---------------------------------------------- Log begins on Fri Oct 01 18:27:42 2021 ---------------------------------------------- I m3dapp.cpp[0088]01/10 18:27:42 Starting up... I m3dapp.cpp[1498]01/10 18:27:42 ExMachina - Community Remaster build v1.10 (Sep 29 2021) I Stackwalker.cpp[0608]01/10 18:27:42 Stackwalker: log file name will be 'c:/ex/hard truck apocalypse/exceptions/hta.exe0001.log' I Stackwalker.cpp[0609]01/10 18:27:42 Stackwalker: dump file name will be 'c:/ex/hard truck apocalypse/exceptions/hta.exe0001.dmp' I Stackwalker.cpp[0610]01/10 18:27:42 Stackwalker: game log file name will be 'c:/ex/hard truck apocalypse/exceptions/hta.exe0001_game.log' I m3dapp.cpp[1391]01/10 18:27:42 Path: C:\EX\Hard Truck Apocalypse I m3dapp.cpp[1392]01/10 18:27:42 Exe: C:\EX\Hard Truck Apocalypse\hta.exe I m3dapp.cpp[1401]01/10 18:27:42 Windows version: 6.2.9200 I m3dapp.cpp[1410]01/10 18:27:42 Computer name: DESKTOP-H3SC4BI I m3dapp.cpp[1430]01/10 18:27:42 Cpu: GenuineIntel I m3dapp.cpp[1434]01/10 18:27:42 Cpu clock: ~2303 I m3dapp.cpp[1459]01/10 18:27:42 Processor is mmx able I m3dapp.cpp[1470]01/10 18:27:42 Physical memory: 4095 MB I m3dapp.cpp[1471]01/10 18:27:42 Total memory: 4095 MB I m3dapp.cpp[1472]01/10 18:27:42 Physical memory available: 4095 MB I m3dapp.cpp[1473]01/10 18:27:42 Total memory available: 3808 MB I m3dapp.cpp[2846]01/10 18:27:42 SetCodepage -- using codepage 1251 '1251 (ANSI - кириллица)' I m3dapp.cpp[2154]01/10 18:27:42 NOTE! renderer is bind to dxrender9.dll I m3dapp.cpp[1336]01/10 18:27:43 d3d: Given device behavior: 80 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Confirmed device behavior: 80 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Description: NVIDIA GeForce GTX 1050 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Driver: nvldumd.dll I m3dapp.cpp[1336]01/10 18:27:43 d3d: VendorId: 0x10de I m3dapp.cpp[1336]01/10 18:27:43 d3d: DeviceId: 0x1c8d I m3dapp.cpp[1336]01/10 18:27:43 d3d: SubSysId: 0x12651025 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Revision: 161 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Driver version info: I m3dapp.cpp[1336]01/10 18:27:43 d3d: Product: 30 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Version: 0 I m3dapp.cpp[1336]01/10 18:27:43 d3d: SubVersion: 14 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Build: 7212 I m3dapp.cpp[1336]01/10 18:27:43 d3d: WHQLLevel: 0 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Texture max size: 16384x16384 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Guard band: (-100000000.000,-100000000.000,100000000.000,100000000.000) I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxTextureBlendStages: 8 I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxSimultaneousTextures: 8 I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxActiveLights: 10 I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxUserClipPlanes: 8 I m3dapp.cpp[1336]01/10 18:27:43 d3d: VertexShaderVersion: 0xfffe0300 I m3dapp.cpp[1336]01/10 18:27:43 d3d: PixelShaderVersion: 0xffff0300 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Geometry instancing: supported I m3dapp.cpp[1336]01/10 18:27:43 d3d: Depth bias supported: yes I m3dapp.cpp[1336]01/10 18:27:43 d3d: Slope-scale based depth bias supported: yes I m3dapp.cpp[1336]01/10 18:27:43 d3d: HwRasterization: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: HwTnL: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: PureDevice: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: CubeMap: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: VolumeMap: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: TextureAddressCaps: I m3dapp.cpp[1336]01/10 18:27:43 d3d: wrap: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: clamp: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: border: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: Projective textures: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxPointSize: 8192.000 I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxPrimitiveCount: 16777215 I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxVertexIndex: 16777215 I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxStreams: 16 I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxStreamsStride: 255 I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxAnisotropy: 16 I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxVertexBlendMatrices: 4 I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxVertexBlendMatrixIndex: 8 I m3dapp.cpp[1336]01/10 18:27:43 d3d: FullScreenGamma: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: COLORWRITEENABLE: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: MASKZ: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: BLENDOP: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: CLIPPLANESCALEDPOINTS: false I m3dapp.cpp[1336]01/10 18:27:43 d3d: CLIPTLVERTS: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: TSSARGTEMP: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: DIRECTIONALLIGHTS: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: LOCALVIEWER: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: POSITIONALLIGHTS: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: TEXGEN: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: TWEENING: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: Dp3: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: Lerp: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: MaxNpatchTessellationLevel: 0.000 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query VCACHE support: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query EVENT support: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query OCCLUSION support: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query TIMESTAMP support: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query TIMESTAMPDISJOINT support: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query TIMESTAMPFREQ support: true I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query PIPELINETIMINGS support: false I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query INTERFACETIMINGS support: false I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query VERTEXTIMINGS support: false I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query PIXELTIMINGS support: false I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query BANDWIDTHTIMINGS support: false I m3dapp.cpp[1336]01/10 18:27:43 d3d: Query CACHEUTILIZATION support: false I m3dapp.cpp[1336]01/10 18:27:43 d3d: Creating or resetting the device I m3dapp.cpp[1336]01/10 18:27:43 d3d: Back buffer format: X8R8G8B8 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Depth/stencil buffer format: D24S8 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Stenciling: off I m3dapp.cpp[1336]01/10 18:27:43 d3d: Rgba textures format: DXT5 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Rgba no c. textures format: A8R8G8B8 I m3dapp.cpp[1336]01/10 18:27:43 d3d: RgbA textures format: DXT5 I m3dapp.cpp[1336]01/10 18:27:43 d3d: RgbA no c. textures format: A4R4G4B4 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Rt textures format: A8R8G8B8 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Shadow textures format: R5G6B5 I m3dapp.cpp[1336]01/10 18:27:43 d3d: Rt depth format: D16 I m3dapp.cpp[2206]01/10 18:27:43 NOTE! input is bind to input_di8.dll I m3dapp.cpp[1938]01/10 18:27:43 NOTE! sound is bind to sound.dll I m3dapp.cpp[1350]01/10 18:27:43 input: Joystick not found I m3dapp.cpp[1343]01/10 18:27:43 snd: Max sound channels available: 128 I m3dapp.cpp[1343]01/10 18:27:43 snd: Sound is inited successfully I font.cpp[0976]01/10 18:27:43 FontManager: fonts are loaded successfully I gameimpulse.cpp[0288]01/10 18:27:43 Key bindings: were inited successfully I view32.cpp[0705]01/10 18:27:43 --- Init Media --- I GameUiManager.cpp[0303]01/10 18:27:43 Interface: is initializing... I GameUiManager.cpp[1580]01/10 18:27:43 Interface: clearing resource infos ... I GameUiManager.cpp[1491]01/10 18:27:43 Interface: loading resource infos ... I GameUiManager.cpp[1603]01/10 18:27:43 Interface: loading resources ... I m3dapp.cpp[1343]01/10 18:27:44 snd: Error: Can't Open SoundFile: I m3dapp.cpp[1343]01/10 18:27:44 snd: Cannot open sound stream from file . Error: File not found, flags: 8272 I GameUiManager.cpp[0395]01/10 18:27:44 Interface: is inited successfully I LevelInfo.cpp[0806]01/10 18:27:44 Level infos were loaded successfully from file data\if\diz\LevelInfo_hd.xml I LevelInfo.cpp[0747]01/10 18:27:44 LevelInfoManager was inited successfully I TruxxUiManager.cpp[0191]01/10 18:27:44 TruxxUiManager: was inited successfully I gameimpulse.cpp[0618]01/10 18:27:44 Key bindings: unbind all is done I gameimpulse.cpp[0324]01/10 18:27:44 Key bindings: were loaded successfully from file data\scripts\DefaultKeyBindings.lua I gameimpulse.cpp[1194]01/10 18:27:44 Key bindings: were bind from defaults I m3dapp.cpp[1808]01/10 18:27:44 ----------------------- Engine inited in: 0 I Profile.cpp[0602]01/10 18:27:44 Profile "1" set I TruxxUiManager.cpp[1422]01/10 18:27:44 Game mode changed. Old mode = 3, new mode = 2 I SplashWnd.cpp[0244]01/10 18:27:44 Start splashing 11 I view32.cpp[1048]01/10 18:27:44 -- Loading Level: data\maps\mainmenu.ssl -- I world.cpp[0132]01/10 18:27:44 ----------------------- World Loading F landscape.cpp[1674]01/10 18:27:44 +- Enter function: Landscape::Load() I landscape.cpp[1911]01/10 18:27:44 | ----------------------- Normal map loaded in: 1 I landscape.cpp[1920]01/10 18:27:44 | ----------------------- Tiles loaded in: 17 I Kernel.cpp[0280]01/10 18:27:44 | CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\Water.tga I m3dapp.cpp[1336]01/10 18:27:44 | d3d: texmap failed to load: data\weatherTexs\Water.tga I Kernel.cpp[0280]01/10 18:27:44 | CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\WaterSm.tga I m3dapp.cpp[1336]01/10 18:27:44 | d3d: texmap failed to load: data\weatherTexs\WaterSm.tga I landscape.cpp[1944]01/10 18:27:44 | ----------------------- ShoreLine loaded in: 0 F landscape.cpp[1944]01/10 18:27:44 +- Exit function: Landscape::Load() I world.cpp[0169]01/10 18:27:44 ----------------------- Landscape loaded in: 54 I DataServer.cpp[0587]01/10 18:27:44 Loading Servers: data\maps\MainMenu\servers.xml I serverAnimatedModel.cpp[0630]01/10 18:27:46 ### Total time: 1343, GAM time: 455 I DataServer.cpp[0587]01/10 18:27:46 Loading Servers: data\models\commonservers.xml I world.cpp[0210]01/10 18:27:47 ----------------------- Servers loaded in: 2869 I world.cpp[0338]01/10 18:27:47 LoadWorld begin... I world.cpp[0350]01/10 18:27:47 %%%% read/parse xml: 9 I world.cpp[0362]01/10 18:27:47 %%%% read from xml: 3 I world.cpp[0444]01/10 18:27:47 %%%% link nodes: 14 I world.cpp[0220]01/10 18:27:47 ----------------------- Nodes loaded in: 28 I world.cpp[0228]01/10 18:27:47 ----------------------- Prefabs loaded in: 0 I Kernel.cpp[0280]01/10 18:27:47 CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\SkyStars.dds I m3dapp.cpp[1336]01/10 18:27:47 d3d: texmap failed to load: data\weatherTexs\SkyStars.dds I Kernel.cpp[0280]01/10 18:27:47 CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\SkyCloudy.dds I m3dapp.cpp[1336]01/10 18:27:47 d3d: texmap failed to load: data\weatherTexs\SkyCloudy.dds I world.cpp[0247]01/10 18:27:47 ----------------------- World loaded in: 3164 I world.cpp[0278]01/10 18:27:48 ----------------------- Roads loaded in: 115 I view32.cpp[1078]01/10 18:27:48 Load Server begin... I TruxxUiManager.cpp[0974]01/10 18:27:48 Interface: is loaded successfully I server.cpp[0789]01/10 18:27:48 AI: Loading Server... I server.cpp[0796]01/10 18:27:48 AI: Loading Relationship I Relationship.cpp[0134]01/10 18:27:48 File readed I server.cpp[0801]01/10 18:27:48 AI: Loading SoilProps I server.cpp[0804]01/10 18:27:48 AI: Loading ExternalPaths I server.cpp[0807]01/10 18:27:48 AI: Loading PlayerPassMap I server.cpp[0813]01/10 18:27:48 AI: Loading GameObjects I server.cpp[0816]01/10 18:27:48 AI: Initializing VehicleGeneratorInfoCache I server.cpp[0820]01/10 18:27:48 AI: Refreshing GameObjects I server.cpp[0824]01/10 18:27:48 AI: Loading QuestStates I QuestState.cpp[0904]01/10 18:27:48 Quest 'FindGomerA_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'Human1_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'Human1_Quest2' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'q_PlaceWithSign' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r3m2_OracleMemory' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r3m1_LureMainDriud' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r3m1_ClearSanctuary' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r3m1_KnowAboutUluk' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r3m1_RescueUlukCivil' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'q_VisitDruid' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m2_Znaki2_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m2_HeadsHunterQuest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m2_OldDvigatel1_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m2_OldDvigatel2_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m2_FightFelix' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m2_ReturnToMarecciaFromCastle' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m2_FightWithAxelInArena_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m2_FindLisAfterAxelAndFatherDie_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m2_ToLisaToMonastir' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m1_ArtAntipod_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m1_TakeNarcotics_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r2m1_KillGodFather_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_GetSupportOneOfTheBands2_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_GetSupportOneOfTheBands1_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_FindVerbInAR_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_FindVerbInSNG_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_TakeGeneralOfBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'FindGomerB_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'TRS_Quest3a' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'TraiderStorage_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'FreeExtremistLeader_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'KillExtremist_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r1m4_TalkWithOldTraderAboutSecondDisk' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'q_FindHusbent' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r1m3_BonnyAndKlideQuest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r1m3_ArchHelp' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r1m3_OldTownOutsiderCar_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r1m3_CrazyManQuest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_RideAcrossBase_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_GiveMoneyToBase_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_BombShahtsAtakBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_GetBomb_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_IntrigaOfMerMinin_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_MoveFreelancersToOilMine_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_MoveCanistraToMinin_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_OpenTunel_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r1m3_TW_OralceAboutAlien' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_PayWorkersMoney_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'WhereSigns_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'CombatInKollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'BuyKollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'Kollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'HelpRuins_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'DestroyRuins_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'Signs_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r1m2_TW_BanAboutAlien' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r1m3_DestroyOracle' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'WorkGiver_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_PunishBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r1m1_Hospital_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r1m1_Botanik_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'r1m1_FindBotanik_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'Buyer_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'TalkWithFather_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_Lisa_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'FindBen_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:48 Quest 'd_SinFather_Quest' can be given now I server.cpp[0826]01/10 18:27:48 AI: QuestStates loaded I server.cpp[0828]01/10 18:27:48 AI: Loading DynamicScene I DynamicScene.cpp[1470]01/10 18:27:48 Scene loading begin I DynamicScene.cpp[1472]01/10 18:27:48 Scene loading end I server.cpp[0837]01/10 18:27:48 AI: DynamicScene loaded I server.cpp[0852]01/10 18:27:48 AI: Loading Triggers I server.cpp[0855]01/10 18:27:48 AI: Triggers loaded I server.cpp[0857]01/10 18:27:48 AI: Loading Object Names I server.cpp[0868]01/10 18:27:48 AI: Initing Player I server.cpp[0888]01/10 18:27:48 Before first Update I TruxxUiManager.cpp[1422]01/10 18:27:48 Game mode changed. Old mode = 2, new mode = 1 I server.cpp[0909]01/10 18:27:48 After first Update I server.cpp[0911]01/10 18:27:48 AI: Finished Loading Server I view32.cpp[1106]01/10 18:27:48 Load server end I QuestInfo.cpp[0847]01/10 18:27:48 Quest infos were loaded successfully from file data\if\diz\QuestInfoGlobal.xml I QuestInfo.cpp[0783]01/10 18:27:48 QuestInfo manager was inited successfully I MsgManager.cpp[0391]01/10 18:27:48 Can't open file data\maps\MainMenu\strings.xml for read. I GameUiManager.cpp[0303]01/10 18:27:48 Interface: is initializing... I GameUiManager.cpp[0405]01/10 18:27:48 Interface: is clearing... I GameUiManager.cpp[0495]01/10 18:27:48 Interface: is cleared successfully I GameUiManager.cpp[0395]01/10 18:27:48 Interface: is inited successfully I blockMusicManager.cpp[0199]01/10 18:27:48 BlockMusicManager: resetting I gameimpulse.cpp[0618]01/10 18:27:48 Key bindings: unbind all is done I scriptlet.cpp[0045]01/10 18:27:48 Could not open script file data\profiles\1\keybindings.lua I gameimpulse.cpp[0318]01/10 18:27:48 Key bindings: loading error - (data\profiles\1\keybindings.lua @ 0): file not found or could not be read I gameimpulse.cpp[1217]01/10 18:27:48 Key bindings: error loading from profile file; load defaults instead I gameimpulse.cpp[0618]01/10 18:27:48 Key bindings: unbind all is done I gameimpulse.cpp[0324]01/10 18:27:48 Key bindings: were loaded successfully from file data\scripts\DefaultKeyBindings.lua I gameimpulse.cpp[1194]01/10 18:27:48 Key bindings: were bind from defaults I view32_loadsave.cpp[0047]01/10 18:27:52 Game loading: "data/profiles/1\saves\00000001\maps" ... I SplashWnd.cpp[0244]01/10 18:27:52 Start splashing 12 I TruxxUiManager.cpp[1422]01/10 18:27:52 Game mode changed. Old mode = 1, new mode = 0 I GameUiManager.cpp[0405]01/10 18:27:52 Interface: is clearing... I GameUiManager.cpp[0495]01/10 18:27:52 Interface: is cleared successfully I view32.cpp[1048]01/10 18:27:52 -- Loading Level: data\maps\r1m1.ssl -- I world.cpp[0132]01/10 18:27:52 ----------------------- World Loading F landscape.cpp[1674]01/10 18:27:52 +- Enter function: Landscape::Load() I landscape.cpp[1911]01/10 18:27:52 | ----------------------- Normal map loaded in: 0 I landscape.cpp[1920]01/10 18:27:52 | ----------------------- Tiles loaded in: 0 I Kernel.cpp[0280]01/10 18:27:52 | CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\Water.tga I m3dapp.cpp[1336]01/10 18:27:52 | d3d: texmap failed to load: data\weatherTexs\Water.tga I Kernel.cpp[0280]01/10 18:27:52 | CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\WaterSm.tga I m3dapp.cpp[1336]01/10 18:27:52 | d3d: texmap failed to load: data\weatherTexs\WaterSm.tga I landscape.cpp[1944]01/10 18:27:52 | ----------------------- ShoreLine loaded in: 0 F landscape.cpp[1944]01/10 18:27:52 +- Exit function: Landscape::Load() I world.cpp[0169]01/10 18:27:52 ----------------------- Landscape loaded in: 0 I DataServer.cpp[0587]01/10 18:27:52 Loading Servers: data\maps\r1m1\servers.xml I serverAnimatedModel.cpp[0630]01/10 18:27:54 ### Total time: 1625, GAM time: 847 I m3dapp.cpp[1343]01/10 18:27:54 snd: Cannot load sound sample from file data\sounds\effects\Flying\fl_of_mis01.wav. Error: An invalid parameter was passed to this function I serverSound.cpp[0622]01/10 18:27:54 SoundServer: cannot add sound data\sounds\effects\Flying\fl_of_mis01.wav I serverSound.cpp[0546]01/10 18:27:54 DataServer: cannot read data\sounds\effects\Flying\fl_of_mis01.wav id = S_MISSILE_FLAME I DataServer.cpp[0587]01/10 18:27:54 Loading Servers: data\models\commonservers.xml I world.cpp[0210]01/10 18:27:55 ----------------------- Servers loaded in: 0 I world.cpp[0338]01/10 18:27:55 LoadWorld begin... I world.cpp[0350]01/10 18:27:55 %%%% read/parse xml: 0 I world.cpp[0362]01/10 18:27:55 %%%% read from xml: 0 I world.cpp[0444]01/10 18:27:55 %%%% link nodes: 0 I world.cpp[0220]01/10 18:27:55 ----------------------- Nodes loaded in: 0 I world.cpp[0228]01/10 18:27:55 ----------------------- Prefabs loaded in: 0 I Kernel.cpp[0280]01/10 18:27:55 CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\SkyStars.dds I m3dapp.cpp[1336]01/10 18:27:55 d3d: texmap failed to load: data\weatherTexs\SkyStars.dds I Kernel.cpp[0280]01/10 18:27:55 CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\SkyClear1.dds I m3dapp.cpp[1336]01/10 18:27:55 d3d: texmap failed to load: data\weatherTexs\SkyClear1.dds I world.cpp[0247]01/10 18:27:55 ----------------------- World loaded in: 0 I world.cpp[0278]01/10 18:27:55 ----------------------- Roads loaded in: 0 I view32.cpp[1078]01/10 18:27:55 Load Server begin... I Reply.cpp[0415]01/10 18:27:55 Replies were loaded successfully from file data\if\diz\DialogsGlobal.xml I Reply.cpp[0415]01/10 18:27:55 Replies were loaded successfully from file data\if\diz\DynamicDialogsGlobal.xml I Reply.cpp[0343]01/10 18:27:55 RepliesManager was inited successfully I GameUiManager.cpp[1603]01/10 18:27:55 Interface: loading resources ... I GameUiManager.cpp[1603]01/10 18:27:56 Interface: loading resources ... I TruxxUiManager.cpp[0974]01/10 18:27:56 Interface: is loaded successfully I server.cpp[0789]01/10 18:27:56 AI: Loading Server... I server.cpp[0796]01/10 18:27:56 AI: Loading Relationship I Relationship.cpp[0134]01/10 18:27:56 File readed I server.cpp[0801]01/10 18:27:56 AI: Loading SoilProps I server.cpp[0804]01/10 18:27:56 AI: Loading ExternalPaths I server.cpp[0807]01/10 18:27:56 AI: Loading PlayerPassMap I server.cpp[0813]01/10 18:27:56 AI: Loading GameObjects I server.cpp[0816]01/10 18:27:57 AI: Initializing VehicleGeneratorInfoCache I server.cpp[0820]01/10 18:27:57 AI: Refreshing GameObjects E VehiclePart.cpp[0138]01/10 18:27:57 Error: collision geom in vehicle part name = 'heavy_dot1' is not BOX I server.cpp[0824]01/10 18:27:57 AI: Loading QuestStates I QuestState.cpp[0904]01/10 18:27:57 Quest 'FindGomerA_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'Human1_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'Human1_Quest2' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'q_PlaceWithSign' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r3m2_OracleMemory' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r3m1_LureMainDriud' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r3m1_ClearSanctuary' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r3m1_KnowAboutUluk' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r3m1_RescueUlukCivil' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'q_VisitDruid' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m2_Znaki2_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m2_HeadsHunterQuest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m2_OldDvigatel1_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m2_OldDvigatel2_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m2_FightFelix' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m2_ReturnToMarecciaFromCastle' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m2_FightWithAxelInArena_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m2_FindLisAfterAxelAndFatherDie_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m2_ToLisaToMonastir' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m1_ArtAntipod_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m1_TakeNarcotics_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r2m1_KillGodFather_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_GetSupportOneOfTheBands2_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_GetSupportOneOfTheBands1_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_FindVerbInAR_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_FindVerbInSNG_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_TakeGeneralOfBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'FindGomerB_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'TRS_Quest3a' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'TraiderStorage_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'FreeExtremistLeader_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'KillExtremist_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r1m4_TalkWithOldTraderAboutSecondDisk' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'q_FindHusbent' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r1m3_BonnyAndKlideQuest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r1m3_ArchHelp' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r1m3_OldTownOutsiderCar_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r1m3_CrazyManQuest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_RideAcrossBase_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_GiveMoneyToBase_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_BombShahtsAtakBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_GetBomb_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_IntrigaOfMerMinin_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_MoveFreelancersToOilMine_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_MoveCanistraToMinin_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_OpenTunel_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r1m3_TW_OralceAboutAlien' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_PayWorkersMoney_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'WhereSigns_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'CombatInKollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'BuyKollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'Kollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'HelpRuins_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'DestroyRuins_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'Signs_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r1m2_TW_BanAboutAlien' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r1m3_DestroyOracle' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'WorkGiver_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_PunishBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r1m1_Hospital_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r1m1_Botanik_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'r1m1_FindBotanik_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'Buyer_Quest1' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'TalkWithFather_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_Lisa_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'FindBen_Quest' can be given now I QuestState.cpp[0904]01/10 18:27:57 Quest 'd_SinFather_Quest' can be given now I server.cpp[0826]01/10 18:27:57 AI: QuestStates loaded I server.cpp[0828]01/10 18:27:57 AI: Loading DynamicScene E PhysicUnit.cpp[0678]01/10 18:27:57 Error: path name is empty for PhysicUnit id = 193 prototype = 'Human3' name = 'Human001' E PhysicUnit.cpp[0678]01/10 18:27:57 Error: path name is empty for PhysicUnit id = 194 prototype = 'Human2' name = 'Human54' E PhysicUnit.cpp[0678]01/10 18:27:57 Error: path name is empty for PhysicUnit id = 195 prototype = 'Human' name = 'Human49' E PhysicUnit.cpp[0678]01/10 18:27:57 Error: path name is empty for PhysicUnit id = 196 prototype = 'Human3' name = 'Human8' E PhysicUnit.cpp[0678]01/10 18:27:57 Error: path name is empty for PhysicUnit id = 199 prototype = 'Human3' name = 'Human3www3' E PhysicUnit.cpp[0678]01/10 18:27:57 Error: path name is empty for PhysicUnit id = 200 prototype = 'Human2' name = 'Human004' E PhysicUnit.cpp[0678]01/10 18:27:57 Error: path name is empty for PhysicUnit id = 203 prototype = 'Human2' name = 'Human30' E PhysicUnit.cpp[0678]01/10 18:27:57 Error: path name is empty for PhysicUnit id = 204 prototype = 'Human' name = 'Human010' E PhysicUnit.cpp[0678]01/10 18:27:57 Error: path name is empty for PhysicUnit id = 207 prototype = 'Human' name = 'Human013' E PhysicUnit.cpp[0678]01/10 18:27:57 Error: path name is empty for PhysicUnit id = 208 prototype = 'Human3' name = 'Human014' E DynamicScene.cpp[1589]01/10 18:27:57 Attempting to load object Wanderer of prototype r1m1_CaravanBug04, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:27:57 Attempting to load object Wanderer of prototype r1m1_CaravanBug03, but an object with this name already exists! I server.cpp[0837]01/10 18:27:57 AI: DynamicScene loaded I server.cpp[0852]01/10 18:27:57 AI: Loading Triggers I server.cpp[0855]01/10 18:27:57 AI: Triggers loaded I server.cpp[0857]01/10 18:27:57 AI: Loading Object Names I server.cpp[0868]01/10 18:27:57 AI: Initing Player I server.cpp[0888]01/10 18:27:57 Before first Update I server.cpp[0909]01/10 18:27:57 After first Update I server.cpp[0911]01/10 18:27:57 AI: Finished Loading Server I view32.cpp[1106]01/10 18:27:57 Load server end I QuestInfo.cpp[0847]01/10 18:27:57 Quest infos were loaded successfully from file data\if\diz\QuestInfoGlobal.xml I QuestInfo.cpp[0783]01/10 18:27:57 QuestInfo manager was inited successfully I GameUiManager.cpp[0303]01/10 18:27:57 Interface: is initializing... I GameUiManager.cpp[0395]01/10 18:27:57 Interface: is inited successfully I GameUiManager.cpp[1262]01/10 18:27:57 Interface: is loading I TruxxUiManager.cpp[1198]01/10 18:27:57 TruxxUiManager loaded successfully I GameUiManager.cpp[1315]01/10 18:27:57 Interface: was loaded successfully I TruxxUiManager.cpp[1422]01/10 18:27:57 Game mode changed. Old mode = 0, new mode = 0 I view32_loadsave.cpp[0185]01/10 18:27:57 Game loaded: "data/profiles/1\saves\00000001\maps" I FadingMsg.cpp[0199]01/10 18:27:57 Fading message: 'Игра загружена: @ffffd86e%1s' I blockMusicManager.cpp[0185]01/10 18:27:57 BlockMusicManager: start playing new music: blockNum = 1, musicType = 0, name = 'block1_driving' I blockMusicManager.cpp[0185]01/10 18:28:01 BlockMusicManager: start playing new music: blockNum = 1, musicType = 1, name = 'block1_alarm' I blockMusicManager.cpp[0185]01/10 18:28:04 BlockMusicManager: start playing new music: blockNum = 1, musicType = 2, name = 'block1_battle' I FadingMsg.cpp[0199]01/10 18:28:10 Fading message: 'Чуть в глаз не попал!' I FadingMsg.cpp[0199]01/10 18:28:23 Fading message: 'Всего лишь царапина.' I util.cpp[0423]01/10 18:28:33 Maximum joint count reached: 24 I FadingMsg.cpp[0199]01/10 18:28:33 Fading message: 'Так тебе и надо!' I blockMusicManager.cpp[0199]01/10 18:28:39 BlockMusicManager: resetting I blockMusicManager.cpp[0185]01/10 18:28:39 BlockMusicManager: start playing new music: blockNum = 1, musicType = 0, name = 'block1_driving' I TruxxUiManager.cpp[1422]01/10 18:28:51 Game mode changed. Old mode = 0, new mode = 1 I TruxxUiManager.cpp[1422]01/10 18:28:51 Game mode changed. Old mode = 1, new mode = 1 I TruxxUiManager.cpp[1422]01/10 18:28:53 Game mode changed. Old mode = 1, new mode = 0 I blockMusicManager.cpp[0199]01/10 18:28:53 BlockMusicManager: resetting I blockMusicManager.cpp[0185]01/10 18:28:53 BlockMusicManager: start playing new music: blockNum = 0, musicType = 0, name = 'block0_driving' I FadingMsg.cpp[0199]01/10 18:28:58 Fading message: 'Появилась новая история в Журнале.' I FadingMsg.cpp[0199]01/10 18:29:03 Fading message: 'Нажмите гудок (%1m) для въезда в город.' I TruxxUiManager.cpp[1422]01/10 18:29:04 Game mode changed. Old mode = 0, new mode = 1 I TruxxUiManager.cpp[1422]01/10 18:29:05 Game mode changed. Old mode = 1, new mode = 0 I TruxxUiManager.cpp[1422]01/10 18:29:05 Game mode changed. Old mode = 0, new mode = 0 I townMusicManager.cpp[0096]01/10 18:29:05 TownMusicManager: start playing new music: 'trade_town1' I QuestState.cpp[0931]01/10 18:29:15 Quest 'Buyer_Quest1' is complete I FadingMsg.cpp[0199]01/10 18:29:15 Fading message: 'Вы получили %1d монет!' I QuestState.cpp[0956]01/10 18:29:15 Recalc begin... I QuestState.cpp[1004]01/10 18:29:15 Recalc end... I FadingMsg.cpp[0199]01/10 18:29:15 Fading message: 'Вы выполнили задание.' I QuestState.cpp[0881]01/10 18:29:15 Quest 'TalkWithFather_Quest' is taken I QuestState.cpp[0956]01/10 18:29:15 Recalc begin... I QuestState.cpp[1004]01/10 18:29:15 Recalc end... I FadingMsg.cpp[0199]01/10 18:29:15 Fading message: 'Вы получили новое задание.' I FadingMsg.cpp[0199]01/10 18:29:15 Fading message: 'Появилась новая книга в Журнале.' I DynamicQuest.cpp[0279]01/10 18:29:23 Dynamic quest id 5039 status changed to PROCESSING I blockMusicManager.cpp[0199]01/10 18:29:24 BlockMusicManager: resetting I TruxxUiManager.cpp[1422]01/10 18:29:24 Game mode changed. Old mode = 0, new mode = 1 I Kernel.cpp[0280]01/10 18:29:24 CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\SkyClear1.dds I m3dapp.cpp[1336]01/10 18:29:24 d3d: texmap failed to load: data\weatherTexs\SkyClear1.dds I blockMusicManager.cpp[0185]01/10 18:29:24 BlockMusicManager: start playing new music: blockNum = 0, musicType = 0, name = 'block0_driving' I FadingMsg.cpp[0199]01/10 18:29:24 Fading message: 'Начался тяжелый трудовой день.' I TruxxUiManager.cpp[1422]01/10 18:29:25 Game mode changed. Old mode = 1, new mode = 0 I TruxxUiManager.cpp[1422]01/10 18:29:26 Game mode changed. Old mode = 0, new mode = 0 I TruxxUiManager.cpp[1422]01/10 18:29:26 Game mode changed. Old mode = 0, new mode = 0 I FadingMsg.cpp[0199]01/10 18:29:26 Fading message: 'Нажмите гудок (%1m) для въезда в город.' I FadingMsg.cpp[0199]01/10 18:29:28 Fading message: 'Привет!' I m3dapp.cpp[1350]01/10 18:29:32 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:32 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:32 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:32 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:33 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:33 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:33 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:33 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:49 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:49 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:49 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:49 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:49 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:50 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:50 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:50 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:50 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:50 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:50 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:50 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:50 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:51 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:52 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:52 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:52 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:52 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:53 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:53 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:29:53 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:30:22 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 731 I m3dapp.cpp[1350]01/10 18:30:22 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 731 I m3dapp.cpp[1350]01/10 18:30:22 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 219 I m3dapp.cpp[1350]01/10 18:30:56 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I WanderersManager.cpp[0641]01/10 18:30:56 Spawning caravan: WanderersManager id = 210 prototype = 'LiveCaravanManager' name = 'r1m1_CaravanGlobalObject' spawns CaravanTeam id = 513077 prototype = 'r1m1_CaravanOne' I m3dapp.cpp[1350]01/10 18:30:56 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:30:56 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:30:56 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:30:57 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 183 I m3dapp.cpp[1350]01/10 18:31:36 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit virtual key code 44 I m3dapp.cpp[1350]01/10 18:31:36 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit virtual key code 44 I m3dapp.cpp[1350]01/10 18:31:36 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit virtual key code 44 I m3dapp.cpp[1350]01/10 18:31:36 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit virtual key code 44 I m3dapp.cpp[1350]01/10 18:32:00 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 731 I m3dapp.cpp[1350]01/10 18:32:00 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 219 I m3dapp.cpp[1350]01/10 18:32:01 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 731 I m3dapp.cpp[1350]01/10 18:32:01 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 219 I m3dapp.cpp[1350]01/10 18:32:01 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 731 I m3dapp.cpp[1350]01/10 18:32:01 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 219 I m3dapp.cpp[1336]01/10 18:32:05 d3d: Device reset ok I m3dapp.cpp[1350]01/10 18:32:18 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit virtual key code 44 I m3dapp.cpp[1350]01/10 18:32:18 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit virtual key code 44 I m3dapp.cpp[1350]01/10 18:32:19 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit virtual key code 44 I m3dapp.cpp[1350]01/10 18:32:19 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit virtual key code 44 I FadingMsg.cpp[0199]01/10 18:33:06 Fading message: 'Привет!' I m3dapp.cpp[1350]01/10 18:33:07 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 731 I m3dapp.cpp[1350]01/10 18:33:07 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 219 I m3dapp.cpp[1350]01/10 18:33:07 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 731 I m3dapp.cpp[1350]01/10 18:33:08 input: CInput_di8::GetLastKbdEvent() error - cannot translate key wit scan code 219 I FadingMsg.cpp[0199]01/10 18:34:21 Fading message: 'Нажмите (%1m), чтобы поднять груз.' I FadingMsg.cpp[0199]01/10 18:34:24 Fading message: 'Вы подняли предмет: %1s.' I SplashWnd.cpp[0244]01/10 18:34:46 Start splashing 1 I view32_loadsave.cpp[0223]01/10 18:34:46 Begin saving game 'data/profiles/1\saves\00000002\maps'... I GameUiManager.cpp[1191]01/10 18:34:46 Interface: saving... I TruxxUiManager.cpp[1145]01/10 18:34:46 TruxxUiManager saved successfully I GameUiManager.cpp[1235]01/10 18:34:46 Interface: was saved successfully I view32_loadsave.cpp[0267]01/10 18:34:46 Saving Dynamic scene... I view32_loadsave.cpp[0269]01/10 18:34:46 Dynamic scene saved. I view32_loadsave.cpp[0277]01/10 18:34:46 Saving quest states... I view32_loadsave.cpp[0279]01/10 18:34:46 Quest states saved. I view32_loadsave.cpp[0294]01/10 18:34:46 Saving Game Time... I view32_loadsave.cpp[0296]01/10 18:34:46 Game Time saved. I view32_loadsave.cpp[0303]01/10 18:34:46 Saving Weather State... I view32_loadsave.cpp[0305]01/10 18:34:46 Weather State saved. I view32_loadsave.cpp[0313]01/10 18:34:46 Saving ProcessManager... I view32_loadsave.cpp[0315]01/10 18:34:46 ProcessManager saved. I view32_loadsave.cpp[0323]01/10 18:34:46 Saving statistics... I view32_loadsave.cpp[0325]01/10 18:34:46 Statistics saved. I view32_loadsave.cpp[0335]01/10 18:34:48 Game 'data/profiles/1\saves\00000002\maps\currentmap.xml' saved. I FadingMsg.cpp[0199]01/10 18:34:48 Fading message: 'Игра сохранена: @ffffd86e%1s' I GameUiManager.cpp[0405]01/10 18:34:50 Interface: is clearing... I GameUiManager.cpp[0495]01/10 18:34:50 Interface: is cleared successfully I TruxxUiManager.cpp[1422]01/10 18:34:50 Game mode changed. Old mode = 0, new mode = 2 I SplashWnd.cpp[0244]01/10 18:34:50 Start splashing 11 I view32.cpp[1048]01/10 18:34:50 -- Loading Level: data\maps\mainmenu.ssl -- I world.cpp[0132]01/10 18:34:50 ----------------------- World Loading F landscape.cpp[1674]01/10 18:34:50 +- Enter function: Landscape::Load() I landscape.cpp[1911]01/10 18:34:50 | ----------------------- Normal map loaded in: 0 I landscape.cpp[1920]01/10 18:34:50 | ----------------------- Tiles loaded in: 17 I Kernel.cpp[0280]01/10 18:34:50 | CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\Water.tga I m3dapp.cpp[1336]01/10 18:34:50 | d3d: texmap failed to load: data\weatherTexs\Water.tga I Kernel.cpp[0280]01/10 18:34:50 | CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\WaterSm.tga I m3dapp.cpp[1336]01/10 18:34:50 | d3d: texmap failed to load: data\weatherTexs\WaterSm.tga I landscape.cpp[1944]01/10 18:34:50 | ----------------------- ShoreLine loaded in: 0 F landscape.cpp[1944]01/10 18:34:50 +- Exit function: Landscape::Load() I world.cpp[0169]01/10 18:34:50 ----------------------- Landscape loaded in: 52 I DataServer.cpp[0587]01/10 18:34:50 Loading Servers: data\maps\MainMenu\servers.xml I serverAnimatedModel.cpp[0630]01/10 18:34:50 ### Total time: 516, GAM time: 78 I DataServer.cpp[0587]01/10 18:34:50 Loading Servers: data\models\commonservers.xml I world.cpp[0210]01/10 18:34:51 ----------------------- Servers loaded in: 1167 I world.cpp[0338]01/10 18:34:51 LoadWorld begin... I world.cpp[0350]01/10 18:34:51 %%%% read/parse xml: 9 I world.cpp[0362]01/10 18:34:51 %%%% read from xml: 3 I world.cpp[0444]01/10 18:34:51 %%%% link nodes: 15 I world.cpp[0220]01/10 18:34:51 ----------------------- Nodes loaded in: 28 I world.cpp[0228]01/10 18:34:51 ----------------------- Prefabs loaded in: 1 I Kernel.cpp[0280]01/10 18:34:51 CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\SkyStars.dds I m3dapp.cpp[1336]01/10 18:34:51 d3d: texmap failed to load: data\weatherTexs\SkyStars.dds I Kernel.cpp[0280]01/10 18:34:51 CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\SkyClear3.dds I m3dapp.cpp[1336]01/10 18:34:51 d3d: texmap failed to load: data\weatherTexs\SkyClear3.dds I world.cpp[0247]01/10 18:34:51 ----------------------- World loaded in: 1396 I world.cpp[0278]01/10 18:34:51 ----------------------- Roads loaded in: 108 I view32.cpp[1078]01/10 18:34:51 Load Server begin... I TruxxUiManager.cpp[0974]01/10 18:34:51 Interface: is loaded successfully I server.cpp[0789]01/10 18:34:51 AI: Loading Server... I server.cpp[0796]01/10 18:34:51 AI: Loading Relationship I Relationship.cpp[0134]01/10 18:34:51 File readed I server.cpp[0801]01/10 18:34:51 AI: Loading SoilProps I server.cpp[0804]01/10 18:34:51 AI: Loading ExternalPaths I server.cpp[0807]01/10 18:34:51 AI: Loading PlayerPassMap I server.cpp[0813]01/10 18:34:51 AI: Loading GameObjects I server.cpp[0816]01/10 18:34:51 AI: Initializing VehicleGeneratorInfoCache I server.cpp[0820]01/10 18:34:51 AI: Refreshing GameObjects I server.cpp[0824]01/10 18:34:52 AI: Loading QuestStates I QuestState.cpp[0904]01/10 18:34:52 Quest 'FindGomerA_Quest1' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'Human1_Quest1' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'Human1_Quest2' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'q_PlaceWithSign' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r3m2_OracleMemory' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r3m1_LureMainDriud' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r3m1_ClearSanctuary' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r3m1_KnowAboutUluk' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r3m1_RescueUlukCivil' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'q_VisitDruid' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m2_Znaki2_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m2_HeadsHunterQuest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m2_OldDvigatel1_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m2_OldDvigatel2_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m2_FightFelix' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m2_ReturnToMarecciaFromCastle' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m2_FightWithAxelInArena_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m2_FindLisAfterAxelAndFatherDie_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m2_ToLisaToMonastir' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m1_ArtAntipod_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m1_TakeNarcotics_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r2m1_KillGodFather_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_GetSupportOneOfTheBands2_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_GetSupportOneOfTheBands1_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_FindVerbInAR_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_FindVerbInSNG_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_TakeGeneralOfBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'FindGomerB_Quest1' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'TRS_Quest3a' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'TraiderStorage_Quest1' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'FreeExtremistLeader_Quest1' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'KillExtremist_Quest1' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r1m4_TalkWithOldTraderAboutSecondDisk' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'q_FindHusbent' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r1m3_BonnyAndKlideQuest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r1m3_ArchHelp' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r1m3_OldTownOutsiderCar_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r1m3_CrazyManQuest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_RideAcrossBase_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_GiveMoneyToBase_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_BombShahtsAtakBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_GetBomb_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_IntrigaOfMerMinin_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_MoveFreelancersToOilMine_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_MoveCanistraToMinin_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_OpenTunel_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r1m3_TW_OralceAboutAlien' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_PayWorkersMoney_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'WhereSigns_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'CombatInKollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'BuyKollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'Kollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'HelpRuins_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'DestroyRuins_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'Signs_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r1m2_TW_BanAboutAlien' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r1m3_DestroyOracle' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'WorkGiver_Quest1' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_PunishBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r1m1_Hospital_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r1m1_Botanik_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'r1m1_FindBotanik_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'Buyer_Quest1' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'TalkWithFather_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_Lisa_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'FindBen_Quest' can be given now I QuestState.cpp[0904]01/10 18:34:52 Quest 'd_SinFather_Quest' can be given now I server.cpp[0826]01/10 18:34:52 AI: QuestStates loaded I server.cpp[0828]01/10 18:34:52 AI: Loading DynamicScene I DynamicScene.cpp[1470]01/10 18:34:52 Scene loading begin I DynamicScene.cpp[1472]01/10 18:34:52 Scene loading end I server.cpp[0837]01/10 18:34:52 AI: DynamicScene loaded I server.cpp[0852]01/10 18:34:52 AI: Loading Triggers I server.cpp[0855]01/10 18:34:52 AI: Triggers loaded I server.cpp[0857]01/10 18:34:52 AI: Loading Object Names I server.cpp[0868]01/10 18:34:52 AI: Initing Player I server.cpp[0888]01/10 18:34:52 Before first Update I TruxxUiManager.cpp[1422]01/10 18:34:52 Game mode changed. Old mode = 2, new mode = 1 I server.cpp[0909]01/10 18:34:52 After first Update I server.cpp[0911]01/10 18:34:52 AI: Finished Loading Server I view32.cpp[1106]01/10 18:34:52 Load server end I QuestInfo.cpp[0847]01/10 18:34:52 Quest infos were loaded successfully from file data\if\diz\QuestInfoGlobal.xml I QuestInfo.cpp[0783]01/10 18:34:52 QuestInfo manager was inited successfully I MsgManager.cpp[0391]01/10 18:34:52 Can't open file data\maps\MainMenu\strings.xml for read. I GameUiManager.cpp[0303]01/10 18:34:52 Interface: is initializing... I GameUiManager.cpp[0395]01/10 18:34:52 Interface: is inited successfully I blockMusicManager.cpp[0199]01/10 18:34:52 BlockMusicManager: resetting I Profile.cpp[0602]01/10 18:34:54 Profile "123" set I gameimpulse.cpp[0618]01/10 18:34:54 Key bindings: unbind all is done I gameimpulse.cpp[0618]01/10 18:34:54 Key bindings: unbind all is done I gameimpulse.cpp[0324]01/10 18:34:54 Key bindings: were loaded successfully from file data/profiles/123\KeyBindings.lua I gameimpulse.cpp[1222]01/10 18:34:54 Key bindings: were loaded from profile I view32_loadsave.cpp[0047]01/10 18:34:58 Game loading: "data/profiles/123\saves\00000002\maps" ... I SplashWnd.cpp[0244]01/10 18:34:58 Start splashing 12 I TruxxUiManager.cpp[1422]01/10 18:34:58 Game mode changed. Old mode = 1, new mode = 0 I GameUiManager.cpp[0405]01/10 18:34:58 Interface: is clearing... I GameUiManager.cpp[0495]01/10 18:34:58 Interface: is cleared successfully I view32.cpp[1048]01/10 18:34:58 -- Loading Level: data\maps\r1m1.ssl -- I world.cpp[0132]01/10 18:34:58 ----------------------- World Loading F landscape.cpp[1674]01/10 18:34:58 +- Enter function: Landscape::Load() I landscape.cpp[1911]01/10 18:34:58 | ----------------------- Normal map loaded in: 0 I landscape.cpp[1920]01/10 18:34:58 | ----------------------- Tiles loaded in: 0 I Kernel.cpp[0280]01/10 18:34:58 | CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\Water.tga I m3dapp.cpp[1336]01/10 18:34:58 | d3d: texmap failed to load: data\weatherTexs\Water.tga I Kernel.cpp[0280]01/10 18:34:58 | CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\WaterSm.tga I m3dapp.cpp[1336]01/10 18:34:58 | d3d: texmap failed to load: data\weatherTexs\WaterSm.tga I landscape.cpp[1944]01/10 18:34:58 | ----------------------- ShoreLine loaded in: 0 F landscape.cpp[1944]01/10 18:34:58 +- Exit function: Landscape::Load() I world.cpp[0169]01/10 18:34:58 ----------------------- Landscape loaded in: 0 I DataServer.cpp[0587]01/10 18:34:58 Loading Servers: data\maps\r1m1\servers.xml I serverAnimatedModel.cpp[0630]01/10 18:35:00 ### Total time: 1812, GAM time: 1064 I m3dapp.cpp[1343]01/10 18:35:00 snd: Cannot load sound sample from file data\sounds\Driving\Motors\fighter_engine_noise_high.wav. Error: An invalid parameter was passed to this function I serverSound.cpp[0622]01/10 18:35:00 SoundServer: cannot add sound data\sounds\Driving\Motors\fighter_engine_noise_high.wav I serverSound.cpp[0546]01/10 18:35:00 DataServer: cannot read data\sounds\Driving\Motors\fighter_engine_noise_high.wav id = S_ENGINE_FIGHTER_1_HIGH I DataServer.cpp[0587]01/10 18:35:01 Loading Servers: data\models\commonservers.xml I world.cpp[0210]01/10 18:35:01 ----------------------- Servers loaded in: 0 I world.cpp[0338]01/10 18:35:01 LoadWorld begin... I world.cpp[0350]01/10 18:35:01 %%%% read/parse xml: 0 I world.cpp[0362]01/10 18:35:01 %%%% read from xml: 0 I world.cpp[0444]01/10 18:35:02 %%%% link nodes: 0 I world.cpp[0220]01/10 18:35:02 ----------------------- Nodes loaded in: 0 I world.cpp[0228]01/10 18:35:02 ----------------------- Prefabs loaded in: 0 I Kernel.cpp[0280]01/10 18:35:02 CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\SkyStars.dds I m3dapp.cpp[1336]01/10 18:35:02 d3d: texmap failed to load: data\weatherTexs\SkyStars.dds I Kernel.cpp[0280]01/10 18:35:02 CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\SkyStormy.dds I m3dapp.cpp[1336]01/10 18:35:02 d3d: texmap failed to load: data\weatherTexs\SkyStormy.dds I world.cpp[0247]01/10 18:35:02 ----------------------- World loaded in: 0 I world.cpp[0278]01/10 18:35:02 ----------------------- Roads loaded in: 0 I view32.cpp[1078]01/10 18:35:02 Load Server begin... I GameUiManager.cpp[1603]01/10 18:35:02 Interface: loading resources ... I TruxxUiManager.cpp[0974]01/10 18:35:02 Interface: is loaded successfully I server.cpp[0789]01/10 18:35:02 AI: Loading Server... I server.cpp[0796]01/10 18:35:02 AI: Loading Relationship I Relationship.cpp[0134]01/10 18:35:02 File readed I server.cpp[0801]01/10 18:35:02 AI: Loading SoilProps I server.cpp[0804]01/10 18:35:02 AI: Loading ExternalPaths I server.cpp[0807]01/10 18:35:02 AI: Loading PlayerPassMap I server.cpp[0813]01/10 18:35:02 AI: Loading GameObjects I server.cpp[0816]01/10 18:35:02 AI: Initializing VehicleGeneratorInfoCache I server.cpp[0820]01/10 18:35:02 AI: Refreshing GameObjects E VehiclePart.cpp[0138]01/10 18:35:02 Error: collision geom in vehicle part name = 'heavy_dot1' is not BOX I server.cpp[0824]01/10 18:35:02 AI: Loading QuestStates I QuestState.cpp[0904]01/10 18:35:02 Quest 'FindGomerA_Quest1' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'Human1_Quest1' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'Human1_Quest2' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'q_PlaceWithSign' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r3m2_OracleMemory' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r3m1_LureMainDriud' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r3m1_ClearSanctuary' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r3m1_KnowAboutUluk' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r3m1_RescueUlukCivil' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'q_VisitDruid' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m2_Znaki2_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m2_HeadsHunterQuest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m2_OldDvigatel1_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m2_OldDvigatel2_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m2_FightFelix' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m2_ReturnToMarecciaFromCastle' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m2_FightWithAxelInArena_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m2_FindLisAfterAxelAndFatherDie_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m2_ToLisaToMonastir' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m1_ArtAntipod_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m1_TakeNarcotics_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r2m1_KillGodFather_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_GetSupportOneOfTheBands2_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_GetSupportOneOfTheBands1_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_FindVerbInAR_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_FindVerbInSNG_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_TakeGeneralOfBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'FindGomerB_Quest1' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'TRS_Quest3a' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'TraiderStorage_Quest1' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'FreeExtremistLeader_Quest1' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'KillExtremist_Quest1' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r1m4_TalkWithOldTraderAboutSecondDisk' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'q_FindHusbent' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r1m3_BonnyAndKlideQuest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r1m3_ArchHelp' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r1m3_OldTownOutsiderCar_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r1m3_CrazyManQuest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_RideAcrossBase_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_GiveMoneyToBase_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_BombShahtsAtakBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_GetBomb_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_IntrigaOfMerMinin_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_MoveFreelancersToOilMine_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_MoveCanistraToMinin_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_OpenTunel_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r1m3_TW_OralceAboutAlien' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_PayWorkersMoney_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'WhereSigns_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'CombatInKollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'BuyKollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'Kollizey_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'HelpRuins_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'DestroyRuins_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'Signs_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r1m2_TW_BanAboutAlien' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r1m3_DestroyOracle' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'WorkGiver_Quest1' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_PunishBandits_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r1m1_Hospital_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r1m1_Botanik_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'r1m1_FindBotanik_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'Buyer_Quest1' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'TalkWithFather_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_Lisa_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'FindBen_Quest' can be given now I QuestState.cpp[0904]01/10 18:35:02 Quest 'd_SinFather_Quest' can be given now I server.cpp[0826]01/10 18:35:02 AI: QuestStates loaded I server.cpp[0828]01/10 18:35:02 AI: Loading DynamicScene E PhysicUnit.cpp[0678]01/10 18:35:02 Error: path name is empty for PhysicUnit id = 193 prototype = 'Human3' name = 'Human001' E PhysicUnit.cpp[0678]01/10 18:35:02 Error: path name is empty for PhysicUnit id = 194 prototype = 'Human2' name = 'Human54' E PhysicUnit.cpp[0678]01/10 18:35:02 Error: path name is empty for PhysicUnit id = 195 prototype = 'Human' name = 'Human49' E PhysicUnit.cpp[0678]01/10 18:35:02 Error: path name is empty for PhysicUnit id = 196 prototype = 'Human3' name = 'Human8' E PhysicUnit.cpp[0678]01/10 18:35:02 Error: path name is empty for PhysicUnit id = 199 prototype = 'Human3' name = 'Human3www3' E PhysicUnit.cpp[0678]01/10 18:35:02 Error: path name is empty for PhysicUnit id = 200 prototype = 'Human2' name = 'Human004' E PhysicUnit.cpp[0678]01/10 18:35:02 Error: path name is empty for PhysicUnit id = 203 prototype = 'Human2' name = 'Human30' E PhysicUnit.cpp[0678]01/10 18:35:02 Error: path name is empty for PhysicUnit id = 204 prototype = 'Human' name = 'Human010' E PhysicUnit.cpp[0678]01/10 18:35:02 Error: path name is empty for PhysicUnit id = 207 prototype = 'Human' name = 'Human013' E PhysicUnit.cpp[0678]01/10 18:35:02 Error: path name is empty for PhysicUnit id = 208 prototype = 'Human3' name = 'Human014' E DynamicScene.cpp[1589]01/10 18:35:02 Attempting to load object Wanderer of prototype r1m1_CaravanGuardianSml201, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:02 Attempting to load object Wanderer of prototype r1m1_CaravanGuardianSml101, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:02 Attempting to load object Wanderer of prototype r1m1_CaravanGuardianSml101, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:02 Attempting to load object Wanderer of prototype r1m1_CaravanGuardianSml201, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:02 Attempting to load object Wanderer of prototype r1m1_CaravanBug04, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:02 Attempting to load object Wanderer of prototype r1m1_CaravanBug04, but an object with this name already exists! I server.cpp[0837]01/10 18:35:03 AI: DynamicScene loaded I server.cpp[0852]01/10 18:35:03 AI: Loading Triggers I server.cpp[0855]01/10 18:35:03 AI: Triggers loaded I server.cpp[0857]01/10 18:35:03 AI: Loading Object Names I server.cpp[0868]01/10 18:35:03 AI: Initing Player I server.cpp[0888]01/10 18:35:03 Before first Update I server.cpp[0909]01/10 18:35:03 After first Update I server.cpp[0911]01/10 18:35:03 AI: Finished Loading Server I view32.cpp[1106]01/10 18:35:03 Load server end I QuestInfo.cpp[0847]01/10 18:35:03 Quest infos were loaded successfully from file data\if\diz\QuestInfoGlobal.xml I QuestInfo.cpp[0783]01/10 18:35:03 QuestInfo manager was inited successfully I GameUiManager.cpp[0303]01/10 18:35:03 Interface: is initializing... I GameUiManager.cpp[0395]01/10 18:35:03 Interface: is inited successfully I GameUiManager.cpp[1262]01/10 18:35:03 Interface: is loading I TruxxUiManager.cpp[1198]01/10 18:35:03 TruxxUiManager loaded successfully I GameUiManager.cpp[1315]01/10 18:35:03 Interface: was loaded successfully I TruxxUiManager.cpp[1422]01/10 18:35:03 Game mode changed. Old mode = 0, new mode = 0 I Kernel.cpp[0280]01/10 18:35:03 CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\SkyClear1.dds I m3dapp.cpp[1336]01/10 18:35:03 d3d: texmap failed to load: data\weatherTexs\SkyClear1.dds I view32_loadsave.cpp[0185]01/10 18:35:03 Game loaded: "data/profiles/123\saves\00000002\maps" I FadingMsg.cpp[0199]01/10 18:35:03 Fading message: 'Игра загружена: @ffffd86e%1s' I blockMusicManager.cpp[0185]01/10 18:35:03 BlockMusicManager: start playing new music: blockNum = 0, musicType = 0, name = 'block0_driving' I FadingMsg.cpp[0199]01/10 18:35:04 Fading message: 'Нажмите гудок (%1m) для въезда в город.' I FadingMsg.cpp[0199]01/10 18:35:08 Fading message: 'Привет!' I view32_loadsave.cpp[0047]01/10 18:35:13 Game loading: "data/profiles/123\saves\quick_00000002\maps" ... I SplashWnd.cpp[0244]01/10 18:35:13 Start splashing 1 I GameUiManager.cpp[0405]01/10 18:35:13 Interface: is clearing... I GameUiManager.cpp[0495]01/10 18:35:13 Interface: is cleared successfully I GameUiManager.cpp[1603]01/10 18:35:13 Interface: loading resources ... I TruxxUiManager.cpp[0974]01/10 18:35:13 Interface: is loaded successfully I server.cpp[0789]01/10 18:35:13 AI: Loading Server... I server.cpp[0801]01/10 18:35:13 AI: Loading SoilProps I server.cpp[0804]01/10 18:35:13 AI: Loading ExternalPaths I server.cpp[0807]01/10 18:35:13 AI: Loading PlayerPassMap I server.cpp[0820]01/10 18:35:13 AI: Refreshing GameObjects E VehiclePart.cpp[0138]01/10 18:35:13 Error: collision geom in vehicle part name = 'heavy_dot1' is not BOX I server.cpp[0824]01/10 18:35:13 AI: Loading QuestStates I server.cpp[0826]01/10 18:35:13 AI: QuestStates loaded I server.cpp[0828]01/10 18:35:13 AI: Loading DynamicScene E PhysicUnit.cpp[0678]01/10 18:35:13 Error: path name is empty for PhysicUnit id = 193 prototype = 'Human3' name = 'Human001' E PhysicUnit.cpp[0678]01/10 18:35:13 Error: path name is empty for PhysicUnit id = 194 prototype = 'Human2' name = 'Human54' E PhysicUnit.cpp[0678]01/10 18:35:13 Error: path name is empty for PhysicUnit id = 195 prototype = 'Human' name = 'Human49' E PhysicUnit.cpp[0678]01/10 18:35:13 Error: path name is empty for PhysicUnit id = 196 prototype = 'Human3' name = 'Human8' E PhysicUnit.cpp[0678]01/10 18:35:13 Error: path name is empty for PhysicUnit id = 199 prototype = 'Human3' name = 'Human3www3' E PhysicUnit.cpp[0678]01/10 18:35:13 Error: path name is empty for PhysicUnit id = 200 prototype = 'Human2' name = 'Human004' E PhysicUnit.cpp[0678]01/10 18:35:13 Error: path name is empty for PhysicUnit id = 203 prototype = 'Human2' name = 'Human30' E PhysicUnit.cpp[0678]01/10 18:35:13 Error: path name is empty for PhysicUnit id = 204 prototype = 'Human' name = 'Human010' E PhysicUnit.cpp[0678]01/10 18:35:13 Error: path name is empty for PhysicUnit id = 207 prototype = 'Human' name = 'Human013' E PhysicUnit.cpp[0678]01/10 18:35:13 Error: path name is empty for PhysicUnit id = 208 prototype = 'Human3' name = 'Human014' E DynamicScene.cpp[1589]01/10 18:35:13 Attempting to load object Wanderer of prototype r1m1_CaravanGuardianSml201, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:13 Attempting to load object Wanderer of prototype r1m1_CaravanGuardianSml101, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:13 Attempting to load object Wanderer of prototype r1m1_CaravanGuardianSml101, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:13 Attempting to load object Wanderer of prototype r1m1_CaravanGuardianSml201, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:13 Attempting to load object Wanderer of prototype r1m1_CaravanBug04, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:13 Attempting to load object Wanderer of prototype r1m1_CaravanBug04, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:13 Attempting to load object Tactic14 of prototype TestTeamTactic, but an object with this name already exists! E DynamicScene.cpp[1589]01/10 18:35:13 Attempting to load object Tactic12 of prototype PendulumTeamTactic, but an object with this name already exists! I server.cpp[0837]01/10 18:35:13 AI: DynamicScene loaded I server.cpp[0852]01/10 18:35:13 AI: Loading Triggers I server.cpp[0855]01/10 18:35:13 AI: Triggers loaded I server.cpp[0857]01/10 18:35:13 AI: Loading Object Names I server.cpp[0868]01/10 18:35:13 AI: Initing Player I server.cpp[0888]01/10 18:35:13 Before first Update I server.cpp[0909]01/10 18:35:13 After first Update I server.cpp[0911]01/10 18:35:13 AI: Finished Loading Server I QuestInfo.cpp[0847]01/10 18:35:13 Quest infos were loaded successfully from file data\if\diz\QuestInfoGlobal.xml I QuestInfo.cpp[0783]01/10 18:35:13 QuestInfo manager was inited successfully I GameUiManager.cpp[1262]01/10 18:35:13 Interface: is loading I TruxxUiManager.cpp[1198]01/10 18:35:13 TruxxUiManager loaded successfully I GameUiManager.cpp[1315]01/10 18:35:13 Interface: was loaded successfully I TruxxUiManager.cpp[1422]01/10 18:35:13 Game mode changed. Old mode = 0, new mode = 0 I Kernel.cpp[0280]01/10 18:35:13 CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\Tx_Sky_Rainy.tga I m3dapp.cpp[1336]01/10 18:35:13 d3d: texmap failed to load: data\weatherTexs\Tx_Sky_Rainy.tga I view32_loadsave.cpp[0185]01/10 18:35:14 Game loaded: "data/profiles/123\saves\quick_00000002\maps" I FadingMsg.cpp[0199]01/10 18:35:14 Fading message: 'Игра загружена: @ffffd86e%1s' I view32_loadsave.cpp[0047]01/10 18:35:19 Game loading: "data/profiles/123\saves\quick_00000003\maps" ... I SplashWnd.cpp[0244]01/10 18:35:19 Start splashing 12 I TruxxUiManager.cpp[1422]01/10 18:35:19 Game mode changed. Old mode = 0, new mode = 0 I GameUiManager.cpp[0405]01/10 18:35:19 Interface: is clearing... I GameUiManager.cpp[0495]01/10 18:35:19 Interface: is cleared successfully I view32.cpp[1048]01/10 18:35:19 -- Loading Level: data\maps\r1m2.ssl -- I world.cpp[0132]01/10 18:35:19 ----------------------- World Loading F landscape.cpp[1674]01/10 18:35:19 +- Enter function: Landscape::Load() I landscape.cpp[1911]01/10 18:35:19 | ----------------------- Normal map loaded in: 0 I landscape.cpp[1920]01/10 18:35:19 | ----------------------- Tiles loaded in: 0 I Kernel.cpp[0280]01/10 18:35:19 | CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\Water.tga I m3dapp.cpp[1336]01/10 18:35:19 | d3d: texmap failed to load: data\weatherTexs\Water.tga I Kernel.cpp[0280]01/10 18:35:19 | CreateTextureFromFileInMemoryEx error: D3DXERR_INVALIDDATA file: data\weatherTexs\WaterSm.tga I m3dapp.cpp[1336]01/10 18:35:19 | d3d: texmap failed to load: data\weatherTexs\WaterSm.tga I landscape.cpp[1944]01/10 18:35:19 | ----------------------- ShoreLine loaded in: 0 F landscape.cpp[1944]01/10 18:35:19 +- Exit function: Landscape::Load() I world.cpp[0169]01/10 18:35:19 ----------------------- Landscape loaded in: 0 I DataServer.cpp[0587]01/10 18:35:19 Loading Servers: data\maps\r1m2\servers.xml