College of Dreams Invoke the Lucid Starting at the 3rd level, you gain the ability to alter the essence of the weave to create dreamworlds. By expending a bardic inspiration, you can create a temporal weave in the form of a 5 foot radius portal on a surface within 30 feet of yourself. Crossing through this portal costs 10 feet of movement, and entering it leads to an unoccupied space closest to an area you specify within the dreamworld. The dreamworld can be as large as 1 mile across and as small as a single room of a house; you decide the area. The inside of the dreamworld takes the same form as what led to it, though with harmless supernatural elements specified by the bard. Any elements of the Dreamworld fade when they exit the portal. The dreamworld possesses 2 boons upon entering it to creatures friendly to yourself, specified by the bardic inspiration die expended by the bard. Bardic Inspiration die number - effect gained 1 - Boon of health; Boon grants affected creatures 10 temporary hit points while inside the dream world. 2 - Boon of alacrity; Boon grants a +5 bonus to initiative rolls while inside the dream world. 3 - Boon of understanding; Boon grants creatures the ability to understand all languages spoken inside the dreamworld. 4 - Boon of defense; Boon grants a +2 bonus to armor class inside the dreamworld. 5 - Boon of expertise; Boon grants a creature expertise in 1d4 skills they are proficient in while inside the dreamworld. Recipients choose the skills when they receive the boon. 6 - Boon of the tactician; Boon grants creatures a +2 bonus to attack rolls while inside the dreamworld. 7 - Boon of the warrior; Boon grants creatures a +3 bonus to attack and spell damage rolls while inside the dreamworld. 8 - Boon of the enlightened; Boon grants creatures advantage on all intelligence, wisdom and charisma saving throws inside the dreamworld. 9 - Boon of the magi; Boon grants creatures the ability to cast all cantrips known by the bard, in addition to 1 1st level spell once, without spending a spell slot while inside the dreamworld. A creature that lacks spellcasting or Pact magic uses the bard’s spellcasting modifier for the spells they cast with this feature. 10 - Boon of the winds; Boon grants creatures a flight speed equal to their highest movement speed while inside the dreamworld. 11 - Boon of storms; Boon grants creatures immunity to lightning and thunder damage while inside the dreamworld. In addition, affected creatures deal an additional 2d6 lightning damage when they hit a creature with a weapon or spell attack inside the dreamworld. 12 - Boon of power; Boon grants creatures who force an enemy creature to make a saving throw or opposing ability check a bonus to the DC equal to your charisma modifier. A created dreamworld lasts for 24 hours after its creation, after which it fades. A creature inside the dreamworld when it fades is shoved to the nearest unoccupied space to the portal. Dreamtime Walker Starting at the 3rd level, when you are unconscious, you can form yourself inside a dreamworld you have created. When you do so, this “dream form” has 1 hit point, immunity to non magical bludgeoning, piercing and slashing, and disappears when you are woken up. This dream form may cross through an opened portal and traverse into the real world while you sleep. Temporal Warp Starting at the 6th level, you gain the ability to link separate portals. When you have two or more dream portals open, you can cause them to link to each other instead of a dreamworld. Hurl Into Dreamworlds Starting at the 14th level, you can expend a bardic inspiration and target an enemy creature. If you have a portal open, you may force them to make a charisma saving throw against your spell save dc, on a fail, being teleported to the last dreamworld you had open. If no dreamworld is open, they are banished into a temporary dreamworld, returning after 1 minute has passed.