[DEBUG] cond.core.add_meta(): Adding metacondition ("remove_blank_inst") with priority 1000! [DEBUG] cond.core.add_meta(): Adding metacondition ("make_barriers") with priority 150! [DEBUG] cond.core.add_meta(): Adding metacondition ("gen_item_outputs") with priority -250! [DEBUG] cond.core.add_meta(): Adding metacondition ("associate_faith_plates") with priority -900! [DEBUG] cond.core.add_meta(): Adding metacondition ("generate_fizzlers") with priority 500! [DEBUG] cond.core.add_meta(): Adding metacondition ("link_cubes") with priority -750! [DEBUG] cond.core.add_meta(): Adding metacondition ("generate_cubes") with priority 750! [DEBUG] cond.core.add_meta(): Adding metacondition ("add_voice") with priority 100! [DEBUG] cond.core.add_meta(): Adding metacondition ("anti_fizz_bump") with priority 200! [DEBUG] cond.core.add_meta(): Adding metacondition ("set_player_model") with priority 400! [DEBUG] cond.core.add_meta(): Adding metacondition ("set_player_portalgun") with priority 500! [DEBUG] cond.core.add_meta(): Adding metacondition ("add_screenshot_logic") with priority 750! [DEBUG] cond.core.add_meta(): Adding metacondition ("add_fog_ents") with priority 100! [DEBUG] cond.core.add_meta(): Adding metacondition ("set_elev_videos") with priority 50! [DEBUG] cond.core.add_meta(): Adding metacondition ("position_exit_signs") with priority -10! [INFO] vbsp.main(): BEE2.4.43.0 64-bit VBSP hook initiallised, srctools v2.3.4. [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.cutoutTile ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.antlines ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.python ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.globals ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.removed ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.custItems ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.apTag ... [DEBUG] cond.core.add_meta(): Adding metacondition ("ap_tag_modifications") with priority 200! [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.linked_items ... [DEBUG] cond.core.add_meta(): Adding metacondition ("link_items") with priority -300! [DEBUG] cond.core.import_conditions(): Importing precomp.conditions._scaffold_compat ... [DEBUG] cond.core.add_meta(): Adding metacondition ("legacy_scaffold_link") with priority -250.0001! [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.brushes ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.fizzler ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.instances ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.positioning ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.entities ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.randomise ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.marker ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.monitor ... [DEBUG] cond.core.add_meta(): Adding metacondition ("mon_camera_link") with priority -275! [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.vactubes ... [DEBUG] cond.core.add_meta(): Adding metacondition ("vactube_gen") with priority 400! [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.collisions ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.addInstance ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.connections ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.catwalks ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.piston_platform ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.conveyorBelt ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.signage ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.glass ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.resizableTrigger ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.logical ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.faithplate ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.sendificator ... [DEBUG] cond.core.import_conditions(): Importing precomp.conditions.trackPlat ... [INFO] cond.core.import_conditions(): Imported all conditions modules! [INFO] vbsp.main(): Map path is "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps/preview.vmf" [INFO] vbsp.main(): New path: "C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf" [INFO] vbsp.main(): PeTI map detected! [INFO] vbsp.main(): Loading settings... [INFO] vbsp.load_map(): Parsing Map... [WARNING] texturing.load_config(): overlays: Unknown texture names faithfling, faithland [WARNING] texturing.load_config(): special: Unknown texture names edge_special, pedestalside [WARNING] options.load(): Extra config options: {'voice_pack': 'BEE2_GLADOS_CLEAN'} [INFO] cubes.parse_conf(): Parsed 8 cube types, 1 dropper types and 4 addons. [DEBUG] (VALVE_MATERIAL_EMANCIPATION_GRID) fizzler.__init__(): VALVE_MATERIAL_EMANCIPATION_GRID: blocks=True, fizzles=True [DEBUG] (VALVE_DISCOURAGEMENT_FIELD) fizzler.__init__(): VALVE_DISCOURAGEMENT_FIELD: blocks=False, fizzles=False [DEBUG] (BEE2_PAINT_FIZZ_AXO) fizzler.__init__(): BEE2_PAINT_FIZZ_AXO: blocks=False, fizzles=False [DEBUG] (CONCENTRATED_PCG_AXO) fizzler.__init__(): CONCENTRATED_PCG_AXO: blocks=True, fizzles=True [DEBUG] (BEE2_FR_COMP_SMOKE_FIELD) fizzler.__init__(): BEE2_FR_COMP_SMOKE_FIELD: blocks=True, fizzles=False [DEBUG] (BEE2_FR_FORCE_DEFLECTION_FIELD) fizzler.__init__(): BEE2_FR_FORCE_DEFLECTION_FIELD: blocks=False, fizzles=False [DEBUG] (BEE2_FR_MATTER_INQUISITION_FIELD) fizzler.__init__(): BEE2_FR_MATTER_INQUISITION_FIELD: blocks=True, fizzles=False [DEBUG] (LP_DEATH_FIZZLER) fizzler.__init__(): LP_DEATH_FIZZLER: blocks=True, fizzles=True [DEBUG] (BEE2_FG_PHYS_SHIELD) fizzler.__init__(): BEE2_FG_PHYS_SHIELD: blocks=False, fizzles=False [DEBUG] (PORTAL_CONDENSER_AXO) fizzler.__init__(): PORTAL_CONDENSER_AXO: blocks=True, fizzles=True [DEBUG] (BEE2_PRO_LIFEFORM_SENSOR) fizzler.__init__(): BEE2_PRO_LIFEFORM_SENSOR: blocks=False, fizzles=False [DEBUG] (BEE2_REX_PELLET_FIELD_TOGGLE) fizzler.__init__(): BEE2_REX_PELLET_FIELD_TOGGLE: blocks=False, fizzles=False [DEBUG] (BEE2_REX_PELLET_FIELD_TIMER) fizzler.__init__(): BEE2_REX_PELLET_FIELD_TIMER: blocks=False, fizzles=False [DEBUG] (TAG_GEL_GUN) fizzler.__init__(): TAG_GEL_GUN: blocks=True, fizzles=True [DEBUG] (BEE2_TDB_CLOSED_SOLID_FIELD) fizzler.__init__(): BEE2_TDB_CLOSED_SOLID_FIELD: blocks=True, fizzles=False [INFO] fizzler.read_configs(): Loaded 15 fizzlers. [INFO] vbsp.load_settings(): Settings Loaded! [INFO] vbsp.load_map(): Reading Map... [INFO] vbsp.load_map(): Loading complete! [INFO] brushLoc.read_from_map(): Analysed map, filling air... (12 starting positions..) [INFO] brushLoc.read_from_map(): Air filled! [DEBUG] rand.init_seed(): Map random seed: c2ef97de7a53ee304e4fde1c77a4c98032d481053c2ba4229d72b55887e5b9d1 [INFO] corridor.analyse_and_modify(): Forcing elevator spawn! [INFO] corridor.analyse_and_modify(): sp_entry_horizontal corridor selected 3 -> Corridor(instance='instances/BEE2/clean/elevator_sp/door_entrance_4.vmf', fixups={'$horiz_cam': '1', '$frame': 'door'}, orig_index=4, legacy=False) [INFO] corridor.analyse_and_modify(): sp_exit_horizontal corridor selected 2 -> Corridor(instance='instances/BEE2/clean/elevator_sp/door_exit_3.vmf', fixups={'$horiz_cam': '1', '$frame': 'door', '$exit_folder': 'instances/BEE2/clean/elevator_sp/exit_'}, orig_index=3, legacy=False) [DEBUG] corridor.analyse_and_modify(): Instances present: | - "instances/bee2/clean/point_light.vmf": 4 | - "instances/bee2/clean/elevator_sp/elevator_exit.vmf": 1 | - "instances/bee2/arrival_departure_transition_ents.vmf": 1 | - "instances/bee2/clean/elevator_sp/door_entrance_4.vmf": 1 | - "instances/bee2/clean/items/observation_room_256_horiz.vmf": 1 | - "instances/bee2/clean/elevator_sp/door_exit_3.vmf": 1 | - "instances/bee2/clean/elevator_sp/elevator_entrance/common.vmf": 1 |___ [INFO] corridor.analyse_and_modify(): Game Mode: {} [INFO] corridor.analyse_and_modify(): Player Start: {False} [INFO] corridor.analyse_and_modify(): Map global info: Info(is_publishing=False, start_at_elevator=True, game_mode=, _attrs=defaultdict(, {}), corr_entry=Corridor(instance='instances/BEE2/clean/elevator_sp/door_entrance_4.vmf', fixups={'$horiz_cam': '1', '$frame': 'door'}, orig_index=4, legacy=False), corr_exit=Corridor(instance='instances/BEE2/clean/elevator_sp/door_exit_3.vmf', fixups={'$horiz_cam': '1', '$frame': 'door', '$exit_folder': 'instances/BEE2/clean/elevator_sp/exit_'}, orig_index=3, legacy=False)) [INFO] antlines.parse_antlines(): Parsing antlines... [INFO] antlines.parse_antlines(): Done! (0 antlines) [INFO] vbsp.change_ents(): Editing Other Entities... [DEBUG] template.get_template(): Parsing template __TILING_TEMPLATE__ [INFO] texturing.setup(): Generating texture clumps... [INFO] texturing.setup(): NORMAL.FLOOR.BLACK: 15 Clumps for 370 tiles [INFO] texturing.setup(): Generating texture clumps... [INFO] texturing.setup(): NORMAL.CEILING.WHITE: 18 Clumps for 370 tiles [INFO] texturing.setup(): Generating texture clumps... [INFO] texturing.setup(): NORMAL.CEILING.BLACK: 18 Clumps for 370 tiles [INFO] texturing.setup(): Generating texture clumps... [INFO] texturing.setup(): NORMAL.WALL.WHITE: 23 Clumps for 370 tiles [INFO] texturing.setup(): Generating texture clumps... [INFO] texturing.setup(): NORMAL.WALL.BLACK: 23 Clumps for 370 tiles [INFO] texturing.setup(): Generating texture clumps... [INFO] texturing.setup(): PANEL.FLOOR.BLACK: 15 Clumps for 370 tiles [INFO] texturing.setup(): Generating texture clumps... [INFO] texturing.setup(): PANEL.CEILING.BLACK: 18 Clumps for 370 tiles [INFO] texturing.setup(): Generating texture clumps... [INFO] texturing.setup(): PANEL.WALL.WHITE: 23 Clumps for 370 tiles [INFO] texturing.setup(): Generating texture clumps... [INFO] texturing.setup(): PANEL.WALL.BLACK: 23 Clumps for 370 tiles [INFO] cond.core.check_all(): Checking Conditions... [INFO] cond.core.check_all(): ----------------------- [INFO] (/items/clean) cond.catwalks.res_make_catwalk(): Starting catwalk generator... [DEBUG] (/items/clean) template.get_template(): Parsing template BEE2_VACTUBE_CORNER_CLEAN [INFO] (MetaCondition "gen_item_outputs") connections.gen_item_outputs(): Generating item IO... [INFO] (MetaCondition "gen_item_outputs") connections.gen_item_outputs(): Item IO generated. [DEBUG] (Style ) template.get_template(): Parsing template BEE2_DOOR_FRAME_CLEAN [DEBUG] (Style ) brushes.place_template(): Placing template "BEE2_DOOR_FRAME_CLEAN" at 192 704 64 with visgroups set() [DEBUG] (Style ) brushes.place_template(): Placing template "BEE2_DOOR_FRAME_CLEAN" at 832 704 64 with visgroups set() [WARNING] (/items/geodome) instanceLocs._resolve(): "geodome" is not a valid item! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/styleless/bsoa_worldportal) cond._scaffold_compat.res_old_unst_scaffold(): Running legacy scaffold generator for "[Property('Group', 'BEE2_SCAFFOLD'), Property('Priority', '-5'), Property('Instance', [Property('File', ''), Property('WallOff', '0 0 0'), Property('AlterAng', '0'), Property('StartLogic', 'instances/BEE2/styleless/world_portal.vmf'), Property('EndLogic', 'instances/BEE2/styleless/world_portal.vmf')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')]), Property('LinkEnt', [Property('Name', '@bsoa_portal_'), Property('NameVar', '$portal_name'), Property('NextVar', '$next_portal'), Property('AllVar', '$all_portals')])]"!Items should now use the generic LinkedItem config, update your packages! [WARNING] (/items/gravity_gun) instanceLocs._resolve(): "item_portivity_gun" is not a valid item! [WARNING] (/items/Preplaced_Gel) instanceLocs._resolve(): "rocket_turret_stable_areng" is not a valid item! [INFO] (MetaCondition "set_elev_videos") vbsp.set_elev_videos(): Elevator type: FORCE [INFO] (MetaCondition "add_voice") voice_line.add_voice(): Adding Voice Lines! [WARNING] (MetaCondition "add_voice") BEE2_config.load(): Config "bee2\voice.cfg" not found! Using defaults... [WARNING] (MetaCondition "add_voice") BEE2_config.load(): Config "bee2\mid_voice.cfg" not found! Using defaults... [INFO] (MetaCondition "add_voice") voice_line.add_voice(): Adding Base instance! [INFO] (MetaCondition "add_voice") voice_line.add_voice(): Quote events: [] [INFO] (MetaCondition "add_voice") voice_line.find_group_quotes(): "ENTRY": 1/15 quotes.. [DEBUG] (MetaCondition "add_voice") voice_line.add_voice(): Possible quotes: [DEBUG] (MetaCondition "add_voice") voice_line.add_voice(): - PossibleQuote(priority=0, lines=[Property('Line', [Property('ID', 'GENERIC_1'), Property('choreo', 'scenes/npc/glados/a2_triple_laser01.vcd')]), Property('Line', [Property('ID', 'GENERIC_EAT_OFF'), Property('choreo', 'scenes/npc/glados/sp_hole_in_the_sky_entry01.vcd')]), Property('Line', [Property('ID', 'GENERIC_NEW_COURSE'), Property('Choreo', 'scenes/npc/glados/mp_coop_tbeam_redirect01a.vcd')]), Property('Line', [Property('ID', 'GENERIC_NEW_COURSE_EXTENDED'), Property('Choreo', [Property('1', 'scenes/npc/glados/mp_coop_tbeam_redirect01a.vcd'), Property('2', 'scenes/npc/glados/mp_coop_startend02.vcd')])]), Property('Line', [Property('ID', 'GENERIC_SMELL_OF_FEAR'), Property('Choreo', [Property('1', 'scenes/npc/glados/mp_coop_obstacle01.vcd'), Property('2', 'scenes/npc/glados/mp_coop_obstacle03_alt.vcd')])]), Property('Line', [Property('ID', 'GENERIC_ONE_MORE'), Property('Choreo', 'scenes/npc/glados/mp_coop_paint_speed_catch04.vcd')]), Property('Line', [Property('ID', 'GENERIC_DEER'), Property('Choreo', 'scenes/npc/glados/sp_a2_ricochet01.vcd')]), Property('Line', [Property('ID', 'GENERIC_ALREADY_DONE'), Property('Choreo', 'scenes/npc/glados/jailbreak13.vcd')]), Property('Line', [Property('ID', 'GENERIC_UPCOMING_TRIAL'), Property('Choreo', 'scenes/npc/glados/sp_paint_jump_trampoline_completion01.vcd')]), Property('Line', [Property('ID', 'GENERIC_LOST_RESULTS'), Property('Choreo', 'scenes/npc/glados/botcoop_tubetwo01.vcd')]), Property('Line', [Property('ID', 'GENERIC_NOBEL_PRIZE'), Property('Choreo', 'scenes/npc/glados/testchambermisc39.vcd')]), Property('Line', [Property('ID', 'FOUND_SUBJECT'), Property('Choreo', 'scenes/npc/glados/mp_coop_callibrationcomplete01.vcd')])]) [INFO] (MetaCondition "add_voice") voice_line.add_quote(): Adding quote: "Line" | { | "ID" "GENERIC_UPCOMING_TRIAL" | "Choreo" "scenes/npc/glados/sp_paint_jump_trampoline_completion01.vcd" | } | |___ [INFO] (MetaCondition "add_voice") voice_line.find_group_quotes(): "EXIT": 1/5 quotes.. [DEBUG] (MetaCondition "add_voice") voice_line.add_voice(): Possible quotes: [DEBUG] (MetaCondition "add_voice") voice_line.add_voice(): - PossibleQuote(priority=0, lines=[Property('Line', [Property('ID', 'GENERIC_CREATED_TO_FAIL'), Property('Choreo', 'scenes/npc/glados/mp_coop_fling1_end03.vcd')]), Property('Line', [Property('ID', 'GENERIC_WADDLE'), Property('Choreo', 'scenes/npc/glados/testchambermisc12.vcd')]), Property('Line', [Property('ID', 'GENERIC_MIDLY_IMPRESSIVE'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard01.vcd')]), Property('Line', [Property('ID', 'GENERIC_AVERAGE'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard20.vcd')]), Property('Line', [Property('ID', 'GENERIC_KINDA_BAD'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard23.vcd')]), Property('Line', [Property('ID', 'GENERIC_MAYBE_WRONG'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard07.vcd')]), Property('Line', [Property('ID', 'GENERIC_IMPRESSIVE'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard06.vcd')]), Property('Line', [Property('ID', 'GENERIC_CONGRATS'), Property('Choreo', 'scenes/npc/glados/dlc1_leaderboard03.vcd')]), Property('Line', [Property('ID', 'GENERIC_MEANINGLESS'), Property('Choreo', 'scenes/npc/glados/mp_coop_radarroomend.vcd')]), Property('Line', [Property('ID', 'GENERIC_STENCH_DISAPPOINT'), Property('Choreo', 'scenes/npc/glados/mp_coop_come_along06.vcd')])]) [INFO] (MetaCondition "add_voice") voice_line.add_quote(): Adding quote: "Line" | { | "ID" "GENERIC_CREATED_TO_FAIL" | "Choreo" "scenes/npc/glados/mp_coop_fling1_end03.vcd" | } | |___ [INFO] (MetaCondition "add_voice") voice_line.find_group_quotes(): "MIDCHAMBER": 0/9 quotes.. [DEBUG] (MetaCondition "add_voice") voice_line.add_voice(): Possible mid quotes: [INFO] (MetaCondition "add_voice") voice_line.add_voice(): 0 Mid quotes [INFO] (MetaCondition "add_voice") voice_line.add_voice(): Done! [DEBUG] (MetaCondition "make_barriers") template.get_template(): Parsing template BEE2_GLASS_TEMPLATE [DEBUG] (MetaCondition "make_barriers") template.get_template(): Parsing template BEE2_GRATING_TEMPLATE [INFO] (MetaCondition "set_player_portalgun") vbsp.set_player_portalgun(): Setting Portalgun: [INFO] (MetaCondition "set_player_portalgun") vbsp.set_player_portalgun(): Blue: Y, Orange: Y [INFO] (MetaCondition "set_player_portalgun") vbsp.set_player_portalgun(): Done! [INFO] (MetaCondition "add_screenshot_logic") vbsp.add_screenshot_logic(): Added Screenshot Logic [INFO] cond.core.check_all(): --------------------- [INFO] cond.core.check_all(): Conditions executed, 366/399 (92%) skipped! [INFO] cond.core.check_all(): Map has attributes: ['spawn_dual'] [DEBUG] cond.core.check_all(): All instances referenced: | instances/bee2/arrival_departure_transition_ents.vmf | instances/bee2/clean/door_cam.vmf | instances/bee2/clean/elevator_sp/door_entrance_4.vmf | instances/bee2/clean/elevator_sp/door_exit_3.vmf | instances/bee2/clean/elevator_sp/elevator_entrance/common.vmf | instances/bee2/clean/elevator_sp/elevator_entrance/logic_up.vmf | instances/bee2/clean/elevator_sp/elevator_entrance/stair_up.vmf | instances/bee2/clean/elevator_sp/elevator_exit.vmf | instances/bee2/clean/elevator_sp/exit_door.vmf | instances/bee2/clean/elevator_sp/exit_fizz_p2.vmf | instances/bee2/clean/items/observation_room_256_horiz.vmf | instances/bee2/clean/point_light.vmf | instances/bee2/logic/screenshot_logic.vmf | instances/bee2/voice/clean/base.vmf |___ [INFO] cond.core.check_all(): instanceLocs cache: CacheInfo(hits=99, misses=360, maxsize=100, currsize=100) [INFO] cond.core.check_all(): Style Vars: {'doorcameras': True, 'restartonexit': True, 'multiversecave': False, 'fixfizzlerbump': False, 'nomidvoices': False, 'unlockdefault': True, 'allowgoomist': True, 'funnelallowswitchedlights': True, 'enableshapesignageframe': True} [INFO] cond.core.check_all(): Global instances: set() [INFO] music.add(): Adding Music... [INFO] vbsp.add_extra_ents(): Adding global ents... [INFO] vbsp.add_extra_ents(): Adding Global PTI Ents [INFO] tiling.generate_brushes(): Generating tiles... [INFO] tiling.generate_brushes(): Generating goop... [INFO] vbsp.change_overlays(): Editing Overlays... [INFO] vbsp.fix_worldspawn(): Editing WorldSpawn [INFO] vbsp.save(): Saving New Map... [INFO] vbsp.save(): Complete! [INFO] .run_compiler(): Calling original VBSP... [INFO] .run_compiler(): Args: '-game', 'C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/', 'C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.vmf' [INFO] .vbsp(): Valve Software - vbsp.exe (Nov 17 2022) [INFO] .vbsp(): 4 threads [INFO] .vbsp(): Using shader api: shaderapiempty.dll [INFO] .vbsp(): materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials [INFO] .vbsp(): Loading C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf [INFO] .vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar [INFO] .vbsp(): fixing up env_cubemap materials on brush sides... [INFO] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) [INFO] .vbsp(): **** leaked **** [INFO] .vbsp(): Entity comp_relay (0.00 -16.00 -16.00) leaked! [INFO] .vbsp(): [INFO] .vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 152.0) [INFO] .vbsp(): Leaf 0 contents: [INFO] .vbsp(): Leaf 1 contents: CONTENTS_SOLID [INFO] .vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID [INFO] .vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID [INFO] .vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID [INFO] .vbsp(): Candidate brush IDs: [INFO] .vbsp(): [INFO] .vbsp(): [INFO] .vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 152.0) [INFO] .vbsp(): Leaf 0 contents: [INFO] .vbsp(): Leaf 1 contents: CONTENTS_SOLID [INFO] .vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID [INFO] .vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID [INFO] .vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID [INFO] .vbsp(): Candidate brush IDs: [INFO] .vbsp(): [INFO] .vbsp(): [INFO] .vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 -64.0) [INFO] .vbsp(): Leaf 0 contents: CONTENTS_SOLID [INFO] .vbsp(): Leaf 1 contents: [INFO] .vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID [INFO] .vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID [INFO] .vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID [INFO] .vbsp(): Candidate brush IDs: [INFO] .vbsp(): [INFO] .vbsp(): [INFO] .vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 -728.0) [INFO] .vbsp(): Leaf 0 contents: CONTENTS_SOLID [INFO] .vbsp(): Leaf 1 contents: [INFO] .vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID [INFO] .vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID [INFO] .vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID [INFO] .vbsp(): Candidate brush IDs: [INFO] .vbsp(): [INFO] .vbsp(): [INFO] .vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 64.0) [INFO] .vbsp(): Leaf 0 contents: CONTENTS_SOLID [INFO] .vbsp(): Leaf 1 contents: [INFO] .vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID [INFO] .vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID [INFO] .vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID [INFO] .vbsp(): Candidate brush IDs: [INFO] .vbsp(): [INFO] .vbsp(): [INFO] .vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 880.0) [INFO] .vbsp(): Leaf 0 contents: CONTENTS_SOLID [INFO] .vbsp(): Leaf 1 contents: [INFO] .vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID [INFO] .vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID [INFO] .vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID [INFO] .vbsp(): Candidate brush IDs: [INFO] .vbsp(): [INFO] .vbsp(): [INFO] .vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 152.0) [INFO] .vbsp(): Leaf 0 contents: [INFO] .vbsp(): Leaf 1 contents: CONTENTS_SOLID [INFO] .vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID [INFO] .vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID [INFO] .vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID [INFO] .vbsp(): Candidate brush IDs: [INFO] .vbsp(): [INFO] .vbsp(): [INFO] .vbsp(): FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 2184.0 152.0) [INFO] .vbsp(): Leaf 0 contents: CONTENTS_SOLID [INFO] .vbsp(): Leaf 1 contents: [INFO] .vbsp(): viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID [INFO] .vbsp(): This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID [INFO] .vbsp(): Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID [INFO] .vbsp(): Candidate brush IDs: [INFO] .vbsp(): [INFO] .vbsp(): *** Suppressing further FindPortalSide errors.... *** [INFO] .vbsp(): Processing areas...done (0) [INFO] .vbsp(): Building Faces...done (0) [INFO] .vbsp(): Chop Details...done (0) [INFO] .vbsp(): Find Visible Detail Sides... [INFO] .vbsp(): Merged 460 detail faces...done (0) [INFO] .vbsp(): Merging details...done (0) [INFO] .vbsp(): FixTjuncs... [INFO] .vbsp(): PruneNodes... [INFO] .vbsp(): WriteBSP... [INFO] .vbsp(): done (0) [INFO] .vbsp(): Finding displacement neighbors... [INFO] .vbsp(): Finding lightmap sample positions... [INFO] .vbsp(): Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 [INFO] .vbsp(): Building Physics collision data... [INFO] .vbsp(): done (1) (389380 bytes) [INFO] .vbsp(): Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 [INFO] .vbsp(): Compacting texture/material tables... [INFO] .vbsp(): Reduced 2929 texinfos to 681 [INFO] .vbsp(): Reduced 53 texdatas to 50 (1459 bytes to 1377) [INFO] .vbsp(): Writing C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.bsp [INFO] .vbsp(): [INFO] .vbsp(): nummapplanes: ( 8268 / 65536 ) [INFO] .vbsp(): nummapbrushes: ( 1062 / 8192 ) [INFO] .vbsp(): nummapbrushsides: ( 8635 / 65536 ) [INFO] .vbsp(): num_map_overlays: ( 2 / 512 ) [INFO] .vbsp(): nummodels: ( 26 / 1024 ) [INFO] .vbsp(): num_entities: ( 282 / 16384 ) [INFO] .vbsp(): [INFO] .vbsp(): 1 second elapsed [INFO] .vbsp(): CDynamicFunction: Loading library 'Kernel32.dll' (753B0000) [INFO] .vbsp(): CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77380A80 [INFO] .vbsp(): CDynamicFunction: Closing library 'Kernel32.dll' (753B0000) [INFO] vbsp.run_vbsp(): Files present: ['preview.bsp', 'preview.error.lin', 'preview.error.vmf', 'preview.lin', 'preview.log', 'preview.vmf', 'the alwas leak erro.rar'] [ERROR] vbsp.main(): "User" error detected, aborting compile: Traceback (most recent call last): File "vbsp.py", line 1686, in main File "vbsp.py", line 1382, in run_vbsp user_errors.UserError: Error message: This map has "leaked". This is a bug in an item or style, which should be fixed. The displayed line indicates the location of the leak, you may be able to resolve it by removing/modifying items in that area. Please submit a bug report to the author of the item so this can be resolved. Leak coordinates:
  • (192 -514 -1328)
  • (3e-06 -16 -16)
[INFO] vbsp.save(): Saving New Map... [INFO] vbsp.save(): Complete! [INFO] errors.make_map(): Localisation file: 'C:\\Users\\Bernardo\\Desktop\\BEEMod 2.4.43 + UCPs (64-bit)\\i18n\\en.mo' [INFO] vbsp.save(): Saving New Map... [INFO] vbsp.save(): Complete! [INFO] .run_compiler(): Calling original VBSP... [INFO] .run_compiler(): Args: '-game', 'C:/Program Files (x86)/Steam/steamapps/common/Portal 2/portal2/', 'C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\\maps\\styled\\preview.vmf' [INFO] .vbsp(): Valve Software - vbsp.exe (Nov 17 2022) [INFO] .vbsp(): 4 threads [INFO] .vbsp(): Using shader api: shaderapiempty.dll [INFO] .vbsp(): materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials [INFO] .vbsp(): Loading C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.vmf [INFO] .vbsp(): ConVarRef gpu_level doesn't point to an existing ConVar [INFO] .vbsp(): fixing up env_cubemap materials on brush sides... [INFO] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) [INFO] .vbsp(): ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) [INFO] .vbsp(): Processing areas...done (0) [INFO] .vbsp(): Building Faces...done (0) [INFO] .vbsp(): Chop Details...done (0) [INFO] .vbsp(): Find Visible Detail Sides...done (0) [INFO] .vbsp(): Merging details...done (0) [INFO] .vbsp(): FixTjuncs... [INFO] .vbsp(): PruneNodes... [INFO] .vbsp(): WriteBSP... [INFO] .vbsp(): done (0) [INFO] .vbsp(): writing C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.prt...Building visibility clusters... [INFO] .vbsp(): done (0) [INFO] .vbsp(): Finding displacement neighbors... [INFO] .vbsp(): Finding lightmap sample positions... [INFO] .vbsp(): Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 [INFO] .vbsp(): Building Physics collision data... [INFO] .vbsp(): done (0) (2721 bytes) [INFO] .vbsp(): Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 [INFO] .vbsp(): Compacting texture/material tables... [INFO] .vbsp(): Reduced 7 texinfos to 5 [INFO] .vbsp(): Reduced 3 texdatas to 3 (64 bytes to 64) [INFO] .vbsp(): Writing C:/Program Files (x86)/Steam/steamapps/common/Portal 2/sdk_content\maps\styled\preview.bsp [INFO] .vbsp(): [INFO] .vbsp(): nummapplanes: ( 48 / 65536 ) [INFO] .vbsp(): nummapbrushes: ( 7 / 8192 ) [INFO] .vbsp(): nummapbrushsides: ( 42 / 65536 ) [INFO] .vbsp(): num_map_overlays: ( 0 / 512 ) [INFO] .vbsp(): nummodels: ( 1 / 1024 ) [INFO] .vbsp(): num_entities: ( 10 / 16384 ) [INFO] .vbsp(): [INFO] .vbsp(): 0 seconds elapsed [INFO] .vbsp(): CDynamicFunction: Loading library 'Kernel32.dll' (753B0000) [INFO] .vbsp(): CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77380A80 [INFO] .vbsp(): CDynamicFunction: Closing library 'Kernel32.dll' (753B0000) [INFO] vbsp.run_vbsp(): VBSP Done! [INFO] vbsp.process_vbsp_log(): Retrieved counts: {'brush': ('7', '8192'), 'overlay': ('0', '512'), 'entity': ('10', '16384')} [INFO] BEE2_config.save(): Saving changes in config "C:\Users\Bernardo\AppData\Roaming\BEEMOD2\config\compile.cfg"! [INFO] vbsp.main(): BEE2 VBSP hook finished!