CMDLST_Title Command List CMDLST_FooterText This command list assumes the character is facing right. Directional inputs will switch sides depending on which way the character is facing. CMDLST_TypeUnique Unique Actions CMDLST_TypeAbility Skills (Use ^mBtnY; + ^mBtnR1; / ^mBtnB; + ^mBtnR1; simultaneously to change strength) CMDLST_TypeChargeAttack Skybound Art (Uses 100% of SBA gauge) CMDLST_TypeLiberationChargeAttack Super Skybound Art (Uses 100% SBA gauge at 30% or lower HP) CMDLST_TypeError Error CMDLST_Ctrl ^mBtnLR;^mBtnL1;^mBtnR1; Switch Character ^mBtnNG; Return CMDLST_Ctrl_Single ^mBtnLR;^mBtnL1;^mBtnR1; Character Select ^mBtnNG; Return CMDCTL00 Light Wall CMDCTL00EINP ^mBtnA; (Chargeable) CMDCTL00INP CMDCTL00_ICON1 Icon13 CMDCTL00_ICON2 CMDCTL00_DESC [Armor]^n;Creates a barrier that reduces damage from the next hit taken by 40%, followed by a slash attack.^n;^n;Hold ^mBtnA; for an extended barrier and increased slash damage. CMDCTL01 Frontstep CMDCTL01EINP ^mAtk6; ^mAtk6; during Light Wall CMDCTL01INP CMDCTL01_ICON1 Icon24 CMDCTL01_ICON2 CMDCTL01_DESC Cancels Light Wall to dash forward.^n;^n;This skill can be used while charging Light Wall or after landing its slash attack.^n;^n;The dash can help Katalina follow up after connecting an empowered slash attack. CMDCTL02 Backstep CMDCTL02EINP ^mAtk4; ^mAtk4; during Light Wall CMDCTL02INP CMDCTL02_ICON1 Icon24 CMDCTL02_ICON2 CMDCTL02_DESC Cancels Light Wall to dash backward.^n;^n;This skill can be used while charging Light Wall or after landing its slash attack.^n;^n;Dash to retreat when it looks like the slash won't connect. CMDCTL03 Frozen Blade CMDCTL03EINP ^mBtnR1; CMDCTL03INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDCTL03_ICON1 Icon00 CMDCTL03_ICON2 CMDCTL03_DESC [Projectile]^n;^mBtnX;: Fires a slower shot.^n;^mBtnY;: Fires a faster shot.^n;^mBtnB;: Fires a three-hit shot. The additional hits will force a longer block stun on the foe, so it can be safe to use at close range too. CMDCTL04 Emerald Sword CMDCTL04EINP ^mAtk6; + ^mBtnR1; CMDCTL04INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDCTL04_ICON1 Icon03 CMDCTL04_ICON2 CMDCTL04_DESC Performs a rising attack.^n;^n;^mBtnY; / ^mBtnB; are invincible.^n;^mBtnX; / ^mBtnY;: Cannot be blocked by midair foes immediately after start-up.^n;^mBtnB;: Cannot be blocked by midair foes. CMDCTL05 Enchanted Lands CMDCTL05EINP ^mAtk2; + ^mBtnR1; / ^mAtk4; + ^mBtnR1; CMDCTL05INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnB;: Chargeable) CMDCTL05_ICON1 Icon10 CMDCTL05_ICON2 Icon11 CMDCTL05_DESC [Advancing]^n;Performs a piercing attack.^n;^n;^mBtnY;: Steps back before striking.^n;^mBtnB;: Hold before striking for increased damage. Inflicts guard crush at max charge. CMDCTL06 Blades of Frost CMDCTL06EINP ^mBtnL1; + ^mBtnR1; CMDCTL06INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDCTL06_ICON1 Icon14 CMDCTL06_ICON2 CMDCTL06_DESC [Invincible]^n;Performs a three-hit combo.^n;^n;Connecting this skill at close range will change the third strike to an enhanced version for increased damage.^n;^n;Use the invincibility to stuff attacks, or finish off a combo with major damage! CMDCTL07 Realm of Ice CMDCTL07EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDCTL07INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDCTL07_ICON1 Icon20 CMDCTL07_ICON2 CMDCTL07_DESC [Invincible]^n;Performs a powerful rising slash attack.^n;^n;If this skill connects at close range, Katalina will perform an enhanced version with Ares for increased damage. The first hit will pull the foe in upon connecting, so use it to keep the combo going when other moves won't reach. CMDGRN00 Power Raise CMDGRN00EINP ^mBtnA; (Chargeable) CMDGRN00INP CMDGRN00_ICON1 Icon13 CMDGRN00_ICON2 CMDGRN00_DESC Charges before releasing a slash attack.^n;^n;This skill can be charged up to five levels and gains invincibility at level five.^n;^n;Hit confirm using a triple attack to safely chain into this skill. CMDGRN01 Cancel CMDGRN01EINP ^mBtnX; or ^mBtnY; or ^mBtnB; or ^mBtnR2; during Power Raise CMDGRN01INP CMDGRN01_ICON1 Icon32 CMDGRN01_ICON2 CMDGRN01_DESC Cancels Power Raise.^n;^n;Gran's charge level is stored and resumes charging from the same level when using Power Raise again. CMDGRN02 Reginleiv CMDGRN02EINP ^mBtnR1; CMDGRN02INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDGRN02_ICON1 Icon00 CMDGRN02_ICON2 CMDGRN02_DESC [Projectile]^n;^mBtnY;: Slashes upward before firing a projectile.^n;^mBtnB;: Fires a three-hit shot. The additional hits will force a longer block stun, so it's relatively safe to use at close range too. CMDGRN03 Rising Sword CMDGRN03EINP ^mAtk6; + ^mBtnR1; CMDGRN03INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDGRN03_ICON1 Icon03 CMDGRN03_ICON2 CMDGRN03_DESC Performs a rising slash attack.^n;^n;^mBtnY; / ^mBtnB; are invincible.^n;^mBtnX; / ^mBtnY;: Cannot be blocked by midair foes immediately after start-up.^n;^mBtnB;: Gran will attack twice. The first attack cannot be blocked by midair foes. CMDGRN04 Overdrive Surge CMDGRN04EINP ^mAtk2; + ^mBtnR1; / ^mAtk4; + ^mBtnR1; CMDGRN04INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDGRN04_ICON1 Icon10 CMDGRN04_ICON2 Icon12 CMDGRN04_DESC [Advancing]^n;Performs a slash attack.^n;^n;^mBtnX;: Has a fast recovery allowing for a follow-up attack.^n;^mBtnY; / ^mBtnB;: Performs a kick attack that is safest to use at long range when keeping the foe at bay. CMDGRN05 Follow-up CMDGRN05EINP ^mAtk2; + ^mBtnR1; during ^mAtk2; + ^mBtnR1; version of Overdrive Surge / ^mAtk4; + ^mBtnR1; CMDGRN05INP ^mAtk214; + ^mBtnY; during ^mBtnX; version of Overdrive Surge CMDGRN05_ICON1 Icon12 CMDGRN05_ICON2 CMDGRN05_DESC Performs a follow-up kick attack that causes knockdown.^n;^n;It has a slow recovery so it's best used after successfully connecting an Overdrive Surge. CMDGRN06 Tempest Blade CMDGRN06EINP ^mBtnL1; + ^mBtnR1; CMDGRN06INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDGRN06_ICON1 Icon10 CMDGRN06_ICON2 CMDGRN06_DESC [Invincible / Advancing]^n;Deals big damage but the initial attack has a short reach, so try using it when near a foe.^n;^n;Upon successfully connecting with the first hit, activate Eternal Edge to unleash its full potential. CMDGRN07 Catastrophe CMDGRN07EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDGRN07INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDGRN07_ICON1 Icon00 CMDGRN07_ICON2 CMDGRN07_DESC [Invincible / Projectile]^n;If connected at close range, Lyria will summon Proto Bahamut for increased damage. CMDLAN00 Delta Leap CMDLAN00EINP ^mAtk6; (While midair and near a stage wall) CMDLAN00INP CMDLAN00_ICON1 Icon23 CMDLAN00_ICON2 CMDLAN00_DESC [Maneuver]^n;Changes Lancelot's jump trajectory midair.^n;^n;^mAtk9;: Jumps off the stage wall.^n;^mAtk6; / ^mAtk3;: Performs a downward dive off the stage wall.^n;^n;He can perform Wirbelwind and midair attacks while in motion. CMDLAN01 Wirbelwind CMDLAN01EINP ^mBtnA; (Ground / Midair) CMDLAN01INP CMDLAN01_ICON1 Icon24 CMDLAN01_ICON2 CMDLAN01_DESC [Maneuver]^n;Performs a dashing maneuver that can be canceled into various skills on the ground.^n;^n;When activated midair, Lancelot dives diagonally toward the ground. CMDLAN02 Quick Stop CMDLAN02EINP ^mBtnA; during Wirbelwind (Ground) CMDLAN02INP CMDLAN02_ICON1 Icon24 CMDLAN02_ICON2 CMDLAN02_DESC Cancels Wirbelwind and comes to a stop.^n;^n;Use this skill to adjust the distance Lancelot covers with Wirbelwind. CMDLAN03 Cross Over CMDLAN03EINP ^mAtk6; + ^mBtnA; during Wirbelwind (Ground) CMDLAN03INP CMDLAN03_ICON1 Icon24 CMDLAN03_ICON2 CMDLAN03_DESC Extends the distance covered with Wirbelwind.^n;^n;Use this skill to slip past the foe and switch sides. CMDLAN04 Feint CMDLAN04EINP ^mAtk4; + ^mBtnA; during Wirbelwind (Ground) CMDLAN04INP CMDLAN04_ICON1 Icon24 CMDLAN04_ICON2 CMDLAN04_DESC Instantly dashes backward while Wirbelwind is active.^n;^n;Use this skill to baiting an attack from the foe and retreat to safety. CMDLAN05 Jump CMDLAN05EINP ^mAtk2; + ^mBtnA; during Wirbelwind (Ground) CMDLAN05INP CMDLAN05_ICON1 Icon23 CMDLAN05_ICON2 CMDLAN05_DESC Instantly teleports into the air.^n;^n;This skill can be followed up with midair attacks before landing, so use it when going on the offensive. CMDLAN06 Wogenstrom CMDLAN06EINP ^mBtnR1; CMDLAN06INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLAN06_ICON1 Icon00 CMDLAN06_ICON2 CMDLAN06_DESC [Projectile]^n;Fires a projectile that travels slowly across the stage.^n;^n;The ^mBtnB; version hits three times and can be used safely at close range due to its long block stun.^n;^n;This skill has a relatively fast recovery, allowing Lancelot to go on the offensive while the projectile is still active. CMDLAN07 Blade Impulse CMDLAN07EINP ^mAtk6; + ^mBtnR1; CMDLAN07INP ^mAtk6; ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLAN07_ICON1 Icon10 CMDLAN07_ICON2 CMDLAN07_DESC [Advancing]^n;Performs a sliding attack.^n;^n;Lancelot will slip past the foe in the ^mBtnY; version, while the ^mBtnB; can link into follow-up attacks in the corner.^n;^n;This skill is difficult to punish if blocked from maximum range, so use it to jump in from a distance. CMDLAN08 Southern Cross CMDLAN08EINP ^mAtk4; + ^mBtnR1; CMDLAN08INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLAN08_ICON1 Icon13 CMDLAN08_ICON2 CMDLAN08_DESC Performs an advancing slash attack. ^n;^n;This skill has a fast recovery and can be followed up with additional attacks, so Lancelot can continue applying pressure to the foe even if it's blocked. CMDLAN09 Follow-up CMDLAN09EINP ^mAtk4; + ^mBtnR1; during Southern Cross CMDLAN09INP ^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Southern Cross CMDLAN09_ICON1 Icon13 CMDLAN09_ICON2 CMDLAN09_DESC Follows up Southern Cross with additional slash attacks.^n;^n;^mBtnX; / ^mBtnY;: Hits up to two times.^n;^mBtnB;: Hits up to four times. CMDLAN10 Turbulenz CMDLAN10EINP ^mAtk2; + ^mBtnR1; (Chargeable) CMDLAN10INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) CMDLAN10_ICON1 Icon23 CMDLAN10_ICON2 CMDLAN10_DESC Instantly teleports into the air.^n;^n;When charged, this skill will be followed up with an overhead attack. This skill can be followed up with midair attacks before landing, so use it when going on the offensive. CMDLAN11 Weissflügel CMDLAN11EINP ^mBtnL1; + ^mBtnR1; CMDLAN11INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDLAN11_ICON1 Icon10 CMDLAN11_ICON2 CMDLAN11_DESC [Invincible / Advancing]^n;Unleashes a powerful flurry of slashes.^n;^n;Since this skill covers a long range, it can also be used effectively from a distance. CMDLAN12 Schöner Winterhügel CMDLAN12EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; (Ground / Midair) CMDLAN12INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; (Ground / Midair) CMDLAN12_ICON1 Icon10 CMDLAN12_ICON2 CMDLAN12_DESC [Advancing]^n;Performs a powerful diving attack.^n;^n;When performed from the ground, this skill has invincibility during start-up and automatically locks onto the foe's position. However, its angle can be adjusted by holding either ^mBtnX;, ^mBtnY;, or ^mBtnB; during start-up. CMDCHA00 Königsschild CMDCHA00EINP ^mBtnA; CMDCHA00INP CMDCHA00_ICON1 Icon04 CMDCHA00_ICON2 CMDCHA00_DESC [Parry]^n;Puts up a shield that reduces damage by 50% and automatically triggers a counter-attack when parrying close-range attacks.^n;^n;It can also be used to fend off foes using long-range strike attacks. CMDCHA01 Holy Ladder CMDCHA01EINP ^mBtnR1; CMDCHA01INP ^mAtk2; (Hold) ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDCHA01_ICON1 Icon03 CMDCHA01_ICON2 CMDCHA01_DESC Performs a rising attack that cannot be blocked by midair foes, followed by a downward slash attack.^n;^n;The ^mBtnY; and ^mBtnB; versions have invincibility properties. CMDCHA02 Shining Onslaught CMDCHA02EINP ^mAtk6; + ^mBtnR1; CMDCHA02INP ^mAtk1; (Hold) ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDCHA02_ICON1 Icon10 CMDCHA02_ICON2 CMDCHA02_DESC [Advancing]^n;Performs a rolling attack that causes knockback even when blocked.^n;^n;The ^mBtnY; version has a slower recovery, but covers a longer range. When using technical inputs, ^mAtk4; or ^mAtk7; can be held instead. CMDCHA03 Sword of Lumiel CMDCHA03EINP ^mAtk4; + ^mBtnR1; CMDCHA03INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDCHA03_ICON1 Icon14 CMDCHA03_ICON2 CMDCHA03_DESC Unleashes a multi-hit slash attack.^n;^n;^mBtnX;: Hits three times.^n;^mBtnY; / ^mBtnB;: Hits five times.^n;^n;This skill has very little knockback and keeps Charlotta near the foe. Use it to keep the pressure on! CMDCHA04 Noble Strategy CMDCHA04EINP ^mAtk2; + ^mBtnR1; CMDCHA04INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDCHA04_ICON1 Icon23 CMDCHA04_ICON2 CMDCHA04_DESC [Maneuver]^n;Performs a leap that can be followed up with various actions.^n;^n;^mBtnX;: Has a high jump arc.^n;^mBtnY; / ^mBtnB;: Travels further across the screen. Useful for closing in on foes or crossing them up. CMDCHA05 With Surest Strike! CMDCHA05EINP Auto-activates after Noble Strategy's landing CMDCHA05INP CMDCHA05_ICON1 Icon13 CMDCHA05_ICON2 CMDCHA05_DESC Performs a slash attack when landing after Noble Strategy.^n;^n;This skill can only be blocked crouching, so use it to catch standing foes off guard! CMDCHA06 With Flying Nobility! CMDCHA06EINP ^mBtnX; during Noble Strategy CMDCHA06INP CMDCHA06_ICON1 Icon10 CMDCHA06_ICON2 CMDCHA06_DESC Performs a midair dive attack during Noble Strategy.^n;^n;This skill has a fast recovery, so Charlotta will be able to move first when hitting the foe's feet. The ^mBtnB; version of Noble Strategy recovers quickly enough so that she can move first even when striking the foe at a higher point. CMDCHA07 With Purest Bravery! CMDCHA07EINP ^mBtnY; during Noble Strategy CMDCHA07INP CMDCHA07_ICON1 Icon13 CMDCHA07_ICON2 CMDCHA07_DESC Performs a midair slash attack during Noble Strategy.^n;^n;This skill must be blocked standing, so use it to catch crouching foes off guard! CMDCHA08 With Sweetest Skills! CMDCHA08EINP ^mBtnB; during Noble Strategy CMDCHA08INP CMDCHA08_ICON1 Icon21 CMDCHA08_ICON2 CMDCHA08_DESC [Command throw]^n;Grabs both standing and midair foes during Noble Strategy.^n;^n;Use it to catch standing or jumping foes off guard! CMDCHA09 Brilliant Moon CMDCHA09EINP ^mBtnL1; + ^mBtnR1; CMDCHA09INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDCHA09_ICON1 Icon10 CMDCHA09_ICON2 CMDCHA09_DESC [Invincible / Advancing]^n;Performs a multi-hit attack that deals more damage upon connecting at close range.^n;^n;Take advantage of its invincibility to cut through projectiles. CMDCHA10 Noble Execution CMDCHA10EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDCHA10INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDCHA10_ICON1 Icon20 CMDCHA10_ICON2 CMDCHA10_DESC [Invincible]^n;Performs a rising slash attack followed by a powerful downward swing.^n;^n;If connected at close range, Charlotta will perform an enhanced version for increased damage. CMDFAS00 Love Grapple CMDFAS00EINP ^mBtnA; CMDFAS00INP CMDFAS00_ICON1 Icon21 CMDFAS00_ICON2 CMDFAS00_DESC [Command Throw]^n;Advances forward before grabbing.^n;^n;This skill has a relatively slow start-up so it is more effective to use from a distance rather than at close range. CMDFAS01 Hurl CMDFAS01EINP ^mBtnY; or ^mBtnB; after a successful grab CMDFAS01INP CMDFAS01_ICON1 Icon21 CMDFAS01_ICON2 CMDFAS01_DESC ^mBtnY;: Tosses foes forward.^n;^mBtnB;: Tosses foes upward.^n;^n;Both versions can be followed up with an additional attack. CMDFAS02 Jewel Resort Screwdriver CMDFAS02EINP ^mBtnR1; CMDFAS02INP ^mAtkRoll; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDFAS02_ICON1 Icon21 CMDFAS02_ICON2 CMDFAS02_DESC [Command Throw]^n;This skill has longer reach and deals more damage than normal throws.^n;^n;Try using it at close range when the foe is blocking or as a punishing counter. CMDFAS03 Work the Crowd CMDFAS03EINP ^mBtnX; or ^mBtnY; after a successful throw CMDFAS03INP CMDFAS03_ICON1 Icon32 CMDFAS03_ICON2 CMDFAS03_DESC Hypes up the crowd upon landing a Jewel Resort Screwdriver, enhancing the damage dealt by her next Jewel Resort Screwdriver or Leg Drop of Adoration. CMDFAS04 Leg Drop of Adoration CMDFAS04EINP ^mBtnR1; (Midair) CMDFAS04INP ^mAtkRoll; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDFAS04_ICON1 Icon21 CMDFAS04_ICON2 CMDFAS04_DESC [Midair / Command Throw]^n;This skill has longer reach than normal midair throws and can grab midair foes in hit stun.^n;^n;Be ready to use it when the foe looks like they're about to jump. CMDFAS05 Headbutt of Love CMDFAS05EINP ^mAtk6; + ^mBtnR1; CMDFAS05INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDFAS05_ICON1 Icon13 CMDFAS05_ICON2 CMDFAS05_DESC Performs a headbutt attack that can also negate projectiles.^n;^n;^mBtnY;: Slower start-up but has a faster recovery even if blocked.^n;^mBtnB;: Faster start-up and allows for a follow-up attack.^n;^n;This skill doesn't have much reach, so make sure to close the gap before using it. CMDFAS06 Follow-up CMDFAS06EINP ^mAtk6; + ^mBtnR1; during Headbutt of Love + CMDFAS06INP ^mAtk6; + ^mBtnB; during Headbutt of Love + CMDFAS06_ICON1 Icon13 CMDFAS06_ICON2 CMDFAS06_DESC Follows up the ^mBtnB; version of Headbutt of Love with up to two additional hits. The second additional hit causes knockdown. CMDFAS07 Elegant Lariat CMDFAS07EINP ^mAtk4; + ^mBtnR1; CMDFAS07INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDFAS07_ICON1 Icon12 CMDFAS07_ICON2 CMDFAS07_DESC [Advancing]^n;Performs a lariat attack that inflicts guard crush on blocking standing foes but whiffs on crouching foes.^n;^n;This skill has a faster start-up when performed while dashing, making it effective for approaching. CMDFAS08 Devoted Body Slam CMDFAS08EINP ^mAtk2; + ^mBtnR1; CMDFAS08INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDFAS08_ICON1 Icon22 CMDFAS08_ICON2 CMDFAS08_DESC [Command Throw]^n;Throws midair foes from the ground.^n;^n;Ladiva can't grab standing foes, but will grab any foe within range. This skill can also be used to grab midair foes in hit stun, so try using it after connecting an anti-air attack. CMDFAS09 Maximum Love Bomb (Strike) CMDFAS09EINP ^mBtnL1; + ^mBtnR1; CMDFAS09INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDFAS09_ICON1 Icon12 CMDFAS09_ICON2 CMDFAS09_DESC Performs a powerful lariat attack followed by a dropkick attack upon connecting.^n;^n;This skill's long reach and invincibility properties make it ideal for intercepting projectiles, but requires careful timing as its invincibility may end before the attack lands. CMDFAS10 Maximum Love Bomb (Throw) CMDFAS10EINP ^mAtk4; + ^mBtnL1; + ^mBtnR1; CMDFAS10INP ^mAtk214; ^mAtk214; + ^mBtnB; / ^mAtk214; + ^mBtnR1; CMDFAS10_ICON1 Icon21 CMDFAS10_ICON2 CMDFAS10_DESC [Invincible / Command Throw]^n;Performs a powerful suplex attack that has a longer reach and deals much more damage than normal throws.^n;^n;This skill has an immediate start-up, so use it at close range after closing in on the foe. CMDFAS11 The Shape of Love CMDFAS11EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDFAS11INP ^mAtkRoll; ^mAtkRoll; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDFAS11_ICON1 Icon21 CMDFAS11_ICON2 CMDFAS11_DESC [Invincible / Command Throw]^n;Performs a powerful suplex that has a longer reach and deals much more damage than normal throws.^n;^n;This skill can be chained into from combos and can be used on foes on the ground or midair. CMDFAS12 The Shape of Love (RPG Mode) CMDFAS12EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDFAS12INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDFAS12_ICON1 Icon20 CMDFAS12_ICON2 CMDFAS12_DESC When used in story mode, this becomes a wide-range striking attack, so try using it when surrounded by enemies!^n;^n;The technical command has also been modified for this mode. CMDFER00 Ein Ball CMDFER00EINP ^mBtnA; CMDFER00INP CMDFER00_ICON1 Icon14 CMDFER00_ICON2 CMDFER00_DESC Performs a multi-hit attack that deals a substantial amount of chip damage if blocked.^n;^n;This skill has a short reach at first, so use it after closing in on the foe. CMDFER01 Spectral Dive CMDFER01EINP ^mBtnA; (Midair) CMDFER01INP CMDFER01_ICON1 Icon12 CMDFER01_ICON2 CMDFER01_DESC [Advancing]^n;Performs a midair dive attack.^n;^n;This skill has a fast recovery, so Ferry will be able to move first upon landing when hitting the foe's feet. The trajectory can be adjusted by pressing ^mAtk6;+^mBtnA; or ^mAtk4;+^mBtnA;. CMDFER02 Ghost Swing CMDFER02EINP ^mAtk8; + ^mBtnA; (Midair) CMDFER02INP CMDFER02_ICON1 Icon23 CMDFER02_ICON2 CMDFER02_DESC Hooks Ferry's whip to the stage ceiling and swings forward.^n;^n;^mAtk7; + ^mBtnA;: Ferry swings backward instead.^n;^n;This skill can be used to swing into midair attacks or escape the corner. CMDFER03 Gespenst CMDFER03EINP ^mBtnR1; CMDFER03INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDFER03_ICON1 Icon00 CMDFER03_ICON2 CMDFER03_DESC Performs a whip attack.^n;^n;The ^mBtnY; and ^mBtnB; versions have a longer reach. The ^mBtnX; version can't be linked into Ferry's follow-up attacks when used from maximum distance. This skill has a slow start-up, but it has a long reach and can clash with projectiles. CMDFER04 Whip It Good CMDFER04EINP ^mBtnR1; after Gespenst hits CMDFER04INP ^mBtnX; or ^mBtnY; or ^mBtnB; after Gespenst hits CMDFER04_ICON1 Icon00 CMDFER04_ICON2 CMDFER04_DESC Deals additional damage after connecting Gespenst (automatically triggers if no other commands are input).^n;^n;This skill can chain into additional attacks when used after the ^mBtnY; version of Gespenst. CMDFER05 Heel CMDFER05EINP ^mAtk4; + ^mBtnR1; after Gespenst hits CMDFER05INP ^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; after Gespenst hits CMDFER05_ICON1 Icon00 CMDFER05_ICON2 CMDFER05_DESC Pulls the foe near after connecting Gespenst.^n;^n;This skill can chain into additional attacks unless used after the ^mBtnX; version of Gespenst. CMDFER06 Beppo, Sic 'Em! CMDFER06EINP ^mAtk6; + ^mBtnR1; CMDFER06INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDFER06_ICON1 Icon20 CMDFER06_ICON2 CMDFER06_DESC Summons Beppo to perform a rising attack.^n;^n;The ^mBtnB; version cannot be blocked midair and can be chained into additional hits upon successfully connecting. CMDFER07 Trombe CMDFER07EINP ^mAtk4; + ^mBtnR1; CMDFER07INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDFER07_ICON1 Icon14 CMDFER07_ICON2 CMDFER07_DESC Performs a whip attack that hits on both sides.^n;^n;This skill has a long lasting hit box and causes knockback even when blocked, so it's handy for controlling space and keeping the foe at bay.^n;^n;The ^mBtnB; version causes a wall bounce and can be used to extend combos in the corner. CMDFER08 Geegee, Get 'Em! CMDFER08EINP ^mAtk2; + ^mBtnR1; (Chargeable) CMDFER08INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) CMDFER08_ICON1 Icon30 CMDFER08_ICON2 CMDFER08_DESC [Projectile]^n;Sends Geegee at the foe for a multi-hit attack. The attack can be delayed by holding the button.^n;^n;^mBtnX; / ^mBtnY;: Jumps out in an arc.^n;^mBtnB;: Runs across the ground stopping in front of the foe. CMDFER09 Vergiften CMDFER09EINP ^mBtnL1; + ^mBtnR1; CMDFER09INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDFER09_ICON1 Icon00 CMDFER09_ICON2 CMDFER09_DESC [Invincible / Projectile]^n;Releases a powerful orb that slowly bounces across the stage.^n;^n;Attack in tandem with the projectile to apply pressure and restrict the foe's movement options. CMDFER10 Hinrichten CMDFER10EINP ^mAtk4; + ^mBtnL1; + ^mBtnR1; CMDFER10INP ^mAtk214; ^mAtk214; + ^mBtnB; / ^mAtk214; + ^mBtnR1; CMDFER10_ICON1 Icon31 CMDFER10_ICON2 CMDFER10_DESC Temporarily powers up Ferry.^n;^n;While this is in effect, her normal and unique attacks can be canceled into up to two additional normal or unique attacks. CMDFER11 Aetheryte Requiescat CMDFER11EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDFER11INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDFER11_ICON1 Icon13 CMDFER11_ICON2 CMDFER11_DESC [Invincible]^n;Performs a powerful whip attack that deals additional hits upon connecting at close range.^n;^n;This skill's long reach is useful for punishing foes throwing out pokes or projectiles at a distance. CMDPER00 X-Seele CMDPER00EINP ^mBtnA; CMDPER00INP CMDPER00_ICON1 Icon21 CMDPER00_ICON2 CMDPER00_DESC [Command Throw]^n;Doesn't deal any damage. When performed near the corner, it can be followed up with additional attacks.^n;^n;Use this skill to break your foe's defense when you have them cornered. CMDPER01 Anzünden CMDPER01EINP ^mBtnR1; CMDPER01INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDPER01_ICON1 Icon00 CMDPER01_ICON2 CMDPER01_DESC [Projectile]^n;Fires a grounded projectile that travels about half the stage.^n;^n;^mBtnY; / ^mBtnB;: Travels the full stage upon consuming a stored Träumerei orb.^n;^n;As this projectile is grounded, it can't be avoided with cross overs. CMDPER02 Platzen CMDPER02EINP ^mAtk6; + ^mBtnR1; CMDPER02INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDPER02_ICON1 Icon03 CMDPER02_ICON2 CMDPER02_DESC Performs a rising attack that cannot be blocked by midair foes immediately after start-up.^n;^n;^mBtnY; / ^mBtnB;: Invincible.^n;^mBtnY; / ^mBtnB;: Advances Percival forward before rising. Increases the number of hits upon consuming a stored Träumerei orb. CMDPER03 Lord's Strike CMDPER03EINP ^mAtk4; + ^mBtnR1; CMDPER03INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDPER03_ICON1 Icon24 CMDPER03_ICON2 CMDPER03_DESC [Maneuver]^n;Performs a forward dash that can be canceled into various skills while in motion.^n;^n;^mBtnY; / ^mBtnB;: Follow-up skills will be enhanced upon consuming a stored Träumerei orb. CMDPER04 Schneiden CMDPER04EINP ^mBtnX; during Lord's Strike CMDPER04INP CMDPER04_ICON1 Icon13 CMDPER04_ICON2 CMDPER04_DESC Performs a low slash attack during Lord's Strike.^n;^n;When used during a Träumerei-enhanced Lord's Strike, it'll launch the foe upon connecting, and the ^mBtnB; version can be chained into additional attacks in the corner. CMDPER05 Macht CMDPER05EINP ^mBtnY; during Lord's Strike CMDPER05INP CMDPER05_ICON1 Icon13 CMDPER05_ICON2 CMDPER05_DESC Performs an overhead slash attack during Lord's Strike. ^n;^n;Percival will be able to move before the foe even if it's blocked. When used during a Träumerei-enhanced Lord's Strike, it'll cause an hard knockdown. CMDPER06 Zerreissen CMDPER06EINP ^mBtnB; during Lord's Strike CMDPER06INP CMDPER06_ICON1 Icon13 CMDPER06_ICON2 CMDPER06_DESC Performs a piercing attack during Lord's Strike.^n;^n;When used during a Träumerei-enhanced Lord's Strike, it'll cause more damage upon connecting at close range and will be harder for the foe to punish even if they block. CMDPER07 Träumerei CMDPER07EINP ^mAtk2; + ^mBtnR1; CMDPER07INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDPER07_ICON1 Icon31 CMDPER07_ICON2 CMDPER07_DESC Stores orbs that enhance ^mBtnY; and ^mBtnB; versions of skills when consumed.^n;^n;^mBtnX;: Stores one orb.^n;^mBtnY;: Stores three orbs.^n;^mBtnB;: Stores five orbs.^n;^n;The number of orbs stored will be displayed under Percival's HP bar. CMDPER08 Lohenwolf CMDPER08EINP ^mBtnL1; + ^mBtnR1; (Chargeable) CMDPER08INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; (Chargeable) CMDPER08_ICON1 Icon10 CMDPER08_ICON2 CMDPER08_DESC [Invincible / Advancing]^n;Performs a powerful advancing attack that can be charged by holding down the button.^n;^n;Since it covers a long range, this skill can be used to finish combos or counter foes from a distance. It becomes unblockable when fully charged. CMDPER09 Feuerrote Krone CMDPER09EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; (Chargeable) CMDPER09INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; (Chargeable) CMDPER09_ICON1 Icon00 CMDPER09_ICON2 CMDPER09_DESC [Invincible]^n;Unleashes a spiral of flames from the hilt of Percival's sword that deals additional hits when holding down the button.^n;^n;If this skill connects at close range, Percival will perform an enhanced version for increased damage. CMDLOW00 Don't Mind If I Do CMDLOW00EINP ^mBtnA; CMDLOW00INP CMDLOW00_ICON1 Icon31 CMDLOW00_ICON2 CMDLOW00_DESC "Rub-a-dub-dub, gimme dat grub!"^n;^n;Cooks up some food that'll restore Lowain's health or SBA gauge. It's safest to use at long range or while the foe's knocked down. CMDLOW01 Sammy & Tommy CMDLOW01EINP ^mBtnR1; CMDLOW01INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLOW01_ICON1 Icon00 CMDLOW01_ICON2 CMDLOW01_DESC [Projectile]^n;"Yo... Think it's about time to hit up the boys."^n;^n;^mBtnX;: Elsam slides in with a low-hitting attack.^n;^mBtnY;: Tomoi jumps in and splashes on the foe.^n;^mBtnB;: Calls both at the same time. CMDLOW02 Come at Me, Bro! CMDLOW02EINP ^mAtk6; + ^mBtnR1; CMDLOW02INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLOW02_ICON1 Icon04 CMDLOW02_ICON2 CMDLOW02_DESC [Parry]^n;"You wanna see my skills, bro? Just try and hit me!"^n;^n;^mBtnX;: Counters standing hits.^n;^mBtnY;: Counters low hits.^n;^mBtnB;: Counters everything but throws. CMDLOW03 Awesome Sauce CMDLOW03EINP ^mAtk4; + ^mBtnR1; CMDLOW03INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLOW03_ICON1 Icon10 CMDLOW03_ICON2 CMDLOW03_DESC [Advancing]^n;"Spread it on!"^n;^n;Performs a quick slash attack with a fast recovery.^n;^n;^mBtnX;: Has a slower start-up.^n;^mBtnY; / ^mBtnB;: Has a fast start-up and extra attacks.^n;^mBtnB;: Has a fast recovery and can cause a wall bounce. CMDLOW04 Magnificent Tool of Destruction CMDLOW04EINP ^mAtk2; + ^mBtnR1; CMDLOW04INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLOW04_ICON1 Icon30 CMDLOW04_ICON2 CMDLOW04_DESC "Dude, Kat's not some rust bucket airship. She's an ultra-hybrid hyper-weapon."^n;^n;Summons Lady Katapillar into battle.^n;^n;^mBtnX;: Rocket Punch!^n;^mBtnY;: Aether Beam!^n;^mBtnB;: Full Barrage! CMDLOW05 Human! Pyramid! Attack! CMDLOW05EINP ^mBtnL1; + ^mBtnR1; CMDLOW05INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDLOW05_ICON1 Icon32 CMDLOW05_ICON2 CMDLOW05_DESC "It's time for our ultimate form, brofams!"^n;"Dudes, let's get on it! Three, two, one..."^n;^n;Unleashes the final form of the Lowain Bros—H.P.A., complete with only the most totally killer attacks. Who needs to block? CMDLOW06 The H.P.A. Hustle CMDLOW06EINP ^mAtk6; or ^mAtk4; during H.P.A. mode CMDLOW06INP CMDLOW06_ICON1 Icon24 CMDLOW06_ICON2 CMDLOW06_DESC "Brofams! Time to let 'er rip! We can only move back and forth now, but our speed is unparalleled... so it's time to rush that sucker down!" CMDLOW07 Totally Rad Juke CMDLOW07EINP ^mBtnR2; during H.P.A. mode CMDLOW07INP CMDLOW07_ICON1 Icon03 CMDLOW07_ICON2 CMDLOW07_DESC "Can't let them negative vibes get to ya, right?"^n;^n;Dodges incoming attacks from the foe. The bros can't block while in H.P.A., so use this skill to avoid taking damage. CMDLOW08 It's Lit, Bros CMDLOW08EINP ^mBtnX; during H.P.A. mode CMDLOW08INP CMDLOW08_ICON1 Icon14 CMDLOW08_ICON2 CMDLOW08_DESC "w00t! w00t!"^n;^n;Performs a three-hit flurry of slashes. This skill deals a considerable amount of chip damage when blocked. CMDLOW09 Definitely Don't Try This at Home CMDLOW09EINP ^mBtnY; during H.P.A. mode CMDLOW09INP CMDLOW09_ICON1 Icon20 CMDLOW09_ICON2 CMDLOW09_DESC "Light 'em up!"^n;^n;Ignites fireworks toward the sky. This skill doesn't have much horizontal reach, but easily catches foes trying to jump in. CMDLOW10 Flex On 'Em CMDLOW10EINP ^mBtnB; during H.P.A. mode CMDLOW10INP CMDLOW10_ICON1 Icon13 CMDLOW10_ICON2 CMDLOW10_DESC "Running from us is totally not rad!"^n;^n;Performs an overhead attack to catch crouching foes off guard. CMDLOW11 Catch 'Em Slippin' CMDLOW11EINP ^mBtnA; during H.P.A. mode CMDLOW11INP CMDLOW11_ICON1 Icon13 CMDLOW11_ICON2 CMDLOW11_DESC "Like, just block. It ain't that difficult."^n;^n;Performs a low sliding attack that sends the foe flying high. This skill can be followed up with attacks upon connecting. Use it right after a Flex On 'Em to mix up a standing foe. CMDLOW12 Moment of Truth CMDLOW12EINP ^mBtnR1; during H.P.A. mode CMDLOW12INP ^mAtk236; + ^mBtnA; during H.P.A. mode CMDLOW12_ICON1 Icon10 CMDLOW12_ICON2 CMDLOW12_DESC [Advancing]^n;"The moment of truth is upon us, my dudes."^n;^n;Perform a powerful rush attack that can be canceled from any skill used during H.P.A. mode. It'll also disband the pyramid. CMDLOW13 Try This on for Size! CMDLOW13EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDLOW13INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDLOW13_ICON1 Icon32 CMDLOW13_ICON2 CMDLOW13_DESC "She's totally cute. Cuuutey!"^n;^n;Summons Yggdrasil into battle in place of Lowain.^n;^n;While she does take damage, she can't be knocked out. Her skills deal big damage at just about any range, so give her a call when it's about time to finish off the foe. CMDLOW14 Earth Pillar CMDLOW14EINP ^mBtnX; during Try This on for Size! CMDLOW14INP CMDLOW14_ICON1 Icon00 CMDLOW14_ICON2 CMDLOW14_DESC Erects three rock pillars from the ground.^n;^n;Their placement can be adjusted by holding ^mAtk6; or ^mAtk4; when pressing the button. CMDLOW15 Axis Mundi CMDLOW15EINP ^mBtnY; during Try This on for Size! (Chargeable) CMDLOW15INP CMDLOW15_ICON1 Icon00 CMDLOW15_ICON2 CMDLOW15_DESC [Projectile]^n;Fires a homing projectile from above.^n;^n;Holding the button down will extend the skill's start-up and the speed of the projectile. CMDLOW16 Nether Veil CMDLOW16EINP ^mBtnB; during Try This on for Size! CMDLOW16INP CMDLOW16_ICON1 Icon00 CMDLOW16_ICON2 CMDLOW16_DESC Carpets the ground in lava.^n;^n;Although this skill has a slow start-up, it deals unblockable damage to the foe. It can be used to limit the foe's mobility or for extra damage during a blocked Axis Mundi. CMDLOW17 Luminox Genesi CMDLOW17EINP ^mBtnA; during Try This on for Size! CMDLOW17INP CMDLOW17_ICON1 Icon00 CMDLOW17_ICON2 CMDLOW17_DESC [Projectile]^n;Generates a massive column that pulls the foe in and hits multiple times. Even if this skill is blocked successfully, it still deals plenty of chip damage. CMDZET00 Signo Drive CMDZET00EINP ^mBtnA; (Once or repeatedly) CMDZET00INP CMDZET00_ICON1 Icon14 CMDZET00_ICON2 CMDZET00_DESC Performs a multi-hit piercing attack.^n;^n;This skill can be extended for additional hits by pressing the button repeatedly, so use it to create some space between Zeta and the foe. CMDZET01 Infinite Wonders CMDZET01EINP ^mBtnR1; CMDZET01INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnY;: Chargeable) CMDZET01_ICON1 Icon00 CMDZET01_ICON2 CMDZET01_DESC [Projectile]^n;Generates a full-screen beam that can clash with projectiles.^n;^n;^mBtnY;: The release can be delayed by holding the button.^n;^mBtnB;: Deals additional damage at close-range. CMDZET02 Spear of Arvess CMDZET02EINP ^mAtk6; + ^mBtnR1; CMDZET02INP ^mAtk6; ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDZET02_ICON1 Icon10 CMDZET02_ICON2 CMDZET02_DESC [Advancing]^n;Performs a rush attack that can be canceled into a follow-up attack while in motion.^n;^n;^mBtnX;: Covers a short range.^n;^mBtnY;: Covers a long range.^n;^mBtnB;: Can be canceled into two follow-up attacks. CMDZET03 Spear of Arvess (Rise) CMDZET03EINP ^mAtk2; + ^mBtnR1; CMDZET03INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDZET03_ICON1 Icon20 CMDZET03_ICON2 CMDZET03_DESC [Advancing]^n;Performs a rising attack that can be canceled into a follow-up attack while in motion.^n;^n;^mBtnX;: Rises diagonally.^n;^mBtnY;: Rises vertically.^n;^mBtnB;: Can be canceled into two follow-up attacks. CMDZET04 Spear of Arvess (Fall) CMDZET04EINP ^mBtnR1; (Midair) CMDZET04INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDZET04_ICON1 Icon10 CMDZET04_ICON2 CMDZET04_DESC [Advancing]^n;Performs a diving attack that can be canceled into a follow-up attack while in motion.^n;^n;^mBtnX;: Dives diagonally.^n;^mBtnY;: Dives vertically.^n;^mBtnB;: Can be canceled into two follow-up attacks. CMDZET05 Follow-up CMDZET05EINP ^mBtnN; + ^mBtnR1; during Spear of Arvess CMDZET05INP ^mBtnN; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Spear of Arvess CMDZET05_ICON1 Icon10 CMDZET05_ICON2 CMDZET05_DESC Changes Zeta's trajectory after using Spear of Arvess.^n;^n;Her trajectory will change based on the directional button. This skill can be used for an additional hit after connecting the first strike or as a quick escape. CMDZET06 Rhapsody CMDZET06EINP ^mAtk4; + ^mBtnR1; CMDZET06INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDZET06_ICON1 Icon04 CMDZET06_ICON2 CMDZET06_DESC [Armor]^n;Goes into a defensive stance that defends against incoming attacks and can be canceled into various skills.^n;^n;^mBtnX;: Defends against high attacks.^n;^mBtnY;: Defends against low attacks.^n;^mBtnB;: Defends against all attacks. CMDZET07 Crimson Cleave CMDZET07EINP ^mBtnX; during Rhapsody CMDZET07INP CMDZET07_ICON1 Icon13 CMDZET07_ICON2 CMDZET07_DESC Follows up Rhapsody with a horizontal cleave attack.^n;^n;It has a decent reach and can be a handy skill to keep the foe at arm's length. When used during the ^mBtnB; version of Rhapsody, it can lead into combos in the corner. CMDZET08 Rising Split CMDZET08EINP ^mBtnY; during Rhapsody CMDZET08INP CMDZET08_ICON1 Icon20 CMDZET08_ICON2 CMDZET08_DESC Follows up Rhapsody with a vertical slash attack.^n;^n;It has a shorter reach than Crimson Cleave but a much faster start-up. It can be a handy skill to use at close range or as an anti-air. CMDZET09 Knee Assault CMDZET09EINP ^mBtnB; during Rhapsody CMDZET09INP CMDZET09_ICON1 Icon12 CMDZET09_ICON2 CMDZET09_DESC Follows up Rhapsody with a jumping knee attack.^n;^n;Zeta can then perform midair attacks after jumping. It can be a handy skill to close the gap when going on the offensive. CMDZET10 Resolute Strike CMDZET10EINP ^mBtnL1; + ^mBtnR1; (Ground / Midair) CMDZET10INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; (Ground / Midair) CMDZET10_ICON1 Icon10 CMDZET10_ICON2 CMDZET10_DESC [Advancing]^n;Performs a powerful strike attack.^n;^n;When performed from the ground, this skill has invincibility during start-up. When performed midair, Zeta dives diagonally toward the ground. Since this skill covers a long range, it can be used to finish combos from afar. CMDZET11 Sirius Roar CMDZET11EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDZET11INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDZET11_ICON1 Icon20 CMDZET11_ICON2 CMDZET11_DESC [Invincible / Advancing]^n;Performs a powerful rising attack.^n;^n;If connected at close range, Zeta will perform an enhanced version for increased damage. CMDMET00 Zephyr CMDMET00EINP ^mBtnA; (Ground / Midair) CMDMET00INP CMDMET00_ICON1 Icon23 CMDMET00_ICON2 CMDMET00_DESC [Maneuver]^n;Performs a small hop.^n;^n;Hold ^mAtk4; when pressing the button to hop backward instead. It can also be used midair to alter Metera's jump trajectory, or as a quick escape by pressing ^mAtk4;+^mBtnA;. CMDMET01 Starry Sky (High) CMDMET01EINP ^mBtnR1; CMDMET01INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDMET01_ICON1 Icon00 CMDMET01_ICON2 CMDMET01_DESC [Projectile]^n;Travels higher than a standard projectile, so it won't hit crouching foes at a distance.^n;^n;^mBtnX;: Fires a slower shot.^n;^mBtnY;: Fires a faster shot. CMDMET02 Starry Sky (Low) CMDMET02EINP ^mAtk4; + ^mBtnR1; CMDMET02INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDMET02_ICON1 Icon01 CMDMET02_ICON2 CMDMET02_DESC [Projectile]^n;Travels lower than a standard projectile, so it'll hit crouching foes but can be easily jumped over.^n;^n;^mBtnX;: Fires a slower shot.^n;^mBtnY;: Fires a faster shot. CMDMET03 Starry Sky (Midair) CMDMET03EINP ^mBtnR1; / ^mAtk4; + ^mBtnR1; (Midair) CMDMET03INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; / ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDMET03_ICON1 Icon00 CMDMET03_ICON2 Icon01 CMDMET03_DESC [Projectile]^n;Shoots an arrow toward the ground from midair.^n;^n;^mBtnX;: Fires a close-range shot.^n;^mBtnY;: Fires a long-range shot.^n;^n;When performing the ^mBtnB; version, use ^mBtnR1;+^mBtnB; or ^mAtk236;+^mBtnB; to fire a close-range shot and ^mAtk4;+^mBtnR1;+^mBtnB; or ^mAtk214;+^mBtnB; to fire a long-range shot. CMDMET04 The Great Fall CMDMET04EINP ^mAtk6; + ^mBtnR1; CMDMET04INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDMET04_ICON1 Icon02 CMDMET04_ICON2 CMDMET04_DESC Fires an arrow toward the sky that bursts into a shower of arrows.^n;^n;^mBtnX;: Fires close to Metera.^n;^mBtnY; / ^mBtnB;: Fires farther horizontally.^n;^n;The initial shot cannot be blocked by foes midair, making it an effective anti-air attack. CMDMET05 Aetherial Seal CMDMET05EINP ^mAtk2; + ^mBtnR1; CMDMET05INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnX; or ^mBtnY; Chargeable) CMDMET05_ICON1 Icon30 CMDMET05_ICON2 CMDMET05_DESC Blows a kiss that flutters across the stage.^n;^n;Use various skills and attacks, such as a long-range ^mBtnB; attack or Starry Sky, to trigger it into an explosive vertical blast.^n;^n;Its trajectory can be changed by holding the button—mix up your options to keep your foe on their toes. CMDMET06 Dense Caress CMDMET06EINP ^mBtnL1; + ^mBtnR1; CMDMET06INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDMET06_ICON1 Icon20 CMDMET06_ICON2 CMDMET06_DESC [Invincible]^n;Performs a powerful jumping somersault kick.^n;^n;If the first strike connects, Metera will perform an enhanced version for increased damage. Try using it as a way out when stuck in a high pressure situation. CMDMET07 Rapid Pulverize CMDMET07EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDMET07INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDMET07_ICON1 Icon00 CMDMET07_ICON2 CMDMET07_DESC [Invincible]^n;Launches a barrage of arrows.^n;^n;If this skill fully connects at close range, Metera will perform an enhanced version for increased damage. It can also be used to counter attacks from a distance. CMDVAS00 Soul Forge CMDVAS00EINP ^mBtnA; CMDVAS00INP CMDVAS00_ICON1 Icon31 CMDVAS00_ICON2 CMDVAS00_DESC Activates an aura that gives armor properties for up to two hits when using any of the following skills or attacks:^n;^n;Charged ^mBtnB; attacks^n;Soul Forge^n;Battalions of Fear (excluding the ^mBtnX; ver.)^n;Savage Rampage (including follow-up skills) CMDVAS01 Instinction CMDVAS01EINP ^mBtnR1; CMDVAS01INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDVAS01_ICON1 Icon00 CMDVAS01_ICON2 CMDVAS01_DESC [Projectile]^n;Fires a ground projectile that travels across the stage.^n;^n;^mBtnX; / ^mBtnY;: Sends foe flying on counter hit only.^n;^mBtnB;: Sends foe flying on hit. CMDVAS02 Battalions of Fear CMDVAS02EINP ^mAtk6; + ^mBtnR1; CMDVAS02INP ^mAtk1; (Hold) ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnY; / ^mBtnB;: Chargeable) CMDVAS02_ICON1 Icon12 CMDVAS02_ICON2 CMDVAS02_DESC Charges forward with a tackling attack.^n;^n;This skill can be enhanced with Soul Forge (excluding the ^mBtnX; ver.). When using technical inputs, this skill can also be charged while using ^mAtk4; or ^mAtk7;. CMDVAS03 Great Scythe Grynoth CMDVAS03EINP ^mAtk4; + ^mBtnR1; CMDVAS03INP ^mAtk63214; ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDVAS03_ICON1 Icon21 CMDVAS03_ICON2 Icon22 CMDVAS03_DESC [Command Throw]^n;Snatches foes using Grynoth and throws them.^n;^n;^mBtnY;: Grabs midair foes.^n;^mBtnB;: Briefly advances forward to cover additional ground. CMDVAS04 Savage Rampage CMDVAS04EINP ^mAtk2; + ^mBtnR1; CMDVAS04INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDVAS04_ICON1 Icon32 CMDVAS04_ICON2 CMDVAS04_DESC Goes into a savage stance.^n;^n;^mBtnX;: Stays in place.^n;^mBtnY;: Takes a step back.^n;^mBtnB;: Immediately begins marching forward.^n;^n;While in this stance, Vaseraga can perform a variety of unique follow-up attacks or Great Scythe Grynoth. CMDVAS05 March CMDVAS05EINP ^mAtk6; during Savage Rampage CMDVAS05INP CMDVAS05_ICON1 Icon24 CMDVAS05_ICON2 CMDVAS05_DESC Begins marching toward the foe, dealing damage with each step upon making contact.^n;^n;Savage Rampage is still active during this march, allowing Vaseraga to perform a variety of unique follow-up attacks. CMDVAS06 Cancel CMDVAS06EINP ^mAtk4; ^mAtk4; or ^mBtnR2; during Savage Rampage CMDVAS06INP CMDVAS06_ICON1 Icon32 CMDVAS06_ICON2 CMDVAS06_DESC Cancels Savage Rampage and returns to a neutral state. This skill can't be used while marching forward.^n;^n;Use this to quickly create some space or when your foe has escaped from reach. CMDVAS07 Rising Slash CMDVAS07EINP ^mBtnX; during Savage Rampage (Chargeable) CMDVAS07INP CMDVAS07_ICON1 Icon20 CMDVAS07_ICON2 CMDVAS07_DESC Swings Grynoth in a high slash, hitting both standing and midair foes nearby.^n;^n;This skill can be avoided by crouching, so mix up your offense with Sweeping Slash to keep your foes on their toes. CMDVAS08 Sweeping Slash CMDVAS08EINP ^mBtnY; during Savage Rampage (Chargeable) CMDVAS08INP CMDVAS08_ICON1 Icon13 CMDVAS08_ICON2 CMDVAS08_DESC Swings Grynoth in a downward sweep.^n;^n;This low-hitting skill causes knockdown to standing foes and can be used to catch them attempting to back away with its long reach.^n;^n;Vaseraga's March can also be chained into this skill for a combo. CMDVAS09 Crushing Strike CMDVAS09EINP ^mBtnB; during Savage Rampage (Chargeable) CMDVAS09INP CMDVAS09_ICON1 Icon13 CMDVAS09_ICON2 CMDVAS09_DESC Swings Grynoth in a vertical downward slash^n;^n;This skill causes guard crush when fully charged. Once the foe's defense has been opened up, use the opportunity to lay on the damage! CMDVAS10 Ravaging Stomp CMDVAS10EINP ^mBtnA; during Savage Rampage (Chargeable) CMDVAS10INP CMDVAS10_ICON1 Icon04 CMDVAS10_ICON2 CMDVAS10_DESC [Armor]^n;Follows up Savage Rampage by stomping on Grynoth, unleashing a damaging blast.^n;^n;This skill has armor properties even without using Soul Forge and can be used to punish foes attempting to attack Vaseraga during Savage Rampage. CMDVAS11 Bloody Moon CMDVAS11EINP ^mBtnL1; + ^mBtnR1; CMDVAS11INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDVAS11_ICON1 Icon12 CMDVAS11_ICON2 CMDVAS11_DESC [Invincible]^n;Charges forward with a powerful advancing attack.^n;^n;This skill has a long reach, making it effective for punishing pokes and other attacks from a distance. If connected at close range, Vaseraga will perform an enhanced version for increased damage. CMDVAS12 Aftermath CMDVAS12EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDVAS12INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDVAS12_ICON1 Icon20 CMDVAS12_ICON2 CMDVAS12_DESC Unleashes a massive vertical burst attack, sending foes flying.^n;^n;Vaseraga won't take any damage from attacks during start-up, making it an effective tool at close-range both defensively and offensively. CMDBLZ00 Shadowstep CMDBLZ00EINP ^mBtnA; CMDBLZ00INP CMDBLZ00_ICON1 Icon24 CMDBLZ00_ICON2 CMDBLZ00_DESC [Maneuver]^n;Warps a fixed distance forward. This maneuver can be used to quickly advance toward the foe or escape from the corner.^n;^n;It can also be used to get up close and personal with foes you've knocked back to maintain pressure. CMDBLZ01 Black Flies CMDBLZ01EINP ^mBtnR1; (Chargeable) CMDBLZ01INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) CMDBLZ01_ICON1 Icon00 CMDBLZ01_ICON2 CMDBLZ01_DESC [Projectile]^n;^mBtnY;: Fires multiple projectiles simultaneously.^n;^n;Its release can be delayed by holding the button, which will also increase the strength and number of hits dealt by each projectile. CMDBLZ02 Langelaan Field CMDBLZ02EINP ^mAtk6; + ^mBtnR1; CMDBLZ02INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDBLZ02_ICON1 Icon03 CMDBLZ02_ICON2 CMDBLZ02_DESC Materializes a barrier that deals damage to any nearby foe on both sides.^n;^n;The ^mBtnX; version has a fast start-up and can be chained into during a combo.^n;^n;The ^mBtnY; and ^mBtnB; versions have invincibility, making it an effective counter to take your turn back. CMDBLZ03 Chaoscalibur CMDBLZ03EINP ^mAtk4; + ^mBtnR1; CMDBLZ03INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDBLZ03_ICON1 Icon13 CMDBLZ03_ICON2 CMDBLZ03_DESC Performs a slash attack.^n;^n;^mBtnY;: Must be blocked while crouching.^n;^n;^mBtnB;: Causes wall bounce and can be followed up with additional hits in the corner.^n;^n;^n;^n;This skill has a decent reach and can be a handy skill to keep the foe at bay or finish a combo. CMDBLZ04 Karma CMDBLZ04EINP ^mAtk2; + ^mBtnR1; CMDBLZ04INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDBLZ04_ICON1 Icon01 CMDBLZ04_ICON2 CMDBLZ04_DESC [Projectile]^n;Materializes an orb that pulls in any nearby grounded foe or midair foe (during hit stun only).^n;^n;The strength of the orb's pull increases depending on the version used. When used on blocking foes at long range, this skill has a shorter recovery, giving Beelzebub an advantage. CMDBLZ05 Unisonic CMDBLZ05EINP ^mBtnR1; (Midair) CMDBLZ05INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDBLZ05_ICON1 Icon12 CMDBLZ05_ICON2 CMDBLZ05_DESC Performs a diving attack from midair.^n;^n;Beelzebub will pause midair before diving, so this skill can be used to bait and punish whiffed anti-air attacks. Despite being an aerial skill, it can be blocked while crouching.^n;^n;The ^mBtnB; version follows up with a rising attack that can be chained into additional attacks in the corner upon connecting. CMDBLZ06 Black Spear CMDBLZ06EINP ^mBtnL1; + ^mBtnR1; (Chargeable) CMDBLZ06INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; (Chargeable) CMDBLZ06_ICON1 Icon00 CMDBLZ06_ICON2 CMDBLZ06_DESC [Invincible / Projectile]^n;Holding the button down will delay its release and deal additional hits at close range for more damage. CMDBLZ07 Anthem CMDBLZ07EINP ^mAtk4; + ^mBtnL1; + ^mBtnR1; CMDBLZ07INP ^mAtk214; ^mAtk214; + ^mBtnB; / ^mAtk214; + ^mBtnR1; CMDBLZ07_ICON1 Icon21 CMDBLZ07_ICON2 CMDBLZ07_DESC [Invincible / Command throw]^n;Absorbs the foe into an orb before pummeling them with a savage beatdown.^n;^n;This skill has an immediate start-up, so use it at close range after closing in on the foe. CMDBLZ08 Chaos Legion CMDBLZ08EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDBLZ08INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDBLZ08_ICON1 Icon00 CMDBLZ08_ICON2 CMDBLZ08_DESC [Invincible / Projectile]^n;Unleashes a powerful onslaught of thorns.^n;^n;The thorns reach the end of the screen, making them effective for countering projectiles. If connected at close range, Beelzebub will perform an enhanced version of his Skybound Art, Arch Enemy. CMDNRM00 Butterfly Effect CMDNRM00EINP ^mBtnA; CMDNRM00INP CMDNRM00_ICON1 Icon31 CMDNRM00_ICON2 CMDNRM00_DESC Switches between Freeflutter and Dawnfly stances.^n;^n;Her skill set will change depending on her current stance. This skill can be performed during other attacks or skills without interrupting Narmaya's movement, allowing her to seamlessly switch stances while attacking. CMDNRM01 Dawnfly: Setsuna CMDNRM01EINP ^mBtnR1; / ^mAtk2; + ^mBtnR1; CMDNRM01INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnY;: Chargeable) CMDNRM01_ICON1 Icon00 CMDNRM01_ICON2 Icon01 CMDNRM01_DESC Performs a horizontal slash attack.^n;^n;This skill has a long reach and can be used to neutralize projectiles. The ^mBtnY; version can be delayed by holding the button—mix up your timing to condition and punish your foes. CMDNRM02 Dawnfly: Absolute Horizon CMDNRM02EINP ^mAtk6; + ^mBtnR1; CMDNRM02INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDNRM02_ICON1 Icon03 CMDNRM02_ICON2 CMDNRM02_DESC Performs a rising attack.^n;^n;The ^mBtnX; version has a fast start-up and can be chained into during a combo. The ^mBtnY; and ^mBtnB; versions are invincible, making them effective anti-air tools. CMDNRM03 Dawnfly: Transient CMDNRM03EINP ^mAtk4; + ^mBtnR1; CMDNRM03INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDNRM03_ICON1 Icon24 CMDNRM03_ICON2 CMDNRM03_DESC [Maneuver]^n;Performs a forward dash.^n;^n;While in motion, this maneuver can be canceled to perform Freeflutter skills and Skybound Arts. The ^mBtnY;: version can cross over foes and be used to quickly switch sides. CMDNRM04 Freeflutter: Kyokasuigetsu CMDNRM04EINP ^mBtnR1; / ^mAtk2; + ^mBtnR1; CMDNRM04INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDNRM04_ICON1 Icon10 CMDNRM04_ICON2 Icon11 CMDNRM04_DESC [Advancing]^n;Performs a quick slash attack.^n;^n;^mBtnX;: One slash^n;^mBtnY;: Two slashes^n;^mBtnB;: Three slashes^n;^n;The ^mBtnY; and ^mBtnB; versions can be chained into during combos. The ^mBtnB; version can be followed up with additional hits upon successfully connecting near the corner. CMDNRM05 Freeflutter: Mugenkagura CMDNRM05EINP ^mAtk6; + ^mBtnR1; CMDNRM05INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDNRM05_ICON1 Icon04 CMDNRM05_ICON2 CMDNRM05_DESC [Parry]^n;Goes into a defensive stance, followed by a rising slash attack.^n;^n;The ^mBtnY; and ^mBtnB; versions can be used to defend against mid and high-hitting attacks. Narmaya will immediately counter upon taking a direct hit during this stance.^n;^n;Use this skill at close range to take your turn back against an aggressive foe. CMDNRM06 Freeflutter: Crescent Moon CMDNRM06EINP ^mAtk4; + ^mBtnR1; CMDNRM06INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDNRM06_ICON1 Icon23 CMDNRM06_ICON2 CMDNRM06_DESC Performs a jumping slash attack.^n;^n;^mBtnY;: Has a higher jump arc.^n;^mBtnB;: Trajectory can be changed by pressing ^mAtk6; upon jumping.^n;^n;Despite its overhead-like appearance, this skill can be blocked crouching. CMDNRM07 Freeflutter: Crescent Moon (Midair) CMDNRM07EINP ^mBtnR1; (Midair) CMDNRM07INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDNRM07_ICON1 Icon10 CMDNRM07_ICON2 CMDNRM07_DESC Performs an aerial version of Crescent Moon.^n;^n;This skill has faster recovery compared to the grounded version, allowing Narmaya to easily chain it into a combo upon landing.^n;^n;^mBtnX;: Rebounds away from the foe.^n;^mBtnY; / ^mBtnB;: Rebounds toward the foe. CMDNRM08 One Hundred Cloudscapes CMDNRM08EINP ^mBtnL1; + ^mBtnR1; (Chargeable) CMDNRM08INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; (Chargeable) CMDNRM08_ICON1 Icon20 CMDNRM08_ICON2 CMDNRM08_DESC [Invincible]^n;Launches any close-range foe into the air, followed up with a series of slash attacks.^n;^n;The follow-up attack can be canceled by holding down the button, allowing Narmaya to freely move or continue attacking the foe as they fall. CMDNRM09 Butterfly Effect: Ame-no-Uzume CMDNRM09EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDNRM09INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDNRM09_ICON1 Icon14 CMDNRM09_ICON2 CMDNRM09_DESC [Invincible]^n;Unleashes a flurry of powerful slash attacks. ^n;^n;With its long reach, this skill can be chained into or used to punish foes from afar. If connected at close range, Narmaya will perform an enhanced version for increased damage. CMDZOO00 Convergence CMDZOO00EINP ^mBtnA; (Chargeable) CMDZOO00INP CMDZOO00_ICON1 Icon31 CMDZOO00_ICON2 CMDZOO00_DESC Gradually fills the Dragon Gauge.^n;^n;The gauge will continue filling for as long as the button is held. Best used after gaining some distance from the foe. CMDZOO01 The Last Wish CMDZOO01EINP ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Convergence CMDZOO01INP CMDZOO01_ICON1 Icon13 CMDZOO01_ICON2 CMDZOO01_DESC [Invincible]^n;Cancels Convergence into a burst attack that sends the foe flying, substantially filling the Dragon Gauge upon successfully connecting. Also negates enemy projectiles. CMDZOO02 Summon Dragon (Immortal Thrust) CMDZOO02EINP ^mBtnR1; CMDZOO02INP ^mAtk236; + ^mBtnX; CMDZOO02_ICON1 Icon00 CMDZOO02_ICON2 CMDZOO02_DESC Lyrn flies forward with an advancing attack. Best used like a projectile from mid or far range.^n;^n;Upon summoning Lyrn into battle, his skills can be used until the Dragon Gauge has been fully depleted. CMDZOO03 Summon Dragon (Heavy Breath) CMDZOO03EINP ^mBtnR1; + ^mBtnY; CMDZOO03INP ^mAtk236; + ^mBtnY; CMDZOO03_ICON1 Icon00 CMDZOO03_ICON2 CMDZOO03_DESC Lyrn unleashes a fiery breath onto the ground that ignites into a pillar of fire.^n;^n;This skill hits multiple times and negates projectiles, making it handy for applying pressure or closing the gap on the foe.^n;^n;Upon summoning Lyrn into battle, his skills can be used until the Dragon Gauge has been fully depleted. CMDZOO04 Summon Dragon (Sweeping Beam) CMDZOO04EINP ^mBtnR1; + ^mBtnB; CMDZOO04INP ^mAtk236; + ^mBtnB; CMDZOO04_ICON1 Icon00 CMDZOO04_ICON2 CMDZOO04_DESC Lyrn shoots multiple beams across the stage.^n;^n;Though this skill has a slow start-up, it covers a long range, making it handy for keeping foes at bay or trapped in the corner. Upon summoning Lyrn into battle, his skills can be used until the Dragon Gauge has been fully depleted. CMDZOO05 Spinning Slash CMDZOO05EINP ^mAtk4; + ^mBtnR1; CMDZOO05INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDZOO05_ICON1 Icon10 CMDZOO05_ICON2 CMDZOO05_DESC Performs an advancing slash attack.^n;^n;^mBtnX;: Has a fast start-up^n;^mBtnY;: Has a slow start-up but covers a long range.^n;^mBtnB;: Has a fast start-up and covers a long range.^n;^n;This skill can be chained into various follow-up attacks. CMDZOO06 Ray Strike CMDZOO06EINP ^mBtnR1; during Spinning Slash CMDZOO06INP ^mBtnX; or ^mBtnY; or ^mBtnB; during Spinning Slash CMDZOO06_ICON1 Icon13 CMDZOO06_ICON2 CMDZOO06_DESC Follows up Spinning Slash with a low attack.^n;^n;This skill has a fast start-up and can be quickly chained into from a Spinning Slash. If blocked, it leaves Zooey vulnerable to retaliation. CMDZOO07 Bisection CMDZOO07EINP ^mAtk6; + ^mBtnR1; during Spinning Slash CMDZOO07INP ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Spinning Slash CMDZOO07_ICON1 Icon20 CMDZOO07_ICON2 CMDZOO07_DESC Follows up Spinning Slash with an additional attack that sends the foe flying.^n;^n;This skill has a slower recovery than Ray Strike if blocked, but leads to a considerable amount of damage, especially in the corner. CMDZOO08 Aerial Spinning Slash CMDZOO08EINP ^mAtk6; + ^mBtnR1; CMDZOO08INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDZOO08_ICON1 Icon23 CMDZOO08_ICON2 CMDZOO08_DESC Performs a leap followed by a multi-hit slash attack that lands in front of the foe even at close range.^n;^n;The ^mBtnY; and ^mBtnB; versions hit on the way up and can be used to finish combos or as anti-airs. CMDZOO09 Thunder CMDZOO09EINP ^mAtk2; + ^mBtnR1; (Chargeable) CMDZOO09INP ^mAtk2;^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) CMDZOO09_ICON1 Icon30 CMDZOO09_ICON2 CMDZOO09_DESC Thrusts her sword into the ground and summons a bolt of lightning.^n;^n;^mBtnX;: Strikes at close range.^n;^mBtnY;: Strikes at long range.^n;^mBtnB;: Summons three bolts of lightning.^n;^n;Lightning strikes can be delayed by holding down the button. CMDZOO10 Thunder (Midair) CMDZOO10EINP ^mBtnR1; (Midair) CMDZOO10INP ^mAtk2;^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDZOO10_ICON1 Icon01 CMDZOO10_ICON2 CMDZOO10_DESC Shoots a bolt of lightning from midair.^n;^n;^mBtnX;: Strikes at close range.^n;^mBtnY;: Strikes at long range.^n;^mBtnB;: Shoots two bolts of lightning.^n;^n;Use this skill to control space and keep grounded and midair foes at bay. CMDZOO11 Gamma Ray CMDZOO11EINP ^mBtnL1; + ^mBtnR1; CMDZOO11INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDZOO11_ICON1 Icon20 CMDZOO11_ICON2 CMDZOO11_DESC [Invincible]^n;Performs an upward rising attack with her sword, followed by a powerful gamma ray beam.^n;^n;The initial strike advances Zooey forward, making it effective for countering foes even from arm's length. CMDZOO12 Armageddon CMDZOO12EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDZOO12INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDZOO12_ICON1 Icon12 CMDZOO12_ICON2 CMDZOO12_DESC [Invincible / Advancing]^n;Becomes Grand Order, a knight descended from far above to reform a world stained in disorder, and performs a powerful advancing attack.^n;^n;Since this skill covers a long range, it can be effective as a counter from a distance. CMDSRZ00 Muscle Fury CMDSRZ00EINP ^mBtnA; (Chargeable) CMDSRZ00INP CMDSRZ00_ICON1 Icon04 CMDSRZ00_ICON2 CMDSRZ00_DESC [Armor]^n;Gains armor against all attacks other than throws and Skybound Arts. ^n;^n;He'll take reduced damage with each hit taken and gain a badge that enhances his specs for Macho Ultimatum. This skill can be extended to absorb more hits by holding the button. CMDSRZ01 Reactive Muscles CMDSRZ01EINP ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Muscle Fury CMDSRZ01INP CMDSRZ01_ICON1 Icon04 CMDSRZ01_ICON2 CMDSRZ01_DESC Follows up Muscle Fury with a head-to-toe flex attack.^n;^n;This skill grants Soriz a badge that enhances his specs for Macho Ultimatum upon successfully connecting and can be used to counter incoming attacks during Muscle Fury. Although it has a short reach, it also has a fast recovery. CMDSRZ02 Impact Knuckles CMDSRZ02EINP ^mBtnR1; CMDSRZ02INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSRZ02_ICON1 Icon12 CMDSRZ02_ICON2 CMDSRZ02_DESC [Advancing]^n;Performs a dashing punch attack.^n;^n;^mBtnY; / ^mBtnB;: Reaches farther.^n;^n;The ^mBtnX; and ^mBtnB; versions have a fast start-up, making them effective for closing in on foes quickly. Additionally, its speed will increase when used during Macho Ultimatum. CMDSRZ03 Roundhouse Fang CMDSRZ03EINP ^mAtk6; + ^mBtnR1; CMDSRZ03INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSRZ03_ICON1 Icon20 CMDSRZ03_ICON2 CMDSRZ03_DESC Performs an upward kick attack.^n;^n;This skill is effective as an anti-air but doesn't have invincibility, so be careful not to use it haphazardly.^n;^n;When used during Macho Ultimatum, this skill covers a larger range. CMDSRZ04 Punch the Stars CMDSRZ04EINP ^mAtk4; + ^mBtnR1; CMDSRZ04INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSRZ04_ICON1 Icon14 CMDSRZ04_ICON2 CMDSRZ04_DESC Performs a multi-hit punching attack.^n;^n;^mBtnX;: Stands in place.^n;^mBtnY; / ^mBtnB;: Advances forward before attacking.^n;^n;The ^mBtnB; has a fast recovery, allowing Soriz to move before his foe if it is blocked. When used during Macho Ultimatum, this skill deals additional hits and can be chained into various follow-up attacks. CMDSRZ05 Tenacious Will CMDSRZ05EINP ^mAtk2; + ^mBtnR1; during Macho Ultimatum's Punch the Stars CMDSRZ05INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Macho Ultimatum's Punch the Stars CMDSRZ05_ICON1 Icon13 CMDSRZ05_ICON2 CMDSRZ05_DESC Follows up Punch the Stars with a spinning back fist attack.^n;^n;This skill inflicts guard crush and has a fast recovery even if blocked. When your foe is cornered, it can be chained into additional attacks upon successfully connecting. CMDSRZ06 Bravado Bullet CMDSRZ06EINP ^mAtk6; + ^mBtnR1; during Macho Ultimatum's Punch the Stars CMDSRZ06INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Macho Ultimatum's Punch the Stars CMDSRZ06_ICON1 Icon12 CMDSRZ06_ICON2 CMDSRZ06_DESC Follows up Punch the Stars with a flying kick attack.^n;^n;Use this skill upon confirming that Punch the Stars has successfully connected to knock the foe down.^n;^n;The ^mBtnB; version of Bravado Bullet can be chained into additional attacks against cornered foes for serious damage. CMDSRZ07 Rock Smash CMDSRZ07EINP ^mAtk2; + ^mBtnR1; CMDSRZ07INP ^mAtk2;^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSRZ07_ICON1 Icon13 CMDSRZ07_ICON2 CMDSRZ07_DESC Strikes the ground to unleash a pillar of fire.^n;^n;^mBtnY;: Has a slow start-up but a fast recovery, so Soriz will be able to move before the foe, even if it's blocked. When used during Macho Ultimatum, this skill gains a larger hit box. CMDSRZ08 Leaping Tiger, Charging Dragon CMDSRZ08EINP ^mBtnL1; + ^mBtnR1; CMDSRZ08INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDSRZ08_ICON1 Icon13 CMDSRZ08_ICON2 CMDSRZ08_DESC [Invincible]^n;Performs a powerful punching attack.^n;^n;This skill doesn't have a long reach, so use it to finish a combo or interrupt a foe's offense. CMDSRZ09 Macho Ultimatum CMDSRZ09EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDSRZ09INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDSRZ09_ICON1 Icon31 CMDSRZ09_ICON2 CMDSRZ09_DESC Unleashes the power of the fundoshi until the end of the round.^n;^n;This skill can be activated without consuming the SBA gauge as long as the conditions to use a Super Skybound Art are met. While in his fundoshi, Soriz's skills and defense will be enhanced, and he will gain access to skills previously unavailable. His defense will be enhanced based on the number of Muscle Fury badges gained. CMDSRZ10 Way of the Fundoshi Fist CMDSRZ10EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; during Macho Ultimatum CMDSRZ10INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; during Macho Ultimatum CMDSRZ10_ICON1 Icon13 CMDSRZ10_ICON2 CMDSRZ10_DESC Performs a powerful four-hit combo attack.^n;^n;This Super Skybound Art doesn't consume any of Soriz's SBA gauge but can only be used once per round while Macho Ultimatum is active. The first strike causes guard crush, rendering any unfortunate soul struck by it vulnerable to the rest of this devastating combo. CMDDJT00 Overdrive Surge CMDDJT00EINP ^mBtnA; (Chargeable) CMDDJT00INP CMDDJT00_ICON1 Icon12 CMDDJT00_ICON2 CMDDJT00_DESC Performs a chargeable jumping attack. Can be charged up to five levels and gains invincibility at level five.^n;^n;Upon successfully connecting, this skill can be followed up with additional attacks depending on the charge level. CMDDJT01 Cancel CMDDJT01EINP ^mBtnX; or ^mBtnY; or ^mBtnB; or ^mBtnR2; during Overdrive Surge CMDDJT01INP CMDDJT01_ICON1 Icon32 CMDDJT01_ICON2 CMDDJT01_DESC Cancels Overdrive Surge. Djeeta's charge level is stored and resumes charging from the same level when using Overdrive Surge again. CMDDJT02 Reginleiv CMDDJT02EINP ^mBtnR1; CMDDJT02INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDDJT02_ICON1 Icon00 CMDDJT02_ICON2 CMDDJT02_DESC [Projectile]^n;^mBtnB;: Fires a three-hit shot.^n;^n;The additional hits will force a longer block stun, making it relatively safe to use at close range. CMDDJT03 Reginleiv: Recidive CMDDJT03EINP ^mBtnR1; (Hold) CMDDJT03INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Hold) CMDDJT03_ICON1 Icon01 CMDDJT03_ICON2 CMDDJT03_DESC [Projectile]^n;Performs a charged version of Reginleiv.^n;^n;^mBtnB;: Deals damage while charging.^n;^n;The projectile won't disappear upon clashing with another projectile up to one time. CMDDJT04 Rising Sword CMDDJT04EINP ^mAtk6; + ^mBtnR1; CMDDJT04INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDDJT04_ICON1 Icon03 CMDDJT04_ICON2 CMDDJT04_DESC Performs a rising slash attack.^n;^n;^mBtnY; / ^mBtnB; are invincible.^n;^mBtnX; / ^mBtnY;: Cannot be blocked by midair foes immediately after start-up.^n;^mBtnB;: Djeeta will attack twice. The first attack cannot be blocked by midair foes. CMDDJT05 Vorpal Blade CMDDJT05EINP ^mAtk2; + ^mBtnR1; / ^mAtk4; + ^mBtnR1; CMDDJT05INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDDJT05_ICON1 Icon10 CMDDJT05_ICON2 Icon11 CMDDJT05_DESC Performs two advancing slash attacks.^n;^n;^mBtnX;: Has a fast start-up.^n;^mBtnY;: Has a slow start-up but a fast recovery.^n;^n;Due to its fast recovery, this skill can be chained into additional follow-up attacks. CMDDJT06 Follow-up CMDDJT06EINP ^mAtk2; + ^mBtnR1; / ^mAtk4; + ^mBtnR1; during Vorpal Blade CMDDJT06INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Vorpal Blade CMDDJT06_ICON1 Icon10 CMDDJT06_ICON2 CMDDJT06_DESC Follows up Vorpal Blade with an additional slash attack.^n;^n;^mBtnB;: Can be performed twice in a row for a total of five hits. CMDDJT07 Eternal Ascendancy CMDDJT07EINP ^mBtnL1; + ^mBtnR1; CMDDJT07INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDDJT07_ICON1 Icon10 CMDDJT07_ICON2 CMDDJT07_DESC [Invincible / Advancing]^n;Performs a powerful combination attack.^n;^n;If connected at close range, Djeeta will perform an enhanced version for increased damage. This Super Skybound Art can only be accessed while low on health, so use it to turn the tables on your foe. CMDDJT08 Follow-up (Technical Input) CMDDJT08EINP CMDDJT08INP ^mBtnX; → ^mBtnX; → ^mBtnY; → ^mBtnY; → ^mBtnB; → ^mBtnB; → ^mBtnX; → ^mBtnY; → ^mBtnB; → ^mAtk214; + ^mBtnA; after a successful hit CMDDJT08_ICON1 Icon14 CMDDJT08_ICON2 CMDDJT08_DESC Follows up Eternal Ascendancy with the strength of all ten Eternals. To perform the full combo, timing is essential—practice makes perfect! CMDDJT09 Skyfall CMDDJT09EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDDJT09INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDDJT09_ICON1 Icon20 CMDDJT09_ICON2 CMDDJT09_DESC [Invincible / Advancing]^n;Performs a powerful rising slash attack.^n;^n;If connected at close range, Lyria will summon Proto Bahamut for increased damage. CMDBLI00 Give Daddy Some Sugar CMDBLI00EINP ^mBtnA; CMDBLI00INP CMDBLI00_ICON1 Icon04 CMDBLI00_ICON2 CMDBLI00_DESC [Parry]^n;Walks forward with open arms and counters any strike attack. Due to its similar animation to Vassago, it can be used to catch foes off guard.^n;^n;This skill can also be used against projectiles to immediately close in on a foe. CMDBLI01 Goetia CMDBLI01EINP ^mBtnR1; CMDBLI01INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDBLI01_ICON1 Icon00 CMDBLI01_ICON2 CMDBLI01_DESC [Projectile]^n;Can be canceled into Everyone's a Little Crooked before hitting.^n;^n;^mBtnX;: Travels forward.^n;^mBtnY;: Travels upward.^n;^mBtnB;: Hits multiple times and can be canceled into Everyone's a Little Crooked even after hitting. CMDBLI02 Everyone's a Little Crooked CMDBLI02EINP ^mBtnR1; during Goetia CMDBLI02INP ^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Goetia CMDBLI02_ICON1 Icon01 CMDBLI02_ICON2 CMDBLI02_DESC Follows up Goetia by transforming the projectile into a scythe and shifting its trajectory.^n;^n;^mBtnX;: Travels forward.^n;^mBtnY;: Travels backward.^n;^mBtnB;: Travels slightly forward and remains stationary, or travels straight down from a ^mBtnY; Goetia. CMDBLI03 Notoria CMDBLI03EINP ^mAtk6; + ^mBtnR1; CMDBLI03INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDBLI03_ICON1 Icon03 CMDBLI03_ICON2 CMDBLI03_DESC Performs a rising attack.^n;^n;The ^mBtnY; version does not have invincibility during start-up but finishes with a diving attack instead. Useful as a feint of the ^mBtnX; version.^n;^n;The ^mBtnB; version is invincible and can be effectively used as an anti-air. CMDBLI04 Asmodeus CMDBLI04EINP ^mAtk4; + ^mBtnR1; CMDBLI04INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDBLI04_ICON1 Icon13 CMDBLI04_ICON2 CMDBLI04_DESC Performs an advancing strike attack.^n;If connected at close range, Belial will grab hold of the foe for additional damage.^n;^n;The ^mBtnB; version can be followed up with additional attacks when used in the corner. CMDBLI05 Vassago CMDBLI05EINP ^mAtk2; + ^mBtnR1; CMDBLI05INP ^mAtk63214;^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDBLI05_ICON1 Icon21 CMDBLI05_ICON2 CMDBLI05_DESC [Command Throw]^n;Advances forward before grabbing a foe.^n;^n;^mBtnY;: Has a longer reach.^n;^mBtnB;: Belial will continue walking until he grabs a foe.^n;^n;Use this skill to mix up your offensive options and catch blocking foes off guard. CMDBLI06 Lemegeton CMDBLI06EINP ^mBtnL1; + ^mBtnR1; CMDBLI06INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDBLI06_ICON1 Icon12 CMDBLI06_ICON2 CMDBLI06_DESC [Invincible]^n;Performs a powerful strike attack that deals more damage upon connecting at close range.^n;^n;Due to its speed and range, this skill can be used as a combo finisher or to interrupt foes from a distance. CMDBLI07 Anagenesis CMDBLI07EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDBLI07INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDBLI07_ICON1 Icon13 CMDBLI07_ICON2 CMDBLI07_DESC [Invincible]^n;Kicks any nearby foes into the air and unleashes Anagenesis upon them.^n;^n;This skill deals major damage upon connecting at close range and can be used as a combo finisher or to interrupt a foe's offense. CMDCAL00 Collapse (Conjure) CMDCAL00EINP ^mBtnA; (Chargeable / Ground / Midair) CMDCAL00INP CMDCAL00_ICON1 Icon31 CMDCAL00_ICON2 CMDCAL00_DESC Wields the power of alchemy to conjure a rock that can be charged up to five levels. The rock has an active hit box when conjured and can negate projectiles. CMDCAL01 Collapse (Fire) CMDCAL01EINP ^mAtk6; + ^mBtnA; or ^mAtk2; + ^mBtnA; (Midair) or ^mAtk6; + ^mBtnA; (Midair) CMDCAL01INP CMDCAL01_ICON1 Icon00 CMDCAL01_ICON2 CMDCAL01_DESC [Projectile]^n;Fires off a rock conjured or charged using Collapse (Conjure). When performed midair, its trajectory can be changed with ^mAtk2; or ^mAtk6;.^n;^n;This skill deals more hits based on how long it was charged using Collapse (Conjure). CMDCAL02 Mehen CMDCAL02EINP ^mBtnR1; (Ground / Midair) CMDCAL02INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Ground / Midair) CMDCAL02_ICON1 Icon30 CMDCAL02_ICON2 CMDCAL02_DESC Places a trap that automatically sets off and attacks nearby foes.^n;^n;^mBtnX;: Places a trap close to Cagliostro.^n;^mBtnY;: Places a trap further away.^n;^mBtnB;: Places both traps.^n;^n;By strategically placing traps on screen, they can be used to keep foes away or keep them cornered. CMDCAL04 Alexandria CMDCAL04EINP ^mAtk4; + ^mBtnR1; CMDCAL04INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDCAL04_ICON1 Icon12 CMDCAL04_ICON2 CMDCAL04_DESC Performs an advancing strike attack. This skill can be used to finish combos or approach unsuspecting foes. Due to its fast recovery, it can be used to safely approach foes from a distance.^n;^n;^mBtnX;: Covers a short range.^n;^mBtnB;: Covers a longer range.^n;^n;The ^mBtnB; version can be followed up with additional attacks when used in the corner. CMDCAL05 Spare Body CMDCAL05EINP ^mAtk2; + ^mBtnR1; (Ground / Midair) CMDCAL05INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Ground / Midair) CMDCAL05_ICON1 Icon24 CMDCAL05_ICON2 CMDCAL05_DESC Transforms into a statue and warps away.^n;^n;^mBtnX;: Warps backwards.^n;^mBtnB;: Hits any nearby foe before warping. Due to its fast recovery, Cagliostro can move before her foe even if it's blocked. Upon successfully connecting, it can be chained into additional attacks. CMDCAL03 Calculated CMDCAL03EINP ^mAtk6; + ^mBtnR1; CMDCAL03INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDCAL03_ICON1 Icon20 CMDCAL03_ICON2 CMDCAL03_DESC Conjures a spear from the ground.^n;^n;^mBtnX;: Conjures a close-range spear.^n;^mBtnY;: Conjures a mid-range spear that draws in foes upon making contact.^n;^mBtnB; Conjures directly beneath the foe as long as they are in range.^n;^n;If performed after Collapse (Conjure), the rock will protect Cagliostro from incoming projectiles. CMDCAL06 Ars Magna CMDCAL06EINP ^mBtnL1; + ^mBtnR1; CMDCAL06INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDCAL06_ICON1 Icon14 CMDCAL06_ICON2 CMDCAL06_DESC [Invincible]^n;Summons Ouroboros to attack. This skill has a long reach and can be effectively used to punish foes or finish combos from a distance. CMDCAL07 Everything's Coming Up Cagliostro CMDCAL07EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDCAL07INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDCAL07_ICON1 Icon00 CMDCAL07_ICON2 CMDCAL07_DESC [Invincible / Projectile]^n;Unleashes a powerful grounded projectile. ^n;^n;If connected at close range, Cagliostro will transfigure them into the epitome of cuteness: a golden statue of Cagliostro. Isn't alchemy amazing?^n;^n;Use its invincibility to check any gaps in your foe's offense at close range. CMDYUE00 Third Dance (Stance) CMDYUE00EINP ^mBtnA; CMDYUE00INP CMDYUE00_ICON1 Icon32 CMDYUE00_ICON2 CMDYUE00_DESC Activates or cancels Third Dance stance.^n;^n;While in Third Dance stance, Yuel cannot block, but will automatically counter any non-projectile high attack with Eye of the Sparrow. CMDYUE01 Third Dance: Quickstep CMDYUE01EINP ^mAtk6; ^mAtk6; or ^mAtk4; ^mAtk4; during Third Dance CMDYUE01INP CMDYUE01_ICON1 Icon24 CMDYUE01_ICON2 CMDYUE01_DESC [Third Dance Stance]^n;Perform quicksteps instead of the standard dash and backward dash, allowing Yuel to quickly move forward or backward at fixed distances.^n;^n;Take advantage of this skill's reach to quickly close in on a defensive foe. CMDYUE02 Third Dance: Attack CMDYUE02EINP ^mBtnX; or ^mAtk2;+^mBtnX; or ^mBtnY; or ^mAtk2;+^mBtnY; during Third Dance CMDYUE02INP CMDYUE02_ICON1 Icon13 CMDYUE02_ICON2 CMDYUE02_DESC [Third Dance Stance]^n;Standard skills and attacks will be replaced with unique attacks.^n;^n;Press ^mBtnA; during an attack to cancel Yuel's Third Dance stance. CMDYUE03 Guren CMDYUE03EINP ^mBtnB; during Third Dance (Chargeable) CMDYUE03INP CMDYUE03_ICON1 Icon12 CMDYUE03_ICON2 CMDYUE03_DESC [Third Dance Stance / Advancing]^n;Performs an advancing strike. This skill's range can be extended by holding the ^mBtnB; button to close in on foes from a distance. ^n;^n;When blocked at maximum range, Yuel may be able to move before the foe. Immediately cancels Yuel's Third Dance stance upon recovery. CMDYUE04 Yugetsu CMDYUE04EINP ^mAtk2;+^mBtnB; during Third Dance CMDYUE04INP CMDYUE04_ICON1 Icon20 CMDYUE04_ICON2 CMDYUE04_DESC [Third Dance Stance]^n;Performs a somersault attack.^n;^n;Although its recovery is slow, it can be followed up with additional attacks upon connecting. Immediately cancels Yuel's Third Dance stance upon recovery. CMDYUE05 Eye of the Sparrow CMDYUE05EINP Automatically triggered during Third Dance CMDYUE05INP CMDYUE05_ICON1 Icon04 CMDYUE05_ICON2 CMDYUE05_DESC [Third Dance Stance / Invincible]^n;Automatically counters any non-projectile high attacks. CMDYUE06 Starlit Sky CMDYUE06EINP ^mBtnR1; CMDYUE06INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDYUE06_ICON1 Icon10 CMDYUE06_ICON2 CMDYUE06_DESC Performs an advancing attack that hits multiple times.^n;^n;Due to its fast recovery, the ^mBtnX; version can be used to quickly close in on a foe. The ^mBtnB; version can be followed up with additional attacks when used in the corner.^n;^n;Press ^mBtnA; during this skill to activate Yuel's Third Dance stance immediately upon its recovery. CMDYUE07 Hien: Homuragaeshi CMDYUE07EINP ^mAtk6; + ^mBtnR1; CMDYUE07INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDYUE07_ICON1 Icon03 CMDYUE07_ICON2 CMDYUE07_DESC Performs a multi-hit rising attack.^n;^n;The ^mBtnY; and ^mBtnB; versions are invincible. In addition to its effective anti-air properties, it can also be used to check gaps in your foe's offense at close range and as a combo finisher.^n;^n;Pressing ^mBtnA; during this skill activates Yuel's Third Dance stance upon recovery. CMDYUE08 Hanaarashi CMDYUE08EINP ^mAtk4; + ^mBtnR1; CMDYUE08INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnB; can be followed up with ^mBtnY;) CMDYUE08_ICON1 Icon11 CMDYUE08_ICON2 CMDYUE08_DESC Performs a quick backstep followed by an advancing attack.^n;^n;The ^mBtnY; version and ^mBtnY; follow-up from the ^mBtnB; version is a sliding attack that must be blocked crouching. Pressing ^mBtnA; during this skill activates Yuel's Third Dance stance immediately upon its recovery. CMDYUE09 Foxflame CMDYUE09EINP ^mAtk2; + ^mBtnR1; CMDYUE09INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDYUE09_ICON1 Icon13 CMDYUE09_ICON2 CMDYUE09_DESC Unleashes a flame attack that surrounds Yuel.^n;^n;Despite its slow start-up, this attack has a quick recovery. The ^mBtnY; and ^mBtnB; versions recover quickly enough for Yuel to move before the foe even if they're blocked. Pressing ^mBtnA; during this skill activates Yuel's Third Dance stance immediately upon its recovery. CMDYUE10 Crimson Dance: Rin'en-aratame CMDYUE10EINP ^mBtnL1; + ^mBtnR1; CMDYUE10INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDYUE10_ICON1 Icon10 CMDYUE10_ICON2 CMDYUE10_DESC [Invincible / Advancing]^n;Performs a powerful advancing attack that hits multiple times. ^n;^n;In addition to being an effective combo finisher, this skill can be used to close in on foes from a distance with its long reach. CMDYUE11 Sapphire Dance: Gentiana CMDYUE11EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDYUE11INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDYUE11_ICON1 Icon20 CMDYUE11_ICON2 CMDYUE11_DESC [Invincible]^n;Dances up a storm of fire that pulls in any nearby foe. If this skill connects at close range, Societte will join Yuel to perform an enhanced version for increased damage. CMDUNO00 Arm the Bastion CMDUNO00EINP ^mBtnA; (Ground / Midair) CMDUNO00INP CMDUNO00_ICON1 Icon04 CMDUNO00_ICON2 CMDUNO00_DESC Goes into a defensive stance that can parry a single hit from the foe.^n;^n;^mAtk6; + ^mBtnA; can be used to advance forward while on the ground. Parrying recovers quicker than blocking, allowing Anre to punish attacks that would normally be safe on block. CMDUNO01 One-Rift Spear CMDUNO01EINP ^mAtk6; + ^mBtnA; or ^mAtk2; + ^mBtnA; while midair CMDUNO01INP CMDUNO01_ICON1 Icon10 CMDUNO01_ICON2 CMDUNO01_DESC [Advancing]^n;Advances midair.^n;^n;^mAtk6; + ^mBtnA;: Advances Anre forward^n;^mAtk2; + ^mBtnA;: Advances Anre toward the ground CMDUNO02 Rakshasa CMDUNO02EINP ^mBtnR1; CMDUNO02INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDUNO02_ICON1 Icon00 CMDUNO02_ICON2 CMDUNO02_DESC Performs a powerful thrust attack with his spear.^n;^n;This skill has a long reach and nullifies projectiles. Although its start-up is slow, its recovery is fast, allowing Anre to keep foes at bay safely from a distance.^n;^n;The ^mBtnB; version recovers quickly, leaving Anre with frame advantage even when blocked. CMDUNO03 Follow-up CMDUNO03EINP ^mBtnR1; upon landing a hit with Rakshasa CMDUNO03INP ^mBtnX; or ^mBtnY; or ^mBtnB; upon landing a hit with Rakshasa CMDUNO03_ICON1 Icon01 CMDUNO03_ICON2 CMDUNO03_DESC A follow-up attack to Rakshasa that deals additional damage and causes knockdown. CMDUNO04 Spiral Spear CMDUNO04EINP ^mAtk6; + ^mBtnR1; CMDUNO04INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDUNO04_ICON1 Icon14 CMDUNO04_ICON2 CMDUNO04_DESC Performs a multi-hit rotating spear attack.^n;^n;The ^mBtnY; version advances forward but whiffs against crouching foes. The spear nullifies projectiles, allowing Anre to close the gap and punish the foe. CMDUNO05 Radiant Ruination CMDUNO05EINP ^mAtk6; + ^mBtnX; during Spiral Spear CMDUNO05INP CMDUNO05_ICON1 Icon00 CMDUNO05_ICON2 CMDUNO05_DESC [Projectile]^n;Unleashes a projectile beam attack that can be used to keep the foe at bay or push them back to stay safe upon a blocked Spiral Spear.^n;^n;The ^mBtnB; version hits multiple times, allowing Anre to continue applying pressure when blocked at close range. CMDUNO06 Astral Piercer CMDUNO06EINP ^mAtk6; + ^mBtnY; during Spiral Spear CMDUNO06INP CMDUNO06_ICON1 Icon13 CMDUNO06_ICON2 CMDUNO06_DESC Follows up Spiral Spear with an advancing attack that can be used to finish a combo or keep the foe at bay. CMDUNO07 Peerless Thrust CMDUNO07EINP ^mAtk6; + ^mBtnB; during Spiral Spear CMDUNO07INP CMDUNO07_ICON1 Icon10 CMDUNO07_ICON2 CMDUNO07_DESC Follows up Spiral Spear with a low-hitting slide attack.^n;^n;The ^mBtnB; version causes a wall bounce when connecting near the corner and can be followed up with additional hits. CMDUNO08 Grand Haste CMDUNO08EINP ^mAtk6; + ^mBtnA; during Spiral Spear CMDUNO08INP CMDUNO08_ICON1 Icon24 CMDUNO08_ICON2 CMDUNO08_DESC [Maneuver]^n;Performs a slide that quickly advances Anre forward a considerable distance.^n;^n;Use this skill against foes to catch unexpecting foes off guard and instantly close in on them to apply pressure. CMDUNO09 Mantra Wheel CMDUNO09EINP ^mAtk4; + ^mBtnR1; / ^mBtnR1; (Midair) CMDUNO09INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Ground / Midair) CMDUNO09_ICON1 Icon10 CMDUNO09_ICON2 CMDUNO09_DESC [Advancing]^n;^mBtnX;: Direct frontal strike^n;^mBtnY; / ^mBtnB;: Leaps forward^n;This skill can also be used while midair, advancing Anre directly toward the ground.^n;^n;The ^mBtnB; version causes wall bounce when near the corner and can be followed up with additional attacks. CMDUNO10 Fleeting Spark CMDUNO10EINP ^mAtk2; + ^mBtnR1; CMDUNO10INP ^mAtk2; (Hold) ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDUNO10_ICON1 Icon13 CMDUNO10_ICON2 CMDUNO10_DESC Goes into a defensive stance before striking.^n;^n;^mBtnX;: Lunges forward to strike the foe.^n;^mBtnY;: Performs a long-reaching attack with his spear.^n;^mBtnB;: Instantly goes into a defensive stance, making it an effective tool to use on wake-up against okizeme pressure. CMDUNO11 Astralance: Everto CMDUNO11EINP ^mBtnL1; + ^mBtnR1; CMDUNO11INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDUNO11_ICON1 Icon00 CMDUNO11_ICON2 CMDUNO11_DESC [Invincible]^n;Swings his spear and unleashes a powerful projectile attack.^n;^n;This skill covers a long range, and can be used to counter foes or finish combos from a distance. CMDUNO12 Seven Spears of Lightning CMDUNO12EINP ^mAtk4; + ^mBtnL1; + ^mBtnR1; CMDUNO12INP ^mAtk214; ^mAtk214; + ^mBtnB; / ^mAtk214; + ^mBtnR1; CMDUNO12_ICON1 Icon01 CMDUNO12_ICON2 CMDUNO12_DESC Manifests seven spears around his body that automatically fire upon the foe when landing a normal attack in this state (using ^mBtnY; or ^mBtnB;).^n;^n;Anre will maintain frame advantage when a spear is blocked, allowing him to continue applying pressure after firing. CMDUNO13 Thousand-Spear Void CMDUNO13EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDUNO13INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDUNO13_ICON1 Icon00 CMDUNO13_ICON2 CMDUNO13_DESC [Invincible / Projectile]^n;Unleashes a powerful beam projectile. If connected at close range, Anre will unleash multiple beams and perform an enhanced version for increased damage. CMDEUS00 Stay Tonight CMDEUS00EINP ^mBtnA; CMDEUS00INP CMDEUS00_ICON1 Icon12 CMDEUS00_ICON2 CMDEUS00_DESC Advances forward and sweeps using his gun.^n;^n;This skill can be chained into a follow-up attack by pressing ^mBtnA; while active. CMDEUS01 Follow-up CMDEUS01EINP ^mBtnA; during Stay Tonight (Chargeable) CMDEUS01INP CMDEUS01_ICON1 Icon13 CMDEUS01_ICON2 CMDEUS01_DESC Fires a shot from his gun.^n;^n;This skill's activation can be delayed by holding down the button. The shot can also be used to detonate a bomb set using ^mBtnB; Rat Race. CMDEUS02 Slow Kill CMDEUS02EINP ^mBtnR1; (^mBtnX; or ^mBtnY; or ^mBtnB; Chargeable) CMDEUS02INP ^mAtk2; (Hold) ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) CMDEUS02_ICON1 Icon02 CMDEUS02_ICON2 CMDEUS02_DESC Fires a projectile that bounces off the ground.^n;^n;When charged, the projectile hits twice and deals additional damage. This skill can also be used to detonate a bomb set using ^mBtnB; Rat Race. CMDEUS03 Flamek Thunder CMDEUS03EINP ^mAtk6; + ^mBtnR1; (^mBtnX; or ^mBtnY; or ^mBtnB; Chargeable) CMDEUS03INP ^mAtk1; (Hold) ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) CMDEUS03_ICON1 Icon00 CMDEUS03_ICON2 CMDEUS03_DESC Fires a shot from his gun.^n;^n;When charged, the shot travels faster, cutting through incoming projectiles and dealing additional damage. It can also be used to detonate a bomb set using ^mBtnB; Rat Race.^n;^n;When using technical inputs, ^mAtk4; or ^mAtk7; can also be used to charge this skill. CMDEUS04 Close Combat CMDEUS04EINP ^mAtk4; + ^mBtnR1; CMDEUS04INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDEUS04_ICON1 Icon10 CMDEUS04_ICON2 CMDEUS04_DESC Performs an advancing maneuver that can be canceled into various follow-up attacks.^n;^n;^mBtnX;: Advances forward.^n;^mBtnY;: Advances forward while attacking.^n;^mBtnB;: Advances forward while attacking (cancelable during both maneuver and attack). CMDEUS05 Stunlight CMDEUS05EINP ^mBtnX; during Close Combat CMDEUS05INP CMDEUS05_ICON1 Icon13 CMDEUS05_ICON2 CMDEUS05_DESC Follows up Close Combat with a blinding flash.^n;^n;This skill has a fast recovery, allowing Eustace to continue applying pressure even when blocked. It can also be used to detonate a bomb set using ^mBtnB; Rat Race. CMDEUS06 Takedown CMDEUS06EINP ^mBtnY; during Close Combat CMDEUS06INP CMDEUS06_ICON1 Icon10 CMDEUS06_ICON2 CMDEUS06_DESC Follows up Close Combat with a sliding attack.^n;^n;This skill has a slow recovery, but can be used to close in on foes from a distance or as a combo finisher. CMDEUS07 Assault Knife CMDEUS07EINP ^mBtnB; during Close Combat CMDEUS07INP CMDEUS07_ICON1 Icon03 CMDEUS07_ICON2 CMDEUS07_DESC Follows up Close Combat with an anti-air attack.^n;^n;In addition to being an effective tool against foes looking to jump in, its invincibility can be used to interrupt a foe's offense. CMDEUS08 Spread Shot CMDEUS08EINP ^mBtnA; during Close Combat CMDEUS08INP CMDEUS08_ICON1 Icon01 CMDEUS08_ICON2 CMDEUS08_DESC Follows up Close Combat with a backward jump and projectile shot toward the ground.^n;^n;Use this skill to jump out of harm's way and defend yourself from any potential counterattacks. It can also be used to detonate a bomb set using ^mBtnB; Rat Race. CMDEUS09 Brake CMDEUS09EINP ^mBtnR2; while moving during Close Combat CMDEUS09INP CMDEUS09_ICON1 Icon32 CMDEUS09_ICON2 CMDEUS09_DESC Follows up Close Combat by coming to a halt.^n;^n;This skill can be used to quickly close in on a foe for a throw/strike mix-up or to adjust your position. CMDEUS10 Rat Race CMDEUS10EINP ^mAtk2; + ^mBtnR1; CMDEUS10INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDEUS10_ICON1 Icon01 CMDEUS10_ICON2 CMDEUS10_DESC [Projectile]^n;Throws a bomb.^n;^n;^mBtnX;: Immediately detonates upon contact.^n;^mBtnY;: Bounces once before detonation.^n;^mBtnB;: Attaches to the foe upon contact and can be detonated with various gunfire skills to deal additional damage. CMDEUS11 Acidrage Howl CMDEUS11EINP ^mBtnL1; + ^mBtnR1; CMDEUS11INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDEUS11_ICON1 Icon10 CMDEUS11_ICON2 CMDEUS11_DESC [Invincible / Advancing]^n;Performs a powerful advancing attack that deals additional hits upon making contact with a foe.^n;^n;This skill covers a long range and can be used to punish projectiles or as a combo finisher from a distance. CMDEUS12 Dead-End Fall CMDEUS12EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDEUS12INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDEUS12_ICON1 Icon02 CMDEUS12_ICON2 CMDEUS12_DESC [Invincible / Projectile]^n;Fires a powerful beam diagonally from his gun.^n;^n;If connected at close range, Eustace will perform an enhanced version for an electrifying finish. This skill won't hit grounded foes from a distance, so use it at close range as a combo finisher or as an anti-air. CMDSIS00 Demon Step CMDSIS00EINP ^mBtnA; CMDSIS00INP CMDSIS00_ICON1 Icon00 CMDSIS00_ICON2 CMDSIS00_DESC [Projectile]^n;Sends out a phantom afterimage of himself. ^n;^n;Unlike other projectiles, an afterimage can be negated by a foe's attacks. Use this skill during gaps in your foe's defense. CMDSIS01 New Perspective CMDSIS01EINP ^mBtnA; (Hold) CMDSIS01INP CMDSIS01_ICON1 Icon01 CMDSIS01_ICON2 CMDSIS01_DESC Rushes alongside an afterimage of himself, warping to its location.^n;^n;This skill can be handy for instantly closing in on a foe, but any damage dealt to the afterimage will also damage Seox. CMDSIS02 Six-Claw Execution CMDSIS02EINP ^mBtnR1; CMDSIS02INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSIS02_ICON1 Icon14 CMDSIS02_ICON2 CMDSIS02_DESC [Advancing]^n;Performs a rushing claw attack.^n;^n;This skill can be chained into various follow-up attacks as long as it makes contact with a foe, so use it from a distance to put your foe in the defensive! CMDSIS03 Archdemon Kick CMDSIS03EINP ^mBtnR1; during Six-Claw Execution CMDSIS03INP ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Six-Claw Execution CMDSIS03_ICON1 Icon20 CMDSIS03_ICON2 CMDSIS03_DESC Follows up Six-Claw Execution with a rising kick that can be chained into various follow-up attacks as long as it makes contact with a foe.^n;^n;The ^mBtnY; version has a slow start-up but can launch foes into the air. CMDSIS04 Wolf's Howl CMDSIS04EINP ^mBtnR1; during Archdemon Kick / ^mAtk4; + ^mBtnR1; during Six-Claw Execution CMDSIS04INP ^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Six-Claw Execution/Archdemon Kick CMDSIS04_ICON1 Icon13 CMDSIS04_ICON2 CMDSIS04_DESC Follows up Six-Claw Execution with a palm strike that sends the foe flying.^n;^n;The ^mBtnY; version has a slow start-up but deals more damage and can cause a wall bounce when landing a counter hit. CMDSIS05 Snake Bite CMDSIS05EINP ^mAtk8; + ^mBtnR1; during Six-Claw Execution/Archdemon Kick CMDSIS05INP ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Six-Claw Execution or Archdemon Kick CMDSIS05_ICON1 Icon10 CMDSIS05_ICON2 CMDSIS05_DESC Follows up Six-Claw Execution with a somersault kick.^n;^n;This attack has a slow start-up but a fast recovery, so Seox will be able to move before the foe and continue applying pressure even if it's blocked. CMDSIS06 Shadow Trace CMDSIS06EINP ^mAtk6; + ^mBtnA; or ^mAtk4; + ^mBtnA; during Six-Claw Execution/Archdemon Kick CMDSIS06INP CMDSIS06_ICON1 Icon24 CMDSIS06_ICON2 CMDSIS06_DESC [Maneuver]^n;Follows up Six-Claw Execution with a directional maneuver.^n;^n;^mAtk6; + ^mBtnA;: Advance forward.^n;^mAtk4; + ^mBtnA;: Withdraw backward. This follow-up can be used to get out of harm's way if Six-Claw Execution is blocked. CMDSIS07 Thunderflash CMDSIS07EINP ^mAtk6; + ^mBtnR1; (Chargeable) CMDSIS07INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) CMDSIS07_ICON1 Icon04 CMDSIS07_ICON2 CMDSIS07_DESC [Parry]^n;Counters any blockable attacks.^n;^n;^mBtnX; (Hold) or ^mBtnB; (Hold): Advances forward instead of countering.^n;^mBtnY; (Hold): Jumps instead of countering.^n;^n;The ^mBtnB; version has parry properties upon start-up and can be used to cover openings in your defense. CMDSIS08 Gate of Demons CMDSIS08EINP ^mAtk4; + ^mBtnR1; / ^mBtnR1; (Midair) CMDSIS08INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDSIS08_ICON1 Icon23 CMDSIS08_ICON2 CMDSIS08_DESC [Midair]^n;Performs a small hop, followed by an additional attack.^n;^n;^mBtnX;: Fires a projectile.^n;^mBtnY;: Performs a diving strike attack.^n;^n;When using the ^mBtnX; and ^mBtnY; versions midair, Seox will perform a strike attack. When using the ^mBtnB; version midair, he'll fire a projectile instead. The ^mBtnY; version can be followed up with an additional attack upon hitting a foe midair. CMDSIS09 Empty Hand CMDSIS09EINP ^mAtk2; + ^mBtnR1; CMDSIS09INP ^mAtk2; (Hold) ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnB; Chargeable) CMDSIS09_ICON1 Icon10 CMDSIS09_ICON2 CMDSIS09_DESC Leaps backward before performing a diving attack. ^n;^n;^mBtnX; or ^mBtnY;: Changes the angle of attack.^n;^mBtnB;: Locks on to a foe.^n;^n;While diving, Seox is invulnerable to projectiles. Hold the ^mBtnB; button to jump off the stage wall instead of diving. CMDSIS10 Void Claws: Terminus CMDSIS10EINP ^mBtnL1; + ^mBtnR1; CMDSIS10INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDSIS10_ICON1 Icon13 CMDSIS10_ICON2 CMDSIS10_DESC [Invincible]^n;Upon connecting at close range, performs a flurry of slashes and launches the foe, followed up with a powerful crushing strike.^n;^n;Take advantage of its advancing properties to counter foes from a distance. CMDSIS11 Six-Ruin's Enlightenment CMDSIS11EINP ^mAtk4; + ^mBtnL1; + ^mBtnR1; CMDSIS11INP ^mAtk214; ^mAtk214; + ^mBtnB; / ^mAtk214; + ^mBtnR1; CMDSIS11_ICON1 Icon31 CMDSIS11_ICON2 CMDSIS11_DESC Conjures afterimages of Seox which follow behind him, echoing his attacks while active.^n;^n;Due to the block stun inflicted by his afterimages, Seox can maintain frame advantage after some attacks even if they are blocked. CMDSIS12 Three Thousand and One Talons CMDSIS12EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDSIS12INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDSIS12_ICON1 Icon12 CMDSIS12_ICON2 CMDSIS12_DESC [Invincible / Advancing]^n;Upon connecting at close range, conjures multiple afterimages to unleash a trifecta of pain upon a foe.^n;^n;In addition to being an effective combo finisher, it can also be used to cut through projectiles from a distance. CMDABL00 Habakkuk CMDABL00EINP ^mBtnA; (Chargeable) CMDABL00INP CMDABL00_ICON1 Icon00 CMDABL00_ICON2 CMDABL00_DESC [Projectile]^n;Fire a projectile beam.^n;^n;Although this skill doesn't hit crouching foes, it can reach the corner of the screen in an instant. Its activation can also be delayed by holding the button to catch foes attempting to preemptively dodge or evade. CMDABL01 Pact CMDABL01EINP ^mBtnA; or ^mAtk8; + ^mBtnA; after certain skills (on hit or block) CMDABL01INP CMDABL01_ICON1 Icon13 CMDABL01_ICON2 CMDABL01_DESC ^mBtnA;: Warps directly in front of the foe and kicks them upward.^n;^mAtk8; + ^mBtnA;: Warps directly in front of the foe and steps on them.^n;^n;This skill deals minor damage to Avatar Belial and can be used as a follow-up attack to (non-ultimate) skills other than ^mBtnY; or ^mBtnB; Blind Devotion and Wings Bestowed CMDABL02 Rejected Truth CMDABL02EINP ^mBtnR1; CMDABL02INP ^mAtk236; + ^mBtnX; or ^mBtnB; CMDABL02_ICON1 Icon00 CMDABL02_ICON2 CMDABL02_DESC [Projectile]^n;Unleashes a ground-breaking projectile attack.^n;^n;^mBtnX;: Travels halfway across the screen.^n;^mBtnB;: Travels fully across the screen. Deals minor damage to Avatar Belial but has a fast cooldown.^n;^n;This skill can be used as a combo finisher or mid-range poke. CMDABL03 Destructive Delusions CMDABL03EINP ^mBtnR1; + ^mBtnY; CMDABL03INP ^mAtk236; + ^mBtnY; CMDABL03_ICON1 Icon00 CMDABL03_ICON2 CMDABL03_DESC [Projectile]^n;Fires multiple projectiles over a large area.^n;^n;Condition your foes with Rejected Truth and use this skill as an anti-air to catch them jumping. CMDABL04 Blind Devotion CMDABL04EINP ^mAtk6; + ^mBtnR1; CMDABL04INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDABL04_ICON1 Icon03 CMDABL04_ICON2 CMDABL04_DESC Performs an upward kick attack.^n;^n;^mBtnY; / ^mBtnB;: Invincible^n;^mBtnB;: Cannot be blocked by midair foes, making it effective as an anti-air. Deals minor damage to Avatar Belial but has a fast cooldown. CMDABL05 Carnal Passion CMDABL05EINP ^mAtk4; + ^mBtnR1; CMDABL05INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDABL05_ICON1 Icon13 CMDABL05_ICON2 CMDABL05_DESC [Advancing]^n;^mBtnX;: Has a fast start-up, but a short reach.^n;^mBtnY;: Goes over low-hitting attacks and reaches farther, but has a slow start-up.^n;^mBtnB;: Deals minor damage to Avatar Belial but has a fast cooldown. CMDABL06 Follow-up CMDABL06EINP ^mAtk4; + ^mBtnR1; during Carnal Passion CMDABL06INP ^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Carnal Passion CMDABL06_ICON1 Icon14 CMDABL06_ICON2 CMDABL06_DESC Performs a follow-up attack to Unbridled Passion.^n;^n;Up to two follow-up attacks can be used, starting with a rising attack followed by a scythe attack. This skill leaves Belial vulnerable if blocked, so try to hit confirm before using it as a combo finisher. CMDABL07 Wings Bestowed CMDABL07EINP ^mAtk2; + ^mBtnR1; CMDABL07INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDABL07_ICON1 Icon23 CMDABL07_ICON2 CMDABL07_DESC Leaps and manifests wings to hover midair temporarily, allowing Belial to perform various follow-up attacks.^n;^n;^mBtnB;: Deals minor damage to Avatar Belial but has a fast cooldown. CMDABL08 Stolas CMDABL08EINP ^mBtnX; during Wings Bestowed CMDABL08INP CMDABL08_ICON1 Icon13 CMDABL08_ICON2 CMDABL08_DESC Descends from his floating state, stomping on any foe beneath him.^n;^n;This skill can be used to attack grounded foes or as a maneuver to quickly land after performing Wings Bestowed. CMDABL09 Beleth CMDABL09EINP ^mBtnY; during Wings Bestowed CMDABL09INP CMDABL09_ICON1 Icon14 CMDABL09_ICON2 CMDABL09_DESC Descends from his floating state with a dive kick attack.^n;^n;This skill hits multiple times, inflicting block stun long enough for Avatar Belial to move before his foe if it's blocked.^n;^n;Use this skill along with Stolas to keep your foes guessing! CMDABL10 Barbatos CMDABL10EINP ^mBtnB; during Wings Bestowed CMDABL10INP CMDABL10_ICON1 Icon21 CMDABL10_ICON2 CMDABL10_DESC Descends from his floating state with a dive leading into a command throw.^n;^n;This skill cannot be blocked by grounded foes and deals a significant amount of damage.^n;^n;Condition your foe to block his other follow-up attacks and use this skill to catch them off guard! CMDABL11 Habakkuk (Midair) CMDABL11EINP ^mBtnA; during Wings Bestowed (Chargeable) CMDABL11INP CMDABL11_ICON1 Icon00 CMDABL11_ICON2 CMDABL11_DESC Fires a projectile, Habakkuk, while midair.^n;^n;Continue holding the button to extend the beam's coverage. Use this skill to catch foes attempting to evade or dodge. CMDABL12 Diafthora CMDABL12EINP ^mBtnL1; + ^mBtnR1; (Ground / Midair) CMDABL12INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; (Ground / Midair) CMDABL12_ICON1 Icon12 CMDABL12_ICON2 CMDABL12_DESC [Advancing]^n;Performs a deadly diving attack, followed by a series of additional hits upon successfully connecting.^n;^n;When performed from the ground, this skill has invincibility during start-up. It can be used either from the ground or midair to interrupt a foe's offense or as a combo finisher. CMDABL13 Wild Sin CMDABL13EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDABL13INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDABL13_ICON1 Icon21 CMDABL13_ICON2 CMDABL13_DESC [Invincible / Command Throw]^n;Performs a deadly command throw. If whiffed, Belial will unleash a full-screen projectile instead.^n;^n;Once activated, this skill cannot be escaped from, so try and use it to catch defensive foes off guard. CMDVIR00 Blade of Light CMDVIR00EINP ^mBtnA; CMDVIR00INP CMDVIR00_ICON1 Icon21 CMDVIR00_ICON2 CMDVIR00_DESC [Command Throw]^n;Advances toward the foe before performing a command throw.^n;^n;Upon successfully grabbing the foe, Vira will transform, giving her access to enhanced skills. CMDVIR01 Graceview CMDVIR01EINP ^mBtnA; after transforming CMDVIR01INP CMDVIR01_ICON1 Icon20 CMDVIR01_ICON2 CMDVIR01_DESC Performs a somersault kick attack before landing on a Bit midair.^n;^n;^mAtk6;+^mBtnA;: Slightly advances forward while attacking.^n;^n;Vira will be able to perform various follow-up attacks and maneuvers while in this midair state. CMDVIR02 Falling Strike CMDVIR02EINP ^mBtnX; or ^mBtnY; or ^mBtnB; or ^mBtnA; during Graceview CMDVIR02INP CMDVIR02_ICON1 Icon10 CMDVIR02_ICON2 CMDVIR02_DESC Performs a plunging strike attack toward the ground. ^n;^n;This skill has a fast recovery, allowing Vira to continue applying pressure against a foe even if blocked. CMDVIR03 Advance CMDVIR03EINP ^mAtk6; during Graceview CMDVIR03INP CMDVIR03_ICON1 Icon24 CMDVIR03_ICON2 CMDVIR03_DESC Advances forward while afloat (can be performed up to three times).^n;^n;Upon advancing, Vira can perform follow-up attacks or additional maneuvers. Use this skill to quickly close in on a foe from a distance to apply pressure. CMDVIR04 Retreat CMDVIR04EINP ^mAtk4; during Graceview CMDVIR04INP CMDVIR04_ICON1 Icon24 CMDVIR04_ICON2 CMDVIR04_DESC Leaps backward while afloat.^n;^n;While leaping, Vira is able to perform standard midair attacks. Use this skill to retreat safely against advancing foes. CMDVIR05 Jump CMDVIR05EINP ^mAtk8; during Graceview CMDVIR05INP CMDVIR05_ICON1 Icon23 CMDVIR05_ICON2 CMDVIR05_DESC Leaps forward while afloat.^n;^n;While leaping, Vira is able to perform standard midair attacks. Use this skill to apply pressure from midair. CMDVIR06 Land CMDVIR06EINP ^mAtk2; during Graceview CMDVIR06INP CMDVIR06_ICON1 Icon23 CMDVIR06_ICON2 CMDVIR06_DESC Cancels her floating state.^n;^n;While falling, Vira is able to perform standard midair attacks. Use this skill to quickly go on the offensive at close range. CMDVIR07 Air Dash CMDVIR07EINP ^mAtk6; ^mAtk6; after transformation (Midair) CMDVIR07INP CMDVIR07_ICON1 Icon24 CMDVIR07_ICON2 CMDVIR07_DESC Performs an advancing leap midair.^n;^n;While leaping, Vira is able to perform standard midair attacks, allowing her to quickly close in on foes from a distance.^n;^n;This skill can also be an effective maneuver when needing to escape from the corner. CMDVIR08 Darkane CMDVIR08EINP ^mBtnR1; CMDVIR08INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnY; or ^mBtnB; versions chargeable after transformation) CMDVIR08_ICON1 Icon14 CMDVIR08_ICON2 CMDVIR08_DESC Quickly performs a chain of attacks.^n;^n;When performing the ^mBtnY; and ^mBtnB; versions, Vira will advance forward and deal an additional strike.^n;^n;After transforming, the ^mBtnY; and ^mBtnB; versions can be charged to cancel the additional strike instead to throw off defending foes. CMDVIR09 Red Beryl Sword CMDVIR09EINP ^mAtk6; + ^mBtnR1; CMDVIR09INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDVIR09_ICON1 Icon03 CMDVIR09_ICON2 CMDVIR09_DESC Performs a rising slash attack similar to Katalina's Emerald Sword.^n;^n;The ^mBtnY; and ^mBtnB; versions are invincible. After transforming, the ^mBtnY; version hits twice to force a longer block stun, and the ^mBtnB; version is followed up by an additional beam attack. CMDVIR10 Scarlet Oath CMDVIR10EINP ^mAtk4; + ^mBtnR1; CMDVIR10INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDVIR10_ICON1 Icon10 CMDVIR10_ICON2 CMDVIR10_DESC Advances forward and performs a piercing attack.^n;^n;^mBtnY;: Performs a jumping attack instead.^n;^mBtnB;: Performs both a piercing and jumping attack.^n;^n;The ^mBtnY; version has a fast recovery, allowing Vira to continue applying pressure against a foe even if blocked. CMDVIR11 Summon Luminiera CMDVIR11EINP ^mAtk2; + ^mBtnR1; CMDVIR11INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDVIR11_ICON1 Icon30 CMDVIR11_ICON2 CMDVIR11_DESC Summons Luminiera into battle to attack the foe.^n;^n;Distance traveled is based on the button used.^n;^n;Use ^mBtnB; to lock onto the foe's position. After transforming, Bits will unleash a follow-up attack to keep the foe locked in place longer. CMDVIR12 Luminiera Merge CMDVIR12EINP ^mBtnL1; + ^mBtnR1; CMDVIR12INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDVIR12_ICON1 Icon31 CMDVIR12_ICON2 CMDVIR12_DESC [Invincible]^n;Merges with Luminiera, allowing her to perform enhanced versions of her skills.^n;^n;Due to its invincibility properties, this skill can be used to interrupt gapes in a foe's offense or as a combo finisher. CMDVIR13 Punishment Ray CMDVIR13EINP ^mBtnL1; + ^mBtnR1; after transforming CMDVIR13INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; after transforming CMDVIR13_ICON1 Icon00 CMDVIR13_ICON2 CMDVIR13_DESC Unleashes a massive projectile beam attack while in her transformed state.^n;^n;This skill can be used as a combo finisher or to punish a foe's openings from a distance. CMDVIR14 Affection Abyss CMDVIR14EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDVIR14INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDVIR14_ICON1 Icon14 CMDVIR14_ICON2 CMDVIR14_DESC [Invincible]^n;Performs a powerful series of slashes.^n;^n;If connected at close range, Vira will perform an enhanced version, penetrating the foe midair with her blade. CMDVIR15 Iliad Vision CMDVIR15EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; after transforming CMDVIR15INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; after transforming CMDVIR15_ICON1 Icon14 CMDVIR15_ICON2 CMDVIR15_DESC [Invincible]^n;Performs a powerful series of slashes.^n;^n;If connected at close range, Vira will perform an enhanced version with Bits to deal massive damage. Player1_Text Player 1 Player2_Text Player 2 CharaExplain_Title Character Explanation BaseCombo_Title Basic Combos CMDLST_AbilityINP Show Simple Inputs CMDLST_TechnicalINP Show Technical Inputs CMDLST_Technicaltraining Technical Input Practice CMDLST_PropertyOpen Display Attack Properties CMDLST_PropertyTitle Attack Properties CharaExplain_Recommendation Check Quick Strategy Guide RecommendationMove_Short Up Close RecommendationMove_Middle Mid-range RecommendationMove_Long At a Distance BaseCombo_Damage Damage Rating BaseCombo_Proficiency Completed BaseCombo_ComboTraining Combo Practice BaseCombo_ComboTraining_Start Begin Combo Practice ConceptTitle_grn Character Type Concept_grn Gran is an all-rounder equipped with easy-to-use techniques such as projectiles, anti-airs, and rush-down skills. He shines most at close range as his sword can only reach so far—his unique attack, Power Range, can be used to catch foes off guard from afar and can be charged for even more damage. ConceptTitle_ctl Character Breakdown Concept_ctl Katalina excels at mid-range combat thanks to the long reach of her normal attacks. Her balanced arsenal of skills allows her to easily take on any foe, keeping them at bay if needed while also being able to convert successful hits into powerful combos. ConceptTitle_cha Character Breakdown Concept_cha Charlotta rushes her foes down with speed and power. Although her attacks don't cover much range, she makes up for it in mobility. Use Shining Onslaught to quickly close in on foes and overwhelm them with pressure. ConceptTitle_lan Character Breakdown Concept_lan Lancelot is an incredibly mobile character with many tools to rush down and mix up foes. With his versatile movement options, he can quickly go on the offensive in any situation to keep foes guessing and overwhelm them with speed and pressure. ConceptTitle_fas Character Breakdown Concept_fas Ladiva is a powerful grappler who excels at close-range combat. Although she lacks the tools to effectively fight from a distance, her command throws and mix-ups at close range can lead to massive damage. ConceptTitle_met Character Breakdown Concept_met Metera is a zoner with a wide array of projectile options to keep foes at bay. In addition to her zoning tools, she can use Zephyr to close in on a foe and dish out some serious damage when up close and personal as well. ConceptTitle_low Character Breakdown Concept_low Lowain is a unique character with plenty of gimmicks that can be used to catch foes off guard. With the help of his trusty bros and strong mix-up tools, he has an answer for every situation—all it takes is a bit of creativity. ConceptTitle_fer Character Breakdown Concept_fer Ferry excels at long-range combat thanks to the long reach of her whip. By using her long-range normal attacks and anticipating your foe's movement, you can keep them out and shut down their offense. If a foe manages to get too close for comfort, skills like Trombe and Beppo, Sic 'Em! can be used to push them away. ConceptTitle_per Character Breakdown Concept_per Percival is a powerful character who makes up for his slower mobility with overwhelming strength. By using Träumerei, you can enhance the properties of his skills to deal even more damage. His command throw, X-Seele, can lead to follow-up attacks for serious damage. ConceptTitle_zet Character Breakdown Concept_zet Zeta excels at mid-range combat where she can keep foes at bay with the long reach of her spear. With the versatile mobility options provided by Spear of Arvess and its follow-ups, she can quickly go on the offensive from anywhere on the screen. ConceptTitle_vas Character Breakdown Concept_vas Vaseraga boasts impressive damage and extensive reach with his massive body and scythe. Although he has slow movement speed, he can use Soul Forge to gain multi-hit armor and power through some attacks uninterrupted. ConceptTitle_blz Character Breakdown Concept_blz Beelzebub takes advantage of long-reaching normal attacks and skills to safely intercept and pressure foes from a distance. He can also control spacing and pull in foes using Karma in order to get up close and personal. ConceptTitle_nrm Character Breakdown Concept_nrm Narmaya is a flexible character who can access two different sets of normal attacks and skills by switching between her Dawnfly and Freeflutter stances. Her play style can take some time to get used to, but it's well worth the effort to access her wide range of offensive options. ConceptTitle_srz Character Breakdown Concept_srz Soriz is a powerful pugilist who can overpower foes into submission with oppressive pressure at close range. The more attacks he withstands using Muscle Fury, the stronger his defense will be bolstered upon activating Muscle Ultimatum. ConceptTitle_djt Character Breakdown Concept_djt Djeeta is an all-rounder with techniques similar to Gran's. Her Reginleiv projectile can be charged, allowing her to pressure foes from a distance at her own pace. Although her damage is less explosive than Gran's, she has him beat when it comes to reach and excels at mid-range combat. ConceptTitle_zoo Character Breakdown Concept_zoo Zooey calls upon her dragon ally Lyrn in battle using Summon Dragon, working in conjunction with him to mix up foes and extend her pressure. Make sure to keep an eye on her dragon gauge as using skills with Lyrn will deplete it. Thunder can also be used to summon bolts of lightning to keep foes at bay. ConceptTitle_bli Character Breakdown Concept_bli Belial is a cunning trickster who appears to have a standard set of skills at first, but can change the trajectory of his projectiles and the timing of his attacks to control the pace of battle. Outwit your foes with ambiguous counterattacks and set-ups to keep them on their toes. ConceptTitle_cal Character Breakdown Concept_cal Cagliostro can control the pace of battle using Mehen to place various traps on screen, limiting her foe's movement options and punishing them with damaging combos when ensnared. Use Calculated to conjure a spear from the ground and catch foes off guard from a distance. ConceptTitle_yue Character Breakdown Concept_yue Yuel is a dynamic character who can take advantage of her unique Third Dance stance to rush down foes with fiery pressure. While in this dance, she automatically counters all high-hitting attacks with Eye of the Sparrow, limiting your foe's offensive options. ConceptTitle_uno Character Breakdown Concept_uno Anre is a defensive specialist who can use his spear's reach to keep foes at bay. Use Rakshasa to nullify projectiles and control space from a distance or Spiral Spear and its various follow-ups to lay on the pressure when fighting at close range. ConceptTitle_eus Character Breakdown Concept_eus Eustace is a zoner who can pressure foes using various projectiles and deadly weapons to lock down foes from afar. Use Close Combat and its various follow-up skills to keep the pressure on your foes from up close or punish their openings. ConceptTitle_sis Character Breakdown Concept_sis Seox is a speed specialist who can quickly overwhelm foes with superior mobility and offensive options. Although his reach is short, he can close in on foes quickly due to the agility of his movement and attacks. Use Six-Claw Execution and its follow-ups to overwhelm your foes with a wide array of mix-ups. ConceptTitle_vir Character Breakdown Concept_vir Vira can transform using Luminiera to enhance the properties of her attacks and movements. Although she lacks projectile options, her wide array of powerful far-reaching attacks excel at mid-range combat and become even more oppressive upon transforming—the sooner, the better. ConceptTitle_anl Character Breakdown Concept_anl Anila can use the reach of her spear and call upon her woolly friends to fight effectively from any distance. Take advantage of the unique properties of her diverse skill set to overwhelm your foes. ConceptTitle_gef Character Breakdown Concept_gef Siegfried is a powerful character who can use Manigance to strengthen his attack power at the cost of his HP. With enough stacks of Manigance, you could potentially turn the tables on your foe in an instant with a single attack. ConceptTitle_nie Character Breakdown Concept_nie Nier is a unique character who fights using the primal beast Death, whose attacks can be canceled into other attacks and chained into combos. Use Death to cover Nier's weaknesses and have them work in tandem to control the pace of battle to overwhelm your foes. ConceptTitle_gri Character Breakdown Concept_gri Grimnir is a mobile character who can utilize the wind to freely dance around foes and change the trajectory of his projectiles. His unique set of skills requires some mastery to fully control, but can be extremely effective in the right hands. CML_Label_Attack Quick Start-Up CML_Label_Defend Offense Checker CML_Label_Check Long-Reaching Poke CML_Label_Air Anti-Air CML_Label_Break Defense Breaker CML_Label_Harden Quick Recovery CMDL_Combo_Normal Basic Combos CMDL_Combo_AntiAir Anti-air Combos CMDL_Combo_Application Practical Combos CMDL_Combo_SetPlay Setplay CMDL_Combo_Ougi SBA Gauge Combos CMDL_Combo_Technical Anti-air Combos CMDL_Combo_Tactics Practical Combos CMDL_Combo_Counterplan Setplay CMDL_Combo_MiniGame SBA Gauge Combos CMDL_ComboRecipe_grn00 Basic Skill Combo CMDL_ComboRecipe_grn01 Follow-up for Blocked Sequence of Attacks CMDL_ComboRecipe_grn02 Basic Combo Starting From a Low Hit CMDL_ComboRecipe_grn03 Anti-air the Foe’s Jump-in! CMDL_ComboRecipe_grn04 Anti-air Counter Hit Combo CMDL_ComboRecipe_grn05 Reginleiv + Close-Range Combo CMDL_ComboRecipe_grn06 Corner High Firepower Combo CMDL_ComboRecipe_grn07 High-Damage SSBA Combo CMDL_ComboRecipe_grn08 CMDL_ComboRecipe_grn09 CMDL_ComboRecipe_vir00 Post-transformation Combo CMDL_ComboRecipe_vir01 Post-transformation Combo 1 CMDL_ComboRecipe_vir02 Post-transformation Combo 2 ComboRecipe_Dummy 【調整中となります】 ComboRecipe_CMN00 Close-range ^mBtnX; ComboRecipe_CMN01 Close-range ^mBtnY; ComboRecipe_CMN02 Close-range ^mBtnB; ComboRecipe_CMN03 Long-range ^mBtnX; ComboRecipe_CMN04 Long-range ^mBtnY; ComboRecipe_CMN05 Long-range ^mBtnB; ComboRecipe_CMN06 Crouching ^mBtnX; ComboRecipe_CMN07 Crouching ^mBtnY; ComboRecipe_CMN08 Crouching ^mBtnB; ComboRecipe_CMN09 Crouching ^mBtnA; ComboRecipe_CMN10 Triple Attack (^mBtnX;^mBtnX;^mBtnX; at close range) ComboRecipe_CMN11 Throw ComboRecipe_CMN12 Backward Throw ComboRecipe_CMN13 Crouching ^mBtnB; (Counter Hit) ComboRecipe_CMN14 Dash^mBtnX; ComboRecipe_CMN15 Dash ^mBtnY; ComboRecipe_CMN16 Dash ^mBtnB; ComboRecipe_CMN17 ComboRecipe_CMN18 ComboRecipe_CMN19 ComboRecipe_CMN20 ComboRecipe_CMN21 ComboRecipe_CMN22 ComboRecipe_CMN23 ComboRecipe_CMN24 ComboRecipe_CMN25 ComboRecipe_CMN26 ComboRecipe_CMN27 ComboRecipe_CMN28 ComboRecipe_CMN29 ComboRecipe_CMN30 ComboRecipe_GRN00 ^mAtkL; Reginleiv ComboRecipe_GRN01 ^mAtkM; Reginleiv ComboRecipe_GRN02 Reginleiv + ComboRecipe_GRN03 Reginleiv ++ ComboRecipe_GRN04 ^mAtkL; Rising Sword ComboRecipe_GRN05 ^mAtkM; Rising Sword ComboRecipe_GRN06 Rising Sword + ComboRecipe_GRN07 Rising Sword ++ ComboRecipe_GRN08 ^mAtkL; Overdrive Surge ComboRecipe_GRN09 ^mAtkM; Overdrive Surge (Whiff) ComboRecipe_GRN10 ^mAtkM; Overdrive Surge ComboRecipe_GRN11 Overdrive Surge + ComboRecipe_GRN12 Overdrive Surge ++ ComboRecipe_GRN13 Follow-up ComboRecipe_GRN14 Tempest Blade ComboRecipe_GRN15 Catastrophe ComboRecipe_GRN16 Power Raise (Lv.1) ComboRecipe_GRN17 Power Raise (Lv.2) ComboRecipe_GRN18 Power Raise (Lv.3) ComboRecipe_GRN19 Power Raise (Lv.4) ComboRecipe_GRN20 Power Raise (Lv.5) ComboRecipe_GRN21 ComboRecipe_GRN22 ComboRecipe_GRN23 ComboRecipe_GRN24 ComboRecipe_GRN25 ComboRecipe_GRN26 ComboRecipe_GRN27 ComboRecipe_GRN28 ComboRecipe_GRN29 ComboRecipe_GRN30 CMDANL00 Ramification CMDANL00EINP ^mBtnA; CMDANL00INP CMDANL00_DESC Advances forward while twirling her spear.^n;^n;Triple attacks can be used to hit confirm before chaining into this skill. CMDANL01 Follow-up CMDANL01EINP ^mBtnA; during Ramification CMDANL01INP CMDANL01_DESC Performs a follow-up kick attack.^n;^n;Upon confirming a successful hit with Ramification, use this skill to squeeze out some extra damage. CMDANL02 Fluff 'Em, Stuff 'Em! CMDANL02EINP ^mBtnR1; CMDANL02INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDANL02_DESC [Projectile]^n;Calls upon a fluffy sheep ally that cannot be avoided with cross overs to charge the foe.^n;^n;The ^mBtnB; version hits three times, making it difficult to counter even if blocked at close range. CMDANL03 All is Vanity CMDANL03EINP ^mAtk6; + ^mBtnR1; CMDANL03INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDANL03_DESC Thrusts her spear skyward.^n;^n;The ^mBtnX; version has a fast start-up, making it an effective combo finisher. The ^mBtnY; and ^mBtnB; versions gain invincibility properties and can be used to interrupt a foe's offense or as anti-airs. CMDANL04 Flock to the Future CMDANL04EINP ^mAtk4; + ^mBtnR1; CMDANL04INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDANL04_DESC [Advancing]^n;Charges the foe while riding a fluffy sheep ally.^n;^n;This skill has a fast recovery, making it difficult to counter even if blocked. ^n;^n;Use the ^mBtnX; version to quickly close in on a foe, and the ^mBtnY; and ^mBtnB; versions to close in from afar. CMDANL05 And Beyond! CMDANL05EINP ^mAtk4; + ^mBtnR1; during Flock to the Future CMDANL05INP ^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; or ^mBtnA; during Flock to the Future CMDANL05_DESC Performs a follow-up to Flock to the Future, releasing the sheep to charge at the foe as a projectile.^n;^n;Use this skill alongside Flock to the Future to limit your foe's movement and keep them guessing. CMDANL06 Over the Fence CMDANL06EINP ^mAtk2; + ^mBtnR1; CMDANL06INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDANL06_DESC [Maneuver]^n;Performs a lofty leap.^n;^n;The ^mBtnY; and ^mBtnB; versions travel far enough to cross up foes when performed at close range. ^n;^n;Anila can freely attack on the way down, so use it to keep your foe guessing while laying on pressure. CMDANL07 Gilded Heaven Strike CMDANL07EINP ^mBtnL1; + ^mBtnR1; CMDANL07INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDANL07_DESC [Invincible]^n;Performs a powerful blow that can be used to finish a combo or interrupt a foe's offense.^n;^n;If connected at close range, Anila will unleash a powerful geyser of sheep for increased damage. CMDANL08 Fury of the Ram CMDANL08EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDANL08INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDANL08_DESC [Invincible / Advancing]^n;Charges at a foe, summoning a flock of sheep to lay on the damage upon successfully connecting.^n;^n;In addition to being used as a powerful combo finisher, this skill can also be used to interrupt gaps in a foe's offense or to cut through projectiles. CMDANL09 Fury of the Ram CMDANL09EINP ^mBtnR1; + ^mBtnA; CMDANL09INP ^mAtk236; + ^mBtnA; CMDANL09_DESC Performs an enhanced version of Fluff 'Em, Stuff 'Em!: Summons three sheep to attack in sequence. CMDGEF00 Manigance CMDGEF00EINP ^mBtnA; CMDGEF00INP CMDGEF00_DESC Sacrifices a portion of HP to temporarily increase attack power.^n;^n;This skill can be stacked up to three times to further amplify its effect. CMDGEF01 Verdrängen CMDGEF01EINP ^mAtk4; + ^mBtnR1; CMDGEF01INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnY; and ^mBtnB; Chargeable) CMDGEF01_DESC Performs a great advancing slash attack.^n;^n;The ^mBtnB; and ^mBtnY; versions can be charged to increase their damage.^n;^n;Take advantage of its long reach to shut down foes from a distance. CMDGEF02 Messager CMDGEF02EINP ^mAtk6; + ^mBtnR1; CMDGEF02INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDGEF02_DESC Performs a rising slash attack.^n;^n;The ^mBtnB; and ^mBtnY; versions have invincibility properties and can be used to interrupt gaps in a foe's offense or as anti-airs. CMDGEF03 Orkan CMDGEF03EINP ^mAtk2; + ^mBtnR1; CMDGEF03INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDGEF03_DESC Performs two consecutive slashes before going into a post-attack stance.^n;^n;The ^mBtnX; and ^mBtnB; versions have fast start-ups and can be used to finish a combo. While in his post-Orkan stance, Siegfried can perform various follow-up attacks. Press ^mAtk4; to cancel the stance. CMDGEF04 Héritier CMDGEF04EINP ^mBtnX; during post-Orkan stance CMDGEF04INP CMDGEF04_DESC Follows up Orkan with an additional upward slash. ^n;^n;Use this follow-up to convert a successful Orkan attack into even more damage. CMDGEF05 L'Ombre d'Hier CMDGEF05EINP ^mBtnY; during post-Orkan stance CMDGEF05INP CMDGEF05_DESC Follows up Orkan with a parry stance.^n;^n;Use this follow-up upon a blocked Orkan to bait and punish a foe's counter-attack. CMDGEF06 Uwe CMDGEF06EINP ^mBtnB; during post-Orkan stance CMDGEF06INP CMDGEF06_DESC Follows up Orkan with a series of heavy slash attacks.^n;^n;This follow-up can only be chained into from the ^mBtnY; and ^mBtnB; versions of Orkan but deals more damage than Héritier. CMDGEF07 Delivrance CMDGEF07EINP ^mBtnA; during post-Orkan stance CMDGEF07INP CMDGEF07_DESC Follows up Orkan with a command throw.^n;^n;Use this follow-up upon a blocked Orkan along with L'Ombre d'Hier to keep the foe guessing. CMDGEF08 Nelah Nav CMDGEF08EINP ^mBtnR1; CMDGEF08INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDGEF08_DESC [Projectile]^n;Fires a grounded projectile that cannot be avoided with cross overs.^n;^n;The ^mBtnY; version travels slowly, making it an effective cover to safely close in on a foe. The ^mBtnB; version hits three times, making it difficult to counter even if blocked up close. CMDGEF09 Schwarze Fänge CMDGEF09EINP ^mBtnL1; + ^mBtnR1; CMDGEF09INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDGEF09_DESC [Invincible]^n;Somersaults into the air before performing a diving kick.^n;^n;Upon a successful hit, Siegfried will unleash a series of slash attacks. CMDGEF10 Blood of the Dragon CMDGEF10EINP ^mAtk4; + ^mBtnL1; + ^mBtnR1; CMDGEF10INP ^mAtk214; ^mAtk214; + ^mBtnB; / ^mAtk214; + ^mBtnR1; CMDGEF10_DESC Sacrifices half of his remaining health to greatly enhance the power and reach of his skills.^n;^n;Siegfried also gains a drain effect for some of his attacks that lasts until the end of the round. CMDGEF11 Rasendes Schwarzblut CMDGEF11EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDGEF11INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDGEF11_DESC [Invincible]^n;Strikes forward with a deadly lunge attack.^n;^n;If connected at close range, Siegfried will perform an enhanced version for increased damage. This skill can also be used from a distance to close in on foes. CMDGEF12 Nelah Nav CMDGEF12EINP ^mBtnR1; + ^mBtnA; CMDGEF12INP ^mAtk236; + ^mBtnA; CMDGEF12_DESC Performs an enhanced version of Nelah Nav: Take advantage of the slowdown and massive hit box to cover gaps in your offense or use this skill as a counter-attack. CMDGEF13 Messager CMDGEF13EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDGEF13INP ^mAtk623; + ^mBtnA; CMDGEF13_DESC Performs an enhanced version of Messager: Launches the foe airborne and unleashes a powerful slash to blow them away.^n;^n;Take advantage of its invincibility to use this skill to interrupt gaps in the foe's offense or as an anti-air. CMDGEF14 Verdrängen CMDGEF14EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDGEF14INP ^mAtk214; + ^mBtnA; CMDGEF14_DESC Performs an enhanced version of Verdrängen: This skill is unblockable and gains guard properties shortly after activation.^n;^n;Use this skill's reach to safely close in on foes from a distance. CMDNIE00 Love's Redemption CMDNIE00EINP ^mBtnA; (Chargeable) CMDNIE00INP CMDNIE00_DESC Unleashes an explosive burst using Death's card.^n;This skill deals more damage when charged and can be used to recall Death if she has already been summoned. CMDNIE01 Pain CMDNIE01EINP ^mBtnA; or ^mAtk6; + ^mBtnA; or ^mAtk4; + ^mBtnA; (Midair) CMDNIE01INP CMDNIE01_DESC Calls Death to strike from above with a falling attack.^n;Her travel distance can be adjusted by holding ^mAtk6; or ^mAtk4;. Since this skill pushes Nier back, stagger the timing to catch foes off guard or create some space. CMDNIE02 Fatal Waltz CMDNIE02EINP ^mBtnR1; CMDNIE02INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDNIE02_DESC Summons Death to Nier's side to unleash a flurry of slashes.^n;The ^mBtnX; and ^mBtnB; versions have fast start-ups and can be used to finish a combo. The ^mBtnY; version has a slow start-up but has keeps foes in hit or block stun for longer. While Death is active, up to three more skills can be buffered to perform multiple attacks in sequence (costs 1 Love's Redemption for each skill buffered). CMDNIE03 Misfortune CMDNIE03EINP ^mAtk6; + ^mBtnR1; CMDNIE03INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDNIE03_DESC Death performs an upward slash attack.^n;Although not technically invincible, the ^mBtnB; version nullifies incoming attacks.^n;^n;Unlike her other skills, Misfortune cannot start a sequence of buffered skills. Other skills can still include Misfortune in a sequence of buffered skills (costs 1 Love's Redemption for each skill buffered). CMDNIE04 Ominous Turn CMDNIE04EINP ^mAtk4; + ^mBtnR1; CMDNIE04INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDNIE04_DESC Death advances forward while slashing.^n;When used at close range, Death will cross up foes to trap them in between herself and Nier. While Death is active, up to three more skills can be buffered to perform multiple attacks in sequence (costs 1 Love's Redemption for each skill buffered). CMDNIE05 Death, Reversed CMDNIE05EINP ^mAtk2; + ^mBtnR1; CMDNIE05INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDNIE05_DESC Death performs a slash attack that can be used to pulls in foes.^n;^mBtnX; / ^mBtnB;: Has a fast start-up.^n;^mBtnY;: Has a slow start-up.^n;While Death is active, up to three more skills can be buffered to perform multiple attacks in sequence (costs 1 Love's Redemption for each skill buffered). CMDNIE06 Klagen Totentanz CMDNIE06EINP ^mBtnL1; + ^mBtnR1; CMDNIE06INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDNIE06_DESC Conjures a column of pain from the earth below.^n;This skill can be used as a combo finisher or an anti-air attack with its vertical coverage and deals more damage based on how low Nier's Love's Redemption stock is. CMDNIE07 World of Death and Love CMDNIE07EINP ^mAtk4; + ^mBtnL1; + ^mBtnR1; CMDNIE07INP ^mAtk214; ^mAtk214; + ^mBtnB; / ^mAtk214; + ^mBtnR1; CMDNIE07_DESC Temporarily enables Nier to use Death's skills without consuming any Love's Redemptions.^n;After the effect wears off, Nier's remaining Love's Redemptions will be reduced to zero. Use this skill to turn the tables on the foe when running low on Love's Redemptions. CMDNIE08 Drowned in an Exquisite and Eternal Adieu CMDNIE08EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDNIE08INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDNIE08_DESC [Parry]^n;Transports the foe into a world of death and love.^n;^n;This skill can also be chained into during a combo without parrying a foe's attack, and deals more damage based on how low Nier's Love's Redemption stock is. CMDNIE09 Fatal Waltz CMDNIE09EINP ^mBtnR1; + ^mBtnA; CMDNIE09INP ^mAtk236; + ^mBtnA; CMDNIE09_DESC Performs an enhanced version of Fatal Waltz: Deals additional damage and hits. CMDNIE10 Misfortune CMDNIE10EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDNIE10INP ^mAtk623; + ^mBtnA; CMDNIE10_DESC Performs an enhanced version of Misfortune: Although not technically invincible, this skill counters and nullifies incoming attacks, dealing additional hits by trapping the foe in chains upon a successful hit. CMDNIE11 Ominous Turn CMDNIE11EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDNIE11INP ^mAtk214; + ^mBtnA; CMDNIE11_DESC Performs an enhanced version of Ominous Turn: Increases Death's speed and range, making it effective at catching foes off guard from a distance. Death strikes three times, giving Nier time to push the advantage even if blocked. CMDNIE12 Death, Reversed CMDNIE12EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDNIE12INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDNIE12_DESC Performs an enhanced version of Death, Reversed: Deals multiple hits and has a fast recovery, allowing Nier to continue applying pressure even if blocked. CMDNIE13 Love's Redemption Icon CMDNIE13EINP CMDNIE13INP CMDNIE13_DESC Nier's Love's Redemption stock, represented by the icon beneath her health bar, are depleted whenever performing consecutive ^mBtnB; skills or Ultimate Skills with Death.^n;^n;Death will become temporarily unusable when out of Love's Redemptions, but Nier's Skybound Art and Super Skybound Art will deal more damage based on how low her remaining stock is. CMDNIE14 Buffered Skills (Death) CMDNIE14EINP Perform a skill while another skill is active CMDNIE14INP CMDNIE14_DESC When performing skills with Death, additional skills can be buffered ahead of time to play out in sequence. While Death is active, Nier can also freely move and attack the foe.^n;^n;Buffering Death's skills in sequence will deplete from Nier's Love's Redemption stock, so be careful not to spend them haphazardly. CMDGRI00 Galewing CMDGRI00EINP ^mBtnA; CMDGRI00INP CMDGRI00_DESC [Maneuver]^n;Leaps forward, during which actions can be performed.^n;^n;When performed while Wind Crests are active, he will jump toward the first crest placed.^n;^n;This skill can be chained into a Gale Dash when touching a Wind Crest. CMDGRI01 Dancing Storm CMDGRI01EINP ^mBtnR1; CMDGRI01INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDGRI01_DESC [Projectile]^n;Fires a twister that travels a short distance. ^n;The ^mBtnX; version has a fast start-up and can be easily chained into.^n;The ^mBtnY; version has a slow start-up but persists for longer, making it effective for keeping foes at bay.^n;The ^mBtnB; version hits 3 times and has a fast recovery when blocked. CMDGRI02 Wind Shift CMDGRI02EINP ^mBtnN; + ^mBtnR1; during Dancing Storm CMDGRI02INP ^mBtnN; + ^mBtnX; or ^mBtnY; or ^mBtnB; or ^mBtnA; during Dancing Storm CMDGRI02_DESC Shifts the trajectory of Dancing Storm.^n;^n;^mAtk8;: Pushes twister midair.^n;^mAtk6;: Pushes the twister forward.^n;^mAtk4;: Suspends the twister in place.^n;^n;Follow up a ^mBtnB; Dancing Storm with the ^mAtk8; version to suspend it midair and limit your foe's midair options. CMDGRI03 Winds of Temptation CMDGRI03EINP ^mAtk6; + ^mBtnR1; CMDGRI03INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDGRI03_DESC Thrusts forward as a cyclone, dealing multiple hits.^n;^n;The ^mBtnX; version thrusts Grimnir forward, while the ^mBtnY; and ^mBtnB; versions thrust him upward. When performing the ^mBtnB; version, Grimnir recovers midair, and can perform additional actions on the way down.^n;^n;This skill can be chained into a Gale Dash when touching a Wind Crest. CMDGRI04 Deathrite Tempest CMDGRI04EINP ^mAtk4; + ^mBtnR1; CMDGRI04INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDGRI04_DESC [Advancing]^n;Charges the foe with a twister strike attack.^n;^n;The ^mBtnX; version has a fast recovery, making it difficult to counter even if blocked. The ^mBtnY; and ^mBtnB; versions will leave Grimnir vulnerable if blocked at close range, but are hard to counter when blocked from a distance. CMDGRI05 Voidlight Erasure CMDGRI05EINP ^mBtnR1; (Midair) CMDGRI05INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDGRI05_DESC Performs a midair attack, dealing multiple hits.^n;^n;^mBtnX;: Follows Grimnir's jump arc.^n;^mBtnY;: Advances forward. ^n;^mBtnB;: Travels upward and recovers midair, allowing Grimnir to follow up with additional attacks on the way down.^n;^n;This skill can be chained into a Gale Dash when touching a Wind Crest. CMDGRI06 Wind Crest CMDGRI06EINP ^mAtk2; + ^mBtnR1; (Midair) CMDGRI06INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDGRI06_DESC Places a Wind Crest that can be used to perform Gale Dash. Hold the button down to place one farther away.^n;^n;^mBtnX;: Places a crest near the ground.^n;^mBtnY;: Places a crest above him.^n;^mBtnB;: Places four at once.^n;^n;Up to four crests can be active at once. CMDGRI07 Gale Dash CMDGRI07EINP ^mBtnN; + ^mBtnA; near a Wind Crest (Ground / Midair) CMDGRI07INP CMDGRI07_DESC [Advancing]^n;Dashes in any direction based on the directional button pushed.^n;^n;This skill can be used while grounded or midair, but only when touching a Wind Crest. CMDGRI08 Holy Ray of Purification CMDGRI08EINP ^mBtnL1; + ^mBtnR1; CMDGRI08INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDGRI08_DESC [Invincible / Projectile]^n;Unleashes a massive twister that travels forward. If connected at close range, Grimnir performs an enhanced version for increased damage. Due to its long reach, it can be used effectively to punish projectiles or skills from a distance. CMDGRI09 Grace of the Radiant CMDGRI09EINP ^mAtk4; + ^mBtnL1; + ^mBtnR1; CMDGRI09INP ^mAtk214; ^mAtk214; + ^mBtnB; / ^mAtk214; + ^mBtnR1; CMDGRI09_DESC Temporarily enables Grimnir to perform Gale Dashes without Wind Crests. This effect wears off slowly, but is also shortened with each Gale Dash performed. CMDGRI10 Terminal Vortex CMDGRI10EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDGRI10INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDGRI10_DESC [Invincible / Advancing]^n;Performs a powerful lunging attack that also can be used to shut down a foe's offense from a distance. If connected at close range, Grimnir performs an enhanced version in dramatic fashion for increased damage. CML_Tokusei_Test 【調整中】 CML_Tokusei_Attribute00 Projectile CML_Tokusei_Attribute01 Neutralizes Projectiles CML_Tokusei_Attribute02 Throw (Grounded) CML_Tokusei_Attribute03 Throw (Midair) CML_Tokusei_Attribute04 Throw (Grounded, Anti-Air) CML_Tokusei_Attribute05 Maneuver CML_Tokusei_Input00 Chargeable CML_Tokusei_Input01 Ground / Midair CML_Tokusei_Input02 Once or Repeatedly CML_Tokusei_Input03 Follow-up Possible CML_Tokusei_Invincible00 Invincible (Start-up) CML_Tokusei_Invincible01 Invincible (After Start-up) CML_Tokusei_Invincible02 Strike Invincible (Start-up) CML_Tokusei_Invincible03 Strike Invincible (After Start-up) CML_Tokusei_Invincible04 Throw Invincible (Start-up) CML_Tokusei_Invincible05 Throw Invincible (After Start-up) CML_Tokusei_Invincible06 Projectile Invincible (Start-up) CML_Tokusei_Invincible07 Projectile Invincible (After Start-up) CML_Tokusei_Invincible08 Armor: Unlimited (Start-up) CML_Tokusei_Invincible09 Armor: Unlimited (After Start-up) CML_Tokusei_Invincible10 Armor: 1 Hit (Start-up) CML_Tokusei_Invincible11 Armor: 1 Hit (After Start-up) CML_Tokusei_Invincible12 Guard Point (Start-up) CML_Tokusei_Invincible13 Guard Point (After Start-up) CML_Tokusei_Invincible14 High Guard Point (Start-up) CML_Tokusei_Invincible15 High Guard Point (After Start-up) CML_Tokusei_Invincible16 Mid Guard Point (Start-up) CML_Tokusei_Invincible17 Mid Guard Point (After Start-up) CML_Tokusei_Invincible18 Low Guard Point (Start-up) CML_Tokusei_Invincible19 Low Guard Point (After Start-up) CML_Tokusei_Invincible20 Counter (Start-up) CML_Tokusei_Invincible21 Counter (After Start-up) CML_Tokusei_Invincible22 High Counter (Start-up) CML_Tokusei_Invincible23 High Counter (After Start-up) CML_Tokusei_Invincible24 Mid Counter (Start-up) CML_Tokusei_Invincible25 Mid Counter (After Start-up) CML_Tokusei_Invincible26 Low Counter (Start-up) CML_Tokusei_Invincible27 Low Counter (After Start-up) CML_Tokusei_MixUp00 Overhead CML_Tokusei_MixUp01 Hits Low CML_Tokusei_MixUp02 Unblockable CML_Tokusei_MixUp03 Unblockable Midair CML_Tokusei_MixUp04 Guard Crush CML_Tokusei_HitEffect00 Hard Knockdown CML_Tokusei_HitEffect01 Wall Bounce CML_Tokusei_HitEffect02 Wall Bounce (Counter) CML_Tokusei_HitEffect03 Wall Bounce (Midair Counter) CML_Tokusei_HitEffect04 Ground Bounce CML_Tokusei_HitEffect05 Ground Bounce (Counter) CML_Tokusei_HitEffect06 Crumple CML_Tokusei_HitEffect07 Crumple (Counter) CML_Tokusei_HitEffect08 Stagger CML_Tokusei_HitEffect09 Stagger (Counter) CML_Tokusei_HitEffect10 Launch CML_Tokusei_HitEffect11 Launch (Counter) CML_Tokusei_HitEffect12 Force Knockback CML_Tokusei_HitEffect13 Force Knockback (Counter) CML_Tokusei_HitEffect14 Force Wall Bounce CML_Tokusei_HitEffect15 Force Wall Bounce (Counter) CML_Tokusei_Another00 Ungrounded CML_Tokusei_Another01 Unblockable Midair CML_Tokusei_Another02 Force Launch CML_Tokusei_Test_DESC 【調整中】 CML_Tokusei_Attribute00_DESC A traveling attack that has its own hit box. Projectiles do not clash with strike attacks, but can be neutralized by other projectiles. CML_Tokusei_Attribute01_DESC Neutralizes foe projectiles. CML_Tokusei_Attribute02_DESC Throws grounded foes. CML_Tokusei_Attribute03_DESC Throws midair foes. (Can be performed during midair recoveries.) CML_Tokusei_Attribute04_DESC Throws grounded foes and midair foes. CML_Tokusei_Attribute05_DESC Performs a maneuver only. CML_Tokusei_Input00_DESC Properties change when holding down the button. CML_Tokusei_Input01_DESC Can be used midair. CML_Tokusei_Input02_DESC Properties change when repeatedly pressing the button. CML_Tokusei_Input03_DESC Can be chained into a follow-up with additional input(s). CML_Tokusei_Invincible00_DESC Briefly grants invincibility properties against all attacks during start-up. CML_Tokusei_Invincible01_DESC Briefly grants invincibility properties against all attacks partway through. CML_Tokusei_Invincible02_DESC Briefly grants invincibility properties against strike attacks during start-up. CML_Tokusei_Invincible03_DESC Briefly grants invincibility properties against strike attacks partway through. CML_Tokusei_Invincible04_DESC Briefly grants invincibility properties against throw attacks during start-up. CML_Tokusei_Invincible05_DESC Briefly grants invincibility properties against throw attacks partway through. CML_Tokusei_Invincible06_DESC Briefly grants invincibility properties against projectiles during start-up. CML_Tokusei_Invincible07_DESC Briefly grants invincibility properties against projectiles partway through. CML_Tokusei_Invincible08_DESC Briefly gives user armor against all attacks during start-up. CML_Tokusei_Invincible09_DESC Briefly gives user armor against all attacks partway through. CML_Tokusei_Invincible10_DESC Briefly gives user armor during start-up against the indicated number of hits. CML_Tokusei_Invincible11_DESC Briefly gives user armor partway through the indicated number of hits. CML_Tokusei_Invincible12_DESC Briefly grants protection against all attacks during start-up. CML_Tokusei_Invincible13_DESC Briefly grants protection against all attacks partway through. CML_Tokusei_Invincible14_DESC Briefly grants protection against high attacks during start-up. CML_Tokusei_Invincible15_DESC Briefly grants protection against high attacks partway through. CML_Tokusei_Invincible16_DESC Briefly grants protection against mid attacks during start-up. CML_Tokusei_Invincible17_DESC Briefly grants protection against mid attacks partway through. CML_Tokusei_Invincible18_DESC Briefly grants protection against low attacks during start-up. CML_Tokusei_Invincible19_DESC Briefly grants protection against low attacks partway through. CML_Tokusei_Invincible20_DESC Automatically performs a counter attack upon receiving a foe's attack during start-up. CML_Tokusei_Invincible21_DESC Automatically performs a counter attack upon receiving a foe's attack partway through. CML_Tokusei_Invincible22_DESC Automatically performs a counter attack upon receiving a foe's high attack during start-up. CML_Tokusei_Invincible23_DESC Automatically performs a counter attack upon receiving a foe's high attack partway through. CML_Tokusei_Invincible24_DESC Automatically performs a counter attack upon receiving a foe's mid attack during start-up. CML_Tokusei_Invincible25_DESC Automatically performs a counter attack upon receiving a foe's mid attack partway through. CML_Tokusei_Invincible26_DESC Automatically performs a counter attack upon receiving a foe's low attack during start-up. CML_Tokusei_Invincible27_DESC Automatically performs a counter attack upon receiving a foe's low attack partway through. CML_Tokusei_MixUp00_DESC Cannot be blocked while crouching. CML_Tokusei_MixUp01_DESC Cannot be blocked while standing. CML_Tokusei_MixUp02_DESC Cannot be blocked. CML_Tokusei_MixUp03_DESC Cannot be blocked midair. CML_Tokusei_MixUp04_DESC Crumples foe when blocked. CML_Tokusei_HitEffect00_DESC Causes a hard knockdown that cannot be recovered from. CML_Tokusei_HitEffect01_DESC Causes the foe to wall bounce upon a successful hit near the corner. CML_Tokusei_HitEffect02_DESC Causes the foe to wall bounce upon a successful counter hit near the corner. CML_Tokusei_HitEffect03_DESC Causes the foe to wall bounce upon a successful midair counter hit near the corner. CML_Tokusei_HitEffect04_DESC Causes the foe to ground bounce upon a successful hit. CML_Tokusei_HitEffect05_DESC Causes the foe to ground bounce upon a successful counter hit. CML_Tokusei_HitEffect06_DESC Causes soft knockdown upon a successful grounded hit. CML_Tokusei_HitEffect07_DESC Causes soft knockdown upon a successful grounded counter hit. CML_Tokusei_HitEffect08_DESC Causes foe to stagger upon a successful grounded hit. CML_Tokusei_HitEffect09_DESC Causes foe to stagger upon a successful grounded counter hit. CML_Tokusei_HitEffect10_DESC Launches foe into a midair state upon a succesful grounded hit. CML_Tokusei_HitEffect11_DESC Launches foe into a midair state upon a succesful grounded counter hit. CML_Tokusei_HitEffect12_DESC Causes knockback upon a successful grounded hit. CML_Tokusei_HitEffect13_DESC Causes knockback upon a successful grounded counter hit. CML_Tokusei_HitEffect14_DESC Causes hard knockdown upon a successful grounded hit. CML_Tokusei_HitEffect15_DESC Causes hard knockdown upon a successful grounded counter hit. CML_Tokusei_Another00_DESC Launches foe into a midair state during a specific time. CML_Tokusei_Another01_DESC Cannot be blocked midair. (First part only) CML_Tokusei_Another02_DESC Causes foe to stagger upon a successful grounded hit. (First hit only) CMLTokusei_CMNTest 【調整中】 CMLTokusei_CMN00 ^mBtnX; (Light) ver. CMLTokusei_CMN01 ^mBtnY; (Medium) ver. CMLTokusei_CMN02 ^mBtnB; (Plus) ver. CMLTokusei_CMN03 ^mBtnA; (Ultimate) ver. CMLTokusei_CMN04 ^mBtnX; (Light) ver. / ^mBtnY; (Medium) ver. CMLTokusei_CMN05 All versions CMLTokusei_GRN00 Charge Lv. 0-1 CMLTokusei_GRN01 Charge Lv. 2-3 CMLTokusei_GRN02 Charge Lv. 4 CMDSimple_U ^mBtnA; CMDSimple_236 ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSimple_236L ^mAtk236; + ^mBtnX; CMDSimple_236M ^mAtk236; + ^mBtnY; CMDSimple_236H ^mAtk236; + ^mBtnB; CMDSimple_236LH ^mAtk236; + ^mBtnX; or ^mBtnB; CMDSimple_236Air ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDSimple_623 ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSimple_214 ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSimple_214Air ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDSimple_22 ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSimple_22Air ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDSimple_66 ^mAtk6; ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSimple_46 ^mAtk1; (hold) ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSimple_28 ^mAtk2; (hold) ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSimple_632146 ^mAtk63214;^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSimple_8624 ^mAtkRoll; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDSimple_8624Air ^mAtkRoll; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) CMDSimple_236236H ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDSimple_214214H ^mAtk214; ^mAtk214; + ^mBtnB; / ^mAtk214; + ^mBtnR1; CMDSimple_236236U ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDSimple_86248624U ^mAtkRoll; ^mAtkRoll; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDSimple_VIR_U ^mBtnA; after transforming CMDSimple_VIR_236236H ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; after transforming CMDSimple_VIR_236236U ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; after transforming CMDSimple_S ^mBtnR1; CMDSimple_MS ^mBtnR1; + ^mBtnY; CMDSimple_HS ^mBtnR1; + ^mBtnB; CMDSimple_6S ^mAtk6; + ^mBtnR1; CMDSimple_2S ^mAtk2; + ^mBtnR1; CMDSimple_4S ^mAtk4; + ^mBtnR1; CMDSimple_236S ^mAtk236; + ^mBtnR1; CMDSimple_214S ^mAtk214; + ^mBtnR1; CMDSimple_236US ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDSimple_VIR_S ^mBtnR1; after transforming CMDSimple_VIR_236S ^mAtk236; + ^mBtnR1; after transforming CMDSimple_VIR_236US ^mAtk236; + ^mBtnR1; + ^mBtnA; after transforming CMDSimple_2S4S ^mAtk2; + ^mBtnR1; / ^mAtk4; + ^mBtnR1; CMDSimple_S2S ^mBtnR1; / ^mAtk2; + ^mBtnR1; CMDSimple_SAir ^mBtnR1; (Midair) CMDLUC00 Orbital Resonance CMDLUC00EINP ^mBtnA; CMDLUC00INP CMDLUC00_DESC Goes into a stance, during which ^mBtnX;,^n;^mBtnY;, and ^mBtnB; can be used to perform various sword attacks. Press ^mBtnA; to cancel the stance.^n;^n;While in this stance, Lucilius cannot perform any other actions, so be sure to cancel out of this stance when no longer out of harm's way. CMDLUC01 Iblis CMDLUC01EINP ^mBtnR1; CMDLUC01INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLUC01_DESC [Projectile]^n;Hits multiple times and cannot be performed without his two red blades in tow.^n;^n;The ^mBtnY; and ^mBtnB; versions linger upon activation. Due to the ^mBtnB; version's slow start-up, it isn't ideal for combos but can be used to apply pressure to blocking foes or foes recovering from knockdown. CMDLUC02 Phosphorus CMDLUC02EINP ^mAtk6; + ^mBtnR1; CMDLUC02INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLUC02_DESC Performs a slash attack.^n;This skill cannot be performed without his gold blade in tow.^n;^n;^mBtnX;: Quickly slashes downward.^n;^mBtnY;: Slashes upward and launches foe into the air.^n;^mBtnB;: Performs an upward slash followed by a downward slash. CMDLUC03 Iscariot CMDLUC03EINP ^mAtk4; + ^mBtnR1; CMDLUC03INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLUC03_DESC [Advancing]^n;Advances toward the foe before attacking.^n;^n;^mBtnX;: Sends the foe flying and causes wall bounce when used near the corner.^n;^mBtnY; / ^mBtnB;: Grabs the foe and performs a follow-up attack upon successfully connecting; deals additional damage when his blades are in tow. CMDLUC04 Tessera CMDLUC04EINP ^mAtk2; + ^mBtnR1; CMDLUC04INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLUC04_DESC [Advancing]^n;Warps in front of the foe and attacks.^n;^n;^mBtnX;: Advances a short distance.^n;^mBtnY;: Warps forward and performs a burst attack.^n;^mBtnB;: Warps above the foe and performs a midair strike attack.^n;^n;Lucilius maintains frame advantage if this skill is blocked, making it effective for safely closing in on foes. CMDLUC05 Axion CMDLUC05EINP ^mBtnL1; + ^mBtnR1; CMDLUC05INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDLUC05_DESC [Invincible / Projectile]^n;Fires three beams.^n;^n;Take advantage of this skill's range and invincibility properties to punish gaps in your foe's offense from any distance. CMDLUC06 Axion Control CMDLUC06EINP ^mAtk4; + ^mBtnL1; + ^mBtnR1; CMDLUC06INP ^mAtk214; ^mAtk214; + ^mBtnB; / ^mAtk214; + ^mBtnR1; CMDLUC06_DESC Temporarily goes into stance, during which follow-up Axion beam attacks can be performed.^n;^n;After some time has passed, Lucilius will automatically perform Axion (Finisher) and cancel the stance. CMDLUC07 Paradise Lost CMDLUC07EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDLUC07INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDLUC07_DESC [Invincible]^n;Performs a burst attack, followed by a devastating follow-up upon successfully connecting regardless of range. CMDLUC08 Iblis CMDLUC08EINP ^mBtnR1; + ^mBtnA; CMDLUC08INP ^mAtk236; + ^mBtnA; CMDLUC08_DESC Performs an enhanced version of Iblis.^n;This skill cannot be performed without his two red blades in tow.^n;^n;Due to its extended block stun, Lucilius will be able to continue applying pressure with a dash attack if it's blocked, even from a distance. CMDLUC09 Phosphorus CMDLUC09EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDLUC09INP ^mAtk623; + ^mBtnA; CMDLUC09_DESC Performs an enhanced version of Phosphorus.^n;This version gains invincibility on start-up and cannot be performed without his gold blade in tow.^n;^n;This skill causes knockdown upon successfully connecting, so take advantage of its invincibility to punish gaps in your foe's offense and take your turn back. CMDLUC10 Iscariot CMDLUC10EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDLUC10INP ^mAtk214; + ^mBtnA; CMDLUC10_DESC Performs an enhanced version of Iscariot that advances much more quickly.^n;^n;Due to this skill's fast recovery, it isn't punishable when blocked. CMDLUC11 Tessera CMDLUC11EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDLUC11INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDLUC11_DESC Performs an enhanced version of Tessera.^n;^n;Like the ^mBtnY; version, Lucilius warps in front of his foe before attacking. This skill can be chained into additional attacks upon successfully connecting and has a fast recovery if blocked. CMDLUC12 Follow-up CMDLUC12EINP ^mBtnX; or ^mBtnY; or ^mBtnB; during Orbital Resonance CMDLUC12INP CMDLUC12_DESC [Projectile]^n;Launches swords at the foe.^n;^n;The ^mBtnY; version hits twice, and the ^mBtnB; version can be used to catch midair foes. Upon launching a sword, it will be usable again after a short cooldown period. CMDLUC13 Follow-up CMDLUC13EINP ^mBtnX; or ^mBtnY; or ^mBtnB; or ^mBtnA; during Axion Control CMDLUC13INP CMDLUC13_DESC [Projectile]^n;^mBtnX;, ^mBtnY;, and ^mBtnB; can be used to perform various beam attacks.^n;^n;^mBtnX;: Downward shot^n;^mBtnY;: Upward shot^n;^mBtnB;: Straight shot^n;^n;A final Axion (Finisher) can be performed by pressing ^mBtnA; or automatically once three shots have been fired. CMDLUC14 CMDLUC14EINP CMDLUC14INP CMDLUC14_DESC 【調整中】 ConceptTitle_luc Character Type Concept_luc Lucilius can leverage the unique traits of his Plus skills to overwhelm his foe with an onslaught of blades and other devastating attacks. Increase his blade level to shorten the cooldown of his skills and further strengthen their utility. CMDL_ComboRecipe_luc00 ルシファーコンボその1(仮) CMDL_ComboRecipe_luc01 ルシファーコンボその2(仮) CMDL_ComboRecipe_luc02 ルシファーコンボその3(仮) CMDL_ComboRecipe_luc03 ルシファーコンボその4(仮) CMDL_ComboRecipe_luc04 ルシファーコンボその5(仮) CMDL_ComboRecipe_luc05 ルシファーコンボその6(仮) CMDL_ComboRecipe_luc06 ルシファーコンボその7(仮) CMDL_ComboRecipe_luc07 ルシファーコンボその8(仮) CMDL_ComboRecipe_luc08 ルシファーコンボその9(仮) CMDL_ComboRecipe_luc09 ルシファーコンボその10(仮) CMDLST_TypeUltimate Ultimate Skills (Uses 50% of SBA gauge) CMDGRN08 Reginleiv CMDGRN08EINP ^mBtnR1; + ^mBtnA; CMDGRN08INP ^mAtk236; + ^mBtnA; CMDGRN08_DESC Performs an enhanced version of Reginleiv: Take advantage of the slowdown to use this skill as a counter-attack or to cover gaps in your offense. Will cause hard knockdown if connected. CMDGRN09 Rising Sword CMDGRN09EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDGRN09INP ^mAtk623; + ^mBtnA; CMDGRN09_DESC Performs an enhanced version of Rising Sword: If connected at close range, Gran will perform an additional strike that causes hard knockdown. CMDGRN10 Overdrive Surge CMDGRN10EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; / ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDGRN10INP ^mAtk214; + ^mBtnA; CMDGRN10_DESC Performs an enhanced version of Overdrive Surge: If connected, Gran will cause a hard knockdown that keeps the foe close. This skill has a fast recovery even if blocked, making it difficult to counter. CMDGRN11 Eternal Edge CMDGRN11EINP ^mBtnR1; on the first hit of Tempest Blade CMDGRN11INP ^mAtk236; + ^mBtnA; on the first hit of Tempest Blade CMDGRN11_DESC Time this right with first hit of Tempest Blade for a follow-up attack of eternal proportions. CMDCTL08 Frozen Blade CMDCTL08EINP ^mBtnR1; + ^mBtnA; CMDCTL08INP ^mAtk236; + ^mBtnA; CMDCTL08_DESC Performs an enhanced version of Frozen Blade: Fires a massive ice blade that instantly covers the length of the screen. Use it to punish your foe's openings from any distance. CMDCTL09 Emerald Sword CMDCTL09EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDCTL09INP ^mAtk623; + ^mBtnA; CMDCTL09_DESC Performs an enhanced version of Emerald Sword: If connected at close range, Katalina will perform an additional thrust attack for even more damage and a hard knockdown. CMDCTL10 Enchanted Lands CMDCTL10EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; / ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDCTL10INP ^mAtk214; + ^mBtnA; CMDCTL10_DESC Performs an enhanced version of Enchanted Lands: Deals an additional hit with Ares's shield, granting Katalina protection against incoming non-low attacks before striking. CMDCHA11 Holy Ladder CMDCHA11EINP ^mBtnR1; + ^mBtnA; CMDCHA11INP ^mAtk2; (Hold) ^mAtk8; + ^mBtnA; CMDCHA11_DESC Performs an enhanced version of Holy Ladder: Gains invincibility properties and deals additional hits for even more damage and a hard knockdown that leaves the foe right by Charlotta. CMDCHA12 Shining Onslaught CMDCHA12EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDCHA12INP ^mAtk1; (Hold) ^mAtk6; + ^mBtnA; CMDCHA12_DESC Performs an enhanced version of Shining Onslaught: Follows up the initial strike with an additional slash. This skill has a fast recovery even if blocked, making it difficult to counter. CMDCHA13 Sword of Lumiel CMDCHA13EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDCHA13INP ^mAtk214; + ^mBtnA; CMDCHA13_DESC Performs an enhanced version of Sword of Lumiel: Deals additional hits for even more damage before finishing with a blow that sends the foe flying into a hard knockdown. CMDCHA14 Noble Strategy CMDCHA14EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDCHA14INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDCHA14_DESC Performs an enhanced version of Noble Strategy: Deals damage on the way up before performing a combination of With Flying Nobility and With Surest Strike! in succession.^n;^n;Use its offensive properties to interrupt foes at close range or approach them from afar. CMDLAN13 Wogenstrom CMDLAN13EINP ^mBtnR1; + ^mBtnA; CMDLAN13INP ^mAtk236; + ^mBtnA; CMDLAN13_DESC Performs an enhanced version of Wogenstrom: Temporarily freezes foes in ice, slowing down their movement for a short time. This can extend their hit stun and block stun too, opening the door to unique combos. CMDLAN14 Blade Impulse CMDLAN14EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDLAN14INP ^mAtk6; ^mAtk6; + ^mBtnA; CMDLAN14_DESC Performs an Enhanced version of Blade Impulse: Take advantage of the slowdown to quickly close in a foe. CMDLAN15 Southern Cross CMDLAN15EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDLAN15INP ^mAtk214; + ^mBtnA; CMDLAN15_DESC Performs an Enhanced version of Southern Cross: Sends the foe flying with a finishing attack upon successfully connecting.^n;^n;This skill can be canceled while active, making it difficult to counter if blocked or evaded. CMDLAN16 Turbulenz CMDLAN16EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDLAN16INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDLAN16_DESC Performs an enhanced version of Turbulenz: Has invincibility properties and deals additional hits while rising and can be used to interrupt a foe's offense. If connected, it will cause a hard knockdown that keeps the foe close. CMDFAS13 Jewel Resort Screwdriver CMDFAS13EINP ^mBtnR1; + ^mBtnA; CMDFAS13INP ^mAtkRoll; + ^mBtnA; CMDFAS13_DESC Performs an enhanced version of Jewel Resort Screwdriver: This skill works on foes in hit stun, allowing Ladiva to chain into it at the end of a combo. Its hard knockdown keeps the foe close, setting them up perfectly for okizeme pressure. CMDFAS14 Leg Drop of Adoration CMDFAS14EINP ^mBtnR1; + ^mBtnA; (Midair) CMDFAS14INP ^mAtkRoll; + ^mBtnA; (Midair) CMDFAS14_DESC Performs an enhanced version of Leg Drop of Adoration: Gains invincibility properties and deals even more damage. Use this skill to catch foes trying to jump out of your loving arms. CMDFAS15 Headbutt of Love CMDFAS15EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDFAS15INP ^mAtk236; + ^mBtnA; CMDFAS15_DESC Performs an enhanced version of Headbutt of Love: Gains guard and unblockable properties. ^n;^n;This skill can be used to interrupt a foe's offense to land a hard knockdown and take your turn back. CMDFAS16 Elegant Lariat CMDFAS16EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDFAS16INP ^mAtk214; + ^mBtnA; CMDFAS16_DESC Performs an enhanced version of Elegant Lariat: Unlike the standard versions, this skill hits crouching foes upon connecting. CMDFAS17 Devoted Body Slam CMDFAS17EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDFAS17INP ^mAtk623; + ^mBtnA; CMDFAS17_DESC Performs an enhanced version of Devoted Body Slam: Take advantage of the slowdown to use this skill as an anti-air and catch incoming foes. Its hard knockdown keeps the foe close, setting them up perfectly for okizeme pressure. CMDMET08 Starry Sky (High) CMDMET08EINP ^mBtnR1; + ^mBtnA; CMDMET08INP ^mAtk236; + ^mBtnA; CMDMET08_DESC Performs an enhanced version of Starry Sky (High): This version also hits crouching foes and inflicts hard knockdown upon connecting. Take advantage of the slowdown to use it as a counter-attack or cover gaps in your offense. CMDMET09 Starry Sky (Low) CMDMET09EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDMET09INP ^mAtk214; + ^mBtnA; CMDMET09_DESC Performs an enhanced version of Starry Sky (Low): This skill cannot be avoided with cross overs and inflicts hard knockdown upon connecting—mix up your projectiles to keep your foes at bay and guessing. CMDMET10 Starry Sky (Midair) CMDMET10EINP ^mBtnR1; + ^mBtnA; / ^mAtk4; + ^mBtnR1; + ^mBtnA; (Midair) CMDMET10INP ^mAtk236; + ^mBtnA; / ^mAtk214; + ^mBtnA; (Midair) CMDMET10_DESC Performs an enhanced version of Starry Sky (Midair): This skill can be followed up with additional midair attacks or Zephyr after firing.^n;^n;^mBtnR1;+^mBtnA;/^mAtk236;+^mBtnA;: Close Range^n;^mAtk4;+^mBtnR1;+^mBtnA;/^mAtk214;+^mBtnA;: Long Range CMDMET11 The Great Fall CMDMET11EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDMET11INP ^mAtk623; + ^mBtnA; CMDMET11_DESC Performs an enhanced version of The Great Fall: ^n;This version gains invincibility from start-up, making it effective for interrupting your foe's offense. Metera will blast the foe away and inflict a hard knockdown upon successfully connecting. CMDMET12 Aetherial Seal CMDMET12EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDMET12INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDMET12_DESC Performs an enhanced version of Aetherial Seal: Tracks the foe's location and deals significant damage when triggered.^n;^n;Activate it from a distance or upon landing a knockdown to keep your foe under pressure. CMDLOW18 Sammy & Tommy CMDLOW18EINP ^mBtnR1; + ^mBtnA; CMDLOW18INP ^mAtk236; + ^mBtnA; CMDLOW18_DESC Performs an enhanced version of Sammy & Tommy: Elsam and Tomoi both roll in to deal some fiery hot damage.^n;^n;This skill also can be used to neutralize projectiles. CMDLOW19 Come at Me, Bro! CMDLOW19EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDLOW19INP ^mAtk623; + ^mBtnA; CMDLOW19_DESC Performs an enhanced version of Come at Me, Bro!: Unlike the standard versions, this skill is an invincible attack that hits multiple times and inflicts a hard knockdown upon successfully connecting. CMDLOW20 Awesome Sauce CMDLOW20EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDLOW20INP ^mAtk214; + ^mBtnA; CMDLOW20_DESC Performs an enhanced version of Awesome Sauce: Activates and advances quickly, making it effective at whiff punishing or pressuring foes from a distance. CMDLOW21 Magnificent Tool of Destruction CMDLOW21EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDLOW21INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDLOW21_DESC Performs an enhanced version of Magnificent Tool of Destruction: Summons an enormous Lady Katapillar for a deadly drill attack.^n;^n;Take advantage of its multiple hits and pushback to chase down your foe upon contact and push them into the corner. CMDFER12 Gespenst CMDFER12EINP ^mBtnR1; + ^mBtnA; CMDFER12INP ^mAtk236; + ^mBtnA; CMDFER12_DESC Performs an enhanced version of Gespenst: Automatically follows up with a stronger version of Whip It Good and inflicts a hard knockdown upon successfully connecting. This skill pulls the foe toward Ferry if blocked, allowing her to continue applying pressure. CMDFER13 Beppo, Sic 'Em! CMDFER13EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDFER13INP ^mAtk623; + ^mBtnA; CMDFER13_DESC Performs an enhanced version of Beppo, Sic 'Em!: Gains invincibility properties and inflicts a hard knockdown upon successfully connecting. CMDFER14 Trombe CMDFER14EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDFER14INP ^mAtk214; + ^mBtnA; CMDFER14_DESC Performs an enhanced version of Trombe: Pulls in and launches foes upon connecting, making it a powerful tool even from a distance.^n;^n;This skill has a fast recovery that allows Ferry to move first even if it is blocked. CMDFER15 Geegee, Get 'Em! CMDFER15EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDFER15INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDFER15_DESC Performs an enhanced version of Geegee, Get 'Em!: Geegee charges toward the foe at full speed before zapping them with a multi-hit attack. CMDPER10 Anzünden CMDPER10EINP ^mBtnR1; + ^mBtnA; CMDPER10INP ^mAtk236; + ^mBtnA; CMDPER10_DESC Performs an enhanced version of Enhanced version of Anzünden: Fires a massive projectile while putting down a bed of flames, dealing incremental damage to foes who step on it. CMDPER11 Platzen CMDPER11EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDPER11INP ^mAtk623; + ^mBtnA; CMDPER11_DESC Performs an enhanced version of Platzen: Deals additional hits on the way up before finishing with one more strike if connected at close range. Inflicts a hard knockdown upon successfully connecting. CMDPER12 Zerreissen CMDPER12EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDPER12INP ^mAtk214; + ^mBtnA; CMDPER12_DESC Performs an enhanced version of Zerreissen: Unlike the standard version, this skill can be performed on its own without Lord's Strike. Deals additional hits based on the amount of Träumerei orbs stocked if connected at close range. Inflicts a hard knockdown upon successfully connecting. CMDPER13 Träumerei CMDPER13EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDPER13INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDPER13_DESC Performs an enhanced version of Träumerei: Stores up to nine Träumerei orbs with a single action. CMDZET12 Infinite Wonders CMDZET12EINP ^mBtnR1; + ^mBtnA; CMDZET12INP ^mAtk236; + ^mBtnA; CMDZET12_DESC Performs an enhanced version of Infinite Wonders: Deals additional damage at close range similar to the ^mBtnB; version before firing a larger beam for additional hits and damage. Inflicts a hard knockdown upon successfully connecting. CMDZET13 Spear of Arvess CMDZET13EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDZET13INP ^mAtk6; ^mAtk6; + ^mBtnA; CMDZET13_DESC Performs an enhanced version of Spear of Arvess: Although this version cannot be followed up with actions when blocked or whiffed, Zeta will automatically perform an additional strike upon successfully connecting.^n;^n;With proper spacing, she'll remain out of harm's way even if its blocked. CMDZET14 Spear of Arvess (Rise) CMDZET14EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDZET14INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDZET14_DESC Performs an enhanced version of Spear of Arvess (Rise): Although this version cannot be followed up with actions when blocked or whiffed, Zeta will automatically perform an additional strike upon successfully connecting.^n;^n;Use this skill to counter foes attempting to jump in. CMDZET15 Spear of Arvess (Fall) CMDZET15EINP ^mBtnR1; + ^mBtnA; (Midair) CMDZET15INP ^mAtk2; ^mAtk2; + ^mBtnA; (Midair) CMDZET15_DESC Performs an enhanced version of Spear of Arvess (Fall): Although this version cannot be followed up with actions when blocked or whiffed, Zeta will automatically perform an additional strike upon successfully connecting.^n;^n;She'll bounce off the foe if blocked, making this skill difficult to counter. CMDZET16 Rhapsody CMDZET16EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDZET16INP ^mAtk214; + ^mBtnA; CMDZET16_DESC Performs an enhanced version of Rhapsody: Instantly goes into a defensive stance, parrying any mid- or low-hitting attacks with a counter upon a successful parry. This skill also parries projectiles—just watch out for throws. CMDVAS13 Instinction CMDVAS13EINP ^mBtnR1; + ^mBtnA; CMDVAS13INP ^mAtk214; + ^mBtnA; CMDVAS13_DESC Performs an enhanced version of Instinction: Deals multiple hits and recovers quickly, allowing Vaseraga to move before his foe when blocked. CMDVAS14 Battalions of Fear CMDVAS14EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDVAS14INP ^mAtk1; (Hold) ^mAtk6; + ^mBtnA; CMDVAS14_DESC Performs an enhanced version of Battalions of Fear: Gains guard properties to power through a foe's attacks.^n;^n;This skill also causes wall bounce upon successfully connecting. CMDVAS15 Great Scythe Grynoth CMDVAS15EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDVAS15INP ^mAtk63214; ^mAtk6; + ^mBtnA; CMDVAS15_DESC Performs an enhanced version of Great Scythe Grynoth: Deals additional damage upon grabbing a grounded foe. ^n;^n;Take advantage of this skill's invincibility properties to punish gaps in your foe's offense. CMDVAS16 Savage Rampage CMDVAS16EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDVAS16INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDVAS16_DESC Performs an enhanced version of Savage Rampage: Immediately begins marching forward before following up with a Ravaging Stomp that inflicts a hard knockdown upon successfully connecting. Take advantage of this skill's defensive properties to interrupt your foe's offense. CMDBLZ09 Black Flies CMDBLZ09EINP ^mBtnR1; + ^mBtnA; CMDBLZ09INP ^mAtk236; + ^mBtnA; CMDBLZ09_DESC Performs an enhanced version of Black Flies: Unlike the standard versions, Beelzebub's wings deal additional damage and can nullify projectiles. CMDBLZ10 Langelaan Field CMDBLZ10EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDBLZ10INP ^mAtk623; + ^mBtnA; CMDBLZ10_DESC Performs an enhanced version of Langelaan Field: Traps the foe in another field upon successfully connecting before sending them flying, inflicting a hard knockdown upon successfully connecting.^n;^n;This skill's recovery will leave Beelzebub vulnerable for some time, so be careful not to use it haphazardly. CMDBLZ11 Chaoscalibur CMDBLZ11EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDBLZ11INP ^mAtk214; + ^mBtnA; CMDBLZ11_DESC Performs an enhanced version of Chaoscalibur: Reaches across the entire screen and sends the foe flying upon successfully connecting.^n;^n;Use this skill to punish openings or approach foes from a distance. CMDBLZ12 Karma CMDBLZ12EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDBLZ12INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDBLZ12_DESC Performs an enhanced version of Karma: Pulls in foes from anywhere on screen and cannot be blocked, dealing an additional hit inflicting a hard knockdown upon successfully connecting.^n;^n;This skill can be dodged by evading, so be careful not to use it haphazardly. CMDBLZ13 Unisonic CMDBLZ13EINP ^mBtnR1; + ^mBtnA; (Midair) CMDBLZ13INP ^mAtk214; + ^mBtnA; (Midair) CMDBLZ13_DESC Performs an enhanced version of Unisonic: Sends the foe flying and can be followed up with additional attacks when performed near the corner.^n;^n;Take advantage of this skill to quickly close in on foes from a distance. CMDNRM10 Dawnfly: Setsuna CMDNRM10EINP ^mBtnR1; + ^mBtnA; / ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDNRM10INP ^mAtk236; + ^mBtnA; CMDNRM10_DESC Performs an enhanced version of Setsuna: Deals additional hits upon successfully connecting. It has a long reach, making it difficult to counter if blocked from a distance. CMDNRM11 Dawnfly: Absolute Horizon CMDNRM11EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDNRM11INP ^mAtk623; + ^mBtnA; CMDNRM11_DESC Performs an enhanced version of Absolute Horizon: Deals additional hits and adds a finishing blow that inflicts a hard knockdown upon successfully connecting. Take advantage of its invincibility to interrupt a foe's offense or catch them jumping in. CMDNRM12 Dawnfly: Transient CMDNRM12EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDNRM12INP ^mAtk214; + ^mBtnA; CMDNRM12_DESC Performs an enhanced version of Transient: Vanishes before reappearing behind the foe. Narmaya gains invincibility while invisible. CMDNRM13 Freeflutter: Kyokasuigetsu CMDNRM13EINP ^mBtnR1; + ^mBtnA; / ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDNRM13INP ^mAtk236; + ^mBtnA; CMDNRM13_DESC Performs an enhanced version of Kyokasuigetsu: Deals additional hits and damage in addition to inflicting a hard knockdown upon successfully connecting.^n;^n;This skill has a quick recovery even if blocked and can be used to safely approach your foe from a distance. CMDNRM14 Freeflutter: Mugenkagura CMDNRM14EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDNRM14INP ^mAtk623; + ^mBtnA; CMDNRM14_DESC Performs an enhanced version of Mugenkagura: Unlike the standard versions, this skill also counters low-hitting attacks and follows up with an additional flurry of slashes upon successfully parrying at close range. CMDNRM15 Freeflutter: Crescent Moon CMDNRM15EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDNRM15INP ^mAtk214; + ^mBtnA; CMDNRM15_DESC Performs an enhanced version of Crescent Moon: Tracks the foe's location and warps to their position before attacking, regardless of Narmaya's initial position. CMDNRM16 Freeflutter: Crescent Moon (Midair) CMDNRM16EINP ^mBtnR1; + ^mBtnA; (Midair) CMDNRM16INP ^mAtk214; + ^mBtnA; (Midair) CMDNRM16_DESC Performs an enhanced version of Crescent Moon (Midair): Like the grounded version, Narmaya vanishes before reappearing behind the foe.^n;^n;This skill has invincibility properties, making it effective at punishing anti-air attempts. CMDSRZ11 Impact Knuckles CMDSRZ11EINP ^mBtnR1; + ^mBtnA; CMDSRZ11INP ^mAtk236; + ^mBtnA; CMDSRZ11_DESC Performs an enhanced version of Impact Knuckles: Gains armor while advancing and causes wall bounce upon successfully connecting, making it effective at quickly and safely approaching the foe. CMDSRZ12 Roundhouse Fang CMDSRZ12EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDSRZ12INP ^mAtk623; + ^mBtnA; CMDSRZ12_DESC Performs an enhanced version of Roundhouse Fang: Gains invincibility properties and inflicts a hard knockdown upon successfully connecting, making it an effective for interrupting a foe's offense. CMDSRZ13 Punch the Stars CMDSRZ13EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDSRZ13INP ^mAtk214; + ^mBtnA; CMDSRZ13_DESC Performs an enhanced version of Punch the Stars: Deals additional hits and finishes with an uppercut, inflicting a hard knockdown upon successfully connecting. If Macho Ultimatum is active, this skill deals even more hits and damage. CMDSRZ14 Rock Smash CMDSRZ14EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDSRZ14INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDSRZ14_DESC Performs an enhanced version of Rock Smash: Hops forward a short distance before punching, causing a pillar of flames to erupt from the ground. This skill can be used to avoid attacks with low hit boxes and inflicts a hard knockdown upon successfully connecting. CMDDJT10 Reginleiv: Recidive CMDDJT10EINP ^mBtnR1; + ^mBtnA; CMDDJT10INP ^mAtk236; + ^mBtnA; CMDDJT10_DESC Performs an enhanced version of Reginleiv: Recidive: Has a short reach, but its large hit box makes it effective against midair foes. This skill has a fast recovery allowing Djeeta to move first even if blocked and inflicts a hard knockdown upon successfully connecting. CMDDJT11 Rising Sword CMDDJT11EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDDJT11INP ^mAtk623; + ^mBtnA; CMDDJT11_DESC Performs an enhanced version of Rising Sword: Deals additional hits and inflicts a hard knockdown upon connecting at close range. Take advantage of its invincibility to catch foes jumping or interrupt their offense. CMDDJT12 Vorpal Blade CMDDJT12EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; / ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDDJT12INP ^mAtk214; + ^mBtnA; CMDDJT12_DESC Performs an enhanced version of Vorpal Blade: Automatically performs a five hit combo if the first two hits connect. CMDZOO13 Peacemaker's Wings CMDZOO13EINP ^mBtnR1; + ^mBtnA; CMDZOO13INP ^mAtk236; + ^mBtnA; CMDZOO13_DESC Calls upon the Peacemaker's Wings for an advancing attack that causes knockdown.^n;^n;Fills the dragon gauge upon activation, and gains additional gauge upon successfully connecting. CMDZOO14 Spinning Slash CMDZOO14EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDZOO14INP ^mAtk214; + ^mBtnA; CMDZOO14_DESC Performs an enhanced version of Spinning Slash: Deals additional hits and damage, following up with Bisection upon successfully connecting.^n;^n;Take advantage of its fast recovery to safely approach foes from afar. CMDZOO15 Aerial Spinning Slash CMDZOO15EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDZOO15INP ^mAtk623; + ^mBtnA; CMDZOO15_DESC Performs an enhanced version of Aerial Spinning Slash: Gains invincibility properties, making it an effective skill for interrupting gaps in a foe's offense.^n;^n;This version has a much longer recovery than its standard counterpart, so use it wisely. CMDZOO16 Thunder CMDZOO16EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDZOO16INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDZOO16_DESC Performs an enhanced version of Thunder: Tracks the foe's location.^n;^n;The sword inflicts guard crush, rendering any foe attempting to block it vulnerable to the thunderbolt. CMDZOO17 Thunder (Midair) CMDZOO17EINP ^mBtnR1; + ^mBtnA; (Midair) CMDZOO17INP ^mAtk2;^mAtk2; + ^mBtnA; (Midair) CMDZOO17_DESC Performs an enhanced version of Thunder (Midair): Take advantage of its wide range and slowdown effect to punish gaps in a foe's offense. CMDBLI08 Goetia CMDBLI08EINP ^mBtnR1; + ^mBtnA; CMDBLI08INP ^mAtk236; + ^mBtnA; CMDBLI08_DESC Performs an enhanced version of Goetia: Transforms and deals additional hits upon making contact.^n;^n;Take advantage of its fast recovery when dealing with a foe's projectiles. CMDBLI09 Notoria CMDBLI09EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDBLI09INP ^mAtk623; + ^mBtnA; CMDBLI09_DESC Performs an enhanced version of Notoria: Steps on the foe for an additional hit upon connecting at close range.^n;^n;Use its anti-air and knockdown properties to shut down your foe's offense and take your turn back. CMDBLI10 Asmodeus CMDBLI10EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDBLI10INP ^mAtk214; + ^mBtnA; CMDBLI10_DESC Performs an enhanced version of Asmodeus: Causes knockdown and has a fast recovery.^n;^n;Take advantage of the slowdown effect to whiff punish the foe's openings from mid range. CMDBLI11 Vassago CMDBLI11EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDBLI11INP ^mAtk63214; ^mAtk6; + ^mBtnA; CMDBLI11_DESC Performs an enhanced version of Vassago: Gains parry properties and advances forward, dealing additional damage and causing knockdown upon a successful counter. CMDCAL08 Mehen CMDCAL08EINP ^mBtnR1; + ^mBtnA; (Ground / Midair) CMDCAL08INP ^mAtk236; + ^mBtnA; (Ground / Midair) CMDCAL08_DESC Performs an enhanced version of Mehen: Places a massive trap midair.^n;^n;Unlike the standard version, it doesn't disappear upon being struck. Use this skill from afar to restrict your foe's movement options. CMDCAL09 Calculated CMDCAL09EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDCAL09INP ^mAtk623; + ^mBtnA; CMDCAL09_DESC Performs an enhanced version of Calculated: Tracks the foe's location from any distance. Summons a Cagliostro statue on hit and causes knockdown. CMDCAL10 Alexandria CMDCAL10EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDCAL10INP ^mAtk214; + ^mBtnA; CMDCAL10_DESC Performs an enhanced version of Alexandria: The additional hits will force a longer block stun, making it an effective option to close in on a foe from mid-screen. CMDCAL11 Spare Body CMDCAL11EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; (Ground / Midair) CMDCAL11INP ^mAtk2; ^mAtk2; + ^mBtnA; (Ground / Midair) CMDCAL11_DESC Performs an enhanced version of Spare Body: Creates a massive throne that causes knockdown. When performed midair, Cagliostro will drop the throne to crush foes below.^n;^n;Use its invincibility properties to interrupt a foe's offense. CMDYUE12 Starlit Sky CMDYUE12EINP ^mBtnR1; + ^mBtnA; CMDYUE12INP ^mAtk236; + ^mBtnA; CMDYUE12_DESC Performs an enhanced version of Starlit Sky: Advances quickly and sends the foe flying upon successfully connecting.^n;^n;Take advantage of this skill's fast recovery to safely close in on a foe. CMDYUE13 Hien: Homuragaeshi CMDYUE13EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDYUE13INP ^mAtk623; + ^mBtnA; CMDYUE13_DESC Performs an enhanced version of Hien: Homuragaeshi: Gains invincibility properties and performs a follow-up tail whip attack for more damage.^n;^n;This skill sends the foe flying and causes knockdown. CMDYUE14 Hanaarashi CMDYUE14EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDYUE14INP ^mAtk214; + ^mBtnA; CMDYUE14_DESC Performs an enhanced version of Hanaarashi: Immediately goes into a strike attack without backstepping.^n;^n;This skill has a fast recovery, allowing Yuel to move before the foe even if blocked. CMDYUE15 Foxflame CMDYUE15EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDYUE15INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDYUE15_DESC Performs an enhanced version of Foxflame: Immediately goes into Third Dance stance afterward. ^n;^n;Although Yuel will maintain frame advantage if blocked, watch your spacing carefully as this skill has a short reach. CMDUNO14 Rakshasa CMDUNO14EINP ^mBtnR1; + ^mBtnA; CMDUNO14INP ^mAtk236; + ^mBtnA; CMDUNO14_DESC Performs an enhanced version of Rakshasa: Sends the foe flying high and can be followed up with additional attacks for more damage.^n;^n;This skill can also be used to nullify projectiles. CMDUNO15 Spiral Spear CMDUNO15EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDUNO15INP ^mAtk623; + ^mBtnA; CMDUNO15_DESC Performs an enhanced version of Spiral Spear: Deals multiple hits before launching his spear forward and setting it in place.^n;^n;When set in place, the spear can also be used as a temporary barrier to nullify incoming projectiles. CMDUNO16 Mantra Wheel CMDUNO16EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; / ^mBtnR1; + ^mBtnA; (Midair) CMDUNO16INP ^mAtk214; + ^mBtnA; (Ground / Midair) CMDUNO16_DESC Performs an enhanced version of Mantra Wheel: Sends the foe flying upon successfully connecting.^n;^n;The midair version slightly advances forward before falling, so aim to strike at your foe's feet in order to approach safely. CMDUNO17 Fleeting Spark CMDUNO17EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDUNO17INP ^mAtk2; (Hold) ^mAtk8; + ^mBtnA; CMDUNO17_DESC Performs an enhanced version of Fleeting Spark: Fires a projectile after taking a defensive stance.^n;^n;Upon a successful parry, Anre follows up with an additional spear attack that causes knockdown. CMDEUS13 Slow Kill CMDEUS13EINP ^mBtnR1; + ^mBtnA; CMDEUS13INP ^mAtk2; (Hold) ^mAtk8; + ^mBtnA; CMDEUS13_DESC Performs an enhanced version of Slow Kill: Bounces two projectiles off the ground, followed by a third upward projectile. Causes knockdown.^n;^n;Use its screen coverage to apply pressure on the foe. CMDEUS14 Flamek Thunder CMDEUS14EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDEUS14INP ^mAtk1; (Hold) ^mAtk6; + ^mBtnA; CMDEUS14_DESC Performs an enhanced version of Flamek Thunder: Fires two waves of shots, followed by one final blast.^n;^n;Use the consecutive shots to punish grounded foes attempting to evade or dodge. CMDEUS15 Assault Knife CMDEUS15EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDEUS15INP ^mAtk214; + ^mBtnA; CMDEUS15_DESC Performs an enhanced version of Assault Knife: Unlike the standard version, this skill can be performed on its own without Close Combat. Causes knockdown.^n;^n;Use this skill's invincibility properties to interrupt a foe's offense and take your turn back. CMDEUS16 Rat Race CMDEUS16EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDEUS16INP ^mAtk623; + ^mBtnA; CMDEUS16_DESC Performs an enhanced version of Rat Race: Does not have an active hit box, but will eventually explode to deal damage after a period of time or upon being shot. CMDSIS13 Six-Claw Execution CMDSIS13EINP ^mBtnR1; + ^mBtnA; CMDSIS13INP ^mAtk236; + ^mBtnA; CMDSIS13_DESC Performs an enhanced version of Six-Claw Execution: Automatically follows up with additional hits upon connecting and causes knockdown.^n;^n;Due to this skill's fast recovery, it isn't punishable when blocked. CMDSIS14 Thunderflash CMDSIS14EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDSIS14INP ^mAtk623; + ^mBtnA; CMDSIS14_DESC Performs an enhanced version of Thunderflash: Upon a successful parry, manifests an afterimage to counter for additional damage and causes knockdown.^n;^n;Use this skill to interrupt your foe's offense and take your turn back. CMDSIS15 Gate of Demons CMDSIS15EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; / ^mBtnR1; + ^mBtnA; (Midair) CMDSIS15INP ^mAtk214; + ^mBtnA; (Ground / Midair) CMDSIS15_DESC Performs an enhanced version of Gate of Demons: This skill can also be performed midair to change Seox's jump trajectory with a diving attack.^n;^n;Its speed and fast recovery makes it an effective option for approaching foes. CMDSIS16 Empty Hand CMDSIS16EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDSIS16INP ^mAtk2; (Hold) ^mAtk8; + ^mBtnA; CMDSIS16_DESC Performs an enhanced version of Empty Hand: Tracks the foe's location like the ^mBtnB; version, automatically following up with additional hits that launch them upon successfully connecting. CMDVIR16 Darkane CMDVIR16EINP ^mBtnR1; + ^mBtnA; CMDVIR16INP ^mAtk236; + ^mBtnA; CMDVIR16_DESC Performs an enhanced version of Darkane: Follows up with a powerful thrust attack upon successfully connecting. ^n;^n;After transforming, Vira follows up with a spear attack instead. This skill has a fast recovery, allowing Vira to move before the foe even if it's blocked. CMDVIR17 Red Beryl Sword CMDVIR17EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDVIR17INP ^mAtk623; + ^mBtnA; CMDVIR17_DESC Performs an enhanced version of Red Beryl Sword: Finishes with an additional stab attack upon successfully connecting at close range. Causes knockdown.^n;^n;After transforming, Vira performs a follow-up attack for additional damage. CMDVIR18 Scarlet Oath CMDVIR18EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDVIR18INP ^mAtk214; + ^mBtnA; CMDVIR18_DESC Performs an enhanced version of Scarlet Oath: The first hit must be blocked crouching, and the second hit must be blocked standing. Causes knockdown.^n;^n;Use this skill to close in on foes from a distance. CMDVIR19 Summon Luminiera CMDVIR19EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDVIR19INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDVIR19_DESC Performs an enhanced version of Summon Luminiera: Tracks the foe's location when attacking.^n;^n;Take advantage of its block stun to pressure your foe with additional attacks. CMDABL14 Destructive Delusions CMDABL14EINP ^mBtnR1; + ^mBtnA; CMDABL14INP ^mAtk236; + ^mBtnA; CMDABL14_DESC Performs an enhanced version of Destructive Delusions: Fires two projectiles and warps to the foe's location on hit for a follow-up attack.^n;^n;Use its wide coverage to shut down the foe's movement options. CMDABL15 Blind Devotion CMDABL15EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDABL15INP ^mAtk623; + ^mBtnA; CMDABL15_DESC Performs an enhanced version of Blind Devotion: Gains invincibility properties and steps on the foe for an additional hit upon connecting at close range. Causes knockdown. CMDABL16 Carnal Passion CMDABL16EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDABL16INP ^mAtk214; + ^mBtnA; CMDABL16_DESC Performs an enhanced version of Carnal Passion: Warps to the foe's location and causes knockdown.^n;^n;This skill has a fast recovery, allowing Avatar Belial to move before his foe even if it's blocked. CMDABL17 Wings Bestowed CMDABL17EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDABL17INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDABL17_DESC Performs an enhanced version of Wings Bestowed: Deals damage on the way up, warping to the foe's location before performing a combination of Beleth, followed by Barbatos upon a successful hit. Causes knockdown. CMDANL10 All is Vanity CMDANL10EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDANL10INP ^mAtk623; + ^mBtnA; CMDANL10_DESC Performs an enhanced version of All is Vanity: Deals additional hits upon successfully connecting and causes knockdown. CMDANL11 Flock to the Future CMDANL11EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDANL11INP ^mAtk214; + ^mBtnA; CMDANL11_DESC Performs an enhanced version of Flock to the Future: Anila will automatically follow up with "And Beyond!" upon hitting the foe. CMDANL12 Over the Fence CMDANL12EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDANL12INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDANL12_DESC Performs an enhanced version of Over The Fence: Leaps much faster and farther. Take advantage of the slowdown to quickly close in on foes from afar. CMDGEF15 Orkan CMDGEF15EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDGEF15INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDGEF15_DESC Performs an enhanced version of Orkan: Follows up with Delivrance, sending the foe into the corner upon successfully connecting and causing knockdown. CMDGRI11 Dancing Storm CMDGRI11EINP ^mBtnR1; + ^mBtnA; CMDGRI11INP ^mAtk236; + ^mBtnA; CMDGRI11_DESC Performs an enhanced version of Dancing Storm: Unleashes a much larger twister that deals multiple hits when blocked.^n;^n;This skill sends pushes back blocking foes, so use it to create some distance. CMDGRI12 Winds of Temptation CMDGRI12EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDGRI12INP ^mAtk623; + ^mBtnA; CMDGRI12_DESC Performs an enhanced version of Winds of Temptation: Gains invincibility properties and inflicts a hard knockdown upon successfully connecting. CMDGRI13 Deathrite Tempest CMDGRI13EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDGRI13INP ^mAtk214; + ^mBtnA; CMDGRI13_DESC Performs an enhanced version of Deathrite Tempest: Travels much farther and has a fast recovery even if blocked, making it effective for quickly approaching foes when at arm's reach.^n;^n;This skill causes a wall bounce that can be followed up with additional attacks. CMDGRI14 Voidlight Erasure CMDGRI14EINP ^mBtnR1; + ^mBtnA; (Midair) CMDGRI14INP ^mAtk214; + ^mBtnA; (Midair) CMDGRI14_DESC Performs an enhanced version of Voidlight Erasure: Deals multiple hits upon successfully connecting, sending the foe flying and inflicting a hard knockdown. CMDGRI15 Wind Crest CMDGRI15EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; (Ground / Midair) CMDGRI15INP ^mAtk2; ^mAtk2; + ^mBtnA; (Ground / Midair) CMDGRI15_DESC Performs an enhanced version of Wind Crest: Places four crests at once.^n;^n;This version also deals damage to foes near Grimnir and can be chained into as a combo finisher. Gauge_Title SBA Gauge Skills CMDLST_TypeSystem Universal Actions CMDCMN00 Raging Strike CMDCMN00EINP ^mBtnY; + ^mBtnB; CMDCMN00_DESC Breaks the foe's defense by performing an attack that inflicts guard crush.^n;^n;This action costs 1 Bravery Point (BP) to perform and deplete 1 BP from the foe upon a successful hit. CMDCMN01 Raging Chain CMDCMN01EINP ^mBtnY; + ^mBtnB; after landing a Raging Strike CMDCMN01_DESC Performs a follow-up attack after Raging Strike. ^n;^n;It costs 25% of the SBA Gauge to perform, but can be chained into additional attacks for major damage. CMDCMN02 Brave Counter CMDCMN02EINP ^mBtnY;+^mBtnB; while blocking a foe's attack CMDCMN02_DESC [Invincible]^n;Quickly performs a counterattack while blocking at the cost of 1 Bravery Point.^n;^n;Sends foes flying upon a successful hit and has a quick recovery if blocked, making it an effective tool to turn the tides of battle back in your favor. CMDZET01INP2 ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnY; Chargeable) CMDZET02INP2 ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDLAN07INP2 ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDZET12INP2 ^mAtk236; + ^mBtnA; CMDZET13INP2 ^mAtk623; + ^mBtnA; CMDLAN14INP2 ^mAtk623; + ^mBtnA; CML_Tokusei_Attribute06 Strike Attack CML_Tokusei_Attribute07 Strike Attack (Clash Invincible) CML_Tokusei_Attribute08 Projectile Lv.1 CML_Tokusei_Attribute09 Projectile Lv.2 CML_Tokusei_Attribute10 Projectile (Clash Invincible) CML_Tokusei_Attribute11 Throw (Grounded, Standing) CML_Tokusei_Attribute12 Throw (Combo Finisher) CML_Tokusei_Attribute13 Neutralizes Projectiles CML_Tokusei_MixUp05 Blockable Midair CML_Tokusei_Unique00 Sets Seal CML_Tokusei_Unique01 Sets Enhanced Seal CML_Tokusei_Unique02 Triggers Seal CML_Tokusei_Unique03 Gain a Träumerei orb CML_Tokusei_Unique04 Enhances Träumerei 1 CML_Tokusei_Unique05 Enhances Träumerei 2 CML_Tokusei_Unique06 Enhances Träumerei 3 CML_Tokusei_Unique07 Enhances Träumerei 4 CML_Tokusei_Unique08 Enhances Träumerei 5 CML_Tokusei_Unique09 Enhances Träumerei After Activation CML_Tokusei_Unique10 Consumes Dragon Gauge CML_Tokusei_Unique11 Restores Dragon Gauge CML_Tokusei_Unique12 Restores Health (Small) CML_Tokusei_Unique13 Restores Health (Medium) CML_Tokusei_Unique14 Restores Health (Big) CML_Tokusei_Unique15 Restores SBA Gauge (Small) CML_Tokusei_Unique16 Restores SBA Gauage (Big) CML_Tokusei_Unique17 Sammy CML_Tokusei_Unique18 Tommy CML_Tokusei_Unique19 Sammy & Tommy CML_Tokusei_Unique20 Summons Lady Katapillar CML_Tokusei_Unique21 H.P.A. CML_Tokusei_Unique22 Ends H.P.A. CML_Tokusei_Unique23 Summon Yggdrasil CML_Tokusei_Unique24 Hinrichten CML_Tokusei_Unique25 Gain Soul Forge CML_Tokusei_Unique26 Enhances Soul Forge CML_Tokusei_Unique27 Pulls in Foe CML_Tokusei_Unique28 Muscle Fury CML_Tokusei_Unique29 Macho Ultimatum CML_Tokusei_Unique30 Sets Mehen CML_Tokusei_Unique31 Enter Third Dance (Stance) CML_Tokusei_Unique32 Arm the Bastion CML_Tokusei_Unique33 Seven Spears of Lightning CML_Tokusei_Unique34 Sets a Bomb CML_Tokusei_Unique35 Detonates Bomb CML_Tokusei_Unique36 Six-Ruin's Enlightenment CML_Tokusei_Unique37 Transform CML_Tokusei_Unique38 Transform (After Hit) CML_Tokusei_Unique39 Pact CML_Tokusei_Unique40 Consumes Health CML_Tokusei_MixUp03_DESC00 Among projectiles and aerial attacks, this skill cannot be blocked midair. CML_Tokusei_MixUp03_DESC01 Among projectiles and aerial attacks,^n;this skill cannot be blocked midair (only during start-up). CML_Tokusei_MixUp03_DESC02 This skill cannot be blocked midair (only during the ascent). CML_Tokusei_MixUp03_DESC03 This skill cannot be blocked midair (only during the first Rising Sword). CML_Tokusei_MixUp05_DESC Among strike attacks, this skill can be blocked while midair. CML_Tokusei_Attribute06_DESC This attack performed by the character will clash when colliding with another attack of the same strength. CML_Tokusei_Attribute07_DESC This attack performed by the character will not clash with other attacks. CML_Tokusei_Attribute08_DESC This attack is a projectile with an active hit box. When two projectiles collide, they will either clash, or the higher level projectile will negate the weaker one. CML_Tokusei_Attribute09_DESC This attack is a projectile with an active hit box. When two projectiles collide, they will either clash, or the higher level projectile will negate the weaker one. CML_Tokusei_Attribute10_DESC This attack is a projectile with an active hit box. This projectile does not clash with other projectiles. CML_Tokusei_Attribute11_DESC A throw attack that can be used to grab a grounded foe. CML_Tokusei_Attribute12_DESC A throw attack that can be used to grab a grounded foe or midair foe in hit stun. CML_Tokusei_Attribute13_DESC This strike attack can nullify projectiles upon contact. CML_Tokusei_MixUp01EX Hits low. CML_Tokusei_MixUp01EX_DESC01 This attack cannot be blocked while standing (during the first half only). CML_Tokusei_Input03EX Has follow-up inputs. CML_Tokusei_Input03EX_DESC01 Can be followed up with other actions with additional inputs (only when Macho Ultimatum is active). CML_Tokusei_Unique00_DESC Sets an Aetherial Seal, which can be detonated with certain skills. CML_Tokusei_Unique01_DESC Sets an enhanced Aetherial Seal, which can be detonated up to three times. CML_Tokusei_Unique02_DESC Can be used to detonate Aetherial Seals upon contact. CML_Tokusei_Unique03_DESC Stores Träumerei orbs, which are used to enhance the properties of certain skills. CML_Tokusei_Unique04_DESC Travels farther upon consuming a stored Träumerei orb. CML_Tokusei_Unique05_DESC Increases the amount of hits and damage dealt upon consuming a stored Träumerei orb. CML_Tokusei_Unique06_DESC Sends the foe flying high upon consuming a stored Träumerei orb. CML_Tokusei_Unique07_DESC Causes unrecoverable knockdown upon consuming a stored Träumerei orb. CML_Tokusei_Unique08_DESC Deals more damage at close range upon consuming a stored Träumerei orb. CML_Tokusei_Unique09_DESC Enhances follow-up skills upon consuming a stored Träumerei orb. CML_Tokusei_Unique10_DESC Depletes the Dragon Gauge upon activation. CML_Tokusei_Unique11_DESC Fills a fixed amount of the Dragon Gauge. CML_Tokusei_Unique12_DESC Restores HP. CML_Tokusei_Unique13_DESC Restores HP. CML_Tokusei_Unique14_DESC Restores HP. CML_Tokusei_Unique15_DESC Fills a fixed amount of the SBA gauge. CML_Tokusei_Unique16_DESC Fills a fixed amount of the SBA gauge. CML_Tokusei_Unique17_DESC Calls in Elsam for a low-hitting slide attack.^n;^n;If interrupted by a foe's attack, however, Elsam will retreat. CML_Tokusei_Unique18_DESC Calls in Tomoi for a jump attack.^n;^n;If interrupted by a foe's attack, however, Tomoi will retreat. CML_Tokusei_Unique19_DESC Calls in both Elsam and Tomoi at the same time for a combination attack.^n;^n;Both Elsam and Tomoi are invulnerable for the duration of this skill. CML_Tokusei_Unique20_DESC Summons Lady Katapillar into battle. Breaks upon getting hit by a foe's attack. CML_Tokusei_Unique21_DESC Activates the final form of the Lowain Bros—the Human Pyramid Attack.^n;^n;During this state, they'll gain access to a unique set of attacks. CML_Tokusei_Unique22_DESC Disbands H.P.A. mode upon completion. CML_Tokusei_Unique23_DESC Summons the primal beast Yggdrasil into battle upon activation, who can be briefly controlled to perform various attacks. CML_Tokusei_Unique24_DESC Temporarily enhances normal and unique attacks, making them cancelable into up to two additional normal or unique attacks. CML_Tokusei_Unique25_DESC Stores a Soul Forge orb upon activation, which can be used to enhance the properties of some skills. CML_Tokusei_Unique26_DESC Cannot be interrupted by a foe's attack for up to two hits upon consuming a Soul Forge orb. CML_Tokusei_Unique27_DESC Draws foes in closer upon activation. CML_Tokusei_Unique28_DESC Damage taken while active will increase the number of Muscle Fury orbs stored.^n;^n;The level of defense enhanced when performing Macho Ultimatum increases based on the amount stored. CML_Tokusei_Unique29_DESC Unleashes the power of the fundoshi, enhancing defense and gaining access to skills previously unavailable. CML_Tokusei_Unique30_DESC Places a Mehen snare that automatically sets off when touched by a foe. Breaks upon getting hit by a foe's attack. CML_Tokusei_Unique31_DESC Pressing ^mBtnA; during this activates her Third Dance stance upon recovery. CML_Tokusei_Unique32_DESC Parries an incoming attack, allowing him to recover quicker than when blocking normally. CML_Tokusei_Unique33_DESC Manifests multiple spears around his body that automatically fire upon landing a ^mBtnY; or ^mBtnB; attack on a foe. CML_Tokusei_Unique34_DESC Sticks a timed bomb onto a foe which can be detonated upon landing the corresponding attack. CML_Tokusei_Unique35_DESC Bombs stuck onto foes can be detonated upon landing an attack. CML_Tokusei_Unique36_DESC Manifests an afterimage of himself, increasing the number of hits dealt per attack. CML_Tokusei_Unique37_DESC Initiates state of transformation upon activation. CML_Tokusei_Unique38_DESC Initiates state of transformation upon hitting a foe. CML_Tokusei_Unique39_DESC Upon a successful hit, input ^mBtnA; or ^mAtk8; + ^mBtnA; to follow up with Pact. CML_Tokusei_Unique40_DESC Depletes a fixed amount of HP upon activation. CMLTokusei_CMN06 First Half CMLTokusei_CMN07 Second Half CMLTokusei_CMN08 Charge Lv. 0-3 CMLTokusei_CMN09 Stance CMLTokusei_CMN10 Counter CMLTokusei_CMN11 Normal CMLTokusei_CMN12 Charged CMLTokusei_CMN13 Fully Charged CMLTokusei_CMN14 Launch CMLTokusei_CMN15 Drop CMLTokusei_CMN16 On Start-Up CMLTokusei_CMN17 When Seal Is Triggered CMLTokusei_CMN18 Elsam's Attack CMLTokusei_CMN19 Tomoi's Attack CMLTokusei_CMN20 Lady Katapillar's Attack CMLTokusei_CMN21 Elsam & Tomoi's Attack CMLTokusei_CMN22 Corn CMLTokusei_CMN23 Meat CMLTokusei_CMN24 Pasta Napolitana CMLTokusei_CMN25 Salad CMLTokusei_CMN26 Parfait CMLTokusei_CMN27 Advance CMLTokusei_CMN28 Multi-Hit Attack CMLTokusei_CMN29 Low Hit CMLTokusei_CMN30 Beam CMLTokusei_CMN31 First Hit CMLTokusei_CMN32 Second Hit CMLTokusei_CMN33 Close Range CMLTokusei_CMN34 Projectile CMLTokusei_CMN35 Attack CMLTokusei_CMN36 Maneuver CMLTokusei_CMN37 Attack (Mehen) CMLTokusei_CMN38 Backstep CMLTokusei_CMN39 Spear Manifestation CMLTokusei_CMN40 Bomb Detonation CMLTokusei_CMN41 Ground CMLTokusei_CMN42 Midair CMLTokusei_CMN43 During ^mBtnY; follow-up CMLTokusei_CMN44 ^mBtnX; Ver. CMLTokusei_CMN45 ^mAtk2; + ^mBtnX; Ver. CMLTokusei_CMN46 ^mBtnY; Ver. CMLTokusei_CMN47 ^mAtk2; + ^mBtnY; Ver. CMLTokusei_CMN48 ^mBtnX; or ^mBtnY; as a follow-up to Close Combat CMLTokusei_CMN49 ^mBtnB; as a follow-up to Close Combat CML_Tokusei_Input00EX Chargeable CML_Tokusei_Input00EX_DESC01 Properties change when holding down the button. (Only after transformation) CMLTokusei_CMN50 After Transformation CMLTokusei_CMN51 ^mAtk8; + ^mBtnA; Ver. CMLTokusei_CMN52 Short Range CMDTWB00 Evasive Maneuver CMDTWB00EINP ^mBtnA; or ^mAtk6; + ^mBtnA; CMDTWB00INP CMDTWB00_DESC Performs a maneuver that can be used to evade strike attacks. By pressing ^mAtk6; + ^mBtnA;, she'll advance forward instead.^n;^n;Upon successfully avoiding an attack with this skill, it can be followed up with Counterstrike along with other various actions that can be performed depending on the foe's attack. ^n;^n;This skill can also be chained into from normal attacks at the cost of 4 SKL Gauge levels. CMDTWB01 Counterstrike CMDTWB01EINP ^mBtnA; upon a successful Evasive Maneuver CMDTWB01INP CMDTWB01_DESC An invincible counterattack that can be performed as a follow-up upon successfully avoiding an attack with Evasive Maneuver. CMDTWB02 Pod A CMDTWB02EINP ^mBtnR1; CMDTWB02INP ^mAtk236; + ^mBtnX; CMDTWB02_DESC [Projectile]^n;No SKL Gauge required.^n;Pod fires a gatling gun toward the ground. ^n;^n;Although it only fires a short burst, this skill has a fast recovery and can be used as a combo finisher at close range. CMDTWB03 Pod B CMDTWB03EINP ^mBtnR1; + ^mBtnY; CMDTWB03INP ^mAtk236; + ^mBtnY; CMDTWB03_DESC [Projectile]^n;Depletes 3 SKL Gauge levels.^n;Pod fires a laser.^n;^n;The laser is a full-screen projectile and can be used to catch foes off guard from afar. CMDTWB04 Pod C CMDTWB04EINP ^mBtnR1; + ^mBtnB; CMDTWB04INP ^mAtk236; + ^mBtnB; CMDTWB04_DESC [Projectile]^n;Depletes 5 SKL Gauge levels.^n;Pod fires a round of missiles.^n;^n;Although it covers a limited range, this skill has a fast recovery even when blocked and can be followed up when used in the corner. CMDTWB05 R030: Hammer CMDTWB05EINP ^mAtk4; + ^mBtnR1; + ^mBtnB; CMDTWB05INP ^mAtk214; + ^mBtnB; CMDTWB05_DESC Depletes 5 SKL Gauge levels.^n;Swings a massive hammer toward the ground.^n;^n;The hammer covers a wide area, making it an effective tool to shut down foes during mid-range combat. CMDTWB06 R020: Mirage CMDTWB06EINP ^mAtk6; + ^mBtnR1; + ^mBtnY; CMDTWB06INP ^mAtk623; + ^mBtnY; CMDTWB06_DESC CMDTWB07 A160: Missile CMDTWB07EINP ^mAtk4; + ^mBtnR1; CMDTWB07INP ^mAtk214; + ^mBtnX; CMDTWB07_DESC [Advancing]^n;Depletes 3 SKL Gauge levels.^n;^n;This skill has a fast recovery even when blocked, making it an effective way to safely close the gap and initiate your offense. CMDTWB08 A090: Wire CMDTWB08EINP ^mAtk4; + ^mBtnR1; + ^mBtnY; CMDTWB08INP ^mAtk214; + ^mBtnY; CMDTWB08_DESC [Projectile]^n;Depletes 3 SKL Gauge levels.^n;^n;Pulls 2B toward the foe upon successfully connecting. This skill has a fast recovery, allowing her to move before the foe upon approaching.^n;^n;This skill can also be used to counter projectiles from a distance, as 2B is invulnerable to projectiles while approaching. CMDTWB09 A080: Wave CMDTWB09EINP ^mAtk2; + ^mBtnR1; CMDTWB09INP ^mAtk2; ^mAtk2; + ^mBtnX; CMDTWB09_DESC [Projectile]^n;Depletes 3 SKL Gauge levels.^n;^n;Leaps into the air before hurling Pod toward the ground. The shock wave covers a large area and can be used to cover even more ground when aimed indirectly in front of the foe. CMDTWB10 A140: Gravity CMDTWB10EINP ^mAtk2; + ^mBtnR1; + ^mBtnY; CMDTWB10INP ^mAtk2; ^mAtk2; + ^mBtnY; CMDTWB10_DESC Creates an area which pulls in foes with its gravitational force.^n;Depletes 3 SKL Gauge levels.^n;^n;Use this skill to pull in foes from afar or to keep foes locked down from a distance. CMDTWB11 A150: Volt CMDTWB11EINP ^mAtk2; + ^mBtnR1; + ^mBtnB; CMDTWB11INP ^mAtk2; ^mAtk2; + ^mBtnB; CMDTWB11_DESC [Projectile]^n;Pod briefly locks onto a foe's location.^n;Depletes 5 SKL Gauge levels.^n;^n;After locking onto a foe, press an additional input to fire a projectile. While locked on, Grab Pod and other Pod Programs cannot be performed until this one has terminated. CMDTWB12 R010: Laser CMDTWB12EINP ^mBtnR1; + ^mBtnA; CMDTWB12INP ^mAtk236; + ^mBtnA; CMDTWB12_DESC [Projectile]^n;Pod fires a massive laser.^n;In addition to 50% SBA Gauge, this skill depletes 4 SKL Gauge levels.^n;^n;Take advantage of the slowdown to cover gaps in your offense or use this skill as a counter-attack from a distance. CMDTWB13 R020: Mirage CMDTWB13EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDTWB13INP ^mAtk214; + ^mBtnA; CMDTWB13_DESC Performs a strike attack.^n;In addition to 50% SBA Gauge, this skill depletes 4 SKL Gauge levels.^n;^n;Its invincibility properties and wide range can be used to interrupt a foe's offense even from a distance. CMDTWB14 A090: Wire CMDTWB14EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; CMDTWB14INP ^mAtk214; + ^mBtnA; CMDTWB14_DESC ConceptTitle_twb Character Breakdown Concept_twb 2B is a rushdown-focused character that commands a diverse set of skills utilizing her swords and Pod Programs. By combining her unique attack sequences with a variety of finishers and skills, she can keep foes locked down with unrelenting pressure. CMDL_ComboRecipe_twb00 CMDL_ComboRecipe_twb01 CMDL_ComboRecipe_twb02 CMDL_ComboRecipe_twb03 CMDL_ComboRecipe_twb04 CMDL_ComboRecipe_twb05 CMDL_ComboRecipe_twb06 CMDL_ComboRecipe_twb07 CMDL_ComboRecipe_twb08 CMDL_ComboRecipe_twb09 CMDSimple_TS ^mBtnL1; + ^mBtnR1; CMDSimple_4TS ^mAtk4; + ^mBtnL1; + ^mBtnR1; CMDSimple_TSU ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDSimple_VIR_TS ^mBtnL1; + ^mBtnR1; after transforming CMDSimple_VIR_TSU ^mBtnL1; + ^mBtnR1; + ^mBtnA; after transforming CML_Label_HighDamage Damage Dealer CML_Label_Bullet Ranged Projectile CML_Label_Surprise Gap Closer CML_Label_Enhance Self Buff RecommendationMove_Defend On the Defensive ConceptTitle_abl Character Breakdown Concept_abl Avatar Belial is a high-risk, high-reward character with many powerful skills. In exchange for strength, however, he has a lower health stat and depletes his own HP when using plus skills. Rush your foe down and finish them off quickly! CMDLST_Play_Command Sample Video CMDL_ComboRecipe_cmn00 Mid-range Combo CMDL_ComboRecipe_cmn01 Jump-in Combo CMDL_ComboRecipe_cmn02 Basic Close-range Combo CMDL_ComboRecipe_cmn03 Advanced Close-range Combo CMDL_ComboRecipe_cmn04 Corner Combo CMDL_ComboRecipe_cmn05 Skybound Art Combo CMDL_ComboRecipe_cmn06 Super Skybound Art Combo CMDL_ComboRecipe_cmn07 Guard Crush Combo CMDL_ComboRecipe_cmn08 Basic Low-hit Confirm Combo CMDL_ComboRecipe_cmn09 Advanced Low-hit Confirm Combo CMDL_ComboRecipe_cmn10 Basic Anti-air Combo CMDL_ComboRecipe_cmn11 Counter-hit Anti-air Combo CMDL_ComboRecipe_cmn12 Raging Strike Follow-up Combo CMDL_ComboRecipe_cmn13 Raging Strike Corner Follow-up Combo CMDL_ComboRecipe_cmn14 Advanced Corner Combo CMDL_ComboRecipe_cmn15 Advanced Skybound Art Corner Combo CMDL_ComboRecipe_cmn16 Advanced Super Skybound Art Corner Combo CML_Tokusei_Attribute14 Projectile CML_Tokusei_Attribute15 Throw (Chainable) CML_Tokusei_Attribute16 No Hit Box CML_Tokusei_Attribute17 Buff CML_Tokusei_Invincible28 Armor (Start-up) CML_Tokusei_Invincible29 Armor (After Start-up) CML_Tokusei_Invincible30 Armored, High (Start-up) CML_Tokusei_Invincible31 Armored, High (After Start-up) CML_Tokusei_Invincible32 Armored, Low (Start-Up) CML_Tokusei_Invincible33 Armored, Low (After Start-up) CML_Tokusei_Invincible34 Parry, High (Start-up) CML_Tokusei_Invincible35 Parry, High (After Start-up) CML_Tokusei_Invincible36 Parry, Low (Start-up) CML_Tokusei_Invincible37 Parry, Low (After Start-up) CML_Tokusei_Invincible38 Armored (Start-up) CML_Tokusei_Invincible39 Armored (After Start-up) CML_Tokusei_Invincible40 Armored, High (Start-up) CML_Tokusei_Invincible41 Armored, High (After Start-up) CML_Tokusei_Invincible42 Armored, Low (Start-up) CML_Tokusei_Invincible43 Armored, Low (After Start-up) CML_Tokusei_Unique41 SBA Gauge Boost CML_Tokusei_Unique42 Parry (Third Dance) CML_Tokusei_Attribute14_DESC Fires a projectile with an active hit box. CML_Tokusei_Attribute15_DESC Grabs nearby foes. ^n;Also works on grounded foes in hit-stun, allowing for it to be chained into. CML_Tokusei_Attribute16_DESC Doesn't produce an active hit box. CML_Tokusei_Attribute17_DESC Activates a buff for the character. CML_Tokusei_Attribute06_DESCEX Attacks foes directly. CML_Tokusei_Invincible28_DESC Gains armor up to a certain number of hits upon start-up. CML_Tokusei_Invincible29_DESC Gains armor up to a certain number of hits shortly after start-up. CML_Tokusei_Invincible30_DESC Temporarily becomes invulnerable to high-hitting attacks upon start-up. CML_Tokusei_Invincible31_DESC Temporarily becomes invulnerable against high-hitting attacks shortly after start-up. CML_Tokusei_Invincible32_DESC Temporarily becomes invulnerable against low-hitting attacks from start-up. CML_Tokusei_Invincible33_DESC Temporarily becomes invulnerable against low-hitting attacks shortly after start-up. CML_Tokusei_Invincible34_DESC Parries high-hitting attacks upon start-up. CML_Tokusei_Invincible35_DESC Parries high-hitting attacks shortly after start-up. CML_Tokusei_Invincible36_DESC Parries low-hitting attacks upon start-up. CML_Tokusei_Invincible37_DESC Parries low-hitting attacks shortly after start-up. CML_Tokusei_Invincible38_DESC Temporarily becomes invulnerable to attacks upon start-up. CML_Tokusei_Invincible39_DESC Temporarily becomes invulnerable to attacks shortly after start-up. CML_Tokusei_Invincible40_DESC Temporarily becomes invulnerable to high-hitting attacks upon start-up. CML_Tokusei_Invincible41_DESC Temporarily becomes invulnerable to high-hitting attacks shortly after start-up. CML_Tokusei_Invincible42_DESC Temporarily becomes invulnerable to low-hitting attacks upon start-up. CML_Tokusei_Invincible43_DESC Temporarily becomes invulnerable to low-hitting attacks shortly after start-up. CML_Tokusei_Unique41_DESC Partially fills the SBA Gauge upon successfully connecting and less if blocked.^n;(Activates only once even for skills with multiple hits) CML_Tokusei_Unique42_DESC Parries high-hitting strike attacks and counters with Eye of the Sparrow. CMDL_ComboRecipe_cmn17 Dash Attack Combo CMDL_ComboRecipe_cmn18 Guard Crush Combo CML_Tokusei_MixUp06_DESC This attack can be blocked midair. CML_Tokusei_MixUp07_DESC This attack cannot be blocked midair. CML_Tokusei_MixUp08_DESC This attack cannot be blocked midair (start-up only). CMDL_ComboRecipe_cmn19 Advancing Skill Combo CMDL_ComboRecipe_cmn20 Projectile Combo CMDL_ComboRecipe_cmn21 Practical Close-range Combo CMDL_ComboRecipe_met00 Zephyr Combo Training_CMDSimple_236 ^mAtk236; + Attack Button Training_CMDSimple_236L ^mAtk236; + ^mBtnX; Training_CMDSimple_236M ^mAtk236; + ^mBtnY; Training_CMDSimple_236H ^mAtk236; + ^mBtnB; Training_CMDSimple_236LH ^mAtk236; + ^mBtnX; or ^mBtnB; Training_CMDSimple_236Air (Midair) ^mAtk236; + Attack Button Training_CMDSimple_623 ^mAtk623; + Attack Button Training_CMDSimple_214 ^mAtk214; + Attack Button Training_CMDSimple_214Air (Midair) ^mAtk214; + Attack Button Training_CMDSimple_22 ^mAtk2;^mAtk2; + Attack Button Training_CMDSimple_22Air (Midair) ^mAtk2;^mAtk2; + Attack Button Training_CMDSimple_66 ^mAtk6;^mAtk6; + Attack Button Training_CMDSimple_46 ^mAtk1; (Hold) ^mAtk6; + Attack Button Training_CMDSimple_28 ^mAtk2; (Hold) ^mAtk8; + Attack Button Training_CMDSimple_632146 ^mAtk63214;^mAtk6; + Attack Button Training_CMDSimple_8624 ^mAtkRoll; + Attack Button Training_CMDSimple_8624Air (Midair) ^mAtkRoll; + Attack Button Training_CMDSimple_236236H ^mAtk236;^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; Training_CMDSimple_214214H ^mAtk214;^mAtk214; + ^mBtnB; / ^mAtk214; + ^mBtnR1; Training_CMDSimple_236236U ^mAtk236;^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; Training_CMDSimple_86248624U ^mAtkRoll;^mAtkRoll; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; Training_CMDSimple_VIR_U ^mBtnA; after transforming Training_CMDSimple_VIR_236236H ^mAtk236;^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; after transforming Training_CMDSimple_VIR_236236U ^mAtk236;^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; after transforming Training_CMDSimple_S ^mBtnR1; Training_CMDSimple_MS ^mBtnR1; + ^mBtnY; Training_CMDSimple_HS ^mBtnR1; + ^mBtnB; Training_CMDSimple_6S ^mAtk6; + ^mBtnR1; Training_CMDSimple_2S ^mAtk2; + ^mBtnR1; Training_CMDSimple_4S ^mAtk4; + ^mBtnR1; Training_CMDSimple_236S ^mAtk236; + ^mBtnR1; Training_CMDSimple_214S ^mAtk214; + ^mBtnR1; Training_CMDSimple_236US ^mAtk236; + ^mBtnR1; + ^mBtnA; Training_CMDSimple_VIR_S ^mBtnR1; after transforming Training_CMDSimple_VIR_236S ^mAtk236; + ^mBtnR1; after transforming Training_CMDSimple_VIR_236US ^mAtk236; + ^mBtnR1; + ^mBtnA; after transforming Training_CMDSimple_2S4S ^mAtk2; + ^mBtnR1; / ^mAtk4; + ^mBtnR1; Training_CMDSimple_S2S ^mBtnR1; / ^mAtk2; + ^mBtnR1; Training_CMDSimple_SAir (Midair) ^mBtnR1; Training_CMDSimple_NRM_G236 (Dawnfly) ^mAtk236; + Attack Button Training_CMDSimple_NRM_G623 (Dawnfly) ^mAtk623; + Attack Button Training_CMDSimple_NRM_G214 (Dawnfly) ^mAtk214; + Attack Button Training_CMDSimple_NRM_K236 (Freeflutter) ^mAtk236; + Attack Button Training_CMDSimple_NRM_K623 (Freeflutter) ^mAtk623; + Attack Button Training_CMDSimple_NRM_K214 (Freeflutter) ^mAtk214; + Attack Button Training_CMDSimple_NRM_GS2S (Dawnfly) ^mBtnR1;/^mAtk2; + ^mBtnR1; Training_CMDSimple_NRM_G6S (Dawnfly) ^mAtk6; + ^mBtnR1; Training_CMDSimple_NRM_G4S (Dawnfly) ^mAtk4; + ^mBtnR1; Training_CMDSimple_NRM_KS2S (Freeflutter) ^mBtnR1;/^mAtk2; + ^mBtnR1; Training_CMDSimple_NRM_K6S (Freeflutter) ^mAtk6; + ^mBtnR1; Training_CMDSimple_NRM_K4S (Freeflutter) ^mAtk4; + ^mBtnR1; Training_CMDSimple_TS ^mBtnL1; + ^mBtnR1; Training_CMDSimple_4TS ^mAtk4; + ^mBtnL1; + ^mBtnR1; Training_CMDSimple_TSU ^mBtnL1; + ^mBtnR1; + ^mBtnA; Training_CMDSimple_VIR_TS ^mBtnL1; + ^mBtnR1; after transforming Training_CMDSimple_VIR_TSU ^mBtnL1; + ^mBtnR1; + ^mBtnA; after transforming CMDLST_TypeAbility_Teq Skill (^mBtnX;/Light ^mBtnY;/Medium ^mBtnB;/Heavy) CMDLST_TypeAbility_Quick Skill (^mBtnR1;/Light ^mBtnR1;+^mBtnY;/Medium ^mBtnR1;+^mBtnB;/Heavy) CMDTWB15 A130: Bomb CMDTWB15EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDTWB15INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDTWB15_DESC [Projectile]^n;Pod fires multiple bombs.^n;In addition to 50% SBA Gauge, this skill depletes 4 SKL Gauge levels.^n;^n;The series of explosions can keep foes locked down for an extended period of time with its blockstun. CMDTWB16 Android Kick Sequence (Charged Laser) CMDTWB16EINP ^mBtnL1; + ^mBtnR1; CMDTWB16INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDTWB16_DESC [Advancing / Invincible]^n;Performs a powerful slash attack, followed by a second impact before finishing with a laser shot from her pods. As long as the initial slash connects, 2B will perform the entire sequence. CMDTWB17 Extermination Blade (Charged Spear) CMDTWB17EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDTWB17INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDTWB17_DESC [Advancing / Invincible]^n;Performs a powerful strike, followed by a series of slash attacks. If this skill fully connects at close range, 2B will perform an enhanced version with Pod for increased damage. CMDTWB18 Self-Destruct CMDTWB18EINP ^mAtk4; + ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDTWB18INP ^mAtkRoll; ^mAtkRoll; + ^mBtnA; CMDTWB18_DESC Activates 2B's self-destruct system.^n;^n;This skill is unblockable, but also causes 2B to take damage. If the foe's HP is not completely depleted upon using this skill, she will lose the round. Regardless of the outcome, using this skill changes 2B's appearance from the next round onward. Training_CMDSimple_214214U ^mAtk214; ^mAtk214; + ^mBtnA; / ^mAtk214; + ^mBtnR1; + ^mBtnA; CMDSimple_6S6SH ^mAtk6; + ^mBtnR1; / ^mAtk6; + ^mBtnR1; + ^mBtnB; CMDSimple_6SM ^mBtnR1; + ^mBtnY; CMDSimple_4S4SH ^mAtk4; + ^mBtnR1; / ^mAtk4; + ^mBtnR1; + ^mBtnB; CMDSimple_4SM ^mAtk4; + ^mBtnR1; + ^mBtnY; CMDSimple_2SM ^mAtk2; + ^mBtnR1; + ^mBtnY; CMDSimple_2SH ^mAtk2; + ^mBtnR1; + ^mBtnB; CMDSimple_214US ^mAtk214; + ^mBtnR1; + ^mBtnA; CMDSimple_623LH ^mAtk623; + ^mBtnX; or ^mBtnB; CMDSimple_623M ^mAtk623; + ^mBtnY; CMDSimple_214LH ^mAtk214; + ^mBtnX; or ^mBtnB; CMDSimple_214M ^mAtk214; + ^mBtnY; CMDSimple_22L ^mAtk2; ^mAtk2; + ^mBtnX; CMDSimple_22M ^mAtk2; ^mAtk2; + ^mBtnY; CMDSimple_22H ^mAtk2; ^mAtk2; + ^mBtnB; CMDSimple_214214U ^mAtk214; ^mAtk214; + ^mBtnA; / ^mAtk214; + ^mBtnR1; + ^mBtnA; Training_CMDSimple_4TSU ^mAtk4; + ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDTWB19 Striking Assault/Slashing Assault/Severing Assault CMDTWB19EINP ^mBtnX; or ^mBtnY; or ^mBtnB; (Up to 4 times) CMDTWB19INP CMDTWB19_DESC Instead of a standard triple attack, 2B can perform a variety of combos depending on the buttons pressed.^n;^n;Unlike a standard triple attack, these combos can be performed in their entirety regardless of her distance from the foe. CMDTWB20 Multistrike Protocol CMDTWB20EINP A different attack button during Striking Assault/Slashing Assault/Severing Assault CMDTWB20INP CMDTWB20_DESC ^mBtnY; or ^mBtnB; during Striking Assault, ^mBtnX; or ^mBtnB; during Slashing Assault, ^mBtnX; or ^mBtnY; during Severing Assault. Performs a finisher that can be performed at any point during the first three hits of each respective combo. The properties of various finishers can also be modified:^n;During Striking Assault, hold ^mBtnY; or release ^mBtnB; at the right time.^n;During Slashing Assault, hold ^mBtnX;.^n;During Severing Assault, release ^mBtnX; at the right time. CMDTWB21 Double Jump CMDTWB21EINP Jump while midair CMDTWB21INP CMDTWB21_DESC After the apex of her jump, 2B can perform a second jump while midair.^n;^n;This skill can be used to change your trajectory midair and avoid anti-air attacks. CMDTWB22 Follow-up Attack CMDTWB22EINP ^mBtnR1; during A150: Volt CMDTWB22INP ^mAtk2; ^mAtk2; + ^mBtnB; during A150: Volt CMDTWB22_DESC [Projectile]^n;Fires a projectile after locking onto a foe. This skill's fast start-up makes it ideal for extending combos and offensive pressure. CMDTWB23 Grab Pod CMDTWB23EINP ^mBtnA; (Midair, ^mBtnA; for additional attack) CMDTWB23INP CMDTWB23_DESC Grabs Pod while midair.^n;^n;While suspended, 2B can move using ^mAtk6; or ^mAtk4;, attack with ^mBtnA;, or perform various jump attacks. CMLTokusei_TWB00 ^mBtnY; during Striking Assault or ^mBtnX; during Slashing Assault: 1st, 2nd Hit CMLTokusei_TWB01 ^mBtnY; during Striking Assault or ^mBtnX; during Slashing Assault: 3rd Hit CMLTokusei_TWB02 ^mBtnY; (Hold) during Striking Assault or ^mBtnX; (Hold) during Slashing Assault: 3rd Hit CMLTokusei_TWB03 ^mBtnB; during Striking Assault or ^mBtnX; during Severing Assault CMLTokusei_TWB04 ^mBtnB; (Hold) during Striking Assault or ^mBtnX; (Hold) during Severing Assault: 1st Hit CMLTokusei_TWB05 ^mBtnB; (Hold) during Striking Assault or ^mBtnX; (Hold) during Severing Assault: 2nd Hit CMLTokusei_TWB06 ^mBtnB; during Slashing Assault or ^mBtnY; during Severing Assault CMLTokusei_CMN53 During ^mBtnA; follow-up CMLTokusei_CMN54 1st-3rd hit CMLTokusei_CMN55 4th hit Training_CMDSimple_4MS ^mAtk4; + ^mBtnR1; + ^mBtnY; Training_CMDSimple_4HS ^mAtk4; + ^mBtnR1; + ^mBtnB; Training_CMDSimple_2MS ^mAtk2; + ^mBtnR1; + ^mBtnY; Training_CMDSimple_2HS ^mAtk2; + ^mBtnR1; + ^mBtnB; Training_CMDSimple_214L ^mAtk214; + ^mBtnX; Training_CMDSimple_214M ^mAtk214; + ^mBtnY; Training_CMDSimple_214H ^mAtk214; + ^mBtnB; Training_CMDSimple_22L ^mAtk2; ^mAtk2; + ^mBtnX; Training_CMDSimple_22M ^mAtk2; ^mAtk2; + ^mBtnY; Training_CMDSimple_22H ^mAtk2; ^mAtk2; + ^mBtnB; CMDSimple_4MS ^mAtk4; + ^mBtnR1; + ^mBtnY; CMDSimple_4HS ^mAtk4; + ^mBtnR1; + ^mBtnB; CMDSimple_214L ^mAtk214; + ^mBtnX; CMDSimple_214H ^mAtk214; + ^mBtnB; Training_CMDSimple_86248624Uex ^mAtkRoll;^mAtkRoll; + ^mBtnA; CMDSimple_86248624Uex ^mAtkRoll; ^mAtkRoll; + ^mBtnA; CMDVAN00 Breakthrough CMDVAN00EINP ^mBtnA; (Chargeable) CMDVAN00INP CMDVAN00_DESC Performs a downward axe swing.^n;^n;This skill has armor, allowing Vane to withstand incoming attacks without being interrupted, dealing damage in proportion to the amount of damage withstood. His armored time can be extended by holding down the button. CMDVAN01 Wild Beat CMDVAN01EINP ^mBtnR1; CMDVAN01INP ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDVAN01_DESC Thrusts forward with a flurry of strike attacks.^n;^n;This skill is difficult to punish if blocked from maximum range, so use it safely from a distance. The ^mBtnB; version can be followed up with additional attacks when performed near the corner. CMDVAN02 Arm Destruction CMDVAN02EINP ^mAtk6; + ^mBtnR1; CMDVAN02INP ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDVAN02_DESC Strikes upward, sending foes flying.^n;^n;The ^mBtnY; version has a slow start-up, but can be followed up with additional attacks upon a successful hit. The ^mBtnB; version can be chained into from a triple attack and followed up with additional attacks when used near the corner.^n;^n;This skill has a slow recovery if blocked, so it's best used as a combo finisher after confirming a hit. CMDVAN03 Energy Destruction CMDVAN03EINP ^mAtk4; + ^mBtnR1; / ^mBtnR1; (Midair) CMDVAN03INP ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Ground / Midair) CMDVAN03_DESC Performs a forward axe swing, covering a wide area.^n;^n;While this skill has superior reach, its start-up is slow, making it difficult to incorporate into combos. It can also be performed midair as a way to poke foes during mid-range combat. CMDVAN04 One for All CMDVAN04EINP ^mAtk2; + ^mBtnR1; CMDVAN04INP ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; CMDVAN04_DESC Places a shield down to absorb incoming attacks.^n;^n;The ^mBtnX; version places a shield directly in front of Vane, while the ^mBtnY; version places one slightly farther away. The ^mBtnB; version has a fast start-up, making it effective for punishing gaps in your foe's offense.^n;^n;Use its defensive properties to nullify incoming attacks or for protection when going on the offensive. CMDVAN05 Loewenbein: Jagd CMDVAN05EINP ^mBtnL1; + ^mBtnR1; CMDVAN05INP ^mAtk236; ^mAtk236; + ^mBtnB; / ^mAtk236; + ^mBtnR1; CMDVAN05_DESC [Invincible]^n;Performs a powerful axe swing before firing a projectile.^n;^n;If connected at close range, Vane will perform an enhanced version for increased damage. The projectile can still be effective against foes even when used from afar. CMDVAN06 Ausbruch Schlag CMDVAN06EINP ^mBtnL1; + ^mBtnR1; + ^mBtnA; CMDVAN06INP ^mAtk236; ^mAtk236; + ^mBtnA; / ^mAtk236; + ^mBtnR1; + ^mBtnA; CMDVAN06_DESC [Invincible]^n;Launches the foe with a mighty blow before performing a powerful finishing touch.^n;^n;This skill has a short reach, so use it as a combo finisher or to punish gaps in a foe's offense. CMDVAN07 Wild Beat CMDVAN07EINP ^mBtnR1; + ^mBtnA; CMDVAN07INP ^mAtk236; + ^mBtnA; CMDVAN07_DESC Performs an enhanced version of Wild Beat: Finishes the skill with an additional strike attack.^n;^n;This version causes wall bounce even when used midscreen and can be followed up with additional attacks. CMDVAN08 Arm Destruction CMDVAN08EINP ^mAtk6; + ^mBtnR1; + ^mBtnA; CMDVAN08INP ^mAtk623; + ^mBtnA; CMDVAN08_DESC Performs an enhanced version of Arm Destruction: Has invincibility during start-up.^n;^n;This skill has a fast start-up, making it effective for punishing gaps in your foe's offense or as an anti-air attack. CMDVAN09 Energy Destruction CMDVAN09EINP ^mAtk4; + ^mBtnR1; + ^mBtnA; / ^mBtnR1; + ^mBtnA; (Midair) CMDVAN09INP ^mAtk214; + ^mBtnA; (Ground / Midair) CMDVAN09_DESC Performs an enhanced version of Energy Destruction: Has an even longer reach and sends the foe flying, allowing for additional follow-up attacks on a successful hit. CMDVAN10 One for All CMDVAN10EINP ^mAtk2; + ^mBtnR1; + ^mBtnA; CMDVAN10INP ^mAtk2; ^mAtk2; + ^mBtnA; CMDVAN10_DESC Performs an enhanced version of One for All: In addition to defending against incoming attacks, the shield also deals damage to nearby foes. ConceptTitle_van Character Breakdown Concept_van Vane is a heavy hitter who can take advantage of the extended reach of his axe to keep foes at bay. Use Energy Destruction to threaten any foes that dare to approach and keep the pressure on. CMDCTL00RUBY CMDCTL01RUBY CMDCTL02RUBY CMDCTL03RUBY CMDCTL04RUBY CMDCTL05RUBY CMDCTL06RUBY CMDCTL07RUBY CMDGRN00RUBY CMDGRN01RUBY CMDGRN02RUBY CMDGRN03RUBY CMDGRN04RUBY CMDGRN05RUBY CMDGRN06RUBY CMDGRN07RUBY CMDLAN00RUBY CMDLAN01RUBY CMDLAN02RUBY CMDLAN03RUBY CMDLAN04RUBY CMDLAN05RUBY CMDLAN06RUBY CMDLAN07RUBY CMDLAN08RUBY CMDLAN09RUBY CMDLAN10RUBY CMDLAN11RUBY CMDLAN12RUBY CMDCHA00RUBY CMDCHA01RUBY CMDCHA02RUBY CMDCHA03RUBY CMDCHA04RUBY CMDCHA05RUBY CMDCHA06RUBY CMDCHA07RUBY CMDCHA08RUBY CMDCHA09RUBY CMDCHA10RUBY CMDFAS00RUBY CMDFAS01RUBY CMDFAS02RUBY CMDFAS03RUBY CMDFAS04RUBY CMDFAS05RUBY CMDFAS06RUBY CMDFAS07RUBY CMDFAS08RUBY CMDFAS09RUBY CMDFAS10RUBY CMDFAS11RUBY CMDFAS12RUBY CMDFER00RUBY CMDFER01RUBY CMDFER02RUBY CMDFER03RUBY CMDFER04RUBY CMDFER05RUBY CMDFER06RUBY CMDFER07RUBY CMDFER08RUBY CMDFER09RUBY CMDFER10RUBY CMDFER11RUBY CMDPER00RUBY CMDPER01RUBY CMDPER02RUBY CMDPER03RUBY CMDPER04RUBY CMDPER05RUBY CMDPER06RUBY CMDPER07RUBY CMDPER08RUBY CMDPER09RUBY CMDLOW00RUBY CMDLOW01RUBY CMDLOW02RUBY CMDLOW03RUBY CMDLOW04RUBY CMDLOW05RUBY CMDLOW06RUBY CMDLOW07RUBY CMDLOW08RUBY CMDLOW09RUBY CMDLOW10RUBY CMDLOW11RUBY CMDLOW12RUBY CMDLOW13RUBY CMDLOW14RUBY CMDLOW15RUBY CMDLOW16RUBY CMDLOW17RUBY CMDZET00RUBY CMDZET01RUBY CMDZET02RUBY CMDZET03RUBY CMDZET04RUBY CMDZET05RUBY CMDZET06RUBY CMDZET07RUBY CMDZET08RUBY CMDZET09RUBY CMDZET10RUBY CMDZET11RUBY CMDMET00RUBY CMDMET01RUBY CMDMET02RUBY CMDMET03RUBY CMDMET04RUBY CMDMET05RUBY CMDMET06RUBY CMDMET07RUBY CMDVAS00RUBY CMDVAS01RUBY CMDVAS02RUBY CMDVAS03RUBY CMDVAS04RUBY CMDVAS05RUBY CMDVAS06RUBY CMDVAS07RUBY CMDVAS08RUBY CMDVAS09RUBY CMDVAS10RUBY CMDVAS11RUBY CMDVAS12RUBY CMDBLZ00RUBY CMDBLZ01RUBY CMDBLZ02RUBY CMDBLZ03RUBY CMDBLZ04RUBY CMDBLZ05RUBY CMDBLZ06RUBY CMDBLZ07RUBY CMDBLZ08RUBY CMDNRM00RUBY CMDNRM01RUBY CMDNRM02RUBY CMDNRM03RUBY CMDNRM04RUBY CMDNRM05RUBY CMDNRM06RUBY CMDNRM07RUBY CMDNRM08RUBY CMDNRM09RUBY CMDZOO00RUBY CMDZOO01RUBY CMDZOO02RUBY CMDZOO03RUBY CMDZOO04RUBY CMDZOO05RUBY CMDZOO06RUBY CMDZOO07RUBY CMDZOO08RUBY CMDZOO09RUBY CMDZOO10RUBY CMDZOO11RUBY CMDZOO12RUBY CMDSRZ00RUBY CMDSRZ01RUBY CMDSRZ02RUBY CMDSRZ03RUBY CMDSRZ04RUBY CMDSRZ05RUBY CMDSRZ06RUBY CMDSRZ07RUBY CMDSRZ08RUBY CMDSRZ09RUBY CMDSRZ10RUBY CMDDJT00RUBY CMDDJT01RUBY CMDDJT02RUBY CMDDJT03RUBY CMDDJT04RUBY CMDDJT05RUBY CMDDJT06RUBY CMDDJT07RUBY CMDDJT08RUBY CMDDJT09RUBY CMDBLI00RUBY CMDBLI01RUBY CMDBLI02RUBY CMDBLI03RUBY CMDBLI04RUBY CMDBLI05RUBY CMDBLI06RUBY CMDBLI07RUBY CMDCAL00RUBY CMDCAL01RUBY CMDCAL02RUBY CMDCAL03RUBY CMDCAL04RUBY CMDCAL05RUBY CMDCAL06RUBY CMDCAL07RUBY CMDYUE00RUBY CMDYUE01RUBY CMDYUE02RUBY CMDYUE03RUBY CMDYUE04RUBY CMDYUE05RUBY CMDYUE06RUBY CMDYUE07RUBY CMDYUE08RUBY CMDYUE09RUBY CMDYUE10RUBY CMDYUE11RUBY CMDUNO00RUBY CMDUNO01RUBY CMDUNO02RUBY CMDUNO03RUBY CMDUNO04RUBY CMDUNO05RUBY CMDUNO06RUBY CMDUNO07RUBY CMDUNO08RUBY CMDUNO09RUBY CMDUNO10RUBY CMDUNO11RUBY CMDUNO12RUBY CMDUNO13RUBY CMDEUS00RUBY CMDEUS01RUBY CMDEUS02RUBY CMDEUS03RUBY CMDEUS04RUBY CMDEUS05RUBY CMDEUS06RUBY CMDEUS07RUBY CMDEUS08RUBY CMDEUS09RUBY CMDEUS10RUBY CMDEUS11RUBY CMDEUS12RUBY CMDSIS00RUBY CMDSIS01RUBY CMDSIS02RUBY CMDSIS03RUBY CMDSIS04RUBY CMDSIS05RUBY CMDSIS06RUBY CMDSIS07RUBY CMDSIS08RUBY CMDSIS09RUBY CMDSIS10RUBY CMDSIS11RUBY CMDSIS12RUBY CMDVIR00RUBY CMDVIR01RUBY CMDVIR02RUBY CMDVIR03RUBY CMDVIR04RUBY CMDVIR05RUBY CMDVIR06RUBY CMDVIR07RUBY CMDVIR08RUBY CMDVIR09RUBY CMDVIR10RUBY CMDVIR11RUBY CMDVIR12RUBY CMDVIR13RUBY CMDVIR14RUBY CMDVIR15RUBY CMDABL00RUBY CMDABL01RUBY CMDABL02RUBY CMDABL03RUBY CMDABL04RUBY CMDABL05RUBY CMDABL06RUBY CMDABL07RUBY CMDABL08RUBY CMDABL09RUBY CMDABL10RUBY CMDABL11RUBY CMDABL12RUBY CMDABL13RUBY CMDANL00RUBY CMDANL01RUBY CMDANL02RUBY CMDANL03RUBY CMDANL04RUBY CMDANL05RUBY CMDANL06RUBY CMDANL07RUBY CMDANL08RUBY CMDANL09RUBY CMDGEF00RUBY CMDGEF01RUBY CMDGEF02RUBY CMDGEF03RUBY CMDGEF04RUBY CMDGEF05RUBY CMDGEF06RUBY CMDGEF07RUBY CMDGEF08RUBY CMDGEF09RUBY CMDGEF10RUBY CMDGEF11RUBY CMDGEF12RUBY CMDNIE00RUBY CMDNIE01RUBY CMDNIE02RUBY CMDNIE03RUBY CMDNIE04RUBY CMDNIE05RUBY CMDNIE06RUBY CMDNIE07RUBY CMDNIE08RUBY CMDNIE09RUBY CMDNIE10RUBY CMDNIE11RUBY CMDNIE12RUBY CMDNIE13RUBY CMDNIE14RUBY CMDGRI00RUBY CMDGRI01RUBY CMDGRI02RUBY CMDGRI03RUBY CMDGRI04RUBY CMDGRI05RUBY CMDGRI06RUBY CMDGRI07RUBY CMDGRI08RUBY CMDGRI09RUBY CMDGRI10RUBY CMDGRN11RUBY CC_SamplePlaying Playing PSMN_TacticsSampleReplay Play Sample PSMN_TacticsSelect Select Trial PSMN_TacticsButtonType Button Display Type PSMN_TacticsButtonType_LMHU ^mAtkL; / ^mAtkM; / ^mAtkH; / ^mAtkU; PSMN_TacticsButtonType_ABXY ^mBtnX; / ^mBtnY; / ^mBtnB; / ^mBtnA; PSMN_TacticsCommandType Command Display Type PSMN_TacticsCommandType_Ability_Command_Technical Default PSMN_TacticsCommandType_Ability_Command Simple PSMN_TacticsCommandType_Ability_Technical Technical PSMN_TacticsCommandType_Ability Skill Name Only PSMN_TacticsCommandType_Command Simple Command Only PSMN_TacticsCommandType_Technical Technical Command Only PSMN_TacticsNext Next Trial PSMN_TacticsRetry Retry PSMN_ReturnTacticsMenu Trial Menu Training_Sub_RankMatch Ranked Match Menu PSMN_Title_TacticsClear Trial Clear PSMN_TacticsSelectReturnText Return to Trial Menu? CC_Genre_Attack Offense CC_Genre_Defense Defense CC_Genre_Move Maneuver CC_Genre_Counter Punish CC_Genre_Special Special CC_Number No. CC_MenuTab_Basic Basic Trials CC_MenuTab_Ability Skill Practice CC_MenuTab_Challenge Combo Practice CC_MenuTab_Chara Match-Ups CC_MenuTab_System Glossary CC_VyrnHelpHide Attempt the trial at least once and I'll give you an extra tip! CC_Switch_Hint ^mBtnY; Get Tip CC_Push_Ok_Button ^mBtnOK; Start Trial CC_MENU_Title Trials CC_MENU_CTRL_Basic ^mBtnOK; OK ^mBtnNG; Return CC_MENU_CTRL_Ability ^mBtnLR; Toggle ^mBtnOK; OK ^mBtnNG; Return CC_MENU_CTRL_System ^mBtnNG; Return CC_Switch_Desc ^mBtnY; Trial Briefing TAC_GRN Skill Practice (Gran) TAC_CTL Skill Practice (Katalina) TAC_CHA Skill Practice (Charlotta) TAC_LAN Skill Practice (Lancelot) TAC_FAS Skill Practice (Ladiva) TAC_MET Skill Practice (Metera) TAC_LOW Skill Practice (Lowain) TAC_FER Skill Practice (Ferry) TAC_PER Skill Practice (Percival) TAC_ZET Skill Practice (Zeta) TAC_VAS Skill Practice (Vaseraga) CC_MENU_TacticsList Trial List CC_MENU_MissionDescTitle Objectives CC_MENU_PlayerClearRate S Rank Completion Rate CC_MENU_ClearRankTitle Grade TAC_TITLE_UNIQUE Try using a unique action. TAC_TITLE_ABILITY Try using a skill. TAC_TITLE_OUGI Try using a Skybound Art. TAC_TITLE_KAIHOU Try using a Super Skybound Art. TAC_TITLE_COMBO00 Combo 1 TAC_TITLE_COMBO01 Combo 2 TAC_TITLE_COMBO02 Combo 3 TAC_TITLE_COMBO03 Combo 4 TAC_TITLE_COMBO04 Combo 5 TAC_TITLE_COMBO05 Combo 6 TAC_TITLE_COMBO06 Combo 7 TAC_TITLE_COMBO07 Combo 8 TAC_TITLE_COMBO08 Combo 9 TAC_TITLE_COMBO09 Combo 10 TAC_TITLE_Mission00 C-C-C-Combos! TAC_TEXT_Mission00 Perform an auto combo. TAC_HINT_Mission00 Press any attack button repeatedly at close range to perform an auto combo. The key is to stay close to your foe. TAC_TITLE_Mission01 Don't Forget to Block TAC_TEXT_Mission01 Block a series of attacks. TAC_HINT_Mission01 You can also block with the directional buttons by pressing and holding the direction away from your foe (^mAtk4; or ^mAtk1;). TAC_TITLE_Mission02 Blocking Variations TAC_TEXT_Mission02 Use standing blocks against jump-in attacks and crouching blocks against low attacks. TAC_HINT_Mission02 Crouching blocks will protect you against most attacks. Switch to a standing block only when you see your foe jump. TAC_TITLE_Mission03 Don't Get Crossed Up TAC_TEXT_Mission03 Jump-in attacks can be ambiguous. Stay on your toes and block the right direction! TAC_HINT_Mission03 It's easy to get disoriented by jumping attacks when using the directional buttons to block. ^mBtnR2; is your friend. TAC_TITLE_Mission04 Let It Throw TAC_TEXT_Mission04 Land a throw on your foe. TAC_HINT_Mission04 Press ^mBtnX; and ^mBtnA; simultaneously to throw. You have to be as close as possible to your foe. TAC_TITLE_Mission05 Practical Throwing Application TAC_TEXT_Mission05 Use a crouching ^mAtkL; to force your foe to crouch block and then throw them. Mastering this combo will be useful. TAC_HINT_Mission05 Perform the throw as soon you finish your attack. Practice makes perfect (and so does muscle memory). TAC_TITLE_Mission06 Give Me a Break! TAC_TEXT_Mission06 The tables have turned! Block Gran's crouching ^mAtkL; attack and then break the incoming throw attempt! TAC_HINT_Mission06 Low attacks must be blocked while crouching. To break a throw, press ^mBtnX; and ^mBtnA; as soon as you get grabbed. Timing is everything. TAC_TITLE_Mission07 Let's Play Dodgeball! TAC_TEXT_Mission07 Not all block strings are airtight. Block Gran's standing slash attack and perform a dodge or cross over to avoid the incoming Reginleiv. TAC_HINT_Mission07 Press ^mAtk6; while holding ^mBtnR2; to perform a cross over. Press ^mAtk4; instead to dodge. TAC_TITLE_Mission08 Bread and Butter TAC_TEXT_Mission08 Cancel a standing ^mAtkH; attack into a Reginleiv using Gran. TAC_HINT_Mission08 Press ^mBtnR1; as soon as ^mAtkH; connects at close range. Time the input right, and you'll cancel the animation of your initial attack into a Reginleiv. TAC_TITLE_Mission09 Who's Invincible Now? TAC_TEXT_Mission09 Rising Sword is a powerful skill with invincibility frames during start-up, but it leaves Gran open if blocked. Punish him before he can recover! TAC_HINT_Mission09 Gran can't move after using Rising Sword until he lands. Wait for the right moment to counter with ^mAtkH;. TAC_TITLE_Mission10 Hit: Confirmed! TAC_TEXT_Mission10 Normal attacks can be canceled into most skills. Use normal attacks to confirm your foe isn't blocking first before committing to a Reginleiv attack using Gran. TAC_HINT_Mission10 Auto combos are a quick and easy way to make sure your foe isn't blocking. Press ^mBtnR1; during your auto combo to cancel it into a Reginleiv. TAC_TITLE_Mission11 Air Raid! TAC_TEXT_Mission11 Perform a combo starting with a jump-in attack. TAC_HINT_Mission11 If you're having trouble chaining a jump-in attack into a combo, try hitting the foe closer to the ground during your jump arc. TAC_TITLE_Mission12 Beat the Standing Block! TAC_TEXT_Mission12 If your foe wants to stand around and block all day, then hit them below the belt with a low attack! TAC_HINT_Mission12 Crouching ^mAtkU; attacks can't be blocked by standing blocks. Low ^mAtkL; and ^mAtkM; will also work, depending on the character. TAC_TITLE_Mission13 Beat the Crouching Block! TAC_TEXT_Mission13 Now your foe's defending with a crouching block. That means it's time to use overhead attacks! TAC_HINT_Mission13 A crouching block can be broken with any attack that hits high, such as an overhead attack (^mBtnY;+^mBtnB;) or jump-in attack. TAC_TITLE_Mission14 Hold the Line! TAC_TEXT_Mission14 Gran will try to dash in to attack you. Use any tools at your disposal to keep him back. TAC_HINT_Mission14 Some attacks are fast but have a short reach. Some are slow with a long reach. Find an attack that's juuust right. TAC_TITLE_Mission15 Eyes on the Skies! TAC_TEXT_Mission15 Gran will try to land a jump-in attack on you. Use an anti-air attack to put him on notice. TAC_HINT_Mission15 Watch the timing of your foe's jump carefully. Crouching ^mAtkH; is effective as an anti-air attack as it can be used quickly to take out any foes above. TAC_TITLE_Mission16 On the Edge TAC_TEXT_Mission16 Gran will whiff his standing ^mAtkH; attack. Punish him with an attack of your own before he gets a chance to attack again. TAC_HINT_Mission16 Gran's ^mAtkH; attack has a relatively slow recovery. That's your cue to dash in and attack. TAC_TITLE_Mission17 When Blades Collide! TAC_TEXT_Mission17 Gran will perform a standing ^mAtkM; attack after jumping. Use your own standing ^mAtkM; attack to clash with his. TAC_HINT_Mission17 When the hit boxes of two attacks of the same strength collide, a clash will occur. Time will slow down for both players, so make your next move carefully! TAC_TITLE_Mission18 Counter Hit! TAC_TEXT_Mission18 Gran will perform a standing ^mAtkM; attack after jumping. Use your own attacks to stuff it before it comes out. TAC_HINT_Mission18 A standing ^mAtkH; attack at the right distance can crush Gran's standing ^mAtkM; and also count as a counter hit. TAC_TITLE_Mission19 High or Low? TAC_TEXT_Mission19 Gran will attack with a crouching ^mAtkL; and follow up with either another crouching ^mAtkL; or an overhead. Can you block both hits correctly? TAC_HINT_Mission19 Start in a crouching block and switch to a standing block if you see an overhead attack coming. TAC_TITLE_Mission20 More Mix-Ups TAC_TEXT_Mission20 Gran will attack with a jump-in ^mAtkU; and follow up with either a crouching ^mAtkL; or a throw. Can you defend yourself quick enough? TAC_HINT_Mission20 By delaying the input ever so slightly, you can perform a throw break during a crouching block. Try it out for yourself! TAC_TITLE_Mission21 Recover and Counter TAC_TEXT_Mission21 Lowain's combo will knock you off your feet. Recover quickly and punish the unprepared Lowain. TAC_HINT_Mission21 Press ^mAtk2; and any attack button right before hitting the ground. Press ^mAtk4; instead to recover backward. TAC_TITLE_Mission22 Hey! Wake Up! TAC_TEXT_Mission22 You can't perform a recovery after being hit by this combo. It's still possible to counter, but you'll need invincibility. TAC_HINT_Mission22 Pretty much all Skybound Arts have invincibility. If you're having trouble with the input, try using the simple command instead. TAC_TITLE_Mission23 Free the Beast! TAC_TEXT_Mission23 Use a Skybound Art before the timer reaches zero. TAC_HINT_Mission23 The SBA gauge fills up whenever you move forward, dash, or deal damage. Try and find ways to quickly fill it up to 100%. TAC_TITLE_Mission24 Defeat Gran! TAC_TEXT_Mission24 Utilize all the techniques you've learned to defeat Gran. TAC_HINT_Mission24 Check out my tips from other trials if you're having trouble clearing this one. Don't give up! TAC_TITLE_Mission25 Hands Off! TAC_TEXT_Mission25 Block and then punish a throw attempt. TAC_HINT_Mission25 You're safe from normal throws while midair. Try using an overhead attack to simultaneously avoid getting thrown and land a counter hit. TAC_TITLE_Mission26 Cross Counter TAC_TEXT_Mission26 Block Gran's attacks and stop his attempt to perform a cross over—don't let 'em get around you for free. TAC_HINT_Mission26 Cross overs are vulnerable to low-hitting attacks and throws. TAC_TITLE_Mission27 Dodge This! TAC_TEXT_Mission27 Block Gran's attacks and punish him. He'll try to perform a dodge to get out of the way—make him think twice about trying that again. TAC_HINT_Mission27 The key is to intentionally delay your next hit—attacks with longer active frames make this a cinch. Don't forget that dodges are still vulnerable to throws. TAC_TITLE_Mission28 Back on Your Feet TAC_TEXT_Mission28 Recover after getting struck by the foe's attack. TAC_HINT_Mission28 Press ^mAtk2; and an attack button to recover right before hitting the ground. To perform a backward recovery, use ^mAtk4; instead. TAC_TEXT_Ability_GRN00 Master Gran's Power Raise! TAC_TEXT_Ability_GRN01 Master Gran's Reginleiv! TAC_TEXT_Ability_GRN02 Master Gran's Overdrive Surge! TAC_TEXT_Ability_GRN03 Master Gran's Rising Sword! TAC_TEXT_Ability_GRN04 Master Gran's Tempest Blade! TAC_TEXT_Ability_GRN05 Master Gran's Catastrophe! TAC_TEXT_Ability_CTL00 Master Katalina's Light Wall! TAC_TEXT_Ability_CTL01 Master Katalina's Frozen Blade! TAC_TEXT_Ability_CTL02 Master Katalina's Enchanted Lands! TAC_TEXT_Ability_CTL03 Master Katalina's Emerald Sword! TAC_TEXT_Ability_CTL04 Master Katalina's Blades of Frost! TAC_TEXT_Ability_CTL05 Master Katalina's Realm of Ice! TAC_TEXT_Ability_CHA00 Master Charlotta's Königsschild! TAC_TEXT_Ability_CHA01 Master Charlotta's Shining Onslaught! TAC_TEXT_Ability_CHA02 Master Charlotta's Holy Ladder! TAC_TEXT_Ability_CHA03 Master Charlotta's Sword of Lumiel! TAC_TEXT_Ability_CHA04 Master Charlotta's Noble Strategy! TAC_TEXT_Ability_CHA05 Master Charlotta's follow-ups to Noble Strategy! TAC_TEXT_Ability_CHA06 Master Charlotta's Brilliant Moon! TAC_TEXT_Ability_CHA07 Master Charlotta's Noble Execution! TAC_TEXT_Ability_LAN00 Master Lancelot's Delta Leap! TAC_TEXT_Ability_LAN01 Master Lancelot's Wirbelwind! TAC_TEXT_Ability_LAN02 Master Lancelot's Wogenstrom! TAC_TEXT_Ability_LAN03 Master Lancelot's Blade Impulse! TAC_TEXT_Ability_LAN04 Master Lancelot's Southern Cross! TAC_TEXT_Ability_LAN05 Master Lancelot's Turbulenz! TAC_TEXT_Ability_LAN06 Master Lancelot's Weissflügel! TAC_TEXT_Ability_LAN07 Master Lancelot's Schöner Winterhügel! TAC_TEXT_Ability_LAN08 Master Lancelot's Schöner Winterhügel (Midair)! TAC_TEXT_Ability_FAS00 Master Ladiva's Love Grapple! TAC_TEXT_Ability_FAS01 Master Ladiva's Headbutt of Love! TAC_TEXT_Ability_FAS02 Master Ladiva's Elegant Lariat! TAC_TEXT_Ability_FAS03 Master Ladiva's Devoted Body Slam! TAC_TEXT_Ability_FAS04 Master Ladiva's Jewel Resort Screwdriver! TAC_TEXT_Ability_FAS05 Master Ladiva's Leg Drop of Adoration! TAC_TEXT_Ability_FAS06 Master Ladiva's Maximum Love Bomb (Strike)! TAC_TEXT_Ability_FAS07 Master Ladiva's Maximum Love Bomb (Throw)! TAC_TEXT_Ability_FAS08 Master Ladiva's The Shape of Love! TAC_TEXT_Ability_MET00 Master Metera's Zephyr! TAC_TEXT_Ability_MET01 Master Metera's Starry Sky! TAC_TEXT_Ability_MET02 Master Metera's The Great Fall! TAC_TEXT_Ability_MET03 Master Metera's Aetherial Seal! TAC_TEXT_Ability_MET04 Master Metera's Aetherial Seal (Butterfly Targeting)! TAC_TEXT_Ability_MET05 Master Metera's Dense Caress! TAC_TEXT_Ability_MET06 Master Metera's Rapid Pulverize! TAC_TEXT_Ability_LOW00 Master Lowain's Don't Mind If I Do! TAC_TEXT_Ability_LOW01 Master Lowain's Sammy & Tommy! TAC_TEXT_Ability_LOW02 Master Lowain's Awesome Sauce! TAC_TEXT_Ability_LOW03 Master Lowain's Magnificent Tool of Destruction! TAC_TEXT_Ability_LOW04 Master Lowain's Come At Me, Bro (Strikes)! TAC_TEXT_Ability_LOW05 Master Lowain's Come At Me, Bro (Low Attacks)! TAC_TEXT_Ability_LOW06 Master Lowain's Human! Pyramid! Attack! TAC_TEXT_Ability_LOW07 Master Lowain's Try This on For Size! TAC_TEXT_Ability_FER00 Master Ferry's Ein Ball! TAC_TEXT_Ability_FER01 Master Ferry's aerial maneuvers! TAC_TEXT_Ability_FER02 Master Ferry's Gespenst! TAC_TEXT_Ability_FER03 Master Ferry's Trombe! TAC_TEXT_Ability_FER04 Master Ferry's Geegee, Get 'Em! TAC_TEXT_Ability_FER05 Master Ferry's Beppo, Sic 'Em! TAC_TEXT_Ability_FER06 Master Ferry's Vergiften! TAC_TEXT_Ability_FER07 Master Ferry's Hinrichten! TAC_TEXT_Ability_FER08 Master Ferry's Aetheryte Requiescat! TAC_TEXT_Ability_PER00 Master Percival's X-Seele! TAC_TEXT_Ability_PER01 Master Percival's Anzünden! TAC_TEXT_Ability_PER02 Master Percival's Lord's Strike! TAC_TEXT_Ability_PER03 Master Percival's Platzen! TAC_TEXT_Ability_PER04 Master Percival's Träumerei! TAC_TEXT_Ability_PER05 Master Percival's skills enhanced by Träumerei! TAC_TEXT_Ability_PER06 Master Percival's Lohenwolf! TAC_TEXT_Ability_PER07 Master Percival's Feuerlother Krone! TAC_TEXT_Ability_ZET00 Master Zeta's Signo Drive! TAC_TEXT_Ability_ZET01 Master Zeta's Infinite Wonders! TAC_TEXT_Ability_ZET02 Master Zeta's Rhapsody! TAC_TEXT_Ability_ZET03 Master Zeta's follow-ups to Rhapsody! TAC_TEXT_Ability_ZET04 Master Zeta's Spear of Arvess! TAC_TEXT_Ability_ZET05 Master Zeta's Spear of Arvess (Rise)! TAC_TEXT_Ability_ZET06 Master Zeta's Spear of Arvess (Fall)! TAC_TEXT_Ability_ZET07 Master Zeta's Resolute Strike! TAC_TEXT_Ability_ZET08 Master Zeta's Resolute Strike (Midair)! TAC_TEXT_Ability_ZET09 Master Zeta's Sirius Roar! TAC_TEXT_Ability_VAS00 Master Vaseraga's Soul Forge! TAC_TEXT_Ability_VAS01 Master Vaseraga's Instinction! TAC_TEXT_Ability_VAS02 Master Vaseraga's Battalions of Fear! TAC_TEXT_Ability_VAS03 Master Vaseraga's Savage Rampage! TAC_TEXT_Ability_VAS04 Master Vaseraga's follow-ups to Savage Rampage! TAC_TEXT_Ability_VAS05 Master Vaseraga's Great Scythe Grynoth (Ground)! TAC_TEXT_Ability_VAS06 Master Vaseraga's Great Scythe Grynoth (Midair)! TAC_TEXT_Ability_VAS07 Master Vaseraga's Bloody Moon! TAC_TEXT_Ability_VAS08 Master Vaseraga's Aftermath! TAC_TEXT_Combo Master basic combo strings here before trying them out in real matches. TAC_TITLE_Chara_CTL00 VS Katalina: Punish Enchanted Lands TAC_TEXT_Chara_CTL00 Block Katalina's Enchanted Lands attack and punish her before she can recover. TAC_HINT_Chara_CTL00 Enchanted Lands can be tough to punish when blocked at long range. Try getting a little closer and then blocking. TAC_TITLE_Chara_CTL01 VS Katalina: Punish Frozen Blade TAC_TEXT_Chara_CTL01 Katalina will use Frozen Blade. Punish her from a jump. TAC_HINT_Chara_CTL01 You can jump over Frozen Blade and counterattack with good timing. I recommend a jumping attack that has long reach. TAC_TITLE_Chara_CTL02 VS Katalina: Poke First! TAC_TEXT_Chara_CTL02 Punish Katalina's whiffed standing ^mAtkM; from a distance. TAC_HINT_Chara_CTL02 You should be able to punish the very tip of Katalina's attack using an attack with a fast start-up. Timing is key! TAC_TITLE_Chara_CTL03 VS Katalina: Break Light Wall TAC_TEXT_Chara_CTL03 Break through Katalina's Light Wall TAC_HINT_Chara_CTL03 Katalina's Light Wall is a defensive move that blocks one hit. Try using a multi-hit auto combo to take care of it! TAC_TITLE_Chara_GRN00 VS Gran: Punish Overdrive Surge TAC_TEXT_Chara_GRN00 Block Gran's Overdrive Surge attack and punish him before he can recover. TAC_HINT_Chara_GRN00 Gran will be in very close range after you block his Overdrive Surge. Try punishing him with a throw. TAC_TITLE_Chara_GRN01 VS Gran: Counter Rising Sword + TAC_TEXT_Chara_GRN01 Land a counter hit during Gran's Rising Sword +. TAC_HINT_Chara_GRN01 In order to land a counter hit between both hits of Rising Sword +, you'll need to use an attack with very fast start-up or invincibility. TAC_TITLE_Chara_GRN02 VS Gran: Dodge Catastrophe TAC_TEXT_Chara_GRN02 Catastrophe seems uncounterable, right? But what if you dodge it first? TAC_HINT_Chara_GRN02 You can dodge Catastrophe right after its start-up cutscene. Try memorizing the cutscene's timing. TAC_TITLE_Chara_LAN00 VS Lancelot: Punish Southern Cross TAC_TEXT_Chara_LAN00 Block Lancelot's Southern Cross attack and punish him before he can recover. TAC_HINT_Chara_LAN00 Make sure to block until the very end of his attack, or you'll be sorry! TAC_TITLE_Chara_LAN01 VS Lancelot: Punish Turbulenz TAC_TEXT_Chara_LAN01 Turbulenz's follow-up attack has slow recovery when blocked. That's when you should attack back. TAC_HINT_Chara_LAN01 It's easy to get crossed up by Turbulenz, so I recommend blocking with ^mBtnR2; instead of the directional buttons. TAC_TITLE_Chara_LAN02 VS Lancelot: Don't Bow to Pressure TAC_TEXT_Chara_LAN02 Lancelot's corner pressure can be relentless. Interrupt his Wogenstrom and put a stop to it before it can begin. TAC_HINT_Chara_LAN02 You'll need fast reactions for this one. Keep blocking until you see the start-up animation for Lancelot's Wogenstrom. That's your cue to strike back! TAC_TITLE_Chara_CHA00 VS Charlotta: Punish Königsschild TAC_TEXT_Chara_CHA00 Charlotta will automatically counterattack during Königsschild. Wait for your chance to attack. TAC_HINT_Chara_CHA00 Königsschild remains active for quite a bit, so don't get antsy. Oh, and she's still vulnerable to throws too. TAC_TITLE_Chara_CHA01 VS Charlotta: Punish Holy Ladder TAC_TEXT_Chara_CHA01 Block Charlotta's Holy Ladder attack and punish her before she can recover. TAC_HINT_Chara_CHA01 You'll have better luck if you use a standing block. TAC_TITLE_Chara_CHA02 VS Charlotta: Don't Bow to Pressure TAC_TEXT_Chara_CHA02 Block Charlotta's Sword of Lumiel and interrupt her before she can continue putting the pressure on. TAC_HINT_Chara_CHA02 Charlotta's Sword of Lumiel has a deviously fast recovery. You're gonna need something faster, like a crouching ^mAtkL; attack. TAC_TITLE_Chara_CHA03 VS Charlotta: Punish Brilliant Moon TAC_TEXT_Chara_CHA03 When blocking Charlotta's Brilliant Moon at close range, you'll be able to punish her with a long-reaching normal attack. TAC_HINT_Chara_CHA03 If you're having trouble punishing this skill on block, try avoiding it altogether instead. This way you'll avoid taking any chip damage too! TAC_TITLE_Chara_FAS00 VS Ladiva: Punish the Screwdriver TAC_TEXT_Chara_FAS00 Ladiva will use Jewel Resort Screwdriver after a crouching ^mAtkL;. Jump over the attack and punish her. TAC_HINT_Chara_FAS00 It's hard to attack if you jump backward. Either jump straight up or forward, and attack as you descend. TAC_TITLE_Chara_FAS01 VS Ladiva: Don't Get Caught TAC_TEXT_Chara_FAS01 Escape Ladiva's mix-up after blocking her crouching ^mAtkM; attack. She'll either follow up with an Elegant Lariat or attempt to grab you with a Hug. TAC_HINT_Chara_FAS01 Ladiva's Hug has a slower start-up compared to her Elegant Lariat. If you see a Hug coming, use a crouching attack to keep her away. Otherwise, just stay low. TAC_TITLE_Chara_FAS02 VS Ladiva: Don't Block her Love Bomb TAC_TEXT_Chara_FAS02 You can't attack afterward if you block Maximum Love Bomb (Strike). So... yeah. Fight back without blocking. TAC_HINT_Chara_FAS02 Maximum Love Bomb's invulnerability is short. Avoid her advancing lariat and follow-up throw, then counter. TAC_TITLE_Chara_FAS03 VS Ladiva: Avoid Mix-Ups TAC_TEXT_Chara_FAS03 After blocking Ladiva's auto combo, put a stop to the pressure by avoiding her incoming mix-up. TAC_HINT_Chara_FAS03 You only need to block the first hit during a true block string, so try using an attack with a fast start-up or invincibility while blocking. There's no shame in mashing! TAC_TITLE_Chara_FAS04 VS Ladiva: Punish Elegant Lariat TAC_TEXT_Chara_FAS04 Ladiva's Elegant Lariat doesn't hit crouching opponents. Use this to your advantage to punish her. TAC_HINT_Chara_FAS04 It's easy to get caught in Ladiva's Elegant Lariat when you're standing, so stay low. TAC_TITLE_Chara_FER00 VS Ferry: Dodge Gespenst TAC_TEXT_Chara_FER00 After blocking Ferry's initial attack, avoid the incoming Gespenst attack and punish her. TAC_HINT_Chara_FER00 Close the gap by getting around Gespenst with a well-timed cross over. TAC_TITLE_Chara_FER01 VS Ferry: Get Around Geegee TAC_TEXT_Chara_FER01 Ferry leaves herself wide open when she summons Geegee. Block her first attack and punish her before she recovers. TAC_HINT_Chara_FER01 After blocking her initial attack, try dashing or using an advancing attack to get in and punish her in time. TAC_TITLE_Chara_FER02 VS Ferry: Don't Block Vergiften TAC_TEXT_Chara_FER02 You might think blocking Vergiften is the only course of action, but you can actually counter with a throw. TAC_HINT_Chara_FER02 Interrupt Ferry with throws or invulnerability attacks once the SBA cutscene ends. Try memorizing the cutscene's timing. TAC_TITLE_Chara_FER03 VS Ferry: Beware the Crouch TAC_TEXT_Chara_FER03 Ferry's crouching ^mAtkM; comes out quick and covers a lot of ground. But if you make the right read, you can stuff it before she uses it. TAC_HINT_Chara_FER03 Ferry's crouching ^mAtkM; can be beaten by any low-hitting normal attack that collides with her whip's hurt box, such as a crouching ^mAtkM; or ^mAtkU; attack. TAC_TITLE_Chara_PER00 VS Percival: Don't Let It Get to You TAC_TEXT_Chara_PER00 Percival attacks with a long-range standing ^mAtkH;. Blocking is a fail, so get him to whiff instead. TAC_HINT_Chara_PER00 He can't hit you if you evade or cross over. TAC_TITLE_Chara_PER01 VS Percival: Perilous Platzen TAC_TEXT_Chara_PER01 After using an enhanced Zerreissen, he'll follow up with a regular Platzen or enhanced Platzen. Counter accordingly. TAC_HINT_Chara_PER01 Take a peek at the Träumerei icon. Remember that one level of Träumerei is consumed to activate an enhanced skill. TAC_TITLE_Chara_PER02 VS Percival: Avoid Mix-Ups TAC_TEXT_Chara_PER02 Escape Percival's mix-up after blocking Macht. He'll either continue the pressure with crouching ^mAtkL; attacks or attempt a command throw with X-Seele. TAC_HINT_Chara_PER02 X-Seele can catch you off guard if you're not paying attention. Try a delayed step back or using a skill with an invincible start-up to get out of the way. TAC_TITLE_Chara_PER03 VS Percival: Punish Schneiden TAC_TEXT_Chara_PER03 Block Percival's Schneiden attack and punish him before he can recover. TAC_HINT_Chara_PER03 Schneiden must be blocked crouching. Even when blocked at close range, it has a quick recovery—try punishing him using an attack with a fast start-up. TAC_TITLE_Chara_PER04 VS Percival: Fire Safety TAC_TEXT_Chara_PER04 Find a way to interrupt Percival's Anzünden projectile from a distance. TAC_HINT_Chara_PER04 When timed correctly, a jump-in attack can interrupt Percival's Anzünden. Multi-hit projectiles and grounded attack with a long reach can also trade blows with it. TAC_TITLE_Chara_LOW00 VS Lowain: Avoid Mix-Ups TAC_TEXT_Chara_LOW00 Lowain will use a jumping ^mAtkU; into a crouching ^mAtkL; upon landing. Go from a standing block to a crouching block. TAC_HINT_Chara_LOW00 Watch Lowain's movements carefully. The moment he lands, switch to a crouching block. TAC_TITLE_Chara_LOW01 VS Lowain: Don't Bow to Pressure TAC_TEXT_Chara_LOW01 Lowain's trying to keep the corner pressure on. Interrupt his offense when he tries to set a Magnificent Tool of Destruction on you. TAC_HINT_Chara_LOW01 Attack Lowain as soon as you see Lady Katapillar and put an end to his rushdown. TAC_TITLE_Chara_LOW02 VS Lowain: Overcome the Pyramid TAC_TEXT_Chara_LOW02 Defend yourself against the human pyramid. TAC_HINT_Chara_LOW02 This is a true test of reflexes. Try defending with a standing block and switching to a delayed crouching block when you see the bros about to slide in. TAC_TITLE_Chara_LOW03 VS Lowain: Counter the Counter TAC_TEXT_Chara_LOW03 Attack Lowain to trigger his counter-attack, then avoid getting hit by it. TAC_HINT_Chara_LOW03 You can also interrupt Lowain's counter-attack by canceling your initial hit into another attack. TAC_TITLE_Chara_LOW04 VS Lowain: Survive Yggdrasil's Onslaught TAC_TEXT_Chara_LOW04 D-did Lowain just summon a primal beast? Avoid getting hit by Yggdrasil's attacks for a time-out victory! TAC_HINT_Chara_LOW04 All of Yggdrasil's attacks can be avoided with the proper timing and reactions—you just gotta stay sharp. TAC_TITLE_Chara_ZET00 VS Zeta: Punish Spear of Arvess TAC_TEXT_Chara_ZET00 Block Zeta's Spear of Arvess attack and punish her before she can recover. TAC_HINT_Chara_ZET00 Make sure to block all hits before attempting to punish her. You should be able to reach her with a standing ^mAtkM; or ^mAtkH; attack. TAC_TITLE_Chara_ZET01 VS Zeta: Watch Your Head TAC_TEXT_Chara_ZET01 Zeta is going to use a jumping ^mAtkU;. Use anti-air attacks against her. TAC_HINT_Chara_ZET01 You're in for pain if you mistime your crouching ^mAtkH;. Try attacks with long reach or air throws instead. TAC_TITLE_Chara_ZET02 VS Zeta: Poke First! TAC_TEXT_Chara_ZET02 Zeta attacks with a long-range standing ^mAtkM;. Punish her when she whiffs. TAC_HINT_Chara_ZET02 The tip of your attack should just be able to hit Zeta. I recommend using a fast ^mAtkL;. TAC_TITLE_Chara_ZET03 VS Zeta: Close the Gap TAC_TEXT_Chara_ZET03 Zeta will try to keep you out with Infinite Wonders. Carefully navigate around it to close the gap and finish her! TAC_HINT_Chara_ZET03 The ^mAtkM; version of Infinite Wonders is chargeable, so timing dodges or cross overs can be tricky. It might be a good idea to try jumping instead. TAC_TITLE_Chara_ZET04 TAC_TITLE_Chara_MET00 VS Metera: Poke First! TAC_TEXT_Chara_MET00 Metera can jump in close with Zephyr if you don't watch out. Calmly interrupt her so she can't get close. TAC_HINT_Chara_MET00 Crouching ^mAtkH; is an effective anti-air move, but any upward attack can be an effective poke. Experiment. TAC_TITLE_Chara_MET01 VS Metera: Punish Aetherial Seal TAC_TEXT_Chara_MET01 Aetherial Seal's a pain to deal with if she pulls it off. So don't let her do it. TAC_HINT_Chara_MET01 Try blocking her initial attack and then dash in to counterattack. You can also use an advancing attack. TAC_TITLE_Chara_MET02 VS Metera: Get Closer TAC_TEXT_Chara_MET02 Punish Metera's crouching ^mAtkU;. TAC_HINT_Chara_MET02 You can't attack after blocking the tip of her crouching ^mAtkU;, but you can if you get a little closer to her. TAC_TITLE_Chara_MET03 VS Metera: Punish Starry Sky TAC_TEXT_Chara_MET03 Block Metera's ^mAtkH; and close the gap to land an attack on her before the arrows from her incoming Starry Sky attack reach the ground. TAC_HINT_Chara_MET03 Metera's wide open after launching her arrows. Try dashing in or another maneuver after blocking her initial attack to land a hit. TAC_TITLE_Chara_MET04 VS Metera: Close the Gap TAC_TEXT_Chara_MET04 Metera will try to keep you out with her projectiles. Carefully navigate around them to close the gap and finish her! TAC_HINT_Chara_MET04 Metera can't use Starry Sky again until the arrows from the previous one have landed. Instead of blocking, try getting around them instead. TAC_TITLE_Chara_VAS00 VS Vaseraga: Punish Great Scythe Grynoth + TAC_TEXT_Chara_VAS00 After blocking Vaseraga's standing ^mAtkL; attack, avoid the incoming Great Scythe Grynoth + and punish him before he recovers. TAC_HINT_Chara_VAS00 Jumping backward will keep you safe, but you'll want to jump straight up or forward if you want to punish him in time. TAC_TITLE_Chara_VAS01 VS Vaseraga: Face Your Fears TAC_TEXT_Chara_VAS01 Counter Battalions of Fear (^mAtkM;), which is an advancing attack. TAC_HINT_Chara_VAS01 It's easier to counter Battalions of Fear at close range. Watch his movements and carefully get closer. TAC_TITLE_Chara_VAS02 VS Vaseraga: Fend off Rampage TAC_TEXT_Chara_VAS02 After blocking Vaseraga's Savage Rampage, avoid getting hit by his follow-up attack and punish him before he recovers. TAC_HINT_Chara_VAS02 Stay vigilant—Vaseraga's Crushing Strike causes guard crush when fully charged. Carefully time your dodge to avoid getting hit. TAC_Treasure00 Achieve an S rank TAC_Treasure01 Achieve an A rank TAC_Treasure02 Achieve a B rank TAC_Treasure03 Deal 2000 or more DMG TAC_Treasure04 Deal 2500 or more DMG TAC_Treasure05 Deal 3000 or more DMG TAC_Treasure06 Deal 4000 or more DMG TAC_Treasure07 Deal 5000 or more DMG TAC_Treasure08 Deal 6000 or more DMG TAC_Treasure09 Deal 7000 or more DMG TAC_Treasure10 Deal 8000 or more DMG TAC_Treasure11 Deal 9000 or more DMG TAC_Treasure12 Deal 10,000 or more DMG TAC_Treasure13 Defeat the foe TAC_Treasure14 Clear an attempt within 5 seconds TAC_Treasure15 Clear an attempt within 10 seconds TAC_Treasure16 Use a skill in a combo TAC_Treasure17 Block with the directional buttons TAC_Treasure18 Block at just the right time TAC_Treasure19 Clear an attempt with a combo TAC_Treasure20 Use Reginleiv + in a combo TAC_Treasure21 Activate Reginleiv without the skill button TAC_Treasure22 Dodge damage using an evade TAC_Treasure23 Dodge damage using a cross over TAC_Treasure24 Clear an attempt with a forward throw TAC_Treasure25 Clear an attempt with a backward throw TAC_Treasure26 Perform an early throw break TAC_Treasure27 Perform a late throw break TAC_Treasure28 Perform three crouching attacks (light) in a row TAC_Treasure29 Hit confirm using a two-hit combo TAC_Treasure30 Hit confirm using a single action TAC_Treasure31 Counter an SBA or super SBA TAC_Treasure32 Counter with a technical command TAC_Treasure33 Activate an SBA without the skill button TAC_Treasure34 Win without taking damage TAC_Treasure35 Win with a single combo TAC_Treasure36 Perform all combos TAC_Treasure37 Perform all skills TAC_Treasure38 Clear using only technical commands TAC_Treasure39 Deal more than 4500 DMG with a super SBA TAC_Treasure40 Clear an attempt with Power Raise Lvl 5 TAC_Treasure41 Change the angle of Schöner Winterhügel TAC_Treasure42 Clear an attempt with Elegant Lariat (Dash version) TAC_Treasure43 Shoot two butterflies with one arrow TAC_Treasure44 Eat all the food TAC_Treasure45 Clear an attempt with a combo during Hinrichten TAC_Treasure46 Deal more than 5500 DMG with a super SBA TAC_Treasure47 Move in every direction with Spear of Arvess TAC_Treasure48 Deal more than 7000 DMG with a combo TAC_Treasure49 Deal 1500 DMG TAC_Treasure50 Punish X-Seele TAC_Treasure51 Interrupt Wogenstrom TAC_Treasure52 Land an overhead attack TAC_Treasure53 Land a counter hit TAC_Treasure54 Defend with a crouching block TAC_Treasure55 Perform a recovery TAC_Treasure56 Cause knockdown to a foe TAC_Treasure57 Perform a dash cancel TAC_Treasure58 Cleared without taking damage TAC_Treasure59 Defeat Lowain TAC_Treasure60 Don't let the foe knock you down TAC_Treasure61 Perform a full Skybound Art or Super Skybound Art TAC_Treasure62 Finish a foe with a Skybound Art or Super Skybound Art TAC_Treasure63 Punish Elegant Lariat TAC_Treasure64 Perform a backwards recovery TAC_Treasure65 Land a counter-attack after a Clash TAC_Treasure66 Throw a foe TAC_Treasure67 Punish Hug TAC_Treasure68 Chain an auto combo into a skill TAC_Treasure69 Land an auto combo TAC_Treasure70 Achieve an S rank without using auto combos TAC_Treasure71 Successfully connect Zerreissen TAC_Treasure72 Defeat Beelzebub TAC_Treasure73 Cancel an attack TAC_System001 Controls / Button Layout TAC_SystemText001 ^mBtnN;: Move/Jump/Crouch^n;^n;^mBtnX;: Light Attack ^mBtnY;: Medium Attack^n;^mBtnB;: Heavy Attack ^mBtnA;: Unique Attack^n;^n;^mBtnR1;: Skill ^mBtnR2;: Block^n;^mBtnL1;: Throw ^mBtnL2;: Dash TAC_System002 HP Bar TAC_SystemText002 The bar at the top of the screen representing a fighter's remaining HP (health points). The round ends when either character's HP bar is completely depleted. TAC_System003 SBA Gauge TAC_SystemText003 A gauge used to perform Skybound Arts, Super Skybound Arts, and other powerful actions. This SBA gauge can be filled by dealing or receiving damage, appproaching a foe, and using various skills. TAC_System004 Skill Icon TAC_SystemText004 Displays skills that are available for use. After a skill is activated, its icon will temporarily darken before it can be used again. TAC_System005 Cooldown TAC_SystemText005 The time it takes before a skill can be used again. Stronger versions of skills (such as plus versions) have longer cooldowns. The amount of time it takes before a skill can be used again after being activated. When a skill is unavailable, its icon will darken until it can be used again. Stronger versions of skills, such as plus versions, have longer cooldowns. TAC_System006 Timer TAC_SystemText006 Displays how much time is left in a round. If the timer reaches zero before either character's HP is depleted, the round will go to the player with the most HP remaining. TAC_System007 Round Icon TAC_SystemText007 Displays how many rounds a player has won. The first player to reach the specified number of rounds wins the match. TAC_System008 Victory Conditions TAC_SystemText008 1. Reduce your opponent's HP to zero within the time limit to win the round.^n;2. The first player to reach the specified number of rounds wins the match.^n;3. If time runs out, the fighter with the most HP remaining wins the match. TAC_System009 Versus Mode-Only Actions TAC_SystemText009 When playing Versus mode, some actions not available in the story campaign will be available.^n;For more information on these actions (Raging Strike, Raging Chain, Brave Counter), check the Mechanics guide. Additionally, some Skybound Arts and Super Skybound Arts will have different properties. TAC_System010 Crouching TAC_SystemText010 To crouch, press downward (^mAtk1; or ^mAtk2; or ^mAtk3;) on the directional button. While crouching, you'll be able to perform crouching attacks and block. TAC_System011 Walking TAC_SystemText011 When on the left of your foe (Player 1 side), press ^mAtk6; to walk forward and ^mAtk4; to walk backward.^n;When on the right of your foe (Player 2 side), press ^mAtk4; to walk forward and ^mAtk6; to walk backward.^n;Directional input commands for skills will change depending on which direction your character is facing. TAC_System012 Dashing TAC_SystemText012 To dash forward, quickly press ^mAtk6;^mAtk6; (when on the player 1 side). You can also dash by pressing ^mBtnL2;. Hold the buttons down to continue dashing. Dashing is faster than walking, so use it when you want to quickly close in on your foe. TAC_System013 Backstepping (Back Dashing) TAC_SystemText013 To perform a backstep, quickly press ^mAtk4;^mAtk4; (when on the player 1 side). Backstepping can get you out of a tight situation faster than walking and create some space between you and the foe. TAC_System014 Jumping TAC_SystemText014 To jump, press upward (^mAtk8;, ^mAtk9;, or ^mAtk7;) on the directional buttons on your controller. While jumping, you can perform jumping attacks and blocks. TAC_System015 High Jump TAC_SystemText015 To perform a high jump, press upward (^mAtk8;, ^mAtk9;, or ^mAtk7;) immediately after pressing down (^mAtk2;) on the directional buttons on your controller. You'll know if you've successfully performed a high jump when your character's jump has an extra visual effect. TAC_System016 Normal Attack TAC_SystemText016 Normal attacks can be performed with single button presses (^mBtnX;, ^mBtnY;, or ^mBtnB;).^n;The properties of these attacks will vary depending on the character but will generally follow these rules: Light attacks (^mBtnX;) are weak but fast, while heavy attacks (^mBtnB;) are strong but slow. Each character also has their own unique action which can be performed by pressing the Unique Button (^mBtnA;). TAC_System017 Normal Attack Variations TAC_SystemText017 The properties of normal attacks can change depending on whether you are crouching, standing, or jumping, as well as your distance from a foe. TAC_System018 Auto Combo TAC_SystemText018 Auto combos are basic attack strings that can be performed by repeatedly pressing attack buttons after successfully landing a normal attack. Use them as building blocks in bigger combos by chaining them into skills and Skybound Arts. TAC_System019 Unique Action TAC_SystemText019 Each character has a unique action that can be performed by pressing ^mBtnA; while standing. Some unique actions perform unique attacks, such as Gran's Power Raise, and some are unique maneuvers, such as Lancelot's Wirbelwind. Consult the command list and practice with your favorite characters to master these unique abilities. TAC_System020 Blocking TAC_SystemText020 You can defend yourself from almost all attacks by blocking correctly.^n;GBVSR has a dedicated block button (^mBtnR2;), but you can also press back on the directional buttons like in other 2D fighting games. Blocking entirely negates damage from normal attacks and greatly reduces damage from most skills. Upon successfully blocking an attack, your character will temporarily be locked in a block stun state, during which you won't be able to perform any actions. TAC_System021 Standing Block TAC_SystemText021 Press or hold ^mBtnR2; or ^mAtk4; to block from a standing position.^n;^n;Block while standing to defend against overhead and jump-in attacks. However, you will still be vulnerable to low-hitting attacks, such as a crouching ^mBtnA; attack. TAC_System022 Crouching Block TAC_SystemText022 Press or hold ^mBtnR2; or ^mAtk1; to block from a crouching position. Block while crouching to defend against low-hitting attacks. However, you will still be vulnerable to overhead and jump-in attacks. Prioritize crouching blocks while on the ground and switch to standing blocks to defend against comparatively slower overhead or jump-in attacks. TAC_System023 Aerial Block TAC_SystemText023 Press or hold ^mBtnR2; or ^mAtk4; to block while midair.^n;Aerial blocks defend against midair attacks and projectiles. However, you will still be vulnerable to most ground-based attacks. Although aerial blocks aren't used as often as standing or crouching blocks, make a habit of using them while midair to protect your fighter from taking unwanted damage. TAC_System024 Just Block TAC_SystemText024 Timing a block perfectly using a directional button will reward you with a Just Block, filling your SBA gauge slightly more than a regular block.^n;^n;Practicing them against long-range projectiles can be a low-risk way to master their timing. As you become more familiar with the game, try using them against close-range attacks. You'll know if a Just Block was successful when a "Just!" notification appears on-screen. TAC_System025 Cross Over TAC_SystemText025 Dodge a foe's attack while simultaneously dashing forward by pressing ^mAtk6; and ^mBtnR2;. Most attacks except for low attacks and throws can be dodged this way. This maneuver lets you get behind your foe as well, so it's useful for escaping from the edge of the screen. TAC_System026 Evade TAC_SystemText026 Evade some attacks completely while standing in place and pressing ^mAtk4; and ^mBtnR2;. This technique cannot be used to defend against throws and has a brief cooldown time, potentially leaving you vulnerable to counter attacks if improperly timed. TAC_System027 Throw TAC_SystemText027 Throws can be performed by pressing ^mBtnL1;, or ^mBtnL1;+^mAtk4; for a backward throw. Throws can also be performed by pressing ^mBtnX;+^mBtnY; or ^mBtnX;+^mBtnA;. Foes can only be grabbed at point-blank range, so make sure to close in before attempting one. TAC_System028 Throw Break TAC_SystemText028 Throws can be escaped by pressing any attack button (^mBtnX; or ^mBtnY; or ^mBtnB; or ^mBtnA;) upon being grabbed to greatly reduce their damage.^n;^n;A true throw break can be performed by pressing the throw button or input (^mBtnL1; or ^mBtnX;+^mBtnY; or ^mBtnX;+^mBtnA;) upon being grabbed to completely mitigate damage. TAC_System029 Aerial Throw TAC_SystemText029 Press ^mBtnL1; or ^mBtnX; + ^mBtnY;/^mBtnX; + ^mBtnA; to throw a foe while midair. Breaking free from an aerial throw requires precise timing, so use them liberally against foes who jump often. TAC_System030 Overhead Attacks TAC_SystemText030 Press ^mAtkM;+^mAtkH; to perform an overhead attack. Overhead attacks are universal normal attacks that are throw-invincible and must be blocked standing, making quite effective against unprepared crouching foes. TAC_System031 Skills (Simple Command) TAC_SystemText031 Skills are special attacks that can be performed using the Skill button (^mBtnR1;) and a directional input. While using simple inputs, you can also press ^mBtnY;, ^mBtnB;, or ^mBtnA; to perform stronger versions of a skill. Consult the command list and practice with your favorite characters. TAC_System032 Skills (Plus Version) TAC_SystemText032 When performing a skill, press ^mBtnR1;+^mBtnB; to use the skill's plus version. These are enhanced versions of skills that deal much more damage, but have longer cooldowns compared to their light or medium versions. TAC_System033 Skills (Technical Command) TAC_SystemText033 Skills can be performed with a combination of directional inputs and buttons that are typically used in 2D fighting games. They can also be performed using simple inputs, so choose the method that works best for your play style.^n;^n;For players who wish to only use simple inputs, technical commands can be disabled on the Character Select screen to prevent any accidental skill inputs. TAC_System034 Skybound Art (SBA) TAC_SystemText034 Skybound Arts, or SBAs, are powerful skills that can be used once your SBA gauge reaches 100%. Upon activation, you'll gain 1 Bravery Point (with some exceptions).^n;^n;When landing a Skybound Art at close range, you'll perform an enhanced version that deals additional damage. TAC_System035 Super Skybound Art (SSBA) TAC_SystemText035 Super Skybound Arts are powerful skills that can be used once your SBA gauge reaches 100% and your HP bar is at 30% or lower. Your SBA gauge will glow blue when both conditions are met, so don't pass up an opportunity to land one. Upon activation, you'll gain 1 Bravery Point (with some exceptions).^n;^n;Much like Skybound Arts, you'll perform an enhanced version that deals extra damage upon landing one at close range, but deplete two bravery points instead. Take advantage of this along with dealing some serious damage to turn the tables on your foe. TAC_System036 Hit Stun TAC_SystemText036 Upon getting hit by an attack, your character will temporarily be locked in a state of hit stun, during which you will not be able to perform any actions. The duration of hit stun depends on the attack—heavier attacks generally cause longer hit stun compared to light attacks. TAC_System037 Hit Stun (Crouching) TAC_SystemText037 Attacks dealt to crouching foes will cause a longer hit stun, especially jump-in attacks. Landing a close-range standing ^mBtnB; attack becomes much easier if you're able to connect a jump-in attack on a crouching opponent first. TAC_System038 Cancel TAC_SystemText038 Some attacks can be chained into additional actions by inputting the command for the secondary action during the animation of the first one. When canceling an attack, its animation will be interrupted to begin the second action. With proper spacing and timing, canceling allows you to apply pressure to your foe safely without gaps in your offense.^n;^n; TAC_System039 Aerial Recovery TAC_SystemText039 Aerial recoveries are performed automatically after getting hit by an attack midair. During an aerial recovery, you will not be able to perform any actions but will be completely invulnerable until landing. In some situations you will not be able to recover from hit stun in time, resulting in a hard knockdown instead. TAC_System040 Recovery TAC_SystemText040 After getting hit by an attack while midair, you can recover upon landing by pressing ^mAtk2; and any attack button right as you land on the ground. You can also use ^mAtk4; instead to recover backward away from a foe. TAC_System041 Hard Knockdown TAC_SystemText041 Certain attacks, such as ^mBtnA; attacks, throws, and Ultimate Skills, will inflict a hard knockdown on hit that cannot be recovered from by pressing buttons. During a hard knockdown, the attacker will have not only a tactical advantage, but time to set up okizeme pressure that the defender will have to deal with on wake-up.^n;^n;You'll know when a hard knockdown has occured if a "Down!" notification appears on-screen. TAC_System042 Invincible! TAC_SystemText042 Skills and attacks with invincibility properties can be performed without the risk of taking damage or being interrupted, usually during their start-up. You'll know when a skill with invincibility was used when an "Invincible!" notification appears on-screen. TAC_System043 Armor! TAC_SystemText043 An action with armor properties will not be interrupted or put in hit stun when hit by an attack. The amount of hits the armor can withstand and the amount of damage reduced will vary depending on the skill used. While similar to invincibility, armor has no effect against throws.^n;^n;Skills such as Katalina's Light Wall or Zeta's Rhapsody are armored skills. You'll know when a skill with armor was used when a "Armor!" notification appears on-screen. TAC_System044 Parry! TAC_SystemText044 An action that automatically activates a counterattack upon being hit by a foe's attack. While similar to invincibility, parries have no effect against throws.^n;^n;Some skills (such as Charlotta's Königsschild and Lowain's Come at Me, Bro!) have parry properties. You'll know when an attack was successfully parried if a "Parry!" notification appears on-screen. TAC_System045 Counter! TAC_SystemText045 Landing an attack on a foe during the start-up or recovery animation of an action will count as a counter hit. Counter hits yield additional damage and hit stun compared to normal attacks, permitting combos that wouldn't normally be possible. Evasive maneuvers such as evades and cross overs are also prone to being counter hit, so use them with caution.^n;^n;You'll know when an attack counts as a counter hit if a "Counter!" notification appears on-screen. TAC_System046 Clash! TAC_SystemText046 Clashes happen when the hit boxes of two attacks of equivalent strength collide. They can be followed up by another attack, dashing, evading, or a cross over.^n;^n;Time slows down for both players during a clash, so react quickly with a ^mBtnX; attack or invincible attack to gain the advantage. TAC_System047 Crush! TAC_SystemText047 When the hit boxes of two normal attacks of differing strength clash, the stronger attack will beat out the weaker attack. For example, if a ^mBtnB; attack clashes with a ^mBtnX; attack, the ^mBtnB; attack will win. Characters with powerful pokes such as Ferry can use this to their advantage to keep foes at bay.^n;^n;You'll know when an attack was crushed if a "Crush!" notification appears on-screen. TAC_System048 High/Low Mix-up TAC_SystemText048 A mix-up situation where the defender will be faced with a decision to either use a standing block or a crouching block. For example, a foe jumping in may use a jump-in attack that must be blocked standing, or land first before using a crouching attack that must be blocked crouching. Low attacks and high attacks with similar timing can be hard to react to, but learning this timing is key to a strong defense. TAC_System049 Throw Mix-up TAC_SystemText049 A mix-up situation where the defender will be faced with a decision to either block or escape a potential incoming throw attempt. Blocking risks getting thrown, while attempting a throw break or jump escape risks getting hit by an attack. This mix-up is especially strong for characters with command throws, as command throws cannot be broken out of upon connecting. TAC_System050 Handicap TAC_SystemText050 You can change how much HP a character has in Versus mode. Each handicap star adds more HP. If you're battling friends new to fighting games, try using handicap stars to level the playing field. TAC_System056 Double & Triple Attacks TAC_SystemText056 After landing a standing close-range attack, you can repeatedly press the same attack button to convert the hit into a double or triple attack. Chain a triple attack into a skill or Skybound Art to deal some serious damage and press your advantage. TAC_System057 Triple Attack Follow-ups (High and Low) TAC_SystemText057 Switch up your triple attacks by pressing ^mAtk6;+^mBtnY; or ^mAtk6;+^mBtnB;. ^n;^mAtk6;+^mBtnY; is a low attack that must be blocked crouching, and ^n;^mAtk6;+^mBtnB; is an overhead attack that must be blocked standing.^n;Unlike normal triple attacks, these maneuvers can't be canceled. However, when a double attack lands, it causes hit stun, allowing you to not only crack open the foe's defense, but also land a killer combo. TAC_System058 Dash Attack TAC_SystemText058 Press an attack button while dashing to perform a variety of dash attacks.^n;Dashing ^mBtnX;: Quick blow^n;Dashing ^mBtnY;: Hits high or low depending on the character to catch blocking foes off guard^n;Dashing ^mBtnB;; Heavy attack with a slower start-up but higher damage TAC_System059 Brave Counter TAC_SystemText059 Right after blocking an attack, press ^mBtnY;+^mBtnB; to perform a Brave Counter. This action is invincible and recovers quickly, but costs one Bravery Point to perform.^n;^n;It can also be used upon blocking a Raging Strike—provided you strike back quickly enough. TAC_System060 Failed Throw Break TAC_SystemText060 You can't always break free from throws.^n;If grabbed during an action or while recovering from one, you'll see the "No Escape!" notification appear on screen. TAC_System061 Ultimate Skill TAC_SystemText061 Press ^mBtnR1; + ^mBtnA; to perform the ultimate version of a skill at the cost of 50% of your SBA gauge.^n;^n;Your foe will temporarily slow down upon activation, giving you more time to punish their openings. TAC_System062 Raging Strike TAC_SystemText062 Press ^mBtnY;+^mBtnB; to perform a Raging Strike and inflict guard crush. This action costs 1 Bravery Point (BP) to perform and depletes 1 BP from the foe upon a successful hit. TAC_System063 Raging Chain TAC_SystemText063 After landing a Raging Strike, press ^mBtnY;+^mBtnB; to follow up with a Raging Chain.^n;^n;Raging Chains cost 25% of your SBA gauge to perform, but they can be chained into additional attacks for major damage. TAC_System064 Punishing TAC_SystemText064 Both normal attacks and skills come with recovery time. Land an attack while the foe is in this window of vulnerability and the "Punish!" notification will appear on screen. Punishing doesn't come with any extra damage or special effects, but knowing how and when to strike back is essential to mastering the tides of battle. TAC_System065 Bravery Point (BP) TAC_SystemText065 Performing a Raging Strike or Brave Counter will cost one Bravery Point (BP).^n;^n;Gain the advantage by depleting your foe's BP—in addition to weakening their defense, they won't be able to perform Brave Counters once their stock is exhausted. TAC_System066 TAC_SystemText066 TAC_System067 TAC_SystemText067 TAC_System068 TAC_SystemText068 TAC_System069 TAC_SystemText069 TAC_System070 TAC_SystemText070 TAC_System071 TAC_SystemText071 TAC_System072 TAC_SystemText072 TAC_System073 TAC_SystemText073 TAC_System074 TAC_SystemText074 TAC_System075 TAC_SystemText075 TAC_System076 TAC_SystemText076 TAC_System077 TAC_SystemText077 TAC_System078 TAC_SystemText078 TAC_System079 TAC_SystemText079 TAC_System080 TAC_SystemText080 TAC_System081 TAC_SystemText081 TAC_System082 TAC_SystemText082 TAC_System083 TAC_SystemText083 TAC_System084 TAC_SystemText084 TAC_System085 TAC_SystemText085 TAC_System086 TAC_SystemText086 TAC_System087 TAC_SystemText087 TAC_System088 TAC_SystemText088 TAC_System089 TAC_SystemText089 TAC_System090 TAC_SystemText090 TAC_System091 TAC_SystemText091 TAC_System092 TAC_SystemText092 TAC_System093 TAC_SystemText093 TAC_System094 TAC_SystemText094 TAC_System095 TAC_SystemText095 TAC_System096 TAC_SystemText096 TAC_System097 TAC_SystemText097 TAC_System098 TAC_SystemText098 TAC_System099 TAC_SystemText099 TAC_CMN_000 Close-range TAC_CMN_001 Long-range TAC_CMN_002 Standing TAC_CMN_003 Crouching TAC_CMN_004 Jumping TAC_CMN_005 Midair TAC_CMN_006 Throw TAC_CMN_007 Forward Throw TAC_CMN_008 Backward Throw TAC_CMN_009 Air Throw TAC_CMN_010 Overhead TAC_CMN_011 Cross Over TAC_CMN_012 Evade TAC_CMN_013 Block TAC_CMN_014 → TAC_CMN_015 Follow-up TAC_CMN_016 (First hit) TAC_CMN_017 (Second hit) TAC_CMN_018 (Third hit) TAC_CMN_019 (Fourth hit) TAC_CMN_020 (Fifth hit) TAC_CMN_021 (No contact) TAC_CMN_022 (Charge) TAC_CMN_023 (Fully charged) TAC_CMN_024 (Chargeable) TAC_CMN_025 (Punish) TAC_CMN_026 - Punish TAC_CMN_027 (First time) TAC_CMN_028 (Second time) TAC_CMN_029 (Third time) TAC_CMN_030 (Fourth time) TAC_CMN_031 (Fifth time) TAC_CMN_032 Chain Attack TAC_CMN_033 Block! TAC_CMN_034 Attack at close range! TAC_CMN_035 Keep them back! TAC_CMN_036 Counter at close range with ^mBtnB;! TAC_CMN_037 Perform an anti-air! TAC_CMN_038 Move in and throw! TAC_CMN_039 Throw Escape TAC_CMN_040 Perform a jump-in attack! TAC_CMN_041 Land and attack! TAC_CMN_042 Charge your SBA Gauge! TAC_CMN_043 Unleash your Skybound Art! TAC_CMN_044 Defeat the foe! TAC_CMN_045 Strike back! TAC_CMN_046 Don't take any damage! TAC_CMN_047 - Block it! TAC_CMN_048 Interrupt it! TAC_CMN_049 - Counter it! TAC_CMN_050 Standing Block TAC_CMN_051 Crouching Block TAC_CMN_052 (Once or repeatedly) TAC_CMN_053 (Forward) TAC_CMN_054 (Diagonally) TAC_CMN_055 (Straight Up) TAC_CMN_056 (Straight Down) TAC_CMN_057 (When near the opponent) TAC_CMN_058 Continue tapping the button to TAC_CMN_059 Tripped by the foe's crouching ^mBtnA; TAC_CMN_060 (Upon being grabbed) TAC_CMN_061 - Land a hit! TAC_CMN_062 Fend off the 50/50 mix-up! TAC_CMN_063 - Clash! TAC_CMN_064 Get hit! TAC_CMN_065 Perform a recovery! TAC_CMN_066 Perform an invincible skill on wake-up! TAC_CMN_067 (Counter) TAC_CMN_068 Attack low! TAC_CMN_069 Use an overhead! TAC_CMN_070 Counter the throw attempt! TAC_CMN_071 Avoid Reginleiv! TAC_CMN_072 Force them to block! TAC_CMN_073 Land a knockdown! TAC_CMN_074 Counter the Cross Over! TAC_CMN_075 Counter the Evade! TAC_CMN_076 Punish a whiffed attack! TAC_CMN_077 Clash against a long-range standing ^mBtnY;! TAC_CMN_078 Land a counter hit! TAC_CMN_079 Defend against Human! Pyramid! Attack! TAC_CMN_080 Trigger Come At Me, Bro! TAC_CMN_081 Avoid the counter-attack! TAC_CMN_082 (Block) TAC_CMN_086 Deal 3000 or more damage! TAC_CMN_088 Land a normal attack! TAC_CMN_089 Advance TAC_CMN_090 Retreat TAC_CMN_091 Land an attack! TAC_CMN_092 Standard Finisher TAC_CMN_093 Stand-Unblockable Finisher TAC_CMN_094 Crouch-Unblockable Finisher TAC_CMN_095 Dash TAC_CMN_096 Backstep TAC_CMN_097 (While dashing) TAC_CMN_098 Dash Light Attack TAC_CMN_099 Dash Medium Attack TAC_CMN_100 Dash Heavy Attack TAC_INP_or or TAC_INP_+ + TAC_INP_1 ^mAtk1; TAC_INP_2 ^mAtk2; TAC_INP_3 ^mAtk3; TAC_INP_4 ^mAtk4; TAC_INP_5 ^mBtnN; TAC_INP_6 ^mAtk6; TAC_INP_7 ^mAtk7; TAC_INP_8 ^mAtk8; TAC_INP_9 ^mAtk9; TAC_INP_L ^mBtnX; TAC_INP_M ^mBtnY; TAC_INP_H ^mBtnB; TAC_INP_U ^mBtnA; TAC_INP_G ^mBtnR2; TAC_INP_5S ^mBtnR1; TAC_INP_5SM ^mBtnR1;+^mBtnY; TAC_INP_5SH ^mBtnR1;+^mBtnB; TAC_INP_2S ^mAtk2;+^mBtnR1; TAC_INP_2SM ^mAtk2;+^mBtnR1;+^mBtnY; TAC_INP_2SH ^mAtk2;+^mBtnR1;+^mBtnB; TAC_INP_6S ^mAtk6;+^mBtnR1; TAC_INP_6SM ^mAtk6;+^mBtnR1;+^mBtnY; TAC_INP_6SH ^mAtk6;+^mBtnR1;+^mBtnB; TAC_INP_4S ^mAtk4;+^mBtnR1; TAC_INP_4SM ^mAtk4;+^mBtnR1;+^mBtnY; TAC_INP_4SH ^mAtk4;+^mBtnR1;+^mBtnB; TAC_INP_236S ^mAtk236;+^mBtnR1; TAC_INP_214S ^mAtk214;+^mBtnR1; TAC_INP_63214S ^mAtk63214;+^mBtnR1; TAC_INP_236L ^mAtk236;+^mBtnX; TAC_INP_236M ^mAtk236;+^mBtnY; TAC_INP_236H ^mAtk236;+^mBtnB; TAC_INP_236LMH ^mAtk236;+^mBtnX;or^mBtnY;or^mBtnB; TAC_INP_623L ^mAtk623;+^mBtnX; TAC_INP_623M ^mAtk623;+^mBtnY; TAC_INP_623H ^mAtk623;+^mBtnB; TAC_INP_623LMH ^mAtk623;+^mBtnX;or^mBtnY;or^mBtnB; TAC_INP_214L ^mAtk214;+^mBtnX; TAC_INP_214M ^mAtk214;+^mBtnY; TAC_INP_214H ^mAtk214;+^mBtnB; TAC_INP_214LMH ^mAtk214;+^mBtnX;or^mBtnY;or^mBtnB; TAC_INP_22L ^mAtk2; ^mAtk2;+^mBtnX; TAC_INP_22M ^mAtk2; ^mAtk2;+^mBtnY; TAC_INP_22H ^mAtk2; ^mAtk2;+^mBtnB; TAC_INP_22LMH ^mAtk2; ^mAtk2;+^mBtnX;or^mBtnY;or^mBtnB; TAC_INP_66L ^mAtk6; ^mAtk6;+^mBtnX; TAC_INP_66M ^mAtk6; ^mAtk6;+^mBtnY; TAC_INP_66H ^mAtk6; ^mAtk6;+^mBtnB; TAC_INP_66LMH ^mAtk6; ^mAtk6;+^mBtnX;or^mBtnY;or^mBtnB; TAC_INP_46L ^mAtk1; Charge ^mAtk6;+^mBtnX; TAC_INP_46M ^mAtk1; Charge ^mAtk6;+^mBtnY; TAC_INP_46H ^mAtk1; Charge ^mAtk6;+^mBtnB; TAC_INP_46LMH ^mAtk1; Charge ^mAtk6;+^mBtnX;or^mBtnY;or^mBtnB; TAC_INP_28L ^mAtk2; Charge ^mAtk8;+^mBtnX; TAC_INP_28M ^mAtk2; Charge ^mAtk8;+^mBtnY; TAC_INP_28H ^mAtk2; Charge ^mAtk8;+^mBtnB; TAC_INP_28LMH ^mAtk2; Charge ^mAtk8;+^mBtnX;or^mBtnY;or^mBtnB; TAC_INP_ROLLL ^mAtkRoll;+^mBtnX; TAC_INP_ROLLM ^mAtkRoll;+^mBtnY; TAC_INP_ROLLH ^mAtkRoll;+^mBtnB; TAC_INP_ROLLLMH ^mAtkRoll;+^mBtnX;or^mBtnY;or^mBtnB; TAC_INP_236236H ^mAtk236; ^mAtk236;+^mBtnB; TAC_INP_214214H ^mAtk214; ^mAtk214;+^mBtnB; TAC_INP_236236U ^mAtk236; ^mAtk236;+^mBtnA; TAC_INP_ROLL2U ^mAtkRoll; ^mAtkRoll;+^mBtnA; TAC_INP_LU ^mBtnX;+^mBtnA; TAC_INP_4LU ^mAtk4;+^mBtnX;+^mBtnA; TAC_INP_MH ^mBtnY;+^mBtnB; TAC_INP_6G ^mAtk6;+^mBtnR2; TAC_INP_4G ^mAtk4;+^mBtnR2; TAC_INP_Hold (Hold) TAC_INP_Release (Release) TAC_INP_66 ^mAtk6; ^mAtk6; TAC_INP_44 ^mAtk4; ^mAtk4; TAC_INP_6U ^mAtk6;+^mBtnA; TAC_INP_4U ^mAtk4;+^mBtnA; TAC_INP_2U ^mAtk2;+^mBtnA; TAC_INP_8U ^mAtk8;+^mBtnA; TAC_INP_7U ^mAtk7;+^mBtnA; TAC_INP_4L ^mAtk4;+^mBtnX; TAC_INP_4M ^mAtk4;+^mBtnY; TAC_INP_4H ^mAtk4;+^mBtnB; TAC_INP_6H ^mAtk6;+^mBtnB; TAC_INP_LMH ^mBtnX;or^mBtnY;or^mBtnB; TAC_INP_LMHS ^mBtnX;or^mBtnY;or^mBtnB;or^mBtnR1; TAC_INP_4LMHS ^mAtk4;+^mBtnX;or^mBtnY;or^mBtnB;or^mBtnR1; TAC_INP_236MH ^mAtk236;+^mBtnY;or^mBtnB; TAC_INP_623MH ^mAtk623;+^mBtnY;or^mBtnB; TAC_INP_236U ^mAtk236;+^mBtnA; TAC_INP_Ukemi ^mAtk2;or^mAtk4;+^mBtnX;or^mBtnY;or^mBtnB;or^mBtnA; TAC_INP_632146L ^mAtk63214;^mAtk6;+^mBtnX; TAC_INP_632146M ^mAtk63214;^mAtk6;+^mBtnY; TAC_INP_632146H ^mAtk63214;^mAtk6;+^mBtnB; TAC_INP_632146LMH ^mAtk63214;^mAtk6;+^mBtnX;or^mBtnY;or^mBtnB; TAC_INP_214U ^mAtk214;+^mBtnA; TAC_CTL_000 Light Wall TAC_CTL_001 Frontstep TAC_CTL_002 Backstep TAC_CTL_003 ^mBtnX; Frozen Blade TAC_CTL_004 ^mBtnY; Frozen Blade TAC_CTL_005 Frozen Blade + TAC_CTL_006 Frozen Blade TAC_CTL_007 ^mBtnX; Emerald Sword TAC_CTL_008 ^mBtnY; Emerald Sword TAC_CTL_009 Emerald Sword + TAC_CTL_010 Emerald Sword TAC_CTL_011 ^mBtnX; Enchanted Lands TAC_CTL_012 ^mBtnY; Enchanted Lands TAC_CTL_013 Enchanted Lands + TAC_CTL_014 Enchanted Lands TAC_CTL_015 Blades of Frost TAC_CTL_016 Realm of Ice TAC_CTL_017 During Light Wall, press TAC_CTL_018 ^mBtnB; Frozen Blade TAC_CTL_019 ^mBtnA; Frozen Blade TAC_CTL_020 ^mBtnB; Emerald Sword TAC_CTL_021 ^mBtnA; Emerald Sword TAC_CTL_022 ^mBtnB; Enchanted Lands TAC_CTL_023 ^mBtnA; Enchanted Lands TAC_CTL_024 TAC_CTL_025 TAC_CTL_026 TAC_CTL_027 TAC_CTL_028 TAC_CTL_029 TAC_CTL_030 TAC_CTL_031 TAC_CTL_032 TAC_CTL_033 TAC_CTL_034 TAC_CTL_035 TAC_CTL_036 TAC_CTL_037 TAC_CTL_038 TAC_CTL_039 TAC_CTL_040 TAC_CTL_041 TAC_CTL_042 TAC_CTL_043 TAC_CTL_044 TAC_CTL_045 TAC_CTL_046 TAC_CTL_047 TAC_CTL_048 TAC_CTL_049 TAC_CTL_050 TAC_GRN_000 Power Raise TAC_GRN_001 Power Raise (Lv.1) TAC_GRN_002 Power Raise (Lv.2) TAC_GRN_003 Power Raise (Lv.3) TAC_GRN_004 Power Raise (Lv.4) TAC_GRN_005 Power Raise (Lv.5) TAC_GRN_006 Cancel TAC_GRN_007 ^mBtnX; Reginleiv TAC_GRN_008 ^mBtnY; Reginleiv TAC_GRN_009 Reginleiv + TAC_GRN_010 Reginleiv TAC_GRN_011 ^mBtnX; Rising Sword TAC_GRN_012 ^mBtnY; Rising Sword TAC_GRN_013 Rising Sword + TAC_GRN_014 Rising Sword TAC_GRN_015 ^mBtnX; Overdrive Surge TAC_GRN_016 ^mBtnY; Overdrive Surge TAC_GRN_017 Overdrive Surge + TAC_GRN_018 Overdrive Surge TAC_GRN_019 Tempest Blade TAC_GRN_020 Catastrophe TAC_GRN_021 During Power Raise, press TAC_GRN_022 ^mBtnB; Reginleiv TAC_GRN_023 ^mBtnA; Reginleiv TAC_GRN_024 ^mBtnB; Rising Sword TAC_GRN_025 ^mBtnA; Rising Sword TAC_GRN_026 ^mBtnB; Overdrive Surge TAC_GRN_027 ^mBtnA; Overdrive Surge TAC_GRN_028 Eternal Edge TAC_GRN_029 TAC_GRN_030 TAC_GRN_031 TAC_GRN_032 TAC_GRN_033 TAC_GRN_034 TAC_GRN_035 TAC_GRN_036 TAC_GRN_037 TAC_GRN_038 TAC_GRN_039 TAC_GRN_040 TAC_GRN_041 TAC_GRN_042 TAC_GRN_043 TAC_GRN_044 TAC_GRN_045 TAC_GRN_046 TAC_GRN_047 TAC_GRN_048 TAC_GRN_049 TAC_GRN_050 TAC_LAN_000 Delta Leap (Jump) TAC_LAN_001 Delta Leap (Dive) TAC_LAN_002 Delta Leap TAC_LAN_003 Wirbelwind TAC_LAN_004 Wirbelwind (Midair) TAC_LAN_005 Quick Stop TAC_LAN_006 Cross Over TAC_LAN_007 Feint TAC_LAN_008 Jump TAC_LAN_009 ^mBtnX; Wogenstrom TAC_LAN_010 ^mBtnY; Wogenstrom TAC_LAN_011 Wogenstrom + TAC_LAN_012 Wogenstrom TAC_LAN_013 ^mBtnX; Southern Cross TAC_LAN_014 ^mBtnY; Southern Cross TAC_LAN_015 Southern Cross + TAC_LAN_016 Southern Cross TAC_LAN_017 ^mBtnX; Blade Impulse TAC_LAN_018 ^mBtnY; Blade Impulse TAC_LAN_019 Blade Impulse + TAC_LAN_020 Blade Impulse TAC_LAN_021 ^mBtnX; Turbulenz TAC_LAN_022 ^mBtnY; Turbulenz TAC_LAN_023 Turbulenz + TAC_LAN_024 Turbulenz TAC_LAN_025 Weissflügel TAC_LAN_026 Schöner Winterhügel TAC_LAN_027 Schöner Winterhügel (Midair) TAC_LAN_028 → Follow-up (2 Hits) TAC_LAN_029 → Follow-up (4 Hits) TAC_LAN_030 → Attack TAC_LAN_031 Near the Stage Wall TAC_LAN_032 ^mBtnB; Wogenstrom TAC_LAN_033 ^mBtnA; Wogenstrom TAC_LAN_034 ^mBtnB; Southern Cross TAC_LAN_035 ^mBtnA; Southern Cross TAC_LAN_036 ^mBtnB; Blade Impulse TAC_LAN_037 ^mBtnA; Blade Impulse TAC_LAN_038 ^mBtnB; Turbulenz TAC_LAN_039 ^mBtnA; Turbulenz TAC_LAN_040 TAC_LAN_041 TAC_LAN_042 TAC_LAN_043 TAC_LAN_044 TAC_LAN_045 TAC_LAN_046 TAC_LAN_047 TAC_LAN_048 TAC_LAN_049 TAC_LAN_050 TAC_CHA_000 Königsschild TAC_CHA_001 Counter foe's attack with Königsschild TAC_CHA_002 ^mBtnX; Shining Onslaught TAC_CHA_003 ^mBtnY; Shining Onslaught TAC_CHA_004 Shining Onslaught + TAC_CHA_005 Shining Onslaught TAC_CHA_006 ^mBtnX; Holy Ladder TAC_CHA_007 ^mBtnY; Holy Ladder TAC_CHA_008 Holy Ladder + TAC_CHA_009 Holy Ladder TAC_CHA_010 ^mBtnX; Sword of Lumiel TAC_CHA_011 ^mBtnY; Sword of Lumiel TAC_CHA_012 Sword of Lumiel + TAC_CHA_013 Sword of Lumiel TAC_CHA_014 ^mBtnX; Noble Strategy TAC_CHA_015 ^mBtnY; Noble Strategy TAC_CHA_016 Noble Strategy + TAC_CHA_017 Noble Strategy TAC_CHA_018 With Surest Strike! TAC_CHA_019 With Flying Nobility! TAC_CHA_020 With Purest Bravery! TAC_CHA_021 With Sweetest Skills! TAC_CHA_022 Brilliant Moon TAC_CHA_023 Noble Execution TAC_CHA_024 During Noble Strategy, press TAC_CHA_025 Auto-activates upon landing TAC_CHA_026 ^mBtnB; Shining Onslaught TAC_CHA_027 ^mBtnA; Shining Onslaught TAC_CHA_028 ^mBtnB; Holy Ladder TAC_CHA_029 ^mBtnA; Holy Ladder TAC_CHA_030 ^mBtnB; Sword of Lumiel TAC_CHA_031 ^mBtnA; Sword of Lumiel TAC_CHA_032 ^mBtnB; Noble Strategy TAC_CHA_033 ^mBtnA; Noble Strategy TAC_CHA_034 TAC_CHA_035 TAC_CHA_036 TAC_CHA_037 TAC_CHA_038 TAC_CHA_039 TAC_CHA_040 TAC_CHA_041 TAC_CHA_042 TAC_CHA_043 TAC_CHA_044 TAC_CHA_045 TAC_CHA_046 TAC_CHA_047 TAC_CHA_048 TAC_CHA_049 TAC_CHA_050 TAC_FAS_000 Love Grapple TAC_FAS_001 ^mBtnY; Hurl TAC_FAS_002 ^mBtnB; Hurl TAC_FAS_003 ^mBtnX; Jewel Resort Screwdriver TAC_FAS_004 ^mBtnY; Jewel Resort Screwdriver TAC_FAS_005 Jewel Resort Screwdriver + TAC_FAS_006 Jewel Resort Screwdriver TAC_FAS_007 Work the Crowd TAC_FAS_008 ^mBtnX; Work the Crowd TAC_FAS_009 ^mBtnY; Work the Crowd TAC_FAS_010 ^mBtnX; Leg Drop of Adoration TAC_FAS_011 ^mBtnY; Leg Drop of Adoration TAC_FAS_012 Leg Drop of Adoration + TAC_FAS_013 Leg Drop of Adoration TAC_FAS_014 ^mBtnX; Headbutt of Love TAC_FAS_015 ^mBtnY; Headbutt of Love TAC_FAS_016 Headbutt of Love + TAC_FAS_017 Headbutt of Love TAC_FAS_018 ^mBtnX; Elegant Lariat TAC_FAS_019 ^mBtnY; Elegant Lariat TAC_FAS_020 Elegant Lariat + TAC_FAS_021 Elegant Lariat TAC_FAS_022 ^mBtnX; Devoted Body Slam TAC_FAS_023 ^mBtnY; Devoted Body Slam TAC_FAS_024 Devoted Body Slam + TAC_FAS_025 Devoted Body Slam TAC_FAS_026 Maximum Love Bomb (Strike) TAC_FAS_027 Maximum Love Bomb (Throw) TAC_FAS_028 The Shape of Love TAC_FAS_029 (Faster when dashing) TAC_FAS_030 (While dashing) TAC_FAS_031 (After a successful grab) TAC_FAS_032 ^mBtnB; Jewel Resort Screwdriver TAC_FAS_033 ^mBtnA; Jewel Resort Screwdriver TAC_FAS_034 ^mBtnB; Leg Drop of Adoration TAC_FAS_035 ^mBtnA; Leg Drop of Adoration TAC_FAS_036 ^mBtnB; Headbutt of Love TAC_FAS_037 ^mBtnA; Headbutt of Love TAC_FAS_038 ^mBtnB; Elegant Lariat TAC_FAS_039 ^mBtnA; Elegant Lariat TAC_FAS_040 ^mBtnB; Devoted Body Slam TAC_FAS_041 ^mBtnA; Devoted Body Slam TAC_FAS_042 TAC_FAS_043 TAC_FAS_044 TAC_FAS_045 TAC_FAS_046 TAC_FAS_047 TAC_FAS_048 TAC_FAS_049 TAC_FAS_050 TAC_FER_000 Ein Ball TAC_FER_001 Spectral Dive TAC_FER_002 Spectral Dive (Short) TAC_FER_003 Spectral Dive (Long) TAC_FER_004 Ghost Swing (Forward) TAC_FER_005 Ghost Swing (Backward) TAC_FER_006 ^mBtnX; Gespenst TAC_FER_007 ^mBtnY; Gespenst TAC_FER_008 Gespenst + TAC_FER_009 Gespenst TAC_FER_010 Whip It Good TAC_FER_011 Heel TAC_FER_012 ^mBtnX; Beppo, Sic 'Em! TAC_FER_013 ^mBtnY; Beppo, Sic 'Em! TAC_FER_014 Beppo, Sic 'Em! + TAC_FER_015 Beppo, Sic 'Em! TAC_FER_016 ^mBtnX; Trombe TAC_FER_017 ^mBtnY; Trombe TAC_FER_018 Trombe + TAC_FER_019 Trombe TAC_FER_020 ^mBtnX; Geegee, Get 'Em! TAC_FER_021 ^mBtnY; Geegee, Get 'Em! TAC_FER_022 Geegee, Get 'Em! + TAC_FER_023 Geegee, Get 'Em! TAC_FER_024 Vergiften TAC_FER_025 Hinrichten TAC_FER_026 Hinrichten (Activate) TAC_FER_027 Aetheryte Requiescat TAC_FER_028 After Gespenst hits, press TAC_FER_029 Geegee, Get 'Em! (Send) TAC_FER_030 Geegee, Get 'Em! (Activate) TAC_FER_031 Try connecting three attacks TAC_FER_032 ^mBtnB; Gespenst TAC_FER_033 ^mBtnA; Gespenst TAC_FER_034 ^mBtnB; Beppo, Sic 'Em! TAC_FER_035 ^mBtnA; Beppo, Sic 'Em! TAC_FER_036 ^mBtnB; Trombe TAC_FER_037 ^mBtnA; Trombe TAC_FER_038 ^mBtnB; Geegee, Get 'Em! TAC_FER_039 ^mBtnA; Geegee, Get 'Em! TAC_FER_040 TAC_FER_041 TAC_FER_042 TAC_FER_043 TAC_FER_044 TAC_FER_045 TAC_FER_046 TAC_FER_047 TAC_FER_048 TAC_FER_049 TAC_FER_050 TAC_PER_000 X-Seele TAC_PER_001 ^mBtnX; Anzünden TAC_PER_002 ^mBtnY; Anzünden TAC_PER_003 Anzünden + TAC_PER_004 Anzünden TAC_PER_005 ^mBtnX; Platzen TAC_PER_006 ^mBtnY; Platzen TAC_PER_007 Platzen + TAC_PER_008 Platzen TAC_PER_009 ^mBtnX; Lord's Strike TAC_PER_010 ^mBtnY; Lord's Strike TAC_PER_011 Lord's Strike + TAC_PER_012 Lord's Strike TAC_PER_013 Schneiden TAC_PER_014 Macht TAC_PER_015 Zerreissen TAC_PER_016 Zerreissen (Clean Hit) TAC_PER_017 ^mBtnX; Träumerei TAC_PER_018 ^mBtnY; Träumerei TAC_PER_019 Träumerei + TAC_PER_020 Träumerei TAC_PER_021 Lohenwolf TAC_PER_022 Feuerlother Krone TAC_PER_023 (Enhanced version) TAC_PER_024 During Träumerei, press TAC_PER_025 During Lord's Strike, press TAC_PER_026 During Lord's Strike (^mBtnY; or +), press TAC_PER_027 ^mBtnB; Anzünden TAC_PER_028 ^mBtnA; Anzünden TAC_PER_029 ^mBtnB; Platzen TAC_PER_030 ^mBtnA; Platzen TAC_PER_031 ^mBtnB; Lord's Strike TAC_PER_032 ^mBtnA; Zerreissen TAC_PER_033 ^mBtnB; Träumerei TAC_PER_034 ^mBtnA; Träumerei TAC_PER_035 TAC_PER_036 TAC_PER_037 TAC_PER_038 TAC_PER_039 TAC_PER_040 TAC_PER_041 TAC_PER_042 TAC_PER_043 TAC_PER_044 TAC_PER_045 TAC_PER_046 TAC_PER_047 TAC_PER_048 TAC_PER_049 TAC_PER_050 TAC_LOW_000 Don't Mind if I Do TAC_LOW_001 ^mBtnX; Sammy & Tommy TAC_LOW_002 ^mBtnY; Sammy & Tommy TAC_LOW_003 Sammy & Tommy + TAC_LOW_004 Sammy & Tommy TAC_LOW_005 ^mBtnX; Come at Me, Bro! TAC_LOW_006 ^mBtnY; Come at Me, Bro! TAC_LOW_007 Come at Me, Bro! + TAC_LOW_008 Come at Me, Bro! TAC_LOW_009 ^mBtnX; Awesome Sauce TAC_LOW_010 ^mBtnY; Awesome Sauce TAC_LOW_011 Awesome Sauce + TAC_LOW_012 Awesome Sauce TAC_LOW_013 ^mBtnX; Magnificent Tool of Destruction TAC_LOW_014 ^mBtnY; Magnificent Tool of Destruction TAC_LOW_015 Magnificent Tool of Destruction + TAC_LOW_016 Magnificent Tool of Destruction TAC_LOW_017 Human! Pyramid! Attack! TAC_LOW_018 The H.P.A. Hustle (Forward) TAC_LOW_019 The H.P.A. Hustle (Backward) TAC_LOW_020 Totally Rad Juke TAC_LOW_021 It's Lit, Bros TAC_LOW_022 Definitely Don't Try This at Home TAC_LOW_023 Flex On 'Em TAC_LOW_024 Catch 'Em Slippin' TAC_LOW_025 Moment of Truth (Also Disbands H.P.A., lol) TAC_LOW_026 Try This on for Size! TAC_LOW_027 Earth Pillar TAC_LOW_028 Axis Mundi TAC_LOW_029 Nether Veil TAC_LOW_030 Luminox Genesi TAC_LOW_031 During H.P.A. mode, press TAC_LOW_032 During Try This on for Size!, press TAC_LOW_033 ^mBtnB; Sammy & Tommy TAC_LOW_034 ^mBtnA; Sammy & Tommy TAC_LOW_035 ^mBtnB; Come at Me, Bro! TAC_LOW_036 ^mBtnA; Come at Me, Bro! TAC_LOW_037 ^mBtnB; Awesome Sauce TAC_LOW_038 ^mBtnA; Awesome Sauce TAC_LOW_039 ^mBtnB; Magnificent Tool of Destruction TAC_LOW_040 ^mBtnA; Magnificient Tool of Destruction TAC_LOW_041 TAC_LOW_042 TAC_LOW_043 TAC_LOW_044 TAC_LOW_045 TAC_LOW_046 TAC_LOW_047 TAC_LOW_048 TAC_LOW_049 TAC_LOW_050 TAC_ZET_000 Signo Drive TAC_ZET_001 Signo Drive (Repeatedly) TAC_ZET_002 ^mBtnX; Infinite Wonders TAC_ZET_003 ^mBtnY; Infinite Wonders TAC_ZET_004 Infinite Wonders + TAC_ZET_005 Infinite Wonders TAC_ZET_006 ^mBtnX; Rhapsody TAC_ZET_007 ^mBtnY; Rhapsody TAC_ZET_008 Rhapsody + TAC_ZET_009 Rhapsody TAC_ZET_010 Crimson Cleave TAC_ZET_011 Rising Split TAC_ZET_012 Knee Assault TAC_ZET_013 Cancel TAC_ZET_014 ^mBtnX; Spear of Arvess TAC_ZET_015 ^mBtnY; Spear of Arvess TAC_ZET_016 Spear of Arvess + TAC_ZET_017 Spear of Arvess TAC_ZET_018 ^mBtnX; Spear of Arvess (Fall) TAC_ZET_019 ^mBtnY; Spear of Arvess (Fall) TAC_ZET_020 Spear of Arvess + (Fall) TAC_ZET_021 Spear of Arvess (Fall) TAC_ZET_022 ^mBtnX; Spear of Arvess (Rise) TAC_ZET_023 ^mBtnY; Spear of Arvess (Rise) TAC_ZET_024 Spear of Arvess + (Rise) TAC_ZET_025 Spear of Arvess (Rise) TAC_ZET_026 Spear of Arvess (all versions) TAC_ZET_027 Resolute Strike TAC_ZET_028 Resolute Strike (Midair) TAC_ZET_029 Sirius Roar TAC_ZET_030 Spear of Arvess (Follow-up) TAC_ZET_031 During Spear of Arvess, press TAC_ZET_032 During Spear of Arvess (Rise), press TAC_ZET_033 During Spear of Arvess (Fall), press TAC_ZET_034 ^mBtnB; Infinite Wonders TAC_ZET_035 ^mBtnA; Infinite Wonders TAC_ZET_036 ^mBtnB; Rhapsody TAC_ZET_037 ^mBtnA; Rhapsody TAC_ZET_038 ^mBtnB; Spear of Arvess TAC_ZET_039 ^mBtnA; Spear of Arvess TAC_ZET_040 ^mBtnB; Spear of Arvess (Fall) TAC_ZET_041 ^mBtnA; Spear of Arvess (Fall) TAC_ZET_042 ^mBtnB; Spear of Arvess (Rise) TAC_ZET_043 ^mBtnA; Spear of Arvess (Rise) TAC_ZET_044 TAC_ZET_045 TAC_ZET_046 TAC_ZET_047 TAC_ZET_048 TAC_ZET_049 TAC_ZET_050 TAC_MET_000 Zephyr TAC_MET_001 Zephyr (Backward) TAC_MET_002 Zephyr TAC_MET_003 Zephyr (Midair) TAC_MET_004 Zephyr (Midair Backward) TAC_MET_005 Zephyr (Midair) TAC_MET_006 ^mBtnX; Starry Sky (High) TAC_MET_007 ^mBtnY; Starry Sky (High) TAC_MET_008 Starry Sky + (High) TAC_MET_009 Starry Sky (High) TAC_MET_010 ^mBtnX; Starry Sky (Low) TAC_MET_011 ^mBtnY; Starry Sky (Low) TAC_MET_012 Starry Sky + (Low) TAC_MET_013 Starry Sky (Low) TAC_MET_014 ^mBtnX; Starry Sky (Midair) TAC_MET_015 ^mBtnY; Starry Sky (Midair) TAC_MET_016 Starry Sky + (Midair) TAC_MET_017 Starry Sky (Midair) TAC_MET_018 ^mBtnX; The Great Fall TAC_MET_019 ^mBtnY; The Great Fall TAC_MET_020 The Great Fall + TAC_MET_021 The Great Fall TAC_MET_022 ^mBtnX; Aetherial Seal TAC_MET_023 ^mBtnY; Aetherial Seal TAC_MET_024 Aetherial Seal + TAC_MET_025 Aetherial Seal TAC_MET_026 Dense Caress TAC_MET_027 Rapid Pulverize TAC_MET_028 Aetherial Seal (Send) TAC_MET_029 Aetherial Seal (Trigger) TAC_MET_030 Trigger with Starry Sky TAC_MET_031 ^mBtnB; Starry Sky (High) TAC_MET_032 ^mBtnA; Starry Sky (High) TAC_MET_033 ^mBtnB; Starry Sky (Low) TAC_MET_034 ^mBtnA; Starry Sky (Low) TAC_MET_035 ^mBtnB; Starry Sky (Midair) TAC_MET_036 ^mBtnA; Starry Sky (Midair) TAC_MET_037 ^mBtnB; The Great Fall TAC_MET_038 ^mBtnA; The Great Fall TAC_MET_039 ^mBtnB; Aetherial Seal TAC_MET_040 ^mBtnA; Aetherial Seal TAC_MET_041 TAC_MET_042 TAC_MET_043 TAC_MET_044 TAC_MET_045 TAC_MET_046 TAC_MET_047 TAC_MET_048 TAC_MET_049 TAC_MET_050 TAC_VAS_000 Soul Forge TAC_VAS_001 ^mBtnX; Instinction TAC_VAS_002 ^mBtnY; Instinction TAC_VAS_003 Instinction + TAC_VAS_004 Instinction TAC_VAS_005 ^mBtnX; Battalions of Fear TAC_VAS_006 ^mBtnY; Battalions of Fear TAC_VAS_007 Battalions of Fear + TAC_VAS_008 Battalions of Fear TAC_VAS_009 ^mBtnX; Great Scythe Grynoth TAC_VAS_010 ^mBtnY; Great Scythe Grynoth TAC_VAS_011 Great Scythe Grynoth + TAC_VAS_012 Great Scythe Grynoth TAC_VAS_013 ^mBtnX; Savage Rampage TAC_VAS_014 ^mBtnY; Savage Rampage TAC_VAS_015 Savage Rampage + TAC_VAS_016 Savage Rampage TAC_VAS_017 Savage Rampage (Hold) TAC_VAS_018 Cancel TAC_VAS_019 March TAC_VAS_020 Rising Slash TAC_VAS_021 Sweeping Slash TAC_VAS_022 Crushing Strike TAC_VAS_023 Ravaging Stomp TAC_VAS_024 Bloody Moon TAC_VAS_025 Aftermath TAC_VAS_026 ^mBtnB; Instinction TAC_VAS_027 ^mBtnA; Instinction TAC_VAS_028 ^mBtnB; Battalions of Fear TAC_VAS_029 ^mBtnA; Battalions of Fear TAC_VAS_030 ^mBtnB; Great Scythe Grynoth TAC_VAS_031 ^mBtnA; Great Scythe Grynoth TAC_VAS_032 ^mBtnB; Savage Rampage TAC_VAS_033 ^mBtnA; Savage Rampage TAC_VAS_034 TAC_VAS_035 TAC_VAS_036 TAC_VAS_037 TAC_VAS_038 TAC_VAS_039 TAC_VAS_040 TAC_VAS_041 TAC_VAS_042 TAC_VAS_043 TAC_VAS_044 TAC_VAS_045 TAC_VAS_046 TAC_VAS_047 TAC_VAS_048 TAC_VAS_049 TAC_VAS_050 CC_BATTLE_CTRL_Basic ^mBtnStart; Menu ^mAtk2;+^mBtnStart; Trial List CC_BATTLE_CTRL_Ability_Sample {0} Trials ^mBtnStart; Menu CC_BATTLE_CTRL_Ability {0} Position Reset {1} Play Sample ^mBtnStart; Menu ^mAtk2;+^mBtnStart; Combo List CC_PAUSE_CTRL_Basic ^mBtnL1;^mBtnR1; Switch Tab ^mBtnUD; Select Trial ^mBtnOK; OK ^mBtnNG; Return CC_PAUSE_CTRL_Ability ^mBtnL1;^mBtnR1; Switch Tab ^mBtnUD; Select Trial ^mBtnLR; Toggle ^mBtnOK; OK ^mBtnNG; Return CC_NextButton ^mBtnStart; {0} Next CC_IsChallenge Try this trial? TacticsPopupTitleGetReward Attention TacticsPopupGetRewardMoney Obtained: Renown Pendants x{0} TacticsPopupGetRewardTicket Obtained: Weapon Ticket x{0} TAC_COMBO_GRN Combo Practice (Gran) TAC_COMBO_CTL Combo Practice (Katalina) TAC_COMBO_CHA Combo Practice (Charlotta) TAC_COMBO_LAN Combo Practice (Lancelot) TAC_COMBO_FAS Combo Practice (Ladiva) TAC_COMBO_MET Combo Practice (Metera) TAC_COMBO_LOW Combo Practice (Lowain) TAC_COMBO_FER Combo Practice (Ferry) TAC_COMBO_PER Combo Practice (Percival) TAC_COMBO_ZET Combo Practice (Zeta) TAC_COMBO_VAS Combo Practice (Vaseraga) CTRL_Pause_Trial ^mBtnOK; OK ^mBtnNG; Return CC_CharaSelect_CTRL ^mBtnLR; Select ^mBtnNG; Return CC_BATTLE_CTRL_Ab_Not_Sample ^mBtnStart; Menu TAC_BLZ Skill Practice (Beelzebub) TAC_TEXT_Ability_BLZ00 Master Beelzebub's Shadowstep! TAC_TEXT_Ability_BLZ01 Master Beelzebub's Black Flies! TAC_TEXT_Ability_BLZ02 Master Beelzebub's Chaoscalibur! TAC_TEXT_Ability_BLZ03 Master Beelzebub's Unisonic! TAC_TEXT_Ability_BLZ04 Master Beelzebub's Langelaan Field! TAC_TEXT_Ability_BLZ05 Master Beelzebub's Karma! TAC_TEXT_Ability_BLZ06 Master Beelzebub's Black Spear! TAC_TEXT_Ability_BLZ07 Master Beelzebub's Anthem! TAC_TEXT_Ability_BLZ08 Master Beelzebub's Chaos Legion! TAC_TEXT_Ability_BLZ09 TAC_COMBO_BLZ Combo Practice (Beelzebub) TAC_BLZ_000 Shadowstep TAC_BLZ_001 ^mBtnX; Black Flies TAC_BLZ_002 ^mBtnY; Black Flies TAC_BLZ_003 Black Flies + TAC_BLZ_004 Black Flies TAC_BLZ_005 ^mBtnX; Langelaan Field TAC_BLZ_006 ^mBtnY; Langelaan Field TAC_BLZ_007 Langelaan Field + TAC_BLZ_008 Langelaan Field TAC_BLZ_009 ^mBtnX; Chaoscalibur TAC_BLZ_010 ^mBtnY; Chaoscalibur TAC_BLZ_011 Chaoscalibur + TAC_BLZ_012 Chaoscalibur TAC_BLZ_013 ^mBtnX; Karma TAC_BLZ_014 ^mBtnY; Karma TAC_BLZ_015 Karma + TAC_BLZ_016 Karma TAC_BLZ_017 ^mBtnX; Unisonic TAC_BLZ_018 ^mBtnY; Unisonic TAC_BLZ_019 Unisonic + TAC_BLZ_020 Unisonic TAC_BLZ_021 Black Spear TAC_BLZ_022 Anthem TAC_BLZ_023 Chaos Legion TAC_BLZ_024 ^mBtnB; Black Flies TAC_BLZ_025 ^mBtnA; Black Flies TAC_BLZ_026 ^mBtnB; Langelaan Field TAC_BLZ_027 ^mBtnA; Langelaan Field TAC_BLZ_028 ^mBtnB; Chaoscalibur TAC_BLZ_029 ^mBtnA; Chaoscalibur TAC_BLZ_030 ^mBtnB; Karma TAC_BLZ_031 ^mBtnA; Karma TAC_BLZ_032 ^mBtnB; Unisonic TAC_BLZ_033 ^mBtnA; Unisonic TAC_BLZ_034 TAC_BLZ_035 TAC_BLZ_036 TAC_BLZ_037 TAC_BLZ_038 TAC_BLZ_039 TAC_BLZ_040 TAC_BLZ_041 TAC_BLZ_042 TAC_BLZ_043 TAC_BLZ_044 TAC_BLZ_045 TAC_BLZ_046 TAC_BLZ_047 TAC_BLZ_048 TAC_BLZ_049 TAC_BLZ_050 TAC_TITLE_Chara_BLZ00 VS Beelzebub: It's Karma TAC_TEXT_Chara_BLZ00 Avoid Beelzebub's Karma attack and punish him before he can recover. TAC_HINT_Chara_BLZ00 Try a cross over to find some space behind him. A jump attack might also do the trick! TAC_TITLE_Chara_BLZ01 VS Beelzebub: Control the Chaos TAC_TEXT_Chara_BLZ01 Punish Beelzebub's Chaos Legion attack. TAC_HINT_Chara_BLZ01 Even when blocked Chaos Legion will push you back, making it even harder to punish.^n;Try avoiding it with a well-timed dodge! TAC_TITLE_Chara_BLZ02 VS Beelzebub: Anti-air TAC_TEXT_Chara_BLZ02 Beelzebub is coming in from above! Knock him out of the sky! TAC_HINT_Chara_BLZ02 If you're having trouble landing an anti-air attack on him, try just getting in with a jump attack or an air throw. TAC_TITLE_Chara_BLZ03 VS Beelzebub: Unisonic Strike TAC_TEXT_Chara_BLZ03 Intercept Beelzebub's Unisonic attack! TAC_HINT_Chara_BLZ03 If you're having trouble knocking him down, jump up to his level and fight him air to air!^n;^n;Beelzebub is more vulnerable before his Unisonic attack.^n;Jump up to his level and fight him air to air! TAC_TITLE_Chara_BLZ04 TAC_TEXT_Chara_BLZ04 TAC_HINT_Chara_BLZ04 TAC_NRM Skill Practice (Narmaya) TAC_TEXT_Ability_NRM00 Master Narmaya's Butterfly Effect! TAC_TEXT_Ability_NRM01 Master Narmaya's Setsuna! TAC_TEXT_Ability_NRM02 Master Narmaya's Absolute Horizon! TAC_TEXT_Ability_NRM03 Master Narmaya's Transient! TAC_TEXT_Ability_NRM04 Master Narmaya's Kyokasuigetsu! TAC_TEXT_Ability_NRM05 Master Narmaya's Crescent Moon! TAC_TEXT_Ability_NRM06 Master Narmaya's Mugenkagura! TAC_TEXT_Ability_NRM07 Master Narmaya's One Hundred Cloudscapes! TAC_TEXT_Ability_NRM08 Master Narmaya's Butterfly Effect: Ame-no-Uzume! TAC_TEXT_Ability_NRM09 Master Narmaya's Transient! TAC_COMBO_NRM Combo Practice (Narmaya) TAC_NRM_000 Butterfly Effect TAC_NRM_001 Butterfly Effect - Dawnfly TAC_NRM_002 Butterfly Effect - Freeflutter TAC_NRM_003 ^mBtnX; Setsuna TAC_NRM_004 ^mBtnY; Setsuna TAC_NRM_005 Setsuna + TAC_NRM_006 Setsuna TAC_NRM_007 ^mBtnX; Absolute Horizon TAC_NRM_008 ^mBtnY; Absolute Horizon TAC_NRM_009 Absolute Horizon + TAC_NRM_010 Absolute Horizon TAC_NRM_011 ^mBtnX; Transient TAC_NRM_012 ^mBtnY; Transient TAC_NRM_013 Transient + TAC_NRM_014 Transient TAC_NRM_015 ^mBtnX; Kyokasuigetsu TAC_NRM_016 ^mBtnY; Kyokasuigetsu TAC_NRM_017 Kyokasuigetsu + TAC_NRM_018 Kyokasuigetsu TAC_NRM_019 ^mBtnX; Mugenkagura TAC_NRM_020 ^mBtnY; Mugenkagura TAC_NRM_021 Mugenkagura + TAC_NRM_022 Mugenkagura TAC_NRM_023 ^mBtnX; Crescent Moon TAC_NRM_024 ^mBtnY; Crescent Moon TAC_NRM_025 Crescent Moon + TAC_NRM_026 Crescent Moon TAC_NRM_027 ^mBtnX; Crescent Moon (Midair) TAC_NRM_028 ^mBtnY; Crescent Moon (Midair) TAC_NRM_029 Crescent Moon + (Midair) TAC_NRM_030 Crescent Moon (Midair) TAC_NRM_031 One Hundred Cloudscapes TAC_NRM_032 Butterfly Effect: Ame-no-Uzume TAC_NRM_033 Dawnfly TAC_NRM_034 Freeflutter TAC_NRM_035 Change to Dawnfly stance TAC_NRM_036 Change to Freeflutter stance TAC_NRM_037 In Dawnfly stance, press TAC_NRM_038 In Freeflutter stance, press TAC_NRM_039 ^mBtnB; Setsuna TAC_NRM_040 ^mBtnA; Setsuna TAC_NRM_041 ^mBtnB; Absolute Horizon TAC_NRM_042 ^mBtnA; Absolute Horizon TAC_NRM_043 ^mBtnB; Transient TAC_NRM_044 ^mBtnA; Transient TAC_NRM_045 ^mBtnB; Kyokasuigetsu TAC_NRM_046 ^mBtnA; Kyokasuigetsu TAC_NRM_047 ^mBtnB; Mugenkagura TAC_NRM_048 ^mBtnA; Mugenkagura TAC_NRM_049 ^mBtnB; Crescent Moon TAC_NRM_050 ^mBtnA; Crescent Moon TAC_NRM_051 ^mBtnB; Crescent Moon (Midair) TAC_NRM_052 ^mBtnA; Crescent Moon (Midair) TAC_NRM_053 TAC_NRM_054 TAC_NRM_055 TAC_NRM_056 TAC_NRM_057 TAC_NRM_058 TAC_NRM_059 TAC_NRM_060 TAC_TITLE_Chara_NRM00 VS Narmaya: Fend off Setsuna TAC_TEXT_Chara_NRM00 Avoid Narmaya's ^mBtnX; Setsuna and punish her. TAC_HINT_Chara_NRM00 Use a cross over to avoid her attack and close the distance, then give her all you've got! TAC_TITLE_Chara_NRM01 VS Narmaya: Don't Bow to Pressure TAC_TEXT_Chara_NRM01 Narmaya's coming in with her Crescent Moon attack. Find the right timing and stop her assault. TAC_HINT_Chara_NRM01 Narmaya's Crescent Moon is powerful but slow. Try giving her the slip with a cross over. TAC_TITLE_Chara_NRM02 VS Narmaya: Interrupt Mugenkagura TAC_TEXT_Chara_NRM02 Get past Narmaya's Mugenkagura. TAC_HINT_Chara_NRM02 Mugenkagura will block and counter standing attacks, but it's helpless against crouching attacks and throws! TAC_TITLE_Chara_NRM03 VS Narmaya: Avoid the Mix-Ups TAC_TEXT_Chara_NRM03 Narmaya's Transient has her coming at you from all angles. Block her oncoming attacks. TAC_HINT_Chara_NRM03 Narmaya's Crescent Moon is powerful but slow, giving you a chance to strike. TAC_TITLE_Chara_NRM04 TAC_TEXT_Chara_NRM04 TAC_HINT_Chara_NRM04 TAC_ZOO Skill Practice (Zooey) TAC_TEXT_Ability_ZOO00 Master Zooey's Convergence! TAC_TEXT_Ability_ZOO01 Master Zooey's Summon Dragon! TAC_TEXT_Ability_ZOO02 Master Zooey's Spinning Slash! TAC_TEXT_Ability_ZOO03 Master Zooey's follow-ups to Spinning Slash! TAC_TEXT_Ability_ZOO04 Master Zooey's Aerial Spinning Slash! TAC_TEXT_Ability_ZOO05 Master Zooey's Thunder! TAC_TEXT_Ability_ZOO06 Master Zooey's Gamma Ray! TAC_TEXT_Ability_ZOO07 Master Zooey's Armageddon! TAC_TEXT_Ability_ZOO08 Charge Zooey's Dragon Gauge! TAC_TEXT_Ability_ZOO09 Master Zooey's Thunder (Midair)! TAC_COMBO_ZOO Combo Practice (Zooey) TAC_ZOO_000 Convergence TAC_ZOO_001 The Last Wish TAC_ZOO_002 Immortal Thrust TAC_ZOO_003 Heavy Breath TAC_ZOO_004 Sweeping Beam TAC_ZOO_005 ^mBtnX; Thunder TAC_ZOO_006 ^mBtnY; Thunder TAC_ZOO_007 Thunder + TAC_ZOO_008 Thunder TAC_ZOO_009 ^mBtnX; Spinning Slash TAC_ZOO_010 ^mBtnY; Spinning Slash TAC_ZOO_011 Spinning Slash + TAC_ZOO_012 Spinning Slash TAC_ZOO_013 Ray Strike TAC_ZOO_014 Bisection TAC_ZOO_015 ^mBtnX; Aerial Spinning Slash TAC_ZOO_016 ^mBtnY; Aerial Spinning Slash TAC_ZOO_017 Aerial Spinning Slash + TAC_ZOO_018 Aerial Spinning Slash TAC_ZOO_019 Gamma Ray TAC_ZOO_020 Armageddon TAC_ZOO_021 (Send) TAC_ZOO_022 (Bolt) TAC_ZOO_023 (Call) TAC_ZOO_024 (Hit) TAC_ZOO_025 ^mBtnX; Thunder (Midair) TAC_ZOO_026 ^mBtnY; Thunder (Midair) TAC_ZOO_027 Thunder + (Midair) TAC_ZOO_028 Thunder (Midair) TAC_ZOO_029 Attack the Dragon TAC_ZOO_030 Immortal Thrust TAC_ZOO_031 Heavy Breath TAC_ZOO_032 Sweeping Beam TAC_ZOO_033 Fully charge the Dragon gauge! TAC_ZOO_034 (Charge) TAC_ZOO_035 Punish Aerial Spinning Slash TAC_ZOO_036 Block the onslaught! TAC_ZOO_037 Peacemaker's Wings TAC_ZOO_038 ^mBtnB; Thunder TAC_ZOO_039 ^mBtnA; Thunder TAC_ZOO_040 ^mBtnB; Spinning Slash TAC_ZOO_041 ^mBtnA; Spinning Slash TAC_ZOO_042 ^mBtnB; Aerial Spinning Slash TAC_ZOO_043 ^mBtnA; Aerial Spinning Slash TAC_ZOO_044 ^mBtnB; Thunder (Midair) TAC_ZOO_045 ^mBtnA; Thunder (Midair) TAC_ZOO_046 TAC_ZOO_047 TAC_ZOO_048 TAC_ZOO_049 TAC_ZOO_050 TAC_TITLE_Chara_ZOO00 VS Zooey: Aerial Interception TAC_TEXT_Chara_ZOO00 Intercept Zooey's Aerial Aerial Spinning Slash! TAC_HINT_Chara_ZOO00 It doesn't matter who you are a well timed crouching ^mAtkH; will bring Zooey back to earth. TAC_TITLE_Chara_ZOO01 VS Zooey: Punish Spinning Slash TAC_TEXT_Chara_ZOO01 Both follow-up attacks of Spinning Slash can be punished. TAC_HINT_Chara_ZOO01 Ray Strike can't be blocked by standing guard.^n;Crouching block would be a safer option after blocking Spinning Slash. TAC_TITLE_Chara_ZOO02 VS Zooey: Mixing it up with Lyrn TAC_TEXT_Chara_ZOO02 Zooey has called Lyrn to fight by her side. Defend yourself against their flurry of attacks. TAC_HINT_Chara_ZOO02 Don't let Lyrn get to you, this is a classic mix-up. Just remember what we did in Basic Trials 23 and 24! TAC_TITLE_Chara_ZOO03 VS Zooey: Fend off Armageddon TAC_TEXT_Chara_ZOO03 Block Armageddon and punish Zooey before she can recover. TAC_HINT_Chara_ZOO03 Armageddon leaves Zooey wide open when blocked. Use the opportunity to get in a few hits of your own. TAC_TITLE_Chara_ZOO04 TAC_TEXT_Chara_ZOO04 TAC_HINT_Chara_ZOO04 TAC_SRZ Skill Practice (Soriz) TAC_TEXT_Ability_SRZ00 Master Soriz's Muscle Fury! TAC_TEXT_Ability_SRZ01 Master Soriz's Impact Knuckles! TAC_TEXT_Ability_SRZ02 Master Soriz's Punch the Stars! TAC_TEXT_Ability_SRZ03 Master Soriz's Rock Smash! TAC_TEXT_Ability_SRZ04 Master Soriz's Roundhouse Fang! TAC_TEXT_Ability_SRZ05 Master Soriz's Leaping Tiger, Charging Dragon! TAC_TEXT_Ability_SRZ06 Master Soriz's Macho Ultimatum! TAC_TEXT_Ability_SRZ07 Master Macho Ultimatum moves! TAC_TEXT_Ability_SRZ08 Master Soriz's Reactive Muscles! TAC_TEXT_Ability_SRZ09 TAC_COMBO_SRZ Combo Practice (Soriz) TAC_SRZ_000 Muscle Fury TAC_SRZ_001 Reactive Muscles TAC_SRZ_002 ^mBtnX; Impact Knuckles TAC_SRZ_003 ^mBtnY; Impact Knuckles TAC_SRZ_004 Impact Knuckles + TAC_SRZ_005 Impact Knuckles TAC_SRZ_006 ^mBtnX; Roundhouse Fang TAC_SRZ_007 ^mBtnY; Roundhouse Fang TAC_SRZ_008 Roundhouse Fang + TAC_SRZ_009 Roundhouse Fang TAC_SRZ_010 ^mBtnX; Punch the Stars TAC_SRZ_011 ^mBtnY; Punch the Stars TAC_SRZ_012 Punch the Stars + TAC_SRZ_013 Punch the Stars TAC_SRZ_014 Tenacious Will TAC_SRZ_015 Bravado Bullet TAC_SRZ_016 ^mBtnX; Rock Smash TAC_SRZ_017 ^mBtnY; Rock Smash TAC_SRZ_018 Rock Smash + TAC_SRZ_019 Rock Smash TAC_SRZ_020 Leaping Tiger, Charging Dragon TAC_SRZ_021 Macho Ultimatum TAC_SRZ_022 Macho Ultimatum (Activated) TAC_SRZ_023 Way of the Fundoshi Fist TAC_SRZ_024 During Punch the Stars, press TAC_SRZ_025 Take those hits with Muscle Fury TAC_SRZ_026 Defeat Soriz! TAC_SRZ_027 Win without using SBA TAC_SRZ_028 ^mBtnB; Impact Knuckles TAC_SRZ_029 ^mBtnA; Impact Knuckles TAC_SRZ_030 ^mBtnB; Roundhouse Fang TAC_SRZ_031 ^mBtnA; Roundhouse Fang TAC_SRZ_032 ^mBtnB; Punch the Stars TAC_SRZ_033 ^mBtnA; Punch the Stars TAC_SRZ_034 ^mBtnB; Rock Smash TAC_SRZ_035 ^mBtnA; Rock Smash TAC_SRZ_036 TAC_SRZ_037 TAC_SRZ_038 TAC_SRZ_039 TAC_SRZ_040 TAC_SRZ_041 TAC_SRZ_042 TAC_SRZ_043 TAC_SRZ_044 TAC_SRZ_045 TAC_SRZ_046 TAC_SRZ_047 TAC_SRZ_048 TAC_SRZ_049 TAC_SRZ_050 TAC_TITLE_Chara_SRZ00 VS Soriz: Versus Impact Knuckle TAC_TEXT_Chara_SRZ00 Even when blocked, Impact Knuckle helps Soriz to quickly close the gap. Stop the attack and keep yourself out of his range. TAC_HINT_Chara_SRZ00 The timing for the ^mAtkL; and ^mAtkM; versions are a bit different.^n;Try jumping straight up, find the right timing, and hit 'im with a midair attack. Easy, right?^n; TAC_TITLE_Chara_SRZ01 VS Soriz: Keep Your Clothes On! TAC_TEXT_Chara_SRZ01 Macho Ultimatum is a not a sight to be seen. Keep the combo going and prevent Soriz from revealing his true power! TAC_HINT_Chara_SRZ01 Your SBA alone probably won't cut it. Try performing a combo into your Skybound Art! TAC_TITLE_Chara_SRZ02 VS Soriz: Punish Roundhouse Fang TAC_TEXT_Chara_SRZ02 Block Soriz's Roundhouse Fang attack and punish him before he can recover. TAC_HINT_Chara_SRZ02 Blocking the attack leaves Soriz open but just out of arm's reach. Use an attack with some reach and keep the combo going! TAC_TITLE_Chara_SRZ03 VS Soriz: Don't Bow to Pressure TAC_TEXT_Chara_SRZ03 Soriz is determined to show you his Impact Knuckles. Find an opening and put a stop to it! TAC_HINT_Chara_SRZ03 The ^mAtkL; version leaves Soriz open after a block, while the ^mAtkM; version is open before he hits. Find the right timing and get in with a quick attack! TAC_TITLE_Chara_SRZ04 TAC_TEXT_Chara_SRZ04 TAC_HINT_Chara_SRZ04 TAC_DJT Skill Practice (Djeeta) TAC_TEXT_Ability_DJT00 Master Djeeta's Overdrive Surge! TAC_TEXT_Ability_DJT01 Master Djeeta's Reginleiv! TAC_TEXT_Ability_DJT02 Master Djeeta's Vorpal Blade! TAC_TEXT_Ability_DJT03 Master Djeeta's Rising Sword! TAC_TEXT_Ability_DJT04 Master Djeeta's Eternal Ascendancy! TAC_TEXT_Ability_DJT05 Master Djeeta's Skyfall! TAC_TEXT_Ability_DJT06 Master Djeeta's Eternal Ascendancy (Technical Input)! TAC_TEXT_Ability_DJT07 Master Djeeta's follow-ups to Eternal Ascendancy! TAC_TEXT_Ability_DJT08 Master Djeeta's Reginleiv: Recidive! TAC_TEXT_Ability_DJT09 TAC_COMBO_DJT Combo Practice (Djeeta) TAC_DJT_000 Overdrive Surge TAC_DJT_001 Cancel TAC_DJT_002 ^mBtnX; Reginleiv TAC_DJT_003 ^mBtnY; Reginleiv TAC_DJT_004 Reginleiv + TAC_DJT_005 Reginleiv TAC_DJT_006 ^mBtnX; Reginleiv: Recidive TAC_DJT_007 ^mBtnY; Reginleiv: Recidive TAC_DJT_008 Reginleiv: Recidive + TAC_DJT_009 Reginleiv Recidive TAC_DJT_010 ^mBtnX; Rising Sword TAC_DJT_011 ^mBtnY; Rising Sword TAC_DJT_012 Rising Sword + TAC_DJT_013 Rising Sword TAC_DJT_014 ^mBtnX; Vorpal Blade TAC_DJT_015 ^mBtnY; Vorpal Blade TAC_DJT_016 Vorpal Blade + TAC_DJT_017 Vorpal Blade TAC_DJT_018 Eternal Ascendancy TAC_DJT_019 Skyfall TAC_DJT_020 During Vorpal Blade, press TAC_DJT_021 Auto-activates upon close-range hit TAC_DJT_022 Auto-Activate TAC_DJT_023 An TAC_DJT_024 Tweyen TAC_DJT_025 Threo TAC_DJT_026 Feower TAC_DJT_027 Fif TAC_DJT_028 Seox TAC_DJT_029 Seofon TAC_DJT_030 Eahta TAC_DJT_031 Niyon TAC_DJT_032 Tien TAC_DJT_033 Zenith TAC_DJT_034 Dodge Projectiles TAC_DJT_035 ^mBtnB; Reginleiv TAC_DJT_036 ^mBtnA; Reginleiv TAC_DJT_037 ^mBtnB; Reginleiv: Recidive TAC_DJT_038 ^mBtnA; Reginleiv: Recidive TAC_DJT_039 ^mBtnB; Rising Sword TAC_DJT_040 ^mBtnA; Rising Sword TAC_DJT_041 ^mBtnB; Vorpal Blade TAC_DJT_042 ^mBtnA; Vorpal Blade TAC_DJT_043 TAC_DJT_044 TAC_DJT_045 TAC_DJT_046 TAC_DJT_047 TAC_DJT_048 TAC_DJT_049 TAC_DJT_050 TAC_TITLE_Chara_DJT00 VS Djeeta: Punish Vorpal Blade's Follow-up TAC_TEXT_Chara_DJT00 Block Djeeta's follow-up attack and punish her before she can recover. TAC_HINT_Chara_DJT00 Even when blocked, Djeeta will quickly recover.^n;Use a fast attack to punish! TAC_TITLE_Chara_DJT01 VS Djeeta: Dodge Projectiles TAC_TEXT_Chara_DJT01 Djeeta is getting ready to fire 3 projectiles. Dodge all of 'em! TAC_HINT_Chara_DJT01 All three versions of Reginleiv travel at different speeds.^n;Dodge or jump at the right timing! TAC_TITLE_Chara_DJT02 VS Djeeta: Don't Bow to Pressure TAC_TEXT_Chara_DJT02 Djeeta's laying on the pressure with Reginleiv. Find an opening and put a stop to her! TAC_HINT_Chara_DJT02 Blocking Reginleiv leaves Djeeta open to be punished, while Reginleiv: Recidive leaves her open to counters! TAC_TITLE_Chara_DJT03 VS Djeeta: Punish Vorpal Blade TAC_TEXT_Chara_DJT03 Blocking Djeeta's ^mAtkM; Vorpal Blade doesn't give you the chance to punish her. Try dodging it to get the upper hand. TAC_HINT_Chara_DJT03 Blocking can be stiff and leave you slow to react.^n;Finding the right opportunities to dodge is key! TAC_TITLE_Chara_DJT04 VS Djeeta: Punish Overdrive Surge TAC_TEXT_Chara_DJT04 Djeeta's Overdrive Surge can also be used as an effective anti-air attack.^n;Let's take this chance to practice! TAC_HINT_Chara_DJT04 Crouching ^mAtkH; attacks are fine to intercept midair foes, but other skills can be just as effective.^n;Let's find the best anti-air attacks! TAC_BLI Skill Practice (Belial) TAC_TEXT_Ability_BLI00 Master Belial's Give Daddy Some Sugar! TAC_TEXT_Ability_BLI01 Master Belial's Goetia! TAC_TEXT_Ability_BLI02 Master Belial's Everyone's a Little Crooked! TAC_TEXT_Ability_BLI03 Master Belial's Asmodeus! TAC_TEXT_Ability_BLI04 Master Belial's Notoria! TAC_TEXT_Ability_BLI05 Master Belial's Vassago! TAC_TEXT_Ability_BLI06 Master Belial's Lemegeton! TAC_TEXT_Ability_BLI07 Master Belial's Anagenesis! TAC_TEXT_Ability_BLI08 TAC_TEXT_Ability_BLI09 TAC_COMBO_BLI Combo Practice (Belial) TAC_BLI_000 Give Daddy Some Sugar TAC_BLI_001 Counter foe's attack with Give Daddy Some Sugar TAC_BLI_002 ^mBtnX; Goetia TAC_BLI_003 ^mBtnY; Goetia TAC_BLI_004 Goetia + TAC_BLI_005 Goetia TAC_BLI_006 ^mBtnX; Everyone's a Little Crooked TAC_BLI_007 ^mBtnY; Everyone's a Little Crooked TAC_BLI_008 ^mBtnB; Everyone's a Little Crooked TAC_BLI_009 Everyone's a Little Crooked TAC_BLI_010 ^mBtnX; Asmodeus TAC_BLI_011 ^mBtnY; Asmodeus TAC_BLI_012 Asmodeus + TAC_BLI_013 Asmodeus TAC_BLI_014 ^mBtnX; Notoria TAC_BLI_015 ^mBtnY; Notoria TAC_BLI_016 Notoria + TAC_BLI_017 Notoria TAC_BLI_018 ^mBtnX; Vassago TAC_BLI_019 ^mBtnY; Vassago TAC_BLI_020 Vassago + TAC_BLI_021 Vassago TAC_BLI_022 Lemegeton TAC_BLI_023 Anagenesis TAC_BLI_024 Punish standing ^mBtnA; or Vassago TAC_BLI_025 ^mBtnB; Goetia TAC_BLI_026 ^mBtnA; Goetia TAC_BLI_027 ^mBtnB; Asmodeus TAC_BLI_028 ^mBtnA; Asmodeus TAC_BLI_029 ^mBtnB; Notoria TAC_BLI_030 ^mBtnA; Notoria TAC_BLI_031 ^mBtnB; Vassago TAC_BLI_032 ^mBtnA; Vassago TAC_BLI_033 TAC_BLI_034 TAC_BLI_035 TAC_BLI_036 TAC_BLI_037 TAC_BLI_038 TAC_BLI_039 TAC_BLI_040 TAC_BLI_041 TAC_BLI_042 TAC_BLI_043 TAC_BLI_044 TAC_BLI_045 TAC_BLI_046 TAC_BLI_047 TAC_BLI_048 TAC_BLI_049 TAC_BLI_050 TAC_TITLE_Chara_BLI00 VS Belial: Punish Notoria TAC_TEXT_Chara_BLI00 Block Belial's ^mAtkL; and ^mAtkM; Notoria attacks and punish him accordingly based on which version he uses. TAC_HINT_Chara_BLI00 The ^mAtkL; version can be punished upon Belial's landing, while the ^mAtkM; version can be punished on his way down. TAC_TITLE_Chara_BLI01 VS Belial: Nice Reactions TAC_TEXT_Chara_BLI01 Belial will use Give Daddy Some Sugar or Vassago. Counter accordingly. TAC_HINT_Chara_BLI01 Although the movement for both of these skills look pretty similar at first, paying attention to Belial's upper body is key. TAC_TITLE_Chara_BLI02 TAC_TEXT_Chara_BLI02 TAC_HINT_Chara_BLI02 TAC_TITLE_Chara_BLI03 TAC_TEXT_Chara_BLI03 TAC_HINT_Chara_BLI03 TAC_TITLE_Chara_BLI04 TAC_TEXT_Chara_BLI04 TAC_HINT_Chara_BLI04 TAC_CAL Skill Practice (Cagliostro) TAC_TEXT_Ability_CAL00 Master Cagliostro's Collapse! TAC_TEXT_Ability_CAL01 Master Cagliostro's Mehen! TAC_TEXT_Ability_CAL02 Master Cagliostro's Alexandria! TAC_TEXT_Ability_CAL03 Master Cagliostro's Spare Body! TAC_TEXT_Ability_CAL04 Master Cagliostro's Calculated! TAC_TEXT_Ability_CAL05 Master Cagliostro's Ars Magna! TAC_TEXT_Ability_CAL06 Master Cagliostro's Everything's Coming Up Cagliostro! TAC_TEXT_Ability_CAL07 TAC_TEXT_Ability_CAL08 TAC_TEXT_Ability_CAL09 TAC_COMBO_CAL Combo Practice (Cagliostro) TAC_CAL_000 Collapse (Conjure) TAC_CAL_001 Collapse (Fire) TAC_CAL_002 Collapse (Fire / Midair) TAC_CAL_003 ^mBtnX; Mehen TAC_CAL_004 ^mBtnY; Mehen TAC_CAL_005 Mehen + TAC_CAL_006 Mehen TAC_CAL_007 ^mBtnX; Mehen TAC_CAL_008 ^mBtnY; Mehen TAC_CAL_009 Mehen + (Midair) TAC_CAL_010 Mehen (Midair) TAC_CAL_011 ^mBtnX; Calculated TAC_CAL_012 ^mBtnY; Calculated TAC_CAL_013 Calculated + TAC_CAL_014 Calculated TAC_CAL_015 ^mBtnB; Alexandria TAC_CAL_016 ^mBtnA; Alexandria TAC_CAL_017 Alexandria + TAC_CAL_018 Alexandria TAC_CAL_019 ^mBtnB; Spare Body TAC_CAL_020 ^mBtnA; Spare Body TAC_CAL_021 Spare Body + TAC_CAL_022 Spare Body TAC_CAL_023 ^mBtnB; Spare Body (Midair) TAC_CAL_024 ^mBtnA; Spare Body (Midair) TAC_CAL_025 Spare Body + (Midair) TAC_CAL_026 Spare Body (Midair) TAC_CAL_027 Ars Magna TAC_CAL_028 Everything's Coming Up Cagliostro TAC_CAL_029 Collapse (Conjure / Midair) TAC_CAL_030 (Set) TAC_CAL_031 (Trigger) TAC_CAL_032 ^mBtnB; Mehen TAC_CAL_033 ^mBtnA; Mehen TAC_CAL_034 ^mBtnB; Mehen TAC_CAL_035 ^mBtnA; Mehen TAC_CAL_036 ^mBtnB; Calculated TAC_CAL_037 ^mBtnA; Calculated TAC_CAL_038 ^mBtnB; Alexandria TAC_CAL_039 ^mBtnA; Alexandria TAC_CAL_040 ^mBtnB; Spare Body TAC_CAL_041 ^mBtnA; Spare Body TAC_CAL_042 ^mBtnB; Spare Body (Midair) TAC_CAL_043 ^mBtnA; Spare Body (Midair) TAC_CAL_044 TAC_CAL_045 TAC_CAL_046 TAC_CAL_047 TAC_CAL_048 TAC_CAL_049 TAC_CAL_050 TAC_TITLE_Chara_CAL00 VS Cagliostro: Defeat Cagliostro! TAC_TEXT_Chara_CAL00 Find a way to get past Cagliostro's trap to attack her at close-range! TAC_HINT_Chara_CAL00 If you wanna close in on Cagliostro, you'll need to destroy her traps before or while getting in. TAC_TITLE_Chara_CAL01 VS Cagliostro: Punish Spare Body TAC_TEXT_Chara_CAL01 Punish Cagliostro when she uses Spare Body. TAC_HINT_Chara_CAL01 You'll need to be ready to punish her reaction!^n;Try using an attack with a fast start-up, like a close-range standing ^mAtkL;. TAC_TITLE_Chara_CAL02 TAC_TEXT_Chara_CAL02 TAC_HINT_Chara_CAL02 TAC_TITLE_Chara_CAL03 TAC_TEXT_Chara_CAL03 TAC_HINT_Chara_CAL03 TAC_TITLE_Chara_CAL04 TAC_TEXT_Chara_CAL04 TAC_HINT_Chara_CAL04 TAC_Sticksize Virtual Controller Size TAC_Sticksize_Normal Default TAC_Sticksize_Small Small TAC_YUE Skill Practice (Yuel) TAC_TEXT_Ability_YUE00 Master Yuel's Third Dance! TAC_TEXT_Ability_YUE01 Master Yuel's Third Dance Unique Attacks! TAC_TEXT_Ability_YUE02 Master Yuel's Eye of the Sparrow! TAC_TEXT_Ability_YUE03 Master Yuel's Starlit Sky! TAC_TEXT_Ability_YUE04 Master Yuel's Hanaarashi! TAC_TEXT_Ability_YUE05 Master Yuel's Foxflame! TAC_TEXT_Ability_YUE06 Master Yuel's Hien: Homuragaeshi! TAC_TEXT_Ability_YUE07 Master Yuel's Crimson Dance: Rin'en-aratame! TAC_TEXT_Ability_YUE08 Master Yuel's Sapphire Dance: Gentiana! TAC_TEXT_Ability_YUE09 TAC_COMBO_YUE Combo Practice (Yuel) TAC_YUE_000 ^mBtnX; Starlit Sky TAC_YUE_001 ^mBtnY; Starlit Sky TAC_YUE_002 Starlit Sky + TAC_YUE_003 Starlit Sky TAC_YUE_004 ^mBtnX; Homuragaeshi TAC_YUE_005 ^mBtnY; Homuragaeshi TAC_YUE_006 Hien: Homuragaeshi + TAC_YUE_007 Hien: Homuragaeshi TAC_YUE_008 ^mBtnX; Hanaarashi TAC_YUE_009 ^mBtnY; Hanaarashi TAC_YUE_010 Hanaarashi + TAC_YUE_011 Hanaarashi TAC_YUE_012 ^mBtnX; Foxflame TAC_YUE_013 ^mBtnY; Foxflame TAC_YUE_014 Foxflame + TAC_YUE_015 Foxflame TAC_YUE_016 Crimson Dance: Rin'en-aratame TAC_YUE_017 Sapphire Dance: Gentiana TAC_YUE_018 ^mBtnY; all versions TAC_YUE_019 Third Dance TAC_YUE_020 During Third Dance TAC_YUE_021 Cancel Third Dance TAC_YUE_022 Eye of the Sparrow TAC_YUE_023 Third Dance: Quickstep TAC_YUE_024 Third Dance: Throw TAC_YUE_025 Third Dance: Retreat TAC_YUE_026 (Backwards) TAC_YUE_027 While in Third Dance automatically counter TAC_YUE_028 Guren TAC_YUE_029 Yugetsu TAC_YUE_030 Activate Third Dance TAC_YUE_031 Before landing from Hanaarashi + TAC_YUE_032 (Cancel Third Dance) TAC_YUE_033 ^mBtnB; Starlit Sky TAC_YUE_034 ^mBtnA; Starlit Sky TAC_YUE_035 ^mBtnB; Homuragaeshi TAC_YUE_036 ^mBtnA; Homuragaeshi TAC_YUE_037 ^mBtnB; Hanaarashi TAC_YUE_038 ^mBtnA; Hanaarashi TAC_YUE_039 ^mBtnB; Foxflame TAC_YUE_040 ^mBtnA; Foxflame TAC_YUE_041 TAC_YUE_042 TAC_YUE_043 TAC_YUE_044 TAC_YUE_045 TAC_YUE_046 TAC_YUE_047 TAC_YUE_048 TAC_YUE_049 TAC_YUE_050 TAC_TITLE_Chara_YUE00 VS Yuel: Seeing Stars TAC_TEXT_Chara_YUE00 Punish Yuel's ^mAtkM; Starlit Sky TAC_HINT_Chara_YUE00 Blocking ^mAtkM; Starlit Sky will push you back.^n;You'll need to punish her with a long range attack! TAC_TITLE_Chara_YUE01 VS Yuel: Shall We Dance? TAC_TEXT_Chara_YUE01 Yuel will transition from Foxflame into Third Dance.^n;Stop her from applying pressure. TAC_HINT_Chara_YUE01 Yuel's Third Dance will automatically trigger^n;Eye of the Sparrow when hit with a high attack.^n;It's time to go low! TAC_TITLE_Chara_YUE02 TAC_TEXT_Chara_YUE02 TAC_HINT_Chara_YUE02 TAC_TITLE_Chara_YUE03 TAC_TEXT_Chara_YUE03 TAC_HINT_Chara_YUE03 TAC_TITLE_Chara_YUE04 TAC_TEXT_Chara_YUE04 TAC_HINT_Chara_YUE04 TAC_UNO Skill Practice (Anre) TAC_TEXT_Ability_UNO00 Master Anre's Arm the Bastion! TAC_TEXT_Ability_UNO01 Master Anre's One-Rift Spear! TAC_TEXT_Ability_UNO02 Master Anre's Rakshasa! TAC_TEXT_Ability_UNO03 Master Anre's Spiral Spear! TAC_TEXT_Ability_UNO04 Master Anre's follow-ups to Spiral Spear! TAC_TEXT_Ability_UNO05 Master Anre's Mantra Wheel! TAC_TEXT_Ability_UNO06 Master Anre's Fleeting Spark! TAC_TEXT_Ability_UNO07 Master Anre's Astralance: Everto! TAC_TEXT_Ability_UNO08 Master Anre's Seven Spears of Lightning! TAC_TEXT_Ability_UNO09 Master Anre's Thousand-Spear Void! TAC_COMBO_UNO Combo Practice (Anre) TAC_UNO_000 Arm the Bastion TAC_UNO_001 Arm the Bastion (Midair) TAC_UNO_002 One-Rift Spear (Forward) TAC_UNO_003 One-Rift Spear (Downward) TAC_UNO_004 ^mBtnX; Rakshasa TAC_UNO_005 ^mBtnY; Rakshasa TAC_UNO_006 Rakshasa + TAC_UNO_007 Rakshasa TAC_UNO_008 Follow-up TAC_UNO_009 ^mBtnX; Spiral Spear TAC_UNO_010 ^mBtnY; Spiral Spear TAC_UNO_011 Spiral Spear + TAC_UNO_012 Spiral Spear TAC_UNO_013 Radiant Ruination TAC_UNO_014 Astral Piercer TAC_UNO_015 Peerless Thrust TAC_UNO_016 Grand Haste TAC_UNO_017 ^mBtnX; Mantra Wheel TAC_UNO_018 ^mBtnY; Mantra Wheel TAC_UNO_019 Mantra Wheel + TAC_UNO_020 Mantra Wheel TAC_UNO_021 ^mBtnX; Mantra Wheel (Midair) TAC_UNO_022 ^mBtnY; Mantra Wheel (Midair) TAC_UNO_023 Mantra Wheel (Midair) + TAC_UNO_024 Mantra Wheel (Midair) TAC_UNO_025 ^mBtnX; Fleeting Spark TAC_UNO_026 ^mBtnY; Fleeting Spark TAC_UNO_027 Fleeting Spark + TAC_UNO_028 Fleeting Spark TAC_UNO_029 Astralance: Everto TAC_UNO_030 Seven Spears of Lightning TAC_UNO_031 Seven Spears of Lightning (Activate) TAC_UNO_032 Thousand-Spear Void TAC_UNO_033 After hit, press TAC_UNO_034 Seven Spears of Lightning (Hit) TAC_UNO_035 During Spiral Spear, press TAC_UNO_036 Crouching^mBtnY;into Arm the Bastion TAC_UNO_037 Arm the Bastion against Elegant Lariat TAC_UNO_038 Defeat Anre TAC_UNO_039 Use a projectile TAC_UNO_040 Land^mBtnY;or^mBtnB; TAC_UNO_041 ^mBtnB; Rakshasa TAC_UNO_042 ^mBtnA; Rakshasa TAC_UNO_043 ^mBtnB; Spiral Spear TAC_UNO_044 ^mBtnA; Spiral Spear TAC_UNO_045 ^mBtnB; Mantra Wheel TAC_UNO_046 ^mBtnA; Mantra Wheel TAC_UNO_047 ^mBtnB; Mantra Wheel (Midair) TAC_UNO_048 ^mBtnA; Mantra Wheel (Midair) TAC_UNO_049 ^mBtnB; Fleeting Spark TAC_UNO_050 ^mBtnB; Fleeting Spark TAC_TITLE_Chara_UNO00 VS Anre: Disarm the Bastion TAC_TEXT_Chara_UNO00 Anre will use Arm the Bastion to protect himself.^n;Counter with an attack he's not ready for. TAC_HINT_Chara_UNO00 The second part of Arm the Bastion leaves Anre vaulnerable.^n;It also only protects against blockable attacks. Try going for a throw! TAC_TITLE_Chara_UNO01 VS Anre: Thousand-Spear Avoid TAC_TEXT_Chara_UNO01 Punish Anre's Thousand-Spear Void attack. TAC_HINT_Chara_UNO01 Even when blocked Thousand-Spear Void will push you back, making it even harder to punish.^n;Try avoiding it with a well-timed dodge! TAC_TITLE_Chara_UNO02 TAC_TEXT_Chara_UNO02 TAC_HINT_Chara_UNO02 TAC_TITLE_Chara_UNO03 TAC_TEXT_Chara_UNO03 TAC_HINT_Chara_UNO03 TAC_TITLE_Chara_UNO04 TAC_TEXT_Chara_UNO04 TAC_HINT_Chara_UNO04 TAC_EUS Skill Practice (Eustace) TAC_TEXT_Ability_EUS00 Master Eustace's Stay Tonight! TAC_TEXT_Ability_EUS01 Master Eustace's Slow Kill! TAC_TEXT_Ability_EUS02 Master Eustace's Flamek Thunder! TAC_TEXT_Ability_EUS03 Master Eustace's Close Combat! TAC_TEXT_Ability_EUS04 Master Eustace's follow-ups to Close Combat! TAC_TEXT_Ability_EUS05 Master Eustace's Rat Race! TAC_TEXT_Ability_EUS06 Master detonating Eustace's Rat Race +! TAC_TEXT_Ability_EUS07 Master Eustace's Acidrage Howl! TAC_TEXT_Ability_EUS08 Master Eustace's Dead-End Fall! TAC_TEXT_Ability_EUS09 TAC_COMBO_EUS Combo Practice (Eustace) TAC_EUS_000 Stay Tonight TAC_EUS_001 ^mBtnX; Slow Kill TAC_EUS_002 ^mBtnY; Slow Kill TAC_EUS_003 Slow Kill + TAC_EUS_004 Slow Kill TAC_EUS_005 ^mBtnX; Flamek Thunder TAC_EUS_006 ^mBtnY; Flamek Thunder TAC_EUS_007 Flamek Thunder + TAC_EUS_008 Flamek Thunder TAC_EUS_009 ^mBtnX; Close Combat TAC_EUS_010 ^mBtnY; Snake Bite TAC_EUS_011 Close Combat + TAC_EUS_012 Close Combat TAC_EUS_013 Stunlight TAC_EUS_014 Takedown TAC_EUS_015 Assault Knife TAC_EUS_016 Spread Shot TAC_EUS_017 Brake TAC_EUS_018 ^mBtnX; Rat Race TAC_EUS_019 ^mBtnY; Rat Race TAC_EUS_020 Rat Race + TAC_EUS_021 Rat Race TAC_EUS_022 Acidrage Howl TAC_EUS_023 Dead-End Fall TAC_EUS_024 Rat Race + (Set) TAC_EUS_025 Detonate TAC_EUS_026 Detonate Rat Race + TAC_EUS_027 (Chargeable with ^mBtnX;) TAC_EUS_028 (Chargeable with ^mBtnY;) TAC_EUS_029 (Chargeable with ^mBtnB;) TAC_EUS_030 ^mBtnB; Slow Kill TAC_EUS_031 ^mBtnA; Slow Kill TAC_EUS_032 ^mBtnB; Flamek Thunder TAC_EUS_033 ^mBtnA; Flamek Thunder TAC_EUS_034 ^mBtnB; Close Combat TAC_EUS_035 ^mBtnA; Assault Knife TAC_EUS_036 ^mBtnB; Rat Race TAC_EUS_037 ^mBtnA; Rat Race TAC_EUS_038 TAC_EUS_039 TAC_EUS_040 TAC_EUS_041 TAC_EUS_042 TAC_EUS_043 TAC_EUS_044 TAC_EUS_045 TAC_EUS_046 TAC_EUS_047 TAC_EUS_048 TAC_EUS_049 TAC_EUS_050 TAC_TITLE_Chara_EUS00 VS Eustace: Self-defense TAC_TEXT_Chara_EUS00 Eustace will combo into a charged Slow Kill.^n;Find an opening to interrupt his assault. TAC_HINT_Chara_EUS00 Charging Slow Kill is... well... slow!^n;Block his attacks, then strike back a quick attack. TAC_TITLE_Chara_EUS01 VS Eustace: Hot Pursuit TAC_TEXT_Chara_EUS01 Eustace will try to keep you out with a flurry of projectiles.^n;Carefully navigate around them to catch him! TAC_HINT_Chara_EUS01 Eustace can't use the same projectile until^n;the previous one ends. When the Slow Kill^n;is out of the way, that’s your chance to jump in! TAC_TITLE_Chara_EUS02 TAC_TEXT_Chara_EUS02 TAC_HINT_Chara_EUS02 TAC_TITLE_Chara_EUS03 TAC_TEXT_Chara_EUS03 TAC_HINT_Chara_EUS03 TAC_TITLE_Chara_EUS04 TAC_TEXT_Chara_EUS04 TAC_HINT_Chara_EUS04 TAC_SIS Skill Practice (Seox) TAC_TEXT_Ability_SIS00 Master Seox's Demon Step! TAC_TEXT_Ability_SIS01 Master Seox's Six-Claw Execution! TAC_TEXT_Ability_SIS02 Master Seox's follow-ups to Six-Claw Execution! TAC_TEXT_Ability_SIS03 Master Seox's Gate of Demons! TAC_TEXT_Ability_SIS04 Master Seox's Empty Hand! TAC_TEXT_Ability_SIS05 Master Seox's Thunderflash! TAC_TEXT_Ability_SIS06 Master Seox's Void Claws: Terminus! TAC_TEXT_Ability_SIS07 Master Seox's Six-Ruin's Enlightenment! TAC_TEXT_Ability_SIS08 Master Seox's Three Thousand and One Talons! TAC_TEXT_Ability_SIS09 TAC_COMBO_SIS Combo Practice (Seox) TAC_SIS_000 Demon Step TAC_SIS_001 New Perspective TAC_SIS_002 ^mBtnX; Six-Claw Execution TAC_SIS_003 ^mBtnY; Six-Claw Execution TAC_SIS_004 Six-Claw Execution + TAC_SIS_005 Six-Claw Execution TAC_SIS_006 ^mBtnX; Archdemon Kick TAC_SIS_007 ^mBtnY; Archdemon Kick TAC_SIS_008 Archdemon Kick TAC_SIS_009 ^mBtnX; Wolf's Howl TAC_SIS_010 ^mBtnY; Wolf's Howl TAC_SIS_011 Wolf's Howl TAC_SIS_012 ^mBtnX; Snake Bite TAC_SIS_013 ^mBtnY; Snake Bite TAC_SIS_014 Snake Bite TAC_SIS_015 Shadow Trace (Advance) TAC_SIS_016 Shadow Trace (Withdraw) TAC_SIS_017 ^mBtnX; Thunderflash TAC_SIS_018 ^mBtnY; Thunderflash TAC_SIS_019 Thunderflash + TAC_SIS_020 Thunderflash TAC_SIS_021 ^mBtnX; Empty Hand TAC_SIS_022 ^mBtnY; Empty Hand TAC_SIS_023 Empty Hand + TAC_SIS_024 Empty Hand TAC_SIS_025 ^mBtnX; Gate of Demons TAC_SIS_026 ^mBtnY; Gate of Demons TAC_SIS_027 Gate of Demons + TAC_SIS_028 Gate of Demons TAC_SIS_029 Void Claws: Terminus TAC_SIS_030 Six-Ruin's Enlightenment TAC_SIS_031 Three Thousand and One Talons TAC_SIS_032 (Maneuver) TAC_SIS_033 Maneuver TAC_SIS_034 ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; TAC_SIS_035 ^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; TAC_SIS_036 ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; TAC_SIS_037 During Six-Claw Execution, press TAC_SIS_038 During Archdemon Kick, press TAC_SIS_039 During Six-Claw Execution or Archdemon Kick, press TAC_SIS_040 Midair TAC_SIS_041 Land 50 hits using Six-Ruin's Enlightenment TAC_SIS_042 10 hit TAC_SIS_043 20 hit TAC_SIS_044 30 hit TAC_SIS_045 40 hit TAC_SIS_046 50 hit TAC_SIS_047 ^mBtnB; Six-Claw Execution TAC_SIS_048 ^mBtnA; Six-Claw Execution TAC_SIS_049 ^mBtnB; Archdemon Kick TAC_SIS_050 ^mBtnA; Archdemon Kick TAC_SIS_051 ^mBtnB; Wolf's Howl TAC_SIS_052 ^mBtnA; Wolf's Howl TAC_SIS_053 ^mBtnB; Snake Bite TAC_SIS_054 ^mBtnA; Snake Bite TAC_SIS_055 ^mBtnB; Thunderflash TAC_SIS_056 ^mBtnA; Thunderflash TAC_SIS_057 ^mBtnB; Empty Hand TAC_SIS_058 ^mBtnA; Empty Hand TAC_SIS_059 ^mBtnB; Gate of Demons TAC_SIS_060 ^mBtnA; Gate of Demons TAC_TITLE_Chara_SIS00 VS Seox: New Perspectives TAC_TEXT_Chara_SIS00 You can get to Seox through his afterimage. Read his movements and punish him. TAC_HINT_Chara_SIS00 Try using an attack with longer active frames or a lot of reach to take out Seox and his afterimage. TAC_TITLE_Chara_SIS01 VS Seox: Antivenom TAC_TEXT_Chara_SIS01 Seox will follow up Six-Claw Execution with Snake Bite. The attack has fast recovery when blocked, so try to interrupt it instead. TAC_HINT_Chara_SIS01 Look out! You won't be able to interrupt Seox's Archdemon Kick. Watch his attacks closely and find an opening. TAC_TITLE_Chara_SIS02 VS Seox: Chasing Shadows TAC_TEXT_Chara_SIS02 Seox will follow up Six-Claw Execution with a retreating Shadow Trace. Get in there and punish his retreat! TAC_HINT_Chara_SIS02 A retreating Shadow Trace will put a lot of distance between you two. You'll really need to chase after him and go for a long-range attack! TAC_TITLE_Chara_SIS03 TAC_TEXT_Chara_SIS03 TAC_HINT_Chara_SIS03 TAC_TITLE_Chara_SIS04 TAC_TEXT_Chara_SIS04 TAC_HINT_Chara_SIS04 TAC_ABL Skill Practice (Avatar Belial) TAC_TEXT_Ability_ABL00 Master Avatar Belial's Habakkuk! TAC_TEXT_Ability_ABL01 Master Avatar Belial's Rejected Truth and Destructive Delusions! TAC_TEXT_Ability_ABL02 Master Avatar Belial's Carnal Passion! TAC_TEXT_Ability_ABL03 Master Avatar Belial's follow-ups to Carnal Passion! TAC_TEXT_Ability_ABL04 Master Avatar Belial's Blind Devotion! TAC_TEXT_Ability_ABL05 Master Avatar Belial's Wings Bestowed! TAC_TEXT_Ability_ABL06 Master Avatar Belial's follow-ups to Wings Bestowed! TAC_TEXT_Ability_ABL07 Master Avatar Belial's Diafthora! TAC_TEXT_Ability_ABL08 Master Avatar Belial's Pact! TAC_TEXT_Ability_ABL09 Master Avatar Belial's Wild Sin! TAC_COMBO_ABL Combo Practice (Avatar Belial) TAC_ABL_000 Habakkuk TAC_ABL_001 Rejected Truth TAC_ABL_002 Destructive Delusions TAC_ABL_003 Rejected Truth + TAC_ABL_004 Projectile TAC_ABL_005 ^mBtnX; Blind Devotion TAC_ABL_006 ^mBtnY; Blind Devotion TAC_ABL_007 Blind Devotion + TAC_ABL_008 Blind Devotion TAC_ABL_009 ^mBtnX; Carnal Passion TAC_ABL_010 ^mBtnY; Carnal Passion TAC_ABL_011 Carnal Passion + TAC_ABL_012 Carnal Passion TAC_ABL_013 ^mBtnX; Wings Bestowed TAC_ABL_014 ^mBtnY; Wings Bestowed TAC_ABL_015 Wings Bestowed + TAC_ABL_016 Wings Bestowed TAC_ABL_017 Stolas TAC_ABL_018 Beleth TAC_ABL_019 Barbatos TAC_ABL_020 Habakkuk (Midair) TAC_ABL_021 Diafthora TAC_ABL_022 Wild Sin TAC_ABL_023 Midair TAC_ABL_024 Punish Barbatos TAC_ABL_025 Avoid Projectiles TAC_ABL_026 Pact TAC_ABL_027 Pact (Kick) TAC_ABL_028 Pact (Step) TAC_ABL_029 After a skill hits or is blocked, press TAC_ABL_030 ^mBtnX; Rejected Truth TAC_ABL_031 ^mBtnB; Rejected Truth TAC_ABL_032 ^mBtnA; Rejected Truth TAC_ABL_033 ^mBtnB; Blind Devotion TAC_ABL_034 ^mBtnA; Blind Devotion TAC_ABL_035 ^mBtnB; Carnal Passion TAC_ABL_036 ^mBtnA; Carnal Passion TAC_ABL_037 ^mBtnB; Wings Bestowed TAC_ABL_038 ^mBtnA; Wings Bestowed TAC_ABL_039 TAC_ABL_040 TAC_ABL_041 TAC_ABL_042 TAC_ABL_043 TAC_ABL_044 TAC_ABL_045 TAC_ABL_046 TAC_ABL_047 TAC_ABL_048 TAC_ABL_049 TAC_ABL_050 TAC_TITLE_Chara_ABL00 VS Avatar Belial: Punish Barbatos TAC_TEXT_Chara_ABL00 Punish Avatar Belial's Barbatos attack. TAC_HINT_Chara_ABL00 Barbatos can only grab you when you're grounded.^n;Watch his movements and jump at just the right time! TAC_TITLE_Chara_ABL01 VS Avatar Belial: Avoid the Projectiles TAC_TEXT_Chara_ABL01 Belial is going to mix things up with^n;Rejected Truth and Destructive Delusions.^n;Don't believe his lies! TAC_HINT_Chara_ABL01 Destructive Delusions can also be avoided with a cross over. If you're really skilled you may be able to strike back. TAC_TITLE_Chara_ABL02 TAC_TEXT_Chara_ABL02 TAC_HINT_Chara_ABL02 TAC_TITLE_Chara_ABL03 TAC_TEXT_Chara_ABL03 TAC_HINT_Chara_ABL03 TAC_TITLE_Chara_ABL04 TAC_TEXT_Chara_ABL04 TAC_HINT_Chara_ABL04 TAC_VIR Skill Practice (Vira) TAC_TEXT_Ability_VIR00 Master Vira's Blade of Light! TAC_TEXT_Ability_VIR01 Master Vira's Graceview! TAC_TEXT_Ability_VIR02 Master Vira's Darkane! TAC_TEXT_Ability_VIR03 Master Vira's Scarlet Oath! TAC_TEXT_Ability_VIR04 Master Vira's Summon Luminiera! TAC_TEXT_Ability_VIR05 Master Vira's Red Beryl Sword! TAC_TEXT_Ability_VIR06 Master Vira's Luminiera Merge! TAC_TEXT_Ability_VIR07 Master Vira's Affection Abyss! TAC_TEXT_Ability_VIR08 Master Vira's Punishment Ray! TAC_TEXT_Ability_VIR09 Master Vira's Iliad Vision! TAC_COMBO_VIR Combo Practice (Vira) TAC_VIR_000 Blade of Light TAC_VIR_001 Graceview TAC_VIR_002 Falling Strike TAC_VIR_003 Jump TAC_VIR_004 Advance TAC_VIR_005 Retreat TAC_VIR_006 Land TAC_VIR_007 Air Dash TAC_VIR_008 ^mBtnX; Darkane TAC_VIR_009 ^mBtnY; Darkane TAC_VIR_010 Darkane + TAC_VIR_011 Darkane TAC_VIR_012 ^mBtnX; Red Beryl Sword TAC_VIR_013 ^mBtnY; Red Beryl Sword TAC_VIR_014 Red Beryl Sword + TAC_VIR_015 Red Beryl Sword TAC_VIR_016 ^mBtnX; Scarlet Oath TAC_VIR_017 ^mBtnY; Scarlet Oath TAC_VIR_018 Scarlet Oath + TAC_VIR_019 Scarlet Oath TAC_VIR_020 ^mBtnX; Summon Luminiera TAC_VIR_021 ^mBtnY; Summon Luminiera TAC_VIR_022 Summon Luminiera + TAC_VIR_023 Summon Luminiera TAC_VIR_024 Luminiera Merge TAC_VIR_025 Affection Abyss TAC_VIR_026 Punishment Ray TAC_VIR_027 Iliad Vision TAC_VIR_028 (After transforming) TAC_VIR_029 Transform TAC_VIR_030 Transform TAC_VIR_031 Try transforming TAC_VIR_032 (While jumping) TAC_VIR_033 Avoid Blade of Light TAC_VIR_034 ^mBtnB; Darkane TAC_VIR_035 ^mBtnA; Darkane TAC_VIR_036 ^mBtnB; Red Beryl Sword TAC_VIR_037 ^mBtnA; Red Beryl Sword TAC_VIR_038 ^mBtnB; Scarlet Oath TAC_VIR_039 ^mBtnA; Scarlet Oath TAC_VIR_040 ^mBtnB; Summon Luminiera TAC_VIR_041 ^mBtnA; Summon Luminiera TAC_VIR_042 TAC_VIR_043 TAC_VIR_044 TAC_VIR_045 TAC_VIR_046 TAC_VIR_047 TAC_VIR_048 TAC_VIR_049 TAC_VIR_050 TAC_TITLE_Chara_VIR00 VS Vira: Stay out of the Light TAC_TEXT_Chara_VIR00 Vira is going to combine regular attacks with Blade of Light. Don’t get caught in the attack! TAC_HINT_Chara_VIR00 Blade of Light will grab you, so blocking won't help! Try to jump out of there! TAC_TITLE_Chara_VIR01 VS Vira: Punish Red Beryl Sword TAC_TEXT_Chara_VIR01 Vira has transformed! Block the first hit of her ^mAtkM; Red Beryl Sword, dodge the follow-up, then go on the attack! TAC_HINT_Chara_VIR01 Use ^mAtk4; + ^mBtnR2; to dodge. You'll need to be quick to punish her, though. Try starting with a ^mAtkL; attack. TAC_TITLE_Chara_VIR02 TAC_TEXT_Chara_VIR02 TAC_HINT_Chara_VIR02 TAC_TITLE_Chara_VIR03 TAC_TEXT_Chara_VIR03 TAC_HINT_Chara_VIR03 TAC_TITLE_Chara_VIR04 TAC_TEXT_Chara_VIR04 TAC_HINT_Chara_VIR04 TAC_TEXT_Basic_Mission00 You can move your character using directional buttons. A journey of a thousand miles begins with a single step, so let's start moving. TAC_TEXT_Basic_Mission01 You can attack using various buttons, all with varying strengths and properties.^n;^n;^mBtnX;: Light^n;^mBtnY;: Medium^n;^mBtnB;: Heavy^n;^mBtnA;: Unique^n;^n;For some characters, the Unique button may be a maneuver or tactical skill instead of an attack. TAC_TEXT_Basic_Mission02 You can block by holding ^mBtnR2; or the directional button opposite to the direction of your foe's attack.^n;^n;You can block while standing or crouching. A standing block will protect you from overhead attacks but leave you vulnerable to low-hitting attacks. A crouching blocks will protect you from low-hitting attacks but leave you vulnerable to overhead attacks. You can also block some attacks while airborne with midair blocks. TAC_TEXT_Basic_Mission03 By pressing ^mBtnL2;, or ^mAtk6; twice in succession, you can perform a dash.^n;^n;Continuing to hold down either ^mBtnL2; or ^mAtk6; afterward and you will continue to dash forward.^n;^n;You can also perform a backstep by pressing ^mAtk4; twice in succession. TAC_TEXT_Basic_Mission04 You can perform a triple attack when near a foe by rapidly pressing either ^mBtnX;, ^mBtnY;, or ^mBtnB; in any order.^n;^n;Additionally, you can modify the properties of the third hit by inputting either ^mAtk6; + ^mBtnY; for a low-hitting attack or ^mAtk6; + ^mBtnB; for an overhead attack. TAC_TEXT_Basic_Mission05 While dashing, continue holding ^mAtk6; and press any attack button other than ^mBtnA; to perform a dash attack. The strength and properties of the attack depend on the button used. TAC_TEXT_Basic_Mission06 You can throw a grounded foe by pressing ^mBtnX;+^mBtnA; or ^mBtnX;+^mBtnY; simultaneously, or by simply hitting ^mBtnL1;.^n;^n;Unlike most attacks, throws cannot be blocked. However, they can only be done at close range, so get up close and personal with your foe before trying. TAC_TEXT_Basic_Mission07 Upon being grabbed, you can perform a throw break by pressing any attack button (^mBtnX; or ^mBtnY; or ^mBtnB; or ^mBtnA;).^n;^n;A true throw break can be performed by pressing the throw button or input (^mBtnL1; or ^mBtnX;+^mBtnY; or ^mBtnX;+^mBtnA;) upon being grabbed to completely mitigate damage. TAC_TEXT_Basic_Mission08 You can perform an overhead attack by pressing ^mAtkM;+^mAtkU; simultaneously. Overhead attacks must be blocked while standing, making them an effective option against foes who are crouch blocking. TAC_TEXT_Basic_Mission09 You can perform a Cross Over or Evade by pressing a directional button and ^mBtnR2; simultaneously to strategically avoid some attacks. TAC_TEXT_Basic_Mission10 After getting hit midair or sent flying by a foe's attack, you can perform a recovery upon landing by simultaneously pressing a directional button and any attack button to get back on your feet sooner. This will leave you less vulnerable to incoming attacks from the foe. TAC_TEXT_Basic_Mission11 Skills can be performed by simultaneously pressing ^n;^mBtnR1; and a directional button. Additionally, you can press ^mBtnR1;+^mBtnY; simultaneously to perform a stronger version, or ^mBtnR1;+^mBtnB; to perform the Plus version of a skill. TAC_TEXT_Basic_Mission12 When you have 50% or more SBA gauge available, you can press ^mBtnR1;+^mBtnA; to perform an Ultimate Skill, an enhanced version of a plus skill.^n;^n;Unlike other skills, Ultimate Skills can be used during a skill's cooldown period while its icon is still darkened. TAC_TEXT_Basic_Mission13 Raging Strikes are powerful attacks that can be performed by pressing ^mBtnY;+^mBtnB; when you have at least 1 Bravery Point.^n;^n;Even if blocked, they inflict guard crush in addition to depleting a Bravery Point from the foe. TAC_TEXT_Basic_Mission14 After landing a Raging Strike, you can perform a Raging Chain by pressing ^mBtnY;+^mBtnB;.^n;^n;Performing one will consume 25% of your SBA gauge, but they can be chained into additional attacks for major damage. TAC_TEXT_Basic_Mission15 Brave Counters are counterattacks can be performed by pressing ^mBtnY;+^mBtnB; while blocking a foe's attack.^n;^n;They cost 1 Bravery Point to perform, but may be your only ticket out of a tight spot. TAC_TEXT_Basic_Mission16 Once your Skybound Art gauge reaches 100%, you'll be able to perform powerful Skybound Arts by pressing ^mBtnL1; + ^mBtnR1;.^n;^n;This will deplete your entire SBA gauge, so make sure to use it at the right time! TAC_TEXT_Basic_Mission17 Once your skybound art gauge reaches 100% and your remaining health is below 30%, you'll be able to perform devastatingly powerful Super Skybound Arts by pressing ^mBtnL1; + ^mBtnR1; + ^mBtnA;. TAC_TEXT_Basic_Mission18 TAC_TEXT_Basic_Mission19 TAC_TEXT_Basic_Mission20 TAC_TEXT_Basic_Mission21 TAC_TEXT_Basic_Mission22 TAC_TEXT_Basic_Mission23 TAC_TEXT_Basic_Mission24 TAC_TITLE_Basic_Mission00 Character Movement TAC_TITLE_Basic_Mission01 Attacking TAC_TITLE_Basic_Mission02 Blocking TAC_TITLE_Basic_Mission03 Dashing and Backstepping TAC_TITLE_Basic_Mission04 Triple Attacks TAC_TITLE_Basic_Mission05 Dash Attacks TAC_TITLE_Basic_Mission06 Throwing TAC_TITLE_Basic_Mission07 Throw Breaking TAC_TITLE_Basic_Mission08 Overhead Attacks TAC_TITLE_Basic_Mission09 Cross Overs and Evades TAC_TITLE_Basic_Mission10 Avoiding Knockdown TAC_TITLE_Basic_Mission11 Skills TAC_TITLE_Basic_Mission12 Ultimate Skills TAC_TITLE_Basic_Mission13 Raging Strikes TAC_TITLE_Basic_Mission14 Brave Counters TAC_TITLE_Basic_Mission15 Raging Chains TAC_TITLE_Basic_Mission16 Skybound Arts TAC_TITLE_Basic_Mission17 Super Skybound Arts TAC_TITLE_Basic_Mission18 TAC_TITLE_Basic_Mission19 TAC_TITLE_Basic_Mission20 TAC_TITLE_Basic_Mission21 TAC_TITLE_Basic_Mission22 TAC_TITLE_Basic_Mission23 TAC_TITLE_Basic_Mission24 TAC_TEXT_Tech_Mission00 Skills can be performed using not only the ^mAtkA; Skill button, but also using technical inputs, which require directional button and attack buttons to be pressed in a specific order. When performing a skill using technical inputs, the cooldown time until it can be used again is reduced. TAC_TEXT_Tech_Mission01 By pressing ^mBtnR1; right as a close-range standing ^mBtnB; attack lands, you can cancel the standing ^mBtnB; attack animation into a Reginleiv attack.^n;^n;Canceling normal attacks into skills is the foundation of building powerful combos. TAC_TEXT_Tech_Mission02 When performing a skill, you may be left temporarily vulnerable if your foe blocks it.^n;^n;To minimize the risk of this happening, perform a series of normal attacks beforehand. Once you've confirmed that the foe has been hit, you can safely cancel your attacks into a skill. This technique is commonly referred to as hit confirming.^n;Try and hit your foe with a triple attack. Once you've confirmed that they have been hit, cancel the last hit into a Reginleiv! TAC_TEXT_Tech_Mission03 Skills with invincible properties, such as Gran's Rising Sword, often grant the user invincibility during start-up, but leave them vulnerable during recovery afterward.^n;^n;Protect yourself from Gran's Rising Sword, and then punish him with a standing ^mBtnB; attack! TAC_TEXT_Tech_Mission04 Crouching ^mBtnA; is a low-hitting sweep attack that cannot be blocked while standing. Try using ^mBtnA; while crouching to perform a sweep attack against a standing foe. TAC_TEXT_Tech_Mission05 Jumping attacks and other high-hitting overhead attacks generally cannot be blocked while crouching.^n;^n;If your foe is crouch blocking, try a jumping attack to break their defense. TAC_TEXT_Tech_Mission06 Gran will approach you with either a crouching ^mBtnA; for a sweep attack or a jumping attack.^n;^n;The crouching ^mBtnA; sweep attack can only be blocked while crouching, and the jumping attack can only be blocked while standing. Watch his movements and block correctly. TAC_TEXT_Tech_Mission07 Gran will approach you with a jumping attack. When using the directional buttons to block, you must use the directional button opposite to your foe's position. ^n;^n;If they jump over you for a cross up attack, you'll need to reverse your directional button accordingly to block. Fortunately, the Guard button ^mBtnR2; can protect you from both sides, so take advantage of it to cover your bases in ambiguous situations. TAC_TEXT_Tech_Mission08 Perform a block right using a directional button before the foe's attack lands—if timed right, you will perform a Just Block, which will slightly increase your SBA Gauge.^n;^n;You'll know if it was successful when your character glows white and a "Just!" notification appears on screen. TAC_TEXT_Tech_Mission09 Guard crush caused by a Raging Strike can be nullified by performing a Brave Counter.^n;^n;Act quickly to protect yourself from devastating follow-up attacks. TAC_TEXT_Tech_Mission10 Normal throws only work on grounded foes. Additionally, a failed attempt at a throw will leave the user vulnerable for a short amount of time. Jump to avoid incoming throws, then dish out punishment. TAC_TEXT_Tech_Mission11 When you see your foe jump toward you, counter them on the way down with a well-timed crouching ^mBtnB; attack.^n;^n;Being consistent with anti-air attacks will make your foes think twice before pouncing again. TAC_TEXT_Tech_Mission12 You can dodge incoming attacks by pressing ^mAtk6; + ^mBtnR2; to perform a Cross Over or pressing ^mAtk4; + ^mBtnR2; to perform an Evade.^n;^n;These maneuvers are particularly effective when avoiding projectiles. TAC_TEXT_Tech_Mission13 Although they can be effective for getting around projectiles and some attacks, you can't dodge throws or low-hitting attacks with cross overs.^n;^n;When you see your foe attempt to close in with a cross over, counter them accordingly. TAC_TEXT_Tech_Mission14 Unlike cross overs, evading avoids both high- and low-hitting attacks. However, they cannot avoid throws and you'll still be briefly vulnerable afterward. ^n;^n;When you see your foe attempt to dodge with an evade, counter them accordingly. TAC_TEXT_Tech_Mission15 Foes can approach quickly and without warning if you aren't careful. Keep them at bay by poking with normal attacks—something fast with a long reach would be ideal. TAC_TEXT_Tech_Mission16 Gran will whiff a long-range standing ^mBtnB; attack, which has a significant amount of recovery time. Dash in and punish him with an attack of your own before he can move again. TAC_TEXT_Tech_Mission17 Each attack has its own clash level. If two attacks with the same clash level collide, a clash will occur. Gran will jump before performing a long-range standing ^mBtnY; attack—try to clash with it with a standing ^mBtnY; attack of your own. TAC_TEXT_Tech_Mission18 (タクティカルダッシュの性能決まってから) TAC_TEXT_Tech_Mission19 Interrupt a foe's attack with an attack of your own to land a counter hit. Counter hits can also result from an attack colliding with another attack with a lower clash level.^n;^n;Use this knowledge to interrupt Gran's long-range standing ^mBtnY;. TAC_TEXT_Tech_Mission20 After blocking a crouching ^mAtkL; attack, the foe will follow up with either another crouching ^mAtkL; attack or an Overhead attack. The timing will be different depending on the follow-up, so try to maintain your crouching block and change to a standing block only after visually confirming an incoming Overhead. TAC_TEXT_Tech_Mission21 After performing a jump attack, the foe will follow up with either a crouching ^mAtkL; attack or a throw. After blocking the first attack, perform a throw while crouch blocking around the same timing as the foe's follow-up attack to protect yourself from both options with either a throw break or by continuing to block. Practice makes perfect! TAC_TEXT_Tech_Mission22 Apply the knowledge you've picked up so far to defeat the CPU-controlled Gran.^n;^n;If you're still having trouble, try reviewing the lessons taught in the other trials again. Don't give up! TAC_TEXT_Tech_Mission23 After Gran performs a jump attack, he'll follow up with either a crouching ^mBtnX; or a throw. After blocking the first attack, perform a throw while crouch blocking around the same timing as Gran's follow-up attack to protect yourself from both options with either a throw break or by continuing to block. Practice makes perfect! TAC_TEXT_Tech_Mission24 Apply the knowledge you've picked up so far to defeat the CPU-controlled Gran. If you're still having trouble, try reviewing the lessons taught in the other trials again. Don't give up! TAC_TITLE_Tech_Mission00 Use Technical Inputs to perform a Skill TAC_TITLE_Tech_Mission01 Cancel a normal attack into a Skill TAC_TITLE_Tech_Mission02 Land an attack by hit confirming TAC_TITLE_Tech_Mission03 Punish Gran's "invincible" Skill! TAC_TITLE_Tech_Mission04 When they block high, hit low! TAC_TITLE_Tech_Mission05 When they block low, hit high! TAC_TITLE_Tech_Mission06 Block Gran's attack TAC_TITLE_Tech_Mission07 Block in the right direction TAC_TITLE_Tech_Mission08 Perform a Just Block TAC_TITLE_Tech_Mission09 Avoid taking damage after a guard crush! TAC_TITLE_Tech_Mission10 Punish the foe's whiffed throw TAC_TITLE_Tech_Mission11 Counter the foe's jump with an anti-air! TAC_TITLE_Tech_Mission12 Avoid the foe's projectile with a Cross Over! TAC_TITLE_Tech_Mission13 Counter the foe's Cross Over TAC_TITLE_Tech_Mission14 Counter the foe's Evade TAC_TITLE_Tech_Mission15 Keep the foe at bay TAC_TITLE_Tech_Mission16 Punish the foe's poke TAC_TITLE_Tech_Mission17 Clash with the foe's attack! TAC_TITLE_Tech_Mission18 Perform a combo using a Raging Chain TAC_TITLE_Tech_Mission19 Land a Counter Hit! TAC_TITLE_Tech_Mission20 Block the high/low Mix-up TAC_TITLE_Tech_Mission21 Block the Strike/Throw Mix-up TAC_TITLE_Tech_Mission22 Defeat Gran! TAC_TITLE_Tech_Mission23 TAC_TITLE_Tech_Mission24 TAC_INP_6M ^mAtk6; + ^mBtnY; TAC_CMN_101 (Right before landing) TAC_CMN_102 Perform a Skill! TAC_CMN_103 Now an enhanced version! TAC_CMN_104 And an even more powerful plus version! TAC_CMN_105 Perform an Ultimate Skill! TAC_INP_5SU ^mBtnR1; + ^mBtnA; TAC_CMN_106 Perform a Raging Strike! TAC_INP_2MH ^mAtk2; + ^mBtnY; + ^mBtnB; TAC_CMN_107 ^mBtnR2; + ^mBtnY; + ^mBtnB; quickly after blocking TAC_CMN_108 ^mAtk4; + ^mBtnR2; quickly after blocking TAC_CMN_109 ^mAtk6; + ^mBtnR2; quickly after blocking TAC_CMN_110 Brave Counter TAC_CMN_111 Guard Cancel Evade TAC_CMN_112 Guard Cancel Cross Over TAC_CMN_113 Perform a Just Block! TAC_RESULT_Basic_Mission00 Learning the ways your character can move will be essential for success in battle. TAC_RESULT_Basic_Mission01 Although they may share the same button, attacks have short- and long-range^n;^n;versions that will come out depending on your proximity to the foe. Additionally,^n;^n;pressing an attack button while standing, crouching, or jumping will perform^n;^n;different types of respective attacks. Try to mix up your offensive options to keep^n;^n;your foes on their toes. TAC_RESULT_Basic_Mission02 Blocking will reduce incoming damage from most attacks to zero. However, there^n;^n;are some attacks that will deal minor damage even when blocked. Knowing when^n;^n;to block is just as important as knowing when to strike. TAC_RESULT_Basic_Mission03 Dashes and backsteps are quicker ways to move forward and backward. Use them^n;^n;to quickly open or close the gap between you and your foe. TAC_RESULT_Basic_Mission04 Triple Attacks are an easy way to deal damage to a foe and can lead to various^n;^n;follow-up Skills. It's an extremely useful technique in close-range combat, so^n;^n;make sure you get the timing down pat. TAC_RESULT_Basic_Mission05 (ダッシュ攻撃の性能決まってから) TAC_RESULT_Basic_Mission06 By performing a throw while jumping, you'll perform an Air Throw. Unlike normal throws, Air Throws will only work on midair foes. TAC_RESULT_Basic_Mission07 A Throw Break will have one of two outcomes depending on the timing. If performed late, you can break free while only taking minor damage. If performed early enough, you can break free from the throw unharmed. TAC_RESULT_Basic_Mission08 An Overhead Attack can be used to avoid throws while attacking. Not only that, but they can be a powerful mix-up tool at close range—use them to punish any foe attempting a Throw or Throw Break when you get up close and personal. TAC_RESULT_Basic_Mission09 Upon avoiding a foe's attack with an Evade or Cross Over, you may also be able to counter with an attack of your own depending on the situation. Try experimenting with these maneuvers to see what attacks are punishable upon a successful evasion. TAC_RESULT_Basic_Mission10 Mixing up how you land with either a regular recovery or backward recovery will^n;^n;make it harder for your foe to close in on you effectively. Keep this in mind to turn^n;^n;the tide of battle back in your favor. TAC_RESULT_Basic_Mission11 After using a skill, its icon will temporarily darken, during which you won't be able^n;^n;to use it. After a certain amount of time, the icon will light back up and you'll be^n;^n;able to use the Skill again. TAC_RESULT_Basic_Mission12 (アルティメットの性能決まってから) TAC_RESULT_Basic_Mission13 (ガークラの性能決まってから) TAC_RESULT_Basic_Mission14 (ガーキャンの性能決まってから) TAC_RESULT_Basic_Mission15 (タクティカルダッシュの性能決まってから) TAC_RESULT_Basic_Mission16 Some characters have multiple Skybound Arts. Check your character's command^n;^n;list to see what Skybound Arts they can use. TAC_RESULT_Basic_Mission17 Taking damage, dealing damage, using Skills, or simply continuing to move in a^n; direction will slowly fill your SBA Gauge. Frequently performing these actions will^n;^n;help fill your SBA Gauge faster. TAC_RESULT_Basic_Mission18 TAC_RESULT_Basic_Mission19 TAC_RESULT_Basic_Mission20 TAC_RESULT_Basic_Mission21 TAC_RESULT_Basic_Mission22 TAC_RESULT_Basic_Mission23 TAC_RESULT_Basic_Mission24 TAC_RESULT_Tech_Mission00 Skills performed using technical inputs have a shorter cooldown period, allowing^n;^n;for more frequent use in battle. Practice them with the Technical Input Practice^n;^n;function in your character's command list. TAC_RESULT_Tech_Mission01 Timing is key to successfully canceling attacks. The input for your Skill should^n;^n;generally come immediately as the attack you want to cancel lands. Practice^n;^n;until the timing becomes second nature! TAC_RESULT_Tech_Mission02 Hit Confirming requires quick reflexes, allowing for you to safely cancel attacks^n;^n;into Skills that would otherwise be punishable if initially blocked. This technique^n;^n;requires practice to master, but the payoff is well worth it. TAC_RESULT_Tech_Mission03 Consistency in punishing invincible Skills will make foe your foe less likely to use^n;^n;them—By preventing your foe from using certain skills carelessly, you can better^n;^n;control the pace of the battle. Knowledge is power! TAC_RESULT_Tech_Mission04 In addition to crouching ^mAtkU;, depending on the character, both crouching^n;^n;^mAtkL; and ^mAtkM; may be low-hitting attacks. Get familiar with your^n;^n;character's buttons and find out if they hit high or low. TAC_RESULT_Tech_Mission05 Mid-hitting attacks generally come out slower than low-hitting attacks, making^n;^n;them more susceptible to interruptions or counter hits. Use them in situations^n;^n;where your foe is on the defensive—after landing a hard knockdown, for example. TAC_RESULT_Tech_Mission06 Most grounded attacks can be blocked with a crouching block. It's recommended^n;^n;that you use crouching block most of the time, and switch to a standing block when^n;^n;your foe uses a jumping or Overhead Attack. TAC_RESULT_Tech_Mission07 With ^mUseful;, you can safely block incoming attacks from both sides, but you^n;^n;won't be able to move while blocking. In some situations, it may be advantageous^n;^n;to use the directional buttons to block instead. TAC_RESULT_Tech_Mission08 The speed and nature of projectiles makes them ideal attacks to defend against^n;^n;using Just Blocks. If your foe throws out projectiles carelessly, use it to your^n; advantage and fill up your SBA Gauge. TAC_RESULT_Tech_Mission09 仮・調整中のため翻訳不要 TAC_RESULT_Tech_Mission10 Jumping or performing an Overhead Attack to avoid potentially getting thrown at^n;^n;close range may put you at risk of eating an attack on the way up or down if your^n;^n;foe is ready. Remember that with great risk, however, often comes great reward. TAC_RESULT_Tech_Mission11 Some characters have anti-air options other than crouching ^mAtkH; against^n;^n;jumping foes. Skills with vertical hit boxes or invincible Skills can be effective^n;^n;anti-air options as well. TAC_RESULT_Tech_Mission12 Skills such as projectiles will still deal minor damage even if blocked. In order to^n;^n;avoid taking damage from projectiles and other attacks entirely, knowing when to^n;^n;use evades or cross overs to get around them is essential. TAC_RESULT_Tech_Mission13 When fighting foes who rely on cross overs a little too often, try to interrupt them^n;^n;with low-hitting attacks and put them on notice. The foe cannot block during a cross^n;^n;over, meaning you can safely cancel your low-hitting attack into a Skill without^n;^n;needing to hit confirm. TAC_RESULT_Tech_Mission14 When fighting foes who often use evasive maneuvers to get around your attacks,^n;^n;refrain from using attacks that leave you vulnerable if Evaded or Crossed Over.^n;^n;Once you get a feel for your foe's rhythm, try to bait and punish their maneuvers. TAC_RESULT_Tech_Mission15 When feeling out your foe with pokes, having the presence of mind to convert any^n; successful hits into combos is key to a strong neutral game. A single hit can lead^n;^n;to big damage and taking control of a match, so stay on your toes! TAC_RESULT_Tech_Mission16 When baiting your foe to whiff an attack, proper spacing is vital to safely and^n; successfully punishing them. Character knowledge will also come in^n;^n;handy—everyone's range of attack is a little different, so keep that in mind! TAC_RESULT_Tech_Mission17 When a Clash occurs, you can cancel it into various attacks, a dash, an Evade,^n;^n;or a Cross Over. Your foe has the same options, so be aware of this when^n;^n;choosing what to do next. TAC_RESULT_Tech_Mission18 仮・調整中のため翻訳不要 TAC_RESULT_Tech_Mission19 When landing a counter hit, the foe will be in Hit Stun for longer than normal, and^n;^n;it will take them longer to recover midair. Take advantage of this to perform^n;^n;unique "Counter-Hit Only" combos that only work upon a successful Counter Hit. TAC_RESULT_Tech_Mission20 Overhead Attacks, as well as other mid-hitting attacks, have a slower start-up^n;^n;in comparison to low-hitting attacks. After blocking a low-hitting attack, you may^n;^n;have to either continue blocking low or switch to a standing block depending on^n;^n;your foe's action. This is known as a 50/50 "high/low" mix-up. TAC_RESULT_Tech_Mission21 Some characters have Skills that act as throws (command throws), which cannot^n;^n;be escaped with a standard throw break. When defending against a 50/50^n;^n;"strike/throw" mix-up against a character with a command throw, try jumping to^n;^n;avoid getting thrown instead. TAC_RESULT_Tech_Mission22 Applying the techniques you've learned here in an actual match should increase^n;^n;your odds of victory. Don't become discouraged if it takes time before you start^n;^n;winning against other players—Sweat, determination, and hard work will always^n;^n;pay off! TAC_RESULT_Tech_Mission23 TAC_RESULT_Tech_Mission24 TAC_TITLE_Steps_GRN00 VS Gran: Punish Overdrive Surge's Follow-up TAC_TITLE_Steps_GRN01 VS Gran: Punish Overdrive Surge (Medium) TAC_TITLE_Steps_GRN02 VS Gran: Heavy Whiff Punish TAC_TITLE_Steps_GRN03 VS Gran: Don't Trip up TAC_TITLE_Steps_GRN04 VS Gran: Punish Overdrive Surge (Ultimate) TAC_TITLE_Steps_GRN05 VS Gran: Dodge Reginleiv (Ultimate) TAC_TITLE_Steps_GRN06 VS Gran: Punish His SBA TAC_TITLE_Steps_GRN07 VS Gran: Punish His SSBA TAC_TITLE_Steps_GRN08 TAC_TITLE_Steps_GRN09 TAC_TITLE_Steps_GRN10 TAC_TITLE_Steps_CTL00 VS Katalina: Punish Enchanted Lands (Light) TAC_TITLE_Steps_CTL01 VS Katalina: Watch Your Step TAC_TITLE_Steps_CTL02 VS Katalina: Medium Whiff Punish TAC_TITLE_Steps_CTL03 VS Katalina: Interrupt Enchanted Lands (Ultimate) TAC_TITLE_Steps_CTL04 VS Katalina: Punish Her SBA TAC_TITLE_Steps_CTL05 TAC_TITLE_Steps_CTL06 TAC_TITLE_Steps_CTL07 TAC_TITLE_Steps_CTL08 TAC_TITLE_Steps_CTL09 TAC_TITLE_Steps_CTL10 TAC_TITLE_Steps_CHA00 VS Charlotta: Punish Holy Ladder (Medium) TAC_TITLE_Steps_CHA01 VS Charlotta: Punish Her Throw TAC_TITLE_Steps_CHA02 VS Charlotta: Medium Whiff Punish TAC_TITLE_Steps_CHA03 VS Charlotta: Don't Trip up TAC_TITLE_Steps_CHA04 VS Charlotta: Punish Her SBA TAC_TITLE_Steps_CHA05 VS Charlotta: Punish Her SSBA TAC_TITLE_Steps_CHA06 TAC_TITLE_Steps_CHA07 TAC_TITLE_Steps_CHA08 TAC_TITLE_Steps_CHA09 TAC_TITLE_Steps_CHA10 TAC_TITLE_Steps_LAN00 VS Lancelot: Break the Ice TAC_TITLE_Steps_LAN01 VS Lancelot: Punish Southern Cross TAC_TITLE_Steps_LAN02 VS Lancelot: Medium Whiff Punish TAC_TITLE_Steps_LAN03 VS Lancelot: Heavy Whiff Punish TAC_TITLE_Steps_LAN04 VS Lancelot: Punish Turbulenz (Ultimate) TAC_TITLE_Steps_LAN05 VS Lancelot: Punish His SSBA TAC_TITLE_Steps_LAN06 VS Lancelot: Punish His Midair SSBA TAC_TITLE_Steps_LAN07 TAC_TITLE_Steps_LAN08 TAC_TITLE_Steps_LAN09 TAC_TITLE_Steps_LAN10 TAC_TITLE_Steps_PER00 VS Percival: Punish X-Seele TAC_TITLE_Steps_PER01 VS Percival: Heavy Whiff Punish TAC_TITLE_Steps_PER02 VS Percival: Don't Play with Fire TAC_TITLE_Steps_PER03 VS Percival: Punish Anzünden (Medium) TAC_TITLE_Steps_PER04 VS Percival: Punish His SBA TAC_TITLE_Steps_PER05 VS Percival: Punish His SSBA TAC_TITLE_Steps_PER06 TAC_TITLE_Steps_PER07 TAC_TITLE_Steps_PER08 TAC_TITLE_Steps_PER09 TAC_TITLE_Steps_PER10 TAC_TITLE_Steps_FAS00 VS Ladiva: Stay on Your Toes TAC_TITLE_Steps_FAS01 VS Ladiva: Interrupt Headbutt of Love (Medium) TAC_TITLE_Steps_FAS02 VS Ladiva: Watch Your Step TAC_TITLE_Steps_FAS03 VS Ladiva: Medium Whiff Punish TAC_TITLE_Steps_FAS04 VS Ladiva: Punish Elegant Lariat (Ultimate) TAC_TITLE_Steps_FAS05 VS Ladiva: Punish Her SBA TAC_TITLE_Steps_FAS06 VS Ladiva: Return Her Love TAC_TITLE_Steps_FAS07 VS Ladiva: Don't Get Caught TAC_TITLE_Steps_FAS08 TAC_TITLE_Steps_FAS09 TAC_TITLE_Steps_FAS10 TAC_TITLE_Steps_MET00 VS Metera: Stay on Your Toes TAC_TITLE_Steps_MET01 VS Metera: Medium Whiff Punish TAC_TITLE_Steps_MET02 VS Metera: Stay on Your Toes TAC_TITLE_Steps_MET03 VS Metera: Interrupt Zephyr TAC_TITLE_Steps_MET04 VS Metera: Punish The Great Fall (Ultimate) TAC_TITLE_Steps_MET05 TAC_TITLE_Steps_MET06 TAC_TITLE_Steps_MET07 TAC_TITLE_Steps_MET08 TAC_TITLE_Steps_MET09 TAC_TITLE_Steps_MET10 TAC_TITLE_Steps_LOW00 VS Lowain: Counter the Counter TAC_TITLE_Steps_LOW01 VS Lowain: Interrupt Magnificient Tool of Destruction TAC_TITLE_Steps_LOW02 VS Lowain: Medium Whiff Punish TAC_TITLE_Steps_LOW03 VS Lowain: Stay on Your Toes TAC_TITLE_Steps_LOW04 VS Lowain: Punish Come at Me, Bro! (Ultimate) TAC_TITLE_Steps_LOW05 VS Lowain: Overcome the Pyramid TAC_TITLE_Steps_LOW06 VS Lowain: Survive Yggdrasil's Onslaught TAC_TITLE_Steps_LOW07 TAC_TITLE_Steps_LOW08 TAC_TITLE_Steps_LOW09 TAC_TITLE_Steps_LOW10 TAC_TITLE_Steps_FER00 VS Ferry: Interrupt Pokes TAC_TITLE_Steps_FER01 VS Ferry: Stay on Your Toes TAC_TITLE_Steps_FER02 VS Ferry: Fend off Gespenst (Light) TAC_TITLE_Steps_FER03 VS Ferry: Fend off Geegee, Get 'Em! (Light) TAC_TITLE_Steps_FER04 VS Ferry: Punish Her SBA TAC_TITLE_Steps_FER05 VS Ferry: Punish Her SSBA TAC_TITLE_Steps_FER06 VS Ferry: Dodge and Advance! TAC_TITLE_Steps_FER07 TAC_TITLE_Steps_FER08 TAC_TITLE_Steps_FER09 TAC_TITLE_Steps_FER10 TAC_TITLE_Steps_ZET00 VS Zeta: Punish Spear of Arvess's Follow-up TAC_TITLE_Steps_ZET01 VS Zeta: Throw-Back Rhapsody TAC_TITLE_Steps_ZET02 VS Zeta: Medium Whiff Punish TAC_TITLE_Steps_ZET03 VS Zeta: Stay on Your Toes TAC_TITLE_Steps_ZET04 VS Zeta: Punish Spear of Arvess (Ultimate) TAC_TITLE_Steps_ZET05 VS Zeta: Punish Her SBA TAC_TITLE_Steps_ZET06 VS Zeta: Punish Her Midair SBA TAC_TITLE_Steps_ZET07 TAC_TITLE_Steps_ZET08 TAC_TITLE_Steps_ZET09 TAC_TITLE_Steps_ZET10 TAC_TITLE_Steps_VAS00 VS Vaseraga: Punish Ravaging Stomp TAC_TITLE_Steps_VAS01 VS Vaseraga: Heavy Whiff Punish TAC_TITLE_Steps_VAS02 VS Vaseraga: Medium Whiff Punish TAC_TITLE_Steps_VAS03 VS Vaseraga: Punish Great Scythe Grynoth (Ultimate) TAC_TITLE_Steps_VAS04 VS Vaseraga: Punish Battalions of Fear (Ultimate) TAC_TITLE_Steps_VAS05 VS Vaseraga: Punish His SBA TAC_TITLE_Steps_VAS06 VS Vaseraga: Punish His SSBA TAC_TITLE_Steps_VAS07 TAC_TITLE_Steps_VAS08 TAC_TITLE_Steps_VAS09 TAC_TITLE_Steps_VAS10 TAC_TITLE_Steps_BLZ00 VS Beelzebub: Punish Shadowstep TAC_TITLE_Steps_BLZ01 VS Beelzebub: Medium Whiff Punish TAC_TITLE_Steps_BLZ02 VS Beelzebub: Heavy Whiff Punish TAC_TITLE_Steps_BLZ03 VS Beelzebub: Dodge Karma (Ultimate) TAC_TITLE_Steps_BLZ04 VS Beelzebub: Dodge Chaoscalibur (Ultimate) TAC_TITLE_Steps_BLZ05 VS Beezebub: Fend off his SBA TAC_TITLE_Steps_BLZ06 VS Beelzebub: Punish His SSBA TAC_TITLE_Steps_BLZ07 VS Beelzebub: Dodge Karma TAC_TITLE_Steps_BLZ08 VS Beelzebub: Punish Unisonic (Medium) TAC_TITLE_Steps_BLZ09 TAC_TITLE_Steps_BLZ10 TAC_TITLE_Steps_NRM00 VS Narmaya: Punish Kyokasuigetsu (Light) TAC_TITLE_Steps_NRM01 VS Narmaya: Punish Kyokasuigetsu (Medium) TAC_TITLE_Steps_NRM02 VS Narmaya: Medium Whiff Punish TAC_TITLE_Steps_NRM03 VS Narmaya: Stay on Your Toes TAC_TITLE_Steps_NRM04 VS Narmaya: Fend off Setsuna (Light) TAC_TITLE_Steps_NRM05 VS Narmaya: Dodge Setsuna (Ultimate) TAC_TITLE_Steps_NRM06 VS Narmaya: Punish Crescent Moon (Ultimate) TAC_TITLE_Steps_NRM07 VS Narmaya: Punish Her SBA TAC_TITLE_Steps_NRM08 VS Narmaya: Punish Her SSBA TAC_TITLE_Steps_NRM09 TAC_TITLE_Steps_NRM10 TAC_TITLE_Steps_SRZ00 VS Soriz: Medium Whiff Punish TAC_TITLE_Steps_SRZ01 VS Soriz: Stay on Your Toes TAC_TITLE_Steps_SRZ02 VS Soriz: Interrupt Roundhouse Fang TAC_TITLE_Steps_SRZ03 VS Soriz: Fend off Impact Knuckles (Ultimate) TAC_TITLE_Steps_SRZ04 VS Soriz: Punish His SBA TAC_TITLE_Steps_SRZ05 VS Soriz: Punish His SSBA TAC_TITLE_Steps_SRZ06 TAC_TITLE_Steps_SRZ07 TAC_TITLE_Steps_SRZ08 TAC_TITLE_Steps_SRZ09 TAC_TITLE_Steps_SRZ10 TAC_TITLE_Steps_DJT00 VS Djeeta: Punish Vorpal Blade's Follow-up TAC_TITLE_Steps_DJT01 VS Djeeta: Medium Whiff Punish TAC_TITLE_Steps_DJT02 VS Djeeta: Stay on Your Toes TAC_TITLE_Steps_DJT03 VS Djeeta: Fend off Vorpal Blade (Medium) TAC_TITLE_Steps_DJT04 VS Djeeta: Punish Her SBA TAC_TITLE_Steps_DJT05 TAC_TITLE_Steps_DJT06 TAC_TITLE_Steps_DJT07 TAC_TITLE_Steps_DJT08 TAC_TITLE_Steps_DJT09 TAC_TITLE_Steps_DJT10 TAC_TITLE_Steps_ZOO00 VS Zooey: Punish Spinning Slash TAC_TITLE_Steps_ZOO01 VS Zooey: Medium Whiff Punish TAC_TITLE_Steps_ZOO02 VS Zooey: Stay on Your Toes TAC_TITLE_Steps_ZOO03 VS Zooey: Interrupt Heavy Breath TAC_TITLE_Steps_ZOO04 VS Zooey: Punish Her SBA TAC_TITLE_Steps_ZOO05 VS Zooey: Punish Her SSBA TAC_TITLE_Steps_ZOO06 VS Zooey: Punish Her Aerial Spinning Slash TAC_TITLE_Steps_ZOO07 TAC_TITLE_Steps_ZOO08 TAC_TITLE_Steps_ZOO09 TAC_TITLE_Steps_ZOO10 TAC_TITLE_Steps_BLI00 VS Belial: Beware the Serpent TAC_TITLE_Steps_BLI01 VS Belial: Medium Whiff Punish TAC_TITLE_Steps_BLI02 VS Belial: Don't Trip up^n;VS Belial: Whiff Punish His Crouching Unique Attack TAC_TITLE_Steps_BLI03 VS Belial: Dodge Vassago (Ultimate) TAC_TITLE_Steps_BLI04 VS Belial: Punish His SBA TAC_TITLE_Steps_BLI05 VS Belial: Punish His SSBA TAC_TITLE_Steps_BLI06 VS Belial: All in the Shoulders TAC_TITLE_Steps_BLI07 TAC_TITLE_Steps_BLI08 TAC_TITLE_Steps_BLI09 TAC_TITLE_Steps_BLI10 TAC_TITLE_Steps_CAL00 VS Cagliostro: Medium Whiff Punish TAC_TITLE_Steps_CAL01 VS Cagliostro: Heavy Whiff Punish TAC_TITLE_Steps_CAL02 VS Cagliostro: Punish Spare Body (Ultimate) TAC_TITLE_Steps_CAL03 VS Cagliostro: Don't Get Trapped! TAC_TITLE_Steps_CAL04 VS Cagliostro: Punish Her SBA TAC_TITLE_Steps_CAL05 VS Cagliostro: Punish Her SSBA TAC_TITLE_Steps_CAL06 TAC_TITLE_Steps_CAL07 TAC_TITLE_Steps_CAL08 TAC_TITLE_Steps_CAL09 TAC_TITLE_Steps_CAL10 TAC_TITLE_Steps_YUE00 VS Yuel: Punish Starlit Sky (Medium) TAC_TITLE_Steps_YUE01 VS Yuel: Medium Whiff Punish TAC_TITLE_Steps_YUE02 VS Yuel: Heavy Whiff Punish TAC_TITLE_Steps_YUE03 VS Yuel: Punish Her SBA TAC_TITLE_Steps_YUE04 VS Yuel: Punish Her SSBA TAC_TITLE_Steps_YUE05 VS Yuel: Shall We Dance? TAC_TITLE_Steps_YUE06 TAC_TITLE_Steps_YUE07 TAC_TITLE_Steps_YUE08 TAC_TITLE_Steps_YUE09 TAC_TITLE_Steps_YUE10 TAC_TITLE_Steps_UNO00 VS Anre: Fear the Spear TAC_TITLE_Steps_UNO01 VS Anre: Medium Whiff Punish TAC_TITLE_Steps_UNO02 VS Anre: Stay on Your Toes TAC_TITLE_Steps_UNO03 VS Anre: Fend off Rakshasa (Light) TAC_TITLE_Steps_UNO04 VS Anre: Interrupt Rakshasa (Medium) TAC_TITLE_Steps_UNO05 VS Anre: Dodge Rakshasa (Ultimate) TAC_TITLE_Steps_UNO06 VS Anre: Punish His SBA TAC_TITLE_Steps_UNO07 VS Anre: Punish His SSBA TAC_TITLE_Steps_UNO08 TAC_TITLE_Steps_UNO09 TAC_TITLE_Steps_UNO10 TAC_TITLE_Steps_SIS00 VS Seox: Punish Shadow Trace TAC_TITLE_Steps_SIS01 VS Seox: Medium Whiff Punish TAC_TITLE_Steps_SIS02 VS Seox: Stay on Your Toes TAC_TITLE_Steps_SIS03 VS Seox: Punish His SBA TAC_TITLE_Steps_SIS04 VS Seox: Punish His SSBA TAC_TITLE_Steps_SIS05 VS Seox: Antivenom TAC_TITLE_Steps_SIS06 TAC_TITLE_Steps_SIS07 TAC_TITLE_Steps_SIS08 TAC_TITLE_Steps_SIS09 TAC_TITLE_Steps_SIS10 TAC_TITLE_Steps_EUS00 VS Eustace: Dodge Slow Kill TAC_TITLE_Steps_EUS01 VS Eustace: Medium Whiff Punish TAC_TITLE_Steps_EUS02 VS Eustace: Heavy Whiff Punish TAC_TITLE_Steps_EUS03 VS Eustace: Punish His SBA TAC_TITLE_Steps_EUS04 VS Eustace: Punish His SSBA TAC_TITLE_Steps_EUS05 VS Eustace: Punish Spread Shot TAC_TITLE_Steps_EUS06 TAC_TITLE_Steps_EUS07 TAC_TITLE_Steps_EUS08 TAC_TITLE_Steps_EUS09 TAC_TITLE_Steps_EUS10 TAC_TITLE_Steps_ABL00 VS Avatar Belial: Dodge Barbatos TAC_TITLE_Steps_ABL01 VS Avatar Belial: Dodge Destructive Delusions TAC_TITLE_Steps_ABL02 VS Avatar Belial: Heavy Whiff Punish TAC_TITLE_Steps_ABL03 VS Avatar Belial: Don't Trip Up TAC_TITLE_Steps_ABL04 VS Avatar Belial: Dodge Wings Bestowed (Ultimate) TAC_TITLE_Steps_ABL05 VS Avatar Belial: Punish His SBA TAC_TITLE_Steps_ABL06 VS Avatar Belial: Fend off His SSBA TAC_TITLE_Steps_ABL07 VS Avatar Belial: The Serpent's Pact TAC_TITLE_Steps_ABL08 TAC_TITLE_Steps_ABL09 TAC_TITLE_Steps_ABL10 TAC_TITLE_Steps_VIR00 VS Vira: Dodge Blade of Light TAC_TITLE_Steps_VIR01 VS Vira: Punish Red Beryl Sword (Medium) TAC_TITLE_Steps_VIR02 VS Vira: Medium Whiff Punish TAC_TITLE_Steps_VIR03 VS Vira: Stay on Your Toes TAC_TITLE_Steps_VIR04 VS Vira: Escape Luminiera's Judgement TAC_TITLE_Steps_VIR05 VS Vira: Oathbreaker TAC_TITLE_Steps_VIR06 TAC_TITLE_Steps_VIR07 TAC_TITLE_Steps_VIR08 TAC_TITLE_Steps_VIR09 TAC_TITLE_Steps_VIR10 TAC_TITLE_Steps_ANL00 VS Anila: Punish Over the Fence TAC_TITLE_Steps_ANL01 VS Anila: Medium Whiff Punish TAC_TITLE_Steps_ANL02 VS Anila: Heavy Whiff Punish TAC_TITLE_Steps_ANL03 VS Anila: Put 'Em out to Pasture TAC_TITLE_Steps_ANL04 VS Anila: Punish Her SBA TAC_TITLE_Steps_ANL05 VS Anila: Punish Her SSBA TAC_TITLE_Steps_ANL06 TAC_TITLE_Steps_ANL07 TAC_TITLE_Steps_ANL08 TAC_TITLE_Steps_ANL09 TAC_TITLE_Steps_ANL10 TAC_TITLE_Steps_GEF00 VS Siegfried: Heavy Whiff Punish TAC_TITLE_Steps_GEF01 VS Siegfried: Medium Whiff Punish TAC_TITLE_Steps_GEF02 VS Siegfried: Punish His SBA TAC_TITLE_Steps_GEF03 VS Siegfried: Punish His SSBA TAC_TITLE_Steps_GEF04 VS Siegfried: Punish L'Ombre d'Hier TAC_TITLE_Steps_GEF05 VS Siegfried: Punish Delivrance TAC_TITLE_Steps_GEF06 TAC_TITLE_Steps_GEF07 TAC_TITLE_Steps_GEF08 TAC_TITLE_Steps_GEF09 TAC_TITLE_Steps_GEF10 TAC_TITLE_Steps_NIE00 VS Nier: Defy Death (1) TAC_TITLE_Steps_NIE01 VS Nier: Defy Death (2) TAC_TITLE_Steps_NIE02 VS Nier: Heavy Whiff Punish TAC_TITLE_Steps_NIE03 VS Nier: Don't Trip up TAC_TITLE_Steps_NIE04 VS Nier: Punish Her SBA TAC_TITLE_Steps_NIE05 VS Nier: Punish Her SSBA TAC_TITLE_Steps_NIE06 VS Nier: Defy Death TAC_TITLE_Steps_NIE07 TAC_TITLE_Steps_NIE08 TAC_TITLE_Steps_NIE09 TAC_TITLE_Steps_NIE10 TAC_TITLE_Steps_GRI00 VS Grimnir: 'Tis an Ill Wind... TAC_TITLE_Steps_GRI01 VS Grimnir: Medium Whiff Punish TAC_TITLE_Steps_GRI02 VS Grimnir: Interrupt Wind Crest TAC_TITLE_Steps_GRI03 VS Grimnir: Punish His SBA TAC_TITLE_Steps_GRI04 VS Grimnir: Punish His SSBA TAC_TITLE_Steps_GRI05 TAC_TITLE_Steps_GRI06 TAC_TITLE_Steps_GRI07 TAC_TITLE_Steps_GRI08 TAC_TITLE_Steps_GRI09 TAC_TITLE_Steps_GRI10 TAC_TEXT_Steps_GRN00 Gran will attack with a ^mBtnX; Overdrive Surge and its follow-up attack. Block it and punish him during its recovery.^n;^n;Throwing can be a quick and easy answer while you're getting the hang of things, but try to land a combo starting with a close-range standing attack to effectively capitalize on the situation. TAC_TEXT_Steps_GRN01 Gran will attack with a ^mBtnY; Overdrive Surge. Jump to avoid it and punish him on the way down with a midair attack during its recovery. You won't be able to punish him in time by jumping after seeing it—the key is to jump preemptively and counter upon confirming that you've avoided it. TAC_TEXT_Steps_GRN02 Gran will attack with a long-range standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_GRN03 Gran will attack with a crouching ^mBtnA; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_GRN04 Gran will attack with a ^mBtnA; Overdrive Surge. Block it and counter with a throw. This skill's knockback can push you out of reach, making it hard to counter. However, if blocked while in the corner, he'll be close enough for you to counter with a throw. TAC_TEXT_Steps_GRN05 When Gran unleashes his ^mBtnA; Reginleiv, dodge with an evade or crossover.^n;^n;When you block an Ultimate Skill, not only will you take chip damage, the foe's SBA gauge will increase. The best course of action is to simply maneuver on out of there! TAC_TEXT_Steps_GRN06 Knock Gran down, and he'll unleash his Skybound Art, Tempest Blade, on wake-up. Block and punish him. TAC_TEXT_Steps_GRN07 Gran will use his Super Skybound Art, Catastrophe, after a long-range standing ^mBtnB;. It'll be tough as nails attacking after a block, so punish him after evading instead. TAC_TEXT_Steps_GRN08 TAC_TEXT_Steps_GRN09 TAC_TEXT_Steps_GRN10 TAC_TEXT_Steps_CTL00 Katalina will attack with a ^mBtnX; Enchanted Lands. Jump to avoid it and punish her on the way down with a midair attack during its recovery. Jump too late, and she'll recover before you can punish her—instead, jump in anticipation of the attack as it comes out. TAC_TEXT_Steps_CTL01 Katalina will attack with a crouching ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_CTL02 Katalina will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_CTL03 Katalina will attack with a ^mBtnA; Enchanted Lands. Counter it during its start-up animation with an attack of your own. This skill protects Katalina from high-hitting attacks, so use a low-hitting attack or throw. TAC_TEXT_Steps_CTL04 Land a knockdown on Katalina, and she will attack with her Skybound Art, Blades of Frost on wake-up. Block it and punish her during its recovery. If blocked crouching, Katalina will jump over you—instead, block the final hit while standing so that she'll land right in front of you. TAC_TEXT_Steps_CTL05 TAC_TEXT_Steps_CTL06 TAC_TEXT_Steps_CTL07 TAC_TEXT_Steps_CTL08 TAC_TEXT_Steps_CTL09 TAC_TEXT_Steps_CTL10 TAC_TEXT_Steps_CHA00 Charlotta will attack with a ^mBtnY; Holy Ladder. Block it and punish her during its recovery.^n;^n;While it can be blocked while crouching or standing, blocking while standing will allow you to recover sooner to have an easier time countering. You can also interrupt her on the way down with a well-timed crouching ^mBtnB; if you're feeling confident. TAC_TEXT_Steps_CHA01 Charlotta will attack with a With Surest Strike! Avoid it and punish her during its recovery. This attack must be blocked crouching, so punish her with a crouching attack for an easy counter. TAC_TEXT_Steps_CHA02 Charlotta will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_CHA03 Charlotta will attack with a crouching ^mBtnA; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_CHA04 Land a knockdown on Charlotta, and she will attack with her Skybound Art, Brilliant Moon on wake-up. Punish her during its recovery. Blocking causes knockback but gives you more recovery time to punish. Dodging will give you less time to punish but leaves you closer. Both options are viable and have their merits, so practice getting a feel for them. TAC_TEXT_Steps_CHA05 Knock Charlotta down, and she'll unleash her Super Skybound Art, Noble Execution, on wake-up. Block and punish her. TAC_TEXT_Steps_CHA06 TAC_TEXT_Steps_CHA07 TAC_TEXT_Steps_CHA08 TAC_TEXT_Steps_CHA09 TAC_TEXT_Steps_CHA10 TAC_TEXT_Steps_LAN00 Lancelot will chain a series of attacks into Wogenstrom. Use an attack with a fast start-up to interrupt his offense. TAC_TEXT_Steps_LAN01 Lancelot will attack with a Southern Cross. Block until the last hit and counter. Prematurely letting go of the block button puts you at risk of being struck by its follow-up attacks, so make sure to continue blocking until the end of the attack. TAC_TEXT_Steps_LAN02 Lancelot will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_LAN03 Lancelot will attack with a long-range standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_LAN04 Lancelot will attack with a ^mBtnA; Turbulenz on wake-up. He'll come down with a series of attacks on the way down, so block or evade to avoid them before performing a counter attack. TAC_TEXT_Steps_LAN05 Knock Lancelot down, and he'll unleash his Super Skybound Art, Schöner Winterhügel, on wake-up. Block and punish him. TAC_TEXT_Steps_LAN06 Lancelot will unleash his Super Skybound Art, Schöner Winterhügel, in midair. The dive takes longer compared to the grounded version, so seize this chance to block and punish him. TAC_TEXT_Steps_LAN07 TAC_TEXT_Steps_LAN08 TAC_TEXT_Steps_LAN09 TAC_TEXT_Steps_LAN10 TAC_TEXT_Steps_PER00 Percival will approach you with a jump-in attack, followed by an X-Seele. Avoid getting thrown by jumping and punishing him with a midair attack on the way down. You can also interrupt his attempt to throw you by using an attack with a fast start-up. TAC_TEXT_Steps_PER01 Percival will attack with a long-range standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_PER02 Percival will attack with a long-range standing ^mBtnB; attack. Dodge with an evade or cross over and punish him during its recovery. Percival's hurt box extends forward and lingers after a standing ^mBtnB; attack, so you can punish him from a distance. TAC_TEXT_Steps_PER03 Percival will cancel a long-range standing ^mBtnY; attack into a ^mBtnY; Anzünden. Jump to avoid getting hit by Anzünden and punish him with an midair attack on the way down. TAC_TEXT_Steps_PER04 Percival will attack with his Skybound Art, Lohenwolf, on wake-up. Block it and punish him during its recovery. TAC_TEXT_Steps_PER05 Knock Percival down, and he'll unleash his Super Skybound Art, Feuerrote Krone, on wake-up. This skill doesn't have a low-hitting hit box, so dodge it with cross over and punish him. TAC_TEXT_Steps_PER06 TAC_TEXT_Steps_PER07 TAC_TEXT_Steps_PER08 TAC_TEXT_Steps_PER09 TAC_TEXT_Steps_PER10 TAC_TEXT_Steps_FAS00 Ladiva will attack with a crouching ^mBtnA; attack. Block it while crouching and punish her during its recovery. Due to its long recovery time, you can punish with a bigger attack such as a close-range ^mBtnB; if blocked at close range. TAC_TEXT_Steps_FAS01 Ladiva will chain a series of attacks into a Headbutt of Love. Interrupt the skill by using an attack with a fast start-up. TAC_TEXT_Steps_FAS02 Ladiva will attack with a crouching ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_FAS03 Ladiva will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_FAS04 Ladiva will attack with a ^mBtnA; Elegant Lariat. Avoid getting hit by it and punish her during its recovery. Unlike the ^mBtnX;, ^mBtnY;, and ^mBtnB; versions, the ^mBtnA; version also hits crouching foes, so dodge with an evade to avoid getting hit. Punish it with a throw, or start a chain with a standing attack if you're close enough. TAC_TEXT_Steps_FAS05 Knock Ladiva down, and she'll unleash her Skybound Art, Maximum Love Bomb (Strike), on wake-up. Block and punish her. TAC_TEXT_Steps_FAS06 Knock Ladiva down, and she'll unleash either her Skybound Art, Maximum Love Bomb (Throw), or her Super Skybound Art, The Shape of Love, on wake-up. She'll be able to grab you if you're standing too close, so strike back with a long-range or midair attack. TAC_TEXT_Steps_FAS07 Escape Ladiva's mix-up after blocking her crouching ^mBtnY; attack. She'll either follow up with an Elegant Lariat or attempt to grab you with a Love Grapple.^n;^n;Ladiva's Love Grapple has a slower start-up than her Elegant Lariat. If you see a grapple coming, use a crouching attack to keep her away. Otherwise, just stay low. TAC_TEXT_Steps_FAS08 TAC_TEXT_Steps_FAS09 TAC_TEXT_Steps_FAS10 TAC_TEXT_Steps_MET00 Metera will attack with a crouching ^mBtnA; attack. Block it while crouching and punish her during its recovery. How punishable this attack is will depend on her distance, but it can easily be punished with a throw if you're close enough. TAC_TEXT_Steps_MET01 Metera will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_MET02 Metera will attack with a crouching ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_MET03 Metera will cancel a long-range standing ^mBtnB; attack into a Zephyr, followed by a midair attack. Interrupt her offense using something with vertical coverage, such as a crouching ^mBtnB; attack. TAC_TEXT_Steps_MET04 Land a knockdown on Metera, and she will attack with a ^mBtnA; The Great Fall on wake-up. Block it and punish her during its recovery. TAC_TEXT_Steps_MET05 TAC_TEXT_Steps_MET06 TAC_TEXT_Steps_MET07 TAC_TEXT_Steps_MET08 TAC_TEXT_Steps_MET09 TAC_TEXT_Steps_MET10 TAC_TEXT_Steps_LOW00 Land a knockdown on Lowain, and he will attack with a ^mBtnB; Come at Me, Bro! on wake-up. Attack him to activate his parry and avoid getting hit by it. After evading his counter, punish it in time with a throw. TAC_TEXT_Steps_LOW01 Lowain will chain a series of attacks into a Magnificent Tool of Destruction. Interrupt his offense with either an invincible skill or an attack with a fast start-up. TAC_TEXT_Steps_LOW02 Lowain will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_LOW03 Lowain will attack with a crouching ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_LOW04 Land a knockdown on Lowain, and he will attack with a ^mBtnA; Come at Me, Bro! on wake-up. Block it and punish him during its recovery. Be careful not to get hit by the sliding attack afterward that must be blocked while crouching—keep your guard up until it's your turn to go on the offensive. TAC_TEXT_Steps_LOW05 Defend against Lowain's Skybound Art, Human! Pyramid! Attack!. When he's in H.P.A mode, Lowain can either hit you with his overhead attack, Flex On 'Em, or his low sliding attack, Catch 'Em Slippin'.^n;Catch 'Em Slippin' has a slower start-up, so it helps to start with a standing block, and then switch to a crouching block once you see the bros coming in low. TAC_TEXT_Steps_LOW06 Defend against Lowain's Super Skybound Art, Try This on for Size!, which summons Yggdrasil to temporarily fight in place of the brofam.^n;^n;One of her skills, Nether Veil cannot be blocked. When you see the lava seeping, dodge with a jump.^n;^n;Another one of her skills, Luminox Genesi, deals significant chip damage if blocked. However, you can evade it on reaction due to its rather slow start-up. TAC_TEXT_Steps_LOW07 TAC_TEXT_Steps_LOW08 TAC_TEXT_Steps_LOW09 TAC_TEXT_Steps_LOW10 TAC_TEXT_Steps_FER00 Ferry will attack with a crouching ^mBtnY; attack. Interrupt her attack before it strikes. Her whip is vulnerable to hits, so counter her with a crouching ^mBtnY; or crouching ^mBtnA; attack as it comes out. TAC_TEXT_Steps_FER01 Ferry will attack with a crouching ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_FER02 Ferry will chain a long-range standing ^mBtnY; attack into a Gespenst. Dodge with a cross over to avoid it and punish her during its recovery. TAC_TEXT_Steps_FER03 Ferry will cancel a long-range standing ^mBtnY; attack into a ^mBtnX; Geegee, Get 'Em! Block the ^mBtnY; attack and dash forward to get past Geegee and punish her during its recovery. You can also try using an advancing or long-range attack. TAC_TEXT_Steps_FER04 Land a knockdown on Ferry, and she will attack with her Skybound Art, Vergiften, on wake-up. Due to its quick recovery, you won't be able to punish her after blocking it. Instead, throw her before the projectile comes out. TAC_TEXT_Steps_FER05 Ferry will use her Super Skybound Art, Aetheryte Requiescat, after a long-range standing ^mBtnB;. ^n;^n;Due to this skill's long reach, countering her after blocking may not be an option. With a well-timed dash, however, you can get close enough to punish her in time. TAC_TEXT_Steps_FER06 Escape Ferry's mix-up and get close after blocking her long-range standing ^mBtnY;. Start dashing immediately after the block, but keep an eye out. Ferry will try to stave you off with either Gespenst or Geegee, Get 'Em!.^n;If you see Ferry crack her whip for Gespenst, dodge with a cross over. Otherwise, keep dashing. TAC_TEXT_Steps_FER07 TAC_TEXT_Steps_FER08 TAC_TEXT_Steps_FER09 TAC_TEXT_Steps_FER10 TAC_TEXT_Steps_ZET00 Zeta will approach you with Spear of Arvess and its follow-up attack. Block it and punish her during its recovery. The ^mBtnX; version hits once, and the ^mBtnB; version his twice. ^n;^n;Stay sharp and block correctly based on the version that she uses. TAC_TEXT_Steps_ZET01 Land a knockdown on Zeta, and she will attack with a ^mBtnB; Rhapsody on wake-up. This skill grants her armor against high and low attacks, but not against throws. Punish her attempt to defend with a throw. TAC_TEXT_Steps_ZET02 Zeta will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_ZET03 Zeta will attack with a crouching standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_ZET04 Zeta will attack with a midair ^mBtnA; Spear of Arvess. Dodge with an evade to avoid getting hit, and punish her during its recovery. Throwing can be a quick and easy counter while you're getting the hang of things, but with a well-timed evade you can punish her with a close-range attack. TAC_TEXT_Steps_ZET05 Knock Zeta down, and she'll unleash her Skybound Art, Resolute Strike, on wake-up. Block and punish her. TAC_TEXT_Steps_ZET06 Zeta will unleash her Skybound Art, Resolute Strike, in midair. Block and punish her. TAC_TEXT_Steps_ZET07 TAC_TEXT_Steps_ZET08 TAC_TEXT_Steps_ZET09 TAC_TEXT_Steps_ZET10 TAC_TEXT_Steps_VAS00 Vaseraga will follow up a ^mBtnB; Savage Rampage with a Ravaging Stomp. Block it and punish him during its recovery. He can charge the skill to change its timing, but just keep blocking until it's your turn to attack. TAC_TEXT_Steps_VAS01 Vaseraga will attack with a long-range standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_VAS02 Vaseraga will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_VAS03 Vaseraga will approach you with a jump-in attack, followed by a ^mBtnA; Great Scythe Grynoth. Jump to avoid getting hit, and punish him during its recovery. Although this skill is a command throw that cannot be broken with a standard throw, its recovery is slow. Use this to your advantage by punishing with a jump attack on the way down into a combo for big damage. TAC_TEXT_Steps_VAS04 Vaseraga will attack with a ^mBtnA; Batallions of Fear (armored) on wake-up. Block it and punish him during its recovery. TAC_TEXT_Steps_VAS05 Knock Vaseraga down, and he'll unleash his Skybound Art, Bloody Moon, on wake-up. Block and punish him. TAC_TEXT_Steps_VAS06 Knock Vaseraga down, and he'll unleash his Super Skybound Art, Aftermath, on wake-up. Block and punish him. TAC_TEXT_Steps_VAS07 TAC_TEXT_Steps_VAS08 TAC_TEXT_Steps_VAS09 TAC_TEXT_Steps_VAS10 TAC_TEXT_Steps_BLZ00 Beelzebub will approach with Shadowstep. When he reappears, be ready to punish with a well-timed counter. Use an attack with a fast start-up, such as a close-range standing ^mBtnX; attack or throw, to punish him in time during its recovery. If you're feeling confident, try punishing with a close-range standing ^mBtnB; attack instead. TAC_TEXT_Steps_BLZ01 Beelzebub will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_BLZ02 Beelzebub will attack with a long-range standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_BLZ03 Beelzebub will attack with a ^mBtnA; Karma. Dodge with an evade to avoid getting hit, since blocking won't protect you from its guard-breaking properties and pull effect. During its start-up, the screen will darken temporarily. Use this as an indicator for when to time your evade. Practice makes perfect! TAC_TEXT_Steps_BLZ04 Beelzebub will attack with a ^mBtnA; Chaoscalibur. Dodge with an evade or cross over to avoid it. Blocking an Ultimate Skill will cause you to take chip damage in addition to partially refilling the foe's SBA gauge, so avoiding it completely will prevent him from gaining any advantage. TAC_TEXT_Steps_BLZ05 Knock Beelzebub down, and he'll unleash his Skybound Art, Anthem, on wake-up. He'll be able to grab you if you're standing too close, so strike back with a long-range or midair attack. TAC_TEXT_Steps_BLZ06 Knock Beelzebub down, and he'll unleash his Super Skybound Art, Chaos Legion, on wake-up. Dodge it with an evade and punish him. TAC_TEXT_Steps_BLZ07 Beelzebub will attack using KarmaM, so watch carefully before dodging. The ^mBtnX;, ^mBtnY;, and ^mBtnB; versions can be avoided by jumping, but the ^mBtnA; version can only be avoided by evading. TAC_TEXT_Steps_BLZ08 Beelzebub will unleash ^mBtnY; Unisonic in midair. Even if you block the skill, Beelzebub will still be able to move first and keep up the pressure. Intercept him with a crouching ^mBtnB; instead, or dodge with an evade.^n;After you're home-free, it's time for payback. Punish him with a throw or a fast attack like close-range standing ^mBtnX;. TAC_TEXT_Steps_BLZ09 TAC_TEXT_Steps_BLZ10 TAC_TEXT_Steps_NRM00 Narmaya will attack with a ^mBtnX; Kyokasuigetsu. Block it and punish her during its recovery. When blocking up close, use an attack with a fast start-up, such as a close-range standing ^mBtnX; attack or throw. TAC_TEXT_Steps_NRM01 Narmaya will attack with a ^mBtnY; Kyokasuigetsu. Block it and punish her during its recovery. Try countering with a ^mBtnX; or ^mBtnY; attack. TAC_TEXT_Steps_NRM02 Narmaya will attack with a long-range standing ^mBtnY; attack (Dawnfly). Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_NRM03 Narmaya will attack with a crouching ^mBtnY; attack (Dawnfly). Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_NRM04 Naramaya will cancel a long-range ^mBtnB; into a ^mBtnX; Setsuna. Dodge it with a cross over and punish her during its recovery. TAC_TEXT_Steps_NRM05 Naramaya will perform a ^mBtnA; Setsuna. Dodge with an evade or crossover to avoid getting hit. When blocking Ultimate Skills, not only will you take damage, the foe's SBA gauge will increase. Dodging the attack completely with an evade or crossover will prevent your foe from getting the upper hand. TAC_TEXT_Steps_NRM06 Narmaya's ^mBtnA; Crescent Moon has slow recovery when whiffed. Dodge the skill, and you'll have ample time to hit her back. You could also lie in wait with a crouching ^mBtnB; and strike the moment she reappears. TAC_TEXT_Steps_NRM07 Knock Narmaya down, and she'll unleash her Skybound Art, One Hundred Cloudscapes, on wake-up. Block and punish her. TAC_TEXT_Steps_NRM08 Knock Narmaya down, and she'll unleash her Super Skybound Art, Butterfly Effect: Ame-no-Uzume, on wake-up. Block and punish her. TAC_TEXT_Steps_NRM09 TAC_TEXT_Steps_NRM10 TAC_TEXT_Steps_SRZ00 Soriz will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_SRZ01 Soriz will attack with a crouching ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_SRZ02 Soriz will attack with a ^mBtnX; Impact Knuckles, followed by either a ^mBtnX;, ^mBtnY;, or ^mBtnB; Roundhouse Fang. After blocking Impact Knuckles, a close-range standing ^mBtnY; attack will interrupt any version of Roundhouse Fang. If you pull it off too late, you'll eat a kick to the face, so act quickly! TAC_TEXT_Steps_SRZ03 Soriz will attack with a ^mBtnA; Impact Knuckles. Due to its fast recovery, it cannot be punished if blocked. Evade it instead and punish him during its recovery with either a throw or an attack with a fast start-up. TAC_TEXT_Steps_SRZ04 Soriz will attack with his Skybound Art, Leaping Tiger, Charging Dragon, upon wake-up. Block it and punish him during its recovery. Make sure to keep blocking until after the second hit before attempting to counter safely. TAC_TEXT_Steps_SRZ05 Knock Soriz down, and he'll unleash his Super Skybound Art, Way of the Fundoshi Fist, on wake-up. Put some distance between you, as the first strike is unblockable, and then hit him back with a long-range or midair attack. TAC_TEXT_Steps_SRZ06 TAC_TEXT_Steps_SRZ07 TAC_TEXT_Steps_SRZ08 TAC_TEXT_Steps_SRZ09 TAC_TEXT_Steps_SRZ10 TAC_TEXT_Steps_DJT00 Djeeta will attack with a Vorpal Blade. Block it and punish her during its recovery. Make sure to keep blocking until the final follow-up attack before attempting to counter. TAC_TEXT_Steps_DJT01 Djeeta will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_DJT02 Djeeta will attack with a crouching ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_DJT03 Djeeta will chain a long-range standing ^mBtnY; attack into a ^mBtnY; Vorpal Blade. Evade the Vorpal Blade and punish her during its recovery. TAC_TEXT_Steps_DJT04 Land a knockdown on Djeeta, and she will attack with her Skybound Art, Eternal Ascendancy, on wake-up. Block it and punish her during its recovery. TAC_TEXT_Steps_DJT05 TAC_TEXT_Steps_DJT06 TAC_TEXT_Steps_DJT07 TAC_TEXT_Steps_DJT08 TAC_TEXT_Steps_DJT09 TAC_TEXT_Steps_DJT10 TAC_TEXT_Steps_ZOO00 Zooey will attack with a Spinning Slash, followed by either a Ray Strike or Bisection. Block the follow-up skill and punish her during its recovery. Ray Strike is a low-hitting attack, so it cannot be blocked standing—be ready for both situations by crouching instead. TAC_TEXT_Steps_ZOO01 Zooey will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_ZOO02 Zooey will attack with a crouching ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_ZOO03 Zooey will attack with a standing ^mBtnY; attack, followed by a Heavy Breath. Interrupt her offense before before Heavy Breath comes out with a long-range attack. If your character doesn't have an attack that can reach her in time, you can also interrupt her using a well-timed dash attack. TAC_TEXT_Steps_ZOO04 Zooey will attack with her Skybound Art, Gamma Ray, on wake-up. Block it and punish her during its recovery. TAC_TEXT_Steps_ZOO05 Knock Zooey down, and she'll unleash her Skybound Art, Armageddon, on wake-up. Block and punish her. TAC_TEXT_Steps_ZOO06 Counter Zooey's Aerial Spinning Slash as she comes down.^n;^n;Attacks with vertical hit boxes, such as crouching ^mBtnB;, can be effective for hitting airborne foes. TAC_TEXT_Steps_ZOO07 TAC_TEXT_Steps_ZOO08 TAC_TEXT_Steps_ZOO09 TAC_TEXT_Steps_ZOO10 TAC_TEXT_Steps_BLI00 Belial will attack with a long-range standing ^mBtnB; attack. Jump to avoid it and whiff punish it with an attack of your own. Jump too late, and he'll recover before you can punish him—instead, jump in anticipation of the attack as it comes out. TAC_TEXT_Steps_BLI01 Belial will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_BLI02 Belial will attack with a crouching ^mBtnA; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_BLI03 Belial will approach with a ^mBtnA; Vassago. Counter with a throw or jump and punish him on the way down with a midair attack. TAC_TEXT_Steps_BLI04 Land a knockdown on Belial, and he will attack with his Skybound Art, Legemeton, on wake-up. Block it and punish him during its recovery. TAC_TEXT_Steps_BLI05 Knock Belial down, and he'll unleash his Super Skybound Art, Anagenesis, on wake-up. Block and punish her. TAC_TEXT_Steps_BLI06 After a close-range standing ^mBtnX;, Belial will unleash Give Daddy Some Sugar or Vassago. Wait for him to finish advancing, then counter accordingly.^n;Although the movement for both of these skills look pretty similar at first, paying attention to Belial's upper body is key. TAC_TEXT_Steps_BLI07 TAC_TEXT_Steps_BLI08 TAC_TEXT_Steps_BLI09 TAC_TEXT_Steps_BLI10 TAC_TEXT_Steps_CAL00 Cagliostro will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_CAL01 Cagliostro will attack with a long-range standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_CAL02 Land a knockdown on Cagliostro, and she will attack with a ^mBtnA; Spare Body on wake up. Block it and punish her during its recovery. TAC_TEXT_Steps_CAL03 Cagliostro will attack with a ^mBtnA; Mehen to set down multiple traps. ^mBtnA; Mehen traps cannot be destroyed with attacks—instead, intentionally approach them to set them off. Just remember to block or evade in time to avoid taking damage. TAC_TEXT_Steps_CAL04 Land a knockdown on Cagliostro, and she will attack with her Skybound Art, Ares Magna, on wake-up. Block it and punish her during its recovery. TAC_TEXT_Steps_CAL05 Knock Cagliostro down, and she'll unleash her Super Skybound Art, Everything's Coming Up Cagliostro, on wake-up. Evade and punish her. TAC_TEXT_Steps_CAL06 TAC_TEXT_Steps_CAL07 TAC_TEXT_Steps_CAL08 TAC_TEXT_Steps_CAL09 TAC_TEXT_Steps_CAL10 TAC_TEXT_Steps_YUE00 Yuel will attack with a ^mBtnY; Starlit Sky. Block it and punish her during its recovery. Blocking this skill will cause some pushback, so try punishing with a long-range ^mBtnX; or ^mBtnY; attack. TAC_TEXT_Steps_YUE01 Yuel will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_YUE02 Yuel will attack with a long-range standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_YUE03 Land a knockdown on Yuel, and she will attack with her Skybound Art, Crimson Dance: Rin'en-aratame, on wake-up. Block it and punish her during its recovery. TAC_TEXT_Steps_YUE04 Land a knockdown on Yuel, and she will attack with her Super Skybound Art, Sapphire Dance: Gentiana, Whiff punish it from a distance by counter-poking with an attack of your own. Blocking will cause you to be pulled in by its force, so be ready to counter! TAC_TEXT_Steps_YUE05 Yuel's Third Dance is terrific for applying pressure. The key to turning the tides lies in blocking her ^mAtk2;+^mBtnX; attack. You'll be able to move first afterwards and interrupt the onslaught. Make sure you hit her low and fast so that you don't get countered by Eye of the Sparrow. TAC_TEXT_Steps_YUE06 TAC_TEXT_Steps_YUE07 TAC_TEXT_Steps_YUE08 TAC_TEXT_Steps_YUE09 TAC_TEXT_Steps_YUE10 TAC_TEXT_Steps_UNO00 Anre will attack with a long-range standing ^mBtnB; attack. Jump to avoid it and whiff punish it with an attack of your own. Jump too late, and he'll recover before you can punish him—instead, jump in anticipation of the attack as it comes out. TAC_TEXT_Steps_UNO01 Anre will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_UNO02 Anre will attack with a crouching ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_UNO03 Anre will attack with a long-range standing ^mBtnY; attack, followed by a ^mBtnX; Rakshasa. Dodge Rakshasa with an evade and punish him during its recovery. TAC_TEXT_Steps_UNO04 Anre will attack with a long-range standing ^mBtnY; attack, followed by a ^mBtnY; Rakshasa. Unlike the ^mBtnX; version of Rakshasa, the ^mBtnY; version has a slow start-up, so dodging it with a cross over won't work. Instead, interrupt the start-up with a long-reaching attack of your own. TAC_TEXT_Steps_UNO05 When Anre unleashes ^mBtnA; Rakshasa, dodge with an evade or crossover. When blocking Ultimate Skills, not only will you take damage, the foe's SBA gauge will increase. Dodging the attack completely with an evade or crossover will prevent your foe from getting the upper hand. TAC_TEXT_Steps_UNO06 Knock Anre down, and he'll unleash his Skybound Art, Astralance: Everto, on wake-up. Make sure you evade the third strike, as blocking will put Anre just out of arm's reach, before hitting back. TAC_TEXT_Steps_UNO07 Knock Anre down, and he'll unleash his Super Skybound Art, Thousand-Spear Void, on wake-up. Dodge it with an evade and punish him. TAC_TEXT_Steps_UNO08 TAC_TEXT_Steps_UNO09 TAC_TEXT_Steps_UNO10 TAC_TEXT_Steps_SIS00 Seox will attack with a Six-Claw Execution alongside an afterimage of himself. Land a counter on the final afterimage with a long-reaching attack or skill. If your character doesn't have any long-reaching attacks, try a dash attack or a skill with advancing properties. TAC_TEXT_Steps_SIS01 Seox will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_SIS02 Seox will attack with a crouching ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_SIS03 Land a knockdown on Seox, and he will attack with his Skybound Art, Void Claws: Terminus, on wake-up. Block it and punish him during its recovery. TAC_TEXT_Steps_SIS04 Land a knockdown on Seox, and he will attack with his Super Skybound Art, Three Thousand and One Talons, on wake-up. Block it and punish him during its recovery. TAC_TEXT_Steps_SIS05 Seox will strike with Six-Claw Execution, followed by Snake Bite. Try interrupting him with your own attack—the quicker the start-up, the better. TAC_TEXT_Steps_SIS06 TAC_TEXT_Steps_SIS07 TAC_TEXT_Steps_SIS08 TAC_TEXT_Steps_SIS09 TAC_TEXT_Steps_SIS10 TAC_TEXT_Steps_EUS00 Eustace will attack with a Slow Kill. Dodge it with an evade—upon successfully dodging, he won't be able to use this skill for some time. Take advantage of this situation to close in on him. TAC_TEXT_Steps_EUS01 Eustace will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_EUS02 Eustace will attack with a long-range standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_EUS03 Land a knockdown on Eustace, and he will attack with his Skybound Art, Acidrage Howl, on wake-up. Block it and punish him during its recovery. TAC_TEXT_Steps_EUS04 Eustace will attack with his Super Skybound Art, Dead-End Fall. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_EUS05 Spread Shot is a formidable follow-up to Close Combat, but it's still susceptible to punishment. After blocking Close Combat, advance with a jump. This will allow you to avoid Eustace's projectiles and get in position for a midair attack. TAC_TEXT_Steps_EUS06 TAC_TEXT_Steps_EUS07 TAC_TEXT_Steps_EUS08 TAC_TEXT_Steps_EUS09 TAC_TEXT_Steps_EUS10 TAC_TEXT_Steps_ABL00 Avatar Belial will attack with a Wings Bestowed, followed by a Barbatos. Avoid getting thrown by either jumping, or interrupting his offense with a crouching ^mBtnB; attack. TAC_TEXT_Steps_ABL01 Avatar Belial will attack with a Destructive Delusions. Due to the amount of space it covers, this skill cannot be jumped over. Instead, dodge it with a cross over and close in on him. TAC_TEXT_Steps_ABL02 Avatar Belial will attack with a long-range standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_ABL03 Avatar Belial will attack with a crouching ^mBtnA; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_ABL04 Avatar Belial will attack with a ^mBtnA; Wings Bestowed. Instead of blocking to avoid it, try jumping and countering with a midair attack on the way down. You can also counter this skill with a well-timed invincible skill or crouching ^mBtnB; attack. TAC_TEXT_Steps_ABL05 Knock Avatar Belial down, and he'll unleash his Skybound Art, Diafthora, on wake-up. Block and punish him. TAC_TEXT_Steps_ABL06 Knock Avatar Belial down, and he'll unleash his Super Skybound Art, Wild Sin, on wake-up. Strike back from a safe distance, or you'll fall prey to an unblockable command throw. Belial will also follow the throw with two projectiles, so be prepared to evade twice. TAC_TEXT_Steps_ABL07 After indulging in Carnal Passion, Belial will bust out either of two versions of his Pact. If he comes in with an upward kick, block and then counter; if he tries a stomp, intercept him with a crouching ^mBtnB;.^n;The kick has a faster start-up, so you can cover your bases by blocking and then switching to a delayed crouching ^mBtnB;. TAC_TEXT_Steps_ABL08 TAC_TEXT_Steps_ABL09 TAC_TEXT_Steps_ABL10 TAC_TEXT_Steps_VIR00 Vira will attack with a Blade of Light. Avoid getting thrown by jumping and punishing her with a midair attack on the way down. You can also interrupt her attempt to grab you with a well-timed invincible skill or attack with a fast start-up. TAC_TEXT_Steps_VIR01 Vira will attack with a ^mBtnY; Red Beryl Sword while transformed. Dodge the second hit with an evade and punish her during its recovery. You can throw her for a quick and easy punish, or land a close-range attack to start a combo for big damage instead. TAC_TEXT_Steps_VIR02 Vira will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_VIR03 Vira will attack with a crouching ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_VIR04 Vira will attack with a close-range standing ^mBtnY; attack, followed by a Summon Luminiera. Interrupt her Summon Luminiera with an attack such as a dash attack or long-reaching attack. TAC_TEXT_Steps_VIR05 Vira's ^mBtnA; Scarlet Oath consists of both a piercing and a jumping attack. To thwart the skill, you'll need to block the first strike while crouching and the second while standing. TAC_TEXT_Steps_VIR06 TAC_TEXT_Steps_VIR07 TAC_TEXT_Steps_VIR08 TAC_TEXT_Steps_VIR09 TAC_TEXT_Steps_VIR10 TAC_TEXT_Steps_ANL00 Anila will chain a series of attacks into either the ^mBtnX; or ^mBtnY; version of Over the Fence. Perform an anti-air attack or skill to interrupt her on the way down. The height of each version is different, so be sure to time your attack correctly. TAC_TEXT_Steps_ANL01 Anila will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_ANL02 Anila will attack with a long-range standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_ANL03 Anila will attack with a ^mBtnX; Flock to the Future. Block it and punish her before she can attack you with another one. This skill has significant pushback when blocked, so look for an attack or skill with a long reach. TAC_TEXT_Steps_ANL04 Land a knockdown on Anila, and she will attack with her Skybound Art, Gilded Heaven Strike, on wake-up. Block it and punish her during its recovery. TAC_TEXT_Steps_ANL05 Knock Anila down, and she'll unleash her Super Skybound Art, Fury of the Ram, on wake-up. Block and punish him. TAC_TEXT_Steps_ANL06 TAC_TEXT_Steps_ANL07 TAC_TEXT_Steps_ANL08 TAC_TEXT_Steps_ANL09 TAC_TEXT_Steps_ANL10 TAC_TEXT_Steps_GEF00 Siegfried will attack with a long-range standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_GEF01 Siegfried will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_GEF02 Land a knockdown on Siegfried, and he will attack with his Skybound Art, Schwarze Fänge, on wake-up. Block it and punish him during its recovery. TAC_TEXT_Steps_GEF03 Case a knockdown on Siegfried, and he will attack with his Super Skybound Art, Rasendes Schwarzblut, on wake-up. Block it and punish him during its recovery. TAC_TEXT_Steps_GEF04 Siegfried will attack with Orkan, followed by L'Ombre d'Hier in an attempt to bait and parry any incoming strike attack. Wait until after the skill's recovery has finished to counter. TAC_TEXT_Steps_GEF05 After striking with Orkan, Siegfried will come at you with his command throw, Delivrance. Jump to dodge, then punish him.^n;The skill has slow recovery when whiffed. Hit low with the midair attack, then chain into a combo for some massive damage. TAC_TEXT_Steps_GEF06 TAC_TEXT_Steps_GEF07 TAC_TEXT_Steps_GEF08 TAC_TEXT_Steps_GEF09 TAC_TEXT_Steps_GEF10 TAC_TEXT_Steps_NIE00 Nier will attack with an ^mBtnX; Ominous Turn. Block it and punish her during its recovery. Countering with a crouching ^mBtnX; attack should be effective. TAC_TEXT_Steps_NIE01 Nier will attack with a ^mBtnB; Misfortune, followed by another skill. Block the initial attack and punish during the opening. Countering with a crouching ^mBtnX; attack should be effective. TAC_TEXT_Steps_NIE02 Nier will attack with a long-range standing ^mBtnB; attack (with Death). Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_NIE03 Nier will attack with a crouching ^mBtnA; attack (with Death). Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_NIE04 Land a knockdown on Nier, and she will attack with her Skybound Art, Klagen Totentanz, on wake-up. Block it and punish her during its recovery. TAC_TEXT_Steps_NIE05 Knock Nier down, and she'll unleash her Super Skybound Art, Drowned in an Exquisite and Eternal Adieu, on wake-up. She'll automatically counterattack during the first half of the move, so wait for your chance to serve punishment. TAC_TEXT_Steps_NIE06 TAC_TEXT_Steps_NIE07 TAC_TEXT_Steps_NIE08 TAC_TEXT_Steps_NIE09 TAC_TEXT_Steps_NIE10 TAC_TEXT_Steps_GRI00 Grimnir will attack with a ^mBtnY; Deathrite Tempest, immediately followed by a ^mBtnY; Voidlight Erasure. Interrupt his offense with a vertical-hitting attack, such as a crouching ^mBtnB; attack. TAC_TEXT_Steps_GRI01 Grimnir will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_GRI02 Grimnir will chain a series of attacks into a Wind Crest. Interrupt his offense with an attack of your own. It may seem like this chain is airtight at first glance, but Wind Crest doesn't deal damage, allowing you to interrupt him with most attacks. TAC_TEXT_Steps_GRI03 Land a knockdown on Grimnir, and he will attack with his Skybound Art, Holy Ray of Purification, on wake-up. Dodge with an evade to avoid getting hit by it at close range. Evading will give you ample time to punish him in comparison to when blocking it. TAC_TEXT_Steps_GRI04 Land a knockdown on Grimnir, and he will attack with his Super Skybound ArtArt, Terminal Vortex, on wake-up. Block it and punish him during its recovery. TAC_TEXT_Steps_GRI05 TAC_TEXT_Steps_GRI06 TAC_TEXT_Steps_GRI07 TAC_TEXT_Steps_GRI08 TAC_TEXT_Steps_GRI09 TAC_TEXT_Steps_GRI10 TAC_RESULT_Steps_GRN00 TAC_RESULT_Steps_GRN01 TAC_RESULT_Steps_GRN02 TAC_RESULT_Steps_GRN03 TAC_RESULT_Steps_GRN04 TAC_RESULT_Steps_CTL00 TAC_RESULT_Steps_CTL01 TAC_RESULT_Steps_CTL02 TAC_RESULT_Steps_CTL03 TAC_RESULT_Steps_CTL04 TAC_RESULT_Steps_CHA00 TAC_RESULT_Steps_CHA01 TAC_RESULT_Steps_CHA02 TAC_RESULT_Steps_CHA03 TAC_RESULT_Steps_CHA04 TAC_RESULT_Steps_LAN00 TAC_RESULT_Steps_LAN01 TAC_RESULT_Steps_LAN02 TAC_RESULT_Steps_LAN03 TAC_RESULT_Steps_LAN04 TAC_RESULT_Steps_PER00 TAC_RESULT_Steps_PER01 TAC_RESULT_Steps_PER02 TAC_RESULT_Steps_PER03 TAC_RESULT_Steps_PER04 TAC_RESULT_Steps_FAS00 TAC_RESULT_Steps_FAS01 TAC_RESULT_Steps_FAS02 TAC_RESULT_Steps_FAS03 TAC_RESULT_Steps_FAS04 TAC_RESULT_Steps_MET00 TAC_RESULT_Steps_MET01 TAC_RESULT_Steps_MET02 TAC_RESULT_Steps_MET03 TAC_RESULT_Steps_MET04 TAC_RESULT_Steps_LOW00 TAC_RESULT_Steps_LOW01 TAC_RESULT_Steps_LOW02 TAC_RESULT_Steps_LOW03 TAC_RESULT_Steps_LOW04 TAC_RESULT_Steps_FER00 TAC_RESULT_Steps_FER01 TAC_RESULT_Steps_FER02 TAC_RESULT_Steps_FER03 TAC_RESULT_Steps_FER04 TAC_RESULT_Steps_ZET00 TAC_RESULT_Steps_ZET01 TAC_RESULT_Steps_ZET02 TAC_RESULT_Steps_ZET03 TAC_RESULT_Steps_ZET04 TAC_RESULT_Steps_VAS00 TAC_RESULT_Steps_VAS01 TAC_RESULT_Steps_VAS02 TAC_RESULT_Steps_VAS03 TAC_RESULT_Steps_VAS04 TAC_RESULT_Steps_BLZ00 TAC_RESULT_Steps_BLZ01 TAC_RESULT_Steps_BLZ02 TAC_RESULT_Steps_BLZ03 TAC_RESULT_Steps_BLZ04 TAC_RESULT_Steps_NRM00 TAC_RESULT_Steps_NRM01 TAC_RESULT_Steps_NRM02 TAC_RESULT_Steps_NRM03 TAC_RESULT_Steps_NRM04 TAC_RESULT_Steps_SRZ00 TAC_RESULT_Steps_SRZ01 TAC_RESULT_Steps_SRZ02 TAC_RESULT_Steps_SRZ03 TAC_RESULT_Steps_SRZ04 TAC_RESULT_Steps_DJT00 TAC_RESULT_Steps_DJT01 TAC_RESULT_Steps_DJT02 TAC_RESULT_Steps_DJT03 TAC_RESULT_Steps_DJT04 TAC_RESULT_Steps_ZOO00 TAC_RESULT_Steps_ZOO01 TAC_RESULT_Steps_ZOO02 TAC_RESULT_Steps_ZOO03 TAC_RESULT_Steps_ZOO04 TAC_RESULT_Steps_BLI00 TAC_RESULT_Steps_BLI01 TAC_RESULT_Steps_BLI02 TAC_RESULT_Steps_BLI03 TAC_RESULT_Steps_BLI04 TAC_RESULT_Steps_CAL00 TAC_RESULT_Steps_CAL01 TAC_RESULT_Steps_CAL02 TAC_RESULT_Steps_CAL03 TAC_RESULT_Steps_CAL04 TAC_RESULT_Steps_YUE00 TAC_RESULT_Steps_YUE01 TAC_RESULT_Steps_YUE02 TAC_RESULT_Steps_YUE03 TAC_RESULT_Steps_YUE04 TAC_RESULT_Steps_UNO00 TAC_RESULT_Steps_UNO01 TAC_RESULT_Steps_UNO02 TAC_RESULT_Steps_UNO03 TAC_RESULT_Steps_UNO04 TAC_RESULT_Steps_SIS00 TAC_RESULT_Steps_SIS01 TAC_RESULT_Steps_SIS02 TAC_RESULT_Steps_SIS03 TAC_RESULT_Steps_SIS04 TAC_RESULT_Steps_EUS00 TAC_RESULT_Steps_EUS01 TAC_RESULT_Steps_EUS02 TAC_RESULT_Steps_EUS03 TAC_RESULT_Steps_EUS04 TAC_RESULT_Steps_ABL00 TAC_RESULT_Steps_ABL01 TAC_RESULT_Steps_ABL02 TAC_RESULT_Steps_ABL03 TAC_RESULT_Steps_ABL04 TAC_RESULT_Steps_VIR00 TAC_RESULT_Steps_VIR01 TAC_RESULT_Steps_VIR02 TAC_RESULT_Steps_VIR03 TAC_RESULT_Steps_VIR04 TAC_RESULT_Steps_ANL00 TAC_RESULT_Steps_ANL01 TAC_RESULT_Steps_ANL02 TAC_RESULT_Steps_ANL03 TAC_RESULT_Steps_ANL04 TAC_RESULT_Steps_GEF00 TAC_RESULT_Steps_GEF01 TAC_RESULT_Steps_GEF02 TAC_RESULT_Steps_GEF03 TAC_RESULT_Steps_GEF04 TAC_RESULT_Steps_NIE00 TAC_RESULT_Steps_NIE01 TAC_RESULT_Steps_NIE02 TAC_RESULT_Steps_NIE03 TAC_RESULT_Steps_NIE04 TAC_RESULT_Steps_GRI00 TAC_RESULT_Steps_GRI01 TAC_RESULT_Steps_GRI02 TAC_RESULT_Steps_GRI03 TAC_RESULT_Steps_GRI04 TAC_TITLE_Tactics_GRN00 Gran: Gaining Advantage TAC_TITLE_Tactics_GRN01 Gran: Hit Confirming TAC_TITLE_Tactics_GRN02 Gran: Skill Chaining TAC_TITLE_Tactics_GRN03 TAC_TITLE_Tactics_GRN04 TAC_TITLE_Tactics_CTL00 Katalina: Safe Offense TAC_TITLE_Tactics_CTL01 Katalina: Hit Confirming TAC_TITLE_Tactics_CTL02 Katalina: Skill Chaining TAC_TITLE_Tactics_CTL03 TAC_TITLE_Tactics_CTL04 TAC_TITLE_Tactics_CHA00 Charlotta: Safe Offense TAC_TITLE_Tactics_CHA01 Charlotta: Counter Hit Confirming TAC_TITLE_Tactics_CHA02 Charlotta: Frame Trap TAC_TITLE_Tactics_CHA03 Charlotta: Skill Chaining TAC_TITLE_Tactics_CHA04 TAC_TITLE_Tactics_LAN00 Lancelot: Frame Trap TAC_TITLE_Tactics_LAN01 Lancelot: Ultimate Skill Mastery TAC_TITLE_Tactics_LAN02 Lancelot: Safe Offense TAC_TITLE_Tactics_LAN03 Lancelot: Applying Okizeme TAC_TITLE_Tactics_LAN04 TAC_TITLE_Tactics_PER00 Percival: Throwing TAC_TITLE_Tactics_PER01 Percival: Frame Trap TAC_TITLE_Tactics_PER02 Percival: Ultimate Skill Mastery TAC_TITLE_Tactics_PER03 TAC_TITLE_Tactics_PER04 TAC_TITLE_Tactics_FAS00 Ladiva: Ultimate Skill Mastery TAC_TITLE_Tactics_FAS01 Ladiva: Throwing TAC_TITLE_Tactics_FAS02 Ladiva: Skill Chaining TAC_TITLE_Tactics_FAS03 TAC_TITLE_Tactics_FAS04 TAC_TITLE_Tactics_MET00 Metera: Aetherial Seal Chaining TAC_TITLE_Tactics_MET01 Metera: Ultimate Skill Mastery TAC_TITLE_Tactics_MET02 Metera: Applying Pressure with Zephyr TAC_TITLE_Tactics_MET03 TAC_TITLE_Tactics_MET04 TAC_TITLE_Tactics_LOW00 Lowain: Gaining Advantage TAC_TITLE_Tactics_LOW01 Lowain: Human! Pyramid! Attack! Offense TAC_TITLE_Tactics_LOW02 Lowain: Nether Veil TAC_TITLE_Tactics_LOW03 TAC_TITLE_Tactics_LOW04 TAC_TITLE_Tactics_FER00 Ferry: Gaining Advantage TAC_TITLE_Tactics_FER01 Ferry: Jump-ins to Break Defense TAC_TITLE_Tactics_FER02 Ferry: Frame Trap TAC_TITLE_Tactics_FER03 TAC_TITLE_Tactics_FER04 TAC_TITLE_Tactics_ZET00 Zeta: Applying Okizeme I TAC_TITLE_Tactics_ZET01 Zeta: Applying Okizeme II TAC_TITLE_Tactics_ZET02 Zeta: Hit Confirming TAC_TITLE_Tactics_ZET03 Zeta: Applying Okizeme TAC_TITLE_Tactics_ZET04 TAC_TITLE_Tactics_VAS00 Vaseraga: Gaining Advantage TAC_TITLE_Tactics_VAS01 Vaseraga: Frame Trap TAC_TITLE_Tactics_VAS02 Vaseraga: Throwing TAC_TITLE_Tactics_VAS03 TAC_TITLE_Tactics_VAS04 TAC_TITLE_Tactics_BLZ00 Beelzebub: Throwing with Karma TAC_TITLE_Tactics_BLZ01 Beelzebub: Frame Trap TAC_TITLE_Tactics_BLZ02 Beelzebub: High/Low Mix-up TAC_TITLE_Tactics_BLZ03 TAC_TITLE_Tactics_BLZ04 TAC_TITLE_Tactics_NRM00 Narmaya: Gaining Advantage TAC_TITLE_Tactics_NRM01 Narmaya: Frame Trap TAC_TITLE_Tactics_NRM02 Narmaya: Safe Offense TAC_TITLE_Tactics_NRM03 TAC_TITLE_Tactics_NRM04 TAC_TITLE_Tactics_SRZ00 Soriz: Muscle Fury Mastery TAC_TITLE_Tactics_SRZ01 Soriz: Frame Trap TAC_TITLE_Tactics_SRZ02 Soriz: Landing Damage with Tenacious Will TAC_TITLE_Tactics_SRZ03 Soriz: Skill Chaining TAC_TITLE_Tactics_SRZ04 TAC_TITLE_Tactics_DJT00 Djeeta: Frame Trap TAC_TITLE_Tactics_DJT01 Djeeta: Hit Confirming TAC_TITLE_Tactics_DJT02 Djeeta: Gaining Advantage TAC_TITLE_Tactics_DJT03 Djeeta: Skill Chaining TAC_TITLE_Tactics_DJT04 TAC_TITLE_Tactics_ZOO00 Zooey: Heavy Dash Attack Mastery TAC_TITLE_Tactics_ZOO01 Zooey: Frame Trap TAC_TITLE_Tactics_ZOO02 Zooey: Skill Chaining TAC_TITLE_Tactics_ZOO03 TAC_TITLE_Tactics_ZOO04 TAC_TITLE_Tactics_BLI00 Belial: Frame Trap TAC_TITLE_Tactics_BLI01 Belial: Frame Trap TAC_TITLE_Tactics_BLI02 Belial: Skill Chaining TAC_TITLE_Tactics_BLI03 TAC_TITLE_Tactics_BLI04 TAC_TITLE_Tactics_CAL00 Cagliostro: Applying Okizeme TAC_TITLE_Tactics_CAL01 Cagliostro: Countering Projectiles TAC_TITLE_Tactics_CAL02 Cagliostro: Safe Offense TAC_TITLE_Tactics_CAL03 TAC_TITLE_Tactics_CAL04 TAC_TITLE_Tactics_YUE00 Yuel: Hit Confirming TAC_TITLE_Tactics_YUE01 Yuel: Third Dance into Raging Strike TAC_TITLE_Tactics_YUE02 Yuel: Frame Trap TAC_TITLE_Tactics_YUE03 TAC_TITLE_Tactics_YUE04 TAC_TITLE_Tactics_UNO00 Anre: Arm the Bastion Mastery TAC_TITLE_Tactics_UNO01 Anre: Parrying Punish Attempts TAC_TITLE_Tactics_UNO02 Anre: Skill Chaining TAC_TITLE_Tactics_UNO03 TAC_TITLE_Tactics_UNO04 TAC_TITLE_Tactics_SIS00 Seox: Frame Trap TAC_TITLE_Tactics_SIS01 Seox: Hit Confirming TAC_TITLE_Tactics_SIS02 Seox: Afterimage Mastery TAC_TITLE_Tactics_SIS03 TAC_TITLE_Tactics_SIS04 TAC_TITLE_Tactics_EUS00 Eustace: Rat Race Combo TAC_TITLE_Tactics_EUS01 Eustace: Ultimate Skill Mastery TAC_TITLE_Tactics_EUS02 Eustace: Frame Trap TAC_TITLE_Tactics_EUS03 TAC_TITLE_Tactics_EUS04 TAC_TITLE_Tactics_ABL00 Avatar Belial: Skill Chaining TAC_TITLE_Tactics_ABL01 Avatar Belial: Throwing TAC_TITLE_Tactics_ABL02 Avatar Belial: Frame Trap TAC_TITLE_Tactics_ABL03 TAC_TITLE_Tactics_ABL04 TAC_TITLE_Tactics_VIR00 Vira: Throwing TAC_TITLE_Tactics_VIR01 Vira: Frame Trap TAC_TITLE_Tactics_VIR02 Vira: Safe Offense TAC_TITLE_Tactics_VIR03 TAC_TITLE_Tactics_VIR04 TAC_TITLE_Tactics_ANL00 Anila: Skill Chaining TAC_TITLE_Tactics_ANL01 Anila: Applying Pressure with Over the Fence TAC_TITLE_Tactics_ANL02 Anila: Flock to the Future... And Beyond! Mastery TAC_TITLE_Tactics_ANL03 TAC_TITLE_Tactics_ANL04 TAC_TITLE_Tactics_GEF00 Siegfried: Orkan Chaining I TAC_TITLE_Tactics_GEF01 Siegfried: Orkan Chaining II TAC_TITLE_Tactics_GEF02 Siegfried: Skybound Art Mastery TAC_TITLE_Tactics_GEF03 Siegfried: Frame Trap TAC_TITLE_Tactics_GEF04 Siegfried: Orkan Chaining TAC_TITLE_Tactics_NIE00 Nier: Countering with Super Skybound Arts TAC_TITLE_Tactics_NIE01 Nier: Countering with Skybound Arts TAC_TITLE_Tactics_NIE02 Nier: Hit Confirming TAC_TITLE_Tactics_NIE03 TAC_TITLE_Tactics_NIE04 TAC_TITLE_Tactics_GRI00 Grimnir: Voidlight Erasure Mastery TAC_TITLE_Tactics_GRI01 Grimnir: Dodge and Counter Combo TAC_TITLE_Tactics_GRI02 Grimnir: Maneuvering with Wind Crests TAC_TITLE_Tactics_GRI03 TAC_TITLE_Tactics_GRI04 TAC_TEXT_Tactics_GRN00 Perform a ^mBtnY; Overdrive Surge from a far enough distance to keep Gran safe when blocked. If performed too close, its recovery animation will leave him vulnerable to being punished. With proper spacing, he can continue applying pressure with attacks even after it's blocked. Practice getting a feel for the spacing to use this skill to your advantage. TAC_TEXT_Tactics_GRN01 Chain a long-range standing ^mBtnY; attack into a ^mBtnX; Overdrive Surge and its follow-up. The Overdrive Surge recovers quickly enough to be safe even if blocked, but its follow-up can be punished if blocked. Be conscious of your foe's blocking and only commit to the follow-up when you've confirmed a successful hit. TAC_TEXT_Tactics_GRN02 Chain a series of close-range normal attacks into a ^mBtnB; Reginleiv. Due to Reginleiv's fast recovery, Gran will be able to move before his foe if it's blocked. Take advantage of this by following up with a close-range standing ^mBtnY; attack afterward. TAC_TEXT_Tactics_GRN03 TAC_TEXT_Tactics_GRN04 TAC_TEXT_Tactics_CTL00 Perform a ^mBtnX; Enchanted Lands from a far enough distance to keep Katalina safe when blocked. If performed too close, its recovery will leave her vulnerable to being punished. With proper spacing, she'll remain out of harm's way even after its blocked. Practice getting a feel for the spacing to use this skill safely. TAC_TEXT_Tactics_CTL01 Chain a ^mBtnX; dash attack into a close-range standing ^mBtnX; attack followed by a ^mBtnX; Enchanted Lands. Her close-range ^mBtnX; attack recovers quickly enough to be safe even if blocked, but Enchanted Lands can be punished if blocked.^n;^n;Be conscious of your foe's blocking and only commit to the Enchanted Lands when you've confirmed a successful hit. TAC_TEXT_Tactics_CTL02 Chain a series of close-range normal attacks into a ^mBtnB; Frozen Blade. Due to its extended block stun, Katalina will be able to move before her foe if it's blocked. Take advantage of this to continue applying pressure with a crouching ^mBtnY; attack afterward and put a stop to your foe's offense before it starts! TAC_TEXT_Tactics_CTL03 TAC_TEXT_Tactics_CTL04 TAC_TEXT_Tactics_CHA00 Perform a ^mBtnY; dash attack from a far enough distance to keep Charlotta safe when blocked. If performed too close, its recovery animation will leave her vulnerable to being punished. With proper spacing, she'll remain out of harm's way even after its blocked. Practice getting a feel for the spacing to use this attack safely. TAC_TEXT_Tactics_CHA01 Perform a ^mBtnX; Shining Onslaught. Hitting a foe during the start-up of their attack will cause a counter hit, inflicting longer hit stun and creating new combo possibilities. Follow up Shining Onslaught with a long-range ^mBtnX; upon landing a counter hit. TAC_TEXT_Tactics_CHA02 Perform a ^mBtnA; Sword of Lumiel. Due to its fast recovery, Charlotta will be able to move before her foe if it's blocked. The foe will block and attempt to punish, but use your advantage to interrupt their offense with a close-range standing ^mBtnY; attack. TAC_TEXT_Tactics_CHA03 Chain a series of close-range normal attacks into a ^mBtnB; Sword of Lumiel. Due to its extended block stun, Charlotta will be able to move before her foe if it's blocked. Use your advantage to continue applying pressure with a ^mBtnX; dash attack afterward. TAC_TEXT_Tactics_CHA04 TAC_TEXT_Tactics_LAN00 Perform a Southern Cross. The foe will block and attempt to punish after the first hit. Slightly delay the initial Southern Cross follow-up attack to counter their attempt to punish before finishing with a final follow-up attack. TAC_TEXT_Tactics_LAN01 Perform a ^mBtnA; Wogenstrom. The foe will block and attempt to punish with an attack of their own. Take advantage of the ^mBtnA; version's slowdown effect to whiff punish their attack in time. TAC_TEXT_Tactics_LAN02 Perform a ^mBtnX; Blade Impulse from a far enough distance to keep Lancelot safe when blocked. If performed too close, its recovery will leave him vulnerable to being punished. With proper spacing, he'll remain out of harm's way even after its blocked. Practice getting a feel for the spacing to use this attack safely. TAC_TEXT_Tactics_LAN03 Perform a ^mBtnA; Turbulenz to land a knockdown on the foe, and immediately fire a ^mBtnB; Wogenstrom to force them to block on wake-up. Due to its extended block stun, Lancelot will be able to move before his foe if it's blocked. Take advantage of this by jumping in and performing a midair ^mBtnB; attack or landing into a crouching ^mBtnX; attack to force the foe to guess between blocking high or low. TAC_TEXT_Tactics_LAN04 TAC_TEXT_Tactics_PER00 Perform a jumping ^mBtnY; attack from a distance so that Percival lands behind the foe, followed by an X-Seele. If performed so that Percival lands in front of the foe, the knockback from his ^mBtnY; attack will push them out of reach. Instead, perform the jumping ^mBtnY; attack as a cross-up so that Percival lands behind them instead—positioning him within X-Seele's effective range. TAC_TEXT_Tactics_PER01 Perform a Macht during Lord's Strike. Due to its fast recovery, Percival will be able to move before his foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a close-range standing ^mBtnX; attack. TAC_TEXT_Tactics_PER02 The ^mBtnA; version of Anzünden covers the ground in flames that deal damage over time when stepped on. Try using it on the foe. TAC_TEXT_Tactics_PER03 TAC_TEXT_Tactics_PER04 TAC_TEXT_Tactics_FAS00 By performing a ^mBtnX; Elegant Lariat, you can inflict guard crush on a blocking foe. Guard crush will render the foe unable to perform any action other than a Brave Counter. Take advantage of this by immediately following up with a ^mBtnA; Jewel Resort Screwdriver. If performed too late, Ladiva will be vulnerable to being punished, so act quickly! TAC_TEXT_Tactics_FAS01 Chain a crouching ^mBtnX; attack into a close-range standing ^mBtnX; attack. The foe will block these two hits—during this time they will be invulnerable to throws due to block stun. Wait for a brief moment after the close-range ^mBtnX; attack and break their defense with a ^mBtnX; Jewel Resort Screwdriver. TAC_TEXT_Tactics_FAS02 Chain a series of close-range normal attacks into a ^mBtnB; Headbutt of Love. Due to its extended block stun, Ladiva will be able to move before her foe if it's blocked. Use your advantage to continue applying pressure with a close-range standing ^mBtnY; attack afterward. TAC_TEXT_Tactics_FAS03 TAC_TEXT_Tactics_FAS04 TAC_TEXT_Tactics_MET00 Put your foe on the defensive by triggering an Aetherial Seal near them. Due to its extended block stun, Metera will be able to move before her foe if it's blocked. Take advantage of this by approaching the foe with Zephyr, followed by either a midair attack or landing into a crouching ^mBtnX; attack to force the foe to guess between blocking high or low. TAC_TEXT_Tactics_MET01 Perform a The Great Fall and force the foe to block midair. Take advantage of the situation and perform a ^mBtnA; Starry Sky before they land, as this skill cannot be blocked midair. TAC_TEXT_Tactics_MET02 Chain a long-range standing ^mBtnB; attack into a Zephyr to approach the foe. Metera specializes in not only keeping foes out with projectiles, but using Zephyr to quickly close the gap and apply pressure up close as well. Knowing how to stay back and when to go in will be key to success. TAC_TEXT_Tactics_MET03 TAC_TEXT_Tactics_MET04 TAC_TEXT_Tactics_LOW00 Perform a ^mBtnX; Awesome Sauce. Due to its fast recovery, Lowain will be able to move before his foe if it's blocked. Take advantage of this to continue applying pressure with a crouching ^mBtnY; attack afterward. TAC_TEXT_Tactics_LOW01 After activating Human! Pyramid! Attack, perform It's Lit, Bros during H.P.A. mode. The foe will block it and attempt to punish you. However, by performing a second It's Lit, Bros after the first one is blocked, you can interrupt their offense. TAC_TEXT_Tactics_LOW02 Perform Nether Veil as Yggdrasil. Although this skill cannot be blocked, it can be easily dodged due to its slow start-up. You can make up for this by performing Axis Mundi first and immediately following up with Nether Veil. Axis Mundi's explosion can be delayed by holding the button, making the follow-up Nether Veil difficult to dodge. TAC_TEXT_Tactics_LOW03 TAC_TEXT_Tactics_LOW04 TAC_TEXT_Tactics_FER00 Perform a Spectral Dive from a far enough distance to keep Ferry safe when blocked. With proper spacing, she can continue applying pressure with attacks even after it's blocked. Practice getting a feel for the spacing to use this unique action to your advantage—the key is to aim for your foe's toes! TAC_TEXT_Tactics_FER01 Send Geegee at the foe with a ^mBtnB; Geegee, Get 'Em!, followed by a jumping ^mBtnX; attack. Ferry's jumping ^mBtnX; attack is an overhead attack with a large vertical hit box—take advantage of this by having it hit on the way up, not on the way down, to catch crouching foes off guard. After sending Geegee out, it can be chained into Geegee's attack if timed properly, allowing you to extend the combo for additional hits upon landing. TAC_TEXT_Tactics_FER02 Perform a close-range standing ^mBtnB; attack. Due to its fast recovery, Ferry will be able to move before her foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a close-range standing ^mBtnX; attack. TAC_TEXT_Tactics_FER03 TAC_TEXT_Tactics_FER04 TAC_TEXT_Tactics_ZET00 Perform a forward throw near the corner of the screen, followed by a jumping ^mBtnA; attack to force the foe to block on wake-up. You can immediately follow up the jumping ^mBtnA; attack with a jumping ^mBtnX; to catch crouching foes off guard. TAC_TEXT_Tactics_ZET01 Perform a forward throw near the corner of the screen, followed by a jumping ^mBtnX; attack to force the foe to block on wake-up. You can immediately follow up the jumping ^mBtnX; attack with a crouching ^mBtnX; attack upon landing to catch standing foes off guard. TAC_TEXT_Tactics_ZET02 Chain a long-range standing ^mBtnY; attack into a ^mBtnX; Spear of Arvess and its follow-up with ^mAtk6;. Zeta's ^mBtnX; Spear of Arvess recovers quickly enough to be safe even if blocked, but its follow-up can be punished if blocked. Be conscious of your foe's blocking and only commit to the ^mAtk6; follow-up when you've confirmed a successful hit. If your foe has blocked the ^mBtnX; Spear of Arvess, you can also back off using the ^mAtk4; follow-up instead. TAC_TEXT_Tactics_ZET03 TAC_TEXT_Tactics_ZET04 TAC_TEXT_Tactics_VAS00 Perform a ^mBtnX; Battalions of Fear from a far enough distance to keep Vaseraga safe when blocked. With proper spacing, he can continue applying pressure with a long-range ^mBtnX; or ^mBtnY; attack even after it's blocked. Practice getting a feel for the spacing to use this skill to your advantage. TAC_TEXT_Tactics_VAS01 Perform a close-range standing ^mBtnY; attack. Due to its fast recovery, Vaseraga will be able to move before his foe if it's blocked. The foe will block and attempt to punish, but use your advantage to interrupt their offense with another close-range ^mBtnY; attack. TAC_TEXT_Tactics_VAS02 Perform a close-range standing ^mBtnY; attack, followed by a ^mBtnX; Great Scythe Grynoth to break your foe's defense. By having the option to follow up a close-range standing ^mBtnY; attack with either another close-range ^mBtnY; attack or a ^mBtnX; Great Scythe Grynoth, the foe must guess between defending against a strike or a throw. TAC_TEXT_Tactics_VAS03 TAC_TEXT_Tactics_VAS04 TAC_TEXT_Tactics_BLZ00 Perform a ^mBtnX; Karma to pull your foe in. The foe will block the hit—during this time they will be invulnerable to throws due to block stun. Wait for a brief moment after the ^mBtnX; Karma and break their defense with Beelzebub's Skybound Art, Anthem, to throw them. TAC_TEXT_Tactics_BLZ01 Perform a ^mBtnB; Black Flies. Due to its fast recovery, Beelzebub will be able to move before his foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a close-range standing ^mBtnX; attack. TAC_TEXT_Tactics_BLZ02 Chain two normal attacks into a ^mBtnB; Chaoscalibur. This skill hits low and must be blocked crouching. By having the option to follow up two normal attacks with either ^mBtnB; Chaoscalibur or ^mAtk6; + ^mBtnB; overhead attack, the foe must guess between blocking high or low. TAC_TEXT_Tactics_BLZ03 Perform a ^mBtnX; Unisonic. Due to its fast recovery, Beelzebub will be able to move before his foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a ^mBtnX; attack. TAC_TEXT_Tactics_BLZ04 TAC_TEXT_Tactics_NRM00 Perform a ^mBtnY; Crescent Moon from a distance that keeps Narmaya safe when blocked. By performing it so that Narmaya lands on the other side of the foe, she'll be able to move before her foe if it's blocked. Chaining a triple attack into this skill will have her land behind the foe—practice getting a feel for the spacing to use it safely. TAC_TEXT_Tactics_NRM01 Perform a ^mBtnY; Setsuna. Due to its fast recovery, Narmaya will be able to move before her foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a ^mBtnX; dash attack. TAC_TEXT_Tactics_NRM02 Perform a ^mBtnX; Kyokasuigetsu from a far enough distance to keep Narmaya safe when blocked. If performed too close, its recovery animation will leave her vulnerable to being punished. With proper spacing, she'll remain out of harm's way even after its blocked. Practice getting a feel for the spacing to use this attack safely. TAC_TEXT_Tactics_NRM03 TAC_TEXT_Tactics_NRM04 TAC_TEXT_Tactics_SRZ00 Use Muscle Fury to gain armor and reduce damage from Gran's ^mBtnX; Reginleiv. Each hit taken during Muscle Fury will enhance the defensive buffs gained when using Soriz's Super Skybound Art, Muscle Ultimatum. Incoming damage during Muscle Fury is reduced but not completely absorbed—try to use it while you have enough health remaining against skills that are easy to time against, such as projectile attacks. TAC_TEXT_Tactics_SRZ01 Perform a ^mBtnY; Impact Knuckle. Due to its fast recovery, Soriz will be able to move before his foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a crouching ^mBtnX; attack. TAC_TEXT_Tactics_SRZ02 Perform Punch the Stars, followed by Tenacious Will to inflict guard crush on the foe. When performed near the corner of the screen, take advantage of its guard crush properties and follow up with an unblockable close-range ^mBtnX; attack. TAC_TEXT_Tactics_SRZ03 Chain a series of normal attacks into a ^mBtnB; Punch the Stars. Due to its fast recovery, Soriz will be able to move before his foe if it's blocked at close range. Take advantage of this by following up with a close-range standing ^mBtnY; attack afterward. TAC_TEXT_Tactics_SRZ04 TAC_TEXT_Tactics_DJT00 Perform a ^mBtnA; Reginleiv: Recidive. Due to its fast recovery, Djeeta will be able to move before her foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a crouching ^mBtnY; attack. TAC_TEXT_Tactics_DJT01 Chain a long-range standing ^mBtnY; attack into a ^mBtnX; Vorpal Blade and its follow-up attack. The Vorpal Blade recovers quickly enough to be safe even if blocked, but its follow-up can be punished if blocked. Be conscious of your foe's blocking and only commit to the follow-up when you've confirmed a successful hit. TAC_TEXT_Tactics_DJT02 Perform a Overdrive Surge from a far enough distance to keep Djeeta safe when blocked. With proper spacing, she can continue applying pressure with attacks such as a crouching ^mBtnY; attack even after it's blocked. Practice getting a feel for the spacing to use this unique action to your advantage—the key is to land Overdrive Surge as low as possible near the end of its animation. TAC_TEXT_Tactics_DJT03 Chain a series of normal attacks into a ^mBtnB; Reginleiv. Due to its fast recovery. Djeeta will be able to move before her foe if it's blocked at close range. Take advantage of this by following up with a long-range standing ^mBtnY; attack afterward. TAC_TEXT_Tactics_DJT04 TAC_TEXT_Tactics_ZOO00 Zooey's ^mBtnB; dash attack has armor properties that can be used to armor through foe attacks. Use it to get through a foe's attempt to poke with an attack. This dash attack must be blocked while standing, but doesn't protect her from low-hitting attacks and throws, so be cautious not to use it overzealously. TAC_TEXT_Tactics_ZOO01 Perform a ^mBtnB; Spinning Slash. Due to its fast recovery, Zooey will be able to move before her foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a close-range standing ^mBtnX; attack. TAC_TEXT_Tactics_ZOO02 Chain a series of blocked normal attacks into a ^mBtnB; Thunder. Due to its fast recovery. Zooey will be able to move before her foe if it's blocked at close range. Take advantage of this by following up with a ^mBtnX; dash attack afterward. TAC_TEXT_Tactics_ZOO03 TAC_TEXT_Tactics_ZOO04 TAC_TEXT_Tactics_BLI00 Perform a crouching ^mBtnY; attack. The foe will block it and attempt to punish you. However, Belial will be able to move before his foe if it's blocked. Use your advantage to interrupt their offense with another crouching ^mBtnY; attack. TAC_TEXT_Tactics_BLI01 Perform a ^mBtnY; Notoria. The foe will block it and attempt to punish you. However, Belial will be able to move before his foe if it's blocked. Use your advantage to interrupt their offense with a ^mBtnX; attack afterward. TAC_TEXT_Tactics_BLI02 Chain a series of blocked normal attacks into a ^mBtnB; Goetia, followed by a ^mBtnB; Everyone's a Little Crooked. If the foe attempts to move after blocking a ^mBtnB; Goetia, they'll risk getting hit by Belial's ^mBtnB; Everyone's a Little Crooked follow-up attack. TAC_TEXT_Tactics_BLI03 TAC_TEXT_Tactics_BLI04 TAC_TEXT_Tactics_CAL00 Chain a crouching ^mBtnA; attack into a Mehen to cause a knockdown on your foe and set a trap. Follow this up with a ^mBtnY; dash attack to activate the Mehen trap. If the foe fails to block the dash attack, the trap's activation will allow you to chain additional hits afterward to extend your combo. TAC_TEXT_Tactics_CAL01 Gran will attack with a ^mBtnX; Reginleiv. Conjure a spear from the ground using Calculated to punish him during its recovery. Using Calculated while Cagliostro is conjuring a rock with Collapse will shift her forward and simultaneously negate incoming projectiles. TAC_TEXT_Tactics_CAL02 Perform a ^mBtnX; Alexandria from a far enough distance to keep Cagliostro safe when blocked. If performed too close, its recovery animation will leave her vulnerable to being punished. With proper spacing, she'll remain out of harm's way even after its blocked. Practice getting a feel for the spacing to use this attack safely. TAC_TEXT_Tactics_CAL03 TAC_TEXT_Tactics_CAL04 TAC_TEXT_Tactics_YUE00 Chain a long-range standing ^mBtnY; attack into a Crimson Dance: Rin'en-aratame. Yuel's long-range ^mBtnY; attack hits twice, so be conscious of your foe's blocking and only commit to the Crimson Dance: Rin'en-aratame when you've confirmed a successful hit. TAC_TEXT_Tactics_YUE01 Perform a Raging Strike while in Yuel's Third Dance stance, immediately followed up by a Raging Chain and Yugetsu. Yuel won't lose her Third Dance stance after performing Raging Strikes and Raging Chains—use this knowledge to bolster your offense. TAC_TEXT_Tactics_YUE02 Perform a ^mBtnA; Foxflame. The foe will block it and attempt to punish you. However, Yuel will be able to move before his foe if it's blocked. This skill also activates Yuel's Third Dance stance immediately upon its recovery, so use your advantage to quickly interrupt their offense with a ^mAtk2; + ^mBtnY; attack. TAC_TEXT_Tactics_YUE03 TAC_TEXT_Tactics_YUE04 TAC_TEXT_Tactics_UNO00 Perform an Arm the Bastion to parry Gran's ^mBtnA; Overdrive Surge. Upon parrying this skill, Anre will be able to move before Gran due to its fast recovery. Use this advantage to quickly follow up with a counter attack. TAC_TEXT_Tactics_UNO01 Perform a ^mBtnX; Mantra Wheel. The foe will block it and attempt to punish you. Although Anre will be at a slight frame disadvantage, quickly perform a ^mBtnX; Fleeting Spark to protect yourself and counter their offense. TAC_TEXT_Tactics_UNO02 Chain a series of close-range attacks into a ^mBtnB; Spiral Spear, followed by a Radiant Ruination. Due to Radiant Ruination's fast recovery, Anre will be able to move before his foe if it's blocked. Take advantage of this by following up with a long-range standing ^mBtnY; attack afterward. TAC_TEXT_Tactics_UNO03 TAC_TEXT_Tactics_UNO04 TAC_TEXT_Tactics_SIS00 Perform a ^mBtnX; or ^mBtnY; Six-Claw Execution. The foe will block it and attempt to punish you. Perform an Archdemon Kick follow-up attack in this sitaution to interrupt their offense. If the Six-Claw Execution successfully connects, perform a Wolf's Howl follow-up to continue the combo instead. TAC_TEXT_Tactics_SIS01 Chain a Six-Claw Execution into a ^mBtnX; Archdemon Kick, followed by a ^mBtnX; Wolf's Howl. The Archdemon Kick recovers quickly enough to be safe even if blocked, but Wolf's Howl can be punished if blocked. Be conscious of your foe's blocking and only commit to Wolf's Howl when you've confirmed a successful hit with your Six-Claw Execution. TAC_TEXT_Tactics_SIS02 Chain a Six-Claw Execution into a ^mBtnX; Archdemon Kick. If your foe blocks, withdraw backward using Shadow Trace. This will give you some space to reset your offense. TAC_TEXT_Tactics_SIS03 TAC_TEXT_Tactics_SIS04 TAC_TEXT_Tactics_EUS00 Perform a ^mBtnB; Rat Race to throw a bomb. The foe will block it and attempt to punish you. However, Eustace will be able to move before his foe if it's blocked. Use your advantage to interrupt their offense with a long-range ^mBtnX; attack.^n;Upon successfully interrupting the foe's offense, chain Eustace's standing ^mBtnX; attack into a ^mBtnX; Flamek Thunder to detonate the bomb. TAC_TEXT_Tactics_EUS01 Land a knockdown on your foe using a crouching ^mBtnA; attack, followed by a ^mBtnA; Rat Race. On their wake-up, perform a triple attack. On the third hit, use either ^mAtk6; + ^mBtnY; or ^mAtk6; + ^mBtnB; to force the foe to guess between blocking high or low. Even if the foe blocks correctly, the detonation of the bomb placed by Rat Race will allow you to continue your offense. TAC_TEXT_Tactics_EUS02 Perform a ^mBtnA; Flamek Thunder. The foe will block it and attempt to punish you. However, Eustace will be able to move before his foe if it's blocked. Use your advantage to interrupt their offense with a crouching ^mBtnY; attack. TAC_TEXT_Tactics_EUS03 TAC_TEXT_Tactics_EUS04 TAC_TEXT_Tactics_ABL00 Perform a ^mBtnB; Rejected Truth. The foe will block it and attempt to punish you. However, Avatar Belial will be able to move before his foe if it's blocked. Use your advantage to interrupt their offense with a ^mBtnX; attack. TAC_TEXT_Tactics_ABL01 Perform a ^mBtnB; Rejected Truth. The foe will block it and attempt to punish you. However, Avatar Belial will be able to move before his foe if it's blocked. Use your advantage to interrupt their offense with his Super Skybound Art, Wild Sin. This setup will catch grounded foes. Avatar Belial's ^mBtnB; Rejected Truth can also be followed up by a ^mBtnX; attack to catch jumping foes, forcing the foe to guess between staying grounded or jumping. TAC_TEXT_Tactics_ABL02 Perform a Beleth while Wings Bestowed is active. The foe will block it and attempt to punish you. However, Avatar Belial will be able to move before his foe if it's blocked. Use your advantage to interrupt their offense with a standing ^mBtnY; attack. TAC_TEXT_Tactics_ABL03 TAC_TEXT_Tactics_ABL04 TAC_TEXT_Tactics_VIR00 Cancel the last hit of a triple attack into a Blade of Light to perform a command throw and transform. By being able to cancel her triple attacks into a command throw or other skills such as ^mBtnY; Scarlet Oath or ^mBtnX; Darkane, Vira can force the foe to guess between defending against an incoming strike or throw. TAC_TEXT_Tactics_VIR01 Perform a ^mBtnA; Darkane after transforming. Due to its fast recovery, Vira will be able to move before her foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a close-range standing ^mBtnX; attack. TAC_TEXT_Tactics_VIR02 Perform a ^mBtnX; Scarlet Oath from a far enough distance to keep Vira safe when blocked. If performed too close, its recovery animation will leave her vulnerable to being punished. With proper spacing, she'll remain out of harm's way even after it's blocked. Practice getting a feel for the spacing to use this skill safely. TAC_TEXT_Tactics_VIR03 TAC_TEXT_Tactics_VIR04 TAC_TEXT_Tactics_ANL00 Perform a ^mBtnB; Fluff 'Em, Stuff 'Em!. Due to its fast recovery, Anila will be able to move before her foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a crouching ^mBtnY; attack. TAC_TEXT_Tactics_ANL01 Chain a triple attack into an Over the Fence.^n;^n;After performing Over the Fence, Anila will be able to perform follow-up midair attacks while airborne. TAC_TEXT_Tactics_ANL02 Perform a long-range standing ^mBtnY; attack. The foe will block it and attempt to punish you with an invincible skill. Perform a ^mBtnX; Flock to the Future, immediately followed by an And Beyond!. This will cause the foe's skill to whiff their attempt to punish. Use this setup to make the foe think twice before punishing a long-range standimg ^mBtnY; attack in battle. TAC_TEXT_Tactics_ANL03 TAC_TEXT_Tactics_ANL04 TAC_TEXT_Tactics_GEF00 Perform an Orkan. The foe will block it and attempt to punish you. However, Orkan can be followed-up with L'Ombre d'Hier to counter any incoming strike attacks. Use this to protect Siegfried in time from the incoming punish. TAC_TEXT_Tactics_GEF01 While in his Orkan stance, Siegfried can perform a variety of follow-up skills.^n;^n;Follow up with a ^mBtnA; Delivrance to perform a command throw against a blocking foe who may be expecting a counter such as L'Ombre d'Hier instead. TAC_TEXT_Tactics_GEF02 Use Blood of the Dragon to restore at least 1000 points to your health gauge. Certain actions will restore Siegfried's health while this Blood of the Dragon is active, especially his skills and Manigance. Efficient skill usage during combos will be key to optimizing this skill. TAC_TEXT_Tactics_GEF03 Perform a charged ^mBtnY; Verdrängen.^n;Due to its fast recovery, Siegfried will be able to move before his foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a long-range standing ^mBtnX; attack. TAC_TEXT_Tactics_GEF04 TAC_TEXT_Tactics_NIE00 Nier's Super Skybound Art, Drowned in an Exquisite and Eternal Adieu, parries incoming strike attacks. The foe will continue attacking with a ^mBtnX; dash attack chained into a close-range standing ^mBtnX; attack repeatedly. Use the parry properties of Nier's Super Skybound Art to counter the incoming ^mBtnX; dash attack. TAC_TEXT_Tactics_NIE01 Chain a series of triple attacks into a ^mBtnB; Ominous Turn, followed by a ^mBtnX; Fatal Waltz.^n;^n;After Ominous Turn, Nier and Death will be on opposite sides of the foe. Use this positioning to apply pressure and keep the foe within reach of various attacks such as Raging Strike. TAC_TEXT_Tactics_NIE02 Chain a ^mBtnX; dash attack into a close-range standing ^mBtnX; attack followed by a ^mBtnB; Ominous Turn. Be conscious of your foe's blocking and only commit to the ^mBtnB; Ominous Turn when you've confirmed a successful hit with your ^mBtnX; dash attack. TAC_TEXT_Tactics_NIE03 TAC_TEXT_Tactics_NIE04 TAC_TEXT_Tactics_GRI00 The foe will attack with a long-range standing ^mBtnY; attack in attempt to poke from a distance. Perform a ^mBtnY; Voidlight Erasure to punish and counter them.^n;^n;Grimnir can jump toward the foe after performing ^mBtnY; Voidlight Erasure to safely continue applying pressure with midair attacks even if it's blocked. TAC_TEXT_Tactics_GRI01 Perform a Dancing Storm, followed by a Wind Shift (^mAtk4;) to pull it back and punish a foe attempting to evade it after blocking. Catching the foe during the recovery of their evade will inflict a counter hit, allowing Grimnir to follow up with a long-range standing ^mBtnY; attack chained into a ^mBtnB; Deathrite Tempest. TAC_TEXT_Tactics_GRI02 Practice using Wind Crests to quickly navigate in battle—activate a ^mBtnB; Wind Crest at the corner of the screen. Perform Galewing while near a crest to send Grimnir straight up, allowing him to utilize the second crest to move forward. TAC_TEXT_Tactics_GRI03 Practice using Gale Dash to zoom around the battlefield.^n;^n;While touching a Wind Crest, Grimnir can perform a Gale Dash to dash in any direction based on the directional button input.^n;^n;Crests can be placed in various locations when using Wind Crest—perform a Galewing to jump to the most recently placed crest. TAC_TEXT_Tactics_GRI04 TAC_INP_/ / TAC_CMN_114 (Midair) TAC_CMN_115 Follow up with a Raging Chain! TAC_TEXT_Tech_Mission25 Take advantage of the extended hit stun caused by a Raging Chain—use a normal attack or skill during this window of opportunity to extend your combo even further! TAC_TEXT_Tech_Mission26 Chaining a combo into a Raging Strike will launch your foe into the air. Try chaining a triple attack into a Raging Strike to deal some serious damage. TAC_TEXT_Tech_Mission27 Landing a guard crush with a Raging Strike while your foe is cornered will reduce its knockback, allowing you to follow up without the use of a Raging Chain. Use a Raging Strike to cause guard crush in the corner, then chain it into an attack—ideally one with a fast start-up! TAC_TEXT_Tech_Mission28 Raging Strikes can't be blocked. Dodge with an evade, then punish your foe. TAC_TITLE_Tech_Mission25 Follow up a Raging Chain! TAC_TITLE_Tech_Mission26 Chain into a Raging Strike! TAC_TITLE_Tech_Mission27 Follow up a guard crush! TAC_TITLE_Tech_Mission28 Dodge a Raging Strike! TAC_CMN_116 Dodge a Raging Strike! TAC_CMN_117 - Land it! TAC_CMN_118 Invincible Skill TAC_CMN_119 Armored Skill TAC_CMN_120 Parry TAC_CMN_121 Follow-up Skill TAC_CMN_122 Skybound Art TAC_CMN_123 Super Skybound Art TAC_CMN_124 - Dodge it! TAC_CMN_125 - Interrupt it! TAC_CMN_126 - Punish it! TAC_CMN_127 Survive Yggdrasil's Onslaught! TAC_CMN_128 - Overcome it! TAC_CMN_129 - Activate it! TAC_CMN_130 Block! TAC_CMN_131 - Avoid it! TAC_ANL_000 Ramification TAC_ANL_001 Follow-up Attack TAC_ANL_002 Fluff 'Em, Stuff 'Em! TAC_ANL_003 ^mBtnX; Fluff 'Em, Stuff 'Em! TAC_ANL_004 ^mBtnY; Fluff 'Em, Stuff 'Em! TAC_ANL_005 ^mBtnB; Fluff 'Em, Stuff 'Em! TAC_ANL_006 ^mBtnA; Fluff 'Em, Stuff 'Em! TAC_ANL_007 All is Vanity TAC_ANL_008 ^mBtnX; All is Vanity TAC_ANL_009 ^mBtnY; All is Vanity TAC_ANL_010 ^mBtnB; All is Vanity TAC_ANL_011 ^mBtnA; All is Vanity TAC_ANL_012 Flock to the Future TAC_ANL_013 ^mBtnX; Flock to the Future TAC_ANL_014 ^mBtnY; Flock to the Future TAC_ANL_015 ^mBtnB; Flock to the Future TAC_ANL_016 ^mBtnA; Flock to the Future TAC_ANL_017 And Beyond! TAC_ANL_018 Over the Fence TAC_ANL_019 ^mBtnX; Over the Fence TAC_ANL_020 ^mBtnY; Over the Fence TAC_ANL_021 ^mBtnB; Over the Fence TAC_ANL_022 ^mBtnA; Over the Fence TAC_ANL_023 Gilded Heaven Strike TAC_ANL_024 Fury of the Ram TAC_ANL_025 Fluff 'Em, Stuff 'Em! + TAC_ANL_026 All is Vanity + TAC_ANL_027 Flock to the Future + TAC_ANL_028 Over the Fence + TAC_ANL_029 TAC_ANL_030 TAC_ANL_031 TAC_ANL_032 TAC_ANL_033 TAC_ANL_034 TAC_ANL_035 TAC_ANL_036 TAC_ANL_037 TAC_ANL_038 TAC_ANL_039 TAC_ANL_040 TAC_ANL_041 TAC_ANL_042 TAC_ANL_043 TAC_ANL_044 TAC_ANL_045 TAC_ANL_046 TAC_ANL_047 TAC_ANL_048 TAC_ANL_049 TAC_ANL_050 TAC_GEF_000 Manigance TAC_GEF_001 Verdrängen TAC_GEF_002 ^mBtnX; Verdrängen TAC_GEF_003 ^mBtnY; Verdrängen TAC_GEF_004 ^mBtnB; Verdrängen TAC_GEF_005 ^mBtnA; Verdrängen TAC_GEF_006 Messager TAC_GEF_007 ^mBtnX; Messager TAC_GEF_008 ^mBtnY; Messager TAC_GEF_009 ^mBtnB; Messager TAC_GEF_010 ^mBtnA; Messager TAC_GEF_011 Orkan TAC_GEF_012 ^mBtnX; Orkan TAC_GEF_013 ^mBtnY; Orkan TAC_GEF_014 ^mBtnB; Orkan TAC_GEF_015 ^mBtnA; Orkan TAC_GEF_016 Héritier TAC_GEF_017 L'Ombre d'Hier TAC_GEF_018 Uwe TAC_GEF_019 Delivrance TAC_GEF_020 Nelah Nav TAC_GEF_021 ^mBtnX; Nelah Nav TAC_GEF_022 ^mBtnY; Nelah Nav TAC_GEF_023 ^mBtnB; Nelah Nav TAC_GEF_024 ^mBtnA; Nelah Nav TAC_GEF_025 Schwarze Fänge TAC_GEF_026 Blood of the Dragon TAC_GEF_027 Rasendes Schwarzblut TAC_GEF_028 Verdrängen + TAC_GEF_029 Messager + TAC_GEF_030 Orkan + TAC_GEF_031 Nelah Nav + TAC_GEF_032 TAC_GEF_033 TAC_GEF_034 TAC_GEF_035 TAC_GEF_036 TAC_GEF_037 TAC_GEF_038 TAC_GEF_039 TAC_GEF_040 TAC_GEF_041 TAC_GEF_042 TAC_GEF_043 TAC_GEF_044 TAC_GEF_045 TAC_GEF_046 TAC_GEF_047 TAC_GEF_048 TAC_GEF_049 TAC_GEF_050 TAC_GRI_000 Galewing (Dash) TAC_GRI_001 Galewing (Jump) TAC_GRI_002 Dancing Storm TAC_GRI_003 ^mBtnX; Dancing Storm TAC_GRI_004 ^mBtnY; Dancing Storm TAC_GRI_005 ^mBtnB; Dancing Storm TAC_GRI_006 ^mBtnA; Dancing Storm TAC_GRI_007 Winds of Temptation TAC_GRI_008 ^mBtnX; Winds of Temptation TAC_GRI_009 ^mBtnY; Winds of Temptation TAC_GRI_010 ^mBtnB; Winds of Temptation TAC_GRI_011 ^mBtnA; Winds of Temptation TAC_GRI_012 Deathrite Tempest TAC_GRI_013 ^mBtnX; Deathrite Tempest TAC_GRI_014 ^mBtnY; Deathrite Tempest TAC_GRI_015 ^mBtnB; Deathrite Tempest TAC_GRI_016 ^mBtnA; Deathrite Tempest TAC_GRI_017 Wind Crest TAC_GRI_018 ^mBtnX; Wind Crest TAC_GRI_019 ^mBtnY; Wind Crest TAC_GRI_020 ^mBtnB; Wind Crest TAC_GRI_021 ^mBtnA; Wind Crest TAC_GRI_022 Holy Ray of Purification TAC_GRI_023 Grace of the Radiant TAC_GRI_024 Terminal Vortex TAC_GRI_025 Wind Shift TAC_GRI_026 Gale Dash TAC_GRI_027 ^mBtnB; Dancing Storm + TAC_GRI_028 ^mBtnB; Winds of Temptation + TAC_GRI_029 ^mBtnB; Deathrite Tempest + TAC_GRI_030 ^mBtnB; Wind Crest + TAC_GRI_031 ^mBtnX; Voidlight Erasure TAC_GRI_032 ^mBtnY; Voidlight Erasure TAC_GRI_033 ^mBtnB; Voidlight Erasure TAC_GRI_034 ^mBtnA; Voidlight Erasure TAC_GRI_035 Voidlight Erasure + TAC_GRI_036 TAC_GRI_037 TAC_GRI_038 TAC_GRI_039 TAC_GRI_040 TAC_GRI_041 TAC_GRI_042 TAC_GRI_043 TAC_GRI_044 TAC_GRI_045 TAC_GRI_046 TAC_GRI_047 TAC_GRI_048 TAC_GRI_049 TAC_GRI_050 TAC_NIE_000 Love's Redemption TAC_NIE_001 Pain TAC_NIE_002 Fatal Waltz TAC_NIE_003 ^mBtnX; Fatal Waltz TAC_NIE_004 ^mBtnY; Fatal Waltz TAC_NIE_005 ^mBtnB; Fatal Waltz TAC_NIE_006 ^mBtnA; Fatal Waltz TAC_NIE_007 Misfortune TAC_NIE_008 ^mBtnX; Misfortune TAC_NIE_009 ^mBtnY; Misfortune TAC_NIE_010 ^mBtnB; Misfortune TAC_NIE_011 ^mBtnA; Misfortune TAC_NIE_012 Ominous Turn TAC_NIE_013 ^mBtnX; Ominous Turn TAC_NIE_014 ^mBtnY; Ominous Turn TAC_NIE_015 ^mBtnB; Ominous Turn TAC_NIE_016 ^mBtnA; Ominous Turn TAC_NIE_017 Death, Reversed TAC_NIE_018 ^mBtnX; Death, Reversed TAC_NIE_019 ^mBtnY; Death, Reversed TAC_NIE_020 ^mBtnB; Death, Reversed TAC_NIE_021 ^mBtnA; Death, Reversed TAC_NIE_022 Klagen Totentanz TAC_NIE_023 World of Death and Love TAC_NIE_024 Drowned in an Exquisite and Eternal Adieu TAC_NIE_025 Fatal Waltz + TAC_NIE_026 Misfortune + TAC_NIE_027 Ominous Turn + TAC_NIE_028 Death, Reversed + TAC_NIE_029 TAC_NIE_030 TAC_NIE_031 TAC_NIE_032 TAC_NIE_033 TAC_NIE_034 TAC_NIE_035 TAC_NIE_036 TAC_NIE_037 TAC_NIE_038 TAC_NIE_039 TAC_NIE_040 TAC_NIE_041 TAC_NIE_042 TAC_NIE_043 TAC_NIE_044 TAC_NIE_045 TAC_NIE_046 TAC_NIE_047 TAC_NIE_048 TAC_NIE_049 TAC_NIE_050 TAC_INP_5TS ^mBtnL1; + ^mBtnR1; TAC_INP_4TS ^mAtk4; + ^mBtnL1; + ^mBtnR1; TAC_INP_5TSU ^mBtnL1; + ^mBtnR1; + ^mBtnA; TAC_INP_4TSU ^mAtk4; + ^mBtnL1; + ^mBtnR1; + ^mBtnA; TAC_CMN_132 Raging Strike TAC_CMN_133 Raging Chain TAC_INP_2SU ^mAtk2; + ^mBtnR1; + ^mBtnA; TAC_INP_6SU ^mAtk6; + ^mBtnR1; + ^mBtnA; TAC_INP_4SU ^mAtk4; + ^mBtnR1; + ^mBtnA; TAC_CMN_134 - Maintain advantage! TAC_CMN_135 - Perform it! TAC_CMN_136 - Land a hit! TAC_CMN_137 Follow Up TAC_CMN_138 - Interrupt TAC_CMN_139 - Finish with it! TAC_CMN_140 - Finish with chip damage! TAC_CMN_141 - Force foe to block it! TAC_CMN_142 - Force foe to block it midair! TAC_CMN_143 - Apply pressure! TAC_CMN_144 - Rising TAC_CMN_145 - Hit TAC_CMN_146 - Activate it! TAC_CMN_147 - Force knockdown! TAC_CMN_148 - Defend with it! TAC_CMN_149 Follow-up TAC_CMN_150 - Conjure it! TAC_CMN_151 - Nullify projectile! TAC_CMN_152 - Break it! TAC_CMN_153 Triple Attack TAC_CMN_154 Triple Attack (^mAtk6;+^mBtnY;) TAC_CMN_155 Triple Attack (^mAtk6;+^mBtnB;) TAC_CMN_156 - Get away! TAC_CMN_157 Use skills to restore 1000 HP! TAC_CMN_158 - Whiff punish! TAC_CMN_159 Change trajectory to hit! TAC_CMN_160 Double Attack TAC_INP_623U ^mAtk623; + ^mBtnA; TAC_INP_22U ^mAtk2; ^mAtk2; + ^mBtnA; TAC_INP_46U ^mAtk1; Charge ^mAtk6; + ^mBtnA; TAC_INP_28U ^mAtk2; Charge ^mAtk8; + ^mBtnA; TAC_INP_ROLLU ^mAtkRoll; + ^mBtnA; TAC_CMN_161 Triple Attack (High) TAC_CMN_162 Triple Attack (Low) CC_BATTLE_CTRL_Ab_Not_Reset {1}: Play Sample ^mBtnStart; Menu ^mAtk2;+^mBtnStart; Combo List CC_BATTLE_CTRL_Ab_Not ^mBtnStart; Menu ^mAtk2;+^mBtnStart; Combo List TAC_INP_5Th ^mBtnL1; TAC_INP_5Da ^mBtnL2; TAC_LUC_000 Orbital Resonance TAC_LUC_001 Iblis TAC_LUC_002 ^mBtnX; Iblis TAC_LUC_003 ^mBtnY; Iblis TAC_LUC_004 ^mBtnB; Iblis TAC_LUC_005 ^mBtnA; Iblis TAC_LUC_006 Phosphorus TAC_LUC_007 ^mBtnX; Phosphorus TAC_LUC_008 ^mBtnY; Phosphorus TAC_LUC_009 ^mBtnB; Phosphorus TAC_LUC_010 ^mBtnA; Phosphorus TAC_LUC_011 Iscariot TAC_LUC_012 ^mBtnX; Iscariot TAC_LUC_013 ^mBtnY; Iscariot TAC_LUC_014 ^mBtnB; Iscariot TAC_LUC_015 ^mBtnA; Iscariot TAC_LUC_016 Tessera TAC_LUC_017 ^mBtnX; Tessera TAC_LUC_018 ^mBtnY; Tessera TAC_LUC_019 ^mBtnB; Tessera TAC_LUC_020 ^mBtnA; Tessera TAC_LUC_021 Axion TAC_LUC_022 Axion Control TAC_LUC_023 Paradise Lost TAC_LUC_024 Iblis + TAC_LUC_025 Phosphorus + TAC_LUC_026 Iscariot + TAC_LUC_027 Tessera + TAC_LUC_028 Blade Level 1 TAC_LUC_029 Blade Level 2 TAC_LUC_030 Blade Level 3 TAC_LUC_031 Blade Level 4 TAC_LUC_032 Blade Level 5 TAC_LUC_033 Axion (First Hit) TAC_LUC_034 Axion (Second Hit) TAC_LUC_035 Axion (Third Hit) TAC_LUC_036 Axion (Finisher) TAC_LUC_037 TAC_LUC_038 TAC_LUC_039 TAC_LUC_040 TAC_LUC_041 TAC_LUC_042 TAC_LUC_043 TAC_LUC_044 TAC_LUC_045 TAC_LUC_046 TAC_LUC_047 TAC_LUC_048 TAC_LUC_049 TAC_LUC_050 TAC_CMN_163 Reduce the foe's HP! TAC_TITLE_Tactics_LUC00 Lucilius: Raising Blade Level TAC_TITLE_Tactics_LUC01 Lucilius: Skill Chaining TAC_TITLE_Tactics_LUC02 Lucilius: Applying Okizeme TAC_TITLE_Tactics_LUC03 Lucilius: Applying Pressure with Tessera TAC_TITLE_Tactics_LUC04 Lucilius: Applying Pressure with Iblis TAC_TEXT_Tactics_LUC00 Lucilius can raise his Blade Level using Orbital Resonance and other various skills.^n;^n;As his Blade Level increases, the cooldown time between skills will be reduced, allowing him to perform powerful skills in quick succession. TAC_TEXT_Tactics_LUC01 Chain an ^mBtnY; Orbital Resonance into its follow-up attack. Due to its fast recovery and pull effect, Lucilius will be able to move before his foe if it's blocked. The foe will block and attempt to punish, so use your advantage to quickly interrupt their offense with a standing ^mBtnX; attack. TAC_TEXT_Tactics_LUC02 Chain a crouching ^mBtnA; attack into a ^mBtnB; Iblis to inflict knockdown and set up okizeme pressure against your foe.^n;^n;As they are blocking Iblis during their wakeup, jump in and perform either a crouching ^mBtnX; attack upon landing to hit them low, or an attack while midair to hit them high. This forces the foe into a 50/50 mix-up situation where they must guess between blocking high or low as you jump in. TAC_TEXT_Tactics_LUC03 Perform a ^mBtnB; Tessera. Due to its fast recovery, Lucilius will be able to move before his foe if it's blocked. The foe will block and attempt to punish, so use your advantage to interrupt their offense with a close-range standing ^mBtnY; attack. TAC_TEXT_Tactics_LUC04 Put your foe on the defensive by performing Iblis near them. Due to its extended block stun, Lucilius will be able to move before his foe if it's blocked. Take advantage of this by jumping forward to perform a safe jump. If timed right, Lucilius will be able to land in time to block any invincible reversal from the foe—leaving them open for punishment. TAC_TITLE_Steps_LUC00 VS Lucilius: Medium Whiff Punish TAC_TITLE_Steps_LUC01 VS Lucilius: Skill Countering TAC_TITLE_Steps_LUC02 TAC_TITLE_Steps_LUC03 VS Lucilius: Dodge Tessera TAC_TITLE_Steps_LUC04 VS Lucilius: Fend off Phosphorus TAC_TITLE_Steps_LUC05 VS Lucilius: Fend off Iblis TAC_TITLE_Steps_LUC06 VS Lucilius: Punish Tessera TAC_TITLE_Steps_LUC07 VS Lucilius: TAC_TITLE_Steps_LUC08 VS Lucilius: TAC_TITLE_Steps_LUC09 VS Lucilius: TAC_TEXT_Steps_LUC00 Lucilius will attack with a long-range standing ^mBtnY; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_LUC01 Lucilius will perform Orbital Resonance and a follow-up attack. This skill inflicts block stun long enough for Lucilius to move before his foe when blocked, leaving the defender at a disadvantage.^n;^n;Instead of blocking, perform an Evade or forward jump to avoid the attack and whiff punish him with an attack of your own. TAC_TEXT_Steps_LUC02 Lucilius will perform Orbital Resonance and a follow-up attack. This skill inflicts block stun long enough for Lucilius to move before his foe when blocked, leaving the defender at a disadvantage.^n;^n;However, due to its slow start-up, it can be punished during start-up with a fast attack for a counter hit. TAC_TEXT_Steps_LUC03 Lucilius will perform the either the ^mBtnY; or ^mBtnB; version of Tessera.^n;^n;The ^mBtnB; version of Tessera can be countered with an anti-air attack such as a crouching ^mBtnB; attack. However, this method leaves the defender vulnerable to potentially getting caught by the ^mBtnY; version. Instead of guessing against a 50/50 mix-up, cover your bases by performing an Evade to dodge the attack. TAC_TEXT_Steps_LUC04 Lucilius will perform a ^mBtnB; Phosphorus.^n;^n;Perform an Evade to dodge the second hit, and use a fast attack at close range to punish him. TAC_TEXT_Steps_LUC05 Lucilius will chain a triple attack into ^mBtnX; or ^mBtnY; Iblis.^n;^n;Perform a Cross Over to dodge either version and advance toward him for a counter attack. TAC_TEXT_Steps_LUC06 Lucilius will attack with a ^mBtnB; Tessera. He will be able to move before his foe if it's blocked, so counter with a crouching ^mBtnB; attack to anti-air him instead. TAC_TEXT_Steps_LUC07 TAC_TEXT_Steps_LUC08 TAC_TEXT_Steps_LUC09 TAC_CMN_164 (Critical) TAC_CMN_165 (Trigger) TAC_SIS_061 ^mBtnX; Gate of Demons (Midair) TAC_SIS_062 ^mBtnY; Gate of Demons (Midair) TAC_SIS_063 Gate of Demons + (Midair) TAC_SIS_064 Gate of Demons (Midair) TAC_SIS_065 ^mBtnB; Gate of Demons (Midair) TAC_SIS_066 ^mBtnA; Gate of Demons (Midair) TAC_TWB_000 Evasive Maneuver TAC_TWB_001 Counterstrike TAC_TWB_002 Pod A TAC_TWB_003 Pod B TAC_TWB_004 Pod C TAC_TWB_005 R030: Hammer TAC_TWB_006 ^mBtnX; R030: Hammer TAC_TWB_007 ^mBtnB; R030: Hammer TAC_TWB_008 R020: Mirage TAC_TWB_009 ^mBtnY; R020: Mirage TAC_TWB_010 ^mBtnA; R020: Mirage TAC_TWB_011 A160: Missile TAC_TWB_012 ^mBtnX; A160: Missile TAC_TWB_013 ^mBtnB; A160: Missile TAC_TWB_014 A090: Wire TAC_TWB_015 ^mBtnY; A090: Wire TAC_TWB_016 ^mBtnA; A090: Wire TAC_TWB_017 A080: Wave TAC_TWB_018 ^mBtnX; A080: Wave TAC_TWB_019 A140: Gravity TAC_TWB_020 ^mBtnY; A140: Gravity TAC_TWB_021 A150: Volt TAC_TWB_022 ^mBtnB; A150: Volt TAC_TWB_023 A130: Bomb TAC_TWB_024 ^mBtnA; A130: Bomb TAC_TWB_025 Android Kick Sequence (Charged Laser) TAC_TWB_026 Extermination Blade (Charged Spear) TAC_TWB_027 Self-Destruct TAC_TWB_028 Evasive Maneuver (Backward) TAC_TWB_029 Evasive Maneuver (Forward) TAC_TWB_030 Striking Assault TAC_TWB_031 Slashing Assault TAC_TWB_032 Severing Assault TAC_TWB_033 Multistrike Protocol TAC_TWB_034 Double Jump TAC_TWB_035 Grab Pod TAC_TWB_036 (Set) TAC_TWB_037 (Fire) TAC_TWB_038 R010: Laser TAC_TWB_039 ^mBtnA;R010: Laser TAC_TWB_040 TAC_TWB_041 TAC_TWB_042 TAC_TWB_043 TAC_TWB_044 TAC_TWB_045 TAC_TWB_046 TAC_TWB_047 TAC_TWB_048 TAC_TWB_049 TAC_TWB_050 TAC_TITLE_Tactics_TWB00 2B: Dodge and Counter with Evasive Maneuver and Counterstrike TAC_TITLE_Tactics_TWB01 2B: Extending Pressure with Evasive Maneuver TAC_TITLE_Tactics_TWB02 2B: Applying Pressure with A090: Wire TAC_TITLE_Tactics_TWB03 2B: Inflict Guard Crush with R030: Hammer! TAC_TITLE_Tactics_TWB04 2B: Dish Out Damage with Multistrike Protocol! TAC_TEXT_Tactics_TWB00 Avoid the foe's attack with an Evasive Maneuver and counter with a Counterstrike.^n;^n;Performing Evasive Maneuver will cause incoming attacks to whiff. Due to its start-up time, the key to using this skill effectively is to perform it a little early. Upon a successful dodge, press ^mBtnA; repeatedly to strike back with a Counterstrike. TAC_TEXT_Tactics_TWB01 Cancel a standing ^mBtnB; attack into Evasive Maneuver (Forward) to extend your combo pressure.^n;^n;2B's normal attacks can be canceled into an Evasive Maneuver, making Evasive Maneuver (Forward) an effective way to close the gap upon landing a stray hit. Additionally, upon landing a counter-hit standing ^mBtnB; attack, it can also be used to advance forward and chain your attack into additional hits. TAC_TEXT_Tactics_TWB02 Upon blocking A090: Wire, the foe will attempt to punish with a close-range standing ^mBtnX;.^n;^n;However, due to its fast recovery, 2B will be able to move before her foe after a blocked A090: Wire. Maintain the advantage by continuing to apply pressure with a standing ^mBtnX; or crouching ^mBtnX; attack. TAC_TEXT_Tactics_TWB03 Inflict guard crush with R030: Hammer to extend your offense.^n;^n;When used from a distance, 2B's R030: Hammer inflicts guard crush upon blocking foes. Unless the foe responds with a Brave Counter, it can be followed up with a standing ^mBtnB; attack. TAC_TEXT_Tactics_TWB04 Press ^mBtnB; during a Striking Assault to perform its respective Multistrike Protocol finisher. When released with the right timing, this finisher inflicts guard crush to blocking foes and fires a projectile.^n;^n;Find the right timing to perform this sequence finisher. The same Multistrike Protocol finisher can be performed by pressing ^mBtnX; during a Severing Assault. TAC_TITLE_Steps_TWB00 VS 2B: Punish Evasive Maneuver TAC_TITLE_Steps_TWB01 VS 2B: Shut Down Her Pressure! TAC_TITLE_Steps_TWB02 VS 2B: Shut Down Her Pressure! TAC_TITLE_Steps_TWB03 VS 2B: Fend Off A090: Wire TAC_TITLE_Steps_TWB04 VS 2B: Heavy Whiff Punish TAC_TEXT_Steps_TWB00 2B will perform an Evasive Maneuver. Punish her before she can recover!^n;^n;Attacks will whiff during the first half, so patience is key when punishing this consistently. TAC_TEXT_Steps_TWB01 2B will perform a standing ^mBtnB; before attacking with an Evasive Maneuver (Forward), but it can be interrupted with a fast attack.^n;^n;If your attack comes out too late, you'll take a counter hit from 2B's follow-up attack. Speed is the key here. TAC_TEXT_Steps_TWB02 2B will perform a standing ^mBtnB; before following up with either an Evasive Maneuver (Forward) or A090: Wire.^n;^n;Her Evasive Maneuver (Forward) can be interrupted with a fast attack, while A090: Wire can be punished if dodged with a Cross Over. Keep your eyes peeled and counter accordingly. TAC_TEXT_Steps_TWB03 2B will perform a standing ^mBtnB; before following up with A090: Wire. Dodge it with a Cross Over and punish her during its recovery. TAC_TEXT_Steps_TWB04 2B will attack with a standing ^mBtnB; attack. Whiff punish it from a distance by counter-poking with an attack of your own. TAC_TEXT_Steps_TWB05 Knock 2B down, and she'll perform a R020: Mirage on wake-up. Block and punish her. TAC_VAN_000 Breakthrough TAC_VAN_001 Wild Beat TAC_VAN_002 ^mBtnX; Wild Beat TAC_VAN_003 ^mBtnY; Wild Beat TAC_VAN_004 ^mBtnB; Wild Beat TAC_VAN_005 ^mBtnA; Wild Beat TAC_VAN_006 Arm Destruction TAC_VAN_007 ^mBtnX; Arm Destruction TAC_VAN_008 ^mBtnY; Arm Destruction TAC_VAN_009 ^mBtnB; Arm Destruction TAC_VAN_010 ^mBtnA; Arm Destruction TAC_VAN_011 Energy Destruction TAC_VAN_012 ^mBtnX; Energy Destruction TAC_VAN_013 ^mBtnY; Energy Destruction TAC_VAN_014 ^mBtnB; Energy Destruction TAC_VAN_015 ^mBtnA; Energy Destruction TAC_VAN_016 One for All TAC_VAN_017 ^mBtnX; One for All TAC_VAN_018 ^mBtnY; One for All TAC_VAN_019 ^mBtnB; One for All TAC_VAN_020 ^mBtnA; One for All TAC_VAN_021 Loewenbein: Jagd TAC_VAN_022 Ausbruch Schlag TAC_TITLE_Tactics_VAN00 Vane: Countering with Breakthrough TAC_TITLE_Tactics_VAN01 Vane: Chaining Arm Destruction TAC_TITLE_Tactics_VAN02 Vane: Protect and Punish with One for All TAC_TITLE_Tactics_VAN03 Vane: Ultimate Skill Mastery TAC_TEXT_Tactics_VAN00 Vane's Breakthrough not only provides armor against incoming attacks, but becomes stronger based on the amount of damage withstood, making it effective against powerful attacks such as Ultimate Skills and Skybound Arts. TAC_TEXT_Tactics_VAN01 ^mBtnY; Arm Destruction can be chained into from a counter hit ^mBtnB; attack. Landing a counter hit with a close-range ^mBtnB; attack will cause an extended counter hit animation, making it easily hit confirmable into additional attacks.^n;^n;This skill can also be followed up with additional attacks when used in the corner to deal serious damage. TAC_TEXT_Tactics_VAN02 Vane's One for All places down a shield that can block an incoming hit. Upon landing a knockdown on your foe, place one down for some extra protection before applying pressure during their wake-up. TAC_TEXT_Tactics_VAN03 Unlike other versions, Vane's ^mBtnA; One for All has an active hit box that leaves him at frame advantage when blocked, meaning he'll be able to move before his foe when blocked—use this advantage to extend your offense. TAC_TITLE_Steps_VAN00 VS Vane: Dodge Energy Destruction TAC_TITLE_Steps_VAN01 VS Vane: Punish Arm Destruction TAC_TITLE_Steps_VAN02 VS Vane: Dodge Breakthrough TAC_TITLE_Steps_VAN03 VS Vane: Fend Off Loewenbein: Jagd TAC_TEXT_Steps_VAN00 Vane will perform a long-range Energy Destruction. Blocking this skill will leave you on the defensive at close range against Vane. Instead, dodge it with an Evade and punish him before the next Energy Destruction. TAC_TEXT_Steps_VAN01 Vane's Arm Destruction has a long recovery when blocked. Use this to your advantage and punish him during its recovery. TAC_TEXT_Steps_VAN02 Vane's Breakthrough has armor properties against incoming attacks, but it can be dodged by canceling your attack into an Evade. It might seem intimidating at first, but the reward is well worth it! TAC_TEXT_Steps_VAN03 Punish Vane's Skybound Art, Loewenbein: Jagd. This skill creates a significant distance between the defender when blocked, making it difficult to punish. Instead, dodge it with an Evade to stay in range for an easy punish counter. MM_News_Title Announcements MM_Play_Button Start MM_Play_Info ^mBtnOK; Main Menu MM_Help Guide MM_Store Store MM_RPGMode RPG Mode MM_RPGMode_DisableInfo Sorry...^n;This mode isn't available right now... MM_RPGMode_Help This is what Granblue's all about! Play through^n;the story, find allies, and upgrade your weapons!^n;You can even team up with another player! MM_RPGMode_Info Enjoy an all-new Granblue Fantasy story and train up your characters. MM_VSMode Versus MM_VSMode_DisableInfo Sorry...^n;This mode isn't available right now... MM_VSMode_Help You can play offline against friends^n;or the CPU here. MM_VSMode_Info Battle offline against other players or the CPU. MM_Episode Arcade MM_Episode_DisableInfo Sorry...^n;This mode isn't available right now... MM_Episode_Help In this mode, you gotta take down every challenger who^n;comes your way to get to the ending! MM_Episode_Info Battle against a series of CPU opponents to reach the ending. MM_Training Training MM_Training_DisableInfo Sorry...^n;This mode isn't available right now... MM_Training_Help If you really wanna improve your skills,^n;try Training Mode. Mess around with^n;all the settings and learn what everything does! MM_Training_Info Practice using different characters. MM_Mission Mission Training MM_Mission_DisableInfo Sorry...^n;This mode isn't available right now... MM_Mission_Help Play missions to study different fighting styles^n;and techniques! MM_Mission_Info Learn about the game system and fighting techniques by completing missions. MM_Online Online MM_Online_DisableInfo Connect to the network to access online features. MM_Online_Help You can interact and play matches with^n;skyfarers from around the world! MM_Online_Info Interact with other players online. MM_Online_Loby Online Lobby MM_Online_Loby_DisableInfo Sorry...^n;This mode isn't available right now... MM_Online_Loby_Help This is the online lobby. Looks like you'll be^n;able to mingle with all kinds of skyfarers! MM_Online_Loby_Help2 First select your region, then the lobby you want^n;to join. Up to 64 players can fit in one lobby! MM_Online_Loby_Help3 Once you join, you'll be able to hang out with all^n;sorts of skyfarers and play online matches! MM_Online_Loby_Info Take on other fighters in an online lobby! MM_Online_RankMatch Ranked Match MM_Online_Rank_Match_DisableInfo Sorry...^n;This mode isn't available right now... MM_Online_Rank_Match_Help Take on players just as good as you are in^n;a no-holds-barred match! MM_Online_RankMatch_Info Challenge players of a similar level and keep track of your results. MM_Online_Casual_Match Casual Match MM_Online_Casual_Match_DisableInfo Sorry...^n;This mode isn't available right now... MM_Online_Casual_Match_Help You can play casual matches here.^n;These won't be recorded, so you can^n;enjoy yourself without stressin' too much! MM_Online_Casual_Match_Help2 Choose your favorite character and test^n;your skills against all kinds of opponents! MM_Online_Casual_Match_Info Go online and try your hand against another player. MM_Online_PlayerMatch Room Match MM_Online_Player_Match_DisableInfo Sorry...^n;This mode isn't available right now... MM_Online_Player_Match_Help Make a room and invite other players, or join^n;someone else's! Goof around with your buddies or^n;challenge 'em to a fight! It's up to you! MM_Online_PlayerMatch_Info Create or join a room where players can battle or chat. MM_Online_Ranking Rankings MM_Online_Ranking_DisableInfo Sorry...^n;This mode isn't available right now... MM_Online_Ranking_Help Wanna see how you rank in all sortsa categories?^n;Take a look right here! MM_Online_Ranking_Help2 You can also view top-ranked players' profiles and^n;replays. Cool, huh? MM_Online_Ranking_Info View worldwide player rankings. MM_Replay Replays MM_Replay_DisableInfo Sorry...^n;This mode isn't available right now... MM_Replay_Help Here you can view your own replays, or ones uploaded^n;by players from all over the world! MM_Replay_Info View replays uploaded by other players and the ones you have saved yourself. MM_Online_SerialCode Serial Codes MM_SerialCode_DisableInfo Sorry...^n;This mode isn't available right now... MM_SerialCode_Help This is where you'll find serial codes you can use in^n;Granblue Fantasy, the smartphone and browser game! MM_Online_SerialCode_Info Display serial codes redeemable in the browser/smartphone game Granblue Fantasy. MM_Gallery Gallery MM_Gallery_DisableInfo Sorry...^n;This mode isn't available right now... MM_Gallery_Help Check out all the movies and illustrations you've^n;unlocked! You can buy more while you're there, ^n;so go for the full set! MM_Gallery_Info Unlock and view illustrations and movies. MM_Dic Glossary MM_Dic_DisableInfo Sorry...^n;This mode isn't available right now... MM_Dic_Help Get up to speed on all the game lingo! MM_Dic_Help2 The further you get in the game, the more entries you'll unlock! MM_Dic_Info Find terms and definitions here, organized by category. MM_Profile Profile MM_Profile_DisableInfo Sorry...^n;This mode isn't available right now... MM_Profile_Help View and edit your profile information, ^n;like battle results and trophies! ^n;You can change your lobby avatar, too. MM_Profile_Info View your ranked match results, edit your profile, and adjust privacy settings. MM_Option Options MM_Option_DisableInfo Sorry...^n;This mode isn't available right now... MM_Option_Help You can change your system, battle, and sound^n;settings here! MM_Option_Info Adjust various in-game settings. MM_SystemSetting System Settings MM_SystemSetting_DisableInfo Sorry...^n;This mode isn't available right now... MM_SystemSetting_Help You can change your controller settings here! MM_SystemSetting_Info Change controller settings. MM_BattleSetting Battle Settings MM_BattleSetting_DisableInfo Sorry...^n;This mode isn't available right now... MM_BattleSetting_Help You can change battle rules, screen settings,^n;and replay settings here! MM_BattleSetting_Info Edit battle-related settings. MM_SoundSetting Sound & Language MM_SoundSetting_DisableInfo Sorry...^n;This mode isn't available right now... MM_SoundSetting_Help You can change the volume of in-game sounds here! MM_SoundSetting_Info Edit music, voice, sound effect, and language settings. MM_Back_GameMenu Return MM_Back_GameMenu_DisableInfo Sorry...^n;This mode isn't available right now... MM_Back_GameMenu_Help Head back to the Mode Selection menu! MM_Back_GameMenu_Info Return to Mode Selection menu. MM_Launcher_Game Play MM_Launcher_Game_Help Ready to dive in? There's all sortsa play modes to^n;choose from! MM_Launcher_Note Journal MM_Launcher_Note_Help Lyria will be happy to share her notes from our^n;adventures! MM_Launcher_Customize Customize MM_Launcher_Customize_Help You can edit your profile and in-game settings here! MM_MainMenu_Title Main Menu MM_News_Ctrl ^mBtnUD;^mBtnLR; Select ^mBtnOK; OK MM_GameMenu_Ctrl_old ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide MM_OnlineMenu_Ctrl_old ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide MM_Note_Ctrl_old ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide MM_Custom_Ctrl_old ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide MM_Launcher_Ctrl_old ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide MM_Option_Ctrl_old ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide MM_Secret1 Controller Layout MM_Secret1_DisableInfo Sorry...^n;This mode isn't available right now... MM_Secret1_Help Let's check out the controller layout! MM_Secret1_Info View the default button settings. MM_Secret2 Survey MM_Secret2_DisableInfo Sorry...^n;This mode isn't available right now... MM_Secret2_Help Let us know your thoughts about the game! MM_Secret2_Info Survey underway! NTRM_MatchAsk_Count Count NTRM_EntryState_Close_Info Close the status window. NTRM_Wait_HowToUse ^mBtnNG; Cancel Standby MM_Ankeito Survey MM_CGuide Controller Layout MM_CGuide_Info View the default button settings. CBT_AnkeitoDesc Go to the website to participate in the survey.^n;(The survey can also be accessed by scanning the QR code displayed.) Ankeito_Ctrl ^mBtnOK; OK ^mBtnNG; Return  MM_Online_CGuide_Help Let's check out the controller layout! MM_Online_Ankeito_Help Let us know your thoughts about the game! MM_Lobby_Region_Help Heyo, buddy! Looking for a lobby to join?^n;Then first you gotta choose your region! MM_Lobby_Region_Help2 Once you've chosen your region, you'll be able to join a^n;lobby and play! One lobby holds up to 64 people! MM_Lobby_Region_Help3 After joining a lobby, you'll be able to hang out with all^n;sorts of skyfarers and play online matches! MM_Lobby_Avata_Help Looks like we made it to the lobby!^n;First things first. Choose your lobby avatar! MM_Lobby_Avata_Help2 You can choose your lobby avatar here.^n;The avatar's color can also be changed! MM_Lobby_EasyCS_Help Next, choose the character you^n;want to use for matches! MM_Lobby_Help Now you're ready to go! Take a seat at that^n;station to start a match! MM_Casual_EasyCS_Help You can play casual matches here.^n;These won't effect your rank, so you can^n;enjoy yourself without sweatin' too much! MM_Casual_EasyCS_Help2 All skill levels are welcome here!^n;This should be great practice! NTPM_Top_Title Room Menu NTPM_Top_SearchRoom Find a Room NTPM_Top_CreateRoom Create a Room NTPM_TopClose Close NTPM_Top_SearchRoom_Info Search for a room. NTPM_Top_HowToUse ^mBtnOK; OK ^mBtnNG; Return NTPM_Search_Title_Top Search Menu NTPM_Search_Search Begin Search NTPM_Search_RoomType Room Type NTPM_Search_Maximum Player Limit NTPM_Search_Password Password NTPM_Search_Detail Advanced Settings NTPM_Search_CloseTop Close NTPM_RoomType_Any Any Type NTPM_RoomType_Normal Standard NTPM_RoomType_Melee Shuffle Match NTPM_RoomType_Rpg Co-op NTPM_Maximum_8 8 NTPM_Maximum_9 9 NTPM_Maximum_2 2 NTPM_Maximum_3 3 NTPM_Maximum_4 4 NTPM_Maximum_5 5 NTPM_Maximum_6 6 NTPM_Maximum_7 7 NTPM_Detail_Default Default NTPM_Search_HowToUse ^mBtnOK; OK ^mBtnNG; Return NTPM_Search_HowToUseSelect ^mBtnLR; Toggle ^mBtnNG; Return NTPM_Search_Search_Info Search for a room with these settings. NTPM_Search_RoomType_Info Select the room type. NTPM_Search_Maximum_Info Select the player limit. NTPM_Search_Password_Info Enter the password. NTPM_Search_Advanced_Info Edit detailed search settings. NTPM_Search_CloseTop_Info Return to Room Menu. NTPM_Search_Title_Detail Advanced Settings NTPM_Search_Language Language NTPM_Search_Share SHARE Function NTPM_Search_RotateType Player Rotation NTPM_Search_Default Restore Defaults NTPM_Search_CloseDetail Close Any Any ja Japanese en English NTPM_Share_Any Any NTPM_RotateType_Any Any NTPM_Search_Language_Info Select the language. NTPM_Search_Share_Info Choose to include/exclude rooms that allow the usage of SHARE functions. NTPM_Search_RotateType_Info Select which player stays after a match. NTPM_Search_SetDefault_Info Restore the default settings. NTPM_Search_CloseDetail_Info Close the detailed settings. NTPM_Create_Create Create a Room NTPM_Create_RoomName Room Name NTPM_Create_RoomType Room Type NTPM_Create_Maximum Player Limit NTPM_Create_Detail Advanced Settings NTPM_Create_CloseTop Close NTPM_Create_Create_Info Create a room with these settings. NTPM_Create_RoomName_Info Set the room name. NTPM_Create_RoomType_Info Set the room type. NTPM_Create_Maximum_Info Set the room's player limit. NTPM_Create_Detail_Info Edit detailed settings. NTPM_Create_RoomLanguage Language NTPM_Create_Password Password NTPM_Create_Share SHARE Function NTPM_Create_CharaSel Character Select NTPM_Create_RotateType Player Rotation NTPM_Create_WinLimit Match Limit NTPM_Create_Rematch Rematch Limit NTPM_Create_SkipTime Seating Timer NTPM_Create_RoundNum Rounds NTPM_Create_RoundTime Time NTPM_Create_ContinueNum Consecutive Match Limit NTPM_Create_Training In-Room Practice NTPM_Create_Replay Replays NTPM_Create_Default Restore Defaults NTPM_Create_CloseDetail Close NTPM_Share_OK Allowed NTPM_Share_NG Not Allowed NTPM_CharaSel_OFF On NTPM_CharaSel_ON Off NTPM_RotateType_Win Winner Stays NTPM_RotateType_Lose Loser Stays NTPM_WinLimitNum_Infinity No Limit NTPM_WinLimitNum_2 2 NTPM_WinLimitNum_3 3 NTPM_WinLimitNum_5 5 NTPM_WinLimitNum_10 10 NTPM_RematchNum_0 No Limit NTPM_RematchNum_1 1 NTPM_RematchNum_2 2 NTPM_SkipTime_Infinity No Limit NTPM_SkipTime_10 10 Seconds NTPM_SkipTime_30 30 Seconds NTPM_SkipTime_60 60 Seconds NTPM_RoundNum_2 First to 2 NTPM_RoundNum_3 First to 3 NTPM_RoundNum_1 First to 1 NTPM_RoundTime_90 90 Seconds NTPM_RoundTime_60 60 Seconds NTPM_ContinueNum_0 No Limit NTPM_ContinueNum_1 1 NTPM_ContinueNum_2 2 NTPM_ContinueNum_3 3 NTPM_ContinueNum_4 4 NTPM_ContinueNum_5 5 NTPM_ContinueNum_6 6 NTPM_ContinueNum_7 7 NTPM_ContinueNum_8 8 NTPM_ContinueNum_9 9 NTPM_ContinueNum_10 10 NTPM_Training_ON Available NTPM_Training_OFF Unavailable NTPM_Replay_OFF Disabled NTPM_Replay_ON Enabled NTPM_Create_RoomLanguage_Info Set the room's language. NTPM_Create_Password_Info Set the room's password. NTPM_Create_Share_Info Choose to allow or disallow the usage of SHARE functions in this room. (This is to notify participants if using the SHARE function is welcomed or not.) NTPM_Create_CharaSel_Info Choose the character select options. When set to On, the Character Select screen will always appear before matches. NTPM_Create_RotateType_Info Choose which player stays after a match. NTPM_Create_WinLimit_Info Set the total match limit. NTPM_Create_Rematch_Info Set the rematch limit. NTPM_Create_SkipTime_Info Set the seating timer. When the set time passes without an opponent taking a seat, the match will be skipped. NTPM_Create_RoundNum_Info Set the number of rounds required to win a match. NTPM_Create_RoundTime_Info Set the time limit for each round. NTPM_Create_ContinueNum_Info Set the number of matches a player can play consecutively. NTPM_Create_Training_Info Choose whether to have the single-player training mode available in the room. NTPM_Create_Replay_Info Enable or disable the room replay function. NTPM_Create_Default_Info Restore the default settings. NTPM_Create_CloseDetail_Info Close detailed settings. MM_Online_TutorialMatch Initial Ranking Matches MM_Online_TutorialMatch_Info First complete the initial ranking matches before playing online. Online features will be unlocked after the initial ranking matches are finished. NTPM_Top_CreateRoom_Info Create a room with your own preferred settings. NTPM_Top_Close Return NTPM_Top_Close_Info Return to Main Menu. NTPM_Create_Title_Top Settings Menu NTPM_Detail_Custom Custom Settings NTPM_Create_Title_Detail Advanced Settings NTPM_Create_Create_Popup Create a room? MM_RPGSetting RPG Mode MM_RPGSetting_DisableInfo Sorry...^n;This mode isn't available right now... MM_RPGSetting_Help You can change all the RPG mode settings here! MM_RPGSetting_Info Edit various settings for the RPG mode. MM_Online_Blitz GBVS: Blitz MM_Online_Blitz_Info This mode is only available for a limited time.^n;Compete with other players to score the most points! MM_Blitz_Help This mode is a limited time competition! Players are^n;divided into classes by level to compete. If you move^n;up to a higher class, you'll earn even better rewards!^n;Shoot for the top, partner! MM_Online_Help2 Chill with your friends in the lobby or challenge^n;them to a Ranked Match! There are loads of^n;ways to play! MM_Online_Help3 By the way, when you meet other players in the lobby or^n;elsewhere, anyone close to your level will have a star by^n;their name. Use that to help pick your opponents! MM_Replay_Online_Help Watch replays from players all over the world!^n;You can narrow down your search options to^n;find just what you're lookin' for! MM_Replay_Online_Help2 Not sure what you wanna see? Check out the^n;Recommended section! MM_Replay_Online_Help3 Oh yeah—replays disappear after 14 days. You can lock^n;the replays you wanna keep longer, but only up to^n;10 of 'em! MM_Replay_Online_Help4 When the game updates, your old replays might not be^n;viewable anymore. Sorry 'bout that. MM_Replay_FollowList_Help You can select one of the players you follow and^n;display only their replays. MM_Replay_Storage_Help Save up to 300 replays, and view 'em any time! MM_Replay_Storage_Help2 Careful! If you've already got 300 saved replays,^n;saving another will delete your oldest one. MM_Replay_Storage_Help3 Don't worry though! You can lock up to 100 replays! MM_Replay_Storage_Help4 When the game updates, your old replays might not be^n;viewable anymore. Sorry 'bout that. MM_Tutorial_Help Test your skills here in a more relaxed setting^n;before heading into an online match! MM_PlayerData_Help You can check your match results and Match Cards here. MM_PlayerData_Help2 You can edit your profile, y'know! Spruce it up^n;however ya want! MM_Trophies_Help Look at all the trophies you've earned! Choose one to^n;display on your profile! MM_Avatar_Help Choose your avatar for the lobby and Room Matches. MM_Avatar_Help2 Pick the character and color you want! MM_History_Help The last 100 users you played with will be listed^n;here! FirstHelp_Lobby_Region_Title Tip FirstHelp_Lobby_Region_Title2 Tip FirstHelp_Lobby_Region_Message First choose your region, then pick a lobby to join. Up to 64 players can join each lobby. FirstHelp_Lobby_Region_Message2 In the lobby, you can battle or interact with players from all over the world. Have fun! FirstHelp_Lobby_Avatar_Title Tip FirstHelp_Lobby_Avatar_Title2 Tip FirstHelp_Lobby_Avatar_Message This is the online lobby. Select a lobby avatar. FirstHelp_Lobby_Avatar_Message2 Choose your character and color. FirstHelp_Lobby_CSelect_Title Tip FirstHelp_Lobby_CSelect_Message Next, choose a character to use for battles. FirstHelp_Lobby_Ready_Title Tip FirstHelp_Lobby_Ready_Title2 Tip FirstHelp_Lobby_Ready_Message You're ready. Have a seat at a station to begin a match. FirstHelp_Lobby_Ready_Message2 A star will appear by the names of players close to your level. Try challenging one of them to a match. FirstHelp_Replay_Online_Title Tip FirstHelp_Replay_Online_Title2 Tip FirstHelp_Replay_Online_Title3 Tip FirstHelp_Replay_Online_Message View replays uploaded by other people. Check the Recommended section for suggestions. FirstHelp_Replay_Online_Message2 Replays will be deleted 14 days after uploading, but you can lock your own replays. FirstHelp_Replay_Online_Message3 Only 10 replays can be locked at one time. Replays may become unplayable when the game updates. FirstHelp_Replay_Storage_Title Tip FirstHelp_Replay_Storage_Title2 Tip FirstHelp_Replay_Storage_Title3 Tip FirstHelp_Replay_Storage_Message Your saved replays will appear here. You can save up to 300. If you have 300 saved replays, saving a new one will delete your oldest replay. FirstHelp_Replay_Storage_Message2 You can lock replays you wish to keep. Locked replays will not be deleted. FirstHelp_Replay_Storage_Message3 You can lock up to 100 of them. However, older replays may become unplayable when the game updates. FirstHelp_Blitz_Title Tip FirstHelp_Blitz_Title2 Tip FirstHelp_Blitz_Title3 Tip FirstHelp_Blitz_Message This is a limited-time tournament where players compete for the highest score. Entrants are split into groups based on their battle records. FirstHelp_Blitz_Message2 When you enter, you will be matched up with opponents close to your level. FirstHelp_Blitz_Message3 When the tournament ends, entrants will be ranked according to points earned. The higher your rank, the greater your reward, so earn as many points as you can. FirstHelp_Tutorial_Start_Title Tip FirstHelp_Tutorial_Start_Title2 Tip FirstHelp_Tutorial_Start_Title3 Tip FirstHelp_Tutorial_Start_Message Character selected. Beginning initial ranking matches. FirstHelp_Tutorial_Start_Message2 You will fight 7 battles to determine your initial Versus rank. FirstHelp_Tutorial_Start_Message3 Completing the initial ranking matches will unlock the Room Match and Ranked Match modes as well as the Online Lobby. FirstHelp_Tutorial_Finish_Title Tip FirstHelp_Tutorial_Finish_Title2 Tip FirstHelp_Tutorial_Finish_Title3 Tip FirstHelp_Tutorial_Finish_Title4 Tip FirstHelp_Tutorial_Finish_Message You unlocked the Room Match and Ranked Match modes, as well as the Online Lobby. FirstHelp_Tutorial_Finish_Message2 In the lobby, you can interact with players from all over the world. In Room Match mode, you can create or join rooms where players can gather to chat or battle. FirstHelp_Tutorial_Finish_Message3 In Ranked Match mode, you can battle players close to your level. FirstHelp_Tutorial_Finish_Message4 While online, you can view worldwide rankings for multiple categories or view replays from other players. MM_DisplaySetting Graphic Settings MM_DisplaySetting_Info Edit graphic settings. CUnlock_CTL You got a new color for Katalina. CUnlock_GRN You got a new color for Gran. CUnlock_LAN You got a new color for Lancelot. CUnlock_CHA You got a new color for Charlotta. CUnlock_FAS You got a new color for Ladiva. CUnlock_FER You got a new color for Ferry. CUnlock_PER You got a new color for Percival. CUnlock_LOW You got a new color for Lowain. CUnlock_ZET You got a new color for Zeta. CUnlock_MET You got a new color for Metera. CUnlock_VAS You got a new color for Vaseraga. CUnlock_Multi You got a new color for multiple characters. MM_Graphic_Help Change screen resolution and other graphic settings here! FirstHelp_Room_Avatar_Message All right! We joined an online room!^n;Before we get started, let's choose our avatar! FirstHelp_Room_CSelect_Message Next, choose the character you^n;want to use for matches! MM_SoundandLSetting Sound & Language OPT_LNG_Sound_OS Sound & Language USCR_PNameCreate_Ctrl ^mBtnOK; OK ^mBtnNG; Return  USCR_PNameConfirm_Ctrl ^mBtnB; OK ^mBtnA; Cancel NTPM_Search_HowToUseQuest ^mBtnLR; Toggle ^mBtnOK; OK ^mBtnNG; Return CUnlock_BLZ You got a new color for Beelzebub. CUnlock_NRM You got a new color for Narmaya. CUnlock_DJT You got a new color for Djeeta. CUnlock_SRZ You got a new color for Soriz. CUnlock_ZOO You got a new color for Zooey. MM_Back_GameMenu_OPT_Help Head back to the Mode Selection menu! TAIKAI_SETTING_LIST_MENU Rule Set TK_Kakunin_Start ^mBtnOK; Start TK_Kakunin_Resetting ^mBtnNG; Return TK_Kakunin_Close ^mBtnNG; Close OPTN_TK_Tropy Trophies TK_Tropy_Setting Can't Earn OPTN_TK_BeginingCs Intro Animation TK_Begining_CS_setting Can't Skip (First Match) OPTN_TK_ResultDisplay Match Stats TK_DisplayResult_Setting Display Automatically OPTN_TK_Title Rule Settings OPTN_BATTLE_TK_Match Game Wins (Versus) OPTN_RULE_TK_Match_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_RULE_TK_Match_Info Set the number of games required to win a set. OPTN_BATTLE_TK_StageSelect Stage & Music Select OPTN_RULE_TK_Stage_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_RULE_TK_Stage_Info Change the stage/music selection setting. When set to Random or Auto, selection will be skipped. OPTN_Taikai_OK ^mBtnOK; Start OPTN_Taikai_OK_Ctrl ^mBtnNG; Close OPTN_Taikai_OK_Info Start Versus mode with these settings. OPTN_MATCH_TK_GEN_1 1 OPTN_MATCH_TK_GEN_2 2 OPTN_MATCH_TK_GEN_3 3 OPTN_MATCH_TK_GEN_10 10 OPTN_TK_STAGE_DEFAULT Manual OPTN_TK_STAGE_RANDOM Random OPTN_TK_STAGE_AUTO Auto OPTN_TK_WinCs Outro Animation VSTK_MSlect_Title Versus Mode Settings VSTK_MSelect_VSMode Start VSTK_MSelect_TaikaiMode Change Rule Set VSTK_MSelect_Close Return VSTK_MSelect_Ctrl ^mBtnOK; OK ^mBtnNG; Return VSTK_MSelect_VSMode_Info Start with default Versus mode settings. VSTK_MSelect_TKMode_Info Edit match rules. (You can't earn trophies.) VSTK_MSelect_Cancel_Info Return to Main Menu. CSTN_TK_Title Menu OPTN_Taikai_CSRegulation View Rule Set OPTN_Taikai_ResetMatchCount Reset Game Number OPTN_Taikai_Close Close OPTN_Taikai_ResetMatch_PU Reset game number? OPTN_BDISPLAY_BEGINCS_SKIP Intro Animation Skip OPTN_BDISP_BeginCS_Info Select intro animation skip setting. OPTN_BDISP_BeginCS_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_VS_START_CS_SKIP_NORMAL Normal OPTN_VS_START_CS_SKIP_AUTO Always Skip OPTN_VS_START_CS_SKIP_NO Can't Skip OPTN_BDISPLAY_WINCS_SKIP Outro Animation Skip OPTN_BDISP_WinCS_Info Set the timing you can skip the outro animation. OPTN_BDISP_WinCS_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_VS_START_CS_SKIP_FAST Early OPTN_VS_START_CS_SKIP_SLOW Normal TK_CHRSL_CTRL_CharaSelect ^mBtnStart; Open Menu ^mBtnX;^mBtnY;^mBtnOK; OK ^mBtnNG; Return TK_WARNING_PAD2 2 players need to be assigned. OPTN_DISP_VSyncMode_Info Enable or disable V-sync. OPTN_DISP_VSyncMode_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_DISP_VSync_Mode V-sync OPTN_VSYNC_OFF_MODE Off OPTN_VSYNC_ON_MODE On Steam_Store_Move Go to the Store Page? Steam_Store_Offline You are currently offline. Unable to go to the Store Page. Steam_Store_Cannot_Move Unable to go to the Store Page. Playstation_Store_Move Move to the PlayStation™Store? Playstation_Store_Offline Currently offline. Cannot access the PlayStation™Store. Playstation_Store_Cannot_Move Failed to access the PlayStation™Store. Vslvreset Reset Versus Rank Vslvreset_Confirmation Once your Versus Rank is reset it can't be undone.^n;You will be set to Versus Rank C5.^n;Reset Versus Rank? CUnlock_BLI You got a new color for Belial. Vslvreset_Info Resets your Versus Rank. MM_GameMenu_Ctrl MM_OnlineMenu_Ctrl ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Return ^mBtnY; Guide ^mBtnStart; PlayStation™Store MM_Note_Ctrl ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide ^mBtnStart; PlayStation™Store MM_Custom_Ctrl ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide ^mBtnStart; PlayStation™Store MM_Launcher_Ctrl ^mBtnR;^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide ^mBtnStart; PlayStation™Store MM_Option_Ctrl ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Return ^mBtnY; Guide ^mBtnStart; PlayStation™Store CUnlock_CAL You got a new color for Cagliostro. CUnlock_YUE You got a new color for Yuel. CUnlock_UNO You got a new color for Anre. MM_GameMenu_Ctrl_Steam ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide ^mBtnStart; Store MM_OnlineMenu_Ctrl_Steam ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Return ^mBtnY; Guide ^mBtnStart; Store MM_Note_Ctrl_Steam ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide ^mBtnStart; Store MM_Custom_Ctrl_Steam ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide ^mBtnStart; Store MM_Launcher_Ctrl_Steam ^mBtnR;^mBtnOK; OK ^mBtnNG; Title ^mBtnY; Guide ^mBtnStart; Store MM_Option_Ctrl_Steam ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Return ^mBtnY; Guide ^mBtnStart; Store CUnlock_EUS You got a new color for Eustace. CUnlock_SIS You got a new color for Seox. CUnlock_ABL You got a new color for Avatar Belial. CUnlock_VIR You got a new color for Vira. MM_Header_Game Play MM_Header_Online Online MM_Header_Profile Profile MM_Header_Community Community MM_Header_Store Store MM_Header_Option Options MM_Single Arcade MM_Versus Versus MM_Story Story MM_Note Journal MM_DigitalFigure Figure Studio MM_Login Login MM_OnlineLoby Online Lobby MM_CasualMatch Casual Match MM_RankMatch Ranked Match MM_QuickMatch Quick Match MM_AvatarBattle Grand Bruise! MM_PlayerMatch Room Match MM_Ranking Rankings MM_PlayerData Player Info MM_MatchLog Match History MM_Partner Partner MM_LobbyAvatar Lobby Avatar MM_Illustration Illustrations MM_CharacterLevel Character Level MM_FriendList Friend List MM_FollowList Follow List MM_GroupList Group List MM_PlayerList Recently Played MM_DLCShop PlayStation™Store MM_InGameShop Rupie Shop MM_SerialCode Serial Codes MM_PresentBox Gift Crate MM_Single_Text Battle against a series of opponents to reach the final boss in an arcade-style gauntlet. MM_Versus_Text Play against other players or the CPU with your own customizable rule set. MM_Training_Text Get some battle practice in at your leisure, or learn the ropes by going through various trials. MM_Story_Text Enjoy an original story set in the world of^n;Granblue Fantasy. MM_Replay_Text Watch replays of your own matches or other players. MM_Note_Text Browser character illustrations, music, and various Granblue Fantasy-related glossaries. MM_DigitalFigure_Text Arrange character figures and backgrounds to^n;create your own original dioramas. MM_Login_Text Log in to the server to access online gameplay modes. MM_OnlineLoby_Text Play mini-games or interact and battle with players from around the world in the Online Lobby. MM_CasualMatch_Text Play casual online matches with players around the world. Match results will not affect your ranking. MM_RankMatch_Text Battle online with players from around the world.^n;Match results will be be recorded, and your Versus rank will be affected. MM_QuickMatch_Text Play online matches with players around the world. Match results will not be recorded. MM_AvatarBattle_Text Don an avatar and compete against other players in a series of mini-games. MM_PlayerMatch_Text Create a room and determine its settings. You can host specific players or set special match rules. MM_Ranking_Text View rankings of players around the world. MM_PlayerData_Text Check your battle records or edit your profile card. MM_MatchLog_Text View the last 100 matches you've played. MM_Partner_Text Choose a partner character to encourage, praise, and advise you as you navigate the game. MM_LobbyAvatar_Text Choose an avatar to represent you in the Online Lobby and Grand Bruise! tourneys. MM_Illustration_Text Change character illustrations on the Character Select screen. MM_CharacterLevel_Text View character levels and rewards. MM_FriendList_Text View your friend list. MM_FollowList_Text View your followed players list. MM_GroupList_Text View groups created for specific players. MM_PlayerList_Text View players you've recently played against. MM_DLCShop_Text Go to the PlayStation™Store. MM_InGameShop_Text Exchange rupies to unlock additional content and customization options from the in-game shop. MM_SystemSetting_Text Change game settings. MM_BattleSetting_Text Edit battle and replay settings. MM_SoundSetting_Text Edit music, voice, and other sound settings. MM_License_Text View license information. MM_SerialCode_Text View serial codes that can be used in the Granblue Fantasy mobile game. MM_PresentBox_Text Pick up gifts sent to you. VSModeSelect Versus Mode Settings VSMode Start TaikaiMode Change Rule Set Vsmode_dCancel Return OPTN_TK_Start Start OPTB_Handicap Handicap MM_GraphicSetting Graphic Settings MM_GraphicSetting_Text Change resolution, quality, and other graphics settings. PlayerMatch_Title Room Menu NTPM_Top_Search Find a Room NTPM_Top_Create Create a Room MTC_Top_Search ^mBtnOK; OK ^mBtnNG; Return MTC_Top_Create ^mBtnOK; OK ^mBtnNG; Return PlayerMatch_SearchTitle Search Menu NTPM_Create_CrossPlatform Crossplay NTPM_CrossPlatform_All All Platforms NTPM_CrossPlatform_PS4 PlayStation®4 system NTPM_CrossPlatform_PS5 PlayStation®5 console NTPM_CrossPlatform_Steam Steam PlayerMatch_SearchDetail_Title Advanced Settings NTPM_Search_Area Room Region NTPM_Area_Same Same Region NTPM_Area_Any All Regions TMC_Search_Search ^mBtnOK; OK ^mBtnNG; Return TMC_Create_RoomType ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Create_Maximum ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close MTC_Search_Password ^mBtnOK; OK ^mBtnNG; Return TMC_Create_CrossPlatform ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close MTC_Search_Detail ^mBtnOK; OK ^mBtnNG; Return MTC_Search_Default ^mBtnOK; OK ^mBtnNG; Return MTC_Search_Language ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close MTC_Search_Area ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close MTC_Search_Share ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close MTC_Search_RotateType ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close PlayerMatch_Create_Title Settings Menu NTPM_Create_SelectPreset Select Preset PlayerMatch_Preset_Title Preset Menu NTPM_Preset1 Preset 1 NTPM_Preset2 Preset 2 NTPM_Preset3 Preset 3 NTPM_Preset4 Preset 4 NTPM_Preset5 Preset 5 PlayerMatch_PresetEdit_Title Notice NTPM_Preset_Use Use Preset NTPM_Preset_Edit Edit Preset PlayerMatch_PresetSetting_Title Edit Preset NTPM_Create_Save Save PresetSave_Confirm Preset changes have not been saved.^n;Save current settings? Lobby_Cmd_Replay View Replay Board NTPM_RotateType_1P Player 1 stays NTPM_RotateType_2P Player 2 stays News_CategoryNewest News News_LinkWeb Website News_LinkAny Link News_Next Next MM_BlockList Block List MM_BlockList_Text View your blocked player list. Partner_Select_Title Partner NTPopup_BetaIntro_Title Welcome to the Beta Test! NTPopup_BetaIntro_Header_01 Message to all Beta Participants NTPopup_BetaIntro_Text_01 Thank you for your participation in this beta! Our goal with this version of the game is to test network connections from players all around the world. We'll introduce the Online modes that will be available for this version on the next page. NTPopup_BetaIntro_Header_AB01 Grand Bruise! (1/2) NTPopup_BetaIntro_Text_AB01 In Grand Bruise Legends! (that's the full name), you'll compete with other players online in various mini-games. Only a certain number of players will qualify for the next round in each game until only one champion remains. NTPopup_BetaIntro_Header_AB02 Grand Bruise! (2/2) NTPopup_BetaIntro_Text_AB02 You can customize your appearance by choosing a character avatar. You can queue up for matches with your avatar, or unite and fight against other players—whatever you do, just believe in victory! MM_Preparation_Beta Not ready MM_Preparation_Text_Beta This mode is not available in this version. News_Banner_News_Text News News_Banner_Ctrl_Text Details News_Close Close NTPopup_BetaIntro_Header_OL01 Online Lobby (1/2) NTPopup_BetaIntro_Text_OL01 Don your Lobby Avatar and interact with players from around the world in the Online Lobby. Play games, engage in battles, or simply hang out and chat using a variety of emotes. NTPopup_BetaIntro_Header_OL02 Online Lobby (2/2) NTPopup_BetaIntro_Text_OL02 Open the Lobby Avatar menu to toggle your appearance. The sky is your oyster in this massively bite-sized experience! NTPopup_BetaIntro_Header_CM01 Casual Match NTPopup_BetaIntro_Text_CM01 Practice and experiment with new moves in Casual Match mode! Edit your search settings and enter standby to automatically be matched with another online player. NTPopup_ErrPausebeta_Title The beta test is currently suspended.^n;Returning to title screen. NTPopup_ErrEndbeta_Title The beta test has concluded. Thank you for playing!^n;Returning to title screen. NTPopup_ErrMDchangebeta_Title Playable modes for the beta test have changed.^n;Returning to title screen. MM_ComNote_Beta Guestbook MM_ComNote_Text_Beta Write your own messages and see what other players are saying. MM_SoundSetting_Text_beta Adjust sound settings. MM_BattleSetting_Text_beta Adjust battle settings. VSModeSelect_Win_Round Round Wins VSModeSelect_Win_Battle Game Wins VSModeSelect_Replay_SAVE Replay Autosave VSModeSelect_Start Start with These Settings TMI_Create_CrossPlatform_Disable Crossplay matches are currently unavailable. TMC_Create_CrossPlatform_Disable ^mBtnNG; Close TMI_Create_CrossPlatform_Fix To access this feature, crossplay must be turned on in System Settings. TMC_Create_CrossPlatform_Fix ^mBtnNG; Close NTPopup_DisableXPF Crossplay is currently unavailable. NTPM_CrossPlatform_Same Same platform NTPM_Search_CrossPlatform_Info Toggle crossplay settings. NTPM_Search_Area_Info Select the region. TMC_Search_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Search_Cancel_Ctrl ^mBtnNG; Close NTPM_Create_Preset_Info Select or change presets. NTPM_Create_CrossPlatform_Info Toggle the room's crossplay settings. NTPM_Create_SetDefault_Info Restore default settings. TMC_Create_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Create_Cancel_Ctrl ^mBtnNG; Close NTPM_Create_Preset_Title Preset Menu NTPM_Create_PresetCheck_Title Preset Details NTPM_Preset_Crate Create a preset PlayerMatch_PresetCreate_Title Attention NTPM_PresetNone No presets NTPopup_Item_NotLogin This option cannot be selected offline. Please open the Online menu and select Login. NTPopup_Item_Maintenance This option cannot be selected during maintenance. Please try again later. FollowList_Mode_Title Follow List FollowList_PlayerSearch Search Players FollowList_PlayerID Player Name FollowList_Platform Platform FollowList_Status Status FollowList_Online Online: {0} FollowList_Offline Offline: {0} CTRL_FollowList ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnL2;^mBtnR2; Jump Cursor ^mBtnNG; Return JumpSameLocation Jump to Same Location FollowPlayer Follow InviteGroup Invite to Group InviteGroup_Cancel Withdraw Invitation AssignLeader Transfer Leadership ExpulsionGroup Kick from Group ApproveApplication Accept RefuseApplication Deny EntryGroup Request to Join EntryGroup_Cancel Withdraw Request FollowList_Status_Rank Ranked Match FollowList_Status_Casual Casual Match FollowList_Status_Room Room Match FollowList_Status_Lobby Online Lobby FollowList_Status_AB Grand Bruise! FollowList_Status_Online Online FollowList_LastLogin_T Active: FollowList_WithinHour Within {0} hour(s) FollowList_HourAgo {0} hour(s) ago FollowList_DayAgo {0} day(s) ago FollowList_MonthAgo {0} month(s) ago FollowList_YearAgo {0} year(s) ago JumpSameLocation_Room Jump to the room this player is in? JumpSameLocation_Lobby Jump to the lobby this player is in? JumpSameLocation_Room_Full The room is full. JumpSameLocation_Lobby_Full The lobby is full. JumpSameLocation_Room_ID This room is locked. Please enter the password. JumpSameLocation_Room_IDError The password you entered is incorrect. Follow_Add_Confirm Follow? Follow_Add_Succeeded Followed. Follow_Add_Upperlimit You have reached your follow limit. Follow_Del_Confirm Unfollow? Follow_Del_Succeeded Unfollowed. PlayerSearch_SearcExe Search PlayerSearch_PlayerID Player Name PlayerSearch_Platform Platform PlayerSearch_Platform_Same Same Platform PlayerSearch_Platform_All All Platforms CTRL_PlayerSearch ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close PlayerSearch_Retry Search Again CTRL_PlayerSearchResult ^mBtnR3; Display Online ID ^mBtnNG; Close PlayerSearch_NotFound No player was found. Try again with different search terms. History_Mode_Title_Match Recently Played (Match) History_Mode_Title_AB Recently Played (Grand Bruise!) History_PlayerID Player Name History_PlatForm Platform History_PlayMode Mode History_Time Date CTRL_History ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnNG; Return History_PlayMode_Rank Ranked Match History_PlayMode_Casual Casual Match History_PlayMode_Lobby Lobby Match History_PlayMode_Room Room Match GroupList_Mode_Title01 Group List (1) GroupList_Mode_Title02 Group List (2) GroupList_Mode_Title03 Group List (3) GroupList_Group01 Group 1 GroupList_Group02 Group 2 GroupList_Group03 Group 3 GroupList_Leader Leader GroupList_Policy Focus GroupList_GroupMenu Group Options GroupList_GroupSearch Search Groups GroupList_PlayerSearch Search Players GroupList_PlayerID Player Name GroupList_PlatForm Platform GroupList_Time Date GroupList_Member Members ({0}) GroupList_Application Pending Requests ({0}) GroupList_Invite Sent Invitations ({0}) CTRL_GroupList ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnL2;^mBtnR2; Jump Cursor ^mBtnNG; Return GroupList_Unattached None GroupList_CreateGroup Create Group GroupList_GroupSerch Search Groups GroupList_GroupName Group Name GroupList_Number Members GroupList_ReceiveInvite Pending Invitations ({0}) GroupList_SendApplication Sent Requests ({0}) GroupList_Policy_Any Anything GroupList_Policy_Match Matches GroupList_Policy_Guide Strategy GroupList_Policy_AB Grand Bruise! GroupList_Policy_Talk Socialization GroupList_CreateGroupText Create new group? GroupList_Icon Group Icon GroupList_CreateExe Create GroupList_InputGroupName Decide on a name for the group. (Minimum 3 characters) GroupList_InputGroupNameError This name is already being used. GroupList_CreateGroupFinish Group created.^n;Note that groups with only one member will be deleted after a week. GroupList_DissolutionTime Disband on: GroupList_ExpulsionConfirm Kick this player? GroupList_ExpulsionExe Player kicked. GroupList_AssignConfirm Make this player leader? GroupList_AssignExe New leader appointed. GroupList_LeaveConfirm Leave this group? GroupList_LeaveExe You have left the group. GroupList_DissolutionConfirm Disband this group? All data pertaining to the group will be lost. GroupList_DissolutionExe Group disbanded. GroupList_LowMember Not enough members.^n;Note that groups with only one member will be deleted after a week. GroupList_DeleteLowMember This group was deleted because it didn't have enough members. GroupList_DissolutionByLeader This group was disbanded by its leader. GroupList_DeleteByOperation This group was deleted by the GBVS team. GroupList_SelectInvite Choose group. GroupList_InviteConfirm0 Invite this player to {0}? GroupList_InviteConfirm Send invitation to this player? GroupList_InviteExe Invitation sent.^n;^n;You can view sent invitations from your Group List. GroupList_InviteError Your invitation could not be sent. This player has reached their group limit. GroupList_InviteCancelConfirm Withdraw your invitation to this player? GroupList_InviteCancelExe Invitation withdrawn. GroupList_JoinConfirm Join this group? GroupList_JoinExe Group joined. GroupList_JoinError This group has reached its member limit. GroupList_InviteDeny Decline Invitation GroupList_InviteDenyConfirm Decline to join this group? GroupList_InviteDenyExe Invitation declined. GroupList_EntryGroupConfirm Request to join this group? GroupList_EntryGroupError You cannot request to join groups that both have reached their member limit and manage requests manually. GroupList_EntryGroupExe Request sent. You'll be able to join the group once your request has been accepted.^n;^n;You can view sent requests from your Group List. GroupList_EntryCancelConfirm Withdraw membership request? GroupList_EntryCancelExe Request withdrawn. GroupList_ApproveConfirm Accept membership request? GroupList_ApproveExe This player has been added to the group. GroupList_ApproveError This player has reached their group limit. GroupList_RefuseConfirm Deny membership request? GroupList_RefuseExe Request denied. GroupMenu_ChangeName Change Group Name GroupMenu_ChangePolicy Change Focus GroupMenu_ChangeIcon Change Group Icon GroupMenu_Approve Accept Membership Requests GroupMenu_ApproveManual Manually GroupMenu_ApproveAuto Automatically GroupMenu_ChangeNumber Change Group Number GroupMenu_Leave Leave Group GroupMenu_Dissolution Disband Group GroupSearch_InputName Enter the name of the group you want to search for. GroupSearch_InputNameRetry No group was found. Try again with different search terms. SerchResult Search Results GroupSearch_Retry Search Again PlayerSearch_InputName Enter the name of the player you want to search for. PlayerSearch_InputNameRetry No player was found. Try again with different search terms. DLCShop_OfflineAdText_PS4 Visit the PlayStation^mTM;Store for exciting new DLC! DLCShop_OfflineAdText_PS5 Visit the PlayStation^mTM;Store for exciting new DLC! DLCShop_OfflineAdText_Steam Visit the Store for exciting new DLC! DLCShop_AdNew New DLCShop_AdPopular Hot DLCShop_AdExclusive Limited Time Offer DLCShop_AdSale Sale FollowList_Menu Follow List Menu GroupList_Menu Group List Menu PlayerList_Menu Recently Played Menu BlockList_Menu Block List Menu MM_SoundandLSetting_Text Make changes to sound-related parameters. FollowList_Maintenance Follow Lists can't be accessed during maintenance. GroupList_Maintenance Group Lists can't be accessed during maintenance. BlockList_Maintenance Block Lists can't be accessed during maintenance. Community_Follow_Error This Follow List couldn't be accessed due to a network error. Community_GroupList_Error This Group List couldn't be accessed due to a network error. Community_BlockList_Error This Block List couldn't be accessed due to a network error. FollowList_NoConnection This Follow List couldn't be accessed because you're not connected to a network. GroupList_NoConnection This Group List couldn't be accessed because you're not connected to a network. BlockList_NoConnection This Block List couldn't be accessed because you're not connected to a network. TEXT_FOLLOW_CANNOT_DISP This Follow List can't be displayed. TEXT_GROUP_CANNOT_DISP This Group List can't be displayed. TEXT_BLOCK_CANNOT_DISP This Block List can't be displayed. FollowList_NoBody You're not following any players. BlockList_NoBody You haven't blocked any players. History_NoBody No player data available. GroupSearch_InputNameEmpty Enter the name of the group you want to search for. PlayerSearch_InputNameEmpty Enter the name of the player you want to search for. GroupSearch_InputNameError Group names must be at least 2 characters long. PlayerSearch_InputNameError Player names must be at least 2 characters long. Profile_Player_Card_Other_Ctrl ^mBtnR3; Display Online ID ^mBtnOK; Player Info Menu ^mBtnNG; Return InviteGroup_Menu Group Invitations EntryGroup_Nothing You haven't requested to join any groups. ReceiveInvite_Nothing You haven't received any group invitations. FollowList_Status_Offline Offline EntryGroup_InviteAccept Join Group PlayerSearch_InputName_Info Enter the name of the player you want to search for. PlayerSearch_SearchExe_Info Searching for player... JumpSameLobby Jump to the same lobby. JumpSameRoom Jump to the same room. GroupSearch_InputName_Info Enter the name of the group you want to search for. GroupSearch_SearchExe_Info Searching for group... News_PlayGuide_Headline GBVS: Rising Play Guide News_PlayGuide_Text Learn the basics and more about each game mode from this handy guide. News_Open_PlayGuide Open Play Guide PlayGuide_Title Play Guide MM_PlayGuide_PageTitle01 Skyfarer Orientation MM_PlayGuide_Text01 Welcome to Granblue Fantasy Versus: Rising!^n;^n;This play guide will introduce the various modes available to play and what they're all about. If this is your first time playing, this guide can help you get started. MM_PlayGuide_PageTitle02 Dukes up in Arcade Mode! MM_PlayGuide_Text02 If you're itching to jump in and play, fire up Arcade Mode to go through a gauntlet of foes and reach the ending. The difficulty level can be changed before each battle, so feel free to tweak to meet your needs. Clear special conditions along the way and you might just find yourself squaring off a powerful opponent... MM_PlayGuide_PageTitle03 Practice Makes Perfect in Training Mode! MM_PlayGuide_Text03 If you're struggling against certain matchups or want to get more familiar with your character, check out Training Mode. You'll be able to review how the battle mechanics work and practice the basics with anyone in the roster. Practice makes perfect, so hit the lab and take your game to the next level! MM_PlayGuide_PageTitle04 Lose Yourself in Story Mode! MM_PlayGuide_Text04 If you're looking for a mix of action and narrative, Story Mode is for you. This mode features an original storyline and numerous characters from the world of Granblue Fantasy—join Gran and the crew as they navigate a series of strange occurences happening across the Sky Realm! MM_PlayGuide_PageTitle05 Face off against Other Players Online! MM_PlayGuide_Text05 By going online, you'll be able to go head-to-head with players around the world. Ranked and casual matches will match you up with similarly skilled opponents. If you're ready to rumble with the rest, step into the ring and test your limits in the heat of battle! MM_PlayGuide_PageTitle06 Mingle with Skyfarers Worldwide in the Online Lobby! (1/3) MM_PlayGuide_Text06 You can communicate with players outside of battle by hopping into an Online Lobby.^n;^n;In the lobby you'll be able to don an avatar of your choice and interact with other players around the world. MM_PlayGuide_PageTitle07 Mingle with Skyfarers Worldwide in the Online Lobby! (2/3) MM_PlayGuide_Text07 You can challenge other players to online matches through match stations or communicate through chat and emotes in the lobby. Various mini games are also available to play by participating in Grand Bruise Legends! tourneys. MM_PlayGuide_PageTitle08 Mingle with Skyfarers Worldwide in the Online Lobby! (3/3) MM_PlayGuide_Text08 Customize your appearance from the Lobby Avatar menu—once you find your perfect look, hop back into the lobby and make a name for yourself! MM_PlayGuide_PageTitle09 Explore All the Features Available in GBVSR! MM_PlayGuide_Text09 Need to take a break? Crack open the Journal to browse through game art and terminology, or build original dioramas featuring Sky Realm denizens and scenery in the Figure Studio! There's a treasure trove of features and content to uncover in Granblue Fantasy Versus: Rising, all waiting to be discovered by adventurous skyfarers. PlayerSearch_Platform_Info Search for players by platform. GrouprSearch_Policy_Info Search for groups by focus. CTRL_GrouprSearch ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Return TEXT_Follow Follow PlayerMatch_Edit_Title Change Room Settings OLobby_Menu_RoomInfo_Title Show Room Settings MM_DLCShop_Steam Store MM_DLCShop_Text_Steam Go to the Store. DataTransferEnable_Info Granblue Fantasy: Versus save data was found. Some save data content can be transferred to Granblue Fantasy Versus: Rising.^n;^n;Would you like to perform a save data transfer? MM_DataTransfer Save Data Transfer DataTransfer_Title Save Data Transfer DataTransfer_Text00 The following content will be transferred. Continue? DataTransfer_Success Save data successfully transferred. DataTransfer_Error An error has occurred. OPTN_SYS_GBVS Save Data Transfer DataTransfer_NotFound Save data for Granblue Fantasy: Versus could not be found. MM_DataTransfer_Info Transfer save data from Granblue Fantasy: Versus. DataTransfer_Already Save data has already been transferred. OPTN_DataTransferEnable_Info Granblue Fantasy: Versus save data was found. Some save data content can be transferred to Granblue Fantasy Versus: Rising. Would you like to perform a save data transfer? SAVEDATA_SAVE_DATA_SEARCH_GBVS1 Checking Granblue Fantasy: Versus save data. SAVEDATA_SAVE_DATA_LOAD_GBVS1 Transferring save data. MM_DataTransfer_Ctrl ^mBtnNG; Close DataTransfer_Story_40 Complete up to episode 40 of the Main Story DataTransfer_Story_50 Complete up to episode 50 of the Main Story NTPopup_DataTransfer_Story_40 Story progress has been updated via save data transfer. All quests up to episode 40 have been marked as cleared, and rewards obtained can be checked the next time you begin Story mode. NTPopup_DataTransfer_Story_50 Story progress has been updated via save data transfer. All quests up to episode 50 have been marked as cleared, and rewards obtained can be checked the next time you begin Story mode. SAVEDATA_INHERIT_END_GBVS1 Save data successfully transferred. MM_BattleKit Draw Ticket MM_BattleKit_Text Exchange this ticket to obtain Weapon Cutouts you^n;can equip on your avatar. SAVEDATA_SYSTEM_LOAD_BROKEN_GBVS1 Failed to transfer save data due to corrupt^n;Granblue Fantasy: Versus save data. SAVEDATA_SYSTEM_LOAD_FAILED_GBVS1 An unknown error has occurred. SAVEDATA_LOAD_NOT_FOUND_GBVS1 Save data for Granblue Fantasy: Versus could not be found. TMC_Search_Default_Ctrl ^mBtnY; Restore Defaults ^mBtnNG; Close Single_Network_Error_Text Unable to obtain character level experience points due to a network error.^n;Character level experience points can only be obtained while online. MM_Interlock Relink Save Data Link MM_Interlock_Info Link save data from Granblue Fantasy: Relink to receive tie-in bonus content. DataInterlock_Search Checking Granblue Fantasy: Relink save data. DataInterlock_Enable Granblue Fantasy: Relink save data found. ^n;Link save data to receive tie-in badge and avatar content? DataInterlock_Loard Linking save data. DataInterlock_Success Save data successfully linked.^n;Tie-in badge and avatar content can now be selected from their respective menus. DataInterlock_Error An error has occurred. DataInterlock_NotFound Unable to find Granblue Fantasy: Relink save data. DataInterlock_Broken Unable to link Granblue Fantasy: Relink save data. Data is broken or corrupted. DataInterlock_Already Save data has already been linked. DataInterlock_Failed An unknown error has occurred. DataTransferEnable_Info_2 Granblue Fantasy: Versus save data was found. Some save data content can be transferred to Granblue Fantasy Versus: Rising. DataTransferEnable_Info_3 Would you like to perform a save data transfer?^n;(This action can also be performed from the Options menu.) MM_BPCommon Standard MM_BPDaily Daily MM_BPWeekly Weekly OPTN_VS_START_CS_SKIP_REMATCH Skip Rematches Only NTPopup_OverlayInvalid Steam Overlay is currently disabled.^n;Please change your settings via the Steam client. Training_Hitpoint_Tag HP Training_Hitpoint_Restore HP Recovery Training_Hitpoint_Restore1P HP Recovery (1P) Training_Hitpoint_Restore2P HP Recovery (2P) Training_Hitpoint_Restore_Normal None Training_Hitpoint_Restore_Auto Auto Training_Hitpoint_Restore_Fix Infinite Training_Special_Tag Special Training_Ougi_Gauge SBA Gauge Training_Ougi_Gauge1P SBA Gauge (1P) Training_Ougi_Gauge2P SBA Gauge (2P) Training_Kaihouougi SSBA Training_Kaihouougi1P SSBA (1P) Training_Kaihouougi2P SSBA (2P) Training_Kaihouougi_On Enabled Training_Kaihouougi_Off Default Training_AbiGauge Skill Cooldown Training_AbiGauge1P Skill Cooldown (1P) Training_AbiGauge2P Skill Cooldown (2P) Training_AbiGauge_Normal Default Training_AbiGauge_Fast Fast Cooldown Training_AbiGauge_Fix No Cooldown Training_UI_Tag Show Training_ShowOponentStatus Opponent Behavior Training_ShowOponentStatus_On Show Training_ShowOponentStatus_Off Hide Training_ShowDmgInfo Damage Log Training_ShowDmgInfo_RichOn Details Training_ShowDmgInfo_On Show Training_ShowDmgInfo_Off Hide Training_ShowInputHistory Input Log Training_ShowInputHistory_On Show Training_ShowInputHistory_Off Hide Training_ShowVirtualStick Controller Training_ShowVirtualStick1P Controller (1P) Training_ShowVirtualStick2P Controller (2P) Training_ShowVirtualStick_On Show Training_ShowVirtualStick_Off Hide Training_ShowVirtualStick_1POnly 1P Only Training_ShowVirtualStick_2POnly 2P Only Training_VirtualStickPosition Virtual Controller Position Training_VirtualStickPosition_Center Center Training_VirtualStickPosition_Top Upper Training_VirtualStickPosition_Bottom Lower Training_ShowGuard Blocking Options Training_ShowDiffFrame Frame Advantage Training_ShowButtonType Button Display Type Training_ShowButtonTypeLMHU ^mBtnX; / ^mBtnY; / ^mBtnB; / ^mBtnA; Training_ShowButtonTypeSDCX ^mAtkL; / ^mAtkM; / ^mAtkH; / ^mAtkU; Training_InputDelay_1P Input Delay (1P) Training_InputDelay_2P Input Delay (2P) Training_SoundSetting Sound Settings Training_HideMenu Hide Menu Training_PositionResetting Position Reset Training_Action_Tag Action Training_OpponentStatus Opponent Behavior Training_Dmy Training Dummy Training_Controller Controller Training_COM CPU Training_Repeate Repeat Attacks Training_StandSetting Training Dummy Stance Training_Stand Standing Training_SquatDown Crouching Training_Jump Jumping Training_HeighJump High Jumping Training_GuardSetting Blocking Training_Guard_No Doesn't Block Training_Guard_Yes Blocks All Training_Guard_FromMid After Initial Hit Training_Guard_OnlyStart Initial Hit Only Training_Guard_GuardButton Hold ^mUseful; Training_Guard_Random Random Training_GuardAutoChangeSetting Block Switching Training_GuardAutoChangeSetting_No Disabled Training_GuardAutoChangeSetting_Yes Enabled Training_GuardAutoChangeSetting_2Step Switch on the 2nd hit Training_GuardAutoChangeSetting_3Step Switch on the 3rd hit Training_GuardAutoChangeSetting_4Step Switch on the 4th hit Training_GuardAutoChangeSetting_5Step Switch on the 5th hit Training_CounterSetting Counter Hit Training_Counter_Normal Default Training_Counter_Force All Hits Training_Counter_Random Random Training_UkemiSetting Recovery Training_Ukemi_None Disabled Training_Ukemi_Normal Enabled Training_Ukemi_BackSide Enabled (Backwards) Training_Ukemi_Random Full Random Training_ThrowingSetting Throw Break Training_Throwing_None Disabled Training_Throwing_Normal Enabled Training_Throwing_Delay Enabled (Late) Training_Throwing_RandomThrough Enabled (Random Timing) Training_Throwing_Random Full Random Training_RecSlotSetting Recording Slot Training_RecSlot_Slot1 Slot 1 Training_RecSlot_Slot2 Slot 2 Training_RecSlot_Slot3 Slot 3 Training_RecSlot_Slot4 Slot 4 Training_RecSlot_Slot5 Slot 5 Training_RecSlot_Slot6 Slot 6 Training_RecSlot_Slot7 Slot 7 Training_RecSlot_Slot8 Slot 8 Training_RecSlot_Random Random Slot Training_ComLevel CPU Difficulty Training_ComLevel_Easy Beginner Training_ComLevel_Normal Normal Training_ComLevel_Hard Hard Training_ComLevel_VeryHard Very Hard Training_ComLevel_Extreme Extreme Training_ComLevel_Maniac Maniac Training_ComLevel_Hell Nightmare Training_AutoActionSetting_A Pattern A Training_AutoActionSetting_B Pattern B Training_AutoActionSetting_C Pattern C Training_AutoActionSetting_D Pattern D Training_AutoActionSetting_Throwing Throw Training_AutoActionSetting_HardAttack Overhead Attack Training_AutoActionSetting_Other Others Training_AutoActionConditionSeting Auto Behavior Training_AutoActionConditionSeting_Timing Regular Interval Training_AutoActionConditionSeting_AfterGuard After Blocking Training_AutoActionConditionSeting_AfterStandUp After Wake-up Training_Sub_CommandList Command List Training_Sub_DefaultSetting Restore Defaults Training_Sub_ButtonSetting Button Configuration Training_Sub_CharaSelect Character Select Training_Sub_MainMenu Main Menu TrainingEtc_OneDamage Damage TrainingEtc_ComboDamage Combo Damage TrainingEtc_MaxComboDamage Max Combo Damage TrainingEtc_TrainingDummy Training Dummy TrainingEtc_StandBy Recording Standby TrainingEtc_Recording Recording TrainingEtc_Playing Playing TrainingMenuTitle Training TrainingShortCutMenuTitle Shortcut Menu TrainingEasyTitle Quick Menu TrainingActionSetting Action Settings TrainingGaugeSetting Gauge Settings TrainingOtherSetting Other Setting Training_Easy_CharaSlect_1P Character (1P) Training_Easy_CharaSlect_2P Character (2P) Training_Easy_StageSlect Stage Training_Easy_BGMSlect Music TRAINING_MEMORY_DONE Recorded. TrainingEtc_PleasePushEnter Press ^mBtnStart; on the controller you wish to use. TrainingEtc_Controler2 Controller 2 DUMMY_RECORD_DATA_EMPTY Please record. Training_CharaSlect_1P Character (1P) Training_CharaSlect_2P Character (2P) Training_StageSlect Stage Select Training_BGMSlect Music Select Training_EasyInput Easy Input Training_UniqueSetting Character Specific Settings Training_US_GRN_RAGE Gran: Power Raise Training_US_FER_ Ferry: Hinrichten Training_US_PER Percival: Träumerei Training_US_LOW Lowain: Don't Mind if I Do Training_US_VAS Vaseraga Training_AutoActionSetting Counter-attack Settings Training_AutoActionWindow Counter-attack Settings Training_AAW_Guard Counter-attack Settings (On Block) Training_AAW_Action1 Action 1 Training_AAW_Action2 Action 2 Training_AAW_Action3 Action 3 Training_AAW_ActionRandom Random Training_AAW_ActionNone None Training_AAW_01 Training_AAW_02 Training_AAW_03 Training_AAW_04 Training_AAW_05 Training_AAW_06 Training_AAW_AD Throw Training_AAW_GRN5A Standing ^mAtkL; Training_AAW_GRN236A ^mAtkL; Reginleiv Training_AAW_07 Training_AAW_08 Training_Exit Close Training_ShowKoutyokusaStatus Frame Advantage Training_ShowKoutyokusaStatus_Off Hide Training_ShowKoutyokusaStatus_On Show TrainingEtc_Koutyokusa Advantage TrainingEtc_YUURI You TrainingEtc_FURI Opponent TrainingEtc_GOBU Even Training_Tab0 Main Training_Tab1 Quick Menu Training_Tab2 Battle Training_Tab3 Opponent Training_Tab4 Display Training_PositionResetting_Center Center Training_PositionResetting_Right Right Training_PositionResetting_Left Left Training_UniqueGauge Character-specific Settings TrainingUniqueTitle Character-specific Settings Training_Unique_OFF Default Training_Unique_ON Infinite TrainingMenu_UniqueGauge_GRN_Rage Power Raise TrainingMenu_UniqueGauge_FER_HinLiechten Hinrichten TrainingMenu_UniqueGauge_PER_Traeumerei Träumerei TrainingMenu_UniqueGauge_LOW_Shiimee Don't Mind if I Do TrainingMenu_UniqueGauge_LOW_Random Random TrainingMenu_UniqueGauge_LOW_Salad Small HP Recovery TrainingMenu_UniqueGauge_LOW_Parfait Medium HP Recovery TrainingMenu_UniqueGauge_LOW_Corn Big HP Recovery TrainingMenu_UniqueGauge_LOW_Meat SBA Gauge Boost (Small) TrainingMenu_UniqueGauge_LOW_Neapolitan SBA Gauge Boost (Big) TrainingMenu_UniqueGauge_LOW_KBSN Human! Pyramid! Attack! TrainingMenu_UniqueGauge_LOW_YGD Try This on for Size! TrainingMenu_UniqueGauge_VAS_Armor Soul Forge Training_DebugAbiGauge_Fast No Cooldown Training_VirtualStickPosition1P Virtual Controller Display (1P) Training_VirtualStickPosition2P Virtual Controller Display (2P) TMI_RankMatch Toggle ranked match settings. TMI_CommandList View the character's command list. TMI_ButtonSetting Change button layout. TMI_SoundSetting Adjust sound settings. TMI_CharSelect Return to the Character Select screen. TMI_MainMenu Return to Main Menu. TMI_DefaultSetting Restore default settings. TMI_VisibleMenu Hide the menu. Press any button to show the menu again. TMI_Exit Close menu. TMI_REP_PositionResetting Set the initial position when resetting position. TMI_CharSelect1P Change the character. Changes will be applied upon closing the menu. TMI_CharSelect2P Change the character. Changes will be applied upon closing the menu. TMI_StageSelect Change the stage. Changes will be applied upon closing the menu. TMI_BGMSelect Change the music. Changes will be applied upon closing the menu. TMI_Delay1P Adjust input delay settings. Changes saved will apply to other modes. TMI_Delay2P Adjust input delay settings. Changes saved will apply to other modes. TMI_UniqueGauge Adjust settings specific to certain characters. TMI_UniqueGauge_GRN_Rage Set the initial level of Gran's Power Raise. TMI_UniqueGauge_FER_HinLiechten Set the duration of Ferry's Hinrichten. TMI_UniqueGauge_PER_Traeumerei Select the number of Träumerei orbs stored for Percival. TMI_UniqueGauge_LOW_Shiimee Select the effect for Lowain's Don't Mind if I Do. TMI_UniqueGauge_LOW_KBSN Set the duration of Lowain's Human! Pyramid! Attack! TMI_UniqueGauge_LOW_YGD Set the duration of Lowain's Try This on for Size! TMI_UniqueGauge_VAS_Armor Set the duration of Vaseraga's Soul Forge. TMI_HitPoint1P Set the character's maximum HP. TMI_HitPointRestoreAuto1P Adjust HP recovery speed upon taking damage. TMI_ChargeAttackGauge1P Set the character's SBA gauge percentage. TMI_KaihouChargeAttack1P Toggle Super Skybound Art settings. When enabled, they can be performed at any HP percentage. TMI_AbilityGauge1P Adjust cooldown time upon using skills. TMI_HitPoint2P Set the character's maximum HP. TMI_HitPointRestoreAuto2P Adjust HP recovery speed upon taking damage. TMI_ChargeAttackGauge2P Set the character's SBA gauge percentage. TMI_KaihouChargeAttack2P Toggle Super Skybound Art settings. When enabled, they can be performed at any HP percentage. TMI_AbilityGauge2P Adjust cooldown time upon using skills. TMI_Common_OpponentState Change the opponent's behavior. TMI_StandSetting Change the training dummy's stance. TMI_GuardSetting Set the training dummy's block stance. TMI_DummyGuardAutoChangeSetting Adjust the training dummy's block settings. TMI_CounterSetting Adjust counter hit settings. When set to All Hits, all attacks dealt to the training dummy will be a counter hit. TMI_UkemiSetting Set the training dummy's recovery settings. TMI_ThrowingSetting Set the training dummy's throw break settings. TMI_RecSlotSetting Set the training dummy's recording slot. TMI_ComLevel Set the CPU difficulty. TMI_DispKoutyokusa Toggle the frame advantage indicator to determine which character has advantage after performing an action. Your character will be in blue when at an advantage and red when at a disadvantage. When neither character has the advantage, your character will be in yellow. TMI_DispOpponent Show or hide the opponent's behavior. TMI_DispDamage Show or hide the damage log. TMI_DispInputButton Show or hide the input log. TMI_DispInputStickPos1P Change the virtual controller's on-screen position. TMI_DispInputStickPos2P Change the virtual controller's on-screen position. TMC_RankMatch ^mBtnOK; OK ^mBtnNG; Close TMC_CommandList ^mBtnOK; OK ^mBtnNG; Close TMC_ButtonSetting ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMC_SoundSetting ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMC_CharSelect ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMC_MainMenu ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMC_DefaultSetting ^mBtnOK; OK ^mBtnNG; Close TMC_VisibleMenu ^mBtnOK; OK ^mBtnNG; Close TMC_Exit ^mBtnOK; OK ^mBtnNG; Close TMC_REP_PositionResetting ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_CharSelect1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMC_CharSelect2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMC_StageSelect ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMC_BGMSelect ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMC_Delay1P ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Delay2P ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_UniqueGauge ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_UniqueGauge_GRN_Rage ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_UniqueGauge_FER_HinLiechten ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_UniqueGauge_PER_Traeumerei ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_UniqueGauge_LOW_Shiimee ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_UniqueGauge_LOW_KBSN ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_UniqueGauge_LOW_YGD ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_UniqueGauge_VAS_Armor ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_HitPoint1P ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_HitPointRestoreAuto1P ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_ChargeAttackGauge1P ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Apply ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_KaihouChargeAttack1P ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_AbilityGauge1P ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_HitPoint2P ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_HitPointRestoreAuto2P ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_ChargeAttackGauge2P ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Apply ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_KaihouChargeAttack2P ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_AbilityGauge2P ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Common_OpponentState ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_StandSetting ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_GuardSetting ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_DummyGuardAutoChangeSetting ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_CounterSetting ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_UkemiSetting ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_ThrowingSetting ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_RecSlotSetting ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_ComLevel ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_DispKoutyokusa ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_DispOpponent ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_DispDamage ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_DispInputButton ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_DispInputStickPos1P ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_DispInputStickPos2P ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_ShowGuardInfo Hit Properties Training_ShowGuardInfo_On Show Training_ShowGuardInfo_Off Hide Training_ShowGuardInfo_Mark Icon Only Training_ShowGuardInfo_Text Text Only TMI_DispGuardInfo Show or hide the block stance needed to block each attack dealt to the opponent. TMC_DispGuardInfo ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_RecordSetting Dummy Action Recording Settings TMI_Record Open the dummy action recording settings window. TMC_Record ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnY; Restore Defaults ^mBtnNG; Close Training_RecPlaySetting Playback Training_RecPlay_Normal Selected Slot Training_RecPlay_Random Random Training_RecSlotProbability_1 Slot 1 Playback Training_RecSlotProbability_2 Slot 2 Playback Training_RecSlotProbability_3 Slot 3 Playback Training_RecSlotProbability_4 Slot 4 Playback Training_RecSlotProbability_5 Slot 5 Playback Training_RecSlotProbability_6 Slot 6 Playback Training_RecSlotProbability_7 Slot 7 Playback Training_RecSlotProbability_8 Slot 8 Playback TrainingRecordWindowTitle Dummy Action Recording Settings TMI_RecNormalOrRandom Select how to playback recorded dummy actions. You can select a specific slot or randomly from multiple slots. TMC_RecNormalOrRandom ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Probability1 Adjust the frequency of this slot to be played during random playback. Empty slots and slots set to 0 will be excluded. TMC_Probability1 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Probability2 Adjust the frequency of this slot to be played during random playback. Empty slots and slots set to 0 will be excluded. TMC_Probability2 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Probability3 Adjust the frequency of this slot to be played during random playback. Empty slots and slots set to 0 will be excluded. TMC_Probability3 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Probability4 Adjust the frequency of this slot to be played during random playback. Empty slots and slots set to 0 will be excluded. TMC_Probability4 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Probability5 Adjust the frequency of this slot to be played during random playback. Empty slots and slots set to 0 will be excluded. TMC_Probability5 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Probability6 Adjust the frequency of this slot to be played during random playback. Empty slots and slots set to 0 will be excluded. TMC_Probability6 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Probability7 Adjust the frequency of this slot to be played during random playback. Empty slots and slots set to 0 will be excluded. TMC_Probability7 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Probability8 Adjust the frequency of this slot to be played during random playback. Empty slots and slots set to 0 will be excluded. TMC_Probability8 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close Training_Popup_Rec Delete this slot's recorded actions? Training_CounterAttack Counter-attack Settings TMI_AutoCounter Set the training dummy's counter-attack settings. TMC_AutoCounter ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnY; Restore Defaults ^mBtnNG; Close TrainingAutoTitle Counter-attack Settings Training_CounterAttack_Guard Counter On Block Training_CounterAttack_Hit Counter On Hit Training_CounterAttack_Reversal Counter On Wake-up Training_CounterAttack_Nagenuke Counter On Throw Break Training_CounterAttack_1 Action 1 Training_CounterAttack_2 Action 2 Training_CounterAttack_3 Action 3 Training_CounterAttack_Action1 Action 1 Training_CounterAttack_Action2 Action 2 Training_CounterAttack_Action3 Action 3 Training_CounterAttack_Random Random Training_CMN_000 None Training_CMN_001 Standing ^mBtnX; Training_CMN_002 Standing ^mBtnY; Training_CMN_003 Standing ^mBtnB; Training_CMN_004 Standing ^mBtnA; Training_CMN_005 Crouching ^mBtnX; Training_CMN_006 Crouching ^mBtnY; Training_CMN_007 Crouching ^mBtnB; Training_CMN_008 Crouching ^mBtnA; Training_CMN_009 Throw Training_CMN_010 Overhead Attack Training_CMN_011 Cross Over Training_CMN_012 Evade Training_CMN_013 Jump Training_CMN_014 High Jump Training_CMN_015 ^mAtk1; + ^mBtnB; Training_CMN_016 Standing ^mBtnB; (Fully Charged) Training_CMN_017 Crouching ^mBtnB; (Fully Charged) Training_CMN_018 High Jump Training_CMN_019 Backstep Training_CMN_020 Neutral Training_CMN_021 Tactical Move - Rush Training_CMN_022 Tactical Move - Backshift Training_CMN_023 Overdrive Training_CMN_024 Raging Strike Training_CMN_025 Brave Counter Training_CMN_026 Training_CMN_027 Training_CMN_028 Training_CMN_029 Training_CMN_030 Training_CTL_000 Light Wall Training_CTL_001 Light Wall (Fully Charged) Training_CTL_002 ^mBtnX; Frozen Blade Training_CTL_003 ^mBtnY; Frozen Blade Training_CTL_004 ^mAtkH; Frozen Blade + Training_CTL_005 ^mBtnX; Emerald Sword Training_CTL_006 ^mBtnY; Emerald Sword Training_CTL_007 ^mAtkH; Emerald Sword + Training_CTL_008 ^mBtnX; Enchanted Lands Training_CTL_009 ^mBtnY; Enchanted Lands Training_CTL_010 ^mAtkH; Enchanted Lands + Training_CTL_011 SBA: Blades of Frost Training_CTL_012 SSBA: Realm of Ice Training_CTL_013 Training_CTL_014 Training_CTL_015 Training_CTL_016 Training_CTL_017 Training_CTL_018 Training_CTL_019 Training_CTL_020 Training_CTL_021 Training_CTL_022 Training_CTL_023 Training_CTL_024 Training_CTL_025 Training_CTL_026 Training_CTL_027 Training_CTL_028 Training_CTL_029 Training_CTL_030 Training_GRN_000 Power Raise Training_GRN_001 ^mBtnX; Reginleiv Training_GRN_002 ^mBtnY; Reginleiv Training_GRN_003 ^mAtkH; Reginleiv + Training_GRN_004 ^mBtnX; Rising Sword Training_GRN_005 ^mBtnY; Rising Sword Training_GRN_006 ^mAtkH; Rising Sword + Training_GRN_007 ^mBtnX; Overdrive Surge Training_GRN_008 ^mBtnY; Overdrive Surge Training_GRN_009 ^mAtkH; Overdrive Surge + Training_GRN_010 SBA: Tempest Blade Training_GRN_011 SSBA: Catastrophe Training_GRN_012 Training_GRN_013 Training_GRN_014 Training_GRN_015 Training_GRN_016 Training_GRN_017 Training_GRN_018 Training_GRN_019 Training_GRN_020 Training_GRN_021 Training_GRN_022 Training_GRN_023 Training_GRN_024 Training_GRN_025 Training_GRN_026 Training_GRN_027 Training_GRN_028 Training_GRN_029 Training_GRN_030 Training_LAN_000 Wirbelwind Training_LAN_001 ^mBtnX; Wogenstrom Training_LAN_002 ^mBtnY; Wogenstrom Training_LAN_003 ^mAtkH; Wogenstrom + Training_LAN_004 ^mBtnX; Blade Impulse Training_LAN_005 ^mBtnY; Blade Impulse Training_LAN_006 ^mAtkH; Blade Impulse + Training_LAN_007 ^mBtnX; Southern Cross Training_LAN_008 ^mBtnX; Southern Cross (Including Follow-ups) Training_LAN_009 ^mBtnY; Southern Cross Training_LAN_010 ^mBtnY; Southern Cross (Including Follow-ups) Training_LAN_011 ^mAtkH; Southern Cross + Training_LAN_012 ^mAtkH; Southern Cross + (Including Follow-ups) Training_LAN_013 ^mBtnX; Turbulenz Training_LAN_014 ^mBtnY; Turbulenz Training_LAN_015 ^mAtkH; Turbulenz + Training_LAN_016 ^mBtnX; Turbulenz (Including Attack) Training_LAN_017 ^mBtnY; Turbulenz (Including Attack) Training_LAN_018 ^mAtkH; Turbulenz + (Including Attack) Training_LAN_019 SBA: Weissflügel Training_LAN_020 SSBA: Schöner Winterhügel Training_LAN_021 SSBA: Schöner Winterhügel (Close-range) Training_LAN_022 SSBA: Schöner Winterhügel (Mid-range) Training_LAN_023 SSBA: Schöner Winterhügel (Long-range) Training_LAN_024 Training_LAN_025 Training_LAN_026 Training_LAN_027 Training_LAN_028 Training_LAN_029 Training_LAN_030 Training_CHA_000 König Schild Training_CHA_001 ^mBtnX; Shining Onslaught Training_CHA_002 ^mBtnY; Shining Onslaught Training_CHA_003 ^mAtkH; Shining Onslaught + Training_CHA_004 ^mBtnX; Holy Ladder Training_CHA_005 ^mBtnY; Holy Ladder Training_CHA_006 ^mAtkH; Holy Ladder + Training_CHA_007 ^mBtnX; Sword of Lumiel Training_CHA_008 ^mBtnY; Sword of Lumiel Training_CHA_009 ^mAtkH; Sword of Lumiel + Training_CHA_010 ^mBtnX; Noble Strategy Training_CHA_011 ^mBtnX; Noble Strategy to ^mBtnX; Follow-up Training_CHA_012 ^mBtnX; Noble Strategy to ^mBtnY; Follow-up Training_CHA_013 ^mBtnX; Noble Strategy to ^mBtnB; Follow-up Training_CHA_014 ^mBtnY; Noble Strategy Training_CHA_015 ^mBtnY; Noble Strategy to ^mBtnX; Follow-up Training_CHA_016 ^mBtnY; Noble Strategy to ^mBtnY; Follow-up Training_CHA_017 ^mBtnY; Noble Strategy to ^mBtnB; Follow-up Training_CHA_018 ^mAtkH; Noble Strategy + Training_CHA_019 ^mBtnB; Noble Strategy + to ^mBtnX; Follow-up Training_CHA_020 ^mBtnB; Noble Strategy + to ^mBtnY; Follow-up Training_CHA_021 ^mBtnB; Noble Strategy + to ^mBtnB; Follow-up Training_CHA_022 SBA: Brilliant Moon Training_CHA_023 SSBA: Noble Execution Training_CHA_024 Training_CHA_025 Training_CHA_026 Training_CHA_027 Training_CHA_028 Training_CHA_029 Training_CHA_030 Training_FAS_000 Love Grapple Training_FAS_001 ^mBtnX; Jewel Resort Screwdriver Training_FAS_002 ^mBtnY; Jewel Resort Screwdriver Training_FAS_003 ^mAtkH; Jewel Resort Screwdriver + Training_FAS_004 ^mBtnX; Headbutt of Love Training_FAS_005 ^mBtnY; Headbutt of Love Training_FAS_006 ^mAtkH; Headbutt of Love + Training_FAS_007 ^mBtnX; Elegant Lariat Training_FAS_008 ^mBtnY; Elegant Lariat Training_FAS_009 ^mAtkH; Elegant Lariat + Training_FAS_010 ^mBtnX; Devoted Body Slam Training_FAS_011 ^mBtnY; Devoted Body Slam Training_FAS_012 ^mAtkH; Devoted Body Slam + Training_FAS_013 SBA: Maximum Love Bomb (Strike) Training_FAS_014 SBA: Maximum Love Bomb (Throw) Training_FAS_015 SSBA: The Shape of Love Training_FAS_016 Training_FAS_017 Training_FAS_018 Training_FAS_019 Training_FAS_020 Training_FAS_021 Training_FAS_022 Training_FAS_023 Training_FAS_024 Training_FAS_025 Training_FAS_026 Training_FAS_027 Training_FAS_028 Training_FAS_029 Training_FAS_030 Training_FER_000 Ein Ball Training_FER_001 ^mBtnX; Gespenst Training_FER_002 ^mBtnY; Gespenst Training_FER_003 ^mAtkH; Gespenst + Training_FER_004 ^mBtnX; Beppo, Sic 'Em! Training_FER_005 ^mBtnY; Beppo, Sic 'Em! Training_FER_006 ^mAtkH; Beppo, Sic 'Em! + Training_FER_007 ^mBtnX; Trombe Training_FER_008 ^mBtnY; Trombe Training_FER_009 ^mAtkH; Trombe + Training_FER_010 ^mBtnX; Geegee, Get 'Em! Training_FER_011 ^mBtnY; Geegee, Get 'Em! Training_FER_012 ^mAtkH; Geegee, Get 'Em! + Training_FER_013 SBA: Vergiften Training_FER_014 SBA: Hinrichten Training_FER_015 SSBA: Aetheryte Requiescat Training_FER_016 Training_FER_017 Training_FER_018 Training_FER_019 Training_FER_020 Training_FER_021 Training_FER_022 Training_FER_023 Training_FER_024 Training_FER_025 Training_FER_026 Training_FER_027 Training_FER_028 Training_FER_029 Training_FER_030 Training_PER_000 X-Seele Training_PER_001 ^mBtnX; Anzünden Training_PER_002 ^mBtnY; Anzünden Training_PER_003 ^mAtkH; Anzünden + Training_PER_004 ^mBtnX; Platzen Training_PER_005 ^mBtnY; Platzen Training_PER_006 ^mAtkH; Platzen + Training_PER_007 ^mBtnX; Lord's Strike Training_PER_008 ^mBtnX; Lord's Strike to Schneiden Training_PER_009 ^mBtnX; Lord's Strike to Macht Training_PER_010 ^mBtnX; Lord's Strike to Zerreissen Training_PER_011 ^mBtnY; Lord's Strike Training_PER_012 ^mBtnY; Lord's Strike to Schneiden Training_PER_013 ^mBtnY; Lord's Strike to Macht Training_PER_014 ^mBtnY; Lord's Strike to Zerreissen Training_PER_015 ^mAtkH; Lord's Strike + Training_PER_016 ^mAtkH; Lord's Strike + to Schneiden Training_PER_017 ^mAtkH; Lord's Strike + to Macht Training_PER_018 ^mAtkH; Lord's Strike + to Zerreissen Training_PER_019 ^mBtnX; Träumerei Training_PER_020 ^mBtnY; Träumerei Training_PER_021 ^mAtkH; Träumerei + Training_PER_022 SBA: Lohenwolf Training_PER_023 SBA: Lohenwolf (Fully Charged) Training_PER_024 SSBA: Feuerrote Krone Training_PER_025 SSBA: Feuerrote Krone (Fully Charged) Training_PER_026 Training_PER_027 Training_PER_028 Training_PER_029 Training_PER_030 Training_LOW_000 Don't Mind If I Do Training_LOW_001 ^mBtnX; Sammy & Tommy Training_LOW_002 ^mBtnY; Sammy & Tommy Training_LOW_003 ^mAtkH; Sammy & Tommy + Training_LOW_004 ^mBtnX; Come at Me, Bro! Training_LOW_005 ^mBtnY; Come at Me, Bro! Training_LOW_006 ^mAtkH; Come at Me, Bro! + Training_LOW_007 ^mBtnX; Awesome Sauce Training_LOW_008 ^mBtnY; Awesome Sauce Training_LOW_009 ^mAtkH; Awesome Sauce + Training_LOW_010 ^mBtnX; Magnificent Tool of Destruction Training_LOW_011 ^mBtnY; Magnificent Tool of Destruction Training_LOW_012 ^mAtkH; Magnificent Tool of Destruction + Training_LOW_013 Totally Rad Juke Training_LOW_014 It's Lit, Bros Training_LOW_015 Definitely Don't Try This at Home Training_LOW_016 Flex On 'Em Training_LOW_017 Catch 'Em Slippin' Training_LOW_018 Moment of Truth Training_LOW_019 Earth Pillar (Close-range) Training_LOW_020 Earth Pillar (Mid-range) Training_LOW_021 Earth Pillar (Long-range) Training_LOW_022 Axis Mundi Training_LOW_023 Nether Veil Training_LOW_024 Luminox Genesi Training_LOW_025 SBA: Human! Pyramid! Attack! Training_LOW_026 SSBA: Try This on for Size! Training_LOW_027 Training_LOW_028 Training_LOW_029 Training_LOW_030 Training_ZET_000 Signo Drive Training_ZET_001 ^mBtnX; Infinite Wonders Training_ZET_002 ^mBtnY; Infinite Wonders Training_ZET_003 ^mBtnY; Infinite Wonders (Fully Charged) Training_ZET_004 ^mAtkH; Infinite Wonders + Training_ZET_005 ^mBtnX; Rhapsody Training_ZET_006 ^mBtnX; Rhapsody to Crimson Cleave Training_ZET_007 ^mBtnX; Rhapsody to Rising Split Training_ZET_008 ^mBtnX; Rhapsody to Knee Assault Training_ZET_009 ^mBtnY; Rhapsody Training_ZET_010 ^mBtnY; Rhapsody to Crimson Cleave Training_ZET_011 ^mBtnY; Rhapsody to Rising Split Training_ZET_012 ^mBtnY; Rhapsody to Knee Assault Training_ZET_013 ^mAtkH; Rhapsody + Training_ZET_014 ^mAtkH; Rhapsody + to Crimson Cleave Training_ZET_015 ^mAtkH; Rhapsody + to Rising Split Training_ZET_016 ^mAtkH; Rhapsody + to Knee Assault Training_ZET_017 ^mBtnX; Spear of Arvess Training_ZET_018 ^mBtnY; Spear of Arvess Training_ZET_019 ^mAtkH; Spear of Arvess + Training_ZET_020 ^mBtnX; Spear of Arvess (Rise) Training_ZET_021 ^mBtnY; Spear of Arvess (Rise) Training_ZET_022 ^mAtkH; Spear of Arvess (Rise) + Training_ZET_023 SBA: Resolute Strike Training_ZET_024 SSBA: Sirius Roar Training_ZET_025 Training_ZET_026 Training_ZET_027 Training_ZET_028 Training_ZET_029 Training_ZET_030 Training_MET_000 Zephyr (Forward) Training_MET_001 Zephyr (Backward) Training_MET_002 ^mBtnX; Starry Sky (High) Training_MET_003 ^mBtnY; Starry Sky (High) Training_MET_004 ^mAtkH; Starry Sky (High) + Training_MET_005 ^mBtnX; Starry Sky (Low) Training_MET_006 ^mBtnY; Starry Sky (Low) Training_MET_007 ^mAtkH; Starry Sky (Low) + Training_MET_008 ^mBtnX; The Great Fall Training_MET_009 ^mBtnY; The Great Fall Training_MET_010 ^mAtkH; The Great Fall Training_MET_011 ^mBtnX; Aetherial Seal Training_MET_012 ^mBtnY; Aetherial Seal Training_MET_013 ^mAtkH; Aetherial Seal + Training_MET_014 SBA: Dense Caress Training_MET_015 SSBA: Rapid Pulverize Training_MET_016 Training_MET_017 Training_MET_018 Training_MET_019 Training_MET_020 Training_MET_021 Training_MET_022 Training_MET_023 Training_MET_024 Training_MET_025 Training_MET_026 Training_MET_027 Training_MET_028 Training_MET_029 Training_MET_030 Training_VAS_000 Soul Forge Training_VAS_001 ^mBtnX; Instinction Training_VAS_002 ^mBtnY; Instinction Training_VAS_003 ^mAtkH; Instinction + Training_VAS_004 ^mBtnX; Battalions of Fear Training_VAS_005 ^mBtnY; Battalions of Fear Training_VAS_006 ^mAtkH; Battalions of Fear + Training_VAS_007 ^mBtnX; Savage Rampage Training_VAS_008 ^mBtnX; Savage Rampage to March Training_VAS_009 ^mBtnX; Savage Rampage to Rising Slash Training_VAS_010 ^mBtnX; Savage Rampage to Sweeping Slash Training_VAS_011 ^mBtnX; Savage Rampage to Crushing Strike Training_VAS_012 ^mBtnX; Savage Rampage to Ravaging Stomp Training_VAS_013 ^mBtnY; Savage Rampage Training_VAS_014 ^mBtnY; Savage Rampage to March Training_VAS_015 ^mBtnY; Savage Rampage to Rising Slash Training_VAS_016 ^mBtnY; Savage Rampage to Sweeping Slash Training_VAS_017 ^mBtnY; Savage Rampage to Crushing Strike Training_VAS_018 ^mBtnY; Savage Rampage to Ravaging Stomp Training_VAS_019 ^mAtkH; Savage Rampage + Training_VAS_020 ^mAtkH; Savage Rampage + to Rising Slash Training_VAS_021 ^mAtkH; Savage Rampage + to Sweeping Slash Training_VAS_022 ^mAtkH; Savage Rampage + to Crushing Strike Training_VAS_023 ^mAtkH; Savage Rampage + to Ravaging Stomp Training_VAS_024 ^mBtnX; Great Scythe Grynoth Training_VAS_025 ^mBtnY; Great Scythe Grynoth Training_VAS_026 ^mAtkH; Great Scythe Grynoth + Training_VAS_027 SBA: Bloody Moon Training_VAS_028 SSBA: Aftermath Training_VAS_029 Training_VAS_030 Training_Ukemi_Random_NorB Random Recovery Training_ThrowThrough_Random Random Throw Break TrainingEtc_CPU COM TRA_CounterAfterGuard_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterGuard_Info Set the counter-attack after blocking. TRA_CounterAfterGuardAct1_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterGuardAct1_Info Set the counter-attack after blocking. TRA_CounterAfterGuardAct2_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterGuardAct2_Info Set the counter-attack after blocking. TRA_CounterAfterGuardAct3_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterGuardAct3_Info Set the counter-attack after blocking. TRA_CounterAfterDamage_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterDamage_Info Set the counter-attack after being hit. TRA_CounterAfterDamageAct1_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterDamageAct1_Info Set the counter-attack after being hit. TRA_CounterAfterDamageAct2_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterDamageAct2_Info Set the counter-attack after being hit. TRA_CounterAfterDamageAct3_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterDamageAct3_Info Set the counter-attack after being hit. TRA_CounterReversal_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterReversal_Info Set the counter-attack after wake-up. TRA_CounterReversalAct1_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterReversalAct1_Info Set the counter-attack after wake-up. TRA_CounterReversalAct2_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterReversalAct2_Info Set the counter-attack after wake-up. TRA_CounterReversalAct3_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterReversalAct3_Info Set the counter-attack after wake-up. TRA_CounterAfterGrap_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterGrap_Info Set the counter-attack after breaking a throw. TRA_CounterAfterGrapAct1_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterGrapAct1_Info Set the counter-attack after breaking a throw. TRA_CounterAfterGrapAct2_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterGrapAct2_Info Set the counter-attack after breaking a throw. TRA_CounterAfterGrapAct3_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TRA_CounterAfterGrapAct3_Info Set the counter-attack after breaking a throw. TRA_CounterAction_Ctrl ^mBtnOK; OK ^mBtnNG; Close TRA_CounterAction_Info You can set the counter-attack actions. The counter-attack will only activate if the actions' conditions are met. TMC_DispButtonType ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_DispButtonType Toggle the button display type used for the on-screen input log. Training_GuardInfo_High High Training_GuardInfo_Overhead Overhead Training_GuardInfo_Low Low Training_GuardInfo_Throw Throw Training_GuardInfo_Unbreakable Unblockable Training_BLZ_000 Shadowstep Training_BLZ_001 ^mBtnX; Black Flies Training_BLZ_002 ^mBtnY; Black Flies Training_BLZ_003 ^mAtkH; Black Flies + Training_BLZ_004 ^mBtnX; Langelaan Field Training_BLZ_005 ^mBtnY; Langelaan Field Training_BLZ_006 ^mAtkH; Langelaan Field + Training_BLZ_007 ^mBtnX; Chaoscalibur Training_BLZ_008 ^mBtnY; Chaoscalibur Training_BLZ_009 ^mAtkH; Chaoscalibur + Training_BLZ_010 ^mBtnX; Karma Training_BLZ_011 ^mBtnY; Karma Training_BLZ_012 ^mAtkH; Karma + Training_BLZ_013 SBA: Black Spear Training_BLZ_014 SBA: Anthem Training_BLZ_015 SSBA: Chaos Legion Training_BLZ_016 Training_BLZ_017 Training_BLZ_018 Training_BLZ_019 Training_BLZ_020 Training_BLZ_021 Training_BLZ_022 Training_BLZ_023 Training_BLZ_024 Training_BLZ_025 Training_BLZ_026 Training_BLZ_027 Training_BLZ_028 Training_BLZ_029 Training_BLZ_030 Training_NRM_000 Butterfly Effect Training_NRM_001 ^mBtnX; Dawnfly: Setsuna Training_NRM_002 ^mBtnY; Dawnfly: Setsuna Training_NRM_003 ^mAtkH; Dawnfly: Setsuna + Training_NRM_004 ^mBtnX; Dawnfly: Setsuna (Anti-ground) Training_NRM_005 ^mBtnY; Dawnfly: Setsuna (Anti-ground) Training_NRM_006 ^mAtkH; Dawnfly: Setsuna (Anti-ground) + Training_NRM_007 ^mBtnX; Dawnfly: Setsuna (Anti-air) Training_NRM_008 ^mBtnY; Dawnfly: Setsuna (Anti-air) Training_NRM_009 ^mAtkH; Dawnfly: Setsuna (Anti-air) + Training_NRM_010 ^mBtnX; Dawnfly: Absolute Horizon Training_NRM_011 ^mBtnY; Dawnfly: Absolute Horizon Training_NRM_012 ^mAtkH; Dawnfly: Absolute Horizon + Training_NRM_013 ^mBtnX; Dawnfly: Transient Training_NRM_014 ^mBtnY; Dawnfly: Transient Training_NRM_015 ^mAtkH; Dawnfly: Transient + Training_NRM_016 ^mBtnX; Freeflutter: Kyokasuigetsu Training_NRM_017 ^mBtnY; Freeflutter: Kyokasuigetsu Training_NRM_018 ^mAtkH; Freeflutter: Kyokasuigetsu + Training_NRM_019 ^mBtnX; Freeflutter: Mugenkagura Training_NRM_020 ^mBtnY; Freeflutter: Mugenkagura Training_NRM_021 ^mAtkH; Freeflutter: Mugenkagura + Training_NRM_022 ^mBtnX; Freeflutter: Crescent Moon Training_NRM_023 ^mBtnY; Freeflutter: Crescent Moon Training_NRM_024 ^mAtkH; Freeflutter: Crescent Moon + Training_NRM_025 SBA: One Hundred Cloudscapes Training_NRM_026 SSBA: Butterfly Effect: Ame-no-Uzume Training_NRM_027 Training_NRM_028 Training_NRM_029 Training_NRM_030 TrainingMenu_UniqueGauge_NRM_Kotyo Butterfly Effect Training_Unique_Genji Dawnfly Training_Unique_Kagura Freeflutter TMI_UniqueGauge_NRM_Kotyo Set Narmaya's default stance. TMC_UniqueGauge_NRM_Kotyo ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_ZOO_000 Convergence Training_ZOO_001 Immortal Thrust Training_ZOO_002 Heavy Breath Training_ZOO_003 Sweeping Beam Training_ZOO_004 ^mBtnX; Summon Dragon Training_ZOO_005 ^mBtnY; Summon Dragon Training_ZOO_006 ^mBtnB; Summon Dragon Training_ZOO_007 ^mBtnX; Spinning Slash Training_ZOO_008 ^mBtnY; Spinning Slash Training_ZOO_009 ^mAtkH; Spinning Slash + Training_ZOO_010 ^mBtnX; Aerial Spinning Slash Training_ZOO_011 ^mBtnY; Aerial Spinning Slash Training_ZOO_012 ^mAtkH; Aerial Spinning Slash + Training_ZOO_013 ^mBtnX; Thunder Training_ZOO_014 ^mBtnY; Thunder Training_ZOO_015 ^mAtkH; Thunder + Training_ZOO_016 Gamma Ray Training_ZOO_017 Armageddon Training_ZOO_018 Training_ZOO_019 Training_ZOO_020 Training_ZOO_021 Training_ZOO_022 Training_ZOO_023 Training_ZOO_024 Training_ZOO_025 Training_ZOO_026 Training_ZOO_027 Training_ZOO_028 Training_ZOO_029 Training_ZOO_030 Training_SRZ_000 Muscle Fury Training_SRZ_001 ^mBtnX; Impact Knuckles Training_SRZ_002 ^mBtnY; Impact Knuckles Training_SRZ_003 ^mAtkH; Impact Knuckles + Training_SRZ_004 ^mBtnX; Roundhouse Fang Training_SRZ_005 ^mBtnY; Roundhouse Fang Training_SRZ_006 ^mAtkH; Roundhouse Fang + Training_SRZ_007 ^mBtnX; Punch the Stars Training_SRZ_008 ^mBtnY; Punch the Stars Training_SRZ_009 ^mAtkH; Punch the Stars + Training_SRZ_010 ^mBtnX; Rock Smash Training_SRZ_011 ^mBtnY; Rock Smash Training_SRZ_012 ^mAtkH; Rock Smash + Training_SRZ_013 SBA: Leaping Tiger, Charging Dragon Training_SRZ_014 SBA: Macho Ultimatum Training_SRZ_015 SSBA: Way of the Fundoshi Fist Training_SRZ_016 Training_SRZ_017 Training_SRZ_018 Training_SRZ_019 Training_SRZ_020 Training_SRZ_021 Training_SRZ_022 Training_SRZ_023 Training_SRZ_024 Training_SRZ_025 Training_SRZ_026 Training_SRZ_027 Training_SRZ_028 Training_SRZ_029 Training_SRZ_030 TrainingMenu_UniqueGauge_SRZ_Ultimatum Macho Ultimatum TMI_UniqueGauge_SRZ_Ultimatum Select the activation condition of Soriz's Macho Ultimatum. Training_Unique_RESTART When Restarting TMC_UniqueGauge_SRZ_Ultimatum ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TrainingMenu_UniqueGauge_SRZ_Seiken Way of the Fundoshi Fist TMI_UniqueGauge_SRZ_Seiken Set how many times Way of the Fundoshi Fist can be activated. TMC_UniqueGauge_SRZ_Seiken ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_DJT_000 Overdrive Surge Training_DJT_001 ^mBtnX; Reginleiv Training_DJT_002 ^mBtnY; Reginleiv Training_DJT_003 ^mAtkH; Reginleiv + Training_DJT_004 ^mBtnX; Rising Sword Training_DJT_005 ^mBtnY; Rising Sword Training_DJT_006 ^mAtkH; Rising Sword + Training_DJT_007 ^mBtnX; Vorpal Blade Training_DJT_008 ^mBtnY; Vorpal Blade Training_DJT_009 ^mAtkH; Vorpal Blade + Training_DJT_010 SBA: Eternal Ascendancy Training_DJT_011 SSBA: Skyfall Training_DJT_012 Training_DJT_013 Training_DJT_014 Training_DJT_015 Training_DJT_016 Training_DJT_017 Training_DJT_018 Training_DJT_019 Training_DJT_020 Training_DJT_021 Training_DJT_022 Training_DJT_023 Training_DJT_024 Training_DJT_025 Training_DJT_026 Training_DJT_027 Training_DJT_028 Training_DJT_029 Training_DJT_030 TrainingMenu_UniqueGauge_DJT_DriveBurst Overdrive Surge TMI_UniqueGauge_DJT_DriveBurst Set the initial level of Djeeta's Overdrive Surge. TrainingEtc_Safe Even TrainingMenu_UniqueGauge_SRZ_Muscle Muscle Fury TMI_UniqueGauge_SRZ_Muscle Adjust the buff effect rate of Soriz's Muscle Fury. This setting will also apply to the effect rate of Macho Ultimatum. TrainingEtc_PleasePushStart Push START Button BATTLE_TEXT_PUSH_BUTTON_STEAM Push START Button TrainingMenu_UniqueGauge_ZOO_DefaWyvern Dragon Gauge Percentage TMI_UniqueGauge_ZOO_DefaWyvern Set Zooey's Dragon gauge percentage. TMC_UniqueGauge_ZOO_DefaWyvern ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TrainingMenu_UniqueGauge_ZOO_HealWyvern Dragon Gauge Recovery TMI_UniqueGauge_ZOO_HealWyvern Change Zooey's Dragon gauge recovery settings. TMC_UniqueGauge_ZOO_HealWyvern ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_BLI_000 Give Daddy Some Sugar Training_BLI_001 ^mBtnX; Goetia Training_BLI_002 ^mBtnY; Goetia Training_BLI_003 ^mAtkH; Goetia + Training_BLI_004 ^mBtnX; Notoria Training_BLI_005 ^mBtnY; Notoria Training_BLI_006 ^mAtkH; Notoria + Training_BLI_007 ^mBtnX; Asmodeus Training_BLI_008 ^mBtnY; Asmodeus Training_BLI_009 ^mAtkH; Asmodeus + Training_BLI_010 ^mBtnX; Vassago Training_BLI_011 ^mBtnY; Vassago Training_BLI_012 ^mAtkH; Vassago + Training_BLI_013 Lemegeton Training_BLI_014 Anagenesis Training_BLI_015 Training_BLI_016 Training_BLI_017 Training_BLI_018 Training_BLI_019 Training_BLI_020 Training_BLI_021 Training_BLI_022 Training_BLI_023 Training_BLI_024 Training_BLI_025 Training_BLI_026 Training_BLI_027 Training_BLI_028 Training_BLI_029 Training_BLI_030 Training_CAL_000 Collapse (Conjure) Training_CAL_001 Collapse (Fire) Training_CAL_002 ^mBtnX; Mehen Training_CAL_003 ^mBtnY; Mehen Training_CAL_004 ^mAtkH; Mehen + Training_CAL_005 ^mBtnX; Alexandria Training_CAL_006 ^mBtnY; Alexandria Training_CAL_007 ^mAtkH; Alexandria + Training_CAL_008 ^mBtnX; Spare Body Training_CAL_009 ^mBtnY; Spare Body Training_CAL_010 ^mAtkH; Spare Body + Training_CAL_011 ^mBtnX; Calculated Training_CAL_012 ^mBtnY; Calculated Training_CAL_013 ^mAtkH; Calculated + Training_CAL_014 Ars Magna Training_CAL_015 Everything's Coming Up Cagliostro Training_CAL_016 Training_CAL_017 Training_CAL_018 Training_CAL_019 Training_CAL_020 Training_CAL_021 Training_CAL_022 Training_CAL_023 Training_CAL_024 Training_CAL_025 Training_CAL_026 Training_CAL_027 Training_CAL_028 Training_CAL_029 Training_CAL_030 TrainingMenu_UniqueGauge_CAL_Collapse Collapse TMI_UniqueGauge_CAL_Collapse Set the starting level of Cagliostro's Collapse. TMC_UniqueGauge_CAL_Collapse ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close Training_Sticksize Virtual Controller Size Training_Sticksize_Normal Default Training_Sticksize_Small Small Training_YUE_000 Third Dance Training_YUE_001 ^mBtnX; Starlit Sky Training_YUE_002 ^mBtnY; Starlit Sky Training_YUE_003 ^mAtkH; Starlit Sky + Training_YUE_004 ^mBtnX; Hien: Homuragaeshi Training_YUE_005 ^mBtnY; Hien: Homuragaeshi Training_YUE_006 ^mAtkH; Hien: Homuragaeshi + Training_YUE_007 ^mBtnX; Hanaarashi Training_YUE_008 ^mBtnY; Hanaarashi Training_YUE_009 ^mAtkH; Hanaarashi + Training_YUE_010 ^mBtnX; Foxflame Training_YUE_011 ^mBtnY; Foxflame Training_YUE_012 ^mAtkH; Foxflame + Training_YUE_013 Crimson Dance: Rin'en-aratame Training_YUE_014 Sapphire Dance: Gentiana Training_YUE_015 Training_YUE_016 Training_YUE_017 Training_YUE_018 Training_YUE_019 Training_YUE_020 Training_YUE_021 Training_YUE_022 Training_YUE_023 Training_YUE_024 Training_YUE_025 Training_YUE_026 Training_YUE_027 Training_YUE_028 Training_YUE_029 Training_YUE_030 Training_UNO_000 Arm the Bastion Training_UNO_001 Arm the Bastion (Advancing) Training_UNO_002 ^mBtnX; Rakshasa Training_UNO_003 ^mBtnY; Rakshasa Training_UNO_004 ^mAtkH; Rakshasa + Training_UNO_005 ^mBtnX; Spiral Spear Training_UNO_006 ^mBtnY; Spiral Spear Training_UNO_007 ^mAtkH; Spiral Spear + Training_UNO_008 ^mBtnX; Mantra Wheel Training_UNO_009 ^mBtnY; Mantra Wheel Training_UNO_010 ^mAtkH; Mantra Wheel + Training_UNO_011 ^mBtnX; Fleeting Spark Training_UNO_012 ^mBtnY; Fleeting Spark Training_UNO_013 ^mAtkH; Fleeting Spark + Training_UNO_014 Astralance: Everto Training_UNO_015 Seven Spears of Lightning Training_UNO_016 Thousand-Spear Void Training_UNO_017 Training_UNO_018 Training_UNO_019 Training_UNO_020 Training_UNO_021 Training_UNO_022 Training_UNO_023 Training_UNO_024 Training_UNO_025 Training_UNO_026 Training_UNO_027 Training_UNO_028 Training_UNO_029 Training_UNO_030 Training_EUS_000 Stay Tonight Training_EUS_001 ^mBtnX; Slow Kill Training_EUS_002 ^mBtnY; Slow Kill Training_EUS_003 ^mAtkH; Slow Kill + Training_EUS_004 ^mBtnX; Flamek Thunder Training_EUS_005 ^mBtnY; Flamek Thunder Training_EUS_006 ^mAtkH; Flamek Thunder + Training_EUS_007 ^mBtnX; Close Combat Training_EUS_008 ^mBtnY; Close Combat Training_EUS_009 ^mAtkH; Close Combat + Training_EUS_010 ^mBtnX; Rat Race Training_EUS_011 ^mBtnY; Rat Race Training_EUS_012 ^mAtkH; Rat Race + Training_EUS_013 Acidrage Howl Training_EUS_014 Dead-End Fall Training_EUS_015 Training_EUS_016 Training_EUS_017 Training_EUS_018 Training_EUS_019 Training_EUS_020 Training_EUS_021 Training_EUS_022 Training_EUS_023 Training_EUS_024 Training_EUS_025 Training_EUS_026 Training_EUS_027 Training_EUS_028 Training_EUS_029 Training_EUS_030 Training_SIS_000 Demon Step Training_SIS_001 ^mBtnX; Six-Claw Execution Training_SIS_002 ^mBtnY; Six-Claw Execution Training_SIS_003 ^mAtkH; Six-Claw Execution + Training_SIS_004 ^mBtnX; Thunderflash Training_SIS_005 ^mBtnY; Thunderflash Training_SIS_006 ^mAtkH; Thunderflash + Training_SIS_007 ^mBtnX; Empty Hand Training_SIS_008 ^mBtnY; Empty Hand Training_SIS_009 ^mAtkH; Empty Hand + Training_SIS_010 ^mBtnX; Gate of Demons Training_SIS_011 ^mBtnY; Gate of Demons Training_SIS_012 ^mAtkH; Gate of Demons + Training_SIS_013 Void Claws: Terminus Training_SIS_014 Six-Ruin's Enlightenment Training_SIS_015 Three Thousand and One Talons Training_SIS_016 Training_SIS_017 Training_SIS_018 Training_SIS_019 Training_SIS_020 Training_SIS_021 Training_SIS_022 Training_SIS_023 Training_SIS_024 Training_SIS_025 Training_SIS_026 Training_SIS_027 Training_SIS_028 Training_SIS_029 Training_SIS_030 TrainingMenu_UniqueGauge_SIS_Bunshin Six-Ruin's Enlightenment TMI_UniqueGauge_SIS_Bunshin Set the duration of Seox's Six-Ruin's Enlightenment. TMC_UniqueGauge_SIS_Bunshin ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TrainingMenu_UniqueGauge_SIS_Musk Seox's Mask TMI_UniqueGauge_SIS_Musk Change display settings for Seox's mask. TMC_UniqueGauge_SIS_Musk ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_SIS_MuskOn Always On Training_SIS_MuskOff Always Off Training_ABL_000 Habakkuk Training_ABL_001 Rejected Truth Training_ABL_002 Destructive Delusions Training_ABL_003 Rejected Truth + Training_ABL_004 ^mBtnX; Blind Devotion Training_ABL_005 ^mBtnY; Blind Devotion Training_ABL_006 ^mAtkH; Blind Devotion + Training_ABL_007 ^mBtnX; Carnal Passion Training_ABL_008 ^mBtnY; Carnal Passion Training_ABL_009 ^mAtkH; Carnal Passion + Training_ABL_010 ^mBtnX; Wings Bestowed Training_ABL_011 ^mBtnY; Wings Bestowed Training_ABL_012 ^mAtkH; Wings Bestowed + Training_ABL_013 Diafthora Training_ABL_014 Wild Sin Training_ABL_015 Training_ABL_016 Training_ABL_017 Training_ABL_018 Training_ABL_019 Training_ABL_020 Training_ABL_021 Training_ABL_022 Training_ABL_023 Training_ABL_024 Training_ABL_025 Training_ABL_026 Training_ABL_027 Training_ABL_028 Training_ABL_029 Training_ABL_030 Training_VIR_000 Blade of Light Training_VIR_001 Transformed: Graceview Training_VIR_002 ^mBtnX; Darkane Training_VIR_003 ^mBtnY; Darkane Training_VIR_004 ^mAtkH; Darkane + Training_VIR_005 ^mBtnX; Red Beryl Sword Training_VIR_006 ^mBtnY; Red Beryl Sword Training_VIR_007 ^mAtkH; Red Beryl Sword + Training_VIR_008 ^mBtnX; Scarlet Oath Training_VIR_009 ^mBtnY; Scarlet Oath Training_VIR_010 ^mAtkH; Scarlet Oath + Training_VIR_011 ^mBtnX; Summon Luminiera Training_VIR_012 ^mBtnY; Summon Luminiera Training_VIR_013 ^mAtkH; Summon Luminiera + Training_VIR_014 Luminiera Merge Training_VIR_015 Transformed: Punishment Ray Training_VIR_016 Affection Abyss Training_VIR_017 Transformed: Iliad Vision Training_VIR_018 Training_VIR_019 Training_VIR_020 Training_VIR_021 Training_VIR_022 Training_VIR_023 Training_VIR_024 Training_VIR_025 Training_VIR_026 Training_VIR_027 Training_VIR_028 Training_VIR_029 Training_VIR_030 TrainingMenu_UniqueGauge_VIR_Transform Vira's Transformation TMI_UniqueGauge_VIR_Transform Set state of Vira's transformation when restarting. TMC_UniqueGauge_VIR_Transform ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_OverDrive_1P Overdrive (1P) Training_OverDrive_2P Overdrive (2P) TMI_OverDrive Change Overdrive settings. Training_OverDrive_Normal Normal Training_OverDrive_Infinite Infinite Training_OverDrive_On Active Training_Sub_TrainingSetting Training Settings Training_Sub_CharaExplain Character Guide Training_Sub_Situational Situational Training Training_Sub_Stepup Step-up Course Training_Sub_Glossary System Terminology / Glossary Training_Sub_Replay Replay Mode Training_Sub_Matching Toggle Standby Settings Training_Sub_SoundSetting Sound Settings Training_Sub_HideMenu Menu Training_BasicSetting Quick Settings Training_GaugeSetting Gauge Settings Training_DummySetting Opponent Settings Training_InfoSetting Display Training_Reset_StartPos Starting Position Training_Reset_Center Center Training_Reset_Right Right Corner Training_Reset_Left Left Corner Training_Reset_StartDistance Distance Training_Reset_Close Point Blank Training_Reset_Near Close Range Training_Reset_Middle Mid Range Training_Reset_Long Long Range Training_Reset_Far Full Screen Training_Reset_StartSide Player Side Training_Reset_SideNormal Player 1 Training_Reset_SideReverse Player 2 Training_Reset_StartCall Round Intro Training_Reset_StartCallOn On Training_Reset_StartCallOff Off Training_HitPoint_1P Max HP Training_HitPointRestore_1P HP Recovery Training_HitPointRestore_Normal None Training_HitPointRestore_Auto Auto Training_HitPointRestore_Fix Infinite Training_Gauge_1P Skybound Art Gauge Training_GaugeRestore_1P Skybound Art Gauge Recovery Training_GaugeRestore_Normal None Training_GaugeRestore_Auto Auto Training_Kaihou_1P Super Skybound Art Training_Kaihou_On Enabled Training_Kaihou_Off Default Training_Ability_1P Skill Cooldown Training_AbilityRestore_Fast Fast Cooldown Training_AbilityRestore_Normal Default Training_HitPoint_2P Max HP Training_HitPointRestore_2P HP Recovery Training_Gauge_2P Skybound Art Gauge Training_GaugeRestore_2P Skybound Art Gauge Recovery Training_Kaihou_2P Super Skybound Art Training_Ability_2P Skill Cooldown Training_DummyState Behavior Training_DummyStand Training Dummy Stance Training_GuardChange Block Switching Training_GuardChange_No Disabled Training_GuardChange_Yes Enabled Training_GuardChange_2Step After first hit Training_RecStartTiming Recording Timing Training_RecStart_Normal Normal Training_RecStart_QuickButton Quick (Button to start) Training_RecStart_QuickKey Quick (Directional input to start) Training_RecStart_QuickAny Quick (Any input to start) Training_RecStart_CountS Countdown (Short) Training_RecStart_CountL Countdown (Long) Training_RecResetPlay Position Reset Playback Training_RecResetPlay_No Disabled Training_RecResetPlay_Yes Enabled Training_RecSlotDelay Delay Training_RecSlotDateSave Save Recording Data Training_RecSlotDateLord Load Recording Data Training_ShowFrameInfo Frame Information Training_ShowFrameInfo_On Show Training_ShowFrameInfo_Off Hide Training_ShowCancelInfo Cancel Window Training_ShowVirtualStick_1P Virtual Controller (1P) Training_ShowVirtualStick_2P Virtual Controller (2P) Training_ShowInputHistory_1P Input Log (1P) Training_ShowInputHistory_2P Input Log (2P) Training_ShowVirtualStick_Center Center Training_ShowVirtualStick_Top Upper Training_ShowVirtualStick_Bottom Lower Training_ShowInputPlace Input Log Position Training_Input_Vertical Vertical Training_Input_Width Horizontal Training_Input_WidthTop Horizontal - High Training_Input_WidthBottom Horizontal - Low Training_Input_WidthTopStack Vertical (Layered) - High Training_Input_WidthBottomStack Vertical (Layered) - Low Training_ShowInputSize Input Log Size Training_ShowInputSize_Small Small Training_ShowInputSize_Big Large Training_ShowInputIcon Input Log Button Training_ShowInputIcon_Button Name Training_ShowInputIcon_Panel Position Training_EntryStop Suspend Standby Training_EntryResume Resume Standby Training_EntryCancel Cancel Standby Training_EntrySearchSetting Search Filter Training_EntryReproduction Training Environment Training_EntryCharaSlect Character Training_EntryStageSlect Stage Training_EntryBGMSlect Music Training_UG_GRN_Rage Power Raise Training_UG_PER_Traeumerei Träumerei Training_UG_LOW_Shiimee Don't Mind If I Do Training_UG_LOW_KBSN Human! Pyramid! Attack! Training_UG_LOW_YGD Try This on for Size! Training_UG_FER_HinLiechten Hinrichten Training_UG_VAS_Armor Soul Forge Training_UG_NRM_Kotyo Butterfly Effect Training_UG_SRZ_Muscle Muscle Fury Training_UG_SRZ_Ultimatum Macho Ultimatum Training_UG_SRZ_Seiken Way of the Fundoshi Fist Training_UG_DJT_DriveBurst Overdrive Surge Training_UG_ZOO_DefaWyvern Dragon Gauge Percentage Training_UG_ZOO_HealWyvern Dragon Gauge Recovery Training_UG_CAL_Collapse Collapse Training_UG_SIS_Bunshin Six-Ruin's Enlightenment Training_UG_SIS_Musk Seox's Mask Training_UG_VIR_Transform Vira's Transformation Training_Unique_Random Random Training_Unique_Salad HP Recovery (Small) Training_Unique_Parfait HP Recovery (Medium) Training_Unique_Corn HP Recovery (Big) Training_Unique_Meat SBA Gauge Boost (Big) Training_Unique_Neapolitan SBA Gauge Boost (Small) Training_Unique_MuskOn Always On Training_Unique_MuskOff Always Off TrainingTopMenu Training TrainingSettingTitle Training Settings TrainingSetting_BasicTitle Quick Settings TrainingCharaWindow_Title Character Select TrainingStageWindow_Title Stage TrainingBGMWindow_Title Music TrainingSetting_ResetTitle Position Reset TrainingSetting_GaugeTitle Gauge Settings TrainingSetting_DummyTitle Opponent Settings TrainingSetting_UniqueTitle Character-specific Settings TrainingRecordingMenuTitle Recording Settings TrainingSetting_InfoTitle Display Settings / Display Options TMC_TrainingSetting ^mBtnOK; OK ^mBtnNG; Close TMI_TrainingSetting Change various aspects of the training mode environment. TMC_CharaExplain ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMI_CharaExplain See command lists, explanations, and basic combos for each character. TMC_Situational ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMI_Situational Practice basic mechanics and situational techniques. TMC_Stepup ^mBtnOK; OK ^mBtnNG; Close TMI_Stepup Learn with Vyrn while taking on various trials. TMC_Glossary ^mBtnOK; OK ^mBtnNG; Close TMI_Glossary Look up GBVS and overall fighting game terminology. TMC_Replay ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMI_Replay View replays shared by other players or your own. TMC_Matching ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMI_Matching Change standby settings for online matches while in training mode TMC_BasicSetting ^mBtnOK; OK ^mBtnNG; Close TMI_BasicSetting Set character selection and position. TMC_GaugeSetting ^mBtnOK; OK ^mBtnNG; Close TMI_GaugeSetting Set values and adjust settings for health and SBA gauges. TMC_DummySetting ^mBtnOK; OK ^mBtnNG; Close TMI_DummySetting Adjust your training mode opponent's settings and behavior. TMC_InfoSetting ^mBtnOK; OK ^mBtnNG; Close TMI_InfoSetting Customize information displayed on-screen. TMI_Reset_StartPos Set the initial position when resetting position. TMC_Reset_StartPos ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Reset_StartDistance Set distance between characters upon a position reset. TMC_Reset_StartDistance ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Reset_StartSide Trigger a player side switch upon a position reset. TMC_Reset_StartSide ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Reset_StartCall Trigger a round introduction sequence upon a position reset. TMC_Reset_StartCall ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_GRN_Rage Set the initial level of Gran's Power Raise. TMC_UG_GRN_Rage ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_FER_HinLiechten Set the duration of Ferry's Hinrichten. TMC_UG_FER_HinLiechten ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_PER_Traeumerei Select the number of Träumerei orbs stored for Percival. TMC_UG_PER_Traeumerei ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_LOW_Shiimee Select the effect for Lowain's Don't Mind if I Do. TMC_UG_LOW_Shiimee ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_LOW_KBSN Set the duration of Lowain's Human! Pyramid! Attack! TMC_UG_LOW_KBSN ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_LOW_YGD Set the duration of Lowain's Try This on for Size! TMC_UG_LOW_YGD ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_VAS_Armor Set the duration of Vaseraga's Soul Forge. TMC_UG_VAS_Armor ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_NRM_Kotyo Set Narmaya's default stance. TMC_UG_NRM_Kotyo ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_SRZ_Ultimatum Set the activation conditions of Soriz's Macho Ultimatum. TMC_UG_SRZ_Ultimatum ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_SRZ_Seiken Set how many times Way of the Fundoshi Fist can be activated. TMC_UG_SRZ_Seiken ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_DJT_DriveBurst Set the initial level of Djeeta's Overdrive Surge. TMC_UG_DJT_DriveBurst ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_SRZ_Muscle Set the number of attacks withstood using Muscle Fury. This setting will also affect the strength of Macho Ultimatum. TMC_UG_SRZ_Muscle ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_ZOO_DefaWyvern Set Zooey's Dragon gauge percentage. TMC_UG_ZOO_DefaWyvern ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_ZOO_HealWyvern Set Zooey's Dragon gauge recovery setting. TMC_UG_ZOO_HealWyvern ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_CAL_Collapse Set the starting level of Cagliostro's Collapse. TMC_UG_CAL_Collapse ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_SIS_Bunshin Set the duration of Seox's Six-Ruin's Enlightenment. TMC_UG_SIS_Bunshin ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_SIS_Musk Change display settings for Seox's mask. TMC_UG_SIS_Musk ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_VIR_Transform Set state of Vira's transformation when restarting. TMC_UG_VIR_Transform ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_HitPoint_1P Set the character's maximum HP. TMI_HitPointRestore_1P Adjust HP recovery speed upon taking damage. TMI_Gauge_1P Set the character's Skybound Art gauge percentage. TMI_GaugeRestore_1P Set the character's Skybound Art gauge recovery. TMI_Kaihou_1P Toggle Super Skybound Art settings. When enabled, they can be performed at any HP percentage. TMI_Ability_1P Adjust cooldown time upon using skills. TMI_HitPoint_2P Set the character's maximum HP. TMI_HitPointRestore_2P Adjust HP recovery speed upon taking damage. TMI_Gauge_2P Set the character's Skybound Art gauge percentage. TMI_GaugeRestore_2P Set the character's Skybound Art gauge recovery. TMI_Kaihou_2P Toggle Super Skybound Art settings. When enabled, they can be performed at any HP percentage. TMI_Ability_2P Adjust cooldown time upon using skills. TMC_HitPoint_1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_HitPointRestore_1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Gauge_1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnA; Apply ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_GaugeRestore_1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Kaihou_1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Ability_1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_HitPoint_2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_HitPointRestore_2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Gauge_2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnA; Apply ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_GaugeRestore_2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Kaihou_2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Ability_2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_DummyState Change the opponent's behavior. TMI_DummyStand Change the training dummy's stance. TMI_GuardChange Adjust the training dummy's block settings. TMC_DummyState ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_DummyStand ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_GuardChange ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_CounterAttack_Guard Set the counter-attack after blocking. TMC_CounterAttack_Guard ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_CounterAttack_Action1 Set the counter-attack. TMC_CounterAttack_Action1 ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_CounterAttack_Action2 Set the counter-attack. TMC_CounterAttack_Action2 ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_CounterAttack_Action3 Set the counter-attack. TMC_CounterAttack_Action3 ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_CounterAttack_Hit Set the counter-attack after being hit. TMC_CounterAttack_Hit ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_CounterAttack_Reversal Set the counter-attack after wake-up. TMC_CounterAttack_Reversal ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_CounterAttack_Nagenuke Set the counter-attack after breaking a throw. TMC_CounterAttack_Nagenuke ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_CounterAction You can set the counter-attack actions. The counter-attack will only activate if the actions' conditions are met. TMC_CounterAction ^mBtnNG; Close TMI_RecStartTiming Set the timing to begin recording. TMC_RecStartTiming ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_RecResetPlay Toggle playback from the selected recording slot upon a position reset. TMC_RecResetPlay ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_RecSlotProbability_1 Adjust the frequency of this slot to be played during random playback. Empty slots will be excluded. TMC_RecSlotProbability_1 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_RecSlotProbability_2 Adjust the frequency of this slot to be played during random playback. Empty slots will be excluded. TMC_RecSlotProbability_2 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_RecSlotProbability_3 Adjust the frequency of this slot to be played during random playback. Empty slots will be excluded. TMC_RecSlotProbability_3 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_RecSlotProbability_4 Adjust the frequency of this slot to be played during random playback. Empty slots will be excluded. TMC_RecSlotProbability_4 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_RecSlotProbability_5 Adjust the frequency of this slot to be played during random playback. Empty slots will be excluded. TMC_RecSlotProbability_5 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_RecSlotProbability_6 Adjust the frequency of this slot to be played during random playback. Empty slots will be excluded. TMC_RecSlotProbability_6 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_RecSlotProbability_7 Adjust the frequency of this slot to be played during random playback. Empty slots will be excluded. TMC_RecSlotProbability_7 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_RecSlotProbability_8 Adjust the frequency of this slot to be played during random playback. Empty slots will be excluded. TMC_RecSlotProbability_8 ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Delete Actions ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowGuardInfo Show or hide the block stance needed to block each attack dealt to the opponent. TMC_ShowGuardInfo ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowOponentStatus Show or hide the opponent's behavior. TMC_ShowOponentStatus ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowDmgInfo Show or hide the damage log. TMC_ShowDmgInfo ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowFrameInfo Toggle display settings for frame data. TMC_ShowFrameInfo ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowCancelInfo Toggle display settings for cancel timing. TMC_ShowCancelInfo ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMI_ShowInputHistory_1P Show or hide the input log. TMC_ShowInputHistory_1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowInputHistory_2P Show or hide the input log. TMC_ShowInputHistory_2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowVirtualStick_1P Change the virtual controller's on-screen position. TMC_ShowVirtualStick_1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowVirtualStick_2P Change the virtual controller's on-screen position. TMC_ShowVirtualStick_2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowInputPlace Toggle input log type to display. TMC_ShowInputPlace ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowInputSize Toggle input log size. TMC_ShowInputSize ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowInputIcon Toggle input log button icon appearance. TMC_ShowInputIcon ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowButtonType Toggle the button display type used for the on-screen input log. TMC_ShowButtonType ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_CharaWindow Select your character. TMI_StageWindow Select a stage. TMI_BGMWindow Select the music. PSMN_ReturnTraining Return to Training Mode TrainingSimulationMenuTitle Situational Training SimuBasic_Title The Basics SimuPracticalTechnique_Title Battle Mechanics SimuCharaCounterplan_Title Match-Up Training SimuCharaTactics_Title Character Strategy TSimulationResult 【課題のカテゴリにもよりますが、ココにワンポイントアドバイスのようなテキストを出す予定です】 TrainingGlossaryTitle System Terminology / Glossary GlossarySystem_Title System Terminology Glossary_Title Glossary SimulationSettingTitle Trial Settings Training_SimulationNum Attempts Training_SimulationChara1P Character (1P) Training_SimulationChara2P Character (2P) Training_SimulationStage Stage Training_SimulationBGM Music Training_SimulationStart Begin Trial TMI_SimulationNum Set how many times you wish to attempt the trial. TMI_SimulationChara1P Select a character for Player 1. TMI_SimulationChara2P Select a character for Player 2. TMI_SimulationStage Select a stage. TMI_SimulationBGM Select the music. TMI_SimulationStart Begin the Trial. TMC_SimulationNum ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_SimulationChara1P ^mBtnNG; Close TMC_SimulationChara2P ^mBtnNG; Close TMC_SimulationStage ^mBtnNG; Close TMC_SimulationBGM ^mBtnNG; Close TMC_SimulationStart ^mBtnNG; Close Training_ANL_000 Ramification Training_ANL_001 ^mBtnX; Fluff 'Em, Stuff 'Em! Training_ANL_002 ^mBtnY; Fluff 'Em, Stuff 'Em! Training_ANL_003 ^mBtnB; Fluff 'Em, Stuff 'Em! Training_ANL_004 ^mBtnA; Fluff 'Em, Stuff 'Em! Training_ANL_005 ^mBtnX; All is Vanity Training_ANL_006 ^mBtnY; All is Vanity Training_ANL_007 ^mBtnB; All is Vanity Training_ANL_008 ^mBtnA; All is Vanity Training_ANL_009 ^mBtnX; Flock to the Future Training_ANL_010 ^mBtnY; Flock to the Future Training_ANL_011 ^mBtnB; Flock to the Future Training_ANL_012 ^mBtnA; Flock to the Future Training_ANL_013 ^mBtnX; Over the Fence Training_ANL_014 ^mBtnY; Over the Fence Training_ANL_015 ^mBtnB; Over the Fence Training_ANL_016 ^mBtnA; Over the Fence Training_ANL_017 Gilded Heaven Strike Training_ANL_018 Fury of the Ram Training_ANL_019 Training_ANL_020 Training_ANL_021 Training_ANL_022 Training_ANL_023 Training_ANL_024 Training_ANL_025 Training_ANL_026 Training_ANL_027 Training_ANL_028 Training_ANL_029 Training_ANL_030 Training_GEF_000 Manigance Training_GEF_001 ^mBtnX; Verdrängen Training_GEF_002 ^mBtnY; Verdrängen Training_GEF_003 ^mBtnB; Verdrängen Training_GEF_004 ^mBtnA; Verdrängen Training_GEF_005 ^mBtnX; Messager Training_GEF_006 ^mBtnY; Messager Training_GEF_007 ^mBtnB; Messager Training_GEF_008 ^mBtnA; Messager Training_GEF_009 ^mBtnX; Orkan Training_GEF_010 ^mBtnY; Orkan Training_GEF_011 ^mBtnB; Orkan Training_GEF_012 ^mBtnA; Orkan Training_GEF_013 ^mBtnX; Nelah Nav Training_GEF_014 ^mBtnY; Nelah Nav Training_GEF_015 ^mBtnB; Nelah Nav Training_GEF_016 ^mBtnA; Nelah Nav Training_GEF_017 Schwarze Fänge Training_GEF_018 Blood of the Dragon Training_GEF_019 Rasendes Schwarzblut Training_GEF_020 Training_GEF_021 Training_GEF_022 Training_GEF_023 Training_GEF_024 Training_GEF_025 Training_GEF_026 Training_GEF_027 Training_GEF_028 Training_GEF_029 Training_GEF_030 Training_NIE_000 Love's Redemption Training_NIE_001 ^mBtnX; Fatal Waltz Training_NIE_002 ^mBtnY; Fatal Waltz Training_NIE_003 ^mBtnB; Fatal Waltz Training_NIE_004 ^mBtnA; Fatal Waltz Training_NIE_005 ^mBtnX; Misfortune Training_NIE_006 ^mBtnY; Misfortune Training_NIE_007 ^mBtnB; Misfortune Training_NIE_008 ^mBtnA; Misfortune Training_NIE_009 ^mBtnX; Ominous Turn Training_NIE_010 ^mBtnY; Ominous Turn Training_NIE_011 ^mBtnB; Ominous Turn Training_NIE_012 ^mBtnA; Ominous Turn Training_NIE_013 ^mBtnX; Death, Reversed Training_NIE_014 ^mBtnY; Death, Reversed Training_NIE_015 ^mBtnB; Death, Reversed Training_NIE_016 ^mBtnA; Death, Reversed Training_NIE_017 Klagen Totentanz Training_NIE_018 World of Death and Love Training_NIE_019 Drowned in an Exquisite and Eternal Adieu Training_NIE_020 Training_NIE_021 Training_NIE_022 Training_NIE_023 Training_NIE_024 Training_NIE_025 Training_NIE_026 Training_NIE_027 Training_NIE_028 Training_NIE_029 Training_NIE_030 Training_GRI_000 Galewing (Dash) Training_GRI_001 Galewing (Jump) Training_GRI_002 ^mBtnX; Dancing Storm Training_GRI_003 ^mBtnY; Dancing Storm Training_GRI_004 ^mBtnB; Dancing Storm Training_GRI_005 ^mBtnA; Dancing Storm Training_GRI_006 ^mBtnX; Winds of Temptation Training_GRI_007 ^mBtnY; Winds of Temptation Training_GRI_008 ^mBtnB; Winds of Temptation Training_GRI_009 ^mBtnA; Winds of Temptation Training_GRI_010 ^mBtnX; Deathrite Tempest Training_GRI_011 ^mBtnY; Deathrite Tempest Training_GRI_012 ^mBtnB; Deathrite Tempest Training_GRI_013 ^mBtnA; Deathrite Tempest Training_GRI_014 ^mBtnX; Wind Crest Training_GRI_015 ^mBtnY; Wind Crest Training_GRI_016 ^mBtnB; Wind Crest Training_GRI_017 ^mBtnA; Wind Crest Training_GRI_018 Holy Ray of Purification Training_GRI_019 Grace of the Radiant Training_GRI_020 Terminal Vortex Training_GRI_021 Training_GRI_022 Training_GRI_023 Training_GRI_024 Training_GRI_025 Training_GRI_026 Training_GRI_027 Training_GRI_028 Training_GRI_029 Training_GRI_030 Training_SimulationTotal / Training_SimulationCount Training_Success Success: Training_Miss Failure: TrainingEtc_ActionFrame Total Frames TrainingEtc_AttackFrame First Active Frame Training_SimulationCombo Show All Combos TAC_WindowTitle Trials SYS_WindowTitle Mechanics GLS_WindowTitle Terminology Training_LUC_000 Orbital Resonance Training_LUC_001 ^mBtnX; Iblis Training_LUC_002 ^mBtnY; Iblis Training_LUC_003 ^mBtnB; Iblis Training_LUC_004 ^mBtnA; Iblis Training_LUC_005 ^mBtnX; Phosphorus Training_LUC_006 ^mBtnY; Phosphorus Training_LUC_007 ^mBtnB; Phosphorus Training_LUC_008 ^mBtnA; Phosphorus Training_LUC_009 ^mBtnX; Iscariot Training_LUC_010 ^mBtnY; Iscariot Training_LUC_011 ^mBtnB; Iscariot Training_LUC_012 ^mBtnA; Iscariot Training_LUC_013 ^mBtnX; Tessera Training_LUC_014 ^mBtnY; Tessera Training_LUC_015 ^mBtnB; Tessera Training_LUC_016 ^mBtnA; Tessera Training_LUC_017 Axion Training_LUC_018 Axion Control Training_LUC_019 Paradise Lost Training_LUC_020 Training_LUC_021 Training_LUC_022 Training_LUC_023 Training_LUC_024 Training_LUC_025 Training_LUC_026 Training_LUC_027 Training_LUC_028 Training_LUC_029 Training_LUC_030 Training_Gauge1PSubTitle Player 1 Settings Training_Gauge2PSubTitle Player 2 Settings Training_UG_GEF_DefaManigance Manigance Level TMI_UG_GEF_DefaManigance Set Siegfried's Manigance level. TMC_UG_GEF_DefaManigance ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close Training_UG_GEF_HealManigance Manigance Recovery TMI_UG_GEF_HealManigance Change Siegfried's Manigance recovery settings. TMC_UG_GEF_HealManigance ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_UG_GEF_DragonBlood Blood of the Dragon TMI_UG_GEF_DragonBlood Set Siegfried's Blood of the Dragon triggers. TMC_UG_GEF_DragonBlood ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_UG_GRI_Tenyu Grace of the Radiant TMI_UG_GRI_Tenyu Set Grimnir's Grace of the Radiant gauge. TMC_UG_GRI_Tenyu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_UG_NIE_DefaSukui Love's Redemption Stock TMI_UG_NIE_DefaSukui Set Nier's Love's Redemption stock. TMC_UG_NIE_DefaSukui ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close Training_UG_NIE_HealSukui Love's Redemption Recovery TMI_UG_NIE_HealSukui Change Nier's Love's Redemption recovery settings. TMC_UG_NIE_HealSukui ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_Defense_1P Bravery Point Stock Training_DefenseRestore_Normal Default Training_DefenseRestore_Inf Infinite TMI_Defense_1P Set the initial number of bravery points. TMC_Defense_1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Change ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close Training_Defense_2P Bravery Point Stock TMI_Defense_2P Set the initial number of bravery points. TMC_Defense_2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Change ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close Training_UG_NIE_Sekai World of Death and Love TMI_UG_NIE_Sekai Set Nier's World of Death and Love gauge. TMC_UG_NIE_Sekai ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_TWB_000 Evasive Maneuver Training_TWB_001 ^mBtnX; Pod A Training_TWB_002 ^mBtnY; Pod B Training_TWB_003 ^mBtnB; Pod C Training_TWB_004 ^mBtnA; R010: Laser Training_TWB_005 ^mBtnX; R030: Hammer Training_TWB_006 ^mBtnY; R020: Mirage Training_TWB_007 ^mBtnB; R030: Hammer Training_TWB_008 ^mBtnA; R020: Mirage Training_TWB_009 ^mBtnX; A160: Missile Training_TWB_010 ^mBtnY; A090: Wire Training_TWB_011 ^mBtnB; A160: Missile Training_TWB_012 ^mBtnA; A090: Wire Training_TWB_013 ^mBtnX; A080: Wave Training_TWB_014 ^mBtnY; A140: Gravity Training_TWB_015 ^mBtnB; A150: Volt Training_TWB_016 ^mBtnA; A130: Bomb Training_TWB_017 Android Kick Sequence (Charged Laser) Training_TWB_018 Extermination Blade (Charged Spear) Training_TWB_019 Self-Destruct Training_TWB_020 Pod A Training_TWB_021 Pod B Training_TWB_022 Pod C Training_TWB_023 R010: Laser Training_TWB_024 R030: Hammer Training_TWB_025 R020: Mirage Training_TWB_026 A160: Missile Training_TWB_027 A090: Wire Training_TWB_028 A080: Wave Training_TWB_029 A140: Gravity Training_TWB_030 A150: Volt Training_TWB_031 A130: Bomb Training_TWB_032 Evasive Maneuver (Backward) Training_TWB_033 Evasive Maneuver (Forward) Training_TWB_034 Training_TWB_035 Training_TWB_036 Training_TWB_037 Training_TWB_038 Training_TWB_039 Training_TWB_040 Training_TWB_041 Training_TWB_042 Training_TWB_043 Training_TWB_044 Training_TWB_045 Training_TWB_046 Training_TWB_047 Training_TWB_048 Training_TWB_049 Training_TWB_050 Training_CTL_031 ^mBtnB; Frozen Blade Training_CTL_032 ^mBtnA; Frozen Blade Training_CTL_033 ^mBtnB; Emerald Sword Training_CTL_034 ^mBtnA; Emerald Sword Training_CTL_035 ^mBtnB; Enchanted Lands Training_CTL_036 ^mBtnA; Enchanted Lands Training_CTL_037 Training_CTL_038 Training_CTL_039 Training_CTL_040 Training_CTL_041 Training_CTL_042 Training_CTL_043 Training_CTL_044 Training_CTL_045 Training_CTL_046 Training_CTL_047 Training_CTL_048 Training_CTL_049 Training_CTL_050 Training_GRN_031 ^mBtnB; Reginleiv Training_GRN_032 ^mBtnA; Reginleiv Training_GRN_033 ^mBtnB; Rising Sword Training_GRN_034 ^mBtnA; Rising Sword Training_GRN_035 ^mBtnB; Overdrive Surge Training_GRN_036 ^mBtnA; Overdrive Surge Training_GRN_037 Training_GRN_038 Training_GRN_039 Training_GRN_040 Training_GRN_041 Training_GRN_042 Training_GRN_043 Training_GRN_044 Training_GRN_045 Training_GRN_046 Training_GRN_047 Training_GRN_048 Training_GRN_049 Training_GRN_050 Training_LAN_031 ^mBtnB; Wogenstrom Training_LAN_032 ^mBtnA; Wogenstrom Training_LAN_033 ^mBtnB; Blade Impulse Training_LAN_034 ^mBtnA; Blade Impulse Training_LAN_035 ^mBtnB; Southern Cross Training_LAN_036 ^mBtnA; Southern Cross Training_LAN_037 ^mBtnB; Turbulenz (Including Attack) Training_LAN_038 ^mBtnA; Turbulenz (Including Attack) Training_LAN_039 ^mBtnX; Training_LAN_040 Training_LAN_041 Training_LAN_042 Training_LAN_043 Training_LAN_044 Training_LAN_045 Training_LAN_046 Training_LAN_047 Training_LAN_048 Training_LAN_049 Training_LAN_050 Training_CHA_031 ^mBtnB; Shining Onslaught Training_CHA_032 ^mBtnA; Shining Onslaught Training_CHA_033 ^mBtnB; Holy Ladder Training_CHA_034 ^mBtnA; Holy Ladder Training_CHA_035 ^mBtnB; Sword of Lumiel Training_CHA_036 ^mBtnA; Sword of Lumiel Training_CHA_037 ^mBtnB; Noble Strategy Training_CHA_038 ^mBtnA; Noble Strategy Training_CHA_039 Training_CHA_040 Training_CHA_041 Training_CHA_042 Training_CHA_043 Training_CHA_044 Training_CHA_045 Training_CHA_046 Training_CHA_047 Training_CHA_048 Training_CHA_049 Training_CHA_050 Training_FAS_031 ^mBtnB; Jewel Resort Screwdriver Training_FAS_032 ^mBtnA; Jewel Resort Screwdriver Training_FAS_033 ^mBtnB; Headbutt of Love Training_FAS_034 ^mBtnA; Headbutt of Love Training_FAS_035 ^mBtnB; Elegant Lariat Training_FAS_036 ^mBtnA; Elegant Lariat Training_FAS_037 ^mBtnB; Devoted Body Slam Training_FAS_038 ^mBtnA; Devoted Body Slam Training_FAS_039 Training_FAS_040 Training_FAS_041 Training_FAS_042 Training_FAS_043 Training_FAS_044 Training_FAS_045 Training_FAS_046 Training_FAS_047 Training_FAS_048 Training_FAS_049 Training_FAS_050 Training_FER_031 ^mBtnB; Gespenst Training_FER_032 ^mBtnA; Gespenst Training_FER_033 ^mBtnB; Beppo, Sic 'Em! Training_FER_034 ^mBtnA; Beppo, Sic 'Em! Training_FER_035 ^mBtnB; Trombe Training_FER_036 ^mBtnA; Trombe Training_FER_037 ^mBtnB; Geegee, Get 'Em! Training_FER_038 ^mBtnA; Geegee, Get 'Em! Training_FER_039 Training_FER_040 Training_FER_041 Training_FER_042 Training_FER_043 Training_FER_044 Training_FER_045 Training_FER_046 Training_FER_047 Training_FER_048 Training_FER_049 Training_FER_050 Training_PER_031 ^mBtnB; Anzünden Training_PER_032 ^mBtnA; Anzünden Training_PER_033 ^mBtnB; Platzen Training_PER_034 ^mBtnA; Platzen Training_PER_035 ^mBtnB; Lord's Strike Training_PER_036 ^mBtnA; Zerreissen Training_PER_037 ^mBtnB; Träumerei Training_PER_038 ^mBtnA; Träumerei Training_PER_039 Training_PER_040 Training_PER_041 Training_PER_042 Training_PER_043 Training_PER_044 Training_PER_045 Training_PER_046 Training_PER_047 Training_PER_048 Training_PER_049 Training_PER_050 Training_LOW_031 ^mBtnB; Sammy & Tommy Training_LOW_032 ^mBtnA; Sammy & Tommy Training_LOW_033 ^mBtnB; Come at Me, Bro! Training_LOW_034 ^mBtnA; Come at Me, Bro! Training_LOW_035 ^mBtnB; Awesome Sauce Training_LOW_036 ^mBtnA; Awesome Sauce Training_LOW_037 ^mBtnB; Magnificent Tool of Destruction Training_LOW_038 ^mBtnA; Magnificent Tool of Destruction Training_LOW_039 Training_LOW_040 Training_LOW_041 Training_LOW_042 Training_LOW_043 Training_LOW_044 Training_LOW_045 Training_LOW_046 Training_LOW_047 Training_LOW_048 Training_LOW_049 Training_LOW_050 Training_ZET_031 ^mBtnB; Infinite Wonders Training_ZET_032 ^mBtnA; Infinite Wonders Training_ZET_033 ^mBtnB; Rhapsody Training_ZET_034 ^mBtnA; Rhapsody Training_ZET_035 ^mBtnB; Spear of Arvess Training_ZET_036 ^mBtnA; Spear of Arvess Training_ZET_037 ^mBtnB; Spear of Arvess (Rise) Training_ZET_038 ^mBtnA; Spear of Arvess (Rise) Training_ZET_039 Training_ZET_040 Training_ZET_041 Training_ZET_042 Training_ZET_043 Training_ZET_044 Training_ZET_045 Training_ZET_046 Training_ZET_047 Training_ZET_048 Training_ZET_049 Training_ZET_050 Training_MET_031 ^mBtnB; Starry Sky (High) Training_MET_032 ^mBtnA; Starry Sky (High) Training_MET_033 ^mBtnB; Starry Sky (Low) Training_MET_034 ^mBtnA; Starry Sky (Low) Training_MET_035 ^mBtnB; The Great Fall Training_MET_036 ^mBtnA; The Great Fall Training_MET_037 ^mBtnB; Aetherial Seal Training_MET_038 ^mBtnA; Aetherial Seal Training_MET_039 Training_MET_040 Training_MET_041 Training_MET_042 Training_MET_043 Training_MET_044 Training_MET_045 Training_MET_046 Training_MET_047 Training_MET_048 Training_MET_049 Training_MET_050 Training_VAS_031 ^mBtnB; Instinction Training_VAS_032 ^mBtnA; Instinction Training_VAS_033 ^mBtnB; Battalions of Fear Training_VAS_034 ^mBtnA; Battalions of Fear Training_VAS_035 ^mBtnB; Savage Rampage Training_VAS_036 ^mBtnA; Savage Rampage Training_VAS_037 ^mBtnB; Great Scythe Grynoth Training_VAS_038 ^mBtnA; Great Scythe Grynoth Training_VAS_039 Training_VAS_040 Training_VAS_041 Training_VAS_042 Training_VAS_043 Training_VAS_044 Training_VAS_045 Training_VAS_046 Training_VAS_047 Training_VAS_048 Training_VAS_049 Training_VAS_050 Training_BLZ_031 ^mBtnB; Black Flies Training_BLZ_032 ^mBtnA; Black Flies Training_BLZ_033 ^mBtnB; Langelaan Field Training_BLZ_034 ^mBtnA; Langelaan Field Training_BLZ_035 ^mBtnB; Chaoscalibur Training_BLZ_036 ^mBtnA; Chaoscalibur Training_BLZ_037 ^mBtnB; Karma Training_BLZ_038 ^mBtnA; Karma Training_BLZ_039 ^mBtnX; Unisonic Training_BLZ_040 ^mBtnY; Unisonic Training_BLZ_041 ^mBtnB; Unisonic Training_BLZ_042 ^mBtnA; Unisonic Training_BLZ_043 Training_BLZ_044 Training_BLZ_045 Training_BLZ_046 Training_BLZ_047 Training_BLZ_048 Training_BLZ_049 Training_BLZ_050 Training_NRM_031 ^mBtnB; Dawnfly: Setsuna Training_NRM_032 ^mBtnA; Dawnfly: Setsuna Training_NRM_033 ^mBtnB; Dawnfly: Absolute Horizon Training_NRM_034 ^mBtnA; Dawnfly: Absolute Horizon Training_NRM_035 ^mBtnB; Dawnfly: Transient Training_NRM_036 ^mBtnA; Dawnfly: Transient Training_NRM_037 ^mBtnB; Freeflutter: Kyokasuigetsu Training_NRM_038 ^mBtnA; Freeflutter: Kyokasuigetsu Training_NRM_039 ^mBtnB; Freeflutter: Mugenkagura Training_NRM_040 ^mBtnA; Freeflutter: Mugenkagura Training_NRM_041 ^mBtnB; Freeflutter: Crescent Moon Training_NRM_042 ^mBtnA; Freeflutter: Crescent Moon Training_NRM_043 ^mBtnX; (Freeflutter) Training_NRM_044 Crouching ^mBtnY; (Freeflutter) Training_NRM_045 Close-range ^mBtnB; (Freeflutter) Training_NRM_046 Close-range ^mBtnB; (Dawnfly) Training_NRM_047 Crouching ^mBtnB; (Dawnfly) Training_NRM_048 Crouching ^mBtnB; (Freeflutter) Training_NRM_049 Training_NRM_050 Training_ZOO_031 Peacemaker's Wings Training_ZOO_032 ^mBtnB; Spinning Slash Training_ZOO_033 ^mBtnA; Spinning Slash Training_ZOO_034 ^mBtnB; Aerial Spinning Slash Training_ZOO_035 ^mBtnA; Aerial Spinning Slash Training_ZOO_036 ^mBtnB; Thunder Training_ZOO_037 ^mBtnA; Thunder Training_ZOO_038 Training_ZOO_039 Training_ZOO_040 Training_ZOO_041 Training_ZOO_042 Training_ZOO_043 Training_ZOO_044 Training_ZOO_045 Training_ZOO_046 Training_ZOO_047 Training_ZOO_048 Training_ZOO_049 Training_ZOO_050 Training_SRZ_031 ^mBtnB; Impact Knuckles Training_SRZ_032 ^mBtnA; Impact Knuckles Training_SRZ_033 ^mBtnB; Roundhouse Fang Training_SRZ_034 ^mBtnA; Roundhouse Fang Training_SRZ_035 ^mBtnB; Punch the Stars Training_SRZ_036 ^mBtnA; Punch the Stars Training_SRZ_037 ^mBtnB; Rock Smash Training_SRZ_038 ^mBtnA; Rock Smash Training_SRZ_039 Training_SRZ_040 Training_SRZ_041 Training_SRZ_042 Training_SRZ_043 Training_SRZ_044 Training_SRZ_045 Training_SRZ_046 Training_SRZ_047 Training_SRZ_048 Training_SRZ_049 Training_SRZ_050 Training_DJT_031 ^mBtnB; Reginleiv Training_DJT_032 ^mBtnA; Reginleiv: Recidive Training_DJT_033 ^mBtnB; Rising Sword Training_DJT_034 ^mBtnA; Rising Sword Training_DJT_035 ^mBtnB; Vorpal Blade Training_DJT_036 ^mBtnA; Vorpal Blade Training_DJT_037 ^mBtnX; Reginleiv: Recidive Training_DJT_038 ^mBtnY; Reginleiv: Recidive Training_DJT_039 ^mBtnB; Reginleiv: Recidive Training_DJT_040 Training_DJT_041 Training_DJT_042 Training_DJT_043 Training_DJT_044 Training_DJT_045 Training_DJT_046 Training_DJT_047 Training_DJT_048 Training_DJT_049 Training_DJT_050 Training_BLI_031 ^mBtnB; Goetia Training_BLI_032 ^mBtnA; Goetia Training_BLI_033 ^mBtnB; Notoria Training_BLI_034 ^mBtnA; Notoria Training_BLI_035 ^mBtnB; Asmodeus Training_BLI_036 ^mBtnA; Asmodeus Training_BLI_037 ^mBtnB; Vassago Training_BLI_038 ^mBtnA; Vassago Training_BLI_039 Training_BLI_040 Training_BLI_041 Training_BLI_042 Training_BLI_043 Training_BLI_044 Training_BLI_045 Training_BLI_046 Training_BLI_047 Training_BLI_048 Training_BLI_049 Training_BLI_050 Training_CAL_031 ^mBtnB; Mehen Training_CAL_032 ^mBtnA; Mehen Training_CAL_033 ^mBtnB; Alexandria Training_CAL_034 ^mBtnA; Alexandria Training_CAL_035 ^mBtnB; Spare Body Training_CAL_036 ^mBtnA; Spare Body Training_CAL_037 ^mBtnB; Calculated Training_CAL_038 ^mBtnA; Calculated Training_CAL_039 Training_CAL_040 Training_CAL_041 Training_CAL_042 Training_CAL_043 Training_CAL_044 Training_CAL_045 Training_CAL_046 Training_CAL_047 Training_CAL_048 Training_CAL_049 Training_CAL_050 Training_YUE_031 ^mBtnB; Starlit Sky Training_YUE_032 ^mBtnA; Starlit Sky Training_YUE_033 ^mBtnB; Hien: Homuragaeshi Training_YUE_034 ^mBtnA; Hien: Homuragaeshi Training_YUE_035 ^mBtnB; Hanaarashi Training_YUE_036 ^mBtnA; Hanaarashi Training_YUE_037 ^mBtnB; Foxflame Training_YUE_038 ^mBtnA; Foxflame Training_YUE_039 ^mBtnX; (Third Dance) Training_YUE_040 Training_YUE_041 Training_YUE_042 Training_YUE_043 Training_YUE_044 Training_YUE_045 Training_YUE_046 Training_YUE_047 Training_YUE_048 Training_YUE_049 Training_YUE_050 Training_UNO_031 ^mBtnB; Rakshasa Training_UNO_032 ^mBtnA; Rakshasa Training_UNO_033 ^mBtnB; Spiral Spear Training_UNO_034 ^mBtnA; Spiral Spear Training_UNO_035 ^mBtnB; Mantra Wheel Training_UNO_036 ^mBtnA; Mantra Wheel Training_UNO_037 ^mBtnB; Fleeting Spark Training_UNO_038 ^mBtnA; Fleeting Spark Training_UNO_039 Training_UNO_040 Training_UNO_041 Training_UNO_042 Training_UNO_043 Training_UNO_044 Training_UNO_045 Training_UNO_046 Training_UNO_047 Training_UNO_048 Training_UNO_049 Training_UNO_050 Training_EUS_031 ^mBtnB; Slow Kill Training_EUS_032 ^mBtnA; Slow Kill Training_EUS_033 ^mBtnB; Flamek Thunder Training_EUS_034 ^mBtnA; Flamek Thunder Training_EUS_035 ^mBtnB; Close Combat Training_EUS_036 ^mBtnA; Assault Knife Training_EUS_037 ^mBtnB; Rat Race Training_EUS_038 ^mBtnA; Rat Race Training_EUS_039 Training_EUS_040 Training_EUS_041 Training_EUS_042 Training_EUS_043 Training_EUS_044 Training_EUS_045 Training_EUS_046 Training_EUS_047 Training_EUS_048 Training_EUS_049 Training_EUS_050 Training_SIS_031 ^mBtnB; Six-Claw Execution Training_SIS_032 ^mBtnA; Six-Claw Execution Training_SIS_033 ^mBtnB; Thunderflash Training_SIS_034 ^mBtnA; Thunderflash Training_SIS_035 ^mBtnB; Empty Hand Training_SIS_036 ^mBtnA; Empty Hand Training_SIS_037 ^mBtnB; Gate of Demons Training_SIS_038 ^mBtnA; Gate of Demons Training_SIS_039 80 Training_SIS_040 Training_SIS_041 Training_SIS_042 Training_SIS_043 Training_SIS_044 Training_SIS_045 Training_SIS_046 Training_SIS_047 Training_SIS_048 Training_SIS_049 Training_SIS_050 Training_ABL_031 ^mBtnX; Rejected Truth Training_ABL_032 ^mBtnY; Destructive Delusions Training_ABL_033 ^mBtnB; Rejected Truth Training_ABL_034 ^mBtnA; Destructive Delusions Training_ABL_035 ^mBtnB; Blind Devotion Training_ABL_036 ^mBtnA; Blind Devotion Training_ABL_037 ^mBtnB; Carnal Passion Training_ABL_038 ^mBtnA; Carnal Passion Training_ABL_039 ^mBtnB; Wings Bestowed Training_ABL_040 ^mBtnA; Wings Bestowed Training_ABL_041 Training_ABL_042 Training_ABL_043 Training_ABL_044 Training_ABL_045 Training_ABL_046 Training_ABL_047 Training_ABL_048 Training_ABL_049 Training_ABL_050 Training_VIR_031 ^mBtnB; Darkane Training_VIR_032 ^mBtnA; Darkane Training_VIR_033 ^mBtnB; Red Beryl Sword Training_VIR_034 ^mBtnA; Red Beryl Sword Training_VIR_035 ^mBtnB; Scarlet Oath Training_VIR_036 ^mBtnA; Scarlet Oath Training_VIR_037 ^mBtnB; Summon Luminiera Training_VIR_038 ^mBtnA; Summon Luminiera Training_VIR_039 Training_VIR_040 Training_VIR_041 Training_VIR_042 Training_VIR_043 Training_VIR_044 Training_VIR_045 Training_VIR_046 Training_VIR_047 Training_VIR_048 Training_VIR_049 Training_VIR_050 CTRL_TRAINING_DESC {0} Position Reset | {0} + ^mBtnLR; or ^mBtnD; Change Position | {0} + ^mBtnU; Switch Sides TrainingEtc_TrainingDummy_Desc ^mBtnL3; Recording Standby ^mBtnR3; Play TrainingEtc_StandBy_Desc ^mBtnL3; Start Recording ^mBtnR3; Cancel Standby TrainingEtc_Recording_Desc ^mBtnL3;^mBtnR3; Stop Recording Training_ShowPositionReset Position Reset Controls Training_ShowPositionReset_On Show Training_ShowPositionReset_Off Hide TMI_ShowPositionReset Show or hide position reset controls. TMC_ShowPositionReset ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TrainingEtc_Favorable (Positive) TrainingEtc_Unfavorable (Negative) TrainingEtc_Neutral (Even) TrainingEtc_SlightlyUnfavorable (Negative) TrainingDummy_REC_StandBy Recording Standby TrainingDummy_REC_Play Play TrainingDummy_REC_Start Start Recording TrainingDummy_REC_Cancel Cancel Standby TrainingDummy_REC_End Stop Recording Training_ShowFrameInfo_OnSelf Self Only Training_ShowDmgInfo_OnSelf Self Only PSMN_PositionResetting Reset Position Training_SimulationList Show All Trials TMC_SimulationList ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMI_SimulationList Show all trials. TMC_ShowCommandType ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowCommandType Change button display type. TMC_SimulationCombo ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMI_SimulationCombo Show all combos. TMC_PositionResetting ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMI_PositionResetting Reset character starting positions. TMC_SampleReplay ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMI_SampleReplay Play a sample of the currently selected combo. TMC_ReturnTraining ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnNG; Close TMI_ReturnTraining Return to Training Mode. TMC_ShowVirtualStick ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_ShowVirtualStick Change the virtual controller's on-screen position. Training_SimulationTotalCount Training_Replay_Ctrl ^mBtnR3; Show Online ID ^mBtnStart; Switch Display Name ^mBtnLR; Move Multiple ^mBtnX; Details ^mBtnNG; Return Training_RecNormalOrRandom Playback NTRM_Training_Help_Text01 In training mode, you'll be able to practice using your character and test out their skills.^n;^n;Additionally, you can use the various functions in the training menu to recreate specific setups and situations to prepare yourself for the real deal. NTRM_Training_Help_Text02 The training menu contains a glossary of terms.^n;^n;You'll find information on the rules of battle and types of actions your character can perform, so take a look if you want to learn about your controls or battle mechanics in depth. NTRM_Training_Help_Text03 By opening the Situational Training menu within the Training menu, you can take on various trials to prepare yourself for battle.^n;^n;If you're just starting out or unfamiliar with fighting games, try the trials under the Basics tab to get the hang of things. Knowledge is power, so make sure you're well-equipped. NTRM_Training_Help_Text04 Closing this tutorial will open the list of Situational Training trials, so give them a try!^n;^n;You'll be able to switch back to standard mode at any point during a trial. NTRM_Training_Help_Title01 About Training Mode (1/4) NTRM_Training_Help_Title02 About Training Mode (2/4) NTRM_Training_Help_Title03 About Training Mode (3/4) NTRM_Training_Help_Title04 About Training Mode (4/4) Training_DefenseRestore_1P Bravery Point Recovery Training_DefenseRestore_2P Bravery Point Recovery TMI_DefenseRestore_1P Adjust Bravery Point recovery settings. TMI_DefenseRestore_2P Adjust Bravery Point recovery settings. TMC_DefenseRestore_1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP;: Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_DefenseRestore_2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP;: Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_ShowCommand Quick Command List Training_ShowCommand_On Show Training_ShowCommand_Off Hide TMI_ShowCommand Show or hide the quick command list. TMC_ShowCommand ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_Throwing_Normal_Ex Throw Break (Throw Input) Training_Throwing_Delay_Ex Throw Break (Attack Button) Training_UG_LUC_Lv Blade Level (Initial) TMI_UG_LUC_Lv Set the initial level of Lucilius's Blade level. TMC_UG_LUC_Lv ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close Training_UG_LUC_LvFluc Blade Level (Gain) TMI_UG_LUC_LvFluc Set the rate at which Lucilius's Blade level increases or decreases. TMC_UG_LUC_LvFluc ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close Training_LUC_LvNormal Default Training_LUC_LvNoDec Doesn't Decrease Training_LUC_LvNoFluc Fixed NTRM_Training_Help_Text02_PS When the training menu is open, hold ^mBtnX; to access a glossary of terms.^n;^n;There you'll find information on the rules of battle and types of actions your character can perform, so take a look if you want to learn about your controls or battle mechanics in depth. NTRM_Training_Help_Text02_Steam The training menu contains a glossary of terms.^n;^n;You'll find information on the rules of battle and types of actions your character can perform, so take a look if you want to learn about your controls or battle mechanics in depth. NTRM_Training_Help_Text01ex In training mode, you'll be able to practice using your character and test out their skills.^n;^n;Additionally, you can use the various functions in the training menu to recreate specific setups and situations to prepare yourself for the real deal. NTRM_Training_Help_Text03ex By opening the Situational Training menu within the Training menu, you can take on various trials to prepare yourself for battle.^n;^n;If you're just starting out or unfamiliar with fighting games, try the trials under the Basics tab to get the hang of things. Knowledge is power, so make sure you're well-equipped. NTPopup_TrainingHelpQuit_Text Beginners are encouraged to try Situational Training to get familiar with the basics and battle mechanics. Do you want to go to training mode? Training_UG_TWB_Ab SKL Gauge TMC_UG_TWB_Ab ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_UG_TWB_Ab Set the initial level of 2B's SKL Gauge. Gauge recovery can be adjusted via Skill Cooldown settings. Training_Ability_TWB_1P SKL Gauge Training_Ability_TWB_2P SKL Gauge TMC_Ability_TWB_1P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMC_Ability_TWB_2P ^mBtnX;^mIcon_Futaba; Glossary ^mBtnTP; Hide Menu ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close TMI_Ability_TWB_1P Set 2B's SKL gauge recovery settings. TMI_Ability_TWB_2P Set 2B's SKL gauge recovery settings. Training_VAN_000 Breakthrough Training_VAN_001 ^mBtnX; Wild Beat Training_VAN_002 ^mBtnY; Wild Beat Training_VAN_003 ^mBtnB; Wild Beat Training_VAN_004 ^mBtnA; Wild Beat Training_VAN_005 ^mBtnX; Arm Destruction Training_VAN_006 ^mBtnY; Arm Destruction Training_VAN_007 ^mBtnB; Arm Destruction Training_VAN_008 ^mBtnA; Arm Destruction Training_VAN_009 ^mBtnX; Energy Destruction Training_VAN_010 ^mBtnY; Energy Destruction Training_VAN_011 ^mBtnB; Energy Destruction Training_VAN_012 ^mBtnA; Energy Destruction Training_VAN_013 ^mBtnX; One for All Training_VAN_014 ^mBtnY; One for All Training_VAN_015 ^mBtnB; One for All Training_VAN_016 ^mBtnA; One for All Training_VAN_017 Loewenbein: Jagd Training_VAN_018 Ausbruch Schlag CS_StageSelect_Text Stage & Music Select CS_Handicap_Text Handicap VSResult_Ctrl ^mBtnOK; OK ^mBtnY; Match Stats VSResult_Ctrl_SaveReplay ^mBtnY; Match Stats ^mBtnOK; OK ^mBtnX; Save Replay VSResult_Detail_Ctrl ^mBtnY;^mBtnNG; Return AC_SCORE_Total_Score Total Score AC_SCORE_Battle Battle AC_SCORE_Total Total AC_SCORE_High_Score High Score! AC_SCORE_BUKUN_EARNED Renown Pendants Obtained AC_SCORE_BUKUN_OWNED Renown Pendants Held ACDM_Details Select the difficulty. ACDM_Battle Battle ACDM_Beginner Beginner ACDM_Normal Normal ACDM_Hard Hard ACDM_VeryHard Very Hard ACDM_Extreme Extreme ACDM_Hell Nightmare SINGLE_SCORE_HP Remaining HP SINGLE_SCORE_TIME Remaining Time SINGLE_SCORE_OUGI SBA Finish SINGLE_SCORE_KAIHOU_OUGI SSBA Finish SINGLE_SCORE_STRAIGHT No-Loss Win SINGLE_SCORE_DIFFICULTY Difficulty SINGLE_SCORE_TOTAL Total Score ACDM_RESULT_InfoBar Select the opposing character and difficulty. ACDM_RESULT_CTRL ^mBtnOK; OK BATTLE_TEXT_SINGLE_MODE Arcade Mode BATTLE_TEXT_PUSH_BUTTON Push ^mBtnStart; VSRM_Item_Quit Quit ACDM_CS_InfoBar Select the difficulty of the CPU. ACDM_CS_CTRL ^mBtnOK; OK ^mBtnNG; Return SINGLE_SELECT_ENEMY Select Your Opponent ACDM_Nothing --- VSResult_Ctrl_BP ^mBtnOK; OK ^mBtnY; Match Stats ^mBtnR1; Challenges VSResult_Ctrl_SaveReplay_BP ^mBtnOK; OK ^mBtnY; Match Stats ^mBtnX; Save Replay ^mBtnR1; Challenges CTRL_BP_MissionON ^mBtnR1; Challenges CTRL_BP_MissionOFF ^mBtnNG; ^mBtnR1; Close SINGLE_COMMENTARY_NAME_GRN Gran SINGLE_COMMENTARY_NAME_DJT Djeeta SINGLE_COMMENTARY_NAME_CTL Katalina SINGLE_COMMENTARY_NAME_CHA Charlotta SINGLE_COMMENTARY_NAME_LAN Lancelot SINGLE_COMMENTARY_NAME_PER Percival SINGLE_COMMENTARY_NAME_FAS Ladiva SINGLE_COMMENTARY_NAME_MET Metera SINGLE_COMMENTARY_NAME_LOW Lowain SINGLE_COMMENTARY_NAME_FER Ferry SINGLE_COMMENTARY_NAME_ZET Zeta SINGLE_COMMENTARY_NAME_VAS Vaseraga SINGLE_COMMENTARY_NAME_NRM Narmaya SINGLE_COMMENTARY_NAME_SRZ Soriz SINGLE_COMMENTARY_NAME_ZOO Zooey SINGLE_COMMENTARY_NAME_CAL Cagliostro SINGLE_COMMENTARY_NAME_YUE Yuel SINGLE_COMMENTARY_NAME_UNO Anre SINGLE_COMMENTARY_NAME_EUS Eustace SINGLE_COMMENTARY_NAME_SIS Seox SINGLE_COMMENTARY_NAME_VIR Vira SINGLE_COMMENTARY_NAME_ANL Anila SINGLE_COMMENTARY_NAME_GEF Siegfried SINGLE_COMMENTARY_NAME_GRI Grimnir SINGLE_COMMENTARY_NAME_NIE Nier SINGLE_COMMENTARY_NAME_BLZ Beelzebub SINGLE_COMMENTARY_NAME_BLI Belial SINGLE_COMMENTARY_NAME_ABL Avatar Belial SINGLE_COMMENTARY_TITLE_GRN Sky Realm Adventurer SINGLE_COMMENTARY_TITLE_DJT Sky Realm Wanderer SINGLE_COMMENTARY_TITLE_CTL Skybound Protector SINGLE_COMMENTARY_TITLE_CHA Tiny Justice SINGLE_COMMENTARY_TITLE_LAN Twinfang Prodigy SINGLE_COMMENTARY_TITLE_PER Lord of Flames SINGLE_COMMENTARY_TITLE_FAS Herald of Love SINGLE_COMMENTARY_TITLE_MET Peerless Shot SINGLE_COMMENTARY_TITLE_LOW Brofam Forever SINGLE_COMMENTARY_TITLE_FER Spirit Maiden SINGLE_COMMENTARY_TITLE_ZET Crimson Spear SINGLE_COMMENTARY_TITLE_VAS Ebony Scythe SINGLE_COMMENTARY_TITLE_NRM Ephemeral Blade SINGLE_COMMENTARY_TITLE_SRZ All-Crushing Fist SINGLE_COMMENTARY_TITLE_ZOO Arbitrator of the Skies SINGLE_COMMENTARY_TITLE_CAL Founder of Alchemy SINGLE_COMMENTARY_TITLE_YUE Ancestral Guardian SINGLE_COMMENTARY_TITLE_UNO The Lone Sage SINGLE_COMMENTARY_TITLE_EUS Thunder Wolf SINGLE_COMMENTARY_TITLE_SIS Void Claws SINGLE_COMMENTARY_TITLE_VIR Frenzied Cavalier SINGLE_COMMENTARY_TITLE_ANL Guardian of the South-Southwest SINGLE_COMMENTARY_TITLE_GEF Dragon Slayer SINGLE_COMMENTARY_TITLE_GRI Mad Cyclone SINGLE_COMMENTARY_TITLE_NIE Misery's Beloved SINGLE_COMMENTARY_TITLE_BLZ Eternity Ender SINGLE_COMMENTARY_TITLE_BLI Archangel of Cunning SINGLE_COMMENTARY_TITLE_ABL Eight-Winged Fallen Angel SINGLE_COMMENTARY_TEXT_GRN Born on idyllic Zinkenstill, Gran would have likely dozed his days out in a hamlet, were it not for two catalyzing agents. The first—a letter from his missing father, inviting the boy to the fabled island of Estalucia. And the second—the crashlanding of the mysterious "Girl in Blue," Lyria, resulting in the life link that binds their fates together.^n;Now, Gran captains a glittering, motley crew, including Lyria and a winged reptile named Vyrn. He sails for sky's end, pausing to aid strangers, save kingdoms, and thwart the apocalypse. SINGLE_COMMENTARY_TEXT_DJT Born on idyllic Zinkenstill, Djeeta would have likely dozed her days out in a hamlet, were it not for two catalyzing agents. The first—a letter from her missing father, inviting the girl to the fabled island of Estalucia. And the second—the crashlanding of the mysterious "Girl in Blue," Lyria, resulting in the life link that binds their fates together.^n;Now, swept along by tides of chaos, Djeeta finds herself beached in a parallel dimension. Joined by the winged reptile Vyrn and her "other self," Gran, she charts an uncertain future upon strange skies. SINGLE_COMMENTARY_TEXT_CTL Katalina once served as a knight of the Erste Empire, but went rogue to save Lyria from its ghoulish experiments. She is now Lyria and Gran's staunchest ally, training daily to keep them from peril. She finds Vyrn cute to the point she'd throw herself in front of an airship for him. SINGLE_COMMENTARY_TEXT_CHA Charlotta is a Harvin and beloved captain of the Lumiel Order of Holy Knights. Generous when it comes to the faults of others, she is exceedingly hard on herself, believing fate cut her from literally too short a cloth. Fierce warrior and proponent of Lumiel's motto—"forever pure, forever righteous"—she still has her youthful quirks, including a fondness for a Little Skyfarer's Meal. SINGLE_COMMENTARY_TEXT_LAN Lancelot is captain of the White Dragons, knightly order of Feendrache. Honorable, handsome, and willing to lay down his life for his country, he first appears to be a statue with no cracks, a glittering paragon. But behind the glamor lie messy rooms and a dash of naivete, which he sails the skies to remedy. SINGLE_COMMENTARY_TEXT_PER Percival's title, the Lord of Flames, derives from his high birth and the fire that billows from his sword. In the past, he served alongside Lancelot as vice captain of Feendrache's order of knights; now he travels the skies alongside vassals Gran and Lyria, studying statecraft.^n;He is a visionary who walks in the light of ideals, untouched by skepticism, despair, and complacency. He intends to found a perfect kingdom, a harbor for the powerless beyond the tides of tyranny. SINGLE_COMMENTARY_TEXT_FAS Ladiva is the heart of the crew, a font of empathy in the face of soul-withering villainy. She is also a star duelist aboard the casino liner Jewel Resort, her dazzling moves giving spectators just what they've gathered for: something to love. SINGLE_COMMENTARY_TEXT_MET Beloved of fortune, Metera was born with a negligent knack for picking up any skill. She can fly without wings and her magic bow is never short of arrows. Perhaps the only thing she lacks is purpose. Bored of her family's august calling as shrine guardians, she abandoned the woods of her homeland and now wafts about the skies in search of a handsome beau. SINGLE_COMMENTARY_TEXT_LOW Lowain was working part-time at a dive when a chance meeting with Katalina dropped him through the trapdoor of love, and through sheer momentum, he quit his job and wheedled his way onto the Grandcypher with only a spatula to his name. He now works in the kitchens, dreaming of the day when he can be a knight in shining armor to a woman who is herself a knight in shining armor. SINGLE_COMMENTARY_TEXT_FER For years following her own death, Ferry awaited the return of a sister who sailed away to receive medical treatment. Like a curse, this hope fed on her for lifetimes until she met Gran and Lyria and was inspired to move on. Now part of the Grandcypher's crew, she wields a whip that she cracks more on ne'er-do-wells than her loyal ghost friends Beppo, Fugee, Nicola, Geegee, and Momo. SINGLE_COMMENTARY_TEXT_ZET Society agent and contractor of the seal weapon Arvess, Zeta's waking hours are a blur of primal beasts hunts punctuated by a post-payday splurge. On missions, she's often partnered up with Vaseraga. Though there is constant heckling and friction between the two, it floats on the surface of a deep and immutable trust.^n;^n;On her days off, she uses the rewards of her hunts to enjoy the finer things in life. SINGLE_COMMENTARY_TEXT_VAS Contractor of the seal weapon Grynoth, Vaseraga hunts primal beasts for the Society. Born a Draph and having undergone a series of physical enhancements, he looks the part of a huge grotesque. But, as irony would have it, Vaseraga is a man of reason, placid when unprovoked, and haunted by the corrosive sorrow of having tried and failed to save bygone friends. Now a faithful member of Gran's crew, Vaseraga looks to transform his scythe from an agent of death to a guardian of life. SINGLE_COMMENTARY_TEXT_NRM Born to an illustrious clan of samurai, Narmaya was raised to idolize strength as the ultimate good. She developed her own style of swordplay, a blend of magic and traditional forms, honing her body, but leaving her spirit to rust. For a long time, she saw physical weakness as indicative of a deep personal failing. It wasn't until she met Gran and won the approval of the bladesmaster Eahta that she learned to love herself for who she is, rather than who she should be. SINGLE_COMMENTARY_TEXT_SRZ As an arms dealer, Soriz learned all there is to know about weaponry. Having reached the limits of this knowledge, he turned his attention to sinew and its potential for growth, finally arriving at the conclusion that our bodies are the greatest weapons we have.^n;Deep into his sunset years and a master of the martial arts, Soriz continues to hone his body in a way that he never could with steel. It's only a shame that this control doesn't extend to his more animal appetites. SINGLE_COMMENTARY_TEXT_ZOO Zooey, an aloof, slender girl, is a manifestation of Grand Order, primal beast and arbitrator of the skies. Chaos runs against the grain of her existence, and she now watches closely the paradoxical co-existence of three singularities: Gran, Djeeta, and Beelzebub. Despite her official role demanding impartiality, Zooey's personal affiliations tip heavily towards Gran and Djeeta, who have her friendship and trust. SINGLE_COMMENTARY_TEXT_CAL Born a regular human, Cagliostro transmuted herself into legend. She founded alchemy, achieved immortality through soul transference into a series of homunculi, and sealed the Astral Beelzebub in Pandemonium. She claims to have boarded the Grandcypher for purposes of research, both into the nature of the world and the puzzle of Lyria. But it's likely that Cagliostro's true ambition lies in proving herself the cutest thing from here to the end of the skies. SINGLE_COMMENTARY_TEXT_YUE Yuel set out to unearth the mysteries of a royal family once served by her clan, but since buried and lost to time. After digging around and discovering Ninetails at the root of the family's misfortune, Yuel incinerated the beast, helped by her best friend Societte. She now wanders the skies free as a sunbeam, sparking joy wherever she alights. SINGLE_COMMENTARY_TEXT_UNO Heart-sickened by violence, Anre formed the Eternals by assembling the strongest warriors from ten weapon classes. The group was meant to thwart bloodshed the way a watchdog might, by heading off any potential malefactors through the sheer force of its presence. The persistence of evil in asserting itself, in spite of almost guaranteed failure, has been a continuing source of dismay for him.^n;Sage, grandfatherly, and unparalleled with the spear, Anre is surprisingly vain when it comes to his mustache. SINGLE_COMMENTARY_TEXT_EUS Eustace is a sparse man. He speaks few words, shows little emotion, wastes no time. Like Zeta and Vaseraga, he is a Society agent, but feels no loyalty toward the organization—only an alignment of interests. Nevertheless, he held his missions to be of highest priority until a budding friendship with Gran and Lyria branched his life in a different direction.^n;He is an animal lover, but bears a towering frame and quiet intensity that causes the beasts to shy. He trudges through the din of war seeking a path to "peace and quiet." SINGLE_COMMENTARY_TEXT_SIS Dogged by grisly crimes and gnawed by self-loathing, Seox had charted out a solitary life for himself. He was crossed, however, by the crew of the Grandcypher and the Eternals, the latter recruiting him as their hand-to-hand combat specialist. Running missions with the two groups, Seox found self-worth and loosed himself from the mooring of his past.^n;Normally menacing and aloof when masked, Seox when bare-faced is disarmingly bashful. SINGLE_COMMENTARY_TEXT_VIR Much of Vira's life has been shaped by an addictive love for Katalina, which extends back to their days at the Albion Military Academy. As the Academy's top two graduates, Vira and Katalina were obligated to engage in a duel that would crown one of them Albion's Lord Commander, contracted to the primal beast Luminiera and bound to the island. In the midst of combat, Vira saw that Katalina wanted to sail the skies and let the older woman throw the match. She then served a few years in office, her love putrefying and swelling in Katalina's absence, until she was driven to seek out the Grandcypher. SINGLE_COMMENTARY_TEXT_ANL Anila once guarded the skies from Astral incursion, posted at the Sheep Shrine in the south-southwest. Though she was released, as is traditional, from her duties when the year of the ram closed, Anila still conducts herself like a Divine General. In the presence of the crew, she acts more her age—sentimental, mischievous, and addicted to sugar. SINGLE_COMMENTARY_TEXT_GEF Despite his mild mannerisms, Siegfried is lethal in combat. In his younger days, he slew the True Dragon Fafnir, liberating the kingdom of Feendrache. He served a few years as its head of knights before court intrigue saw him framed for regicide, and he had to flee the country. Even after his name was cleared, he never took up his titles again, instead choosing to serve in an unofficial capacity.^n;In his battle with Fafnir, Siegfried imbibed some of the dragon's blood, which grants him untold power at the cost of his sanity. When running amok, he is guided back to humanity by former disciples Lancelot, Vane, and Percival. SINGLE_COMMENTARY_TEXT_GRI It is the task of Grimnir—Mad Cyclone, ancient primal beast, disciple of the wind primarch—to revive the angels and liberate the skies from chaos. But just seeing him, you wouldn't believe it. Somehow, miraculously, the years have not dimmed Grimnir's boyish sense of wonder as he often gushes forth with streams of incomprehensible monologue in a bid to be dramatic. SINGLE_COMMENTARY_TEXT_NIE Despite being born to a prestigious family of mages, Nier displayed none of the magical aptitude of her relatives. She spent her childhood scorned and neglected until one day, something in her snapped and lashed out at the skies.^n;After contracting herself to Death, a primal beast of the Arcarum, Nier set out on a personal crusade. She seeks to build a world that loves her—and will raze this one to the ground to do it. SINGLE_COMMENTARY_TEXT_BLZ In primordial times, before even the millennia-old War, the Astral Beelzebub plotted to conquer the Sky Realm. He continued to assert his claim even after the defeat of his people and was sealed in Pandemonium by the alchemist Cagliostro, only to be set loose again by Belial. Megalomaniacal, obsessed with establishing himself as the pinnacle of existence, Beelzebub is once again on a crusade to bring the Sky Realm, Astral Realm, Crimson Horizon, and any dimensions beyond that under his rule. SINGLE_COMMENTARY_TEXT_BLI Sly, shameless, and garishly lewd, Belial numbered among the first primal beasts to be brought into existence. He opposed the supreme primarch's rebellion against their creator Lucilius, and paid for it by becoming a fallen angel. Wearied by immortality, passion tamped down by the shambling on of millennia, Belial is constantly searching for stimuli, which has recently taken on the form of tormenting singularities Gran and Djeeta. The only thing in his soul uneroded by time is his monolithic worship of Lucilius. SINGLE_COMMENTARY_TEXT_ABL By wresting the Versus Core from Beelzebub and plunging it into himself, Belial gained the powers of a god. But power means nothing to him, beyond what it does to heighten his value in the eyes of Lucilius. When rampaging, Avatar Belial is flooded with the heady exhilaration of destruction, swept away from all sense of pain or self-preservation. SINGLE_SELECT_HIGHSCORE High Score ACDM_RESULT_CtrlBar ^mBtnUD; Select ^mBtnNG; Return SINGLE_COMMENTARY_NAME_LNL Lunalu SINGLE_COMMENTARY_TITLE_LNL Inspired Degenerate SINGLE_COMMENTARY_TEXT_LNL Lunalu is an artist famed for her chilling renditions of monsters, but her true passion lies in illustrating fanfiction. Normally reticent, she flies into a frenzy of passion when in the presence of beauty. She seeks out wellsprings of inspiration with the doggedness of someone traversing a desert. SINGLE_TrueEnd_Text Thank you for playing! SINGLE_COMMENTARY_NAME_LUC Lucilius SINGLE_COMMENTARY_TITLE_LUC Wings of the Apocalypse SINGLE_COMMENTARY_TEXT_LUC An impassive Astral who was the head researcher of a research lab. During a great battle, he was betrayed and beheaded by Lucifer, a primal beast created in his own image. However, he would eventually be resurrected by Belial as a part of his schemes to bind Lucifer. At the same time, he obtained Lucifer's overwhelming fighting strength.^n;^n;Upon drawing his own conclusions about the gods' designs, he established the fallen angels to bring about his grand finale—a plan intended to destroy the world. SINGLE_COMMENTARY_NAME_TWB 2B SINGLE_COMMENTARY_TITLE_TWB A blade... with a quiet volition. SINGLE_COMMENTARY_TEXT_TWB An all-purpose battle android deployed as a member of the automated infantry squad, YoRHa. She is equipped with a sword for close-quarters combat, and can attack from range using the “Pod” tactical support system. Members of YoRHa forgo names and are referred to only by their codes. Though regulations forbid them from expressing emotions, each model has its own distinguishing personality, and 2B is comparatively cool, calm, and collected. SINGLE_COMMENTARY_NAME_VAN Vane SINGLE_COMMENTARY_TITLE_VAN Indomitable Knight SINGLE_COMMENTARY_TEXT_VAN Vane is the vice-captain of Feendrache's Order of the White Dragons and childhood friend of Lancelot. As a champion of justice, he strives to stamp out corruption. Possessing a happy-go-lucky attitude, his good nature can sometimes be a detriment—he often gets stuck doing menial errands within the White Dragons despite his rank. Nevertheless, his smile never wavers as he sets about his tasks, no matter how trivial. NT_PlayerMatchMenu Room Match Menu NT_SearchRoom Find a Room NT_CreateRoom Create a Room NT_RoomList Room List PSMN_RoomMenu Room Menu PSMN_AvatarSelect Avatar Select MENU_ColorSelect Color Select CTRL_Start_ConfirmSave ^mBtnStart; Save and Return CTRL_OK_ConfirmSave ^mBtnOK; Save and Return NTWait_NetworkInit Checking network... NTWait_SearchRoom Searching for a room... NTWait_CreateRoom Creating a room... NTWait_BattleReady Match preparations are complete.^n;Please wait until your opponent is ready. NTWait_BattleConsole Press ^mBtnOK; when you're ready. NTWait_Download Downloading... NTWait_Upload Uploading... NTRoom_Leave Leave the room? NTRoom_LeaveHost Disband the room? NTRoom_InConsole Press ^mBtnOK; when you're ready. NTRoom_BattleReady Match preparations are complete.^n;Please wait until your opponent is ready. CTRL_OK_NTRoomToSeat ^mBtnOK; Take a seat CTRL_OK_NTRoomToReady ^mBtnOK; Ready CTRL_NG_NTLeaveConsole ^mBtnNG; Leave the seat CTRL_NG_NTCancelReady ^mBtnNG; Cancel CTRL_NG_NTRoomLeaveHost ^mBtnNG; Disband the room CTRL_NG_NTRoomLeavePeer ^mBtnNG; Leave the room NTPopup_ErrNetwork A network error has occurred. ERR_Network_001 Connection lost. ERR_Network_002 An unexpected error has occurred. ERR_Network_003 Server couldn't be found. ERR_Network_004 Failed to retrieve data. ERR_Network_005 Failed to save game data. ERR_Network_006 Failed to load game data. ERR_Network_007 Connection with the opponent was lost. ERR_Network_008 Lobby is full. NTPopup_ErrCreateRoom Failed to create a room. NTPopup_ErrSearchNotFound Failed to find a room.^n;^mBtnY; Search Again NTPopup_ErrSearchRoom Failed to find a room. NTPopup_ErrJoinRoom Failed to enter a room. NTPopup_ErrNoSignin Sign in to play online. NTPopup_ErrPSPlus Your account for PlayStation™Network is unable to access PlayStation®Plus subscriber-only features. NTPopup_ErrLinkDown Network cable isn't connected. NTPopup_HostLost No response from the host. NTPopup_Kickoout You were removed from room by the host. NTPopup_ErrJoinNotFound No room was found. NTPopup_ErrJoinFull Room is full. NTPopup_ErrBattleError Connection with the opponent was lost. NTPopup_ErrNewerRCode This version is unable to display the downloaded player information.^n;Please update the game. NTPopup_ErrPInfoBroken The downloaded player profile has been corrupted.^n;If you continue, certain data, such as online battle records will be reset. NTPopup_ErrStartBattleFailed Failed to start the match.^n; NTPopup_ErrBattleCancel The match was canceled. NTPopup_ErrSearchNotFoundRank No player was found.^n;^mBtnY; Search Again NTPopup_ErrSearchRoomRank Failed to find a player. NTPopup_ErrConnect Failed to connect. NTPopup_ErrPatch You must update the game in order to use network features. NTPopup_ErrTimeOutNoInput You were removed from the lobby due to inactivity. NTPopup_ErrGetServer A network error has occurred. Failed to retrieve region information. NTPopup_ErrGetWorld A network error has occurred. Failed to retrieve country/region information. NTPopup_ErrGetLobby A network error has occurred. Failed to retrieve lobby information. NTPopup_ErrJoinLobby A network error has occurred. Failed to connect to a lobby. NTPopup_ErrGetRoomInfo A network error has occurred. Failed to retrieve room information. NTPopup_ErrJoinLobbyNotFound A network error has occurred. Failed to find a lobby. NTPopup_ErrJoinLobbyFull Lobby is full. ReplayMode_ErrorAndBackToLobby A network error has occurred. Failed to download replay data. NTPopup_ErrMatchingSever Failed to connect to the matchmaking server. USCR_PlayerNameCaution When playing online, your player name will be displayed to other players.^n;(You can change your player name after starting the game.) USCR_NameEntry_Title Enter your player name. USCR_PlayerNameConfirm The following name will be used. USCR_NameErr Player name contains an unuseable word or character. USCR_NameErrShort Player name is too short.^n;(Player names must contain between 3 to 16 characters.) USCR_NameErrEmpty Player name is not entered. USCR_WarnBannedMedia_PS4 Your account does not have permission to create user media.^n;Your player name has automatically been set to "Skyfarer." REGION_JPN Japan REGION_US USA REGION_EU Europe REGION_ASIA Asia EULA_SELECT_LANGUAGE Select end user license agreement language. EULA_BUTTON_AGREE Agree EULA_BUTTON_DISAGREE Don't Agree USCR_PlayerNameCautionCBT When playing online, your player name will be displayed to other players. The name can be up to 16 characters long.^n;(You won't be able to change the name during the closed beta.) SYS_NEXT Next SYS_RETURN Return USCR_NG_WordErr Inappropriate words can't be used in player names. EULA_SELECT_REGION Select your country/region. LobbyCmnMenu_MemberList Lobby Members LobbyCmnMenu_EasyCharaSelect Character Select LobbyCmnMenu_BattleSetting Battle Settings LobbyCmnMenu_CommandList Command List LobbyCmnMenu_FlagSetting Station Sticker LobbyCmnMenu_AvatarSelect Lobby Avatar LobbyCmnMenu_Setting Other Settings LobbyCmnMenu_LeaveLoby Leave Lobby LobbyCmnMenu_Close Close LobbyCmnMenu_FollowList Following Players LobbyCmnMenu_ProfileEditing Profile LobbyCmnMenu_KeyConfig Button Configuration LobbyCmnMenu_OtherSetting Miscellaneous LobbyCmnMenu_Back Return LobbyInfo_PList_SendMes Send a message to the selected player. LobbyInfo_PList_Close Close the window. LobbyInfo_CmnMenu_MemberList Open the list of players in the lobby. LobbyInfo_CmnMenu_EasyCharaSele Change the character you want to use for lobby matches. LobbyInfo_CmnMenu_BattleSetting Edit settings for lobby matches. LobbyInfo_CmnMenu_CmdList Display the command list. LobbyInfo_CmnMenu_FlagSetting Set the sticker displayed on the station. The sticker will be displayed on the station screen while you are waiting for an opponent. LobbyInfo_CmnMenu_AvatarSelect Change the lobby avatar. LobbyInfo_CmnMenu_Setting Edit other settings. LobbyInfo_CmnMenu_LeaveLobby Leave the lobby. LobbyInfo_CmnMenu_Close Close Lobby Menu. LobbyInfo_CmnMenu_FollowList Open the list of players you are following. LobbyInfo_CmnMenu_ProfileEdit Edit your profile. LobbyInfo_CmnMenu_KeyConfig Edit button configuration. LobbyInfo_CmnMenu_OtherSettings Edit further settings. LobbyInfo_CmnMenu_Back Return to Lobby Menu. LobbyInfo_CmnMenu_BattleStage Change the stage for lobby matches. LobbyInfo_CmnMenu_BattleBGM Change the music for lobby matches. LobbyInfo_CmnMenu_BattleClose Close Battle Settings. LobbyInfo_CmnMenu_DisplayName Choose to display player names or online IDs. LobbyInfo_CmnMenu_CameraX Change the horizontal camera operation. LobbyInfo_CmnMenu_CameraY Change the vertical camera operation. LobbyInfo_CmnMenu_OtherClose Close Miscellaneous Settings. LobbyInfo_Info Latest news and information! LobbyInfo_Note_InputTitle Enter a title. LobbyInfo_Note_SelStamp Set the sticker. LobbyInfo_Note_InputComment Enter a comment. LobbyInfo_Note_Post Post the thread or comment. LobbyInfo_Note_ThreadItem View the thread. LobbyInfo_Note_CommentItem View the comment. LobbyInfo_Commu_Fav Open the list of your favorites. LobbyInfo_Commu_Stamp Open the list of stickers. LobbyInfo_Commu_Emotion Open the list of emotes. LobbyInfo_Commu_FixedMes Open the list of phrases. LobbyInfo_Commu_FreeMes Type and post chat messages. LobbyInfo_SelectStamp Choose a sticker you want to post. LobbyInfo_SelectFav Choose what you want to post. LobbyInfo_SelectFixedMes Choose a set phrase you want to post. LobbyInfo_EditLA_AvatarList Choose your avatar. LobbyInfo_EditLA_ColorList Choose your avatar's color. LobbyInfo_EditLA_TopAvatar Open the list of avatars. LobbyInfo_EditLA_TopColor Open the list of avatar colors. LobbyInfo_EditLA_TopApply Close the Lobby Avatar screen. LobbyCtrl_Idle ^mBtnStart; Lobby Menu ^mBtnX; Lobby Members ^mBtnY; Chat ^mBtnR1; Chat Window ^mBtnR3; Display online ID ^mBtnNG; Leave LobbyCtrl_CmnMenu ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_CmnMenu_OtherSetting ^mBtnLR; Toggle ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_PlayerList ^mBtnOK; Check ^mBtnNG; Close LobbyCtrl_PList_Action ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_Info ^mBtnNG; Close LobbyCtrl_Note_AddThread ^mBtnR3; Display Online ID ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_Note_AddComment ^mBtnR3; Display Online ID ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_Note_ThreadList ^mBtnOK; OK ^mBtnL1;^mBtnL2; Switch Order ^mBtnR1; Update ^mBtnR3; Display online ID ^mBtnNG; Return to Lobby LobbyCtrl_Note_CommentList ^mBtnUD; Scroll ^mBtnR1; Reload ^mBtnR3; Display online ID ^mBtnNG; Return LobbyCtrl_CommuMenu ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_SelectStamp ^mBtnX; Favorite ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_SelectFav ^mBtnX; Unfavorite ^mBtnY; Favorite ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_SelectFixedMes ^mBtnX; Favorite ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_EditLA_AvatarList ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_EditLA_ColorList ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_EditLA_SelectTop ^mBtnOK; OK ^mBtnNG; Close Lobby_Keyboard_Title Insert characters. Lobby_ChatLog_Header Chat Log LobbyChatErr_MesOver The message is too long. LobbyChatErr_UserNotSet User not configured. LobbyChatErr_UserInvalid There is no recipient. LobbyChatErr_Unknown An unknown error has occurred. Lobby_Cmd_TakeSeat1P Wait for an opponent (Player 1) Lobby_Cmd_TakeSeat2P Wait for an opponent (Player 2) Lobby_Cmd_BattleSeatWait Leave the seat Lobby_Cmd_BattleSeatReady ^mBtnOK; Ready ^mBtnNG; Leave the seat Lobby_Cmd_BattleReadyCancel Cancel Lobby_Cmd_Info ^mBtnOK; View information Lobby_Cmd_Note ^mBtnOK; View notebook LobbyCommuMenu_Title Chat Menu LobbyCommuMenu_Fav Favorites LobbyCommuMenu_Stamp Stickers LobbyCommuMenu_Emotion Emotes LobbyCommuMenu_FixedMes Phrases LobbyCommuMenu_FreeMes Free Chat EditLobbyAvatar_Header Lobby Avatar EditLobbyAvatar_CharaRot Rotate EditLobbyAvatar_Avatar Avatar EditLobbyAvatar_AvatarColor Avatar Color EditLobbyAvatar_Apply Close EditLobbyAvatar_TitleBar Customize Avatar EditLobbyAvatar_Status_InUse Current EditLobbyAvatar_AvatarWindow_Title Customize Avatar EditLobbyAvatar_ColorWindow_Title Color Select LobbyMenu_PlayerState_Waiting Away from station LobbyMenu_PlayerState_Fighting Fighting LobbyMenu_PlayerState_FightReady Ready for match LobbyMenu_PlayerState_Pause Paused LobbyMenu_PlayerState_ReadingNote Reading notebook LobbyPlayerList_Header Attention LobbyMenu_SendMessage Send Message LobbyMenu_Close Close LobbyMenu_Info_Header Information LobbyMenu_Info_New NEW LobbyNote_Thread_SwitchDisplay Switch Display LobbyNote_Thread_CreateThread Create Thread LobbyNote_Thread_AddComment Add Comment LobbyNote_Thread_None There are no posts. LobbyNote_Thread_Views Views LobbyNote_Thread_Contents Threads LobbyNote_Thread_History History LobbyNote_EditThread_Header Edit Thread LobbyNote_EditThread_Title Title LobbyNote_EditThread_Stamp Sticker LobbyNote_EditThread_Comment Comment LobbyNote_EditThread_Post Post LobbyNote_AddComment_Header Comment LobbyNote_AddThreadSucceeded Thread added LobbyNote_AddCommentSucceeded Comment added LobbyNote_PleaseWait Connecting... LobbyNote_ErrAddThread Failed to create a thread. LobbyNote_ErrAddComment Failed to add a comment. LobbyNote_ErrGetThread Failed to retrieve thread data. LobbyNote_ErrGetComment Failed to retrieve comment data. LobbyNote_ErrThreadMax No more threads can be created in this lobby temporarily. LobbyNote_ErrUsersThreadMax You can't create more threads in this lobby.^n;Each player can create up to 30 threads. LobbyNote_ErrCommentMax No more comments can be added to this thread. LobbyMenu_FlagStamp_Before Before LobbyMenu_FlagStamp_After After LobbyMenu_FlagStamp_Title Station Sticker LobbyOther_Entry On Standby: {0} Lobby_Region_Select Region Lobby_Area_Select Area Select Lobby_Lobby_Select Lobby Select RSMN_Item_NetLobby Lobby RoomMenu_MemberList Room Members RoomMenu_CharaSelect Character Select RoomMenu_BattleSetting Battle Settings RoomMenu_CommandList Command List RoomMenu_AvatarSelect Room Avatar RoomMenu_Setting Other Settings RoomMenu_RoomInfo Display Room Settings RoomMenu_RoomSetting Room Settings RoomMenu_PreLeave Send Room Disband Warning^n;^n; RoomMenu_Leave_Host Disband Room RoomMenu_Leave_Guest Leave Room RoomMenu_Close Close RoomMenu_FollowList Following Players RoomMenu_ProfileEditing Profile RoomMenu_KeyConfig Button Configuration RoomMenu_OtherSetting Miscellaneous Settings RoomMenu_Back Return RoomInfo_Menu_MemberList Show the list of players in the room. RoomInfo_Menu_CharaSelect Change the character you want to use for room matches. RoomInfo_Menu_BattleSetting Change the stage or music for room matches. RoomInfo_Menu_CmdList Display the command list. RoomInfo_Menu_AvatarSelect Change the room avatar's settings. RoomInfo_Menu_Setting Edit further settings. RoomInfo_Menu_RoomInfo Display the room settings. RoomInfo_Menu_RoomSetting Edit room settings. RoomInfo_Menu_PreLeave Give a notification to other players that you are planning to disband the room. RoomInfo_Menu_Leave_Host Disband the room. RoomInfo_Menu_Leave_Guest Leave the room. RoomInfo_Menu_FollowList Display the list of players you are following. RoomInfo_Menu_ProfileEditing Edit your profile. RoomInfo_Menu_KeyConfig Edit button configuration. RoomInfo_Menu_OtherSettings Edit miscellaneous settings. RoomInfo_Menu_Back Return to Main Menu. RoomCtrl_CmnMenu ^mBtnOK; OK ^mBtnNG; Close NTPopup_BannedNetwork Parental controls are preventing network access. NTPopup_ErrNoSigninPSN Sign in to PlayStation™Network to play online. NTPopup_ErrDisconnect Connection was lost. NTPopup_ErrInit Unable to access online features. USERCREATE_NG_WordErr Inappropriate words can't be used in player names. TSS_DOWNLOAD Updating... NTPopup_ErrDownload Failed to download. INFOMATION_DOWNLOAD Downloading information... HOTNEWS_DOWNLOAD Downloading the latest information... NTWait_Communication Connecting to server... NTPopup_ErrNewerPInfo Downloaded player info is invalid. NTPopup_ErrSignOut_PS4 You've signed out from PlayStation™Network.^n;Disconnecting from the network. POPUP_RETRY Retry POPUP_CANCEL Cancel POPUP_CONTINUE Continue NTPopup_PInfoMissMainMenu A network error has occurred.^n;Failed to download player information. NTPopup_PInfoBrokenContinue If you continue, certain data, such as online battle records will be reset. NTPopup_ErrPInfoMainMenu A network error has occurred. Failed to update player information. NTPopup_ErrSignOut You've signed out. NTPopup_CreatePInfoConfirm Player information couldn't be found.^n;Do you want to create a new one?^n;^n;Player information contains information that other players can view. NTPopup_ErrCreatePInfo You can't play online mode without creating player information. USERCREATE_NameEntry_Title Enter your player name. NTPopup_ErrMaintenanceBeta Currently undergoing server maintenance. NTPopup_ErrServerMaintenance Currently undergoing server maintenance. NTPopup_ErrMaintenanceProd Currently undergoing server maintenance. NTPopup_ErrNoService You have no access. NTPopup_LeaveLobbyYesNo Leave the current lobby and go to another lobby? NTLobby_AskExit Leave the lobby? LobbyMenu_BattleStage Stage LobbyMenu_BattleBGM Music LobbyCmnMenu_BattleMenu_Header Battle Settings LobbyCmnMenu_OtherMenu_Header Miscellaneous Settings LobbyMenu_Other_DisplayName Name LobbyMenu_Other_HiddenName Name Display LobbyMenu_Other_CameraX Horizontal Camera Movement LobbyMenu_Other_CameraY Vertical Camera Movement PlatformUserName Online ID Nickname Player Name display Display hidden Hide Normal Normal Inverse Inverse NTWait_JoinLobby Connecting to the lobby... Lobby_Open_CNode Open Guestbook Lobby_Title Online Lobby LobbyInfo_CmnMenu_HiddenName Display or hide names. LobbyCtrl_CmnMenu_BattleSetting ^mBtnLR; Choose ^mBtnOK; OK ^mBtnNG; Close NewsText_CBT01 We are currently holding a closed beta! NewsText_CBT02 May 31 to Jun 2, 2019 NewsText_CBT03 Granblue and fighting game fans, have fun with everyone! OperationGuide001_CBT Throw OperationGuide002_CBT (Can also be activated with ^mBtnX;+^mBtnA;) OperationGuide003_CBT Overhead Attack OperationGuide004_CBT (Can also be activated with ^mBtnY;+^mBtnB;) OperationGuide005_CBT Skill OperationGuide006_CBT Block OperationGuide007_CBT Light Attack OperationGuide008_CBT Medium Attack OperationGuide009_CBT Heavy Attack OperationGuide010_CBT Unique Action OperationGuide011_CBT Directional Buttons OperationGuide012_CBT Move/Block/Jump OperationGuide013_CBT This controller layout is the default. Button settings can be changed by selecting Button Configuration in the Main Menu's ^n;Customize menu or the online lobby's pause menu. (Pause menu will open by pressing the ^mBtnStart; button when you are in an online lobby.) OperationGuide014_CBT L1 Button OperationGuide015_CBT L2 Button OperationGuide016_CBT R1 Button OperationGuide017_CBT R2 Button OperationGuide018_CBT □ Button OperationGuide019_CBT △ Button OperationGuide020_CBT 〇 Button OperationGuide021_CBT × Button OperationGuide022_CBT Access this web site for details: https://versus.granbluefantasy.jp/en/closedbeta/playguide/ OperationGuide023_CBT ^mBtnX; Open Browser ^mBtnNG; Close OperationGuide024_CBT ^mBtnNG; Close CBT_Ankeito_Title Survey SYS_OPENBROWSER Open the Web Site SYS_CLOSE Close RSMN_Item_NetRandomMatch Return NTPopup_ErrMainte_InstVsCPU Online features are currently unavailable due to server maintenance.^n;Select Online from the Main Menu to play matches against the CPU. NTPopup_ErrMainte_AskVsCPU Currently undergoing server maintenance.^n;Play against the CPU? NTPopup_ErrMainte_InstCasual The online lobby is currently unavailable due to server maintenance.^n;Select Online from the Main Menu to play non-lobby online matches. NTPopup_ErrMainte_AskCasual The online lobby is currently unavailable due to server maintenance.^n;Play an online match instead? ECC_Color_Ctrl ^mBtnOK; OK ^mBtnNG; Close ECC_Chara_Ctrl ^mBtnOK; OK ^mBtnNG; Close PP_SELECT_LANGUAGE Select the language. LobbyErr_InputTextTooFew The post is too short. LobbyErr_InputTextOver The post is too long. LobbyErr_NGWord Failed to check the text. LobbyErr_ChatBan You can't use the chat. LobbyErr_NoteBan You can't use the guestbook. News_CBT00_Title We are currently holding a closed beta! News_CBT00_Text1 Granblue and fighting game fans, have fun with everyone! News_CBT00_URL https://versus.granbluefantasy.jp/?lang=en News_CBT01_Title Survey News_CBT01_Text1 Let us know your thoughts about the game! You can access the survey website from the Main Menu. News_CBT01_URL https://questant.jp/q/Z9HD3R2X News_CBT02_Title Manual News_CBT02_Text1 Check out the controller layout for this game! Details are available in a website that can be accessed from the Main Menu! News_CBT02_URL https://versus.granbluefantasy.jp/en/closedbeta/playguide/ News_New New LobbyErr_NGWord_ThreadTitle The thread title includes inappropriate language. LobbyErr_NGWord_ThreadContent The thread post includes inappropriate language. LobbyErr_NGWord_CommentContent The comment includes inappropriate language. Lobby_Region_Ctrl ^mBtnOK; OK ^mBtnNG; Return ^mBtnStart; About Color Ratings Lobby_Lobby_Ctrl ^mBtnOK; OK ^mBtnNG; Return NTWait_PleaseWait Please wait... NTWait_PleaseWait_2 Please wait.. NTWait_PleaseWait_3 Please wait... NTWait_Connect Connecting... NTWait_Connect_2 Connecting.. NTWait_Connect_3 Connecting... Lobby_SystemLog_Header System Log LobbyCtrl_BattleWait ^mBtnX; Lobby Members ^mBtnY; Chat ^mBtnR1; Chat Window ^mBtnL1; Character Select ^mBtnR3; Display Online ID LobbyCtrl_BattleReady ^mBtnX; Lobby Members ^mBtnY; Chat ^mBtnR1; Chat Window ^mBtnR3; Display Online ID AVATAR_COLOR_01 Color 1 AVATAR_COLOR_02 Color 2 TUTORIAL_BEGIN_TEXT_1 Choose a character for your initial ranking matches TUTORIAL_BEGIN_TEXT_2 Character selected. The initial ranking matches can now begin.^n;^n;The results of these matches will establish your initial Versus rank. VSRM_Item_RankTestNext Next Battle VSRM_Item_RankTestBack Return to Main Menu RoomMenu_Leave Disband Room NTRoom_Breakup Give a notification to other players that you are planning to disband the room? RoomInfo_Menu_Close Close the menu. RoomCtrl_Idle ^mBtnN; Move ^mBtnStart; Room Menu ^mBtnL2; ^mBtnR2; Camera Movement ^mBtnR1; Chat Window ^mBtnOK; Interact ^mBtnY; Communication ^mBtnX; Show Player List ^mBtnNG; Leave Room ^mBtnTP; Show Players' PS Accounts Room_Cmd_Watching00 Standby Room_Cmd_Training Training RoomInfo_Menu_Leave Disband the room. NTPM_RoomEdit_Title Room Settings NTPM_Create_Edit Apply NTPM_Create_CloseEdit Close NTPM_Create_Edit_Info Apply the room settings NTPM_Create_HowToUse ^mBtnOK; OK ^mBtnNG; Return NTPM_RoomInfo_Title Detailed Settings NTPM_RoomInfo_Info These are the current room settings.^n;Only the host can change a room's settings. NTPM_RoomInfo_HowToUse ^mBtnNG; Close NTPM_SerachInfo_Title Room Details NTPM_SerachInfo_HostName Room Host NTPM_SerachInfo_RoomType Room Type NTPM_SearchList_Title Search Results NTPM_SearchList_Title_NotFound No matching results. NTPM_SearchList_NotFound_Info There are no rooms that match these search criteria. Try changing your criteria, or checking again later. Alternatively, creating a room of your own might be the best solution. NTPM_SearchList_HowToUseNotFoun ^mBtnY; Search Again ^mBtnNG; Return AVATAR_COLOR_03 Color 3 AVATAR_COLOR_04 Color 4 AVATAR_COLOR_05 Color 5 AVATAR_COLOR_06 Color 6 AVATAR_COLOR_07 Color 7 AVATAR_COLOR_08 Color 8 AVATAR_COLOR_09 Color 9 AVATAR_COLOR_10 Color 10 AVATAR_COLOR_11 Color 11 AVATAR_COLOR_12 Color 12 AVATAR_COLOR_13 Color 13 AVATAR_COLOR_14 Color 14 AVATAR_COLOR_15 Color 15 AVATAR_COLOR_16 Color 16 NTPM_RPG_Search_Title Backup Request Menu NTPM_RPG_CreateRoom Backup Request Room NTPM_RPG_Create_Info Create a room to have another player join in your quest. NTPM_RPG_CreateRoomKey Passwords NTPM_RPG_CreateRoomKey_Info Set a password for this room. NTPM_RPG_CreateClose Close NTPM_RPG_CreateClose_Info Close Backup Request Menu and return to the quest menu. NTPM_Create_HowToUseSelect ^mBtnLR; Toggle ^mBtnNG; Return NTPM_Create_RPG_Policy Aim NTPM_Create_RPG_Policy_Info Set your aim for this co-op quest. NTPM_Create_RPG_BossPolicy Boss Battle Strategy NTPM_Create_RPG_BossPolicy_Info Set your strategy for boss battles. NTPM_Create_RPG_Rematch Repeat Quest NTPM_Create_RPG_Rematch_Info Choose whether you want to repeat the selected quest. NTPM_RPG_Policy_Quest Clear the Quest NTPM_RPG_Policy_Mission Complete Missions NTPM_RPG_Policy_Drop Get Loot NTPM_RPG_Policy_HighScore Achieve S Rank NTPM_RPG_BossPolicy_None None NTPM_RPG_BossPolicy_Status Be Ready for Debuffs NTPM_RPG_BossPolicy_Healer Keep HP High NTPM_RPG_BossPolicy_Overdrive End Overdrive Mode ASAP NTPM_RPG_BossPolicy_Break Strike during Break NTPM_RPG_BossPolicy_Destroy Focus Parts First NTPM_RPG_BossPolicy_TimeAttack Prioritize Speed NTPM_RPG_BossPolicy_Drop Drop Rate Boost NTPM_RPG_BossPolicy_Debuff Keep Debuffs Up NTPM_RPG_BossPolicy_Ougi SBA Spam NTPM_RPG_Rematch_No Don't Repeat NTPM_RPG_Rematch_Yes Repeat NTPM_RPG_SearchRoom Search Backup Requests NTPM_RPG_SearchRoom_Info Search for rooms that were created to request backup. NTPM_RPG_SearchRoomKey Find Requests by Password NTPM_RPG_SearchRoomKey_Info Enter a password to look for a specific backup request. NTPM_RPG_PlayerMatch Search Co-op Rooms NTPM_RPG_PlayerMatch_info Search for co-op rooms. NTPM_RPG_SearchRoomClose Close NTPM_RPG_SearchClose_Info Close Backup Request Menu and return to the RPG mode. NTPM_Search_RPG_QuestDif Difficulty NTPM_Search_RPG_QuestDif_Info Filter search results by quest difficulty. NTPM_Search_RPG_Policy Aim NTPM_Search_RPG_Policy_Info Filter search results by quest aim. NTPM_Search_RPG_BossPolicy Boss Battle Strategy NTPM_Search_RPG_BossPolicy_Info Filter search results by boss battle strategy. NTPM_Search_RPG_Rematch Repeat Quest NTPM_Search_RPG_Rematch_Info Filter search results by quest repetition setting. NTPM_Search_CloseTopRPG Close NTPM_Search_CloseTopRPG_Info Close the search settings. NTPM_RPG_QuestDif_Any Any NTPM_RPG_QuestDif_Normal Normal NTPM_RPG_QuestDif_Hard Hard NTPM_RPG_Policy_Any Any NTPM_RPG_BossPolicy_Any Any NTPM_RPG_Rematch_Any Any Training_Sub_BackRoom Room PreLeave Leave NTPM_SearchList_NotFound None were found. NTPM_SearchInfo_Title Room Details NTPM_SearchInfo_HostName Room Host NTPM_SearchInfo_RoomType Room Type Lobby_Cmd_Avatar Interact NTPM_RoomEdit_Failed_Popup Failed to change the room settings. NTPM_RoomEdit_Ask_Popup Change the room settings? NTRoom_SpectatorAsk Wait for a match? LobbyMenu_ShowPlayerData View Player Profile LobbyInfo_PList_ShowPlayerData View this player's profile. LobbyMenu_Follow Follow LobbyInfo_PList_Follow Follow this player. PSMN_BackRoomText Room LobbyCommuMenu_AddType_Text Choose which you would like to favorite. LobbyCommuMenu_AddType_Header Favorite LobbyFollow_Succeeded Following. LobbyFollow_Failed Failed to follow. LobbyFollow_Upperlimit You can't follow more. LobbyFollow_Unknown An unknown error has occurred. LobbyFollow_Server A server error has occurred. LobbyMenu_RoomMemberKick Remove Player LobbyInfo_PList_RoomMemberKick Remove a player from your room. NTPM_RoomMemberKick_Popup Remove this player? NTRoom_SpectatorAsk_Cancel Stop spectating? PSMN_ReturnRoom Room AVATAR_COLOR_17 Color 17 AVATAR_COLOR_18 Color 18 NTPM_Search_RPGList_HowToUse Select the quest you want to request backup for. NTPM_Search_RPGList_Info ^mBtnOK; OK ^mBtnNG; Return NTPM_RPG_CreateRoom_Info Request backup for this quest. NTPM_Create_Title_RPG Co-op Room Menu NTPM_Create_CloseTop_Info Close this window and return. NTPM_Search_RPGInfo_HowToUse Register for this quest. NTPM_Search_RPGInfo_Info ^mBtnR3; Display Online ID ^mBtnOK; OK ^mBtnNG; Return RoomMenu_FlagSetting Station Sticker RoomInfo_Menu_FlagSetting Set the sticker displayed on the station. The sticker will be displayed on the station screen while you are waiting for an opponent. Lobby_Tips00 There are three types of stations in the online lobby. Lobby_Tips01 By taking a seat at a station, you'll be able to have a fight with another player! Lobby_Tips02 You can get renown pendants by playing matches! Lobby_Tips03 Renown pendants can be traded for avatars and more! Lobby_Tips04 The online matches' background changes based on the time! Lobby_Tips05 Certain quests for the RPG mode can be played with another player online! Lobby_Cmd_SIE ^mBtnOK; Talk with Siero EditLobbyAvatar_Status_Purchased Held NTPM_Create_CloseEdit_Info Close the window and return. NTPM_SearchList_List_Info Select a room and press ^mBtnOK; to enter. Press ^mBtnY; to search again. NTPM_SearchList_HowToUse ^mBtnY; Search Again ^mBtnR3; Display Online ID ^mBtnOK; OK ^mBtnNG; Return Lobby_Friendlist_Title Following Players LobbyCtrl_SelectEmotion ^mBtnX; Favorite ^mBtnOK; OK ^mBtnNG; Close LobbyFollow_Network A network error has occurred. LobbyChatNotice_WinStreak {0} is winning {1} times in a row! ProfileEditText_PlayerName Enter your player name. ProfileEditText_Comment Enter a comment. ProfileEditText_BattleComment Enter a match card message. VKTITLE_ROOM_NAME Enter the room name. VKTITLE_ROOM_PASSWORD Enter the password. LobbyEditText_FreeChat Enter a message. LobbyEditText_ThreadTitle Enter the title. LobbyEditText_ThreadComment Enter a message. LobbyEditText_Comment Enter a comment. VKTITLE_RPG_PASSWORD Enter the password. LobbyCtrl_SelectStamp_NoFav ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_SelectEmotion_NoFav ^mBtnOK; OK ^mBtnNG; Close LobbyCtrl_SelectFixedMes_NoFav ^mBtnOK; OK ^mBtnNG; Close NTRM_Entry_Title_Blitz Blitz Menu NTRM_Wait_HowToUse_Blitz ^mBtnY; Rewards ^mBtnOK; OK ^mBtnNG; Return NTRM_Reward_Info View rewards from GBVS: Blitz. NTRM_Reward_HowToUse ^mBtnL1;^mBtnR1; Switch Tab ^mBtnNG; Close BLITZ_Reward_Title Blitz Rewards BLITZ_Group1 Tier 1 BLITZ_Group2 Tier 2 BLITZ_Group3 Tier 3 BLITZ_POINT Points BLITZ_Reward_NowRank Current Rank BLITZ_RankingResult_Title Blitz Rankings BLITZ_RankingResult_Text You picked up rewards from GBVS: Blitz. BLITZ_RankingResult_Info Pick up rewards from GBVS: Blitz. BLITZ_RankingResult_HowToUse ^mBtnOK; OK ^mBtnNG; Close VSLevel_RankTest Certifying NTRM_ClassUp_Win_04_02 Win 2 to rank up. NTRM_ClassUp_Win_05_03 Win 3 to rank up. NTRM_ClassUp_Win_05_04 Win 4 to rank up. NTRM_ClassUp_Win_05_05 Win 5 to rank up. NTRM_ClassUp_Win Win {1} to rank up. NTRM_Result_RankUp Promoted NTRM_Result_Congratulation Congratulations! NTRM_Result_RankTest Certifying Rank NTPM_RoomSearchDetails_Head Detailed Search Results NTPM_RoomMemberNum Members NTRoom_SpectatorAsk_Entry Wait for a Match NTRoom_SpectatorAsk_Spectator Spectate KyoutaiColor_0 Station: Green KyoutaiColor_1 Station: Yellow KyoutaiColor_2 Station: Red KyoutaiColor_3 Station: Blue LobbyMenu_PlayerState_Spectator Spectating LobbyMenu_PlayerState_Training Training Room_Cmd_WaitLine Waiting Line NTPM_RPG_SearchRoomList_Title Backup Request Room NTPM_RPG_Research Search Again NTPM_RPG_RoomInfo_Title Backup Request Room Details NTPM_RPG_RoomInfo_Desc Join this room? NTPM_RPG_RoomInfo_Item0 Join NTPM_RPG_RoomInfo_Item1 Cancel NTPM_RPGRoomMenu_Title Attention RPG_Hensei_Ctrl_Room_Host ^mBtnStart; Ready ^mBtnX; Player Menu ^mBtnR3; Display online ID ^mBtnOK; OK ^mBtnNG; Disband RPG_Hensei_Ctrl_Room_Guest ^mBtnStart; Ready ^mBtnX; Player Menu ^mBtnR3; Display online ID ^mBtnOK; OK ^mBtnNG; Leave RPGO_ID_Text Password RPGO_State_Story Playing story RPGO_State_Customize Not ready NTPM_Create_RPG_Search Search Backup Requests NTPM_Create_RPG_Search_Info Search backup requests. NTPM_RPGRoom_Searching Searching for backup requests that match your criteria. ERR_SerialCode_CONNECT Unable to access online features. ERR_SerialCode_privilege00 Enter the code number from the PlayStation™Store. ERR_SerialCode_privilege01 Enter the promotion code from the PlayStation™Store. ERR_SerialCode_privilege02 Enter the promotion code from the PlayStation™Store. ERR_SerialCode_privilege03 Enter the code from the PlayStation™Store. ERR_SerialCode_privilege04 Enter the code number from the PlayStation™Store. ERR_SerialCode_privilege05 Serial codes aren't available now. First enter the promotion code from the PlayStation™Store. ERR_SerialCode_privilege06 Serial codes aren't available now. First enter the promotion code from the PlayStation™Store. ERR_SerialCode_privilege07 Serial codes aren't available now. You must first purchase 〇〇. ERR_SerialCode_OutOfStock The server is currently busy. Please contact the GBVS team. ERR_SerialCode_OutOfStock00 The server is currently busy. Please try again. ERR_SerialCode_PSNerr00 Failed to connect to the server. Please try again. ERR_SerialCode_PSNerr01 Failed to connect to the PSN server. Please try again. ERR_SerialCode_etc00 An error occurred while connecting to the server. ERR_SerialCode_SystemErr00 An unexpected error has occurred. ERR_SerialCode_SystemErr01 A server error has occurred. Please try again. LOBBY_STATUS_LOBBYNOTE Viewing guestbook LOBBY_STATUS_MENU Viewing menu LOBBY_STATUS_MENU00 Viewing lobby menu LOBBY_STATUS_MENU01 Viewing room menu LOBBY_STATUS_CharaSelect Selecting character LOBBY_STATUS_CharaSelect00 Selecting character LOBBY_STATUS_CHAT Chatting LOBBY_STATUS_ChatInput Entering chat message LOBBY_STATUS_ChatLook Viewing chat SerialCode_Title Serial Codes SYSTEM_BATTLE_YOU You SerialCode_PU_Warning_Title Serial Codes SerialCode_PU_Warning To prevent the unauthorized redemption of this serial code,^n;avoid showing the code while streaming or sharing content.^n;A serial code can only be redeemed once. It won't be reissued. SerialCode_PU_Warning_Agree Display Serial Codes SerialCode_PU_Warning_Back Return SerialCode_PU_Error_Title Serial Codes SerialCode_PU_Wait_Title Connecting to server SerialCode_PU_Wait Connecting... SerialCode_PU_CodeClose Return SerialCode_Error_Unknown A server error has occurred. SerialCode_Error_Request An unknown error has occurred. SerialCode_Error_Network An error occurred while connecting to the network. SAVEDATA_REPLAY_SAVE_BROKEN Failed to save due to corrupt replay data.^n;Try again? SerialCode_Error_ParamExist Server data is invalid. SerialCode_Error_TokenInvalid The access token is no longer valid. SerialCode_Error_TokenError Failed to obtain access token. SerialCode_Error_Entitlement Failed to retrieve server data. SerialCode_BuyProduct_Name Granblue Special Item Set: GBVSR Pack SerialCode_ClearRPG_Name RPG Mode Completion Bonus SerialCode_ClearRPG_Ctrl ^mBtnOK; OK ^mBtnNG; Return SerialCode_ClearRPG_Info Clear the RPG mode to get a serial code that can be used in Granblue Fantasy, the original mobile game. SerialCode_ClearRPG_Title Bonus Serial Code SerialCode_ClearRPG_Comment RPG Mode Completion Bonus Serial Code: ^n;^s0; SerialCode_SeasonPass_Name Character Pass Purchase Bonus: Nice-abs Vyrn Avatar SerialCode_SeasonPass_Ctrl ^mBtnOK; OK ^mBtnNG; Return SerialCode_SeasonPass_Info Purchase the season pass to get a serial code that can be used in Granblue Fantasy, the original mobile game. SerialCode_SeasonPass_Title Season Pass Purchase Bonus Serial Code SerialCode_SeasonPass_Comment Season Pass Purchase Bonus: Gold Brick^n;^s0; OFFLINE_NEWS_TITLE00 Play the RPG mode! OFFLINE_NEWS_TITLE01 What are Trials? OFFLINE_NEWS_TITLE02 Join in the Online mode! OFFLINE_NEWS_TITLE03 Test your skills in the Arcade mode! OFFLINE_NEWS_TEXT00 Play through the story and upgrade your party! OFFLINE_NEWS_TEXT01 Try out this mode to learn how to fight! OFFLINE_NEWS_TEXT02 Fight online against players around the world! OFFLINE_NEWS_TEXT03 Battle against a series of CPU opponents in the Arcade mode! NEWS_MODE_JUMP Go to the selected mode? LobbyFollow_Add_Succeeded Followed. LobbyFollow_Del_Succeeded Unfollowed. LobbyFollow_Add_Failed Failed to follow. LobbyFollow_Del_Failed Failed to unfollow. LobbyFollow_Add_Upperlimit You can't follow more. LobbyFollow_Error_Unknown An unknown error has occurred. LobbyFollow_Error_Server A server error has occurred. LobbyFollow_Error_Network A network error has occurred. LobbyFollow_AlreadyFollowed Already followed. LobbyErr_MediaBan Your account does not have permission to use user-created media. LobbyMenu_UnFollow Unfollow LobbyMenuGift_Title Rewards LobbyMenuGift_Close OK LobbyCtrl_Idle_Left ^mBtnStart; Lobby Menu LobbyCtrl_Idle_RT ^mBtnR1; Chat Window ^mBtnR3; Display online ID LobbyCtrl_Idle_RB ^mBtnX; Lobby Members ^mBtnY; Chat ^mBtnNG; Leave LobbyCtrl_BattleWait_RT ^mBtnR1; Chat Window ^mBtnR3; Display online ID LobbyCtrl_BattleWait_RB ^mBtnX; Lobby Members ^mBtnY; Chat ^mBtnNG; Leave LobbyCtrl_BattleReady_RT ^mBtnR1; Chat Window ^mBtnR3; Display online ID LobbyCtrl_BattleReady_RB ^mBtnX; Lobby Members ^mBtnY; Chat ^mBtnNG; Leave PRFReplaySaveN2LFailed Failed to save replay data. ReplaySaveOverWriteMsg Replay data has been overwritten. SAVEDATA_SYSTEM_VERSION_ERROR Failed to load as the saved system data's version is newer.^n;System data can no longer be saved. SAVEDATA_DO_NOT_SHUT_DOWN Do not shut down the PlayStation®4 system while this icon is displayed. SAVEDATA_REPLAY_VERSION_ERROR Failed to load as the saved replay data's version is newer.^n;Replay data can no longer be saved. SAVEDATA_REPLAY_LOAD_BROKEN Failed to load due to corrupt replay data.^n;Disable the replay data save function to continue? SAVEDATA_REPLAY_RECREATE_PS4 Failed to load replay data.^n;Delete this data and create a new one? SAVEDATA_REPLAY_LOAD_RETRY Failed to load replay data.^n;Disable the replay data save function to continue? SAVEDATA_REPLAY_SAVE_RETRY Failed to save replay data.^n;Try again? SAVEDATA_REPLAY_LOAD_BROKEN_2 Failed to load due to corrupt replay data. SAVEDATA_REPLAY_LOAD_FAILED Failed to load replay data. SAVEDATA_DFIGURE_SAVE_BROKEN Failed to save due to corrupt Figure Studio data.^n;Try again? SAVEDATA_DFIGURE_LOAD_BROKEN Failed to load due to corrupt Figure Studio data. SAVEDATA_DFIGURE_DELETE Deleting Figure Studio data... SAVEDATA_SYSTEM_CHECK_OFFLINE The save data share function is unavailable for save data created when you are not signed into the PlayStation™Network.^n;Create save data anyway? SAVEDATA_REPLAY_CREATE_RETRY Failed to create replay data.^n;Try again? SAVEDATA_REPLAY_SAVE_DISABLE Replay data save function has been disabled. SAVEDATA_DISABLE_TROPHY Your trophy data has been reset as you tried to load a save data created by another player. LobbyCtrlGuide_OK_Label ^mBtnOK; LobbyCtrlGuide_OK_Comment Sit at a Station/Open Guestbook LobbyCtrlGuide_NG_Label ^mBtnNG; LobbyCtrlGuide_NG_Comment Leave Lobby LobbyCtrlGuide_X_Label ^mBtnX; LobbyCtrlGuide_X_Comment Display Member List LobbyCtrlGuide_Y_Label ^mBtnY; LobbyCtrlGuide_Y_Comment Open Chat Menu LobbyCtrlGuide_LS_Label Directional Buttons/Left Stick LobbyCtrlGuide_LS_Comment Move Avatar LobbyCtrlGuide_RS_Label Right Stick LobbyCtrlGuide_RS_Comment Rotate Camera^n;(Press down and hold to display online ID) LobbyCtrlGuide_OPTIONS_Label ^mBtnStart; LobbyCtrlGuide_OPTIONS_Comment Open Lobby/Room Menu LobbyCtrlGuide_R1_Label ^mBtnR1; LobbyCtrlGuide_R1_Comment Change the Size of Chat Window LobbyCtrlGuide_R2_Label ^mBtnR2; LobbyCtrlGuide_R2_Comment Change view: ^mBtnN; Rotate Camera ^mBtnL2; Overhead view LobbyCtrlGuide_L1_Label ^mBtnL1; LobbyCtrlGuide_L1_Comment Change Character LobbyCtrlGuide_L2_Label ^mBtnL2; LobbyCtrlGuide_L2_Comment Change view: ^mBtnUD; Zoom In/Out ^mBtnR2; Overhead view LobbyCtrlGuide_Content Online Lobby/Room Play Guide^n;These are the basic input guides for the online lobby/room. Inputs may differ depending on which screen you are at. Refer the guide displayed on the bottom of the screen for inputs on specific screens. LobbyCtrlGuide_Ctrl ^mBtnNG; Return LobbyCmnMenu_CtrlGuide Play Guide LobbyInfo_CmnMenu_CtrlGuide View basic input guides for the online lobby/room. NTPM_SessionInfoUpdate Room settings have been changed. NTPM_SessionInfoUpdateDesable Room settings can't be changed now. NTPM_SessionInfoUpdateDoing Changing room settings... NTRM_Entry_Title_Tutorial Initial Ranking Match Menu RoomMenu_CtrlGuide Play Guide RoomInfo_Menu_CtrlGuide View basic input guides for the online lobby/room. RoomCtrl_Idle_Left ^mBtnStart; Room Menu NTPM_RotateType_None Don't Rotate NTPM_RotateType_Random Random NTRoom_Kick Remove this player? RPGO_Player2_Info Display this player's information. ONLINE_ITEM_BUKUN Renown Pendant x{0} ONLINE_ITEM_BUKI Weapon Ticket x{0} ONLINE_ITEM_LUPI Trophy: {0} ONLINE_ITEM_SHOUGOU Trophy: {0} LOBBY_ITEM_Present1 Get a limited-time item! LOBBY_ITEM_Present2 All players who joined an online lobby will get a gift! LOBBY_ITEM_Present3 Ranking Loot LOBBY_ITEM_Present4 Get ranking loot! LOBBY_ITEM_Get Picked up. RANKMATCH_TUTORIAL_END Your Versus rank has been established. RANKMATCH_TUTORIAL_END_HELP1 Each player's Versus rank will be determined by the results of ranked matches. RANKMATCH_TUTORIAL_END_HELP2 Versus rank will be determined by the results of ranked matches. Challenge stronger opponents to rank high! SerialCode_001 Purchase and get a serial code that can be used in the browser/smartphone game Granblue Fantasy! SerialCode_002 Gold Brick x1 SerialCode_003 Sunlight Stone x1 SerialCode_004 Sephira Evolite x1 SerialCode_005 Damascus Crystal x10 SerialCode_006 More bonuses are planned to be added. SerialCode_007 You can choose one out of the following items. SerialCode_008 Notes SerialCode_009 Each bonus can only be claimed once per Granblue Fantasy account. SerialCode_010 All bonuses can only be claimed after the game's release date. SerialCode_011 Contents included in the "Purchase Bonus Promotion Code" and "Purchase Bonus DLC" are the same. SerialCode_012 The "PS4® Theme," "PSN Avatar Set," and "Color Pack DLC" are planned to be on sale later. SerialCode_013 Some bonuses can only be claimed after meeting certain requirements in Granblue Fantasy: Versus. SerialCode_014 PlayStation^mTM;Network connection is required to claim all bonuses. SerialCode_015 An account is required to claim bonuses in the browser/smart phone game Granblue Fantasy. SerialCode_016 Bonuses are subject to change without notice. SerialCode_017 Images may differ from the actual game screen. LobbyInfo_PList_UnFollow Remove the selected player from the following player list. SKIP_ONLINE_QUEST The host may skip this by pressing the ^mBtnStart; button. TEXT_MatchCnt Matches TEXT_WinCnt Wins Reward_TitleNameWinRank Monthly Win Rankings Reward_TitleNameTimeAttackSoro Boss Battle Time Attack (Single-player) Reward_TitleNameTimeAttackTag Boss Battle Time Attack (2-player) Reward_TitleNameBlitz GBVS: Blitz Rankings Reward_MyRank Rank #^s0; Reward_GetMessage You got a reward. RANK_Message007 as a reward. NTPopup_ErrBattleReturn The match ended. MM_Online_CasualMatch Casual Match MM_Online_CasualMatch_Info Fight against other players online. Results won't be recorded. OPT_LNG_Menu_Language_Any Any NTPM_RoundTime_99 99 NTPM_RoundTime_30 30 NTPM_Maximum_None Any NTPM_Maximum_2_4 2-4 Players NTPM_Maximum_5_7 5-7 Players NTPM_Maximum_8_9 8-9 Players Lobby_LobbySelect_Ctrl ^mBtnX; Display/Hide Follow List ^mBtnOK; OK ^mBtnNG; Return ^mBtnStart; About Color Ratings CheckDownloadContents Checking download contents... RoomMessageIn {0} joined. RoomMessageOut {0} left. RSMN_Item_NetRandomMatchSetting Return to Ranked Match Menu Lobby_ChatLog_SystemMes Announcements NTPopup_BreakUp The room has been disbanded. Lobby_Cmd_TakeSeat Wait for an opponent SerialCode_ClearRPG_Hard_Name RPG Mode (Hard) Completion Bonus LobbyCtrl_EditLA_SelectTopNC ^mBtnOK; OK ECC_Chara_Ctrl_NC ^mBtnOK; OK LobbyCtrl_Idle_LT ^mBtnTP; Favorites RoomCtrl_Idle_LT ^mBtnTP; Favorites Reward_WinRankingText You got the following loot for placing in #^s0; of the Monthly Win Rankings.^n;^n;^s1;^n; Reward_BlitzRankingText You got the following loot for placing in #^s0; of the GBVS: Blitz ranking.^n;^n;^s1;^n; Reward_SoloTimeAttackText You got the following loot for placing in #^s0; of the Time Attack (single-player) ranking.^n;^n;^s1;^n; Reward_TagTimeAttackText You got the following loot for placing in #^s0; of the Time Attack (2-player) ranking.^n;^n;^s1;^n; RankingReward_Title Ranking Loot NT_ControlMemberInfoDisp ^mBtnRSU; Members SerialCode_ClearRPGHard_Info Clear the hard-difficulty RPG mode to get a serial code that can be used in the browser/smartphone game Granblue Fantasy. SerialCode_ClearRPGHard_Name RPG Mode (Hard) Completion Bonus SerialCode_ClearRPGHard_Title Bonus Serial Code SerialCode_ClearRPGHard_Comment RPG Mode (Hard) Completion Bonus Serial Code: ^n;^s0; SCodeError_Request Failed to connect to PlayStation™Network. SCodeError_EntitlementNone Serial code is currently unavailable. SCodeError_CodeLack We are currently experiencing a large volume of serial code requests. Please wait for some time and try again.^n;^n;Please note that you may have to wait a few days before a serial code can be issued. SCodeError_Unknown An unknown error has occurred. SerialCode_CodeList_Ctrl ^mBtnOK; OK ^mBtnNG; Return LobbyAvatar_WinStreak {0} Wins! RPG_Hensei_Ctrl_Room_Ready ^mBtnR3; Display online ID ^mBtnOK; OK NTRM_MatchDecision_HowToUse ^mBtnR3; Display online ID LobbyNote_Thread_NonePost No threads available.^n;^n;Press ^mBtnY; to start a new thread. LobbyNote_Thread_NoneMyList No records. SCodeError_Maintenance Currently undergoing server maintenance.^n;Please try again later. PSMN_ReturnRoom_Popup Return to the room? RankingReward_Rank1 #1 - 10,000 RankingReward_Rank2 #10,001 - 30,000 RankingReward_Rank3 #30,001 - RankingReward_Rank4 RankingReward_Rank5 RankingReward_Reward Loot NTPM_Search_QuestSel Quest NTPM_Search_RPG_QuestMenu_Info Filter search results by quest details. NTPM_Search_RPG_QuestMenu_ctrl ^mBtnOK; Display Quest Window ^mBtnNG; Return NTPM_Search_QuestSel2 Quest NTPM_Search_QuestSelDif Difficulty NTPM_Search_QuestSelDif_Info Select the quest difficulty you want to search for. NTPM_Search_QuestSelIsland Island NTPM_Search_QuestSelIsland_Info Select the location you want to search for quests in. NTPM_Search_QuestSelId Quest NTPM_Search_QuestSelId_Info Select the quest you want to search for. NTPM_Search_CloseDetailRPG Close NTPM_Search_CloseDetailRPG_Info Close the window. RPGMap_Island_Online_Ctrl ^mBtnStart; Shortcuts ^mBtnOK; OK ^mBtnNG; Return ^mBtnX; Search Backup Requests RPG_Quest_Select_Online_Ctrl ^mBtnStart; Shortcuts ^mBtnOK; OK ^mBtnNG; Return ^mBtnX; Search Backup Requests LobbyPresentTitleLogin Login bonus LobbyPresentTitleMaintenance For bearing with the emergency maintenance LobbyPresentTitleLimitedTime01 Limited time bonus LobbyPresentTitleLimitedTime02 Limited time bonus! LobbyPresentWeaponTicket Weapon Ticket x{0} LobbyPresentTitle Trophy: {0} LobbyPresentBukun Renown Pendant x{0} LobbyAvatar_Pause Paused LobbyOther_EasyCharaSelect Character: {0} RPG_Quest_HSelect_Online_Ctrl ^mBtnStart; Shortcuts ^mBtnY; Change Difficulty ^mBtnOK; OK ^mBtnNG; Return ^mBtnX; Search Backup Requests NTRM_Entry_Help_Info Display ranked match rules. NT_Maintenance_End Maintenance completed.^n;Returning to Main Menu. PU_CheckDownloadContents Checking download contents... SerialCode_CodePopup_Title Bonus Serial Code NTSlide_QosProcess Now checking your connection speed.^n;Please wait. NTSlide_QosNotEnough Your connection speed does not meet this room's requirement. CTRL_Spectator_RoomReady ^mBtnOK; OK ^mBtnNG; Cancel CTRL_Spectator_RoomIdle ^mBtnNG; Cancel NT_AppVerDisagrError Failed to connect. (This version is incompatible to the current version.) Lobby_FreeMes_Title_Steam Enter text. Lobby_FreeMes_Desc_Steam The text will be displayed here. NTRM_WinPointBonusTime Win Streak Bonus! LobbyCtrlGuide_START_Label START LobbyCtrlGuide_LS_Label_STEAM Directional Pad/Left Stick NTPopup_ErrBattleTimeOut Match failed due to connection issues. NTPopup_ErrBattlerLost The opponent has left. Text_Spectator_RoomReady_Ctrl ^mBtnOK; Spectate ^mBtnNG; Cancel Text_Spectator_RoomIdle_Ctrl ^mBtnNG; Cancel Text_Spectator_RoomIdle Waiting NTPM_WinLimitNum_1 1 NTRM_EntryType_PopupOpen Pop-up Confirmation TEXT_RANKMATCH_POPUP2 ^mBtnStart; for Pop-up Confirmation RPG_Hensei_Ctrl_Room_Host_P1 ^mBtnStart; Ready ^mBtnR3; Display online ID ^mBtnOK; OK ^mBtnNG; Disband RPG_Hensei_Ctrl_Room_Host_P2 ^mBtnStart; Ready ^mBtnX; Player Menu ^mBtnR3; Display online ID ^mBtnNG; Disband RPG_Hensei_Ctrl_Room_Guest_P1 ^mBtnStart; Ready ^mBtnX; Player Menu ^mBtnR3; Display online ID ^mBtnNG; Leave RPG_Hensei_Ctrl_Room_Guest_P2 ^mBtnStart; Ready ^mBtnR3; Display online ID ^mBtnOK; OK ^mBtnNG; Leave RAGE_Reward_2020summer RAGE GBVS 2020 Summer Reward Reward_TitleEventGift Event reward ONLINE_ITEM_PLATE Card Design: {0} NTPM_ReturnRoomWait Spectators have not returned. NTRM_Create_SpectatorWait Wait for Spectators NTRM_Create_SpectatorWait_Info Wait for spectators to return. When set to Off, spectators will be forced to return. NTPM_SpectatorWait_OFF Off NTPM_SpectatorWait_ON On SerialCode_ClearEP045_Name RPG Mode Episode 45 Completion Bonus SerialCode_ClearEP045_Info Clear Episode 45 of the RPG mode to get a serial code that can be used in the browser/smartphone game Granblue Fantasy. SerialCode_ClearEP045_Comment RPG Mode Episode 45 Completion Bonus Serial Code: ^n;^s0; RewardItem_Bukun Renown Pendant RewardItem_Buki Weapon Ticket RewardItem_Bukun_Num {0} RewardItem_Buki_Num x{0} Error_Get_Event Failed to find event information. Lobby_Limited You do not meet the requirements. Rank_Reset Versus Rank has been reset. Lobby_Limited_Vslv Your Versus Rank is too high to enter. Lobby_Vslv Only players below the set Versus Rank can enter this lobby. Lobby_Overrank_Upper You have left the lobby since you no longer meet the requirements. Lobby_Overrank_Lower You have left the lobby since you no longer meet the requirements. Lobby_Overrank_Over You have left the lobby since you no longer meet the requirements. Lobby_Setting_Reset The lobby settings have changed. Please reenter the lobby. Error An error has occurred. Network_Rank_Info Color Rating System Network_Rank_Info2 Color ratings are determined by player's performance^n;in online ranked matches. Red represents higher ratings,^n;while blue represents lower ratings. Network_Rank_Info3 Ranked matches will pair players with similar color ratings^n;if possible but winning against a higher-rated player can^n;greatly increase your color rating. Network_Rank_Info_B Ranked Match System Network_Rank_Info_B1 Player rankings are determined by a player's^n;performance in online ranked matches,^n;where players are divided into eight different ranks. Network_Rank_1 Gold Brick Network_Rank_2 Orichalcum Network_Rank_3 Diamond Network_Rank_4 Platinum Network_Rank_5 Gold Network_Rank_6 Silver Network_Rank_7 Bronze Network_Rank_8 Iron Lobby_SelectInfo Your Color Rating NTPM_Create_LockStage Set Stage NTPM_Create_LockStage_OFF Any NTPM_Create_LockStage_Info When set all matches will use the stage the host selects. NTPM_Create_LockBgm Set Music NTPM_Create_LockBgm_OFF Any NTPM_Create_LockBgm_Info When set all matches will use the music the host selects. AVATAR_COLOR_19 Color 19 RAGE_Reward_2020winter RAGE GBVS 2020 Winter Reward SerialCode_ClearEP050_Info Clear Episode 50 of the RPG mode to get a serial code that can be used in the browser/smartphone game Granblue Fantasy. SerialCode_ClearEP050_Name Episode 50 (RPG) Completion Bonus SerialCode_ClearEP050_Comment Episode 50 (RPG) Completion Bonus Serial Code: ^n;^s0; Network_Penalty_Warning You were disconnected in the middle of your last Ranked/GBVS: Blitz match.^n;If you disconnect too often, you will be temporarily^n;restricted from Ranked/GBVS: Blitz matches. Network_Penalty_Time_old You were disconnected in the middle of your last Ranked/GBVS: Blitz match.^n;You can play Ranked/GBVS: Blitz matches again from:^n;{0}/{1}/{2} {3}:{4} (JST) NTPopup_BAN Your account cannot connect to the network at this time. Network_Penalty_Time You were disconnected in the middle of your last Ranked/GBVS: Blitz match.^n;You can play Ranked/GBVS: Blitz matches again in:^n;{0} hour(s) {1} minute(s) RAGE_Reward_2021summer RAGE GBVS 2021 Summer Reward RewardItem_Color_GRN_64 Character Color EX: Gran RewardItem_Color_CTL_64 Character Color EX: Katalina RewardItem_Color_CHA_64 Character Color EX: Charlotta RewardItem_Color_LAN_64 Character Color EX: Lancelot RewardItem_Color_PER_64 Character Color EX: Percival RewardItem_Color_FAS_64 Character Color EX: Ladiva RewardItem_Color_MET_64 Character Color EX: Metera RewardItem_Color_LOW_64 Character Color EX: Lowain RewardItem_Color_FER_64 Character Color EX: Ferry RewardItem_Color_ZET_64 Character Color EX: Zeta RewardItem_Color_VAS_64 Character Color EX: Vaseraga RewardItem_Color_BLZ_64 Character Color EX: Beelzebub RewardItem_Color_NRM_64 Character Color EX: Narmaya RewardItem_Color_SRZ_64 Character Color EX: Soriz RewardItem_Color_DJT_64 Character Color EX: Djeeta RewardItem_Color_ZOO_64 Character Color EX: Zooey RewardItem_Color_BLI_64 Character Color EX: Belial RewardItem_Color_CAL_64 Character Color EX: Cagliostro RewardItem_Color_YUE_64 Character Color EX: Yuel RewardItem_Color_UNO_64 Character Color EX: Anre RewardItem_Color_EUS_64 Character Color EX: Eustace RewardItem_Color_SIS_64 Character Color EX: Seox AVATAR_COLOR_64 Color EX CygamesCup_Reward GBVS Cygames Cup Reward LobbyPresentTitleCygamesCup GBVS Cygames Cup Reward! AVATAR_COSTUME_GOS_01 Signature Racewear AVATAR_COSTUME_GOS_02 Tracen Academy Uniform AVATAR_COSTUME_GOS_03 Tracen Academy Tracksuit EditLobbyAvatar_AvatarCostume Avatar Costume EditLobbyAvatar_CosW_Title Costume Select LobbyInfo_EditLA_TopCostume Open the list of avatar costumes. LobbyInfo_EditLA_CostumeList Choose your avatar's costume. ONLINE_ITEM_AVATAR Lobby Avatar: {0} RewardItem_Color_GRN_19 Character Color 19: Gran RewardItem_Color_CTL_19 Character Color 19: Katalina RewardItem_Color_CHA_19 Character Color 19: Charlotta RewardItem_Color_LAN_19 Character Color 19: Lancelot RewardItem_Color_PER_19 Character Color 19: Percival RewardItem_Color_FAS_19 Character Color 19: Ladiva RewardItem_Color_MET_19 Character Color 19: Metera RewardItem_Color_LOW_19 Character Color 19: Lowain RewardItem_Color_FER_19 Character Color 19: Ferry RewardItem_Color_ZET_19 Character Color 19: Zeta RewardItem_Color_VAS_19 Character Color 19: Vaseraga RewardItem_Color_BLZ_19 Character Color 19: Beelzebub RewardItem_Color_NRM_19 Character Color 19: Narmaya RewardItem_Color_SRZ_19 Character Color 19: Soriz RewardItem_Color_DJT_19 Character Color 19: Djeeta RewardItem_Color_ZOO_19 Character Color 19: Zooey RewardItem_Color_BLI_19 Character Color 19: Belial RewardItem_Color_CAL_19 Character Color 19: Cagliostro RewardItem_Color_YUE_19 Character Color 19: Yuel RewardItem_Color_UNO_19 Character Color 19: Anre RewardItem_Color_EUS_19 Character Color 19: Eustace RewardItem_Color_SIS_19 Character Color 19: Seox RewardItem_Color_VIR_64 Character Color EX: Vira RewardItem_Color_VIR_19 Character Color 19: Vira RewardItem_Color_ABL_64 Character Color EX: Avatar Belial RewardItem_Color_ABL_19 Character Color 19: Avatar Belial LobbyErr_PostBan You can't post in the guestbook. LobbyErr_LimitedTimePostBan You can't post in the guestbook.^n;You can post again in:^n;{0} day(s) {1} hour(s) {2} minute(s) Evo_Reward Evolution Championship Series Reward CommunityLeague_Reward GBVS Community League Reward AVATAR_COSTUME_SPW_01 Signature Racewear AVATAR_COSTUME_SPW_02 Tracen Academy Uniform AVATAR_COSTUME_SPW_03 Tracen Academy Tracksuit AVATAR_COSTUME_TTO_01 Signature Racewear AVATAR_COSTUME_TTO_02 Tracen Academy Uniform AVATAR_COSTUME_TTO_03 Tracen Academy Tracksuit AVATAR_COSTUME_SZK_01 Signature Racewear AVATAR_COSTUME_SZK_02 Tracen Academy Uniform AVATAR_COSTUME_SZK_03 Tracen Academy Tracksuit AVATAR_COLOR_20 Color 20 AVATAR_COLOR_21 Color 21 AVATAR_COLOR_22 Color 22 SAVEDATA_SYSTEM_LOAD_RETRY Failed to load due to corrupt system save data. Disable the system data save function and continue? OLobby_Title Online Lobby OLobby_RegionSelect_Title Region OLobby_RegionSelect_Japan Japan OLobby_RegionSelect_Asia Asia OLobby_RegionSelect_Asia2 Asia & Oceania OLobby_RegionSelect_NAmerica North America OLobby_RegionSelect_SAmerica South America OLobby_RegionSelect_Europe Europe OLobby_RegionSelect_Oceania Oceania OLobby_RegionSelect_Note Open Guestbook OLobby_RegionSelect_Ctrl ^mBtnOK; OK ^mBtnNG; Return OLobby_LobbySecect_Title Lobby Select OLobby_LobbySelect_FreeLobby Open Lobby {0} OLobby_LobbySelect_FreeLobby2 Closed Lobby {0} OLobby_LobbySelect_OnlyLobby Platform Lobby {0} OLobby_LobbySelect_Friends Friends OLobby_LobbySelect_Ctrl ^mBtnOK; OK ^mBtnNG; Return ^mBtnX; Friend List OLobby_CharacterSelect Character Select OLobby_Chat_Setting Chat Settings OLobby_Chat_Channel_All All OLobby_Chat_Channel_Lobby Lobby OLobby_Chat_Channel_Friends Friends OLobby_Chat_Channel_Group Group OLobby_Chat_Channel_System System OLobby_Ctrl_Jump Jump OLobby_Ctrl_Paraglider Paraglider OLobby_Ctrl_Attack Attack OLobby_Ctrl_Dive Dive OLobby_Ctrl_Communication Communication OLobby_Ctrl_Interact Interact OLobby_Ctrl_Map Map OLobby_Ctrl_Camera Switch to Camera Rotation Controls OLobby_Ctrl_CharaSelect Character Select OLobby_Ctrl_ChatSetting Chat Settings OLobby_Ctrl_Menu Lobby Menu OLobby_Ctrl_MainMenu Main Menu OLobby_Menu_Title Lobby Menu OLobby_Menu_CharacterSelect Switch Character OLobby_Menu_BattleLobbySetting Battle & Lobby Settings OLobby_Menu_Customize Customize OLobby_Menu_CharaExplain Character Guide OLobby_Menu_PlayerList Player List OLobby_Menu_FriendsList Friend List OLobby_Menu_CtrlGuide Controller Layout OLobby_Menu_Exit Leave Lobby OLobby_Menu_PlayerData Player Profile OLobby_Menu_AvatarCustomize Customize Avatar OLobby_Menu_BLSet_Title Battle & Lobby Settings OLobby_Menu_BLSet_Stage Stage OLobby_Menu_BLSet_BattleBGM Music OLobby_Menu_BLSet_LobbyBGM Lobby Music OLobby_Menu_BLSet_Button Button Configuration (Battle) OLobby_Menu_BLSet_ButtonLG Button Configuration (Lobby / Grand Bruise!) OLobby_Menu_BLSet_Exit Close OLobby_Menu_LobbyBGM_Ctrl ^mBtnOK; OK ^mBtnNG; Return ^mBtnY; Play Sample OLobby_Act_Pause Paused OLobby_Act_Game Play Minigame OLobby_Act_Leave Leave Seat OLobby_Act_Wait1P Wait for Opponent (Player 1) OLobby_Act_Wait2P Wait for Opponent (Player 2) OLobby_Act_Ready Ready OLobby_Act_CancelReady Cancel OLobby_Act_Connect Connecting... OLobby_Act_Matching Opponent found. OLobby_Act_Cannon Use Cannon OLobby_Act_Menu Menu LobbyAvatarBattleMenu_Entry Enter Grand Bruise! LobbyAvatarBattleMenu_GoToTop Grand Bruise! Home OLobby_Act_Gurabato_Cancel Cancel OLobby_Act_MoveCloser Move Closer OLobby_Act_Wisper Whisper to Player OLobby_Act_PlayerData View Player Profile OLobby_Act_FriendsRequest Friend Request OLobby_Act_Follow Follow OLobby_Act_Exit Close OLobby_PlList_Filter_All All OLobby_PList_Filter_Friends Friends OLobby_PList_Filter_Ready Ready for Match OLobby_PList_Free Standby OLobby_PList_Battle Fighting OLobby_PList_Ready Ready for Match OLobby_PList_Pause Paused OLobby_CList_History History OLobby_CList_Stump Stickers OLobby_CList_FixedPhrase Phrases OLobby_CList_Emotion Emotes OLobby_CList_FreeChat Free Chat OLobby_CList_Favorite Favorite OLobby_CList_UnFavorite Unfavorite OLobby_CList_SortFavorite Sort Favorites NTPopup_ErrClosedBeta This is a closed beta—players who have not received an invitation will not be able to participate. Please look forward to the upcoming open beta. NTPopup_ErrBeforeStartBeta Preparations are still underway for the beta. Please wait until the scheduled starting time. NTPopup_ErrPauseBeta The beta is temporarily offline. NTPopup_ErrEndBeta The beta has concluded. Thank you for your participation! NTPopup_ErrNetworkBeta Could not connect to the network. A network connection is required to participate in the beta. NTPopup_ErrServerQuickOnly The servers are currently undergoing maintenance.^n;Only Quick Match will be available during this time. NTPopup_LobbyOnlyBeta The only Online mode currently available is Online Lobby. NTPopup_CasualOnlyBeta The only Online mode currently available is Casual Match. USCR_MatchingRegion Please select your area for online matches. This setting can be changed in the System Settings menu in Options. USCR_MatchingRegionDecision Matching Area has been set to 【選択した項目】. This setting can be changed in the System Settings menu in Options. NTPopup_EULA_DisagreeBeta The beta cannot be played without agreeing to the Terms of Service. Returning to the Title Screen. NTPopup_PP_DisagreeBeta The beta cannot be played without agreeing to the Privacy Policy. Returning to the Title Screen. USCR_PlayerNameCautionBeta Player Name: This is your name that will be displayed to other players online. Player Names must be between 2 and 16 characters. (This name cannot be changed during the beta.) USCR_NameErrShort2 Player Names must be between 2 and 16 characters long. USCR_ConfirmBeta This will register your information to the server. Are you sure? (You will be unable to participate in the beta without registering. Player information will be visible to other players) USCR_ConfirmDisagreeBeta The beta cannot be played without registering your player information. Returning to the Title Screen. NTPopup_ErrDisconnect_Title Connection lost.^n;Returning to the Title Screen. NTPopup_ErrDisconnect_MM Connection lost.^n;Returning to Main Menu. NTPopup_ErrMaintenance_Title Currently undergoing server maintenance.^n;Returning to the Title Screen. NTPopup_ErrMaintenance_MM Currently undergoing server maintenance.^n;Returning to Main Menu. NTPopup_ErrMaintenanceEnd_Title Maintenance completed.^n;Returning to the Title Screen. NTPopup_ErrMaintenanceEnd_MM Maintenance completed.^n;Returning to Main Menu. CommuNote_GenreSelect_Title Select Topic CommuNote_Tags_Question Questions CommuNote_Tags_Recruitment Recruitment CommuNote_Tags_Talk Chatting CommuNote_Tags_others Other CommuNote_EditThread_Phrase Phrases CommuNote_EditThread_Genre Topic CommuNote__Filter Filter Settings CommuNote_Thread_CreateThread Create Thread CommuNote_Thread_AddComment Add Comment CommuNote_Thread_None There are no posts. CommuNote_Thread_Views Views:{0} CommuNote_Thread_Contents Threads CommuNote_Thread_History History CommuNote_EditThread_Header Edit Thread CommuNote_EditThread_Title Title CommuNote_EditThread_Stamp Sticker CommuNote_EditThread_Comment Comment CommuNote_EditThread_Post Post CommuNote_AddComment_Header Comment CommuNote_AddThreadSucceeded Thread added CommuNote_AddCommentSucceeded Comment added CommuNote_PleaseWait Connecting... CommuNote_ErrAddThread Failed to create a thread. CommuNote_ErrAddComment Failed to add a comment. CommuNote_ErrGetThread Failed to retrieve thread data. CommuNote_ErrGetComment Failed to retrieve comment data. CommuNote_ErrMax Unable to create a new thread.^n;Maximum number of daily threads already created.^n;{0} hour(s) and {1} minute(s) left until thread count resets. CommuNote_NewComment Your post has received a new comment. CommuNote_Thread_Reload Reload CommuNote_TNGWord Includes inappropriate language. CommuNote_InputTextTooFew The post is too short. CommuNote_PostBan You can't post in the guestbook. CommuNote_LimitedTimePostBan You can't post in the guestbook.^n;You can post again in:^n;{0} day(s) {1} hour(s) {2} minute(s) CommuNote_Filter_Line Order CommuNote_Filter_Line_New Newest CommuNote_Filter_Line_Popular Top CommuNote_Filter_Tags Tags CommuNote_Filter_Tags_All All CommuNote_Filter_Tags_Question Questions CommuNote_Filter_Tags_Recruitment Recruitment CommuNote_Filter_Tags_Talk Chatting CommuNote_Filter_Tags_others Other CommuNote_Filter_type Type CommuNote_Filter_type_All All CommuNote_Filter_type_My My History CommuNote_Filter_Init Restore Defaults CommuNote_Filter_Execute Apply CommuNote_MM_Popular Top Threads CommuNote_MM_Question Questions CommuNote_MM_Recruitment Recruitment CommuNote_MM_Talk Chatting CommuNote_MM_others Other CommuNote_MM_NewComment You have a new comment on your post. CommuNote_MM_OpenNote Open Guestbook CommuNote_Thread_Ctrl ^mBtnUD; Scroll ^mBtnA; Open Thread ^mBtnB; Close CommuNote_Comment_Ctrl ^mBtnUD; Scroll ^mBtnB; Thread List CommuNote_Filter_Ctrl_Cancel ^mBtnB; Close CommuNote_Filter_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close USCR_SelectRegion Configuring settings for online play. Please select your region. USCR_SelectRegionBeta Configuring settings for the Beta version. Please select your region. USCR_SelectRegion_Cancel Without configuring these settings, you will be unable to access online play. Proceed anyway? USCR_SelectRegionBeta_Cancel Without configuring these settings, you will be unable to play this version. Return to title? USCR_PlayerInfoCaution Creating player profile. Profile information, including your Player Name, can be seen by other players. EULA_WINDOW_TITLE_Reserve End User License Agreement EditABWeapon_TitleBar Grand Bruise! Character Weapon Settings OLobby_Ctrl_Camera2 Rotate Camera OLobby_Ctrl_OnlineID Display Online ID OLobby_Ctrl_Zoom Swap to Camera Zoom Controls OLobby_Ctrl_Zoom2 Camera Zoom OLobby_Help_Title01 What Can I Do in the Lobby? OLobby_Help_Title02 How Do I Start a Match? OLobby_Help_Title03 How Do I Fast Travel? OLobby_Help_Title04 How Busy Is the Battle Area? OLobby_Help_Title05 How Do I Spectate a Match? OLobby_Help_Title06 How Do I Change My Avatar? OLobby_Help_Title07 How Do I Change Characters? OLobby_Help_Title08 How Do I Change the Music? OLobby_Help_Title09 What Are the Game's Controls? OLobby_Help_Title10 How Do I Participate in Grand Bruise! tourneys? OLobby_Help_Title11 About the Soccer Field OLobby_Help_Title12 What Can I Do in the Arcade? OLobby_Help_Title13 How Do I Change Button Configurations? OLobby_Help_Text01 Welcome to the online lobby, a bustling place where you'll be able to interact with players from around the world—and, of course, challenge them to matches.^n;^n;The lobby offers a variety of amenities and activities beyond one-on-one combat, so make sure to explore every nook and cranny! OLobby_Help_Text01_Beta Welcome to the online lobby, a bustling place where you'll be able to interact with players from all over the world—and, of course, challenge them to matches. Feel free to seek out strong opponents, or simply walk around the lobby and take in the sights. OLobby_Help_Text02 In the center of the online lobby, you'll find many match stations, which you can use to challenge other players to battle.^n;^n;You can also prowl the arcade for opponents or use the Grandcypher bulletin board to be matched up against other players—whichever suits your fancy. OLobby_Help_Text03 The island is quite expansive. When traversing the lobby proves to be too time-consuming, consider using the fast travel feature on the map. This will allow you to teleport to key areas in the lobby and save you time. OLobby_Help_Text03b If you find yourself up high, traveling via paraglider can get you to your destination faster. To use the paraglider, press the jump button while in midair. Pressing it again will close the paraglider. OLobby_Help_Text04 The Battle Area is divided into four sections, each designated by an element: Fire, Water, Earth, and Wind. Each of these sections contains a lamp whose color will indicate that area's availability. Blue means spaces are available. Yellow means spaces are limited. Red means the area is completely full. OLobby_Help_Text05 When interacting with a match station in the lobby, you'll have the option to spectate a match. This feature will allow you to observe the matches of your friends and other players. OLobby_Help_Text06 Select the customize option from the lobby menu to open up the avatar customization screen.^n;^n;Here, you'll be able to select the character you wish to become your avatar, as well as adjust its color to your liking. OLobby_Help_Text07 Your currently selected character is displayed in the top left of the screen. To choose a new character, press the change character button or access the character select screen via the lobby menu. OLobby_Help_Text08 You can use the jukebox to change the music that plays in the lobby. Select your favorite track and just press play! OLobby_Help_Text09 See detailed controller functions by selecting Controller Layout via the lobby menu. OLobby_Help_Text10 While in the lobby, you can enter Grand Bruise tourneys via the reception desk by the café terrace without having to return to the main menu. OLobby_Help_Text11 Enjoy a casual, rules-free soccer match on the pitch. When you score a goal, a point will be added to the scoreboard. OLobby_Help_Text11b To manually reset the score, press the switch located below the scoreboard. Note that the switch doesn't work while there are still other players on the soccer field. OLobby_Help_Text12 It's a throwback to the days of yore at the arcade, where you can face off against players at match stations or enjoy crane games and other amenities.^n;^n;If you want to blow off some steam, feel free to attack the Big Bad Battle Vyrn to your heart's content—don't worry, he won't feel a thing. OLobby_Help_Text12_Beta It's a throwback to retroville at the arcade, where you can participate in matches against other players. Note, however, that your attacks will hit nearby skyfarers, so stay mindful and respectful! OLobby_Help_Text13 Adjust your button and key bindings by selecting Button Configuration (Online Lobby/Grand Bruise Legends!) via the lobby menu. Note that some button configurations are shared. OLobby_Map_All Lobby Map OLobby_Map_BattleArea_Fire Battle Area - Fire OLobby_Map_BattleArea_Wind Battle Area - Wind OLobby_Map_BattleArea_Land Battle Area - Earth OLobby_Map_BattleArea_Water Battle Area - Water OLobby_Map_GameCenter Arcade OLobby_Map_SuccerArea Soccer Field OLobby_Map_GuraBato Grand Bruise! Sign-Up OLobby_Map_Entrance Entrance OLobby_Map_Grandcypher Grandcypher OLobby_Map_IconExplanation Icon Info OLobby_Map_FastTravel Teleport Here OLobby_Map_Watch See What's Up OLobby_Map_Filter Filter Settings OLobby_Map_Filter_Friends Friends Only OLobby_Map_Filter_SameLv Same Level Only OLobby_Map_Filter_All All OLobby_Map_SetFilter_Title Filter Settings OLobby_Map_SetFilter_Master Master OLobby_Map_SetFilter_SSS S++ OLobby_Map_SetFilter_SS S+ OLobby_Map_SetFilter_S S OLobby_Map_SetFilter_A A OLobby_Map_SetFilter_B B OLobby_Map_SetFilter_CDEF C, D, E, F OLobby_Map_SetFilter_Disp Display Format OLobby_Map_SetFilter_Exit Close OLobby_Map_SetFilter_High Higher Rank OLobby_Map_SetFilter_VSLv Versus Rank OLobby_Map_SetFilter_Color Color Rating OLobby_Map_SFilter_Info_High Compare Versus Rank and Color Rating and display by higher result. OLobby_Map_SFilter_Info_VSLv Filter by Versus Rank OLobby_Map_SFilter_Info_Color Filter by Color Rating OLobby_Map_Icon_Title Icon Info OLobby_Map_Icon_Player Player Icon OLobby_Map_Icon_Others Other Players OLobby_Map_Icon_MyPos Your Current Location OLobby_Map_Icon_Color_Title About Color Differences OLobby_Map_Icon_Color_Text The color of a player's icon changes according to how powerful they are—the closer to pink, the stronger the player. OLobby_Map_Icon_Color Color Rating OLobby_Map_Icon_Low Low OLobby_Map_Icon_High High OLobby_Map_Icon_VSLv Versus Rank Color OLobby_Map_Icon_CDEF F, E, D, C OLobby_Map_Icon_B B OLobby_Map_Icon_A A OLobby_Map_Icon_S S OLobby_Map_Icon_SS S+ OLobby_Map_Icon_SSS S++ OLobby_Map_Icon_Master Master OLobby_Map_Icon_BattleArea Arcade Machine Availability OLobby_Map_Icon_BArea_Empty Seats Available OLobby_Map_Icon_BArea_Crowd Seats Limited OLobby_Map_Icon_BArea_Full No Seats Available OLobby_MapSimple_Title Online Lobby Map OLobby_Help_TitleBar Online Lobby Help OLobby_Guide_Title_Basic Lobby Controls OLobby_Guide_Title_Others Chat & Other Controls OLobby_Guide_ChangeChara Go to Character Select Screen OLobby_Guide_MainMenu Open Main Menu OLobby_Guide_Menu Menu Controls OLobby_Guide_Move Move Avatar OLobby_Guide_CameraRoll Rotate Camera OLobby_Guide_CameraRoll_Aid Rotate Camera by Holding Left or Right OLobby_Guide_Map Open Map OLobby_Guide_Dive Forward Dive OLobby_Guide_LobbyMenu Open Lobby Menu OLobby_Guide_Attack Forward Attack OLobby_Guide_Interact Interact OLobby_Guide_Jump Jump OLobby_Guide_ChatSetting Switch Between Chat Controls and Regular Controls OLobby_Guide_ChatChannel When Chat Controls Are Enabled: Change Chat Channel OLobby_Guide_ChatSize When Chat Controls Are Enabled: Adjust Chat Window Size OLobby_Guide_CommuList Open Communication List OLobby_Guide_Restart Restart OLobby_Guide_Info Online Lobby Controls^n;The following are general controls for the online lobby. For situation-specific controls, such as after sitting down^n;at an arcade machine or on other menus, refer to control guides that appear on those respective screens. OLobby_Guide_CameraZoom_Aid Zoom Camera By Holding Up or Down OLobby_Guide_OnlineId Display Online ID While Holding Button Down NTPopup_ErrOffline You are not connected to the network.^n;Continue in offline mode? OLobby_ScoreBoard_Team Team OLobby_ScoreBoard_VS VS. OLobby_ScoreBoard_Wins WINS! OLobby_Ranking_Title Consecutive Win Rankings OLobby_Ranking_Rank Place OLobby_Ranking_Name Player Name OLobby_Ranking_Wins Number of Consecutive Wins USCR_PlayerNameCaution2 Player Name^n;Your player name will be displayed to others while online.^n;It should be between 2 and 16 characters long,^n;and can be changed at any point after starting the game. NTPopup_OLobby_ChatBlock You cannot send messages to blocked players. OLobby_Menu_Exit_Confirm Leave the lobby? OLobby_Guide_L1 ^mBtnL1; OLobby_Guide_TP ^mBtnTP; OLobby_Guide_N ^mBtnN; OLobby_Guide_LS Left Stick OLobby_Guide_RS Right Stick OLobby_Guide_CameraRoll2 Rotate Camera^n;Use ^mBtnN; to rotate the camera. OLobby_Guide_R1 ^mBtnR1; OLobby_Guide_R2 ^mBtnR2; OLobby_Guide_Start ^mBtnStart; OLobby_Guide_X ^mBtnX; OLobby_Guide_B ^mBtnB; OLobby_Guide_A ^mBtnA; OLobby_Guide_L2 ^mBtnL2; OLobby_Guide_UD ^mBtnUD; OLobby_Guide_L2R2 ^mBtnL2; + ^mBtnR2; OLobby_Guide_Y ^mBtnY; OLobby_Guide_L1L2R1R2Start ^mBtnL1; + ^mBtnL2; + ^mBtnR1; + ^mBtnR2; + ^mBtnStart; OLobby_Guide_R3 ^mBtnR3; OLobby_Guide_L3 ^mBtnL3; LobbyInfo_Enter_Casual Leave lobby to join casual match? OLobby_Select_LeaveLobby Leave Lobby OLobby_Select_EnterBArea Go to the Battle Area OLobby_CList_SortDefault Restore Defaults LobbyNote_DispNotThread No threads available. NTPopup_ModeActiveBeta Currently, the following modes are available online. CommuNote_note_Title {0} Memos CommuNote_note_Title_Common Shared CTRL_EULAPP ^mBtnUD; Scroll ^mBtnLR; Next/Previous Page CommuNote_Edit_Ctrl ^mBtnOK; Edit ^mBtnNG; Close CommuNote_Index_Ctrl ^mBtnR3; Display Online ID ^mBtnNG; Close CommuNote_Comment_Scroll_Ctrl ^mBtnR3; Display online ID ^mBtnNG; Return CommuNote_Stamp_Select Stickers CommuNote_Phrase_Select Phrases CommuNote_ErrAddOverComment Could not add comment.^n;This thread has reached its comment limit. CommuNote_DispPage_Text Page {0} NTPM_SearchInfo_Area Room Area NTPM_Search_Platform Crossplay RoomCreate_Confirm Create room? OLobby_Menu_RoomExit Disband Room OLobby_Menu_BattleRoomSettings Battle Settings OLobby_Menu_RoomSettings Additional Settings USCR_WarnBannedMedia_PlayerName Due to User-Generated Content restrictions on your account for PlayStation™Network, your player name has automatically been set to "Skyfarer". USCR_WarnBannedMedia_General Due to User-Generated Content restrictions on your account for PlayStation™Network, this feature is currently unavailable. PlayerMatchSearchTitle Search Results PlayerMatchSearchText Details PlayerMatchSearch_Ctrl ^mBtnY; Search Again ^mBtnNG; Return NTPM_Preset_Create Create a Preset NTPM_Create_Save_Info Save preset. NTPM_Create_MatchNum_Info Set match limit. LobbyAvatar_Replay Viewing Replay NTWait_ReplayData Connecting to Server Replay_RoomReplay_Title Room Replay Board NTPopup_Maintenance_OffMenu Currently undergoing server maintenance. Switching to offline mode. OLobby_Act_Talk Check CommukeyBoard Your Text Here Lobby_Search_Zero_Wait_Time Failed to find a lobby. POPUP_RESET_CONTINUE Reset Data and Continue USCR_WarnBannedMedia_Title Due to User-Generated Content restrictions on your account for PlayStation™Network, some features are unavailable. NTPopup_BannedNetwork_Title Network features are unavailable for your account for PlayStation™Network. SAVEDATA_DFIGURE_LOAD_FAILED Failed to load Figure Studio data. NTPopup_ErrJoinNotFound_Ctrl ^mBtnR3; Display Online ID ^mBtnY; Update ^mBtnNG; Close Room_WatchiEntry_Green Station: Green (Spectating/On Standby) Room_WatchiEntry_Yellow Station: Yellow (Spectating/On Standby) Room_WatchiEntry_Red Station: Red (Spectating/On Standby) Room_WatchiEntry_Blue Station: Blue (Spectating/On Standby) Room_WatchiStart_Green Station: Green ^mBtnOK; Spectate Room_WatchiStart_Yellow Station: Yellow ^mBtnOK; Spectate Room_WatchiStart_Red Station: Red ^mBtnOK; Spectate Room_WatchiStart_Blue Station: Blue ^mBtnOK; Spectate Room_Entry_Green Station: Green (On Standby) Room_Entry_Yellow Station: Yellow (On Standby) Room_Entry_Red Station: Red (On Standby) Room_Entry_Blue Station: Blue (On Standby) ActivityError_Restriction This feature currently cannot be used. Olobby_Act_MemberKick Kick from Room OLobby_CList_FavoriteOver Limit reached. AB_EntryBar_Idle Grand Bruise Legends! Standby AB_EntryBar_Pause Grand Bruise Legends! Standby Canceled AB_EntryBar_Start Starting Grand Bruise Legends! NTPopup_AB_Cancel Cancel standby for Grand Bruise Legends? OLobby_Act_Gurabato_EntryStop Cancel standby for Grand Bruise Legends OLobby_Act_AvatarBattleMenuTalk Grand Bruise! Sign-Up OLobby_Act_HelpTalk Ask about the lobby OLobby_Act_Jukebox Jukebox OLobby_Act_CraneGame Crane Game OLobby_Act_ScoreReset Reset Score OLobby_Map_DoFT Move to selected area? NTPopup_Single_Select Choose your match type. NTPopup_Single_Rank Play Ranked Match NTPopup_Single_Casual Play Casual Match NTPopup_Warning_leaveLobby To begin this mode, you will be removed from the lobby.^n;Continue? OLobby_WatchiEntry Spectating / On Standby OLobby_WatchiStart ^mBtnOK; Spectate OLobby_Chat_SizeChange Change Size Activity_Online_Title Results Activity_Online_Status Rounds Won Activity_Online_Text Move to the online lobby, where you can enjoy various activities and mini-games with players around the world. Activity_Avatar_Title Grand Bruise! Activity_Avatar_Status Place Activity_Avatar_Text In Grand Bruise Legends!, team up or go head-to-head with other players in a variety of mini games! LobbyAvatarBattleMenu_EntryStop Cancel standby for Grand Bruise Legends!? USCR_PlayerNameCaution_Warn Your player name will be visible to other players. Please refrain from using your full name, email address, or any personal information that could identify you. LobbyAvatarBattleMenu_Title Grand Bruise! Sign-Up OLobby_Act_Note Guestbook OLobby_Act_Info Information SAVEDATA_SYSTEM_VERSION_OLD System save data is from an older version and cannot be loaded. New system save data will be created. OLobby_Ctrl_PlayerList Player List OLobby_Menu_Option Options OLobby_Guide_Camera Rotate Camera by Holding Left or Right^n;Zoom Camera By Holding Up or Down BP_NetworkErrorRetry Failed to connect. An error has occurred. Try again? BP_NetworkError Failed to connect. An error has occurred. Lobby_Cmd_TakeSeatEntry Standby Stations OLobby_Help_Title14 What are Standby Stations? OLobby_Help_Title15 Crane Game OLobby_Help_Title16 Guestbook OLobby_Help_Title17 Leaderboard OLobby_Help_Text14 You can queue for ranked and casual matches by sitting at the green stations in the lobby. If there aren't any opponents in your lobby, sit at one to play while on standby for a match. OLobby_Help_Text15 Various Crane Games can be found around the island. If you have rupies to spare, put your skill to the test to win all kinds of prizes! Prizes will be replenished regularly, so stop by every now and then to see what's new. OLobby_Help_Text16 Looking to share your thoughts? The Guestbooks found around the island can be used to communicate with other players via text or stickers. OLobby_Help_Text17 Near the entrance of the game center is a Leaderboard displaying the names of players with the most consecutive wins in the lobby. If you've got what it takes, aim for the top! SerialCode_BuyProduct_Ctrl ^mBtnOK; OK ^mBtnNG; Return SerialCode_BuyProduct_Info This serial code included with a purchase of Granblue Fantasy Versus: Rising can be used in Granblue Fantasy, the original mobile game. SerialCode_BuyProduct_Title Purchase Bonus Serial Code SerialCode_BuyProduct_Comment Bonus Content "Granblue Special Item Set: GBVSR Pack" SerialCode_BuyDLC001_Info This serial code for the original Granblue Fantasy browser/mobile game can be obtained by purchasing the add-on character Lucilius or Deluxe Character Pass 1. SerialCode_BuyDLC001_Name Add-on content: Lucilius Purchase Bonus SerialCode_BuyDLC001_Comment Add-on content: Lucilius Purchase Bonus Serial Code SCodeError_EntitleNoneDLC001 Serial code could not be processed. Purchase the add-on character Lucilius or Deluxe Character Pass 1 from the PlayStation™Store and install the contents to access this serial code. SerialCode_BuyDLC002_Info This serial code for the original Granblue Fantasy browser/mobile game can be obtained by purchasing the add-on character 2B or Deluxe Character Pass 1. SerialCode_BuyDLC002_Name Add-on content: 2B Purchase Bonus SerialCode_BuyDLC002_Comment Add-on content: 2B Purchase Bonus Serial Code SCodeError_EntitleNoneDLC002 Serial code could not be processed. Purchase the add-on character 2B or Deluxe Character Pass 1 from the PlayStation™Store and install the contents to access this serial code. SerialCode_BuyDLC003_Info Purchase the add-on character Vane or the GBVSR Character Pass 1 to get a serial code that can be used in the browser/smartphone game Granblue Fantasy. SerialCode_BuyDLC003_Name Vane (Add-on) Purchase Bonus SerialCode_BuyDLC003_Comment Vane (Add-on) Purchase Bonus Serial Code SCodeError_EntitleNoneDLC003 Serial code is currently unavailable.^n;^n;Purchase the add-on character Vane or the GBVSR Character Pass 1 from^n;the PlayStation™Store and install the contents to get this serial code. PSMN_ReturnLobby Return to lobby PSMN_ReturnLobby_Popup Return to lobby? AB_BallCollect_Transform Owlcat transformation!^n;Snatch gold bricks from enemy stockpiles! AB_BallCollect_TransformEnemy Enemy Owlcat alert!^n;Defend your stockpile from their thieving talons! AB_BallCollect_Stolen Your Gold Brick was stolen! AB_BallCollect_Revenge Thieving Owlcat defeated! AB_BallCollect_HatenaBox A box has appeared at the center of the stage... AB_BallCollect_HelpItem An item has appeared near your stockpile! AB_Marathon_News_Goal {0} has reached the goal in position {1}! AB_Marathon_News_ItemGet {0} has obtained a {1} AB_Marathon_News_Remaining {0} spots left to qualify! AB_Survival_Dropout {0} was knocked out! AB_Survival_Killer {0} AB_Message_Ready READY AB_Message_Engage ENGAGE AB_Message_Finish FINISH! AB_Message_TimesUp TIME'S UP AB_Message_RoundSet ROUND OVER! AB_Message_Victory VICTORY!! AB_Text_ExcellentPlayer Star Player AB_Text_ExcellentPlayer2 Superstar AB_Text_ExcellentPlayer3 MVP AB_Text_RoundClear Qualified AB_Text_DropOut Eliminated AB_Ctrl_ItemGet Pick Up AB_Ctrl_ItemRelease Drop Item AB_Ctrl_ItemRelease2 Discard Item AB_Text_Pause Pause Menu AB_Text_EndGame Withdraw AB_Text_Exit Close AB_Text_EndGame_Confirm Withdraw from the game?^n;You'll earn experience based on stages cleared. AB_Text_Watching Spectating AB_Start_Btn Start Game AB_Wait_Player Preparing Party... AB_Wait_Matching Matching... AB_Custom_Btn Customize AB_Friend_Btn Invite Friend AB_Reward_Btn See Rewards AB_Option_Btn Options AB_Option_SystemSetting System Settings AB_Option_CustomMatch Custom Match AB_Option_Tournament Custom Match Settings OPTN_ABOPT_Title Options ABOPT_Custom_Title Custom Match AB_Custom_Create Create Custom Match AB_Custom_Create_ID Create Custom Match AB_Custom_Create_ID_Text Please enter a host ID.^n;You can request to obtain a^n;host ID through a separate form. AB_Custom_Entry Join Custom Match AB_Custom_Entry_ID Join Custom Match AB_Custom_Entry_ID_Text Please enter your guest ID. ABOPT_Taikai_Title Custom Match Settings AB_Option_GameType Format AB_Setting_Solo Free-For-All AB_Setting_Team Team Match AB_Setting_Solo_Info Configure the settings for your custom match. AB_Setting_Solo_Ctrl ^mBtnLR; Select AB_Option_ItemSetting Item Distribution AB_Item_None None AB_Item_Less Low AB_Item_Norml Standard AB_Item_Many Generous AB_Setting_Item_Ctrl ^mBtnLR; Select ABOPT_Item_Title Item Settings ABItem_Name_0 Item 1 ABItem_Name_0_Info Change the frequency of Item 1. ABItem_Name_1 Item 2 ABItem_Name_1_Info Change the frequency of Item 2. ABItem_Name_2 Item 3 ABItem_Name_2_Info Change the frequency of Item 3. AB_Option_StageSetting Stage Settings ABOPT_Stage_Title Stage Settings AB_Stage_Yes On AB_Stage_No Off AB_Setting_Stage_Ctrl ^mBtnLR; Select ABStage_Name_0 Rising Royale ABStage_Name_1 Rising Royale ABStage_Name_2 Gold Brick Hoarder ABStage_Name_3 Trigger-Happy Survival ABStage_Name_4 Shiny Slime Slayer! ABStage_Name_5 Blast King ABStage_Name_6 Undecided AB_Stage_Kettei Select ABStage_Name_0_Info Toggle the appearance of Stage 1. ABStage_Name_1_Info Toggle the appearance of Stage 2. ABStage_Name_2_Info Toggle the appearance of Stage 3. ABStage_Name_3_Info Toggle the appearance of Stage 4. ABStage_Name_4_Info Toggle the appearance of Stage 5. ABStage_Name_5_Info Toggle the appearance of Stage 6. ABStage_Name_6_Info Toggle the appearance of Stage 7. AB_Option_SkinSetting Skin Settings AB_Setting_Skin On AB_Setting_NoSkin Off AB_Option_SkinSetting_Info Toggle whether skins are enabled for custom matches. AB_Option_SkinSetting_Ctrl ^mBtnLR; Select AB_StageSelect_Title Next Stage AB_StageSelect_Text Stage Select AB_Stage0_Name Rising Royale AB_Stage1_Name Gold Brick Hoarder AB_Stage2_Name Golem Defense Force AB_Stage3_Name Blast King AB_Stage4_Name Beam Bouncers AB_Stage5_Name Shiny Slime Slayer! AB_Stage0_Desc Don't fall behind—believe in victory!^n;It's a race to the finish in this^n;topsy-turvy battle royale! AB_Stage1_Desc Wrangle up Gold Bricks & take 'em^n;back to your team's stockpile! Just^n;watch out for sticky-fingered foes... AB_Stage2_Desc It's the survival of the fittest. Use^n;your weapon to fend off wave^n;after wave of monster hordes! AB_Stage3_Desc Beware the bombs before they^n;blast! Watch your footing on the^n;stage in a struggle for survival! AB_Stage4_Desc Watch out for Lady Katapillar's^n;beams! Time your jumps carefully^n;to outlast everyone else! AB_Stage5_Desc AB_Stage6_Desc 未定 AB_Result_Title Result AB_Lv_Text Lv. AB_Next_Text NEXT AB_GetReward_Text GOT IT! AB_LvUp_Text LEVEL UP! ABBonus_1_Text Play Bonus ABBonus_2_Text Round Bonus ABBonus_3_Text Placement Bonus ABKeyConfig_Title Button Configuration ABKeyConfig_Title2 Button Configuration (Lobby/Grand Bruise!) ABKeyConfig_Title3 Button Configuration (Online Lobby/Grand Bruise!) ABKeyConfig_Type Button Layout ABKeyConfig_TypeA_Text Type A ABKeyConfig_TypeB_Text Type B ABKeyConfig_SubTitle_Common Online Lobby/Grand Bruise! ABKeyConfig_Jump Jump ABKeyConfig_Attack Attack ABKeyConfig_Drive Dive ABKeyConfig_SubTitle_Lobby Online Lobby Controls ABKeyConfig_Sit Interact ABKeyConfig_Map Map ABKeyConfig_MM Main Menu ABKeyConfig_ChangeChara Change Character ABKeyConfig_ChatLog Chat Settings ABKeyConfig_CommuList Communication List ABKeyConfig_LobbyMenu Lobby Menu ABKeyConfig_Camera Control Camera ABKeyConfig_SubTitle_ABBattle Grand Bruise Controls ABKeyConfig_Gacha Item Draw ABKeyConfig_Pick Pick up/Drop Item ABKeyConfig_Reset Restore Default Settings ABKeyConfig_Apply Return ABKC_SavePU_Title Attention ABKC_SavePU_Text Save changes? ABKeyConfig_Type_Info Toggle the button layout you want to apply or edit. ABKeyConfig_Jump_Info Press the button you want to assign to Jump. ABKeyConfig_Attack_Info Press the button you want to assign to Attack. ABKeyConfig_Dive_Info Press the button you want to assign to Dive. ABKeyConfig_Sit_Info Press the button you want to assign to Interact. ABKeyConfig_Map_Info Press the button you want to assign to open the map. ABKeyConfig_MM_Info Press the button you want to assign to open the main menu. ABKeyConfig_ChangeChara_Info Press the button you want to assign to change your character. ABKeyConfig_ChatLog_Info Press the button you want to assign to configure chat settings. ABKeyConfig_CommuList_Info Press the button you want to assign to open the communication list. ABKeyConfig_LobbyMenu_Info Press the button you want to assign to open the Lobby Menu. ABKeyConfig_Camera_Info Press the button you want to assign to control the camera. ABKeyConfig_Gacha_Info Press the button you want to assign to item draw. ABKeyConfig_Pick_Info Press the button you want to assign to pick up or drop an item. ABKeyConfig_Reset_Info Restore default settings. ABKeyConfig_Apply_Info Finish configuring buttons. ABKeyConfig_Type_Ctrl ^mBtnLR; Select ^mBtnNG;^mBtnStart; End ABKeyConfig_Ctrl_Guide Push Button: Assign ABKeyConfig_Ctrl_Reset ^mBtnOK; OK ^mBtnNG; Cancel ABKeyConfig_Ctrl_Apply ^mBtnOK; OK ^mBtnNG; Cancel AW_NAME_lavt_sword_000 Vyrn Star Sword AW_NAME_lavt_sword_001 Bastard Sword AW_NAME_lavt_sword_002 Spatha AW_NAME_lavt_sword_003 Broadsword AW_NAME_lavt_sword_004 Steel Saber AW_NAME_lavt_sword_005 Xiphos AW_NAME_lavt_sword_006 Gladius AW_NAME_lavt_sword_007 Anelace AW_NAME_lavt_sword_008 Mythril Sword AW_NAME_lavt_sword_009 Traveller's Sword AW_NAME_lavt_sword_010 Partenza AW_NAME_lavt_sword_011 Rukalsa AW_NAME_lavt_sword_012 Paper Fan AW_NAME_lavt_sword_013 Earth Cutlass AW_NAME_lavt_sword_014 Lightbringer AW_NAME_lavt_sword_015 Kris AW_NAME_lavt_sword_016 Mandau AW_NAME_lavt_sword_017 Broken Bottle AW_NAME_lavt_sword_018 Folding Knife AW_NAME_lavt_sword_019 Baselard AW_NAME_lavt_sword_020 Mythril Knife AW_NAME_lavt_sword_021 Imperial Shotel AW_NAME_lavt_sword_022 Tiamat Blade AW_NAME_lavt_sword_023 Summer Souteyrand AW_NAME_lavt_sword_024 Lyst AW_NAME_lavt_sword_025 Flame Rapier AW_NAME_lavt_sword_026 Little Scarlet AW_NAME_lavt_sword_027 Albacore Blade AW_NAME_lavt_sword_028 Frying Pan AW_NAME_lavt_sword_029 Altachiara AW_NAME_lavt_sword_030 Flamberge AW_NAME_lavt_sword_031 Sword of Bahamut AW_NAME_lavt_sword_032 Bristlegrass AW_NAME_lavt_sword_033 Gold Wrench AW_NAME_lavt_sword_034 Oyster Shell AW_NAME_lavt_sword_035 Luminiera Sword Omega AW_NAME_lavt_sword_036 Seven-Star Sword AW_NAME_lavt_sword_037 Cosmic Sword AW_NAME_lavt_sword_038 Original Sin AW_NAME_lavt_sword_039 Ushumgal AW_NAME_lavt_sword_040 Prototype AW_NAME_lavt_sword_041 Blade of Loyalty AW_NAME_lavt_sword_042 Premium Sword AW_NAME_lavt_sword_043 Caladbolg AW_NAME_lavt_sword_044 Vihta AW_NAME_lavt_sword_045 Excalibur AW_NAME_lavt_sword_046 Truffle Skewer AW_NAME_lavt_sword_047 Vergelmir AW_NAME_lavt_sword_900 Sword of Repudiation AW_NAME_lavt_sword_901 Royal Equipment: Princess Sword AW_NAME_lavt_wand_000 Vyrnellious Staff AW_NAME_lavt_wand_001 Maple Staff AW_NAME_lavt_wand_002 Bronze Mace AW_NAME_lavt_wand_003 Cane AW_NAME_lavt_wand_004 Mythril Rod AW_NAME_lavt_wand_005 Bronze Rod AW_NAME_lavt_wand_006 Iron Rod AW_NAME_lavt_wand_007 Ash Staff AW_NAME_lavt_wand_008 Earth Mace AW_NAME_lavt_wand_009 Spiked Club AW_NAME_lavt_wand_010 Tree Wand AW_NAME_lavt_wand_011 Snowman Rod AW_NAME_lavt_wand_012 Flower Crown AW_NAME_lavt_wand_013 Cube Staff AW_NAME_lavt_wand_014 Astro Wand AW_NAME_lavt_wand_015 Staff of Bahamut AW_NAME_lavt_wand_016 Arson AW_NAME_lavt_wand_017 Jacaranda AW_NAME_lavt_wand_018 Falcon Mace AW_NAME_lavt_wand_019 Throne's Cane AW_NAME_lavt_wand_020 Asclepius Rod AW_NAME_lavt_wand_021 Colossus Cane Omega AW_NAME_lavt_wand_022 Sunflower Wand AW_NAME_lavt_wand_023 Gambanteinn AW_NAME_lavt_wand_024 Charming Broom AW_NAME_lavt_wand_025 Ouroboros Prime AW_NAME_lavt_wand_026 Kanabo AW_NAME_lavt_wand_900 Chaos Grimoire AW_NAME_lavt_lance_000 Vysla AW_NAME_lavt_lance_001 Pike AW_NAME_lavt_lance_002 Glaive AW_NAME_lavt_lance_003 Mythril Halberd AW_NAME_lavt_lance_004 Mezraq AW_NAME_lavt_lance_005 Mythril Glaive AW_NAME_lavt_lance_006 Aquan Killer AW_NAME_lavt_lance_007 Ghillie Fork AW_NAME_lavt_lance_008 Iron Spear AW_NAME_lavt_lance_009 Bronze Spear AW_NAME_lavt_lance_010 Iron Glaive AW_NAME_lavt_lance_011 Iron Halberd AW_NAME_lavt_lance_012 Flame Halberd AW_NAME_lavt_lance_013 Silver Pole AW_NAME_lavt_lance_014 Wind Talon Spear AW_NAME_lavt_lance_015 Langdebeve AW_NAME_lavt_lance_016 Couse AW_NAME_lavt_lance_017 Albacore Nose AW_NAME_lavt_lance_018 Dragoon Lance AW_NAME_lavt_lance_019 Emerald Spear AW_NAME_lavt_lance_020 Giant Fork AW_NAME_lavt_lance_021 Trident AW_NAME_lavt_lance_022 Motor Beak AW_NAME_lavt_lance_023 Spear of Bahamut AW_NAME_lavt_lance_024 Bamboo Spear AW_NAME_lavt_lance_025 Shark Head AW_NAME_lavt_lance_026 Gisla AW_NAME_lavt_lance_027 Spear of Arvess AW_NAME_lavt_lance_028 Star Reaver AW_NAME_lavt_lance_029 Tornado Wind Ringing Lance AW_NAME_lavt_lance_030 Sephira Emerald Fork AW_NAME_lavt_lance_031 Drill AW_NAME_lavt_lance_033 Yatagarasu AW_NAME_lavt_lance_032 Rhomphaia AW_NAME_lavt_lance_900 Retainer's Windspear AW_NAME_lavt_lance_901 Dragonslayer Spear AW_NAME_lavt_axe_000 Bravyry AW_NAME_lavt_axe_001 Bronze Axe AW_NAME_lavt_axe_002 Iron Axe AW_NAME_lavt_axe_003 Bronze Hammer AW_NAME_lavt_axe_004 Rock Hammer AW_NAME_lavt_axe_005 Pollaxe AW_NAME_lavt_axe_006 Battle Axe AW_NAME_lavt_axe_007 Mythril Axe AW_NAME_lavt_axe_008 Tabar AW_NAME_lavt_axe_009 Thunder Kalinga Axe AW_NAME_lavt_axe_010 Earth Zaghnal AW_NAME_lavt_axe_011 Mythril Zaghnal AW_NAME_lavt_axe_012 Mythril Kalinga Axe AW_NAME_lavt_axe_013 Bardiche AW_NAME_lavt_axe_014 Crimson Axe AW_NAME_lavt_axe_015 Wind Axe AW_NAME_lavt_axe_016 Harvester AW_NAME_lavt_axe_017 Shoka AW_NAME_lavt_axe_018 Golden Disc AW_NAME_lavt_axe_019 Claíomh Solais AW_NAME_lavt_axe_020 Broadsword of Earth AW_NAME_lavt_axe_021 Two-by-Four AW_NAME_lavt_axe_022 Ka Pua U'i AW_NAME_lavt_axe_023 Axe of Bahamut AW_NAME_lavt_axe_024 Banana Bunch AW_NAME_lavt_axe_025 Barbell AW_NAME_lavt_axe_026 Mettle AW_NAME_lavt_axe_027 Great Scythe Grynoth AW_NAME_lavt_axe_029 Integrity AW_NAME_lavt_axe_028 God Incoming AW_NAME_lavt_axe_030 Scythe of Belial AW_NAME_lavt_axe_031 Judgment Trickster AW_NAME_lavt_axe_032 Ereshkigal AW_NAME_lavt_axe_033 Sol Remnant AW_NAME_lavt_axe_900 Treuer Krieger AW_NAME_lavt_blade_000 Vyxaba AW_NAME_lavt_blade_002 Kunai AW_NAME_lavt_blade_003 Tachi AW_NAME_lavt_blade_004 Kotetsu AW_NAME_lavt_blade_005 Wooden Sword AW_NAME_lavt_blade_015 Sennen Goji AW_NAME_lavt_blade_016 Fluorithium Blade AW_NAME_lavt_blade_010 Zanbato AW_NAME_lavt_blade_022 Blade of Bahamut AW_NAME_lavt_blade_006 Confection Cutter AW_NAME_lavt_blade_007 Delicious Banana AW_NAME_lavt_blade_008 Liuyedao AW_NAME_lavt_blade_011 Swordfish AW_NAME_lavt_blade_001 Ixaba AW_NAME_lavt_blade_017 Venustas AW_NAME_lavt_blade_018 Ameno Habakiri AW_NAME_lavt_blade_019 Ultima Blade AW_NAME_lavt_blade_020 Nibelung Klinge AW_NAME_lavt_blade_021 Xeno Phantom Demon Blade AW_NAME_lavt_blade_012 Katana of Renunciation AW_NAME_lavt_blade_013 Schrodinger AW_NAME_lavt_blade_900 Virtuous Contract AW_NAME_lavt_gun_000 Revolvyrn AW_NAME_lavt_gun_001 Musket AW_NAME_lavt_gun_002 Jezail AW_NAME_lavt_gun_003 Shining Barrel AW_NAME_lavt_gun_004 Eagle Tears AW_NAME_lavt_gun_005 Matchlock AW_NAME_lavt_gun_006 Firecracker AW_NAME_lavt_gun_008 Desert Arms AW_NAME_lavt_gun_007 Albacore Rifle AW_NAME_lavt_gun_009 Pistol of Bahamut AW_NAME_lavt_gun_015 Colorful Crackerjack AW_NAME_lavt_gun_016 Samsara AW_NAME_lavt_gun_017 Disaster Bolt AW_NAME_lavt_gun_010 AK-4A AW_NAME_lavt_gun_013 Flamek Thunder AW_NAME_lavt_gun_011 Clarion AW_NAME_lavt_gun_012 Galleon's Jaw AW_NAME_lavt_gun_014 Rocket Launcher AW_NAME_lavt_bow_000 Vymbul AW_NAME_lavt_bow_002 Shortbow AW_NAME_lavt_bow_007 War Bow AW_NAME_lavt_bow_004 Mythril Bow AW_NAME_lavt_bow_010 Power Bow AW_NAME_lavt_bow_011 Earth Bow AW_NAME_lavt_bow_012 Flame Bow AW_NAME_lavt_bow_005 Glass Bow AW_NAME_lavt_bow_003 Aetherial Bow AW_NAME_lavt_bow_009 Bow of Bahamut AW_NAME_lavt_bow_006 Wood Bow AW_NAME_lavt_bow_017 Elfin Bow AW_NAME_lavt_bow_016 Shadow Bow AW_NAME_lavt_bow_001 Fimbul AW_NAME_lavt_bow_013 Hollowsky Bow AW_NAME_lavt_bow_014 Arjunan Bow AW_NAME_lavt_bow_008 Maverick AW_NAME_lavt_bow_015 Aurora Bow AW_NAME_lavt_bow_900 Forest Guardian's Bow AW_Type_Sword Saber AW_Type_Wand Staff AW_Type_Lance Spear AW_Type_Axe Axe AW_Type_Blade Katana AW_Type_Gun Gun AW_Type_Bow Bow AW_LockText_DLC Purchase Add-on Content AW_LockText_Ticket Unlock with Draw Tickets. AB_Guide_ItemGet Pick Up AB_BallCollect_BlueTeam Team Water! AB_BallCollect_RedTeam Team Fire! AB_BallCollect_GreenTeam Team Wind! AB_Victory_Text Victory ABKeyConfig_Jump_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_Attack_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_Dive_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_Sit_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_Map_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_MM_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_ChangeChara_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_ChatLog_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_CommuList_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_LobbyMenu_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_Camera_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_Gacha_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_Pick_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_Reset_Ctrl ^mBtnOK; OK ^mBtnNG;^mBtnStart; End ABKeyConfig_Apply_Ctrl ^mBtnOK; OK ^mBtnNG;^mBtnStart; End AB_Message_GoToNext_00 Qualified for the AB_Message_GoToNext_01 Next AB_Message_GoToNext_02 Stage AB_Message_PlayAgain_00 Eliminated! AB_Message_PlayAgain_01 Better luck next time! AB_SelfRank_Text Your Ranking AB_You_Text You AB_Level_Help ^mBtnX; Help ^mBtnNG; Return AB_Shooting_Wave Here comes wave {0}! AB_Shooting_Danger DANGER AB_PauseMenu_Ctrl Hold ^mBtnTP; Show Player List ^mBtnNG; Close AB_PartyMake Play with Friends AB_General_Close Close AB_Battle_PlayBonus_1 1st Place Bonus!! {0} AB_Battle_PlayBonus_2 2nd Place Bonus!! {0} AB_Battle_PlayBonus_3 3rd Place Bonus!! {0} AB_Stage0_Rule Avoid the obstacles, and^n;race to the finish! AB_Stage1_Rule Collect Gold Bricks and^n;bring 'em to your stockpile! AB_Stage2_Rule Use your weapon to^n;fend off monsters! AB_Stage3_Rule Don't fall off! AB_Stage4_Rule Don't fall off! AB_Stage5_Rule AB_Stage0_Purpose Race to the finish! AB_Stage1_Purpose Collect Gold Bricks! AB_Stage2_Purpose Squash the monsters! AB_Stage3_Purpose Objective: Survive! AB_Stage4_Purpose Objective: Survive! AB_Stage5_Purpose AB_Spectating_Ctrl ^mBtnRS; Rotate Camera ^mBtnL1;^mBtnR1; Change Player ^mStart; Menu AB_NextReward_Text NEXT AB_Remaining_Player {0} players left! AB_Home_Ctrl ^mBtnR3; Show Online ID ^mBtnX; Standby ^mBtnNG; Return AB_Home_Cancel_Ctrl ^mBtnR3; Show Online ID ^mBtnX; ^mBtnNG; Cancel Standby AW_NAME_lavt_sword_903 Carrot Blade ABKeyConfig_Fixed Strafe ABKeyConfig_PlayerList Player List AB_Text_Look Strafe AB_Ctrl_Look Strafe ABKeyConfig_Look Strafe ABKeyConfig_Look_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_Look_Info Press the button you want to assign to Lock Orientation. AB_Marathon_Purpose Race to^n;the finish! AB_BallCollect_Purpose Wrangle up Gold Bricks! AB_Survival_Purpose Don't fall off! AB_Survival_Final_Purpose Survive until^n;the end! ABKeyConfig_PlayerList_Info Press the button you want to assign to show the player list. ABKeyConfig_PlayerList_Ctrl ^mBtnX;^mBtnY;^mBtnB;^mBtnA;^mBtnR1;^mBtnR2; Assign ^mBtnStart; End ABKeyConfig_Ctrl ^mBtnR2; ^mBtnR1; ^mBtnX; ^mBtnY; ^mBtnB; ^mBtnA; Assign AB_CreateRoom_Btn Create Room AB_JoinRoom_Btn Join Room AB_Return_Btn Close AB_DisbandRoom_Btn Disband Room AB_QuitRoom_Btn Leave Room AB_RoomID ^mBtnY; Toggle Display AB_RoomIDGuide Room ID AB_LeaveRoom_Confirm Leave the room? AB_Input_RoomID Enter Room ID AB_Home_MemberMenu_Title Room Menu NTPM_RoomMemberKick_Popup_info Kick this player from the room? AB_KickMember Kick Member NTPM_ABMatchingStart Matching Started NTPM_ABMatchingStop Matching Canceled AB_InGame Member is Currently in a Game TEXT_RANKMATCH_CHOOSE_CHARACTER Select the character you want to use for matches. TEXT_RANKMATCH_ENTRY Standby TEXT_RANKMATCH_ENTRY_SEARCH Matchmaking Options TEXT_RANKMATCH_ENTRY_CHARACTER Character TEXT_RANKMATCH_ENTRY_STAGE Stage TEXT_RANKMATCH_ENTRY_BGM Music TEXT_RANKMATCH_ENTRING On Standby for a Ranked Match TEXT_RANKMATCH_TRAINING ^mBtnY; Training Mode TEXT_RANKMATCH_ENTRY_SETTING Match Confirmation TEXT_RANKMATCH_AREA_SETTING Region Settings TEXT_RANKMATCH_RANK Rank TEXT_RANKMATCH_QOE Connection Speed TEXT_RANKMATCH_COMPLETE Match Completion Rate TEXT_RANKMATCH_POPUP Show TEXT_RANKMATCH_QUICK Skip TEXT_RANKMATCH_JAPAN Japan TEXT_RANKMATCH_AMERICA North America TEXT_RANKMATCH_EUROPE Europe TEXT_RANKMATCH_ASIA Asia TEXT_RANKMATCH_EVERYWHERE Anywhere TEXT_RANKMATCH_EVERYONE No Requirement TEXT_RANKMATCH_EVEN Same Tier TEXT_RANKMATCH_STRONGER Higher Tier TEXT_RANKMATCH_QOE_ONE Mid Speed or Faster TEXT_RANKMATCH_QOE_TWO High Speed or Faster TEXT_RANKMATCH_QOE_THREE Very-High Speed or Faster TEXT_RANKMATCH_QOE_FOUR Fastest Only TEXT_RANKMATCH_COMPLETE_GOOD High Completion Rate Only TEXT_RANKMATCH_ENTRING_LIMITED Unite and Fighting! TEXT_RANKMATCH_ALL_PLAYER Total Participants: TEXT_RANKMATCH_MAN Players TEXT_RANKMATCH_ENTRIED_NUM Group Participants: TEXT_RANKMATCH_FINDOUT Opponent found. Start the match? TEXT_RANKMATCH_ENTRY_ASK Go on standby? TEXT_RANKMATCH_ENTRY_STATE_MENU Toggle Standby Settings TEXT_RANKMATCH_ENTRY_SUSPEND Suspend Standby TEXT_RANKMATCH_ENTRY_RESTART Resume Standby TEXT_RANKMATCH_ENTRY_CANCEL Cancel Standby TEXT_RANKMATCH_ENTRY_CANCEL_ASK Cancel standby? TEXT_RANKMATCH_FINDOUT_BUTTON Opponent found. Press ^mBtnStart;. NPPopup_CreatePInfoConfirm Create player data? POPUP_EntryStartYesNo Go on standby? NT_RankMatchWaitMode Ranked Match Paused TEXT_RANKMATCH_ENTRY_CHUDAN Cancel the ranked match. EntryNow On Standby NTRM_Entry_HowToUse ^mBtnNG; Close NTRM_Entry_HowToUseSelect ^mBtnLR; Toggle ^mBtnNG; Return NTRM_Entry_Title_Rank Ranked Match Menu NTRM_Entry_Title_Casual Casual Match Menu NTRM_Entry_Entry Standby NTRM_Entry_SearchSetting Matchmaking Options NTRM_Entry_Chara Character NTRM_Entry_Stage Stage NTRM_Entry_Bgm Music NTRM_Entry_Close Close NTRM_Entry_Entry_Info Go on standby for a match using your selected settings. NTRM_Entry_SearchSetting_Info Configure matchmaking options. NTRM_Entry_Chara_Info Select your character for online matches. NTRM_Entry_Stage_Info Select the battle stage for online matches. NTRM_Entry_Bgm_Info Select the battle music for online matches. NTRM_Entry_Close_Info Return to Main Menu. NTRM_Entry_Entry_Popup Go on standby? NTRM_Setting_Title Matchmaking Options NTRM_Setting_EntryType Match Confirmation NTRM_Setting_Area Region Settings NTRM_Setting_RankRange Rank NTRM_Setting_QOE Connection Speed NTRM_Setting_Complete Match Completion Rate NTRM_Setting_Close Close NTRM_Setting_EntryType_Info Show or skip notifications before online matches. When set to Skip, matches begin immediately when an opponent is found. NTRM_Setting_Area_Info Select a region. Opponents will be found from the selected region. NTRM_Setting_Rank_Info Filter opponents by their tier. NTRM_Setting_QOE_Info Filter opponents by their connection speed. NTRM_Setting_Complete_Info Filter opponents by their match completion rate. NTRM_Setting_Close_Info Close the settings window. NTRM_EntryType_Popup Show NTRM_EntryType_Quick Skip NTRM_Area_Japan Japan NTRM_Area_America North America NTRM_Area_Europe Europe NTRM_Area_Asia Asia NTRM_Area_Everywhere Anywhere NTRM_RankRange_Everyone No Requirement NTRM_RankRange_Even Same Tier NTRM_RankRange_Stronger Higher Tier NTRM_QOE_One Mid Speed or Faster NTRM_QOE_Two High Speed or Faster NTRM_QOE_Three Very-High Speed or Faster NTRM_QOE_Four Fastest Only NTRM_Complete_Good High Completion Rate Only NTRM_Wait_Title Standby Menu NTRM_Wait_Desc_CBT On standby for a ranked match. Training modes are available while waiting. NTRM_Wait_EntryMenu Change Standby Settings NTRM_Wait_Training Wait in Training Mode NTRM_Wait_Trial Trials NTRM_Wait_EntryMenu_Info Edit standby settings. NTRM_Wait_Training_Info Practice in training mode while waiting. NTRM_Wait_Trial_Info Take on trials while waiting. NTRM_EntryState_Title Standby Status NTRM_EntryState_Pause Pause Standby NTRM_EntryState_Restart Resume Standby NTRM_EntryState_Stop Cancel Standby NTRM_EntryState_Close Return NTRM_EntryState_Pause_Info Suspend standby. NTRM_EntryState_Restart_Info Resume standby. NTRM_EntryState_Stop_Info Cancel standby. NTRM_Entry_Stop_Popup Cancel standby? NTRM_EntryBar_Idle On Standby for a Match NTRM_EntryBar_Pause AFK NTRM_EntryBar_Stop Standby canceled NTRM_EntryMsg_Foundout Opponent found NTRM_EntryMsg_MatchCancel Match canceled NTRM_MatchAsk_Desc Opponent found. Start the match? NTRM_MatchAsk_OK ^mBtnOK; OK NTRM_MatchAsk_NG ^mBtnNG; Cancel Training_Sub_RandomMatch Standby Settings NTRM_Wait_Desc Searching for an opponent...^n;Please wait. VSRM_Item_NetRandomMatch Return to Main Menu Point_Limited_Upper You've reached the maximum point level. Point_Limited_Lower You've reached the minimum point level. Vslv_Master_Point {0} point(s) MasterPoint_Num x{0} MM_RankMasterDown Due to inactivity, your rank has^n;been demoted from Master. NTRM_Entry_Title_Quick Quick Match Menu NTRM_Entry_Help_Rank Ranked Match Details NTRM_Entry_Help_Casual Casual Match Details NTRM_Entry_Help_Quick Quick Match Details NTRM_Setting_HowToUse ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close NTRM_EntryType_PopupButton Push ^mBtnStart; to Confirm NTRM_Area_Same Same Region NTRM_Area_Any Any Region NTRM_Setting_Opponent Opponent Skill Level NTRM_Setting_Opponent_Info Configure matchmaking settings based on skill level. NTRM_Opponent_Even Same Skill NTRM_Opponent_Stronger More Skilled NTRM_Opponent_Everyone Any NTRM_Complete_Everyone Any NTRM_Setting_XPF Crossplay Settings NTRM_Setting_XPF_Info Toggle crossplay settings. NTRM_XPF_All All Platforms NTRM_XPF_Same Same platform NTRM_Setting_Training Training Environment NTRM_Setting_Training_Info Toggle interactive match replay of previous match during standby in Training Mode. NTRM_Training_Default Off NTRM_Training_Reproduction On NTRM_Setting_HowToUse2 ^mBtnNG; Return NTRM_Wait_Title_Rank Ranked Match Standby Menu NTRM_Wait_Title_Casual Casual Match Standby Menu NTRM_Wait_Title_Quick Quick Match Standby Menu NTRM_Wait_Cancel Cancel Standby NTRM_Wait_Cancel_Info Stop waiting for an opponent. NTRM_EntryBar_Maintenance Standby was canceled due to maintenance. NT_STARTUP_RT_BODY Let's find you other players of a similar level.^n;How skilled at fighting games do you consider yourself? NT_STARTUP_RT_Item0 I'm not too confident or have little experience. NT_STARTUP_RT_Item1 I like fighting games, but I'm not the best. NT_STARTUP_RT_Item2 I can take on anyone! NT_STARTUP_RT_HELP What are Versus Rank and color rating? STARTUP_RATING_Item0 Your Versus Rank and color rating will be used when searching for opponents of the same skill level. NT_VSLevel Versus Rank NT_NetworkColor Color Rating NT_STARTUP_RT_BODY2 Continue with these settings? NT_AreaSetting_Text First, please select a region for online ranked matches. You can change this setting later under Options. NTRM_Rank_Help_Title About Ranked Matches NTRM_Rank_Help_Header01 About Ranked Matches (1/4) NTRM_Rank_Help_Text01 Ranked matches allow players to compete with each other online to raise their Versus Rank by gaining points. NTRM_Rank_Help_Header02 About Ranked Matches (2/4) NTRM_Rank_Help_Text02 Defeating a lower-ranked player won't net you many points, but you can gain more when defeating players of a similar or higher rank. NTRM_Rank_Help_Header03 About Ranked Matches (3/4) NTRM_Rank_Help_Text03 Win streak bonuses will award you extra points for each win after a certain number of consecutive victories. Try to maintain a winning streak and watch the points roll in. NTRM_Rank_Help_Header04 About Ranked Matches (4/4) NTRM_Rank_Help_Text04 At certain ranks, you will need to complete a promotion trial in order to raise your Versus Rank. The amount of matches and wins required during this trial will depend on the rank. NTRM_Casual_Help_Title About Casual Matches NTRM_Casual_Help_Header01 About Casual Matches NTRM_Casual_Help_Text01 Play casual matches to enjoy low stakes games against other players online. Your Versus Rank won't be affected by winning or losing, and the match results won't be recorded. Only your color rating will be affected. NTRM_Quick_Help_Title About Quick Matches NTRM_Quick_Help_Header01 About Quick Matches NTRM_Quick_Help_Text01 Play quick matches to enjoy low stakes games against other players online. ^n;^n;Quick matches can only be accessed during maintenance and don't affect your color rating, nor will match results be recorded. NTRM_VSLVColor_Help_Title About Versus Rank and Color Rating NTRM_VSLVColor_Help_Header01 Versus Rank and Color Rating (1/3) NTRM_VSLVColor_Help_Text01 Each character has their own individual Versus Rank, which is affected by your performance in ranked matches.^n;^n;Win ranked matches to gain points and raise a character's Versus Rank after gaining a certain number of points. NTRM_VSLVColor_Help_Header02 Versus Rank and Color Rating (2/3) NTRM_VSLVColor_Help_Text02 You won't gain many points by winning against a lower-ranked player. However, you may receive a lot of points if you win against players of a similar or higher rank. NTRM_VSLVColor_Help_Header03 Versus Rank and Color Rating (3/3) NTRM_VSLVColor_Help_Text03 Your color rating is determined by your performance in online ranked matches.^n;^n;Red represents higher ratings, while blue represents lower ratings. Even when there's a difference in Versus Rank, you may find evenly-skilled matches against players with a color rating similar to yours. NT_STARTUP_RT_HELP_BETA What is a Color Rating? NT_STARTUP_RT_BODY_BETA Let's find you other players of a similar level.^n;How skilled at fighting games do you consider yourself? STARTUP_RATING_Item0_BETA When playing online, try to seek out other players around your skill level first.^n;(Only casual matches are available during this online beta.) NTRM_VSLVColor_Help_Titlebeta What is a Color Rating? NTRM_Casual_Help_Text01beta Play casual matches to enjoy low stakes games against other players online. Your Versus Rank won't be impacted, and match results won't be recorded. Only your Color Rating will be affected. NTRM_Quick_Help_Text01beta Play quick matches to enjoy low stakes games against other players online. ^n;^n;Quick matches can only be accessed during maintenance and don't affect Versus Rank or color ratings, nor will match results be recorded. NTRM_Entry_Rank_Close_Info Close Ranked Match Menu. NTRM_Entry_Casual_Close_Info Close Casual Match Menu. NTRM_Entry_Quick_Close_Info Close Quick Match Menu. STARTUP_RATING_LOW_BETA Your initial Color Rating is ^mRankColor3;. STARTUP_RATING_MID_BETA Your initial Color Rating is ^mRankColor4;. STARTUP_RATING_HIGH_BETA Your initial Color Rating is ^mRankColor5;. NTRM_Wait_CPU Wait VS CPU NTRM_Wait_CPU_Info Play against the CPU while you wait for an opponent. NTRM_VSLVColor_Help_Text03beta Color ratings are determined by the player's performance^n;in online ranked matches. Red represents higher ratings,^n;while blue represents lower ratings.^n;Your color rating is more likely to change when playing against players with the same color rating. NTRM_Setting_XPF_Fix_Info To access this feature, crossplay must be turned on in System Settings. NTRM_Setting_HowToUse_Close ^mBtnNG; Close NTRM_Setting_XPF_Disable_Info Crossplay is currently unavailable. STARTUP_RATING_LOW Your initial color rating has been set to ^mRankColor3;,^n;and your initial Versus Rank has been set to ^mVSLClassD;. STARTUP_RATING_MID Your initial color rating has been set to ^mRankColor4;,^n;and your initial Versus Rank has been set to ^mVSLClassC;. STARTUP_RATING_HIGH Your initial color rating has been set to ^mRankColor5;,^n;and your initial Versus Rank has been set to ^mVSLClassB;. NTRM_Rank_Help_Text01ex Ranked matches are duels between online players. Win these matches to gain points, and increase your Versus Rank after gaining a certain number of points.^n;^n;Winning a match against someone with a Versus Rank lower than yours won't yield many points. Conversely, winning against similarly or higher ranked players will yield greater points. NTRM_VSLVColor_Help_Text04 Your character with the highest Versus Rank will determine your Top Versus Rank.^n;^n;As your Top Versus Rank is raised, the Versus Ranks for other characters will automatically be raised to stay within at least 2 levels of this rank (up to S). NTRM_Rank_Help_Text05 If your Versus Rank is A or lower, after a number of consecutive victories you'll begin to earn win streak bonuses that will increase with each victory.^n;^n;Additionally, while your Versus Rank is A or lower, you can't be demoted from your rank when losing. NTRM_Rank_Help_Text06 If your Versus Rank is S+ or higher, you will need to complete a promotion trial to be promoted. During this trial, you must win a certain number of matches to be promoted. The number of matches required for promotion will depend on your current Versus Rank.^n;^n;If you are demoted afterward, you won't need to complete a trial again when being promoted to that rank. NTRM_VSLVColor_Help_Text04icon Your character with the highest Versus Rank will determine your Top Versus Rank. As your Top Versus Rank increases, the Versus Ranks of your other characters will automatically increase to stay within at least 2 levels of this rank (up to ^mVSLClassS;). NTRM_Rank_Help_Text05icon If your Versus Rank is ^mVSLClassA; or lower, after a number of consecutive victories you'll begin to earn win streak bonuses that will increase with each victory.^n;^n;Additionally, while your Versus Rank is ^mVSLClassA; or lower, you can't be demoted from your rank when losing. NTRM_Rank_Help_Text06icon If your Versus Rank is ^mVSLClassSS; or higher, you will need to complete a promotion trial to be promoted. During this trial, you must win a certain number of matches to be promoted. The number of matches required for promotion will depend on your current Versus Rank.^n;^n;If you are demoted afterward, you won't need to complete a trial again when being promoted to that rank. NT_STARTUP_ASK_TRAINING Before going online, would you like to jump into training mode to practice and get acquainted with the battle mechanics? NTRM_CharaCokor Character Color NTRM_WeaponSkin Weapon Skin NTRM_VSLVColor_Help_Text01ex Your Versus Rank is determined by your performance in ranked matches. By winning matches, you'll gain points and raise your Versus Rank. Winning a match against someone with a Versus Rank lower than yours won't yield many points. Conversely, winning against similarly or higher ranked players will yield more points. BP_Btn_BuyPremium Purchase Premium Battle Pass BP_Btn_BuyLevel Purchase Levels BP_Btn_Help About Battle Passes BP_Btn_PremiumCheck Check Premium Rewards BP_Close Close BP_PageNum {0}/{1} BP_HP_TOP Battle Pass Help BP_HP_Title_1 About Battle Passes BP_HP_Text_1 Battle Passes are progression-based events where you can unlock all kinds of rewards by clearing missions and raising your Battle Pass level! BP_HP_Title_2 About Premium Battle Passes BP_HP_Text_2 By purchasing a Premium Battle Pass, you'll unlock premium rewards in addition to the standard Battle Pass rewards.^n;^n;Premium Battle Passes can be purchased at any time to retroactively unlock rewards based on your current Battle Pass progression. BP_HP_SalesCopy_000 Obtain an exclusive costume for Narmaya,^n;along with new weapon skins & avatars! BP_HP_SalesCopy_000_alt1 An exclusive costume for Narmaya has arrived—take a look at the new weapon skins and avatars too! BP_HP_SalesCopy_001 Obtain an exclusive costume for Zeta,^n;along with new weapon skins & avatars! BP_HP_SalesCopy_002 Obtain an exclusive costume for Seox,^n;along with new weapon skins & avatars! BP_HP_Ctrl ^mBtnNG; Return BP_PC_TOP Premium Rewards BP_PC_Title_1 Included with Premium Rewards BP_PC_Text_1 You can unlock the following rewards by raising your Premium Battle Pass to their respective levels. BP_PC_Ctrl ^mBtnNG; Return BP_BL_TOP Purchase Battle Pass BP_BL_Info Select which Battle Pass level you wish to purchase. BP_BL_BuyText Purchase Battle Pass Levels BP_BL_Level Lvl BP_BL_Before Before Purchase BP_BL_After After Purchase BP_BL_Buy Purchase BP_BL_Cancel Cancel BP_BL_GetReword Battle Pass Rewards BP_BL_PlusReward Extra reward: BP_BL_Ctrl ^mBtnLR; Select Level ^mBtnL1;^mBtnR1; Select Level (by 10) BP_MM_NextReward Next Reward BP_MM_TimeLimit Time left: BP_MM_TimeLimit_Day Days BP_MM_TimeLimit_HR {0}h {1}m {2}s BP_MM_MissionComplete_Bar {0}/{1} BP_MM_Ctrl Details/Hold: Toggle BP_DW_Title Battle Pass Round {0} BP_DW_BPLevel_Next Next BP_DW_BPLevel_Bar {0}/{1} BP_DW_MissionCommon Standard Missions BP_DW_MissionDaily Daily Missions BP_DW_MissionWeekly Weekly Missions BP_DW_Mission_Bar {0}/{1} BP_DW_RewardPlanFree Normal BP_DW_RewardPlanPremium Premium BP_DW_Tab_Challenge Challenge BP_DW_Tab_BattlePass Battle Pass BP_DW_Ctrl ^mBtnNG; Return BP_RI_Title Battle Pass Rewards BP_RI_Text You've unlocked a Battle Pass reward. Rewards can be picked up from your Gift Crate. BP_RI_Ctrl ^mBtnNG; Return BP_Extra_000 Battle Pass BP_Extra_001 Battle Pass mission progress could not be uploaded. BP_Extra_002 Failed to get Battle Pass information. BP_Extra_003 Failed to process transaction. BP_Extra_004 Failed to receive item. BP_Extra_005 Premium Battle Pass has already been purchased. BP_Extra_006 Premium Battle Pass is currently unavailable. BP_Extra_007 Battle Pass has concluded. BP_Error_007 Could not receive content. BP_SuccessBuyPremium Premium Battle Pass purchased. BP_SuccessBuyLevel Battle Pass levels purchased. BP_Mission_001 Ranked/Casual Matches 1 BP_Mission_002 Ranked/Casual Matches 2 BP_Mission_003 Ranked/Casual Matches 3 BP_Mission_004 Ranked/Casual Matches 4 BP_Mission_005 Ranked/Casual Matches 5 BP_Mission_006 Ranked/Casual Matches 6 BP_Mission_101 Play {0} online match(es) BP_Mission_102 Perform {0} skill(s)^n;in online matches BP_Mission_103 Perform {0} Ultimate Skill(s)^n;in online matches BP_Mission_104 Perform {0} SBA(s) or SSBA(s)^n;in online matches BP_Mission_105 Perform {0} Raging Strike(s)^n;in online matches BP_Mission_106 Perform {0} dash attack(s)^n;in online matches BP_Mission_107 Perform {0} Raging Chain(s)^n;in online matches BP_Mission_108 Perform {0} Brave Counter(s)^n;in online matches BP_Mission_109 Successfully throw {0} time(s)^n;in online matches BP_Mission_110 Deal a total of {0} damage^n;in online matches BP_Mission_111 Spend a total of {0}% SBA gauge^n;in online matches BP_Mission_112 Deplete a foe's Bravery Points to 0^n;in online matches BP_Mission_501 Play {0} online match(es) BP_Mission_502 Perform {0} skill(s)^n;in online matches BP_Mission_503 Perform {0} Ultimate Skill(s)^n;in online matches BP_Mission_504 Perform {0} SBA(s) or SSBA(s)^n;in online matches BP_Mission_505 Perform {0} Raging Strike(s)^n;in online matches BP_Mission_506 Perform {0} dash attack(s)^n;in online matches BP_Mission_507 Perform {0} Raging Chain(s)^n;in online matches BP_Mission_508 Perform {0} Brave Counter(s)^n;in online matches BP_Mission_509 Deal a total of {0} damage^n;in online matches BP_Mission_510 Spend a total of {0}% SBA gauge^n;in online matches BP_Mission_601 Play {0} stage(s)^n;in Grand Bruise! BP_Mission_602 Pick up an item {0} time(s)^n;in Grand Bruise! BP_Reward_000_000 Narmaya (The Black Butterfly) BP_Reward_001_000 Djeeta (Original Ver.) BP_Reward_001_001 Seox (Three Thousand and One Talons) BP_Reward_001_002 Cagliostro (Alchemic Gothica) BP_Reward_002_000 Music: Battle 1 BP_Reward_002_001 Music: The Ultimate BP_Reward_003_000 Sticker: Go! BP_Reward_003_001 Sticker: Umnogeeh! BP_Reward_003_002 Sticker: Bwahahaha! BP_Reward_004_000 Avatar: Bloody-Blood Stabby Man BP_Reward_005_000 Trophy: I've Been a Lucilius Main Since Day 1 BP_Reward_005_001 Trophy: I've Been a Gran Main Since Day 1 BP_Reward_005_002 Trophy: I've Been a Charlotta Main Since Day 1 BP_Reward_005_003 Trophy: I've Been a Ladiva Main Since Day 1 BP_Reward_005_004 Trophy: Hewwo!!! BP_Reward_005_005 Trophy: Grand Bruise God (Self-Proclaimed) BP_Reward_005_006 Trophy: Fully Uncapped BP_Reward_006_000 Badge: Event Visual (Djeeta) BP_Reward_006_001 Badge: Event Visual (Seox) BP_Reward_006_002 Badge: Guider to the Eternal Edge (Gran) BP_Reward_006_003 Badge: Proto Bahamut BP_Reward_006_004 Badge: The Black Butterfly BP_Reward_007_000 Battle Card: Gran BP_Reward_007_001 Battle Card: Djeeta BP_Reward_007_002 Battle Card: Katalina BP_Reward_007_003 Battle Card: Charlotta BP_Reward_007_004 Battle Card: Lancelot BP_Reward_007_006 Battle Card: Ladiva BP_Reward_007_007 Battle Card: Metera BP_Reward_007_008 Battle Card: Lowain BP_Reward_007_009 Battle Card: Ferry BP_Reward_007_010 Battle Card: Zeta BP_Reward_007_013 Battle Card: Soriz BP_Reward_007_014 Battle Card: Zooey BP_Reward_007_015 Battle Card: Cagliostro BP_Reward_007_016 Battle Card: Yuel BP_Reward_007_019 Battle Card: Seox BP_Reward_007_020 Battle Card: Vira BP_Reward_007_021 Battle Card: Anila BP_Reward_007_022 Battle Card: Siegfried BP_Reward_007_024 Battle Card: Nier BP_Reward_007_025 Battle Card: Beelzebub BP_Reward_007_026 Battle Card: Belial BP_Reward_007_027 Battle Card: Avatar Belial BP_Reward_007_028 Battle Card: Lucilius BP_Reward_008_012 Narmaya: Confection Cutter BP_Reward_008_014 Zooey: Ultima Sword BP_Reward_008_024 Nier: Astral Ring of the Dark Spirit BP_Reward_008_030 Vane: Mjolnir BP_Reward_009_000 Gran: Color 22 BP_Reward_009_001 Djeeta: Color 22 BP_Reward_009_002 Katalina: Color 22 BP_Reward_009_005 Percival: Color 22 BP_Reward_009_006 Ladiva: Color 22 BP_Reward_009_008 Lowain: Color 22 BP_Reward_009_009 Ferry: Color 22 BP_Reward_009_010 Zeta: Color 22 BP_Reward_009_011 Vaseraga: Color 22 BP_Reward_009_012 Narmaya: Color 22 BP_Reward_009_014 Zooey: Color 22 BP_Reward_009_017 Anre: Color 22 BP_Reward_009_018 Eustace: Color 22 BP_Reward_009_019 Seox: Color 22 BP_Reward_009_020 Vira: Color 22 BP_Reward_009_021 Anila: Color 22 BP_Reward_009_023 Grimnir: Color 22 BP_Reward_009_024 Nier: Color 22 BP_Reward_009_025 Beelzebub: Color 22 BP_Reward_009_028 Lucilius: Color 22 BP_Reward_010_000 Rupies x {0} BP_Reward_011_000 Draw Ticket x{0} BP_Reward_T000 A costume that can be used in battle.^n;Costumes can be equipped on the Character Select screen.^n;(Comes included with a character illustration.) BP_Reward_T001 A character illustration that can be used in battle or profiles.^n;Illustrations can be set via the Illustration menu. BP_Reward_T002_1 Music that can be used in battle. BP_Reward_T002_2 Music that can be played using the jukebox in online lobbies. BP_Reward_T003 A sticker that can be used in online lobbies and private matches. BP_Reward_T004 An avatar that can be used in online lobbies and private matches. BP_Reward_T005 A trophy title showcased on your Profile Card.^n;Trophies can be set via the Player Info menu. BP_Reward_T006 A badge showcased on your Profile Card.^n;Badges can be set via the Player Info menu. BP_Reward_T007 Decorative art showcased on your Profile Card.^n;Profile Art can be set via the Player Info menu. BP_Reward_T008 A weapon skin that can be used in battle.^n;Skins can be equipped on the character select screen. BP_Reward_T009 A character color that can be used in battle.^n;Colors can be chosen on the Character Select screen. BP_Reward_T010 A ticket that can be used to draw for Weapon Cutouts. BP_Reward_T011 Currency that can be used to unlock various in-game content. BP_MM_Premium Premium BP_MM_Complete Complete! BP_MM_Details_Ctrl Details BP_MM_Details_Toggle_Ctrl Toggle BP_Reward_000_001 Zeta (Crimson Bomber) BP_Reward_001_003 Metera (Original Ver.) BP_Reward_001_004 Percival: Retainers of the Flame BP_Reward_001_005 Yuel: Crimson Dance: Rinnen-aratame BP_Reward_002_002 Music: Second Advent BP_Reward_002_003 Music: Tiamat Omega BP_Reward_003_003 Sticker: Ooh-Ooh-Ahh! BP_Reward_003_004 Sticker: Ooh! Amazing! BP_Reward_003_005 Sticker: Golden FRIED SHRIMP BP_Reward_004_001 Avatar: Jade BP_Reward_005_007 Trophy: Faaaoh! BP_Reward_005_008 Trophy: Rising Royale Maestro BP_Reward_005_009 Trophy: Transcended BP_Reward_005_011 Trophy: I've Been a Lowain Main Since Day 1 BP_Reward_005_010 Trophy: I've Been a 2B Main Since Day 1 BP_Reward_005_012 Trophy: I've Been a Yuel Main Since Day 1 BP_Reward_005_013 Trophy: I've Been a Nier Main Since Day 1 BP_Reward_006_005 Badge: GBVS Art (Lancelot) BP_Reward_006_006 Badge: GBVS Art (Percival) BP_Reward_006_007 Badge: Special (Siegfried) BP_Reward_006_008 Badge: Lyria BP_Reward_006_009 Badge: Crimson Bomber BP_Reward_007_011 Battle Card: Vaseraga BP_Reward_007_012 Battle Card: Narmaya BP_Reward_007_023 Battle Card: Grimnir BP_Reward_007_029 Battle Card: 2B BP_Reward_008_003 Charlotta: Kanabo BP_Reward_008_006 Ladiva: Jade Mask BP_Reward_008_021 Anila: Nalakuvara BP_Reward_008_028 Lucilius: Zero Weapons BP_Reward_008_029 2B: Mackerel & Mackerel Fillet BP_Reward_009_004 Lancelot: Color 22 BP_Reward_009_007 Metera: Color 22 BP_Reward_009_015 Cagliostro: Color 22 BP_Reward_009_026 Belial: Color 22 BP_Reward_000_002 Seox (Sinborne Redeemer) BP_Reward_001_006 Eustace (Original Ver.) BP_Reward_001_007 Charlotta (Noble Execution) BP_Reward_001_008 Anila (Fury of the Ram) BP_Reward_002_004 Music: Memories of the War BP_Reward_002_005 Music: Order of the New World BP_Reward_003_006 Sticker: Anteater BP_Reward_003_007 Sticker: Vyrn Doodle Dandy BP_Reward_003_008 Sticker: I'm Dead... BP_Reward_004_002 Avatar: Daikoku Fuwa BP_Reward_005_014 Trophy: Teenage Delinquent BP_Reward_005_015 Trophy: Licensed Beam Bouncer BP_Reward_005_016 Trophy: Style Swapper BP_Reward_005_017 Trophy: I've Been a Djeeta Main Since Day 1 BP_Reward_005_018 Trophy: I've Been a Soriz Main Since Day 1 BP_Reward_005_019 Trophy: I've Been a Vira Main Since Day 1 BP_Reward_005_020 Trophy: I've Been a Lancelot Main Since Day 1 BP_Reward_006_010 Badge: Promo Art (Gran & Zeta) BP_Reward_006_011 Badge: GBVS Art (Lowain) BP_Reward_006_012 Badge: Special (Nier) BP_Reward_006_013 Badge: Archangel of Cunning BP_Reward_006_014 Badge: Sinborne Redeemer BP_Reward_007_005 Battle Card: Percival BP_Reward_007_017 Battle Card: Anre BP_Reward_007_018 Battle Card: Eustace BP_Reward_009_003 Charlotta: Color 22 BP_Reward_009_013 Soriz: Color 22 BP_Reward_009_016 Yuel: Color 22 BP_Reward_009_022 Siegfried: Color 22 CH_Challenge_0_001 Play {0} Ranked or Casual match(es) CH_Challenge_0_002 Perform {0} triple attack(s) CH_Challenge_0_003 Perform {0} skill(s) CH_Challenge_0_004 Perform {0} Dash Attack(s) CH_Challenge_0_005 Perform {0} Ultimate Skill(s) CH_Challenge_0_006 Perform {0} Raging Strike(s) CH_Challenge_0_007 Perform {0} Raging Chain(s) CH_Challenge_0_008 Perform {0} Brave Counter(s) CH_Challenge_0_009 Successfully throw {0} time(s) CH_Challenge_0_010 Perform {0} Skybound or Super Skybound Art(s) CH_Challenge_0_011 Deal {0} damage CH_Challenge_0_012 Spend a total of {0}% SBA gauge CH_Challenge_0_014 Play {0} stage(s) in Grand Bruise! CH_Challenge_0_015 Pick up an item {0} time(s) in Grand Bruise! CH_Challenge_0_016 Change your partner character CH_Challenge_0_018 Edit your profile card CH_Challenge_0_101 Perform {0} Ultimate Skill(s) CH_Challenge_0_102 Perform {0} Raging Strike(s) CH_Challenge_0_103 Perform {0} Raging Chain(s) CH_Challenge_0_104 Perform {0} Brave Counter(s) CH_Challenge_0_105 Successfully throw {0} time(s) CH_Challenge_0_106 Perform {0} Skybound or Super Skybound Art(s) CH_Challenge_0_107 Play {0} stage(s) in Grand Bruise Legends! CH_Challenge_0_108 Complete Arcade Mode {0} time(s) CH_Challenge_0_109 Play {0} online match(es) (excluding room matches) CH_DW_Ctrl_alt ^mBtnUD; Toggle ^mBtnOK; Favorite ^mBtnNG; Return CH_DW_Sort_Achieved Complete CH_DW_Sort_ALL All CH_DW_Sort_Noncompletion Incomplete CH_DW_Title List of Challenges CH_DW_Reload Update CH_DW_Challenge_Bar {0}/{1} CH_MM_Ctrl Details CH_MM_Ctrl2 Toggle CH_MM_Ctrl2_alt ^mBtnY; Details ^mBtnX; Toggle CH_MM_Reload_Ctrl ^mBtnX; Update CH_MM_TimeLimit Time left: CH_MM_TimeLimit_Day Days CH_MM_TimeLimit_HR {0}h {1}m {2}s CH_MM_Title Challenges BP_MM_Title_Alt1 Daily Challenge CH_Reward_000_000 Rupies ×{0} CH_Reward_001_000 Draw Tickets ×{0} CH_DW_CList_FavoriteOver Limit reached. CH_DW_CList_Unmarkable This challenge cannot be favorited. TEXT_RANKING_TOTALWIN Total Wins TEXT_RANKING_MONTHLYWIN Monthly Wins TEXT_RANKING_FILTER Filter TEXT_RANKING_DISP_CHARACTER Character TEXT_RANKING_DISP_PLAYER Player TEXT_RANKING_INITIALIZE Restore Defaults TEXT_RANKING_CLOSE Apply Changes TEXT_RANKING_WINS Wins TEXT_RANKING_RANK Ranking TEXT_RANKING_CTRL_BAR ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnLR; Next/Previous 10 ^mBtnX; Menu ^mBtnNG; Return TEXT_RANKING_SHOWRCODE View This Player's Data TEXT_RANKING_SHOWREPLAY View This Player's Replays TEXT_RANKING_ALL_CHARACTER All Characters TEXT_RANKING_ALL_PLAYER All Players TEXT_RANKING_FOLLOW_PLAYER Following Players TEST_RANKING_LEVEL Versus Rank TEXT_RANKING_VSLEVEL_RANKING Versus Rank Rankings TEXT_RANKING_LIMITEDRANKMATCH GBVS: Blitz Rankings TEXT_RANKING_GROUP Tier TEXT_RANKING_BRONZE Tier 3 TEXT_RANKING_SHILVER Tier 2 TEXT_RANKING_GOLD Tier 1 TEXT_RANKING_PLATINUM Platinum TEXT_RANKING_POINT Points TEXT_RANKING_TIMEATTACK Time Attack TEXT_RANKING_DISP_MODE Mode TEXT_RANKING_1PLAYER Single-Player TEXT_RANKING_2PLAYER 2-Player TEXT_RANKING_TIME Time TEXT_RANKING_SHOW_RCODE_1P View Player 1's Data TEXT_RANKING_SHOW_RCODE_2P View Player 2's Data TEXT_RANKING_GROUP_BRONZE Tier 3 TEXT_RANKING_GROUP_SHILVER Tier 2 TEXT_RANKING_GROUP_GOLD Tier 1 TEXT_RANKING_GROUP_PLATNUM Platinum TEXT_RANKING_MODE Player Number TEXT_RANKING_LIMITEDRANKEDMATCH GBVS: Blitz Rankings TEXT_RANKING_VSLEVEL Versus Rank Rankings TEXT_RANKING_ONLINE_ID Online ID TEXT_RANKING_CANNOT_DISP No rankings available. TEXT_RANKING_NICKNAME Player Name RANKING_MOVE_MENU_TITLE Menu TEXT_RANKING_TOP Move to 1st Place TEXT_RANKING_MYRANKING Move to Your Ranking TEXT_RANKING_DECIDE_REPLAY Display this player's replay list. TEXT_RANKING_DECIDE_RCODE Display this player's data. TEXT_RANKING_MOVEMENU_TOP Move to the 1st place player. TEXT_RANKING_MOVEMENU_MYRANK Move to your ranking. TEXT_RANKING_MOVEMENU_EXIT Cancel and close the window. TEXT_RANKING_FILTER_CHARACTER View rankings by character. TEXT_RANKING_FILTER_PLAYER View rankings by player. TEXT_RANKING_FILTER_GROUP View rankings by group. TEXT_RANKING_FILTER_MODE Display either single-player rankings or 2-player rankings. TEXT_RANKING_FILTER_RESET Restore default settings. TEXT_RANKING_FILTER_CLOSE Apply changes. TEXT_RANKING_PAGEJUMP_TOTAL Display win rankings. (Total) TEXT_RANKING_PAGEJUMP_MONTH Display win rankings. (Monthly) TEXT_RANKING_PAGEJUMP_VSLV Display Versus rankings. (Monthly) TEXT_RANKING_PAGEJUMP_BLITZ Display GBVS: Blitz rankings. TEXT_RANKING_PAGEJUMP_TIME Display time attack rankings. TEXT_RANKING_PAGEJUMP_CLOSE Cancel and close the window. RANKING_BOARD_JUMP_TITLE Category List RANKING_SELECTED_TITLE Ranking Menu RANKING_SHOW_PLAYERDATA_1P Player 1 Data. RANKING_SHOW_PLAYERDATA_2P Player 2 Data. RANKING_DISP_SETTING_CLOSE Apply Changes RANKING_DISP_NAME_CLOSE Close RANKING_MOVE_MENU_CLOSE Close RANKING_BOARD_JUMP_CLOSE Close RANKING_FILTER_TITLE Filter RANKING_OPTION_TITLE Switch Display Name ERROR_NOT_FOUND_MYRANK There are no rankings available. TEXT_RANKING_DECIDE_P1 Display player 1's data. TEXT_RANKING_DECIDE_P2 Display player 2's data. TEXT_RANKING_CTRL_DECIDE ^mBtnOK; OK ^mBtnNG; Close TEXT_RANKING_CTRL_FILTER_LR ^mBtnLR; Toggle ^mBtnNG; Close TEXT_RANKING_CTRL_FILTER ^mBtnOK; OK ^mBtnNG; Close TEXT_RANKING_CTRL_BOARDJUMP ^mBtnOK; OK ^mBtnNG; Close TEXT_RANKING_CTRL_MOVEMENU ^mBtnOK; OK ^mBtnNG; Close RANKING_BOARD_SELECT_CLOSE Close RankingReward_Format_Rank {0}~{1} Ranking_Error_Network Failed to retrieve ranking data. TEXT_RANKING_DISP_MONTH Month TEXT_RANKING_DATE_FORMAT {0}/{1} TEXT_RANKING_FILTER_MONTH View rankings by month. TEXT_RANKING_SEASONWIN Total Wins (By Month) TEXT_RANKING_SEASONVSLV Versus Rank TEXT_RANKING_DISP_PLATFORM Platform TEXT_RANKING_ALL_PLATFORM All Platforms TEXT_RANKING_SAME_PLATFORM Same platform TEXT_RANKING_PS5_PLATFORM PlayStation® 5 TEXT_RANKING_PS4_PLATFORM PlayStation® 4 TEXT_RANKING_STEAM_PLATFORM Steam TEXT_RANKING_DISP_SEASON Month Ranking_Mode_Title Ranking TEXT_RANKING_FILTER_PLATFORM View player rankings by platform. TEXT_RANKING_FILTER_SEASON View player rankings by month. TEXT_RANKING_CHARACTER Character TEXT_RANKING_PLATFORM Platform Ranking_Cmn_Close_info Close the window. MMStore_Go_InStore Go to the Rupie Shop? SHOP_PLEASE_WAIT Connecting to server... SHOP_ERROR_REQUEST Failed to connect to server. ContentShop_Mode_Title Rupie Shop ContentShopList_Tab_Category Categories ContentShop_TabChange_Next Next ContentShop_TabChange_Forward Previous ContentShop_Tab_CharaColor Character Colors ContentShop_Tab_WeaponSkin Weapon Skins ContentShop_Tab_CharaIllust Character Illustrations ContentShop_Tab_LobbyAvatar Lobby Avatars ContentShop_Tab_BattleBG Stages ContentShop_Tab_Plate Card Designs ContentShop_Tab_FigureChara Character Figures ContentShop_Tab_FigureOther Other Figures ContentShop_Tab_Special Special Content ContentShop_LobbyAvatarWeapon Weapon Cutouts ContentShop_Tab_Costume Costumes ContentShop_Tab_BGM Music ContentShop_Tab_Badge Badges ContentShop_Tab_Title Trophies ContentShop_Tab_Stamp Stickers ContentShop_Tab_WeaponTicket Draw Tickets ContentShop_CharaColorText Purchase character colors. ContentShop_WeaponSkinText Purchase weapons. ContentShop_CharaIllustText Purchase illustrations featured on the Character Select screen and elsewhere. ContentShop_LobbyAvatarText Purchase lobby avatars. ContentShop_BattleBGText Purchase stages. ContentShop_PlateText Purchase designs for your profile card. ContentShop_FigureCharaText Purchase character figures for the Figure Studio. ContentShop_FigureOtherText Purchase set pieces for the Figure Studio. ContentShop_SpecialText Purchase DLC, costumes, and other special content. ContentShop_LobbyAvatarWeaponText Purchase Weapon Cutouts. ContentShop_CosutumeText Purchase character costumes. ContentShop_BGMText Purchase music. ContentShop_BadgeText Purchase badges for your profile. ContentShop_TitleText Purchase trophies for your profile. ContentShop_StampText Purchase stamps that can be used in online lobbies. ContentShopWeaponTicketText Purchase tickets to draw Weapon Cutouts. ContentShop_ItemCategoryCtrl ^mBtnNG; Return ContentShop_ItemCharaCtrl ^mBtnNG; Return ContentShop_ItemCtrl ^mBtnL2; Select Multiple (Hold to Select All) ^mBtnNG; Return ContentShop_NoItemCtrl ^mBtnNG; Return ContentShop_ItemSpecialCtrl ^mBtnNG; Return ContentShop_ItemFreeCtrl ^mBtnNG; Return CS_Contents_T001 Purchase this color to unlock it on the Character Select screen. CS_Contents_T002 Purchase this Weapon Skin to unlock it on the Character Select screen. CS_Contents_T003 Purchase this illustration to use it on the Character Select screen. CS_Contents_T004 Purchase this avatar to use it in the Online Lobby. CS_Contents_T005 Purchase this stage to unlock it on the Stage Select screen. CS_Contents_T006 Purchase this design to showcase it on your profile card. CS_Contents_T007 Purchase this set to unlock Pose (1) and various expressions for this figure. CS_Contents_T007_1 Purchase these expressions to unlock them in the Figure Studio. CS_Contents_T007_2 Purchase these poses and expressions to unlock them in the Figure Studio. CS_Contents_T008 Purchase this pose to unlock it in the Figure Studio. CS_Contents_T009 Purchase this costume to unlock it in the Figure Studio. CS_Contents_T010 Purchase this background to unlock it in the Figure Studio. CS_Contents_T011 Purchase this object to unlock it in the Figure Studio. CS_Contents_T012 Purchase this effect to unlock it in the Figure Studio. CS_Contents_T013 Purchase this basic shape to unlock it in the Figure Studio. CS_Contents_T014 Costumes can be equipped on to their respective characters on the Character Select screen. CS_Contents_T015 Purchase this character to unlock them on the Character Select screen. ItemShop_Buy_Confirm Purchase with rupies? ItemShop_Buy_Confirm_CharaLv ^cOrange;Content that can be obtained through Character Level is included.^c/;^n;Purchase with rupies anyway? ItemShop_Buy_Confirm_DLC ^cOrange;Content that can be purchased through DLC is included.^c/;^n;Purchase with rupies anyway? ItemShop_PurchaseDecision Purchase ItemShop_PurchaseCancel Cancel ContentShop_ItemSoldOut Already Purchased ContentShop_AlsoCharaLv Can be obtained through Character Level ContentShop_AlsoDLC Can be purchased on the PlayStation™Store ItemShop_ShortOfMoney You don't have enough rupies. ItemShop_Buy_Bulk Item Count: {0} ContentShop_Chara_BLI_ABL Avatar Belial & Belial ContentShop_No_Item No content available. CS_CharaColor_5 Color 5 CS_CharaColor_6 Color 6 CS_CharaColor_7 Color 7 CS_CharaColor_8 Color 8 CS_CharaColor_9 Color 9 CS_CharaColor_10 Color 10 CS_CharaColor_11 Color 11 CS_CharaColor_12 Color 12 CS_CharaColor_13 Color 13 CS_CharaColor_14 Color 14 CS_CharaColor_15 Color 15 CS_CharaColor_16 Color 16 CS_CharaColor_17 Color 17 CS_CharaColor_18 Color 18 CS_CharaColor_19 Color 19 CS_CharaColor_20 Color 20 CS_CharaColor_21 Color 21 CS_WeaponSkin_GRN_7 Gran: Original Sin CS_WeaponSkin_DJT_7 Djeeta: Frying Pan CS_WeaponSkin_CTL_7 Katalina: Lyst Sin CS_WeaponSkin_CHA_7 Charlotta: Epicurus CS_WeaponSkin_LAN_7 Lancelot: Dandelion CS_WeaponSkin_PER_7 Percival: Aluminum Bat CS_WeaponSkin_FAS_7 Ladiva: Luchadora's Mask CS_WeaponSkin_MET_7 Metera: Fimbul CS_WeaponSkin_LOW_7 Lowain: Wrench CS_WeaponSkin_FER_7 Ferry: Moray CS_WeaponSkin_ZET_7 Zeta: Drill CS_WeaponSkin_VAS_7 Vaseraga: True Infernal Flamescythe CS_WeaponSkin_NRM_7 Narmaya: Ameno Habakiri CS_WeaponSkin_SRZ_7 Soriz: Xuanwu Shellfists CS_WeaponSkin_ZOO_7 Zooey: Katana of Renunciation CS_WeaponSkin_CAL_7 Cagliostro: Blue Sphere CS_WeaponSkin_YUE_7 Yuel: Paper Fan CS_WeaponSkin_UNO_7 Anre: Daggerpeak CS_WeaponSkin_EUS_7 Eustace: Golden SHRIMP Spreader CS_WeaponSkin_SIS_7 Seox: Lion Khan Claw CS_WeaponSkin_VIR_7 Vira: Seilenos CS_WeaponSkin_ANL_7 Anila: Blazing Mistral CS_WeaponSkin_GEF_7 Siegfried: Bristlegrass CS_WeaponSkin_GRI_7 Grimnir: Rhongomyniad CS_WeaponSkin_NIE_7 Nier: Sorayamma CS_WeaponSkin_BLZ_7 Beelzebub: Claws of Terror CS_WeaponSkin_BLI_7 Belial & Avatar Belial: Naberius CS_WeaponSkin_LUC_7 Lucilius: Dies Irae CS_WeaponSkin_TWB_7 2B: Iron Pipe & Iron Will CS_WeaponSkin_VAN_7 God Incoming CS_CharaIllust_000 Gran (GBVS) CS_CharaIllust_001 Djeeta (GBVS) CS_CharaIllust_002 Katalina (GBVS) CS_CharaIllust_003 Charlotta (GBVS) CS_CharaIllust_004 Lancelot (GBVS) CS_CharaIllust_005 Percival (GBVS) CS_CharaIllust_006 Ladiva (GBVS) CS_CharaIllust_007 Metera (GBVS) CS_CharaIllust_008 Lowain (GBVS) CS_CharaIllust_009 Ferry (GBVS) CS_CharaIllust_010 Zeta (GBVS) CS_CharaIllust_011 Vaseraga (GBVS) CS_CharaIllust_012 Narmaya (GBVS) CS_CharaIllust_013 Soriz (GBVS) CS_CharaIllust_014 Zooey (GBVS) CS_CharaIllust_015 Cagliostro (GBVS) CS_CharaIllust_016 Yuel (GBVS) CS_CharaIllust_017 Anre (GBVS) CS_CharaIllust_018 Eustace (GBVS) CS_CharaIllust_019 Seox (GBVS) CS_CharaIllust_020 Vira (GBVS) CS_CharaIllust_021 Beelzebub (GBVS) CS_CharaIllust_022 Belial (GBVS) CS_CharaIllust_023 Avatar Belial (GBVS) CS_CharaIllust_024 Lunalu (GBVS) CS_LobbyAvatar_000 Yggdrasil CS_LobbyAvatar_001 Rosetta CS_LobbyAvatar_002 Therese CS_LobbyAvatar_003 Bunny Girl CS_LobbyAvatar_004 Referee CS_LobbyAvatar_005 Bob CS_LobbyAvatar_006 Vy-Ball CS_LobbyAvatar_007 Joy CS_LobbyAvatar_008 Io CS_LobbyAvatar_009 Societte CS_LobbyAvatar_010 Rackam CS_LobbyAvatar_011 Eternal Gran CS_LobbyAvatar_012 Eternal Djeeta CS_LobbyAvatar_013 Eugen CS_LobbyAvatar_014 Gold Ship (Premium Avatar & Badge) CS_LobbyAvatar_015 Yukichi CS_BattleBG_000 Colosseum (EX) CS_BattleBG_001 Port Breeze Archipelago (EX) CS_Plate_000 Gran (GBVS) CS_Plate_001 Djeeta (GBVS) CS_Plate_002 Katalina (GBVS) CS_Plate_003 Charlotta (GBVS) CS_Plate_004 Lancelot (GBVS) CS_Plate_005 Percival (GBVS) CS_Plate_006 Ladiva (GBVS) CS_Plate_007 Metera (GBVS) CS_Plate_008 Lowain (GBVS) CS_Plate_009 Ferry (GBVS) CS_Plate_010 Zeta (GBVS) CS_Plate_011 Vaseraga (GBVS) CS_Plate_012 Narmaya (GBVS) CS_Plate_013 Soriz (GBVS) CS_Plate_014 Zooey (GBVS) CS_Plate_015 Cagliostro (GBVS) CS_Plate_016 Yuel (GBVS) CS_Plate_017 Anre (GBVS) CS_Plate_018 Eustace (GBVS) CS_Plate_019 Seox (GBVS) CS_Plate_020 Vira (GBVS) CS_Plate_021 Beelzebub (GBVS) CS_Plate_022 Belial (GBVS) CS_Plate_023 Avatar Belial (GBVS) CS_Plate_024 Lunalu 1 CS_Plate_025 Lunalu 2 CS_Plate_026 Lunalu (GBVS) CS_FigureChara_000 Figure Studio Starter Pack CS_FigureChara_001 Starter Set CS_FigureChara_Pose_1 Pose 1 CS_FigureChara_Pose_2 Pose 2 CS_FigureChara_Pose_3 Pose 3 CS_FigureChara_Pose_4 Pose 4 CS_FigureChara_Pose_5 Pose 5 CS_FigureChara_Pose_6 Pose 6 CS_FigureOther_BG_002 Background: Auguste Isles CS_FigureOther_BG_003 Background: Port Breeze CS_FigureOther_BG_004 Background: Grandcypher CS_FigureOther_BG_005 Background: Pandemonium CS_FigureOther_BG_006 Background: Auld Shrine CS_FigureOther_BG_007 Background: Abyss CS_FigureOther_BG_008 Background: Port Breeze (Evening) CS_Special_000 Gran (Guider to the Eternal Edge) CS_Special_001 Djeeta (Guider to the Eternal Edge) CS_Special_002 Siegfried (Fully-Masked Armor) CS_WeaponTicket_1 Weapon Cutout Ticket CS_WeaponTicket_10 Weapon Cutout Ticket (Set of 10) CS_Contents_T016 Tickets can be used to obtain Weapon Cutouts for your avatar. CS_Contents_T017 Unlock playable characters to use in battle and various content associated with them. CS_Contents_T018 Unlock a character's respective avatar and badge. CS_Special_LUC Unlock Character: Lucilius ItemShop_Attn_Set The selected content includes items bundled as a set. ItemShop_Attn_09500 This set contains the following:^n;- Playable Character: Lucilius^n;- Avatar & Partner: Lucilius^n;- Badge: Lucilius^n;- Weapon Cutout: Sword of Repudiation^n;- Figure: Lucilius^n;- Poses & Expressions 1-6: Lucilius ItemShop_Attn_NotSer This does not come included with a serial code for Granblue Fantasy,^n;which is only included when purchased from the PlayStation™Store. ItemShop_Buy_Confirm_Ser The content you have selected will be purchased with rupies.^n;^cOrange;This does not include a serial code for Granblue Fantasy.^c/; Proceed with purchase? CS_Special_TWB Unlock Character: 2B CS_Special_003 Katalina (Lady Serenity) CS_Special_09501 This set contains the following:^n;- Playable Character: 2B^n;- Avatar & Partner: 2B^n;- Badge: 2B^n;- Weapon Cutout: Virtuous Contract^n;- Figure: 2B^n;- Poses & Expressions 1-6: 2B ItemShop_Attn_09501 This set contains the following:^n;- Playable Character: 2B^n;- Avatar & Partner: 2B^n;- Badge: 2B^n;- Weapon Cutout: Virtuous Contract^n;- Figure: 2B^n;- Poses & Expressions 1-6: 2B CS_Special_VAN Unlock Character: Vane ItemShop_Attn_09502 This set contains the following:^n;- Playable Character: Vane^n;- Avatar & Partner: Vane^n;- Badge: Vane^n;- Weapon Cutout: Treuer Krieger^n;- Figure: Vane^n;- Poses & Expressions 1-6: Vane CS_CharaIllust_025 Anila (Original Ver.) CS_CharaIllust_026 Siegfried (Original Ver.) CS_CharaIllust_027 Grimnir (Original Ver.) CS_CharaIllust_028 Nier (Original Ver.) CS_CharaIllust_029 Lucilius (Original Ver.) CS_CharaIllust_030 Vane (Original Ver.) CS_Plate_027 RAGE GBVS 2021 Summer Participant (Ferry) CS_Plate_028 RAGE GBVS 2021 Summer Participant (Belial) CS_Plate_029 RAGE GBVS 2021 Summer Participant (Katalina) CS_Plate_030 RAGE GBVS 2021 Summer Participant (Metera) CS_Plate_031 RAGE GBVS 2021 Summer (Lancelot) CS_Plate_032 Cygames Cup Special 2022 Participant (Vaseraga) CS_Plate_033 Cygames Cup Special 2022 Participant (Beelzebub) CS_Plate_034 Cygames Cup Special 2022 Participant (Charlotta) CS_Plate_035 Cygames Cup Special 2022 Participant (Yuel) TEXT_GALLERY_TITLE Gallery TEXT_GALLERY_MENU_HELP ^mBtnX; Display Title ^mBtnNG; Return TEXT_GALLERY_VISUAL_TAB Artwork TEXT_GALLERY_SOUND_TAB Music TEXT_GALLERY_STORY_TAB Story TEXT_GALLERY_ILLUST_HELP ^mBtnN; Move Image ^mBtnNG; Return ^mBtnL1; Previous ^mBtnR1; Next ^mBtnL2; Zoom Out ^mBtnR2; Zoom In^mBtnX; Hide Guide ^mBtnY; Default Position TEXT_GALLERY_MOVIE_HELP ^mBtnNG; Gallery TEXT_GALLERY_SOUND_HELP ^mBtnNG; Return GALLERY_POPUP_EXIT Return to Main Menu? GALLERY_COMMON_NAVI_CLOSEMES ??? SHOP_ERROR_NO_ENOUGH_RUPI You don't have enough rupies. TEXT_GALLERY_BUY Purchase selected entry? GALLERY_VISUAL_SEP_CHARA Character Illustrations GALLERY_VISUAL_SEP_SINGLE Arcade Mode GALLERY_VISUAL_SEP_RPG RPG Mode GALLERY_VISUAL_SEP_MENU Menu Illustrations GALLERY_VISUAL_SEP_GUIDE Navigation Illustrations GALLERY_VISUAL_SEP_ARTWORKS Extra Illustrations GALLERY_VISUAL_SEP_MOVIE Movies GALLERY_VISUAL_NAVI_ILL000 Character Illustrations: Gran GALLERY_VISUAL_NAVI_ILL001 Character Illustrations: Katalina GALLERY_VISUAL_NAVI_ILL002 Character Illustrations: Charlotta GALLERY_VISUAL_NAVI_ILL003 Character Illustrations: Lancelot GALLERY_VISUAL_NAVI_ILL004 Character Illustrations: Ladiva GALLERY_VISUAL_NAVI_ILL005 Character Illustrations: Metera GALLERY_VISUAL_NAVI_ILL006 Character Illustrations: Lowain GALLERY_VISUAL_NAVI_ILL007 Character Illustrations: Ferry GALLERY_VISUAL_NAVI_ILL008 Character Illustrations: Percival GALLERY_VISUAL_NAVI_ILL009 Character Illustrations: Zeta GALLERY_VISUAL_NAVI_ILL010 Character Illustrations: Vaseraga GALLERY_VISUAL_NAVI_ILL011 Character Illustrations: Beelzebub GALLERY_VISUAL_NAVI_ILL012 Character Illustrations: Narmaya GALLERY_VISUAL_NAVI_ILL013 Character Illustrations: Soriz GALLERY_VISUAL_NAVI_ILL014 Character Illustrations: Djeeta GALLERY_VISUAL_NAVI_ILL015 Character Illustrations: Zooey GALLERY_VISUAL_NAVI_ILL016 Character Illustrations: Lyria GALLERY_VISUAL_NAVI_ILL017 Character Illustrations: Vyrn GALLERY_VISUAL_NAVI_ILL100 Ending Illustrations: Gran GALLERY_VISUAL_NAVI_ILL101 Ending Illustrations: Katalina GALLERY_VISUAL_NAVI_ILL102 Ending Illustrations: Charlotta GALLERY_VISUAL_NAVI_ILL103 Ending Illustrations: Lancelot GALLERY_VISUAL_NAVI_ILL104 Ending Illustrations: Ladiva GALLERY_VISUAL_NAVI_ILL105 Ending Illustrations: Metera GALLERY_VISUAL_NAVI_ILL106 Ending Illustrations: Lowain GALLERY_VISUAL_NAVI_ILL107 Ending Illustrations: Ferry GALLERY_VISUAL_NAVI_ILL108 Ending Illustrations: Percival GALLERY_VISUAL_NAVI_ILL109 Ending Illustrations: Zeta GALLERY_VISUAL_NAVI_ILL110 Ending Illustrations: Vaseraga GALLERY_VISUAL_NAVI_ILL111 Ending Illustrations: Beelzebub GALLERY_VISUAL_NAVI_ILL112 Ending Illustrations: Narmaya GALLERY_VISUAL_NAVI_ILL113 Ending Illustrations: Soriz GALLERY_VISUAL_NAVI_ILL114 Ending Illustrations: Djeeta GALLERY_VISUAL_NAVI_ILL115 Ending Illustrations: Zooey GALLERY_VISUAL_NAVI_ILL200 RPG Mode Illustrations: Gran / Lyria (1) GALLERY_VISUAL_NAVI_ILL201 RPG Mode Illustrations: Gran / Lyria (2) GALLERY_VISUAL_NAVI_ILL202 RPG Mode Illustrations: Lyria / Katalina GALLERY_VISUAL_NAVI_ILL203 RPG Mode Illustrations: Katalina / Vira (1) GALLERY_VISUAL_NAVI_ILL204 RPG Mode Illustrations: Katalina / Vira (2) GALLERY_VISUAL_NAVI_ILL205 RPG Mode Illustrations: Colossus GALLERY_VISUAL_NAVI_ILL206 RPG Mode Illustrations: Falling Pandemonium GALLERY_VISUAL_NAVI_ILL300 Menu Illustrations: RPG Mode GALLERY_VISUAL_NAVI_ILL301 Menu Illustrations: Versus Mode GALLERY_VISUAL_NAVI_ILL302 Menu Illustrations: Arcade Mode GALLERY_VISUAL_NAVI_ILL303 Menu Illustrations: Training Mode GALLERY_VISUAL_NAVI_ILL304 Menu Illustrations: Mission Training GALLERY_VISUAL_NAVI_ILL305 Menu Illustrations: Online GALLERY_VISUAL_NAVI_ILL306 Menu Illustrations: Gallery GALLERY_VISUAL_NAVI_ILL307 Menu Illustrations: Glossary GALLERY_VISUAL_NAVI_ILL308 Menu Illustrations: Match Footage GALLERY_VISUAL_NAVI_ILL309 Menu Illustrations: Profile GALLERY_VISUAL_NAVI_ILL310 Menu Illustrations: Options GALLERY_VISUAL_NAVI_ILL400 Navigation Illustrations: Vyrn GALLERY_VISUAL_NAVI_ILL401 Navigation Illustrations: Gran GALLERY_VISUAL_NAVI_ILL402 Navigation Illustrations: Katalina GALLERY_VISUAL_NAVI_ILL403 Navigation Illustrations: Charlotta GALLERY_VISUAL_NAVI_ILL404 Navigation Illustrations: Lancelot GALLERY_VISUAL_NAVI_ILL405 Navigation Illustrations: Ladiva GALLERY_VISUAL_NAVI_ILL406 Navigation Illustrations: Metera GALLERY_VISUAL_NAVI_ILL407 Navigation Illustrations: Lowain GALLERY_VISUAL_NAVI_ILL408 Navigation Illustrations: Ferry GALLERY_VISUAL_NAVI_ILL409 Navigation Illustrations: Percival GALLERY_VISUAL_NAVI_ILL410 Navigation Illustrations: Zeta GALLERY_VISUAL_NAVI_ILL411 Navigation Illustrations: Vaseraga GALLERY_VISUAL_NAVI_ILL412 Navigation Illustrations: Beelzebub GALLERY_VISUAL_NAVI_ILL413 Navigation Illustrations: Narmaya GALLERY_VISUAL_NAVI_ILL414 Navigation Illustrations: Soriz GALLERY_VISUAL_NAVI_ILL416 Navigation Illustrations: Djeeta GALLERY_VISUAL_NAVI_ILL415 Navigation Illustrations: Zooey GALLERY_VISUAL_NAVI_ILL417 Navigation Illustrations: Lyria GALLERY_VISUAL_NAVI_ILL418 Navigation Illustrations: Sierokarte GALLERY_VISUAL_NAVI_ILL500 Packaging Artwork GALLERY_VISUAL_NAVI_ILL501 Premium Edition Packaging Artwork GALLERY_VISUAL_NAVI_ILL502 From GBVS: Cross Face Chicken Wing by Hideo Minaba (CyDesignation, Inc.) GALLERY_VISUAL_NAVI_ILL503 From GBVS: Metera by Yuya Nagai (CyDesignation, Inc.) GALLERY_VISUAL_NAVI_ILL504 From GBVS: Face-Off by Ryoji Ohara (CyDesignation, Inc.) GALLERY_VISUAL_NAVI_ILL505 From GBVS: Zeta & Vaseraga by Tetsuya Fukuhara (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL506 From GBVS: rookie! by 1ssei, Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL507 From GBVS: Grand Blues Versus! by Kikuhitomoji, Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL508 From GBVS: Downtime by Rko Ayama, Granblue Fantasy Development Staff (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL509 From GBVS: Lazy Game Tourney by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL510 From GBVS: She's a Big Gal by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL511 From GBVS: Dresses!! by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL512 From GBVS: Zeta & Vaseraga by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL513 From GBVS: Training by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL514 From GBVS: A Familiar Face Joins the Battle by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL515 From GBVS: Maximum Love❤Bomber! by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL516 From GBVS: Beelzebub and Belial by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL517 From GBVS: VS Ephemeral Blade by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL518 From GBVS: Yggy by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL519 From GBVS: Gran and Djeeta by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL520 From GBVS: I've Got Your Back till the End! by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL521 From GBVS: Respite by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL522 From GBVS: He's a referee. by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL523 From GBVS: Ponytail Ferry by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL524 From GBVS: Bubs! by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL525 From GBVS: My Personal Fave by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL526 From GBVS: Highway by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL527 From GBVS: Short Break by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL528 From GBVS: Zooey & Ferry by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL529 From GBVS: Big Sister Types! by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL530 From GBVS: waiwai by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL531 From GBVS: Eyes up Here by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL532 From GBVS: The Battle Begins!! by the GBF Development Staff (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL533 From GBVS: Leave It to Me! by the GBF Development Staff (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL534 From GBVS: My Blade Flutters Like a Dawnfly by the GBF Development Staff (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL535 From GBVS: Come! Bahamut! by Nejita, Illustrator (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL536 From GBVS: Sparring Match by Benitama, Illustrator (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL537 From GBVS: Society Members by Isuka Harada, Illustrator (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL538 From GBVS: Light My Fire by ell, Illustrator (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL539 From GBVS: Butterflies by N.A, Illustrator (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL540 From GBVS: Dawn by Issei Murakami, Illustrator (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL541 From GBVS: Charlotta by Mikeboshi, Illustrator (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL600 Staff Illustrations: "" by ARC SYSTEM WORKS CO., LTD. GALLERY_VISUAL_NAVI_ILL601 From GBVS: Blue vs. Radio by Hiromi Kageyama (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL602 From GBVS: Ferry by Yuki Kato (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL603 From GBVS: Illustration by Taisuke Kanasaki (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL604 From GBVS: Dark Flame Scion by Hideaki Sawada (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL605 From GBVS: Illustration by Konomi Higuchi GALLERY_VISUAL_NAVI_ILL606 From GBVS: Singularity by Toshimichi Mori (STUDIO FLARE, Inc.) GALLERY_VISUAL_NAVI_ILL607 From GBVS: Clarity, Serenity by Hideharu Kato (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL608 From GBVS: This Is How We Fight! by 1095 (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL609 From GBVS: Grub Over Flowers by Asanagi (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL610 From GBVS: Narmaya by namaco (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_MOV01 GBVS Opening Sequence GALLERY_VISUAL_NAVI_MOV02 GBVS Credits GALLERY_SOUND_SEP_BTLBGM Battle Music GALLERY_SOUND_SEP_RPGBGM RPG Music GALLERY_SOUND_SEP_ETCBGM Others GALLERY_SOUND_NAVI_BTL_GRN Such a Blue Sky (VS Gran) GALLERY_SOUND_NAVI_BTL_CTL The Path of Duty (VS Katalina) GALLERY_SOUND_NAVI_BTL_CHA Noble Execution (VS Charlotta) GALLERY_SOUND_NAVI_BTL_LAN Weißer Drache (VS Lancelot) GALLERY_SOUND_NAVI_BTL_FAS No Rain, No Rainbow! (VS Ladiva) GALLERY_SOUND_NAVI_BTL_MET Second to None (VS Metera) GALLERY_SOUND_NAVI_BTL_LOW Party People (VS Lowain) GALLERY_SOUND_NAVI_BTL_FER Licht (VS Ferry) GALLERY_SOUND_NAVI_BTL_PER Lohengrin (VS Percival) GALLERY_SOUND_NAVI_BTL_ZET Arvess (VS Zeta) GALLERY_SOUND_NAVI_BTL_VAS Grynoth (VS Vaseraga) GALLERY_SOUND_NAVI_BTL_BLZ Existence (VS Beelzebub) GALLERY_SOUND_NAVI_BTL_SRZ Macho Ultimatum (VS Soriz) GALLERY_SOUND_NAVI_BTL_NRM Butterfly Girl (VS Narmaya) GALLERY_SOUND_NAVI_BTL_DJT The Same Blue Sky (VS Djeeta) GALLERY_SOUND_NAVI_BTL_ZOO Peacemaker's Wings (VS Zooey) GALLERY_SOUND_NAVI_BTL_SAM Face Yourself GALLERY_SOUND_NAVI_BTL_FKN Dragon Knights (Dragon Knights Face-Off) GALLERY_SOUND_NAVI_BTL_ORG Platinum Sky (Society Members Face-Off) GALLERY_SOUND_NAVI_RPG_ARE Ares GALLERY_SOUND_NAVI_RPG_COL Colossus GALLERY_SOUND_NAVI_RPG_YGD Yggdrasil GALLERY_SOUND_NAVI_RPG_ROS Rose Queen GALLERY_SOUND_NAVI_RPG_PBH Wings of Terror GALLERY_SOUND_NAVI_RPG_AVA Paradise Lost GALLERY_SOUND_NAVI_ETC_OPE GBVS Main Theme GALLERY_SOUND_NAVI_ETC_TTL Distant Skies GALLERY_SOUND_NAVI_ETC_CSE Where Champions Converge GALLERY_SOUND_NAVI_ETC_STA Staff Roll GALLERY_SOUND_NAVI_ETC_OVE Over Burst GALLERY_SOUND_NAVI_BP_001 Battle 1 GALLERY_SOUND_NAVI_BP_002 The Ultimate GALLERY_STORY_SEP_CHAP01 Chapter 1: Unfamiliar Skies GALLERY_STORY_SEP_CHAP02 Chapter 2: Skybound Protector GALLERY_STORY_SEP_CHAP03 Chapter 3: Veiled Heavens GALLERY_STORY_SEP_CHAP04 Chapter 4: Causality Unhinged GALLERY_STORY_SEP_CHAP05 Chapter 5: The Dragon's Voice Resounds GALLERY_STORY_SEP_CHAP06 Final Chapter: Event Horizon GALLERY_STORY_SEP_FREE01 Free Quests GALLERY_STORY_NAVI_M000_1 Prologue 1: Skybound Travelers GALLERY_STORY_NAVI_M000_2 Prologue 2: Unquiet Skies GALLERY_STORY_NAVI_M001_1 Episode 1: Shadows in the Hold GALLERY_STORY_NAVI_M002_1 Episode 2: Trouble on the Horizon GALLERY_STORY_NAVI_M003_1 Episode 3: Unsettling Rain GALLERY_STORY_NAVI_M004_1 Episode 4 (Part 1): Bolt from the Blue GALLERY_STORY_NAVI_M004_2 Episode 4 (Part 2): Bolt from the Blue GALLERY_STORY_NAVI_M005_1 Episode 5: In Search of Katalina GALLERY_STORY_NAVI_M006_1 Episode 6: Tangled Emotions GALLERY_STORY_NAVI_M007_1 Episode 7: Cruel Encounter GALLERY_STORY_NAVI_M008_1 Episode 8: Undesired Duel GALLERY_STORY_NAVI_M009_1 Episode 9 (Part 1): Primal Beast Ares GALLERY_STORY_NAVI_M009_2 Episode 9 (Part 2): Primal Beast Ares GALLERY_STORY_NAVI_M010_1 Episode 10: The Fremel Incident GALLERY_STORY_NAVI_M011_1 Episode 11: Black Crystals GALLERY_STORY_NAVI_M012_1 Episode 12: A Whiff of an Explanation GALLERY_STORY_NAVI_M013_1 Episode 13: Dual-Blade Guardian GALLERY_STORY_NAVI_M014_1 Episode 14: The Knight Returns GALLERY_STORY_NAVI_M015_1 Episode 15: Mounting Hostility GALLERY_STORY_NAVI_M016_1 Episode 16: Entreaties Unheard GALLERY_STORY_NAVI_M017_1 Episode 17: Pride of the Holy Knight GALLERY_STORY_NAVI_M018_1 Episode 18 (Part 1): True Power Revealed GALLERY_STORY_NAVI_M018_2 Episode 18 (Part 2): True Power Revealed GALLERY_STORY_NAVI_M019_1 Episode 19: Mysteries in the Morning Breeze GALLERY_STORY_NAVI_M020_1 Episode 20: Oncoming Tide GALLERY_STORY_NAVI_M021_1 Episode 21: Unlooked-For Love GALLERY_STORY_NAVI_M022_1 Episode 22: Ambush upon Ambush GALLERY_STORY_NAVI_M023_1 Episode 23: Unceasing Rampage GALLERY_STORY_NAVI_M024_1 Episode 24: I Did It GALLERY_STORY_NAVI_M025_1 Episode 25: Fury of the Arcane Bow GALLERY_STORY_NAVI_M026_1 Episode 26 (Part 1): Boundless Delusion GALLERY_STORY_NAVI_M026_2 Episode 26 (Part 2): Boundless Delusion GALLERY_STORY_NAVI_M027_1 Episode 27: Boundary GALLERY_STORY_NAVI_M028_1 Episode 28: Mystic Woodlands GALLERY_STORY_NAVI_M029_1 Episode 29: The Beat of Dark Wings GALLERY_STORY_NAVI_M030_1 Episode 30: Dancing Phantom Girl GALLERY_STORY_NAVI_M031_1 Episode 31: A Whiff of a Solution GALLERY_STORY_NAVI_M032_1 Episode 32: Darkness Smiles GALLERY_STORY_NAVI_M033_1 Episode 33: Roaring Flames GALLERY_STORY_NAVI_M034_1 Episode 34 (Part 1): The Rose Trial GALLERY_STORY_NAVI_M034_2 Episode 34 (Part 2): The Rose Trial GALLERY_STORY_NAVI_M035_1 Episode 35 (Part 1): Wings of Terror GALLERY_STORY_NAVI_M035_2 Episode 35 (Part 2): Wings of Terror GALLERY_STORY_NAVI_M036_1 Episode 36: Crimson Spear GALLERY_STORY_NAVI_M037_1 Episode 37: Ebony Scythe GALLERY_STORY_NAVI_M038_1 Episode 38 (Part 1): Skyfall GALLERY_STORY_NAVI_M038_2 Episode 38 (Part 2): Skyfall GALLERY_STORY_NAVI_M039_1 Episode 39: Into Pandemonium GALLERY_STORY_NAVI_M040_1 Episode 40 (Part 1): The Absolute GALLERY_STORY_NAVI_M040_2 Episode 40 (Part 2): The Absolute GALLERY_STORY_NAVI_F001_1 Remembering Albion (Part 1) GALLERY_STORY_NAVI_F001_2 Remembering Albion (Part 2) GALLERY_STORY_NAVI_F002_1 The Blade Flashes Blue (Part 1) GALLERY_STORY_NAVI_F002_2 The Blade Flashes Blue (Part 2) GALLERY_STORY_NAVI_F003_1 Two Unfailing Blades (Part 1) GALLERY_STORY_NAVI_F003_2 Two Unfailing Blades (Part 2) GALLERY_STORY_NAVI_F004_1 Forever Pure, Forever Righteous (Part 1) GALLERY_STORY_NAVI_F004_2 Forever Pure, Forever Righteous (Part 2) GALLERY_STORY_NAVI_F005_1 My Love for You (Part 1) GALLERY_STORY_NAVI_F005_2 My Love for You (Part 2) GALLERY_STORY_NAVI_F006_1 Badass Meeting of Destiny (Part 1) GALLERY_STORY_NAVI_F006_2 Badass Meeting of Destiny (Part 2) GALLERY_STORY_NAVI_F007_1 A Fickle Beauty (Part 1) GALLERY_STORY_NAVI_F007_2 A Fickle Beauty (Part 2) GALLERY_STORY_NAVI_F008_1 Why We're Friends (Part 1) GALLERY_STORY_NAVI_F008_2 Why We're Friends (Part 2) GALLERY_STORY_NAVI_F009_1 Trail-Blazing Flame (Part 1) GALLERY_STORY_NAVI_F009_2 Trail-Blazing Flame (Part 2) GALLERY_STORY_NAVI_F010_1 Regret and Resolve (Part 1) GALLERY_STORY_NAVI_F010_2 Regret and Resolve (Part 2) GALLERY_STORY_NAVI_F011_1 Where Trust Lives (Part 1) GALLERY_STORY_NAVI_F011_2 Where Trust Lives (Part 2) GALLERY_VISUAL_COMM_ILL502 A masterful submission hold! Ladiva excels at more than just flashy moves! Transitioning seamlessly from a hammerlock,^n;this stranglehold is even capable of breaking her opponent's shoulder with enough force! Or maybe she just wants to hold them close?!^n;^n;Illustrated by Hideo Minaba (CyDesignation, Inc.) GALLERY_VISUAL_COMM_ILL503 This character is very special to me, so I'm thrilled she was selected to be playable.^n;^n;Illustrated by Yuya Nagai (CyDesignation, Inc.) GALLERY_VISUAL_COMM_ILL504 I'd like to see these two in a no-holds-barred fight.^n;^n;Illustrated by Ryoji Ohara (CyDesignation, Inc.) GALLERY_VISUAL_COMM_ILL505 As a heavyweight with full face armor and a giant scythe, Vaseraga seriously has it all... How could you use any other character...?!^n;^n;Illustrated by Tetsuya Fukuhara (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL506 Thank you for purchasing GBVS! I was given the privilege of drawing a certain blue newcomer sandwiched between two red legends!^n;Hopefully the day comes when we get to see this for real... Just kidding.^n;^n;Illustrated by 1ssei, Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL507 Thank you very much for purchasing GBVS! I had the pleasure of drawing Vyrn and company like they burst^n;in from an alternate dimension. Please enjoy all the intense skyfarer battles that this game has to offer.^n;^n;Illustrated by Kikuhitomoji, Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL508 I imagine Katalina has her hands full since she can heal!^n;^n;Illustrated by Rko Ayama, Granblue Fantasy Development Staff (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL509 Let's play some GBF at my place later!! I think it would be really nice if lots of people played together like this!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL510 It was summer when I drew this... ;; I can't help but root for larger ladies like Leo ^^^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL511 I'd love to see these dresses introduced as in-game outfits so I can admire them.^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL512 I want to see them in all kinds of outfits during their time off!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL513 It makes me happy to think of all the battles we'll get to see. Thank you as always for your support!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL514 I can't wait to see him in action!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL515 Thanks for playing Versus! There was a lot of love❤ poured into this game, so have fun battling to your heart's content!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL516 Congratulations on the full face reveal, Bubs!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL517 Congratulations on your debut as a fighting game character, Narmaya! (I can't wait for the DLC!)^n;I mainly work on motion planning and storyboarding for character sprites.^n;I'm looking forward to fighting as Narmaya in battle!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL518 Heeeeey, let go of her!! Come on, bro!!!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL519 Please enjoy GBVS!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL520 She seems like she'd have a dedicated cheering squad. Since everyone's wearing so many layers, I should have at least had the hawker show a little more skin.^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL521 I hope you continue to enjoy GBF!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL522 Yes, he is the ultimate referee.^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL523 I'm so happy I get to see Ferry in 3D~ (Ponytails are my weakness)^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL524 Congrats on the release, GBVS! Bubs is really cool, so I want to fight with him a bunch!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL525 Thank you for playing Granblue Fantasy: Versus!! I hope you enjoy controlling Gran and the others in battle on a brand-new adventure!!^n;Getting to see your favorite characters in a new light is one of this game's big appeals!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL526 This is an AU featuring the Society members wearing modern fashion on a drive. I love Zeta and Bea together.^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL527 Taking a break with some Lumiel ice cream bars specially made by Sevastien. Nothing like soda and lemon flavors to help cool you off!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL528 I just wanted to draw these two! I can't wait to see them in battle!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL529 Thank you for playing! I drew this while wishing I could squeeze myself into the middle.^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL530 Let's all have some fun together!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL531 Thank you for looking at my illustration! I tried to express Metera's sexy side, so I hope my artwork gives off that impression, if only even a little!^n;And I hope you enjoy GBVS too!!^n;^n;Illustrated by the Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL532 The crew's fierce battle starts now...!!^n;^n;Illustrated by the GBF Development Staff (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL533 I'm looking forward to battling with Metera!^n;^n;Illustrated by the GBF Development Staff (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL534 I drew this in celebration of Narmaya being added to the GBVS roster. Don't get me wrong—Narmaya's great when^n;she's fawning over the captain, but I especially love how cool she is when she fights seriously.^n;^n;Illustrated by the GBF Development Staff (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL535 GBVS! GBVS!! Congratulations on the release, Granblue Fantasy: Versus! Vyrn is really cute in Versus as always!^n;^n;Illustrated by Nejita, Illustrator (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL536 Djeeta and Charlotta in the middle of a training session. I love these two, so make sure to try using them in battle!^n;^n;Illustrated by Benitama, Illustrator (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL537 I get the urge to draw GBF once in a while... sometimes to an insufferable degree. I was thinking about that while^n;drinking tea on a swing at the park, when an elderly gentleman told me, "Go ahead. Draw as many characters as you like."^n;So I went ahead and drew three. I wonder if that man will ever appear again...^n;^n;Illustrated by Isuka Harada, Illustrator (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL538 Red and blue: a happy time.^n;^n;Illustrated by ell, Illustrator (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL539 My favorite characters.^n;^n;Illustrated by N.A, Illustrator (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL540 I wish Proto Bahamut was playable... kind of like this. I hope you enjoy GBVS!^n;^n;Illustrated by Issei Murakami, Illustrator (Cygames, Inc.) GALLERY_VISUAL_COMM_ILL541 I love this character, so I'm looking forward to seeing her in action!!^n;^n;Illustrated by Mikeboshi, Illustrator (Cygames, Inc.) GALLERY_VISUAL_NAVI_ILL611 From GBVS: The Peacemaker by Yuto Soma (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL612 From GBVS: Knife Wielders! by Toriniku (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL613 From GBVS: Encounter with the Unknown by ASWstaffY (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL614 From GBVS: Furry-Eared Ladies' Gathering by Sayaka Hayashi (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL615 From GBVS: Flurry by Erina Takayanagi (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL616 From GBVS: Vaseraga's So Cool!! by NIKI (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL617 From GBVS: Everyone Together by Tanaharu (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL618 From GBVS: long, long ago by Kentaro Koyama (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_NAVI_ILL619 From GBVS: Sir Burnsalot by Yuka Saiki (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL600 GALLERY_VISUAL_COMM_ILL601 Granblue Fantasy: Versus Radio! "Blue Radio" for short?! by Hiromi Kageyama (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL602 Thanks for championing the kemonomimi cause!^n;^n;Illustrated by Yuki Kato (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL603 Congratulations on the release.^n;^n;Illustrated by Taisuke Kanasaki (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL604 I'd like to play a fighting game where Bahamut and Colossus can go head-to-head.^n;^n;Illustrated by Hideaki Sawada (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL605 GBVS was created with a lot of love and care... I hope you enjoy it!^n;^n;Illustrated by Konomi Higuchi GALLERY_VISUAL_COMM_ILL606 What would it feel like to fall into the event horizon?^n;^n;Illustrated by Toshimichi Mori (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL607 Do you like strong women? (>:3c)^n;^n;Illustrated by Hideharu Kato (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL608 Congrats on the launch, GBVS! Let's meet in an online match!^n;^n;Illustrated by 1095 (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL609 Letting loose with a (midday) party night. I hope you enjoy GBVS!^n;^n;Illustrated by Asanagi (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL610 Thanks for creating such a wonderful franchise, Cygames! I want to hurry and fight with Narmaya...^n;^n;Illustrated by namaco (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL611 Zooey!^n;^n;Illustrated by Yuto Soma (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL612 I'm glad we can select weapons in GBVS too.^n;^n;Illustrated by Toriniku (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL613 Let's have a blast with fighting games!^n;^n;Illustrated by ASWstaffY (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL614 I hope you'll enjoy the game while appreciating all the cute characters, from the ends of their ears to the tips of their toes!^n;^n;Illustrated by Sayaka Hayashi (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL615 Girls who wield huge weapons sure are great, aren't they? Congratulations on the release!^n;^n;Illustrated by Erina Takayanagi (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL616 COOOOOOOOOOOOOOOL!!^n;^n;Illustrated by NIKI (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL617 I was blessed with all elements recently. Please enjoy GBVS!^n;^n;Illustrated by Tanaharu (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL618 There's a lot of history here.^n;^n;Illustrated by Kentaro Koyama (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_COMM_ILL619 I love the combination of attractive guys and small creatures.^n;^n;Illustrated by Yuka Saiki (ARC SYSTEM WORKS Co., Ltd.) TEXT_GALLERY_ILLUST_HELP2 ^mBtnN; Move Image ^mBtnOK; Switch ^mBtnNG; Return ^mBtnL1; Previous ^mBtnR1; Next ^mBtnL2; Zoom Out ^mBtnR2; Zoom In^mBtnX; Hide Guide ^mBtnY; Default Position GALLERY_STORY_NAVI_F012_1 Dark Designs (Part 1) GALLERY_STORY_NAVI_F012_2 Dark Designs (Part 2) GALLERY_STORY_NAVI_F013_1 Seeds of Chaos (Part 1) GALLERY_STORY_NAVI_F013_2 Seeds of Chaos (Part 2) GALLERY_STORY_NAVI_F014_1 Out of the Clear Blue (Part 1) GALLERY_STORY_NAVI_F014_2 Out of the Clear Blue (Part 2) GALLERY_STORY_NAVI_F015_1 Flash of Steel (Part 1) GALLERY_STORY_NAVI_F015_2 Flash of Steel (Part 2) GALLERY_STORY_NAVI_F016_1 On Powdered Wings (Part 1) GALLERY_STORY_NAVI_F016_2 On Powdered Wings (Part 2) GALLERY_STORY_NAVI_F017_1 True Manliness (Part 1) GALLERY_STORY_NAVI_F017_2 True Manliness (Part 2) GALLERY_STORY_NAVI_F018_1 Chestnut Locks, Longing Looks (Part 1) GALLERY_STORY_NAVI_F018_2 Chestnut Locks, Longing Looks (Part 2) GALLERY_STORY_NAVI_F019_1 The Manly Road to Manliness (Part 1) GALLERY_STORY_NAVI_F019_2 The Manly Road to Manliness (Part 2) GALLERY_STORY_NAVI_F020_1 A Date with the Wind (Part 1) GALLERY_STORY_NAVI_F020_2 A Date with the Wind (Part 2) GALLERY_STORY_NAVI_F021_1 Wherever Your Path Leads (Part 1) GALLERY_STORY_NAVI_F021_2 Wherever Your Path Leads (Part 2) GALLERY_STORY_NAVI_F022_1 Sky Realm Wanderer (Part 1) GALLERY_STORY_NAVI_F022_2 Sky Realm Wanderer (Part 2) GALLERY_STORY_NAVI_F023_1 Borders (Part 1) GALLERY_STORY_NAVI_F023_2 Borders (Part 2) GALLERY_STORY_NAVI_F024_1 A Troubling Schism (Part 1) GALLERY_STORY_NAVI_F024_2 A Troubling Schism (Part 2) GALLERY_STORY_NAVI_F025_1 My Azure Sword Is Yours (Part 1) GALLERY_STORY_NAVI_F025_2 My Azure Sword Is Yours (Part 2) GALLERY_VISUAL_NAVI_ILL216 RPG Mode Illustrations: Djeeta / Lyria (1) GALLERY_VISUAL_NAVI_ILL217 RPG Mode Illustrations: Djeeta / Lyria (2) GALLERY_VISUAL_NAVI_ILL207 RPG Mode Illustrations: Djeeta / Vyrn GALLERY_VISUAL_NAVI_ILL208 RPG Mode Illustrations: Black Knight GALLERY_VISUAL_NAVI_ILL209 RPG Mode Illustrations: Lyria GALLERY_VISUAL_NAVI_ILL210 RPG Mode Illustrations: Sandalphon (1) GALLERY_VISUAL_NAVI_ILL211 RPG Mode Illustrations: Lucifer / Hooded Figure GALLERY_VISUAL_NAVI_ILL212 RPG Mode Illustrations: Sandalphon (2) GALLERY_VISUAL_NAVI_ILL213 RPG Mode Illustrations: Belial / Hooded Figure GALLERY_VISUAL_NAVI_ILL214 RPG Mode Illustrations: 000 GALLERY_VISUAL_NAVI_ILL215 RPG Mode Illustrations: Boundless Skies GALLERY_VISUAL_NAVI_ILL018 Character Illustrations: Belial GALLERY_VISUAL_NAVI_ILL116 Ending Illustrations: Belial GALLERY_VISUAL_NAVI_ILL419 Navigation Illustrations: Belial GALLERY_SOUND_NAVI_BTL_BLI Parade's Lust (VS Belial) GALLERY_STORY_NAVI_F026_1 Peeping Zero (Part 1) GALLERY_STORY_NAVI_F026_2 Peeping Zero (Part 2) GALLERY_STORY_NAVI_F027_1 Episode 40.5 (Part 1): Endless Game GALLERY_STORY_NAVI_F027_2 Episode 40.5 (Part 2): Endless Game GALLERY_VISUAL_NAVI_ILL218 RPG Mode Illustrations: Belial / Zooey GALLERY_STORY_SEP_CHAP07 Chapter 0: Endless Horizon GALLERY_STORY_NAVI_M041_1 Episode 41: Impossible Encounters GALLERY_STORY_NAVI_M042_1 Episode 42: Tears GALLERY_STORY_NAVI_M043_1 Episode 43: The Dregs of Darkness GALLERY_STORY_NAVI_M044_1 Episode 44: Facing Distortion GALLERY_STORY_NAVI_M045_1 Episode 45 (Part 1): Captains' Will GALLERY_STORY_NAVI_M045_2 Episode 45 (Part 2): Captains' Will GALLERY_SOUND_NAVI_RPG_GND Armageddon GALLERY_VISUAL_NAVI_ILL219 RPG Mode Illustrations: Gran / Djeeta / Zooey GALLERY_VISUAL_NAVI_ILL220 RPG Mode Illustrations: Belial GALLERY_SOUND_NAVI_BTL_CAL The Prettiest Alchemist (VS Cagliostro) GALLERY_SOUND_NAVI_BTL_YUE Dance of a Thousand Years (VS Yuel) GALLERY_SOUND_NAVI_BTL_UNO Enlightener (VS Anre) GALLERY_SOUND_NAVI_BTL_EUS Peace and Quiet (VS Eustace) GALLERY_SOUND_NAVI_BTL_SIS Illuminated World (VS Seox) GALLERY_STORY_NAVI_F028_1 Chaos Theory (Part 1) GALLERY_STORY_NAVI_F028_2 Chaos Theory (Part 2) GALLERY_STORY_NAVI_F029_1 Pitfall (Part 1) GALLERY_STORY_NAVI_F029_2 Pitfall (Part 2) GALLERY_VISUAL_NAVI_ILL019 Character Illustrations: Cagliostro GALLERY_VISUAL_NAVI_ILL117 Ending Illustrations: Cagliostro GALLERY_VISUAL_NAVI_ILL420 Navigation Illustrations: Cagliostro GALLERY_STORY_NAVI_F030_1 Ninetails of Danger (Part 1) GALLERY_STORY_NAVI_F030_2 Ninetails of Danger (Part 2) GALLERY_STORY_NAVI_F031_1 Panic at the Jewel Resort (Part 1) GALLERY_STORY_NAVI_F031_2 Panic at the Jewel Resort (Part 2) GALLERY_VISUAL_NAVI_ILL020 Character Illustrations: Yuel GALLERY_VISUAL_NAVI_ILL118 Ending Illustrations: Yuel GALLERY_VISUAL_NAVI_ILL421 Navigation Illustrations: Yuel GALLERY_STORY_NAVI_F032_1 Eternal Rendezvous (Part 1) GALLERY_STORY_NAVI_F032_2 Eternal Rendezvous (Part 2) GALLERY_STORY_NAVI_F033_1 A Measure of Resolve (Part 1) GALLERY_STORY_NAVI_F033_2 A Measure of Resolve (Part 2) GALLERY_VISUAL_NAVI_ILL021 Character Illustrations: Anre GALLERY_VISUAL_NAVI_ILL119 Ending Illustrations: Anre GALLERY_VISUAL_NAVI_ILL422 Navigation Illustrations: Anre GALLERY_SOUND_NAVI_RPG_ABL Morning Light Hymnus (VS Avatar Belial) GALLERY_STORY_NAVI_M046_1 Episode 46: Beckoning Shadows GALLERY_STORY_NAVI_M047_1 Episode 47: Return of the Ruler GALLERY_STORY_NAVI_M048_1 Episode 48: Ruptures GALLERY_STORY_NAVI_M049_1 Episode 49: Overcoming Causality GALLERY_STORY_NAVI_M050_1 Episode 50 (Part 1): For the Sake of the Skies GALLERY_STORY_NAVI_M050_2 Episode 50 (Part 2): For the Sake of the Skies GALLERY_VISUAL_NAVI_ILL221 RPG Mode Illustrations: Ready for the Deciding Battle GALLERY_VISUAL_NAVI_ILL222 RPG Mode Illustrations: Avatar Belial GALLERY_VISUAL_NAVI_ILL022 Character Illustrations: Eustace GALLERY_VISUAL_NAVI_ILL120 Ending Illustrations: Eustace GALLERY_VISUAL_NAVI_ILL423 Navigation Illustrations: Eustace GALLERY_STORY_NAVI_F034_1 Operation Omega (Part 1) GALLERY_STORY_NAVI_F034_2 Operation Omega (Part 2) GALLERY_STORY_NAVI_F035_1 In Search of Peace and Quiet (Part 1) GALLERY_STORY_NAVI_F035_2 In Search of Peace and Quiet (Part 2) GALLERY_VISUAL_NAVI_ILL223 RPG Mode Illustrations: Mission Compromised GALLERY_VISUAL_NAVI_MOV03 GBVS Additional Credits GALLERY_STORY_NAVI_F036_1 Stalking Shadows (Part 1) GALLERY_STORY_NAVI_F036_2 Stalking Shadows (Part 2) GALLERY_STORY_NAVI_F037_1 Ruin Unto the Self (Part 1) GALLERY_STORY_NAVI_F037_2 Ruin Unto the Self (Part 2) GALLERY_VISUAL_NAVI_ILL023 Character Illustrations: Seox GALLERY_VISUAL_NAVI_ILL121 Ending Illustrations: Seox GALLERY_VISUAL_NAVI_ILL424 Navigation Illustrations: Seox GALLERY_VISUAL_NAVI_ILL024 Character Illustrations: Avatar Belial GALLERY_VISUAL_NAVI_ILL122 Ending Illustrations: Avatar Belial GALLERY_STORY_NAVI_F038_1 Lord of Albion (Part 1) GALLERY_STORY_NAVI_F038_2 Lord of Albion (Part 2) GALLERY_STORY_NAVI_F039_1 Vira Lillie (Part 1) GALLERY_STORY_NAVI_F039_2 Vira Lillie (Part 2) GALLERY_VISUAL_NAVI_ILL025 Character Illustrations: Vira GALLERY_VISUAL_NAVI_ILL123 Ending Illustrations: Vira GALLERY_VISUAL_NAVI_ILL425 Navigation Illustrations: Vira GALLERY_VISUAL_NAVI_ILL620 Legendary Edition Packaging Artwork GALLERY_VISUAL_NAVI_ILL621 Opening Screen GALLERY_SOUND_NAVI_BTL_VIR Another Sky (VS Vira) GALLERY_VISUAL_NAVI_ILL026 Character Illustrations: Lunalu GALLERY_VISUAL_NAVI_ILL124 Ending Illustrations: Lunalu LN_Illust Artwork LN_Sound Music LN_Caharacter Characters LN_Weapon Weapons LN_Term Terms GALLERY_VISUAL_TITLE_ILL000 GBVS Character Illustrations: Gran GALLERY_VISUAL_TITLE_ILL001 Character Illustrations: Gran GALLERY_VISUAL_TITLE_ILL002 GBVS Character Illustrations: Djeeta GALLERY_VISUAL_TITLE_ILL003 Character Illustrations: Djeeta GALLERY_VISUAL_TITLE_ILL004 GBVS Character Illustrations: Katalina GALLERY_VISUAL_TITLE_ILL005 Character Illustrations: Katalina GALLERY_VISUAL_TITLE_ILL006 GBVS Character Illustrations: Charlotta GALLERY_VISUAL_TITLE_ILL007 Character Illustrations: Charlotta GALLERY_VISUAL_TITLE_ILL008 GBVS Character Illustrations: Lancelot GALLERY_VISUAL_TITLE_ILL009 Character Illustrations: Lancelot GALLERY_VISUAL_TITLE_ILL010 GBVS Character Illustrations: Percival GALLERY_VISUAL_TITLE_ILL011 Character Illustrations: Percival GALLERY_VISUAL_TITLE_ILL012 GBVS Character Illustrations: Ladiva GALLERY_VISUAL_TITLE_ILL013 Character Illustrations: Ladiva GALLERY_VISUAL_TITLE_ILL014 GBVS Character Illustrations: Metera GALLERY_VISUAL_TITLE_ILL015 Character Illustrations: Metera GALLERY_VISUAL_TITLE_ILL016 GBVS Character Illustrations: Lowain GALLERY_VISUAL_TITLE_ILL017 Character Illustrations: Lowain GALLERY_VISUAL_TITLE_ILL018 GBVS Character Illustrations: Ferry GALLERY_VISUAL_TITLE_ILL019 Character Illustrations: Ferry GALLERY_VISUAL_TITLE_ILL020 GBVS Character Illustrations: Zeta GALLERY_VISUAL_TITLE_ILL021 Character Illustrations: Zeta GALLERY_VISUAL_TITLE_ILL022 GBVS Character Illustrations: Vaseraga GALLERY_VISUAL_TITLE_ILL023 Character Illustrations: Vaseraga GALLERY_VISUAL_TITLE_ILL024 GBVS Character Illustrations: Narmaya GALLERY_VISUAL_TITLE_ILL025 Character Illustrations: Narmaya GALLERY_VISUAL_TITLE_ILL026 GBVS Character Illustrations: Soriz GALLERY_VISUAL_TITLE_ILL027 Character Illustrations: Soriz GALLERY_VISUAL_TITLE_ILL028 GBVS Character Illustrations: Zooey GALLERY_VISUAL_TITLE_ILL029 Character Illustrations: Zooey GALLERY_VISUAL_TITLE_ILL030 GBVS Character Illustrations: Cagliostro GALLERY_VISUAL_TITLE_ILL031 Character Illustrations: Cagliostro GALLERY_VISUAL_TITLE_ILL032 GBVS Character Illustrations: Yuel GALLERY_VISUAL_TITLE_ILL033 Character Illustrations: Yuel GALLERY_VISUAL_TITLE_ILL034 GBVS Character Illustrations: Anre GALLERY_VISUAL_TITLE_ILL035 Character Illustrations: Anre GALLERY_VISUAL_TITLE_ILL036 GBVS Character Illustrations: Eustace GALLERY_VISUAL_TITLE_ILL037 Character Illustrations: Eustace GALLERY_VISUAL_TITLE_ILL038 GBVS Character Illustrations: Seox GALLERY_VISUAL_TITLE_ILL039 Character Illustrations: Seox GALLERY_VISUAL_TITLE_ILL040 GBVS Character Illustrations: Vira GALLERY_VISUAL_TITLE_ILL041 Character Illustrations: Vira GALLERY_VISUAL_TITLE_ILL042 Character Illustrations: Anila GALLERY_VISUAL_TITLE_ILL043 Character Illustrations: Siegfried GALLERY_VISUAL_TITLE_ILL044 Character Illustrations: Grimnir GALLERY_VISUAL_TITLE_ILL045 Character Illustrations: Nier GALLERY_VISUAL_TITLE_ILL046 GBVS Character Illustrations: Beelzebub GALLERY_VISUAL_TITLE_ILL047 Character Illustrations: Beelzebub GALLERY_VISUAL_TITLE_ILL048 GBVS Character Illustrations: Belial GALLERY_VISUAL_TITLE_ILL049 Character Illustrations: Belial GALLERY_VISUAL_TITLE_ILL050 GBVS Character Illustrations: Avatar Belial GALLERY_VISUAL_TITLE_ILL051 Character Illustrations: Avatar Belial GALLERY_VISUAL_TITLE_ILL052 GBVS Character Illustrations: Lunalu GALLERY_VISUAL_TITLE_ILL053 Character Illustrations: Lunalu GALLERY_VISUAL_TITLE_ILL054 GBVS Character Illustrations: Lyria GALLERY_VISUAL_TITLE_ILL055 Character Illustrations: Lyria GALLERY_VISUAL_TITLE_ILL056 GBVS Character Illustrations: Vyrn GALLERY_VISUAL_TITLE_ILL057 Character Illustrations: Vyrn GALLERY_VISUAL_SINGLE_ILL000 Gran: Normal Ending GALLERY_VISUAL_SINGLE_ILL001 Gran: True Ending GALLERY_VISUAL_SINGLE_ILL002 Djeeta: Normal Ending GALLERY_VISUAL_SINGLE_ILL003 Djeeta: True Ending GALLERY_VISUAL_SINGLE_ILL004 Katalina: Normal Ending GALLERY_VISUAL_SINGLE_ILL005 Katalina: True Ending GALLERY_VISUAL_SINGLE_ILL006 Charlotta: Normal Ending GALLERY_VISUAL_SINGLE_ILL007 Charlotta: True Ending GALLERY_VISUAL_SINGLE_ILL008 Lancelot: Normal Ending GALLERY_VISUAL_SINGLE_ILL009 Lancelot: True Ending GALLERY_VISUAL_SINGLE_ILL010 Percival: Normal Ending GALLERY_VISUAL_SINGLE_ILL011 Percival: True Ending GALLERY_VISUAL_SINGLE_ILL012 Ladiva: Normal Ending GALLERY_VISUAL_SINGLE_ILL013 Ladiva: True Ending GALLERY_VISUAL_SINGLE_ILL014 Metera: Normal Ending GALLERY_VISUAL_SINGLE_ILL015 Metera: True Ending GALLERY_VISUAL_SINGLE_ILL016 Lowain: Normal Ending GALLERY_VISUAL_SINGLE_ILL017 Lowain: True Ending GALLERY_VISUAL_SINGLE_ILL018 Ferry: Normal Ending GALLERY_VISUAL_SINGLE_ILL019 Ferry: True Ending GALLERY_VISUAL_SINGLE_ILL020 Zeta: Normal Ending GALLERY_VISUAL_SINGLE_ILL021 Zeta: True Ending GALLERY_VISUAL_SINGLE_ILL022 Vaseraga: Normal Ending GALLERY_VISUAL_SINGLE_ILL023 Vaseraga: True Ending GALLERY_VISUAL_SINGLE_ILL024 Narmaya: Normal Ending GALLERY_VISUAL_SINGLE_ILL025 Narmaya: True Ending GALLERY_VISUAL_SINGLE_ILL026 Soriz: Normal Ending GALLERY_VISUAL_SINGLE_ILL027 Soriz: True Ending GALLERY_VISUAL_SINGLE_ILL028 Zooey: Normal Ending GALLERY_VISUAL_SINGLE_ILL029 Zooey: True Ending GALLERY_VISUAL_SINGLE_ILL030 Cagliostro: Normal Ending GALLERY_VISUAL_SINGLE_ILL031 Cagliostro: True Ending GALLERY_VISUAL_SINGLE_ILL032 Yuel: Normal Ending GALLERY_VISUAL_SINGLE_ILL033 Yuel: True Ending GALLERY_VISUAL_SINGLE_ILL034 Anre: Normal Ending GALLERY_VISUAL_SINGLE_ILL035 Anre: True Ending GALLERY_VISUAL_SINGLE_ILL036 Eustace: Normal Ending GALLERY_VISUAL_SINGLE_ILL037 Eustace: True Ending GALLERY_VISUAL_SINGLE_ILL038 Seox: Normal Ending GALLERY_VISUAL_SINGLE_ILL039 Seox: True Ending GALLERY_VISUAL_SINGLE_ILL040 Vira: Normal Ending GALLERY_VISUAL_SINGLE_ILL041 Vira: True Ending GALLERY_VISUAL_SINGLE_ILL042 Anila: Normal Ending GALLERY_VISUAL_SINGLE_ILL043 Anila: True Ending GALLERY_VISUAL_SINGLE_ILL044 Siegfried: Normal Ending GALLERY_VISUAL_SINGLE_ILL045 Siegfried: True Ending GALLERY_VISUAL_SINGLE_ILL046 Grimnir: Normal Ending GALLERY_VISUAL_SINGLE_ILL047 Grimnir: True Ending GALLERY_VISUAL_SINGLE_ILL048 Nier: Normal Ending GALLERY_VISUAL_SINGLE_ILL049 Nier: True Ending GALLERY_VISUAL_SINGLE_ILL050 Beelzebub: Normal Ending GALLERY_VISUAL_SINGLE_ILL051 Beelzebub: True Ending GALLERY_VISUAL_SINGLE_ILL052 Belial: Normal Ending GALLERY_VISUAL_SINGLE_ILL053 Belial: True Ending GALLERY_VISUAL_SINGLE_ILL054 Avatar Belial: Normal Ending GALLERY_VISUAL_SINGLE_ILL055 Avatar Belial: True Ending GALLERY_VISUAL_SINGLE_ILL056 Lunalu: Normal Ending GALLERY_VISUAL_SINGLE_ILL057 Lunalu: True Ending GALLERY_VISUAL_SEP_LEGACY Legacy Illustrations GALLERY_SOUND_NAVI_BTL_ANL Kinga Shin-nen (VS Anila) GALLERY_SOUND_NAVI_BTL_GEF Fealty (VS Siegfried) GALLERY_SOUND_NAVI_BTL_GRI Dancing Windstorm (VS Grimnir) GALLERY_SOUND_NAVI_BTL_NIE Deathbound Love (VS Nier) TEXT_GLOSSARY_ILLUST_HELP ^mBtnN; Move Image ^mBtnNG; Return ^mBtnL2; Zoom Out ^mBtnR2; Zoom In ^mBtnX; Hide Guide ^mBtnY; Default Position TEXT_GLOSSARY_ILLUST_HELP2 ^mBtnN; Move Image ^mBtnOK; Switch ^mBtnNG; Return ^mBtnL2; Zoom Out ^mBtnR2; Zoom In ^mBtnX; Hide Guide ^mBtnY; Default Position GALLERY_VISUAL_SEP_GBVS GBVS Illustrations GALLERY_VISUAL_SEP_STAFF Staff Illustrations GALLERY_VISUAL_SEP_STORY Story GALLERY_VISUAL_SINGLE_ILL058 Story Illustrations: Skybound Travelers (1) GALLERY_VISUAL_SINGLE_ILL059 Story Illustrations: Skybound Travelers (2) GALLERY_VISUAL_SINGLE_ILL060 Story Illustrations: Skybound Travelers (3) GALLERY_VISUAL_SINGLE_ILL061 Story Illustrations: Remembering Albion (1) GALLERY_VISUAL_SINGLE_ILL062 Story Illustrations: Remembering Albion (2) GALLERY_VISUAL_SINGLE_ILL063 Story Illustrations: The Fremel Incident GALLERY_VISUAL_SINGLE_ILL064 Story Illustrations: The Absolute GALLERY_VISUAL_SINGLE_ILL065 Story Illustrations: A Date with the Wind (1) GALLERY_VISUAL_SINGLE_ILL066 Story Illustrations: A Date with the Wind (2) GALLERY_VISUAL_SINGLE_ILL067 Story Illustrations: A Date with the Wind (3) GALLERY_VISUAL_SINGLE_ILL068 Story Illustrations: A Date with the Wind (4) GALLERY_VISUAL_SINGLE_ILL069 Story Illustrations: A Date with the Wind (5) GALLERY_VISUAL_SINGLE_ILL070 Story Illustrations: A Date with the Wind (6) GALLERY_VISUAL_SINGLE_ILL071 Story Illustrations: A Date with the Wind (7) GALLERY_VISUAL_SINGLE_ILL072 Story Illustrations: A Date with the Wind (8) GALLERY_VISUAL_SINGLE_ILL073 Story Illustrations: A Date with the Wind (9) GALLERY_VISUAL_SINGLE_ILL074 Story Illustrations: A Date with the Wind (10) GALLERY_VISUAL_SINGLE_ILL075 Story Illustrations: A Date with the Wind (11) GALLERY_VISUAL_SINGLE_ILL076 Story Illustrations: Endless Game GALLERY_VISUAL_SINGLE_ILL077 Story Illustrations: Captains' Will (1) GALLERY_VISUAL_SINGLE_ILL078 Story Illustrations: Captains' Will (2) GALLERY_VISUAL_SINGLE_ILL079 Story Illustrations: For the Sake of the Skies (1) GALLERY_VISUAL_SINGLE_ILL080 Story Illustrations: For the Sake of the Skies (2) GALLERY_VISUAL_SINGLE_ILL081 Story Illustrations: In Search of Peace and Quiet GALLERY_VISUAL_SINGLE_ILL082 Story Illustrations: Eleventh Hour (1) GALLERY_VISUAL_SINGLE_ILL083 Story Illustrations: Eleventh Hour (2) GALLERY_VISUAL_SINGLE_ILL084 Story Illustrations: Defying Doomsday (1) GALLERY_VISUAL_SINGLE_ILL085 Story Illustrations: Defying Doomsday (2) GALLERY_VISUAL_SINGLE_ILL086 Story Illustrations: Beyond Fate GALLERY_VISUAL_SINGLE_ILL087 GBVS Menu Illustrations: RPG GALLERY_VISUAL_SINGLE_ILL088 GBVS Menu Illustrations: Versus GALLERY_VISUAL_SINGLE_ILL089 GBVS Menu Illustrations: Arcade GALLERY_VISUAL_SINGLE_ILL090 GBVS Menu Illustrations: Training GALLERY_VISUAL_SINGLE_ILL091 GBVS Menu Illustrations: Mission Training GALLERY_VISUAL_SINGLE_ILL092 GBVS Menu Illustrations: Online GALLERY_VISUAL_SINGLE_ILL093 GBVS Menu Illustrations: Gallery GALLERY_VISUAL_SINGLE_ILL094 GBVS Menu Illustrations: Glossary GALLERY_VISUAL_SINGLE_ILL095 GBVS Menu Illustrations: Replays GALLERY_VISUAL_SINGLE_ILL096 GBVS Menu Illustrations: Profile GALLERY_VISUAL_SINGLE_ILL097 GBVS Menu Illustrations: Options GALLERY_VISUAL_SINGLE_ILL098 Menu Illustrations: Arcade GALLERY_VISUAL_SINGLE_ILL099 Menu Illustrations: Versus GALLERY_VISUAL_SINGLE_ILL100 Menu Illustrations: Training GALLERY_VISUAL_SINGLE_ILL101 Menu Illustrations: Story GALLERY_VISUAL_SINGLE_ILL102 Menu Illustrations: Replays GALLERY_VISUAL_SINGLE_ILL103 Menu Illustrations: Journal GALLERY_VISUAL_SINGLE_ILL104 Menu Illustrations: Figure Studio GALLERY_VISUAL_SINGLE_ILL105 Menu Illustrations: Online GALLERY_VISUAL_SINGLE_ILL106 Menu Illustrations: Profile GALLERY_VISUAL_SINGLE_ILL107 Menu Illustrations: Community GALLERY_VISUAL_SINGLE_ILL108 Menu Illustrations: Store GALLERY_VISUAL_SINGLE_ILL109 Menu Illustrations: Options GALLERY_VISUAL_SINGLE_ILL110 GBVS: Box Art GALLERY_VISUAL_SINGLE_ILL111 GBVS: Premium Edition Box Art GALLERY_VISUAL_SINGLE_ILL112 GBVS: Legendary Edition Box Art GALLERY_VISUAL_SINGLE_ILL113 GBVS: Splash Screen GALLERY_VISUAL_ART_ILL000 Nier is finally playable?! Trying not to cry... Trying so hard not to cry.^n;^n;Illustrated by Asanagi (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL001 I hope everyone has a ton of fun playing GBVSR! Make sure to also give Grand Bruise Legends! a try too!^n;^n;Illustrated by Eri Ito (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL002 A relative of mine was bedridden for a similar reason to Soriz in his final Fate episode (no, there was no "peeping" involved), so this topic felt personal to me. Take care of your health, everyone!^n;^n;Illustrated by Hideaki Sawada (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL003 When you play as Zeta, make sure to use her Super Skybound Art! (Mwahaha)^n;^n;Illustrated by Hideharu Kato (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL004 Drawing the pattern for this was a ton of fun. I hope everyone enjoys playing GBVSR—there's so many new things to try out!^n;^n;Illustrated by KageKawara (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL005 I had so much fun drawing this! Fighting games rule.^n;^n;Illustrated by Kenta Asano (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL006 None remain who have beheld this blade in battle.^n;^n;Illustrated by Kentaro Koyama (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL007 Horses and armor are good for your health! They can even prevent diseases (apparently). Anyway, I can't wait to see everyone go wild with Siegfried!^n;^n;Illustrated by Mayumi Tsuzaki (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL008 Please play as Zooey, everyone!^n;^n;Illustrated by Miyamoto Tatsuhiro (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL009 GBVSR is finally out, yay! Isn't Narmaya both just the cutest AND coolest? ^n;^n;Illustrated by NIKI (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL010 I was in charge of making the cutscenes for Super Skybound Arts, and I worked on the earlier characters as well. Try to see if you can spot any differences between the old and new animations! Here's a hint: look at the quality of their faces.^n;^n;Illustrated by Shinya Norimura (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL011 Everyone having fun with GBVSR? Don't hold back, please play it to your heart's content!^n;^n;Illustrated by Shoichi Kitazono (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL012 With Anila's elaborate coat out of the way, you can see parts of her that are normally hidden! Mission accomplished.^n;^n;Illustrated by Takayanagi (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL013 I'm so glad I got to draw Seox! If you ever spot me in GBVSR or in the Granblue mobile game, please feel free to challenge me to a match!^n;^n;Illustrated by TanaHaru (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL014 Please play as our swift, stylish wolf boy Seox, everyone! Nothing would make me happier.^n;^n;Illustrated by Toriniku (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL015 Hope you have a blast playing the game!^n;^n;Illustrated by Yossra El Said (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL016 Please look forward to fighting Lucilius in-game!^n;^n;Illustrated by Yuki Kato (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL017 The great thing about playing Vira is that you get two characters in one!^n;^n;Illustrated by 1095 (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_ILL018 Thanks for giving us such incredible characters to work with, Cygames! GBVSR has an awesome story that you're not going to see anywhere else, so please enjoy it!^n;^n;Illustrated by ARC SYSTEM WORKS Co., Ltd. 2D staff GALLERY_VISUAL_ART_ILL019 So many lines!!! Drawing armor is hard.^n;^n;Illustrated by Toshimichi Mori (STUDIO FLARE, Inc.) GALLERY_VISUAL_ART_COM000 Drowning in Your Love by Asanagi (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM001 Weapon Shopping by Eri Ito (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM002 Few Live to See Seventy by Hideaki Sawada (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM003 Dancing Flames by Hideharu Kato (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM004 The World Tree by KageKawara (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM005 Who Says the Sky Has to be Blue? by Kenta Asano (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM006 Monument to a Hero by Kentaro Koyama (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM007 The Long Ride by Mayumi Tsuzaki (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM008 The Journey Begins by Miyamoto Tatsuhiro (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM009 A Thousand Shades of Violet by NIKI (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM010 Commencing Operation by Shinya Norimura (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM011 Repair by Shoichi Kitazono (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM012 Come, Sweet Floof by Takayanagi (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM013 Happy☆Launch Day! by TanaHaru (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM014 The Silver Wolf by Toriniku (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM015 Ethereal by Yossra El Said (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM016 Fallen by Yuki Kato (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM017 Congrats on the Release of GBVSR! by 1095 (ARC SYSTEM WORKS Co., Ltd.) GALLERY_VISUAL_ART_COM018 Versus by ARC SYSTEM WORKS Co., Ltd. 2D staff GALLERY_VISUAL_ART_COM019 Untitled! by Toshimichi Mori (STUDIO FLARE, Inc.) GALLERY_SOUND_NAVI_BTL_AVA Paradise Lost (Villains Face-Off) GALLERY_SOUND_NAVI_RPG_STA World of Chaos GALLERY_SOUND_NAVI_BTL_ABL Morning Light Hymnus (VS Avatar Belial) GALLERY_SOUND_SEP_STRBGM Story GALLERY_SOUND_NAVI_BTL_SAM_VS2 Rise to Glory (Mirror Match) GALLERY_SOUND_NAVI_ETC_CSE_VS2 Where Champions Converge II GLOSSARY_TITLEID_Release Unlocked GLOSSARY_TITLEID_Release_Ratio % GALLERY_VISUAL_SINGLE_ILL114 Story Illustrations: Sundown (1) GALLERY_VISUAL_SINGLE_ILL115 Story Illustrations: Sundown (2) GALLERY_VISUAL_SINGLE_ILL116 Story Illustrations: Endless Light (1) GALLERY_VISUAL_SINGLE_ILL117 Story Illustrations: Endless Light (2) GALLERY_VISUAL_ART_COM020 Day Off by KIM YENA (Cygames, Inc.) GALLERY_VISUAL_ART_COM021 Balmy Breeze by YangLei (Cygames, Inc.) GALLERY_VISUAL_ART_COM022 The General of Fluff by MauMau (Cygames, Inc.) GALLERY_VISUAL_ART_COM023 Can You Stand? By REITOU ON YASAI (Cygames, Inc.) GALLERY_VISUAL_ART_COM024 High-Flying Orator by em (Cygames, Inc.) GALLERY_VISUAL_ART_COM025 Nier by YOSHIDA WATARU (Cygames, Inc.) GALLERY_VISUAL_ART_COM026 Smile by xiaonan (Cygames, Inc.) GALLERY_VISUAL_ART_COM027 Primal Beast by Nozomi Kobayashi (Cygames, Inc.) GALLERY_VISUAL_ART_COM028 Ferry by Ni (Cygames, Inc.) GALLERY_VISUAL_ART_COM029 Seox and the Dragon by YUI HASHIMOTO (Cygames, Inc.) GALLERY_VISUAL_ART_COM030 Eustace by Etchu (Cygames, Inc.) GALLERY_VISUAL_ART_COM031 Azure by sousi hirose (Cygames, Inc.) GALLERY_VISUAL_ART_COM032 Narmaya the Maid by KOU KIN (Cygames, Inc.) GALLERY_VISUAL_ART_COM033 Seox by MASSA (Cygames, Inc.) GALLERY_VISUAL_ART_COM034 Untitled by tayutai (Cygames, Inc.) GALLERY_VISUAL_ART_COM035 Forget-Me-Not by KOSEI (Cygames, Inc.) GALLERY_VISUAL_ART_COM036 Friend Request by Miida Akane, Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_ART_COM037 Bubs by meloncola (Cygames, Inc.) GALLERY_VISUAL_ART_COM038 Where to Next? By HITSUJIZEROGO (Cygames, Inc.) GALLERY_VISUAL_ART_COM039 GBVS Erune Boys by kakio robi (Cygames, Inc.) GALLERY_VISUAL_ART_COM040 2P Color by wtus (Cygames, Inc.) GALLERY_VISUAL_ART_COM041 Nier by ponchan (Cygames, Inc.) GALLERY_VISUAL_ART_COM042 Versusia by Tomoaki Kasuya (Cygames, Inc.) GALLERY_VISUAL_ART_COM043 Fluorescent Marva by MahiraMakiMaki (Cygames, Inc.) GALLERY_VISUAL_ART_COM044 Bias. by SANADA TAKEFUMI (Cygames, Inc.) GALLERY_VISUAL_ART_COM045 VS by hashi (Cygames, Inc.) GALLERY_VISUAL_ART_COM046 Morning Routine by kosyounomedamayaki (Cygames, Inc.) GALLERY_VISUAL_ART_COM047 Belial by AWA (Cygames, Inc.) GALLERY_VISUAL_ART_COM048 Lucilius by Nashie (Cygames, Inc.) GALLERY_VISUAL_ART_COM049 Lucilius by Sei Arika (Cygames, Inc.) GALLERY_VISUAL_ART_COM050 Rein by HDKZ (Cygames, Inc.) GALLERY_VISUAL_TITLE_ILL058 Character Illustrations: Rein GALLERY_VISUAL_ART_ILL020 I dream of an enormous parfait...^n;^n;Illustrated by KIM YENA (Cygames, Inc.) GALLERY_VISUAL_ART_ILL021 It's the season of balmy breezes.^n;^n;Illustrated by YangLei (Cygames, Inc.) GALLERY_VISUAL_ART_ILL022 I can't wait to see Anila animated!^n;^n;Illustrated by MauMau (Cygames, Inc.) GALLERY_VISUAL_ART_ILL023 I'm tapped out, but Sieg's barely broken a sweat. Can't wait to play the game and revel in his power.^n;^n;Illustrated by REITOU ON YASAI (Cygames, Inc.) GALLERY_VISUAL_ART_ILL024 Bet he's inspired by his favorite books.^n;^n;Illustrated by em (Cygames, Inc.) GALLERY_VISUAL_ART_ILL025 I'm pumped that Nier's in GBVS! I have to play her! ^n;^n;Illustrated by YOSHIDA WATARU (Cygames, Inc.) GALLERY_VISUAL_ART_ILL026 Io's so cute! ^n;^n;Illustrated by xiaonan (Cygames, Inc.) GALLERY_VISUAL_ART_ILL027 Have fun!^n;^n;Illustrated by Nozomi Kobayashi (Cygames, Inc.) GALLERY_VISUAL_ART_ILL028 Here's to more fun times with GBVS!^n;^n;Illustrated by Ni (Cygames, Inc.) GALLERY_VISUAL_ART_ILL029 Finally! I've been itching to draw this since the moment I heard Zooey and Seox's banter!^n;^n;Illustrated by YUI HASHIMOTO (Cygames, Inc.) GALLERY_VISUAL_ART_ILL030 Let the GBVSR fun times begin!^n;^n;Illustrated by Etchu (Cygames, Inc.) GALLERY_VISUAL_ART_ILL031 Everything's blue.^n;^n;Illustrated by sousi hirose (Cygames, Inc.) GALLERY_VISUAL_ART_ILL032 I want Narmaya to make me ice cream!^n;^n;Illustrated by KOU KIN (Cygames, Inc.) GALLERY_VISUAL_ART_ILL033 Thanks for playing Granblue! Hope you're here to stay.^n;^n;Illustrated by MASSA (Cygames, Inc.) GALLERY_VISUAL_ART_ILL034 Why do these outfits have so many mystery laces? It's all so mysterious...^n;^n;Illustrated by tayutai (Cygames, Inc.) GALLERY_VISUAL_ART_ILL035 Ferry.^n;^n;Illustrated by KOSEI (Cygames, Inc.) GALLERY_VISUAL_ART_ILL036 I love their banter.^n;^n;Illustrated by Miida Akane, Granblue Fantasy Illustration Team (Cygames, Inc.) GALLERY_VISUAL_ART_ILL037 Glad Bubs is doing well.^n;^n;Illustrated by meloncola (Cygames, Inc.) GALLERY_VISUAL_ART_ILL038 Thank you for making Anila playable! And players, if any characters catch your eye, I hope you'll make your way over to the original Granblue mobile game. There are so many outfits available. Well, enjoy your time in the Sky Realm!^n;^n;Illustrated by HITSUJIZEROGO (Cygames, Inc.) GALLERY_VISUAL_ART_ILL039 Hope you enjoy the newest iteration of GBVS!^n;^n;Illustrated by kakio robi (Cygames, Inc.) GALLERY_VISUAL_ART_ILL040 Swap a character's palette in a fighting game, and they can seem like a whole new person. It's fascinating.^n;^n;Illustrated by wtus (Cygames, Inc.) GALLERY_VISUAL_ART_ILL041 Still a cutie in street fashion!^n;^n;Illustrated by ponchan (Cygames, Inc.) GALLERY_VISUAL_ART_ILL042 Higher powers are alluring.^n;^n;Illustrated by Tomoaki Kasuya (Cygames, Inc.) GALLERY_VISUAL_ART_ILL043 Marva's huge, but still cute.^n;^n;Illustrated by MahiraMakiMaki (Cygames, Inc.) GALLERY_VISUAL_ART_ILL044 This wee merchant... She's too cute sometimes.^n;^n;Illustrated by SANADA TAKEFUMI (Cygames, Inc.) GALLERY_VISUAL_ART_ILL045 Congratulations on the game's release! I had a blast drawing just what I wanted!^n;^n;Illustrated by hashi (Cygames, Inc.) GALLERY_VISUAL_ART_ILL046 Mornings on the Grandcypher are all hustle and bustle.^n;^n;Illustrated by kosyounomedamayaki (Cygames, Inc.) GALLERY_VISUAL_ART_ILL047 GBVSR is finally out! Congratulations! I'd like to give fighting games a whirl sometime. Wonder if the team would be interested in adding player-specific skills...^n;^n;Illustrated by AWA (Cygames, Inc.) GALLERY_VISUAL_ART_ILL048 I just want to make Cilius frilly... And congratulations on the game's release!^n;^n;Illustrated by Nashie (Cygames, Inc.) GALLERY_VISUAL_ART_ILL049 Hope you spend a lot of time with GBVSR!^n;^n;Illustrated by Sei Arika (Cygames, Inc.) GALLERY_VISUAL_ART_ILL050 I can't want to see her in action!^n;^n;Illustrated by HDKZ (Cygames, Inc.) GALLERY_SOUND_NAVI_RPG_LUC Dark Rapture GALLERY_SOUND_NAVI_RPG_BLZ_FinalBattle Supreme King GALLERY_SOUND_NAVI_ETC_OPE2 Then Rise GALLERY_SOUND_NAVI_RPG_STA2 New Horizons BGM_MNU_CharaSelect2 Encounter GALLERY_SOUND_NAVI_LOBBY_GAME The Arcade GALLERY_SOUND_NAVI_LOBBY_A Radiant Winds GALLERY_SOUND_NAVI_LOBBY_B Cloud Cradle GALLERY_SOUND_NAVI_ETC_DigiFigure Coffee Break GALLERY_VISUAL_TITLE_MOV001 Granblue Fantasy Versus: Rising Opening GALLERY_VISUAL_TITLE_MOV002 Granblue Fantasy Versus: Rising Credits GALLERY_SOUND_NAVI_ETC_OVEVS2 Stroke of Fate GALLERY_SOUND_NAVI_AVATER_S3 Defend Order (from STELLA MAGNA -Songs from GRANBLUE FANTASY-) SHOP_ERROR_NO_ONLINE Purchases cannot be made offline. Please open the Online menu and select Login. GALLERY_VISUAL_ETC_003 Teaser Visual GALLERY_VISUAL_ETC_004 Main Visual GALLERY_VISUAL_ETC_005 Deluxe Edition Key Visual GALLERY_VISUAL_SEP_ETC Other GALLERY_VISUAL_ETC_006 Online Beta Test GALLERY_VISUAL_SINGLE_ILL065_2 Story Illustrations: A Date with the Wind (1) GALLERY_VISUAL_SINGLE_ILL066_2 Story Illustrations: A Date with the Wind (2) GALLERY_VISUAL_SINGLE_ILL067_2 Story Illustrations: A Date with the Wind (3) GALLERY_VISUAL_SINGLE_ILL068_2 Story Illustrations: A Date with the Wind (4) GALLERY_VISUAL_SINGLE_ILL069_2 Story Illustrations: A Date with the Wind (5) GALLERY_VISUAL_SINGLE_ILL070_2 Story Illustrations: A Date with the Wind (6) GALLERY_VISUAL_SINGLE_ILL071_2 Story Illustrations: A Date with the Wind (7) GALLERY_VISUAL_SINGLE_ILL072_2 Story Illustrations: A Date with the Wind (8) GALLERY_VISUAL_SINGLE_ILL073_2 Story Illustrations: A Date with the Wind (9) GALLERY_VISUAL_SINGLE_ILL074_2 Story Illustrations: A Date with the Wind (10) GALLERY_VISUAL_SINGLE_ILL075_2 Story Illustrations: A Date with the Wind (11) GALLERY_VISUAL_SINGLE_ILL081_2 Story Illustrations: In Search of Peace and Quet GALLERY_VISUAL_SINGLE_ILL082_2 Story Illustrations: Eleventh Hour (1) GALLERY_VISUAL_SINGLE_ILL083_2 Story Illustrations: Eleventh Hour (2) GALLERY_VISUAL_SINGLE_ILL084_2 Story Illustrations: Defying Doomsday (1) GALLERY_VISUAL_SINGLE_ILL085_2 Story Illustrations: Defying Doomsday (2) GALLERY_VISUAL_SINGLE_ILL086_2 Story Illustrations: Beyond Fate GALLERY_VISUAL_SINGLE_ILL114_2 Story Illustrations: Sundown (1) GALLERY_VISUAL_SINGLE_ILL115_2 Story Illustrations: Sundown (2) GALLERY_VISUAL_SINGLE_ILL116_2 Story Illustrations: Endless Light (1) GALLERY_VISUAL_SINGLE_ILL117_2 Story Illustrations: Endless Light (2) GALLERY_SOUND_NAVI_BTL_LUC Zero Dawn (VS Lucilius) GALLERY_VISUAL_TITLE_ILL059 Character Illustrations: Lucilius GALLERY_VISUAL_SINGLE_ILL118 Lucilius: Normal Ending GALLERY_VISUAL_SINGLE_ILL119 Lucilius: True Ending GALLERY_VISUAL_TITLE_ILL060 Character Illustrations: 2B GALLERY_VISUAL_SINGLE_ILL120 2B: Normal Ending GALLERY_VISUAL_SINGLE_ILL121 2B: True Ending GALLERY_SOUND_NAVI_BTL_TWB Weight of the World (GBVS Version) (VS 2B) GALLERY_SOUND_NAVI_BP_003 Second Advent GALLERY_SOUND_NAVI_BP_004 Tiamat Omega GALLERY_VISUAL_TITLE_ILL061 Character Illustrations: Vane GALLERY_VISUAL_SINGLE_ILL122 Vane: Normal Ending GALLERY_VISUAL_SINGLE_ILL123 Vane: True Ending GALLERY_SOUND_NAVI_BTL_VAN Heroic Beat (VS Vane) GALLERY_SOUND_NAVI_BP_005 Memories of the War GALLERY_SOUND_NAVI_BP_006 Order of the New World Replay_Title Replays Replay_Replay_Board Online Replays Replay_Replay_Board_Info View uploaded replays and footages from official tournaments. Replay_Follow_Replay Following Players' Replays Replay_Follow_Replay_info View replays of players you are following. Replay_SaveReplay Saved Replays Filter_Chara_Header Character Filter_DisplayOrder_Header Results Filter_PlayMode_Header Mode Filter_Rank_Header Versus Rank Filter_Player_Header Displayed Count Replay_Top_Menu_Ctrl ^mBtnOK; OK ^mBtnNG; Return ^mBtnY; Guide Recommended_Replay_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnX; Details ^mBtnOK; OK ^mBtnNG; Return Replay_ReplayBoard_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnR2; Change Replay ^mBtnLR; Move Multiple ^mBtnX; Details ^mBtnNG; Return Replay_OfficialReplay_Ctrl ^mBtnStart; Switch Display Name ^mBtnL2;^mBtnR2; Category List ^mBtnLR; Next/Previous 5 ^mBtnOK; OK ^mBtnNG; Return Replay_MyReplay_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnL2; Select Multiple ^mBtnR2; Change Replay ^mBtnLR; Move Multiple ^mBtnX; Details ^mBtnNG; Return Replay_SaveReplay_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnLR; Next/Previous 5 ^mBtnR1; Select Multiple (Hold to Select All) ^mBtnOK; OK ^mBtnNG; Return ^mBtnX; Replay Details Replay_Follow_List_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnLR; Next/Previous 8 ^mBtnOK; OK ^mBtnNG; Close Filter_Chara_Text Character Filter_Chara_Any All Filter_WinLose_Text Results Filter_Any All Filter_Win Wins Filter_Lose Loses Filter_PlayMode_Text Mode Filter_RankMatch Ranked Match Filter_PlayerMatch Room Match Filter_DisplayOrder_Text Order Filter_DateOrder By Date Filter_RankOrder By Versus Rank Filter_FollowNumOrder By Follower Number Filter_Reset_Text Restore Defaults Filter_Apply_Text OK Filter_RankLowest_Text Lowest Versus Rank Filter_RankHeighest_Text Highest Versus Rank SAVEDATA_REPLAY_CHECK Checking replay data... SAVEDATA_REPLAY_RECREATE2_PS4 The replay data is corrupted. Create a new one? SAVEDATA_REPLAY_DELETE Deleting old data... SAVEDATA_REPLAY_CREATE Creating replay data... Replay_WatchedCount_Text Views Replay_Filter_Title Filter RP_SaveRP_Title Saved Replays Zero_Replay_Text No replays available. RPF_Chara_Header Character RPF_WL_Header Results RPF_PM_Header Mode RPF_DP_Header Player RPF_Lock_Header Lock Status RPF_Rank_Header Versus Rank RPF_Order_Header Order RPF_Title_Header Event RPF_SubTitle_Header Subtitle RPF_Count_Header Displayed Count RPF_RankLowest_Text Lowest Versus Rank RPF_RankHeighest_Text Highest Versus Rank RPF_DisplayOrder_Text Order RPF_CntType_Text Displayed Count RPF_OFTitle_Text Event RPF_OFSTitle_Text Subtitle RPF_FWDOrder_Text Order RPF_Chara_Text Character RPF_WinLose_Text Results RPF_PlayMode_Text Mode RPF_Player_Text Player RPF_Lock_Text Lock Status RPF_Reset_Text Restore Defaults RPF_Apply_Text Apply RPF_Chara_Any All Characters RPF_Any All RPF_Win Wins RPF_Lose Loses RPF_RankMatch Ranked Match RPF_PlayerMatch Room Match RPF_FollowPlayer Following Player RPF_Self Own RPF_Locked Locked RPF_Test1 Evo 2018 RPF_Test2 Evo 2019 RPF_STest1 Quarter Finals RPF_STest2 Finals RPFO_MSeen Monthly Views RPFO_Seen By Total Views RPFO_VSLv By Versus Rank RPFO_Date By Date RPFO_Like By Likes RPF_Regis By Subscribers RPF_VSLv By Versus Rank RPF_LoginTime Active RP_RMRP_Title Recommended RP_BoardRP_Title Replay Boards RP_OFRP_Title Official Replays RP_MyRP_Title My Channels RP_CommonM_Title Replay Menu RPFM_Watch_text View Replay RPFM_Save_text Save Replay RPFM_Lock_text Lock Replay RPFM_UnLock_text Unlock Replay RPFM_Name_text Change Name RPFM_Delete_text Delete Replay RPFM_1PChannel_text Display Player 1's Replay List RPFM_2PChannel_text Display Player 2's Replay List RP_M_RankM Ranked Match RP_M_PlayerM Room Match RPFM_OpenPChannel Display Replay List RPFM_OpenPInfo Display Player Profile RPFM_UnFollowP Unfollow RPPNT_Name_Text Player Name RPPNT_OnlimeId_Text Online ID RPF_Close_Text Close RPF_PNameType_Text Displayed Name Text_RPWatchNum Total Views Text_Lose Loses Text_Win Wins RP_Upload_Failed Failed to retrieve data. RP_Uploading Connecting... RPF_Seen_Num Total Views RPF_Like_Num Likes RP_Views_T Total Views RP_Player_Text Player Name RP_DL_Replay Please wait... RP_FW_FDO Order RP_FollowList_Title Following RP_M_BlitzM GBVS: Blitz RP_M_LobbyM Lobby Match RP_LV_T RPF_BlizMatch GBVS: Blitz RPF_LobbyMatch Lobby Match RPF_VSLVPreSet_Text Versus Rank RPF_Class_Text Versus Rank Tier RPF_Same_LV Your Rank RPF_Top_LV Top Players RPF_Custom Custom RPF_WL_Any All Matches RPF_PMODE_Any All Modes RPF_PLAYER_Any All Players RPF_LOCK_Any All Replays RPF_CLASS_Any All Tiers RPF_OFTITLE_Any All RPF_ClassF ^mVSLClassF; RPF_ClassE ^mVSLClassE; RPF_ClassD ^mVSLClassD; RPF_ClassC ^mVSLClassC; RPF_ClassB ^mVSLClassB; RPF_ClassA ^mVSLClassA; RPF_ClassS ^mVSLClassS; RPF_ClassSS ^mVSLClassSS; RPF_ClassSSS ^mVSLClassSSS; RPF_ClassTop ^mVSLClassHero; RP_M_LocalVSM Versus Mode RPFM_1PUnFollow_text Unfollow Player 1 RPFM_2PUnFollow_text Unfollow Player 2 FW_NO_FW There are no followed players. RP_Likes_T Likes RP_JumpM_Title Change Category RPFM_Jump_Recommend Recommended RPFM_Jump_Board Replay Boards RPFM_Jump_Official Official Replays RPFM_Jump_MyReplay My Channels RPFM_Close_text Close RPT_DescTitle Replay Details RPT_Desc_Save Replays RPT_Desc_Lock Locked Replays Replay_ReplayBoard_Info View replays uploaded by skyfarers from around the world. Replays can be sorted by your own criteria. Replay_OfficialReplay_Info View replays uploaded by the GBVS team. Replay_MyReplay_Info View your replays. Recommended_Replay_Info View recommended replays. Replay_Player_Info View the selected player's replays. PSMN_SaveReplay Save Replay PSMN_PlayFromBrgining Play From the Start PSMN_BackToReplay Replays PSMN_DispReplayCtrl Display/Hide Guides PSMN_ReplayReturnText End this replay and return to the list? CTRL_REPLAY ^mBtnL2; Display/Hide Input Log ^mBtnR2; Next Round ^mBtnL1; Slow Motion ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_STOP ^mBtnL2; Display/Hide Input Log ^mBtnR2; Next Round ^mBtnL1; Slow Motion ^mBtnStart; Pause ^mBtnR; Frame-by-Frame ^mBtnOK; Play ^mBtnX; Hide Guide^n; RP_WrongVersion This replay can't be viewed as the version is outdated. RP_Delete_LockReplay Locked replays can't be deleted. Replay_Jump_Ctrl ^mBtnOK; OK ^mBtnNG; Close Replay_Jump_Board_info Go to Replay Boards. Replay_Jump_MyReplay_info Go to your saved replays. Replay_Jump_Official_info Go to Official Replays. Replay_Jump_Recomm_info Go to Recommended. Replay_Jump_Close_info Cancel and close the window. Replay_PNameType_Ctrl ^mBtnLR; Change ^mBtnNG; Close Replay_PNameType_info Choose to display player names or online IDs. Replay_PNameType_Close_info Apply changes and close the window. Replay_Cmn_Ctrl ^mBtnOK; OK ^mBtnNG; Close Replay_Cmn_Watch_info View this replay. Replay_Cmn_Lock_info You can lock replays of your own matches. Replay_Cmn_Name_info Change the name of the selected replay. Replay_Cmn_Delete_info Delete the selected replay from your saved replays. Replay_Cmn_Save_info Save this replay. Once saved, it will be viewable from your saved replays. Replay_Cmn_OpenPC_info Display this player's replay list. Replay_Cmn_OpenPD_info Display this player's data. Replay_Cmn_UnFollow_info Unfollow this player. Replay_Cmn_Close_info Close the window. Replay_PMenu_Ctrl ^mBtnOK; OK ^mBtnNG; Close Replay_PMenu_P1C_info Display player 1's replay list. Replay_PMenu_P2C_info Display player 2's replay list. Replay_PMenu_F1P_info Follow player 1. (When already followed, player 1 will be unfollowed.) Replay_PMenu_F2P_info Follow player 2. (When already followed, player 2 will be unfollowed.) Replay_PMenu_Close_info Cancel and close the window. Replay_F_Chara_info Sort the replays by character. Replay_F_WL_info Sort the selected character's replays by wins or loses. Replay_F_VSLSET_info Sort the replays by Versus rank. Replay_F_VSLClass_info Sort the replays by Versus rank tier. Replay_F_VSLLevel_info Set the highest Versus rank to display. Players who surpass the set rank will not be in the list. Replay_F_PlayMode_info Sort the replays by game mode. Replay_F_Order_info Change the order of replays. Replay_F_Reset_info Restore default settings. Replay_F_Apply_info Apply changes. Replay_F_Player_info Sort the replays by player. Replay_F_Lock_info Only display locked replays. Replay_F_Count_info Choose to display either the number of views or likes. Replay_F_OFT_info Sort the replays by event. Replay_F_Follow_info Change the order of players you are following. Replay_Filter_Ctrl ^mBtnLR; Change ^mBtnNG; Close Replay_OFC_Empty - RP_BackTo_MM Return to Main Menu? RP_SaveLimit_Over The number of replays has reached the limit. The oldest replay has been overwritten. Replay_Following Following FW_PlayerID_T Player Name FW_VSLv_T Versus Rank FW_LastLogin_T Active: RP_FollowList_WithinHour Within {0} hour(s). RP_FollowList_HourAgo {0} hour(s) ago. RP_FollowList_DayAgo {0} day(s) ago. RP_FollowList_YearAgo {0} year(s) ago. PRFReplaySaveFinished Replay saved. RPFM_1PFollow_text Follow Player 1 RPFM_2PFollow_text Follow Player 2 Replay_SDetail_Text Up to 300 replays can be saved. When you already have 300 saved,^n;the oldest replay that is not locked will be deleted upon saving a new one.^n;Up to 100 replays can be locked. RP_Download_Failed Failed to download. Replay_SDetail_Title Replay Details Replay_SaveReplay_Info View replays you saved. Replay_Follow_List_Info List of players you are following. You can follow up to 100 players. RPF_VSMatch Versus Mode Replay_SDetail_Ctrl ^mBtnOK; OK ^mBtnNG; Close Replay_Player_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnLR; Next/Previous 5 ^mBtnOK; OK ^mBtnNG; Return ^mBtnX; Details RP_Follow_Menu Following Player List Menu RP_DLW_Replay Saving replay... Replay_Rename_Title Enter the replay name RP_No_Recommend No replays available. Replay_SendLikeSuccess Liked. Replay_SendLikeFailed Failed to like. Replay_LikeFailedSended Already liked. CTRL_REPLAY_SLOW ^mBtnL2; Display/Hide Input Log ^mBtnR2; Next Round ^mBtnL1; Cancel Slow Motion ^mBtnStart; Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_FAST ^mBtnL2; Display/Hide Input Log ^mBtnR2; Next Round ^mBtnL1; Slow Motion ^mBtnStart; Menu ^mBtnOK; Pause ^mBtnX; Hide Guide RP_MatchTitle_Header Match Name CTRL_REPLAY_LIKE ^mBtnY; Like Replay_Cmn_UnLock_info Remove the replay's lock. RP_Lock_UpperLimit You can't lock any more. Replay_Error_Network Failed to retrieve replay data. RP_MViews_T Monthly Views CTRL_REPLAY_NOSKIP ^mBtnL2; Display/Hide Input Log ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_STOP_NOSKIP ^mBtnL2; Display/Hide Input Log ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnR; Frame-by-Frame ^mBtnOK; Play ^mBtnX; Hide Guide CTRL_REPLAY_SLOW_NOSKIP ^mBtnL2; Display/Hide Input Log ^mBtnL1; End Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide OfflineHelp_RP_Storage Only Versus mode replays are currently available. (You need to be online to view other replays.) Replay_cannot_select You are now offline. This can only be selected when you are online. TEXT_VER Ver FollowList_Error_Network Failed to retrieve the list of following players. Replay_Virtualsticksize Virtual Controller Size Replay_Virtualsticksize_Normal Default Replay_Virtualsticksize_Small Small Replay_Pause_Ctrl ^mBtnLR; Toggle ^mBtnNG; Close Digitalcontroller_Explanation Change the size of the virtual controller. Replay_Stickposition_1P Virtual Controller Display (1P) Replay_Stickposition_2P Virtual Controller Display (2P) Replay_Stickposition_Center Center Replay_Stickposition_Top Upper Replay_Stickposition_Bottom Lower RP_MultiCommonM_Title Replay Menu (Select Multiple) Replay_MultiLock Lock Multiple Replays Replay_MultiUnlock Unlock Multiple Replays Replay_MultiDelete Delete Multiple Replays Replay_MultiLock_info Select and lock several replays at once. Replay_MultiUnlock_info Select and unlock several replays at once. Replay_MultiDelete_info Select and delete several replays at once. Replay_MultiDelete_Confirm Delete all selected replays?^n;(Locked replays will not be deleted) Replay_SaveReplay_Lock_info Lock selected replays. CTRL_REPLAY_NOINPUT ^mBtnR2; Next Round ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_STOP_NOINPUT ^mBtnR2; Next Round ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnR; Frame-by-Frame ^mBtnOK; Play ^mBtnX; Hide Guide CTRL_REPLAY_SLOW_NOINPUT ^mBtnR2; Next Round ^mBtnL1; End Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_NOSKIP_NOINPUT ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_STOP_NOSKIP_NOINPUT ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnR; Frame-by-Frame ^mBtnOK; Play ^mBtnX; Hide Guide CTRL_REPLAY_SLOW_NOSKIP_NOINPUT ^mBtnL1; End Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_END ^mBtnL2; Display/Hide Input Log ^mBtnR2; Replay List ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_STOP_END ^mBtnL2; Display/Hide Input Log ^mBtnR2; Replay List ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnR; Frame-by-Frame ^mBtnOK; Play ^mBtnX; Hide Guide CTRL_REPLAY_SLOW_END ^mBtnL2; Display/Hide Input Log ^mBtnR2; Replay List ^mBtnL1; End Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_END_NOINPUT ^mBtnR2; Replay List ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_STOP_END_NOINPUT ^mBtnR2; Replay List ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnR; Frame-by-Frame ^mBtnOK; Play ^mBtnX; Hide Guide CTRL_REPLAY_SLOW_END_NOINPUT ^mBtnR2; Replay List ^mBtnL1; End Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide Replay_MultiLock_Over You have exceeded the maximum number of locked replays.^n;Some of the select replays were not locked. ReplayMode_Tilte Replay Mode Replay_Recommend_Title Recommended Replay_Official_Title Official Replays Replay_MyReplay_Title Saved Replays Replay_Last10Match_Title Recent 10 Matches RPF_Rank_Text Versus Rank Replay_FollowList_Title Following Replay_ReplayBoard_Title Replay Boards Replay_DisplaySetting_Text Display Settings RPF_NameDisplay_Text Switch Display Name RPF_PlayerName_Text Player Name RPF_PlatformID_Text Online ID RPF_NameDisplay_info Choose to display player names or online IDs. Replay_JumpMenu_Title Change Category RPL_Jump_Recommend Recommended RPL_Jump_Official Official Replays RPL_Jump_MyReplay Saved Replays RPL_Jump_Last10 Recent 10 Matches RPL_Jump_Follow Following RPL_Jump_Board Replay Boards ReplayCommonClose Close WatchReplay View Replay RecommendReplayTheater Recommended Replay Theater MyReplayTheater My Replay Theater LockReplay Lock Replay UnLockReplay Unlock Replay UpLoadReplay Upload Replays (For Debug mode) DeleteReplay Delete Replay DUMMY_MODE_TEXT Versus Mode Replay_Common_Title Replay Menu Replay_RoundDesc_Header Match Stats Replay_MaxDamage_Text MAX Damage LockReplayMultiple Lock Multiple Replays UnLockReplayMultiple Unlock Multiple Replays DeleteReplayMultiple Delete Multiple Replays Rpelay_Follow_Title Details OpenPlayer1Board Display Player 1's Replay List OpenPlayer2Board Display Player 2's Replay List Follow1P Follow Player 1 Follow2P Follow Player 2 Replay_Follow_Title Details SaveReplay Save Replay ReplayBoardTheater Recommended Replay Theatre OpenOlayerBoard Display Replay List OpenOlayerData Display Player Profile UnFollowPlayer Unfollow OpenPlayerBoard Display Replay List OpenPlayerData Display Player Profile RPF_CasualMatch Casual Match RPF_PlayerID Player Name RPF_LastLogin Active: PSMN_DispGuide Hide Menu PU_Player_Followed Followed PU_Player_UnFollowed Unfollowed PlayerReplayTheater Watch replays in succession Replay_Recommend_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnR2; Change Replay ^mBtnX; Details ^mBtnNG; Return Replay_Last10Match_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnR2; Change Replay ^mBtnLR; Move Multiple ^mBtnX; Details ^mBtnNG; Return Replay_FollowList_Ctrl ^mBtnR3; Show Online ID ^mBtnStart; Open Jump Window ^mBtnX; Show Details ^mBtnNG; Return Replay_PlayerReplay_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnLR; Move Multiple ^mBtnX; Details ^mBtnNG; Return Replay_Rename Rename Replay Text_Draw Draw RP_RankMatch_MODE Ranked Match RP_CasualMatch_MODE Casual Match RP_PlayerMatch_MODE Private Match RP_LobbyMatch_MODE Lobby Match RP_VS_MODE Versus Mode Replay_Delete_Multiple_Warning Delete multiple replays?^n;(Locked replays won't be deleted) Replay_Delete_Lock_Warning Locked replays cannot be deleted. Last10MatchTheater Recent Replays Replay_RoomReplay_Ctrl ^mBtnR3; Display Online ID ^mBtnLR; Move Multiple ^mBtnX; Details ^mBtnNG; Return PU_Replay_Saved Replay saved. Replay_Follow_Text Following RPF_Platform_Text Platform RPF_Platform_All All Platforms RPF_Platform_Same Same Platform Replay_F_Platform_info Filter player replays by their corresponding platform. Replay_F_Platform_Follow_info Filter players by their corresponding platform. Replay_Theater_info Watch replays in succession. Replay_Jump_Last10_info Go to the 10 most recent matches. Replay_Jump_Follow_info Go to your follow list. Replay_OldVersion_Error This replay cannot be viewed. CTRL_REPLAY_THEATER_END ^mBtnL2; Display/Hide Input Log ^mBtnR2; Next Replay ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_THEATER_STOP_END ^mBtnL2; Display/Hide Input Log ^mBtnR2; Next Replay ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnR; Frame-by-Frame ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REPLAY_THEATER_SLOW_END ^mBtnL2; Display/Hide Input Log ^mBtnR2; Next Replay ^mBtnL1; Cancel Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REP_THEATER_END_NOINP ^mBtnR2; Next Replay ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide CTRL_REP_THEATER_STOP_END_NOINP ^mBtnR2; Next Replay ^mBtnL1; Slow Motion ^mBtnStart; Pause Menu ^mBtnR; Frame-by-Frame ^mBtnX; Hide Guide CTRL_REP_THEATER_SLOW_END_NOINP ^mBtnR2; Next Replay ^mBtnL1; Cancel Slow Motion ^mBtnStart; Pause Menu ^mBtnOK; Pause ^mBtnX; Hide Guide Replay_PlayerReplay2_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnR2; Change Replay ^mBtnLR; Move Multiple ^mBtnX; Details ^mBtnNG; Return DFigure_Scene_Ctrl ^mBtnOK; Go to Edit Figure screen^n;^mBtnNG; Return^n;^mBtnStart;^cYellow; Save & Options^c/; DFigure_Scene_Ctrl2 ^mBtnLS; Position Camera^n;^mBtnRS; Rotate Camera^n;^mBtnL1;/^mBtnR1; Tilt Camera^n;^mBtnL1;+^mBtnR1; Reset Camera Tilt^n;^mBtnL2;/^mBtnR2; Change Camera Height^n;^mBtnX; Change Camera Speed^n;^mBtnY; Camera/Mode Settings^n;^mBtnL3; (Hold)^cYellow; Save Camera Position^c/;^n;^mBtnL3;^cYellow; Return to Saved Position^c/;^n;^mBtnR3; Display/Hide Guide DFigure_SceneEdit_Ctrl ^mBtnStart; Hide Menu^n;^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnL1;/^mBtnR1; Change Option Settings^n;^mBtnL2;/^mBtnR2; Hold to Speed Up^n;^mBtnY; Reset to Default^n;^mBtnNG; Return DFigure_SceneEdit_Ctrl2 Cannot Be Adjusted DFigure_Figure_Ctrl ^mBtnTP;^cGreen; Display Figure List^c/;^n;^n;^mBtnY; Delete Figure^n;^mBtnOK; Position/Edit^n;^mBtnNG; Return^n;^mBtnStart; Options DFigure_Figure_Ctrl2 ^mBtnLS; Position Camera^n;^mBtnRS; Rotate Camera^n;^mBtnL1;/^mBtnR1;^cYellow; Focus on Selected Figure^c/;^n;^mBtnL2;/^mBtnR2; Change Camera Height^n;^mBtnX;^cGreen; Change Camera Speed^c/;^n;^n;^mBtnL3; (Hold)^cYellow; Save Camera Position^c/;^n;^mBtnL3;^cYellow; Return to Saved Position^c/; DFigure_FigureEdit_Ctrl2 ^mBtnLS; Zoom in/Zoom out^n;^mBtnRS; Rotate Camera DFigure_FigureEditNoZoom_Ctrl2 ^mBtnRS; Rotate Camera DFigure_FigureEdit2NoZoom_Ctrl2 ^mBtnRS; Rotate Camera DFigure_FigureEdit_Ctrl ^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnL1;/^mBtnR1;^cYellow; Edit Another Figure^c/;^n;^mBtnL2;/^mBtnR2; Hold to Speed Up^n;^mBtnY; Reset to Default^n;^mBtnOK; Move/Rotate^n;^mBtnNG; Return DFigure_FigureEditNoZoom_Ctrl ^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnL1;/^mBtnR1; Edit Another Figure^n;^mBtnL2;/^mBtnR2; Hold to Speed Up^n;^mBtnY; Reset to Default^n;^mBtnOK; Move/Rotate^n;^mBtnNG; Return DFigure_FigureBulk_Ctrl ^mBtnLS; Zoom In/Zoom Out^n;^mBtnRS; Rotate Camera^n;^n;^mBtnUD; Select Option^n;^mBtnNG; Return DFigure_ViewRotation_Ctrl2 ^mBtnRS; Rotate Camera^n;^mBtnX;^cGreen; Change Camera Speed^c/; DFigure_ViewRotation_Ctrl ^mBtnLS; Move^n;^mBtnUD; Rotate Figure (X-axis)^n;^mBtnL1;/^mBtnR1; Rotate Figure (Y-axis)^n;^mBtnLR; Rotate Figure (Z-axis)^n;^mBtnL1;+^mBtnR1; Reset Orientation^n;^mBtnY; ^cGreen; Change Rotation Settings (Local)^c/;^n;^mBtnL2;/^mBtnR2; Height^n;^mBtnL2;+^mBtnR2; Reset Height^n;^n;^mBtnOK; OK^n;^mBtnNG; Return DFigure_localRotation_Ctrl2 ^mBtnRS; Rotate Camera^n;^mBtnX; ^cGreen; Change Camera Speed^c/; DFigure_localRotation_Ctrl ^mBtnLS; Move^n;^mBtnUD; Rotate Figure (X-axis)^n;^mBtnL1;/^mBtnR1; Rotate Figure (Y-axis)^n;^mBtnLR; Rotate Figure (Z-axis)^n;^mBtnL1;+^mBtnR1; Reset Orientation^n;^mBtnY; ^cGreen; Change Rotation Settings (View)^c/;^n;^mBtnL2;/^mBtnR2; Height^n;^mBtnL2;+^mBtnR2; Reset Height^n;^n;^mBtnOK; OK^n;^mBtnNG; Return DFigure_SceneEditNoHold_Ctrl ^mBtnStart; Hide Menu^n;^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnL1;/^mBtnR1; Change Option Settings^n;^mBtnY; Reset to Default^n;^mBtnNG; Return DFigure_SceneEditNoHold_Ctrl2 Cannot Be Adjusted DFigure_SceneEditButton_Ctrl ^mBtnStart; Hide Menu^n;^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnL1;/^mBtnR1; Change Option Settings^n;^mBtnY; Reset to Default^n;^mBtnNG; Return DFigure_SceneEditButton_Ctrl2 Cannot Be Adjusted DFigure_FigureNoDelete_Ctrl ^mBtnTP; ^cGreen; Display Figure List^c/;^n;^n;^mBtnOK; Position/Edit^n;^mBtnNG; Return^n;^mBtnStart; Options DFigure_FigureNoDelete_Ctrl2 ^mBtnLS; Position Camera^n;^mBtnRS; Rotate Camera^n;^mBtnL1;/^mBtnR1;^cYellow; Focus on Selected Figure^c/;^n;^mBtnL2;/^mBtnR2; Change Camera Height^n;^mBtnX;^cGreen; Change Camera Speed^c/;^n;^n;^mBtnL3; (Hold)^cYellow; Save Camera Position^c/;^n;^mBtnL3;^cYellow; Return to Saved Position^c/; DFigure_FigureEditNoOK_Ctrl2 ^mBtnLS; Zoom in/Zoom out^n;^mBtnRS; Rotate Camera DFigure_FigureEditNoOK_Ctrl ^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnL1;/^mBtnR1;^cYellow; Edit Another Figure^c/;^n;^n;^mBtnNG; Return DFigure_FigureEditNoHold_Ctrl ^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnL1;/^mBtnR1;^cYellow; Edit Another Figure^c/;^n;^mBtnY; Reset to Default^n;^mBtnOK; Move/Rotate^n;^mBtnNG; Return DFigure_FigureEditNoHold_Ctrl2 ^mBtnLS; Zoom in/Zoom out^n;^mBtnRS; Rotate Camera DFigure_FigureEditNo_Ctrl ^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnL1;/^mBtnR1;^cYellow; Edit Another Figure^c/;^n;^mBtnY; Reset to Default^n;^mBtnNG; Return DFigure_FigureEditNo_Ctrl2 ^mBtnLS; Zoom in/Zoom out^n;^mBtnRS; Rotate Camera DFigure_FigureNofocus_Ctrl ^mBtnOK; Position/Edit^n;^mBtnNG; Return^n;^mBtnStart; Options DFigure_FigureNofocus_Ctrl2 ^mBtnLS; Position Camera^n;^mBtnRS; Rotate Camera^n;^mBtnL2;/^mBtnR2; Change Camera Height^n;^mBtnX;^cGreen; Change Camera Speed^c/;^n;^n;^mBtnL3; (Hold)^cYellow; Save Camera Position^c/;^n;^mBtnL3;^cYellow; Return to Saved Position^c/; DFigure_FigureEdit2_Ctrl ^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnL2;/^mBtnR2; Hold to Speed Up^n;^mBtnY; Reset to Default^n;^mBtnOK; Move/Rotate^n;^mBtnNG; Return DFigure_FigureEdit2_Ctrl2 ^mBtnLS; Zoom in/Zoom out^n;^mBtnRS; Rotate Camera DFigure_FigureEdit2NoZoom_Ctrl ^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnL2;/^mBtnR2; Hold to Speed Up^n;^mBtnY; Reset to Default^n;^mBtnOK; Move/Rotate^n;^mBtnNG; Return DFigure_FigureEdit2NoOK_Ctrl ^mBtnUD; Select Option^n;^mBtnLR; Change^n;^n;^mBtnNG; Return DFigure_FigureEdit2NoOK_Ctrl2 ^mBtnLS; Zoom in/Zoom out^n;^mBtnRS; Rotate Camera DFigure_FigureEdit2NoHold_Ctrl ^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnY; Reset to Default^n;^mBtnOK; Move/Rotate^n;^mBtnNG; Return DFigure_FigureEdit2NoHold_Ctrl2 ^mBtnLS; Zoom in/Zoom out^n;^mBtnRS; Rotate Camera DFigure_FigureEdit2No_Ctrl ^mBtnUD; Select Option^n;^mBtnLR; Change^n;^mBtnY; Reset to Default^n;^mBtnNG; Return DFigure_FigureEdit2No_Ctrl2 ^mBtnLS; Zoom in/Zoom out^n;^mBtnRS; Rotate Camera DFigure_FigureNofocus2_Ctrl2 ^mBtnLS; Position Camera^n;^mBtnRS; Rotate Camera^n;^mBtnL2;/^mBtnR2; Change Camera Height^n;^mBtnX;^cGreen; Change Camera Speed^c/;^n;^n;^mBtnL3; (Hold)^cYellow; Save Camera Position^c/;^n;^mBtnL3;^cYellow; Return to Saved Position^c/; DFigure_FigureNofocus2_Ctrl ^mBtnTP;^cGreen; Display Figure List^c/;^n;^n;^mBtnY; Delete Figure^n;^mBtnOK; Position/Edit^n;^mBtnNG; Return^n;^mBtnStart; Options Dfigure_CameraCtrl_Title Camera Movement DiFigure_Mode_Title Figure Studio DFigure_DioramaList My Dioramas DFigure_Create New Diorama DFigure_CreateEdit Edit DFIgure_EditTime Last Edited DFigure_BGSelect_Title Background DFigure_DioramaTitleNone Untitled DFigure_Shop All Figures DFigure_Help Guides DFigure_FigureNum Figures Collected {num}/{max} DFigure_FigurePos Coordinates X:{x} Y:{y} Z:{z} DFigure_Title Figure DFigure_CreateNew Create DFigure_SceneList_Ctrl ^mBtnUD; Select Option ^mBtnL2; Select (Hold to Select All) ^mBtnR3; Prioritize Favorites ^mBtnNG; Return DFigure_Scene_Title Edit Diorama DFigure_Figure_Title Edit Figure DFigure_MenuItem_OFF Off DFigure_MenuItem_ON On DFigure_EnvMenu_FOV Angle DFigure_EnvMenu_UseDOF Focus DFigure_EnvMenu_Fstop Depth of Field DFigure_EnvMenu_FD Focus Distance DFigure_EnvMenu_Saturation Saturation DFigure_EnvMenu_UseOverlay Overlay DFigure_EnvMenu_OverlaySize Overlay: Size DFigure_EnvMenu_OverlayX Overlay: Horizontal Position DFigure_EnvMenu_OverlayY Overlay: Vertical Position DFigure_EnvMenu_OverlayColorH Overlay: Hue DFigure_EnvMenu_OverlayColorS Overlay: Saturation DFigure_EnvMenu_OverlayColorV Overlay: Brightness DFigure_EnvMenu_UseVignette Vignette DFigure_EnvMenu_VignetteSize Vignette: Size DFigure_EnvMenu_VignetteColorH Vignette: Hue DFigure_EnvMenu_VignetteColorS Vignette: Saturation DFigure_EnvMenu_VignetteColorV Vignette: Brightness DFigure_EnvMenu_FilterType Filter DFigure_EditCategory Category DFigure_EditMenu_Figure Figure DFigure_EditMenu_Pose Pose DFigure_EditMenu_Face Expression DFigure_EditMenu_EyeGaze Line of Sight DFigure_EditMenu_Color Color DFigure_EditMenu_Weapon Weapon Skin DFigure_EditMenu_Costume Costume DFigure_EditMenu_Size Size DFigure_EditMenu_UseLight Lighting DFigure_EditMenu_LightX Lighting: Horizontal DFigure_EditMenu_LightY Lighting: Vertical DFigure_EditMenu_LightIntensity Lighting: Intensity DFigure_EditMenu_UseLightColor Adjust Color Lighting DFigure_EditMenu_LightColorH Color Lighting: Hue DFigure_EditMenu_LightColorS Color Lighting: Intensity DFigure_EditMenu_LightColorV Color Lighting: Brightness DFigure_EditMenu_UseAmbiColor Adjust Color Shading DFigure_EditMenu_AmbiColorH Color Shading: Hue DFigure_EditMenu_AmbiColorS Color Shading: Intensity DFigure_EditMenu_AmbiColorV Color Shading: Brightness DFigure_EditMenu_FigureDel Delete Figure DFigure_Figure_FigureNone None DFigure_Pose01 Pose 01 DFigure_Pose02 Pose 02 DFigure_Pose03 Pose 03 DFigure_Pose04 Pose 04 DFigure_Pose05 Pose 05 DFigure_Pose06 Pose 06 DFigure_Face01 Expression 01 DFigure_Face02 Expression 02 DFigure_Face03 Expression 03 DFigure_Face04 Expression 04 DFigure_Face05 Expression 05 DFigure_Face06 Expression 06 DFigure_EyeGaze_Center Center DFigure_EyeGaze_Up Up DFigure_EyeGaze_Down Down DFigure_EyeGaze_Right Right DFigure_EyeGaze_Left Left DFigure_EyeGaze_RightUp Up Right DFigure_EyeGaze_LeftUp Up Left DFigure_EyeGaze_RightDown Down Right DFigure_EyeGaze_LeftDown Down Left DFigure_Costume_GFCostume Granblue Fantasy: Versus DFigure_Costume_Original Original DFigure_FigureType_Battle Playable Characters DFigure_FigureType_Sub Non-Playable Characters DFigure_FigureType_Object Objects DFigure_FigureType_Effect Effects DFigure_FigureType_Primitive Basic Shapes DFigure_FigureType_Weapon Weapon DFigure_EditMenu_Title Edit Figure DFigure_EditMenu_ScaleX Size: Width DFigure_EditMenu_ScaleY Size: Height DFigure_EditMenu_ScaleZ Size: Depth SAVEDATA_DFIGURE_CHECK_DATA Loading Figure Studio data... SAVEDATA_DFIGURE_NODATA_CREATE No Figure Studio data detected. Creating new save data. SAVEDATA_DFIGURE_VERSION_ERROR Version compatibility issue detected. Unable to load Figure Studio data. SAVEDATA_DFIGURE_RECREATE Figure Studio data has been corrupted. Would you like to create new save data? SAVEDATA_DFIGURE_CREATE Now creating new Figure Studio save data... SAVEDATA_DFIGURE_CREATE_RETRY Failed to create new save data. Try again?^n;(Figure Studio data is required to save progress.) SAVEDATA_DFIGURE_SAVE_DISABLE Saving has been disabled. DF_ReturnDioramaListConfirmSave Save changes? DFigure_SaveDioramaTitle Edit Title DFigure_DefaultName No Title DFiugre_SaveEditTitle Edit Title GRN Gran DJT Djeeta CTL Katalina CHA Charlotta LAN Lancelot PER Percival FAS Ladiva MET Metera LOW Lowain FER Ferry ZET Zeta VAS Vaseraga NRM Narmaya SRZ Soriz ZOO Zooey CAL Cagliostro YUE Yuel UNO Anre EUS Eustace SIS Seox VIR Vira ANL Anila GEF Siegfried GRI Grimnir NIE Nier BLZ Beelzebub BLI Belial ABL Avatar Belial LUC Lucilius TWB 2B DFigure_EditMenu_SwitchMesh Style Mask_ON Masked Mask_Break Masked (Broken) Mask_None Unmasked Hundoshi Fundoshi L Left R Right mask Mask sword Unsheathed scabbard Sheathed DF_Furniture_ChairA Chair DF_Furniture_ChairE Beach Chair DF_Furniture_ChairJ Bonito DF_Furniture_parfait Parfait DF_Furniture_DeskD Commentator's Desk DF_AccesPoint Access Point (2B) DF_bit_SUV Bit (Luminiera) DF_bit_YGD Bit (Yggdrasil) DF_Box Wooden Crate A DF_butterfly Butterflies (Narmaya) DF_card The Death Card DF_chair_ROS Thorns (Rose Queen) DF_Coffee Coffee DF_compact Compact DF_Corn Corn DF_Cutlery Tableware DF_spoon Spoon DF_fork Fork DF_knife Knife DF_daiza_UNO Pedestal (Anre) DF_Drink Drink C DF_Knuckle Knuckles (2B) DF_BombA Bomb A (Eustace) DF_BombB Bomb B (Eustace) DF_BombC Bomb C (Eustace) DF_huton Pillow Kebab DF_Menu Menu DF_ringo Apple DF_rose Rose DF_Salad Salad DF_scythe Scythe (Belial) DF_senbei Rice Cracker DF_Spaghetti Spaghetti DF_Spike_UNO Spike (Anre) DF_sword_BLI Magic Sword (Belial) DF_sword_honki_BLI Magic Sword (Avatar Belial) DF_Taruzake Drink D DF_Tenseiki Celestial Vessel DF_Tenseiki_Sword Sabre DF_Tenseiki_Spear Spear DF_Tenseiki_Katana Katana DF_Tenseiki_Harp Harp DF_Tenseiki_Gun Gun DF_Tenseiki_Gauntlet_R Melee DF_Tenseiki_Dagger Dagger DF_Tenseiki_Cane Staff DF_Tenseiki_Bow Bow DF_Tenseiki_Axe Axe DF_weapon_EUG Rifle (Eugen) DF_weapon_kaihou_ZET Spear (Zeta) DF_weapon_naginata Naginata (Narmaya) DF_weapon_ootati Daikennata DF_weapon_SOC Fans (Societte) DF_wing_BLI Wings (Belial) DF_wing_BLZ Wings (Beelzebub) DF_wing_LUC Wings (Lucilius) DF_wing_SAN Wings (Sandalphon) DF_WingLUC_A Wings A DF_WingLUC_C Wings B DF_handcuffs Chains DF_weapon_limited_VIR Halberd (Vira) DF_chakram Apparatus A (Cagliostro) DF_lance Apparatus B (Cagliostro) DF_needle Apparatus E (Cagliostro) DF_scissors Apparatus C (Cagliostro) DF_spikes Apparatus D (Cagliostro) DF_Weapon_IOE Staff (Io) DF_Box_BG Wooden Crate B DF_crab_BG Crab DF_katuwonus_BG Bonito B DF_katsuwonus_transition_BG Bonito A DF_bonfire_BG Firewood DF_parasolB_skeltal_BG Parasol DF_parfait_BG Parfait DF_chair_C_BG Beach Chair DF_drinkA_BG Drink A DF_drinkB_BG Drink B DF_Table_B_BG Table B DF_Mic_BG Table C DF_Chair_A_BG Chair B DF_Chair_B_BG Chair A DF_Barrel_BG Barrel DF_Wine_BG Wine Bottle DF_WineCup_BG Glass DF_Sofa_BG Sofa DF_Table_BG Table A DF_TypeA Type A DF_TypeB Type B DF_TypeC Type C DFigure_Effect_dash Dash DFigure_Effect_bomb Explosion DFigure_Effect_hit Strike DFigure_Effect_FireSmoke Flaming Smoke DFigure_Effect_Steam Steam DFigure_Effect_fire Flames DFigure_Effect_crack Cracks DFigure_Effect_Thunder Lightning (Small) DFigure_Effect_GodRay Light DFigure_Effect_aura Aura DFigure_Effect_FadeSmoke Smoke (Small) DFigure_Effect_spark Sparks DFigure_Effect_Smoke Smoke (Large) DFigure_Effect_hart Hearts DFigure_Effect_MNPexclamation ! DFigure_Effect_MNPquestion ? DFigure_Effect_MNPfun HAHAHA! DFigure_Effect_MNPsurprise Huh?! DFigure_Effect_MNPanger Grrr! DFigure_Effect_MNPspeech Speech Bubble DFigure_Effect_SpotLight Spotlight DFigure_Effect_tornado Whirlwind DFigure_Effect_rubble Rubble DFigure_Effect_PTCparticle Light Particles DFigure_Effect_PTCRain Rain DFigure_Effect_PTCsnow Snow DFigure_Effect_PTCThunder Lightning (Large) DFigure_Effect_PTCsand Sandstorm DFigure_Effect_PTCfeather Feathers DFigure_Effect_PTCgrass Leaves DFigure_Effect_PTCPetal Petals DFigure_Effect_twinkle Sparkles DFigure_Effect_beam Beam DFigure_Effect_ice Ice Crystal DFigure_Effect_magicCricle Magic Circle DFigure_Effect_LaserLight Stage Lights CHARA_NAME_L_VEE Vyrn CHARA_NAME_L_LRI Lyria CHARA_NAME_L_RAC Rackam CHARA_NAME_L_IOE Io CHARA_NAME_L_EUG Eugen CHARA_NAME_L_ELS Elsam CHARA_NAME_L_TOM Tomoi CHARA_NAME_L_BEP Beppo CHARA_NAME_L_NCF Nicola & Fugee CHARA_NAME_L_GEG Geegee CHARA_NAME_L_MOM Momo CHARA_NAME_L_DYR Dyrn CHARA_NAME_L_LYR Lyrn CHARA_NAME_L_ANH Sheep CHARA_NAME_L_DEA Death CHARA_NAME_L_SAN Sandalphon CHARA_NAME_L_SIE Sierokarte CHARA_NAME_L_SOC Societte CHARA_NAME_L_STE Seofon CHARA_NAME_L_BEA Beatrix CHARA_NAME_L_REN Rein CHARA_NAME_L_HMN Ernest Everyman CHARA_NAME_L_REF Referee CHARA_NAME_L_IMS Imperial Soldier CHARA_NAME_L_IML Imperial Soldier (Spear) CHARA_NAME_L_IMB Imperial Soldier (Crossbow) CHARA_NAME_L_IMC Imperial Commander CHARA_NAME_L_SLN Slime CHARA_NAME_L_SLS Silver Slime CHARA_NAME_L_SLG Gold Slime CHARA_NAME_L_WON Timber Wolf CHARA_NAME_L_WOS Slasher CHARA_NAME_L_WOR Night Runner CHARA_NAME_L_GBS Goblin (Sword) CHARA_NAME_L_GBM Goblin (Staff) CHARA_NAME_L_GBB Goblin (Shield) CHARA_NAME_L_ANG Exia CHARA_NAME_L_AAN Exia Dunamis CHARA_NAME_L_GBD Nephilim CHARA_NAME_L_CTP Lady Katapillar CHARA_NAME_L_HFN Amy Anygal CHARA_NAME_L_SUV Luminiera CHARA_NAME_L_POD Pod 042 DFigure_EditMenu_FigureType Figure Type DFigure_EditMenu_Desc_FigureName Select Figure DFigure_MenuItem_None None DFigure_EditMenu_Reverse Figure Orientation DFigureItem_Normal Default DFigureItem_Reverse Inverted DFigure_EditMenu_CharSaido Character Saturation WSkin_None Unequipped DFigure_EditMenu_FigureDuplicate Duplicate DF_Primitive_Plane Plane DF_Primitive_Cube Cube DF_Primitive_Sphere Sphere DF_Primitive_Cone Cone DF_Primitive_Silinder Cylinder DF_Primitive_Circle_Grd_Add Additional Circle DF_Primitive_Plane_Add Additional Plane DF_Primitive_Circle_Mult Additional Circle DF_Primitive_Plane_Multi Additional Plane DFigure_EditMenu_GradationLength Gradation DigitalFigure_SpeedType_Slow Camera Sensitivity: Low DigitalFigure_SpeedType_Normal Camera Sensitivity: Normal DF_ReturnDioramaList Return to the diorama list? DF_EnvFilter_Monochrome Filter: Monochrome DF_EnvFilter_Sepia Filter: Sepia DF_EnvFilter_Filmnoise Filter: Film Grain DF_EnvFilter_Softfocus Filter: Soft Focus DF_EnvFilter_CA Filter: Chromatic DF_EnvFilter_fog Filter: Fog DF_EnvFilter_Manga Filter: Manga DF_EnvFilter_RadialBlur Filter: Blur DFigure_EnvMenu_DispCinemaScope Cinema View DFigure_EnvMenu_DispFilter Frame DF_ImgFilter_CinemaScope Frame: Cinema View DF_ImgFilter_TitleLogo Frame: Title (Large) DF_ImgFilter_MinLogo Frame: Title (Small) DF_ImgFilter_KiraPowa Frame: Sparkling DF_ImgFilter_SpeedLine Frame: Look Here! DF_ImgFilter_OldPhotoFrame Frame: Retro DF_ImgFilter_Lunal Frame: Lunalu DF_ImgFilter_KiguruVee Frame: Vyrn Onesie DF_ImgFilter_NormalFilter Frame: Plain DF_ImgFilter_Flower Frame: Flowers DF_ImgFilter_gakubuti Frame: Art Gallery DF_ImgFilter_Roya Frame: Prison Bars DF_ImgFilter_sketch Frame: Sketchpad DF_ImgFilter_speed Frame: Motion Lines DF_ImgFilter_OldTVSize Frame: CRT TV DF_ImgFilter_deko Frame: Decorated DF_ImgFilter_luria Frame: Lyria DF_ImgFilter_chelo Frame: Sierokarte DF_ImgFilter_CharaPrev Frame: Character Preview DF_ImgFilter_BattleHUD Frame: Battle HUD DF_ImgFilter_ADVFrame Frame: Dialog Box DF_ImgFilter_SSR Frame: Unit Rarity DF_FilterVal_Power Intensity DF_FilterVal_DispRadius Distribution DF_FilterVal_Distance Fog Scope DF_FilterVal_BlurPosX Offset: Portrait DF_FilterVal_BlurPosY Offset: Landscape DF_FilterVal_R Hue: Red DF_FilterVal_G Hue: Green DF_FilterVal_B Hue: Blue DF_FilterVal_ShadowThreshold Shading Intensity DFigure_EditMenu_Particle Display Effects DFigure_Particle_OnlyChara Characters Only DFigure_Particle_Both Default DFigure_Particle_OnlyParticle Effects Only DigitalFigure_ConfirmDeleteFigure Delete this figure? DigitalFigure_ConfirmDeleteDiorama Delete this diorama? DFigure_EnvMenu_BGMSelect Soundtrack DFigure_EnvMenu_BGSelect Background DFigure_Pause_Save Save DFigure_Pause_Save_Info Save Current Diorama SceneTitle Save Diorama DigitalFigure_ConfirmThumbnailImage Save current diorama? SAVEDATA_DFIGURE_SAVE Now saving... DFigure_Pause_MenuHidden Hide Menu DFigure_Pause_MenuHidden_Info Temporarily hide on-screen prompts. DFigure_Pause_DispWipe Display Preview DFigure_Pause_DispWipe_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnY; Reset to Default ^mBtnNG; Return DFigure_Pause_DispWipe_Info Display a picture-in-picture preview during editing. DFigure_Pause_CameraSpeed Normal Camera Sensitivity DFigure_Pause_CameraSpeed_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnL2;/^mBtnR2; Hold to Speed Up ^mBtnY; Reset to Default ^mBtnNG; Return DFigure_Pause_CameraSpeed_Info Set camera speed for standard camera sensitivity. DFigure_Pause_CamLowSpeed Low Camera Sensitivity DFigure_Pause_CamLowSpeed_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnL2;/^mBtnR2; Hold to Speed Up ^mBtnY; Reset to Default ^mBtnNG; Return DFigure_Pause_CamLowSpeed_Info Set camera speed for reduced camera sensitivity. DFigure_Pause_DispGuid Display Guide DFigure_Pause_DispGuid_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnY; Reset to Default ^mBtnNG; Return DFigure_Pause_DispGuid_Info Display or hide the button guide. DFigure_Pause_UpDown Swap Raise/Lower DFigure_Pause_UpDown_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnY; Reset to Default ^mBtnNG; Return DFigure_Pause_UpDown_Info Configure controls for vertical camera movement. DFigureItem_UpDown_Type1 ^mBtnR2; Raise ^mBtnL2; Lower DFigureItem_UpDown_Type2 ^mBtnL2; Raise ^mBtnR2; Lower DFigure_Pause_RotaSetting Rotation Controls DFigure_Pause_RotaSetting_Ctrl ^mBtnUD; Select Option ^mBtnNG; Return DFigure_Pause_RotaSetting_Info Configure camera and figure rotation options. DFigure_Pause_SceneCamRotaX Edit Diorama: Camera Movement (X-axis) DFigure_Pause_SceneCamRotaX_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnY; Reset to Default ^mBtnNG; Return DFigure_Pause_SceneCamRotaX_Info Set camera's horizontal rotation direction while editing dioramas. DFigure_Pause_SceneCamRotaY Edit Diorama: Camera Movement (Y-axis) DFigure_Pause_SceneCamRotaY_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnY; Reset to Default ^mBtnNG; Return DFigure_Pause_SceneCamRotaY_Info Set camera's vertical rotation direction while editing dioramas. DFigure_Pause_EditCamRotaX Edit Figure: Camera Movement (X-axis) DFigure_Pause_EditCamRotaX_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnY; Reset to Default ^mBtnNG; Return DFigure_Pause_EditCamRotaX_Info Set camera's horizontal rotation direction while editing figures. DFigure_Pause_EditCamRotaY Edit Figure: Camera Movement (Y-axis) DFigure_Pause_EditCamRotaY_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnY; Reset to Default ^mBtnNG; Return DFigure_Pause_EditCamRotaY_Info Set camera's vertical rotation direction while editing figures. DFigure_Pause_FigureRotaX Figure Rotation (X-axis) C_DFigurePause_FigureRotaX ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnY; Reset to Default ^mBtnNG; Return I_DFigurePause_FigureRotaX Set figure's horizontal rotation direction. DFigure_Pause_FigureRotaY Figure Rotation (Y-axis) DFigure_Pause_FigureRotaY_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnY; Reset to Default ^mBtnNG; Return DFigure_Pause_FigureRotaY_Info Set figure's vertical rotation direction. DFigure_Pause_FigureRotaZ Figure Rotation (Z-axis) DFigure_Pause_FigureRotaZ_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnY; Reset to Default ^mBtnNG; Return DFigure_Pause_FigureRotaZ_Info Set figure's Z-axis rotation direction. DFigure_Pause_SoundSetting Sound DFigure_Pause_SoundSetting_Ctrl ^mBtnUD; Select Option ^mBtnNG; Return DFigure_Pause_SoundSetting_Info Change sound settings. DFigure_Pause_Help Help DFigure_Pause_Help_Info Display useful tips. DFigure_Pause_Init Reset Camera DFigure_Pause_Init_Info Reset camera to default position. DigitalFigure_ConfirmCameraReset Reset camera to default position? DFigure_Pause_Close Close DFigure_Pause_Close_Info Close currently active window. DFigure_Pause_Title Figure Studio Settings DFigure_RotaSetting_Title Rotation Control Settings DFigure_ChangeRollType_View Rotation: View DFigure_ChangeRollType_Rocal Rotation: Local DFigure_Face07 Expression 07 DFigure_Mode_Title Figure Studio DFigure_DioramaSelected_Title Edit Diorama DFigure_Selected_Edit Edit/Photograph DFigure_Selected_ChangeName Rename DFigure_Selected_Favorite Favorite DFigure_Selected_NotFavorite Unfavorite Diorama DFigure_Selected_Copy Copy DFigure_Selected_Delete Delete DFigure_Selected_Close Close DFigure_BG_AL Albion Citadel DFigure_BG_GA Grandcypher DFigure_BG_LU Lumacie Archipelago DFigure_BG_AU Auguste Isles DFigure_BG_PA Pandemonium DFigure_BG_PA2 The Abyss DFigure_BG_SH Auld Shrine DFigure_BG_PB Port Breeze Archipelago DFigure_BG_PB2 Port Breeze Archipelago (Night) DFigure_Env_Title Edit Scene DFigure_Cost Object Limit DFigureMode_EditScene Camera Adjustments DFigureMode_MoveCursor Cursor Movement DFigureMode_EditFigure Edit Figure DFigureMode_MoveFigure Move/Rotate Figure DFigureHelpMenuTitle Help DFigureHelp_TabEasy Basic Operations DFigureHelp_TabNormal Useful Features DFigureHelp_TabHard Advanced Techniques DFigureHelp_TabOther Miscellaneous DfigureInfo_Easy_Title00 What is the Figure Studio? DfigureInfo_Easy_Text00_00 Here at the Figure Studio, you can create dioramas featuring characters, backgrounds, and other set pieces unlocked in game. What would the Sky Realm look like if you were in the director's chair? DfigureInfo_Easy_Text00_01 Set up your figures, then use the camera to frame your shot and add effects and filters.^n;^n;(Any screenshots you take will be saved to your console's picture library.) DfigureInfo_Easy_Text00_02 DfigureInfo_Easy_Text00_03 DfigureInfo_Easy_Text00_04 DfigureInfo_Easy_Title01 How do I unlock new figures? DfigureInfo_Easy_Text01_00 Figures may be purchased at the Rupie Shop or won at the Crane Game. Additionally, new colors and weapon skins you acquire for playable characters will also be applied to their figures. Access the Rupie Shop from the Main Menu and the Crane Game through the Online Lobby. DfigureInfo_Easy_Title02 How do I use the Figure Studio? DfigureInfo_Easy_Text02_00 It all starts on the Edit Diorama screen. From there, cycle through several steps to design and frame your diorama. Each step comes with its own features and controls, so be sure to check out those entries for more details. DfigureInfo_Easy_Text02_01 Camera Adjustments^n;^n;This is the step where you frame your shot and decide on an overall look for your diorama. You can play with camera angles and positions, as well as apply a number of effects. However, you won't be able to add, delete, or adjust figures. DfigureInfo_Easy_Text02_02 Cursor Movement^n;^n;This step allows you to quickly select and position figures. Move the cursor to a free spot and press ^mBtnOK; to add a new figure. Move the cursor to an already existing figure and press ^mBtnOK; to edit that figure. Press ^mBtnL1;^mBtnR1; to quickly cycle through the figures you own, and press ^mBtnTP; to open the Figure List. DfigureInfo_Easy_Text02_03 Figure Editing^n;^n;This is the step where you add and edit figures. Choose a figure and a figure type. Once you have the figure added, select it, then press ^mBtnOK; to move on to the next step: Figure Movement & Rotation. DfigureInfo_Easy_Text02_04 Figure Movement & Rotation^n;^n;This is the step where you position and angle figures. Press ^mBtnLS; to move a figure and ^mBtnN; to rotate it. After the figure is positioned just how you want it, press ^mBtnOK; to lock everything down.^n;^n;Rinse and repeat these steps until you've designed the perfect diorama! DfigureInfo_Easy_Title03 Starting a Figure Collection DfigureInfo_Easy_Text03_00 The easiest way to get started is by visiting the Rupie Shop from the Main Menu and purchasing a Starter Pack. This set comes with Pose 1 and all expressions for the main GBVSR roster unlocked. Then all that's left is to get creative!^n;^n;(For information on how to unlock specific content, check All Figures on the diorama selection screen.) DfigureInfo_Easy_Title04 Photographing a Finished Diorama DfigureInfo_Easy_Text04_00 Go to the step Camera Adjustments and press ^mBtnR3; to hide or display the UI elements on screen. Once you're happy with how the shot looks, let the photo session begin!^n;^n;(To take pictures, you'll need to use your console's screenshot function. If you're unsure how, please consult the console's user guide.) DfigureInfo_Easy_Title05 Slowing Down the Camera DfigureInfo_Easy_Text05_00 Press ^mBtnX; to open camera speed settings. When making minor adjustments, set the sensitivity level to low. After successfully toggling the setting, your new camera speed will momentarily appear in the center of your screen. DfigureInfo_Easy_Title06 Quickly Adding Figures DfigureInfo_Easy_Text06_00 Go to the step Cursor Movement and press ^mBtnL1;^mBtnR1; to quickly cycle through all the figures you own. You can also press ^mBtnTP; to open the Figure List. DfigureInfo_Noramal_Title00 Taking Dioramas to the Next Level! DfigureInfo_Noramal_Text00_00 Try experimenting with filters and frames. Go to the Camera Adjustments step and press ^mBtnY; to open Camera/Mode Settings. Then select Mode Settings to apply a variety of effects to your diorama.^n;^n;Sometimes all it takes is a tasteful filter and frame to turn a collection of figures into a work of art! DfigureInfo_Noramal_Title01 Moving Multiple Figures at Once DfigureInfo_Noramal_Text01_00 Go to the Cursor Movement step and press ^mBtnTP; to open the Figure List. From there, you can select multiple figures and move them simultaneously. DfigureInfo_Noramal_Title02 Changing Only the Background DfigureInfo_Noramal_Text02_00 Go to the Camera Adjustments step and press ^mBtnY;. Then select Camera Adjustments > Camera/Mode Settings > Mode Settings > Background to swap out your backdrop without needing to reposition any figures. DfigureInfo_Noramal_Title03 Saving Camera Position When Editing DfigureInfo_Noramal_Text03_00 While controlling your camera, hold down ^mBtnL3; to Save Camera Position. Press ^mBtnL3; to Return to Saved Position. This will allow you to snap back to the angle you have planned for your final shot or any other that may be useful for editing.^n;^n;Get into the habit of saving whenever you've worked out the perfect composition! DfigureInfo_Noramal_Title04 Previewing the Finished Shot DfigureInfo_Noramal_Text04_00 Go to options and select Display Preview. A picture-in-picture preview of any Camera Adjustments you made will appear on the Cursor Movement screen. However, you can't preview camera effects or filters. DfigureInfo_Noramal_Title05 Creating a Solid Color Background DfigureInfo_Noramal_Text05_00 For an easy to way set up solid color backgrounds, go to Figure Type: Basic Shapes and blow up the scale. DfigureInfo_Hard_Title00 Blending Figures in with the Background DfigureInfo_Hard_Text00_00 Lights, shadows, and colors from the background aren't reflected onto figures. Figures come with their own Lighting effects, including a wide range of Color Lighting & Color Shading. Try experimenting with these settings. Illumination and photographic harmony go hand-in-hand. DfigureInfo_Hard_Text00_01 DfigureInfo_Hard_Text00_02 DfigureInfo_Hard_Text00_03 DfigureInfo_Hard_Text00_04 DfigureInfo_Hard_Title01 Displaying Only a Figure's Effects DfigureInfo_Hard_Text01_00 While editing a figure, you'll see the Display Effects option. From there, select Effects Only to start mixing and matching. DfigureInfo_Hard_Title02 Adjusting Blur and Focus DfigureInfo_Hard_Text02_00 Lock down Focus Distance before fiddling with Depth of Field.^n;^n;First, restore the shot's Depth of Field to its default value. Next, adjust Focus Distance until your subject is crystal clear. Then, for a blurrier background, decrease the Depth of Field. For a sharper background, increase it. DfigureInfo_Hard_Title03 Applying Parameters to Multiple Figures DfigureInfo_Hard_Text03_00 Perfect one figure, then Duplicate it! All parameters, such as lighting and scale, will carry over, even when you swap for another character or set piece. DfigureInfo_Others_Title00 DfigureInfo_Others_Text00_00 DfigureInfo_Others_Text00_01 DfigureInfo_Others_Text00_02 DfigureInfo_Others_Text00_03 DfigureInfo_Others_Text00_04 DfigureInfo_Others_Title01 DfigureInfo_Others_Text01_00 DfigureInfo_Others_Title02 DfigureInfo_Others_Text02_00 DfigureInfo_Others_Title03 DfigureInfo_Others_Text03_00 DFigure_EnvDesc_FOV Adjust camera angle. DFigure_EnvDesc_UseDOF Enable focus. DFigure_EnvDesc_FD Adjust the distance between camera and focus point. DFigure_EnvDesc_Fstop Adjust how much of the shot is in focus. DFigure_EnvDesc_Saturation Adjust color saturation for the entire screen. DFigure_EnvDesc_UseOverlay Apply overlay. DFigure_EnvDesc_OverlaySize Adjust overlay size. DFigure_EnvDesc_OverlayX Adjust overlay position (horizontal). DFigure_EnvDesc_OverlayY Adjust overlay position (vertical). DFigure_EnvDesc_OverlayColorH Adjust overlay hue. DFigure_EnvDesc_OverlayColorS Adjust overlay saturation. DFigure_EnvDesc_OverlayColorV Adjust overlay brightness. DFigure_EnvDesc_UseVignette Apply photo vignette. DFigure_EnvDesc_VignetteSize Adjust vignette size. DFigure_EnvDesc_VignetteColorH Adjust vignette hue. DFigure_EnvDesc_VignetteColorS Adjust vignette saturation. DFigure_EnvDesc_VignetteColorV Adjust vignette brightness. DFigure_EnvDesc_FilterType Select full-screen filter effect. DFigure_EnvDesc_DispFilter Select screen frame. DFigure_EnvDesc_BGSelect Select diorama background. DFigure_EditDesc_FigureType Select figure type. DFigure_EditDesc_Figure Select figure. DFigure_EditDesc_Pose Select figure pose. DFigure_EditDesc_Face Select figure expression. DFigure_EditDesc_EyeGaze Select figure's line of sight. DFigure_EditDesc_Color Select figure color. DFigure_EditDesc_Weapon Select figure weapon skin. DFigure_EditDesc_Costume Select figure costume. DFigure_EditDesc_SwitchMesh Select figure costume. DFigure_EditDesc_Particle Display or hide effects, or choose to display only effects. DFigure_EditDesc_Size Adjust figure size. DFigure_EditDesc_ScaleX Adjust figure width. DFigure_EditDesc_ScaleY Adjust figure height. DFigure_EditDesc_ScaleZ Adjust figure depth. DFigure_EditDesc_Reverse Change figure orientation. DFigure_EditDesc_CharSaido Change figure saturation. DFigure_EditDesc_UseLight Enable figure spotlight. DFigure_EditDesc_LightX Adjust figure spotlight's horizontal angle. DFigure_EditDesc_LightY Adjust figure spotlight's vertical angle. DFigure_EditDesc_LightIntensity Adjust figure spotlight's brightness. DFigure_EditDesc_UseLightColor Enable color lighting. DFigure_EditDesc_LightColorH Adjust color lighting hue. DFigure_EditDesc_LightColorS Adjust color lighting intensity. DFigure_EditDesc_LightColorV Adjust color lighting brightness. DFigure_EditDesc_UseAmbiColor Enable color shading. DFigure_EditDesc_AmbiColorH Adjust color shading hue. DFigure_EditDesc_AmbiColorS Adjust color shading intensity. DFigure_EditDesc_AmbiColorV Adjust color shading brightness. DFigure_EditDesc_GradationLength Adjust gradient applied to figure. DFigure_EditDesc_FigureDuplicate Duplicate selected figure. DFigure_EditDesc_FigureDel Delete selected figure. DFigure_Costume_GRNCos01 Default DFigure_Costume_GRNCos02 Guider to the Eternal Edge DFigure_Costume_DJTCos01 Default DFigure_Costume_DJTCos02 Guider to the Eternal Edge DFigure_Costume_FASCos01 Masked DFigure_Costume_FASCos02 Unmasked DFigure_Costume_METCos01 Default (GBVS) DFigure_Costume_METCos02 Default (Original) DFigure_Costume_ZETCos01 Default (GBVS) DFigure_Costume_ZETCos02 Crimson Bomber DFigure_Costume_VASCos01 Default DFigure_Costume_VASCos02 Enhanced DFigure_Costume_VASCos03 Damaged DFigure_Costume_NRMCos01 Default (GBVS) DFigure_Costume_NRMCos02 The Black Butterfly DFigure_Costume_SRZCos01 Default DFigure_Costume_SRZCos02 Fundoshi DFigure_Costume_YUECos01 Default (GBVS) DFigure_Costume_YUECos02 Default (Original) DFigure_Costume_SISCos01 Default DFigure_Costume_SISCos02 Sinborne Redeemer DFigure_Costume_SISCos03 Outfit 3 DFigure_Costume_VIRCos01 Default DFigure_Costume_VIRCos02 Transformed DFigure_Costume_GEFCos01 Default DFigure_Costume_GEFCos02 Fully-Masked Armor DFigure_Costume_TWBCos01 Default DFigure_Costume_TWBCos02 No Blindfold DFigure_Costume_TWBCos03 Booty DFigure_Costume_TWBCos04 Yes Booty No Blindfold DFigure_Costume_ZETCos00 Default DFigure_Costume_ZETCos03 Damaged DFigure_Costume_SISDef Masked DFigure_Costume_SISBreakHalf Masked (Damaged) DFigure_Costume_SISBreak Unmasked DF_Tab_Camera Camera Settings DF_Tab_Env Mode Settings DFigure_FigureList_Title Figure List DFigureListMenu_Tab_All All DFigureListMenu_Tab_Chara Playable Characters DFigureListMenu_Tab_SubChara Non-Playable Characters DFigureListMenu_Tab_Object Objects DFigureListMenu_Tab_Effect Effects DFigureListMenu_Tab_Primitive Basic Shapes DFigure_ListMenu_Desc ^mBtnUD; Select^n;^mBtnL2; Select Multiple (Hold to Select All)^n;^mBtnNG; Return DFigure_FigureList_Ctrl2 ^mBtnLS; Zoom In/Zoom Out^n;^mBtnRS; Rotate Camera DFigure_FigureList_Ctrl ^mBtnOK; Position/Edit^n;^mBtnY; Delete Figure DFigureShop_Mode_Title All Figures DFIgure_ShopGetRate Owned DFigure_ShopItemRelCond_Default Unlocked by Default DFigure_ShopItemRelCond_CraneGame Unlocked via Crane Game DFigure_ShopItemRelCond_Pose Unlocked via Acquiring Pose DFigure_ShopItemRelCond_LinkPose Unlocked via Acquiring Character DFigure_ShopItemRelCond_StarterSet Unlocked via Starter Pack Purchase DFigure_ShopItemRelCond_StoryClear Unlocked via Story Mode DFigure_ShopItemRelCond_Shop Unlocked through Rupie Shop Purchase DFigure_ShopItemRelCond_DLC Unlocked via DLC Purchase CShop_RotaFigure Rotate Figure CShop_ContentList Pose DFigure_HelpListTitle See All SAVEDATA_TITLE_FIGURE Figure Studio Data DFigure_Message_SavePos Camera position saved. DF_SaveMainData Saved DF_WeaponExtra Other DF_WeaponExtra2 Other 2 DF_WeaponMain Main DFigure_DioramaMultipleChoice_Title Edit Multiple Dioramas DFigure_MultipleChoice_Favorite Favorite DFigure_MultipleChoice_NotFavorite Unfavorite DFigure_MultipleChoice_Delete Delete DFigure_MultipleChoice_Close Close DFigureListMenu_Tab_Weapon Weapon DFThumbnail_Err_DontHaveFigure Displaying Locked Figures DFThumbnail_Err_Other No Thumbnail Available DFPopup_OpenNoFigureDiorama This diorama contains figures you have not unlocked.^n;It will display with those figures deleted. Open anyway?^n;(As long as you don't save with the diorama open,^n;changes will not be permanent.) Dfigure_Cange_Name Edit Title DFigureSample_00 Sample 01 DFigureSample_01 Sample 02 DFigureSample_02 Sample 03 DFigureSample_03 Sample 04 DFigure_Costume_ZETCos09 Original DFigure_Costume_YUECos09 Original DFigure_Costume_METCos09 Original DFigure_Costume_NRMCos09 Original DFigure_EnvDesc_FilterVal1 Adjusting filter. DFigure_EnvDesc_FilterVal2 Adjusting filter. DFigure_EnvDesc_FilterVal3 Adjusting filter. DFigure_EnvDesc_FilterVal4 Adjusting filter. DFigure_EnvDesc_FilterVal5 Adjusting filter. DFigure_Pause_CamPosSave Save Camera Position Button DFigure_Pause_CamPosSave_Info Enable/disable the Save Camera Position button. DFigure_Pause_CamPosSave_Ctrl ^mBtnUD; Select Option ^mBtnLR; Change ^mBtnY; Reset to Default ^mBtnNG; Return Dfigure_ListMenu_ItemNumber {0}: DFigureShopList_Tab_Pose Poses DFigureShopList_Tab_Face Expressions DFigureShopList_Tab_Color Colors DFigureShopList_Tab_Weapon Weapons DFigureShopList_Tab_Cosutume Costumes DFigureShopList_Tab_Object Objects DFigureShopList_Tab_Effect Effects DFigureShopList_Tab_BG Background DFigure_ShopItemRelCond_Haved Unlocked DFigure_ShopItemCtrl ^mBtnNG; Return DFigure_ShopTabCtrl_Chara ^mBtnOK; OK ^mBtnNG; Return DFigure_ShopTabCtrl_Other ^mBtnOK; OK ^mBtnNG; Return DFigure_ShopTabInfo_Object Objects DFigure_ShopTabInfo_Effect Effects DFigure_ShopTabInfo_BG Background DFigure_ShopTabInfo_Chara001 Gran DFigure_ShopTabInfo_Chara002 Djeeta DFigure_ShopTabInfo_Chara003 Katalina DFigure_ShopTabInfo_Chara004 Charlotta DFigure_ShopTabInfo_Chara005 Lancelot DFigure_ShopTabInfo_Chara006 Percival DFigure_ShopTabInfo_Chara007 Ladiva DFigure_ShopTabInfo_Chara008 Metera DFigure_ShopTabInfo_Chara009 Lowain DFigure_ShopTabInfo_Chara010 Ferry DFigure_ShopTabInfo_Chara011 Zeta DFigure_ShopTabInfo_Chara012 Vaseraga DFigure_ShopTabInfo_Chara013 Narmaya DFigure_ShopTabInfo_Chara014 Soriz DFigure_ShopTabInfo_Chara015 Zooey DFigure_ShopTabInfo_Chara016 Cagliostro DFigure_ShopTabInfo_Chara017 Yuel DFigure_ShopTabInfo_Chara018 Anre DFigure_ShopTabInfo_Chara019 Eustace DFigure_ShopTabInfo_Chara020 Seox DFigure_ShopTabInfo_Chara021 Vira DFigure_ShopTabInfo_Chara022 Anila DFigure_ShopTabInfo_Chara023 Siegfried DFigure_ShopTabInfo_Chara024 Grimnir DFigure_ShopTabInfo_Chara025 Nier DFigure_ShopTabInfo_Chara026 Beelzebub DFigure_ShopTabInfo_Chara027 Belial DFigure_ShopTabInfo_Chara028 Avatar Belial DFigure_ShopTabInfo_Chara029 Lucilius DFigure_ShopTabInfo_Chara030 2B DFigure_ShopTabInfo_Chara101 Vyrn DFigure_ShopTabInfo_Chara102 Lyria DFigure_ShopTabInfo_Chara103 Rackam DFigure_ShopTabInfo_Chara104 Io DFigure_ShopTabInfo_Chara105 Eugen DFigure_ShopTabInfo_Chara106 Elsam DFigure_ShopTabInfo_Chara107 Tomoi DFigure_ShopTabInfo_Chara108 Lucilius DFigure_ShopTabInfo_Chara109 Sandalphon DFigure_ShopTabInfo_Chara110 Versusia DFigure_ShopTabInfo_Chara111 Beppo DFigure_ShopTabInfo_Chara112 Nicola & Fugee DFigure_ShopTabInfo_Chara113 Geegee DFigure_ShopTabInfo_Chara114 Momo DFigure_ShopTabInfo_Chara115 Dyrn DFigure_ShopTabInfo_Chara116 Lyrn DFigure_ShopTabInfo_Chara117 Sheep DFigure_ShopTabInfo_Chara118 Death DFigure_ShopTabInfo_Chara119 Sierokarte DFigure_ShopTabInfo_Chara120 Societte DFigure_ShopTabInfo_Chara121 Seofon DFigure_ShopTabInfo_Chara122 Beatrix DFigure_ShopTabInfo_Chara123 Vane DFigure_ShopTabInfo_Chara124 Rein DFigure_ShopTabInfo_Chara125 Ernest Everyman DFigure_ShopTabInfo_Chara126 Amy Anygal DFigure_ShopTabInfo_Chara127 Referee DFigure_ShopTabInfo_Chara128 Ares DFigure_ShopTabInfo_Chara129 Colossus DFigure_ShopTabInfo_Chara130 Yggdrasil DFigure_ShopTabInfo_Chara131 Rose Queen DFigure_ShopTabInfo_Chara132 Proto Bahamut DFigure_ShopTabInfo_Chara133 Imperial Soldier DFigure_ShopTabInfo_Chara134 Imperial Soldier (Spear) DFigure_ShopTabInfo_Chara135 Imperial Soldier (Crossbow) DFigure_ShopTabInfo_Chara136 Imperial Commander DFigure_ShopTabInfo_Chara137 Slime DFigure_ShopTabInfo_Chara138 Silver Slime DFigure_ShopTabInfo_Chara139 Gold Slime DFigure_ShopTabInfo_Chara140 Timber Wolf DFigure_ShopTabInfo_Chara141 Slasher DFigure_ShopTabInfo_Chara142 Night Runner DFigure_ShopTabInfo_Chara143 Goblin (Sword) DFigure_ShopTabInfo_Chara144 Goblin (Staff) DFigure_ShopTabInfo_Chara145 Goblin (Shield) DFigure_ShopTabInfo_Chara146 Exia DFigure_ShopTabInfo_Chara147 Exia Dunamis DFigure_ShopTabInfo_Chara148 Nephilim DFigure_ShopTabInfo_Chara149 Lady Katapillar DFigure_ShopTabInfo_Chara150 Luminiera DFigure_ShopTabInfo_Chara151 Pod 042 DFigure_Shop_Mode_Title All Figures DFigure_FirstTitle00 About the Figure Studio DFigure_FirstText00 Build your own original dioramas featuring characters, backgrounds, and other set pieces you can unlock throughout the game. Once you've got the perfect shot, let the photo shoot begin!^n;^n;(Pictures can be taken using your platform's screenshot function.) DF_ConfirmCancelBulkMove Out of bounds. Undo action? DataTransfer_NoneContent Transferable save data from^n;Granblue Fantasy: Versus was not found. DFigure_Err_CostMax Object limit reached. DFigureError_TooFew Rename canceled. Title cannot be left blank. DFigure_Pause_MenuHidden_Ctrl ^mBtnUD; Select Option ^mBtnNG; Return DFigure_Pause_Init_Ctrl ^mBtnUD; Select Option ^mBtnNG; Return DFigure_Pause_Save_Ctrl ^mBtnUD; Select Option ^mBtnNG; Return DFigure_Pause_Help_Ctrl ^mBtnUD; Select Option ^mBtnNG; Return DFigure_Pause_Close_Ctrl ^mBtnUD; Select Option ^mBtnNG; Return DFigure_ChangeName Please enter a name. DFigure_Costume_CTLCos01 Default DFigure_Costume_CTLCos02 Lady Serenity DFigure_Costume_LANCos01 DFigure_Costume_PERCos01 VAN Vane Partner_LRI_000 Do your best and don't worry about the rest! Partner_LRI_001 I wonder who we're fighting? Partner_LRI_002 Ooh, I can't wait to see how this one turns out! Partner_LRI_003 I hope this match is fun! Partner_LRI_004 A challenger! Partner_LRI_005 The match is about to begin! Partner_LRI_100 Whoa, a perfect! You're amazing! Partner_LRI_101 It's okay, take a deep breath.^n;Once you've calmed down, let's try again! Partner_LRI_102 Hurray! You turned the tables on them! Partner_LRI_103 Aww, just when you were winning...^n;If you can control the pace, you can control the match! Partner_LRI_104 M-my heart is beating so fast!^n;That was a thrilling match! Partner_LRI_105 Aww, you were thiiis close!^n;At least it was fun to watch! Partner_LRI_106 Wow... You really turned it around! Partner_LRI_107 Oh no... You were so close. Partner_LRI_108 That. Was. Awesome!^n;Your timing on that Skybound Art was genius! Partner_LRI_109 Oh no! Watch out when^n;your opponent's SBA gauge is full! Partner_LRI_110 Finished with a Super Skybound Art!^n;How's that for a cherry on top? Partner_LRI_111 Watch out for your opponent's SSBA^n;in the next round! Partner_LRI_112 Yay! You won the rematch! Partner_LRI_113 Aww, they took the rematch...^n;Hey, at least you have a fun new rivalry! Partner_LRI_114 Great job! Partner_LRI_115 That was cool! I wish I could fight like you... Partner_LRI_116 Congratulations! Your training really paid off! Partner_LRI_117 It's okay to lose.^n;That just makes an eventual win taste all the sweeter! Partner_LRI_118 Learn your opponent's bad habits,^n;and you can beat them in a rematch! Partner_LRI_119 That was just a practice match!^n;Remember: you gotta stay positive, even when times are tough! Partner_LRI_120 Nice win streak! Partner_LRI_121 You're collecting wins left and right! Partner_LRI_122 Think of this as valuable practice! Partner_LRI_123 It's okay. Fighting the same opponent over^n;and over can help identify your weaknesses! Partner_LRI_124 Wow, you didn't lose a single round! Partner_LRI_125 Be careful when your opponent gets close!^n;You might need to escape a throw at any time! Partner_LRI_126 You blew through their defenses! Great technique! Partner_LRI_127 Looks like we need to work on our defense...^n;Hm, what if you tried to focus on crouch blocking? Partner_LRI_128 Uh-oh, they read you like a book...^n;Try not to spam your attacks as much. Partner_LRI_129 They know a lot about attack priority...^n;Maybe focus on blocking 'til you know their habits? Partner_LRI_130 You're really good with those Ultimate Skills!^n;Teach me how you do it! Partner_LRI_131 Watch out for their Ultimate Skills.^n;The fuller the gauge, the realer the danger! Partner_LRI_132 Whoa! That combo was a work of art!^n;Especially the Raising Chain! Partner_LRI_133 When your rival has plenty of gauge stored up,^n;it's time to focus on blocking and anti-airs! Partner_LRI_134 Whoa, that was exciting!^n;You were on fire from the very beginning of the round! Partner_LRI_135 Oh no... They were ruthless, even from the beginning.^n;Don't fold under this pressure! Partner_LRI_136 Today's first victory! Let's keep it up! Partner_LRI_137 Hurray! Our first win of the day! Way to go! Partner_LRI_300 Yay! The hits keep coming! Partner_LRI_301 You're on a roll! Partner_LRI_302 You won again? How many is that! Partner_LRI_303 Look at all these wins!^n;You're in great form today! Partner_LRI_304 I-I don't think I've ever seen someone win so^n;many times in a row! You're amazing! Partner_LRI_305 Are you having fun?^n;It's okay to take a break if you're tired! Partner_LRI_306 Win or lose, every match is a valuable experience! Partner_LRI_307 Congratulations on the new rank! You earned it! Partner_LRI_308 Nice! You're making great progress! Partner_LRI_309 That's your first win today! I'm so proud of you! Partner_LRI_310 Another first place finish! You're the best! Partner_LRI_311 Geez, hogging first place all to yourself, huh? Partner_LRI_312 Haha, they should just write your name on^n;the winner's podium, huh? Partner_LRI_400 Get ready to bruise! Haha! Partner_LRI_401 Sock it to 'em! Partner_LRI_402 Yay! You won first place!^n;Congratulations! Partner_LRI_403 Nice work out there! Partner_LRI_404 Nice hustle today!^n;Grand Bruise! is always a trip, huh? Partner_LRI_405 Did you have fun? Partner_LRI_500 Matching complete! Partner_LRI_501 I can't wait to see how this turns out! Partner_LRI_502 Who do you think you're going to fight?^n;Ooh, I hope we make a new friend! Partner_LRI_503 Entry complete! I'll be cheering for you! Partner_LRI_504 What do you want to play today? Partner_LRI_505 Here's the lobby! What should we start with? Partner_LRI_506 Look how crowded it is...^n;Ooh! Let's try to play against everybody! Partner_LRI_507 One of your friends is in the lobby! Partner_LRI_508 Ooh, now this game looks fun! Partner_LRI_509 Show that crane we mean business! Partner_LRI_512 I think you've got some stuff in your Gift Crate. Partner_LRI_513 Replays are great for polishing your technique^n;against a pesky opponent or a tricky character! Partner_LRI_514 Let's get that profile looking spick and span! Partner_LRI_515 Welcome back! Partner_LRI_516 I was waiting for you! Let's play a lot today! Partner_LRI_517 You finished your daily challenges! How diligent! Partner_LRI_518 You finished your Battle Pass missions! Great work! Partner_LRI_519 How about a quick break? Partner_LRI_520 You've played a lot already.^n;Are you sure your eyes aren't tired? Don't overdo it. Partner_LRI_521 Getting those play hours in, huh?^n;This might be a good time for a break! Partner_LRI_522 It looks like there's some new DLC!^n;Want to check it out? Partner_LRI_523 Happy New Year! Partner_LRI_600 If you're having fun, then I'm having fun! Partner_LRI_601 Today's a "Grandblue" kinda day, isn't it? Partner_LRI_602 If you fight someone really good,^n;make sure you save a replay! Partner_LRI_603 Who doesn't love a lively lobby?^n;Whoa, say that three times fast! Partner_LRI_604 Eep, my tummy just gr—never mind!^n;You heard nothing! Haha... Partner_LRI_605 Have you tried Arcade Mode?^n;It's nice for practice or a change of pace! Partner_LRI_606 Hitting the training room is great,^n;but it's even better if you practice with a goal in mind. Partner_LRI_607 What's for dinner? Partner_LRI_608 When you get bored of fighting,^n;the lobby has a bunch of fun games to recoup! Partner_LRI_609 Have you been watching replays?^n;They can help you learn how to deal with tricky rivals! Partner_LRI_610 I love it when we play games together! Partner_LRI_611 Hm-hm-hmm! Hmmm, hmm-hm-hmmm-hmm! Partner_GRN_000 Let's get this day started! Partner_GRN_001 I wonder who we're going to face first?^n;Can't wait to find out! Partner_GRN_002 Ready to fight? Let's get this show started! Partner_GRN_003 I bet this is going to be a good one! Partner_GRN_004 Here comes trouble! Partner_GRN_005 The match is about to start! Partner_GRN_100 Whoa... You read them like a book!^n;That fight was perfect! Partner_GRN_101 Take a deep breath!^n;You'll make a comeback in the next round! Partner_GRN_102 Nice comeback!^n;A little confidence goes a long way, huh? Partner_GRN_103 If you control the pace, then you control the match.^n;Don't give up! Partner_GRN_104 That had me sweating! What an amazing round! Partner_GRN_105 Hey, you almost had 'em. It was a great match! Partner_GRN_106 Yeah! You pulled it off!^n;That's why we never give up! Partner_GRN_107 Gah, so close! I know it stings, but hey,^n;you live and learn, right? Partner_GRN_108 Saving the big guns for just the right moment?^n;I like your style! Partner_GRN_109 They got us with a Skybound Art.^n;Keep an eye on their SBA gauge next time! Partner_GRN_110 You landed your Super Skybound Art!^n;That was sweet! Partner_GRN_111 They landed their Super Skybound Art on us...^n;No biggie, just watch your defense next time! Partner_GRN_112 Hah-hah! Revenge is ours! Partner_GRN_113 Hah, looks like the fun's just getting started!^n;Let's run it back! Partner_GRN_114 That was an exciting match!^n;Keep that vibe going for the next one! Partner_GRN_115 You won! Great hustle out there! Partner_GRN_116 Dang, you're good... Congrats! Partner_GRN_117 Man, it's tough, but it'll be okay.^n;Let's consider that one a practice round. Partner_GRN_118 Now that you know your opponent a little better,^n;why not try a rematch? Partner_GRN_119 Hey, you can't win 'em all,^n;but you can always learn from your losses. Partner_GRN_120 You're on a roll! How many more can you win? Partner_GRN_121 Niiice stuff! What did you eat for breakfast? Partner_GRN_122 Practice makes perfect. Hang in there. Partner_GRN_123 Fighting the same opponent helps us see our weak spots.^n;This is great training. Partner_GRN_124 Wins across the board? You're the best! Partner_GRN_125 Watch out for those throws.^n;When your opponent gets close, that's your cue to back up! Partner_GRN_126 Hey, you're pretty good at breaking their guard!^n;Let's make use of that talent! Partner_GRN_127 If you're having a tough time defending,^n;switch your focus to crouch blocking. Partner_GRN_128 Uh-oh, you keep eating attacks while coming out of your moves.^n;Try to watch your timing. Partner_GRN_129 Looks like your opponent keeps overriding your attacks.^n;Let's wait for a sure opening. Partner_GRN_130 Wow, you don't miss with those Ultimate Skills!^n;More like that, please! Partner_GRN_131 Stay on guard for Ultimate Skills.^n;If your foe has meter, they have options! Partner_GRN_132 That combo was vicious! Nice Raging Chain there! Partner_GRN_133 Focus on defense while they have meter.^n;Blocking and anti-airs are your best friends! Partner_GRN_134 Wow, you came swinging out of the gate!^n;I bet that felt awesome! Partner_GRN_135 Ouch... They got a lucky opening, huh?^n;Rub some dirt in it, and get back in there! Partner_GRN_136 That's today's first win!^n;Now keep that energy going! Partner_GRN_137 Nice, our first win of the day!^n;Now keep 'em coming! Partner_GRN_300 You've got the start of a nice streak going! Partner_GRN_301 Great, another win!^n;Victory tastes pretty sweet! Partner_GRN_302 Score another one for the good guys! Partner_GRN_303 Another victory under your belt!^n;You're really going places! Partner_GRN_304 You're on fire today!^n;I guess all that practice has really paid off! Partner_GRN_305 Take a breather if you're tired.^n;We've been fighting for a bit now. Partner_GRN_306 Win or lose, each fight is an opportunity to learn.^n;We just have to make the most of 'em! Partner_GRN_307 Congrats! You'll be a pro in no time! Partner_GRN_308 Great job! I knew you could do it! Partner_GRN_309 Taste that sweet victory! Congrats! Partner_GRN_310 Getting used to first place, huh? Nice job! Partner_GRN_311 Yeah! Chalk another one up for us! Partner_GRN_312 Man, you stay winning! What's your secret? Partner_GRN_400 Grand Bruise! for life! Partner_GRN_401 I'll be rooting for you! Now make it to the top! Partner_GRN_402 Yeah, you're the champ! Bravo! Partner_GRN_403 You did a good job! Partner_GRN_404 Great hustle out there! Partner_GRN_405 Did that round of Grand Bruise! cool you down? Partner_GRN_500 Oh yeah, fight's on! Partner_GRN_501 Here they come! Partner_GRN_502 I wonder who our first opponent's gonna be? Partner_GRN_503 Entry complete! I can't wait to play! Partner_GRN_504 What should we play today? Partner_GRN_505 Ahh, welcome to gaming paradise!^n;Let's have fun! Partner_GRN_506 This place is packed today!^n;We can play as much as we want! Partner_GRN_507 Hey, one of your buds is in the lobby! Partner_GRN_508 A nice, chill game. Good change of pace! Partner_GRN_509 Pray to the crane gods, and thou shalt be^n;blessed. Partner_GRN_512 Looks like we've got mail!^n;Go check your Gift Crate! Partner_GRN_513 Replays are great for pinning down a character's^n;shortcomings or researching new ones. Partner_GRN_514 Customize your profile juuust the way you like. Partner_GRN_515 Rise and shine, it's grinding time! Partner_GRN_516 Gran, reporting for duty! Ready to get started? Partner_GRN_517 Today's challenges: done and dusted!^n;Good work! Partner_GRN_518 That's it for today's Battle Pass missions!^n;Well done! Partner_GRN_519 Are your eyes getting tired?^n;Take a break if you need one! Partner_GRN_520 You've been playing for awhile.^n;How about a bathroom break? Maybe a snack? Partner_GRN_521 Grinding it out today, huh? Just don't overdo it! Partner_GRN_522 Looks like there's some new DLC, hot off the^n;presses! Wanna check it out? Partner_GRN_523 Happy New Year! Partner_GRN_600 Too many matches can really wear you down, huh?^n;Why not take a break in the lobby? Partner_GRN_601 How long has it been since we started our^n;journey through the skies together? Partner_GRN_602 Remember to save any interesting match replays!^n;That goes double if you fought someone skilled! Partner_GRN_603 Losing a match is never fun, but it helps us^n;learn and correct our bad habits. Partner_GRN_604 Have you tried jumping around the lobby?^n;Gotta admit, it's pretty fun. Partner_GRN_605 Playing the Arcade Mode can be refreshing.^n;Increase the difficulty for some great practice! Partner_GRN_606 It's best to practice with a goal in mind.^n;Make a plan before you head to the training room! Partner_GRN_607 Practicing combos is great and all,^n;but learning your opponent's reactions is even better. Partner_GRN_608 People are always talking about my boots...^n;What's that about? Partner_GRN_609 Have you tried saving a replay yet?^n;They can help you pinpoint how to fight tricky opponents! Partner_GRN_610 Man, playing games together is the best. Partner_GRN_611 Got a character you hate fighting?^n;Try playing around with them and learning their weaknesses. Partner_DJT_000 Ready to get down to business! Partner_DJT_001 You hungry for some action? 'Cause I am! Partner_DJT_002 Getting ready for a fight?^n;I'm with you every step of the way! Partner_DJT_003 Here's to an exciting match! Partner_DJT_004 Here comes trouble! Partner_DJT_005 Let the butt-kicking... begin! Partner_DJT_100 A perfect victory?^n;Our strategy game is seriously on point today! Partner_DJT_101 It's all right. Just take a few deeps breaths and...^n;We're back in the fray! Partner_DJT_102 All hail the comeback royalty!^n;Now that's what I call a confidence boost! Partner_DJT_103 Looks like they caught on to your tactics...^n;We gotta try to be more... mysterious. Partner_DJT_104 Dang, talk about intense.^n;My heart was in my throat the whole time! Partner_DJT_105 You mighta missed the win but...^n;You get full points for spunk! Partner_DJT_106 You had me worried for a second, but when^n;you pulled through, it was the coolest thing ever! Partner_DJT_107 Ugh, that slipped right through your fingers!^n;I know it stings now, but keep that chin up! Partner_DJT_108 Nice. You nailed that Skybound Art at the end! Partner_DJT_109 They closed it out with a bang, huh? Better keep^n;an eye on the opponent's SBA gauge next time. Partner_DJT_110 Bringing it home with an SSBA!^n;That's what I call style! Partner_DJT_111 Soon as you see the opponent's SBA gauge full,^n;be ready for anything. Partner_DJT_112 Would you like some fries with that sweet^n;revenge? Partner_DJT_113 Looks like the opponent's all fired up.^n;Guess we're just gonna have to blaze! Partner_DJT_114 You blew it outta the water! Partner_DJT_115 And the win goes to you! Partner_DJT_116 Knew you could do it, tough stuff! Partner_DJT_117 Hey, when you fall, just gotta get back up, right? Partner_DJT_118 Maybe we should snoop around, figure out the^n;opponent's ticks and tricks. Then, payback time. Partner_DJT_119 Just think of that as practice.^n;All part of your master plan to get stronger. Partner_DJT_120 You're on a roll! Partner_DJT_121 That's the spirit. Keep pumpin' out those wins! Partner_DJT_122 We're just getting warmed up, right? Partner_DJT_123 Hey, if we keep fighting the same person, it^n;might help us zero in on where we're slipping up. Partner_DJT_124 Whoo! No one gets past you! Partner_DJT_125 Watch out for those throws. If you need to get^n;closer, make sure you keep your guard up. Partner_DJT_126 Nice work, Guard Crusher.^n;Keep polishing that offensive. Partner_DJT_127 If your defense is kinda wobbly, try staying^n;crouched when blocking. Partner_DJT_128 Hit you during recovery time, huh? Gotta^n;be careful when pulling out the big cannons. Partner_DJT_129 Wow, do they like crushing. How 'bout going on^n;defense and figuring out their attack pattern? Partner_DJT_130 Nice work with those Ultimate Skills!^n;Your timing was spot on! Partner_DJT_131 Ultimate Skills sure pack a punch, huh?^n;Peepers on the opponent's SBA gauge! Partner_DJT_132 Nice! Raging Chain right into an attack—^n;real classy. Partner_DJT_133 Keep watching the opponent's SBA gauge. And^n;when they jump, be ready for an overhead attack. Partner_DJT_134 Came charging straight out of the gate.^n;Nothing holds you back! Partner_DJT_135 Yeesh, talking about bringing the heat...^n;Good thing you got nerves of steel! Partner_DJT_136 First win of the day!^n;Let's take a moment and soak up the glory. Partner_DJT_137 Win number one, going on to number two! Partner_DJT_300 You're on a winning streak. Don't stop now! Partner_DJT_301 Dang, you are scrappy today. And I like it! Partner_DJT_302 Another win.^n;More where that came from please! Partner_DJT_303 You're on a roll today!^n;Whatever it is you're doing, keep it up! Partner_DJT_304 All aboard the victory train!^n;We're riding this thing to the end of the skies! Partner_DJT_305 Hey... Not that this isn't fun and all,^n;but how 'bout taking a break? Partner_DJT_306 Win or lose, every match makes you tougher. Partner_DJT_307 Congrats. Saw that promotion^n;comin' from way back. Partner_DJT_308 Nice. How 'bout celebrating^n;with a few rounds in the ring? Partner_DJT_309 Your first win of the day! Sweet! Partner_DJT_310 You're sure raking 'em in today! Partner_DJT_311 Another victory?^n;Now that's what I'm talking about! Partner_DJT_312 Dang. Someone's in the zone today. Partner_DJT_400 Time to get cruisin' for a bruisin'! Partner_DJT_401 First place, here we come! Partner_DJT_402 Now that's how you bruise. Partner_DJT_403 Hey, you were great out there today. Partner_DJT_404 So, where are we headed to next? Partner_DJT_405 Now that was intense.^n;Grand Bruise! really gets the blood pumping, huh? Partner_DJT_500 Matching successful. Partner_DJT_501 It's go time! Partner_DJT_502 Whose butt are we kicking this time? Partner_DJT_503 Entry complete. Now blow 'em away. Partner_DJT_504 So, what do you have planned for today? Partner_DJT_505 We're in and ready to party! Partner_DJT_506 Whoa. We'll definitely find^n;a sparring partner in this crowd. Partner_DJT_507 Oh, looks like your friend just showed up. Partner_DJT_508 Hey, this looks like a bundle of fun. Partner_DJT_509 Eyes on the prize! Partner_DJT_512 Looks like something's in your Gift Crate! Partner_DJT_513 You can watch replays to learn more^n;about a certain character. Partner_DJT_514 Take time to customize that profile, okay?^n;Really make it you. Partner_DJT_515 Let the good times begin! Partner_DJT_516 Djeeta here.^n;Been wondering when you'd turn up. Partner_DJT_517 Daily challenges, check. Partner_DJT_518 Battle Pass missions, giant check. Partner_DJT_519 How are your eyes holding up?^n;Don't overdo it, okay? Partner_DJT_520 Huh? Where'd the time go?^n;Sure you don't need a snack break or something? Partner_DJT_521 Really putting that nose to the grindstone, huh?^n;Just don't wear yourself out too much. Partner_DJT_522 Oh, some new DLC just dropped!^n;Wanna go check it out? Partner_DJT_523 Happy New Year! Partner_DJT_600 Hey, I'd take having fun over a win any day! Partner_DJT_601 When did we even start this journey?^n;Feels like forever ago. Partner_DJT_602 If you come across a tough opponent, make^n;sure to save the replay. It'll come in handy! Partner_DJT_603 Know what kind of moves trip you up.^n;It'll help you start covering your bases. Partner_DJT_604 You ever get the urge to run wild in an^n;open space? Say like... the lobby? Partner_DJT_605 Head to the Arcade, crank up the difficulty,^n;and watch your skills skyrocket. Partner_DJT_606 Make sure you have a goal when training.^n;Keeps that motivation up. Partner_DJT_607 You can't go wrong with practicing combos, but^n;the real key is learning to anticipate moves. Partner_DJT_608 Djeeta here, captain of your own^n;personal cheer squad! Partner_DJT_609 You been watching those replays?^n;Really helps if you look back on losing matches. Partner_DJT_610 Gaming with you is the best! Partner_DJT_611 If you get trounced, why not try playing as that^n;character? You might uncover a juicy weakness. Partner_VEE_000 Aw yeah. It's tail kickin' time! Partner_VEE_001 All right! It's go time! Partner_VEE_002 I'm feeling pumped! Partner_VEE_003 Let's show 'em who's boss! Partner_VEE_004 Dukes up, bud! Partner_VEE_005 Get ready for some action! Partner_VEE_100 A perfect victory? Way to show 'em who's boss! Partner_VEE_101 Don't let this one rattle ya—happens to the^n;best of us. They won't get so lucky next time! Partner_VEE_102 Haha! Way to turn the tables on that one! Partner_VEE_103 Hey, what doesn't kill ya^n;makes ya stronger! Right? Partner_VEE_104 That was close. Good job keeping your head. Partner_VEE_105 Too bad you couldn't bag that win,^n;but the match was flappin' awesome! Partner_VEE_106 Way to close it out, bud!^n;You had me sweating out of my scales! Partner_VEE_107 Dang! You were this close, too...^n;Shake it off, buddy. Partner_VEE_108 Now that was SBA—super bonkers awesome! Partner_VEE_109 Got SBA'd, huh?^n;Don't forget to keep an eye on the 'ponent's gauge! Partner_VEE_110 Way to finish 'em off with your SSBA!^n;That's what I call a big brain play! Partner_VEE_111 Aw... The next time you see your foe with an^n;SSBA on deck, you'd better watch your tail! Partner_VEE_112 Oh yeah! How do you like us now? Partner_VEE_113 Gotta hand it to 'em. They got us back good. Partner_VEE_114 Whoo! That's what I'm talkin' about! Partner_VEE_115 And that's a win for the sky's coolest fighter! Partner_VEE_116 You're a wiz on those buttons! Partner_VEE_117 Don't look so down—just think of it like^n;we got free training! Partner_VEE_118 Snap out of it, bud.^n;I know you'll get 'em next time! Partner_VEE_119 They got us this time, but it's nothin' you can't^n;handle if you put your mind to it. Partner_VEE_120 Yeah! You are on a roll! Partner_VEE_121 Look at you go!^n;Ain't nobody gonna stop you now! Partner_VEE_122 You might be on the ropes for now, but^n;you can break this streak. I know you can! Partner_VEE_123 Y'know, it's kinda exciting finding someone^n;stronger than you. Gives you a chance to learn. Partner_VEE_124 Dang, you won 'em all!^n;That's what I'm talkin' 'bout! Partner_VEE_125 You were gettin' tossed left and right! Let's try^n;and get some throws in next time too, huh? Partner_VEE_126 Way to tear through that defense! Looks like^n;they weren't ready for your mix-ups, huh? Partner_VEE_127 Try and stay low while blocking—unless^n;they're jumpin' on ya with an overhead attack. Partner_VEE_128 You got your tail punished pretty badly out^n;there. Play it safe with the big moves next time! Partner_VEE_129 Looks like your moves keep gettin' crushed.^n;Don't be afraid to pull out the big attacks too! Partner_VEE_130 Now that's what I call laying on the pressure!^n;Way to use your Ultimate Skills! Partner_VEE_131 Those Ultimate Skills can be killer—when your^n;foe's SBA gauge builds up, you better watch out! Partner_VEE_132 Whoa, you mastered the Raging Chain already?^n;Have you been training behind my back? Partner_VEE_133 The 'ponent sure got fancy with the skills.^n;Gotta stay ultra aware of their SBA gauge. Partner_VEE_134 Whew, you came out swinging!^n;That's my pal—not a second wasted! Partner_VEE_135 That blew up in your face real fast, huh?^n;No matter what, remember to stay calm. Partner_VEE_136 Boo-yah! Bagged your first win of the day! Partner_VEE_137 Another day, another W!^n;How do you like those apples? Partner_VEE_300 You're on a roll, pal!^n;Ain't nobody gonna stop us now! Partner_VEE_301 Another win? All that training sure is payin' off! Partner_VEE_302 You are in the zone today! Partner_VEE_303 Look at you racking up those wins!^n;What a beast! Partner_VEE_304 You're crushing it out there!^n;I almost feel bad for the next sucker stepping up. Partner_VEE_305 Phew, you've been at this for a while.^n;Sure you don't wanna take a break? Partner_VEE_306 It ain't about winning or losing, see...^n;It's about what you learned along the way. Heh. Partner_VEE_307 Heck yeah! You're unstoppable! Partner_VEE_308 Woo-hoo! Keep it up, pal! Partner_VEE_309 Our first Grand Bruise! victory of the day!^n;I knew you had it in ya! Partner_VEE_310 You just keep winning! How's anybody gonna^n;call this dumb luck now, huh? Partner_VEE_311 Aww yeah! Another score for^n;Team Dynamo Dragons! Partner_VEE_312 Dang, how many wins you on now? ^n;Pal, I think you broke the game... Partner_VEE_400 Aww yeah! Grand Bruise! time! Partner_VEE_401 And we're in! Go get 'em, pal! Partner_VEE_402 And the winner is... Team Dynamo Dragons! Partner_VEE_403 Grand Bruise! is pretty neat, huh?^n;We should come back sometime. Partner_VEE_404 Nice tail-kickin', bud! Did ya have fun? Partner_VEE_405 So, how'd the bruisin' go? Think you're ready^n;to hop back into some matches? Partner_VEE_500 You ready to kick some tail? Partner_VEE_501 Got us an opponent. You ready for this? Partner_VEE_502 All set! Partner_VEE_503 I'm rootin' for ya! Partner_VEE_504 Gulp... So this is the online lobby^n;the rumors speak of... Partner_VEE_505 Yo! Whatcha feelin' today? Partner_VEE_506 Whoa, look at this turnout! Betcha^n;something rad's 'boutta go down. Partner_VEE_507 Hey, ain't that one of your friends over there? Partner_VEE_508 Whoa, check it out! Partner_VEE_509 Hope you get what you want! Partner_VEE_512 Ooh. Looks like you got goodies in your Gift Crate. Partner_VEE_513 You goin' in for the replays?^n;That's the mark of a real pro. Partner_VEE_514 Your profile should be as unique as you are! Partner_VEE_515 I'm with you all the way—let's do this thing! Partner_VEE_516 Your boy Vyrn here!^n;Clawed, winged, and ready for action! Partner_VEE_517 Looks like you cleared out your daily challenges! Nice! Partner_VEE_518 And that does it for your Battle Pass missions!^n;Ain't nobody callin' you a slacker now! Partner_VEE_519 Dang, it's been an hour already?^n;Time flies when you're having fun. Partner_VEE_520 Yo, you're so focused today. Remember^n;to give the ol' peepers a rest, okay? Partner_VEE_521 You're still here? Aren't you hungry?^n;Can't kick tail on an empty stomach, ya know. Partner_VEE_522 Hey, got some new DLC in.^n;Wanna go check it out? Partner_VEE_523 Yo! Happy New Year, pal! Partner_VEE_600 This tail-kickin' biz ain't easy, so don't try^n;to tough it out if you're tired, okay? Partner_VEE_601 There's no shortage of beasts out there—just^n;how I like it! You're up for the challenge, right? Partner_VEE_602 You and me, pal.^n;The most dyanamo duo in the skies. Partner_VEE_603 Take things at your own pace. Long as you^n;keep flappin', you'll get there someday. Partner_VEE_604 Hey, wanna play soccer in the lobby?^n;Maybe we'll get scouted to go pro! Partner_VEE_605 So, what kind of a fighter are you?^n;Power? Or speed? Partner_VEE_606 If you're not up for playing other folks just yet,^n;there's always Arcade Mode! Partner_VEE_607 When you get your tail handed to ya, always^n;a good idea to check out character stats. Partner_VEE_608 I been talkin' my tail off but...^n;Any of this info helpful to you? Partner_VEE_609 Hey, have you tried watching any replays? You^n;could try cooking up some, uh... stra-tuh-geez. Partner_VEE_610 When you're having fun, I'm having fun! Partner_VEE_611 Keepin' gameplay to an hour a day is for wimps!^n;But don't overdo it, 'kay? Partner_CTL_000 Let's get to work, shall we? Partner_CTL_001 Do your best out there. Partner_CTL_002 Time for your training to bear fruit. Partner_CTL_003 It's not all about winning.^n;Today, I just want you to have fun. Partner_CTL_004 We've got a match. Partner_CTL_005 Are you ready? Partner_CTL_100 A total rout. I'm... speechless. Partner_CTL_101 There's always a path to victory. But sometimes,^n;you need to take a step back to see it. Partner_CTL_102 You stood your ground and^n;turned the tide. Beautifully done. Partner_CTL_103 We may have been driven from victory's gates^n;this time... But next time, you'll conquer. Partner_CTL_104 What a battle... But the opponent was^n;no match for your iron will. Partner_CTL_105 You did the best you could. And remember,^n;it's battles like this that make you stronger. Partner_CTL_106 That was close.^n;But my faith in you didn't waver a second. Partner_CTL_107 Don't let this loss shake you. Even seasoned^n;warriors can't control fortune. Partner_CTL_108 A decisive victory!^n;That last Skybound Art was brilliant. Partner_CTL_109 Our foe was pretty impressive... Let's keep^n;an eye on their SBA gauge going forward. Partner_CTL_110 The way you set up that Super Skybound Art...^n;It was genius. Partner_CTL_111 Remain vigilant, especially when the foe looks^n;cornered. That's when they tend to strike. Partner_CTL_112 Overcoming past defeats...^n;It's the quickest route to strength. Partner_CTL_113 Wouldn't let us have the last word, huh?^n;You have to admire that grit. Partner_CTL_114 Perfectly executed.^n;I can see you've been putting in the work. Partner_CTL_115 Impressive.^n;Your training is paying off in spades. Partner_CTL_116 An excellent match!^n;You had me on the edge of my seat. Partner_CTL_117 They say failure is the mother of success.^n;You've learned a valuable lesson today. Partner_CTL_118 In defeat, there's knowledge.^n;Let's search the replay for ways to improve. Partner_CTL_119 Every loss is just more experience under^n;your belt. Partner_CTL_120 You're in peak condition today.^n;Take this chance to rack up more wins. Partner_CTL_121 Yet another victory. ^n;Let's see just how far you can go, shall we? Partner_CTL_122 Slow and steady wins the race.^n;Keep your chin up—I have faith in you. Partner_CTL_123 Perhaps you should take a break—^n;clear your mind and come back refreshed. Partner_CTL_124 Your performance was refined, masterful...^n;I have nothing but praise. Partner_CTL_125 A successful throw can turn the tide of battle.^n;Be wary of close combat situations. Partner_CTL_126 You saw clearly into the opponent's mind, didn't^n;you? Melted their defense down to nothing. Partner_CTL_127 Learn to read the opponent's pattern of attack.^n;That may tighten the holes in your defense. Partner_CTL_128 Every skill comes with recovery time. Take that^n;into account when going on the offensive. Partner_CTL_129 Many of your skills were overpowered. Don't^n;forget: there's time for caution—and for daring. Partner_CTL_130 Ultimate Skills are hard to learn and even harder^n;to master. You're... amazing. Partner_CTL_131 Those Ultimate Skills were your undoing... Try^n;to stay aware of the opponent's SBA gauge. Partner_CTL_132 You've mastered the Raging Chain already?^n;I'll bet the opponent was dumbfounded. Partner_CTL_133 Raging Chains are the mark of a veteran.^n;Your usual tactics might not work against them. Partner_CTL_134 You've grasped one of the first rules of warfare:^n;strike fast and strike hard. Partner_CTL_135 That went downhill fast... But don't lose heart.^n;Next time, you won't be caught off guard. Partner_CTL_136 Your first victory today.^n;Ride that wave into your next match. Partner_CTL_137 You've secured your first victory.^n;Things should only pick up from here. Partner_CTL_300 Racking up those wins! I'm proud of you. Partner_CTL_301 Life isn't a competition, but...^n;Victory sure is sweet, isn't it? Partner_CTL_302 Everything's coming up roses!^n;Considering your skill, I'm not surprised. Partner_CTL_303 Another triumph?^n;You're nothing if not full of surprises. Partner_CTL_304 The sky's the limit for you.^n;Let's sail for the stars—together. Partner_CTL_305 How are your eyes holding up?^n;A good warrior knows when to rest. Partner_CTL_306 Doesn't matter if you win or lose. Each time you^n;leap into the crucible, you come out stronger. Partner_CTL_307 Congratulations on ranking up.^n;It's truly a pleasure to watch you soar. Partner_CTL_308 Another milestone on your journey.^n;We should celebrate. Partner_CTL_309 Nice job. Your first Grand Bruise! Victory of the day.^n;Here's to many more. Partner_CTL_310 Even when bruising, you're all business. Partner_CTL_311 I always knew you were no ordinary skyfarer. Partner_CTL_312 That was a vicious brawl.^n;Luck alone couldn't have seen you through. Partner_CTL_400 You're competing in Grand Bruise! today?^n;Best of luck. Partner_CTL_401 Try your best out there. If something's worth^n;doing, it's worth doing well. Partner_CTL_402 Congratulations.^n;You've earned this moment of glory. Partner_CTL_403 Done bruising for today? Partner_CTL_404 Did you enjoy yourself?^n;Grand Bruise! has a tendency to get... raucous. Partner_CTL_405 Hope that was a nice change of pace for you. Partner_CTL_500 Matching successful. Partner_CTL_501 The battle's about to start. Are you ready? Partner_CTL_502 Let's see how much you've improved, shall we? Partner_CTL_503 Entry successful.^n;Remember: we're just here to practice. Partner_CTL_504 There's so much to do here.^n;Why don't you take the lead? Partner_CTL_505 Well, here we are. How shall we pass the time? Partner_CTL_506 Well... You won't have trouble finding a^n;sparring partner in this crowd. Partner_CTL_507 Seems like your friend is here. Partner_CTL_508 What an amusing game.^n;I should bring Lyria sometime. Partner_CTL_509 How absolutely adorable! But don't feel^n;obligated to snare anything on my behalf. Partner_CTL_512 There's something in your Gift Crate. Partner_CTL_513 Watch replays for inspiration and ways to^n;refine your combat style. Partner_CTL_514 Your profile tells the world who you are.^n;Let's try to make a good impression. Partner_CTL_515 Ready for a new day? Partner_CTL_516 Katalina Aryze, at your service. Partner_CTL_517 Daily challenges complete. Diligent as always. Partner_CTL_518 That does it for today's Battle Pass missions.^n;Tremendous work. Partner_CTL_519 It's wonderful, seeing you so focused. Partner_CTL_520 Look at the time.^n;Are you sure you wouldn't like to take a break? Partner_CTL_521 I'm getting worried about you. It's about time^n;you stretched and rested your eyes. Partner_CTL_522 Seems there's new DLC available.^n;Why don't we take a look? Partner_CTL_523 Happy New Year!^n;I wish you nothing but the best. Partner_CTL_600 Come to me when you're feeling discouraged.^n;I'm always happy to lend an ear. Partner_CTL_601 It gets exhausting, worrying about success all^n;the time. Learn to value the experience. Partner_CTL_602 How about saving replays of winning matches?^n;Looking back on them can be a good motivator. Partner_CTL_603 So much has happened since I met Lyria...^n;It feels like a million years ago. Partner_CTL_604 There are as many combat styles as stars^n;in the sky. Find one that suits you. Partner_CTL_605 Memorizing combos is important. But don't forget^n;to hone your reflexes for evasive maneuvers. Partner_CTL_606 Shall we train together?^n;One can never have too much practice. Partner_CTL_607 I'm happy to offer advice if you need it.^n;You're destined for greatness—I'm sure of it. Partner_CTL_608 Do you see Vira anywhere?^n;I felt her gaze on me just now. Partner_CTL_609 Need a pick-me-up? My special brew will have^n;you leaping ten feet into the air. Partner_CTL_610 If you hit a wall, the Arcade or minigames are^n;great for blowing off steam. Partner_CTL_611 The more I gaze at Vyrn, the cuter he gets... Partner_CHA_000 Forever pure, forever righteous! Let that be our^n;creed on this day! Partner_CHA_001 Sound the trumpets, let fly the banners!^n;A champion enters the ring! Partner_CHA_002 Hold nothing back, that all may stand in^n;awe of your unbridled might! Partner_CHA_003 Even in the throes of battle, we must^n;abide by honor's code. Partner_CHA_004 Aha! I spy a worthy adversary! Partner_CHA_005 Steel your heart! Partner_CHA_100 A fantastic showing! Even a knight of Lumiel^n;could have shone no brighter! Partner_CHA_101 In the mud of defeat, the seeds of victory are sown. Partner_CHA_102 A dramatic turn of the tides, destined to go down^n;in the annals of history! Partner_CHA_103 Fortune's wheel is ever fickle. But we must^n;man the helm and be captains of our own fate. Partner_CHA_104 The bards shall sing of your mettle^n;for ages to come! Partner_CHA_105 You collapsed on the steps of victory.^n;You need only pick yourself up to conquer. Partner_CHA_106 From the stony precipice of defeat, you grasped^n;the branch of victory! Partner_CHA_107 Forged in the flames of defeat,^n;you will emerge unbreakable! Partner_CHA_108 A final blow to echo through the ages! Partner_CHA_109 Your foe is quite the strategist—quick and^n;unpredictable as a hawk in the clouds. Partner_CHA_110 Your Super Skybound Art fell swift and glorious,^n;like a bolt of lightning from the heavens! Partner_CHA_111 "Let the cat beware the cornered rat."^n;We'd both do well to remember this proverb. Partner_CHA_112 Most valiant warrior, to pry victory from^n;the jaws of defeat! Partner_CHA_113 They may triumph in the field one round,^n;but the ultimate victory shall be ours! Partner_CHA_114 A victory to strike admiration in every knightly heart! Partner_CHA_115 What strength, what valor! Partner_CHA_116 Reflecting on the past shines light upon your future. Partner_CHA_117 Victory comes to those who train. Partner_CHA_118 In place of ire and choler,^n;opt for clarity and self-reflection! Partner_CHA_119 Imperfection breeds courage, and doubts are^n;the foundation of wisdom. Partner_CHA_120 Let not the light of glory blind you to humility! Partner_CHA_121 Great ambition warrants great caution. Partner_CHA_122 When fortune spurns you, may hard work^n;and diligence be enough. Partner_CHA_123 The sight of you climbing back to your feet is^n;more inspiring than one thousand victories. Partner_CHA_124 A flawless victory! Your opponent could^n;scarcely lay a hand on you! Partner_CHA_125 Your foe was quite the grappler. It would^n;perhaps be wise to keep your distance. Partner_CHA_126 You swept through their defenses^n;like a flood upon the plains! Partner_CHA_127 Try staying crouched when blocking—then^n;your only opening is the crown of your head. Partner_CHA_128 Your foe struck during attack recoveries.^n;Perhaps a new strategy is in order. Partner_CHA_129 Your skills were often overpowered. Misfortune^n;may shun the chary, but fortune favors the bold. Partner_CHA_130 Each time you struck with an Ultimate Skill,^n;it sent up a peal of earthly thunder! Partner_CHA_131 Keep an eye on the foe's SBA gauge—we don't^n;want to be snared by any more Ultimate Skills. Partner_CHA_132 Soaring into Raging Chains, you seemed more^n;a fey creature of the air than a beast of earth! Partner_CHA_133 Your adversary is well-versed in Raging Chainery.^n;You'd do well to exercise caution. Partner_CHA_134 Your onslaught was as swift and brilliant as the^n;morning sun, piercing night with arrows of fire. Partner_CHA_135 No matter how the battle rages,^n;keep your mind clear. Partner_CHA_136 An inaugural victory—congratulations! ^n;May this be the first of many! Partner_CHA_137 Your first victory! An auspicious omen! Partner_CHA_300 Ah, the sweet, intoxicating taste^n;of victory! To more! Partner_CHA_301 In excellent fighting form today, aren't we? Partner_CHA_302 The very sight of you fills me with pride! Partner_CHA_303 May your mountain of glory rise^n;'til it wears a crown of stars. Partner_CHA_304 You are truly a warrior among warriors.^n;Myths follow in your wake like footprints. Partner_CHA_305 Are you taking proper breaks?^n;Everything in moderation! Partner_CHA_306 With every battle, you grow^n;fiercer, wiser, and stronger. Partner_CHA_307 There are no wings as reliable as^n;those of diligence and hard work! Partner_CHA_308 I see you're climbing the ranks.^n;Reminds me of when I was just a wee squire... Partner_CHA_309 Ba-ba-da-baah!^n;I hereby dub you the grandest of bruisers! Partner_CHA_310 For a true warrior, no battle is^n;too great or too small! Partner_CHA_311 You are a master not only of single combat,^n;but of, er... free-for-all fisticuffs! Partner_CHA_312 This victory is a testament to your will and might! Partner_CHA_400 Ah, a bout of Grand Bruise!^n;I shall be cheering you on from the stands! Partner_CHA_401 Go forth, brave warrior! Strive for the summit! Partner_CHA_402 Hurrah! I always knew you had^n;the makings of a champion. Partner_CHA_403 Behind the simple, sunny face of Grand Bruise! lurks a^n;surprising amount of strategy... Partner_CHA_404 A valiant showing!^n;Now, what is our next order of business? Partner_CHA_405 Grand Bruise! provides the ideal setting^n;for a bit of light-hearted tomfoolery. Partner_CHA_500 Our challenge has been answered! Partner_CHA_501 I sense a powerful presence... Partner_CHA_502 This match will have no bearing on your rank.^n;It's a good chance to experiment with skills. Partner_CHA_503 Go forth with a brave and buoyant heart! Partner_CHA_504 Lo, we arrive in the lobby!^n;What revelries shall we engage in today? Partner_CHA_505 Everyone is of the same height!^n;Is this... paradise? Partner_CHA_506 That's quite the crowd... Would you hold^n;my hand? Just so we don't get separated. Partner_CHA_507 Your comrade has arrived! Partner_CHA_508 It's... It's... a perfect menagerie of joy! Partner_CHA_509 Might I have a go?! Partner_CHA_512 A boon awaits you. To the Gift Crate! Partner_CHA_513 It would behoove you to make use of replays.^n;Knowledge is edged sharper than any sword. Partner_CHA_514 Ah, an online profile.^n;What a novel way to expound one's creed! Partner_CHA_515 What spectacular deeds shall I bear witness to today? Partner_CHA_516 Charlotta Fenia, at your service! Partner_CHA_517 Excellent work on your daily challenges!^n;Diligence is a virtue, you know. Partner_CHA_518 Assiduous as ever—^n;your Battle Pass missions are complete! Partner_CHA_519 Remember to hydrate and give your^n;eyes some much-needed rest! Partner_CHA_520 Come, on your feet! This sedentary lifestyle^n;is not befitting of a warrior! Partner_CHA_521 It seems the time has escaped us.^n;We're long past due for a stretch. Partner_CHA_522 How about a little detour?^n;It seems new DLC has arrived. Partner_CHA_523 Happy New Year.^n;May it be one of light and growth. Partner_CHA_600 How are you faring today? Enjoying yourself? Partner_CHA_601 Connecting a triple attack into a skill or Skybound^n;Art is the foundation of all combat! Partner_CHA_602 Sacre Blumiel! Partner_CHA_603 The trampoline in the lobby is exhilarating! I very ^n;much enjoy the... vantage point it provides me. Partner_CHA_604 Forever pure, forever righteous—even in the ^n;chaos of battle, never forget this creed! Partner_CHA_605 Though the path to progress is steep, it^n;brings us closest to the face of holiness. Partner_CHA_606 I, Charlotta Fenia, captain of the Holy Knights of^n;Lumiel, wesowve to—wah, I messed up! Partner_CHA_607 Knowledge and experience never betray you! Partner_CHA_608 It's surreal being in the lobby...^n;Everyone's at eye-level. Partner_CHA_609 Seek your own path. How are you to grow^n;if you're always in someone else's shadow? Partner_CHA_610 Sloth corrupts both body and mind.^n;We must be diligent in our training! Partner_CHA_611 Struggling with charge inputs?^n;Consider using the Skill button instead! Partner_LAN_000 I'll be with you every step of the way. Partner_LAN_001 Go forth with confidence. Partner_LAN_002 Ready to see your training bear fruit? Partner_LAN_003 No need to be nervous.^n;As Vane might say, "Live it up." Partner_LAN_004 We've got a match. Partner_LAN_005 A worthy opponent. Partner_LAN_100 That was flawless and piercing—^n;like the sun on a clear winter's day. Partner_LAN_101 Things don't always go to plan...^n;But that doesn't make you any less of a warrior. Partner_LAN_102 A beautiful turn of the tides! Partner_LAN_103 Both of you fought bravely. Partner_LAN_104 You're doing great! Partner_LAN_105 You were knocking on victory's door! Hold out a^n;bit longer next time, and you'll bring it home. Partner_LAN_106 I can finally breathe again.^n;Sorry—I was holding my breath the whole time... Partner_LAN_107 Defeat is the bitter wind that drives us to victory. Partner_LAN_108 A breathtaking finale. It is rather nice to^n;close with a flourish, isn't it? Partner_LAN_109 They sure stuck the landing, didn't they?^n;Someday, that's going to be you. Partner_LAN_110 That was... spectacular! Wish a bard could've^n;been here to sing about it. Partner_LAN_111 I didn't see that SSBA coming either. Guess we^n;both could watch the foe's gauge more carefully. Partner_LAN_112 Sensational. I was spellbound that whole round. Partner_LAN_113 I wouldn't worry. Blizzards are unavoidable,^n;but they don't last forever. Partner_LAN_114 Masterfully done.^n;I'm proud to call myself your comrade. Partner_LAN_115 I always knew you were strong but...^n;You still continue to surprise me. Partner_LAN_116 That was an inspiring match. What do you say we^n;head back to the training fields? Partner_LAN_117 You conducted yourself with courage and honor.^n;That's all that matters. Partner_LAN_118 All you need is more training. Why don't we^n;watch the replay for this match together? Partner_LAN_119 Everyone has room for improvement.^n;All that matters is we keep growing and learning. Partner_LAN_120 Well done! Let's keep up the momentum. Partner_LAN_121 Want to aim for a new win record? Partner_LAN_122 Don't fret. All it takes to start an avalanche^n;is a little pressure in the right place. Partner_LAN_123 If you can't win against an opponent,^n;learn from them. Partner_LAN_124 Not a single loss? You're incredible. Partner_LAN_125 Remember: be on the lookout for incoming^n;throws whenever you advance. Partner_LAN_126 Their defense melted before you like a snowflake^n;in summer. Amazing. Partner_LAN_127 It helps to stay crouched when blocking. Then^n;you only need to shift stances for overheads. Partner_LAN_128 I know it's tempting to rage like a blizzard,^n;but you must always anticipate counterattacks. Partner_LAN_129 We got pushed back... See if you can't find^n;the gaps in the foe's pattern of attack. Partner_LAN_130 You figured out Ultimate Skills?^n;They'll serve you well. Partner_LAN_131 When the foe's SBA gauge fills,^n;be ready to defend against Ultimate Skills. Partner_LAN_132 Your transitions into Raging Chains were seamless... ^n;Orchestral, even! Partner_LAN_133 The foe tends to utilize Raging Chains.^n;Let's see if we can figure out their timing... Partner_LAN_134 That initial assault was astounding. It was^n;like watching a storm leap out of a bottle. Partner_LAN_135 You were just a beat behind...^n;But next time, we'll be two steps ahead. Partner_LAN_136 Your first victory of the day!^n;How does it feel? Partner_LAN_137 You first conquest of the day.^n;This is a moment to celebrate. Partner_LAN_300 Impressive. Did you sneak in some training^n;while I wasn't looking? Partner_LAN_301 The winds blow in your favor.^n;Let's sail it to more victories! Partner_LAN_302 I can't believe it... Another victory? Partner_LAN_303 Seems you've still got pluck to spare.^n;How many are you planning to win today anyway? Partner_LAN_304 All these conquests... in one day?^n;Excuse me, I think I need to go train. Partner_LAN_305 I'm glad to see you enjoying yourself,^n;but don't forget to rest, all right? Partner_LAN_306 Are you warmed up yet? Partner_LAN_307 Congratulations! You've truly earned this. Partner_LAN_308 Another badge of valor. Well done. Partner_LAN_309 A victory.^n;This must mean the tides are in your favor! Partner_LAN_310 Slow down. At this rate, you'll run out of^n;things to conquer. Partner_LAN_311 You never cease to impress. Partner_LAN_312 Your triumphs are my triumphs. Partner_LAN_400 Are you competing in Grand Bruise! today?^n;I'll be sure to get front row seats. Partner_LAN_401 May the crown of victory alight on your brow. Partner_LAN_402 It really is gratifying to see you triumph. Partner_LAN_403 You were brilliant out there. Partner_LAN_404 Incredible performance.^n;Did you enjoy yourself? Partner_LAN_405 That was quite a fracas...^n;Did you find it invigorating? Partner_LAN_500 Matching successful. Partner_LAN_501 En garde. Partner_LAN_502 Entry successful.^n;I wonder who our opponent will be. Partner_LAN_503 Now, we wait. Partner_LAN_504 What shall we do today? You take the lead. Partner_LAN_505 Well, here we are! How shall we pass the time? Partner_LAN_506 Would you look at this crowd! Partner_LAN_507 I believe your friend is here. Partner_LAN_508 I hope you get something wonderful. Partner_LAN_509 Looks fascinating, doesn't it? Partner_LAN_512 I believe something's arrived in your Gift Crate. Partner_LAN_513 You're free to simply browse replays, but it may^n;help to confine your search to a specific foe. Partner_LAN_514 Your profile is a blank slate, for you to paint^n;whatever you want on it. Partner_LAN_515 Welcome back! Partner_LAN_516 It's Lancelot. I'm glad to see you. Partner_LAN_517 That was your last daily challenge. All this^n;effort's going to pay off—I just know it. Partner_LAN_518 And that concludes your Battle Pass missions.^n;Great work! Partner_LAN_519 You've been here for a while.^n;Whether training or gaming, remember to hydrate! Partner_LAN_520 Quite some time has passed.^n;Are you sure you wouldn't like to rest? Partner_LAN_521 It's been hours. Aren't you getting sore? Partner_LAN_522 Looks like new DLC is in.^n;Shall we see what's being offered? Partner_LAN_523 Happy New Year! Here's to many sunny days^n;and starry nights—together. Partner_LAN_600 Are you enjoying yourself? Partner_LAN_601 Would you like to train together? Partner_LAN_602 Victory is determined not in the ring,^n;but on the training fields. Partner_LAN_603 Sparring against other people can be draining.^n;Try Arcade Mode for a change of pace. Partner_LAN_604 Want to run laps around the lobby? Some days,^n;it's nice to shed the mantle of dignity. Partner_LAN_605 A soldier fights with their head—and their^n;stomach... I'm starting to crave Vane's cooking. Partner_LAN_606 Isn't it moving to look back and see^n;how far you've come? Partner_LAN_607 Training Mode has a plethora of features,^n;each suited to different needs! Partner_LAN_608 To live is to grow; to learn is to flourish.^n;Remember: I'm here if you ever need anything. Partner_LAN_609 To avoid defeat, know yourself.^n;To seize victory, know the enemy. Partner_LAN_610 Seeing you out there, wreathed in the glow of^n;battle, makes me want to enter the ring myself! Partner_LAN_611 Walk a mile in your enemy's shoes... If there's^n;a character you struggle against, play as them. Partner_PER_000 A new day, a new beginning. Partner_PER_001 You have nothing to fear. Partner_PER_002 Show them you are a force to be reckoned with. Partner_PER_003 Remember: the fires that burn brightest burn fastest. Partner_PER_004 Our challenge has been answered. Partner_PER_005 It is time. Keep your eyes open, and your mind clear. Partner_PER_100 A flawless victory. Hm. As expected. Partner_PER_101 Watch carefully. Every mountain^n;may be climbed, every giant felled. Partner_PER_102 You have proven yourself. Only the valiant^n;snatch triumph from the jaws of defeat. Partner_PER_103 Fortune is as inconstant as the moon.^n;You must never let your guard down. Partner_PER_104 You have had a hard battle.^n;Come. Let us celebrate your victory. Partner_PER_105 Do not judge yourself too harshly.^n;Fortune fells even the mightiest. Partner_PER_106 Your iron will is what swept you to triumph.^n;I always knew it was your strongest weapon. Partner_PER_107 This time, we reached fortune's gates.^n;Next time, we shall conquer. Partner_PER_108 There is something of the falcon in you.^n;You know when to swoop and snare victory. Partner_PER_109 Watch the opponent's SBA gauge.^n;One fatal strike—that's all it takes. Partner_PER_110 Now I see you were merely biding your time... Clever. Partner_PER_111 Battles are most volatile near the end,^n;when the will flares into desperate deeds. Partner_PER_112 You always get back up. That is why you are strong. Partner_PER_113 The hand of fortune is in everything. Strength is^n;measured not by triumphs, but perseverance. Partner_PER_114 A great deed. But nothing compared to what you will achieve. Partner_PER_115 Be proud of what you have achieved. Partner_PER_116 We will speak later of how to refine your blade.^n;But first, we celebrate. Partner_PER_117 Defeat is as vital as victory.^n;A tree needs both sun and rain to grow. Partner_PER_118 Do not lose heart. The wise honor valor, not victories. Partner_PER_119 You fought to the utmost of your strength—^n;that is all anyone can ask of you. Partner_PER_120 Your blade is especially keen today.^n;I have no doubt you'll win the next match also. Partner_PER_121 Hm. Excellent. Let us see how many more victories you can achieve. Partner_PER_122 Impatience is eating at your judgement.^n;Rest, then try again with renewed strength and will. Partner_PER_123 Defeat is no more than an opportunity to^n;learn from those who are stronger. Partner_PER_124 Today, you reign undefeated! Partner_PER_125 You walked into several throws. Know when^n;you are advancing and when you're being lured. Partner_PER_126 Well done. Your keen eye sought out^n;every weakness in the opponent's defense. Partner_PER_127 Your defense needs work.^n;Stay crouched when blocking, rising only for overheads. Partner_PER_128 A tiger is most dangerous when it is cornered.^n;Always watch for counterstrikes. Partner_PER_129 Your attacks were constantly overpowered.^n;Next time, I suggest you use stronger skills. Partner_PER_130 It is no small feat to master an Ultimate Skill.^n;Day by day, you look more like the ideal warrior. Partner_PER_131 You were snared time and time again by an Ultimate Skill.^n;Learn to read the flow of battle. Partner_PER_132 Your use of Raging Chains is unparalleled.^n;You drove the opponent past the brink of doom. Partner_PER_133 You fell prey to a Raging Chain one time too many.^n;Next time, aim for the unexpected. Partner_PER_134 The moment your sudden onslaught crushed^n;the opponent's will, I knew the battle was yours. Partner_PER_135 Never give way to despair. He who delivers^n;the first blow does not always deliver the last. Partner_PER_136 Your first victory of the day,^n;but it won't be your last. Partner_PER_137 I know you, and you aren't the kind to be^n;satisfied with a single victory. Partner_PER_300 The currents are in your favor. Partner_PER_301 Another triumph. A good omen. Partner_PER_302 This is your hour. Sweep on to glory. Partner_PER_303 You are a warrior through and through.^n;What can you not conquer? Partner_PER_304 You are like a great fire...^n;Who can say what heights you'll reach? Partner_PER_305 I have always respected your dedication but...^n;Remember to rest your eyes. Partner_PER_306 In time, the conquered may become the conqueror.^n;All that matters is experience. Partner_PER_307 Perhaps you should take a moment to appreciate how far you've come. Partner_PER_308 Hm. Your strength grows like a wildfire. Partner_PER_309 The bitterness of adversity makes the cup of success flow all the sweeter. Partner_PER_310 Hm. I knew I chose the right person for my vassal. Partner_PER_311 You are coming into your own. Partner_PER_312 You are the brightest gem in my crown.^n;I will never find another of your like. Partner_PER_400 Will you be competing in Grand Bruise! today?^n;Then go forth with confidence. Partner_PER_401 The crown shall alight on you today.^n;I have faith enough for the both of us. Partner_PER_402 As anticipated. The laurel goes to you. Partner_PER_403 You did well today. Partner_PER_404 I hope you managed to lay down your cares,^n;even just for a moment. Partner_PER_405 You seemed to be enjoying yourself.^n;We can return whenever you wish. Partner_PER_500 Matching successful. Partner_PER_501 Make ready. The match is about to begin. Partner_PER_502 Entry successful. Partner_PER_503 Entry successful. Now we wait for an opponent. Partner_PER_504 We've arrived at the lobby. Partner_PER_505 Now... How shall we pass the time? Partner_PER_506 Quite the large gathering.^n;This may be a good chance to form new alliances. Partner_PER_507 I see an acquaintance of yours. Partner_PER_508 May you attain all you desire. Partner_PER_509 Impress me. Partner_PER_512 There is a tribute in your Gift Crate. Partner_PER_513 Wise. Know both yourself and your enemy,^n;and victory will come sure as the morning sun. Partner_PER_514 Your profile is the face you show the world.^n;Make it one to be proud of. Partner_PER_515 May the winds of fortune drive your flames. Partner_PER_516 Do you need the aid of a king? Partner_PER_517 You completed your daily challenges. Well done. Partner_PER_518 You completed your Battle Pass missions. Well done. Partner_PER_519 You've been at this for a while.^n;Take some rest, in your own time. Partner_PER_520 Seems we lost track of time.^n;Have you other duties to attend to? Partner_PER_521 That focus may be your greatest strength—^n;and weakness. Come. You need rest. Partner_PER_522 New DLC has arrived. Will you look over it? Partner_PER_523 Happy New Year. May fresh winds^n;new-kindle hope and sweep you to fortune. Partner_PER_600 How are you feeling? Partner_PER_601 Even the height of perfection^n;is attained one step at a time. Partner_PER_602 When you feel weary, stretch. Walk.^n;Get the blood coursing. Partner_PER_603 I will be at all your battles, to watch over and guide you. Partner_PER_604 Hold your head high. You are a warrior—^n;bear yourself like one. Partner_PER_605 Do not place too much weight on defeat or triumph.^n;Find joy in the act, not the outcome. Partner_PER_606 The strongest leaders are the most avid learners. Partner_PER_607 Do not be consumed in impatience.^n;Most of our life is spent journeying, so enjoy it. Partner_PER_608 Replays are a precious source of knowledge.^n;After all, most battles are won before they are fought. Partner_PER_609 What is there to fear when I am by your side? Partner_PER_610 Ideals are the fire of life, giving us the power to act.^n;Tell me, what is your vision for the future? Partner_PER_611 When you feel overwhelmed, ^n;remember: divide and conquer. Partner_FAS_000 Let's spread some love! What do you say? Partner_FAS_001 A duelist can't resist the call of the ring! Partner_FAS_002 Oh, I always get butterflies in my tummy^n;right before a match! Partner_FAS_003 This match is going to be lovely! Partner_FAS_004 No matter the opponent,^n;always mind your manners! Partner_FAS_005 Look alive, sweetie. Our opponent's here! Partner_FAS_100 Wow! That was the match of a lifetime! Partner_FAS_101 Tough fight, huh? But don't worry.^n;The greater the loss, the more there is to learn! Partner_FAS_102 Your back was to the ropes, but you turned it around!^n;I live for matches like that! Partner_FAS_103 That took a turn for the worse... There, there.^n;Even the best duelists have rough days! Partner_FAS_104 Oh my stars, that was brilliant!^n;You know how to put on a thrilling duel! Partner_FAS_105 You were so close! Never mind the outcome—^n;you deserve a standing ovation for the show! Partner_FAS_106 Bless my soul, I thought I was going to have a heart attack!^n;But you pulled it off! Partner_FAS_107 You never gave up, and that counts for more than^n;a simple victory in my book! Great job! Partner_FAS_108 Hehe! Not even a professional duelist could^n;close out a match with that much flair! Partner_FAS_109 Well, they certainly razzle-dazzled!^n;Why don't we step up the drama for the next round? Partner_FAS_110 Talk about a flashy ending!^n;Say, have you thought about a career aboard the Jewel Resort? Partner_FAS_111 Keep that focus up! Every good performer knows^n;things heat up right before the final act! Partner_FAS_112 Wow... Do I smell an upcoming rivalry?^n;This would make a great storyline! Partner_FAS_113 Ah, I do love a little friendly competition! Partner_FAS_114 That was gorgeous! Partner_FAS_115 You were a force to behold! Partner_FAS_116 Iiiit's... loooove! Partner_FAS_117 Shake off that loss, dear!^n;We have more matches to fight! Partner_FAS_118 Don't give up! Win or lose,^n;each match represents a new chance to learn! Partner_FAS_119 Poor thing... If you feel like crying,^n;my shoulder is open for business. Partner_FAS_120 It can be a lot of pressure maintaining a win streak.^n;Keep those nerves in check! Partner_FAS_121 Hehe, things are going swimmingly!^n;Take a deep breath before the next one! Partner_FAS_122 Deep breath in, deep breath out—^n;we just need to relax those nerves! Partner_FAS_123 A bad streak can feel overwhelming...^n;But never fear! I'll always be in your corner! Partner_FAS_124 Haha, you're spoiling me with all of these^n;exciting matches! Partner_FAS_125 Breaking throws is a fundamental part of any^n;duelist's repertoire! C'mon, let's practice! Partner_FAS_126 Wow, your duelist name should be the Guard Crusher!^n;You were positively merciless! Partner_FAS_127 It's hard to keep calm when you're blocking a ferocious combo.^n;But practice makes perfect! Partner_FAS_128 Don't worry, we all have bad habits in the ring.^n;Let's figure out a better plan of attack together! Partner_FAS_129 Always remember: a meaty hook will overpower^n;a quick jab any day of the week! Partner_FAS_130 You wield those Ultimate Skills like a champ!^n;You just make me so proud! Partner_FAS_131 I know, it's hard keeping an eye on your opponent's meter.^n;You'll do better next time. Partner_FAS_132 Wow, from the way you executed that combo,^n;I thought I was watching a legendary duelist! Partner_FAS_133 They were Raging Chain masters...^n;I hope you were watching closely! We have lots to learn! Partner_FAS_134 Swinging right out the gate!^n;Now that's what I like to see! Partner_FAS_135 An aggressive foe is nothing to sneeze at... ^n;Careful not to fall into their trap! Partner_FAS_136 Today's first win! You deserve a gold star! Partner_FAS_137 Now that's a fabulous start!^n;Watching you win brings me oh so much joy! Partner_FAS_300 Amazing progress today, sweetie!^n;Whatever you had for breakfast, I want some too! Partner_FAS_301 Not to jinx you, but I think we're on a win streak! Partner_FAS_302 It takes a lot of skill and mental fortitude to pull off^n;such a long win streak! Great job! Partner_FAS_303 It's odd, but the more you win, the more nervous you get...^n;Beat that pressure! Go all the way! Partner_FAS_304 My ghasts are flabbered!^n;We'll have to celebrate this amazing win streak at Raduga! Partner_FAS_305 Fired up today? Careful not to strain your eyes!^n;Ooh! How about a hot towel? Partner_FAS_306 I admit, nonstop sparring is a fast track towards improvement.^n;Just don't get carried away, okay? Partner_FAS_307 Congratulations! We should commemorate your^n;promotion! Party at Raduga? Partner_FAS_308 Watching you get better is one of life's little joys! Partner_FAS_309 That's your first win for the day!^n;And I bet it's going to be a lovely one! Partner_FAS_310 Only those who truly understand love can^n;achieve so much! Partner_FAS_311 Well done!^n;It looks like all that hard work has paid off! Partner_FAS_312 Wow! The next time you come to Raduga,^n;I'm throwing you the sky's biggest victory celebration! Partner_FAS_400 Enjoy Grand Bruise! with all your might! Partner_FAS_401 Ooh, are we cruisin' for a bruisin'?^n;Don't mind if I do! Partner_FAS_402 Congratulations on the win! I'm so proud of you! Partner_FAS_403 Hurray! Did you have fun, dear? Partner_FAS_404 Unpredictable until the end...^n;But that's what makes Grand Bruise! so exciting! Partner_FAS_405 Did you have fun? That's what really matters! Partner_FAS_500 Oh, looks like we found you a match! Partner_FAS_501 It doesn't matter who your opponent is—^n;you can do this, sweetie! Partner_FAS_502 I wonder what our opponent will be like.^n;Oh, I hope this is the start of a beautiful rivalship! Partner_FAS_503 Entry complete! Do your best and enjoy the rest! Partner_FAS_504 So, where to first? I don't care what we do,^n;as long as we're together! Partner_FAS_505 The lobby is a pretty happening place, huh?^n;Let's take it all in! Partner_FAS_506 Whoa! The lobby is packed!^n;I can't wait to meet all these new faces! Partner_FAS_507 It looks like you have a friend in the lobby.^n;Were they drawn by the force of your love? Partner_FAS_508 Hope you get something good! Partner_FAS_509 If you can't get that prize, no one can!^n;I believe in you, sweetie! Partner_FAS_512 You've got gifts waiting! Partner_FAS_513 Be sure to narrow down your search so you can^n;find the exact replays you need! Partner_FAS_514 I know self-introductions can be the worst. ^n;Thankfully we have these handy cards, eh? Partner_FAS_515 Well, look what the cat dragged in! Partner_FAS_516 Welcome back! Let's work hard and play harder! Partner_FAS_517 Way to clear those challenges! Diligence pays^n;dividends, that's what I say! Partner_FAS_518 That's it for the Battle Pass missions! You parched^n;yet? I'll grab us some drinks! Partner_FAS_519 Are your eyes feeling tired?^n;I think I have some good eye drops around here somewhere... Partner_FAS_520 Aww, you're so focused on improving.^n;I love that passion! Partner_FAS_521 I know you're having fun, but regular breaks^n;are a healthy part of every gaming diet! Partner_FAS_522 Oooh, looks like we've got new DLC!^n;I wonder what it could be? Partner_FAS_523 Happy New Year! You're going to spend this year^n;in health and joy—or my name's not Ladiva! Partner_FAS_600 I'm thinking about revamping the menu at Raduga.^n;Got any favorite dishes I should add? Partner_FAS_601 After a long practice period,^n;a small break can really show you how much you've improved! Partner_FAS_602 The more you practice, the better you'll be!^n;Why not hit up the Arcade or Training Modes? Partner_FAS_603 Shall we take a little stroll around the lobby?^n;Maybe we'll discover something new! Partner_FAS_604 Warriors enter the ring as rivals,^n;but exit as friends bound by their mutual love of sport. Partner_FAS_605 Do what you love, and love what you do!^n;That's my motto! Partner_FAS_606 Do you practice blocking? Improving your defense^n;might help you recognize your foe's weak spots. Partner_FAS_607 I wonder what kind of battles we'll face today...^n;Oh, I'm burning up from the excitement! Partner_FAS_608 I'm happy we're spending so much time together!^n;Let's make some nice memories, shall we? Partner_FAS_609 Watching other people have all the fun really^n;makes me want to get into the ring myself! Partner_FAS_610 Wanna test your mettle in the ring?^n;The Jewel Resort is always on the hunt for new duelists! Partner_FAS_611 Feel like a break?^n;I packed snacks and protein shakes! Partner_MET_000 Ready for some fun and games? Partner_MET_001 Show them how we play in the big leagues. Partner_MET_002 Give 'em hell, sweetie! Partner_MET_003 Stay ready and you won't have to get ready. Partner_MET_004 Ooh, a challenger. Partner_MET_005 What a cutie.^n;Too bad we'll have to thrash them. Partner_MET_100 Look at you go!^n;Bet they're shaking in their boots. Partner_MET_101 Ugh, lame. Rule change: we land one good punch^n;where it hurts and call it a victory. Partner_MET_102 I do love a good turnaround! Partner_MET_103 Yeowch. Not gonna lie, my pride stings.^n;Oh, well! There's always next time! Partner_MET_104 Ugh, stress is awful for my skin.^n;Still, you came through in the end. Good job. Partner_MET_105 Aw, you were so close to finishing them off.^n;But I don't mind a little delayed gratification. Partner_MET_106 Cutting it awfully close, don't you think?^n;But your tenacity... that, I like. Partner_MET_107 Don't sweat it. You'll get them next time. Partner_MET_108 Fantastic!^n;I can't think of a more satisfying way to finish! Partner_MET_109 Oof, getting hit with an SBA is never fun.^n;Once that gauge hits 100%, stay on your toes. Partner_MET_110 Nice! You sure know how to show a girl^n;a good time! Partner_MET_111 That cheeky little—who do they think we are?^n;Guess we should keep an eye on that gauge. Partner_MET_112 Revenge is a dish best served hot!^n;And sweetie, you burned them good. Partner_MET_113 I guess they are more than just talk.^n;Good for them. Partner_MET_114 Oh, well played! Partner_MET_115 Congratulations!^n;You dished out some pretty impressive moves. Partner_MET_116 From darling rookie to seasoned fighter...^n;You've come a long way. Partner_MET_117 Nice. You got a few good hits in yourself;^n;it's only a matter of time before you score a win. Partner_MET_118 Shake it off sweetie!^n;There'll always be other chances. Partner_MET_119 Good hustle! You may have lost the match,^n;but you've got plenty of spunk to go around. Partner_MET_120 Looks like someone's on a roll. Partner_MET_121 Out of our way, peons.^n;We've got some records to break. Partner_MET_122 Frustrated? Let's take a break.^n;Then we'll think of a way to stomp them under our heel. Partner_MET_123 You know what we need? A change of pace.^n;What's say we do something else for a while? Partner_MET_124 Look at all those victories under your belt.^n;My hero! Partner_MET_125 Some people have no concept of personal space.^n;Let's give them a taste of their own medicine. Partner_MET_126 Ooh, you came in like a wrecking ball.^n;Their defense didn't stand a chance. Partner_MET_127 Pro tip on blocks: stay crouched unless they^n;come in from above. Less painful that way, hon. Partner_MET_128 Big moves can leave you wide open.^n;Don't forget: Timing is everything. Partner_MET_129 What's a girl to do when a foe starts^n;overpowering you? Hit back harder, of course. Partner_MET_130 Mm, not bad!^n;You wielded those Ultimate Skills like a pro. Partner_MET_131 Ugh, those Ultimate Skills are a pain.^n;Buuut, we can block and run down their meter. Partner_MET_132 Nice move.^n;I do love a partner with a bulging... repertoire. Partner_MET_133 Hmm... If only we could avoid those Raging Chains.^n;Then we could turn things around. Partner_MET_134 You were on them like a beast from the get-go!^n;Seeing you so feral was... ravishing. Partner_MET_135 You took a lot of heat right out the gate.^n;Let's watch the replay and rethink our game. Partner_MET_136 The first of many victories to come. Partner_MET_137 Good job!^n;Now, who'll be the next step on our stair to victory? Partner_MET_300 Go you!^n;Guess that good luck kiss did do the trick. Partner_MET_301 Your performance out there? Mwah. Partner_MET_302 You're on top of your game today! Partner_MET_303 Who knew you were this strong?^n;Color me impressed! Partner_MET_304 Don't hold back on my account. Partner_MET_305 Having fun in your matches?^n;I know I'm enjoying seeing your opponents sweat. Partner_MET_306 All warmed up? Ready to kick some tail? Partner_MET_307 Congratulations on ranking up!^n;I have a special reward here just for you. Partner_MET_308 You're growing into quite the skilled fighter.^n;Keep it up, and you'll be a champ in no time. Partner_MET_309 Your first victory today.^n;Way to seize the bull by the horns. Partner_MET_310 You're good.^n;Care to demonstrate some of your techniques on me? Partner_MET_311 First place again?^n;I'm going to have to keep my eye on you. Partner_MET_312 You are a Grand Bruise! genius! Partner_MET_400 Get out there and bruise 'em good! Partner_MET_401 Wanna play? I'm game if you are. Partner_MET_402 Well done, champ. You dominated out there! Partner_MET_403 Good game. Did you enjoy yourself? Partner_MET_404 I hope you could let loose and have fun. Partner_MET_405 Hmm. What should we play next? Partner_MET_500 I spy a contender! Partner_MET_501 Show 'em what you're made of, sweetie. Partner_MET_502 Whoa, you're way too tense!^n;Don't worry about the results—just let loose and have fun. Partner_MET_503 Just think of this is as a nice casual match^n;to stretch out the kinks. Partner_MET_504 We're here. Now, where to go first? Partner_MET_505 Ooh, I hope we get to meet some^n;hotties while we're here. Partner_MET_506 Wow, it's packed in here.^n;Reminds me of a town on a festival day. Partner_MET_507 Hey, I think a friend of yours is here too. Partner_MET_508 I didn't think you were into crane games.^n;Well, go on then. Show me what you can do. Partner_MET_509 Ooh, I want that one!^n;You'll get it for me, won't you? Partner_MET_512 Looks like you've got presents.^n;Don't be coy, open them! Partner_MET_513 So many replays. Well, you'll never learn anything^n;if you don't start watching them. Partner_MET_514 Doing your profile is like putting on makeup—^n;it's a way to show the world your best self. Partner_MET_515 Looking forward to our day together! Partner_MET_516 Metera here!^n;If you're looking for fun and games, I'm your gal. Partner_MET_517 Daily challenges done. You're so diligent. Partner_MET_518 That's it for the Battle-Whatever-Missions.^n;I'm impressed at how hard you're working. Partner_MET_519 No way. An hour's passed already? Partner_MET_520 Tell you what. I'm going to take a nap.^n;Come find me when you're ready, okay? Partner_MET_521 Hey, don't you think it's time for a rest?^n;Come ooon, I could use a little breather. Partner_MET_522 New DLC's dropped. It's on my wish list,^n;if you want to make a girl's dreams come true. Partner_MET_523 Happy New Year!^n;Let's make it a year to remember! Partner_MET_600 Hm? Something on your mind? Partner_MET_601 "How do I improve my fashion sense?"^n;Follow my dear Sutera's example: Don't skimp on effort. Partner_MET_602 If you're tired of the other games,^n;I know one that just the two of us can play... Partner_MET_603 Aw, are your matches getting you down?^n;Just shrug it off, sweetie, and try something else. Partner_MET_604 That's enough for today. I'm going home. Aww.^n;Don't look at me like a sad puppy. I'm joking. Partner_MET_605 Yawn... Partner_MET_606 Listen to your instincts. Sometimes your head^n;gets in the way of what your body already knows. Partner_MET_607 Still, this game...^n;Handsome men as far as the eye can see. Partner_MET_608 The best way to gain experience?^n;Stop focusing so much on training and just go for it. Partner_MET_609 Don't sleep on replays. You can learn a lot,^n;if you know what to look for. Partner_MET_610 I'm here to make sure you have a good time. Partner_MET_611 I love the battle soundtracks.^n;There's nothing like a good tune to hype you up. Partner_LOW_000 It's time to G. B. V. S!^n;Let's get those Ws today, brofam! Partner_LOW_001 You ready to get rockin'?^n;Let's do this thing! Partner_LOW_002 Let's crank up that hype gauge! Partner_LOW_003 It's time to par-tay! Partner_LOW_004 Beatdown, table for one! Partner_LOW_005 Who's cruisin' for a bruisin? Partner_LOW_100 Gnarly, dude... What are you,^n;some kind of fighting game god? Partner_LOW_101 It's like, can't make an omelette without^n;breakin' some eggs, you know? ...Sorry. Partner_LOW_102 You for real? That comeback was legendary!^n;I'll drink to that, brofam! W00t, w00t! Partner_LOW_103 Woof, that foe was "tuh-nay-teous."^n;Same word Kat uses for me sometimes. Partner_LOW_104 Yo... That was some of the clutchest^n;fighting I've ever peeped... Partner_LOW_105 Daaang, close one!^n;Gotta respect anyone who doesn't fold under pressure, yeah? Partner_LOW_106 Almost had a heart attack back there...^n;Least we got the W, right? Partner_LOW_107 That battle was hot enough to fry rice! Partner_LOW_108 Hold up...^n;Can we talk about how epic that finish was? Partner_LOW_109 They were totally tryin' to style on you, huh?^n;I bet they're the type to flex at mixers, too... Partner_LOW_110 Yo... the SSBA finish?^n;You know they were macho butthurt about that one! Partner_LOW_111 Whoa... That foe pulled out all the stops.^n;Kinda like me on payday—know what I mean? Partner_LOW_112 You got the runback?^n;You know we take those—w00t, w00t! Partner_LOW_113 They got the runback on us, huh?^n;Guess that makes us even steven. Partner_LOW_114 W00t, w00t! Partner_LOW_115 Strike a pose, brofamilia! Partner_LOW_116 Another day, another W!^n;Let's see those pearly whites, brofam! Partner_LOW_117 Don't sweat it, dude.^n;Sun always shines again, yeah? Partner_LOW_118 You're in it for the long haul, huh? ^n;I feel that heavy. Partner_LOW_119 That was just for data—next is for reals! Partner_LOW_120 Yeowch! You are on fire right now! Partner_LOW_121 Ride that wave, brofam! Partner_LOW_122 Trust me—you'll hit things off soon.^n;Just like me and Kat, you know? Partner_LOW_123 You'll get 'em next time, brofam.^n;Now let's do this thing! Partner_LOW_124 Yo, you didn't drop a single match! Partner_LOW_125 That foe just couldn't stop trying to scoop you, huh?^n;Uhh... personal space! Hello? Partner_LOW_126 You are a guard-breaking fiend!^n;I could probably use your advice for Kat, actually... Partner_LOW_127 Blocking's a lot like life, yeah?^n;It's all about how you deal with the highs and lows. Partner_LOW_128 That foe totally had their punishes on lock.^n;I bet they never let their casseroles burn, either. Partner_LOW_129 Just like cooking, when it comes to your Skills,^n;it's all about timing. Partner_LOW_130 When that SBA gauge is about to pop,^n;let those Ultimate Skills rock! Partner_LOW_131 When your foe's SBA gauge is about to pop,^n;you know they're lookin' to party. Partner_LOW_132 You were raging out there!^n;Fear the fangs of the beast, amirite? Partner_LOW_133 When you see your foe's gauge poppin',^n;it might be a good time to go on the D. Partner_LOW_134 Way to bust the moves right out the gate—^n;that's how we party on the G. Cyph! Partner_LOW_135 Yo... That foe was cookin' something fierce, huh? Partner_LOW_136 Now we're cooking!^n;Let's get this party started! Partner_LOW_137 There it is! First W of the day, EZ. Partner_LOW_300 Win number tres, muchas gracias. Partner_LOW_301 Keep on keeping on and^n;keep the good times rolling! Partner_LOW_302 Would you like some fries with that five? Partner_LOW_303 You're a lean, mean, winning machine!^n;What're they feeding you? Partner_LOW_304 Serving up ten wins, with extra W sauce! Partner_LOW_305 Things are already heating up!^n;So let's get cookin', you know what I mean? Partner_LOW_306 You're leveling up like crazy, brofam.^n;Trust me on this one! Partner_LOW_307 Lookin' good, gamer.^n;What's the view like from up there? Partner_LOW_308 Yo, yo! Check it out, you're movin' on up! Partner_LOW_309 Victory royale with extra cheese, baby!^n;Who's up for an all-nighter? Partner_LOW_310 Another win? You tryna go for an all-nighter? Partner_LOW_311 Ain't nobody killin' our vibes today! Partner_LOW_312 You're for real for real, huh?^n;I'm with you all the way, brofam! Partner_LOW_400 What time is it? Bruisin' time! Partner_LOW_401 Our legend starts right now, baby! Partner_LOW_402 And that's why you're the GOAT! Partner_LOW_403 Excellent show, friendo. Partner_LOW_404 You can't be Grand Bruisin' without the squad—^n;it's H.P.A's time to shine, baby! Partner_LOW_405 Here comes a new challenger... am I right? Partner_LOW_500 Yo... It's about to go down. Partner_LOW_501 Hella stoked to check this one out. Partner_LOW_502 It's casual, so no need to sweat over a^n;dress code or nothin' like that. Partner_LOW_503 Think I could whip somethin' up while we wait? Partner_LOW_504 Table for two, comin' right through! Partner_LOW_505 Ready to get this party started? Partner_LOW_506 Yooo, this room is poppin'!^n;Hella vibes up in here—I dig it. Partner_LOW_507 Hey, is that someone from your entourage?^n;Let's go see what's up! Partner_LOW_508 Grab the one you love and never let go.^n;Crane games keep it hella real, fam. Partner_LOW_509 Up for a crane game? Partner_LOW_512 You should empty your crate.^n;Don't be that person with 999+ notifications. Partner_LOW_513 Researching replays?^n;That's hella smart, brofam. Partner_LOW_514 Time to drop some swag on this profile! Partner_LOW_515 Yo! It's a grand day for Granblue,^n;if I do say so myself. Partner_LOW_516 The vibes are on point—as usual. Partner_LOW_517 Your dedication is like, unreal...^n;I hella respect that. Partner_LOW_518 Way to crush that Battle Pass! Partner_LOW_519 Good work out there—need a drink? Partner_LOW_520 Just like a good stew, you gotta let your eyes^n;rest a bit if you want peak performance. Partner_LOW_521 Burnin' the candle at both ends, huh?^n;I'd better level up my game too... Partner_LOW_522 Looks like you got some kinda DLC in your crate.^n;Talk about one hell of a come up, right? Partner_LOW_523 Happy New Year!^n;Let's kick things off with a bang! Partner_LOW_600 There's always Arcade Mode if you're looking to chill. Partner_LOW_601 No pain, no gain, right?^n;Let's polish up those skills for the big stage, baby! Partner_LOW_602 Thought I saw Vira filling the lobby with Kats the other day...^n;That was def a dream, right? Partner_LOW_603 You know you can watch replays of top-tier players?^n;It's like a free sample of knowledge! Partner_LOW_604 You tryna get a taste of my new dishes?^n;I'll hook you up. Partner_LOW_605 Sometimes you gotta sweat,^n;but the most important thing is to have fun, right? Partner_LOW_606 Good games and good grub at the local with your bros...^n;Ain't nothin' better than that! Partner_LOW_607 I'm lookin' to flex on the bros back home, you know?^n;Might need to fire up Training Mode... Partner_LOW_608 Sometimes I just like to chill in the lobby. You? Partner_LOW_609 It's dope that the best of the best are just...^n;right here and down to fight. You know? Wild. Partner_LOW_610 Sammy and Tommy are all about that GB,^n;and especially that VS. It's Granblue, baybee! Partner_LOW_611 Should make sure my H.P.A. is on point for the ^n;next time my S.B.A. is on deck. You feel me? Partner_FER_000 I'm ready if you are! Partner_FER_001 All right, it's time! Everyone ready? Partner_FER_002 A battle, huh... I wonder who we'll face. Partner_FER_003 No matter the opponent,^n;I know you've got this. Partner_FER_004 We've got ourselves a challenger. Partner_FER_005 We'll show them that a little^n;discipline goes a long way! Partner_FER_100 I'm speechless! That was perfect! Partner_FER_101 That was like hitting a wall.^n;Let's take a deep breath first, then think about strategy. Partner_FER_102 What a comeback!^n;Beppo and Geegee are cheering for you too, see? Partner_FER_103 You never know how a battle's going to end.^n;I guess that's part of the thrill, huh. Partner_FER_104 Phew... I wasn't sure about that one,^n;but your spirit won you the day! Partner_FER_105 Tough battle, but you were nipping at their heels.^n;You'll turn things around in no time. Partner_FER_106 Your tenacity paid off! Well done! Partner_FER_107 That was so close!^n;You and your opponent put on quite a show! Partner_FER_108 Excellent use of your Skybound Art!^n;That's one way to settle a match! Partner_FER_109 Your opponent went all out at the end...^n;Let's keep an eye on their SBA gauge going forward! Partner_FER_110 What a fantastic finish!^n;You sure know how to put on a show! Partner_FER_111 Foes are at their most ferocious when cornered.^n;We ought to watch their SBA gauge like a hawk. Partner_FER_112 Way to channel your frustration into victory! Partner_FER_113 Clearly they were out for revenge.^n;What a dramatic turn of events. Partner_FER_114 You did it! This calls for a celebration with^n;Beppo and the others! Partner_FER_115 Discipline has been meted out! Partner_FER_116 Hehe... I hope they've come to appreciate^n;your true strength. Partner_FER_117 Today's loss is tomorrow's gain.^n;Think of it as practice and keep trying. Partner_FER_118 Replays help you pinpoint the moment things^n;started to go downhill. Let's have a look. Partner_FER_119 Hey, don't beat yourself up.^n;You'll get it next time; I know you will. Partner_FER_120 You're on a roll!^n;Stay in that mindset, and you'll fly to the top! Partner_FER_121 This energy is just what you need to keep^n;your streak going! Partner_FER_122 We can still make a comeback!^n;Maybe there's a clue in our foe's movements. Partner_FER_123 Normally I'd say it's too soon to give up the^n;ghost, but a break never hurt a soul. Partner_FER_124 You were flawless out there!^n;It's amazing how much you've grown. Partner_FER_125 Breaking throws is a good skill to pin down.^n;With good timing, you can catch the foe off guard! Partner_FER_126 The way you broke through, your foe's guard^n;might as well have been transparent! Partner_FER_127 You all right? Try coming out of your crouch^n;when they come at you from above next time. Partner_FER_128 Risks are a part of every big play.^n;Keep in mind how you'll need to mask your openings. Partner_FER_129 They read you like an open book...^n;Sometimes, ghostly unpredictability can be an asset. Partner_FER_130 You rode the wave of your Ultimate Skills to victory! Partner_FER_131 Hey, don't fret. Ultimate Skills hurt,^n;but we can think of other ways to outsmart your foes! Partner_FER_132 The way you Raging Chained your way into that combo^n;was nothing short of amazing! Partner_FER_133 When your foe's gauge creeps into the danger zone,^n;that's your cue to stay on guard. Partner_FER_134 Nice work. A strong showing from the outset, ^n;and great discipline maintaining control! Partner_FER_135 With ravenous foes like that,^n;it's best to assess the situation before jumping into the fray. Partner_FER_136 And that's today's first victory.^n;Congratulations! Partner_FER_137 It all starts with that first victory!^n;Keep up that energy! Partner_FER_300 There you go again!^n;Hehe, I love seeing you happy like this. Partner_FER_301 You've worked hard to get to this point.^n;I couldn't be prouder. Partner_FER_302 The wins keep coming!^n;I can't keep my eyes off of you! Partner_FER_303 Nothing like a pack of victories to boost your spirits! Partner_FER_304 Impressive!^n;Nothing can bring you down today. Partner_FER_305 Going gung-ho is good and all,^n;but unlike a ghost, your body needs rest. Partner_FER_306 Win or lose, you gain valuable experience.^n;There's no wasted effort here. Partner_FER_307 A well-earned promotion!^n;Seeing all the hard work you put in, you deserve it! Partner_FER_308 Your days of training are paying off.^n;Keep on doing what you're doing! Partner_FER_309 A solid victory to start things off right! Partner_FER_310 Can't stop, won't stop! You've got this! Partner_FER_311 Fantastic!^n;You've been training a bunch, haven't you? Partner_FER_312 Hehe. At this rate, there won't be a soul in^n;the skydom who doesn't know your name. Partner_FER_400 Entering a Grand Bruise! battle?^n;Good luck—not that you'll need it. Partner_FER_401 If we're doing this, we're aiming for the top! Partner_FER_402 Congratulations! You were amazing out there! Partner_FER_403 Good work. I hope your foray^n;into Grand Bruise! refreshed your spirits. Partner_FER_404 Talented doesn't even begin to describe you!^n;I was so excited, I couldn't even blink! Partner_FER_405 Grand Bruise! was a nice change of pace.^n;I think I'll be coming back for more. Partner_FER_500 Look sharp. Partner_FER_501 A challenger.^n;Even I'm getting a little nervous. Partner_FER_502 Casual matches are a good place to^n;experiment with different techniques. Partner_FER_503 Entry's done. Aww, look. ^n;Geegee and the others are cheering you on! Partner_FER_504 Well, we've made it.^n;I wonder what today has in store for us? Partner_FER_505 Momo, Beppo, Geegee, Fugee, Nicola...^n;No wandering off now, okay? Partner_FER_506 The lobby's quite busy today.^n;Let's be careful not to bump into anyone. Partner_FER_507 Look, over there. Isn't that someone you know? Partner_FER_508 Years of handling a whip have made me an expert^n;at shepherding things. I can wrangle you a prize. Partner_FER_509 Oh, a crane game, what fun! Ah, Fugee!^n;You can't just phase inside and fetch what you want! Partner_FER_512 Something's been delivered to your Gift Crate. Partner_FER_513 Replays, huh? It can be hard watching your past self...^n;We can watch together, if that helps. Partner_FER_514 Your profile's the first step in carving out a^n;name for yourself in the skies. Partner_FER_515 I'm very pleased to see you today. Partner_FER_516 Ferry here. Let's make every second together count. Partner_FER_517 That takes care of the daily challenges!^n;Go ahead and accept your reward! Partner_FER_518 Battle Pass missions are done and dusted!^n;Excellent work! Partner_FER_519 Don't overdo it. You might not feel tired,^n;but ignoring your body will come back to haunt you. Partner_FER_520 Want a warm drink? Or maybe you'd like to pet^n;Geegee and the others? They won't mind. Partner_FER_521 We've had a heap of fun today, haven't we?^n;Go ahead and take a nap if you're feeling sleepy. Partner_FER_522 I hear there's new DLC.^n;Shall we take a look? Partner_FER_523 Happy New Year! I'm looking forward to^n;our travels this year and the years to come. Partner_FER_600 Seeing people frolic with light hearts...^n;It really warms me up inside. Partner_FER_601 Lyria's drawings make me feel like I'm actually in those places.^n;Take a peek yourself sometime! Partner_FER_602 Geegee always wants to play,^n;even when I'm preparing for battle. Partner_FER_603 Why don't we take a walk around the lobby with Beppo? Partner_FER_604 Trying out different characters and seeing how^n;they mesh with each other is part of the fun. Partner_FER_605 Knowing what you want from a battle is^n;important if you want to get stronger. Partner_FER_606 If you mean to become stronger, I'll be by your side—^n;to the end of the skies and beyond. Partner_FER_607 Fugee! Momo! Get back!^n;That's not one of your toys! Partner_FER_608 All these fights can wear a girl out...^n;Why don't we head to the arcade or do some bruising? Partner_FER_609 Becoming a better version of yourself is important,^n;but so is just letting loose, right? Partner_FER_610 Watching replays is a good way of honing your^n;technique and keeping your foes on their toes. Partner_FER_611 Having trouble remembering my pets' names?^n;Don't worry, you'll get it eventually. Give it time. Partner_ZET_000 Things are about to get hot. Partner_ZET_001 Relax. We're just here to have fun. Partner_ZET_002 Ready to show off those new tricks you learned? Partner_ZET_003 Can't wait to see who you're up against! Partner_ZET_004 Well, well, what do we have here?^n;A fearless challenger. Partner_ZET_005 Hah. This'll be over in a flash. Partner_ZET_100 No frickin' way. That was perfect! Partner_ZET_101 They're tough stuff, all right. Next time,^n;just keep your head and focus on getting that first hit in. Partner_ZET_102 Sweet. Talk about a comeback! Partner_ZET_103 Looks like somebody's getting too big for their boots.^n;Perfect time to sweep 'em off their feet! Partner_ZET_104 Close shave, huh?^n;Mad respect for hanging in there. Partner_ZET_105 That win literally slipped through your fingers.^n;Hey, 'least it's clear you're getting stronger. Partner_ZET_106 Whew. That one had me sweating.^n;Props for keeping cool through all that heat. Partner_ZET_107 You seriously could not have gotten any closer.^n;Eh, you'll get 'em next time. Partner_ZET_108 Now that's how you win a match...^n;In a blaze of glory. Partner_ZET_109 No! Okay, silver linings.^n;Now we know what tricks they've got up their sleeve. Partner_ZET_110 Nice. If that wasn't red hot, I don't know what is. Partner_ZET_111 Ugh! Slapped right in the face with the old SSBA.^n;Guess endgame is when things really heat up. Partner_ZET_112 Got 'em. If you ask me,^n;revenge is a dish best served flaming. Partner_ZET_113 Guess they had some kinda breakthrough.^n;But you'll work out a way to one-up 'em next time. Partner_ZET_114 A point for the scoreboard! Partner_ZET_115 Not bad. But we ain't stopping 'til you set^n;the whole world ablaze! Partner_ZET_116 Your fights are always exciting.^n;My pulse is pounding—and I'm just in the stands! Partner_ZET_117 I swear, you had 'em right there and just— no, no.^n;Deep breaths. We'll get 'em next time. Partner_ZET_118 Crashed and burned, huh? C'mon.^n;Let's go watch the replay and figure out ways to improve. Partner_ZET_119 You put up a good fight. And next time you get in the ring,^n;you're gonna be even stronger. Partner_ZET_120 You're on fire! Don't burn out on me now. Partner_ZET_121 You are on a roll!^n;Let's see how far we can take this. Partner_ZET_122 Powerhouse after powerhouse 'round here.^n;Least it's a good spot to train. Partner_ZET_123 I know you can do this.^n;Just stop and take some deep breaths. Partner_ZET_124 Killer. No one's dousing this fire. Partner_ZET_125 They like throws, huh? Well, next time they close in,^n;give 'em a faceful of their own medicine. Partner_ZET_126 Blazed right through their defense.^n;That snap judgement of yours is so worth perfecting. Partner_ZET_127 Pro tip: when blocking, try to stay low—^n;rising only for those overheads. Should make things easier. Partner_ZET_128 Gotta say, their timing was spot on.^n;Maybe hold back on the big skills—trims recovery time. Partner_ZET_129 Big skills eat the little skills—that's just how it works.^n;How 'bout upping the firepower next time? Partner_ZET_130 You're a real firecracker with those Ultimate Skills.^n;'Nother explosive trick up your sleeve. Partner_ZET_131 Ultimate Skills sure pack a punch...^n;But if you can block 'em, it'll suck the foe's SBA gauge dry. Partner_ZET_132 Sweet Raging Chain.^n;IMO, the only way to fight is by running wild. Partner_ZET_133 Dang, they've got moves. When the opponent's^n;SBA gauge hits 50, be ready for things to heat up. Partner_ZET_134 Now that's what I like to see.^n;Bust in, bashers blazing. Partner_ZET_135 Listen, when things go wrong, you gotta double down.^n;Let that spunk fuel you. Partner_ZET_136 Awesome. Score one for today! Partner_ZET_137 Lookin' good! Partner_ZET_300 All right, full steam ahead! Partner_ZET_301 Dang, you are unstoppable today! Partner_ZET_302 Looks like all the sweat and tears fed your flames.^n;Now, get back out there and light 'em up! Partner_ZET_303 You'd be nothing without my advice...^n;Psyche! Your gains are 100% percent you. Partner_ZET_304 Whoa, I can't believe how fast you're powering up!^n;At this rate, who knows how far you'll go... Partner_ZET_305 Feel like taking a break?^n;These matches really eat up your focus. Partner_ZET_306 Repetition, repetition, repetition.^n;It's the better part of training, I guess. Partner_ZET_307 Congrats on the promo. Knew you had it in you. Partner_ZET_308 Nother rung on the ladder. Nice work. Partner_ZET_309 Bagged your first win. Up top! Partner_ZET_310 Wait, what win are you on?^n;Feels like one hundred! Partner_ZET_311 No way. You're steamrolling over everyone. Partner_ZET_312 Dang, with this many wins,^n;soon you're gonna be the one teaching me. Partner_ZET_400 It's time for the bruise cruise! Partner_ZET_401 Entry complete. Go wild. Partner_ZET_402 Amazing work out there!^n;Not easy coming out on top of a free-for-all. Partner_ZET_403 So, how was bruising today? Have a good time? Partner_ZET_404 Done bruising? Ready to fight mano a mano? Partner_ZET_405 Can't believe I'm saying this, but...^n;With free-for-alls, might help to lay low first. Partner_ZET_500 Got us a match. Ready to blaze? Partner_ZET_501 Time for your business face.^n;We just got us a match. Partner_ZET_502 This fight isn't going on record,^n;so just have fun out there. Partner_ZET_503 All right, let's play! Partner_ZET_504 Whatcha feel up to today? Partner_ZET_505 And we've reached the lobby!^n;Wanna just look around first? Partner_ZET_506 Whoa, look at all those people.^n;Bound to be someone interesting. Partner_ZET_507 Hey, think your friend's here. Partner_ZET_508 Hey, are you any good at these? Partner_ZET_509 Looks like a good time.^n;Hope you snag something cool. Partner_ZET_512 Looks like something's in your Gift Crate! Partner_ZET_513 You miss a lot of things in the heat of battle.^n;That's why watching replays is so important. Partner_ZET_514 There are so many ways to customize your profile.^n;Really make it you, you know? Partner_ZET_515 Hey. Been wondering when you'd show up. Partner_ZET_516 Looking for combat advice?^n;You've come to the right place. Partner_ZET_517 That's it for your daily challenges! Pretty impressive! Partner_ZET_518 Finished all your Battle Pass missions? Awesome.^n;You should treat yourself to something nice. Partner_ZET_519 We're pushing on one hour.^n;Sure you don't need a break? Partner_ZET_520 Hey, you aren't pushing yourself, are you?^n;Can't fight if you're all worn out. Partner_ZET_521 We hit the 3-hour mark! I won't force you to stop...^n;Long as you aren't forcing yourself either. Partner_ZET_522 Heard some new DLC's in.^n;Wanna go check it out? Partner_ZET_523 Happy New Year! Let's make it a good one. Partner_ZET_600 I know losing is frustrating, but...^n;What doesn't kill you makes you stronger, right? Partner_ZET_601 If you feel like you've hit a slump,^n;you could always watch some replays to look for a way out. Partner_ZET_602 Vaseraga's not much of a talker.^n;Bet he can't give advice like me. Partner_ZET_603 If you meet a beast on the battlefield, watch their replays.^n;Good way to pick up techniques. Partner_ZET_604 Training Mode has everything.^n;Betcha it'll be a fast track to the top. Partner_ZET_605 For me, battle's all about the thrill of^n;outsmarting your opponent. Partner_ZET_606 Why don't you try reading up on all the^n;playable characters? Easy way to gather intel. Partner_ZET_607 You're lucky it's me and not Ilsa training you.^n;You know they call her the Demon Sergeant? Partner_ZET_608 It's hard remembering skills in the heat of combat.^n;That's what Arcade Mode is for. Partner_ZET_609 Looking for action?^n;I could scratch that itch for you. Partner_ZET_610 Study up every character's moves.^n;"If you know the enemy"—yeah, you've heard the quote. Partner_ZET_611 In battle, range is super important.^n;Make sure you know how far each of your attacks reach. Partner_VAS_000 Back to business. Partner_VAS_001 Show them the true meaning of power. Partner_VAS_002 Today, don't worry about winning or losing. Partner_VAS_003 Even on the slopes of glory,^n;you must never forget where you came from. Partner_VAS_004 Couldn't ask for a better opponent. Partner_VAS_005 Stay focused. You're a match for anything. Partner_VAS_100 Unyielding in defense, relentless in attack.^n;Outstanding. Partner_VAS_101 One pebble can start an avalanche.^n;And one stroke can sway the course of battle. Partner_VAS_102 You swam against the tides and reached the^n;shores of victory. That's proof of your fortitude. Partner_VAS_103 A second's lapse in focus and the tables turned.^n;But at least we know how to improve. Partner_VAS_104 Well fought. Think I speak for the opponent^n;too when I say your grit is admirable. Partner_VAS_105 Your opponent was just two steps ahead of you.^n;But it's fights like this that make you stronger. Partner_VAS_106 Sun's always more beautiful after a storm, eh? Partner_VAS_107 Even a hawk should fear a cornered rat.^n;A fight's never over until you're the last one standing. Partner_VAS_108 A picture-perfect victory. Partner_VAS_109 They were just biding their time...^n;Consider this a lesson learned. Partner_VAS_110 A victory to be proud of. Partner_VAS_111 Remember... Those who go down fighting^n;always rise to triumph. Partner_VAS_112 Brilliant comeback. Partner_VAS_113 Maybe there's more to be learned from this^n;defeat than your past victories. Partner_VAS_114 Impressive. Partner_VAS_115 Never doubted you for a second. Partner_VAS_116 You're on the path to greatness. Partner_VAS_117 There will always be next time. Partner_VAS_118 Let's review your strategy before leaping back into the ring. Partner_VAS_119 Every defeat's just kindling for the fire, right? Partner_VAS_120 The tides are in your favor. Partner_VAS_121 I want you to remember this moment.^n;Remember that you're strong. Partner_VAS_122 Give your emotions time to settle.^n;No use sailing back out on stormy seas. Partner_VAS_123 Every defeat is no more than an opportunity to learn. Partner_VAS_124 You read them like a book. Partner_VAS_125 Don't be lured in.^n;Advance only when you have a plan of attack. Partner_VAS_126 You were like a force of nature.^n;The opponent's defense didn't mean a thing. Partner_VAS_127 Stay crouched when blocking.^n;Only time you have to rise is when guarding against overheads. Partner_VAS_128 With great power comes great recovery time.^n;Use big skills strategically. Partner_VAS_129 They read your pattern of attack.^n;Your assaults should be like the sea—fathomless and shifting. Partner_VAS_130 Proficiency with Ultimate Skills.^n;That's the mark of a master. Partner_VAS_131 They fell on you like a hurricane.^n;Soon as the target's SBA gauge fills up, be ready for a storm. Partner_VAS_132 Exceptional use of the Raging Chain.^n;That fight almost looked choreographed. Partner_VAS_133 Learn to negate those Raging Chains,^n;and you'll drain the target's SBA gauge to nothing. Partner_VAS_134 Such unbridled ferocity...^n;Like a tiger freed from its cage, devouring what's in sight. Partner_VAS_135 The enemy assault was devastating...^n;Even I wouldn't have emerged unscathed. Partner_VAS_136 Congratulations. First victory of the day. Partner_VAS_137 Excellent work in the field. Keep it up. Partner_VAS_300 Looks like smooth sailing. Partner_VAS_301 You're sharp today. Lucid.^n;Don't forget this sensation. Partner_VAS_302 Right when I think I've seen it all,^n;you prove me wrong again. Partner_VAS_303 This is the power of momentum. Partner_VAS_304 Strength of a tiger, heart of a lion. Partner_VAS_305 Life is about balance.^n;Rest gives us the strength necessary for progress. Partner_VAS_306 Every battle plants a seed of strength. Partner_VAS_307 Stay your course,^n;and go where no skydweller has gone before. Partner_VAS_308 Be proud of everything you've accomplished. Partner_VAS_309 A toast to your first victory of the day. Partner_VAS_310 You have the heart of a conqueror. Partner_VAS_311 Only a matter of time before the student^n;becomes the teacher. Partner_VAS_312 You're a hero that fights like a demon. Partner_VAS_400 I see you're competing in Grand Bruise!^n;Best of luck. Partner_VAS_401 Remember to enjoy yourself. Partner_VAS_402 A well-earned victory. Partner_VAS_403 How was bruising today? Partner_VAS_404 Let's come back soon.^n;It's a joy to watch you compete. Partner_VAS_405 When you hit a rut,^n;sometimes all you need is a change of pace. Partner_VAS_500 Matching successful. Partner_VAS_501 They're here. Partner_VAS_502 Remember, this battle won't affect your rankings.^n;We're just here for the experience. Partner_VAS_503 Entry successful. Partner_VAS_504 Take this as a chance to unwind. Partner_VAS_505 We've reached the lobby.^n;How do you want to pass the time? Partner_VAS_506 Don't let the crowd intimidate you.^n;Just enjoy yourself. Partner_VAS_507 Spotted a comrade of yours. Partner_VAS_508 Trying your hand at the crane game? Good luck. Partner_VAS_509 Eyes on the prize. Partner_VAS_512 Something's arrived in your Gift Crate. Partner_VAS_513 When you want intel on a target,^n;reference their replays. Partner_VAS_514 Make sure your profile's presentable.^n;It's the face you show the world. Partner_VAS_515 Reporting for duty. Partner_VAS_516 Vaseraga here. I'll be your support for the day. Partner_VAS_517 Daily challenges complete. Good work. Partner_VAS_518 Finished your Battle Pass missions?^n;That's proof you're getting stronger. Partner_VAS_519 You've been here an hour.^n;Sure you don't need a break? Partner_VAS_520 I'd take keen sight over a keen blade any time.^n;Remember to rest your eyes. Partner_VAS_521 I've always admired your focus,^n;but don't burn yourself out. Partner_VAS_522 New DLC has arrived.^n;Let's see what it has to offer. Partner_VAS_523 We've turned over a new leaf.^n;What kind of story will you write this year? Partner_VAS_600 Long as you have strength left,^n;keep moving forward. Partner_VAS_601 This body of mine has undergone certain modifications. Partner_VAS_602 I will never turn my back on you. Partner_VAS_603 "If you're ready for anything, then what's left to fear?"^n;Favorite quote of Ilsa's. Partner_VAS_604 No matter what else is lost,^n;I will always have faith in you. Partner_VAS_605 Have confidence in yourself. Partner_VAS_606 Training without goals is like traveling without light.^n;You need vision. Partner_VAS_607 Use Arcade Mode to practice new skills until^n;they become second-nature. Partner_VAS_608 To see a path to victory, you need a clear mind. Partner_VAS_609 Every character's got strengths and flaws.^n;Find one who suits your combat style. Partner_VAS_610 Can't believe how fast you're growing.^n;Expect I'll have an early retirement from primal hunting. Partner_VAS_611 Interested in the Society? Good chance you'll get^n;a warm welcome from headquarters. Partner_BLZ_000 Be forged in the fires of war until you are^n;worthy to challenge me! Partner_BLZ_001 So the flea circus begins. Partner_BLZ_002 Nothing like the scent of blood... at any hour. Partner_BLZ_003 Prove you aren't like all the other mortals. Partner_BLZ_004 A moth draws near the flame. Partner_BLZ_005 Don't disappoint me. Partner_BLZ_100 Yes... Strike without hesitation—without mercy! Partner_BLZ_101 Back to training.^n;I thought I was rearing a hawk, not a flea. Partner_BLZ_102 So... You managed to squirm your way out from^n;the jaws of defeat. Partner_BLZ_103 What happened?^n;Did you let pity worm its way to your heart? Partner_BLZ_104 A victory is a victory, even if you had to^n;fight tooth and nail to get it. Partner_BLZ_105 Oh, you were so close. Just speaking the words^n;makes my bile rise. Your failure is absolute. Partner_BLZ_106 Victory... Victory at any price! Partner_BLZ_107 One moment of mercy can fester into^n;an eternity of regret. Partner_BLZ_108 It is the right of the strong to vanquish the weak! Partner_BLZ_109 Not only were you roundly defeated, you made a^n;spectacle of yourself. Well done. Partner_BLZ_110 Do you feel it intoxicating you? The power... Partner_BLZ_111 Let the humiliation set you ablaze. Like sun on^n;a carcass, let it breed in you maggots of hate! Partner_BLZ_112 Muahaha! I could live on revenge and nothing else! Partner_BLZ_113 You were blinded by your ego. Why else^n;wouldn't you have seen that defeat coming? Partner_BLZ_114 Don't look to me for praise. Have you ever^n;lauded a larva for growing wings? Partner_BLZ_115 Good. I would have crushed you if you failed. Partner_BLZ_116 Well... I suppose it doesn't turn my stomach^n;to watch you. Partner_BLZ_117 Savor the bitter medicine of defeat. Partner_BLZ_118 Don't fret. Even a fly can be trained. Partner_BLZ_119 Well? Are you going to wallow in self-pity,^n;or are you going to strike out for victory? Partner_BLZ_120 Finally found your legs? Then let's see how far^n;you can march, little ant. Partner_BLZ_121 Impressive... for a fly. Partner_BLZ_122 Remember, power comes only to those who^n;will dirty their hands to acquire it. Partner_BLZ_123 You will either dominate, or die trying. Partner_BLZ_124 Break the body and extinguish the spirit!^n;This... This is true victory! Partner_BLZ_125 What?! You are a worm! It should be second^n;nature for you to squirm out of throws! Partner_BLZ_126 What were they thinking, challenging you with^n;only that feeble shell for defense? Partner_BLZ_127 Are you a cave beetle? It's the only explanation^n;for how blind you were to the foe's movements! Partner_BLZ_128 Attacking without a plan is like flying straight into^n;a spider's web. Use your head. Partner_BLZ_129 Your skills were consistently crushed. Even your^n;insect's eyes must have some foresight—use it. Partner_BLZ_130 Perfect. Use your Ultimate Skills to grant^n;your enemies eternal rest. Partner_BLZ_131 Have you developed a taste for humiliation?^n;Then watch the enemy's SBA gauge! Partner_BLZ_132 Seems this flea is quite the acrobat.^n;You amuse me, if nothing else. Partner_BLZ_133 You looked like a helpless fly, bumbling about^n;in a spider's web. Learn to fight smarter. Partner_BLZ_134 Quick, ruthless—as combat should be. I may be^n;immortal, but I despise having my time wasted. Partner_BLZ_135 The battle started out rough, so you went^n;sniveling back to your hive, did you? Coward. Partner_BLZ_136 Hmph. I'll celebrate when all the world lies^n;prone at your feet. Partner_BLZ_137 This is just the beginning. Partner_BLZ_300 Is that pride I detect in your eyes?^n;Save it for when you subjugate your first island. Partner_BLZ_301 Forgive me for not leaping up in joy at each^n;of your victories. It's the weight of dignity. Partner_BLZ_302 Don't you feel most alive when sending others to their death?! Partner_BLZ_303 Seems there's some might in this flea after all. Partner_BLZ_304 I don't have my nose so high in the air that^n;I can't appreciate power in... lower creatures. Partner_BLZ_305 Would you like to know how to be without rival?^n;Never stop fighting! Partner_BLZ_306 Practice makes perfect. Trite, but true. Partner_BLZ_307 Congratulations. You've climbed to the top of^n;the anthill. Are you pleased, little insect? Partner_BLZ_308 What does a little promotion matter?^n;You still swim among the dregs of mortality! Partner_BLZ_309 Victory is a heady wine. One drop,^n;and soon that's all you crave. Partner_BLZ_310 You navigated those seas of chaos?^n;Perhaps you show promise after all... Partner_BLZ_311 There's more to you than I thought. Partner_BLZ_312 It is our destiny to reign supreme over^n;the bloody fields of Grand Bruise! Partner_BLZ_400 What is this farce of a battle? Partner_BLZ_401 What do you mean there'll be no carnage?^n;Ah well. Since we're here, might as well win. Partner_BLZ_402 I don't care if Grand Bruise! is "just for fun."^n;I'll not tolerate failure. Partner_BLZ_403 Is the flea circus over?^n;I rather enjoyed the chaos of the show. Partner_BLZ_404 A game that inflames the open wound of mortal ambition.^n;Now I see the appeal. Partner_BLZ_405 Are those avatars alive? Show me.^n;I'll unravel the secret of these pitiful, deformed wretches. Partner_BLZ_500 I see a future corpse. Partner_BLZ_501 Be a good pet and entertain me. Partner_BLZ_502 Be ruthless. Once you fall into the cesspool^n;of defeat, you never wash the stink off. Partner_BLZ_503 At least try to impress me. Partner_BLZ_504 Why must flies always swarm? Partner_BLZ_505 Behave with some dignity, or I'll never^n;be seen in your company again. Partner_BLZ_506 The place is overrun with flies.^n;Is there to be some kind of bloodletting? Partner_BLZ_507 Oh look. Someone from your hive. Partner_BLZ_508 So you grasp toys with that mechanical arm?^n;What... is the point? Partner_BLZ_509 Why settle for one prize, when I can^n;carry the whole device home? Partner_BLZ_512 Empty your Gift Crate. Nothing's worth hoarding^n;until you've the lifespan of a dragon. Partner_BLZ_513 Do you hunger for a taste of my power?^n;Seems you have a more refined palate than other flies. Partner_BLZ_514 Why should I wish to learn the history of^n;a flea? Keep it concise. Partner_BLZ_515 I smell blood on the winds! Partner_BLZ_516 Dance for your king on the field of battle! Partner_BLZ_517 Hm? Why should I applaud you^n;for carrying out your duties? Partner_BLZ_518 If you only do what is expected of you,^n;you will always be lesser. Partner_BLZ_519 Hard at work, I see. Let's see how far^n;those fragile wings can carry you, little fly. Partner_BLZ_520 Still training? It seems this slug has a spine. Partner_BLZ_521 Desist. Rampage for a life-age after ^n;you've acquired immortality. Partner_BLZ_522 It seems new DLC has arrived.^n;Is there anything worthy of my kingdom of chaos? Partner_BLZ_523 All hail the birth of a new year. What?^n;Were you expecting me to wish you joy? Fool. Partner_BLZ_600 Do anything for power! That includes watching replays. Partner_BLZ_601 No matter how high the fly flutters,^n;it will never be able to outsoar the eagle! Partner_BLZ_602 When do I train? Hah. When do I not? Partner_BLZ_603 I shall prove to you that I am the^n;one true singularity! In Arcade Mode! Partner_BLZ_604 Training Mode... It shall prove useful to you. Partner_BLZ_605 Learn to love the glory and shade of war.^n;Else you will always pale in comparison to me. Partner_BLZ_606 I shall teach you to batten on carrion, mayfly,^n;until you are strong enough to vie with me! Partner_BLZ_607 Serpent... Lucilius... I shall slake my thirst on your blood! Partner_BLZ_608 There's no price too high for power.^n;For power is everything. Partner_BLZ_609 Here, the prize for winning battles is the right^n;to fight in greater battles! It's perfection! Partner_BLZ_610 Streaming? What's that? A new form of bloodletting? Partner_BLZ_611 Have you learned about simple and technical inputs?^n;The strong use every tool at hand. Partner_NRM_000 Another day to test your mettle! Partner_NRM_001 I wonder who's next?^n;Oh, I can't wait to find out! Partner_NRM_002 One needn't teach a bird to soar—^n;trust your instincts. Partner_NRM_003 Do your utmost today!^n;I'll be cheering you on! Partner_NRM_004 It seems you have a challenger. Partner_NRM_005 Your match is about to begin.^n;I hope you're prepared. Partner_NRM_100 Such pure, unabated strength.^n;You fight with grit and honor. Partner_NRM_101 Your foe has you rattled.^n;Take deep breaths, okay? Partner_NRM_102 A tempestuous battle...^n;But you weathered the storm. Partner_NRM_103 Aww, they got you in the end.^n;But you put up a really good fight! Partner_NRM_104 They shared your tenacity, but you came out ahead.^n;Great job! Partner_NRM_105 Aww, that was a tough one, huh? No worries,^n;your luck will turn around soon! Partner_NRM_106 That was so close! My heart is racing!^n;But you managed to clinch the win! Partner_NRM_107 Poor thing. Had a single stroke landed differently...^n;Oh well, you did your best! Partner_NRM_108 That was a stylish Skybound Art!^n;You make me so proud! Partner_NRM_109 When your opponent has their SBA at the ready,^n;tread lightly. Partner_NRM_110 Impeccable precision and timing on that SSBA! Partner_NRM_111 As you've now learned, SSBAs are deadly.^n;Try not to let your guard down in close quarters! Partner_NRM_112 Your foe wore you down, but like a mighty ^n;mountain, you stood strong, unbending! Partner_NRM_113 The two of you were evenly matched.^n;When next you meet, victory will be yours. Partner_NRM_114 Oh, it always makes me so happy^n;to see you succeed! Partner_NRM_115 A well-laid plan come to fruition!^n;Excellent work. Partner_NRM_116 Practice makes perfect—^n;and I can tell you've really been practicing! Partner_NRM_117 Oh pity... Don't worry! We can train together,^n;and you'll win next time for sure! Partner_NRM_118 Don't worry about results—^n;it is the journey itself which makes us stronger! Partner_NRM_119 Defeat is bitter, yes, but it's better to focus^n;on the sweet taste of future victories. Partner_NRM_120 The waves of victory carry you ever forward. ^n;Stay your course! Partner_NRM_121 Look at all those wins!^n;You're my pride and joy! Partner_NRM_122 It's not going so well, huh?^n;Maybe a break would help you feel better? Partner_NRM_123 Though its waters have swept you away,^n;one day, the tide will turn for you. Partner_NRM_124 What a win streak!^n;You are amazing! Partner_NRM_125 If your opponent tries to grapple you,^n;respond in kind and throw them first. Partner_NRM_126 You have sharp eyes—^n;you blocked their attacks like it was nothing! Partner_NRM_127 Watch your foe's movements carefully and block^n;high or low as needed. Partner_NRM_128 Firing off skills close to your foe can leave you wide open.^n;Try to keep a safe distance! Partner_NRM_129 Sometimes, agility must yield to strength.^n;How about using fewer light attacks? Partner_NRM_130 You've really mastered using Ultimate Skills, ^n;haven't you? I'm impressed! Partner_NRM_131 When their gauge fills up, your enemy could ^n;fire off an Ultimate Skill at any moment! Partner_NRM_132 Such finesse and flow...^n;Your Raging Chains are really something else! Partner_NRM_133 Hmm... I wonder if there's a way to^n;anticipate your opponent's Raging Chains? Partner_NRM_134 They didn't even stand a chance! ^n;That was an explosive victory! Partner_NRM_135 When an opener goes poorly, do not panic.^n;Center yourself, and breathe. Partner_NRM_136 Your first victory of the day!^n;I know it won't be your last. Partner_NRM_137 Few things make me happier than seeing you win! Partner_NRM_300 Hehe, you've done it again!^n;Is there more where that came from? Partner_NRM_301 One win after the other!^n;I see you're in total control today. Partner_NRM_302 You should be proud of yourself!^n;You've worked hard to make this happen! Partner_NRM_303 What new heights will you soar to next,^n;I wonder? Partner_NRM_304 You've got a gift. Trust me—^n;I have a keen eye for talent. Partner_NRM_305 Mastery comes with time and experience.^n;Win or lose, you grow with every battle! Partner_NRM_306 All battles, whether victorious or otherwise,^n;shape us into something greater. Partner_NRM_307 Congratulations on your promotion!^n;I always knew you could do it. Partner_NRM_308 A promising step toward a brighter future! Partner_NRM_309 Your first Grand Bruise! win of the day!^n;Congratulations! Partner_NRM_310 Hold your head high—^n;not everyone can do what you just did. Partner_NRM_311 You shine brighter with every win!^n;That's why I love spending time with you! Partner_NRM_312 Congratulations yet again!^n;How many is that so far? I've honestly lost count! Partner_NRM_400 Playing Grand Bruise! today?^n;I think you've earned a bit of fun! Partner_NRM_401 I know you have it in you to take first place.^n;Give it your all! Partner_NRM_402 You've done it!^n;Congratulations! Partner_NRM_403 A solid effort out there.^n;Do you feel refreshed yet? Partner_NRM_404 If playing brought you joy,^n;then that's all that matters. Partner_NRM_405 A close match. Even in a casual game like this, ^n;you always put your best foot forward! Partner_NRM_500 You've got a match! Partner_NRM_501 The battle's about to start.^n;Clear your mind and let your instincts take over. Partner_NRM_502 Get rid of that excess tension and^n;focus on enjoying yourself in battle! Partner_NRM_503 You're registered for a match^n; Just think of this as practice for the real deal, okay? Partner_NRM_504 Here we are—the lobby!^n;What shall we do today? Partner_NRM_505 We won't run out of things to do here! ^n;See anything you'd like to try? Partner_NRM_506 It's as busy as a beehive in here...^n;Should be easy to find yourself some company. Partner_NRM_507 Is that a friend of yours? Partner_NRM_508 Set your eyes on the target,^n;swoop in, and seize it. Partner_NRM_509 Such lovely prizes...^n;Oh, now I want to give this a try! Partner_NRM_512 Oh? It looks like you have^n;something in your Gift Crate. Partner_NRM_513 Know your enemy just as you know yourself.^n;Replays can help you reflect on your performance! Partner_NRM_514 The profile is a mirror to the world.^n;Make sure to put your best self on display! Partner_NRM_515 A brand new day...^n;Let's make this one count too! Partner_NRM_516 Here's to all the fun we're going to have today! Partner_NRM_517 Your daily challenges are complete.^n;Great work as always! Partner_NRM_518 Battle Pass missions complete.^n;I'm happy to see you're so motivated! Partner_NRM_519 Playing for a long time can really tire out your eyes...^n;Make sure to take a break, okay? Partner_NRM_520 Remember, resting doesn't mean you're lazy!^n;Your body and mind need time to recharge! Partner_NRM_521 Still going? It's nice that you're dedicated,^n;but don't ruin your sleep schedule! Partner_NRM_522 New DLC has arrived.^n;Let's see what it has to offer! Partner_NRM_523 Happy New Year!^n;Let's make this our best one yet! Partner_NRM_600 What shall we do today? I'm game for anything. Partner_NRM_601 Ever feel stuck? Changing your perspective^n;can help clear away those blues! Partner_NRM_602 Hold true to your goal, and chase it—^n;no matter the distance, or the perils. Partner_NRM_603 Metamorphosis requires time.^n;One day, you will emerge from your cocoon, resplendent. Partner_NRM_604 Here, take my hand—^n;I wouldn't want you to get lost in this lobby. Partner_NRM_605 Fear not the lion, deride not the lamb. Partner_NRM_606 Use replays or the training room to study your own flaws.^n;That is how you get better! Partner_NRM_607 Might I suggest meditation? It clears the mind,^n;lets you see things you couldn't before. Partner_NRM_608 People need motivation or a role model^n;to keep moving forward. Mine is Zanba... Partner_NRM_609 Do your joints ache? Is your throat dry?^n;How about your eyes? Can I be of any help? Partner_NRM_610 Self-improvement is a never-ending journey.^n;Let's make today count! Partner_NRM_611 There's nothing to fear—come what may,^n;I will always be by your side. Partner_SRZ_000 Let's show these spring chickens^n;what we're made of! Partner_SRZ_001 Haha! Give 'em a taste of knuckle sandwich! Partner_SRZ_002 The world's your oyster, kid! Partner_SRZ_003 Hey, remember: I'll be here to catch you if you fall. Partner_SRZ_004 Hey you! Get off our lawn! Partner_SRZ_005 Let's get this show on the road! Partner_SRZ_100 Hoo, that was flawless!^n;Dang near forgot how to breathe! Partner_SRZ_101 Eh, fortune can be fickle sometimes.^n;Only thing to do is get back up and into the ring! Partner_SRZ_102 Now that's a turnaround!^n;Knew they couldn't keep you down! Partner_SRZ_103 Chin up, kid. We're not licked yet! Partner_SRZ_104 I was so wound up I near jumped into the ring myself!^n;Way to clinch it! Partner_SRZ_105 Gaaah, you nearly had it!^n;No way you can throw in the towel now! Partner_SRZ_106 A win's a win! You did good out there, kid! Partner_SRZ_107 That was like hittin' a brick wall!^n;Good thing your trainer can pulverize rock! Partner_SRZ_108 Haha! You knocked 'em clear into next week!^n;Feels good to win on a high note, huh? Partner_SRZ_109 Don't worry about it. That was just you letting 'em^n;have their moment of glory. Partner_SRZ_110 Woo, that lit a fire under my britches!^n;Don't suppose I can step into the ring? Partner_SRZ_111 Tough stuff, huh? Just lemme at 'em! Partner_SRZ_112 Yeah! Get knocked for a loop,^n;bounce back twice as hard! Partner_SRZ_113 Every fight, win or lose,^n;puts callouses on your fists. Partner_SRZ_114 Heh, good fight. Partner_SRZ_115 Neat as a pumpkin patch! Partner_SRZ_116 Another win to notch in yer belt! Partner_SRZ_117 Heh, gotta share the pitcher of victory, right? Partner_SRZ_118 Hey. We'll be the ones waving the trophy in the end. Partner_SRZ_119 Don't sweat it, kid!^n;That was just a practice round! Partner_SRZ_120 Gahahaha! Knew you had it in you! Partner_SRZ_121 They got less chance than a goose in a bull fight! Partner_SRZ_122 They're just keepin' that first place podium warm for ya! Partner_SRZ_123 The higher they ride, the harder they fall! Partner_SRZ_124 Damn! They oughta call you the "Fists of Fury!" Partner_SRZ_125 Don't beat yourself up. It's hard breaking free^n;from a throw once the foe's got hold of you. Partner_SRZ_126 Ain't nothing in all of creation your fists can't crush! Partner_SRZ_127 Hold the presses. You telling me offense isn't^n;always the best defense? Partner_SRZ_128 They got hawk eyes, huh?^n;Be a good idea to shore up your defense. Partner_SRZ_129 It's a big skill eat little skill world out there, kid. Partner_SRZ_130 Whoo, that gauge lightin' up was like setting a^n;spark on the tail end of a firecracker! Partner_SRZ_131 Ultimate skills pack a punch, huh?^n;Let's keep our peepers on their gauge. Partner_SRZ_132 That was the combo to end all combos!^n;They never stood a chance! Partner_SRZ_133 Rolled over you like a hog at the flea circus.^n;Lets keep our eyes on their gauge goin' forward! Partner_SRZ_134 That was satisfying! You fell on 'em like an^n;avalanche and kept right on going! Partner_SRZ_135 Eh, humble pie's part of a healthy diet.^n;Now dust yourself off and jump back into the ring! Partner_SRZ_136 That's a win for us! You're gettin' into^n;the swing of things! Partner_SRZ_137 Congrats on your first win today!^n;You up for another round? Partner_SRZ_300 Everything's coming up roses!^n;Makes an old codger proud, seeing you out there. Partner_SRZ_301 The pressure of victory is no joke.^n;How about a quick workout to center your thoughts? Partner_SRZ_302 Haha! You made 'em kiss dirt!^n;I'm proud of how far you've come, kid! Partner_SRZ_303 You're steamrolling the competition!^n;Wouldn't surprise me if you broke some records too! Partner_SRZ_304 Like lettin' a tiger out of a cage!^n;You're devouring everything in sight, kid. Partner_SRZ_305 Phew, what a gauntlet you're running.^n;How 'bout taking a break with this old man, eh? Partner_SRZ_306 Win or lose, the important thing is having fun. Partner_SRZ_307 Well, lookie here! A spankin' new promotion!^n;I say we go for grub to celebrate! Partner_SRZ_308 Nice! Let's celebrate with a soak in the springs.^n;I know a... Hey! It ain't what yer thinkin'! Partner_SRZ_309 First win of the day! Guess we'll have to get^n;used to the sight of you on that podium, huh? Partner_SRZ_310 Look at you, rackin' up all those wins! Partner_SRZ_311 Only a matter of time before all^n;the skies know who you are! Partner_SRZ_312 Whoa, that's enough wins for one day, isn't it?^n;Just kidding! Reach for the ends of the skies! Partner_SRZ_400 Ready to go to the pound, pup? Partner_SRZ_401 You know what they say—^n;your own disciple is always the strongest! Partner_SRZ_402 Well, well.^n;Looks like my cheerin' did the trick! Partner_SRZ_403 Great flamin' fists!^n;If you want to go again, just say the word. Partner_SRZ_404 Grand Bruise! is crazier than ants at a sweets convention—^n;gets me feeling alive! Partner_SRZ_405 Whew, that was a wild break! Can't wait to see^n;that energy when we get down to business! Partner_SRZ_500 Well, look who's stepped into the ring! Partner_SRZ_501 Got us a sparring partner! Partner_SRZ_502 Looks like the ride's about to start! Partner_SRZ_503 Just fight hard and don't sweat the small stuff! Partner_SRZ_504 Take the lead, kid; I'm right behind you. Partner_SRZ_505 Look at the size of this lobby...^n;Make sure you don't end up at the lost 'n found! Partner_SRZ_506 Got more folks here than moths at a sweater show!^n;Looks promising, eh? Partner_SRZ_507 Hey, one of your buddies is here!^n;How's about a greeting? Partner_SRZ_508 What's this? Machine fishin'? Partner_SRZ_509 Hm... Are you reelin' in the prize,^n;or is the game reelin' you in? Partner_SRZ_512 Might wanna check your Gift Crate! Partner_SRZ_513 Watchin' old matchups, huh?^n;Gotta train the mind, as well as the body! Partner_SRZ_514 Lemme see your profile. ^n;C'mon, I won't make fun! Partner_SRZ_515 Glad to be rumbling with you, partner! Partner_SRZ_516 Back for some more, eh? Well, this old timer is^n;ready to rumble with the best of 'em! Partner_SRZ_517 Workin' little by little toward a goal ain't^n;easy; I'm proud of how far you've come! Partner_SRZ_518 You K.O.'d those Battle Pass missions!^n;Good work! Partner_SRZ_519 Who knew an hour could fly by so fast? Partner_SRZ_520 You sure are blinkin' a lot. Don't forget to^n;rest your eyes every once in a while! Partner_SRZ_521 Feelin' hungry? C'mon, kid—grub's on me! Partner_SRZ_522 New DLC's available! Whaddaya say?^n;Can't hurt to peek. Partner_SRZ_523 Happy New Year! Yeah, I got your red^n;envelope... s-stashed back on the ship! Partner_SRZ_600 Hey! You're looking finer than pixie hair split four ways! Partner_SRZ_601 All work and no play ain't how a skyfarer spends their day! Partner_SRZ_602 No better weapon than finely honed muscle!^n;Be takin' care of those eyes and hands now, hear? Partner_SRZ_603 Some real bombshells in the lobby.^n;Best balm for sore eyes, am I right? Partner_SRZ_604 Replays are a good way to analyze opponents.^n;Could pick up some new techniques. Partner_SRZ_605 Don't just rely on yer fists! A good defense'll^n;save your bacon when the gauge is flashin'. Partner_SRZ_606 Wanna find a place to soak after?^n;And no, I ain't gonna peep! Partner_SRZ_607 Ready to trade blows with this old codger? Partner_SRZ_608 Sun don't shine every day. But when the storm's^n;howlin', I'll be here to keep you anchored. Partner_SRZ_609 Why aren't you in the ring, kid?^n;Don't tell me you got stage fright! Partner_SRZ_610 A loss is just fuel on the fire! Partner_SRZ_611 ...^n;Soiya. Partner_ZOO_000 Shall we begin? Partner_ZOO_001 A sparring match? Sounds fun. Partner_ZOO_002 Don't let vigilance inhibit your true strength. Partner_ZOO_003 Show them what you're capable of. Partner_ZOO_004 A challenger stands before you. Partner_ZOO_005 Your foe approaches... Are you prepared? Partner_ZOO_100 A flawless victory to make the heart race. Partner_ZOO_101 Compose yourself and study your opponent. ^n;That alone should make a difference. Partner_ZOO_102 A spectacular comeback, in defiance of fate. Partner_ZOO_103 They fought hard. Focus until the moment your^n;foe falls, and you too will emerge victorious. Partner_ZOO_104 A close fight... But the strength of your^n;conviction ensured your victory. Partner_ZOO_105 An almost perfect balance of powers... ^n;Next time, you will be victorious. Partner_ZOO_106 The perseverance that drives you is commendable.^n;Never change. Partner_ZOO_107 You were both in near-perfect equilibrium...^n;The slightest shift, and you might have won. Partner_ZOO_108 A stunning way to end the duel. Quite bold. Partner_ZOO_109 If there was a way to mitigate their Skybound Art,^n;we could have struck back. Partner_ZOO_110 Your timing is impeccable—no doubt your foe was ^n;stunned after that Super Skybound Art. Partner_ZOO_111 In the twilight moments of a match,^n;make sure to be wary of your foe's SSBA. Partner_ZOO_112 Well done. You overcame defeat and^n;earned this vindication. Partner_ZOO_113 They put up a good fight. Collect yourself first,^n;then you can try again. Partner_ZOO_114 Your battle prowess is impressive indeed. Partner_ZOO_115 None who see you fight can ever doubt your strength. Partner_ZOO_116 Witnessing your deeds fills me with pride. Partner_ZOO_117 Fortune is capricious.^n;Victory will come to you one day—do not despair. Partner_ZOO_118 Don't let defeat halt your steps. Analyze the^n;battle, and your path forward will be clear. Partner_ZOO_119 I've seen your true potential.^n;This setback will not deter you. Partner_ZOO_120 Is this merely destiny's will?^n;No... This is the product of your efforts. Partner_ZOO_121 Your winning streak continues... Impressive! Partner_ZOO_122 We both know this isn't where it ends for you. Partner_ZOO_123 As long as you stand and fight,^n;the world will not turn its back on you. Partner_ZOO_124 You afforded your opponent no respite.^n;Well done! Partner_ZOO_125 If your opponent insists on grappling you, ^n;try turning their tactics back onto them. Partner_ZOO_126 With your commendable technique and sharp eyes,^n;you broke your foe's guard. Well done. Partner_ZOO_127 If you find yourself overwhelmed, consider^n;pausing to study your opponent's movements. Partner_ZOO_128 The best defense is offense, but beware:^n;large attacks grant your foe large openings. Partner_ZOO_129 Speed is not always the answer—sometimes^n;it's worth employing more powerful attacks. Partner_ZOO_130 Your mastery over Ultimate Skills is formidable.^n;Use this to your advantage. Partner_ZOO_131 An Ultimate Skill sealed your fate...^n;Watch replays and find a new path forward. Partner_ZOO_132 You linked that Raging Chain into a combo beautifully. Partner_ZOO_133 Lure your foe into using a Raging Chain.^n;When an opening appears, you know what to do. Partner_ZOO_134 Your victory was set in stone the moment you^n;burst through the gates. Partner_ZOO_135 In trying times like these, it's all the more^n;important to keep a level head. Partner_ZOO_136 Your first victory of the day. Congratulations! Partner_ZOO_137 Your first win! I hope to have the privilege of ^n;seeing more matches like that. Partner_ZOO_300 Another demonstration of your might.^n;How many more wins can you amass? Partner_ZOO_301 It pleases me to behold your every victory. Partner_ZOO_302 You're in excellent form today.^n;Let's push your streak to the limit. Partner_ZOO_303 Triumph can lead to pride and complacency.^n;Always stay in control of your emotions. Partner_ZOO_304 Your courageous deeds will be the subject of^n;stories and legends for ages to come. Partner_ZOO_305 Adrenaline can drive you to push too hard.^n;Rest, even if you feel at the top of your game. Partner_ZOO_306 There is no substitute for experience.^n;Win or lose, every battle makes you stronger. Partner_ZOO_307 Congratulations on your promotion!^n;I have faith you will soar even higher. Partner_ZOO_308 Be proud of what you've accomplished. Partner_ZOO_309 Your first Grand Bruise! win of the day!^n;Nice job. Partner_ZOO_310 Your competitive spirit is truly infectious. Partner_ZOO_311 Another victory... Incredible.^n;How many more do you have in you? Partner_ZOO_312 You've accumulated win after win with such^n;incredible ease. I'm in awe of your skills. Partner_ZOO_400 I hope you have fun in your Grand Bruise! match! Partner_ZOO_401 I'm expecting great things from you. Partner_ZOO_402 First place! None shine brighter than you today. Partner_ZOO_403 Good work in there.^n;It looked like you were having fun. Partner_ZOO_404 I hope that match served to refresh you. Partner_ZOO_405 What shall we do next, then? Partner_ZOO_500 Another comes to vie for supremacy. Partner_ZOO_501 The die has been cast.^n;All that's left is to see destiny through. Partner_ZOO_502 Entry complete.^n;I wonder what foe awaits you... Partner_ZOO_503 A casual match! An ideal place to experiment^n;with new strategies. Partner_ZOO_504 We've connected to the lobby. What a fascinating place!^n;I wonder if they have pie... Partner_ZOO_505 We could meander a while, or look for a worthy^n;opponent. The choice is yours. Partner_ZOO_506 So many mortals, just like you... I must avail^n;myself of this opportunity to learn their ways. Partner_ZOO_507 I think a friend of yours has entered the lobby. Partner_ZOO_508 The Sky Realm has no shortage of peculiar^n;amusements. Partner_ZOO_509 These prizes... I... want them all. Partner_ZOO_512 You have something in your Gift Crate.^n;Why not take a look? Partner_ZOO_513 Replays afford you the opportunity to scrutinize^n;all aspects of your play. Partner_ZOO_514 Your profile is proof of your existence.^n;Craft it well. Partner_ZOO_515 A new day is upon us. Partner_ZOO_516 Hello again. Dyrn, Lyrn, and I are^n;eager to accompany you today. Partner_ZOO_517 Daily challenges complete.^n;A solid effort. Partner_ZOO_518 Battle Pass missions complete. Good work. Partner_ZOO_519 Have you considered taking a break? ^n;You've been at this for a while. Partner_ZOO_520 Are you weary? Your mortal body has limits.^n;Give it ample time to rest. Partner_ZOO_521 Playing too much can result in inflamed tendons.^n;Why not do a stretch or two? Partner_ZOO_522 New DLC has alighted in the Sky Realm.^n;Let's investigate. Partner_ZOO_523 Happy New Year. I look forward to even more^n;new experiences together. Partner_ZOO_600 Rest at ease—I'll be by your side^n;no matter what. Partner_ZOO_601 Acquainting yourself with all characters will ^n;open new paths to countering them. Partner_ZOO_602 So these are "digital figures"...^n;The creativity of mankind truly knows no bounds. Partner_ZOO_603 As Arbiter of the Skies, I cannot overlook the ^n;sheer chaos of Grand Bruise! Partner_ZOO_604 When fate seems to be against you,^n;consider playing another mode instead. Partner_ZOO_605 I will not permit anyone to disturb the balance^n;of the skydom—or this lobby, for that matter. Partner_ZOO_606 Your culture continues to intrigue me.^n;Teach me more of your ways—and your baked goods. Partner_ZOO_607 Keeping the skies balanced is hard work.^n;It's nice to take a break sometimes. Partner_ZOO_608 To overcome defeat, you need self-reflection.^n;Replays can grant you this. Partner_ZOO_609 In a duel, both mind and body must be in tune.^n;Control your emotions, lest they overwhelm you. Partner_ZOO_610 Once you've practiced a combo enough,^n;put it to the test in a real match. Partner_ZOO_611 "Put the petal to the metal"? I don't see^n;how foliage will help, but if you insist. Partner_BLI_000 This is going to be juicy. Partner_BLI_001 Does having me watch get you more excited? Partner_BLI_002 Show me how you lose control. Partner_BLI_003 Relax. What's the worst that can happen?^n;You get ravaged... by death's passionate hands. Partner_BLI_004 You got a match. Partner_BLI_005 Got your joystick ready?^n;The ride's about to begin. Partner_BLI_100 Stayed just out of reach, didn't you?^n;Thought your foe was gonna burst from impatience. Partner_BLI_101 Getting a little too desperate there.^n;Hands off the joystick until you've cooled off some. Partner_BLI_102 Dangling paradise right in front of 'em,^n;then denying it at the last second? You are a sadist. Partner_BLI_103 That's what happens when you drag out foreplay.^n;Stamina runs out before the climax. Partner_BLI_104 You two were really going at it.^n;Made me want to jump right in. Partner_BLI_105 Denied at the very end.^n;Makes you ache for release all the more, doesn't it? Partner_BLI_106 You had me on edge the whole time.^n;Let's just say... I'm satisfied now. Partner_BLI_107 You were right there on the edge.^n;Next time, push a little harder. Partner_BLI_108 That technique...^n;You certainly didn't leave 'em wanting. Partner_BLI_109 You still conscious?^n;Seems that last SBA was too intense for you. Partner_BLI_110 You took me to paradise...^n;In more ways than one. Partner_BLI_111 That's what I call an explosive finish.^n;Better return the favor sometime. Partner_BLI_112 Revenge... Is there anything sweeter? Partner_BLI_113 That was rough.^n;Opponent must've had a lot pent up. Partner_BLI_114 Mm... That sent shivers down my spine. Partner_BLI_115 Guess you have even Lady Luck seduced. Partner_BLI_116 What feels better than winning?^n;Except... you know. Partner_BLI_117 Don't be embarrassed... We can't all be at^n;full performance 100% of the time. Partner_BLI_118 Don't be so serious. It's just a game. Partner_BLI_119 Stop the self-flagellation.^n;It becomes an addiction. Partner_BLI_120 Where'd all this energy come from?^n;Well, don't stop now. Partner_BLI_121 You're revved up today.^n;Let's see how many more you can drive into submission. Partner_BLI_122 Your desperate face... ^n;I can't get enough of it. Partner_BLI_123 Why don't you take a break? Wouldn't want^n;you to develop a taste for humiliation. Partner_BLI_124 That control... Can't believe you wrung 'em^n;dry without wilting once yourself. Partner_BLI_125 Look, I know getting grappled is exhilarating^n;but... you hafta give as much as you take. Partner_BLI_126 You played 'em like a pipe, hitting^n;every one of those sweet spots. Partner_BLI_127 Know where you're most vulnerable.^n;It's no fun only being on the receiving end. Partner_BLI_128 Kept getting punished, huh? Next time,^n;think before pulling out the big moves. Partner_BLI_129 Your attacks kept getting crushed. Try watching^n;a replay and reflecting on your performance. Partner_BLI_130 You kept those Ultimate Skills coming.^n;Melted 'em down to a quivering mess. Partner_BLI_131 The foe was merciless with those Ultimate Skills.^n;Try backing up when it gets too intense. Partner_BLI_132 I loved every moment of that... Partner_BLI_133 Learn to dodge those Raging Chains.^n;Drain the opponent's SBA gauge of every last drop. Partner_BLI_134 I'm impressed. Takes skill to finish that fast. Partner_BLI_135 If you wanted to dominate,^n;you should've flipped that switch earlier. Partner_BLI_136 Your first win of the day. Congratulations. Partner_BLI_137 Ah... Firsts feel amazing, don't they? Partner_BLI_300 Mm... Pleasure's starting to peak.^n;Don't know how much longer I can hold on. Partner_BLI_301 Feeling frisky today, are we?^n;Let's see how long you can keep this up. Partner_BLI_302 You're on top of your game today.^n;And... of everyone else. Partner_BLI_303 Displays of power always get me hot. Partner_BLI_304 When was the last time I saw you so alive?^n;How 'bout a celebration round with yours truly? Partner_BLI_305 Remember to take breaks.^n;Your body will thank you for it. Partner_BLI_306 Listen, it's all about the experience.^n;Be open to anything. Partner_BLI_307 Looks like you climbed another rung on the ladder.^n;That's my apex predator. Partner_BLI_308 That's right... Be insatiable. Partner_BLI_309 Your first taste of victory for the day.^n;Hungry for more? Partner_BLI_310 You're putting on quite the show.^n;Can't tear my eyes away. Partner_BLI_311 Amazing... You have a real knack for this. Partner_BLI_312 I thought I'd seen it all but...^n;That was before I met a beast like you. Partner_BLI_400 You going in? Show no mercy. Partner_BLI_401 There's such a thing as being too stiff,^n;you know. Partner_BLI_402 Tell me... How's the view from the top? Partner_BLI_403 Have fun? Partner_BLI_404 Mm... Switching to another kind of play. Partner_BLI_405 Let's come again.^n;I can't get enough of the chaos. Partner_BLI_500 Matching successful. Show 'em a good time. Partner_BLI_501 You ready? Let's play. Partner_BLI_502 Entry successful. Partner_BLI_503 No holds barred. Partner_BLI_504 Well, we're here. Anyone catch your eye? Partner_BLI_505 So... What are you in the mood for? Partner_BLI_506 Would you look at this turnout.^n;You get your pick of the litter today. Partner_BLI_507 Looks like a friend is vying for your attention. Partner_BLI_508 You know all about reeling 'em in, don't you? Partner_BLI_509 How about letting me have a go at the joystick? Partner_BLI_512 Oh. Looks like there's a new toy in your Gift Crate. Partner_BLI_513 We all have moments we'd like to forget. But you^n;won't grow if you avoid what's uncomfortable. Partner_BLI_514 I enjoy building up profiles.^n;Reminds me of roleplaying. Partner_BLI_515 I knew it. No one can satisfy you like I do. Partner_BLI_516 Belial here. How can I service you? Partner_BLI_517 Did your daily challenges already? I'm impressed. Partner_BLI_518 And that does it for the Battle Pass missions.^n;You certainly don't drag things out. Partner_BLI_519 You've been at it for a while.^n;How's that lower back feeling? Partner_BLI_520 You've been taking water breaks, right?^n;Dehydration can mess with your performance. Partner_BLI_521 Three hours and still raring to go.^n;You've got it bad. Partner_BLI_522 Got some new DLC in.^n;Let's see if anything piques your interest. Partner_BLI_523 Happy New Year. Let's make sure it tops^n;all your other ones. Partner_BLI_600 When you find yourself wanting,^n;I'd be happy to offer my services. Partner_BLI_601 This game has multiple modes,^n;fit to all your specific needs. Partner_BLI_602 The figure gallery is great. There's not a^n;nook or cranny you can't inspect... Partner_BLI_603 Sometimes... you just have to give in to impulse. Partner_BLI_604 Here's an idea.^n;How about you power off and go to bed? Partner_BLI_605 Okay, I'm all prepped. Let's climax together. Partner_BLI_606 Our body-on-body parade... Partner_BLI_607 Come to me when you're looking for some fun.^n;I can give as well as I can take. Partner_BLI_608 You know, I'm actually a man of class.^n;I'm all for technique over brute force. Partner_BLI_609 Cunning is knowing your foe from head to toe,^n;and finishing them in the least possible strokes. Partner_BLI_610 You know that look that comes over people,^n;when they realize they've been had? It turns me on. Partner_BLI_611 Want to study a position? Just open up the^n;Pause Menu and push a few buttons. Partner_CAL_000 Let's do our very bestest! Partner_CAL_001 You have the world's most adorable and terrifying^n;alchemist in your corner. You better not lose. Partner_CAL_002 Hurray! Cagliostro loves watching weak widdle^n;mortals engage in blood sports! Partner_CAL_003 Whether you're in the research lab or on the^n;battlefield, only one thing matters: results. Partner_CAL_004 Looks like someone was gullible enough to^n;challenge us. Heh. Kick their ass. Partner_CAL_005 Yay! You can do it! Go, fight, win! Partner_CAL_100 Hurray! Nothing feels better than supreme victory! Partner_CAL_101 Don't lose your nerve. Get your head ^n;back in the game, and victory is assured. Partner_CAL_102 Ooh, I love a dramatic comeback! Partner_CAL_103 D'aww... That got out of hand... Partner_CAL_104 Hell yes! Victory belongs to the bold, and you,^n;my friend, are a natural! Partner_CAL_105 Your opponent's nothing special.^n;Shake it off, then show them who's boss. Partner_CAL_106 Cutting it kind of close for comfort weren't you?^n;Eh, at least all my cheering wasn't in vain. Partner_CAL_107 Awww... I know it hurts,^n;but we'll get you back in fighting shape. Partner_CAL_108 Hah. Way to clean up shop.^n;You use your Skybound Art almost as well as I do. Partner_CAL_109 Keep a close eye on your opponent's SBA gauge.^n;Especially if they start getting aggressive! Partner_CAL_110 Impressive finish. Almost scored a perfect ten on^n;my combat-aesthetics scale. Partner_CAL_111 They really did a number on you. But no matter.^n;You will have revenge—or else. Partner_CAL_112 Yaaay! Revenge is ours! Partner_CAL_113 Grr, now they've made Cagliostro angry!^n;No one beats us without consequences! Partner_CAL_114 Score one for Cagliostro's team!^n;You've earned one million gold stars! Partner_CAL_115 Hip, hip, hooray! Let's celebrate! Partner_CAL_116 Good work. You might be worth my time after all. Partner_CAL_117 Oh foot, you lost... That's okay! ^n;You'll do better next time! Partner_CAL_118 That was a doozy! But don't worry!^n;I'm here for you! Partner_CAL_119 C'mon. Let's hear you vent. Then you're going^n;to get back in there and do me proud—capisce? Partner_CAL_120 You're on a roll! Let's see how far you go! Partner_CAL_121 Well, well, well. You're competent after all!^n;Trying to beat your personal best? Partner_CAL_122 Think logically. Each match is in its own insulated^n;environment, so clear your head and try again. Partner_CAL_123 Ah, calculated losses? Very clever. Sometimes^n;a failed experiment produces the best results. Partner_CAL_124 Total victory! Nyah-nyah, take that, ^n;you shrimpy opponent! Partner_CAL_125 Their throw game is on point. Keep your wits about^n;you, especially when they get close. Partner_CAL_126 They really stink at blocking!^n;Hehe, make them suffer! Partner_CAL_127 We really need to work on defense. Stay^n;crouch blocking unless they approach from above. Partner_CAL_128 They're striking you during your attack recovery.^n;Try faster moves if you keep getting stuffed. Partner_CAL_129 I'll tell you now—you lack firepower. Now, your^n;task is figuring out how to adjust accordingly. Partner_CAL_130 Wowee! You rock with Ultimate Skills! Partner_CAL_131 When your opponent's gauge builds up,^n;that's when you should expect to see Ultimate Skills. Partner_CAL_132 Those chains were all the rage! I wanna join^n;your fan club! Partner_CAL_133 They doled out Raging Chains like they were nothing.^n;You could stand to learn something here. Partner_CAL_134 Excellent start there. You knew what you were^n;after, and you took it. Partner_CAL_135 Who cares if they were in the lead? First step to^n;a comeback is forcing them to play at your pace. Partner_CAL_136 That's the first win for today! Cagliostro is filled^n;with joy and rainbows! Partner_CAL_137 You won, you won! That's what I like to see! Partner_CAL_300 Cagliostro wants to see how many you can^n;win in a row! Do your bestest! Partner_CAL_301 Good work. But don't rest on those laurels just yet.^n;We've only just begun. Partner_CAL_302 Yay! What a win streak! Partner_CAL_303 Hah. I was right to back you. Thank you for not^n;betraying my good sense. Partner_CAL_304 You've got the skill; you've got the confidence.^n;Now all that remains is the throne. Partner_CAL_305 Who cares if you win or lose?^n;Having fun is the most importantest! Partner_CAL_306 Are you eyes getting tired? You don't have a^n;homunculus shell, so take care of yourself. Partner_CAL_307 Congratulations are in order.^n;Finally your rank caught up to your skill. Partner_CAL_308 Look at you go! You're getting better every day! Partner_CAL_309 We have a new Grand Bruise! champ! Congrats! Partner_CAL_310 When Cagliostro's in your corner,^n;there's no battle you can't win! Partner_CAL_311 Hah. You utterly crush your enemies—even in^n;children's games. I like that about you. Partner_CAL_312 Well, with this many wins, I'll rule out luck as^n;the primary factor of your success. Partner_CAL_400 The world's cutest genius alchemist is cheering ^n;you on! Goooo get 'em! Partner_CAL_401 Go for first. You have it in you. Partner_CAL_402 Yay! You came in first! You're amazing! Partner_CAL_403 Nice hustle today. You've earned a break. Partner_CAL_404 Did you have fun? What?^n;I like it when other people have fun... Partner_CAL_405 What do you wanna play next? Partner_CAL_500 Matching complete! Partner_CAL_501 Our opponent's waiting. You ready? Partner_CAL_502 Cagliostro wants to see you kick major hiney! Partner_CAL_503 Hehe... Time for some fun experiments.^n;Now, who's our first lucky guinea pig? Partner_CAL_504 Welcome to the lobby! What should we do first? Partner_CAL_505 Hmm... This lobby is filled with intriguing specimens. Partner_CAL_506 Look at all these people! Too bad none of them^n;could ever be as cute as me! Partner_CAL_507 You've got a friend waiting in the lobby! Partner_CAL_508 Whoooa... So many shiny prizes... Partner_CAL_509 Why bother with crane games when I could alchem—^n;you know what? Never mind. Partner_CAL_512 Presents! Let's check out your Gift Crate! Partner_CAL_513 Ah, you've been recording data for me. I should^n;upgrade your status from minion to assistant. Partner_CAL_514 Take it from someone who understands the^n;essence of cuteness: this profile needs more... me. Partner_CAL_515 Today's gonna be a great day! Partner_CAL_516 I'm the super cute genius alchemist Cagliostro!^n;At your service! Partner_CAL_517 That's a wrap on the daily challenges! Great job! Partner_CAL_518 Battle Pass missions: done and dusted! Hurray! Partner_CAL_519 Umm... Wanna take a break soon? Partner_CAL_520 Humans lose peak focus after a few hours.^n;You should take ten to rest your eyes. Partner_CAL_521 Uh-oh! Somebody's been playing for three hours!^n;That's naughty! You should stretch at least! Partner_CAL_522 Oooh, some shiny new DLC just came in!^n;Wanna check it out together? Partner_CAL_523 Happy New Year! Let's work together to make^n;this the Year of Cagliostro! Partner_CAL_600 Be aggressive, be, be aggressive! Yay!^n;Cagliostro is rooting for you! Partner_CAL_601 Knowledge is power. So arm yourself by doing^n;in-depth research of each character. Partner_CAL_602 I assume you've already acquired my digital figure?^n;Bask in my glory. Partner_CAL_603 Hehe... Do you like Cagliostro?^n;Or do you like-like Cagliostro? Partner_CAL_604 Drat. The lobby's a little too small to walk Ouroboros. Partner_CAL_605 Cagliostro is the world's cutest genius alchemist!^n;She's better than weak little skyfarers! Partner_CAL_606 The key to victory often lies in anti-air combos.^n;You better practice them. Partner_CAL_607 Cagliostro needs a cat nap. Partner_CAL_608 Hit a wall? Go find an answer. That's what every^n;successful alchemist does in this day and age. Partner_CAL_609 What should we play next? Partner_CAL_610 The world's a big place. You either stay on top,^n;or someone better comes along to knock you off. Partner_CAL_611 Aww, did Cagliostro catch your eye? Well, she is^n;the cutest entity in the known universe after all! Partner_YUE_000 Well then, let's hop to it! Partner_YUE_001 Rarin' for a fight already?^n;Go get 'em, tiger! Partner_YUE_002 Here we go...^n;Wonder if I'll see somethin' special! Partner_YUE_003 Get on out there and show 'em whatcha got! Partner_YUE_004 Looks like someone's itchin' for a fight! Partner_YUE_005 Ready yet? Let's go! Partner_YUE_100 Perfect is as perfect does! Partner_YUE_101 No need to rush things.^n;Remember—one hit at a time, you hear? Partner_YUE_102 What a comeback!^n;You had me on tenterhooks for that one! Partner_YUE_103 Aww, almost had that one!^n;Just gotta keep your guard up next time. Partner_YUE_104 Phew, I almost had a heart attack!^n;B-but I knew you had it in ya, promise! Partner_YUE_105 Let's chalk that up to a little bit of stage^n;fright, shall we? I know you've got this! Partner_YUE_106 By the skin of your teeth!^n;I knew you weren't no ordinary fighter! Partner_YUE_107 Dang, and you were this close too! Partner_YUE_108 Ahaha! Now that's what I call killer instinct! Partner_YUE_109 You doin' okay? Really gotta keep an eye out for^n;them Skybound Arts... Partner_YUE_110 Way to finish 'em off in style! You really are^n;somethin' special, ya know that? Partner_YUE_111 Those SSBAs hurt somethin' fierce, huh?^n;Keep your eyes peeled on that blue gauge! Partner_YUE_112 That oughta teach 'em a lesson—nothin' like^n;sweet, sweet redemption! Partner_YUE_113 Aw, and it was just gettin' good too! You^n;can't let it end like this, right? After 'em! Partner_YUE_114 Just look at those moves! Keep it up! Partner_YUE_115 What a spectacle! Now that was a ^n;performance worth watchin'! Partner_YUE_116 All right, now that's the good stuff! Partner_YUE_117 You can't win 'em all...^n;Don't let it getcha too down! Partner_YUE_118 Losin ain't fun, but we can get better together!^n;Whaddya say? Partner_YUE_119 Don't worry about wins or losses—just think of^n;every match as a bit of practice! Partner_YUE_120 Look at you go!^n;Kickin' all sorts o' tail out there! Partner_YUE_121 Looks like your foes are just hankerin'^n;for a spankerin'! Partner_YUE_122 Don't forget to relax your shoulders for a bit^n;every now and then! Partner_YUE_123 It's okay to take a break when things^n;aren't goin' your way! Partner_YUE_124 You didn't drop a single match! Partner_YUE_125 Don't be afraid to duck out of those holds, all right? Partner_YUE_126 You were blowin' up your foe's defense like a^n;tornado out there! Partner_YUE_127 Their offense was mighty tricky...^n;Don't forget to block both high and low! Partner_YUE_128 Unleashin' yer moves all willy-nilly like that'll^n;leave you wide open if you're not careful! Partner_YUE_129 Timing is everything, so don't stick yer hand^n;out while they're waitin' to bite ya! Partner_YUE_130 Way to rock those Ultimate Skills!^n;Double dare ya to use another one next time! Partner_YUE_131 When your foe's fixin' to use an Ultimate Skill,^n;either block it... or get outta the way! Partner_YUE_132 Fancifying your footwork with the ol' Raging Chain, eh? Partner_YUE_133 Bait yer foes into chargin' with a Raging Chain^n;to have 'em burn through their SBA gauge. Partner_YUE_134 Sheesh, you came out swingin' right from the get-go! Partner_YUE_135 Folks tend to wear themselves out right at^n;the start. All you gotta do is take the defensive. Partner_YUE_136 And with that, you're on the board!^n;The first of many victories, I reckon. Partner_YUE_137 It all starts with the day's first gold star! Partner_YUE_300 Well, pull my tail and yank my ears! Another win already? Partner_YUE_301 All in a day's work. Partner_YUE_302 Now that's a winnin' attitude I can get behind! Partner_YUE_303 I know that look... Yer hungry for victory! Partner_YUE_304 Dang, friend. You're raging something fierce! Partner_YUE_305 I'm glad you're winnin' like crazy and all, but^n;let me know when you need a break, okay? Partner_YUE_306 That was a nice workout, but now's when the^n;real pain and gain begins, ya hear? Partner_YUE_307 Movin' on up!^n;Practice really does make perfect, don't it? Partner_YUE_308 Gain comes from pain. Keep it up! Partner_YUE_309 And that's the day's first Grand Bruise! bruisin'.^n;Congrats! Partner_YUE_310 Whoa, you're pretty good at this! Partner_YUE_311 You're rackin' up the wins, aren'tcha?^n;Just how in the skies are you doin' it? Partner_YUE_312 With yer skills, I ain't surprised—^n;You ever get tired of winnin' all the time? Partner_YUE_400 Bruise 'em up real good out there for me! Partner_YUE_401 I've seen enough to know you'll come out on top! Partner_YUE_402 Congrats!^n;You just keep out-dancin' the whole pack! Partner_YUE_403 Y'all looked like you were havin' a blast—^n;it even got me all pumped up! Partner_YUE_404 Feelin' a li'l better?^n;Let's come back another time! Partner_YUE_405 That was refreshin', don'tcha think? Partner_YUE_500 Here comes an admirer! Partner_YUE_501 Here they come—get ready! Partner_YUE_502 I'll be here cheerin' you on! Partner_YUE_503 Just take it easy and think of it as practice. Partner_YUE_504 And here we are!^n;Wonder what kinda fun's in store for us today... Partner_YUE_505 Wanna hold hands as we stroll about the lobby?^n;Nah, just kiddin'! Partner_YUE_506 So many people... It's like a festival in here!^n;Don't you just feel like dancin'? Partner_YUE_507 Think you've got a friend in here right now! Partner_YUE_508 Let's get what we came for! Partner_YUE_509 Even simple practice is still practice! Partner_YUE_512 Looks like you've got a li'l somethin' in yer crate! Partner_YUE_513 Lookin' to learn some strats? Studying yer old^n;matches is sure to yield some real results! Partner_YUE_514 Dress yourself up real nice now, okay? Partner_YUE_515 Lookin' forward to it, partner! Partner_YUE_516 Heya, Yuel here!^n;You ready to have some fun today? Partner_YUE_517 Today's challenges are in the bag.^n;Go and get those rewards! Partner_YUE_518 Good work on wranglin' all of those Battle Pass missions! Partner_YUE_519 Your peepers hurtin' yet? Might be time to^n;take a break, I'm thinkin'. Partner_YUE_520 You eatin' proper? Get yerself a li'l ^n;pick-me-up before hoppin' back in. Partner_YUE_521 Knots in the shoulders and the back are^n;no good, no matter what you're doin'! Partner_YUE_522 Looks like you've got some new down^n;loadin' content to check out! Partner_YUE_523 You ready to dance in this new year? Partner_YUE_600 I've got plenty of energy to spare! Partner_YUE_601 Can you spot my Societte carvin' on the^n;options screen? Partner_YUE_602 Hmm... Which character vibes with you the^n;most? Better try 'em all out, just in case! Partner_YUE_603 Oh! I just thought of a really funny prank... ^n;And no, I ain't tellin'! Partner_YUE_604 How about a lap around the lobby with me?^n;Nothin' like a li'l exercise to getcha goin'! Partner_YUE_605 Know what I love about dancin' and sparrin'?^n;Getting to know your partner! Partner_YUE_606 Practicin' alone is good and all, but make sure^n;to take what you've learned to a real fight! Partner_YUE_607 (I've definitely gotta show Societte the crane^n;game later...) Partner_YUE_608 Even if you go tumblin' on down, I'll be right^n;there to take good care of ya! Partner_YUE_609 Don'tcha just feel like relaxin' in the lobby sometimes? Partner_YUE_610 I've got a brand-new dance routine!^n;Come check it out sometime! Partner_YUE_611 I am positively famished.^n;How about goin' for some pillow kebabs? Partner_UNO_000 Shall we begin? Partner_UNO_001 En garde. Partner_UNO_002 Tension can help in battle, but only by^n;calming the mind can you reach your pinnacle. Partner_UNO_003 Show me your strength. Partner_UNO_004 It appears we have a challenger. Partner_UNO_005 Are you ready? Partner_UNO_100 Offense is defense—this is the core tenet of battle.^n;And one you embody remarkably. Partner_UNO_101 Power can be a cruel thing... But I have ^n;faith that you will always wield it responsibly. Partner_UNO_102 The tide of victory turns in our direction—even if I^n;do find my palms drenched in sweat. Partner_UNO_103 Unrelenting resolve often paves the way to victory.^n;That was a good match. Partner_UNO_104 A grueling victory that was... You should be proud. Partner_UNO_105 Had you altered your movements just a bit,^n;perhaps we'd be seeing a different result right now. Partner_UNO_106 You nearly clenched victory with your ^n;unyielding spirit. Impressive. Partner_UNO_107 Oh so close. May you fare better next time. Partner_UNO_108 A fine flourish to finish the match. That must have^n;been quite the surprise for your opponent. Partner_UNO_109 Decided in the final moment... ^n;I wish you had seen through their scheme. Partner_UNO_110 You landed a Super Skybound Art.^n;Splendid timing, I must say. Partner_UNO_111 A well-timed Super Skybound Art can decide it all.^n;Exercise greater caution in the future. Partner_UNO_112 One must pay back all of their debts. That is true^n;in both the martial and material worlds. Partner_UNO_113 They have you all figured out, it seems.^n;Perhaps change things up in the next round? Partner_UNO_114 I knew that you would win. Partner_UNO_115 Agile, alert, and strategic? You are a^n;top-of-the-line fighter, my friend. Partner_UNO_116 Consider this victory the fruit of your labor.^n;Be proud. Partner_UNO_117 Everyone faces defeat at one point or another.^n;Consider this a learning experience. Partner_UNO_118 This match was not in your favor. Would you like^n;to try again now? Or after having a think? Partner_UNO_119 There is much to be gained from defeat.^n;I trust you'll learn from this what you can. Partner_UNO_120 Remarkable progress! Partner_UNO_121 Remember, pride feeds on victory.^n;You would do well to remain humble. Partner_UNO_122 It is no easy feat to bring down a foe from the^n;high of consecutive victories. Break a leg. Partner_UNO_123 There, there. Your resilience and^n;indomitable spirit are most admirable. Partner_UNO_124 Crushing victories in unbroken succession...^n;At this rate, you could deter any challenger. Partner_UNO_125 Their incessant throws did quite a number on^n;your defenses. Focus on throw-breaking. Partner_UNO_126 Your guard breaks worked like a charm.^n;You read your opponent well. Partner_UNO_127 A good defense is the key to true strength—^n;a lesson you would do well to keep in mind. Partner_UNO_128 The stronger the attack, the greater the recovery.^n;Bear that in mind with every move you make. Partner_UNO_129 Your opponent out-prioritized many of your attacks.^n;Battle requires more than offense. Partner_UNO_130 That was brilliant use of your Ultimate Skills!^n;I sense incredible potential in your offense. Partner_UNO_131 Block your opponent's Ultimate Skills,^n;and they will have wasted their meter for nothing. Partner_UNO_132 What a sublime assault.^n;You made great use of the Raging Chain combo. Partner_UNO_133 My, my... Fond of the ol' Raging Chain, weren't they? Partner_UNO_134 That was a rather phenomenal way^n;to start a match, I must say. Partner_UNO_135 Remember to remain calm under pressure—^n;especially during an opponent's onslaught. Partner_UNO_136 That marks the first win of the day.^n;What pleasant news! Partner_UNO_137 Blessings upon your safe victory. Partner_UNO_300 Well, this certainly proves that you are no slouch! Partner_UNO_301 You score one triumph after another,^n;growing ever stronger. Partner_UNO_302 You are a champion in the truest sense of the word. Partner_UNO_303 As remarkable as you've fared so far,^n;you would do well to remain cautious. Partner_UNO_304 You are on the path to breaking all worldly limits.^n;I look forward to seeing your achievements. Partner_UNO_305 Remember to rest when needed. Too often does^n;fatigue of the eyes and body go unnoticed. Partner_UNO_306 Win or lose, the memory remains. And accruing^n;such experiences is the surest way to get stronger. Partner_UNO_307 Congratulations on the rank promotion.^n;I look forward to great things from you. Partner_UNO_308 May we reach ever greater heights together. Partner_UNO_309 Your first Grand Bruise! win of the day. Lovely. Partner_UNO_310 Haha... How many wins is this now?^n;It's a wonderful trait, to give your utmost in all matters. Partner_UNO_311 Oho, another win?^n;I shall have to see that I am not outdone. Partner_UNO_312 With this many wins under your belt,^n;you've proven yourself a worthy adversary. Partner_UNO_400 Ah, off to play Grand Bruise!?^n;Enjoy yourself. Partner_UNO_401 I have no doubt you'll place in the top rankings.^n;I shall be rooting for you. Partner_UNO_402 Felicitations on the win.^n;Your quick thinking was key to this victory. Partner_UNO_403 I hope that made for a pleasant change of pace. Partner_UNO_404 Grand Bruise! is a nice way to shake things up^n;from all of this serious conflict. Partner_UNO_405 Well then, what now? Partner_UNO_500 You've found a match. Partner_UNO_501 I hope you're ready. Partner_UNO_502 Entry complete. Partner_UNO_503 Fighting freely to your heart's content can be a ^n;valuable experience. Partner_UNO_504 We've arrived at the lobby. Let us settle in. Partner_UNO_505 Have you seen everything the lobby has to offer?^n;There's plenty to experience. Partner_UNO_506 What a lively lobby we have today.^n;Ah, how it reminds me of the marketplace. Partner_UNO_507 Your friend has come to the lobby. Would you^n;like to go say hello? Partner_UNO_508 What a unique way of distributing prizes. Perhaps^n;we could commercialize this somehow... Partner_UNO_509 I wonder who supplies the prizes... Perhaps I^n;should try this game myself sometime. Partner_UNO_512 There's something for you in the Gift Crate. Partner_UNO_513 Though simple, self-reflection should never be neglected. Partner_UNO_514 A profile is a reflection of how you wish to be perceived. Partner_UNO_515 I shall accompany you today. Partner_UNO_516 Anre, spear master of the Eternals, declares...^n;May you have a fine day. Partner_UNO_517 Finished the daily challenges? Sublime. Partner_UNO_518 I see you've completed the Battle Pass missions.^n;Well done. Partner_UNO_519 Quite enthusiastic, aren't you? Remember to take^n;a deep breath and relax every once in a while. Partner_UNO_520 Long play sessions can be detrimental to your^n;health. Why not try stretching for a bit? Partner_UNO_521 While your ability to focus is admirable,^n;do bear in mind that adequate rest is vital. Partner_UNO_522 New DLC is available. Care to take a gander? Partner_UNO_523 Happy New Year!^n;Let us make this yet another great one. Partner_UNO_600 May you continue to improve and grow as a^n;person, so as not to disappoint your future self. Partner_UNO_601 Good practice prepares us for difficult situations.^n;Make good use of the training room. Partner_UNO_602 It's not a bad idea to take a leisurely^n;moment for yourself. Partner_UNO_603 Cultivate your mental fortitude and no foe^n;will faze you. Partner_UNO_604 Even with the strongest spear and the mightiest^n;shield, I find the greatest path forward is peace. Partner_UNO_605 Some opponents you will never see again.^n;Treasure every encounter. Partner_UNO_606 The journey to realize our perfect selves is a long,^n;distant one. Let us walk this path together. Partner_UNO_607 To meet violence with violence begets only pain.^n;Conflict should be resolved through peace. Partner_UNO_608 You must read your opponent to find victory.^n;And that is where experience is key. Partner_UNO_609 I prefer the humble gamepad. With arcade sticks,^n;my moustache gets tangled around the joystick. Partner_UNO_610 Haha... I can't help but chuckle when I see^n;everyone enjoying themselves. Partner_UNO_611 You can take the merchant out of the shop, but^n;crowds will always make me think about business. Partner_EUS_000 New day, same routine. Partner_EUS_001 Get in position. Partner_EUS_002 Lose the tension. You're gonna do fine. Partner_EUS_003 You're here to do one thing: conquer. Partner_EUS_004 Looks like we're in for some action. Partner_EUS_005 Give 'em something to remember you by. Partner_EUS_100 Not a move wasted. Beautiful. Partner_EUS_101 Don't let frustration fog up your mind.^n;Clarity. That's the key to victory. Partner_EUS_102 Didn't let that rough start shake you.^n;That's how you sailed through to victory. Partner_EUS_103 No success is absolute.^n;But likewise, no failure is fatal. Partner_EUS_104 Close battle. Let's watch some replays, figure^n;out a way to streamline those maneuvers. Partner_EUS_105 Just two steps from victory's walls.^n;Next time, you'll conquer. Partner_EUS_106 Snared that win by the skin of your teeth.^n;That's grit. Partner_EUS_107 Target was on their last legs.^n;Next time, you'll sweep 'em off their feet. Partner_EUS_108 Good knockout. Strong. Clean.^n;Keep 'em coming. Partner_EUS_109 I know a lot goes on during battle...^n;But never lose track of the target's SBA gauge. Partner_EUS_110 Hm. One for the books. Partner_EUS_111 Doesn't matter how close you are to victory.^n;A single SSBA can send you hurtling from the peak. Partner_EUS_112 Nothing is static. You were once the conquered.^n;Now you're the conqueror. Partner_EUS_113 Back to training.^n;Don't let 'em have the last word. Partner_EUS_114 Good work. Partner_EUS_115 Always knew you had it in you. Partner_EUS_116 Good fight. Partner_EUS_117 Every defeat carries the seed of a future victory.^n;You just gotta know how to nurture it. Partner_EUS_118 Those who go down fighting get up stronger. Partner_EUS_119 Defeat's a part of life. How 'bout taking a^n;break—get your mind off things? Partner_EUS_120 Keep those emotions grounded. The higher^n;you climb, the more treacherous the footing. Partner_EUS_121 Tide's in your favor.^n;Let's see how far it takes you. Partner_EUS_122 Stead of blindly beating your head against^n;the wall, find out where the cracks are. Partner_EUS_123 How you holding up?^n;Don't push yourself past breaking point. Partner_EUS_124 Would you look at that? A total rout. Partner_EUS_125 Target landed a solid number of throws.^n;Approach close combat situations with discretion. Partner_EUS_126 Got a good strategy going. Blast holes in their^n;defense, rob 'em of any sense of security. Partner_EUS_127 When in doubt, stay crouched while blocking.^n;Then slowly learn to watch for overheads. Partner_EUS_128 Target struck multiple times while you were^n;mid-recovery. Not a bad tactic for the books. Partner_EUS_129 When the target's laying on the heat, you've got^n;two choices. Backpedal—or go for the jugular. Partner_EUS_130 Keep polishing those Ultimate Skills.^n;Valuable addition to your arsenal. Partner_EUS_131 Figure out the range of your mark's Ultimate Skills.^n;Then string 'em along for the ride. Partner_EUS_132 Strong offensive had the target cracking under pressure. Partner_EUS_133 Target can still strike before the SBA gauge hits 100.^n;Don't watch the fangs and forget the claws. Partner_EUS_134 You struck fast and struck hard. Partner_EUS_135 Got swept off course pretty fast, but don't worry.^n;Experience'll teach you to weather these storms. Partner_EUS_136 First win of the day, but not your last. Partner_EUS_137 One win. It's a start. Partner_EUS_300 Plus one to your win streak. Good work. Partner_EUS_301 Going strong today. Keep it up. Partner_EUS_302 You're getting stronger.^n;This win record's proof enough. Partner_EUS_303 Remember this moment—how it feels to triumph. Partner_EUS_304 You made massive strides today...^n;I think you've earned a break. Partner_EUS_305 If you learn from defeat, it's not really a loss. Partner_EUS_306 Victory, defeat—just words, defined by the^n;rules of the game. Experience is what matters. Partner_EUS_307 Congratulations on the promotion.^n;You deserve it. Partner_EUS_308 The only way to advance is one step at a time. Partner_EUS_309 First victory of the day. Congratulations. Partner_EUS_310 Another win? Impressive. Partner_EUS_311 Just... stay humble. It's the bright day that^n;brings forth the adders of our nature. Partner_EUS_312 Luck can win for you once or twice.^n;After that, it's all skill. Partner_EUS_400 Good luck. Partner_EUS_401 Show 'em what you're made of. Partner_EUS_402 Congratulations. All that hard work paying off. Partner_EUS_403 No matter what storms come our way,^n;nothing can shake my faith in you. Partner_EUS_404 Wanna try a casual match next? Partner_EUS_405 Where are we headed next? Partner_EUS_500 Matching successful. You ready? Partner_EUS_501 It's time. Partner_EUS_502 Doesn't matter who you're up against.^n;You can only do your best. Partner_EUS_503 Entry successful. Partner_EUS_504 Reached the online lobby.^n;What's our next move? Partner_EUS_505 In the lobby, anything goes. Indulge yourself. Partner_EUS_506 It's... crowded. Partner_EUS_507 That an acquaintance of yours? Partner_EUS_508 Never understood these games.^n;Arm doesn't look like it could lift a feather. Partner_EUS_509 Which do you want? Partner_EUS_512 Something arrived in your Gift Crate. Partner_EUS_513 Replays are a rich source of intel. Partner_EUS_514 Editing your... online profile?^n;Beatrix would know more about that than me. Partner_EUS_515 Eustace here. Got any missions for me? Partner_EUS_516 Got a target for today? Partner_EUS_517 Daily challenges, complete. Partner_EUS_518 Battle Pass missions, complete. Partner_EUS_519 Don't you think it's time for a break? Partner_EUS_520 You won't get anywhere running yourself ragged. Partner_EUS_521 How are your eyes holding up? Partner_EUS_522 Looks like new DLC's come in.^n;Let's take a look. Partner_EUS_523 Happy New Year. Partner_EUS_600 ...^n;Sorry. I was never good at small talk. Partner_EUS_601 Don't feel obliged to stick around.^n;Maintaining Flamek keeps me occupied. Partner_EUS_602 All I want is peace and quiet. Partner_EUS_603 After picking up new combos in training,^n;how 'bout giving 'em a test run via Arcade Mode? Partner_EUS_604 Long as you're out there, charting your own course,^n;I'll be by you, keeping the storms at bay. Partner_EUS_605 You learn a lot just by watching.^n;Replays, online videos... All good resources. Partner_EUS_606 You can pet my ears...^n;After bringing home results. Partner_EUS_607 Gorilla, Bonito, Vyrn but a ball? Every avatar^n;a madman can conjure up, but not one dog. Partner_EUS_608 Win or lose, you'll always have my respect. Partner_EUS_609 Might be practical to try playing as all characters.^n;Strength resides where you least expect it. Partner_EUS_610 Try setting simple targets for yourself.^n;Every great campaign began with a single step. Partner_EUS_611 Utilize replays. Both as a mirror to your own^n;mind and a window into your target's. Partner_SIS_000 You've got this. Partner_SIS_001 Show me what you've got. Partner_SIS_002 Giving it a go? Partner_SIS_003 Hope they can put up a good fight. Partner_SIS_004 Hmph. We've got company! Partner_SIS_005 Bloodlust... Brace yourself! Partner_SIS_100 Heh. Expertly executed. Partner_SIS_101 Take a deep breath. We both know you've got more^n;fight in you than that. Partner_SIS_102 Got 'em back. Nice work. Partner_SIS_103 The tide of battle shifts fast. Learn to read^n;its ebbs and flows, and the battle is yours. Partner_SIS_104 Doesn't matter how close it was, a win's a win.^n;Good work. Partner_SIS_105 I know it stings, but you were close.^n;You'll get it next time. Partner_SIS_106 I trust your skill, but... you almost had me^n;worried there. Partner_SIS_107 That was a tough one... But you're tougher.^n;Stay sharp. Partner_SIS_108 Smart use of your Skybound Art. Partner_SIS_109 A Skybound Art can close a fight in seconds.^n;Be on guard. Partner_SIS_110 You took a mighty gamble—and it paid off.^n;Well done. Partner_SIS_111 SSBAs mean business. Be vigilant about the^n;foe's gauge, especially toward the end. Partner_SIS_112 Not one to make the same mistake twice, huh?^n;You learn fast. Partner_SIS_113 They got you this time, but you've beaten them^n;before—and you will again. Partner_SIS_114 Nice work, as always. Partner_SIS_115 Knew you had what it took. Partner_SIS_116 Impressive. Partner_SIS_117 A slip up. Just learn from it, and move on. Partner_SIS_118 Down, but not out. Right? Partner_SIS_119 There's no better teacher than defeat.^n;You won't be down for long. Partner_SIS_120 Each victory is a stepping stone on your path to^n;greater heights. Keep climbing. Partner_SIS_121 Your strength knows no bounds. Partner_SIS_122 Those were some good warmup matches.^n;Now, it's time to strike back. Partner_SIS_123 Defeat is a whetstone that sharpens your blade.^n;Carve your victory into their very soul. Partner_SIS_124 Glorious. Didn't even let them get a breath in. Partner_SIS_125 When you get up close, you open yourself up to throws.^n;Read your opponent before jumping in. Partner_SIS_126 Knowing how to topple a fortress is an invaluable^n;skill—and you've become proficient at it. Partner_SIS_127 Review replays of foes who break down your guard^n;like that. There's much to glean from them. Partner_SIS_128 The bigger the move, the more vulnerable you are^n;afterward. Maintain a comfortable distance. Partner_SIS_129 When attacks collide, the stronger one comes out^n;on top. Light attacks aren't always the answer. Partner_SIS_130 You've got a good grasp of Ultimate Skills.^n;Keep at it, and you'll be a master in no time. Partner_SIS_131 Waylaid by an Ultimate Skill... SBAs aren't the^n;only thing to watch out for, it seems. Partner_SIS_132 You chained those attacks with precision.^n;Heh. Looks like I need to step up my game. Partner_SIS_133 Let's analyze that replay. That way, we'll be^n;better prepared for incoming Raging Chains. Partner_SIS_134 You fell on the foe like a beast unchained.^n;Truly a sight to behold. Partner_SIS_135 A rough start, but you managed to^n;turn the tide and ride it to victory. Partner_SIS_136 Great, your first victory today.^n;Keep that energy going. Partner_SIS_137 Excellent. The first of many victories to come. Partner_SIS_300 I know what you're capable of—and I also know ^n;you're just getting started. Give it your all. Partner_SIS_301 If anyone needs proof of your strength,^n;the victories you've amassed will provide it. Partner_SIS_302 Watching you seize victory after victory makes me^n;realize that I still have much to prove myself. Partner_SIS_303 Victory is firmly in your grasp; don't let go now. Partner_SIS_304 Such overwhelming power... You might even have^n;the makings of an Eternal. Partner_SIS_305 I see you're hard at work today too. Don't worry^n;about winning; focus on sharpening your skills. Partner_SIS_306 Jumping right into the fray is the best training.^n;More combat equals more experience. Partner_SIS_307 A well-earned promotion. Congratulations. Partner_SIS_308 You've further still to go.^n;Keep aiming for the top! Partner_SIS_309 You rose above your many competitors^n;to become champion. I knew you had it in you. Partner_SIS_310 You emerged from that chaos not only unscathed,^n;but victorious. You're a Grand Bruise! natural. Partner_SIS_311 Another championship under your belt...^n;Watching you in action could prove quite instructive. Partner_SIS_312 I didn't think anyone could secure that many wins.^n;You're a champion without peer! Partner_SIS_400 Grand Bruising it, huh? Partner_SIS_401 Don't hold back on my account. Partner_SIS_402 You've more than earned your champion's title! Partner_SIS_403 Had fun?^n;I hope you were able to let loose in there. Partner_SIS_404 That was... certainly a memorable experience. Partner_SIS_405 From every battle, we glean new wisdom.^n;But, um, just enjoying yourself is fine too! Partner_SIS_500 Ready yourself.^n;Our opponent's here. Partner_SIS_501 Ready? Calm your nerves and match your^n;breathing to mine. Partner_SIS_502 No one's keeping track of your record here;^n;get out there and enjoy the bout. Partner_SIS_503 This is a good place to try those techniques you^n;practiced, far from the pressure of competition. Partner_SIS_504 So, this is the lobby... Partner_SIS_505 Now... What do you have planned for today? Partner_SIS_506 Quite the crowd today...^n;You won't lack for opponents, that's for certain. Partner_SIS_507 I think I see one of your friends nearby. Partner_SIS_508 So you manipulate a robotic arm to grab prizes?^n;Seems pointless... Huh? You want to try it? Partner_SIS_509 Hmm... This game seems to require a very...^n;unique skillset, to say the least. Partner_SIS_512 I sense it...^n;Something's arrived in your Gift Crate. Partner_SIS_513 Replays are useful for analyzing your foe's^n;moves and improving on your own techniques. Partner_SIS_514 Your profile is the face you present to the world.^n;Don't be afraid to show them who you are. Partner_SIS_515 Let's get down to business. Partner_SIS_516 Seox of the Eternals.^n;I'll be your support today. Partner_SIS_517 Daily challenges complete.^n;Keep up the good work. Partner_SIS_518 You've taken care of your Battle Pass missions?^n;Good. Consistent training goes a long way. Partner_SIS_519 Honed senses, sharp focus... That's what I like^n;to see. Still, don't push yourself. Partner_SIS_520 Time smooths even the roughest stone.^n;You've trained hard—some rest won't slow you down. Partner_SIS_521 Your focus is unparalleled, but knowing when^n;to rest is also the mark of a skilled warrior. Partner_SIS_522 I hear there's DLC available. I'll go with you,^n;if you want to see it for yourself. Partner_SIS_523 Happy New Year.^n;I look forward to continuing our journey together. Partner_SIS_600 Don't be put off by my silence.^n;If I have something to say, you'll hear it. Partner_SIS_601 What's the best way to enjoy battles, you ask? ^n;Find a character you like and go from there. Partner_SIS_602 I'll always do my best to give you advice. ^n;Hopefully some of it's of use to you. Partner_SIS_603 I feel like if I stick with you,^n;I'll find what I seek at the end of the skies. Partner_SIS_604 Self-awareness is power. If you've got time,^n;I suggest reading your character explanation. Partner_SIS_605 When you're irritated, rest. Wise warriors don't^n;let their emotions gain the upper hand. Partner_SIS_606 Do whatever you please. Don't worry about me—^n;I'll be ready for action when the time comes. Partner_SIS_607 Combat, training, gathering intel:^n;Make a habit of these, and you'll improve in no time. Partner_SIS_608 The world of online matches can be harsh.^n;Try training in Arcade Mode for a change of pace. Partner_SIS_609 Can you really build up stamina by^n;running laps around the lobby? Partner_SIS_610 These... Digital figures? They're well-crafted.^n;N-no, it's okay! You don't need to get mine! Partner_SIS_611 Your single-minded dedication to improving^n;yourself is part of what makes you so strong. Partner_VIR_000 Shall we get to it then? Partner_VIR_001 Let us begin. Partner_VIR_002 How will you fare? Partner_VIR_003 I wonder who your next target will be... Partner_VIR_004 It seems you have a challenger. Partner_VIR_005 Are you prepared? Partner_VIR_100 An exemplary display of skill.^n;Your foe didn't stand a chance. Partner_VIR_101 To be mortal is to err...^n;But also to grow and improve. Partner_VIR_102 An excellent turn of the tides,^n;if I do say so myself. Partner_VIR_103 A commendable effort, but not quite there yet.^n;Don't let this rattle you. Partner_VIR_104 Excellent showing at the end.^n;Nicely done. Partner_VIR_105 Your foe was able to barely emerge victorious.^n;Try and get the read on them next time. Partner_VIR_106 Well played—though you had me^n;worried for a moment there. Partner_VIR_107 Oh dear. Unfortunate you couldn't close it out,^n;but let this be a lesson for next time. Partner_VIR_108 A beautiful way to close out the match. Bravo. Partner_VIR_109 When your foe's SBA gauge is full, it may be^n;wise to slow down and minimize any risk-taking. Partner_VIR_110 An incredible Super Skybound Art Finish.^n;I've not seen such a spellbinding duel for quite some time. Partner_VIR_111 Do be wary of potential Super Skybound Arts^n;when your foe's gauge is full. Partner_VIR_112 Ah, revenge. Is there anything sweeter? Partner_VIR_113 This isn't the last they've seen of you, right?^n;Channel your frustration into strength! Partner_VIR_114 That was an unforgettable victory! Partner_VIR_115 That couldn't have gone any better,^n;wouldn't you say? Partner_VIR_116 That victory was no mere happenstance—^n;your skill was what triumphed in the end. Partner_VIR_117 While the match is still fresh in your mind,^n;see if you can determine what went wrong. Partner_VIR_118 You learn more from your losses than your^n;victories, or so they say. Partner_VIR_119 Have you noticed patterns in your foe's offense?^n;Try and utilize it to your advantage next time. Partner_VIR_120 You seem to be on quite the win streak.^n;Hehe... Just make sure not to get careless. Partner_VIR_121 You quite enjoy wreaking havoc, don't you? Partner_VIR_122 This is yet the prelude.^n;From here on out, it's anyone's game. Partner_VIR_123 You mustn't let your losses work you up.^n;Take a deep breath and focus on your next match. Partner_VIR_124 Complete and utter dominance.^n;Beautifully done. Partner_VIR_125 Your foe certainly likes to throw.^n;I'm sure there's something to be done about that. Partner_VIR_126 Exploiting your foe's defenses is key to victory.^n;And to that end, you were outstanding. Partner_VIR_127 If you're finding it hard to defend, try to focus on^n;blocking low, and switching only when necessary. Partner_VIR_128 Try not to let your foe punish your openings.^n;Proper spacing is vital to a balanced defense. Partner_VIR_129 Your foe got some powerful blows in.^n;Try going on the defensive to read the flow of battle. Partner_VIR_130 That was a wonderful application of Ultimate Skills.^n;Truly impressive indeed. Partner_VIR_131 Keeping an eye on your foe's SSBA gauge^n;can help you get a read on their options. Partner_VIR_132 You were as graceful as can be out there...^n;Truly a magnificent sight to behold. Partner_VIR_133 Knowing when your foe intends to strike^n;can actually be quite advantageous... Partner_VIR_134 You were out for blood right from the^n;very beginning—how fearsome. Partner_VIR_135 If your foe has gained the advantage,^n;just take a deep breath—don't let it throw you off balance. Partner_VIR_136 Your first victory of the day!^n;Congratulations. Partner_VIR_137 Lovely. Let's keep up the pace. Partner_VIR_300 You were brilliant. Partner_VIR_301 You're making wonderful progress. Partner_VIR_302 You're on top of your game today.^n;A beautiful sight to behold. Partner_VIR_303 Another victory already?^n;You are a tenacious one, aren't you? Partner_VIR_304 Even after asserting such dominance,^n;you still thirst for more. Partner_VIR_305 You're certainly thirsting to fight today. Partner_VIR_306 Above all else, I do hope you've been^n;enjoying your matches. Partner_VIR_307 Congratulations on your promotion—I'll be^n;keeping a close eye on your progress. Partner_VIR_308 It appears your training has paid off. Partner_VIR_309 May this be the first victory of many. Partner_VIR_310 Most impressive. Partner_VIR_311 Another victory for the books.^n;You're becoming quite the bruiser, aren't you? Partner_VIR_312 Even after so many victories, it seems you have^n;no intent to rest on your laurels, do you? Partner_VIR_400 It seems you're competing in Grand Bruise! today.^n;I'll be cheering you on from the sidelines. Partner_VIR_401 No need to be tense.^n;Grand Bruise! is all fun and games. Partner_VIR_402 A spectacular performance.^n;You had me on the edge of my seat! Partner_VIR_403 You cut a most valiant figure today. Partner_VIR_404 I hope you were able to blow off some steam. Partner_VIR_405 It's nice to have something light to do^n;in between matches. Partner_VIR_500 We've found someone. Partner_VIR_501 Make sure that you're prepared. Partner_VIR_502 Don't worry about winning or losing—treat this^n;match as an opportunity to sharpen your skills. Partner_VIR_503 We've found someone. I wish you luck. Partner_VIR_504 Now where could Katalina be, I wonder?^n;Oh, don't pay me any mind. Partner_VIR_505 It seems we've arrived.^n;Where should we begin today? Partner_VIR_506 The lobby appears to be quite crowded today. Partner_VIR_507 It seems you have a friend here. Partner_VIR_508 Oh, well isn't this adorable? Do try your best. Partner_VIR_509 A suggestion, if I may... How about presenting^n;some of your prizes to Katalina? Partner_VIR_512 Something's arrived in your Gift Crate.^n;Why don't you go see what's inside? Partner_VIR_513 You can view match replays here. This seems like^n;an excellent resource for studying other players. Partner_VIR_514 Make sure you've set your character card to^n;Katalina, okay? Partner_VIR_515 Vira here. I'll be acting as your support for the day. Partner_VIR_516 What's your schedule look like today?^n;I'll see that you're productive. Partner_VIR_517 Well done finishing your daily challenges today. Partner_VIR_518 Well done finishing your Battle Pass missions today. Partner_VIR_519 How are you feeling? Do remember to take a break^n;every now and then. Partner_VIR_520 I hope this isn't too forward, but perhaps now would be a^n;good time to take a break. Partner_VIR_521 You've been at it for quite some time now.^n;Do make sure to take care of your eyes. Partner_VIR_522 It appears that new DLC is now available.^n;Shall we go take a look? Partner_VIR_523 It appears a new year is upon us. Happy New Year. Partner_VIR_600 Hehe... Katalina... Partner_VIR_601 Have you visited the figure gallery yet?^n;Do let me know your thoughts on dear Katalina's. Partner_VIR_602 Consistency is vital to improvement. Keep your^n;blade and your mind sharp with Training Mode. Partner_VIR_603 Use replays to observe your own shortcomings and^n;discover new techniques. Partner_VIR_604 Perhaps the true victor is whomever derives the ^n;most enjoyment from the heat of battle... Partner_VIR_605 Playing against others is fine, but why not try^n;a single-player mode for a change of pace? Partner_VIR_606 Shall we find our next victim? Partner_VIR_607 Ah, a lobby full of Katalinas would be a dream come^n;true... Wouldn't you agree? Partner_VIR_608 How long have you been on this journey, I wonder? Partner_VIR_609 I do hope my advice has been helpful one way or ^n;another. I'll support you however I can. Partner_VIR_610 You've been so dilligent with your training.^n;I knew you'd be worth watching. Partner_VIR_611 Ah, Katalina... Hehehe...^n;Sorry, pay me no mind. Partner_GEF_000 Well, shall we get to it? Partner_GEF_001 Make this a match to remember. Partner_GEF_002 I know you'll do me proud. Partner_GEF_003 Looks like someone's excited. Partner_GEF_004 Ah, an intrepid challenger. Partner_GEF_005 Seems we've found a formidable opponent.^n;But you can handle them, right? Partner_GEF_100 That was symphonic! Mind and body,^n;working together in perfect harmony. Partner_GEF_101 It seems we've still a long journey ahead of us.^n;Let's chart a course by watching replays. Partner_GEF_102 I'm delighted to see you victorious.^n;But I'm even happier to see that you never gave in. Partner_GEF_103 Remember: the tides of battle are as mutable as the sea. Partner_GEF_104 To endure is to conquer. Partner_GEF_105 Regard the opponent as a teacher, not an enemy.^n;Much can be gleaned from a losing battle. Partner_GEF_106 Wonderful. In my opinion, the only victories^n;worth having are the grueling ones. Partner_GEF_107 You were knocking on victory's door. Hone your^n;focus, and soon you'll be her guest of honor. Partner_GEF_108 One SBA can resculpt the landscape of a battle.^n;You timed yours well. Partner_GEF_109 It's possible to interrupt the foe at the start^n;of an SBA. Let's practice after this match. Partner_GEF_110 It's battles like this you remember—when victory^n;is had after a long and arduous struggle. Partner_GEF_111 We were incinerated at the last moment.^n;At least you now know to watch for flash fires. Partner_GEF_112 Just between us...^n;It is rather nice to have the last word, isn't it? Partner_GEF_113 Stand firm. Strength is measured not in triumphs,^n;but in how many times you get back up. Partner_GEF_114 Congratulations.^n;Those were some brilliant maneuvers. Partner_GEF_115 You're coming into your own. Partner_GEF_116 The light of glory is dazzling, isn't it? Partner_GEF_117 Take a deep breath. Regardless of its outcome,^n;there is no shame in a battle well-fought. Partner_GEF_118 Heroes and villains alike long for glory.^n;But only the honorable can bear defeat with dignity. Partner_GEF_119 Triumphs are a rupie a ream.^n;But a good rival is hard to come by. Partner_GEF_120 The tides are in your favor. Partner_GEF_121 I'm just glad to see you feeling confident. Partner_GEF_122 Unyielding trees are uprooted by great storms.^n;Survivors bend and change with fortune's blows. Partner_GEF_123 Pride blinds you to opportunity.^n;Welcome defeat as a chance to learn. Partner_GEF_124 This day belongs to you. Partner_GEF_125 Whenever you're in close quarters,^n;be prepared to escape from a throw. Partner_GEF_126 You saw right through their defense. A stunning^n;example of how a keen mind beats a keen blade. Partner_GEF_127 Let's watch the replay of this match later.^n;We can glean ways to shore up your defense. Partner_GEF_128 On the battlefield, less is more.^n;Make sure every hit counts. Partner_GEF_129 Strategy is knowing when to be cautious and when^n;to be bold. You... could stand to be bolder. Partner_GEF_130 Ultimate Skills are powerful because they sap^n;not only the foe's health, but their morale. Partner_GEF_131 Be ready for incoming Ultimate Skills as soon^n;as the opponent's SBA gauge fills up. Partner_GEF_132 A good Raging Chain is like music,^n;with one movement flowing smoothly into the next. Partner_GEF_133 Raging Chains often trade defense for offense.^n;Watch carefully for a chance to counterattack. Partner_GEF_134 Though the winds of war are inconstant,^n;a strong opener can still break the opponent's will. Partner_GEF_135 Never underestimate an early advantage.^n;It's far easier to sail with the tide than against it. Partner_GEF_136 Your first win of the day.^n;We should take a moment to celebrate. Partner_GEF_137 Your first victory of the day.^n;Looks like the sun is breaking through the clouds. Partner_GEF_300 Everything's coming up roses. Partner_GEF_301 Seems you're all warmed up. Partner_GEF_302 Another win?^n;Looks like today is destined for the books. Partner_GEF_303 That drive is staggering.^n;Let's see how far it takes you. Partner_GEF_304 You achieved something extraordinary today.^n;I hope you understand that. Partner_GEF_305 Are you enjoying your matches? I want you to^n;find joy in the experience, not the outcome. Partner_GEF_306 It's one of life's great pleasures to watch you grow. Partner_GEF_307 You're improving in leaps and bounds.^n;Who can say what heights you'll achieve? Partner_GEF_308 Wonderful. Slow and steady wins the race. Partner_GEF_309 A grand victory. Congratulations. Partner_GEF_310 Seems like smooth sailing today.^n;I hope the winds of fortune remain favorable. Partner_GEF_311 It's no small feat to achieve so many victories.^n;You're becoming quite the general. Partner_GEF_312 Astounding! I think it's safe to say that you're^n;now the reigning champion of Grand Bruise! Partner_GEF_400 Are you competing in Grand Bruise! today?^n;Best of luck. Partner_GEF_401 I see you've signed up for a tournament.^n;Go and show them what you're made of. Partner_GEF_402 You should have seen yourself out there,^n;channeling the battle-fury of 1,000 skyfarers. Partner_GEF_403 Did you have a good time? Partner_GEF_404 That was as lively as a festival. I'd like to be a^n;part of the fireworks show myself next time. Partner_GEF_405 A lighthearted sparring match is always a good^n;change of pace. Partner_GEF_500 We've got ourselves a match. Partner_GEF_501 No matter who steps into the ring,^n;you will stand proud. Partner_GEF_502 Just have faith in yourself. Partner_GEF_503 This match won't affect your rankings.^n;It's a perfect chance to get experimental. Partner_GEF_504 They say you can do anything in the lobby...^n;Does that include diving for clams? Partner_GEF_505 This is quite the lobby.^n;Why don't you lead the way? Partner_GEF_506 What a turnout... Partner_GEF_507 Isn't that one of your friends? Partner_GEF_508 Show me what you're capable of. Partner_GEF_509 Eyes on the prize. Partner_GEF_512 Seems a surprise is waiting in your Gift Crate. Partner_GEF_513 Whether watching replays or practicing combos,^n;repetition is everything. Partner_GEF_514 I've never been good at talking about myself...^n;But you seem to be quite the wordsmith. Partner_GEF_515 Let's take on the world together. Partner_GEF_516 Siegfried here. I was hoping you'd turn up again. Partner_GEF_517 You made quick work of those tasks. Well done. Partner_GEF_518 That does it for your Battle Pass missions.^n;Excellent work. Partner_GEF_519 Would you look at the time. Why must our^n;happiest hours also be the most fleeting? Partner_GEF_520 I see you're still hard at work.^n;Are you sure you wouldn't like to take a break? Partner_GEF_521 It's been hours. Take a break—for my sake. Partner_GEF_522 The new DLC is in. Shall we see if there's anything^n;that piques your interest? Partner_GEF_523 Happy New Year.^n;May the sun and stars light your way. Partner_GEF_600 More than victory or prestige, what matters to^n;me is whether you're having fun. Partner_GEF_601 Combat is largely gut reaction, and that's^n;something you can only develop through training. Partner_GEF_602 Book learning lays the foundation for all skills,^n;but practice makes up the building blocks. Partner_GEF_603 If repeated training or online matches get to be^n;overwhelming, there's always Arcade Mode. Partner_GEF_604 Seems I have a radish as a weapon skin... Well.^n;Guess I can use it to root out the competition. Partner_GEF_605 Success isn't a fruit that simply falls into your lap.^n;It's a great tree you nurture over time. Partner_GEF_606 Watching you flourish in the light of youth^n;reminds me of my days serving under King Josef. Partner_GEF_607 Have you tried out Training Mode?^n;I think you'll find it useful for honing your skills. Partner_GEF_608 Be aware of the differences between the normal,^n;enhanced, and ultimate versions of a skill. Partner_GEF_609 Okizeme, cross-up, reversal... When you stumble^n;over an unfamiliar term, refer to the glossary. Partner_GEF_610 It's hard to see clearly in the heat of battle.^n;Some things you learn simply by watching. Partner_GEF_611 For piercing offense, know the enemy.^n;For invincible defense, know yourself. Partner_ANL_000 Get out there and kick some butt! Partner_ANL_001 Looks like you're fighting fit! Partner_ANL_002 I'm with you all the way,^n;so give them everything you've got! Partner_ANL_003 Don't push yourself too hard, you hear? Partner_ANL_004 I think we've found someone! Partner_ANL_005 Well, it looks like we're up.^n;Just remember to breathe, okay? Partner_ANL_100 Incredible... Way to stay on those toes!^n;They didn't land a single scratch on you! Partner_ANL_101 Try not to panic—sometimes you just need to^n;pause and look for an opening. Partner_ANL_102 I near jumped for joy after that one!^n;Just goes to show that real winners never give up! Partner_ANL_103 Looks like momentum got away from you...^n;You almost had it though! Partner_ANL_104 What a thrilling battle...^n;I plumb forgot to breathe for a second! Partner_ANL_105 That was a close one. Just think of it as a^n;lesson learned for your next battle! Partner_ANL_106 Phew, you had me worried there for a second...^n;Way to clutch it out in the end! Partner_ANL_107 So close... Hope this fires you up for your next match! Partner_ANL_108 Busting out the Skybound Art just in time—what^n;a picture-perfect finish! Partner_ANL_109 No sweat. You'll be ready for that Skybound Art next time! Partner_ANL_110 Wow, that sure was a flashy finish!^n;I was almost dazzled there! Partner_ANL_111 They got you with an SSBA, huh? Anything can^n;happen at the end of a match, so be careful. Partner_ANL_112 Hehe... Nothing like sweet, sweet vindication! Partner_ANL_113 Ngh... Looks like they got you back, huh?^n;Where's that rematch button? Partner_ANL_114 That was splendid! Color me impressed. Partner_ANL_115 Bravo, bravo! I've got a good ^n;feeling about your next match too! Partner_ANL_116 You've improved more than just a little, haven't you? Partner_ANL_117 That was a rough match... At least you'll^n;be ready next time around, right? Partner_ANL_118 You win some, you lose some, right?^n;So don't fret over your losses for too long! Partner_ANL_119 Don't let it get you down—this is all part^n;of the learning process! Partner_ANL_120 That's not luck—it's skill! Partner_ANL_121 You feel that? That's the sensation of practice^n;paying off tenfold! Partner_ANL_122 Every time you stumble upon someone^n;stronger, it's a chance to learn! Partner_ANL_123 There's no shame in taking breaks now and^n;then to find your center. Partner_ANL_124 Complete and utter victory!^n;Un-baa-lievable! Partner_ANL_125 You're getting your butt tossed all over back^n;there. Don't let 'em get their hands on you! Partner_ANL_126 Looks like your foe couldn't stick it out^n;against those impressive mix-ups! Partner_ANL_127 Having trouble blocking? No shame in backing^n;off for a breather. Partner_ANL_128 Don't forget—some moves leave you wide^n;open when whiffing, so use them with caution! Partner_ANL_129 Small attacks will often get crushed against^n;bigger, more powerful attacks, so be careful! Partner_ANL_130 You're dishing out some major damage with^n;those Ultimate Skills! Keep it up! Partner_ANL_131 Watching your foe's SBA gauge keeps you^n;mindful of their options, like Ultimate Skills. Partner_ANL_132 You were swifter than lambs at feeding time!^n;I'll bet your foe was all kinds of frazzled! Partner_ANL_133 They were being all sorts of aggressive with you.^n;A bait and punish might be the trick! Partner_ANL_134 Phew, you sure hit them where it hurt!^n;Way to capitalize on that momentum! Partner_ANL_135 Remember to keep your cool,^n;even if your foe seems too hot to handle! Partner_ANL_136 Yay, your first win of the day!^n;I just know you'll keep them coming! Partner_ANL_137 There we go!^n;First victory of many, I'm sure! Partner_ANL_300 That's the ticket—ride this momentum^n;all the way to the top! Partner_ANL_301 Very impressive.^n;You're getting stronger by the day, aren't you? Partner_ANL_302 Hehehe, watching you win like this is^n;nothing short of inspirational! Partner_ANL_303 Look at you go! I bet you'll really enjoy^n;watching these replays later! Partner_ANL_304 You're unstoppable! With your skills,^n;I'd be on cloud nine all day, every day! Partner_ANL_305 Win or lose, just remember—^n;every match is a step on the path to improvement! Partner_ANL_306 Playing a long set with someone is a^n;great way to monitor your progress! Partner_ANL_307 Wow! Give yourself a pat on the back—^n;you've earned that promotion! Partner_ANL_308 You did it!^n;Another day, another step forward! Partner_ANL_309 Cheers to your first victory today! Partner_ANL_310 Another victory?^n;That's marvelous! Partner_ANL_311 It's important to just have fun,^n;but what's more fun than winning? Partner_ANL_312 You really are a Grand Bruise! legend!^n;Take pride in your victories—you've earned them! Partner_ANL_400 All set!^n;Looks like we're in for a real grand time! Partner_ANL_401 Ready?^n;Let's show 'em what we've got! Partner_ANL_402 I knew you had it in you!^n;Congratulations! Partner_ANL_403 Back pats all around! Partner_ANL_404 You looked downright adorable scampering^n;around like that! Hehe. Partner_ANL_405 That was fun!^n;We should come back sometime! Partner_ANL_500 It seems we have a challenger! Partner_ANL_501 I want a nice, clean fight, okay? Partner_ANL_502 You think we'll get a worthy opponent? Partner_ANL_503 Clear your mind, and focus on your training! Partner_ANL_504 And here we are!^n;What're you itching to play first? Partner_ANL_505 There's matches and mini-games galore,^n;but it's nice to just... hang out sometimes, right? Partner_ANL_506 Look at all the people! Reminds me of the lines^n;at Auld Shrine on New Year's! Partner_ANL_507 Oh, would you look at that!^n;Your friend's here. Partner_ANL_508 Gonna give the crane game a try?^n;May fortune smile upon you! Partner_ANL_509 Oooh, my little siblings would just love these! Partner_ANL_512 Looks like you've got a little something in your crate! Partner_ANL_513 Whether you're studying your own mistakes or^n;high-level matches, there's much to learn here... Partner_ANL_514 It's your own personal banner,^n;so let's jazz it up just the way you like it! Partner_ANL_515 Discipline is the key to improvement,^n;so let's take it one day at a time! Partner_ANL_516 Anila, guardian deity of the South-Southwest,^n;at your service! Partner_ANL_517 That wraps up today's challenges! Take it from me—^n;all your hard work is certain to bear fruit! Partner_ANL_518 You finished all the Battle Pass missions?^n;That's what I call dedication! Partner_ANL_519 That's some legendary focus.^n;Just don't forget to take a break, okay? Partner_ANL_520 When you're that focused,^n;the hours seem to melt away. Partner_ANL_521 Not that I don't appreciate your hard work,^n;but don't let me catch you burning the midnight oil! Partner_ANL_522 Looks like we've got some new DLC.^n;Care to check it out for yourself? Partner_ANL_523 Happy New Year! May your year be peaceful^n;and free of Kleshas! Partner_ANL_600 Kleshas begone! The guardian deity of the^n;South-Southwest shall cleanse thee! Partner_ANL_601 Don't let the Kleshas take hold—^n;cool off in the Arcade if you're stressing over wins! Partner_ANL_602 Foe or not, remember to treat all creatures with respect! Partner_ANL_603 Just leave the Kleshas to yours truly! Partner_ANL_604 When you put your cute little game face on,^n;I could just give you the world! Partner_ANL_605 If you're losing focus, that's a sure sign to take a break. Partner_ANL_606 Drills will only get you so far—^n;read up on your character to deepen your mastery. Partner_ANL_607 Watch replays from other players for^n;some divine inspiration. Partner_ANL_608 If you get sore from playing too long,^n;Anila's Back Rubs is open for business! Partner_ANL_609 Hehe... I'm feeling a little fluffy! Partner_ANL_610 Nothing puts me in good spirits like watching^n;you have fun playing! Partner_ANL_611 If you're feeling sleepy, hit the sack.^n;Nothing is worth losing sleep over! Partner_GRI_000 Let's get epic! Partner_GRI_001 With me as the wind in your sails,^n;ain't nothing gonna touch ya! Partner_GRI_002 When next the sun rises,^n;it shall be in a blood-red sky. Partner_GRI_003 We're just here to have fun, right? Partner_GRI_004 Brave soul, to fly against divine winds. Partner_GRI_005 They came strollin' in like they own the place.^n;Better teach 'em some respect! Partner_GRI_100 I, yo, what, how... Whoaaa! Partner_GRI_101 Hold up. Let's take some deep breaths,^n;meditation-style, before jumping back in. Partner_GRI_102 The classic comeback!^n;You're so cool... Partner_GRI_103 Did ill winds keep thee from staying thy course?^n;Then... As your guardian, I have failed my duty! Partner_GRI_104 In thy heart rages a tempest more fierce^n;than any to rend the clouds! Partner_GRI_105 Don't get frustrated. Imagine my voice as a^n;warm breeze giving you a hug. Partner_GRI_106 These wins where you barely scrape by—^n;they're the coolest, right? Partner_GRI_107 Whaaat? You were equal tier though.^n;Luck can be a real ding-dong sometimes. Partner_GRI_108 You stick the landing with an insane SBA^n;and the crowd goes wild! Partner_GRI_109 Knave, to so boldly trumpet their defiance to the heavens.^n;But soon, they shall bray no longer. Partner_GRI_110 Wowza! The only thing that coulda made^n;that last SSBA cooler is super slow-mo. Partner_GRI_111 As the sun's warmth quickens storms, so^n;devastation may brew in the rays of glory. Partner_GRI_112 Thou hast reclaimed thy honor! I'm so happy for you. Partner_GRI_113 Though it be from the infernal blaze itself,^n;one cannot deny the light and beauty of power. Partner_GRI_114 Thou art the arms of valor, the face of virtue,^n;the mind of wisdom! Partner_GRI_115 Let the light of glory touch thy face.^n;Whoo, bragging rights! Partner_GRI_116 The War God hereby proclaims thee...^n;Super-gaduper awesome! Partner_GRI_117 Like the mallow, which springs on fire-ravaged ground,^n;bloom from the ashes of your defeat! Partner_GRI_118 We are but leaves on fortune's winds.^n;You just got unlucky, okay?! Partner_GRI_119 The stars are out of alignment; the moon in retrograde;^n;we but fools of planetary influence! Partner_GRI_120 Hast thou tamed the wild winds of fortune? Partner_GRI_121 Not all the armies of all the monarchs in the^n;world can sway the progress of a cyclone. Partner_GRI_122 Mayhap my howling winds drove thee off-course...^n;I shall be scanter of my presence! Hahaha! Partner_GRI_123 No matter how many times they knock you down,^n;you keep getting back up. It's... beautiful. Partner_GRI_124 This victory is as welcome as spring's sweet^n;breath, thawing winter's chill. Partner_GRI_125 Hey! Next time, be ready to dodge those throws.^n;You ride on my winds and my winds alone! Partner_GRI_126 Thou fellst upon them like a great tempest on a^n;straw hut. It was so cool! Partner_GRI_127 When you're on the defensive, don't think ahead^n;to counterattacks. Just focus on the opponent. Partner_GRI_128 The foe threaded the needle of thine attacks.^n;Take heed of the opposed's movements. Partner_GRI_129 The foe met wind with gale, breeze with tempest.^n;Let us strike then, at the eye of the storm! Partner_GRI_130 Against the umbrous face of battle, thy skill,^n;like a star in the night, shone bright indeed. Partner_GRI_131 Peepers on that SBA gauge.^n;Wouldn't wanna get hit by an Ultimate Skill again. Partner_GRI_132 I could watch you glide into those Raging Chains forever.^n;So beauty. So grace. Partner_GRI_133 If we could just dodge those Raging Chains,^n;it'd gobble up their SBA gauge in no time! Partner_GRI_134 As when heaven's floodgates open to divulge^n;the wrath of the gods, mighty thou ragedst! Partner_GRI_135 Rough. But you’ve still got a chance as^n;long as you don't crack under this pressure. Partner_GRI_136 Whoo! Your first win! Partner_GRI_137 The winds have risen, thy sails are full—^n;towards fortune's light turn thy hull! Partner_GRI_300 You're in your element!^n;And it's glorious. Partner_GRI_301 The tides sweep you to glory! Partner_GRI_302 Whoa! This win streak's streakin' straight^n;across the skies! Partner_GRI_303 Thou art mighty as the sea, which rising at the^n;tempest's roar, towers e'en to the stars! Partner_GRI_304 In light of thy valor, I deem it meet that thou^n;art cleped War God, second of that name. Partner_GRI_305 Having fun? Just remember to take breaks^n;before you run outta steam, okay? Partner_GRI_306 It's not about the wins or the losses,^n;it's about meeting new rivals and epic bosses. Partner_GRI_307 You got super-promoted?^n;Ohmygust, ohmygust, ohmygust—we gotta celebrate! Partner_GRI_308 Another gold star on your record? Nice. Partner_GRI_309 You won! Wow, people are intense^n;when playing Grand Bruise! Partner_GRI_310 Check out that win streak!^n;Get over here, you! Partner_GRI_311 Pretty soon, friendo, they're gonna be hanging^n;up your picture in the G. Bruise hall of fame. Partner_GRI_312 This has gotta be win number gazillion!^n;I just—you're amazing. Partner_GRI_400 All aboard the bruise cruise! Partner_GRI_401 May fortune's winds speed thee to victory. Partner_GRI_402 That's right! Bow down before me!^n;I... just totally stole your thunder, didn't I? Partner_GRI_403 I'd say that was some first-class bruising!^n;You have fun out there? Partner_GRI_404 The War God has borne witness to your might! Partner_GRI_405 That was a nice change of pace, wasn't it? Partner_GRI_500 Haste thee to meet fortune head-on and feast^n;at the table of victory! Partner_GRI_501 Oh, we're starting, we're starting!^n;Got your bun-kicking boots on? Partner_GRI_502 Tonight, we shall feast at the banquet of glory,^n;or be ourselves food for worms! Partner_GRI_503 Grimnir's my name, and waiting's my game! Partner_GRI_504 How shall we while away the time? Partner_GRI_505 Soft as a zephyr sweeping down a hill,^n;we alight upon the lobby. Partner_GRI_506 One little mortal, two little mortals...^n;Dang, there's a lot of you! Partner_GRI_507 Wilt thou not greet thy friendy friend? Partner_GRI_508 I call second dibs! I call second dibs! Partner_GRI_509 Seize the day! I wanna play too... Partner_GRI_512 Something has arrived in your Gift Crate. Partner_GRI_513 Did you know you can watch replays of matches?^n;Be a great way to pick up new strats or combos. Partner_GRI_514 Prepare a face to meet the faces that you meet. Partner_GRI_515 Time to carve your name onto the stone slabs of history! Partner_GRI_516 Tis I! The War God! The Mad Cyclone! Griiimnir!^n;Been waiting for you to show! Partner_GRI_517 Thy daily challenges are done.^n;Heh. You're such a hard worker. Partner_GRI_518 And that's a wrap on your Battle Pass missions!^n;Up top! Partner_GRI_519 Come. Thy staring eyes cry out for rest. Partner_GRI_520 How you feeling? Still hyped?^n;Lemme know when you get tired, okay? Partner_GRI_521 You’ve been going at it like a champ!^n;But even champs hafta rest their eyes and stretch. Partner_GRI_522 Looks like new DLC is in.^n;Doesn't it tickle your curiosity? Partner_GRI_523 Happy New Year!^n;I'm glad we're starting this new chapter together. Partner_GRI_600 Many delights are to be found in this world,^n;away from the clash and clamor of battle. Partner_GRI_601 Hey, you get my action figure yet?^n;Hope you fixed it in a pose as dynamic as I am! Partner_GRI_602 Make sure you save replays of tough matches.^n;It'll be like a treasure trove of information. Partner_GRI_603 Thou art blessed by the War God. Partner_GRI_604 Let us sail like wind through the lobby,^n;free and unburdened. Partner_GRI_605 It's rough always being in the limelight.^n;Arcade Mode's there if you wanna train alone. Partner_GRI_606 Training with no aim is like sailing with no wind. Partner_GRI_607 I probably don't needa ask, but "Dancing^n;Windstorm" plays during all your matches, right? Partner_GRI_608 Sometimes, it's nice to take a break from all^n;the craziness and just hang out in the lobby. Partner_GRI_609 Worrying about winning or losing clips your wings.^n;You just gotta go where the wind takes you. Partner_GRI_610 When you're having fun, I'm having fun! Partner_GRI_611 May the winds of fortune fill your sails. Partner_NIE_000 You... came to see me? Partner_NIE_001 I believe in you. Partner_NIE_002 Good luck. Partner_NIE_003 Death and I are here for you. Partner_NIE_004 Someone's here. Partner_NIE_005 Oh, hello. Partner_NIE_100 I-I don't know how you do it. Partner_NIE_101 Let's just leave. They aren't worth it. Partner_NIE_102 I knew you'd be okay. Partner_NIE_103 It's... not your fault, okay? Partner_NIE_104 Keep pushing, and they always succumb. Partner_NIE_105 You were evenly matched.^n;They just got lucky. Partner_NIE_106 Don't scare me like that. Partner_NIE_107 You were so close... One more try! Partner_NIE_108 Your timing, your form... You're... perfect. Partner_NIE_109 Skybound Arts can end a fight in an instant,^n;so... be careful. Partner_NIE_110 That showed them. Hehe... Partner_NIE_111 Watch out for Super Skybound Arts...^n;They can take everything away from you. Partner_NIE_112 We got our revenge... What now? Partner_NIE_113 When you're brought low,^n;drag everyone down with you... Partner_NIE_114 Um, Death is really impressed! And, I am too... Partner_NIE_115 So this is what it feels like to be happy for someone. Partner_NIE_116 I know how much you've practiced, so... I'm glad it paid off. Partner_NIE_117 Um... Experience is experience... right? Partner_NIE_118 We'll get our revenge. Partner_NIE_119 We can take a break if you need!^n;So... Don't push yourself too hard. Partner_NIE_120 You're unstoppable! Ehehe. Partner_NIE_121 Death is on our side. Let's destroy everyone. Partner_NIE_122 They don't understand, but... I'll always be here for you. Partner_NIE_123 Maybe you just need a change of pace? Partner_NIE_124 That was perfect. Partner_NIE_125 Um, Death noticed this person's kind of clingy,^n;so... Maybe focus on dodges. Partner_NIE_126 Death appreciates how you tore down their defenses. Partner_NIE_127 It's hard to time and execute blocks...^n;Let's practice together. Partner_NIE_128 Big attacks can leave you vulnerable,^n;so don't be too reckless. Partner_NIE_129 When you get overpowered,^n;try using bigger skills yourself. Partner_NIE_130 With your Ultimate Skills,^n;we could bury the whole world... Partner_NIE_131 Those Ultimate Skills hurt... ^n;Try keeping an eye on their gauge. Partner_NIE_132 Your Raging Chains were great.^n;Would you teach me sometime? Partner_NIE_133 Watch their gauge so you aren't caught off guard. Partner_NIE_134 You really know how to make an entrance.^n;I couldn't tear my eyes away... Partner_NIE_135 They got the initiative, but you'll get the last laugh. Partner_NIE_136 You won! Partner_NIE_137 Ehehe. I'm glad I'm here to see your first win of the day. Partner_NIE_300 Our world is waiting. Partner_NIE_301 You're on a roll. Partner_NIE_302 Death, for all. Partner_NIE_303 You're... not like anyone I've ever met before. Partner_NIE_304 If I was as strong as you, everyone^n;would have to accept me. Partner_NIE_305 Is it... fun to be with me? Partner_NIE_306 Death said to tell you, you're improving with every match. Partner_NIE_307 You got promoted! So this is what validation feels like. Partner_NIE_308 Let's keep shaping our world. Partner_NIE_309 You're so adorable, I want to grab on and never let go. Partner_NIE_310 The more I see you, the cuter you get. Partner_NIE_311 This is so nice. Just us, with no one left to bother us. Partner_NIE_312 You openly court danger...^n;I can see why Death likes you. Partner_NIE_400 You're going out there? Partner_NIE_401 Have fun. Partner_NIE_402 What can't you do? That was amazing. Partner_NIE_403 Welcome back! Did you have fun? Partner_NIE_404 Welcome back. Looked like everyone was^n;having the time of their lives. Partner_NIE_405 Grand Bruise! is really something.^n;Did it help you unwind? Partner_NIE_500 Found a match. Partner_NIE_501 If they aren't on our side... we don't need them. Partner_NIE_502 And now, we wait. Partner_NIE_503 I'll be cheering for you. Partner_NIE_504 What should we do? I'm fine with anything...^n;As long as we're together. Partner_NIE_505 Here's the lobby. Should we take a look around? Partner_NIE_506 Look at this crowd.^n;There has to be someone who'll accept us... right? Partner_NIE_507 Looks like one of your friends...^n;I... wish I had friends to play with. Partner_NIE_508 Is there any Death merch? Partner_NIE_509 I hope you snag what you want... Partner_NIE_512 Looks like something arrived in your Gift Crate. Partner_NIE_513 Is there anyone you'd like to learn more about? Partner_NIE_514 I don't know what I'd put on a profile, but then again...^n;I doubt you need my help. Partner_NIE_515 Together, forever... Partner_NIE_516 It's me, Nier.^n;I... I'm glad you came to see me again. Partner_NIE_517 You finished all your daily challenges! Good work. Partner_NIE_518 You cleared the Battle Pass missions!^n;But you'll still stick around... right? Partner_NIE_519 Um, you've been playing for a while.^n;Do you need a break? Partner_NIE_520 You should probably rest.^n;I-I don't want you to push yourself. Partner_NIE_521 Promise you'll take a break if you get tired, okay?^n;I'll be waiting right here. Partner_NIE_522 Death says there's new DLC.^n;I wonder what's in store. Partner_NIE_523 Happy New Year.^n;Here's to another year together. Partner_NIE_600 You picked me as your partner, so...^n;that means you like me... right? Partner_NIE_601 Death and I are right behind you. Partner_NIE_602 If anyone bothers you,^n;Death and I will get rid of them. Partner_NIE_603 Hey, u-um... No, never mind. Partner_NIE_604 I trust you... Ehe. Partner_NIE_605 Do you think people would accept me if^n;I was better at games? Partner_NIE_606 I, uh... I'll do my best to be helpful. Promise. Partner_NIE_607 Let me know if you need anything. Partner_NIE_608 Death also wants to get closer to you. Partner_NIE_609 I just want you to accept... and love me. Partner_NIE_610 I want to stay with you forever. Partner_NIE_611 Anyone who gets in our way... can die. Partner_LUC_000 What profit is there to be gained here? Partner_LUC_001 Let wisdom do what it may; the dog will bark,^n;and the fool will waste the day. Partner_LUC_002 You're looking to me for encouragement? Partner_LUC_003 Gaming... It's the new opiate of the masses. Partner_LUC_004 Mortals cannot grasp so transcendent^n;a commodity as time. Partner_LUC_005 Be prepared. Partner_LUC_100 Never settle for anything less than full control. Partner_LUC_101 The enemy had you wrapped around their finger.^n;Grow a spine. Partner_LUC_102 A decent fireworks show. Partner_LUC_103 Hubris. Nothing is guaranteed until it is attained. Partner_LUC_104 Anything less than perfection indicates^n;a flaw in the system. Partner_LUC_105 Don't waste time licking your wounds.^n;You should be sniffing out a path to victory. Partner_LUC_106 A messy victory, catalyzed by the foe's pride^n;and your own pigheadedness. Partner_LUC_107 You were careless. Partner_LUC_108 A Skybound Art? Why shoot your foe with a gold^n;bullet when lead will do the trick? Partner_LUC_109 If you wish to navigate fate, know every twist^n;and turn your enemies have. Partner_LUC_110 An ostentatious display, but I begin to see its value. Partner_LUC_111 How did you not see that Super Skybound Art coming? Partner_LUC_112 Glad you've redeemed yourself. Partner_LUC_113 Nothing is static in this universe.^n;Don't let yourself grow complacent again. Partner_LUC_114 Adequate. Partner_LUC_115 Overall, a success. Partner_LUC_116 I suppose a certain amount of trial and error^n;is acceptable, as long as it yields results. Partner_LUC_117 I suggest you gather more data on the enemy. Partner_LUC_118 Those without a plan are without hope of success. Partner_LUC_119 Where innate skill falls short,^n;may perseverance prove enough. Partner_LUC_120 Good momentum. Partner_LUC_121 Just don't buckle under the pressure. Partner_LUC_122 Aren't mortals supposed to learn from failure? Partner_LUC_123 You gleaned valuable information.^n;There is nothing to brood over. Partner_LUC_124 Impeccable, as far as mortals go. Partner_LUC_125 You were tossed around like a ragdoll. Humiliating. Partner_LUC_126 I suppose I should praise you on your insight. Partner_LUC_127 I don't ask you to predict all possible futures.^n;Simply know when to use a high or low block. Partner_LUC_128 The gaps in your attack were shameful.^n;Learn how your own cogs fit together. Partner_LUC_129 It's like you were trying to be ineffectual. Partner_LUC_130 Ultimate Skills... A clever use of your^n;sorely limited resources. Partner_LUC_131 The foe could teach you a thing or two about^n;allocating time and resources. Partner_LUC_132 Don't look too pleased. Success lies in the^n;ability to replicate favorable results. Partner_LUC_133 Dullard. Hang on to the enemy's every movement. Partner_LUC_134 Efficient. Partner_LUC_135 Defense should be simple—meet all actions with^n;an equal or greater reaction. Partner_LUC_136 Tell me. What about winning a single match^n;is worth celebrating? Partner_LUC_137 I wouldn't consider this a victory.^n;Merely a milestone. Partner_LUC_300 Am I to praise you for these middling accomplishments? Partner_LUC_301 Your successes are still too few to draw any^n;reliable conclusions. Partner_LUC_302 About what I expected. Partner_LUC_303 All in a day's work. Partner_LUC_304 At last... You've offered me a glimpse of new possibilities. Partner_LUC_305 Which do you value more? Quantity or quality? Partner_LUC_306 On the mortal plane, failure makes up the^n;building blocks of success. Partner_LUC_307 Unlike Belial, you know how to bring about results. Partner_LUC_308 Progress is progress. Partner_LUC_309 You may be of use to me after all. Partner_LUC_310 It seems you're proficient at navigating^n;the tides of chaos. Partner_LUC_311 I prefer this to Belial's pageantry. Partner_LUC_312 There is method behind this madness... Partner_LUC_400 I see nothing "grand" about this display. Partner_LUC_401 Well... I'd rather watch this than the^n;honor-bound rigmarole of single combat. Partner_LUC_402 Are we done here? Partner_LUC_403 Chaos, in its purest form. Partner_LUC_404 A mad rat race to snatch at a meaningless crown.^n;Fitting for a world of chaos. Partner_LUC_405 Seems this is too easy for you. Partner_LUC_500 Ah... A test subject. Partner_LUC_501 What hole did this vermin crawl out of? Partner_LUC_502 Win or lose, there is nothing to be gained from this match. Partner_LUC_503 Be quick about it. Partner_LUC_504 How tedious. Partner_LUC_505 Do what you wish. What does it matter to me? Partner_LUC_506 Must we walk among so many parasites? Partner_LUC_507 Ah... One of yours. Partner_LUC_508 Why make it harder to obtain what you want? Partner_LUC_509 Belial has been lining my room with these^n;baubles like an overgrown crow. It's a headache. Partner_LUC_512 Empty your Gift Crate.^n;Nothing there is of any use to me. Partner_LUC_513 Knowledge is a raw resource.^n;It is only valuable once it's been processed. Partner_LUC_514 Keep it concise. I've no interest in your life story. Partner_LUC_515 You're back. Partner_LUC_516 Let charge the chariots of war. Partner_LUC_517 You have focus. Commitment.^n;Things a certain serpent knows very little about. Partner_LUC_518 There is value in steady progress,^n;far outstripping these prizes and trinkets. Partner_LUC_519 Play time: 60 minutes. Are you still entertained? Partner_LUC_520 Play time: 120 minutes.^n;You're as single-minded as Beelzebub is. Partner_LUC_521 Play time: 180 minutes. Tell me, do you know^n;the law of diminishing marginal productivity? Partner_LUC_522 New DLC has arrived. The equilibrium of this^n;world continues to shift. Partner_LUC_523 Today is a new beginning? Based on what?^n;A calendar arbitrarily decided by mortals. Partner_LUC_600 Silence the rabble in the lobby.^n;I can't hear myself think. Partner_LUC_601 Only a fool would fight a war with no end. Partner_LUC_602 Victory, defeat... The meaning of these words^n;shifts depending on the rules of the game. Partner_LUC_603 Do you have full access to Lyria's Journal?^n;Knowledge is power. Partner_LUC_604 I'm busy. Partner_LUC_605 What a wretched state the Versus Core has^n;fallen to. A pearl among swine. Partner_LUC_606 Life is but a stage. It's only a matter of time^n;before the advent of the grand finale. Partner_LUC_607 Estalucia... Do you truly believe it will be^n;everything you hope for? Partner_LUC_608 I wonder what Lucifer would think of this world^n;without direction... Without angels. Partner_LUC_609 ... Partner_LUC_610 You want to prevail? Map out the most direct^n;path to power, and never turn from it. Partner_LUC_611 What purpose do avatars serve?^n;Belial seems quite keen on collecting them. Partner_VAN_000 Cue the action music! Partner_VAN_001 Heh-heh. Got your business boots on? Partner_VAN_002 Remember: if you didn't have fun, you haven't won. Partner_VAN_003 You got this. Partner_VAN_004 A challenger approaches! Partner_VAN_005 Game face: on. Partner_VAN_100 Holy ravioli! Was that a perfect win? Partner_VAN_101 Think of losses as an appetizer.^n;They leave you hungry for the next round! Partner_VAN_102 That comeback was beautiful... Partner_VAN_103 If they're gonna flip the match on us, then we're^n;just gonna have to double-flip it back on them! Partner_VAN_104 A win for you is a win for me! Partner_VAN_105 You were so close to that win, I could smell it.^n;Hang in there! Partner_VAN_106 Righteous! I'd high-five you right now, but heh...^n;My palms are kinda sweaty. Partner_VAN_107 Aw, gingersnap.^n;That slipped right through your fingers. Partner_VAN_108 Sweet Skybound Art!^n;Now that's what I call style. Partner_VAN_109 You know what they say...^n;One Skybound Art deserves another! Partner_VAN_110 The timing on that SSBA was chef's kiss.^n;Served fresh and piping hot! Partner_VAN_111 I don't blame you for being rattled by that SSBA.^n;But just so you know, I still believe in you. Partner_VAN_112 Muahahaha! Sweet reveeenge!^n;Sorry. I always wanted to say that. Partner_VAN_113 What? But you won earlier.^n;Opponent must've had some kind of epiphany... Partner_VAN_114 Looking good! Partner_VAN_115 Smoother than butter in a hot frying pan! Partner_VAN_116 You did it! I'm so proud of you. Partner_VAN_117 Defeat stings... But it's nothing a good training^n;montage can't fix! Partner_VAN_118 Listen, you stepped into the ring with a tough opponent.^n;If that's not cool, I don't know what is. Partner_VAN_119 Hey, you'll always be a champ to me.^n;Now, why don't I fix you something in the kitchen? Partner_VAN_120 Report from the weather Vane:^n;the winds of victory are blowing! Partner_VAN_121 The best kinda roll is a win roll! Partner_VAN_122 Why don't you take a breather?^n;Don't let frustration bog you down. Partner_VAN_123 Just remember: when you're starved for a win,^n;that first taste of victory is paradise. Partner_VAN_124 A straight win streak? You're so cool. Partner_VAN_125 Looks like we got a grappler. Next time, when^n;they get close, snatch 'em before they snatch us! Partner_VAN_126 Dang, you must have a third eye.^n;Saw through the opponent's defense like it was nothing! Partner_VAN_127 In battle, you gotta commit. The second your^n;guard's up, focus solely on defense. Partner_VAN_128 Feels like someone might've been skill-spamming.^n;In combat, remember, less is more. Partner_VAN_129 It's a big-skill-eat-small-skill world out there.^n;Sometimes, you just gotta go for broke. Partner_VAN_130 You're an Ultimate Skills maestro.^n;I better start taking notes! Partner_VAN_131 Keep an eagle eye on the opponent's SBA gauge.^n;A high charge means bad biscuits. Partner_VAN_132 Whoa, the finesse on your Raging Chains...^n;That was pro gamer level! Partner_VAN_133 They sure showed us some fancy footwork.^n;Maybe focus on defense to throw off their groove. Partner_VAN_134 Whoo! You leapt into battle like a hound dog^n;after a hot biscuit. Partner_VAN_135 They came charging straight outta the gate.^n;Remember to stay cheddar sharp at all times. Partner_VAN_136 Win numero uno. Sweet! Partner_VAN_137 Tally one on the scoreboard.^n;Let's see how high you fly. Partner_VAN_300 Another win? Awesome! Partner_VAN_301 Now that's what I call skill! Partner_VAN_302 Looks like clear skies today,^n;with record-breaking wins on the horizon! Partner_VAN_303 You're a beautiful loaf of bread,^n;and I love to watch you rise. Partner_VAN_304 Hold up, hold up. Let's take a moment and^n;appreciate what a legend you are. Partner_VAN_305 Got a few matches under your belt.^n;Now would be a good time for a stretch. Partner_VAN_306 We're here to learn. Winning's nothing more^n;than whipped cream to sweeten the deal. Partner_VAN_307 Someone's moving up in the world!^n;Let's celebrate—I'm cooking all your favorites! Partner_VAN_308 Look at that shiny new promotion.^n;I'm so happy for you. Partner_VAN_309 Yus! First win of the day! Partner_VAN_310 Flip another gold onto your pile of awesome! Partner_VAN_311 You won again? How are you so cool? Partner_VAN_312 Hey... You'll remember me when you're^n;famous, right? Partner_VAN_400 Cruisin' for a bruisin'! Partner_VAN_401 Those who work hard play hard! Partner_VAN_402 Blast the trumpets, pop the confetti,^n;we got ourselves a champion! Partner_VAN_403 Nice bruisin' out there! Partner_VAN_404 Grabbing our RDA of fun: check. Partner_VAN_405 When are we coming back? Fun and games is,^n;like, my native element! Partner_VAN_500 Matching successful! Partner_VAN_501 Heh-heh. Adrenaline's pumpin'! Partner_VAN_502 Wonder who we're up against. Partner_VAN_503 Entry successful. Let's whip up a storm! Partner_VAN_504 Whoa... There's so much to do here... Partner_VAN_505 Touchdown at the lobby!^n;Race you to the soccer field! Partner_VAN_506 Look at this turnout.^n;Today is gonna be awesome! Partner_VAN_507 Hey, think I see your friend. Partner_VAN_508 The crane game... Once it gets a grip on you,^n;it never lets go... Partner_VAN_509 Eyes on the prize! Partner_VAN_511 Ready for those bullseyes! Partner_VAN_512 Seems like somebody's got a surprise in their Gift Crate! Partner_VAN_513 Just FYI, you can filter replays by character or player. Partner_VAN_514 If I was writing a profile, my "likes" section^n;would be bacon, ribs, meatloaf, steak... Partner_VAN_515 Let the good times begin! Partner_VAN_516 All aboard the Vane train! Partner_VAN_517 Daily challenges, done and dusted.^n;That's a gold star for you! Partner_VAN_518 Nice work on those Battle Pass missions!^n;Small steps lead to big gains. Partner_VAN_519 Much as I'd love to hang all our waking moments,^n;remember to rest your eyes! Partner_VAN_520 Feel free to take a break whenever. Good living's^n;like good cooking: you can't rush things. Partner_VAN_521 Hey, how are your eyes holding up?^n;Need me to get you a hot towel? Partner_VAN_522 Can we check out the new DLC?^n;Can we, can we, can we? Partner_VAN_523 Happy New Year!^n;You got a resolution yet? Partner_VAN_600 Need someone to show you the ropes?^n;I got you! Partner_VAN_601 The higher the destination, the rougher the path.^n;That's life, ain't it? Partner_VAN_602 Training solo is cool and all, but a mentor can^n;really give you direction. Partner_VAN_603 If you've had your fill of training or online^n;matches, take Arcade Mode for a spin! Partner_VAN_604 When you feel like a kettle about to boil over,^n;try hang gliding in the lobby. Partner_VAN_605 I admire people who've mastered the whole^n;"work hard, play hard" equation. Partner_VAN_606 I want an epic showdown with Lancey!^n;And Siegfried! And Percy! Partner_VAN_607 If a character dunks on you, try playing as them^n;in Training Mode. You'll learn a lot. Partner_VAN_608 This is the-little-Vane-that-could saying: I think^n;you can, I think you can, I think you can! Partner_VAN_609 Personally, I'm kinda a muscle-head, but^n;everyone's got their own unique combat style. Partner_VAN_610 No matter how far your goal seems now, long as^n;you keep marching, you'll get there someday. Partner_VAN_611 Landing that big skill after ages of training feels^n;like watching fireworks light up the night. Partner_ARS_000 I've got a good feeling about this match! Partner_ARS_001 All right, target practice is over!^n;Time to show them what we're made of! Partner_ARS_002 You've got this! Go get 'em! Partner_ARS_003 I'm a little nervous, but I'm ready—let's do this! Partner_ARS_004 Our opponent's here! Partner_ARS_005 May the winds of victory guide you! Partner_ARS_100 Way to go!^n;They couldn't even lay a finger on you! Partner_ARS_101 Aw, chin up! You'll bounce back next time! Partner_ARS_102 Whoa! Now that's what I call a comeback! Partner_ARS_103 That was like fighting a storm... ^n;I'm sure you'll have fairer winds next time! Partner_ARS_104 Wow, what a match! My heart was pounding! Partner_ARS_105 You were so close!^n;But don't worry, I'm sure you'll win the next battle! Partner_ARS_106 Phew, we did it!^n;That's the power of perseverance! Partner_ARS_107 Ooh, just a little bit more and you had it!^n;Lucky for us, we can always try again! Partner_ARS_108 Your Skybound Art timing was perfect!^n;Bet they didn't see that coming! Partner_ARS_109 Ouch, they got you with a Skybound Art, huh?^n;Gotta keep your eye on that gauge next time. Partner_ARS_110 Your Super Skybound Art was so cool!^n;You think I could try doing one? Partner_ARS_111 That Super Skybound Art came out of nowhere!^n;Anything can happen during those last seconds. Partner_ARS_112 Got them!^n;I knew you had it in you the whole time! Partner_ARS_113 Oof, that looked painful.^n;Nothing to do but brush it off and try again! Partner_ARS_114 See? Told you those forest training drills would pay off! Partner_ARS_115 Wow, that was incredible!^n;You really know your stuff, huh? Partner_ARS_116 You were as graceful as a leaf on the wind!^n;Hehe, it was really mesmerizing. Partner_ARS_117 Ouch, they were a tough one, huh? I'm sure^n;you'll be ready next time with some training! Partner_ARS_118 Every loss is a lesson—we'll use it as a^n;springboard to victory! Partner_ARS_119 Ouch...^n;Well, no point in moping. Let's go again! Partner_ARS_120 The winds of victory blow in your favor! Partner_ARS_121 Whoa! You're on a roll! Partner_ARS_122 How about a break? I'm sure the winds will blow^n;in your favor next time! Partner_ARS_123 Think you have a grasp on your opponent now?^n;Great! Let's put that knowledge to use! Partner_ARS_124 Whoa, a flawless victory?!^n;You make it look so easy! Partner_ARS_125 Those throws can knock the wind out of you!^n;Try backing up when they get close! Partner_ARS_126 Hehe, their defense crumbled like dry leaves ^n;beneath your feet! Partner_ARS_127 Focusing on your blocking can be pretty tough,^n;but it's totally worth the effort! Partner_ARS_128 Try to be mindful of your openings—your foe was^n;probably looking out for them that time. Partner_ARS_129 Our attacks got totally crushed. Keep your guard^n;up and strike when the timing's right! Partner_ARS_130 You're an Ultimate Skill master! Keep it up! Partner_ARS_131 Watch your foe's SBA gauge—once it builds up,^n;they can bust out an Ultimate Skill! Partner_ARS_132 Way to chain together those combos!^n;And those Raging Chains? Amazing! Partner_ARS_133 The foe was relentless with their Raging Chains,^n;but we can take a leaf out of their book, right? Partner_ARS_134 You were like a raging river! It was all they^n;could do to keep their head above water! Partner_ARS_135 Was that a foe or a whirlwind? Anyway,^n;focus on your pacing and you'll be just fine! Partner_ARS_136 Yay, first victory of the day!^n;We're off to a great start! Partner_ARS_137 Looks like your first shot met its mark!^n;Let's keep on hitting those targets! Partner_ARS_300 Keep those wins coming!^n;You're doing fantastic! Partner_ARS_301 Hehe, we're doing just fine! Partner_ARS_302 Another victory!^n;I wonder how high you'll soar. Partner_ARS_303 You're not even breaking a sweat!^n;I guess this is like a warmup for you, huh? Partner_ARS_304 Woooow. You're unstoppable! Partner_ARS_305 Enjoying the matches? Just remember to rest^n;if you're feeling a little tired, okay? Partner_ARS_306 You holding up okay? Better take a moment and^n;stretch—you look like you're about to take root! Partner_ARS_307 Whoa, you did it! Not that I ever had any doubt. Partner_ARS_308 You're getting stronger with each passing day!^n;Guess I've got to up my game too! Partner_ARS_309 First win of the day!^n;The forest's smiling down on you! Partner_ARS_310 You keep racking up those wins!^n;What's your secret? Partner_ARS_311 There's just no stopping you!^n;You look like you could go ten more rounds, easy! Partner_ARS_312 Whoa, another win?^n;Nobody stands a chance against you! Partner_ARS_400 Grand Bruise!, huh? Time to blow off some steam^n;with some mini-games! Partner_ARS_401 Grand Bruise! time!^n;I'll be by your side, cheering you on! Partner_ARS_402 You did it! You won! I knew you had it in you! Partner_ARS_403 Good game!^n;You looked like you were having so much fun! Partner_ARS_404 That was pretty fun, yeah? It's nice to have^n;a change of pace every now and then. Partner_ARS_405 That was such a great time!^n;Let me know if you want to go another round! Partner_ARS_500 Ready or not, here we go! Partner_ARS_501 I'm starting to get a little nervous! Partner_ARS_502 I wonder who we're facing?^n;I can't wait to find out! Partner_ARS_503 You're good to go! I'll be rooting for you! Partner_ARS_504 Hmm... What to play? Partner_ARS_505 We're here! There's so much to do and see! Partner_ARS_506 Wow, so many people...^n;Why don't you lead the way? Partner_ARS_507 Isn't that one of your friends?^n;We should go and say hi! Partner_ARS_508 A crane game? Say, this looks kind of fun! Partner_ARS_509 You're sure to get the one you want—I can^n;feel it in my heart! Partner_ARS_511 This one looks fun! I'm something of a^n;sharpshooter myself, you know. Partner_ARS_512 Looks like you got a gift!^n;I wonder what it could be... Partner_ARS_513 You can watch your own matches again with replays!^n;Now that should come in handy! Partner_ARS_514 So this is your profile... Hehe...^n;I feel like I got to know you a little better! Partner_ARS_515 Ah, a brand-new day!^n;Ready for some more fun and games? Partner_ARS_516 Arisa, at your service!^n;I'm ready to go when you are! Partner_ARS_517 That takes care of the daily challenges!^n;Every step counts, right? Partner_ARS_518 Battle Pass missions? Done, and done! Partner_ARS_519 You feeling okay? Don't forget to rest your^n;eyes every now and then! Partner_ARS_520 Still feeling good to go? Make sure to pace^n;yourself—the matches aren't going anywhere! Partner_ARS_521 That focus of yours is enough to make an archer^n;jealous! But it can't hurt to take a break. Partner_ARS_522 A little bird told me that new DLC has arrived!^n;Why don't we check it out? Partner_ARS_523 Happy New Year! Partner_ARS_600 Hey there! Having fun? Partner_ARS_601 There's no shortcut for training—discipline is^n;something to admire, don't you think? Partner_ARS_602 If you want to try out some combos against foes^n;for practice, give Arcade Mode a shot! Partner_ARS_603 Results matter, but don't forget to have fun too! Partner_ARS_604 When I get stuck, I find a walk through the^n;forest does wonders! The fresh air really helps! Partner_ARS_605 I'm kind of hungry... How about grabbing a bite? Partner_ARS_606 Time for target practice!^n;Hehe, does that sound cool or what? Partner_ARS_607 With the wind at your back, you can do anything! Partner_ARS_608 Wanna do some archery together? It can really help^n;boost your spatial awareness in battle! Partner_ARS_609 Training is tough, but I like it!^n;You can just feel yourself getting stronger! Partner_ARS_610 Sometimes I don't think I'm good enough,^n;but I can't let fear of failure hold me back! Partner_ARS_611 Losaria is my best friend. I admire her so much.^n;Do you have someone important to you too? Partner_LUN_000 I can't wait to play together! Partner_LUN_001 Do you think we'll make a friend? Partner_LUN_002 I hope they'll be our friend! Partner_LUN_003 Oooh, how exciting! Partner_LUN_004 Look! A new friend! Partner_LUN_005 This is gonna be fun! Partner_LUN_100 A perfect? That's amazing! Partner_LUN_101 Don't let it get to you—I know you'll^n;win the next one! Partner_LUN_102 Yay! That's what they get for being mean! Partner_LUN_103 They beat you this time, but that's okay.^n;I know that you'll win in the end. Partner_LUN_104 I was so worried...^n;But I'm glad you won, and that you're okay. Partner_LUN_105 Aw, we were so close... Partner_LUN_106 You won!^n;Phew... It got kind of scary at the end. Partner_LUN_107 Ohh, so close! You almost had it! Partner_LUN_108 That Skybound Art was amazing!^n;I wanna see another one! Partner_LUN_109 That Skybound Art thing looked painful.^n;When the gauge reaches 100%, watch out. Partner_LUN_110 That Super Skybound Art had me dazzled! Partner_LUN_111 They got you with a Super Skybound Art. No fair! Partner_LUN_112 We got them back!^n;That'll teach them to be nicer next time. Partner_LUN_113 We lost this time...^n;But at least we made a new friend! Partner_LUN_114 Yay! We won! Partner_LUN_115 If you're happy, then I'm happy too. Partner_LUN_116 Amazing! You did great out there! Partner_LUN_117 I know we lost, but it was still fun! Partner_LUN_118 Ohh, how come?! Let's try again! Partner_LUN_119 You won't lose next time!^n;Not with me cheering for you! Partner_LUN_120 Yay! Keep going!^n;You're really killing the competition! Partner_LUN_121 Hehe, you look like you're having a lot of fun!^n;I hope you enjoy the next battle too! Partner_LUN_122 Nuh-uh! Those battles don't count!^n;They were all practice rounds! Partner_LUN_123 I think we should take a break.^n;Wanna play hide-and-seek? Partner_LUN_124 You were like... a ghost!^n;They couldn't even touch you! Partner_LUN_125 Wow, you really went flying... Maybe next time,^n;we should throw them! See how they like it! Partner_LUN_126 Wow, that was so cool! You smashed^n;their defenses like it was nothing! Partner_LUN_127 Blocking looks hard...^n;Oh! How about trying a crouching block? Partner_LUN_128 They hit you a whole bunch after your moves.^n;We should watch them, so we can dodge better. Partner_LUN_129 Hmph! Why aren't our attacks getting through?!^n;They have to have some kind of weak spot! Partner_LUN_130 Your Ultimate Skills were amazing!^n;I bet no one can do them like you can! Partner_LUN_131 Watch out for their Ultimate Skills, especially^n;when they have more shadows—I mean... gauge. Partner_LUN_132 You look so cool when you Raging Chain!^n;I knew practicing together was a good idea! Partner_LUN_133 I hate Raging Chains!^n;We probably need to practice guarding some more. Partner_LUN_134 You were like a whirlwind out there!^n;Bet they didn't see that coming! Partner_LUN_135 They were so mean... Okay. No more crying.^n;Next time, we're going to win. Partner_LUN_136 Congratulations!^n;That was your first win today, right? Partner_LUN_137 Yay, your first win of the day!^n;Nothing makes me happier than seeing you win! Partner_LUN_300 You won again! Great job! Partner_LUN_301 You practiced lots—of course you're going to win! Partner_LUN_302 Wow! Are you going to go all the way to the top? Partner_LUN_303 You're amazing!^n;Watching you makes me want to try harder too! Partner_LUN_304 Wow... You've won so many times, I've ^n;already lost count! Partner_LUN_305 That was fun! But don't forget to take a nap if^n;you get tired, okay? Partner_LUN_306 You're not tired, are you?^n;I could still keep going if you're up for it! Partner_LUN_307 Oh, yay! You ranked up—I think that calls^n;for a celebration! Partner_LUN_308 Amazing! I'm so glad you've made it this far. Partner_LUN_309 Your first victory today! Congratulations! Partner_LUN_310 Another win! How did you get so good? Partner_LUN_311 Everything's going so well!^n;I wonder if we can keep this record going? Partner_LUN_312 You just keep winning! You're unstoppable! Partner_LUN_400 Grand Bruise! is so much fun! Partner_LUN_401 Do your Grand Bruise! best! ^n;I'll be right here to support you! Partner_LUN_402 Yay, you did it! What can't you do? Partner_LUN_403 Grand Bruise! forever!^n;Did I say it right? Partner_LUN_404 I hope playing Grand Bruise! reanimated you! Partner_LUN_405 You think we can play Grand Bruise! again sometime? Partner_LUN_500 We've found someone to play with us! Partner_LUN_501 How exciting! Partner_LUN_502 I wonder who we'll meet?^n;I hope we can be friends! Partner_LUN_503 Looks like you're set to go!^n;Good luck out there! Partner_LUN_504 What will we play today? Partner_LUN_505 So this is the lobby.^n;There's so much to choose from! Partner_LUN_506 Wow, look at all the people here!^n;I hope we can all be friends! Partner_LUN_507 Um, isn't that your friend?^n;Can you introduce us? Partner_LUN_508 This one looks fun!^n;Wanna try catching something together? Partner_LUN_509 That doll looks kind of like Clunky.^n;Can you get it for me? Partner_LUN_511 This game looks neat!^n;Do you think I could give it a try? Partner_LUN_512 You got a gift! I wonder what's inside?^n;Let's open it! Partner_LUN_513 These are the matches you've played so far!^n;Let's take a look together. Partner_LUN_514 Tell me more about yourself—we're friends after all! Partner_LUN_515 I've been waiting for you. Are you ready to go? Partner_LUN_516 Luna here!^n;Ready for another adventure? Partner_LUN_517 Wow, you finished all the daily challenges already?^n;Amazing! Partner_LUN_518 All done with the Battle missions!^n;What do you wanna play next? Partner_LUN_519 So many things to do! Just make sure^n;to take a break if you get tired, okay? Partner_LUN_520 How are you feeling?^n;If you're tired, we could go on a picnic instead. Partner_LUN_521 I'm having so much fun! But... I wouldn't mind^n;resting and having some tea if you want. Partner_LUN_522 I think there's new DLC—let's take a^n;look together! Partner_LUN_523 Happy New Year! Partner_LUN_600 Hehe! Isn't this fun? Partner_LUN_601 Results are important, but so's having fun with^n;your friends! Partner_LUN_602 Wanna take a peek at replays from other players?^n;I'll watch too! Partner_LUN_603 Wanna do some training?^n;There's plenty of neat features you can try out! Partner_LUN_604 I get so motivated watching you fight!^n;I'm glad I can shadow you like this. Hehe. Partner_LUN_605 You've gotten so much stronger!^n;Must be from all that practice, huh? Partner_LUN_606 Friends make everything more fun!^n;I don't like having to do things alone... Partner_LUN_607 Say, we should play some games in the lobby!^n;I'm sure it'll be fun! Partner_LUN_608 When I'm feeling upset, I almost always^n;feel better after a walk! Partner_LUN_609 Won't you be my friend? Partner_LUN_610 Come on, let's play hide-and-seek!^n;I'll hide, you seek! Partner_LUN_611 I'm not lonely. I have you here, don't I? Partner_RWN_000 Reporting for duty. Partner_RWN_001 Remember the battlefield basics:^n;Light a fire in your heart, but keep a cool head. Partner_RWN_002 Looking forward to seeing you fight. Partner_RWN_003 Nothing like a good sparring match^n;to get the blood pumping. Partner_RWN_004 A challenger, huh?^n;Show them what you're made of. Partner_RWN_005 The fight's about to start. You ready? Partner_RWN_100 Congratulations on a flawless victory.^n;You didn't even break a sweat! Partner_RWN_101 Your foe's composure helped them win.^n;You'd do well to stay calm yourself. Partner_RWN_102 That was a superb comeback!^n;Bring that same energy with you going forward. Partner_RWN_103 We may have lost the high ground, but we're far^n;from done. Let's regroup and rethink. Partner_RWN_104 What a heated battle!^n;I couldn't take my eyes off that match. Partner_RWN_105 Don't let it get you down—you got pretty close.^n;Take that fire with you into the next match. Partner_RWN_106 Excellent!^n;Your fortitude of spirit won you the battle. Partner_RWN_107 A narrow defeat... Let it serve as a motivator,^n;to drive you forward. Partner_RWN_108 Your Skybound Art was poetry in motion.^n;I think I forgot to blink. Partner_RWN_109 They got you with a Skybound Art, huh.^n;Let's keep a careful eye on their gauge. Partner_RWN_110 That final Super Skybound Art of yours^n;caught me off guard—well played! Partner_RWN_111 That SSBA... Your foe was as wily as a dragon.^n;Best keep your guard up until the end. Partner_RWN_112 Redemption feels good, doesn't it?^n;Take pride in yourself. Partner_RWN_113 Aww, they got you. On the flipside,^n;nothing helps you improve faster than a rival. Partner_RWN_114 You did good out there.^n;I can tell you're no rookie. Partner_RWN_115 Breathtaking. Your victory comes as no surprise. Partner_RWN_116 A well-deserved victory.^n;Your moves would put a seasoned officer to shame. Partner_RWN_117 That didn't go as well as we hoped,^n;but I know you're not one to stay down for long. Partner_RWN_118 Luck factors into every battle. ^n;What matters most is to keep moving forward. Partner_RWN_119 Defeat is a good teacher.^n;Let's put those lessons to use while we're fired up. Partner_RWN_120 Looks like the tide's in our favor.^n;Let's ride it to further victory! Partner_RWN_121 Keep your wits about you, even if you're doing well.^n;Vigilance will win the day. Partner_RWN_122 Sometimes, a bit of self-reflection is in order.^n;But first, perhaps we could take a break. Partner_RWN_123 Fighting strong opponents is the best training^n;you can get. Think of them as teachers. Partner_RWN_124 Straight victories? Now that's impressive. Partner_RWN_125 Getting thrown around is no picnic.^n;If they get too close, you can always back up. Partner_RWN_126 Tearing down defenses is like cracking a dragon's^n;scales: It's all about knowing where to strike. Partner_RWN_127 They broke through your guard, huh.^n;Switch from countering to observing your foe's moves. Partner_RWN_128 Running headlong into battle can leave you open^n;to attack. Watch the foe and react accordingly. Partner_RWN_129 Their heavy attacks overwhelmed you. Keep your^n;guard up and watch for an opening—it will come! Partner_RWN_130 You've got those Ultimate Skills down.^n;It's not easy to make them look that flawless. Partner_RWN_131 Keep an eye on your foe's gauge—that way you can^n;prepare for an incoming Ultimate Skill. Partner_RWN_132 Sometimes a bit of aggression is what it^n;takes to win, and you brought it in spades. Partner_RWN_133 When your foe's pressing their advantage, keep^n;a cool head and wait for an opening. Partner_RWN_134 Amazing! You fell on them like a dragon^n;swooping in on its prey! Partner_RWN_135 That was some onslaught. Don't let it faze you;^n;collect yourself and fight at your own pace. Partner_RWN_136 Every journey starts with a single step.^n;Today, you got that much closer to your goal. Partner_RWN_137 Congratulations on your first victory today.^n;Let's see more of where that came from. Partner_RWN_300 Well done! Judging by that overflowing passion ^n;of yours, I see even more wins in your future. Partner_RWN_301 You grow with every battle.^n;Stay the course and the rest will follow. Partner_RWN_302 Another victory? Sorry, I guess I shouldn't be^n;surprised—you're a skilled fighter. Partner_RWN_303 You keep bringing home the wins. ^n;I'll admit it—I'm taking notes here. Partner_RWN_304 You scored all these wins in one day?^n;Your perseverance is truly paying off. Partner_RWN_305 How are your battles going?^n;Don't forget to take a break if you need one. Partner_RWN_306 All warmed up? Ready to go again? Partner_RWN_307 Congratulations on your new rank!^n;I always knew you were capable of greatness. Partner_RWN_308 Nice work! I may not be your commanding officer,^n;but I'm proud of what you've achieved. Partner_RWN_309 Nothing like a victory to start the day off^n;right! You dominated that melee. Partner_RWN_310 Looking good out there.^n;Want go to another round? Partner_RWN_311 Another win! You're not trying to beat a world^n;record or something, are you? Partner_RWN_312 Another victory, in the bag!^n;Is there anyone left who can best you? Partner_RWN_400 At ease. Don't forget, we're here to have fun. Partner_RWN_401 I'm looking forward to seeing you in action. Partner_RWN_402 Congratulations!^n;Whole armies couldn't hold you back! Partner_RWN_403 How's Grand Bruise! treating you?^n;If you need anything, you know where to find me. Partner_RWN_404 Good game! Partner_RWN_405 That was a little too much excitement. But if it ^n;helped clear your mind, that's all that matters. Partner_RWN_500 Get ready. Here they come! Partner_RWN_501 The match is about to start. Are you prepared? Partner_RWN_502 And now we wait. Partner_RWN_503 Can't wait to see who we're up against. Partner_RWN_504 What'll you do today?^n;I'm up for anything. Partner_RWN_505 Well, here we are.^n;Let's make the most of this vacation. Partner_RWN_506 This place is buzzing with activity.^n;I hope we can find some worthy rivals. Partner_RWN_507 Hey, isn't that one of your comrades?^n;Why don't you go over and say hi? Partner_RWN_508 This looks interesting.^n;Want to show me how it's done? Partner_RWN_509 Natalie would love some of these prizes.^n;Ah, not that I'm asking you to get one for me. Partner_RWN_511 A shooting game... A little target practice^n;might be just what we need to blow off steam. Partner_RWN_512 Looks like you got a gift. Let's check it out. Partner_RWN_513 Are you making sure to analyze your replays? ^n;It's a good way to improve your form. Partner_RWN_514 Mind sharing your profile?^n;There's a lot we still don't know about each other. Partner_RWN_515 Today's going to be a good day. Partner_RWN_516 The name's Rowen Dragespear.^n;Let's work to get stronger together. Partner_RWN_517 That's the end of the daily challenges.^n;Keep it up and you'll be a champ in no time. Partner_RWN_518 You've finished your Battle Pass missions?^n;Well done. Partner_RWN_519 Focusing for long periods of time can tire you^n;out. Let's get up and stretch for a bit. Partner_RWN_520 How're you holding up? If you feel you've hit a^n;wall, consider taking a break. Partner_RWN_521 You've trained a lot today.^n;Just make sure you don't overdo it, okay? Partner_RWN_522 Word is there's new DLC available.^n;Why don't we go take a look? Partner_RWN_523 Happy New Year. Let's make it a good one. Partner_RWN_600 Hey. Having fun? Partner_RWN_601 As long as you're having fun,^n;there's no wrong way to play a game. Partner_RWN_602 Even in a fierce rivalry, it's important to show^n;your opponent respect. Partner_RWN_603 I'm learning a lot from watching you fight.^n;Thanks for letting me be part of your journey. Partner_RWN_604 It's important to go into a match relaxed.^n;...Guess I should take my own advice, huh. Partner_RWN_605 Match results aren't everything; sometimes you^n;can gain more from a defeat than a victory. Partner_RWN_606 Getting in some light exercise keeps you sharp.^n;Up for some spear training? Partner_RWN_607 The way I see it, you can't change the past,^n;but the future is yours to decide. Partner_RWN_608 Know your weakness and work to overcome it.^n;It's a long road, but I'll always be in your corner. Partner_RWN_609 True strength is gained through experience from ^n;the heat of battle—win or lose. Partner_RWN_610 Don't let defeat get to you. Reflect on it,^n;and you'll bounce back, stronger than before. Partner_RWN_611 I'm fighting to protect my family.^n;What about you? What are you fighting for? Partner_VKI_000 Your first match of the day...^n;I... I believe in you! Partner_VKI_001 You're going out there?^n;You are a braver mouse than I... Partner_VKI_002 Don't mind me!^n;I'll just be watching... from a safe distance... Partner_VKI_003 I hope we don't run into one of those gamers...^n;The one's that'll, like, fling their controllers. Partner_VKI_004 Eep... We've... We've got an opponent! Partner_VKI_005 It's starting! It's starting! Partner_VKI_100 A perfect win? I didn't think perfect wins and I^n;could exist in the same plane! Partner_VKI_101 Don't worry! You're still better than me!^n;Everyone's better than me... Partner_VKI_102 You turned it around!^n;I would've noped out of there a long time ago... Partner_VKI_103 They've got guts...^n;But we've got you! Partner_VKI_104 You did it! I guess that's why they say,^n;"Never say never!" Partner_VKI_105 Slipped right outta your fingers...^n;Sigh... That's life, ain't it? Partner_VKI_106 Gasp! Oh, thank the skies!^n;I was holding my breath the whole time! Partner_VKI_107 Why are the fates so cruel... Partner_VKI_108 You were dazzling out there...^n;That last SBA was as sharp as cheddar... Partner_VKI_109 They were two steps ahead, huh?^n;Guess we've got to pick up the pace... Partner_VKI_110 That was amazing!^n;I can't believe I actually know you! Partner_VKI_111 I forgot about Super Skybound Arts...^n;Endgame means you gotta stay on your toes... Partner_VKI_112 Is this what it means to be a Yangtopian?^n;To always come back swinging? Partner_VKI_113 Don't worry! Sometimes the mouse gets the^n;cheese, and sometimes it doesn't... Partner_VKI_114 No doubt about it...^n;You're a Yangtopian! Partner_VKI_115 You're a super star...^n;I couldn't tear my eyes away... Partner_VKI_116 Cheese and crackers! You were awesome!^n;Sorry... I didn't mean to shout... Partner_VKI_117 Life has its ups and downs, right?^n;Or, if you're me, its downs and downs... Partner_VKI_118 You'll be fine! What comes down has to go up,^n;right? Wait... Partner_VKI_119 Um... Leave the being depressed to me...^n;You just focus on the next match. Partner_VKI_120 Spar, spar, you're our star! If you can't—^n;Nope. Nope, nope, nope, nope. Partner_VKI_121 You won again?^n;Skill, luck... Yangtopians have it all... Partner_VKI_122 This is just practice!^n;Experiment, go wild! Partner_VKI_123 I usually dive for the mouse hole after one^n;defeat... Where do you get that willpower? Partner_VKI_124 You didn't lose a single round!^n;You're... You're like a gamer god! Partner_VKI_125 Um... "When you're grabbed, use a throw break."^n;What's a throw break? Partner_VKI_126 You completely destroyed their defense!^n;Wow... Just... wow... Partner_VKI_127 "If you have trouble blocking, stay low to the^n;ground..." I like that advice... Partner_VKI_128 They have uncanny timing.^n;Makes me nervous, but we have to stay calm... Partner_VKI_129 They cut through our attacks like camembert cheese...^n;Maybe we should plan ahead more? Partner_VKI_130 Ultimate Skills...^n;Yep, sounds like a Yangtopian power. Partner_VKI_131 Keep an eye on the opponent's SBA gauge.^n;Don't want an Ultimate Skill to catch you off guard. Partner_VKI_132 That skill combo was beautiful!^n;It was like watching a parade! Partner_VKI_133 They're good at combos...^n;If we could just figure out their attack pattern... Partner_VKI_134 Whoa! It's over already?!^n;I... I was just getting settled. Partner_VKI_135 That was so much pressure...^n;Maybe we should tighten our defense... Partner_VKI_136 You... You won!^n;I'm really happy for you! Partner_VKI_137 Your first win of the day... But not your last! Partner_VKI_300 Whoa... You won again?^n;Guess you're on top of your game today. Partner_VKI_301 If I could learn to be a winner like you,^n;maybe it'd take me to Yangtopia... Partner_VKI_302 Wait! You won again? W-what's your secret?! Partner_VKI_303 Hip, hip, hooray!^n;Three cheers for our new fighting game overlord! Partner_VKI_304 What win number are you on?! Never has^n;being good at fighting games looked cooler... Partner_VKI_305 You're still not tired?^n;My focus crumbles like feta cheese... Partner_VKI_306 You're really putting in the effort, aren't you?^n;Guess that's why you're so strong... Partner_VKI_307 You got a promotion? Congrats!^n;What should we do to celebrate? Partner_VKI_308 You're really making a name for yourself...^n;Keep up the good work... Partner_VKI_309 First win of the day! Mice going!^n;Sorry... Partner_VKI_310 Y-you won again!^n;You must be blowing everyone's minds... Partner_VKI_311 That's another victory!^n;What a day to be alive. Heh. Partner_VKI_312 Another win?^n;Must be nice, shining in the spotlight... Partner_VKI_400 Have fun out there! Partner_VKI_401 I'll be cheering you on!^n;Just hope my bad vibes don't infect you... Partner_VKI_402 Can I look now?^n;You won?! Congrats! Partner_VKI_403 Welcome back! Did you have fun? Partner_VKI_404 Grand Bruise! sure is cut-throat...^n;But in, like, a funny way... Partner_VKI_405 Grand Bruise! is great for relieving tension.^n;I could use some more of it in my life... Partner_VKI_500 Oh... Matching complete... Partner_VKI_501 You're gonna fight... for real?^n;Oh... I feel yesterday's cheese coming up... Partner_VKI_502 Wonder who's gonna show up...^n;My heart is pounding... Partner_VKI_503 That's it. You've entered standby.^n;Past the point of no return. Partner_VKI_504 What do you wanna play today? Partner_VKI_505 So this is the lobby...^n;Why don't we take a walk? Partner_VKI_506 It's sure a party in here...^n;Ohp, I feel my introversion acting up... Partner_VKI_507 Oh... One of yours friends is here...^n;I'll just be hanging out in a corner... Partner_VKI_508 Looks fun. Mind if I watch you play? Partner_VKI_509 Which prize are you going for?^n;Hope you get it! Partner_VKI_512 Um... I think you might have something in your Gift Crate... Partner_VKI_513 Are you gonna watch replays?^n;I admire how you're always trying to improve... Partner_VKI_514 Off to build your profile? It's nice,^n;being able to edit your persona, right? Partner_VKI_515 Vikala, reporting for duty! Partner_VKI_516 Oh, I'm glad you showed up again... Partner_VKI_517 Daily challenges, finished...^n;That's some dedication... Partner_VKI_518 That's it for the Battle Pass missions...^n;High—never mind... Partner_VKI_519 Is nature... calling to you yet? Partner_VKI_520 Um... Do you think that maybe it might be^n;time for a break? Partner_VKI_521 Your eyes are shriveling in your skull!^n;Not that I want to rain on your parade... Partner_VKI_522 My rat senses are indicating new DLC...^n;Wanna check it out? Partner_VKI_523 Happy New Year! Yay to new beginnings!^n;The world is your cheese platter! Partner_VKI_600 It's one of them days... Partner_VKI_601 I want cheese... Partner_VKI_602 I don't know how to cheer for the strong and glamorous...^n;You're just not my people... Partner_VKI_603 Where is my Yangtopia? Partner_VKI_604 I'm a Yintopian...^n;And I'll be one forever and ever and ever... Partner_VKI_605 Yeah, I'm a Divine General.^n;But, like, the worst one... Partner_VKI_606 Where'd my rat ears go... Partner_VKI_607 I'm not a people person... Sorry... Partner_VKI_608 Relax... You're just here to be a supportive friend...^n;I think I'm gonna be sick... Partner_VKI_609 Mind staying here with me?^n;The loneliness is deafening... Partner_VKI_610 Um... Are you sure you want me cheering you on? Partner_VKI_611 This game has amazing graphics...^n;Why waste it rendering a sewer rat? Partner_LNL_000 My pen is flowing, my mind is ready! Onwards! Partner_LNL_001 You must center yourself... Partner_LNL_002 Nervous? Don't be. Partner_LNL_003 Heh... Hehe... Two powerful warriors,^n;soon to be intertwined in a dance... of death. Partner_LNL_004 Hail mighty challenger! My champion greets you! Partner_LNL_005 Th-the time has come to do battle!^n;All will be well, so long as your spirit remains strong! Partner_LNL_100 A perfect match... That's no easy feat! Partner_LNL_101 Fret not, brave warrior!^n;Sunder dread fortune and climb again to victory! Partner_LNL_102 Witnessing the drama of fortune's reversal,^n;I... I... Ahh, my mind-spring overflows! Partner_LNL_103 The tide of battle is fickle!^n;Steer against the current and be captain of your fate! Partner_LNL_104 What a ferocious battle!^n;I nearly forgot to breathe! Partner_LNL_105 Nrgh, victory was nearly in our grasp...^n;A valiant effort, my champion! Partner_LNL_106 Ugh, these stress levels...^n;It's like scrambling to meet a deadline. Partner_LNL_107 I... I haven't been this depressed since the last^n;time I missed a deadline. Partner_LNL_108 And with a Skybound Art, we conquered!^n;Heee... The perfect climax to a perfect story. Partner_LNL_109 Hear me, champion. From the ashes of bitter defeat,^n;you shall rise again! Partner_LNL_110 Glorious! I'm going to feature that SSBA in my next^n;full-color spread! Partner_LNL_111 Despair not! Getting hit with a SSBA is surely^n;the key to unlocking your true power! Partner_LNL_112 Hehe... Revenge is ours! I sense this rivalry^n;will span several... no, eons of storybooks, at least! Partner_LNL_113 They say battles are half skill, half luck.^n;How thrilling, to not know how the tale ends! Partner_LNL_114 Marvelous!^n;Keep your wits about you, and the day is won! Partner_LNL_115 Ah... Perfection. Almost like it was scripted.^n;I'm so happy to have been alive to witness your victory. Partner_LNL_116 Congratulations! Shoot for the stars and there's^n;no telling how high you'll soar! Partner_LNL_117 A rousing battle! I took notes—feel free to use^n;them as inspiration for your next match! Partner_LNL_118 The results weren't stellar, but A+ for effort!^n;I'm proud of you! Partner_LNL_119 Do not give in to despair, young grasshopper.^n;We have yet to unleash your true power. Partner_LNL_120 I haven't felt this excited since I was... serialized! Partner_LNL_121 The story of your valorous deeds could fill^n;volumes—no, libraries! Partner_LNL_122 This reminds me of when my publisher said^n;they were dropping my series... Partner_LNL_123 This is akin to the despair I felt when I learned my^n;storybook wasn't getting a second printing... Partner_LNL_124 Unadulterated talent! No doubt you're the^n;mightiest protagonist in the skies! Partner_LNL_125 To break the foe's spirit,^n;first you must break from their throws! Partner_LNL_126 You crushed them like a vengeful editor with a red pen!^n;Brilliant, BRILLIANT! Partner_LNL_127 The foe pierced your guard. Perhaps shifting^n;to the offensive will turn things around. Partner_LNL_128 Skill spamming leaves holes in your defense...^n;Let me sketch your moves and we'll find workarounds! Partner_LNL_129 The foe overpowered your moves...^n;But with my third eye, I shall seek an opening! Partner_LNL_130 What did I just see?! They were your signature^n;moves, but even more glorious! Partner_LNL_131 Keep an eye on your opponent's gauge.^n;You'd do well to think of a plan for when it fills up. Partner_LNL_132 Such artistry!^n;The grace of your form is swoon worthy! Partner_LNL_133 I know... What if we taunt the foe and bleed^n;their SBA gauge dry? Partner_LNL_134 You crashed into them like a raging tide!^n;That's what I call dramatic tension! Partner_LNL_135 Stand your ground! Don't be intimidated! Partner_LNL_136 A commendable victory, worthy of its own saga!^n;This calls for a celebration! Partner_LNL_137 Ah yes, the first victory of the day!^n;A very important milestone! Partner_LNL_300 Everything is according to plan... Partner_LNL_301 Sail on, to glory! Partner_LNL_302 Your prowess in battle is impressive—^n;excellent material for my next storybook! Partner_LNL_303 Derring-do worthy of any knight!^n;You're beautiful... Partner_LNL_304 You came, you saw, you conquered...^n;I feel as ecstatic as though the victories were my own! Partner_LNL_305 Get some rest. All-nighters eat away at your humanity.^n;I would know... Partner_LNL_306 "Persistence over power."^n;Basically, it means experience is the best teacher. Partner_LNL_307 Congratulations on your promotion!^n;Your hours of training and toil have paid off! Partner_LNL_308 All odysseys begin with the hero's first steps,^n;and you're well on your way! Partner_LNL_309 Impossible...^n;You've returned victorious from that den of chaos! Partner_LNL_310 Not only did you survive... You slayed. Partner_LNL_311 I think you've got the hang of Grand Bruise! Partner_LNL_312 As my evil eye foretold, you are the chosen one.^n;I... I've always wanted to say that! Partner_LNL_400 Aah, my sealed evil eye throbs in anticipation! Partner_LNL_401 Hehe...^n;The time to unleash my evil eye has come. Partner_LNL_402 Securing a win is easier said than done!^n;With my pen, I will put your valorous deeds to paper! Partner_LNL_403 Congratulations, you were marvelous!^n;I'd love to stay and celebrate, but my manuscript calls! Partner_LNL_404 I want to play too...^n;But I'm shackled to this deadline... Partner_LNL_405 I think we've earned a little break.^n;Wanna walk around the lobby with me? Partner_LNL_500 Matching complete! Partner_LNL_501 Eurgh... I have butterflies in my tummy... Partner_LNL_502 I wonder who we're up against. Partner_LNL_503 Yes... An opponent is coming...^n;My evil eye can see it. Partner_LNL_504 I'm not procrastinating, I'm taking a well-earned break! Partner_LNL_505 Relax... All I need to get out of this rut...^n;is a change of pace! Partner_LNL_506 A full house! It'd be rude not to socialize!^n;I can still make the deadline... Partner_LNL_507 A friend! Okay, so what I like to do is breeze^n;past, then act surprised when they say hi. Partner_LNL_508 The key to these claw games is a steady hand, and—^n;OMB is that the Prince Popol figure?! Partner_LNL_509 My evil eye will force the claw to do your bidding.^n;Now go! Claim your prize! Partner_LNL_512 My evil eye throbs...^n;A gift has appeared in your crate. Partner_LNL_513 To prepare for battle, delve into replays and^n;uncover the dark secrets of your opponents... Partner_LNL_514 I never know what to write for profiles... Maybe^n;you can get ideas from your favorite authors. Partner_LNL_515 Hehehe... I managed to make some progress with^n;my storybook while you were away... Partner_LNL_516 Tis I... Bard of romance, Lunalu...^n;I pledge my pen in your service! Partner_LNL_517 Daily challenges cleared!^n;Wish I were that productive... Partner_LNL_518 Good job on your Battle Pass missions!^n;Your work ethic is worthy of praise! Partner_LNL_519 Mind if we take a break? I... just need to go^n;powder my nose... Heh. Partner_LNL_520 Phew... I can't believe we've been going for two hours!^n;How about some tea? Partner_LNL_521 No staring at screens, lest you be plagued with^n;the evil eye... Dry eye. I mean dry eye. Partner_LNL_522 New DLC?^n;We must check it out, posthaste! Partner_LNL_523 Is it the new year already? Well...^n;Here's to more adventures, literary and otherwise! Partner_LNL_600 My evil eye, it stirs! Quick, the holy elixir!^n;Somebody! Eyedrops! Please! Partner_LNL_601 Have you checked out the digital figures yet?!^n;Such sculpted beauty... I must collect them all! Partner_LNL_602 Practice is a pain... Oh, I know!^n;Why don't we keep each other honest? Partner_LNL_603 Watching replays? Hehe... Yes... Use the dark^n;histories recorded in this tome to reign supreme. Partner_LNL_604 PVP is stressful. When you need a break,^n;try something a little more low-stakes! Partner_LNL_605 Interacting with people can sap your energy.^n;Consider Arcade Mode your sanctuary. Partner_LNL_606 My imagination has been in overdrive since we met!^n;I'm never disembarking this friendship. Partner_LNL_607 Gah?! I dreamt I missed my deadline! Partner_LNL_608 Your valor fills me with inspiration. My pen^n;shall give rise to a new legend! Partner_LNL_609 Heh... Hehe... I preordered something sultry at^n;a convention. Should arrive any day now. Partner_LNL_610 Could I line some steamy romances next to your figures?^n;Please? What if I bribed you? Partner_LNL_611 Heh... Hehe...^n;Popol Saga plus kotatsu equals bliss... Partner_PCR_000 Heyas! Ready to work up an appetite?^n;I know I am! Partner_PCR_001 Ohhh... Just thinking about the next^n;match is giving me goosebumps! Partner_PCR_002 Don't freak yourself out!^n;Breathe in... and out... Partner_PCR_003 You finished your pre-match snack, right?^n;Can't have you fighting on an empty stomach! Partner_PCR_004 Well, well, well, if it isn't a bright-eyed challenger! Partner_PCR_005 Don't worry, you've got this in the bag! Partner_PCR_100 This calls for a celebration!^n;I'm treating you to the perfect meal for that perfect win! Partner_PCR_101 Hey, we might be getting served bitter melon mash,^n;but at least this'll make an instructive replay! Partner_PCR_102 Yes! A comeback like no other! Partner_PCR_103 Talk about close... You'll get 'em next time! Partner_PCR_104 You had me on the edge of my seat...^n;Almost dropped my popcorn! Partner_PCR_105 Oohh, just a little more, and you would've had 'em!^n;Talk about getting lucky! Partner_PCR_106 Cake doesn't rise 'til you put it in the oven...^n;And heroes don't rise 'til you crank up the heat! Partner_PCR_107 Aw, darn it...^n;Well, at least you got a good fight out of it! Partner_PCR_108 You literally ended that match with a bang!^n;It was glorious! Partner_PCR_109 Okay, that was a pretty cool finisher...^n;Now that you know what to look for, stay on guard! Partner_PCR_110 Nothing says victory like ending with an SSBA!^n;Way to go! Partner_PCR_111 Stay on your toes next round.^n;We do not want a second helping of that SSBA. Partner_PCR_112 Yes! Revenge is a dish best served cold, ^n;and you gave me chills out there! Partner_PCR_113 Oof, they came back with a vengeance...^n;But now we've got a new rival to chew into! Partner_PCR_114 Now we're cooking! Partner_PCR_115 That's the spirit! Keep it up! Partner_PCR_116 Great job out there! You deserve exactly two^n;pats on the head! Pat, pat. Partner_PCR_117 That one didn’t count.^n;Can't put up a good fight when you're starving! Partner_PCR_118 Now's the time to put our detective skills to work!^n;Figure out their weaknesses on the sly! Partner_PCR_119 Just be patient! Once opportunity comes^n;a-knocking, we'll come out swinging! Partner_PCR_120 Whoa... Do we have a legend on our hands? Partner_PCR_121 How crazy was that!^n;And they say I'm the one with super strength! Partner_PCR_122 In my experience, the best warriors^n;all grew up on humble pie! Partner_PCR_123 If you keep fighting, you're bound to have some^n;sort of epiphany eventually, right? Partner_PCR_124 Not a single loss! How crazy is that?! Partner_PCR_125 Don't let your opponent get a hold of you.^n;If they start getting close, peel away. Partner_PCR_126 Crushing it with the crushes! Partner_PCR_127 Oof, they tenderized us real good, didn't they?^n;Try to stay low to the ground! Partner_PCR_128 They've got an eye for openings...^n;Try to keep your distance after an attack! Partner_PCR_129 Your skills just keep getting gobbled up by theirs...^n;We have to figure out their attack pattern! Partner_PCR_130 Looks like someone's mastered Ultimate Skills!^n;Congrats! Partner_PCR_131 Watch their SBA gauge! There's a nasty surprise^n;in store for you once it's high enough! Partner_PCR_132 If that's how you dance on the battlefield,^n;you must be killer at a ball! Gold star for you. Partner_PCR_133 Looks like they've got a taste for Raging Chains.^n;Better keep an eye on their SBA gauge! Partner_PCR_134 You really came out swinging! Nothing like the^n;good ol' one-two punch to shake up your enemy! Partner_PCR_135 That first attack felt like a real gut punch, didn't it? Partner_PCR_136 Hey! That was your first win of the day, right?^n;Then you get a special rice ball to celebrate! Partner_PCR_137 Three cheers for today's first win!^n;Hip-hip, hooray! Partner_PCR_300 Looks like someone's got a winning streak on their hands! Partner_PCR_301 Mm... Is that a win roll I smell in the oven? Partner_PCR_302 Another win in the doggy bag! Partner_PCR_303 Keep it going! Time to cook up another win! Partner_PCR_304 Careful now. At this rate, you're going to have^n;more suitors than challengers. Partner_PCR_305 Feeling a little tired? Sounds like the perfect^n;time for a snack break to me. Partner_PCR_306 You're really putting in the work today.^n;Careful not to overdo it though! Partner_PCR_307 Look at who's all ranked up.^n;I barely recognize you! Partner_PCR_308 I wonder what kind of fruit your hard work^n;bears... Apple? Pear? Partner_PCR_309 Congrats on your first win of the day!^n;Those chumps were cruisin' for a bruisin'. Hehe. Partner_PCR_310 A winning streak like this deserves a round of applause. Partner_PCR_311 Whoa, another win?! Someone's on a roll! Partner_PCR_312 Wow, you're practically unstoppable!^n;How crazy is that! Partner_PCR_400 Heyas! Looks like someone's ready for a^n;round of Grand Bruise! Partner_PCR_401 Nothing like a little exercise to burn off a big meal. Partner_PCR_402 Mm... I love the taste of victory... Partner_PCR_403 Hey, congrats on a job well-done! Partner_PCR_404 Hey, how about a treat? Snacks^n;taste extra scrumptious after a workout. Partner_PCR_405 Nothing like some rowdy fun to clear your head.^n;I feel ready for anything! Partner_PCR_500 Matching complete! Partner_PCR_501 You know the routine! Breathe in... And out....^n;And win! Partner_PCR_502 Oh, I'll get the popcorn! Partner_PCR_503 Entry complete! I can't wait to see who you're up against. Partner_PCR_504 Heyas! What do you want to do today? Partner_PCR_505 A lot goes on in the lobby. Thing about a packed^n;menu is, you never know what to choose... Partner_PCR_506 Whoa! Look at all the people here! Partner_PCR_507 Oh, I spy with my little eye... A friendly face! Partner_PCR_508 Now this game looks intriguing! Partner_PCR_509 Oh, I've got just the cheer for this game.^n;If you can't get it, no one can! Partner_PCR_511 Aim for bull's-eyes across the board! Partner_PCR_512 Looks like someone's got a present waiting for them!^n;Better check your Gift Crate! Partner_PCR_513 Watch enough replays, and you'll learn how to^n;make even the toughest cookies crumble. Partner_PCR_514 A good profile is like a good dish.^n;Well-spiced with tasteful presentation! Partner_PCR_515 Welcome back! Here's to another day of fun! Partner_PCR_516 Pecorine reporting in! What's on the stove today? Partner_PCR_517 Daily challenges? Lemon-squeezy. Partner_PCR_518 Battle Pass missions? Piece of cake.^n;And I think you've earned yourself a slice! Partner_PCR_519 Was that your stomach grumbling or mine? Partner_PCR_520 You've been playing for a while now.^n;How about taking a snack break? Partner_PCR_521 Talk about working up an appetite!^n;Don't forget to take snack breaks! Partner_PCR_522 Oh, looks like they added some new DLC!^n;Why don't we go check it out? Partner_PCR_523 Happy New Year!^n;Let the fun, food, and fights begin! Partner_PCR_600 Mind if I train with you?^n;Nothing beats exercise after a big meal! Partner_PCR_601 Have you ever tasted monster meat before?^n;It sounds gross, but it's seriously addictive! Partner_PCR_602 That Bonito fishy sure looks tasty...^n;Mm... I bet it'd be delicious grilled... Partner_PCR_603 If you really want to get to know your opponent,^n;there's no better way than sharing a meal! Partner_PCR_604 The roster is a real smorgasbord of fighters.^n;I'm sure you'll find one that suits your tastes! Partner_PCR_605 If you want results, you need practice and^n;a good pre-workout meal! Partner_PCR_606 Your record isn't as important as having fun!^n;'Cause if you've had fun, you've won! Partner_PCR_607 My equipment's a bit... special. Every time I^n;swing my sword, I get a little hungrier... Partner_PCR_608 The replay feature sure is nifty! I'll never forget^n;what I had for breakfast again! Partner_PCR_609 It's not about the food you eat,^n;it's about who you share it with. Partner_PCR_610 My stomach's making the rumblies...^n;This calls for a snack break! Partner_PCR_611 As long as I have good food and even better company,^n;I can't lose! Partner_KKR_000 Please allow me to act as your guide, my lord. Partner_KKR_001 I look forward to seeing how your match unfolds. Partner_KKR_002 I see you are preparing for a match.^n;I wish you luck, my lord. Partner_KKR_003 I wonder what sort of opponent you will face today. Partner_KKR_004 A challenger has appeared, my lord. Partner_KKR_005 The match is about to begin, my lord.^n;Are you prepared? Partner_KKR_100 Congratulations on a flawless victory, my lord.^n;I expected no less. Partner_KKR_101 Victory has surely made the opponent complacent.^n;This is your chance, my lord. Partner_KKR_102 You executed that comeback flawlessly, my lord.^n;I was enrapt. Partner_KKR_103 Pat, pat... A valiant effort, my lord. Partner_KKR_104 Phew... What an excellent match.^n;I was on the edge of my seat the entire time. Partner_KKR_105 You don't need the mantle of victory to look^n;every bit the champion, my lord. Partner_KKR_106 Watching you vie with impossible odds and triumph...^n;It set my heart aflutter. Partner_KKR_107 You must keep pushing forward, my lord.^n;We are at the gates of victory. Partner_KKR_108 A brilliant display of skill. Your^n;Skybound Art was especially impressive. Partner_KKR_109 That last Skybound Art was key to your defeat.^n;Stay aware of the enemy's SBA gauge. Partner_KKR_110 An inspiring victory. That Super Skybound^n;Art was especially magnificient. Partner_KKR_111 Beware Super Skybound Arts. Watch the^n;foe's health and SBA gauges. Partner_KKR_112 You have reclaimed your honor, my lord. Partner_KKR_113 They may have triumphed this time, but like a^n;pendulum, power is always in motion. Partner_KKR_114 You're in top form today, my lord. Partner_KKR_115 Congratulations on an overwhelming victory,^n;my lord. Partner_KKR_116 Every victory of yours is a cause for celebration,^n;my lord. Partner_KKR_117 Take heart. You will reach the shores of victory yet. Partner_KKR_118 Observe your opponent carefully. Even the^n;strongest fortress has its weaknesses. Partner_KKR_119 Win or lose, every battle helps you grow. Partner_KKR_120 You're in top form today.^n;It's a good chance to test your limits. Partner_KKR_121 You appear to be in high spirits today. Partner_KKR_122 Take a moment to breathe, my lord. Partner_KKR_123 It's good training to stay with a single sparring partner. Partner_KKR_124 Not a single loss...^n;You've managed to impress me yet again, my lord. Partner_KKR_125 The opponent is quite a grappler.^n;Be ready to break free of throws. Partner_KKR_126 Excellent match.^n;The foe's defense crumbled like sand before water. Partner_KKR_127 Forgive me, but perhaps it would be more^n;effective to stay low when blocking. Partner_KKR_128 Much defense lies in carefully observing your opponent. Partner_KKR_129 Use more powerful attacks, my lord. ^n;Victory favors the bold. Partner_KKR_130 You are unrivaled in the use of Ultimate Skills, my lord. Partner_KKR_131 Watch the opponent's SBA gauge to know^n;when they have an Ultimate Skill on hand. Partner_KKR_132 My heart is beating so fast...^n;Words could never capture your grace in battle. Partner_KKR_133 It seems you're up against a master of the Raging Chain.^n;Be wary of any counter attacks. Partner_KKR_134 A stunning example of the old adage:^n;the best defense is a good offense. Partner_KKR_135 They're fierce.^n;You would do well to exercise caution, my lord. Partner_KKR_136 Congratulations on your first win of the day. Partner_KKR_137 May the light of victory shine on you always. Partner_KKR_300 Victory is yours, my lord.^n;Congratulations are in order. Partner_KKR_301 It joys me to see you in fine fettle today, my lord. Partner_KKR_302 Your martial prowess will inspire many a bard, my lord. Partner_KKR_303 Your courage is an inspiration to us all. Partner_KKR_304 You are the very picture of nobility.^n;The sun seems to shine on your face, wherever you walk. Partner_KKR_305 Are you not tired, my lord? Take some rest. Partner_KKR_306 Are you enjoying yourself, my lord?^n;Your happiness is my happiness. Partner_KKR_307 Congratulations on your promotion, my lord.^n;You have earned this glory. Partner_KKR_308 A hard-won milestone.^n;Is there any reward you wish of me? Partner_KKR_309 Congratulations on your first win of the day, my lord. Partner_KKR_310 Well done, my lord.^n;You've certainly proven yourself on the field of battle. Partner_KKR_311 Another exceptional win, my lord. Partner_KKR_312 My chest swells with pride to see you victorious. Partner_KKR_400 Competing in Grand Bruise!? Best of luck. Partner_KKR_401 I'll be cheering you on, my lord. Partner_KKR_402 Magnificent performance.^n;Perhaps one of the best in the history of Grand Bruise! Partner_KKR_403 Welcome back, my lord.^n;Did you find any respite? Partner_KKR_404 We must all set aside the burdens of duty from time to time. Partner_KKR_405 You look refreshed.^n;It seems competing in Grand Bruise! was the right choice. Partner_KKR_500 Matching complete, my lord. Partner_KKR_501 Shall we do some breathing exercises together?^n;Breathe in... and out... Partner_KKR_502 I wonder what's in store for us. Partner_KKR_503 Go forth, my champion. Partner_KKR_504 We've arrived in the lobby, my lord.^n;What would you like to do? Partner_KKR_505 Allow me to guide you about the lobby, my lord. Partner_KKR_506 Please take my hand.^n;I wouldn't want you to get lost in this crowd. Partner_KKR_507 I believe I've spotted one of your friends, my lord. Partner_KKR_508 Allow me to pay the fee for this game. ^n;Hm? These coins won't work? I-I see. Partner_KKR_509 My thoughts and wishes are with you. Partner_KKR_511 Should you succeed, I shall reward you with^n;several pats on the head. Partner_KKR_512 My lord, something has been delivered to your Gift Crate. Partner_KKR_513 You can filter replays by match or opponent. Partner_KKR_514 May your profile be glorious,^n;and your name honored across the land. Partner_KKR_515 Welcome, my lord.^n;Please let me know how I can best serve you. Partner_KKR_516 I shall be your guide for today.^n;Let me know if there's anything you need. Partner_KKR_517 I see you've completed today's challenges.^n;Well done, my lord. Partner_KKR_518 Are you done with your Battle Pass missions?^n;Excellent work, my lord. Partner_KKR_519 Are you thirsty, my lord?^n;Perhaps some tea is in order. Partner_KKR_520 You've been playing for some time, my lord.^n;Are your shoulders sore? What about your eyes? Partner_KKR_521 Do your lids grow heavy, my lord?^n;Perhaps we should take a short nap together. Partner_KKR_522 It appears there's new DLC, my lord.^n;Shall we go investigate? Partner_KKR_523 Happy New Year, my lord. Partner_KKR_600 Have you seen Pecorine anywhere?^n;I hope she isn't lost and starving. Partner_KKR_601 The meadows of Port Breeze would make^n;the perfect spot for a picnic. Partner_KKR_602 My lord, take my hand and hold on tight.^n;We can't have you falling off the island. Partner_KKR_603 There are replays of all sorts of matches.^n;Perhaps you'd benefit from a viewing session. Partner_KKR_604 All I desire is to serve someone I believe in...^n;Someone like you, my lord. Partner_KKR_605 Nothing makes me happier than seeing your smile. Partner_KKR_606 My lord? My lord, where are you?^n;Have you gotten lost, my lord? Partner_KKR_607 Are you going out, my lord?^n;Let me know if you lack pocket money. Partner_KKR_608 Have confidence, my lord. You grow stronger^n;with every match. Partner_KKR_609 Where are you off to today?^n;I will follow you to the ends of the world. Partner_KKR_610 A hearty meal today will fuel tomorrow's^n;ambitions, my lord. Partner_KKR_611 Perhaps Karyl can offer you some advice.^n;Her insight is as sharp as her tongue. Partner_KYR_000 I expect nothing less than your best. Partner_KYR_001 What sorta matches are in store for us today? Partner_KYR_002 Grow a spine. You're gonna need it for the fight. Partner_KYR_003 Relax. Even if you lose today,^n;the sun will still rise tomorrow. Partner_KYR_004 Well, well... Look what the cat dragged in! Partner_KYR_005 Looks like the ball's about to get rolling.^n;Hope you're ready! Partner_KYR_100 Perfect?^n;No, in my opinion, you're barely capable. Partner_KYR_101 This isn't the time for moping around!^n;Now's your chance to pay them back ten-fold! Partner_KYR_102 Nothing tastes sweeter than victory snatched^n;from the jaws of defeat! Partner_KYR_103 Let me guess... You thought you had this in the bag.^n;That's what you get for losing focus. Partner_KYR_104 The next time you win, could you do it in a less^n;roundabout way? Partner_KYR_105 Oh, come on! At least you put on a show. Partner_KYR_106 Phew, now that was close. Partner_KYR_107 Defeat? I'm already over it.^n;Onto the next one. Partner_KYR_108 No better way to end a match than with an SBA! Partner_KYR_109 They wanna get flashy, huh?^n;Guess you're just gonna have to steal their thunder! Partner_KYR_110 Ending with an SSBA? Now that's style! Partner_KYR_111 Watch your opponent's SBA gauge.^n;That is, unless you like taking SSBAs to the face. Partner_KYR_112 I think I've developed a taste for payback.^n;And I'd like a second helping! Partner_KYR_113 Next, it's our turn for revenge. An eye for an eye. Partner_KYR_114 Wow, you're surprisingly good at this... Partner_KYR_115 Not half bad. Partner_KYR_116 You know, I underestimated you. Partner_KYR_117 Oh, brighten up. Every cloud's gotta pass, right? Partner_KYR_118 Everyone's got a weakness.^n;You just need to know how to look for it. Partner_KYR_119 All right, warm-up's over. Time to get serious. Partner_KYR_120 That's the ticket! Keep it up! Partner_KYR_121 Someone's on fire today. Just don't burn out, okay? Partner_KYR_122 Look, you're getting too caught up about winning.^n;Just think of this as practice. Partner_KYR_123 Maybe try sticking to the same opponent for a while.^n;You might glean some unique insight. Partner_KYR_124 Sure feels good to never lose! Partner_KYR_125 Stop letting them get close to you.^n;You look so undignified when you're thrown! Partner_KYR_126 You made short work of their defense—^n;now make sure you don't lower yours. Partner_KYR_127 Here's a tip. Stay low, and maybe you won't^n;be so easy to hit. Partner_KYR_128 Please work on your precision. It's painful^n;watching you eat all those counter-attacks. Partner_KYR_129 No risks means no returns.^n;You have to start using bigger skills. Partner_KYR_130 What have we here?^n;A new master of Ultimate Skills? Partner_KYR_131 How did you not see those Ultimate Skills coming?^n;Stay aware of the opponent's SBA gauge! Partner_KYR_132 Okay, so you have some talent. Big whoop. Partner_KYR_133 They've got some fancy footwork. Try tightening^n;your defense to throw them off their groove. Partner_KYR_134 Very nice. Rock the opponents confidence, and^n;watch 'em fall, cradle and all. Partner_KYR_135 The opponent might've got a head start, but soon,^n;they'll be eating our dust! Partner_KYR_136 Hehe, now this is a promising start to the day.^n;Keep it up! Partner_KYR_137 That was your first win of the day, right?^n;Not bad. For you, anyway. Partner_KYR_300 Ahhh, nothing feels better than winning! Partner_KYR_301 Another win? I'm not surprised.^n;You've got me on your side, after all. Partner_KYR_302 You're in the zone today. Partner_KYR_303 Another win in the bag!^n;But this shopping spree ain't over yet! Partner_KYR_304 Okay, credit where credit's due...^n;You're one tough cookie. Partner_KYR_305 Go take a break.^n;The game will still be here when you get back. Partner_KYR_306 Listen, it's not about winning. It's about improving.^n;So you can win in the future! Partner_KYR_307 Nice. Nothing gives you validation like a big fat promotion. Partner_KYR_308 Great job! Keep on climbing that ladder! Partner_KYR_309 Congrats on your first win of the day! Partner_KYR_310 Another win?!^n;Then again, I always knew you were a master bruiser. Partner_KYR_311 Keep this streak going! Partner_KYR_312 All right, you can stop showing off now.^n;You get my seal of approval. Partner_KYR_400 Joining Grand Bruise!?^n;All right, go out there and show no mercy! Partner_KYR_401 You better bring back the win! Partner_KYR_402 All right, I'll admit it. You're a solid fighter after all. Partner_KYR_403 Welcome back.^n;Has all that bruising got you pumped up for the ring? Partner_KYR_404 Sometimes a little change of pace is just what you need. Partner_KYR_405 Looks like Grand Bruise! put the pep back in your step.^n;Ready to take on the world now? Partner_KYR_500 Matching complete! Partner_KYR_501 Who's your unlucky opponent gonna be this time? Partner_KYR_502 Doesn't matter who your opponent is—^n;just do what you do best. Partner_KYR_503 Entry complete! Look alive! Partner_KYR_504 Whatcha in the mood for? Partner_KYR_505 Let the games begin! Partner_KYR_506 It sure is crowded today...^n;Make sure you don't get lost, okay? Partner_KYR_507 Oh, looks like your friend is here. Partner_KYR_508 Are you into these kind of games? Partner_KYR_509 Go for broke. Partner_KYR_511 A shooting game, huh?^n;Show me what you've got. Partner_KYR_512 Don't be a procrastinator.^n;Go check your Gift Crate! Partner_KYR_513 This is where all replays are viewed,^n;and all secrets are spilled. Partner_KYR_514 Jazzing up your profile? Impress me. Partner_KYR_515 I was wondering when you were gonna get here!^n;Come on, let's get started already! Partner_KYR_516 Hey, it's Karyl.^n;And no, I wasn't waiting for you to show up. Partner_KYR_517 You finished all your daily challenges? Excellent. Partner_KYR_518 Take that, Battle Pass missions! Partner_KYR_519 Don't forget to take breaks, okay? Partner_KYR_520 If you stare at the screen any longer,^n;your eyes are going to melt out of your head. Partner_KYR_521 Look, it's great seeing you so focused,^n;but you're going to go blind. Partner_KYR_522 New DLC dropped! Shopping spree! Partner_KYR_523 I never thought I'd stick around until the new year.^n;But... I'm glad I did. Partner_KYR_600 What's the point of trying if it doesn't lead to^n;results? But if you want results, you have to try... Partner_KYR_601 Sometimes, I wish we were ordinary kids... Then^n;we could stay here forever without a single care. Partner_KYR_602 Finding my coaching useful?^n;I should start charging for my services. Partner_KYR_603 Meooow. Meow, meow, meow, MEOW?!^n;When'd you get here? Partner_KYR_604 It's nice, not having to eat alone. Partner_KYR_605 Curious about magic?^n;You've come to the right place! Partner_KYR_606 We all have to start from somewhere.^n;Give yourself time to improve, and you will. Partner_KYR_607 Pecorine! That fish is not for eating!^n;Now put it back where it came from! Partner_KYR_608 If you've got time, want to spar?^n;I can help gauge your progress. Partner_KYR_609 Don't just shrug off a loss. Figure out^n;what you did wrong and fix it. Partner_KYR_610 When PVP wears you down, try Arcade Mode.^n;It might help you destress. Partner_KYR_611 Magic and archery aren't suited to close-range^n;combat... Maybe I should take up kick-boxing... Partner_SHD_000 Here's to another day of hard work. Partner_SHD_001 There's no telling what sort of matches await us.^n;Exciting, isn't it? Partner_SHD_002 Enjoy your match. Partner_SHD_003 Are you ready?^n;Just relax and do what you always do. Partner_SHD_004 A challenger, huh? Partner_SHD_005 Looks like you're about to get started.^n;Good luck! Partner_SHD_100 You didn't take a single hit? That's amazing! Partner_SHD_101 Strike while they're savoring victory.^n;Let their pride be their downfall. Partner_SHD_102 You managed to turn the tables! I knew you could do it. Partner_SHD_103 You're strong. The more they try to tear you down,^n;the higher up they build you. Partner_SHD_104 Phew... that was intense.^n;I think I stopped breathing for a moment there. Partner_SHD_105 Just a little more, and you would've had them...^n;Well, at least you put up a good fight. Partner_SHD_106 That was a close call... But you made it. Partner_SHD_107 Well that's... frustrating.^n;You almost had them... Partner_SHD_108 Great job! Your Skybound Art was perfectly timed. Partner_SHD_109 I hate to admit it, but that last attack was impressive.^n;Watch out for those Skybound Arts. Partner_SHD_110 What a beautiful way to finish the match!^n;I've still got chills. Partner_SHD_111 The longer a match has gone on,^n;the higher the chances of getting hit by an SSBA. Partner_SHD_112 I knew they couldn't keep you down! Partner_SHD_113 As bitter as defeat is, I think your rivalry is beautiful... Partner_SHD_114 Well done. That match gave me chills. Partner_SHD_115 Great. We've got good momentum going. Partner_SHD_116 You were amazing back there.^n;I should be taking notes. Partner_SHD_117 Listen, winds change, and new champions^n;rise and fall with them. Partner_SHD_118 Well, victory eluded us, but at least we snagged^n;some experience, right? Partner_SHD_119 If you could just learn to read the opponent...^n;Then victory would be yours! Partner_SHD_120 Winning usually leads to hubris but...^n;You're as cool as ice. Partner_SHD_121 You were so fierce, I was a little taken aback... Partner_SHD_122 With every battle, you pick up insight.^n;And that's the key to winning! Partner_SHD_123 Are you nervous? Yeah... Me too.^n;Do you want to do some breathing exercises together? Partner_SHD_124 You didn't lose a single round? That's... incredible! Partner_SHD_125 As soon as you see the opponent approaching,^n;get ready to break from a throw. Partner_SHD_126 You tore their defenses like it was nothing... Partner_SHD_127 If blocking isn't your strong point, try to^n;dodge by crouching or jumping. Partner_SHD_128 They're hitting during your attack recoveries. Instead^n;of blindly throwing punches, look for an opening first. Partner_SHD_129 Looks like you're getting overpowered. Maybe trade^n;some of your small jabs for big swings. Partner_SHD_130 You were a wizard with those Ultimate Skills.^n;I could never work such magic... Partner_SHD_131 Watch the oponent's SBA gauge. Know when^n;they have an Ultimate Skill on hand. Partner_SHD_132 Wow, it was like you were dancing.^n;Such grace... My heart's still pounding... Partner_SHD_133 Lots of moves use the SBA gauge...^n;Maybe you could bait the foe into wasting their meter? Partner_SHD_134 You took charge of the battlefield the moment you^n;stepped foot on it. I couldn't look away... Partner_SHD_135 You'll be fine.^n;Just keep a cool head, and don't give in to this heat! Partner_SHD_136 Congratulations on your first win of the day! Partner_SHD_137 Hehe, that was your first win of the day, right?^n;Keep it up. Partner_SHD_300 Yes, another win! Partner_SHD_301 That's it! Now keep this momentum going! Partner_SHD_302 That's the spirit! Just keep piling on the wins. Partner_SHD_303 Now that was a match worth watching! Keep it up! Partner_SHD_304 Another win... You're really grabbing today by^n;the horns, aren't you? Partner_SHD_305 It's easy to get caught up in the heat of^n;battle, but make sure to rest, okay? Partner_SHD_306 Sometimes, it's nice to look back and just^n;appreciate how far we've come. Partner_SHD_307 That's a huge promotion!^n;I knew your hard work would pay off. Partner_SHD_308 Congratulations. Keep it up, and you'll be at^n;the next level before you know it. Partner_SHD_309 That was your first win of the day, right?^n;Good job! Partner_SHD_310 Well, you've certainly proven yourself! Partner_SHD_311 Hey, way to pull off another win. Partner_SHD_312 Another win! At this point, you're practically unstoppable. Partner_SHD_400 Are you competing?^n;Good luck out there. Partner_SHD_401 Have fun! Partner_SHD_402 Hey, congratulations on your win!^n;I know you worked hard for it. Partner_SHD_403 Did you enjoy bruising?^n;I'd love to watch you compete again. Partner_SHD_404 Things got a little wild out there, didn't they?^n;But, hey, we all need to let loose sometimes. Partner_SHD_405 Well? Feeling refreshed? Partner_SHD_500 Looks like we found an opponent. Partner_SHD_501 This is it... Are you ready? Partner_SHD_502 This anticipation... Exciting, isn't it? Partner_SHD_503 Entry complete. Good luck. Partner_SHD_504 What do you want to do today? Partner_SHD_505 There's so much to do here,^n;I hardly know where to begin. Partner_SHD_506 Everything's bright... And bustling...^n;It's beautiful. Partner_SHD_507 Hey, looks like your friend's in the lobby. Partner_SHD_508 What... sort of game is this? Partner_SHD_509 Did something catch your eye?^n;I hope you get it! Partner_SHD_511 A shooting game, huh... Keep your hands steady^n;and your eyes on the prize! Partner_SHD_512 Oh, there's something in your Gift Crate. Partner_SHD_513 Did you know you can watch replays?^n;Could be useful for strategizing and practice. Partner_SHD_514 I heard cultivating your profile can blossom^n;into a beautiful friendship. Partner_SHD_515 Welcome back. Ready for another day of matches? Partner_SHD_516 Hey, Sheffy here. It's nice to see you again. Partner_SHD_517 Daily challenges complete.^n;These little achievements really add up, don't they? Partner_SHD_518 Good job forging through your Battle Pass missions.^n;I'm sure it wasn't easy. Partner_SHD_519 Are you tired? Don't overdo it, okay? Partner_SHD_520 You're looking a little worn-out...^n;Be sure to take a break once in a while, okay? Partner_SHD_521 Why don't you rest? I promise, the game will^n;still be here when you get back. Partner_SHD_522 Hey, there's some new DLC out now.^n;Should we have a look? Partner_SHD_523 Happy New Year. Let's make it a good one. Partner_SHD_600 I wonder if there are clues to my past here...^n;Would you mind helping me look? Partner_SHD_601 Mama—I mean, Kokkoro always says that having^n;fun is what matters. Partner_SHD_602 I'll be giving you advice from the sidelines.^n;My dragon senses should catch things you miss. Partner_SHD_603 We're not going to eat that slime... are we?^n;You wouldn't believe some of the meals I've had... Partner_SHD_604 How high up is this island? If I fell, it'd probably^n;do more than wipe my memory... Partner_SHD_605 Karyl's got an analytical mind. She's a lot^n;smarter than people give her credit for. Partner_SHD_606 The Gourmet Guild mainly quests for food, so^n;it can be easy to overeat at times... Partner_SHD_607 Hey, how about we go grab something to eat?^n;You know, just chill for a while. Partner_SHD_608 Sheffwie... pway?^n;Sheffy... pway! Partner_SHD_609 You, Kokkoro, Karyl, and Pecorine are some of my^n;favorite people in the world. Partner_SHD_610 There are a million ways to train. Let's find^n;you a method that matches your goals. Partner_SHD_611 I might not remember the path I took, but I'm^n;glad it brought me to you. Partner_TWB_000 Engaging battle mode. Partner_TWB_001 Ready to engage. Partner_TWB_002 Scanning for enemies. Partner_TWB_003 Let's wait and see. Partner_TWB_004 Target confirmed. Ready? Partner_TWB_005 Get ready. Partner_TWB_100 Enemy destroyed.^n;Looks like you made it out unscathed too. Partner_TWB_101 Target remains unscathed... We may need to^n;come up with a new approach. Partner_TWB_102 I thought you were done for, but your^n;counterattack was highly successful. Partner_TWB_103 Don't let your guard down until the job is finished. Partner_TWB_104 Facing equally skilled opponents is ideal for improvement.^n;And defeating them, doubly so. Partner_TWB_105 It was close. But in the end, a loss is a loss. Partner_TWB_106 All that matters is that you emerged victorious. Partner_TWB_107 It was close. Partner_TWB_108 That was beautiful. Partner_TWB_109 Bitter defeat. Analyze your target's attack patterns^n;closely to get the upper hand next time. Partner_TWB_110 Good thing you were saving that attack for^n;just the right moment. Partner_TWB_111 Defeat confirmed. Keep your guard up near^n;the end of battle—anything can happen. Partner_TWB_112 You came out victorious this time.^n;Well done analyzing the enemy's patterns. Partner_TWB_113 The enemy may have caught on to your attack^n;patterns—time to switch strategies. Partner_TWB_114 Congratulations. Partner_TWB_115 Well done. Partner_TWB_116 Keep it up. Partner_TWB_117 You'll win next time. Partner_TWB_118 Stay focused. Partner_TWB_119 This isn't over. Partner_TWB_120 Don't get carried away by your win streak.^n;Emotions lead to carelessness. Partner_TWB_121 All we can do is fight. Partner_TWB_122 As long as you learn something,^n;even your losses have a purpose. Partner_TWB_123 Losing isn't fun, but complaining won't help. Partner_TWB_124 Looks like you've emerged victorious. Partner_TWB_125 It seems we need countermeasures for throws...^n;Remember to stay calm if the enemy gets close. Partner_TWB_126 You broke through their defenses time and time again.^n;Very effective. Partner_TWB_127 Focus on the position of the enemy's attacks^n;and block accordingly. Partner_TWB_128 Try not to be reckless with your skills—^n;it could leave you open to counterattacks. Partner_TWB_129 They crushed your attacks. Keep a closer eye on the^n;enemy's attack patterns next time. Partner_TWB_130 Excellent use of your Ultimate Skills. Partner_TWB_131 They make frequent use of Ultimate Skills.^n;Keep your eyes on their SBA gauge. Partner_TWB_132 It looks like changing up your offense is an^n;effective strategy. Keep it up. Partner_TWB_133 No enemy is completely unpredictable—try and find^n;a way to manipulate their tactics. Partner_TWB_134 You immediately overpowered your enemy.^n;Well done. Partner_TWB_135 Even if the enemy seems overwhelming,^n;despair will only increase your odds of defeat. Partner_TWB_136 Not bad. Partner_TWB_137 We're just getting started. Partner_TWB_300 This is 2B, reporting in.^n;Progress is going smoothly. Partner_TWB_301 Your process gets results. Partner_TWB_302 Incredible progress, confirmed. Partner_TWB_303 Do you expect me to... praise you?^n;Just focus on your next battle. Partner_TWB_304 Impressive performance today. Partner_TWB_305 Discipline is vital to improvement—^n;worry about wins and losses later. Partner_TWB_306 Some things can only be mastered through^n;time and experience. Partner_TWB_307 This is 2B, reporting in.^n;Player has successfully been promoted. Partner_TWB_308 There you go. Partner_TWB_309 Congratulations on your first victory today. Partner_TWB_310 Emotions are prohibi—Actually, never mind that.^n;Congratulations. Partner_TWB_311 All targets annihilated. Excellent job. Partner_TWB_312 You're performing well beyond expectations. Partner_TWB_400 Is this... supposed to be a battlefield?^n;Looks more like an amusement park. Partner_TWB_401 Best of luck. Partner_TWB_402 I'm amazed you managed to survive that. Partner_TWB_403 Nice work out there. Partner_TWB_404 Huh... I've never seen this type of combat before. Partner_TWB_405 Defeating an entire enemy force at once...^n;Easier said than done. Partner_TWB_500 Connection established. Partner_TWB_501 Connection looks stable enough.^n;Get ready for combat. Partner_TWB_502 Ready to engage in casual combat. Partner_TWB_503 The best way to improve your skills is to^n;temper them in battle. Partner_TWB_504 You want to try using a flight unit?^n;Don't you already have a glider? Partner_TWB_505 Online lobby accessed. Partner_TWB_506 So many players are online right now...^n;Let's ensure your connection is stable. Partner_TWB_507 It looks like you have a friend here. Partner_TWB_508 Records show that mankind enjoyed these^n;types of games. Partner_TWB_509 Pod has analyzed this machine's claw strength.^n;Apparently it's set to "weak". Partner_TWB_511 A shooting game?^n;Something tells me I'd be good at this. Partner_TWB_512 You should retrieve your rewards soon.^n;There's no point in hoarding them. Partner_TWB_513 Reviewing your own combat data is vital^n;for improvement. Partner_TWB_514 If we're going to be working together,^n;it's important that I get an idea of who you are. Partner_TWB_515 YoRHa unit 2B, reporting in.^n;Ready for duty. Partner_TWB_516 It's my mission to assist you. Partner_TWB_517 Daily challenge complete. Nicely done. Partner_TWB_518 Battle Pass missions complete.^n;Don't forget to collect your rewards. Partner_TWB_519 You've been playing for over 60 minutes. Partner_TWB_520 You've been playing for over 120 minutes. Partner_TWB_521 You've been playing for over 180 minutes.^n;It might be time for a break. Partner_TWB_522 New DLC located. Partner_TWB_523 Happy New Year.^n;Mankind used to say something like that, right? Partner_TWB_600 Both ample training and data will be^n;essential to your success. Partner_TWB_601 Data concerning YoRHa troops is highly ^n;classified—I can't just share it with you. Partner_TWB_602 There's no need to call me "ma'am". Partner_TWB_603 Dwelling on your losses won't do you any good.^n;Just try and focus on your next objective. Partner_TWB_604 It seems there are a number of bizarre fish^n;in the Sky Realm... Partner_TWB_605 To understand an enemy, hack into their^n;systems and try controlling them for yourself. Partner_TWB_606 2B here. Nothing to report. Partner_TWB_607 I can also use the combat data you've been gathering. Partner_TWB_608 There don't seem to be any machine lifeforms nearby.^n;Now might be a good time to train. Partner_TWB_609 Let me know if you find any flowers.^n;I'd like to bring one home if possible. Partner_TWB_610 Are you recording everything, Pod? Partner_TWB_611 9S? He's... my partner. Partner_REN_000 Let's get rolling! Partner_REN_001 Wonder what the ol' ring has in store for us today! Partner_REN_002 Off you go! Partner_REN_003 Have fun out there, okay? Partner_REN_004 Who could it be? Partner_REN_005 Looks like someone's ready to rumble! Partner_REN_100 Perfection! How'd you do that? Partner_REN_101 Huh? Did you lose? I didn't see anything! Partner_REN_102 You did it! Oops, sorry...^n;Got carried away there... Partner_REN_103 Oh, come on... You almost had it.^n;No worries. Next one's yours for sure. Partner_REN_104 Phew! Now that was a nail-biter. Partner_REN_105 Hey... At least you put up a heck of a fight! Partner_REN_106 Is it over yet? I might've been covering my eyes. Partner_REN_107 Oh no! So close! Don't let it faze you, okay? Partner_REN_108 Were you trying to ^n;look cool there? 'Cause it worked. Partner_REN_109 I'm on your side, but you gotta admit...^n;That was a pretty slick finisher. Partner_REN_110 Incredible! We have to frame that finisher!^n;Or... I guess you can't frame replays, huh? Partner_REN_111 Ouch. Gotta watch out for those SSBAs, huh? Partner_REN_112 Get knocked down, bounce back higher! Partner_REN_113 Looks like you've got yourself a new rival! Partner_REN_114 Lookin' good! Partner_REN_115 I like what I'm seeing! More of that, please! Partner_REN_116 Standing ovation! Partner_REN_117 You know what they say...^n;Failure is the mother of success! Partner_REN_118 No time for moping around. On to the next one! Partner_REN_119 You learn from every match—especially the^n;ones you lose! Partner_REN_120 All aboard! The victory train is here! Partner_REN_121 I don't want to jinx it, but... I see more wins^n;on the horizon! Partner_REN_122 Hey, humble pie's a nutritious part of any diet. Partner_REN_123 They're doing something right...^n;Maybe you should take notes. Partner_REN_124 Did I blink, or was that a perfect sweep? Partner_REN_125 Oof, rough sailing. Better focus on slipping^n;out of those grabs... Partner_REN_126 Whoo! Brought that guard down^n;like a deck of cards! Partner_REN_127 Psst. Having trouble guarding?^n;Try focusing on crouch blocks! Partner_REN_128 Skill spamming's a slippery slope. Soon as the^n;foe guards, you're left wide open to counters! Partner_REN_129 They knew just what skills to use, huh? Maybe try^n;a little less whaling and a little more observing? Partner_REN_130 All hail the Ultimate Skills master! Partner_REN_131 Watch the foe's SBA gauge unless you want^n;an Ultimate Skill to the face! Partner_REN_132 Wow, your Raging Chains!^n;They're like whoosh-bam-boom! Partner_REN_133 Glue your eyes to the opponent's SBA gauge.^n;And when it fills up—get guarding! Partner_REN_134 Way to start off with a bang! Partner_REN_135 When they come out swinging, you wanna^n;stay cool and slick as a bonito. Partner_REN_136 Ya gotta love these wins. They never get old. Partner_REN_137 Let's keep 'em coming! Partner_REN_300 Someone's in tip-top shape! Partner_REN_301 Can't wait to see you fully warmed up! Partner_REN_302 I'm calling it now—one billion wins today! Partner_REN_303 Wait, how many wins is that? I lost count. Partner_REN_304 Okay, now you're just hogging the wins. Partner_REN_305 How's everything going? Need a break? Partner_REN_306 Every time you walk back from the ring,^n;you're like a stronger person! Partner_REN_307 Congrats on the promotion!^n;This calls for a feast! Partner_REN_308 You're really moving up in the world, aren't you? Partner_REN_309 Now that's what I call a grand bruising! Partner_REN_310 Not the type to settle for a participation^n;trophy, huh? Partner_REN_311 Goodness... I never realized I was in the presence^n;of a genius! Partner_REN_312 Another win? They're gonna run outta medals! Partner_REN_400 Is it Grand Bruise! time already? Partner_REN_401 You're not settling for anything less^n;than the top, right? Partner_REN_402 And that's a win! Gimme five! Partner_REN_403 Looks like the bruise cruise reached safe harbor.^n;Where are we off to next? Partner_REN_404 That looked like a shipload of fun! Partner_REN_405 These lobby avatars are so cute I could eat them! Partner_REN_500 Someone's here, someone's here! Partner_REN_501 Here's to having fun! Partner_REN_502 Three cheers for casual. Can't be high-stakes^n;all the time, you know. Partner_REN_503 Entry complete! You psyched or what? Partner_REN_504 Hello, everyone!^n;Psst. Say something! It's good manners! Partner_REN_505 Hey, everyone come and make friends!^n;Sorry, am I mothering too much? Partner_REN_506 Whoa. Well... The more the merrier! Partner_REN_507 Hey, isn't that your friend? Should I go say hi? ^n;Do you think they'll mind? I'm gonna say hi. Partner_REN_508 Talk about a blast from the past! Partner_REN_509 Okay, I want that one, and that one, and definitely^n;that one! Wait, that's all of them... Partner_REN_512 Oh! Looks like you've got something in your Gift Crate!^n;Let's check it out! Partner_REN_513 Put your thinking cap on, 'cause we are^n;watching us some replays! Partner_REN_514 Customize your profile and let the world know^n;who you really are! Partner_REN_515 New day, new you! Got anything planned? Partner_REN_516 Hi there! It's little old me again, here to help you^n;out for the day! Partner_REN_517 Daily challenges, check! Partner_REN_518 All done with your Battle Pass missions, I see! Partner_REN_519 All right. One hour time limit in front of the screen,^n;remember? I'm just kidding! Partner_REN_520 Oooh, eyes are starting to look bloodshot.^n;Lemme get you a hot towel, kiddo. Partner_REN_521 Would you look at this hustle!^n;No wonder you're so strong! Partner_REN_522 New DLC's come in! Wanna take a look? Partner_REN_523 Happy New Year! Gosh, time sure zipped by^n;in a flash, didn't it? Partner_REN_600 In your imagination, what's it like at the end^n;of the skies? Partner_REN_601 ... Partner_REN_602 I know I'm a bit of a klutz, but I just really,^n;really want to be there for you. Partner_REN_603 I'd love to leaf through Lyria's journal and^n;take a walk down memory lane... Partner_REN_604 Hey. If you had fun, you've won. Partner_REN_605 Want dirt on someone? Read their Character^n;Explanation! Partner_REN_606 Fighting other players is so much pressure!^n;Why not try Arcade Mode for a change of pace? Partner_REN_607 Hey... Think you could tell me about your^n;adventures? Partner_REN_608 You PWN!^n;What do you mean, no one says that anymore? Partner_REN_609 When you hit a wall, you know who to call! Hehe.^n;Me. It's me, if you didn't get it. Partner_REN_610 Do I wanna duke it out? Oh, no no no no...^n;I'm more of a behind-the-scenes kinda gal. Partner_REN_611 How many hours of sleep are you getting? Do you^n;eat breakfast? Are you taking care of yourself? Partner_GOS_000 Huh, we startin'?^n;This is gonna be great! Go gran those blues! Partner_GOS_001 Just trust your gut! ^n;'Cause I ain't gonna trust it for ya! Partner_GOS_002 Sometimes treasure hunts require treasure fights! Partner_GOS_003 Got a match? Gotta get you fired up, then.^n;Take this spicy yakisoba, my treat! Partner_GOS_004 We've got company! Partner_GOS_005 This one looks hard! I'd put 'em at around ^n;"crab" on the Mohs scale! Partner_GOS_100 Lookit you! ^n;You were wild out there! Partner_GOS_101 You got your butt handed to you... ^n;A pirate worth their salt never surrenders the booty. Partner_GOS_102 The turns've tabled! That was about as ^n;boggling as Fukukitaru's fortunes. Partner_GOS_103 Man... You had that sugar high, and crashed it. Partner_GOS_104 Sometimes we butt heads, but our rivals make us stronger...^n;That's the power of friendship! Partner_GOS_105 Hey, don't beat yourself up over it.^n;If your rhinoceros beetle ain't cutting it, let's see if a mantis does the trick. Partner_GOS_106 Hahaha! You emerged from your cocoon like the mighty cicada! Partner_GOS_107 Damn it! If you'd just eaten a piece or two, ^n;you coulda took their king! Partner_GOS_108 What a marvelous SBA! ^n;I was positively enthralled! Partner_GOS_109 Haaah, that sure looked fun.^n;I wish WE could use an SBA... Partner_GOS_110 Was that—A REAL SSBA?! Hang tight, ^n;I'll do my first place drop kick! Partner_GOS_111 Them kids 'n their new-fangled SSBAs...^n;I miss the beauty of a nice, modest button mash. Partner_GOS_112 EAT THAT! And try these seaweed chips too. Partner_GOS_113 Tastes like... Gasp! Is this—^n;Banana. Perp must've dropped a peel to trip us up. Partner_GOS_114 Good aim out there, kid.^n;Me'n my rubber band gun had your back. Partner_GOS_115 I knew you had it in you! ^n;No one gets my Golshi Radar going like you do. Partner_GOS_116 Hey, we've got ourselves a champ! One sec. ^n;Can we get uhhh yakisoba, hold the oil, extra carrots! Partner_GOS_117 I know you've got training weights hidden under ^n;your clothes. But these ain't training bouts. Partner_GOS_118 Damn it! What's the point?! ^n;What're you lookin' at, huh?! Scram! Partner_GOS_119 But my vision... ^n;I foresaw victory in my dreams last night. Partner_GOS_120 Let's go, let's gooo! ^n;You're on a streak! Partner_GOS_121 I think... my divine powers are awakening! Partner_GOS_122 Agh, you lost again. This is what you get for bringin' ^n;a protractor to a spelling bee. Partner_GOS_123 Hmph. I'm bored. Let's play normal GBF on your^n;phone instead... Partner_GOS_124 You straight-up OBLITERATED them! ^n;Heh, didn't even break a sweat. Partner_GOS_125 If they get grabby, get slippery! ^n;Now get out there and take names, not notes! Partner_GOS_126 I see I'm in good company. Those low kicks slipped ^n;right under their guard! Partner_GOS_127 If you see 'em aiming for your leggies,^n;get on your belly like a penguin, got it? Partner_GOS_128 If you can get ahead of yourself, so can your rival. ^n;That's what me ol' grandmammy used to say! Partner_GOS_129 "I noticed their attacks were landing more!" ...Then ^n;pick a power move and get button mashing! Partner_GOS_130 Man, you put the "kill" in Ultimate Skill! I think? Partner_GOS_131 You gotta fight fire with fire!^n;Go hit 'em with YOUR ult! Partner_GOS_132 My, your use of Raging Chains was lovely! Partner_GOS_133 I don't care what they chain—channel your inner Goalie Ship and you'll be fiiine. Partner_GOS_134 You were outta the gates in a flash! ^n;And the drift around the turn was perfect! Partner_GOS_135 Losing the lead so quick sucks... I bet it's how ^n;donuts feel when they take the donut hole out. Partner_GOS_136 First catch of the day! ^n;But you've still got bigger fish to fry! Partner_GOS_137 What a portentous occasion! ^n;Hey, can we get taiyaki to celebrate? Partner_GOS_300 Heh, that was pretty good, babe.^n;I underestimated those pool noodle arms of yours. Partner_GOS_301 Give 'em a whirl and twirl, and strike a cute pose!^n;...C'mon don't leave me hanging. Partner_GOS_302 Glory smileth fondly upon thee! What beautiful ^n;vibes blesseth mine Golden name! Partner_GOS_303 The tide of battle is ours! Soon, we'll finally reel in the coelacanth of our dreams! Partner_GOS_304 Heh, seems you've earned the "Gold" title as well.^n;Not bad, Gold Player1. Partner_GOS_305 Are ya winning, pal? Good.^n;I'll go back to shinin' my shoes 'til they squeak. Partner_GOS_306 Y'know... Restaurants be like "all you can eat,"^n;but never how much SHOULD you eat. Partner_GOS_307 Your power levels are off the charts! ^n;My Golshi Radar's beeping like crazy! Partner_GOS_308 Whoa! You're getting good!^n;Those were the slices n' dices of a master chef! Partner_GOS_309 Was that your first win of the day?^n;Slick moves, champ! Partner_GOS_310 Another fine match for the family collection! ^n;Oh, how splendiferous! Partner_GOS_311 Nice! Feels good to keep winnin'! Partner_GOS_312 You're quite the gamer, huh? You know what they say—^n;birds of a feather game together. Partner_GOS_400 Shadowverse showdown! Partner_GOS_401 Let's make this the granest, bluest match of all! Partner_GOS_402 LET'S GOOO! You did it! Partner_GOS_403 Hey, how was your match? I was just assessing ^n;the endurance threshold of water bears. Partner_GOS_404 That was awesome! You made that match look like^n;threading a needle! Partner_GOS_405 Was that a good change of pace?^n;Good, cause this bike's got more'n two gears to explore! Partner_GOS_500 Matching complete! Partner_GOS_501 Let's gooo! Partner_GOS_502 Behold our entry! Partner_GOS_503 Who's lookin' fer a fight? Partner_GOS_504 And to your right, you'll see the main lobby. Partner_GOS_505 Heeeey, anyone home? Partner_GOS_506 Oh, people are packin' into the lobby! ^n;Hope they know they've got Gold Ship to entertain! Partner_GOS_507 Bzzztzt. Friendly unit detected within ^n;Lobby Perimeter. Partner_GOS_508 All of us on shore'll be cheerin' fer a big catch! Partner_GOS_509 This accursed prison will hold our brethren no^n;longer! Partner_GOS_512 There's something in your Gift Crate! Partner_GOS_513 No better way to grief trolls than memorizing their^n;attack pattern. Or just point and laugh at the replay. Partner_GOS_514 Hey, we can customize your profile! ^n;I <3 Golshi-chan!!!1! ...There, now it's perfect. Partner_GOS_515 RAGE ON! GOLD BRICK BREAKATHON III^n;Press Start to Begin! Partner_GOS_516 Peace, peace! Your host Gold Ship here!^n;Today, I'll be channeling the ghost... of... You're finally here! Partner_GOS_517 Apparently that's all the daily challenges. Partner_GOS_518 Battle Pass missions—fully cleared. Partner_GOS_519 Running to the store for taiyaki, whaddya want? ^n;Wasabi? On it. Partner_GOS_520 Landbeast, this is a telepathic command from the Brain Mother.^n;The Space Council demands recess. Partner_GOS_521 Y'know what, if you ain't stoppin', neither'm I! ^n;We're crushin' the Thumb War Coliseum together! Partner_GOS_522 They added some new DLC.^n;Let's go check it out! Partner_GOS_523 Happy New Year! Happy New Years! ^n;And happy New Year's! Partner_GOS_600 This is the potion seller, seller of strongest potions.^n;Oh, you overheard? Just practicing some lines. Partner_GOS_601 Now that you've got me to play games with you...^n;Life looks brighter, doesn't it? Partner_GOS_602 Gather 'round for Golshi's fortune tailing! Brrrr, bam!^n;"Travelers be wary of garlic dishes." Tail told. Partner_GOS_603 You ever watch your replays? I have a whole ^n;folder of you getting stomped! Partner_GOS_604 Huh? You want me to train with you? ^n;In Arcade Mode? You know that's for solo play, right? Partner_GOS_605 What did you think of the latest PakaTube? That's it, ^n;no more Versus—look up PakaTube RIGHT NOW! Partner_GOS_606 Hey, this is Golshi from five seconds in the future.^n;Do you still remember "elektriciteit sugar cubes?" Partner_GOS_607 I'll teach you how to pway wike a pwo! ...Or not. ^n;The text box isn't big enough. Partner_GOS_608 Are we gonna play or what? Better hurry,^n;or I'll mess up all your button configs! Partner_GOS_609 You know what I'm gonna do with the champion's belt? ^n;Gonna check how it fits on a body pillow! Partner_GOS_610 Tah! Hah! Hm? Just practicing my kicks. ^n;Ain't easy bein' a part-time space cowboy. Partner_GOS_611 This world's full of rough, tough baddies! ^n;And I bet it'd be a blast to rough up the baddest! Partner_SPW_000 We're gonn' have a blast! Partner_SPW_001 Can't wait to see what goes down in the ring! Partner_SPW_002 I'll be rooting for you! ^n;Go give 'em your best shot! Partner_SPW_003 Here's to a great match! Partner_SPW_004 We've got a challenger! Partner_SPW_005 You're fighting people THAT strong? ^n;Gosh, you're gonna make ME nervous! Partner_SPW_100 Ooh, you're so good! That was perfect! Partner_SPW_101 Sometimes, it's just bad luck. Don't sweat it! Partner_SPW_102 Whoa, that was amazing! ^n;Saved your strength for the last spurt, huh? Partner_SPW_103 They overtook you in the end...^n;Guess we've just gotta learn and move on! Partner_SPW_104 Oh, you did it! ^n;Ahaha, gosh, my palms are all sweaty... Partner_SPW_105 Ooooh, you were so close!^n;You'll get the win next time! Partner_SPW_106 W-whoa! I forgot to breathe for a minute there...^n;I'm glad you made it out okay! Partner_SPW_107 Ooooh, I can't believe it!^n;You almost had them! Partner_SPW_108 You knocked 'em outta the park with that SBA!^n;Your timing was spot-on! Partner_SPW_109 No way... I didn't even see the SBA coming.^n;Guess I should've been watching the gauge. Partner_SPW_110 You put your whole heart into that SSBA!^n;It was absolutely breathtaking! Partner_SPW_111 Oof, they pulled off an SSBA...^n;Let's remember to watch the gauge next time! Partner_SPW_112 You got 'em back!^n;Oh, that was impressive! Partner_SPW_113 Goes to show you can't win them all...^n;But it was good experience, wasn't it? Partner_SPW_114 Wow! Congrats on the win! Partner_SPW_115 You were so cool out there! Ehehe! Partner_SPW_116 All the training paid off!^n;That fight got REAL! Partner_SPW_117 Nooo, not like that!^n;But I'll cheer loud'r 'n ever next match! Partner_SPW_118 Ahhh, they got you...^n;But it was still a really exciting match! Partner_SPW_119 They were a step ahead of us!^n;I bet you can predict their moves if you watch close... Partner_SPW_120 You're just tearing through rounds! ^n;That was awesome! Partner_SPW_121 Whoooa! I've got a great feeling about the next match too! Partner_SPW_122 I-I know! Why don't we both take a deep breath? ...Whew. Partner_SPW_123 I think we're getting a little TOO into it...^n;Mind if we take a snack break? I've got carrots. Partner_SPW_124 Back-to back wins?! Ehehe...^n;That was fun to watch! Partner_SPW_125 If they keep throwing you, get ready.^n;When they get close, get 'em back! Partner_SPW_126 You did great navigating around their guard!^n;I dunno if I could stay that collected in a fight... Partner_SPW_127 They knew just how to get under your guard...^n;Maybe we should try guarding lower? Partner_SPW_128 They got you while you were recovering from your attacks...^n;Be calm, and find your moment to strike. Partner_SPW_129 They were overpowering you a lot. Maybe ditch ^n;the light attacks and give'm a good whomp. Partner_SPW_130 The way you use Ultimate Skills is dazzling!^n;The opponent was as dumbfounded as I was! Partner_SPW_131 Your opponent was sure good with their Ultimates.^n;Mmm... Gotta keep an eye out next time! Partner_SPW_132 I love how the moves in a combo whoosh by! The^n;Umamusume here are so lucky... Huh? There are none?! Partner_SPW_133 Those Raging Chains sure are a doozy...^n;If you see that gauge filling up, be on guard! Partner_SPW_134 You started strong right outta the gate!^n;And naturally, you held that lead all the way to first! Partner_SPW_135 They snagged a good lead at the start...^n;Let's try comin' in hot so we don't get left behind! Partner_SPW_136 That was your first win today! Good game! Partner_SPW_137 Wow, first win of the day! Nice going out there! Partner_SPW_300 Look at that! You've done it again! Partner_SPW_301 Wow... You just keep on winning! Partner_SPW_302 We did it! ^n;Feels like there's a good tailwind pushing us forward! Partner_SPW_303 Oh, gosh... Looks like your streak's not ending yet. Partner_SPW_304 Y-you've racked up HOW many wins?! ^n;Oh my gosh! I can't believe my eyes! Partner_SPW_305 Hey, uh... You're not training TOO hard, are you?^n;We can take a break any time, okay? Partner_SPW_306 Each match is making you a little bit better!^n;I'm gonna have to up my cheerleader game! Partner_SPW_307 Wow, congrats on the new rank!^n;Let's get some carrot hamburger steaks to celebrate! Partner_SPW_308 You're making solid progress! Partner_SPW_309 First win of the day! You did great! Partner_SPW_310 Y'won again?! Man, you're unbeat'ble! Partner_SPW_311 Goodness me, you're on a roll!^n;Let's keep up that energy for the next one! Partner_SPW_312 All right, now just how are you winning so many?^n;Is there some sorta trick to it? Partner_SPW_400 Grand Bruise! ^n;This is gonna be so fun! Partner_SPW_401 Ooh, I'm so pumped! Partner_SPW_402 Your talents are in full bloom!^n;Ehehe, you did great! Partner_SPW_403 I hope you had a blast in Grand Bruise! Partner_SPW_404 Nice hustle!^n;That was a super fun game! Partner_SPW_405 It was just gonna be a little change of pace,^n;but we ended up getting really into it. Ehehe... Partner_SPW_500 Looks like we've got a match! Partner_SPW_501 Ah! Someone's here! ^n;Stay calm, stay calm... Partner_SPW_502 I can't wait to see who we're playing with!^n;Let's kick back and enjoy the game! Partner_SPW_503 I got you entered! Good luuuck! Partner_SPW_504 Here we are! The lobby's huuuge!^n;Plenty of space to have a run around! Partner_SPW_505 I'm glad we made it to the lobby in one piece.^n;I always get myself lost... Ehehe. Partner_SPW_506 There's a bunch of people here!^n;Kinda reminds me of the festivals back home. Partner_SPW_507 Oh, look! Is that a friend of yours?^n;C'mon, you've gotta introduce me to them! Partner_SPW_508 I absolutely LOVE crane games!^n;When I'm in town, I pop by the game center every now and then. Partner_SPW_509 You've gotta nab us a whole bunch! ^n;Oh, you've just GOTTA! Partner_SPW_512 There's something in the Gift Crate.^n;Can we open it up? Partner_SPW_513 I heard replays are great for learning how to counter certain ^n;characters—or how to play them yourself! Partner_SPW_514 I never know what to write on profiles...^n;Let's just fill it in with something simple to start! Partner_SPW_515 I'm so glad t'see you again! ^n;We're gonn'ave a TONNA fun! Partner_SPW_516 Special Week here!^n;Let's have ourselves a great time today! Partner_SPW_517 You knocked out your daily challenges!^n;I love the sense of completion after a good workout! Partner_SPW_518 You finished your Battle Pass missions! Seeing as you ^n;cleared a goal, I think a little carroty reward is in order! Partner_SPW_519 Time sure flies when you're having fun,^n;but don't forget to stretch and stay hydrated! Partner_SPW_520 Ahhh, that was fun!^n;Hey, are your eyes getting tired, or just mine? Partner_SPW_521 We've been here for a while now. Do you need a break?^n;I'll be right here waiting! Partner_SPW_522 Sounds like there's new DLC to check out!^n;I wonder if there's anything good for your style! Partner_SPW_523 Happy New Year's! Seeing as it's a holiday and all, ^n;my trainer won't mind if I enjoy the feasts, right? Partner_SPW_600 It's so much fun playing games with everyone!^n;I know I'm not the best at them, but I'm learning. Partner_SPW_601 I enjoy thinking about what to do ^n;almost as much as actually doing it! Partner_SPW_602 It's so embarrassing watching replays of myself...^n;But I could watch Suzuka's forever! Partner_SPW_603 You know who's good at fighting games? Teio.^n;Whenever I play with her, she's suuuper tough! Partner_SPW_604 Mmmph... Should've packed a bigger snack.^n;Are there any carrots left? Partner_SPW_605 You can access the training facility in Arcade Mode.^n;Seems they don't have dance lessons or brick-breaking, though. Partner_SPW_606 Training is easiest with a clear goal in mind.^n;You can also try recording moves to practice! Partner_SPW_607 All this sword-swinging and butt-kicking's a bit out ^n;of my league... But I swear I'm the fastest one here. Partner_SPW_608 A good racer takes care of their tail!^n;You'd be surprised how much it can tip a race! Partner_SPW_609 I spent three months on a waiting list to order this milk!^n;Ehehe, I can't wait to taste it! Partner_SPW_610 Port Breeze has some nice, wide-open fields.^n;If I squint hard enough I can see Suzuka running laps... Partner_SPW_611 Fighting games and racing have one thing in common—^n;steady practice brings out your best! Partner_TTO_000 We're gonna have a blast today! Partner_TTO_001 Show me those moves, and make 'em extra flashy! Partner_TTO_002 No holding back, got it? Partner_TTO_003 Hey, you ready to rumble? Partner_TTO_004 Oh! Looks like you've got a challenger! Partner_TTO_005 You can take them down easy, right? Partner_TTO_100 That was perfect!^n;And that's high praise comin' from me! Partner_TTO_101 Heeey! You still with me?^n;C'mon, let's crush the next one! Partner_TTO_102 Oooh... You had me on the edge of my seat.^n;That was a sick comeback! Partner_TTO_103 Nooo, that's not fair!^n;You totally had them at first! Partner_TTO_104 Whew, don't scare me like that.^n;But man, that was a slick finish! Partner_TTO_105 But you were SOOO CLOSE!^n;C'mon, queue up another! Partner_TTO_106 Nice! A win's a win, no matter how close. Partner_TTO_107 Ah, almost had 'em! You're doing great, ^n;so the next match is yours for sure! Partner_TTO_108 I just KNEW you were goin' for the SBA!^n;Let's be real—you wanted a flashy finish! Partner_TTO_109 Oof... They got ya with their SBA. Y'know, ^n;it doesn't hurt to keep an eye on their gauge. Partner_TTO_110 Sheesh, what an SSBA!^n;Hehe, that was AWESOME! Partner_TTO_111 Not much you can do to dodge that...^n;You did your best, okay? Partner_TTO_112 Nice! That'll show 'em! Partner_TTO_113 You let your previous win go to your head, huh?^n;Never ever underestimate a rival! Partner_TTO_114 You did it! You're really shaping up to be a true legend! Partner_TTO_115 Hehe! Nice one! ^n;They had NOTHING on you! Partner_TTO_116 Victoryyy! Hehe, lookin' good! Partner_TTO_117 Meh, it was still fun, right?^n;Think of it as experience! Partner_TTO_118 I know it's frustrating, but you learn a lot from a loss.^n;Check your strats, and get ready for the next match! Partner_TTO_119 You've been improving a little each match.^n;Chin up, and keep truckin'! Partner_TTO_120 Nothing beats the feeling you get from a winning streak.^n;Let's keep going! Partner_TTO_121 You've found quite a nice stride.^n;Careful you don't slip up now! Partner_TTO_122 Try to suss out your opponent's plan and think about^n;what gives you an edge in the matchup. Partner_TTO_123 Hmm... Luck's not on our side today, huh?^n;Let's get some honeyade to bounce on back! Partner_TTO_124 You didn't lose even a single round! Keep it up, ^n;and you might get good enough to rival me. Partner_TTO_125 They were chuckin' you all over the stage.^n;Be ready if you see the opponent getting close. Partner_TTO_126 Wow, you were slipping right past their guard!^n;They didn't know what hit 'em! Partner_TTO_127 Regular guards weren't cutting it, huh?^n;Remember to guard low if you need to! Partner_TTO_128 Whiffing big attacks can leave you open.^n;Be careful no one gets a jump on you! Partner_TTO_129 Seemed like they were overpowering you.^n;Maybe try using some beefy attacks yourself. Partner_TTO_130 You nailed those Ultimate Skills! ^n;Keep 'em coming! Partner_TTO_131 Those Ultimate Skills pack a punch...^n;If you see that gauge fillin' up, watch out. Partner_TTO_132 You're real good with those Raging Chains!^n;But no one's beating my Teio Step! Partner_TTO_133 They were raging all around the stage...^n;But we'll show 'em who's fastest! Partner_TTO_134 You opened that fight with a BANG!^n;Hold on to that feeling! Partner_TTO_135 They got the jump on you... If anyone tries that ^n;again, stay calm and steal their momentum. Partner_TTO_136 Congrats! Our first win of the day! Partner_TTO_137 First win of the day! ^n;With more to come, I'm sure. Partner_TTO_300 Already got a few wins under your belt!^n;I bet you've got plenty more in you! Partner_TTO_301 Whoa, you're on fire! ^n;It takes skill to rack up this many wins. Partner_TTO_302 Ooh, you're doin' good today!^n;Keep it up! Partner_TTO_303 You're winning matches left and right!^n;But you're not stoppin' yet, right? Partner_TTO_304 Wait, you've won HOW many matches?!^n;I can't believe my eyes! Congrats! Partner_TTO_305 Whew, this has been a heckuva workout.^n;Need a break from the battles? Partner_TTO_306 You've been fighting up a storm! Do you need a break?^n;...Well, if you're one thing, it's focused! Partner_TTO_307 No. WAY! Hehe, I'm gonna have to up my game too! Partner_TTO_308 You earned it! Hehe, good job! Partner_TTO_309 First Grand Bruise! win of the day!^n;Nice job! Partner_TTO_310 Another victory! ^n;Looks like you're all warmed up, huh? Partner_TTO_311 I mean, you've got THE Tokai Teio on your side.^n;Of course you're gonna get the crown! Partner_TTO_312 Oh, is that another win I see?^n;You've got some real skill! Partner_TTO_400 Grand Bruise!, here we come! Partner_TTO_401 Gotcha entered! Have fun, ^n;and don't let 'em beat you! Partner_TTO_402 And we have a winner!^n;That was a wild match! Partner_TTO_403 Having fun? Let's play Grand Bruise! again! Partner_TTO_404 Good game! Whew, that was exciting. Partner_TTO_405 It's nice to goof off in Grand Bruise! between battles, huh? Partner_TTO_500 We've got a match! Partner_TTO_501 Are you gonna TRY to win?^n;Or are you GONNA win? Partner_TTO_502 Entry complete! Partner_TTO_503 All right, you ready to rock? Partner_TTO_504 Watch out lobby, here we come!^n;Now... what do you wanna do first? Partner_TTO_505 Hey! Got any plans?^n;If not, how 'bout a game of soccer? Partner_TTO_506 I almost got excited thinkin' all these challengers were ^n;for me. Man, the lobby is getting PACKED... Partner_TTO_507 I think I see your friend!^n;Come on, let's go say hi! Partner_TTO_508 All right, let's do this!^n;Hopefully this crane's got a good grip... Partner_TTO_509 Let's win tons of prizes^n;and make everyone else jealous! Partner_TTO_512 Seems like you've got something in your Gift Crate!^n;Better hurry, or I'll beat you to it! Partner_TTO_513 Practice does make perfect, but watching back ^n;replays is how you know WHAT to practice. Right? Partner_TTO_514 Let's make your profile the best one out there! ^n;There's so much to customize! Partner_TTO_515 Heeey, what's with the wait?^n;Hurry up already! Let's go! Partner_TTO_516 Tokai Teio, here to help! I'm pretty good at fighting ^n;games, so you can count on me! Partner_TTO_517 Daily challenges—all clear!^n;Feels good to knock those out, huh? Partner_TTO_518 Aaand that takes care of your Battle Pass for today.^n;Keep up the pace! Partner_TTO_519 We've been playing for a while now...^n;Don't you need a break or anything? Partner_TTO_520 Dang, you sure have stamina...^n;Remember to stay hydrated, okay? Partner_TTO_521 This has been such a blast! Not that I'M tired, ^n;but you're welcome to take a break! Partner_TTO_522 I heard that there's new DLC to check out!^n;A good athlete's gotta keep up with the news! Partner_TTO_523 Happy New Year's! Ooh, do I spy badminton paddles?^n;Let's play a round or two! Partner_TTO_600 The best way to stay motivated is to make practice fun.^n;I bet that's why you're so good at games. Partner_TTO_601 If you ever need a challenge, try setting a new goal!^n;I always tape them to my wall as a little motivation! Partner_TTO_602 Know what's a good change of pace? Karaoke!^n;You gotta belt out some of your fave tunes for me! Partner_TTO_603 The lobby here is huge! Plenty of space to dance.^n;Gotta show off my Teio Step! Partner_TTO_604 I usually go for combos in fighting games.^n;I get this rush whenever I nail a tricky one! Partner_TTO_605 You use the Training Mode on here much? ^n;There's a bunch of practice options. Partner_TTO_606 Are there any characters you have trouble fighting?^n;I like to try playing them to learn their moveset. Partner_TTO_607 I could go for a drink about now! Let's hit up Funny^n;Honey for some thick, rich, extra-full honeyade! Partner_TTO_608 Honey for some thick, rich, extra-full honeyade! Partner_TTO_609 Lemme know if you want help practicing!^n;I'll be a super fun trainer, promise! Partner_TTO_610 Heeey, let's play! We could look for matches!^n;Or I could help you train! Partner_TTO_611 Y'know, I'm pretty into fighting games.^n;I always give new ones a try! Partner_SZK_000 Shall we begin? Partner_SZK_001 I wonder what challenges we'll see... Partner_SZK_002 I'm starting to get antsy... Partner_SZK_003 Please stay safe out there. Partner_SZK_004 Someone's come to challenge you. Partner_SZK_005 Oh, um... Good luck with your match. Partner_SZK_100 Was that—a perfect win?^n;Wow... You're very skilled! Partner_SZK_101 A flawless victory...^n;That opponent was so strong. Partner_SZK_102 A loser quits, but a winner makes a comeback.^n;Right? Partner_SZK_103 We ran out of steam, and they stole the lead. Partner_SZK_104 That was a close match...^n;Congratulations. You did well! Partner_SZK_105 You almost had it...^n;Victory can be so slippery... Partner_SZK_106 Oh... You won! Partner_SZK_107 An unfortunate outcome...^n;But you were close. Partner_SZK_108 Crossing the finish with an SBA...^n;The view from over here was so satisfying. Partner_SZK_109 They closed the last spurt with an SBA...^n;I didn't notice their gauge was already full. Partner_SZK_110 An SSBA makes for such a beautiful finisher!^n;Ehehe, my heart was pounding just watching! Partner_SZK_111 They saw an opening and took it... Oh well.^n;There's not much you can do against an SSBA. Partner_SZK_112 Ehehe, we got them back. Partner_SZK_113 The rematch... goes to them, sadly. Partner_SZK_114 Excellent match. I enjoyed watching! Partner_SZK_115 You were so dashing. Really! Partner_SZK_116 A gentle breeze is pushing us forward...^n;Ehehe, fortune has smiled on us today! Partner_SZK_117 We may have missed first place, ^n;but there's more to a competition than winning. Partner_SZK_118 Next time, let's fly out of the gates^n;and beat them to the finish. Partner_SZK_119 Next time for sure, we'll take the lead! Partner_SZK_120 Ehehe, you're doing great.^n;Keep up that pace! Partner_SZK_121 Wow... You're on a streak!^n;Blind chance can win a run, but not a series. Partner_SZK_122 Um... You're looking a bit out of it. I think now would^n;be a good time to rest and refresh. Partner_SZK_123 Something keeps clouding our view...^n;I know how frustrating that is... Partner_SZK_124 That was a clean win! You were unstoppable! Partner_SZK_125 When someone goes for a throw, be ready to counter it.^n;Then, maybe you can return the favor. Partner_SZK_126 Their guard did nothing to stop you...^n;You charged right in with precision! Partner_SZK_127 Lowering your stance helps prevent opponents from slipping under your guard. Or so I've heard. Partner_SZK_128 They were striking while you recovered from attacks.^n;Maybe you should guard until you have an opening. Partner_SZK_129 Light attacks are fast, but they're easy to overpower.^n;I think pacing yourself with heavy attacks could help. Partner_SZK_130 Those Ultimate Skills really suit your style! Partner_SZK_131 The opponent had several well-placed Ultimate ^n;Skills. Let's keep an eye on the gauge next time... Partner_SZK_132 Your Raging Chains are so exciting to watch.^n;The speed, the momentum... They're electrifying! Partner_SZK_133 Their moves had such momentum... ^n;How can we stop them? A Brave Counter, maybe? Partner_SZK_134 The way you took off flying...^n;My heart's still racing! Partner_SZK_135 They got too big of a lead to close the gap...^n;How about I help you practice early positioning? Partner_SZK_136 That's one win down! Partner_SZK_137 You did it... I'm so glad! Partner_SZK_300 I'm always happy to see you win! Partner_SZK_301 You've won round after round...^n;And will win many more, I'm sure! Partner_SZK_302 Each win takes us higher...^n;I wonder what the view from the very top is like! Partner_SZK_303 You're in such a good position!^n;It's got me feeling inspired too. Partner_SZK_304 So this is the view from the top...^n;I just... I can't get my heart to slow down. Partner_SZK_305 Another good game. ^n;How are you feeling after all those bouts? Partner_SZK_306 We've seen all sorts of opponents today.^n;Everyone's so unique! Partner_SZK_307 Congratulations on ranking up! ^n;It's nice to see all your hard work rewarded. Partner_SZK_308 Oh! You look stronger. Partner_SZK_309 Congratulations! That was your first win! Partner_SZK_310 Ehehe, you win again! Partner_SZK_311 You're way ahead of the pack... Where you belong! Partner_SZK_312 Ehehe, you can never have too many victories. Partner_SZK_400 I see you're entering Grand Bruise! Partner_SZK_401 Good luck out there! Partner_SZK_402 A first place finish! ^n;Ehehe, you really earned it. Partner_SZK_403 I hope you enjoyed Grand Bruise! Partner_SZK_404 Grand Bruise! was so much fun! Partner_SZK_405 That was a nice refresher, wasn't it? Partner_SZK_500 I found a match. Partner_SZK_501 Try not to tense up. ^n;Take a deep breath and get ready. Partner_SZK_502 Entry complete. Partner_SZK_503 I'll be cheering you on. Partner_SZK_504 Hmm... What would you like to do? Partner_SZK_505 The Lobby here is so spacious...^n;Do you think they'd mind if I did a warm-up lap? Partner_SZK_506 There's a big crowd here... ^n;Everyone seems so excited for their matches! Partner_SZK_507 I think I spotted one of your friends over there.^n;Can we pull them over to say hello? Partner_SZK_508 I'd love to give Spe a little souvenir...^n;So um, good luck to us both. Partner_SZK_509 I hope you get what you're aiming for. Partner_SZK_512 I think there's something in your Gift Crate. Partner_SZK_513 Fighting games aren't as straightforward as running ahead of the pack.^n;You have to think, and plan, and... Oh no... Partner_SZK_514 A public profile is great for showing your style.^n;I don't know what to put... "Ahead of the Pack?" Partner_SZK_515 Let's do our best. Partner_SZK_516 Silence Suzuka... Here to, um... help however I can. Partner_SZK_517 You've finished the daily challenges. Partner_SZK_518 You completed the Battle Pass missions.^n;I'm, um... really impressed how dedicated you are. Partner_SZK_519 Please take breaks if you need them, okay? Partner_SZK_520 Um, are you feeling tired at all? ^n;You aren't straining your eyes or wrists, are you? Partner_SZK_521 We've already been playing this long?^n;I think... maybe we should rest a little. Partner_SZK_522 There's a notice posted for new DLC.^n;I'm curious what it'll be. Partner_SZK_523 Happy New Year's!^n;I hope we'll get a little snow... Partner_SZK_600 Um... Have I been a good guide?^n;I know I have a habit of setting my own pace... Partner_SZK_601 I've been playing fighting games with Spe lately.^n;Her reactions are so animated... It's adorable! Partner_SZK_602 You know Port Breeze?^n;I'd love to take a jog around the island! Partner_SZK_603 The first time I played a fighting game, I had so much ^n;fun running around, I completely forgot to fight... Partner_SZK_604 This world is so vast, with so many promising rivals.^n;But I want to see it all from the front of the pack! Partner_SZK_605 If you want to practice certain moves, try Arcade Mode.^n;If you want to build experience, try Versus Mode. Partner_SZK_606 Is the lobby ever empty? It'd be fun to run ^n;around when there's not a crowd. Partner_SZK_607 Maybe it's just me, but... The more I have to sit ^n;still, the more I want to go run around. Partner_SZK_608 I was wondering... ^n;How many furlongs would you say the lobby is? Partner_SZK_609 I keep my cleats in good shape.^n;I don't want to worry about anything but running. Partner_SZK_610 I bet if you brought Spe to Grand Bruise!,^n;she'd be bouncing off the walls with excitement. Partner_SZK_611 I just got back from a nice jog. There's some great places for a walk, if you'd like to join me. Partner_MJR_000 Let's make the day count, shall we? Partner_MJR_001 I anticipate your next match eagerly. Partner_MJR_002 Are you ready for your next match? ^n;I'll cheer for you with all I've got! Partner_MJR_003 I sincerely hope your next match will prove fruitful. Partner_MJR_004 A challenger? We accept this duel! Partner_MJR_005 I wish you the best of luck. Partner_MJR_100 What a flawless demonstration of skill...^n;As expected for one backed by a Mejiro! Partner_MJR_101 They eluded your every blow!^n;...Let's focus our efforts on the next match. Partner_MJR_102 Your persistence was dazzling!^n;I was getting nervous just watching. Partner_MJR_103 Never fret! Just keep moving, ^n;and think of how to win the next one. Partner_MJR_104 What perseverance in the face of such danger...^n;That was most inspiring! Partner_MJR_105 Victory was almost in our grasp...^n;Collect yourself before the next one, okay? Partner_MJR_106 A spectacular neck-and-neck finish!^n;That was breathtaking! Partner_MJR_107 Come on, back up on your feet!^n;We'll win the next one for sure. Partner_MJR_108 That SBA was executed beautifully!^n;Come, let us bask in our victory. Partner_MJR_109 They completely outmaneuvered us...^n;An impressive feat on their part. Partner_MJR_110 There could hardly be a flashier finish than an SSBA.^n;I'm so proud of you! Partner_MJR_111 Your opponent pulled off quite the SSBA...^n;Let's take notes and learn from their example. Partner_MJR_112 Revenge so sweet!^n;It feels wonderful to get some closure. Partner_MJR_113 You win some, you lose some.^n;The best rival is one well-matched. Partner_MJR_114 Victory is yours. Congratulations! Partner_MJR_115 You put up an excellent fight.^n;A well-deserved win! Partner_MJR_116 This will be a stepping stone to greater victories yet. Partner_MJR_117 You mustn't let a single loss stop you.^n;I greatly anticipate your comeback. Partner_MJR_118 Every challenge yields valuable experience,^n;regardless of the outcome. Partner_MJR_119 This is a good time to reevaluate your strategy.^n;A loss can help identify places to improve. Partner_MJR_120 You're on a winning streak!^n;Ehehe, excellent work. Partner_MJR_121 Everything's going smoothly.^n;I'm eager to see just how far you'll go. Partner_MJR_122 We can't allow our rival to keep that streak...^n;Let's focus on breaking their momentum. Partner_MJR_123 Don't push yourself if you're not in top form, okay?^n;How about... taking a break for some sweets? Partner_MJR_124 A clean run and neat finish.^n;I ought to take a leaf out of your book! Partner_MJR_125 If an opponent keeps trying to grab you,^n;remember that you can break out. Partner_MJR_126 The way you pinpointed the gaps in their guard... ^n;That was well planned. What's your trick? Partner_MJR_127 They knew how to circumvent a guard... Perhaps try ^n;lowering your stance to leave less openings. Partner_MJR_128 If the opponent guards or dodges, they can counterattack.^n;Be sure not to leave yourself open with those big swings. Partner_MJR_129 I noticed that their attacks were landing more than yours.^n;You might have more luck using heavier moves. Partner_MJR_130 You've certainly mastered your Ultimate Skills...^n;Your sense of when to strike was impeccable. Partner_MJR_131 Ultimate Skills certainly aren't to be underestimated...^n;Keep the opponent's gauge in the corner of your eye. Partner_MJR_132 Each strike flowed right into the next... Impressive.^n;I see now why they're called Raging Chains. Partner_MJR_133 Your opponent controlled the flow of battle.^n;Once someone has a lead, it can be tricky to break. Partner_MJR_134 I couldn't find a thing to critique!^n;You were out of the gates with a bang! Partner_MJR_135 The first seconds of a race can change its outcome.^n;Be ready for your match, and start strong. Partner_MJR_136 Your first victory of the day!^n;Surely just the first step on your march to glory. Partner_MJR_137 You have a win!^n;Let's keep that momentum going. Partner_MJR_300 Your list of victories keeps growing.^n;Today's shaping up quite nicely. Partner_MJR_301 Even when victory comes naturally, remember ^n;and treasure what made each win yours. Partner_MJR_302 You're in top form today.^n;You'll be sure to hear my cheers in the next match too! Partner_MJR_303 I can hardly chalk this many wins up to luck.^n;You're in good form because you've trained for it. Partner_MJR_304 You have demonstrated ingenuity and an iron will. ^n;Your victories are well-deserved. Partner_MJR_305 You've fought through several bouts.^n;I'd be glad to accompany you for a few more. Partner_MJR_306 I know practice makes perfect,^n;but you mustn't overexert yourself. Partner_MJR_307 Congratulations on your new rank!^n;I genuinely enjoy watching your progress. Partner_MJR_308 You grow stronger by the second!^n;Don't get complacent, though. Partner_MJR_309 That was your first win of the day.^n;Congratulations! Partner_MJR_310 I'm glad to see that you've won yet again. Partner_MJR_311 It's just win after win under your belt.^n;I'm most impressed! Partner_MJR_312 W-what strength...^n;Sir, could I get a copy of the replay for myself? Partner_MJR_400 Care for a little Grand Bruise!? Partner_MJR_401 I'll have my fingers crossed for first! Partner_MJR_402 Congrats on winning your match! ^n;I was on the edge of my seat that whole time! Partner_MJR_403 Good work out there. Partner_MJR_404 I was positively and utterly enthralled!^n;Ahem... Within reason, of course. Partner_MJR_405 Grand Bruise! makes for a lovely change of pace, doesn't it? Partner_MJR_500 Matching complete. Partner_MJR_501 Your match will start shortly. Partner_MJR_502 Entry complete. Partner_MJR_503 I wonder who you'll be facing... Partner_MJR_504 Where shall we begin? Training, competitive play...^n;Or perhaps a minigame? It's your choice. Partner_MJR_505 We've arrived at the lobby.^n;They have quite the impressive array of facilities. Partner_MJR_506 I'm seeing a good turnout...^n;I hope you'll find yourself a worthy rival! Partner_MJR_507 I believe that's a friend of yours, no?^n;Would you like to go greet them? Partner_MJR_508 Oh, now this looks like it could be fun! Partner_MJR_509 Ehehe, it can't hurt to let loose a little. Partner_MJR_512 There's something for you in the Gift Crate. Partner_MJR_513 You must understand opponents' strategies to counter^n;them. Let's study some replays. Partner_MJR_514 I'm sure people would love to know more about you.^n;How about you give your profile a check? Partner_MJR_515 I'm looking forward to accompanying you today. Partner_MJR_516 Mejiro McQueen at your service. ^n;Well then, shall we? Partner_MJR_517 You've completed the daily challenges.^n;What should we do next? Partner_MJR_518 You've wrapped up today's Battle Pass missions—^n;and with grace, I might add. Partner_MJR_519 Your attention span is impressive,^n;but perhaps a quick break is in order? Partner_MJR_520 How are you doing? If you get eyestrain or hand ^n;cramps, the Mejiro family would be glad to assist. Partner_MJR_521 Let me know whenever you'd like a break.^n;I'll have some tea ready for you. Partner_MJR_522 It seems there's new DLC. ^n;If I may suggest, let's take a peek. Partner_MJR_523 Happy New Year's! Let's make the most of the year,^n;and achieve some spectacular goals. Partner_MJR_600 The others in the lobby are all doing their own thing.^n;I get positively fired up even just standing amongst them. Partner_MJR_601 There are many forms of competition, but one thing ^n;holds true: everyone wants to be a winner. Partner_MJR_602 There's much to learn from watching skilled fighters.^n;Why not try spectating some of your replays? Partner_MJR_603 It's crucial to evaluate your abilities objectively. Be honest^n;with yourself, and look at what you can improve. Partner_MJR_604 Ah! The girl at that table has the new—Ahem! ^n;I-I wasn't admiring the new sweets or anything! Partner_MJR_605 This is no mere game... It requires just as much^n;strategy and passion as a race. Partner_MJR_606 Day and night, Gold Ship's been having me play fighting^n;games with her. Pardon, I didn't get much sleep. Partner_MJR_607 What exercises can we do indoors?^n;Would bunny hops be too rough on the floor? Partner_MJR_608 Competitive endeavors aren't all fun and games. But I ^n;believe that's why a hard-won victory feels so rewarding. Partner_MJR_609 Shall we take a little break for tea?^n;I'll treat you to the Mejiro family's finest hospitality. Partner_MJR_610 I firmly believe that victory alone is meaningless.^n;One must find their path, and walk it with pride. Partner_MJR_611 I like watching dedicated players fight.^n;It's as though their passion rubs off on me! ProfileTop_Header Profile ProfileTop_PlayerData Player Profile ProfileTop_TitleList Trophy List ProfileTop_LobbyAvatar Avatar ProfileInfo_PlayerData View or edit your player profile. ProfileInfo_TitleList View the list of trophies. ProfileInfo_LobbyAvatar Select your avatar for online lobbies and rooms. 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EditPlate_Popup_BuyReport Card design bought. EditPlate_Popup_CantBuyReport You don't have enough renown pendants. AVATAR_NAME_L_SIE Sierokarte AVATAR_NAME_L_LRI Lyria AVATAR_NAME_L_VEE Vyrn AVATAR_NAME_L_VEM Nice-Abs Vyrn EditLobbyAvatar_Purchase_ConfirmHeader Attention EditLobbyAvatar_Purchase_Confirm Trade renown pendants for this character avatar? EditLobbyAvatar_InGameMoney EditLobbyAvatar_PurchaseDecision Trade EditLobbyAvatar_PurchaseCancel Cancel EditLobbyAvatar_ShortOfMoney You don't have enough renown pendants. RMRecord_MaxComboDamage Max Combo Damage RMRecord_TotalWins Total Wins RMRecord_PerfectWins Perfect Rounds RMRecord_StraightWins No-Loss Wins RMRecord_KakuseiFinish SBA Finishes RMRecord_ScrapeFinish Chip Damage Finishes RMRecord_RoundWinCount Shortest Round Win RMRecord_MatchWinCount Shortest Match Win ProfileRCord_MaxWin Longest Win Streak RCord_Pop_CantViewConfirmation Make this page private? RCord_Pop_CantViewReport This page is now private. 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RCord_GoldenTimeMenu_Header Most Active Hours RCordGoldenTime_Week Days RCordGoldenTime_StartClock From RCordGoldenTime_EndClock To RCordGoldenTime_Execute Close RCord_GoldenTimeWeek_Everyday Everyday RCord_GoldenTimeWeek_Weekday Weekdays RCord_GoldenTimeWeek_Holiday Weekends RCord_GoldenTimeWeek_Monday Mondays RCord_GoldenTimeWeek_Tuesday Tuesdays RCord_GoldenTimeWeek_Wednesday Wednesdays RCord_GoldenTimeWeek_Thursday Thursdays RCord_GoldenTimeWeek_Friday Fridays RCord_GoldenTimeWeek_Saturday Saturdays RCord_GoldenTimeWeek_Sunday Sundays RCord_GoldenTimeStartClock_00 12 midnight RCord_GoldenTimeStartClock_01 1 a.m. RCord_GoldenTimeStartClock_02 2 a.m. RCord_GoldenTimeStartClock_03 3 a.m. RCord_GoldenTimeStartClock_04 4 a.m. RCord_GoldenTimeStartClock_05 5 a.m. RCord_GoldenTimeStartClock_06 6 a.m. RCord_GoldenTimeStartClock_07 7 a.m. RCord_GoldenTimeStartClock_08 8 a.m. RCord_GoldenTimeStartClock_09 9 a.m. RCord_GoldenTimeStartClock_10 10 a.m. RCord_GoldenTimeStartClock_11 11 a.m. RCord_GoldenTimeStartClock_12 12 noon RCord_GoldenTimeStartClock_13 1 p.m. RCord_GoldenTimeStartClock_14 2 p.m. RCord_GoldenTimeStartClock_15 3 p.m. RCord_GoldenTimeStartClock_16 4 p.m. RCord_GoldenTimeStartClock_17 5 p.m. RCord_GoldenTimeStartClock_18 6 p.m. RCord_GoldenTimeStartClock_19 7 p.m. RCord_GoldenTimeStartClock_20 8 p.m. RCord_GoldenTimeStartClock_21 9 p.m. RCord_GoldenTimeStartClock_22 10 p.m. RCord_GoldenTimeStartClock_23 11 p.m. ProfilePlateChara_00 None ProfilePlateChara_01 Gran ProfilePlateChara_02 Katalina ProfilePlateChara_03 Charlotta ProfilePlateChara_04 Lancelot ProfilePlateChara_05 Ladiva ProfilePlateChara_06 Metera ProfilePlateChara_07 Lowain ProfilePlateChara_08 Ferry ProfilePlateChara_09 Percival ProfilePlateChara_10 Zeta ProfilePlateChara_11 Vaseraga ProfilePlateChara_12 Beelzebub ProfilePlateChara_13 Narmaya ProfilePlateChara_14 Soriz ProfilePlateChara_15 Zooey ProfilePlateChara_16 Djeeta Profile_Popup_RetryUploadRCode Failed to upload profile.^n;Retry? (The changes won't be saved if you return without uploading.) PlateChara_Pop_SetConfirmation Apply this design to your match card? PlateChara_Pop_SetReport Design applied. PlateChara_Pop_BuyConfirmation Trade renown pendants for this card character? PlateChara_Pop_BuyReport Card design bought. PlateChara_Pop_CantBuyReport You don't have enough renown pendants. Profile_Public Public Profile_Private Private Profile_Total Total Profile_TopRank Versus Rank Profile_PlayTime Most Active Hours Profile_Tag Tags Profile_VersusLevel Versus Rank ProfileFormat_Damage {0} DMG ProfileFormat_Count {0} ProfileFormat_Time {0} seconds ProfileFormat_MatchCount {0} matches ProfileFormat_WinNum {0} wins ProfileAchievement_Title Recent 10 Matches ProfileTitle_TitleQuestion ??? ProfileTitle_ConditionQuestion Requirement: ??? ProfileError_Succeeded OK ProfileError_NGWord Inappropriate words can't be used. ProfileError_TooFew Text is too short. ProfileError_Offline Need to be online to edit. ProfileError_Network A network error has occurred. ProfileError_Unknown An unknown error has occurred. ProfileError_GetOnlineID Failed to retrieve online ID. ProfileAchievement_NotData No results available. RCordRecord_NotData You can't view this entry. ProfileFormat_NoData - RCordRecord_VS_GRN VS Gran RCordRecord_VS_CTL VS Katalina RCordRecord_VS_CHA VS Charlotta RCordRecord_VS_LAN VS Lancelot RCordRecord_VS_FAS VS Ladiva RCordRecord_VS_MET VS Metera RCordRecord_VS_LOW VS Lowain RCordRecord_VS_FER VS Ferry RCordRecord_VS_PER VS Percival RCordRecord_VS_ZET VS Zeta RCordRecord_VS_VAS VS Vaseraga RCordRecord_VS_ALL Total ProfileTitle_NumQuestion ? ProfileTitle_Grade_All All Grades ProfileTitle_FilterGet_All All Trophies ProfileTop_MatchLog Match History ProfileInfo_MatchLog View your last 100 matches. ProfileMatchLog_PlayerID Player Name ProfileMatchLog_BattleType Mode ProfileMatchLog_Date Date ProfileCtrl_Editable_RCode ^mBtnNG; Return ProfileCtrl_Editable_PCard ^mBtnNG; Return ProfileCtrl_Editable_RMRecord ^mBtnNG; Return ProfileCtrl_Editable_RMScore ^mBtnOK; Recent 10 Matches ^mBtnNG; Close ProfileCtrl_Reading_RCode ^mBtnNG; Return ProfileCtrl_Reading_PCard ^mBtnNG; Return ProfileCtrl_Reading_RMRecord ^mBtnNG; Return ProfileCtrl_Reading_RMScore ^mBtnOK; Recent 10 Matches ^mBtnNG; Return ProfileMatchLog_Header Match History ProfileMatchLog_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnNG; Return ProfileMatchLog_Info Recent 100 matches are displayed. Each player's profile can be viewed. ProfileMatchLog_SettingHeader Switch Display Name ProfileMatchLog_DisplayName Display Name ProfileMatchLog_DisplayName_Name Player Name ProfileMatchLog_DisplayName_ID Online ID ProfileMatchLog_Close Close ProfileInfo_Editable_RCode View your own data. If you are online, the data can be edited. ProfileInfo_Editable_PCard View your own match card. If you are online, the data can be edited. ProfileInfo_Editable_RMRecord View ranked match records. The list can be sorted by the character used. ProfileInfo_Editable_RMScore View ranked match results. The list can be sorted by the character used. ProfileInfo_Reading_RCode View your own data. If you are online, the data can be edited. ProfileInfo_Reading_PCard View your own match card. If you are online, the data can be edited. ProfileInfo_Reading_RMRecord View ranked match records. The list can be sorted by the character used. ProfileInfo_Reading_RMScore View ranked match results. The list can be sorted by the character used. ProfileCtrl_FavIconList ^mBtnOK; OK ^mBtnNG; Close ProfileCtrl_TagList ^mBtnL1;^mBtnR1; Next / Previous Page ^mBtnOK; OK ^mBtnNG; Close ProfileCtrl_PlateDesignList ^mBtnOK; OK ^mBtnNG; Close ProfileCtrl_PlateCharaList ^mBtnOK; OK ^mBtnNG; Close ProfileCtrl_RankMatchLogList ^mBtnR3; Display Online ID ^mBtnNG; Close ProfileInfo_FavIconItem Set a character as your star character. Its icon will be displayed on your player profile and match card. Unlocked character icons can be traded for with renown pendants. ProfileInfo_TagItem Add a tag to your player profile. ProfileInfo_PlateDesignItem Apply designs to your player profile page and match card. Unlocked designs can be traded for with renown pendants. ProfileInfo_PlateCharaItem Display a character on your player profile and match card. Unlocked characters can be traded for with renown pendants. ProfileInfo_RankMatchLogItem View the recent 10 matches' results. Newest results will appear at the top. ProfileFollow_Add_Confirm Follow? ProfileFollow_Del_Confirm Unfollow? ProfileFollow_Wait Connecting... ProfileFollow_Add_Succeeded Followed. ProfileFollow_Add_Failed Failed to follow. ProfileFollow_Add_Upperlimit You can't follow more. ProfileFollow_Add_Unknown Failed to follow. ProfileFollow_Add_Server A server error has occurred. ProfileFollow_Add_Network A network error has occurred. ProfileFollow_Del_Succeeded Unfollowed. ProfileFollow_Del_Failed Failed to unfollow. ProfileFollow_Del_Unknown Failed to unfollow. ProfileFollow_Del_Server A server error has occurred. ProfileFollow_Del_Network A network error has occurred. ProfilePopup_CheckInputText Confirming... ProfilePopup_DisableEdit Need to be online to edit. ProfilePopup_DisablePP Need to be online to change privacy settings. ProfileError_BannedMedia Your account does not have permission to use user-created media. ProfileAchievement_New New ProfileAchievement_Old Old ProfileAchievement_Win Win ProfileAchievement_Lose Lose ProfileAchievement_Draw Draw ProfileTitle_FilterGrade_Info Sort the list by grades. ProfileTitle_FilterGrade_Ctrl ^mBtnLR; Change ^mBtnNG; Close ProfileTitle_FilterGet_Info Show only obtained or unobtained trophies. ProfileTitle_FilterGet_Ctrl ^mBtnLR; Toggle ^mBtnNG; Close ProfileTitle_FilterInit_Info Restore default settings. ProfileTitle_FilterInit_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileTitle_FilterExecute_Info Apply changes. ProfileTitle_FilterExecute_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_PlayerName_Info Change the player name. ProfileEdit_PlayerName_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_Title_Info Set an obtained trophy. ProfileEdit_Title_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_FavoriteChara_Info Set a star character icon. ProfileEdit_FavoriteChara_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_GoldenTime_Info Set your most active hours. ProfileEdit_GoldenTime_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_Tag_1_Info Set the first tag. ProfileEdit_Tag_1_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_Tag_2_Info Set the second tag. ProfileEdit_Tag_2_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_Tag_3_Info Set the third tag. ProfileEdit_Tag_3_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_Comment_Info Set the comment displayed on your player profile. ProfileEdit_Comment_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_BattleComment_Info Set the comment displayed on your match card. ProfileEdit_BattleComment_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_PlateDesign_Info Change your match card design. ProfileEdit_PlateDesign_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_PlateChara_Info Change which character is displayed on your match card. ProfileEdit_PlateChara_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileEdit_Execute_Info Close the window. ProfileEdit_Execute_Ctrl ^mBtnOK; OK ^mBtnNG; Close RCordGoldenTime_Week_Info Set the day you play the game most frequently. RCordGoldenTime_Week_Ctrl ^mBtnLR; Change ^mBtnOK; OK ^mBtnNG; Close RCordGoldenTime_StartClock_Info Set which time you often start playing the game. RCordGoldenTime_StartClock_Ctrl ^mBtnLR; Change ^mBtnOK; OK ^mBtnNG; Close RCordGoldenTime_EndClock_Info Set which time you often end playing the game. RCordGoldenTime_EndClock_Ctrl ^mBtnLR; Change ^mBtnOK; OK ^mBtnNG; Close RCordGoldenTime_Execute_Info Apply the changes and close the window. RCordGoldenTime_Execute_Ctrl ^mBtnOK; OK ^mBtnNG; Close EditPlate_ColorSelect_Ctrl ^mBtnOK; OK ^mBtnNG; Close EditPlate_ColorSelect_Info Select your card's color. ProfileMatchLog_DispName_Info Choose to display player names or online IDs. ProfileMatchLog_DispName_Ctrl ^mBtnLR; Change ^mBtnOK; OK ^mBtnNG; Close ProfileMatchLog_Close_Info Apply the changes and close the window. ProfileMatchLog_Close_Ctrl ^mBtnOK; OK ^mBtnNG; Close RCordRecordFilter_Info View the selected character's match results. RCordRecordFilter_Ctrl ^mBtnOK; OK ^mBtnNG; Close ProfileInfo_NotMyData_RCode View players' data. You can also follow players from here. ProfileInfo_NotMyData_PCard Card displayed for matches. ProfileInfo_NotMyData_RMRecord View ranked match records. The list can be sorted by the character used. ProfileInfo_NotMyData_RMScore View ranked match results. The list can be sorted by the character used. ProfileCtrl_NotMyData_RCode ^mBtnNG; Return ^mBtnY; Follow/Unfollow ProfileCtrl_NotMyData_PCard ^mBtnNG; Return ProfileCtrl_NotMyData_RMRecord ^mBtnNG; Return ProfileCtrl_NotMyData_RMScore ^mBtnOK; Recent 10 Matches ^mBtnNG; Return RCode_InitComment Bring it on! RCode_InitBattleComment Bring it on! ProfileMatchLog_Empty No match history. RP_Downloading Downloading player profile... ProfileMatchLog_RankMatch Ranked Match ProfileMatchLog_Blitz GBVS: Blitz ProfileMatchLog_LobbyMatch Lobby Match ProfileMatchLog_PlayerMatch Room Match ProfileMatchLog_CasualMatch Casual Match ProfileMatchLog_Quest Co-op Profile_TotalWinType_RankMatch Total Ranked Match Wins Profile_TotalWinType_LobbyMatch Total Lobby Match Wins Profile_TotalWinType_Blitz Total GBVS: Blitz Wins Profile_TotalWinType_CasualMatch Total Casual Match Wins Profile_TotalWinType_PlayerMatch Total Room Match Wins ProfileTitle_GradeFilter_Bronze Bronze ProfileTitle_GradeFilter_Silver Silver ProfileTitle_GradeFilter_Gold Gold ProfileMatchLog_OnlineID Online ID Zero_Title_Text No trophies. ProfileRCode_Following Following RankMatch_MatchName ??? PlayerData_DLError_Casual Server data won't be reflected for casual matches. RCordRecord_VS_BLZ VS Beelzebub RCordRecord_VS_NRM VS Narmaya RCordRecord_VS_SRZ VS Soriz RCordRecord_VS_DJT VS Djeeta RCordRecord_VS_ZOO VS Zooey ProfilePlateChara_17 Belail RCordRecord_VS_BLI VS Belial RCordRecord_VS_CAL VS Cagliostro RCordRecord_VS_YUE VS Yuel RCordRecord_VS_UNO VS Anre RCordRecord_VS_SIS VS Seox RCordRecord_VS_EUS VS Eustace ProfileFavCharaIcon_046 Avatar Belial ProfilePlateDesign_100 RAGE GBVS 2nd runner-up card design ProfilePlateDesign_101 RAGE GBVS 1st runner-up card design ProfilePlateDesign_102 RAGE GBVS Champion card design ProfilePlateChara_18 Cagliostro ProfilePlateChara_19 Yuel ProfilePlateChara_20 Anre ProfilePlateChara_22 Seox ProfilePlateChara_21 Eustace ProfileFavCharaIcon_047 Cagliostro ProfileFavCharaIcon_048 Yuel ProfileFavCharaIcon_049 Anre ProfileFavCharaIcon_051 Seox ProfileFavCharaIcon_050 Eustace ProfilePlateChara_400 Card Design: Gran ProfilePlateChara_401 Card Design: Katalina ProfilePlateChara_402 Card Design: Charlotta ProfilePlateChara_403 Card Design: Lancelot ProfilePlateChara_404 Card Design: Percival ProfilePlateChara_405 Card Design: Ladiva ProfilePlateChara_406 Card Design: Metera ProfilePlateChara_407 Card Design: Lowain ProfilePlateChara_408 Card Design: Ferry ProfilePlateChara_409 Card Design: Zeta ProfilePlateChara_410 Card Design: Vaseraga ProfilePlateChara_411 Card Design: Beelzebub ProfilePlateChara_412 Card Design: Narmaya ProfilePlateChara_413 Card Design: Soriz ProfilePlateChara_414 Card Design: Djeeta ProfilePlateChara_415 Card Design: Zooey ProfilePlateChara_416 Card Design: Belial ProfilePlateChara_417 Card Design: Cagliostro ProfilePlateChara_418 Card Design: Yuel ProfilePlateChara_419 Card Design: Anre ProfilePlateChara_420 Card Design: Eustace ProfilePlateChara_421 Card Design: Seox ProfilePlateChara_137 Avatar Belial ProfilePlateDesign_116 Avatar Belial RCordRecord_VS_ABL VS Avatar Belial ProfilePlateChara_24 Avatar Belial ProfileTitle_GetCondition_450 [RPG] Get the weapon Deep Desire ProfilePlateChara_23 Vira ProfileFavCharaIcon_052 Vira RCordRecord_VS_VIR VS Vira AVATAR_NAME_L_VIR Vira RCordRecord_VS_LNL VS Lunalu ProfilePlateChara_25 Lunalu ProfileFavCharaIcon_036 Lunalu (Summer) ProfilePlateChara_143 Participate in Cygames Cup Special 2022 (Vaseraga) ProfilePlateChara_144 Participate in Cygames Cup Special 2022 (Beelzebub) ProfilePlateChara_145 Participate in Cygames Cup Special 2022 (Charlotta) ProfilePlateChara_146 Participate in Cygames Cup Special 2022 (Yuel) ProfilePlateChara_147 Vyrn (Special) ProfilePlateChara_148 Beelzebub & Belial ProfilePlateChara_149 Vira (Blitz Reward) ProfilePlateChara_150 Avatar Belial (Blitz Reward) ProfileTop_PlayerCard Profile Card Profile_FavoriteSetting_Text Set Star Character Profile_CharacterDisp_Text Change Character Profile_Player_Ctrl ^mBtnNG; Return Profile_RankScore_Ctrl ^mBtnUD; Scroll ^mBtnOK; Recent 10 Matches ^mBtnNG; Return RCordRecord_VS_ANL VS Anila RCordRecord_VS_GEF VS Siegfried RCordRecord_VS_NIE VS Nier RCordRecord_VS_GRI VS Grimnir Avatar_Customize_Title Avatar Customization Avatar_AvatarWeaponWindow_Title Grand Bruise! Weapon Cutout Profile_CodeSetting_Text Edit ProfileEditMenu_Badge Badge ProfileEditMenu_PLAYER Player Profile^n;(Applies to All Characters) ProfileEditMenu_CHARACTER Character Profile ProfileEditMenuCharactor Character Filter ProfileTitle_Clear Complete! ProfileEdit_Menu_TITLE Edit Profile Card CategoryText_Rank_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close CategoryText_IsGet_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close EditPlate_Badge_Title Set Badge ProfileBadgeFilter_SIZE Size BadgeSize_Text_S Small BadgeSize_Text_M Wide BadgeSize_Text_L Large BadgeSize_Text_All All ProfileBadg_FilterGet_All All ProfileBadge_FilterGet Obtained ProfileBadge_FilterNotGet Unobtained AvatarLock_Text_tst アバター解放用テキストが入ります【仮】 AvatarSelect_PartnerText + Partner CategoryText_Filter Status ProfileTitleFilterSetting Filter Favorite_Card Star Level_Alladd_Title Total Level Level_Next_Title Next Level_Lv_Title Lvl Sort_Chara Sort by Character Sort_Lv Sort by Level AVATAR_COSTUME_MJR_01 Signature Racewear AVATAR_COSTUME_MJR_02 Tracen Academy Uniform AVATAR_COSTUME_MJR_03 Tracen Academy Tracksuit Avatar_LobbyWeaponWindow_Title Avatar Weapon Profile_PDMenu_Title Player Profile Menu PDMenu_Channel Replays PDMenu_Channel_Info Display this player's replay list. PDMenu_Follow Follow PDMenu_Follow_Info Follow this player. PDMenu_FollowLift Unfollow PDMenu_FollowLift_Info Unfollow this player. PDMenu_Friend Friend Request PDMenu_Friend_Info Send this player a friend request. PDMenu_FriendLift Unfriend PDMenu_FriendLift_Info Unfriend this player. PDMenu_GroupLift Group Invite PDMenu_GroupLift_Info Invite this player to a group you're moderating. PDMenu_Mute Mute PDMenu_Mute_Info Mute this player. You will no longer be able to view messages from them. PDMenu_MuteLift Unmute PDMenu_MuteLift_Info Unmute this player. PDMenu_Block Block PDMenu_Block_Info Block this player. PDMenu_BlockLift Unblock PDMenu_BlockLift_Info Unblock this player. PDMenu_Report Report PDMenu_Report_Info Report this player. PDMenu_Close Close PDMenu_Close_Info Close this player's Profile Menu. PDMenu_BlockConfirm Block this player?^n;You will no longer be matched nor be able to exchange messages with them. PDMenu_BlockExe Player blocked. PDMenu_BlockLiftExe Player unblocked. PDMenu_ReportSelect Type of issue being reported: PDMenu_ReportSelect_Expression Inappropriate language PDMenu_ReportSelect_Harassment Harrassment PDMenu_ReportSelect_Unjust Cheating PDMenu_ReportSelect_Close Close PDMenu_ReportText Enter your reasons for reporting. PDMenu_ReportConfirm Submit report?^n;*You cannot undo this. PDMenu_ReportExe Report submitted. PDMenu_ReportAlready You have already reported this player.^n;You can only report the same player once per month. PDMenu_MuteConfirm Mute this player?^n;You will no longer be able to view messages from them. PDMenu_MuteExe Player muted. PDMenu_MuteLiftExe Player unmuted. CommuNote_bloc_Info You have blocked this player. CommuNote_bloc_Thread_Info You cannot view threads from blocked players. CommuNote_bloc_Comment_Info You cannot view comments from blocked players. Avatar_LobbyWeaponWindow_info Lobby Avatar Weapon Cutout CommuNote_Thread_Filter Filter ProfileTitle_Name_000 Sky Realm Adventurer ProfileTitle_Name_006 Sky Realm Wanderer ProfileTitle_Name_012 Skybound Protector ProfileTitle_Name_018 Tiny Justice ProfileTitle_Name_024 Twinfang Prodigy ProfileTitle_Name_030 Lord of Flames ProfileTitle_Name_036 Herald of Love ProfileTitle_Name_042 Peerless Shot ProfileTitle_Name_048 Brofam Forever ProfileTitle_Name_054 Spirit Maiden ProfileTitle_Name_060 Crimson Spear ProfileTitle_Name_066 Ebony Scythe ProfileTitle_Name_072 Ephemeral Blade ProfileTitle_Name_078 All-Crushing Fist ProfileTitle_Name_084 Arbitrator of the Skies ProfileTitle_Name_090 Founder of Alchemy ProfileTitle_Name_096 Ancestral Guardian ProfileTitle_Name_102 The Lone Sage ProfileTitle_Name_108 Thunder Wolf ProfileTitle_Name_114 Void Claws ProfileTitle_Name_120 Frenzied Cavalier ProfileTitle_Name_126 Guardian of the South-Southwest ProfileTitle_Name_132 Dragon Slayer ProfileTitle_Name_138 Mad Cyclone ProfileTitle_Name_144 Misery's Beloved ProfileTitle_Name_150 Eternity Ender ProfileTitle_Name_156 Archangel of Cunning ProfileTitle_Name_162 Eight-Winged Fallen Angel ProfileTitle_Name_168 Inspired Degenerate ProfileTitle_Name_174 Wings of the Apocalypse ProfileTitle_Name_180 Blade with a Quiet Volition ProfileTitle_Name_192 Indomitable Knight ProfileTitle_GetCondition_000 Unlock the playable character Gran ProfileTitle_GetCondition_006 Unlock the playable character Djeeta ProfileTitle_GetCondition_012 Unlock the playable character Katalina ProfileTitle_GetCondition_018 Unlock the playable character Charlotta ProfileTitle_GetCondition_024 Unlock the playable character Lancelot ProfileTitle_GetCondition_030 Unlock the playable character Percival ProfileTitle_GetCondition_036 Unlock the playable character Ladiva ProfileTitle_GetCondition_042 Unlock the playable character Metera ProfileTitle_GetCondition_048 Unlock the playable character Lowain ProfileTitle_GetCondition_054 Unlock the playable character Ferry ProfileTitle_GetCondition_060 Unlock the playable character Zeta ProfileTitle_GetCondition_066 Unlock the playable character Vaseraga ProfileTitle_GetCondition_072 Unlock the playable character Narmaya ProfileTitle_GetCondition_078 Unlock the playable character Soriz ProfileTitle_GetCondition_084 Unlock the playable character Zooey ProfileTitle_GetCondition_090 Unlock the playable character Cagliostro ProfileTitle_GetCondition_096 Unlock the playable character Yuel ProfileTitle_GetCondition_102 Unlock the playable character Anre ProfileTitle_GetCondition_108 Unlock the playable character Eustace ProfileTitle_GetCondition_114 Unlock the playable character Seox ProfileTitle_GetCondition_120 Unlock the playable character Vira ProfileTitle_GetCondition_126 Unlock the playable character Anila ProfileTitle_GetCondition_132 Unlock the playable character Siegfried ProfileTitle_GetCondition_138 Unlock the playable character Grimnir ProfileTitle_GetCondition_144 Unlock the playable character Nier ProfileTitle_GetCondition_150 Unlock the playable character Beelzebub ProfileTitle_GetCondition_156 Unlock the playable character Belial ProfileTitle_GetCondition_162 Unlock the playable character Avatar Belial ProfileTitle_GetCondition_168 Unlock the playable character Lunalu ProfileTitle_GetCondition_169 Unlock the playable character Lucilius ProfileTitle_GetCondition_175 Unlock the playable character 2B ProfileTitle_GetCondition_187 Unlock the playable character Vane Blocklist_Title Block List Blocklist_Header_Name Player Name Blocklist_Header_PF Platform Blocklist_Header_Time Date Blocklist_Ctrl ^mBtnR3; Display Online ID ^mBtnStart; Switch Display Name ^mBtnNG; Return ProfileRMScore_Count_Battle Matches ProfileRMScore_Count_Win Wins ProfileRMScore_Count_WinRate Win Rate EditBadge_Title Badge Profile_TotalMatch_CasualMatch Total Level_Reward_Title Next Reward Illust_Select_Title Illustration Level_Check_Title Character Level AW_NamOfPoss_Format Held: {0}/{1} Avatar_AvatarWeaponSkinSelect_info Change Weapon Cutout Avatar_AvatarWeaponSkinSelect_Sword Saber Avatar_AvatarWeaponSkinSelect_Cane Staff Avatar_AvatarWeaponSkinSelect_Spear Spear Avatar_AvatarWeaponSkinSelect_Axe Axe Avatar_AvatarWeaponSkinSelect_Katana Katana Avatar_AvatarWeaponSkinSelect_Gun Gun Avatar_AvatarWeaponSkinSelect_Bow Bow AVATAR_NAME_L_GRM Gran (Casual Wear) AVATAR_NAME_L_CYG GBVS Team AVATAR_NAME_L_TWB 2B AVATAR_NAME_L_LUC Lucilius Profile_PartnerNotSet_Text None Profile_LobbyWeaponNotSet_Text None CommuNote_bloc_Thread Blocked Thread Profile_Player_Card_Ctrl ^mBtnR3; Display Online ID ^mBtnNG; Return Profile_CharaSelect_Ctrl ^mBtnNG; Close Item_Explanatorytext_Avatar An avatar that can be used in online lobbies and private matches. Item_Explanatorytext_Plate Decorative art showcased on your Profile Card.^n;Profile Art can be set via the Player Info menu. Item_Explanatorytext_Title A trophy title showcased on your Profile Card.^n;Trophies can be set via the Player Info menu. Item_Explanatorytext_Badge A badge showcased on your Profile Card.^n;Badges can be set via the Player Info menu. Item_Explanatorytext_Color A character color that can be used in battle.^n;Colors can be chosen on the character select screen. Item_Explanatorytext_WeaponSkin A weapon skin that can be used in battle.^n;Skins can be equipped on the character select screen. Item_Explanatorytext_EXWeaponSkin A color variation for a character's weapon during matches.^n;^n;(To select a weapon variation from the Character Select screen, you must also have the original weapon skin unlocked.) Item_Explanatorytext_SPWeaponSkin An alternate version of a weapon skin that can be chosen on the character select screen. In order to use a weapon skin's special variation, the original weapon skin must be available. Item_Explanatorytext_Rupi Currency that can be used to unlock various in-game content. Item_Explanatorytext_Illust A character illustration that can be used in battle or profiles.^n;Illustrations can be set via the Illustration menu. Item_Explanatorytext_Ticket A ticket that can be used to draw for Weapon Cutouts. Item_Explanatorytext_Costume A costume that can be used in battle.^n;Costumes can be equipped on the character select screen.^n;(Comes included with a character illustration.) Item_simple_Explanatorytext_Avatar Lobby Avatar Item_simple_Explanatorytext_Plate Card Design Item_simple_Explanatorytext_Title Trophy Item_simple_Explanatorytext_Badge Badge Item_simple_Explanatorytext_Color Character Color Item_simple_Explanatorytext_WeaponSkin Weapon Skin Item_simple_Explanatorytext_EXWeaponSkin Weapon Variation Item_simple_Explanatorytext_Rupi Rupie Item_simple_Explanatorytext_Illust Character Illustration Item_simple_Explanatorytext_Ticket Weapon Ticket Item_simple_Explanatorytext_Costume Character Costume LobbyAvatar_Help_Title_Text What is an Avatar? LobbyAvatar_Help_Header_1 About Avatars LobbyAvatar_Help_Text_1 Walk a mile in your favorite character's shoes! Your avatar will represent you in room matches, Grand Bruise Legends! tourneys, and the Online Lobby. LobbyAvatar_Help_Header_2 About Avatars LobbyAvatar_Help_Text_2 In addition to representing yourself through a chosen character, you can change your Weapon Cutouts for Grand Bruise Legends! LobbyAvatar_Help_Header_3 About Avatars LobbyAvatar_Help_Text_3 Avatars marked with a special icon on the avatar menu can be chosen as partners. As you play and navigate the game, they'll offer encouragement, praise, or just a bit of friendly banter. Partner_Help_Title_Text What's a Partner? Partner_Help_Header_Solo About Partners Partner_Help_Text_1 You can choose a character from the Avatar menu to be your partner. Your partner will not only encourage and support you throughout your matches, but they can provide helpful commentary as well. Avatar_LockText_Shop Purchase from the Rupie Shop Avatar_LockText_KTO Reach Legend Level 100 Avatar_LockText_HEL Defeat Beelzebub (Nightmare) in Arcade mode Avatar_LockText_LNL Clear Arcade mode with Lunalu Avatar_LockText_PBH Clear Episode 38: Skyfall (Hard) in Story mode Avatar_LockText_COL Clear Episode 18: True Power Revealed (Hard) in Story mode ProfileTitle_Name_001 Eternal Hero ProfileTitle_Name_002 How's It Feel to Lose Your Mortal Card? ProfileTitle_Name_003 Captain's Honor! ProfileTitle_Name_004 Whoo I'm Blue ProfileTitle_Name_005 Empyrean Truthseeker ProfileTitle_Name_007 Dawning in a Faraway Sky ProfileTitle_Name_008 Eternal Edge ProfileTitle_Name_009 Here Comes the Wrecking Crew! ProfileTitle_Name_010 Full Steam Ahead! ProfileTitle_Name_011 Hero's Constellation ProfileTitle_Name_013 Vyrn's Knight in Shining Armor ProfileTitle_Name_014 Try My Cooking. It Can't Hurt You ProfileTitle_Name_015 Turn the Tide! ProfileTitle_Name_016 Vyyyrrrnnn! ProfileTitle_Name_017 On My Life, I'll Protect You! ProfileTitle_Name_019 Don't Call Me Smol! ProfileTitle_Name_020 Sacre Blumiel! ProfileTitle_Name_021 Forever Pure, Forever Righteous ProfileTitle_Name_022 The Crown's a Handicap ProfileTitle_Name_023 Champion of Justice ProfileTitle_Name_025 Secret Slob ProfileTitle_Name_026 Are You Watching, Siegfried? ProfileTitle_Name_027 On My Pride as a Captain! ProfileTitle_Name_028 Lancey ProfileTitle_Name_029 By These Twin Fangs! ProfileTitle_Name_031 Sir Burnsalot ProfileTitle_Name_032 I Wonder How the Marmoks Are Doing? ProfileTitle_Name_033 Another Vassal. Excellent ProfileTitle_Name_034 Emergency Heat Supply ProfileTitle_Name_035 Know Your Place ProfileTitle_Name_037 Star Duelist ProfileTitle_Name_038 Ladiva! Ladiva! ProfileTitle_Name_039 Let Me Feel Your Love! ProfileTitle_Name_040 Duels Are Pure Business ProfileTitle_Name_041 Maximum Love Booomb! ProfileTitle_Name_043 Let Me Step on You ProfileTitle_Name_044 Duh! I'm A Genius! ProfileTitle_Name_045 Eyes up Here ProfileTitle_Name_046 Looking for a Good Time? ProfileTitle_Name_047 Ready to Be Blown Away? ProfileTitle_Name_049 Oh-Crap-ahamut ProfileTitle_Name_050 Oh-Crap-on-a-Hot-Tin-Roof-ahamut! ProfileTitle_Name_051 W00t W00t! ProfileTitle_Name_052 Actually Quite a Catch ProfileTitle_Name_053 Tubulariffic! ProfileTitle_Name_055 I'll Whip You Up a Treat ProfileTitle_Name_056 Ghost with the Most ProfileTitle_Name_057 I'll Whip You Up a Treat! ProfileTitle_Name_058 Fwee... ProfileTitle_Name_059 Someone Needs Training ProfileTitle_Name_061 Some Call Her Red ProfileTitle_Name_062 Pupper ProfileTitle_Name_063 Fear the Spear! ProfileTitle_Name_064 Zeddy Native ProfileTitle_Name_065 Be My Fangs ProfileTitle_Name_067 Some Call Him Spiky ProfileTitle_Name_068 Happy-Go-Slashy Time ProfileTitle_Name_069 Modified Bod ProfileTitle_Name_070 Twitch! ProfileTitle_Name_071 Turn My Soul to Steel ProfileTitle_Name_073 Beloved Big Sis ProfileTitle_Name_074 This Is My Might ProfileTitle_Name_075 Big Sister's Here for You ProfileTitle_Name_076 Super-Sis Spectacular ProfileTitle_Name_077 Pierce the Skies, Shatter the Earth! ProfileTitle_Name_079 New Tricks for an Old Hound ProfileTitle_Name_080 Gather Ye Rosebuds ProfileTitle_Name_081 Soiya! ProfileTitle_Name_082 Let's Talk Muscle ProfileTitle_Name_083 Tis the Season of Bufflihood! ProfileTitle_Name_085 Keeper of Balance ProfileTitle_Name_086 Ally of the World ProfileTitle_Name_087 Times Are Changing ProfileTitle_Name_088 Teach Me Your Ways ProfileTitle_Name_089 Shall We Spar? ProfileTitle_Name_091 Captivating Captive ProfileTitle_Name_092 World's Most Adorable Genius ProfileTitle_Name_093 Someone Call for an Alchemist? ProfileTitle_Name_094 I Formulate My Own Cuteness ProfileTitle_Name_095 Go, Go, Cagliostro! ProfileTitle_Name_097 Exuberant Erune ProfileTitle_Name_098 A Flower from the Ashes ProfileTitle_Name_099 Ain't My First Rodeo ProfileTitle_Name_100 Hankerin' for a Spankin' ProfileTitle_Name_101 Cold Flame, Ninetails' Bane ProfileTitle_Name_103 Bulwark Against Fear ProfileTitle_Name_104 The Strong Stand Alone ProfileTitle_Name_105 Would You Like a Glimpse of True Power? ProfileTitle_Name_106 Might You Be Cruising for a Bruising? ProfileTitle_Name_107 Enlightened One, Glorious Blue ProfileTitle_Name_109 All for Peace and Quiet ProfileTitle_Name_110 Kill Order ProfileTitle_Name_111 Locked and Loaded ProfileTitle_Name_112 Sourpuss ProfileTitle_Name_113 Light up the Skies ProfileTitle_Name_115 Clawing toward the Future ProfileTitle_Name_116 Destined for Destruction ProfileTitle_Name_117 Night Terrors ProfileTitle_Name_118 Kieeeiii! ProfileTitle_Name_119 Heavenly Howl, Glorious Blue ProfileTitle_Name_121 Lord of Albion ProfileTitle_Name_122 Come What May ProfileTitle_Name_123 The Entertainment's Just Begun! ProfileTitle_Name_124 Katalina! Katalina! Katalina! ProfileTitle_Name_125 My Love is Undying ProfileTitle_Name_127 Divine General Anila ProfileTitle_Name_128 Face the Ramifications! ProfileTitle_Name_129 Sheep! ProfileTitle_Name_130 Fluffy... ProfileTitle_Name_131 Everything's Sheep-Shape! ProfileTitle_Name_133 The Lone Knight ProfileTitle_Name_134 En Garde! ProfileTitle_Name_135 Speak to the Sword ProfileTitle_Name_136 One Radish, Please ProfileTitle_Name_137 On My Honor! ProfileTitle_Name_139 War God, Mad Cyclone ProfileTitle_Name_140 In Mine Arm Stirs a Bloody Storm ProfileTitle_Name_141 My Soul... It Cries Out! ProfileTitle_Name_142 Griiiiimnir! ProfileTitle_Name_143 Wings of Justice, Borne on My Winds! ProfileTitle_Name_145 Death's Beloved ProfileTitle_Name_146 Fatal Love ProfileTitle_Name_147 Why Won't You Accept Me? ProfileTitle_Name_148 Actually Cursed ProfileTitle_Name_149 Everyone Should Just Disappear ProfileTitle_Name_151 All-in-One, One-in-All ProfileTitle_Name_152 You'll Be Feeding Maggots! ProfileTitle_Name_153 You're Already Dead ProfileTitle_Name_154 There are Flies, Then There's Me ProfileTitle_Name_155 Chaos Returns ProfileTitle_Name_157 Sky's Lewdest Villain ProfileTitle_Name_158 Perverted Angel ProfileTitle_Name_159 Want to Go Over the Edge? ProfileTitle_Name_160 Grindblue Fantasy ProfileTitle_Name_161 Okay, I'm In ProfileTitle_Name_163 Don't Dream, Scheme ProfileTitle_Name_164 Ready to Go All the Way? ProfileTitle_Name_165 Beg for the Finish! ProfileTitle_Name_166 Stiff Much? ProfileTitle_Name_167 Can You Last Longer Than a God? ProfileTitle_GetCondition_001 Raise Gran's Character Lvl to 2 ProfileTitle_GetCondition_002 Raise Gran's Character Lvl to 34 ProfileTitle_GetCondition_003 Raise Gran's Character Lvl to 70 ProfileTitle_GetCondition_004 Raise Gran's Character Lvl to 130 ProfileTitle_GetCondition_005 Raise Gran's Character Lvl to 280 ProfileTitle_GetCondition_007 Raise Djeeta's Character Lvl to 2 ProfileTitle_GetCondition_008 Raise Djeeta's Character Lvl to 34 ProfileTitle_GetCondition_009 Raise Djeeta's Character Lvl to 70 ProfileTitle_GetCondition_010 Raise Djeeta's Character Lvl to 130 ProfileTitle_GetCondition_011 Raise Djeeta's Character Lvl to 280 ProfileTitle_GetCondition_013 Raise Katalina's Character Lvl to 2 ProfileTitle_GetCondition_014 Raise Katalina's Character Lvl to 34 ProfileTitle_GetCondition_015 Raise Katalina's Character Lvl to 70 ProfileTitle_GetCondition_016 Raise Katalina's Character Lvl to 130 ProfileTitle_GetCondition_017 Raise Katalina's Character Lvl to 280 ProfileTitle_GetCondition_019 Raise Charlotta's Character Lvl to 2 ProfileTitle_GetCondition_020 Raise Charlotta's Character Lvl to 34 ProfileTitle_GetCondition_021 Raise Charlotta's Character Lvl to 70 ProfileTitle_GetCondition_022 Raise Charlotta's Character Lvl to 130 ProfileTitle_GetCondition_023 Raise Charlotta's Character Lvl to 280 ProfileTitle_GetCondition_025 Raise Lancelot's Character Lvl to 2 ProfileTitle_GetCondition_026 Raise Lancelot's Character Lvl to 34 ProfileTitle_GetCondition_027 Raise Lancelot's Character Lvl to 70 ProfileTitle_GetCondition_028 Raise Lancelot's Character Lvl to 130 ProfileTitle_GetCondition_029 Raise Lancelot's Character Lvl to 280 ProfileTitle_GetCondition_031 Raise Percival's Character Lvl to 2 ProfileTitle_GetCondition_032 Raise Percival's Character Lvl to 34 ProfileTitle_GetCondition_033 Raise Percival's Character Lvl to 70 ProfileTitle_GetCondition_034 Raise Percival's Character Lvl to 130 ProfileTitle_GetCondition_035 Raise Percival's Character Lvl to 280 ProfileTitle_GetCondition_037 Raise Ladiva's Character Lvl to 2 ProfileTitle_GetCondition_038 Raise Ladiva's Character Lvl to 34 ProfileTitle_GetCondition_039 Raise Ladiva's Character Lvl to 70 ProfileTitle_GetCondition_040 Raise Ladiva's Character Lvl to 130 ProfileTitle_GetCondition_041 Raise Ladiva's Character Lvl to 280 ProfileTitle_GetCondition_043 Raise Metera's Character Lvl to 2 ProfileTitle_GetCondition_044 Raise Metera's Character Lvl to 34 ProfileTitle_GetCondition_045 Raise Metera's Character Lvl to 70 ProfileTitle_GetCondition_046 Raise Metera's Character Lvl to 130 ProfileTitle_GetCondition_049 Raise Lowain's Character Lvl to 2 ProfileTitle_GetCondition_050 Raise Lowain's Character Lvl to 34 ProfileTitle_GetCondition_051 Raise Lowain's Character Lvl to 70 ProfileTitle_GetCondition_052 Raise Lowain's Character Lvl to 130 ProfileTitle_GetCondition_053 Raise Lowain's Character Lvl to 280 ProfileTitle_GetCondition_055 Raise Ferry's Character Lvl to 2 ProfileTitle_GetCondition_056 Raise Ferry's Character Lvl to 34 ProfileTitle_GetCondition_057 Raise Ferry's Character Lvl to 70 ProfileTitle_GetCondition_058 Raise Ferry's Character Lvl to 130 ProfileTitle_GetCondition_059 Raise Ferry's Character Lvl to 280 ProfileTitle_GetCondition_061 Raise Zeta's Character Lvl to 2 ProfileTitle_GetCondition_062 Raise Zeta's Character Lvl to 34 ProfileTitle_GetCondition_063 Raise Zeta's Character Lvl to 70 ProfileTitle_GetCondition_064 Raise Zeta's Character Lvl to 130 ProfileTitle_GetCondition_065 Raise Zeta's Character Lvl to 280 ProfileTitle_GetCondition_067 Raise Vaseraga's Character Lvl to 2 ProfileTitle_GetCondition_068 Raise Vaseraga's Character Lvl to 34 ProfileTitle_GetCondition_069 Raise Vaseraga's Character Lvl to 70 ProfileTitle_GetCondition_070 Raise Vaseraga's Character Lvl to 130 ProfileTitle_GetCondition_071 Raise Vaseraga's Character Lvl to 280 ProfileTitle_GetCondition_073 Raise Narmaya's Character Lvl to 2 ProfileTitle_GetCondition_074 Raise Narmaya's Character Lvl to 34 ProfileTitle_GetCondition_075 Raise Narmaya's Character Lvl to 70 ProfileTitle_GetCondition_076 Raise Narmaya's Character Lvl to 130 ProfileTitle_GetCondition_077 Raise Narmaya's Character Lvl to 280 ProfileTitle_GetCondition_079 Raise Soriz's Character Lvl to 2 ProfileTitle_GetCondition_080 Raise Soriz's Character Lvl to 34 ProfileTitle_GetCondition_081 Raise Soriz's Character Lvl to 70 ProfileTitle_GetCondition_082 Raise Soriz's Character Lvl to 130 ProfileTitle_GetCondition_083 Raise Soriz's Character Lvl to 280 ProfileTitle_GetCondition_085 Raise Zooey's Character Lvl to 2 ProfileTitle_GetCondition_086 Raise Zooey's Character Lvl to 34 ProfileTitle_GetCondition_087 Raise Zooey's Character Lvl to 70 ProfileTitle_GetCondition_088 Raise Zooey's Character Lvl to 130 ProfileTitle_GetCondition_089 Raise Zooey's Character Lvl to 280 ProfileTitle_GetCondition_091 Raise Cagliostro's Character Lvl to 2 ProfileTitle_GetCondition_092 Raise Cagliostro's Character Lvl to 34 ProfileTitle_GetCondition_093 Raise Cagliostro's Character Lvl to 70 ProfileTitle_GetCondition_094 Raise Cagliostro's Character Lvl to 130 ProfileTitle_GetCondition_095 Raise Cagliostro's Character Lvl to 280 ProfileTitle_GetCondition_097 Raise Yuel's Character Lvl to 2 ProfileTitle_GetCondition_098 Raise Yuel's Character Lvl to 34 ProfileTitle_GetCondition_099 Raise Yuel's Character Lvl to 70 ProfileTitle_GetCondition_100 Raise Yuel's Character Lvl to 130 ProfileTitle_GetCondition_101 Raise Yuel's Character Lvl to 280 ProfileTitle_GetCondition_103 Raise Anre's Character Lvl to 2 ProfileTitle_GetCondition_104 Raise Anre's Character Lvl to 34 ProfileTitle_GetCondition_105 Raise Anre's Character Lvl to 70 ProfileTitle_GetCondition_106 Raise Anre's Character Lvl to 130 ProfileTitle_GetCondition_107 Raise Anre's Character Lvl to 280 ProfileTitle_GetCondition_109 Raise Eustace's Character Lvl to 2 ProfileTitle_GetCondition_110 Raise Eustace's Character Lvl to 34 ProfileTitle_GetCondition_111 Raise Eustace's Character Lvl to 70 ProfileTitle_GetCondition_112 Raise Eustace's Character Lvl to 130 ProfileTitle_GetCondition_113 Raise Eustace's Character Lvl to 280 ProfileTitle_GetCondition_116 Raise Seox's Character Lvl to 34 ProfileTitle_GetCondition_117 Raise Seox's Character Lvl to 70 ProfileTitle_GetCondition_118 Raise Seox's Character Lvl to 130 ProfileTitle_GetCondition_119 Raise Seox's Character Lvl to 280 ProfileTitle_GetCondition_121 Raise Vira's Character Lvl to 2 ProfileTitle_GetCondition_122 Raise Vira's Character Lvl to 34 ProfileTitle_GetCondition_123 Raise Vira's Character Lvl to 70 ProfileTitle_GetCondition_124 Raise Vira's Character Lvl to 130 ProfileTitle_GetCondition_125 Raise Vira's Character Lvl to 280 ProfileTitle_GetCondition_127 Raise Anila's Character Lvl to 2 ProfileTitle_GetCondition_128 Raise Anila's Character Lvl to 34 ProfileTitle_GetCondition_129 Raise Anila's Character Lvl to 70 ProfileTitle_GetCondition_130 Raise Anila's Character Lvl to 130 ProfileTitle_GetCondition_131 Raise Anila's Character Lvl to 280 ProfileTitle_GetCondition_133 Raise Siegfried's Character Lvl to 2 ProfileTitle_GetCondition_134 Raise Siegfried's Character Lvl to 34 ProfileTitle_GetCondition_135 Raise Siegfried's Character Lvl to 70 ProfileTitle_GetCondition_136 Raise Siegfried's Character Lvl to 130 ProfileTitle_GetCondition_137 Raise Siegfried's Character Lvl to 280 ProfileTitle_GetCondition_139 Raise Grimnir's Character Lvl to 2 ProfileTitle_GetCondition_140 Raise Grimnir's Character Lvl to 34 ProfileTitle_GetCondition_141 Raise Grimnir's Character Lvl to 70 ProfileTitle_GetCondition_142 Raise Grimnir's Character Lvl to 130 ProfileTitle_GetCondition_143 Raise Grimnir's Character Lvl to 280 ProfileTitle_GetCondition_145 Raise Nier's Character Lvl to 2 ProfileTitle_GetCondition_146 Raise Nier's Character Lvl to 34 ProfileTitle_GetCondition_147 Raise Nier's Character Lvl to 70 ProfileTitle_GetCondition_148 Raise Nier's Character Lvl to 130 ProfileTitle_GetCondition_149 Raise Nier's Character Lvl to 280 ProfileTitle_GetCondition_151 Raise Beelzebub's Character Lvl to 2 ProfileTitle_GetCondition_152 Raise Beelzebub's Character Lvl to 34 ProfileTitle_GetCondition_153 Raise Beelzebub's Character Lvl to 70 ProfileTitle_GetCondition_154 Raise Beelzebub's Character Lvl to 130 ProfileTitle_GetCondition_155 Raise Beelzebub's Character Lvl to 280 ProfileTitle_GetCondition_157 Raise Belial's Character Lvl to 2 ProfileTitle_GetCondition_158 Raise Belial's Character Lvl to 34 ProfileTitle_GetCondition_159 Raise Belial's Character Lvl to 70 ProfileTitle_GetCondition_160 Raise Belial's Character Lvl to 130 ProfileTitle_GetCondition_161 Raise Belial's Character Lvl to 280 ProfileTitle_GetCondition_163 Raise Avatar Belial's Character Lvl to 3 ProfileTitle_GetCondition_164 Raise Avatar Belial's Character Lvl to 35 ProfileTitle_GetCondition_165 Raise Avatar Belial's Character Lvl to 71 ProfileTitle_GetCondition_166 Raise Avatar Belial's Character Lvl to 131 ProfileTitle_GetCondition_167 Raise Avatar Belial's Character Lvl to 281 ProfileTitle_GetCondition_501 Battle Pass Round 1: Reward 1 ProfileTitle_GetCondition_502 Battle Pass Round 1: Reward 2 ProfileTitle_GetCondition_503 Battle Pass Round 1: Reward 3 ProfileTitle_GetCondition_504 Battle Pass Round 1: Reward 4 ProfileTitle_GetCondition_505 Battle Pass Round 1: Reward 5 ProfileTitle_GetCondition_506 Battle Pass Round 1: Reward 6 ProfileTitle_GetCondition_507 Battle Pass Round 1: Reward 7 ProfileTitle_GetCondition_BP1 Battle Pass Round 1 Reward ProfileTitle_Name_301 Don't Forget the Family Lizard! ProfileTitle_Name_302 Granblue Genius ProfileTitle_Name_303 100% Certified Cardboard ProfileTitle_Name_304 Understandable, Have a Nice Day ProfileTitle_Name_305 The Laws of Nature Answer to Me! ProfileTitle_Name_306 War God ProfileTitle_Name_307 Wonder Reactor ProfileTitle_Name_308 Ever Seen a Wooden Castle? ProfileTitle_Name_309 Young at Heart ProfileTitle_Name_310 A Mortal amongst Gods ProfileTitle_Name_311 The Singularity ProfileTitle_Name_312 Peacemaker's Wings ProfileTitle_Name_313 You Like the Rough Stuff, Huh? ProfileTitle_Name_314 Paradise Lost ProfileTitle_Name_315 Causality Inversion ProfileTitle_Name_316 You have blocked this player. ProfileTitle_GetCondition_301 Reach Legend Level 3 in Grand Bruise Legends! ProfileTitle_GetCondition_302 Reach Legend Level 30 in Grand Bruise Legends! ProfileTitle_GetCondition_303 Reach Legend Level 60 in Grand Bruise Legends! ProfileTitle_GetCondition_304 Reach Legend Level 75 in Grand Bruise Legends! ProfileTitle_GetCondition_305 Reach Legend Level 90 in Grand Bruise Legends! ProfileTitle_GetCondition_306 Episode 9: Primal Beast Ares - Normal Clear ProfileTitle_GetCondition_307 Episode 18: True Power Revealed - Normal Clear ProfileTitle_GetCondition_308 Episode 26: Boundless Delusion - Normal Clear ProfileTitle_GetCondition_309 Episode 34: The Rose Trial - Normal Clear ProfileTitle_GetCondition_310 Episode 38: Skyfall - Normal Clear ProfileTitle_GetCondition_311 Episode 40: The Absolute - Normal Clear ProfileTitle_GetCondition_312 Episode 45: Captains' Will - Normal Clear ProfileTitle_GetCondition_313 Episode 50: For the Sake of the Skies - Normal Clear ProfileTitle_GetCondition_314 Episode 79: Endless Light - Normal Clear ProfileTitle_GetCondition_315 Episode 57: Sundown - Defeat Lucilius ProfileTitle_GetCondition_316 Blocked Users ProfileTitle_Name_801 RAGE GBVS 2021 Summer: 2nd Runner-Up ProfileTitle_Name_802 RAGE GBVS 2021 Summer: 1st Runner-Up ProfileTitle_Name_803 RAGE GBVS 2021 Summer: Champion ProfileTitle_Name_804 Cygames Cup 2021 Summer: 3rd Place ProfileTitle_Name_805 Cygames Cup 2021 Summer: 2nd Place ProfileTitle_Name_806 Cygames Cup 2021 Summer: Champion ProfileTitle_Name_807 Cygames Cup 2021 Autumn: 3rd Place ProfileTitle_Name_808 Cygames Cup 2021 Autumn: 2nd Place ProfileTitle_Name_809 Cygames Cup 2021 Autumn: Champion ProfileTitle_Name_810 Cygames Cup 2021 Winter: 3rd Place ProfileTitle_Name_811 Cygames Cup 2021 Winter: 2nd Place ProfileTitle_Name_812 Cygames Cup 2021 Winter: Champion ProfileTitle_Name_813 Cygames Cup 2022 Spring: 3rd Place ProfileTitle_Name_814 Cygames Cup 2022 Spring: 2nd Place ProfileTitle_Name_815 Cygames Cup 2022 Spring: Champion ProfileTitle_Name_816 Cygames Cup Special 2022: 3rd Place ProfileTitle_Name_817 Cygames Cup Special 2022: 2nd Place ProfileTitle_Name_818 Cygames Cup Special 2022: Champion ProfileTitle_Name_819 Cygames Cup 2022 Summer: 3rd Place ProfileTitle_Name_820 Cygames Cup 2022 Summer: 2nd Place ProfileTitle_Name_821 Cygames Cup 2022 Summer: Champion ProfileTitle_Name_822 Evolution Championship Series 2022: 3rd Place ProfileTitle_Name_823 Evolution Championship Series 2022: 2nd Place ProfileTitle_Name_824 Evolution Championship Series 2022: Champion ProfileTitle_Name_825 GBVS Community League 2022: 3rd Place ProfileTitle_Name_826 GBVS Community League 2022: 2nd Place ProfileTitle_Name_827 GBVS Community League 2022: Champion ProfileTitle_Name_828 Cygames Cup 2022 Autumn: 3rd Place ProfileTitle_Name_829 Cygames Cup 2022 Autumn: 2nd Place ProfileTitle_Name_830 Cygames Cup 2022 Autumn: Champion ProfileTitle_Name_831 Cygames Cup 2023 Spring: 3rd Place ProfileTitle_Name_832 Cygames Cup 2023 Spring: 2nd Place ProfileTitle_Name_833 Cygames Cup 2023 Spring: Champion ProfileTitle_Name_834 Cygames Cup Special 2023: 3rd Place ProfileTitle_Name_835 Cygames Cup Special 2023: 2nd Place ProfileTitle_Name_836 Cygames Cup Special 2023: Champion ProfileTitle_Name_837 Evolution Championship Series JAPAN 2022: 3rd Place ProfileTitle_Name_838 Evolution Championship Series JAPAN 2022: 2nd Place ProfileTitle_Name_839 Evolution Championship Series JAPAN 2022: Champion ProfileTitle_Name_840 Cygames Cup 2023 Summer: 3rd Place ProfileTitle_Name_841 Cygames Cup 2023 Summer: 2nd Place ProfileTitle_Name_842 Cygames Cup 2023 Summer: Champion ProfileTitle_Name_843 Cygames Cup 2023 Autumn: 3rd Place ProfileTitle_Name_844 Cygames Cup 2023 Autumn: 2nd Place ProfileTitle_Name_845 Cygames Cup 2023 Autumn: Champion ProfileTitle_Name_846 Cygames Cup 2023 Winter: 3rd Place ProfileTitle_Name_847 Cygames Cup 2023 Winter: 2nd Place ProfileTitle_Name_848 Cygames Cup 2023 Winter: Champion ProfileTitle_Name_849 Evolution Championship Series 2023: 3rd Place ProfileTitle_Name_850 Evolution Championship Series 2023: 2nd Place ProfileTitle_Name_851 Evolution Championship Series 2023: Champion ProfileTitle_Name_852 GBVS Community League 2023: 3rd Place ProfileTitle_Name_853 GBVS Community League 2023: 2nd Place ProfileTitle_Name_854 GBVS Community League 2023: Champion ProfileTitle_GetCondition_801 Placed 3rd at RAGE GBVS 2021 ProfileTitle_GetCondition_802 Placed 2nd at RAGE GBVS 2021 ProfileTitle_GetCondition_803 Placed 1st at RAGE GBVS 2021 ProfileTitle_GetCondition_804 Placed 3rd at GBVS Cygames Cup Summer 2021 ProfileTitle_GetCondition_805 Placed 2nd at GBVS Cygames Cup Summer 2021 ProfileTitle_GetCondition_806 Placed 1st at GBVS Cygames Cup Summer 2021 ProfileTitle_GetCondition_807 Placed 3rd at GBVS Cygames Cup Autumn 2021 ProfileTitle_GetCondition_808 Placed 2nd at GBVS Cygames Cup Autumn 2021 ProfileTitle_GetCondition_809 Placed 1st at GBVS Cygames Cup Autumn 2021 ProfileTitle_GetCondition_810 Placed 3rd at GBVS Cygames Cup Winter 2021 ProfileTitle_GetCondition_811 Placed 2nd at GBVS Cygames Cup Winter 2021 ProfileTitle_GetCondition_812 Placed 1st at GBVS Cygames Cup Winter 2021 ProfileTitle_GetCondition_813 Placed 3rd at GBVS Cygames Cup Spring 2022 ProfileTitle_GetCondition_814 Placed 2nd at GBVS Cygames Cup Spring 2022 ProfileTitle_GetCondition_815 Placed 1st at GBVS Cygames Cup Spring 2022 ProfileTitle_GetCondition_816 Placed 3rd at Cygames Cup Special 2022 ProfileTitle_GetCondition_817 Placed 2nd at Cygames Cup Special 2022 ProfileTitle_GetCondition_818 Placed 1st at Cygames Cup Special 2022 ProfileTitle_GetCondition_819 Placed 3rd at GBVS Cygames Cup Summer 2022 ProfileTitle_GetCondition_820 Placed 2nd at GBVS Cygames Cup Summer 2022 ProfileTitle_GetCondition_821 Placed 1st at GBVS Cygames Cup Summer 2022 ProfileTitle_GetCondition_822 Placed 3rd at Evolution Championship Series 2022 ProfileTitle_GetCondition_823 Placed 2nd at Evolution Championship Series 2022 ProfileTitle_GetCondition_824 Placed 1st at Evolution Championship Series 2022 ProfileTitle_GetCondition_825 Placed 3rd at GBVS Community League 2022 ProfileTitle_GetCondition_826 Placed 2nd at GBVS Community League 2022 ProfileTitle_GetCondition_827 Placed 1st at GBVS Community League 2022 ProfileTitle_GetCondition_828 Placed 3rd at GBVS Cygames Cup Autumn 2022 ProfileTitle_GetCondition_829 Placed 2nd at GBVS Cygames Cup Autumn 2022 ProfileTitle_GetCondition_830 Placed 1st at GBVS Cygames Cup Autumn 2022 ProfileTitle_GetCondition_831 Placed 3rd at GBVS Cygames Cup Spring 2023 ProfileTitle_GetCondition_832 Placed 2nd at GBVS Cygames Cup Spring 2023 ProfileTitle_GetCondition_833 Placed 1st at GBVS Cygames Cup Spring 2023 ProfileTitle_GetCondition_834 Placed 3rd at Cygames Cup Special 2023 ProfileTitle_GetCondition_835 Placed 2nd at Cygames Cup Special 2023 ProfileTitle_GetCondition_836 Placed 1st at Cygames Cup Special 2023 ProfileTitle_GetCondition_837 Placed 3rd at Evolution Championship Series JAPAN 2022 ProfileTitle_GetCondition_838 Placed 2nd at Evolution Championship Series JAPAN 2022 ProfileTitle_GetCondition_839 Placed 1st at Evolution Championship Series JAPAN 2022 ProfileTitle_GetCondition_840 Placed 3rd at GBVS Cygames Cup Summer 2023 ProfileTitle_GetCondition_841 Placed 2nd at GBVS Cygames Cup Summer 2023 ProfileTitle_GetCondition_842 Placed 1st at GBVS Cygames Cup Summer 2023 ProfileTitle_GetCondition_843 Placed 3rd at GBVS Cygames Cup Autumn 2023 ProfileTitle_GetCondition_844 Placed 2nd at GBVS Cygames Cup Autumn 2023 ProfileTitle_GetCondition_845 Placed 1st at GBVS Cygames Cup Autumn 2023 ProfileTitle_GetCondition_846 Placed 3rd at GBVS Cygames Cup Winter 2023 ProfileTitle_GetCondition_847 Placed 2nd at GBVS Cygames Cup Winter 2023 ProfileTitle_GetCondition_848 Placed 1st at GBVS Cygames Cup Winter 2023 ProfileTitle_GetCondition_849 Placed 3rd at Evolution Championship Series 2023 ProfileTitle_GetCondition_850 Placed 2nd at Evolution Championship Series 2023 ProfileTitle_GetCondition_851 Placed 1st at Evolution Championship Series 2023 ProfileTitle_GetCondition_852 Placed 3rd at GBVS Community League 2023 ProfileTitle_GetCondition_853 Placed 2nd at GBVS Community League 2023 ProfileTitle_GetCondition_854 Placed 1st at GBVS Community League 2023 ProfilePlateDesign_00 Default Card Design ProfilePlateDesign_01 Character Card Design: Gran 1 ProfilePlateDesign_02 Character Card Design: Gran 2 ProfilePlateDesign_03 Character Card Design: Gran 3 ProfilePlateDesign_04 Character Card Design: Djeeta 1 ProfilePlateDesign_05 Character Card Design: Djeeta 2 ProfilePlateDesign_06 Character Card Design: Djeeta 3 ProfilePlateDesign_07 Character Card Design: Katalina 1 ProfilePlateDesign_08 Character Card Design: Katalina 2 ProfilePlateDesign_09 Character Card Design: Katalina 3 ProfilePlateDesign_10 Character Card Design: Charlotta 1 ProfilePlateDesign_11 Character Card Design: Charlotta 2 ProfilePlateDesign_12 Character Card Design: Charlotta 3 ProfilePlateDesign_13 Character Card Design: Lancelot 1 ProfilePlateDesign_14 Character Card Design: Lancelot 2 ProfilePlateDesign_15 Character Card Design: Lancelot 3 ProfilePlateDesign_16 Character Card Design: Percival 1 ProfilePlateDesign_17 Character Card Design: Percival 2 ProfilePlateDesign_18 Character Card Design: Percival 3 ProfilePlateDesign_19 Character Card Design: Ladiva 1 ProfilePlateDesign_20 Character Card Design: Ladiva 2 ProfilePlateDesign_21 Character Card Design: Ladiva 3 ProfilePlateDesign_22 Character Card Design: Metera 1 ProfilePlateDesign_23 Character Card Design: Metera 2 ProfilePlateDesign_24 Character Card Design: Metera 3 ProfilePlateDesign_25 Character Card Design: Lowain 1 ProfilePlateDesign_26 Character Card Design: Lowain 2 ProfilePlateDesign_27 Character Card Design: Lowain 3 ProfilePlateDesign_28 Character Card Design: Ferry 1 ProfilePlateDesign_29 Character Card Design: Ferry 2 ProfilePlateDesign_30 Character Card Design: Ferry 3 ProfilePlateDesign_31 Character Card Design: Zeta 1 ProfilePlateDesign_32 Character Card Design: Zeta 2 ProfilePlateDesign_33 Character Card Design: Zeta 3 ProfilePlateDesign_34 Character Card Design: Vaseraga 1 ProfilePlateDesign_35 Character Card Design: Vaseraga 2 ProfilePlateDesign_36 Character Card Design: Vaseraga 3 ProfilePlateDesign_37 Character Card Design: Narmaya 1 ProfilePlateDesign_38 Character Card Design: Narmaya 2 ProfilePlateDesign_39 Character Card Design: Narmaya 3 ProfilePlateDesign_40 Character Card Design: Soriz 1 ProfilePlateDesign_41 Character Card Design: Soriz 2 ProfilePlateDesign_42 Character Card Design: Soriz 3 ProfilePlateDesign_43 Character Card Design: Zooey 1 ProfilePlateDesign_44 Character Card Design: Zooey 2 ProfilePlateDesign_45 Character Card Design: Zooey 3 ProfilePlateDesign_46 Character Card Design: Cagliostro 1 ProfilePlateDesign_47 Character Card Design: Cagliostro 2 ProfilePlateDesign_48 Character Card Design: Cagliostro 3 ProfilePlateDesign_49 Character Card Design: Yuel 1 ProfilePlateDesign_50 Character Card Design: Yuel 2 ProfilePlateDesign_51 Character Card Design: Yuel 3 ProfilePlateDesign_52 Character Card Design: Anre 1 ProfilePlateDesign_53 Character Card Design: Anre 2 ProfilePlateDesign_54 Character Card Design: Anre 3 ProfilePlateDesign_55 Character Card Design: Eustace 1 ProfilePlateDesign_56 Character Card Design: Eustace 2 ProfilePlateDesign_57 Character Card Design: Eustace 3 ProfilePlateDesign_58 Character Card Design: Seox 1 ProfilePlateDesign_59 Character Card Design: Seox 2 ProfilePlateDesign_60 Character Card Design: Seox 3 ProfilePlateDesign_61 Character Card Design: Vira 1 ProfilePlateDesign_62 Character Card Design: Vira 2 ProfilePlateDesign_63 Character Card Design: Vira 3 ProfilePlateDesign_64 Character Card Design: Anila 1 ProfilePlateDesign_65 Character Card Design: Anila 2 ProfilePlateDesign_66 Character Card Design: Anila 3 ProfilePlateDesign_67 Character Card Design: Siegfried 1 ProfilePlateDesign_68 Character Card Design: Siegfried 2 ProfilePlateDesign_69 Character Card Design: Siegfried 3 ProfilePlateDesign_70 Character Card Design: Grimnir 1 ProfilePlateDesign_71 Character Card Design: Grimnir 2 ProfilePlateDesign_72 Character Card Design: Grimnir 3 ProfilePlateDesign_73 Character Card Design: Nier 1 ProfilePlateDesign_74 Character Card Design: Nier 2 ProfilePlateDesign_75 Character Card Design: Nier 3 ProfilePlateDesign_76 Character Card Design: Beelzebub 1 ProfilePlateDesign_77 Character Card Design: Beelzebub 2 ProfilePlateDesign_78 Character Card Design: Beelzebub 3 ProfilePlateDesign_79 Character Card Design: Belial 1 ProfilePlateDesign_80 Character Card Design: Belial 2 ProfilePlateDesign_81 Character Card Design: Belial 3 ProfilePlateDesign_82 Character Card Design: Avatar Belial 1 ProfilePlateDesign_83 Character Card Design: Avatar Belial 2 ProfilePlateDesign_84 Character Card Design: Avatar Belial 3 ProfilePlateDesign_85 Character Card Design: Lunalu 1 ProfilePlateDesign_86 Character Card Design: Lunalu 2 ProfilePlateDesign_133 Character Card Design: Gran (GBVS) ProfilePlateDesign_134 Character Card Design: Katalina (GBVS) ProfilePlateDesign_135 Character Card Design: Charlotta (GBVS) ProfilePlateDesign_136 Character Card Design: Lancelot (GBVS) ProfilePlateDesign_137 Character Card Design: Percival (GBVS) ProfilePlateDesign_138 Character Card Design: Ladiva (GBVS) ProfilePlateDesign_139 Character Card Design: Metera (GBVS) ProfilePlateDesign_140 Character Card Design: Lowain (GBVS) ProfilePlateDesign_141 Character Card Design: Ferry (GBVS) ProfilePlateDesign_142 Character Card Design: Zeta (GBVS) ProfilePlateDesign_143 Character Card Design: Vaseraga (GBVS) ProfilePlateDesign_144 Character Card Design: Beelzebub (GBVS) ProfilePlateDesign_145 Character Card Design: Narmaya (GBVS) ProfilePlateDesign_146 Character Card Design: Soriz (GBVS) ProfilePlateDesign_147 Character Card Design: Djeeta (GBVS) ProfilePlateDesign_148 Character Card Design: Zooey (GBVS) ProfilePlateDesign_149 Character Card Design: Belial (GBVS) ProfilePlateDesign_150 Character Card Design: Cagliostro (GBVS) ProfilePlateDesign_151 Character Card Design: Yuel (GBVS) ProfilePlateDesign_152 Character Card Design: Anre (GBVS) ProfilePlateDesign_153 Character Card Design: Eustace (GBVS) ProfilePlateDesign_154 Character Card Design: Seox (GBVS) ProfilePlateDesign_155 Character Card Design: Vira (GBVS) ProfilePlateDesign_156 Character Card Design: Avatar Belial (GBVS) ProfilePlateDesign_250 Character Card Design: Proto Bahamut ProfilePlateDesign_251 Character Card Design: Lyria ProfilePlateDesign_252 Character Card Design: Belial ProfilePlateDesign_253 Character Card Design: Vyrn ProfilePlateDesign_254 Character Card Design: Beelzebub & Belial ProfilePlateDesign_255 Character Card Design: Gran (Blitz) ProfilePlateDesign_256 Character Card Design: Katalina (Blitz) ProfilePlateDesign_257 Character Card Design: Charlotta (Blitz) ProfilePlateDesign_258 Character Card Design: Lancelot (Blitz) ProfilePlateDesign_259 Character Card Design: Percival (Blitz) ProfilePlateDesign_260 Character Card Design: Ladiva (Blitz) ProfilePlateDesign_261 Character Card Design: Metera (Blitz) ProfilePlateDesign_262 Character Card Design: Lowain (Blitz) ProfilePlateDesign_263 Character Card Design: Ferry (Blitz) ProfilePlateDesign_264 Character Card Design: Zeta (Blitz) ProfilePlateDesign_265 Character Card Design: Vaseraga (Blitz) ProfilePlateDesign_266 Character Card Design: Beelzebub (Blitz) ProfilePlateDesign_267 Character Card Design: Narmaya (Blitz) ProfilePlateDesign_268 Character Card Design: Soriz (Blitz) ProfilePlateDesign_269 Character Card Design: Djeeta (Blitz) ProfilePlateDesign_270 Character Card Design: Zooey (Blitz) ProfilePlateDesign_271 Character Card Design: Belial (Blitz) ProfilePlateDesign_272 Character Card Design: Cagliostro (Blitz) ProfilePlateDesign_273 Character Card Design: Yuel (Blitz) ProfilePlateDesign_274 Character Card Design: Anre (Blitz) ProfilePlateDesign_275 Character Card Design: Eustace (Blitz) ProfilePlateDesign_276 Character Card Design: Seox (Blitz) ProfilePlateDesign_277 Character Card Design: Vira (Blitz) ProfilePlateDesign_278 Character Card Design: Avatar Belial (Blitz) ProfilePlateDesign_279 Character Card Design: Lyria (Blitz) ProfilePlateDesign_280 Character Card Design: Vyrn (Blitz) ProfilePlateDesign_281 Character Card Design: GBVS Blitz Logo ProfilePlateDesign_282 Boss Card Design: Ares ProfilePlateDesign_283 Boss Card Design: Colossus ProfilePlateDesign_284 Boss Card Design: Yggdrasil ProfilePlateDesign_285 Boss Card Design: Rose Queen ProfilePlateDesign_286 Boss Card Design: Proto Bahamut ProfilePlateDesign_287 Boss Card Design: Beelzebub ProfilePlateDesign_288 Boss Card Design: Grand Order ProfilePlateDesign_289 Boss Card Design: Avatar Belial ProfilePlateDesign_290 Boss Card Design: Lucilius ProfilePlateDesign_291 Grand Bruise! Card Design: Champion Bruiser ProfilePlateDesign_292 Grand Bruise! Card Design: Legend Level Award 2 ProfilePlateDesign_293 Grand Bruise! Card Design: Legend Level Award 1 ProfilePlateDesign_294 Grand Bruise! Card Design: Legend Level Award 3 ProfilePlateDesign_295 RAGE GBVS 2020 Winter Participant ProfilePlateDesign_296 RAGE GBVS 2021 Summer Participant (Ferry) ProfilePlateDesign_297 RAGE GBVS 2021 Summer Participant (Belial) ProfilePlateDesign_298 RAGE GBVS 2021 Summer Participant (Katalina) ProfilePlateDesign_299 RAGE GBVS 2021 Summer Participant (Metera) ProfilePlateDesign_300 RAGE GBVS 2021 Summer (Lancelot) ProfilePlateDesign_301 Cygames Cup Special 2022 Participant (Vaseraga) ProfilePlateDesign_302 Cygames Cup Special 2022 Participant (Beelzebub) ProfilePlateDesign_303 Cygames Cup Special 2022 Participant (Charlotta) ProfilePlateDesign_304 Cygames Cup Special 2022 Participant (Yuel) ProfileBadge_Name_001 Gran ProfileBadge_Name_002 Djeeta ProfileBadge_Name_003 Katalina ProfileBadge_Name_004 Charlotta ProfileBadge_Name_005 Lancelot ProfileBadge_Name_006 Percival ProfileBadge_Name_007 Ladiva ProfileBadge_Name_008 Metera ProfileBadge_Name_009 Lowain ProfileBadge_Name_010 Ferry ProfileBadge_Name_011 Zeta ProfileBadge_Name_012 Vaseraga ProfileBadge_Name_013 Narmaya ProfileBadge_Name_014 Soriz ProfileBadge_Name_015 Zooey ProfileBadge_Name_016 Cagliostro ProfileBadge_Name_017 Yuel ProfileBadge_Name_018 Anre ProfileBadge_Name_019 Eustace ProfileBadge_Name_020 Seox ProfileBadge_Name_021 Vira ProfileBadge_Name_022 Anila ProfileBadge_Name_023 Siegfried ProfileBadge_Name_024 Grimnir ProfileBadge_Name_025 Nier ProfileBadge_Name_026 Beelzebub ProfileBadge_Name_027 Belial ProfileBadge_Name_028 Avatar Belial ProfileBadge_Name_029 Lunalu ProfileBadge_Name_036 Lyria ProfileBadge_Name_037 Vyrn ProfileBadge_Name_038 Fugee ProfileBadge_Name_039 Beppo ProfileBadge_Name_040 Nicola ProfileBadge_Name_041 Geegee ProfileBadge_Name_042 Momo ProfileBadge_Name_043 Elsam ProfileBadge_Name_044 Tomoi ProfileBadge_Name_045 Lady Katapillar ProfileBadge_Name_046 Sierokarte ProfileBadge_Name_047 Gotle ProfileBadge_Name_048 Rosetta ProfileBadge_Name_049 Rackam ProfileBadge_Name_050 Eugen ProfileBadge_Name_051 Io ProfileBadge_Name_052 Elmott ProfileBadge_Name_053 Jin ProfileBadge_Name_054 Referee ProfileBadge_Name_055 Bunny Girl ProfileBadge_Name_056 Therese ProfileBadge_Name_057 Amy Anygal ProfileBadge_Name_058 Ernest Everyman ProfileBadge_Name_059 Sidney Somekid ProfileBadge_Name_060 Imperial Soldier ProfileBadge_Name_061 Slime ProfileBadge_Name_062 Yggdrasil ProfileBadge_Name_063 Lunalu (Summer) ProfileBadge_Name_100 Raise Gran's Character Lvl to 10 ProfileBadge_Name_101 Raise Gran's Character Lvl to 50 ProfileBadge_Name_102 Raise Gran's Character Lvl to 100 ProfileBadge_Name_103 Raise Gran's Character Lvl to 200 ProfileBadge_Name_104 Raise Gran's Character Lvl to 300 ProfileBadge_Name_105 Raise Djeeta's Character Lvl to 10 ProfileBadge_Name_106 Raise Djeeta's Character Lvl to 50 ProfileBadge_Name_107 Raise Djeeta's Character Lvl to 100 ProfileBadge_Name_108 Raise Djeeta's Character Lvl to 200 ProfileBadge_Name_109 Raise Djeeta's Character Lvl to 300 ProfileBadge_Name_110 Raise Katalina's Character Lvl to 10 ProfileBadge_Name_111 Raise Katalina's Character Lvl to 50 ProfileBadge_Name_112 Raise Katalina's Character Lvl to 100 ProfileBadge_Name_113 Raise Katalina's Character Lvl to 200 ProfileBadge_Name_114 Raise Katalina's Character Lvl to 300 ProfileBadge_Name_115 Raise Charlotta's Character Lvl to 10 ProfileBadge_Name_116 Raise Charlotta's Character Lvl to 50 ProfileBadge_Name_117 Raise Charlotta's Character Lvl to 100 ProfileBadge_Name_118 Raise Charlotta's Character Lvl to 200 ProfileBadge_Name_119 Raise Charlotta's Character Lvl to 300 ProfileBadge_Name_120 Raise Lancelot's Character Lvl to 10 ProfileBadge_Name_121 Raise Lancelot's Character Lvl to 50 ProfileBadge_Name_122 Raise Lancelot's Character Lvl to 100 ProfileBadge_Name_123 Raise Lancelot's Character Lvl to 200 ProfileBadge_Name_124 Raise Lancelot's Character Lvl to 300 ProfileBadge_Name_125 Raise Percival's Character Lvl to 10 ProfileBadge_Name_126 Raise Percival's Character Lvl to 50 ProfileBadge_Name_127 Raise Percival's Character Lvl to 100 ProfileBadge_Name_128 Raise Percival's Character Lvl to 200 ProfileBadge_Name_129 Raise Percival's Character Lvl to 300 ProfileBadge_Name_130 Raise Ladiva's Character Lvl to 10 ProfileBadge_Name_131 Raise Ladiva's Character Lvl to 50 ProfileBadge_Name_132 Raise Ladiva's Character Lvl to 100 ProfileBadge_Name_133 Raise Ladiva's Character Lvl to 200 ProfileBadge_Name_134 Raise Ladiva's Character Lvl to 300 ProfileBadge_Name_135 Raise Metera's Character Lvl to 10 ProfileBadge_Name_136 Raise Metera's Character Lvl to 50 ProfileBadge_Name_137 Raise Metera's Character Lvl to 100 ProfileBadge_Name_138 Raise Metera's Character Lvl to 200 ProfileBadge_Name_139 Raise Metera's Character Lvl to 300 ProfileBadge_Name_140 Raise Lowain's Character Lvl to 10 ProfileBadge_Name_141 Raise Lowain's Character Lvl to 50 ProfileBadge_Name_142 Raise Lowain's Character Lvl to 100 ProfileBadge_Name_143 Raise Lowain's Character Lvl to 200 ProfileBadge_Name_144 Raise Lowain's Character Lvl to 300 ProfileBadge_Name_145 Raise Ferry's Character Lvl to 10 ProfileBadge_Name_146 Raise Ferry's Character Lvl to 50 ProfileBadge_Name_147 Raise Ferry's Character Lvl to 100 ProfileBadge_Name_148 Raise Ferry's Character Lvl to 200 ProfileBadge_Name_149 Raise Ferry's Character Lvl to 300 ProfileBadge_Name_150 Raise Zeta's Character Lvl to 10 ProfileBadge_Name_151 Raise Zeta's Character Lvl to 50 ProfileBadge_Name_152 Raise Zeta's Character Lvl to 100 ProfileBadge_Name_153 Raise Zeta's Character Lvl to 200 ProfileBadge_Name_154 Raise Zeta's Character Lvl to 300 ProfileBadge_Name_155 Raise Vaseraga's Character Lvl to 10 ProfileBadge_Name_156 Raise Vaseraga's Character Lvl to 50 ProfileBadge_Name_157 Raise Vaseraga's Character Lvl to 100 ProfileBadge_Name_158 Raise Vaseraga's Character Lvl to 200 ProfileBadge_Name_159 Raise Vaseraga's Character Lvl to 300 ProfileBadge_Name_160 Raise Narmaya's Character Lvl to 10 ProfileBadge_Name_161 Raise Narmaya's Character Lvl to 50 ProfileBadge_Name_162 Raise Narmaya's Character Lvl to 100 ProfileBadge_Name_163 Raise Narmaya's Character Lvl to 200 ProfileBadge_Name_164 Raise Narmaya's Character Lvl to 300 ProfileBadge_Name_165 Raise Soriz's Character Lvl to 10 ProfileBadge_Name_166 Raise Soriz's Character Lvl to 50 ProfileBadge_Name_167 Raise Soriz's Character Lvl to 100 ProfileBadge_Name_168 Raise Soriz's Character Lvl to 200 ProfileBadge_Name_169 Raise Soriz's Character Lvl to 300 ProfileBadge_Name_170 Raise Zooey's Character Lvl to 10 ProfileBadge_Name_171 Raise Zooey's Character Lvl to 50 ProfileBadge_Name_172 Raise Zooey's Character Lvl to 100 ProfileBadge_Name_173 Raise Zooey's Character Lvl to 200 ProfileBadge_Name_174 Raise Zooey's Character Lvl to 300 ProfileBadge_Name_175 Raise Cagliostro's Character Lvl to 10 ProfileBadge_Name_176 Raise Cagliostro's Character Lvl to 50 ProfileBadge_Name_177 Raise Cagliostro's Character Lvl to 100 ProfileBadge_Name_178 Raise Cagliostro's Character Lvl to 200 ProfileBadge_Name_179 Raise Cagliostro's Character Lvl to 300 ProfileBadge_Name_180 Raise Yuel's Character Lvl to 10 ProfileBadge_Name_181 Raise Yuel's Character Lvl to 50 ProfileBadge_Name_182 Raise Yuel's Character Lvl to 100 ProfileBadge_Name_183 Raise Yuel's Character Lvl to 200 ProfileBadge_Name_184 Raise Yuel's Character Lvl to 300 ProfileBadge_Name_185 Raise Anre's Character Lvl to 10 ProfileBadge_Name_186 Raise Anre's Character Lvl to 50 ProfileBadge_Name_187 Raise Anre's Character Lvl to 100 ProfileBadge_Name_188 Raise Anre's Character Lvl to 200 ProfileBadge_Name_189 Raise Anre's Character Lvl to 300 ProfileBadge_Name_190 Raise Eustace's Character Lvl to 10 ProfileBadge_Name_191 Raise Eustace's Character Lvl to 50 ProfileBadge_Name_192 Raise Eustace's Character Lvl to 100 ProfileBadge_Name_193 Raise Eustace's Character Lvl to 200 ProfileBadge_Name_194 Raise Eustace's Character Lvl to 300 ProfileBadge_Name_195 Raise Seox's Character Lvl to 10 ProfileBadge_Name_196 Raise Seox's Character Lvl to 50 ProfileBadge_Name_197 Raise Seox's Character Lvl to 100 ProfileBadge_Name_198 Raise Seox's Character Lvl to 200 ProfileBadge_Name_199 Raise Seox's Character Lvl to 300 ProfileBadge_Name_200 Raise Vira's Character Lvl to 10 ProfileBadge_Name_201 Raise Vira's Character Lvl to 50 ProfileBadge_Name_202 Raise Vira's Character Lvl to 100 ProfileBadge_Name_203 Raise Vira's Character Lvl to 200 ProfileBadge_Name_204 Raise Vira's Character Lvl to 300 ProfileBadge_Name_205 Raise Anila's Character Lvl to 10 ProfileBadge_Name_206 Raise Anila's Character Lvl to 50 ProfileBadge_Name_207 Raise Anila's Character Lvl to 100 ProfileBadge_Name_208 Raise Anila's Character Lvl to 200 ProfileBadge_Name_209 Raise Anila's Character Lvl to 300 ProfileBadge_Name_210 Raise Siegfried's Character Lvl to 10 ProfileBadge_Name_211 Raise Siegfried's Character Lvl to 50 ProfileBadge_Name_212 Raise Siegfried's Character Lvl to 100 ProfileBadge_Name_213 Raise Siegfried's Character Lvl to 200 ProfileBadge_Name_214 Raise Siegfried's Character Lvl to 300 ProfileBadge_Name_215 Raise Grimnir's Character Lvl to 10 ProfileBadge_Name_216 Raise Grimnir's Character Lvl to 50 ProfileBadge_Name_217 Raise Grimnir's Character Lvl to 100 ProfileBadge_Name_218 Raise Grimnir's Character Lvl to 200 ProfileBadge_Name_219 Raise Grimnir's Character Lvl to 300 ProfileBadge_Name_220 Raise Nier's Character Lvl to 10 ProfileBadge_Name_221 Raise Nier's Character Lvl to 50 ProfileBadge_Name_222 Raise Nier's Character Lvl to 100 ProfileBadge_Name_223 Raise Nier's Character Lvl to 200 ProfileBadge_Name_224 Raise Nier's Character Lvl to 300 ProfileBadge_Name_225 Raise Beelzebub's Character Lvl to 10 ProfileBadge_Name_226 Raise Beelzebub's Character Lvl to 50 ProfileBadge_Name_227 Raise Beelzebub's Character Lvl to 100 ProfileBadge_Name_228 Raise Beelzebub's Character Lvl to 200 ProfileBadge_Name_229 Raise Beelzebub's Character Lvl to 300 ProfileBadge_Name_230 Raise Belial's Character Lvl to 10 ProfileBadge_Name_231 Raise Belial's Character Lvl to 50 ProfileBadge_Name_232 Raise Belial's Character Lvl to 100 ProfileBadge_Name_233 Raise Belial's Character Lvl to 200 ProfileBadge_Name_234 Raise Belial's Character Lvl to 300 ProfileBadge_Name_235 Raise Avatar Belial's Character Lvl to 11 ProfileBadge_Name_236 Raise Avatar Belial's Character Lvl to 51 ProfileBadge_Name_237 Raise Avatar Belial's Character Lvl to 101 ProfileBadge_Name_238 Raise Avatar Belial's Character Lvl to 201 ProfileBadge_Name_239 Raise Avatar Belial's Character Lvl to 301 ProfileBadge_Name_240 Character Illustration: Lunalu ProfileBadge_Name_350 Reach Versus Rank: E ProfileBadge_Name_351 Reach Versus Rank: D ProfileBadge_Name_352 Reach Versus Rank: C ProfileBadge_Name_353 Reach Versus Rank: B ProfileBadge_Name_354 Reach Versus Rank: A ProfileBadge_Name_355 Reach Versus Rank: S ProfileBadge_Name_356 Reach Versus Rank: S+ ProfileBadge_Name_357 Reach Versus Rank: S++ ProfileBadge_Name_358 Reach Versus Rank: Master ProfileBadge_Name_359 Reach Versus Rank: Grand Master ProfileBadge_Name_360 Reach Legend Level 5 in Grand Bruise Legends! ProfileBadge_Name_361 Reach Legend Level 20 in Grand Bruise Legends! ProfileBadge_Name_362 Reach Legend Level 40 in Grand Bruise Legends! ProfileBadge_Name_363 Reach Legend Level 70 in Grand Bruise Legends! ProfileBadge_Name_364 Reach Legend Level 100 in Grand Bruise Legends! ProfileBadge_Name_365 Clear A Tale of Blue Skies in the story ProfileBadge_Name_366 Clear A Tale of Silver Linings in the story ProfileBadge_Name_367 Clear A Tale of Dusk and Shadows in the story ProfileBadge_Name_368 Reach 10 hours of play time ProfileBadge_Name_369 Reach 50 hours of play time ProfileBadge_Name_370 Reach 100 hours of play time ProfileBadge_Name_371 Spend 1000 rupies ProfileBadge_Name_372 Spend 5000 rupies ProfileBadge_Name_373 Spend 10,000 rupies ProfileBadge_Name_374 Win 10 ranked matches ProfileBadge_Name_375 Win 100 ranked matches ProfileBadge_Name_376 Win 5 consecutive ranked matches ProfileBadge_Name_377 Win 15 consecutive ranked matches ProfileBadge_Name_378 Play 50 online matches ProfileBadge_Name_379 Play 100 online matches ProfileBadge_Name_380 Play 200 online matches ProfileBadge_Name_381 Play 300 online matches ProfileBadge_Name_382 Play 500 online matches ProfileBadge_Name_383 Play 1000 online matches ProfileBadge_Name_384 Win 3 online matches with 7 characters ProfileBadge_Name_385 Win 10 lobby/room matches ProfileBadge_Name_386 Win 100 lobby/room matches ProfileBadge_Name_389 Perform 100 successful command throws ProfileBadge_Name_390 Win 10 online matches with Lunalu ProfileBadge_Name_391 Play 10 room matches ProfileBadge_Name_392 Move 1,000 meters in the lobby ProfileBadge_Name_393 Reach the highest point in the lobby ProfileBadge_Name_394 Destroy 100 items in the lobby ProfileBadge_Name_395 Belly flop 100 times in the lobby ProfileBadge_Name_396 Play Grand Bruise! 10 times ProfileBadge_Name_397 Play Grand Bruise! 100 times ProfileBadge_Name_398 Win a Grand Bruise! Tourney ProfileBadge_Name_399 Win two Grand Bruise! tourneys back-to-back ProfileBadge_Name_400 Play with a party in Grand Bruise! ProfileBadge_Name_401 Win consecutive rare prizes from the crane game ProfileBadge_Name_402 (Changes based on the game) ProfileBadge_Name_403 Achieve ○○ in SHARK TO GLORY ProfileBadge_Name_404 Launch yourself into the soccer goal ProfileBadge_Name_405 Reach the ending in Arcade Mode ProfileBadge_Name_406 Reach the true ending in Arcade Mode ProfileBadge_Name_407 Reach the true ending in Arcade Mode with 28 characters ProfileBadge_Name_408 Spend 10 hours in training ProfileBadge_Name_409 Complete 9 combos trials ProfileBadge_Name_410 Complete 45 combo trials ProfileBadge_Name_411 Collect 10 figures ProfileBadge_Name_412 Collect 50 figures ProfileBadge_Name_413 Save 3 dioramas ProfileBadge_Name_414 Watch 10 replays ProfileBadge_Name_415 Unlock 50% of the journal ProfileBadge_Name_416 Unlock 100% of the journal ProfileBadge_Name_417 Get 10 weapon skins ProfileBadge_Name_418 Get 100 weapon skins ProfileBadge_Name_419 Get a special weapon variation ProfileBadge_Name_420 Get 30 trophies ProfileBadge_Name_421 Get 3 costumes (excluding the default) ProfileBadge_Name_422 Get 20 badges ProfileBadge_Name_423 Start a thread ProfileBadge_Name_424 Post 10 comments ProfileBadge_Name_425 Join a group ProfileBadge_Name_800 Battle Pass Round 1: Promo Art (Djeeta) ProfileBadge_Name_801 Battle Pass Round 1: Promo Art (Seox) ProfileBadge_Name_802 Battle Pass Round 1: Guider to the Eternal Edge (Gran) ProfileBadge_Name_803 Battle Pass Round 1: Proto Bahamut ProfileBadge_Name_804 Battle Pass Round 1: The Black Butterfly Charaillust_TitleName_000 Default Charaillust_TitleName_001 Default Charaillust_TitleName_002 Default Charaillust_TitleName_003 Default Charaillust_TitleName_004 Default Charaillust_TitleName_005 Default Charaillust_TitleName_006 Default Charaillust_TitleName_007 Default Charaillust_TitleName_008 Default Charaillust_TitleName_009 Default Charaillust_TitleName_010 Default Charaillust_TitleName_011 Default Charaillust_TitleName_012 Default Charaillust_TitleName_013 Default Charaillust_TitleName_014 Default Charaillust_TitleName_015 Default Charaillust_TitleName_016 Default Charaillust_TitleName_017 Default Charaillust_TitleName_018 Default Charaillust_TitleName_019 Default Charaillust_TitleName_020 Default Charaillust_TitleName_021 Default Charaillust_TitleName_022 Default Charaillust_TitleName_023 Default Charaillust_TitleName_024 Default Charaillust_TitleName_025 Default Charaillust_TitleName_026 Default Charaillust_TitleName_027 Default Charaillust_TitleName_028 Default Charaillust_Detail_000 Gran 1 Charaillust_Detail_001 Djeeta 1 Charaillust_Detail_002 Katalina 1 Charaillust_Detail_003 Charlotta 1 Charaillust_Detail_004 Lancelot 1 Charaillust_Detail_005 Percival 1 Charaillust_Detail_006 Ladiva 1 Charaillust_Detail_007 Metera 1 Charaillust_Detail_008 Lowain 1 Charaillust_Detail_009 Ferry 1 Charaillust_Detail_010 Zeta 1 Charaillust_Detail_011 Vaseraga 1 Charaillust_Detail_012 Narmaya 1 Charaillust_Detail_013 Soriz 1 Charaillust_Detail_014 Zooey 1 Charaillust_Detail_015 Cagliostro 1 Charaillust_Detail_016 Yuel 1 Charaillust_Detail_017 Anre 1 Charaillust_Detail_018 Eustace 1 Charaillust_Detail_019 Seox 1 Charaillust_Detail_020 Vira 1 Charaillust_Detail_021 Anila 1 Charaillust_Detail_022 Siegfried 1 Charaillust_Detail_023 Grimnir 1 Charaillust_Detail_024 Nier 1 Charaillust_Detail_025 Beelzebub 1 Charaillust_Detail_026 Belial 1 Charaillust_Detail_027 Avatar Belial 1 Charaillust_Detail_028 Lunalu 1 Charaillust_TitleName_060 (GBVS) Charaillust_TitleName_061 (GBVS) Charaillust_TitleName_062 (GBVS) Charaillust_TitleName_063 (GBVS) Charaillust_TitleName_064 (GBVS) Charaillust_TitleName_065 (GBVS) Charaillust_TitleName_066 (GBVS) Charaillust_TitleName_067 (GBVS) Charaillust_TitleName_068 (GBVS) Charaillust_TitleName_069 (GBVS) Charaillust_TitleName_070 (GBVS) Charaillust_TitleName_071 (GBVS) Charaillust_TitleName_072 (GBVS) Charaillust_TitleName_073 (GBVS) Charaillust_TitleName_074 (GBVS) Charaillust_TitleName_075 (GBVS) Charaillust_TitleName_076 (GBVS) Charaillust_TitleName_077 (GBVS) Charaillust_TitleName_078 (GBVS) Charaillust_TitleName_079 (GBVS) Charaillust_TitleName_080 (GBVS) Charaillust_TitleName_081 (GBVS) Charaillust_TitleName_082 (GBVS) Charaillust_TitleName_083 (GBVS) Charaillust_TitleName_084 (GBVS) Charaillust_TitleName_085 (Boss Battle) Charaillust_TitleName_086 (Boss Battle) Charaillust_TitleName_087 (Boss Battle) Charaillust_Detail_060 Gran 2 Charaillust_Detail_061 Katalina 2 Charaillust_Detail_062 Charlotta 2 Charaillust_Detail_063 Lancelot 2 Charaillust_Detail_064 Percival 2 Charaillust_Detail_065 Ladiva 2 Charaillust_Detail_066 Metera 2 Charaillust_Detail_067 Lowain 2 Charaillust_Detail_068 Ferry 2 Charaillust_Detail_069 Zeta 2 Charaillust_Detail_070 Vaseraga 2 Charaillust_Detail_071 Beelzebub 2 Charaillust_Detail_072 Narmaya 2 Charaillust_Detail_073 Soriz 2 Charaillust_Detail_074 Djeeta 2 Charaillust_Detail_075 Zooey 2 Charaillust_Detail_076 Belial 2 Charaillust_Detail_077 Cagliostro 2 Charaillust_Detail_078 Yuel 2 Charaillust_Detail_079 Anre 2 Charaillust_Detail_080 Eustace 2 Charaillust_Detail_081 Seox 2 Charaillust_Detail_082 Vira 2 Charaillust_Detail_083 Avatar Belial 2 Charaillust_Detail_084 Lunalu 2 Charaillust_Detail_085 Beelzebub 3 Charaillust_Detail_086 Avatar Belial 3 Rcode_InitBlockComment (Not Available) Item_simple_Explanatorytext_SPWeaponSkin Special Variation ProfileTitle_GetCondition_047 Raise Metera's Character Lvl to 280 ProfileTitle_GetCondition_115 Raise Seox's Character Lvl to 2 LegendLevel_Text_01 Trophy: Don't Forget the Family Lizard! LegendLevel_Text_02 Trophy: Granblue Genius LegendLevel_Text_03 Trophy: 100% Certified Cardboard LegendLevel_Text_04 Trophy: Understandable, Have a Nice Day LegendLevel_Text_05 Trophy: The Laws of Nature Answer to Me! LegendLevel_Text_06 Card Design: Legend LegendLevel_Text_07 Card Design: Legend Lvl Reward 1 LegendLevel_Text_08 Card Design: Legend Lvl Reward 2 LegendLevel_Text_09 Card Design: Legend Lvl Reward 3 LegendLevel_Text_10 Badge: Reach Legend Lvl 5 LegendLevel_Text_11 Badge: Reach Legend Lvl 20 LegendLevel_Text_12 Badge: Reach Legend Lvl 40 LegendLevel_Text_13 Badge: Reach Legend Lvl 70 LegendLevel_Text_14 Badge: Reach Legend Lvl 100 LegendLevel_Text_15 Lobby Avatar: Bonito Block__Add_Upperlimit You have reached your block limit. ProfileBlock_Add_Unknown Failed to block player. ProfileBlock_Del_Failed Failed to unblock player. PDMenu_Report_Unknown Failed to report player. PDMenu_Mute_Unknown Failed to mute player. PDMenu_MuteDel_Unknown Failed to unmute player. ProfileBadge_Name_426 GBVSR ProfileBadge_Name_427 Gran AvatarLevel_Help_TOPTitle_Text About Legend Levels AvatarLevel_Help_Title_Text What is a Legend Level? AvatarLevel_Help_Text_1 Your Legend Level tracks your progress in Grand Bruise Legends! To raise your level, gain experience points by entering Grand Bruise! tourneys. AvatarLevel_Help_Text_2 Raise your Legend Level to unlock rewards. These can be used to customize your characters and profile card! CHARA_NAME_L_BLI_ABL Belial/Avatar Belial ProfileCtrl_General_Help ^mBtnX; Help ^mBtnNG; Return ProfileCtrl_General_Close ^mBtnNG; Close ProfileCtrl_General_Back ^mBtnNG; Return AvatarLevel_Help_Title_Text_2 What is a Legend Level? Item_simple_Explanatorytext_blank ??? ProfilePlateDesign_305 Lunalu (GBVS) AVATAR_NAME_L_VAN Vane ProfilePlateDesign_226 Gran (GBVS) ProfilePlateDesign_227 Katalina (GBVS) ProfilePlateDesign_228 Charlotta (GBVS) ProfilePlateDesign_229 Lancelot (GBVS) ProfilePlateDesign_230 Percival (GBVS) ProfilePlateDesign_231 Ladiva (GBVS) ProfilePlateDesign_232 Metera (GBVS) ProfilePlateDesign_233 Lowain (GBVS) ProfilePlateDesign_234 Ferry (GBVS) ProfilePlateDesign_235 Zeta (GBVS) ProfilePlateDesign_236 Vaseraga (GBVS) ProfilePlateDesign_237 Beelzebub (GBVS) ProfilePlateDesign_238 Narmaya (GBVS) ProfilePlateDesign_239 Soriz (GBVS) ProfilePlateDesign_240 Djeeta (GBVS) ProfilePlateDesign_241 Zooey (GBVS) ProfilePlateDesign_242 Belial (GBVS) ProfilePlateDesign_243 Cagliostro (GBVS) ProfilePlateDesign_244 Yuel (GBVS) ProfilePlateDesign_245 Anre (GBVS) ProfilePlateDesign_246 Eustace (GBVS) ProfilePlateDesign_247 Seox (GBVS) ProfilePlateDesign_248 Vira (GBVS) ProfilePlateDesign_249 Avatar Belial (GBVS) AB_LvReward_Title Legend Level Rewards AB_NextReward_Exp Next ProfileTitle_GetCondition_314_2 Episode 79: Endless Light - Normal Clear ProfileTitle_GetCondition_315_2 Episode 57: Sundown - Defeat Lucilius Avatar_LockText_REN Episode 81: Bon Voyage, I Love You - Clear AVATAR_NAME_L_YKT Yukichi AvatarLock_Text_VEM Successfully complete 27 combos in Combo Practice AvatarLock_Text_MAR Create and save 3 total dioramas in the Figure Studio AvatarLock_Text_GOR Perform Ultimate Skills 100 times Avatar_LockText_YGD Clear Episode 26: Boundless Delusion (Hard) in Story mode ProfileTitle_Name_855 RAGE GBVS 2020 Summer: 2nd Runner-Up ProfileTitle_Name_856 RAGE GBVS 2020 Summer: 1st Runner-Up ProfileTitle_Name_857 RAGE GBVS 2020 Summer: Champion ProfileTitle_Name_858 RAGE GBVS 2020 Winter 2nd Runner-Up ProfileTitle_Name_859 RAGE GBVS 2020 Winter 1st Runner-Up ProfileTitle_Name_860 RAGE GBVS 2020 Winter Champion ProfileTitle_GetCondition_855 Placed 3rd at RAGE GBVS 2020 Summer powered by AQUOS ProfileTitle_GetCondition_856 Placed 2nd at RAGE GBVS 2020 Summer powered by AQUOS ProfileTitle_GetCondition_857 Placed 1st at RAGE GBVS 2020 Summer powered by AQUOS ProfileTitle_GetCondition_858 Placed 3rd at RAGE GBVS 2020 Winter ProfileTitle_GetCondition_859 Placed 2nd at RAGE GBVS 2020 Winter ProfileTitle_GetCondition_860 Placed 1st at RAGE GBVS 2020 Winter Charaillust_TitleName_100 Guider to the Eternal Edge Charaillust_TitleName_101 Guider to the Eternal Edge Charaillust_TitleName_122 Fully-Masked Armor Charaillust_Detail_101 Gran 3 Charaillust_Detail_100 Djeeta 3 Charaillust_Detail_122 Siegfried 2 ProfileBadge_Name_384_2 Win 3 online matches with 7 characters ProfileBadge_Name_390_2 Win 10 lobby/room matches AvatarLock_Text_VKI Deluxe Edition Purchase Bonus AvatarLock_Text_UM Umamusume Add-on Content AvatarLock_Text_DLC Purchase Add-on Content ProfileBadge_Name_428 Free Edition LobbyAvatar_Help_Header_1_Master About Avatars (1/2) LobbyAvatar_Help_Header_2_Master About Avatars (2/2) PDMenu_Channel_NG_Info This cannot be selected in the online lobby or rooms. AvatarLevel_Help_Text_2_Beta Raise your Legend Level to unlock rewards. These can be used to customize your characters and profile card!^n;^n;(Only avatars are unlockable during the beta test.) ProfileTitle_GetCondition_Default Play Granblue Fantasy Versus: Rising AVATAR_NAME_L_BKK Bloody-Blood Stabby Man AVATAR_NAME_L_JAD Jade AVATAR_NAME_L_FDK Fuwa Daikoku Charaillust_TitleName_029 Default Charaillust_Detail_029 Lucilius 1 Charaillust_Detail_087 Lucilius 2 Charaillust_TitleName_030 Default Charaillust_Detail_030 2B 1 Charaillust_TitleName_031 Default Charaillust_Detail_031 Vane 1 Charaillust_TitleName_103 The Black Butterfly Charaillust_Detail_103 Narmaya 3 Charaillust_TitleName_150 Original Ver. Charaillust_Detail_150 Djeeta 4 Charaillust_TitleName_151 Three Thousand and One Talons Charaillust_Detail_151 Seox 3 Charaillust_TitleName_152 Alchemic Gothica Charaillust_Detail_152 Cagliostro 3 ProfileBadge_Name_429 GBVS Player ProfileBadge_Name_430 Rupie Shop: Gold Ship ProfileBadge_Name_550 DLC: Special Week ProfileBadge_Name_551 DLC: Tokai Teio ProfileBadge_Name_552 DLC: Silence Suzuka ProfileBadge_Name_553 DLC: Mejiro McQueen ProfileBadge_Name_554 GBVS Cygames Cup Special: Champion ProfileBadge_Name_555 GBVS Cygames Cup Special: 2nd Place ProfileBadge_Name_556 GBVS Cygames Cup Special: 3rd Place ProfileBadge_Name_557 GBVS Cygames Cup: Champion ProfileBadge_Name_558 GBVS Cygames Cup: 2nd Place ProfileBadge_Name_559 GBVS Cygames Cup: 3rd Place ProfileBadge_Name_560 Event: Official Tournament Participant ProfileBadge_Name_241 Reach Lvl 10 with Lucilius ProfileBadge_Name_242 Reach Lvl 50 with Lucilius ProfileBadge_Name_243 Reach Lvl 100 with Lucilius ProfileBadge_Name_244 Reach Lvl 200 with Lucilius ProfileBadge_Name_245 Reach Lvl 300 with Lucilius ProfileTitle_Name_169 Black Wings ProfileTitle_Name_170 Eager to Die, Are We? ProfileTitle_Name_171 Nothing Can Save You Now ProfileTitle_Name_172 Rapture Has Arrived ProfileTitle_Name_173 Ready Yourself for Supremacy! ProfileTitle_GetCondition_170 Raise Lucilius's Character Lvl to 2 ProfileTitle_GetCondition_171 Raise Lucilius's Character Lvl to 34 ProfileTitle_GetCondition_172 Raise Lucilius's Character Lvl to 70 ProfileTitle_GetCondition_173 Raise Lucilius's Character Lvl to 130 ProfileTitle_GetCondition_174 Raise Lucilius's Character Lvl to 280 ProfilePlateDesign_87 Character Card: Lucilius 1 ProfilePlateDesign_88 Character Card: Lucilius 2 ProfilePlateDesign_89 Character Card: Lucilius 3 ProfileBadge_Name_030 Lucilius RCordRecord_VS_LUC VS Lucilius RCordRecord_VS_TWB VS 2B RCordRecord_VS_VAN VS Vane Charaillust_Detail_107 Katalina 3 Charaillust_TitleName_107 Lady Serenity Charaillust_Detail_106 Zeta 3 Charaillust_TitleName_106 Crimson Bomber Charaillust_Detail_104 Seox 4 Charaillust_TitleName_104 Sinborne Redeemer ProfilePlateDesign_500 Battle Card: Gran ProfilePlateDesign_501 Battle Card: Djeeta ProfilePlateDesign_502 Battle Card: Katalina ProfilePlateDesign_503 Battle Card: Charlotta ProfilePlateDesign_504 Battle Card: Lancelot ProfilePlateDesign_505 Battle Card: Percival ProfilePlateDesign_506 Battle Card: Ladiva ProfilePlateDesign_507 Battle Card: Metera ProfilePlateDesign_508 Battle Card: Lowain ProfilePlateDesign_509 Battle Card: Ferry ProfilePlateDesign_510 Battle Card: Zeta ProfilePlateDesign_511 Battle Card: Vaseraga ProfilePlateDesign_512 Battle Card: Narmaya ProfilePlateDesign_513 Battle Card: Soriz ProfilePlateDesign_514 Battle Card: Zooey ProfilePlateDesign_515 Battle Card: Cagliostro ProfilePlateDesign_516 Battle Card: Yuel ProfilePlateDesign_517 Battle Card: Anre ProfilePlateDesign_518 Battle Card: Eustace ProfilePlateDesign_519 Battle Card: Seox ProfilePlateDesign_520 Battle Card: Vira ProfilePlateDesign_521 Battle Card: Anila ProfilePlateDesign_522 Battle Card: Siegfried ProfilePlateDesign_523 Battle Card: Grimnir ProfilePlateDesign_524 Battle Card: Nier ProfilePlateDesign_525 Battle Card: Beelzebub ProfilePlateDesign_526 Battle Card: Belial ProfilePlateDesign_527 Battle Card: Avatar Belial ProfilePlateDesign_528 Battle Card: Lucilius ProfilePlateDesign_529 Battle Card: 2B ProfilePlateDesign_530 Battle Card: Vane ProfileTitle_Name_501 I've Been a Lucilius Main Since Day 1 ProfileTitle_Name_502 I've Been a Gran Main Since Day 1 ProfileTitle_Name_503 I've Been a Charlotta Main Since Day 1 ProfileTitle_Name_504 I've Been a Ladiva Main Since Day 1 ProfileTitle_Name_505 Hewwo!!! ProfileTitle_Name_506 Grand Bruise God (Self-Proclaimed) ProfileTitle_Name_507 Fully Uncapped ProfileTitle_Name_508 I've Been a 2B Main Since Day 1 ProfileTitle_Name_509 I've Been a Lowain Main Since Day 1 ProfileTitle_Name_510 I've Been a Yuel Main Since Day 1 ProfileTitle_Name_511 I've Been a Nier Main Since Day 1 ProfileTitle_Name_512 Faaaoh! ProfileTitle_Name_513 Rising Royale Maestro ProfileTitle_Name_514 Transcended AvatarLock_Text_Interlock Granblue Fantasy: Relink Save Data Tie-in Bonus ProfileBadge_Name_561 Id (Tie-in Bonus) ProfileTitle_Name_176 The Mercenary ProfileTitle_Name_177 Emotions Are Prohibited ProfileTitle_Name_178 Proposal: Dispatch as Swiftly as Possible ProfileTitle_Name_179 Mackerel... ProfileTitle_Name_175 Glory to Mankind ProfileTitle_GetCondition_176 Raise 2B's Character Lvl to 2 ProfileTitle_GetCondition_177 Raise 2B's Character Lvl to 34 ProfileTitle_GetCondition_178 Raise 2B's Character Lvl to 70 ProfileTitle_GetCondition_179 Raise 2B's Character Lvl to 130 ProfileTitle_GetCondition_180 Raise 2B's Character Lvl to 280 ProfileTitle_Name_182 Five-Star Chef ProfileTitle_Name_183 Never Surrender! ProfileTitle_Name_184 Let Me Handle This One ProfileTitle_Name_185 Awoo! Woof! ProfileTitle_Name_181 Just Call Me The People's Hero! ProfileTitle_GetCondition_182 Raise Vane's Character Lvl to 2 ProfileTitle_GetCondition_183 Raise Vane's Character Lvl to 34 ProfileTitle_GetCondition_184 Raise Vane's Character Lvl to 70 ProfileTitle_GetCondition_185 Raise Vane's Character Lvl to 130 ProfileTitle_GetCondition_188 Raise Vane's Character Lvl to 280 ProfilePlateDesign_90 Character Card Design: 2B 1 ProfilePlateDesign_91 Character Card Design: 2B 2 ProfilePlateDesign_92 Character Card Design: 2B 3 ProfilePlateDesign_93 Character Card Design: Vane 1 ProfilePlateDesign_94 Character Card Design: Vane 2 ProfilePlateDesign_95 Character Card Design: Vane 3 ProfileBadge_Name_031 2B ProfileBadge_Name_032 Vane ProfileBadge_Name_246 Raise 2B's Character Lvl to 10 ProfileBadge_Name_247 Raise 2B's Character Lvl to 50 ProfileBadge_Name_248 Raise 2B's Character Lvl to 100 ProfileBadge_Name_249 Raise 2B's Character Lvl to 200 ProfileBadge_Name_250 Raise 2B's Character Lvl to 300 ProfileBadge_Name_251 Raise Vane's Character Lvl to 10 ProfileBadge_Name_252 Raise Vane's Character Lvl to 50 ProfileBadge_Name_253 Raise Vane's Character Lvl to 100 ProfileBadge_Name_254 Raise Vane's Character Lvl to 200 ProfileBadge_Name_255 Raise Vane's Character Lvl to 300 ProfileTitle_GetCondition_508 Battle Pass Round 1: Reward ProfileTitle_GetCondition_510 Battle Pass Round 2: Reward ProfileTitle_GetCondition_517 Charaillust_Detail_153 Metera 3 Charaillust_Detail_154 Percival 3 Charaillust_Detail_155 Yuel 3 Charaillust_TitleName_153 Original Ver. Charaillust_TitleName_154 Retainers of the Flame Charaillust_TitleName_155 Crimson Dance: Rinnen-aratame ProfileBadge_Name_805 Battle Pass Round 2: GBVS Art (Lancelot) ProfileBadge_Name_806 Battle Pass Round 2: GBVS Art (Percival) ProfileBadge_Name_807 Battle Pass Round 2: Special (Siegfried) ProfileBadge_Name_808 Battle Pass Round 2: Lyria ProfileBadge_Name_809 Battle Pass Round 2: Crimson Bomber ProfileBadge_Name_810 Battle Pass Round 3: Promo Art (Gran & Zeta) ProfileBadge_Name_811 Battle Pass Round 3: GBVS Art (Lowain) ProfileBadge_Name_812 Battle Pass Round 3: Special (Nier) ProfileBadge_Name_813 Battle Pass Round 3: Archangel of Cunning ProfileBadge_Name_814 Battle Pass Round 3: Sinborne Redeemer ProfileTitle_Name_515 Teenage Delinquent ProfileTitle_Name_516 Licensed Beam Bouncer ProfileTitle_Name_517 Style Swapper ProfileTitle_Name_518 I've Been a Djeeta Main Since Day 1 ProfileTitle_Name_519 I've Been a Soriz Main Since Day 1 ProfileTitle_Name_520 I've Been a Vira Main Since Day 1 ProfileTitle_Name_521 I've Been a Lancelot Main Since Day 1 ProfileBadge_Name_562 DLC: Pecorine ProfileBadge_Name_563 DLC: Kokkoro ProfileBadge_Name_564 DLC: Karyl ProfileBadge_Name_565 DLC: Sheffy Charaillust_Detail_156 Eustace 3 Charaillust_Detail_157 Charlotta 3 Charaillust_Detail_158 Anila 2 Charaillust_TitleName_156 Original Ver. Charaillust_TitleName_157 Noble Execution Charaillust_TitleName_158 Fury of the Ram ProfileBadge_Name_566 DLC: Arisa ProfileBadge_Name_567 DLC: Luna ProfileBadge_Name_568 DLC: Rowen Charaillust_TitleName_089 Original Ver. Charaillust_TitleName_090 Original Ver. Charaillust_TitleName_091 Original Ver. Charaillust_TitleName_092 Original Ver. Charaillust_TitleName_093 Original Ver. Charaillust_TitleName_094 Original Ver. Charaillust_Detail_089 Anila 3 Charaillust_Detail_090 Siegfried 3 Charaillust_Detail_091 Grimnir 2 Charaillust_Detail_092 Nier 2 Charaillust_Detail_093 Lucilius 3 Charaillust_Detail_094 Vane 2 ProfileBadge_Name_600 EVO Japan 2024: Champion ProfileBadge_Name_601 EVO Japan 2024: 2nd Place ProfileBadge_Name_602 EVO Japan 2024: 3rd Place ProfileBadge_Name_603 Emiri Kato Cup Winner ProfileTitle_Name_861 Arc World Tour Finals 2023: 3rd Place ProfileTitle_Name_862 Arc World Tour Finals 2023: 2nd Place ProfileTitle_Name_863 Arc World Tour Finals 2023: Champion ProfileTitle_Name_864 EVO Japan 2024: 3rd Place ProfileTitle_Name_865 EVO Japan 2024: 2nd Place ProfileTitle_Name_866 EVO Japan 2024: Champion ProfileTitle_GetCondition_861 Placed 3rd at Arc World Tour Finals 2023 ProfileTitle_GetCondition_862 Placed 2nd at Arc World Tour Finals 2023 ProfileTitle_GetCondition_863 Placed 1st at Arc World Tour Finals 2023 ProfileTitle_GetCondition_864 Placed 3rd at EVO Japan 2024 ProfileTitle_GetCondition_865 Placed 2nd at EVO Japan 2024 ProfileTitle_GetCondition_866 Placed 1st at EVO Japan 2024 CharaLevel_Help_TOPTitle_Text About Character Levels CharaLevel_Help_Title_Text What are Character Levels? CharaLevel_Help_Title_Text_2 What are Character Levels? CharaLevel_Help_Text_1 Character Levels track your progress with each character. To level up a character, gain experience points by playing online matches.^n;^n;(Characters can also gain experience points in Arcade mode while connected to online play.) CharaLevel_Help_Text_2 As your level increases, you'll unlock rewards that can be used to customize your characters and profile card! CharaLevel_Check_Text Lvl {0} CharaLevel_Rewardlist_Text Rewards CharaLevel_NextLevel_Check_Text Next CharaLevel_Rewardlist_Ctrl ^mBtnNG; Close CharaLevel_Charalist_Ctrl ^mBtnY; About Character Levels ^mBtnNG; Return CharaLevel_LevelMAX_Text Max Level CharaLevel_LevelComp_Text Complete! CharaLevel_Text_GRN_01 Trophy: Eternal Hero CharaLevel_Text_GRN_02 Trophy: How's It Feel to Lose Your Mortal Card? CharaLevel_Text_GRN_03 Trophy: Captain's Honor! CharaLevel_Text_GRN_04 Trophy: Whoo I'm Blue CharaLevel_Text_GRN_05 Trophy: Empyrean Truthseeker CharaLevel_Text_GRN_06 Character Card Design: Gran 1 CharaLevel_Text_GRN_07 Character Card Design: Gran 2 CharaLevel_Text_GRN_08 Character Card Design: Gran 3 CharaLevel_Text_GRN_09 Badge: Reach Lvl 10 With Gran CharaLevel_Text_GRN_10 Badge: Reach Lvl 50 With Gran CharaLevel_Text_GRN_11 Badge: Reach Lvl 100 With Gran CharaLevel_Text_GRN_12 Badge: Reach Lvl 200 With Gran CharaLevel_Text_GRN_13 Badge: Reach Lvl 300 With Gran CharaLevel_Text_GRN_14 Weapon Skin: Vyrn Star Sword CharaLevel_Text_GRN_15 Weapon Skin: Mythril Spatha CharaLevel_Text_GRN_16 Weapon Skin: Xiphos CharaLevel_Text_GRN_17 Weapon Skin: Makebranche CharaLevel_Text_GRN_18 Weapon Skin: Tiamat Blade CharaLevel_Text_GRN_19 Weapon Skin: Luminiera Sword Omega CharaLevel_Text_GRN_20 Weapon Skin: Dagger of Eternal Splendor CharaLevel_Text_GRN_21 Weapon Variation: Traveller's Sword CharaLevel_Text_GRN_22 Weapon Variation: Vyrn Star Sword CharaLevel_Text_GRN_23 Weapon Variation: Makebranche CharaLevel_Text_GRN_24 Weapon Variation: Tiamat Blade CharaLevel_Text_GRN_25 Weapon Variation: Original Sin CharaLevel_Text_GRN_26 Special Variation: Dagger of Eternal Splendor CharaLevel_Text_DJT_01 Trophy: Dawning in a Faraway Sky CharaLevel_Text_DJT_02 Trophy: Eternal Edge CharaLevel_Text_DJT_03 Trophy: Here Comes the Wrecking Crew! CharaLevel_Text_DJT_04 Trophy: Full Steam Ahead! CharaLevel_Text_DJT_05 Trophy: Hero's Constellation CharaLevel_Text_DJT_06 Character Card Design: Djeeta 1 CharaLevel_Text_DJT_07 Character Card Design: Djeeta 2 CharaLevel_Text_DJT_08 Character Card Design: Djeeta 3 CharaLevel_Text_DJT_09 Badge: Reach Lvl 10 With Djeeta CharaLevel_Text_DJT_10 Badge: Reach Lvl 50 With Djeeta CharaLevel_Text_DJT_11 Badge: Reach Lvl 100 With Djeeta CharaLevel_Text_DJT_12 Badge: Reach Lvl 200 With Djeeta CharaLevel_Text_DJT_13 Badge: Reach Lvl 300 With Djeeta CharaLevel_Text_DJT_14 Weapon Skin: Excalivyrn CharaLevel_Text_DJT_15 Weapon Skin: Albacore Blade CharaLevel_Text_DJT_16 Weapon Skin: Sword of Bahamut Coda CharaLevel_Text_DJT_17 Weapon Skin: Seven-Star Sword CharaLevel_Text_DJT_18 Weapon Skin: Alter Ego Awakening CharaLevel_Text_DJT_19 Weapon Skin: Blade of Eternal Splendor CharaLevel_Text_DJT_20 Weapon Skin: Ridill CharaLevel_Text_DJT_21 Weapon Variation: Partenza CharaLevel_Text_DJT_22 Weapon Variation: Excalivyrn CharaLevel_Text_DJT_23 Weapon Variation: Sword of Bahamut Coda CharaLevel_Text_DJT_24 Weapon Variation: Alter Ego Awakening CharaLevel_Text_DJT_25 Weapon Variation: Ridill CharaLevel_Text_DJT_26 Special Variation: Blade of Eternal Splendor CharaLevel_Text_CTL_01 Trophy: Vyrn's Knight in Shining Armor CharaLevel_Text_CTL_02 Trophy: Try My Cooking. It Can't Hurt You CharaLevel_Text_CTL_03 Trophy: Turn the Tide! CharaLevel_Text_CTL_04 Trophy: Vyyyrrrnnn! CharaLevel_Text_CTL_05 Trophy: On My Life, I'll Protect You! CharaLevel_Text_CTL_06 Character Card Design: Katalina 1 CharaLevel_Text_CTL_07 Character Card Design: Katalina 2 CharaLevel_Text_CTL_08 Character Card Design: Katalina 3 CharaLevel_Text_CTL_09 Badge: Reach Lvl 10 With Katalina CharaLevel_Text_CTL_10 Badge: Reach Lvl 50 With Katalina CharaLevel_Text_CTL_11 Badge: Reach Lvl 100 With Katalina CharaLevel_Text_CTL_12 Badge: Reach Lvl 200 With Katalina CharaLevel_Text_CTL_13 Badge: Reach Lvl 300 With Katalina CharaLevel_Text_CTL_14 Weapon Skin: Vyrngleis CharaLevel_Text_CTL_15 Weapon Skin: Iron Rapier CharaLevel_Text_CTL_16 Weapon Skin: Flame Rapier CharaLevel_Text_CTL_17 Weapon Skin: Luminiera Sword Omega CharaLevel_Text_CTL_18 Weapon Skin: Wasp-Sting Rapier CharaLevel_Text_CTL_19 Weapon Skin: Murgleis CharaLevel_Text_CTL_20 Weapon Skin: Blutgang CharaLevel_Text_CTL_21 Weapon Variation: Rukalsa CharaLevel_Text_CTL_22 Weapon Variation: Vyrngleis CharaLevel_Text_CTL_23 Weapon Variation: Luminiera Sword Omega CharaLevel_Text_CTL_24 Weapon Variation: Flame Rapier CharaLevel_Text_CTL_25 Weapon Variation: Lyst Sin CharaLevel_Text_CTL_26 Special Variation: Blutgang CharaLevel_Text_CHA_01 Trophy: Don't Call Me Smol! CharaLevel_Text_CHA_02 Trophy: Sacre Blumiel! CharaLevel_Text_CHA_03 Trophy: Forever Pure, Forever Righteous CharaLevel_Text_CHA_04 Trophy: The Crown's a Handicap CharaLevel_Text_CHA_05 Trophy: Champion of Justice CharaLevel_Text_CHA_06 Character Card Design: Charlotta 1 CharaLevel_Text_CHA_07 Character Card Design: Charlotta 2 CharaLevel_Text_CHA_08 Character Card Design: Charlotta 3 CharaLevel_Text_CHA_09 Badge: Reach Lvl 10 With Charlotta CharaLevel_Text_CHA_10 Badge: Reach Lvl 50 With Charlotta CharaLevel_Text_CHA_11 Badge: Reach Lvl 100 With Charlotta CharaLevel_Text_CHA_12 Badge: Reach Lvl 200 With Charlotta CharaLevel_Text_CHA_13 Badge: Reach Lvl 300 With Charlotta CharaLevel_Text_CHA_14 Weapon Skin: Claíomh Sovyrn CharaLevel_Text_CHA_15 Weapon Skin: Broadsword of Earth CharaLevel_Text_CHA_16 Weapon Skin: Mythril Sword CharaLevel_Text_CHA_17 Weapon Skin: Arondight CharaLevel_Text_CHA_18 Weapon Skin: Almace CharaLevel_Text_CHA_19 Weapon Skin: Judgment Trickster CharaLevel_Text_CHA_20 Weapon Skin: Aquamarine Hatchet CharaLevel_Text_CHA_21 Weapon Variation: Claíomh Solais CharaLevel_Text_CHA_22 Weapon Variation: Claíomh Sovyrn CharaLevel_Text_CHA_23 Weapon Variation: Arondight CharaLevel_Text_CHA_24 Weapon Variation: Judgment Trickster CharaLevel_Text_CHA_25 Weapon Variation: Aquamarine Hatchet CharaLevel_Text_CHA_26 Special Variation: Broadsword of Earth CharaLevel_Text_LAN_01 Trophy: Secret Slob CharaLevel_Text_LAN_02 Trophy: Are You Watching, Siegfried? CharaLevel_Text_LAN_03 Trophy: On My Pride as a Captain! CharaLevel_Text_LAN_04 Trophy: Lancey CharaLevel_Text_LAN_05 Trophy: By These Twin Fangs! CharaLevel_Text_LAN_06 Character Card Design: Lancelot 1 CharaLevel_Text_LAN_07 Character Card Design: Lancelot 2 CharaLevel_Text_LAN_08 Character Card Design: Lancelot 3 CharaLevel_Text_LAN_09 Badge: Reach Lvl 10 With Lancelot CharaLevel_Text_LAN_10 Badge: Reach Lvl 50 With Lancelot CharaLevel_Text_LAN_11 Badge: Reach Lvl 100 With Lancelot CharaLevel_Text_LAN_12 Badge: Reach Lvl 200 With Lancelot CharaLevel_Text_LAN_13 Badge: Reach Lvl 300 With Lancelot CharaLevel_Text_LAN_14 Weapon Skin: Paravyrnium CharaLevel_Text_LAN_15 Weapon Skin: Mythril Dagger CharaLevel_Text_LAN_16 Weapon Skin: Little Scarlet CharaLevel_Text_LAN_17 Weapon Skin: Cinquedea CharaLevel_Text_LAN_18 Weapon Skin: Mirage Knife CharaLevel_Text_LAN_19 Weapon Skin: Hoarfrost Blade Persius CharaLevel_Text_LAN_20 Weapon Skin: Knight of Ice CharaLevel_Text_LAN_21 Weapon Variation: Altachiara CharaLevel_Text_LAN_22 Weapon Variation: Paravyrnium CharaLevel_Text_LAN_23 Weapon Variation: Cinquedea CharaLevel_Text_LAN_24 Weapon Variation: Mirage Knife CharaLevel_Text_LAN_25 Weapon Variation: Hoarfrost Blade Persius CharaLevel_Text_LAN_26 Special Variation: Knight of Ice CharaLevel_Text_PER_01 Trophy: Sir Burnsalot CharaLevel_Text_PER_02 Trophy: I Wonder How the Marmoks Are Doing? CharaLevel_Text_PER_03 Trophy: Another Vassal. Excellent CharaLevel_Text_PER_04 Trophy: Emergency Heat Supply CharaLevel_Text_PER_05 Trophy: Know Your Place CharaLevel_Text_PER_06 Character Card Design: Percival 1 CharaLevel_Text_PER_07 Character Card Design: Percival 2 CharaLevel_Text_PER_08 Character Card Design: Percival 3 CharaLevel_Text_PER_09 Badge: Reach Lvl 10 With Percival CharaLevel_Text_PER_10 Badge: Reach Lvl 50 With Percival CharaLevel_Text_PER_11 Badge: Reach Lvl 100 With Percival CharaLevel_Text_PER_12 Badge: Reach Lvl 200 With Percival CharaLevel_Text_PER_13 Badge: Reach Lvl 300 With Percival CharaLevel_Text_PER_14 Weapon Skin: Flamvyrge CharaLevel_Text_PER_15 Weapon Skin: Two-Handed Sword CharaLevel_Text_PER_16 Weapon Skin: Summer Souteyrand CharaLevel_Text_PER_17 Weapon Skin: White Sword CharaLevel_Text_PER_18 Weapon Skin: Contrary Sword CharaLevel_Text_PER_19 Weapon Skin: Lohengrin CharaLevel_Text_PER_20 Weapon Skin: Lord of Flames CharaLevel_Text_PER_21 Weapon Variation: Flamberge CharaLevel_Text_PER_22 Weapon Variation: Flamvyrge CharaLevel_Text_PER_23 Weapon Variation: Summer Souteyrand CharaLevel_Text_PER_24 Weapon Variation: Contrary Sword CharaLevel_Text_PER_25 Weapon Variation: Lohengrin CharaLevel_Text_PER_26 Special Variation: Lord of Flames CharaLevel_Text_FAS_01 Trophy: Star Duelist CharaLevel_Text_FAS_02 Trophy: Ladiva! Ladiva! CharaLevel_Text_FAS_03 Trophy: Let Me Feel Your Love! CharaLevel_Text_FAS_04 Trophy: Duels Are Pure Business CharaLevel_Text_FAS_05 Trophy: Maximum Love Booomb! CharaLevel_Text_FAS_06 Character Card Design: Ladiva 1 CharaLevel_Text_FAS_07 Character Card Design: Ladiva 2 CharaLevel_Text_FAS_08 Character Card Design: Ladiva 3 CharaLevel_Text_FAS_09 Badge: Reach Lvl 10 With Ladiva CharaLevel_Text_FAS_10 Badge: Reach Lvl 50 With Ladiva CharaLevel_Text_FAS_11 Badge: Reach Lvl 100 With Ladiva CharaLevel_Text_FAS_12 Badge: Reach Lvl 200 With Ladiva CharaLevel_Text_FAS_13 Badge: Reach Lvl 300 With Ladiva CharaLevel_Text_FAS_14 Weapon Skin: Vyrn's Mercy Mask CharaLevel_Text_FAS_15 Weapon Skin: Deep Mist CharaLevel_Text_FAS_16 Weapon Skin: Wild Devil CharaLevel_Text_FAS_17 Weapon Skin: The Entertainer CharaLevel_Text_FAS_18 Weapon Skin: The Dominator CharaLevel_Text_FAS_19 Weapon Skin: Jewel Mask CharaLevel_Text_FAS_20 Weapon Skin: Star Shades CharaLevel_Text_FAS_21 Weapon Variation: Wild Devil CharaLevel_Text_FAS_22 Weapon Variation: Vyrn's Mercy Mask CharaLevel_Text_FAS_23 Weapon Variation: The Entertainer CharaLevel_Text_FAS_24 Weapon Variation: The Dominator CharaLevel_Text_FAS_25 Weapon Variation: Jewel Mask CharaLevel_Text_FAS_26 Special Variation: Star Shades CharaLevel_Text_MET_01 Trophy: Let Me Step on You CharaLevel_Text_MET_02 Trophy: Duh! I'm A Genius! CharaLevel_Text_MET_03 Trophy: Eyes up Here CharaLevel_Text_MET_04 Trophy: Looking for a Good Time? CharaLevel_Text_MET_05 Trophy: Ready to Be Blown Away? CharaLevel_Text_MET_06 Character Card Design: Metera 1 CharaLevel_Text_MET_07 Character Card Design: Metera 2 CharaLevel_Text_MET_08 Character Card Design: Metera 3 CharaLevel_Text_MET_09 Badge: Reach Lvl 10 With Metera CharaLevel_Text_MET_10 Badge: Reach Lvl 50 With Metera CharaLevel_Text_MET_11 Badge: Reach Lvl 100 With Metera CharaLevel_Text_MET_12 Badge: Reach Lvl 200 With Metera CharaLevel_Text_MET_13 Badge: Reach Lvl 300 With Metera CharaLevel_Text_MET_14 Weapon Skin: Vymbul CharaLevel_Text_MET_15 Weapon Skin: Mythril Bow CharaLevel_Text_MET_16 Weapon Skin: War Bow CharaLevel_Text_MET_17 Weapon Skin: Sutera's Bow CharaLevel_Text_MET_18 Weapon Skin: Glass Bow CharaLevel_Text_MET_19 Weapon Skin: Qilin Bow CharaLevel_Text_MET_20 Weapon Skin: Rainbow Bow CharaLevel_Text_MET_21 Weapon Variation: Aetherial Bow Regina CharaLevel_Text_MET_22 Weapon Variation: Vymbul CharaLevel_Text_MET_23 Weapon Variation: Glass Bow CharaLevel_Text_MET_24 Weapon Variation: Qilin Bow CharaLevel_Text_MET_25 Weapon Variation: Fimbul CharaLevel_Text_MET_26 Special Variation: Rainbow Bow CharaLevel_Text_LOW_01 Trophy: Oh-Crap-ahamut CharaLevel_Text_LOW_02 Trophy: Oh-Crap-on-a-Hot-Tin-Roof-ahamut! CharaLevel_Text_LOW_03 Trophy: W00t W00t! CharaLevel_Text_LOW_04 Trophy: Actually Quite a Catch CharaLevel_Text_LOW_05 Trophy: Tubulariffic! CharaLevel_Text_LOW_06 Character Card Design: Lowain 1 CharaLevel_Text_LOW_07 Character Card Design: Lowain 2 CharaLevel_Text_LOW_08 Character Card Design: Lowain 3 CharaLevel_Text_LOW_09 Badge: Reach Lvl 10 With Lowain CharaLevel_Text_LOW_10 Badge: Reach Lvl 50 With Lowain CharaLevel_Text_LOW_11 Badge: Reach Lvl 100 With Lowain CharaLevel_Text_LOW_12 Badge: Reach Lvl 200 With Lowain CharaLevel_Text_LOW_13 Badge: Reach Lvl 300 With Lowain CharaLevel_Text_LOW_14 Weapon Skin: Vyrn Switchblade CharaLevel_Text_LOW_15 Weapon Skin: Dazzling Dagger CharaLevel_Text_LOW_16 Weapon Skin: Port Breeze Cutlery CharaLevel_Text_LOW_17 Weapon Skin: Midnight Fall CharaLevel_Text_LOW_18 Weapon Skin: Emotion Plosion CharaLevel_Text_LOW_19 Weapon Skin: Razzledazzle CharaLevel_Text_LOW_20 Weapon Skin: Squid and Sorghum CharaLevel_Text_LOW_21 Weapon Variation: Folding Knife CharaLevel_Text_LOW_22 Weapon Variation: Vyrn Switchblade CharaLevel_Text_LOW_23 Weapon Variation: Port Breeze Cutlery CharaLevel_Text_LOW_24 Weapon Variation: Emotion Plosion CharaLevel_Text_LOW_25 Weapon Variation: Razzledazzle CharaLevel_Text_LOW_26 Special Variation: Squid and Sorghum CharaLevel_Text_FER_01 Trophy: I'll Whip You Up a Treat CharaLevel_Text_FER_02 Trophy: Ghost with the Most CharaLevel_Text_FER_03 Trophy: I'll Whip You Up a Treat! CharaLevel_Text_FER_04 Trophy: Fwee... CharaLevel_Text_FER_05 Trophy: Someone Needs Training CharaLevel_Text_FER_06 Character Card Design: Ferry 1 CharaLevel_Text_FER_07 Character Card Design: Ferry 2 CharaLevel_Text_FER_08 Character Card Design: Ferry 3 CharaLevel_Text_FER_09 Badge: Reach Lvl 10 With Ferry CharaLevel_Text_FER_10 Badge: Reach Lvl 50 With Ferry CharaLevel_Text_FER_11 Badge: Reach Lvl 100 With Ferry CharaLevel_Text_FER_12 Badge: Reach Lvl 200 With Ferry CharaLevel_Text_FER_13 Badge: Reach Lvl 300 With Ferry CharaLevel_Text_FER_14 Weapon Skin: Aura Vyrnwhip CharaLevel_Text_FER_15 Weapon Skin: Leather Belt CharaLevel_Text_FER_16 Weapon Skin: Qinglong Manewhip CharaLevel_Text_FER_17 Weapon Skin: Grief's Bane CharaLevel_Text_FER_18 Weapon Skin: Aura Whip CharaLevel_Text_FER_19 Weapon Skin: Ethereal Lasher CharaLevel_Text_FER_20 Weapon Skin: Chains of Caucasus CharaLevel_Text_FER_21 Weapon Variation: Geisterpeitsche CharaLevel_Text_FER_22 Weapon Variation: Aura Vyrnwhip CharaLevel_Text_FER_23 Weapon Variation: Aura Whip CharaLevel_Text_FER_24 Weapon Variation: Ethereal Lasher CharaLevel_Text_FER_25 Weapon Variation: Moray CharaLevel_Text_FER_26 Special Variation: Chains of Caucasus CharaLevel_Text_ZET_01 Trophy: Some Call Her Red CharaLevel_Text_ZET_02 Trophy: Pupper CharaLevel_Text_ZET_03 Trophy: Fear the Spear! CharaLevel_Text_ZET_04 Trophy: Zeddy Native CharaLevel_Text_ZET_05 Trophy: Be My Fangs CharaLevel_Text_ZET_06 Character Card Design: Zeta 1 CharaLevel_Text_ZET_07 Character Card Design: Zeta 2 CharaLevel_Text_ZET_08 Character Card Design: Zeta 3 CharaLevel_Text_ZET_09 Badge: Reach Lvl 10 With Zeta CharaLevel_Text_ZET_10 Badge: Reach Lvl 50 With Zeta CharaLevel_Text_ZET_11 Badge: Reach Lvl 100 With Zeta CharaLevel_Text_ZET_12 Badge: Reach Lvl 200 With Zeta CharaLevel_Text_ZET_13 Badge: Reach Lvl 300 With Zeta CharaLevel_Text_ZET_14 Weapon Skin: Vyrionac CharaLevel_Text_ZET_15 Weapon Skin: Mythril Halberd CharaLevel_Text_ZET_16 Weapon Skin: Langdebeve CharaLevel_Text_ZET_17 Weapon Skin: Emerald Spear CharaLevel_Text_ZET_18 Weapon Skin: Luin CharaLevel_Text_ZET_19 Weapon Skin: Gisla CharaLevel_Text_ZET_20 Weapon Skin: Arvess Demiclone CharaLevel_Text_ZET_21 Weapon Variation: Spear of Arvess CharaLevel_Text_ZET_22 Weapon Variation: Vyrionac CharaLevel_Text_ZET_23 Weapon Variation: Luin CharaLevel_Text_ZET_24 Weapon Variation: Gisla CharaLevel_Text_ZET_25 Weapon Variation: Drill CharaLevel_Text_ZET_26 Special Variation: Arvess Demiclone CharaLevel_Text_VAS_01 Trophy: Some Call Him Spiky CharaLevel_Text_VAS_02 Trophy: Happy-Go-Slashy Time CharaLevel_Text_VAS_03 Trophy: Modified Bod CharaLevel_Text_VAS_04 Trophy: Twitch! CharaLevel_Text_VAS_05 Trophy: Turn My Soul to Steel CharaLevel_Text_VAS_06 Character Card Design: Vaseraga 1 CharaLevel_Text_VAS_07 Character Card Design: Vaseraga 2 CharaLevel_Text_VAS_08 Character Card Design: Vaseraga 3 CharaLevel_Text_VAS_09 Badge: Reach Lvl 10 With Vaseraga CharaLevel_Text_VAS_10 Badge: Reach Lvl 50 With Vaseraga CharaLevel_Text_VAS_11 Badge: Reach Lvl 100 With Vaseraga CharaLevel_Text_VAS_12 Badge: Reach Lvl 200 With Vaseraga CharaLevel_Text_VAS_13 Badge: Reach Lvl 300 With Vaseraga CharaLevel_Text_VAS_14 Weapon Skin: Bravyry CharaLevel_Text_VAS_15 Weapon Skin: Mythril Zaghnal CharaLevel_Text_VAS_16 Weapon Skin: Harvester CharaLevel_Text_VAS_17 Weapon Skin: Earth Zaghnal CharaLevel_Text_VAS_18 Weapon Skin: Alsarav CharaLevel_Text_VAS_19 Weapon Skin: Wurtzite Scythe CharaLevel_Text_VAS_20 Weapon Skin: Grynoth Demiclone CharaLevel_Text_VAS_21 Weapon Variation: Great Scythe Grynoth CharaLevel_Text_VAS_22 Weapon Variation: Bravyry CharaLevel_Text_VAS_23 Weapon Variation: Mythril Zaghnal CharaLevel_Text_VAS_24 Weapon Variation: Alsarav CharaLevel_Text_VAS_25 Weapon Variation: Wurtzite Scythe CharaLevel_Text_VAS_26 Special Variation: Grynoth Demiclone CharaLevel_Text_NRM_01 Trophy: Beloved Big Sis CharaLevel_Text_NRM_02 Trophy: This Is My Might CharaLevel_Text_NRM_03 Trophy: Big Sister's Here for You CharaLevel_Text_NRM_04 Trophy: Super-Sis Spectacular CharaLevel_Text_NRM_05 Trophy: Pierce the Skies, Shatter the Earth! CharaLevel_Text_NRM_06 Character Card Design: Narmaya 1 CharaLevel_Text_NRM_07 Character Card Design: Narmaya 2 CharaLevel_Text_NRM_08 Character Card Design: Narmaya 3 CharaLevel_Text_NRM_09 Badge: Reach Lvl 10 With Narmaya CharaLevel_Text_NRM_10 Badge: Reach Lvl 50 With Narmaya CharaLevel_Text_NRM_11 Badge: Reach Lvl 100 With Narmaya CharaLevel_Text_NRM_12 Badge: Reach Lvl 200 With Narmaya CharaLevel_Text_NRM_13 Badge: Reach Lvl 300 With Narmaya CharaLevel_Text_NRM_14 Weapon Skin: Vyxaba CharaLevel_Text_NRM_15 Weapon Skin: Tyrian Tiger Blade CharaLevel_Text_NRM_16 Weapon Skin: Kotetsu CharaLevel_Text_NRM_17 Weapon Skin: The Piercer CharaLevel_Text_NRM_18 Weapon Skin: Fluorithium Blade CharaLevel_Text_NRM_19 Weapon Skin: Venustas CharaLevel_Text_NRM_20 Weapon Skin: Confection Cutter CharaLevel_Text_NRM_20_alt1 Weapon Skin: Rise of Justice CharaLevel_Text_NRM_21 Weapon Variation: Nakamaki Nodachi CharaLevel_Text_NRM_22 Weapon Variation: Vyxaba CharaLevel_Text_NRM_23 Weapon Variation: Tyrian Tiger Blade CharaLevel_Text_NRM_24 Weapon Variation: Fluorithium Blade CharaLevel_Text_NRM_25 Weapon Variation: Venustas CharaLevel_Text_NRM_26 Special Variation: Rise of Justice CharaLevel_Text_SRZ_01 Trophy: New Tricks for an Old Hound CharaLevel_Text_SRZ_02 Trophy: Gather Ye Rosebuds CharaLevel_Text_SRZ_03 Trophy: Soiya! CharaLevel_Text_SRZ_04 Trophy: Let's Talk Muscle CharaLevel_Text_SRZ_05 Trophy: 'Tis the Season of Bufflihood! CharaLevel_Text_SRZ_06 Character Card Design: Soriz 1 CharaLevel_Text_SRZ_07 Character Card Design: Soriz 2 CharaLevel_Text_SRZ_08 Character Card Design: Soriz 3 CharaLevel_Text_SRZ_09 Badge: Reach Lvl 10 With Soriz CharaLevel_Text_SRZ_10 Badge: Reach Lvl 50 With Soriz CharaLevel_Text_SRZ_11 Badge: Reach Lvl 100 With Soriz CharaLevel_Text_SRZ_12 Badge: Reach Lvl 200 With Soriz CharaLevel_Text_SRZ_13 Badge: Reach Lvl 300 With Soriz CharaLevel_Text_SRZ_14 Weapon Skin: Crimson Vyrnger CharaLevel_Text_SRZ_15 Weapon Skin: Tattoo Fist CharaLevel_Text_SRZ_16 Weapon Skin: Gauntlet CharaLevel_Text_SRZ_17 Weapon Skin: Drakewing Knuckles CharaLevel_Text_SRZ_18 Weapon Skin: Rope Knuckles CharaLevel_Text_SRZ_19 Weapon Skin: Wyrmtiger Claw CharaLevel_Text_SRZ_20 Weapon Skin: Baihu Claw CharaLevel_Text_SRZ_21 Weapon Variation: Rope Knuckles CharaLevel_Text_SRZ_22 Weapon Variation: Crimson Vyrnger CharaLevel_Text_SRZ_23 Weapon Variation: Drakewing Knuckles CharaLevel_Text_SRZ_24 Weapon Variation: Wyrmtiger Claw CharaLevel_Text_SRZ_25 Weapon Variation: Xuanwu Shellfists CharaLevel_Text_SRZ_26 Special Variation: Baihu Claw CharaLevel_Text_ZOO_01 Trophy: Keeper of Balance CharaLevel_Text_ZOO_02 Trophy: Ally of the World CharaLevel_Text_ZOO_03 Trophy: Times Are Changing CharaLevel_Text_ZOO_04 Trophy: Teach Me Your Ways CharaLevel_Text_ZOO_05 Trophy: Shall We Spar? CharaLevel_Text_ZOO_06 Character Card Design: Zooey 1 CharaLevel_Text_ZOO_07 Character Card Design: Zooey 2 CharaLevel_Text_ZOO_08 Character Card Design: Zooey 3 CharaLevel_Text_ZOO_09 Badge: Reach Lvl 10 With Zooey CharaLevel_Text_ZOO_10 Badge: Reach Lvl 50 With Zooey CharaLevel_Text_ZOO_11 Badge: Reach Lvl 100 With Zooey CharaLevel_Text_ZOO_12 Badge: Reach Lvl 200 With Zooey CharaLevel_Text_ZOO_13 Badge: Reach Lvl 300 With Zooey CharaLevel_Text_ZOO_14 Weapon Skin: Cosmic Sword VYRN CharaLevel_Text_ZOO_15 Weapon Skin: Stone Ilhoon CharaLevel_Text_ZOO_16 Weapon Skin: Magma Grandsabre CharaLevel_Text_ZOO_17 Weapon Skin: Fateless CharaLevel_Text_ZOO_18 Weapon Skin: Sword of Bahamut CharaLevel_Text_ZOO_19 Weapon Skin: Cosmic Order CharaLevel_Text_ZOO_20 Weapon Skin: Cosmo Serenata CharaLevel_Text_ZOO_21 Weapon Variation: Magma Grandsabre CharaLevel_Text_ZOO_22 Weapon Variation: Cosmic Sword VYRN CharaLevel_Text_ZOO_23 Weapon Variation: Sword of Bahamut CharaLevel_Text_ZOO_24 Weapon Variation: Cosmic Order CharaLevel_Text_ZOO_25 Weapon Variation: Katana of Renunciation CharaLevel_Text_ZOO_26 Special Variation: Cosmo Serenata CharaLevel_Text_CAL_01 Trophy: Captivating Captive CharaLevel_Text_CAL_02 Trophy: World's Most Adorable Genius CharaLevel_Text_CAL_03 Trophy: Someone Call for an Alchemist? CharaLevel_Text_CAL_04 Trophy: I Formulate My Own Cuteness CharaLevel_Text_CAL_05 Trophy: Go, Go, Cagliostro! CharaLevel_Text_CAL_06 Character Card Design: Cagliostro 1 CharaLevel_Text_CAL_07 Character Card Design: Cagliostro 2 CharaLevel_Text_CAL_08 Character Card Design: Cagliostro 3 CharaLevel_Text_CAL_09 Badge: Reach Lvl 10 With Cagliostro CharaLevel_Text_CAL_10 Badge: Reach Lvl 50 With Cagliostro CharaLevel_Text_CAL_11 Badge: Reach Lvl 100 With Cagliostro CharaLevel_Text_CAL_12 Badge: Reach Lvl 200 With Cagliostro CharaLevel_Text_CAL_13 Badge: Reach Lvl 300 With Cagliostro CharaLevel_Text_CAL_14 Weapon Skin: Forbidden Invryno CharaLevel_Text_CAL_15 Weapon Skin: Student Notebook CharaLevel_Text_CAL_16 Weapon Skin: Lunalu's Debut Storybook CharaLevel_Text_CAL_17 Weapon Skin: Sacred Codex CharaLevel_Text_CAL_18 Weapon Skin: Dream Atlas CharaLevel_Text_CAL_19 Weapon Skin: Arshivelle's Legacy CharaLevel_Text_CAL_20 Weapon Skin: Zosimos CharaLevel_Text_CAL_21 Weapon Variation: Magnum Opus CharaLevel_Text_CAL_22 Weapon Variation: Forbidden Invryno CharaLevel_Text_CAL_23 Weapon Variation: Sacred Codex CharaLevel_Text_CAL_24 Weapon Variation: Dream Atlas CharaLevel_Text_CAL_25 Weapon Variation: Blue Sphere CharaLevel_Text_CAL_26 Special Variation: Zosimos CharaLevel_Text_YUE_01 Trophy: Exuberant Erune CharaLevel_Text_YUE_02 Trophy: A Flower from the Ashes CharaLevel_Text_YUE_03 Trophy: Ain't My First Rodeo CharaLevel_Text_YUE_04 Trophy: Hankerin' for a Spankin' CharaLevel_Text_YUE_05 Trophy: Cold Flame, Ninetails' Bane CharaLevel_Text_YUE_06 Character Card Design: Yuel 1 CharaLevel_Text_YUE_07 Character Card Design: Yuel 2 CharaLevel_Text_YUE_08 Character Card Design: Yuel 3 CharaLevel_Text_YUE_09 Badge: Reach Lvl 10 With Yuel CharaLevel_Text_YUE_10 Badge: Reach Lvl 50 With Yuel CharaLevel_Text_YUE_11 Badge: Reach Lvl 100 With Yuel CharaLevel_Text_YUE_12 Badge: Reach Lvl 200 With Yuel CharaLevel_Text_YUE_13 Badge: Reach Lvl 300 With Yuel CharaLevel_Text_YUE_14 Weapon Skin: Ichigo Vyrntofuri CharaLevel_Text_YUE_15 Weapon Skin: Swordfish CharaLevel_Text_YUE_16 Weapon Skin: Blushing Blossom Pin CharaLevel_Text_YUE_17 Weapon Skin: Izayoi CharaLevel_Text_YUE_18 Weapon Skin: Juzumaru CharaLevel_Text_YUE_19 Weapon Skin: Crimson Sapphire CharaLevel_Text_YUE_20 Weapon Skin: Tanzanite Blade CharaLevel_Text_YUE_21 Weapon Variation: Sennen Goji CharaLevel_Text_YUE_22 Weapon Variation: Ichigo Vyrntofuri CharaLevel_Text_YUE_23 Weapon Variation: Swordfish CharaLevel_Text_YUE_24 Weapon Variation: Crimson Sapphire CharaLevel_Text_YUE_25 Weapon Variation: Paper Fan CharaLevel_Text_YUE_26 Special Variation: Tanzanite Blade CharaLevel_Text_UNO_01 Trophy: Bulwark Against Fear CharaLevel_Text_UNO_02 Trophy: The Strong Stand Alone CharaLevel_Text_UNO_03 Trophy: Would You Like a Glimpse of True Power? CharaLevel_Text_UNO_04 Trophy: Might You Be Cruising for a Bruising? CharaLevel_Text_UNO_05 Trophy: Enlightened One, Glorious Blue CharaLevel_Text_UNO_06 Character Card Design: Anre 1 CharaLevel_Text_UNO_07 Character Card Design: Anre 2 CharaLevel_Text_UNO_08 Character Card Design: Anre 3 CharaLevel_Text_UNO_09 Badge: Reach Lvl 10 With Anre CharaLevel_Text_UNO_10 Badge: Reach Lvl 50 With Anre CharaLevel_Text_UNO_11 Badge: Reach Lvl 100 With Anre CharaLevel_Text_UNO_12 Badge: Reach Lvl 200 With Anre CharaLevel_Text_UNO_13 Badge: Reach Lvl 300 With Anre CharaLevel_Text_UNO_14 Weapon Skin: Spear of Vyrnsail CharaLevel_Text_UNO_15 Weapon Skin: Bamboo Spear CharaLevel_Text_UNO_16 Weapon Skin: True Conviction Flashspear CharaLevel_Text_UNO_17 Weapon Skin: Spear of Bahamut Nova CharaLevel_Text_UNO_18 Weapon Skin: Galilei's Insight CharaLevel_Text_UNO_19 Weapon Skin: Selfless-Rift Spear CharaLevel_Text_UNO_20 Weapon Skin: Spear of Eternal Splendor CharaLevel_Text_UNO_21 Weapon Variation: Yatagarasu CharaLevel_Text_UNO_22 Weapon Variation: Spear of Vyrnsail CharaLevel_Text_UNO_23 Weapon Variation: True Conviction Flashspear CharaLevel_Text_UNO_24 Weapon Variation: Spear of Bahamut Nova CharaLevel_Text_UNO_25 Weapon Variation: Galilei's Insight CharaLevel_Text_UNO_26 Special Variation: Spear of Eternal Splendor CharaLevel_Text_EUS_01 Trophy: All for Peace and Quiet CharaLevel_Text_EUS_02 Trophy: Kill Order CharaLevel_Text_EUS_03 Trophy: Locked and Loaded CharaLevel_Text_EUS_04 Trophy: Sourpuss CharaLevel_Text_EUS_05 Trophy: Light up the Skies CharaLevel_Text_EUS_06 Character Card Design: Eustace 1 CharaLevel_Text_EUS_07 Character Card Design: Eustace 2 CharaLevel_Text_EUS_08 Character Card Design: Eustace 3 CharaLevel_Text_EUS_09 Badge: Reach Lvl 10 With Eustace CharaLevel_Text_EUS_10 Badge: Reach Lvl 50 With Eustace CharaLevel_Text_EUS_11 Badge: Reach Lvl 100 With Eustace CharaLevel_Text_EUS_12 Badge: Reach Lvl 200 With Eustace CharaLevel_Text_EUS_13 Badge: Reach Lvl 300 With Eustace CharaLevel_Text_EUS_14 Weapon Skin: Rose Bouquet CharaLevel_Text_EUS_15 Weapon Skin: Albacore Rifle CharaLevel_Text_EUS_16 Weapon Skin: Tiamat Bolt Omega CharaLevel_Text_EUS_17 Weapon Skin: Colossus Carbine Omega CharaLevel_Text_EUS_18 Weapon Skin: Sephira Emerald Blaster CharaLevel_Text_EUS_19 Weapon Skin: Stratomizer CharaLevel_Text_EUS_20 Weapon Skin: Railgun CharaLevel_Text_EUS_21 Weapon Variation: Flamek Thunder CharaLevel_Text_EUS_22 Weapon Variation: Rose Bouquet CharaLevel_Text_EUS_23 Weapon Variation: Sephira Emerald Blaster CharaLevel_Text_EUS_24 Weapon Variation: Stratomizer CharaLevel_Text_EUS_25 Weapon Variation: Golden SHRIMP Spreader CharaLevel_Text_EUS_26 Special Variation: Railgun CharaLevel_Text_SIS_01 Trophy: Clawing toward the Future CharaLevel_Text_SIS_02 Trophy: Destined for Destruction CharaLevel_Text_SIS_03 Trophy: Night Terrors CharaLevel_Text_SIS_04 Trophy: Kieeeiii! CharaLevel_Text_SIS_05 Trophy: Heavenly Howl, Glorious Blue CharaLevel_Text_SIS_06 Character Card Design: Seox 1 CharaLevel_Text_SIS_07 Character Card Design: Seox 2 CharaLevel_Text_SIS_08 Character Card Design: Seox 3 CharaLevel_Text_SIS_09 Badge: Reach Lvl 10 With Seox CharaLevel_Text_SIS_10 Badge: Reach Lvl 50 With Seox CharaLevel_Text_SIS_11 Badge: Reach Lvl 100 With Seox CharaLevel_Text_SIS_12 Badge: Reach Lvl 200 With Seox CharaLevel_Text_SIS_13 Badge: Reach Lvl 300 With Seox CharaLevel_Text_SIS_14 Weapon Skin: Rose Crystal Claw CharaLevel_Text_SIS_15 Weapon Skin: Bronze Baghnakhs CharaLevel_Text_SIS_16 Weapon Skin: Jamadhar Set CharaLevel_Text_SIS_17 Weapon Skin: Mistfall Claws CharaLevel_Text_SIS_18 Weapon Skin: Vivid Lanterns CharaLevel_Text_SIS_19 Weapon Skin: Demon's Wail CharaLevel_Text_SIS_20 Weapon Skin: Claw of Eternal Splendor CharaLevel_Text_SIS_21 Weapon Variation: Honoikazuchi-no-Okami CharaLevel_Text_SIS_22 Weapon Variation: Bronze Baghnakhs CharaLevel_Text_SIS_23 Weapon Variation: Jamadhar Set CharaLevel_Text_SIS_24 Weapon Variation: Mistfall Claws CharaLevel_Text_SIS_25 Weapon Variation: Demon's Wail CharaLevel_Text_SIS_26 Special Variation: Claw of Eternal Splendor CharaLevel_Text_VIR_01 Trophy: Lord of Albion CharaLevel_Text_VIR_02 Trophy: Come What May CharaLevel_Text_VIR_03 Trophy: The Entertainment's Just Begun! CharaLevel_Text_VIR_04 Trophy: Katalina! Katalina! Katalina! CharaLevel_Text_VIR_05 Trophy: My Love is Undying CharaLevel_Text_VIR_06 Character Card Design: Vira 1 CharaLevel_Text_VIR_07 Character Card Design: Vira 2 CharaLevel_Text_VIR_08 Character Card Design: Vira 3 CharaLevel_Text_VIR_09 Badge: Reach Lvl 10 With Vira CharaLevel_Text_VIR_10 Badge: Reach Lvl 50 With Vira CharaLevel_Text_VIR_11 Badge: Reach Lvl 100 With Vira CharaLevel_Text_VIR_12 Badge: Reach Lvl 200 With Vira CharaLevel_Text_VIR_13 Badge: Reach Lvl 300 With Vira CharaLevel_Text_VIR_14 Weapon Skin: Premium Sword CharaLevel_Text_VIR_15 Weapon Skin: Standard Albion Blade CharaLevel_Text_VIR_16 Weapon Skin: Ecke Sachs CharaLevel_Text_VIR_17 Weapon Skin: Luminiera Sword Omega CharaLevel_Text_VIR_18 Weapon Skin: Deep Desire CharaLevel_Text_VIR_19 Weapon Skin: Murgleis CharaLevel_Text_VIR_20 Weapon Skin: Diamantle Fleece CharaLevel_Text_VIR_21 Weapon Variation: Lyst CharaLevel_Text_VIR_22 Weapon Variation: Premium Sword CharaLevel_Text_VIR_23 Weapon Variation: Ecke Sachs CharaLevel_Text_VIR_24 Weapon Variation: Deep Desire CharaLevel_Text_VIR_25 Weapon Variation: Seilenos CharaLevel_Text_VIR_26 Special Variation: Diamantle Fleece CharaLevel_Text_ANL_01 Trophy: Divine General Anila CharaLevel_Text_ANL_02 Trophy: Face the Ramifications! CharaLevel_Text_ANL_03 Trophy: Sheep! CharaLevel_Text_ANL_04 Trophy: Fluffy... CharaLevel_Text_ANL_05 Trophy: Everything's Sheep-Shape! CharaLevel_Text_ANL_06 Character Card Design: Anila 1 CharaLevel_Text_ANL_07 Character Card Design: Anila 2 CharaLevel_Text_ANL_08 Character Card Design: Anila 3 CharaLevel_Text_ANL_09 Badge: Reach Lvl 10 With Anila CharaLevel_Text_ANL_10 Badge: Reach Lvl 50 With Anila CharaLevel_Text_ANL_11 Badge: Reach Lvl 100 With Anila CharaLevel_Text_ANL_12 Badge: Reach Lvl 200 With Anila CharaLevel_Text_ANL_13 Badge: Reach Lvl 300 With Anila CharaLevel_Text_ANL_14 Weapon Skin: New Year Kadomatsu Staff CharaLevel_Text_ANL_15 Weapon Skin: Glaive of Exultation CharaLevel_Text_ANL_16 Weapon Skin: Autumn's Transformation CharaLevel_Text_ANL_17 Weapon Skin: Thunder God Spear CharaLevel_Text_ANL_18 Weapon Skin: Blue Crescent Blade CharaLevel_Text_ANL_19 Weapon Skin: Huanglong Spear CharaLevel_Text_ANL_20 Weapon Skin: Eighth Point of the Flock CharaLevel_Text_ANL_21 Weapon Variation: Star Reaver CharaLevel_Text_ANL_22 Weapon Variation: New Year Kadomatsu Staff CharaLevel_Text_ANL_23 Weapon Variation: Autumn's Transformation CharaLevel_Text_ANL_24 Weapon Variation: Blue Crescent Blade CharaLevel_Text_ANL_25 Weapon Variation: Eighth Point of the Flock CharaLevel_Text_ANL_26 Special Variation: Huanglong Spear CharaLevel_Text_GEF_01 Trophy: The Lone Knight CharaLevel_Text_GEF_02 Trophy: En Garde! CharaLevel_Text_GEF_03 Trophy: Speak to the Sword CharaLevel_Text_GEF_04 Trophy: One Radish, Please CharaLevel_Text_GEF_05 Trophy: On My Honor! CharaLevel_Text_GEF_06 Character Card Design: Siegfried 1 CharaLevel_Text_GEF_07 Character Card Design: Siegfried 2 CharaLevel_Text_GEF_08 Character Card Design: Siegfried 3 CharaLevel_Text_GEF_09 Badge: Reach Lvl 10 With Siegfried CharaLevel_Text_GEF_10 Badge: Reach Lvl 50 With Siegfried CharaLevel_Text_GEF_11 Badge: Reach Lvl 100 With Siegfried CharaLevel_Text_GEF_12 Badge: Reach Lvl 200 With Siegfried CharaLevel_Text_GEF_13 Badge: Reach Lvl 300 With Siegfried CharaLevel_Text_GEF_14 Weapon Skin: Radish CharaLevel_Text_GEF_15 Weapon Skin: Ishkur Shaft CharaLevel_Text_GEF_16 Weapon Skin: Balmung CharaLevel_Text_GEF_17 Weapon Skin: Fediel's Spine CharaLevel_Text_GEF_18 Weapon Skin: Dragon Slayer CharaLevel_Text_GEF_19 Weapon Skin: Ascalon CharaLevel_Text_GEF_20 Weapon Skin: Hrunting CharaLevel_Text_GEF_21 Weapon Variation: Integrity CharaLevel_Text_GEF_22 Weapon Variation: Radish CharaLevel_Text_GEF_23 Weapon Variation: Ishkur Shaft CharaLevel_Text_GEF_24 Weapon Variation: Fediel's Spine CharaLevel_Text_GEF_25 Weapon Variation: Dragon Slayer CharaLevel_Text_GEF_26 Special Variation: Hrunting CharaLevel_Text_NIE_01 Trophy: Death's Beloved CharaLevel_Text_NIE_02 Trophy: Fatal Love CharaLevel_Text_NIE_03 Trophy: Why Won't You Accept Me? CharaLevel_Text_NIE_04 Trophy: Actually Cursed CharaLevel_Text_NIE_05 Trophy: Everyone Should Just Disappear CharaLevel_Text_NIE_06 Character Card Design: Nier 1 CharaLevel_Text_NIE_07 Character Card Design: Nier 2 CharaLevel_Text_NIE_08 Character Card Design: Nier 3 CharaLevel_Text_NIE_09 Badge: Reach Lvl 10 With Nier CharaLevel_Text_NIE_10 Badge: Reach Lvl 50 With Nier CharaLevel_Text_NIE_11 Badge: Reach Lvl 100 With Nier CharaLevel_Text_NIE_12 Badge: Reach Lvl 200 With Nier CharaLevel_Text_NIE_13 Badge: Reach Lvl 300 With Nier CharaLevel_Text_NIE_14 Weapon Skin: Lilacorsage CharaLevel_Text_NIE_15 Weapon Skin: Lost Forever CharaLevel_Text_NIE_16 Weapon Skin: Nine Tales CharaLevel_Text_NIE_17 Weapon Skin: Flower Crown of Eternal Death CharaLevel_Text_NIE_18 Weapon Skin: Ska-Fels CharaLevel_Text_NIE_19 Weapon Skin: Veil of Death and Betrayal CharaLevel_Text_NIE_20 Weapon Skin: Electrifying Eal Hat CharaLevel_Text_NIE_21 Weapon Variation: Lost Forever CharaLevel_Text_NIE_22 Weapon Variation: Ska-Fels CharaLevel_Text_NIE_23 Weapon Variation: Veil of Death and Betrayal CharaLevel_Text_NIE_24 Weapon Variation: Sorayamma CharaLevel_Text_NIE_25 Weapon Variation: Electrifying Eal Hat CharaLevel_Text_NIE_26 Special Variation: Flower Crown of Eternal Death CharaLevel_Text_GRI_01 Trophy: War God, Mad Cyclone CharaLevel_Text_GRI_02 Trophy: In Mine Arm Stirs a Bloody Storm CharaLevel_Text_GRI_03 Trophy: My Soul... It Cries Out! CharaLevel_Text_GRI_04 Trophy: Griiiiimnir! CharaLevel_Text_GRI_05 Trophy: Wings of Justice, Borne on My Winds! CharaLevel_Text_GRI_06 Character Card Design: Grimnir 1 CharaLevel_Text_GRI_07 Character Card Design: Grimnir 2 CharaLevel_Text_GRI_08 Character Card Design: Grimnir 3 CharaLevel_Text_GRI_09 Badge: Reach Lvl 10 With Grimnir CharaLevel_Text_GRI_10 Badge: Reach Lvl 50 With Grimnir CharaLevel_Text_GRI_11 Badge: Reach Lvl 100 With Grimnir CharaLevel_Text_GRI_12 Badge: Reach Lvl 200 With Grimnir CharaLevel_Text_GRI_13 Badge: Reach Lvl 300 With Grimnir CharaLevel_Text_GRI_14 Weapon Skin: Rose Crystal Lance CharaLevel_Text_GRI_15 Weapon Skin: Rhomphaia CharaLevel_Text_GRI_16 Weapon Skin: Sephira Emerald Fork CharaLevel_Text_GRI_17 Weapon Skin: Bamboo Shaft CharaLevel_Text_GRI_18 Weapon Skin: Cosmic Lance CharaLevel_Text_GRI_19 Weapon Skin: Lupercalia CharaLevel_Text_GRI_20 Weapon Skin: Vortex of the Void CharaLevel_Text_GRI_21 Weapon Variation: Sephira Emerald Fork CharaLevel_Text_GRI_22 Weapon Variation: Bamboo Shaft CharaLevel_Text_GRI_23 Weapon Variation: Cosmic Lance CharaLevel_Text_GRI_24 Weapon Variation: Lupercalia CharaLevel_Text_GRI_25 Weapon Variation: Rhongomyniad CharaLevel_Text_GRI_26 Special Variation: Vortex of the Void CharaLevel_Text_BLZ_01 Trophy: All-in-One, One-in-All CharaLevel_Text_BLZ_02 Trophy: You'll Be Feeding Maggots! CharaLevel_Text_BLZ_03 Trophy: You're Already Dead CharaLevel_Text_BLZ_04 Trophy: There are Flies, Then There's Me CharaLevel_Text_BLZ_05 Trophy: Chaos Returns CharaLevel_Text_BLZ_06 Character Card Design: Beelzebub 1 CharaLevel_Text_BLZ_07 Character Card Design: Beelzebub 2 CharaLevel_Text_BLZ_08 Character Card Design: Beelzebub 3 CharaLevel_Text_BLZ_09 Badge: Reach Lvl 10 With Beelzebub CharaLevel_Text_BLZ_10 Badge: Reach Lvl 50 With Beelzebub CharaLevel_Text_BLZ_11 Badge: Reach Lvl 100 With Beelzebub CharaLevel_Text_BLZ_12 Badge: Reach Lvl 200 With Beelzebub CharaLevel_Text_BLZ_13 Badge: Reach Lvl 300 With Beelzebub CharaLevel_Text_BLZ_14 Weapon Skin: Chavyos Matter CharaLevel_Text_BLZ_15 Weapon Skin: Gauntlet of Uriel CharaLevel_Text_BLZ_16 Weapon Skin: Cosmic Gauntlet CharaLevel_Text_BLZ_17 Weapon Skin: Wilhelm CharaLevel_Text_BLZ_18 Weapon Skin: Crimson Finger CharaLevel_Text_BLZ_19 Weapon Skin: Ultima Knuckle CharaLevel_Text_BLZ_20 Weapon Skin: Sky Piercer CharaLevel_Text_BLZ_21 Weapon Variation: Crimson Finger CharaLevel_Text_BLZ_22 Weapon Variation: Chavyos Matter CharaLevel_Text_BLZ_23 Weapon Variation: Gauntlet of Uriel CharaLevel_Text_BLZ_24 Weapon Variation: Cosmic Gauntlet CharaLevel_Text_BLZ_25 Weapon Variation: Claws of Terror CharaLevel_Text_BLZ_26 Special Variation: Sky Piercer CharaLevel_Text_BLZ_27 Character Illustration: Beelzebub 3 CharaLevel_Text_BLI_01 Trophy: Sky's Lewdest Villain CharaLevel_Text_BLI_02 Trophy: Perverted Angel CharaLevel_Text_BLI_03 Trophy: Want to Go Over the Edge? CharaLevel_Text_BLI_04 Trophy: Grindblue Fantasy CharaLevel_Text_BLI_05 Trophy: Okay, I'm In CharaLevel_Text_ABL_01 Trophy: Don't Dream, Scheme CharaLevel_Text_ABL_02 Trophy: Ready to Go All the Way? CharaLevel_Text_ABL_03 Trophy: Beg for the Finish! CharaLevel_Text_ABL_04 Trophy: Stiff Much? CharaLevel_Text_ABL_05 Trophy: Can You Last Longer Than a God? CharaLevel_Text_BLI_06 Character Card Design: Belial 1 CharaLevel_Text_BLI_07 Character Card Design: Belial 2 CharaLevel_Text_BLI_08 Character Card Design: Belial 3 CharaLevel_Text_BLI_09 Badge: Reach Lvl 10 With Belial CharaLevel_Text_BLI_10 Badge: Reach Lvl 50 With Belial CharaLevel_Text_BLI_11 Badge: Reach Lvl 100 With Belial CharaLevel_Text_BLI_12 Badge: Reach Lvl 200 With Belial CharaLevel_Text_BLI_13 Badge: Reach Lvl 300 With Belial CharaLevel_Text_ABL_06 Character Card Design: Avatar Belial 1 CharaLevel_Text_ABL_07 Character Card Design: Avatar Belial 2 CharaLevel_Text_ABL_08 Character Card Design: Avatar Belial 3 CharaLevel_Text_ABL_09 Badge: Reach Lvl 11 With Avatar Belial CharaLevel_Text_ABL_10 Badge: Reach Lvl 51 With Avatar Belial CharaLevel_Text_ABL_11 Badge: Reach Lvl 101 With Avatar Belial CharaLevel_Text_ABL_12 Badge: Reach Lvl 201 With Avatar Belial CharaLevel_Text_ABL_13 Badge: Reach Lvl 301 With Avatar Belial CharaLevel_Text_BLI_14 Weapon Skin: Vyrn Visor CharaLevel_Text_BLI_15 Weapon Skin: Devious Frames CharaLevel_Text_BLI_16 Weapon Skin: Not For Your Eyes CharaLevel_Text_BLI_17 Weapon Skin: Classic Black CharaLevel_Text_BLI_18 Weapon Skin: Crimson Horizon CharaLevel_Text_BLI_19 Weapon Skin: Pale Horse CharaLevel_Text_BLI_20 Weapon Skin: Iridescent Spectacles CharaLevel_Text_BLI_21 Weapon Variation: Devious Frames CharaLevel_Text_BLI_22 Weapon Variation: Vyrn Visor CharaLevel_Text_BLI_23 Weapon Variation: Classic Black CharaLevel_Text_BLI_24 Weapon Variation: Pale Horse CharaLevel_Text_BLI_25 Weapon Variation: Naberius CharaLevel_Text_BLI_26 Special Variation: Iridescent Spectacles CharaLevel_Text_ABL_14 Character Illustration: Avatar Belial No. 3 CharaLevel_Text_Color_09 Character Color 9 CharaLevel_Text_Color_10 Character Color 10 CharaLevel_Text_Color_11 Character Color 11 CharaLevel_Text_Color_12 Character Color 12 CharaLevel_Text_Color_13 Character Color 13 CharaLevel_Text_Color_14 Character Color 14 CharaLevel_Text_Color_15 Character Color 15 CharaLevel_Text_Ticket_2 Draw Ticket ×2 CharaLevel_Text_Ticket_3 Draw Ticket ×3 CharaLevel_Text_Ticket_4 Draw Ticket ×4 CharaLevel_Text_Ticket_5 Draw Ticket ×5 CharaLevel_Text_Ticket_6 Draw Ticket ×6 CharaLevel_Text_Ticket_7 Draw Ticket ×7 CharaLevel_Text_Ticket_8 Draw Ticket ×8 CharaLevel_Text_Ticket_9 Draw Ticket ×9 CharaLevel_Text_Ticket_10 Draw Ticket ×10 CharaLevel_Text_Rupi_100 Rupies ×100 CharaLevel_Text_Rupi_300 Rupies ×300 CharaLevel_Text_Rupi_500 Rupies ×500 CharaLevel_Text_Rupi_1000 Rupies ×1000 CharaLevel_Text_Rupi_2000 Rupies ×2000 CharaLevel_Text_Rupi_3000 Rupies ×3000 CharaLevel_Text_Rupi_5000 Rupies ×5000 CharaLevel_Text_Rupi_70000 Rupies ×7000 CharaLevel_Text_Rupi_10000 Rupies ×10000 CharaLevel_Text_Rupi_20000 Rupies ×20000 CharaLevel_Text_Rupi_50 Rupies ×50 CharaLevel_Text_Rupi_120 Rupies ×120 CharaLevel_Text_Rupi_200 Rupies ×200 CharaLevel_Text_Rupi_800 Rupies ×800 CharaLevel_Text_Color_05 Character Color 5 CharaLevel_Text_Color_06 Character Color 6 CharaLevel_Text_Color_07 Character Color 7 CharaLevel_Text_Color_08 Character Color 8 CharaLevel_Text_GRN_27 Weapon Skin: Original Sin CharaLevel_Text_DJT_27 Weapon Skin: Frying Pan CharaLevel_Text_CTL_27 Weapon Skin: Lyst Sin CharaLevel_Text_CHA_27 Weapon Skin: Epicurus CharaLevel_Text_LAN_27 Weapon Skin: Dandelion CharaLevel_Text_PER_27 Weapon Skin: Aluminum Bat CharaLevel_Text_FAS_27 Weapon Skin: Luchadora's Mask CharaLevel_Text_MET_27 Weapon Skin: Fimbul CharaLevel_Text_FER_27 Weapon Skin: Moray CharaLevel_Text_LOW_27 Weapon Skin: Wrench CharaLevel_Text_ZET_27 Weapon Skin: Drill CharaLevel_Text_VAS_27 Weapon Skin: True Infernal Flamescythe CharaLevel_Text_NRM_27 Weapon Skin: Ameno Habakiri CharaLevel_Text_SRZ_27 Weapon Skin: Xuanwu Shellfists CharaLevel_Text_ZOO_27 Weapon Skin: Katana of Renunciation CharaLevel_Text_CAL_27 Weapon Skin: Blue Sphere CharaLevel_Text_YUE_27 Weapon Skin: Paper Fan CharaLevel_Text_UNO_27 Weapon Skin: Daggerpeak CharaLevel_Text_EUS_27 Weapon Skin: Golden SHRIMP Spreader CharaLevel_Text_SIS_27 Weapon Skin: Lion Khan Claw CharaLevel_Text_VIR_27 Weapon Skin: Seilenos CharaLevel_Text_ANL_27 Weapon Skin: Blazing Mistral CharaLevel_Text_GEF_27 Weapon Skin: Bristlegrass CharaLevel_Text_NIE_27 Weapon Skin: Soryamma CharaLevel_Text_GRI_27 Weapon Skin: Rhongomyniad CharaLevel_Text_BLZ_28 Weapon Skin: Claws of Terror CharaLevel_Text_BLI_27 Weapon Skin: Naberius CharaLevel_Text_LUC_01 Trophy: Black Wings CharaLevel_Text_LUC_02 Trophy: Eager to Die, Are We? CharaLevel_Text_LUC_03 Trophy: Nothing Can Save You Now CharaLevel_Text_LUC_04 Trophy: Rapture Has Arrived CharaLevel_Text_LUC_05 Trophy: Ready Yourself for Supremacy! CharaLevel_Text_LUC_06 Character Card Design: Lucilius 1 CharaLevel_Text_LUC_07 Character Card Design: Lucilius 2 CharaLevel_Text_LUC_08 Character Card Design: Lucilius 3 CharaLevel_Text_LUC_09 Badge: Reach Lvl 10 with Lucilius CharaLevel_Text_LUC_10 Badge: Reach Lvl 50 with Lucilius CharaLevel_Text_LUC_11 Badge: Reach Lvl 100 with Lucilius CharaLevel_Text_LUC_12 Badge: Reach Lvl 200 with Lucilius CharaLevel_Text_LUC_13 Badge: Reach Lvl 300 with Lucilius CharaLevel_Text_LUC_14 Weapon Skin: Seafood Weapons CharaLevel_Text_LUC_15 Weapon Skin: Beast Weapons CharaLevel_Text_LUC_16 Weapon Skin: Cosmic Weapons CharaLevel_Text_LUC_17 Weapon Skin: Dayspring CharaLevel_Text_LUC_18 Weapon Skin: Ultima Weapons CharaLevel_Text_LUC_19 Weapon Skin: Seraphic Weapons CharaLevel_Text_LUC_20 Weapon Skin: Superlative Weapons CharaLevel_Text_LUC_21 Weapon Variation: Dark Opus Weapons CharaLevel_Text_LUC_22 Weapon Variation: Beast Weapons CharaLevel_Text_LUC_23 Weapon Variation: Cosmic Weapons CharaLevel_Text_LUC_24 Weapon Variation: Seraphic Weapons CharaLevel_Text_LUC_25 Weapon Variation: Dies Irae CharaLevel_Text_LUC_26 Weapon Variation: Superlative Weapons CharaLevel_Text_LUC_27 Weapon Skin: Dies Irae CharaLevel_Text_LUC_28 Character Illustration: Lucilius 2 CharaLevel_Text_TWB_01 Trophy: The Mercenary CharaLevel_Text_TWB_02 Trophy: Emotions Are Prohibited CharaLevel_Text_TWB_03 Trophy: Proposal: Dispatch as Swiftly as Possible CharaLevel_Text_TWB_04 Trophy: Mackerel... CharaLevel_Text_TWB_05 Trophy: Glory to Mankind CharaLevel_Text_TWB_06 Character Card Design: 2B 1 CharaLevel_Text_TWB_07 Character Card Design: 2B 2 CharaLevel_Text_TWB_08 Character Card Design: 2B 3 CharaLevel_Text_TWB_09 Badge: Reach Lvl 10 With 2B CharaLevel_Text_TWB_10 Badge: Reach Lvl 50 With 2B CharaLevel_Text_TWB_11 Badge: Reach Lvl 100 With 2B CharaLevel_Text_TWB_12 Badge: Reach Lvl 200 With 2B CharaLevel_Text_TWB_13 Badge: Reach Lvl 300 With 2B CharaLevel_Text_TWB_14 Weapon Skin: Cruel Oath & Cruel Blood Oath CharaLevel_Text_TWB_15 Weapon Skin: Type-3 Sword & Type-3 Blade CharaLevel_Text_TWB_16 Weapon Skin: Type-4O Sword & Type-4O Blade CharaLevel_Text_TWB_17 Weapon Skin: Beastbane & Beastlord CharaLevel_Text_TWB_18 Weapon Skin: Phoenix Dagger & Phoenix Sword CharaLevel_Text_TWB_19 Weapon Skin: Iron Pipe & Iron Will CharaLevel_Text_TWB_20 Weapon Skin: Machine Sword & Machine Axe CharaLevel_Text_TWB_21 Weapon Skin: Ultima Blade & Ultima Sword CharaLevel_Text_TWB_22 Weapon Variation: Virtuous Contract & Virtuous Treaty CharaLevel_Text_TWB_23 Weapon Variation: Type-4O Sword & Type-4O Blade CharaLevel_Text_TWB_24 Weapon Variation: Beastbane & Beastlord CharaLevel_Text_TWB_25 Weapon Variation: Machine Sword & Machine Axe CharaLevel_Text_TWB_26 Weapon Variation: Ultima Blade & Ultima Sword CharaLevel_Text_TWB_27 Weapon Variation: Phoenix Dagger & Phoenix Sword CharaLevel_Text_VAN_01 Trophy: Five-Star Chef CharaLevel_Text_VAN_02 Trophy: Never Surrender! CharaLevel_Text_VAN_03 Trophy: Let Me Handle This One CharaLevel_Text_VAN_04 Trophy: Awoo! Woof! CharaLevel_Text_VAN_05 Trophy: Just Call Me The People's Hero! CharaLevel_Text_VAN_06 Character Card Design: Vane 1 CharaLevel_Text_VAN_07 Character Card Design: Vane 2 CharaLevel_Text_VAN_08 Character Card Design: Vane 3 CharaLevel_Text_VAN_09 Badge: Reach Lvl 10 With Vane CharaLevel_Text_VAN_10 Badge: Reach Lvl 50 With Vane CharaLevel_Text_VAN_11 Badge: Reach Lvl 100 With Vane CharaLevel_Text_VAN_12 Badge: Reach Lvl 200 With Vane CharaLevel_Text_VAN_13 Badge: Reach Lvl 300 With Vane CharaLevel_Text_VAN_14 Weapon Skin: Tabar CharaLevel_Text_VAN_15 Weapon Skin: Black Lion's Fang CharaLevel_Text_VAN_16 Weapon Skin: Blossom Axe CharaLevel_Text_VAN_17 Weapon Skin: Dragon Buster CharaLevel_Text_VAN_18 Weapon Skin: Dalmoran Battle Axe CharaLevel_Text_VAN_19 Weapon Skin: Golden Mop CharaLevel_Text_VAN_20 Weapon Skin: God Incoming CharaLevel_Text_VAN_21 Weapon Skin: Swan CharaLevel_Text_VAN_22 Weapon Variation: Treuer Krieger CharaLevel_Text_VAN_23 Weapon Variation: Black Lion's Fang CharaLevel_Text_VAN_24 Weapon Variation: Dalmoran Battle Axe CharaLevel_Text_VAN_25 Weapon Variation: Golden Mop CharaLevel_Text_VAN_26 Weapon Variation: Swan CharaLevel_Text_VAN_27 Weapon Variation: Blossom Axe Reserve0000 abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_ Reserve0001 !"#$%&'()=~|\^-@[;:],./\`{+*}<>?_ CTRL_OK_Confirm ^mBtnOK; OK CTRL_NG_Back ^mBtnNG; Return CTRL_NG_Cancel ^mBtnNG; Cancel CTRL_NG_Close ^mBtnNG; Close CTRL_UD_Select ^mBtnUD; Select CTRL_LR_Select ^mBtnLR; Toggle CTRL_UDLR_Select ^mBtnUD;^mBtnLR; Select CTRL_LR_Change ^mBtnLR; Change CTRL_OK_Next Next CTRL_X_RCode ^mBtnX; Display R-Code CTRL_X_SaveReplay ^mBtnR1; Save Replay CTRL_Y_ResultInfo ^mBtnY; Match Stats DEMO_TitleVer Version: Demo 1 DEMO_PushStart Push ^mBtnStart; DEMO_ModeSelect01 PLAYER VS CPU DEMO_ModeSelect02 PLAYER VS PLAYER DEMO_demonstration Demonstration SYS_YES Yes SYS_NO No SYS_ON On SYS_OFF Off SYS_DO Yes SYS_DONT No SYS_CANCEL Cancel SYS_OK OK SYS_NG Discard SYS_GuideReturn ^mBtnNG; Return SYS_Player1 Player 1 SYS_Player2 Player 2 SYS_PlayerCPU CPU SYS_Back Return PSMN_Top Pause PSMN_Title_1P Pause Menu (Player 1) PSMN_Title_2P Pause Menu (Player 2) PSMN_CommandList Command List PSMN_KeyConfig Button Configuration PSMN_KeyConfigSaveOrNot Save changes? PSMN_SoundSetting Sound Settings PSMN_HideMenu Hide Menu PSMN_ReturnCharacterSelect Character Select PSMN_ReturnMainMenu Main Menu PSMN_ReturnTitle Title Screen PSMN_Close Close PSMN_TitleReturnText Return to Title screen? PSMN_MainMenuReturnText Return to Main Menu? PSMN_CharaSelectReturnText Return to Character Select screen? RSMN_Title Result Menu RSMN_Rematch Rematch RSMN_CharaSelect Character Select RSMN_MainMenu Main Menu RSMN_Item_NetRoom Room PSMN_ReturnQuestMenu Retreat PSMN_QuestSelectReturnText Retreat from this quest? POPUP_TITLE_ATTENTION Attention Title_AnyButton_PS4 Push Any Button SAVEDATA_REPLAY_NODATA_CREATE Replay data couldn't be found.^n;Creating new replay data. SAVEDATA_TITLE_SYSTEM System Data SAVEDATA_TITLE_REPLAY Replay Data MM_JP_CPYR ⓒ Cygames, Inc. Developed by ARC SYSTEM WORKS MM_US_CPYR ⓒ Cygames, Inc. Developed by ARC SYSTEM WORKS MM_EU_CPYR ⓒ Cygames, Inc. Developed by ARC SYSTEM WORKS MM_AS_CPYR ⓒ Cygames, Inc. Developed by ARC SYSTEM WORKS USCR_DefaultName Skyfarer SAVEDATA_SYSTEM_LOAD Loading system save data... SAVEDATA_CHECK_ONLINE Checking sign-in information... SAVEDATA_SYSTEM_CREATE Creating system save data... SAVEDATA_SYSTEM_NODATA_CREATE Couldn't find system save data.^n;New system save data will be created. SAVEDATA_SYSTEM_RECREATE2_PS4 Failed to load due to corrupt system save data.^n;Delete this system save data and create a new version? SAVEDATA_SYSTEM_RECREATE_PS4 Failed to load system save data.^n;Delete this system save data and create a new version? SAVEDATA_LOAD_NOT_MINE_DATA The save data loaded was created by a different^n;user. If you use this data, save data can't be^n;overwritten, and you won't be able to earn trophies. SAVEDATA_SYSTEM_SAVE_BROKEN Failed to save due to corrupt system save data.^n;Try again? SAVEDATA_SYSTEM_SAVE_RETRY Failed to save system save data. Try again? SAVEDATA_SYSTEM_CREATE_RETRY Failed to create system save data. Try again? SAVEDATA_SYSTEM_SAVE_DISABLE The system save data's save function has been disabled. SAVEDATA_SYSTEM_DELETE Deleting system save data... PSMN_ReturnTowerMenu Retreat PSMN_TowerSelectReturnText Retreat from this quest?^n;You won't get the EXP and loot you obtained so far. PSMN_PlayerToCPU Auto Play PSMN_CPUToPlayer Auto Play PSMN_PlayerToCPU_PU Change the quest character to be controlled by the CPU?^n;When all characters are controlled by the CPU, the foes defeated won't count towards the bonus missions. PSMN_CPUToPlayer_PU Change the quest character to be manually controlled? SYS_HYPHEN - TRC_AutoSave_Title Auto Save TRC_AutoSaveText This game autosaves game data.^n;^n;Do not close the game or shut down the PlayStation®4 system while this icon is displayed. TRCS_AutoSaveText This game autosaves game data.^n;^n;Do not close the game or shut down the system while this icon is displayed RPG_WARNING_CPU When all characters are controlled by the CPU, the foes defeated won't count towards the bonus missions. NTPopup_ErrSMaintenance_Back Currently undergoing server maintenance.^n;Returning to Main Menu. NTPopup_ErrSMaintenance_Tower Currently undergoing server maintenance.^n;Clear time won't be recorded and rankings won't be displayed while the maintenance is ongoing. NTPopup_ErrSMaintenance_Tower2 Currently undergoing server maintenance.^n;Clear time won't be recorded and rankings won't be displayed while the maintenance is ongoing. PSMN_QMission Display Quest Missions PSMN_VCondition Display Objectives SAVEDATA_LOAD_BROKEN_STEAM Failed to load due to corrupt system save data.^n;Disable the system data save function and continue the game?^n;(The game will restart on full-screen mode.) APP_EXIT_STEAM Close the game? MM_STEAM_CPYR ⓒ Cygames, Inc. Developed by ARC SYSTEM WORKS^n;Licensed to and published by XSEED Games / Marvelous USA, Inc. SYS_Player PLAYER NTPopup_ModeNotSelectBeta This mode is not available in this version. NTPopup_ItemNotSelectBeta This option cannot be selected in this version. NTPopup_ItemNotChangeBeta This option cannot be changed in this version. TRC_AutoSaveText_PS4 This game autosaves game data.^n;^n;Do not close the game or shut down the PlayStation®4 system while this icon is displayed. TRC_AutoSaveText_PS5 This game autosaves game data.^n;^n;Do not close the game or shut down the PlayStation®5 console while this icon is displayed. TRC_AutoSaveText_Steam This game autosaves game data.^n;^n;Do not close the game or shut down the system while this icon is displayed. NTPopup_ErrSMaintenance_CPU Currently undergoing server maintenance.^n;Moving to VS CPU. NTPopup_ErrSMaintenance_CPUAsk Currently undergoing server maintenance.^n;Play VS CPU? PSMN_PlayerToAuto_PU Have the CPU control this quest character? PSMN_QSubMission Subquest PSMN_Only_Vcondition Objective DEMO_OPTION Demo Ver. Options DEMO_OPTION_GameTime Battle Time DEMO_OPTION_GameTimeDefault 99 DEMO_OPTION_GameTimeMugen ∞ DEMO_OPTION_CharaSeleTime Character Selection Time DEMO_OPTION_CharaSeleTimeDefault 90 DEMO_OPTION_CharaSeleTimeMugen ∞ DEMO_OPTION_Language Language DEMO_OPTION_LanguageJp Japanese DEMO_OPTION_LanguageEn English DEMO_OPTION_Subtitles Subtitles DEMO_OPTION_KeyConfig Button Configuration DEMO_OPTION_Retry Rematch Settings DEMO_OPTION_Thank Ending Illustration Settings OPTN_TOP Configuration OPTN_TOP_System System Settings OPTN_TOP_Battle Battle Settings OPTN_TOP_Display Display Setting OPTN_TOP_BattleButton Button Configuration (Battle) OPTN_TOP_MenuButton Button Configuration (Menu) OPTN_TOP_SoundLanguage Sound & Language OPTN_TOP_Return Close OPTN_GEN_OK OK OPTN_GEN_OFF Off OPTN_SYS_Title System Settings OPTN_SYS_HowToUse ^mBtnOK; OK ^mBtnNG; Close OPTN_SYS_Vibration Vibration OPTN_SYS_Vibration_Info Toggle controller vibration. When set to On, the controller will vibrate when an online opponent is found. OPTN_SYS_Autosave System Data Auto Save OPTN_SYS_Autosave_Info Toggle autosave for system data. OPTN_SYS_Autosave_Ask Always Confirm OPTN_SYS_Keyconfig Button Configuration (Battle) OPTN_SYS_Keyconfig_Info Edit button configuration for battles. OPTN_SYS_ReplayAutoSave_VS Replay Auto Save (Versus) OPTN_SYS_ReplayAutoSave_VS_Info Enable or disable the replay data auto save. When enabled, all replay data will be saved. The oldest unprotected replay data will be overwritten when there are no slots open. When Always Confirm is selected, a confirmation dialog box will appear upon saving. OPTN_SYS_ReplayAutoSave_Network Replay Auto Save (Online) OPTN_SYS_ReplayAutoSave_Network_Info Enable or disable the replay data auto save. When enabled, all replay data will be saved. The oldest unprotected replay data will be overwritten when there are no slots open. OPTN_SYS_RPG_RegistRank RPG Mode Rankings OPTN_SYS_RPG_RegistRank_Info OPTN_SYS_RPG_RegistRank_Prohibit Prohibit OPTN_SYS_RPG_RegistRank_Auto Auto Select OPTN_SYS_RPG_SaveReset Reset RPG Mode Save Data OPTN_SYS_RPG_SaveReset_Info Reset progression and delete the save data of RPG mode. OPTN_SYS_Save Save OPTN_SYS_Save_Info Manually save system data. OPTN_SYS_Initialize Restore Defaults OPTN_SYS_Initialize_Info Restore default settings for these options. OPTN_SYS_Exit Close OPTN_SYS_Exit_Info Close the setting window. OPTN_BATTLE_SETTING Battle Settings OPTN_SUB_RULE_SETTING Rules OPTN_SUB_DISP_SETTING Interface OPTN_SUB_REPLAY_SETTING Autosave Replays OPTN_RULE_SETTING_HowToUse ^mBtnLR; Toggle ^mBtnL1; ^mBtnR1; Switch Tab ^mBtnOK; OK ^mBtnNG; Close OPTN_BATTLE_SETTING_HowToUse ^mBtnLR; Toggle ^mBtnL1; ^mBtnR1; Switch Tab ^mBtnOK; OK ^mBtnNG; Close OPTN_BATTLE_AC_GEN_1 1 OPTN_BATTLE_AC_GEN_2 2 OPTN_BATTLE_AC_GEN_3 3 OPTN_BATTLE_AC_GEN_4 4 OPTN_BATTLE_AC_GEN_5 5 OPTN_BATTLE_AC_GEN_30 30 OPTN_BATTLE_AC_GEN_45 45 OPTN_BATTLE_AC_GEN_60 60 OPTN_BATTLE_AC_GEN_75 75 OPTN_BATTLE_AC_GEN_99 99 OPTN_BATTLE_AC_GEN_Infinity ∞ OPTN_BATTLE_Quest_GEN_On On OPTN_BATTLE_Quest_GEN_Off Off OPTN_BATTLE_AC_Round Round Wins (Arcade) OPTN_RULE_AC_Round_Info Set the number of rounds required to win an Arcade mode match. OPTN_BATTLE_AC_TimeLimit Time (Arcade) OPTN_RULE_AC_TimeLimit_Info Set the round time of Arcade mode matches. (Remaining time bonuses only apply when the time is set to 99.) OPTN_BATTLE_VS_Round Round Wins (Versus) OPTN_RULE_VS_Round_Info Set the number of rounds required to win a Versus mode match. OPTN_BATTLE_VS_TimeLimit Time (Versus) OPTN_RULE_VS_TimeLimit_Info Set the round time of Versus mode matches. OPTN_BATTLE_Difficulty CPU Level OPTN_RULE_Difficulty_Info Set the difficulty of VS CPU matches. OPTN_BATTLE_ComLevel_Beginner Beginner OPTN_BATTLE_ComLevel_Easy Beginner OPTN_BATTLE_ComLevel_Normal Normal OPTN_BATTLE_ComLevel_Hard Hard OPTN_BATTLE_ComLevel_VeryHard Very Hard OPTN_BATTLE_ComLevel_Extreme Extreme OPTN_BATTLE_ComLevel_Maniac Nightmare OPTN_BATTLE_ComLevel_Info OPTN_BATTLE_Handicap Handicap OPTN_BATTLE_Handicap_Info Enable or disable the handicap function for Versus mode matches. When enabled, the character's HP can be adjusted on the Character Select screen. OPTN_BATTLE_Delay_1P Input Delay (1P) OPTN_BATTLE_Delay_1P_Info Adjust the button input delay. This setting will be applied to all offline matches. OPTN_BATTLE_Delay_2P Input Delay (2P) OPTN_BATTLE_Delay_2P_Info Adjust the button input delay. This setting will be applied to all offline matches. OPTN_BATTLE_Pause Pause Menu OPTN_RULE_Pause_Info Set the Pause Menu for online and Versus mode matches. OPTN_BATTLE_Pause_InstanceClick Press to Pause OPTN_BATTLE_Pause_LongClick Hold to Pause OPTN_BATTLE_System_Voice Announcer Voice OPTN_BATTLE_SystemVoice_Info Change announcer voice. OPTN_BATTLE_VS_Save_Replay Save Replays OPTN_BATTLE_VS_SvaeReplay_Info Enable or disable the replay data auto save for Versus mode matches. Replays for matches agaisnt the CPU won't be saved. This can't be enabled if the round number is set to 3 or more, or if the round time is set to ∞. OPTN_BATTLE_Initialize Restore Defaults OPTN_RULE_Initialize_Info Restore default settings for this page. OPTN_BDISP_Initialize_Info Restore default settings for this page. OPTNT_Init_Info Restore default settings for this page. OPTN_Replay_Initialize Restore Defaults OPTN_BATTLE_Exit Close OPTN_RULE_Exit_Info Close the setting window. OPTN_BDISP_Exit_Info Close the setting window. OPTN_Replay_Exit Close OPTNT_Exit_Info Close the setting window. OPTN_BDISP_SETTING_HowToUse ^mBtnLR; Toggle ^mBtnL1; ^mBtnR1; Switch Tab ^mBtnOK; OK ^mBtnNG; Close OPTN_BDISPLAY_BRIGHTNESS Brightness OPTN_BDISP_Brightness_Info Adjust the brightness of the screen. OPTN_BDISPLAY_TOPHUDPOS HUD Position OPTN_BDISP_HudTopPos_Info Adjust the position of the in-battle screen's upper HUD. OPTN_BDISPLAY_BOTHUDPOS Lower HUD Position OPTN_BDISP_HudBotPos_Info Adjust the position of the in-battle screen's lower HUD. OPTN_BDISPLAY_SUBTITLE Subtitles OPTN_BDISP_Subtitle_Info Display or hide subtitles. OPTN_REPLAY_SETTING_HowToUse ^mBtnLR; Toggle ^mBtnL1; ^mBtnR1; Switch Tab ^mBtnOK; OK ^mBtnNG; Close OPTN_Replay_ReplayUpload Upload Replays OPTNR_RUpload_Info Toggle automatic replay uploads for ranked matches. OPTN_Replay_RM_SaveReplay Ranked Matches OPTNT_RMAutoSave_Info Toggle replay autosaving for ranked matches. OPTN_Replay_TM_SaveReplay GBVS: Blitz Matches OPTNT_TMAutoSave_Info Toggle replay autosaving for GBVS: Blitz matches. OPTN_Replay_VM_SaveReplay Room Matches OPTNT_VMAutoSave_Info Toggle replay autosaving for room matches. OPTN_Replay_RR_SaveReplay Room Matches (Spectate Mode) OPTNT_RRAutoSave_Info Toggle replay autosaving for room matches spectated. OPTN_Replay_LB_SaveReplay Lobby Matches OPTNT_LBAutoSave_Info Toggle replay autosaving for lobby matches. OPTN_Replay_VS_Save_Replay Versus Matches OPTNT_VSAutoSave_Info Toggle replay autosaving for Versus matches. Matches with modified round numbers or time limits and matches against the CPU won't be saved. OPTN_DISP_Title Graphics OPTN_DISP_HowToUse ^mBtnLR; Toggle ^mBtnOK; OK OPTN_DISP_Resolution Resolution OPTN_DISP_Resolution_Info Change the screen resolution. OPTN_DISP_Resolution_640x480 640x480 OPTN_DISP_Resolution_720x480 720x480 OPTN_DISP_Resolution_720x576 720x576 OPTN_DISP_Resolution_800x600 800x600 OPTN_DISP_Resolution_1024x768 1024x768 OPTN_DISP_Resolution_1152x864 1152x864 OPTN_DISP_Resolution_1280x720 1280x720 OPTN_DISP_Resolution_1280x768 1280x768 OPTN_DISP_Resolution_1280x800 1280x800 OPTN_DISP_Resolution_1280x960 1280x960 OPTN_DISP_Resolution_1280x1024 1280x1024 OPTN_DISP_Resolution_1360x768 1360x768 OPTN_DISP_Resolution_1366x768 1366x768 OPTN_DISP_Resolution_1400x900 1400x900 OPTN_DISP_Resolution_1600x900 1600x900 OPTN_DISP_Resolution_1600x1024 1600x1024 OPTN_DISP_Resolution_1680x1050 1680x1050 OPTN_DISP_Resolution_1920x1080 1920x1080 OPTN_DISP_Screen_Mode Display Mode OPTN_DISP_ScreenMode_Info Select a display mode. OPTN_FULLSCREEN_MODE Full Screen OPTN_WINDOW_NO_BORDER_MODE Borderless Full Screen OPTN_WINDOW_MODE Windowed OPTN_DISP_Img_Quality Graphics Quality OPTN_DISP_Img_Quality_Info Select graphics quality. OPTN_QUALITY_LOW Low OPTN_QUALITY_MID Mid OPTN_QUALITY_HEIGH High OPTN_QUALITY_EXTREAM Highest OPTN_DISP_Scale_Resolution Resolution Scaling OPTN_DISP_ScaleResolution_Info Set resolution scaling. OPTN_DISP_AA_Quality Anti-aliasing Quality OPTN_DISP_AA_Quality_Info Select anti-aliasing quality. OPTN_DISP_PoseProcess_Quality Post-processing Quality OPTN_DISP_PPQ_Info Select post-processing quality. OPTN_DISP_Tex_Quality Texture Quality OPTN_DISP_Tex_Quality_Info Select texture quality. OPTN_DISP_Shadow_Quality Shadow Quality OPTN_DISP_Shadow_Quality_Info Select shadow quality. OPTN_DISP_Effect_Quality VFX Quality OPTN_DISP_Effect_Quality_Info Select the VFX quality. OPTN_DISP_Auto_Setting Optimize Display Settings OPTN_DISP_Auto_Setting_Info Auto-selects the best settings for your hardware. OPTN_DISP_Quality Render Settings OPTN_DISP_Quality_GEN_On On OPTN_DISP_Quality_GEN_Off Off OPTN_DISP_Quality_Info Select render quality. When set to Performance, rendering is simplified to improve draw speed. OPTN_DISP_Quality_HighQuality Quality OPTN_DISP_Quality_Speed Performance OPTN_DISP_Calibration Screen Calibration OPTN_DISP_Calibration_Info Adjust the screen's calibration. (Calibration setting screen will be displayed.) OPTN_DISP_Adjust Screen Adjustment OPTN_DISP_Adjust_Info Make screen adjustments to better fit your monitor. OPTN_DISP_ColorTone Color Adjustment OPTN_DISP_ColorTone_Info Adjust color settings. OPTN_DISP_Cockpit_Upper Upper HUD Position OPTN_DISP_Cockpit_Upper_Info Adjust the position of the in-battle screen's upper HUD. OPTN_DISP_Cockpit_Lower Lower HUD Position OPTN_DISP_Cockpit_Lower_Info Adjust the position of the in-battle screen's lower HUD. OPTN_DISP_Dispmode Screen Resolution OPTN_DISP_Dispmode_Info Select a screen resolution. OPTN_DISP_Dispmode_640x360 640x360 OPTN_DISP_Dispmode_800x450 800x450 OPTN_DISP_Dispmode_1280x720 1280x720 OPTN_DISP_Dispmode_1366x768 1366x768 OPTN_DISP_Dispmode_1920x1080 1920x1080 OPTN_DISP_Dispmode_FullScreen Full Screen OPTN_DISP_VrtclSync V-sync OPTN_DISP_VrtclSync_Info Enable or disable V-sync. OPTN_DISP_Antialias Anti-aliasing Mode OPTN_DISP_Antialias_Info Select anti-aliasing. OPTN_DISP_Antialias_FXAA FXAA OPTN_DISP_Antialias_MXAA MXAA OPTN_DISP_Antialias_SXAA SXAA OPTN_DISP_PostEffect Post Effects OPTN_DISP_PostEffect_Info Enable or disable post effects. OPTN_DISP_PointLight Point Light Source OPTN_DISP_PointLight_Info Enable or disable point light source. OPTN_DISP_FPS FPS OPTN_DISP_FPS_Info Show or hide FPS. OPTN_DISP_Initialize Restore Defaults OPTN_DISP_Initialize_Info Restore default settings for these options. OPTN_DISP_Exit Close OPTN_DISP_Exit_Info Close the window. OPTN_BATTLEBUTTON_Initialize Restore Defaults OPTN_BATTLEBUTTON_Initialize_Info Restore default settings for these options. OPTN_BATTLEBUTTON_Exit Close OPTN_MENUBUTTON_Initialize_Info Restore default settings for these options. OPTN_MENUBUTTON_Exit Close OPTN_MENUBUTTON_Exit_Info Finish configuring buttons. OPT_LNG_Sound Sound & Language OPT_LNG_Sound_HowToUse ^mBtnLR; Select ^mBtnOK; OK ^mBtnNG; Close OPT_LNG_Sound_GEN_On On OPT_LNG_Sound_GEN_Off Off OPT_LNG_Sound_Master Master Volume OPT_LNG_Sound_Master_Info Adjust the volume for all in-game sounds. OPT_LNG_Sound_BGM Music OPT_LNG_Sound_BGM_Info Adjust music volume. OPT_LNG_Sound_SE Sound Effects OPT_LNG_Sound_SE_Info Adjust sound effect volume. OPT_LNG_Sound_Voice Voice OPT_LNG_Sound_Voice_Info Adjust character voice volume. OPT_LNG_SystemVoice Announcer Voice OPT_LNG_Sound_SystemVoice_Info Adjust announcer voice volume. OPT_LNG_Sound_Stage Environment OPT_LNG_Sound_Stage_Info Adjust environment volume. OPT_LNG_Menu_Language Menu Language OPT_LNG_Menu_Language_JPN Japanese OPT_LNG_Menu_Language_INT English OPT_LNG_Menu_Language_FRA French OPT_LNG_Menu_Language_ITA Italian OPT_LNG_Menu_Language_DEU German OPT_LNG_Menu_Language_ESN Spanish OPT_LNG_Menu_Language_KOR Korean OPT_LNG_Menu_Language_Info Sets the language of the menu text. OPT_LNG_Sound_OnlineBGM Online Music OPT_LNG_Sound_OnlineBGM_Default Default OPT_LNG_Sound_OnlineBGM_Random Random OPT_LNG_Sound_OnlineBGM_Off Off OPT_LNG_Sound_OnlineBGM_Info OPT_LNG_SystemVoice_Text_Info Change the announcer voice. OPT_LNG_Sound_SystemVoice Announcer Voice OPT_LNG_Sound_SystemVoice_Default Default OPT_LNG_Sound_SystemVoice_CTL Katalina OPT_LNG_Sound_SystemVoice_GRN Gran OPT_LNG_Sound_SystemVoice_LAN Lancelot OPT_LNG_Sound_SystemVoice_CHA Charlotta OPT_LNG_Sound_SystemVoice_FAS Ladiva OPT_LNG_Sound_SystemVoice_PER Percival OPT_LNG_Sound_SystemVoice_LOW Lowain OPT_LNG_Sound_SystemVoice_ZET Zeta OPT_LNG_Sound_SystemVoice_FER Ferry OPT_LNG_Sound_SystemVoice_MET Metera OPT_LNG_Sound_SystemVoice_VAS Vaseraga OPT_LNG_Sound_SystemVoice_BEB Beelzebub OPT_LNG_Sound_SystemVoice_SOR Soriz OPT_LNG_Sound_SystemVoice_NAR Narmaya OPT_LNG_Sound_SystemVoice_DJE Djeeta OPT_LNG_Sound_SystemVoice_ZOO Zooey OPT_LNG_Sound_SystemVoice_Random Random OPT_LNG_Sound_SystemVoiceChange_Info Change announcer voice. OPT_LNG_Sound_VoiceChat Voice Chat OPT_LNG_Sound_VoiceChat_Info Adjust voice chat settings. OPT_LNG_Initialize Restore Defaults OPT_LNG_Initialize_Info Restore default settings for these options. OPT_LNG_Exit Close OPT_LNG_Exit_Info Close the setting window. OPTION_MAIN01 System OPTION_MAIN01_TEXT Adjust vibration and speaker settings. Save data can also be reset here. OPTION_MAIN02 Gameplay OPTION_MAIN02_TEXT Adjust replay autosave settings and the time limit for battles. OPTION_MAIN03 Display OPTION_MAIN03_TEXT Adjust HUD settings. OPTION_MAIN04 Sound & Language OPTION_MAIN04_TEXT Adjust music, sound effects, and language settings. OPTION_MAIN05 Network OPTION_MAIN05_TEXT Adjust network battle settings, such as default positions and replay autosave settings. OPTION_MAIN06 Button Configuration OPTION_MAIN06_TEXT OPTION_RETURN Return OPTION_SYSTEM_ITEM01 Vibration OPTION_SYSTEM_ITEM01_TEXT Toggle controller vibration. OPTION_SYSTEM_ITEM02 Light Bar OPTION_ResetToDefault Restore Default Settings KYCF_Up Up KYCF_Up_Info Press the button you want to assign for directional input (up). KYCF_Down Down KYCF_Down_Info Press the button you want to assign for directional input (down). KYCF_Left Left KYCF_Left_Info Press the button you want to assign for directional input (left). KYCF_Right Right KYCF_Right_Info Press the button you want to assign for directional input (right). KYCF_Light ^mAtkL; Light Attack KYCF_Light_Info Press the button you want to assign for Light Attack. KYCF_Medium ^mAtkM; Medium Attack KYCF_Medium_Info Press the button you want to assign for Medium Attack. KYCF_Heavy ^mAtkH; Heavy Attack KYCF_Heavy_Info Press the button you want to assign for Heavy Attack. KYCF_Unique ^mAtkU; Unique Action KYCF_Unique_Info Press the button you want to assign for Unique Action. KYCF_Special ^mAtkA; Skill KYCF_Special_Info Press the button you want to assign for Skill. KYCF_Guard ^mUseful; Block KYCF_Guard_Info Press the button you want to assign for Block. KYCF_Emotion Taunts KYCF_Emotion_Info Enable Taunts. When 'On' press ^mAtkH; + ^mAtkU; to taunt. KYCF_Ability Skill KYCF_Useful Utility Button KYCF_Throw Throw (^mAtkL; + ^mAtkU;) KYCF_Throw_Info Press the button you want to assign for Throw. KYCF_HardAttack ^mAtkM; + ^mAtkH; KYCF_HardAttack_Info Assign to ^mAtkM; + ^mAtkH; KYCF_Play Replay KYCF_Play_Info Press the button you want to assign for Replay. KYCF_Memory Record KYCF_Memory_Info Press the button you want to assign for Record. KYCF_Positionreset Reset Position KYCF_Positionreset_Info Press the button you want to assign for Reset Position. KYCF_Analog Analog KYCF_AttackAB A + B KYCF_AttackCD C + D KYCF_AttackABCD A + B + C + D KYCF_PressStart Press ^mBtnStart; on the controller^n;you wish to set up. KYCF_CtlGuide ^mBtnStart; Return KYCF_Title Button Configuration (Battle) KEYCONFIG_TYPE Button Layout KEYCONFIG_TYPE_Info Toggle the button layout you want to apply or edit. KEYCONFIG_TYPE_A Type A KEYCONFIG_TYPE_B Type B KYCF_Ctrl_Btype ^mBtnLR; Select ^mBtnNG;^mBtnStart; End KYCF_Ctrl_Default ^mBtnOK; OK ^mBtnNG;^mBtnStart; End KYCF_Ctrl_Return ^mBtnOK; OK ^mBtnNG;^mBtnStart; End KYCF_CtlGuide_del ^mAtk6;(Hold) Delete ^mBtnStart; Return OPTN_SYS_COSTUME Character Design OPTN_SYS_COSTUME_GBVS GBVS OPTN_SYS_Costume_Info Change the appearance for certain characters. OPTN_SYS_COSTUME_ORIGINAL Original OPTN_SYS_Vibration_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_SYS_Keyconfig_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPTN_SYS_Costume_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_SYS_Reset_Info Restore default settings. OPTN_SYS_Reset_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPTN_SYS_Exit_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPTN_RULE_Difficulty_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_RULE_AC_Round_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_RULE_VS_Round_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_RULE_AC_TimeLimit_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_RULE_VS_TimeLimit_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_RULE_Pause_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_RULE_Handicap_Info Enable or disable the handicap function for Versus mode matches. When enabled, the character's HP can be adjusted on the Character Select screen. OPTN_RULE_Handicap_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_RULE_InputD1P_Info Adjust the button input delay for player 1. This setting will be applied to all offline matches. OPTN_RULE_InputD1P_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_BATTLE_InputD1P Input Delay (1P) OPTN_RULE_InputD2P_Info Adjust the button input delay for player 2. This setting will be applied to all offline matches. OPTN_RULE_InputD2P_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_BATTLE_InputD2P Input Delay (2P) OPTN_RULE_Initialize_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPTN_RULE_Exit_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPTN_BDISP_Brightness_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_BDISP_HudTopPos_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_BDISP_Subtitle_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_BDISP_Initialize_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPTN_BDISP_Exit_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPTNT_RMAutoSave_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTNT_TMAutoSave_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTNT_VMAutoSave_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTNT_RRAutoSave_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTNT_LBAutoSave_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTNT_VSAutoSave_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTNT_Init_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPTNT_Exit_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPT_LNG_Sound_Master_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close OPT_LNG_Sound_BGM_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close OPT_LNG_Sound_Voice_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Play Sample ^mBtnY; Restore Defaults ^mBtnNG; Close OPT_LNG_Sound_SystemVoice_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Play Voice Sample ^mBtnY; Restore Defaults ^mBtnNG; Close OPT_LNG_Sound_SE_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close OPT_LNG_Sound_Stage_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Play Sample ^mBtnY; Restore Defaults ^mBtnNG; Close OPT_LNG_SystemVoice_Text_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPT_LNG_Initialize_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPT_LNG_Exit_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPTN_RPG_Header RPG Mode Settings OPTN_RPG_MesseSpeed Text Display OPTN_RPG_MesseSpeed_Normal Default OPTN_RPG_MesseSpeed_Moment Instant OPTN_RPG_AutoRead Auto Play OPTN_RPG_SkipEvent Scene Skip OPTN_RPG_Subtitle Subtitles OPTN_RPG_SaveCursorPos Keep Cursor Position OPTN_RPG_AutoDirection Character Direction OPTN_RPG_AutoDirection_TypeA Type A OPTN_RPG_AutoDirection_TypeB Type B OPTN_RPG_BattleLog Battle Log OPTN_RPG_Info Battle Messages OPTN_RPG_AvilityChange Status Display OPTN_RPG_Help Input Guide OPTN_RPG_Init Restore Defaults OPTN_RPG_Close Close OptionRPG_MessageSpeed_Info Choose to display all dialog text instantly or not. OptionRPG_MessageSpeed_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OptionRPG_AutoRead_Info Choose to enable or disable the dialog text auto play. OptionRPG_AutoRead_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OptionRPG_SkipEvent_Info Choose to skip or not skip the event part for the cleared scenarios. OptionRPG_SkipEvent_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OptionRPG_SubTitle_Info Choose to show or hide the cut scene subtitles. OptionRPG_SubTitle_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OptionRPG_SaveCursorPos_Info Choose to keep or not keep the cursor position in the Customize screen. OptionRPG_SaveCursorPos_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnOK; OK ^mBtnNG; Close OptionRPG_AutoDirection_Info Choose the character direction change setting. OptionRPG_AutoDirection_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnOK; OK ^mBtnNG; Close OptionRPG_BattleLog_Info Choose to show or hide the battle log text. OptionRPG_BattleLog_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OptionRPG_Infomation_Info Choose to show or hide the battle messages. OptionRPG_Infomation_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OptionRPG_AvilityChange_Info Choose to show or hide buff/debuff status. OptionRPG_AvilityChange_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OptionRPG_Help_Info Choose to show or hide the input guide on the bottom of the battle screen. OptionRPG_Help_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OptionRPG_Init_Info Restore default settings for these options. OptionRPG_Init_Ctrl ^mBtnOK; OK ^mBtnNG; Close OptionRPG_Close_Info Close the setting window. OptionRPG_Close_Ctrl ^mBtnOK; OK ^mBtnNG; Close SYS_SHOW Show SYS_HIDE Hide OPTN_DISP_Resolution_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_DISP_ScreenMode_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_DISP_Img_Quality_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_DISP_ScaleResolution_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_DISP_AA_Quality_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_DISP_PPQ_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_DISP_Tex_Quality_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_DISP_Shadow_Quality_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_DISP_Effect_Quality_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_DISP_Auto_Setting_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPTN_DISP_Initialize_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPTN_DISP_Exit_Ctrl ^mBtnOK; OK ^mBtnNG; Close OPT_LNG_Sound_TextLang Display Language OPT_LNG_Sound_TextLang_Info Change the language of the game's displayed text. OPT_LNG_Sound_TextLang_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPT_LNG_Sound_VoiceLang Voice Language OPT_LNG_Sound_VoiceLang_Info Change the voice language. OPT_LNG_Sound_VoiceLang_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPT_LNG_Sound_SVoiceLang System Voice Language OPT_LNG_Sound_SVoiceLang_Info Change the system voice language. OPT_LNG_Sound_SVoiceLang_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_QUALITY_CUSTOM Custom MMOptionAutoSaveWait Now saving. Please wait. OPT_LNG_Menu_Language_POR Portuguese OPT_LNG_Menu_Language_CHN Simplified Chinese OPT_LNG_Menu_Language_CHT Traditional Chinese ChangeLanguageSelectYesNo You will be directed to the Title screen after changing the language.^n;Change? OPTN_SYS_DKeyType Button Display OPTN_DKeyType_Key ^mBtnX; / ^mBtnY; / ^mBtnB; / ^mBtnA; OPTN_DKeyType_Type ^mAtkL; / ^mAtkM; / ^mAtkH; / ^mAtkU; OPTN_DKeyType_Info Toggle how buttons are displayed. OPTN_DKeyType_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_SYS_OkKeySetting OK/Cancel Buttons OKTYPE_JP ^mBtnB; OK ^mBtnA; Cancel OKTYPE_EN ^mBtnA; OK ^mBtnB; Cancel OPTN_SYS_KeyDescSetting Button Display KEY_DESC_AUTO Auto KEY_DESC_KEYBOARD Keyboard KEY_DESC_JOYPAD Controller OPTN_SYS_OKSetting_Info Assign buttons for OK and Cancel. OPTN_SYS_KeyDesc_Info Select button display. OPTN_SYS_OKSetting_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_SYS_KeyDesc_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close SAVEDATA_SYSTEM_LOAD_BROKEN Failed to load due to corrupt system save data.^n;Disable the system data save function and continue? Text_UE4_License This software uses the Unreal® Engine.^n;Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere^n;^n;Unreal® Engine, Copyright 1998 – 2019, Epic Games, Inc. All rights reserved. Text_FW_License Special Thanks : Fontworks Inc. License_Window_Title License MM_License License MM_License_Info View license information. License_Window_Ctrl ^mBtnNG; Return MM_Option_LC_Ctrl_old ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Return Lobby_Tips06 Players with stars by their names should be right around your level! Lobby_Tips07 I hear moons appear around players on a winning streak! NTRM_Entry_Help Ranked Match Details NTRM_Entry_HelpText01 Ranked matches are duels between online players. Each ranked match win will give you points, and by earning a certain number of points, you will be able to take part in a promotion trial. NTRM_Entry_HelpText02 Points can only be earned by winning ranked matches against players in the same or higher tier you belong to. NTRM_Entry_HelpText04 The promotion trial consists of multiple matches. To be promoted, you must win a certain number of matches within the trial. (Number of matches and required wins differ by Versus rank.) NTRM_Entry_HelpText03 Streak bonuses are extra points awarded for each win past a certain number of consecutive wins. Try to maintain a winning streak and watch the points roll in. NTRM_Entry_HelpText05 Defeat all who dare challenge you and flex your Versus rank! KYCF_CtrlGuide_Steam ^mBtnOK; OK ^mBtnNG;^mBtnStart; Return KYCF_CtrlGuide_Assign_Steam ^mBtnStart; Return KYCF_CtrlGuide_AssignDel_Steam ^mAtk6;(Hold) Delete ^mBtnStart; Return OKTYPE_KEYBORAD ^mKbbReturn; OK ^mKbbBackSpace; Cancel NTRM_Entry_HelpText06 Master Rank Details NTRM_Entry_HelpText07 The highest rank attainable from playing ranked matches. Players in Master rank are placed into a unique ranking system, indicated with a number by their rank icon (1 being the highest). NTRM_Entry_HelpText08 Master-ranked players can improve their standing by winning matches against other Master-ranked players (leaderboard rankings may take around one hour to update). NTRM_Entry_HelpText09 The journey to the top of the skies demands unyielding tenacity and determination—do you have what it takes? TITLE_TA_HELP1_TEXT Welcome to Boss Battle Time Attack!^n;Race against the clock and defeat the boss as quickly as you can in this limited time mode. TITLE_TA_HELP2_TEXT_AD Players compete for the fastest clear time. Place in the higher ranks and you can earn even better rewards. TITLE_TA_HELP3_TEXT_AD Boss Battle Time Attack can be played single-player or 2-player.^n;Both have their own rankings and rewards. TITLE_TA_HELP4_TEXT At the end of the event top ranked players will need to check the results and pick up rewards. Any unclaimed loot will be lost. TITLE_TA_HELP5_TEXT The RPG mode must be cleared on normal difficulty before you can play Boss Battle Time Attack. TITLE_TA_HELP6_TEXT Clearing Boss Battle Time Attack will not count towads clearing the original quest, and you will not receive loot from the mission. TITLE_TA_HELP7_TEXT Prepared for battle? Let's take on Boss Battle Time Attack! NTCM_Entry_HelpText01 When playing Casual Match mode, you can enjoy low stakes matches against other players online. NTCM_Entry_HelpText02 Unlike ranked matches, winning or losing games in this mode won't affect your rank. NTBlitz_Entry_HelpText01 Welcome to GBVS: Blitz! In this limited-time mode you can compete against others to earn Blitz points. NTBlitz_Entry_HelpText02 You will be split into groups depending on your^n;current Versus rank and color rating. Depending^n;on your results within your group at the end of the^n;event, you may earn rewards! NTBlitz_Entry_HelpText03 At the end of the event top ranked players will need to check the results and pick up rewards. Any unclaimed loot will be lost. NTBlitz_Entry_HelpText04_AD While the GBVS: Blitz event is underway, ranked matches will be unavailable. However your Versus rank may change during the event. NTBlitz_Entry_HelpText04 While the GBVS: Blitz event is underway, ranked matches will be unavailable.^n;However your Versus rank will not change during the event. NTBlitz_Entry_HelpText05 Enjoy the GBVS: Blitz event, and aim for the top! NTCM_Entry_Help Casual Match Details NTCM_Entry_Help_Info View casual match details. NTBlitz_Entry_Help About GBVS: Blitz NTBlitz_Entry_Help_Info Check the GBVS: Blitz rules and details. KYCF_Throw2 Throw (^mAtkL; + ^mAtkM;) KYCF_Throw2_Info Press the button you want to assign for Throw. KYCF_CtlGuide_Emotion ^mBtnLR; Select ^mBtnStart; End KYCF_Emotion_ON On KYCF_Emotion_OFF Off OPT_LNG_Sound_SystemVoice_BLI Belial MM_Option_LC_Ctrl ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Return ^mBtnStart; PlayStation™Store TITLE_TA_HELP2_TITLE Preset Equipment TITLE_TA_HELP8_TEXT Preset Equipment TITLE_TA_HELP9_TEXT Join Boss Battle Time Attack using a prearranged^n;set of equipment. Using preset equipment^n;will not affect rankings or rewards. TITLE_TA_HELP10_TEXT When using preset equipment, you can still^n;use your choice of characters and support skills. TITLE_TA_HELP11_TEXT All support skills are available, even skills^n;you have yet to unlock. Choose your favorite set! TITLE_TA_HELP12_TEXT If using your own equipment isn't enough, try using^n;preset equipment! You will earn rewards all the same! OPTN_BDISPLAY_OL_COLOR Default Opponent Color OPTN_BDISPLAY_OL_SKIN Default Opponent Weapon Skin OPTN_BDISP_OCOLOR_Info Toggle to use the default character color for your opponent in online matches. OPTN_BDISP_OCOLOR_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_BDISP_OSKIN_Info Toggle to use the default weapon skin for your opponent in online matches. OPTN_BDISP_OSKIN_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPVS_CHDC_DISPLAY Off OPVS_CHDC_DEFAULTCOLOR On OPVS_CHDS_DISPLAY Off OPVS_CHDS_DEFAULTSKIN On TITLE_TA_HELP13_TEXT Rewards earned by clearing special requirements^n;can be found at the top of Boss Battle Time Attack. NTBlitz_Entry_HelpText06 Rewards earned by clearing special requirements^n;can be found at the top of GBVS: Blitz. MM_Option_LC_Ctrl_Steam ^mBtnL; Main Menu ^mBtnOK; OK ^mBtnNG; Return ^mBtnStart; Store CS_RETURN Return to Main Menu? Ok OK Cancel Cancel OPTN_SYS_ONLINE_NAME_PlayerName Player Name OPTN_SYS_ONLINE_NAME_OnlineID Online ID OPTN_SYS_AVAVibration Grand Bruise! Vibration Setting OPTN_SYS_CameraSens Camera Speed OPTN_SYS_CameraHori Horizontal Camera Movement OPTN_SYS_CameraVert Vertical Camera Movement OPTN_SYS_Camera_Rot_Normal Normal OPTN_SYS_Camera_Rot_Reverse Inverse OPTN_DKeyType Button Display OPTN_SYS_DisplayKey_PadIcon ^mBtnX; / ^mBtnY; / ^mBtnB; / ^mBtnA; OPTN_SYS_DisplayKey_LMHU ^mAtkL; / ^mAtkM; / ^mAtkH; / ^mAtkU; OPTN_SYS_AVAKeyconfig Button Configuration (Lobby/Grand Bruise!) OPTN_BATTLE_Title Battle Settings Tab_BattleSetting Rules Tab_BattleDisplaySetting Interface Tab_ReplaySetting Autosave Replays OPTN_BATTLE_ComLevel_Hell Nightmare OPTN_BDISPLAY_AVATOPHUDPOS Upper UI Position OPTN_BDISPLAY_AVABOTHUDPOS Lower UI Position OPTN_BDISPLAY_KHOugiBGM Super Skybound Art Music OP_KAIHOUOUGI_BGM_GBVS GBVS OP_KAIHOUOUGI_BGM_GBVS2 GBVSR OPTN_Replay_CM_SaveReplay Casual Matches OPTN_Replay_PM_SaveReplay Room Matches KYCF_InputDelay Input Delay MM_Return_To_Title Return to Title Screen? LangChanged You will be directed to the Title screen after changing the language.^n;Change? Player1_Option_Title Pause Menu (Player 1) Player2_Option_Title Pause Menu (Player 2) Title Attention OPTN_SYS_AVAVibration_Info Configure vibration settings for the controller. OPTN_SYS_AVAVibration_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_SYS_CameraSens_Info Change the camera speed. OPTN_SYS_CameraSens_Ctrl ^mBtnLR; Change ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_SYS_CameraHori_Info Toggle the horizontal camera control. OPTN_SYS_CameraHori_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_SYS_CameraVert_Info Toggle the vertical camera control. OPTN_SYS_CameraVert_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_BDISP_AVAHudTopPos_Info Change the position of upper UI for Grand Bruise! OPTN_BDISP_AVAHudTopPos_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_BDISP_AVAHudBotPos_Info Change the position of lower UI for Grand Bruise! OPTN_BDISP_AVAHudBotPos_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_BDISP_KAIHOUOUGI_BGM_Info Select the BGM when performing a Super Skybound Art to finish foes. OPTN_BDISP_KAIHOUOUGI_BGM_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTNT_CMAutoSave_Info Toggle replay autosaving for casual matches. OPTNT_CMAutoSave_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTNT_PMAutoSave_Info Toggle replay autosaving for private matches. OPTNT_PMAutoSave_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_BATTLE_System_Voice_Info Change announcer voice. OPTN_BATTLE_System_Voice_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up Cursor ^mBtnX; Play Sample ^mBtnY; Restore Defaults ^mBtnNG; Close CHRSL_Option_Attention01 You can only change this setting through the main menu. CHRSL_Option_Attention02 Rule Settings Room settings can't be changed now. KYCF_InputDelay_Info Adjust the button input delay. This setting will be applied to all offline matches. KYCF_CtlGuide_InputDelay ^mBtnLR; Change ^mBtnStart; End OPT_LNG_PartnerVoice Partner Voice OPT_LNG_Sound_PartnerVoice_Ctrl ^mBtnLR; Toggle ^mBtnL2;^mBtnR2; Hold to Speed Up ^mBtnY; Restore Defaults ^mBtnNG; Close OPT_LNG_Sound_PartnerVoice_Info Adjust partner voice volume. RPF_PNameDisplay_Text Name Display Replay_PNameDisplay_info Choose whether to display your player name in online lobbies and during Grand Bruise! matches. RPF_ChatDisplay_Text Chat Window Replay_ChatDisplay_info Change default settings for the chat window. RPF_NetworkArea_Text Network Region (Online) Replay_NetworkArea_info Change your network region. OPTN_SYS_AREA_JP Japan OPTN_SYS_AREA_NA North America OPTN_SYS_AREA_SA South America OPTN_SYS_AREA_EU Europe OPTN_SYS_AREA_ASIA Asia OPTN_SYS_AREA_OCEANIA Oceania KYCF_Technical Technical Commands KYCF_Technical_ON On KYCF_TechnicalOFF Off KYCF_Technical_Info Toggle technical command settings. KYCF_CtlGuide_Technical ^mBtnLR; Select ^mBtnStart; End KYCF_Technical_Info_Online This setting cannot be changed during online matches. PSMN_KeyConfig_ChangeTech Techical command settings changed. PSMN_KeyConfig_ChangeDelay Input delay settings adjusted. LicenseWindow_Title License LicenseTitle_1 Unreal® Engine LicenseText_1 This software uses the Unreal® Engine.^n;Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.^n;^n;Unreal® Engine, Copyright 1998 – 2023, Epic Games, Inc. All rights reserved. LicenseTitle_2 Fontworks LicenseText_2 This software uses fonts from Fontworks Inc.^n;Fontworks Inc., Fontworks, and related font names are registered trademarks of Fontworks Inc. OPTN_SYS_AVAKeyconfig_Info Edit button configuration for Grand Bruise! and the online lobby. OPTN_SYS_AVAKeyconfig_Ctrl ^mBtnOK; OK ^mBtnNG; Return KYCF_Title_Lobby_Avatar Button Configuration (Lobby/Grand Bruise!) LicenseTitle_3 KawaiiPhysics LicenseText_3 Copyright (c) 2019-2022 pafuhana1213^n;^n;Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:^n;^n;The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.^n;^n;THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. LicenseTitle_4 dwpicker LicenseText_4 Copyright (c) 2020 DreamWall^n;^n;Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:^n;^n;The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.^n;^n;THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. KYCF_ThrowSC ^mAtkThrow; Throw KYCF_Dash ^mAtkDash; Dash KYCF_ThrowSC_Info Press the button you want to assign for Throw. KYCF_Dash_Info Press the button you want to assign for Dash. OPTN_RPG_MesseSpeed_info Choose to display all dialog text instantly or not. OPTN_RPG_MesseSpeed_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults OPTN_RPG_AutoRead_info Choose to enable or disable the dialog text auto play. OPTN_RPG_AutoRead_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults OPTN_RPG_Subtitle_info Choose to show or hide the cutscene subtitles. OPTN_RPG_Subtitle_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults OPTN_RPG_BattleLog_info Choose to show or hide the battle log text. OPTN_RPG_BattleLog_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults OPTN_RPG_Info_info Choose to show or hide the battle messages. OPTN_RPG_Info_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults OPTN_RPG_AbilityChange_info Choose to show or hide buff/debuff status. OPTN_RPG_AbilityChange_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults OPTN_RPG_Help_info Choose to show or hide the input guide on the bottom of the battle screen. OPTN_RPG_Help_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults OPTN_RPG_BackToMM Main Menu OPTN_RPG_Title Story Mode Settings OPTN_RPG_AbilityChange Status Display OPTN_SYS_XPF Crossplay OPTN_SYS_XPF_Info Turn crossplay on or off. You must enable crossplay to connect with players on other platforms. OPTN_SYS_XPF_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_SYS_XPF_Disable_Info Crossplay is currently unavailable. OPTN_SYS_XPF_Disable_Ctrl ^mBtnNG; Close PresentBox_Title Gift Crate PresentBox_Unreceive_Tab Unclaimed PresentBox_Received_Tab Claimed PresentBox_Reload_Text Reload PresentBox_Recevie_Empty You have no gifts in your crate. PresentBox_Menu_Ctrl ^mBtnNG; Close PresentBox_Recevie_Max Expired gifts will be automatically deleted.^n;You can only claim 50 gifts at a time. PresentBox_TotalNum_FormatText Unclaimed Gifts:{0} PresentBox_GetAll_Text Claim All PresentBox_Confirm_Title_PU Claim All PresentBox_Confirm_PU You've claimed the following gifts. Text_Close OK PresentBox_Requesting Connecting to server... TEXT_Present_Received_Date Claimed PresentBox_Recevied_Empty You have no gifts in your crate. SHOP_ERROR_MAINTENANCE Please wait until maintenance is over to make any purchases. SHOP_ERROR_DIFF_SERVER_RUPIE There was a network error. TEXT_Present_Receive_Date Obtained TEXT_Present_Deadline_Date Deadline OPTN_RPG_Initialize_Ctrl ^mBtnNG; Close OPTN_SYS_FastForward Playback settings OPTN_SYS_FastForward_DO Fast forward OPTN_SYS_FastForward_DONT Regular speed OPTN_SYS_FastForward_Info Set playback speed when watching a match. OPTN_SYS_FastForward_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_Battle_TAIKAI_Ctrl ^mBtnOK; Start Match ^mBtnNG; Return Result_Exp_Title Exp Result_Lv_Title Lvl RPF_ABNetworkArea_Text Network Region (Grand Bruise!) AB_NetworkArea_info Change your Grand Bruise! network region. OPTN_SYS_ABHUD Online lobby/Grand Bruise! controller layout OPTN_SYS_ABHUD_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_SYS_ABHUD_Info Toggle online lobby/Grand Bruise! controller layout display type AB_HUD_Type1 Display Visuals AB_HUD_Type2 Quick Menu POTN_SYS_General_Ctrl ^mBtnNG; Close CS_RETURN_ENTRY Return to Standby Menu? OptionCtrl_General_Close ^mBtnNG; Close OPTN_Initialize_Info Restore all settings to default PresentBox_All_Limit_PU Item could not be claimed.^n;Your inventory is full. PresentBox_All_PartLimit_PU Some items could not be claimed.^n;Your inventory is full. PresentBox_Request_Failed Failed to connect to server. RW_Name_Rupi Rupies RW_Name_Ticket Draw Ticket RW_Reason_05 A token of appreciation from the GBVSR team. RW_Reason_06 A token of appreciation for bearing with emergency maintenance. RW_Reason_07 A token of appreciation for your cooperation with a bug fix. RW_Reason_08 A token of appreciation for bearing with server downtime. RW_Reason_10 A present from the GBVSR team. RW_Reason_11 A reward for participating in an event. RW_Reason_12 A special reward. RW_Reason_01 A challenge completion reward. RW_Reason_02 A Battle Pass reward. TEXT_Presen_Without_Expiration None OPTN_Replay_LW_SaveReplay Lobby Matches (Spectate Mode) OPTNT_LWAutoSave_Info Toggle replay autosaving for lobby matches (spectate mode). OPTNT_LWAutoSave_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPTN_BDISPLSY_OL_COSTUME Default Opponent Costume OPTN_BDISP_OCOSTUME_Info Toggle to use the default costume for your opponent in online matches. OPTN_BDISP_OCOSTUME_Ctrl ^mBtnLR; Toggle ^mBtnY; Restore Defaults ^mBtnNG; Close OPVS_CHDCOS_DISPLAY Off OPVS_CHDCOS_DEFAULTCOS On Category_Avatar Lobby Avatar: Category_ProfilePlate Card Design: Category_ProfileTitle Trophy: Category_ProfileBadge Badge: Category_CharactorColor Character Color: Category_WeaponSkin Weapon Skin: Category_Rupi Rupies Category_Charaillust Character Illustration: Category_CharaSkin Character Costume Category_Stamp Sticker: PresentBox_Color_GRN_1 Gran (Color 1) PresentBox_Color_GRN_2 Gran (Color 2) PresentBox_Color_GRN_3 Gran (Color 3) PresentBox_Color_GRN_4 Gran (Color 4) PresentBox_Color_GRN_5 Gran (Color 5) PresentBox_Color_GRN_6 Gran (Color 6) PresentBox_Color_GRN_7 Gran (Color 7) PresentBox_Color_GRN_8 Gran (Color 8) PresentBox_Color_GRN_9 Gran (Color 9) PresentBox_Color_GRN_10 Gran (Color 10) PresentBox_Color_GRN_11 Gran (Color 11) PresentBox_Color_GRN_12 Gran (Color 12) PresentBox_Color_GRN_13 Gran (Color 13) PresentBox_Color_GRN_14 Gran (Color 14) PresentBox_Color_GRN_15 Gran (Color 15) PresentBox_Color_GRN_16 Gran (Color 16) PresentBox_Color_GRN_17 Gran (Color 17) PresentBox_Color_GRN_18 Gran (Color 18) PresentBox_Color_GRN_19 Gran (Color 19) PresentBox_Color_GRN_20 Gran (Color 20) PresentBox_Color_GRN_21 Gran (Color 21) PresentBox_Color_GRN_22 Gran (Color 22) PresentBox_Color_GRN_64 Gran (Color EX) PresentBox_Color_DJT_1 Djeeta (Color 1) PresentBox_Color_DJT_2 Djeeta (Color 2) PresentBox_Color_DJT_3 Djeeta (Color 3) PresentBox_Color_DJT_4 Djeeta (Color 4) PresentBox_Color_DJT_5 Djeeta (Color 5) PresentBox_Color_DJT_6 Djeeta (Color 6) PresentBox_Color_DJT_7 Djeeta (Color 7) PresentBox_Color_DJT_8 Djeeta (Color 8) PresentBox_Color_DJT_9 Djeeta (Color 9) PresentBox_Color_DJT_10 Djeeta (Color 10) PresentBox_Color_DJT_11 Djeeta (Color 11) PresentBox_Color_DJT_12 Djeeta (Color 12) PresentBox_Color_DJT_13 Djeeta (Color 13) PresentBox_Color_DJT_14 Djeeta (Color 14) PresentBox_Color_DJT_15 Djeeta (Color 15) PresentBox_Color_DJT_16 Djeeta (Color 16) PresentBox_Color_DJT_17 Djeeta (Color 17) PresentBox_Color_DJT_18 Djeeta (Color 18) PresentBox_Color_DJT_19 Djeeta (Color 19) PresentBox_Color_DJT_20 Djeeta (Color 20) PresentBox_Color_DJT_21 Djeeta (Color 21) PresentBox_Color_DJT_22 Djeeta (Color 22) PresentBox_Color_DJT_64 Djeeta (Color EX) PresentBox_Color_CTL_1 Katalina (Color 1) PresentBox_Color_CTL_2 Katalina (Color 2) PresentBox_Color_CTL_3 Katalina (Color 3) PresentBox_Color_CTL_4 Katalina (Color 4) PresentBox_Color_CTL_5 Katalina (Color 5) PresentBox_Color_CTL_6 Katalina (Color 6) PresentBox_Color_CTL_7 Katalina (Color 7) PresentBox_Color_CTL_8 Katalina (Color 8) PresentBox_Color_CTL_9 Katalina (Color 9) PresentBox_Color_CTL_10 Katalina (Color 10) PresentBox_Color_CTL_11 Katalina (Color 11) PresentBox_Color_CTL_12 Katalina (Color 12) PresentBox_Color_CTL_13 Katalina (Color 13) PresentBox_Color_CTL_14 Katalina (Color 14) PresentBox_Color_CTL_15 Katalina (Color 15) PresentBox_Color_CTL_16 Katalina (Color 16) PresentBox_Color_CTL_17 Katalina (Color 17) PresentBox_Color_CTL_18 Katalina (Color 18) PresentBox_Color_CTL_19 Katalina (Color 19) PresentBox_Color_CTL_20 Katalina (Color 20) PresentBox_Color_CTL_21 Katalina (Color 21) PresentBox_Color_CTL_22 Katalina (Color 22) PresentBox_Color_CTL_64 Katalina (Color EX) PresentBox_Color_CHA_1 Charlotta (Color 1) PresentBox_Color_CHA_2 Charlotta (Color 2) PresentBox_Color_CHA_3 Charlotta (Color 3) PresentBox_Color_CHA_4 Charlotta (Color 4) PresentBox_Color_CHA_5 Charlotta (Color 5) PresentBox_Color_CHA_6 Charlotta (Color 6) PresentBox_Color_CHA_7 Charlotta (Color 7) PresentBox_Color_CHA_8 Charlotta (Color 8) PresentBox_Color_CHA_9 Charlotta (Color 9) PresentBox_Color_CHA_10 Charlotta (Color 10) PresentBox_Color_CHA_11 Charlotta (Color 11) PresentBox_Color_CHA_12 Charlotta (Color 12) PresentBox_Color_CHA_13 Charlotta (Color 13) PresentBox_Color_CHA_14 Charlotta (Color 14) PresentBox_Color_CHA_15 Charlotta (Color 15) PresentBox_Color_CHA_16 Charlotta (Color 16) PresentBox_Color_CHA_17 Charlotta (Color 17) PresentBox_Color_CHA_18 Charlotta (Color 18) PresentBox_Color_CHA_19 Charlotta (Color 19) PresentBox_Color_CHA_20 Charlotta (Color 20) PresentBox_Color_CHA_21 Charlotta (Color 21) PresentBox_Color_CHA_22 Charlotta (Color 22) PresentBox_Color_CHA_64 Charlotta (Color EX) PresentBox_Color_LAN_1 Lancelot (Color 1) PresentBox_Color_LAN_2 Lancelot (Color 2) PresentBox_Color_LAN_3 Lancelot (Color 3) PresentBox_Color_LAN_4 Lancelot (Color 4) PresentBox_Color_LAN_5 Lancelot (Color 5) PresentBox_Color_LAN_6 Lancelot (Color 6) PresentBox_Color_LAN_7 Lancelot (Color 7) PresentBox_Color_LAN_8 Lancelot (Color 8) PresentBox_Color_LAN_9 Lancelot (Color 9) PresentBox_Color_LAN_10 Lancelot (Color 10) PresentBox_Color_LAN_11 Lancelot (Color 11) PresentBox_Color_LAN_12 Lancelot (Color 12) PresentBox_Color_LAN_13 Lancelot (Color 13) PresentBox_Color_LAN_14 Lancelot (Color 14) PresentBox_Color_LAN_15 Lancelot (Color 15) PresentBox_Color_LAN_16 Lancelot (Color 16) PresentBox_Color_LAN_17 Lancelot (Color 17) PresentBox_Color_LAN_18 Lancelot (Color 18) PresentBox_Color_LAN_19 Lancelot (Color 19) PresentBox_Color_LAN_20 Lancelot (Color 20) PresentBox_Color_LAN_21 Lancelot (Color 21) PresentBox_Color_LAN_22 Lancelot (Color 22) PresentBox_Color_LAN_64 Lancelot (Color EX) PresentBox_Color_PER_1 Percival (Color 1) PresentBox_Color_PER_2 Percival (Color 2) PresentBox_Color_PER_3 Percival (Color 3) PresentBox_Color_PER_4 Percival (Color 4) PresentBox_Color_PER_5 Percival (Color 5) PresentBox_Color_PER_6 Percival (Color 6) PresentBox_Color_PER_7 Percival (Color 7) PresentBox_Color_PER_8 Percival (Color 8) PresentBox_Color_PER_9 Percival (Color 9) PresentBox_Color_PER_10 Percival (Color 10) PresentBox_Color_PER_11 Percival (Color 11) PresentBox_Color_PER_12 Percival (Color 12) PresentBox_Color_PER_13 Percival (Color 13) PresentBox_Color_PER_14 Percival (Color 14) PresentBox_Color_PER_15 Percival (Color 15) PresentBox_Color_PER_16 Percival (Color 16) PresentBox_Color_PER_17 Percival (Color 17) PresentBox_Color_PER_18 Percival (Color 18) PresentBox_Color_PER_19 Percival (Color 19) PresentBox_Color_PER_20 Percival (Color 20) PresentBox_Color_PER_21 Percival (Color 21) PresentBox_Color_PER_22 Percival (Color 22) PresentBox_Color_PER_64 Percival (Color EX) PresentBox_Color_FAS_1 Ladiva (Color 1) PresentBox_Color_FAS_2 Ladiva (Color 2) PresentBox_Color_FAS_3 Ladiva (Color 3) PresentBox_Color_FAS_4 Ladiva (Color 4) PresentBox_Color_FAS_5 Ladiva (Color 5) PresentBox_Color_FAS_6 Ladiva (Color 6) PresentBox_Color_FAS_7 Ladiva (Color 7) PresentBox_Color_FAS_8 Ladiva (Color 8) PresentBox_Color_FAS_9 Ladiva (Color 9) PresentBox_Color_FAS_10 Ladiva (Color 10) PresentBox_Color_FAS_11 Ladiva (Color 11) PresentBox_Color_FAS_12 Ladiva (Color 12) PresentBox_Color_FAS_13 Ladiva (Color 13) PresentBox_Color_FAS_14 Ladiva (Color 14) PresentBox_Color_FAS_15 Ladiva (Color 15) PresentBox_Color_FAS_16 Ladiva (Color 16) PresentBox_Color_FAS_17 Ladiva (Color 17) PresentBox_Color_FAS_18 Ladiva (Color 18) PresentBox_Color_FAS_19 Ladiva (Color 19) PresentBox_Color_FAS_20 Ladiva (Color 20) PresentBox_Color_FAS_21 Ladiva (Color 21) PresentBox_Color_FAS_22 Ladiva (Color 22) PresentBox_Color_FAS_64 Ladiva (Color EX) PresentBox_Color_MET_1 Metera (Color 1) PresentBox_Color_MET_2 Metera (Color 2) PresentBox_Color_MET_3 Metera (Color 3) PresentBox_Color_MET_4 Metera (Color 4) PresentBox_Color_MET_5 Metera (Color 5) PresentBox_Color_MET_6 Metera (Color 6) PresentBox_Color_MET_7 Metera (Color 7) PresentBox_Color_MET_8 Metera (Color 8) PresentBox_Color_MET_9 Metera (Color 9) PresentBox_Color_MET_10 Metera (Color 10) PresentBox_Color_MET_11 Metera (Color 11) PresentBox_Color_MET_12 Metera (Color 12) PresentBox_Color_MET_13 Metera (Color 13) PresentBox_Color_MET_14 Metera (Color 14) PresentBox_Color_MET_15 Metera (Color 15) PresentBox_Color_MET_16 Metera (Color 16) PresentBox_Color_MET_17 Metera (Color 17) PresentBox_Color_MET_18 Metera (Color 18) PresentBox_Color_MET_19 Metera (Color 19) PresentBox_Color_MET_20 Metera (Color 20) PresentBox_Color_MET_21 Metera (Color 21) PresentBox_Color_MET_22 Metera (Color 22) PresentBox_Color_MET_64 Metera (Color EX) PresentBox_Color_LOW_1 Lowain (Color 1) PresentBox_Color_LOW_2 Lowain (Color 2) PresentBox_Color_LOW_3 Lowain (Color 3) PresentBox_Color_LOW_4 Lowain (Color 4) PresentBox_Color_LOW_5 Lowain (Color 5) PresentBox_Color_LOW_6 Lowain (Color 6) PresentBox_Color_LOW_7 Lowain (Color 7) PresentBox_Color_LOW_8 Lowain (Color 8) PresentBox_Color_LOW_9 Lowain (Color 9) PresentBox_Color_LOW_10 Lowain (Color 10) PresentBox_Color_LOW_11 Lowain (Color 11) PresentBox_Color_LOW_12 Lowain (Color 12) PresentBox_Color_LOW_13 Lowain (Color 13) PresentBox_Color_LOW_14 Lowain (Color 14) PresentBox_Color_LOW_15 Lowain (Color 15) PresentBox_Color_LOW_16 Lowain (Color 16) PresentBox_Color_LOW_17 Lowain (Color 17) PresentBox_Color_LOW_18 Lowain (Color 18) PresentBox_Color_LOW_19 Lowain (Color 19) PresentBox_Color_LOW_20 Lowain (Color 20) PresentBox_Color_LOW_21 Lowain (Color 21) PresentBox_Color_LOW_22 Lowain (Color 22) PresentBox_Color_LOW_64 Lowain (Color EX) PresentBox_Color_FER_1 Ferry (Color 1) PresentBox_Color_FER_2 Ferry (Color 2) PresentBox_Color_FER_3 Ferry (Color 3) PresentBox_Color_FER_4 Ferry (Color 4) PresentBox_Color_FER_5 Ferry (Color 5) PresentBox_Color_FER_6 Ferry (Color 6) PresentBox_Color_FER_7 Ferry (Color 7) PresentBox_Color_FER_8 Ferry (Color 8) PresentBox_Color_FER_9 Ferry (Color 9) PresentBox_Color_FER_10 Ferry (Color 10) PresentBox_Color_FER_11 Ferry (Color 11) PresentBox_Color_FER_12 Ferry (Color 12) PresentBox_Color_FER_13 Ferry (Color 13) PresentBox_Color_FER_14 Ferry (Color 14) PresentBox_Color_FER_15 Ferry (Color 15) PresentBox_Color_FER_16 Ferry (Color 16) PresentBox_Color_FER_17 Ferry (Color 17) PresentBox_Color_FER_18 Ferry (Color 18) PresentBox_Color_FER_19 Ferry (Color 19) PresentBox_Color_FER_20 Ferry (Color 20) PresentBox_Color_FER_21 Ferry (Color 21) PresentBox_Color_FER_22 Ferry (Color 22) PresentBox_Color_FER_64 Ferry (Color EX) PresentBox_Color_ZET_1 Zeta (Color 1) PresentBox_Color_ZET_2 Zeta (Color 2) PresentBox_Color_ZET_3 Zeta (Color 3) PresentBox_Color_ZET_4 Zeta (Color 4) PresentBox_Color_ZET_5 Zeta (Color 5) PresentBox_Color_ZET_6 Zeta (Color 6) PresentBox_Color_ZET_7 Zeta (Color 7) PresentBox_Color_ZET_8 Zeta (Color 8) PresentBox_Color_ZET_9 Zeta (Color 9) PresentBox_Color_ZET_10 Zeta (Color 10) PresentBox_Color_ZET_11 Zeta (Color 11) PresentBox_Color_ZET_12 Zeta (Color 12) PresentBox_Color_ZET_13 Zeta (Color 13) PresentBox_Color_ZET_14 Zeta (Color 14) PresentBox_Color_ZET_15 Zeta (Color 15) PresentBox_Color_ZET_16 Zeta (Color 16) PresentBox_Color_ZET_17 Zeta (Color 17) PresentBox_Color_ZET_18 Zeta (Color 18) PresentBox_Color_ZET_19 Zeta (Color 19) PresentBox_Color_ZET_20 Zeta (Color 20) PresentBox_Color_ZET_21 Zeta (Color 21) PresentBox_Color_ZET_22 Zeta (Color 22) PresentBox_Color_ZET_64 Zeta (Color EX) PresentBox_Color_VAS_1 Vaseraga (Color 1) PresentBox_Color_VAS_2 Vaseraga (Color 2) PresentBox_Color_VAS_3 Vaseraga (Color 3) PresentBox_Color_VAS_4 Vaseraga (Color 4) PresentBox_Color_VAS_5 Vaseraga (Color 5) PresentBox_Color_VAS_6 Vaseraga (Color 6) PresentBox_Color_VAS_7 Vaseraga (Color 7) PresentBox_Color_VAS_8 Vaseraga (Color 8) PresentBox_Color_VAS_9 Vaseraga (Color 9) PresentBox_Color_VAS_10 Vaseraga (Color 10) PresentBox_Color_VAS_11 Vaseraga (Color 11) PresentBox_Color_VAS_12 Vaseraga (Color 12) PresentBox_Color_VAS_13 Vaseraga (Color 13) PresentBox_Color_VAS_14 Vaseraga (Color 14) PresentBox_Color_VAS_15 Vaseraga (Color 15) PresentBox_Color_VAS_16 Vaseraga (Color 16) PresentBox_Color_VAS_17 Vaseraga (Color 17) PresentBox_Color_VAS_18 Vaseraga (Color 18) PresentBox_Color_VAS_19 Vaseraga (Color 19) PresentBox_Color_VAS_20 Vaseraga (Color 20) PresentBox_Color_VAS_21 Vaseraga (Color 21) PresentBox_Color_VAS_22 Vaseraga (Color 22) PresentBox_Color_VAS_64 Vaseraga (Color EX) PresentBox_Color_NRM_1 Narmaya (Color 1) PresentBox_Color_NRM_2 Narmaya (Color 2) PresentBox_Color_NRM_3 Narmaya (Color 3) PresentBox_Color_NRM_4 Narmaya (Color 4) PresentBox_Color_NRM_5 Narmaya (Color 5) PresentBox_Color_NRM_6 Narmaya (Color 6) PresentBox_Color_NRM_7 Narmaya (Color 7) PresentBox_Color_NRM_8 Narmaya (Color 8) PresentBox_Color_NRM_9 Narmaya (Color 9) PresentBox_Color_NRM_10 Narmaya (Color 10) PresentBox_Color_NRM_11 Narmaya (Color 11) PresentBox_Color_NRM_12 Narmaya (Color 12) PresentBox_Color_NRM_13 Narmaya (Color 13) PresentBox_Color_NRM_14 Narmaya (Color 14) PresentBox_Color_NRM_15 Narmaya (Color 15) PresentBox_Color_NRM_16 Narmaya (Color 16) PresentBox_Color_NRM_17 Narmaya (Color 17) PresentBox_Color_NRM_18 Narmaya (Color 18) PresentBox_Color_NRM_19 Narmaya (Color 19) PresentBox_Color_NRM_20 Narmaya (Color 20) PresentBox_Color_NRM_21 Narmaya (Color 21) PresentBox_Color_NRM_22 Narmaya (Color 22) PresentBox_Color_NRM_64 Narmaya (Color EX) PresentBox_Color_SRZ_1 Soriz (Color 1) PresentBox_Color_SRZ_2 Soriz (Color 2) PresentBox_Color_SRZ_3 Soriz (Color 3) PresentBox_Color_SRZ_4 Soriz (Color 4) PresentBox_Color_SRZ_5 Soriz (Color 5) PresentBox_Color_SRZ_6 Soriz (Color 6) PresentBox_Color_SRZ_7 Soriz (Color 7) PresentBox_Color_SRZ_8 Soriz (Color 8) PresentBox_Color_SRZ_9 Soriz (Color 9) PresentBox_Color_SRZ_10 Soriz (Color 10) PresentBox_Color_SRZ_11 Soriz (Color 11) PresentBox_Color_SRZ_12 Soriz (Color 12) PresentBox_Color_SRZ_13 Soriz (Color 13) PresentBox_Color_SRZ_14 Soriz (Color 14) PresentBox_Color_SRZ_15 Soriz (Color 15) PresentBox_Color_SRZ_16 Soriz (Color 16) PresentBox_Color_SRZ_17 Soriz (Color 17) PresentBox_Color_SRZ_18 Soriz (Color 18) PresentBox_Color_SRZ_19 Soriz (Color 19) PresentBox_Color_SRZ_20 Soriz (Color 20) PresentBox_Color_SRZ_21 Soriz (Color 21) PresentBox_Color_SRZ_22 Soriz (Color 22) PresentBox_Color_SRZ_64 Soriz (Color EX) PresentBox_Color_ZOO_1 Zooey (Color 1) PresentBox_Color_ZOO_2 Zooey (Color 2) PresentBox_Color_ZOO_3 Zooey (Color 3) PresentBox_Color_ZOO_4 Zooey (Color 4) PresentBox_Color_ZOO_5 Zooey (Color 5) PresentBox_Color_ZOO_6 Zooey (Color 6) PresentBox_Color_ZOO_7 Zooey (Color 7) PresentBox_Color_ZOO_8 Zooey (Color 8) PresentBox_Color_ZOO_9 Zooey (Color 9) PresentBox_Color_ZOO_10 Zooey (Color 10) PresentBox_Color_ZOO_11 Zooey (Color 11) PresentBox_Color_ZOO_12 Zooey (Color 12) PresentBox_Color_ZOO_13 Zooey (Color 13) PresentBox_Color_ZOO_14 Zooey (Color 14) PresentBox_Color_ZOO_15 Zooey (Color 15) PresentBox_Color_ZOO_16 Zooey (Color 16) PresentBox_Color_ZOO_17 Zooey (Color 17) PresentBox_Color_ZOO_18 Zooey (Color 18) PresentBox_Color_ZOO_19 Zooey (Color 19) PresentBox_Color_ZOO_20 Zooey (Color 20) PresentBox_Color_ZOO_21 Zooey (Color 21) PresentBox_Color_ZOO_22 Zooey (Color 22) PresentBox_Color_ZOO_64 Zooey (Color EX) PresentBox_Color_CAL_1 Cagliostro (Color 1) PresentBox_Color_CAL_2 Cagliostro (Color 2) PresentBox_Color_CAL_3 Cagliostro (Color 3) PresentBox_Color_CAL_4 Cagliostro (Color 4) PresentBox_Color_CAL_5 Cagliostro (Color 5) PresentBox_Color_CAL_6 Cagliostro (Color 6) PresentBox_Color_CAL_7 Cagliostro (Color 7) PresentBox_Color_CAL_8 Cagliostro (Color 8) PresentBox_Color_CAL_9 Cagliostro (Color 9) PresentBox_Color_CAL_10 Cagliostro (Color 10) PresentBox_Color_CAL_11 Cagliostro (Color 11) PresentBox_Color_CAL_12 Cagliostro (Color 12) PresentBox_Color_CAL_13 Cagliostro (Color 13) PresentBox_Color_CAL_14 Cagliostro (Color 14) PresentBox_Color_CAL_15 Cagliostro (Color 15) PresentBox_Color_CAL_16 Cagliostro (Color 16) PresentBox_Color_CAL_17 Cagliostro (Color 17) PresentBox_Color_CAL_18 Cagliostro (Color 18) PresentBox_Color_CAL_19 Cagliostro (Color 19) PresentBox_Color_CAL_20 Cagliostro (Color 20) PresentBox_Color_CAL_21 Cagliostro (Color 21) PresentBox_Color_CAL_22 Cagliostro (Color 22) PresentBox_Color_CAL_64 Cagliostro (Color EX) PresentBox_Color_YUE_1 Yuel (Color 1) PresentBox_Color_YUE_2 Yuel (Color 2) PresentBox_Color_YUE_3 Yuel (Color 3) PresentBox_Color_YUE_4 Yuel (Color 4) PresentBox_Color_YUE_5 Yuel (Color 5) PresentBox_Color_YUE_6 Yuel (Color 6) PresentBox_Color_YUE_7 Yuel (Color 7) PresentBox_Color_YUE_8 Yuel (Color 8) PresentBox_Color_YUE_9 Yuel (Color 9) PresentBox_Color_YUE_10 Yuel (Color 10) PresentBox_Color_YUE_11 Yuel (Color 11) PresentBox_Color_YUE_12 Yuel (Color 12) PresentBox_Color_YUE_13 Yuel (Color 13) PresentBox_Color_YUE_14 Yuel (Color 14) PresentBox_Color_YUE_15 Yuel (Color 15) PresentBox_Color_YUE_16 Yuel (Color 16) PresentBox_Color_YUE_17 Yuel (Color 17) PresentBox_Color_YUE_18 Yuel (Color 18) PresentBox_Color_YUE_19 Yuel (Color 19) PresentBox_Color_YUE_20 Yuel (Color 20) PresentBox_Color_YUE_21 Yuel (Color 21) PresentBox_Color_YUE_22 Yuel (Color 22) PresentBox_Color_YUE_64 Yuel (Color EX) PresentBox_Color_UNO_1 Anre (Color 1) PresentBox_Color_UNO_2 Anre (Color 2) PresentBox_Color_UNO_3 Anre (Color 3) PresentBox_Color_UNO_4 Anre (Color 4) PresentBox_Color_UNO_5 Anre (Color 5) PresentBox_Color_UNO_6 Anre (Color 6) PresentBox_Color_UNO_7 Anre (Color 7) PresentBox_Color_UNO_8 Anre (Color 8) PresentBox_Color_UNO_9 Anre (Color 9) PresentBox_Color_UNO_10 Anre (Color 10) PresentBox_Color_UNO_11 Anre (Color 11) PresentBox_Color_UNO_12 Anre (Color 12) PresentBox_Color_UNO_13 Anre (Color 13) PresentBox_Color_UNO_14 Anre (Color 14) PresentBox_Color_UNO_15 Anre (Color 15) PresentBox_Color_UNO_16 Anre (Color 16) PresentBox_Color_UNO_17 Anre (Color 17) PresentBox_Color_UNO_18 Anre (Color 18) PresentBox_Color_UNO_19 Anre (Color 19) PresentBox_Color_UNO_20 Anre (Color 20) PresentBox_Color_UNO_21 Anre (Color 21) PresentBox_Color_UNO_22 Anre (Color 22) PresentBox_Color_UNO_64 Anre (Color EX) PresentBox_Color_EUS_1 Eustace (Color 1) PresentBox_Color_EUS_2 Eustace (Color 2) PresentBox_Color_EUS_3 Eustace (Color 3) PresentBox_Color_EUS_4 Eustace (Color 4) PresentBox_Color_EUS_5 Eustace (Color 5) PresentBox_Color_EUS_6 Eustace (Color 6) PresentBox_Color_EUS_7 Eustace (Color 7) PresentBox_Color_EUS_8 Eustace (Color 8) PresentBox_Color_EUS_9 Eustace (Color 9) PresentBox_Color_EUS_10 Eustace (Color 10) PresentBox_Color_EUS_11 Eustace (Color 11) PresentBox_Color_EUS_12 Eustace (Color 12) PresentBox_Color_EUS_13 Eustace (Color 13) PresentBox_Color_EUS_14 Eustace (Color 14) PresentBox_Color_EUS_15 Eustace (Color 15) PresentBox_Color_EUS_16 Eustace (Color 16) PresentBox_Color_EUS_17 Eustace (Color 17) PresentBox_Color_EUS_18 Eustace (Color 18) PresentBox_Color_EUS_19 Eustace (Color 19) PresentBox_Color_EUS_20 Eustace (Color 20) PresentBox_Color_EUS_21 Eustace (Color 21) PresentBox_Color_EUS_22 Eustace (Color 22) PresentBox_Color_EUS_64 Eustace (Color EX) PresentBox_Color_SIS_1 Seox (Color 1) PresentBox_Color_SIS_2 Seox (Color 2) PresentBox_Color_SIS_3 Seox (Color 3) PresentBox_Color_SIS_4 Seox (Color 4) PresentBox_Color_SIS_5 Seox (Color 5) PresentBox_Color_SIS_6 Seox (Color 6) PresentBox_Color_SIS_7 Seox (Color 7) PresentBox_Color_SIS_8 Seox (Color 8) PresentBox_Color_SIS_9 Seox (Color 9) PresentBox_Color_SIS_10 Seox (Color 10) PresentBox_Color_SIS_11 Seox (Color 11) PresentBox_Color_SIS_12 Seox (Color 12) PresentBox_Color_SIS_13 Seox (Color 13) PresentBox_Color_SIS_14 Seox (Color 14) PresentBox_Color_SIS_15 Seox (Color 15) PresentBox_Color_SIS_16 Seox (Color 16) PresentBox_Color_SIS_17 Seox (Color 17) PresentBox_Color_SIS_18 Seox (Color 18) PresentBox_Color_SIS_19 Seox (Color 19) PresentBox_Color_SIS_20 Seox (Color 20) PresentBox_Color_SIS_21 Seox (Color 21) PresentBox_Color_SIS_22 Seox (Color 22) PresentBox_Color_SIS_64 Seox (Color EX) PresentBox_Color_VIR_1 Vira (Color 1) PresentBox_Color_VIR_2 Vira (Color 2) PresentBox_Color_VIR_3 Vira (Color 3) PresentBox_Color_VIR_4 Vira (Color 4) PresentBox_Color_VIR_5 Vira (Color 5) PresentBox_Color_VIR_6 Vira (Color 6) PresentBox_Color_VIR_7 Vira (Color 7) PresentBox_Color_VIR_8 Vira (Color 8) PresentBox_Color_VIR_9 Vira (Color 9) PresentBox_Color_VIR_10 Vira (Color 10) PresentBox_Color_VIR_11 Vira (Color 11) PresentBox_Color_VIR_12 Vira (Color 12) PresentBox_Color_VIR_13 Vira (Color 13) PresentBox_Color_VIR_14 Vira (Color 14) PresentBox_Color_VIR_15 Vira (Color 15) PresentBox_Color_VIR_16 Vira (Color 16) PresentBox_Color_VIR_17 Vira (Color 17) PresentBox_Color_VIR_18 Vira (Color 18) PresentBox_Color_VIR_19 Vira (Color 19) PresentBox_Color_VIR_20 Vira (Color 20) PresentBox_Color_VIR_21 Vira (Color 21) PresentBox_Color_VIR_22 Vira (Color 22) PresentBox_Color_VIR_64 Vira (Color EX) PresentBox_Color_ANL_1 Anila (Color 1) PresentBox_Color_ANL_2 Anila (Color 2) PresentBox_Color_ANL_3 Anila (Color 3) PresentBox_Color_ANL_4 Anila (Color 4) PresentBox_Color_ANL_5 Anila (Color 5) PresentBox_Color_ANL_6 Anila (Color 6) PresentBox_Color_ANL_7 Anila (Color 7) PresentBox_Color_ANL_8 Anila (Color 8) PresentBox_Color_ANL_9 Anila (Color 9) PresentBox_Color_ANL_10 Anila (Color 10) PresentBox_Color_ANL_11 Anila (Color 11) PresentBox_Color_ANL_12 Anila (Color 12) PresentBox_Color_ANL_13 Anila (Color 13) PresentBox_Color_ANL_14 Anila (Color 14) PresentBox_Color_ANL_15 Anila (Color 15) PresentBox_Color_ANL_16 Anila (Color 16) PresentBox_Color_ANL_17 Anila (Color 17) PresentBox_Color_ANL_18 Anila (Color 18) PresentBox_Color_ANL_19 Anila (Color 19) PresentBox_Color_ANL_20 Anila (Color 20) PresentBox_Color_ANL_21 Anila (Color 21) PresentBox_Color_ANL_22 Anila (Color 22) PresentBox_Color_ANL_64 Anila (Color EX) PresentBox_Color_GEF_1 Siegfried (Color 1) PresentBox_Color_GEF_2 Siegfried (Color 2) PresentBox_Color_GEF_3 Siegfried (Color 3) PresentBox_Color_GEF_4 Siegfried (Color 4) PresentBox_Color_GEF_5 Siegfried (Color 5) PresentBox_Color_GEF_6 Siegfried (Color 6) PresentBox_Color_GEF_7 Siegfried (Color 7) PresentBox_Color_GEF_8 Siegfried (Color 8) PresentBox_Color_GEF_9 Siegfried (Color 9) PresentBox_Color_GEF_10 Siegfried (Color 10) PresentBox_Color_GEF_11 Siegfried (Color 11) PresentBox_Color_GEF_12 Siegfried (Color 12) PresentBox_Color_GEF_13 Siegfried (Color 13) PresentBox_Color_GEF_14 Siegfried (Color 14) PresentBox_Color_GEF_15 Siegfried (Color 15) PresentBox_Color_GEF_16 Siegfried (Color 16) PresentBox_Color_GEF_17 Siegfried (Color 17) PresentBox_Color_GEF_18 Siegfried (Color 18) PresentBox_Color_GEF_19 Siegfried (Color 19) PresentBox_Color_GEF_20 Siegfried (Color 20) PresentBox_Color_GEF_21 Siegfried (Color 21) PresentBox_Color_GEF_22 Siegfried (Color 22) PresentBox_Color_GEF_64 Siegfried (Color EX) PresentBox_Color_GRI_1 Grimnir (Color 1) PresentBox_Color_GRI_2 Grimnir (Color 2) PresentBox_Color_GRI_3 Grimnir (Color 3) PresentBox_Color_GRI_4 Grimnir (Color 4) PresentBox_Color_GRI_5 Grimnir (Color 5) PresentBox_Color_GRI_6 Grimnir (Color 6) PresentBox_Color_GRI_7 Grimnir (Color 7) PresentBox_Color_GRI_8 Grimnir (Color 8) PresentBox_Color_GRI_9 Grimnir (Color 9) PresentBox_Color_GRI_10 Grimnir (Color 10) PresentBox_Color_GRI_11 Grimnir (Color 11) PresentBox_Color_GRI_12 Grimnir (Color 12) PresentBox_Color_GRI_13 Grimnir (Color 13) PresentBox_Color_GRI_14 Grimnir (Color 14) PresentBox_Color_GRI_15 Grimnir (Color 15) PresentBox_Color_GRI_16 Grimnir (Color 16) PresentBox_Color_GRI_17 Grimnir (Color 17) PresentBox_Color_GRI_18 Grimnir (Color 18) PresentBox_Color_GRI_19 Grimnir (Color 19) PresentBox_Color_GRI_20 Grimnir (Color 20) PresentBox_Color_GRI_21 Grimnir (Color 21) PresentBox_Color_GRI_22 Grimnir (Color 22) PresentBox_Color_GRI_64 Grimnir (Color EX) PresentBox_Color_NIE_1 Nier (Color 1) PresentBox_Color_NIE_2 Nier (Color 2) PresentBox_Color_NIE_3 Nier (Color 3) PresentBox_Color_NIE_4 Nier (Color 4) PresentBox_Color_NIE_5 Nier (Color 5) PresentBox_Color_NIE_6 Nier (Color 6) PresentBox_Color_NIE_7 Nier (Color 7) PresentBox_Color_NIE_8 Nier (Color 8) PresentBox_Color_NIE_9 Nier (Color 9) PresentBox_Color_NIE_10 Nier (Color 10) PresentBox_Color_NIE_11 Nier (Color 11) PresentBox_Color_NIE_12 Nier (Color 12) PresentBox_Color_NIE_13 Nier (Color 13) PresentBox_Color_NIE_14 Nier (Color 14) PresentBox_Color_NIE_15 Nier (Color 15) PresentBox_Color_NIE_16 Nier (Color 16) PresentBox_Color_NIE_17 Nier (Color 17) PresentBox_Color_NIE_18 Nier (Color 18) PresentBox_Color_NIE_19 Nier (Color 19) PresentBox_Color_NIE_20 Nier (Color 20) PresentBox_Color_NIE_21 Nier (Color 21) PresentBox_Color_NIE_22 Nier (Color 22) PresentBox_Color_NIE_64 Nier (Color EX) PresentBox_Color_BLZ_1 Beelzebub (Color 1) PresentBox_Color_BLZ_2 Beelzebub (Color 2) PresentBox_Color_BLZ_3 Beelzebub (Color 3) PresentBox_Color_BLZ_4 Beelzebub (Color 4) PresentBox_Color_BLZ_5 Beelzebub (Color 5) PresentBox_Color_BLZ_6 Beelzebub (Color 6) PresentBox_Color_BLZ_7 Beelzebub (Color 7) PresentBox_Color_BLZ_8 Beelzebub (Color 8) PresentBox_Color_BLZ_9 Beelzebub (Color 9) PresentBox_Color_BLZ_10 Beelzebub (Color 10) PresentBox_Color_BLZ_11 Beelzebub (Color 11) PresentBox_Color_BLZ_12 Beelzebub (Color 12) PresentBox_Color_BLZ_13 Beelzebub (Color 13) PresentBox_Color_BLZ_14 Beelzebub (Color 14) PresentBox_Color_BLZ_15 Beelzebub (Color 15) PresentBox_Color_BLZ_16 Beelzebub (Color 16) PresentBox_Color_BLZ_17 Beelzebub (Color 17) PresentBox_Color_BLZ_18 Beelzebub (Color 18) PresentBox_Color_BLZ_19 Beelzebub (Color 19) PresentBox_Color_BLZ_20 Beelzebub (Color 20) PresentBox_Color_BLZ_21 Beelzebub (Color 21) PresentBox_Color_BLZ_22 Beelzebub (Color 22) PresentBox_Color_BLZ_64 Beelzebub (Color EX) PresentBox_Color_BLI_1 Belial (Color 1) PresentBox_Color_BLI_2 Belial (Color 2) PresentBox_Color_BLI_3 Belial (Color 3) PresentBox_Color_BLI_4 Belial (Color 4) PresentBox_Color_BLI_5 Belial (Color 5) PresentBox_Color_BLI_6 Belial (Color 6) PresentBox_Color_BLI_7 Belial (Color 7) PresentBox_Color_BLI_8 Belial (Color 8) PresentBox_Color_BLI_9 Belial (Color 9) PresentBox_Color_BLI_10 Belial (Color 10) PresentBox_Color_BLI_11 Belial (Color 11) PresentBox_Color_BLI_12 Belial (Color 12) PresentBox_Color_BLI_13 Belial (Color 13) PresentBox_Color_BLI_14 Belial (Color 14) PresentBox_Color_BLI_15 Belial (Color 15) PresentBox_Color_BLI_16 Belial (Color 16) PresentBox_Color_BLI_17 Belial (Color 17) PresentBox_Color_BLI_18 Belial (Color 18) PresentBox_Color_BLI_19 Belial (Color 19) PresentBox_Color_BLI_20 Belial (Color 20) PresentBox_Color_BLI_21 Belial (Color 21) PresentBox_Color_BLI_22 Belial (Color 22) PresentBox_Color_BLI_64 Belial (Color EX) PresentBox_Color_ABL_1 Avatar Belial (Color 1) PresentBox_Color_ABL_2 Avatar Belial (Color 2) PresentBox_Color_ABL_3 Avatar Belial (Color 3) PresentBox_Color_ABL_4 Avatar Belial (Color 4) PresentBox_Color_ABL_5 Avatar Belial (Color 5) PresentBox_Color_ABL_6 Avatar Belial (Color 6) PresentBox_Color_ABL_7 Avatar Belial (Color 7) PresentBox_Color_ABL_8 Avatar Belial (Color 8) PresentBox_Color_ABL_9 Avatar Belial (Color 9) PresentBox_Color_ABL_10 Avatar Belial (Color 10) PresentBox_Color_ABL_11 Avatar Belial (Color 11) PresentBox_Color_ABL_12 Avatar Belial (Color 12) PresentBox_Color_ABL_13 Avatar Belial (Color 13) PresentBox_Color_ABL_14 Avatar Belial (Color 14) PresentBox_Color_ABL_15 Avatar Belial (Color 15) PresentBox_Color_ABL_16 Avatar Belial (Color 16) PresentBox_Color_ABL_17 Avatar Belial (Color 17) PresentBox_Color_ABL_18 Avatar Belial (Color 18) PresentBox_Color_ABL_19 Avatar Belial (Color 19) PresentBox_Color_ABL_20 Avatar Belial (Color 20) PresentBox_Color_ABL_21 Avatar Belial (Color 21) PresentBox_Color_ABL_22 Avatar Belial (Color 22) PresentBox_Color_ABL_64 Avatar Belial (Color EX) PresentBox_Color_LUC_1 Lucilius (Color 1) PresentBox_Color_LUC_2 Lucilius (Color 2) PresentBox_Color_LUC_3 Lucilius (Color 3) PresentBox_Color_LUC_4 Lucilius (Color 4) PresentBox_Color_LUC_5 Lucilius (Color 5) PresentBox_Color_LUC_6 Lucilius (Color 6) PresentBox_Color_LUC_7 Lucilius (Color 7) PresentBox_Color_LUC_8 Lucilius (Color 8) PresentBox_Color_LUC_9 Lucilius (Color 9) PresentBox_Color_LUC_10 Lucilius (Color 10) PresentBox_Color_LUC_11 Lucilius (Color 11) PresentBox_Color_LUC_12 Lucilius (Color 12) PresentBox_Color_LUC_13 Lucilius (Color 13) PresentBox_Color_LUC_14 Lucilius (Color 14) PresentBox_Color_LUC_15 Lucilius (Color 15) PresentBox_Color_LUC_16 Lucilius (Color 16) PresentBox_Color_LUC_17 Lucilius (Color 17) PresentBox_Color_LUC_18 Lucilius (Color 18) PresentBox_Color_LUC_19 Lucilius (Color 19) PresentBox_Color_LUC_20 Lucilius (Color 20) PresentBox_Color_LUC_21 Lucilius (Color 21) PresentBox_Color_LUC_22 Lucilius (Color 22) PresentBox_Color_LUC_64 Lucilius (Color EX) PresentBox_Color_TWB_1 2B (Color 1) PresentBox_Color_TWB_2 2B (Color 2) PresentBox_Color_TWB_3 2B (Color 3) PresentBox_Color_TWB_4 2B (Color 4) PresentBox_Color_TWB_5 2B (Color 5) PresentBox_Color_TWB_6 2B (Color 6) PresentBox_Color_TWB_7 2B (Color 7) PresentBox_Color_TWB_8 2B (Color 8) PresentBox_Color_TWB_9 2B (Color 9) PresentBox_Color_TWB_10 2B (Color 10) PresentBox_Color_TWB_11 2B (Color 11) PresentBox_Color_TWB_12 2B (Color 12) PresentBox_Color_TWB_13 2B (Color 13) PresentBox_Color_TWB_14 2B (Color 14) PresentBox_Color_TWB_15 2B (Color 15) PresentBox_Color_TWB_16 2B (Color 16) PresentBox_Color_TWB_17 2B (Color 17) PresentBox_Color_TWB_18 2B (Color 18) PresentBox_Color_TWB_19 2B (Color 19) PresentBox_Color_TWB_20 2B (Color 20) PresentBox_Color_TWB_21 2B (Color 21) PresentBox_Color_TWB_22 2B (Color 22) PresentBox_Color_TWB_64 2B (Color EX) PresentBox_CharaSkin_GRN_01 Gran(Guider to the Eternal Edge) PresentBox_CharaSkin_CTL_01 Katalina (Lady Serenity) PresentBox_CharaSkin_ZET_01 Zeta (Crimson Bomber) PresentBox_CharaSkin_DJT_01 Djeeta (Guider to the Eternal Edge) PresentBox_CharaSkin_SIS_01 PresentBox_CharaSkin_GEF_01 Siegfried (Fully-Masked Armor) PresentBox_WSkin_GRN_00 Traveller's Sword (Gran) PresentBox_WSkin_GRN_01 Vyrn Star Sword (Gran) PresentBox_WSkin_GRN_02 Mythril Spatha (Gran) PresentBox_WSkin_GRN_03 Xiphos (Gran) PresentBox_WSkin_GRN_04 Makebranche (Gran) PresentBox_WSkin_GRN_05 Tiamat Blade (Gran) PresentBox_WSkin_GRN_06 Luminiera Sword Omega (Gran) PresentBox_WSkin_GRN_07 Original Sin (Gran) PresentBox_WSkin_CTL_00 Rukalsa (Katalina) PresentBox_WSkin_CTL_01 Vyrngleis (Katalina) PresentBox_WSkin_CTL_02 Iron Rapier (Katalina) PresentBox_WSkin_CTL_03 Flame Rapier (Katalina) PresentBox_WSkin_CTL_04 Luminiera Sword Omega (Katalina) PresentBox_WSkin_CTL_05 Wasp-Sting Rapier (Katalina) PresentBox_WSkin_CTL_06 Murgleis (Katalina) PresentBox_WSkin_CTL_07 Lyst Sin (Katalina) PresentBox_WSkin_CHA_00 Claíomh Solais (Charlotta) PresentBox_WSkin_CHA_01 Claíomh Sovyrn (Charlotta) PresentBox_WSkin_CHA_02 Broadsword of Earth (Charlotta) PresentBox_WSkin_CHA_03 Mythril Sword (Charlotta) PresentBox_WSkin_CHA_04 Arondight (Charlotta) PresentBox_WSkin_CHA_05 Almace (Charlotta) PresentBox_WSkin_CHA_06 Judgment Trickster (Charlotta) PresentBox_WSkin_CHA_07 Epicurus (Charlotta) PresentBox_WSkin_LAN_00 Altachiara (Lancelot) PresentBox_WSkin_LAN_01 Paravyrnium (Lancelot) PresentBox_WSkin_LAN_02 Mythril Dagger (Lancelot) PresentBox_WSkin_LAN_03 Little Scarlet (Lancelot) PresentBox_WSkin_LAN_04 Cinquedea (Lancelot) PresentBox_WSkin_LAN_05 Mirage Knife (Lancelot) PresentBox_WSkin_LAN_06 Hoarfrost Blade Persius (Lancelot) PresentBox_WSkin_LAN_07 Dandelion (Lancelot) PresentBox_WSkin_PER_00 Flamberge (Percival) PresentBox_WSkin_PER_01 Flamvyrge (Percival) PresentBox_WSkin_PER_02 Two-Handed Sword (Percival) PresentBox_WSkin_PER_03 Summer Souteyrand (Percival) PresentBox_WSkin_PER_04 White Sword (Percival) PresentBox_WSkin_PER_05 Contrary Sword (Percival) PresentBox_WSkin_PER_06 Lohengrin (Percival) PresentBox_WSkin_PER_07 Aluminum Bat (Percival) PresentBox_WSkin_FAS_00 Mercy Mask (Ladiva) PresentBox_WSkin_FAS_01 Vyrn's Mercy Mask (Ladiva) PresentBox_WSkin_FAS_02 Deep Mist (Ladiva) PresentBox_WSkin_FAS_03 Wild Devil (Ladiva) PresentBox_WSkin_FAS_04 The Entertainer (Ladiva) PresentBox_WSkin_FAS_05 The Dominator (Ladiva) PresentBox_WSkin_FAS_06 Jewel Mask (Ladiva) PresentBox_WSkin_FAS_07 Luchadora's Mask (Ladiva) PresentBox_WSkin_MET_00 Aetherial Bow Regina (Metera) PresentBox_WSkin_MET_01 Vymbul (Metera) PresentBox_WSkin_MET_02 Mythril Bow (Metera) PresentBox_WSkin_MET_03 War Bow (Metera) PresentBox_WSkin_MET_04 Sutera's Bow (Metera) PresentBox_WSkin_MET_05 Glass Bow (Metera) PresentBox_WSkin_MET_06 Qilin Bow (Metera) PresentBox_WSkin_MET_07 Fimbul (Metera) PresentBox_WSkin_LOW_00 Folding Knife (Lowain) PresentBox_WSkin_LOW_01 Vyrn Switchblade (Lowain) PresentBox_WSkin_LOW_02 Dazzling Dagger (Lowain) PresentBox_WSkin_LOW_03 Port Breeze Cutlery (Lowain) PresentBox_WSkin_LOW_04 Midnight Fall (Lowain) PresentBox_WSkin_LOW_05 Emotion Plosion (Lowain) PresentBox_WSkin_LOW_06 Razzledazzle (Lowain) PresentBox_WSkin_LOW_07 Wrench (Lowain) PresentBox_WSkin_FER_00 Geisterpeitsche (Ferry) PresentBox_WSkin_FER_01 Aura Vyrnwhip (Ferry) PresentBox_WSkin_FER_02 Leather Belt (Ferry) PresentBox_WSkin_FER_03 Qinglong Manewhip (Ferry) PresentBox_WSkin_FER_04 Grief's Bane (Ferry) PresentBox_WSkin_FER_05 Aura Whip (Ferry) PresentBox_WSkin_FER_06 Ethereal Lasher (Ferry) PresentBox_WSkin_FER_07 Moray (Ferry) PresentBox_WSkin_ZET_00 Spear of Arvess (Zeta) PresentBox_WSkin_ZET_01 Vyrionac (Zeta) PresentBox_WSkin_ZET_02 Mythril Halberd (Zeta) PresentBox_WSkin_ZET_03 Langdebeve (Zeta) PresentBox_WSkin_ZET_04 Emerald Spear (Zeta) PresentBox_WSkin_ZET_05 Luin (Zeta) PresentBox_WSkin_ZET_06 Gisla (Zeta) PresentBox_WSkin_ZET_07 Drill (Zeta) PresentBox_WSkin_VAS_00 Great Scythe Grynoth (Vaseraga) PresentBox_WSkin_VAS_01 Bravyry (Vaseraga) PresentBox_WSkin_VAS_02 Mythril Zaghnal (Vaseraga) PresentBox_WSkin_VAS_03 Harvester (Vaseraga) PresentBox_WSkin_VAS_04 Earth Zaghnal (Vaseraga) PresentBox_WSkin_VAS_05 Alsarav (Vaseraga) PresentBox_WSkin_VAS_06 Wurtzite Scythe (Vaseraga) PresentBox_WSkin_VAS_07 True Infernal Flamescythe (Vaseraga) PresentBox_WSkin_BLZ_00 Depravian Rhapsody (Beelzebub) PresentBox_WSkin_BLZ_01 Chavyos Matter (Beelzebub) PresentBox_WSkin_BLZ_02 Gauntlet of Uriel (Beelzebub) PresentBox_WSkin_BLZ_03 Cosmic Gauntlet (Beelzebub) PresentBox_WSkin_BLZ_04 Wilhelm (Beelzebub) PresentBox_WSkin_BLZ_05 Crimson Finger (Beelzebub) PresentBox_WSkin_BLZ_06 Ultima Knuckle (Beelzebub) PresentBox_WSkin_BLZ_07 Claws of Terror (Beelzebub) PresentBox_WSkin_NRM_00 Nakamaki Nodachi (Narmaya) PresentBox_WSkin_NRM_01 Vyxaba (Narmaya) PresentBox_WSkin_NRM_02 Tyrian Tiger Blade (Narmaya) PresentBox_WSkin_NRM_03 Kotetsu (Narmaya) PresentBox_WSkin_NRM_04 The Piercer (Narmaya) PresentBox_WSkin_NRM_05 Fluorithium Blade (Narmaya) PresentBox_WSkin_NRM_06 Venustas (Narmaya) PresentBox_WSkin_NRM_07 Ameno Habakiri (Narmaya) PresentBox_WSkin_SRZ_00 The Manly Road to Manliness (Soriz) PresentBox_WSkin_SRZ_01 Crimson Vyrnger (Soriz) PresentBox_WSkin_SRZ_02 Tattoo Fist (Soriz) PresentBox_WSkin_SRZ_03 Gauntlet (Soriz) PresentBox_WSkin_SRZ_04 Drakewing Knuckles (Soriz) PresentBox_WSkin_SRZ_05 Rope Knuckles (Soriz) PresentBox_WSkin_SRZ_06 Wyrmtiger Claw (Soriz) PresentBox_WSkin_SRZ_07 Xuanwu Shellfists (Soriz) PresentBox_WSkin_DJT_00 Partenza (Djeeta) PresentBox_WSkin_DJT_01 Excalivyrn (Djeeta) PresentBox_WSkin_DJT_02 Albacore Blade (Djeeta) PresentBox_WSkin_DJT_03 Sword of Bahamut Coda (Djeeta) PresentBox_WSkin_DJT_04 Seven-Star Sword (Djeeta) PresentBox_WSkin_DJT_05 Alter Ego Awakening (Djeeta) PresentBox_WSkin_DJT_06 Blade of Eternal Splendor (Djeeta) PresentBox_WSkin_DJT_07 Frying Pan (Djeeta) PresentBox_WSkin_ZOO_00 Cosmic Sword (Zooey) PresentBox_WSkin_ZOO_01 Cosmic Sword VYRN (Zooey) PresentBox_WSkin_ZOO_02 Stone Ilhoon (Zooey) PresentBox_WSkin_ZOO_03 Magma Grandsabre (Zooey) PresentBox_WSkin_ZOO_04 Fateless (Zooey) PresentBox_WSkin_ZOO_05 Sword of Bahamut (Zooey) PresentBox_WSkin_ZOO_06 Cosmic Order (Zooey) PresentBox_WSkin_ZOO_07 Katana of Renunciation (Zooey) PresentBox_WSkin_BLI_00 Naked (Belial) PresentBox_WSkin_BLI_01 Vyrn Visor (Belial) PresentBox_WSkin_BLI_02 Devious Frames (Belial) PresentBox_WSkin_BLI_03 Not For Your Eyes (Belial) PresentBox_WSkin_BLI_04 Classic Black (Belial) PresentBox_WSkin_BLI_05 Crimson Horizon (Belial) PresentBox_WSkin_BLI_06 Pale Horse (Belial) PresentBox_WSkin_BLI_07 Naberius (Belial) PresentBox_WSkin_CAL_00 Magnum Opus (Cagliostro) PresentBox_WSkin_CAL_01 Forbidden Invryno (Cagliostro) PresentBox_WSkin_CAL_02 Student Notebook (Cagliostro) PresentBox_WSkin_CAL_03 Lunalu's Debut Storybook (Cagliostro) PresentBox_WSkin_CAL_04 Sacred Codex (Cagliostro) PresentBox_WSkin_CAL_05 Dream Atlas (Cagliostro) PresentBox_WSkin_CAL_06 Arshivelle's Legacy (Cagliostro) PresentBox_WSkin_CAL_07 Blue Sphere (Cagliostro) PresentBox_WSkin_YUE_00 Sennen Goji (Yuel) PresentBox_WSkin_YUE_01 Ichigo Vyrntofuri (Yuel) PresentBox_WSkin_YUE_02 Swordfish (Yuel) PresentBox_WSkin_YUE_03 Blushing Blossom Pin (Yuel) PresentBox_WSkin_YUE_04 Izayoi (Yuel) PresentBox_WSkin_YUE_05 Juzumaru (Yuel) PresentBox_WSkin_YUE_06 Crimson Sapphire (Yuel) PresentBox_WSkin_YUE_07 Paper Fan (Yuel) PresentBox_WSkin_UNO_00 Yatagarasu (Anre) PresentBox_WSkin_UNO_01 Spear of Vyrnsail (Anre) PresentBox_WSkin_UNO_02 Bamboo Spear (Anre) PresentBox_WSkin_UNO_03 True Conviction Flashspear (Anre) PresentBox_WSkin_UNO_04 Spear of Bahamut Nova (Anre) PresentBox_WSkin_UNO_05 Galilei's Insight (Anre) PresentBox_WSkin_UNO_06 Selfless-Rift Spear (Anre) PresentBox_WSkin_UNO_07 Daggerpeak (Anre) PresentBox_WSkin_EUS_00 Flamek Thunder (Eustace) PresentBox_WSkin_EUS_01 Rose Bouquet (Eustace) PresentBox_WSkin_EUS_02 Albacore Rifle (Eustace) PresentBox_WSkin_EUS_03 Tiamat Bolt Omega (Eustace) PresentBox_WSkin_EUS_04 Colossus Carbine Omega (Eustace) PresentBox_WSkin_EUS_05 Sephira Emerald Blaster (Eustace) PresentBox_WSkin_EUS_06 Stratomizer (Eustace) PresentBox_WSkin_EUS_07 Golden SHRIMP Spreader (Eustace) PresentBox_WSkin_SIS_00 Honoikazuchi-no-Okami (Seox) PresentBox_WSkin_SIS_01 Rose Crystal Claw (Seox) PresentBox_WSkin_SIS_02 Bronze Baghnakhs (Seox) PresentBox_WSkin_SIS_03 Jamadhar Set (Seox) PresentBox_WSkin_SIS_04 Mistfall Claws (Seox) PresentBox_WSkin_SIS_05 Vivid Lanterns (Seox) PresentBox_WSkin_SIS_06 Demon's Wail (Seox) PresentBox_WSkin_SIS_07 Lion Khan Claw (Seox) PresentBox_WSkin_VIR_00 Lyst (Vira) PresentBox_WSkin_VIR_01 Premium Sword (Vira) PresentBox_WSkin_VIR_02 Standard Albion Blade (Vira) PresentBox_WSkin_VIR_03 Ecke Sachs (Vira) PresentBox_WSkin_VIR_04 Luminiera Sword Omega (Vira) PresentBox_WSkin_VIR_05 Deep Desire (Vira) PresentBox_WSkin_VIR_06 Murgleis (Vira) PresentBox_WSkin_ABL_00 Naked (Avatar Belial) PresentBox_WSkin_ABL_01 Vyrn Visor (Avatar Belial) PresentBox_WSkin_ABL_02 Devious Frames (Avatar Belial) PresentBox_WSkin_ABL_03 Not For Your Eyes (Avatar Belial) PresentBox_WSkin_ABL_04 Classic Black (Avatar Belial) PresentBox_WSkin_ABL_05 Crimson Horizon (Avatar Belial) PresentBox_WSkin_ABL_06 Pale Horse (Avatar Belial) PresentBox_WSkin_ABL_07 Naberius (Avatar Belial) PresentBox_WSkin_GRN_08 Dagger of Eternal Splendor (Gran) PresentBox_WSkin_CTL_08 Blutgang (Katalina) PresentBox_WSkin_CTL_09 Dainsleif (Katalina) PresentBox_WSkin_CHA_08 Aquamarine Hatchet (Charlotta) PresentBox_WSkin_CHA_09 Kanabo (Charlotta) PresentBox_WSkin_LAN_08 Knight of Ice (Lancelot) PresentBox_WSkin_PER_08 Lord of Flames (Percival) PresentBox_WSkin_FAS_09 Jade Mask (Ladiva) PresentBox_WSkin_FAS_08 Star Shades (Ladiva) PresentBox_WSkin_MET_08 Rainbow Bow (Metera) PresentBox_WSkin_LOW_08 Squid and Sorghum (Lowain) PresentBox_WSkin_FER_08 Chains of Caucasus (Ferry) PresentBox_WSkin_ZET_08 Arvess Demiclone (Zeta) PresentBox_WSkin_VAS_09 Nibelung Horn (Vaseraga) PresentBox_WSkin_VAS_08 Grynoth Demiclone (Vaseraga) PresentBox_WSkin_BLZ_08 Sky Piercer (Beelzebub) PresentBox_WSkin_NRM_09 Confection Cutter (Narmaya) PresentBox_WSkin_NRM_08 Rise of Justice (Narmaya) PresentBox_WSkin_SRZ_08 Baihu Claw (Soriz) PresentBox_WSkin_DJT_08 Ridill (Djeeta) PresentBox_WSkin_ZOO_08 Cosmo Serenata (Zooey) PresentBox_WSkin_ZOO_09 Ultima Sword (Zooey) PresentBox_WSkin_BLI_08 Iridescent Spectacles (Belial) PresentBox_WSkin_CAL_08 Zosimos (Cagliostro) PresentBox_WSkin_YUE_08 Tanzanite Blade (Yuel) PresentBox_WSkin_YUE_09 Martial Steel of the Sovereign (Yuel) PresentBox_WSkin_UNO_08 Spear of Eternal Splendor (Anre) PresentBox_WSkin_EUS_08 Railgun (Eustace) PresentBox_WSkin_SIS_08 Claw of Eternal Splendor (Seox) PresentBox_WSkin_VIR_08 Diamantle Fleece (Vira) PresentBox_WSkin_ABL_08 Iridescent Spectacles (Avatar Belial) PresentBox_WSkin_ANL_00 Star Reaver (Anila) PresentBox_WSkin_ANL_01 New Year Kadomatsu Staff (Anila) PresentBox_WSkin_ANL_02 Glaive of Exultation (Anila) PresentBox_WSkin_ANL_03 Autumn's Transformation (Anila) PresentBox_WSkin_ANL_04 Thunder God Spear (Anila) PresentBox_WSkin_ANL_05 Blue Crescent Blade (Anila) PresentBox_WSkin_ANL_06 Huanglong Spear (Anila) PresentBox_WSkin_ANL_07 Blazing Mistral (Anila) PresentBox_WSkin_ANL_08 Eighth Point of the Flock (Anila) PresentBox_WSkin_ANL_09 Nalakuvara (Anila) PresentBox_WSkin_GEF_00 Integrity (Siegfried) PresentBox_WSkin_GEF_01 Radish (Siegfried) PresentBox_WSkin_GEF_02 Ishkur Shaft (Siegfried) PresentBox_WSkin_GEF_03 Balmung (Siegfried) PresentBox_WSkin_GEF_04 Fediel's Spine (Siegfried) PresentBox_WSkin_GEF_05 Dragon Slayer (Siegfried) PresentBox_WSkin_GEF_06 Ascalon (Siegfried) PresentBox_WSkin_GEF_07 Bristlegrass (Siegfried) PresentBox_WSkin_GEF_08 Hrunting (Siegfried) PresentBox_WSkin_GEF_09 Vergelmir (Siegfried) PresentBox_WSkin_NIE_00 None (Nier) PresentBox_WSkin_NIE_01 Lilacorsage (Nier) PresentBox_WSkin_NIE_02 Lost Forever (Nier) PresentBox_WSkin_NIE_03 Nine Tales (Nier) PresentBox_WSkin_NIE_04 Flower Crown of Eternal Death (Nier) PresentBox_WSkin_NIE_05 Ska-Fels (Nier) PresentBox_WSkin_NIE_06 Veil of Death and Betrayal (Nier) PresentBox_WSkin_NIE_07 Sorayamma (Nier) PresentBox_WSkin_NIE_09 Astral Ring of the Dark Spirit (Nier) PresentBox_WSkin_NIE_08 Electrifying Eal Hat (Nier) PresentBox_WSkin_GRI_00 Tornado Wind Ringing Lance (Grimnir) PresentBox_WSkin_GRI_01 Rose Crystal Lance (Grimnir) PresentBox_WSkin_GRI_02 Rhomphaia (Grimnir) PresentBox_WSkin_GRI_03 Sephira Emerald Fork (Grimnir) PresentBox_WSkin_GRI_04 Bamboo Shaft (Grimnir) PresentBox_WSkin_GRI_05 Cosmic Lance (Grimnir) PresentBox_WSkin_GRI_06 Lupercalia (Grimnir) PresentBox_WSkin_GRI_07 Rhongomyniad (Grimnir) PresentBox_WSkin_GRI_08 Vortex of the Void (Grimnir) PresentBox_WSkin_LUC_00 Dark Opus Weapons (Lucilius) PresentBox_WSkin_LUC_01 Seafood Weapons (Lucilius) PresentBox_WSkin_LUC_02 Beast Weapons (Lucilius) PresentBox_WSkin_LUC_03 Cosmic Weapons (Lucilius) PresentBox_WSkin_LUC_04 Dayspring (Lucilius) PresentBox_WSkin_LUC_05 Ultima Weapons (Lucilius) PresentBox_WSkin_LUC_06 Seraphic Weapons (Lucilius) PresentBox_WSkin_LUC_07 Dies Irae (Lucilius) PresentBox_WSkin_LUC_08 Superlative Weapons (Lucilius) PresentBox_WSkin_LUC_09 Zero Weapons (Lucilius) PresentBox_WSkin_VIR_07 Seilenos (Vira) PresentBox_WSkin_TWB_00 Virtuous Contract & Virtuous Treaty (2B) PresentBox_WSkin_TWB_01 Cruel Oath & Cruel Blood Oath (2B) PresentBox_WSkin_TWB_02 Type-4O Sword & Type-4O Blade (2B) PresentBox_WSkin_TWB_03 Type-3 Sword & Type-3 Blade (2B) PresentBox_WSkin_TWB_04 Beastbane & Beastlord (2B) PresentBox_WSkin_TWB_05 Phoenix Dagger & Phoenix Sword (2B) PresentBox_WSkin_TWB_06 Machine Sword & Machine Axe (2B) PresentBox_WSkin_TWB_07 Iron Pipe & Iron Will (2B) PresentBox_WSkin_TWB_08 Ultima Blade & Ultima Sword (2B) PresentBox_WSkin_TWB_09 Mackerel & Mackerel Fillet (2B) PresentBox_WSkin_GRN_00_S Traveller's Sword EX (Gran) PresentBox_WSkin_GRN_01_S Vyrn Star Sword EX (Gran) PresentBox_WSkin_GRN_04_S Makebranche EX (Gran) PresentBox_WSkin_GRN_05_S Tiamat Blade EX (Gran) PresentBox_WSkin_GRN_07_S Original Sin EX (Gran) PresentBox_WSkin_GRN_08_S Dagger of Eternal Splendor SP (Gran) PresentBox_WSkin_DJT_00_S Partenza EX (Djeeta) PresentBox_WSkin_DJT_01_S Excalivyrn EX (Djeeta) PresentBox_WSkin_DJT_03_S Sword of Bahamut Coda EX (Djeeta) PresentBox_WSkin_DJT_05_S Alter Ego Awakening EX (Djeeta) PresentBox_WSkin_DJT_08_S Ridill EX (Djeeta) PresentBox_WSkin_DJT_06_S Blade of Eternal Splendor SP (Djeeta) PresentBox_WSkin_CTL_00_S Rukalsa EX (Katalina) PresentBox_WSkin_CTL_01_S Vyrngleis EX (Katalina) PresentBox_WSkin_CTL_03_S Flame Rapier EX (Katalina) PresentBox_WSkin_CTL_04_S Luminiera Sword Omega EX (Katalina) PresentBox_WSkin_CTL_07_S Lyst Sin EX (Katalina) PresentBox_WSkin_CTL_08_S Blutgang SP (Katalina) PresentBox_WSkin_CHA_00_S Claíomh Solais EX (Charlotta) PresentBox_WSkin_CHA_01_S Claíomh Sovyrn EX (Charlotta) PresentBox_WSkin_CHA_04_S Arondight EX (Charlotta) PresentBox_WSkin_CHA_06_S Judgment Trickster EX (Charlotta) PresentBox_WSkin_CHA_08_S Aquamarine Hatchet EX (Charlotta) PresentBox_WSkin_CHA_02_S Broadsword of Earth SP (Charlotta) PresentBox_WSkin_LAN_00_S Altachiara EX (Lancelot) PresentBox_WSkin_LAN_01_S Paravyrnium EX (Lancelot) PresentBox_WSkin_LAN_04_S Cinquedea EX (Lancelot) PresentBox_WSkin_LAN_05_S Mirage Knife EX (Lancelot) PresentBox_WSkin_LAN_06_S Hoarfrost Blade Persius EX (Lancelot) PresentBox_WSkin_LAN_08_S Knight of Ice SP (Lancelot) PresentBox_WSkin_PER_00_S Flamberge EX (Percival) PresentBox_WSkin_PER_01_S Flamvyrge EX (Percival) PresentBox_WSkin_PER_03_S Summer Souteyrand EX (Percival) PresentBox_WSkin_PER_05_S Contrary Sword EX (Percival) PresentBox_WSkin_PER_06_S Lohengrin EX (Percival) PresentBox_WSkin_PER_08_S Lord of Flames SP (Percival) PresentBox_WSkin_FAS_03_S Wild Devil EX (Ladiva) PresentBox_WSkin_FAS_01_S Vyrn's Mercy Mask EX (Ladiva) PresentBox_WSkin_FAS_04_S The Entertainer EX (Ladiva) PresentBox_WSkin_FAS_05_S The Dominator EX (Ladiva) PresentBox_WSkin_FAS_06_S Jewel Mask EX (Ladiva) PresentBox_WSkin_FAS_08_S Star Shades SP (Ladiva) PresentBox_WSkin_MET_00_S Aetherial Bow Regina EX (Metera) PresentBox_WSkin_MET_01_S Vymbul EX (Metera) PresentBox_WSkin_MET_05_S Glass Bow EX (Metera) PresentBox_WSkin_MET_06_S Qilin Bow EX (Metera) PresentBox_WSkin_MET_07_S Fimbul EX (Metera) PresentBox_WSkin_MET_08_S Rainbow Bow SP (Metera) PresentBox_WSkin_LOW_00_S Folding Knife EX (Lowain) PresentBox_WSkin_LOW_01_S Vyrn Switchblade EX (Lowain) PresentBox_WSkin_LOW_03_S Port Breeze Cutlery EX (Lowain) PresentBox_WSkin_LOW_05_S Emotion Plosion EX (Lowain) PresentBox_WSkin_LOW_06_S Razzledazzle EX (Lowain) PresentBox_WSkin_LOW_08_S Squid and Sorghum SP (Lowain) PresentBox_WSkin_FER_00_S Geisterpeitsche EX (Ferry) PresentBox_WSkin_FER_01_S Aura Vyrnwhip EX (Ferry) PresentBox_WSkin_FER_05_S Aura Whip EX (Ferry) PresentBox_WSkin_FER_06_S Ethereal Lasher EX (Ferry) PresentBox_WSkin_FER_07_S Moray EX (Ferry) PresentBox_WSkin_FER_08_S Chains of Caucasus SP (Ferry) PresentBox_WSkin_ZET_00_S Spear of Arvess EX (Zeta) PresentBox_WSkin_ZET_01_S Vyrionac EX (Zeta) PresentBox_WSkin_ZET_05_S Luin EX (Zeta) PresentBox_WSkin_ZET_06_S Gisla EX (Zeta) PresentBox_WSkin_ZET_07_S Drill EX (Zeta) PresentBox_WSkin_ZET_08_S Arvess Demiclone SP (Zeta) PresentBox_WSkin_VAS_00_S Great Scythe Grynoth EX (Vaseraga) PresentBox_WSkin_VAS_01_S Bravyry EX (Vaseraga) PresentBox_WSkin_VAS_02_S Mythril Zaghnal EX (Vaseraga) PresentBox_WSkin_VAS_05_S Alsarav EX (Vaseraga) PresentBox_WSkin_VAS_06_S Wurtzite Scythe EX (Vaseraga) PresentBox_WSkin_VAS_08_S Grynoth Demiclone SP (Vaseraga) PresentBox_WSkin_NRM_00_S Nakamaki Nodachi EX (Narmaya) PresentBox_WSkin_NRM_01_S Vyxaba EX (Narmaya) PresentBox_WSkin_NRM_02_S Tyrian Tiger Blade EX (Narmaya) PresentBox_WSkin_NRM_05_S Fluorithium Blade EX (Narmaya) PresentBox_WSkin_NRM_06_S Venustas EX (Narmaya) PresentBox_WSkin_NRM_08_S Rise of Justice SP (Narmaya) PresentBox_WSkin_SRZ_05_S Rope Knuckles EX (Soriz) PresentBox_WSkin_SRZ_01_S Crimson Vyrnger EX (Soriz) PresentBox_WSkin_SRZ_04_S Drakewing Knuckles EX (Soriz) PresentBox_WSkin_SRZ_06_S Wyrmtiger Claw EX (Soriz) PresentBox_WSkin_SRZ_07_S Xuanwu Shellfists EX (Soriz) PresentBox_WSkin_SRZ_08_S Baihu Claw SP (Soriz) PresentBox_WSkin_ZOO_03_S Magma Grandsabre EX (Zooey) PresentBox_WSkin_ZOO_01_S Cosmic Sword VYRN EX (Zooey) PresentBox_WSkin_ZOO_05_S Sword of Bahamut EX (Zooey) PresentBox_WSkin_ZOO_06_S Cosmic Order EX (Zooey) PresentBox_WSkin_ZOO_07_S Katana of Renunciation EX (Zooey) PresentBox_WSkin_ZOO_08_S Cosmo Serenata SP (Zooey) PresentBox_WSkin_CAL_00_S Magnum Opus EX (Cagliostro) PresentBox_WSkin_CAL_01_S Forbidden Invryno EX (Cagliostro) PresentBox_WSkin_CAL_04_S Sacred Codex EX (Cagliostro) PresentBox_WSkin_CAL_05_S Dream Atlas EX (Cagliostro) PresentBox_WSkin_CAL_07_S Blue Sphere EX (Cagliostro) PresentBox_WSkin_CAL_08_S Zosimos SP (Cagliostro) PresentBox_WSkin_YUE_00_S Sennen Goji EX (Yuel) PresentBox_WSkin_YUE_01_S Ichigo Vyrntofuri EX (Yuel) PresentBox_WSkin_YUE_02_S Swordfish EX (Yuel) PresentBox_WSkin_YUE_06_S Crimson Sapphire EX (Yuel) PresentBox_WSkin_YUE_07_S Paper Fan EX (Yuel) PresentBox_WSkin_YUE_08_S Tanzanite Blade SP (Yuel) PresentBox_WSkin_UNO_00_S Yatagarasu EX (Anre) PresentBox_WSkin_UNO_01_S Spear of Vyrnsail EX (Anre) PresentBox_WSkin_UNO_03_S True Conviction Flashspear EX (Anre) PresentBox_WSkin_UNO_04_S Spear of Bahamut Nova EX (Anre) PresentBox_WSkin_UNO_05_S Galilei's Insight EX (Anre) PresentBox_WSkin_UNO_08_S Spear of Eternal Splendor SP (Anre) PresentBox_WSkin_EUS_00_S Flamek Thunder EX (Eustace) PresentBox_WSkin_EUS_01_S Rose Bouquet EX (Eustace) PresentBox_WSkin_EUS_05_S Sephira Emerald Blaster EX (Eustace) PresentBox_WSkin_EUS_06_S Stratomizer EX (Eustace) PresentBox_WSkin_EUS_07_S Golden SHRIMP Spreader EX (Eustace) PresentBox_WSkin_EUS_08_S Railgun SP (Eustace) PresentBox_WSkin_SIS_00_S Honoikazuchi-no-Okami EX (Seox) PresentBox_WSkin_SIS_02_S Bronze Baghnakhs EX (Seox) PresentBox_WSkin_SIS_03_S Jamadhar Set EX (Seox) PresentBox_WSkin_SIS_04_S Mistfall Claws EX (Seox) PresentBox_WSkin_SIS_06_S Demon's Wail EX (Seox) PresentBox_WSkin_SIS_08_S Claw of Eternal Splendor SP (Seox) PresentBox_WSkin_VIR_00_S Lyst EX (Vira) PresentBox_WSkin_VIR_01_S Premium Sword EX (Vira) PresentBox_WSkin_VIR_03_S Ecke Sachs EX (Vira) PresentBox_WSkin_VIR_05_S Deep Desire EX (Vira) PresentBox_WSkin_VIR_07_S Seilenos EX (Vira) PresentBox_WSkin_VIR_08_S Diamantle Fleece SP (Vira) PresentBox_WSkin_ANL_00_S Star Reaver EX (Anila) PresentBox_WSkin_ANL_01_S New Year Kadomatsu Staff EX (Anila) PresentBox_WSkin_ANL_03_S Autumn's Transformation EX (Anila) PresentBox_WSkin_ANL_05_S Blue Crescent Blade EX (Anila) PresentBox_WSkin_ANL_08_S Eighth Point of the Flock EX (Anila) PresentBox_WSkin_ANL_06_S Huanglong Spear SP (Anila) PresentBox_WSkin_GEF_00_S Integrity EX (Siegfried) PresentBox_WSkin_GEF_01_S Radish EX (Siegfried) PresentBox_WSkin_GEF_02_S Ishkur Shaft EX (Siegfried) PresentBox_WSkin_GEF_04_S Fediel's Spine EX (Siegfried) PresentBox_WSkin_GEF_05_S Dragon Slayer EX (Siegfried) PresentBox_WSkin_GEF_08_S Hrunting SP (Siegfried) PresentBox_WSkin_GRI_03_S Sephira Emerald Fork EX (Grimnir) PresentBox_WSkin_GRI_04_S Bamboo Shaft EX (Grimnir) PresentBox_WSkin_GRI_05_S Cosmic Lance EX (Grimnir) PresentBox_WSkin_GRI_06_S Lupercalia EX (Grimnir) PresentBox_WSkin_GRI_07_S Rhongomyniad EX (Grimnir) PresentBox_WSkin_GRI_08_S Vortex of the Void SP (Grimnir) PresentBox_WSkin_NIE_02_S Lost Forever EX (Nier) PresentBox_WSkin_NIE_05_S Ska-Fels EX (Nier) PresentBox_WSkin_NIE_06_S Veil of Death and Betrayal EX (Nier) PresentBox_WSkin_NIE_07_S Sorayamma EX (Nier) PresentBox_WSkin_NIE_08_S Electrifying Eal Hat EX (Nier) PresentBox_WSkin_NIE_04_S Flower Crown of Eternal Death SP (Nier) PresentBox_WSkin_BLZ_05_S Crimson Finger EX (Beelzebub) PresentBox_WSkin_BLZ_01_S Chavyos Matter EX (Beelzebub) PresentBox_WSkin_BLZ_02_S Gauntlet of Uriel EX (Beelzebub) PresentBox_WSkin_BLZ_03_S Cosmic Gauntlet EX (Beelzebub) PresentBox_WSkin_BLZ_07_S Claws of Terror EX (Beelzebub) PresentBox_WSkin_BLZ_08_S Sky Piercer SP (Beelzebub) PresentBox_WSkin_BLI_02_S Devious Frames EX (Belial) PresentBox_WSkin_BLI_01_S Vyrn Visor EX (Belial) PresentBox_WSkin_BLI_04_S Classic Black EX (Belial) PresentBox_WSkin_BLI_06_S Pale Horse EX (Belial) PresentBox_WSkin_BLI_07_S Naberius EX (Belial) PresentBox_WSkin_BLI_08_S Iridescent Spectacles SP (Belial) PresentBox_WSkin_ABL_02_S Devious Frames EX (Avatar Belial) PresentBox_WSkin_ABL_01_S Vyrn Visor EX (Avatar Belial) PresentBox_WSkin_ABL_04_S Classic Black EX (Avatar Belial) PresentBox_WSkin_ABL_06_S Pale Horse EX (Avatar Belial) PresentBox_WSkin_ABL_07_S Naberius EX (Avatar Belial) PresentBox_WSkin_ABL_08_S Iridescent Spectacles SP (Avatar Belial) PresentBox_WSkin_LUC_00_S Dark Opus Weapons EX (Lucilius) PresentBox_WSkin_LUC_02_S Beast Weapons EX (Lucilius) PresentBox_WSkin_LUC_03_S Cosmic Weapons EX (Lucilius) PresentBox_WSkin_LUC_06_S Seraphic Weapons EX (Lucilius) PresentBox_WSkin_LUC_07_S Dies Irae EX (Lucilius) PresentBox_WSkin_LUC_08_S Superlative Weapons SP (Lucilius) PresentBox_WSkin_TWB_00_S Virtuous Contract & Virtuous Treaty EX (2B) PresentBox_WSkin_TWB_02_S Type-4O Sword & Type-4O Blade EX (2B) PresentBox_WSkin_TWB_04_S Beastbane & Beastlord EX (2B) PresentBox_WSkin_TWB_06_S Machine Sword & Machine Axe EX (2B) PresentBox_WSkin_TWB_08_S Ultima Blade & Ultima Sword EX (2B) PresentBox_WSkin_TWB_05_S Phoenix Dagger & Phoenix Sword SP (2B) PresentBox_STAMP_Mes000 Hi! PresentBox_STAMP_Mes001 Cheers! PresentBox_STAMP_Mes002 Let Me Help! PresentBox_STAMP_Mes003 Reporting In! PresentBox_STAMP_Mes004 Come Play With Me! PresentBox_STAMP_Mes005 Welcome! PresentBox_STAMP_Mes006 Thanks For Waiting! PresentBox_STAMP_Mes007 Finally! PresentBox_STAMP_Mes008 Gotta Run! PresentBox_STAMP_Mes009 Good Work PresentBox_STAMP_Mes010 See Ya Next Time! PresentBox_STAMP_Mes011 I'm On It! PresentBox_STAMP_Mes012 Let's Go! PresentBox_STAMP_Mes013 Here Goes! PresentBox_STAMP_Mes014 Totally Crushed... PresentBox_STAMP_Mes015 ZZZ... PresentBox_STAMP_Mes016 Never Surrender! PresentBox_STAMP_Mes017 Calm Down! PresentBox_STAMP_Mes018 I'm All Confused! PresentBox_STAMP_Mes019 Masterful! PresentBox_STAMP_Mes020 Congrats! PresentBox_STAMP_Mes021 Perfect score. PresentBox_STAMP_Mes022 Good PresentBox_STAMP_Mes023 Awesome! PresentBox_STAMP_Mes024 So Cool... PresentBox_STAMP_Mes025 Nice Fight PresentBox_STAMP_Mes026 You Are Great! PresentBox_STAMP_Mes027 Not Half Bad... PresentBox_STAMP_Mes028 I Like! PresentBox_STAMP_Mes029 Go! Go! Go! PresentBox_STAMP_Mes030 Tubulariffic! PresentBox_STAMP_Mes031 Go! Go! Pow! Pow! PresentBox_STAMP_Mes032 Nailed It! PresentBox_STAMP_Mes033 OK! PresentBox_STAMP_Mes034 Sir Yes Sir! PresentBox_STAMP_Mes035 Roger That! PresentBox_STAMP_Mes036 Aw Yeah! PresentBox_STAMP_Mes037 Aye, Aye! PresentBox_STAMP_Mes038 Okay! I'll Do It! PresentBox_STAMP_Mes039 Wheee! PresentBox_STAMP_Mes040 Thanks! PresentBox_STAMP_Mes041 Sorry... PresentBox_STAMP_Mes042 No Can Do PresentBox_STAMP_Mes043 Wha-Wha-What! PresentBox_STAMP_Mes044 Shut Up! PresentBox_STAMP_Mes045 Bad! PresentBox_STAMP_Mes046 Whoa! PresentBox_STAMP_Mes047 Leave It To Me! PresentBox_STAMP_Mes048 Go Ahead PresentBox_STAMP_Mes049 Sigh... PresentBox_STAMP_Mes050 What To Do... PresentBox_STAMP_Mes051 Oh Dear... PresentBox_STAMP_Mes052 Oh No... PresentBox_STAMP_Mes053 Forgive Me! PresentBox_STAMP_Mes054 Tee-hee PresentBox_STAMP_Mes055 Seriously? PresentBox_STAMP_Mes056 Not Good PresentBox_STAMP_Mes057 Are You Ready? PresentBox_STAMP_Mes058 How About a Match? PresentBox_STAMP_Mes059 I Challenge You PresentBox_STAMP_Mes060 One More Time! PresentBox_STAMP_Mes061 You Can Still Fight! PresentBox_STAMP_Mes062 Want Another Match? PresentBox_STAMP_Mes063 Time to Switch It Up PresentBox_STAMP_Mes064 Last Match! PresentBox_STAMP_Mes065 It's On Now PresentBox_STAMP_Mes066 Playtime Is Over PresentBox_STAMP_Mes067 I Win PresentBox_STAMP_Mes068 I Won't Stop Until I Win! PresentBox_STAMP_Mes069 I Lost... PresentBox_STAMP_Mes070 Darn It... PresentBox_STAMP_Mes071 Heheh! Got That Right! PresentBox_STAMP_Mes072 Heh PresentBox_STAMP_Mes073 Mya-hah-hah PresentBox_STAMP_Mes074 Please Revive PresentBox_STAMP_Mes075 Panacea Please! PresentBox_STAMP_Mes076 Bounty Hunter Please! PresentBox_STAMP_Mes077 Full Arsenal! PresentBox_STAMP_Mes078 Rage! PresentBox_STAMP_Mes079 Panacea! PresentBox_STAMP_Mes080 Clarity! PresentBox_STAMP_Mes081 Phalanx! PresentBox_STAMP_Mes082 Dispel! PresentBox_STAMP_Mes083 I've Got Your Back! PresentBox_STAMP_Mes084 Let's Do It! PresentBox_STAMP_Mes085 Wait! PresentBox_STAMP_Mes086 Go Wild! PresentBox_STAMP_Mes087 Go! Go! PresentBox_STAMP_Mes088 Leave It to Me! PresentBox_STAMP_Mes089 I Give Up... PresentBox_STAMP_Mes090 Heave Ho! PresentBox_STAMP_Mes091 Heave Ho!! PresentBox_STAMP_Mes092 Yo Heave Ho! PresentBox_STAMP_Mes093 One Radish, Please PresentBox_STAMP_Mes094 Nooooo! PresentBox_STAMP_Mes095 I've Said Too Much... PresentBox_STAMP_Mes096 Luv Ya PresentBox_STAMP_Mes097 ♪ PresentBox_STAMP_Mes098 Who Laughed? PresentBox_STAMP_Mes099 Problem? PresentBox_STAMP_Mes100 2 Cool 4 School PresentBox_STAMP_Mes101 It's About Time, Huh? PresentBox_STAMP_Mes102 Nice to Meetcha! PresentBox_STAMP_Mes103 Kept You Waiting, Huh? PresentBox_STAMP_Mes104 It's On! PresentBox_STAMP_Mes105 Whoa... PresentBox_STAMP_Mes106 Marvelous! PresentBox_STAMP_Mes107 I Yield to Thee PresentBox_STAMP_Mes108 Looks Like Fun PresentBox_STAMP_Mes109 Yay! PresentBox_STAMP_Mes110 Okay! PresentBox_STAMP_Mes111 OK PresentBox_STAMP_Mes112 I've Got This! PresentBox_STAMP_Mes113 I Have a Question PresentBox_STAMP_Mes114 Allow Me to Answer! PresentBox_STAMP_Mes115 Newsflash! PresentBox_STAMP_Mes116 I'm Still Training! PresentBox_STAMP_Mes117 Looks Like It's My Turn, Huh? PresentBox_STAMP_Mes118 Go For It! PresentBox_STAMP_Mes119 Vyrncake! PresentBox_STAMP_Mes120 FRIED SHRIMP! PresentBox_STAMP_Mes120b PresentBox_STAMP_Mes121 Understood. PresentBox_STAMP_Mes122 Not too shabby. PresentBox_STAMP_Mes123 Impressive! PresentBox_STAMP_Mes200 Go! PresentBox_STAMP_Mes201 Umnogeeh! PresentBox_STAMP_Mes202 Bwahahaha! PresentBox_STAMP_Mes203 Ooh-Ooh-Ahh! PresentBox_STAMP_Mes204 Ooh! Amazing! PresentBox_STAMP_Mes205 Golden FRIED SHRIMP PresentBox_STAMP_Mes127 Ayy, Nice! PresentBox_STAMP_Mes206 Anteater PresentBox_STAMP_Mes207 Vyrn Doodle Dandy PresentBox_STAMP_Mes208 I'm Dead... RW_Reason_03 A challenge completion reward. PresentBox_WSkin_VAN_00 Treuer Krieger (Vane) PresentBox_WSkin_VAN_01 Tabar (Vane) PresentBox_WSkin_VAN_02 Black Lion's Fang (Vane) PresentBox_WSkin_VAN_03 Blossom Axe (Vane) PresentBox_WSkin_VAN_04 Dragon Buster (Vane) PresentBox_WSkin_VAN_05 Dalmoran Battle Axe (Vane) PresentBox_WSkin_VAN_06 Golden Mop (Vane) PresentBox_WSkin_VAN_07 God Incoming (Vane) PresentBox_WSkin_VAN_08 Swan (Vane) PresentBox_WSkin_VAN_09 Mjolnir (Vane) PresentBox_WSkin_VAN_00_S Blossom Axe EX (Vane) PresentBox_WSkin_VAN_02_S Black Lion's Fang EX (Vane) PresentBox_WSkin_VAN_04_S Golden Mop EX (Vane) PresentBox_WSkin_VAN_06_S Dalmoran Battle Axe EX (Vane) PresentBox_WSkin_VAN_08_S Swan EX (Vane) PresentBox_WSkin_VAN_03_S Blossom Axe SP (Vane) PresentBox_Color_VAN_1 Vane (Color 1) PresentBox_Color_VAN_2 Vane (Color 2) PresentBox_Color_VAN_3 Vane (Color 3) PresentBox_Color_VAN_4 Vane (Color 4) PresentBox_Color_VAN_5 Vane (Color 5) PresentBox_Color_VAN_6 Vane (Color 6) PresentBox_Color_VAN_7 Vane (Color 7) PresentBox_Color_VAN_8 Vane (Color 8) PresentBox_Color_VAN_9 Vane (Color 9) PresentBox_Color_VAN_10 Vane (Color 10) PresentBox_Color_VAN_11 Vane (Color 11) PresentBox_Color_VAN_12 Vane (Color 12) PresentBox_Color_VAN_13 Vane (Color 13) PresentBox_Color_VAN_14 Vane (Color 14) PresentBox_Color_VAN_15 Vane (Color 15) PresentBox_Color_VAN_16 Vane (Color 16) PresentBox_Color_VAN_17 Vane (Color 17) PresentBox_Color_VAN_18 Vane (Color 18) PresentBox_Color_VAN_19 Vane (Color 19) PresentBox_Color_VAN_20 Vane (Color 20) PresentBox_Color_VAN_21 Vane (Color 21) PresentBox_Color_VAN_22 Vane (Color 22) PresentBox_Color_VAN_64 Vane (Color EX) CHARA_NAME_L_CTL Katalina CHARA_NAME_L_GRN Gran CHARA_NAME_L_LAN Lancelot CHARA_NAME_L_CHA Charlotta CHARA_NAME_L_FAS Ladiva CHARA_NAME_L_PER Percival CHARA_NAME_L_LOW Lowain CHARA_NAME_L_ZET Zeta CHARA_NAME_L_FER Ferry CHARA_NAME_L_MET Metera CHARA_NAME_L_VAS Vaseraga CHARA_NAME_L_BLZ Beelzebub CHARA_NAME_L_SRZ Soriz CHARA_NAME_L_NRM Narmaya CHARA_NAME_L_DJT Djeeta CHARA_NAME_L_ZOO Zooey CHARA_NAME_L_PBH Proto Bahamut CHARA_NAME_L_YGD Yggdrasil CHARA_NAME_L_ARE Ares CHARA_NAME_L_ROS Rose Queen CHARA_NAME_L_COL Colossus CHARA_NAME_L_AVA Avatar CHARA_NAME_L_RANDOM Lunalu CHARA_NAME_L_BLI Belial CHARA_NAME_L_TWB 2B CHARA_NAME_L_VRS Versusia CHARA_NAME_L_VAN Vane CHARA_NAME_S_CTL Katalina CHARA_NAME_S_GRN Gran CHARA_NAME_S_LAN Lancelot CHARA_NAME_S_CHA Charlotta CHARA_NAME_S_FAS Ladiva CHARA_NAME_S_PER Percival CHARA_NAME_S_LOW Lowain CHARA_NAME_S_ZET Zeta CHARA_NAME_S_FER Ferry CHARA_NAME_S_MET Metera CHARA_NAME_S_VAS Vaseraga CHARA_NAME_S_BLZ Beelzebub CHARA_NAME_S_SRZ Soriz CHARA_NAME_S_NRM Narmaya CHARA_NAME_S_DJT Djeeta CHARA_NAME_S_ZOO Zooey CHARA_NAME_S_PBH Proto Bahamut CHARA_NAME_S_YGD Yggdrasil CHARA_NAME_S_ARE Ares CHARA_NAME_S_ROS Rose Queen CHARA_NAME_S_COL Colossus CHARA_NAME_S_AVA Avatar CHARA_NAME_S_BLI Belial CHARA_NAME_ENG_CTL Katalina CHARA_NAME_ENG_GRN Gran CHARA_NAME_ENG_LAN Lancelot CHARA_NAME_ENG_CHA Charlotta CHARA_NAME_ENG_FAS Ladiva CHARA_NAME_ENG_PER Percival CHARA_NAME_ENG_LOW Lowain CHARA_NAME_ENG_ZET Zeta CHARA_NAME_ENG_FER Ferry CHARA_NAME_ENG_MET Metera CHARA_NAME_ENG_VAS Vaseraga CHARA_NAME_ENG_BLZ Beelzebub CHARA_NAME_ENG_SRZ Soriz CHARA_NAME_ENG_NRM Narmaya CHARA_NAME_ENG_DJT Djeeta CHARA_NAME_ENG_ZOO Zooey CHARA_NAME_ENG_PBH Proto Bahamut CHARA_NAME_ENG_YGD Yggdrasil CHARA_NAME_ENG_ARE Ares CHARA_NAME_ENG_ROS Rose Queen CHARA_NAME_ENG_COL Colossus CHARA_NAME_ENG_BLI Belial STAGE_NAME_PTB Port Breeze Archipelago STAGE_NAME_CLS Colosseum STAGE_NAME_AML Amalthea STAGE_NAME_GLN Grandcypher STAGE_NAME_AGS Auguste Isles STAGE_NAME_ALB Town of Albion STAGE_NAME_VLT Fremel Island STAGE_NAME_LMC Lumacie STAGE_NAME_PND Pandemonium STAGE_NAME_JWR Jewel Resort Casino STAGE_NAME_FDR Feendrache STAGE_NAME_AUTO Auto STAGE_NAME_RANDOM Random Stage_Auto Auto Stage_Random Random BGM_BTL_CTL The Path of Duty (VS Katalina) BGM_BTL_GRN Such a Blue Sky (VS Gran) BGM_BTL_LAN Weißer Drache (VS Lancelot) BGM_BTL_CHA Noble Execution (VS Charlotta) BGM_BTL_FAS No Rain, No Rainbow! (VS Ladiva) BGM_BTL_PER Lohengrin (VS Percival) BGM_BTL_LOW Party People (VS Lowain) BGM_BTL_ZET Arvess (VS Zeta) BGM_BTL_FER Licht (VS Ferry) BGM_BTL_MET Second to None (VS Metera) BGM_BTL_VAS Grynoth (VS Vaseraga) BGM_BTL_BLZ Existence (VS Beelzebub) BGM_BTL_SRZ Macho Ultimatum (VS Soriz) BGM_BTL_NRM Butterfly Girl (VS Narmaya) BGM_BTL_DJT The Same Blue Sky (VS Djeeta) BGM_BTL_ZOO Peacemaker's Wings (VS Zooey) BGM_Auto Auto BGM_Random Random BGM_BTL_SameChara Face Yourself BGM_BTL_FourKnight Dragon Knights (Dragon Knights Face-Off) BGM_BTL_Organization Platinum Sky (Society Members Face-Off) BGM_BTL_AVA Paradise Lost (Villains Face-Off) BGM_BTL_BLI Parade's Lust (VS Belial) CHARA_COLOR_01 Color 1 CHARA_COLOR_02 Color 2 CHARA_COLOR_03 Color 3 CHARA_COLOR_04 Color 4 CHARA_COLOR_05 Color 5 CHARA_COLOR_06 Color 6 CHARA_COLOR_07 Color 7 CHARA_COLOR_08 Color 8 CHARA_COLOR_09 Color 9 CHARA_COLOR_10 Color 10 CHARA_COLOR_11 Color 11 CHARA_COLOR_12 Color 12 CHARA_COLOR_13 Color 13 CHARA_COLOR_14 Color 14 CHARA_COLOR_15 Color 15 CHARA_COLOR_16 Color 16 CHARA_COLOR_17 Color 17 CHARA_COLOR_18 Color 18 CHARA_COLOR_19 Color 19 CHARA_COLOR_20 Color 20 AVATAR_NAME_L_CTL Katalina AVATAR_NAME_L_GRN Gran AVATAR_NAME_L_LAN Lancelot AVATAR_NAME_L_CHA Charlotta AVATAR_NAME_L_FAS Ladiva AVATAR_NAME_L_PER Percival AVATAR_NAME_L_LOW Lowain AVATAR_NAME_L_ZET Zeta AVATAR_NAME_L_FER Ferry AVATAR_NAME_L_MET Metera AVATAR_NAME_L_VAS Vaseraga AVATAR_NAME_L_BLZ Beelzebub AVATAR_NAME_L_SRZ Soriz AVATAR_NAME_L_NRM Narmaya AVATAR_NAME_L_DJT Djeeta AVATAR_NAME_L_ZOO Zooey AVATAR_NAME_L_YGD Yggdrasil AVATAR_NAME_L_RST Rosetta AVATAR_NAME_L_TRZ Therese AVATAR_NAME_L_REF Referee AVATAR_NAME_L_HMN Bob AVATAR_NAME_L_BNY Bunny Girl BATTLE_INFO_COUNTER Counter! BATTLE_INFO_FIRST_ATTACK First Attack! BATTLE_INFO_REVERSAL Reversal! BATTLE_INFO_NICE Nice! BATTLE_INFO_HURRY_UP Hurry Up! BATTLE_INFO_INVINCIBLE Invincible! BATTLE_INFO_GOOD Good! BATTLE_INFO_GREAT Great! BATTLE_INFO_ATTACK_UP Chain Bonus: Boost to ATK! BATTLE_INFO_HP_RECOVERY HP Restored! BATTLE_INFO_GAUGE_UP Gauge Up! BATTLE_INFO_EXCELLENT Excellent! BATTLE_INFO_MARVELOUS Marvelous! BATTLE_INFO_UNBELIEVABLE Unbelievable! BATTLE_INFO_JUST Just! BATTLE_INFO_THROW_BREAK Throw Break! BATTLE_INFO_LATE_THROW_BREAK Late Throw Break! BATTLE_INFO_GAUGE_MAX Gauge Max! BATTLE_INFO_GUARD_CANCEL Guard Cancel! BATTLE_INFO_ARMOR Armor! BATTLE_INFO_PARRY Parry! BATTLE_INFO_READY Ready! BATTLE_INFO_RECOVERY Recovery! BATTLE_INFO_COMBO_LIMIT Combo Limit BATTLE_INFO_PUNISH Punish! BATTLE_INFO_GUARD_CRUSH Guard Crush! BATTLE_INFO_DOWN Down! BATTLE_INFO_CLASH Crush! BATTLE_INFO_SUPER ARMOR Super Armor! VSINF_CommonName_CTL Skybound Protector VSINF_CommonName_GRN Sky Realm Adventurer VSINF_CommonName_LAN Twinfang Prodigy VSINF_CommonName_CHA Tiny Justice VSINF_CommonName_FAS Herald of Love VSINF_CommonName_PER Lord of Flames VSINF_CommonName_LOW Brofam Forever VSINF_CommonName_ZET Crimson Spear VSINF_CommonName_FER Spirit Maiden VSINF_CommonName_MET Peerless Shot VSINF_CommonName_VAS Ebony Scythe VSINF_CommonName_BLZ Eternity Ender VSINF_CommonName_SRZ All-Crushing Fist VSINF_CommonName_NRM Ephemeral Blade VSINF_CommonName_DJT Sky Realm Wanderer VSINF_CommonName_ZOO Arbitrator of the Skies VSINF_CommonName_BLI Archangel of Cunning CHRSL_CharaSelect Select your character. Costume colors can be changed afterward. CHRSL_StageBGMSelect Select the stage and music. CHRSL_CTRL_CharaSelect ^mBtnStart; Button Configuration ^mBtnX;^mBtnY;^mBtnOK; OK ^mBtnNG; Return CHRSL_CTRL_StageBGMSelect ^mBtnUD; Select Stage or Music ^mBtnX;^mBtnY;^mBtnOK; OK ^mBtnNG; Return CHRSL_StageBGMSelectPlayer1 Player 1^n;Stage & Music Select CHRSL_StageBGMSelectPlayer2 Player 2^n;Stage & Music Select CHRSL_StageSelectHeader Stage Select CHRSL_BGMSelectHeader Music Select TTL_PushAnyButton Press Any Button RESULT_DETAIL_EFFECTIVE_HIT Hits RESULT_DETAIL_COUNTER_HIT Counter Hits RESULT_DETAIL_GUARD_CRUSH Guard Crushes RESULT_DETAIL_ANTIAIR Anti-Air Attacks RESULT_DETAIL_COUNTER_ATTACK Punishes RESULT_DETAIL_MAX_DAMAGE Max Combo Damage RESULT_DETAIL_GUARD_RATE Attacks Blocked RESULT_DETAIL_THROW_BREAK_RATE Throws Broken RESULT_DETAIL_GOOD_PLAY Skillful Moves RESULT_WINDOW_TOTAL_WINS Total Wins RESULT_WINDOW_WINS Wins RESULT_WINDOW_GOOD Skillful Moves (Avg.) TEXT_CHARACTER_SELECT CHARACTER SELECT RESULT_DETAIL_ROUND_TIME_LABEL Round / Time AVATAR_NAME_L_BLI Belial CHARA_NAME_L_GND Grand Order CHARA_NAME_S_GND Grand Order CHARA_NAME_L_CAL Cagliostro CHARA_NAME_S_CAL Cagliostro VSINF_CommonName_CAL Founder of Alchemy AVATAR_NAME_L_CAL Cagliostro CHARA_NAME_L_YUE Yuel CHARA_NAME_S_YUE Yuel VSINF_CommonName_YUE Ancestral Guardian AVATAR_NAME_L_YUE Yuel CHARA_NAME_L_UNO Anre CHARA_NAME_S_UNO Anre VSINF_CommonName_UNO Lone Sage AVATAR_NAME_L_UNO Anre CHARA_NAME_L_EUS Eustace CHARA_NAME_S_EUS Eustace VSINF_CommonName_EUS Skyrending Thunder AVATAR_NAME_L_EUS Eustace CHARA_NAME_L_SIS Seox CHARA_NAME_S_SIS Seox VSINF_CommonName_SIS Void Claws AVATAR_NAME_L_SIS Seox BGM_BTL_CAL The Prettiest Alchemist (VS Cagliostro) BGM_BTL_YUE Dance of a Thousand Years (VS Yuel) BGM_BTL_UNO Enlightener (VS Anre) BGM_BTL_EUS Peace and Quiet (VS Eustace) BGM_BTL_SIS Illuminated World (VS Seox) Chara_Name_L_Unknow ??? AVATAR_NAME_L_IOE Io AVATAR_NAME_L_SOC Societte CHARA_NAME_ENG_CAL Cagliostro CHARA_NAME_ENG_YUE Yuel CHARA_NAME_ENG_UNO Anre CHARA_NAME_L_ABL Avatar Belial CHARA_NAME_S_ABL Avatar Belial AVATAR_NAME_L_RAC Rackam AVATAR_NAME_L_HEL Helel ben Shalem AVATAR_NAME_L_PBH Proto Bahamut AVATAR_NAME_L_COL Colossus Omega AVATAR_NAME_L_JGR Eternal Gran AVATAR_NAME_L_JDJ Eternal Djeeta AVATAR_NAME_L_VEB Vy-Ball AVATAR_NAME_L_JOY Joy CHARA_NAME_ENG_EUS Eustace STAGE_NAME_DYB Dydroit Belt AVATAR_NAME_L_MAR Fluorescent Marva AVATAR_NAME_L_GOR Gorilla CHARA_NAME_ENG_SIS Seox STAGE_NAME_GND Celestial View STAGE_NAME_ABL Abyss CHARA_NAME_ENG Avatar Belial BGM_BTL_ABL Morning Light Hymnus (VS Avatar Belial) VSINF_CommonName_VIR Frenzied Cavalier VSINF_CommonName_ABL Eight-Winged Fallen Angel CHARA_NAME_L_VIR Vira CHARA_NAME_S_VIR Vira CHARA_COLOR_64 Color EX AVATAR_NAME_L_GOS Gold Ship CHARA_NAME_ENG_ABL Avatar Belial CHARA_NAME_ENG_VIR Vira BGM_BTL_VIR Another Sky (VS Vira) CHARA_NAME_L_LNL Lunalu CHARA_NAME_S_LNL Lunalu CHARA_NAME_ENG_LNL Lunalu BATTLE_INFO_TM_RASH Tactical Move! BATTLE_INFO_TM_SWAY Tactical Move! BATTLE_INFO_OVERDRIVE Overdrive! AB_OVERDRIVE OD CHRSL_CharaLevel Lvl CHRSL_CharaHeader CHARACTER CHRSL_Flavor_GRN A standard fighter with few twists and an intuitive move set. CHRSL_Flavor_CTL A blade master with a skill set capable of maneuvering through any situation. CHRSL_Flavor_CHA A tiny knight with a massive arsenal of close-range attacks. CHRSL_Flavor_LAN A dual blader able to close large distances in the blink of an eye. CHRSL_Flavor_FAS A power wrestler with grapples as inescapable as her love. CHRSL_Flavor_MET A sharpshooter who can stop hearts from across the ring. CHRSL_Flavor_LOW A trickster who bamboozles with unorthodox skills. CHRSL_Flavor_FER A ghostly fighter whose whip and pack reach beyond death. CHRSL_Flavor_PER A highborn knight able to fan his own firepower with self-buffs. CHRSL_Flavor_ZET A spear fighter with both reach and piercing power. CHRSL_Flavor_VAS A muscle-bound tank able to advance through hails of punishment. CHRSL_Flavor_BLZ A tyrant who dominates the field with impossible reach. CHRSL_Flavor_NRM A samurai with a kaleidoscopic arsenal born of two stances. CHRSL_Flavor_SRZ A fist fighter with the destructive power of a tank. CHRSL_Flavor_DJT An all-rounder with an intuitive skill set. CHRSL_Flavor_ZOO A sword wielder who fights in tandem with her faithful wyverns. CHRSL_Flavor_BLI A man of two faces, easy to handle but explosively unpredictable. CHRSL_Flavor_CAL A tactician whose traps blast the ground out from beneath your feet. CHRSL_Flavor_YUE A vixen whose sword dances beguile as they slay. CHRSL_Flavor_UNO A spear master with a still mind and unshakable defense. CHRSL_Flavor_EUS A gadget master capable of adapting to any situation. CHRSL_Flavor_SIS A claw fighter who attacks in lightning-fast flurries. CHRSL_Flavor_VIR A sword maiden able to transform and tap into deific power. CHRSL_Flavor_ABL A ravening beast who sheds defense for raw attack power. CHRSL_Flavor_ANL A reliable fighter skilled in both offense and defense. CHRSL_Flavor_GEF A broadsword master who can turn the tables with one lethal stroke. CHRSL_Flavor_NIE A duo whose tandem attacks are as unpredictable as they are relentless. CHRSL_Flavor_GRI A nimble warrior capable of going wherever the winds take him. CHRSL_Flavor_RANDOM Randomly selects a character. CHRSL_Usability_1 Ease of use: ★☆☆☆☆ CHRSL_Usability_2 Ease of use: ★★☆☆☆ CHRSL_Usability_3 Ease of use: ★★★☆☆ CHRSL_Usability_4 Ease of use: ★★★★☆ CHRSL_Usability_5 Ease of use: ★★★★★ CHRSL_CharaRandom Random CHRSL_CommandList Command List CHRSL_ButtonSetting Button Config CHRSL_CharaSelect_Ctrl ^mStart; Options ^mBtnOK; Select Character CHRSL_Detail_ColorHeader Color CHRSL_Detail_WeaponHeader Weapon CHRSL_Detail_CostumeHeader Costume CHRSL_Detail_HandicapHeader Handicap CHRSL_Detail_StageBGMHeader Stage & Music Select CHRSL_StageBGM_Select1P Player 1 Select CHRSL_StageBGM_Select2P Player 2 Select CHRSL_StageBGM_StageHeader Stage Select CHRSL_StageBGM_BGMHeader Music Select CHRSL_StageBGM_BGMList Music List CHRSL_StageBGM_Ctrl ^mBtnR2; Random Stage ^mBtnOK; OK CHRSL_BGMList_Sort01 Prioritize Favorites CHRSL_BGMList_Sort02 Default CHRSL_BGMList_Favorite Favorite CHRSL_BGMList_UnFavorite Unfavorite CHRS_CommandList_Title Command List CHRS_CommandList_Technical Technical Command CHRS_CommandList_Ability Simple Command BGM_BTL_Main_CTL The Path of Duty BGM_BTL_Main_GRN Such a Blue Sky BGM_BTL_Main_LAN Weißer Drache BGM_BTL_Main_CHA Noble Execution BGM_BTL_Main_FAS No Rain, No Rainbow! BGM_BTL_Main_PER Lohengrin BGM_BTL_Main_LOW Party People BGM_BTL_Main_ZET Arvess BGM_BTL_Main_FER Licht BGM_BTL_Main_MET Second to None BGM_BTL_Main_VAS Grynoth BGM_BTL_Main_BLZ Existence BGM_BTL_Main_SRZ Macho Ultimatum BGM_BTL_Main_NRM Butterfly Girl BGM_BTL_Main_DJT The Same Blue Sky BGM_BTL_Main_ZOO Peacemaker's Wings BGM_BTL_Main_SameChara Face Yourself BGM_BTL_Main_FourKnight Dragon Knights BGM_BTL_Main_Organization Platinum Sky BGM_BTL_Main_AVA Paradise Lost BGM_BTL_Main_BLI Parade's Lust BGM_BTL_Main_CAL The Prettiest Alchemist BGM_BTL_Main_YUE Dance of a Thousand Years BGM_BTL_Main_UNO Enlightener BGM_BTL_Main_EUS Peace and Quiet BGM_BTL_Main_SIS Illuminated World BGM_BTL_Main_ABL Morning Light Hymnus BGM_BTL_Main_VIR Another Sky BGM_BTL_Sub_CTL VS Katalina BGM_BTL_Sub_GRN VS Gran BGM_BTL_Sub_LAN VS Lancelot BGM_BTL_Sub_CHA VS Charlotta BGM_BTL_Sub_FAS VS Ladiva BGM_BTL_Sub_PER VS Percival BGM_BTL_Sub_LOW VS Lowain BGM_BTL_Sub_ZET VS Zeta BGM_BTL_Sub_FER VS Ferry BGM_BTL_Sub_MET VS Metera BGM_BTL_Sub_VAS VS Vaseraga BGM_BTL_Sub_BLZ VS Beelzebub BGM_BTL_Sub_SRZ VS Soriz BGM_BTL_Sub_NRM VS Narmaya BGM_BTL_Sub_DJT VS Djeeta BGM_BTL_Sub_ZOO VS Zooey BGM_BTL_Sub_SameChara Mirror Match BGM_BTL_Sub_FourKnight Dragon Knights Face-Off BGM_BTL_Sub_Organization Society Members Face-Off BGM_BTL_Sub_AVA Villains Face-Off BGM_BTL_Sub_BLI VS Belial BGM_BTL_Sub_CAL VS Cagliostro BGM_BTL_Sub_YUE VS Yuel BGM_BTL_Sub_UNO VS Anre BGM_BTL_Sub_EUS VS Eustace BGM_BTL_Sub_SIS VS Seox BGM_BTL_Sub_ABL VS Avatar Belial BGM_BTL_Sub_VIR VS Vira CHARA_NAME_L_ANL Anila CHARA_NAME_S_ANL Anila CHARA_NAME_ENG_ANL Anila CHARA_NAME_L_GEF Siegfried CHARA_NAME_S_GEF Siegfried CHARA_NAME_ENG_GEF Siegfried CHARA_NAME_L_NIE Nier CHARA_NAME_S_NIE Nier CHARA_NAME_ENG_NIE Nier CHARA_NAME_L_GRI Grimnir CHARA_NAME_S_GRI Grimnir CHARA_NAME_ENG_GRI Grimnir BGM_BTL_Main_Auto Auto BGM_BTL_Main_Random Random BGM_BTL_Main_ANL Kinga Shin-nen BGM_BTL_Main_GEF Fealty BGM_BTL_Main_NIE Deathbound Love BGM_BTL_Main_GRI Dancing Windstorm BGM_BTL_Sub_Auto BGM_BTL_Sub_Random BGM_BTL_Sub_ANL VS Anila BGM_BTL_Sub_GEF VS Siegfried BGM_BTL_Sub_NIE VS Nier BGM_BTL_Sub_GRI VS Grimnir CharaSkin_GRN_00 Default CharaSkin_GRN_01 Guider to the Eternal Edge CharaSkin_GRN_02 CharaSkin_CTL_00 Default CharaSkin_CTL_01 Lady Serenity CharaSkin_CTL_02 CharaSkin_CHA_00 Default CharaSkin_CHA_01 CharaSkin_CHA_02 CharaSkin_LAN_00 Default CharaSkin_LAN_02 CharaSkin_FAS_00 Default CharaSkin_FAS_01 CharaSkin_FAS_02 CharaSkin_MET_00 Default CharaSkin_MET_01 CharaSkin_MET_02 CharaSkin_LOW_00 Default CharaSkin_LOW_01 CharaSkin_LOW_02 CharaSkin_FER_00 Default CharaSkin_FER_01 CharaSkin_FER_02 CharaSkin_PER_00 Default CharaSkin_PER_01 CharaSkin_PER_02 CharaSkin_ZET_00 Default CharaSkin_ZET_01 Crimson Bomber CharaSkin_ZET_02 CharaSkin_VAS_00 Default CharaSkin_VAS_01 CharaSkin_VAS_02 CharaSkin_BLZ_00 Default CharaSkin_BLZ_01 CharaSkin_BLZ_02 CharaSkin_NRM_00 Default CharaSkin_NRM_01 The Black Butterfly CharaSkin_NRM_02 CharaSkin_SRZ_00 Default CharaSkin_SRZ_01 CharaSkin_SRZ_02 CharaSkin_DJT_00 Default CharaSkin_DJT_01 Guider to the Eternal Edge CharaSkin_DJT_02 CharaSkin_ZOO_00 Default CharaSkin_ZOO_01 CharaSkin_ZOO_02 CharaSkin_BLI_00 Default CharaSkin_BLI_01 CharaSkin_BLI_02 CharaSkin_CAL_00 Default CharaSkin_CAL_01 CharaSkin_CAL_02 CharaSkin_YUE_00 Default CharaSkin_YUE_01 CharaSkin_YUE_02 CharaSkin_UNO_00 Default CharaSkin_UNO_01 CharaSkin_UNO_02 CharaSkin_EUS_00 Default CharaSkin_EUS_01 CharaSkin_EUS_02 CharaSkin_SIS_00 Default CharaSkin_SIS_01 Sinborne Redeemer CharaSkin_SIS_02 CharaSkin_VIR_00 Default CharaSkin_VIR_01 CharaSkin_VIR_02 CharaSkin_ABL_00 Default CharaSkin_ABL_01 CharaSkin_ABL_02 CharaSkin_ANL_00 Default CharaSkin_ANL_01 CharaSkin_ANL_02 CharaSkin_GEF_00 Default CharaSkin_GEF_01 Fully-Masked Armor CharaSkin_GEF_02 CharaSkin_NIE_00 Default CharaSkin_NIE_01 CharaSkin_NIE_02 CharaSkin_GRI_00 Default CharaSkin_GRI_01 CharaSkin_GRI_02 STAGE_NAME_LCF Point Zero STAGE_NAME_CLS2 Colosseum (Dusk) CHRS_CharaRandom_Title Random Select CHRS_CharaRandom_RuleText Conditions CHRS_CharaRandom_Rule01 Character Locked In CHRS_CharaRandom_Rule02 Random Every Match CHRS_CharaRandom_Check Select CS_CML_GuideText_Normal ^mBtnY; Show Technical Inputs CS_CML_GuideText_Easy ^mBtnY; Show Simple Inputs CS_CML_Title_S1 Command List CS_CML_TypeAbility Skills CS_CML_TypeUnique Unique Action CS_CML_TypeChargeAttack Skybound Arts CS_CML_TypeLibChargeAttack Super Skybound Arts STAGE_NAME_PTB2 Port Breeze Archipelago (Night) CHRS_CharaRandom_Edit Color and Skin Settings AVATAR_NAME_L_GEF Siegfried AVATAR_NAME_L_ANL Anila AVATAR_NAME_L_NIE Nier AVATAR_NAME_L_GRI Grimnir AVATAR_NAME_L_REN Rein AVATAR_NAME_L_EUG Eugen AVATAR_NAME_L_KTO Bonito AVATAR_NAME_L_LNL Lunalu AVATAR_NAME_L_PCR Pecorine AVATAR_NAME_L_TTO Tokai Teio AVATAR_NAME_L_SPW Special Week AVATAR_NAME_L_SZK Silence Suzuka CHRS_CharaRandom_Error Please select at least one character. CHARA_NAME_L_LUC Lucilius CHARA_NAME_S_LUC Lucilius CHARA_NAME_ENG_LUC Lucilius BGM_BTL_Main_LUC Zero Dawn BGM_BTL_Sub_LUC VS Lucilius CharaSkin_LUC_00 Default CharaSkin_LUC_01 CharaSkin_LUC_02 CHRSL_Flavor_LUC A conqueror who controls the tides of battle with powerful skills. BGM_BTL_ANL Kinga Shin-nen (VS Anila) BGM_BTL_GEF Fealty (VS Siegfried) BGM_BTL_NIE Deathbound Love (VS Nier) BGM_BTL_GRI Dancing Windstorm (VS Grimnir) BGM_BTL_LUC Zero Dawn (VS Lucilius) STAGE_NAME_GZF Grandcypher BATTLE_INFO_DISABLE_THROWTECH No Escape! STAGE_NAME_STB Auld Shrine CHARA_COLOR_21 Color 21 AVATAR_NAME_L_MJR Mejiro McQueen AVATAR_NAME_L_KKR Kokkoro AVATAR_NAME_L_KYR Karyl AVATAR_NAME_L_SHD Sheffy AVATAR_NAME_L_ARS Arisa AVATAR_NAME_L_LUN Luna AVATAR_NAME_L_RWN Rowen AVATAR_NAME_L_VKI Vikala (Yin) AVATAR_NAME_L_IDO Id Result_Reward_Title Next Reward Result_Detail_Title Details Result_Chara_Title Character Level CHRSL_Detail_TechnicalHeader Technical Commands CHRSL_Taikai_Popup_Technical Turn off technical commands? CHRSL_Usability_RANDOM Ease of Use: ??? CHARA_NAME_S_TWB 2B CHARA_NAME_ENG_TWB 2B BGM_BTL_Main_TWB Weight of the World (GBVS Version) BGM_BTL_Sub_TWB VS 2B CharaSkin_TWB_00 Default CharaSkin_TWB_01 CharaSkin_TWB_02 CHRSL_Flavor_TWB A combat specialist with a versatile arsenal of weapons at her disposal. BGM_BTL_TWB Weight of the World (GBVS Version) (VS 2B) BGM_BTL_Main_SameCharaGBVS2 Rise to Glory BGM_BTL_Sub_SameCharaGBVS2 Mirror Match BGM_BTL_SameCharaGBVS2 Rise to Glory (Mirror Match) BGM_BTL_ARE_VS Ares (VS Ares) BGM_BTL_COL_VS Colossus (VS Colossus) BGM_BTL_YGD_VS Yggdrasil (VS Yggdrasil) BGM_BTL_ROS_VS Rose Queen (VS Rose Queen) BGM_BTL_PBH_01_VS Wings of Terror (VS Proto Bahamut) BGM_BTL_GND_VS Armageddon (VS Grand Order) BGM_BTL_Main_ARE_VS Ares BGM_BTL_Sub_ARE_VS VS Ares BGM_BTL_Main_COL_VS Colossus BGM_BTL_Sub_COL_VS VS Colossus BGM_BTL_Main_ROS_VS Yggdrasil BGM_BTL_Sub_ROS_VS VS Yggdrasil BGM_BTL_Main_YGD_VS Rose Queen BGM_BTL_Sub_YGD_VS VS Rose Queen BGM_BTL_Main_PBH_01_VS Wings of Terror BGM_BTL_Sub_PBH_01_VS VS Proto Bahamut BGM_BTL_Main_GND_VS Armageddon BGM_BTL_Sub_GND_VS VS Grand Order BGM_STAGE_NOW (Currently Selected) CHARA_NAME_S_DAH Death StageSelect_Lock_DLC Unlock this stage by purchasing it from the PlayStation™Store.^n;Go to the PlayStation™Store? StageSelect_Lock_DLC_Steam Unlock this stage by purchasing its corresponding DLC.^n;Go to the store? StageSelect_Lock_Story This stage can be unlocked by completing its corresponding story chapter. StageSelect_Lock_Store Unlock this stage by purchasing it from the Rupie Shop.^n;Go to the Rupie Shop? STAGE_NAME_UNKNOW ??? CharaSelect_Lock_DLC Unlock this character by purchasing them from the PlayStation™Store.^n;Go to the PlayStation™Store? CharaSelect_Lock_DLC_Steam Unlock this character by purchasing their corresponding DLC.^n;Go to the store? BATTLE_INFO_BRAVE_CRUSH Brave Crush! CHARA_NAME_S_TMI Tomoi CHARA_NAME_S_ELS Elsam TN_Player1 Player 1 TN_Player2 Player 2 TN_Player3 Player 3 TN_Player4 Player 4 TN_CPU CPU TN_Entry ^mBtnLR; Entry (Max players: TN_Member TN_MemberCount ) TN_Decision OK TN_Back Cancel Quadrant_Single1P_Ctrl ^mBtnLR; Entry (Max players: 1) Quadrant_Free_Ctrl ^mBtnLR; Entry (Max players: 2) Quadrant_Double_Ctrl ^mBtnLR; Entry (Max players: 2) Quadrant_Single_Ctrl ^mBtnLR; Entry (Max players: 1) BGM_RPG_LUC_VS Dark Rapture BGM_BTL_Main_RPG_LUC_VS Dark Rapture BGM_BTL_Sub_RPG_LUC_VS BGM_RPG_BLZ_FinalBattle_VS Supreme King BGM_BTL_Main_RPG_BLZ_FINAL Supreme King BGM_BTL_Sub_RPG_BLZ_FINAL BGM_MNU_Lobby Cloud Cradle BGM_MNU_Lobby_B Radiant Winds BGM_MNU_Lobby_LyriaNote Distant Skies BGM_MNU_CharaSelectGBVS2 Where Champions Converge II BGM_MNU_CharaSelect Where Champions Converge BGM_RPG_Ending_GBVS2 New Horizons BGM_MNU_Ending_GBVS2 New Horizons BGM_MNU_Ending World of Chaos BGM_MNU_DigiFigure_A Coffee Break BGM_MNU_MainTheme_GBVS2_VS Then Rise BGM_BTL_Main_MainTheme_GBVS2 Then Rise BGM_BTL_Sub_MainTheme_GBVS2 BGM_FinalBtl_VS_VS Defend Order BGM_BTL_Main_FinalBtl_VS Defend Order BGM_BTL_Sub_FinalBtl_VS BGM_RPG_Battle1 Battle 1 BGM_BTL_Main_Battle1 Battle 1 BGM_BTL_Sub_Battle1 BGM_BTL_Tower17 The Ultimate BGM_BTL_Main_Tower17 The Ultimate BGM_BTL_Sub_Tower17 CharaSkin_VAN_00 Default CharaSkin_VAN_01 CharaSkin_VAN_02 BGM_BTL_VAN Heroic Beat (VS Vane) BGM_BTL_Main_VAN Heroic Beat BGM_BTL_Sub_VAN VS Vane CHARA_COLOR_22 Color 22 BGM_BTL_SecondAdvent Second Advent BGM_BTL_Main_SecondAdvent Second Advent BGM_BTL_Sub_SecondAdvent BGM_BTL_TiamatMagna Tiamat Omega BGM_BTL_Main_TiamatMagna Tiamat Omega BGM_BTL_Sub_TiamatMagna BGM_BTL_Hakuunokioku Memories of the War BGM_BTL_Main_Hakuunokioku Memories of the War BGM_BTL_Sub_Hakuunokioku BGM_BTL_Shinsekaichitujyo Order of the New World BGM_BTL_Main_Shinsekaichitujyo Order of the New World BGM_BTL_Sub_Shinsekaichitujyo CHARA_NAME_S_VAN Vane CHARA_NAME_ENG_VAN Vane CHRSL_Flavor_VAN A powerful mid-range defender who can readily keep foes at bay. FIXED_Mes000 Good luck, have fun! FIXED_Mes001 Thank you! FIXED_Mes002 Good work! FIXED_Mes003 See you! FIXED_Mes004 Good morning! FIXED_Mes005 Hello! FIXED_Mes006 Good evening! FIXED_Mes007 Thanks for waiting. FIXED_Mes008 Long time no see! FIXED_Mes009 Nice to see you again! FIXED_Mes010 Let's play again! FIXED_Mes011 I'm heading out! FIXED_Mes012 Bathroom break! FIXED_Mes013 Oops! FIXED_Mes014 Please be gentle. FIXED_Mes015 There's space here. FIXED_Mes016 Okay? FIXED_Mes017 Can you hear me? FIXED_Mes018 Can you use voice chat? FIXED_Mes019 Thanks! FIXED_Mes020 Good game! FIXED_Mes021 You're too strong! FIXED_Mes022 That was fun! FIXED_Mes023 Congrats! FIXED_Mes024 Amazing! FIXED_Mes025 You're way too strong... FIXED_Mes026 Good luck! FIXED_Mes027 You got me good! FIXED_Mes028 Okay! FIXED_Mes029 Sorry! FIXED_Mes030 Yes FIXED_Mes031 No FIXED_Mes032 I can't. Sorry! FIXED_Mes033 Okay, just one more. FIXED_Mes034 Finally! FIXED_Mes035 Welcome! FIXED_Mes036 Um... FIXED_Mes037 No problem! FIXED_Mes038 Sure! FIXED_Mes039 True. FIXED_Mes040 Don't worry about it. FIXED_Mes041 Whaaaaat? FIXED_Mes042 I won't lose next time! FIXED_Mes043 Same-character rematch please! FIXED_Mes044 Can we have a room match? FIXED_Mes045 Could you accept my friend request? FIXED_Mes046 Can we change the room settings? FIXED_Mes047 Can we change lobbies? FIXED_Mes048 Want to play a match? FIXED_Mes049 I'm going all out! FIXED_Mes050 Let's just take it easy. FIXED_Mes051 Leaving the seat. FIXED_Mes052 BRB FIXED_Mes053 Last one. FIXED_Mes054 Please check the room name. FIXED_Mes055 I'm closing the room. FIXED_Mes056 I'll watch. FIXED_Mes057 How about one more? FIXED_Mes058 Okay, time to get serious. FIXED_Mes059 I want to play against different characters! FIXED_Mes060 Please go easy on me. FIXED_Mes061 Please pass. FIXED_Mes062 Time for the event! FIXED_Mes063 Can I stream this? FIXED_Mes064 I want to watch the replay. FIXED_Mes065 I want to practice. STAMP_Mes000 Hi! STAMP_Mes001 Cheers! STAMP_Mes002 Let Me Help! STAMP_Mes003 Reporting In! STAMP_Mes004 Come Play With Me! STAMP_Mes005 Welcome! STAMP_Mes006 Thanks For Waiting! STAMP_Mes007 Finally! STAMP_Mes008 Gotta Run! STAMP_Mes009 Good Work STAMP_Mes010 See Ya Next Time! STAMP_Mes011 I'm On It! STAMP_Mes012 Let's Go! STAMP_Mes013 Here Goes! STAMP_Mes014 Totally Crushed... STAMP_Mes015 ZZZ... STAMP_Mes016 Never Surrender! STAMP_Mes017 Calm Down! STAMP_Mes018 I'm All Confused! STAMP_Mes019 Masterful! STAMP_Mes020 Congrats! STAMP_Mes021 Perfect score. STAMP_Mes022 Good STAMP_Mes023 Awesome! STAMP_Mes024 So Cool... STAMP_Mes025 Nice Fight STAMP_Mes026 You Are Great! STAMP_Mes027 Not Half Bad... STAMP_Mes028 I Like! STAMP_Mes029 Go! Go! Go! STAMP_Mes030 Tubulariffic! STAMP_Mes031 Go! Go! Pow! Pow! STAMP_Mes032 Nailed It! STAMP_Mes033 OK! STAMP_Mes034 Sir Yes Sir! STAMP_Mes035 Roger That! STAMP_Mes036 Aw Yeah! STAMP_Mes037 Aye, Aye! STAMP_Mes038 Okay! I'll Do It! STAMP_Mes039 Wheee! STAMP_Mes040 Thanks! STAMP_Mes041 Sorry... STAMP_Mes042 No Can Do STAMP_Mes043 Wha-Wha-What! STAMP_Mes044 Shut Up! STAMP_Mes045 Bad! STAMP_Mes046 Whoa! STAMP_Mes047 Leave It To Me! STAMP_Mes048 Go Ahead STAMP_Mes049 Sigh... STAMP_Mes050 What To Do... STAMP_Mes051 Oh Dear... STAMP_Mes052 Oh No... STAMP_Mes053 Forgive Me! STAMP_Mes054 Tee-hee STAMP_Mes055 Seriously? STAMP_Mes056 Not Good STAMP_Mes057 Are You Ready? STAMP_Mes058 How About a Match? STAMP_Mes059 I Challenge You STAMP_Mes060 One More Time! STAMP_Mes061 You Can Still Fight! STAMP_Mes062 Want Another Match? STAMP_Mes063 Time to Switch It Up STAMP_Mes064 Last Match! STAMP_Mes065 It's On Now STAMP_Mes066 Playtime Is Over STAMP_Mes067 I Win STAMP_Mes068 I Won't Stop Until I Win! STAMP_Mes069 I Lost... STAMP_Mes070 Darn It... STAMP_Mes071 Heheh! Got That Right! STAMP_Mes072 Heh STAMP_Mes073 Mya-hah-hah STAMP_Mes074 Please Revive STAMP_Mes075 Panacea Please! STAMP_Mes076 Bounty Hunter Please! STAMP_Mes077 Full Arsenal! STAMP_Mes078 Rage! STAMP_Mes079 Panacea! STAMP_Mes080 Clarity! STAMP_Mes081 Phalanx! STAMP_Mes082 Dispel! STAMP_Mes083 I've Got Your Back! STAMP_Mes084 Let's Do It! STAMP_Mes085 Wait! STAMP_Mes086 Go Wild! STAMP_Mes087 Go! Go! STAMP_Mes088 Leave It to Me! STAMP_Mes089 I Give Up... STAMP_Mes090 Heave Ho! STAMP_Mes091 Heave Ho!! STAMP_Mes092 Yo Heave Ho! STAMP_Mes093 One Radish, Please STAMP_Mes094 Nooooo! STAMP_Mes095 I've Said Too Much... STAMP_Mes096 Luv Ya STAMP_Mes097 ♪ STAMP_Mes098 Who Laughed? STAMP_Mes099 Problem? STAMP_Mes100 2 Cool 4 School EMOTION_C100 Nod EMOTION_C101 Clap EMOTION_C102 Good Grief EMOTION_C103 Salute EMOTION_C105 Collapse EMOTION_C106 Phew... EMOTION_C107 Sit EMOTION_C108 Bow EMOTION_C109 Push-ups EMOTION_N006 Unique Action EMOTION_N007 Unique Action EMOTION_N008 Unique Action EMOTION_S006 Unique Action EMOTION_L006 Unique Action EMOTION_N013 Unique Action EMOTION_N011 Unique Action EMOTION_N009 Unique Action EMOTION_N010 Unique Action EMOTION_N012 Unique Action EMOTION_L007 Unique Action EMOTION_S007 Unique Action EMOTION_N014 Unique Action EMOTION_N015 Unique Action EMOTION_N016 Unique Action EMOTION_N017 Unique Action EMOTION_N018 Unique Action EMOTION_N019 Unique Action EMOTION_L008 Unique Action EMOTION_S008 Unique Action EMOTION_Unique00 Unique Action EMOTION_TEXTID_NOT_FOUND Unknown Emote FIXED_Mes066 Help me! Lobby_FavMax You can't favorite more. Lobby_FavAlreadyExist This has already been favorited. EMOTION_N020 Unique Action EMOTION_N021 Unique Action EMOTION_N022 Unique Action EMOTION_N023 Unique Action EMOTION_N024 Unique Action EMOTION_N025 Unique Action EMOTION_N026 Unique Action EMOTION_N027 Unique Action EMOTION_N028 Unique Action EMOTION_N029 Unique Action EMOTION_N030 Unique Action EMOTION_N031 Unique Action EMOTION_S009 Unique Action EMOTION_N032 Unique Action STAMP_Mes101 It's About Time, Huh? STAMP_Mes102 Nice to Meetcha! STAMP_Mes103 Kept You Waiting, Huh? STAMP_Mes104 It's On! STAMP_Mes105 Whoa... STAMP_Mes106 Marvelous! STAMP_Mes107 I Yield to Thee STAMP_Mes108 Looks Like Fun STAMP_Mes109 Yay! STAMP_Mes110 Okay! STAMP_Mes111 OK STAMP_Mes112 I've Got This! STAMP_Mes113 I Have a Question STAMP_Mes114 Allow Me to Answer! STAMP_Mes115 Newsflash! STAMP_Mes116 I'm Still Training! STAMP_Mes117 Looks Like It's My Turn, Huh? STAMP_Mes118 Go For It! STAMP_Mes119 Vyrncake! STAMP_Mes120 STAMP_Mes120b FRIED SHRIMP! STAMP_Mes121 Understood. STAMP_Mes122 Not too shabby. STAMP_Mes123 Impressive! STAMP_Mes200 Go! STAMP_Mes201 Umnogeeh! STAMP_Mes202 Bwahahaha! STAMP_Mes203 Ooh-Ooh-Ahh! STAMP_Mes204 Ooh! Amazing! STAMP_Mes205 FIXED_Mes067 After you. FIXED_Mes068 Up for some Grand Bruise? FIXED_Mes069 Mini-game time. FIXED_Mes070 Wanna play some soccer? FIXED_Mes071 I wanna reset the scoreboard. FIXED_Mes072 This way, please. FIXED_Mes073 I'm off to the arcade. FIXED_Mes074 Time to fly! FIXED_Mes075 Let's mosey. FIXED_Mes076 Nice! FIXED_Mes077 A shooting game! FIXED_Mes078 Test your reflexes! FIXED_Mes079 A crane game! FIXED_Mes080 Let's do this thing! FIXED_Mes081 I'm ready! FIXED_Mes082 You ready? FIXED_Mes083 Close one! FIXED_Mes084 Hold on a minute! FIXED_Mes085 Time to wrap things up. FIXED_Mes086 Once more! FIXED_Mes087 Let's have fun! FIXED_Mes088 I'm in. FIXED_Mes089 How exciting! FIXED_Mes090 Let me think about it. FIXED_Mes091 Still thinking... FIXED_Mes092 I can't participate. FIXED_Mes093 Nice! FIXED_Mes094 Agreed! FIXED_Mes095 No way! FIXED_Mes096 Changing group name. FIXED_Mes097 Changing group icon. FIXED_Mes098 Wanna change the group name? FIXED_Mes099 Wanna change the group icon? FIXED_Mes100 Let's just chat! STAMP_Mes127 Ayy, nice! STAMP_Mes206 STAMP_Mes207 STAMP_Mes208 I'm dead... STORY_ICON_AUTO Auto STORY_ICON_BACKLOG Log STORY_ICON_GLOSSARY Glossary STORY_ADVMENU_TITLE Pause STORY_ADVMENU_SKIP Skip STORY_ADVMENU_SOUND Sound Settings STORY_ADVMENU_RPGTOP Select Quest STORY_ADVMENU_MAINMENU Main Menu STORY_ADVMENU_CLOSE Close STORY_ADVMENU_RPGTOP_ATTENTION Return to the quest list? STORY_ADVMENU_MENU_ATTENTION Return to Main Menu? STORY_ADVMENU_SKIP_INFO Skip this dialogue. STORY_ADVMENU_SOUND_INFO Adjust sound settings. STORY_ADVMENU_RPGTOP_INFO Return to the quest list. STORY_ADVMENU_MAINMENU_INFO Return to Main Menu. STORY_ADVMENU_CLOSE_INFO Close the window. STORY_ADVBACKLOG_CTRLBAR ^mBtnUD; Scroll ^mBtnOK; Play Voice ^mBtnNG; Return STORY_CutSceneSkip Skip this cutscene? STORY_QUICKGLOSSARY_TITLE Glossary STORY_QUICKGLOSSARY_CTRLBAR ^mBtnNG; Return STORY_ADVMENU_SKIP_ATTENTION Skip this dialogue? STORY_QUICKGLS_SCRL_CTRLBAR ^mBtnUD; + ^mBtnX; Scroll ^mBtnNG; Return Quick_Glossary Glossary Text_Attack_SA Damage Text_Recovery_SA Heal Text_Buff_SA Buff Text_DeBuff_SA Debuff Text_Special_SA Special Text_AllWeapon All Text_All_SA All Story_Chapter_Close01 You must complete Part 1: A Tale of Blue Skies to play this story. STR_Set_SameChara The same character cannot be chosen. Please choose a different partner. STR_AbilitySetRemove_Ctrl ^mBtnUD; Select ^mBtnY; Deselect ^mBtnNG; Return PSMN_QMission_Ctrl ^mBtnLR; Change Settings PSMN_Story_Control_Ctrl ^mBtnLR; Change Settings PSMN_Story_Ctrl ^mBtnNG; Close RPGTutorial000_Text Use ^mBtnN; to move around the stage.^n;Press ^mAtk4; or^mAtk6; to ^cOrange;move your character^c/;.^n;Press ^mAtk2; to crouch and^mAtk8; to jump. RPGTutorial001_Text Press ^mBtnX;, ^mBtnY;, ^mBtnB;, or ^mBtnA; to perform ^cOrange;normal attacks^c/;.^n;Your grounded or midair state and distance from the foe can affect the properties of your attacks. Give them a try! RPGTutorial002_Text If a^mBtnX;,^mBtnY;,or^mBtnB;attack connects with a foe, keep pressing the same buttons to attack again in quick succession. This is called an ^cOrange;auto combo^c/;. Try defeating the foe with an auto combo. RPGTutorial003_Text Press^mBtnR1;to perform a ^cOrange;skill^c/;.^n;Skills are stronger than normal attacks, but they have to ^cOrange;cool down^c/; before they can be performed again. RPGTutorial004_Text Pressing^mBtnB;and^mBtnR1;together performs the ^cOrange;plus version of a skill^c/;. This is a powerful version of the base skill, but has a longer ^cOrange;cooldown^c/;. RPGTutorial005_Text You can press^mAtk236;+^mBtnX;to perform a skill. This is called a ^cOrange;technical command^c/;. Skills performed using technical commands have shorter cooldowns. Check the command list for more details. RPGTutorial006_Text Normal attacks and auto combos usually have some recovery time after connecting with a foe. But performing a skill with^mBtnR1;immediately after a normal attack connects will cancel that recovery. Try chaining together a ^cOrange;combo^c/;. RPGTutorial007_Text ^cOrange;Blocking^c/; is one way for your character to mitigate enemy attacks. Press^mBtnR2;while standing to do a standing block or^mAtk2;+^mBtnR2;to block while crouching. You can also block while in midair. Blocking greatly reduces the amount of damage taken, but keep in mind each type of block has ^cOrange;strengths and weaknesses^c/;. RPGTutorial008_Text Press^mAtk6;+^mBtnR2;to avoid a foe's attack while dashing forward. This is called a ^cOrange;cross over^c/;. Cross overs can't avoid low attacks, but can be used to ^cOrange;slip past a foe to get behind them^c/;. This is useful for getting out of tricky situations. RPGTutorial009_Text Press^mAtk4;+^mBtnR2;to avoid a foe's attack while standing in place. This is called a ^cOrange;dodge^c/;. Unlike Cross overs, you can also avoid low attacks by performing a dodge. Try it out. RPGTutorial010_Text The ^cOrange;chain counter^c/; will go up by attacking foes in a row. The characters will ^cOrange;gain a bonus ATK boost^c/; after the counter reaches 10. RPGTutorial011_Text You can perform a powerful ^cOrange;Skybound Art^c/; by pressing ^mBtnL1; + ^mBtnR1; when the SBA gauge is full.^n;^n;SBA gauge fills up upon dealing or taking damage, among other actions. RPGTutorial012_Text Unlike standard quests, during boss battles your character automatically faces the foe—similar to ^cOrange;Versus Mode^c/;.^n;^n;Press a directional button in the ^cOrange;opposite direction of the boss^c/; (^mAtk4; at the start of battle) to move your character backward and block incoming attacks. RPGTutorial013_Text Press^mBtnR2;+^mBtnX;or^mBtnR2;+^mBtnB;to use an equipped support skill. Using the right support skills can make all the difference on your adventure. RPGTutorial014_Text When your character's equipped with weapons of a superior element their attacks are more likely to deal ^cOrange;critical hits^c/;. Critical hits ^cOrange;deal more damage than normal^c/;. Keep the element of your weapons in mind as you play through quests. RPGTutorial015_Text A boss will go into overdrive and unleash a damaging shockwave across the entire screen when its overdrive gauge reaches ^cOrange;100%^c/;. ^n;^n;While in overdrive, they will hit harder and take less damage—continue attacking them to deplete their overdrive gauge. Overdrive ends once their overdrive gauge ^cOrange;reaches zero^c/;. Don't forget to ^cOrange;block and evade^c/; attacks too. RPGTutorial016_Text Attacking a boss in overdrive until its overdrive gauge reaches zero will put the boss into ^cOrange;break^c/;.^n;^n;Bosses take a lot more damage when in break, so take advantage of this brief window of opportunity to deal as much damage as you can. RPGTutorial000_Title Movement RPGTutorial001_Title Normal Attacks RPGTutorial002_Title Auto Combos RPGTutorial003_Title Skills RPGTutorial004_Title Plus Skills RPGTutorial005_Title Technical Commands RPGTutorial006_Title Comboing RPGTutorial007_Title Blocking RPGTutorial008_Title Cross Overs RPGTutorial009_Title Dodges RPGTutorial010_Title Chain Bonus RPGTutorial011_Title Skybound Art RPGTutorial012_Title Boss Battle Controls RPGTutorial013_Title Support Skills RPGTutorial014_Title Critical Hits RPGTutorial015_Title Overdrive RPGTutorial016_Title Break RPG_TUT_0000 RPG_TUT_0100 Imperials on the loose, Gran!^n;Use the directional buttons to move,^n;and the action buttons to attack!^n;^n;^mAtk6;or^mAtk4;: Move^n;^mBtnX;,^mBtnY;,^mBtnB;,^mBtnA;: Attack RPG_TUT_0101 Foes can appear on either side of us!^n;Don't let 'em get the jump on you!^n;^n;^mAtk6;or^mAtk4;: Move^n;^mBtnX;,^mBtnY;,^mBtnB;,^mBtnA;: Attack^n;^mAtk6;^mAtk6;or^mAtk4;^mAtk4;or^mBtnL2;: Dash RPG_TUT_0102 Press^mBtnX;to do a light attack. ^mBtnY;or^mBtnB;attacks^n;leave you a bit more exposed, but also deal more damage!^n;^n;^mAtk6;or^mAtk4;: Move^n;^mBtnX;,^mBtnY;,^mBtnB;,^mBtnA;: Attack^n;^mAtk6;^mAtk6;or^mAtk4;^mAtk4;or^mBtnL2;: Dash RPG_TUT_0200 Defeat foes by quickly hitting them a buncha times in a row!^n;^n;^mAtk6;or^mAtk4;: Move^n;^mAtk6;^mAtk6;or^mAtk4;^mAtk4;: Dash^n;When close to a foe:^mBtnX;→^mBtnX;→^mBtnX;: Triple Attack RPG_TUT_0201 You can also do auto combos with^mBtnY;and^mBtnB;!^n;^n;^mAtk6;or^mAtk4;: Move^n;^mAtk6;^mAtk6;or^mAtk4;^mAtk4;: Dash^n;When close to a foe: ^mBtnX;→^mBtnX;→^mBtnX;: Triple Attack RPG_ALB_0000 RPG_ALB_0100 I don't think normal attacks are gonna work^n;against the slimes here. Try using a skill instead!^n;^n;^mBtnR1;: Use Skill RPG_ALB_0101 Let's bring the number down^n;to zero to defeat this foe!^n;^n;When close to a foe: ^mBtnX;→^mBtnX;→^mBtnX;: Auto Combo RPG_ALB_0102 You need to hit it three times!^n;An auto combo is the way to go!^n;^n;When close to a foe: ^mBtnB;→^mBtnB;→^mBtnB;: Auto Combo RPG_ALB_0103 Hm. Four hits this time? Chaining an^n;auto combo into Reginleiv should do the trick!^n;^n;When close to a foe: ^mBtnB;→^mBtnB;→^mBtnB;→^mBtnR1; RPG_ALB_0104 Last one! Chaining an auto combo into Reginleiv + will finish it in six hits!^n;^n;When close to a foe: ^mBtnB;→^mBtnB;→^mBtnB;→ (Simultaneously press)^mBtnR1;+^mBtnB; RPG_ALB_0105 Skills hit harder when you^n;simultaneously press^mBtnR1;with^mBtnY;or^mBtnB;!^n;^n;^mBtnR1;: Reginleiv^n;^mAtk2;+^mBtnR1;: Overdrive Surge^n;^mAtk6;+^mBtnR1;: Rising Sword RPG_ALB_0106 Plus versions of skills are powerful,^n;but you have to wait longer to use them again.^n;Keep an eye on those skill icons!^n;^n;^mBtnR1;+^mBtnB;: Reginleiv +^n;^mAtk2;+^mBtnR1;+^mBtnB;: Overdrive Surge +^n;^mAtk6;+^mBtnR1;+^mBtnB;: Rising Sword + RPG_ALB_0107 Reginleiv is a projectile attack!^n;Use it to hit foes from afar! ^n;^n;^mBtnR1;: Reginleiv RPG_ALB_0108 Play around with^mBtnN;and^mBtnR1;^n;to see what kinda sweet skills you can use!^n;^n;^mBtnR1;: Reginleiv^n;^mAtk2;+^mBtnR1;: Overdrive Surge^n;^mAtk6;+^mBtnR1;: Rising Sword RPG_ALB_0200 Block a foe's attack and then^n;return the favor!^n;^n;^mBtnR2;: Block RPG_ALB_0201 This foe's a bit tougher. Time your^n;blocks right, and then let 'em have it!^n;^n;^mBtnR2;: Block RPG_ALB_0202 This next attack is unblockable!^n;Crouch to avoid it instead! RPG_ALB_0203 You'll keep blocking^n;for as long as you hold ^mBtnR2;.^n;^n;^mBtnR2;: Block RPG_ALB_0300 Dodge and cross over are two ways of avoiding attacks.^n;Don't get hit by projectiles and get close to the foe!^n;^n;While holding^mBtnR2;, press^mAtk6;:Cross Over^n;While holding^mBtnR2;, press^mAtk4;: Dodge RPG_ALB_0301 Foe to your left! Remember, performing a dodge or^n;cross over depends on which direction you're facing!^n;^n;While holding^mBtnR2;, press^mAtk4;: Cross Over (facing left)^n;While holding^mBtnR2;, press^mAtk6;: Dodge (facing left) RPG_ALB_0302 Now to your right! Concentrate,^n;and get in close for the beatdown!^n;^n;While holding^mBtnR2;,press^mAtk6;: Cross Over^n;While holding^mBtnR2;, press^mAtk4;: Dodge RPG_ALB_0303 Remember your training and defeat the enemy^n;on your own! You can do it, Gran!^n;^n;^mBtnR1;: Use Skill^n;^mBtnR2;: Block RPG_ALB_0304 Jumping attacks will give you a nasty wallop if you try to^n;crouch block them. Use standing blocks instead!^n;^n;^mBtnR2;: Standing Block RPG_ALB_0305 Low attacks will trip you up if you just stand there.^n;Press ^mAtk2;+^mBtnR2; to crouch block instead! RPG_ALB_0400 Your SBA gauge is at 100%!^n;Blow 'em away with Tempest Blade!^n;^n;^mBtnL1;+^mBtnR1;: Tempest Blade RPG_ALBSub_0000 Uh-oh! Spotted by an imperial soldier! RPG_ALBSub_0001 Gran! Use a skill to show 'em we mean business! RPG_ALBSub_0002 ^mBtnR1;: Reginleiv^n;^mAtk6;+^mBtnR1;: Rising Sword^n;^mAtk2;+^mBtnR1;: Overdrive Surge^n;^mAtk4;+^mBtnR1;: Overdrive Surge (Follow Up) RPG_ALBSub_0003 Reginleiv^n;A projectile attack for those times^n;when your foe is out of sword's reach! RPG_ALBSub_0004 Rising Sword^n;An anti-air attack that hits foes in midair.^n;It makes you briefly invincible; offense and defense rolled into one! RPG_ALBSub_0005 Overdrive Surge^n;This advancing attack has a fast recovery even if it gets blocked.^n;It also let's you do a follow-up attack with ^mAtk4;+^mBtnR1;. RPG_ALBSub_0006 Overdrive Surge^n;Same name, but this version knocks foes^n;to the ground. Okay, time to wrap this up. RPG_ALBSub_0007 Your SBA gauge is full. Use it up^n;to unleash a crazy powerful move! RPG_ALBSub_0008 Bust out that skybound art!^n;^n;^mBtnL1;+^mBtnR1;: Tempest Blade RPG_ALBSub_0009 Hey! You're not Gran! If you wanna hear my pro tips,^n;then switch to Gran as player one! RPG_ALBSub_0010 Lookin' good. If you've got the hang^n;of these skills, then let's move on. RPG_ALBSub_0020 These imperial tin cans don't know when to quit! RPG_ALBSub_0021 Gran! Don't let 'em get close to you!^n;Shoot 'em down with Reginleiv! RPG_ALBSub_0022 Reginleiv^n;Works well against foes who are out of reach.^n;^n;^mBtnR1;: Reginleiv^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_ALBSub_0023 Yeah, just like that! RPG_ALBSub_0024 Hm, goin' airborne, huh?^n;What a pain in the tail. RPG_ALBSub_0025 Good thing you can use Rising Sword^n;to take 'em down a peg! RPG_ALBSub_0026 Rising Sword^n;Works well against foes in the air.^n;^n;^mAtk6;+^mBtnR1;: Rising Sword^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_ALBSub_0027 You learn fast! RPG_ALBSub_0028 Yipes!^n;Who said anything 'bout fighting an army! RPG_ALBSub_0029 Fine. If that's how they wanna play it,^n;then send 'em flyin' with Overdrive Surge! RPG_ALBSub_0030 Overdrive Surge^n;The^mAtk4;+^mBtnR1;version is good for knocking back foes.^n;^n;^mAtk2;+^mBtnR1;: Overdrive Surge^n;┗^mAtk2;+^mBtnR1;: Follow Up^n;^mAtk4;+^mBtnR1;: Overdrive Surge (Advancing)^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version RPG_ALBSub_0031 That's what I'm talkin' about! RPG_ALBSub_0032 Check out your SBA gauge.^n;You know what a full gauge means? RPG_ALBSub_0033 RPG_ALBSub_0034 It's time to show 'em your skybound art, Gran!^n;^n;^mBtnL1;+^mBtnR1;: Tempest Blade RPG_ALBSub_0040 Argh! They're still on our tail! RPG_ALBSub_0041 Tell 'em to go take a hike! RPG_AML_0000 Use Panacea to recover some HP!^n;^n;Hold down^mBtnR2;and press^mBtnX;or^mBtnB;^n;to use your equipped support skill! RPG_AML_0001 Looks like we're surrounded. RPG_AML_0002 This could be a tough fight...^n;Oh, that reminds me! RPG_AML_0003 To use your equipped support skills,^n;hold down^mBtnR2;and press^mBtnX;or^mBtnB;! RPG_AML_0004 When you're low on HP, try usin' Panacea! RPG_AML_0200 These soldiers seem a little different^n;from the ones we've faced so far... RPG_AML_0201 I don't think we're goin' anywhere^n;till we take care of them. RPG_AML_0202 We need to see Katalina!^n;Get out of our way! RPG_VLT_0000 RPG_VLT_0100 Gasp! What is this feeling? RPG_VLT_0100_CTL Gasp! What is this feeling? RPG_VLT_0101 It's like some kind of terrible power... RPG_VLT_0101_CTL It's like some kind of terrible power... RPG_VLT_0200 Eep! There's so many of them! RPG_VLT_0200_CTL Eep! There's so many of them! RPG_VLTSub_0000 Katalina! They're all around you! RPG_VLTSub_0001 She's got this! Her Enchanted Lands^n;is good for crowd control! RPG_VLTSub_0002 Enchanted Lands^n;This skill knocks down foes.^n;^n;^mAtk2;+^mBtnR1;: Enchanted Lands^n;^mAtk4;+^mBtnR1;: Strong Version^n;+^mBtnB;: Plus Version RPG_VLTSub_0003 Whoa! They're comin' from above! RPG_VLTSub_0004 Emerald Sword is just what we need to clear the air! RPG_VLTSub_0005 Emerald Sword^n;Hits foes in midair.^n;^n;^mAtk6;+^mBtnR1;: Emerald Sword^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_VLTSub_0006 Aw c'mon! They have spears now? RPG_VLTSub_0007 That's okay!^n;Katalina has her own way of keeping foes at bay! RPG_VLTSub_0008 Frozen Blade^n;A projectile attack that can be used at any distance.^n;^n;^mBtnR1;: Frozen Blade^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_VLTSub_0009 Sweet. Your SBA gauge is topped off and ready to go! RPG_VLTSub_0011 Show 'em your skybound art, Katalina!^n;^n;^mBtnL1;+^mBtnR1;: Blades of Frost RPG_VLTSub_0012 That was great, Katalina! RPG_VLTSub_0013 You're so cool! RPG_VLTSub_0014 You can't get the jump on Katalina! RPG_VLTSub_0015 Uh-oh! Here comes oodles of trouble! RPG_VLTSub_0016 Be careful, Katalina! RPG_VLTSub_0100 The quicker you beat Colossus, the better. RPG_VLTSub_0101 Lancelot's speed makes him go whoosh-whoosh-whoosh! RPG_VLTSub_0102 Wirbelwind^n;Leads to different maneuvers depending on^n;which buttons you press during Wirbelwind.^n;^n;^mBtnA;: Wirbelwind^n;┗^mBtnA;: Cancel^n;┗^mAtk6;+^mBtnA;: Cross Over^n;┗^mAtk4;+^mBtnA;: Feint^n;┗^mAtk2;+^mBtnA;/^mAtk8;+^mBtnA;: Jump RPG_VLTSub_0103 Whew, you were like a whirlwind out there, Lancelot! RPG_VLTSub_0104 That agility of yours always keeps foes guessin'! RPG_VLTSub_0105 Hey, Lancelot!^n;Can you show me how you do Blade Impulse? RPG_VLTSub_0106 Blade Impulse^n;An effective advancing attack to catch your foe off guard.^n;^n;^mAtk6;+^mBtnR1;: Blade Impulse^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_VLTSub_0107 That was amazing! RPG_VLTSub_0108 You don't wanna get anywhere near those painful lookin' attacks... RPG_VLTSub_0109 I think this calls for Wogenstrom. RPG_VLTSub_0110 Wogenstrom^n;A slow-traveling projectile that you can really get behind.^n;Use it to support your attacks.^n;^n;^mBtnR1;: Wogenstrom^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_VLTSub_0111 That was easy! RPG_VLTSub_0112 Is it just me, or did it get crowded in here? RPG_VLTSub_0113 If I were Lancelot, I'd use Southern Cross! RPG_VLTSub_0114 Southern Cross^n;This skill has a flurry of additional attacks.^n;^n;^mAtk4;+^mBtnR1;: Southern Cross^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;Keep pressing the same button to do 2 follow-up attacks. You can do 4 follow-up attacks from Southern Cross +. RPG_VLTSub_0115 That was so cool! RPG_VLTSub_0116 Lancelot's boxed in!^n;Is he gonna be okay? RPG_VLTSub_0117 Turn the tables with Turbulenz!^n;Use it to escape and fight back! RPG_VLTSub_0118 Turbulenz^n;Instantly teleport into the air while gaining invincibility.^n;^n;^mAtk2;+^mBtnR1;: Turbulenz^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;Hold down^mBtnR1;to attack after teleporting. RPG_VLTSub_0119 Bingo! RPG_VLTSub_0120 Hey, I think your SBA gauge is ready to go. RPG_VLTSub_0122 Show 'em your skybound art, Lancelot!^n;^n;^mBtnL1;+^mBtnR1;: Weissflügel RPG_VLTSub_0123 Darn it! Reinforcements! RPG_VLTSub_0124 L-Lancelot! RPG_VLTSub_0200 If anyone can do it, it's Charlotta! RPG_VLTSub_0201 Try barreling straight into the middle of the pack^n;with Shining Onslaught! RPG_VLTSub_0202 Shining Onslaught^n;A rolling attack that causes knockback.^n;^n;^mAtk6;+^mBtnR1;: Shining Onslaught^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_VLTSub_0203 She's so strong! RPG_VLTSub_0204 Shining Onslaught really puts the pressure on foes! RPG_VLTSub_0205 Once you get close enough to your foe,^n;unleash Sword of Lumiel! RPG_VLTSub_0206 Sword of Lumiel^n;A multi-hit slashing attack.^n;^n;^mAtk4;+^mBtnR1;: Sword of Lumiel^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version RPG_VLTSub_0207 That's our Charlotta! RPG_VLTSub_0208 Um... We got bad guys in front of us and behind us. RPG_VLTSub_0209 Holy Ladder can be used to escape^n;and attack at the same time! RPG_VLTSub_0210 Holy Ladder^n;A rising attack that gives invincibility.^n;^n;^mBtnR1;: Holy Ladder^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_VLTSub_0211 Charlotta is so awesome! RPG_VLTSub_0212 Tch... This foe's blockin' somethin' fierce... RPG_VLTSub_0213 Good thing Charlotta knows Noble Strategy! RPG_VLTSub_0214 Noble Strategy^n;Leap into the air and perform different follow-ups depending on which buttons you press.^n;^n;^mAtk2;+^mBtnR1;: Noble Strategy^n;┗No input: Low Attack^n;┗^mBtnX;: High Attack^n;┗^mBtnY;: Overhead^n;┗^mBtnB;: Throw RPG_VLTSub_0215 Noble Strategy works in all kinds of situations.^n;Only Charlotta could've mastered these moves! RPG_VLTSub_0216 Sweet. Your SBA gauge should be topped off and ready to go. RPG_VLTSub_0218 Show 'em your skybound art, Charlotta!^n;^n;^mBtnL1;+^mBtnR1;: Brilliant Moon RPG_VLTSub_0219 Are you serious? Quit gettin' in our way! RPG_VLTSub_0220 Charlotta! RPG_AGS_0000 We're gonna have a beach panic on our hands if this keeps up! RPG_AGS_0001 We have to act fast! RPG_AGS_0001_CTL A-another Katalina? What do we do? RPG_AGS_0002 That thing needs to cool off! RPG_AGS_0100 What the heck's goin' on! RPG_AGS_0101 But it's kind of cute since it looks like Katalina... RPG_AGS_0101_CTL But it's kind of cute since it looks like Katalina! RPG_AGSSub_0000 Now that Ladiva's here,^n;she can serve up a Jewel Resort Screwdriver! RPG_AGSSub_0001 Slam them into the ground with a bang! RPG_AGSSub_0002 Jewel Resort Screwdriver^n;A powerful throw with a longer reach than normal.^n;^n;^mBtnR1;: Jewel Resort Screwdriver^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;If JRS is successful: ^mBtnX;or^mBtnY; to Work the Crowd. RPG_AGSSub_0003 Laaadiva! Laaadiva! Hahaha! RPG_AGSSub_0004 Say, it's probably impossible to^n;snag a foe out of the air, huh? RPG_AGSSub_0005 Not really! Leg Drop of Adoration^n;can grab foes out of midair just fine! RPG_AGSSub_0006 Leg Drop of Adoration^n;That's right! This is a throw that happens^n;when both you and your foe are in the air.^n;^n;(Midair)^mBtnR1;: Leg Drop of Adoration^n;(Midair)^mBtnR1;+^mBtnY;: Strong Version^n;(Midair) ^mBtnR1;+^mBtnB;: Plus Version RPG_AGSSub_0007 Laaadiva! Yahoo! RPG_AGSSub_0008 Look up! Attack coming from above!^n;Don't go jumpin' around willy-nilly. RPG_AGSSub_0009 Wait for the right moment to grab them^n;out of the air with Devoted Body Slam! RPG_AGSSub_0010 Devoted Body Slam^n;This throw is performed while you're standing^n;on the ground, and your foe is in the air.^n;^n;^mAtk2;+^mBtnR1;: Devoted Body Slam^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version RPG_AGSSub_0011 Slamma-jamma! RPG_AGSSub_0012 Huh. I guess they're gonna try rushin' her all at once. RPG_AGSSub_0013 Clean their clocks with Elegant Lariat! RPG_AGSSub_0014 Elegant Lariat^n;It's a powerful advancing attack but goes^n;over the heads of crouching foes! Be careful!^n;^n;^mAtk4;+^mBtnR1;: Elegant Lariat^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version RPG_AGSSub_0015 Yeeeah! RPG_AGSSub_0016 D'oh! Her lariat totally sails over shorties! RPG_AGSSub_0017 Then how about using Headbutt of Love? RPG_AGSSub_0018 Headbutt of Love^n;A headbutt that also negates projectiles!^n;^n;^mAtk6;+^mBtnR1;: Headbutt of Love^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB; Plus Version^n;┗^mAtk6;+^mBtnR1;: Up to two follow-ups RPG_AGSSub_0019 Got 'em! RPG_AGSSub_0020 Your SBA gauge is all filled up!^n;Go for the pin! RPG_AGSSub_0022 In this corner: Ladiva's SBA!^n;^n;^mBtnL1;+^mBtnR1;: Maximum Love Bomb (Strike)^n;^mAtk4;+^mBtnL1;+^mBtnR1;: Maximum Love Bomb (Throw) RPG_AGSSub_0023 There's another one over there, Ladiva! RPG_AGSSub_0024 Where're they all comin' from? RPG_AGSSub_0100 Hey, Ms. Shameless!^n;We got baddies everywhere! RPG_AGSSub_0101 Metera's arcane bow can shoot arrows over long distances! RPG_AGSSub_0102 Starry Sky (High)^n;Shoots high-flying projectiles while^n;on the ground or in midair!^n;^n;(Ground / Midair)^mBtnR1;: Starry Sky^n;(Ground / Midair)^mBtnR1;+^mBtnY;: Strong Version^n;(Ground / Midair) ^mBtnR1;+^mBtnB;: Plus Version RPG_AGSSub_0103 That was so pretty! RPG_AGSSub_0104 Short foe on the move! RPG_AGSSub_0105 Metera's arrows are made of magic,^n;so I'm sure she'll be fine! RPG_AGSSub_0106 Starry Sky (Low)^n;Shoots low-flying projectiles. Low or high,^n;each version has its own cooldowns, so make each shot count.^n;^n;^mAtk4;+^mBtnR1;: Starry Sky^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version RPG_AGSSub_0107 Hehe. Bull's-eye! RPG_AGSSub_0108 Uh-oh! A whole mob's tryin' to get us! RPG_AGSSub_0109 It's okay! Watch Metera's bow go pew-pew-pew! RPG_AGSSub_0110 The Great Fall^n;Fire arrows into the air^n;and watch 'em rain down destruction.^n;^n;^mAtk6;+^mBtnR1;: The Great Fall^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_AGSSub_0111 It's like Metera has no blind spots! RPG_AGSSub_0112 Oh, look. A butterfly...^n;Don't tell me you're gonna use that move? RPG_AGSSub_0113 When Metera shoots the butterfly^n;with her bow, it explodes! RPG_AGSSub_0114 Aetherial Seal^n;Blow a butterfly kiss, then pierce it with an arrow^n;to unleash a shockwave that hits above and below.^n;^n;^mAtk2;+^mBtnR1;: Aetherial Seal (Chargeable)^n;^mAtk2;+^mBtnR1;+^mBtnY;: Aetherial Seal (Faster velocity/Chargeable)^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version (Two butterflies) RPG_AGSSub_0115 She doesn't even break a sweat hittin' targets that small! RPG_AGSSub_0116 Your SBA gauge is ready! RPG_AGSSub_0118 Fire up that skybound art, Ms. Shameless!^n;^n;^mBtnL1;+^mBtnR1;: Dense Caress RPG_AGSSub_0119 I thought that'd be the end of 'em, but nope... RPG_AGSSub_0120 Metera! We're counting on you! RPG_AGSSub_0200 Hm, can't get this party started without inviting Tommy and Sammy. RPG_AGSSub_0201 Brofams, roll out! RPG_AGSSub_0202 Sammy & Tommy^n;Bet the bros wouldn't mind^n;throwin' themselves for the cause.^n;^n;^mBtnR1;: Sammy slides home^n;^mBtnR1;+^mBtnY;: Tommy belly flops^n;^mBtnR1;+^mBtnB;: Calls the dynamic duo RPG_AGSSub_0203 Oooom... RPG_AGSSub_0204 Imagination powers: activate. RPG_AGSSub_0205 It's working! It's wooorkiiing! RPG_AGSSub_0206 Magnificent Tool of Destruction^n;Summons Lady Katapillar to pwn the battlefield.^n;Whoa... Did I do that?^n;^n;^mAtk2;+^mBtnR1;: Punch ^n;^mAtk2;+^mBtnR1;+^mBtnY;: Beam^n;^mAtk2;+^mBtnR1;+^mBtnB;: Missile RPG_AGSSub_0207 Oof... My poor heart... RPG_AGSSub_0208 Hold up. That was too direct, huh? RPG_AGSSub_0209 Guess I gotta settle this with Awesome Sauce. Yeah... RPG_AGSSub_0210 Awesome Sauce^n;This move is awesome, okay?^n;That's why it's called Awesome Sauce.^n;^n;^mAtk4;+^mBtnR1;: Whammy^n;^mAtk4;+^mBtnR1;+^mBtnY;: Double Whammy^n;^mAtk4;+^mBtnR1;+^mBtnB;: Triple Whammy RPG_AGSSub_0211 Like a boss! RPG_AGSSub_0212 Welp, this is gonna get hairy. RPG_AGSSub_0213 So it's time to parry. I'll let 'em hit me first 'cause I'm nice like that! RPG_AGSSub_0214 Come At Me, Bro!^n;Take a swing at the bro, you best not miss.^n;^n;^mAtk6;+^mBtnR1;: Counter-attacks high attacks and overheads^n;^mAtk6;+^mBtnR1;+^mBtnY;: Counter-attacks high and low attacks^n;^mAtk6;+^mBtnR1;+^mBtnB;: Counter-attacks everything but throws RPG_AGSSub_0215 Booyah! RPG_AGSSub_0216 Man, I am hyped right now.^n;Like, 100% mega-hyped! RPG_AGSSub_0218 Human! Pyramid! Attack!^n;Here's a handy-dandy cheat sheet!^n;But you oughta memorize it if you wanna get good.^n;^n;^mBtnL1;+^mBtnR1;: Construct the pyramid^n;┗^mBtnLR;: Turns on the turbo (just a little)^n;┗^mBtnR2;: Can dodge but can't block^n;┗^mBtnX;: Triple the attack, triple the pain^n;┗^mBtnY;: Hits midair foes with fireworks^n;┗^mBtnB;: Our "true" overhead form^n;┗^mBtnA;: Foe takes a slide to the knee^n;┗^mBtnR1;: The HPA disbands after one last hurrah RPG_AGSSub_0219 Dude, tryin' to remember all these moves hurts my brain... RPG_AGSSub_0220 Screw the rules! I'm putting in a cheat code^n;that gives us infinite SBA gauge! RPG_AGSSub_0221 Human! Pyramid! Attack!^n;Here's a handy-dandy cheat sheet!^n;But you oughta memorize it if you wanna get good.^n;^n;^mBtnL1;+^mBtnR1;: Construct the pyramid^n;┗^mBtnLR;: Turns on the turbo (just a little)^n;┗^mBtnR2;: Can dodge but can't block^n;┗^mBtnX;: Triple the attack, triple the pain^n;┗^mBtnY;: Hits midair foes with fireworks^n;┗^mBtnB;: Our "true" overhead form^n;┗^mBtnA;: Foe takes a slide to the knee^n;-^mBtnR1;: The HPA disbands after one last hurrah^n;^n;Follow the arrow when you're ready to go! RPG_AGSSub_0222 Wahey! RPG_AGSSub_0223 That thing looks like bad news. RPG_AGSSub_0224 Is it time to flex? RPG_AGSSub_0225 This is what separates the men from the boys.^n;Too bad no one's around to watch us though... RPG_AGSSub_0226 Wahey! RPG_LMC_0000 RPG_LMC_0100 I really hope Rosetta's okay... RPG_LMC_0100_CTL I really hope Rosetta's okay... RPG_LMC_0101 No time to stop and smell the roses! RPG_LMC_0102 Good job! But we have to go deeper into the forest.^n;Do your best! RPG_LMC_0102_CTL Good job! But we have to go deeper into the forest.^n;Do your best, Katalina! RPG_LMC_0103 Let's pick up the pace and find Rosetta! RPG_LMC_0104 We've walked pretty far. RPG_LMC_0104_CTL We've walked pretty far. RPG_LMC_0105 The center of the forest's just up ahead, right? RPG_LMC_0200 Hm? I just sensed something, but what? RPG_LMC_0200_CTL Hm? I just sensed something, but what? RPG_LMC_0201 Whatever it was, we'd better stay on our toes. RPG_LMC_0202 Something popped out! Get ready! RPG_LMC_0203 That gave me a start. RPG_LMC_0203_CTL That gave me a start. RPG_LMC_0204 I betcha other foes are playing hide-and-seek. RPG_LMC_0205 Ah! Over there! RPG_LMC_0205_CTL Ah! Over there! RPG_LMC_0400 Wait a minute... Are those goblins? RPG_LMC_0401 I don't know. Something about them seems... wrong. RPG_LMC_0401_CTL I don't know. Something about them seems... wrong. RPG_LMCSub_0000 B-back off! Stay away from us! RPG_LMCSub_0001 Ferry's Gespenst can keep them at whip's length! RPG_LMCSub_0002 Gespenst^n;A whip attack with long reach and negates projectiles.^n;^n;^mBtnR1;: Gespenst^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_LMCSub_0003 Wow! Her whip really goes far! RPG_LMCSub_0004 Whuh-oh. Some of 'em broke through. RPG_LMCSub_0005 That's why it's nice to have pets by your side! RPG_LMCSub_0006 Beppo, Sic 'Em!^n;Beppo leaps into the air to hit foes in midair.^n;The^mBtnB;version has invincibility, which makes it good for countering!^n;^n;^mAtk6;+^mBtnR1;: Beppo, Sic 'Em!^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_LMCSub_0007 Ah, so his name's Beppo, eh?^n;There's a good boy! RPG_LMCSub_0008 Oh crud. We're surrounded. RPG_LMCSub_0009 Maybe Ferry's whip can keep them from closing in? RPG_LMCSub_0010 Trombe^n;A whip attack that hits in front and behind you.^n;^n;^mAtk4;+^mBtnR1;: Trombe^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version RPG_LMCSub_0011 She's spooktacular with a whip!^n;We shouldn't have to worry 'bout gettin' swarmed thanks to Trombe. RPG_LMCSub_0012 Speakin' of which, now's your chance to charge in! RPG_LMCSub_0013 Yes! Summon Geegee to lock down your foe^n;and attack while they can't move! RPG_LMCSub_0014 Geegee, Get 'em!^n;Geegee joins in with a variety of multi-hit attacks.^n;Geegee's attacks can be delayed by holding the button.^n;^n;^mAtk2;+^mBtnR1;: Geegee, Get 'em!^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version RPG_LMCSub_0015 Yay! You did it! RPG_LMCSub_0016 Your SBA gauge is at max, Ferry! RPG_LMCSub_0018 Whoa! Ferry has two skybound arts! Crazy!^n;^n;^mBtnL1;+^mBtnR1;: Vergiften^n;^mAtk4;+^mBtnR1;: Hinrichten RPG_LMCSub_0019 There's no end to the bad guys! RPG_LMCSub_0020 Ferry and her pets make a great team.^n;I'm sure they can handle all of them! RPG_LMCSub_0100 Foes inbound, Sir Burnsalot.^n;Think you can take 'em? RPG_LMCSub_0101 Percival can hit foes from far away with his flames! RPG_LMCSub_0102 Anzünden^n;Flame projectile attack that travels along the ground.^n;^n;^mBtnR1;: Anzünden^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_LMCSub_0103 That's the Lord of Flames for ya. RPG_LMCSub_0104 Eyes open!^n;Don't get careless or else you'll get surrounded! RPG_LMCSub_0105 Percival's not being careless!^n;He's about to burn through his foes. Fwoosh! RPG_LMCSub_0106 Platzen^n;Performs a rising attack that also gives invincibility.^n;^n;^mAtk6;+^mBtnR1;: Platzen^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_LMCSub_0107 Ah, now I get it!^n;Gee, I was worried for nothing! RPG_LMCSub_0108 Hah, those foes are cowering before your might, Sir Burnsalot. RPG_LMCSub_0109 Why don't you put your swordsmanship on display? RPG_LMCSub_0110 Lord's Strike^n;Perform different follow-ups during this maneuver depending on which button you press.^n;^n;^mAtk4;+^mBtnR1;: Lord's Strike^n;┗^mBtnX;: Low attack^n;┗^mBtnY;: Long-reaching attack^n;┗^mBtnB;: High-damaging attack (can be strengthened further with Träumerei orbs) RPG_LMCSub_0111 Oh my! He's very lordly! RPG_LMCSub_0112 Hm. Sir Burnsalot still isn't taking this seriously though. RPG_LMCSub_0113 Percival's just warming up!^n;He can power himself up with Träumerei! RPG_LMCSub_0114 Once he uses Träumerei,^n;the^mBtnY;and^mBtnB;versions of his skills change too! RPG_LMCSub_0115 Träumerei^n;Enhances a variety of other skills.^n;^n;^mAtk2;+^mBtnR1;: Gain one Träumerei orb^n;^mAtk2;+^mBtnR1;+^mBtnY;: Gain three Träumerei orbs^n;^mAtk2;+^mBtnR1;+^mBtnB;: Gain five Träumerei orbs^n;^n;^mBtnY;and^mBtnB;versions of skills change while Träumerei is active RPG_LMCSub_0116 Now that's what I call fire power! RPG_LMCSub_0117 You're on a roll, Percival!^n;SBA gauge is ready to go! RPG_LMCSub_0119 Let 'em feel the heat of your skybound art, Sir Burnsalot!^n;^n;^mBtnL1;+^mBtnR1;: Lohenwolf RPG_LMCSub_0120 Ugh, here we go again. RPG_LMCSub_0121 You can do it, Percival! RPG_GCY_0000 Yikes! That thing's huge! RPG_GCY_0001 I think it's the one responsible for^n;summoning all those black crystals and goblins... RPG_GCY_0001_CTL I think it's the one responsible for^n;summoning all those black crystals and goblins... RPG_GCY_0002 We can't stop now after getting this far! RPG_PND_0000 It's so gloomy here... RPG_PND_0000_CTL It's so gloomy here... RPG_PND_0001 Just concentrate on beating up the bad guys! RPG_PND_0002 Fight with all you've got! RPG_PND_0002_CTL Fight with all you've got, Katalina! RPG_PND_0003 This place is buzzing with enemies. RPG_PND_0004 Where're they all comin' from?^n;It's like someone left the faucet on! RPG_PND_0005 It's all-or-nothing! Get pumped up! RPG_PND_0006 I'm not sure what it is, but I feel a powerful presence... RPG_PND_0006_CTL I'm not sure what it is, but I feel a powerful force... RPG_PND_0007 Over there! RPG_PND_0007_CTL It's coming strongest from over there. RPG_PND_0008 Just hold on for a little longer! RPG_PND_0020 The overwhelming aura is getting closer. RPG_PND_0020_CTL The overwhelming aura is getting closer. RPG_PND_0021 Is this the aura of a primal beast? Strange.^n;It feels similar, but also completely different... RPG_PND_0021_CTL Is this the aura of a primal beast? Strange.^n;It feels similar, but also completely different... RPG_PND_0022 ... RPG_PND_0023 Heh! I'm shakin' with excitement! RPG_PND_0024 It's just ahead. RPG_PND_0024_CTL It's just ahead. RPG_PND_0025 We gotta stop Beelzebub from messin' with Lyria! RPG_PND_0026 Please! You have to win! RPG_PND_0026_CTL I know you can win, Katalina! RPG_PND_0027 Okay, people! It's right up ahead! RPG_PND_0028 Let's go! RPG_PND_0028_CTL Let's go! RPG_PND_0029 Charge! RPG_PNDSub_0000 Red's got more confidence than—hey! RPG_PNDSub_0001 Zeta, wait! Oh dear... She's already charging at the enemy. RPG_PNDSub_0002 Spear of Arvess^n;An advancing attack with lots of follow-up options.^n;^n;^mAtk6;+^mBtnR1;: Spear of Arvess (Short-distance)^n;^mAtk6;+^mBtnR1;+^mBtnY;: Spear of Arvess (Long-distance)^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version (Up to two follow-ups)^n;^n;During Spear of Arvess:^mBtnN;+^mBtnR1; (Perform follow-ups based on player's directional input) RPG_PNDSub_0003 Niiice! RPG_PNDSub_0004 I dare any no-name lancer to try and do that! RPG_PNDSub_0005 She can change directions at the drop of a hat! RPG_PNDSub_0006 Spear of Arvess (Rising)^n;A rising advancing attack with lots of follow up options.^n;^n;^mAtk2;+^mBtnR1;: Spear of Arvess (Rising diagonally)^n;^mAtk2;+^mBtnR1;+^mBtnY;: Spear of Arvess (Rising straight upward)^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version (Up to two follow ups)^n;^n;During Spear of Arvess:^mBtnN;+^mBtnR1; (Perform follow ups based on player's directional input) RPG_PNDSub_0007 That was incredible! RPG_PNDSub_0008 Using Spear of Arvess like that gives her air superiority! RPG_PNDSub_0009 You said it! RPG_PNDSub_0010 Spear of Arvess (Falling)^n;An advancing attack that goes from air to ground.^n;As usual, it has lots of follow-up options.^n;^n;(Midair)^mAtk2;+^mBtnR1;: Spear of Arvess (Falling diagonally)^n;(Midair)^mAtk2;+^mBtnR1;+^mBtnY;: Spear of Arvess (Falling straight downward)^n;(Midair)^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version (Up to two follow-ups)^n;^n;During Spear of Arvess:^mBtnN;+^mBtnR1; (Perform follow-ups based on player's directional input) RPG_PNDSub_0011 All I can say is "wow"! RPG_PNDSub_0012 What's stoppin' her? Projectiles gettin' in her way? RPG_PNDSub_0013 Not to worry!^n;Zeta's own projectiles can go through a foe's projectiles! RPG_PNDSub_0014 Infinite Wonders^n;A freakin' beam!^n;^n;^mBtnR1;: Infinite Wonders^n;^mBtnR1;+^mBtnY;: Strong Version (Chargeable)^n;^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0015 Good job! RPG_PNDSub_0016 Wait. What's she doin' now? RPG_PNDSub_0017 That's Zeta's way of combining offense and defense into one stance! RPG_PNDSub_0018 Rhapsody^n;Zeta takes up a defensive stance and waits for her chance to counter-attack!^n;^n;^mAtk4;+^mBtnR1;: (Defends against high attacks)^n;^mAtk4;+^mBtnR1;+^mBtnY;: (Defends against low attacks)^n;^mAtk4;+^mBtnR1;+^mBtnB;: (Defends against high and low attacks)^n;^n;Attack out of Rhapsody even if a foe's attack wasn't blocked^n;┗^mBtnX;: Mid-range punch ^n;┗^mBtnY;: Quick anti-air attack^n;┗^mBtnB;: Jump attack RPG_PNDSub_0019 She's just too amazing! RPG_PNDSub_0020 Your SBA gauge is ready to go! RPG_PNDSub_0021 RPG_PNDSub_0022 All right, Red! Give us a show!^n;^n;^mBtnL1;+^mBtnR1;: Resolute Strike RPG_PNDSub_0023 They don't call this an enemy base for nothin'.^n;This calls for extreme measures! RPG_PNDSub_0024 Zeta! More are coming behind you! RPG_PNDSub_0100 Vaseraga's on a rampage!^n;^n;^mBtnA;: Soul Forge^n;Skills gain an armor effect RPG_PNDSub_0101 No one stands a chance at bustin' through^n;the armor of Battalions of Fear! RPG_PNDSub_0102 Battalions of Fear^n;An advancing attack that pummels foes!^n;^n;^mAtk6;+^mBtnR1;: Battalions of Fear^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version (Chargeable)^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^n;After performing^mBtnA;Soul Forge: Gains an armor effect RPG_PNDSub_0103 Woo-hoo! That's what I call a walkin' tank! RPG_PNDSub_0104 Now he can get close to any foe! RPG_PNDSub_0105 Once you're in nice and close,^n;smash 'em up with Instinction! RPG_PNDSub_0106 Instinction^n;Fires a ground projectile.^n;^n;^mBtnR1;: Instinction^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0107 Smashing! RPG_PNDSub_0108 It looks like his foe's are scared stiff. RPG_PNDSub_0109 I remember Vaseraga being really good at throwing things! RPG_PNDSub_0110 Great Scythe Grynoth^n;Sweep your scythe forward to grab and throw a foe.^n;^n;^mAtk4;+^mBtnR1;: Great Scythe Grynoth^n;^mAtk4;+^mBtnR1;+^mBtnY;: Anti-Air Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0111 Major ouchie. You don't know how much it hurts^n;till you actually see it up close. RPG_PNDSub_0112 We can always count on Vaseraga! RPG_PNDSub_0113 They're on the ropes!^n;Go wild with Savage Rampage! RPG_PNDSub_0114 Savage Rampage^n;A stance that lets you do various follow-ups.^n;^n;^mAtk2;+^mBtnR1;: Takes a stance at your current position^n;^mAtk2;+^mBtnR1;+^mBtnY;: Steps back before taking a stance^n;^mAtk2;+^mBtnR1;+^mBtnB;: Starts advancing forward^n;^n;During Savage Rampage:^n;┗^mAtk6;^mAtk6;: Starts marching forward^n;┗^mAtk4;^mAtk4;: Cancel^n;┗^mBtnX;: Performs a sweeping anti-air attack (can't be blocked in midair) ^n;┗^mBtnY;: Performs a sweeping low attack^n;┗^mBtnB;: Performs a chargeable attack (guard crush at max charge)^n;┗^mBtnA;: Performs a powerful stomp with an armor effect RPG_PNDSub_0115 Gasp! My heart is pounding from all the excitement! RPG_PNDSub_0116 Maximum SBA gauge! RPG_PNDSub_0118 What kinda skybound art is ol' Spiky hidin' under all that armor?^n;^n;^mBtnL1;+^mBtnR1;: Bloody Moon RPG_PNDSub_0119 Do you get the feeling that Spiky still wants to bust some heads? RPG_PNDSub_0120 It's all up to you, Vaseraga! RPG_TEST_0000 For this battle, you'll automatically turn to face your foe.^n;If you press back, you'll either block or retreat, so watch out! RPG_QCMN_R0000 Great job! We're so proud of you! RPG_QCMN_R0000_CTL Great job! We're so proud of you, Katalina! RPG_QCMN_B0000 That takes care of that! RPG_QCMN_R0001 I get chills watching you fight! RPG_QCMN_R0001_CTL Wow, Katalina! You really know how to get things done! RPG_QCMN_B0001 Booyah! An easy victory for the good guys! RPG_QCMN_R0002 Phew... We won... Somehow! RPG_QCMN_R0002_CTL That was a close one, Katalina! RPG_QCMN_B0002 Aw yeah! I knew you were gonna win right from the start! RPG_QCMN_R0003 No... It can't be... RPG_QCMN_R0003_CTL No... It can't be... RPG_QCMN_B0003 Darn it... RPG_QCMN_R0004 Oh my goodness... RPG_QCMN_R0004_CTL Oh my goodness... RPG_QCMN_B0004 Bleh. We got walloped... RPG_QCMN_R0005 A-are you okay? RPG_QCMN_R0005_CTL A-are you okay? RPG_QCMN_B0005 No way! This is a joke, right? RPG_QCMN_R0006 You're doing great! RPG_QCMN_R0006_CTL You're doing great! RPG_QCMN_B0006 You're on a roll! RPG_QCMN_R0007 There's still more to come! RPG_QCMN_R0007_CTL There's still more to come! RPG_QCMN_B0007 C'mon, get the lead out! RPG_QCMN_R0008 You can do it! Yeah, yeah! RPG_QCMN_R0008_CTL You can do it, Katalina! Yeah, yeah! RPG_QCMN_B0008 On to the next one! RPG_QCMN_R0009 Yikes! RPG_QCMN_R0009_CTL Yikes! RPG_QCMN_B0009 That's the way to get things done! RPG_QCMN_R0010 Please be careful out there! RPG_QCMN_R0010_CTL Please be careful out there! RPG_QCMN_B0010 Reinforcements incoming! Get ready to rumble! RPG_QCMN_R0011 There are so many enemies! RPG_QCMN_R0011_CTL There are so many enemies! RPG_QCMN_B0011 Seriously? How many more are there? RPG_QCMN_R0012 This should be the last of them! You're almost there! RPG_QCMN_R0012_CTL This should be the last of them! You're almost there! RPG_QCMN_B0012 Looks like we'll be wrapping this up soon, but don't get cocky! RPG_QCMN_R0013 Nearly there! Come on! RPG_QCMN_R0013_CTL Nearly there! Come on! RPG_QCMN_B0013 Yeah, I think it's time to finish this! RPG_QCMN_R0014 Fight and win! RPG_QCMN_R0014_CTL Go, Katalina, go! RPG_QCMN_B0014 Yeeaaahh! Knock 'em into next week! RPG_QCMN_R0015 This looks tough! RPG_QCMN_R0015_CTL This looks tough! RPG_QCMN_B0015 Whoa! I don't like the looks of this! RPG_QCMN_R0016 Something feels very off... Be careful! RPG_QCMN_R0016_CTL Something feels very off... Be careful! RPG_QCMN_B0016 This guy's not playin' around. Watch yourself! RPG_QCMN_R0017 The air feels different somehow... RPG_QCMN_R0017_CTL The air feels different somehow... RPG_QCMN_B0017 Our enemy seems pretty serious, but so are we! We ain't losin' here! RPG_QCMN_R0018 Their numbers keep growing no matter how many we defeat! RPG_QCMN_R0018_CTL Their numbers keep growing no matter how many we defeat! RPG_QCMN_B0018 They just keep comin'! There's no end in sight! RPG_QCMN_R0019 I know it's hard, but you have to hold on! RPG_QCMN_R0019_CTL Katalina! Please don't give up! RPG_QCMN_B0019 Geez, all we can do is try to hold out. RPG_QCMN_R0020 I think you're starting to wear them down. RPG_QCMN_R0020_CTL I think you're starting to wear them down. RPG_QCMN_B0020 You're nearly there! You got this! RPG_QCMN_R0021 I don't think any more of them are coming... We can breathe a little easier now! RPG_QCMN_R0021_CTL I don't think any more of them are coming... We can breathe a little easier now! RPG_QCMN_B0021 Phew! You really toughed it out! RPGR_Rematch_Confirm_Text Play again with the same setup? RPGR_Rematch_Rematch Retry RPGR_Rematch_Quest Select Quest RPGR_Rematch_Confirm_Title Confirmation RPGR_Rematch_Failed_Title Attention RPGR_Result_Title Results RPGR_Battle_Result Battle Results RPGR_Mission Mission RPGR_Clear Cleared! RPGR_Failed Failed RPGR_Mission_Clear Cleared! RPG_TowerMessage_R001 Who knew there could be something so mysterious in the clouds? RPG_TowerMessage_R002 Anything can happen, so let's proceed carefully! RPG_TowerMessage_R003 I've never seen anything like this before. RPG_TowerMessage_R004 Hooray! That was easy-peasy! RPG_TowerMessage_R005 Good job, everybody! RPG_TowerMessage_R006 That wasn't very easy... RPG_TowerMessage_R001_CTL Who knew there could be something so mysterious in the clouds? RPG_TowerMessage_R002_CTL Anything can happen, so let's proceed carefully! RPG_TowerMessage_R003_CTL I've never seen anything like this before. RPG_TowerMessage_R004_CTL Of course I knew Katalina would win. RPG_TowerMessage_R005_CTL You did great out there, Katalina! RPG_TowerMessage_R006_CTL Are you okay, Katalina? RPG_TowerMessage_B001 Things can get outta hand quickly, so watch your back! RPG_TowerMessage_B002 All righty then. Keep calm and move out. RPG_TowerMessage_B003 So to whoever owns this place: we're sorry for bargin' in. RPG_TowerMessage_B004 Whoa! Awesome! RPG_TowerMessage_B005 Don't push yourself too hard, okay? RPG_TowerMessage_B006 Well, that didn't exactly go as planned! RPG_AML_0003_H Oh, it's nothing. Teehee. RPG_AML_0004_H Gonna do this on your own, huh? RPGO_SearchList_NotFound No backup requests were found.^n;Refresh search results with^mBtnY;or modify your search filters. RPGR_MENU_CTRL_Result ^mBtnOK; Next CTRL_Pause_Normal ^mBtnOK; OK ^mBtnNG; Return RPGT_MENU_CTRL_Result ^mBtnOK; Next STORY_ADVMENU_CTRLBAR ^mBtnOK; OK ^mBtnNG; Return RPG_HUD_TEXT_LV Lvl PNDQuest07 Dark Designs PNDQuest08 Seeds of Chaos LMCQuest12 Out of the Clear Blue AMLQuest05 Flash of Steel AMLQuest06 On Powdered Wings VLTQuest15 True Manliness AGSQuest14 Chestnut Locks, Longing Looks AGSQuest15 The Manly Road to Manliness ALBQuest08 A Date with the Wind LMCQuest13 Wherever Your Path Leads GCYQuest04 Sky Realm Wanderer LMCQuest14 Borders GCYQuest05 A Troubling Schism GCYQuest06 My Azure Sword Is Yours RPG_LMCSub_0300 Here they come. RPG_LMCSub_0301 Lyrn, I leave this to you. RPG_LMCSub_0302 Summon Dragon^n;Summons Lyrn and consumes Dragon Gauge.^n;^n;^mBtnR1;: Advances forward^n;^mBtnR1;+^mBtnY;: Unleashes a pillar of fire^n;^mBtnR1;+^mBtnB;: Releases a beam horizontally RPG_LMCSub_0303 Good job, Lyrn. RPG_LMCSub_0304 I will perform my duties as the keeper of balance. RPG_LMCSub_0305 Be purged by the light! RPG_LMCSub_0306 Thunder^n;A slash attack followed up by a thunder bolt.^n;^n;^mAtk2;+^mBtnR1;: Thunder^n;^mAtk2;+^mBtnR1;+^mBtnY;: Thunder (Alters the thunder location)^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;Hold the button to alter the timing of the thunder bolt. RPG_LMCSub_0307 No mercy shall be given. RPG_LMCSub_0308 Let's proceed posthaste. RPG_LMCSub_0309 Swordplay is next. RPG_LMCSub_0310 Spinning Slash^n;An advancing slash attack with various follow-up options.^n;^n;^mAtk4;+^mBtnR1;: Spinning Slash^n;┗^mBtnX;or^mBtnY;or^mBtnB;: Ray Strike (Low attack)^n;┗^mAtk6;+^mBtnX;or^mBtnY;or^mBtnB;: Bisection^n;^mAtk6;+^mBtnR1;: Aerial Spinning Slash RPG_LMCSub_0311 Onward. RPG_LMCSub_0312 Now for a display of unyielding power. RPG_LMCSub_0313 Thunder can also be activated from midair.^n;^n;(Midair)^mBtnR1;: Thunder RPG_LMCSub_0314 Have you adjusted to my abilities? RPG_LMCSub_0315 We aren't finished yet. RPG_LMCSub_0316 You can charge the Dragon Gauge by using Convergence. RPG_LMCSub_0317 Convergence^n;Charges the Dragon Gauge.^n;Can activate the skill The Last Wish while charging.^n;^n;^mBtnA;: Convergence (Chargeable)^n;┗^mAtk6;+^mBtnX;or^mBtnY;or^mBtnB;: The Last Wish RPG_LMCSub_0318 Resistance is futile. RPG_LMCSub_0319 The SBA gauge is filled.^n;Prepare to witness the full extent of my potential. RPG_LMCSub_0320 Unleash my skybound art!^n;^n;^mBtnL1;+^mBtnR1; Gamma Ray RPG_LMCSub_0321 I am the will of the world. RPG_LMCSub_0322 I maintain the sky's balance. RPG_LMCSub_0323 Advance. RPG_LMCSub_0324 Now then. Why don't we get some pie? RPG_LMCSub_0325 How could this form be defeated? RPG_LMCSub_0200 Take off, butterfly.^n;Fly on wings of steel into the dawn. RPG_LMCSub_0201 Take off, butterfly.^n;Flutter on wings of steel into the free blue sky. RPG_LMCSub_0202 Butterfly Effect^n;I can change stances to switch between skill sets.^n;^n;^mBtnA;: Butterfly Effect^n;Dawnfly is the sheathed sword stance.^n;Freeflutter is the drawn sword stance. RPG_LMCSub_0203 To battle! RPG_LMCSub_0204 Mere footsoldiers... Retreat, or turn to rust on my blade. RPG_LMCSub_0205 Setsuna^n;A horizontal slash attack.^n;Dawnfly stance (sword sheathed)^n;^n;^mBtnR1;: Setsuna^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_LMCSub_0206 A strike from above? Nice try. RPG_LMCSub_0207 Setsuna (Anti-air)^n;An upward slash attack.^n;Dawnfly stance (sword sheathed)^n;^n;^mAtk2;+^mBtnR1;: Setsuna (Anti-air)^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version (Anti-air)^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version (Anti-air) RPG_LMCSub_0208 Vanish. RPG_LMCSub_0209 Tch. I've been surrounded. RPG_LMCSub_0210 But Absolute Horizon will scatter the enemy. RPG_LMCSub_0211 Absolute Horizon^n;An invincible threat to even midair foes.^n;Dawnfly stance (sword sheathed)^n;^n;^mAtk6;+^mBtnR1;: Absolute Horizon^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_LMCSub_0212 Farewell. RPG_LMCSub_0213 They've begun to fall back. RPG_LMCSub_0214 Now, to change into the Freeflutter stance and press my advantage! RPG_LMCSub_0215 Kyokasuigetsu^n;An advancing slash attack.^n;Freeflutter stance (sword drawn)^n;^n;^mBtnR1;: Kyokasuigetsu^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_LMCSub_0216 Come on! RPG_LMCSub_0217 Being cautious, are we? Well then... RPG_LMCSub_0218 I'll continue the offensive with Crescent Moon. RPG_LMCSub_0219 Crescent Moon^n;A jumping slash attack.^n;Freeflutter stance (sword drawn)^n;^n;^mAtk4;+^mBtnR1;: Crescent Moon^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;It can be performed midair as well. RPG_LMCSub_0220 Pitiful. RPG_LMCSub_0221 Next, I'll sap their morale with Mugenkagura. RPG_LMCSub_0222 Mugenkagura^n;Consists of a parry and rising slash attack.^n;Freeflutter stance (sword drawn)^n;^n;^mAtk6;+^mBtnR1;: Mugenkagura^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_LMCSub_0223 There's no escape. RPG_LMCSub_0224 Just remember: Dawnfly is a defensive stance. RPG_LMCSub_0225 However, Transient allows me to perform skills^n;as I switch from Dawnfly to Freeflutter. RPG_LMCSub_0226 Transient^n;A forward dash.^n;Dawnfly stance (sword sheathed)^n;^n;^mAtk4;+^mBtnR1;: Transient^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;From Transient^n;┗^mBtnR1;: Kyokasuigetsu ^n;┗^mAtk4;+^mBtnR1;: Crescent Moon^n;┗^mAtk6;+^mBtnR1;: Mugenkagura RPG_LMCSub_0227 All is fleeting. RPG_LMCSub_0228 My SBA gauge is full. Time to bring this dream to an end. RPG_LMCSub_0229 Gaze upon my skybound art!^n;^n;^mBtnL1;+^mBtnR1;: One Hundred Cloudscapes RPG_LMCSub_0230 Stand between me and the summit... RPG_LMCSub_0231 And I shall cut you down. RPG_LMCSub_0232 All opposition falls before my blade. RPG_LMCSub_0233 This is my might. RPG_LMCSub_0234 Seems I must rethink my training... RPG_PNDSub_0200 Hey, Bubs. You're looking kinda stiff.^n;Why don't I help you warm up? RPG_PNDSub_0201 Shadowstep^n;Warps you forward, right?^n;Handy for sneak attacks or pulling out of a... tight situation.^n;^n;^mBtnA;: Shadowstep RPG_PNDSub_0202 That's it. RPG_PNDSub_0203 Now let's try a new position. RPG_PNDSub_0204 You used to love shooting out those black lasers.^n;Come on—show me. RPG_PNDSub_0205 Black Flies^n;Fires off projectiles from that wing of yours.^n;^n;^mBtnR1;: Black Flies^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;Hold the button and delay the release...^n;for a more powerful eruption. RPG_PNDSub_0206 Impressive. RPG_PNDSub_0207 There's something else I wanted to see.^n;Weren't you good at close combat? RPG_PNDSub_0208 Oh, yes. You could go at it from the front or the back with...^n;Langelaan Field, was it? RPG_PNDSub_0209 Langelaan Field^n;Invincible and it raises a barrier that deals damage on all sides.^n;So it takes out the foes behind you too... Must feel good.^n;^n;^mAtk6;+^mBtnR1;: Langelaan Field^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0210 It all coming back to you? RPG_PNDSub_0211 Then, let's get a little rough. RPG_PNDSub_0212 Yeah... I'm talking about Chaoscalibur.^n;That skill hits hard. RPG_PNDSub_0213 Chaoscalibur^n;Has a looong reach. Plus, it keeps your foes at bay.^n;^n;^mAtk4;+^mBtnR1;: Chaoscalibur^n;^mAtk4;+^mBtnR1;+^mBtnY;: Chaoscalibur (Low)^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0214 Hehehe... RPG_PNDSub_0215 What? You getting kinda hot? RPG_PNDSub_0216 Okay. Let's finish them from on top.^n;Use Unisonic. RPG_PNDSub_0217 Unisonic^n;A diving attack that's performed midair.^n;^n;(Midair)^mBtnR1;: Unisonic^n;(Midair)^mBtnR1;+^mBtnY;: Strong Version^n;(Midair)^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0218 Yeah, you've got it. RPG_PNDSub_0219 Mm... Is it just me, or is this starting to drag? RPG_PNDSub_0220 But they must be close.^n;Why don't you just polish them off with Karma? RPG_PNDSub_0221 Karma^n;An orb that'll pull in any grounded foe.^n;^n;^mAtk2;+^mBtnR1;: Karma^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0222 We still haven't reached climax? RPG_PNDSub_0223 Hey, Bubs. Your SBA gauge is looking pent up.^n;Come on... Let it all out. RPG_PNDSub_0224 Show me the skill you drove deep into Lucifer's body.^n;^n;^mBtnL1;+^mBtnR1;: Black Spear^n;^mAtk214;+^mBtnR1;: Anthem RPG_PNDSub_0225 Oh... They just keep coming.^n;Like moths to a flame. RPG_PNDSub_0226 But this shouldn't take long.^n;You're just finishing off a few bugs. RPG_PNDSub_0227 Hehehe... RPG_PNDSub_0228 Oh, that was good. RPG_PNDSub_0229 Oh, Bubs... Don't be shy.^n;Lay all your power bare. RPG_ALBSub_0100 Look sharp, Djeeta! We got company! RPG_ALBSub_0101 Don't let 'em get in close! RPG_ALBSub_0102 Reginleiv^n;Fires a projectile.^n;^n;^mBtnR1;: Reginleiv^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_ALBSub_0103 I knew you could do it, Djeeta! RPG_ALBSub_0104 By holding the button, Reginleiv alters to Reginleiv: Recidive! RPG_ALBSub_0105 Reginleiv: Recidive fires a larger projectile! RPG_ALBSub_0106 Reginleiv: Recidive^n;Fires a larger projectile.^n;^n;(Hold)^mBtnR1;: Reginleiv: Recidive^n;(Hold)^mBtnR1;+^mBtnY;: Strong Version^n;(Hold)^mBtnR1;+^mBtnB;: Plus Version RPG_ALBSub_0107 Nice! RPG_ALBSub_0108 Keep it up and this'll be a snap! RPG_ALBSub_0109 Djeeta looks amazing doing the Vorpal Blade move! RPG_ALBSub_0110 Vorpal Blade^n;Perform different follow-ups during this skill^n;depending on which button you press.^n;^n;^mAtk2;+^mBtnR1;: Vorpal Blade^n;┗^mAtk2;+^mBtnR1;: Follow-up^n;^mAtk4;+^mBtnR1;: Strong Version^n;┗^mAtk4;+^mBtnR1;: Follow-up^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;┗^mAtk4;+^mBtnR1;+^mBtnB;: Follow-up^n;^mBtnB; version can be followed up twice. RPG_ALBSub_0111 Amazing! RPG_ALBSub_0112 Ah, look out! Now they're coming from above! RPG_ALBSub_0113 Use Rising Sword to attack the ones in the air! RPG_ALBSub_0114 Rising Sword^n;Performs a rising attack that also gives invincibility.^n;^n;^mAtk6;+^mBtnR1;: Rising Sword^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_ALBSub_0115 You did it! RPG_ALBSub_0116 Hey, your SBA gauge is full! RPG_ALBSub_0117 Show 'em your skybound art, Djeeta!^n;^n;^mBtnL1;+^mBtnR1;: Eternal Ascendancy RPG_ALBSub_0118 Meep! Here come more monsters! RPG_ALBSub_0119 You got this, Djeeta! RPG_ALBSub_0120 Oh no... Djeeta... RPG_ALBSub_0121 Yeaaahhh! Let's keep movin'! RPG_VLTSub_0300 Time to show 'em these muscles ain't just for show! RPG_VLTSub_0301 Let's do this! RPG_VLTSub_0302 Muscle Fury^n;Gains armor against all attacks^n;other than throws and Skybound Arts!^n;^n;^mBtnA;: Muscle Fury (Chargeable)^n;┗^mAtk6;+^mBtnX;or^mBtnY;or^mBtnB;: Reactive Muscles RPG_VLTSub_0303 Didja get a load of these guns? RPG_VLTSub_0304 Is that all you got? That's no fun! RPG_VLTSub_0305 If you're gonna be coy, guess I'll hafta make the first move! RPG_VLTSub_0306 Impact Knuckles^n;Performs a dashing punch attack.^n;^n;^mBtnR1;: Impact Knuckles^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_VLTSub_0307 Heh! That wasn't half bad! RPG_VLTSub_0308 And I've got plenty more where that came from! RPG_VLTSub_0309 Punch the Stars^n;Performs a multi-hit punching attack.^n;^n;^mAtk4;+^mBtnR1;: Punch the Stars^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version RPG_VLTSub_0310 Ha haaa! RPG_VLTSub_0311 There's no nut my knuckles can't crack! RPG_VLTSub_0312 Rock Smash^n;Strikes the ground to unleash a pillar of fire.^n;^n;^mAtk2;+^mBtnR1;: Rock Smash^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version RPG_VLTSub_0313 I'm just gettin' warmed up! RPG_VLTSub_0314 Oho... They're gonna try comin' at me from the air, huh? RPG_VLTSub_0315 Then let's see how they like this! RPG_VLTSub_0316 Roundhouse Fang^n;Performs an upward kick attack.^n;^n;^mAtk6;+^mBtnR1;: Roundhouse Fang^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_VLTSub_0317 Piece o' cake! RPG_VLTSub_0318 Oh-ho-hooo!^n;Look whose SBA gauge is full! RPG_VLTSub_0319 This oughta wake you up!^n;^n;^mBtnL1;+^mBtnR1; Leaping Tiger, Charging Dragon RPG_VLTSub_0320 There's still fight in this old dog... RPG_VLTSub_0321 Can you feel the passion in my fists? RPG_VLTSub_0322 Damn... Not as young as I used to be... RPG_VLTSub_0323 Pfft. Hardly even broke a sweat. RPG_PNDSub_0300 Oh dear. Did you think me some lowly servant?^n;It seems we've had a misunderstanding. RPG_PNDSub_0301 Whatever. I've still got time to roll in the hay with you. RPG_PNDSub_0302 Come on, Give Daddy Some Sugar. If they hit me as^n;I sensually walk toward them, I'll spank them right back.^n;^n;^mBtnA;Give Daddy Some Sugar^n;Counter high and overhead attacks only. RPG_PNDSub_0303 Oooh. Doesn't this feel nice. RPG_PNDSub_0304 Care to experiment with me a little longer? RPG_PNDSub_0305 Next up, taste my Goetia—a personal favorite. RPG_PNDSub_0306 Watch as Goetia crawls seductively through the air.^n;I can even follow it up with more tricks.^n;^n;^mBtnR1;: Goetia^n;┗^mBtnR1;: Everyone's a Little Crooked^n;^mBtnR1;+^mBtnY;: Strong Version (Anti-air)^n;┗^mBtnR1;: Everyone's a Little Crooked^n;^mBtnR1;+^mBtnB;: Plus Version^n;┗^mBtnR1;: Everyone's a Little Crooked^n;^mBtnX;and^mBtnY;versions only available before hit. RPG_PNDSub_0307 Is this where you like it? RPG_PNDSub_0308 Ah, look at you jumping around up there.^n;Careful, I might see something I'm not supposed to. RPG_PNDSub_0309 But don't worry, my invincible Notoria^n;will bring you back down to earth.^n;^n;^mAtk6;+^mBtnR1;: Notoria^n;^mAtk6;+^mBtnR1;+^mBtnY;: Notoria (Feint)^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0310 Feeling randy yet? RPG_PNDSub_0311 How about we switch positions?^n;I'm thinking our next one should be absolutely wild. RPG_PNDSub_0312 I'll charge at them with Asmodeus. Then, if I get^n;my hands on them, they'll really feel the hurt.^n;^n;^mAtk4;+^mBtnR1;: Asmodeus^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0313 Hahaha... RPG_PNDSub_0314 Hmm? Seems like you want even more punishment. RPG_PNDSub_0315 I never turn down an opportunity to destroy someone! RPG_PNDSub_0316 I can slip in with Vassago to toss my opponent like a rag doll.^n;It might remind you of Give Daddy Some Sugar.^n;^n;^mAtk2;+^mBtnR1;: Vassago^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0317 You finished already? RPG_PNDSub_0318 I'm just getting started. RPG_PNDSub_0319 Let's see how well you walk after this!^n;^n;^mBtnL1;+^mBtnR1; Lemegeton RPG_PNDSub_0320 One more? RPG_PNDSub_0321 Don't blame you. I'll keep coming back,^n;until you've had your fill. RPG_PNDSub_0322 I love a repeat customer, after all. RPG_PNDSub_0323 Later. RPG_PNDSub_0400 Cagliostro's alchemy is amazing! RPG_PNDSub_0401 Yeah, she can synthesize just about anything, right?^n;All it takes is a little dirt! RPG_PNDSub_0402 And speaking of dirt, she can use Collapse to make rocks^n;and fling 'em at her foes. If she charges the spell, she can^n;deliver up to five different levels of pain!^n;^n;^mBtnA;: Conjure Collapse (Chargeable/Midair)^n;┗^mBtnA;: Charge^n;┗^mAtk6;+^mBtnA;: Fire!^n;┗^mAtk2;+^mBtnA;: Fire! (Midair)^n;┗^mAtk6;+^mBtnA;: Fire! (Midair) RPG_PNDSub_0403 That will hit them like kapow! RPG_PNDSub_0404 W'uh-oh! Here come some baddies! RPG_PNDSub_0405 Eep! Cagliostro should be able to take care of them... Right? RPG_PNDSub_0406 Yeah, she can use Mehen to set mystical traps!^n;If they get close, they'll get blasted!^n;^n;^mBtnR1;: Mehen (Close, Ground/Midair)^n;^mBtnR1;+^mBtnY;: Mehen (Far, Ground/Midair)^n;^mBtnR1;+^mBtnB;: Plus Version (Both, Ground/Midair) RPG_PNDSub_0407 That oughta show 'em! RPG_PNDSub_0408 Ooh! If the enemies are caught in a trap,^n;Cagliostro should be able to attack them! RPG_PNDSub_0409 Yeah! That's when she can get in close^n;with her other skills and deliver a real beatdown! RPG_PNDSub_0410 For example—Alexandria! She'll rush forward with that skill!^n;^n;^mAtk4;+^mBtnR1;: Alexandria^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0411 Cagliostro has it all! RPG_PNDSub_0412 Now that I think about it... She really does.^n;Like, can't she even alchemize her own body? RPG_PNDSub_0413 Oh, like when she teleports? RPG_PNDSub_0414 Right! With Spare Body she can instantly craft and^n;teleport to a new body. Use her plus version to launch^n;a brief attack before warping!^n;^n;^mAtk2;+^mBtnR1;: Spare Body (Move back)^n;^mAtk2;+^mBtnR1;+^mBtnY;: Spare Body (Move forward)^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version (Move forward)^n;(Ground/Midair) RPG_PNDSub_0415 I'm getting dizzy already... RPG_PNDSub_0416 Gah! Watch out!^n;They're attacking from the freakin' sky now! RPG_PNDSub_0417 Don't worry!^n;Cagliostro is equipped with surface-to-air capability! RPG_PNDSub_0418 Ah! That's right! She can use Calculated to turn a jumping^n;opponent into a shish kebab! And with the^mBtnY;version,^n;she can catch even distant leapers!^n;^n;^mAtk6;+^mBtnR1;: Calculated^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_PNDSub_0419 Perfect! RPG_PNDSub_0420 Cagliostro's all charged up now! RPG_PNDSub_0421 This is my favorite part! Fire off Ars Magna!^n;^n;^mBtnL1;+^mBtnR1;: Ars Magna RPG_PNDSub_0422 I hope she finds a way to seal Beelzebub for good this time! RPG_PNDSub_0423 Heck, if she can't do it, nobody can! RPG_PNDSub_0424 I hope so! For her sake! RPG_PNDSub_0425 She did it! RPG_AMLSub_0000 Yuel's dances are guaranteed to keep any foes on their toes! RPG_AMLSub_0001 Enter Third Dance (Stance) from all sorts of attacks and keep the pressure on! RPG_AMLSub_0002 While in Third Dance (Stance), you can't jump or block, so don't get too reckless, y'hear?^n;You can safely activate this stance while performing normal attacks or skills.^n;^n;Third Dance (Stance)^n;┗^mAtk6;^mAtk6;or^mAtk4;^mAtk4;: Third Dance: Quickstep^n;┗^mBtnX;^mBtnY;: Third Dance: Attack (can be followed up with ^mAtk2;)^n;┗^mBtnB;: Guren (Chargeable)^n;┗^mAtk2;+^mBtnB;: Yugetsu^n; Automatically counters upon receiving a high attack. RPG_AMLSub_0003 Nicely done! RPG_AMLSub_0004 Keep it up, Yuel! RPG_AMLSub_0005 Now try using Hanaarashi! RPG_AMLSub_0006 With its built-in backstep, Hanaarashi can be a great tool for^n;baiting and punishing attacks, as well as closing in on foes.^n;^n;^mAtk4;+^mBtnR1;: Hanaarashi (High)^n;^mAtk4;+^mBtnR1;+^mBtnY;: Hanaarashi (Low)^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version (High)^n;┗^mBtnY; Plus Version (Low)^n;Press ^mBtnA; during this skill to activate Yuel's Third Dance stance. RPG_AMLSub_0007 Looking good, Yuel! RPG_AMLSub_0008 More have arrived! Be careful! RPG_AMLSub_0009 Take them out with Starlit Sky! RPG_AMLSub_0010 Starlit Sky is a handy skill that can be used as a combo finisher or to keep foes at bay.^n;^n;^mBtnR1;: Starlit Sky^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;Press^mBtnA;during this skill to activate Yuel's Third Dance stance. RPG_AMLSub_0011 Hurray! That was amazing, Yuel! RPG_AMLSub_0012 RPG_AMLSub_0013 If a foe gets a little too close for comfort, a little Foxflame^n;should push 'em off—and she recovers quick! RPG_AMLSub_0014 Foxflame has a quick recovery^n;and also hits on both sides of Yuel!^n;^n;^mAtk2;+^mBtnR1;: Foxflame^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB; Plus Version^n;Press^mBtnA;during this skill to activate Yuel's Third Dance stance. RPG_AMLSub_0015 That was gorgeous, Yuel! RPG_AMLSub_0016 Looks like they're coming from above this time! RPG_AMLSub_0017 A golden opportunity to use Hien: Homuragaeshi, if you ask me. RPG_AMLSub_0018 Hien: Homuragaeshi is a rising dance attack with invincible properties.^n;^n;^mAtk6;+^mBtnR1;: Hien: Homuragaeshi^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;Press^mBtnA;during this skill to activate Yuel's Third Dance stance. RPG_AMLSub_0019 Simply dazzlin'! RPG_AMLSub_0020 Yuel, your SBA gauge is full! RPG_AMLSub_0021 Time to give them a show!^n;^n;^mBtnL1;+^mBtnR1;: Crimson Dance: Rin'en-aratame RPG_AMLSub_0022 Stay on your toes, Yuel! You're not out of it just yet! RPG_AMLSub_0023 Whoa, Yuel! RPG_AMLSub_0024 Okay, next! RPG_ALBSub_0200 Looks like quite a few baddies are looking for^n;trouble—but it's nothing Anre can't handle! RPG_ALBSub_0201 Arm the Bastion can be used to absorb a hit^n;from foes, allowing Anre to immediately^n;punish with a counterattack of his own.^n;^n;^mBtnA; Arm the Bastion RPG_ALBSub_0202 Anre's the real deal, huh? RPG_ALBSub_0203 And that defense is nothing to sneeze at. RPG_ALBSub_0204 Fleeting Spark is another tool that can be^n;used defensively and offensively! RPG_ALBSub_0205 Use Fleeting Spark to catch a foe's attack^n;and perform a counterattack in return.^n;^n;^mAtk2;+^mBtnR1;: Forward Lunge/Body Blow^n;^mAtk2;+^mBtnR1;+^mBtnY;: Piercing Attack^n;^mAtk2;+^mBtnR1;+^mBtnB;: Body Blow and Piercing Attack RPG_ALBSub_0206 Nice! RPG_ALBSub_0207 Anre has that skill... Ahh what was it called?^n;It has a lot of follow-up variations... Hmm... RPG_ALBSub_0208 Ah, that’s right! Spiral Spear!^n;How could I forget? RPG_ALBSub_0209 Spiral Spear can be followed up with a variety^n;of actions depending on the input while also^n;nullifying projectiles on activation!^n;^n;^mAtk6;+^mBtnR1;or^mBtnY;or^mBtnB;: Spiral Spear^n;┗^mAtk6;+^mBtnX;: Radiant Ruination (Long-range attack)^n;┗^mAtk6;+^mBtnY;: Astral Piercer (Close-range attack)^n;┗^mAtk6;+^mBtnB;: Peerless Thrust (Advancing attack)^n;┗^mAtk6;+^mBtnA;: Grand Haste (Advancing maneuver) RPG_ALBSub_0210 Even I can't read this one... RPG_ALBSub_0211 These guys should just give up,^n;if they know what's good for them. RPG_ALBSub_0212 Time to clean this up with a bang—put that spear to work! RPG_ALBSub_0213 Rakshasa is a skill that covers a long range^n;while also nullifying projectiles!^n;^n;^mBtnR1;: Rakshasa^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^n;^mBtnR1;upon hit for a follow-up attack RPG_ALBSub_0214 Look at that reach... RPG_ALBSub_0215 Looks like they still haven't called it quits.^n;A little more pressure should do the trick. RPG_ALBSub_0216 You can use Mantra Wheel and attack them all at once, right? RPG_ALBSub_0217 Mantra Wheel is a piercing attack that hits multiple times.^n;^n;^mAtk4;+^mBtnR1;: Mantra Wheel (Ground / Midair)^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version (Ground / Midair)^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version (Ground / Midair) RPG_ALBSub_0218 Not too many left now, are there? RPG_ALBSub_0219 Oh, Anre! It looks like your SBA gauge has filled up. RPG_ALBSub_0220 Let's finish this with Astralance: Everto!^n;^n;^mBtnL1;+^mBtnR1; Astralance: Everto RPG_ALBSub_0221 Oops... Looks like there's a few stragglers—^n;but this should be the last of them! RPG_ALBSub_0222 Whoa... how's that even possible? RPG_ALBSub_0223 All right, let's see what's next! RPG_GCYSub_0000 Enemy raid, huh? Perfect...^n;Let's try out some of your new dance steps. RPG_GCYSub_0001 Use Stay Tonight to close in on your target and deal a blow.^n;Fire your gun to follow up with additional attacks.^n;^n;^mBtnA;: Stay Tonight^n;┗^mBtnA;: Follow-up (Chargeable) RPG_GCYSub_0002 Good work. RPG_GCYSub_0003 Well, well... Looks like the party's not over. RPG_GCYSub_0004 We don't have time for this. Wipe 'em out with Flamek Thunder. RPG_GCYSub_0005 Flamek Thunder is a ranged attack. Charge it up to increase the pain.^n;^n;^mAtk6;+^mBtnR1;: Flamek Thunder (+^mBtnX;Chargeable)^n;^mAtk6;+^mBtnR1;+^mBtnY;: Flamek Thunder (Chargeable)^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version (Chargeable) RPG_GCYSub_0006 Not bad. RPG_GCYSub_0007 There's more! Look alive, agent! RPG_GCYSub_0008 Give 'em a taste of Slow Kill. RPG_GCYSub_0009 Slow Kill fires an energy ball that bounces off the ground.^n;Perfect for knocking targets out of the air.^n;^n;^mBtnR1;: Slow Kill (+^mBtnX; Chargeable)^n;^mBtnR1;+^mBtnY;: Strong Version (Chargeable)^n;^mBtnR1;+^mBtnB;: Plus Version (Chargeable) RPG_GCYSub_0010 Slick shot. RPG_GCYSub_0011 What's your status?^n;You've only terminated one half?^n;You're gonna have to do better than that. RPG_GCYSub_0012 Rip through them with Close Combat. RPG_GCYSub_0013 Close Combat is an advancing maneuver that can lead into different skills.^n;^n;^mAtk4;+^mBtnR1;: Advance forward.^n;^mAtk4;+^mBtnR1;+^mBtnY;: Advance and attack.^n;^mAtk4;+^mBtnR1;+^mBtnB;: Advance and attack.^n;Follow-ups^n;┗^mBtnX;: Stunlight^n;┗^mBtnY;: Takedown^n;┗^mBtnB;: Assault Knife^n;┗^mBtnA;: Spread Shot^n;┗^mBtnR2;: Break RPG_GCYSub_0014 Nice. RPG_GCYSub_0015 They just don't know when to give up, do they?^n;Guess we'll have to do this the hard way. RPG_GCYSub_0016 Unleash Rat Race and blow them to kingdom come. RPG_GCYSub_0017 Use Rat Race to toss an exploding present to your new friends.^n;^mBtnB;attaches to the target upon contact.^n;^n;^mAtk2;+^mBtnR1;: Rat Race^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;(Can be detonated with various skills) RPG_GCYSub_0017_1 Use Rat Race to toss an exploding present to your new friends.^n;It'll detonate upon contact.^n;^n;^mAtk2;+^mBtnR1;: Rat Race^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version RPG_GCYSub_0018 Impressive. RPG_GCYSub_0019 Looks like your SBA Gauge has filled up.^n;Time for the fireworks show. RPG_GCYSub_0020 Better make it good, 'cause it'll be the last thing they ever see!^n;^n;^mBtnL1;+^mBtnR1;: Acidrage Howl RPG_GCYSub_0021 Okay, ladies and gents, this dance needs to end.^n;I want the rest of them terminated before I can say go. RPG_GCYSub_0022 Go! RPG_GCYSub_0023 Eustace, come in! Eustace! Eustaaace! RPG_GCYSub_0024 Head to point N immediately. RPG_ALBSub_0300 Seox, you mind taking on a couple?^n;Haven't seen you go all out in a long time! RPG_ALBSub_0301 Demon Step projects an afterimage, right?^n;Hold the^mBtnA;button and you'll change places with it!^n;^n;^mBtnA;: Demon Step (Hold to reposition) RPG_ALBSub_0302 That's what I'm talking about!^n;You always have the craziest techniques! RPG_ALBSub_0303 Huh? Looks like more have arrived. RPG_ALBSub_0304 Why don't you show them your Six-Claw Execution? RPG_ALBSub_0305 Six-Claw Execution is a multi-hitting attack with a ton of flashy follow-ups.^n;^n;^mBtnR1;: Six-Claw Execution^n;┗^mAtk4;or^mAtk6;+^mBtnA;: Shadow Trace (Reposition)^n;┗^mAtk8;+^mBtnX;or^mBtnY;or^mBtnB;: Snake Bite^n;┗^mBtnR1;: Archdemon Kick^n; ┗^mBtnR1;: Wolf's Howl^n; ┗^mAtk4;or^mAtk6;+^mBtnA;: Shadow Trace (Reposition)^n; ┗^mAtk8;+^mBtnX;or^mBtnY;or^mBtnB;: Snake Bite RPG_ALBSub_0306 There you go! RPG_ALBSub_0307 Doesn't look like we're out of the water yet.^n;You've still got some juice left, right? RPG_ALBSub_0308 Oh, I know! Hit 'em with the Empty Hand next! RPG_ALBSub_0309 Empty Hand is a tricky technique that lets you^n;launch a surprise attack from the air.^n;^n;^mAtk2;+^mBtnR1;: Empty Hand (Close)^n;^mAtk2;+^mBtnR1;+^mBtnY;: Empty Hand (Far)^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version (Homing) ^n;During Empty Hand +, hold^mBtnR1;to jump forward without attacking. RPG_ALBSub_0310 Yep! That was brilliant! RPG_ALBSub_0311 Next up, why don't you let me^n;see your Gate of Demons? RPG_ALBSub_0312 Gate of Demons gives you some mobility^n;while performing a jumping assault!^n;Use the^mBtnR1;or^mBtnB;version to throw a projectile!^n;^n;^mAtk4;+^mBtnR1;: Gate of Demons (Ground/Midair/Projectile)^n;^mAtk4;+^mBtnR1;+^mBtnY;: Gate of Demons (Ground/Midair/Advancing)^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version (Ground/Midair/Projectile)^n;You don't need directional input to use midair Gate of Demons. RPG_ALBSub_0313 Glad you're on my side, Seox! RPG_ALBSub_0314 We've still got some stragglers!^n;Wanna give them the real business? RPG_ALBSub_0315 Here goes! Let's try out your Thunderflash. RPG_ALBSub_0316 Use Thunderflash to stop your opponent's attack. If you succeed,^n;it's possible to slap them with a counter. Hold the button down,^n;and you can even reposition yourself. Sweet, huh?^n;^n;^mAtk6;+^mBtnR1;: Thunderflash^n;┗Hold while intercepting an attack to move toward opponent^n;^mAtk6;+^mBtnR1;+^mBtnY;: Thunderflash^n;┗Hold while intercepting an attack to move above opponent^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;┗Hold while intercepting an attack to move behind opponent RPG_ALBSub_0317 Man, I'm getting skill envy over here. RPG_ALBSub_0318 Oh, look at that!^n;You can use your Skybound Art! RPG_ALBSub_0319 Hit 'em with Void Claws: Terminus and close this baby out!^n;^n;^mBtnL1;+^mBtnR1;: Void Claws: Terminus RPG_ALBSub_0320 Uh-oh, reinforcements... RPG_ALBSub_0321 You've still got a few minutes to help me, right?^n;I promise I'll pull my fair share from now. RPG_ALBSub_0322 Hey, wait! What did I say?! RPG_ALBSub_0323 Oh well, I've got a job to do! RPG_ALBSub_0400 (...) RPG_ALBSub_0402 (Darkane, a multi-hitting attack. Should make it possible to hit multiple foes at once...)^n;^n;^mBtnR1;: Darkane^n;^mBtnR1;+^mBtnY;: Darkane (Additional Strike)^n;^mBtnR1;+^mBtnB;: Plus Version RPG_ALBSub_0403 (...) RPG_ALBSub_0405 (...!) RPG_ALBSub_0406 (Red Beryl Sword... An invincible anti-air...)^n;^n;^mAtk6;+^mBtnR1;: Red Beryl Sword^n;^mAtk6;+^mBtnR1;+^mBtnY;: Red Beryl Sword^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version RPG_ALBSub_0407 (...) RPG_ALBSub_0409 (...?) RPG_ALBSub_0410 (Scarlet Oath... A rushing attack with plenty of forward momentum...)^n;^n;^mAtk4;+^mBtnR1;: Scarlet Oath^n;^mAtk4;+^mBtnR1;+^mBtnY;: Scarlet Oath^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version RPG_ALBSub_0411 (...) RPG_ALBSub_0412 (...! ...!) RPG_ALBSub_0413 (Summon Luminiera...)^n;^n;^mAtk2;+^mBtnR1;: Summon Luminiera^n;^mAtk2;+^mBtnR1;+^mBtnY;: Summon Luminiera^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version RPG_ALBSub_0414 (...) RPG_ALBSub_0415 (...) RPG_ALBSub_0416 (Luminiera Merge... When two become one...)^n;^n;^mBtnA;: Blade of Light (Transform on hit) ^n;^mBtnL1;+^mBtnR1;: Luminiera Merge RPG_ALBSub_0418 (Skills and their effects become stronger upon merging.) RPG_ALBSub_0420 (Skills and their effects become stronger upon merging.) RPG_ALBSub_0421 (Graceview... To find new footholds...)^n;^n;^mBtnA; Attack while riding ^n;┗^mAtk6;: Advance^n;┗^mAtk4;: Retreat^n;┗^mAtk8;: Jump^n;┗^mAtk2;: Land^n;┗^mBtnX;or^mBtnY;or^mBtnB;or^mBtnA;: Falling Strike^n;Midair^mAtk6;^mAtk6;: Air Dash RPG_ALBSub_0422 (...! ...!) RPG_ALBSub_0423 (Skybound Art gauge...) RPG_ALBSub_0424 (...)^n;^n;^mBtnL1;+^mBtnR1;: Punishment Ray RPG_ALBSub_0425 (...!) RPG_ALBSub_0427 (...?!) RPG_ALBSub_0428 (...) STR_Chapter_Title Story Select STR_Chapter_Chapter1 Part 1: A Tale of Blue Skies STR_Chapter_Chapter2 Part 2: A Tale of Silver Linings STR_Chapter_Chapter3 Part 3: A Tale of Dusk and Shadows STR_Chapter_Chapter1Name The King to End All Kings STR_Chapter_Chapter2Name Convergence STR_Chapter_Chapter3Name Infinity STR_Chapter_ClearText Completed: STR_Chapter_ForciblyClear Skip selected episodes STR_Chapter_CLEAR Complete STR_Chapter_Clear_Warning1 Skip all chapters in Part 1?^n;^n;This includes the story from the first GBVS. STR_Chapter_Clear_Warning2 Skip all chapters in Part 2?^n;^n;This includes the story from the first GBVS. STR_Chapter_Clear_LastWarning All episodes will be marked as complete. This action cannot be undone.^n;Proceed anyway? STR_Chapter_UnopendText2 Complete Part 1 to unlock STR_Chapter_UnopendText3 Complete Part 2 to unlock STR_Flowchart_Chapter1 Part 1: A Tale of Blue Skies STR_Flowchart_Chapter2 Part 2: A Tale of Silver Linings STR_Flowchart_Chapter3 Part 3: A Tale of Dusk and Shadows Story_BattleQuest_Text Quest Battle Story_Boss_Text Boss Battle Story_Tutorial_Text Basic Tutorial Story_Quest_Ctrl ^mBtnN; Select Quest ^mBtnNG; Return Story_Quest_HardCtrl ^mBtnY; Change Difficulty ^mBtnN; Select Quest ^mBtnNG; Return Story_Hard_Text Hard STR_Chapter_Ctrl ^mBtnN; Select Story ^mBtnOK; OK ^mBtnNG; Return ^mStart; Options STR_Set_HpPower HP STR_Set_AttackPower ATK STR_Set_AbilitySet Skill Set {0} STR_Set_SupportAbility Support Skills STR_Set_EXAbility Subskills STR_Set_Start Start Quest STR_Set_STORYOnly Story Only STR_Set_CharaChange Chosen Character STR_QMission Subquests STR_Set_Normal Change Difficulty STR_Set_Hard Change Difficulty STR_Set_Empty Empty STR_Set_NotPartner Partners can't join this quest. STR_Quest_New New! Story_Start_ADVOnly There's no battle in this quest.^n;Start quest? STR_CharaSet_Player Character Settings STR_CharaSet_Partner Character Settings STR_CharaSet_Chara Character STR_CharaSet_Ctrl Controls STR_CharaSet_Ctrl_1P Player 1 STR_CharaSet_Ctrl_CPU CPU (Auto) STR_CharaSet_None None STR_CharaSet_CollarChange Color & Weapon Skin STR_CharaSet_AbilitySet Skill Set STR_CharaSet_AbilitySet1 Set 1 STR_CharaSet_AbilitySet2 Set 2 STR_CharaSet_AbilitySet3 Set 3 STR_CharaSet_AbilitySet4 Set 4 STR_CharaSet_SupportAbility Support Skills STR_CharaSet_EXAbility Subskills Story_Chapter_Close You must complete Part 2: A Tale of Silver Linings to play this story. STR_Quest_NormalCtrl ^mBtnN; Select Quest ^mBtnNG; Return ^mStart; Options STR_Quest_HardCtrl ^mBtnY; Change Difficulty ^mBtnN; Select Quest ^mBtnNG; Return ^mStart; Options STR_Chapter_COMPLETE Complete! STR_Quest_Ctrl ^mBtnN; Select Quest ^mBtnNG; Return ^mStart; Options STR_Set_Ctrl ^mBtnNG; Return STR_Result_Title Results STR_Battle_Result Battle STR_1P_Total_DMG Player 1 Damage STR_2P_Total_DMG Player 2 Damage STR_Maxchain Max Chain STR_CTRL_Result ^mBtnOK; Next STR_Retry_Message Play again with the same setup? STR_Retry_OK Rematch STR_Retry_NG Select Quest STR_PBattle_Title Battle PSMN_Story_Control Controls PSMN_Player Player 1 PSMN_CPU CPU (Auto) PSMN_RetunQuestMenu Retreat Text_ClearReq_Defeat_LUC Defeat Lucilius! STRPopup_Tutorial00 You've acquired a skill!^n;Do you want to view the skill set tutorial? STRPopup_Tutorial01 First, select a character to change their skills.^n;Let's change the Player's skills. STRPopup_Tutorial02 Next, select skill set. STRPopup_Tutorial03 Select the skill you want to change. STRPopup_Tutorial04 Your skill set is all set up!^n;^n;Support skills will trigger automatically in battle.^n;Subskills need to be used manual by holding block and pressing the assigned button. STR_AbilitySet_Title Skill Set STR_AbilitySet_Text_Set Set {0} STR_AbilitySet_Support Support Skills STR_AbilitySet_EX1 Subskill 1 STR_AbilitySet_EX2 Subskill 2 STR_AbilitySet_EX_button Assigned Button: STR_Ability_Equiped Equipped STR_AbilitySet_Ctrl ^mBtnUD; Select ^mBtnNG; Return POPUP_TITLE_STRABILITY Skills POPUP_TITLE_STRNOTE Journal POPUP_TITLE_STRREWARD Rewards STRPopup_EXA_AetherBlast00 Unlocked subskill Aether Blast. STRPopup_EXA_AetherBlast01 Unlocked subskill Aether Blast II. STRPopup_EXA_ArmorBreak00 Aquired the subskill Armor Break. STRPopup_EXA_ArmorBreak01 Unlocked subskill Armor Break. STRPopup_EXA_ArrowRain00 Aquired the subskill Rain of Arrows. STRPopup_EXA_ArrowRain01 Unlocked subskill Rain of Arrows II. STRPopup_EXA_ArrowRain02 Unlocked subskill Rain of Arrows III. STRPopup_EXA_HealAll00 Aquired the subskill Panacea. STRPopup_EXA_HealAll01 Aquired the subskill Panacea II. STRPopup_EXA_HealAll02 Unlocked subskill Panacea III. STRPopup_EXA_Revive00 Unlocked subskill Revive. STRPopup_EXA_Revive01 Unlocked subskill Revive II. STRPopup_EXA_Regeneration00 Unlocked subskill Regeneration. STRPopup_EXA_Regeneration01 Unlocked subskill Regeneration II. STRPopup_EXA_ClearAll00 Aquired the subskill Clarity. STRPopup_EXA_DispelMount00 Unlocked subskill Dispel Mount. STRPopup_EXA_WeaponBurst00 Aquired the subskill Full Arsenal. STRPopup_EXA_WeaponBurst01 Unlocked subskill Full Arsenal II. STRPopup_EXA_Rage00 Aquired the subskill Rage. STRPopup_EXA_Rage01 Aquired the subskill Rage II. STRPopup_EXA_Rage02 Unlocked subskill Rage III. STRPopup_EXA_Rage03 Unlocked subskill Rage IV. STRPopup_EXA_FightingSpirit00 Unlocked subskill Ring Ruler. STRPopup_EXA_BreakAssassin00 Aquired the subskill Crack Shot. STRPopup_EXA_BreakAssassin01 Unlocked subskill Crack Shot II. STRPopup_EXA_BurstRush00 Aquired the subskill Burst Rush. STRPopup_EXA_BurstRush01 Unlocked subskill Burst Rush II. STRPopup_EXA_Sacrifice00 Unlocked subskill Taking Chances. STRPopup_EXA_Sacrifice01 Unlocked subskill Taking Chances II. STRPopup_EXA_GateOfDemons00 Unlocked subskill Gate of Demons. STRPopup_EXA_BreakKeep00 Aquired the subskill Extend Break. STRPopup_EXA_MiserableMist00 Aquired the subskill Miserable Mist. STRPopup_EXA_Dispel00 Unlocked subskill Dispel. STRPopup_EXA_Conjunction00 Unlocked subskill Conjunction. STRPopup_EXA_AbilityConvert00 Unlocked subskill Splitting Spirit. STRPopup_EXA_Phalanx00 Aquired the subskill Phalanx. STRPopup_EXA_Phalanx01 Unlocked subskill Phalanx II. STRPopup_EXA_Rampage00 Unlocked subskill Rampage. STRPopup_EXA_Rampage01 Unlocked subskill Rampage II. STRPopup_SA_TEXT_TestGiko1 Unlocked support skill Verity (Small) STRPopup_SA_TEXT_TestGiko2 Unlocked support skill Verity (Medium) STRPopup_SA_TEXT_TestGiko3 Unlocked support skill Verity (Big) STRPopup_SA_TEXT_TestHaisui1 Unlocked support skill Enmity (Small) STRPopup_SA_TEXT_TestHaisui2 Unlocked support skill Enmity (Medium) STRPopup_SA_TEXT_TestHaisui3 Unlocked support skill Enmity (Big) STRPopup_SA_TEXT_TestKonsin1 Unlocked support skill Stamina (Small) STRPopup_SA_TEXT_TestKonsin2 Unlocked support skill Stamina (Medium) STRPopup_SA_TEXT_TestKonsin3 Unlocked support skill Stamina (Big) STRPopup_SA_TEXT_TestBokun1 Unlocked support skill Tyranny STRPopup_SA_TEXT_TestBokun2 Unlocked support skill Tyranny II STRPopup_SA_TEXT_TestSensei Unlocked support skill Preemptive STRPopup_SA_TEXT_TestHangyaku Unlocked support skill Mutiny STRPopup_SA_TEXT_TestSyukufuku Unlocked support skill Blessing STRPopup_SA_TEXT_TestTobasuze Unlocked support skill We Go Guano STRPopup_SA_TEXT_TestNite Unlocked support skill Dual-Edge STRPopup_SA_TEXT_TestSante Unlocked support skill Trium STRPopup_SA_TEXT_TestJyuin Unlocked support skill Insignia STRPopup_NOTE_WORDMultiple The following terms have been added to the Journal. STRPopup_NOTE_SWORD01 Zooey STRPopup_NOTE_SWORD02 Belial STRPopup_NOTE_SWORD03 Avatar Belial STRPopup_NOTE_SWORD04 Avatar STRPopup_NOTE_SWORD05 Beelzebub STRPopup_NOTE_SWORD06 Colossus STRPopup_NOTE_SWORD07 Rose Queen STRPopup_NOTE_SWORD08 Proto Bahamut STRPopup_NOTE_SWORD09 Grand Order STRPopup_NOTE_SWORD10 Seofon STRPopup_NOTE_SWORD11 Beatrix STRPopup_NOTE_SWORD12 Ilsa STRPopup_NOTE_SWORD13 Tzaka the Great STRPopup_NOTE_SWORD14 Imperial Soldier STRPopup_NOTE_SWORD15 Exia STRPopup_NOTE_SWORD16 Exia Dunamis STRPopup_NOTE_SWORD17 Nephilim STRPopup_NOTE_SWORD18 Lady Katapillar STRPopup_NOTE_SWORD19 The Nine Families STRPopup_NOTE_SWORD20 The Eternals STRPopup_NOTE_SWORD21 Boundary STRPopup_NOTE_SWORD22 Chaos Matter STRPopup_NOTE_SWORD23 Versus Core STRPopup_NOTE_SWORD24 Beelzebub's Wings STRPopup_NOTE_WORD01 The glossary entry Zooey has been unlocked. STRPopup_NOTE_WORD02 The glossary entry Belial has been unlocked. STRPopup_NOTE_WORD03 The glossary entry Avatar Belial has been unlocked. STRPopup_NOTE_WORD04 The glossary entry Avatar has been unlocked. STRPopup_NOTE_WORD05 The glossary entry Beelzebub has been unlocked. STRPopup_NOTE_WORD06 The glossary entry Colossus has been unlocked. STRPopup_NOTE_WORD07 The glossary entry Rose Queen has been unlocked. STRPopup_NOTE_WORD08 The glossary entry Proto Bahamut has been unlocked. STRPopup_NOTE_WORD09 The glossary entry Grand Order has been unlocked. STRPopup_NOTE_WORD10 The glossary entry Seofon has been unlocked. STRPopup_NOTE_WORD11 The glossary entry Beatrix has been unlocked. STRPopup_NOTE_WORD12 The glossary entry Ilsa has been unlocked. STRPopup_NOTE_WORD13 The glossary entry Tzaka the Great has been unlocked. STRPopup_NOTE_WORD14 The glossary entry Imperial Soldier has been unlocked. STRPopup_NOTE_WORD15 The glossary entry Exia has been unlocked. STRPopup_NOTE_WORD16 The glossary entry Exia Dunamis has been unlocked. STRPopup_NOTE_WORD17 The glossary entry Nephilim has been unlocked. STRPopup_NOTE_WORD18 The glossary entry Lady Katapillar has been unlocked. STRPopup_NOTE_WORD19 The glossary entry The Nine Families has been unlocked. STRPopup_NOTE_WORD20 The glossary entry The Eternals has been unlocked. STRPopup_NOTE_WORD21 The glossary entry Boundary has been unlocked. STRPopup_NOTE_WORD22 The glossary entry Chaos Matter has been unlocked. STRPopup_NOTE_WORD23 The glossary entry Versus Core has been unlocked. STRPopup_NOTE_WORD24 The glossary entry Beelzebub's Wings has been unlocked. STR_Mission_Clear Complete Qmission_None No Subquests Qmission_None2 — TUTORIALQuest00 Prologue 1: Skybound Travelers TUTORIALQuest01 Prologue 2: Unquiet Skies STR_EX_TEXT_TestGiko1 Verity (Small) STR_EX_TEXT_TestGiko2 Verity (Medium) STR_EX_TEXT_TestGiko3 Verity (Big) STR_EX_TEXT_TestHaisui1 Enmity (Small) STR_EX_TEXT_TestHaisui2 Enmity (Medium) STR_EX_TEXT_TestHaisui3 Enmity (Big) STR_EX_TEXT_TestKonsin1 Stamina (Small) STR_EX_TEXT_TestKonsin2 Stamina (Medium) STR_EX_TEXT_TestKonsin3 Stamina (Big) STR_EX_TEXT_TestBokun1 Tyranny STR_EX_TEXT_TestBokun2 Tryanny II STR_EX_TEXT_TestSensei Preemptive STR_EX_TEXT_TestHangyaku Mutiny STR_EX_TEXT_TestSyukufuku Blessing STR_EX_TEXT_TestTobasuze We Go Guano STR_EX_TEXT_TestNite Dual-Edge STR_EX_TEXT_TestSante Trium STR_EX_TEXT_TestJyuin Insignia STR_EX_TEXT_TestGiko1_Desc1 Small boost to critical hit rate / Critical hits to weak points STR_EX_TEXT_TestGiko2_Desc1 Medium boost to critical hit rate / Critical hits to weak points STR_EX_TEXT_TestGiko3_Desc1 Big boost to critical hit rate / Critical hits to weak points STR_EX_TEXT_TestHaisui1_Desc1 Small boost to ATK based on how low HP is STR_EX_TEXT_TestHaisui2_Desc1 Medium boost to ATK based on how low HP is STR_EX_TEXT_TestHaisui3_Desc1 Big boost to ATK based on how low HP is STR_EX_TEXT_TestKonsin1_Desc1 Small boost to ATK based on how high HP is STR_EX_TEXT_TestKonsin2_Desc1 Medium boost to ATK based on how high HP is STR_EX_TEXT_TestKonsin3_Desc1 Big boost to ATK based on how high HP is STR_EX_TEXT_TestBokun1_Desc1 Big boost to ATK / 30% hit to max HP STR_EX_TEXT_TestBokun2_Desc1 Massive boost to ATK / 30% hit to max HP STR_EX_TEXT_TestSensei_Desc1 Temporary boost to ATK at the start of battle STR_EX_TEXT_TestHangyaku_Desc1 Boost to ATK upon taking DMG (Stackable) STR_EX_TEXT_TestSyukufuku_Desc1 Boost to DMG cap STR_EX_TEXT_TestTobasuze_Desc1 Cut to support skill's cooldown STR_EX_TEXT_TestNite_Desc1 Slow Chain Gauge depletion (Small) (Not stackable) STR_EX_TEXT_TestSante_Desc1 Slow Chain Gauge depletion (Big) (Not stackable) STR_EX_TEXT_TestJyuin_Desc1 Big boost to ATK / HP decreases every 5 sec STR_Continue_Message Continue?^n;With each Continue, the ATK and HP of your character and partner will increase by 10%. (Max 100% increase) ^n;Current increase: {0}%. STR_Retry_OK1 Continue STR_Retry_OK2 Continue at the same difficulty level STR_Continue_NG Retreat STORY_LUC_0000 Two Singularities... Perhaps with these new parameters, I can bring about a more favorable outcome. STORY_LUC_0001 Commencing test... Paradise Lost! STORY_LUC_0002 Gran! Djeeta! STORY_LUC_0003 I can't believe his power... STORY_LUC_0004 Exile hasn't weakened him one bit! We can't take him alone! STORY_LUC_0005 You got a plan for beating this guy? STORY_LUC_0006 Still standing, are you? Disappointing, but not unexpected. STORY_LUC_0007 Why prolong your suffering? It's illogical. STORY_LUC_0008 Stop wasting my time. STORY_LUC_0009 It seems you've made a modicum of improvement. STORY_LUC_0010 This is more irritating than anticipated. STORY_LUC_0011 It seems two Singularities are enough to bring about certain aberrations... But nothing outside my calculations. STORY_LUC_0012 This is the extent of your power, Singularities. STORY_LUC_0100 Resistance is futile. STORY_LUC_0101 Let destruction reign! STORY_LUC_0102 Are you watching, Lucifer? STORY_LUC_0103 Your powers will bring about the Grand Finale. STORY_GRI_0000 Now, ye fearless, into the storm! And earn the blessing of angel and War God alike! STORY_GRI_0001 Come, you but dally with me. Let thy ringing steel speak thy will to the heavens! STORY_GRI_0002 Yes! Well struck! STORY_GRI_0003 Wings of the primarchs four! Unleash thy hidden power! STORY_GRI_0004 Tis the final trial. Stay thy course, and win victory's shores! STORY_GRI_0005 Heh... Well done. Thou art worthy. STORY_GRI_0006 Fly once more into the storm, or sink quietly to thy grave! STORY_GRI_0007 Canst thou roar louder than the tempest?! STORY_GRI_0008 There's a huge spike in wind energy! Grimnir's not playing around! STORY_GEF_0000 Graaagh! STORY_GEF_0001 Graugh... STORY_GEF_0002 Now... How best to dismember you? STORY_GEF_0003 Guh... Gaaagh! STORY_GEF_0004 What you have in ferocity, you lack in cunning. STORY_GEF_0005 Hmph. Time I put an end to this farce. STORY_GEF_0006 Graaaaagh! STORY_GEF_0007 You think yourself a dragon, do you? Perhaps in your next life. STORY_GEF_0008 I can't believe this... He's vying with Siegfried's draconic power! STORY_GEF_0009 Lancelot, ready the spell. STORY_ANL_0000 Yo, Anila. You pinky-swear this won't hurt, right? STORY_ANL_0001 Yeow! You lied! That hurt like major cramps, sis! STORY_ANL_0002 So, like, an exorcism sounds pretty hardcore. We're gonna survive, right? STORY_ANL_0003 More! Make it hurt more! STORY_ANL_0004 Phew! Just a little more nudging, and the Kleshas will be on their way! STORY_ANL_0005 Be purified! STORY_ANL_0006 Wait, we weren't supposed to win. Slap that continue button, fam! STORY_ANL_0007 Pinch these handsome cheeks, bros, and wake me from this nightmare... STORY_ANL_0008 Get me outta here! STORY_ANL_0009 Look at these lustrous eyes and noble brow... How dare you call me impure! STORY_NIE_0000 I believed you... I trusted you. STORY_NIE_0001 Draw tears from my beloved... And pay the price in blood... STORY_NIE_0002 Why won't you accept me? Why won't you love me! STORY_NIE_0003 Cry no more, my sweet... All those venomous tongues, I shall silence forever... STORY_NIE_0004 You're turning your back on me too? Then you can die like the rest of them! STORY_NIE_0005 I just wanted you to love me for who I am... STORY_NIE_0006 Koo-kii, koo-kee-kee. STORY_NIE_0007 If we've never met, why does she seem so heartbroken? STORY_NIE_0008 Brace yourselves! She's winding up for something big! STORY_LUC_1000 The laws of nature, the oppression of causality... While these fetters exist, we will never be free. STORY_LUC_1001 Death is the only path. STORY_LUC_1002 Gran! Djeeta! You okay? STORY_LUC_1003 You need to pull through. For Rein! STORY_LUC_1004 Get up. Share your burdens with me... With your crew. STORY_LUC_1005 I'm sorry. That spell is all I can muster now. The rest is up to you. STORY_LUC_1006 You've done more than enough, Sandalphon. We won't be going down again. STORY_LUC_1007 Back on your feet, are you? Next time, I'll be sure to break both body and spirit. STORY_LUC_1008 The hour has struck. STORY_LUC_1009 The bells toll for doomsday. They're the last thing you'll ever hear. STORY_LUC_1010 I've got a bad feeling in the pit of my stomach... Stay alert! STORY_LUC_1011 No matter what he throws at us, we'll stand strong! STORY_LUC_1012 For the skies... And for Rein! STORY_LUC_1013 So you've chosen the way of pain. STORY_LUC_1014 Why do you insist on wasting my time? STORY_LUC_1015 My wings! STORY_LUC_1016 Lucilius's wings have lost their power. Singularities, now's your chance to end this! STORY_LUC_1017 I had hoped you'd see reason and accept the inevitable. But it seems all you understand is violence. STORY_LUC_1018 Is this what you wanted? Rivers of blood feeding into an eternal battlefield? STORY_LUC_1019 It's over... STORY_LUC_1020 Paradise Lost! STORY_LUC_1021 Face your own mortality. STORY_LUC_1022 Why fight on? STORY_LUC_1023 Is this world truly worth preserving? STORY_LUC_1024 Let's finish this, once and for all! STORY_LUC_1025 Lucilius, your Grand Finale will never see the light of day! STORY_LUC_1026 You won't take away our future! STORY_LUC_1027 What does the future hold but disappointment? STORY_LUC_1028 You were born to die. STORY_LUC_1029 Now then... Let's see how fast you can run. STORY_LUC_1030 Begone! STORY_LUC_1031 I will strip these broken skies of every last thing... STORY_LUC_1032 Even hope. STORY_BLZ_0000 I'm itching for a good hunt. Do try and keep me entertained. STORY_BLZ_0001 Is your strength flagging already? But we've only just begun! STORY_BLZ_0002 Hahaha! Not bad, midges. STORY_BLZ_0003 Enjoy your time in the sun. The clouds are gathering. STORY_BLZ_0004 Don't look so smug. These wounds are mere flea bites to an Astral! STORY_BLZ_0005 Why... Why will you not bend? My power is supreme! STORY_BLZ_0006 Hail to Beelzebub, your one true king! STORY_BLZ_0007 I'm here for you. Just like you were for me when all the skies turned their back. STORY_BLZ_0008 I hope you've gotten better at admitting defeat! STORY_BLZ_0009 I've wanted to knock you down a peg since day one. Now, it's time for catharsis. STORY_BLZ_0010 Come now. You'll have to bring more to the table than that! STORY_BLZ_0011 Gran and Djeeta have got this. I've never been more sure of anything! STORY_BLZ_0012 Now! Give him a taste of humble pie! STRPopup_NOTE_WORD25 The entry Dyrn and Lyrn has been added to Lyria's journal. STRPopup_NOTE_WORD26 The entry Doppelganger has been added to Lyria's journal. STRPopup_NOTE_WORD27 The entry Fallen Angel has been added to Lyria's journal. STRPopup_NOTE_WORD28 The entry Supreme Primarch has been added to Lyria's journal. STRPopup_NOTE_WORD29 The entry Lucilius has been added to Lyria's journal. STRPopup_NOTE_WORD30 The entry Lucifer has been added to Lyria's journal. STRPopup_NOTE_WORD31 The entry The Four Primarchs has been added to Lyria's journal. STRPopup_NOTE_WORD32 The entry Rein has been added to Lyria's journal. STRPopup_NOTE_WORD33 The entry Leviathan has been added to Lyria's journal. STRPopup_NOTE_WORD34 The entry Tiamat has been added to Lyria's journal. STRPopup_NOTE_WORD35 The entry The Grand Finale has been added to Lyria's journal. STRPopup_NOTE_WORD36 The entry Etemenanki has been added to Lyria's journal. STRPopup_NOTE_WORD37 The entry Vane has been added to Lyria's journal. STRPopup_NOTE_WORD38 The entry Dragon Blood has been added to Lyria's journal. STRPopup_NOTE_WORD39 The entry Dragon Sealing has been added to Lyria's journal. STRPopup_NOTE_WORD40 The entry Terra has been added to Lyria's journal. STRPopup_NOTE_WORD41 The entry Divine Generals has been added to Lyria's journal. STRPopup_NOTE_WORD42 The entry Arcarum Series has been added to Lyria's journal. STRPopup_NOTE_WORD43 The entry Point Zero has been added to Lyria's journal. STRPopup_NOTE_WORD44 The entry Sandalphon has been added to Lyria's journal. STRPopup_NOTE_WORD45 The entry Versusia has been added to Lyria's journal. STRPopup_NOTE_SWORD25 Dyrn and Lyrn STRPopup_NOTE_SWORD26 Doppelganger STR_Clear Cleared STORY_Credit_VRS Causality draws to a close. RPG_ALBSub_0002_vs2 ^mBtnR1;: Reginleiv^n;^mAtk6;+^mBtnR1;: Rising Sword^n;^mAtk2;+^mBtnR1;: Overdrive Surge^n;^mAtk4;+^mBtnR1;: Overdrive Surge (Follow Up) RPG_ALBSub_0022_vs2 Reginleiv^n;Works well against foes who are out of reach.^n;^n;^mBtnR1;: Reginleiv^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0026_vs2 Rising Sword^n;Works well against foes in the air.^n;^n;^mAtk6;+^mBtnR1;: Rising Sword^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0030_vs2 Overdrive Surge^n;This skill is good for knocking back foes.^n;^n;^mAtk2;+^mBtnR1;: Overdrive Surge^n;-^mAtk2;+^mBtnR1;: Follow Up^n;^mAtk4;+^mBtnR1;: Alternate Version (Advancing)^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA; or ^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0002_vs2 Enchanted Lands^n;This skill knocks down foes.^n;^n;^mAtk2;+^mBtnR1;: Enchanted Lands^n;^mAtk4;+^mBtnR1;: Strong Version^n;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA; or ^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0005_vs2 Emerald Sword^n;Hits foes in midair.^n;^n;^mAtk6;+^mBtnR1;: Emerald Sword^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0008_vs2 Frozen Blade^n;A projectile attack that can be used at any distance.^n;^n;^mBtnR1;: Frozen Blade^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0102_vs2 Wirbelwind^n;Leads to different maneuvers depending on which buttons you press during Wirbelwind.^n;^n;^mBtnA; Wirbelwind^n;┗^mBtnA;: Cancel^n;┗^mAtk6;+^mBtnA;: Cross Over^n;┗^mAtk4;+^mBtnA;: Feint^n;┗^mAtk2;+^mBtnA; or ^mAtk8;+^mBtnA;: Jump RPG_VLTSub_0106_vs2 Blade Impulse^n;An effective advancing attack to catch your foe off guard.^n;^n;^mAtk6;+^mBtnR1;: Blade Impulse^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0110_vs2 Wogenstrom^n;A slow-traveling projectile that you can really get behind. Use it to support your attacks.^n;^n;^mBtnR1;: Wogenstrom^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0113_vs2 If I were Lancelot, I'd use Southern Cross! RPG_VLTSub_0114_vs2 Southern Cross^n;This skill has a flurry of additional attacks.^n;^n;^mAtk4;+^mBtnR1;: Southern Cross^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;Keep pressing the same button to do 2 follow-up attacks.^n;You can do 4 follow-up attacks with the^mBtnB;version. RPG_VLTSub_0118_vs2 Turbulenz^n;Instantly teleport into the air while gaining invincibility.^n;^n;^mAtk2;+^mBtnR1;: Turbulenz^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;Hold down^mBtnR1;to attack after teleporting. RPG_VLTSub_0202_vs2 Shining Onslaught^n;A rolling attack that causes knockback.^n;^n;^mAtk6;+^mBtnR1;: Shining Onslaught^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0206_vs2 Sword of Lumiel^n;A multi-hit slashing attack.^n;^n;^mAtk4;+^mBtnR1;: Sword of Lumiel^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0210_vs2 Holy Ladder^n;A rising attack that gives invincibility.^n;^n;^mBtnR1;: Holy Ladder^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0214_vs2 Noble Strategy^n;Leap into the air and perform different follow-ups depending on which buttons you press.^n;^n;^mAtk2;+^mBtnR1;: Noble Strategy^n;┗No input: Low Attack^n;┗^mBtnX;: High Attack^n;┗^mBtnY;: Overhead^n;┗^mBtnB; Throw^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0002_vs2 Jewel Resort Screwdriver^n;A powerful throw with a longer reach than normal.^n;^n;^mBtnR1;: Jewel Resort Screwdriver^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;If JRS is successful: ^mBtnX;or^mBtnY;to Work the Crowd. RPG_AGSSub_0006_vs2 Leg Drop of Adoration^n;That's right! This is a throw that happens^n;when both you and your foe are in the air.^n;^n;(Midair)^mBtnR1;: Leg Drop of Adoration^n;(Midair)^mBtnR1;+^mBtnY;: Strong Version^n;(Midair)^mBtnR1;+^mBtnB;: Plus Version^n;(Midair)^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0010_vs2 Devoted Body Slam^n;This throw is performed while you're standing^n;on the ground, and your foe is in the air.^n;^n;^mAtk2;+^mBtnR1;: Devoted Body Slam^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0014_vs2 Elegant Lariat^n;It's a powerful advancing attack but goes over^n;the heads of crouching foes! Be careful!^n;^n;^mAtk4;+^mBtnR1;: Elegant Lariat^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0018_vs2 Headbutt of Love^n;A headbutt that also negates projectiles!^n;^n;^mAtk6;+^mBtnR1;: Headbutt of Love^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;┗^mAtk6;+^mBtnR1;: Up to two follow-ups^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0102_vs2 Starry Sky (High)^n;Shoots high-flying projectiles while on the ground or in midair!^n;^n;^mBtnR1; Starry Sky^n;(Ground / Midair) ^mBtnR1;+^mBtnY;: Strong Version^n;(Ground / Midair) ^mBtnR1;+^mBtnB;: Plus Version^n;(Ground / Midair) ^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0106_vs2 Starry Sky (Low)^n;Shoots low-flying projectiles. Low or high,^n;each version has its own cooldowns, so make each shot count.^n;^n;^mAtk4;+^mBtnR1;: Starry Sky^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0110_vs2 The Great Fall^n;Fire arrows into the air and watch 'em rain down destruction.^n;^n;^mAtk6;+^mBtnR1;: The Great Fall^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0114_vs2 Aetherial Seal^n;Blow a butterfly kiss, then pierce it with an arrow to unleash a shockwave that hits above and below.^n;^n;^mAtk2;+^mBtnR1;: Aetherial Seal (Chargeable)^n;^mAtk2;+^mBtnR1;+^mBtnY;: (Faster velocity / Chargeable)^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version (Two butterflies)^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0202_vs2 Sammy & Tommy^n;Bet the bros wouldn't mind^n;throwin' themselves for the cause.^n;^n;^mBtnR1;: Sammy slides home^n;^mBtnR1;+^mBtnY;: Tommy belly flops^n;^mBtnR1;+^mBtnB;: Calls the dynamic duo^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0206_vs2 Magnificent Tool of Destruction^n;Summons Lady Katapillar to pwn the battlefield.^n;Whoa... Did I do that?^n;^n;^mAtk2;+^mBtnR1;: Punch^n;^mAtk2;+^mBtnR1;+^mBtnY;: Beam^n;^mAtk2;+^mBtnR1;+^mBtnB;: Missile^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0210_vs2 Awesome Sauce^n;This move is awesome, okay?^n;That's why it's called Awesome Sauce.^n;^n;^mAtk4;+^mBtnR1;: Whammy^n;^mAtk4;+^mBtnR1;+^mBtnY;: Double Whammy^n;^mAtk4;+^mBtnR1;+^mBtnB;: Triple Whammy^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Whammy (Consumes SBA gauge) RPG_AGSSub_0214_vs2 Come At Me, Bro!^n;Take a swing at the bro,^n;you best not miss.^n;^n;^mAtk6;+^mBtnR1;: Counter-attacks high attacks and overheads^n;^mAtk6;+^mBtnR1;+^mBtnY;: Counter-attacks high and low attacks^n;^mAtk6;+^mBtnR1;+^mBtnB;: Counter-attacks everything but throws^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AGSSub_0220_vs2 RPG_AGSSub_0221_vs2 RPG_LMCSub_0002_vs2 Gespenst^n;A whip attack with long reach that negates projectiles.^n;^n;^mBtnR1;: Gespenst^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0006_vs2 Beppo, Sic 'Em!^n;Beppo leaps to hit foes in midair. The ^mBtnB; version has invincibility, which makes it good for countering!^n;^n;^mAtk6;+^mBtnR1;: Beppo, Sic 'Em!^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0010_vs2 Trombe^n;A whip attack that hits in front and behind you.^n;^n;^mAtk4;+^mBtnR1;: Trombe^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0014_vs2 Geegee, Get 'Em!^n;Geegee joins in with a variety of multi-hit attacks, which can be delayed by holding the button.^n;^n;^mAtk2;+^mBtnR1;: Geegee, Get 'Em!^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0102_vs2 Anzünden^n;Flame projectile attack that travels along the ground.^n;^n;^mBtnR1;: Anzünden^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0106_vs2 Platzen^n;Performs a rising attack that also gives invincibility.^n;^n;^mAtk6;+^mBtnR1;: Platzen^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0110_vs2 Lord's Strike^n;Perform different follow-ups during this maneuver^n;depending on which button you press.^n;^n;^mAtk4;+^mBtnR1;: Lord's Strike^n;┗^mBtnX;: Schneiden^n;┗^mBtnY; Macht^n;┗^mBtnB;: Zerreissen^n;^mAtk4;+^mBtnR1;+^mBtnA;: Zerreissen Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0115_vs2 Träumerei^n;Enhances a variety of other skills.^n;^n;^mAtk2;+^mBtnR1;: Gain one Träumerei orb^n;^mAtk2;+^mBtnR1;+^mBtnY;: Gain three Träumerei orbs^n;^mAtk2;+^mBtnR1;+^mBtnB;: Gain five Träumerei orbs^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;^mBtnY; and ^mBtnB; versions of skills change while Träumerei is active. RPG_PNDSub_0002_vs2 Spear of Arvess^n;An advancing attack with lots of follow-up options.^n;^n;^mAtk6;+^mBtnR1;: Spear of Arvess (Short-distance)^n;^mAtk6;+^mBtnR1;+^mBtnY;: Spear of Arvess (Long-distance)^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version (Up to two follow-ups)^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;During Spear of Arvess:^n;^mBtnN;+^mBtnR1; (Perform follow-ups based on player's directional input) RPG_PNDSub_0006_vs2 Spear of Arvess (Rising)^n;A rising advancing attack with lots of follow up options.^n;^n;^mAtk2;+^mBtnR1;: Spear of Arvess (Rising diagonally)^n;^mAtk2;+^mBtnR1;+^mBtnY;: Spear of Arvess (Rising straight upward)^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version (Up to two follow ups)^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;During Spear of Arvess:^n;^mBtnN;+^mBtnR1; (Perform follow ups based on player's directional input) RPG_PNDSub_0010_vs2 Spear of Arvess (Falling)^n;An advancing attack that goes from air to ground.^n;As usual, it has lots of follow-up options.^n;^n;(Midair)^mBtnR1;: Spear of Arvess (Falling diagonally)^n;(Midair)^mBtnR1;+^mBtnY;: Spear of Arvess (Falling straight downward)^n;(Midair)^mBtnR1;+^mBtnB;: Plus Version (Up to two follow-ups)^n;(Midair)^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;During Spear of Arvess:^n;^mBtnN;+^mBtnR1; (Perform follow-ups based on player's directional input) RPG_PNDSub_0014_vs2 Infinite Wonders^n;A freakin' beam!^n;^n;^mBtnR1;: Infinite Wonders^n;^mBtnR1;+^mBtnY;: Strong Version (Chargeable)^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0018_vs2 Rhapsody^n;Zeta takes up a defensive stance^n;and waits for her chance to counter-attack!^n;^n;^mAtk4;+^mBtnR1;: (Defends against high attacks)^n;^mAtk4;+^mBtnR1;+^mBtnY;: (Defends against low attacks)^n;^mAtk4;+^mBtnR1;+^mBtnB;: (Defends against high and low attacks)^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;^n;Attack out of Rhapsody even if a foe's attack wasn't blocked^n;┗^mBtnX;: Mid-range punch ^n;┗^mBtnY;: Quick anti-air attack^n;┗^mBtnB;: Jump attack RPG_PNDSub_0102_vs2 Battalions of Fear^n;An advancing attack that pummels foes!^n;^n;^mAtk6;+^mBtnR1;: Battalions of Fear^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version (Chargeable)^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version (Chargeable)^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;^n;After performing^mBtnA;Soul Forge: Gains an armor effect. RPG_PNDSub_0106_vs2 Instinction^n;Fires a ground projectile.^n;^n;^mBtnR1;: Instinction^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0110_vs2 Great Scythe Grynoth^n;Sweep your scythe forward to grab and throw a foe.^n;^n;^mAtk4;+^mBtnR1;: Great Scythe Grynoth^n;^mAtk4;+^mBtnR1;+^mBtnY;: Anti-Air Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0114_vs2 Savage Rampage^n;A stance that lets you do various follow-ups.^n;^n;^mAtk2;+^mBtnR1;: Takes a stance at your current position^n;^mAtk2;+^mBtnR1;+^mBtnY;: Steps back before taking a stance^n;^mAtk2;+^mBtnR1;+^mBtnB;: Starts advancing forward^n;^n;During Savage Rampage:^n;┗^mAtk6;^mAtk6;: Starts marching forward^n;┗^mAtk4;^mAtk4;: Cancel^n;┗^mBtnX;: Performs a sweeping anti-air attack (can't be blocked in midair)^n;┗^mBtnY;: Performs a sweeping low attack^n;┗^mBtnB;: Performs a chargeable attack (guard crush at max charge)^n;┗^mBtnA;: Performs a powerful stomp with an armor effect^n;^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0205_vs2 Black Flies^n;Fire projectiles from your girthy wing.^n;^n;^mBtnR1;: Black Flies^n;^mBtnR1;+^mBtnY;: Alternate Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;Hold the button and delay the release...^n;for a more powerful eruption. RPG_PNDSub_0209_vs2 Langelaan Field^n;Invincible and raises a barrier that deals damage on all sides.^n;Means any foe behind you won't miss out on the sugar.^n;^n;^mAtk6;+^mBtnR1;: Langelaan Field^n;^mAtk6;+^mBtnR1;+^mBtnY;: Alternate Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0213_vs2 Chaoscalibur^n;Has a looong reach. Plus, it keeps your foes at bay.^n;^n;^mAtk4;+^mBtnR1;: Chaoscalibur^n;^mAtk4;+^mBtnR1;+^mBtnY;: Low attack^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0217_vs2 Unisonic^n;A diving attack that's performed midair.^n;^n;(Midair)^mBtnR1;: Unisonic^n;(Midair)^mBtnR1;+^mBtnY;: Alternate Version^n;(Midair)^mBtnR1;+^mBtnB;: Plus Version^n;(Midair)^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0221_vs2 Karma^n;An orb that'll pull in any grounded foe.^n;^n;^mAtk2;+^mBtnR1;: Karma^n;^mAtk2;+^mBtnR1;+^mBtnY;: Alternate Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0205_vs2 Setsuna^n;A horizontal slash attack.^n;Dawnfly stance (sword sheathed)^n;^n;^mBtnR1;: Setsuna^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0206_vs2 RPG_LMCSub_0207_vs2 Setsuna (Anti-air)^n;An upward slash attack.^n;Dawnfly stance (sword sheathed)^n;^n;^mAtk2;+^mBtnR1;: Setsuna (Anti-air)^n;^mAtk2;+^mBtnR1;+^mBtnY;: Alternate Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0211_vs2 Absolute Horizon^n;An invincible threat to even midair foes.^n;Dawnfly stance (sword sheathed)^n;^n;^mAtk6;+^mBtnR1;: Absolute Horizon^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0215_vs2 Kyokasuigetsu^n;An advancing slash attack.^n;Freeflutter stance (sword drawn)^n;^n;^mBtnR1;: Kyokasuigetsu^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0219_vs2 Crescent Moon^n;A jumping slash attack.^n;Freeflutter stance (sword drawn)^n;^n;^mAtk4;+^mBtnR1;: Crescent Moon^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;It can be performed midair as well. RPG_LMCSub_0222_vs2 Mugenkagura^n;Consists of a parry and rising slash attack.^n;Freeflutter stance (sword drawn)^n;^n;^mAtk6;+^mBtnR1;: Mugenkagura^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0226_vs2 Transient^n;A forward dash.^n;Dawnfly stance (sword sheathed)^n;^n;^mAtk4;+^mBtnR1;: Transient^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;From Transient^n;┗Kyokasuigetsu: ^mBtnR1;^n;┗Crescent Moon: ^mAtk2;+^mBtnR1;^n;┗Mugenkagura: ^mAtk6;+^mBtnR1;^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0302_vs2 Muscle Fury^n;Gains armor against all attacks^n;other than throws and Skybound Arts!^n;^n;^mBtnA;: Muscle Fury (Chargeable)^n;┗^mAtk6;+^mBtnX;or^mBtnY;or^mBtnB;: Reactive Muscles RPG_VLTSub_0306_vs2 Impact Knuckles^n;Performs a dashing punch attack.^n;^n;^mBtnR1;: Impact Knuckles^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0309_vs2 Punch the Stars^n;Performs a multi-hit punching attack.^n;^n;^mAtk4;+^mBtnR1;: Punch the Stars^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0312_vs2 Rock Smash^n;Strikes the ground to unleash a pillar of fire.^n;^n;^mAtk2;+^mBtnR1;: Rock Smash^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_VLTSub_0316_vs2 Roundhouse Fang^n;Performs an upward kick attack.^n;^n;^mAtk6;+^mBtnR1;: Roundhouse Fang^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0102_vs2 Reginleiv^n;Fires a projectile.^n;^n;^mBtnR1;: Reginleiv^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version RPG_ALBSub_0106_vs2 Reginleiv: Recidive^n;Fires a larger projectile.^n;^n;(Hold)^mBtnR1;: Reginleiv: Recidive^n;(Hold)^mBtnR1;+^mBtnY;: Strong Version^n;(Hold)^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0110_vs2 Vorpal Blade^n;Perform different follow-ups during this skill^n;depending on which button you press.^n;^n;^mAtk2;+^mBtnR1;or^mAtk4;+^mBtnR1;: Vorpal Blade^n;┗^mAtk2;+^mBtnR1;or^mAtk4;+^mBtnR1;: Follow-up^n;^mAtk2;+^mBtnR1;+^mBtnY;or^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;┗^mAtk2;+^mBtnR1;+^mBtnY;or^mAtk4;+^mBtnR1;+^mBtnY;: Follow-up^n;^mAtk2;+^mBtnR1;+^mBtnB;or^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;┗^mAtk2;+^mBtnR1;+^mBtnB;or^mAtk4;+^mBtnR1;+^mBtnB;: Follow-up^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;^mBtnB;version can be followed up twice. RPG_ALBSub_0114_vs2 Rising Sword^n;Performs a rising attack that also gives invincibility.^n;^n;^mAtk6;+^mBtnR1;: Rising Sword^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0302_vs2 Summon Dragon^n;Summons Lyrn and consumes Dragon Gauge.^n;^n;^mBtnR1;: Advances forward^n;^mBtnR1;+^mBtnY;: Unleashes a pillar of fire^n;^mBtnR1;+^mBtnB;: Releases a beam horizontally^n;^mBtnR1;+^mBtnA;: Peacemaker's Wings (Consumes SBA gauge) RPG_LMCSub_0304_vs2 RPG_LMCSub_0306_vs2 Thunder^n;A slash attack followed up by a thunder bolt.^n;^n;^mAtk2;+^mBtnR1;: Thunder^n;^mAtk2;+^mBtnR1;+^mBtnY;: Thunder (Alters the thunder location)^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;Hold the button to alter the timing of the thunder bolt. RPG_LMCSub_0310_vs2 Spinning Slash^n;An advancing slash attack with various follow-up options.^n;^n;^mAtk4;+^mBtnR1;: Spinning Slash^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;┗^mBtnX;or^mBtnY;or^mBtnB;: Ray Strike (Low attack)^n;┗^mAtk6;+^mBtnX;or^mBtnY;or^mBtnB;: Bisection^n;^mAtk6;+^mBtnR1;: Aerial Spinning Slash^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_LMCSub_0313_vs2 Thunder can also be activated from midair.^n;^n;(Midair)^mBtnR1;: Thunder RPG_LMCSub_0317_vs2 Convergence^n;Charges the Dragon Gauge.^n;Can activate the skill The Last Wish while charging.^n;^n;^mBtnA;: Convergence (Chargeable)^n;┗^mAtk6;+^mBtnX;or^mBtnY;or^mBtnB;: The Last Wish RPG_PNDSub_0306_vs2 Watch as Goetia crawls seductively through the air.^n;I can even follow it up with more tricks.^n;^n;^mBtnR1;: Goetia^n;^mBtnR1;+^mBtnY;: Anti-Air Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;Follow-up^n;┗mBtnR1;: Everyone's a Little Crooked^n;^mBtnX;and^mBtnY;versions only available before hit. RPG_PNDSub_0309_vs2 But don't worry, my invincible Notoria^n;will bring you back down to earth.^n;^n;^mAtk6;+^mBtnR1;: Notoria^n;^mAtk6;+^mBtnR1;+^mBtnY;: Feint^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0312_vs2 Asmodeus starts off with me rushing forward.^n;Then, once I lay hands on the foe, it turns into an orgy of pain.^n;^n;^mAtk4;+^mBtnR1;: Asmodeus^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0316_vs2 I can slip in with Vassago to toss my opponent like a rag doll.^n;It might remind you of Give Daddy Some Sugar.^n;^n;^mAtk2;+^mBtnR1;: Vassago^n;^mAtk2;+^mBtnR1;+^mBtnY;: Alternate Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0406_vs2 Yeah, she can use Mehen to set mystical traps!^n;If they get close, they'll get blasted!^n;^n;(Ground / Midair)^mBtnR1;: Mehen (Close)^n;(Ground / Midair)^mBtnR1;+^mBtnY; Mehen (Far)^n;(Ground / Midair)^mBtnR1;+^mBtnB;: Mehen (Both)^n;(Ground / Midair)^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0410_vs2 For example—Alexandria! She'll rush forward with that skill!^n;^n;^mAtk4;+^mBtnR1;: Alexandria^n;^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0414_vs2 Right! With Spare Body she can instantly craft and^n;teleport to a new body. Use her Plus version to launch^n;a brief attack before warping!^n;^n;(Ground / Midair)^mAtk2;+^mBtnR1;: Move back^n;(Ground / Midair)^mAtk2;+^mBtnR1;+^mBtnY;: Move forward^n;(Ground / Midair)^mAtk2;+^mBtnR1;+^mBtnB;: Move forward (Plus Version)^n;(Ground / Midair)^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_PNDSub_0418_vs2 Ah! That's right! She can use Calculated to turn a jumping^n;opponent into shish kebab! And with the^mBtnY;version,^n;she can catch even distant leapers!^n;^n;^mAtk6;+^mBtnR1;: Calculated^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_AMLSub_0002_vs2 While in Third Dance (Stance), you can't jump or block, so don't get too reckless, y'hear?^n;You can safely activate this stance while performing normal attacks or skills.^n;^n;^mBtnA;: Third Dance (Stance)^n;┗^mAtk6;^mAtk6;or^mAtk4;^mAtk4;: Third Dance: Quickstep^n;┗^mBtnX;^mBtnY;: Third Dance: Attack (can be modified with^mAtk2;)^n;┗^mBtnB;: Guren (Chargeable)^n;┗^mAtk2;+^mBtnB;: Yugetsu^n;Automatically counters upon receiving a high attack. RPG_AMLSub_0006_vs2 With its built-in backstep, Hanaarashi can be a great tool for^n;baiting and punishing attacks, as well as closing in on foes.^n;^n;^mAtk4;+^mBtnR1;: Hanaarashi (High)^n;^mAtk4;+^mBtnR1;+^mBtnY;: Hanaarashi (Low)^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version (High)^n;┗^mBtnY;: Plus Version (Low)^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;Press^mBtnA;during this skill to activate Yuel's Third Dance stance. RPG_AMLSub_0010_vs2 Starlit Sky is a handy skill that can be used^n;as a combo finisher or to keep foes at bay.^n;^n;^mBtnR1;: Starlit Sky^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;Press^mBtnA;during this skill to activate Yuel's Third Dance stance. RPG_AMLSub_0014_vs2 Foxflame has a quick recovery^n;and also hits on both sides of Yuel!^n;^n;^mAtk2;+^mBtnR1;: Foxflame^n;^mAtk2;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;Press^mBtnA;during this skill to activate Yuel's Third Dance stance. RPG_AMLSub_0018_vs2 Hien: Homuragaeshi is a rising^n;dance attack with invincible properties.^n;^n;^mAtk6;+^mBtnR1;: Hien: Homuragaeshi^n;^mAtk6;+^mBtnR1;+^mBtnY;: Strong Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;Press^mBtnA;during this skill to activate Yuel's Third Dance stance. RPG_ALBSub_0205_vs2 Use Fleeting Spark to catch a foe's attack^n;and perform a counterattack in return.^n;^n;^mAtk2;+^mBtnR1;: Forward Lunge / Body Blow^n;^mAtk2;+^mBtnR1;+^mBtnY;: Piercing Attack^n;^mAtk2;+^mBtnR1;+^mBtnB;: Body Blow and Piercing Attack^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0209_vs2 Spiral Spear can be followed up with a variety^n;of actions depending on the input while also^n;nullifying projectiles on activation!^n;^n;^mAtk6;+^mBtnR1;or^mBtnY;or^mBtnB;: Spiral Spear^n;┗^mAtk6;+^mBtnX;: Radiant Ruination (Long-range attack)^n;┗^mAtk6;+^mBtnY;: Astral Piercer (Close-range attack)^n;┗^mAtk6;+^mBtnB;: Peerless Thrust (Advancing attack)^n;┗^mAtk6;+^mBtnA;: Grand Haste (Advancing maneuver)^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0213_vs2 Rakshasa is a skill that covers a long range^n;while also nullifying projectiles!^n;^n;^mBtnR1;: Rakshasa^n;^mBtnR1;+^mBtnY;: Strong Version^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;^mBtnR1;upon hit for a follow-up attack. RPG_ALBSub_0217_vs2 Mantra Wheel is a piercing attack that hits multiple times.^n;^n;(Ground / Midair)^mAtk4;+^mBtnR1;: Mantra Wheel^n;(Ground / Midair)^mAtk4;+^mBtnR1;+^mBtnY;: Strong Version^n;(Ground / Midair)^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;(Ground / Midair)^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_GCYSub_0005_vs2 Flamek Thunder is a ranged attack. Charge it up to increase the pain.^n;^n;^mAtk6;+^mBtnR1;: Flamek Thunder (+^mBtnX; Chargeable)^n;^mAtk6;+^mBtnR1;+^mBtnY;: Flamek Thunder (Chargeable)^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version (Chargeable)^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_GCYSub_0009_vs2 Slow Kill fires an energy ball that bounces off the ground.^n;Perfect for knocking targets out of the air.^n;^n;^mBtnR1;: Slow Kill (+^mBtnX; Chargeable)^n;^mBtnR1;+^mBtnY;: Strong Version (Chargeable)^n;^mBtnR1;+^mBtnB;: Plus Version (Chargeable)^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_GCYSub_0013_vs2 Close Combat is an advancing maneuver^n;that can lead into different skills.^n;^n;^mAtk4;+^mBtnR1;: Advance forward^n;^mAtk4;+^mBtnR1;+^mBtnY;: Advance and attack^n;^mAtk4;+^mBtnR1;+^mBtnB;: Advance and attack^n;Follow-ups^n;┗^mBtnX;: Stunlight^n;┗^mBtnY;: Takedown^n;┗^mBtnB;: Assault Knife^n;┗^mBtnA;: Spread Shot^n;┗^mBtnR2;: Break RPG_GCYSub_0017_vs2 Use Rat Race to toss an exploding present to your new friends.^n;^mBtnB;attaches to the target upon contact.^n;^n;^mAtk2;+^mBtnR1;: Rat Race^n;^mAtk2;+^mBtnR1;+^mBtnY;: Alternate Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge)^n;Can be detonated with various skills. RPG_GCYSub_0017_1_vs2 Use Rat Race to toss an exploding present to your new friends.^n;It'll detonate upon contact.^n;^n;^mAtk2;+^mBtnR1;: Rat Race^n;^mAtk2;+^mBtnR1;+^mBtnY;: Alternate Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0305_vs2 Six-Claw Execution is a multi-hitting attack^n;with a ton of flashy follow-ups.^n;^n;^mBtnR1;: Six-Claw Execution^n;┗^mAtk4;or^mAtk6;+^mBtnA;: Shadow Trace (Reposition)^n;┗^mAtk8;+^mBtnX;or^mBtnY;or^mBtnB;: Snake Bite^n;┗^mBtnR1;: Archdemon Kick^n; ┗^mBtnR1;: Wolf's Howl^n;┗^mAtk4;or^mAtk6;+^mBtnA;: Shadow Trace (Reposition)^n;┗^mAtk8;+^mBtnX;or^mBtnY;or^mBtnB;: Snake Bite^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0309_vs2 Empty Hand is a tricky technique that lets you^n;launch a surprise attack from the air.^n;^n;^mAtk2;+^mBtnR1;: Empty Hand (Close-range)^n;^mAtk2;+^mBtnR1;+^mBtnY;: Empty Hand (Long-range)^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version (Homing)^n;During Empty Hand +, hold^mBtnR1;to jump forward without attacking.^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0312_vs2 Gate of Demons gives you some mobility^n;while performing a jumping assault!^n;Use the^mBtnR1;or^mBtnB;version to throw a projectile!^n;^n;(Ground / Midair)^mAtk4;+^mBtnR1;: Gate of Demons (Projectile)^n;(Ground / Midair)^mAtk4;+^mBtnR1;+^mBtnY; Gate of Demons (Advancing)^n;(Ground / Midair)^mAtk4;+^mBtnR1;+^mBtnB; Gate of Demons (Projectile)^n;(Ground / Midair)^mAtk4;+^mBtnR1;+^mBtnA; Ultimate Version (Consumes SBA gauge)^n;Midair Gate of Demons doesn't require directional input. RPG_ALBSub_0316_vs2 Use Thunderflash to stop your opponent's attack. If you succeed,^n;it's possible to slap them with a counter. Hold the button down,^n;and you can even reposition yourself. Sweet, huh?^n;^n;^mAtk6;+^mBtnR1;: Thunderflash^n;┗Hold while intercepting an attack to move toward opponent^n;^mAtk6;+^mBtnR1;+^mBtnY;: Alternate Version^n;┗Hold while intercepting an attack to move above opponent^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;┗Hold while intercepting an attack to move toward opponent^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0402_vs2 (Darkane, a multi-hitting attack. Should make it^n;possible to hit multiple foes at once...)^n;^n;^mBtnR1;: Darkane^n;^mBtnR1;+^mBtnY;: Darkane (Follow-up)^n;^mBtnR1;+^mBtnB;: Plus Version^n;^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0406_vs2 (Red Beryl Sword... An invincible anti-air...)^n;^n;^mAtk6;+^mBtnR1;: Red Beryl Sword^n;^mAtk6;+^mBtnR1;+^mBtnY;: Alternate Version^n;^mAtk6;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk6;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0410_vs2 (Scarlet Oath... A rushing attack^n;with plenty of forward momentum...)^n;^n;^mAtk4;+^mBtnR1;: Scarlet Oath^n;^mAtk4;+^mBtnR1;+^mBtnY;: Alternate Version^n;^mAtk4;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk4;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0413_vs2 (Summon Luminiera...)^n;^n;^mAtk2;+^mBtnR1;: Summon Luminiera^n;^mAtk2;+^mBtnR1;+^mBtnY;:: Alternate Version^n;^mAtk2;+^mBtnR1;+^mBtnB;: Plus Version^n;^mAtk2;+^mBtnR1;+^mBtnA;: Ultimate Version (Consumes SBA gauge) RPG_ALBSub_0416_vs2 (Luminiera Merge... When two become one...)^n;^n;^mBtnA;: Blade of Light (Transform on hit)^n;^mBtnL1;+^mBtnR1;: Luminiera Merge RPG_ALB_0101_vs2 Let's bring the number down to zero to defeat this foe!^n;Throw everything you've got at them! STORY_LUC_01ORDEAL12 Crud, he's thrown up a barrier.^n;There's gotta be a way to tear it down. STORY_LUC_02ORDEAL12 Try throwing Skybound Arts or skills at him and see if anything gets through. ALBQuest08_2 Episode 0: A Date with the Wind STR_CharaSlect_Ctrl ^mBtnNG; Return STR_Chapter_UnopendText3_2 Clear all quests to unlock. Story_Chapter_Close_2 Clear all quests to play. TEXT_Popup_Close Close STRPopup_ABI_Multiple You've unlocked the following skills. STRPopup_Reward_Compensate Unclaimed quest and subquest rewards have been claimed. STRPopup_Clear_Overwrite Quest ranks and subquest progress has been overwritten upon transferring save data. RPG_Quest_Completed_Ratio Quests Cleared RPGMap_Chapter_Text Chapter RPGQuest_Clear_Text Cleared RPGQuest_Boss_Battle_Text Boss Battle RPGQuest_MainQuest_Text Main Quest RPGQuest_SubQuest_Text Free Quest RPGQuest_Mission_Text Mission RPGQuest_QuestList_Text Quest List RPGMap_Chapter_1_Title What Makes the Sky Blue TestQuestTitle_SceneCheck Test Quest ALBQuest00 Episode 1: Shadows in the Hold ALBQuest01 Episode 2: Trouble on the Horizon ALBQuest02 Episode 3: Unsettling Rain ALBQuest03 Episode 4: Bolt from the Blue ALBQuest04 Remembering Albion ALBQuest07 Shiny Slime Search! AMLQuest00 Episode 5: In Search of Katalina AMLQuest01 Episode 6: Tangled Emotions AMLQuest02 Episode 7: Cruel Encounter AMLQuest03 Episode 8: Undesired Duel AMLQuest04 Episode 9: Primal Beast Ares VLTQuest00 Episode 10: The Fremel Incident VLTQuest01 Episode 11: Black Crystals VLTQuest02 Episode 12: A Whiff of an Explanation VLTQuest03 Episode 13: Dual-Blade Guardian VLTQuest04 Episode 14: The Knight Returns VLTQuest05 Episode 15: Mounting Hostility VLTQuest06 Episode 16: Entreaties Unheard VLTQuest07 Episode 17: Pride of the Holy Knight VLTQuest08 Episode 18: True Power Revealed VLTQuest09 The Blade Flashes Blue VLTQuest10 Two Unfailing Blades VLTQuest11 Forever Pure, Forever Righteous AGSQuest00 Episode 19: Mysteries in the Morning Breeze AGSQuest01 Episode 20: Oncoming Tide AGSQuest02 Episode 21: Unlooked-For Love AGSQuest03 Episode 22: Ambush upon Ambush AGSQuest04 Episode 23: Unceasing Rampage AGSQuest05 Episode 24: I Did It AGSQuest06 Episode 25: Fury of the Arcane Bow AGSQuest07 Episode 26: Boundless Delusion AGSQuest08 My Love for You AGSQuest09 A Fickle Beauty AGSQuest10 Badass Meeting of Destiny LMCQuest00 Episode 27: Boundary LMCQuest01 Episode 28: Mystic Woodlands LMCQuest02 Episode 29: The Beat of Dark Wings LMCQuest03 Episode 30: Dancing Phantom Girl LMCQuest04 Episode 31: A Whiff of a Solution LMCQuest05 Episode 32: Darkness Smiles LMCQuest06 Episode 33: Roaring Flames LMCQuest07 Episode 34: The Rose Trial LMCQuest08 Why We're Friends LMCQuest09 Trail-Blazing Flame GCYQuest00 Episode 35: Wings of Terror GCYQuest01 Episode 36: Crimson Spear GCYQuest02 Episode 37: Ebony Scythe GCYQuest03 Episode 38: Skyfall PNDQuest00 Episode 39: Into Pandemonium PNDQuest01 Episode 40: The Absolute PNDQuest02 Regret and Resolve PNDQuest03 Where Trust Lives PNDQuest04 Sky Realm Adventurer Qmission_Rank_Eq Rank: %s Qmission_Rank_Le Rank: %s or lower Qmission_Rank_Ge Rank: %s or higher Qmission_Time_Le Clear time: Within %s seconds Qmission_Time_Ge Remaining time: %s seconds or more Qmission_Beat_Le Foes defeated: %s or fewer Qmission_Beat_Ge Foes defeated: %s or more Qmission_UseSA_Le Support skills used: %s times or fewer Qmission_UseSA_Ge Support skills used: %s times or more Qmission_AbilityHit_Le Skills hit: %s times or fewer Qmission_AbilityHit_Ge Skills hit: %s times or more Qmission_ChargeAtkHit_Le SBAs hit: %s times or fewer Qmission_ChargeAtkHit_Ge SBAs hit: %s times or more Qmission_ChainCount_Le Max chain number: %s or less Qmission_ChainCount_Ge Max chain number: %s or more Qmission_ChainDamage_Le Max chain damage: %s or less Qmission_ChainDamage_Ge Max chain damage: %s or more Qmission_Damage_Le Damage taken: %s or less Qmission_Damage_Ge Damage taken: %s or more ROUNDCALL_QUEST_WIN_CONDITION Objective Text_ClearReq_Default Exterminate all foes! Text_ClearReq_Time Survive until the timer hits 0! Text_ClearReq_Time_GB Slay as many goblins as you can! Text_ClearReq_Time_CTP Destroy as many Katapillars as you can! Text_ClearReq_Last Bring an end to the chaos! Text_ClearReq_Defeat_ARE Defeat the primal beast Ares! Text_ClearReq_Defeat_COL Defeat the primal beast Colossus! Text_ClearReq_Defeat_YGD Defeat the primal beast Yggdrasil! Text_ClearReq_Defeat_ROS Overcome Rose Queen's trial! Text_ClearReq_Defeat_PBH Defeat Proto Bahamut! Text_ClearReq_Defeat_AVA Defeat the primal beast Avatar! Text_ClearReq_Defeat_CTL Defeat Katalina! Text_ClearReq_Defeat_GRN Defeat Gran! Text_ClearReq_Defeat_LAN Defeat Lancelot! Text_ClearReq_Defeat_CHA Defeat Charlotta! Text_ClearReq_Defeat_FAS Defeat Ladiva! Text_ClearReq_Defeat_FER Defeat Ferry! Text_ClearReq_Defeat_PER Defeat Percival! Text_ClearReq_Defeat_LOW Defeat Lowain! Text_ClearReq_Defeat_ZET Defeat Zeta! Text_ClearReq_Defeat_MET Defeat Metera! Text_ClearReq_Defeat_VAS Defeat Vaseraga! Text_ClearReq_Defeat_BLZ Defeat Beelzebub! Text_ClearReq_Defeat_SOR Defeat Soriz! Text_ClearReq_Defeat_NAR Defeat Narmaya! Text_ClearReq_Defeat_DJE Defeat Djeeta! Text_ClearReq_Defeat_ZOO Defeat Zooey! Text_ClearReq_Defeat_IMS Defeat all imperial swordsmen! Text_ClearReq_Defeat_IML Defeat all imperial pikemen! Text_ClearReq_Defeat_IMB Defeat all imperial archers! Text_ClearReq_Defeat_GBS Defeat all goblin fencers! Text_ClearReq_Defeat_GBM Defeat all goblin shield-bashers! Text_ClearReq_Defeat_GBB Defeat all goblin sorcerers! Text_ClearReq_Defeat_GBD Defeat all nephilims! Text_ClearReq_Defeat_SLN Defeat all slimes! Text_ClearReq_Defeat_SLS Defeat all silverslimes! Text_ClearReq_Defeat_SLG Defeat all goldslimes! Text_ClearReq_Defeat_WON Defeat all timber wolves! Text_ClearReq_Defeat_WOS Defeat all slashers! Text_ClearReq_Defeat_WOR Defeat all night runners! Text_ClearReq_Defeat_ANG Defeat Exia! Text_ClearReq_Defeat_AAN Defeat Exia Dynamis! Text_ClearReq_Defeat_CTP Defeat Lady Katapillar! Text_ClearReq_Defeat_SLSK Defeat all king silverslimes! Text_ClearReq_Defeat_SLGK Defeat all king goldslimes! Text_ClearReq_Defeat_IMC Defeat all elite imperial swordsmen! Text_ClearReq_Goad_LMC Escape from the forest! Text_ClearReq_Defeat_BufGBS Defeat all rampaging goblins! Text_ClearReq_CharaTutorial Use skills and your Skybound Art! RPG_Quest_Title Quest List RPG_QUEST_NORMAL Change Difficulty RPG_QUEST_HARD Change Difficulty RPGQ_HARD Hard RPGQ_Clear_Text Cleared RPGQ_New_Text New RPGQ_SubQuest_Text Free Quest RPGQ_MainQuest_Text Main Quest RPGQ_BossQuest_Text Boss Battle RPGQ_MultiBattle_Text Raid Battle RPGQ_ClearRank Rank RPGQ_ClearCondition Objective RPGQ_MissionText Missions RPGQ_Clear2_Text Cleared RPG_Quest_Select_Ctrl ^mBtnStart; Shortcut ^mBtnOK; OK ^mBtnNG; Return RPG_Quest_HSelect_Ctrl ^mBtnStart; Shortcut ^mBtnY; Change Difficulty ^mBtnOK; OK ^mBtnNG; Return RPGQ_HIDE_Text ??? RPG_BATTLE_TEXT Battle RPG_WINCondition Objective RPG_TBOX_TEXT Treasure Chest RPG_Quest_Drop_Sell_Confirm_Title Attention RPG_Quest_Drop_Sell_Confirm_Top A new weapon or an SSR weapon is included in the selected items.^n;Are you sure you want to sell them? RPG_Quest_Drop_Sell_Confirm_Bottom Are you sure? RPG_Quest_Drop_Sell_SSR SS Rare RPG_Quest_Drop_Sell_New Unobtained Weapon RPG_Quest_Drop_Sold_Confirm_Title Sell RPG_Quest_Drop_Sold_Confirm_top The following items were sold. RPG_Quest_Drop_Sold_Get_Rupi ^n;Rupies Earned: RPG_Quest_Drop_Sold_Weapon Weapons: RPG_Quest_Drop_Sold_Treasure Treasure: Text_OK OK Text_Cancel Cancel RPGR_1P_TOTAL_DMG Total Damage (Player 1) RPGR_2P_TOTAL_DMG Total Damage (Player 2) RPGR_MAX_CHAIN Max Chain RPGR_Reward_Title_Rupi Rupies RPGR_Reward_Title_EXP EXP BATTLE_CRITICAL Critical RPGR_Reward_Clear_Record Quest Records RPG_BATTLE_BREAK Break! RPG_BATTLE_OVERDRIVE Overdrive RPG_BATTLE_CRASH Crash BOSS_HUD_MODE Mode PAD_GUIDE_STAMP Sticker PAD_GUIDE_DASH Block PAD_GUIDE_ATTACK Attack PAD_GUIDE_SPECIAL Unique Action PAD_GUIDE_ABILITY Skill RPG_HUD_CHAIN_TOTAL Total Damage RPG_BATTLE_NEXT Next RPG_BATTLE_REVIVAL Revived MISSION_ITEM_CLEARD Cleared! RPG_DROP_SELL Sell RPG_ITEM_SKIN Skin RPG_ITEM_NEW New! RPG_QSTUT_01 Combo Tutorial RPG_QSTUT_02 Blocking Tutorial RPG_QSTUT_03 Basic Tutorial ALBQuest09 Episode 41: Impossible Encounters ALBQuest10 Episode 42: Tears ALBQuest11 Episode 43: The Dregs of Darkness GCYQuest07 Episode 44: Facing Distortion GCYQuest08 Episode 45: Captains' Will PNDQuest09 Peeping Zero PNDQuest10 Episode 40.5: Endless Game PNDQuest11 O Wicked Angel Text_ClearReq_Defeat_BLI Defeat Belial! Text_ClearReq_Defeat_GND Defeat Grand Order! RPG_Start_AdvOnly_Text There's no battle in this quest.^n;Start quest? PNDQuest12 Chaos Theory PNDQuest13 Pitfall PNDQuest14 It's Playtime Text_ClearReq_Defeat_CAL Defeat Cagliostro! Text_ClearReq_Defeat_YUE Defeat Yuel! Text_ClearReq_Defeat_UNO Defeat Anre! AMLQuest07 Ninetails of Danger AGSQuest16 Panic at the Jewel Resort VLTQuest16 Dancing Foxflame ALBQuest12 Eternal Rendezvous ALBQuest13 A Measure of Resolve ALBQuest14 The Sage's Judgment GCYQuest09 Episode 46: Beckoning Shadows GCYQuest10 Episode 47: Return of the Ruler PNDQuest15 Episode 48: Ruptures PNDQuest16 Episode 49: Overcoming Causality PNDQuest17 Episode 50: For the Sake of the Skies Text_ClearReq_Defeat_ABL Defeat Avatar Belial! Text_ClearReq_Defeat_EUS Defeat Eustace! Text_ClearReq_Defeat_SIS Defeat Seox! Text_ClearReq_Last2 Keep Belial's dark plans from bearing fruit. GCYQuest11 Operation Omega GCYQuest12 In Search of Peace and Quiet GCYQuest13 Man Who Controls Lightning ALBQuest15 Stalking Shadows GCYQuest14 Ruin Unto the Self GCYQuest15 The Demon Cometh ALBQuest16 Lord of Albion ALBQuest17 Vira Lillie ALBQuest18 Albion's Protector Text_ClearReq_Defeat_VIR Defeat Vira! GF2Quest00 Episode 51: Apocalypse, Taking Flight GF2Quest01 Episode 52: Sundown GF2Quest02 Episode 53: Eleventh Hour GF2Quest03 Episode 54: Meeting at Zinkenstill GF2Quest04 Episode 55: Defying Doomsday GF2Quest05 Episode 56: The Story Must Continue GF2Quest06 Episode 57: Kindling GF2Quest07 Episode 58: Flowing GF2Quest08 Episode 59: Blooming GF2Quest09 Episode 60: Gusting GF2Quest10 Episode 61: Point Zero GF2Quest11 Episode 62: Dance with a Star GF2Quest12 Episode 63: How to Bind a Dragon GF2Quest13 Episode 64: Shades of Black GF2Quest14 Episode 65: Tortoiseshell Troubles GF2Quest15 Episode 66: Shindy at the Sheep Shrine GF2Quest16 Episode 67: Grand Scam, Bro Fam GF2Quest17 Episode 68: GG, Other Me GF2Quest18 Episode 69: War and Chaos GF2Quest19 Episode 70: Birth of Destruction GF2Quest20 Episode 71: Brink of Midnight GF2Quest21 Episode 72: Beyond Fate GF2Quest22 Episode 73: The All-Consuming GF2Quest23 Episode 74: Endless Light GF2Quest24 Episode 75: Singularities GF2Quest25 Episode 76: Bon Voyage, I Love You Text_ClearReq_Defeat_GEF Defeat Siegfried! Text_ClearReq_Defeat_NIE Defeat Nier! Text_ClearReq_Defeat_GRI Defeat Grimnir! GCYQuest11_2 Episode 51: Operation Omega GCYQuest12_2 Episode 52: In Search of Peace and Quiet ALBQuest15_2 Episode 53: Stalking Shadows GCYQuest14_2 Episode 54: Ruin Unto the Self ALBQuest17_2 Episode 55: Vira Lillie GF2Quest00_2 Episode 56: Apocalypse, Taking Flight GF2Quest01_2 Episode 57: Sundown GF2Quest02_2 Episode 58: Eleventh Hour GF2Quest03_2 Episode 59: Meeting at Zinkenstill GF2Quest04_2 Episode 60: Defying Doomsday GF2Quest05_2 Episode 61: The Story Must Continue GF2Quest06_2 Episode 62: Kindling GF2Quest07_2 Episode 63: Flowing GF2Quest08_2 Episode 64: Blooming GF2Quest09_2 Episode 65: Gusting GF2Quest10_2 Episode 66: Point Zero GF2Quest11_2 Episode 67: Dance with a Star GF2Quest12_2 Episode 68: How to Bind a Dragon GF2Quest13_2 Episode 69: Shades of Black GF2Quest14_2 Episode 70: Tortoiseshell Troubles GF2Quest15_2 Episode 71: Shindy at the Sheep Shrine GF2Quest16_2 Episode 72: Grand Scam, Bro Fam GF2Quest17_2 Episode 73: GG, Other Me GF2Quest18_2 Episode 74: War and Chaos GF2Quest19_2 Episode 75: Birth of Destruction GF2Quest20_2 Episode 76: Brink of Midnight GF2Quest21_2 Episode 77: Beyond Fate GF2Quest22_2 Episode 78: The All-Consuming GF2Quest23_2 Episode 79: Endless Light GF2Quest24_2 Episode 80: Singularities GF2Quest25_2 Episode 81: Bon Voyage, I Love You RPGPopup_BGM_0001 The following track is now selectable: Ares RPGPopup_BGM_0002 The following track is now selectable: Colossus RPGPopup_BGM_0003 The following track is now selectable: Yggdrasil RPGPopup_BGM_0004 The following track is now selectable: Rose Queen RPGPopup_BGM_0005 The following track is now selectable: Wings of Terror RPGPopup_BGM_0006 The following track is now selectable: Armageddon RPGPopup_BGM_0007 The following track is now selectable: Dark Rapture RPGPopup_BGM_0008 The following track is now selectable: Supreme King RPGPopup_BGM_0009 The following track is now selectable in the Online Lobby: New Horizons RPGPopup_FIGRE_0001 You've obtained the following Figure Studio content:^n;Beatrix, Vane, Rein, Sandalphon, Lucilius, Versusia RPGPopup_BADGE_0001 You've earned a badge for completing Part 1 of the story. RPGPopup_BADGE_0002 You've earned a badge for completing Part 2 of the story. RPGPopup_BADGE_0003 You've earned a badge for completing Part 3 of the story. RPGPopup_STAGE_0001 The following stage is now selectable: Point Zero RPGPopup_PLATE_0001 Card design obtained: Ares RPGPopup_PLATE_0002 Card design obtained: Colossus Omega RPGPopup_PLATE_0003 Card design obtained: Yggdrasil RPGPopup_PLATE_0004 Card design obtained: Rose Queen RPGPopup_PLATE_0005 Card design obtained: Proto Bahamut RPGPopup_PLATE_0006 Card design obtained: Beelzebub RPGPopup_PLATE_0007 Card design obtained: Grand Order RPGPopup_PLATE_0008 Card design obtained: Avatar Belial RPGPopup_PLATE_0009 Card design obtained: Lucilius RPGPopup_AVATAR_0001 Lobby avatar obtained: Colossus Omega RPGPopup_AVATAR_0002 Lobby avatar obtained: Yggdrasil RPGPopup_AVATAR_0003 Lobby avatar obtained: Proto Bahamut RPGPopup_AVATAR_0004 Lobby avatar obtained: Rein RPGPopup_TITLE_0001 Trophy obtained: War God RPGPopup_TITLE_0002 Trophy obtained: Wonder Reactor RPGPopup_TITLE_0003 Trophy obtained: Ever Seen a Wooden Castle? RPGPopup_TITLE_0004 Trophy obtained: Young at Heart RPGPopup_TITLE_0005 Trophy obtained: A Mortal amongst Gods RPGPopup_TITLE_0006 Trophy obtained: The Singularity RPGPopup_TITLE_0007 Trophy obtained: Peacemaker's Wings RPGPopup_TITLE_0008 Trophy obtained: You Like the Rough Stuff, Huh? RPGPopup_TITLE_0009 Trophy obtained: Causality Inversion RPGPopup_TITLE_0010 Trophy obtained: Paradise Lost RPG_CMN_0000 Be careful, everyone! It hits harder in overdrive! RPG_CMN_0000_CTL Be careful! It hits harder in overdrive! RPG_CMN_0001 It's gone into break! Now's your chance! RPG_CMN_0001_CTL It's gone into break! Now's your chance! RPG_CMN_0002 Watch it! Overdrive's no joke! RPG_CMN_0003 It's in break! Go all out! RPG_ARE_0000 Use a standing block to defend against Ares's midair attacks! RPG_ARE_0001 Use a crouching block to defend against Ares's quick attacks down low! RPG_ARE_0002 Ares's shield is blocking everything. Can you try hitting her from below or above? RPG_ARE_0003 I can feel so much power! RPG_ARE_0004 Oh, please do be careful! RPG_ARE_0005 Here comes the same attack again! RPG_ARE_0006 Wow! That was so cool! RPG_ARE_0007 As if we'd fall for the same trick twice! RPG_ARE_0008 Hang in there! RPG_ARE_0009 Owie-ow! RPG_ARE_0010 No... RPG_ARE_0011 I knew you could do it! RPG_ARE_0012 Block Ares's slashes to create an opening! Crouching blocks stop low attacks and standing blocks stop high attacks. RPG_ARE_0013 Pay attention to how high the magic swords are flyin'! That should clue you in to jump or crouch! RPG_ARE_0014 Successfully block Ares's rushing attack to create a big opening! Then go all-in with skills and Skybound Arts! RPG_ARE_0015 Unleash a Skybound Art on the enemy when they're in break for massive damage! No shame in saving it for the right moment! RPG_YDG_0000 This doesn't look good... Get ready for what's coming! RPG_YDG_0001 Wow! You did it! RPG_YDG_0002 Are you okay? RPG_YDG_0003 Bad news! This crazy move looks even worse than the last one! RPG_YDG_0004 Phew... How'd you get out of that jam? RPG_YDG_0005 Agh, it hurts to look! RPG_YDG_0006 Where's Yggdrasil going? Please follow her! RPG_YDG_0007 She stopped moving! Now's your chance! RPG_YDG_0008 Look out behind you! RPG_YDG_0009 Ugh! Two heads are not better than one! RPG_YDG_0010 Here's your chance! RPG_YDG_0011 Keep an eye on the ground for signs of an incoming attack! RPG_YDG_0012 You can break those little rock thingies in the ground. Don't leave 'em lying around! RPG_YDG_0013 You can't block the fire that spreads over the ground. Time your jumps accordingly! RPG_YDG_0014 I wouldn't wanna get sucked into a magic circle. Would you? Run when you see one! RPG_YDG_0015 It might be a good idea to take out those two floating heads as soon as you can. RPG_YDG_0016 Oh, Yggdrasil... Why... RPG_YDG_0017 Everything's okay now, Yggdrasil. RPG_YDG_0018 I guess her rampage was too much even for you... RPG_YDG_0019 Great job! Looks like Yggdrasil's finally mellowed out. RPG_YDG_0020 You better stop her before she releases it! RPG_COL_0000 Colossus's right arm is broken! RPG_COL_0001 Hit to Colossus's ATK! RPG_COL_0002 Colossus's special attack is in motion! RPG_COL_0003 Boost to Colossus's ATK! RPG_COL_0004 Get as far away as you can! RPG_COL_0005 Colossus is gathering power in its core! You need to stop it now! RPG_COL_0006 You stopped it just in time... RPG_COL_0007 Oh no... RPG_COL_0008 Be careful, everyone! It hits harder in overdrive! RPG_COL_0009 Yes, it's gone into break! Now's your chance to attack! RPG_COL_0010 A-are you okay? RPG_COL_0011 What's with this big ol' rock in our way? Bust it up! RPG_COL_0012 The ceiling is collapsing... Watch your head. RPG_COL_0013 Whoa! Why can't we talk this out! RPG_COL_0014 You can crouch to avoid its horizontal cleave attack! RPG_COL_0015 Colossus's downward swing can't hit you if you move in close enough to its body! RPG_COL_0016 If you see a red glow, get ready to dodge! RPG_COL_0017 With proper timing you can still avoid the explosions! RPG_COL_0018 Don't give up! Keep pressing the button to escape! RPG_COL_0019 Colossus hits even harder now! Watch out! RPG_COL_0020 Colossus's defense is stronger than before! Fight carefully! RPG_COL_0021 Good job! Colossus shouldn't hit as hard anymore. RPG_COL_0022 Hmm, Colossus seems to react differently when you attack its sword. RPG_COL_0023 The part that shoots out beams might be its weak point! RPG_COL_0024 Yikes... There's no comin' back from a hit like that. RPG_COL_0025 The support skill Phalanx can help you deal with the Dimensional Cleave! RPG_COL_0026 Don't get trapped in a corner. Do your best to push back Colossus! RPG_COL_0027 Colossus stops moving to charge up Resolute Reactor. Use that time to attack! RPG_COL_0028 Colossus's sword seems to be a weak point. Avoid the sword's attack, and then return the favor! RPG_COL_0029 Guess you took it down just in time! RPG_COL_0030 Talk about being stuck between a rock and a hard place! RPG_COL_0031 Please let my voice reach you, Colossus! RPG_COL_0032 Awww yeah! RPG_COL_0033 H-hey! Hang in there! RPG_ROS_0000 Snip those roses! RPG_ROS_0001 What are those red roses! RPG_ROS_0002 Don't get hit by the thorny vines! RPG_ROS_0003 I think it's a bad idea to ignore those vines. Maybe you should get rid of them? RPG_ROS_0004 You can crouch under the vines that attack from above! RPG_ROS_0005 You can jump over the vines that attack from below! RPG_ROS_0006 You did it! But you shouldn't underestimate Rosetta. RPG_ROS_0007 Something's coming! Don't just stand there! RPG_ROS_0008 Oof... Imagine being skewered by that. RPG_ROS_0009 What is that? RPG_ROS_0010 What's that smell? I'm get... ting... sleepy... RPG_ROS_0011 No attacks are getting through... What else can we do? RPG_ROS_0012 What are those strange butterflies? RPG_ROS_0013 A powerful attack like a Skybound Art should be able to destroy the barrier! RPG_ROS_0014 The flowers shoot beams, so less flowers means less beams! RPG_ROS_0015 The barrier is gone! It's time to do your thing! RPG_ROS_0016 Rosetta isn't playing around anymore! RPG_ROS_0017 What are those butterflies doing there? RPG_ROS_0018 Hey, what's wrong with you? You're movin' kinda slow! RPG_ROS_0019 It's those butterflies! They're creating some kind of force field! RPG_ROS_0020 You passed Rosetta's test! RPG_ROS_0021 Rosetta's a tough one to please. RPG_ROS_0022 Red rose destroyed! Boost to SBA gauge! RPG_ROS_0023 DEF decreased! RPG_ROS_0024 Vine thorn destroyed! Boost to SBA gauge! RPG_ROS_0025 Barrier destroyed! RPG_ROS_0026 Butterfly destroyed! Boost to SBA gauge! RPG_ROS_0027 You fell asleep! RPG_ROS_0028 You're poisoned! RPG_ROS_0029 You're afflicted by Obedience! RPG_ROS_0030 The SBA gauge went up! I think it fills when you destroy a red rose! RPG_ROS_0031 The SBA gauge went up! The more you destroy, the more it fills! RPG_ROS_0032 Uh-oh. I don't like how all those lights keep poppin' up. RPG_ROS_0033 Did Rosetta just stumble? I think the Skybound Art worked! RPG_ROS_0034 The SBA gauge went up! I think it fills when you destroy a red rose! RPG_ROS_0035 Whoa! An explosion? And those butterflies you shouldn't attack are still around too. RPG_ROS_0036 Projectiles get reflected back! Gonna have to go in and get physical. RPG_ROS_0037 The effect's gone! Guess those butterflies were the ones buffing her! RPG_ROS_0038 Attacks don't seem to be working... She has to have a weakness! RPG_ROS_0039 The SBA gauge went up! Skybound arts should be able to damage Rosetta! RPG_ROS_0040 Bingo! Skybound arts can take down Rosetta! RPG_ROS_0041 If you wanna deal damage, you gotta hit hard with something as strong as an SBA! RPG_ROS_0042 She'll take damage if you hit her with a strong enough attack! RPG_ROS_0043 Rose Queen's HP was restored! RPG_ROS_0044 Rosetta is healing herself by absorbing damage! You need to get rid of that effect! RPG_ROS_0045 Look out! That red orb'll suck your SBA gauge dry if it gets too close! RPG_ROS_0046 Don't forget! You can avoid her vine attacks with cross overs! RPG_ROS_0047 Your SBA gauge is completely filled! Now's your chance! RPG_PBH_0001 Is this light what I think it is? RPG_PBH_0002 Oh, no, no, no... RPG_PBH_0003 Back into the barrier! RPG_PBH_0004 Let my veil of light protect us! RPG_PBH_0005 It's still extremely dangerous! Don't lose focus! RPG_PBH_0006 Huff... Huff... RPG_PBH_0007 How awful... RPG_PBH_0008 I'm sorry. If only I was faster... RPG_PBH_0009 Gulp... Here it comes! RPG_PBH_0010 I think it's feeling all that damage to its head! It's getting weaker! RPG_PBH_0011 Its right arm seems to be feeling the damage! Take the advantage! RPG_PBH_0012 Its left arm seems to be feeling the damage! Way to go! RPG_PBH_0013 Ouch... That had to hurt... RPG_PBH_0014 I bet you could slip under its tail when it swings in the air! RPG_PBH_0015 Just imagine you're jumping rope when its tail sweeps the ground like that! RPG_PBH_0016 Hooray! You won! RPG_PBH_0017 What a way to go... RPG_PBH_0018 Jumping over its low tail swipes is all about timing. RPG_PBH_0019 When its tail swipes up high, it's time to duck! RPG_PBH_0020 You should dash to avoid getting hit by the light. RPG_PBH_0021 When it gathers energy for its breath attack, you can force it to stop if you deal enough damage. RPG_PBH_0022 Once its chains come off, keep attacking its head and arms to take them out of the fight. RPG_PBH_0023 The number of light projectiles decreases if its arms are out of commission. RPG_BLZ_0000 Watch the ground to see where the light rays will hit! RPG_BLZ_0001 What the? Where'd he go? RPG_BLZ_0002 Above you! RPG_BLZ_0003 Your defense is dropping! Be extra careful! RPG_BLZ_0004 Um, that's not good. Get out of there! RPG_BLZ_0005 Something really bad is coming. You have to stop it or else! RPG_BLZ_0006 Ugh, these attacks are so annoying. Just keep dodging! RPG_BLZ_0007 What's with that attack range? It's not fair... RPG_BLZ_0008 Are you making good use of dodges and cross overs? RPG_BLZ_0009 He can increase his distance just by blocking! RPG_BLZ_0010 I know you'll find an opportunity to strike back! RPG_BLZ_0011 Aw yeah! He's wide open! RPG_BLZ_0012 Attack now while you can! RPG_BLZ_0013 It doesn't look like you can block these projectiles! RPG_BLZ_0014 I think you can smash those round projectiles! RPG_BLZ_0015 Press the button repeatedly to escape! RPG_BLZ_0016 You can crouch under attacks that come in high! RPG_BLZ_0017 Time it right, and you can jump over low attacks! RPG_BLZ_0018 Standing blocks don't seem to be effective! Please be careful! RPG_BLZ_0019 Darn it! His weird movement's throwin' everything off! RPG_BLZ_0020 Focus on dodging for now! RPG_BLZ_0021 I wonder if the color we see decides what comes out of the mist? RPG_BLZ_0022 There might be a pattern to where his attacks are aimed at. RPG_BLZ_0023 Huh? Is he trying to end this? RPG_BLZ_0024 This looks like his ultimate move! You gotta stop him now! RPG_BLZ_0025 Danger is coming! Please stop him now! RPG_BLZ_0026 So he's the big baddie! Give his butt a good whoopin'! RPG_BLZ_0027 That's Beelzebub! RPG_BLZ_0028 The heck's wrong with that weirdo! RPG_BLZ_0029 Anything can happen at this point. Be careful! RPG_BLZ_0030 All right! Bring it on, Bubble Brain! RPG_BLZ_0031 You did it! But... RPG_BLZ_0032 This is the final battle! RPG_BLZ_0033 You gotta protect the world! RPG_BLZ_0034 You can probably avoiding getting hit by Doomsday if you hug the edge. RPG_BLZ_0035 Once Archenemy starts, it can't be stopped. He won't be able to move though, so use that time to go all out! RPG_BLZ_0036 His attack patterns are fixed. Stay calm and dodge carefully! RPG_BLZ_0037 If you have trouble dodging, don't forget to bust out some support skills! RPG_BLZ_0038 Whale on him when he's prepping for an attack! RPG_BLZ_0039 Beelzebub's defense just went up! RPG_BLZ_0040 Boost to Beelzebub's DEF! RPG_BLZ_0041 Try to counterattack when he's falling! RPG_BLZ_0042 Higher defense means bad news for us...^n;Maybe a Skybound Art can get through to deal some damage! RPG_BLZ_0043 The barrier's gone!^n;Now you should be able to dish out some pain! RPG_LOG_PBH_DESTROYED_HEAD Proto Bahamut's head destroyed! RPG_LOG_PBH_DESTROYED_ARM0 Proto Bahamut's right arm destroyed! RPG_LOG_PBH_DESTROYED_ARM1 Proto Bahamut's left arm destroyed! RPG_ARE_0000_CTL Ares's aerial attacks can be stopped by standing blocks! RPG_ARE_0001_CTL Crouching blocks are good against fast, low attacks! RPG_ARE_0002_CTL The shield is blocking attacks! What if you try attacking high or low? RPG_ARE_0003_CTL What is this power? RPG_ARE_0004_CTL Watch out, Katalina! RPG_ARE_0005_CTL Here comes the same attack again! RPG_ARE_0006_CTL Wow! That was so cool, Katalina! RPG_ARE_0010_CTL No... RPG_ARE_0011_CTL Sweet! You go, Katalina! RPG_YDG_0000_CTL This feels bad... Get ready! RPG_YDG_0001_CTL You're awesome, Katalina! RPG_YDG_0002_CTL You okay? RPG_YDG_0006_CTL Where's Yggdrasil going? Follow her, Katalina! RPG_YDG_0008_CTL Keep an eye out behind you! RPG_YDG_0010_CTL Now's your chance, Katalina! RPG_YDG_0011_CTL Watch the ground for signs of an incoming attack! RPG_YDG_0013_CTL Guess you can't block the ground fire. Better get ready to jump! RPG_YDG_0015_CTL You might want to take out those little flying things first... RPG_YDG_0016_CTL Oh, Yggdrasil... Why... RPG_YDG_0017_CTL Everything's okay now, Yggdrasil. RPG_COL_0004_CTL Get away from there! RPG_COL_0005_CTL Colossus is gathering energy in its core! You gotta stop it now! RPG_COL_0006_CTL You stopped it just in time... RPG_COL_0007_CTL Oh no... RPG_COL_0010_CTL Katalina! Are you okay? RPG_COL_0012_CTL The ceiling is collapsing... Stay on your toes, Katalina. RPG_COL_0014_CTL You can crouch to avoid its horizontal cleave attack! RPG_COL_0015_CTL Colossus's downward swing can't hit you if you move in close enough to its body! RPG_COL_0016_CTL If you see a red glow, get ready to dodge! RPG_COL_0017_CTL With proper timing you can still avoid the explosions, Katalina! RPG_COL_0018_CTL Keep pressing the button to escape, Katalina! RPG_COL_0019_CTL Colossus hits even harder now! Careful! RPG_COL_0020_CTL Colossus's defense is stronger than before! RPG_COL_0021_CTL Good job! Colossus shouldn't hit as hard anymore. RPG_COL_0022_CTL Hmm, Colossus seems to react differently when you attack its sword. RPG_COL_0023_CTL The part that shoots out beams might be its weak point! RPG_COL_0025_CTL The support skill Phalanx can help you deal with Dimensional Cleave! RPG_COL_0026_CTL Don't get trapped in a corner. Do your best to push back Colossus! RPG_COL_0027_CTL Colossus stops moving to charge up Resolute Reactor. Use that time to attack! RPG_COL_0028_CTL Colossus's sword seems to be a weak point. Avoid the sword's attack, and then return the favor! RPG_ROS_0001_CTL What are those red roses! RPG_ROS_0002_CTL Don't get hit by the thorny vines! RPG_ROS_0003_CTL I think it's a bad idea to ignore those vines. Maybe get rid of them, Katalina? RPG_ROS_0004_CTL You can crouch under the vines that attack from above! RPG_ROS_0006_CTL Nice! But you shouldn't underestimate Rosetta. RPG_ROS_0007_CTL Something's coming. Move! RPG_ROS_0009_CTL What is that? RPG_ROS_0011_CTL No attacks are getting through... What else can we do? RPG_ROS_0013_CTL A powerful attack like a Skybound Art should be able to smash the barrier! RPG_ROS_0015_CTL The barrier is gone! It's time to do your thing, Katalina! RPG_ROS_0016_CTL Rosetta isn't playing around anymore! RPG_ROS_0017_CTL What are those butterflies doing there? RPG_ROS_0019_CTL It's those butterflies! They're creating some kind of force field! RPG_ROS_0020_CTL You passed Rosetta's test! RPG_ROS_0030_CTL The SBA gauge went up! I think it fills when you destroy a red rose! RPG_ROS_0031_CTL The SBA gauge went up! The more you destroy, the more it fills! RPG_ROS_0033_CTL Did Rosetta just stumble? Guess the Skybound Art worked! RPG_ROS_0034_CTL The SBA gauge filled up! It probably fills when you destroy a red rose! RPG_ROS_0038_CTL Attacks don't seem to be working well... She has to have a weakness! RPG_ROS_0039_CTL The SBA gauge went up! I bet Skybound Arts can damage Rosetta! RPG_ROS_0042_CTL She'll take damage if you hit her hard enough! RPG_ROS_0044_CTL Rosetta is healing herself by absorbing damage! You need to get rid of that effect, Katalina! RPG_ROS_0045_CTL Your SBA gauge is completely filled! Go for it! RPG_PBH_0001_CTL Is this light what I think it is? RPG_PBH_0002_CTL Oh, no, no, no... RPG_PBH_0003_CTL I'll keep you safe again! RPG_PBH_0004_CTL Let my veil of light protect us! RPG_PBH_0005_CTL It's still extremely dangerous! Don't lose focus, Katalina! RPG_PBH_0006_CTL Huff... Huff... RPG_PBH_0007_CTL How awful... RPG_PBH_0008_CTL I'm sorry. If only I was faster... RPG_PBH_0010_CTL I think it's feeling all that damage to its head! Looks weaker to me. RPG_PBH_0011_CTL Its right arm seems to be feeling the damage! Take the advantage! RPG_PBH_0012_CTL Its left arm seems to be feeling the damage! You got this, Katalina! RPG_PBH_0016_CTL Good going, Katalina! RPG_PBH_0024_CTL Huh? It feels like it's giving off an aura of fire! RPG_PBH_0025_CTL Wait, now it switched to water! RPG_PBH_0026_CTL This time it's earth! RPG_PBH_0027_CTL And now it's wind! RPG_BLZ_0000_CTL Watch the ground to see where the light rays'll hit! RPG_BLZ_0002_CTL Look up! RPG_BLZ_0003_CTL Your defense is dropping! Be extra careful, Katalina! RPG_BLZ_0004_CTL Um, that's not good. Get out of there! RPG_BLZ_0005_CTL Something really bad is coming. Stop him fast! RPG_BLZ_0008_CTL How about giving dodges and cross overs a try? RPG_BLZ_0010_CTL I know you'll find an opportunity to strike back! RPG_BLZ_0012_CTL Attack now while you can! RPG_BLZ_0013_CTL It doesn't look like you can block these projectiles! RPG_BLZ_0015_CTL Press the button repeatedly to escape! RPG_BLZ_0016_CTL You can crouch under attacks that come in high! RPG_BLZ_0018_CTL Standing blocks don't seem to work good! Watch it, Katalina! RPG_BLZ_0020_CTL Focus on dodging for now! RPG_BLZ_0022_CTL There might be a pattern to where his attacks are aimed at. RPG_BLZ_0025_CTL Danger is coming! Stop him with all you got! RPG_BLZ_0027_CTL That's Beelzebub! RPG_BLZ_0029_CTL Anything can happen at this point. Be careful! RPG_BLZ_0031_CTL All right, Katalina! RPG_BLZ_0032_CTL This is the final battle! RPG_BLZ_0034_CTL You can probably avoiding getting hit by Doomsday if you hug the edge. RPG_BLZ_0035_CTL Once Archenemy starts, it can't be stopped. He won't be able to move though, so use that time to go all out! RPG_BLZ_0036_CTL His attack patterns are fixed. Stay calm and dodge carefully! RPG_BLZ_0039_CTL Beelzebub's defense just went up! RPG_LOG_GND_LegBreak Forelegs destroyed! RPG_LOG_GND_LegBreak2 Hind legs destroyed! RPG_LOG_GND_Conjunction Grand Order is using Conjunction! RPG_LOG_GND_Transform Grand Order has unleashed her true power! RPG_LOG_GND_WING The Peacemaker's Wings have descended! RPG_GND_Trans Holy crud! Miss Flippy-Hair is goin' all out! RPG_GND_Con00 I've got a bad feeling! Watch out! RPG_GND_Con00_CTL I've got a bad feeling! Be careful, Katalina! RPG_GND_Con01 Uh-oh! The worst ain't over... RPG_GND_Con02 Oh no! Hang in there! RPG_GND_Con02_CTL Oh no! Hang in there, Katalina! RPG_GND_Con03 Can you heal yourself!? You better get it together! RPG_GND_D01 I believe in you! RPG_GND_D01_CTL I believe in you! RPG_LOG_GND_BeatWyb Dragon destroyed! Boost to SBA gauge! RPG_ABL_000 I know you can do this! RPG_ABL_000_CTL Please, Katalina... We're counting on you! TEXT_GACHA_HOW You will always get SR/SSR weapons from this draw.^n;You may also get skin weapons. TEXT_GACHA_NEED_TICKET Required: TEXT_GACHA_HAVE_TICKET Held: TEXT_GACHA_1 Single Draw TEXT_GACHA_10 10-Part Draw TEXT_GACHA_COMFIRM_SSR TEXT_GACHA_ATTENTION Use tickets to draw? TEXT_GACHA_GET_ITEM Items TEXT_GACHA_GET_1 You got the following item! TEXT_GACHA_GET_10 You got the following items! TEXT_GACHA_TITLE Weapon Ticket TEXT_NOT_ENOUGH_TICKET You don't have enough weapon tickets. TEXT_WEAPON_MAX You can't hold more weapons. TEXT_GACHA_TUTORIAL_ATTENTION You can perform a 10-part draw without consuming tickets. (Only for the first time.)^n;^n;Draw? Gacha_FirstTime10 No tickets required for the first draw! TEXT_GACHA_Menu_Ctrl ^mBtnOK; OK ^mBtnNG; Return TEXT_GACHA_Result_Ctrl ^mBtnOK; OK ^mBtnR2;^mBtnTP; Weapon Details ^mBtnX; Close TEXT_SHOP_FIRE Fire TEXT_SHOP_AQUA Water TEXT_SHOP_EARTH Earth TEXT_SHOP_WIND Wind TEXT_SHOP_LIGHT Light TEXT_SHOP_DARK Dark TEXT_SHOP_CANCEL Cancel TEXT_SHOP_BUY_COUNT Number TEXT_NOT_ENOUGH_RUPI You don't have enough rupies. TEXT_INFO_WEAPON_BUY Buy weapons. TEXT_INFO_SUPPORT_BUY Buy support skills. TEXT_INFO_WEAPON_TRADE Hand in treasure to Siero to forge weapons. TEXT_INFO_COLOR_BUY Buy character colors. TEXT_NOT_ENOUGH_WEAPON You can't hold more weapons.^n;^n;Consume or sell weapons to get more. TEXT_NOT_ENOUGH_PARTS You don't have enough treasure. TEXT_SHOP_SCREEN_BOUGHT Bought. TEXT_SHOP_SCREEN_CHANGE Forged. TEXT_SHOP_BOYENOUGH You have selected more than you can have. TEXT_SHOP_HAVE_PARTS Treasure Held TEXT_SHOP_CONTROL_BUY_WEAPON ^mBtnLR; Next/Previous Page ^mBtnOK; Buy ^mBtnNG; Cancel TEXT_SHOP_CONTROL_BUY_SUPPORT ^mBtnLR; Next/Previous Page ^mBtnOK; Buy ^mBtnNG; Cancel TEXT_SHOP_CONTROL_CHANGE_WEAPON ^mBtnLR; Next/Previous Page ^mBtnOK; Forge ^mBtnNG; Cancel TEXT_SHOP_CONTROL_BUY_COLOR ^mBtnLR; Next/Previous Page ^mBtnOK; Buy ^mBtnNG; Cancel TEXT_SHOP_ItemOrganize Unload TEXT_BTKIT_TITLE Draw Ticket TEXT_BTKIT_HOW Draw Tickets can be used to draw Weapon Cutouts for your avatar. Weapon Cutouts you already own will be converted into rupies. TEXT_BTKIT_NEED_TICKET Tickets Needed: TEXT_BTKIT_1 Use Ticket BTKIT_FirstTime10 The first 10-draw is free! TEXT_BTKIT_10 10-draw Set TEXT_BTKIT_RUPICHANGE Rupie conversions left today: TEXT_BTKIT_HAVE_TICKET Tickets Owned: TEXT_BTKIT_GET_ITEM Obtained TEXT_BTKIT_GET_1 You got the following item! TEXT_BTKIT_GET_10 You got the following 10 items! TEXT_BTKIT_ATTENTION Draw Tickets will be used. Continue? TEXT_BTKIT_TUTORIAL_ATTENTION Your first 10-draw is free. Give it a shot and see what Weapon Cutouts you get! AW_Rarity_Common Common AW_Rarity_Rare Rare AW_Rarity_SuperRare Super Rare TEXT_BTKIT_GET_RUPI Rupies: {0} TEXT_BTKIT_HOW2 Used to obtain a Weapon Cutout. Once you've obtained all Weapon Cutouts, it can be converted into rupies. NTPopup_BTKIT_RupiLimit You've reached the daily limit of rupies that can be converted. Rarity_Common Common Rarity_Rare Rare Rarity_SuperRare Super Rare RPG_SA_AetherBlast Aether Blast RPG_SA_AetherBlast_2 Aether Blast II RPG_SA_ArmorBreak Armor Break RPG_SA_ArmorBreak_2 Armor Break II RPG_SA_ArrowRain Rain of Arrows RPG_SA_ArrowRain_2 Rain of Arrows II RPG_SA_ArrowRain_3 Rain of Arrows III RPG_SA_HealAll Panacea RPG_SA_HealAll_2 Panacea II RPG_SA_HealAll_3 Panacea III RPG_SA_Revive Revive RPG_SA_Revive_2 Revive II RPG_SA_Regeneration Regeneration RPG_SA_Regeneration_2 Regeneration II RPG_SA_ClearAll Clarity RPG_SA_DispelMount Dispel Mount RPG_SA_WeaponBurst Full Arsenal RPG_SA_WeaponBurst_2 Full Arsenal II RPG_SA_Rage Rage RPG_SA_Rage_2 Rage II RPG_SA_Rage_3 Rage III RPG_SA_Rage_4 Rage IV RPG_SA_FightingSpirit Ring Ruler RPG_SA_BreakAssassin Crack Shot RPG_SA_BreakAssassin_2 Crack Shot II RPG_SA_BurstRush Burst Rush RPG_SA_BurstRush_2 Burst Rush II RPG_SA_Sacrifice Taking Chances RPG_SA_Sacrifice_2 Taking Chances II RPG_SA_GateOfDemons Gate of Demons RPG_SA_BreakKeep Extend Break RPG_SA_MiserableMist Miserable Mist RPG_SA_Dispel Dispel RPG_SA_TreasureHunt Bounty Hunter RPG_SA_Conjunction Conjunction RPG_SA_AbilityConvert Splitting Spirit RPG_SA_Phalanx Phalanx RPG_SA_Phalanx_2 Phalanx II RPG_SA_Rampage Rampage RPG_SA_Rampage_2 Rampage II RPG_SA_AetherBlast_Desc1 Medium DMG projectile RPG_SA_AetherBlast_2_Desc1 Big DMG projectile RPG_SA_ArmorBreak_Desc1 DMG to all foes / Small hit to all foes' DEF RPG_SA_ArmorBreak_2_Desc1 DMG to all foes / Medium hit to all foes' DEF RPG_SA_ArrowRain_Desc1 DMG to all foes / Small hit to all foes' ATK RPG_SA_ArrowRain_2_Desc1 DMG to all foes / Medium hit to all foes' ATK RPG_SA_ArrowRain_3_Desc1 DMG to all foes / Big hit to all foes' ATK RPG_SA_HealAll_Desc1 Small HP restoration to all allies RPG_SA_HealAll_2_Desc1 Medium HP restoration to all allies RPG_SA_HealAll_3_Desc1 HP restoration to all allies (Fully restores allies who are almost knocked out) RPG_SA_Revive_Desc1 Revive an ally / Medium HP restoration RPG_SA_Revive_2_Desc1 Revive an ally / Big HP restoration RPG_SA_Regeneration_Desc1 Small Refresh effect to all allies RPG_SA_Regeneration_2_Desc1 Medium Refresh effect to all allies RPG_SA_ClearAll_Desc1 Remove all allies' debuff RPG_SA_DispelMount_Desc1 Debuff immunity to all allies RPG_SA_WeaponBurst_Desc1 Instant SBA standby to all allies RPG_SA_WeaponBurst_2_Desc1 Instant SBA standby to all allies / Small boost to ATK RPG_SA_Rage_Desc1 Small boost to all allies' ATK RPG_SA_Rage_2_Desc1 Medium boost to all allies' ATK RPG_SA_Rage_3_Desc1 Big boost to all allies' ATK RPG_SA_Rage_4_Desc1 Big boost to all allies' ATK and DMG cap (Consumes SBA gauge) RPG_SA_FightingSpirit_Desc1 Boost to ATK (Effect ends upon taking DMG) RPG_SA_BreakAssassin_Desc1 Sharp boost to ATK against a foe in break mode RPG_SA_BreakAssassin_2_Desc1 Sharp boost to ATK against a foe in break mode RPG_SA_BurstRush_Desc1 Sharp boost to ATK against a foe in overdrive mode RPG_SA_BurstRush_2_Desc1 Sharp boost to ATK against a foe in overdrive mode RPG_SA_Sacrifice_Desc1 Boost to caster's ATK / Hit to DEF RPG_SA_Sacrifice_2_Desc1 Boost to caster's ATK / Hit to DEF RPG_SA_GateOfDemons_Desc1 Boost to caster's ATK based on how low HP is when cast RPG_SA_BreakKeep_Desc1 Extend foe's break mode RPG_SA_MiserableMist_Desc1 Hit to all foes' ATK and DEF RPG_SA_Dispel_Desc1 Remove buffs from all foes RPG_SA_TreasureHunt_Desc1 Boost all foes' item drop rate RPG_SA_Conjunction_Desc1 Reduce caster's HP to 1 / Gain invulnerability RPG_SA_AbilityConvert_Desc1 Exchange caster's HP to SBA gauge RPG_SA_Phalanx_Desc1 Small DMG cut to all allies / Armor effect RPG_SA_Phalanx_2_Desc1 Medium DMG cut to all allies / Armor effect RPG_SA_Rampage_Desc1 Boost to normal attack's canceling ability RPG_SA_Rampage_2_Desc1 Boost to normal attack and skills' canceling ability FLYTEXT_ATK_UP Boost to ATK FLYTEXT_DEF_UP Boost to DEF FLYTEXT_DMG_LIMIT_UP Boost to DMG Cap FLYTEXT_DMG_CUT_50 50% DMG Cut FLYTEXT_DMG_CUT_70 70% DMG Cut FLYTEXT_DMG_CUT_100 100% DMG Cut FLYTEXT_INVULNERABLE Invincibility FLYTEXT_REFLECT Repel FLYTEXT_DISPELMOUNT Immune FLYTEXT_REGEN Refresh FLYTEXT_RAMPAGE Boost to canceling ability FLYTEXT_ATK_DOWN Hit to ATK FLYTEXT_DEF_DOWN Hit to DEF FLYTEXT_BREAK_KEEP Break Mode Extended FLYTEXT_TREASURE_HUNT Bounty FLYTEXT_POISON Poison FLYTEXT_SUBMISSION Obedience FLYTEXT_SLEEP Sleep FLYTEXT_DISPEL Buff Removed FLYTEXT_CLEAR Debuff Removed FLYTEXT_RESIST Resisted FLYTEXT_LOW_EFFECT No Effect FLYTEXT_OVER_EFFECT Effect Stacked Text_SupportAction_None No support skills are equipped. Text_SupportAction_None2 Clear quests to unlock support skills. Custom_SupportAction_Slot_None None FLYTEXT_LUC_ORDEAL12 The Twelvefold Crucible TEXT_WepNameR_0000 Flame Rapier TEXT_WepNameR_0001 Iron Rapier TEXT_WepNameR_0002 Vyrngleis TEXT_WepNameR_0003 Mythril Spatha TEXT_WepNameR_0004 Xiphos TEXT_WepNameR_0005 Vyrn Star Sword TEXT_WepNameR_0006 Broadsword of Earth TEXT_WepNameR_0007 Mythril Sword TEXT_WepNameR_0008 Claíomh Sovyrn TEXT_WepNameR_0009 Mythril Halberd TEXT_WepNameR_0010 Langdebeve TEXT_WepNameR_0011 Vyrionac TEXT_WepNameR_0012 Gauntlet TEXT_WepNameR_0013 Tattoo Fist TEXT_WepNameR_0014 Crimson Vyrnger TEXT_WepNameR_0015 Kotetsu TEXT_WepNameR_0016 Tyrian Tiger Blade TEXT_WepNameR_0017 Vyxaba TEXT_WepNameR_0018 Summer Souteyrand TEXT_WepNameR_0019 Two-Handed Sword TEXT_WepNameR_0020 Flamvyrge TEXT_WepNameR_0021 Mythril Zaghnal TEXT_WepNameR_0022 Harvester TEXT_WepNameR_0023 Bravyry TEXT_WepNameR_0024 Wild Devil TEXT_WepNameR_0025 Deep Mist TEXT_WepNameR_0026 Vyrn's Mercy Mask TEXT_WepNameR_0027 Qinglong Manewhip TEXT_WepNameR_0028 Leather Belt TEXT_WepNameR_0029 Aura Vyrnwhip TEXT_WepNameR_0030 Gauntlet of Uriel TEXT_WepNameR_0031 Chavyos Matter TEXT_WepNameR_0032 Mythril Bow TEXT_WepNameR_0033 War Bow TEXT_WepNameR_0034 Vymbul TEXT_WepNameR_0035 Mythril Dagger TEXT_WepNameR_0036 Little Scarlet TEXT_WepNameR_0037 Paravyrnium TEXT_WepNameR_0038 Port Breeze Cutlery TEXT_WepNameR_0039 Dazzling Dagger TEXT_WepNameR_0040 Vyrn Switchblade TEXT_WepNameR_0041 Traveller's Sword TEXT_WepNameR_0042 Mythril Rapier TEXT_WepNameR_0043 Mythril Saber TEXT_WepNameR_0044 Mythril Kukri TEXT_WepNameR_0045 Mythril Glaive TEXT_WepNameR_0046 Dark Knife TEXT_WepNameR_0047 Holy Kris TEXT_WepNameR_0048 Excalivyrn TEXT_WepNameR_0049 Cosmic Sword VYRN TEXT_WepNameR_0050 Vyrn Visor TEXT_WepNameR_0051 Devious Frames TEXT_WepNameR_0052 Forbidden Invryno TEXT_WepNameR_0053 Student Notebook TEXT_WepNameR_0054 Ichigo Vyrntofuri TEXT_WepNameR_0055 Spear of Vyrnsail TEXT_WepNameR_0056 Rose Bouquet TEXT_WepNameR_0057 Bronze Baghnakhs TEXT_WepNameSR_0000 Luminiera Sword TEXT_WepNameSR_0001 Wasp-Sting Rapier TEXT_WepNameSR_0002 Tiamat Blade TEXT_WepNameSR_0003 Makebranche TEXT_WepNameSR_0004 Arondight TEXT_WepNameSR_0005 Almace TEXT_WepNameSR_0006 Fragarach TEXT_WepNameSR_0007 Luin TEXT_WepNameSR_0008 Yggdrasil Crystal Blade TEXT_WepNameSR_0009 Emerald Spear TEXT_WepNameSR_0010 Purity Blade TEXT_WepNameSR_0011 Magus Punishment Sword TEXT_WepNameSR_0012 Delta Apex TEXT_WepNameSR_0013 Souval Cutlass TEXT_WepNameSR_0014 Aquablade TEXT_WepNameSR_0015 Rope Knuckles TEXT_WepNameSR_0016 Drakewing Knuckles TEXT_WepNameSR_0017 Stiletto TEXT_WepNameSR_0018 Colossus Breaker TEXT_WepNameSR_0019 Leviathan Gaze TEXT_WepNameSR_0020 Puppet Knife TEXT_WepNameSR_0021 Soul Edge TEXT_WepNameSR_0022 Wyrm Claw TEXT_WepNameSR_0023 Windrazer TEXT_WepNameSR_0024 Longinus TEXT_WepNameSR_0025 Luminiera Spear TEXT_WepNameSR_0026 Titanium Spear TEXT_WepNameSR_0027 Brocken Lance TEXT_WepNameSR_0028 Akhu TEXT_WepNameSR_0029 Tiamat Amood TEXT_WepNameSR_0030 Colossus Piton TEXT_WepNameSR_0031 Luminiera Bhuj TEXT_WepNameSR_0032 Celeste Zaghnal TEXT_WepNameSR_0033 Pilgrim's Staff TEXT_WepNameSR_0034 Phoenix Tale Feathers TEXT_WepNameSR_0035 Celeste Cane TEXT_WepNameSR_0036 Aerial Cane TEXT_WepNameSR_0037 Ice Bough Staff TEXT_WepNameSR_0038 Tamamo Banestaff TEXT_WepNameSR_0039 Tiamat Bolt TEXT_WepNameSR_0040 Leviathan Muzzle TEXT_WepNameSR_0041 Standard Albion Bolt TEXT_WepNameSR_0042 Hunter's Rifle TEXT_WepNameSR_0043 Jamadhar TEXT_WepNameSR_0044 Yggdrasil Bark TEXT_WepNameSR_0045 Silver Rings TEXT_WepNameSR_0046 Tropical Punch TEXT_WepNameSR_0047 Fluorithium Blade TEXT_WepNameSR_0048 Imperial Bow TEXT_WepNameSR_0049 The Piercer TEXT_WepNameSR_0050 Ice Bow TEXT_WepNameSR_0051 Vogen Crescent TEXT_WepNameSR_0052 Virtue's Bow TEXT_WepNameSR_0053 Babylon Harp TEXT_WepNameSR_0054 Holy Harp TEXT_WepNameSR_0055 Aquarium Harp TEXT_WepNameSR_0056 Contrary Sword TEXT_WepNameSR_0057 Zanbato TEXT_WepNameSR_0058 Unsigned Blade TEXT_WepNameSR_0059 White Sword TEXT_WepNameSR_0060 Earth Zaghnal TEXT_WepNameSR_0061 Alsarav TEXT_WepNameSR_0062 The Dominator TEXT_WepNameSR_0063 The Entertainer TEXT_WepNameSR_0064 Aura Whip TEXT_WepNameSR_0065 Grief's Bane TEXT_WepNameSR_0066 Wilhelm TEXT_WepNameSR_0067 Crimson Finger TEXT_WepNameSR_0068 Sutera's Bow TEXT_WepNameSR_0069 Glass Bow TEXT_WepNameSR_0070 Cinquedea TEXT_WepNameSR_0071 Mirage Knife TEXT_WepNameSR_0072 Emotion Plosion TEXT_WepNameSR_0073 Midnight Fall TEXT_WepNameSR_0074 Sword of Bahamut TEXT_WepNameSR_0075 Not For Your Eyes TEXT_WepNameSR_0076 Classic Black TEXT_WepNameSR_0077 Lunalu's Debut Storybook TEXT_WepNameSR_0078 Sacred Codex TEXT_WepNameSR_0079 Bamboo Spear TEXT_WepNameSR_0080 Scythe of Belial TEXT_WepNameSR_0081 Albacore Rifle TEXT_WepNameSR_0082 Jamadhar Set TEXT_WepNameSR_0083 Premium Sword TEXT_WepNameSR_0084 Standard Albion Blade TEXT_WepNameSSR_0000 Hrotti TEXT_WepNameSSR_0001 Sealed Claustrum TEXT_WepNameSSR_0002 Luminiera Bolt Omega TEXT_WepNameSSR_0003 Symbol of Justice TEXT_WepNameSSR_0004 Cletine TEXT_WepNameSSR_0005 Luminiera Bhuj Omega TEXT_WepNameSSR_0006 Gotle Bell Cane TEXT_WepNameSSR_0007 Dominion Harp TEXT_WepNameSSR_0008 Ascalon TEXT_WepNameSSR_0009 Yggdrasil Crystal Blade Omega TEXT_WepNameSSR_0010 Huanglong Katana TEXT_WepNameSSR_0011 Yggdrasil Dagger Omega TEXT_WepNameSSR_0012 Drill TEXT_WepNameSSR_0013 Splitting Axe of Midgardsormr TEXT_WepNameSSR_0014 Leviathan Gaze Omega TEXT_WepNameSSR_0015 Banana Bunch TEXT_WepNameSSR_0016 Montague's Oath TEXT_WepNameSSR_0017 Mettle TEXT_WepNameSSR_0018 Vlisragna TEXT_WepNameSSR_0019 Thyrsus TEXT_WepNameSSR_0020 Stratomizer TEXT_WepNameSSR_0021 Spymur's Vision TEXT_WepNameSSR_0022 Leviathan Bow Omega TEXT_WepNameSSR_0023 Ocean Harp TEXT_WepNameSSR_0024 Sandcastle Song-Lume TEXT_WepNameSSR_0025 Dainsleif TEXT_WepNameSSR_0026 Phoenix Beakblade TEXT_WepNameSSR_0027 Pilum TEXT_WepNameSSR_0028 Colossus Cane Omega TEXT_WepNameSSR_0029 Neptune's Trident TEXT_WepNameSSR_0030 Starblaze Rings TEXT_WepNameSSR_0031 Colossus Carbine Omega TEXT_WepNameSSR_0032 Martial Steel of the Sovereign TEXT_WepNameSSR_0033 Blade of the Scourged TEXT_WepNameSSR_0034 Metal Hand TEXT_WepNameSSR_0035 Tlepilli TEXT_WepNameSSR_0036 Vassago TEXT_WepNameSSR_0037 Verona Bow TEXT_WepNameSSR_0038 Celeste Zaghnal Omega TEXT_WepNameSSR_0039 Soul Eater TEXT_WepNameSSR_0040 Celeste Harp Omega TEXT_WepNameSSR_0041 Fudo-Kuniyuki TEXT_WepNameSSR_0042 Tiamat Glaive Omega TEXT_WepNameSSR_0043 Ifrit Halberd TEXT_WepNameSSR_0044 Far Away TEXT_WepNameSSR_0045 Erichthonius TEXT_WepNameSSR_0046 Tiamat Gauntlet Omega TEXT_WepNameSSR_0047 Septian Burner TEXT_WepNameSSR_0048 Aetherial Bow TEXT_WepNameSSR_0049 Harp of Westerly Winds TEXT_WepNameSSR_0050 Murgleis TEXT_WepNameSSR_0051 Brahma Gauntlet TEXT_WepNameSSR_0052 Bloody Scar TEXT_WepNameSSR_0053 Skyrend Spear TEXT_WepNameSSR_0054 Sunspot Spear TEXT_WepNameSSR_0055 Luminiera Sword Omega TEXT_WepNameSSR_0056 Gridarvor TEXT_WepNameSSR_0057 Cute Ribbon TEXT_WepNameSSR_0058 Yyrkoon TEXT_WepNameSSR_0059 Le Fay TEXT_WepNameSSR_0060 Deirdre's Claws TEXT_WepNameSSR_0061 Judgment Trickster TEXT_WepNameSSR_0062 Bell of Happy Endings TEXT_WepNameSSR_0063 Gisla TEXT_WepNameSSR_0064 Wyrmtiger Claw TEXT_WepNameSSR_0065 Venustas TEXT_WepNameSSR_0066 Lohengrin TEXT_WepNameSSR_0067 Wurtzite Scythe TEXT_WepNameSSR_0068 Jewel Mask TEXT_WepNameSSR_0069 Ethereal Lasher TEXT_WepNameSSR_0070 Ultima Knuckle TEXT_WepNameSSR_0071 Qilin Bow TEXT_WepNameSSR_0072 Hoarfrost Blade Persius TEXT_WepNameSSR_0073 Razzledazzle TEXT_WepNameSSR_0074 Claws of Terror TEXT_WepNameSSR_0075 Innocent Love TEXT_WepNameSSR_0076 Yggdrasil's Bough TEXT_WepNameSSR_0077 Sol Remnant TEXT_WepNameSSR_0078 Fateless TEXT_WepNameSSR_0079 Rhongomyniad TEXT_WepNameSSR_0080 Fimbul TEXT_WepNameSSR_0081 Bow of Iliad TEXT_WepNameSSR_0082 Yggdrasil Bow Omega TEXT_WepNameSSR_0083 Leviathan Spear Omega TEXT_WepNameSSR_0084 Colossus Blade Omega TEXT_WepNameSSR_0085 Celeste Claw Omega TEXT_WepNameSSR_0086 Tiamat Bolt Omega TEXT_WepNameSSR_0087 Albacore Blade TEXT_WepNameSSR_0088 Sword of Bahamut Coda TEXT_WepNameSSR_0089 Seven-Star Sword TEXT_WepNameSSR_0090 Alter Ego Awakening TEXT_WepNameSSR_0091 Blade of Eternal Splendor TEXT_WepNameSSR_0092 Stone Ilhoon TEXT_WepNameSSR_0093 Magma Grandsabre TEXT_WepNameSSR_0094 Fateless TEXT_WepNameSSR_0095 Cosmic Order TEXT_WepNameSSR_0096 Cosmic Gauntlet TEXT_WepNameSSR_0097 Plume of Suparna TEXT_WepNameSSR_0098 Trí Bandia TEXT_WepNameSSR_0099 Heiliges Schwert TEXT_WepNameSSR_0100 Spear of Assail TEXT_WepNameSSR_0101 Love Eternal TEXT_WepNameSSR_0102 Crimson Horizon TEXT_WepNameSSR_0103 Pale Horse TEXT_WepNameSSR_0104 Cosmic Sword TEXT_WepNameSSR_0105 Cosmic Dagger TEXT_WepNameSSR_0106 Cosmic Lance TEXT_WepNameSSR_0107 Cosmic Scythe TEXT_WepNameSSR_0108 Cosmic Rod TEXT_WepNameSSR_0109 Cosmic Rifle TEXT_WepNameSSR_0110 Cosmic Bow TEXT_WepNameSSR_0111 Cosmic Harp TEXT_WepNameSSR_0112 Cosmic Blade TEXT_WepNameSSR_0113 Ecke Sachs TEXT_WepNameSSR_0114 Auberon TEXT_WepNameSSR_0115 Perseus TEXT_WepNameSSR_0116 Nalakuvara TEXT_WepNameSSR_0117 Artemis TEXT_WepNameSSR_0118 Cortana TEXT_WepNameSSR_0119 Ancient Ecke Sachs TEXT_WepNameSSR_0120 Ancient Auberon TEXT_WepNameSSR_0121 Ancient Perseus TEXT_WepNameSSR_0122 Ancient Nalakuvara TEXT_WepNameSSR_0123 Ancient Artemis TEXT_WepNameSSR_0124 Ancient Cortana TEXT_WepNameSSR_0125 Dream Atlas TEXT_WepNameSSR_0126 Arshivelle's Legacy TEXT_WepNameSSR_0127 Swordfish TEXT_WepNameSSR_0128 Blushing Blossom Pin TEXT_WepNameSSR_0129 Izayoi TEXT_WepNameSSR_0130 Juzumaru TEXT_WepNameSSR_0131 Crimson Sapphire TEXT_WepNameSSR_0132 Spear of Bahamut Nova TEXT_WepNameSSR_0133 Galilei's Insight TEXT_WepNameSSR_0134 True Conviction Flashspear TEXT_WepNameSSR_0135 Selfless-Rift Spear TEXT_WepNameSSR_0136 Scythe of Darkherald TEXT_WepNameSSR_0137 True Phantom Demon Blade TEXT_WepNameSSR_0138 Advocatus Diaboli TEXT_WepNameSSR_0139 Wand of Charmtide TEXT_WepNameSSR_0140 True Glacial Dream Staff TEXT_WepNameSSR_0141 Dante Alighieri TEXT_WepNameSSR_0142 Sword of Valorblaze TEXT_WepNameSSR_0143 True Infernal Flamescythe TEXT_WepNameSSR_0144 Wrathfire Longblade TEXT_WepNameSSR_0145 Gauntlet of Proudearth TEXT_WepNameSSR_0146 True Judgement Lyre TEXT_WepNameSSR_0147 Last Sahrivar TEXT_WepNameSSR_0148 Ring of Wandergale TEXT_WepNameSSR_0149 Arkab Prior TEXT_WepNameSSR_0150 Harp of Everlore TEXT_WepNameSSR_0151 True Purity Sunblade TEXT_WepNameSSR_0152 Flamma Orbis TEXT_WepNameSSR_0153 Ultima Spear TEXT_WepNameSSR_0154 Ultima Blade TEXT_WepNameSSR_0155 Ultima Sword TEXT_WepNameSSR_0156 Ultima Staff TEXT_WepNameSSR_0157 Ultima Axe TEXT_WepNameSSR_0158 Bab-el-Mandeb TEXT_WepNameSSR_0159 Tiamat Bolt Omega TEXT_WepNameSSR_0160 Colossus Carbine Omega TEXT_WepNameSSR_0161 Sephira Emerald Blaster TEXT_WepNameSSR_0162 Stratomizer TEXT_WepNameSSR_0163 Rose Crystal Claw TEXT_WepNameSSR_0164 Mistfall Claws TEXT_WepNameSSR_0165 Vivid Lanterns TEXT_WepNameSSR_0166 Demon's Wail TEXT_WepNameSSR_0167 Deep Desire WSkin_GRN_00 Traveller's Sword WSkin_GRN_01 Vyrn Star Sword WSkin_GRN_02 Mythril Spatha WSkin_GRN_03 Xiphos WSkin_GRN_04 Makebranche WSkin_GRN_05 Tiamat Blade WSkin_GRN_06 Luminiera Sword Omega WSkin_GRN_07 Original Sin WSkin_CTL_00 Rukalsa WSkin_CTL_01 Vyrngleis WSkin_CTL_02 Iron Rapier WSkin_CTL_03 Flame Rapier WSkin_CTL_04 Luminiera Sword WSkin_CTL_05 Wasp-Sting Rapier WSkin_CTL_06 Murgleis WSkin_CTL_07 Lyst Sin WSkin_CHA_00 Claíomh Solais WSkin_CHA_01 Claíomh Sovyrn WSkin_CHA_02 Broadsword of Earth WSkin_CHA_03 Mythril Sword WSkin_CHA_04 Arondight WSkin_CHA_05 Almace WSkin_CHA_06 Judgment Trickster WSkin_CHA_07 Epicurus WSkin_LAN_00 Altachiara WSkin_LAN_01 Paravyrnium WSkin_LAN_02 Mythril Dagger WSkin_LAN_03 Little Scarlet WSkin_LAN_04 Cinquedea WSkin_LAN_05 Mirage Knife WSkin_LAN_06 Hoarfrost Blade Persius WSkin_LAN_07 Dandelion WSkin_PER_00 Flamberge WSkin_PER_01 Flamvyrge WSkin_PER_02 Two-Handed Sword WSkin_PER_03 Summer Souteyrand WSkin_PER_04 White Sword WSkin_PER_05 Contrary Sword WSkin_PER_06 Lohengrin WSkin_PER_07 Aluminum Bat WSkin_FAS_00 Mercy Mask WSkin_FAS_01 Vyrn's Mercy Mask WSkin_FAS_02 Deep Mist WSkin_FAS_03 Wild Devil WSkin_FAS_04 The Entertainer WSkin_FAS_05 The Dominator WSkin_FAS_06 Jewel Mask WSkin_FAS_07 Luchadora's Mask WSkin_MET_00 Aetherial Bow WSkin_MET_01 Vymbul WSkin_MET_02 Mythril Bow WSkin_MET_03 War Bow WSkin_MET_04 Sutera's Bow WSkin_MET_05 Glass Bow WSkin_MET_06 Qilin Bow WSkin_MET_07 Fimbul WSkin_LOW_00 Folding Knife WSkin_LOW_01 Vyrn Switchblade WSkin_LOW_02 Dazzling Dagger WSkin_LOW_03 Port Breeze Cutlery WSkin_LOW_04 Midnight Fall WSkin_LOW_05 Emotion Plosion WSkin_LOW_06 Razzledazzle WSkin_LOW_07 Wrench WSkin_FER_00 Geisterpeitsche WSkin_FER_01 Aura Vyrnwhip WSkin_FER_02 Leather Belt WSkin_FER_03 Qinglong Manewhip WSkin_FER_04 Grief's Bane WSkin_FER_05 Aura Whip WSkin_FER_06 Ethereal Lasher WSkin_FER_07 Moray WSkin_ZET_00 Spear of Arvess WSkin_ZET_01 Vyrionac WSkin_ZET_02 Mythril Halberd WSkin_ZET_03 Langdebeve WSkin_ZET_04 Emerald Spear WSkin_ZET_05 Luin WSkin_ZET_06 Gisla WSkin_ZET_07 Drill WSkin_VAS_00 Great Scythe Grynoth WSkin_VAS_01 Bravyry WSkin_VAS_02 Mythril Zaghnal WSkin_VAS_03 Harvester WSkin_VAS_04 Earth Zaghnal WSkin_VAS_05 Alsarav WSkin_VAS_06 Wurtzite Scythe WSkin_VAS_07 True Infernal Flamescythe WSkin_BLZ_00 Depravian Rhapsody WSkin_BLZ_01 Chavyos Matter WSkin_BLZ_02 Gauntlet of Uriel WSkin_BLZ_03 Cosmic Gauntlet WSkin_BLZ_04 Wilhelm WSkin_BLZ_05 Crimson Finger WSkin_BLZ_06 Omega Knuckle WSkin_BLZ_07 Claws of Terror WSkin_NRM_00 Nakamaki Nodachi WSkin_NRM_01 Vyxaba WSkin_NRM_02 Tyrian Tiger Blade WSkin_NRM_03 Kotetsu WSkin_NRM_04 The Piercer WSkin_NRM_05 Fluorithium Blade WSkin_NRM_06 Venustas WSkin_NRM_07 Ameno Habakiri WSkin_SRZ_00 The Manly Road to Manliness WSkin_SRZ_01 Crimson Vyrnger WSkin_SRZ_02 Tattoo Fist WSkin_SRZ_03 Gauntlet WSkin_SRZ_04 Drakewing Knuckles WSkin_SRZ_05 Rope Knuckles WSkin_SRZ_06 Wyrmtiger Claw WSkin_SRZ_07 Xuanwu Shellfists WSkin_DJT_00 Partenza WSkin_DJT_01 Excalivyrn WSkin_DJT_02 Albacore WSkin_DJT_03 Sword of Bahamut Coda WSkin_DJT_04 Seven-Star Sword WSkin_DJT_05 Alter Ego Awakening WSkin_DJT_06 Blade of Eternal Splendor WSkin_DJT_07 Frying Pan WSkin_ZOO_00 Cosmic Sword WSkin_ZOO_01 Cosmic Sword VYRN WSkin_ZOO_02 Stone Ilhoon WSkin_ZOO_03 Magma Grandsabre WSkin_ZOO_04 Fateless WSkin_ZOO_05 Sword of Bahamut WSkin_ZOO_06 Cosmic Order WSkin_ZOO_07 Katana of Renunciation WSkin_BLI_00 Naked WSkin_BLI_01 Vyrn Visor WSkin_BLI_02 Devious Frames WSkin_BLI_03 Not For Your Eyes WSkin_BLI_04 Classic Black WSkin_BLI_05 Crimson Horizon WSkin_BLI_06 Pale Horse WSkin_BLI_07 Naberius WSkin_CAL_00 Magnum Opus WSkin_CAL_01 Forbidden Invryno WSkin_CAL_02 Student Notebook WSkin_CAL_03 Lunalu's Debut Storybook WSkin_CAL_04 Sacred Codex WSkin_CAL_05 Dream Atlas WSkin_CAL_06 Arshivelle's Legacy WSkin_CAL_07 Blue Sphere WSkin_YUE_00 Sennen Goji WSkin_YUE_01 Ichigo Vyrntofuri WSkin_YUE_02 Swordfish WSkin_YUE_03 Blushing Blossom Pin WSkin_YUE_04 Izayoi WSkin_YUE_05 Juzumaru WSkin_YUE_06 Crimson Sapphire WSkin_YUE_07 Paper Fan WSkin_UNO_00 Yatagarasu WSkin_UNO_01 Spear of Vyrnsail WSkin_UNO_02 Bamboo Spear WSkin_UNO_03 True Conviction Flashspear WSkin_UNO_04 Spear of Bahamut Nova WSkin_UNO_05 Galilei's Insight WSkin_UNO_06 Selfless-Rift Spear WSkin_UNO_07 Daggerpeak WSkin_EUS_00 Flamek Thunder WSkin_EUS_01 Rose Bouquet WSkin_EUS_02 Albacore Rifle WSkin_EUS_03 Tiamat Bolt Omega WSkin_EUS_04 Colossus Carbine Omega WSkin_EUS_05 Sephira Emerald Blaster WSkin_EUS_06 Stratomizer WSkin_EUS_07 Golden SHRIMP Spreader WSkin_SIS_00 Honoikazuchi-no-Okami WSkin_SIS_01 Rose Crystal Claw WSkin_SIS_02 Bronze Baghnakhs WSkin_SIS_03 Jamadhar Set WSkin_SIS_04 Mistfall Claws WSkin_SIS_05 Vivid Lanterns WSkin_SIS_06 Demon's Wail WSkin_SIS_07 Lion Khan Claw WSkin_VIR_00 Lyst WSkin_VIR_01 Premium Sword WSkin_VIR_02 Standard Albion Blade WSkin_VIR_03 Ecke Sachs WSkin_VIR_04 Luminiera Sword Omega WSkin_VIR_05 Deep Desire WSkin_VIR_06 Murgleis WSkin_ABL_00 Naked WSkin_ABL_01 Vyrn Visor WSkin_ABL_02 Devious Frames WSkin_ABL_03 Not For Your Eyes WSkin_ABL_04 Classic Black WSkin_ABL_05 Crimson Horizon WSkin_ABL_06 Pale Horse WSkin_ABL_07 Naberius WSkin_GRN_08 Dagger of Eternal Splendor WSkin_CTL_08 Blutgang WSkin_CTL_09 Dainsleif WSkin_CHA_08 Aquamarine Hatchet WSkin_CHA_09 Kanabo WSkin_LAN_08 Knight of Ice WSkin_PER_08 Lord of Flames WSkin_FAS_09 Jade Mask WSkin_FAS_08 Star Shades WSkin_MET_08 Rainbow Bow WSkin_LOW_08 Squid and Sorghum WSkin_FER_08 Chains of Caucasus WSkin_ZET_08 Arvess Demiclone WSkin_VAS_09 Nibelung Horn WSkin_VAS_08 Grynoth Demiclone WSkin_BLZ_08 Sky Piercer WSkin_NRM_09 Confection Cutter WSkin_NRM_08 Rise of Justice WSkin_SRZ_08 Baihu Claw WSkin_DJT_08 Ridill WSkin_ZOO_08 Cosmo Serenata WSkin_ZOO_09 Ultima Sword WSkin_BLI_08 Iridescent Spectacles WSkin_CAL_08 Zosimos WSkin_YUE_08 Tanzanite Blade WSkin_YUE_09 Martial Steel of the Sovereign WSkin_UNO_08 Spear of Eternal Splendor WSkin_EUS_08 Railgun WSkin_SIS_08 Claw of Eternal Splendor WSkin_VIR_08 Diamantle Fleece WSkin_ABL_08 Iridescent Spectacles WSkin_ANL_00 Star Reaver WSkin_ANL_01 New Year Kadomatsu Staff WSkin_ANL_02 Glaive of Exultation WSkin_ANL_03 Autumn's Transformation WSkin_ANL_04 Thunder God Spear WSkin_ANL_05 Blue Crescent Blade WSkin_ANL_06 Huanglong Spear WSkin_ANL_07 Blazing Mistral WSkin_ANL_08 Eighth Point of the Flock WSkin_ANL_09 Nalakuvara WSkin_GEF_00 Integrity WSkin_GEF_01 Radish WSkin_GEF_02 Ishkur Shaft WSkin_GEF_03 Balmung WSkin_GEF_04 Fediel's Spine WSkin_GEF_05 Dragon Slayer WSkin_GEF_06 Ascalon WSkin_GEF_07 Bristlegrass WSkin_GEF_08 Hrunting WSkin_GEF_09 Vergelmir WSkin_NIE_00 None WSkin_NIE_01 Lilacorsage WSkin_NIE_02 Lost Forever WSkin_NIE_03 Nine Tales WSkin_NIE_04 Flower Crown of Eternal Death WSkin_NIE_05 Ska-Fels WSkin_NIE_06 Veil of Death and Betrayal WSkin_NIE_07 Sorayamma WSkin_NIE_09 Astral Ring of the Dark Spirit WSkin_NIE_08 Electrifying Eal Hat WSkin_GRI_00 Tornado Wind Ringing Lance WSkin_GRI_01 Rose Crystal Lance WSkin_GRI_02 Rhomphaia WSkin_GRI_03 Sephira Emerald Fork WSkin_GRI_04 Bamboo Shaft WSkin_GRI_05 Cosmic Lance WSkin_GRI_06 Lupercalia WSkin_GRI_07 Rhongomyniad WSkin_GRI_08 Vortex of the Void WSkin_LUC_00 Dark Opus Weapons WSkin_LUC_01 Seafood Weapons WSkin_LUC_02 Beast Weapons WSkin_LUC_03 Cosmic Weapons WSkin_LUC_04 Dayspring WSkin_LUC_05 Ultima Weapons WSkin_LUC_06 Seraphic Weapons WSkin_LUC_07 Dies Irae WSkin_LUC_08 Superlative Weapons WSkin_LUC_09 Zero Weapons WSkin_VIR_07 Seilenos WSkin_TWB_00 Virtuous Contract & Virtuous Treaty WSkin_TWB_01 Cruel Oath & Cruel Blood Oath WSkin_TWB_02 Type-4O Sword & Type-4O Blade WSkin_TWB_03 Type-3 Sword & Type-3 Blade WSkin_TWB_04 Beastbane & Beastlord WSkin_TWB_05 Phoenix Dagger & Phoenix Sword WSkin_TWB_06 Machine Sword & Machine Axe WSkin_TWB_07 Iron Pipe & Iron Will WSkin_TWB_09 Mackerel & Mackerel Fillet WSkin_TWB_08 Ultima Blade & Ultima Sword WSkin_GRN_31 Dagger of Eternal Splendor (SP) WSkin_DJT_31 Blade of Eternal Splendor (SP) WSkin_CTL_31 Blutgang (SP) WSkin_CHA_31 Broadsword of Earth (SP) WSkin_LAN_31 Knight of Ice (SP) WSkin_PER_31 Lord of Flames (SP) WSkin_FAS_31 Star Shades (SP) WSkin_MET_31 Rainbow Bow (SP) WSkin_LOW_31 Squid and Sorghum (SP) WSkin_FER_31 Chains of Caucasus (SP) WSkin_ZET_31 Arvess Demiclone (SP) WSkin_VAS_31 Grynoth Demiclone (SP) WSkin_NRM_31 Rise of Justice (SP) WSkin_SRZ_31 Baihu Claw (SP) WSkin_ZOO_31 Cosmo Serenata (SP) WSkin_CAL_31 Zosimos (SP) WSkin_YUE_31 Tanzanite Blade (SP) WSkin_UNO_31 Spear of Eternal Splendor (SP) WSkin_EUS_31 Railgun (SP) WSkin_SIS_31 Claw of Eternal Splendor (SP) WSkin_VIR_31 Diamantle Fleece (SP) WSkin_ANL_31 Huanglong Spear (SP) WSkin_GEF_31 Hrunting (SP) WSkin_GRI_31 Vortex of the Void (SP) WSkin_NIE_31 Flower Crown of Eternal Death (SP) WSkin_BLZ_31 Sky Piercer (SP) WSkin_BLI_31 Iridescent Spectacles (SP) WSkin_ABL_31 Iridescent Spectacles (SP) WSkin_LUC_31 Superlative Weapons (SP) WSkin_TWB_31 Phoenix Dagger & Phoenix Sword (SP) WSkin_VAN_00 Treuer Krieger WSkin_VAN_01 Tabar WSkin_VAN_02 Black Lion's Fang WSkin_VAN_03 Blossom Axe WSkin_VAN_04 Golden Mop WSkin_VAN_05 Dragon Buster WSkin_VAN_06 Dalmoran Battle Axe WSkin_VAN_07 God Incoming WSkin_VAN_08 Swan WSkin_VAN_09 Mjolnir WSkin_VAN_31 Blossom Axe (SP) GLOSSARY_TITLEID Glossary GLOSSARY_MAININFOTEXTID View terms and definitions, organized by category. GLOSSARY_MAINCTRLTEXTID ^mBtnLR; Next/Previous Page ^mBtnNG; Return GLS_TAB_01 Characters GLS_TAB_02 Terms GLS_TAB_03 Weapons GLS_TAB_04 System GLS_TAB_05 Skills / Skybound Arts GLS_TAB_06 Fighting Game Terms GLS_CTGR_00 People GLS_CTGR_01 Primal Beasts GLS_CTGR_02 Foes GLS_CTGR_03 Places GLS_CTGR_04 Organizations GLS_CTGR_05 Incidents GLS_CTGR_06 Others GLS_CTGR_07 Weapons GLS_CTGR_08 System GLS_CTGR_09 Skills / Skybound Arts GLS_CTGR_10 Fighting Game Terms GLOSSARY_VIEWERCTRLTEXTID ^mBtnN; Move Image ^mBtnNG; Return ^mBtnL1; Previous ^mBtnR1; Next ^mBtnL2; Zoom In ^mBtnR2; Zoom Out ^mBtnX; Hide Guide ^mBtnY; Default Position GLS_VOICE_ID3000 GLS_VOICE_ID4000 GLOSSARY_MOVIEPLAYICON Play Video GLOSSARY_MOVIEINFOTEXTID Play the video. GLOSSARY_MOVIECONTROLBARTEXTID ^mBtnOK; Play ^mBtnNG; Close GLS_POPUP Return to Main Menu? Glossary_ThreePointLeader ... GLOSSARY_SCROLL_CTRLTEXT ^mBtnLR; Next/Previous Page ^mBtnUD; + ^mBtnX; Scroll ^mBtnNG; Return Glossary_ViewerSingle_Ctrl ^mBtnN; Move Image ^mBtnNG; Return ^mBtnL2; Zoom In ^mBtnR2; Zoom Out ^mBtnX; Hide Guide ^mBtnY; Default Position GLS_TITLE_ID0000 Gran GLS_RUBY_ID0000 GLS_VOICE_ID0000 Voice: Kyle McCarley (EN) / Yuki Ono (JP) GLS_MAINTX_ID0000 Age: 15^n;Height: 170 cm^n;People: Human^n;Hobbies: Hiking, exercise^n;Likes: Comradery, adventure, the skies^n;Dislikes: Public speaking^n;^n;A boy who grew up in Zinkenstill with his winged friend Vyrn. He has set his sights on reaching Estalucia, Island of the Astrals, which is mentioned in a letter from his missing father. After his fateful meeting with Lyria, he left home on a journey through the great blue sky. He hones his skills through constant training but always finds time to help those in need. GLS_TITLE_ID0004 Katalina GLS_RUBY_ID0004 GLS_VOICE_ID0004 Voice: Erica Lindbeck (EN) / Miyuki Sawashiro (JP) GLS_MAINTX_ID0004 Age: 24^n;Height: 169 cm^n;People: Human^n;Hobbies: Sword collecting^n;Likes: Cute things, small animals, cooking (if you can call it that)^n;Dislikes: Bugs^n;^n;Once a devoted knight of the Erste Empire, Katalina deserted to help Lyria escape the cruel imperial experiments. While fleeing, she met Gran (Djeeta) in the forests of Zinkenstill and decided to travel together. Overall, she is a calm, rational, and dependable person; her sense of direction and cooking skills, on the other hand, are profoundly lacking. GLS_TITLE_ID0010 Charlotta GLS_RUBY_ID0010 GLS_VOICE_ID0010 Voice: Cristina "Vee" Valenzuela (EN) / Kaori Nazuka (JP) GLS_MAINTX_ID0010 Age: 24^n;Height: 90 cm (average for a Harvin)^n;People: Harvin^n;Hobbies: Training^n;Likes: Kids' meals, high places, tall people^n;Dislikes: Height differences, things on top of tall shelves^n;^n;After being saved by the Lumiel Order of Holy Knights, she worked herself to the bone to become their captain against all odds. Although she possesses a calm, steadfast personality, she suffers from an inferiority complex over her height and seeks a way to make herself taller. GLS_TITLE_ID0011 Lancelot GLS_RUBY_ID0011 GLS_VOICE_ID0011 Voice: Stephen Fu (EN) / Yuki Ono (JP) GLS_MAINTX_ID0011 Age: 27^n;Height: 179 cm^n;People: Human^n;Hobbies: Collecting weapons, studying military tactics^n;Likes: Training^n;Dislikes: Cleaning his room^n;^n;A knight who leads the Order of the White Dragons, having earned the trust of the king and citizens of Feendrache through his heroic endeavors. He travels the skies in search of knowledge that will provide the foundation for his country's future. In the past he served as vice-captain of the Order of the Black Knights alongside Percival, his good friend and rival. GLS_TITLE_ID0012 Percival GLS_RUBY_ID0012 GLS_VOICE_ID0012 Voice: Mark Whitten (EN) / Ryota Osaka (JP) GLS_MAINTX_ID0012 Age: 27^n;Height: 180 cm^n;People: Human^n;Hobbies: Searching for capable vassals^n;Likes: The pursuit of justice, virtuous people^n;Dislikes: The pursuit of domination, evil people^n;^n;A knight who travels in hopes of creating his ideal country, he is known as the "Lord of Flames" for his prowess with a sword and ability to manipulate fire. Having studied the art of kingcraft from an early age, he is prone to be condescending, but he will come up with any excuse to help a person in need. GLS_TITLE_ID0018 Ferry GLS_RUBY_ID0018 GLS_VOICE_ID0018 Voice: Cristina "Vee" Valenzuela (EN) / Madoka Yonezawa (JP) GLS_MAINTX_ID0018 Age: Unknown^n;Height: 145 cm^n;People: Erune^n;Hobbies: Going for walks near the family home^n;Likes: Family, her younger sister^n;Dislikes: Strangers, scary stories^n;^n;This ethereal girl was once bound to an island shrouded in mist, hidden from the eyes of the world. Kept there by a primal beast who granted her immortality. Gran (Djeeta) and the crew lifted the curse, releasing her. Now Ferry searches for closure about her beloved little sister who had left the island and has surely passed on by now. GLS_TITLE_ID0013 Ladiva GLS_RUBY_ID0013 GLS_VOICE_ID0013 Voice: Patrick Seitz (EN) / Tetsu Inada (JP) GLS_MAINTX_ID0013 Age: 34^n;Height: 202 cm^n;People: Draph^n;Hobbies: Housework (especially cooking), knitting, working out^n;Likes: Love, cute things, children^n;Dislikes: Gloomy faces, vulgarity^n;^n;After growing up in an orphanage, she later went on to become the star duelist of the Jewel Resort Casino, gaining popularity for her bold, distinctive fighting style and crowd-pleasing performances. She can get a bit worked up when talking about love, but her friends consider that part of her charm. To her kind heart, everything is love. GLS_TITLE_ID0014 Metera GLS_RUBY_ID0014 GLS_VOICE_ID0014 Voice: Faye Mata (EN) / Ryoka Yuzuki (JP) GLS_MAINTX_ID0014 Age: 25^n;Height: 169 cm^n;People: Erune^n;Hobbies: Fashion, hunting for good cocktails^n;Likes: Flying with magic, excitement, thrills^n;Dislikes: Boredom, tradition, bothersome things^n;^n;With her mastery of arcane bows and flight magic, as well as her hobby of prowling for men, she can be considered "flighty" in more ways than one. She was born into a clan sworn to protect her village, but she soon tired of it and ran away from home. Happy to be free from old customs, she currently travels the skies seeking excitement and a good man. GLS_TITLE_ID0020 Zeta GLS_RUBY_ID0020 GLS_VOICE_ID0020 Voice: Mela Lee (EN) / Kana Hanazawa (JP) GLS_MAINTX_ID0020 Age: 21^n;Height: 159 cm^n;People: Human^n;Hobbies: Looking for Vaseraga's weak spots^n;Likes: Shouting matches^n;Dislikes: Scholars and researchers^n;^n;She's a warrior who knows no fear, boasting pride equaling her bravery. Although she can be arrogant and foul-mouthed at times, there's a contrast to her no-nonsense personality; she softens around those who are younger or unable to fend for themselves. Contracted to the seal weapon Spear of Arvess, she hunts primal beasts with her partner, Vaseraga, as an agent of the Society. GLS_TITLE_ID0021 Vaseraga GLS_RUBY_ID0021 GLS_VOICE_ID0021 Voice: SungWon Cho (EN) / Fumihiko Tachiki (JP) GLS_MAINTX_ID0021 Age: 30^n;Height: 215 cm^n;People: Draph^n;Hobbies: Enjoying strong drinks ^n;Likes: Augmenting his body^n;Dislikes: Remembering the past^n;^n;He approaches his work with prudence and is well-versed in assessing the battlefield. Years of augmenting his body has given him unparalleled strength, and his body can withstand untold pain. Contracted to the seal weapon Great Scythe Grynoth, he spends his days hunting primal beasts with his partner, Zeta, as an agent of the Society. GLS_TITLE_ID0015 Lowain GLS_RUBY_ID0015 GLS_VOICE_ID0015 Voice: Greg Chun (EN) / Minoru Shiraishi (JP) GLS_MAINTX_ID0015 Age: 22^n;Height: 176 cm^n;People: Erune^n;Hobbies: His part-time job^n;Likes: Hanging with his bros, Kat (who still looks smokin'), his granny (but her enraged face is nightmare fuel)^n;Dislikes: Saving money, economizing^n;^n;Despite being a renowned playboy and giving off the vibes of a hooligan, he possesses an earnest personality, as well as a talent for cooking. In order to catch the eye of Katalina he devotes himself to experimenting with methods of confessing (in his own delusions, at least). He can always be found with his bros, Elsam and Tomoi. GLS_TITLE_ID0102 Beelzebub GLS_RUBY_ID0102 GLS_VOICE_ID0102 Voice: Adin Rudd (EN) / Katsuyuki Konishi (JP) GLS_MAINTX_ID0102 Age: Unknown^n;Height: 188 cm^n;People: Astral^n;Hobbies: Games of strategy^n;Likes: His own pride, his own reflection^n;Dislikes: Any form of weakness^n;^n;One of the Astrals who invaded the Sky Realm long before the War. He was sealed into Pandemonium, but awakened by Belial. In his quest to become the ultimate being, he wields the power of chaos and void in the form of chaos matter, and controls the destructive black beast Avatar. He plans to unify all the realms—sky, stars, and Crimson Horizon—and rule over everything. GLS_TITLE_ID0022 Narmaya GLS_RUBY_ID0022 GLS_VOICE_ID0022 Voice: Brianna Knickerbocker (EN) / M・A・O (JP) GLS_MAINTX_ID0022 Age: 24^n;Height: 134 cm^n;People: Draph^n;Hobbies: Training, sunbathing^n;Likes: Children^n;Dislikes: Admitting she can't stay awake when meditating^n;^n;This swordswoman was born to a long line of martial arts masters. Arduous training is the only way her family's martial arts and magic can merge into her own style of swordplay. Yet for all her accomplishments, she won't be satisfied until a certain master swordsman acknowledges her for who she is. In the heat of battle she is aloof, but once you get to know her, you'll find that she's all heart. She tends to coddle those younger than her, especially kids, which makes her a great babysitter. GLS_TITLE_ID0023 Soriz GLS_RUBY_ID0023 GLS_VOICE_ID0023 Voice: Jamieson Price (EN) / Rikiya Koyama (JP) GLS_MAINTX_ID0023 Age: 70^n;Height: 178 cm^n;People: Human^n;Hobbies: Training, reading (the kind that makes you blush)^n;Likes: The ladies^n;Dislikes: Guys who are useless^n;^n;This old-timer continues to mold his body into the ultimate weapon, which he believes is the only weapon he can trust. Never stray from the way of the warrior, and never skip a day of training. In his youth, he conquered every competition he ever entered, so now he trains to exceed the limits of his body. That's not to say he's without his vices; he's already staked out optimal spying spots around the hot springs near his training grounds. Normally unyielding in his purpose, the ladies may be able to persuade him otherwise. GLS_TITLE_ID0024 Zooey GLS_RUBY_ID0024 GLS_VOICE_ID0024 Voice: Laura Post (EN) / Ami Koshimizu (JP) GLS_MAINTX_ID0024 Age: Unknown^n;Height: 157 cm^n;People: Primal beast^n;Hobbies: Learning new things^n;Likes: Mortals, the world, pie^n;Dislikes: Disorder^n;^n;This young girl has an air of detachment about her, as one might expect from the incarnation of primal beast Grand Order. She hasn't spent much time in her Skydweller form, thus her knowledge of mortal society is lacking at best. That's why every new encounter piques her interest, and she soaks up information like a sponge. She's quite easygoing when engaging with the crew, but in battle, that gentleness hardens to stoicism as she finishes off the enemy without hesitation. GLS_TITLE_ID0001 Djeeta GLS_RUBY_ID0001 GLS_VOICE_ID0001 Voice: Erika Harlacher (EN) / Hisako Kanemoto (JP) GLS_MAINTX_ID0001 Age: 15^n;Height: 156 cm^n;People: Human^n;Hobbies: Shopping, chatting^n;Likes: Comradery, adventure, the skies^n;Dislikes: Desk work, staying still^n;^n;A bubbly girl who's working to become a skyfarer in her own right. Inspired by her father, she dreams of traveling to the end of the sky. Skilled in a variety of techniques, she hones herself through constant training. GLS_TITLE_ID0002 Vyrn GLS_RUBY_ID0002 GLS_VOICE_ID0002 Voice: Sandy Fox (EN) / Rie Kugimiya (JP) GLS_MAINTX_ID0002 Age: Unknown^n;Height: 42 cm (37 cm when seated)^n;People: Unknown^n;Hobbies: Basking in the sun^n;Likes: Apples^n;Dislikes: Unruly children^n;^n;A mysterious lizardlike creature who leads Gran (Djeeta) to destiny. He grew up together with Gran (Djeeta) in Zinkenstill. Nothing gets on his nerves more than being called cute, a pet, or—worst of all—a lizard. He has been known to boast of being a dragon who's as mighty as he is cool. GLS_TITLE_ID0003 Lyria GLS_RUBY_ID0003 GLS_VOICE_ID0003 Voice: Kira Buckland (EN) / Nao Toyama (JP) GLS_MAINTX_ID0003 Age: Unknown (Appears to be around 14)^n;Height: 152 cm^n;People: Human^n;Hobbies: Singing, going on walks^n;Likes: Katalina and Gran (Djeeta)^n;Dislikes: Ghosts^n;^n;A mysterious girl who was imprisoned by the Erste Empire for her power to control primal beasts. After escaping with the help of her guardian Katalina, she met Gran (Djeeta) and decided they should travel together. Though she has no memories of her past, Lyria is a regular girl, both curious and inquisitive about the world around her. GLS_TITLE_ID0005 Rackam GLS_RUBY_ID0005 GLS_VOICE_ID0005 Voice: Kyle Hebert (EN) / Hiroaki Hirata (JP) GLS_MAINTX_ID0005 Age: 29^n;Height: 181 cm^n;People: Human^n;Hobbies: Darts, gun maintenance^n;Likes: Afternoon naps^n;Dislikes: Pushy people^n;^n;Soaring through the sky on the airship Grandcypher, Rackam has made a name for himself as a skilled helmsman. An accident once caused him to swear off the skies forever, but Gran (Djeeta) prompted him to take the helm once more and become a steadfast ally. Though blunt, Rackam is remarkably caring and enjoys looking after others. GLS_TITLE_ID0006 Io GLS_RUBY_ID0006 GLS_VOICE_ID0006 Voice: Jackie Lastra (EN) / Yukari Tamura (JP) GLS_MAINTX_ID0006 Age: 11^n;Height: 131 cm^n;People: Human^n;Hobbies: Fashion^n;Likes: Her master^n;Dislikes: Creepy old men^n;^n;A tiny mage who strives to become a proper lady. While Gran (Djeeta) and crew were visiting the Valtz Duchy, they aided her in the search for her vanished master, Tzaka the Great. Once matters were taken care of, she decided to join the crew on their journey. Io is persistent and refuses to give up in the face of adversity, but she can be a little inflexible. GLS_TITLE_ID0007 Eugen GLS_RUBY_ID0007 GLS_VOICE_ID0007 Voice: Richard Epcar (EN) / Keiji Fujiwara (JP) GLS_VOICE_ID0007_add Voice: Richard Epcar (EN) / Keiji Fujiwara & Kazuhiro Yamaji (JP) GLS_MAINTX_ID0007 Age: 50^n;Height: 174 cm^n;People: Human^n;Hobbies: Weightlifting, fishing^n;Likes: Sweets^n;Dislikes: Babies^n;^n;A veteran soldier wracked with remorse. After opposing the Erste Empire as an agent for his home of Auguste Isles, he decided to travel together with Gran (Djeeta) and crew to face up to his past. A crafty fellow, Eugen often mystifies others with sayings accumulated over his years of experience. GLS_TITLE_ID0008 Rosetta GLS_RUBY_ID0008 GLS_VOICE_ID0008 Voice: Allegra Clark (EN) / Rie Tanaka (JP) GLS_MAINTX_ID0008 Age: Unknown^n;Height: 165 cm^n;People: Primal beast^n;Hobbies: Gardening^n;Likes: Attractive people (regardless of gender)^n;Dislikes: Machines^n;^n;A mysterious beauty who suddenly appeared before Gran (Djeeta). She seems to know the truth about many mysteries but often speaks in generalities, acting as a mere observer of the crew's quest. Rosetta is the incarnation of the primal beast Rose Queen and has traveled with Gran's (Djeeta's) father in the past. GLS_TITLE_ID0019 Ferry's Pets GLS_RUBY_ID0019 GLS_VOICE_ID0019 GLS_MAINTX_ID0019 Meet Ferry's circle of spectral creatures. Beppo, Fugee, Nicola, and Geegee have been with her from the start; Momo came along at some point in her journey. The following is a description of each pet in Ferry's own words.^n;^n;Beppo: A dog on the skinny side.^n;Fugee: Like a ball with two horns.^n;Nicola: Only one horn here.^n;Geegee: Kind of rabbity.^n;Momo: Built like a tank. GLS_TITLE_ID0016 Elsam GLS_RUBY_ID0016 GLS_VOICE_ID0016 Voice: Brian Timothy Anderson (EN) / Mark Ishii (JP) GLS_VOICE_ID0016_add Voice: Brian Timothy Anderson (EN) / Mark Ishii & Mitsuhiro Ichiki (JP) GLS_MAINTX_ID0016 Age: 22^n;Height: 172 cm^n;People: Erune^n;Hobbies: His part-time job^n;Likes: Hanging with his bros, fashion, chicks with cute smiles and kind hearts who like taking care of flowers and stuff^n;Dislikes: Saving money, economizing, finding the right amount of force^n;^n;One of the Lowain bros, nicknamed Sammy. Though a playboy all the same, he can be a bit more emotional than his buddies. He calls the primal beast Yggdrasil by the nickname "Yggy", and the two are madly in love (in his own delusions, at least). GLS_TITLE_ID0017 Tomoi GLS_RUBY_ID0017 GLS_VOICE_ID0017 Voice: Griffin Burns (EN) / Junya Enoki (JP) GLS_MAINTX_ID0017 Age: 22^n;Height: 178 cm^n;People: Erune^n;Hobbies: His part-time job^n;Likes: Hanging with his bros, chicks with glasses (and without them too)^n;Dislikes: Saving money, economizing, beach chicks (since they make him nervous)^n;^n;One of the Lowain bros, nicknamed Tommy. Though a playboy all the same, he can be a bit more cool-headed than his buddies. He's currently in the midst of a lover's flight with the empire's beautiful prime minister (in his own delusions, at least). GLS_TITLE_ID0100 Belial GLS_RUBY_ID0100 GLS_VOICE_ID0100 Voice: Matthew David Rudd (EN) / Yoshimasa Hosoya (JP) GLS_MAINTX_ID0100 Age: Unknown^n;Height: 182 cm^n;People: Primal beast^n;Hobbies: Shopping, going to hot stone spas^n;Likes: Strong biases^n;Dislikes: Perfection, impartiality, altruism^n;^n;This fallen angel is one of the original primal beasts. He was assigned to govern cunning—one of the facets of intelligence. Widely despised for his lewd, vulgar, and deceitful conduct, he is, however, deeply devoted to his creator, who he affectionately calls Cilius. He also seems to respect Gran (Djeeta) as the singularity, and has scattered the seeds of disorder in Gran's (Djeeta's) path in the form of Exia in order to watch and enjoy the ensuing mayhem. GLS_TITLE_ID0025 Cagliostro GLS_RUBY_ID0025 GLS_VOICE_ID0025 Voice: Sarah Anne Williams (EN) / Sakura Tange (JP) GLS_MAINTX_ID0025 Age: Unknown^n;Height: 130cm^n;People: Human^n;Hobbies: Fawning over herself, research^n;Likes: Herself, mirrors^n;Dislikes: Idiocy^n; ^n;A brilliant mage who introduced alchemy to the Sky Realm. She has achieved virtual immortality by regularly replacing her body with new vessels, which she customizes to match her proclivities. The ultimate narcissist, she attempts to embody her vision of the perfect cutie, though her true personality leaps out from time to time. Extreme in her confidence, she views all others as incompetent—equally incompetent, but incompetent nonetheless. GLS_TITLE_ID0026 Yuel GLS_RUBY_ID0026 GLS_VOICE_ID0026 Voice: Melissa Medina (EN) / Kana Ueda (JP) GLS_MAINTX_ID0026 Age: 19^n;Height: 160 cm^n;People: Erune^n;Hobbies: Looking for shooting stars^n;Likes: Dillydallying, Societte, looking for treasure^n;Dislikes: Heavy conversation^n;^n;As an inheritor of an ancient ancestral power, she departed on a journey in order to restore her family's royal lineage. Alongside her most trusted partner Societte, she was able to sever her ties with Ninetails, bringing an end to a thousand-year-long curse. Having shouldered such a heavy burden, it only makes sense that she just wants to spend her days carefree with those close to her heart. GLS_TITLE_ID0027 Anre GLS_RUBY_ID0027 GLS_VOICE_ID0027 Voice: Bill Millsap (EN) / Ryūsei Nakao (JP) GLS_MAINTX_ID0027 Age: Unknown^n;Height: 91 cm^n;People: Harvin^n;Hobbies: Grooming his mustache, business^n;Likes: Quiet time, animals^n;Dislikes: Violence^n;^n;A wise and pacific sage who hails from a renowned mercantile family and currently presides over a legendary group of skyfarers known as the Eternals. When his parents were killed during a robbery in his childhood, he resolved to wield his strength to defy conflict, eventually leading to the creation of the Eternals—they who stand astride the skies and across the path of any would-be calamity. He's also quite particular about his mustache. GLS_TITLE_ID0028 Eustace GLS_RUBY_ID0028 GLS_VOICE_ID0028 Voice: Kaiji Tang (EN) / Kazuya Nakai (JP) GLS_MAINTX_ID0028 Age: 28^n;Height: 186 cm^n;People: Erune^n;Hobbies: Spending time in quiet places, firearm maintenance^n;Likes: Peace and quiet, all animals—especially dogs^n;Dislikes: Din and clatter^n;^n;One of the Society's finest, contracted to the seal weapon Flamek Thunder. He's logical, precise, and has rarely been known to fail a mission. Some find his laconism and commitment to duty unsettling, but Eustace is fiercely loyal to his comrades. He's been sent out into the field on one of his most dangerous missions yet—with a few armor improvements. These include a suit capable of withstanding Flamek's full destructive power and a cloak complete with electrical insulation. The apparatus over his right eye is a glare protector-cum-radio. GLS_TITLE_ID0029 Seox GLS_RUBY_ID0029 GLS_VOICE_ID0029 Voice: Griffin Puatu (EN) / Nobuyuki Hiyama (JP) GLS_MAINTX_ID0029 Age: Unknown^n;Height: 174 cm^n;People: Erune^n;Hobbies: Pruning shrubs^n;Likes: None in particular^n;Dislikes: Social interaction (Doesn’t realize it)^n;^n;The young martial artist of the Eternals, Seox is a former member of the Karm clan, a family of assassins who boast incredible fighting prowess. Even among his extraordinary kinsmen, his abilities are considered prodigious. After being recruited to the Eternals by Seofon, he met Gran (Djeeta) and joined the Grandcypher crew. Thanks to adventures with both groups, he was able to overcome his bloody past, and now he feels indebted to his allies for giving him the ability to trust again. GLS_TITLE_ID0030 Vira GLS_RUBY_ID0030 GLS_VOICE_ID0030 Voice: Tamara Ryan (EN) / Asami Imai (JP) GLS_MAINTX_ID0030 Age: 22^n;Height: 160 cm^n;People: Human^n;Hobbies: Keeping a diary (mostly about Katalina)^n;Likes: Katalina, cute girls^n;Dislikes: Poor listeners, impudence^n;^n;The current Lord of Albion, she once attended the Albion Military Academy with Katalina. While there, she developed an intense love for Katalina, an obsession which would lead to more than a few spats with the Grandcypher crew. Now, thanks to the efforts of her allies, she has learned to keep her emotions in check—but she is quick to shed this placid exterior if anyone dares mess with her beloved. GLS_TITLE_ID0031 Lunalu GLS_RUBY_ID0031 GLS_VOICE_ID0031 Voice: Elsie Lovelock (EN) / Rumi Okubo (JP) GLS_MAINTX_ID0031 Age: 22^n;Height: 94 cm^n;People: Harvin^n;Hobbies: Fantasizing, staying up late, rearranging her room^n;Likes: Brooding men, morning stubble, untamed hair, armor, nights^n;Dislikes: Flashy men, beards, poorly-groomed hair, casual wear, mornings^n;^n;Illustrator, writer, creator—this perfectionist does it all. To the world at large she is praised as a monster artist thanks to her spine-tingling art style, but her ultimate goal is to earn a living following her true passion: drawing works of elegant beauty. Many of her pieces are described as being lifelike, though maybe a little too lifelike. Startled witnesses have reported seeing her creations literally come to life on more than one occasion. GLS_TITLE_ID0304 Societte GLS_RUBY_ID0304 GLS_VOICE_ID0304 Voice: Lauren Mayfield (EN) / Ryoko Shiraishi (JP) GLS_MAINTX_ID0304 Age: 19^n;Height: 160 cm^n;People: Erune^n;Hobbies: Dancing^n;Likes: Dancing, learning^n;Dislikes: Interacting with others (though she doesn't hate it), people who talk too fast^n;^n;An heir to a thousand years of lost history. Despite her royal lineage and desire to connect with others, she clams up whenever locking eyes with another person—with the exception of her trusted partner Yuel. GLS_TITLE_ID0305 Seofon GLS_RUBY_ID0305 GLS_VOICE_ID0305 Voice: Alejandro Saab (EN) / Junichi Suwabe (JP) GLS_MAINTX_ID0305 Age: 27^n;Height: 179 cm^n;People: Human^n;Hobbies: Collecting Swords^n;Likes: Telling jokes, making fun of others^n;Dislikes: Illogical things, cheaters^n;^n;A knight who may be a bit too fond of swords that currently acts as the leader of the Eternals. Despite his carefree and elusive behavior, he always puts the Eternals first—unfortunately, they don't seem to feel the same way about him, as he often ends up being the target of their mockery and banter. Although he may appear disillusioned by this at times, he actually quite enjoys his role in this charade. GLS_TITLE_ID2325 Beatrix GLS_RUBY_ID2325 GLS_VOICE_ID2325 Voice: Jennifer Losi (EN) / Aya Hirano (JP) GLS_MAINTX_ID2325 Age: 21^n;Height: 162 cm^n;People: Human^n;Hobbies: Shopping for clothes, baking^n;Likes: Climbing the ranks, glory and success^n;Dislikes: Being looked down on, piping hot food^n;^n;A Society agent with confidence spilling out of her ears. She's contracted to the seal weapon Embrasque and, while talented, is rash and rather feckless. Beatrix will easily risk her life for the sake of glory. She is best friends with agent Zeta, and the two spend much of their professional and personal lives together. GLS_TITLE_ID2326 Ilsa GLS_RUBY_ID2326 GLS_VOICE_ID2326 Voice: Dawn M. Bennett (EN) / Mie Sonozaki (JP) GLS_MAINTX_ID2326 Age: 28^n;Height: 171 cm^n;People: Erune^n;Hobbies: Shopping, satisfying her sweet tooth^n;Likes: Girl talk, people with a sense of commitment^n;Dislikes: Crudeness, people with no sense of self-preservation^n;^n;Society drill sergeant, contracted to the Gun of Arbitration, Nybeth. To train with Ilsa is to suffer; she bellows, berates, and puts the recruits through hell. However, it's all to ensure that they learn how to survive. She is determined not to have a single soldier fall on the field of battle, and the cadets in return regard her with a mixture of fear, respect, and trust.^n;Ilsa joined the Society around the same time as Eustace, and they've faced death and pulled through together. She is the brains on the current mission, relaying orders to Eustace from base via radio transmission. GLS_TITLE_ID0300 Sierokarte GLS_RUBY_ID0300 GLS_VOICE_ID0300 Voice: Faye Mata (EN) / Emiri Kato (JP) GLS_MAINTX_ID0300 Age: Unknown^n;Height: 98 cm^n;People: Harvin^n;Hobbies: Saving money^n;Likes: Fun and excitement^n;Dislikes: Pain and sadness^n;^n;Also known as Siero of the Knickknack Shack, this diminutive punster/rhymester provides goods, materials, and personnel to crews, and also tracks and handles job requests. Like most Harvin, her youthful outer appearance belies an untold wealth of wisdom and experience, which she's more than willing to share with you when she has the chance. GLS_TITLE_ID0301 Tzaka the Great GLS_RUBY_ID0301 GLS_VOICE_ID0301 GLS_MAINTX_ID0301 The archduke of Valtz Duchy, an island famed for its steel industry. A talented man well-versed in technology as well as combat, his technique combines his brawny Draph physique and knowledge of magic to blow his enemies away with one swift punch. He is also Io's master in magic, and the passion he endowed her with can be seen from time to time in her craft. GLS_TITLE_ID0302 Ernest Everyman GLS_RUBY_ID0302 GLS_VOICE_ID0302 GLS_MAINTX_ID0302 A middle-aged man that can be found on various islands. Rumored to be the same person or brothers due to their strikingly similar appearance, they are in fact complete strangers. The hairstyle they share is a classic bobbed style popular during the period of economic growth following the War, and because of this, some skyfarers just call them "Bob." GLS_TITLE_ID0303 Referee GLS_RUBY_ID0303 GLS_VOICE_ID0303 Voice : Greg Chun (EN) / Makoto Yasumura (JP) GLS_MAINTX_ID0303 The official referee at the Jewel Resort, his passion and committment to judging duels is second to none. If he hears that a duel is going to take place, he'll immediately drop everything and come running. Because of the way he sometimes seems to appear out of thin air, some suspect that this referee is actually multiple people, but there has not been any official response from the Jewel Resort regarding this matter. GLS_TITLE_ID0200 Ares GLS_RUBY_ID0200 GLS_VOICE_ID0200 GLS_MAINTX_ID0200 Primal beast of the battles which a knight is duty bound to fight. Unlike other primal beasts, she was once an Astral. She commanded a military unit which included primals. Her superlative military tactics and fighting prowess earned her a long history of victories for which she was revered as a martial goddess. The face she keeps masked is the mirror image of Katalina's, and the two knights' fates are intimately intertwined. GLS_TITLE_ID0202 Yggdrasil GLS_RUBY_ID0202 GLS_VOICE_ID0202 GLS_MAINTX_ID0202 Yggdrasil is a primal beast who acts as a guardian of forests and cultivation. She slumbers under the forgotten canopies of Lumacie Archipelago, whose massive trees stand the test of time. Although widely considered to be of Sky Realm origin, it was the Astrals who planted the seeds of these ancient woods. GLS_TITLE_ID0201 Colossus GLS_RUBY_ID0201 GLS_VOICE_ID0201 GLS_MAINTX_ID0201 AKA Colossus Omega.^n;Born from sorrows of the past, this steel primal beast's true power was forcibly awakened by twisted intentions. Although it is powered by Astral technology, its armor was forged by Sky Realm industry, and the resentment of fallen victims is reflected in its metallic carapace. Colossus is truly a walking terror whose giant sword reduces nations to ashes. GLS_TITLE_ID0203 Rose Queen GLS_RUBY_ID0203 GLS_VOICE_ID0203 Voice: Allegra Clark (EN) / Rie Tanaka (JP) GLS_MAINTX_ID0203 A primal beast and self-proclaimed queen of a bewitching forest. Many soldiers who entered this forest during the War were never seen again. Although she normally assumes a skydweller form when traveling with Gran (Djeeta) and company, she has returned to Lumacie Archipelago for the time being. GLS_TITLE_ID0204 Proto Bahamut GLS_RUBY_ID0204 GLS_VOICE_ID0204 GLS_MAINTX_ID0204 A huge dragon bound from horn to tail. Forcibly summoned by Beelzebub, his roar resounds to the four corners of the sky. This winged figure has watched over Gran (Djeeta) and Lyria's journey from the start, and frequently comes forth to destroy obstacles in their path. GLS_TITLE_ID0101 Avatar GLS_RUBY_ID0101 GLS_VOICE_ID0101 Voice: Takahiro Sakurai GLS_MAINTX_ID0101 An avatar of destruction also known as the black beast. The result of an experiment which came to be called Lucilius's Legacy. This twisted primal beast was created by fusing the cores of countless other primals. It has no consciousness of its own and is instead ruled by its mindless destructive impulses. GLS_TITLE_ID0205 Grand Order GLS_RUBY_ID0205 GLS_VOICE_ID0205 Voice: Laura Post (EN) / Ami Koshimizu (JP) GLS_MAINTX_ID0205 A special primal beast born out of the collective wishes of all living things for world peace. However, her very existence is so extraordinary that she's considered more of a wondrous phenomenon than a primal. She is not only an ally, but also an enemy to both Astrals and skydwellers alike—she will take either side depending on where the world balance currently stands. Usually residing in a dimension separate from the Sky Realm, she manifests whenever a catastrophic threat to the balance of the world emerges. GLS_TITLE_ID0206 Avatar Belial GLS_RUBY_ID0206 GLS_VOICE_ID0206 Voice: Matthew David Rudd (EN) / Yoshimasa Hosoya (JP) GLS_MAINTX_ID0206 What would the remote light of the morning star stir in the breast of a fallen angel? Veneration? Devotion? Reverence? Mortal languages have many words that come close, but none can reflect fully the facets of that emotion, nor encompass its strength. All that can be said is, for Lucilius, Belial would walk naked through fire and ice.^n;It was for Lucilius that Belial wrested the Versus Core from Beelzebub’s grasp and threw multiple dimensions into chaos. It was for Lucilius that he plunged the Versus Core into his own body and gained the powers of a god. No matter the sacrifice, no matter how many times he must drive the world to ruin, Belial will scheme and plot until the day that Lucilius returns from the dimensional rift—and the shadow of those black wings eclipses the blue of the skies. GLS_TITLE_ID0207 Luminiera GLS_RUBY_ID0207 GLS_VOICE_ID0207 GLS_MAINTX_ID0207 The primal beast charged with the protection of Albion, it obeys its master's orders with unyielding chivalry, earning it the moniker, "The Knight of Primal Beasts." Formerly, it bonded with the acting Lords of Albion for the entirety of their lifespans, but since Vira's battle with Gran (Djeeta), it was absorbed by Lyria, giving it the ability to nullify these pacts. Despite virtual freedom, it's still fond of Vira and chooses to aid her of its own volition. GLS_TITLE_ID0401 Slime GLS_RUBY_ID0401 GLS_VOICE_ID0401 GLS_MAINTX_ID0401 These peculiar creatures sometimes appear in a jug that's been filled with water. They're not very dangerous, but multiply if left unattended. GLS_TITLE_ID0402 Silverslime GLS_RUBY_ID0402 GLS_VOICE_ID0402 GLS_MAINTX_ID0402 A variant of slime that shines with a silvery luster. From absorbing their surrounding metallic casing, their bodies mutate into a unique blend of valuable metals and monster parts. GLS_TITLE_ID0403 Goldslime GLS_RUBY_ID0403 GLS_VOICE_ID0403 GLS_MAINTX_ID0403 This dazzling variant of slime glimmers in a gorgeous gold. Some say that they obtain their luster by pilfering hidden gold from careless nobles. Due to the vast numbers of skyfarers looking to strike rich, their numbers continue to dwindle. GLS_TITLE_ID0404 Timber Wolf GLS_RUBY_ID0404 GLS_VOICE_ID0404 GLS_MAINTX_ID0404 A monster commonly seen throughout the Sky Realm. More intelligent than the common beast, they often roam in packs and are intensely loyal to their leader. Using their razor-sharp fangs, they swiftly kill their prey with ease. GLS_TITLE_ID0405 Slasher GLS_RUBY_ID0405 GLS_VOICE_ID0405 GLS_MAINTX_ID0405 An uncommon and much larger breed of the timber wolf. Apart from size, the main difference can be seen on their front legs—using the sharpened blades on their front legs, they viciously hunt their prey. Packs are often found roaming where even larger bosses dwell. GLS_TITLE_ID0406 Night Runner GLS_RUBY_ID0406 GLS_VOICE_ID0406 GLS_MAINTX_ID0406 A wild and violent breed of timber wolf that can easily cut through even the thickest of armors using the reinforced blades on their hind legs. Skydwellers are often warned upon entering their habitats, as the survival rate when encountering one is terribly low. GLS_TITLE_ID0407 Goblins GLS_RUBY_ID0407 GLS_VOICE_ID0407 GLS_MAINTX_ID0407 Goblins are small, social humanoids that have formed their own societies away from other skydwellers, tending to act hostile and violent toward others. Due to their grotesque appearance, they are often considered monsters despite being closer to humans in anatomy. Some goblins have been found to be friendly, building relationships with skydwellers for trade and commerce. GLS_TITLE_ID0410 Nephilim GLS_RUBY_ID0410 GLS_VOICE_ID0410 GLS_MAINTX_ID0410 Former goblins overwhelmed by destructive impulses. Intense exposure to the distorted causality within the boundary has warped them so far that they are no longer truly living creatures, but hollow beings. GLS_TITLE_ID0408 Exia GLS_RUBY_ID0408 GLS_VOICE_ID0408 GLS_MAINTX_ID0408 Strange flying creatures which have appeared everywhere within the boundary. They seem to be inorganic crystals, and have no will of their own, but they can exert control over living creatures' personalities and memories in order to manipulate them. GLS_TITLE_ID0409 Exia Dunamis GLS_RUBY_ID0409 GLS_VOICE_ID0409 GLS_MAINTX_ID0409 A huge version of Exia which appears within the boundary. Similar in appearance to the other flying crystal creatures, but with many times the influence over causality. It appears where distortion is greatest, and accelerates the corruption. GLS_TITLE_ID0400 Imperial Soldier GLS_RUBY_ID0400 GLS_VOICE_ID0400 GLS_MAINTX_ID0400 Soldiers of the fallen Erste Empire. While Phantagrande was under the empire's control, their duties were to conduct vigorous research on the relics of the Astrals, as well as to pursue Gran's (Djeeta's) crew and capture Lyria. GLS_TITLE_ID0411 Lady Katapillar GLS_RUBY_ID0411 GLS_VOICE_ID0411 Voice: Erica Lindbeck (EN) / Miyuki Sawashiro (JP) GLS_MAINTX_ID0411 A Katalina remodeled into a war mecha by Vira. After her revamp, Katalina must succumb to Vira's will, as she has no freedom of her own. But Lowain's unyielding true love shall surely pierce her steel heart... Or so, Lowain imagines. GLS_TITLE_ID1000 Port Breeze Archipelago GLS_RUBY_ID1000 GLS_VOICE_ID1000 GLS_MAINTX_ID1000 A group of islands blessed with bountiful breezes. Gentle winds naturally blow across these islands thanks to the power of the primal beast Tiamat, growing the archipelago as a hub for skyfarer orders. The mainland is Eingana Island, and the metropolis at its center is the heart of commerce. Though the archipelago is calm and relaxing, due to the constant winds, it is considered one of the more chilly locations in the skydom. GLS_TITLE_ID1001 Albion Citadel GLS_RUBY_ID1001 GLS_VOICE_ID1001 GLS_MAINTX_ID1001 A citadel that is home to a prestigious military academy. Originally built by the Astrals, it has become a city centered entirely around its learning institution. With traditions such as battle training with live monsters and Lord Commander selection through competitive fighting events, the culture may seem a bit eccentric. However, their superior academy graduates excel in their fields working for various countries and military organizations. GLS_TITLE_ID1002 Amalthea Island GLS_RUBY_ID1002 GLS_VOICE_ID1002 GLS_MAINTX_ID1002 An island used as headquarters for the Crew of Enforcers' Fourth Fleet, which oversees the Phantagrande Skydom. The entire island belongs to the Fourth Fleet, and almost all of its inhabitants are members of the Crew of Enforcers or are related to the crew and its activities. The area is becoming well-known for second chances, as there are many stories of people who found work here after being captured by the Crew of Enforcers and choosing to turn their lives around. GLS_TITLE_ID1005 Auguste Isles GLS_RUBY_ID1005 GLS_VOICE_ID1005 GLS_MAINTX_ID1005 A special economic zone known for its vast resources of water. Formally known as the Auguste Isles Special Economic Cooperative Territory, it does not fall under the jurisdiction of any of its neighboring governments. Auguste boasts a huge body of water the likes of which cannot be found anywhere else. Thanks to that, it's a highly popular sightseeing destination. There is a plethora of shops on the isles, crowded so close together that it's hard to tell where one ends and the other begins. The tax revenue from these shops makes the Isles abundantly wealthy. They are even able to employ a self-defense force that is on par with a regular military. GLS_TITLE_ID1003 Fremel Island GLS_RUBY_ID1003 GLS_VOICE_ID1003 GLS_MAINTX_ID1003 Fremel is the main island of Valtz Duchy, home to the archduke's residence known as the Grand Arsenal. Narrow alleyways separate the countless forges and factories which sprang up to profit from the mines' bounty. The manufacturing of weapons during the War is credited with giving skydwellers the edge in victory. GLS_TITLE_ID1006 Lumacie Archipelago GLS_RUBY_ID1006 GLS_VOICE_ID1006 GLS_MAINTX_ID1006 A group of islands with a deep forest that thrives under the protection of the primal beast Yggdrasil. Most of the forest is quite ancient, having existed since the Astral invasion and the War. Ruins of legend and mystery lie in deeper parts, including plants found nowhere else in the skydom. However, the danger of the forest has hindered its exploration. GLS_TITLE_ID1008 Jewel Resort GLS_RUBY_ID1008 GLS_VOICE_ID1008 GLS_MAINTX_ID1008 A giant casino liner that tours around the Phantagrande Skydom. The incredibly luxurious interior belies the fact that it's an airship, making it the perfect place for skyfarers to kick back and relax. From poker to slots to bingo—and of course, the famous duels at the arena—there is no shortage of entertainment aboard the Jewel Resort Casino Liner. GLS_TITLE_ID1012 Pandemonium GLS_RUBY_ID1012 GLS_VOICE_ID1012 GLS_MAINTX_ID1012 This towerlike structure wanders the easternmost edge of Phantagrande Skydom. Dangerous primal beasts and Otherworldly beings roam its corridors, and many intrepid skyfaring crews have gone missing in its confines. Pandemonium was created as a cage to imprison disobedient primal beasts and Otherworldly beings; in truth, Pandemonium itself is a primal beast. GLS_TITLE_ID1011 Erste Empire GLS_RUBY_ID1011 GLS_VOICE_ID1011 GLS_MAINTX_ID1011 A militaristic empire that once brought nearly all of the Phantagrande Skydom under its control. As a result of Gran (Djeeta) and the crew’s interference, its sinister plans were put to an end, and its remnants were merged with the Erste Kingdom. Now Queen Orchis guides the Erste people on a new path forward. GLS_TITLE_ID1009 Zinkenstill GLS_RUBY_ID1009 GLS_VOICE_ID1009 GLS_MAINTX_ID1009 A small island, home to a forest that yields primal crystals. Contrary to its nickname, its inhabitants are cheerful and quite sociable. It's not a sightseeing destination and doesn't have any remarkable attractions or famous products, but the simple calm of the village makes it perfect for extended stays. GLS_TITLE_ID1004 Valtz Duchy GLS_RUBY_ID1004 GLS_VOICE_ID1004 GLS_MAINTX_ID1004 A Draph country where scorching heat slumbers beneath the land. Due to the intense temperatures below ground, a river of lava flows there without ever hardening. Prosperity is widespread thanks to a steel industry that takes advantage of the heat of the land and Draph handiness. The grandest factory in all of the Phantagrande Skydom is located here, laboring day and night. Metal vessels forged in Valtz are famed for being robust, beautiful, and of the best quality. They fetch a high price throughout the Skydom. GLS_TITLE_ID1015 Dydroit Belt GLS_RUBY_ID1015 GLS_VOICE_ID1015 GLS_MAINTX_ID1015 A giant archipelago straddling multiple skydoms located beyond the Grim Basin. It's composed of giant crags held together as one by the power of the primal beast Kikuri. Within each skydom area the Dydroit Belt covers, there is one main city, but the people are mostly merchants and explorers with long-term residents few and far between. Although it's one of the few places where you can reach neighboring skydoms without using an airship, anyone, excluding the Seven Luminary Knights, who dares to enter the Grim Basin must be reckless in spirit. GLS_TITLE_ID1016 North Vast GLS_RUBY_ID1016 GLS_VOICE_ID1016 GLS_MAINTX_ID1016 A great land mass in the most northern part of Phantagrande. It is mostly unexplored, but some areas, locked in endless territorial disputes between different nations and powers, are occupied by lawless groups. Silverwind Stretch, considered the roughest place in Phantagrande, and the Eoniho Mountains are located here and partially cross into the Grim Basin. GLS_TITLE_ID1017 Grim Basin GLS_RUBY_ID1017 GLS_VOICE_ID1017 GLS_MAINTX_ID1017 An area brimming with miasma that divides the skydom. Violent winds whip the miasma in the Basin into a frenzy. Crews that sail here have to fight not only countless fiendish creatures, but relentless gales as well that threaten to tear their airship apart. GLS_TITLE_ID1007 Tramont Island GLS_RUBY_ID1007 GLS_VOICE_ID1007 GLS_MAINTX_ID1007 Shrouded in mist all year long, the island has one village and very few inhabitants. In the past, Tramont shared some contact with neighboring islands. However, it became completely closed off with the arrival of the mist several decades ago. Skyfarers who've visited claim that the few people there are quite welcoming. GLS_TITLE_ID1014 Royal Capital Feendrache GLS_RUBY_ID1014 GLS_VOICE_ID1014 GLS_MAINTX_ID1014 The city of Feendrache is blessed with Sylph's protection. It is perhaps best known for its exquisite handicrafts and a miracle elixir created by Sylph that is said to grant immortality and everlasting youth. Its buildings are embellished with translucent adornments in the shape of Sylph's wings—adornments from which a soft glow is emitted and embraces the entire city. A mighty river provides not only a bounty of resource to Feendrache, but also of monsters living in the wild expanse just beyond the city limits. GLS_TITLE_ID1013 Holy Kingdom of Lumiel GLS_RUBY_ID1013 GLS_VOICE_ID1013 GLS_MAINTX_ID1013 The Lumiel Order of Holy Knights was formed to protect the masses suffering from the misery brought on by the War. The order established a new holy kingdom, backed by the Church of Clemont and ruled by His Eminence. GLS_TITLE_ID1010 Primal Shrine GLS_RUBY_ID1010 GLS_VOICE_ID1010 GLS_MAINTX_ID1010 A shrine located in the sacred forest of Zinkenstill. Once a place of worship to the sky god, its legend has long since been forgotten. For Gran (Djeeta) and Vyrn, the shrine still has a place in their childhood memories. GLS_TITLE_ID1018 Bottom of the Skies GLS_RUBY_ID1018 GLS_VOICE_ID1018 GLS_MAINTX_ID1018 At the bottom of the skies is a vast stretch of earth known as the Crimson Horizon. To the people in the Sky Realm, anyone who takes the plunge down there is as good as departed. Many see it as the equivalent of the Otherworld—the supposed realm of the dead. GLS_TITLE_ID1100 Lumiel Order of Holy Knights GLS_RUBY_ID1100 GLS_VOICE_ID1100 GLS_MAINTX_ID1100 Personified by their creed "forever pure, forever righteous," the Lumiel Order of Holy Knights work tirelessly to provide protection for the weak and the hopeless. Their deeds are recognized throughout the skies, and their current acting captain, Charlotta Fenia, is admired as the most powerful member in the order's illustrious history. GLS_TITLE_ID1101 Order of the White Dragons GLS_RUBY_ID1101 GLS_VOICE_ID1101 GLS_MAINTX_ID1101 This group of knights maintains peace for Feendrache and its surrounding areas. There is no hand-holding in this order; each knight is expected to adhere to strict codes of discipline and excellence. GLS_TITLE_ID1102 Order of the Black Dragons GLS_RUBY_ID1102 GLS_VOICE_ID1102 GLS_MAINTX_ID1102 Before they became the Order of the White Dragons, the Black Dragons were the protective organization, with Lancelot and Percival as its first officers. The captain disappeared when he came under suspicion for a murder incident. The order changed its name to the White Dragons, and Lancelot took over as captain. GLS_TITLE_ID1103 House of Wales GLS_RUBY_ID1103 GLS_VOICE_ID1103 GLS_MAINTX_ID1103 A noble house of royal lineage. Its influence has spread throughout the kingdom next to Feendrache, drawing the attention of surrounding neighbors. Following a succession process rooted in antiquity, would-be candidates enlist in long-established knightly orders of other kingdoms, some of which end up in Feendrache. Percival also hails from the House of Wales. GLS_TITLE_ID1104 The Society GLS_RUBY_ID1104 GLS_VOICE_ID1104 GLS_MAINTX_ID1104 Zeta and Vaseraga's employers. This organization is shrouded in secrecy, though they are known to dispatch agents to all corners of the skies, armed with special sealed weapons to hunt primal beasts. GLS_TITLE_ID1105 Crew of Enforcers GLS_RUBY_ID1105 GLS_VOICE_ID1105 GLS_MAINTX_ID1105 An immense crew of skyfarers found throughout the sky. Airspace is assigned to different fleets, and the Phantagrande Skydom is overseen by the Fourth Fleet. Their activities mainly involve apprehending criminals and escorting VIPs, but they take on an abundance of requests from different lands, including goods transport. GLS_TITLE_ID1106 The Nine Families GLS_RUBY_ID1106 GLS_VOICE_ID1106 GLS_MAINTX_ID1106 The title bestowed to the nine royal families Ninetails once granted a portion of her supreme power to. Yuel is a descendant of the third family, and Societte is a descendant of the first and sixth families. GLS_TITLE_ID1107 The Eternals GLS_RUBY_ID1107 GLS_VOICE_ID1107 GLS_MAINTX_ID1107 A group of ten legendary skyfarers who wield the fabled revenant weapons. With a strong sense of duty to wield their supreme power for the good of the skies, they act to quell conflicts wherever they arise. GLS_TITLE_ID1200 The War GLS_RUBY_ID1200 GLS_VOICE_ID1200 GLS_MAINTX_ID1200 A war that broke out between the skydoms and the Astrals long ago. Through this drastic conflict, the people were able to gain back rule of their world from the Astrals and change the course of history. Unfortunately, almost all details of the War are now lost, yet its effects can still be seen shaping society even today. GLS_TITLE_ID1201 Wyvern Reverie GLS_RUBY_ID1201 GLS_VOICE_ID1201 GLS_MAINTX_ID1201 A trial which pitted the singularity's power against the fearsome dragon of destruction. The captain's allies, too, were tested. The test took place in a strange, dreamlike dimension. GLS_TITLE_ID1321 Red Dragon GLS_RUBY_ID1321 GLS_VOICE_ID1321 GLS_MAINTX_ID1321 A small dragon who knows the secrets of the world and is specially recognized among people of extraordinary talents. There are those who firmly believe that he can never coexist with the girl in blue. GLS_TITLE_ID1322 Girl in Blue GLS_RUBY_ID1322 GLS_VOICE_ID1322 GLS_MAINTX_ID1322 Lyria, a girl with the power to control primal beasts who served as an experimental subject of the Erste Empire. She received her moniker from the way her hair flutters about, in addition to the blue light that envelops her during a summoning call. GLS_TITLE_ID1323 Singularity GLS_RUBY_ID1323 GLS_VOICE_ID1323 GLS_MAINTX_ID1323 The existence that brings opposing forces together and carries the fate of the world on both shoulders. This refers to Gran (Djeeta), who has overcome all manner of trials and tribulations journeying across the skies. GLS_TITLE_ID1324 Bahamut GLS_RUBY_ID1324 GLS_VOICE_ID1324 GLS_MAINTX_ID1324 The world's origin and emblem. Heritor of the Omnipotent's power, he was reduced to the status of a primal beast during the Astral invasion of the Sky Realm. Much as the skydwellers took back their home in the War, Bahamut, too, remained rebellious. He poured his hopes into a small fragment of himself and sent that fragment out into the skies. GLS_TITLE_ID1300 Sky Realm GLS_RUBY_ID1300 GLS_VOICE_ID1300 GLS_MAINTX_ID1300 A world in the azure skies filled with floating islands all over. It consists of numerous skydoms separated by a Grim Basin that is considered nigh impossible to navigate. GLS_TITLE_ID1302 Phantagrande Skydom GLS_RUBY_ID1302 GLS_VOICE_ID1302 GLS_MAINTX_ID1302 The area where Zinkenstill, the Port Breeze Archipelago, and others drift among the calm breeze. It is encircled by the Grim Basin on all sides, but due to so many prosperous islands, there are few who attempt to leave. GLS_TITLE_ID1310 Primal Beast GLS_RUBY_ID1310 GLS_VOICE_ID1310 GLS_MAINTX_ID1310 The greatest weapon the Astrals used in their invasion. These giant beasts are gifted with god-like power. After the War, they turned to crystal and settled into slumber, melding into every culture. Because these beasts only obey the Astrals, their awakening would be a calamity for the sky world and must be stopped. GLS_TITLE_ID1308 Seal Weapon GLS_RUBY_ID1308 GLS_VOICE_ID1308 GLS_MAINTX_ID1308 Only select Society agents, such as Zeta and Vaseraga, are permitted to carry these special issue weapons—and with good reason. These weapons have the ability to absorb a primal beast's power, but a simple mishandling of the weapon can backfire catastrophically for the wielder. GLS_TITLE_ID1305 Boundary GLS_RUBY_ID1305 GLS_VOICE_ID1305 GLS_MAINTX_ID1305 A rapidly expanding area, centered somewhere in Phantagrande, has been afflicted with inexplicable occurrences. Within its boundaries, the laws of causality have been distorted. Rose Queen and Zooey have been attempting to hold back the boundary's advance in the Lumacie Archipelago. GLS_TITLE_ID1325 Archangels GLS_RUBY_ID1325 GLS_VOICE_ID1325 GLS_MAINTX_ID1325 A group of winged primal beasts created by the Astrals to govern the Sky Realm several thousand years ago. There is a hierarchy among them. Four of the highest ranked "original primal beasts," known as the Four Primarchs, control the four elements which exert a powerful influence over natural phenomena. Mid to lower-ranked angels often manifest as inorganic crystals. GLS_TITLE_ID1306 Grandcypher GLS_RUBY_ID1306 GLS_VOICE_ID1306 GLS_MAINTX_ID1306 A shipwreck untouched for countless generations on the Angads Highlands of Eingana Island. The image of that ship perched so nobly on the plains is one of Rackam's earliest memories. He had dreamed of being a helmsman as a lad, and the ship easily captured his heart. It's mid-sized and no more powerful than any other airship, yet it is full of mystery, supposedly responding to the hearts and minds of its passengers. GLS_TITLE_ID1303 Skyfarer GLS_RUBY_ID1303 GLS_VOICE_ID1303 GLS_MAINTX_ID1303 A general term for those who sail the skies in airships. It's said to be the job with the most freedom—and the most danger. Sky travel entails battles with all kinds of sinister creatures on just about a daily basis, so seasoned skyfarers are revered by all. Skyfarers form groups called crews. There are several famous crews in the Phantagrande Skydom. GLS_TITLE_ID1304 Airship GLS_RUBY_ID1304 GLS_VOICE_ID1304 GLS_MAINTX_ID1304 As the only real means of travel between the islands, they are the symbol of skyfarers and their crews. Early airships were constructed based on Astral engineering, but advancements in research have been made in recent years. Now airships with all sorts of useful modifications crisscross the skyways. GLS_TITLE_ID1307 The Astrals GLS_RUBY_ID1307 GLS_VOICE_ID1307 GLS_MAINTX_ID1307 Long ago they invaded the skydoms, but were wiped from the pages of history after the War. The Astral's mysterious and overwhelming strength has greatly influenced the scheme of the skydoms ever since their incursion. GLS_TITLE_ID1309 Dark Essence GLS_RUBY_ID1309 GLS_VOICE_ID1309 GLS_MAINTX_ID1309 A crystal borne from the Erste Empire's research of Lyria and the primal beasts. Originally designed to mimic the power of the Astrals, it has the power to bestow artificial Astral power on beings from the Sky Realm. However, powers from a different dimension must be wielded with great caution. GLS_TITLE_ID1301 Duel GLS_RUBY_ID1301 GLS_VOICE_ID1301 GLS_MAINTX_ID1301 The main attraction of the Jewel Resort Casino Liner. Watching duelists at the arena battle it out is always a tremendous thrill, as evidenced by the fanatical cheers and screams of the fans during any match. GLS_TITLE_ID1320 Life Link GLS_RUBY_ID1320 GLS_VOICE_ID1320 GLS_MAINTX_ID1320 Just as Gran's (Djeeta's) life is about to flicker out after suffering a fatal wound, Lyria uses her mysterious power to connect their life force. This phenomenon saves the young hero's life. Gran (Djeeta) and Lyria now experience everything as if they are a single entity—this is the link they share. GLS_TITLE_ID1400 Otherworld GLS_RUBY_ID1400 GLS_VOICE_ID1400 GLS_MAINTX_ID1400 Home to otherworldly beings, the Otherworld is cut off from the Sky Realm on a dimensional level. It is widely believed among skydwellers that the deceased move on to the Otherworld in the afterlife. GLS_TITLE_ID1311 Human GLS_RUBY_ID1311 GLS_VOICE_ID1311 GLS_MAINTX_ID1311 The most common type of people in the sky. Wise and technically adept, humans are skilled as inventors and manufacturers. Tending toward the adventurous and inquisitive, they usually have well-rounded skill sets. GLS_TITLE_ID1312 Erune GLS_RUBY_ID1312 GLS_VOICE_ID1312 GLS_MAINTX_ID1312 People with long, furry ears. Often magically gifted, Erunes were traditionally found researching in remote mountain settings; nowadays, however, a large number dwell in towns. They tend to like wearing garments that show off their backs. GLS_TITLE_ID1313 Harvin GLS_RUBY_ID1313 GLS_VOICE_ID1313 GLS_MAINTX_ID1313 Tiny people with pointed ears. Many are talented merchants with a natural penchant for logical thinking. While they are generally brave and tenacious, their small frames are less than ideal in combat. GLS_TITLE_ID1314 Draph GLS_RUBY_ID1314 GLS_VOICE_ID1314 GLS_MAINTX_ID1314 Well-built people who boast powerful horns. Their remarkable physical prowess leads many to earn a living through ironworking and carpentry. Magic can be challenging for them. GLS_TITLE_ID1326 Chaos Matter GLS_RUBY_ID1326 GLS_VOICE_ID1326 GLS_MAINTX_ID1326 Beelzebub was judged guilty by Lucifer and knocked from the skies to the Crimson Horizon. There, he slaughtered hundreds of thousands of Otherworlders. Their bodily fluids congealed and hardened on his spear, leading him to the discovery that chaos can rot the laws of causality. This crystallized chaos, known as chaos matter, can so far distort causality as to dismantle even the immortality of primal beasts. GLS_TITLE_ID1327 Versus Core GLS_RUBY_ID1327 GLS_VOICE_ID1327 GLS_MAINTX_ID1327 Taking advantage of Beelzebub's artificially assumed primal beast attributes, the alchemist Cagliostro managed to seal him into Pandemonium.^n;The seal should have been enough to keep him imprisoned forever, but by using chaos matter, Beelzebub gradually altered the power maintaining it, condensing the power into a core similar to that of a primal beast. This weakened the seal, and upon Beelzebub's escape, Pandemonium itself began to crumble, threatening to fall to the Crimson Horizon.^n;The process of reversing Cagliostro's seal released the power of Beelzebub's chaos matter out into the skies, causing disturbances in the laws of causality to ripple outward from Pandemonium. GLS_TITLE_ID1401 Ends of the Skies GLS_RUBY_ID1401 GLS_VOICE_ID1401 GLS_MAINTX_ID1401 Estalucia, Island of the Astrals, is purported to exist in this uncharted part of the skies. Though it is the stuff of legends among skydwellers, folklorists have come up with all sorts of wild theories about it, ranging from the existence of a giant wall sectioning it off, to Estalucia being a utopia where everyone lives in paradise. GLS_TITLE_ID1402 Estalucia GLS_RUBY_ID1402 GLS_VOICE_ID1402 GLS_MAINTX_ID1402 The legendary home of the Astrals. Its existence is wrapped in the same mystery surrounding its ancient inhabitants. A great number of skyfarers have scattered across the Blue Beyond in hopes of one day finding it. It's spoken of as a place full of majesty and otherworldly knowledge, and legend has it that whoever finds this isle will be granted their every wish. GLS_TITLE_ID1328 Beelzebub's Wings GLS_RUBY_ID1328 GLS_VOICE_ID1328 GLS_MAINTX_ID1328 Beelzebub envied the incredible power and beauty of Lucifer, the original primal beast created by Lucilius. In Beelzebub's lust for power, he was jealous, too, of the vast intellect which allowed Lucilius to create such a powerful being.^n;When he learned that Lucilius created Lucifer out of a subconscious urge to make up for his own imperfections, Beelzebub threw himself into research to surpass Lucilius using only his own body.^n;He implanted himself with primal beast cores to become a physically and mentally transcendent being. The steel wings he gained in the process, which rend all they touch, are like a hateful parody of the soft, sheltering wings of an archangel. Their dark hue seems to echo Beelzebub's desire to hold himself aloof from all creation, and is perhaps a jab at Lucilius, his one-time collaborator. GLS_TITLE_ID2000 Earth Zaghnal GLS_RUBY_ID2000 GLS_VOICE_ID2000 GLS_MAINTX_ID2000 As the roots of the mighty tree reach deep into the earth, so, too, do these spikes reach deep into flesh to break bone. GLS_TITLE_ID2001 Iron Rapier GLS_RUBY_ID2001 GLS_VOICE_ID2001 GLS_MAINTX_ID2001 Two warriors cross swords with a clash and a clatter. A slender, broken blade soars through the air—and thus, a warrior's fate is sealed. GLS_TITLE_ID2002 Ice Bow GLS_RUBY_ID2002 GLS_VOICE_ID2002 GLS_MAINTX_ID2002 This magnificent magic bow was crafted from ice that never melts. Its palpitating chill freezes any errant thoughts, making you capable of shooting to a minute degree of accuracy. GLS_TITLE_ID2003 Aquablade GLS_RUBY_ID2003 GLS_VOICE_ID2003 GLS_MAINTX_ID2003 A water sword wielded by a proud and loyal knight for her kingdom. Its blade strikes like the rush of a river, attacking its foes with a wave of righteous water. GLS_TITLE_ID2004 Aquarium Harp GLS_RUBY_ID2004 GLS_VOICE_ID2004 GLS_MAINTX_ID2004 The strings of this special harp are affixed to a tiny tank. The fish inside dance whenever someone plays the harp, creating a double delight that soothes the soul. GLS_TITLE_ID2005 Akhu GLS_RUBY_ID2005 GLS_VOICE_ID2005 GLS_MAINTX_ID2005 When the demon god made a spear from the sun's heat, the god of war caused a solar eclipse and drew this axe from the shadows. GLS_TITLE_ID2006 Ascalon GLS_RUBY_ID2006 GLS_VOICE_ID2006 GLS_MAINTX_ID2006 King of sabres, this winged symbol of calamity has destroyed a thousand and one lives. One arc of its blade can strike anything in the great blue sky with terrifying accuracy. Its victims don't have so much as a chance to fight back before they are hurled into oblivion. GLS_TITLE_ID2007 Alsarav GLS_RUBY_ID2007 GLS_VOICE_ID2007 GLS_MAINTX_ID2007 A massive scythe forged by a purehearted blacksmith for the one she cares most about. The fleeting tears she sheds in worry of the lucky man may very well prove to be more empowering than any weapon in this world. GLS_TITLE_ID2008 Altachiara GLS_RUBY_ID2008 GLS_VOICE_ID2008 GLS_MAINTX_ID2008 Twin blades forged by an aloof blacksmith who retired to the forests of Feendrache. Spurred by the fervent wish of an aspiring young man, he spent seven days and seven nights pounding away on the glowing metal by his furnace. One blade is imbued with the awe of a dragon, while the other is imbued with the valor of a knight. GLS_TITLE_ID2009 Standard Albion Bolt GLS_RUBY_ID2009 GLS_VOICE_ID2009 GLS_MAINTX_ID2009 A standard-issue gun given to every student of the Albion Military Academy. It's excellent as an introductory weapon for students who are still inexperienced in the handling of a firearm. GLS_TITLE_ID2010 Spear of Arvess GLS_RUBY_ID2010 GLS_VOICE_ID2010 GLS_MAINTX_ID2010 Special permission required for use. Code name: Arvess. Having a cross-shaped tip on one end with a crescent motif, this sealed weapon harnesses the power of scorching flames. While Arvess augments its contractor's agility, it also has a tendency to over-amplify the wielder's natural arrogance. Great care must be taken in choosing Arvess's contractor. GLS_TITLE_ID2011 Almace GLS_RUBY_ID2011 GLS_VOICE_ID2011 GLS_MAINTX_ID2011 That his blade had not dulled in the vicious fight gave the lone warrior comfort. With the last of his strength, he rose to greet the armies that bore down upon him. GLS_TITLE_ID2012 Arondight GLS_RUBY_ID2012 GLS_VOICE_ID2012 GLS_MAINTX_ID2012 The essence of a perfect sword lies not in a formidable blade. It lies in the wielder's unwavering confidence and determination; their minds forged in the fires of training and sharpened to a fine point. GLS_TITLE_ID2013 Bow of Iliad GLS_RUBY_ID2013 GLS_VOICE_ID2013 GLS_MAINTX_ID2013 A warrior's love of the motherland; cease thou not, stay not thy hand. Fly straight, fly true; be thou vigilant in honor. O immortal light—o arrow of ardor. GLS_TITLE_ID2014 Yyrkoon GLS_RUBY_ID2014 GLS_VOICE_ID2014 GLS_MAINTX_ID2014 The ominous onyx blade of this sword is complimented by delicate, airy engravings. The fine silver detailing on the hilt gives the weapon a further sense of decorum and beauty. GLS_TITLE_ID2015 Innocent Love GLS_RUBY_ID2015 GLS_VOICE_ID2015 GLS_MAINTX_ID2015 Brisk winds herald the coming of a breezy blessing for the mighty warrior. Virtuous melodies resonate across the vast landscape, turning thoughts into uplifting tunes and giving form to prayers, before they reach our loved ones. GLS_TITLE_ID2016 Ifrit Halberd GLS_RUBY_ID2016 GLS_VOICE_ID2016 GLS_MAINTX_ID2016 This spear was forged using the claws and scales of the primal beast Ifrit. Coated in a karmic blaze, its thrusts can scorch through anything and everything. GLS_TITLE_ID2017 Imperial Bow GLS_RUBY_ID2017 GLS_VOICE_ID2017 GLS_MAINTX_ID2017 This bow was made to be the best of the best. Every known technique was employed to craft it. For many long years it was kept hidden away, never knowing the touch of a true master. GLS_TITLE_ID2018 Virtue's Bow GLS_RUBY_ID2018 GLS_VOICE_ID2018 GLS_MAINTX_ID2018 A bow borne from a crystalline body said to exist only in the heavens. When wielded by someone of a pure heart, a faintly glowing halo manifests above the bow and enchants any arrows loosened from its bowstring, piercing through all manner of evil. GLS_TITLE_ID2019 Vassago GLS_RUBY_ID2019 GLS_VOICE_ID2019 GLS_MAINTX_ID2019 A ghoulish ruby lends an eerie glow to this dark axe. This polished blade reflects happy pasts and tragic futures to its poor victims. GLS_TITLE_ID2020 Wilhelm GLS_RUBY_ID2020 GLS_VOICE_ID2020 GLS_MAINTX_ID2020 This gauntlet is endowed with the power of a divine steed who repelled the mightiest of armies with a single neigh. Upon gaining the steed's might and courage, the bearer will be carried down a path of heroism. GLS_TITLE_ID2021 Wyrm Claw GLS_RUBY_ID2021 GLS_VOICE_ID2021 GLS_MAINTX_ID2021 A claw-like blade of shadowy obsidian, this knife emits a dark and ominous light that strikes fear into the very flesh of its foes. Its blade shines brighter in the presence of fresh blood, daunting those who are soon to become its next victim. GLS_TITLE_ID2022 Drakewing Knuckles GLS_RUBY_ID2022 GLS_VOICE_ID2022 GLS_MAINTX_ID2022 Crafted from the patagium of a dragon's wing entwined and coiled together, these gloves possess the self-regenerative and rigid properties of a dragon's wing, eliciting indominable fighting spirit in those who wear them. GLS_TITLE_ID2023 Verona Bow GLS_RUBY_ID2023 GLS_VOICE_ID2023 GLS_MAINTX_ID2023 A holy bow wrapped in the prayers of Verona Cathedral. The entire bow is molded in silver, its glossy finish shining like light reflecting off a mirror. Arrows released from it fly like shooting stars, dazzling all who behold their glory. GLS_TITLE_ID2024 War Bow GLS_RUBY_ID2024 GLS_VOICE_ID2024 GLS_MAINTX_ID2024 Brave warriors used this bow on the battlefield. Their lovers applied spells to the bows and awaited their return. GLS_TITLE_ID2025 Vilsragna GLS_RUBY_ID2025 GLS_VOICE_ID2025 GLS_MAINTX_ID2025 The solemn droplets squeezed from this gun wash away any possibility of defeat. No matter how many millions of enemies may surge against you, victory will always be yours with this weapon in hand. GLS_TITLE_ID2026 Wurtzite Scythe GLS_RUBY_ID2026 GLS_VOICE_ID2026 GLS_MAINTX_ID2026 A time to sow, a soul to reap. A time to live, a time to weep. GLS_TITLE_ID2027 Aerial Cane GLS_RUBY_ID2027 GLS_VOICE_ID2027 GLS_MAINTX_ID2027 This staff has trapped the shapeless, blowing winds themselves. The wind dances, as if to a tune of its own making, around whoever holds the staff. GLS_TITLE_ID2028 Aetherial Bow GLS_RUBY_ID2028 GLS_VOICE_ID2028 GLS_MAINTX_ID2028 This is Metera's favorite enchanted bow. Magical arrows form out of the very aether when the string is pulled. Only those with knowledge of the arcane arts can operate it. GLS_TITLE_ID2029 Ethereal Bow Regina GLS_RUBY_ID2029 GLS_VOICE_ID2029 GLS_MAINTX_ID2029 An arcane bow that can unleash the full brunt of its wielder's magical prowess. As Metera is able to alter the very shape of the bow with her uncanny spellcraft, she often tweaks its appearance to match her current attire. GLS_TITLE_ID2030 Emerald Spear GLS_RUBY_ID2030 GLS_VOICE_ID2030 GLS_MAINTX_ID2030 These spears are bestowed upon the Irestill imperial guard and are made from materials similar to those in the king's own turquoise sabre. These elite guards undergo strict training in order to protect the realm, and swear fealty to the green color that symbolizes the realm's safety and prosperity. GLS_TITLE_ID2031 Emotion Plosion GLS_RUBY_ID2031 GLS_VOICE_ID2031 GLS_MAINTX_ID2031 The crystalline surface you see appears dim only because your smile is that much brighter. Know that you'll always be in my thoughts. Let me be your companion and enrich your life to the fullest. I even come with a limited-edition pouch. Just plunk down those rupies and I'll be all yours—no strings attached, honest. GLS_TITLE_ID2032 Erichthonius GLS_RUBY_ID2032 GLS_VOICE_ID2032 GLS_MAINTX_ID2032 The shimmering flames from this valiant spear dye the cerulean skies crimson, punishing the bearer's adversaries with a wall of ineluctable flame. GLS_TITLE_ID2033 The Entertainer GLS_RUBY_ID2033 GLS_VOICE_ID2033 GLS_MAINTX_ID2033 You think an entertainer can't spread a little love when her lips are sealed? Nuh-uh, think again! The eyes can do the same with a little effort, not to mention actions speak louder than words ever could. People will come to know that the great bastion of love is right here, baby. GLS_TITLE_ID2034 Huanglong Katana GLS_RUBY_ID2034 GLS_VOICE_ID2034 GLS_MAINTX_ID2034 Central pillar of the four beasts, this golden katana was forged with scales from Huanglong. Heavenly aid comes in the form of divine radiance, slicing through darkened skies. One could say it's the crowning achievement of all creation. GLS_TITLE_ID2035 Great Scythe Grynoth GLS_RUBY_ID2035 GLS_VOICE_ID2035 GLS_MAINTX_ID2035 Special permission required for use. Code name: Grynoth. Outfitted with a massive crescent blade, this sealed weapon harnesses an ethereal darkness. While Grynoth augments its contractor's endurance, it also has a tendency to over-amplify the wielder's animosity. Great care must be taken in choosing Grynoth's contract. GLS_TITLE_ID2036 Ocean Harp GLS_RUBY_ID2036 GLS_VOICE_ID2036 GLS_MAINTX_ID2036 This harp produces unrivaled melodies thanks to the water filling its body. A simple strum of the strings is enough to elicit an ethereal sound that bewitches all on the surface of the earth. GLS_TITLE_ID2037 Aura Whip GLS_RUBY_ID2037 GLS_VOICE_ID2037 GLS_MAINTX_ID2037 The special jewel embedded in this sword resonates with the wielder, and allows them to control the pale blue arc of the whip however they please. One swing can strike down even the ghosts living on the border. GLS_TITLE_ID2038 Aura Vyrnwhip GLS_RUBY_ID2038 GLS_VOICE_ID2038 GLS_MAINTX_ID2038 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. Only when one realizes that the endless stretchabiliy of this whip is no illusion can they transcend their sense of self. GLS_TITLE_ID2039 Ethereal Lasher GLS_RUBY_ID2039 GLS_VOICE_ID2039 GLS_MAINTX_ID2039 The powerful magic bubbling within this ethereal whip allows it to take on countless forms. One would be wise not to chase after its shadow, as its greenish-blue sway sealing away eternity cannot be caught, lest you be woken from your dream. GLS_TITLE_ID2040 The Manly Road of Manliness GLS_RUBY_ID2040 GLS_VOICE_ID2040 GLS_MAINTX_ID2040 The cloth that a sprightly old warrior wrapped around his knuckles as he entrenched himself in training, eager to find within himself something to leave behind for the next generation. Simple cloth it may be, but it represents the blood, sweat, tears, and most importantly, the heart that the aged warrior poured into his way of life. GLS_TITLE_ID2041 Ultima Knuckle GLS_RUBY_ID2041 GLS_VOICE_ID2041 GLS_MAINTX_ID2041 The rocks cry for mercy, the skies tremble in fear, and the stars fall in resignation at the very glint of this gauntlet. Behold the ultimate melee weapon. Strike the gods, O wielder, and prevail. GLS_TITLE_ID2042 Blade of the Scourged GLS_RUBY_ID2042 GLS_VOICE_ID2042 GLS_MAINTX_ID2042 A demonic sword born in the hands of a mutated noble. It thirsts to cleave a tormented heart gripped by resentment towards the king, as well as by duty towards comrades in arms. GLS_TITLE_ID2043 Geisterpeitsche GLS_RUBY_ID2043 GLS_VOICE_ID2043 GLS_MAINTX_ID2043 This revenant whip in hand, a young woman prays for an everlasting connection with those she crosses paths with. It pays heed to the screams of lost souls and herds them to a more peaceful place. GLS_TITLE_ID2044 Puppet Knife GLS_RUBY_ID2044 GLS_VOICE_ID2044 GLS_MAINTX_ID2044 This knife is wielded by Hansel and Gretel, dolls belonging to the little girl Danua. It has adapted to Danua's magic, for which it has great affinity. GLS_TITLE_ID2045 Windrazer GLS_RUBY_ID2045 GLS_VOICE_ID2045 GLS_MAINTX_ID2045 Forged from the calloused hands of an expert bladesmith, this dagger's razor-sharp edge is as thin as a single sheet of paper. Some claim that it can even slice wind itself. Due to its polished form and deadly utility, it is not a weapon to be handled lightly. GLS_TITLE_ID2046 Cosmic Gauntlet GLS_RUBY_ID2046 GLS_VOICE_ID2046 GLS_MAINTX_ID2046 The red-eyed girl wields a dragon's power, and with the assistance of azure prayers, forms the gauntlet that brings order to chaos. It is the shining hope for a world in need of restoration. GLS_TITLE_ID2047 Vyrn Switchblade GLS_RUBY_ID2047 GLS_VOICE_ID2047 GLS_MAINTX_ID2047 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. The mad dance of this shadowy blade can overturn all that is taken for granted. GLS_TITLE_ID2048 Dazzling Dagger GLS_RUBY_ID2048 GLS_VOICE_ID2048 GLS_MAINTX_ID2048 A real dude flashes his dagger in silence. Word up, bro. GLS_TITLE_ID2049 Qilin Bow GLS_RUBY_ID2049 GLS_VOICE_ID2049 GLS_MAINTX_ID2049 Borne from the eternal bitterness of one's last rites, festering darkness gives rise to this bow of nocked catastrophe. Its arrows will send you to the shadowy side of the heavens. GLS_TITLE_ID2050 Gisla GLS_RUBY_ID2050 GLS_VOICE_ID2050 GLS_MAINTX_ID2050 This spear has passed through the hands of many seeking revenge. Silently, it grants them power to match their hatred, ensuring that their vengeance is carried out. GLS_TITLE_ID2051 Claíomh Solais GLS_RUBY_ID2051 GLS_VOICE_ID2051 GLS_MAINTX_ID2051 The blade of this divine sabre was forged using a rare translucent crystal, glistening in a resplendent aquamarine. Such a sublime creation permits only the holiest and fully realized of knights to wield its power, assuring indomitable valor and the greatest of glory. GLS_TITLE_ID2052 Glass Bow GLS_RUBY_ID2052 GLS_VOICE_ID2052 GLS_MAINTX_ID2052 A beautiful crimson bow with strings made of fine glass. The sound of broken glass reverberates with each shot, making it the perfect practice tool for attaining a zen-like state even in the midst of battle. GLS_TITLE_ID2053 Grief's Bane GLS_RUBY_ID2053 GLS_VOICE_ID2053 GLS_MAINTX_ID2053 A whip comprised of red gigas steel fibers. The crimson trajectory it leaves behind was once said to symbolize the red thread connecting two souls near and dear to each other, but now it is believed to simply guide lost souls. GLS_TITLE_ID2054 Gridarvor GLS_RUBY_ID2054 GLS_VOICE_ID2054 GLS_MAINTX_ID2054 A staff carved from an immense piece of amber, shaped into the form of a branch bursting with life. The brilliant sunlight reflected off of its golden frame shall cleanse the world. GLS_TITLE_ID2055 Crimson Vyrnger GLS_RUBY_ID2055 GLS_VOICE_ID2055 GLS_MAINTX_ID2055 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. The innocence in its eyes belie a quiet yet firm tenacity, giving purpose to the fist graced with this gauntlet—at least until the wielder collapses from exhaustion. GLS_TITLE_ID2056 Crimson Finger GLS_RUBY_ID2056 GLS_VOICE_ID2056 GLS_MAINTX_ID2056 Long ago, an evil demon was sealed away deep in a caldera. From the boiling magma that destroyed the demon rose this gauntlet, burning with destructive desire. GLS_TITLE_ID2057 Claíomh Sovyrn GLS_RUBY_ID2057 GLS_VOICE_ID2057 GLS_MAINTX_ID2057 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. The uncanny darkness permeating each strike brings calamity to all the skies, rending even the laws of nature. GLS_TITLE_ID2058 Vogen Crescent GLS_RUBY_ID2058 GLS_VOICE_ID2058 GLS_MAINTX_ID2058 A bow with a silver gleam so bright it shines in the night sky. The faint, mystical light from its strings instill the wielder with a serene determination, granting the calm archer a victorious battle. GLS_TITLE_ID2059 Cletine GLS_RUBY_ID2059 GLS_VOICE_ID2059 GLS_MAINTX_ID2059 This indestructible spear was gifted to a great hero, who treasured it above all else. Capable of throwing it with unbelievable strength, she mowed down any who attempted to oppose her. GLS_TITLE_ID2060 Gauntlet of Uriel GLS_RUBY_ID2060 GLS_VOICE_ID2060 GLS_MAINTX_ID2060 A gauntlet imbued with an unparalleled power of earth by the primarch Uriel. These fists that have risen to golden heights are capable of flattening all creation beneath mighty stone. Those who unlock its adorned brilliance will gain the power to purge darkness. GLS_TITLE_ID2061 Chavyos Matter GLS_RUBY_ID2061 GLS_VOICE_ID2061 GLS_MAINTX_ID2061 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. Those engulfed by the profound darkness are invited to a dream more grisly than reality, and more dispiriting than the underworld. GLS_TITLE_ID2062 Rope Knuckles GLS_RUBY_ID2062 GLS_VOICE_ID2062 GLS_MAINTX_ID2062 Most would say that mortification and its accompanying austerities amount to nothing more than mere training. But those willing to cast away such aspersions—along with any notions of pride, arrogance, and scorn—would do well to train with this ascetic armament. GLS_TITLE_ID2063 Claws of Terror GLS_RUBY_ID2063 GLS_VOICE_ID2063 GLS_MAINTX_ID2063 Boundless darkness wards off all calamity that engulfs the mighty warrior. Capable of both infinite destruction and creation, these fierce claws must first rend all creation to bring everlasting peace. GLS_TITLE_ID2064 Kotetsu GLS_RUBY_ID2064 GLS_VOICE_ID2064 GLS_MAINTX_ID2064 Many warriors desire this katana for its graceful form. Enemies fall before it in the blink of an eye. Flame erupts from the blade upon impact, inflicting burning wounds that will never heal. GLS_TITLE_ID2065 Gotle Bell Cane GLS_RUBY_ID2065 GLS_VOICE_ID2065 GLS_MAINTX_ID2065 The little bird perched atop this staff is a dear friend of Sierokarte's. It sings as if in harmony with Lady Luck herself, bringing about many happy returns for the adventurers. GLS_TITLE_ID2066 Colossus Carbine Omega GLS_RUBY_ID2066 GLS_VOICE_ID2066 GLS_MAINTX_ID2066 Bright scarlet accents run along the length of the barrel of this gun. Its bullets sublime into pure power that burn up everything they brush past. GLS_TITLE_ID2067 Colossus Cane Omega GLS_RUBY_ID2067 GLS_VOICE_ID2067 GLS_MAINTX_ID2067 This gigantic iron staff is imbued with heat as intense as hellfire. One smoldering swing contains enough destructive power to melt down anything barring its way. GLS_TITLE_ID2068 Colossus Piton GLS_RUBY_ID2068 GLS_VOICE_ID2068 GLS_MAINTX_ID2068 A massive scythe with the power of the primal beast Colossus. It is said that the blade is hot enough to melt metal. GLS_TITLE_ID2069 Colossus Breaker GLS_RUBY_ID2069 GLS_VOICE_ID2069 GLS_MAINTX_ID2069 This dagger was made from a mere fragment taken from the sword of the primal beast Colossus. The heat from the blade reportedly leaves a red trail in the air. GLS_TITLE_ID2070 Colossus Blade Omega GLS_RUBY_ID2070 GLS_VOICE_ID2070 GLS_MAINTX_ID2070 A crimson blade imbued with the essence of the sun. It's said that it holds the power to pierce through space and time itself. GLS_TITLE_ID2071 Pilgrim's Staff GLS_RUBY_ID2071 GLS_VOICE_ID2071 GLS_MAINTX_ID2071 Humans are capable of far more than we believe we are. We must push our bodies and minds to the limit. GLS_TITLE_ID2072 Contrary Sword GLS_RUBY_ID2072 GLS_VOICE_ID2072 GLS_MAINTX_ID2072 The durable blade of this sword flickers both red and blue, as though each color were fighting to overtake the other. These opposing energies produce explosive power that splits anything it touches into two. GLS_TITLE_ID2073 Xiphos GLS_RUBY_ID2073 GLS_VOICE_ID2073 GLS_MAINTX_ID2073 This beloved one-handed sword belongs to Volenna, captain of the guard. Its well-maintained blade shares her determination to protect a single young girl. GLS_TITLE_ID2074 Sandcastle Song-Lume GLS_RUBY_ID2074 GLS_VOICE_ID2074 GLS_MAINTX_ID2074 This harp is blessed by the desert god. Memories of yesteryear gently warm the hearts of those who listen to its melodies. Thoughts of strife or pain erode away under its tender ministrations. GLS_TITLE_ID2075 Summer Souteyrand GLS_RUBY_ID2075 GLS_VOICE_ID2075 GLS_MAINTX_ID2075 This sword has received the blessing of a faraway sea breeze. The tip of its blade pierces the waves upon the shore, its edge slicing a single grain of sand cleanly in two—a sparkling blue demon beneath the scorching sun. GLS_TITLE_ID2076 Sunspot Spear GLS_RUBY_ID2076 GLS_VOICE_ID2076 GLS_MAINTX_ID2076 Its blade burns with a dark, sweltering flame. The sphere resting at its center blazes hot and black like a sunspot. This fiery spear represents the fullest realization of searing sorcery, turning swaths of foes to ash in an instant. GLS_TITLE_ID2077 Zanbato GLS_RUBY_ID2077 GLS_VOICE_ID2077 GLS_MAINTX_ID2077 A rugged sword forged by melting many natural steels together. The protruding blade is much too large and crude for cutting, making it better suited for powerful slashes with weight and force behind them. GLS_TITLE_ID2078 Judgment Trickster GLS_RUBY_ID2078 GLS_VOICE_ID2078 GLS_MAINTX_ID2078 A holy brand used to pass judgement on whether one deserves a trick or a treat on All Hollow's Eve. Its appearance changes depending on the mood of its beholder. The joys and sorrows of the occasion ring out through the night sky, serving as delightful entertainment for the kindred souls who come out to celebrate this night. GLS_TITLE_ID2079 Jamadhar GLS_RUBY_ID2079 GLS_VOICE_ID2079 GLS_MAINTX_ID2079 The shape of this blade makes it ideal for using your weight to drive the blade into an enemy, easily piercing their armor. GLS_TITLE_ID2080 Luminiera Spear GLS_RUBY_ID2080 GLS_VOICE_ID2080 GLS_MAINTX_ID2080 A fragment from the core of the primal beast Luminiera is embedded in this spear. The last thing its victim sees is the briefest flash of its luminescence. GLS_TITLE_ID2081 Luminiera Sword GLS_RUBY_ID2081 GLS_VOICE_ID2081 GLS_MAINTX_ID2081 A fragment from the core of the primal beast Luminiera is embedded in this sword. Its gleam is brighter than all else, lighting the darkness in a single stroke. GLS_TITLE_ID2082 Luminiera Sword Omega GLS_RUBY_ID2082 GLS_VOICE_ID2082 GLS_MAINTX_ID2082 A knight's honor shows in their unwavering loyalty and zealous devotion. To uphold promise and dignity, the knight brandishes this ever-gleaming sword, gambling their life every time they confront a common bandit. GLS_TITLE_ID2083 Luminiera Bhuj GLS_RUBY_ID2083 GLS_VOICE_ID2083 GLS_MAINTX_ID2083 A fragment from the core of the primal beast Luminiera is embedded in this axe. Nothing can stop this glittering blade. GLS_TITLE_ID2084 Luminiera Bhuj Omega GLS_RUBY_ID2084 GLS_VOICE_ID2084 GLS_MAINTX_ID2084 Forged with honor, a knight's oath becomes like a weapon, hacking through dark creepers of despair. Armed thusly, no obstacle is too daunting to overcome, and no quest too dangerous to undertake. GLS_TITLE_ID2085 Luminiera Bolt Omega GLS_RUBY_ID2085 GLS_VOICE_ID2085 GLS_MAINTX_ID2085 A knight's fierce loyalty pierces through the darkness of despair as a bullet pierces through flesh. Any who dare stand in opposition will find themselves riddled with holes. GLS_TITLE_ID2086 Jewel Mask GLS_RUBY_ID2086 GLS_VOICE_ID2086 GLS_MAINTX_ID2086 A glorious mask presented to Ladiva the first time she claimed victory in a tournament. As the fruit of her sweat, tears, and love, it shines brighter than all the individual jewels that adorn the mask. GLS_TITLE_ID2087 Silver Rings GLS_RUBY_ID2087 GLS_VOICE_ID2087 GLS_MAINTX_ID2087 Designed with high fashion in mind, these rings were forged for those seeking their own kind of style. Possessing even one of these rings would instantly launch anyone into celebrity status. GLS_TITLE_ID2088 Sutera's Bow GLS_RUBY_ID2088 GLS_VOICE_ID2088 GLS_MAINTX_ID2088 This bow has been passed down for countless generations to those who protect the temple in the village where Sutera, Metera's younger sister, was born and raised. It's made from the sacred tree of the great forest that surrounds the temple. GLS_TITLE_ID2089 Souval Cutlass GLS_RUBY_ID2089 GLS_VOICE_ID2089 GLS_MAINTX_ID2089 A scimitar widely used by Souval humanoid warriors. Its blade emanates a red-hot glow as if calling out to the burning ardor of the Souval warriors. Those who draw too close are cut down in a fiery blaze. GLS_TITLE_ID2090 Stiletto GLS_RUBY_ID2090 GLS_VOICE_ID2090 GLS_MAINTX_ID2090 At first glance, this appears to be a tool with no discernable use. The terrifying truth is, it's a weapon capable of piercing any armor. GLS_TITLE_ID2091 Wasp-Sting Rapier GLS_RUBY_ID2091 GLS_VOICE_ID2091 GLS_MAINTX_ID2091 A rapier whose form was inspired by a wasp freely gallivanting through the skies. Such is its delicacy that even the feeble can flourish it, deftly piercing the very air like a stinger searching for its prey. GLS_TITLE_ID2092 Stratomizer GLS_RUBY_ID2092 GLS_VOICE_ID2092 GLS_MAINTX_ID2092 Firing shots so fearsome they resemble the wrath of the gods, this gun also instinctively changes color to warn of impending danger. The amount of magical destruction packed into each bullet strikes fear in the masses. GLS_TITLE_ID2093 Harp of Westerly Winds GLS_RUBY_ID2093 GLS_VOICE_ID2093 GLS_MAINTX_ID2093 The melodies flowing from this harp—sometimes referred to as the primal beast Zephyrus's song—are like jewels of wisdom. The harp brings joy to all whose ears are lucky enough to be graced with its sound. GLS_TITLE_ID2094 Qinglong Manewhip GLS_RUBY_ID2094 GLS_VOICE_ID2094 GLS_MAINTX_ID2094 Weaved from the mane of a sacred beast, the Qinglong Manewhip is said to be able to turn steel into scrap with a single strike. GLS_TITLE_ID2095 Yggdrasil Bark GLS_RUBY_ID2095 GLS_VOICE_ID2095 GLS_MAINTX_ID2095 The Great Tree of Time gifted this gauntlet to a lone skyfarer. One blow from this will reduce any obstacle to rubble. GLS_TITLE_ID2096 Yggdrasil Crystal Blade GLS_RUBY_ID2096 GLS_VOICE_ID2096 GLS_MAINTX_ID2096 The Great Tree of Time bestowed this sword on a lone skyfarer—a sword that cuts through even the darkest clouds obscuring the future. GLS_TITLE_ID2097 Yggdrasil Crystal Blade Omega GLS_RUBY_ID2097 GLS_VOICE_ID2097 GLS_MAINTX_ID2097 The Great Tree entrusted this sabre to a lone skyfarer in order to clear the way for Life to bloom in the barren realm of Death. GLS_TITLE_ID2098 Yggdrasil Dagger Omega GLS_RUBY_ID2098 GLS_VOICE_ID2098 GLS_MAINTX_ID2098 This dagger was entrusted to a certain skyfarer by the Great Tree. A torrent of life energy pours out of this blade when it strikes, enveloping its surroundings and transforming them to its advantage. GLS_TITLE_ID2099 Yggdrasil Bow Omega GLS_RUBY_ID2099 GLS_VOICE_ID2099 GLS_MAINTX_ID2099 This bow was entrusted to a certain skyfarer by the Great Tree. Its arrows find sacrifices to nourish the Tree, whose flowers bloom in serenity despite the bloodshed. GLS_TITLE_ID2100 Tyrian Tiger Blade GLS_RUBY_ID2100 GLS_VOICE_ID2100 GLS_MAINTX_ID2100 The warmhearted spirit and tiger-like strength of a man who cares for his comrades dwells within this wooden blade. When wielded by an individual stout of heart and mind, it transforms into a weapon without peer. GLS_TITLE_ID2101 Septian Burner GLS_RUBY_ID2101 GLS_VOICE_ID2101 GLS_MAINTX_ID2101 One sweep of this incandescent staff transforms all before it into a sea of flames. The infernos it summons are too calescent to be contained, even by magic. Only when there is nothing left to consume do the last embers finally flicker and die. GLS_TITLE_ID2102 Celeste Claw Omega GLS_RUBY_ID2102 GLS_VOICE_ID2102 GLS_MAINTX_ID2102 Glimmering in the darkness, three prongs cut silently through the night splattering withering flowers with a dark new coat of paint. GLS_TITLE_ID2103 Celeste Cane GLS_RUBY_ID2103 GLS_VOICE_ID2103 GLS_MAINTX_ID2103 This staff slumbered deep inside the ghost ship Celeste. It has traces of the power to control death, filling all who wield it with a darkness that drives them utterly insane. GLS_TITLE_ID2104 Celeste Zaghnal GLS_RUBY_ID2104 GLS_VOICE_ID2104 GLS_MAINTX_ID2104 This axe slumbered deep inside the ghost ship Celeste. Its almost ethereal blade eludes all who try to capture it, slicing them into two. GLS_TITLE_ID2105 Celeste Zaghnal Omega GLS_RUBY_ID2105 GLS_VOICE_ID2105 GLS_MAINTX_ID2105 Endowed with the power to reap death, this beak-like blade is a threat to all creatures, alive or not. A single strike from this axe means certain doom, destroying spirit along with flesh and blood. GLS_TITLE_ID2106 Celeste Harp Omega GLS_RUBY_ID2106 GLS_VOICE_ID2106 GLS_MAINTX_ID2106 This harp's deranged melodies cause passing souls to stray from their journey to paradise. Thus trapped, these poor spirits are denied peaceful rest, dancing for all eternity to the rhythm's vicious allure. GLS_TITLE_ID2107 Skyrend Spear GLS_RUBY_ID2107 GLS_VOICE_ID2107 GLS_MAINTX_ID2107 These spears were formed when a relic warped under the weight of its own draconic powers. Those who take them in hand will hunger after strength, and thirst unquenchably for the glory of battle. GLS_TITLE_ID2108 Soul Eater GLS_RUBY_ID2108 GLS_VOICE_ID2108 GLS_MAINTX_ID2108 The crescent moon grows ever sinister black for each soul it devours. The weight of so many lives may eventually send it plunging into the abyss, yet the voluptuously fine edge is always searching for the next victim. GLS_TITLE_ID2109 Soul Edge GLS_RUBY_ID2109 GLS_VOICE_ID2109 GLS_MAINTX_ID2109 A fickle power resides in this gleaming blade. On occasion, it surrounds its victim, takes the form of a mysterious phantom, and attacks. GLS_TITLE_ID2110 Cosmic Sword GLS_RUBY_ID2110 GLS_VOICE_ID2110 GLS_MAINTX_ID2110 Sword of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. GLS_TITLE_ID2111 Sol Remnant GLS_RUBY_ID2111 GLS_VOICE_ID2111 GLS_MAINTX_ID2111 Its raging flames grant indomitable spirit to the mighty warrior. Made in the shape of sun fragments, this axe's glorious blaze is enough to melt steel and reduce to ashes any who would challenge its wielder. GLS_TITLE_ID2112 Dainsleif GLS_RUBY_ID2112 GLS_VOICE_ID2112 GLS_MAINTX_ID2112 This demonic blade spent an eternity absorbed in bloodshed. Eventually it transformed into a magic sword that spreads death and destruction in its wake. GLS_TITLE_ID2113 Dark Knife GLS_RUBY_ID2113 GLS_VOICE_ID2113 GLS_MAINTX_ID2113 It is said that the smooth surface of this blade reveals the bearer's true nature. All claim to have seen some sort of demon staring back at them, a ghastly expression on its face. GLS_TITLE_ID2114 Broadsword of Earth GLS_RUBY_ID2114 GLS_VOICE_ID2114 GLS_MAINTX_ID2114 This huge blade is so massive that it requires strength equivalent to that of the primal beast Titan to wield. The countless scars on the blade tell stories of how many times its master has thwarted death. GLS_TITLE_ID2115 Tattoo Fist GLS_RUBY_ID2115 GLS_VOICE_ID2115 GLS_MAINTX_ID2115 Upon inscribing this symbol of bravery deeply into the palm, a hero burns with the spirit of battle. When the hero's unyielding fist appears before the wicked, they bow down in unconditional surrender. GLS_TITLE_ID2116 Traveller's Sword GLS_RUBY_ID2116 GLS_VOICE_ID2116 GLS_MAINTX_ID2116 This is a simple bronze sword that marks the beginning of a journey for the greenest of young adventurers—a journey that will lead them to the stars. GLS_TITLE_ID2117 Tamamo Banestaff GLS_RUBY_ID2117 GLS_VOICE_ID2117 GLS_MAINTX_ID2117 A staff crafted with ominous tufts of fur taken from a legendary fox. It curses all creation, yearning for everlasting despair. Flesh is consumed by darkness, leaving only bleached-white bones. GLS_TITLE_ID2118 Titanium Spear GLS_RUBY_ID2118 GLS_VOICE_ID2118 GLS_MAINTX_ID2118 Though it has been rocked and weathered by the rough waves of the sea, this harpoon has yet to lose its shine. Its well-honed edges are enough to incite awe in all fishermen who lay eyes on it. GLS_TITLE_ID2119 Cinquedea GLS_RUBY_ID2119 GLS_VOICE_ID2119 GLS_MAINTX_ID2119 According to ancient legend, this messenger of the night swoops down to cull old life from the land, and celebrate the new life that takes its place. GLS_TITLE_ID2120 The Piercer GLS_RUBY_ID2120 GLS_VOICE_ID2120 GLS_MAINTX_ID2120 A faint blue light encapsulates the blade, emitting an ominous feeling. It unleashes an unhumanly violent power before burying itself deep into its enemies. GLS_TITLE_ID2121 Deirdre's Claws GLS_RUBY_ID2121 GLS_VOICE_ID2121 GLS_MAINTX_ID2121 Embellished with the fur of the True Dragon Deirdre, this claw mauls with the ferocity of a raging beast. Even a simple swipe stirs up a mighty tornado, cutting through all manner of calamity. GLS_TITLE_ID2122 Tiamat Amood GLS_RUBY_ID2122 GLS_VOICE_ID2122 GLS_MAINTX_ID2122 This axe is modeled on a primal beast that controls the wind. The wind tosses most enemies about, by turns violent and gentle. GLS_TITLE_ID2123 Tiamat Gauntlet Omega GLS_RUBY_ID2123 GLS_VOICE_ID2123 GLS_MAINTX_ID2123 This raging zephyr is re-acquainting itself with the powers that had been denied to it throughout its long imprisonment. It lashes out with unparalleled force, knife-like winds scouring the earth. GLS_TITLE_ID2124 Tiamat Glaive Omega GLS_RUBY_ID2124 GLS_VOICE_ID2124 GLS_MAINTX_ID2124 Raging winds transform into a blade that can destroy whole castles. Only a barren field remains once the ruins have been crushed to dust. GLS_TITLE_ID2125 Tiamat Blade GLS_RUBY_ID2125 GLS_VOICE_ID2125 GLS_MAINTX_ID2125 All who oppose these blades cannot but tremble at the power of a surging storm that envelops them. GLS_TITLE_ID2126 Tiamat Bolt GLS_RUBY_ID2126 GLS_VOICE_ID2126 GLS_MAINTX_ID2126 Even the gently caressing wind can gather its strength, becoming a bullet with unrivalled destructive power that pierces everything in its path. GLS_TITLE_ID2127 Tiamat Bolt Omega GLS_RUBY_ID2127 GLS_VOICE_ID2127 GLS_MAINTX_ID2127 Every now and then the winds send us whirling through terrible ordeals. If you could somehow capture these rampant zephyrs, you could create magic bullets capable of utter annihilation. GLS_TITLE_ID2128 Deep Mist GLS_RUBY_ID2128 GLS_VOICE_ID2128 GLS_MAINTX_ID2128 A mysterious mask that portrays its wearer's ripeness for the ring. When confronted by those whose features are concealed, people's imaginations tend to go wild, picturing the manifestation of their love underneath the mask. To fully embrace such idolizations is to fully embrace the love from your fans. GLS_TITLE_ID2129 Gauntlet GLS_RUBY_ID2129 GLS_VOICE_ID2129 GLS_MAINTX_ID2129 This is molded to cover the back of your hand, so it provides a little bit of protection. It's the thing to get if you're worried about your fists. GLS_TITLE_ID2130 Thyrsus GLS_RUBY_ID2130 GLS_VOICE_ID2130 GLS_MAINTX_ID2130 This holy staff and uttered prayers go hand in hand to consecrate the soil. Before long, the prayers for a bountiful harvest will be answered when buds begin to sprout from the sanctified earth. GLS_TITLE_ID2131 Delta Apex GLS_RUBY_ID2131 GLS_VOICE_ID2131 GLS_MAINTX_ID2131 Felling grand, magical foes requires an equally grand, magical blade. The source of its power lies in a sorcery stone embedded in the hilt, which allows it to change shape. With a quick slash, the blade erupts into a violet flame. GLS_TITLE_ID2132 Two-Handed Sword GLS_RUBY_ID2132 GLS_VOICE_ID2132 GLS_MAINTX_ID2132 This long sword has seen many a battle by Herja's side. What it may lack in ornamentation, it makes up for in sharpness. GLS_TITLE_ID2133 Dominion Harp GLS_RUBY_ID2133 GLS_VOICE_ID2133 GLS_MAINTX_ID2133 A harp borne from a crystalline body said to exist only in the heavens. When wielded by someone of a pure heart, a faintly glowing halo manifests above the harp, sounding a soothing melody that conveys all seven colors of the rainbow and blessing all who listen. GLS_TITLE_ID2134 The Dominator GLS_RUBY_ID2134 GLS_VOICE_ID2134 GLS_MAINTX_ID2134 This expressionless mask does its job in covering up its wearer's identity, applying pressure to foes in the name of tender love. But those on the receiving end can't help but wonder if that love is true. Perhaps it is because they lack faith that they wonder at all. GLS_TITLE_ID2135 Drill GLS_RUBY_ID2135 GLS_VOICE_ID2135 GLS_MAINTX_ID2135 Finding the right-sized drill is never an easy task. Scrounge one up too small, and it'll be lacking in power; scrounge one up too big, and it'll be a real doozy to handle. Trying to swing this drill—taken from the heavy-duty mining excavator—in particular, is a nigh impossible task for the uninitiated. But a clever craftsman constructed the consummate solution. By attaching this drill to a lengthy handle, what was once a powerful yet extremely unwieldy doohickey now functions as a potent spear that also happens to be relatively easy to swing. GLS_TITLE_ID2136 Tlepilli GLS_RUBY_ID2136 GLS_VOICE_ID2136 GLS_MAINTX_ID2136 The colors may differ, but the wish does not. The vivid splendor of these five torches matches the glorious sparkle of the maidens onstage. GLS_TITLE_ID2137 Tropical Punch GLS_RUBY_ID2137 GLS_VOICE_ID2137 GLS_MAINTX_ID2137 A blooming flower and the jade hue of the ocean. A love never forgotten and the summer where it began. Whether for training or fun under the sun, these bandages are a hot favorite among fighters. GLS_TITLE_ID2138 Nakamaki Nodachi GLS_RUBY_ID2138 GLS_VOICE_ID2138 GLS_MAINTX_ID2138 At first too large and unwieldy for the young woman striving to be more like the great swordsman she so reveres, she grew capable of wielding the blade after a near limitless amount of grueling training. Each swing of the rugged blade leaves behind a beautiful lavender arc, resembling butterflies in flight. GLS_TITLE_ID2139 Neptune's Trident GLS_RUBY_ID2139 GLS_VOICE_ID2139 GLS_MAINTX_ID2139 This trident can pierce the skies in the blink of an eye and call forth chaos from the sea. It is said that the wielder of this trident would have the power to rule the ocean. GLS_TITLE_ID2140 Harvester GLS_RUBY_ID2140 GLS_VOICE_ID2140 GLS_MAINTX_ID2140 This weapon has origins as a harvesting tool. Although it was primarily used by militias, it took on a life of its own as a specialized tool for a particular brand of thievery. GLS_TITLE_ID2141 Bell of Happy Endings GLS_RUBY_ID2141 GLS_VOICE_ID2141 GLS_MAINTX_ID2141 A skilled bellfounder poured his love into making this handbell. Its dulcet ring gradually nuzzles its way into people's hearts, bringing smiles all throughout the skies. GLS_TITLE_ID2142 Babylon Harp GLS_RUBY_ID2142 GLS_VOICE_ID2142 GLS_MAINTX_ID2142 This stone harp has been passed down since times of old. Its melodies carry the weight of eternity, with its notes resounding powerfully during battle. GLS_TITLE_ID2143 Paravyrnium GLS_RUBY_ID2143 GLS_VOICE_ID2143 GLS_MAINTX_ID2143 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. The ebon blade eclipses even dimension, reflecting the fallacies of the world on its pointed tip. GLS_TITLE_ID2144 Partenza GLS_RUBY_ID2144 GLS_VOICE_ID2144 GLS_MAINTX_ID2144 This is a simple bronze sword that marks the beginning of a journey for the greenest of young adventurers—a journey that will lead them to the stars. GLS_TITLE_ID2145 Hunter's Rifle GLS_RUBY_ID2145 GLS_VOICE_ID2145 GLS_MAINTX_ID2145 This rifle has a crystal imbued with sorcery which magnifies the shooter's sight and accuracy. It fires bullets with a faint purple glow. A single bullet is enough to fell even the mightiest of beasts—assuming the hunter can spot the hunted. GLS_TITLE_ID2146 Banana Bunch GLS_RUBY_ID2146 GLS_VOICE_ID2146 GLS_MAINTX_ID2146 A supple branch weighted on one side by a ripe bunch of bananas. Packs one heck of a wallop. GLS_TITLE_ID2147 Vyxaba GLS_RUBY_ID2147 GLS_VOICE_ID2147 GLS_MAINTX_ID2147 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. Each flash of this ebony blade unleashes unbridled rage on the enemy. GLS_TITLE_ID2148 Vyrn Star Sword GLS_RUBY_ID2148 GLS_VOICE_ID2148 GLS_MAINTX_ID2148 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. With the light in its eyes, there is nothing this pure blade cannot cut. GLS_TITLE_ID2149 Vyrngleis GLS_RUBY_ID2149 GLS_VOICE_ID2149 GLS_MAINTX_ID2149 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. In order to elude the overzealous affections of a fellow companion, the hollow darkness has chosen to take the form of this blade. GLS_TITLE_ID2150 Vyrionac GLS_RUBY_ID2150 GLS_VOICE_ID2150 GLS_MAINTX_ID2150 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. The twilight sigil engraved on this halberd breeds contradictions to counter all that is deemed fact. GLS_TITLE_ID2151 Vymbul GLS_RUBY_ID2151 GLS_VOICE_ID2151 GLS_MAINTX_ID2151 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. Every wondrous shot loosed from this stygian bow will pierce through its target. GLS_TITLE_ID2152 Razzledazzle GLS_RUBY_ID2152 GLS_VOICE_ID2152 GLS_MAINTX_ID2152 A loving granny bought this for her dear grandchild. The moment the boy laid eyes on it, he went into fantasyland and became a legendary figure at the end of his feverish daydream. GLS_TITLE_ID2153 Ice Bough Staff GLS_RUBY_ID2153 GLS_VOICE_ID2153 GLS_MAINTX_ID2153 Using Crystalia humanoid magic, this staff was crafted from the branches of eternity. Its bud remains frozen in time, never to bloom. GLS_TITLE_ID2154 Pilum GLS_RUBY_ID2154 GLS_VOICE_ID2154 GLS_MAINTX_ID2154 Two gods of war, one crimson as blood and one black as coal, locked in battle. The latter wielded an indestructible shield, which this spear—thrown by the former—destroyed. GLS_TITLE_ID2155 Far Away GLS_RUBY_ID2155 GLS_VOICE_ID2155 GLS_MAINTX_ID2155 The magic bullets fired from this gun shatter the tranquil sky. Your enemy's fate is sealed the moment you take aim. GLS_TITLE_ID2156 Fimbul GLS_RUBY_ID2156 GLS_VOICE_ID2156 GLS_MAINTX_ID2156 The thin slivers of light shot from this bow have the power to freeze the sky for all eternity. Little do on-lookers know that this bow marks the beginning of the end of all things. GLS_TITLE_ID2157 Symbol of Justice GLS_RUBY_ID2157 GLS_VOICE_ID2157 GLS_MAINTX_ID2157 Dubbed with a special name characteristic of its properties, this sword is a national treasure of the Holy Kingdom of Lumiel. One touch of its blade will deepen any knight's steadfast devotion to uphold justice for all eternity. GLS_TITLE_ID2158 Fateless GLS_RUBY_ID2158 GLS_VOICE_ID2158 GLS_MAINTX_ID2158 Just as the purest waters can help soothe the smoldering wounds of even the most hardened warriors, this azure blade can cut through predestined fates to arrive at a brighter future. GLS_TITLE_ID2159 Martial Steel of the Sovereign GLS_RUBY_ID2159 GLS_VOICE_ID2159 GLS_MAINTX_ID2159 Red-hot hatred. Scarlet massacre. Crimson tyranny. The color of blood is its testament. A veritable cauldron of emotions, this sword will stand the tests of time. GLS_TITLE_ID2160 Folding Knife GLS_RUBY_ID2160 GLS_VOICE_ID2160 GLS_MAINTX_ID2160 [Usage Manual]^n;1. Whip it out in a jiffy.^n;2. Swing it around like a monkey.^n;3. Go fast.^n;4. Gotta go fast. Like, real fast. ^n;5. Wake up somewhere in the skies and totally shake it till you make it. You'll know you've found your destiny when your soul cries out.^n;^n;P.S.^n;I heard this all from someone else, so don't take my word for it. GLS_TITLE_ID2161 Phoenix Beakblade GLS_RUBY_ID2161 GLS_VOICE_ID2161 GLS_MAINTX_ID2161 This dagger was forged by mixing a special iron with razor-sharp fragments from the beak of a primal beast, the phoenix. It has many hidden magic powers. GLS_TITLE_ID2162 Phoenix Tale Feathers GLS_RUBY_ID2162 GLS_VOICE_ID2162 GLS_MAINTX_ID2162 The magical tail feathers of a primal beast, the phoenix, adorn this staff. It can engulf an enemy in hellfire with a single wave. GLS_TITLE_ID2163 Fudo-Kuniyuki GLS_RUBY_ID2163 GLS_VOICE_ID2163 GLS_MAINTX_ID2163 It gleams a lustrous scarlet, almost as if it was made of precious stone. It is a symbol of a warrior's strength, a samurai's honor. GLS_TITLE_ID2164 Fragarach GLS_RUBY_ID2164 GLS_VOICE_ID2164 GLS_MAINTX_ID2164 A strong desire for revenge is reflected in the crooked shape of this blade. With one stroke, it renders armor meaningless, and the wound it opens shall never heal. GLS_TITLE_ID2165 Bloody Scar GLS_RUBY_ID2165 GLS_VOICE_ID2165 GLS_MAINTX_ID2165 A devilish dagger with a gleaming blade of red and black, it bewitches all who look upon it. The more blood and souls this blade devours, the blacker it becomes. GLS_TITLE_ID2166 Bravyry GLS_RUBY_ID2166 GLS_VOICE_ID2166 GLS_MAINTX_ID2166 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. Those lucid eyes belie a voracious fury; beware its gaze, lest you be split in two. GLS_TITLE_ID2167 Mettle GLS_RUBY_ID2167 GLS_VOICE_ID2167 GLS_MAINTX_ID2167 Crashing down on the earth with a devastating shockwave, a single strike of the wielder's resolve is enough to stop evil in its tracks. GLS_TITLE_ID2168 Flamvyrge GLS_RUBY_ID2168 GLS_VOICE_ID2168 GLS_MAINTX_ID2168 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. When the illusory flame spells apocalypse, all rationality will be burned to cinders. GLS_TITLE_ID2169 Flamberge GLS_RUBY_ID2169 GLS_VOICE_ID2169 GLS_MAINTX_ID2169 A young man envisions a kingdom prospering by just rule. War, tyranny, betrayal—his determination to rid the world of such injustices burns bright. His sword flickering like a flame in the wind, the man takes a step toward his ideals. GLS_TITLE_ID2170 Flame Rapier GLS_RUBY_ID2170 GLS_VOICE_ID2170 GLS_MAINTX_ID2170 The intense heat from this sword creates a shimmering haze in the air. Slip in from the blind side of your distracted enemies, and cut them down. GLS_TITLE_ID2171 Brocken Lance GLS_RUBY_ID2171 GLS_VOICE_ID2171 GLS_MAINTX_ID2171 A sublime lance that can only be wielded by one who has attained the title of noble knight. Its extravagant design captivates all who see it, and its every swing banishes difficulties that block the way like fog, leaving rainbows of hope instead. GLS_TITLE_ID2172 Hrotti GLS_RUBY_ID2172 GLS_VOICE_ID2172 GLS_MAINTX_ID2172 This blade is a symbol of honor and strength known by every knight in the world. It was polished to a blinding gleam according to secret techniques. Even dragons quake before those who wield it. GLS_TITLE_ID2173 Venustas GLS_RUBY_ID2173 GLS_VOICE_ID2173 GLS_MAINTX_ID2173 This legendary katana will only allow itself to be wielded by a ruler who heeds the troubles of people great and small. Its benevolence clears the world of chaos, slicing open a path towards peace. GLS_TITLE_ID2174 Sealed Claustrum GLS_RUBY_ID2174 GLS_VOICE_ID2174 GLS_MAINTX_ID2174 Sarunan, a young man in love with a spirit, sealed the beautiful spirit within this staff using forbidden spells. It overflows with radiant magic as a result of the being trapped within it. GLS_TITLE_ID2175 Holy Kris GLS_RUBY_ID2175 GLS_VOICE_ID2175 GLS_MAINTX_ID2175 This dagger, bestowed with holy light, reveals its true power when fighting what the eye cannot see. GLS_TITLE_ID2176 Holy Harp GLS_RUBY_ID2176 GLS_VOICE_ID2176 GLS_MAINTX_ID2176 Santa Claus sent this along with words of thanks. Some say it is imbued with a strange trick that makes its strings produce light along with sound. GLS_TITLE_ID2177 Fluorithium Blade GLS_RUBY_ID2177 GLS_VOICE_ID2177 GLS_MAINTX_ID2177 This katana gives off a clear blue aura. No matter how many enemies it cuts through, it never gets dirtied. If this beautiful blade should ever chip or otherwise be damaged, do not despair. It will be remade in the night, as sharp and lethal as ever. GLS_TITLE_ID2178 Port Breeze Cutlery GLS_RUBY_ID2178 GLS_VOICE_ID2178 GLS_MAINTX_ID2178 So, like, I totally freaked out that time when I got lost in the mountains of Port Breeze. But thanks to this handy-dandy knife, I felt like I could take on anything, dude. That's thrice you've told the story, fam... GLS_TITLE_ID2179 Bohemian Rhapsody GLS_RUBY_ID2179 GLS_VOICE_ID2179 GLS_MAINTX_ID2179 An Astral gauntlet that grants death to the untrained warrior who dares to touch it. Agonizing death throes come together in a mad rhapsody, serving as an ode to the king of the new world. Its functionality as a weapon is mere window dressing, for in truth it limits the power of the wielder so that they may take delight in more prolonged destruction. GLS_TITLE_ID2180 White Sword GLS_RUBY_ID2180 GLS_VOICE_ID2180 GLS_MAINTX_ID2180 A beautifully decorated sword, seemingly part of some sort of ritual from a faraway land. The patterns engraved onto it tell that only one who has overcome great challenges may be worthy of being knighted by this sword. GLS_TITLE_ID2181 Brahma Gauntlet GLS_RUBY_ID2181 GLS_VOICE_ID2181 GLS_MAINTX_ID2181 The lotus flower blossoms with the collective heat of the passion that burns within all living creatures. Its blazing petals dance through the heavens, devouring the old world to make way for the new. GLS_TITLE_ID2182 Spymur's Vision GLS_RUBY_ID2182 GLS_VOICE_ID2182 GLS_MAINTX_ID2182 The blue bolts from this gun's barrel traverse the sky in a flash, wreaking mortal retribution on foes near and far. GLS_TITLE_ID2183 Magus Punishment Sword GLS_RUBY_ID2183 GLS_VOICE_ID2183 GLS_MAINTX_ID2183 The stunning glow of this sword gently flickers, opening a hole in reality. A pitiful, suffering puppet beseeches your help through the rift. It reaches out a hand and grabs the throat of its savior. GLS_TITLE_ID2184 Makebranche GLS_RUBY_ID2184 GLS_VOICE_ID2184 GLS_MAINTX_ID2184 The gleaming blade of this sword boasts an embedded fragment from the primal beast Cocytus. It has enough power to slice through a blizzard with one stroke. GLS_TITLE_ID2185 Mythril Kukri GLS_RUBY_ID2185 GLS_VOICE_ID2185 GLS_MAINTX_ID2185 This blade, found in an ancient ruin, was thought to be a mere artifact. In truth, it cut finer than the sharpest newly-forged swords. GLS_TITLE_ID2186 Mythril Glaive GLS_RUBY_ID2186 GLS_VOICE_ID2186 GLS_MAINTX_ID2186 This mysteriously phosphorescent bladed spear is as light as the wind and passes through enemies as if they were water. GLS_TITLE_ID2187 Mythril Saber GLS_RUBY_ID2187 GLS_VOICE_ID2187 GLS_MAINTX_ID2187 Unbreakable blades are made neither of iron nor steel, but of an altogether more mysterious material. GLS_TITLE_ID2188 Mythril Zaghnal GLS_RUBY_ID2188 GLS_VOICE_ID2188 GLS_MAINTX_ID2188 The unified construction of the handle and blade is quite durable. This weapon accurately reflects the skill of the bearer; whether you can master it is up to you. GLS_TITLE_ID2189 Mythril Spatha GLS_RUBY_ID2189 GLS_VOICE_ID2189 GLS_MAINTX_ID2189 This noble sword longed for the battlefield. So, too, did its owner, and the two gorged themselves on the ravages of war. The price? The divine luster of this once pristine blade. GLS_TITLE_ID2190 Mythril Sword GLS_RUBY_ID2190 GLS_VOICE_ID2190 GLS_MAINTX_ID2190 Long ago, a blacksmith forged this gleaming triumph of a weapon, which has neither rusted nor chipped over the years. GLS_TITLE_ID2191 Mythril Dagger GLS_RUBY_ID2191 GLS_VOICE_ID2191 GLS_MAINTX_ID2191 The demonic carapace that once deflected our finest iron yielded easily to this blade. If we only understood how to refine this metal... GLS_TITLE_ID2192 Mythril Halberd GLS_RUBY_ID2192 GLS_VOICE_ID2192 GLS_MAINTX_ID2192 The pure, gleaming metal atop this long-handled axe forms a blade with several uses, making for a formidable weapon that could fell entire armies. GLS_TITLE_ID2193 Mythril Bow GLS_RUBY_ID2193 GLS_VOICE_ID2193 GLS_MAINTX_ID2193 This gleaming azure bow draws the gaze of all who lay eyes on it. The arrows it fires fly straight and true through their monstrous targets. GLS_TITLE_ID2194 Mythril Rapier GLS_RUBY_ID2194 GLS_VOICE_ID2194 GLS_MAINTX_ID2194 This sword was made from a miraculous metal that is light as a feather, never breaks, and is as sharp as the winter winds. GLS_TITLE_ID2195 Midnight Fall GLS_RUBY_ID2195 GLS_VOICE_ID2195 GLS_MAINTX_ID2195 A boy must become a man one day. Why not go about it with style? Imagine cutting through the darkness of the cold city air during your midnight run, just like this knife. GLS_TITLE_ID2196 Splitting Axe of Midgardsormr GLS_RUBY_ID2196 GLS_VOICE_ID2196 GLS_MAINTX_ID2196 This battle axe was modeled after the serpent that encircles the world and contains the primal beast Jormungand's infinite power. Controlled by none, its destructive abilities are a threat to all. GLS_TITLE_ID2197 Murgleis GLS_RUBY_ID2197 GLS_VOICE_ID2197 GLS_MAINTX_ID2197 Sincerity intensifies the deep blue radiance of this sabre. Its ornamentation makes any vow sworn on this blade as unbreakable as platinum. GLS_TITLE_ID2198 Mirage Knife GLS_RUBY_ID2198 GLS_VOICE_ID2198 GLS_MAINTX_ID2198 Long ago, there was an elusive phantom thief that was also known as the Mirage. The goods he stole have never been found. GLS_TITLE_ID2199 Purity Blade GLS_RUBY_ID2199 GLS_VOICE_ID2199 GLS_MAINTX_ID2199 This sword has accompanied the vengeful swordsman Lucius for quite some time. It remains sharp, despite the nicks and chips that come from slicing through countless demons. GLS_TITLE_ID2200 Hoarfrost Blade Persius GLS_RUBY_ID2200 GLS_VOICE_ID2200 GLS_MAINTX_ID2200 Drawing this frigid blade completely changes the atmosphere of battle. It freezes anything it slices through, then shatters it like thin ice. GLS_TITLE_ID2201 Unsigned Blade GLS_RUBY_ID2201 GLS_VOICE_ID2201 GLS_MAINTX_ID2201 Made by a master swordsmith who staked his life to forge it. The beauty of this blade is known throughout the skies; it is the envy of all who see it draw blood on the battlefield. GLS_TITLE_ID2202 Metal Hand GLS_RUBY_ID2202 GLS_VOICE_ID2202 GLS_MAINTX_ID2202 Scientists at the forefront of technology have created a new alloy that is stronger than steel. It has now been incorporated into manufacturing processes, with the first alloy-based weapons rolling off the assembly lines. Practicality aside, the new material has been pushed to the limit, resulting in a design with retro undertones. GLS_TITLE_ID2203 Mercy Mask GLS_RUBY_ID2203 GLS_VOICE_ID2203 GLS_MAINTX_ID2203 A favorite of Ladiva's, a star duelist at the Jewel Resort Casino Liner. She may hide her face in the ring, but she never hides her love. Every gesture made by the masked woman is sure to charm the crowds—and everyone beyond. GLS_TITLE_ID2204 Vyrn's Mercy Mask GLS_RUBY_ID2204 GLS_VOICE_ID2204 GLS_MAINTX_ID2204 Its ever-changing form transcends mortal comprehension, making its presence known throughout the universe. When the gentleperson donning this piece surges with majesty, the hollow mask creeps into a smirk. GLS_TITLE_ID2205 Montague's Oath GLS_RUBY_ID2205 GLS_VOICE_ID2205 GLS_MAINTX_ID2205 A splendid staff that bears the crest of House Montague. It's held high during pomp and circumstance to solemn invocations of respect. The one who wields it will lead a new generation. GLS_TITLE_ID2206 Yggdrasil's Bough GLS_RUBY_ID2206 GLS_VOICE_ID2206 GLS_MAINTX_ID2206 The prosperous earth promises everlasting glory to the mighty warrior. Representing a forest in full bloom, this formidable staff can control even life and nature itself, in a sense toying with the livelihood of all creation. GLS_TITLE_ID2207 Langdebeve GLS_RUBY_ID2207 GLS_VOICE_ID2207 GLS_MAINTX_ID2207 Any number of obstacles will yield to the long blade of this spear. It forms a perfect circle when swung, mercilessly cutting down all who dare enter. GLS_TITLE_ID2208 Little Scarlet GLS_RUBY_ID2208 GLS_VOICE_ID2208 GLS_MAINTX_ID2208 The epitome of form over function, this exquisite scarlet dagger is valued less as a weapon and more as an accessory. Whoever wields it holds a symbol of great wealth and prosperity. GLS_TITLE_ID2209 Cute Ribbon GLS_RUBY_ID2209 GLS_VOICE_ID2209 GLS_MAINTX_ID2209 A perfect complement to Zooey's summer outfit. When she tried on a number of accessories in the fitting room, this instantly became her favorite. It makes a matching set with Dyrn's and Lyrn's ribbons. GLS_TITLE_ID2210 Wyrmtiger Claw GLS_RUBY_ID2210 GLS_VOICE_ID2210 GLS_MAINTX_ID2210 Pierce like a dragon's fang, gash like a tiger's claw. Strength that which shakes the heavens is neither one nor the other, but both aspects in tandem. GLS_TITLE_ID2211 Starblaze Rings GLS_RUBY_ID2211 GLS_VOICE_ID2211 GLS_MAINTX_ID2211 A golden crosier imbued with the divine power of the sun, shining light across the entire Sky Realm. Raise it high above the heavens to send thousands of rays beaming through the clouds, and shake it to break up the endless sea of clouds. The infinite miracles borne of its endless compassion are truly a godsend to mankind. GLS_TITLE_ID2212 Le Fay GLS_RUBY_ID2212 GLS_VOICE_ID2212 GLS_MAINTX_ID2212 The fallen plume of the trine guardians Morrigna. One stroke brings a refreshing breeze, another roaring gales, and thrice calls forth tempests that shake fear into the heavens. GLS_TITLE_ID2213 Luin GLS_RUBY_ID2213 GLS_VOICE_ID2213 GLS_MAINTX_ID2213 Deep crimson flames of hatred scorch whoever wields this spear; as restitution, they are gifted with strength that can fell even dragons. Only a great hero seeking to aid their land can wield this weapon. When at last that hero falls, this spear will return to dark seclusion, awaiting the next cycle of destruction. GLS_TITLE_ID2214 Rukalsa GLS_RUBY_ID2214 GLS_VOICE_ID2214 GLS_MAINTX_ID2214 A young girl received this sword on the day she vowed to become a valorous knight. Ever since then, Rukalsa has never left her side in all the adventures they braved together. To this day, the knight makes sure to keep Rukalsa near so that she may protect those dear to her. GLS_TITLE_ID2215 Leviathan Gaze GLS_RUBY_ID2215 GLS_VOICE_ID2215 GLS_MAINTX_ID2215 Its alluring blade glides through even the hardest of armor, leaving a majestic river of red on the battlefield. GLS_TITLE_ID2216 Leviathan Gaze Omega GLS_RUBY_ID2216 GLS_VOICE_ID2216 GLS_MAINTX_ID2216 This alluring blade hews down anything standing in its path. The scars it leaves on a battlefield resemble the canyons that raging rapids gouge in the earth. GLS_TITLE_ID2217 Leviathan Spear Omega GLS_RUBY_ID2217 GLS_VOICE_ID2217 GLS_MAINTX_ID2217 The monster let out a great cry towards the heavens. I readied my blade. At a flick of its tail, the air turned to storm, and the sea swirled in vicious rage. I could only stand in awe at the sea dragon's power. GLS_TITLE_ID2218 Leviathan Bow Omega GLS_RUBY_ID2218 GLS_VOICE_ID2218 GLS_MAINTX_ID2218 All the might of the serpent of the sea is contained within this bow. Its arrows crash upon the land like a tsunami, leaving only silence in their wake. GLS_TITLE_ID2219 Leviathan Muzzle GLS_RUBY_ID2219 GLS_VOICE_ID2219 GLS_MAINTX_ID2219 This gun is imbued with the power of the primal beast Leviathan. Its ammunition overflows with liquid magic. GLS_TITLE_ID2220 Leather Belt GLS_RUBY_ID2220 GLS_VOICE_ID2220 GLS_MAINTX_ID2220 A timeless classic for the man who lives and breathes street fashion. Buck all the trends with the ultimate in functional accessories. GLS_TITLE_ID2221 Lohengrin GLS_RUBY_ID2221 GLS_VOICE_ID2221 GLS_MAINTX_ID2221 This naked blade tinged with crimson serves all of creation, singing the elegies of great heroes. It has the power to bend fate to its will, burning away the buds of future calamity. GLS_TITLE_ID2222 Longinus GLS_RUBY_ID2222 GLS_VOICE_ID2222 GLS_MAINTX_ID2222 This weapon is known as the spear that saved the world. It awaits its next owner and the start of a new legend. GLS_TITLE_ID2223 Rhongomyniad GLS_RUBY_ID2223 GLS_VOICE_ID2223 GLS_MAINTX_ID2223 Its brilliant light confers untold good fortune upon the mighty warrior. Every swing of this divine spear takes the lives of countless evildoers and brings glory to the crown. GLS_TITLE_ID2224 Wild Devil GLS_RUBY_ID2224 GLS_VOICE_ID2224 GLS_MAINTX_ID2224 A duelist's mask that accentuates its wearer's resilience and valor. There are times when a fighter must show love in order to demonstrate strength. When one has witnessed the all-encompassing tenderness underneath the ferocity shown in battle, they, too, will be filled with love and compassion. GLS_TITLE_ID2225 Trí Bandia GLS_RUBY_ID2225 GLS_VOICE_ID2225 GLS_MAINTX_ID2225 A staff conceived by a trio of legendary goddesses who bestow valor and victory upon the worthy. For those who seek glory, it holds incomparable power. In exchange the wielder must forfeit their way of life and spend the rest of his or her mortal days toiling away on the battlefield. GLS_TITLE_ID2226 Plume of Suparna GLS_RUBY_ID2226 GLS_VOICE_ID2226 GLS_MAINTX_ID2226 The shimmer of this magnificent dusk-orange dagger is infused with pure courage. As its bearer grows braver, the dagger shines brighter and reveals its hidden strength. GLS_TITLE_ID2227 Albacore Blade GLS_RUBY_ID2227 GLS_VOICE_ID2227 GLS_MAINTX_ID2227 This sabre was inspired by the giant fish that the island peoples are so in awe of. Yudhisthira Islanders regard this strange-looking blade as a lucky charm. GLS_TITLE_ID2228 Excalivyrn GLS_RUBY_ID2228 GLS_VOICE_ID2228 GLS_MAINTX_ID2228 With an ever-changing form that transcends mortal comprehension, it makes its presence known throughout the universe. This legendary sword's power shall stand in judgment over all evil. GLS_TITLE_ID2229 Alter Ego Awakening GLS_RUBY_ID2229 GLS_VOICE_ID2229 GLS_MAINTX_ID2229 This blade reflects the destructive appetites of one who has transcended the constraints of their mortal frame. Those who wield it hear a fallen angel's whispered invitation to sin. What destiny awaits those who yield to his seduction? GLS_TITLE_ID2230 Sword of Bahamut Coda GLS_RUBY_ID2230 GLS_VOICE_ID2230 GLS_MAINTX_ID2230 Molded after the sharp claws of the Great Dragon, an ultimate sword created to inspire fear in all. If used to cut through the earth, it could send the world plumetting down to the depths of the skies. GLS_TITLE_ID2231 Seven-Star Sword GLS_RUBY_ID2231 GLS_VOICE_ID2231 GLS_MAINTX_ID2231 The seven gems embedded in this giant blade represent the stars. While the significance of that design has been lost to the ages, there is no doubting the great power this sword possesses. GLS_TITLE_ID2232 Blade of Eternal Splendor GLS_RUBY_ID2232 GLS_VOICE_ID2232 GLS_MAINTX_ID2232 This renowned blade is given to one whose relentless pursuit of martial perfection has earned the loyalty of the ten Eternals. The prideful blade's hilt spurns the grip of most heroes. It waits in isolation for the one worthy to wield it. GLS_TITLE_ID2233 Partenza GLS_RUBY_ID2233 GLS_VOICE_ID2233 GLS_MAINTX_ID2233 This is a simple bronze sword that marks the beginning of an odyssey for the greenest of young adventurers—one which will stretch all the way to the stars. GLS_TITLE_ID2234 Spear of Assail GLS_RUBY_ID2234 GLS_VOICE_ID2234 GLS_MAINTX_ID2234 A spear with a tip of wings. The glimmering blue end becomes sharper as the will of the wielder becomes more powerful. Once thrown, this weapon pierces the air and renders a swift end to any in its path. GLS_TITLE_ID2235 Heiliges Schwert GLS_RUBY_ID2235 GLS_VOICE_ID2235 GLS_MAINTX_ID2235 This sacred sword is bestowed upon only the most noble of knights. Invoking the wrath of the heavens in a single swing, malice and evil perish before its grace. The gleam of its blade shimmers like the jewels of the heavens above, reflecting the purity of the one who wields it. GLS_TITLE_ID2236 Cosmic Order GLS_RUBY_ID2236 GLS_VOICE_ID2236 GLS_MAINTX_ID2236 The sword wielded by a divergent Grand Order, one whose conception differs greatly from Zooey's. Though the blade was forged of primal desire, the inspiration behind its inception remains forgotten, ephemeral. With each swing, the resentment saturating the battlefields of old rings out—Hark, the manifold resonance! GLS_TITLE_ID2237 Stone Ilhoon GLS_RUBY_ID2237 GLS_VOICE_ID2237 GLS_MAINTX_ID2237 A sword sprouting blades from every angle, said to be well-loved by a certain faction of goblins. The cracks near its tip make it an unwise choice for longer battles. GLS_TITLE_ID2238 Cosmic Sword GLS_RUBY_ID2238 GLS_VOICE_ID2238 GLS_MAINTX_ID2238 Sword of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. GLS_TITLE_ID2239 Cosmic Sword VYRN GLS_RUBY_ID2239 GLS_VOICE_ID2239 GLS_MAINTX_ID2239 With an ever-changing form that transcends mortal comprehension, it makes its presence known throughout the universe. It is too late to stem the tide of chaos poised to envelop the world. You must become the sword of order and carve a path for those who follow. GLS_TITLE_ID2240 Sword of Bahamut GLS_RUBY_ID2240 GLS_VOICE_ID2240 GLS_MAINTX_ID2240 This sabre was imbued with terrified admiration of the sharp claws of the primeval dragon. Its deadly blade can gouge out the core of the earth itself, flinging it far off into the horizon. GLS_TITLE_ID2241 Fateless (Zooey) GLS_RUBY_ID2241 GLS_VOICE_ID2241 GLS_MAINTX_ID2241 Just as the purest waters can help soothe the smoldering wounds of even the most hardened warriors, this azure blade can cut through predestined fates to arrive at a brighter future. GLS_TITLE_ID2242 Magma Grandsabre GLS_RUBY_ID2242 GLS_VOICE_ID2242 GLS_MAINTX_ID2242 A sword forged in imitation of Colossus's mighty blade. It will kindle a passion in its wielder's heart that is fiery enough to smelt iron and kind enough to protect all who are dear to them. GLS_TITLE_ID2243 Love Eternal GLS_RUBY_ID2243 GLS_VOICE_ID2243 GLS_MAINTX_ID2243 Roses adorn the exquisite blade, its edge shimmers with mysterious sheen. It feels as if it was made in a time before time, and served in a world long before ours. GLS_TITLE_ID2244 Devious Frames GLS_RUBY_ID2244 GLS_VOICE_ID2244 GLS_MAINTX_ID2244 A simple and modest pair of glasses that accentuates the inherent characteristics of its wearer. A favorite of a particular fallen angel, it makes the perfect accessory for lazily observing the egoism of the skies. GLS_TITLE_ID2245 Classic Black GLS_RUBY_ID2245 GLS_VOICE_ID2245 GLS_MAINTX_ID2245 Shades designed by a highly reputable artisan known for handcrafting each pair of glasses to perfection. Its traditional, rounded lenses are a popular choice among customers, making the design perpetually out of stock at the store. GLS_TITLE_ID2246 Crimson Horizon GLS_RUBY_ID2246 GLS_VOICE_ID2246 GLS_MAINTX_ID2246 A radical gem among eyewear that colors the world of its wearer bright red. Some say the scarlet clouds through these lenses give a distasteful sensation—but who said the skies had to be blue to be beautiful? GLS_TITLE_ID2247 Vyrn Visor GLS_RUBY_ID2247 GLS_VOICE_ID2247 GLS_MAINTX_ID2247 This visor takes forms beyond human comprehension as it announces its existence from on high. Wicked thoughts gnaw within a lonely vortex, forever trapped in the endless dark. GLS_TITLE_ID2248 Not For Your Eyes GLS_RUBY_ID2248 GLS_VOICE_ID2248 GLS_MAINTX_ID2248 These slim shades are said to be used for masking one's expression upon stepping onto a hungering battlefield; the security of having one's eyes concealed allows freedom in looking down on whatever and whomever one pleases. It is also said that these glasses offer a way to climactic perfection, away from prying eyes—of course, whether that pinnacle can be reached depends on you, the wearer. GLS_TITLE_ID2249 Pale Horse GLS_RUBY_ID2249 GLS_VOICE_ID2249 GLS_MAINTX_ID2249 The perfect pair of eyewear for enjoying the view on the day the world finally ends. The burning, red sky through these exquisitely blue-tinted lenses becomes a provocative purple—a thrilling sight to behold, wouldn't you say? GLS_TITLE_ID2250 Cosmic Sword GLS_RUBY_ID2250 GLS_VOICE_ID2250 GLS_MAINTX_ID2250 Sword of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. GLS_TITLE_ID2251 Cosmic Dagger GLS_RUBY_ID2251 GLS_VOICE_ID2251 GLS_MAINTX_ID2251 Dagger of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. GLS_TITLE_ID2252 Cosmic Lance GLS_RUBY_ID2252 GLS_VOICE_ID2252 GLS_MAINTX_ID2252 Lance of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. GLS_TITLE_ID2253 Cosmic Scythe GLS_RUBY_ID2253 GLS_VOICE_ID2253 GLS_MAINTX_ID2253 Scythe of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. GLS_TITLE_ID2254 Cosmic Rod GLS_RUBY_ID2254 GLS_VOICE_ID2254 GLS_MAINTX_ID2254 Staff of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. GLS_TITLE_ID2255 Cosmic Rifle GLS_RUBY_ID2255 GLS_VOICE_ID2255 GLS_MAINTX_ID2255 Gun of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. GLS_TITLE_ID2256 Cosmic Bow GLS_RUBY_ID2256 GLS_VOICE_ID2256 GLS_MAINTX_ID2256 Bow of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. GLS_TITLE_ID2257 Cosmic Harp GLS_RUBY_ID2257 GLS_VOICE_ID2257 GLS_MAINTX_ID2257 Harp of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. GLS_TITLE_ID2258 Cosmic Blade GLS_RUBY_ID2258 GLS_VOICE_ID2258 GLS_MAINTX_ID2258 Katana of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. GLS_TITLE_ID2259 Ecke Sachs GLS_RUBY_ID2259 GLS_VOICE_ID2259 GLS_MAINTX_ID2259 A sword that awoke in resonation with a giant's tremendous physical strength. The seven inlaid jewels grant protection to its wielder. This sword has often turned the tide of battle laying waste to thousands on the battlefield, piercing through the sturdiest of armor, and taking many a general's head with it. GLS_TITLE_ID2260 Auberon GLS_RUBY_ID2260 GLS_VOICE_ID2260 GLS_MAINTX_ID2260 The dormant crystals embedded within this gauntlet are imbued with the mysterious power of the fairy king, growing ever sharper with the passing of time. GLS_TITLE_ID2261 Perseus GLS_RUBY_ID2261 GLS_VOICE_ID2261 GLS_MAINTX_ID2261 The harp awakens and its tune is one of triumph. When its strings are plucked, its enchanting melody brings rainbows to its mirrored surface and with mysterious power seals your foe's fate. GLS_TITLE_ID2262 Nalakuvara GLS_RUBY_ID2262 GLS_VOICE_ID2262 GLS_MAINTX_ID2262 The spear of awakening as spoken of in sagely legends. If hurled into the sky, it would tear a hole into the heavens. One day, when a truly powerful thunderstorm fills the sky, all worldly desires shall be extinguished, and there shall be a thousand years of peace. GLS_TITLE_ID2263 Artemis GLS_RUBY_ID2263 GLS_VOICE_ID2263 GLS_MAINTX_ID2263 This power within this bow awakens. It now remembers the girl with skin as bright as the crescent moon loosing a thousand arrows of light that bring fortune to the underworld. GLS_TITLE_ID2264 Cortana GLS_RUBY_ID2264 GLS_VOICE_ID2264 GLS_MAINTX_ID2264 A dagger that awakens in response to the honor of a knight. Once an enemy has seen the blue abyss within the blade, it is filled with inescapable terror. Its soul is pulled into the abyss, from which it can never return. GLS_TITLE_ID2265 Eckesachs Sachs GLS_RUBY_ID2265 GLS_VOICE_ID2265 GLS_MAINTX_ID2265 A towering hero once considered this sword his best friend. Its dazzling golden sparkle has truly become a sight to behold after countless wars, maintaining its longstanding purity with the blood of its foes. GLS_TITLE_ID2266 Ancient Auberon GLS_RUBY_ID2266 GLS_VOICE_ID2266 GLS_MAINTX_ID2266 Trusted gauntlet of the great fairy king. The layers of gleaming permafrost grow ever radiant with each passing winter, eventually manifesting in the primordial divinity before you. GLS_TITLE_ID2267 Ancient Perseus GLS_RUBY_ID2267 GLS_VOICE_ID2267 GLS_MAINTX_ID2267 A harp that plays the ballads of heroes. It's ability to quiet violent rage and ease tormented souls is beyond human comprehension. GLS_TITLE_ID2268 Ancient Nalakuvara GLS_RUBY_ID2268 GLS_VOICE_ID2268 GLS_MAINTX_ID2268 A miraculous spear spoken of in sagely legends. Created with the petrified wood of the heavens, this spear has hardened to the strength of adamantine and become the supreme instrument of battle. GLS_TITLE_ID2269 Ancient Artemis GLS_RUBY_ID2269 GLS_VOICE_ID2269 GLS_MAINTX_ID2269 A bow that can bring light to the depths of the underworld. It remembers the girl standing firm basking in the wake of her loosed arrow. It shoots straight through its formidable foe. GLS_TITLE_ID2270 Ancient Cortana GLS_RUBY_ID2270 GLS_VOICE_ID2270 GLS_MAINTX_ID2270 The dagger of a legendary knight that established his claim to the throne. Its sparks shimmer like blue flame, and its mystical strikes cannot be stopped. GLS_TITLE_ID2271 Magnum Opus GLS_RUBY_ID2271 GLS_VOICE_ID2271 GLS_MAINTX_ID2271 A tome filled with the bountiful knowledge of the founder of alchemy. Though its pages hold the profane secret of eternal life, modern scholars have determined it must be no more than a treatise on esoteric philosophy. After all, whole reams of its contents are devoted to "the Glorious Pursuit of Cuteness." GLS_TITLE_ID2272 Arshivelle's Legacy GLS_RUBY_ID2272 GLS_VOICE_ID2272 GLS_MAINTX_ID2272 A book with a spectacular primal beast adorning its cover. The creature was said to have the ability to transform reality into written record. If those same stories are to be believed, it once wreaked untold havoc on the Sky Realm. GLS_TITLE_ID2273 Dream Atlas GLS_RUBY_ID2273 GLS_VOICE_ID2273 GLS_MAINTX_ID2273 Possessing the power to influence dreams, dream weavers never leave home without it. Caution: Dreams are a vital but fragile link between body and mind. Improper use of the Dream Atlas may result in falling into an eternal dream-like state. GLS_TITLE_ID2274 Sacred Codex GLS_RUBY_ID2274 GLS_VOICE_ID2274 GLS_MAINTX_ID2274 This volume collects a number of potent incantations and forbidden spells. None but clergy members and the magically adept may take it in hand. GLS_TITLE_ID2275 Lunalu's Debut Storybook GLS_RUBY_ID2275 GLS_VOICE_ID2275 GLS_MAINTX_ID2275 An aspiring romance artist peddles her prized picture book at the Sphiria book market. From its embossed cover, to the perfumed pages—to the ink that disappears with a touch (useful for revealing abs, etc.)—no expense has been spared in the crafting of this masterpiece. GLS_TITLE_ID2276 Student Notebook GLS_RUBY_ID2276 GLS_VOICE_ID2276 GLS_MAINTX_ID2276 Penned in a student's vernacular, this collection of everyday tales seems plain at first. But when the author revisits it years hence, it will transform into a tale of longing and lost youth. GLS_TITLE_ID2277 Forbidden Invryno GLS_RUBY_ID2277 GLS_VOICE_ID2277 GLS_MAINTX_ID2277 When the essence of transformation cried into the void, its screams were captured among these pages. Any unlucky reader who happens upon them will immediately discover ultimate truth of self—while slipping into unfathomable darkness. There is no escape; there is only Vyrn. GLS_TITLE_ID2278 Sennen Goji GLS_RUBY_ID2278 GLS_VOICE_ID2278 GLS_MAINTX_ID2278 As the ages march forward, there are but two inevitabilities: the passage of time, and that the demons of mankind can never truly be quelled. O unbending blade of purest alabaster, unyielding guardian of one thousand years... purify this twilight of evil before the fall of night. GLS_TITLE_ID2279 Crimson Sapphire GLS_RUBY_ID2279 GLS_VOICE_ID2279 GLS_MAINTX_ID2279 Blue and red embers join together to form this blade. The intricate manner in which the flames intertwine is akin to the graceful steps of two dancers moving in unison. GLS_TITLE_ID2280 Juzumaru GLS_RUBY_ID2280 GLS_VOICE_ID2280 GLS_MAINTX_ID2280 An elegant katana embellished with a bellflower decoration. Its blade glimmers lavender as it cuts through evil and carves the path to righteousness. GLS_TITLE_ID2281 Izayoi GLS_RUBY_ID2281 GLS_VOICE_ID2281 GLS_MAINTX_ID2281 As enchanting as the moon may be, one must never fall under its guile. Do not fear, and do not falter; simply follow the moonlight on the blade as a guide to an evermore graceful sword dance. GLS_TITLE_ID2282 Blushing Blossom Pin GLS_RUBY_ID2282 GLS_VOICE_ID2282 GLS_MAINTX_ID2282 This dazzling hairpin is imbued with the radiance of the sun and the resilience of the flame. As an accessory, it graces its bearer with celestial beauty. But as a weapon, it pierces foes and submerses them in lethal flames. GLS_TITLE_ID2283 Swordfish GLS_RUBY_ID2283 GLS_VOICE_ID2283 GLS_MAINTX_ID2283 Those who live and breathe swordplay have heard the tale of the slender, silver-bellied fish at least once. It is called a swordfish due to its resemblance to tempered steel, and according to legend, someone once cut through solid rock with it. They thought they were being funny, but the stunt earned them a reputation as a master swordsman. GLS_TITLE_ID2284 Ichigo Vyrntofuri GLS_RUBY_ID2284 GLS_VOICE_ID2284 GLS_MAINTX_ID2284 With an ever-changing form that transcends mortal comprehension, it makes its presence known throughout the universe. This peerless blade sunders all, leaving only a ringing swordsong in its wake. Its victims may take solace in the fact that their demise shall be quick and painless—perhaps a small mercy granted by the almighty and generous Vyrn. GLS_TITLE_ID2285 Yatagarasu GLS_RUBY_ID2285 GLS_VOICE_ID2285 GLS_MAINTX_ID2285 An aegis that shields against all fiends—an edge that pierces through all creation. Only one who bears the title of the strongest can channel the duality of these blades and their power for the sake of a better world and a peaceful tomorrow. GLS_TITLE_ID2286 Selfless-Rift Spear GLS_RUBY_ID2286 GLS_VOICE_ID2286 GLS_MAINTX_ID2286 The tip of this spear radiates with a virtuous brilliance, piercing the shadows of the void. The trail it leaves tears into the fabric of darkness itself, bringing forth a new dawn on a tempestuous horizon. GLS_TITLE_ID2287 Galilei's Insight GLS_RUBY_ID2287 GLS_VOICE_ID2287 GLS_MAINTX_ID2287 Forever at absolute zero, the chilly aura emitted by this frosty spear shines pure. It stops the flow of time for any being it comes into contact with, freezing them solid before scattering them to the winds. GLS_TITLE_ID2288 Spear of Bahamut Nova GLS_RUBY_ID2288 GLS_VOICE_ID2288 GLS_MAINTX_ID2288 This spear was imbued with terrified admiration of the whipping tail of the Great Dragon. With a single swing, a violent storm swallows all of existence, leaving naught but scorched earth. GLS_TITLE_ID2289 True Conviction Flashspear GLS_RUBY_ID2289 GLS_VOICE_ID2289 GLS_MAINTX_ID2289 The turbulent winds ensconced within this spear become tangible with every powerful swing on the battlefield. The weapon's radiance shines light on the shadows, dispelling all shelters of evil. GLS_TITLE_ID2290 Bamboo Spear GLS_RUBY_ID2290 GLS_VOICE_ID2290 GLS_MAINTX_ID2290 A simple spear crafted from natural island bamboo, this weapon is prized for its light weight and ease of use. GLS_TITLE_ID2291 Spear of Vyrnsail GLS_RUBY_ID2291 GLS_VOICE_ID2291 GLS_MAINTX_ID2291 With an ever-changing form that transcends mortal comprehension, it makes its presence known throughout the universe. The pointed blade thirsts with the bottomless hunger of the skies and beyond. Once his all-seeing eyes have you in their sights, you're living on borrowed time. Attempting to escape is futile, for this spear shall strike true without fail—even to the farthest corners of the sky. GLS_TITLE_ID2292 Original Sin GLS_RUBY_ID2292 GLS_VOICE_ID2292 GLS_MAINTX_ID2292 The invisible slashes from this curved blade cause irrecoverable wounds. And from those scars misfortune spills forth, flooding the world in bleak disorder. GLS_TITLE_ID2293 Dandelion GLS_RUBY_ID2293 GLS_VOICE_ID2293 GLS_MAINTX_ID2293 A dandelion bursts with overflowing vitality regardless of the weather it faces. Though it is rooted firmly into the ground, it grows vigorously upward toward the skies. Its petals will fall, and its stem will wilt, but its resolve to bloom with each season elicits strong emotions from even casual observers. GLS_TITLE_ID2294 Naberius GLS_RUBY_ID2294 GLS_VOICE_ID2294 GLS_MAINTX_ID2294 A curious pair of glasses that grants a devilish charm to anyone who dares to sport it. Through mere honeyed words and subtle sophistry, the world can easily bend to one's crooked machinations. However, there is no truth to be found here—only deception and trickery. Pitch-black lenses and a blood-red crimson frame give the design a hellish motif, further empowering the twisted words of the wearer. GLS_TITLE_ID2295 Frying Pan GLS_RUBY_ID2295 GLS_VOICE_ID2295 GLS_MAINTX_ID2295 Cookware left behind by Yaia's mother. Any scratches or singes on it serve as a precious reminder to Yaia of her dear mother. GLS_TITLE_ID2296 Aluminum Bat GLS_RUBY_ID2296 GLS_VOICE_ID2296 GLS_MAINTX_ID2296 This gleaming implement of destruction resonates with the howling thirst of its wielder's soul. It fits easily into the hands of those who have strayed from the beaten path, as if sensing a kindred spirit. In battle, there is no surer ally. GLS_TITLE_ID2297 Luchadora's Mask GLS_RUBY_ID2297 GLS_VOICE_ID2297 GLS_MAINTX_ID2297 A mask guaranteed to stir any audience into a clamor of hype and excitement. Fans of a certain duelist's fighting flair will sport masks of the same design to show their support while cheering her on with love and admiration. GLS_TITLE_ID2298 Xuanwu Shellfists GLS_RUBY_ID2298 GLS_VOICE_ID2298 GLS_MAINTX_ID2298 Made from an impervious shell, ground-shaking tremors follow in the wake of its strikes, each seemingly powerful enough to rend the sky itself asunder. GLS_TITLE_ID2299 Ameno Habakiri GLS_RUBY_ID2299 GLS_VOICE_ID2299 GLS_MAINTX_ID2299 With one gleaming swing this blade causes mountains to crash down, splattering red earth on the riverbanks like blood. GLS_TITLE_ID2300 True Infernal Flamescythe GLS_RUBY_ID2300 GLS_VOICE_ID2300 GLS_MAINTX_ID2300 A hellish arcane inferno rages within this scythe's blade. Its fire feeds on the flames of others, growing intense enough to turn all things to ash. GLS_TITLE_ID2301 Blue Sphere GLS_RUBY_ID2301 GLS_VOICE_ID2301 GLS_MAINTX_ID2301 An azure crystal imbued with the knowledge of a lost age. When calamity draws near, it glows with the light of wisdom to sound the alarm in this world—and this seal, which should have been eternal, is about to be broken. GLS_TITLE_ID2302 Scythe of Belial GLS_RUBY_ID2302 GLS_VOICE_ID2302 GLS_MAINTX_ID2302 A scythe infused by the fallen angel Belial with the power of darkness. The blade gleams in the hue of the abyss, sharp enough to cleave all who lurk in darkness and return them to the nothing whence they came. Keep your dreams close as you strive for the ends of the skies, and this scythe will bring you power undreamt of. GLS_TITLE_ID2303 Scythe of Darkherald GLS_RUBY_ID2303 GLS_VOICE_ID2303 GLS_MAINTX_ID2303 Imbued with lecherous darkness by the fallen angel Belial, this scythe harbors untold power. The wicked curve of its blade becomes an impartial guillotine, slaughtering both good and evil alike. Should it find a worthy wielder? GLS_TITLE_ID2304 True Phantom Demon Blade GLS_RUBY_ID2304 GLS_VOICE_ID2304 GLS_MAINTX_ID2304 The true form of the blade whose very name shakes the skies with terror. Within it rests the power to banish evil incorporeal. What being could have forged such a weapon? Alas, there are none who know—or at least, none among the living. GLS_TITLE_ID2305 Advocatus Diaboli GLS_RUBY_ID2305 GLS_VOICE_ID2305 GLS_MAINTX_ID2305 The voice of the phantom demon has reached fever pitch, calling forth untold calamities. In the stygian darkness that follows, even hope loses its way; all that remains is a hollow thirst. GLS_TITLE_ID2306 Wand of Charmtide GLS_RUBY_ID2306 GLS_VOICE_ID2306 GLS_MAINTX_ID2306 Imbued with ultimate water by the primarch Gabriel, this wand harbors untold power. The heavenly shine of its plumage summons a healing deluge, purifying all impurity. Should it find a worthy wielder, it will become the light of hope for a dark and chaotic land. GLS_TITLE_ID2307 True Glacial Dream Staff GLS_RUBY_ID2307 GLS_VOICE_ID2307 GLS_MAINTX_ID2307 Sealed within a land of eternal frost, this staff can only be held by one who has the power to rule the depths of purgatory. None can behold the glory of this weapon and resist being drawn into the peaceful depths of madness. GLS_TITLE_ID2308 Dante Alighieri GLS_RUBY_ID2308 GLS_VOICE_ID2308 GLS_MAINTX_ID2308 Behold this harp, molded in the likeness of the beast who rules an icy prison. Strumming notes of absolute zero stirs icy gales to sweep over the world, encasing soil and sky in a shimmering state of suspended animation. GLS_TITLE_ID2309 Sword of Valorblaze GLS_RUBY_ID2309 GLS_VOICE_ID2309 GLS_MAINTX_ID2309 Imbued with ultimate fire by the primarch Michael, this sword harbors untold power. The heavenly blaze of its blade rends even the night sky, burning all darkness to ash. Should it find a worthy wielder, it will become the light of hope for a dark and chaotic land. GLS_TITLE_ID2310 Wrathfire Longblade GLS_RUBY_ID2310 GLS_VOICE_ID2310 GLS_MAINTX_ID2310 A searing blaze, brilliant and domineering, lights the way, banishing all shadows. Exposed crimes fall by the swing of judgment, burning under the midday sun. The fires of truth will carry out justice. GLS_TITLE_ID2311 Gauntlet of Proudearth GLS_RUBY_ID2311 GLS_VOICE_ID2311 GLS_MAINTX_ID2311 Imbued with ultimate earth by the primarch Uriel, this gauntlet harbors untold power. The heavenly binding of its ley lines provides robust protection, granting all-powerful strength. Should it find a worthy wielder, it will become the light of hope for a dark and chaotic land. GLS_TITLE_ID2312 True Judgement Lyre GLS_RUBY_ID2312 GLS_VOICE_ID2312 GLS_MAINTX_ID2312 A dirge spanning samsara itself bursts forth from this lyre's strings to purify the souls of the damned for all eternity. GLS_TITLE_ID2313 Last Sahrivar GLS_RUBY_ID2313 GLS_VOICE_ID2313 GLS_MAINTX_ID2313 Its blade glimmers with the volition to destroy evil. Abhorring the sin rather than the sinner, an austere verdict falls upon the offence and is returned to the void. Mortals of notable wickedness that demonstrate penance will be granted the sword's consideration. GLS_TITLE_ID2314 Ring of Wandergale GLS_RUBY_ID2314 GLS_VOICE_ID2314 GLS_MAINTX_ID2314 Imbued with ultimate wind by the primarch Raphael, this ring harbors untold power. The heavenly gale summoned to its center fires unyielding arrows, raining hell upon evil. Should it find a worthy wielder, it will become the light of hope for a dark and chaotic land. GLS_TITLE_ID2315 Arkab Prior GLS_RUBY_ID2315 GLS_VOICE_ID2315 GLS_MAINTX_ID2315 Equipped with wings of purity, this gauntlet rips through the air with extreme prejudice. Opposition is smashed into ashes, the muffled lamentations returned to the void. GLS_TITLE_ID2316 Harp of Everlore GLS_RUBY_ID2316 GLS_VOICE_ID2316 GLS_MAINTX_ID2316 Imbued with ultimate light by the twin archangels Halluel and Malluel, this harp harbors untold power. The heavenly brilliance of its melody guides the wise, inviting them to experience the foundations of knowledge. Should it find a worthy wielder, it will become the light of hope for a dark and chaotic land. GLS_TITLE_ID2317 True Purity Sunblade GLS_RUBY_ID2317 GLS_VOICE_ID2317 GLS_MAINTX_ID2317 The sword of heaven is swift and its judgment absolute. This flaming sword immolates evil with a will insurmountable. GLS_TITLE_ID2318 Flamma Orbis GLS_RUBY_ID2318 GLS_VOICE_ID2318 GLS_MAINTX_ID2318 This mystical gun obliterates encroaching evil with piercing bullets of blessed flame. Dazzling spotlights that shine upon judgment's stage shall burn away every shadow that obscures the reality of the world. GLS_TITLE_ID2319 Ultima Spear GLS_RUBY_ID2319 GLS_VOICE_ID2319 GLS_MAINTX_ID2319 The rocks cry for mercy, the skies tremble in fear, and the stars fall in resignation at the very glint of its tip. Behold the ultimate spear. Strike the gods, O wielder, and prevail. GLS_TITLE_ID2320 Ultima Blade GLS_RUBY_ID2320 GLS_VOICE_ID2320 GLS_MAINTX_ID2320 The rocks cry for mercy, the skies tremble in fear, and the stars fall in resignation at the very glint of this blade. Behold the ultimate katana. Strike the gods, O wielder, and prevail. GLS_TITLE_ID2321 Ultima Sword GLS_RUBY_ID2321 GLS_VOICE_ID2321 GLS_MAINTX_ID2321 The rocks cry for mercy, the skies tremble in fear, and the stars fall in resignation at the very glint of this saber. Behold the ultimate sword. Strike the gods, O wielder, and prevail. GLS_TITLE_ID2322 Ultima Staff GLS_RUBY_ID2322 GLS_VOICE_ID2322 GLS_MAINTX_ID2322 The rocks cry for mercy, the skies tremble in fear, and the stars fall in resignation at the very glint of its shaft. Behold the ultimate staff. Strike the gods, O wielder, and prevail. GLS_TITLE_ID2323 Ultima Axe GLS_RUBY_ID2323 GLS_VOICE_ID2323 GLS_MAINTX_ID2323 The rocks cry for mercy, the skies tremble in fear, and the stars fall in resignation at the very glint of its edge. Behold the ultimate axe. Strike the gods, O wielder, and prevail. GLS_TITLE_ID2324 Bab-el-Mandeb GLS_RUBY_ID2324 GLS_VOICE_ID2324 GLS_MAINTX_ID2324 These jet black petals have a voracious appetite for light; do not be tempted by their crimson glow. A glimmer in the gloom though one may see, it portends the dragging of fools into an abyss of everlasting darkness. GLS_TITLE_ID2327 Epicurus GLS_RUBY_ID2327 GLS_VOICE_ID2327 GLS_MAINTX_ID2327 A sword forged into the shape of a fork and delivered to Charlotta, the noble and righteous captain of the Lumiel Order of Holy Knights. It was sent after the completion of Charlotta’s inquisition, but the sender is unknown. Despite its curious appearance, it’s quite a beautiful piece and has been seen decorating the halls of the Holy Order. GLS_TITLE_ID2328 Katana of Renunciation GLS_RUBY_ID2328 GLS_VOICE_ID2328 GLS_MAINTX_ID2328 Power brings destruction, self-determination breeds loathing, and calamity answers prayer. The hateful blade which governs perpetual darkness consumes even the most avaricious of hearts, and wakens deadly madness within the nothingness that stands against the laws of god. GLS_TITLE_ID2329 Wrench GLS_RUBY_ID2329 GLS_VOICE_ID2329 GLS_MAINTX_ID2329 At times, a tool to repair well-loved gearcycles. At others, a trusted ally in battle. This unassuming tool will see its owner safely through the troubled waters of youth. GLS_TITLE_ID2330 Golden SHRIMP Spreader GLS_RUBY_ID2330 GLS_VOICE_ID2330 GLS_MAINTX_ID2330 Good evening, golden starlight. You twinkle above us; golden shrimp twinkle below. GLS_TITLE_ID2331 Paper Fan GLS_RUBY_ID2331 GLS_VOICE_ID2331 GLS_MAINTX_ID2331 This traditional accessory made of folded paper is often valued more for the sound it produces than the damage it deals. Striking those who overstep their bounds or act out of turn has been known to produce a sharp crack, and a few laughs. GLS_TITLE_ID2332 Sephira Emerald Blaster GLS_RUBY_ID2332 GLS_VOICE_ID2332 GLS_MAINTX_ID2332 Herrald in inittiation. Thy peculiarr gunn will launch the terminal shott. GLS_TITLE_ID2333 Albacore Rifle GLS_RUBY_ID2333 GLS_VOICE_ID2333 GLS_MAINTX_ID2333 This gun was made in the name of the giant fish that attacks without warning. Colloquially, the term "albacore" is also used to describe snipers who never blow their cover. GLS_TITLE_ID2334 Rose Bouquet GLS_RUBY_ID2334 GLS_VOICE_ID2334 GLS_MAINTX_ID2334 A gorgeous bouquet of fragrant roses. Whoever finds him or herself on the receiving end of these petals is sure to be lovelorn no longer. But perhaps more dangerous yet is the affection of the gift giver, who purposefully selected this piece of weaponized commitment. GLS_TITLE_ID2335 Flamek Thunder GLS_RUBY_ID2335 GLS_VOICE_ID2335 GLS_MAINTX_ID2335 Banned for standard use. A rifle from the moon that unlocks via the code word "Flamek." Capable of sealing powerful foes with the force of a hundred lightning bolts. Though it augments its contractor's concentration, it causes increased agitation, eventually leading to the collapse of regular mental functions. Extreme consideration should be given before selecting an appropriate contractor. GLS_TITLE_ID2336 Lyst Sin GLS_RUBY_ID2336 GLS_VOICE_ID2336 GLS_MAINTX_ID2336 When the knight Vira became the leader of the Luminiera, this beloved sword of hers changed. Maddening thoughts make its blade hum. It exterminates any insolent pests that bother the one she loves. GLS_TITLE_ID2337 Moray GLS_RUBY_ID2337 GLS_VOICE_ID2337 GLS_MAINTX_ID2337 Despite how slippery it feels, this weapon conforms surprisingly well to the wielder. Its flexible body allows it to expand and contract, lashing at foes like a whip, followed by a barrage of water droplets. GLS_TITLE_ID2338 Lion Khan Claw GLS_RUBY_ID2338 GLS_VOICE_ID2338 GLS_MAINTX_ID2338 This beloved weapon of an ancient king was sealed away when he abdicated the throne. Many years it slumbered, undisturbed—until now. A new master has called, and it awakens. GLS_TITLE_ID2339 Daggerpeak GLS_RUBY_ID2339 GLS_VOICE_ID2339 GLS_MAINTX_ID2339 This dark ore was once believed impossible to tame—until one day a blacksmith with a will harder than the mineral itself cast it into raging flames. The spear he lifted out seemed at once primitive, cruel, and sublime, like the peaks of a sacred mountain born of the very roots of the earth. This weapon may only be wielded by the stoutest of heart. GLS_TITLE_ID2340 Honoikazuchi-no-Okami GLS_RUBY_ID2340 GLS_VOICE_ID2340 GLS_MAINTX_ID2340 The searing strikes of a savage warrior arc the skies like peals of volleyed thunder, banishing darkness to the far reaches of the world. Consumed with a whirl of violent emotions, the warrior embraces the solitude that's plagued him for so long and prepares to confront his destiny. GLS_TITLE_ID2341 Rose Crystal Claw GLS_RUBY_ID2341 GLS_VOICE_ID2341 GLS_MAINTX_ID2341 A claw formed from the essence of a rose that blooms in flames. Be not deceived by its alluring beauty, for this magnificent claw cuts through flesh and blood as thorns of a rose piercing skin. GLS_TITLE_ID2342 Bronze Baghnakhs GLS_RUBY_ID2342 GLS_VOICE_ID2342 GLS_MAINTX_ID2342 No compromises have been made in the design or power of these monster-like talons. Just slash an enemy to tear them wide open. GLS_TITLE_ID2343 Demon's Wail GLS_RUBY_ID2343 GLS_VOICE_ID2343 GLS_MAINTX_ID2343 These red claws, representative of traditional Karm clan weaponry, are painted with a motif that evokes fresh blood. Their bearer, silent beneath his mask, struggles to realize his own place in rectifying the grim history of his people. GLS_TITLE_ID2344 Jamadhar Set GLS_RUBY_ID2344 GLS_VOICE_ID2344 GLS_MAINTX_ID2344 The shape of this blade makes it ideal for using your weight to drive the blade into an enemy, easily piercing their armor. GLS_TITLE_ID2345 Vivid Lanterns GLS_RUBY_ID2345 GLS_VOICE_ID2345 GLS_MAINTX_ID2345 The colors may differ, but the wish does not. The vivid splendor of these five torches matches the glorious sparkle of the maidens onstage. GLS_TITLE_ID2346 Mistfall Claws GLS_RUBY_ID2346 GLS_VOICE_ID2346 GLS_MAINTX_ID2346 Glimmering in the darkness, three prongs cut silently through the night splattering withering flowers with a dark new coat of paint. GLS_TITLE_ID2347 Lyst GLS_RUBY_ID2347 GLS_VOICE_ID2347 GLS_MAINTX_ID2347 Vira received this sword upon her inauguration as Lord Commander. She takes every swing with it for the sake of her beloved. GLS_TITLE_ID2348 Deep Desire GLS_RUBY_ID2348 GLS_VOICE_ID2348 GLS_MAINTX_ID2348 Since ancient times, before written or even spoken language existed, humans have worked with this strange, black stone. Fragments of that stone were made into a sabre whose blade will always bite. This weapon has been used in countless wars, and even as a simple knife to cut up food. It is one of the eternal protectors of that most powerful of desires—life. GLS_TITLE_ID2349 Standard Albion Blade GLS_RUBY_ID2349 GLS_VOICE_ID2349 GLS_MAINTX_ID2349 A standard issue sword given to every new recruit of the Albion Military Academy. Each recruit swears an oath to their sword, as tradition dictates. However, to one woman, such an oath was merely a formality, and she challenges even the mightiest of empires. GLS_TITLE_ID2350 Premium Sword GLS_RUBY_ID2350 GLS_VOICE_ID2350 GLS_MAINTX_ID2350 A blacksmith toiled long into the night, his hammer ringing against the anvil until he was barely clinging to consciousness. When he came to his senses, he found this fried prawn-shaped sword on his forge. What looks like a crispy, battered shell is made up of tiny blades which can inflict hundreds of slicing wounds with every swing. The blacksmith's boss, seeing this bizarre creation, realized he had been working his employees too hard, and gave them all a vacation. NOTE_VOICE_ID9999 NOTE_TITLE_ID0000 Lucilius NOTE_RUBY_ID0000 NOTE_MAINTX_ID0000 Age: Unknown^n;Height: 175 cm^n;People: Astral^n;Hobbies: Research^n;Likes: Free will^n;Dislikes: Summer^n;^n;An impassive Astral who was the head researcher of a research lab. As his research into evolution progressed, he drew his own conclusions about the gods' designs, and established the fallen angels to bring about his grand finale—a plan intended to destroy the world. During a great battle, he was betrayed and beheaded by Lucifer, a primal beast created in his own image. However, he would eventually be resurrected by Belial as a part of his schemes to bind Lucifer. At the same time, he obtained Lucifer's overwhelming fighting strength. NOTE_VOICE_ID0000 Voice: Sean Chiplock (EN) / Takahiro Sakurai (JP) NOTE_TITLE_ID0001 Grimnir NOTE_RUBY_ID0001 NOTE_MAINTX_ID0001 Age: Unknown^n;Height: 180 cm^n;People: Primal Beast^n;Hobbies: Reading (especially the works of Nietzel and Dostoepsky)^n;Likes: Observing skydweller culture, weaving poetic language^n;Dislikes: The ineloquent^n;^n;This primal beast often goes by the self-proclaimed moniker, "The Mad Cyclone". As a disciple of the primarch of wind, Raphael, he has descended upon the skydom with a mission to save the world. Curious by nature, he attaches himself to anything he considers to be cool. Due to the extended time he has spent observing skydwellers, he has adopted a unique manner of speech. NOTE_VOICE_ID0001 VA: Griffin Burns (EN) / Megumi Ogata (JP) NOTE_TITLE_ID0002 Siegfried NOTE_RUBY_ID0002 NOTE_MAINTX_ID0002 Age: 32^n;Height: 180 cm^n;People: Human^n;Hobbies: Swordsmanship^n;Likes: Meditating^n;Dislikes: People who are all talk^n;^n;Although his quiet disposition may not show it, this knight possesses fearsome talents as a swordsman. He was once praised as a hero, having defended the royal capital of Feendrache from the dragon Fafnir, and served as the captain of the Black Dragons. Due to a conspiracy that framed him for the assassination of the king, he was forced to flee his country. Donning a suit of black armor, he wields his great sword with the strength of a dragon. NOTE_VOICE_ID0002 Voice: Jordan Reynolds (EN) / Kazuhiko Inoue (JP) NOTE_TITLE_ID0003 Anila NOTE_RUBY_ID0003 NOTE_MAINTX_ID0003 Age: 18^n;Height: 142 cm^n;People: Draph^n;Hobbies: Making sweets^n;Likes: Family (her parents and siblings), sleeping in^n;Dislikes: People who disrupt public order^n;^n;As one of the Twelve Divine Generals, she has been entrusted to watch over and protect the South-Southwestern skies from evil and corruption. Her unassuming appearance and gentle nature may not show it, but she puts 110% into her efforts as a Divine General. While her pious nature and strong sense of justice make her an ideal guardian, she also has facets typical of a teenage girl, such as indulging in her favorite sweet bean jellies and keeping her hometown and family close to her heart. NOTE_VOICE_ID0003 Voice: Leona Renee (EN) / Aoi Yuki (JP) NOTE_TITLE_ID0004 Nier NOTE_RUBY_ID0004 NOTE_MAINTX_ID0004 Age: 17^n;Height: 156 cm^n;People: Erune^n;Hobbies: Writing novels^n;Likes: Literature, daydreaming^n;Dislikes: Rejection^n;^n;A girl who made a pact with Death, a primal beast from the Arcarum series. Born into a long lineage of talented wizards, she was rejected by her family for her lack of magical abilities. Constantly lambasted and neglected by her parents and overshadowed by her more talented younger sister, she spent her days in constant solitude, which would ultimately lead to her breakdown. As a result of her painful upbringing, she has a strong attachment to anyone who shows her a semblence of affection. NOTE_VOICE_ID0004 Voice: Jenny Yokobori (EN) / Noriko Shitaya (JP) NOTE_TITLE_ID0005 Versusia NOTE_RUBY_ID0005 NOTE_MAINTX_ID0005 Versusia is an amalgamation of the divine and mortal—the god of destruction manifested in Human flesh. Though faint traces of Rein's features still linger in Versusia's face, the mind of the woman has been completely consumed. In its place remains only the will to destroy.^n;Like a machine, Versusia is programmed to wipe the skies clean of aberrations, and restart the cycle of life and death on a blank state. She will remove all impediments to her mission with no hesitation and no remorse. NOTE_VOICE_ID0005 Voice: Elizabeth Maxwell (EN) / Maki Kawase (JP) NOTE_TITLE_ID0006 Vane NOTE_RUBY_ID0006 NOTE_MAINTX_ID0006 Age: 25^n;Height: 182 cm^n;People: Human^n;Hobbies: Cleaning, doing laundry, housekeeping^n;Likes: Meat^n;Dislikes: Debating with logic^n;^n;The current Vice Commander of the Order of the White Dragons, an order of knights serving the royal capital of Feendrache. His impassioned sense of righteousness makes it nigh impossible for him to stand idly before any injustice. A helper by nature, he's more than willing to go the extra mile to do right by others—even if it means doing somebody else's job. He's known Lancelot since childhood, having grown up in the same village as him. NOTE_VOICE_ID0006 Voice: Zeno Robinson (EN) / Takuya Eguchi (JP) NOTE_TITLE_ID0007 Tiamat NOTE_RUBY_ID0007 NOTE_MAINTX_ID0007 The primal beast of rolling winds. Thanks to Tiamat's presence, Port Breeze Archipelago has experienced a period of unbridled prosperity. If awakened, however, Tiamat would cause storms of an unprecedented scale, comparable even to those of the Grim Basin. NOTE_VOICE_ID0007 NOTE_TITLE_ID0008 Leviathan NOTE_RUBY_ID0008 NOTE_MAINTX_ID0008 The primal beast of healing waters. It lies in slumber on the Auguste Isles, where its power brings about sparkling clear waters. These waters are known to soothe both man and nature, and so humans have enjoyed a close relationship with this primal beast since the end of the War. NOTE_VOICE_ID0008 NOTE_TITLE_ID0009 Lucifer NOTE_RUBY_ID0009 NOTE_MAINTX_ID0009 One of the very first primal beasts ever created, he was known as the supreme primarch who commands all other archangels. He was made to oversee evolution by an Astral researcher who had a keen interest in the subject. Bequeathed with ultimate power by the Astrals, he strived to protect the people of the Sky Realm. However, as a result of Belial's twisted schemes, he died at the hands of Beelzebub. Sandalphon would eventually be the one to inherit the supreme primarch's power, position, and purpose. NOTE_VOICE_ID0009 Voice: Sean Chiplock (EN) / Takahiro Sakurai (JP) NOTE_TITLE_ID0010 Sandalphon NOTE_RUBY_ID0010 NOTE_MAINTX_ID0010 Age: Unknown^n;Height: 175 cm^n;People: Primal Beast (Supreme Primarch)^n;Hobbies: Researching coffee^n;Likes: Coffee^n;Dislikes: Irrational things^n;^n;The supreme primarch who watches over the other archangels, higher beings that have existence since the creation of the Sky Realm. Once bitter and cold-hearted, he has since gained empathy and warmed up to others during his travels with Djeeta. He alone wields the strength capable of resisting Lucilius, making him the key to his defeat. NOTE_VOICE_ID0010 Voice: Howard Wang (EN) / Kenichi Suzumura (JP) NOTE_TITLE_ID0011 Dyrn and Lyrn NOTE_RUBY_ID0011 NOTE_MAINTX_ID0011 Two small dragons with wills of their own and independence from Zooey's magic. The one sporting a ribbon is Dyrn—the one without one is Lyrn. While Zooey normally has full control of their behavior, they're much less restrained when she is in human form. Their names may or may not have been inspired by Vyrn's. NOTE_VOICE_ID0011 NOTE_TITLE_ID0012 Death NOTE_RUBY_ID0012 NOTE_MAINTX_ID0012 A primal beast from the Arcarum Series. Due to her nature of inflicting death and decay on all things, she is feared and avoided across the skies. For this reason she has long sought the company of someone who will accept her for who she is. However, as she is death and death is she, her love is death's love, and those who court with her will eventually die. She has great affection for Nier, whose tribulations mirrors her own, and is more than happy to lend the young girl her power. NOTE_VOICE_ID0012 Voice: Laura Faye Smith (EN) / Michiko Neya (JP) NOTE_TITLE_ID0013 Rein NOTE_RUBY_ID0013 NOTE_MAINTX_ID0013 Age: 13^n;Height: 154 cm^n;People: Human^n;Hobbies: Shopping in all corners of the skies, cooking^n;Likes: Traveling, good conversation, mothering others^n;Dislikes: Lies, conflict^n;^n;Gran and Djeeta met this strange girl on Zinkenstill, where she pleaded her way onto the Grandcypher. She was hoping to reunite with Beelzebub, who had taken something important of hers.^n;Still in many ways a wide-eyed girl, Rein has a bad habit of jumping to conclusions—but thanks to her sunny personality, is more often than not quickly forgiven. She also has a stubborn streak to her, and once she's made a decision, no storm can make her change her course. NOTE_VOICE_ID0013 Voice: Elizabeth Maxwell (EN) / Maki Kawase (JP) NOTE_TITLE_ID0014 Rein NOTE_RUBY_ID0014 NOTE_MAINTX_ID0014 Age: 13^n;Height: 154 cm^n;People: Human^n;Hobbies: Shopping in all corners of the skies, cooking^n;Likes: Traveling, good conversation, mothering others^n;Dislikes: Lies, conflict^n;^n;Gran and Djeeta met this strange girl on Zinkenstill, where she pleaded her way onto the Grandcypher. She was hoping to reunite with Beelzebub, who had taken something important of hers.^n;Still in many ways a wide-eyed girl, Rein has a bad habit of jumping to conclusions—but thanks to her sunny personality, is more often than not quickly forgiven. She also has a stubborn streak to her, and once she's made a decision, no storm can make her change her course.^n;^n;Eventually her true identity is revealed to be the mother of Gran and Djeeta. Shrine-maiden to a dragon deity, Rein was sent by her god through time and space to Gran's dimension, where she is to uproot the chaos consuming the skies. The Versus Core originally belonged to her, and when Lucilius threatens the lives of her children, she sacrifices her mind to it, transforming into the god-weapon Versusia. NOTE_VOICE_ID0014 Voice: Elizabeth Maxwell (EN) / Maki Kawase (JP) NOTE_TITLE_ID0015 Versus Core NOTE_RUBY_ID0015 NOTE_MAINTX_ID0015 This apparatus is capable of terminating existence—of lowering the curtains on eternity itself. Beelzebub, who now wields it, draws from its power to create "Chaos Matter," a weapon made of the energy of the void.^n;^n;After being banished to the Crimson Horizon, Beelzebub decimated hundreds upon thousands of Otherworlders, during the course of which slaughter he believes he discovered the core. But, in actuality, it was the core that discovered him. The device started as an impulse, a will to sow war and chaos throughout the skies. Drawn to Beelzebub's devastating power, it manifested in the shape of a tool the Astral would quickly seize upon. The core has no true master, however, and exists only as an alarum sounding the end of the world. NOTE_VOICE_ID0015 NOTE_TITLE_ID0016 Fallen Angel NOTE_RUBY_ID0016 NOTE_MAINTX_ID0016 A group of primal beasts established by the Astral Lucilius. Swayed by Belial's tongue, the fallen angels rebel against Lucifer, the supreme primarch. When their rebellion fails, they are sealed in Pandemonium as punishment. However, their imprisonment was all part of Lucilius's plan to amass primal beast cores to conduct his forbidden experiments and bring about his grand finale. NOTE_VOICE_ID0016 NOTE_TITLE_ID0017 Supreme Primarch NOTE_RUBY_ID0017 NOTE_MAINTX_ID0017 The head primarch who commands the other archangels. Lucifer, one of the original primal beasts, was created by the Astrals to oversee and guide evolution within the skydoms as the supreme primarch. However, as a result of Belial's twisted schemes, he died at the hands of Beelzebub. Sandalphon would eventually be the one to inherit the supreme primarch's power, position, and purpose. NOTE_VOICE_ID0017 NOTE_TITLE_ID0018 Grand Finale NOTE_RUBY_ID0018 NOTE_MAINTX_ID0018 The Astral Lucilius's plot to destroy the sky realm. His unequivocal genius and transcendent will would lead to him questioning the Creator and his designs, eventually developing a deep resentment toward him, prompting him to conceive of his Grand Finale. NOTE_VOICE_ID0018 NOTE_TITLE_ID0019 Point Zero NOTE_RUBY_ID0019 NOTE_MAINTX_ID0019 Like its name suggests, the beginning of the end. Lucilius forged this rift between dimensions to be the newest stage for his grand finale, imbuing it with the powers of Etemenanki. According to the laws of causality, the Astral, who was defeated by Djeeta in one timeline, is destined to be defeated by her across all timelines. But at Point Zero, where chaos erodes away all semblance of order, destiny does not exist, and the conquered can become the conqueror. NOTE_VOICE_ID0019 NOTE_TITLE_ID0020 The Four Primarchs NOTE_RUBY_ID0020 NOTE_MAINTX_ID0020 When the Astrals took over the skydoms thousands of years ago, they created the original primal beasts in order to regulate the world. Four of those original beasts in particular oversee the tetra-elements responsible for natural order: Michael (fire), Gabriel (water), Raphael (wind), and Uriel (earth). They usually remain assimilated into the sky, aiding the supreme primarch Lucifer with absolute loyalty. NOTE_VOICE_ID0020 NOTE_TITLE_ID0021 Doppelganger NOTE_RUBY_ID0021 NOTE_MAINTX_ID0021 Mysterious beings who have taken on forms resembling members of the Grandcypher crew, down to their individual personalities and skills. Declaring themselves beings of the "true world's sky", their sole purpose is eliminating Gran and Djeeta, the Singularity, in order to bring back stability to their own world. They will stop at nothing to achieve this. NOTE_VOICE_ID0021 NOTE_TITLE_ID0022 Etemenanki NOTE_RUBY_ID0022 NOTE_MAINTX_ID0022 This primeval structure high above the clouds serves as an altar of sorts from which the Omnipotent may deliver his will. Hints of Etemenanki's existence can be found in the creation myth passed down by skydwelling civilization, in which the structure is referred to as the divine tower. Constructed out of materials no longer found in modern times, it feels neither worldly nor Otherworldly—if anything it reverberates with the power of a god. Even among the Astrals only a select few know what Etemenanki truly is. NOTE_VOICE_ID0022 NOTE_TITLE_ID0023 Dragon Blood NOTE_RUBY_ID0023 NOTE_MAINTX_ID0023 For centuries, legends of dragon blood and its mystical powers have been told throughout all of the Sky Realm. One such legend speaks of its power to grant immortality, though the truth to this tale is anyone's guess. NOTE_VOICE_ID0023 NOTE_TITLE_ID0024 Dragon Sealing NOTE_RUBY_ID0024 NOTE_MAINTX_ID0024 A sealing technique utilizing magical circles, notably once used to seal the dragon Fafnir. Siegfried, who has the blood of Fafnir coursing through his veins, once nearly succumbed to its control until Lancelot and the others were able to suppress it with this technique. NOTE_VOICE_ID0024 NOTE_TITLE_ID0025 Terra NOTE_RUBY_ID0025 NOTE_MAINTX_ID0025 A stately giant tortoise that serves as both the Eternals' pet, as well as their base of operations. She is a wise creature, able to perceive a skydweller's strength and experience merely by scent, determining whether or not they are worthy to be granted entry. NOTE_VOICE_ID0025 NOTE_TITLE_ID0026 Twelve Divine Generals NOTE_RUBY_ID0026 NOTE_MAINTX_ID0026 Twelve generals sent to monitor the activities of the sky realm and its dwellers. Twelve temples representing each symbol of the zodiac, one for each cardinal point, are scattered across the skies, each governed by one of the Twelve Divine Generals. Each year, the generals take turns serving as the year spirit, or overseer of health and prosperity of a given year. NOTE_VOICE_ID0026 NOTE_TITLE_ID0027 Arcarum Series NOTE_RUBY_ID0027 NOTE_MAINTX_ID0027 A group of primal beasts created by the astrals, beginning with the Inchoate World.Those who have awoken from the shackles of an inescapable destiny of being produced and manipulated seek to eliminate their creators and create a a new world in their place. NOTE_VOICE_ID0027 NOTE_TITLE_ID0028 Dagger of Eternal Splendor NOTE_RUBY_ID0028 NOTE_MAINTX_ID0028 Possessed of immeasurable power, to most warriors this dagger is known only by name. Rumors say that none but the leader of the Eternals, the great guardians of the sky, can bear the weight of its bloodlust. To quote the dagger master of the Eternals—"I prefer short blades because then I feel the life drain from my enemies." NOTE_TITLE_ID0030 Blutgang NOTE_RUBY_ID0030 NOTE_MAINTX_ID0030 Fathomless loyalty calls out to darkness, and its adamant vow bites deep. All alone, the knight protects her ward, almost possessed with tenacity. She swings her sword for her loved ones. NOTE_TITLE_ID0031 Kanabo NOTE_RUBY_ID0031 NOTE_MAINTX_ID0031 Only those who have overcome fervent training are permitted to wield this golden weapon. It grants the chosen a radiant power that can shake mountains and smash through any ironclad defense with a single swing. NOTE_TITLE_ID0032 Aquamarine Hatchet NOTE_RUBY_ID0032 NOTE_MAINTX_ID0032 Crafted from aquamarine, the clear ocean blue of this axe is a sight to behold. The perfectly clean cuts made with every swing are terrifying yet exquisite. NOTE_TITLE_ID0033 Knight of Ice NOTE_RUBY_ID0033 NOTE_MAINTX_ID0033 Standing before the door of cataclysm, the knight's righteous sense of justice bubbles forth to overflow from his heart. This stream of formidable power coalesces into beautiful twinfang blades. Though they shine as bright as the soul of their wielder, will it be enough to help dispel the looming darkness? NOTE_TITLE_ID0035 Lord of Flames NOTE_RUBY_ID0035 NOTE_MAINTX_ID0035 An ideal king and an ideal subject are one and the same. They gladly labor not for self-profit but for people and country. Theirs is a life not necessarily richer but more virtuous. They turn an ear to reason and new ideas but never stoop from their values; the best fires grow stronger and never waver. NOTE_TITLE_ID0037 Jade Mask NOTE_RUBY_ID0037 NOTE_MAINTX_ID0037 This mask is modeled after Jade, primal beast and best friend of the storied forest ranger, Walder. It is now a staple at festivals, where countless green eyes can be seen twinkling from vendors' stalls and children's faces. NOTE_TITLE_ID0038 Star Shades NOTE_RUBY_ID0038 NOTE_MAINTX_ID0038 Ladiva received these chic shades as a gift from a young fan. She can often be seen sporting them in the ring, where she's a shining hero to children everywhere. NOTE_TITLE_ID0040 Rainbow Bow NOTE_RUBY_ID0040 NOTE_MAINTX_ID0040 This bow is the embodiment of dreams and painted in all the colors of the rainbow. It is fervently worshipped by many who believe it heralds the end of darkness and despair. NOTE_TITLE_ID0042 Squid and Sorghum NOTE_RUBY_ID0042 NOTE_MAINTX_ID0042 Party nation on the sand, out catching some waves. The whole fam gettin' tanned, you know what they crave? King pearly of the sea, killer with some glaze. Sweet nubbins got me dubbin', golden as the rays. Baes partaying in Gustay, can I get a "wahey?" Grilled squid and corn—bussin' like [finish the lyrics]. NOTE_TITLE_ID0043 Chains of Caucasus NOTE_RUBY_ID0043 NOTE_MAINTX_ID0043 A tri-winged fiery fowl born from an inferno was so savage that it had to be bound by these chains. Though consumed by its own incessant blaze, it lived on—now fused with the chains that once tethered it. Refusing to crumble to ashes, it trudges on in search of prey to sacrifice to the flames. NOTE_TITLE_ID0045 Arvess Demiclone NOTE_RUBY_ID0045 NOTE_MAINTX_ID0045 A spear modeled from a thorough analysis of Arvess, its power grows in proportion to its wielder's conviction. Any wrongdoers who stand in its way shall be engulfed and eviscerated. NOTE_TITLE_ID0047 Grynoth Demiclone NOTE_RUBY_ID0047 NOTE_MAINTX_ID0047 A scythe modeled from a thorough analysis of Grynoth, its wicked edge grows sharper with every soul it reaps. Some say the screams of its victims can be heard whenever the massive blade swings through the air. NOTE_TITLE_ID0048 Nibelung Horn NOTE_RUBY_ID0048 NOTE_MAINTX_ID0048 The great guardian's unwavering conviction manifests as a mighty hammer that quells disaster. With one powerful blow, it destroys ill will and bestows love to all souls. NOTE_TITLE_ID0049 Sky Piercer NOTE_RUBY_ID0049 NOTE_MAINTX_ID0049 Warriors whose lives are spent on the battlefield must beware a godlike wrath if they seek to steal a legendary hero's beloved weapon for themselves. NOTE_TITLE_ID0051 Rise of Justice NOTE_RUBY_ID0051 NOTE_MAINTX_ID0051 A sword brought forth by virtuous justice. Its shining blade swings clean and true, leaving none who oppose it standing. NOTE_TITLE_ID0052 Confection Cutter NOTE_RUBY_ID0052 NOTE_MAINTX_ID0052 An indispensable tool for any who would bestow confectionery upon their loved ones, but only the most experienced adventurers dare to wield it. The blade is so sharp that the sweets it slices still appear whole to the naked eye. NOTE_TITLE_ID0054 Baihu Claw NOTE_RUBY_ID0054 NOTE_MAINTX_ID0054 Dealing a deafening blow as lightning-fast and ferocious as the divine beast it's named after, these vicious fangs manifest as a true brawler's fists. The impending shockwaves shake the skies. NOTE_TITLE_ID0055 Ridill NOTE_RUBY_ID0055 NOTE_MAINTX_ID0055 Glory is won not in isolation; honor revels not in ego. NOTE_TITLE_ID0057 Cosmo Serenata NOTE_RUBY_ID0057 NOTE_MAINTX_ID0057 For most of her existence, the girl didn't know want nor hope—only the will of Cosmos. It was Cosmos that delegated her to the skies, but her own heart that bid her stay. Among the skydwellers, she learned to love, to doubt, to carve out a path for herself, and resolving to protect all life on her own terms, she manifested this blade. NOTE_TITLE_ID0058 Ultima Sword NOTE_RUBY_ID0058 NOTE_MAINTX_ID0058 The rocks cry for mercy, the skies tremble in fear, and the stars fall in resignation at the very glint of this saber. Behold the ultimate sword. Strike the gods, O wielder, and prevail. NOTE_TITLE_ID0060 Iridescent Spectacles NOTE_RUBY_ID0060 NOTE_MAINTX_ID0060 These sunglasses force the wearer to speak in falsehoods, but perhaps that isn't a bad thing. The light of truth burns, casting in brilliance each act of cruelty, each fleeting grain of time, each shattered dream that the world is heir to. Lies offer refuge—mortality's sole shade in a desert of facts. NOTE_TITLE_ID0062 Zosimos NOTE_RUBY_ID0062 NOTE_MAINTX_ID0062 These are the collected—and forbidden—writings of the great alchemist Zosimos, a rapacious pioneer who stretched the frontiers of mortal knowledge. He favored intricate parables and allegories; to unravel even one of his truths takes centuries. Small wonder, then, that much of this tome is still undeciphered. NOTE_TITLE_ID0063 Tanzanite Blade NOTE_RUBY_ID0063 NOTE_MAINTX_ID0063 A captivating blue bound to capture the attention of all who gaze upon the blade. Its unique design is one of a kind—anyone who has challenged the wielder of this weapon will almost certainly recall how the blade flowed like a stream of water, as if changing its shape. NOTE_TITLE_ID0065 Spear of Eternal Splendor NOTE_RUBY_ID0065 NOTE_MAINTX_ID0065 A spear that draws on the residual power of the Revenant weapons. When the chosen one wields this spear, a radiant light illuminates the battlefield like stars in the night sky. NOTE_TITLE_ID0066 Takeminakata NOTE_RUBY_ID0066 NOTE_MAINTX_ID0066 With its blade attachment, this rifle is well suited to long- and close-range combat. It instills in its wielder the unflinching resolve and valor to reduce any obstacle to dust. NOTE_TITLE_ID0067 Railgun NOTE_RUBY_ID0067 NOTE_MAINTX_ID0067 This gun is crafted from repurposed technology. After many years in research and development, it's finally been realized—but the full extent of its destructive power is yet to be seen. NOTE_TITLE_ID0068 Neko Punch NOTE_RUBY_ID0068 NOTE_MAINTX_ID0068 The toe beans on these paws may be soft, yet the claws are anything but. Melee specialists everywhere can attest to the gloves' generous padding and durability. Comes with a matching mask that puts the "aw" in "brawl." NOTE_TITLE_ID0069 Claw of Eternal Splendor NOTE_RUBY_ID0069 NOTE_MAINTX_ID0069 A gauntlet that draws on the residual power of the Revenant weapons. When the chosen one slices with its talons, a radiant light illuminates the battlefield like stars in the night sky. NOTE_TITLE_ID0070 Seilenos NOTE_RUBY_ID0070 NOTE_MAINTX_ID0070 Satyr used her primal beast powers to manifest this azure sword. For the sake of safeguarding her cherished friends, the sharp blade rains down punishment on the wicked. NOTE_TITLE_ID0072 Diamantle Fleece NOTE_RUBY_ID0072 NOTE_MAINTX_ID0072 Legends say that on the battlefield of the gods, among splintered spears and shattered steel, this sword was the only weapon to be found intact. The gleam of the blade alone cleaves through earth, and when struck, the metal's keening can bring down flocks of migrating birds. NOTE_TITLE_ID0073 Star Reaver NOTE_RUBY_ID0073 NOTE_MAINTX_ID0073 This naginata has been at the ram general's side ever since duty called her away from home. It's her go-to for most brawls, as it possesses no special charms or magic; she keeps a second, ceremonial spear for sacred rites. NOTE_TITLE_ID0074 New Year Kadomatsu Staff NOTE_RUBY_ID0074 NOTE_MAINTX_ID0074 Cut and selected from young bamboo shoots, this holy lance is decorated with auspicious ornaments and imbued with prayers of fortune to bring in the New Year. By the power of the heavens, its edge can piece even the toughest of steels. NOTE_TITLE_ID0075 Glaive of Exultation NOTE_RUBY_ID0075 NOTE_MAINTX_ID0075 It is said that this weapon was once held by a legendary general whose enemies quivered on witnessing both her strength and her grace on the battlefield. Its blade and pole are beautifully embellished, rendering it a true work of art. NOTE_TITLE_ID0076 Autumn's Transformation NOTE_RUBY_ID0076 NOTE_MAINTX_ID0076 This spear exhibits gorgeous craftsmanship; its concept draws from the phenomenon of russet leaves carpeting the autumn landscape. Crafted from iridescent mineral ore, each swing offers something new to be seen. NOTE_TITLE_ID0077 Thunder God Spear NOTE_RUBY_ID0077 NOTE_MAINTX_ID0077 A bolt of lightning thrown by the enraged Thunder God transformed into this spear. Its indigo blade leaves no trace of the primal beasts it annihilates. NOTE_TITLE_ID0078 Blue Crescent Blade NOTE_RUBY_ID0078 NOTE_MAINTX_ID0078 This sword is crafted from a rare blue gem, magically crystallized and reinforced to an incredible strength. There exists no material in the skies that can chip its blade. NOTE_TITLE_ID0079 Huanglong Spear NOTE_RUBY_ID0079 NOTE_MAINTX_ID0079 Central pillar of the four beasts, this golden spear was forged with scales from Huanglong. Heavenly aid comes in the form of divine radiance, piercing through darkened skies. One could say it's the crowning achievement of all creation. NOTE_TITLE_ID0080 Blazing Mistral NOTE_RUBY_ID0080 NOTE_MAINTX_ID0080 Long ago, in the deep south, there lived a demon who could summon gales upon which all manner of evil pestilence rode. The people of that region suffered and dwindled until one day, materializing like a bolt from the blue, came a warrior monk bearing a crimson staff. The monk raised his staff towards the heavens, and in an instant, the gales were silenced and the great sickness was banished forever. NOTE_TITLE_ID0081 Eighth Point of the Flock NOTE_RUBY_ID0081 NOTE_MAINTX_ID0081 This naginata trades the traditional rope adornment for a simple, but cute, chain of sheep. Each woolly link in the chain is imbued with Anila's wish for peace and tranquility. NOTE_TITLE_ID0082 Nalakuvara NOTE_RUBY_ID0082 NOTE_MAINTX_ID0082 The spear of awakening as spoken of in sagely legends. If hurled into the sky, it would tear a hole into the heavens. One day, when a truly powerful thunderstorm fills the sky, all worldly desires shall be extinguished, and there shall be a thousand years of peace. NOTE_TITLE_ID0083 Integrity NOTE_RUBY_ID0083 NOTE_MAINTX_ID0083 The masked knight knows—honor is not found in a name. The high courts of this world are full of intrigue; public flavor ebbs and flows beneath an inconstant moon. The light of glory fades with the seasons, but duty and fealty live in the heart, and there, withstand the test of time. NOTE_TITLE_ID0084 Radish NOTE_RUBY_ID0084 NOTE_MAINTX_ID0084 This monumental radish was raised with love at the hands of a skilled farmer, and is a delightful addition to any stew. It's not meant to be a weapon, per se, but could knock some hooligans around in a pinch. NOTE_TITLE_ID0085 Ishkur Shaft NOTE_RUBY_ID0085 NOTE_MAINTX_ID0085 A small cluster of this unknown artifact was excavated along with Ishkur itself. Other than the handle likely used for transportation and the mysterious symbols carved on it, not much is known about the shaft. Some theorize that it may be a part of the control system built for Ishkur. NOTE_TITLE_ID0086 Balmung NOTE_RUBY_ID0086 NOTE_MAINTX_ID0086 This blade shimmers like a bright blue flame. One searing stroke from this saber melts everything in its path. NOTE_TITLE_ID0087 Fediel's Spine NOTE_MAINTX_ID0087 The bone of the darkwyrm who hid the sun. A single strike from this cruel weapon could paint the boundless sky in black—a fate befitting all who would dare disobey the providence of the six. NOTE_RUBY_ID0087 NOTE_TITLE_ID0088 Dragon Slayer NOTE_RUBY_ID0088 NOTE_MAINTX_ID0088 Legend has it that the cutting edge of this katana proves its master's greatness. But is the face reflected in the slaying blade one of a hero, or the next tyrant? Only time will tell. NOTE_TITLE_ID0089 Bristlegrass NOTE_RUBY_ID0089 NOTE_MAINTX_ID0089 A plant capable of capturing a cat's attention. Felines find the ticklish sensation from the plant's tip to die for, but non-cats wouldn't be caught dead experiencing it. NOTE_TITLE_ID0090 Hrunting NOTE_RUBY_ID0090 NOTE_MAINTX_ID0090 This blade has drunk of so many veins, it's turned jet black. Yet oddly enough, the more it cuts, the sharper it gets. NOTE_TITLE_ID0091 Vergelmir NOTE_RUBY_ID0091 NOTE_MAINTX_ID0091 This unwieldy greatsword, whose onyx blade is engraved with ruby red, harbors tremendous magical energy. As the stories go, it cleaves seas—or anything for that matter—in a single stroke. Some say another sword exists somewhere in the skies, one that was forged to keep this immense power in check. NOTE_TITLE_ID0092 Tornado Wind Ringing Lance NOTE_RUBY_ID0092 NOTE_MAINTX_ID0092 Even when not in motion, the lance of the War God is encircled by gales. It served the disciple of wind faithfully in his secret clashes against dark forces. Now its master has joined the crew of the singularity and travels the skies, seeking the most eloquent, the most magnificent, the most squeal-inducing lines to add to his oral repertoire. NOTE_TITLE_ID0093 Rose Crystal Lance NOTE_RUBY_ID0093 NOTE_MAINTX_ID0093 A spear formed from the essence of a rose that blooms in flames. The glimmering crimson shaft ends in a wicked thorn capable of fending off any aggression. NOTE_TITLE_ID0094 Rhomphaia NOTE_RUBY_ID0094 NOTE_MAINTX_ID0094 The asymmetrical crescent blades are as lethal as they look. Some sources claim that a champion armed with this halberd single-handedly slew an army of a million soldiers. NOTE_TITLE_ID0095 Sephira Emerald Fork NOTE_RUBY_ID0095 NOTE_MAINTX_ID0095 The clock strikes the hour of choice. The beginning and end, the familiar and the unknown—here is where all dichotomies converge and the balance shifts. NOTE_TITLE_ID0096 Bamboo Shaft NOTE_MAINTX_ID0096 Bamboo the spearhead may be, even the sturdiest of stone walls will crumble from a single strike of this weapon. Many a person has tried their hand at dissecting the secret behind the bamboo's strength, but none have come close to scratching its surface. NOTE_RUBY_ID0096 NOTE_TITLE_ID0097 Cosmic Lance NOTE_RUBY_ID0097 NOTE_MAINTX_ID0097 Lance of order that governs chaos. Created from the power of dragons by their red-eyed master, its crystalline form contains prayers of cerulean. Its radiance gives way to dawn, instilling order in a troubled world. NOTE_TITLE_ID0098 Lupercalia NOTE_RUBY_ID0098 NOTE_MAINTX_ID0098 A lance which Grimnir prepared for Valentine's Day. Its motif contains stylish, flowing roses, suitable to accompany the Mad Cyclone as he unleashes a tempest of fury—on any other day. For this occasion, the lance is instead ready to release a classy whirlwind of rosy fragrance. NOTE_TITLE_ID0099 Vortex of the Void NOTE_RUBY_ID0099 NOTE_MAINTX_ID0099 This spear was once borne by a god of war who passed through myriad battlefields. One thrust emits a great current of air, generating a whirlwind of plaintive screams and angered cries. Afterward only silence remains. NOTE_TITLE_ID0101 Lilacorsage NOTE_RUBY_ID0101 NOTE_MAINTX_ID0101 A corsage of such an intense ultramarine, it seems to weep color into the world around it. Tears shed in love and heartache are one and the same—the pang of yearning comes from hooks of love buried in one's heart, with lines tugging and straining toward happily-ever-after. NOTE_TITLE_ID0102 Lost Forever NOTE_RUBY_ID0102 NOTE_MAINTX_ID0102 This hairpiece is a duplicate of the one worn by Nier's sister Corrie. Though the design bears the shape of trauma, it makes no impression on a heart already ossified with pain. NOTE_TITLE_ID0103 Nine Tales NOTE_RUBY_ID0103 NOTE_MAINTX_ID0103 This hairpiece bears the same design as the Evoker robe. Though it possesses no special magic, its sweeping shape and hue symbolize a deep yearning for love and the will to realize a new world. NOTE_TITLE_ID0104 Flower Crown of Eternal Death NOTE_RUBY_ID0104 NOTE_MAINTX_ID0104 Dry thy tears, my sweet. Let all be as thou desirest. Love is death and death is love. Eternal, ineluctable, all-consuming. NOTE_TITLE_ID0105 Ska-Fels NOTE_RUBY_ID0105 NOTE_MAINTX_ID0105 This white headdress crumbles at a touch, but no one knows why. Perhaps it reflects the heart of the girl who wears it—so stretched with yearning, even the slightest shock will destroy it. NOTE_TITLE_ID0106 Veil of Death and Betrayal NOTE_RUBY_ID0106 NOTE_MAINTX_ID0106 This ebony hairpiece grows darker each time its wearer is betrayed. On the most unfortunate souls, the fabric doesn't even reflect the light of the Augustean summer sun. NOTE_TITLE_ID0107 Sorayamma NOTE_RUBY_ID0107 NOTE_MAINTX_ID0107 One day, this dragonfly buzzed in out of the blue and landed on Nier's head. Depending on who one asks, the insect is a good or ill omen, or even vessel to the spirit of a dragon. In any case, it must not be treated with disrespect. NOTE_TITLE_ID0108 Astral Ring of the Dark Spirit NOTE_RUBY_ID0108 NOTE_MAINTX_ID0108 These earrings are crafted from crystallized dark energy that was harnessed from primal beasts. They grant the wearer a massive mana boost, but claim the souls of any too weak to withstand their power. NOTE_TITLE_ID0109 Electrifying Eal Hat NOTE_RUBY_ID0109 NOTE_MAINTX_ID0109 Sport a look that's literally killer. Crafted from the fresh carcass of an electric eal, this item may administer a fatal shock upon being donned—pending air humidity and other fabrics in the outfit. As the millinery manifestation of "death is the mother of beauty," the Electrifying Eal Hat is both revered and feared by fashionistas everywhere. NOTE_TITLE_ID0110 Dark Opus Weapons NOTE_RUBY_ID0110 NOTE_MAINTX_ID0110 In his quest to end the world, a prideful researcher poured his vast knowledge into this opus—the blade draws a dazzling path through the air and imbues its wielder with grace which defies all creation. Power brings destruction, self-determination breeds loathing, and calamity answers prayer—heaven's blessed light banishes even the deepest darkness, and imparts eternal duty amidst the nothingness that stands against the laws of the gods. NOTE_TITLE_ID0111 Ultima Weapons NOTE_RUBY_ID0111 NOTE_MAINTX_ID0111 The ultimate axe, spear, and sword, forged of an unknown meteorite containing minerals unknown to this skydom. Every breath brings destruction, every wingbeat carries death, for all things must perish. They hunger to consume all of light and darkness in oblivion—destruction and rebirth have become one, but these weapons transcend them all. NOTE_TITLE_ID0112 Seraphic Weapons NOTE_RUBY_ID0112 NOTE_MAINTX_ID0112 The heavenly blaze of its blade rends even the night sky, burning all darkness to ash. Should it find a worthy wielder, it will become the light of hope for a dark and chaotic land. However, in skies where primarchs cease to exist, its light is merely an illusion. NOTE_TITLE_ID0113 Dayspring NOTE_RUBY_ID0113 NOTE_MAINTX_ID0113 A katana forged to equal the immense burden of its wielder. Whether the blade gleams with the hope of dawn or shimmers with the despair of endless night is open to interpretation. NOTE_TITLE_ID0114 Beast Weapons NOTE_RUBY_ID0114 NOTE_MAINTX_ID0114 Central pillar of the four beasts, a golden spear forged with scales from Huanglong— swords carved from the horns of Qilin, borne from eternal bitterness. The spear administers heavenly aid in the form of divine radiance, slicing through darkened skies—the swords send all who are rendered to the darkest side of the heavens. NOTE_TITLE_ID0115 Superlative Weapons NOTE_RUBY_ID0115 NOTE_MAINTX_ID0115 A saber that determines who is worthy enough to be crowned monarch. A mythical spear formed by sharpening the bone of a sea dragon. A massive golden hammer that contains the power of thunder. This trinity of legendary weapons have been united, working in tandem to bring forth the end of the world. Despair, for their combined power has no equal. NOTE_TITLE_ID0116 Cosmic Weapons NOTE_RUBY_ID0116 NOTE_MAINTX_ID0116 Weapons of balance that govern chaos—A young girl with red pupils weaves the power of an enslaved dragon, crystallizing it with a skybound prayer. The radiance gives way to dawn, instilling order to a troubled world. NOTE_TITLE_ID0117 Seafood Weapons NOTE_RUBY_ID0117 NOTE_MAINTX_ID0117 Tremble before the power of chitin and calcium carbonate. Tempered by the perilous waves of the sea, the robust shells of crustaceans and shellfish are nigh impenetrable against all attempts to crush them. As such, they should only be safely consumed once properly shelled. NOTE_TITLE_ID0118 Dies Irae NOTE_RUBY_ID0118 NOTE_MAINTX_ID0118 What is music, but one's soul given form? Give praise to the latest model for newcomers rockin' into the apocalyptic doom metal scene—Angels will cry when you melt faces with the power of destructive yet catchy chord progressions to bring forth the end of the world. Harken, as horns of the apocalypse give life to climactic melodies and ominous pinch harmonics. NOTE_TITLE_ID0119 Zero Weapons NOTE_RUBY_ID0119 NOTE_MAINTX_ID0119 Blades void of light, seeking to bring forth the end of the world. Reject the Creator, for his creations are false—those of free will shall cast off the self-serving chains of the gods, and transcend the very fabric of fate to forge their own destinies. NOTE_TITLE_ID0120 Virtuous Contract & Virtuous Treaty NOTE_RUBY_ID0120 NOTE_MAINTX_ID0120 Two white blades that were once used by samurai of the East. Although the white motif is purely ornamental, they possess an unparalleled quality and can effortlessly cleave through anything. NOTE_TITLE_ID0121 Cruel Oath & Cruel Blood Oath NOTE_RUBY_ID0121 NOTE_MAINTX_ID0121 Two black blades that were once used by warriors of the East. Their unadorned designs exude an ominous aura—seemingly stained black from countless years of human conflict. NOTE_TITLE_ID0122 Type-4O Sword & Type-4O Blade NOTE_RUBY_ID0122 NOTE_MAINTX_ID0122 The latest YoRHa small and large sword models. Designed to defeat giant machine life forms, these advanced weapons are deadly in the hands of elite YoRHa android forces. Energy can be charged in their blades to increase their power. NOTE_TITLE_ID0123 Type-3 Sword & Type-3 Blade NOTE_RUBY_ID0123 NOTE_MAINTX_ID0123 A pair of outdated YoRHa small and large sword models. Designed to fight against machine lifeforms, the time-tested durability of Type-3 blades is still trusted by android veterans to this day. NOTE_TITLE_ID0124 Beastbane & Beastlord NOTE_RUBY_ID0124 NOTE_MAINTX_ID0124 A pair of swords shaped after the king of beasts. The bestial motif is emblematic of their unbending strength, athirst to strike down any prey that would dare challenge their wielder's authority. NOTE_TITLE_ID0125 Phoenix Dagger & Phoenix Sword NOTE_RUBY_ID0125 NOTE_MAINTX_ID0125 A large sword and ritual dagger forged by the feathers of a legendary phoenix. As these decorative weapons were originally intended for ceremonial use by temple guards, their combat capabilities are largely untested. NOTE_TITLE_ID0126 Machine Sword & Machine Axe NOTE_RUBY_ID0126 NOTE_MAINTX_ID0126 A sword and axe used by machine lifeforms. Although they seem to have been cobbled together from a patchwork of scrap metal, they harbor the potential for devastation all the same in the right hands. NOTE_TITLE_ID0127 Iron Pipe & Iron Will NOTE_RUBY_ID0127 NOTE_MAINTX_ID0127 A pipe and slab made of iron. Stains reminiscent of blood mar their surfaces—an enduring scent of rust from past encounters permeates their very essence. NOTE_TITLE_ID0128 Mackerel & Mackerel Fillet NOTE_RUBY_ID0128 NOTE_MAINTX_ID0128 A mackerel and a colossal mackerel fillet. Abundant in nutritional value, they were originally consumed by humans across a spectrum of culinary styles, whether grilled, boiled, or deep fried. However, it seems that they can also be used in combat when wielded by two hands. If only something could be done about the fishy smell... NOTE_TITLE_ID0129 Ultima Blade & Ultima Sword NOTE_RUBY_ID0129 NOTE_MAINTX_ID0129 The rocks cry for mercy, the skies tremble in fear, and the stars fall in resignation at the very glint of this saber and blade. Behold the ultimate sword and katana. Strike the gods, O wielder, and prevail. NOTE_TITLE_ID0130 Treuer Krieger NOTE_RUBY_ID0130 NOTE_MAINTX_ID0130 A soldier needn't fear death while his allies cover his back. Nay, this show of brotherhood should embolden him, give him the strength he needs to swing his axe and ensure victory for his kingdom. Aye, if there's a weapon greater than a true friend, I'd like to see it. NOTE_TITLE_ID0131 Tabar NOTE_RUBY_ID0131 NOTE_MAINTX_ID0131 Why the crescent shape, you ask? So you'll always land the perfect blow on the curved surface of armor, you see. NOTE_TITLE_ID0132 Black Lion's Fang NOTE_RUBY_ID0132 NOTE_MAINTX_ID0132 An aesthetically pleasing axe designed to look like the head of a lion. Those who are brave enough to wield it shall cleave a path toward victory and inspire their comrades to follow. NOTE_TITLE_ID0133 Blossom Axe NOTE_RUBY_ID0133 NOTE_MAINTX_ID0133 A breathtaking war axe that gives off the scent of beautiful flowers. Even the most barbaric warriors will feel their bloodlust scatter away like petals in the wind, removing death's stench from the battlefield, only to repaint it with a spray of red. NOTE_TITLE_ID0134 Dragon Buster NOTE_RUBY_ID0134 NOTE_MAINTX_ID0134 An axe said to be capable of lopping off the head of a dragon. With one glance at its enormous blade resembling that of a guillotine, the rumors may seem true, but no one has ever tested it on an actual dragon before. NOTE_TITLE_ID0135 Dalmoran Battle Axe NOTE_RUBY_ID0135 NOTE_MAINTX_ID0135 Battle axes employed by the Dalmore army are specially sharpened for slashing. The wide double-bladed layout is also useful for blocking, making this weapon both an offensive and defensive tool. NOTE_TITLE_ID0136 Golden Mop NOTE_RUBY_ID0136 NOTE_MAINTX_ID0136 The sturdy, easy-to-hold handle—with the proper skill—can be used to fell enemies. The mop end, meanwhile, may be used to clean up the mess in the interim, leaving the battlefield spotless. NOTE_TITLE_ID0137 God Incoming NOTE_RUBY_ID0137 NOTE_MAINTX_ID0137 The bigger this fish, the more delectable. For some unknown reason, the fry have been surfacing at the harbor, creating a problem for the islanders. They have no choice but to dispose of the fry, until a certain someone comes up with a solution... NOTE_TITLE_ID0138 Swan NOTE_RUBY_ID0138 NOTE_MAINTX_ID0138 A massive war axe with a razor-sharp silver edge. A single lateral sweep cuts through scores of soldiers in short order, while an overhead swing can chop a person in twain like a piece of firewood. NOTE_TITLE_ID0139 Mjolnir NOTE_RUBY_ID0139 NOTE_MAINTX_ID0139 A massive golden hammer that contains the power of thunder. No matter what monster it faces, one strike from it rends its foe into the tiniest of pieces. NOTE_VOICE_ID0028 NOTE_VOICE_ID0029 NOTE_VOICE_ID0030 NOTE_VOICE_ID0031 NOTE_VOICE_ID0032 NOTE_VOICE_ID0033 NOTE_VOICE_ID0034 NOTE_VOICE_ID0035 NOTE_VOICE_ID0036 NOTE_VOICE_ID0037 NOTE_VOICE_ID0038 NOTE_VOICE_ID0039 NOTE_VOICE_ID0040 NOTE_VOICE_ID0041 NOTE_VOICE_ID0042 NOTE_VOICE_ID0043 NOTE_VOICE_ID0044 NOTE_VOICE_ID0045 NOTE_VOICE_ID0046 NOTE_VOICE_ID0047 NOTE_VOICE_ID0048 NOTE_VOICE_ID0049 NOTE_VOICE_ID0050 NOTE_VOICE_ID0051 NOTE_VOICE_ID0052 NOTE_VOICE_ID0053 NOTE_VOICE_ID0054 NOTE_VOICE_ID0055 NOTE_VOICE_ID0056 NOTE_VOICE_ID0057 NOTE_VOICE_ID0058 NOTE_VOICE_ID0059 NOTE_VOICE_ID0060 NOTE_VOICE_ID0061 NOTE_VOICE_ID0062 NOTE_VOICE_ID0063 NOTE_VOICE_ID0064 NOTE_VOICE_ID0065 NOTE_VOICE_ID0066 NOTE_VOICE_ID0067 NOTE_VOICE_ID0068 NOTE_VOICE_ID0069 NOTE_VOICE_ID0070 NOTE_VOICE_ID0071 NOTE_VOICE_ID0072 NOTE_VOICE_ID0073 NOTE_VOICE_ID0074 NOTE_VOICE_ID0075 NOTE_VOICE_ID0076 NOTE_VOICE_ID0077 NOTE_VOICE_ID0078 NOTE_VOICE_ID0079 NOTE_VOICE_ID0080 NOTE_VOICE_ID0081 NOTE_VOICE_ID0082 NOTE_VOICE_ID0083 NOTE_VOICE_ID0084 NOTE_VOICE_ID0085 NOTE_VOICE_ID0086 NOTE_VOICE_ID0087 NOTE_VOICE_ID0088 NOTE_VOICE_ID0089 NOTE_VOICE_ID0090 NOTE_VOICE_ID0091 NOTE_VOICE_ID0092 NOTE_VOICE_ID0093 NOTE_VOICE_ID0094 NOTE_VOICE_ID0095 NOTE_VOICE_ID0096 NOTE_VOICE_ID0097 NOTE_VOICE_ID0098 NOTE_VOICE_ID0099 NOTE_VOICE_ID0100 NOTE_VOICE_ID0101 NOTE_VOICE_ID0102 NOTE_VOICE_ID0103 NOTE_VOICE_ID0104 NOTE_VOICE_ID0105 NOTE_VOICE_ID0106 NOTE_VOICE_ID0107 NOTE_VOICE_ID0108 NOTE_VOICE_ID0109 NOTE_TITLE_ID0170 2B NOTE_RUBY_ID0170 NOTE_MAINTX_ID0170 An all-purpose battle android deployed as a member of the automated infantry squad, YoRHa. She is equipped with a sword for close-quarters combat, and can attack from range using the “Pod” tactical support system. Members of YoRHa forgo names and are referred to only by their codes. Though regulations forbid them from expressing emotions, each model has its own distinguishing personality, and 2B is comparatively cool, calm, and collected. NOTE_VOICE_ID0170 Voice: Kira Buckland (EN) / Yui Ishikawa (JP) GLS_TITLE_ID3000 Controls / Button Layout GLS_RUBY_ID3000 GLS_MAINTX_ID3000 ^mBtnN; Move/Jump/Crouch^n;^mBtnX; Light Attack (^mAtkL;) ^mBtnY; Medium Attack (^mAtkM;)^n;^mBtnB; Heavy Attack (^mAtkH;) ^mBtnA; Unique Attack (^mAtkU;)^n;^mBtnR1; Skill (^mAtkA;) ^mBtnR2; Block (^mUseful;) GLS_TITLE_ID3001 HP Bar GLS_RUBY_ID3001 GLS_MAINTX_ID3001 The bar at the top of the screen representing a fighter's remaining HP (health points). The round ends when either character's HP bar is completely depleted. GLS_TITLE_ID3002 SBA Gauge GLS_RUBY_ID3002 GLS_MAINTX_ID3002 A secondary bar which can be filled by dealing or receiving damage, approaching a foe, using skills, and other actions. When a fighter's SBA gauge reaches 100%, they will be able to perform a Skybound Art or Super Skybound Art. GLS_TITLE_ID3003 Skill Icon GLS_RUBY_ID3003 GLS_MAINTX_ID3003 Displays whether or not a skill can be used. After a skill is used, its icon will be grayed out for a set period of time. GLS_TITLE_ID3004 Cooldown GLS_RUBY_ID3004 GLS_MAINTX_ID3004 The time it takes before a skill can be used again. Stronger versions of skills (such as plus versions) have longer cooldowns. GLS_TITLE_ID3005 Timer GLS_RUBY_ID3005 GLS_MAINTX_ID3005 Displays how much time is left in a round. If the timer reaches zero before either character's HP is depleted, the round will go to the player with the most HP remaining. GLS_TITLE_ID3006 Round Icon GLS_RUBY_ID3006 GLS_MAINTX_ID3006 Displays how many rounds a player has won. The first player to reach the specified number of rounds wins the match. GLS_TITLE_ID3007 Victory Conditions GLS_RUBY_ID3007 GLS_MAINTX_ID3007 1. Reduce your opponent's HP to zero within the time limit to win the round.^n;2. The first player to reach the specified number of rounds wins the match.^n;3. If time runs out, the fighter with the most HP remaining is the winner. GLS_TITLE_ID3008 Versus Mode/RPG Mode Differences GLS_RUBY_ID3008 GLS_MAINTX_ID3008 There are two major differences between Versus mode and RPG mode.^n;1. When playing Versus mode, characters will not grow stronger from leveling up and equipping weapons. It all comes down to your skill.^n;2. When playing RPG mode, you will need to manually change the direction you face by pressing the respective direction on your d-pad or stick.^n;^n;Some Skybound Arts and Super Skybound Arts will have different properties depending on the mode being played. GLS_TITLE_ID3009 Crouching GLS_RUBY_ID3009 GLS_MAINTX_ID3009 To go into a crouching stance, press downward (^mAtk1;, ^mAtk2;, or ^mAtk3;) on the directional buttons on your controller. While crouching, you can perform crouching attacks and blocks. GLS_TITLE_ID3010 Walking GLS_RUBY_ID3010 GLS_MAINTX_ID3010 When on the left side of your foe (player 1 side), press ^mAtk6; to walk forward and ^mAtk4; to walk backward.^n;When on the right side of your foe (player 2 side), press ^mAtk4; to walk forward and ^mAtk6; to walk backward.^n;^n;Directional input commands for skills will change depending on which direction your character is facing, so be careful. GLS_TITLE_ID3011 Dashing GLS_RUBY_ID3011 GLS_MAINTX_ID3011 To dash forward, quickly press ^mAtk6;^mAtk6; (when on the player 1 side). Dashing forward is faster than walking forward and will let you quickly close in on your foe. GLS_TITLE_ID3012 Back Dashing GLS_RUBY_ID3012 GLS_MAINTX_ID3012 To retreat backward, quickly press ^mAtk4;^mAtk4; (when on the player 1 side). Dashing backward is faster than walking backward and will let you quickly escape and create some distance between you and your foe. GLS_TITLE_ID3013 Jumping GLS_RUBY_ID3013 GLS_MAINTX_ID3013 To jump, press upward (^mAtk8;, ^mAtk9;, or ^mAtk7;) on the directional buttons on your controller. While jumping, you can perform jumping attacks and blocks. GLS_TITLE_ID3014 High Jump GLS_RUBY_ID3014 GLS_MAINTX_ID3014 To perform a high jump, press upward (^mAtk8;, ^mAtk9;, or ^mAtk7;) quickly after pressing down on the directional buttons on your controller.^n;^n;You'll know if you've successfully performed a high jump when your character's jump has an extra effect. GLS_TITLE_ID3015 Normal Attack GLS_RUBY_ID3015 GLS_MAINTX_ID3015 Normal attacks can be performed with single button presses (^mAtkL;, ^mAtkM;, ^mAtkH;, or ^mAtkU;).^n;^n;The properties of these attacks will vary depending on the character but will generally follow these rules: Light attacks (^mAtkL;) are weak but fast, while heavy attacks (^mAtkH;) are strong but slow. Each character also has their own unique action which can be performed by pressing the Unique Button (^mAtkU;). GLS_TITLE_ID3016 Normal Attack Variations GLS_RUBY_ID3016 GLS_MAINTX_ID3016 The properties of normal attacks can change depending on whether you are crouching, standing, or jumping, as well as your distance from a foe. GLS_TITLE_ID3017 Auto Combo GLS_RUBY_ID3017 GLS_MAINTX_ID3017 Auto combos are basic attack strings that can be performed by repeatedly pressing attack buttons after successfully landing a normal attack. Use them as building blocks in bigger combos by chaining them into skills and Skybound Arts. GLS_TITLE_ID3018 Unique Action GLS_RUBY_ID3018 GLS_MAINTX_ID3018 Each character has a unique action that can be performed by pressing ^mAtkU; while standing. Some unique actions perform unique attacks, such as Gran's Power Raise, and some are unique maneuvers, such as Lancelot's Wirbelwind.^n;^n;Consult the command list and practice with your favorite characters to master these unique abilities. GLS_TITLE_ID3019 Blocking GLS_RUBY_ID3019 GLS_MAINTX_ID3019 You can defend yourself from almost all attacks by blocking. GBVS has a dedicated block button, but you can also press back on the directional pad like in other 2D fighting games.^n;^n;Blocking will entirely negate damage from normal attacks and greatly reduce damage from most skills.^n;^n;Upon successfully blocking an attack, your character will temporarily be in block stun, during which you won't be able to take any other action. GLS_TITLE_ID3020 Standing Block GLS_RUBY_ID3020 GLS_MAINTX_ID3020 Press or hold ^mUseful; or ^mAtk4; to block from a standing position.^n;Standing blocks defend against overhead and jump-in attacks. However, you will still be vulnerable to low-hitting attacks, such as a crouching ^mAtkU; attack. GLS_TITLE_ID3021 Crouching Block GLS_RUBY_ID3021 GLS_MAINTX_ID3021 Press or hold ^mUseful; or ^mAtk1; to block from a crouching position.^n;^n;Crouching blocks defend against low attacks. However, you will still be vulnerable to overhead and jump-in attacks.^n;^n;Prioritize crouching blocks while on the ground and switch to standing blocks to defend against comparatively slower overhead or jump-in attacks. GLS_TITLE_ID3022 Aerial Block GLS_RUBY_ID3022 GLS_MAINTX_ID3022 Press or hold ^mUseful; or ^mAtk4; to block while midair.^n;^n;Aerial blocks defend against midair attacks and projectiles. However, you will still be vulnerable to most ground-based attacks.^n;^n;Although aerial blocks aren't used as often as standing or crouching blocks, make a habit of using them while midair to protect your fighter from taking unwanted damage. GLS_TITLE_ID3023 Just Block GLS_RUBY_ID3023 GLS_MAINTX_ID3023 Timing a block perfectly will award you with a Just Block, filling your SBA gauge slightly more than a regular block.^n;^n;Practicing them against long-range projectiles can be a low-risk way to master their timing. As you become more familiar with the game, try using them against close-range attacks.^n;^n;You'll know if a Just Block was successful when a "Just!" notification appears on-screen. GLS_TITLE_ID3024 Cross Over GLS_RUBY_ID3024 GLS_MAINTX_ID3024 Dodge a foe's attack while simultaneously dashing forward by pressing ^mAtk6; and ^mUseful;. Most attacks except for low attacks and throws can be dodged this way. This maneuver lets you get behind your foe as well, so it's useful for escaping from the edge of the screen. GLS_TITLE_ID3025 Evade GLS_RUBY_ID3025 GLS_MAINTX_ID3025 Evade some attacks completely while standing in place and pressing ^mAtk4; and ^mUseful;. This technique cannot be used to defend against throws and has a brief cooldown time, potentially leaving you vulnerable to counter attacks if improperly timed. GLS_TITLE_ID3026 Throw GLS_RUBY_ID3026 GLS_MAINTX_ID3026 Throws can be performed on foes in close range by pressing ^mAtkL;+^mAtkM;/^mAtkU;, or ^mAtk4;+^mAtkL;+^mAtkM;/^mAtkU; for a backward throw. A throw cannot be blocked, making it an effective tool against defensive foes. Foes can only be grabbed at a very close range, so make sure you're close enough before attempting one. GLS_TITLE_ID3027 Throw Break GLS_RUBY_ID3027 GLS_MAINTX_ID3027 Press ^mAtkL;+^mAtkM;/^mAtkU; to escape from a throw. If you perform a throw break just as your character is being grabbed, they won't take damage. However, perform one too slow and they'll fall backward and take minor damage. The timing is very tight, so watch your foe's movements carefully. GLS_TITLE_ID3028 Aerial Throw GLS_RUBY_ID3028 GLS_MAINTX_ID3028 Press ^mAtkL;+^mAtkM;/^mAtkU; to throw a foe while midair. The timing window to break an aerial throw is extremely tight, making it a reliable tool against foes who jump often. GLS_TITLE_ID3029 Overhead Attacks GLS_RUBY_ID3029 GLS_MAINTX_ID3029 Press ^mAtkM;+^mAtkH; to perform an overhead attack. Overhead attacks are universal normal attacks that are throw-invincible and must be blocked standing, making quite effective against unprepared crouching foes. GLS_TITLE_ID3030 Skills (Simple Command) GLS_RUBY_ID3030 GLS_MAINTX_ID3030 Skills are special attacks that can be performed using the Skill button (^mAtkA;). While using simple input commands, you can also press ^mAtkA;+^mAtkM; or ^mAtkA;+^mAtkH; to perform stronger versions of skills.^n;^n;Consult the command list and practice with your favorite characters to master their skills. GLS_TITLE_ID3031 Plus (+) Skills GLS_RUBY_ID3031 GLS_MAINTX_ID3031 When performing a skill, press ^mAtkA;+^mAtkH; instead of ^mAtkA; to use the skill's plus version. These are enhanced versions of skills that deal much more damage, but have longer cooldowns compared to their light or medium versions. GLS_TITLE_ID3032 Skills (Technical Command) GLS_RUBY_ID3032 GLS_MAINTX_ID3032 Skills can also be performed using more advanced technical command inputs instead of simple commands. Performing a skill using its technical command will slightly reduce its cooldown time. If you're new to fighting games, try using technical commands as you become more accustomed to the game.^n;^n;You'll know when a skill was performed using a technical command when a "Good!" notification appears on-screen. GLS_TITLE_ID3033 Skybound Art (SBA) GLS_RUBY_ID3033 GLS_MAINTX_ID3033 Skybound Arts are powerful skills that can be used once your SBA gauge reaches 100%. When landing a Skybound Art at close range, you'll perform an enhanced version that deals additional damage. GLS_TITLE_ID3034 Super Skybound Art (SSBA) GLS_RUBY_ID3034 GLS_MAINTX_ID3034 Super Skybound Arts are powerful skills that can be used once your SBA gauge reaches 100% and your HP bar is at 30% or lower. Your SBA gauge will glow blue when both conditions are met, so don't pass up an opportunity to land one. GLS_TITLE_ID3035 Hit Stun GLS_RUBY_ID3035 GLS_MAINTX_ID3035 After getting hit by an attack, your character will be in a state of hit stun. While in hit stun, you will not be able to perform any action or movement. The duration of hit stun inflicted will depend on the attack used, as heavier attacks generally tend to cause a longer hit stun. GLS_TITLE_ID3036 Hit Stun (Crouching) GLS_RUBY_ID3036 GLS_MAINTX_ID3036 Attacks dealt to crouching foes will cause a longer hit stun, especially jump-in attacks. Landing a close-range standing ^mAtkH; attack becomes much easier if you're able to connect a jump-in attack on a crouching opponent first. GLS_TITLE_ID3037 Cancel GLS_RUBY_ID3037 GLS_MAINTX_ID3037 Some attacks can be chained into additional actions by inputting the command for the secondary action during the animation of the first one. ^n;^n;When canceling an attack, its animation will be interrupted to begin the second action. With proper spacing and timing, canceling allows you to apply pressure to your foe safely without gaps in your offense. GLS_TITLE_ID3038 Aerial Recovery GLS_RUBY_ID3038 GLS_MAINTX_ID3038 Aerial recoveries are performed automatically after getting hit by an attack midair. During an aerial recovery, you will not be able to perform any actions but will be completely invulnerable until landing. In some situations you will not be able to recover from hit stun in time, resulting in a hard knockdown instead. GLS_TITLE_ID3039 Recovery GLS_RUBY_ID3039 GLS_MAINTX_ID3039 After getting hit by an attack while midair, you can recover upon landing by pressing ^mAtk2; and any attack button right as you land on the ground. You can also use ^mAtk4; instead to recover backward away from a foe. GLS_TITLE_ID3040 Hard Knockdown GLS_RUBY_ID3040 GLS_MAINTX_ID3040 Aerial recoveries will not occur upon getting hit by certain attacks while midair. These attacks include crouching ^mAtkU;, plus skills, Skybound Arts, Super Skybound Arts, and will result in a hard knockdown upon landing. GLS_TITLE_ID3041 Invincible! GLS_RUBY_ID3041 GLS_MAINTX_ID3041 Skills and attacks with invincibility properties can be performed without the risk of taking damage or being interrupted, usually during their start-up.^n;^n;You'll know when a skill with invincibility was used when an "Invincible!" notification appears on-screen. GLS_TITLE_ID3042 Armor! GLS_RUBY_ID3042 GLS_MAINTX_ID3042 Skills and attacks with armor properties will not be interrupted or put in hit stun when hit by an attack. The amount of hits the armor can take and the amount of damage reduced will vary depending on the skill used. While similar to invincibility, armor has no effect against throws.^n;^n;You'll know when a skill with armor was used when a "Armor!" notification appears on-screen. GLS_TITLE_ID3043 Parry! GLS_RUBY_ID3043 GLS_MAINTX_ID3043 Some skills (such as Charlotta's König Schild and Lowain's Come at Me, Bro!) have defensive properties that automatically parry incoming attacks, followed by a counter-attack. ^n;^n;You'll know when an attack was successfully parried if a "Parry!" notification appears on-screen. GLS_TITLE_ID3044 Counter! GLS_RUBY_ID3044 GLS_MAINTX_ID3044 Landing an attack on a foe during the start-up or recovery animation of an action will count as a counter hit. Counter hits yield additional damage and hit stun compared to normal attacks, permitting combos that wouldn't normally be possible. ^n;^n;Evasive maneuvers such as evades and cross overs are also prone to being counter hit, so use them with caution.^n;^n;You'll know when an attack counts as a counter hit if a "Counter!" notification appears on-screen. GLS_TITLE_ID3045 Clash! GLS_RUBY_ID3045 GLS_MAINTX_ID3045 Clashes happen when the hit boxes of two attacks of equivalent strength collide. ^n;^n;Time slows down for both players during a clash, so whoever reacts first may be able to gain the advantage. Clashes can be followed up by another attack, dashing, evading, or a cross over. GLS_TITLE_ID3046 Crush! GLS_RUBY_ID3046 GLS_MAINTX_ID3046 When the hit boxes of two normal attacks of differing strength clash, the stronger attack will beat out the weaker attack.^n;^n;You'll know when an attack was crushed if a "Crush!" notification appears on-screen. GLS_TITLE_ID3047 High/Low Mix-up GLS_RUBY_ID3047 GLS_MAINTX_ID3047 A mix-up situation where the defender will be faced with a decision to either use a standing block or a crouching block. For example, a foe jumping in may use a jump-in attack that must be blocked standing, or land first before using a crouching attack that must be blocked crouching. Low attacks and high attacks with similar timing can be hard to react to, but learning this timing is key to a strong defense. GLS_TITLE_ID3048 Throw Mix-up GLS_RUBY_ID3048 GLS_MAINTX_ID3048 A mix-up situation where the defender will be faced with a decision to either block or escape a potential incoming throw attempt. Blocking risks getting thrown, while attempting a throw break or jump escape risks getting hit by an attack. This mix-up is especially strong for characters with command throws, as command throws cannot be broken out of upon connecting. GLS_TITLE_ID3049 Handicap GLS_RUBY_ID3049 GLS_MAINTX_ID3049 You can change how much HP a character has in VS mode. Each handicap star adds more HP. If you're new to GBVS and battling friends, try out handicaps to level the playing field. GLS_TITLE_ID4000 Numpad Notation GLS_RUBY_ID4000 GLS_MAINTX_ID4000 A method of notation that uses the number layout on a numeric keypad to describe directional input. For example, "5" represents the neutral standing state, "2" represents down, "4" represents left, "6" represents right, and "8" represents up. GLS_TITLE_ID4001 Frame GLS_RUBY_ID4001 GLS_MAINTX_ID4001 The unit of time used to measure the speed of an attack animation (sometimes abbreviated as F). In a 60 FPS game, one frame is equivalent to 1/60th of a second. GLS_TITLE_ID4002 Mirror Match GLS_RUBY_ID4002 GLS_MAINTX_ID4002 A match where both players have chosen the same character. Knowledge of your own character's weaknesses and how to overcome them is key to winning mirror matches. GLS_TITLE_ID4003 Tick Throw GLS_RUBY_ID4003 GLS_MAINTX_ID4003 Throwing an opponent immediately after hitting them with a quick attack at close range. Generally, a tick throw would follow a blocked standing or crouching light attack. Tick throw timing is slightly different if performed during an opponent's wake-up, so be careful! GLS_TITLE_ID4004 Mashing GLS_RUBY_ID4004 GLS_MAINTX_ID4004 Rapidly pushing buttons (typically light attacks or attacks with a quick start-up) in an attempt to interrupt the opponent's pressure during an attack string. Mashing out can be an effective way to defend against a potential overhead attack or tick throw attempt. However, rely on mashing too much and your opponent may get wise and punish you with a counter hit. GLS_TITLE_ID4005 Cutscene Animation GLS_RUBY_ID4005 GLS_MAINTX_ID4005 When a skybound art or super skybound art successfully lands on the opponent, a cutscene animation for the attack will play. During this cutscene, neither player will be able to perform any moves until the animation has ended. GLS_TITLE_ID4006 Cancel Buffering GLS_RUBY_ID4006 GLS_MAINTX_ID4006 Buffering the input command for a skill while performing another attack. If the former attack lands on the opponent, it will automatically be canceled into the latter skill.^n;^n;Cancel buffering is a type of "option select", an advanced technique that utilizes input buffering to have the game select an option from your inputs based on your opponent's action and minimizing the risk that you take. GLS_TITLE_ID4007 Hold (Direction) GLS_RUBY_ID4007 GLS_MAINTX_ID4007 Holding the directional buttons or stick on your controller in any direction rather than returning to its neutral state. GLS_TITLE_ID4008 Directional Input GLS_RUBY_ID4008 GLS_MAINTX_ID4008 Pushing the directional buttons or stick on your controller in any direction. GLS_TITLE_ID4009 Tech Trap GLS_RUBY_ID4009 GLS_MAINTX_ID4009 Timing an attack to land on the opponent during their midair (technical) recovery. This is usually set up by intentionally dropping an aerial combo and performing an attack on the opponent during their recovery from the initial combo. Aerial throws or unblockable skills are ideal for tech traps. Characters are invulnerable during the recovery animation itself, so time your tech traps with a slight delay if needed. GLS_TITLE_ID4010 Option Select GLS_RUBY_ID4010 GLS_MAINTX_ID4010 Performing multiple inputs that will have a different outcome depending on the situation or your foe's position. For example, when performing a jump-in attack during a foe's knock down, it is possible to input the technical command for another skill. If the defender attempts to use a maneuver or skill to escape the jump-in attack, the skill will automatically come out to chase and/or potentially beat the foe's attempt to escape. If the initial jump-in attack connects or is blocked, the attacker can continue safely applying pressure. GLS_TITLE_ID4011 Wake-up GLS_RUBY_ID4011 GLS_MAINTX_ID4011 The state when a fighter is returning to their neutral state after a knockdown. After landing a knockdown on the opponent, take advantage of the fact that they won't be able to take any action during their wake-up and safely press your advantage. GLS_TITLE_ID4012 Okizeme GLS_RUBY_ID4012 GLS_MAINTX_ID4012 The strategy of setting up offense on an opponent during their wake-up. By using projectiles or other attacks, you can force the opponent into a situation where they must either block or take damage on their wake-up. A basic okizeme strategy is to perform a safe jump-in attack on a rising opponent, followed by a high/low mix-up. GLS_TITLE_ID4013 Button Buffering GLS_RUBY_ID4013 GLS_MAINTX_ID4013 Pushing and holding a button right before an action finishes as a form of input buffering. GLS_TITLE_ID4014 Block Stun GLS_RUBY_ID4014 GLS_MAINTX_ID4014 The amount of time during which a character is unable to take any action after blocking an attack. During this state, you will automatically continue blocking as long as the opponent's attack string has no gaps. The amount of block stun inflicted will depend on the attack used. Heavier attacks generally tend to cause a longer block stun. GLS_TITLE_ID4015 Unblockable GLS_RUBY_ID4015 GLS_MAINTX_ID4015 This property allows for certain attacks to deal damage, even if the defender is blocking correctly. However, unblockable attacks generally have slower start-ups or can only be used in specific situations. GLS_TITLE_ID4016 Punishable GLS_RUBY_ID4016 GLS_MAINTX_ID4016 When the recovery of an attack leaves you vulnerable upon being blocked. The more powerful an attack is, the more likely it is to be punishable as stronger attacks generally have longer recovery animations. If you're attacked while recovering from an attack, a "Punish!" notification will appear. Minimize your risk of getting punished by safely chaining into larger attacks after confirming your foe has been hit. GLS_TITLE_ID4017 Meaty GLS_RUBY_ID4017 GLS_MAINTX_ID4017 Timing an attack and/or projectile to hit the opponent during their wake-up. Delaying a meaty attack, so that only the last active frames hit, will allow you to recover sooner and apply pressure more safely. Projectiles and jumping attacks are common meaty attacks, but attacks with fast recovery animations are ideal. Using a meaty attack early enough or with a fast enough recovery against a downed foe will allow you to block potential wake-up reversals in time. GLS_TITLE_ID4018 Rushdown GLS_RUBY_ID4018 GLS_MAINTX_ID4018 Playing with an aggressive style that gets up close and personal, forcing the opponent to block a series of attacks and mix-ups in an attempt to open up their defense. The goal of rushdown is to limit the opponent's options and mobility for as long as possible—the longer they block, the more chances you'll have to deal some major damage. GLS_TITLE_ID4019 Wall GLS_RUBY_ID4019 GLS_MAINTX_ID4019 The edge of a stage—also known as the corner. When near the wall, the amount of knockback caused by attacks is reduced, allowing for combos and mix-ups that wouldn't normally be possible. GLS_TITLE_ID4020 360 GLS_RUBY_ID4020 GLS_MAINTX_ID4020 Inputting a full circular motion on the directional buttons or stick on the controller. In many fighting games, this motion is reserved for powerful command throws such as Ladiva's Jewel Resort Screwdriver. Inputting two circular motions in a row is referred to as a 720. GLS_TITLE_ID4021 Counterpick GLS_RUBY_ID4021 GLS_MAINTX_ID4021 Deliberately choosing a character for their statistical advantage against the opposing character. GLS_TITLE_ID4022 Aerial Combo GLS_RUBY_ID4022 GLS_MAINTX_ID4022 Performing consecutive attacks that chain into a combo while midair. GLS_TITLE_ID4023 Open Up (Defense) GLS_RUBY_ID4023 GLS_MAINTX_ID4023 Landing a hit on a blocking opponent. ^n;^n;Blocking Fighters aren't impervious to all forms of attack. Depending on their stance, you can open up an opponent with an overhead or low attack—or by simply throwing them. Utilize ambiguous 50/50 mix-ups and okizeme tactics to crack the opponent's defense wide open! GLS_TITLE_ID4024 Hurt Box GLS_RUBY_ID4024 GLS_MAINTX_ID4024 The area on-screen where your character can take damage when coming in contact with the hit box of an opponent's attack. A larger character will have a larger hurt box, meaning that incoming attacks will connect on them more easily than characters with a smaller hurt box. GLS_TITLE_ID4025 Chip Damage GLS_RUBY_ID4025 GLS_MAINTX_ID4025 Damage taken while blocking. While blocking will leave you impervious to damage from standard attacks, skills will still deal a negligible amount of damage.^n;^n;In some modern 2D fighting games, chip damage won't be able to finish off a foe. In GBVSR, chip damage can finish off a foe only if their health has already been reduced to 1. GLS_TITLE_ID4026 Zoning GLS_RUBY_ID4026 GLS_MAINTX_ID4026 The strategy of throwing out pokes and other safe attacks while in neutral range in order to control the flow of the match. For example, Katalina's standing medium attack has a long-reaching hit box and recovers quickly, making it an ideal attack for footsies. GLS_TITLE_ID4027 Hit Box GLS_RUBY_ID4027 GLS_MAINTX_ID4027 The area on-screen where an attack can deal damage when coming in contact with the opponent's hurt box. GLS_TITLE_ID4028 Hit Stun GLS_RUBY_ID4028 GLS_MAINTX_ID4028 The amount of time during which a Fighter is unable to take any action after getting hit by an attack. The duration of hit stun inflicted will depend on the attack used. Heavier attacks generally tend to cause a longer hit stun. GLS_TITLE_ID4029 Frame Data GLS_RUBY_ID4029 GLS_MAINTX_ID4029 The total amount of start-up, active, and recovery frames an attack takes to complete. This information is vital for knowing which moves are safe to use (moves that put you at a frame advantage), and which moves can be punished when blocked (moves that leave you at a frame disadvantage). Knowledge is power! GLS_TITLE_ID4030 Safe GLS_RUBY_ID4030 GLS_MAINTX_ID4030 When both the recovery of an attack and its respective block-stun caused to the opponent is the same amount of frames, giving neither fighter an advantage when blocked. GLS_TITLE_ID4031 Command GLS_RUBY_ID4031 GLS_MAINTX_ID4031 The combination of directional and button inputs to perform a skill or Skybound Art. In Granblue Fantasy Versus: Rising, skills performed using technical and simple commands have the same properties. GLS_TITLE_ID4032 Command Throw GLS_RUBY_ID4032 GLS_MAINTX_ID4032 Throws that are performed with a command input, such as Ladiva's Jewel Resort Screwdriver and Vaseraga's Great Scythe Grynoth. They have longer reach and deal more damage compared to normal throws, and cannot be broken away from. Characters that can perform command throws have especially dangerous mix-up tools, so watch out when they get close. GLS_TITLE_ID4033 Poke GLS_RUBY_ID4033 GLS_MAINTX_ID4033 Quick, generally safe attacks that can be used for hit confirming into larger combos or skills, create distance, or potentially interrupt the opponent's offense. GLS_TITLE_ID4034 Combo GLS_RUBY_ID4034 GLS_MAINTX_ID4034 A string of consecutive hits on an opponent. Combos performed while midair are called aerial combos. GLS_TITLE_ID4035 Immediate GLS_RUBY_ID4035 GLS_MAINTX_ID4035 Performing a skill as soon as one action has ended. Make sure a skill is performed immediately and avoid creating any unnecessary gaps in your offense by buffering the input during the prior action.^n; GLS_TITLE_ID4036 Late Jump-in GLS_RUBY_ID4036 GLS_MAINTX_ID4036 Short for "late jump-in attack." Performing a jump-in attack near the very end of a jump arc. By delaying its timing, you'll be able to land attacks that would've otherwise whiffed against a crouching opponent. GLS_TITLE_ID4037 Safe Jump GLS_RUBY_ID4037 GLS_MAINTX_ID4037 Performing a meaty jump-in attack on the opponent during their wake-up. The timing of the jump should be done early enough so you can block in time if the opponent attempts a reversal attack. However, it should also be late enough so the jump-in attack connects otherwise, allowing you to continue applying pressure.^n;^n;Timings for safe jumps depend on the opponent's reversal options, so lab it up to master this high-level tactic! GLS_TITLE_ID4038 Frame Trap GLS_RUBY_ID4038 GLS_MAINTX_ID4038 Performing an initial attack that appears to be unsafe when blocked, baiting a foe into punishing only to be countered by a secondary attack. Look for attacks or situations that leave you at a slight frame advantage when blocked—these are ideal for setting up frame traps. GLS_TITLE_ID4039 Freeze Frame GLS_RUBY_ID4039 GLS_MAINTX_ID4039 When an attack causes both characters to temporarily stop—usually during the initial cinematic of a skybound art. GLS_TITLE_ID4040 Active Frames GLS_RUBY_ID4040 GLS_MAINTX_ID4040 The total amount of time or frames an attack is able to deal damage to the opponent upon making contact. Attacks with more active frames can control space more effectively and keep the opponent on the defensive. GLS_TITLE_ID4041 Initial Hit GLS_RUBY_ID4041 GLS_MAINTX_ID4041 Landing the first attack that potentially leads into a longer attack string. If you've got quick reflexes, you can convert a single initial hit into a much larger combo and really get your offense going. GLS_TITLE_ID4042 Recovery Frames GLS_RUBY_ID4042 GLS_MAINTX_ID4042 The amount of time or frames it takes for your character to return to a neutral state after performing an attack. Attacks with more recovery frames are easier for your opponent to punish as you won't be able to block during an attack's recovery. GLS_TITLE_ID4043 Plinking GLS_RUBY_ID4043 GLS_MAINTX_ID4043 Pressing two or more buttons not simultaneously, but in rapid succession after another. Short for "priority linking" or "piano linking", depending on who you ask. GLS_TITLE_ID4044 Cinematic GLS_RUBY_ID4044 GLS_MAINTX_ID4044 A non-interactive cutscene that initiates upon landing certain attacks. In GBVSR, Super Skybound Arts will initiate a cinematic upon connecting from the right distance. GLS_TITLE_ID4045 Set Play GLS_RUBY_ID4045 GLS_MAINTX_ID4045 The okizeme tactic of applying pressure on an opponent using a specific pattern of attacks that branch into additional mix-up situations. These set-ups often involve projectiles or other on-screen traps, forcing the opponent to play defensively and guess while blocking. Set play can be deadly once mastered and let you control the flow of battle. GLS_TITLE_ID4046 Input Buffering GLS_RUBY_ID4046 GLS_MAINTX_ID4046 Inputting the command for a skill during the animation of another skill or attack. By doing this, you can either cancel the prior action or immediately follow it up with another skill.^n;^n;For example, you can cancel a standard skill into a skybound art by inputting the command for the skybound art before the initial skill even hits the opponent. This technique can also be used as a form of hit-confirming—by preemptively inputting the directional inputs for the skybound art, you can visually confirm whether or not the initial skill successfully connects on the opponent before committing to the skybound art. GLS_TITLE_ID4047 Anti-Air GLS_RUBY_ID4047 GLS_MAINTX_ID4047 Short for "anti-air attack." Any attack that is effective against midair opponents, often performed from the ground. Most characters can perform anti-air attacks using a crouching heavy attack. GLS_TITLE_ID4048 Knockdown GLS_RUBY_ID4048 GLS_MAINTX_ID4048 The downed state after being struck by an attack that isn't recovered from (whether forced or intentionally). While in knockdown, you won't take any damage, but you won't be able to move. Your opponent may use this time to press their advantage with okizeme or meaty attacks, putting you on the defensive. GLS_TITLE_ID4049 Neutral Game GLS_RUBY_ID4049 GLS_MAINTX_ID4049 A situation when neither fighter has a large positional advantage over the other, generally at the start of a round. While at neutral range, both fighters should try to gain the positional advantage using the movement and offensive tools at their disposal. GLS_TITLE_ID4050 Fireball GLS_RUBY_ID4050 GLS_MAINTX_ID4050 Another name for a projectile. For example, Gran's Reginleiv and Metera's Starry Sky can be referred to as fireballs. GLS_TITLE_ID4052 Normal GLS_RUBY_ID4052 GLS_MAINTX_ID4052 Short for "normal attack." By pressing any of the normal attack buttons (light, medium, heavy) in quick succession, you can perform a triple attack. Input the command for a skill during the last hit of a triple attack to perform a basic combo.^n;^n;Chaining normals into skills is key to building a solid offense, so try practicing them in the story tutorials or training mode. GLS_TITLE_ID4053 Bait GLS_RUBY_ID4053 GLS_MAINTX_ID4053 Attempting to entice or elicit a specific response from the opponent in order to punish them with another attack. GLS_TITLE_ID4054 Delay GLS_RUBY_ID4054 GLS_MAINTX_ID4054 Intentionally postponing the input of an attack in order to use them at a certain timing. GLS_TITLE_ID4055 Start-up GLS_RUBY_ID4055 GLS_MAINTX_ID4055 The amount of time or frames it takes for an attack or skill to become active. Some skills have invincibility properties during start-up, making them ideal for reversal attacks. GLS_TITLE_ID4056 Simultaneous Input GLS_RUBY_ID4056 GLS_MAINTX_ID4056 Pushing two buttons at the same time to perform moves such as throws or taunts. The inputs don't need to be precisely at the same time, but within a few frames of each other. GLS_TITLE_ID4057 Jump-in GLS_RUBY_ID4057 GLS_MAINTX_ID4057 Short for "jump-in attack." An attack performed during the downward arc of a jump. Raw jump-ins put you at risk of getting hit by an anti-air, but with proper setup and timing using projectiles and other skills, they can be an effective way to close the gap between the opponent and lead to big damage. GLS_TITLE_ID4058 Projectile GLS_RUBY_ID4058 GLS_MAINTX_ID4058 An attack that separates from your character and travels across the stage in some form. In addition to damaging opponents from a distance, projectiles are efficient tools for controlling space and limiting your opponent's mobility options. GLS_TITLE_ID4059 Keep-away GLS_RUBY_ID4059 GLS_MAINTX_ID4059 A strategy that aims to keep the opponent at a distance. It can be an effective method to deal with certain match-ups, especially if the opponent is deadly at closoe range. Additionally, if its down to the wire and you have the life lead, playing keep-away can prevent the opponent from dealing any major damage before the clock runs out. However, use this strategy with caution as it can easily backfire and lead to your character being trapped in a corner. GLS_TITLE_ID4060 50/50 Mix-up GLS_RUBY_ID4060 GLS_MAINTX_ID4060 A situation where a Fighter must defend against or counter one of two potential attacks. An effective 50/50 mix-up utilizes vague or quick attacks that are near-impossible to react to, thereby forcing the defender to guess. For example, a basic jump-in can be a 50/50 if spaced and timed effectively, forcing the opponent to guess which direction to block. Other 50/50 mix-ups include guessing whether to use a standing block or a crouching block, or whether to defend against an incoming grab attempt or normal attack. If they guess incorrectly, you can contiue to apply pressure and press your advantage. A mix-up between three options is sometimes referred to as a 33/33/33 mix-up.^n;^n;Additionally, a reverse 50/50 mix-up is a situation where the opponent must either continue blocking or attempt to punish after a blocked attack string. GLS_TITLE_ID4061 Neutral Position GLS_RUBY_ID4061 GLS_MAINTX_ID4061 The default position of your controller's directional buttons or stick. In numpad notation, neutral is represented by the number 5. GLS_TITLE_ID4062 Bread and Butter GLS_RUBY_ID4062 GLS_MAINTX_ID4062 A staple combo or technique that can usually be quickly learned for a character and often used for its ease of execution and effectiveness. GLS_TITLE_ID4063 Instant Air Overhead GLS_RUBY_ID4063 GLS_MAINTX_ID4063 Performing an aerial attack immediately at the start of a jump arc, hitting the opponent on the way up rather than on the way down. GLS_TITLE_ID4064 Activation GLS_RUBY_ID4064 GLS_MAINTX_ID4064 The first active frame of an attack or skill after its start-up frames. Attacks and skills with fewer start-up frames activate earlier, making them ideal for punishing opponents after a blocked attack. GLS_TITLE_ID4065 Activation (Projectile) GLS_RUBY_ID4065 GLS_MAINTX_ID4065 The first frame of a projectile that guarantees it will come out even if you're interrupted by an attack. Projectiles with early activation can be utilized as counter attacks in high-pressure situations and can even be followed up with additional attacks when trading blows. GLS_TITLE_ID4066 Pressure GLS_RUBY_ID4066 GLS_MAINTX_ID4066 Utilizing attacks to keep the opponent on the defensive, deterring them from attacking back or easily escaping. GLS_TITLE_ID4067 Punishable GLS_RUBY_ID4067 GLS_MAINTX_ID4067 When the recovery of an attack leaves you vulnerable to an opponent's attack upon being blocked. The more powerful an attack is, the more likely it is to be punishable as it'll generally have more recovery frames than a weaker attack. GLS_TITLE_ID4068 Punish GLS_RUBY_ID4068 GLS_MAINTX_ID4068 Attacking an opponent during the recovery frames of an attack, whether it was blocked or whiffed. Attacks with very few start-up frames are ideal for punishing. GLS_TITLE_ID4069 Damage Scaling GLS_RUBY_ID4069 GLS_MAINTX_ID4069 A system mechanic that reduces the amount of damage an attack inflicts based on how late it is used during a combo. Deliberately ending a combo early to immediately start another one, also known as a reset, can serve as a method of getting around damage scaling. GLS_TITLE_ID4070 Dash Cancel GLS_RUBY_ID4070 GLS_MAINTX_ID4070 Performing a dash and immediately buffering the input for another skill. This technique can be used to "extend" the range of a skill to catch an opponent who otherwise would've been out of reach. GLS_TITLE_ID4071 Fuzzy Guard GLS_RUBY_ID4071 GLS_MAINTX_ID4071 Switching between standing block and crouching block when defending against a potential high/low mix-up.^n;^n;For example, you may find yourself in a situation where you're forced to guess between Lowain's Flex On 'Em (high-hitting) and Catch 'Em Slippin' (low-hitting). Since Catch 'Em Slippin' has a slower start-up, you can keep yourself safe by initially inputting a standing block before switching to a crouching block. If timed right, you'll block either outcome as Flex On 'Em would come out before you switched to a crouching block. ^n;^n;As a counter to this, Lowain could intentionally perform Flex On 'Em late to catch foes right as they switch to a crouching block as an anti-fuzzy guard strategy. GLS_TITLE_ID4072 Read GLS_RUBY_ID4072 GLS_MAINTX_ID4072 Preemptively using a potentially risky move with the expectation that the opponent will be hit by it. Conditioning an opponent to behave a certain way may increase the odds of a read being successful—Nothing ventured, nothing gained. GLS_TITLE_ID4073 Frame Disadvantage GLS_RUBY_ID4073 GLS_MAINTX_ID4073 When the recovery of an attack has a slower recovery than the block stun caused to the defender. The defender will be able to move first, leaving the attacker at a disadvantage (sometimes referred to as being "minus").^n;^n;If both the attacker and defender perform a skill with the same start-up speed afterward, the defender's skill will hit first as they had frame advantage. Knowing when you're at a disadvantage and utilizing this knowledge to mitigate risk when attacking and defending is key to consistency. GLS_TITLE_ID4074 Optimized Combo GLS_RUBY_ID4074 GLS_MAINTX_ID4074 A combo that deals the highest possible amount of damage to the opponent after landing an initial hit. GLS_TITLE_ID4075 Scaled GLS_RUBY_ID4075 GLS_MAINTX_ID4075 This term is used to describe the reduced damage dealt by an attack or skill due to damage scaling. GLS_TITLE_ID4076 Reset GLS_RUBY_ID4076 GLS_MAINTX_ID4076 Ending a combo prematurely and allowing the opponent to recover or "reset" themselves into a neutral stance, right before attempting a second mix-up. Landing a successful mix-up can potentially yield more damage as the second combo will reset the amount of damage-scaling built during the first combo. ^n;^n;Resets can be hard to react to but predictable if used too often. The opponent may be able to block the reset attempt or escape by mashing out an attack in between the two combos. GLS_TITLE_ID4077 Trade GLS_RUBY_ID4077 GLS_MAINTX_ID4077 When two characters deal damage to each other at the same time—trading is sometimes intentionally sought after as a "safer" option when attempting to avoid a potentially dangerous mix-up. GLS_TITLE_ID4078 Range GLS_RUBY_ID4078 GLS_MAINTX_ID4078 The distance between you and the opponent. Every round will begin with both characters within a neutral range of each other. When fighting at close range, you're able to land nearly any attack on the opponent but put yourself at risk of getting hit by their attacks as well. When fighting at long range, projectiles and long-range pokes can be effective tools to zone out an opponent. When both characters are within grabbing distance of each other, they're within throw range. GLS_TITLE_ID4079 Turtling GLS_RUBY_ID4079 GLS_MAINTX_ID4079 Playing a defensive style and attacking only in response to the opponent's actions. It can be an effective method to deal with certain match-ups, especially if the opponent lacks strong mobility options. GLS_TITLE_ID4080 Whiff GLS_RUBY_ID4080 GLS_MAINTX_ID4080 Using an attack or skill that misses the foe completely. GLS_TITLE_ID4081 Invincible Skill GLS_RUBY_ID4081 GLS_MAINTX_ID4081 Skills that have invincibility properties, such as Gran's Rising Sword or Katalina's Emerald Sword.Invincible skills give your character temporary invulnerability, usually during the start-up, allowing them to be performed without the risk of being interrupted. However, they generally take longer to recover from and are easily punishable if blocked, so try not to use them haphazardly. GLS_TITLE_ID4082 Link GLS_RUBY_ID4082 GLS_MAINTX_ID4082 Chaining two attacks together without canceling the animation of the prior attack. To perform a link, the frame advantage gained from the first attack must be greater than the amount of start-up time of the second attack. Links can't be easily mashed out and sometimes require precise timing, but generally yield more damage than easier combos. GLS_TITLE_ID4083 Cross-Up GLS_RUBY_ID4083 GLS_MAINTX_ID4083 Jumping over an opponent and performing an attack midair while above them. Since the attack lands on the opponent's other side, they'll need to block in the opposite direction. Use ambiguous jump arcs and jump-in attacks that can hit on either side of an opponent to utilize cross-ups effectively. GLS_TITLE_ID4084 Air-to-air GLS_RUBY_ID4084 GLS_MAINTX_ID4084 A trade that happens midair. GLS_TITLE_ID4085 Grappler GLS_RUBY_ID4085 GLS_MAINTX_ID4085 A character whose strategy and moveset is based around landing powerful command throws. Grapplers tend to be weaker at long range, but extremely dominant when it comes to close-range battle. GLS_TITLE_ID4086 Frame Advantage GLS_RUBY_ID4086 GLS_MAINTX_ID4086 When the recovery of an attack has a faster recovery than the block stun caused to the defender. The attacker will be able to move first (sometimes referred to as being "plus"), leaving the defender at a disadvantage.^n;^n;If both the attacker and defender perform a skill with the same start-up speed afterward, the attacker's skill will come out first as they had frame advantage. Knowing when you're at an advantage and utilizing this knowledge to mitigate risk when attacking and defending is key to consistency. GLS_TITLE_ID4087 Reach GLS_RUBY_ID4087 GLS_MAINTX_ID4087 The horizontal distance an attack's hit box traverses when used. Attacks such as Ferry's standing normals have a long reach. GLS_TITLE_ID4088 Reversal GLS_RUBY_ID4088 GLS_MAINTX_ID4088 Immediately performing an attack after recovering from knockdown or block stun from the first frame a fighter has returned to a neutral stance. GLS_TITLE_ID4089 Sequence GLS_RUBY_ID4089 GLS_MAINTX_ID4089 A series of attacks performed on a foe in an attempt to break their defense. Sequences on blocking foes can also be referred to as block strings. A true block string leaves no gaps, trapping the foe in block stun until it ends. GLS_TITLE_ID4090 Charge Skill GLS_RUBY_ID4090 GLS_MAINTX_ID4090 Charge skills, or chargeable skills, are skills that require charge inputs in order to perform them. Instead of simply pushing a button or direction, it instead needs to be held down for a brief amount of time before the subsequent input or release. Some skills also have chargeable properties that can be used to delay a skill’s activation. GLS_TITLE_ID4091 Combo String GLS_RUBY_ID4091 GLS_MAINTX_ID4091 A sequence, or chain, of attacks that cannot be interrupted until the sequence has finished—regardless of whether the attacks are blocked or not. Combos can be performed by chaining normal attacks or triple attacks into skills or Skybound Arts. Check your character's guide to see examples of combos they can perform. GLS_TITLE_ID4092 Interrupt GLS_RUBY_ID4092 GLS_MAINTX_ID4092 Landing an attack on the opponent in the middle of their attack sequence. skills with invincibility or fast start-up are ideal to use as interruptions. GLS_TITLE_ID4093 Magic Pixel GLS_RUBY_ID4093 GLS_MAINTX_ID4093 The lowest amount of health the HP bar can display when a character is one hit away from being knocked out. GLS_TITLE_ID4094 One Pattern GLS_RUBY_ID4094 GLS_MAINTX_ID4094 When a player relies on the same strategy regardless of the situation or match-up. GLS_TITLE_ID3050 Tactical Move - Rush GLS_RUBY_ID3050 GLS_MAINTX_ID3050 An offensive dash that can be performed by pressing ^mAtk6;+^mAtkM;+^mAtkH; simultaneously and costs 50% of the SBA Gauge. It is strike-invincible after start-up and can be used to avoid long-range attacks to close in on a foe. GLS_TITLE_ID3051 Tactical Move - Rush (2) GLS_RUBY_ID3051 GLS_MAINTX_ID3051 Normal attacks can also be canceled into Rush, with the exception of uncancelable attacks and crouching ^mAtkU;. Attacks can only be canceled into Rush upon a successful hit, which can be further chained into other skills to extend combos. GLS_TITLE_ID3052 Tactical Move - Backshift GLS_RUBY_ID3052 GLS_MAINTX_ID3052 An invincible backdash that can be performed by pressing^n;^mAtk4;+^mAtkM;+^mAtkH; simultaneously and costs 50% of the SBA Gauge. Additionally, it can be performed by holding down the buttons. This maneuver can be performed on wake-up to escape incoming pressure or okizeme from a foe. GLS_TITLE_ID3053 Overdrive GLS_RUBY_ID3053 GLS_MAINTX_ID3053 Unleashes a burst of energy that powers up the user. An Overdrive can be performed by pressing ^mUseful;+^mAtkM;+^mAtkH; simultaneously and costs 100% of the SBA Gauge. Additionally, it can only be used once per round. The burst of energy gives the user a brief period of invincibility and causes pushback, making it useful in a pinch to drive back foes. GLS_TITLE_ID3054 Overdrive (2) GLS_RUBY_ID3054 GLS_MAINTX_ID3054 Upon performing an Overdrive, the SBA Gauge will change into an Overdrive Gauge that gradually depletes over time or upon taking damage. Additionally, using a Skybound Art or Super Skybound Art will completely deplete the gauge. While the Overdrive Gauge is active, the following changes will take effect:^n;1. Tactical moves will not be usable.^n;2. Damage from attacks will be increased (with some exceptions).^n;3. Normal attacks will deal chip damage to foes.^n;4. Chip damage will not be taken from foes.^n;5. Overhead attacks will have a faster start-up.^n;6. Skills performed using simple inputs will have the same properties as skills performed with technical inputs. GLS_MAINTX_ID4071_00 Switching between standing block and crouching block when defending against a potential high/low mix-up.^n;^n;For example, you may find yourself in a situation where you're forced to guess between Lowain's Flex On 'Em (high-hitting) and Catch 'Em Slippin' (low-hitting). Since Catch 'Em Slippin' has a slower start-up, you can keep yourself safe by initially inputting a standing block before switching to a crouching block. If timed right, you'll block either outcome as Flex On 'Em would come out before you switched to a crouching block. GLS_MAINTX_ID4071_01 As a counter to this, Lowain could intentionally perform Flex On 'Em late to catch foes right as they switch to a crouching block as an anti-fuzzy guard strategy. GLS_TITLE_ID5000 Power Raise GLS_RUBY_ID5000 GLS_VOICE_ID5000 ^mBtnA; (Chargeable) GLS_MAINTX_ID5000 Charges before releasing a slash attack. This skill can be charged up to five levels and gains invincibility at level five. GLS_TITLE_ID5001 Cancel GLS_RUBY_ID5001 GLS_VOICE_ID5001 ^mBtnX; or ^mBtnY; or ^mBtnB; or ^mBtnR2; during Power Raise GLS_MAINTX_ID5001 Cancels Power Raise. Gran's charge level is stored and resumes charging from the same level when using Power Raise again. GLS_TITLE_ID5010 Reginleiv GLS_RUBY_ID5010 GLS_VOICE_ID5010 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5010 [Projectile]^n;^mBtnY;: Slashes upward before firing a projectile.^n;^mBtnB;: Fires a three-hit shot. The additional hits will force a longer block stun, so it's relatively safe to use at close range too. GLS_TITLE_ID5011 Rising Sword GLS_RUBY_ID5011 GLS_VOICE_ID5011 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5011 [Invincible]^n;Performs a rising attack.^n;^mBtnX; / ^mBtnY;: Cannot be blocked by midair foes immediately after start-up.^n;^mBtnB;: Gran will attack twice. The first attack cannot be blocked by midair foes. GLS_TITLE_ID5012 Overdrive Surge GLS_RUBY_ID5012 GLS_VOICE_ID5012 ^mAtk2; + ^mBtnR1; / ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5012 [Advancing]^n;Performs a slash attack.^n;^mBtnX;: Has a fast recovery allowing for a follow-up attack.^n;^mBtnY; / ^mBtnB;: Performs a kick attack that is safest to use at long range when keeping the foe at bay. GLS_TITLE_ID5013 Overdrive Surge: Follow-up GLS_RUBY_ID5013 GLS_VOICE_ID5013 ^mAtk2; + ^mBtnR1; during ^mBtnX; version of Overdrive Surge GLS_MAINTX_ID5013 Performs a follow-up kick attack that knocks the foe down. It has a slow recovery so it's best used after successfully connecting an Overdrive Surge. GLS_TITLE_ID5030 Tempest Blade GLS_RUBY_ID5030 GLS_VOICE_ID5030 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID5030 [Invincible / Advancing]^n;Deals big damage but has a short reach.^n;Try using it when you're close to the foe. GLS_TITLE_ID5050 Catastrophe GLS_RUBY_ID5050 GLS_VOICE_ID5050 ^mAtk236; + ^mBtnR1; + ^mBtnA;| ^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID5050 [Invincible / Projectile]^n;If connected at close range, Lyria will summon Proto Bahamut for increased damage. GLS_TITLE_ID5100 Light Wall GLS_RUBY_ID5100 GLS_VOICE_ID5100 ^mBtnA; (Chargeable) GLS_MAINTX_ID5100 [Armor]^n;Creates a barrier that reduces damage from the next hit taken by 40%, followed by a slash attack. Hold ^mBtnA; for an extended barrier and increased slash damage. GLS_TITLE_ID5101 Frontstep GLS_RUBY_ID5101 GLS_VOICE_ID5101 ^mAtk6; ^mAtk6; during Light Wall GLS_MAINTX_ID5101 Cancels Light Wall to dash forward. This skill can be used while charging Light Wall or after landing a hit. GLS_TITLE_ID5102 Backstep GLS_RUBY_ID5102 GLS_VOICE_ID5102 ^mAtk4; ^mAtk4; during Light Wall GLS_MAINTX_ID5102 Cancels Light Wall to dash backward. This skill can be used while charging Light Wall or after landing a hit. GLS_TITLE_ID5110 Frozen Blade GLS_RUBY_ID5110 GLS_VOICE_ID5110 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5110 [Projectile]^n;^mBtnX;: Fires a slower shot.^n;^mBtnY;: Fires a faster shot.^n;^mBtnB;: Fires a three-hit shot. The additional hits will force a longer block stun on the foe, so it can be safe to use at close range too. GLS_TITLE_ID5111 Emerald Sword GLS_RUBY_ID5111 GLS_VOICE_ID5111 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5111 [Invincible]^n;Performs a rising slash attack. ^n;^mBtnX; / ^mBtnY;: Cannot be blocked by midair foes immediately after start-up.^n;^mBtnB;: Cannot be blocked by midair foes entirely. GLS_TITLE_ID5112 Enchanted Lands GLS_RUBY_ID5112 GLS_VOICE_ID5112 ^mAtk2; + ^mBtnR1; / ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnB;: Chargable) GLS_MAINTX_ID5112 [Advancing]^n;Performs a piercing attack.^n;^mBtnY;: Steps back before striking.^n;^mBtnB;: Hold before striking for increased damage. GLS_TITLE_ID5130 Blades of Frost GLS_RUBY_ID5130 GLS_VOICE_ID5130 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID5130 [Invincible]^n;Performs a three-hit combo. Connecting at close range will increase the damage of the third strike. GLS_TITLE_ID5150 Realm of Ice GLS_RUBY_ID5150 GLS_VOICE_ID5150 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID5150 [Invincible]^n;Performs a powerful rising slash attack.^n;Slashes upward. If connected at close range, Katalina will perform an enhanced version with Ares for increased damage. GLS_TITLE_ID5200 Königsschild GLS_RUBY_ID5200 GLS_VOICE_ID5200 ^mBtnA; GLS_MAINTX_ID5200 [Parry]^n;Puts up a shield that reduces damage by 50% and automatically triggers a counter-attack when parrying close-range attacks. It can also be used to fend off foes using long-range strike attacks. GLS_TITLE_ID5210 Holy Ladder GLS_RUBY_ID5210 GLS_VOICE_ID5210 ^mBtnR1;|^mAtk2; (Hold) ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5210 [Invincible]^n;Performs a rising attack that cannot be blocked by midair foes, followed by a downward slash attack. GLS_TITLE_ID5211 Shining Onslaught GLS_RUBY_ID5211 GLS_VOICE_ID5211 ^mAtk6; + ^mBtnR1;|^mAtk1; (Hold) ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5211 [Advancing]^n;Performs a rolling attack that causes knockback even when blocked.^n;^mBtnY;: Slower recovery, but covers a longer range.^n;When using technical inputs, ^mAtk4; or ^mAtk7; can be held instead. GLS_TITLE_ID5212 Sword of Lumiel GLS_RUBY_ID5212 GLS_VOICE_ID5212 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5212 Unleashes a multi-hit slash attack.^n;^mBtnX;: Hits three times.^n;^mBtnY; / ^mBtnB;: Hits five times.^n;This skill has very little knockback and keeps Charlotta near the foe. Use it to keep the pressure on! GLS_TITLE_ID5213 Noble Strategy GLS_RUBY_ID5213 GLS_VOICE_ID5213 ^mAtk2; + ^mBtnR1;|^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5213 [Maneuver]^n;Performs a leap that can be followed up with various actions.^n;^mBtnX;: Has a high jump arc.^n;^mBtnY; / ^mBtnB;: Travels further across the screen. Useful for closing in on foes or avoiding some projectiles. GLS_TITLE_ID5214 With Surest Strike! GLS_RUBY_ID5214 GLS_VOICE_ID5214 Auto-activates after Noble Strategy's landing GLS_MAINTX_ID5214 Performs a slash attack when landing after Noble Strategy.^n;This skill can only be blocked crouching, so use it to catch standing foes off guard! GLS_TITLE_ID5215 With Flying Nobility! GLS_RUBY_ID5215 GLS_VOICE_ID5215 During Noble Strategy: ^mBtnX; GLS_MAINTX_ID5215 Performs a midair dive attack during Noble Strategy.^n;This skill has a fast recovery, so Charlotta will be able to move first upon landing when hitting the foe's feet. GLS_TITLE_ID5216 With Purest Bravery! GLS_RUBY_ID5216 GLS_VOICE_ID5216 During Noble Strategy: ^mBtnY; GLS_MAINTX_ID5216 Performs a midair slash attack during Noble Strategy.^n;This skill must be blocked standing, so use it to catch crouching foes off guard! GLS_TITLE_ID5217 With Sweetest Skills! GLS_RUBY_ID5217 GLS_VOICE_ID5217 During Noble Strategy: ^mBtnB; GLS_MAINTX_ID5217 [Command throw]^n;Grabs both standing and midair foes during Noble Strategy.^n;Use it to catch standing or jumping foes off guard! GLS_TITLE_ID5230 Brilliant Moon GLS_RUBY_ID5230 GLS_VOICE_ID5230 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID5230 [Invincible / Advancing]^n;Performs a multi-hit attack that deals more damage upon connecting at close range. GLS_TITLE_ID5250 Noble Execution GLS_RUBY_ID5250 GLS_VOICE_ID5250 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID5250 [Invincible]^n;Performs a rising slash attack followed by a powerful downward swing. If connected at close range, Charlotta will perform an enhanced version for increased damage. GLS_TITLE_ID5300 Delta Leap GLS_RUBY_ID5300 GLS_VOICE_ID5300 ^mAtk6; (While midair and near a stage wall) GLS_MAINTX_ID5300 [Maneuver]^n;Changes Lancelot's jump trajectory midair. He'll be able to perform midair attacks while in motion.^n;^mAtk9;: Jumps off the stage wall.^n;^mAtk6; / ^mAtk3;: Performs a downward dive off the stage wall. GLS_TITLE_ID5301 Wirbelwind GLS_RUBY_ID5301 GLS_VOICE_ID5301 ^mBtnA; (Ground / Midair) GLS_MAINTX_ID5301 [Maneuver]^n;Performs a dashing maneuver that can be canceled into various skills on the ground.^n;When activated midair, Lancelot dives diagonally toward the ground. GLS_TITLE_ID5302 Quick Stop GLS_RUBY_ID5302 GLS_VOICE_ID5302 ^mBtnA; during Wirbelwind (Ground) GLS_MAINTX_ID5302 Cancels Wirbelwind to come to a stop. Use this skill to adjust the distance Lancelot covers with Wirbelwind. GLS_TITLE_ID5303 Cross Over GLS_RUBY_ID5303 GLS_VOICE_ID5303 ^mAtk6; + ^mBtnA; during Wirbelwind (Ground) GLS_MAINTX_ID5303 Extends the distance covered with Wirbelwind. Use this skill to slip past the foe and switch sides. GLS_TITLE_ID5304 Feint GLS_RUBY_ID5304 GLS_VOICE_ID5304 During ground Wirbelwind: ^mAtk4; + ^mBtnA; GLS_MAINTX_ID5304 Instantly dashes backward while in Wirbelwind. Use this skill when baiting an attack from the foe. GLS_TITLE_ID5305 Jump GLS_RUBY_ID5305 GLS_VOICE_ID5305 ^mAtk2; + ^mBtnA; during Wirbelwind (Ground) GLS_MAINTX_ID5305 Instantly teleports into the air. This skill can be followed up with midair attacks before landing, so use it when going on the offensive. GLS_TITLE_ID5310 Wogenstrom GLS_RUBY_ID5310 GLS_VOICE_ID5310 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5310 [Projectile]^n;Fires a projectile that travels slowly across the stage. This skill has a relatively fast recovery, allowing Lancelot to go on the offensive while the projectile is still on-screen.^n;^mBtnB;: Fires a three-hit shot. GLS_TITLE_ID5311 Blade Impulse GLS_RUBY_ID5311 GLS_VOICE_ID5311 ^mAtk6; + ^mBtnR1;|^mAtk6; ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5311 [Advancing]^n;Performs a sliding attack.^n;If blocked at close range, Lancelot will slip past the opponent and land behind them.^n;This skill is relatively safe when used at a distance and keeping the foe at bay. GLS_TITLE_ID5312 Southern Cross GLS_RUBY_ID5312 GLS_VOICE_ID5312 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5312 Performs an advancing slash attack. This skill has a fast recovery and can be followed up with additional attacks, so Lancelot can continue applying pressure to the foe even if it's blocked. GLS_TITLE_ID5313 Southern Cross: Follow-up GLS_RUBY_ID5313 GLS_VOICE_ID5313 During Southern Cross: ^mAtk4; + ^mBtnR1;|^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5313 Follows up Southern Cross with additional slash attacks.^n;^mBtnX; / ^mBtnY;: Hits up to two times.^n;^mBtnB;: Hits up to four times. GLS_TITLE_ID5314 Turbulenz GLS_RUBY_ID5314 GLS_VOICE_ID5314 ^mAtk2; + ^mBtnR1; (Chargable)| ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargable) GLS_MAINTX_ID5314 Instantly teleports into the air. When charged, this skill will be followed up with an overhead attack.^n;^mBtnB;: Invincible during start-up and teleports above a nearby foe's head. Handy in both offensive and defensive situations. GLS_TITLE_ID5330 Weissflügel GLS_RUBY_ID5330 GLS_VOICE_ID5330 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID5330 [Invincible / Advancing]^n;Unleashes a powerful flurry of slashes. Since this skill covers a long range, it can also be used effectively from a distance. GLS_TITLE_ID5350 Schöner Winterhügel GLS_RUBY_ID5350 GLS_VOICE_ID5350 ^mAtk236; + ^mBtnR1; + ^mBtnA; (Ground / Midair) | ^mAtk236; ^mAtk236; + ^mBtnA; (Ground / Midair) GLS_MAINTX_ID5350 [Invincible / Advancing]^n;Performs a powerful diving attack. This skill automatically locks onto the foe's position when activated from the ground, but can be adjusted by holding either ^mBtnX;, ^mBtnY;, or ^mBtnB; during start-up. GLS_TITLE_ID5400 X-Seele GLS_RUBY_ID5400 GLS_VOICE_ID5400 ^mBtnA; GLS_MAINTX_ID5400 [Command Throw]^n;Doesn't deal any damage, but this vertical throw can be followed up with additional attacks. Try to land one at close range when the foe is blocking. GLS_TITLE_ID5410 Anzünden GLS_RUBY_ID5410 GLS_VOICE_ID5410 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5410 [Projectile]^n;Fires a ground projectile that travels about half the stage.^n;^mBtnY; / ^mBtnB;: Travels the full stage upon consuming a stored Träumerei orb. GLS_TITLE_ID5411 Platzen GLS_RUBY_ID5411 GLS_VOICE_ID5411 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5411 [Invincible]^n;Performs a rising attack that cannot be blocked by midair foes immediately after start-up.^n;^mBtnY; / ^mBtnB;: Advances Percival forward before rising. Increases the number of hits upon consuming a stored Träumerei orb. GLS_TITLE_ID5412 Lord's Strike GLS_RUBY_ID5412 GLS_VOICE_ID5412 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5412 [Maneuver]^n;Performs a forward dash that can be canceled into various skills while in motion.^n;^mBtnY; / ^mBtnB;: Follow-up skills will be enhanced upon consuming a stored Träumerei orb. GLS_TITLE_ID5413 Schneiden GLS_RUBY_ID5413 GLS_VOICE_ID5413 ^mBtnX; during Lord's Strike GLS_MAINTX_ID5413 Performs a low slash attack during Lord's Strike.^n;When used during a Träumerei-enhanced Lord's Strike, it'll cause knockdown upon connecting. GLS_TITLE_ID5414 Macht GLS_RUBY_ID5414 GLS_VOICE_ID5414 ^mBtnY; during Lord's Strike GLS_MAINTX_ID5414 Performs an overhead slash attack during Lord's Strike. Percival will be able to move before the foe even if it's blocked.^n;When used during a Träumerei-enhanced Lord's Strike, it'll cause an unrecoverable knockdown. GLS_TITLE_ID5415 Zerreissen GLS_RUBY_ID5415 GLS_VOICE_ID5415 ^mBtnB; during Lord's Strike GLS_MAINTX_ID5415 Performs a piercing attack during Lord's Strike.^n;When used during a Träumerei-enhanced Lord's Strike, it'll cause more damage upon connecting at close range. GLS_TITLE_ID5416 Träumerei GLS_RUBY_ID5416 GLS_VOICE_ID5416 ^mAtk2; + ^mBtnR1;|^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5416 Stores orbs that enhance ^mBtnY; and ^mBtnB; versions of skills.^n;^mBtnX;: Stores one orb.^n;^mBtnY;: Stores three orbs.^n;^mBtnB;: Stores five orbs.^n;The number of orbs stored will be displayed under Percival's HP bar. GLS_TITLE_ID5430 Lohenwolf GLS_RUBY_ID5430 GLS_VOICE_ID5430 ^mAtk236; + ^mBtnR1; (Chargeable)|^mAtk236; ^mAtk236; + ^mBtnB; (Chargeable) GLS_MAINTX_ID5430 [Invincible / Advancing]^n;Performs a powerful advancing attack that can be charged by holding down the button. If fully charged, this skill becomes unblockable.^n;Since it covers a long range, it can be used as both a combo finisher or a counter from afar. GLS_TITLE_ID5450 Feuerrote Krone GLS_RUBY_ID5450 GLS_VOICE_ID5450 ^mAtk236; + ^mBtnR1; + ^mBtnA; (Chargeable)| ^mAtk236; ^mAtk236; + ^mBtnA; (Chargeable) GLS_MAINTX_ID5450 [Invincible]^n;Unleashes a spiral of flames from the hilt of Percival's sword that deals additional hits when holding down the button.^n;If connected at close range, Percival will perform an enhanced version for increased damage. GLS_TITLE_ID5500 Love Grapple GLS_RUBY_ID5500 GLS_VOICE_ID5500 ^mBtnA; GLS_MAINTX_ID5500 [Command Throw]^n;Advances forward before grabbing.^n;This skill has a relatively slow start-up so it is more effective to use from a distance rather than at close range. GLS_TITLE_ID5501 Hurl GLS_RUBY_ID5501 GLS_VOICE_ID5501 ^mBtnY; or ^mBtnB; after a successful grab GLS_MAINTX_ID5501 ^mBtnY;: Tosses your opponent forward.^n;^mBtnB;: Tosses your opponent upward.^n;Both versions can be followed up by an additional attack. GLS_TITLE_ID5510 Jewel Resort Screwdriver GLS_RUBY_ID5510 GLS_VOICE_ID5510 ^mBtnR1;|^mAtkRoll; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5510 [Command Throw]^n;This skill has longer reach and deals more damage than normal throws.^n;Try using it at close range when the foe is blocking or as a punishing counter. GLS_TITLE_ID5511 Work the Crowd GLS_RUBY_ID5511 GLS_VOICE_ID5511 ^mBtnX; or ^mBtnY; after a successful throw GLS_MAINTX_ID5511 Hypes up the crowd upon landing a Jewel Resort Screwdriver, increasing the damage dealt by her next Jewel Resort Screwdriver or Leg Drop of Adoration once. GLS_TITLE_ID5512 Leg Drop of Adoration GLS_RUBY_ID5512 GLS_VOICE_ID5512 ^mBtnR1; (Midair)| ^mAtkRoll; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) GLS_MAINTX_ID5512 [Midair / Command Throw]^n;This skill has longer reach and deals more damage than normal midair throws.^n;Be ready to use it when the foe looks like they're about to jump. GLS_TITLE_ID5513 Headbutt of Love GLS_RUBY_ID5513 GLS_VOICE_ID5513 ^mAtk6; + ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5513 Performs a headbutt attack that can also negate projectiles.^n;^mBtnY;: Slower start-up but has a faster recovery even if blocked.^n;^mBtnB;: Faster start-up and allows for a follow-up attack. GLS_TITLE_ID5514 Headbutt of Love: Follow-up GLS_RUBY_ID5514 GLS_VOICE_ID5514 ^mAtk6; + ^mBtnR1;|^mAtk6; + ^mBtnB; during Headbutt of Love + GLS_MAINTX_ID5514 Follows up ^mBtnB; version of Headbutt of Love with up to two additional hits. The second additional hit causes knockdown. GLS_TITLE_ID5515 Elegant Lariat GLS_RUBY_ID5515 GLS_VOICE_ID5515 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5515 [Advancing]^n;Performs a lariat attack that causes guard crush on blocking standing foes.^n;This skill has a faster start-up when performed while dashing, so it's handy for closing in on your opponent. GLS_TITLE_ID5516 Devoted Body Slam GLS_RUBY_ID5516 GLS_VOICE_ID5516 ^mAtk2; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5516 [Command Throw]^n;Throws midair foes from the ground. Ladiva can't grab standing foes, but will grab any foe within range.^n;This skill can also be used to grab midair foes in hit stun, so try using it after connecting an anti-air attack. GLS_TITLE_ID5530 Maximum Love Bomb (Strike) GLS_RUBY_ID5530 GLS_VOICE_ID5530 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID5530 Performs a powerful lariat attack followed by a dropkick attack upon connecting. Ladiva gains temporary invincibility during startup.^n;This skill's long reach and invincibility makes it ideal for intercepting projectiles. GLS_TITLE_ID5531 Maximum Love Bomb (Throw) GLS_RUBY_ID5531 GLS_VOICE_ID5531 ^mAtk214; + ^mBtnR1;|^mAtk214; ^mAtk214; + ^mBtnB; GLS_MAINTX_ID5531 [Invincible / Command Throw]^n;Performs a powerful suplex attack that has a longer reach and deals much more damage than normal throws.^n;This skill has an immediate start-up, so use it at close range after closing in on the foe. GLS_TITLE_ID5550 The Shape of Love GLS_RUBY_ID5550 GLS_VOICE_ID5550 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtkRoll; ^mAtkRoll; + ^mBtnA; GLS_MAINTX_ID5550 [Invincible / Command Throw]^n;Performs a powerful suplex that has a longer reach and deals much more damage than normal throws.^n;This skill can be chained into from combos and can be used on foes on the ground or in midair. GLS_TITLE_ID5600 Zephyr GLS_RUBY_ID5600 GLS_VOICE_ID5600 ^mBtnA; (Ground / Midair) GLS_MAINTX_ID5600 [Maneuver]^n;Performs a small hop.^n;Hold ^mAtk4; when pressing the button to hop backward instead.^n;This skill can be used midair to change Metera's jump trajectory. GLS_TITLE_ID5610 Starry Sky (High) GLS_RUBY_ID5610 GLS_VOICE_ID5610 ^mBtnR1;| ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5610 [Projectile]^n;Travels higher than a standard projectile, so it won't hit crouching foes at a distance.^n;^mBtnX;: Fires a slower shot.^n;^mBtnY;: Fires a faster shot. GLS_TITLE_ID5611 Starry Sky (Low) GLS_RUBY_ID5611 GLS_VOICE_ID5611 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5611 [Projectile]^n;Travels lower than a standard projectile, so it'll hit crouching foes but can be easily jumped over.^n;^mBtnX;: Fires a slower shot.^n;^mBtnY;: Fires a faster shot. GLS_TITLE_ID5612 The Great Fall GLS_RUBY_ID5612 GLS_VOICE_ID5612 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5612 Fires an arrow toward the sky that bursts into a shower of arrows.^n;^mBtnX;: Fires close to Metera.^n;^mBtnY; / ^mBtnB;: Fires further horizontally.^n;The initial arrow cannot be blocked by foes midair. GLS_TITLE_ID5613 Aetherial Seal GLS_RUBY_ID5613 GLS_VOICE_ID5613 ^mAtk2; + ^mBtnR1;|^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnX; or ^mBtnY; Chargeable) GLS_MAINTX_ID5613 Blows a kiss that flutters across the stage and bursts into a damaging column when triggered by the following skills:^n;Long-range ^mBtnB;^n;Crouching ^mBtnB;^n;Overhead Attack^n;Starry Sky (High and Low)^n;The Great Fall (Initial arrow)^n;When performing the charged version, it will travel at a different angle. GLS_TITLE_ID5630 Dense Caress GLS_RUBY_ID5630 GLS_VOICE_ID5630 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID5630 [Invincible]^n;Performs a powerful jumping somersault kick. If the first strike connects, Metera will perform an enhanced version for increased damage. Try using it as a way out when stuck in a high pressure situation. GLS_TITLE_ID5650 Rapid Pulverize GLS_RUBY_ID5650 GLS_VOICE_ID5650 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID5650 [Invincible]^n;Launches a barrage of arrows. If this skill fully connects at close range, Metera will perform an enhanced version for increased damage.^n;Since it covers a long range, it can also be used as a counter from afar. GLS_TITLE_ID5700 Don't Mind If I Do GLS_RUBY_ID5700 GLS_VOICE_ID5700 ^mBtnA; GLS_MAINTX_ID5700 "Rub-a-dub-dub, gimme dat grub!"^n;Cooks up some food that'll restore Lowain's health or SBA gauge. It's safest to use at long range or while the foe's knocked down. GLS_TITLE_ID5711 Sammy & Tommy GLS_RUBY_ID5711 GLS_VOICE_ID5711 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5711 [Projectile]^n;"Yo... Think it's about time to hit up the boys."^n;^mBtnX;: Elsam slides in with a low-hitting attack.^n;^mBtnY;: Tomoi jumps in and splashes on the foe.^n;^mBtnB;: Calls both at the same time. GLS_TITLE_ID5712 Come at Me, Bro! GLS_RUBY_ID5712 GLS_VOICE_ID5712 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5712 [Parry]^n;"You wanna see my skills, bro? Just try and hit me!"^n;^mBtnX;: Counters standing hits.^n;^mBtnY;: Counters low hits.^n;^mBtnB;: Counters everything but throws. GLS_TITLE_ID5713 Awesome Sauce GLS_RUBY_ID5713 GLS_VOICE_ID5713 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5713 [Advancing]^n;"Spread it on!"^n;Performs a quick slash attack with a fast recovery.^n;^mBtnX;: Has a slower start-up.^n;^mBtnY; / ^mBtnB;: Has a fast start-up and extra attacks.^n;^mBtnB;: Has a fast recovery and can cause a wall bounce. GLS_TITLE_ID5714 Magnificent Tool of Destruction GLS_RUBY_ID5714 GLS_VOICE_ID5714 ^mAtk2; + ^mBtnR1;|^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5714 "Dude, Kat's not some rust bucket airship. She's an ultra-hybrid hyper-weapon."^n;Summons Lady Katapillar into battle.^n;^mBtnX;: Rocket Punch!^n;^mBtnY;: Aether Beam!^n;^mBtnB;: Full Barrage! GLS_TITLE_ID5730 Human! Pyramid! Attack! GLS_RUBY_ID5730 GLS_VOICE_ID5730 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID5730 "It's time for our ultimate form, brofams!"^n;"Dudes, let's get on it! Three, two, one..."^n;Unleashes the final form of the Lowain Bros—H.P.A., complete with only the most totally killer attacks. Who needs to block? GLS_TITLE_ID5731 The H.P.A. Hustle GLS_RUBY_ID5731 GLS_VOICE_ID5731 ^mAtk6; or ^mAtk4; during H.P.A. mode GLS_MAINTX_ID5731 Brofams! Time to let 'er rip! We can only move back and forth now, but our speed is unparalleled... so it's time to rush that sucker down! GLS_TITLE_ID5732 Totally Rad Juke GLS_RUBY_ID5732 GLS_VOICE_ID5732 ^mBtnR2; during H.P.A. mode GLS_MAINTX_ID5732 "Can't let them negative vibes get to ya, right?"^n;Dodges incoming attacks from the foe. The bros can't block while in H.P.A., so use this skill to avoid taking damage. GLS_TITLE_ID5733 It's Lit, Bros GLS_RUBY_ID5733 GLS_VOICE_ID5733 ^mBtnX; during H.P.A. mode GLS_MAINTX_ID5733 "w00t! w00t!"^n;Performs a three-hit flurry of slashes. This skill deals a considerable amount of chip damage when blocked. GLS_TITLE_ID5734 Definitely Don't Try This at Home GLS_RUBY_ID5734 GLS_VOICE_ID5734 ^mBtnY; during H.P.A. mode GLS_MAINTX_ID5734 "Light 'Em Up!"^n;Ignites fireworks toward the sky. This skill doesn't have much horizontal reach, but easily catches foes trying to jump in. GLS_TITLE_ID5735 Flex On 'Em GLS_RUBY_ID5735 GLS_VOICE_ID5735 ^mBtnB; during H.P.A. mode GLS_MAINTX_ID5735 "Running from us is totally not rad!"^n;Performs an overhead attack much faster than the standard overhead attack. It's a handy skill to catch crouching foes off guard. GLS_TITLE_ID5736 Catch 'Em Slippin' GLS_RUBY_ID5736 GLS_VOICE_ID5736 ^mBtnA; during H.P.A. mode GLS_MAINTX_ID5736 "Like, just block. It ain't that difficult."^n;Performs a low sliding attack that sends the foe flying high. This skill can be followed up with attacks upon connecting. Use it right after a Flex On 'Em to mix up a standing foe. GLS_TITLE_ID5737 Moment of Truth GLS_RUBY_ID5737 GLS_VOICE_ID5737 ^mBtnR1; during H.P.A. mode|^mAtk236; + ^mBtnA; GLS_MAINTX_ID5737 [Advancing]^n;"The moment of truth is upon us, my dudes."^n;Perform a powerful rush attack that can be canceled from any skill used during H.P.A. mode. It'll also disband the pyramid. GLS_TITLE_ID5750 Try This on for Size! GLS_RUBY_ID5750 GLS_VOICE_ID5750 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID5750 "She's totally cute. Cuuutey!"^n;Summons Yggdrasil into battle in place of Lowain. While she does take damage, she can't be knocked out.^n;Her skills deal big damage at just about any range, so give her a call when it's about time to finish off the foe. GLS_TITLE_ID5751 Earth Pillar GLS_RUBY_ID5751 GLS_VOICE_ID5751 ^mBtnX; during Try This on for Size! GLS_MAINTX_ID5751 Erects three rock pillars from the ground. Their placement can be adjusted by holding ^mAtk6; or ^mAtk4; when pressing the button. GLS_TITLE_ID5752 Axis Mundi GLS_RUBY_ID5752 GLS_VOICE_ID5752 ^mBtnY; during Try This on for Size! (Chargeable) GLS_MAINTX_ID5752 [Projectile]^n;Fires a homing projectile from above. The start-up before its release can be extended by holding the button down. GLS_TITLE_ID5753 Nether Veil GLS_RUBY_ID5753 GLS_VOICE_ID5753 ^mBtnB; during Try This on for Size! GLS_MAINTX_ID5753 Carpets the entire ground in lava. Although this skill has a slow start-up, it deals unblockable damage to the foe. It can be used to limit the foe's mobility or for extra damage during a blocked Axis Mundi. GLS_TITLE_ID5754 Luminox Genesi GLS_RUBY_ID5754 GLS_VOICE_ID5754 ^mBtnA; during Try This on for Size! GLS_MAINTX_ID5754 [Projectile]^n;Generates a massive column that pulls the foe in and hits multiple times. Even if this skill is blocked successfully, it still deals plenty of chip damage. GLS_TITLE_ID5800 Ein Ball GLS_RUBY_ID5800 GLS_VOICE_ID5800 ^mBtnA; GLS_MAINTX_ID5800 Performs a multi-hit attack that deals a substantial amount of chip damage if blocked.^n;This skill has a short reach at first, so use it after closing in on the foe. GLS_TITLE_ID5801 Spectral Dive GLS_RUBY_ID5801 GLS_VOICE_ID5801 While in midair: ^mBtnA; GLS_MAINTX_ID5801 [Advancing]^n;Performs a midair dive attack. This skill has a fast recovery, so Ferry will be able to move first upon landing when hitting the foe's feet.^n;The trajectory can be adjusted by holding either ^mAtk6; or ^mAtk4; when pressing the button. GLS_TITLE_ID5802 Ghostswing GLS_RUBY_ID5802 GLS_VOICE_ID5802 While in midair: ^mAtk8; + ^mBtnA; GLS_MAINTX_ID5802 Hooks Ferry's whip to the stage ceiling and swings forward. Useful to swing into midair attacks.^n;^mAtk7; + ^mBtnA;: Ferry swings backward instead. GLS_TITLE_ID5810 Gespenst GLS_RUBY_ID5810 GLS_VOICE_ID5810 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5810 Performs a whip attack.^n;This skill has a slow start-up, but it has a long reach and can clash with projectiles.^n;^mBtnY; / ^mBtnB;: Has a longer reach. GLS_TITLE_ID5811 Whip It Good GLS_RUBY_ID5811 GLS_VOICE_ID5811 ^mBtnR1; after Gespenst hits|^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5811 Deals additional damage after connecting Gespenst (automatically triggers if no other commands are input). GLS_TITLE_ID5812 Heel GLS_RUBY_ID5812 GLS_VOICE_ID5812 ^mAtk4; + ^mBtnR1; after Gespenst hits |^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5812 Pulls the foe near after connecting Gespenst.^n;This skill doesn't deal any damage, but causes knockdown—allowing Ferry to apply pressure on the foe's wake-up. GLS_TITLE_ID5813 Beppo, Sic 'Em! GLS_RUBY_ID5813 GLS_VOICE_ID5813 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5813 Summons Beppo to perform a rising attack.^n;^mBtnX;: Strikes near Ferry's head, making it a useful anti-air attack.^n;^mBtnB;: Has invincibility, so try using it to create an opening when under pressure from the foe. GLS_TITLE_ID5814 Trombe GLS_RUBY_ID5814 GLS_VOICE_ID5814 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5814 Performs a whip attack that hits on both sides.^n;This skill has a long lasting hitbox and causes knockback even when blocked, so it's handy for controlling space and keeping the foe at bay. GLS_TITLE_ID5815 Geegee, Get 'Em! GLS_RUBY_ID5815 GLS_VOICE_ID5815 ^mAtk2; + ^mBtnR1; (Chargeable)| ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) GLS_MAINTX_ID5815 [Projectile]^n;Sends Geegee at the foe for a multi-hit attack. The attack can be delayed by holding the button.^n;^mBtnX; / ^mBtnY;: Jumps out in an arc.^n;^mBtnB;: Runs across the ground stopping in front of the foe. GLS_TITLE_ID5830 Vergiften GLS_RUBY_ID5830 GLS_VOICE_ID5830 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID5830 [Invincible / Projectile]^n;Releases a powerful orb that slowly bounces across the stage.^n;Chase the projectile down to apply pressure and restrict the foe's movement options. GLS_TITLE_ID5831 Hinrichten GLS_RUBY_ID5831 GLS_VOICE_ID5831 ^mAtk214; + ^mBtnR1;|^mAtk214; ^mAtk214; + ^mBtnB; GLS_MAINTX_ID5831 Temporarily powers up Ferry.^n;While this is in effect, her normal and unique attacks can be canceled into up to two additional normal or unique attacks. GLS_TITLE_ID5850 Aetheryte Requiescat GLS_RUBY_ID5850 GLS_VOICE_ID5850 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID5850 [Invincible]^n;Performs a powerful whip attack that deals additional hits upon connecting.^n;This skill's long reach is useful for punishing foes throwing out pokes or projectiles at a distance. GLS_TITLE_ID5900 Signo Drive GLS_RUBY_ID5900 GLS_VOICE_ID5900 ^mBtnA; (Once or repeatedly) GLS_MAINTX_ID5900 Performs a multi-hit piercing attack. This skill can be extended for additional hits by pressing the button repeatedly, so use it to create some space between Zeta and the foe. GLS_TITLE_ID5910 Infinite Wonders GLS_RUBY_ID5910 GLS_VOICE_ID5910 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnY; version chargeable) GLS_MAINTX_ID5910 [Projectile]^n;Generates a full-screen beam that can clash with projectiles.^n;^mBtnY;: The release can be delayed by holding the button.^n;^mBtnB;: Deals additional damage at close-range. GLS_TITLE_ID5911 Spear of Arvess GLS_RUBY_ID5911 GLS_VOICE_ID5911 ^mAtk6; + ^mBtnR1;|^mAtk6; ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5911 [Advancing]^n;Performs a rush attack that can be canceled into a follow-up attack while in motion.^n;^mBtnX;: Covers a short range.^n;^mBtnY;: Covers a long range.^n;^mBtnB;: Can be canceled into two follow-up attacks. GLS_TITLE_ID5912 Spear of Arvess (Rise) GLS_RUBY_ID5912 GLS_VOICE_ID5912 ^mAtk2; + ^mBtnR1;| ^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5912 [Advancing]^n;Performs a rising attack that can be canceled into a follow-up attack while in motion.^n;^mBtnX;: Rises diagonally.^n;^mBtnY;: Rises vertically.^n;^mBtnB;: Can be canceled into two follow-up attacks. GLS_TITLE_ID5913 Spear of Arvess (Fall) GLS_RUBY_ID5913 GLS_VOICE_ID5913 ^mBtnR1; (Midair)| ^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) GLS_MAINTX_ID5913 [Advancing]^n;Performs a diving attack that can be canceled into a follow-up attack while in motion.^n;^mBtnX;: Dives diagonally.^n;^mBtnY;: Dives vertically.^n;^mBtnB;: Can be canceled into two follow-up attacks. GLS_TITLE_ID5914 Spear of Arvess: Follow-up GLS_RUBY_ID5914 GLS_VOICE_ID5914 ^mBtnN; + ^mBtnR1;|during Spear of Arvess ^mBtnN; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5914 Changes Zeta's trajectory after using Spear of Arvess depending on the directional buttons. This skill can be used for an additional hit after connecting the first strike or as a quick escape. GLS_TITLE_ID5915 Rhapsody GLS_RUBY_ID5915 GLS_VOICE_ID5915 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID5915 [Armor]^n;Gets in a defensive stance that defends against incoming attacks and can be canceled into various skills.^n;^mBtnX;: Defends against high attacks.^n;^mBtnY;: Defends against low attacks.^n;^mBtnB;: Defends against all attacks. GLS_TITLE_ID5916 Crimson Cleave GLS_RUBY_ID5916 GLS_VOICE_ID5916 ^mBtnX; during Rhapsody GLS_MAINTX_ID5916 Follows up Rhapsody with a horizontal cleave attack. It has a decent reach and can be a handy skill to keep the foe at arm's length. GLS_TITLE_ID5917 Rising Split GLS_RUBY_ID5917 GLS_VOICE_ID5917 ^mBtnY; during Rhapsody GLS_MAINTX_ID5917 Follows up Rhapsody with a vertical slash attack. It has a shorter reach than Crimson Cleave but a much faster start-up. It can be a handy skill to use at close range or as an anti-air. GLS_TITLE_ID5918 Knee Assault GLS_RUBY_ID5918 GLS_VOICE_ID5918 ^mBtnB; during Rhapsody GLS_MAINTX_ID5918 Follows up Rhapsody with a jumping knee attack. Zeta can then perform midair attacks after jumping. It can be a handy skill to close the gap when going on the offensive. GLS_TITLE_ID5930 Resolute Strike GLS_RUBY_ID5930 GLS_VOICE_ID5930 ^mAtk236; + ^mBtnR1; (Ground / Midair)|^mAtk236; ^mAtk236; + ^mBtnB; (Ground / Midair) GLS_MAINTX_ID5930 [Invincible / Advancing]^n;Performs a powerful strike attack. When activated midair, Zeta dives diagonally toward the ground. Since this skill covers a long range, it can be used as a combo finisher from afar. GLS_TITLE_ID5950 Sirius Roar GLS_RUBY_ID5950 GLS_VOICE_ID5950 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID5950 [Invincible / Advancing]^n;Performs a powerful rising attack. If connected at close range, Zeta will perform an enhanced version for increased damage. GLS_TITLE_ID6000 Soul Forge GLS_RUBY_ID6000 GLS_VOICE_ID6000 ^mBtnA; GLS_MAINTX_ID6000 Activates an aura that gives armor properties for up to two hits when using any of the following skills or attacks:^n;Charged ^mBtnB; attacks^n;Soul Forge^n;Battalions of Fear (^mBtnY; / ^mBtnB;)^n;Savage Rampage (including follow-up Skills) GLS_TITLE_ID6010 Instinction GLS_RUBY_ID6010 GLS_VOICE_ID6010 ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6010 [Projectile]^n;Fires a ground projectile that travels across the stage.^n;^mBtnX; / ^mBtnY;: Causes counter hit upon landing.^n;^mBtnY; / ^mBtnB;: Initiates the skill with a quick slash attack.^n;The ^mBtnB; version also causes significant knockback to the foe upon landing. GLS_TITLE_ID6011 Battalions of Fear GLS_RUBY_ID6011 GLS_VOICE_ID6011 ^mAtk6; + ^mBtnR1;|^mAtk1; (Hold) ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnY; or ^mBtnB; Chargable) GLS_MAINTX_ID6011 Charges forward with a tackling attack.^n;^mBtnY; / ^mBtnB;: Can be enhanced with Soul Forge.^n;When using technical inputs, this skill can also be charged while using ^mAtk4; or ^mAtk7;. GLS_TITLE_ID6012 Great Scythe Grynoth GLS_RUBY_ID6012 GLS_VOICE_ID6012 ^mAtk4; + ^mBtnR1;|^mAtk63214; ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6012 [Command Throw]^n;Grabs the opponent using Grynoth and throws them.^n;^mBtnY;: Grabs midair foes.^n;^mBtnB;: Briefly slides forward and covers additional ground. GLS_TITLE_ID6013 Savage Rampage GLS_RUBY_ID6013 GLS_VOICE_ID6013 ^mAtk2; + ^mBtnR1;|^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6013 Goes into a savage stance. While in this stance, Vaseraga can use a variety of unique follow-up attacks or Great Scythe Grynoth.^n;^mBtnY;: Takes a step back.^n;^mBtnB;: Immediately begins marching forward. GLS_TITLE_ID6014 March GLS_RUBY_ID6014 GLS_VOICE_ID6014 ^mAtk6; ^mAtk6; during Savage Rampage GLS_MAINTX_ID6014 Begins marching toward the foe. Each step deals damage upon making contact.^n;During this march, Vaseraga is still in Savage Rampage and can use a variety of unique follow-up skills. GLS_TITLE_ID6015 Cancel GLS_RUBY_ID6015 GLS_VOICE_ID6015 ^mAtk4; ^mAtk4; during Savage Rampage GLS_MAINTX_ID6015 Cancels Savage Rampage and returns to a neutral state.^n;Can't be used while marching forward. GLS_TITLE_ID6016 Rising Slash GLS_RUBY_ID6016 GLS_VOICE_ID6016 ^mBtnX; during Savage Rampage (Chargeable) GLS_MAINTX_ID6016 Swings Grynoth in a high slash, hitting both standing and midair foes nearby.^n;This skill doesn't hit crouching foes. GLS_TITLE_ID6017 Sweeping Slash GLS_RUBY_ID6017 GLS_VOICE_ID6017 ^mBtnY; during Savage Rampage (Chargeable) GLS_MAINTX_ID6017 Swings Grynoth in a downward sweep, knocking down any standing opponents nearby.^n;This skill can be used to catch an opponent attempting to back away from your scythe's range. GLS_TITLE_ID6018 Crushing Strike GLS_RUBY_ID6018 GLS_VOICE_ID6018 ^mBtnB; during Savage Rampage (Chargeable) GLS_MAINTX_ID6018 Swings Grynoth in a vertical downward slash, causing guard crush when fully charged.^n;Once the foe's defense has been opened up, use the opportunity to lay on the damage! GLS_TITLE_ID6019 Ravaging Stomp GLS_RUBY_ID6019 GLS_VOICE_ID6019 ^mBtnA; during Savage Rampage (Chargeable) GLS_MAINTX_ID6019 [Armor]^n;Stomps on Grynoth unleashing a damaging blast.^n;This skill has armor properties, so use it to punish any foes attempting to attack Vaseraga during Savage Rampage. GLS_TITLE_ID6030 Bloody Moon GLS_RUBY_ID6030 GLS_VOICE_ID6030 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID6030 Charges forward with a powerful advancing attack.^n;This skill has invincibility properties and advances considerably forward, great for punishing pokes and other attacks. If connected at close range, Vaseraga will perform an enhanced version for increased damage. GLS_TITLE_ID6050 Aftermath GLS_RUBY_ID6050 GLS_VOICE_ID6050 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6050 Unleashes a massive vertical burst attack, sending any foes caught in it flying.^n;Vaseraga won't take any damage from attacks during start-up, making it an effective tool at close-range both defensively and offensively. GLS_TITLE_ID5551 The Shape of Love (RPG Mode) GLS_RUBY_ID5551 GLS_VOICE_ID5551 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtkRoll; ^mAtkRoll; + ^mBtnA; GLS_MAINTX_ID5551 When used in RPG mode, this becomes a wide-range striking attack, so try using it when surrounded by enemies!^n;The technical command has also been modified for this mode. GLS_TITLE_ID6100 Shadowstep GLS_RUBY_ID6100 GLS_VOICE_ID6100 ^mBtnA; GLS_MAINTX_ID6100 [Maneuver]^n;Warps a fixed distance forward. This maneuver can be used to quickly advance toward the foe or escape from the corner of a stage. GLS_TITLE_ID6110 Black Flies GLS_RUBY_ID6110 GLS_VOICE_ID6110 ^mBtnR1; (Chargeable)|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) GLS_MAINTX_ID6110 [Projectile]^n;^mBtnY;: Fires multiple projectiles simultaneously.^n;Its release can be delayed by holding the button, which will also increase the strength and number of hits dealt by each projectile. GLS_TITLE_ID6111 Langelaan Field GLS_RUBY_ID6111 GLS_VOICE_ID6111 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6111 [Invincible]^n;Materializes a barrier that deals damage to any nearby foe. This skill hits on all sides and cannot be blocked midair, making it an effective counter against any Cross Over or jump-in attempts. GLS_TITLE_ID6112 Chaoscalibur GLS_RUBY_ID6112 GLS_VOICE_ID6112 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6112 Performs a slash attack.^n;^mBtnY;: Must be blocked while crouching.^n;This skill has a decent reach and can be a handy skill to keep the foe at bay or used as a combo finisher. GLS_TITLE_ID6113 Karma GLS_RUBY_ID6113 GLS_VOICE_ID6113 ^mAtk2; + ^mBtnR1;|^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6113 [Projectile]^n;Materializes an orb that pulls in any nearby grounded foe. The strength of the orb's pull increases depending on the version used. When used on blocking foes at long range, this skill has a shorter recovery, giving Beelzebub an advantage. GLS_TITLE_ID6114 Unisonic GLS_RUBY_ID6114 GLS_VOICE_ID6114 ^mBtnR1; (Midair)|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) GLS_MAINTX_ID6114 Performs a diving attack from midair.^n;^mBtnB;: Follows up with a rising attack after connecting that can be chained into additional attacks when used near the corner.^n;Beelzebub will pause midair before diving, so this skill can be used to bait and punish whiffed anti-air attacks.^n;Despite being an aerial skill, it can be blocked while crouching. GLS_TITLE_ID6130 Black Spear GLS_RUBY_ID6130 GLS_VOICE_ID6130 ^mAtk236; + ^mBtnR1; (Chargeable)|^mAtk236; ^mAtk236; + ^mBtnB; (Chargeable) GLS_MAINTX_ID6130 [Invincible / Projectile]^n;Holding the button down will delay its release and deal additional hits at close range for more damage. GLS_TITLE_ID6131 Anthem GLS_RUBY_ID6131 GLS_VOICE_ID6131 ^mAtk214; + ^mBtnR1;|^mAtk214; ^mAtk214; + ^mBtnB; GLS_MAINTX_ID6131 [Invincible / Command throw]^n;Absorbs the foe and sends them flying with a massive black spear attack. This skill has an immediate start-up, so use it at close range after closing in on the foe. GLS_TITLE_ID6150 Chaos Legion GLS_RUBY_ID6150 GLS_VOICE_ID6150 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6150 [Invincible / Projectile]^n;Unleashes a powerful onslaught of thorns.^n;If connected at close range, Beelzebub will perform an enhanced version of his Skybound Art, Arch Enemy. GLS_TITLE_ID6200 Butterfly Effect GLS_RUBY_ID6200 GLS_VOICE_ID6200 ^mBtnA; GLS_MAINTX_ID6200 Switches between Freeflutter and Dawnfly stances. This skill can be performed during other attacks or skills without interrupting Narmaya's movement, allowing her to seamlessly switch stances while attacking. Her skill set will change depending on her current stance. GLS_TITLE_ID6210 Dawnfly: Setsuna GLS_RUBY_ID6210 GLS_VOICE_ID6210 ^mBtnR1; or ^mAtk2; + ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnY;: Chargeable) GLS_MAINTX_ID6210 Performs a horizontal slash attack.^n;^mBtnX;: Releases faster.^n;^mBtnY;: Releases slower but has a longer reach.^n;Causes knockdown upon connecting at close range. GLS_TITLE_ID6211 Dawnfly: Absolute Horizon GLS_RUBY_ID6211 GLS_VOICE_ID6211 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6211 [Invincible] ^n;Performs a rising attack.^n;^mBtnX; / ^mBtnY;: Cannot be blocked by midair foes immediately after start-up.^n;^mBtnB;: Cannot be blocked by midair foes entirely. GLS_TITLE_ID6212 Dawnfly: Transient GLS_RUBY_ID6212 GLS_VOICE_ID6212 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6212 [Maneuver]^n;Performs a forward dash.^n;^mBtnY; / ^mBtnB;: Can cross over foes.^n;While in motion, this maneuver can be canceled to perform skills and Skybound Arts. GLS_TITLE_ID6213 Freeflutter: Kyokasuigetsu GLS_RUBY_ID6213 GLS_VOICE_ID6213 ^mBtnR1; or ^mAtk2; + ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6213 [Advancing]^n;Performs a quick slash attack.^n;^mBtnX;: One slash^n;^mBtnY;: Two slashes^n;^mBtnB;: Three slashes^n;The ^mBtnB; version can be chained into additional attacks upon successfully connecting near the corner of a stage. GLS_TITLE_ID6214 Freeflutter: Mugenkagura GLS_RUBY_ID6214 GLS_VOICE_ID6214 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6214 [Parry]^n;Goes into a defensive stance, followed by a rising slash attack.^n;Narmaya will immediately counter with a rising slash attack upon taking a direct hit during this stance. GLS_TITLE_ID6215 Freeflutter: Crescent Moon GLS_RUBY_ID6215 GLS_VOICE_ID6215 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6215 Performs a jumping slash attack.^n;^mBtnY;: Has a higher jump arc.^n;^mBtnB;: Trajectory can be changed by pressing ^mAtk6; upon jumping.^n;Despite appearing to be an overhead, this skill can be blocked crouching. However, longer blockstun will be dealt to crouching foes. GLS_TITLE_ID6216 Freeflutter: Crescent Moon (Midair) GLS_RUBY_ID6216 GLS_VOICE_ID6216 ^mBtnR1; (Midair)|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) GLS_MAINTX_ID6216 Performs an aerial version of Crescent Moon. This skill has faster recovery compared to the grounded version, allowing Narmaya to easily chain it into a combo upon landing.^n;^mBtnX;: Rebounds away from the foe.^n;^mBtnY; / ^mBtnB;: Rebounds toward from the foe. GLS_TITLE_ID6230 One Hundred Cloudscapes GLS_RUBY_ID6230 GLS_VOICE_ID6230 ^mAtk236; + ^mBtnR1; (Chargeable)|^mAtk236; ^mAtk236; + ^mBtnB; (Chargeable) GLS_MAINTX_ID6230 [Invincible]^n;Launches any close-range foe into the air, followed up with a series of slash attacks.^n;The follow-up hit can be canceled by holding down the button, allowing Narmaya to freely move or continue attacking the foe as they fall. GLS_TITLE_ID6250 Butterfly Effect: Ame-no-Uzume GLS_RUBY_ID6250 GLS_VOICE_ID6250 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6250 [Invincible]^n;Unleashes a flurry of powerful slash attacks. ^n;^n;With its long reach, this skill can be chained into or used to punish foes from afar. If connected at close range, Narmaya will perform an enhanced version for increased damage. GLS_TITLE_ID6300 Muscle Fury GLS_RUBY_ID6300 GLS_VOICE_ID6300 ^mBtnA; (Chargeable) GLS_MAINTX_ID6300 [Armor]^n;Gains armor against all attacks other than throws and Skybound Arts. Damage is still taken from incoming attacks but reduced with every hit taken. This skill can be extended by holding the button down. GLS_TITLE_ID6301 Reactive Muscles GLS_RUBY_ID6301 GLS_VOICE_ID6301 ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Muscle Fury GLS_MAINTX_ID6301 Follows up Muscle Fury with a head-to-toe flex attack that greatly increases Soriz's SBA gauge upon contact. Use this skill to counter incoming attacks during Muscle Fury. GLS_TITLE_ID6310 Impact Knuckles GLS_RUBY_ID6310 GLS_VOICE_ID6310 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6310 [Advancing]^n;Performs a dashing punch attack.^n;^mBtnY; / ^mBtnB;: Covers a longer range.^n;Dashing speed will increase when used during Macho Ultimatum. GLS_TITLE_ID6311 Roundhouse Fang GLS_RUBY_ID6311 GLS_VOICE_ID6311 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6311 Performs an upward kick attack. This skill is effective as an anti-air but doesn't have invincibility, so be careful not to use it at the wrong time.^n;When used during Macho Ultimatum, this skill gains a larger hitbox. GLS_TITLE_ID6312 Punch the Stars GLS_RUBY_ID6312 GLS_VOICE_ID6312 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6312 Performs a multi-hit punching attack.^n;^mBtnY; / ^mBtnB;: Advances forward before attacking.^n;When used during Macho Ultimatum, it'll deal additional hits and can be followed up with unique follow-up attacks. GLS_TITLE_ID6313 Tenacious Will GLS_RUBY_ID6313 GLS_VOICE_ID6313 ^mAtk6; + ^mBtnR1; during Macho Ultimatum's Punch the Stars|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6313 Follows up Punch the Stars with a spinning back fist attack, causing guard crush. This skill has a slow recovery, so be careful not to use it haphazardly. GLS_TITLE_ID6314 Bravado Bullet GLS_RUBY_ID6314 GLS_VOICE_ID6314 ^mAtk2; + ^mBtnR1; during Macho Ultimatum's Punch the Stars|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6314 Follows up Punch the Stars with a flying kick attack. This skill doesn't cause knockdown, but has a relatively fast recovery even if blocked. GLS_TITLE_ID6315 Rock Smash GLS_RUBY_ID6315 GLS_VOICE_ID6315 ^mAtk2; + ^mBtnR1;|^mAtk2;^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6315 Strikes the ground to unleash a pillar of fire.^n;^mBtnY;: Has a slow start-up but a fast recovery, so Soriz will be able to move before the foe, even if it's blocked.^n;When used during Macho Ultimatum, this skill gains a larger hitbox. GLS_TITLE_ID6330 Leaping Tiger, Charging Dragon GLS_RUBY_ID6330 GLS_VOICE_ID6330 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID6330 [Invincible]^n;Performs a powerful punching attack. This skill doesn't cover a long range, so use it to interrupt the foe's offense or as a combo finisher. GLS_TITLE_ID6350 Macho Ultimatum GLS_RUBY_ID6350 GLS_VOICE_ID6350 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6350 Unleashes the power of the fundoshi until the end of the round. While in his fundoshi, Soriz's skills and defense will be enhanced, and he will gain access to skills previously unavailable. His defense will be enhanced based on the number of attacks withstood with Muscle Fury. GLS_TITLE_ID6351 Way of the Fundoshi Fist GLS_RUBY_ID6351 GLS_VOICE_ID6351 ^mAtk236; + ^mBtnR1; + ^mBtnA; during Macho Ultimatum|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6351 Performs a powerful four-hit combo attack. This Super Skybound Art doesn't consume any of Soriz's SBA gauge but can only be used once per round during Macho Ultimatum. The first strike causes guard crush, rendering any unfortunate soul struck by it vulnerable to the rest of this devastating combo. GLS_TITLE_ID6400 Overdrive Surge GLS_RUBY_ID6400 GLS_VOICE_ID6400 ^mBtnA; (Chargeable) GLS_MAINTX_ID6400 Performs a chargeable jumping attack. Can be charged up to five levels and gains invincibility at level five. GLS_TITLE_ID6401 Cancel GLS_RUBY_ID6401 GLS_VOICE_ID6401 ^mBtnX; or ^mBtnY; or ^mBtnB; or ^mBtnR2; during Overdrive Surge GLS_MAINTX_ID6401 Cancels Overdrive Surge. Djeeta's charge level is stored and resumes charging from the same level when using Overdrive Surge again. GLS_TITLE_ID6410 Reginleiv GLS_RUBY_ID6410 GLS_VOICE_ID6410 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6410 [Projectile]^n;^mBtnB;: Fires a three-hit shot. The additional hits will forcer a longer block stun, so it's relatively safe to use at close range too. GLS_TITLE_ID6411 Reginleiv: Recidive GLS_RUBY_ID6411 GLS_VOICE_ID6411 ^mBtnR1; (Hold)|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Hold) GLS_MAINTX_ID6411 [Projectile]^n;Performs a charged version of Reginleiv. The projectile won't disapear upon clashing with another projectile up to one time.^n;^mBtnB;: Can deal damage during charging. GLS_TITLE_ID6412 Rising Sword GLS_RUBY_ID6412 GLS_VOICE_ID6412 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6412 [Invincible]^n;Performs a rising slash attack.^n;^mBtnX; / ^mBtnY;: Cannot be blocked by midair foes immediately after start-up.^n;^mBtnB;: Djeeta will attack twice. The first attack cannot be blocked by midair foes. GLS_TITLE_ID6413 Vorpal Blade GLS_RUBY_ID6413 GLS_VOICE_ID6413 ^mAtk2; + ^mBtnR1; / ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6413 Performs two advancing slash attacks.^n;^mBtnY;: Second slash sends the foe airborne. GLS_TITLE_ID6414 Vorpal Blade: Follow-up GLS_RUBY_ID6414 GLS_VOICE_ID6414 ^mAtk2; + ^mBtnR1; / ^mAtk4; + ^mBtnR1; during Vorpal Blade|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6414 Follows up Vorpal Blade with an additional slash attack.^n;^mBtnB;: Can be performed twice in a row for a total of five hits. GLS_TITLE_ID6430 Eternal Ascendancy GLS_RUBY_ID6430 GLS_VOICE_ID6430 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID6430 [Invincible / Advancing]^n;Performs a powerful combination attack. When using the technical input (^mAtk236; ^mAtk236; + ^mBtnB;), additional button inputs will be required to perform the entire Skybound Art. GLS_TITLE_ID6431 Eternal Ascendancy: Follow-up (Technical Input) GLS_RUBY_ID6431 GLS_VOICE_ID6431 ^mBtnX; → ^mBtnX; → ^mBtnY; → ^mBtnY; → ^mBtnB; → ^mBtnB; → ^mBtnX; → ^mBtnY; → ^mBtnB; → ^mAtk214; + ^mBtnA; after a successful hit GLS_MAINTX_ID6431 Follows up Eternal Ascendancy with the strength of all ten Eternals. To perform the full combo, timing is essential—practice makes perfect! GLS_TITLE_ID6450 Skyfall GLS_RUBY_ID6450 GLS_VOICE_ID6450 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6450 [Invincible / Advancing]^n;Performs a powerful rising slash attack. If connected at close range, Lyria will summon Proto Bahamut for increased damage. GLS_TITLE_ID6500 Convergence GLS_RUBY_ID6500 GLS_VOICE_ID6500 ^mBtnA; (Chargeable) GLS_MAINTX_ID6500 Gradually fills the dragon gauge. The gauge will continue filling for as long as the button is held. GLS_TITLE_ID6501 The Last Wish GLS_RUBY_ID6501 GLS_VOICE_ID6501 ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Convergence GLS_MAINTX_ID6501 [Invincible]^n;Cancels Convergence into an attack that sends midair foes flying, substantially filling the dragon gauge upon successfully connecting. GLS_TITLE_ID6510 Summon Dragon (Immortal Thrust) GLS_RUBY_ID6510 GLS_VOICE_ID6510 ^mBtnR1;|^mAtk236; + ^mBtnX; GLS_MAINTX_ID6510 Lyrn flies forward with an advancing attack.^n;^n;Upon summoning Lyrn into battle, his skills can be used until the Dragon Gauge has been fully depleted. GLS_TITLE_ID6511 Summon Dragon (Heavy Breath) GLS_RUBY_ID6511 GLS_VOICE_ID6511 ^mBtnR1; + ^mBtnY;|^mAtk236; + ^mBtnY; GLS_MAINTX_ID6511 Lyrn unleashes a fiery breath onto the ground that ignites into a pillar of fire. This skill hits multiple times and negates projectiles, making it handy for applying pressure or closing the gap on the foe.^n;^n;Upon summoning Lyrn into battle, his skills can be used until the dragon gauge has been fully depleted. GLS_TITLE_ID6512 Summon Dragon (Sweeping Beam) GLS_RUBY_ID6512 GLS_VOICE_ID6512 ^mBtnR1; + ^mBtnB;|^mAtk236; + ^mBtnB; GLS_MAINTX_ID6512 Lyrn shoots multiple beams across the stage. This skill covers a long range, making it handy for keeping the foe at bay or trapped in the corner.^n;^n;Upon summoning Lyrn into battle, his skills can be used until the dragon gauge has been fully depleted. GLS_TITLE_ID6513 Spinning Slash GLS_RUBY_ID6513 GLS_VOICE_ID6513 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6513 Performs an advancing slash attack.^n;^mBtnY;: Covers a longer range.^n;^n;This skill can be followed up with unique follow-up attacks. GLS_TITLE_ID6514 Ray Strike GLS_RUBY_ID6514 GLS_VOICE_ID6514 ^mBtnX; or ^mBtnY; or ^mBtnB; during Spinning Slash GLS_MAINTX_ID6514 Follows up Spinning Slash with a low attack. This skill has a fast start-up and can be quickly chained into from a Spinning Slash. GLS_TITLE_ID6515 Bisection GLS_RUBY_ID6515 GLS_VOICE_ID6515 ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Spinning Slash GLS_MAINTX_ID6515 Follows up Spinning Slash with an additional attack that sends the foe flying. This skill has a slower recovery than Ray Strike if blocked, but deals a considerable amount of damage. GLS_TITLE_ID6516 Aerial Spinning Slash GLS_RUBY_ID6516 GLS_VOICE_ID6516 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6516 Performs a leap followed by a multi-hit slash attack that lands in front of the foe even at close range. The ^mBtnY; and ^mBtnB; versions hit on the way up and can be used as combo finishers or anti-air attacks. GLS_TITLE_ID6517 Thunder GLS_RUBY_ID6517 GLS_VOICE_ID6517 ^mAtk2; + ^mBtnR1; (Chargeable)|^mAtk2;^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) GLS_MAINTX_ID6517 Thrusts her sword into the ground and summons a bolt of lightning.^n;^mBtnX;: Strikes at close range.^n;^mBtnY;: Strikes at long range.^n;^mBtnB;: Summons three bolts of lightning.^n;^n;Lightning strikes can be delayed by holding down the button. GLS_TITLE_ID6518 Thunder (Midair) GLS_RUBY_ID6518 GLS_VOICE_ID6518 ^mBtnR1; (Midair)|^mAtk2;^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) GLS_MAINTX_ID6518 Shoots a bolt of lightning from midair.^n;^n;^mBtnX;: Strikes at close range.^n;^mBtnY;: Strikes at long range.^n;^mBtnB;: Shoots two bolts of lightning.^n;^n;Use this skill to control space and keep the foe at bay. GLS_TITLE_ID6530 Gamma Ray GLS_RUBY_ID6530 GLS_VOICE_ID6530 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID6530 [Invincible]^n;Performs an upward rising attack that sends the foe airborne, followed by a powerful beam. The initial hit sends Zooey forward a substantial amount, making it an effective skill even at arm's length. GLS_TITLE_ID6550 Armageddon GLS_RUBY_ID6550 GLS_VOICE_ID6550 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6550 [Invincible / Advancing]^n;Becomes Grand Order, a knight descended from far above to reform a world stained in disorder, and performs a powerful advancing attack. Since this skill covers a long range, it can be effective as a counter from a distance. GLS_TITLE_ID6600 Give Daddy Some Sugar GLS_RUBY_ID6600 GLS_VOICE_ID6600 ^mBtnA; GLS_MAINTX_ID6600 [Parry]^n;Walks toward the foe with open arms and counters any blockable attack, regardless of which side he takes a hit from. GLS_TITLE_ID6610 Goetia GLS_RUBY_ID6610 GLS_VOICE_ID6610 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6610 [Projectile]^n;^mBtnX;: Travels forward.^n;^mBtnY;: Travels upward.^n;^mBtnB;: Hits multiple times and can be canceled into Everyone's a Little Crooked even after hitting. GLS_TITLE_ID6611 Everyone's a Little Crooked GLS_RUBY_ID6611 GLS_VOICE_ID6611 ^mBtnR1;|^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Goetia GLS_MAINTX_ID6611 Follows up Goetia by transforming the projectile into a scythe.^n;^mBtnX;: Travels forward.^n;^mBtnY;: Travels backward.^n;^mBtnB;: Travels slightly forward and remains stationary, or travels straight down from a ^mBtnY; Goetia. GLS_TITLE_ID6612 Notoria GLS_RUBY_ID6612 GLS_VOICE_ID6612 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6612 [Invincible]^n;Performs a rising attack.^n;The ^mBtnY; version does not have invincibility during start-up but finishes with a diving attack instead. Useful as a feint of the ^mBtnX; version. GLS_TITLE_ID6613 Asmodeus GLS_RUBY_ID6613 GLS_VOICE_ID6613 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6613 Performs an advancing strike attack.^n;If connected at close range, Belial will grab hold of the foe for additional damage. GLS_TITLE_ID6614 Vassago GLS_RUBY_ID6614 GLS_VOICE_ID6614 ^mAtk2; + ^mBtnR1;|^mAtk63214;^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6614 [Command Throw]^n;Advances forward before grabbing a foe.^n;^mBtnX;: Covers a short range.^n;^mBtnY;: Covers a longer range.^n;^mBtnB;: Belial will continue walking until he grabs a foe. Use this skill to trick foes into thinking you're merely walking forward or using Give Daddy Some Sugar. GLS_TITLE_ID6630 Lemegeton GLS_RUBY_ID6630 GLS_VOICE_ID6630 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID6630 [Invincible]^n;Performs a powerful strike attack followed up with an advancing attack that can catch foes from a distance. GLS_TITLE_ID6650 Anagenesis GLS_RUBY_ID6650 GLS_VOICE_ID6650 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6650 [Invincible]^n;Kicks any nearby foes into the air and unleashes Anagenesis upon them. ^n;Use this skill to interrupt a foe's offense or as a powerful combo finisher. GLS_TITLE_ID6700 Collapse (Conjure) GLS_RUBY_ID6700 GLS_VOICE_ID6700 ^mBtnA; (Chargeable / Ground / Midair) GLS_MAINTX_ID6700 Wields the power of alchemy to conjure a rock that can be charged up to five levels. The rock has an active hit box when conjured and can negate projectiles. GLS_TITLE_ID6701 Collapse (Fire) GLS_RUBY_ID6701 GLS_VOICE_ID6701 ^mAtk6; + ^mBtnA; or ^mAtk2; + ^mBtnA; (Midair) or ^mAtk6; + ^mBtnA; (Midair) GLS_MAINTX_ID6701 [Projectile]^n;Fires off a rock conjured or charged using Collapse (Conjure). When performed midair, its trajectory can be changed with ^mAtk2; or ^mAtk6;. GLS_TITLE_ID6710 Mehen GLS_RUBY_ID6710 GLS_VOICE_ID6710 ^mBtnR1; (Ground / Midair)|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Ground / Midair) GLS_MAINTX_ID6710 Places a trap that automatically sets off and attacks nearby foes. ^n;^mBtnX;: Places a trap in front of Cagliostro.^n;^mBtnY;: Places a trap further away.^n;^mBtnB;: Places both traps. GLS_TITLE_ID6711 Alexandria GLS_RUBY_ID6711 GLS_VOICE_ID6711 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6711 Performs an advancing strike attack. This skill can be used as a combo finisher or to close in on an unsuspecting foe.^n;^mBtnX;: Covers a short range.^n;^mBtnB;: Covers a longer range. GLS_TITLE_ID6712 Spare Body GLS_RUBY_ID6712 GLS_VOICE_ID6712 ^mAtk2; + ^mBtnR1; (Ground / Midair)|^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Ground / Midair) GLS_MAINTX_ID6712 Transforms into a statue and warps away.^n;^mBtnX;: Warps backwards.^n;^mBtnB;: Hits any nearby foe before warping. GLS_TITLE_ID6713 Calculated GLS_RUBY_ID6713 GLS_VOICE_ID6713 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6713 Conjures a spear from the ground that draws in any foe it hits.^n;^mBtnX; / ^mBtnB;: Conjures a close-range spear.^n;^mBtnY;: Conjures a mid-range spear.^n;If performed after Collapse (Conjure), the rock will protect you from incoming projectiles. GLS_TITLE_ID6730 Ars Magna GLS_RUBY_ID6730 GLS_VOICE_ID6730 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID6730 [Invincible]^n;Summons Ouroboros to attack. This skill has a long reach and can be effectively used as a punish or combo finisher from long range. GLS_TITLE_ID6750 Everything's Coming Up Cagliostro GLS_RUBY_ID6750 GLS_VOICE_ID6750 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6750 [Invincible / Projectile]^n;If connected at close range against a grounded foe, Cagliostro will transfigure them into the epitome of cuteness: a golden statue of Cagliostro. Isn't alchemy amazing? GLS_TITLE_ID5614 Starry Sky (Midair) GLS_RUBY_ID5614 GLS_VOICE_ID5614 ^mBtnR1; (Midair)|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; / ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) GLS_MAINTX_ID5614 [Projectile]^n;Shoots an arrow toward the ground from midair.^n;^mBtnX;: Fires a close-range shot.^n;^mBtnY;: Fires a long-range shot.^n;When performing the ^mBtnB; version, use ^mAtk236; to fire a close-range shot and ^mAtk214; to fire a long-range shot. GLS_TITLE_ID6800 Third Dance (Stance) GLS_RUBY_ID6800 GLS_VOICE_ID6800 ^mBtnA; GLS_MAINTX_ID6800 Activates or cancels Third Dance stance.^n;While in Third Dance stance, Yuel cannot move normally or block, but will automatically counter any high attack with Eye of the Sparrow. GLS_TITLE_ID6801 Third Dance: Quickstep GLS_RUBY_ID6801 GLS_VOICE_ID6801 ^mAtk6; ^mAtk6; or ^mAtk4; ^mAtk4; during Third Dance GLS_MAINTX_ID6801 [Third Dance Stance]^n;Perform quicksteps instead of the standard dash and backward dash, allowing Yuel to quickly move forward or backward at fixed distances. GLS_TITLE_ID6802 Third Dance: Attack GLS_RUBY_ID6802 GLS_VOICE_ID6802 ^mBtnX; or ^mAtk2;+^mBtnX; or ^mBtnY; or ^mAtk2;+^mBtnY; during Third Dance GLS_MAINTX_ID6802 [Third Dance Stance]^n;Standard skills and attacks will be replaced with unique attacks.^n;Pressing ^mBtnA; during these attacks cancels Yuel's Third Dance stance immediately upon recovery. GLS_TITLE_ID6803 Guren GLS_RUBY_ID6803 GLS_VOICE_ID6803 ^mBtnB; during Third Dance (Chargeable) GLS_MAINTX_ID6803 [Third Dance Stance / Advancing]^n;Performs an advancing attack. Its range can be increased by holding the ^mBtnB; button, so try using it to close in on a foe.^n;Immediately cancels Yuel's Third Dance stance upon recovery. GLS_TITLE_ID6804 Yugetsu GLS_RUBY_ID6804 GLS_VOICE_ID6804 ^mAtk2;+^mBtnB; during Third Dance GLS_MAINTX_ID6804 [Third Dance Stance]^n;Performs a somersault attack that sends the foe flying high. This skill can be followed up with attacks upon connecting. ^n;Immediately cancels Yuel's Third Dance stance upon recovery. GLS_TITLE_ID6805 Eye of the Sparrow GLS_RUBY_ID6805 GLS_VOICE_ID6805 Automatically triggered during Third Dance GLS_MAINTX_ID6805 [Third Dance Stance / Invincible]^n;Automatically counters any high attacks other than projectiles.^n;High attacks are attacks that can be blocked while either standing or crouching. GLS_TITLE_ID6810 Starlit Sky GLS_RUBY_ID6810 GLS_VOICE_ID6810 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6810 Performs an advancing attack that hits multiple times.^n;The ^mBtnB; version causes a wall bounce that can be chained into additional attacks upon successfully connecting near the corner of the stage.^n;^mBtnA; during this skill activates Yuel's Third Dance stance immediately upon its recovery. GLS_TITLE_ID6811 Homuragaeshi GLS_RUBY_ID6811 GLS_VOICE_ID6811 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6811 [Invincible]^n;^mBtnX;, ^mBtnY;: Cannot be blocked by midair foes immediately after start-up. ^mBtnB;: Cannot be blocked entirely by midair foes.^n;^mBtnA; during this skill activates Yuel's Third Dance stance immediately upon its recovery. GLS_TITLE_ID6812 Hanaarashi GLS_RUBY_ID6812 GLS_VOICE_ID6812 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnB; can be followed up with ^mBtnY;) GLS_MAINTX_ID6812 Performs a quick backstep followed by an advancing attack.^n;The ^mBtnY; version and ^mBtnY; follow-up from the ^mBtnB; version is a sliding attack that must be blocked crouching. ^n;^mBtnA; during the backstep or attack activates Yuel's Third Dance stance immediately upon its recovery. GLS_TITLE_ID6813 Foxflame GLS_RUBY_ID6813 GLS_VOICE_ID6813 ^mAtk2; + ^mBtnR1;|^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6813 Surrounds Yuel with flames. Despite its slow start-up, this attack has a quick recovery.^n;^mBtnA; during this skill activates Yuel's Third Dance stance immediately upon its recovery. GLS_TITLE_ID6830 Crimson Dance: Rin'en-aratame GLS_RUBY_ID6830 GLS_VOICE_ID6830 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID6830 [Invincible / Advancing]^n;Performs a powerful advancing attack that hits multiple times. Since this skill covers a long range, it can also be used effectively from a distance. GLS_TITLE_ID6850 Sapphire Dance: Gentiana GLS_RUBY_ID6850 GLS_VOICE_ID6850 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6850 [Invincible]^n;Dances up a storm of fire that pulls in any nearby foe. If this skill connects at close range, Societte will join Yuel to perform an enhanced version for increased damage. GLS_TITLE_ID6900 Arm the Bastion GLS_RUBY_ID6900 GLS_VOICE_ID6900 ^mBtnA; (Ground / Midair) GLS_MAINTX_ID6900 Goes into a defensive stance that can parry a single hit from the foe.^n;^mAtk6; + ^mBtnA; can be used to advance forward while on the ground. Upon parrying a hit, Anre will be able to immediately move, allowing him to punish attacks that would normally be safe when blocked. GLS_TITLE_ID6901 One-Rift Spear GLS_RUBY_ID6901 GLS_VOICE_ID6901 ^mAtk6; + ^mBtnA; or ^mAtk2; + ^mBtnA; while midair GLS_MAINTX_ID6901 [Advancing]^n;^mAtk6; + ^mBtnA;: Advances Anre forward^n;^mAtk2; + ^mBtnA;: Advances Anre toward the ground GLS_TITLE_ID6910 Rakshasa GLS_RUBY_ID6910 GLS_VOICE_ID6910 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6910 Performs a powerful thrust attack with his spear.^n;This skill has a long reach and nullifies projectiles. Although its start-up is slow, its recovery is fast, allowing Anre to keep foes at bay safely from a distance. GLS_TITLE_ID6911 Rakshasa Follow-up GLS_RUBY_ID6911 GLS_VOICE_ID6911 ^mBtnR1; upon landing a hit with Rakshasa|^mBtnX; or ^mBtnY; or ^mBtnB; upon landing a hit with Rakshasa GLS_MAINTX_ID6911 A follow-up attack to Rakshasa that deals additional damage and causes knockdown. GLS_TITLE_ID6912 Spiral Spear GLS_RUBY_ID6912 GLS_VOICE_ID6912 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6912 Performs a multi-hit twirling spear attack.^n;The ^mBtnY; version advances forward but whiffs against crouching foes. The spear nullifies projectiles, allowing Anre to close the gap and punish the foe. GLS_TITLE_ID6913 Radiant Ruination GLS_RUBY_ID6913 GLS_VOICE_ID6913 ^mAtk6; + ^mBtnX; during Spiral Spear GLS_MAINTX_ID6913 [Projectile]^n;Unleashes a projectile beam attack that can be used to keep the foe at bay or push them back to stay safe upon a blocked Spiral Spear. GLS_TITLE_ID6914 Astral Piercer GLS_RUBY_ID6914 GLS_VOICE_ID6914 ^mAtk6; + ^mBtnY; during Spiral Spear GLS_MAINTX_ID6914 Follows up Spiral Spear with an attack that can be used to keep the foe at arm's length or as a combo finisher. GLS_TITLE_ID6915 Peerless Thrust GLS_RUBY_ID6915 GLS_VOICE_ID6915 ^mAtk6; + ^mBtnB; during Spiral Spear GLS_MAINTX_ID6915 Performs a low-hitting slide attack.^n;This can follow-up the ^mBtnB; version of Spiral Spear and causes wall bounce when near the corner of a stage. GLS_TITLE_ID6916 Grand Haste GLS_RUBY_ID6916 GLS_VOICE_ID6916 ^mAtk6; + ^mBtnA; during Spiral Spear GLS_MAINTX_ID6916 [Maneuver]^n;Performs an advancing slide maneuver that moves Anre forward a considerable distance. Use this skill to catch foes expecting a different follow-up off guard, and instantly close in on them to apply pressure. GLS_TITLE_ID6917 Mantra Wheel GLS_RUBY_ID6917 GLS_VOICE_ID6917 ^mAtk4; + ^mBtnR1; (Ground / Midair)|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Ground / Midair) GLS_MAINTX_ID6917 [Advancing]^n;^mBtnX;: Direct frontal strike^n;^mBtnY; / ^mBtnB;: Leaps forward^n;This skill can also be used while midair, advancing Anre directly toward the ground. GLS_TITLE_ID6918 Fleeting Spark GLS_RUBY_ID6918 GLS_VOICE_ID6918 ^mAtk2; + ^mBtnR1;|^mAtk2; (Hold) ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6918 Goes into a defensive stance before performing an attack.^n;^mBtnX;: Lunges forward to strike the foe. When used at close range, Anre remains stationary and performs a body blow instead.^n;^mBtnY;: Performs a piercing attack with his spear.^n;This skill covers a long range, making it an effective tool to use from a distance. GLS_TITLE_ID6930 Astralance: Everto GLS_RUBY_ID6930 GLS_VOICE_ID6930 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID6930 [Invincible]^n;Swings his spear and unleashes a powerful projectile attack.^n;This skill covers a long range, and can be used as both a combo finisher or a counter from afar. GLS_TITLE_ID6931 Seven Spears of Lightning GLS_RUBY_ID6931 GLS_VOICE_ID6931 ^mAtk214; + ^mBtnR1;|^mAtk214; ^mAtk214; + ^mBtnB; GLS_MAINTX_ID6931 Manifests multiple spears around his body that automatically fire upon the foe when landing a normal attack in this state (using ^mBtnY; or ^mBtnB;). GLS_TITLE_ID6950 Thousand-Spear Void GLS_RUBY_ID6950 GLS_VOICE_ID6950 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6950 [Invincible / Projectile]^n;Unleashes a powerful beam projectile. If connected at close range, Anre will unleash multiple beams and perform an enhanced version for increased damage. GLS_TITLE_ID6951 Stay Tonight GLS_RUBY_ID6951 GLS_VOICE_ID6951 ^mBtnA; GLS_MAINTX_ID6951 Advances forward and sweeps using his gun.^n;This skill can be chained into from a ^mBtnB; attack and followed up with an additional attack by pressing ^mBtnA; again. GLS_TITLE_ID6952 Stand in Line: Follow-up GLS_RUBY_ID6952 GLS_VOICE_ID6952 ^mBtnA; during Stay Tonight (Chargeable) GLS_MAINTX_ID6952 Fires a shot from his gun.^n;The shot can be delayed by holding down ^mBtnA; to mix up foes.^n;This skill can also be used to detonate a bomb set using Rat Race +. GLS_TITLE_ID6953 Slow Kill GLS_RUBY_ID6953 GLS_VOICE_ID6953 ^mBtnR1; (^mBtnX; or ^mBtnY; or ^mBtnB; Chargeable) | ^mAtk2; (Hold) ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) GLS_MAINTX_ID6953 Points his gun downward and fires a projectile that bounces off the ground. When charged, the projectile hits twice and deals additional damage.^n;This skill can also be used to detonate a bomb set using Rat Race +. GLS_TITLE_ID6954 Flamek Thunder GLS_RUBY_ID6954 GLS_VOICE_ID6954 ^mAtk6; + ^mBtnR1; (^mBtnX; or ^mBtnY; or ^mBtnB; Chargeable) | ^mAtk1; (Hold) ^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) GLS_MAINTX_ID6954 Fires a shot from his gun.^n;When charged, the shot travels faster, cutting through incoming projectiles and dealing additional damage.^n;This skill can also be used to detonate a bomb set using Rat Race +.^n;When using technical inputs, ^mAtk4; or ^mAtk7; can be held instead. GLS_TITLE_ID6955 Close Combat GLS_RUBY_ID6955 GLS_VOICE_ID6955 ^mAtk4; + ^mBtnR1; | ^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6955 Performs an advancing maneuver that can be canceled into various follow-up attacks.^n;^mBtnX;: Advances forward.^n;^mBtnY;: Advances forward and attacks using a knife.^n;^mBtnB;: Advances forward and attacks using a knife (cancelable during maneuver or attack). GLS_TITLE_ID6956 Stunlight GLS_RUBY_ID6956 GLS_VOICE_ID6956 ^mBtnX; during Close Combat GLS_MAINTX_ID6956 Follows up Close Combat with a blinding flash.^n;This skill has a fast recovery, allowing Eustace to continue applying pressure even when blocked.^n;This skill can also be used to detonate a bomb set using Rat Race +. GLS_TITLE_ID6957 Takedown GLS_RUBY_ID6957 GLS_VOICE_ID6957 ^mBtnY; during Close Combat GLS_MAINTX_ID6957 Follows up Close Combat with a sliding attack.^n;This skill has a slow recovery, but travels a considerable distance. It can also be used as a combo finisher or to close in on an unsuspecting foe. GLS_TITLE_ID6958 Assault Knife GLS_RUBY_ID6958 GLS_VOICE_ID6958 ^mBtnB; during Close Combat GLS_MAINTX_ID6958 Follows up Close Combat with a rising attack.^n;This skill has invincibility properties and can be used to hit midair foes, making it handy against foes looking to jump in. GLS_TITLE_ID6959 Spread Shot GLS_RUBY_ID6959 GLS_VOICE_ID6959 ^mBtnA; during Close Combat GLS_MAINTX_ID6959 Follows up Close Combat with a backward jump and projectile shot toward the ground.^n;The shot comes out late but can be used to safely keep the foe at bay.^n;This skill can also be used to detonate a bomb set using Rat Race +. GLS_TITLE_ID6960 Brake GLS_RUBY_ID6960 GLS_VOICE_ID6960 ^mBtnR2; while moving during Close Combat GLS_MAINTX_ID6960 Follows up Close Combat by coming to a halt.^n;This skill can be used to quickly adjust your position or close in on a foe for a throw mix-up. GLS_TITLE_ID6961 Rat Race GLS_RUBY_ID6961 GLS_VOICE_ID6961 ^mAtk2; + ^mBtnR1; | ^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID6961 [Projectile]^n;Throws a bomb.^n;^mBtnX;: Immediately detonates upon contact.^n;^mBtnY;: Bounces once before detonation.^n;^mBtnB;: Attaches to the foe upon contact and can be detonated with various gunfire skills to deal additional damage. GLS_TITLE_ID6962 Acidrage Howl GLS_RUBY_ID6962 GLS_VOICE_ID6962 ^mAtk236; + ^mBtnR1; | ^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID6962 [Invincible / Advancing]^n;Performs a powerful advancing attack that hits multiple times, even when blocked. Since this skill covers a long range, it can also be used effectively from a distance. GLS_TITLE_ID6963 Dead-End Fall GLS_RUBY_ID6963 GLS_VOICE_ID6963 ^mAtk236; + ^mBtnR1; + ^mBtnA; | ^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID6963 [Invincible / Projectile]^n;Fires a powerful beam diagonally from his gun. This skill won't hit grounded foes from a distance, so use it to catch foes midair or as a combo finisher. If connected at close range, Eustace will perform an enhanced version for an electrifying finish. GLS_TITLE_ID7000 Demon Step GLS_RUBY_ID7000 GLS_VOICE_ID7000 ^mBtnA; GLS_MAINTX_ID7000 [Projectile]^n;Sends out a phantom afterimage of himself. Unlike other projectiles, an afterimage can be negated by a foe's attacks. GLS_TITLE_ID7001 New Perspective GLS_RUBY_ID7001 GLS_VOICE_ID7001 ^mBtnA; (Hold) GLS_MAINTX_ID7001 Rushes alongside an afterimage of himself. This can be a handy way to quickly close in on a foe, but any damage dealt to the afterimage will also damage Seox. GLS_TITLE_ID7010 Six-Claw Execution GLS_RUBY_ID7010 GLS_VOICE_ID7010 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID7010 [Advancing]^n;Performs a rushing claw attack that can be canceled into various follow-up attacks. GLS_TITLE_ID7011 Archdemon Kick GLS_RUBY_ID7011 GLS_VOICE_ID7011 ^mBtnR1; during Six-Claw Execution|^mAtk6; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID7011 Follows up Six-Claw Execution with a rising kick that can be chained into other follow-up attacks. The ^mBtnY; version has a slow start-up but can launch foes into the air. GLS_TITLE_ID7012 Wolf's Howl GLS_RUBY_ID7012 GLS_VOICE_ID7012 ^mBtnR1; during Archdemon Kick|^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Six-Claw Execution/Archdemon Kick GLS_MAINTX_ID7012 Follows up Six-Claw Execution with a palm strike that sends the foe flying.^n;The ^mBtnY; version has a slow start-up but deals more damage and can cause a wall bounce when landing a counter hit. GLS_TITLE_ID7013 Snake Bite GLS_RUBY_ID7013 GLS_VOICE_ID7013 ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; during Six-Claw Execution/Archdemon Kick GLS_MAINTX_ID7013 Follows up Six-Claw Execution with a somersault kick.^n;This attack has a slow start-up but a fast recovery, so Seox will be able to move before the foe even if it's blocked. GLS_TITLE_ID7014 Shadow Trace GLS_RUBY_ID7014 GLS_VOICE_ID7014 ^mAtk6; + ^mBtnA; or ^mAtk4; + ^mBtnA; during Six-Claw Execution/Archdemon Kick GLS_MAINTX_ID7014 [Maneuver]^n;Follows up Six-Claw Execution with a directional maneuver.^n;^mAtk6; + ^mBtnA;: Advance forward.^n;^mAtk4; + ^mBtnA;: Withdraw backward. GLS_TITLE_ID7015 Thunderflash GLS_RUBY_ID7015 GLS_VOICE_ID7015 ^mAtk6; + ^mBtnR1; (Chargeable)|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Chargeable) GLS_MAINTX_ID7015 [Parry]^n;Counters any blockable attacks.^n;^mBtnX; (Hold) or ^mBtnB; (Hold): Advances forward instead of countering.^n;^mBtnY; (Hold): Jumps instead of countering. GLS_TITLE_ID7016 Gate of Demons GLS_RUBY_ID7016 GLS_VOICE_ID7016 ^mAtk4; + ^mBtnR1; or ^mBtnR1; (Midair)|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; (Midair) GLS_MAINTX_ID7016 [Midair]^n;Performs a small hop, followed by an additional attack.^n;^n;^mBtnX;: Fires a projectile.^n;^mBtnY;: Performs a diving claw attack. If it connects or is blocked, a midair attack can be performed while rebounding. GLS_TITLE_ID7017 Empty Hand GLS_RUBY_ID7017 GLS_VOICE_ID7017 ^mAtk2; + ^mBtnR1;|^mAtk2; (Hold) ^mAtk8; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnB; Chargeable) GLS_MAINTX_ID7017 Leaps backward before performing a diving attack.^n;^mBtnX; or ^mBtnY;: Changes the angle of attack.^n;^mBtnB;: Locks on to a foe.^n;Hold down ^mBtnB; to jump off the stage wall instead of diving. GLS_TITLE_ID7030 Void Claws: Terminus GLS_RUBY_ID7030 GLS_VOICE_ID7030 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID7030 [Invincible]^n;Upon connecting at close range, performs a flurry of slashes and launches a foe, followed up with a powerful crushing strike. GLS_TITLE_ID7031 Six-Ruin's Enlightenment GLS_RUBY_ID7031 GLS_VOICE_ID7031 ^mAtk214; + ^mBtnR1;|^mAtk214; ^mAtk214; + ^mBtnB; GLS_MAINTX_ID7031 Conjures afterimages of Seox which follow behind him, echoing his attacks while active. GLS_TITLE_ID7050 Three Thousand and One Talons GLS_RUBY_ID7050 GLS_VOICE_ID7050 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID7050 [Invincible / Advancing]^n;Upon connecting at close range, conjures multiple afterimages to unleash a trifecta of pain upon a foe. GLS_TITLE_ID7100 Habakkuk GLS_RUBY_ID7100 GLS_VOICE_ID7100 ^mBtnA; (Chargeable) GLS_MAINTX_ID7100 [Projectile]^n;Shoots a beam from his eyes. Although this skill doesn't hit crouching foes, it can cover the range of a full screen in nearly an instant. Charging delays its release, making it an effective tool to control foes from a distance. GLS_TITLE_ID7110 Rejected Truth GLS_RUBY_ID7110 GLS_VOICE_ID7110 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnB; GLS_MAINTX_ID7110 [Projectile]^n;Unleashes a ground-breaking projectile attack.^n;^mBtnX;: Travels halfway across the screen.^n;^mBtnB;: Travels fully across the screen. Deals minor damage to Avatar Belial but has a fast cooldown. GLS_TITLE_ID7111 Blind Devotion GLS_RUBY_ID7111 GLS_VOICE_ID7111 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID7111 [Invincible]^n;^mBtnY;: Cannot be blocked by midair foes immediately after start-up.^n;^mBtnB;: Cannot be blocked by midair foes entirely, making it effective as an anti-air. Deals minor damage to Avatar Belial but has a fast cooldown. GLS_TITLE_ID7112 Carnal Passion GLS_RUBY_ID7112 GLS_VOICE_ID7112 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID7112 [Advancing]^n;^mBtnX;: Covers a short range, but has a fast start-up.^n;^mBtnY;: Covers a longer range and goes over low-hitting attacks, but has a slower start-up.^n;^mBtnB;: Deals minor damage to Avatar Belial but has a fast cooldown. GLS_TITLE_ID7113 Carnal Passion: Follow-up GLS_RUBY_ID7113 GLS_VOICE_ID7113 ^mAtk4; + ^mBtnR1; during Carnal Passion|^mAtk4; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID7113 [Advancing]^n;^mBtnX;: Covers a short range, but has a fast start-up.^n;^mBtnY;: Covers a longer range and goes over low-hitting attacks, but has a slower start-up. GLS_TITLE_ID7114 Wings Bestowed GLS_RUBY_ID7114 GLS_VOICE_ID7114 ^mAtk2; + ^mBtnR1;|^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID7114 Leaps and temporarily manifests wings to hover midair for a short period, allowing Belial to perform various follow-up attacks.^n;^mBtnB;: Deals minor damage to Avatar Belial but has a fast cooldown. GLS_TITLE_ID7115 Stolas GLS_RUBY_ID7115 GLS_VOICE_ID7115 ^mBtnX; during Wings Bestowed GLS_MAINTX_ID7115 Descends from his floating state, stomping on any foe below. This skill can be used to attack grounded foes or as a maneuver to quickly land after performing Wings Bestowed. GLS_TITLE_ID7116 Beleth GLS_RUBY_ID7116 GLS_VOICE_ID7116 ^mBtnY; during Wings Bestowed GLS_MAINTX_ID7116 Descends diagonally from his floating state, leading to a multi-hit kick attack upon contact with a foe. Even if it's blocked the multi-hits will force a longer block stun allowing Belial to move before the foe. GLS_TITLE_ID7117 Barbatos GLS_RUBY_ID7117 GLS_VOICE_ID7117 ^mBtnB; during Wings Bestowed GLS_MAINTX_ID7117 Performs a throw upon contact with a grounded foe. This skill can be an effective tool to deal massive damage against foes who have been conditioned into blocking. GLS_TITLE_ID7118 Habakkuk (Midair) GLS_RUBY_ID7118 GLS_VOICE_ID7118 ^mBtnA; during Wings Bestowed (Chargeable) GLS_MAINTX_ID7118 Shoots a projectile (Habakkuk) while floating. The beam's trajectory changes and deals multiple hits when charged. This skill is useful for covering a long range. GLS_TITLE_ID7130 Diafthora GLS_RUBY_ID7130 GLS_VOICE_ID7130 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; (Ground / Midair) GLS_MAINTX_ID7130 [Invincible]^n;Performs a rising attack, followed by a lunge attack toward the ground (can be used either on the ground or midair). GLS_TITLE_ID7150 Wild Sin GLS_RUBY_ID7150 GLS_VOICE_ID7150 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID7150 [Invincible / Command Throw]^n;Catches any nearby foe in an unblockable command throw. If whiffed, Belial unleashes a full-screen projectile. GLS_TITLE_ID7200 Blade of Light GLS_RUBY_ID7200 GLS_VOICE_ID7200 ^mBtnA; GLS_MAINTX_ID7200 [Command Throw]^n;Advances toward the foe before performing an unblockable throw attack. Upon a successful throw, Vira will transform, giving her access to enhanced skills. GLS_TITLE_ID7201 Graceview GLS_RUBY_ID7201 GLS_VOICE_ID7201 ^mBtnA; after transforming GLS_MAINTX_ID7201 Performs a somersault kick attack before landing on a Bit midair.^n;^mAtk6;+^mBtnA;: Slightly advances forward while attacking.^n;Vira will be able to perform various follow-up attacks and maneuvers while in this midair state. GLS_TITLE_ID7202 Falling Strike GLS_RUBY_ID7202 GLS_VOICE_ID7202 ^mBtnX; or ^mBtnY; or ^mBtnB; or ^mBtnA; during Graceview GLS_MAINTX_ID7202 Performs a plunging strike attack toward the ground. This skill has a fast recovery, allowing Vira to continue applying pressure against a foe even if blocked. GLS_TITLE_ID7203 Advance GLS_RUBY_ID7203 GLS_VOICE_ID7203 ^mAtk6; during Graceview GLS_MAINTX_ID7203 Advances forward while afloat. After movement, Vira can perform various follow-up skills up to 3 times. GLS_TITLE_ID7204 Retreat GLS_RUBY_ID7204 GLS_VOICE_ID7204 ^mAtk4; during Graceview GLS_MAINTX_ID7204 Leaps backward while afloat. While leaping, Vira is able to perform standard midair attacks. This skill can also be used to create some distance from a foe. GLS_TITLE_ID7205 Jump GLS_RUBY_ID7205 GLS_VOICE_ID7205 ^mAtk8; during Graceview GLS_MAINTX_ID7205 Leaps forward while afloat. While leaping, Vira is able to perform standard midair attacks. GLS_TITLE_ID7206 Land GLS_RUBY_ID7206 GLS_VOICE_ID7206 ^mAtk2; during Graceview GLS_MAINTX_ID7206 Falls down directly, canceling her floating state. While falling, Vira is able to perform standard midair attacks. GLS_TITLE_ID7207 Air Dash GLS_RUBY_ID7207 GLS_VOICE_ID7207 ^mAtk6; ^mAtk6; while jumping after transformation GLS_MAINTX_ID7207 Performs a diving dash maneuver midair. While moving, Vira is able to perform standard midair attacks, allowing her to quickly close in on foes from above. GLS_TITLE_ID7210 Darkane GLS_RUBY_ID7210 GLS_VOICE_ID7210 ^mBtnR1;|^mAtk236; + ^mBtnX; or ^mBtnY; or ^mBtnB; (^mBtnY; or ^mBtnB; versions chargeable after transformation) GLS_MAINTX_ID7210 Quickly performs a chain of attacks.^n;When performing the ^mBtnY; and ^mBtnB; versions, Vira will advance forward and deal an additional finishing strike.^n;After transforming, the ^mBtnY; and ^mBtnB; versions can be charged to cancel the finishing strike and throw off defending foes. GLS_TITLE_ID7211 Red Beryl Sword GLS_RUBY_ID7211 GLS_VOICE_ID7211 ^mAtk6; + ^mBtnR1;|^mAtk623; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID7211 [Invincible]^n;Performs a rising slash attack similar to Katalina's Emerald Sword. After transforming, the ^mBtnY; version hits twice forcing a longer block stun, and the ^mBtnB; version is followed up by a beam attack from a Bit. GLS_TITLE_ID7212 Scarlet Oath GLS_RUBY_ID7212 GLS_VOICE_ID7212 ^mAtk4; + ^mBtnR1;|^mAtk214; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID7212 Advances forward and performs a piercing attack.^n;^mBtnY;: Performs a jumping attack instead.^n;^mBtnB;: Performs both a piercing and jumping attack.^n;The ^mBtnY; version has a fast recovery, allowing Vira to continue applying pressure against a foe even if blocked. GLS_TITLE_ID7213 Summon Luminiera GLS_RUBY_ID7213 GLS_VOICE_ID7213 ^mAtk2; + ^mBtnR1;|^mAtk2; ^mAtk2; + ^mBtnX; or ^mBtnY; or ^mBtnB; GLS_MAINTX_ID7213 Summons Luminiera into battle to attack the foe.^n;Luminiera's position will change depending on the button.^n;^mBtnB;: Locks in on the foe's position. After transforming, Bits will fire an additional beam attack before Luminiera's attack, making it harder for the foe to escape. GLS_TITLE_ID7230 Luminiera Merge GLS_RUBY_ID7230 GLS_VOICE_ID7230 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; GLS_MAINTX_ID7230 [Invincible]^n;Vira strikes around her then merges with Luminiera, allowing her to perform enhanced versions of her skills. GLS_TITLE_ID7231 Punishment Ray GLS_RUBY_ID7231 GLS_VOICE_ID7231 ^mAtk236; + ^mBtnR1;|^mAtk236; ^mAtk236; + ^mBtnB; after transforming GLS_MAINTX_ID7231 Unleashes a massive projectile beam attack while in her transformed state. Use this skill to punish or counter foes from a distance. GLS_TITLE_ID7250 Affection Abyss GLS_RUBY_ID7250 GLS_VOICE_ID7250 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; GLS_MAINTX_ID7250 [Invincible]^n;Performs a powerful series of slashes followed by a piercing finish. If connected at close range, Vira will perform an enhanced version, penetrating the foe midair with her blade. GLS_TITLE_ID7251 Iliad Vision GLS_RUBY_ID7251 GLS_VOICE_ID7251 ^mAtk236; + ^mBtnR1; + ^mBtnA;|^mAtk236; ^mAtk236; + ^mBtnA; after transforming GLS_MAINTX_ID7251 [Invincible]^n;Performs a powerful series of slashes. If connected at close range, Vira will perform an enhanced version using Bits to deal massive damage. GLS_TITLE_ID7119 Destructive Delusions GLS_RUBY_ID7119 GLS_VOICE_ID7119 ^mBtnR1; + ^mBtnY;|^mAtk236; + ^mBtnY; GLS_MAINTX_ID7119 [Projectile]^n;Shoots multiple Goetia that cover a large range, making it an effective anti-air tool to catch foes expecting to jump over Rejected Truth. GLS_TITLE_ID7120 Pact GLS_RUBY_ID7120 GLS_VOICE_ID7120 ^mBtnA; or ^mAtk8; + ^mBtnA; after certain skills (on hit or block) GLS_MAINTX_ID7120 ^mBtnA;: Warps directly in front of the foe and kicks them upward.^n;^mAtk8; + ^mBtnA;: Warps directly in front of the foe and steps on them.^n;^n;This skill deals minor damage to Avatar Belial and can be used as a follow-up attack to skills other than Blind Devotion and Wings Bestowed. CharaSelect_DLCLock_Trial This character isn't available in the Free Edition.^n;Please upgrade to the full version of the game and purchase the corresponding DLC to access this feature. STR_ChapterLock_Trial Not available in the Free Edition. Story_SkipLock_Trial Story episodes cannot be skipped in the Free Edition.^n;Upgrade to the full version of the game to access this feature. Story_ChapterLock_Trial This story is not available in the Free Edition.^n;Upgrade to the full version of the game to access it. STR_CharaLock_Trial This character currently isn't playable in the Free Edition.^n;Please select a different character. Dfigure_Trial Only the default figures can be displayed in the Free Edition. Any figures obtained while playing the Free Edition can be displayed upon upgrading to the full version of the game. MM_PrivateMatchLock_Trial Room matches are unavailable in the Free Edition.^n;Upgrade to the full version of the game to access this feature. LobbyAvatar_Trial Cannot be changed in the Free Edition. LobbyAvatar_Trial2 Your avatar cannot be changed in the Free Edition.^n;Upgrade to the full version of the game to access this feature. Character_Level_Trial You've reached the level cap for the Free Edition. Store_Trial This lobby avatar cannot be used in the Free Edition. Purchase anyway?^n;^n;Lobby avatars purchased in the Free Edition can be used upon upgrading to the full version of the game. Store_Trial2 This cannot be purchased in the Free Edition.^n;Upgrade to the full version of the game to access this feature. PatnerSelect_Trial Cannot be selected in the Free Edition. PatnerSelect_Trial2 This cannot be selected in the Free Edition.^n;Upgrade to the full version of the game to access this feature. Serial_CodeLock_Trial Serial Codes are unavailable in the Free Edition.^n;Upgrade to the full version of the game to access this feature. MM_TrialAd_Text Upgrade to the full version of the game to unlock characters and features! Title_TrialPurchase_PU Offline play is unavailable in the Free Edition.^n;Upgrade to the full version of the game to access this feature. Title_Trial_FirstTime_PU This game cannot be played while offline.^n;^n;Would you like to connect to the network and go online? Startup_Trial_Info Granblue Fantasy Versus: Rising - Free Edition requires an online connection to play and does not have access to some features, including DLC.^n;^n;Save data from the Free Edition can be transferred upon upgrading to the full version of the game. Title_BuynowUI ^mStart;:Upgrade to Full Version Flyer_GoStorePage Purchase from the PlayStation™Store Flyer_StandardEdition Granblue Fantasy Versus: Rising^n;Standard Edition Flyer_StandardEdition_Info Unlocks the full roster of 28 characters, Part 2 of the story, additional lobby avatars, partners, digital figures, and various features not available in the Free Edition. Save data from the Free Edition can be transferred to the full version of the game. Flyer_DeluxeEdition Granblue Fantasy Versus: Rising^n;Deluxe Edition Flyer_DeluxeEdition_Info Contains the following items in addition to all content from the Standard Edition:^n;Granblue Fantasy Versus: Rising Game^n;4 Color Variants for the 28 Base Characters^n;3 Weapon Skins for the 28 Base Characters^n;Deluxe Character Pass Part 1^n;- 6 DLC Characters and Premium Avatars^n;- 4 Color Variants for the 6 DLC Characters^n;- 3 Weapon Skins for the 6 DLC Characters^n;- Costume "Guider to the Eternal Edge" (Gran)^n;- Costume "Guider to the Eternal Edge" (Djeeta)^n;- Premium Avatar "Vikala (Yin)" Flyer_CheckGoStorePage Go to the PlayStation™Store? Training_GoStorePageUI_Trial Upgrade to Full Version Training_TacticsLock_Trial Strategy guides other than Gran's are available in the full version of the game. Training_Precaution_Trial Matchup guides other than Gran's are available in the full version of the game. NTPopup_ErrTrialOffline The Free Edition cannot be played offline.^n;Returning to title screen. NTPopup_ErrTrialMaintenance Currently undergoing maintenance.^n;Please try playing again later. NTPopup_FreeCharaChanged Playable characters in the Free Edition have been updated.^n;Returning to title screen. Profile_Trial_AvatarSelect Cannot be changed in Free Edition Title_Trial_DowngradeError This save data has already been transferred to the full version of the game. BattlepassLv_Trial_PU This cannot be purchased in the Free Edition. Upgrade to the full version of the game to access this feature. PremiumBattlepass_Trial_PU This cannot be purchased in the Free Edition. Upgrade to the full version of the game to access this feature. Cranegame_Trial_PU Figures can be obtained from the crane game in the Free Edition, but can only be displayed in the Figure Studio upon upgrading to the full version of the game. Gacha_Trial_PU Only default Weapon Cutouts can be equipped in the Free Edition. Any Weapon Cutouts obtained while playing the Free Edition can be equipped upon upgrading to the full version of the game. Level_Cap_Title LEVEL CAP Flyer_GoStorePage_Ctrl ^mBtnLR; Select ^mBtnNG; Return Flyer_Buy Purchase Shop_CanNotBuy Can't purchase Flyer_GoStorePage_Steam Purchase from the Store Flyer_CheckGoStorePage_Steam Go to the Store? MM_DLC_Shop_Steam Store MM_DLC_Shop_Text_Steam Go to the Store. Crane_Attention_Start Try the crane game? Crane_Start Play: 50 Rupies Crane_End End Crane_Options End the crane game?^n;^n;Rupies will not be refunded. Crane_Continue Continue: 50 Rupies Crane_Prize_Title Nicely done! Crane_PrizeMode_color Character Color Crane_PrizeMode_plate Profile Card Crane_PrizeMode_DFPose Figure Studio Pose Crane_PrizeMode_DFFace Figure Studio Expression Crane_PrizeMode_DFObject Figure Studio Object Crane_PrizeMode_DfEffect Figure Studio Effect Crane_PrizeMode_badge Profile Badge Crane_PrizeMode_gacha Draw Ticket Crane_Prize_Title2 Congratulations! Crane_Prize_Text You won the following prizes. Crane_AddBonus Extra Bonus! Crane_Error_Prize Prizes are currently being restocked.^n;Try again later. Crane_Game_Ctrl ^mBtnStart; End Crane_Start_Title Start! Crane_Success Nice! Crane_Error_Rupie You don't have enough rupies to play the crane game. Crane_Failed Dang... Crane_Prize_Ctrl ^mBtnLR; Select ^mBtnOK; Return to lobby Crane_Title Crane Game Crane_Insert Insert Rupies Crane_Success2 Success Crane_Result Results MiniGameInfo_Title_Crane Crane Game Crane_PlusPrize_Long You got multiple prizes!^n;Check the results to see what you got. Crane_PlusPrize_Short What's this? See your results to check your prizes! Crane_PlusPrize Check the results to see your bonus prizes. RP_SomethingWrong An unknown error has occurred. vGRN_APR_00_a_VS_GRN Lyria, don't look them in the eye. vGRN_APR_00_b_VS_GRN D-doppelgangers? vGRN_APR_00_c_VS_GRN That lizard's a phony! vGRN_APR_00_d_VS_GRN vGRN_APR_01_a_VS_GRN Whoa, seriously? vGRN_APR_01_b_VS_GRN Who does that lizard think he's fooling!? vGRN_APR_01_c_VS_GRN Get him! vGRN_APR_01_d_VS_GRN Does Vyrn have a brother? vGRN_APR_01_e_VS_GRN Darkness? Where's this feeling coming from? vGRN_APR_00_a_VS_CTL Lyria, stay behind me! vGRN_APR_00_b_VS_CTL Right... Be careful! vGRN_APR_00_c_VS_CTL Even if it's Katalina, you got this! vGRN_APR_00_d_VS_CTL vGRN_APR_01_a_VS_CTL Oh, man... vGRN_APR_01_b_VS_CTL We're fighting Katalina. vGRN_APR_01_c_VS_CTL You really gonna do it? vGRN_APR_01_d_VS_CTL Stop this, Katalina! vGRN_APR_01_e_VS_CTL No, Lyria. I'll handle this. vGRN_APR_00_a_VS_CHA Charlotta is gonna be tough. vGRN_APR_00_b_VS_CHA Please don't get hurt! vGRN_APR_00_c_VS_CHA Keep your guard up, buddy! vGRN_APR_00_d_VS_CHA vGRN_APR_01_a_VS_CHA vGRN_APR_01_b_VS_CHA The captain of the holy knights ain't no joke... vGRN_APR_01_c_VS_CHA Watch yourself! vGRN_APR_01_d_VS_CHA Oh, Charlotta! vGRN_APR_01_e_VS_CHA Is my training going to be enough? vGRN_APR_00_a_VS_LAN It's about to get hairy. You guys stay back. vGRN_APR_00_b_VS_LAN D-do I have to pick sides? vGRN_APR_00_c_VS_LAN Watch it! He's quick! vGRN_APR_00_d_VS_LAN vGRN_APR_01_a_VS_LAN vGRN_APR_01_b_VS_LAN Uh-oh, this guy's tough! vGRN_APR_01_c_VS_LAN Give him all you got! vGRN_APR_01_d_VS_LAN Lancelot, please! vGRN_APR_01_e_VS_LAN Don't worry. I won't go down without a fight. vGRN_APR_00_a_VS_PER Both of you, stay back^n;so you don't get caught in his flames! vGRN_APR_00_b_VS_PER You be careful too, Gran! vGRN_APR_00_c_VS_PER Kick his blazing butt! vGRN_APR_00_d_VS_PER vGRN_APR_01_a_VS_PER vGRN_APR_01_b_VS_PER Guess we're fighting Sir Burnsalot! vGRN_APR_01_c_VS_PER Don't burn yourself, Gran! vGRN_APR_01_d_VS_PER Percival! vGRN_APR_01_e_VS_PER He's a trained knight.^n;Just how do I get past his flames? vGRN_APR_00_a_VS_FAS Am I ready to face a legendary duelist? vGRN_APR_00_b_VS_FAS What's she mean by love?! vGRN_APR_00_c_VS_FAS Don't get crushed! vGRN_APR_00_d_VS_FAS vGRN_APR_01_a_VS_FAS vGRN_APR_01_b_VS_FAS She's a first-class duelist!^n;If she gets close to you— vGRN_APR_01_c_VS_FAS Then its light's out! vGRN_APR_01_d_VS_FAS Ladiva! vGRN_APR_01_e_VS_FAS I hope I can handle her... vGRN_APR_00_a_VS_MET Great, just what we needed.^n;A flying seductress. vGRN_APR_00_b_VS_MET Stay focused, Gran! vGRN_APR_00_c_VS_MET Eyes on the prize! vGRN_APR_00_d_VS_MET vGRN_APR_01_a_VS_MET vGRN_APR_01_b_VS_MET Next up is Miss Shameless, huh? vGRN_APR_01_c_VS_MET She's no slouch! vGRN_APR_01_d_VS_MET Why, Metera? vGRN_APR_01_e_VS_MET This won't be easy... But I'll do my best! vGRN_APR_00_a_VS_LOW Team Lowain...^n;You know, this might actually be tough... vGRN_APR_00_b_VS_LOW Wha-whay... vGRN_APR_00_c_VS_LOW Wahey! vGRN_APR_00_d_VS_LOW vGRN_APR_01_a_VS_LOW vGRN_APR_01_b_VS_LOW Stay on your toes, or you'll get caught in their vibe! vGRN_APR_01_c_VS_LOW You're too young to vibe! vGRN_APR_01_d_VS_LOW W-wahey! vGRN_APR_01_e_VS_LOW Oh no—Lyria, step away from the dark side! vGRN_APR_00_a_VS_FER Ferry and her pets aren't gonna go down easy.^n;Leave this to me. vGRN_APR_00_b_VS_FER 5 on 1? vGRN_APR_00_c_VS_FER You can do it, Gran! vGRN_APR_00_d_VS_FER vGRN_APR_01_a_VS_FER vGRN_APR_01_b_VS_FER Don't get hung up on the numbers! vGRN_APR_01_c_VS_FER Just focus! vGRN_APR_01_d_VS_FER Ferry, no! vGRN_APR_01_e_VS_FER It's okay. We don't fight alone either. vGRN_APR_00_a_VS_ZET Both of you, get back.^n;Now! Zeta's not pulling any punches. vGRN_APR_00_b_VS_ZET Please be careful! vGRN_APR_00_c_VS_ZET Keep your head on your shoulders! vGRN_APR_00_d_VS_ZET vGRN_APR_01_a_VS_ZET vGRN_APR_01_b_VS_ZET Red's crazy fast! vGRN_APR_01_c_VS_ZET Eyes peeled, Gran! vGRN_APR_01_d_VS_ZET Zeta! vGRN_APR_01_e_VS_ZET Okay. Calm down, and meet her head on! vGRN_APR_00_a_VS_VAS It's no weakness... And I'll prove it! vGRN_APR_00_b_VS_VAS You can beat him, Gran! vGRN_APR_00_c_VS_VAS Get 'im, partner! vGRN_APR_00_d_VS_VAS vGRN_APR_01_a_VS_VAS vGRN_APR_01_b_VS_VAS Spiky's one tough nut to crack! vGRN_APR_01_c_VS_VAS Stay sharp, Gran! vGRN_APR_01_d_VS_VAS Vaseraga! vGRN_APR_01_e_VS_VAS I can't even imagine Vaseraga losing a fight... vGRN_APR_00_a_VS_BLZ I'll never let that happen, Beelzebub! vGRN_APR_00_b_VS_BLZ We're counting on you, Gran! vGRN_APR_00_c_VS_BLZ It's all you, buddy! vGRN_APR_00_d_VS_BLZ vGRN_APR_01_a_VS_BLZ vGRN_APR_01_b_VS_BLZ So that creep is Beelzebub? vGRN_APR_01_c_VS_BLZ Take 'im down! vGRN_APR_01_d_VS_BLZ You can do it! vGRN_APR_01_e_VS_BLZ I can't afford to lose... No matter what! vGRN_APR_00_a_VS_NRM Narmaya and I are gonna spar.^n;Don't get too close, you two. vGRN_APR_00_b_VS_NRM Please be careful! vGRN_APR_00_c_VS_NRM Get in there! vGRN_APR_00_d_VS_NRM vGRN_APR_01_a_VS_NRM vGRN_APR_01_b_VS_NRM Is it just me, or is she asleep? vGRN_APR_01_c_VS_NRM Heeeeey! vGRN_APR_01_d_VS_NRM Narmaya! vGRN_APR_01_e_VS_NRM Looks like she's in a trance... Is she gonna wake up? vGRN_APR_00_a_VS_SRZ Lets do this!^n;I hope I can become a fighter like you one day. vGRN_APR_00_b_VS_SRZ Just be careful out there! vGRN_APR_00_c_VS_SRZ He's not much of a role-model! vGRN_APR_00_d_VS_SRZ vGRN_APR_01_a_VS_SRZ vGRN_APR_01_b_VS_SRZ That sure ain't the same skirt-chasing^n;Soriz I'm used to... vGRN_APR_01_c_VS_SRZ Watch yourself! vGRN_APR_01_d_VS_SRZ Soriz, please! vGRN_APR_01_e_VS_SRZ I've gotten much stronger so...^n;Give me all you've got—I can take it! vGRN_APR_00_a_VS_DJT Just who is that girl... Both of you, stay back. vGRN_APR_00_b_VS_DJT My heart is racing! vGRN_APR_00_c_VS_DJT You got this, buddy! vGRN_APR_00_d_VS_DJT vGRN_APR_01_a_VS_DJT vGRN_APR_01_b_VS_DJT Look at these stinkin' copycats!^n;'Cept her, but still... vGRN_APR_01_c_VS_DJT The nerve! vGRN_APR_01_d_VS_DJT What's going on! vGRN_APR_01_e_VS_DJT This feels... wrong somehow.^n;Just who, who are you? vGRN_APR_00_a_VS_ZOO I accept your challenge. I’ll never back down! vGRN_APR_00_b_VS_ZOO Don't hurt yourself, okay? vGRN_APR_00_c_VS_ZOO Just keep your cool! vGRN_APR_00_d_VS_ZOO vGRN_APR_01_a_VS_ZOO vGRN_APR_01_b_VS_ZOO Miss Flippy-Hair's so strong.^n;She's like... the order grande! vGRN_APR_01_c_VS_ZOO Stay sharp! vGRN_APR_01_d_VS_ZOO Zooey, please! vGRN_APR_01_e_VS_ZOO Even if this is just training, I can't let my guard down.^n;So Zooey... you ready? vGRN_APR_00_a_VS_BLI Lyria, Vyrn.^n;You two need to get someplace safe okay? vGRN_APR_00_b_VS_BLI Oh, don't take too long! vGRN_APR_00_c_VS_BLI Better give him heck! vGRN_APR_00_d_VS_BLI I'll try! vGRN_APR_01_a_VS_BLI vGRN_APR_01_b_VS_BLI Well if it ain't the pervy angel!^n;If you think you can sweet-talk Gran... vGRN_APR_01_c_VS_BLI Think again! vGRN_APR_01_d_VS_BLI He's too good for you! vGRN_APR_01_e_VS_BLI All right Belial... This ends here and now! vGRN_APR_00_a_VS_CAL I've got a bad feeling about this... vGRN_APR_00_b_VS_CAL Just don't do anything rash! vGRN_APR_00_c_VS_CAL Keep that chin up! vGRN_APR_00_d_VS_CAL ... vGRN_APR_01_a_VS_CAL vGRN_APR_01_b_VS_CAL I think... It is Cagliostro! vGRN_APR_01_c_VS_CAL Hey! vGRN_APR_01_d_VS_CAL Hi Cagliostro! vGRN_APR_01_e_VS_CAL You said you wanted to talk.^n;Did something happen? vGRN_APR_00_a_VS_YUE Heads up!^n;The last time she caught you, you almost died of laughter. vGRN_APR_00_b_VS_YUE It was pretty intense... vGRN_APR_00_c_VS_YUE Keep her away from me! vGRN_APR_00_d_VS_YUE I'll protect you, buddy. vGRN_APR_01_a_VS_YUE vGRN_APR_01_b_VS_YUE Yuel's got show-stopping moves like you wouldn't believe! vGRN_APR_01_c_VS_YUE And they're on fire! vGRN_APR_01_d_VS_YUE Yuel! vGRN_APR_01_e_VS_YUE Nobody dances like her.^n;Would be great if she taught me some moves. vGRN_APR_00_a_VS_UNO For Lyria, for Vyrn...^n;To protect all I love! vGRN_APR_00_b_VS_UNO You can do it, Gran! vGRN_APR_00_c_VS_UNO Give him the boot! vGRN_APR_00_d_VS_UNO Let's do this! vGRN_APR_01_a_VS_UNO vGRN_APR_01_b_VS_UNO Heads up!^n;Stache man's spear jumps around like it's alive! vGRN_APR_01_c_VS_UNO Stay on your toes! vGRN_APR_01_d_VS_UNO Oh, Anre! vGRN_APR_01_e_VS_UNO I'll make the most of this,^n;and learn as much as I can! vGRN_APR_00_a_VS_EUS Fine by me. Bring it.^n;You guys stay out of the crossfire. vGRN_APR_00_b_VS_EUS Don't get electrocuted! vGRN_APR_00_c_VS_EUS Be careful out there, buddy! vGRN_APR_00_d_VS_EUS I can do this... vGRN_APR_01_a_VS_EUS vGRN_APR_01_b_VS_EUS Here comes ol' Sourpuss! vGRN_APR_01_c_VS_EUS Looking fresh! vGRN_APR_01_d_VS_EUS Hi, Eustace! vGRN_APR_01_e_VS_EUS Nice. I could use some training.^n;Let's do it! vGRN_APR_00_a_VS_SIS I don't know if I can live up to your skill, but...^n;I'll still try my hardest! vGRN_APR_00_b_VS_SIS You always do! vGRN_APR_00_c_VS_SIS You got this! vGRN_APR_00_d_VS_SIS Here goes! vGRN_APR_01_a_VS_SIS vGRN_APR_01_b_VS_SIS Guess it's time to brawl with the Masked Wonder! vGRN_APR_01_c_VS_SIS Get him good! vGRN_APR_01_d_VS_SIS Oh, Seox! vGRN_APR_01_e_VS_SIS All right... I'm giving this fight my all! vGRN_APR_00_a_VS_VIR I'll try not to let you down, Vira. vGRN_APR_00_b_VS_VIR You can do it! vGRN_APR_00_c_VS_VIR Get in there! vGRN_APR_00_d_VS_VIR Welp... Here goes nothing! vGRN_APR_01_a_VS_VIR vGRN_APR_01_b_VS_VIR Uh-oh, our next match is with Kata— vGRN_APR_01_c_VS_VIR That ain't her! vGRN_APR_01_d_VS_VIR It's Vira! vGRN_APR_01_e_VS_VIR But Katalina told us to meet her here.^n;Did something happen? vGRN_APR_00_a_VS_ABL Lyria, Vyrn.^n;You two need to get someplace safe okay? vGRN_APR_00_b_VS_ABL Oh, don't take too long! vGRN_APR_00_c_VS_ABL Better give him heck! vGRN_APR_00_d_VS_ABL I'll try! vGRN_APR_01_a_VS_ABL vGRN_APR_01_b_VS_ABL Well if it ain't the pervy angel!^n;If you think you can sweet-talk Gran... vGRN_APR_01_c_VS_ABL Think again! vGRN_APR_01_d_VS_ABL He's too good for you! vGRN_APR_01_e_VS_ABL All right Belial...^n;This ends here and now! vGRN_WINR_00_a_A vGRN_WINR_00_b_A Graaan! vGRN_WINR_00_c_A vGRN_WINR_00_d_A Now that's how you do it! vGRN_WINR_00_e_A I knew you could! vGRN_WINR_00_f_A vGRN_WINR_00_a_B Phew... vGRN_WINR_00_b_B Yooo! vGRN_WINR_00_c_B vGRN_WINR_00_d_B Now that's our Gran! vGRN_WINR_00_e_B You were great! vGRN_WINR_00_f_B vGRN_WINR_00_a_C vGRN_WINR_00_b_C Hehe! vGRN_WINR_00_c_C vGRN_WINR_00_d_C Didn't doubt you for a second! vGRN_WINR_00_e_C Same here! vGRN_WINR_00_f_C vGRN_WINR_00_a_VS_GRN vGRN_WINR_00_b_VS_GRN Graaan! vGRN_WINR_00_c_VS_GRN vGRN_WINR_00_d_VS_GRN You can't let a fake beat you! vGRN_WINR_00_e_VS_GRN That's right! vGRN_WINR_00_f_VS_GRN vGRN_WINR_00_a_VS_CTL I-I did it... vGRN_WINR_00_b_VS_CTL Would ya look at that! vGRN_WINR_00_c_VS_CTL vGRN_WINR_00_d_VS_CTL You finally beat her! vGRN_WINR_00_e_VS_CTL That was amazing, Gran! vGRN_WINR_00_f_VS_CTL vGRN_WINR_00_a_VS_LOW Phew... vGRN_WINR_00_b_VS_LOW Woot woot! vGRN_WINR_00_c_VS_LOW Huh? vGRN_WINR_00_d_VS_LOW Tubular, dude! vGRN_WINR_00_e_VS_LOW Totally tubular! vGRN_WINR_00_f_VS_LOW Waheeey! vGRN_WINRK_00_a_A That was close... vGRN_WINRK_00_b_A Yeah... vGRN_WINRK_00_c_A Heh-heh! Nobody can stop us! vGRN_WINRK_00_d_A vGRN_WINRK_00_e_A vGRN_WINRK_00_a_B Lyria, stay close. vGRN_WINRK_00_b_B Okay! vGRN_WINRK_00_c_B We're better together! Am I right? vGRN_WINRK_00_d_B vGRN_WINRK_00_e_B vGRN_WINRK_00_a_C Lyria, are you okay? vGRN_WINRK_00_b_C Yes... vGRN_WINRK_00_c_C There ain't nothing we can't handle together! vGRN_WINRK_00_d_C vGRN_WINRK_00_e_C vGRN_WINRK_00_a_VS_GRN Who was that Gran? vGRN_WINRK_00_b_VS_GRN I dunno. vGRN_WINRK_00_c_VS_GRN No point in dwelling on it now! vGRN_WINRK_00_d_VS_GRN vGRN_WINRK_00_e_VS_GRN vGRN_WINRK_00_a_VS_CTL Katalina... vGRN_WINRK_00_b_VS_CTL We might've overdone it... vGRN_WINRK_00_c_VS_CTL Heh-heh, she'll be fine! vGRN_WINRK_00_d_VS_CTL vGRN_WINRK_00_e_VS_CTL vGRN_WINRK_00_a_VS_FAS It's all... vGRN_WINRK_00_b_VS_FAS For love... vGRN_WINRK_00_c_VS_FAS Her love's just too much to handle! vGRN_WINRK_00_d_VS_FAS vGRN_WINRK_00_e_VS_FAS vGRN_WINRK_00_a_VS_LOW Lowain... vGRN_WINRK_00_b_VS_LOW You okay bro? vGRN_WINRK_00_c_VS_LOW Well, if he ain't gonna say it... vGRN_WINRK_00_d_VS_LOW vGRN_WINRK_00_e_VS_LOW vGRN_WINRK_00_a_VS_FER We might've gone too far. vGRN_WINRK_00_b_VS_FER Oops... Sorry... vGRN_WINRK_00_c_VS_FER She's a ghost! She'll be fine. vGRN_WINRK_00_d_VS_FER vGRN_WINRK_00_e_VS_FER vGRN_WINRK_00_a_VS_BLZ Did we get him? vGRN_WINRK_00_b_VS_BLZ I think so! vGRN_WINRK_00_c_VS_BLZ Looks like he's a goner! vGRN_WINRK_00_d_VS_BLZ vGRN_WINRK_00_e_VS_BLZ vGRN_WINL_00_VS_GRN I can't let my guard down.^n;I gotta protect Lyria no matter what! vGRN_WINL_00_VS_CTL How did I do, Katalina?^n;Have my sword skills improved? vGRN_WINL_00_VS_CHA It was an honor fighting a Holy Knight.^n;Thank you for crossing swords with me, Charlotta! vGRN_WINL_00_VS_LAN Those were some pretty fast strikes...^n;Looks like I have more training to do! vGRN_WINL_00_VS_PER I could tell just how dedicated he was.^n;One wrong move and I would've been toast! vGRN_WINL_00_VS_FAS So that's what it's like to get in the ring.^n;The pressure was intense,^n;but the experience was worth it.^n;Thanks, Ladiva! vGRN_WINL_00_VS_MET Metera has really earned her reputation.^n;If she hadn't slipped up,^n;I doubt I could've landed a hit on her. vGRN_WINL_00_VS_LOW For a minute there I couldn't tell^n;what was real and what was delusion. vGRN_WINL_00_VS_FER Your teamwork is great...^n;Things never work that smoothly with me and Vyrn. vGRN_WINL_00_VS_ZET Those primal-hunting weapons are pretty cool...^n;But we have our own way of doing things! vGRN_WINL_00_VS_VAS He cracked my blade! Wow...^n;If that fight had gone on any longer, ^n;I would've lost. Guess I still have^n;some training to do! vGRN_WINL_00_VS_BLZ We're headed for the end of the skies.^n;We can't let you slow us down... ^n;And we definitely can't let you end the world! vGRN_WINL_00_VS_NRM Narmaya... are you crying? I'm so sorry!^n;Are you okay? What? They're tears of joy?^n;Because of how much I've grown? vGRN_WINL_00_VS_SRZ After all the training he's done,^n;Soriz's whole body is a weapon!^n;I wonder if I'll be like him when I'm older...^n;Haha, funny to imagine. vGRN_WINL_00_VS_DJT Um... What did you say your name was?^n;We've met somewhere before... haven't we? vGRN_WINL_00_VS_ZOO Preserving the world's balance...^n;Seems like a huge burden to carry.^n;Any time you need us, Zooey, we're there! vGRN_WINL_00_VS_BLI When we unite to fight, nobody can stop us.^n;And if you try to pull off anything like this again,^n;we'll be there to stop you. vGRN_WINL_00_VS_CAL Looks like I managed to escape^n;her clutches this time...^n;I doubt I'd last long if I ended up as^n;one of her—gulp—test subjects. vGRN_WINL_00_VS_YUE Her dancing was nothing short of captivating—^n;I was almost in a daze.^n;Huh? What's the matter, Lyria?^n;Did I say something wrong? vGRN_WINL_00_VS_UNO You're as strong as they come, Anre!^n;I feel a lot better about protecting everyone^n;with you by our side! vGRN_WINL_00_VS_EUS Thanks for the match, Eustace!^n;How was my fighting style? Any comments? vGRN_WINL_00_VS_SIS I know I won this time,^n;but your strength is still unbelievable...^n;My heart is beating so fast!^n;After I've caught my breath, can we go again? vGRN_WINL_00_VS_VIR I can't believe I pulled that off!^n;Probably thanks to the extra sparring^n;I've been doing with Kata—^n;You... you wanna join us, Vira?^n;I'll ask Katalina. vGRN_WINL_00_VS_ABL When we unite to fight, nobody can stop us.^n;And if you try to pull off anything like this again,^n;we'll be there to stop you. vGRN_APR_00_a_RPG Leave this to me! vGRN_APR_00_b_RPG Be careful, okay? vGRN_APR_00_c_RPG You got this, Gran! vGRN_APR_00_d_RPG vGRN_APR_01_a_RPG vGRN_APR_01_b_RPG Uh-oh, this guy's tough! vGRN_APR_01_c_RPG Take 'im down! vGRN_APR_01_d_RPG You can do it! vGRN_APR_01_e_RPG Don't worry. I won't go down without a fight. vGRN_APR_00_a_RPGQ003_VS_CTL Vyrn, you take care of Lyria. vGRN_APR_00_b_RPGQ003_VS_CTL Katalina...! vGRN_APR_00_c_RPGQ003_VS_CTL Even if it's Katalina, you got this! vGRN_APR_00_d_RPGQ003_VS_CTL vGRN_APR_00_d_RPGQ003_VS_CTL_Add Katalina... vGRN_APR_00_a_RPGQ023_VS_CTL I guess I don't have a choice... vGRN_APR_00_b_RPGQ023_VS_CTL Katalina, please tell me why! vGRN_APR_00_c_RPGQ023_VS_CTL Countin' on ya, partner! vGRN_APR_00_d_RPGQ023_VS_CTL Here I come! vGRN_APR_00_a_RPGQ121_VS_BLZ I'll never let that happen, Beelzebub! vGRN_APR_00_b_RPGQ121_VS_BLZ We're counting on you, Gran! vGRN_APR_00_c_RPGQ121_VS_BLZ It's all you, buddy! vGRN_APR_00_d_RPGQ121_VS_BLZ vGRN_APR_01_a_RPGQ121_VS_BLZ vGRN_APR_00_a_RPGQ136_VS_BLZ I'll never let that happen, Beelzebub! vGRN_APR_00_b_RPGQ136_VS_BLZ We're counting on you, Gran! vGRN_APR_00_c_RPGQ136_VS_BLZ It's all you, buddy! vGRN_APR_00_d_RPGQ136_VS_BLZ vGRN_APR_01_a_RPGQ136_VS_BLZ vGRN_APR_00_a_RPGQ134_VS_CAL I've got a bad feeling about this... vGRN_APR_00_b_RPGQ134_VS_CAL Just don't do anything rash! vGRN_APR_00_c_RPGQ134_VS_CAL Keep that chin up! vGRN_APR_00_d_RPGQ134_VS_CAL ... vGRN_APR_00_a_RPGQ056_VS_YUE Heads up!^n;The last time she caught you, you almost died of laughter. vGRN_APR_00_b_RPGQ056_VS_YUE It was pretty intense... vGRN_APR_00_c_RPGQ056_VS_YUE Keep her away from me! vGRN_APR_00_d_RPGQ056_VS_YUE I'll protect you, buddy. vGRN_APR_00_a_RPGQ014_VS_UNO For Lyria, for Vyrn...^n;To protect all I love! vGRN_APR_00_b_RPGQ014_VS_UNO You can do it, Gran! vGRN_APR_00_c_RPGQ014_VS_UNO Give him the boot! vGRN_APR_00_d_RPGQ014_VS_UNO Let's do this! vGRN_APR_00_a_RPGQ113_VS_EUS Fine by me. Bring it.^n;You guys stay out of the crossfire. vGRN_APR_00_b_RPGQ113_VS_EUS Don't get electrocuted! vGRN_APR_00_c_RPGQ113_VS_EUS Be careful out there, buddy! vGRN_APR_00_d_RPGQ113_VS_EUS I can do this... vGRN_APR_01_a_RPGQ124_VS_SIS vGRN_APR_01_b_RPGQ124_VS_SIS Guess it's time to brawl with the Masked Wonder! vGRN_APR_01_c_RPGQ124_VS_SIS Get him good! vGRN_APR_01_d_RPGQ124_VS_SIS Oh, Seox! vGRN_APR_01_e_RPGQ124_VS_SIS All right... I'm giving this fight my all! vGRN_APR_00_a_RPGQ115_VS_SIS I don't know if I can live up to your skill, but...^n;I'll still try my hardest! vGRN_APR_00_b_RPGQ115_VS_SIS You always do! vGRN_APR_00_c_RPGQ115_VS_SIS You got this! vGRN_APR_00_d_RPGQ115_VS_SIS Here goes! vGRN_APR_00_a_RPGQ018_VS_VIR I'll try not to let you down, Vira. vGRN_APR_00_b_RPGQ018_VS_VIR You can do it! vGRN_APR_00_c_RPGQ018_VS_VIR Get in there! vGRN_APR_00_d_RPGQ018_VS_VIR Welp... Here goes nothing! vGRN_APR_00_a_VS_GEF I get that, but... you don't sail with your heart.^n;I need experience to lead. vGRN_APR_00_b_VS_GEF We trust you, Gran! vGRN_APR_00_c_VS_GEF Kick his armored butt! vGRN_APR_00_d_VS_GEF Come at me! vGRN_APR_01_a_VS_GEF vGRN_APR_01_b_VS_GEF Man, Siegfried's training is tougher than nails... vGRN_APR_01_c_VS_GEF Hang in there, bud! vGRN_APR_01_d_VS_GEF Remember to take breaks! vGRN_APR_01_e_VS_GEF Hey, let's take things to the next level! vGRN_APR_00_a_VS_ANL Lyria! Vyrn! Run for it! vGRN_APR_00_b_VS_ANL We're so sorry! vGRN_APR_00_c_VS_ANL Waaah! vGRN_APR_00_d_VS_ANL I'll buy you some time! vGRN_APR_01_a_VS_ANL vGRN_APR_01_b_VS_ANL We're up against Anila?^n;Don't be slacking off just 'cause she's giga-nice. vGRN_APR_01_c_VS_ANL Now kick some tail! vGRN_APR_01_d_VS_ANL Kleshas, begone! vGRN_APR_01_e_VS_ANL Don't worry, I've got this. vGRN_APR_00_a_VS_GRI Gimme all the tests you got!^n;I'll ace every single one of them! vGRN_APR_00_b_VS_GRI Gran's a teacher's pet! vGRN_APR_00_c_VS_GRI Don't flunk out now, bud! vGRN_APR_00_d_VS_GRI No sweat! vGRN_APR_01_a_VS_GRI vGRN_APR_01_b_VS_GRI Dude. Get a load of Windy's pose.^n;Time for a trial. vGRN_APR_01_c_VS_GRI Are you ready, bro? vGRN_APR_01_d_VS_GRI Ready teddy! vGRN_APR_01_e_VS_GRI I'd actually still like some time to—^n;Oh, never mind. vGRN_APR_00_a_VS_NIE I did? But I don't remember you at all.^n;With these shifting timelines, nothing feels real! vGRN_APR_00_b_VS_NIE I'm getting scared... vGRN_APR_00_c_VS_NIE Eyes on the choppers! vGRN_APR_00_d_VS_NIE Right! vGRN_APR_01_a_VS_NIE vGRN_APR_01_b_VS_NIE I dunno.^n;That Nier girl really has it out for us. vGRN_APR_01_c_VS_NIE What'd we ever do?! vGRN_APR_01_d_VS_NIE V-Vyrn! vGRN_APR_01_e_VS_NIE We should know her, we just don't remember.^n;So let's spar! Could jog our memories! vGRN_APR_00_a_VS_LUC The only thing we're counting down to^n;is your defeat, Lucilius! vGRN_APR_00_b_VS_LUC Please stay strong! vGRN_APR_00_c_VS_LUC Beat his tail! vGRN_APR_00_d_VS_LUC It's on! vGRN_APR_01_a_VS_LUC vGRN_APR_01_b_VS_LUC Everything's riding on this fight. vGRN_APR_01_c_VS_LUC Good to go? vGRN_APR_01_d_VS_LUC I know you'll win! vGRN_APR_01_e_VS_LUC I'll have to—for the crew,^n;and everyone across the skies! vGRN_APR_00_a_VS_TWB Measures? Operation?^n;What's she talking about? vGRN_APR_00_b_VS_TWB You think she's a friend? vGRN_APR_00_c_VS_TWB Just be careful! vGRN_APR_00_d_VS_TWB vGRN_APR_01_a_VS_TWB vGRN_APR_01_b_VS_TWB How crazy do you have to be^n;to put on a blindfold before a fight? vGRN_APR_01_c_VS_TWB She's tough as nails! vGRN_APR_01_d_VS_TWB You can do this, Gran! vGRN_APR_01_e_VS_TWB Time to get down to business! vGRN_APR_00_a_VS_VAN Wait... We're sparring already?^n;My legs are like jelly... vGRN_APR_00_b_VS_VAN Get swole! vGRN_APR_00_c_VS_VAN Brains on your gains! vGRN_APR_00_d_VS_VAN vGRN_APR_01_a_VS_VAN vGRN_APR_01_b_VS_VAN Blondie's gonna be one tough honkin' egg to beat. vGRN_APR_01_c_VS_VAN Look at his hams! vGRN_APR_01_d_VS_VAN Let's get cooking! vGRN_APR_01_e_VS_VAN All right... Time we cranked up the heat! vGRN_WINL_00_VS_GEF Man, Siegfried, you never fail to impress...^n;Someday, I hope I get as strong as you.^n;Heh, all the more reason^n;to kick my training into high gear! vGRN_WINL_00_VS_ANL I managed to scrape a win, but I feel like^n;you were in control the whole time...^n;Heh, what do you eat for breakfast,^n;and where I can get some? vGRN_WINL_00_VS_GRI It doesn't matter how many tests^n;you throw my way, Grimnir.^n;If it's to protect Lyria and Vyrn,^n;then I'm ready for anything! vGRN_WINL_00_VS_NIE Nier... Wait, Nier, is that you?^n;Sorry... I finally remember...^n;Everything's okay now.^n;I know the crew will be happy to have you back. vGRN_WINL_00_VS_LUC The Sky Realm isn't perfect, but it's our home.^n;And as long as there's a sunrise^n;glinting over the horizon,^n;it's a home worth saving. vGRN_WINL_00_VS_TWB You said your name was 2B, right?^n;And your objective is... to make contact with^n;and observe the Singularity?^n;Is there anything I have to do in particular, or...? vGRN_WINL_00_VS_VAN Every blow of yours shook me to the core.^n;So, uh... You got any tips for^n;an aspiring musclehead? vGRN_APR_00_a_RPGQ461_VS_LUC The only thing we're counting down to^n;is your defeat, Lucilius! vGRN_APR_00_b_RPGQ461_VS_LUC Please stay strong! vGRN_APR_00_c_RPGQ461_VS_LUC Beat his tail! vGRN_APR_00_a_RPGQ483_VS_LUC The only thing we're counting down to^n;is your defeat, Lucilius! vGRN_APR_00_b_RPGQ483_VS_LUC Please stay strong! vGRN_APR_00_c_RPGQ483_VS_LUC Beat his tail! vGRN_APR_00_a_RPGQ484_VS_BLZ I'll never let that happen, Beelzebub! vGRN_APR_00_b_RPGQ484_VS_BLZ We're counting on you, Gran! vGRN_APR_00_c_RPGQ484_VS_BLZ It's all you, buddy! vCTL_APR_00_VS_GRN Stand clear, Lyria. I don't want you to get hurt.^n;I'll settle this quickly. vCTL_APR_01_a_VS_GRN Here we go... vCTL_APR_01_b_VS_GRN This isn't going to be like sparring practice, Gran. vCTL_APR_00_VS_CTL Trust me, I won't. We owe each other a fair fight.^n;Nothing more, nothing less. vCTL_APR_01_a_VS_CTL Isn't this an odd development... vCTL_APR_01_b_VS_CTL But don't expect any mercy from me. vCTL_APR_00_VS_CHA Far be it for me to belittle a swordswoman of such renowned skill.^n;It's an honor. vCTL_APR_01_a_VS_CHA Captain of the Holy Knights... vCTL_APR_01_b_VS_CHA I'm eager to see how my swordsmanship^n;compares to yours. Care for a duel? vCTL_APR_00_VS_LAN Indeed. We'll both have to give this our all. vCTL_APR_01_a_VS_LAN Captain of the White Dragons... vCTL_APR_01_b_VS_LAN It is an absolute honor to clash swords with you. En garde! vCTL_APR_00_VS_PER Fair enough. I accept your challenge.^n;And I won't be holding back. vCTL_APR_01_a_VS_PER To spar with the Lord of Flames... vCTL_APR_01_b_VS_PER A truly rare opportunity...^n;I shall burn this honor into my memory. vCTL_APR_00_VS_FAS How will my sword fare against a foe as tough as steel?^n;Well, lets find out. vCTL_APR_01_a_VS_FAS A duelist of the Jewel Resort... vCTL_APR_01_b_VS_FAS Let's see what your experience in the ring is worth. vCTL_APR_00_VS_MET There's much to be learned from master warriors, no matter the weapon they use.^n;And you wield your own weapon like the best of them. vCTL_APR_01_a_VS_MET You attack from the skies? vCTL_APR_01_b_VS_MET Such prowess with both magic and bowmanship.^n;Your skills are commendable. Let's test them out. vCTL_APR_00_VS_LOW Wh-what do you mean?^n;Are you really okay with this? vCTL_APR_01_a_VS_LOW Lowain... vCTL_APR_01_b_VS_LOW Must we do this? vCTL_APR_00_VS_FER I salute your fervor.^n;Allow me to repay the compliment—in steel! vCTL_APR_01_a_VS_FER That's quite the army you have there... vCTL_APR_01_b_VS_FER But I'm no novice tactician.^n;They will not distract me! vCTL_APR_00_VS_ZET We'll see about that.^n;And don't worry, I won't hold anything back. vCTL_APR_01_a_VS_ZET The Spear of Arvess... vCTL_APR_01_b_VS_ZET Quite the unconventional weapon, Zeta.^n;I suppose that's fitting, given your untamed fighting style. vCTL_APR_00_VS_VAS If you're referring to Ares, I assure you, your concern is uncalled for.^n;We both walk the path of knighthood, and from it, we shall never waver. vCTL_APR_01_a_VS_VAS The Great Scythe Grynoth... vCTL_APR_01_b_VS_VAS Daunting blade. But that won't matter if you never hit me. vCTL_APR_00_VS_BLZ These skies are home to so many—^n;I won't let you destroy our reality! vCTL_APR_01_a_VS_BLZ I'll be the one to save them. vCTL_APR_01_b_VS_BLZ Lyria, the skies, and all that dwell in them.^n;This madness ends here. vCTL_APR_00_VS_NRM You are fearsome, Narmaya.^n;But how far will your technique carry you? I shall test your blade myself! vCTL_APR_01_a_VS_NRM The fluttering samurai... vCTL_APR_01_b_VS_NRM That sword of yours,^n;I’ve heard tell of how it dances in your hand. vCTL_APR_00_VS_SRZ You forget yourself. On the battlefield, we should salute each other^n;not with words but with blades—it's only proper. vCTL_APR_01_a_VS_SRZ Soriz... vCTL_APR_01_b_VS_SRZ You've always shown me great kindness...^n;Shame I can only repay you with battle. vCTL_APR_00_VS_DJT Skies above. The three of you together...^n;What kind of mischief are you plotting? vCTL_APR_01_a_VS_DJT It's come to this. vCTL_APR_01_b_VS_DJT You can't avoid some things, can you?^n;I'm sorry. But too much is at stake. vCTL_APR_00_VS_ZOO Well, that can certainly be arranged.^n;But first, let's work up that appetite! You're in for a real treat! vCTL_APR_01_a_VS_ZOO Hmm... vCTL_APR_01_b_VS_ZOO I didn't think you were the type to seek out frivolous duels.^n;Just what's going on here? vCTL_APR_00_VS_BLI I refuse. This blade exists^n;solely to protect those who are dear to me. vCTL_APR_01_a_VS_BLI You may be cunning... vCTL_APR_01_b_VS_BLI But I swear to destroy you, serpent,^n;before your plots can hatch. vCTL_APR_00_VS_CAL I have no objections if you play nice...^n;But if you subject him to your strange research, I won't stand by. vCTL_APR_01_a_VS_CAL Stand down. vCTL_APR_01_b_VS_CAL Vyrn is no lab rat, to toy with as you please. vCTL_APR_00_VS_YUE We can cross blades if you wish.^n;But don't presume I'll take it easy on you. vCTL_APR_01_a_VS_YUE I should warn you... vCTL_APR_01_b_VS_YUE As alluring as your dance of fire may be,^n;I won't be so readily charmed. vCTL_APR_00_VS_UNO My blade is a fortress.^n;It exists to protect all that is good. vCTL_APR_01_a_VS_UNO Your spear's protected many. vCTL_APR_01_b_VS_UNO But its point... It still looks like a vicious fang. vCTL_APR_00_VS_EUS You need to ask?^n;I'm going to the end of the skies for her. vCTL_APR_01_a_VS_EUS Your gun against my sword... vCTL_APR_01_b_VS_EUS I thought the match-up might leave you arrogant,^n;but you're quite vigilant. vCTL_APR_00_VS_SIS You finally found a reason to fight.^n;Now prove to me that you have the strength to protect it! vCTL_APR_01_a_VS_SIS Your reputation precedes you. vCTL_APR_01_b_VS_SIS Seox of the Eternals.^n;It is an honor to cross blades with you. vCTL_APR_00_VS_VIR Let's just begin. Okay? vCTL_APR_01_a_VS_VIR Vira. No holding back. vCTL_APR_01_b_VS_VIR Bare everything you've got...^n;Let's see what you can do! vCTL_APR_00_VS_ABL I refuse. This blade exists solely to protect those who are dear to me. vCTL_APR_01_a_VS_ABL You may be cunning... vCTL_APR_01_b_VS_ABL But I swear to destroy you, serpent,^n;before your plots can hatch. vCTL_WINR_00_a_A vCTL_WINR_00_b_A That was a good battle. vCTL_WINR_00_c_A vCTL_WINR_00_a_B vCTL_WINR_00_b_B Another victory. vCTL_WINR_00_c_B I'll take it. vCTL_WINR_00_a_C That's enough. vCTL_WINR_00_b_C I'll have no more of this. vCTL_WINR_00_c_C Such pointless bloodshed. vCTL_WINR_00_a_VS_GRN It's over, Gran. vCTL_WINR_00_b_VS_GRN You've lost this one. vCTL_WINR_00_c_VS_GRN But keep your head up. vCTL_WINR_00_a_VS_CTL I'm sorry. vCTL_WINR_00_b_VS_CTL You gave me no choice. vCTL_WINR_00_c_VS_CTL Think twice before you face me again. vCTL_WINR_00_a_VS_BLZ vCTL_WINR_00_b_VS_BLZ This was a victory... vCTL_WINR_00_c_VS_BLZ for all Skydwellers. vCTL_WINR_00_a_VS_BLI That's enough. vCTL_WINR_00_b_VS_BLI I'll have no more of this. vCTL_WINR_00_c_VS_BLI Such pointless bloodshed. vCTL_WINR_00_a_VS_VIR vCTL_WINR_00_b_VS_VIR vCTL_WINR_00_c_VS_VIR Let's take a break, Vira. vCTL_WINL_00_VS_GRN I might have overdone it. ^n;Some rest will serve you well. vCTL_WINL_00_VS_CTL I made a vow to protect her.^n;Defeat is not an option. vCTL_WINL_00_VS_CHA Charlotta...^n;From one knight to another, ^n;I must say your swordplay commands respect. vCTL_WINL_00_VS_LAN What you've shown me today^n;inspires me to march on. vCTL_WINL_00_VS_PER Your spirit and your sword burned brighter^n;than any flame. As a fellow knight,^n;I salute your courage and strength. vCTL_WINL_00_VS_FAS Your attacks are as subtle as they are bruising.^n;In a word, impressive. vCTL_WINL_00_VS_MET Metera... Do you ever feel embarrassed,^n;sashaying around like that? ^n;It certainly made it hard to focus... vCTL_WINL_00_VS_LOW Surely I must have been dreaming.^n;That couldn't have happened, and yet...^n;it felt so real. vCTL_WINL_00_VS_FER I was hard-pressed to find any weaknesses.^n;You make a formidable team. vCTL_WINL_00_VS_ZET Though still a diamond in the rough,^n;your spear embodies unwavering ferocity.^n;It felt as if I were facing a raging tempest. vCTL_WINL_00_VS_VAS It's not only the monstrous scythe that you carry,^n;but how easily you swing it that makes you a formidable opponent. vCTL_WINL_00_VS_BLZ Your conspiracy to engulf the sky in darkness ends now! vCTL_WINL_00_VS_NRM Swords harbor the sentiments of their wielders^n;and provide them with strength.^n;It's frighteningly clear your blade is no exception. vCTL_WINL_00_VS_SRZ Now I see why they call you Rockfisted Soriz...^n;The damage to my armor is a testament to that. vCTL_WINL_00_VS_DJT You're growing stronger, Djeeta.^n;While I still have the upper hand at swordsmanship,^n;your prowess may have already surpassed my own. vCTL_WINL_00_VS_ZOO It was an honor to have crossed swords^n;with the keeper of balance.^n;Has my sword finally reached the sky? vCTL_WINL_00_VS_BLI It's about time someone put you in your place.^n;You will never corrupt the skies^n;with your depravity again. vCTL_WINL_00_VS_CAL I've managed to keep Vyrn out of her clutches^n;for now, poor thing. Vyyyrn,^n;you can come out no—huh?^n;Vyrn? Vyrn!! Oh no... vCTL_WINL_00_VS_YUE Even while wielding your blades, you moved^n;with such grace and finesse. Perhaps I could^n;embellish my own swordsmanship... So if I^n;swing my hips from side to side like this—^n;wait, you weren't supposed to see that! vCTL_WINL_00_VS_UNO I know that violence is fruitless.^n;But if I must fight to protect those I love,^n;then I will gladly draw my blade. vCTL_WINL_00_VS_EUS I knew you would be a formidable opponent,^n;but that's also what makes you a great mentor.^n;Thank you. I learned a lot. vCTL_WINL_00_VS_SIS As expected of an Eternal, your strength^n;was nigh inhuman. It was a^n;stroke of fortune that I managed to find^n;your weak spot and end the match.^n;But I won't depend on luck next time. vCTL_WINL_00_VS_VIR That was a hard-fought battle.^n;Vira, you've improved drastically^n;since our last bout.^n;Tell me when you want a rematch,^n;and I shall happily oblige. vCTL_WINL_00_VS_ABL It's about time someone put you in your place.^n;You will never corrupt the skies^n;with your depravity again. vCTL_APR_00_RPG I'd rather not fight, but you've forced my hand. vCTL_APR_01_a_RPG I have no quarrel with you. vCTL_APR_01_b_RPG But as a lieutenant of the Imperial Army, I'm left with little choice... vCTL_APR_01_a_RPGQ003_VS_GRN You're coming with me, vCTL_APR_01_b_RPGQ003_VS_GRN one way or another. vCTL_APR_01_a_RPGQ023 I'll be taking Lyria. vCTL_APR_01_b_RPGQ023 The Empire needs her. vCTL_APR_01_a_RPGQ023_VS_GRN Draw your sword, Gran. vCTL_APR_01_b_RPGQ023_VS_GRN Time to settle this. vCTL_APR_00_RPGQ065_VS_LOW Are you responsible for these abominations? vCTL_APR_01_a_RPGQ073_VS_LOW I have no quarrel with you. vCTL_APR_01_b_RPGQ073_VS_LOW But as a lieutenant of the Imperial Army, I'm left with little choice... vCTL_APR_00_RPGQ121_VS_BLZ These skies are home to so many—^n;I won't let you destroy our reality! vCTL_APR_00_RPGQ136_VS_BLZ These skies are home to so many—^n;I won't let you destroy our reality! vCTL_APR_00_RPGQ134_VS_CAL I have no objections if you play nice...^n;But if you subject him to your strange research, I won't stand by. vCTL_APR_00_RPGQ056_VS_YUE We can cross blades if you wish.^n;But don't presume I'll take it easy on you. vCTL_APR_00_RPGQ014_VS_UNO My blade is a fortress.^n;It exists to protect all that is good in. vCTL_APR_00_RPGQ113_VS_EUS You need to ask?^n;I'm going to the end of the skies for her. vCTL_APR_01_a_RPGQ023_VS_SIS Your reputation precedes you. vCTL_APR_01_b_RPGQ023_VS_SIS Seox of the Eternals.^n;It is an honor to cross blades with you. vCTL_APR_00_RPGQ115_VS_SIS You finally found a reason to fight.^n;Now prove to me that you have the strength to protect it! vCTL_APR_01_a_RPGQ017_VS_VIR Oh, Vira... vCTL_APR_01_b_RPGQ017_VS_VIR If you truly want to do this... vCTL_APR_00_RPGQ018_VS_VIR Let's just begin. Okay? vCTL_APR_01_a_RPGQ023_VS_VIR Vira. No holding back. vCTL_APR_01_b_RPGQ023_VS_VIR Bare everything you've got...^n;Let's see what you can do! vCTL_APR_00_VS_GEF I don't make empty promises. With this blade,^n;I'll carve out each of my vows... and sign them in blood. vCTL_APR_01_a_VS_GEF Is he really mortal? vCTL_APR_01_b_VS_GEF No... As long as I bear this blade, I won't give in to fear! vCTL_APR_00_VS_ANL You were just the very picture of contentment.^n;It made me forget why we're here: to spar. vCTL_APR_01_a_VS_ANL A divine general... vCTL_APR_01_b_VS_ANL Valiant guardian of the South-Southwest,^n;I challenge you to combat. vCTL_APR_00_VS_GRI My. High praise from a divine primal.^n;I pray I don't fall short. vCTL_APR_01_a_VS_GRI I've been wondering... vCTL_APR_01_b_VS_GRI There's rumors your right hand is cursed.^n;Is that a primal sickness of some kind? vCTL_APR_00_VS_NIE No, but your methods are. Nier... you threaten^n;the safety of those around you—can't you see that? vCTL_APR_01_a_VS_NIE Hold it. vCTL_APR_01_b_VS_NIE What business do you have with the Captain?^n;I'm afraid I can't let you pass without a good reason. vCTL_APR_00_VS_LUC You won't touch Albion.^n;Not while I still draw breath! vCTL_APR_01_a_VS_LUC Don't take another step. vCTL_APR_01_b_VS_LUC This battlefield will be your final resting place... Monster. vCTL_APR_00_VS_TWB I don't know where you came from, but your skill is evident.^n;If you insist on fighting a meaningless duel, so be it. vCTL_APR_01_a_VS_TWB Hmm... vCTL_APR_01_b_VS_TWB That power...^n;It's beyond anything I've witnessed in these skies. vCTL_APR_00_VS_VAN The famed vice captain of the White Dragons.^n;This should be quite a match. vCTL_APR_01_a_VS_VAN Here we are. vCTL_APR_01_b_VS_VAN A full-out sparring match in return for culinary lessons.^n;What a Vane, but lovely, request. vCTL_WINL_00_VS_GEF I know that the more you love, the more you^n;have to lose. And sometimes, the thought of^n;it all slipping away terrifies me...^n;But I hope I've proven today that I have^n;the strength to protect what's important to me. vCTL_WINL_00_VS_ANL Sometimes, I feel like I'm cracking^n;just under the pressure of defending the crew.^n;But Anila, you're carrying the whole sky^n;on your shoulders. Guardian to guardian,^n;you have my deepest respect. vCTL_WINL_00_VS_GRI Now that I've conquered the Wind Trial,^n;do you think I'm a worthy guardian^n;to Gran and Djeeta? vCTL_WINL_00_VS_NIE I'm sorry. I never meant to hurt you.^n;You know, once upon a time, I was just^n;a lost girl like you. That's why I'm certain^n;I can lead you back to the light.^n;But first, you're going to have to trust me. vCTL_WINL_00_VS_LUC For too long, I've stood on the sidelines while^n;Gran and Djeeta led the fight for our skies.^n;That ends today. vCTL_WINL_00_VS_TWB You fought with great finesse,^n;yet I felt a tremendous weight in your attacks.^n;What brought you here?^n;Perhaps I could help. vCTL_WINL_00_VS_VAN Through all your trials and tribulations,^n;you never lost sight of why you took up that halberd.^n;You're an inspiration to us all. vCHA_APR_00_a_VS_GRN This fight decides it all! vCHA_APR_00_b_VS_GRN No shortcuts—no going easy! vCHA_APR_01_a_VS_GRN W-wait! I can explain! vCHA_APR_01_b_VS_GRN vCHA_APR_01_c_VS_GRN The higher the ground, the greater the advantage! vCHA_APR_00_a_VS_CTL If that is what you want... vCHA_APR_00_b_VS_CTL that is what you'll get! vCHA_APR_01_a_VS_CTL Don't sell me short! vCHA_APR_01_b_VS_CTL vCHA_APR_01_c_VS_CTL Today we clash swords in the spirit of knighthood! vCHA_APR_00_a_VS_CHA Ooh, the impudence of you! vCHA_APR_00_b_VS_CHA I'll make you regret your words! vCHA_APR_01_a_VS_CHA Oops! I was so preoccupied with the box that... vCHA_APR_01_b_VS_CHA vCHA_APR_01_c_VS_CHA I almost didn't see you. vCHA_APR_00_a_VS_LAN Captain of the Lumiel Order of Holy Knights! vCHA_APR_00_b_VS_LAN Charlotta Fenia! En garde! vCHA_APR_01_a_VS_LAN I-I don't... vCHA_APR_01_b_VS_LAN vCHA_APR_01_c_VS_LAN I don't need this to fight! vCHA_APR_00_a_VS_PER Your reputation precedes you. vCHA_APR_00_b_VS_PER It would be an honor to do battle.^n;May the most noble and righteous prevail! vCHA_APR_01_a_VS_PER I was, um, passing the time while I waited... vCHA_APR_01_b_VS_PER vCHA_APR_01_c_VS_PER But you're here now so let's start! vCHA_APR_00_a_VS_FAS I must carefully observe... vCHA_APR_00_b_VS_FAS the true strength of this renowned duelist! vCHA_APR_01_a_VS_FAS Er... Um... vCHA_APR_01_b_VS_FAS vCHA_APR_01_c_VS_FAS N-never judge a sword by its hilt!^n;I'm a full-fledged adult! vCHA_APR_00_a_VS_MET No matter the size... vCHA_APR_00_b_VS_MET It only takes a single blow to decide the battle! vCHA_APR_01_a_VS_MET Um, this is... vCHA_APR_01_b_VS_MET vCHA_APR_01_c_VS_MET I wanted to match your height while you flew!^n;Then I could face you head on! vCHA_APR_00_a_VS_LOW You would treat me to such finery? vCHA_APR_00_b_VS_LOW Then in return,^n;I shall give this battle my most noble performance. vCHA_APR_01_a_VS_LOW Hey, what are you doing there!^n;All hunched over! vCHA_APR_01_b_VS_LOW vCHA_APR_01_c_VS_LOW No matter what bizarre tactics you employ,^n;I shall confront you without trepidation. vCHA_APR_00_a_VS_FER I see! I like your spirit! vCHA_APR_00_b_VS_FER For my part, I have no intention of losing! vCHA_APR_01_a_VS_FER Wah! It's only proper to start a bout eye to eye, right? vCHA_APR_01_b_VS_FER vCHA_APR_01_c_VS_FER Please don't tell anyone else I lack perspective. vCHA_APR_00_a_VS_ZET I'll show you the essence of the Lumiel Order vCHA_APR_00_b_VS_ZET and what makes us Holy Knights! vCHA_APR_01_a_VS_ZET This box is something I found lying around!^n;I was testing its sturdiness... vCHA_APR_01_b_VS_ZET vCHA_APR_01_c_VS_ZET Now, let us have a fair fight! vCHA_APR_00_a_VS_VAS A Holy Knight is afraid of nothing! vCHA_APR_00_b_VS_VAS The shine of my sword will erase any and all doubts! vCHA_APR_01_a_VS_VAS Though you may be much larger than me... vCHA_APR_01_b_VS_VAS vCHA_APR_01_c_VS_VAS I am honored that you would face me as an equal! vCHA_APR_00_a_VS_BLZ I'll never give in to such evil... vCHA_APR_00_b_VS_BLZ Upon this sword, I swear to protect the skies! vCHA_APR_01_a_VS_BLZ Huh? Where did this box come from? vCHA_APR_01_b_VS_BLZ vCHA_APR_01_c_VS_BLZ An illusion! I'll have to be careful around you. vCHA_APR_00_a_VS_NRM Quite the impressive air you have! vCHA_APR_00_b_VS_NRM But as the captain of the Lumiel Order,^n;it is a privilege to accept such challengers! vCHA_APR_01_a_VS_NRM This was among my most noble of entrances! vCHA_APR_01_b_VS_NRM vCHA_APR_01_c_VS_NRM You weren't even looking!^n;What a breach of honor! vCHA_APR_00_a_VS_SRZ An avalanche? You flatter me. vCHA_APR_00_b_VS_SRZ Let's see which is mightier—my blade or your fists! vCHA_APR_01_a_VS_SRZ Daah! Th-this is just 'cause... A true Holy Knight looks her opponent^n;in the eye as a sign of respect. That's all this is. vCHA_APR_01_b_VS_SRZ vCHA_APR_01_c_VS_SRZ Y-you believe me, don't you? vCHA_APR_00_a_VS_DJT I swore a holy oath on this blade. vCHA_APR_00_b_VS_DJT I won't shrink from a challenge...^n;Even if it means facing you, Djeeta. vCHA_APR_01_a_VS_DJT Oh! This is because, um... vCHA_APR_01_b_VS_DJT vCHA_APR_01_c_VS_DJT Look at that! Time for sparring practice! vCHA_APR_00_a_VS_ZOO You fight to keep the balance of this world... vCHA_APR_00_b_VS_ZOO To think, I'll have the honor of crossing blades with you...^n;Now prepare yourself! vCHA_APR_01_a_VS_ZOO Who says you need to be tall to keep the world balanced? vCHA_APR_01_b_VS_ZOO vCHA_APR_01_c_VS_ZOO In order to protect the skies, one needs only a noble heart! vCHA_APR_00_a_VS_BLI You speak with a forked tongue! vCHA_APR_00_b_VS_BLI Charlotta Fenia won't fall for such cheap tricks! vCHA_APR_01_a_VS_BLI Wha... I'll grow with tr-true love's kiss? vCHA_APR_01_b_VS_BLI vCHA_APR_01_c_VS_BLI Despite my youthful glow, I take no stock in fairy tales. vCHA_APR_00_a_VS_CAL You boorish knave! vCHA_APR_00_b_VS_CAL My body is a well-honed weapon, tiny frame or no! vCHA_APR_01_a_VS_CAL Th-this could be it! My chance has arrived at last! vCHA_APR_01_b_VS_CAL vCHA_APR_01_c_VS_CAL Is it true, that you're capable of^n;changing a body's inherent parameters? vCHA_APR_00_a_VS_YUE C-cute? vCHA_APR_00_b_VS_YUE It seems you have yet to be initiated^n;in the glory that is the Lumiel Order! vCHA_APR_01_a_VS_YUE Is that a smirk that I descry on your face! vCHA_APR_01_b_VS_YUE vCHA_APR_01_c_VS_YUE Speak, Yuel! What is amusing you so? vCHA_APR_00_a_VS_UNO I've never received higher praise! vCHA_APR_00_b_VS_UNO With an opponent like yourself,^n;this duel will be one for the history books! vCHA_APR_01_a_VS_UNO I-I was just doing reconnaissance of your flying technique since,^n;well, uh, you have to know your enemy! vCHA_APR_01_b_VS_UNO vCHA_APR_01_c_VS_UNO There! We may begin at any time!^n;Witness the true strength of the holy saber! vCHA_APR_00_a_VS_EUS How ever did you know? vCHA_APR_00_b_VS_EUS Why aren't you laughing?^n;Don't you realize that was a jest? vCHA_APR_01_a_VS_EUS Sir! Are you possibly looking down on me? vCHA_APR_01_b_VS_EUS vCHA_APR_01_c_VS_EUS I may be small...^n;But in this vessel, rages a goliath! vCHA_APR_00_a_VS_SIS Did I hear you correctly? vCHA_APR_00_b_VS_SIS You compared me to Anre, didn't you?^n;Oh what an honor! I will be sure not to disappoint! vCHA_APR_01_a_VS_SIS Finally... I have been waiting to make your acquaintance,^n;Seox of the Eternals! vCHA_APR_01_b_VS_SIS vCHA_APR_01_c_VS_SIS It is a marvelous honor... to face you in combat! vCHA_APR_00_a_VS_VIR The honor is all mine! vCHA_APR_00_b_VS_VIR Facing the Lord of Albion in a duel...^n;There is no greater privilege! vCHA_APR_01_a_VS_VIR I-I'm standing atop this box to survey the landscape! vCHA_APR_01_b_VS_VIR vCHA_APR_01_c_VS_VIR If you thought you saw something else...^n;Well, that's your folly! vCHA_APR_00_a_VS_ABL You speak with a forked tongue! vCHA_APR_00_b_VS_ABL Charlotta Fenia won't fall for such cheap tricks! vCHA_APR_01_a_VS_ABL Wha... I'll grow with tr-true love's kiss? vCHA_APR_01_b_VS_ABL vCHA_APR_01_c_VS_ABL Despite my youthful glow, I take no stock in fairy tales. vCHA_WINR_00_a_A vCHA_WINR_00_b_A Of course I won! vCHA_WINR_00_c_A vCHA_WINR_00_d_A I should've stacked these better! vCHA_WINR_00_a_B vCHA_WINR_00_b_B That's why I'm the captain of the—whoaa! vCHA_WINR_00_c_B vCHA_WINR_00_d_B My moment is ruined! vCHA_WINR_00_a_C vCHA_WINR_00_b_C This is how a dignified captain— vCHA_WINR_00_c_C vCHA_WINR_00_d_C Presents herself! Or not... vCHA_WINR_00_a_VS_GRN vCHA_WINR_00_b_VS_GRN Estalucia is somewhere out th— vCHA_WINR_00_c_VS_GRN vCHA_WINR_00_d_VS_GRN They were s-stacked too high! vCHA_WINR_00_a_VS_CTL vCHA_WINR_00_b_VS_CTL Katalina, you're still— vCHA_WINR_00_c_VS_CTL vCHA_WINR_00_d_VS_CTL You know what? Never mind! vCHA_WINRK_00_a_A vCHA_WINRK_00_b_A vCHA_WINRK_00_c_A vCHA_WINRK_00_d_A vCHA_WINRK_00_a_B vCHA_WINRK_00_b_B vCHA_WINRK_00_c_B vCHA_WINRK_00_d_B (That settles that!) vCHA_WINRK_00_a_C vCHA_WINRK_00_b_C vCHA_WINRK_00_c_C vCHA_WINRK_00_d_C (Victory is mine!) vCHA_WINL_00_VS_GRN I owe you a great deal,^n;but I cannot surrender here! vCHA_WINL_00_VS_CTL Thank you for demonstrating your techniques^n;to a fellow knight! vCHA_WINL_00_VS_CHA I'm not only the better swordswoman...^n;I'm taller! vCHA_WINL_00_VS_LAN My compliments to the^n;Order of the White Dragons! vCHA_WINL_00_VS_PER That's how a king's swordplay should be...^n;I almost couldn't keep up with you. vCHA_WINL_00_VS_FAS Even if I go up against a duelist,^n;I can't possibly lose! vCHA_WINL_00_VS_MET My height wouldn't be an issue if^n;I could fly, and I'd get to see things from^n;a different perspective. Hmm...^n;do you give lessons, Metera? vCHA_WINL_00_VS_LOW What strange tactics...^n;For future reference, could you demonstrate^n;that pyramid move again and let me ride on top? vCHA_WINL_00_VS_FER Um, if it's okay with you,^n;could I maybe hop on Momo's back—ah!^n;Forget I said that! vCHA_WINL_00_VS_ZET The Spear of Arvess is such a splendid weapon!^n;But of course, my Claíomh Solais is just as amazing! vCHA_WINL_00_VS_VAS Even for a Draph, your strength was extraordinary.^n;However, strength alone isn’t enough to beat me! vCHA_WINL_00_VS_BLZ For the end of evil...^n;And for peace across the Sky Realm! vCHA_WINL_00_VS_NRM In an instant, a flash of beauty.^n;In another, a cold, unhesitating blade.^n;What did you endure to achieve this level of skill?^n;It's frightening what one is capable of... vCHA_WINL_00_VS_SRZ So those were the vaunted fists of a human weapon!^n;I could feel your punches even through my armor. vCHA_WINL_00_VS_DJT You've improved again.^n;I look forward to our next match! vCHA_WINL_00_VS_ZOO Hey, Zooey. You're the keeper of balance, right? ^n;Can you keep the balance between people's heights? vCHA_WINL_00_VS_BLI The virtuous blades of the Lumiel Order^n;will never be corrupted by your debauchery—^n;there is only righteous justice for those^n;who attempt to undermine us! vCHA_WINL_00_VS_CAL So. It is true that you can create bodies and^n;transfer souls. How gruesome.^n;But, um... how much would it hurt? vCHA_WINL_00_VS_YUE Our illustrious order is not to be trifled with!^n;Nonetheless, I thank you for sparring with me.^n;Your combination of dance and swordplay^n;was most enlightening! vCHA_WINL_00_VS_UNO I learned much from your spearwork!^n;It's no wonder you're revered throughout the skies! vCHA_WINL_00_VS_EUS I admit, I've never encountered arms that can^n;shoot lightning—much less quell primal beasts.^n;Thank you for the invaluable experience! vCHA_WINL_00_VS_SIS Though I proved to be the victor this day,^n;it's only because of the intense training I endured^n;with my fellow knights. As far as I'm concerned,^n;this fight was won by the entire Lumiel Order! vCHA_WINL_00_VS_VIR I have learned much of Albion's swordplay^n;this day. Your techniques will prove invaluable^n;while training new recruits! vCHA_WINL_00_VS_ABL The virtuous blades of the Lumiel Order^n;will never be corrupted by your debauchery—^n;there is only righteous justice for those^n;who attempt to undermine us! vCHA_APR_00_a_RPG I swear upon this sword... vCHA_APR_00_b_RPG I will save you! vCHA_APR_01_a_RPG Hey! Are you looking down on me? vCHA_APR_01_b_RPG vCHA_APR_01_c_RPG Under the Sovereign of Lumiel's name, I will mete out justice! vCHA_APR_00_a_RPGQ121_VS_BLZ I'll never give in to such evil... vCHA_APR_00_b_RPGQ121_VS_BLZ Upon this sword, I swear to protect the skies! vCHA_APR_00_a_RPGQ136_VS_BLZ I'll never give in to such evil... vCHA_APR_00_b_RPGQ136_VS_BLZ Upon this sword, I swear to protect the skies! vCHA_APR_00_a_RPGQ134_VS_CAL You boorish knave! vCHA_APR_00_b_RPGQ134_VS_CAL My body is a well-honed weapon, tiny frame or no! vCHA_APR_00_a_RPGQ056_VS_YUE C-cute? vCHA_APR_00_b_RPGQ056_VS_YUE It seems you have yet to be initiated^n;in the glory that is the Lumiel Order! vCHA_APR_00_a_RPGQ014_VS_UNO I've never received higher praise! vCHA_APR_00_b_RPGQ014_VS_UNO With an opponent like yourself,^n;this duel will be one for the history books! vCHA_APR_00_a_RPGQ113_VS_EUS How ever did you know? vCHA_APR_00_b_RPGQ113_VS_EUS Why aren't you laughing?^n;Don't you realize that was a jest? vCHA_APR_01_a_RPGQ047_VS_SIS Finally... I have been waiting to make your acquaintance,^n;Seox of the Eternals! vCHA_APR_01_b_RPGQ047_VS_SIS vCHA_APR_01_c_RPGQ047_VS_SIS It is a marvelous honor... to face you in combat! vCHA_APR_00_a_RPGQ115_VS_SIS Did I hear you correctly? vCHA_APR_00_b_RPGQ115_VS_SIS You compared me to Anre, didn't you?^n;Oh what an honor! I will be sure not to disappoint! vCHA_APR_00_a_RPGQ018_VS_VIR The honor is all mine! vCHA_APR_00_b_RPGQ018_VS_VIR Facing the Lord of Albion in a duel...^n;There is no greater privilege! vCHA_APR_00_a_VS_GEF The honor belongs to me! vCHA_APR_00_b_VS_GEF Among all the knights of Phantagrande,^n;there's not one who's ignorant of your august name! En garde! vCHA_APR_01_a_VS_GEF Eep! Just providing you a clearer view of my weapon! vCHA_APR_01_b_VS_GEF vCHA_APR_01_c_VS_GEF We're fellow greatsword knights, height difference notwithstanding.^n;I expect this bout to be as heated as it is instructive! vCHA_APR_00_a_VS_ANL Virtue guides my blade! vCHA_APR_00_b_VS_ANL Decorum is but part of my knightly creed! vCHA_APR_01_a_VS_ANL F-finally! Now I am your equal in height, but... vCHA_APR_01_b_VS_ANL vCHA_APR_01_c_VS_ANL I've more to learn... Please become my shepherd, Anila—^n;and guide me in the ways of compassion! vCHA_APR_00_a_VS_GRI Sir Grimnir! vCHA_APR_00_b_VS_GRI I have long wondered: does my blade shine with^n;the light of heaven or hubris? Please put these doubts to rest! vCHA_APR_01_a_VS_GRI Eep! I just thought I would handicap myself with unstable footing! vCHA_APR_01_b_VS_GRI vCHA_APR_01_c_VS_GRI But of course, that would be an insult to your eminence! vCHA_APR_00_a_VS_NIE You question my honor?! vCHA_APR_00_b_VS_NIE I'll be the first to admit I'm no perfect warrior.^n;Nevertheless, if I don't believe in my creed, then who will? vCHA_APR_01_a_VS_NIE Th-this is but a podium for the voice of justice! vCHA_APR_01_b_VS_NIE vCHA_APR_01_c_VS_NIE An essential of course, for any public speech! vCHA_APR_00_a_VS_LUC Not one more step! vCHA_APR_00_b_VS_LUC By the might of the Lumiel Order,^n;I shall thwart your villainy with my holy blade! vCHA_APR_01_a_VS_LUC What spirited these crates beneath my feet? vCHA_APR_01_b_VS_LUC vCHA_APR_01_c_VS_LUC Vile conjurer... Do you mock me with your illusions? vCHA_APR_00_a_VS_TWB In the name of the Knights of Lumiel... vCHA_APR_00_b_VS_TWB I will take on any challenger—no matter their mettle! vCHA_APR_01_a_VS_TWB Th-this box is but a gesture of goodwill…^n;to share with you the freshest catch of the season! vCHA_APR_01_b_VS_TWB vCHA_APR_01_c_VS_TWB A-and all knights stand atop their boxes to test durability! vCHA_APR_00_a_VS_VAN What admirable spirit! vCHA_APR_00_b_VS_VAN I believe you'd benefit from a display of my full might! vCHA_APR_01_a_VS_VAN I... I was just testing these crates made of Feendrachean lumber!^n;While the wood can bear prodigious weight, it's also quite pliable! vCHA_APR_01_b_VS_VAN vCHA_APR_01_c_VS_VAN Now then, I'd like to import several shiploads to Lumiel! vCHA_WINL_00_VS_GEF Your reputation precedes you, Sir Siegfried.^n;The sun in his fiery chariot has flown many journeys^n; since you left your order, but it seems you've^n;kept your blade sharp as ever. Well fought! vCHA_WINL_00_VS_ANL Your compassion is a largesse universal as the sun,^n;shining on ally and foe alike.^n;You do honor to the name of Divine General. vCHA_WINL_00_VS_GRI Like a tempest which transforms the sea^n;into towers of foam, your lance was at once^n;beautiful and terrible to behold.^n;You are truly an inspiration, O God of War. vCHA_WINL_00_VS_NIE Justice is like sand—capable of being shaped^n;a million different ways. While I see value^n;in preserving our world, it was wrong to foist these^n;opinions on you. I must find another, better,^n;way for us to see eye-to-eye. vCHA_WINL_00_VS_LUC Even a dragon may be slain with its eyes closed.^n;You shall fall the same way you rose—^n;conducted by your pride! vCHA_WINL_00_VS_TWB You fought with utmost grace and dignity—not to^n;mention your impressive teamwork with the one^n;you call "pod." I do hope we'll have the opportunity^n;to cross swords once again, brave warrior! vCHA_WINL_00_VS_VAN Sir Vane, I believe I have found the hero you seek.^n;He's standing right in front of me. vLAN_APR_00_VS_GRN Oh? Then feel the bite of the White Dragons! vLAN_APR_01_a_VS_GRN I will not sully the reputation of the order. vLAN_APR_01_b_VS_GRN Witness our strength! vLAN_APR_00_VS_CTL A duel between icy blades.^n;Show me how sharp yours is! vLAN_APR_01_a_VS_CTL It seems you are my opponent, Katalina. vLAN_APR_01_b_VS_CTL No mere parlor tricks will bring me victory against you. vLAN_APR_00_VS_CHA Be that as it may. It's an honor to face you. vLAN_APR_01_a_VS_CHA Captain of the Order of the White Dragons!^n;Lancelot! vLAN_APR_01_b_VS_CHA En garde! vLAN_APR_00_VS_LAN We are on equal footing.^n;The deciding factor comes down to resolve! vLAN_APR_01_a_VS_LAN Opportunities like this are rare. vLAN_APR_01_b_VS_LAN Let's make the most of it. vLAN_APR_00_VS_PER With pleasure, Percival. vLAN_APR_01_a_VS_PER Percival. vLAN_APR_01_b_VS_PER Strike with all your might! vLAN_APR_00_VS_FAS Interesting. I accept your challenge! vLAN_APR_01_a_VS_FAS So this is the authority of a veteran duelist! vLAN_APR_01_b_VS_FAS This promises to be instructive. vLAN_APR_00_VS_MET Rain down all the arrows you want.^n;I'll dodge every one. vLAN_APR_01_a_VS_MET Distance will determine who has the upper hand... vLAN_APR_01_b_VS_MET Proper judgment will prove more crucial here^n;than on any other battlefield! vLAN_APR_00_VS_LOW Well-coordinated teamwork can indeed be quite formidable.^n;I'll have to be on my toes. vLAN_APR_01_a_VS_LOW I'm not sure how this will go... vLAN_APR_01_b_VS_LOW But I was asked to train you three... vLAN_APR_00_VS_FER Attacking in waves?^n;That's bound to leave openings somewhere! vLAN_APR_01_a_VS_FER My opponent... is a ghost? vLAN_APR_01_b_VS_FER It matters not.^n;No one can stop my blades. vLAN_APR_00_VS_ZET On my honor as captain of the White Dragons,^n;I suppose I must oblige. vLAN_APR_01_a_VS_ZET I see you command flames... vLAN_APR_01_b_VS_ZET But don't expect to melt my icy blades so easily. vLAN_APR_00_VS_VAS Then there's no point going easy on you...^n;I'll just have to aim for an opening! vLAN_APR_01_a_VS_VAS Your presence alone is chilling. vLAN_APR_01_b_VS_VAS Just how many times have you escaped the jaws of death? vLAN_APR_00_VS_BLZ I'll do everything in my power to protect the Sky Realm! vLAN_APR_01_a_VS_BLZ I've never encountered such evil. vLAN_APR_01_b_VS_BLZ I'm prepared to stop you here and now, no matter the cost! vLAN_APR_00_VS_NRM Such power... I've never felt an aura like this.^n;Her sword is sheathed, yet I can sense the force she wields. vLAN_APR_01_a_VS_NRM She may be meditating, but her mastery of war is evident. vLAN_APR_01_b_VS_NRM I will have to tread most carefully. vLAN_APR_00_VS_SRZ This is a duel. To use less than your full strength...^n;How dishonorable. vLAN_APR_01_a_VS_SRZ Rockfisted Soriz is an apt name for someone of your strength. vLAN_APR_01_b_VS_SRZ It's an honor to stand before you...^n;And demonstrate the might of the White Dragons! vLAN_APR_00_VS_DJT Djeeta's strength is nearly inhuman...^n;My strikes need to be true, or she could overtake the fight. vLAN_APR_01_a_VS_DJT You may be young, Djeeta, but a duel is a duel. vLAN_APR_01_b_VS_DJT In any case, I can't afford to hold back against you. vLAN_APR_00_VS_ZOO On my honor as captain... My blades shall not falter.^n;In the name of my country, I will see this battle through. vLAN_APR_01_a_VS_ZOO The arbitrator... So it's come to this, has it? vLAN_APR_01_b_VS_ZOO I suppose my usual strategy will not be effective.^n;Have to stay sharp. vLAN_APR_00_VS_BLI Is this what you call strategy Belial?^n;To deride your opponents? Have you no honor? vLAN_APR_01_a_VS_BLI Belial! I challenge you! vLAN_APR_01_b_VS_BLI The White Dragons will not stand idly by...^n;as you cast the skies into chaos! vLAN_APR_00_VS_CAL Worry not. For to flee...^n;That is the most inglorious defeat of all. vLAN_APR_01_a_VS_CAL I hear that you can create many mystic devices. vLAN_APR_01_b_VS_CAL But can your alchemy keep up with me?^n;Let us see your craft. vLAN_APR_00_VS_YUE Slime hunting does sound tempting—^n;unfortunately, it will have to wait. En garde! vLAN_APR_01_a_VS_YUE A fellow wielder of twin blades,^n;but I see you've endowed yours with flame. vLAN_APR_01_b_VS_YUE A clash between fire and ice...^n;How exhilarating! vLAN_APR_00_VS_UNO My sparring partner wields a great halberd.^n;I am more than prepared. vLAN_APR_01_a_VS_UNO You're the strongest spearman in all the skies. vLAN_APR_01_b_VS_UNO But I will not shrink from battle—^n;I swear it on the honor of the White Dragons! vLAN_APR_00_VS_EUS I'd never bring such shame upon my country. vLAN_APR_01_a_VS_EUS Speed will not determine the victor here. vLAN_APR_01_b_VS_EUS No matter—we fight regardless! vLAN_APR_00_VS_SIS I'm known as both Captain of the White Dragons,^n;and Twin Fang Prodigy. Come and find out why. vLAN_APR_01_a_VS_SIS Is it true that your claws can sunder everything,^n;from wind to earth? vLAN_APR_01_b_VS_SIS It is with great honor and respect that I face you.^n;En garde! vLAN_APR_00_VS_VIR You honor me. Lord of Albion,^n;I won't take this experience for granted. vLAN_APR_01_a_VS_VIR The Lord of Albion...^n;Knowing her achievements, she'll be no pushover. vLAN_APR_01_b_VS_VIR Though our ranks differ,^n;my pride as a knight is on the line! vLAN_APR_00_VS_ABL Is this what you call strategy Belial?^n;To deride your opponents? Have you no honor? vLAN_APR_01_a_VS_ABL Belial! I challenge you! vLAN_APR_01_b_VS_ABL The White Dragons will not stand idly by...^n;as you cast the skies into chaos! vLAN_WINR_00_a_A My twin blades vLAN_WINR_00_b_A will lead the kingdom to glory. vLAN_WINR_00_c_A vLAN_WINR_00_d_A Come. Take my hand. vLAN_WINR_00_a_B vLAN_WINR_00_b_B That was a marvelous battle. vLAN_WINR_00_c_B vLAN_WINR_00_d_B Let us trade blows again. vLAN_WINR_00_a_C This battle was decided vLAN_WINR_00_b_C by the slimmest margin. vLAN_WINR_00_c_C vLAN_WINR_00_d_C Good fight. vLAN_WINR_00_a_VS_GRN vLAN_WINR_00_b_VS_GRN How exhilarating! vLAN_WINR_00_c_VS_GRN vLAN_WINR_00_d_VS_GRN Can you stand, Captain? vLAN_WINR_00_a_VS_CTL vLAN_WINR_00_b_VS_CTL An exemplary clash of might. vLAN_WINR_00_c_VS_CTL vLAN_WINR_00_d_VS_CTL My compliments. vLAN_WINR_00_a_VS_CHA vLAN_WINR_00_b_VS_CHA The techniques of your order vLAN_WINR_00_c_VS_CHA vLAN_WINR_00_d_VS_CHA were impressive to behold. vLAN_WINR_00_a_VS_PER vLAN_WINR_00_b_VS_PER I managed to win this one... vLAN_WINR_00_c_VS_PER vLAN_WINR_00_d_VS_PER but our next battle could end differently. vLAN_WINR_00_a_VS_BLZ vLAN_WINR_00_b_VS_BLZ Victory was within our grasp. vLAN_WINR_00_c_VS_BLZ vLAN_WINR_00_d_VS_BLZ Is everyone all right? vLAN_WINR_00_a_VS_BLI vLAN_WINR_00_b_VS_BLI Victory was within our grasp. vLAN_WINR_00_c_VS_BLI vLAN_WINR_00_d_VS_BLI Is everyone all right? vLAN_WINR_00_a_VS_ABL vLAN_WINR_00_b_VS_ABL Victory was within our grasp. vLAN_WINR_00_c_VS_ABL vLAN_WINR_00_d_VS_ABL Is everyone all right? vLAN_WINRK_00_a_A vLAN_WINRK_00_b_A vLAN_WINRK_00_a_B vLAN_WINRK_00_b_B Sleep peacefully. vLAN_WINRK_00_a_C vLAN_WINRK_00_b_C Should you wish to fight again, I shall oblige. vLAN_WINRK_00_a_VS_GRN vLAN_WINRK_00_b_VS_GRN That was the apex of my swordsmanship. vLAN_WINRK_00_a_VS_CTL vLAN_WINRK_00_b_VS_CTL When in doubt, I can always turn to my blades. vLAN_WINRK_00_a_VS_CHA vLAN_WINRK_00_b_VS_CHA The blade of the White Dragons falters not. vLAN_WINRK_00_a_VS_PER vLAN_WINRK_00_b_VS_PER vLAN_WINL_00_VS_GRN I'm impressed by how far you've come, Gran.^n;But I don't intend to let you surpass me.^n;It's time to take my training regimen^n;to the next level. vLAN_WINL_00_VS_CTL Had I not managed to penetrate your defenses,^n;this battle would have taken a very different turn.^n;A blade wielded to protect others^n;holds great power. vLAN_WINL_00_VS_CHA I was fortunate to witness the captain^n;of the Holy Knights in all her glory.^n;Where exactly are you hiding all that power^n;in such a small frame? vLAN_WINL_00_VS_LAN Thanks to you, I've identified a number of areas^n;where I need to improve. You know...^n;Your fighting style resembles my own.^n;Who's your instructor? vLAN_WINL_00_VS_PER All right! Another victory for me!^n;But I'm sure you won't be content^n;to let things end this way.^n;What do you say to another match? vLAN_WINL_00_VS_FAS They say love can impart great strength,^n;but I've never seen it so clearly demonstrated. vLAN_WINL_00_VS_MET An endless hail of arrows... a fearsome spectacle^n;indeed. It took all my effort just to avoid being hit,^n;but I'm grateful for the unique experience. vLAN_WINL_00_VS_LOW It's a little... chaotic, but your teamwork boasts^n;flexibility and accuracy. I doubt even Vane and I^n;could manage that amount of coordination. vLAN_WINL_00_VS_FER Such faithful companions.^n;It's as if she has her own order of knights. vLAN_WINL_00_VS_ZET Though wild, your technique seems to have been^n;adapted from a particular school.^n;It's similar to Siegfried's,^n;so I'm sure I can learn from it! vLAN_WINL_00_VS_VAS You surpass me in strength and physical ability,^n;not to mention mental fortitude.^n;I won by a hair's breadth,^n;but perhaps even that was mere luck. vLAN_WINL_00_VS_BLZ Such power...^n;I'm simply lucky I had the strength to prevail.^n;Perhaps all the time I spent training alongside^n;my comrades was for this very moment. vLAN_WINL_00_VS_NRM Your swordplay was perfectly honed^n;and terrifyingly beautiful.^n;Such mastery could have only been attained^n;through incredible resolve. vLAN_WINL_00_VS_SRZ For a man in his seventieth year,^n;you're surprisingly toned...^n;I wonder if Siegfried will look like that^n;when he reaches your age. vLAN_WINL_00_VS_DJT You improve by leaps and bounds^n;every time we exchange blows, Djeeta.^n;If I'm not careful, you just might pass me by. vLAN_WINL_00_VS_ZOO I once knew another primal beast who^n;allied herself with mortals.^n;Though she may not have been as grand,^n;per se, she was beloved by the people. vLAN_WINL_00_VS_BLI Your power lies not only in your strength,^n;but in your twisted words. Though I hope that^n;you will no longer pose a threat to these skies,^n;I shall remain vigilant. vLAN_WINL_00_VS_CAL Your ability to use alchemy for both offense^n;and defense was impressive to say the least!^n;I see now why you bear yourself with such^n;confidence. Here, allow me to help you up. vLAN_WINL_00_VS_YUE I suspected our battle would be intense, but I^n;never knew twin blades could be wielded with^n;such finesse. I'd love to do this again sometime...^n;If you'll have me, of course.^n;There is still so much I have to learn, it seems. vLAN_WINL_00_VS_UNO Your attack and defense were seamless,^n;as if you'd become one with your spear.^n;Given my current level,^n;I can only hope to achieve such mastery. vLAN_WINL_00_VS_EUS That was most invigorating!^n;I couldn't let my guard down for a single moment.^n;I do hope you'll spar with me again sometime. vLAN_WINL_00_VS_SIS Seox, please, allow me to thank you once more.^n;This match helped me grow as both a warrior^n;and leader. Not only I,^n;but all of Feendrache, are in your debt. vLAN_WINL_00_VS_VIR I see the sword masters of Albion possess^n;excellent combat intuition. Our crew could learn^n;much from your tutelage. And, of course,^n;if you have the time, a private seminar for the^n;White Dragon Knights would be most welcome! vLAN_WINL_00_VS_ABL Your power lies not only in your strength,^n;but in your twisted words. Though I hope that^n;you will no longer pose a threat to these skies,^n;I shall remain vigilant. vLAN_APR_00_RPG It seems this fight is inevitable.^n;I'll try to avoid your vitals. vLAN_APR_01_a_RPG Imperials will find no quarter here. vLAN_APR_01_b_RPG Strike with all your might! vLAN_APR_01_a_RPGQ043 Imperials will find no quarter here. vLAN_APR_01_b_RPGQ043 You won't reach Colossus on my watch! vLAN_APR_00_RPGQ053_VS_PER I never expected you to fall into the enemy's trap, Percival.^n;But don't worry—I'll bring you to your senses! vLAN_APR_00_RPGQ086_VS_PER I never expected you to fall into the enemy's trap, Percival.^n;But don't worry—I'll bring you to your senses! vLAN_APR_01_a_RPGQ091 Imperials will find no quarter here. vLAN_APR_01_b_RPGQ091 Strike with all your might! vLAN_APR_00_RPGQ121_VS_BLZ I'll do everything in my power to protect the Sky Realm! vLAN_APR_00_RPGQ136_VS_BLZ I'll do everything in my power to protect the Sky Realm! vLAN_APR_00_RPGQ134_VS_CAL Worry not. For to flee...^n;That is the most inglorious defeat of all. vLAN_APR_00_RPGQ056_VS_YUE Slime hunting does sound tempting—^n;unfortunately, it will have to wait. En garde! vLAN_APR_00_RPGQ014_VS_UNO My sparring partner wields a great halberd.^n;I am more than prepared. vLAN_APR_00_RPGQ113_VS_EUS I'd never bring such shame upon my country. vLAN_APR_01_a_RPGQ043_VS_SIS Is it true that your claws can sunder everything,^n;from wind to earth? vLAN_APR_01_b_RPGQ043_VS_SIS It is with great honor and respect that I face you.^n;En garde! vLAN_APR_00_RPGQ115_VS_SIS I'm known as both Captain of the White Dragons,^n;and Twin Fang Prodigy. Come and find out why. vLAN_APR_00_RPGQ018_VS_VIR You honor me. Lord of Albion,^n;I won't take this experience for granted. vLAN_APR_00_VS_GEF Concentrate. The opponent is Siegfried...^n;Even my best might still fall short. vLAN_APR_01_a_VS_GEF I'm no longer the naïve boy you knew. vLAN_APR_01_b_VS_GEF With your venerable blade,^n;I'd like you to measure how far I've come. vLAN_APR_00_VS_ANL I can't believe the Guardian of the South-Southwest knows the White Dragons.^n;I'd better perform so I don't dishonor our good name. vLAN_APR_01_a_VS_ANL I can't predict the outcome of this battle.^n;Which will prevail— vLAN_APR_01_b_VS_ANL The fangs and claws of the White Dragon...^n;Or the horns of the ram? vLAN_APR_00_VS_GRI I can't race a storm,^n;but I can carve a path through it! Come! vLAN_APR_01_a_VS_GRI With these strong headwinds blowing,^n;I can't rely on speed... vLAN_APR_01_b_VS_GRI It'll take strategy to get within striking distance. vLAN_APR_00_VS_NIE Everything has more than one facet.^n;Frost numbs, but have you ever seen a child playing in the snow? vLAN_APR_01_a_VS_NIE I'm well aware of the saying...^n;Death's scythe—it's inevitable. vLAN_APR_01_b_VS_NIE But I promise: you won't reap my soul for years. vLAN_APR_00_VS_LUC You're blinded by disdain.^n;But I'll open your eyes, Lucilius. vLAN_APR_01_a_VS_LUC I'd be lying if I said I wasn't scared. vLAN_APR_01_b_VS_LUC But courage... is pressing on in spite of fear! vLAN_APR_00_VS_TWB I bear you no ill will. But I'm also not the type to run from a challenge. vLAN_APR_01_a_VS_TWB You're tight-lipped... But your blade speaks volumes. vLAN_APR_01_b_VS_TWB I challenge you! vLAN_APR_00_VS_VAN Vane, your energy is infectious.^n;Now then, the first to fall shops for tonight's dinner! vLAN_APR_01_a_VS_VAN I've lost count of the times we've sparred together... vLAN_APR_01_b_VS_VAN But I know it won't ever be enough. Now, once more! To arms! vLAN_WINR_00_a_VS_GEF vLAN_WINR_00_b_VS_GEF Small wonder I improved. vLAN_WINR_00_c_VS_GEF vLAN_WINR_00_d_VS_GEF I had a good teacher. vLAN_WINR_00_a_VS_VAN vLAN_WINR_00_b_VS_VAN Really brings me back... vLAN_WINR_00_c_VS_VAN vLAN_WINR_00_d_VS_VAN Need a hand, Vane? vLAN_WINRK_00_a_VS_GEF vLAN_WINRK_00_b_VS_GEF vLAN_WINRK_00_a_VS_VAN vLAN_WINRK_00_b_VS_VAN vLAN_WINL_00_VS_GEF It feels just like yesterday... The two of us on^n;the training grounds, the sun glinting off the dust,^n;your voice teaching me about knighthood.^n;I swear to you now I will grow into a captain^n;both you and Feendrache can be proud of! vLAN_WINL_00_VS_ANL Thank the stars I had room to maneuver.^n;It gave me time to chip away at your strength but...^n;If you'd managed to land one good blow,^n;the battle would've taken a very different turn. vLAN_WINL_00_VS_GRI I felt like a snowflake on the winds,^n;being driven this way and that...^n;You forced me to reshape my tactics,^n;and for that, I'm grateful. vLAN_WINL_00_VS_NIE Even a glancing blow from you could have^n;been lethal. I might have expressed confidence^n;in my speed, but now, it chills me to think about^n;what might have happened. vLAN_WINL_00_VS_LUC You threatened the country I'm sworn to^n;and the skies I love... Only one of us was ever^n;going to walk away from this battle. vLAN_WINL_00_VS_TWB Your raw strength was astounding, and you^n;forced me to repeatedly adapt new strategies^n;during the fight... Might I ask what your training^n;regiment is like? vLAN_WINL_00_VS_VAN Another great match! You know, it's comforting to^n;think that no matter where the winds take us,^n;we'll always be on this voyage together.^n;Thank you, Vane. vPER_APR_00_a_VS_GRN Hm. vPER_APR_00_b_VS_GRN Gran. Fire tests gold and adversity... vPER_APR_00_c_VS_GRN Character. vPER_APR_01_a_VS_GRN Arm yourself, Gran. vPER_APR_01_b_VS_GRN Show me how time's anvil has forged your blade. vPER_APR_00_a_VS_CTL Hm. vPER_APR_00_b_VS_CTL Remember what brings joy also brings ruin... vPER_APR_00_c_VS_CTL And death. vPER_APR_01_a_VS_CTL Frost melts at the touch of the sun. vPER_APR_01_b_VS_CTL Shall we see if it can pierce... the heart of a fire? vPER_APR_00_a_VS_CHA Hm. vPER_APR_00_b_VS_CHA There's no need to explain yourself.^n;Save your breath... vPER_APR_00_c_VS_CHA For battle. vPER_APR_01_a_VS_CHA I have great respect for the Lumiel Order. vPER_APR_01_b_VS_CHA I won't be tempering my flames, Holy Knight. vPER_APR_00_a_VS_LAN Hm. vPER_APR_00_b_VS_LAN Very well, Lancelot. vPER_APR_00_c_VS_LAN As you wish. vPER_APR_01_a_VS_LAN Lancelot. vPER_APR_01_b_VS_LAN Prove your might. vPER_APR_00_a_VS_PER Hm. vPER_APR_00_b_VS_PER If twin moons ruled the seas, storms wouldn't end.^n;So twin kings... vPER_APR_00_c_VS_PER Invite ruin. vPER_APR_01_a_VS_PER Do you think donning wolf-skin will make you a wolf? vPER_APR_01_b_VS_PER You cannot be but what you are, half-wit. vPER_APR_00_a_VS_FAS Hm. vPER_APR_00_b_VS_FAS If I were you, I would not wish for such a thing.^n;Fire as easily gives life... vPER_APR_00_c_VS_FAS As destroys it. vPER_APR_01_a_VS_FAS It is against my code to draw against one who is unarmed. vPER_APR_01_b_VS_FAS But your spirit is edged sharper than steel. vPER_APR_00_a_VS_MET Hm. vPER_APR_00_b_VS_MET Knowledge is strength.^n;You were unwise to speak of your weakness... vPER_APR_00_c_VS_MET "Prodigy." vPER_APR_01_a_VS_MET No matter how able the warrior... vPER_APR_01_b_VS_MET Steel can't strike air... or arrows fire. Come! vPER_APR_00_a_VS_LOW Hm. vPER_APR_00_b_VS_LOW I will have only the best for my kingdom.^n;And the greatest cooks... vPER_APR_00_c_VS_LOW Fear no fire. vPER_APR_01_a_VS_LOW Mark. Wisdom is a mountain. vPER_APR_01_b_VS_LOW Not the breath of a thousand fools could topple it. vPER_APR_00_a_VS_FER Hm... vPER_APR_00_b_VS_FER Your fealty is a star unswayed by storms.^n;Small vassals... vPER_APR_00_c_VS_FER I pay my respects. vPER_APR_01_a_VS_FER I know better than anyone the greatest weapons are formless. vPER_APR_01_b_VS_FER Spirit and beliefs. There is nothing stronger. vPER_APR_00_a_VS_ZET Hm. vPER_APR_00_b_VS_ZET Strength can't be measured.^n;You're a great soldier... vPER_APR_00_c_VS_ZET But not a sage. vPER_APR_01_a_VS_ZET Bring all your might to bear.^n;Do honor to your Society. vPER_APR_01_b_VS_ZET Come! vPER_APR_00_a_VS_VAS Hm. vPER_APR_00_b_VS_VAS I bear you great respect.^n;But are not all sycthes forged in nests of fire? vPER_APR_00_c_VS_VAS To dust! vPER_APR_01_a_VS_VAS Though you're a silent man,^n;your spirit flares amid winds of war... Like a wildfire. vPER_APR_01_b_VS_VAS Come. Show me your might. vPER_APR_00_a_VS_BLZ Hm. vPER_APR_00_b_VS_BLZ You know nothing of kingship.^n;How can you rule when you are a pawn to your appetites... vPER_APR_00_c_VS_BLZ Ambition's dog? vPER_APR_01_a_VS_BLZ The iron fist of the tyrant, Astral,^n;kills all it touches. vPER_APR_01_b_VS_BLZ I will claim your head, before it's ever crowned. vPER_APR_00_a_VS_NRM Hm... vPER_APR_00_b_VS_NRM Ambition can raise... or consume you. vPER_APR_00_c_VS_NRM Which is your fate? vPER_APR_01_a_VS_NRM Both fire and butterfly... seek for the heavens. vPER_APR_01_b_VS_NRM Show me what heights you have attained. vPER_APR_00_a_VS_SRZ Hm. vPER_APR_00_b_VS_SRZ If I had a mind to, I could make the seas rage and boil.^n;Learn some respect... vPER_APR_00_c_VS_SRZ Old man. vPER_APR_01_a_VS_SRZ Perhaps you can help me to understand.^n;How is it that you have mastered the martial arts... vPER_APR_01_b_VS_SRZ But are still the fool of passion? vPER_APR_00_a_VS_DJT Hm... vPER_APR_00_b_VS_DJT I shall be glad to guide you, given your gifts.^n;But don't be so self-assured. If you think flames easy to master... vPER_APR_00_c_VS_DJT Think again. vPER_APR_01_a_VS_DJT The winds of adversity have granted you strength,^n;and quickened your will. vPER_APR_01_b_VS_DJT But remember this:^n;no matter how great a fire, it may grow greater. vPER_APR_00_a_VS_ZOO Hm... vPER_APR_00_b_VS_ZOO Flames bend, but... They do not change course.^n;I will burn through doubt and darkness, until I found my kingdom... vPER_APR_00_c_VS_ZOO Come what may. vPER_APR_01_a_VS_ZOO Our lives, our hopes, our world...^n;It all rests on you. vPER_APR_01_b_VS_ZOO This unspeakable burden...^n;Have you the strength to bear it? vPER_APR_00_a_VS_BLI Hm. vPER_APR_00_b_VS_BLI Your venom is in your words.^n;If you will not hold your forked tongue... vPER_APR_00_c_VS_BLI I'll cut it out! vPER_APR_01_a_VS_BLI Your heart is shrouded in night...^n;Darker, and more foul than the cruel will of Beelzebub. vPER_APR_01_b_VS_BLI Return to shade! vPER_APR_00_a_VS_CAL Hm... vPER_APR_00_b_VS_CAL I would have you serve me, not because I desire an alchemist's^n;gold or power—but something greater... vPER_APR_00_c_VS_CAL A sage's wisdom. vPER_APR_01_a_VS_CAL Fire can illuminate homes across a kingdom. vPER_APR_01_b_VS_CAL But knowledge... Knowledge can illuminate its minds.^n;With your help, I could build paradise. vPER_APR_00_a_VS_YUE Hm. vPER_APR_00_b_VS_YUE Why use so weak a word? A pond may "glisten..." vPER_APR_00_c_VS_YUE My fires blaze. vPER_APR_01_a_VS_YUE Fire, which can ascend to the heavens... vPER_APR_01_b_VS_YUE A noble weapon.^n;Show the Lord of Flames you are worthy of it. vPER_APR_00_a_VS_UNO Hm. vPER_APR_00_b_VS_UNO You do me honor.^n;'Tis the words of wise folk like you... vPER_APR_00_c_VS_UNO That pave my path. vPER_APR_01_a_VS_UNO When the wildfire is roused in all its wrath... vPER_APR_01_b_VS_UNO No river can stop it—can your spear? vPER_APR_00_a_VS_EUS Hm. vPER_APR_00_b_VS_EUS Now I can only hope.^n;But often hope... is what leads us to victory. vPER_APR_00_c_VS_EUS Come for me! vPER_APR_01_a_VS_EUS Whom do you fight for?^n;And what beliefs— vPER_APR_01_b_VS_EUS —hold you back? vPER_APR_00_a_VS_SIS Hm. vPER_APR_00_b_VS_SIS As long as I have breath, my will shall never falter. vPER_APR_00_c_VS_SIS Now come! vPER_APR_01_a_VS_SIS You have my deep respect as an Eternal.^n;However... vPER_APR_01_b_VS_SIS This triumph... I must claim for myself. vPER_APR_00_a_VS_VIR Hm... vPER_APR_00_b_VS_VIR I am not trained as a diplomat.^n;But through battle, I might see the value of an alliance. vPER_APR_00_c_VS_VIR Now come! vPER_APR_01_a_VS_VIR Though I've not visited Albion, I have heard tales. vPER_APR_01_b_VS_VIR Now let me witness with my own eyes the strength of its lord! vPER_APR_00_a_VS_ABL Hm. vPER_APR_00_b_VS_ABL Your venom is in your words.^n;If you will not hold your forked tongue... vPER_APR_00_c_VS_ABL I'll cut it out! vPER_APR_01_a_VS_ABL Your heart is shrouded in night...^n;Darker, and more foul than the cruel will of Beelzebub. vPER_APR_01_b_VS_ABL Return to shade! vPER_WINR_00_a_A Your folly lies... vPER_WINR_00_b_A In defying me. vPER_WINR_00_a_B How can a dog... vPER_WINR_00_b_B Contend with a wolf? vPER_WINR_00_a_C Time waits for no one. vPER_WINR_00_b_C Out of my way. vPER_WINR_00_a_VS_LAN Well, Lancelot? vPER_WINR_00_b_VS_LAN Finished already? vPER_WINR_00_a_VS_BLZ Not ever... vPER_WINR_00_b_VS_BLZ Will we be conquered! vPER_WINRK_00_a_A You disappoint me. vPER_WINRK_00_a_B You waste my time. vPER_WINRK_00_a_C This was ever your doom. vPER_WINRK_00_a_VS_LAN Your fangs have dulled, Lancelot. vPER_WINRK_00_a_VS_BLZ The price... of ambition. vPER_WINL_00_VS_GRN I would expect no less of my vassal.^n;Now, your flame may pale in comparison to mine...^n;But it will grow with time, until even the endless^n;vessel of the skies brims over with your light. vPER_WINL_00_VS_CTL An old friend—and rival—^n;of mine also bears a blade of frost.^n;My pride as a lion of Wales^n;would not have suffered defeat. vPER_WINL_00_VS_CHA I will found my ideal kingdom—^n;though a host of holy knights stand in my way. vPER_WINL_00_VS_LAN Come, Lancelot.^n;Don't let a single loss dampen your spirits.^n;Are you not a captain of dragons? vPER_WINL_00_VS_PER The greatest king is ruler of his own mind. vPER_WINL_00_VS_FAS Strength and wisdom are worthless in a king,^n;if he has no love for his people. vPER_WINL_00_VS_MET No matter how precious an ore is,^n;it is worthless buried in the earth.^n;Hard work and discipline—^n;that is where value and meaning lies. vPER_WINL_00_VS_LOW You are yet rough and unhewn,^n;ignorant in the disciplines of war.^n;But there is no metal so base it cannot be forged.^n;Come. Once more into the fire. vPER_WINL_00_VS_FER A person never truly dies while their^n;memory lives... The love between you^n;and your pack is more powerful^n;than all the elixirs in the world. vPER_WINL_00_VS_ZET Arvess is a powerful weapon,^n;but you must remember to nurture^n;your own strength. For what sapling can flourish^n;when living beneath the shadow of a great oak? vPER_WINL_00_VS_VAS You fight for something greater than yourself,^n;and that is why you are strong.^n;There is no sacrifice that can outweigh^n;what you have to lose. vPER_WINL_00_VS_BLZ A great king rules out of charity,^n;not out of ambition. Fall to the^n;Crimson Horizon, and there, reign over^n;a province as barren as your mind. vPER_WINL_00_VS_NRM You are one of the sharpest swords of our age.^n;A match even for the Eternals. vPER_WINL_00_VS_SRZ You have defeated mortalkind's greatest foe—^n;time—and remained evergreen^n;in the winter of your old age. vPER_WINL_00_VS_DJT Tis good to be a free spirit, but take care your^n;wide-ranging flame does not become a wildfire.^n;Stay your course, and you shall grow^n;into a great vassal and leader in your own right. vPER_WINL_00_VS_ZOO I fear the task of arbitrating our world is^n;too immense for one being—even an^n;immortal being like yourself. A great warrior must^n;have not only the courage to struggle on alone,^n;but the courage to place her faith in others. vPER_WINL_00_VS_BLI Cunning is no match for wisdom,^n;cruelty shrinks before valor...^n;And the poison of the serpent is powerless^n;before the flames of retribution. vPER_WINL_00_VS_CAL Alchemists can freely mold the shape of this world^n;because they understand its essence...^n;I ask that you use that knowledge^n;for the betterment of my kingdom. vPER_WINL_00_VS_YUE I have never seen flames dance as yours do.^n;^n;But perhaps they are more fitting^n;for times of peace—while my inferno is^n;suited to the rage of war. vPER_WINL_00_VS_UNO Beneath the watchful eye of the Eternals,^n;the coward vice dares not stir...^n;You understand better than anyone that the wise^n;win battles before the first blow is struck. vPER_WINL_00_VS_EUS You fight like a storm. I should like to^n;have you as a vassal, but...^n;Even a king cannot harness lightning. vPER_WINL_00_VS_SIS I refuse to believe that was the^n;full might of an Eternal.^n;Come, on your feet—^n;if you've any pride. vPER_WINL_00_VS_VIR You do your city proud, Lord of Albion.^n;Will you not invite me to view your academy—^n;and learn how it forges such fierce warriors? vPER_WINL_00_VS_ABL Cunning is no match for wisdom,^n;cruelty shrinks before valor...^n;And the poison of the serpent is powerless^n;before the flames of retribution. vPER_APR_00_a_RPG Hm. vPER_APR_00_b_RPG Are you lost in this darkness?^n;Then with fire... vPER_APR_00_c_RPG I will lead you to truth! vPER_APR_01_a_RPG Retreat if you wish to live... vPER_APR_01_b_RPG Or advance to your pyre! vPER_APR_01_a_RPGQ053_VS_LAN Lancelot... Have you gone mad? vPER_APR_01_b_RPGQ053_VS_LAN I must reclaim the skies... though I lose a friend. vPER_APR_01_a_RPGQ086_VS_LAN Lancelot... Have you gone mad? vPER_APR_01_b_RPGQ086_VS_LAN I must reclaim the skies... though I lose a friend. vPER_APR_00_a_RPGQ121_VS_BLZ Hm. vPER_APR_00_b_RPGQ121_VS_BLZ You know nothing of kingship.^n;How can you rule when you are a pawn to your appetites... vPER_APR_00_c_RPGQ121_VS_BLZ Ambition's dog? vPER_APR_00_a_RPGQ136_VS_BLZ vPER_APR_00_b_RPGQ136_VS_BLZ You know nothing of kingship.^n;How can you rule when you are a pawn to your appetites... vPER_APR_00_c_RPGQ136_VS_BLZ Ambition's dog? vPER_APR_00_a_RPGQ134_VS_CAL Hm... vPER_APR_00_b_RPGQ134_VS_CAL I would have you serve me, not because I desire an alchemist's^n;gold or power—but something greater... vPER_APR_00_c_RPGQ134_VS_CAL A sage's wisdom. vPER_APR_00_a_RPGQ056_VS_YUE Hm. vPER_APR_00_b_RPGQ056_VS_YUE Why use so weak a word?^n;A pond may "glisten..." vPER_APR_00_c_RPGQ056_VS_YUE My fires blaze. vPER_APR_00_a_RPGQ014_VS_UNO Hm. vPER_APR_00_b_RPGQ014_VS_UNO You do me honor.^n;'Tis the words of wise folk like you... vPER_APR_00_c_RPGQ014_VS_UNO That pave my path. vPER_APR_00_a_RPGQ113_VS_EUS Hm. vPER_APR_00_b_RPGQ113_VS_EUS Now I can only hope.^n;But often hope... is what leads us to victory. vPER_APR_00_c_RPGQ113_VS_EUS Come for me! vPER_APR_01_a_RPGQ086_VS_SIS You have my deep respect as an Eternal. However... vPER_APR_01_b_RPGQ086_VS_SIS This triumph... I must claim for myself. vPER_APR_00_a_RPGQ115_VS_SIS Hm. vPER_APR_00_b_RPGQ115_VS_SIS As long as I have breath, my will shall never falter. vPER_APR_00_c_RPGQ115_VS_SIS Now come! vPER_APR_00_a_RPGQ018_VS_VIR Hm... vPER_APR_00_b_RPGQ018_VS_VIR I am not trained as a diplomat.^n;But through battle, I might see the value of an alliance. vPER_APR_00_c_RPGQ018_VS_VIR Now come! vPER_APR_00_a_VS_GEF Hm. vPER_APR_00_b_VS_GEF Very well. To see the heart of a flame... vPER_APR_00_c_VS_GEF Leap into it. vPER_APR_01_a_VS_GEF Don't gauge me by my past, Siegfried. vPER_APR_01_b_VS_GEF The sea tide may ebb and flow,^n;but time only feeds my flames. vPER_APR_00_a_VS_ANL ... vPER_APR_00_b_VS_ANL You speak the truth, but...^n;No, I have no excuse. vPER_APR_00_c_VS_ANL Only regrets. vPER_APR_01_a_VS_ANL I seek vassals that are both kind and strong. vPER_APR_01_b_VS_ANL Divine General. I know you've the heart of a lamb,^n;but have you the limbs of a lion? vPER_APR_00_a_VS_GRI Hm. vPER_APR_00_b_VS_GRI Answer me this: do tulips fear earth or lilies, water?^n;What is your gale to me... vPER_APR_00_c_VS_GRI But the breath of life? vPER_APR_01_a_VS_GRI Are you the Disciple of Wind? vPER_APR_01_b_VS_GRI What is wind but the tame sustenance of fire?^n;How can the lamb harm the wolf? vPER_APR_00_a_VS_NIE Hm. vPER_APR_00_b_VS_NIE Flame is volatile and so able to adapt.^n;You shy from change; thus the world has left you behind. vPER_APR_00_c_VS_NIE Face your fears! vPER_APR_01_a_VS_NIE I know what it is to ache for a dream. vPER_APR_01_b_VS_NIE But, no vision can justify bloodshed. vPER_APR_00_a_VS_LUC Hm. vPER_APR_00_b_VS_LUC To govern is not to control.^n;A true king shelters his people from storms. vPER_APR_00_c_VS_LUC Divine or fiendish. vPER_APR_01_a_VS_LUC Perhaps against the powers you wield, I've no hope. vPER_APR_01_b_VS_LUC However...^n;I'd rather blaze forth one last time than fade to night. vPER_APR_00_a_VS_TWB Hmph. vPER_APR_00_b_VS_TWB Few who know my title challenge me.^n;You are either brave or witless. vPER_APR_00_c_VS_TWB Come! vPER_APR_01_a_VS_TWB You are a true warrior. vPER_APR_01_b_VS_TWB But do you wield the sword of the guardian...^n;Or the iron scourge of the oppressor? vPER_APR_00_a_VS_VAN Hm. vPER_APR_00_b_VS_VAN I heard you improved but... Nothing grows like fire.^n;Don't hold back. vPER_APR_00_c_VS_VAN En garde. vPER_APR_01_a_VS_VAN Vane. Join me for a sparring match. vPER_APR_01_b_VS_VAN Don't say you aren't prepared—a watchdog must stay on his guard. vPER_WINR_00_a_VS_GEF At last... vPER_WINR_00_b_VS_GEF Victory is mine. vPER_WINR_00_a_VS_VAN Vane, confess. vPER_WINR_00_b_VS_VAN You held back, didn't you? vPER_WINRK_00_a_VS_GEF Remember this day, Siegfried. vPER_WINRK_00_a_VS_VAN Your fangs are dull, mongrel. vPER_WINL_00_VS_GEF When I lived in Feendrache, I was like a shadow,^n;chasing the bright visions conjured by you and^n;King Josef. But now, I have my own vision—my^n;own world I wish to bring about. Watch over me,^n;Siegfried, as I light the way to a kingdom of peace. vPER_WINL_00_VS_ANL In war, a Divine General; in peace, a shepherd.^n;You are everything a great leader should be. vPER_WINL_00_VS_GRI A fire is like a living thing.^n;The weak bend to the currents of the world,^n;but the strong blaze against the winds of adversity. vPER_WINL_00_VS_NIE You speak only of your wants, your needs.^n;But do flowers gather where there is no light,^n;or life where there is no warmth?^n;If you desire companionship,^n;first learn to care for others. vPER_WINL_00_VS_LUC Ambition can light the way to a brighter dawn,^n;but you have let yours consume you.^n;I will not stand by while you set fire to the world,^n;seeking after a mirage. vPER_WINL_00_VS_TWB Where did you receive your training, soldier?^n;There was logic behind each of your movements,^n;so perfect as to feel... preternatural. vPER_WINL_00_VS_VAN You've finally learned foresight. Yet, despite it all,^n;you still fight more like a hound than a man.^n;Back on your feet. We have much work ahead of us. vFAS_APR_00_a_VS_GRN vFAS_APR_00_b_VS_GRN Look at you three, all grown up and^n;joining the big leagues. It's adorable! vFAS_APR_00_c_VS_GRN Now let's see if you've earned your place! vFAS_APR_01_a_VS_GRN I've been looking forward to this one all day! vFAS_APR_01_b_VS_GRN You're about to get a lesson in the power of love! vFAS_APR_01_c_VS_GRN And class is ready to begin! vFAS_APR_00_a_VS_CTL vFAS_APR_00_b_VS_CTL I'd be more than happy to show you! vFAS_APR_00_c_VS_CTL Here's to a fight for the ages, sweetie! vFAS_APR_01_a_VS_CTL I just adore a girl who's tough on the outside. vFAS_APR_01_b_VS_CTL And, what technique!^n;But you know... vFAS_APR_01_c_VS_CTL It takes love to step into the ring. vFAS_APR_00_a_VS_CHA vFAS_APR_00_b_VS_CHA I would never judge a book by its cover! vFAS_APR_00_c_VS_CHA This is a duel between two sophisticated women! vFAS_APR_01_a_VS_CHA Forever pure, forever righteous... vFAS_APR_01_b_VS_CHA What a simply beautiful ideal. vFAS_APR_01_c_VS_CHA Come, teach me everything you know! vFAS_APR_00_a_VS_LAN vFAS_APR_00_b_VS_LAN You're a knight who protects his kingdom with love. vFAS_APR_00_c_VS_LAN I'm sure there's lots I can learn from you too! vFAS_APR_01_a_VS_LAN Beautiful speed, and alluring power. vFAS_APR_01_b_VS_LAN It's through love we've found our strengths. vFAS_APR_01_c_VS_LAN Whaddya say we pit those passions against each other? vFAS_APR_00_a_VS_PER vFAS_APR_00_b_VS_PER I hate boring fights. If anything... vFAS_APR_00_c_VS_PER You better crank up the heat, or you'll regret it! vFAS_APR_01_a_VS_PER Such noble ambition! vFAS_APR_01_b_VS_PER That's what we call...^n;The flames of love! vFAS_APR_01_c_VS_PER Now, care to give me a glimpse of that burning passion? vFAS_APR_00_a_VS_FAS vFAS_APR_00_b_VS_FAS This is going to be a rowdy rumble! vFAS_APR_00_c_VS_FAS You're on! We'll let the love do the talking! vFAS_APR_01_a_VS_FAS Ooh... Aren't you a sight for sore eyes. vFAS_APR_01_b_VS_FAS Silky hair, solid muscles, and full of love. vFAS_APR_01_c_VS_FAS A gal like you could really make a name for herself in the ring. vFAS_APR_00_a_VS_MET Of course! vFAS_APR_00_b_VS_MET I mean, the secrets of love are meant to be shared! vFAS_APR_00_c_VS_MET And lucky you. I'm holding my master class today! vFAS_APR_01_a_VS_MET Your moves are simply stunning, Metera! vFAS_APR_01_b_VS_MET Makes a girl want to dial up the ol' charm herself! vFAS_APR_01_c_VS_MET But, darling, charm alone won't win you the fight! vFAS_APR_00_a_VS_LOW vFAS_APR_00_b_VS_LOW What creative language! vFAS_APR_00_c_VS_LOW This is going to be so much fun! vFAS_APR_01_a_VS_LOW Aww. What an adorable display of brotherly love. vFAS_APR_01_b_VS_LOW Now this... This is what the world needs more of. vFAS_APR_01_c_VS_LOW Well, let's have a good, clean fight. vFAS_APR_00_a_VS_FER vFAS_APR_00_b_VS_FER Honey, I'm not afraid of whips. vFAS_APR_00_c_VS_FER I've got love as my shield! vFAS_APR_01_a_VS_FER Loyalty that transcends life and death. vFAS_APR_01_b_VS_FER Oh, such a pure bond! vFAS_APR_01_c_VS_FER Now... Show me that same love! vFAS_APR_00_a_VS_ZET vFAS_APR_00_b_VS_ZET Now there's an idea!^n;I could never turn down such a sweet invitation. vFAS_APR_00_c_VS_ZET Let's make this pregame an all-out brawl! vFAS_APR_01_a_VS_ZET Now here's the kind of unbreakable spirit a gal can really appreciate! vFAS_APR_01_b_VS_ZET Not to mention, you're every bit as sharp as that spear you carry! vFAS_APR_01_c_VS_ZET Give me a shout if you ever wanna become a duelist! vFAS_APR_00_a_VS_VAS No, no... vFAS_APR_00_b_VS_VAS Nothing wrong with a masked duelist! vFAS_APR_00_c_VS_VAS That mystique really gets the crowd going wild! vFAS_APR_01_a_VS_VAS Well, well. If it isn't Mr. Tall, Dark, and Silent. vFAS_APR_01_b_VS_VAS Lucky for you, the language of love needs no words! vFAS_APR_01_c_VS_VAS Everyone has their own special way of expressing it! vFAS_APR_00_a_VS_BLZ vFAS_APR_00_b_VS_BLZ You poor thing.^n;Your love has been morphed, twisted! vFAS_APR_00_c_VS_BLZ Well, I'll have to straighten you out myself! vFAS_APR_01_a_VS_BLZ Oh! You're actually quite handsome. vFAS_APR_01_b_VS_BLZ Even still, that's no excuse for treating others badly. vFAS_APR_01_c_VS_BLZ You're in for a harsh lesson, mister. vFAS_APR_00_a_VS_NRM vFAS_APR_00_b_VS_NRM When love meets passion, true beauty emerges. vFAS_APR_00_c_VS_NRM You're on the right path—and this duel will prove it! vFAS_APR_01_a_VS_NRM Aww... Seems I've found a sleeping angel... vFAS_APR_01_b_VS_NRM But here in the arena... we don't do naps! vFAS_APR_01_c_VS_NRM Wake up, sweetie! Welcome to the ring! vFAS_APR_00_a_VS_SRZ vFAS_APR_00_b_VS_SRZ Well, you know what they say, after all—^n;there's one of two ways to a crowd's heart. vFAS_APR_00_c_VS_SRZ Through the arena... Or through love. vFAS_APR_01_a_VS_SRZ Oh my. Am I really going head-to-head with a legend?^n;Lucky me. vFAS_APR_01_b_VS_SRZ Just between us brawlers...^n;This is gonna hurt. vFAS_APR_01_c_VS_SRZ After the duel, how about we swing by Raduga? vFAS_APR_00_a_VS_DJT vFAS_APR_00_b_VS_DJT You only need one thing in the ring to fight as your authentic self—^n;you guessed it... vFAS_APR_00_c_VS_DJT Love! Well, shall we start? vFAS_APR_01_a_VS_DJT Well, hello there.^n;Are you here for a heartfelt duel filled with passion? vFAS_APR_01_b_VS_DJT That's just fine by me—my love is blazing! vFAS_APR_01_c_VS_DJT Step into the ring, and show me your fervor! vFAS_APR_00_a_VS_ZOO vFAS_APR_00_b_VS_ZOO Don't think, just look into your heart.^n;That feeling can only be love! vFAS_APR_00_c_VS_ZOO So embrace it! And come at me! vFAS_APR_01_a_VS_ZOO Your concern for the world is more than devotion.^n;It's love! vFAS_APR_01_b_VS_ZOO The power you possess... That's passion! vFAS_APR_01_c_VS_ZOO Now's your time to shine,^n;and show the world what you've got! vFAS_APR_00_a_VS_BLI Hm? vFAS_APR_00_b_VS_BLI If you don't want to listen, well.^n;Then I'll just have to make you... vFAS_APR_00_c_VS_BLI Feel! The power of love. vFAS_APR_01_a_VS_BLI Mm... True love is gentle and completely selfless. vFAS_APR_01_b_VS_BLI It seeks to give, never to take. vFAS_APR_01_c_VS_BLI And selfishness leads to pain! vFAS_APR_00_a_VS_CAL Hehe... vFAS_APR_00_b_VS_CAL It is adorable, but it's not healthy to stay up late. vFAS_APR_00_c_VS_CAL After our fun, make sure you get some rest! vFAS_APR_01_a_VS_CAL I wonder what inspires you, to continue your research into the arcane. vFAS_APR_01_b_VS_CAL Could it be... Love! Amiright?! vFAS_APR_01_c_VS_CAL Such persistence!^n;You're an example to us all, you darling professor, you! vFAS_APR_00_a_VS_YUE vFAS_APR_00_b_VS_YUE Looks like we have a guest!^n;And one ever so dazzling, it might even steal the show! vFAS_APR_00_c_VS_YUE That just means I'll have to kick it up a notch! vFAS_APR_01_a_VS_YUE The stage is ready—let's make this an unforgettable show! vFAS_APR_01_b_VS_YUE How do we do that? You guessed it—love! vFAS_APR_01_c_VS_YUE Now... May I have this dance? vFAS_APR_00_a_VS_UNO vFAS_APR_00_b_VS_UNO That's right! When I enter the ring,^n;I do so to touch hearts and spread smiles! vFAS_APR_00_c_VS_UNO Now, come on! Fight's waitin'! vFAS_APR_01_a_VS_UNO To protect the world from devastation... vFAS_APR_01_b_VS_UNO The love in your heart is boundless! vFAS_APR_01_c_VS_UNO This match is truly an honor. vFAS_APR_00_a_VS_EUS Oh well... vFAS_APR_00_b_VS_EUS We all have to play to our strengths, don't we? vFAS_APR_00_c_VS_EUS Better stay on your toes! Or I'll catch ya! vFAS_APR_01_a_VS_EUS Trusted by the Society for your primal fighting ability, befriended by the crew for your loyalty. vFAS_APR_01_b_VS_EUS Your life is bursting—with love! vFAS_APR_01_c_VS_EUS Now let's see that charisma! Show me that magnetism! vFAS_APR_00_a_VS_SIS Really now? vFAS_APR_00_b_VS_SIS Well, thank you! If you're looking for seconds,^n;you've entered the right arena! vFAS_APR_00_c_VS_SIS Today's special: humble pie! vFAS_APR_01_a_VS_SIS I've been waiting for this!^n;A duel with you is simply an honor! vFAS_APR_01_b_VS_SIS Adjust my mask and... Let's rumble! vFAS_APR_01_c_VS_SIS Our costumes add a little mystery to the ring.^n;I love that! vFAS_APR_00_a_VS_VIR Mhm! vFAS_APR_00_b_VS_VIR A shame you find this sport beneath you.^n;I'm sure you'd be a star in the ring. vFAS_APR_00_c_VS_VIR Never mind. Let's just have fun! vFAS_APR_01_a_VS_VIR Your deep love for Katalina, you just can't keep it contained, huh? vFAS_APR_01_b_VS_VIR If it hurts too much... step into the ring! vFAS_APR_01_c_VS_VIR We'll work that passion back to a healthy level! vFAS_APR_00_a_VS_ABL Hm? vFAS_APR_00_b_VS_ABL If you don't want to listen, well.^n;Then I'll just have to make you... vFAS_APR_00_c_VS_ABL Feel! The power of love. vFAS_APR_01_a_VS_ABL Mm... True love is gentle and completely selfless. vFAS_APR_01_b_VS_ABL It seeks to give, never to take. vFAS_APR_01_c_VS_ABL And selfishness leads to pain! vFAS_WINR_00_a_A Did you know, sweetie... vFAS_WINR_00_b_A The most important thing... vFAS_WINR_00_c_A In this big blue sky... vFAS_WINR_00_d_A Is unconditional love! vFAS_WINR_00_a_B The biggest difference... vFAS_WINR_00_b_B Between winning... vFAS_WINR_00_c_B Aaand losing... vFAS_WINR_00_d_B is the love you put in the ring! vFAS_WINR_00_a_C Whenever the unloved... vFAS_WINR_00_b_C Can't find their place! vFAS_WINR_00_c_C I'll be there! vFAS_WINR_00_d_C To show them their own worth! vFAS_WINRK_00_a_A vFAS_WINRK_00_b_A vFAS_WINRK_00_a_B vFAS_WINRK_00_b_B vFAS_WINRK_00_a_C vFAS_WINRK_00_b_C vFAS_WINL_00_VS_GRN Oh, you little gem.^n;What say we don masks and sweep up^n;the dueling world in a tempest of love? vFAS_WINL_00_VS_CTL You're strong for sure.^n;But it's fine to cast off the armor of your heart^n;and shower it with love, y'know? vFAS_WINL_00_VS_CHA It's not about the size of your heart,^n;it's about how much you love!^n;Forever righteous, forever looove! vFAS_WINL_00_VS_LAN I can tell you protect your kingdom with love.^n;And love is mightier than the sword! vFAS_WINL_00_VS_PER I hope you find the kingdom of your dreams^n;one day. I'm sure it'll be a country full of love! vFAS_WINL_00_VS_FAS Imitation is the sincerest form of flattery,^n;but there can only be one Ladiva! vFAS_WINL_00_VS_MET You've got a wild streak, but I can tell^n;you're as kind as you are flighty.^n;Polish that personality and your beauty^n;will become all the more clear, sweety. vFAS_WINL_00_VS_LOW Your love is straightforward and honest—^n;the kind of love I can get behind!^n;You could learn a thing or two about^n;expressing it better though. vFAS_WINL_00_VS_FER What wonderful, loving friends you've got.^n;They'll do anything for you! vFAS_WINL_00_VS_ZET You were a demon in the ring—just exhilarating!^n;You might have what it takes to be a duelist!^n;If you're interested, I could^n;put in a good word for you with Christy. vFAS_WINL_00_VS_VAS Just between you and me, I've stocked up on^n;your favorite drink back at the bar.^n;Drop by when you can, okay? vFAS_WINL_00_VS_BLZ A love that could save you might exist^n;in this big blue sky. But whether you would^n;accept it is another question entirely... vFAS_WINL_00_VS_NRM Your love is strong and passionate—^n;truly beautiful. But honey, I just wish^n;you'd spare a little more for yourself. vFAS_WINL_00_VS_SRZ Ever thought about fighting at the Jewel Resort?^n;You'd be a hit with the crowd! vFAS_WINL_00_VS_DJT I guess you're still figuring this whole love^n;thing out. But one day, your compassion will be^n;vast enough to fill the skies! And when that day^n;comes, I'll be ready to test you myself. vFAS_WINL_00_VS_ZOO Your love for this world is vast.^n;Greater than any I've ever seen.^n;If you need my help with anything,^n;don't hesitate to call, okay, hon? vFAS_WINL_00_VS_BLI I understand the depth of your feelings.^n;But lust will lead you on a hollow journey,^n;where not even my love can follow. vFAS_WINL_00_VS_CAL Now dear, I respect your enthusiasm for^n;your research, but don't you think we should^n;take a break? Even if you can alchemize your^n;wounds away, it's important to know your limits. vFAS_WINL_00_VS_YUE Such fancy footwork, and don't even get me started^n;on your boundless energy—it was enough to put^n;any audience in a trance! It's an honor to have^n;experienced your performance firsthand. vFAS_WINL_00_VS_UNO You protect the Sky Realm with as much love^n;as you can muster! But that's a lot of pressure to^n;put on your shoulders. You just be careful with^n;your own heart too, okay? vFAS_WINL_00_VS_EUS It's clear you fight with a passion for good and a^n;love for justice! I’m sure the captain feels extra^n;secure with you aboard the Grandcypher! vFAS_WINL_00_VS_SIS Seox... That was an incredible show! Now, half of^n;a good duelist's schedule is rest outside the ring.^n;So meet me at Raduga, and I'll treat you to some^n;post-match din-din! vFAS_WINL_00_VS_VIR It's only natural for our hearts to erupt with love.^n;You're not wrong for allowing that emotion^n;to run its course. But if the pangs of affection^n;ever become too much,^n;I'm always available for a duel! vFAS_WINL_00_VS_ABL I understand the depth of your feelings.^n;But lust will lead you on a hollow journey,^n;where not even my love can follow. vFAS_APR_00_a_RPG Aww... vFAS_APR_00_b_RPG Just sit tight. I'll bring you back to your senses in a jiffy! vFAS_APR_00_c_RPG You just need a heaping helping of love! vFAS_APR_01_a_RPG Now I hope you realize what you've done to everyone's vacations. vFAS_APR_01_b_RPG I don't want to do this, but you've left me with no choice. vFAS_APR_01_c_RPG Prepare yourself! vFAS_APR_00_b_RPGQ121_VS_BLZ You poor thing... Your love has been morphed, twisted! vFAS_APR_00_c_RPGQ121_VS_BLZ Well, I'll have to straighten you out myself! vFAS_APR_00_a_RPGQ121_VS_BLZ vFAS_APR_00_a_RPGQ136_VS_BLZ vFAS_APR_00_b_RPGQ136_VS_BLZ You poor thing... Your love has been morphed, twisted! vFAS_APR_00_c_RPGQ136_VS_BLZ Well, I'll have to straighten you out myself! vFAS_APR_00_a_RPGQ134_VS_CAL Hehe... vFAS_APR_00_b_RPGQ134_VS_CAL It is adorable, but it's not healthy to stay up late. vFAS_APR_00_c_RPGQ134_VS_CAL After our fun, make sure you get some rest! vFAS_APR_01_a_RPGQ076_VS_YUE The stage is ready—let's make this an unforgettable show! vFAS_APR_01_b_RPGQ076_VS_YUE How do we do that? You guessed it—love! vFAS_APR_01_c_RPGQ076_VS_YUE Now... May I have this dance? vFAS_APR_00_a_RPGQ056_VS_YUE vFAS_APR_00_b_RPGQ056_VS_YUE Looks like we have a guest!^n;And one ever so dazzling, it might even steal the show! vFAS_APR_00_c_RPGQ056_VS_YUE That just means I'll have to kick it up a notch! vFAS_APR_00_a_RPGQ014_VS_UNO vFAS_APR_00_b_RPGQ014_VS_UNO That's right! When I enter the ring,^n;I do so to touch hearts and spread smiles! vFAS_APR_00_c_RPGQ014_VS_UNO Now, come on! Fight's waitin'! vFAS_APR_00_a_RPGQ113_VS_EUS Oh well... vFAS_APR_00_b_RPGQ113_VS_EUS We all have to play to our strengths, don't we? vFAS_APR_00_c_RPGQ113_VS_EUS Better stay on your toes! Or I'll catch ya! vFAS_APR_01_a_RPGQ062_VS_SIS I've been waiting for this!^n;A duel with you is simply an honor! vFAS_APR_01_b_RPGQ062_VS_SIS Adjust my mask and... It's ooon! vFAS_APR_01_c_RPGQ062_VS_SIS Our costumes add a little mystery to the ring.^n;I love that! vFAS_APR_00_a_RPGQ115_VS_SIS Really now? vFAS_APR_00_b_RPGQ115_VS_SIS Well, thank you! If you're looking for seconds,^n;you've entered the right arena! vFAS_APR_00_c_RPGQ115_VS_SIS Today's special: humble pie! vFAS_APR_00_a_RPGQ018_VS_VIR Mhm! vFAS_APR_00_b_RPGQ018_VS_VIR A shame you find this sport beneath you.^n;I'm sure you'd be a star in the ring. vFAS_APR_00_c_RPGQ018_VS_VIR Never mind. Let's just have fun! vFAS_APR_00_a_VS_GEF Hehe. vFAS_APR_00_b_VS_GEF Oh, you silly knight!^n;With that dashing face and valiant form, you're a menace... vFAS_APR_00_c_VS_GEF ...to every heart capable of love! vFAS_APR_01_a_VS_GEF You know when to shepherd your sweet lambs...^n;and when to watch them from a distance. vFAS_APR_01_b_VS_GEF You're a paragon of... love! vFAS_APR_01_c_VS_GEF True love respects all boundaries.^n;What splendid inspiration! vFAS_APR_00_a_VS_ANL Please! vFAS_APR_00_b_VS_ANL Don't worry.^n;What's a few seconds between friends? vFAS_APR_00_c_VS_ANL Well, shall we get started? vFAS_APR_01_a_VS_ANL Oh, Anila.^n;You've got just the most encouraging smile. vFAS_APR_01_b_VS_ANL That's why, when you feel low... vFAS_APR_01_c_VS_ANL You come to me, and I'll put the sunshine back in your life! vFAS_APR_00_a_VS_GRI Mm-hm! vFAS_APR_00_b_VS_GRI Expressing an interest in the ring now, are you?^n;I'm very flattered. vFAS_APR_00_c_VS_GRI Let yours truly teach you to dazzle! vFAS_APR_01_a_VS_GRI I know why you test the captain...^n;It comes from a place of love, doesn't it? vFAS_APR_01_b_VS_GRI But sweetie, don't worry. vFAS_APR_01_c_VS_GRI Long as captain and crew're together,^n;nothing is gonna hurt our little baby! vFAS_APR_00_a_VS_NIE Well... vFAS_APR_00_b_VS_NIE I'm here if you ever need me.^n;I couldn't possibly turn my back on a girl looking for acceptance. vFAS_APR_00_c_VS_NIE Have faith. That’s where love begins. vFAS_APR_01_a_VS_NIE You're scared people won't accept you? vFAS_APR_01_b_VS_NIE Oh, honey. I know how you feel! vFAS_APR_01_c_VS_NIE For starters, let's hear what you love about yourself! vFAS_APR_00_a_VS_LUC My... vFAS_APR_00_b_VS_LUC Duels do sound barbaric when described that way.^n;But what you have to understand is there's no right or wrong way to love. vFAS_APR_00_c_VS_LUC And what's passion without blood, sweat, and tears? vFAS_APR_01_a_VS_LUC You are only as strong as the cause you fight for. And I... vFAS_APR_01_b_VS_LUC Am a champion of love! vFAS_APR_01_c_VS_LUC In all the world there will never be a greater force. vFAS_APR_00_a_VS_TWB vFAS_APR_00_b_VS_TWB You seem like the quiet type,^n;but I can see that you're hiding something else... vFAS_APR_00_c_VS_TWB An immense capacity for love! vFAS_APR_01_a_VS_TWB Why ever could you be wearing that blindfold?^n;You poor thing... vFAS_APR_01_b_VS_TWB Say no more! I'm on the case! vFAS_APR_01_c_VS_TWB Let's get to the bottom of your troubles! vFAS_APR_00_a_VS_VAN vFAS_APR_00_b_VS_VAN Then it gives me great pleasure to announce^n;the wait is finally over! Ready? vFAS_APR_00_c_VS_VAN Bon... appetit! vFAS_APR_01_a_VS_VAN Out of all your impressive muscles,^n;I'd say the strongest is your caring heart. vFAS_APR_01_b_VS_VAN Your love for friends, for comrades... vFAS_APR_01_c_VS_VAN Let it guide you on the battlefield! vFAS_WINL_00_VS_GEF Surely someone as devoted as you understands^n;what it is to fight for love. Ah, but maybe you know^n;it by a different name... Duty, perhaps? vFAS_WINL_00_VS_ANL Oh, Anila! Your smile could light up a room!^n;But I know how exhausting it is to stay positive^n;all of the time. If you ever need a little refreshing^n;girl talk, you know where to find me! vFAS_WINL_00_VS_GRI I know your power comes with a great burden.^n;That's probably why you're always^n;putting on 'airs'—hehe, pun intended.^n;But fret not! Your love for these skies^n;is as plain as day! vFAS_WINL_00_VS_NIE Dear me, just what type of love do you need,^n;I wonder? Even I'm flummoxed.^n;Tell you what, we'll search for a bond that'll^n;help you feel completely secure—^n;and we won't stop 'til we find it! vFAS_WINL_00_VS_LUC You've shut out everything good and beautiful^n;about this world to nurse your resentment.^n;How am I supposed to get through to you? vFAS_WINL_00_VS_TWB You must've gone through so much hardship before^n;arriving in these skies. When you're ready, I hope^n;you'll share your story with me—it might help^n;ease your burden. vFAS_WINL_00_VS_VAN It's wonderful to meet someone who speaks the^n;same languages: food and duels. Now that we've^n;chatted in one, how about we continue this^n;conversation in Raduga's kitchen? vMET_APR_00_a_VS_GRN vMET_APR_00_b_VS_GRN Will you now? How adorable.^n;I guess I'll have to pull out all the stops too. vMET_APR_01_a_VS_GRN Hm? vMET_APR_01_b_VS_GRN It isn't kind to make a lady wait.^n;So, how are you gonna make it up to me? vMET_APR_01_c_VS_GRN vMET_APR_00_a_VS_CTL vMET_APR_00_b_VS_CTL Gosh, you're so uptight.^n;Let's just have some fun, okay? vMET_APR_01_a_VS_CTL Hm? vMET_APR_01_b_VS_CTL So you wanna see what I've got? How cute.^n;You don't even use a bow, Katalina. vMET_APR_01_c_VS_CTL vMET_APR_00_a_VS_CHA vMET_APR_00_b_VS_CHA What an adorable excuse!^n;I could just pinch those cheeks. vMET_APR_01_a_VS_CHA Oh? vMET_APR_01_b_VS_CHA My target is smaller than I expected.^n;Perhaps size isn't everything after all. vMET_APR_01_c_VS_CHA vMET_APR_00_a_VS_LAN vMET_APR_00_b_VS_LAN If it isn't Sir Honor Roll, stiff as always.^n;Maybe I can help you with that. vMET_APR_01_a_VS_LAN Huh... vMET_APR_01_b_VS_LAN So you're supposed to be fast?^n;Okay. vMET_APR_01_c_VS_LAN vMET_APR_00_a_VS_PER vMET_APR_00_b_VS_PER Well, aren't you bursting with pride?^n;I'm not exactly innocent myself though. vMET_APR_01_a_VS_PER Oh? vMET_APR_01_b_VS_PER You're packing a little too much heat for my taste. vMET_APR_01_c_VS_PER vMET_APR_00_a_VS_FAS vMET_APR_00_b_VS_FAS I put on a hell of a show myself, you know.^n;Maybe I'll give the duelist thing a shot if I'm ever in the mood. vMET_APR_01_a_VS_FAS Hee hee. vMET_APR_01_b_VS_FAS All that talk of love...^n;Maybe you could give me a few pointers, hmm? vMET_APR_01_c_VS_FAS How 'bout it? vMET_APR_00_a_VS_MET vMET_APR_00_b_VS_MET This much beauty in one place would rip the world in two.^n;You're gonna have to go, sweetie. vMET_APR_01_a_VS_MET Whoa! vMET_APR_01_b_VS_MET Do my eyes deceive me?^n;Who's this total knockout supposed to be? vMET_APR_01_c_VS_MET vMET_APR_00_a_VS_LOW vMET_APR_00_b_VS_LOW Maaaybe... if you'll make me more of those sweets from last time. vMET_APR_01_a_VS_LOW Ooh... vMET_APR_01_b_VS_LOW Taking on three of you at the same time? vMET_APR_01_c_VS_LOW vMET_APR_00_a_VS_FER vMET_APR_00_b_VS_FER Aww, it's so sweet to see them warming up to me, but you know...^n;I'm not one to keep pets around for too long. vMET_APR_01_a_VS_FER vMET_APR_01_b_VS_FER Hey, Ferry. Can I try petting them?^n;I heard that ghosts are supposed to feel pleasantly cool to the touch. vMET_APR_01_c_VS_FER Well? vMET_APR_00_a_VS_ZET vMET_APR_00_b_VS_ZET Uh-oh. If you step up your girl game, Zeta,^n;you might just knock me off my throne. vMET_APR_01_a_VS_ZET Oh. vMET_APR_01_b_VS_ZET Zeta, you're a serious cutie.^n;And tough to boot. vMET_APR_01_c_VS_ZET vMET_APR_00_a_VS_VAS vMET_APR_00_b_VS_VAS You look like you've got some stamina.^n;Let's see if I can make you sweat. vMET_APR_01_a_VS_VAS Oh. vMET_APR_01_b_VS_VAS Say, big guy... Care to show me what you're hiding underneath that helmet?^n;You wouldn't happen to be a total hottie... vMET_APR_01_c_VS_VAS Would you? vMET_APR_00_a_VS_BLZ vMET_APR_00_b_VS_BLZ You're quite the looker.^n;Not my type though, sorry. vMET_APR_01_a_VS_BLZ Tee hee. vMET_APR_01_b_VS_BLZ So let me guess...^n;You're supposed to be the villain, then? vMET_APR_01_c_VS_BLZ vMET_APR_00_a_VS_NRM vMET_APR_00_b_VS_NRM Are you trying to lecture me or something?^n;So uptight—what if I showed you how to loosen up a bit? vMET_APR_01_a_VS_NRM Hmm? vMET_APR_01_b_VS_NRM Aw, fell asleep while meditating?^n;That's just too cute. vMET_APR_01_c_VS_NRM vMET_APR_00_a_VS_SRZ vMET_APR_00_b_VS_SRZ Well, only if you win, right? I'll take you up on that offer,^n;so why don't you come and catch me—If you can. vMET_APR_01_a_VS_SRZ Hm? vMET_APR_01_b_VS_SRZ Mm. Oh, well, look at you, Soriz.^n;Better work that body if you want a piece of this. vMET_APR_01_c_VS_SRZ vMET_APR_00_a_VS_DJT vMET_APR_00_b_VS_DJT Oh that's adorable, acting like you're new to this.^n;Well then, you want me to show you a thing or two? vMET_APR_01_a_VS_DJT Hm? vMET_APR_01_b_VS_DJT What's up, Djeeta?^n;If you're bored we can go hit on a few guys. vMET_APR_01_c_VS_DJT vMET_APR_00_a_VS_ZOO vMET_APR_00_b_VS_ZOO No need to follow anyone's lead if you stay true to your own style.^n;I'm gonna do my thing, so try your best to keep up with me, sweetie. vMET_APR_01_a_VS_ZOO Hmm... vMET_APR_01_b_VS_ZOO You might look cute and innocent, but I can tell you're a woman with experience...^n;Au naturel? Or just an act? vMET_APR_01_c_VS_ZOO Which is it? vMET_APR_00_a_VS_BLI vMET_APR_00_b_VS_BLI And yet there's not a single feature on you that's perfect.^n;Oh well. Guess it's time to take out the trash. vMET_APR_01_a_VS_BLI Mm... vMET_APR_01_b_VS_BLI Every girl likes a bad boy, but with a heart of gold, you know?^n;When you're rotten to your core... Bleh. vMET_APR_01_c_VS_BLI Hm? vMET_APR_00_a_VS_CAL vMET_APR_00_b_VS_CAL You little kiss-up. No one blasts away the competition quite like you.^n;Meh, but feel free to keep singing my praises. vMET_APR_01_a_VS_CAL Hm? vMET_APR_01_b_VS_CAL I wonder what kind of person you were in your youth?^n;I bet you were quite the charmer. vMET_APR_01_c_VS_CAL Mmm. vMET_APR_00_a_VS_YUE vMET_APR_00_b_VS_YUE I was just in the mood for some retail therapy.^n;You wouldn't mind if I blasted this one, right? vMET_APR_01_a_VS_YUE Ooh... vMET_APR_01_b_VS_YUE You know, I don't think I've ever seen an Erune with a style^n;quite like yours, girl. And can I just say, major ear envy. vMET_APR_01_c_VS_YUE Hehe. vMET_APR_00_a_VS_UNO vMET_APR_00_b_VS_UNO Might be kinda nice being known as the sky's strongest bow-woman.^n;Wanna scout me? vMET_APR_01_a_VS_UNO Hmm... vMET_APR_01_b_VS_UNO You got that nice old dude vibe about you.^n;But it doesn't take a genius to see you're hiding massive potential. vMET_APR_01_c_VS_UNO Hehe. vMET_APR_00_a_VS_EUS vMET_APR_00_b_VS_EUS Didn't know they made 'em like you anymore: tall, dark, and handsome.^n;Oh and uh, bet your desperate face is a sight to see. vMET_APR_01_a_VS_EUS Hi there. vMET_APR_01_b_VS_EUS Mm, that face is a dream.^n;But you got anything else more electrifying? vMET_APR_01_c_VS_EUS Hehe. vMET_APR_00_a_VS_SIS vMET_APR_00_b_VS_SIS What's with the mask?^n;It's like you're just begging me to take a peek. vMET_APR_01_a_VS_SIS Hm? vMET_APR_01_b_VS_SIS Look at your little mask.^n;Do you wanna be a superhero? Cutie-pie. vMET_APR_01_c_VS_SIS Hehe. vMET_APR_00_a_VS_VIR vMET_APR_00_b_VS_VIR Aww, did I make you jealous? That's precious.^n;Maybe I should take you shopping instead. vMET_APR_01_a_VS_VIR vMET_APR_01_b_VS_VIR Vira, you really aren't interested in all these hotties?^n;You'd be so popular with the boys. vMET_APR_01_c_VS_VIR vMET_APR_00_a_VS_ABL vMET_APR_00_b_VS_ABL And yet there's not a single feature on you that's perfect.^n;Oh well. Guess it's time to take out the trash. vMET_APR_01_a_VS_ABL Mm... vMET_APR_01_b_VS_ABL Every girl likes a bad boy, but with a heart of gold, you know?^n;When you're rotten to your core... Bleh. vMET_APR_01_c_VS_ABL Hm? vMET_WINR_00_a_A vMET_WINR_00_b_A vMET_WINR_00_c_A Come again once you learn some technique. vMET_WINR_00_a_B vMET_WINR_00_b_B vMET_WINR_00_c_B Was I just too captivating? vMET_WINR_00_a_C vMET_WINR_00_b_C vMET_WINR_00_c_C I've had better. vMET_WINRK_00_a_A Aw... your poor little face. vMET_WINRK_00_b_A vMET_WINRK_00_c_A vMET_WINRK_00_a_B Come play with me again, okay? vMET_WINRK_00_b_B vMET_WINRK_00_c_B vMET_WINRK_00_a_C Hmm... You get an E for effort. vMET_WINRK_00_b_C vMET_WINRK_00_c_C vMET_WINL_00_VS_GRN Uh-oh! Already down for the count?^n;Well, I'm always here if you ever want to^n;play with me again... Just come on over^n;anytime you're in the mood. vMET_WINL_00_VS_CTL Not bad... You're quite the fighter, Katalina!^n;You know, it does feel pretty good to get^n;a little serious every now and then! vMET_WINL_00_VS_CHA Stay pure and righteous if you want,^n;but you're not gonna twist 'em round your finger^n;without experience. I mean... if you want,^n;I could show you around. vMET_WINL_00_VS_LAN You know... You're a lot tougher than you look,^n;Sir Honor Roll. Maybe I shouldn't have^n;taken you so lightly. vMET_WINL_00_VS_PER Hmm... You're quite the hottie.^n;Shame you're not my type though.^n;I bet the girls would never leave you alone^n;if you'd soften up a bit. vMET_WINL_00_VS_FAS So the most charming duelists win, you say?^n;Maybe I'll give the Jewel Resort a go,^n;because that sounds perfect for me. vMET_WINL_00_VS_MET Nice effort, good-lookin'. With a face and a bod^n;like that, you'll be back on your feet in no time.^n;Just keep at it! vMET_WINL_00_VS_LOW You know, I'm feeling a little parched.^n;Why don't you boys grab me something nice^n;to drink? Chop, chop! vMET_WINL_00_VS_FER Say, Ferry... Mind if I try out your whip?^n;You crack it like this, right? Wait, the other way?^n;Geez, don't be so picky. vMET_WINL_00_VS_ZET You're quite fit yourself, girl. I bet you've seen^n;your share of the battlefield.^n;Anyways, the... Society, was it? Any hunks there?^n;You've gotta introduce me sometime! vMET_WINL_00_VS_VAS I win! You know what that means, big guy...^n;Face reveal! Let's see what you're like^n;underneath the mask...^n;The loser can't refuse the winner, right? vMET_WINL_00_VS_BLZ Ahh, nothin' better than cutting another^n;wannabe down to size. Nooow,^n;to make sure you've really learned your lesson... vMET_WINL_00_VS_NRM I guess there really are other^n;geniuses out there if you look...^n;Maybe I could learn a thing or two from you. vMET_WINL_00_VS_SRZ As a lady, I can't condone^n;your behavior, you dirty old man... ^n;Although I do sympathize with your desires. vMET_WINL_00_VS_DJT Phew, that was fun! I haven't had a chance^n;to cut loose like that in a while.^n;Wanna grab a bite to eat?^n;I really worked up an appetite! vMET_WINL_00_VS_ZOO You know, some guys are super into the^n;sheltered type who needs protection...^n;But a primal beast like you doesn't^n;need that, right? vMET_WINL_00_VS_BLI Sorry, I thought you were supposed to be perfect.^n;More like impotent. Have any other moves you^n;wanna try out? No? Didn't think so. vMET_WINL_00_VS_CAL Hold on a minute. Can alchemy get rid of wrinkles^n;and blemishes and stuff? There might be^n;something to it, then. Hmm... Maybe I'll^n;sign up for a course. vMET_WINL_00_VS_YUE Ancient tradition? Sorry, not my style. I couldn't^n;care less about what a bunch of old fuddy-duddies^n;used to do. Though you do put on one hell of^n;a show—I'll give you that. vMET_WINL_00_VS_UNO I did it! Sometimes my own genius terrifies me!^n;Oh, and on second thought, I don't think I'll be^n;joining the Eternals after all. You see,^n;this graceful bow master works alone. vMET_WINL_00_VS_EUS You ever want a rematch, give me a call, okay?^n;Always happy to make sparks fly with^n;a hunk like you. vMET_WINL_00_VS_SIS You're trembling like a leaf. Gosh, you're so cute^n;I could eat you up. Hah! Oh, and got your mask.^n;Think I'll keep it as a war trophy. vMET_WINL_00_VS_VIR How do you stay so elegant while fighting?^n;I'll bet you've got all kinds of boys^n;and girls head over heels for you.^n;Not that you'd care, of course.^n;Good luck with that sweetheart of yours! vMET_WINL_00_VS_ABL Sorry, I thought you were supposed to be perfect.^n;More like impotent. Have any other moves you^n;wanna try out? No? Didn't think so. vMET_APR_00_a_RPG vMET_APR_00_b_RPG Missing some memories?^n;Let's make some new ones. vMET_APR_00_c_RPG vMET_APR_01_a_RPG vMET_APR_01_b_RPG I am really freakin' pissed right now...^n;And you look like some stress relief. vMET_APR_01_c_RPG vMET_APR_00_a_RPGQ121_VS_BLZ vMET_APR_00_b_RPGQ121_VS_BLZ You're quite the looker.^n;Not my type though, sorry. vMET_APR_00_a_RPGQ136_VS_BLZ vMET_APR_00_b_RPGQ136_VS_BLZ You're quite the looker.^n;Not my type though, sorry. vMET_APR_00_a_RPGQ134_VS_CAL vMET_APR_00_b_RPGQ134_VS_CAL You little kiss-up. No one blasts away the competition quite like you.^n;Meh, but feel free to keep singing my praises. vMET_APR_00_a_RPGQ056_VS_YUE vMET_APR_00_b_RPGQ056_VS_YUE I was just in the mood for some retail therapy.^n;You wouldn't mind if I blasted this one, right? vMET_APR_00_a_RPGQ014_VS_UNO vMET_APR_00_b_RPGQ014_VS_UNO Might be kinda nice being known as the sky's strongest bow-woman.^n;Wanna scout me? vMET_APR_00_a_RPGQ113_VS_EUS vMET_APR_00_b_RPGQ113_VS_EUS Didn't know they made 'em like you anymore: tall, dark, and handsome.^n;Oh and uh, bet your desperate face is a sight to see. vMET_APR_01_a_RPGQ066_VS_SIS Hm? vMET_APR_01_b_RPGQ066_VS_SIS Look at your little mask.^n;Do you wanna be a superhero? Cutie-pie. vMET_APR_01_c_RPGQ066_VS_SIS Hehe. vMET_APR_00_a_RPGQ115_VS_SIS vMET_APR_00_b_RPGQ115_VS_SIS What's with the mask?^n;It's like you're just begging me to take a peek. vMET_APR_00_a_RPGQ018_VS_VIR vMET_APR_00_b_RPGQ018_VS_VIR Aww, did I make you jealous? That's precious.^n;Maybe I should take you shopping instead. vMET_APR_00_a_VS_GEF Hehe. vMET_APR_00_b_VS_GEF What's that? You planning to lead this dance?^n;Let's see if you've got the moves, mister. vMET_APR_01_a_VS_GEF Mm... vMET_APR_01_b_VS_GEF Drop-dead gorgeous and a gentleman. Not to mention good at his job.^n;Might be kind of aged, but honey, what a prime hunk of meat. vMET_APR_01_c_VS_GEF Hehe. vMET_APR_00_a_VS_ANL Hehe. vMET_APR_00_b_VS_ANL I thought about pouncing while you were asleep,^n;but I'm not a big fan of an early finish. vMET_APR_01_a_VS_ANL Hm? vMET_APR_01_b_VS_ANL I can't get over it—all you divine generals are so cute,^n;I bet you drive the boys crazy. vMET_APR_01_c_VS_ANL Right? vMET_APR_00_a_VS_GRI Hm? vMET_APR_00_b_VS_GRI Lemme tell you something, cutie.^n;If there's one thing I'm an expert in, it's how to score. vMET_APR_01_a_VS_GRI Mm... vMET_APR_01_b_VS_GRI I'll bet it feels amazing riding on your winds...^n;So? How about it babe–take me up high? vMET_APR_01_c_VS_GRI Hehe. vMET_APR_00_a_VS_NIE Mmm. vMET_APR_00_b_VS_NIE Try having a little more self-confidence.^n;You've totally got it, girl—so flaunt it. vMET_APR_01_a_VS_NIE Hmph. vMET_APR_01_b_VS_NIE All right, less moping, more flirting.^n;We're not stopping 'til we get you hooked up. vMET_APR_01_c_VS_NIE Kay? vMET_APR_00_a_VS_LUC Hmm? vMET_APR_00_b_VS_LUC Oh, we're not as common as men who think a handsome face^n;gives them the right to talk out their other end. vMET_APR_01_a_VS_LUC Hm... vMET_APR_01_b_VS_LUC Take a million-rupie face, slap it onto a sorry screwup^n;and you know what you end up with? vMET_APR_01_c_VS_LUC Trash. vMET_APR_00_a_VS_TWB Hehe. vMET_APR_00_b_VS_TWB How's a girl supposed to mess up such a cute, doll-like face?^n;You'd better have some killer moves so I don't feel bad. vMET_APR_01_a_VS_TWB Hmm. vMET_APR_01_b_VS_TWB It seems like you've got a lot hiding under that shell.^n;Something on your mind? I'm here if you wanna talk. vMET_APR_01_c_VS_TWB Well? vMET_APR_00_a_VS_VAN Hehe! vMET_APR_00_b_VS_VAN Good dog. Keeping your chicks away from the scary vixen, right? vMET_APR_01_a_VS_VAN Hm... vMET_APR_01_b_VS_VAN You strike me as passionate but not suffocating.^n;Yeah, I'd take you over the Lord of Flames anytime, anywhere. vMET_APR_01_c_VS_VAN vMET_WINL_00_VS_GEF Look at you. We went all out and you've hardly^n;broken a sweat. If you've still got the stamina,^n;I can go another round. What do you say, big boy? vMET_WINL_00_VS_ANL Say, are there any hunks among the^n;Divine Generals? Either active or retired—^n;I'm not picky about age if the face is right. vMET_WINL_00_VS_GRI Normally I like my men how I like my coffee:^n;hot and silent. But there is something to be said^n;for your boyish charms. vMET_WINL_00_VS_NIE Looking for love, eh? Aren't we all. Look, I'll be^n;the first to admit that I've had a charmed life—^n;everything just came so easily. But you've got^n;what it takes; all you need is practice.^n;Give yourself some credit, hmm? vMET_WINL_00_VS_LUC Getting real sick of guys who think good looks^n; are a free pass to do anything. Next! vMET_WINL_00_VS_TWB Wait, so you really are a doll then? I thought^n;your looks were a little too good to be true.^n;Mind taking off that blindfold? I'd love to^n;get a... closer look at you. vMET_WINL_00_VS_VAN Think you could sneak me into the White Dragons^n;without your Lancey noticing? Ugh, what do you^n;mean there's paperwork? What a turnoff. vLOW_APR_00_a_VS_GRN Heheh... vLOW_APR_00_b_VS_GRN How's it hangin'? vLOW_APR_00_c_VS_GRN Hmm... vLOW_APR_00_d_VS_GRN Ha! Lyri-rad's vibin' with us. vLOW_APR_00_e_VS_GRN Aww... Ain't she the best? vLOW_APR_00_f_VS_GRN Anywho, let's get this show on the road. vLOW_APR_00_g_VS_GRN Word. If we wanna win this, just gotta go with the flow and... vLOW_APR_00_h_VS_GRN ride the waves! vLOW_APR_01_a_VS_GRN Wassup! vLOW_APR_01_b_VS_GRN Heheh. vLOW_APR_01_c_VS_GRN Hey, Cap'n! You up for a no-babies, winner-takes-all throw down? vLOW_APR_01_d_VS_GRN Whenever you're ready! vLOW_APR_00_a_VS_CTL She's here... vLOW_APR_00_b_VS_CTL Yeah... vLOW_APR_00_c_VS_CTL Heh. vLOW_APR_00_d_VS_CTL There's no escaping the destiny... vLOW_APR_00_e_VS_CTL of this never-ending love story. vLOW_APR_00_f_VS_CTL Dude. The good chapters are just getting started! vLOW_APR_00_g_VS_CTL She's gonna rock us so hard.^n;All aboard, boys. 'Cuz this is a one-way ticket... vLOW_APR_00_h_VS_CTL to heaven or hell! vLOW_APR_01_a_VS_CTL Wow! vLOW_APR_01_b_VS_CTL Aw man... vLOW_APR_01_c_VS_CTL Kat... We seriously gonna do this? vLOW_APR_01_d_VS_CTL It's gonna hurt me more than it's gonna hurt you. vLOW_APR_00_a_VS_CHA Whoa... vLOW_APR_00_b_VS_CHA Mm... vLOW_APR_00_c_VS_CHA Hehe... vLOW_APR_00_d_VS_CHA Oy, you gents hear that? vLOW_APR_00_e_VS_CHA Hah. She thinks we have tactics. vLOW_APR_00_f_VS_CHA Well, joke's on her. vLOW_APR_00_g_VS_CHA We fake it till we make it, baby! vLOW_APR_00_h_VS_CHA Rock and roll! vLOW_APR_01_a_VS_CHA Lu... vLOW_APR_01_b_VS_CHA miel! vLOW_APR_01_c_VS_CHA Hey Charlotta! I can see that hungry look in your eye! vLOW_APR_01_d_VS_CHA How 'bout a Little Skyfarer's Lunch?^n;Hehe... Only if you beat us! vLOW_APR_00_a_VS_LAN Oof. vLOW_APR_00_b_VS_LAN For real, bro? vLOW_APR_00_c_VS_LAN Man... vLOW_APR_00_d_VS_LAN How do knightly studs get all the chickadees? vLOW_APR_00_e_VS_LAN I wish we had our own suits of armor... vLOW_APR_00_f_VS_LAN 'Cuz we're, like, totally knights ourselves too. vLOW_APR_00_g_VS_LAN Right? People would hella respect us if we^n;were out there knighting all hard like... vLOW_APR_00_h_VS_LAN Party knights! vLOW_APR_01_a_VS_LAN Feen... vLOW_APR_01_b_VS_LAN drache. vLOW_APR_01_c_VS_LAN Apart, we'd be instant goners in a one-on-one match. vLOW_APR_01_d_VS_LAN But together, our power level's through the roof! vLOW_APR_00_a_VS_PER Strawberry Man... vLOW_APR_00_b_VS_PER Aw crud... vLOW_APR_00_c_VS_PER Dude... vLOW_APR_00_d_VS_PER This guy looks like he's cool enough for merchandising options... vLOW_APR_00_e_VS_PER That armor's totes bad to the bone.^n;He'd make a good action figure. vLOW_APR_00_f_VS_PER Bros, bros, bros, what's that got to do with the fight? vLOW_APR_00_g_VS_PER Think if we win, dude.^n;Fame, fortune, and Lowain Incorporated... vLOW_APR_00_h_VS_PER Franchising options available. vLOW_APR_01_a_VS_PER Yo. vLOW_APR_01_b_VS_PER Bro. vLOW_APR_01_c_VS_PER Yo, just as like some thought science, if we win this... vLOW_APR_01_d_VS_PER Can we join your royal entourage or whatever it's called?^n;What's the pay like? vLOW_APR_00_a_VS_FAS Like... vLOW_APR_00_b_VS_FAS Hoo boy... vLOW_APR_00_c_VS_FAS Time out. vLOW_APR_00_d_VS_FAS Huddle up, boyos.^n;Emergency strat meet. vLOW_APR_00_e_VS_FAS How do we even fight her? vLOW_APR_00_f_VS_FAS No freakin' clue. But Ladiva's always going on about the power of love, yeah?^n;What if we hit her with her own medicine or whatevs? vLOW_APR_00_g_VS_FAS Aight, lads. Ignite the cockles of your heart!^n;For the gals we love! vLOW_APR_00_h_VS_FAS Kat!^n;Yggy!^n;Freezie! vLOW_APR_01_a_VS_FAS w00t! w00t! vLOW_APR_01_b_VS_FAS w00t! w00t! vLOW_APR_01_c_VS_FAS Ladies and gentlebros, put your hands together for... vLOW_APR_01_d_VS_FAS The one, the only... the Looowaaaaiiiin! vLOW_APR_00_a_VS_MET Hrm? vLOW_APR_00_b_VS_MET Whoa. vLOW_APR_00_c_VS_MET Oooh. vLOW_APR_00_d_VS_MET Sammy, Tommy, you two find a place to hole up! vLOW_APR_00_e_VS_MET What if she drop kicks us when our backs are turned? vLOW_APR_00_f_VS_MET Yes, please. Step on me! vLOW_APR_00_g_VS_MET Argh! vLOW_APR_00_h_VS_MET I said I got this! Scram already! vLOW_APR_01_a_VS_MET Sup! vLOW_APR_01_b_VS_MET Wassup! vLOW_APR_01_c_VS_MET Swanky hair, Metera.^n;Be a shame if somethin' happened to it. vLOW_APR_01_d_VS_MET Like, if you punched us too hard and it got messed up.^n;So go easy on us, kay? vLOW_APR_00_a_VS_LOW Say what? vLOW_APR_00_b_VS_LOW Say what? vLOW_APR_00_c_VS_LOW Say what? vLOW_APR_00_d_VS_LOW Either of you wanna tell me what's goin' on? vLOW_APR_00_e_VS_LOW Beats me. Legal trouble? vLOW_APR_00_f_VS_LOW Aren't they the palette swaps though? Looks fun either way. vLOW_APR_00_g_VS_LOW Man, my brain hurts. What is copy-write-in-fresh-mint?^n;Whatever, let's just... vLOW_APR_00_h_VS_LOW Par-tay! vLOW_APR_01_a_VS_LOW Whoa! vLOW_APR_01_b_VS_LOW Whoa! vLOW_APR_01_c_VS_LOW What in the freshest of hells!^n;They're, like, total palette swaps! vLOW_APR_01_d_VS_LOW Isn't that, uh, copyright infringement or something?^n;Lawyer up! vLOW_APR_00_a_VS_FER Word up. vLOW_APR_00_b_VS_FER Wait... vLOW_APR_00_c_VS_FER Ah... vLOW_APR_00_d_VS_FER Dudes, ajormay oblempray.^n;Ferry thought we were serial. vLOW_APR_00_e_VS_FER Crap, what do, man? vLOW_APR_00_f_VS_FER Uh... Could give her a crash course?^n;Turn up the bro factor to eleven? vLOW_APR_00_g_VS_FER So, like, just be ourselves? Huh... vLOW_APR_00_h_VS_FER Study buds! vLOW_APR_01_a_VS_FER Ghosts! vLOW_APR_01_b_VS_FER No biggie! vLOW_APR_01_c_VS_FER Imagine I turned into a ghost though?^n;Then again... vLOW_APR_01_d_VS_FER I'm BFFs with the G. Cyph peeps for life and the afterlife, so it's all good. vLOW_APR_00_a_VS_ZET Huh? vLOW_APR_00_b_VS_ZET Ah... vLOW_APR_00_c_VS_ZET Uh-oh... vLOW_APR_00_d_VS_ZET Well, boys?^n;Should we go through with it? vLOW_APR_00_e_VS_ZET I don't think I can handle the embarrassment. vLOW_APR_00_f_VS_ZET Dude, there's no going back now.^n;We gotta get a taste of her super moooove. vLOW_APR_00_g_VS_ZET That settles it. Gentlemen, it's been an honor. vLOW_APR_00_h_VS_ZET SSBA! vLOW_APR_01_a_VS_ZET Hey... vLOW_APR_01_b_VS_ZET Yeah? vLOW_APR_01_c_VS_ZET You boys thinking what I'm thinking? vLOW_APR_01_d_VS_ZET Hey Zeta, knock us out with your super move!^n;Wardrobe malfunction overload! vLOW_APR_00_a_VS_VAS Hm? vLOW_APR_00_b_VS_VAS Seriously? vLOW_APR_00_c_VS_VAS Dudes... vLOW_APR_00_d_VS_VAS Vaseraga just invited us out for drinks?^n;Can you, like, believe? vLOW_APR_00_e_VS_VAS He's a big ol' pineapple—^n;spikey on the outside, sweet on the inside. vLOW_APR_00_f_VS_VAS He's more like a coconut.^n;Stupid helpful, but hard to crack.. vLOW_APR_00_g_VS_VAS Bros, now I'm craving a fruity beverage... vLOW_APR_00_h_VS_VAS Cheers to that! vLOW_APR_01_a_VS_VAS Sup. vLOW_APR_01_b_VS_VAS What's good? vLOW_APR_01_c_VS_VAS Yo Vaseraga.^n;We got nothin' but mad respect for you, bro. vLOW_APR_01_d_VS_VAS Man, are we lucky to spar with ya.^n;Real recognize real! vLOW_APR_00_a_VS_BLZ Holy smokes... vLOW_APR_00_b_VS_BLZ Are we doomed? vLOW_APR_00_c_VS_BLZ Think, dudes! vLOW_APR_00_d_VS_BLZ What's the plan? vLOW_APR_00_e_VS_BLZ Uhh... Ain't it obvious? vLOW_APR_00_f_VS_BLZ Weee're gonna have to kick his butt, aren't we? vLOW_APR_00_g_VS_BLZ Sounds lit for a final battle! vLOW_APR_00_h_VS_BLZ Waheeey! vLOW_APR_01_a_VS_BLZ Bubs... vLOW_APR_01_b_VS_BLZ Bubs... vLOW_APR_01_c_VS_BLZ Oh, Goodest Bro in the sky, my knees are quakin! vLOW_APR_01_d_VS_BLZ But if I'm gonna save Kat, I've gotta save the world first! vLOW_APR_00_a_VS_NRM Wha? vLOW_APR_00_b_VS_NRM Kuh-rap... vLOW_APR_00_c_VS_NRM Wait, why? vLOW_APR_00_d_VS_NRM Boooy! She's talking about killing us! vLOW_APR_00_e_VS_NRM What'd we do? vLOW_APR_00_f_VS_NRM All the V-Day chocolate she made the captain—^n;might've fallen into my mouth. vLOW_APR_00_g_VS_NRM You ball of bonito crap.^n;You're my bro, and I love you, but seriously... vLOW_APR_00_h_VS_NRM WORTH IT! vLOW_APR_01_a_VS_NRM Me-ow! vLOW_APR_01_b_VS_NRM Oh my goddess! vLOW_APR_01_c_VS_NRM Narmay-may, those chocolates you made us... vLOW_APR_01_d_VS_NRM Were the bomb dot delicioso!^n;Luv ya! You da best! vLOW_APR_00_a_VS_SRZ Bro. vLOW_APR_00_b_VS_SRZ Bro. vLOW_APR_00_c_VS_SRZ Uh... vLOW_APR_00_d_VS_SRZ But we didn't, like, ask to go to Soriz's boot camp. vLOW_APR_00_e_VS_SRZ Dude, I can't exercise more than 10 seconds a day—doctor's orders. vLOW_APR_00_f_VS_SRZ How big do your biceps need to be to flip an egg? vLOW_APR_00_g_VS_SRZ But, bros. We're not gonna get dessertable discharge now...^n;Let's just like... vLOW_APR_00_h_VS_SRZ Bake this muffin! vLOW_APR_01_a_VS_SRZ He buff. vLOW_APR_01_b_VS_SRZ Real buff. vLOW_APR_01_c_VS_SRZ Yeah, Soriz is like your Total Gnarlyness of Mansville. vLOW_APR_01_d_VS_SRZ But, bro. A macho hunter's gotta do what a macho hunter's gotta do. vLOW_APR_00_a_VS_DJT Oops. vLOW_APR_00_b_VS_DJT Oops. vLOW_APR_00_c_VS_DJT Heh. vLOW_APR_00_d_VS_DJT Think they brosorbed our lingo while hanging with us?^n;Maybe while we were all down in the kitchy? And why do I feel guilty? vLOW_APR_00_e_VS_DJT When you do the talkin', you gotta do the walkin'. vLOW_APR_00_f_VS_DJT What if everyone started talking like us?^n;Then the captain wouldn't have a problem! vLOW_APR_00_g_VS_DJT That works... Get ready for... vLOW_APR_00_h_VS_DJT Human Language Attack! vLOW_APR_01_a_VS_DJT Hehe. vLOW_APR_01_b_VS_DJT Heh. vLOW_APR_01_c_VS_DJT Yo Cap'n, we been practicing a new HPA like... vLOW_APR_01_d_VS_DJT Set up and holey moley jamboree!^n;Triple-wipple victory! vLOW_APR_00_a_VS_ZOO Hmm? vLOW_APR_00_b_VS_ZOO Oh. vLOW_APR_00_c_VS_ZOO Uhhh... vLOW_APR_00_d_VS_ZOO Oh noes. The apple pie we promised Zooey we would make for the banquet,^n;we just put it into the oven less than a dozen minutes ago. vLOW_APR_00_e_VS_ZOO Aw, yikes. Just gotta keep her distracted before the drop. vLOW_APR_00_f_VS_ZOO No can do... She'll have our butts baked and buttered by then. vLOW_APR_00_g_VS_ZOO Nothing we can do now. 'Cept wait for the edges to turn golden brown—^n;you know, pie stuff. We’ve just gotta get ready to... vLOW_APR_00_h_VS_ZOO Turn up the heat! vLOW_APR_01_a_VS_ZOO Zooey? vLOW_APR_01_b_VS_ZOO Uh-oh. vLOW_APR_01_c_VS_ZOO It's been nice knowing you gentlemen. vLOW_APR_01_d_VS_ZOO Yo, uh... We got a pie to bake up right after this match, you dig?^n;Spare our lives and we'll give you a piece! vLOW_APR_00_a_VS_BLI Wait hold up. vLOW_APR_00_b_VS_BLI Huh? vLOW_APR_00_c_VS_BLI Lonely?! vLOW_APR_00_d_VS_BLI He got me, right in the feels. vLOW_APR_00_e_VS_BLI I don't know dude.^n;He's pretty sleazy. vLOW_APR_00_f_VS_BLI Yo, but the fans are crazy for him. vLOW_APR_00_g_VS_BLI And... I think they're dying for some... vLOW_APR_00_h_VS_BLI Burning bromance! vLOW_APR_01_a_VS_BLI Bro. vLOW_APR_01_b_VS_BLI Call him out. vLOW_APR_01_c_VS_BLI You the creep that's been pushing Katalina around? vLOW_APR_01_d_VS_BLI You either learn some respect,^n;or I stuff your sad face with a... smackdown... sandwich. vLOW_APR_01_e_VS_BLI vLOW_APR_00_a_VS_CAL So smol! vLOW_APR_00_b_VS_CAL So smol! vLOW_APR_00_c_VS_CAL Wha... vLOW_APR_00_d_VS_CAL Sure, come right this way, miss. vLOW_APR_00_e_VS_CAL Crap oh crap. We're waiting on Lil' Miss Alchemy?^n;What do mad geniuses even eat? vLOW_APR_00_f_VS_CAL Don't look at me, bro... Oh!^n;What about some kinda fancy-pants parfait? vLOW_APR_00_g_VS_CAL No can do. If we bring out all the good-good, our money goes bye-bye.^n;Our whole business, our retirement plan... vLOW_APR_00_h_VS_CAL Gone in sixty seconds! vLOW_APR_01_a_VS_CAL The world's cutest... vLOW_APR_01_b_VS_CAL Little genius. vLOW_APR_01_c_VS_CAL Hey, so uh... Don't mind these two bird-brained losers. vLOW_APR_01_d_VS_CAL It's just, like, hard to believe such a darling gal^n;can throw mad shade... Wait! vLOW_APR_01_e_VS_CAL #N/A vLOW_APR_00_a_VS_YUE Huh? vLOW_APR_00_b_VS_YUE Huh? vLOW_APR_00_c_VS_YUE Wha? vLOW_APR_00_d_VS_YUE Did she say "tasty"?^n;You can eat those slime buckets? vLOW_APR_00_e_VS_YUE No way dude.^n;She meant you can blast 'em for major EXP—wanna try it? vLOW_APR_00_f_VS_YUE Wait what day is it?^n;Let's drop by Siero's and count up journey drops. vLOW_APR_00_g_VS_YUE Okay, hold up. I'm pretty sure you broke one wall too many there, bro.^n;But who cares 'cause... vLOW_APR_00_h_VS_YUE It's Granblue, baybee! vLOW_APR_01_a_VS_YUE So fuzzy... vLOW_APR_01_b_VS_YUE Hella fuzzy... vLOW_APR_01_c_VS_YUE Yo, Yuel... The fluff on your tail is ridiculous. vLOW_APR_01_d_VS_YUE You think I could maybe... get a touch of that fluff? vLOW_APR_01_e_VS_YUE vLOW_APR_00_a_VS_UNO Buh... vLOW_APR_00_b_VS_UNO Bwah... vLOW_APR_00_c_VS_UNO Bruh... vLOW_APR_00_d_VS_UNO Just what the heck are we supposed to teach a master like him? vLOW_APR_00_e_VS_UNO Uh... How to post up like the boys? vLOW_APR_00_f_VS_UNO But for real though...^n;Is pops ready to let his moustache down? vLOW_APR_00_g_VS_UNO Okay! I think I've got it boys.^n;Let's throw a... vLOW_APR_00_h_VS_UNO Stache Bash! vLOW_APR_01_a_VS_UNO Number! vLOW_APR_01_b_VS_UNO One-uh! vLOW_APR_01_c_VS_UNO Who the flip programmed a nice boy like me to fight an Eternal? vLOW_APR_01_d_VS_UNO Well, all's fair in love and GBVS, I guess! vLOW_APR_01_e_VS_UNO vLOW_APR_00_a_VS_EUS Dude. vLOW_APR_00_b_VS_EUS No bueno... vLOW_APR_00_c_VS_EUS Yo hold up. vLOW_APR_00_d_VS_EUS Remember our beach episode? vLOW_APR_00_e_VS_EUS Which one, bro?^n;We've had so many we must be breaking anime law. vLOW_APR_00_f_VS_EUS Holy— You talking about the attack of the electric eels? vLOW_APR_00_g_VS_EUS You bet I am! We've already been zapped to kingdom come.^n;And that means by now, electricity ain't effective on us, baby! vLOW_APR_00_h_VS_EUS Type advantage! vLOW_APR_01_a_VS_EUS Cat boys? vLOW_APR_01_b_VS_EUS Cat fight! vLOW_APR_01_c_VS_EUS Society donuts are just empty calories, bro. vLOW_APR_01_d_VS_EUS When the fight's up, let your boys bake you somethin' good, Eu-man. vLOW_APR_01_e_VS_EUS vLOW_APR_00_a_VS_SIS What's the plan? vLOW_APR_00_b_VS_SIS Uh... vLOW_APR_00_c_VS_SIS No sweat. vLOW_APR_00_d_VS_SIS I've got you covered. vLOW_APR_00_e_VS_SIS For real? vLOW_APR_00_f_VS_SIS Spill it! vLOW_APR_00_g_VS_SIS ... vLOW_APR_00_h_VS_SIS You thought!^n;We're screwed! vLOW_APR_01_a_VS_SIS Oh mama... vLOW_APR_01_b_VS_SIS But it's three on one! vLOW_APR_01_c_VS_SIS Yo, Seox could eat three thousand simps for breakfast. vLOW_APR_01_d_VS_SIS Sometimes you gotta stand up, face 'em, and get ready to...^n;beg for dear sweet life! vLOW_APR_01_e_VS_SIS vLOW_APR_00_a_VS_VIR Geegh! vLOW_APR_00_b_VS_VIR Game over, man! vLOW_APR_00_c_VS_VIR Ah man... vLOW_APR_00_d_VS_VIR This is it.^n;Our time's up. vLOW_APR_00_e_VS_VIR Yep. Vira always cooks our keisters good. vLOW_APR_00_f_VS_VIR Not this time...^n;Now that we're in Versus, we can break the cycle! vLOW_APR_00_g_VS_VIR Holy cannoli, you're onto somethin'!^n;Don't let us down, Player One! vLOW_APR_00_h_VS_VIR Times are a-changing! vLOW_APR_01_a_VS_VIR Gulp. vLOW_APR_01_b_VS_VIR Gasp. vLOW_APR_01_c_VS_VIR Crap... Crud, crust, and crap! vLOW_APR_01_d_VS_VIR Why did Vira call us out like this?^n;My heebies have the jeebies! vLOW_APR_01_e_VS_VIR vLOW_APR_00_a_VS_ABL Wait hold up. vLOW_APR_00_b_VS_ABL Huh? vLOW_APR_00_c_VS_ABL Lonely?! vLOW_APR_00_d_VS_ABL He got me, right in the feels. vLOW_APR_00_e_VS_ABL I don't know dude.^n;He's pretty sleazy. vLOW_APR_00_f_VS_ABL Yo, but the fans are crazy for him. vLOW_APR_00_g_VS_ABL And... I think they're dying for some... vLOW_APR_00_h_VS_ABL Burning bromance! vLOW_APR_01_a_VS_ABL Bro. vLOW_APR_01_b_VS_ABL Call him out. vLOW_APR_01_c_VS_ABL You the creep that's been pushing Katalina around? vLOW_APR_01_d_VS_ABL You either learn some respect,^n;or I stuff your sad face with a... smackdown... sandwich. vLOW_APR_01_e_VS_ABL vLOW_WINR_00_a_VS_GRN Flawless victory! vLOW_WINR_00_b_VS_GRN Did that sound badass or what? vLOW_WINR_00_c_VS_GRN Well hell yeah! The H.P.A. is the ultimate technique! vLOW_WINR_00_d_VS_GRN Word. That move's unstoppable where I'm from. vLOW_WINR_00_e_VS_GRN Thought-science, bros.^n;What if we actually fought the cap'n for real? vLOW_WINR_00_f_VS_GRN Totes! vLOW_WINR_00_g_VS_GRN We'd be out of a job! vLOW_WINR_00_a_VS_CTL You need not fight any longer, milady...^n;'Cuz I'll totally be your knight in shining armor! vLOW_WINR_00_b_VS_CTL That’s how it went down, bros. vLOW_WINR_00_c_VS_CTL No way, Jose. vLOW_WINR_00_d_VS_CTL Yo. Like, I can't even picture it. vLOW_WINR_00_e_VS_CTL Dudes, dudes, dudes.^n;Where the heck's your creativity? vLOW_WINR_00_f_VS_CTL You know what they say... vLOW_WINR_00_g_VS_CTL Them's the breaks! vLOW_WINR_00_a_VS_CHA Well... So the darkness conquers the light! vLOW_WINR_00_b_VS_CHA Dude, speaking of elements... vLOW_WINR_00_c_VS_CHA Hold up, Lowain. What do you mean darkness?^n;You're not even shady. vLOW_WINR_00_d_VS_CHA I always found that weird too. vLOW_WINR_00_e_VS_CHA So you wanna see me go all dark? vLOW_WINR_00_f_VS_CHA Cuz dark we can do! vLOW_WINR_00_g_VS_CHA Like the dark knights we are! vLOW_WINR_00_a_VS_LAN Enter the newest member of the four knights of Feendrache! vLOW_WINR_00_b_VS_LAN Does that sound dope or what? vLOW_WINR_00_c_VS_LAN Nah, man, you don't wanna say that. vLOW_WINR_00_d_VS_LAN We can't have that happening, like, ever. vLOW_WINR_00_e_VS_LAN Wait, wouldn't it be "five knights" instead? vLOW_WINR_00_f_VS_LAN No odd numbers! vLOW_WINR_00_g_VS_LAN Gotta be even-steven! vLOW_WINR_00_a_VS_PER Lord of Flames... 0wned by his own vassals! vLOW_WINR_00_b_VS_PER I mean, come on! We pwn'd! vLOW_WINR_00_c_VS_PER Dude, you just made an enemy of every Percy fan. vLOW_WINR_00_d_VS_PER You're totes on the most wanted vassals list, bro. vLOW_WINR_00_e_VS_PER Dang, bro. You really think so? vLOW_WINR_00_f_VS_PER This calls for... vLOW_WINR_00_g_VS_PER A total recall! vLOW_WINR_00_a_VS_FAS Fearless Lowain wins the grueling match,^n;and the adoring crowd goes wild! vLOW_WINR_00_b_VS_FAS And a legend was born. vLOW_WINR_00_c_VS_FAS Just goes to show, anyone can get lucky in the ring once or twice.^n;Back me up, Tommy. vLOW_WINR_00_d_VS_FAS Naah. Slow and steady's the way to go, Lowain. vLOW_WINR_00_e_VS_FAS Whoa, you're actually serious. vLOW_WINR_00_f_VS_FAS Say what? vLOW_WINR_00_g_VS_FAS Just keepin' it real! vLOW_WINR_00_a_VS_MET Hate to break it to ya, but I've already got someone... vLOW_WINR_00_b_VS_MET In my dreams, that is... vLOW_WINR_00_c_VS_MET If Metera actually came on to me, I'd cave in. vLOW_WINR_00_d_VS_MET Word. I'd totally blank out. vLOW_WINR_00_e_VS_MET Well... Not like it matters though. vLOW_WINR_00_f_VS_MET Whoever she's crushin' on, vLOW_WINR_00_g_VS_MET it definitely ain't us! vLOW_WINR_00_a_VS_LOW Our greatest nemeses, nemesized down for good! vLOW_WINR_00_b_VS_LOW Who'da thunk I could be my own worst enemy. vLOW_WINR_00_c_VS_LOW Man, you can't trust nobody.^n;Not even yourself. vLOW_WINR_00_d_VS_LOW Ain't bestin' your doppelganger suppose to be the final boss? vLOW_WINR_00_e_VS_LOW Who cares? Think you can guess why? vLOW_WINR_00_f_VS_LOW 'Cuz our battle's vLOW_WINR_00_g_VS_LOW just gettin' started! vLOW_WINR_00_a_VS_FER That match was the freaking best! vLOW_WINR_00_b_VS_FER Dudes, Ferry is so precious... vLOW_WINR_00_c_VS_FER Is it just me or was I totally getting whipped on purpose back there? vLOW_WINR_00_d_VS_FER One hundo. I'm guessin' you like it rough? vLOW_WINR_00_e_VS_FER About that. You know me... vLOW_WINR_00_f_VS_FER No pain, no gain, baby! vLOW_WINR_00_g_VS_FER Whips Ahoy! vLOW_WINR_00_a_VS_ZET Heh, come back later when you can actually fight! vLOW_WINR_00_b_VS_ZET I just had to say it! vLOW_WINR_00_c_VS_ZET That was way off, man. vLOW_WINR_00_d_VS_ZET Hype overload, dude. Wasn't she supposed to hit us with her super, though? vLOW_WINR_00_e_VS_ZET You wanna see that?^n;Then guess we're gonna need a... vLOW_WINR_00_f_VS_ZET Rematch! vLOW_WINR_00_g_VS_ZET Pretty please! vLOW_WINR_00_a_VS_VAS Make some noise for the epic Lowain bros! vLOW_WINR_00_b_VS_VAS Society peeps give me the creeps. vLOW_WINR_00_c_VS_VAS Dude, you try sayin' that in the G. Cyph. vLOW_WINR_00_d_VS_VAS Yo, there's no tellin' who might be listenin' in. vLOW_WINR_00_e_VS_VAS Dude. What if this place is bugged? vLOW_WINR_00_f_VS_VAS Anybody there? vLOW_WINR_00_g_VS_VAS Creepers no creepin'! vLOW_WINR_00_a_VS_BLZ I'll protect the skies!^n;Mm, more like "protected"—past tense! vLOW_WINR_00_b_VS_BLZ And so the moral of the story is... vLOW_WINR_00_c_VS_BLZ Oh. If you wanna be tough, you gotta be buff like Bubs. vLOW_WINR_00_d_VS_BLZ Yup, if you wanna be lit you gotta be fit.^n;Them's the breaks. vLOW_WINR_00_e_VS_BLZ So boys, we hittin' the gym? vLOW_WINR_00_f_VS_BLZ Long as we keep it chill. vLOW_WINR_00_g_VS_BLZ Aerobics and chill! vLOW_WINR_00_a_VS_NRM And victory goes to the dual-wielding playboy! vLOW_WINR_00_b_VS_NRM That sound cool? vLOW_WINR_00_c_VS_NRM Sure dude.^n;We're totes clueless when it comes to wabi-sabi though. vLOW_WINR_00_d_VS_NRM True dat. Least I'm good at gratin' wasabi. vLOW_WINR_00_e_VS_NRM Wow. Who wants wasabi and rice? vLOW_WINR_00_f_VS_NRM I'm down with that! vLOW_WINR_00_g_VS_NRM Three orders of wasabi and rice! vLOW_WINR_00_a_VS_SRZ Guess I had to go full aggro...^n;Sorry dude. vLOW_WINR_00_b_VS_SRZ But macho hunting is, like, in my blood. vLOW_WINR_00_c_VS_SRZ Ain't Soriz one of 'em good machos though? vLOW_WINR_00_d_VS_SRZ Yeah. He took us to the hot springs. vLOW_WINR_00_e_VS_SRZ You're right... Forget what I said. vLOW_WINR_00_f_VS_SRZ Seriously though, bro... vLOW_WINR_00_g_VS_SRZ No macho discrimination!^n;My bad! vLOW_WINR_00_a_VS_DJT Yo, Cap'n! You finally get, like, how tough I am, right? vLOW_WINR_00_b_VS_DJT Maybe I can be crew officer now... vLOW_WINR_00_c_VS_DJT Pssh, you seriously think you can activate^n;crew skills at the right timing? vLOW_WINR_00_d_VS_DJT 'Cuz when Unite and Fight's on, the pressure's on. vLOW_WINR_00_e_VS_DJT Dude. I so totally got this! vLOW_WINR_00_f_VS_DJT Aight! vLOW_WINR_00_g_VS_DJT Unite and Fight—it's lit! vLOW_WINR_00_a_VS_ZOO Looks like you just got served the Grand Order! vLOW_WINR_00_b_VS_ZOO What do ya think?^n;PUNishing, huh? vLOW_WINR_00_c_VS_ZOO I dunno, man.^n;Sounds kinda lame. vLOW_WINR_00_d_VS_ZOO But I'll give you some brownie points 'cuz you're my bro. vLOW_WINR_00_e_VS_ZOO Hey, we could use some more snacks... vLOW_WINR_00_f_VS_ZOO 'Scuse us! vLOW_WINR_00_g_VS_ZOO Broham for the brofam, pleaaase! vLOW_WINR_00_a_VS_BLI That's what you get for messing with my Kat! vLOW_WINR_00_b_VS_BLI Bam. Just like that, baby. vLOW_WINR_00_c_VS_BLI Dude, haven't you ever heard of something called picking your battles?^n;What're your odds of beating that creep? vLOW_WINR_00_d_VS_BLI Bro if you think about it...^n;If you ain't a loser, you're a winner. vLOW_WINR_00_e_VS_BLI Dang, Tommy...^n;That's deep, man. vLOW_WINR_00_f_VS_BLI Feelin' lucky? vLOW_WINR_00_g_VS_BLI Cause we're all in! vLOW_WINR_00_a_VS_CAL Gotta admit, she does cute right! vLOW_WINR_00_b_VS_CAL Why don't we... take her lessons? vLOW_WINR_00_c_VS_CAL We could. To be all himbo? vLOW_WINR_00_d_VS_CAL Nah. We're already pretty adorkable.^n;How much more freakin' precious could we get? vLOW_WINR_00_e_VS_CAL Dunno, broseph, modern dudes gotta adopt modern solutions, you know? vLOW_WINR_00_f_VS_CAL Get pumped for... vLOW_WINR_00_g_VS_CAL The cutie-bros evolution! vLOW_WINR_00_a_VS_YUE Yo bros... Her tail was so fluffy I thought I was gonna die. vLOW_WINR_00_b_VS_YUE So uh... You dudes jealous? vLOW_WINR_00_c_VS_YUE Nah, man. Keep your hands to yourself. vLOW_WINR_00_d_VS_YUE Yeah, you gotta get permission. vLOW_WINR_00_e_VS_YUE You know, you guys are right... Not like she's a golden retriever.^n;Maybe we should find the G. Cyph's mascot instead. vLOW_WINR_00_f_VS_YUE In which case... vLOW_WINR_00_g_VS_YUE Vyrn, where you at? vLOW_WINR_00_a_VS_UNO Lowain wins again!^n;Oh and, don't mind me as I swipe that silky stache. vLOW_WINR_00_b_VS_UNO Psychological warfare, baby. vLOW_WINR_00_c_VS_UNO Dude, that's worse than shaving Santa. vLOW_WINR_00_d_VS_UNO Or, like, banning us from simping ever again.^n;That's so evil even the empire would disown your sinful butt. vLOW_WINR_00_e_VS_UNO True, true. I've never beat an Eternal before.^n;Guess I got a little carried away. vLOW_WINR_00_f_VS_UNO Identity crisis... vLOW_WINR_00_g_VS_UNO Averted! vLOW_WINR_00_a_VS_EUS One order of peace and quiet comin' right up! vLOW_WINR_00_b_VS_EUS Beat him at his own game! vLOW_WINR_00_c_VS_EUS Maybe it's time we switched up our trope game... vLOW_WINR_00_d_VS_EUS Time to graduate from dude-bro academy. vLOW_WINR_00_e_VS_EUS You think?^n;Guess our 'tudes could use a refresh. vLOW_WINR_00_f_VS_EUS Lowain bros gonna be... vLOW_WINR_00_g_VS_EUS Tall, dark, and handsome! vLOW_WINR_00_a_VS_SIS Oh yeah! Your boys do it again! vLOW_WINR_00_b_VS_SIS Yo, what if we wore masks? vLOW_WINR_00_c_VS_SIS Sounds pretty dope.^n;Maybe get matching designs... vLOW_WINR_00_d_VS_SIS I'm gonna make Freezie and kiss her from the inside! vLOW_WINR_00_e_VS_SIS Man... I don't even know what to say. vLOW_WINR_00_f_VS_SIS Wait. No! vLOW_WINR_00_g_VS_SIS Don't kink-shame me!^n;Bro... vLOW_WINR_00_a_VS_VIR Hah-hah! And that's where her hand slipped! vLOW_WINR_00_b_VS_VIR Or else I would've died... vLOW_WINR_00_c_VS_VIR Uhh... vLOW_WINR_00_d_VS_VIR Uhh... vLOW_WINR_00_e_VS_VIR Aheh... vLOW_WINR_00_f_VS_VIR So, um... vLOW_WINR_00_g_VS_VIR Yeah... I could use a drink. vLOW_WINR_00_a_VS_ABL That's what you get for messing with my Kat! vLOW_WINR_00_b_VS_ABL Bam. Just like that, baby. vLOW_WINR_00_c_VS_ABL Dude, haven't you ever heard of something called picking your battles?^n;What're your odds of beating that creep? vLOW_WINR_00_d_VS_ABL Bro if you think about it...^n;If you ain't a loser, you're a winner. vLOW_WINR_00_e_VS_ABL Dang, Tommy...^n;That's deep, man. vLOW_WINR_00_f_VS_ABL Feelin' lucky? vLOW_WINR_00_g_VS_ABL Cause we're all in! vLOW_WINRK_00_a_A Wahey! vLOW_WINRK_00_b_A Yggy... vLOW_WINRK_00_c_A It's time to go, guys! vLOW_WINRK_00_d_A What's the hold up? vLOW_WINRK_00_e_A Sigh... vLOW_WINRK_00_f_A So precious... vLOW_WINRK_00_a_B W00t w00t! vLOW_WINRK_00_b_B A mega-hottie... vLOW_WINRK_00_c_B You guys have beds, you know. vLOW_WINRK_00_d_B Do you even hear me? vLOW_WINRK_00_e_B This is hopeless... vLOW_WINRK_00_f_B Snore... vLOW_WINRK_00_a_C Yahoo! vLOW_WINRK_00_b_C Zzz... vLOW_WINRK_00_c_C There you are! vLOW_WINRK_00_d_C I should've known. vLOW_WINRK_00_e_C They're sleeping like rocks... vLOW_WINRK_00_f_C So big... vLOW_WINRK_00_a_VS_CTL Supreme Victory! vLOW_WINRK_00_b_VS_CTL Yggy... vLOW_WINRK_00_c_VS_CTL Wakey wakey! vLOW_WINRK_00_d_VS_CTL Eggs and bakey! vLOW_WINRK_00_e_VS_CTL Not again... vLOW_WINRK_00_f_VS_CTL Take care of Kat for me, will ya? vLOW_WINL_00_VS_GRN And so Lowain and bros are fired—those hopeful,^n;glimmering days of skyfaring never to be^n;experienced again. vLOW_WINL_00_VS_CTL If I were to describe my feelings for Kat,^n;I'd need a few more text boxes... vLOW_WINL_00_VS_CHA I've heard nothin' but compliments about^n;Lumiel gourmet. Next time I beat ya, teach me^n;those tasty nuggets of knowledge, mmkay? vLOW_WINL_00_VS_LAN Hey, if Tommy and Sammy joined up too, we'd have^n;the Seven Dragon Knights. That's almost as much^n;as, like, the Seven Luminary Knights!^n;Bros, we've gotta do this! vLOW_WINL_00_VS_PER My bad if we partied too hard! vLOW_WINL_00_VS_FAS Love, huh? Come to think of it, am I just crushin'^n;on Kat real hard or do I love her? Like, what's the^n;difference anyway? Beats me! vLOW_WINL_00_VS_MET Metera's seriously got her groove on. Funny thing is,^n;since I realized we'd never be an item,^n;it's been easier to chew the fat with her. vLOW_WINL_00_VS_LOW Cheers, bros! vLOW_WINL_00_VS_FER Whips look pretty harmless to me, but I heard they^n;can actually be hyper-super-ultra painful.^n;You know anything about that, Tommy? vLOW_WINL_00_VS_ZET I wonder what kinda rations they dish out at the^n;Society? I caught a glimpse of the Society^n;Donut Supreme before, and let's just say... Woah... vLOW_WINL_00_VS_VAS A fully armored face—the sign of a real man.^n;And get a load of that scythe!^n;You can't get any manlier than this! vLOW_WINL_00_VS_BLZ Bubs is as tough as they come. Maybe we could^n;kick just as much butt if we leveled up in^n;the Crimson Horizon? vLOW_WINL_00_VS_NRM We could totally learn a thing or two from her^n;big sis vibes. Who knows—it could level up^n;our cookin' on the G. Cyph. vLOW_WINL_00_VS_SRZ Pretty dope how Soriz uses his body as a weapon,^n;y'know? I don't wanna be all flabby when I'm old^n;and wrinkly. Think I can get him to train me? vLOW_WINL_00_VS_DJT Our captain's loved by everyone 'cuz she's leet^n;like that. Real talk though? I couldn't even be^n;first officer, not in my wildest dreams. vLOW_WINL_00_VS_ZOO So what's Grand Order even mean?^n;Like a grand order of spaghetti?^n;I like mine al dente. vLOW_WINL_00_VS_BLI Like, what's your deal anyway, Bels? A primal^n;like you pickin' on some normies like us?^n;Major party foul, dude. vLOW_WINL_00_VS_CAL Okay, bros.^n;Let's just remember to never piss her off again. vLOW_WINL_00_VS_YUE Yo, way to pump up the vibes and turn up the heat!^n;You even inspired us to put a new twist on^n;the H.P.A. shuffle. Check it out—yeah! vLOW_WINL_00_VS_UNO So, uh, pretty sure we can't teach you diddly^n;about peace, but... we are gurus in the^n;language of looove. vLOW_WINL_00_VS_EUS Imagine us, but like, as three butlers working^n;under the sexiest spy boy of them all. Hey, Eu-man.^n;Is the Society, uh, looking for part-timers? vLOW_WINL_00_VS_SIS Hey, you going to Ladiva's tonight? Mind if we^n;tag along? Come on. I'll treat you to some^n;juicy gambas al ajillo. vLOW_WINL_00_VS_VIR It actually happened... We took down Vira...^n;Wait-wait-hold up. Is that really in the script?^n;Who's gonna believe that? vLOW_WINL_00_VS_ABL Like, what's your deal anyway, Bels? A primal^n;like you pickin' on some normies like us?^n;Major party foul, dude. vLOW_APR_00_a_RPG Whoa... vLOW_APR_00_b_RPG We doin' this? vLOW_APR_00_c_RPG Hm... vLOW_APR_00_d_RPG Memory wipe really took its toll, man. vLOW_APR_00_e_RPG It's all cool in the pool bro. vLOW_APR_00_f_RPG Gets me all pumped up. vLOW_APR_00_g_RPG Hey bros, you ready? vLOW_APR_00_h_RPG Heck yeah we are! vLOW_APR_01_a_RPG Hey there! vLOW_APR_01_b_RPG Hehe. vLOW_APR_01_c_RPG Yo, someone has the nerve to mess with the best? vLOW_APR_01_d_RPG Whatevs. Let's just kick butt and take names! vLOW_APR_00_a_RPGQ121_VS_BLZ Holy smokes... vLOW_APR_00_b_RPGQ121_VS_BLZ Are we doomed? vLOW_APR_00_c_RPGQ121_VS_BLZ Think, dudes! vLOW_APR_00_d_RPGQ121_VS_BLZ What's the plan? vLOW_APR_00_e_RPGQ121_VS_BLZ Uhh... Ain't it obvious? vLOW_APR_00_f_RPGQ121_VS_BLZ Weee're gonna have to kick his butt, aren't we? vLOW_APR_00_g_RPGQ121_VS_BLZ Sounds lit for a final battle! vLOW_APR_00_h_RPGQ121_VS_BLZ Waheeey! vLOW_APR_00_a_RPGQ136_VS_BLZ Holy smokes... vLOW_APR_00_b_RPGQ136_VS_BLZ Are we doomed? vLOW_APR_00_c_RPGQ136_VS_BLZ Think, dudes! vLOW_APR_00_d_RPGQ136_VS_BLZ What's the plan? vLOW_APR_00_e_RPGQ136_VS_BLZ Uhh... Ain't it obvious? vLOW_APR_00_f_RPGQ136_VS_BLZ Weee're gonna have to kick his butt, aren't we? vLOW_APR_00_g_RPGQ136_VS_BLZ Sounds lit for a final battle! vLOW_APR_00_h_RPGQ136_VS_BLZ Waheeey! vLOW_APR_00_a_RPGQ134_VS_CAL So smol! vLOW_APR_00_b_RPGQ134_VS_CAL So smol! vLOW_APR_00_c_RPGQ134_VS_CAL Wha... vLOW_APR_00_d_RPGQ134_VS_CAL Sure, come right this way, miss. vLOW_APR_00_e_RPGQ134_VS_CAL Crap oh crap. We're waiting on Lil' Miss Alchemy?^n;What do mad geniuses even eat? vLOW_APR_00_f_RPGQ134_VS_CAL Don't look at me, bro...^n;Oh! What about some kinda fancy-pants parfait? vLOW_APR_00_g_RPGQ134_VS_CAL No can do. If we bring out all the good-good, our money goes bye-bye.^n;Our whole business, our retirement plan... vLOW_APR_00_h_RPGQ134_VS_CAL Gone in sixty seconds! vLOW_APR_00_a_RPGQ056_VS_YUE Huh? vLOW_APR_00_b_RPGQ056_VS_YUE Huh? vLOW_APR_00_c_RPGQ056_VS_YUE Wha? vLOW_APR_00_d_RPGQ056_VS_YUE Did she say "tasty"?^n;You can eat those slime buckets? vLOW_APR_00_e_RPGQ056_VS_YUE No way dude.^n;She meant you can blast 'em for major EXP—wanna try it? vLOW_APR_00_f_RPGQ056_VS_YUE Wait what day is it?^n;Let's drop by Siero's, and count up journey drops. vLOW_APR_00_g_RPGQ056_VS_YUE Okay, hold up. I'm pretty sure you broke one wall too many there, bro.^n;But who cares 'cause... vLOW_APR_00_h_RPGQ056_VS_YUE It's Granblue, baybee! vLOW_APR_00_a_RPGQ014_VS_UNO Buh... vLOW_APR_00_b_RPGQ014_VS_UNO Bwah... vLOW_APR_00_c_RPGQ014_VS_UNO Bruh... vLOW_APR_00_d_RPGQ014_VS_UNO Just what the heck are we supposed to teach a master like him? vLOW_APR_00_e_RPGQ014_VS_UNO Uh... How to post up like the boys? vLOW_APR_00_f_RPGQ014_VS_UNO But for real though... Is pops ready to let his moustache down? vLOW_APR_00_g_RPGQ014_VS_UNO Okay! I think I've got it boys. Let's throw a... vLOW_APR_00_h_RPGQ014_VS_UNO Stache Bash! vLOW_APR_00_a_RPGQ113_VS_EUS Dude. vLOW_APR_00_b_RPGQ113_VS_EUS No bueno... vLOW_APR_00_c_RPGQ113_VS_EUS Yo hold up. vLOW_APR_00_d_RPGQ113_VS_EUS Remember our beach episode? vLOW_APR_00_e_RPGQ113_VS_EUS Which one, bro?^n;We've had so many we must be breaking anime law. vLOW_APR_00_f_RPGQ113_VS_EUS Holy. You talking about the attack of the electric eels? vLOW_APR_00_g_RPGQ113_VS_EUS You bet I am! We've already been zapped to kingdom come.^n;And that means by now, electricity ain't effective on us, baby! vLOW_APR_00_h_RPGQ113_VS_EUS Type advantage! vLOW_APR_01_a_RPGQ065_VS_SIS Oh mama... vLOW_APR_01_b_RPGQ065_VS_SIS But it's three on one! vLOW_APR_01_c_RPGQ065_VS_SIS Yo, Seox could eat three thousand simps for breakfast. vLOW_APR_01_d_RPGQ065_VS_SIS Sometimes you gotta stand up, face 'em, and get ready to...^n;beg for dear sweet life! vLOW_APR_01_e_RPGQ065_VS_SIS vLOW_APR_00_a_RPGQ115_VS_SIS What's the plan? vLOW_APR_00_b_RPGQ115_VS_SIS Uh... vLOW_APR_00_c_RPGQ115_VS_SIS No sweat. vLOW_APR_00_d_RPGQ115_VS_SIS I've got you covered. vLOW_APR_00_e_RPGQ115_VS_SIS For real? vLOW_APR_00_f_RPGQ115_VS_SIS Spill it! vLOW_APR_00_g_RPGQ115_VS_SIS ... vLOW_APR_00_h_RPGQ115_VS_SIS You thought!^n;We're screwed! vLOW_APR_00_a_RPGQ018_VS_VIR Geegh! vLOW_APR_00_b_RPGQ018_VS_VIR Game over, man! vLOW_APR_00_c_RPGQ018_VS_VIR Ah man... vLOW_APR_00_d_RPGQ018_VS_VIR This is it. Our time's up. vLOW_APR_00_e_RPGQ018_VS_VIR Yep. Vira always cooks our keisters good. vLOW_APR_00_f_RPGQ018_VS_VIR Not this time... Now that we're in Versus, we can break the cycle! vLOW_APR_00_g_RPGQ018_VS_VIR Holy cannoli, you're onto somethin'!^n;Don't let us down, Player One! vLOW_APR_00_h_RPGQ018_VS_VIR Times are a-changing! vLOW_APR_00_a_VS_GEF Wha? vLOW_APR_00_b_VS_GEF Us? vLOW_APR_00_c_VS_GEF Teachers? vLOW_APR_00_d_VS_GEF No way, dudes. Yeah sure, we need more sous-chefs stirrin' stuff up,^n;but Knight-Papi's like way overkill. vLOW_APR_00_e_VS_GEF Dude, just take a sec and picture...^n;Dad's at the grill... vLOW_APR_00_f_VS_GEF It'll up the magnetism of our kitchen by like...^n;A gajillion percent. vLOW_APR_00_g_VS_GEF Ladle up, recruit!^n;From here out, us three'll be your... vLOW_APR_00_h_VS_GEF Grill sergeants! vLOW_APR_01_a_VS_GEF So warm. vLOW_APR_01_b_VS_GEF Wholesome. vLOW_APR_01_c_VS_GEF So fam, for tonight's dinner... vLOW_APR_01_d_VS_GEF I was thinkin' like chili dogs, but we're outta weenies! vLOW_APR_00_a_VS_ANL Little... vLOW_APR_00_b_VS_ANL Bo... vLOW_APR_00_c_VS_ANL Peep this! vLOW_APR_00_d_VS_ANL Ever notice the divine generals have this aura,^n;like they're glowin' with good vibes? vLOW_APR_00_e_VS_ANL ...I want to touchy-touchy. vLOW_APR_00_f_VS_ANL Dude, you mean her sheep, right? vLOW_APR_00_g_VS_ANL Yeah, bro! We can't afford to raise our rating after all this time! vLOW_APR_00_h_VS_ANL Simper, no simping! vLOW_APR_01_a_VS_ANL Fluff! vLOW_APR_01_b_VS_ANL Puff n' fluff! vLOW_APR_01_c_VS_ANL Yo Anila, I cooked up some bean jelly for ya... vLOW_APR_01_d_VS_ANL But traditional sweets ain't my bag.^n;If you don't like it... just give it to me straight, 'kay? vLOW_APR_00_a_VS_GRI Whaa? vLOW_APR_00_b_VS_GRI Cringe... vLOW_APR_00_c_VS_GRI It ain't our vibe, man... vLOW_APR_00_d_VS_GRI Face the party god, the mad lad: Lowaaaaain... vLOW_APR_00_e_VS_GRI Face the smooth-as-butter gigachad, the Yggy simp: Elllllsam... vLOW_APR_00_f_VS_GRI Face the, uh... Nah, bros.^n;I got nooooothing... vLOW_APR_00_g_VS_GRI No! No, you're doing it wrong!^n;Let's just say it with my name, okay? One, two! vLOW_APR_00_h_VS_GRI Grrrrrimnir! vLOW_APR_01_a_VS_GRI Swoosh... vLOW_APR_01_b_VS_GRI Glam fam... vLOW_APR_01_c_VS_GRI Oh dude, there's something 'bout this wind... vLOW_APR_01_d_VS_GRI Feels like I'm in a shampoo commercial.^n;Must be your disciple magic! vLOW_APR_00_a_VS_NIE Uhhh... vLOW_APR_00_b_VS_NIE No likey. vLOW_APR_00_c_VS_NIE Yikes man... vLOW_APR_00_d_VS_NIE She went like, straight for the jugular there... vLOW_APR_00_e_VS_NIE And here I thought Vira was a freaky yandere waifu, bro... vLOW_APR_00_f_VS_NIE Goth girl seems ready to end our whole careers. vLOW_APR_00_g_VS_NIE How're our grids lookin? The Replicard Litterbox can't be that hard.^n;I say we go! YOU IN?! vLOW_APR_00_h_VS_NIE Arcarum ahoy! vLOW_APR_01_a_VS_NIE L-l-lo- vLOW_APR_01_b_VS_NIE LOVE?! vLOW_APR_01_c_VS_NIE Uhhhh, I know we're studs, but... vLOW_APR_01_d_VS_NIE Me'n the boys already got eyes on some sweet señoritas! vLOW_APR_00_a_VS_LUC ... vLOW_APR_00_b_VS_LUC ... vLOW_APR_00_c_VS_LUC ... vLOW_APR_00_d_VS_LUC This is it—Cilius (Impossible)! vLOW_APR_00_e_VS_LUC Dude, he knows our names! vLOW_APR_00_f_VS_LUC Think I'm star-struck... vLOW_APR_00_g_VS_LUC Dark... vLOW_APR_00_h_VS_LUC Rapture! vLOW_APR_01_a_VS_LUC Bye...! vLOW_APR_01_b_VS_LUC Cruel world...! vLOW_APR_01_c_VS_LUC Brofam... If I make it out alive... vLOW_APR_01_d_VS_LUC I'm proposing to the love of my life! vLOW_APR_01_e_VS_LUC Ooh la la! vLOW_APR_00_a_VS_TWB Huh? vLOW_APR_00_b_VS_TWB Wha? vLOW_APR_00_c_VS_TWB Hold up... vLOW_APR_00_d_VS_TWB We just met 2B...^n;And she wants to mash up our potatoes?! vLOW_APR_00_e_VS_TWB No choice, bros...^n;Y'all ready to cross this over, or what? vLOW_APR_00_f_VS_TWB Be... Become as Gods... Become as Gods! vLOW_APR_00_g_VS_TWB Become as Gods! vLOW_APR_00_h_VS_TWB Become as Gods! vLOW_APR_01_a_VS_TWB 2... vLOW_APR_01_b_VS_TWB B?! vLOW_APR_01_c_VS_TWB Okay, so this is happening for reals! vLOW_APR_01_d_VS_TWB We've only got one chance to impress,^n;so let's bring on the fire! vLOW_APR_01_e_VS_TWB At her desire! vLOW_APR_00_a_VS_VAN Om. vLOW_APR_00_b_VS_VAN Nom. vLOW_APR_00_c_VS_VAN Nom! vLOW_APR_00_d_VS_VAN He protecc, he attacc...^n;Most importantly he can make-a the crew a snacc. vLOW_APR_00_e_VS_VAN Vane's just like us but completely stacc. vLOW_APR_00_f_VS_VAN Well... 'Least nobody can party hardy like we do. vLOW_APR_00_g_VS_VAN Yooo, that's it! We just gotta pretend like this is a ragin' dance floor,^n;and you know what we'll turn into? vLOW_APR_00_h_VS_VAN Total beasts! vLOW_APR_01_a_VS_VAN Bistro... vLOW_APR_01_b_VS_VAN Feendrache! vLOW_APR_01_c_VS_VAN Is your bistro looking for three more heartthrobs? vLOW_APR_01_d_VS_VAN Just point me and the boys to the nearest interview room! vLOW_APR_01_e_VS_VAN vLOW_WINR_00_a_VS_GEF And the strongest stunner is... the glam-tastic Lowain! vLOW_WINR_00_b_VS_GEF It totes could happen, amirite bros? vLOW_WINR_00_c_VS_GEF You wish, bro.^n;Forget winning, you weren't even nominated. vLOW_WINR_00_d_VS_GEF If any of us are taking it, it's gotta be me. vLOW_WINR_00_e_VS_GEF I think we're getting a little off topic.^n;But, fam, as long as we're all here... vLOW_WINR_00_f_VS_GEF We all know... vLOW_WINR_00_g_VS_GEF Tommy's not that guy! vLOW_WINR_00_a_VS_ANL Sounds like there's a new Divine General in town! vLOW_WINR_00_b_VS_ANL It's me... Divine Sheep Lowain. vLOW_WINR_00_c_VS_ANL Hold up, ain't nobody askin' for that. vLOW_WINR_00_d_VS_ANL Give her back...^n;Give us back our fluffy general, you heathen! vLOW_WINR_00_e_VS_ANL Fair enough. Ready, boys? vLOW_WINR_00_f_VS_ANL All hail... vLOW_WINR_00_g_VS_ANL The one true sheep! vLOW_WINR_00_a_VS_GRI Grimnir (Impossible) cleared! vLOW_WINR_00_b_VS_GRI And now, a tribute... in song. vLOW_WINR_00_c_VS_GRI I am... the God of War... vLOW_WINR_00_d_VS_GRI The Mad Cyclone... vLOW_WINR_00_e_VS_GRI Grim... Grim... vLOW_WINR_00_f_VS_GRI Grrriiim... vLOW_WINR_00_g_VS_GRI ...Niiir! vLOW_WINR_00_a_VS_NIE And so the playboys lived to fight another day. vLOW_WINR_00_b_VS_NIE The End. Yeah? vLOW_WINR_00_c_VS_NIE The Arcarum would finish us, bro.^n;For real for real. vLOW_WINR_00_d_VS_NIE Easy mode—you forget about the fast expedition button? vLOW_WINR_00_e_VS_NIE Hold up a sec...^n;How are we supposed to get past 9-3 though? vLOW_WINR_00_f_VS_NIE Oh yeah... vLOW_WINR_00_g_VS_NIE We'd be donezo! vLOW_WINR_00_a_VS_LUC Acquired trophy: Finality on Wings of Brohood!^n;Easy peasy! vLOW_WINR_00_b_VS_LUC Where's that rank me? Top fifty? vLOW_WINR_00_c_VS_LUC Judge Tomoi. Pass your verdict. vLOW_WINR_00_d_VS_LUC Bruh, soloing Dark Rapture's no joke.^n;Show some respect to our player base, man. vLOW_WINR_00_e_VS_LUC I... I'm so sorry... vLOW_WINR_00_f_VS_LUC S'all good! vLOW_WINR_00_g_VS_LUC Thank you for playing! vLOW_WINR_00_a_VS_TWB How about that for a crossover episode? vLOW_WINR_00_b_VS_TWB Well? C'mon, I know you loved it. vLOW_WINR_00_c_VS_TWB You won't catch me complaining, but wasn't it a little much? vLOW_WINR_00_d_VS_TWB Yeah. Collabs are about dodgin' the right bullets. Like, pandering. vLOW_WINR_00_e_VS_TWB Bullets... Yo, that's right! vLOW_WINR_00_f_VS_TWB I know what we need! vLOW_WINR_00_g_VS_TWB A bullet hell section! vLOW_WINR_00_a_VS_VAN Physiques at their peeeaks! vLOW_WINR_00_b_VS_VAN Not gettin' that gig at the bistro now, though... vLOW_WINR_00_c_VS_VAN Let's be real, dudes. We were defs made to be the losers.^n;Y'know, character design-wise. vLOW_WINR_00_d_VS_VAN Three tanned partybros wavin' flamethrowers before^n;summoning a big juicy primal... Nope. Ain't gonna sell. vLOW_WINR_00_e_VS_VAN Aw, being comic relief ain't that bad. vLOW_WINR_00_f_VS_VAN As they say... vLOW_WINR_00_g_VS_VAN It's a living! vLOW_WINL_00_VS_GEF Yo, what's the deal with all the pretty boys in^n;the Feendrache Army? Do they kick you out if your^n;jawline isn't sharp enough or something? vLOW_WINL_00_VS_ANL You might have us beat when it comes to bringing^n;the wool, but that's only 'cuz we're too busy takin'^n;you to school. Not that anybody cares or anything! vLOW_WINL_00_VS_GRI Who you posing for, bruh?^n;Ain't no one but us here... Or is there? vLOW_WINL_00_VS_NIE Trust me, I know what it's like to be denied, so let^n;me hook you up... One all-nighter with extra party^n;people and—Huh? You'd prefer it if I shut up?^n;My bad, totally missed the vibe check. vLOW_WINL_00_VS_LUC Cilius's sword was keen and his mind keener,^n;but he couldn't sever the bonds^n;uniting dude and crew.^n;Thus, with light gleaming in their noble eyes,^n;the Brofam won back the skies... vLOW_WINL_00_VS_TWB So, uh, what kinda grub do y'all eat over in your^n;world? Yo, if you haven't tasted a chargrilled^n;mackerel, you haven't lived. It's to die for,^n;one-hundo! vLOW_WINL_00_VS_VAN My man's out here swappin' his knight's helm for^n;a chef's toque at the drop of a hat! Whatever the^n;White Dragons are paying you, bro, it ain't enough. vFER_APR_00_a_VS_GRN vFER_APR_00_b_VS_GRN It's all right, Nicola. vFER_APR_00_c_VS_GRN I warn you—I'm no good at holding back! vFER_APR_01_a_VS_GRN Beppo! Fugee! Nicola! Geegee! vFER_APR_01_b_VS_GRN We can't underestimate them. vFER_APR_00_a_VS_CTL vFER_APR_00_b_VS_CTL There, there. vFER_APR_00_c_VS_CTL Nothing to fear, as long as we're together. vFER_APR_01_a_VS_CTL Ready, everyone? vFER_APR_01_b_VS_CTL Can't afford to underestimate this one.^n;Stay sharp! vFER_APR_00_a_VS_CHA vFER_APR_00_b_VS_CHA Confidential, she says? vFER_APR_00_c_VS_CHA Fine. If you win, I'll keep your secret! vFER_APR_01_a_VS_CHA As long as we're together, vFER_APR_01_b_VS_CHA no foe can stop us! vFER_APR_00_a_VS_LAN vFER_APR_00_b_VS_LAN Mm. Leave it to me. vFER_APR_00_c_VS_LAN He's not holding back, so neither should we! vFER_APR_01_a_VS_LAN All right, you guys! vFER_APR_01_b_VS_LAN Make sure you keep up with me! vFER_APR_00_a_VS_PER vFER_APR_00_b_VS_PER There, there, don't be afraid. vFER_APR_00_c_VS_PER Geez, could you lay off the sinister talk? vFER_APR_01_a_VS_PER Did you think we'd be scared of fire? vFER_APR_01_b_VS_PER You can't outshine us spirits! vFER_APR_00_a_VS_FAS vFER_APR_00_b_VS_FAS Appreciate the thought.^n;As for sharing... vFER_APR_00_c_VS_FAS I can spare a few love lashes if you want! vFER_APR_01_a_VS_FAS We won't be intimidated so easily. vFER_APR_01_b_VS_FAS And this whip isn't just for show. vFER_APR_00_a_VS_MET vFER_APR_00_b_VS_MET Go right ahead. They won't mind... vFER_APR_00_c_VS_MET As long as you play with them first. vFER_APR_01_a_VS_MET Metera has a lot to teach us. vFER_APR_01_b_VS_MET Give her your full attention, everyone. vFER_APR_00_a_VS_LOW vFER_APR_00_b_VS_LOW I don’t know...^n;You think you could be friends with them? vFER_APR_00_c_VS_LOW We'll see if you're worthy! vFER_APR_01_a_VS_LOW They said they'd be willing to teach us popular colloquialisms. vFER_APR_01_b_VS_LOW Let's give it a shot, everyone! vFER_APR_00_a_VS_FER vFER_APR_00_b_VS_FER Did they scare you? Not to worry. vFER_APR_00_c_VS_FER They'll all get a lesson in discipline! vFER_APR_01_a_VS_FER I'd love to be friends with them too... vFER_APR_01_b_VS_FER But I don't see it happening. vFER_APR_00_a_VS_ZET vFER_APR_00_b_VS_ZET Stick to the plan, everyone. vFER_APR_00_c_VS_ZET We can take her if we work together! vFER_APR_01_a_VS_ZET Zeta's a fast one, vFER_APR_01_b_VS_ZET so I'm counting on you guys. Let's go! vFER_APR_00_a_VS_VAS vFER_APR_00_b_VS_VAS Don't worry, I'm sure he'll understand. vFER_APR_00_c_VS_VAS All right you guys, let's show him what we're all about. vFER_APR_01_a_VS_VAS Your will is every bit as strong as they say. vFER_APR_01_b_VS_VAS This should make a good lesson, for all of us. vFER_APR_00_a_VS_BLZ vFER_APR_00_b_VS_BLZ I usually try not to over do it, but... vFER_APR_00_c_VS_BLZ We'll make an exception for you! vFER_APR_01_a_VS_BLZ Beppo! Fugee! Nicola! Geegee! vFER_APR_01_b_VS_BLZ Stay close and keep your eyes peeled! vFER_APR_00_a_VS_NRM vFER_APR_00_b_VS_NRM Are you scared? It's all right. vFER_APR_00_c_VS_NRM I'm here, and I won't let her hurt you! vFER_APR_01_a_VS_NRM We promised Narmaya a practice round today. vFER_APR_01_b_VS_NRM Everyone, if you lose your cool^n;you could get hurt—so focus up! vFER_APR_00_a_VS_SRZ vFER_APR_00_b_VS_SRZ It's okay. Don't be scared.^n;I'll protect you. vFER_APR_00_c_VS_SRZ He may be strong but...^n;I promise, we'll get through this together! vFER_APR_01_a_VS_SRZ He exudes strength...^n;It's intimidating, almost. vFER_APR_01_b_VS_SRZ But I know as long as we work together,^n;we can tear down any wall in our way. vFER_APR_00_a_VS_DJT vFER_APR_00_b_VS_DJT I know Djeeta isn't an easy opponent.^n;Still, we won't lose. vFER_APR_00_c_VS_DJT All right! Let's show her how strong we are. vFER_APR_01_a_VS_DJT Oh, look. Djeeta's come to visit us.^n;No need to be shy. vFER_APR_01_b_VS_DJT Let's show her your new tricks. vFER_APR_00_a_VS_ZOO vFER_APR_00_b_VS_ZOO Now, now... Zooey's dragons are friendly, remember? vFER_APR_00_c_VS_ZOO Well? Let's give 'em a show! vFER_APR_01_a_VS_ZOO Zooey's always doing what she can to look out for us, right guys?^n;But you know... vFER_APR_01_b_VS_ZOO It doesn't mean we can take it easy on her...^n;No holding back, everyone! vFER_APR_00_a_VS_BLI Hm? vFER_APR_00_b_VS_BLI Oh I'll be fine.^n;He won't lay a finger on me. vFER_APR_00_c_VS_BLI And I'll make certain he won't threaten anyone, ever again! vFER_APR_01_a_VS_BLI Listen. That man has no compassion. vFER_APR_01_b_VS_BLI We can't afford to show him mercy! vFER_APR_00_a_VS_CAL Oh? Hm. vFER_APR_00_b_VS_CAL It's okay. Despite appearances, she's not a bad person. vFER_APR_00_c_VS_CAL That being said, I won't let you mess with my friends! vFER_APR_01_a_VS_CAL You're right. I guess she's not easy to read. vFER_APR_01_b_VS_CAL But what do you expect—when body and soul are unlinked. vFER_APR_00_a_VS_YUE Oh? vFER_APR_00_b_VS_YUE It's okay... You guys are my only pets. vFER_APR_00_c_VS_YUE That was just a slime, Yuel. Sorry. vFER_APR_00_d_VS_YUE Awww... vFER_APR_01_a_VS_YUE Yuel's flames are gorgeous... vFER_APR_01_b_VS_YUE Careful. I don't want you guys getting too close. vFER_APR_00_a_VS_UNO Oh? Hah. vFER_APR_00_b_VS_UNO It seems like Anre wants to play Red Rover. vFER_APR_00_c_VS_UNO Remember to stay well away from his spear.^n;It's the key to his defense! vFER_APR_01_a_VS_UNO It's okay. There's no way we'll lose. vFER_APR_01_b_VS_UNO We fight as one pack!^n;Let's do this! vFER_APR_00_a_VS_EUS Oh? Heh. vFER_APR_00_b_VS_EUS Are you concerned for these little guys? vFER_APR_00_c_VS_EUS Thanks. But you should worry about yourself first. vFER_APR_01_a_VS_EUS Eustace loves dogs more than anything. vFER_APR_01_b_VS_EUS Beppo, why don't you go say hi? vFER_APR_00_a_VS_SIS Oh? Heh. vFER_APR_00_b_VS_SIS Don't worry. I know his mask seems scary,^n;but it's for show. vFER_APR_00_c_VS_SIS Right? You had better play nice. vFER_APR_01_a_VS_SIS Hey, guys! Over here! vFER_APR_01_b_VS_SIS Seox says he wants to horse around! vFER_APR_00_a_VS_VIR Oh? Heh. vFER_APR_00_b_VS_VIR I guess I'm glad I have your interest. vFER_APR_00_c_VS_VIR But we fight as a pack.^n;So you'll get to know us all! vFER_APR_01_a_VS_VIR Vira and Luminiera make a strong pair.^n;That said... vFER_APR_01_b_VS_VIR We'll never roll over! vFER_APR_00_a_VS_ABL Hm? vFER_APR_00_b_VS_ABL Oh I'll be fine.^n;He won't lay a finger on me. vFER_APR_00_c_VS_ABL And I'll make certain he won't threaten anyone, ever again! vFER_APR_01_a_VS_ABL Listen. That man has no compassion. vFER_APR_01_b_VS_ABL We can't afford to show him mercy! vFER_WINR_00_a_A vFER_WINR_00_b_A vFER_WINR_00_a_B Hmph. vFER_WINR_00_b_B We're unstoppable together! vFER_WINR_00_a_C Your discipline... vFER_WINR_00_b_C is over! vFER_WINRK_00_a_A vFER_WINRK_00_b_A vFER_WINRK_00_c_A Thanks, guys. vFER_WINRK_00_a_B vFER_WINRK_00_b_B vFER_WINRK_00_c_B You guys were great. vFER_WINRK_00_a_C vFER_WINRK_00_b_C vFER_WINRK_00_c_C Well done, everyone. vFER_WINL_00_VS_GRN Sorry to be so tough on you,^n;but I can't afford to lose here. vFER_WINL_00_VS_CTL You already have all the discipline you need.^n;There's nothing I can do with you. vFER_WINL_00_VS_CHA I can't believe the pressure she put on me.^n;She's quite a little powerhouse. vFER_WINL_00_VS_LAN My eyes couldn't keep up with him.^n;I'd have been in trouble if I were fighting alone. vFER_WINL_00_VS_PER Those flames could have even^n;burned a ghost to ashes.^n;His strength of will is not to be taken lightly. vFER_WINL_00_VS_FAS Whip of love?^n;Is that actually a thing? vFER_WINL_00_VS_MET If I could fly under my own power^n;the way she does...^n;I'd be able to see so much more of the world. vFER_WINL_00_VS_LOW Wa... waheeey! Duuude!^n;Is this... really how people talk nowadays? vFER_WINL_00_VS_FER What kind of ghost would dare impersonate me? vFER_WINL_00_VS_ZET Zeta is bold, bright, and beautiful...^n;To be honest, I'm slightly jealous.^n;I wonder if I could be more like her...^n;with enough work. vFER_WINL_00_VS_VAS Nicola, Fugee... It's okay.^n;He might look scary, but he's actually very kind. vFER_WINL_00_VS_BLZ An unnatural power born of the^n;space between worlds...^n;That man is no longer a person nor a beast.^n;I doubt he'll ever find peace. vFER_WINL_00_VS_NRM Blind devotion dimmed her view^n;of everything but her goal...^n;It reminds me of my time on the Mist-Shrouded Isle.^n;Still, I suppose there are some roads you can't^n;travel with your eyes wide open. vFER_WINL_00_VS_SRZ I can't age anymore, but even if I could,^n;I don't think I would have accumulated that^n;much muscle by his age. Mortals are amazing. vFER_WINL_00_VS_DJT I know you're tired, Djeeta,^n;but you're very popular with my friends here.^n;Would you play with them for a while? vFER_WINL_00_VS_ZOO I guess there are all sorts of primal beasts.^n;I could see myself becoming friends^n;with one like her. vFER_WINL_00_VS_BLI Don't approach me or my friends ever again...^n;We won't go along with your wicked machinations. vFER_WINL_00_VS_CAL It's not that we mind participating in your research.^n;Just, promise me that it won't tickle... vFER_WINL_00_VS_YUE Watching you perform is always a treat, Yuel.^n;Aww... Momo, did you want to dance too?^n;Hmm... Maybe I could give it a try for myself. vFER_WINL_00_VS_UNO How do you keep your hair so silky?^n;The effort you must go through...^n;All right, everyone. When we get home,^n;you're all going to get a thorough brushing. vFER_WINL_00_VS_EUS I could tell you were distracted^n;by Beppo and Momo.^n;Next time, pay attention to the match, okay? vFER_WINL_00_VS_SIS You know, ears and tails are a lot easier to read^n;than facial expressions. So actually,^n;it doesn't bother me a bit that you wear a mask. vFER_WINL_00_VS_VIR Thanks for the match, Vira.^n;It was a good workout for the gang.^n;Now, shall we cool down with something sweet?^n;There's a lot I'd like to discuss. vFER_WINL_00_VS_ABL Don't approach me or my friends ever again...^n;We won't go along with your wicked machinations. vFER_APR_00_a_RPG Oh. vFER_APR_00_b_RPG Yes, I know. vFER_APR_00_c_RPG We'll snap them out of it together! vFER_APR_01_a_RPG Let's go, guys! vFER_APR_01_b_RPG We won't let the Singularity go freely! vFER_APR_00_a_RPGQ121_VS_BLZ vFER_APR_00_b_RPGQ121_VS_BLZ I usually try not to over do it, but... vFER_APR_00_c_RPGQ121_VS_BLZ We'll make an exception for you! vFER_APR_00_a_RPGQ136_VS_BLZ vFER_APR_00_b_RPGQ136_VS_BLZ I usually try not to over do it, but... vFER_APR_00_c_RPGQ136_VS_BLZ We'll make an exception for you! vFER_APR_00_a_RPGQ134_VS_CAL Oh? Hm. vFER_APR_00_b_RPGQ134_VS_CAL It's okay. Despite appearances, she's not a bad person. vFER_APR_00_c_RPGQ134_VS_CAL That being said, I won't let you mess with my friends! vFER_APR_00_a_RPGQ056_VS_YUE Oh? vFER_APR_00_b_RPGQ056_VS_YUE It's okay... You guys are my only pets. vFER_APR_00_c_RPGQ056_VS_YUE That was just a slime, Yuel. Sorry. vFER_APR_00_d_RPGQ056_VS_YUE Awww... vFER_APR_00_a_RPGQ014_VS_UNO Oh? Hah. vFER_APR_00_b_RPGQ014_VS_UNO It seems like Anre wants to play Red Rover. vFER_APR_00_c_RPGQ014_VS_UNO Remember to stay well away from his spear.^n;It's the key to his defense! vFER_APR_00_a_RPGQ113_VS_EUS Oh? Heh. vFER_APR_00_b_RPGQ113_VS_EUS Are you concerned for these little guys? vFER_APR_00_c_RPGQ113_VS_EUS Thanks. But you should worry about yourself first. vFER_APR_01_a_RPGQ083_VS_SIS Hey, guys! Over here! vFER_APR_01_b_RPGQ083_VS_SIS Seox says he wants to horse around! vFER_APR_00_a_RPGQ115_VS_SIS Oh? Heh. vFER_APR_00_b_RPGQ115_VS_SIS Don't worry.^n;I know his mask seems scary, but it's for show. vFER_APR_00_c_RPGQ115_VS_SIS Right? You had better play nice. vFER_APR_00_a_RPGQ018_VS_VIR Oh? Heh. vFER_APR_00_b_RPGQ018_VS_VIR I guess I'm glad I have your interest. vFER_APR_00_c_RPGQ018_VS_VIR But we fight as a pack.^n;So you'll get to know us all! vFER_APR_00_a_VS_GEF vFER_APR_00_b_VS_GEF Don't be afraid, guys.^n;Siegfried's got monster-like strength, but he's the biggest sweetheart. vFER_APR_00_c_VS_GEF He only wants to help, so get in there and go for broke! vFER_APR_01_a_VS_GEF We can't afford to play around.^n;They say that Siegfried knows every trick in the book, but... vFER_APR_01_b_VS_GEF If anyone can surprise him, it's our spooky pack! vFER_APR_00_a_VS_ANL vFER_APR_00_b_VS_ANL You guys want to chase her sheep around? vFER_APR_00_c_VS_ANL Okay, Anila... Let's frolic! vFER_APR_01_a_VS_ANL Hehe, you guys think she seems nice? vFER_APR_01_b_VS_ANL Maybe we should ask her to be friends with us.^n;Fluff lovers unite! vFER_APR_00_a_VS_GRI vFER_APR_00_b_VS_GRI I should've seen this coming.^n;I mean, we are racing the wind. vFER_APR_00_c_VS_GRI Well, looks like we're on the hunt, pack! vFER_APR_01_a_VS_GRI Grimnir might act the cute, hyper goofball...^n;But his power's dynamite. vFER_APR_01_b_VS_GRI Treat this like a normal romp, and you're gonna get hurt. vFER_APR_00_a_VS_NIE vFER_APR_00_b_VS_NIE Don't worry. I'll protect you, Nicola. vFER_APR_00_c_VS_NIE Stay away from my pack.^n;No one's passing on today. vFER_APR_01_a_VS_NIE Come on, I know we can take her. vFER_APR_01_b_VS_NIE We've already faced death.^n;And it didn't stop us before! vFER_APR_00_a_VS_LUC vFER_APR_00_b_VS_LUC Be brave, everyone. vFER_APR_00_c_VS_LUC Show him that our world is not an experiment! vFER_APR_01_a_VS_LUC Ready, everyone?^n;We have to stop Lucilius here and now! vFER_APR_01_b_VS_LUC Don't let him take our home! vFER_APR_00_a_VS_TWB vFER_APR_00_b_VS_TWB It's fine. Don't you worry, Nicola. vFER_APR_00_c_VS_TWB She won't lay a finger on my pack! vFER_APR_01_a_VS_TWB Don't worry, you're fine! vFER_APR_01_b_VS_TWB She won't hurt you—not on my watch! vFER_APR_00_a_VS_VAN vFER_APR_00_b_VS_VAN It seems like Vane's in the mood for some spectacle. vFER_APR_00_c_VS_VAN Come on, pack... Showtime! vFER_APR_01_a_VS_VAN Vane's more than smiles and treats, okay? vFER_APR_01_b_VS_VAN He's a powerful knight forged on the fields of battle.^n;So get out there and give it your all! vFER_WINL_00_VS_GEF You fight to protect what's dear to you, even while^n;battling the crushing isolation of going it alone.^n;I admire your strength;^n;I could have a fraction of it myself. vFER_WINL_00_VS_ANL Why don't we call it a day?^n;Geegee and the others are practically trembling^n;at the prospect of playing with your sheep. vFER_WINL_00_VS_GRI Would seem my pets have grown quite fond^n;of playing with the wind at their backs.^n;Would you mind indulging them again sometime?^n;If you don't mind, that is. vFER_WINL_00_VS_NIE I can't afford to fade into the aether just yet.^n;Meeting with the crew and leaving my island^n;feels like it just happened yesterday...^n;Until our journey ends,^n;I don't plan on going anywhere. vFER_WINL_00_VS_LUC I used to think being unable to pass on was^n;a curse... But now I see it was a blessing in^n;disguise. As thanks for showing me,^n;why don't I guide you to the underworld? vFER_WINL_00_VS_TWB I'm only going to say this once, so listen closely.^n;There aren't any "parts" to be gained from attacking^n;Beppo—or anyone else in my pack, for that matter.^n;You really gave them quite a fright, you know. vFER_WINL_00_VS_VAN My pack adores you. Mind if I call on you for^n;future rematches? You're about the only person^n;I know that can keep up with my ghost pups. vZET_APR_00_a_VS_GRN Lyria. Vyrn. Step aside. vZET_APR_00_b_VS_GRN Cuz I'm comin' in hot! vZET_APR_01_a_VS_GRN Heheh... vZET_APR_01_b_VS_GRN Y'know, Gran, I've never seen you look so serious before. vZET_APR_01_c_VS_GRN That mean I can go all out? vZET_APR_00_a_VS_CTL Yeah, well, I'm not a big fan of old-fashioned approaches.^n;It's more fun just to break stuff. vZET_APR_00_b_VS_CTL Like your defense! vZET_APR_01_a_VS_CTL Heehee... vZET_APR_01_b_VS_CTL If it isn't Katalina herself!^n;Now this'll be fun. vZET_APR_01_c_VS_CTL All right, here I come! vZET_APR_00_a_VS_CHA You mean you don't use that thing to get a height advantage? vZET_APR_00_b_VS_CHA Well, whatever, let's go! vZET_APR_01_a_VS_CHA Hmm... vZET_APR_01_b_VS_CHA I’m not sure what all the fuss about the Holy Knights is... vZET_APR_01_c_VS_CHA But I'm eager to find out! vZET_APR_00_a_VS_LAN Duh. If they did this fight would be boring. vZET_APR_00_b_VS_LAN Just don't freeze up on me. vZET_APR_01_a_VS_LAN Heh. vZET_APR_01_b_VS_LAN If speed's the name of the game,^n;then you'd better believe I can hang with the best of 'em. vZET_APR_01_c_VS_LAN Let's do this! vZET_APR_00_a_VS_PER Guess it's only fair we take each other seriously. vZET_APR_00_b_VS_PER You asked for it! vZET_APR_01_a_VS_PER Hmm... vZET_APR_01_b_VS_PER Y'know between the two of us, I've always wanted to^n;compare just how red hot our flames burn. vZET_APR_01_c_VS_PER Now show me what you got! vZET_APR_00_a_VS_FAS Hehe. Thanks for the compliment.^n;But a fight's still a fight. vZET_APR_00_b_VS_FAS And I don't plan on losing! vZET_APR_01_a_VS_FAS So... vZET_APR_01_b_VS_FAS A bunch of us are gonna grab a drink after this. vZET_APR_01_c_VS_FAS Feel like joining in? vZET_APR_00_a_VS_MET Thanks, but you shine on a different level, Metera. vZET_APR_00_b_VS_MET Care to show me how you do it? vZET_APR_01_a_VS_MET Hehe... vZET_APR_01_b_VS_MET I wish I were a genius like you.^n;How 'bout a few pointers? vZET_APR_01_c_VS_MET Ready when you are! vZET_APR_00_a_VS_LOW Uh... Yeah... vZET_APR_00_b_VS_LOW We'll see about that. vZET_APR_01_a_VS_LOW Hmph... vZET_APR_01_b_VS_LOW Hey, I know you guys.^n;Don't you work in the kitchen? Yup, that’s you. vZET_APR_01_c_VS_LOW The hell are you three up to? vZET_APR_00_a_VS_FER I see your game. And I don't like it. vZET_APR_00_b_VS_FER Prepare to burn! vZET_APR_01_a_VS_FER Haha. vZET_APR_01_b_VS_FER So you're calling me out as a sparring partner, huh? vZET_APR_01_c_VS_FER I'm always good for a fight! vZET_APR_00_a_VS_ZET Another trick by the Foe? vZET_APR_00_b_VS_ZET Fine! I'll crush you! vZET_APR_01_a_VS_ZET Hehe... vZET_APR_01_b_VS_ZET Now isn't that interesting?^n;Where'd you get that battlesuit? vZET_APR_01_c_VS_ZET You're gonna tell me or else! vZET_APR_00_a_VS_VAS Yeah? Well, neither do I, tough guy! vZET_APR_00_b_VS_VAS Let's make this quick. vZET_APR_01_a_VS_VAS Humph. vZET_APR_01_b_VS_VAS Wondering who's gonna come out on top today? vZET_APR_01_c_VS_VAS Well, the answer is: me! vZET_APR_00_a_VS_BLZ Fighting an Astral's bad enough, let alone a total psycho. vZET_APR_00_b_VS_BLZ Gonna be sore tomorrow. vZET_APR_01_a_VS_BLZ Hnph... vZET_APR_01_b_VS_BLZ No one looks at me like that and gets away with it! vZET_APR_01_c_VS_BLZ Not without paying the price! vZET_APR_00_a_VS_NRM You just love to yap, don't ya? vZET_APR_00_b_VS_NRM Let's get to it! vZET_APR_01_a_VS_NRM vZET_APR_01_b_VS_NRM Each and every fight is an opportunity!^n;Gotta live louder and stronger! vZET_APR_01_c_VS_NRM So don't hold back! You hear me? vZET_APR_00_a_VS_SRZ First day and you already want to go mano-a-mano?^n;Can't say education's really my thing... vZET_APR_00_b_VS_SRZ But let's burn it up. vZET_APR_01_a_VS_SRZ vZET_APR_01_b_VS_SRZ It's just one challenger after another.^n;Look, I needa go home and shower. Got it? vZET_APR_01_c_VS_SRZ This better be quick! vZET_APR_00_a_VS_DJT Look Djeeta. I know I've got the advantage^n;when it comes to reach, but... vZET_APR_00_b_VS_DJT I won't go soft on you! vZET_APR_01_a_VS_DJT vZET_APR_01_b_VS_DJT Hey Djeeta, you up for a little shopping after this?^n;There's this friggin' cute red dress I found. vZET_APR_01_c_VS_DJT I'd kill for it! vZET_APR_00_a_VS_ZOO You betcha. And I can't think of any better ^n;way to earn that cake than to duke it out! vZET_APR_00_b_VS_ZOO No pain, no gain! vZET_APR_01_a_VS_ZOO vZET_APR_01_b_VS_ZOO All right! Never thought I'd get to spar against a primal like this! vZET_APR_01_c_VS_ZOO But this'll be a cinch. Bring it on! vZET_APR_00_a_VS_BLI Belial... You try calling me princess one more time. vZET_APR_00_b_VS_BLI And you'll regret it! vZET_APR_01_a_VS_BLI Hah. vZET_APR_01_b_VS_BLI You've trampled over the skies long enough.^n;I think it's past time you paid your dues. vZET_APR_01_c_VS_BLI Now cough 'em up... with your life! vZET_APR_00_a_VS_CAL Uhh... That whole cute act just makes you creepy. vZET_APR_00_b_VS_CAL Bet you've got wicked plans! vZET_APR_01_a_VS_CAL vZET_APR_01_b_VS_CAL You're menacing for someone so petite.^n;Alright, founder of alchemy... vZET_APR_01_c_VS_CAL Let's see that power! vZET_APR_00_a_VS_YUE No way! I was totally thinking the same thing! In that case... vZET_APR_00_b_VS_YUE I'll make this quick! vZET_APR_01_a_VS_YUE vZET_APR_01_b_VS_YUE I can tell your fire's special—it just burns different.^n;I guess Percival and me... vZET_APR_01_c_VS_YUE Could learn from your elegance! vZET_APR_00_a_VS_UNO I'm not really the vendor type.^n;But how about we step up the stakes? vZET_APR_00_b_VS_UNO Winner shops, loser pays! vZET_APR_01_a_VS_UNO Haha. vZET_APR_01_b_VS_UNO If I take you down, then does that make me the best spear user in the skies? vZET_APR_01_c_VS_UNO Hell yes! vZET_APR_00_a_VS_EUS Not if you eat dirt before Flamek's even 1% charged! vZET_APR_00_b_VS_EUS Ready or not! vZET_APR_01_a_VS_EUS Heh. vZET_APR_01_b_VS_EUS You want me to go easy, you had better ask now.^n;After all, I wouldn't want to put you out of commission... vZET_APR_01_c_VS_EUS Permanently. vZET_APR_00_a_VS_SIS I'm grateful you compared me to one of the Eternals and all, but... vZET_APR_00_b_VS_SIS This battle's mine! vZET_APR_01_a_VS_SIS Heh-heh. vZET_APR_01_b_VS_SIS Hey. Do I also get a cool title if I win?^n;What do you think about "The Spear that Conquered the Eternals?" vZET_APR_01_c_VS_SIS Pretty bad-ass, huh? vZET_APR_00_a_VS_VIR Impressive as always—not many can sum up someone at a glance. vZET_APR_00_b_VS_VIR Now show me what you got! vZET_APR_01_a_VS_VIR Heh-heh... vZET_APR_01_b_VS_VIR If I beat her butt, she'll have to treat me to the Albion dessert buffet... vZET_APR_01_c_VS_VIR Come on! What're we waiting for? vZET_APR_00_a_VS_ABL Belial... You try calling me princess one more time. vZET_APR_00_b_VS_ABL And you'll regret it! vZET_APR_01_a_VS_ABL Hah. vZET_APR_01_b_VS_ABL You've trampled over the skies long enough.^n;I think it's past time you paid your dues. vZET_APR_01_c_VS_ABL Now cough 'em up... with your life! vZET_WINR_00_a_A Phew... Talk about tough. vZET_WINR_00_b_A Right. On to the next mission. vZET_WINR_00_a_B It's over! vZET_WINR_00_b_B Sorry, I've got other things to do. vZET_WINR_00_a_C Well... That's that! vZET_WINR_00_b_C Least you have your pride. vZET_WINR_00_a_VS_VAS Phew... I did it! vZET_WINR_00_b_VS_VAS Heheh... Score one for me! vZET_WINRK_00_a_A Phew... vZET_WINRK_00_b_A vZET_WINRK_00_c_A Victory is mine! vZET_WINRK_00_a_B That took a lot outta me... vZET_WINRK_00_b_B vZET_WINRK_00_c_B I should take a breather. vZET_WINRK_00_a_C Thanks, Arvess. vZET_WINRK_00_b_C vZET_WINRK_00_c_C Was that too much for you? vZET_WINRK_00_a_VS_VAS Ha... Ha... vZET_WINRK_00_b_VS_VAS vZET_WINRK_00_c_VS_VAS Not perfect, but I'll take it! vZET_WINL_00_VS_GRN Phew... It took me everything I had to beat you.^n;You've definitely gotten better, Gran. vZET_WINL_00_VS_CTL I've always wanted to see how we stack up^n;against each other, Katalina!^n;A brave knight versus a fearsome warrior...^n;Damn, that was so much fun! vZET_WINL_00_VS_CHA There's nothing worse than having someone^n;nipping at your heels... Oh, sorry!^n;I'm not calling you a tiny tot or anything! vZET_WINL_00_VS_LAN I guess they don’t call you the captain of^n;the White Dragons for nothing.^n;I'll keep your loss a secret... Maybe. vZET_WINL_00_VS_PER You've got a fiery spark, I'll give you that.^n;But it looks like mine burns hotter than yours. vZET_WINL_00_VS_FAS Alright! Looks like you're picking up^n;the tab on this one, Ladiva!^n;So, where should we go? vZET_WINL_00_VS_MET You sure can zip around the sky,^n;but you're no primal beast, sweetie.^n;And do you know how many of them^n;I've taken down? vZET_WINL_00_VS_LOW Ugh, that took it out of me...^n;Hm? You'll whip me up a post-workout snack?^n;Sweet, I'll take a sandwich, double the meat! vZET_WINL_00_VS_FER Hm, I kinda want a dog now...^n;Hey, Ferry, what kind of breed is your ghost pup?^n;Any tips on dog training? vZET_WINL_00_VS_ZET See ya later, ya big fake! vZET_WINL_00_VS_VAS I won! You lost! Hahaha—^n;Hey... This is where you're supposed^n;to get all mad and suffery! vZET_WINL_00_VS_BLZ So you were some kinda^n;Astral-primal beast hybrid?^n;There's some real crazy people out there. vZET_WINL_00_VS_NRM Your magic takes the form of butterflies?^n;That's pretty cool!^n;I could never pull off a trick like that! vZET_WINL_00_VS_SRZ Man, I thought your punches^n;were gonna break Arvess.^n;What's up with that energy?^n;There's no way you're seventy! vZET_WINL_00_VS_DJT Yes! I beat you! So as the victor, I'm giving you^n;the honor of being my shopping buddy.^n;I'll wait while you get ready! vZET_WINL_00_VS_ZOO You're no ordinary primal beast, are you?^n;Something about you feels... off.^n;Like, there's more to you than meets the eye. vZET_WINL_00_VS_BLI I've bashed all kinds of primals across the skies,^n;but never one as twisted as you.^n;And you know what?^n;Just once was enough for me. vZET_WINL_00_VS_CAL Not bad, not bad.^n;Alchemy's a lot more hardcore than I thought.^n;And just between us girls—^n;where'd you get that outfit?^n;Think Bea would kill the frills and ribbons look! vZET_WINL_00_VS_YUE I've heard about your family's foxy magic,^n;and I just have to say, I'm not disappointed.^n;What do you say we go grab a couple^n;drinks to cool off? vZET_WINL_00_VS_UNO Ugh, I'm exhausted. After that match, fighting^n;primals is gonna feel like playing with puppies.^n;Wait, the rest of the Eternals are just^n;as strong, right? Oh boy. vZET_WINL_00_VS_EUS Heck yeah! Your girl just wiped the floor^n;with Eustace! Think I'll go write my report now—^n;and then rub it in Bea's face! vZET_WINL_00_VS_SIS You move so fast, you must've unleashed like,^n;what, three hundred techniques on me?^n;I'll admit it. I got lucky this time. vZET_WINL_00_VS_VIR Phew! Turns out adding a primal beast to a^n;fearsome swordswoman makes for a fuuun^n;opponent. That was too close for comfort. vZET_WINL_00_VS_ABL I've bashed all kinds of primals across the skies,^n;but never one as twisted as you.^n;And you know what?^n;Just once was enough for me. vZET_APR_00_a_RPG Welp. Can't go easy on this one... vZET_APR_00_b_RPG Let's dance! vZET_APR_01_a_RPG Heh-heh. vZET_APR_01_b_RPG Looks like I'm dealing with a big shot here. vZET_APR_01_c_RPG Ready or not, here I come! vZET_APR_00_a_RPGQ121_VS_BLZ Fighting an Astral's bad enough, let alone a total psycho. vZET_APR_00_b_RPGQ121_VS_BLZ Gonna be sore tomorrow. vZET_APR_00_a_RPGQ136_VS_BLZ Fighting an Astral's bad enough, let alone a total psycho. vZET_APR_00_b_RPGQ136_VS_BLZ Gonna be sore tomorrow. vZET_APR_00_a_RPGQ134_VS_CAL Uhh... That whole cute act just makes you creepy. vZET_APR_00_b_RPGQ134_VS_CAL Bet you've got wicked plans! vZET_APR_00_a_RPGQ056_VS_YUE No way! I was totally thinking the same thing! In that case... vZET_APR_00_b_RPGQ056_VS_YUE I'll make this quick! vZET_APR_00_a_RPGQ014_VS_UNO I'm not really the vendor type.^n;But how about we step up the stakes? vZET_APR_00_b_RPGQ014_VS_UNO Winner shops, loser pays! vZET_APR_00_a_RPGQ113_VS_EUS Not if you eat dirt before Flamek's even 1% charged! vZET_APR_00_b_RPGQ113_VS_EUS Ready or not! vZET_APR_01_a_RPGQ101_VS_SIS Heh-heh. vZET_APR_01_b_RPGQ101_VS_SIS Hey. Do I also get a cool title if I win?^n;What do you think about "The Spear that Conquered the Eternals?" vZET_APR_01_c_RPGQ101_VS_SIS Pretty bad-ass, huh? vZET_APR_00_a_RPGQ115_VS_SIS I'm grateful you compared me to one of the Eternals and all, but... vZET_APR_00_b_RPGQ115_VS_SIS This battle's mine! vZET_APR_00_a_RPGQ018_VS_VIR Impressive as always—not many can sum up someone at a glance. vZET_APR_00_b_RPGQ018_VS_VIR Now show me what you got! vZET_APR_00_a_VS_GEF So you're looking to see some spear action, huh?^n;I could give you tickets to the show. vZET_APR_00_b_VS_GEF It's a real killer! vZET_APR_01_a_VS_GEF vZET_APR_01_b_VS_GEF Get ready for the ultimate smackdown.^n;Dragon slayer versus primal hunter... vZET_APR_01_c_VS_GEF Who's top boss?! vZET_APR_00_a_VS_ANL I'm about to fight a Divine General—and the only spearman at that! vZET_APR_00_b_VS_ANL Now, let's get to it! vZET_APR_01_a_VS_ANL vZET_APR_01_b_VS_ANL You promised you'd let me dive into a mountain of sheep if I win... vZET_APR_01_c_VS_ANL Get that flock ready! vZET_APR_00_a_VS_GRI This look like a birthday candle to you? vZET_APR_00_b_VS_GRI Fat's in the fire now, brother! vZET_APR_01_a_VS_GRI Hm... vZET_APR_01_b_VS_GRI You know, I can sense you've got the intense aura of a primal,^n;and it's plain you're crazy strong. But something about your vibe... vZET_APR_01_c_VS_GRI It screams "comic relief." vZET_APR_00_a_VS_NIE What the? Who spit in your cereal?^n;Well. If it's a fight you want... vZET_APR_00_b_VS_NIE It's... a fight you get! vZET_APR_01_a_VS_NIE vZET_APR_01_b_VS_NIE I dunno what you freakshows want Arvess for. vZET_APR_01_c_VS_NIE But you are not getting it! vZET_APR_00_a_VS_LUC Thanks, but I'm not ready to retire.^n;Arvess is still lethal... vZET_APR_00_b_VS_LUC I'd stake your life on it! vZET_APR_01_a_VS_LUC vZET_APR_01_b_VS_LUC Seems we've found the big bad boss...^n;Soon to be our prize trophy. vZET_APR_01_c_VS_LUC Let's hunt, Arvess! vZET_APR_00_a_VS_TWB You an automagod? Nah, can't be.^n;Well, whatever hole you crawled out of... vZET_APR_00_b_VS_TWB You're going down! vZET_APR_01_a_VS_TWB vZET_APR_01_b_VS_TWB Even Arvess is reacting here.^n;So who the hell are you? vZET_APR_01_c_VS_TWB I guess we'll have to find out! vZET_APR_00_a_VS_VAN Roger! And how 'bout a side of defeat? vZET_APR_00_b_VS_VAN It's on the house! vZET_APR_01_a_VS_VAN vZET_APR_01_b_VS_VAN I've got a burning question for you...^n;Am I faster than Lancelot? vZET_APR_01_c_VS_VAN Tick-tock! vZET_WINL_00_VS_GEF You sure you're not a primal? I mean, that power...^n;You can't be mortal. Don't even wanna think about^n;the craziness you could stir up if you were evil. vZET_WINL_00_VS_ANL Yes! Come to me, my fwuffies! Sigh... So soft...^n;It's like being cuddled in warm, fuzzy feelings... vZET_WINL_00_VS_GRI My hair! Hey, watch where you blow that wind!^n;Man, you might have the power of an angel,^n;but otherwise, you're a total dork...^n;Ever been told you're similar to Bea? vZET_WINL_00_VS_NIE No... Don't look so sad. Look, I get how^n;much the captains mean to you now.^n;I won't hurt you anymore, but promise me^n;you'll play nice with the rest of the crew. vZET_WINL_00_VS_LUC That was brutal. Couldn't have done it without you,^n;Arvess. Just about ready... to pass out... vZET_WINL_00_VS_TWB So you're a machine? I knew it! Speaking of which,^n;I actually know someone who'd kill to meet you.^n;Wanna come with? vZET_WINL_00_VS_VAN I was starting to think you'd never go down.^n;You're basically Vaseraga, but with social skills. vVAS_APR_00_a_VS_GRN You'll never win with an attitude like that, Gran!^n;Get rid of it, and anything else that holds you back! vVAS_APR_00_b_VS_GRN vVAS_APR_01_a_VS_GRN vVAS_APR_01_b_VS_GRN Gran... Your refusal to give up is one of your strengths...^n;But not knowing when to give up is foolish. You are weaker for it. vVAS_APR_00_a_VS_CTL You're quite calm for a knight so young. That's something that only comes with experience.^n;Zeta could learn a few things from you. vVAS_APR_00_b_VS_CTL vVAS_APR_01_a_VS_CTL vVAS_APR_01_b_VS_CTL If you want to protect the girl in blue...^n;You should be more careful about the company you keep. Understood? vVAS_APR_00_a_VS_CHA Stature has nothing to do with it.^n;You see, when it comes to pure fighting skill, no one has reached greater heights than you. vVAS_APR_00_b_VS_CHA vVAS_APR_01_a_VS_CHA vVAS_APR_01_b_VS_CHA To face this scythe is no small feat, Charlotta.^n;Your courage is impressive. vVAS_APR_00_a_VS_LAN Heh, countless times.^n;Lady Luck's a fickle mistress, but she's become a powerful ally. vVAS_APR_00_b_VS_LAN vVAS_APR_01_a_VS_LAN vVAS_APR_01_b_VS_LAN You cannot even fathom the amount of pain this body can endure. Come. vVAS_APR_00_a_VS_PER You're giving me too much credit young knight.^n;But if you insist, I've got time for a round or two. vVAS_APR_00_b_VS_PER vVAS_APR_01_a_VS_PER vVAS_APR_01_b_VS_PER A scythe that cleaves darkness versus a flame that illuminates it.^n;Let's see which wins out. vVAS_APR_00_a_VS_FAS Well, I speak it best over a drink or two.^n;Why don't we knock back a few after this? vVAS_APR_00_b_VS_FAS vVAS_APR_01_a_VS_FAS vVAS_APR_01_b_VS_FAS Think you can unmask me?^n;Good luck. I'd give it up if I were you. vVAS_APR_00_a_VS_MET I wouldn't get my hopes up if I were you...^n;This helmet comes off for no one. vVAS_APR_00_b_VS_MET vVAS_APR_01_a_VS_MET vVAS_APR_01_b_VS_MET I've heard a lot about you and those magic arrows.^n;I wouldn't mind testing that reputation of yours. vVAS_APR_00_a_VS_LOW I don't think I'm the best role model for you three.^n;But I guess you could do worse. Show me what you've got. vVAS_APR_00_b_VS_LOW Let's do this! vVAS_APR_01_a_VS_LOW vVAS_APR_01_b_VS_LOW Beat me, and I'll grab a drink with ya'. How's that sound? vVAS_APR_00_a_VS_FER If you need help improving your skills, Ferry,^n;then consider me your next sparring partner. vVAS_APR_00_b_VS_FER Here I come! vVAS_APR_01_a_VS_FER vVAS_APR_01_b_VS_FER There's something off about you and your pets...^n;Hm. From the Otherworld, are you? vVAS_APR_00_a_VS_ZET Simmer down. You can't hope to beat me. vVAS_APR_00_b_VS_ZET vVAS_APR_01_a_VS_ZET vVAS_APR_01_b_VS_ZET I don't have time to play. vVAS_APR_00_a_VS_VAS You'll have to beat it out of me... If you can. vVAS_APR_00_b_VS_VAS vVAS_APR_01_a_VS_VAS vVAS_APR_01_b_VS_VAS You bastard... You're gonna tell me where you got that scythe, or else! vVAS_APR_00_a_VS_BLZ I'd like to see you try. Bring it. vVAS_APR_00_b_VS_BLZ vVAS_APR_01_a_VS_BLZ vVAS_APR_01_b_VS_BLZ It's not every day I meet someone as twisted as you.^n;I'll carve out your death with my scythe. vVAS_APR_00_a_VS_NRM It's not that I want to oppose you.^n;But I won't let such menacing skill go unchecked. vVAS_APR_00_b_VS_NRM vVAS_APR_01_a_VS_NRM vVAS_APR_01_b_VS_NRM I'm not going to hold anything back.^n;I suspect, knowing your technique, that's my only option. vVAS_APR_00_a_VS_SRZ Seems that confidence isn't just for show.^n;When I release my true power, however, even you won't go unscathed. vVAS_APR_00_b_VS_SRZ vVAS_APR_01_a_VS_SRZ vVAS_APR_01_b_VS_SRZ You have vast reserves of power. But I warn you...^n;You'll need every drop for this battle. vVAS_APR_00_a_VS_DJT Let’s not speak of my past—not much to learn from it anyway.^n;My own hardships are trifling, compared to the ordeals you've faced. vVAS_APR_00_b_VS_DJT vVAS_APR_01_a_VS_DJT vVAS_APR_01_b_VS_DJT Djeeta. The bond you share with your crew is at once a blessing and a burden.^n;Do you not worry about one day suffering defeat and losing everything? vVAS_APR_00_a_VS_ZOO Indeed. So when the time comes, I trust you'll know what to do.^n;Now, Arbiter, witness my strength! vVAS_APR_00_b_VS_ZOO vVAS_APR_01_a_VS_ZOO vVAS_APR_01_b_VS_ZOO I've been itching to test this out... Perhaps with your assistance,^n;I'll finally know for myself just how far I can bend the moon's power. vVAS_APR_00_a_VS_BLI For all your cunning, it seems you don't know the first rule of battle.^n;Never turn your back to the enemy. vVAS_APR_00_b_VS_BLI vVAS_APR_01_a_VS_BLI vVAS_APR_01_b_VS_BLI Fallen angel Belial... Your evil eats at the sky like a scourge.^n;But when Grynoth cuts you down, the blight shall spread no further. vVAS_APR_00_a_VS_CAL Your confidence is well-earned. But don't get a big head.^n;I haven't regretted a fight in ages. vVAS_APR_00_b_VS_CAL vVAS_APR_01_a_VS_CAL vVAS_APR_01_b_VS_CAL You requested a sturdy participant.^n;I'm all too happy to accommodate. vVAS_APR_00_a_VS_YUE Pay no mind to the runt—it poses no threat. Unlike myself. vVAS_APR_00_b_VS_YUE vVAS_APR_01_a_VS_YUE vVAS_APR_01_b_VS_YUE A nimble flame-wielder...^n;Can't say that's my favorite kind of opponent. vVAS_APR_00_a_VS_UNO Hah. Once you've struck your path, it's hard to stray. That's all. vVAS_APR_00_b_VS_UNO vVAS_APR_01_a_VS_UNO vVAS_APR_01_b_VS_UNO Might've bit off more than I can chew...^n;Well, let's see how long this old tank holds up. vVAS_APR_00_a_VS_EUS By all means. It won't be enough to break me down. vVAS_APR_00_b_VS_EUS vVAS_APR_01_a_VS_EUS vVAS_APR_01_b_VS_EUS Daylight's not going to wait for us.^n;Ready to start, Eustace? vVAS_APR_00_a_VS_SIS I know... But there was a time I thought no price too dear for power. vVAS_APR_00_b_VS_SIS vVAS_APR_01_a_VS_SIS vVAS_APR_01_b_VS_SIS It's going to take more than acrobatics to defeat me. vVAS_APR_00_a_VS_VIR I hope she warned you what happens when I get serious. vVAS_APR_00_b_VS_VIR Hrmph! vVAS_APR_01_a_VS_VIR Hruungh! vVAS_APR_01_b_VS_VIR I hear you have quite an impressive grasp of that primal's power.^n;Quite a sight to behold. vVAS_APR_00_a_VS_ABL For all your cunning, it seems you don't know the first rule of battle.^n;Never turn your back to the enemy. vVAS_APR_00_b_VS_ABL vVAS_APR_01_a_VS_ABL vVAS_APR_01_b_VS_ABL Fallen angel Belial... Your evil eats at the sky like a scourge.^n;But when Grynoth cuts you down, the blight shall spread no further. vVAS_WINR_00_a_A Who's next? vVAS_WINR_00_a_B Nothing personal. vVAS_WINR_00_a_C Good riddance. vVAS_WINR_00_a_VS_ZET Well then, back to work. vVAS_WINR_00_a_VS_BLZ The skies... Did we save them? vVAS_WINRK_00_a_A vVAS_WINRK_00_b_A I won't die so easily... vVAS_WINRK_00_a_B vVAS_WINRK_00_b_B Someone has to protect these skies... vVAS_WINRK_00_a_C vVAS_WINRK_00_b_C This used to be easier... vVAS_WINRK_00_a_VS_ZET vVAS_WINRK_00_b_VS_ZET Rest now, partner. vVAS_WINL_00_VS_GRN You've improved, Gran. And you'll keep improving.^n;You have to. vVAS_WINL_00_VS_CTL The strength granted by a pact with a primal^n;might even be a cut above what we get from our^n;contract weapons... vVAS_WINL_00_VS_CHA For someone her size to come at me head-on, she must have gone through hellish training. vVAS_WINL_00_VS_LAN No shame in this defeat. You've got the edge^n;as far as swordsmanship and agility.^n;I'm just more durable. vVAS_WINL_00_VS_PER Even after all the modifications I've made to my body,^n;I still felt the burn from your flames. You've got talent. vVAS_WINL_00_VS_FAS I don't think I'll be debuting as a masked duelist.^n;I'd turn the arena into a bloodbath. vVAS_WINL_00_VS_MET With that bow and her flight spells, she's a^n;formidable adversary. I could see her hunting^n;primal beasts. vVAS_WINL_00_VS_LOW I remember hearing about an indivisible trinity^n;of primals. Maybe you three will be like them^n;one day. vVAS_WINL_00_VS_FER Companions like that are a precious thing.^n;Take care of 'em. vVAS_WINL_00_VS_ZET How many times do I have to tell you?^n;You talk too much in battle, Zeta. vVAS_WINL_00_VS_VAS Where did that bastard come from?^n;Was he an operative from the moon? vVAS_WINL_00_VS_BLZ Never felt hatred like that before.^n;He cast aside the skies so easily.^n;What has he gone through? vVAS_WINL_00_VS_NRM She moved like a butterfly floating across^n;the battlefield. That kind of skill isn't learned^n;in a day. vVAS_WINL_00_VS_SRZ Huh... Some people do just get tougher with age. vVAS_WINL_00_VS_DJT Heh... Don't need the training wheels anymore,^n;do you? I knew you were a fighter to watch, Djeeta. vVAS_WINL_00_VS_ZOO Wait... Was she holding back?^n;What is it like when she fights at full power? vVAS_WINL_00_VS_BLI Tough break, but fortune was bound to betray^n;you eventually. You had to be vanquished.^n;Your powers posed far too great a threat^n;to be left alone. vVAS_WINL_00_VS_CAL That's some power you've got there. I've heard^n;you were once able to fend off even Astrals.^n;Let's do this again—until I can hold a candle^n;to your true might. vVAS_WINL_00_VS_YUE It’s true that not all flames burn equally, and yours^n;blazes with an elegance like few others. vVAS_WINL_00_VS_UNO Power is as much a burden as it is a pillar...^n;I'd almost forgotten that. Our match has given me^n;a lot to think about. Thank you. vVAS_WINL_00_VS_EUS Seems fortune was on my side today. But...^n;I still have a lot to learn from you.^n;Here, same time tomorrow? vVAS_WINL_00_VS_SIS If it weren't for my modifications, there'd be nothing^n;left of me right now. Should've expected as much^n;from an Eternal. vVAS_WINL_00_VS_VIR Albion's swordplay coupled with Luminiera's power...^n;You don't see many fighters like that every day.^n;Hope I never do again. vVAS_WINL_00_VS_ABL Tough break, but fortune was bound to betray you^n;eventually. You had to be vanquished. Your powers^n;posed far too great a threat to be left alone. vVAS_APR_00_a_RPG I have to take care of this first.^n;It might get messy. vVAS_APR_00_b_RPG Just sit tight. vVAS_APR_01_a_RPG vVAS_APR_01_b_RPG Sit this one out. I'll take it from here. vVAS_APR_00_a_RPGQ121_VS_BLZ I'd like to see you try. Bring it. vVAS_APR_00_b_RPGQ121_VS_BLZ vVAS_APR_00_a_RPGQ136_VS_BLZ I'd like to see you try. Bring it. vVAS_APR_00_b_RPGQ136_VS_BLZ vVAS_APR_00_a_RPGQ134_VS_CAL Your confidence is well-earned. But don't get a big head.^n;I haven't regretted a fight in ages. vVAS_APR_00_b_RPGQ134_VS_CAL vVAS_APR_00_a_RPGQ056_VS_YUE Pay no mind to the runt—it poses no threat. Unlike myself. vVAS_APR_00_b_RPGQ056_VS_YUE vVAS_APR_00_a_RPGQ014_VS_UNO Hah. Once you've struck your path, it's hard to stray. That's all. vVAS_APR_00_b_RPGQ014_VS_UNO vVAS_APR_01_a_RPGQ112_VS_EUS vVAS_APR_01_b_RPGQ112_VS_EUS Daylight's not going to wait for us.^n;Ready to start, Eustace? vVAS_APR_01_a_RPGQ102_VS_SIS vVAS_APR_01_b_RPGQ102_VS_SIS It's going to take more than acrobatics to defeat me. vVAS_APR_00_a_RPGQ115_VS_SIS I know... But there was a time I thought no price too dear for power. vVAS_APR_00_b_RPGQ115_VS_SIS vVAS_APR_00_a_RPGQ018_VS_VIR I hope she warned you what happens when I get serious. vVAS_APR_00_b_RPGQ018_VS_VIR Hrmph! vVAS_APR_00_a_VS_GEF Same. We'd better hold back this time,^n;or we'll be relegated to swabbing the deck for months. vVAS_APR_00_b_VS_GEF vVAS_APR_01_a_VS_GEF vVAS_APR_01_b_VS_GEF How about a contest of strength? vVAS_APR_00_a_VS_ANL Do your worst. What's a sheep to an ox? vVAS_APR_00_b_VS_ANL vVAS_APR_01_a_VS_ANL vVAS_APR_01_b_VS_ANL Curled horns on a fellow Draph.^n;Now I've seen everything. vVAS_APR_00_a_VS_GRI Well... There's only one way to find out. vVAS_APR_00_b_VS_GRI vVAS_APR_01_a_VS_GRI vVAS_APR_01_b_VS_GRI You know, I've been on the battlefield so long, primals and death feel like old comrades.^n;Peace, fear... They're the strangers to me now. vVAS_APR_00_a_VS_NIE I didn't get these modifications to escape pain.^n;I got them to better face my fears. vVAS_APR_00_b_VS_NIE vVAS_APR_01_a_VS_NIE vVAS_APR_01_b_VS_NIE I've never sensed bloodlust like this before.^n;Is it coming from the primal? Or... from the girl? vVAS_APR_00_a_VS_LUC It's so I can march without flinching into your bloody maws... and end you. vVAS_APR_00_b_VS_LUC vVAS_APR_01_a_VS_LUC vVAS_APR_01_b_VS_LUC You can tear me limb from limb.^n;I won't rest until you've breathed your last. vVAS_APR_00_a_VS_TWB A mechanical warrior... You don't seem to be with^n;the Central Axis, but I'm not taking my chances. vVAS_APR_00_b_VS_TWB vVAS_APR_01_a_VS_TWB vVAS_APR_01_b_VS_TWB It seems like you're not one for many words either. vVAS_APR_00_a_VS_VAN I appreciate the energy, but make sure you don't burn out too quickly. vVAS_APR_00_b_VS_VAN vVAS_APR_01_a_VS_VAN vVAS_APR_01_b_VS_VAN Heard no one can match your brute strength.^n;Among the White Dragons, that is. vVAS_WINL_00_VS_GEF Dragon's blood will eat through flesh like fire.^n;And those who survive go mad with power.^n;They call me a living fortress, but I could learn^n;fortitude from a soldier like you. vVAS_WINL_00_VS_ANL Never thought I'd find someone who could^n;banish my inner demons. Then I fought you. vVAS_WINL_00_VS_GRI Sinister. Eerie. Bleak. A lot of words have been^n;hurled against this armor, but never "cool..."^n;World would be a sunnier place if we had more^n;bright-eyed kids like you. vVAS_WINL_00_VS_NIE Thought I made my peace with the darkness inside.^n;Stopped struggling and learned to float.^n;But one encounter with Death...^n;and it feels like I'm going under again. vVAS_WINL_00_VS_LUC This is why I went under the knife.^n;Pain warns us away from danger.^n;But we have to face our fears to kill them. vVAS_WINL_00_VS_TWB I assumed you were a moon warrior, but it seems^n;I was off the mark. Look, I have no quarrel^n;with you—if it's help you're looking for, you^n;need only ask. vVAS_WINL_00_VS_VAN Nothing like a clash of brute strength for^n;a refresher. Be happy to join you again on^n;the sparring field any time. vBLZ_APR_00_a_VS_GRN The Girl in Blue, and the Red Dragon... vBLZ_APR_00_b_VS_GRN Sink into oblivion, and be erased from creation! vBLZ_APR_01_a_VS_GRN Singularity... vBLZ_APR_01_b_VS_GRN After I have secured your death, there will be nothing to stop my plan. vBLZ_APR_00_a_VS_CTL Bark while you still can. vBLZ_APR_00_b_VS_CTL Soon, you will know the embrace of silence. vBLZ_APR_01_a_VS_CTL A human forming a contract with a beast... vBLZ_APR_01_b_VS_CTL How worthless. Get lost or perish. vBLZ_APR_00_a_VS_CHA Oh? You're a brave one aren't you... vBLZ_APR_00_b_VS_CHA Very well. But you'll regret this. vBLZ_APR_01_a_VS_CHA What an eyesore. vBLZ_APR_01_b_VS_CHA Why don't you let me break that pride of yours? vBLZ_APR_00_a_VS_LAN What amusing acrobatics. vBLZ_APR_00_b_VS_LAN You'll make for good entertainment. Dance for me. vBLZ_APR_01_a_VS_LAN Go ahead. Flit about all you like. vBLZ_APR_01_b_VS_LAN I'll swat you down. vBLZ_APR_00_a_VS_PER With those puny sparks? Absurd. vBLZ_APR_00_b_VS_PER Why don't you convince me of their potency,^n;by burning yourself to death. vBLZ_APR_01_a_VS_PER You speak of donning a crown? vBLZ_APR_01_b_VS_PER Such lofty ambition for a lowly fly. vBLZ_APR_00_a_VS_FAS Really now? vBLZ_APR_00_b_VS_FAS You're two thousand years my junior, mayfly. vBLZ_APR_01_a_VS_FAS Skydwellers love blood sport, do they? vBLZ_APR_01_b_VS_FAS Well then. your death ought to earn me a standing ovation. vBLZ_APR_00_a_VS_MET Villain? How quaint. vBLZ_APR_00_b_VS_MET Your beliefs matter not. All shall bend to my will. vBLZ_APR_01_a_VS_MET Hunh... vBLZ_APR_01_b_VS_MET Yet another insect. How fun. vBLZ_APR_00_a_VS_LOW Insolent fools. vBLZ_APR_00_b_VS_LOW Scatter and die. vBLZ_APR_01_a_VS_LOW Hunh... vBLZ_APR_01_b_VS_LOW What fools. Begone. vBLZ_APR_00_a_VS_FER Vermin swarming from every direction. vBLZ_APR_00_b_VS_FER I shall exterminate them one by one. vBLZ_APR_01_a_VS_FER An Otherworld revenant... vBLZ_APR_01_b_VS_FER Looks like your funeral is long overdue. vBLZ_APR_00_a_VS_ZET Really now? vBLZ_APR_00_b_VS_ZET A mere louse. Vanish from my sight. vBLZ_APR_01_a_VS_ZET Foolish cretin. vBLZ_APR_01_b_VS_ZET Your weapon is worthless against me.^n;Now step aside. vBLZ_APR_00_a_VS_VAS Let's test you. vBLZ_APR_00_b_VS_VAS How much pain can your body withstand before your mind breaks apart? vBLZ_APR_01_a_VS_VAS Intriguing... vBLZ_APR_01_b_VS_VAS Is that a lunar toy? After I break it, I'll break you. vBLZ_APR_00_a_VS_BLZ Or could this be the serpent's doing? vBLZ_APR_00_b_VS_BLZ No matter. I'll eliminate you all the same. vBLZ_APR_01_a_VS_BLZ What is the meaning of this? vBLZ_APR_01_b_VS_BLZ Is Avatar malfunctioning? vBLZ_APR_00_a_VS_NRM You believe you can kill me? vBLZ_APR_00_b_VS_NRM It seems the flies are out in force.^n;Let's pluck those wings. vBLZ_APR_01_a_VS_NRM Haha... vBLZ_APR_01_b_VS_NRM There is no blade that can match my wings.^n;You shall learn soon enough. vBLZ_APR_00_a_VS_SRZ Going senile already? How piteous. vBLZ_APR_00_b_VS_SRZ Let's put you out of your misery...^n;It's only the least I can do. vBLZ_APR_01_a_VS_SRZ Quite the spry one, aren't you? vBLZ_APR_01_b_VS_SRZ You've lived more than long enough. Die. vBLZ_APR_00_a_VS_DJT You've arrived at your final destination. vBLZ_APR_00_b_VS_DJT Your existence ends here... With me. vBLZ_APR_01_a_VS_DJT Singularity... vBLZ_APR_01_b_VS_DJT Once I crush you, I shall become the ultimate entity in all the skies! vBLZ_APR_00_a_VS_ZOO What did you just say? vBLZ_APR_00_b_VS_ZOO If you wish to indulge in dreams, I shall put you to rest for eternity. vBLZ_APR_01_a_VS_ZOO Cosmos Warrior... vBLZ_APR_01_b_VS_ZOO But a pest. I shall crush you to dust. vBLZ_APR_00_a_VS_BLI I'll be at peace again... vBLZ_APR_00_b_VS_BLI When you are in pieces. vBLZ_APR_01_a_VS_BLI Serpent. Do you know what I long to hear? vBLZ_APR_01_b_VS_BLI The sound of your shattering core...^n;and the silence that will ensue. vBLZ_APR_00_a_VS_CAL Have you forgotten? vBLZ_APR_00_b_VS_CAL When I broke free from your seal, your victory was forfeit!^n;You will choke on your own impudence! vBLZ_APR_01_a_VS_CAL That face... How it haunted me. vBLZ_APR_01_b_VS_CAL Your death... will be a warning to all who oppose me. vBLZ_APR_00_a_VS_YUE You dare to compare me with such a lowly creature? vBLZ_APR_00_b_VS_YUE Your ignorance is simply pathetic.^n;Such an unworthy being would do well to perish from this plane of existence. vBLZ_APR_01_a_VS_YUE A noble bloodline? vBLZ_APR_01_b_VS_YUE Insignificant all the same.^n;Yours shall end along with the rest of them. vBLZ_APR_00_a_VS_UNO Hmph. Listen to this mere horsefly buzz like a wasp. vBLZ_APR_00_b_VS_UNO Let's see you oppose me after I've crushed your stinger. vBLZ_APR_01_a_VS_UNO You, eternal? Lunacy. vBLZ_APR_01_b_VS_UNO All ten of you hivelings would not last a second against me! vBLZ_APR_00_a_VS_EUS If it is peace that you seek, then peace I shall grant. vBLZ_APR_00_b_VS_EUS Return to the void from whence you came! vBLZ_APR_01_a_VS_EUS Is that a firearm I see? vBLZ_APR_01_b_VS_EUS Craven fool! A housefly has more courage than you. vBLZ_APR_00_a_VS_SIS So you believe that great power is evil? vBLZ_APR_00_b_VS_SIS Inane. This is why you mortals are lower than worms. vBLZ_APR_01_a_VS_SIS Hah. And now the beetle scurries out from its hole. vBLZ_APR_01_b_VS_SIS Strike then. Before I rip off those foolish claws. vBLZ_APR_00_a_VS_VIR A queen bee is still an insect. vBLZ_APR_00_b_VS_VIR And after I break your primal, you'll have no drones to save you. vBLZ_APR_01_a_VS_VIR How does a termite control a beast... vBLZ_APR_01_b_VS_VIR Though I deign to fight such a lowly being,^n;I will utterly unmake you. vBLZ_APR_00_a_VS_ABL I'll be at peace again... vBLZ_APR_00_b_VS_ABL When you are in pieces. vBLZ_APR_01_a_VS_ABL Serpent. Do you know what I long to hear? vBLZ_APR_01_b_VS_ABL The sound of your shattering core...^n;and the silence that will ensue. vBLZ_WINR_00_a_A Utterly worthless. vBLZ_WINR_00_b_A vBLZ_WINR_00_a_B You pathetic weaklings. vBLZ_WINR_00_b_B vBLZ_WINR_00_a_C You're pathetic. vBLZ_WINR_00_b_C vBLZ_WINRK_00_a_A vBLZ_WINRK_00_b_A Aaaahahahaha! vBLZ_WINRK_00_a_B vBLZ_WINRK_00_b_B I shall reign supreme! vBLZ_WINRK_00_a_C vBLZ_WINRK_00_b_C Behold, the Ruler of all Creation! vBLZ_WINL_00_VS_GRN Heh heh heh... Aaaahahaha! With your death,^n;I will take my place as the sole singularity!^n;The king of all creation! vBLZ_WINL_00_VS_CTL I thought you'd make a decent pawn, but I've^n;changed my mind. The prudent gardener rips out^n;weeds early. vBLZ_WINL_00_VS_CHA My congratulations. You have the stupidity of ten^n;skydwellers. But you need to understand just how^n;small and insignificant you truly are. vBLZ_WINL_00_VS_LAN A lowly human who dares to raise blades against^n;me deserves no better. Miserable fool.^n;You should have known your limits. vBLZ_WINL_00_VS_PER It seems a mere gnat fancies himself king. Ludicrous. vBLZ_WINL_00_VS_FAS Nothing so fragile and impotent as mortal emotion.^n;Can you cling to your ideals of love as death's fist^n;closes around you? vBLZ_WINL_00_VS_MET Huh... You fly like an archangel—^n;a mindless drone, flitting about the sky. vBLZ_WINL_00_VS_LOW Death is more than you're worth. vBLZ_WINL_00_VS_FER You're less of a fool than the others.^n;You'll make decent fuel for my chaos matter. vBLZ_WINL_00_VS_ZET That's what you get for relying on those lunar playthings. vBLZ_WINL_00_VS_VAS You're just another fool caught in the web^n;of providence. Have you learned your^n;place now, mortal? vBLZ_WINL_00_VS_BLZ Here I thought you might actually be a challenge.^n;But you were just a pale imitation...^n;and a waste of my time. vBLZ_WINL_00_VS_NRM Did you imagine your blade was sharper than^n;my wings? Fool. vBLZ_WINL_00_VS_SRZ This was a foregone conclusion. Your pitiful muscle^n;was never any threat to the power of chaos matter. vBLZ_WINL_00_VS_DJT How I've waited for this moment!^n;Now I am the sole singularity,^n;and all creation shall bow to my will! vBLZ_WINL_00_VS_ZOO You'll die by the very chaos you strove to quell.^n;So much for the power of the cosmos. vBLZ_WINL_00_VS_BLI The jester has finally been ensnared... You have^n;made a mockery of me for the last time, serpent—^n;there will not be a single scale of you left^n;when I am finished! vBLZ_WINL_00_VS_CAL And finally the curtain falls on your useless,^n;millennia-spanning life. Rest in darkness. vBLZ_WINL_00_VS_YUE No matter how many tails it has, a beast is still^n;a beast. Worthy only of extermination. vBLZ_WINL_00_VS_UNO So, it turns out you are no more than mere rabble^n;after all. I am the rightful king of this world, and you^n;will watch as all creation twists itself to suit me. vBLZ_WINL_00_VS_EUS Not even your pathetic toy could save you.^n;It's only a matter of time until I conquer^n;the moon as well. vBLZ_WINL_00_VS_SIS To be cursed with power is both pleasure^n;and misery. But if you so wantonly desire to^n;relinquish everything, I'll turn you back to dust. vBLZ_WINL_00_VS_VIR You rely on that beast's power because you have^n;none to call your own. Fly now, little midge,^n;into the great beyond. vBLZ_WINL_00_VS_ABL The jester has finally been ensnared... You have^n;made a mockery of me for the last time, serpent—^n;there will not be a single scale of you left^n;when I am finished! vBLZ_APR_00_a_RPG Insolent fools. vBLZ_APR_00_b_RPG Scatter and die. vBLZ_APR_00_a_RPGQ136_VS_BLZ Or could this be the serpent's doing? vBLZ_APR_00_b_RPGQ136_VS_BLZ No matter. I'll eliminate you all the same. vBLZ_APR_01_a_RPGQ136_VS_BLZ What is the meaning of this? vBLZ_APR_01_b_RPGQ136_VS_BLZ Is Avatar malfunctioning? vBLZ_APR_00_a_RPGQ134_VS_CAL Have you forgotten? vBLZ_APR_00_b_RPGQ134_VS_CAL When I broke free from your seal, your victory was forfeit!^n;You will choke on your own impudence! vBLZ_APR_00_a_RPGQ056_VS_YUE You dare to compare me with such a lowly creature? vBLZ_APR_00_b_RPGQ056_VS_YUE Your ignorance is simply pathetic.^n;Such an unworthy being would do well to perish from this plane of existence. vBLZ_APR_00_a_RPGQ014_VS_UNO Hmph. Listen to this mere horsefly buzz like a wasp. vBLZ_APR_00_b_RPGQ014_VS_UNO Let's see you oppose me after I've crushed your stinger. vBLZ_APR_00_a_RPGQ113_VS_EUS If it is peace that you seek, then peace I shall grant. vBLZ_APR_00_b_RPGQ113_VS_EUS Return to the void from whence you came! vBLZ_APR_00_a_RPGQ115_VS_SIS So you believe that great power is evil? vBLZ_APR_00_b_RPGQ115_VS_SIS Inane. This is why you mortals are lower than worms. vBLZ_APR_00_a_RPGQ018_VS_VIR A queen bee is still an insect. vBLZ_APR_00_b_RPGQ018_VS_VIR And after I break your primal, you'll have no drones to save you. vBLZ_APR_00_a_VS_GEF Are you so certain, mortal champion?^n;Don't you fear the unknown? vBLZ_APR_00_b_VS_GEF You are ignorant because you're blinkered⁠—by death's shroud.^n;What glory, then, to have an immortal lead you from darkness to a new age?! vBLZ_APR_01_a_VS_GEF Drink what you wish; flies can't become dragons. vBLZ_APR_01_b_VS_GEF And a mortal cannot escape death! vBLZ_APR_00_a_VS_ANL Brave talk for a worm. vBLZ_APR_00_b_VS_ANL Now... Back into the earth. vBLZ_APR_01_a_VS_ANL I've heard of your hive.^n;Laughable termites who fight to protect something as fragile as morality. vBLZ_APR_01_b_VS_ANL It will be a mercy really, if I sever you from your empty existence. vBLZ_APR_00_a_VS_GRI What part of me is like a seed?^n;Oh whatever. vBLZ_APR_00_b_VS_GRI To borrow your conceit, my blooms of death shall ride on your winds. vBLZ_APR_01_a_VS_GRI War God? Wind does howl the loudest in the smallest crevices. vBLZ_APR_01_b_VS_GRI You don't know war; you don't know fear.^n;But as you're my future pawn, the king shall educate you. vBLZ_APR_00_a_VS_NIE A fly posturing as a condor. vBLZ_APR_00_b_VS_NIE How exhilarating it will be to watch you fall. vBLZ_APR_01_a_VS_NIE Primals keep pets now, do they?^n;You flies never cease to amuse. vBLZ_APR_01_b_VS_NIE But you reek of decay. Let's make this quick. vBLZ_APR_00_a_VS_LUC You know... I'm glad you retrieved that body. vBLZ_APR_00_b_VS_LUC Now I can tear your prating head from its shoulders—^n;with my own two hands! vBLZ_APR_01_a_VS_LUC You owe me your life, Lucilius. vBLZ_APR_01_b_VS_LUC I think it's high time... I collected on this blood debt! vBLZ_APR_00_a_VS_TWB Ah, so you have heard tell of my name? vBLZ_APR_00_b_VS_TWB How curious. vBLZ_APR_01_a_VS_TWB What a joyous encounter this is! vBLZ_APR_01_b_VS_TWB Your arrival has revealed a realm beyond my horizon—^n;one I shall claim as the rightful ruler of all creation! vBLZ_APR_00_a_VS_VAN White Dragon? vBLZ_APR_00_b_VS_VAN You have quite the inflated opinion of yourself.^n;But death shall soon dispel all delusions. vBLZ_APR_01_a_VS_VAN Killing you will be more sport than battle... vBLZ_APR_01_b_VS_VAN Like a boy plucking wings off flies. vBLZ_WINL_00_VS_GEF Man or dragon, what does it matter to me?^n;We're still a different order of being.^n;Neither the creeping ant nor the buzzing flea^n;can withstand the fangs of a lion. vBLZ_WINL_00_VS_ANL There are fates far worse than death, you know.^n;Imagine how that fragile heart of yours would twist^n;and tear watching the skies crushed in my iron fist.^n;I'm doing you a favor, really. vBLZ_WINL_00_VS_GRI Did you actually believe you were some divine^n;harbinger of justice? Sorry to burst your bubble,^n;but those delusions are as insubstantial as^n;the winds you command. vBLZ_WINL_00_VS_NIE Is this really all the notorious Arcarum can muster?^n;I could do more damage armed with a deck of^n;playing cards. vBLZ_WINL_00_VS_LUC As a final act of charity, I'll allow you the last word.^n;One more chance to hold your head high,^n;before I sever it from your shoulders! vBLZ_WINL_00_VS_TWB Teach me of your world, automaton. No kingdom^n;nor realm shall escape the grasp of my reign! vBLZ_WINL_00_VS_VAN Do you know what skydwellers and insects have^n;in common? You need kings and queens because^n;you're weak. Imperfect. Now kneel. It's what you^n;were born to do. vBLZ_APR_01_a_RPGQ484_VS_GRN Singularity... vBLZ_APR_01_b_RPGQ484_VS_GRN After I have secured your death, there will be nothing to stop my plan. vBLZ_APR_01_a_RPGQ484_VS_DJT Singularity... vBLZ_APR_01_b_RPGQ484_VS_DJT Once I crush you, I shall become the ultimate entity in all the skies! vBLZ_WINR_00_a_SINGLE You pathetic weaklings. vBLZ_WINR_00_b_SINGLE vBLZ_WINRK_00_a_SINGLE vBLZ_WINRK_00_b_SINGLE I shall reign supreme! vNRM_APR_00_a_VS_GRN vNRM_APR_00_b_VS_GRN Huh, that you, Captain? Hah! vNRM_APR_00_c_VS_GRN Here to spar for a bit?^n;Let's give it our all, okay? vNRM_APR_01_a_VS_GRN Hi, Captain! Show me how much you've progressed, okay? vNRM_APR_00_a_VS_CTL vNRM_APR_00_b_VS_CTL Katalina... vNRM_APR_00_c_VS_CTL You're Lyria's personal protector. I'm certain you're no slouch with a sword.^n;We both stand to learn much from the other! vNRM_APR_01_a_VS_CTL Ready yourself. vNRM_APR_00_a_VS_CHA vNRM_APR_00_b_VS_CHA Huh? Oh, forgive me. vNRM_APR_00_c_VS_CHA You have my full attention, Charlotta.^n;Please hold nothing back! vNRM_APR_01_a_VS_CHA Draw thy blade. And become as the butterfly. vNRM_APR_00_a_VS_LAN vNRM_APR_00_b_VS_LAN Oh, shoot... I fell asleep... vNRM_APR_00_c_VS_LAN Brave of you to interrupt my dreams, Lancelot. vNRM_APR_01_a_VS_LAN Let us waltz with our blades. vNRM_APR_00_a_VS_PER vNRM_APR_00_b_VS_PER What's so warm... vNRM_APR_00_c_VS_PER Your flame, just how crimson does it burn, I wonder? vNRM_APR_01_a_VS_PER Determination. That's all that stands between me and my goal.^n;And you won't be stopping me. vNRM_APR_00_a_VS_FAS vNRM_APR_00_b_VS_FAS Oh, it's Ladiva... vNRM_APR_00_c_VS_FAS If it's a duel you want...^n;You'll have it—brace yourself! vNRM_APR_01_a_VS_FAS I must continue forward.^n;For all the people who have placed their faith in me. vNRM_APR_00_a_VS_MET vNRM_APR_00_b_VS_MET She caught me... vNRM_APR_00_c_VS_MET Ngh. How embarrassing! vNRM_APR_01_a_VS_MET To a mind that is free, the universe keeps no secrets. vNRM_APR_00_a_VS_LOW vNRM_APR_00_b_VS_LOW Huh? Yes, I guess I let you three try a few...^n;And you were... vNRM_APR_00_c_VS_LOW Wait, it can't be...^n;The chocolate I made for the captain—what have you done?! vNRM_APR_01_a_VS_LOW You've crossed me. Your lives are mine. vNRM_APR_00_a_VS_FER vNRM_APR_00_b_VS_FER It's Ferry with her pack of pets? vNRM_APR_00_c_VS_FER Don't underestimate my blade—I'm more than^n;capable of cutting ethereal foes. vNRM_APR_01_a_VS_FER A hundred fangs won't bend my blade. vNRM_APR_00_a_VS_ZET vNRM_APR_00_b_VS_ZET To reach greater heights, you will need more than words. vNRM_APR_00_c_VS_ZET But I believe you have what it takes.^n;Test your spear, Zeta—against my steel! vNRM_APR_01_a_VS_ZET Flow with whatever may come and let your mind be free. vNRM_APR_00_a_VS_VAS vNRM_APR_00_b_VS_VAS Hah. Oh, Vaseraga. vNRM_APR_00_c_VS_VAS You certainly flatter me. But I won't take this battle lightly.^n;Not while I have so much on the line! vNRM_APR_01_a_VS_VAS Challenge me if you must. I won't show mercy. vNRM_APR_00_a_VS_BLZ vNRM_APR_00_b_VS_BLZ So you're... Beelzebub. vNRM_APR_00_c_VS_BLZ That's far enough. Your life is mine. vNRM_APR_01_a_VS_BLZ Prepare to die; your life is forfeit. vNRM_APR_00_a_VS_NRM vNRM_APR_00_b_VS_NRM Haaah... vNRM_APR_00_c_VS_NRM Am I still dreaming? Only one way to find out. vNRM_APR_01_a_VS_NRM You foul imitation. Begone from here. vNRM_APR_00_a_VS_SRZ vNRM_APR_00_b_VS_SRZ Huh? You'll try to do what? vNRM_APR_00_c_VS_SRZ Let me offer you a warning: No one at my father's dojo could stop my blade.^n;I don't recommend you try either. vNRM_APR_01_a_VS_SRZ Blade and fist.^n;Neither martial art naturally outclasses the other. vNRM_APR_00_a_VS_DJT vNRM_APR_00_b_VS_DJT Oh, Captain? vNRM_APR_00_c_VS_DJT Time already? Okay! Shall we start? vNRM_APR_01_a_VS_DJT I promise, this training will be worth it, Captain!^n;So give it your all! vNRM_APR_00_a_VS_ZOO vNRM_APR_00_b_VS_ZOO Aren't you the keeper of balance? vNRM_APR_00_c_VS_ZOO Nothing to be afraid of.^n;How well can you wield that blue sword? vNRM_APR_01_a_VS_ZOO Refuse to withdraw, and I will return you from whence you came. vNRM_APR_00_a_VS_BLI vNRM_APR_00_b_VS_BLI Such dark malice... vNRM_APR_00_c_VS_BLI For the good of the skies... perish! vNRM_APR_01_a_VS_BLI Take another step... and I'll have your head. vNRM_APR_00_a_VS_CAL vNRM_APR_00_b_VS_CAL Cagliostro... here? vNRM_APR_00_c_VS_CAL Thank you for your kind words.^n;But I still have a long road ahead. vNRM_APR_01_a_VS_CAL Explain. Why did you sneak into the captain's chambers? vNRM_APR_00_a_VS_YUE vNRM_APR_00_b_VS_YUE Was... Was that a monster? vNRM_APR_00_c_VS_YUE Right! I promised you a practice round, didn't I?^n;Whenever you're ready! vNRM_APR_01_a_VS_YUE A wild butterfly is not so easily caught. vNRM_APR_00_a_VS_UNO Ah... Mm! vNRM_APR_00_b_VS_UNO Huh? Anre? vNRM_APR_00_c_VS_UNO Sure. The journey was tough, but I've grown strong. vNRM_APR_01_a_VS_UNO Marvelous... A warrior to rival Zanba. I insist we duel. vNRM_APR_00_a_VS_EUS Ah... vNRM_APR_00_b_VS_EUS Oh, Eustace... vNRM_APR_00_c_VS_EUS Fire all your rounds. None will find their mark. vNRM_APR_01_a_VS_EUS All rivers run true. vNRM_APR_00_a_VS_SIS Mm... vNRM_APR_00_b_VS_SIS Aren't you an Eternal? vNRM_APR_00_c_VS_SIS I've honed my blade for years.^n;Now to test it against a legend. vNRM_APR_01_a_VS_SIS Duel me. If I can defeat you then, soon...^n;I will surpass Eahta. vNRM_APR_00_a_VS_VIR Ah? vNRM_APR_00_b_VS_VIR Mm? Who's there?! vNRM_APR_00_c_VS_VIR Oh, Vira... Sorry to keep you waiting.^n;Are you upset? Shall... we begin? vNRM_APR_01_a_VS_VIR You're one of Katalina's closest companions.^n;Teach me your sisterly ways. vNRM_APR_00_a_VS_ABL vNRM_APR_00_b_VS_ABL Such dark malice... vNRM_APR_00_c_VS_ABL For the good of the skies... perish! vNRM_APR_01_a_VS_ABL Take another step... and I'll have your head. vNRM_WINR_00_a_A vNRM_WINR_00_b_A That was... impressive. vNRM_WINR_00_a_B vNRM_WINR_00_b_B I'll reach the top—I swear. vNRM_WINR_00_a_C vNRM_WINR_00_b_C Quite a close match. vNRM_WINR_00_a_VS_GRN vNRM_WINR_00_b_VS_GRN Should we take a break? vNRM_WINR_00_a_VS_BLZ vNRM_WINR_00_b_VS_BLZ Finally, it's all over. vNRM_WINR_00_a_VS_DJT vNRM_WINR_00_b_VS_DJT That was... just dazzling. vNRM_WINR_00_a_VS_BLI vNRM_WINR_00_b_VS_BLI Finally, it's all over. vNRM_WINR_00_a_VS_ABL vNRM_WINR_00_b_VS_ABL Finally, it's all over. vNRM_WINRK_00_a_A I won't lose... to anyone. vNRM_WINRK_00_a_B What is life... but a fleeting glimmer? vNRM_WINRK_00_a_C The duel is over. vNRM_WINRK_00_a_VS_GRN Our lesson is over! vNRM_WINRK_00_a_VS_DJT Our lesson is over! vNRM_WINL_00_VS_GRN That was really impressive, Captain! I think^n;you've gotten even stronger than before...^n;Maybe we can train again tomorrow. vNRM_WINL_00_VS_CTL I don't think I've had this much fun crossing blades^n;with anyone—not since my last duel with Eahta...^n;Thanks, Katalina! vNRM_WINL_00_VS_CHA You almost overpowered me with your spinning^n;strikes. In a way, your small frame makes you a^n;more effective combatant... Not to mention cuter. vNRM_WINL_00_VS_LAN Sorry, I trained especially hard,^n;just so I could face dual-blade wielders...^n;So please don't take this loss to heart. vNRM_WINL_00_VS_PER I could feel the fervor with which you shoulder^n;your responsibilities. I see now that you use your^n;flames to light the way for the masses. vNRM_WINL_00_VS_FAS I'll use what you've taught me about love to reach^n;even greater heights, Ladiva. That's a promise. vNRM_WINL_00_VS_MET I have to admit, I get a bit envious when I watch you^n;go about your life, Metera... But I've decided that^n;I have my own path to walk. vNRM_WINL_00_VS_LOW Phew, looks like you haven't peeked at my letter to^n;the captain... But I still need to remake some^n;chocolates. And you're going to help me, Lowain. vNRM_WINL_00_VS_FER That was a lot of fun! I hope we get to do this again^n;sometime, Ferry. That goes for your pets too. vNRM_WINL_00_VS_ZET Neither of us have reached the apex of our ability,^n;but I hope we can continue to push each other^n;forward. vNRM_WINL_00_VS_VAS This duel has allowed me to understand what^n;you've been trying to say all this time, Vaseraga...^n;But I'll be fine. I won't lose my way anymore. vNRM_WINL_00_VS_BLZ Failure can arise from even the simplest of mistakes.^n;I hope this loss has taught you to live life with^n;some humility. vNRM_WINL_00_VS_NRM Taking on the appearance of others will not help^n;you move forward. Learn to love yourself first—^n;for your own sake and the sake of everyone you^n;care about. vNRM_WINL_00_VS_SRZ I see you've honed your fists to perfection, just as^n;I have refined my blade. It might've been my^n;imagination, but was something distracting you^n;during our match? vNRM_WINL_00_VS_DJT Captain, are you okay? Even though I used^n;the back of my katana, I'm sure it still hurts...^n;If there's anything I can do to make up for it,^n;just say the word. vNRM_WINL_00_VS_ZOO I always enjoy our duels, Zooey! But I hope,^n;one day, I'll be able to face you at full power. vNRM_WINL_00_VS_BLI You were indeed strong, but your hubris lead to^n;your downfall—a fitting end for a soul^n;steeped in vice. vNRM_WINL_00_VS_CAL Now I understand how you managed to create^n;the art of alchemy. You hold yourself to impossible^n;standards, and your technique is near perfect.^n;And yet, you still find areas to improve.^n;I respect that about you. vNRM_WINL_00_VS_YUE I feel like I could watch your foxflames. I almost lost^n;myself just now! Say, you have other dances too,^n;right? I would love for you to show me sometime! vNRM_WINL_00_VS_UNO Though our paths may differ, I see now that we^n;both only want to protect what's dear to us.^n;Anre, you have my respect. vNRM_WINL_00_VS_EUS Many spend their lives seeking to hone only^n;a single weapon. But you used daggers to attack^n;where bullets could not. Thank you. I see now^n;that there is no one path to power. vNRM_WINL_00_VS_SIS Your strength is apparent. But, um...^n;How do I put this? Would you like it if someone^n;were to act as your elder sister? vNRM_WINL_00_VS_VIR Vira, you wield your sword with great focus, but I^n;sense darkness in equal measure... If there's^n;something you'd like to talk about, my shoulder^n;is all yours, okay? vNRM_WINL_00_VS_ABL You were indeed strong, but your hubris lead to^n;your downfall—a fitting end for a soul^n;steeped in vice. vNRM_APR_00_a_RPG vNRM_APR_00_b_RPG You poor little creature... vNRM_APR_00_c_RPG I'll wake you... with the edge of my blade! vNRM_APR_01_a_RPG Let us waltz with our blades. vNRM_APR_01_a_RPGQ026_VS_GRN Hi, Captain! Show me how much you've progressed, okay? vNRM_APR_00_a_RPGQ124_VS_GRN vNRM_APR_00_b_RPGQ124_VS_GRN Huh, that you, Captain? Hah! vNRM_APR_00_c_RPGQ124_VS_GRN Here to spar for a bit?^n;Let's give it our all, okay? vNRM_APR_01_a_RPGQ026_VS_DJT I promise, this training will be worth it, Captain!^n;So give it your all! vNRM_APR_00_a_RPGQ104_VS_DJT vNRM_APR_00_b_RPGQ104_VS_DJT Oh, Captain? vNRM_APR_00_c_RPGQ104_VS_DJT Time already? Okay! Shall we start? vNRM_APR_00_a_RPGQ121_VS_BLZ vNRM_APR_00_b_RPGQ121_VS_BLZ So you're... Beelzebub... vNRM_APR_00_c_RPGQ121_VS_BLZ That's far enough. Your life is mine. vNRM_APR_00_a_RPGQ136_VS_BLZ vNRM_APR_00_b_RPGQ136_VS_BLZ So you're... Beelzebub... vNRM_APR_00_c_RPGQ136_VS_BLZ That's far enough. Your life is mine. vNRM_APR_00_a_RPGQ134_VS_CAL vNRM_APR_00_b_RPGQ134_VS_CAL Cagliostro... here? vNRM_APR_00_c_RPGQ134_VS_CAL Thank you for your kind words.^n;But I still have a long road ahead. vNRM_APR_00_a_RPGQ056_VS_YUE vNRM_APR_00_b_RPGQ056_VS_YUE Was... Was that a monster? vNRM_APR_00_c_RPGQ056_VS_YUE Right! I promised you a practice round, didn't I?^n;Whenever you're ready! vNRM_APR_00_a_RPGQ014_VS_UNO Ah... Mm! vNRM_APR_00_b_RPGQ014_VS_UNO Huh? Anre? vNRM_APR_00_c_RPGQ014_VS_UNO Sure. The journey was tough, but I've grown strong. vNRM_APR_00_a_RPGQ113_VS_EUS Ah... vNRM_APR_00_b_RPGQ113_VS_EUS Oh, Eustace... vNRM_APR_00_c_RPGQ113_VS_EUS Fire all your rounds. None will find their mark. vNRM_APR_01_a_RPGQ026_VS_SIS Duel me. If I can defeat you then, soon...^n;I will surpass Eahta. vNRM_APR_00_a_RPGQ115_VS_SIS Mm... vNRM_APR_00_b_RPGQ115_VS_SIS Aren't you an Eternal? vNRM_APR_00_c_RPGQ115_VS_SIS I've honed my blade for years.^n;Now to test it against a legend. vNRM_APR_00_a_RPGQ018_VS_VIR Ah? vNRM_APR_00_b_RPGQ018_VS_VIR Mm? Who's there?! vNRM_APR_00_c_RPGQ018_VS_VIR Oh, Vira... Sorry to keep you waiting.^n;Are you upset? Shall... we begin? vNRM_APR_00_a_VS_GEF vNRM_APR_00_b_VS_GEF Oh! Siegfried! vNRM_APR_00_c_VS_GEF How rude of me to fall asleep, after my request to spar.^n;If you're ready, let's commence! vNRM_APR_01_a_VS_GEF Nothing is fixed. Even the butterfly... may outsoar the dragon. vNRM_APR_00_a_VS_ANL vNRM_APR_00_b_VS_ANL Mph. Your sleeping face is so peaceful,^n;just seeing it made me drowsy. vNRM_APR_00_c_VS_ANL But I'm ready now! vNRM_APR_01_a_VS_ANL A sleeping soul wanders not... vNRM_APR_00_a_VS_GRI vNRM_APR_00_b_VS_GRI What? I know this wind... It's Grimnir's. vNRM_APR_00_c_VS_GRI The breeze was so soothing, I couldn't help but drift off.^n;Please, pardon me. vNRM_APR_01_a_VS_GRI That without shape or form can still be severed. vNRM_APR_00_a_VS_NIE vNRM_APR_00_b_VS_NIE Butcher! vNRM_APR_00_c_VS_NIE You will not touch my sword. I'd sooner the blade^n;be filmed with rust than guiltless blood! vNRM_APR_01_a_VS_NIE No mortal can vanquish death.^n;But for some time, we can defy it. vNRM_APR_00_a_VS_LUC vNRM_APR_00_b_VS_LUC vNRM_APR_00_c_VS_LUC A lifetime of training led me here.^n;To the moment of your death! vNRM_APR_01_a_VS_LUC Bloody was your existence...^n;So shall be your end. vNRM_APR_00_a_VS_TWB vNRM_APR_00_b_VS_TWB Huh... What was that? Oh! vNRM_APR_00_c_VS_TWB That posture... You're no ordinary swordswoman.^n;I won't take this duel lightly. vNRM_APR_01_a_VS_TWB If I must face your fiercesome blade... So be it! vNRM_APR_00_a_VS_VAN vNRM_APR_00_b_VS_VAN Huh? Vane, good morning… vNRM_APR_00_c_VS_VAN Forgive me. No time for pleasantries. You're here to spar! vNRM_APR_01_a_VS_VAN Which of the two will triumph?^n;The all-piercing blade or the impenetrable shield? vNRM_WINL_00_VS_GEF I admire your clarity of mind and purpose. You have^n;no need for humility or pride. Your will is iron-clad,^n;your strength undeniable, and your confidence^n;inspiring. I'll have to work harder myself. vNRM_WINL_00_VS_ANL That was an intense fight, wasn't it?^n;How are you feeling?^n;Did counting all those sheep make you sleepy?^n;My lap is always open if you need a comfy pillow. vNRM_WINL_00_VS_GRI I stood before a raging tempest, and bested it with^n;my own blade. Thank you. Your winds have^n;carried me to even greater heights. vNRM_WINL_00_VS_NIE I can see that you're suffering, down to your^n;very core. But know that the darkness you harbor^n;is perilous—it will destroy you, and all those^n;you hold dear. I pray my words reach you. vNRM_WINL_00_VS_LUC Once you have walked the shores of death,^n;the tides will always pull you back. Farewell. vNRM_WINL_00_VS_TWB In combat, as in life, strength begets beauty...^n;Our battle was such a valuable experience.^n;Thank you. vNRM_WINL_00_VS_VAN I felt your ardor and conviction behind every strike.^n;Truly, an invigorating match. vSRZ_APR_00_a_VS_GRN I hear ya. vSRZ_APR_00_b_VS_GRN Sure I'll bust out the big guns.^n;But don't blame me if you go cryin' home to granny! vSRZ_APR_01_a_VS_GRN vSRZ_APR_01_b_VS_GRN Hahh! vSRZ_APR_01_c_VS_GRN All right, listen up, kid.^n;'Bout time someone smacked you into adulthood. vSRZ_APR_00_a_VS_CTL Don't you worry 'bout that. vSRZ_APR_00_b_VS_CTL There are few goddesses as mighty as you.^n;Gettin' to face divinity like that, a man best be thanking his lucky stars. vSRZ_APR_01_a_VS_CTL vSRZ_APR_01_b_VS_CTL Rarin' to go! vSRZ_APR_01_c_VS_CTL I get to trade blows with a beauty. You see these muscles?^n;You're gonna get a close-up soon. vSRZ_APR_00_a_VS_CHA Whoa there, now. vSRZ_APR_00_b_VS_CHA Nothing wrong with trying to reach greater heights.^n;And what better way to grow... Than by sparrin' with the best of 'em. vSRZ_APR_01_a_VS_CHA vSRZ_APR_01_b_VS_CHA All right! vSRZ_APR_01_c_VS_CHA You ever heard the sayin' that the biggest rockslides start with the tiniest pebbles?^n;'Ts an honor to fight an avalanche like yourself. vSRZ_APR_00_a_VS_LAN Oh, how refined... vSRZ_APR_00_b_VS_LAN You an ice sculpture, kid? You're way too stiff.^n;Won't help at all when your gut eats one of my fists. vSRZ_APR_01_a_VS_LAN vSRZ_APR_01_b_VS_LAN Hoorah! vSRZ_APR_01_c_VS_LAN I'll try not to touch that face.^n;Wouldn't want every woman, heh, and her grandma after me. vSRZ_APR_00_a_VS_PER What's so hard to understand? vSRZ_APR_00_b_VS_PER I'm a man who listens to his gut. Eat what I want, fight what I eat...^n;And I'm gonna chew you up! vSRZ_APR_01_a_VS_PER vSRZ_APR_01_b_VS_PER Hot damn! vSRZ_APR_01_c_VS_PER That fire of yours... 'slike I'm bathin' in a volcano.^n;Why don't you go boil some hot springs, pretty boy? vSRZ_APR_00_a_VS_FAS Don't mind if I do. vSRZ_APR_00_b_VS_FAS Haha... How's about the loser grab the first round?^n;Let's do it! vSRZ_APR_01_a_VS_FAS vSRZ_APR_01_b_VS_FAS Hunh! vSRZ_APR_01_c_VS_FAS A star duelist, eh? You got nice style.^n;That why your fans like you? vSRZ_APR_00_a_VS_MET Mm-hmm... vSRZ_APR_00_b_VS_MET Never did mind a pretty lady who likes to play hard to get.^n;Sets my heart on fire! vSRZ_APR_01_a_VS_MET vSRZ_APR_01_b_VS_MET Hooo! vSRZ_APR_01_c_VS_MET How 'bout a little victory celebration at the pub after this?^n;'Course drinks are on me. vSRZ_APR_00_a_VS_LOW Haha. vSRZ_APR_00_b_VS_LOW Didn't get half of what you wierdos just said...^n;But I do know that a fight means a fight means a fight! vSRZ_APR_01_a_VS_LOW vSRZ_APR_01_b_VS_LOW Attention! vSRZ_APR_01_c_VS_LOW Get in single formation, twig boys.^n;Need the three of you in cookin' shape. vSRZ_APR_00_a_VS_FER You've got guts. vSRZ_APR_00_b_VS_FER That teamwork of yours must really be a sight to behold.^n;But are the pups mightier than the punch? vSRZ_APR_01_a_VS_FER vSRZ_APR_01_b_VS_FER You see these fists? vSRZ_APR_01_c_VS_FER I call 'em my pound puppies! Give you one guess why.^n;'Cause my punch packs a bite! And they're chomping at the bit! vSRZ_APR_00_a_VS_ZET Uh-oh. vSRZ_APR_00_b_VS_ZET Well then... Guess we better get this dance started on the double, huh?^n;I wouldn't be caught dead keeping a lady from powdering her nose. vSRZ_APR_01_a_VS_ZET vSRZ_APR_01_b_VS_ZET Hi-yah! vSRZ_APR_01_c_VS_ZET You probably think I'm just an old fart...^n;But that don't mean I can't still show you a thing or two. Training starts today! vSRZ_APR_00_a_VS_VAS This'll be good... vSRZ_APR_00_b_VS_VAS You're a tough contender yourself. Ready?^n;'Cause we're goin' full throttle! vSRZ_APR_01_a_VS_VAS vSRZ_APR_01_b_VS_VAS Well then... vSRZ_APR_01_c_VS_VAS Can't pull my punches with you, can I? Fine by me.^n;Go ahead and put up your backscratcher! vSRZ_APR_00_a_VS_BLZ Heh. vSRZ_APR_00_b_VS_BLZ These muscles might disagree with you there, pal. Get ready for the beatdown of a lifetime...^n;'Cause you're about to see just how much a man learns over the years. vSRZ_APR_01_a_VS_BLZ vSRZ_APR_01_b_VS_BLZ Soiya! vSRZ_APR_01_c_VS_BLZ Now this right here is gonna be one hell of a showdown...^n;I'm ready for ya! vSRZ_APR_00_a_VS_NRM What do we have here? vSRZ_APR_00_b_VS_NRM Taking on a pretty gal like you's like a double-edged sword.^n;But I wouldn't have it any other way! Bring it on! vSRZ_APR_01_a_VS_NRM vSRZ_APR_01_b_VS_NRM Wake up! vSRZ_APR_01_c_VS_NRM Draw your sword! Wanna catch it with my bare hands.^n;Though with you behind the blade, I might have my work cut out for me! vSRZ_APR_00_a_VS_SRZ Hey, bub... vSRZ_APR_00_b_VS_SRZ Cut it with the crap. A real man knows talk is cheap in the ring.^n;Bring it! vSRZ_APR_01_a_VS_SRZ vSRZ_APR_01_b_VS_SRZ Huunh! vSRZ_APR_01_c_VS_SRZ Look at the mug on this guy. You can be anything in the skies...^n;And you chose an old goat? vSRZ_APR_00_a_VS_DJT Heh-heh. vSRZ_APR_00_b_VS_DJT You've got grit, Djeeta. Come on...^n;I'm ready for ya! vSRZ_APR_01_a_VS_DJT vSRZ_APR_01_b_VS_DJT Hah! vSRZ_APR_01_c_VS_DJT A good teacher has to push his pupils, right?^n;Damn right! Don't expect me to go easy on ya! vSRZ_APR_00_a_VS_ZOO You know how it is... vSRZ_APR_00_b_VS_ZOO I'm a connoisseur. I specialize in the feminine form...^n;You can say what you like, but it's art to me! vSRZ_APR_01_a_VS_ZOO vSRZ_APR_01_b_VS_ZOO Haha! vSRZ_APR_01_c_VS_ZOO Normally I like to shoot the breeze with nice gals like yourself,^n;but if we've gotta do this we better make it hot. vSRZ_APR_00_a_VS_BLI You shifty snake... vSRZ_APR_00_b_VS_BLI You take me for a fool?! I don't care how foxy your friends are—^n;you won't catch me with my pants down! vSRZ_APR_01_a_VS_BLI vSRZ_APR_01_b_VS_BLI What in the— vSRZ_APR_01_c_VS_BLI Got gussied up for this blind date,^n;and it turned out to be a stinking snake?! Damn it! vSRZ_APR_00_a_VS_CAL Huh, what's that? vSRZ_APR_00_b_VS_CAL All right! So it's your damn devil dirt versus my rock-hard muscles.^n;You wanna take bets on which'll crumble first? vSRZ_APR_01_a_VS_CAL vSRZ_APR_01_b_VS_CAL Hoo! vSRZ_APR_01_c_VS_CAL You sure bout this? What if I hit that pretty little face? vSRZ_APR_00_a_VS_YUE Simmer down. vSRZ_APR_00_b_VS_YUE If it's silver you're lookin' for, 'fraid you'll just have to make do with yours truly...^n;It'll take more than a dance to crack this body—go on and try me! vSRZ_APR_01_a_VS_YUE vSRZ_APR_01_b_VS_YUE Hraaaah! vSRZ_APR_01_c_VS_YUE The only weapon you can trust is your body. Speakin' of which...^n;Whether it be fancy footwork or fisticuffs, it's all about discipline! Got any moves for this old dog? vSRZ_APR_00_a_VS_UNO Tough guy, huh? vSRZ_APR_00_b_VS_UNO My business is my business!^n;Whether that's in the ring... or the hot spring! Capisce?! vSRZ_APR_01_a_VS_UNO vSRZ_APR_01_b_VS_UNO Oh yeah! vSRZ_APR_01_c_VS_UNO Hold up your little stick! Let's see if it can handle a real man's muscle!^n;I'll snap your twig in half—and show you how a fight's s'posed to look! vSRZ_APR_00_a_VS_EUS Heh-heh-heh. vSRZ_APR_00_b_VS_EUS Zap me with all the lightning! I've been looking for a little shock therapy! vSRZ_APR_01_a_VS_EUS vSRZ_APR_01_b_VS_EUS Aw, come on! vSRZ_APR_01_c_VS_EUS All these damn pretty boys!^n;The ladies are gonna hate me for messin' up your face! vSRZ_APR_00_a_VS_SIS Heh-heh-heh. vSRZ_APR_00_b_VS_SIS Aw, I was just yankin' yer chain. Can't believe you showed up...^n;Wait, you weren't bored, were ya? vSRZ_APR_01_a_VS_SIS vSRZ_APR_01_b_VS_SIS Hiii-yaaah! vSRZ_APR_01_c_VS_SIS Well well. Who would've thought I'd live to see a day like this...^n;I'm going mano-a-mano with the master himself! vSRZ_APR_00_a_VS_VIR vSRZ_APR_00_b_VS_VIR Lasci-wha? Speak normal!^n;You wanna fight anyway? Fine by me! vSRZ_APR_01_a_VS_VIR vSRZ_APR_01_b_VS_VIR vSRZ_APR_01_c_VS_VIR I get the feeling you don't like me very much, but uh...^n;Did I do something to ya? vSRZ_APR_00_a_VS_ABL You shifty snake... vSRZ_APR_00_b_VS_ABL You take me for a fool?! I don't care how foxy your friends are—^n;you won't catch me with my pants down! vSRZ_APR_01_a_VS_ABL vSRZ_APR_01_b_VS_ABL What in the— vSRZ_APR_01_c_VS_ABL Got gussied up for this blind date,^n;and it turned out to be a stinking snake?! Damn it! vSRZ_WINR_00_a_A vSRZ_WINR_00_b_A I barely broke a sweat! vSRZ_WINR_00_a_B vSRZ_WINR_00_b_B vSRZ_WINR_00_a_C vSRZ_WINR_00_b_C vSRZ_WINR_00_a_VS_Female vSRZ_WINR_00_b_VS_Female vSRZ_WINRK_00_a_A vSRZ_WINRK_00_a_B vSRZ_WINRK_00_a_C vSRZ_WINL_00_VS_GRN You've been trainin' like a champ, haven't you,^n;Gran? Gave this old dog a run for his money—^n;that's for sure. vSRZ_WINL_00_VS_CTL They say beauty is in the eye of the beholder,^n;but you? You don't see your own charm at all.^n;And I'm not just blowing smoke up your placard. vSRZ_WINL_00_VS_CHA Your swords skills are larger than life.^n;How 'bout we train together next time? vSRZ_WINL_00_VS_LAN Phew! Now that's what I call a win! C'mon, let's go^n;down some grub before all your lady fans kill me. vSRZ_WINL_00_VS_PER Gotta admit, your flames are the real deal,^n;but my fists burnt a little hotter today, hah?^n;You up for a trip to the hot springs, wash^n;all this battle off? vSRZ_WINL_00_VS_FAS Guess this means you're pickin' up the tab today,^n;Ladiva! Oh, you can whip up some of your famous^n;cooking too. To the victor go the spoils. Bahahaha! vSRZ_WINL_00_VS_MET That was a fight for the ages. I couldn't take my^n;eyes off you for a second... I, uh... Witnessed^n;a lot of technique today. vSRZ_WINL_00_VS_LOW I see you macho hunters appreciate the fine art of^n;bufflihood. Let us speak of muscles until sundown! vSRZ_WINL_00_VS_FER Hope I wasn't too hard on you and your pups.^n;Not like I could pull my punches anyway—^n;even if my damn joints are gonna feel it for a week. vSRZ_WINL_00_VS_ZET Man, been forever since I've seen spearwork like that.^n;And from such a gorgeous wielder, no less.^n;Lucky me, huh? vSRZ_WINL_00_VS_VAS Guess I shouldn't be surprised you took my punches^n;like a pro. How 'bout a drinkin' contest to top^n;things off? Betcha can hold your own there too! vSRZ_WINL_00_VS_BLZ What's the point of living for damn near eternity if^n;you're not living? Least you could do is stop this,^n;this malarkey! vSRZ_WINL_00_VS_NRM Watching you fight, a dancing butterfly trailed by^n;light... Was I fighting in a dream, or was the dream^n;fighting me? vSRZ_WINL_00_VS_SRZ Well, well, well... Never expected to see my ugly mug^n;staring back at me. Copy my face all you want,^n;but you'll never have my fists. vSRZ_WINL_00_VS_DJT Killer skills, winning smile, and a charming^n;personality—that's our captain for you.^n;Talk about a gal for the ages. Gahaha! vSRZ_WINL_00_VS_ZOO A man's passion is as turbulent as a raging sea!^n;You can't bring balance to something like that! vSRZ_WINL_00_VS_BLI Promising a good time then failing to deliver...^n;That's not how you forge a bond between men,^n;but it sure is how you break 'em! vSRZ_WINL_00_VS_CAL If I could just whip up a body up outta thin air,^n;I'd make myself jiggle where it—Ouch!^n;Don't hit me for telling the truth! vSRZ_WINL_00_VS_YUE The arts of the fist and dance are just two sides of^n;the same coin—practice makes perfect. And on^n;the path to perfection, the journey is everything. vSRZ_WINL_00_VS_UNO Hell yeah! That was some fine spearwork.^n;Showed this old-timer a thing or two.^n;As thanks, why don't I, uh, teach you how to get^n;a peek at paradise—hey! Where are you going? vSRZ_WINL_00_VS_EUS Damn! Hate to admit it, but you got style.^n;Are all you kids silent but deadly these days?^n;Hey, what say you and I go grab drinks, and you^n;can teach an old dog all about being cool and hip? vSRZ_WINL_00_VS_SIS Shoot, sorry! I thought the mask was a prop!^n;So you could be like one of those hero types!^n;But, uh, guess there's more to the story.^n;'Snot manly to pry, so let me just say this, kid.^n;That whole mysterious avenger look? It suits you. vSRZ_WINL_00_VS_VIR Your swordplay had me shaking in my loincloth.^n;Wait, no, I didn't mean anything dirty by that!^n;Put down that blade! vSRZ_WINL_00_VS_ABL Promising a good time then failing to deliver...^n;That's not how you forge a bond between men,^n;but it sure is how you break 'em! vSRZ_APR_00_a_RPG vSRZ_APR_00_b_RPG Don't have a damn clue what's going on... But you best clench your teeth...^n;'Cause I'm aboutta knock some sense back into ya! vSRZ_APR_00_a_RPGQ121_VS_BLZ Heh. vSRZ_APR_00_b_RPGQ121_VS_BLZ These muscles might disagree with you there, pal. Get ready for the beatdown of a lifetime...^n;'Cause you're about to see just how much a man learns over the years. vSRZ_APR_00_a_RPGQ136_VS_BLZ Heh. vSRZ_APR_00_b_RPGQ136_VS_BLZ These muscles might disagree with you there, pal. Get ready for the beatdown of a lifetime...^n;'Cause you're about to see just how much a man learns over the years. vSRZ_APR_00_a_RPGQ134_VS_CAL Huh, what's that? vSRZ_APR_00_b_RPGQ134_VS_CAL All right! So it's your damn devil dirt versus my rock-hard muscles.^n;You wanna take bets on which'll crumble first? vSRZ_APR_00_a_RPGQ056_VS_YUE Simmer down. vSRZ_APR_00_b_RPGQ056_VS_YUE If it's silver you're lookin' for, 'fraid you'll just have to make do with yours truly...^n;It'll take more than a dance to crack this body—go on and try me! vSRZ_APR_00_a_RPGQ014_VS_UNO Tough guy, huh? vSRZ_APR_00_b_RPGQ014_VS_UNO My business is my business!^n;Whether that's in the ring... or the hot spring! Kapiche?! vSRZ_APR_00_a_RPGQ113_VS_EUS Heh-heh-heh. vSRZ_APR_00_b_RPGQ113_VS_EUS Zap me with all the lightning!^n;I've been looking for a little shock therapy! vSRZ_APR_01_a_RPGQ075_VS_SIS vSRZ_APR_01_b_RPGQ075_VS_SIS Hiii-yaaah! vSRZ_APR_01_c_RPGQ075_VS_SIS Well well. Who would've thought I'd live to see a day like this...^n;I'm going mano-a-mano with the master himself! vSRZ_APR_00_a_RPGQ115_VS_SIS Heh-heh-heh. vSRZ_APR_00_b_RPGQ115_VS_SIS Aw, I was just yankin' yer chain.^n;Can't believe you showed up... Wait, you weren't bored, were ya? vSRZ_APR_00_a_RPGQ018_VS_VIR vSRZ_APR_00_b_RPGQ018_VS_VIR Lasci-wha? Speak normal!^n;You wanna fight anyway? Fine by me! vSRZ_APR_00_a_VS_GEF Well, sonny... vSRZ_APR_00_b_VS_GEF You just go look in a mirror.^n;No miracle could sculpt metal to be half as fine! vSRZ_APR_01_a_VS_GEF vSRZ_APR_01_b_VS_GEF Dragon Slayer! vSRZ_APR_01_c_VS_GEF How I've been looking forward to this.^n;May the brawniest brawn win! vSRZ_APR_00_a_VS_ANL Just a little rumor I heard... Heh... vSRZ_APR_00_b_VS_ANL Sounds like all the Divine Generals are lovely ladies! A feller could use^n;more friends like that. Could you find it in your heart to introduce us? vSRZ_APR_01_a_VS_ANL vSRZ_APR_01_b_VS_ANL Hyaaah! vSRZ_APR_01_c_VS_ANL Holy lamb chops! Just when I heard the Divine Generals were gorgeous,^n;here you come proving the rumors true! vSRZ_APR_00_a_VS_GRI No take-backs. vSRZ_APR_00_b_VS_GRI Just need me a light breeze.^n;Somethin' to set, uh... Hearts aflutter! vSRZ_APR_01_a_VS_GRI vSRZ_APR_01_b_VS_GRI Wind ain't deadly! vSRZ_APR_01_c_VS_GRI Exceptin' summer storms, and freezing winter tempests...^n;But your power ain't worth nothing in spring—'cept pollenating dandelions! vSRZ_APR_00_a_VS_NIE Kill me? Hah! vSRZ_APR_00_b_VS_NIE A cute lil' bird like you shouldn't be so grim.^n;C'mere. Tell old Soriz what's eatin' atcha! vSRZ_APR_01_a_VS_NIE vSRZ_APR_01_b_VS_NIE Hey! vSRZ_APR_01_c_VS_NIE Little Miss Reaper! You aren't puttin' me six feet under yet, y'hear?! vSRZ_APR_00_a_VS_LUC Now... Listen here. vSRZ_APR_00_b_VS_LUC Who says night can't be lovely as day?^n;This is my life, and you got no right pushing your values on it! vSRZ_APR_01_a_VS_LUC vSRZ_APR_01_b_VS_LUC vSRZ_APR_01_c_VS_LUC Your grand finale is bad news.^n;But long as I got muscles, these skies still got a future! vSRZ_APR_00_a_VS_TWB Destroy, you say? vSRZ_APR_00_b_VS_TWB How about this? Destroy that ice between us—^n;'cause I'm ready to risk it all to sweep you off your feet! vSRZ_APR_01_a_VS_TWB vSRZ_APR_01_b_VS_TWB Hey, gorgeous! vSRZ_APR_01_c_VS_TWB You seem like you got pretty slick moves in your^n;back pocket—you mind if I get a private demonstration? vSRZ_APR_00_a_VS_VAN Heh-heh-heh. vSRZ_APR_00_b_VS_VAN Age don't have a damn thing to do with it!^n;Long as a young buck like you keeps your spirit, you'll be unstoppable! vSRZ_APR_01_a_VS_VAN vSRZ_APR_01_b_VS_VAN Hi-yah! vSRZ_APR_01_c_VS_VAN We're gonna spar until you can swim the whole^n;North Vast sea—in one lap! vSRZ_WINL_00_VS_GEF I know the "tortured past" thing has everybody's^n;britches in a bunch, but doesn't that frown weigh^n;you down? Laugh life's foibles off, and you'll feel^n;like a new man! vSRZ_WINL_00_VS_ANL Lucky me, lockin' horns with a shepherd of^n;the skies. Makes an old codger proud to see^n;young'uns like you takin' up the mantle. vSRZ_WINL_00_VS_GRI Whew! Worked me up a sweat!^n;Now, how 'bout whipping up that breeze?^n;Just cold enough that, uh, if I were a lady,^n;it'd sent me streakin' straight to the hot springs. vSRZ_WINL_00_VS_NIE Kid, loneliness is a vicious cycle.^n;The close-clinging ivy drives away other plants, right?^n;Appreciate yourself for the pretty little flower you are,^n;and that's when friends will come flockin'. vSRZ_WINL_00_VS_LUC A little birdie told me that body ain't even yours.^n;You've got all the bells and whistles,^n;but it's still no match against strength forged over a lifetime! vSRZ_WINL_00_VS_TWB You're telling me I've been fighting a machine this^n;whole time? I'm curious, though—you don't^n;short-circuit in the bath or anything, do ya?^n;Wait-wait-wait, don't shoot! I didn't mean nothing^n;funny by that! vSRZ_WINL_00_VS_VAN That was some mighty fine trainin', Vane!^n;What say we hit up the local hot spring^n;and rest these weary muscles? Hey, whatcha^n;side-eying me for? vDJT_APR_00_a_VS_GRN Oooh... vDJT_APR_00_b_VS_GRN Don't be afraid. This is just some kinda trick! vDJT_APR_00_c_VS_GRN A pretty dumb one! vDJT_APR_00_d_VS_GRN Please be careful! vDJT_APR_00_e_VS_GRN Okay... Let's go! vDJT_APR_01_a_VS_GRN Huh? Is it just me or do they look like us? vDJT_APR_01_b_VS_GRN But Djeeta's not a boy? vDJT_APR_01_c_VS_GRN What's up with them?^n;We'd better not back down now! vDJT_APR_00_a_VS_CTL Umm... vDJT_APR_00_b_VS_CTL Remember our deal? You promised me that, if I win,^n;you'll wear cat ears for me. vDJT_APR_00_c_VS_CTL You better win! vDJT_APR_00_d_VS_CTL Katalina doesn't like fun. vDJT_APR_00_e_VS_CTL Hehe, good! vDJT_APR_01_a_VS_CTL Uh-oh! Watch out, she's coming! vDJT_APR_01_b_VS_CTL Do your best, Djeeta! vDJT_APR_01_c_VS_CTL Katalina! When I beat you, you have to wear^n;whatever Lyria picks out—even if it's frilly! vDJT_APR_00_a_VS_CHA Ahh... vDJT_APR_00_b_VS_CHA You guys... Let's just pretend like we didn't see any of that.^n;Especially the whole box part. vDJT_APR_00_c_VS_CHA Didn't see nothin'! vDJT_APR_00_d_VS_CHA Ye-yes, of course! vDJT_APR_00_e_VS_CHA Well... Let's get to it! vDJT_APR_01_a_VS_CHA Oh! Think we found her!^n;See that tall crown over there? vDJT_APR_01_b_VS_CHA Must be Charlotta! vDJT_APR_01_c_VS_CHA She might be our friend, but she's still a knight.^n;This fight isn't going to be pretty. vDJT_APR_00_a_VS_LAN Uhh... vDJT_APR_00_b_VS_LAN He's tough to keep up with.^n;Maybe I should wait for a chance to counter... vDJT_APR_00_c_VS_LAN Smack 'im a good one! vDJT_APR_00_d_VS_LAN I know you can win, Djeeta. vDJT_APR_00_e_VS_LAN All right... I'm ready for you! vDJT_APR_01_a_VS_LAN Huh? We're fighting Lancelot now? vDJT_APR_01_b_VS_LAN Be careful out there! vDJT_APR_01_c_VS_LAN Kay! He may be faster than me...^n;But a few hits should wear him down! vDJT_APR_00_a_VS_PER Oww... vDJT_APR_00_b_VS_PER Don't need you telling me. I'm always up for training. vDJT_APR_00_c_VS_PER You can do it, Djeeta. vDJT_APR_00_d_VS_PER Just don't get burned, okay? vDJT_APR_00_e_VS_PER Yup. Now watch this! vDJT_APR_01_a_VS_PER Huh? I think that's Sir Burnsalot coming our way. vDJT_APR_01_b_VS_PER You mean Percival? vDJT_APR_01_c_VS_PER I always thought it'd be cool to throw fire around.^n;Here's my chance to learn how! vDJT_APR_00_a_VS_FAS Oooh... vDJT_APR_00_b_VS_FAS Love isn't just about passion—but you knew that!^n;Come on! Teach me more about the depths of love! vDJT_APR_00_c_VS_FAS Don't get knocked out! vDJT_APR_00_d_VS_FAS Try not to get hurt at all! vDJT_APR_00_e_VS_FAS Here goes nothing! vDJT_APR_01_a_VS_FAS Hehe! Look at her! Ladiva's ready for a rumble! vDJT_APR_01_b_VS_FAS Don't give up, Djeeta! vDJT_APR_01_c_VS_FAS Yep! This, is my kinda duel! vDJT_APR_00_a_VS_MET Huhh... vDJT_APR_00_b_VS_MET Hit on guys? So you want me to start fistfights in the streets? vDJT_APR_00_c_VS_MET That's Djeeta for ya! vDJT_APR_00_d_VS_MET You're not gonna do it, right? vDJT_APR_00_e_VS_MET Hehe. No promises! vDJT_APR_01_a_VS_MET What? Are we really fighting Ms. Shameless? vDJT_APR_01_b_VS_MET Just don't lose focus. vDJT_APR_01_c_VS_MET Mm... I hear you, Lyria.^n;But still, it's hard to stay calm around her. vDJT_APR_00_a_VS_LOW Hmm, hmm, hmm. vDJT_APR_00_b_VS_LOW Holey moley jamboree? Um, meaning? vDJT_APR_00_c_VS_LOW Go with the bro flow! vDJT_APR_00_d_VS_LOW Or flow like the bros go! vDJT_APR_00_e_VS_LOW Oh no, they've poisoned your minds! vDJT_APR_01_a_VS_LOW My dudettes! They're in a bud huddle! vDJT_APR_01_b_VS_LOW We should vibe out too! vDJT_APR_01_c_VS_LOW Urgh, Lowain... Look what Lyria and Vyrn^n;have picked up from you! vDJT_APR_00_a_VS_FER Uhh... vDJT_APR_00_b_VS_FER Aw, Ferry's pets are so cute...^n;I don't wanna hurt them. vDJT_APR_00_c_VS_FER Gotta stay tough! vDJT_APR_00_d_VS_FER Oh, please be careful. vDJT_APR_00_e_VS_FER Kay! Pull it together! vDJT_APR_01_a_VS_FER Hey look. Ain't that Ferry and her^n;cute little ghost pals? vDJT_APR_01_b_VS_FER This'll be a fun match! vDJT_APR_01_c_VS_FER But you know Ferry's pets are as fierce as they are cute.^n;I'm gonna have to give this my all. vDJT_APR_00_a_VS_ZET Huh? vDJT_APR_00_b_VS_ZET Count me in! With your taste in fashion, this'll be great! vDJT_APR_00_c_VS_ZET Shop till we drop! vDJT_APR_00_d_VS_ZET We'll have so much fun! vDJT_APR_00_e_VS_ZET Let's finish this quick! vDJT_APR_01_a_VS_ZET It's Red in the flesh! I knew we'd run into her! vDJT_APR_01_b_VS_ZET Zeta's pretty strong! vDJT_APR_01_c_VS_ZET Definitely. I've seen what her spear can do.^n;Not sure I can keep up! vDJT_APR_00_a_VS_VAS Ohh... vDJT_APR_00_b_VS_VAS Not at all. We're strong—nothing can tear us apart. vDJT_APR_00_c_VS_VAS That's my partner! vDJT_APR_00_d_VS_VAS Yeah, we fight as a team. vDJT_APR_00_e_VS_VAS I swear... I won't lose. vDJT_APR_01_a_VS_VAS There you go again with the giant scythe!^n;You could give a kid nightmares, Spiky. vDJT_APR_01_b_VS_VAS But he's so kind. vDJT_APR_01_c_VS_VAS You're right... Though he doesn't really talk about himself.^n;You think he was always this closed off? vDJT_APR_00_a_VS_BLZ vDJT_APR_00_b_VS_BLZ Lyria, stand back. Things are about to get a little out of hand. vDJT_APR_00_c_VS_BLZ You've got this! vDJT_APR_00_d_VS_BLZ Please, give it your all! vDJT_APR_00_e_VS_BLZ Let's do it! vDJT_APR_01_a_VS_BLZ We've got him now! Bubs is goin' down! vDJT_APR_01_b_VS_BLZ We can't lose here! vDJT_APR_01_c_VS_BLZ Our journey, will live to fly another day...^n;But as for you, your chaos ends here! vDJT_APR_00_a_VS_NRM Ohhh... vDJT_APR_00_b_VS_NRM Just look at her... She's sooo dreamy... vDJT_APR_00_c_VS_NRM Snap out of it! vDJT_APR_00_d_VS_NRM You can't fight if you're charmed! vDJT_APR_00_e_VS_NRM Right, right... Here we go! vDJT_APR_01_a_VS_NRM Huh? Is Butterfly Girl takin' a nap? vDJT_APR_01_b_VS_NRM I think she's meditating! vDJT_APR_01_c_VS_NRM Come on, you two. Keep talking loud like that and you might wake her. vDJT_APR_00_a_VS_SRZ Oh... vDJT_APR_00_b_VS_SRZ Yeah, sounds great to me! I'm up for anything! vDJT_APR_00_c_VS_SRZ That's the spirit! vDJT_APR_00_d_VS_SRZ Promise me you'll be careful! vDJT_APR_00_e_VS_SRZ Let's do this! vDJT_APR_01_a_VS_SRZ Looks like we're fighting Soriz today! vDJT_APR_01_b_VS_SRZ I believe in you, Djeeta! vDJT_APR_01_c_VS_SRZ Get ready for... the wrecking crew!^n;You can take it! vDJT_APR_00_a_VS_DJT Huh? vDJT_APR_00_b_VS_DJT Hold on a sec... Do we all have twins or something? vDJT_APR_00_c_VS_DJT Of course we don't! vDJT_APR_00_d_VS_DJT But, just look at them! vDJT_APR_00_e_VS_DJT I bet we could be friends! vDJT_APR_01_a_VS_DJT Huh? Wait a minute. Those people...^n;Are we about to fight us? vDJT_APR_01_b_VS_DJT What's going on? vDJT_APR_01_c_VS_DJT Not a clue. But, uh... I'm getting psyched! vDJT_APR_00_a_VS_ZOO vDJT_APR_00_b_VS_ZOO Zooey's not messing around...^n;Can I really keep up with her? vDJT_APR_00_c_VS_ZOO You've got this! vDJT_APR_00_d_VS_ZOO We all believe in you! vDJT_APR_00_e_VS_ZOO All right... Let's go! vDJT_APR_01_a_VS_ZOO Oh, there she is... it's Miss Flippy-Hair! vDJT_APR_01_b_VS_ZOO Just on time too! vDJT_APR_01_c_VS_ZOO Zooey's strong. But we can hold our own.^n;Let's show her what we've got! vDJT_APR_00_a_VS_BLI vDJT_APR_00_b_VS_BLI Lyria, Vyrn. Don't listen to anything he says! vDJT_APR_00_c_VS_BLI Oh we know. vDJT_APR_00_d_VS_BLI I'll cover my ears! vDJT_APR_00_e_VS_BLI Let's do this! vDJT_APR_01_a_VS_BLI I smell a big stinkin' perv! vDJT_APR_01_b_VS_BLI Djeeta! Hold your breath! vDJT_APR_01_c_VS_BLI Eh. I'll clean him up quick! vDJT_APR_00_a_VS_CAL vDJT_APR_00_b_VS_CAL Cuteology 101? You think I have a chance of getting in? vDJT_APR_00_c_VS_CAL Give it a shot! vDJT_APR_00_d_VS_CAL But you're already cute! vDJT_APR_00_e_VS_CAL Too cute to boot! vDJT_APR_01_a_VS_CAL Hey now. How in the Great Blue Skies did Cagliostro beat us here? vDJT_APR_01_b_VS_CAL What did she want anyway? vDJT_APR_01_c_VS_CAL Has she finally found a way to the Island of the Astrals? Ooh, I hope so! vDJT_APR_00_b_VS_YUE See that? That was a super rare slime just now! vDJT_APR_00_c_VS_YUE Wanna go blast it? vDJT_APR_00_d_VS_YUE But we're busy now! vDJT_APR_00_e_VS_YUE Better get to work! vDJT_APR_00_a_VS_YUE vDJT_APR_01_a_VS_YUE Hm... Looks like our next challenger's ready to fight! vDJT_APR_01_b_VS_YUE Oh, maybe not quite... vDJT_APR_01_c_VS_YUE Hey Yuel! Better check your ribb—uh oh! vDJT_APR_00_b_VS_UNO This might be tough! vDJT_APR_00_c_VS_UNO You can handle him! vDJT_APR_00_d_VS_UNO Believe in yourself, Djeeta! vDJT_APR_00_e_VS_UNO Here goes nothing! vDJT_APR_00_a_VS_UNO vDJT_APR_01_a_VS_UNO Something mustachioed this way comes... vDJT_APR_01_b_VS_UNO It must be Anre! vDJT_APR_01_c_VS_UNO I'll learn his tricks, and make the most of this fight! vDJT_APR_00_b_VS_EUS Fine by me! Gimme your best shot! vDJT_APR_00_c_VS_EUS Yeah, tell him! vDJT_APR_00_d_VS_EUS Don't get shocked! vDJT_APR_00_e_VS_EUS Bring it! vDJT_APR_00_a_VS_EUS vDJT_APR_01_a_VS_EUS Sourpuss has stepped into the ring. Can we take him? vDJT_APR_01_b_VS_EUS Djeeta's got this! vDJT_APR_01_c_VS_EUS Yep! Good timing, too!^n;I've been wanting to show him my new skills! vDJT_APR_00_b_VS_SIS Yeesh, talk about putting on the pressure.^n;Guess I shouldn't hold back... Right? vDJT_APR_00_c_VS_SIS Definitely not! vDJT_APR_00_d_VS_SIS Go Djeeta! vDJT_APR_00_e_VS_SIS No more Ms. Nice Captain! vDJT_APR_00_a_VS_SIS vDJT_APR_01_a_VS_SIS We're sparring the Masked Wonder?^n;Wonder who's got more punch! vDJT_APR_01_b_VS_SIS Well... Djeeta loves punch! vDJT_APR_01_c_VS_SIS Sure do! And I've got a fistful—right here! vDJT_APR_00_a_VS_VIR vDJT_APR_00_b_VS_VIR Wow, she's really pumped... vDJT_APR_00_c_VS_VIR Don't chicken out! vDJT_APR_00_d_VS_VIR Hang in there, Djeeta! vDJT_APR_00_e_VS_VIR Right! vDJT_APR_01_a_VS_VIR Well, Vira's unusually cheerful today! vDJT_APR_01_b_VS_VIR She invited us for tea! vDJT_APR_01_c_VS_VIR Yep! She said she'd treat us—after we finish today's match! vDJT_APR_00_a_VS_ABL vDJT_APR_00_b_VS_ABL Lyria, Vyrn. Don't listen to anything he says! vDJT_APR_00_c_VS_ABL Oh we know. vDJT_APR_00_d_VS_ABL I'll cover my ears! vDJT_APR_00_e_VS_ABL Let's do this! vDJT_APR_01_a_VS_ABL I smell a big stinkin' perv! vDJT_APR_01_b_VS_ABL Djeeta! Hold your breath! vDJT_APR_01_c_VS_ABL Eh. I'll clean him up quick! vDJT_WINR_00_a_A All right! vDJT_WINR_00_b_A Djeeta! vDJT_WINR_00_d_A That was great! vDJT_WINR_00_e_A Hahaha. vDJT_WINR_00_f_A Oof. vDJT_WINR_00_g_A Way to go! vDJT_WINR_00_h_A Hehe. vDJT_WINR_00_i_A vDJT_WINR_00_a_B Yes! vDJT_WINR_00_b_B Heyyy! vDJT_WINR_00_d_B Awesome job! vDJT_WINR_00_e_B Ahaha. vDJT_WINR_00_f_B Haha. vDJT_WINR_00_g_B You did it, Djeeta! vDJT_WINR_00_h_B Huh. vDJT_WINR_00_i_B Hooray! vDJT_WINR_00_a_C Yes! vDJT_WINR_00_b_C Hehe! vDJT_WINR_00_d_C You won, Djeeta! vDJT_WINR_00_e_C Ahaha. vDJT_WINR_00_f_C Whoa. vDJT_WINR_00_g_C Way to go! vDJT_WINR_00_h_C Haha. vDJT_WINR_00_i_C vDJT_WINR_00_a_VS_CTL Woo! vDJT_WINR_00_b_VS_CTL Djeeta! vDJT_WINR_00_d_VS_CTL You beat her! vDJT_WINR_00_e_VS_CTL Djeeta! vDJT_WINR_00_f_VS_CTL Aha- vDJT_WINR_00_g_VS_CTL Amazing! vDJT_WINR_00_h_VS_CTL Haha. vDJT_WINR_00_i_VS_CTL We've done it! vDJT_WINR_00_a_VS_LOW Haha! vDJT_WINR_00_b_VS_LOW Yoooh! vDJT_WINR_00_d_VS_LOW Killer moves, bro! vDJT_WINR_00_e_VS_LOW Waheey! vDJT_WINR_00_f_VS_LOW Hmm? vDJT_WINR_00_g_VS_LOW Come on, bros! vDJT_WINR_00_h_VS_LOW vDJT_WINR_00_i_VS_LOW All together! W00t! W00t! vDJT_WINR_00_c_A vDJT_WINR_00_c_B vDJT_WINR_00_c_C vDJT_WINR_00_c_VS_CTL vDJT_WINR_00_c_VS_LOW vDJT_WINRK_00_a_A We really did it! vDJT_WINRK_00_b_A vDJT_WINRK_00_c_A We're unstoppable! vDJT_WINRK_00_d_A vDJT_WINRK_00_a_B Djeeta! vDJT_WINRK_00_b_B vDJT_WINRK_00_c_B And Vyrn! vDJT_WINRK_00_d_B Way to go, guys! vDJT_WINRK_00_a_C We won! vDJT_WINRK_00_b_C vDJT_WINRK_00_c_C Heck yeah, we did! vDJT_WINRK_00_d_C Thanks to you two! vDJT_WINRK_00_a_VS_BLZ The sky realm... vDJT_WINRK_00_b_VS_BLZ vDJT_WINRK_00_c_VS_BLZ Safe and sound! vDJT_WINRK_00_d_VS_BLZ Yep. vDJT_WINL_00_VS_GRN I swear I've met you before. Maybe we could spar^n;again sometime, really get to know each other? vDJT_WINL_00_VS_CTL I just know Katalina would look great in a^n;cute outfit. But how the heck do you convince^n;a proud knight to get a makeover? vDJT_WINL_00_VS_CHA How do I... With my left foot, or... Ugh, Charlotta,^n;how do you do your rolly move? I'm totally stumped! vDJT_WINL_00_VS_LAN Hehe. Yes! I won!^n;Not bad for a regular old skyfarer. vDJT_WINL_00_VS_PER Phew. I can see why they call him the^n;Lord of Flames. If I had his power, I'd make^n;a whole airship full of cookies. vDJT_WINL_00_VS_FAS Practice with Ladiva is pretty tough, but it's always^n;worth it. Just a few rounds in the ring, and I can^n;definitely feel the love! vDJT_WINL_00_VS_MET Wow. That was a heck of a fight, wasn't it?^n;I'm just glad that everything, you know, stayed in^n;her outfit. Some girls have all the confidence. vDJT_WINL_00_VS_LOW Hey, dudes. I got a deal for ya. You stop teaching^n;Lyria and Vyrn your brospeak, and I won't, like,^n;totally mess your faces up. vDJT_WINL_00_VS_FER Looks like I win this time! As for my victory prize...^n;Can I be the one to walk Momo today? Please? vDJT_WINL_00_VS_ZET And the victory goes to me!^n;Loser gets to carry the shopping bags, Zeta! vDJT_WINL_00_VS_VAS Though I won this round, I can see I've still got^n;a lot to work on. One day, I'll be the kind of captain^n;even you can rely on, Vaseraga. vDJT_WINL_00_VS_BLZ As it turns out, not even an Astral was a match for us.^n;Well, looks like our work here is done.^n;On to the next adventure! vDJT_WINL_00_VS_NRM Um, Narmaya... I'm a full-fledged captain.^n;I don't need anybody to kiss my boo-boos.^n;Wh-whoa. That didn't mean hug me to death. vDJT_WINL_00_VS_SRZ Gahaha-hehe... Not bad, right?^n;I'm as strong as I look. vDJT_WINL_00_VS_DJT Well, that's one mystery still unsolved.^n;But they've got to be related to us somehow, right?^n;Right? Hope we can meet again someday. vDJT_WINL_00_VS_ZOO I did it... I actually managed to pass your trial.^n;So what do you think? Gotten stronger, haven't I? vDJT_WINL_00_VS_BLI That oughta teach ya! No more funny business,^n;got it? I'll be there to kick your butt again^n;if you even think about it! vDJT_WINL_00_VS_CAL I've gotta say, pulling off "cute" all the time seems^n;like a lot of hard work. I personally prefer the^n;no-frills approach—makes it easier for me to^n;kick hiney. vDJT_WINL_00_VS_YUE Phew. Those were some hot steps, girl. The next^n;time we do this, I wanna see all your moves! vDJT_WINL_00_VS_UNO Anre, you don't have to take care of everything^n;on your own. Come talk to your pals once in a while.^n;We're always here to help! vDJT_WINL_00_VS_EUS How was my technique? Oh, come on. Would it^n;kill you to show your captain some respect every^n;now and then? It'd make me feel a lot^n;more confident. vDJT_WINL_00_VS_SIS Yes, I won! But that doesn't mean the next time^n;will go so smoothly. Guess I'll have to ask for^n;a rematch—that way I can be sure today^n;wasn't a fluke! vDJT_WINL_00_VS_VIR Oh man, these sparring matches with you really^n;take it out of me. But I always have a great time!^n;Let's do this again soon! vDJT_WINL_00_VS_ABL That oughta teach ya! No more funny business,^n;got it? I'll be there to kick your butt again^n;if you even think about it! vDJT_APR_00_a_RPG Uhh... vDJT_APR_00_b_RPG Don't worry... This'll be a piece of cake. vDJT_APR_00_c_RPG You got this! vDJT_APR_00_d_RPG Just don't get hurt. vDJT_APR_00_e_RPG Kay! Let's do this! vDJT_APR_00_a_RPGQ121_VS_BLZ vDJT_APR_00_b_RPGQ121_VS_BLZ Lyria, stand back. Things are about to get a little out of hand. vDJT_APR_00_c_RPGQ121_VS_BLZ You've got this! vDJT_APR_00_d_RPGQ121_VS_BLZ Please, give it your all! vDJT_APR_00_e_RPGQ121_VS_BLZ Let's do it! vDJT_APR_00_a_RPGQ136_VS_BLZ vDJT_APR_00_b_RPGQ136_VS_BLZ Lyria, stand back. Things are about to get a little out of hand. vDJT_APR_00_c_RPGQ136_VS_BLZ You've got this! vDJT_APR_00_d_RPGQ136_VS_BLZ Please, give it your all! vDJT_APR_00_e_RPGQ136_VS_BLZ Let's do it! vDJT_APR_00_a_RPGQ134_VS_CAL vDJT_APR_00_b_RPGQ134_VS_CAL Cuteology 101? You think I have a chance of getting in? vDJT_APR_00_c_RPGQ134_VS_CAL Give it a shot! vDJT_APR_00_d_RPGQ134_VS_CAL But you're already cute! vDJT_APR_00_e_RPGQ134_VS_CAL Too cute to boot! vDJT_APR_00_a_RPGQ056_VS_YUE vDJT_APR_00_b_RPGQ056_VS_YUE See that? That was a super rare slime just now! vDJT_APR_00_c_RPGQ056_VS_YUE Wanna go blast it? vDJT_APR_00_d_RPGQ056_VS_YUE But we're busy now! vDJT_APR_00_e_RPGQ056_VS_YUE Better get to work! vDJT_APR_00_b_RPGQ014_VS_UNO This might be tough! vDJT_APR_00_c_RPGQ014_VS_UNO You can handle him! vDJT_APR_00_d_RPGQ014_VS_UNO Believe in yourself, Djeeta! vDJT_APR_00_e_RPGQ014_VS_UNO Here goes nothing! vDJT_APR_00_a_RPGQ014_VS_UNO vDJT_APR_00_b_RPGQ113_VS_EUS Fine by me! Gimme your best shot! vDJT_APR_00_c_RPGQ113_VS_EUS Yeah, tell him! vDJT_APR_00_d_RPGQ113_VS_EUS Don't get shocked! vDJT_APR_00_e_RPGQ113_VS_EUS Bring it! vDJT_APR_00_a_RPGQ113_VS_EUS vDJT_APR_00_b_RPGQ115_VS_SIS Yeesh, talk about putting on the pressure.^n;Guess I shouldn't hold back... Right? vDJT_APR_00_c_RPGQ115_VS_SIS Definitely not! vDJT_APR_00_d_RPGQ115_VS_SIS Go Djeeta! vDJT_APR_00_e_RPGQ115_VS_SIS No more Ms. Nice Captain! vDJT_APR_00_a_RPGQ115_VS_SIS vDJT_APR_00_a_RPGQ018_VS_VIR vDJT_APR_00_b_RPGQ018_VS_VIR Wow, she's really pumped... vDJT_APR_00_c_RPGQ018_VS_VIR Don't chicken out! vDJT_APR_00_d_RPGQ018_VS_VIR Hang in there, Djeeta! vDJT_APR_00_e_RPGQ018_VS_VIR Right! vDJT_APR_00_a_VS_GEF vDJT_APR_00_b_VS_GEF You're our anchor, Sieg. With you in our boat,^n;ain't nothing gonna blow us off course. vDJT_APR_00_c_VS_GEF Who's the best?! vDJT_APR_00_d_VS_GEF We're the best! vDJT_APR_00_e_VS_GEF You bet! vDJT_APR_01_a_VS_GEF Man, just watching you train makes me sweat... vDJT_APR_01_b_VS_GEF Remember to take breaks! vDJT_APR_01_c_VS_GEF Hey Siegfried! Ready to crank up the tempo? vDJT_APR_00_a_VS_ANL vDJT_APR_00_b_VS_ANL Anila's napping is out of control. How does she even do that?^n;My heart is racing way too much to relax! vDJT_APR_00_c_VS_ANL She's a special one! vDJT_APR_00_d_VS_ANL Do your best out there! vDJT_APR_00_e_VS_ANL You got it! vDJT_APR_01_a_VS_ANL Ol' curly horns, huh? Is it just me, or does she seem pumped today? vDJT_APR_01_b_VS_ANL Just don't overdo it! vDJT_APR_01_c_VS_ANL Anila's really strong... But I'm ready! vDJT_APR_00_a_VS_GRI vDJT_APR_00_b_VS_GRI He's talkin' all weird and fancy, but I get his drift. vDJT_APR_00_c_VS_GRI Biz is 'boutta go down! vDJT_APR_00_d_VS_GRI Don't get blown away! vDJT_APR_00_e_VS_GRI Duh! vDJT_APR_01_a_VS_GRI Look at Windy. We got one hyped primal on our claws. vDJT_APR_01_b_VS_GRI He's bouncing with excitement. vDJT_APR_01_c_VS_GRI Is his mood crazy infectious, or is it just me? vDJT_APR_00_a_VS_NIE vDJT_APR_00_b_VS_NIE C'mon Lyria. Chin up. Lost memories?^n;Nothing a tussle can't fix. vDJT_APR_00_c_VS_NIE But she's glaring knives! vDJT_APR_00_d_VS_NIE Promise me you'll be careful! vDJT_APR_00_e_VS_NIE You bet! vDJT_APR_01_a_VS_NIE Uh oh, Spooky's boutta snap... Watch out! vDJT_APR_01_b_VS_NIE She has a primal beast with her too! vDJT_APR_01_c_VS_NIE Nier... You're convinced we're friends, but...^n;Maybe you met another Djeeta, in another world... vDJT_APR_00_a_VS_LUC vDJT_APR_00_b_VS_LUC Lucky for us, I'm not the type to need saving. vDJT_APR_00_c_VS_LUC Take him down! vDJT_APR_00_d_VS_LUC Djeeta! vDJT_APR_00_e_VS_LUC This ends here! vDJT_APR_01_a_VS_LUC If we drop the ball here, it's curtains for the skies! vDJT_APR_01_b_VS_LUC Lucilius can't win! vDJT_APR_01_c_VS_LUC Yeah. It's his last scene.^n;And this time he won't be getting an encore! vDJT_APR_00_a_VS_TWB vDJT_APR_00_b_VS_TWB You know, I don't think she's actually our enemy! vDJT_APR_00_c_VS_TWB Me neither! vDJT_APR_00_d_VS_TWB Just be careful! vDJT_APR_00_e_VS_TWB You got it! vDJT_APR_01_a_VS_TWB Huh? I guess our challenger is that girl^n;over there wearing the blindfold! vDJT_APR_01_b_VS_TWB How mysterious. vDJT_APR_01_c_VS_TWB I bet she's got inhuman swordsmanship.^n;Better stay on my toes! vDJT_APR_00_a_VS_VAN vDJT_APR_00_b_VS_VAN Did ya hear that, Lyria? What do you think I should order? vDJT_APR_00_c_VS_VAN The world's your oyster! vDJT_APR_00_d_VS_VAN I'm feeling sushi! vDJT_APR_00_e_VS_VAN Delish! vDJT_APR_01_a_VS_VAN Blondie sure does know how to put up a fight! vDJT_APR_01_b_VS_VAN Djeeta's no slouch either! vDJT_APR_01_c_VS_VAN Yeah, I never back down! vDJT_WINL_00_VS_GEF Thanks for always keeping us safe, Siegfried.^n;But I'm gonna keep training my heart out so^n;one day, I can be the papa bear for a change. vDJT_WINL_00_VS_ANL Guess I'm still not strong enough to make you go^n;all out, huh? I mean, there was no way you were^n;serious—you were giggling the whole time! vDJT_WINL_00_VS_GRI You and your fancy-schmansy words, Grimnir—^n;always throwing Vyrn and Lyria for a loop.^n;But it's what we love about you! vDJT_WINL_00_VS_NIE Wait... It's all coming back to me. Nier... How could I^n;forget you? I-I'll make it up to you, I promise!^n;Step numero uno, introducing you to the crew! vDJT_WINL_00_VS_LUC You know... We're only as strong as the people^n;we fight for. And that's why you'll always lose. vDJT_WINL_00_VS_TWB You're not from this world either, are you? I guess^n;that makes two of us. Just let me know if you ever^n;need a shoulder to lean on—I'm your gal! vDJT_WINL_00_VS_VAN Yes! I win! You know what that means! But don't^n;worry. I'll help you pick up the ingredients—^n;as a consolation prize. vDJT_APR_00_b_RPGQ461_VS_LUC Lucky for us, I'm not the type to need saving. vDJT_APR_00_c_RPGQ461_VS_LUC Take him down! vDJT_APR_00_d_RPGQ461_VS_LUC Djeeta! vDJT_APR_00_b_RPGQ483_VS_LUC Lucky for us, I'm not the type to need saving. vDJT_APR_00_c_RPGQ483_VS_LUC Take him down! vDJT_APR_00_d_RPGQ483_VS_LUC Djeeta! vDJT_APR_00_b_RPGQ484_VS_BLZ Lyria, stand back. Things are about to get a little out of hand. vDJT_APR_00_c_RPGQ484_VS_BLZ You've got this! vDJT_APR_00_d_RPGQ484_VS_BLZ Please, give it your all! vZOO_APR_00_a_VS_GRN I'm more than excited to begin.^n;Gran, show me the brilliance of your blade. vZOO_APR_00_b_VS_GRN And I'll do the same! vZOO_APR_01_a_VS_GRN Singularity, no... Gran. vZOO_APR_01_b_VS_GRN vZOO_APR_01_c_VS_GRN Come forth and face me. vZOO_APR_00_a_VS_CTL Well, Lyria told me that food tastes even better after working out.^n;Do you think it's true? vZOO_APR_00_b_VS_CTL Let's find out! vZOO_APR_01_a_VS_CTL I spoke with Lyria. She says you're quite an expert in the kitchen.^n;How about making me a meal sometime? vZOO_APR_01_b_VS_CTL Oh... vZOO_APR_01_c_VS_CTL Don't forget these two! vZOO_APR_00_a_VS_CHA I see. Fair enough. We shall test the strength of your heart,^n;the very limits of your conviction. vZOO_APR_00_b_VS_CHA Raise your sword! vZOO_APR_01_a_VS_CHA You wield your blade with practiced hands—that much is clear.^n;But I'm curious if your technique is truly faultless. vZOO_APR_01_b_VS_CHA vZOO_APR_01_c_VS_CHA Come! Show me! vZOO_APR_00_a_VS_LAN The Twinfang Prodigy draws near, which means I^n;won't have to limit my own capability. Very well. vZOO_APR_00_b_VS_LAN Display your skill! vZOO_APR_01_a_VS_LAN A knight, I see. Keeping the balance of your order^n;tests both resolve and strength. vZOO_APR_01_b_VS_LAN vZOO_APR_01_c_VS_LAN Show us your will. vZOO_APR_00_a_VS_PER Humanity alone can't preserve the balance of the sky,^n;but if you need proof... vZOO_APR_00_b_VS_PER I'll gladly oblige! vZOO_APR_01_a_VS_PER Your ambition is both noble and righteous, but I offer you a warning.^n;Stray not from your path in this hour of despair. vZOO_APR_01_b_VS_PER vZOO_APR_01_c_VS_PER You mustn't falter. vZOO_APR_00_a_VS_FAS Battle with passion? I've never considered it before,^n;but it could be fun. Shall we? vZOO_APR_00_b_VS_FAS Let's begin! vZOO_APR_01_a_VS_FAS I may not be well-acquainted with the concept of love.^n;However, this feeling within me... vZOO_APR_01_b_VS_FAS vZOO_APR_01_c_VS_FAS It yearns to burst forth! vZOO_APR_00_a_VS_MET As a creation of the voices across the sky, my very existence is unnatural.^n;What do you mean by "an act"? Did you mean to say "artificial" instead? vZOO_APR_00_b_VS_MET Explain yourself! vZOO_APR_01_a_VS_MET There's so much to learn from someone with your experience.^n;Especially your unrestrained fighting style. vZOO_APR_01_b_VS_MET vZOO_APR_01_c_VS_MET I'll follow your lead! vZOO_APR_00_a_VS_LOW Understood. I'll, um, end this quickly so we can^n;move on to more important... things. vZOO_APR_00_b_VS_LOW Like pie. vZOO_APR_01_a_VS_LOW So, is everything ready for tonight's banquet?^n;As for myself... vZOO_APR_01_b_VS_LOW vZOO_APR_01_c_VS_LOW I'm starving! vZOO_APR_00_a_VS_FER Wouldn't have it any other way.^n;Your teamwork is nothing short of extraordinary after all. vZOO_APR_00_b_VS_FER Now, face me. vZOO_APR_01_a_VS_FER Dyrn and Lyrn are getting kind of restless. If you don't mind... vZOO_APR_01_b_VS_FER vZOO_APR_01_c_VS_FER Amuse them for me! vZOO_APR_00_a_VS_ZET A spear to slay primals. Your confidence is commendable.^n;I suppose this will force me to display my full power. vZOO_APR_00_b_VS_ZET Ready when you are. vZOO_APR_01_a_VS_ZET Just checking before we start:^n;We're still getting cake together after this, right? vZOO_APR_01_b_VS_ZET vZOO_APR_01_c_VS_ZET Let's have some fun. vZOO_APR_00_a_VS_VAS A skydweller who wields the power of the moon.^n;I'm surprised you can withstand it. Go ahead and try me. vZOO_APR_00_b_VS_VAS I can take it. vZOO_APR_01_a_VS_VAS Vaseraga. You mean well with your kindness toward the Singularity,^n;but your actions may someday lead to despair for the Sky Realm. vZOO_APR_01_b_VS_VAS vZOO_APR_01_c_VS_VAS Do you understand? vZOO_APR_00_a_VS_BLZ Call me whatever names you will, but I know what I am.^n;I shall carry out my purpose. vZOO_APR_00_b_VS_BLZ To keep the balance! vZOO_APR_01_a_VS_BLZ Beelzebub. No longer will I ignore you.^n;You've brought chaos into the skies. vZOO_APR_01_b_VS_BLZ vZOO_APR_01_c_VS_BLZ I'll vanquish you here and now! vZOO_APR_00_a_VS_NRM I will not stand in your way.^n;That said, you do not have to bear your burdens alone. vZOO_APR_00_b_VS_NRM I'm by your side. vZOO_APR_01_a_VS_NRM She's taking a moment to sharpen her senses.^n;Perhaps it's a pre-battle ritual that skyfarers do before combat. vZOO_APR_01_b_VS_NRM vZOO_APR_01_c_VS_NRM Stand! And fight! vZOO_APR_00_a_VS_SRZ Hm. Are bullets really effective against... the wind?^n;And what exactly are we heating? vZOO_APR_00_b_VS_SRZ Teach me your ways. vZOO_APR_01_a_VS_SRZ When the laws of the hot springs are overturned, I manifest in this world.^n;Slave of earthly desires... vZOO_APR_01_b_VS_SRZ vZOO_APR_01_c_VS_SRZ Repent! vZOO_APR_00_a_VS_DJT If this is what you desire Djeeta, then I implore you... vZOO_APR_00_b_VS_DJT Give it your all! vZOO_APR_01_a_VS_DJT Singularity, no... Djeeta. vZOO_APR_01_b_VS_DJT vZOO_APR_01_c_VS_DJT Come forth and face me. vZOO_APR_00_a_VS_ZOO Is this Geo's doing? Or rather my own? vZOO_APR_00_b_VS_ZOO We shall see. vZOO_APR_01_a_VS_ZOO Strange. You must be yet another symptom of the chaos. vZOO_APR_01_b_VS_ZOO vZOO_APR_01_c_VS_ZOO Away with you! vZOO_APR_00_a_VS_BLI Hooky? I am unfamiliar with that game.^n;But I know it shall be... vZOO_APR_00_b_VS_BLI The last you'll ever play. vZOO_APR_01_a_VS_BLI This way chaos flies—borne on wings of cunning. vZOO_APR_01_b_VS_BLI vZOO_APR_01_c_VS_BLI When you are gone, peace shall reign in these skies! vZOO_APR_00_a_VS_CAL That's fine with me. But don't forget your promise.^n;You said if I won this round... you would conjure up the world's cutest pie. vZOO_APR_00_b_VS_CAL Prepare to bake! vZOO_APR_01_a_VS_CAL Those dragons you employ with your magic—^n;tell me, are they your creations? vZOO_APR_01_b_VS_CAL vZOO_APR_01_c_VS_CAL Dyrn and Lyrn are curious too. vZOO_APR_00_a_VS_YUE Distraction bests you for the third time.^n;However, you should never lose focus. Brace yourself! vZOO_APR_00_b_VS_YUE You face my trial! vZOO_APR_01_a_VS_YUE Chaos has corrupted the skies, and causality has fallen to decay. vZOO_APR_01_b_VS_YUE vZOO_APR_01_c_VS_YUE Yet hope lives on.^n;Champion of the singularity, I shall test your merit! vZOO_APR_00_a_VS_UNO You doubt my ability as peacekeeper of the Sky Realm?^n;Very well. Step forward. vZOO_APR_00_b_VS_UNO I shall show you! vZOO_APR_01_a_VS_UNO Skyfarers who wield incredible power to preserve balance... The Eternals... vZOO_APR_01_b_VS_UNO vZOO_APR_01_c_VS_UNO Tell me more! vZOO_APR_00_a_VS_EUS My thunder could be called calm next to yours.^n;I wonder, will such might not lure you down a path of evil? vZOO_APR_00_b_VS_EUS Prove yourself! vZOO_APR_01_a_VS_EUS You wield cloud-rending lightning as a weapon? vZOO_APR_01_b_VS_EUS vZOO_APR_01_c_VS_EUS I shall determine if you are worthy of such power. Prepare yourself! vZOO_APR_00_a_VS_SIS Your might is fearsome, but I believe it necessary for the balance of the skies. vZOO_APR_00_b_VS_SIS Don't lose your way! vZOO_APR_01_a_VS_SIS I see you still refuse to take off your mask. Seox. vZOO_APR_01_b_VS_SIS Hah. vZOO_APR_01_c_VS_SIS Just so you know, these little friends want to nuzzle your cheeks. vZOO_APR_00_a_VS_VIR So you wish to test your battle prowess against me? Very well! vZOO_APR_00_b_VS_VIR I gladly accept! vZOO_APR_01_a_VS_VIR Bound with Luminiera... You must be formidable. vZOO_APR_01_b_VS_VIR vZOO_APR_01_c_VS_VIR Step forth! Display your power! vZOO_APR_00_a_VS_ABL Hooky? I am unfamiliar with that game.^n;But I know it shall be... vZOO_APR_00_b_VS_ABL The last you'll ever play. vZOO_APR_01_a_VS_ABL This way chaos flies... borne on wings of cunning. vZOO_APR_01_b_VS_ABL vZOO_APR_01_c_VS_ABL When you are gone, peace shall reign in these skies! vZOO_WINR_00_a_A vZOO_WINR_00_b_A vZOO_WINR_00_c_A Let's move out! vZOO_WINR_00_a_B vZOO_WINR_00_b_B vZOO_WINR_00_c_B Let me in on the fun! vZOO_WINR_00_a_C vZOO_WINR_00_b_C vZOO_WINR_00_c_C Well! Let's go home! vZOO_WINRK_00_a_A ... vZOO_WINRK_00_a_B ... vZOO_WINRK_00_a_C ... vZOO_WINL_00_VS_GRN I know you'll surpass me one day, Gran.^n;I look forward to it. vZOO_WINL_00_VS_CTL I like Katalina's rice balls. When I bite into them,^n;I feel like my soul is departing my body,^n;and a bright light is beckoning me...^n;I must share these with the crew. vZOO_WINL_00_VS_CHA Size is no measure of determination.^n;Yours is true strength, Charlotta. vZOO_WINL_00_VS_LAN I can tell from crossing swords with you, Lancelot.^n;You were born to lead the White Dragon Knights. vZOO_WINL_00_VS_PER Rest assured, Percival. I will spare no effort^n;in protecting the balance of the Sky Realm. vZOO_WINL_00_VS_FAS Did I express my love properly?^n;Please tell me if my delivery needs work. vZOO_WINL_00_VS_MET I'm not sure if I fully comprehend what Metera^n;means when she speaks. But perhaps if I imitate^n;her, I will one day be just as alluring. vZOO_WINL_00_VS_LOW Well then, let's begin working on a pie immediately.^n;Also, I think I would like something fizzy to^n;wash it down with, if that's all right. vZOO_WINL_00_VS_FER Dyrn and Lyrn enjoyed this battle too. I hope you'll^n;let them play with your pets again sometime. vZOO_WINL_00_VS_ZET These post-battle treats are absolutely delicious.^n;Of course, that's partially because I get to^n;share them with you, Zeta. vZOO_WINL_00_VS_VAS What drives you to shoulder every burden alone?^n;Compassion? No... What I sense from within you^n;is darker, more sorrowful. vZOO_WINL_00_VS_BLZ The skies have no need of you. Farewell. vZOO_WINL_00_VS_NRM I have been endowed with the powers of^n;the cosmos since birth... In other words,^n;my victory was inevitable. Please do not let^n;these results trouble you. vZOO_WINL_00_VS_SRZ I never knew a mortal body could be trained to^n;such a degree. Impressive. Perhaps I should^n;hone my muscles until I, too, am—what is^n;the expression—"ripped"? vZOO_WINL_00_VS_DJT I can hardly believe how much you've grown^n;since I met you. There really is no limit to^n;your potential. vZOO_WINL_00_VS_ZOO I believe this proves that I am the true^n;Keeper of Balance. Now, to rid the skies^n;of this expanding chaos. vZOO_WINL_00_VS_BLI Primal Beasts are forever intertwined with their^n;dominion. And I am no exception. It is my natural^n;duty to destroy any threat to the balance^n;of the skies. vZOO_WINL_00_VS_CAL So you call your new creation "Alchemist Pie"?^n;Very well, let's give it a taste. Oh! That is good,^n;but what a peculiar texture. What did you say^n;it was made out of? vZOO_WINL_00_VS_YUE So this is "deep-fried" tofu? Mmm... I think I could^n;get used to this... I know I haven't finished yet,^n;but I'd like to request an extra helping.^n;Do you have any more of this "deep-fried" food? vZOO_WINL_00_VS_UNO I shall keep the Sky Realm safe, no matter^n;the threat. Having the support of your crew^n;encourages me, but take heed: you have but^n;mortal bodies. Do not waste them. vZOO_WINL_00_VS_EUS You are permitted to keep your weapon.^n;I've determined that you will not be tempted^n;by the wiles of its unlimited power.^n;Continue to protect those you love. vZOO_WINL_00_VS_SIS Though you wield incredible strength, you show^n;no hint of pride. Perhaps you should change that.^n;For the benefit of the Eternals, and for the benefit^n;of all you hold dear. vZOO_WINL_00_VS_VIR When it comes to the protection of the skies,^n;there are always greater heights to achieve.^n;I'm certain with Luminiera at your side,^n;you shall reach them in no time at all. vZOO_WINL_00_VS_ABL Primal Beasts are forever intertwined with^n;their dominion. And I am no exception.^n;It is my natural duty to destroy any threat^n;to the balance of the skies. vZOO_APR_00_a_RPG Just try to be patient.^n;Soon the binds of fate that chain you... vZOO_APR_00_b_RPG Shall break! vZOO_APR_00_a_RPGQ121_VS_BLZ Call me whatever names you will, but I know what I am.^n;I shall carry out my purpose. vZOO_APR_00_b_RPGQ121_VS_BLZ To keep the balance! vZOO_APR_00_a_RPGQ136_VS_BLZ Call me whatever names you will, but I know what I am.^n;I shall carry out my purpose. vZOO_APR_00_b_RPGQ136_VS_BLZ To keep the balance! vZOO_APR_00_a_RPGQ134_VS_CAL That's fine with me. But don't forget your promise.^n;You said if I won this round... you would conjure up the world's cutest pie. vZOO_APR_00_b_RPGQ134_VS_CAL Prepare to bake! vZOO_APR_00_a_RPGQ056_VS_YUE Distraction bests you for the third time.^n;However, you should never lose focus. Brace yourself! vZOO_APR_00_b_RPGQ056_VS_YUE You face my trial! vZOO_APR_00_a_RPGQ014_VS_UNO You doubt my ability as peacekeeper of the Sky Realm?^n;Very well. Step forward. vZOO_APR_00_b_RPGQ014_VS_UNO I shall show you! vZOO_APR_00_a_RPGQ113_VS_EUS My thunder could be called calm next to yours.^n;I wonder, will such might not lure you down a path of evil? vZOO_APR_00_b_RPGQ113_VS_EUS Prove yourself! vZOO_APR_00_a_RPGQ115_VS_SIS Your might is fearsome, but I believe it necessary for the balance of the skies. vZOO_APR_00_b_RPGQ115_VS_SIS Don't lose your way! vZOO_APR_00_a_RPGQ018_VS_VIR So you wish to test your battle prowess against me? Very well! vZOO_APR_00_b_RPGQ018_VS_VIR I gladly accept! vZOO_APR_00_a_VS_GEF You are a mortal possessed of immortal power.^n;But is that power enough to tip the balance of the skies? vZOO_APR_00_b_VS_GEF All shall be revealed! vZOO_APR_01_a_VS_GEF Dyrn and Lyrn look intimidated. vZOO_APR_01_b_VS_GEF vZOO_APR_01_c_VS_GEF They must have sensed the bestial force lurking within you. vZOO_APR_00_a_VS_ANL I must protect the balance in the world of sweets. And that means... vZOO_APR_00_b_VS_ANL Staying true. vZOO_APR_01_a_VS_ANL I wish to preserve this world's balance.^n;You wish to cultivate its peace. vZOO_APR_01_b_VS_ANL vZOO_APR_01_c_VS_ANL If dragons and rams can be friends... then why not the rest of the world? vZOO_APR_00_a_VS_GRI Nature and civilization. Snuff out the tenuous balance between the two... vZOO_APR_00_b_VS_GRI And you snuff out life. vZOO_APR_01_a_VS_GRI Wind Disciple, Grimnir... vZOO_APR_01_b_VS_GRI vZOO_APR_01_c_VS_GRI This'll be the duel of the century. vZOO_APR_00_a_VS_NIE Creation is a task reserved for divinity—not for primal beasts.^n;If you insist on upsetting the natural order, you leave me no choice. vZOO_APR_00_b_VS_NIE Repent! vZOO_APR_01_a_VS_NIE You're charged with grave crimes: aiding the primal known as "The World",^n;and plotting to destroy the entirety of the Sky Realm. vZOO_APR_01_b_VS_NIE vZOO_APR_01_c_VS_NIE Well? Have you anything to say for yourself? vZOO_APR_00_a_VS_LUC Well, who's to say? If I've learned one thing,^n;it's that the skies are filled with possibilities. vZOO_APR_00_b_VS_LUC En garde! vZOO_APR_01_a_VS_LUC I've learned not everything is night and day. vZOO_APR_01_b_VS_LUC vZOO_APR_01_c_VS_LUC But looking at you, all I can see is infinite darkness. vZOO_APR_00_a_VS_TWB I thought I sensed an anomaly in the skies...^n;Do you seek to upset the balance? Or are you merely a guest? vZOO_APR_00_b_VS_TWB Ready yourself! vZOO_APR_01_a_VS_TWB Is it you, visitor? Who disrupts the cosmos? vZOO_APR_01_b_VS_TWB Hmm... vZOO_APR_01_c_VS_TWB Answer me this: Have you come to defend order?^n;Or have you come to spread chaos? vZOO_APR_00_a_VS_VAN Very well. You shall provide me with delicious sustenance—^n;as befits your culinary talent! But before that... vZOO_APR_00_b_VS_VAN Let us duel! vZOO_APR_01_a_VS_VAN How does your strength inspire courage and not fear? vZOO_APR_01_b_VS_VAN vZOO_APR_01_c_VS_VAN Will you teach me your ways? vZOO_WINL_00_VS_GEF The power you bear... It could one day disturb the^n;fundamental balance of the world. If you were to^n;stray from your path of righteousness, who knows^n;what calamities could await. I have faith, however,^n;that such a future will not come to pass. vZOO_WINL_00_VS_ANL "Yokan"? I have never heard of this sweet,^n;but your impassioned recommendation has piqued^n;my attention. Please, you must tell me more! vZOO_WINL_00_VS_GRI It seems Dyrn and Lyrn are still full of energy.^n;Would you mind playing with them for a while longer? vZOO_WINL_00_VS_NIE Such terrifying powers, capable of untold^n;destruction. What's more surprising, however,^n;is the bond that you two share.^n;You would do well to treasure it. vZOO_WINL_00_VS_LUC The Sky Realm is the reason I exist.^n;And nothing will ever tear it away from me. vZOO_WINL_00_VS_TWB Listen well, visitor. You and I are cut from the^n;same cloth. If you should require my aid, you^n;need only say so. vZOO_WINL_00_VS_VAN That was brilliant! It seems knighthood is as much^n;about kindness as it is strength. Which are both^n;qualities you have in spades. vBLI_APR_00_a_VS_GRN Aren't you a cocky little— vBLI_APR_00_b_VS_GRN Haha! vBLI_APR_00_c_VS_GRN Oh how greedy Singularity.^n;I wasn't aware you wanted me all to yourself. vBLI_APR_00_d_VS_GRN Hahaha... vBLI_APR_01_a_VS_GRN Ah, Singularity... vBLI_APR_01_b_VS_GRN vBLI_APR_01_c_VS_GRN Up for a little fun? vBLI_APR_00_a_VS_CTL Ooh, cold as frost... vBLI_APR_00_b_VS_CTL Close one. vBLI_APR_00_c_VS_CTL Every bit as deadly too. I wonder...^n;Just what will it take to melt you down. vBLI_APR_00_d_VS_CTL Let's find out. vBLI_APR_01_a_VS_CTL Looky what I found. A knight in shining armor. vBLI_APR_01_b_VS_CTL vBLI_APR_01_c_VS_CTL Ditch the Girl in Blue.^n;Our forces could make use of you, a sword as sharp as yours. vBLI_APR_00_a_VS_CHA Oh you're hilarious. vBLI_APR_00_b_VS_CHA Now settle down. vBLI_APR_00_c_VS_CHA Hate for you to find out this way but that little jig you just did,^n;it won't help you grow an inch. vBLI_APR_00_d_VS_CHA No hard feelings, right? vBLI_APR_01_a_VS_CHA Sorry. Didn't notice you there. vBLI_APR_01_b_VS_CHA vBLI_APR_01_c_VS_CHA I can see it in your eyes... You want more presence,^n;more grandeur. Maybe I can help. vBLI_APR_00_a_VS_LAN Don't be a cold shower... vBLI_APR_00_b_VS_LAN Almost. vBLI_APR_00_c_VS_LAN But things were just getting good Lancey.^n;I love watching mortals squirm as the end draws near. vBLI_APR_00_d_VS_LAN Hahaha... vBLI_APR_01_a_VS_LAN Oh joy. A wet blanket... vBLI_APR_01_b_VS_LAN vBLI_APR_01_c_VS_LAN You're always smothering the fun in things.^n;Need me to help you blow off some steam, big guy? vBLI_APR_00_a_VS_PER Roleplaying again? vBLI_APR_00_b_VS_PER Ooh... vBLI_APR_00_c_VS_PER You're the big bad king... and I'm your insolent vassal. Well my lord? vBLI_APR_00_d_VS_PER Punish me. vBLI_APR_01_a_VS_PER Ah... Haha. vBLI_APR_01_b_VS_PER vBLI_APR_01_c_VS_PER I love playing with fire but I find you... a bit suffocating. vBLI_APR_00_a_VS_FAS Technically speaking, love is— vBLI_APR_00_b_VS_FAS Whoops. vBLI_APR_00_c_VS_FAS Trying to discipline me?^n;'Cause I think you'll find pain only eggs me on. vBLI_APR_00_d_VS_FAS Hahaha... vBLI_APR_01_a_VS_FAS Oh great. Here comes a lecture. vBLI_APR_01_b_VS_FAS vBLI_APR_01_c_VS_FAS I write the rules to my own life.^n;Only one who gets to say otherwise is "Daddy." vBLI_APR_00_a_VS_MET Ouch. I think that's kind of harsh. vBLI_APR_00_b_VS_MET Not quite. vBLI_APR_00_c_VS_MET But a heart of gold? Are you for real?^n;I guess you're more naïve than you look. vBLI_APR_00_d_VS_MET Hahaha... vBLI_APR_01_a_VS_MET Aww... What a shame. vBLI_APR_01_b_VS_MET vBLI_APR_01_c_VS_MET You have perfect features but, uh...^n;you aren't twisted enough on the inside. vBLI_APR_00_a_VS_LOW Didn't think she'd settle for you. vBLI_APR_00_b_VS_LOW Missed me. vBLI_APR_00_c_VS_LOW That's a lot of pent-up anger there.^n;Why don't I help you let it all out... until we see the sun rise? vBLI_APR_00_d_VS_LOW Hahaha... vBLI_APR_01_a_VS_LOW Ooh, here's an idea. vBLI_APR_01_b_VS_LOW vBLI_APR_01_c_VS_LOW Who's to say, uh... the four of us can't be friends?^n;I've been so lonely... vBLI_APR_00_a_VS_FER Now don't be like that... vBLI_APR_00_b_VS_FER Oh? vBLI_APR_00_c_VS_FER It's going to take more than a few love lashes to make me obedient. vBLI_APR_00_d_VS_FER Hahaha... vBLI_APR_01_a_VS_FER Interesting how your fate was twisted from the very start... vBLI_APR_01_b_VS_FER vBLI_APR_01_c_VS_FER This will be a stimulating case for study.^n;Mind showing me what makes you tick? vBLI_APR_00_a_VS_ZET We've got a tough talker here... vBLI_APR_00_b_VS_ZET Almost. vBLI_APR_00_c_VS_ZET So you want to play rough. Then let's see^n;how many techniques you've mastered with that spear. vBLI_APR_00_d_VS_ZET Hahaha... vBLI_APR_01_a_VS_ZET Hi there, princess. vBLI_APR_01_b_VS_ZET vBLI_APR_01_c_VS_ZET Well isn't this a cold welcome.^n;You're going to hurt my feelings someday. vBLI_APR_00_a_VS_VAS Ooh, care to share? vBLI_APR_00_b_VS_VAS Haha. vBLI_APR_00_c_VS_VAS With a stick that big I could finish you in one stroke...^n;You're missing out. vBLI_APR_00_d_VS_VAS Hahaha... vBLI_APR_01_a_VS_VAS Hm? Didn't notice you. vBLI_APR_01_b_VS_VAS vBLI_APR_01_c_VS_VAS It's always the quiet ones,^n;who get the slip on you and take you from behind. vBLI_APR_00_a_VS_BLZ You fantasize about— vBLI_APR_00_b_VS_BLZ That stings. vBLI_APR_00_c_VS_BLZ At least give me a chance to explain.^n;We're old bedfellows, right? vBLI_APR_00_d_VS_BLZ Hahaha... vBLI_APR_01_a_VS_BLZ Oh not Bubs. vBLI_APR_01_b_VS_BLZ vBLI_APR_01_c_VS_BLZ Tell me, is our honeymoon over? vBLI_APR_00_a_VS_NRM Ah... How refreshing. vBLI_APR_00_b_VS_NRM Haha... vBLI_APR_00_c_VS_NRM Just look at the frigid murder in your eyes...^n;Sends shivers down my spine. vBLI_APR_00_d_VS_NRM Hahaha... vBLI_APR_01_a_VS_NRM Well, well... A sleeping beauty. vBLI_APR_01_b_VS_NRM vBLI_APR_01_c_VS_NRM Or is it simply meditation?^n;Either way I would love to be her nightmare. vBLI_APR_00_a_VS_SRZ Aw... Am I not— vBLI_APR_00_b_VS_SRZ Haha... vBLI_APR_00_c_VS_SRZ Let's have a round first. The prize for winning?^n;Any partner your heart could desire. vBLI_APR_00_d_VS_SRZ Hahaha... vBLI_APR_01_a_VS_SRZ Hey... I've been waiting. vBLI_APR_01_b_VS_SRZ vBLI_APR_01_c_VS_SRZ Let's go out for drinks tonight. I know a few^n;alluring vixens and they're dying to meet you. vBLI_APR_00_a_VS_DJT Well that was rude... vBLI_APR_00_b_VS_DJT Close one. vBLI_APR_00_c_VS_DJT Now let's see here... I think I'll save the Red Dragon for last.^n;A small bite of dessert after the main course. vBLI_APR_00_d_VS_DJT Hahaha... vBLI_APR_01_a_VS_DJT Hah. The other Singularity. vBLI_APR_01_b_VS_DJT vBLI_APR_01_c_VS_DJT I do like to mix things up. Well? Play with me. vBLI_APR_00_a_VS_ZOO Mind letting me pet your dragons? vBLI_APR_00_b_VS_ZOO What's this? vBLI_APR_00_c_VS_ZOO No need to get possessive.^n;Just wondering if they're as smooth as they look. vBLI_APR_00_d_VS_ZOO Hahaha... vBLI_APR_01_a_VS_ZOO Hm? Get sick of your job? vBLI_APR_01_b_VS_ZOO vBLI_APR_01_c_VS_ZOO Are you up for playing some hooky then? vBLI_APR_00_a_VS_BLI Well aren't you a sight for sore eyes? vBLI_APR_00_b_VS_BLI Whoa handsome. vBLI_APR_00_c_VS_BLI What do we call this beast who bears my devilish good looks? vBLI_APR_00_d_VS_BLI A dead ringer. vBLI_APR_01_a_VS_BLI Wow. You'd win first in a cosplay contest. vBLI_APR_01_b_VS_BLI vBLI_APR_01_c_VS_BLI Now, who are you? vBLI_APR_00_a_VS_CAL Hah. But I hate vinegar. vBLI_APR_00_b_VS_CAL vBLI_APR_00_c_VS_CAL Still I admit, the thought of being someone's lab rat isn't that unappealing. vBLI_APR_00_d_VS_CAL Hahaha... vBLI_APR_01_a_VS_CAL What do we have here? An alchemist? vBLI_APR_01_b_VS_CAL vBLI_APR_01_c_VS_CAL Brilliant work crafting that exquisite doll face of yours.^n;But I see the mad scientist underneath. vBLI_APR_00_a_VS_YUE I like them fired up... vBLI_APR_00_b_VS_YUE Hahaha... vBLI_APR_00_c_VS_YUE When the chaos closes in and the light in their eyes go out... vBLI_APR_00_d_VS_YUE Now we're talking. vBLI_APR_01_a_VS_YUE Oh? A dancer... vBLI_APR_01_b_VS_YUE vBLI_APR_01_c_VS_YUE Care to join me for a spin? How about a waltz...^n;where you whirl into the soft embrace of death? vBLI_APR_00_a_VS_UNO Oh yada yada. vBLI_APR_00_b_VS_UNO Hey... vBLI_APR_00_c_VS_UNO Why don't you puzzle over my actions on the other side? vBLI_APR_00_d_VS_UNO Haha! vBLI_APR_01_a_VS_UNO An Eternal? In the flesh? vBLI_APR_01_b_VS_UNO vBLI_APR_01_c_VS_UNO I've always dreamed about meeting you.^n;It's time to live out my fantasies. vBLI_APR_00_a_VS_EUS My, what big ears you have. vBLI_APR_00_b_VS_EUS Haha! vBLI_APR_00_c_VS_EUS Wait. Don't tell me... Are you afraid the Singularity will get jealous? vBLI_APR_00_d_VS_EUS Cute. vBLI_APR_01_a_VS_EUS You can't seriously want to be a guard dog your whole life. vBLI_APR_01_b_VS_EUS vBLI_APR_01_c_VS_EUS I could add some much needed bark to your bite...^n;Ya know, teach you to flirt. vBLI_APR_00_a_VS_SIS Hackles down, kitty cat. vBLI_APR_00_b_VS_SIS Oh. vBLI_APR_00_c_VS_SIS I've barely touched you, and look at the state you're in. vBLI_APR_00_d_VS_SIS This'll be quick. vBLI_APR_01_a_VS_SIS Come on. Let me take off your mask. vBLI_APR_01_b_VS_SIS vBLI_APR_01_c_VS_SIS I want to see your excited face while we tango. vBLI_APR_00_a_VS_VIR Hah... Vicious, aren't we? vBLI_APR_00_b_VS_VIR Haha! vBLI_APR_00_c_VS_VIR I was going to have you watch as I decimated Katalina but... vBLI_APR_00_d_VS_VIR This'll still be fun. vBLI_APR_01_a_VS_VIR Ah... Vira, right? vBLI_APR_01_b_VS_VIR vBLI_APR_01_c_VS_VIR Why don't we join forces?^n;You're practically a fallen angel already. vBLI_APR_00_a_VS_ABL Well aren't you a sight for sore eyes? vBLI_APR_00_b_VS_ABL Whoa handsome. vBLI_APR_00_c_VS_ABL What do we call this beast who bears my devilish good looks? vBLI_APR_00_d_VS_ABL A dead ringer. vBLI_APR_01_a_VS_ABL Wow. You'd win first in a cosplay contest. vBLI_APR_01_b_VS_ABL vBLI_APR_01_c_VS_ABL Now, who are you? vBLI_WINR_00_a_A vBLI_WINR_00_b_A vBLI_WINR_00_a_B vBLI_WINR_00_b_B vBLI_WINR_00_a_C vBLI_WINR_00_b_C vBLI_WINR_00_a_VS_GRN Look at him, Cilius. He'll take your place in the dimensional rift. vBLI_WINR_00_b_VS_GRN vBLI_WINR_00_a_VS_CTL You know the nobler they stand, the more corrupt they fall. vBLI_WINR_00_b_VS_CTL vBLI_WINR_00_a_VS_CHA You're pretty good for a mortal.^n;But I'm a taller order of being. vBLI_WINR_00_b_VS_CHA vBLI_WINR_00_a_VS_LAN That was all you had to offer? vBLI_WINR_00_b_VS_LAN vBLI_WINR_00_a_VS_PER I'd suggest you live for the now.^n;'Cause there is no future. vBLI_WINR_00_b_VS_PER vBLI_WINR_00_a_VS_FAS It seems love is a weakness and not strength. vBLI_WINR_00_b_VS_FAS vBLI_WINR_00_a_VS_MET A pleasure to dance with but...^n;If only you weren't so shallow. vBLI_WINR_00_b_VS_MET vBLI_WINR_00_a_VS_LOW Let's play again. I had fun. vBLI_WINR_00_b_VS_LOW vBLI_WINR_00_a_VS_FER A juicy specimen but... looks like I spoiled it. Oh well. vBLI_WINR_00_b_VS_FER vBLI_WINR_00_a_VS_ZET My, my... Tuckered out already.^n;But I'm not sated yet. vBLI_WINR_00_b_VS_ZET vBLI_WINR_00_a_VS_VAS Are you finally down for the count?^n;Guess you've never heard of "too much of a good thing," huh tough guy? vBLI_WINR_00_b_VS_VAS vBLI_WINR_00_a_VS_BLZ I know I wiped the floor with you, but think we can still kiss and make up? vBLI_WINR_00_b_VS_BLZ vBLI_WINR_00_a_VS_NRM Should've thrust that blade a bit harder. vBLI_WINR_00_b_VS_NRM vBLI_WINR_00_a_VS_SRZ Here's a man who lived and died by carnal instinct. vBLI_WINR_00_b_VS_SRZ vBLI_WINR_00_a_VS_DJT Oh, Singularity? Congratulations.^n;Looks like you've won a one-way ticket to the rift. vBLI_WINR_00_b_VS_DJT vBLI_WINR_00_a_VS_ZOO So this is the sound of the apocalypse... How stirring. vBLI_WINR_00_b_VS_ZOO vBLI_WINR_00_a_VS_BLI Sweet dreams. You handsome devil. vBLI_WINR_00_b_VS_BLI vBLI_WINR_00_a_VS_CAL Construct all the bodies you like,^n;but you'll never hold a candle to a tried-and-true immortal. vBLI_WINR_00_b_VS_CAL vBLI_WINR_00_a_VS_YUE I was hoping for an encore, but uh... guess that won't be happening. vBLI_WINR_00_b_VS_YUE vBLI_WINR_00_a_VS_UNO Feels like a storm just ripped through me... You were amazing. vBLI_WINR_00_b_VS_UNO vBLI_WINR_00_a_VS_EUS You're out of bullets? But you're still so young—what a joke. vBLI_WINR_00_b_VS_EUS vBLI_WINR_00_a_VS_SIS It's easier to give in to the darkness...^n;So why are you still resisting? vBLI_WINR_00_b_VS_SIS vBLI_WINR_00_a_VS_VIR Not bad... I had no idea that mortals could be so depraved. vBLI_WINR_00_b_VS_VIR vBLI_WINR_00_a_VS_ABL Sweet dreams. You handsome devil. vBLI_WINR_00_b_VS_ABL vBLI_WINRK_00_a_A Hahahahaha! vBLI_WINRK_00_a_B Come on! Satisfy me. vBLI_WINRK_00_a_C I'm sick of this existence! vBLI_WINL_00_VS_GRN Finally, I've twisted the skies to my will.^n;Wonder when I'll be able to tell Cilius.^n;Oooh, I shudder with anticipation. vBLI_WINL_00_VS_CTL Sigh... If only you had shut your eyes and blindly^n;followed along. Mika did, and look how far it got her.^n;I would've carved you into a lovely pawn. vBLI_WINL_00_VS_CHA For the next notch in my bedpost, I'll take on^n;your order. But we'll need a new motto. I know.^n;How about "forever carnal, forever naughty?" vBLI_WINL_00_VS_LAN I wish you'd asked Gabby to train you.^n;Your ice was tepid, and I like to be frozen stiff. vBLI_WINL_00_VS_PER The perfect kingdom? Don't make me laugh.^n;You should be thankful, Percy. I've saved you^n;from heartbreak, and a long search with^n;no happy ending. vBLI_WINL_00_VS_FAS Love, hm? Not the worst thing to fight for...^n;All the same, I'm more for thinking with my head,^n;not my heart. vBLI_WINL_00_VS_MET I thought skydwellers were all for the value of^n;hard work... And yet here you are, relying on^n;inborn talent. Put in a little effort, why don't you? vBLI_WINL_00_VS_LOW I must say, I'm intrigued by your speech.^n;Well, "bros", I insist you teach me. How about^n;a sleepover? I'll keep you company until the sun^n;comes up, or the skies fall down. vBLI_WINL_00_VS_FER How does it feel, being dominated for a change?^n;Stimulating, right? Oh, I'll wring out all of your^n;secrets... drop by drop. vBLI_WINL_00_VS_ZET For all your big words, you're nothing more than^n;a girl playing with a toy from the moon.^n;Stop glaring, princess. We don't want your^n;cute face stuck like that, now do we? vBLI_WINL_00_VS_VAS You would've dominated during the War.^n;But sadly for you, I'm not like those other primals.^n;You've never met a beast with stamina like me. vBLI_WINL_00_VS_BLZ Going back to the Crimson Horizon to lick^n;your wounds? I'd be happy to lend my tongue. vBLI_WINL_00_VS_NRM A little more, and you'd have pushed me over the^n;brink. Been a while since I tasted such ecstasy. vBLI_WINL_00_VS_SRZ Caught him, hook, line, and sinker.^n;Now you can sleep with all the women you like...^n;at the bottom of the skies. vBLI_WINL_00_VS_DJT With no one left to stand and deliver, the skies^n;will soon fall. See, Cilius? I live to serve. vBLI_WINL_00_VS_ZOO The scales have tipped, and now, the odds are^n;stacked overwhelmingly in our favor. Oh...^n;Better check the date. I wouldn't want to^n;forget doomsday, after all. vBLI_WINL_00_VS_BLI Two serpents?^n;But this apple is only big enough for one. vBLI_WINL_00_VS_CAL The knowledge and power to warp, destroy,^n;and create... There was a time I thought you^n;were a threat, but... Seems alchemy isn't all it's^n;cracked up to be. vBLI_WINL_00_VS_YUE I confess, I've always admired your dialect...^n;Like pouring golden-sweet honey over your words.^n;Wonder how many more flies I can trap,^n;speaking in this sugared tongue. vBLI_WINL_00_VS_UNO Wish you'd plunged your shaft deeper, but... you^n;were just going easy on me, weren't you? Shame.^n;It's hard to find people who are skilled nowadays. vBLI_WINL_00_VS_EUS You hit all the right spots, but your stamina needs^n;work. Performance aside, I did enjoy watching^n;desperation seep into that poker face of yours. vBLI_WINL_00_VS_SIS Now, why don't you let spill all that darkness you^n;have locked away? That haunted look in your eyes^n;makes for such a delicious preview. vBLI_WINL_00_VS_VIR Really, you'd be right at home, along with the other^n;deviants. If you ever feel like joining, my doors are^n;always open to you. vBLI_WINL_00_VS_ABL Two serpents?^n;But this apple is only big enough for one. vBLI_APR_00_a_RPGQ134_VS_CAL Hah. But I hate vinegar. vBLI_APR_00_b_RPGQ134_VS_CAL vBLI_APR_00_c_RPGQ134_VS_CAL Still I admit, the thought of being someone's lab rat isn't that unappealing. vBLI_APR_00_d_RPGQ134_VS_CAL Hahaha... vBLI_APR_00_a_RPGQ056_VS_YUE I like them fired up... vBLI_APR_00_b_RPGQ056_VS_YUE Hahaha... vBLI_APR_00_c_RPGQ056_VS_YUE When the chaos closes in and the light in their eyes go out... vBLI_APR_00_d_RPGQ056_VS_YUE Now we're talking. vBLI_APR_00_a_RPGQ014_VS_UNO Oh yada yada. vBLI_APR_00_b_RPGQ014_VS_UNO Hey... vBLI_APR_00_c_RPGQ014_VS_UNO Why don't you puzzle over my actions on the other side. vBLI_APR_00_d_RPGQ014_VS_UNO Haha! vBLI_APR_00_a_RPGQ113_VS_EUS My, what big ears you have. vBLI_APR_00_b_RPGQ113_VS_EUS Haha! vBLI_APR_00_c_RPGQ113_VS_EUS Wait. Don't tell me... Are you afraid the Singularity will get jealous? vBLI_APR_00_d_RPGQ113_VS_EUS Cute. vBLI_APR_00_a_RPGQ115_VS_SIS Hackles down, kitty cat. vBLI_APR_00_b_RPGQ115_VS_SIS Oh. vBLI_APR_00_c_RPGQ115_VS_SIS I've barely touched you, and look at the state you're in. vBLI_APR_00_d_RPGQ115_VS_SIS This'll be quick. vBLI_APR_00_a_RPGQ018_VS_VIR Hah... Vicious, aren't we? vBLI_APR_00_b_RPGQ018_VS_VIR Haha! vBLI_APR_00_c_RPGQ018_VS_VIR I was going to have you watch as I decimated Katalina but... vBLI_APR_00_d_RPGQ018_VS_VIR This'll still be fun. vBLI_APR_00_a_VS_GEF Come on... Daddy, scold me more... vBLI_APR_00_b_VS_GEF That's it. vBLI_APR_00_c_VS_GEF You must be so repressed playing the saint.^n;I can hear the beast deep inside you... And it's burning and ravenous. vBLI_APR_00_d_VS_GEF We should feed it. vBLI_APR_01_a_VS_GEF That blood of yours... It's even dirtier than I imagined.^n;I'm amazed you can stay upright through the pain... vBLI_APR_01_b_VS_GEF vBLI_APR_01_c_VS_GEF Or maybe... Sweet agony is the thing that flips your switch on. vBLI_APR_00_a_VS_ANL Wow. That's quite some reach. vBLI_APR_00_b_VS_ANL Haha... vBLI_APR_00_c_VS_ANL Why rely on just rumors though?^n;When you can feel out the truth with your own two hands. vBLI_APR_00_d_VS_ANL Don't be shy. vBLI_APR_01_a_VS_ANL They say that counting sheep helps you drift off. vBLI_APR_01_b_VS_ANL vBLI_APR_01_c_VS_ANL I expect juicy dreams. vBLI_APR_00_a_VS_GRI Just a minute, I've never done anything wrong... vBLI_APR_00_b_VS_GRI Feisty. vBLI_APR_00_c_VS_GRI What's wrong with succumbing to base desires?^n;You know they're ingrained deep in our natures... vBLI_APR_00_d_VS_GRI Right? vBLI_APR_01_a_VS_GRI Well... Didn't think I'd find you blowing way out here. vBLI_APR_01_b_VS_GRI vBLI_APR_01_c_VS_GRI How 'bout a round to commemorate our reunion? vBLI_APR_00_a_VS_NIE Oh, I'm a regular love guru. vBLI_APR_00_b_VS_NIE Trust me. vBLI_APR_00_c_VS_NIE Come closer... If you're so desperate for intimacy,^n;then I can be your guilty pleasure. vBLI_APR_00_d_VS_NIE Brace yourself. vBLI_APR_01_a_VS_NIE You wanna be loved? I can help with that. vBLI_APR_01_b_VS_NIE vBLI_APR_01_c_VS_NIE Don't be scared. You'll learn to crave the pain... vBLI_APR_00_a_VS_LUC Okay. Come here... vBLI_APR_00_b_VS_LUC Too soon? vBLI_APR_00_c_VS_LUC Couldn't contain myself...^n;Why don't you make the first move? vBLI_APR_00_d_VS_LUC Hahaha... vBLI_APR_01_a_VS_LUC Hm? Is this one of your pop quizzes?^n;You've got a taste for springing those on me. vBLI_APR_01_b_VS_LUC vBLI_APR_01_c_VS_LUC Don't stop. I like being kept on edge. vBLI_APR_00_a_VS_TWB Turmoil? Provocation? vBLI_APR_00_b_VS_TWB vBLI_APR_00_c_VS_TWB I get it. You're scared you'll fall for me^n;if you take off that blindfold. vBLI_APR_00_d_VS_TWB Just admit it. vBLI_APR_01_a_VS_TWB Wow... What a breathtaking piece of work you are. vBLI_APR_01_b_VS_TWB vBLI_APR_01_c_VS_TWB Let's raise a glass to the sheer genius of your creator. vBLI_APR_00_a_VS_VAN Looks like this puppy's well-trained. vBLI_APR_00_b_VS_VAN Hah! vBLI_APR_00_c_VS_VAN I was planning on making a hound fillet,^n;and then serving it to that frigid little partner of yours. vBLI_APR_00_d_VS_VAN Haha... vBLI_APR_01_a_VS_VAN Hm? Ah... I'm famished. vBLI_APR_01_b_VS_VAN vBLI_APR_01_c_VS_VAN Do you know what I'm dying for? Drachentrout quiche. vBLI_WINR_00_a_VS_GEF Shame... I hoped this one would last. What a let-down. vBLI_WINR_00_b_VS_GEF vBLI_WINR_00_a_VS_ANL Bah-bye, lamb. vBLI_WINR_00_b_VS_ANL vBLI_WINR_00_a_VS_GRI Now... Time for your punishment. vBLI_WINR_00_b_VS_GRI vBLI_WINR_00_a_VS_NIE You've got plans for world domination?^n;Get in line, princess. vBLI_WINR_00_b_VS_NIE vBLI_WINR_00_a_VS_LUC After all these years... Do I still satisfy you? vBLI_WINR_00_b_VS_LUC vBLI_WINRK_00_a_VS_LUC I've found it! The perfect world! vBLI_WINL_00_VS_GEF You know, I love dominating people like you,^n;who've been on top their whole lives. The looks^n;on your faces when I strip away everything—^n;your pride, your dignity, your self-respect—^n;it gets me so hot. vBLI_WINL_00_VS_ANL Don't tell me you're done already. The Grand Finale^n;hasn't started yet, and I can't have my sacrifice^n;fading out before the main event. vBLI_WINL_00_VS_GRI Miracles don't come twice. Now, you be a^n;good boy and watch as I ravage this world. vBLI_WINL_00_VS_NIE You know, despite what they say, pets need to^n;earn love. Learn to beg, and I might just collar^n;and feed you. vBLI_WINL_00_VS_LUC Got my test results? Huh... Pretty low considering^n;how hard I—Hngh! Good leg. vBLI_WINL_00_VS_TWB Your beauty is obscene, and you have a^n;self-destruct mechanism. Nothing is more^n;of a turn-on than existential dread. vBLI_WINL_00_VS_VAN You, a mongrel? Talk about being unappreciated.^n;With some training, I could whip you into^n;something far more depraved. vBLI_WINR_00_a_VS_TWB Uh-oh. Don't self-destruct on me now, hot stuff. vBLI_WINR_00_b_VS_TWB vBLI_WINR_00_a_VS_VAN I thought that mongrels were supposed to get wild. vBLI_WINR_00_b_VS_VAN vCAL_APR_00_a_VS_GRN vCAL_APR_00_b_VS_GRN Well, ya see... I had um, a favor I wanted to ask you... vCAL_APR_00_c_VS_GRN Which is...! vCAL_APR_00_d_VS_GRN Become my guinea pig for the sake of alchemy!^n;No one else could make it out alive, Gran! vCAL_APR_01_a_VS_GRN vCAL_APR_01_b_VS_GRN vCAL_APR_01_c_VS_GRN vCAL_APR_01_d_VS_GRN Hey, Mr. Captain! Can I borrow you for a minute? Pretty please? vCAL_APR_00_a_VS_CTL vCAL_APR_00_b_VS_CTL But Mr. Lizard is hiding so many secrets inside... vCAL_APR_00_c_VS_CTL Baaah. vCAL_APR_00_d_VS_CTL You've disturbed progress and pissed me off! vCAL_APR_01_a_VS_CTL vCAL_APR_01_b_VS_CTL vCAL_APR_01_c_VS_CTL vCAL_APR_01_d_VS_CTL Today's a special day! Mr. Lizard promised he'd play with Cagliostro! vCAL_APR_00_a_VS_CHA vCAL_APR_00_b_VS_CHA Weelll, I know it's not very nice to brag about yourself... vCAL_APR_00_c_VS_CHA Hah. vCAL_APR_00_d_VS_CHA But if you want a demonstration, I'd be more than happy to oblige. vCAL_APR_01_a_VS_CHA vCAL_APR_01_b_VS_CHA vCAL_APR_01_c_VS_CHA vCAL_APR_01_d_VS_CHA Cagliostro's almost jealous of how cute and widdle you are. vCAL_APR_00_a_VS_LAN vCAL_APR_00_b_VS_LAN Mr. Lancelot, you're a speedy little man! vCAL_APR_00_c_VS_LAN Excellent! vCAL_APR_00_d_VS_LAN I've been looking for a moving target! vCAL_APR_01_a_VS_LAN vCAL_APR_01_b_VS_LAN vCAL_APR_01_c_VS_LAN vCAL_APR_01_d_VS_LAN Alchemists don't just create—we also pulverize.^n;But I would hate to drag a shining knight through the mud. Heh. vCAL_APR_00_a_VS_PER vCAL_APR_00_b_VS_PER Cagliostro's the world's greatest alchemist after all. vCAL_APR_00_c_VS_PER That said... vCAL_APR_00_d_VS_PER My lessons don't come for free! vCAL_APR_01_a_VS_PER vCAL_APR_01_b_VS_PER vCAL_APR_01_c_VS_PER vCAL_APR_01_d_VS_PER You've sure got lofty dreams. Would be a shame^n;if a super adorable genius alchemist smashed them to pieces. vCAL_APR_00_a_VS_FAS vCAL_APR_00_b_VS_FAS Well, Cagliostro tries hard to teach cuteness to all her pupils. vCAL_APR_00_c_VS_FAS But of course... vCAL_APR_00_d_VS_FAS None shall surpass me! Not in power, nor in pretty! vCAL_APR_01_a_VS_FAS vCAL_APR_01_b_VS_FAS vCAL_APR_01_c_VS_FAS vCAL_APR_01_d_VS_FAS Tell me—how do you like this pose I spent all night practicing? vCAL_APR_00_a_VS_MET vCAL_APR_00_b_VS_MET Umm... Cagliostro's always been Cagliostro. vCAL_APR_00_c_VS_MET Grrr... vCAL_APR_00_d_VS_MET And what do you mean "were" the charmer?! I'm charming as hell! vCAL_APR_01_a_VS_MET vCAL_APR_01_b_VS_MET vCAL_APR_01_c_VS_MET vCAL_APR_01_d_VS_MET Looks like you've got a handle on some advanced techniques.^n;Guess I'm dealing with a fellow genius. vCAL_APR_00_a_VS_LOW vCAL_APR_00_b_VS_LOW Teehee! Don't make me blush. vCAL_APR_00_c_VS_LOW But look here! vCAL_APR_00_d_VS_LOW "Mad shade" is not all I can throw. You'll recognize the acme of my genius—^n;even if I have to beat it into your head! vCAL_APR_01_a_VS_LOW vCAL_APR_01_b_VS_LOW vCAL_APR_01_c_VS_LOW vCAL_APR_01_d_VS_LOW Hehe. Cagliostro's tummy is rum-rum-rumbling! vCAL_APR_00_a_VS_FER vCAL_APR_00_b_VS_FER But Cagliostro, she's a whole girl—don'tcha see? vCAL_APR_00_c_VS_FER Good grief... vCAL_APR_00_d_VS_FER Some folks are too smart for their own good. vCAL_APR_01_a_VS_FER vCAL_APR_01_b_VS_FER vCAL_APR_01_c_VS_FER vCAL_APR_01_d_VS_FER The undead? How interesting.^n;Mind if I observe you for a bit? vCAL_APR_00_a_VS_ZET vCAL_APR_00_b_VS_ZET If you insist, I'd be happy to show you my handiwork. Watch close! vCAL_APR_00_c_VS_ZET In exchange! vCAL_APR_00_d_VS_ZET Hand over Arvess! I simply must research its properties! vCAL_APR_01_a_VS_ZET vCAL_APR_01_b_VS_ZET vCAL_APR_01_c_VS_ZET vCAL_APR_01_d_VS_ZET The world's most adorable alchemist, Cagliostro! At your service! vCAL_APR_00_a_VS_VAS vCAL_APR_00_b_VS_VAS Yippee, Vaseraga! You're a big, burly lifesaver! vCAL_APR_00_c_VS_VAS Now... vCAL_APR_00_d_VS_VAS My latest experiments can begin!^n;There's over a thousand tests to run! vCAL_APR_01_a_VS_VAS vCAL_APR_01_b_VS_VAS vCAL_APR_01_c_VS_VAS vCAL_APR_01_d_VS_VAS Thought I asked for a willing subject, not a damn mountain.^n;But I can handle you with ease. vCAL_APR_00_a_VS_BLZ vCAL_APR_00_b_VS_BLZ Eeep! How scary! vCAL_APR_00_c_VS_BLZ Nah, you suck! vCAL_APR_00_d_VS_BLZ You don't know the first thing about terror—^n;want me to school you? Huh?! vCAL_APR_01_a_VS_BLZ vCAL_APR_01_b_VS_BLZ vCAL_APR_01_c_VS_BLZ vCAL_APR_01_d_VS_BLZ I see you haven't had enough of my magic.^n;You better beg for it this time. vCAL_APR_00_a_VS_NRM vCAL_APR_00_b_VS_NRM Don't lose your cool, Narmaya! vCAL_APR_00_c_VS_NRM Argh... vCAL_APR_00_d_VS_NRM I needed a skin sample for an experiment—^n;and who gives a crap why I was there? vCAL_APR_01_a_VS_NRM vCAL_APR_01_b_VS_NRM vCAL_APR_01_c_VS_NRM vCAL_APR_01_d_VS_NRM Fusing magic and swordplay... Color me intrigued.^n;Not every day I run into someone like you. vCAL_APR_00_a_VS_SRZ vCAL_APR_00_b_VS_SRZ Yep! I simply have to test the strength of this new body. vCAL_APR_00_c_VS_SRZ Heh-heh! vCAL_APR_00_d_VS_SRZ I swear if you hold back... there'll be hell to pay! vCAL_APR_01_a_VS_SRZ vCAL_APR_01_b_VS_SRZ vCAL_APR_01_c_VS_SRZ vCAL_APR_01_d_VS_SRZ Hey, gramps! Today Cagliostro's in the mood fooor... hide and seek! vCAL_APR_00_a_VS_DJT vCAL_APR_00_b_VS_DJT Hi, Captain! You're headed to Estalucia to see your dad, right? vCAL_APR_00_c_VS_DJT In that case... vCAL_APR_00_d_VS_DJT I'll give you a reunion-worthy makeover, all the way from head to soul! vCAL_APR_01_a_VS_DJT vCAL_APR_01_b_VS_DJT vCAL_APR_01_c_VS_DJT vCAL_APR_01_d_VS_DJT I'm Dr. Cag, here to teach you about all things cute!^n;Classes are starting soon! vCAL_APR_00_a_VS_ZOO vCAL_APR_00_b_VS_ZOO Hurray! They could become best friends with Ouroboros! vCAL_APR_00_c_VS_ZOO Perfect! vCAL_APR_00_d_VS_ZOO Let our familiars clash! vCAL_APR_01_a_VS_ZOO vCAL_APR_01_b_VS_ZOO vCAL_APR_01_c_VS_ZOO vCAL_APR_01_d_VS_ZOO The primal beast who keeps balance... A rare specimen indeed.^n;Work with me, and alchemy will advance by eons. vCAL_APR_00_a_VS_BLI vCAL_APR_00_b_VS_BLI Aw. I don't wanna hear that from you... vCAL_APR_00_c_VS_BLI You filthy snake. vCAL_APR_00_d_VS_BLI Now let's see how well you'll talk... without a head! vCAL_APR_01_a_VS_BLI vCAL_APR_01_b_VS_BLI vCAL_APR_01_c_VS_BLI vCAL_APR_01_d_VS_BLI Aren't you a funny serpent...^n;Think I'll pickle you and display you in a jar. vCAL_APR_00_a_VS_CAL vCAL_APR_00_b_VS_CAL Wow! Look at us! vCAL_APR_00_c_VS_CAL How intriguing. vCAL_APR_00_d_VS_CAL Seems a homunculus escaped my notice—a mere oversight!^n;It's back to dust with you! vCAL_APR_01_a_VS_CAL vCAL_APR_01_b_VS_CAL vCAL_APR_01_c_VS_CAL vCAL_APR_01_d_VS_CAL What! Could it be!^n;The world's most ultra cute alchemist—in, in stereo?! vCAL_APR_00_a_VS_YUE vCAL_APR_00_b_VS_YUE Nrr... I've been waiting forever now. I'm too cute to wait! vCAL_APR_00_c_VS_YUE Listen up. vCAL_APR_00_d_VS_YUE Let me examine your tail more closely. Then we'll call it even. vCAL_APR_01_a_VS_YUE vCAL_APR_01_b_VS_YUE vCAL_APR_01_c_VS_YUE vCAL_APR_01_d_VS_YUE I believe... Yes, I've seen your power before.^n;Tell me, is that the flame of Ninetails? vCAL_APR_00_a_VS_UNO vCAL_APR_00_b_VS_UNO But Cagliostro, she's not really a naughty girl. vCAL_APR_00_c_VS_UNO Then again... vCAL_APR_00_d_VS_UNO It's only natural to fear a genius like myself! vCAL_APR_01_a_VS_UNO vCAL_APR_01_b_VS_UNO vCAL_APR_01_c_VS_UNO vCAL_APR_01_d_VS_UNO I heard rumors about some Eternal power!^n;Go ahead—Cagliostro wants to see it all. vCAL_APR_00_a_VS_EUS vCAL_APR_00_b_VS_EUS Look here, mister... Cagliostro's not scared of lightning at all! vCAL_APR_00_c_VS_EUS Hah! vCAL_APR_00_d_VS_EUS It's child's play to control a little thunder.^n;I'll blast through your tricks in short order! vCAL_APR_01_a_VS_EUS vCAL_APR_01_b_VS_EUS vCAL_APR_01_c_VS_EUS vCAL_APR_01_d_VS_EUS What a dreamy hunk! I think my heart, it might explode. vCAL_APR_00_a_VS_SIS vCAL_APR_00_b_VS_SIS Were you just talking nice about Cagliostro? Or talking mean? vCAL_APR_00_c_VS_SIS Forget it! vCAL_APR_00_d_VS_SIS My lifespan isn't just for show. How can I explain?^n;Real equilibrium is beyond your grasp! vCAL_APR_01_a_VS_SIS vCAL_APR_01_b_VS_SIS vCAL_APR_01_c_VS_SIS vCAL_APR_01_d_VS_SIS How about a deal... If you beat me I'll^n;forge you a mask that will never come off. vCAL_APR_00_a_VS_VIR vCAL_APR_00_b_VS_VIR To be honest, learning about Luminiera seems way more fun! vCAL_APR_00_c_VS_VIR Which is why... vCAL_APR_00_d_VS_VIR We're going to do this slowly!^n;So I can uncover all those Astral secrets! vCAL_APR_01_a_VS_VIR vCAL_APR_01_b_VS_VIR vCAL_APR_01_c_VS_VIR vCAL_APR_01_d_VS_VIR Oh, Vira... With a little more polish, you could be a real cutie! vCAL_APR_00_a_VS_ABL vCAL_APR_00_b_VS_ABL Aw. I don't wanna hear that from you... vCAL_APR_00_c_VS_ABL You filthy snake. vCAL_APR_00_d_VS_ABL Now let's see how well you'll talk... without a head! vCAL_APR_01_a_VS_ABL vCAL_APR_01_b_VS_ABL vCAL_APR_01_c_VS_ABL vCAL_APR_01_d_VS_ABL Aren't you a funny serpent...^n;Think I'll pickle you and display you in a jar. vCAL_WINR_00_a_A vCAL_WINR_00_b_A vCAL_WINR_00_c_A vCAL_WINR_00_d_A vCAL_WINR_00_e_A vCAL_WINR_00_a_B vCAL_WINR_00_b_B vCAL_WINR_00_c_B vCAL_WINR_00_d_B I kicked butt! vCAL_WINR_00_e_B vCAL_WINR_00_a_C vCAL_WINR_00_b_C vCAL_WINR_00_c_C vCAL_WINR_00_d_C Hooray! vCAL_WINR_00_e_C Too bad for you. vCAL_WINRK_00_a_A vCAL_WINRK_00_b_A Go ahead, praise my cuteness. vCAL_WINRK_00_a_B vCAL_WINRK_00_b_B The work of a genius, is never over! vCAL_WINRK_00_a_C vCAL_WINRK_00_b_C Did I get too carried away? vCAL_WINL_00_VS_GRN How was it getting a whupping from a little girl?^n;I had a ton of fun and collected some valuable^n;research results, so I can't wait for the next time.^n;Teehee. vCAL_WINL_00_VS_CTL Come ooon... I swear Cagliostro won't do anything^n;bad to Mr. Lizard. Cross my heart and hope to die.^n;Now where is he? vCAL_WINL_00_VS_CHA Maybe you should embrace being a cute li'l^n;short cake. It beats getting jealous of other people^n;just cause they're taller. Cagliostro doesn't even^n;know the meaning of jealousy—^n;she's already perfect! vCAL_WINL_00_VS_LAN Don't feel bad. This battle was won through^n;experience. After you've got a hundred, maybe^n;a thousand years under your ribbon, you start to^n;understand the art of war inside and out. vCAL_WINL_00_VS_PER Hah. That was entertaining, so I'll go along with^n;your little hiring scheme. What is it that you want?^n;Nothing is impossible for an alchemist of my^n;intelligence and beauty. vCAL_WINL_00_VS_FAS Love, huh? I suppose it is the principle that^n;encourages most life-forms to seek survival.^n;Enh, could be a worthy topic for research. vCAL_WINL_00_VS_MET Now that I think about it, you're always on the hunt^n;for a hunk or two, eh? If you've got a specific type^n;in mind, I could make you one—fully customized. vCAL_WINL_00_VS_LOW Cagliostro will have your finest desserts! And she^n;will continue having them until you've understood^n;the depths of her adorableness. vCAL_WINL_00_VS_FER Don't worry. All of my techniques that could^n;interfere with the ectoplasmic plane are still^n;at a hypothetical level. The worst you'll feel is^n;some tickling. Maybe... vCAL_WINL_00_VS_ZET That spear of yours is filled with juicy secrets.^n;I was able to retrieve some very intriguing data^n;from our fight. But the research isn't over yet—^n;I demand that you assist me again, until I've^n;learned absolutely all of its mysteries. vCAL_WINL_00_VS_VAS Marvelous. Whoever did your bodily augmentations,^n;they didn't skimp out on the craftsmanship.^n;But you've only got the one meat sack, so don't go^n;wasting it on some dumb blaze of glory. vCAL_WINL_00_VS_BLZ Heh-heh-heh. Seems like you don't have the^n;experience to challenge me. Wanna try again in^n;a thousand years? See if you do better? vCAL_WINL_00_VS_NRM I know how this must sound coming from the^n;founder of alchemy, but developing and perfecting^n;novel techniques is no walk in the park.^n;Chin up—your ingenuity is commendable. vCAL_WINL_00_VS_SRZ It doesn't matter how cute and lovable I am,^n;you shouldn't stare at people! Okay, mister? vCAL_WINL_00_VS_DJT Listen up, Djeeta. It's sinful how you're not properly^n;maximizing the appeal of your miniskirt. Allow^n;the cutest girl in all the land to fix it for—^n;Wait! Get back here! vCAL_WINL_00_VS_ZOO Did she throw the fight on purpose? No... She's^n;merely manipulated the collective unconscious^n;of everyone involved. I'll have to change my^n;approach if I hope to truly understand the^n;Peacekeeper's power. vCAL_WINL_00_VS_BLI Ooh! I could use one of your pretty wings for my^n;research. You wouldn't say no to cute widdle^n;Cagliostro, would you? vCAL_WINL_00_VS_CAL Now you've seen my true charm! Bet you'll think^n;twice before impersonating me again, you copycat! vCAL_WINL_00_VS_YUE You may look and sound like a bumpkin, but^n;there's power in your bloodline. Meh, I collected^n;some good data from our fight, so let me know^n;how to return the favor one day. vCAL_WINL_00_VS_UNO Wanna know what real eternal power is?^n;Cuteness! Teehee! vCAL_WINL_00_VS_EUS Your weapon, the Flamek Thunder, is primarily^n;used for sealing purposes, isn't it? Hah. Zeta and^n;Vaseraga might as well be playing with sticks in^n;comparison. Now then... Hand it over—I'll need^n;a fortnight to finish analyzing it. vCAL_WINL_00_VS_SIS Look. After all these years wandering the skies,^n;I've seen more than you can fathom. So...^n;Whenever you're feeling hopeless, you come to me,^n;okay? I can at least lend you a sympathetic ear. vCAL_WINL_00_VS_VIR Today we all learned a valuable lesson about not^n;messing with me. Don't worry, though. You gave me^n;some serviceable data, so I won't charge for^n;the lecture... this time. vCAL_WINL_00_VS_ABL Ooh! I could use one of your pretty wings for my^n;research. You wouldn't say no to cute widdle^n;Cagliostro, would you? vCAL_APR_00_a_RPG vCAL_APR_00_b_RPG Come on, you don't remember Cagliostro at all? vCAL_APR_00_c_RPG Hah. vCAL_APR_00_d_RPG Bold of you to forget my adorable face. You piece of trash! vCAL_APR_00_a_RPGQ121_VS_BLZ vCAL_APR_00_b_RPGQ121_VS_BLZ Eeep! How scary! vCAL_APR_00_c_RPGQ121_VS_BLZ Nah, you suck! vCAL_APR_00_d_RPGQ121_VS_BLZ You don't know the first thing about terror—^n;want me to school you? Huh?! vCAL_APR_00_a_RPGQ136_VS_BLZ vCAL_APR_00_b_RPGQ136_VS_BLZ Eeep! How scary! vCAL_APR_00_c_RPGQ136_VS_BLZ Nah, you suck! vCAL_APR_00_d_RPGQ136_VS_BLZ You don't know the first thing about terror—^n;want me to school you? Huh?! vCAL_APR_00_a_RPGQ134_VS_CAL vCAL_APR_00_b_RPGQ134_VS_CAL Wow! Look at us! vCAL_APR_00_c_RPGQ134_VS_CAL How intriguing. vCAL_APR_00_d_RPGQ134_VS_CAL Seems a homunculus escaped my notice—a mere oversight!^n;It's back to dust with you! vCAL_APR_01_a_RPGQ134_VS_CAL vCAL_APR_01_b_RPGQ134_VS_CAL vCAL_APR_01_c_RPGQ134_VS_CAL vCAL_APR_01_d_RPGQ134_VS_CAL What! Could it be!^n;The world's most ultra cute alchemist—in, in stereo?! vCAL_APR_00_a_RPGQ056_VS_YUE vCAL_APR_00_b_RPGQ056_VS_YUE Nrr... I've been waiting forever now. I'm too cute to wait! vCAL_APR_00_c_RPGQ056_VS_YUE Listen up. vCAL_APR_00_d_RPGQ056_VS_YUE Let me examine your tail more closely.^n;Then we'll call it even. vCAL_APR_00_a_RPGQ014_VS_UNO vCAL_APR_00_b_RPGQ014_VS_UNO But Cagliostro, she's not really a naughty girl. vCAL_APR_00_c_RPGQ014_VS_UNO Then again... vCAL_APR_00_d_RPGQ014_VS_UNO It's only natural to fear a genius like myself! vCAL_APR_00_a_RPGQ113_VS_EUS vCAL_APR_00_b_RPGQ113_VS_EUS Look here, mister... Cagliostro's not scared of lightning at all! vCAL_APR_00_c_RPGQ113_VS_EUS Hah! vCAL_APR_00_d_RPGQ113_VS_EUS It's child's play to control a little thunder.^n;I'll blast through your tricks in short order! vCAL_APR_00_a_RPGQ115_VS_SIS vCAL_APR_00_b_RPGQ115_VS_SIS Were you just, talking nice about Cagliostro? Or talking mean? vCAL_APR_00_c_RPGQ115_VS_SIS Forget it! vCAL_APR_00_d_RPGQ115_VS_SIS My lifespan isn't just for show. How can I explain?^n;Real equilibrium is beyond your grasp! vCAL_APR_00_a_RPGQ018_VS_VIR vCAL_APR_00_b_RPGQ018_VS_VIR To be honest, learning about Luminiera seems way more fun! vCAL_APR_00_c_RPGQ018_VS_VIR Which is why... vCAL_APR_00_d_RPGQ018_VS_VIR We're going to do this slowly!^n;So I can uncover all those Astral secrets! vCAL_APR_00_a_VS_GEF vCAL_APR_00_b_VS_GEF Dork. Cuteness doesn't belie power... vCAL_APR_00_c_VS_GEF It is power! vCAL_APR_00_d_VS_GEF You think your average Jack or Jill has the self-discipline^n;needed to look this good? Not on your life! vCAL_APR_01_a_VS_GEF vCAL_APR_01_b_VS_GEF vCAL_APR_01_c_VS_GEF vCAL_APR_01_d_VS_GEF Mister? Would you play a game of tag^n;with me and Ouroboros? We wuv being It! vCAL_APR_00_a_VS_ANL vCAL_APR_00_b_VS_ANL You were just so adorable, like a little sleeping lamb. vCAL_APR_00_c_VS_ANL But come on! vCAL_APR_00_d_VS_ANL Don't you think you're laying it on a little thick?^n;I'll show you how it's really done! vCAL_APR_01_a_VS_ANL vCAL_APR_01_b_VS_ANL vCAL_APR_01_c_VS_ANL vCAL_APR_01_d_VS_ANL Your skin is so perky! Cagliostro is gonna find out why! vCAL_APR_00_a_VS_GRI vCAL_APR_00_b_VS_GRI Forever young, forever cute! vCAL_APR_00_c_VS_GRI Hey windbag! vCAL_APR_00_d_VS_GRI Call me grandmother one more time, and you're gonna be drifting...^n;With all my other specimens in pickle jars! vCAL_APR_01_a_VS_GRI vCAL_APR_01_b_VS_GRI vCAL_APR_01_c_VS_GRI vCAL_APR_01_d_VS_GRI Hewwo? Grimmy? Tell Cagliostro why you're so handsome. vCAL_APR_00_a_VS_NIE vCAL_APR_00_b_VS_NIE I wanna help but... You and alchemy just aren't meant for each other. vCAL_APR_00_c_VS_NIE Let's be real. vCAL_APR_00_d_VS_NIE To make even a single bloomin' homunculus,^n;you'd sacrifice thousands of lives. I'm right, aren't I? Evoker. vCAL_APR_01_a_VS_NIE vCAL_APR_01_b_VS_NIE vCAL_APR_01_c_VS_NIE vCAL_APR_01_d_VS_NIE If you keep on being a big bully, Caggy's gunna rearrange your face! vCAL_APR_00_a_VS_LUC vCAL_APR_00_b_VS_LUC Uh-oh... Did somebody ask for a miracle? vCAL_APR_00_c_VS_LUC How's this? vCAL_APR_00_d_VS_LUC I alchemize you into something actually loveable. vCAL_APR_01_a_VS_LUC vCAL_APR_01_b_VS_LUC vCAL_APR_01_c_VS_LUC vCAL_APR_01_d_VS_LUC Yup! I think you're just the right size.^n;For my dissection table, that is! vCAL_APR_00_a_VS_TWB vCAL_APR_00_b_VS_TWB Uh-oh! Is the box scared of Caggsey? vCAL_APR_00_c_VS_TWB Ha ha! vCAL_APR_00_d_VS_TWB You, floating rust bucket! Why don't you^n;come down here and say it to my face?! vCAL_APR_01_a_VS_TWB Yay! vCAL_APR_01_b_VS_TWB Hehe! vCAL_APR_01_c_VS_TWB vCAL_APR_01_d_VS_TWB Aren't you the cutest little doll?^n;I bet you're just full of secrets! Show me! vCAL_APR_00_a_VS_VAN vCAL_APR_00_b_VS_VAN Haha! Cagliostro has lots of plans!^n;Most are nice! Mostly. vCAL_APR_00_c_VS_VAN Forget it. vCAL_APR_00_d_VS_VAN What's it matter? Let's just say it's for the grand future of alchemy.^n;Now cough up that hair or I get a new lab rat! vCAL_APR_01_a_VS_VAN Lift off! vCAL_APR_01_b_VS_VAN Hehehe! vCAL_APR_01_c_VS_VAN vCAL_APR_01_d_VS_VAN You've procured the reagent, I presume?^n;Well! Hurry up and hand it over already! vCAL_WINL_00_VS_GEF Are his physical abilities innate? Or a side effect^n;from the dragon's blood? Such inconclusive^n;results... Ah, perhaps the secret lies within the^n;draconic compatibility of his DNA.^n;What an intriguing specimen. vCAL_WINL_00_VS_ANL Anila's skin is so supple... I know she gets plenty of^n;beauty sleep, but rest alone doesn't explain that^n;perfect texture. Perhaps I'll take a sample—^n;as a treat. vCAL_WINL_00_VS_GRI As a reward for my victory, you are going to join me^n;in my lab. Primal beasts make for prized test^n;subjects, after all... Once I've gathered enough^n;data, I might even let you out! vCAL_WINL_00_VS_NIE Death, huh? It feels like the further I run from you,^n;the closer I get... No matter how many times I^n;change bodies, there's no escaping the inevitable.^n;Then again, maybe I could achieve perfect^n;immortality by running a few tests on you. vCAL_WINL_00_VS_LUC Can't get enough of my alchemy? I could always^n;synthesize you and that blonde ogre a room in^n;Pandemonium—all expenses paid, infinite nights. vCAL_WINL_00_VS_TWB Yep, you're nothing like Erste's golems—design is^n;much more refined. Not only the functionality but—^n;Hey! Who said you could run off? vCAL_WINL_00_VS_VAN Finally, I can take those hair samples from you.^n;And for the last time, I don't have anything^n;sinister planned. Let's just say I require... data. vYUE_APR_00_a_VS_GRN ...! vYUE_APR_00_b_VS_GRN Feast yer eyes all you want... But don't get burnt now! vYUE_APR_00_c_VS_GRN vYUE_APR_01_a_VS_GRN Huh? Whoa?! vYUE_APR_01_b_VS_GRN The heck... vYUE_APR_01_c_VS_GRN You tryin' ta play a trick on me, Vyrn? vYUE_APR_01_d_VS_GRN Just warning you now... You're in for a real ticklin'! vYUE_APR_00_a_VS_CTL Hehe... vYUE_APR_00_b_VS_CTL Wouldn't dream of it, Kat...^n;Just don't take your eyes off me, kay? vYUE_APR_00_c_VS_CTL vYUE_APR_01_a_VS_CTL Gotcha! Huh? vYUE_APR_01_b_VS_CTL Weird... vYUE_APR_01_c_VS_CTL That's puzzlin'—coulda sworn I felt something sneak up behind me. vYUE_APR_01_d_VS_CTL Never mind! We ready to start now? vYUE_APR_00_a_VS_CHA Aww... vYUE_APR_00_b_VS_CHA Can't help it—you're just so dang cute sometimes.^n;I'm grinnin' ear to ear. vYUE_APR_00_c_VS_CHA vYUE_APR_01_a_VS_CHA Huh?! Gotcha! vYUE_APR_01_b_VS_CHA Hmmm... vYUE_APR_01_c_VS_CHA Dang it, and that was a real cute one too. vYUE_APR_01_d_VS_CHA Well, thankfully here's an even cuter playmate! vYUE_APR_00_a_VS_LAN Hehe. vYUE_APR_00_b_VS_LAN Those icy tricks won't be enough to snuff out my flames! vYUE_APR_00_c_VS_LAN vYUE_APR_01_a_VS_LAN Huh? A slime! vYUE_APR_01_b_VS_LAN Now where'd it... vYUE_APR_01_c_VS_LAN Thaaat's strange... I coulda sworn it was right there. vYUE_APR_01_d_VS_LAN Oops! Sorry to keep you waiting... I'm rarin' to go, bud! vYUE_APR_00_a_VS_PER Ooh! vYUE_APR_00_b_VS_PER A little show and tail, huh?^n;Be careful—my foxflame burns good! vYUE_APR_00_c_VS_PER vYUE_APR_01_a_VS_PER Huh? Found ya! vYUE_APR_01_b_VS_PER Where did it... vYUE_APR_01_c_VS_PER I bet somethin' must've scared it off... vYUE_APR_01_d_VS_PER Shoot. If it weren't for you and your glisterin' flames! vYUE_APR_00_a_VS_FAS You know... vYUE_APR_00_b_VS_FAS I'll take you up on that—we'll see which one of us has more love to give! vYUE_APR_00_c_VS_FAS vYUE_APR_01_a_VS_FAS Hmm? Heehee! vYUE_APR_01_b_VS_FAS Wait a second... vYUE_APR_01_c_VS_FAS Coulda sworn I saw some sparkles... vYUE_APR_01_d_VS_FAS Huh... You see anything, Ladiva? vYUE_APR_00_a_VS_MET Hehe! vYUE_APR_00_b_VS_MET Ya know, I always knew you had some of the best taste!^n;And now, you'll get to see a lot more than my fashion sense on display! vYUE_APR_00_c_VS_MET vYUE_APR_01_a_VS_MET Wait, was that— vYUE_APR_01_b_VS_MET Hmm... vYUE_APR_01_c_VS_MET I thought I smelled a big ol' payoff, but... vYUE_APR_01_d_VS_MET Whatever. Guess it'll have to wait for later! vYUE_APR_00_a_VS_LOW Oh? vYUE_APR_00_b_VS_LOW Aren't y'all some brave boys?^n;This tail ain't for touchin', got it? vYUE_APR_00_c_VS_LOW vYUE_APR_01_a_VS_LOW Huh? Heehee! vYUE_APR_01_b_VS_LOW Hmm? vYUE_APR_01_c_VS_LOW That tasty li'l critter's safe for now. vYUE_APR_01_d_VS_LOW Hey, boys! Y'all wanna go a-slime huntin' with me? vYUE_APR_00_a_VS_FER Uh-oh! vYUE_APR_00_b_VS_FER I'll try an' keep em outta the foxflames—but no promises! vYUE_APR_00_c_VS_FER vYUE_APR_01_a_VS_FER Hmm? Heehee! vYUE_APR_01_b_VS_FER Hmm? vYUE_APR_01_c_VS_FER I coulda sworn I saw somethin' hoppin' 'round here... vYUE_APR_01_d_VS_FER Ferry! You didn't tell me you got a new pet! vYUE_APR_00_a_VS_ZET Aww! vYUE_APR_00_b_VS_ZET Thanks for that! Everybody's got their own flavor, ya know?^n;I like how your flame burns bright and strong. vYUE_APR_00_c_VS_ZET vYUE_APR_01_a_VS_ZET Huh? Heehee! vYUE_APR_01_b_VS_ZET Now where'd you... vYUE_APR_01_c_VS_ZET This ain't good... I'm too hungry to keep on searchin'. vYUE_APR_01_d_VS_ZET Zeta! Ya wanna grab a bite after this? vYUE_APR_00_a_VS_VAS Hehe. vYUE_APR_00_b_VS_VAS Scared are ya? You ain't gotta be so shy with me, big guy! vYUE_APR_00_c_VS_VAS vYUE_APR_01_a_VS_VAS Huh? Who's there? vYUE_APR_01_b_VS_VAS Hmm... vYUE_APR_01_c_VS_VAS I coulda sworn it was right behind me...^n;Gives me the willies! vYUE_APR_01_d_VS_VAS Welp, guess worryin' about it now won't do nothing anyway! vYUE_APR_00_a_VS_BLZ Heh. vYUE_APR_00_b_VS_BLZ Yeah, yeah, keep talkin'!^n;I'll give you a spankin' you won't forget! vYUE_APR_00_c_VS_BLZ vYUE_APR_01_a_VS_BLZ Huh? There you are! vYUE_APR_01_b_VS_BLZ Aww... vYUE_APR_01_c_VS_BLZ I see what's happenin'... Beelzebub's playin' tricks on me! vYUE_APR_01_d_VS_BLZ Heh! Seemed pretty weak, if you ask me.^n;Guess there ain't much underneath that big ol' hood after all! vYUE_APR_00_a_VS_NRM Hmm. vYUE_APR_00_b_VS_NRM You think? Wouldn't hurt to give it a go at least.^n;You never know till you try! vYUE_APR_00_c_VS_NRM vYUE_APR_01_a_VS_NRM Hm? Huh? vYUE_APR_01_b_VS_NRM Weird... vYUE_APR_01_c_VS_NRM It was just there—Narmaya, j'you see that? vYUE_APR_01_d_VS_NRM Wait, you're still sleepin'?! Wake up already! vYUE_APR_00_a_VS_SRZ Hehe... vYUE_APR_00_b_VS_SRZ Got plenty of dance in you, huh?^n;I'll teach you a trick or two! vYUE_APR_00_c_VS_SRZ vYUE_APR_01_a_VS_SRZ Mm? No way! vYUE_APR_01_b_VS_SRZ Hrrrm... vYUE_APR_01_c_VS_SRZ Was that a silver one?^n;Those are s'posed to be super rare. vYUE_APR_01_d_VS_SRZ Oops! Guess this ain't the time to go treasure hunting! vYUE_APR_00_a_VS_DJT Oops! vYUE_APR_00_b_VS_DJT Thanks a ton, Djeeta!^n;Give me just a sec, and we'll be good! vYUE_APR_00_c_VS_DJT vYUE_APR_01_a_VS_DJT Hm? vYUE_APR_01_b_VS_DJT Weird... vYUE_APR_01_c_VS_DJT Daang... Can't believe I lost it... vYUE_APR_01_d_VS_DJT Hoo! Okay, Djeeta! We doin' this or what? vYUE_APR_00_a_VS_ZOO Um... vYUE_APR_00_b_VS_ZOO I don't really get what you're gettin' at, but I'll dance for ya all the same! vYUE_APR_00_c_VS_ZOO vYUE_APR_01_a_VS_ZOO Mm? Oh! vYUE_APR_01_b_VS_ZOO Hmm... vYUE_APR_01_c_VS_ZOO Oof, lost it again, didn't I? vYUE_APR_01_d_VS_ZOO That's okay—I'll just catch it after our match! vYUE_APR_00_a_VS_BLI Humph. vYUE_APR_00_b_VS_BLI You reek of villainy... Consider yourself rejected! vYUE_APR_00_c_VS_BLI vYUE_APR_01_a_VS_BLI Oh? Wait! vYUE_APR_01_b_VS_BLI Aww, heh... vYUE_APR_01_c_VS_BLI Crafty li'l stinker... vYUE_APR_01_d_VS_BLI You think I'll fall for your dumb tricks? You ain't so slick! vYUE_APR_00_a_VS_CAL Ugh... vYUE_APR_00_b_VS_CAL Don't lump me in with a hateful grouch like her!^n;Just look at my foxflame—it's way different! vYUE_APR_00_c_VS_CAL vYUE_APR_01_a_VS_CAL Huh? Wait up! vYUE_APR_01_b_VS_CAL Hmm... Wha... vYUE_APR_01_c_VS_CAL And here I thought I finally struck gold, but it hopped off again... vYUE_APR_01_d_VS_CAL Well, them's the breaks! I appreciate your patience!^n;So, you ready to start our fight? vYUE_APR_00_a_VS_YUE Uhh... vYUE_APR_00_b_VS_YUE Who you callin' freaky?^n;Look at you—you're the copyfox here! vYUE_APR_00_c_VS_YUE vYUE_APR_01_a_VS_YUE Hm? There you are! vYUE_APR_01_b_VS_YUE Where'd you go? vYUE_APR_01_c_VS_YUE That's weird. Thought I saw a critter 'round here. vYUE_APR_01_d_VS_YUE Guess I'll take care of this freaky varmint first! vYUE_APR_00_a_VS_UNO Um... vYUE_APR_00_b_VS_UNO You use a lot of big words, but I'll show you my best dancin'! vYUE_APR_00_c_VS_UNO vYUE_APR_01_a_VS_UNO Hm? What the? vYUE_APR_01_b_VS_UNO Uhh... vYUE_APR_01_c_VS_UNO Really need to catch me one of them sparkly boys... vYUE_APR_01_d_VS_UNO Ah! Anre! You mind giving me a hand? vYUE_APR_00_a_VS_EUS Huh... vYUE_APR_00_b_VS_EUS Yeah, I see why they call you sourpuss.^n;Maybe a dance will perk you up? vYUE_APR_00_c_VS_EUS vYUE_APR_01_a_VS_EUS Huh? What now?! vYUE_APR_01_b_VS_EUS Where'd ya go? vYUE_APR_01_c_VS_EUS Aww... Lost sight of it... vYUE_APR_01_d_VS_EUS Hey! Eustace! Have you seen a cute bouncy thing 'round here? vYUE_APR_00_a_VS_SIS Uh-huh... vYUE_APR_00_b_VS_SIS Sounds like you're thinkin' too hard on it.^n;Do what I do, and let those cares go! vYUE_APR_00_c_VS_SIS vYUE_APR_01_a_VS_SIS Huh? Hold it! vYUE_APR_01_b_VS_SIS Hrm... vYUE_APR_01_c_VS_SIS I knew they were fast, but sheesh... vYUE_APR_01_d_VS_SIS Then again, you're an even faster catch—better get my tail in gear! vYUE_APR_00_a_VS_VIR vYUE_APR_00_b_VS_VIR Thinkin' of learnin' a few steps, are ya?^n;I reckon you'd dance real elegant! vYUE_APR_00_c_VS_VIR vYUE_APR_01_a_VS_VIR Hm? Aaah! vYUE_APR_01_b_VS_VIR vYUE_APR_01_c_VS_VIR Thought I saw somethin' sparkly over here... vYUE_APR_01_d_VS_VIR Hm? Was it you, Luminiera?^n;You're such a little scamp! vYUE_APR_00_a_VS_ABL Humph. vYUE_APR_00_b_VS_ABL You reek of villainy... Consider yourself rejected! vYUE_APR_00_c_VS_ABL vYUE_APR_01_a_VS_ABL Oh? Wait! vYUE_APR_01_b_VS_ABL Aww, heh... vYUE_APR_01_c_VS_ABL Crafty li'l stinker... vYUE_APR_01_d_VS_ABL You think I'll fall for your dumb tricks? You ain't so slick! vYUE_WINR_00_a_A vYUE_WINR_00_b_A Hahaha, gotcha good! vYUE_WINR_00_c_A vYUE_WINR_00_d_A vYUE_WINR_00_a_B vYUE_WINR_00_b_B And that's a wrap! vYUE_WINR_00_c_B vYUE_WINR_00_d_B vYUE_WINR_00_a_C vYUE_WINR_00_b_C Hoo boy! Let's do that again! vYUE_WINR_00_c_C vYUE_WINR_00_d_C vYUE_WINR_00_a_VS_BLZ vYUE_WINR_00_b_VS_BLZ One more villain spanked good! vYUE_WINR_00_a_VS_BLI vYUE_WINR_00_b_VS_BLI One more villain spanked good! vYUE_WINR_00_a_VS_ABL vYUE_WINR_00_b_VS_ABL One more villain spanked good! vYUE_WINRK_00_a_A Societte! We got 'em! vYUE_WINRK_00_b_A vYUE_WINRK_00_c_A Anything for you, Yuel! vYUE_WINRK_00_d_A vYUE_WINRK_00_a_B My feet are howlin'! vYUE_WINRK_00_b_B vYUE_WINRK_00_c_B Haha. vYUE_WINRK_00_d_B vYUE_WINRK_00_a_C Looks like we won! vYUE_WINRK_00_b_C vYUE_WINRK_00_c_C You were dazzlin'. vYUE_WINRK_00_d_C vYUE_WINL_00_VS_GRN Now then, I believe I owe somebody a ticklin'...^n;You're not gettin' away either, Gran!^n;Get back here! Hahaha! vYUE_WINL_00_VS_CTL From the top of your head, to the soles of your^n;boots, you use your whole body just like a dancer!^n;Gotta say, Katalina, I could learn me a thing or two^n;from a fine knight like yourself! vYUE_WINL_00_VS_CHA Watchin' you spin around like a teensy hamster^n;sure gives me the giggles. But, you know, even in^n;the dance world, we got all sorts of techniques—^n;and havin' a small frame can be an advantage^n;for a lot of them! vYUE_WINL_00_VS_LAN Those ice tricks are awful pretty, Lancelot... Oh!^n;You ever try dancin'? I bet your fancy moves would^n;make for one heck of a sensational performance! vYUE_WINL_00_VS_PER I think if I applied some of your fire techniques to^n;my own, my foxflame would reach a whole new level!^n;You gotta let me stick around and watch you more! vYUE_WINL_00_VS_FAS Ladiva, you've got such a charmin' manner in the^n;ring. It's no wonder you always keep the crowd^n;captivated. It felt like I had to wear you down for^n;days just to find an opening!^n;Thanks for the workout! vYUE_WINL_00_VS_MET Say... I'm actually goin' shopping with Societte^n;and You right after this! Why don't you grab Sutera,^n;and we'll have a good ol' fashioned girls' day out? vYUE_WINL_00_VS_LOW Y'all got some wild moves, that's for sure—I could^n;barely keep up! At least you boys know how to^n;have a good time! vYUE_WINL_00_VS_FER Your pets are so wuvable. And their fur feels like^n;somethin' between fluff and jelly. Hey, Societte,^n;get over here and pet these critters! vYUE_WINL_00_VS_ZET Hehe! I won this one!^n;Looks like the pillow kebabs are on you this time.^n;Oh, let's get Cassius to join us too! vYUE_WINL_00_VS_VAS Phew! I almost bust a gut there hittin' you with all^n;that fire... It's like you're made of bricks^n;or something! You sure you're okay? vYUE_WINL_00_VS_BLZ If memory serves correct, weren't you sealed up^n;for a bit there? Ya know, I've got a li'l dance myself^n;that could lock you up for another thousand years...^n;so no funny business, y'hear? vYUE_WINL_00_VS_NRM Yer dazzlin' moves had me spellbound for a sec.^n;Kinda reminded me of Societte, actually—^n;though your steppin's all different. vYUE_WINL_00_VS_SRZ Looks like you've got a lot of technique and form^n;in that ol' brain of yours! Just don't be shy, now—^n;show me everything ya got next time! vYUE_WINL_00_VS_DJT I know you're the captain, but I think of you as the^n;cute little sister I never had! Just lemme know when^n;ya get in the mood for another training sesh, 'kay? vYUE_WINL_00_VS_ZOO You've got one heck of a burden to bear—I can't^n;even begin to imagine it, ya know? But you don't^n;gotta do all the heavy liftin' yourself, hear?^n;Call on your friends from time to time! vYUE_WINL_00_VS_BLI You're about as wily as Kou—and at least twice^n;as bad. If you've learned anything from our fight^n;today, you won't show your sorry mug round^n;here ever again! vYUE_WINL_00_VS_CAL Oh yeeeah, I guess you woulda been alive when^n;Ninetails was still kickin'. Was she always such a^n;stick in the mud? Tell me if you remember^n;somethin', okay? vYUE_WINL_00_VS_YUE She was dancin' just like me... What the heck is^n;goin' on here? Ninetails ain't got nothing to do^n;with this... right? vYUE_WINL_00_VS_UNO Phew! I knew you'd be a handful, but yer tough as^n;nails! I thought you had me trounced there for^n;a hot second. vYUE_WINL_00_VS_EUS Ooh, the fur on my tail was bristlin' good during^n;that one! You know how hard it is to get it all fixed^n;up again? Sure you do—look how floofy your^n;ears are! vYUE_WINL_00_VS_SIS Anybody ever told ya you move like the wind?^n;Feel like I could adapt some of your technique to^n;my dancin'. If you got some time later, come by^n;and show me your stuff! vYUE_WINL_00_VS_VIR Well? How'd you like my dance, Vira?^n;Actually, your moves were so pretty,^n;I could hardly believe my peepers! vYUE_WINL_00_VS_ABL You're about as wily as Kou—and at least twice^n;as bad. If you've learned anything from our fight^n;today, you won't show your sorry mug round^n;here ever again! vYUE_APR_00_a_RPG Okay! vYUE_APR_00_b_RPG I'll get you fixed right up!^n;Buuut, it might hurt a little bit, so sorry in advance. vYUE_APR_00_a_RPGQ076_VS_FAS You know... vYUE_APR_00_b_RPGQ076_VS_FAS I'll take you up on that—we'll see which one of us has more love to give! vYUE_APR_00_c_RPGQ076_VS_FAS vYUE_APR_00_a_RPGQ121_VS_BLZ Heh. vYUE_APR_00_b_RPGQ121_VS_BLZ Yeah, yeah, keep talkin'!^n;I'll give you a spankin' you won't forget! vYUE_APR_00_c_RPGQ121_VS_BLZ vYUE_APR_00_a_RPGQ136_VS_BLZ Heh. vYUE_APR_00_b_RPGQ136_VS_BLZ Yeah, yeah, keep talkin'!^n;I'll give you a spankin' you won't forget! vYUE_APR_00_c_RPGQ136_VS_BLZ vYUE_APR_00_a_RPGQ134_VS_CAL Ugh... vYUE_APR_00_b_RPGQ134_VS_CAL Don't lump me in with a hateful grouch like her!^n;Just look at my foxflame—it's way different! vYUE_APR_00_c_RPGQ134_VS_CAL vYUE_APR_00_a_RPGQ056_VS_YUE Uhh... vYUE_APR_00_b_RPGQ056_VS_YUE Who you callin' freaky?^n;Look at you—you're the copyfox here! vYUE_APR_00_c_RPGQ056_VS_YUE vYUE_APR_01_a_RPGQ056_VS_YUE Hm? There you are! vYUE_APR_01_b_RPGQ056_VS_YUE Where'd you go? vYUE_APR_01_c_RPGQ056_VS_YUE That's weird. Thought I saw a critter 'round here. vYUE_APR_01_d_RPGQ056_VS_YUE Guess I'll take care of this freaky varmint first! vYUE_APR_00_a_RPGQ014_VS_UNO Um... vYUE_APR_00_b_RPGQ014_VS_UNO You use a lot of big words, but I'll show you my best dancin'! vYUE_APR_00_c_RPGQ014_VS_UNO vYUE_APR_00_a_RPGQ113_VS_EUS Huh... vYUE_APR_00_b_RPGQ113_VS_EUS Yeah, I see why they call you sourpuss.^n;Maybe a dance will perk you up? vYUE_APR_00_c_RPGQ113_VS_EUS vYUE_APR_00_a_RPGQ115_VS_SIS Uh-huh... vYUE_APR_00_b_RPGQ115_VS_SIS Sounds like you're thinkin' too hard on it.^n;Do what I do, and let those cares go! vYUE_APR_00_c_RPGQ115_VS_SIS vYUE_APR_00_a_RPGQ018_VS_VIR vYUE_APR_00_b_RPGQ018_VS_VIR Thinkin' of learnin' a few steps, are ya?^n;I reckon you'd dance real elegant! vYUE_APR_00_c_RPGQ018_VS_VIR vYUE_APR_00_a_VS_GEF Hehe! vYUE_APR_00_b_VS_GEF Best behave yourself, or you're gonna get burned. vYUE_APR_00_c_VS_GEF vYUE_APR_01_a_VS_GEF Hm? There she goes! vYUE_APR_01_b_VS_GEF Boo... vYUE_APR_01_c_VS_GEF It's that face of yours fit to curdle a lemon... vYUE_APR_01_d_VS_GEF Got these slimes running for the hills.^n;How 'bout a quick lesson in charm? vYUE_APR_00_a_VS_ANL Hehe... vYUE_APR_00_b_VS_ANL Thanks! You can have one too, as a token of our friendship! vYUE_APR_00_c_VS_ANL vYUE_APR_01_a_VS_ANL Hmm? Huh? vYUE_APR_01_b_VS_ANL Erm... vYUE_APR_01_c_VS_ANL What was that bouncy little critter just now? vYUE_APR_01_d_VS_ANL Oh, I know! It musta been one of your sheep, Anila! vYUE_APR_00_a_VS_GRI Well! vYUE_APR_00_b_VS_GRI To tell the truth, I didn't understand half them big words.^n;But what kind of dancer... don't 'preciate a good bard? vYUE_APR_00_c_VS_GRI vYUE_APR_01_a_VS_GRI Huh? Wait... vYUE_APR_01_b_VS_GRI Hmm. vYUE_APR_01_c_VS_GRI Been tryin' to hunt me some slimes... But they're runnin' real wild today. vYUE_APR_01_d_VS_GRI Hey, Grim. Think you could rustle up some wind and corral the dang little critters? vYUE_APR_00_a_VS_NIE Hmm... vYUE_APR_00_b_VS_NIE Waltzing in the embrace of Death...^n;Just thinkin' about it gets my hackles raised. vYUE_APR_00_c_VS_NIE vYUE_APR_01_a_VS_NIE Hm? Oh! vYUE_APR_01_b_VS_NIE Where'd it go?! vYUE_APR_01_c_VS_NIE My wallet's counting on them slimes...^n;So why've they all gotta be so darn fast?! vYUE_APR_01_d_VS_NIE What are you lookin' at? You tryin' to pick a fight? vYUE_APR_00_a_VS_LUC Hmph. vYUE_APR_00_b_VS_LUC Sounds like ignorance talkin'.^n;I better whip up some fox flames... and illumine that narrow mind! vYUE_APR_00_c_VS_LUC vYUE_APR_01_a_VS_LUC Hm? Hold up. vYUE_APR_01_b_VS_LUC Um... Mister Slime? vYUE_APR_01_c_VS_LUC Hmm, guess I can let that one go. vYUE_APR_01_d_VS_LUC Heh. After all... I just landed me my biggest slimeball yet! vYUE_APR_00_a_VS_TWB vYUE_APR_00_b_VS_TWB My dancin' looks a lot better up close, you know!^n;But I reckon you didn't come here just for a show? vYUE_APR_00_c_VS_TWB vYUE_APR_01_a_VS_TWB Hold up... vYUE_APR_01_b_VS_TWB Uh-oh... vYUE_APR_01_c_VS_TWB I just plumb got this weird feelin',^n;like I'm not the only one on the prowl. vYUE_APR_01_d_VS_TWB Bet it was you two! Why'd y'all sneak up on me?! vYUE_APR_00_a_VS_VAN vYUE_APR_00_b_VS_VAN Shucks, I don't know! But if we match,^n;does that make me cut from some of that knight cloth? vYUE_APR_00_c_VS_VAN vYUE_APR_01_a_VS_VAN Hmm? vYUE_APR_01_b_VS_VAN Where'd it go? vYUE_APR_01_c_VS_VAN Nimble little varmint, ain't it?^n;I hate it when they hop away... vYUE_APR_01_d_VS_VAN Vaaane! Whoever wins gets to call dibs! vYUE_WINL_00_VS_GEF What'd you think? Just so you know, these flames^n;are the real deal—the hotter the passion roars^n;deep within my heart, the hotter foxflame is^n;to the touch! vYUE_WINL_00_VS_ANL Wow... I wasn't sure I'd win outright like that!^n;Y'all lookin' for some new recruits?^n;Hehe, I'm just playin! vYUE_WINL_00_VS_GRI That getup of yours would make for one heck of a^n;dancing costume. You could even incorporate^n;that big ol' spear into a routine or two!^n;Want me to teach you some of the basics? vYUE_WINL_00_VS_NIE Now I've heard about dancin' with death before,^n;but not like this! And I know you ain't mean to come^n;off bad, but you gotta learn to simmer down,^n;otherwise it won't be just the slimes runnin' from ya. vYUE_WINL_00_VS_LUC You really thought you could make yerself public^n;enemy number one and escape a proper spankin'? vYUE_WINL_00_VS_TWB Poor gal, looks like you don't know your here from^n;your yonder. I know! We'll find you a shortcut that'll^n;getcha back home quicker than you can say^n;"two shakes and a jiffy!" Promise! vYUE_WINL_00_VS_VAN Well, you just had an eyeful of my dual blade skills!^n;What did ya think? Totally different from Lancelot,^n;right? Though I do respect his work! vUNO_APR_00_a_VS_GRN It's true our lives are enriched by constant learning. vUNO_APR_00_b_VS_GRN However, pursuing power for selfish reasons is not a wise path. vUNO_APR_01_a_VS_GRN Power is an instrument—wielded for good and evil. vUNO_APR_01_b_VS_GRN Gran, for what purpose do you wield that blade? vUNO_APR_00_a_VS_CTL Those with strength may succor the weak... or conquer the skies. vUNO_APR_00_b_VS_CTL But... As long as power is used for the good of others, there's no need to fear it. vUNO_APR_01_a_VS_CTL Why did you take up the sword? vUNO_APR_01_b_VS_CTL You mustn't lose sight of your creed, no matter how dark it gets. vUNO_APR_00_a_VS_CHA A fellow warrior Harvin... Hmph!^n;Don't I feel right at home? vUNO_APR_00_b_VS_CHA Small frames provide few merits...^n;But we must persist regardless. vUNO_APR_01_a_VS_CHA One need only tune their willpower, and there's nothing we cannot overcome. vUNO_APR_01_b_VS_CHA You lead a distinguished order of holy knights.^n;What greater proof could there be than this? vUNO_APR_00_a_VS_LAN You have a stout heart. vUNO_APR_00_b_VS_LAN Show me that might which upholds a nation.^n;En garde, young captain! vUNO_APR_01_a_VS_LAN Those blades have, hm... half the reach of my spear. vUNO_APR_01_b_VS_LAN But I do suspect... you have a plan to close the gap, don't you? vUNO_APR_00_a_VS_PER In different hands, fire may be an agent of death... vUNO_APR_00_b_VS_PER Or the harbinger of civilization.^n;Which torch do you carry? vUNO_APR_01_a_VS_PER Lord of Flames... That name is celebrated across the skies. vUNO_APR_01_b_VS_PER Thank you for trying to better this world.^n;You've wisdom beyond your years. vUNO_APR_00_a_VS_FAS Well, you bring spectacle to the masses. How lovely. vUNO_APR_00_b_VS_FAS I dare say, the honor is all mine. vUNO_APR_01_a_VS_FAS The light of courage... The heat of passion.^n;You can inspire both in others. vUNO_APR_01_b_VS_FAS I see now... Strength comes in many forms, doesn't it? vUNO_APR_00_a_VS_MET Come now. You're being far too generous with this old man. vUNO_APR_00_b_VS_MET Flattery is certainly nice, but one must be sincere. vUNO_APR_01_a_VS_MET A bewitching archer? Who commands the skies? vUNO_APR_01_b_VS_MET Intriguing... You certainly have the makings of an Eternal. vUNO_APR_00_a_VS_LOW You shouldn't sell yourselves short.^n;Titles and badges mean nothing—potential is everything. vUNO_APR_00_b_VS_LOW Dreams can become real, but only through effort.^n;That's what we've seen all throughout history. vUNO_APR_01_a_VS_LOW What a zany bunch. At least you have no dearth of... good cheer. vUNO_APR_01_b_VS_LOW Mind sharing the key to joy with this old codger? vUNO_APR_00_a_VS_FER Such kinship. It is a rare treat to see indeed. vUNO_APR_00_b_VS_FER However, I have my own secret ally. My moustache.^n;And he's not one to accept defeat. vUNO_APR_01_a_VS_FER A girl and her pets. Such a deep bond. vUNO_APR_01_b_VS_FER If we could all learn to love like dogs,^n;how peaceful the Sky Realm would be. vUNO_APR_00_a_VS_ZET Brilliant. I've longed to face another spear master. vUNO_APR_00_b_VS_ZET We can trade blows, compare our strategies, and share tips.^n;Quite a rare chance to come by. vUNO_APR_01_a_VS_ZET You seem like you have the makings of a merchant. vUNO_APR_01_b_VS_ZET Shall I talk to Siero, maybe I could put in a good word for you? vUNO_APR_00_a_VS_VAS Your power is apparent.^n;In both strength of body, and strength of character. vUNO_APR_00_b_VS_VAS But I am no slouch either. Let's see if you can break past^n;the furious defense of my spear. vUNO_APR_01_a_VS_VAS Your form is commanding, but it opens a rift between you and others. vUNO_APR_01_b_VS_VAS What drives you to such isolation?^n;Care to share with a good friend? vUNO_APR_00_a_VS_BLZ Well then. I have my work cut out for me. vUNO_APR_00_b_VS_BLZ Still, I shall face you. There is no place in these^n;vast skies for twisted power like yours. vUNO_APR_01_a_VS_BLZ You threaten these skies. vUNO_APR_01_b_VS_BLZ An Eternal would never overlook such a transgression. vUNO_APR_00_a_VS_NRM I accept. I can't wait to see what poetry you write with that blade. vUNO_APR_00_b_VS_NRM As Eahta says, nothing sings a lay like the ring of steel. vUNO_APR_01_a_VS_NRM Aren't you... Yes, that relative of Eahta's. vUNO_APR_01_b_VS_NRM I'm curious about your progress.^n;Care for a quick bout? vUNO_APR_00_a_VS_SRZ It's not my intention to break your ample confidence... vUNO_APR_00_b_VS_SRZ But I've pride in my spearwork.^n;And few have ever pummeled through my defense. vUNO_APR_01_a_VS_SRZ Though your behavior is not a crisis per se... vUNO_APR_01_b_VS_SRZ Bathhouse tomfoolery cannot be overlooked. vUNO_APR_00_a_VS_DJT Very well. But you shouldn't simply lust for greater power. vUNO_APR_00_b_VS_DJT Lesson number one: how to grow with honesty, resolve, and kindness. vUNO_APR_01_a_VS_DJT Such a forthright spirit. vUNO_APR_01_b_VS_DJT But how far will it fly? Time to prove yourself. vUNO_APR_00_a_VS_ZOO The preservation we engage in may be a bit different from yours. vUNO_APR_00_b_VS_ZOO But I'd welcome an exchange of ideas.^n;Through friendly combat. vUNO_APR_01_a_VS_ZOO If I may bother you with a personal request... vUNO_APR_01_b_VS_ZOO I would love to see the limits of your capabilities,^n;and learn if the world is in good hands. vUNO_APR_00_a_VS_BLI Your words are useless; they won't affect me. vUNO_APR_00_b_VS_BLI The time has come. I shall leave you broken. vUNO_APR_01_a_VS_BLI One can only fathom what you're really up to. vUNO_APR_01_b_VS_BLI But enough is enough. No more games. vUNO_APR_00_a_VS_CAL "But of course!"—is what I would like to say... vUNO_APR_00_b_VS_CAL But a good magician never reveals his secrets, does he?^n;At least give me some time to think about it. vUNO_APR_01_a_VS_CAL They say you founded alchemy and managed to bind an Astral. vUNO_APR_01_b_VS_CAL Let us see if immense power like yours helps or hinders the skies. vUNO_APR_00_a_VS_YUE Do what now? vUNO_APR_00_b_VS_YUE Never mind her antics... Come! We begin! vUNO_APR_01_a_VS_YUE You dance to protect your loved ones? That is a noble act. vUNO_APR_01_b_VS_YUE But will ancient traditions sustain you?^n;Even through the coming storm? Who's to say... vUNO_APR_00_a_VS_UNO I would ask you the same, but it seems moot. vUNO_APR_00_b_VS_UNO The only way to settle this is through combat—^n;and I'm sure you'd agree. vUNO_APR_01_a_VS_UNO What in the... Am I hallucinating? vUNO_APR_01_b_VS_UNO Or has some foul beast stolen my form? vUNO_APR_00_a_VS_EUS I'm flattered that you think so highly of me. vUNO_APR_00_b_VS_EUS Shall we begin? I'm itching to prove you right. vUNO_APR_01_a_VS_EUS I've heard you can hunt primals. vUNO_APR_01_b_VS_EUS Is it that gun of yours? Such an intriguing young man. vUNO_APR_00_a_VS_SIS I was just worried you'd grow bored of me. vUNO_APR_00_b_VS_SIS Let us clash as Eternals! And reach for ever greater heights! vUNO_APR_01_a_VS_SIS Oh my! I thought we were meeting for tea. vUNO_APR_01_b_VS_SIS But actually, this is a great time to spar. vUNO_APR_00_a_VS_VIR My associates there have nothing but good things to say about you... vUNO_APR_00_b_VS_VIR So in return, allow me to demonstrate the depth of our thanks! vUNO_APR_01_a_VS_VIR Intriguing... You boast inhuman power, don't you? vUNO_APR_01_b_VS_VIR Come. Show me how you wield it. vUNO_APR_00_a_VS_ABL Your words are useless; they won't affect me. vUNO_APR_00_b_VS_ABL The time has come. I shall leave you broken. vUNO_APR_01_a_VS_ABL One can only fathom what you're really up to. vUNO_APR_01_b_VS_ABL But enough is enough. No more games. vUNO_WINR_00_a_A vUNO_WINR_00_b_A Must we continue this useless conflict? vUNO_WINR_00_c_A vUNO_WINR_00_d_A vUNO_WINR_00_a_B vUNO_WINR_00_b_B Scars obtained in battle are never erased. vUNO_WINR_00_c_B vUNO_WINR_00_d_B vUNO_WINR_00_a_C Do you see now? vUNO_WINR_00_b_C This path is loathsome. vUNO_WINR_00_c_C vUNO_WINR_00_d_C vUNO_WINRK_00_a_A I did what must be done. vUNO_WINRK_00_b_A vUNO_WINRK_00_c_A vUNO_WINRK_00_d_A vUNO_WINRK_00_a_B That's quite enough. vUNO_WINRK_00_b_B vUNO_WINRK_00_c_B vUNO_WINRK_00_d_B vUNO_WINRK_00_a_C Why do we clash? vUNO_WINRK_00_b_C vUNO_WINRK_00_c_C vUNO_WINRK_00_d_C vUNO_WINL_00_VS_GRN As expected, your heart remains pure. It seems my^n;worries were naught but groundless apprehension.^n;I trust you'll stay the right course. vUNO_WINL_00_VS_CTL You've made your convictions plain. In turn, I shall^n;pray that the gleam of your righteous blade^n;never dulls. vUNO_WINL_00_VS_CHA There are ways to amend the height discrepancy^n;inherent to our people. I, for one, have learned to^n;make use of levitation. vUNO_WINL_00_VS_LAN The White Dragons fight to protect king and country.^n;If they fall, Feendrache stands to lose everything.^n;But you have both the might and the will to guide^n;them. Of this, I am now certain. vUNO_WINL_00_VS_PER A fire can consume a home just as easily as it^n;warms a hearth. And great might can destroy a^n;kingdom, perhaps quicker than it can build one.^n;As long as you don't forget this, you will become^n;a splendid leader one day. vUNO_WINL_00_VS_FAS Your duels must bring joy to the masses! The next^n;time I drop by Jewel Resort, I think I'll make my way^n;to the stands and enjoy a match or two. vUNO_WINL_00_VS_MET I'm afraid we cannot accept you into our crew.^n;If you would like to appeal my decision, you may^n;take your grievance up with our resident archer,^n;Tweyen. At your own peril, of course. vUNO_WINL_00_VS_LOW Ho-ho! What a fun troupe of jesters! You certainly^n;know how to make the most of these peaceful days.^n;Do allow me to treat you youngsters to tea the next^n;time we meet. vUNO_WINL_00_VS_FER Ah, such a loving pack. I feel as though I've^n;glimpsed into the depths of your bond. Were it^n;only that the peoples of the sky could have hearts^n;as warm as yours... Perhaps we would not fall so^n;fast toward the hollowness of conflict. vUNO_WINL_00_VS_ZET One certainly learns a lot from facing one's peers,^n;hm? We both stand to polish our technique with a^n;rematch, so expect an invitation from me in^n;due course. vUNO_WINL_00_VS_VAS You keep a tight grip on that lunar weapon of yours.^n;But I understand. You have cultivated might, not for^n;might's sake, but to keep your fellows protected. vUNO_WINL_00_VS_BLZ If you conquer these skies by force, you will be not^n;a king, but a tyrant. Either give up your wicked path...^n;Or meet the wicked end of my spear. vUNO_WINL_00_VS_NRM You are devoted to your training, and it shows.^n;But you really should put up your feet every so often.^n;I'd be delighted if you joined Eahta, Fif, and I for tea^n;and snacks at your earliest convenience. vUNO_WINL_00_VS_SRZ Should you require a sparring partner in the future,^n;I'm your Eternal. As far as the peeping is concerned,^n;however, you will need to find a wilier companion^n;than I. vUNO_WINL_00_VS_DJT My apologies, this match was far stuffier than I^n;intended. After we've caught our breath, shall I^n;treat you, Vyrn, and Lyria to lunch? I have a friend^n;who runs a particularly tasty shop. vUNO_WINL_00_VS_ZOO The Arbitrator of the Skies. I see now that you've truly^n;earned the title. Now, we must discuss what your^n;presence means for the Eternals. vUNO_WINL_00_VS_BLI Your thoughts and behaviors are different from that^n;of any being I've ever met. I shall have to remain^n;vigilant, lest I become a fly in your web. vUNO_WINL_00_VS_CAL Great power can heal the world—or it can poison it.^n;This is something we both must keep in mind. vUNO_WINL_00_VS_YUE As thanks for showing me your beautiful dance,^n;I shall assist you in finding your shiny friend. If I fly^n;high above the terrain, I should be able to spot the^n;critter in the distance. vUNO_WINL_00_VS_UNO Unforgiveable. I can't permit anyone to impersonate^n;an Eternal. Why, what would we do if the skies grew^n;to fear us—um, even more than they already do. vUNO_WINL_00_VS_EUS We are aligned in our goals: peace above all else.^n;That being said, should you want to shake the calm^n;with another match, do give me a buzz. vUNO_WINL_00_VS_SIS We Eternals agree, for the most part, to live a life of^n;vigilant independence. But, my friend, this does not^n;mean you must be an island. Remember your^n;comrades; for as you wish to protect us, so do we^n;wish to protect you. vUNO_WINL_00_VS_VIR There are few in the skies who can combine a solid^n;defense with a proficient offense. Shall we have^n;another round sometime? I'm sure I could learn^n;more from you. vUNO_WINL_00_VS_ABL Your thoughts and behaviors are different from that^n;of any being I've ever met. I shall have to remain^n;vigilant, lest I become a fly in your web. vUNO_APR_00_a_RPG My, what a feisty fellow we have. vUNO_APR_00_b_RPG I have little choice. The only way to save you is through force. vUNO_APR_00_a_RPGQ121_VS_BLZ Well then. I have my work cut out for me. vUNO_APR_00_b_RPGQ121_VS_BLZ Still, I shall face you. There is no place in these^n;vast skies for twisted power like yours. vUNO_APR_00_a_RPGQ136_VS_BLZ Well then. I have my work cut out for me. vUNO_APR_00_b_RPGQ136_VS_BLZ Still, I shall face you. There is no place in these^n;vast skies for twisted power like yours. vUNO_APR_00_a_RPGQ134_VS_CAL "But of course!"—is what I would like to say... vUNO_APR_00_b_RPGQ134_VS_CAL But a good magician never reveals his secrets, does he?^n;At least give me some time to think about it. vUNO_APR_00_a_RPGQ056_VS_YUE Do what now? vUNO_APR_00_b_RPGQ056_VS_YUE Never mind her antics... Come! We begin! vUNO_APR_00_a_RPGQ014_VS_UNO I would ask you the same, but it seems moot. vUNO_APR_00_b_RPGQ014_VS_UNO The only way to settle this is through combat—^n;and I'm sure you'd agree. vUNO_APR_01_a_RPGQ014_VS_UNO What in the... Am I hallucinating? vUNO_APR_01_b_RPGQ014_VS_UNO Or has some foul beast stolen my form? vUNO_APR_00_a_RPGQ113_VS_EUS I'm flattered that you think so highly of me. vUNO_APR_00_b_RPGQ113_VS_EUS Shall we begin? I'm itching to prove you right. vUNO_APR_00_a_RPGQ115_VS_SIS I was just worried you'd grow bored of me. vUNO_APR_00_b_RPGQ115_VS_SIS Let us clash as Eternals! And reach for ever greater heights! vUNO_APR_00_a_RPGQ018_VS_VIR My associates there have nothing but good things to say about you... vUNO_APR_00_b_RPGQ018_VS_VIR So in return, allow me to demonstrate the depth of our thanks! vUNO_APR_00_a_VS_GEF Hm... It's hard to wield the might of a beast...^n;unless, of course, you have the soul of a beast. vUNO_APR_00_b_VS_GEF Show me... Have you retained your humanity?^n;Or has the dragon blood flowed from your veins—into your very heart? vUNO_APR_01_a_VS_GEF I must say... Your fame precedes you, Dragon Slayer. vUNO_APR_01_b_VS_GEF Rumors suggest your power surpasses that of any mortal...^n;If you've no objections, I'd like to test those rumors. vUNO_APR_00_a_VS_ANL We are just two peas in a pod, wishing for world peace.^n;Such a shame we have to fight... vUNO_APR_00_b_VS_ANL I lament the state of these poor skies.^n;Conflict finds us wherever we go. vUNO_APR_01_a_VS_ANL Oh, a fellower purveyor of world peace!^n;What's more, a polearm specialist! vUNO_APR_01_b_VS_ANL My, are we ever kindred spirits. vUNO_APR_00_a_VS_GRI Hm... We donned the mantle to intimidate ne'er-do-wells.^n;Never thought it'd win us a... fan-following. vUNO_APR_00_b_VS_GRI Perhaps we'd better rethink our image. vUNO_APR_01_a_VS_GRI A primal of vast strength, who brandishes the title "War God..." vUNO_APR_01_b_VS_GRI One reason the Eternals exist is to put a check on great power.^n;Therefore, I cannot lose. vUNO_APR_00_a_VS_NIE Young miss, do you serve that primal of your own accord?^n;Or rather, is there something sinister at play? vUNO_APR_00_b_VS_NIE Regardless, you pose great risk to the Sky Realm...^n;so it seems I must intervene. vUNO_APR_01_a_VS_NIE What a sorrowful sight. This girl has been tortured—^n;warped by all-consuming hate. vUNO_APR_01_b_VS_NIE For the skies, I can't let her walk free...^n;But she's still so young... vUNO_APR_00_a_VS_LUC My name and spear... My very life. vUNO_APR_00_b_VS_LUC Here I lay it all on the line to buy us a future—^n;one where your name has been long forgotten. vUNO_APR_01_a_VS_LUC The grand finale will never bear fruit. vUNO_APR_01_b_VS_LUC Raise your sword if you wish...^n;But you seal your own fate! vUNO_APR_00_a_VS_TWB Dangerous? A rash judgment. Truth be told,^n;I'd rather avoid conflict if at all possible. vUNO_APR_00_b_VS_TWB However, if you wish to play the aggressor,^n;I will answer your threat in kind. vUNO_APR_01_a_VS_TWB At the very least, you seem to bear^n;no malice with your intentions. vUNO_APR_01_b_VS_TWB But that power...^n;It's simply far too great to leave unchecked. vUNO_APR_00_a_VS_VAN What joyous zeal! Makes me glad I accepted your invitation. vUNO_APR_00_b_VS_VAN Now... Shall we see how you fight? vUNO_APR_01_a_VS_VAN You know, a bit earlier on in the week,^n;I had Team Chikadee help me carry my luggage. vUNO_APR_01_b_VS_VAN What wonderful lads. Of course,^n;I simply had to meet their mentor for myself. vUNO_WINL_00_VS_GEF Given your strength, I imagine you would pose quite^n;the threat were your judgment ever to be clouded.^n;Fortunately that is not a concern as you are now. vUNO_WINL_00_VS_ANL Though this clash was inevitable, I believe we both ^n;earned something from the experience. May the^n;knowledge gained help us to maintain peace in^n;the skies. vUNO_WINL_00_VS_GRI My victory begets peace for all. I suppose a victory^n;for you wouldn't be too different, seeing as you're a^n;god of war. But for now, this match has^n;been decided. vUNO_WINL_00_VS_NIE Truth be told, I do not wish to punish you. You only^n;desire what everyone else takes for granted. I pray^n;from the bottom of my heart that we do not come^n;to blows again. vUNO_WINL_00_VS_LUC We Eternals are champions of peace. And if you^n;intend to usurp our gentle ruler, I'm afraid I can^n;afford you no mercy. vUNO_WINL_00_VS_TWB Your circumstances are clear to me now, traveler.^n;I don't believe you intend to bring harm to these^n;skies, but do try to keep your powers under^n;wraps during your stay. vUNO_WINL_00_VS_VAN After that bout, it's become clear to me why^n;you fight: you care deeply for your friends^n;and allies. Feendrache is lucky to have such^n;a knight among its ranks. vEUS_APR_00_a_VS_GRN Gran. You have my respect. vEUS_APR_00_b_VS_GRN And that's why... I'm coming at you full force. vEUS_APR_01_a_VS_GRN Every shot from Flamek is lethal. You can't slip up, Gran. vEUS_APR_00_a_VS_CTL You hit your target far more often than most of the snipers I know. vEUS_APR_00_b_VS_CTL But not today. vEUS_APR_01_a_VS_CTL Lyria... How far would you go for her? vEUS_APR_00_a_VS_CHA I'm a firm believer in that old saying... vEUS_APR_00_b_VS_CHA Even the smallest pebble can change the course of a great river. vEUS_APR_01_a_VS_CHA What's that thing on your head... A lightning rod? vEUS_APR_00_a_VS_LAN Yield. vEUS_APR_00_b_VS_LAN You can't escape my crosshairs. vEUS_APR_01_a_VS_LAN Last chance to run, Knight of Feendrache. vEUS_APR_00_a_VS_PER I'm not here to expound my creed... vEUS_APR_00_b_VS_PER I'm here to win. vEUS_APR_01_a_VS_PER Lord of Flames, huh? That torch of yours—^n;think it can light the way to peace? vEUS_APR_00_a_VS_FAS I didn't come all this way to put on a show. vEUS_APR_00_b_VS_FAS I'm taking you down and that's it. vEUS_APR_01_a_VS_FAS I don't do close combat.^n;Sorry, but you're not getting near me. vEUS_APR_00_a_VS_MET How does a quick shoot-out sound to you? vEUS_APR_00_b_VS_MET They say you're a genius... Prove it. vEUS_APR_01_a_VS_MET A magic bow and aerobatics...^n;This match should be worth my time. vEUS_APR_00_a_VS_LOW Society what? vEUS_APR_00_b_VS_LOW Do I look like Beatrix to you? vEUS_APR_01_a_VS_LOW Oy. Get serious or die. vEUS_APR_00_a_VS_FER Hey boy... C'mere... vEUS_APR_00_b_VS_FER You... heard nothing. vEUS_APR_01_a_VS_FER Better look alive. I don't want to fry those... animals. vEUS_APR_00_a_VS_ZET Sigh... vEUS_APR_00_b_VS_ZET Let's get to business. vEUS_APR_01_a_VS_ZET I'll finish this before Arvess reaches infinite range. vEUS_APR_00_a_VS_VAS Everything looks good to go. vEUS_APR_00_b_VS_VAS Your move, Vaseraga. vEUS_APR_01_a_VS_VAS Hey, did you go through your regular maintenance yet?^n;I want to use the same settings as last time. vEUS_APR_00_a_VS_BLZ Talking isn't going to save you. vEUS_APR_00_b_VS_BLZ The hunt is on. vEUS_APR_01_a_VS_BLZ For the crime of robbing the skies of peace and quiet...^n;I'll have your head. vEUS_APR_00_a_VS_NRM She doesn't speak much... vEUS_APR_00_b_VS_NRM But I can feel the threat. Not all silence is peaceful. vEUS_APR_01_a_VS_NRM Rumors say you can deflect bullets with that sword. vEUS_APR_00_a_VS_SRZ Three words. vEUS_APR_00_b_VS_SRZ I don't care. vEUS_APR_01_a_VS_SRZ You're agile for someone in his seventies.^n;Guess I won't have to limit output after all. vEUS_APR_00_a_VS_DJT Djeeta, stick to your course no matter the storms. vEUS_APR_00_b_VS_DJT I will always be there for you. vEUS_APR_01_a_VS_DJT Every shot from Flamek is lethal.^n;You can't slip up, Djeeta. vEUS_APR_00_a_VS_ZOO If you think I'll lose to a primal... vEUS_APR_00_b_VS_ZOO Think again. vEUS_APR_01_a_VS_ZOO I heard you also fight with lightning. vEUS_APR_00_a_VS_BLI Poisoning me with words? vEUS_APR_00_b_VS_BLI Waste of time. vEUS_APR_01_a_VS_BLI Belial. There can be no peace or quiet as long as you exist. vEUS_APR_00_a_VS_CAL Hah. You say that... vEUS_APR_00_b_VS_CAL But you're staring at Flamek. vEUS_APR_01_a_VS_CAL You're mad... asking for a taste of Flamek at full power... vEUS_APR_00_a_VS_YUE Leave it alone. vEUS_APR_00_b_VS_YUE You won't stand a chance if you don't focus. vEUS_APR_01_a_VS_YUE Unless you're able to outrun lightning, you won't beat me. vEUS_APR_00_a_VS_UNO Anre of the Eternals... vEUS_APR_00_b_VS_UNO Sorry. But I'm not interested in a chat with you. vEUS_APR_01_a_VS_UNO So you're my next fight...^n;Seems I can finally use Flamek at full capacity. vEUS_APR_00_a_VS_EUS The one asking should be me.^n;Tell me exactly what's going on. vEUS_APR_00_b_VS_EUS And if I were you I would make it quick. vEUS_APR_01_a_VS_EUS Where'd you acquire that weapon?^n;The Society send you? vEUS_APR_00_a_VS_SIS That's just a nickname coined by strangers. vEUS_APR_00_b_VS_SIS But... I'll admit I looked forward to this fight. vEUS_APR_01_a_VS_SIS Next up... Martial arts master.^n;I'd better keep my distance. vEUS_APR_00_a_VS_VIR This gun is a part of me. vEUS_APR_00_b_VS_VIR Wouldn't feel natural without it. vEUS_APR_01_a_VS_VIR Luminiera deploys primal bits to fight.^n;I can't let them distract me when it counts. vEUS_APR_00_a_VS_ABL Poisoning me with words? vEUS_APR_00_b_VS_ABL Waste of time. vEUS_APR_01_a_VS_ABL Belial. There can be no peace or quiet as long as you exist. vEUS_WINR_00_a_A vEUS_WINR_00_b_A Eustace, another job's come in. vEUS_WINR_00_c_A Roger that. vEUS_WINR_00_a_B vEUS_WINR_00_b_B What's your status? vEUS_WINR_00_c_B Target terminated. Headed for base. vEUS_WINR_00_a_C vEUS_WINR_00_b_C There's no bonus for working overtime, ya know. vEUS_WINR_00_c_C I still finished the job. Don't need your attitude. vEUS_WINR_00_a_VS_GRN vEUS_WINR_00_b_VS_GRN Eustace, another job's come in. vEUS_WINR_00_c_VS_GRN Sorry, but I'm overdue for a vacation. vEUS_WINR_00_a_VS_ZET vEUS_WINR_00_b_VS_ZET So, how's training? vEUS_WINR_00_c_VS_ZET We just finished. vEUS_WINR_00_a_VS_VAS vEUS_WINR_00_b_VS_VAS So, want to tell me what's taking so long? vEUS_WINR_00_c_VS_VAS Heh... Tough opponent. vEUS_WINR_00_a_VS_DJT vEUS_WINR_00_b_VS_DJT Eustace, another job's come in. vEUS_WINR_00_c_VS_DJT Sorry, but I'm overdue for a vacation. vEUS_WINRK_00_a_A vEUS_WINRK_00_b_A It's over. Headed to base. vEUS_WINRK_00_a_B vEUS_WINRK_00_b_B Think I fried it... vEUS_WINRK_00_a_C vEUS_WINRK_00_b_C Ronan isn't going to be happy... vEUS_WINRK_00_a_VS_GRN vEUS_WINRK_00_b_VS_GRN Hm... vEUS_WINRK_00_a_VS_ZET vEUS_WINRK_00_b_VS_ZET Every match with you gets way out of hand. vEUS_WINRK_00_a_VS_VAS vEUS_WINRK_00_b_VS_VAS Give me your hand, Vaseraga. vEUS_WINRK_00_a_VS_DJT vEUS_WINRK_00_b_VS_DJT Hm... vEUS_WINL_00_VS_GRN Are you hurt, Gran? vEUS_WINL_00_VS_CTL Loyal and a good fighter... You'll keep Lyria safe. vEUS_WINL_00_VS_CHA She came flying at me from every angle. It was like^n;trying to fend off a squall... I should add similar^n;attacks to my training routine. vEUS_WINL_00_VS_LAN You're fast, Lancelot.^n;But even you can't match the speed of lightning. vEUS_WINL_00_VS_PER You have good values and the strength to fight^n;for them. I look forward to seeing the kingdom^n;you build, Percival. vEUS_WINL_00_VS_FAS Duels on a casino liner... Interesting, but I'm not^n;one for ostentation. Don't expect a visit from me. vEUS_WINL_00_VS_MET It's true that few people fly. But most of my marks^n;are primals, so I've gotten used to shooting things^n;from the sky. vEUS_WINL_00_VS_LOW You want to know if Flamek packs more voltage^n;than an electric eel? Sigh... Does it matter? vEUS_WINL_00_VS_FER Hi, Beppo... You want a belly rub? Happy to oblige. vEUS_WINL_00_VS_ZET You're so focused on building up to a big showy^n;attack, you let smaller openings slip by. But every^n;single move counts... Are you even listening? vEUS_WINL_00_VS_VAS Tougher than a steel wall... but are you sure your^n;condition's stable? If anything feels off, tell me^n;immediately. vEUS_WINL_00_VS_BLZ No matter what happens, I'll find a way to bring^n;peace and quiet back to the skies. vEUS_WINL_00_VS_NRM Meditation... I've heard of it, but you're the first^n;practitioner I've met. I'm interested in learning. vEUS_WINL_00_VS_SRZ You want to meet one of our female agents?^n;Well, I think Ilsa will have you head over heels...^n;And falling off the nearest cliff. vEUS_WINL_00_VS_DJT Are you hurt, Djeeta? vEUS_WINL_00_VS_ZOO Word of warning, Mediator. I don't care if you're^n;acting in the interest of the skies. The moment you^n;turn on the captain, you're my next target. vEUS_WINL_00_VS_BLI Rise up as many times as you want.^n;Flamek's lightning will just shoot you down again. vEUS_WINL_00_VS_CAL Information about seal weapons—Flamek^n;included—is classified. Your curiosity isn't^n;a good enough reason to hand it over. vEUS_WINL_00_VS_YUE Her footwork and foxflames play tricks on the eyes.^n;I'm lucky I'm not over-reliant on sight, or the fight^n;would've been hers. vEUS_WINL_00_VS_UNO I think you stand for a good cause. But I have my^n;own vision of peace, and that is the only thing^n;I'll ever fight for. vEUS_WINL_00_VS_EUS Doesn't matter who you are. Stand in the way of^n;peace and quiet, and you'll be terminated. vEUS_WINL_00_VS_SIS His strength and speed made my blood run cold.^n;It was like facing a crazed wolf...^n;Now I know why Eternals are feared. vEUS_WINL_00_VS_VIR While I have your attention, let me ask you^n;something. I heard that lupine monsters roam^n;the halls of Albion... But what about regular pups? vEUS_WINL_00_VS_ABL Rise up as many times as you want.^n;Flamek's lightning will just shoot you down again. vEUS_APR_00_a_RPG I'm not here for a social call. vEUS_APR_00_b_RPG Terminating target. vEUS_APR_00_a_RPGQ121_VS_BLZ Talking isn't going to save you. vEUS_APR_00_b_RPGQ121_VS_BLZ The hunt is on. vEUS_APR_00_a_RPGQ136_VS_BLZ Talking isn't going to save you. vEUS_APR_00_b_RPGQ136_VS_BLZ The hunt is on. vEUS_APR_00_a_RPGQ134_VS_CAL Hah. You say that... vEUS_APR_00_b_RPGQ134_VS_CAL But you're staring at Flamek. vEUS_APR_00_a_RPGQ056_VS_YUE Leave it alone. vEUS_APR_00_b_RPGQ056_VS_YUE You won't stand a chance if you don't focus. vEUS_APR_00_a_RPGQ014_VS_UNO Anre of the Eternals... vEUS_APR_00_b_RPGQ014_VS_UNO Sorry. But I'm not interested in a chat with you. vEUS_APR_00_a_RPGQ113_VS_EUS The one asking should be me.^n;Tell me exactly what's going on. vEUS_APR_00_b_RPGQ113_VS_EUS And if I were you I would make it quick. vEUS_APR_01_a_RPGQ113_VS_EUS Where'd you acquire that weapon?^n;The Society send you? vEUS_APR_00_a_RPGQ112_VS_VAS Everything looks good to go. vEUS_APR_00_b_RPGQ112_VS_VAS Your move, Vaseraga. vEUS_APR_00_a_RPGQ115_VS_SIS That's just a nickname coined by strangers. vEUS_APR_00_b_RPGQ115_VS_SIS But... I'll admit I looked forward to this fight. vEUS_APR_00_a_RPGQ018_VS_VIR This gun is a part of me. vEUS_APR_00_b_RPGQ018_VS_VIR Wouldn't feel natural without it. vEUS_APR_00_a_VS_GEF I've heard. Still... We both believe that there's^n;more melody in silence than in speech. vEUS_APR_00_b_VS_GEF Why should wolves bark like dogs? vEUS_APR_01_a_VS_GEF Struggle as it might, even a dragon can't outfly lightning. vEUS_APR_00_a_VS_ANL I won't. vEUS_APR_00_b_VS_ANL (They're like living clouds... So soft, so white, so fluffy...) vEUS_APR_01_a_VS_ANL Herd your flock somewhere safe.^n;Gentle beasts don't belong around thunder. vEUS_APR_00_a_VS_GRI The less noise, the deeper the river. vEUS_APR_00_b_VS_GRI Thunder won't kill you, but lightning will. vEUS_APR_01_a_VS_GRI The only force faster than wind is lightning. vEUS_APR_00_a_VS_NIE I want to live out my days in peace and quiet. vEUS_APR_00_b_VS_NIE Death in battle is not the kinda reprieve I'm after. vEUS_APR_01_a_VS_NIE Lightning rips through everything—even the shadow of death. vEUS_APR_00_a_VS_LUC Override limiters. vEUS_APR_00_b_VS_LUC Light up the skies, Flamek! vEUS_APR_01_a_VS_LUC It isn't eternal peace you're offering. It's massacre. vEUS_APR_00_a_VS_TWB Signature? You mean Flamek? vEUS_APR_00_b_VS_TWB It isn't yours to take. vEUS_APR_01_a_VS_TWB Target is unidentified and may have a connection^n;with the moon. Taking the offensive. vEUS_APR_00_a_VS_VAN Beatrix took a hit and lived to tell the tale. vEUS_APR_00_b_VS_VAN There's a chance you'll survive. But no guarantee. vEUS_APR_01_a_VS_VAN Better watch where you step.^n;Hard to predict the path of Flamek's lightning. vEUS_WINL_00_VS_GEF He's got the strength and will of a dragon.^n;Let's hope he resists the greed of Fafnir,^n;or these skies are gonna burn. vEUS_WINL_00_VS_ANL Heard wool resists static buildup...^n;Mind letting me pet your sheep?^n;For the purposes of scientific inquiry only. vEUS_WINL_00_VS_GRI I'd recommend more bite and less bark, but...^n;One doesn't stop the wind from howling. vEUS_WINL_00_VS_NIE If they can rip through my lightning, so can others.^n;I need to come up with countermeasures—and fast. vEUS_WINL_00_VS_LUC Peace comes from a sense of wholeness.^n;It's the opposite of what you're after. vEUS_WINL_00_VS_TWB You share some connection with the moon, right?^n;I bet Cassius could figure out who you are. vEUS_WINL_00_VS_VAN Not one for talkers, but... Gotta admit, every time you^n;open your mouth, day gets a little brighter.^n;I can respect that. vSIS_APR_00_a_VS_GRN vSIS_APR_00_b_VS_GRN Very good. Hold nothing back, or else! vSIS_APR_00_c_VS_GRN We begin! vSIS_APR_01_a_VS_GRN vSIS_APR_01_b_VS_GRN Show me that strength, that you're able to live up^n;to the weight of your responsibility! vSIS_APR_01_c_VS_GRN Gran! vSIS_APR_00_a_VS_CTL vSIS_APR_00_b_VS_CTL The honor's mine. You work tirelessly for^n;the good of the crew. A true guardian. vSIS_APR_00_c_VS_CTL Let's start! vSIS_APR_01_a_VS_CTL vSIS_APR_01_b_VS_CTL A guardian? I know all too well the power in protecting those you love... vSIS_APR_01_c_VS_CTL Come! vSIS_APR_00_a_VS_CHA vSIS_APR_00_b_VS_CHA I've been told that you stand preeminent among Harvin warriors.^n;The honor's all mine. vSIS_APR_00_c_VS_CHA We begin! vSIS_APR_01_a_VS_CHA vSIS_APR_01_b_VS_CHA A Harvin warrior?^n;Knowing Anre, I'd be a fool to misjudge your capacity. vSIS_APR_01_c_VS_CHA Bring it! vSIS_APR_00_a_VS_LAN vSIS_APR_00_b_VS_LAN Forget introductions. Keep your instincts focused. vSIS_APR_00_c_VS_LAN vSIS_APR_01_a_VS_LAN vSIS_APR_01_b_VS_LAN I hear you're even more agile than Feower.^n;But how does your bladework compare to his? vSIS_APR_01_c_VS_LAN vSIS_APR_00_a_VS_PER vSIS_APR_00_b_VS_PER O, proud Lord of Flame... Can you illuminate the darkness? vSIS_APR_00_c_VS_PER Let us find out! vSIS_APR_01_a_VS_PER vSIS_APR_01_b_VS_PER Darkness has swallowed many who walk noble paths.^n;What makes you the exception? vSIS_APR_01_c_VS_PER Prove yourself. vSIS_APR_00_a_VS_FAS vSIS_APR_00_b_VS_FAS Fighting for show? Not exactly my cup of tea, but let's give it a shot. vSIS_APR_00_c_VS_FAS Bring it! vSIS_APR_01_a_VS_FAS vSIS_APR_01_b_VS_FAS Last night's dinner at Raduga was quite scrumptious.^n;But we're in the ring now... vSIS_APR_01_c_VS_FAS I'll hold nothing back! vSIS_APR_00_a_VS_MET vSIS_APR_00_b_VS_MET Have you no respect? Hold your insults. vSIS_APR_00_c_VS_MET vSIS_APR_01_a_VS_MET vSIS_APR_01_b_VS_MET A magic bow? She doesn't seem as deadly as Tweyen, but still... vSIS_APR_01_c_VS_MET I'll show no mercy! vSIS_APR_00_a_VS_LOW vSIS_APR_00_b_VS_LOW Three-thousand simpletons?^n;I've never had the pleasure of such a fight, but it sounds feasible. vSIS_APR_00_c_VS_LOW vSIS_APR_01_a_VS_LOW vSIS_APR_01_b_VS_LOW Hey. Stop that incessant yapping and get up already. vSIS_APR_01_c_VS_LOW Let's begin! vSIS_APR_00_a_VS_FER vSIS_APR_00_b_VS_FER Your group attacks are excellent for perfecting evasive techniques! vSIS_APR_00_c_VS_FER Now, come! vSIS_APR_01_a_VS_FER vSIS_APR_01_b_VS_FER I'm to fight phantoms?^n;Do physical attacks even affect them? vSIS_APR_01_c_VS_FER Fine by me! vSIS_APR_00_a_VS_ZET vSIS_APR_00_b_VS_ZET Sounds like quite the lofty goal.^n;Talk to Anre about it. I couldn't care less. vSIS_APR_00_c_VS_ZET vSIS_APR_01_a_VS_ZET vSIS_APR_01_b_VS_ZET A spear? It's been awhile since I've had a challenging match-up.^n;Let's see how your skill compares to Anre's. vSIS_APR_01_c_VS_ZET Come! vSIS_APR_00_a_VS_VAS vSIS_APR_00_b_VS_VAS Already underestimating me?^n;Let's see how that ends for you. vSIS_APR_00_c_VS_VAS vSIS_APR_01_a_VS_VAS vSIS_APR_01_b_VS_VAS A body rife with modification...^n;Seems like a double-edged sword to me. vSIS_APR_01_c_VS_VAS vSIS_APR_00_a_VS_BLZ vSIS_APR_00_b_VS_BLZ Just try it. I'll tear you limb from limb, until nothing but dust remains. vSIS_APR_00_c_VS_BLZ Come on! vSIS_APR_01_a_VS_BLZ vSIS_APR_01_b_VS_BLZ I don't care how cursed my power.^n;I don't care how broken my spirit—I will stop you once and for all! vSIS_APR_01_c_VS_BLZ vSIS_APR_00_a_VS_NRM vSIS_APR_00_b_VS_NRM Such a fiery spirit... But do you think your sword can withstand my claws? vSIS_APR_00_c_VS_NRM Let's find out! vSIS_APR_01_a_VS_NRM vSIS_APR_01_b_VS_NRM Hey... Are you sleeping? Hey! vSIS_APR_01_c_VS_NRM Get up! vSIS_APR_00_a_VS_SRZ vSIS_APR_00_b_VS_SRZ Rockfisted Soriz. The honor's mine. vSIS_APR_00_c_VS_SRZ Come on! vSIS_APR_01_a_VS_SRZ vSIS_APR_01_b_VS_SRZ Wait, so you were the one who called for me? vSIS_APR_01_c_VS_SRZ Soriz! vSIS_APR_00_a_VS_DJT vSIS_APR_00_b_VS_DJT Well well, I like that confidence. vSIS_APR_00_c_VS_DJT Here goes! vSIS_APR_01_a_VS_DJT vSIS_APR_01_b_VS_DJT Show me that strength, that you're able to live up to^n;the weight of your responsibility! vSIS_APR_01_c_VS_DJT Djeeta! vSIS_APR_00_a_VS_ZOO vSIS_APR_00_b_VS_ZOO Stay back! Whether it's Vyrn or your pets,^n;those pesky draconic creatures always go for the mask. vSIS_APR_00_c_VS_ZOO Leave me be! vSIS_APR_01_a_VS_ZOO vSIS_APR_01_b_VS_ZOO You must tell me, does my power inspire terror? vSIS_APR_01_c_VS_ZOO Don't hold back. vSIS_APR_00_a_VS_BLI vSIS_APR_00_b_VS_BLI Though my body may already be corrupted,^n;you will not have your way with me! vSIS_APR_00_c_VS_BLI Belial! vSIS_APR_01_a_VS_BLI vSIS_APR_01_b_VS_BLI You're like any other primal beast, a pain in the ass,^n;but destroyable after a few hits! vSIS_APR_01_c_VS_BLI Now die! vSIS_APR_00_a_VS_CAL vSIS_APR_00_b_VS_CAL Whatever you're insinuating, if it's a challenge that you want... vSIS_APR_00_c_VS_CAL I accept! vSIS_APR_01_a_VS_CAL vSIS_APR_01_b_VS_CAL I offer a warning. Trust me when I say that^n;limitless power leads the self to corruption. vSIS_APR_01_c_VS_CAL And you're on the edge! vSIS_APR_00_a_VS_YUE vSIS_APR_00_b_VS_YUE Seems I'm up against another agile foe. vSIS_APR_00_c_VS_YUE Perfect. vSIS_APR_01_a_VS_YUE vSIS_APR_01_b_VS_YUE You dance with fiery passion.^n;My grim techniques seem especially cruel placed next to yours. vSIS_APR_01_c_VS_YUE No matter! vSIS_APR_00_a_VS_UNO vSIS_APR_00_b_VS_UNO What made you think I would ever meet you for tea? vSIS_APR_00_c_VS_UNO ...Maybe later! vSIS_APR_01_a_VS_UNO vSIS_APR_01_b_VS_UNO Rare to see you look for a battle. I guess miracles do happen. vSIS_APR_01_c_VS_UNO Bring it! vSIS_APR_00_a_VS_EUS vSIS_APR_00_b_VS_EUS Take all the distance you need.^n;It'll mean nothing if you can't track my movement. vSIS_APR_00_c_VS_EUS Here goes! vSIS_APR_01_a_VS_EUS vSIS_APR_01_b_VS_EUS They call us wolves. But neither of us are fond of the pack. vSIS_APR_01_c_VS_EUS vSIS_APR_00_a_VS_SIS vSIS_APR_00_b_VS_SIS An illusion of myself? Is this some kind of sick joke?! vSIS_APR_00_c_VS_SIS Be dispelled! vSIS_APR_01_a_VS_SIS vSIS_APR_01_b_VS_SIS What's this? It can't be some phantom from Karm, could it? vSIS_APR_01_c_VS_SIS Leave me! vSIS_APR_00_a_VS_VIR vSIS_APR_00_b_VS_VIR You presume much.^n;I won't be charmed by mere deception. vSIS_APR_00_c_VS_VIR Bring it! vSIS_APR_01_a_VS_VIR vSIS_APR_01_b_VS_VIR Stay true to yourself.^n;Or else you'll never fight at full force. vSIS_APR_01_c_VS_VIR Begin! vSIS_APR_00_a_VS_ABL vSIS_APR_00_b_VS_ABL Though my body may already be corrupted,^n;you will not have your way with me! vSIS_APR_00_c_VS_ABL Belial! vSIS_APR_01_a_VS_ABL vSIS_APR_01_b_VS_ABL You're like any other primal beast, a pain in the ass,^n;but destroyable after a few hits! vSIS_APR_01_c_VS_ABL Now die! vSIS_WINR_00_a_A It was a good fight. vSIS_WINR_00_a_B A waste of time... vSIS_WINR_00_a_C Do you see? I won't be beaten. vSIS_WINR_00_a_VS_GRN And here I thought you were stronger. vSIS_WINR_00_a_VS_DJT And here I thought you were stronger. vSIS_WINR_00_a_VS_UNO Not like you to lose. vSIS_WINRK_00_a_A vSIS_WINRK_00_b_A Now you know true power. vSIS_WINRK_00_a_B vSIS_WINRK_00_b_B And that's the end of the line. vSIS_WINRK_00_a_C vSIS_WINRK_00_b_C Pushed beyond my very limits... vSIS_WINL_00_VS_GRN Looks like I won today's match, Gran.^n;Hm, but how was I able to get the upper hand?^n;Let's run it back. I need to find out. vSIS_WINL_00_VS_CTL And now I've seen your chivalry.^n;Among the crew, you may have the greatest resolve.^n;You are truly the glue that holds us all together. vSIS_WINL_00_VS_CHA Though your small frame leaves you at a^n;disadvantage, you've weaponized your physical^n;characteristics. Consider me impressed. Just how^n;much training have you put yourself through to^n;reach this apex? vSIS_WINL_00_VS_LAN It's rare to face an opponent who wields daggers^n;like Feower. If you continue your adventures,^n;I'm sure you'll reach his level one day. vSIS_WINL_00_VS_PER I win. But I felt the heat of your flames. vSIS_WINL_00_VS_FAS No one has ever put that kind of pressure on me^n;before. You've certainly earned your reputation^n;as a duelist. vSIS_WINL_00_VS_MET I thought Tweyen was the only one to master both^n;flight and the magic bow. But here a fellow Erune is^n;flying and shooting volleys like our own master^n;archer. I won't forget you anytime soon. vSIS_WINL_00_VS_LOW They were synchronized far more than regular^n;people could manage. Did they have some sort of^n;special training? Interesting... vSIS_WINL_00_VS_FER You kept me at bay with your whip all while^n;commanding your pups. Not bad. vSIS_WINL_00_VS_ZET Arvess seems to harbor greater power than even^n;Anre's spear. Though, correct me if I'm wrong, it^n;can only be pushed to its limits periodically? vSIS_WINL_00_VS_VAS Well that was quite the show. My attacks seemed to^n;barely tickle him. What a terrifying man. vSIS_WINL_00_VS_BLZ Pests this, lice that... Skydwellers have^n;defeated you before, and we'll defeat you^n;time and time again. vSIS_WINL_00_VS_NRM I heard that you're related to Eahta. Your strength^n;proves as much. But even if you do flutter as the^n;butterfly, you will need to reach greater heights^n;to match me. vSIS_WINL_00_VS_SRZ Despite your foul mouth, I could tell you've spent^n;years honing your body and your martial arts.^n;I respect that. vSIS_WINL_00_VS_DJT Looks like I won today's match, Djeeta.^n;Hm, but how was I able to get the upper hand?^n;Let's run it back. I need to find out. vSIS_WINL_00_VS_ZOO I should have known your powers would be vast.^n;And yet I know you still have more to show.^n;But, more concerning, why do I feel as if some^n;imposing will lurks behind you? vSIS_WINL_00_VS_BLI I hope you burn in eternal darkness,^n;cast out from the cycle of life and death. vSIS_WINL_00_VS_CAL Alchemy often spells doom for those who practice it.^n;But you seem like you know what you're doing.^n;Maybe too well... vSIS_WINL_00_VS_YUE Your movements seem sporadic and elusive,^n;but actually you have a firm grip on the pace of^n;battle. I could learn from you. vSIS_WINL_00_VS_UNO Fighting you is no joke. Let's not do this again. vSIS_WINL_00_VS_EUS Wasn't expecting such an explosive fight from a^n;quiet guy like yourself. I'm looking forward to^n;our next round. vSIS_WINL_00_VS_SIS It's finally over. There's no way someone else^n;has power like mine. No one should. vSIS_WINL_00_VS_VIR You wield your sword with hellbent passion.^n;Which is valid, but why not try fighting with^n;a clearer head? Perhaps, then, she would^n;understand your feelings. vSIS_WINL_00_VS_ABL I hope you burn in eternal darkness,^n;cast out from the cycle of life and death. vSIS_APR_00_a_RPGQ114_VS_SIS vSIS_APR_00_b_RPGQ114_VS_SIS I will protect the captain from every foe! vSIS_APR_00_c_RPGQ114_VS_SIS vSIS_APR_01_a_RPGQ114_VS_SIS vSIS_APR_01_b_RPGQ114_VS_SIS I have but one duty. To cleanse true the sins of my captain. vSIS_APR_01_c_RPGQ114_VS_SIS Now step forth! vSIS_APR_00_a_RPGQ115_VS_SIS vSIS_APR_00_b_RPGQ115_VS_SIS An illusion of myself? Is this some kind of sick joke?! vSIS_APR_00_c_RPGQ115_VS_SIS Be dispelled! vSIS_APR_01_a_RPGQ115_VS_SIS vSIS_APR_01_b_RPGQ115_VS_SIS What's this? It can't be some phantom from Karm, could it? vSIS_APR_01_c_RPGQ115_VS_SIS Leave me! vSIS_APR_00_a_RPGQ018_VS_VIR vSIS_APR_00_b_RPGQ018_VS_VIR You presume much.^n;I won't be charmed by mere deception. vSIS_APR_00_c_RPGQ018_VS_VIR Bring it! vSIS_APR_00_a_VS_GEF vSIS_APR_00_b_VS_GEF You sound like me... Haunted by regret.^n;But I'm done looking over my shoulder. vSIS_APR_00_c_VS_GEF vSIS_APR_01_a_VS_GEF vSIS_APR_01_b_VS_GEF You're like me... Dark instincts claw at you.^n;So how do you keep them chained? vSIS_APR_01_c_VS_GEF Tell me! vSIS_APR_00_a_VS_ANL vSIS_APR_00_b_VS_ANL What nonsense. I'm not some beast—^n;I know right from wrong. vSIS_APR_00_c_VS_ANL I'll prove it! vSIS_APR_01_a_VS_ANL vSIS_APR_01_b_VS_ANL Guardian of the South-Southwest. Anila.^n;Prove your worth as a Divine General! vSIS_APR_01_c_VS_ANL Come! vSIS_APR_00_a_VS_GRI vSIS_APR_00_b_VS_GRI Leave me alone.^n;If you want a mask that bad, go drive Ladiva up a wall. vSIS_APR_00_c_VS_GRI I've had it! vSIS_APR_01_a_VS_GRI vSIS_APR_01_b_VS_GRI Don't think I don't see you eyeballing my mask. vSIS_APR_01_c_VS_GRI You can't have it! vSIS_APR_00_a_VS_NIE vSIS_APR_00_b_VS_NIE I can't escape the sins of my past.^n;But I will never... repeat them. vSIS_APR_00_c_VS_NIE Never! vSIS_APR_01_a_VS_NIE vSIS_APR_01_b_VS_NIE You remind me of myself...^n;I know how you feel, and won't let you take the same path! vSIS_APR_01_c_VS_NIE This ends here! vSIS_APR_00_a_VS_LUC vSIS_APR_00_b_VS_LUC Our title is a promise...^n;An undying oath that we'll never give in. vSIS_APR_00_c_VS_LUC vSIS_APR_01_a_VS_LUC vSIS_APR_01_b_VS_LUC You truly are a monster, preying on the world to feed your ego. vSIS_APR_01_c_VS_LUC But that ends here! vSIS_APR_00_a_VS_TWB vSIS_APR_00_b_VS_TWB That's no ordinary box, is it?^n;Must be hiding heavy weaponry. vSIS_APR_00_c_VS_TWB Bring it on! vSIS_APR_01_a_VS_TWB vSIS_APR_01_b_VS_TWB Spear and katana? So you're a master of multiple^n;combat styles, are you? Let's see if you're worth your salt. vSIS_APR_01_c_VS_TWB Brace yourself! vSIS_APR_00_a_VS_VAN vSIS_APR_00_b_VS_VAN Can't believe you chased me all the way here. Have it your way.^n;I'll reward your perserverence with bitter defeat! vSIS_APR_00_c_VS_VAN Bring it! vSIS_APR_01_a_VS_VAN vSIS_APR_01_b_VS_VAN Well, well... Anre rarely vouches for anyone.^n;But the old man thought I should test you. vSIS_APR_01_c_VS_VAN vSIS_WINL_00_VS_GEF I know a thing or two about sins... the burden^n;weighs heavy. And yet despite that, you've^n;managed to retain your humanity. Such a feat^n;speaks volumes of your resolve. vSIS_WINL_00_VS_ANL You battle with a grace that belies your strength. I^n;should have expected no less from a Divine General.^n;I used to think the only thing that mattered was^n;honing my skill, but seeing you in action gives me^n;pause. Maybe I should add a few flourishes to my moves. vSIS_WINL_00_VS_GRI I cannot lend you my mask, nor will it do you much^n;good. You need not hide in the darkness like me...^n;The sheer force of your commanding presence^n;demands to be seen and felt, like the howling,^n;raging wind. vSIS_WINL_00_VS_NIE You remind me of myself, before I met that man...^n;If it hadn't been for him, I might very well have trod^n;the same path. That's why... Why I hope that^n;one day, someone can lift you up out of^n;the darkness. vSIS_WINL_00_VS_LUC I'll do whatever it takes to kill a monster—^n;even if it means becoming one myself. vSIS_WINL_00_VS_TWB That was unreal, how you wielded all of those^n;weapons at once... Where did you train?^n;I wouldn't mind another demonstration sometime. vSIS_WINL_00_VS_VAN Curious technique. No finesse, all muscle and^n;momentum. Not my style, but I give props^n;where they're due. vVIR_APR_00_a_VS_GRN Allow me to explain... vVIR_APR_00_b_VS_GRN She was pulled away by an urgent matter.^n;I shall be your opponent instead. vVIR_APR_00_c_VS_GRN vVIR_APR_01_a_VS_GRN You've traversed skydoms near and far, dearest captain. vVIR_APR_01_b_VS_GRN Show me what you've learned. vVIR_APR_00_a_VS_CTL Katalina... vVIR_APR_00_b_VS_CTL Ah... Bare everything, you say? Aha... Hahaha... vVIR_APR_00_c_VS_CTL Ahahahaha! vVIR_APR_01_a_VS_CTL Everything that I am is yours to take... vVIR_APR_01_b_VS_CTL Dearest Katalina! vVIR_APR_00_a_VS_CHA Do forgive me. vVIR_APR_00_b_VS_CHA That crate was manufactured at the academy.^n;It's yours if you'd like. vVIR_APR_00_c_VS_CHA vVIR_APR_01_a_VS_CHA To engage the captain of the Lumiel Order of Holy Knights in combat... vVIR_APR_01_b_VS_CHA What an honor. vVIR_APR_00_a_VS_LAN It's an honor. vVIR_APR_00_b_VS_LAN You may lead the Feendrache order,^n;but my devotion is unmatched! vVIR_APR_00_c_VS_LAN vVIR_APR_01_a_VS_LAN Sword and ice? How you remind me of Katalina... vVIR_APR_01_b_VS_LAN Ready yourself! vVIR_APR_00_a_VS_PER Very well. vVIR_APR_00_b_VS_PER You have quite the reputation to live up to...^n;as the Lord of Flames! vVIR_APR_00_c_VS_PER vVIR_APR_01_a_VS_PER I hope to form good relations with your house. vVIR_APR_01_b_VS_PER If you're ready! vVIR_APR_00_a_VS_FAS You're very welcome to try... vVIR_APR_00_b_VS_FAS But none have been able to quell my devotion for Katalina. vVIR_APR_00_c_VS_FAS vVIR_APR_01_a_VS_FAS Duels seem to me frivolous.^n;Be warned I shall hold nothing back. vVIR_APR_01_b_VS_FAS Prepare yourself! vVIR_APR_00_a_VS_MET Hotties? vVIR_APR_00_b_VS_MET How could anyone compete with Katalina's perfection?^n;She deserves all the attention I can muster! vVIR_APR_00_c_VS_MET vVIR_APR_01_a_VS_MET Do be careful what clothing you recommend for Katalina.^n;Modesty is a virtue. vVIR_APR_01_b_VS_MET Am I clear? vVIR_APR_00_a_VS_LOW Well you see... vVIR_APR_00_b_VS_LOW I simply felt like it. vVIR_APR_00_c_VS_LOW Now die! vVIR_APR_01_a_VS_LOW Never again will you look upon Katalina. vVIR_APR_01_b_VS_LOW Say your prayers. vVIR_APR_00_a_VS_FER Of course not! vVIR_APR_00_b_VS_FER Your pack has us outnumbered.^n;That makes this a fair fight. vVIR_APR_00_c_VS_FER vVIR_APR_01_a_VS_FER Hehe, my what a lovely opponent... vVIR_APR_01_b_VS_FER You have my attention. vVIR_APR_00_a_VS_ZET A promise is a promise. vVIR_APR_00_b_VS_ZET However. You will have to claim victory first. vVIR_APR_00_c_VS_ZET vVIR_APR_01_a_VS_ZET To wield the Spear of Arvess...^n;One assumes you are descended from impressive stock. vVIR_APR_01_b_VS_ZET Excellent! vVIR_APR_00_a_VS_VAS Never you worry. vVIR_APR_00_b_VS_VAS Come closer, and I will give you a personal demonstration!^n;Sure to satisfy! vVIR_APR_00_c_VS_VAS vVIR_APR_01_a_VS_VAS Guess what Zeta said?^n;That you make for the most wonderful punching bag. vVIR_APR_01_b_VS_VAS We shall see! vVIR_APR_00_a_VS_BLZ My thoughts exactly. vVIR_APR_00_b_VS_BLZ I will purge this world of any refuse who would threaten Katalina. vVIR_APR_00_c_VS_BLZ vVIR_APR_01_a_VS_BLZ You will trouble Katalina no longer. vVIR_APR_01_b_VS_BLZ Now perish! vVIR_APR_00_a_VS_NRM I suppose I could... vVIR_APR_00_b_VS_NRM But our precious bond isn't mimicked so easily. vVIR_APR_00_c_VS_NRM En garde! vVIR_APR_01_a_VS_NRM Narmaya. It's time for our duel. vVIR_APR_01_b_VS_NRM Narmaya! vVIR_APR_00_a_VS_SRZ Nothing of note. vVIR_APR_00_b_VS_SRZ It's just... I noticed your eyes lingering on Katalina^n;for far longer than appropriate! vVIR_APR_00_c_VS_SRZ vVIR_APR_01_a_VS_SRZ I ask you. Have you ever looked upon Katalina^n;with those lascivious eyes? vVIR_APR_01_b_VS_SRZ Come clean, deviant! vVIR_APR_00_a_VS_DJT You brought the lizard? vVIR_APR_00_b_VS_DJT And here I was hoping to spend some quality time^n;with just the two of you. vVIR_APR_00_c_VS_DJT vVIR_APR_01_a_VS_DJT Come closer. I'll teach you my techniques in sublime detail. vVIR_APR_01_b_VS_DJT Shall we begin? vVIR_APR_00_a_VS_ZOO Eager, aren't you? vVIR_APR_00_b_VS_ZOO So are we. Luminiera and I are anxious to exhibit our combined might! vVIR_APR_00_c_VS_ZOO vVIR_APR_01_a_VS_ZOO I'm to face the Keeper of Balance in combat.^n;I wonder if I can outmatch her. vVIR_APR_01_b_VS_ZOO Let us find out! vVIR_APR_00_a_VS_BLI Ahaha... vVIR_APR_00_b_VS_BLI Such a ludicrous statement, I couldn't help but laugh. vVIR_APR_00_c_VS_BLI vVIR_APR_01_a_VS_BLI It's you. The louse who's been making unsavory advances toward Katalina. vVIR_APR_01_b_VS_BLI You will pay! vVIR_APR_00_a_VS_CAL I appreciate the advice. vVIR_APR_00_b_VS_CAL However, the only person I must shine for is Katalina. vVIR_APR_00_c_VS_CAL vVIR_APR_01_a_VS_CAL I am intrigued by alchemy, though my understanding is elementary. vVIR_APR_01_b_VS_CAL Care to show me more? vVIR_APR_00_a_VS_YUE I'm afraid not. vVIR_APR_00_b_VS_YUE A slime tricked you. Do be careful. vVIR_APR_00_c_VS_YUE vVIR_APR_01_a_VS_YUE It's a rare sight to see sword and step in perfect harmony. vVIR_APR_01_b_VS_YUE Show me more! vVIR_APR_00_a_VS_UNO I'm humbled. vVIR_APR_00_b_VS_UNO That the almighty Anre would praise me...^n;I look forward to your spearwork! vVIR_APR_00_c_VS_UNO vVIR_APR_01_a_VS_UNO I appreciate your work with the Albion Chamber of Commerce.^n;Though I think business talk can wait. vVIR_APR_01_b_VS_UNO First we fight! vVIR_APR_00_a_VS_EUS Never you fear. vVIR_APR_00_b_VS_EUS I'm not so base as to employ petty deception.^n;I prefer to strike my prey head on. vVIR_APR_00_c_VS_EUS Just like this! vVIR_APR_01_a_VS_EUS That gun won't help you. I've perfected my swordsmanship^n;with Katalina, as you will soon see. vVIR_APR_01_b_VS_EUS Come! vVIR_APR_00_a_VS_SIS Stay true? vVIR_APR_00_b_VS_SIS Katalina understands well my love. I've no need for a mask. vVIR_APR_00_c_VS_SIS You see?! vVIR_APR_01_a_VS_SIS A mask? So you would hide your true self from the world? vVIR_APR_01_b_VS_SIS I know well your struggle. vVIR_APR_00_a_VS_VIR Oh my... vVIR_APR_00_b_VS_VIR I'm afraid you're the one who must die,^n;no matter how clever your disguise. vVIR_APR_00_c_VS_VIR vVIR_APR_01_a_VS_VIR You would don my face in order to deceive Katalina? vVIR_APR_01_b_VS_VIR Then face your death! vVIR_APR_00_a_VS_ABL Ahaha... vVIR_APR_00_b_VS_ABL Such a ludicrous statement, I couldn't help but laugh. vVIR_APR_00_c_VS_ABL vVIR_APR_01_a_VS_ABL It's you. The louse who's been making unsavory advances toward Katalina. vVIR_APR_01_b_VS_ABL You will pay! vVIR_WINR_00_b_A You don't look so well. vVIR_WINR_00_b_B You tried your best. vVIR_WINR_00_b_C Anything for Katalina... vVIR_WINR_00_b_VS_CTL Your love burns me through... vVIR_WINR_00_b_VS_LOW Finally, some peace and quiet. vVIR_WINR_00_b_VS_DJT Our fun is just beginning. vVIR_WINRK_00_a_A vVIR_WINRK_01_a_A On to the next one. vVIR_WINRK_01_d_A vVIR_WINRK_01_e_A Katalina... vVIR_WINRK_00_a_B Dust to dust. vVIR_WINRK_01_a_B I hate wasting time... vVIR_WINRK_01_d_B vVIR_WINRK_01_e_B Perfection... vVIR_WINRK_00_a_C We must do this again. vVIR_WINRK_01_a_C Know your place. vVIR_WINRK_01_d_C vVIR_WINRK_01_e_C Stay close to me... vVIR_WINRK_00_a_VS_GRN That's enough for today. vVIR_WINRK_01_a_VS_GRN You almost took the round. vVIR_WINRK_00_a_VS_CTL You gave me this strength... vVIR_WINRK_00_a_VS_LOW Death to playboys. vVIR_WINRK_00_a_VS_BLZ You were all bluster. vVIR_WINRK_00_a_VS_DJT That's enough for today. vVIR_WINRK_01_a_VS_DJT You almost took the round. vVIR_WINRK_00_a_VS_BLI Ugh. Wretched filth. vVIR_WINRK_00_a_VS_ABL Ugh. Wretched filth. vVIR_WINL_00_VS_GRN Victory favors me once more. Now, will you kindly^n;turn over Katalina? I'll be sure to return her before^n;curfew. Though I may be reluctant to do so. vVIR_WINL_00_VS_CTL My heart flutters, races, at even the mere sound of^n;your breathing. I can't think of anything happier than^n;the moments we share. Aaah, if this is a dream,^n;I wish never to wake. vVIR_WINL_00_VS_CHA There are few who boast agility and strength in^n;equal measure. You have earned your position^n;atop the Lumiel Order of Holy Knights, that much^n;is plain. It was an honor. vVIR_WINL_00_VS_LAN Your mastery of ice and blade was most^n;fascinating... Perhaps I should introduce^n;a dual-wielding curriculum at the academy. vVIR_WINL_00_VS_PER The great Lord of Flames was even more fearsome^n;than rumors suggest. Do me the honor of a rematch? vVIR_WINL_00_VS_FAS Why, Ladiva, you have shown me the simple glory^n;of the duel. And, perhaps more importantly, the^n;grand importance of confronting one's passion.^n;I insist we continue our chat at a later date. vVIR_WINL_00_VS_MET You may have others wrapped around your finger^n;with such tawdry ensembles, but Katalina is a^n;sophisticated woman untainted by such^n;wanton desires. vVIR_WINL_00_VS_LOW Good night. Forevermore. vVIR_WINL_00_VS_FER Your bond with these ghosts does not frighten me.^n;Rather, it reminds me of my own pact with Luminiera.^n;Ah, but I think we shall get along famously in the^n;coming days, Ferry. Do introduce me to your pets^n;next time. vVIR_WINL_00_VS_ZET Enduring such a relentless onslaught was no^n;easy feat. Were it not for Luminiera's aid,^n;I fear you would have broken me. vVIR_WINL_00_VS_VAS I've heard that Vaseraga's body was augmented,^n;but still, to withstand so many blows and remain^n;standing... Just what is he made of? vVIR_WINL_00_VS_BLZ How curious... I don't recall giving you permission^n;to surrender. Stand, and accept your just rewards. vVIR_WINL_00_VS_NRM That was an intense bout from start to finish.^n;She wields her katana with such mastery,^n;any single strike could have been the end.^n;What manner of training did she endure to^n;polish her skills so? vVIR_WINL_00_VS_SRZ Now that I am proven the victor, you will keep your^n;filthy gaze off of Katalina. Indeed, as Lord of Albion,^n;you won't be conducting any vulgar acts under^n;my watch. vVIR_WINL_00_VS_DJT Come, join me for a cup of tea.^n;We can review our bout in detail^n;while enjoying some light refreshment. vVIR_WINL_00_VS_ZOO Having formed a pact with Luminiera, I believe^n;I know something of primal beasts. So, your role^n;as the Keeper of Balance... I understand how^n;difficult it must be. If you ever require assistance,^n;do not hesitate to ask. vVIR_WINL_00_VS_BLI You will never show your filthy visage around^n;Katalina again. Henceforth, you will be forgotten,^n;doomed to fester at the bottom of the skies. vVIR_WINL_00_VS_CAL Heh, forgive the impertinence, but something has^n;me curious. Could you create a homunculus of^n;Kata—any person? Oh, no. This isn't a request,^n;I'm just being meddlesome. vVIR_WINL_00_VS_YUE The flame of Ninetails combined with your ancestral^n;dances makes for a potent combination. If I have^n;earned your trust, shall we venture to the hot springs^n;of Mimaka together? I want to take Katalina, to—^n;ahem—rejuvenate her from her travels. vVIR_WINL_00_VS_UNO It has been quite some time since I've had a^n;challenge like that. I always appreciate an^n;opponent who holds nothing back, though few^n;possess your aptitude. I look forward to our^n;next round. vVIR_WINL_00_VS_EUS Flamek's power was... menacing, to say the least.^n;Luminiera allowed me to bear the brunt of your^n;shots, but I fear what would've happened were^n;I alone. vVIR_WINL_00_VS_SIS Your strikes were almost imperceptible to the^n;naked eye, though I expected nothing less from^n;the Lone Wolf himself. It was an honor to face^n;you in combat, Seox of the Eternals. vVIR_WINL_00_VS_VIR Donning my face to approach Katalina?^n;I won't permit such deception. I understand^n;well your desire, but no one will lead her astray. vVIR_WINL_00_VS_ABL You will never show your filthy visage around^n;Katalina again. Henceforth, you will be forgotten,^n;doomed to fester at the bottom of the skies. vVIR_APR_00_a_RPGQ017_VS_CTL No more lies... vVIR_APR_00_b_RPGQ017_VS_CTL Please, Katalina I beg of you, take my life... vVIR_APR_00_c_RPGQ017_VS_CTL vVIR_APR_00_a_RPGQ018_VS_VIR Oh my... vVIR_APR_00_b_RPGQ018_VS_VIR I'm afraid you're the one who must die, no matter how clever your disguise. vVIR_APR_00_c_RPGQ018_VS_VIR vVIR_APR_01_a_RPGQ018_VS_VIR You would don my face in order to deceive Katalina? vVIR_APR_01_b_RPGQ018_VS_VIR Then face your death! vVIR_APR_00_a_VS_GEF Everyone's a critic. vVIR_APR_00_b_VS_GEF I'd offer not just flesh, but even my heart and soul.^n;For all that I am belongs solely to Katalina. vVIR_APR_00_c_VS_GEF vVIR_APR_01_a_VS_GEF Feendrache's knights rival our own in fame.^n;And some would place you foremost amongst them. vVIR_APR_01_b_VS_GEF Care to teach me? vVIR_APR_00_a_VS_ANL There's no need... vVIR_APR_00_b_VS_ANL You'll find that I am more than capable of protecting Katalina by myself.^n;No matter how much I must sully my blade... vVIR_APR_00_c_VS_ANL vVIR_APR_01_a_VS_ANL What lovely sheep you have.^n;They make me want to knit matching sweaters for Katalina and myself. vVIR_APR_01_b_VS_ANL Using their wool, of course. vVIR_APR_00_a_VS_GRI I'm honored. vVIR_APR_00_b_VS_GRI Ever since you joined the crew, I've meant to conquer your trial.^n;Once I have your blessing, Katalina will need me all the more. vVIR_APR_00_c_VS_GRI Hahaha! vVIR_APR_01_a_VS_GRI I'm here to try my hand at the Wind Trial.^n;Each ounce of power I gain is a link... in the chain that binds me to Katalina. vVIR_APR_01_b_VS_GRI Please. Give us your blessing. vVIR_APR_00_a_VS_NIE Not quite. vVIR_APR_00_b_VS_NIE You selfishly beg for love, while I selflessly offer it.^n;We are nothing alike, and I shall prove it. vVIR_APR_00_c_VS_NIE Ahaha... vVIR_APR_01_a_VS_NIE I do not require your assistance, and I'll not repeat myself again.^n;I must win my darling Katalina by my own merits... vVIR_APR_01_b_VS_NIE And win her I shall! vVIR_APR_00_a_VS_LUC A word of warning. vVIR_APR_00_b_VS_LUC If you keep your nose that high in the air... vVIR_APR_00_c_VS_LUC I'll slit your throat! vVIR_APR_01_a_VS_LUC Katalina and I are to spend our lives together.^n;If you intend to rob me of that future... vVIR_APR_01_b_VS_LUC The price is death. vVIR_APR_00_a_VS_TWB Processing? vVIR_APR_00_b_VS_TWB You mean to peer into a woman's heart?^n;I can't say I appreciate that. vVIR_APR_00_c_VS_TWB Hehehe! vVIR_APR_01_a_VS_TWB Well aren't you the picture of beauty?^n;And it seems you're quite proficient with a sword. vVIR_APR_01_b_VS_TWB I shall take you on! vVIR_APR_00_a_VS_VAN My face? vVIR_APR_00_b_VS_VAN Could it be you and Katalina were cooking alone in the galley?^n;Without my knowledge? Without my consent! vVIR_APR_00_c_VS_VAN Die! vVIR_APR_01_a_VS_VAN I heard a baseless rumor that Katalina asked you^n;for private cooking lessons. vVIR_APR_01_b_VS_VAN Now's your chance to come clean! vVIR_WINL_00_VS_GEF For Katalina's sake, I would not hesitate to drink^n;even the blood of a dragon. The searing pain^n;would only further prove the strength of my love. vVIR_WINL_00_VS_ANL It seems that we're both fighting to protect those^n;we love. In that sense, I suppose this was more^n;of a battle of wills than strength. vVIR_WINL_00_VS_GRI Despite the pact I've formed with Luminiera, I've^n;still much to learn of primal beasts. This has been^n;a valuable experience in that regard, so rest^n;assured that your defeat was not in vain. vVIR_WINL_00_VS_NIE Passion, desire... It's all-consuming, isn't it?^n;Once, I too could see only by light of a single^n;pair of eyes. But love often dwells in unexpected^n;places. If you look around, you may discover^n;there's already someone by your side. vVIR_WINL_00_VS_LUC You should never have threatened Katalina's world,^n;fallen angel. Not even the gods could part me^n;from her. vVIR_WINL_00_VS_TWB Lay down your sword; we have no reason to fight.^n;Rather, if you require aid in this unfamiliar land,^n;I would be happy to provide it—that is, unless you^n;intend to harm my dear Katalina, of course. vVIR_WINL_00_VS_VAN Now that we've settled our differences, I shall be^n;present for your next cooking lesson with Katalina.^n;I wouldn't object—for your sake. vABL_APR_00_a_VS_GRN You're right. I was thinking it's about time... vABL_APR_00_b_VS_GRN I crushed you! vABL_APR_00_c_VS_GRN vABL_APR_01_a_VS_GRN Singularity... You're out of your depth here.^n;No mortal could possibly comprehend the enormity of my plan. vABL_APR_01_b_VS_GRN vABL_APR_01_c_VS_GRN vABL_APR_00_a_VS_CTL You're getting too big for your armor there.^n;Looks like some strict discipline is needed... vABL_APR_00_b_VS_CTL I'll rip you to pieces! vABL_APR_00_c_VS_CTL vABL_APR_01_a_VS_CTL Are you sure you don't want to join me?^n;I'd hate to kill a fighter like you. vABL_APR_01_b_VS_CTL vABL_APR_01_c_VS_CTL vABL_APR_00_a_VS_CHA No, you are a dreamer. I mean why else would you challenge me... vABL_APR_00_b_VS_CHA When you don't stand a chance! vABL_APR_00_c_VS_CHA vABL_APR_01_a_VS_CHA I love Harvins. All I want is to be friends... vABL_APR_01_b_VS_CHA vABL_APR_01_c_VS_CHA vABL_APR_00_a_VS_LAN And just who exactly gave you the right to patronize me? vABL_APR_00_b_VS_LAN You keep your mouth shut! vABL_APR_00_c_VS_LAN vABL_APR_01_a_VS_LAN Whenever I see a cute square like you...^n;It awakens the sadist inside me. vABL_APR_01_b_VS_LAN vABL_APR_01_c_VS_LAN vABL_APR_00_a_VS_PER You almost got me to laugh.^n;How do you come up with this nonsense? vABL_APR_00_b_VS_PER Let's put your ignorance on display! vABL_APR_00_c_VS_PER vABL_APR_01_a_VS_PER This fire just keeps raging on and on.^n;Do I need to douse you? vABL_APR_01_b_VS_PER vABL_APR_01_c_VS_PER vABL_APR_00_a_VS_FAS A mortal wants to teach a fallen angel about love? vABL_APR_00_b_VS_FAS Oh, that's a good one! vABL_APR_00_c_VS_FAS vABL_APR_01_a_VS_FAS Oh please... You don't honestly think that you can^n;redeem a fallen angel, do you? vABL_APR_01_b_VS_FAS vABL_APR_01_c_VS_FAS vABL_APR_00_a_VS_MET Oh don't be so sure. I'll wager that once you've had^n;even a taste of a villain like me... vABL_APR_00_b_VS_MET You'll want nothing else. vABL_APR_00_c_VS_MET vABL_APR_01_a_VS_MET You're a gilded girl. Perfect on the outside,^n;but completely worthless within. vABL_APR_01_b_VS_MET vABL_APR_01_c_VS_MET vABL_APR_00_a_VS_LOW You're right, I've been bad.^n;Why don't I bring her an apology gift? vABL_APR_00_b_VS_LOW Like all your heads on a platter? vABL_APR_00_c_VS_LOW vABL_APR_01_a_VS_LOW So what do you say to one last fling?^n;I'm going to be lonely when you're all gone. vABL_APR_01_b_VS_LOW vABL_APR_01_c_VS_LOW vABL_APR_00_a_VS_FER Good call. On and on the horror goes, where it stops... vABL_APR_00_b_VS_FER Even I don't know! vABL_APR_00_c_VS_FER vABL_APR_01_a_VS_FER When I rip the skies apart...^n;You'll finally have your sweet release. vABL_APR_01_b_VS_FER vABL_APR_01_c_VS_FER vABL_APR_00_a_VS_ZET Thank you. The view from the top was getting a bit old. vABL_APR_00_b_VS_ZET Now... Come demolish me! vABL_APR_00_c_VS_ZET vABL_APR_01_a_VS_ZET Ooh that scowl. Just makes me want to grind you down^n;all the more... Princess. vABL_APR_01_b_VS_ZET vABL_APR_01_c_VS_ZET vABL_APR_00_a_VS_VAS Yes, that rod of yours.^n;It's so big and... throbbing with force. vABL_APR_00_b_VS_VAS Now give it to me! vABL_APR_00_c_VS_VAS vABL_APR_01_a_VS_VAS Ooh you're so thick. I turned around on purpose,^n;so you could make the first thrust. vABL_APR_01_b_VS_VAS vABL_APR_01_c_VS_VAS vABL_APR_00_a_VS_BLZ There'll be silence... after I decimate the skies. vABL_APR_00_b_VS_BLZ vABL_APR_00_c_VS_BLZ vABL_APR_01_a_VS_BLZ Oh this? Feels amazing... You mad I'm using your toy? vABL_APR_01_b_VS_BLZ vABL_APR_01_c_VS_BLZ vABL_APR_00_a_VS_NRM Beautiful blade... The way it arches is so sensual. vABL_APR_00_b_VS_NRM vABL_APR_00_c_VS_NRM vABL_APR_01_a_VS_NRM I can help you achieve perfect clarity...^n;But, not through meditation. vABL_APR_01_b_VS_NRM vABL_APR_01_c_VS_NRM vABL_APR_00_a_VS_SRZ Why are you so upset?^n;I can satisfy you far better than any mortal could. vABL_APR_00_b_VS_SRZ It'd be enough to drive you mad! vABL_APR_00_c_VS_SRZ vABL_APR_01_a_VS_SRZ Kneel before me, and I might treat you to one final bacchanalia.^n;What do you say? vABL_APR_01_b_VS_SRZ vABL_APR_01_c_VS_SRZ vABL_APR_00_a_VS_DJT I said don't stick your nose where it doesn't belong.^n;Naughty kids who don't listen... vABL_APR_00_b_VS_DJT Deserve punishment! vABL_APR_00_c_VS_DJT vABL_APR_01_a_VS_DJT A parallel Singularity... Now let's see how you measure up. vABL_APR_01_b_VS_DJT vABL_APR_01_c_VS_DJT vABL_APR_00_a_VS_ZOO What a loyal beast... It almost makes me feel jealous of the skies. vABL_APR_00_b_VS_ZOO I'm blowing it all to bits! vABL_APR_00_c_VS_ZOO vABL_APR_01_a_VS_ZOO Care to play hooky with me one last time?^n;Only another beast could keep up with me. vABL_APR_01_b_VS_ZOO vABL_APR_01_c_VS_ZOO vABL_APR_00_a_VS_BLI Just look at us. The answer should be obvious. vABL_APR_00_b_VS_BLI I am your consummate form! vABL_APR_00_c_VS_BLI vABL_APR_01_a_VS_BLI You're me, right? Regale us with word play then... Serpent. vABL_APR_01_b_VS_BLI vABL_APR_01_c_VS_BLI vABL_APR_00_a_VS_CAL What a fun idea.^n;But you'll find it hard to contain all this beast in a jar. vABL_APR_00_b_VS_CAL That said, give it a try! vABL_APR_00_c_VS_CAL vABL_APR_01_a_VS_CAL Hey you... How would you like a chance to meet Cilius?^n;I think you two are birds of a feather. vABL_APR_01_b_VS_CAL vABL_APR_01_c_VS_CAL vABL_APR_00_a_VS_YUE My, my. That was your way out, but if you're hungry for pain... vABL_APR_00_b_VS_YUE I'll give it to you! vABL_APR_00_c_VS_YUE vABL_APR_01_a_VS_YUE That tail, it's so silky.^n;Mind if I take it for my collection? vABL_APR_01_b_VS_YUE vABL_APR_01_c_VS_YUE vABL_APR_00_a_VS_UNO Okay. I was getting sick of all this foreplay anyways. vABL_APR_00_b_VS_UNO The heat is on! vABL_APR_00_c_VS_UNO vABL_APR_01_a_VS_UNO Eternal what? Eternal farce. vABL_APR_01_b_VS_UNO vABL_APR_01_c_VS_UNO vABL_APR_00_a_VS_EUS You've got me all wrong.^n;I want to beget the ultimate peace and quiet... vABL_APR_00_b_VS_EUS Where nothing exists! vABL_APR_00_c_VS_EUS vABL_APR_01_a_VS_EUS Would you look at all that shock-proof armor.^n;Your toy a bit too, uh... intense for you? vABL_APR_01_b_VS_EUS vABL_APR_01_c_VS_EUS vABL_APR_00_a_VS_SIS How right you are. The core...^n;That's my most sensitive spot. vABL_APR_00_b_VS_SIS Come on! Crush it! vABL_APR_00_c_VS_SIS vABL_APR_01_a_VS_SIS You say you're stained, so...^n;You won't mind if I defile you some more, right? vABL_APR_01_b_VS_SIS vABL_APR_01_c_VS_SIS vABL_APR_00_a_VS_VIR Quite aggressive, aren't you?^n;I love being pounded senseless but... vABL_APR_00_b_VS_VIR I'm the one dominating today! vABL_APR_00_c_VS_VIR vABL_APR_01_a_VS_VIR Why ever would you pine after sister...^n;when papa's standing right in front of you? vABL_APR_01_b_VS_VIR vABL_APR_01_c_VS_VIR vABL_APR_00_a_VS_ABL How about we not overthink this?^n;Whoever comes out on top we name the real Belial... vABL_APR_00_b_VS_ABL Have we got a deal? Haha! vABL_APR_00_c_VS_ABL vABL_APR_01_a_VS_ABL They say that every person has at least two doppelgangers out there. vABL_APR_01_b_VS_ABL vABL_APR_01_c_VS_ABL vABL_WINR_00_b_A I felt nothing. vABL_WINR_00_b_B We won't be meeting again. vABL_WINR_00_b_C Goodbye now. vABL_WINRK_00_a_A vABL_WINRK_00_b_A It's time. vABL_WINRK_00_a_B vABL_WINRK_00_b_B Finally. vABL_WINRK_00_a_C vABL_WINRK_00_b_C Wait for me. vABL_WINL_00_VS_GRN Wakey-wakey. It's time for round two! vABL_WINL_00_VS_CTL Shame. I do so hate breaking perfectly good tools. vABL_WINL_00_VS_CHA It's time for all the good little boys and girls^n;to go to sleep. vABL_WINL_00_VS_LAN You really are like ice now.^n;Beautiful, cold, and utterly still. vABL_WINL_00_VS_PER Nothing can withstand this fire in my veins! vABL_WINL_00_VS_FAS Is this the best love can do? vABL_WINL_00_VS_MET I'm out of your league. vABL_WINL_00_VS_LOW Friends beyond the grave... How touching. vABL_WINL_00_VS_FER Let me show you how to really use that whip... vABL_WINL_00_VS_ZET You can't throw in the towel yet.^n;The night's just getting started. vABL_WINL_00_VS_VAS Turns out you were both smaller and less forceful^n;than I'd hoped. Talk about an anticlimax. vABL_WINL_00_VS_BLZ Goodbye, Lord of the Flies. I'm sure your many^n;subjects will preside over your funeral. vABL_WINL_00_VS_NRM Learned your place yet?^n;Now, it's about time we sheathed the sword, mm? vABL_WINL_00_VS_SRZ How does it feel, being on the receiving end? vABL_WINL_00_VS_DJT There's a lovely bed waiting for you... ten feet under. vABL_WINL_00_VS_ZOO Mediation? But it's simple, really.^n;Wipe out the other side, and the fight is over. vABL_WINL_00_VS_BLI Sigh... You don't know how much it hurts me,^n;being forced to mess up such a gorgeous face. vABL_WINL_00_VS_CAL So you were a mortal, just like all the rest.^n;How disappointing. vABL_WINL_00_VS_YUE Come on now.^n;Beg me for mercy in that precious accent of yours. vABL_WINL_00_VS_UNO Eternal... That mantle is far too big for^n;a mere skydweller like you. vABL_WINL_00_VS_EUS May you have peace and quiet... for all eternity. vABL_WINL_00_VS_SIS Finished already? But I've still got a lot pent up. vABL_WINL_00_VS_VIR Don't worry. Katalina's in good hands. vABL_WINL_00_VS_ABL So this is what it feels like to kill a doppelganger.^n;Leaves you hollow... doesn't it, Lucifer? vABL_APR_00_a_VS_GEF What you truly fear is your inner beast...^n;Why don't you let me in and rip out your heart... vABL_APR_00_b_VS_GEF Give you release! vABL_APR_00_c_VS_GEF vABL_APR_01_a_VS_GEF You know I could strip you of all that polluted flesh...^n;Down to your naked soul. vABL_APR_01_b_VS_GEF vABL_APR_01_c_VS_GEF vABL_APR_00_a_VS_ANL Lamb, you'd better buckle up.^n;'Cause whatever the rumors claim, I know... vABL_APR_00_b_VS_ANL I'm far more intense! vABL_APR_00_c_VS_ANL vABL_APR_01_a_VS_ANL Lambs are sacrificial beasts, right?^n;Then play the part and give yourself to me. vABL_APR_01_b_VS_ANL vABL_APR_01_c_VS_ANL vABL_APR_00_a_VS_GRI So now you think you're divine justice.^n;Well, good news: I've just the cure for that engorged head... vABL_APR_00_b_VS_GRI Decapitation! vABL_APR_00_c_VS_GRI vABL_APR_01_a_VS_GRI If you're so skilled with words, let's have a death^n;soliloquy from those lips. vABL_APR_01_b_VS_GRI vABL_APR_01_c_VS_GRI vABL_APR_00_a_VS_NIE Don't project your problems onto me.^n;I'm nothing like you—you pathetic sniveling mess. vABL_APR_00_b_VS_NIE Just the sight of you makes me sick. vABL_APR_00_c_VS_NIE vABL_APR_01_a_VS_NIE Have you ever considered that love might break you?^n;Or is that the kinda intimacy you're after? vABL_APR_01_b_VS_NIE vABL_APR_01_c_VS_NIE vABL_APR_00_a_VS_LUC Oh, don't you worry. I'm standing at attention... vABL_APR_00_b_VS_LUC And ready to blow! vABL_APR_00_c_VS_LUC vABL_APR_01_a_VS_LUC I spent forever prepping for today.^n;I want your everything, Cilius... vABL_APR_01_b_VS_LUC vABL_APR_01_c_VS_LUC vABL_APR_00_a_VS_TWB Aggressive, aren't we?^n;If you try to tempt a beast with blood... vABL_APR_00_b_VS_TWB He's going to bite! vABL_APR_00_c_VS_TWB vABL_APR_01_a_VS_TWB There's only room for one misfit here.^n;Now do me a solid and perish. vABL_APR_01_b_VS_TWB vABL_APR_01_c_VS_TWB vABL_APR_00_a_VS_VAN Nothing special. I simply felt like spending^n;a little time with my favorite pup. vABL_APR_00_b_VS_VAN Now roll over! vABL_APR_00_c_VS_VAN vABL_APR_01_a_VS_VAN You love his frost, his flame...^n;But when will you make love to darkness? vABL_APR_01_b_VS_VAN vABL_APR_01_c_VS_VAN vABL_WINR_00_a_VS_LUC vABL_WINR_00_b_VS_LUC Guess it's been a while for you. vABL_WINRK_00_a_VS_LUC vABL_WINRK_00_b_VS_LUC If it's for you, I would do anything. vABL_WINL_00_VS_GEF Isn't this what you always wanted?^n;To die a human? vABL_WINL_00_VS_ANL I feel bad, you know. I really do. All that^n;soft white fleece... soaked and matted with blood. vABL_WINL_00_VS_GRI Your sentence: death. Time of execution... Now. vABL_WINL_00_VS_NIE Death's embrace not enough for you? Well...^n;if you want attention so bad... eternal torment it is. vABL_WINL_00_VS_LUC Got my test results? Indeterminate? My bad.^n;I forgot there was a procedure to these things. vABL_WINL_00_VS_TWB Guess I broke her. vABL_WINL_00_VS_VAN Well, guess I'm feeding your chicks now.^n;Let's hope they've got a taste for blood. vGEF_APR_00_a_VS_GRN Feeling confident? Good.^n;Shatter your limits and forge new possibilities. vGEF_APR_01_a_VS_GRN Gran. The winds of this world are fickle.^n;When you lose your way, consult the truest compass you have: vGEF_APR_01_b_VS_GRN Your heart. vGEF_APR_00_a_VS_CTL Come and meet me head-on.^n;Conquer your own mind, and you conquer the whole world. vGEF_APR_01_a_VS_CTL Words are mere eddies in the air; oaths are a rhapsody of noise.^n;Don't tell me you'll defend Lyria... vGEF_APR_01_b_VS_CTL Show me. vGEF_APR_00_a_VS_CHA For a Holy Knight like yourself, my swordplay may savor too much of the brute.^n;But in all places, there's wisdom. vGEF_APR_01_a_VS_CHA I am humbled and honored to be the sparring partner of a Holy Knight. vGEF_APR_01_b_VS_CHA Shall we start? vGEF_APR_00_a_VS_LAN Time has honed your mind—and along with it, the points of your fangs.^n;But... I've a few new tricks myself. vGEF_APR_01_a_VS_LAN Loose the blizzard; spare nothing. If not... vGEF_APR_01_b_VS_LAN You're through. vGEF_APR_00_a_VS_PER I never meant to.^n;Without due caution, this ground could well be my pyre. vGEF_APR_01_a_VS_PER The brighter your ideals, the likelier you are to be blinded by them.^n;Let's put it to the test. Are you a friend to the people? vGEF_APR_01_b_VS_PER Or your hubris? vGEF_APR_00_a_VS_FAS Is that so... I've never been sentimental.^n;But perhaps like music, the timbre of love is unique to everyone. vGEF_APR_01_a_VS_FAS Your motions are dazzling.^n;But my old veteran's blade? I can't see it having much appeal... vGEF_APR_01_b_VS_FAS vGEF_APR_00_a_VS_MET Hm... Is this mere flattery? I've always found myself^n;plain and a bit obtuse but... we're our own worst critics. vGEF_APR_01_a_VS_MET Infinite arrows raining down from the sky.^n;Devastating, but if I could dictate the rhythm... vGEF_APR_01_b_VS_MET The battle's mine. vGEF_APR_00_a_VS_LOW A grocery quest...^n;I would be happy to fetch... "weenies?" right after this bout. vGEF_APR_01_a_VS_LOW I heard you're short of kitchen hands.^n;I would like to offer my assistance, but I'm a poor chef. vGEF_APR_01_b_VS_LOW Teach me your ways. vGEF_APR_00_a_VS_FER Have mercy on an old man. vGEF_APR_01_a_VS_FER It's a first for me, sparring with the departed.^n;I wonder if the dead will blunder into the same traps as the living... vGEF_APR_01_b_VS_FER En garde. vGEF_APR_00_a_VS_ZET Top boss, you say? Dragons and primals are both objects of feverish devotion.^n;Search others not for their faults, but beauty⁠—that's how peace begins. vGEF_APR_01_a_VS_ZET Arvess boasts considerable fame.^n;But is its power truly fathomless? vGEF_APR_01_b_VS_ZET vGEF_APR_00_a_VS_VAS You read my mind.^n;Let's end when someone collapses, or when stars rain from the sky. vGEF_APR_01_a_VS_VAS The captain's concerned about us sparring.^n;I was told in no uncertain terms to "keep it under control..." vGEF_APR_01_b_VS_VAS vGEF_APR_00_a_VS_BLZ Perhaps. But I do not need all of eternity to slit your throat. vGEF_APR_01_a_VS_BLZ Wretched lord of flies, who battens on mountains of death and destruction...^n;The skies have no need of you. Crawl back to hell. vGEF_APR_01_b_VS_BLZ vGEF_APR_00_a_VS_NRM I've great respect for ambition.^n;But... know each time you advance, you leave something behind. vGEF_APR_01_a_VS_NRM It looks like the butterfly dreams pleasant dreams...^n;I don't want to wake her, but she'll catch her death. vGEF_APR_01_b_VS_NRM Rise! vGEF_APR_00_a_VS_SRZ You flatter me.^n;All warriors dream of sparring with the Rockfisted legend, Soriz. vGEF_APR_01_a_VS_SRZ As a former weapons dealer, you've known every contrived tool,^n;yet you believe none surpass the sinews that nature gave us. vGEF_APR_01_b_VS_SRZ What led to that? vGEF_APR_00_a_VS_DJT Of course. It gets dull, dancing to one tune. vGEF_APR_01_a_VS_DJT Fortunes change with the wind, Djeeta.^n;But I will not ever abandon you... vGEF_APR_01_b_VS_DJT I swear it. vGEF_APR_00_a_VS_ZOO Though it's small, a knife's deadly as a sword...^n;And a dragon is still a dragon. vGEF_APR_01_a_VS_ZOO It has long been my wish to spar with you, Arbitrator.^n;Who better to test my strength? We'll fight blade... vGEF_APR_01_b_VS_ZOO And claw. vGEF_APR_00_a_VS_BLI Enough. Don't taint the air with your words. vGEF_APR_01_a_VS_BLI You stand for vice, deceit, chaos. The great enemies of civilization.^n;In the interest of the skies, I must cut you down. vGEF_APR_01_b_VS_BLI vGEF_APR_00_a_VS_CAL Is that an earth dragon?^n;No... A snake. Still not the best playmate. vGEF_APR_01_a_VS_CAL The founder of alchemy, Lady Cagliostro...^n;You may wear the sweet face of a lamb but... You're ravenous as a wolf. vGEF_APR_01_b_VS_CAL vGEF_APR_00_a_VS_YUE I'm reminded of that saying: you can catch more flies with honey.^n;Though it's not my first hunt, guess I'm still green. vGEF_APR_01_a_VS_YUE It's said that death is the mother of beauty...^n;And your art blends both. I've long desired a chance to see it up close. vGEF_APR_01_b_VS_YUE Shall we dance? vGEF_APR_00_a_VS_UNO What say we give the bards a new verse—^n;a new battle to sing of? My claws against your spear. vGEF_APR_01_a_VS_UNO I have heard it rumored nothing can get past your spear⁠—^n;not even light and shadow. Wonder how I'll fare. vGEF_APR_01_b_VS_UNO vGEF_APR_00_a_VS_EUS That may be true, but can lightning pierce a dragon's hide? vGEF_APR_01_a_VS_EUS Absolute silence on the battlefield is unsettling... vGEF_APR_01_b_VS_EUS Echoes the grave. vGEF_APR_00_a_VS_SIS We're warriors and not wordsmiths. You will come to know me^n;better through battle... The human⁠—and the beast within. vGEF_APR_01_a_VS_SIS Power's an inebriant; a modest amount makes you feel invincible.^n;But the moment you're immersed in it, it drowns you... And all you love. vGEF_APR_01_b_VS_SIS vGEF_APR_00_a_VS_VIR But of course.^n;I myself have long admired Albion's Academy and its graduates. vGEF_APR_01_a_VS_VIR In the name of love, you carved yourself into the vessel of a primal.^n;Devotion is a virtue but... This obsession of yours borders on vice. vGEF_APR_01_b_VS_VIR vGEF_APR_00_a_VS_ABL Enough. Don't taint the air with your words. vGEF_APR_01_a_VS_ABL You stand for vice, deceit, chaos. The great enemies of civilization.^n;In the interest of the skies, I must cut you down. vGEF_APR_01_b_VS_ABL vGEF_APR_00_a_VS_GEF You may have forged my form and voice,^n;but my power wells up from something deeper. vGEF_APR_01_a_VS_GEF Take on what shape you like.^n;I'll still cut out your festering heart. vGEF_APR_01_b_VS_GEF Come. vGEF_APR_00_a_VS_ANL Heh... Not as legendary as a Divine General, I'd wager. vGEF_APR_01_a_VS_ANL Look at this heartwarming sight.^n;I don't want to harm such innocence, and yet I cannot run from battle. vGEF_APR_01_b_VS_ANL What to do? vGEF_APR_00_a_VS_GRI Wind problems? Sounds like indigestion.^n;Sure you don't want to sit this round out? vGEF_APR_01_a_VS_GRI This promises to be a perfect storm of a fight.^n;Nature is our greatest ally, and most lethal foe. vGEF_APR_01_b_VS_GRI Now come. vGEF_APR_00_a_VS_NIE Forgive me, I don't put much stock in tarot readings.^n;Still, I appreciate the concern. vGEF_APR_01_a_VS_NIE Death does not know loyalty.^n;How can I trust what reaps both flower and weed? vGEF_APR_01_b_VS_NIE Tell me. vGEF_APR_00_a_VS_LUC If I could buy your death, I'd coin what's left of my humanity...^n;And book us a ferry to hell. vGEF_APR_01_a_VS_LUC In these skies, there dwell scores of bright young minds.^n;If you mean to rob them of their lives, their future... vGEF_APR_01_b_VS_LUC You're dead! vGEF_APR_00_a_VS_TWB A haze of shadow clings to you...^n;As if ice flows through your very veins. vGEF_APR_01_a_VS_TWB I've crossed swords with warriors of many lands. But your bladework is unlike anything I've seen before. vGEF_APR_01_b_VS_TWB Ready. vGEF_APR_00_a_VS_VAN I don't doubt it. It's time the kid gloves came off. vGEF_APR_01_a_VS_VAN I see it in your eyes. You've come a long way, Vane. vGEF_APR_01_b_VS_VAN vGEF_WINR_00_a_A vGEF_WINR_00_b_A vGEF_WINR_00_c_A Each victory is no more than a stepping stone to the next. vGEF_WINR_00_a_B vGEF_WINR_00_b_B vGEF_WINR_00_c_B Amid the smoke of battle, you find yourself. vGEF_WINR_00_a_C vGEF_WINR_00_b_C vGEF_WINR_00_c_C Strangers to adversity are strangers to triumph. vGEF_WINRK_00_a_A The whole is greater... vGEF_WINRK_00_b_A than the sum of its parts. vGEF_WINRK_00_a_B The storm has passed... vGEF_WINRK_00_b_B And I'm still here for now. vGEF_WINRK_00_a_C Things have changed... vGEF_WINRK_00_b_C No longer am I alone. vGEF_WINL_00_VS_GRN You're quickly growing into great power.^n;That's as much a matter to celebrate...^n;as it is to fear. vGEF_WINL_00_VS_CTL That platinum courage is your greatest strength.^n;But you must remember there are some monsters^n;blades cannot fell. A good warrior and a good^n;guardian aren't one and the same thing. vGEF_WINL_00_VS_CHA The ferocity of a tiger, and the nimbleness of^n;a mouse. You certainly know how to utilize your^n;strengths. I've learned much from this battle. vGEF_WINL_00_VS_LAN Don't look so discouraged. The sharpest blade^n;doesn't make the sharpest leader. You've just^n;the right balance of strength and tact to support^n;our kingdom, Lancelot. vGEF_WINL_00_VS_PER Your flames bloom with as much life and beauty^n;as ever. But I need hardly remind you, Percival,^n;that the brightest light comes from within. vGEF_WINL_00_VS_FAS Love is a nymph of many forms, but... I must admit,^n;it's the first time I've seen it hurtling at me in^n;the shape of a fist. vGEF_WINL_00_VS_MET I was wondering... What was all that talk of^n;"prime meat?" If you're craving barbeque,^n;I'd be happy to fire up the grill. vGEF_WINL_00_VS_LOW I don't believe I've ever thanked you for your^n;wonderful work in the kitchen... Your food is what^n;makes our ship a home. vGEF_WINL_00_VS_FER How heavy is your heart, that it would keep you^n;pinned to this world? No, forgive me.^n;That was an insensitive question. vGEF_WINL_00_VS_ZET So this is the spear even primals have come^n;to dread... Yes, with that strength, you may even^n;be able to strike through the heart of a dragon. vGEF_WINL_00_VS_VAS Our sparring matches could startle the dead awake.^n;Do you have an apology ready? Because here^n;comes the captain, thundering toward us^n;like divine wrath. vGEF_WINL_00_VS_BLZ Remember this: if you ever rise to overcloud our^n;skies again, I will rip off your wings and send you^n;plummeting to the Crimson Horizon. vGEF_WINL_00_VS_NRM Precision is the soul of beauty, and all excess^n;wasteful flourish. Your swordplay is such a refined^n;piece of art, I was nearly held captive. vGEF_WINL_00_VS_SRZ There are many roads to strength. And today,^n;you have proven the distance two fists and an^n;iron will can go. vGEF_WINL_00_VS_DJT You're quickly growing into great power. That's as^n;much a matter to celebrate... as it is to fear. vGEF_WINL_00_VS_ZOO Each time you manifest, it's like seeing a warm^n;house after a dark and terrifying journey. I only^n;hope I might also bring that type of comfort for^n;many years to come... vGEF_WINL_00_VS_BLI Over the course of my life, I've had my fill of intrigue^n;and sweet words dripping poison. All I want^n;from you is your eternal silence. vGEF_WINL_00_VS_CAL Is this the current fashion? Strength through...^n;through cuteness? I don't quite understand the^n;"magical girl" fad... vGEF_WINL_00_VS_YUE Strength, when used to commit violence,^n;is hideous—but when used to elicit joy,^n;it's beautiful. I'd be most grateful if you'd perform^n;a proper dance for me someday. vGEF_WINL_00_VS_UNO The adamant wall of the Eternals... In a true,^n;desperate battle, I'm not sure I could defeat you.^n;I'm only glad that, at such a time, we'd likely be^n;fighting alongside, and not against one another. vGEF_WINL_00_VS_EUS You're quiet, but Flamek's like a release for all^n;that light and thunder inside your chest.^n;I wish my blows were half as dazzling. vGEF_WINL_00_VS_SIS I understand why you fear your own talons^n;and nature. Believe me, I do. But you cannot^n;master what you fear. Get to know it. Tame it.^n;Turn it into a force to protect what's dear to you. vGEF_WINL_00_VS_VIR So, you would march barefoot into battle for the^n;sake of your muse. Far be it from me to declare^n;what causes are worthy of your sword,^n;but remember: passion is often the usurper of reason. vGEF_WINL_00_VS_ABL Over the course of my life, I've had my fill of^n;intrigue and sweet words dripping poison.^n;All I want from you is your eternal silence. vGEF_WINL_00_VS_GEF As long as I have something to protect, I will^n;go on fighting. Until the day I return to dust^n;or go up in dragon flame. vGEF_WINL_00_VS_ANL Shepherds would make redoubtable warriors.^n;Who can think of war when the mind's filled with^n;idylls and sheep, sheep, sheep...^n;Everywhere I look, it's sheep. vGEF_WINL_00_VS_GRI There's no question of your power. Who but^n;a War God could dominate the field—all while^n;contending with indigestion, a hurt arm,^n;and encroaching madness? vGEF_WINL_00_VS_NIE However reason may struggle, it is a primordial^n;instinct to fear death. Even dragons are not exempt. vGEF_WINL_00_VS_LUC Do you still refuse to recant, King of Fallen Angels?^n;Then here I convert mercy to steel and dragonflame^n;so I can claim your life. vGEF_WINL_00_VS_TWB I've not seen maneuvers this precise from anyone,^n;let alone a machine. It would be a privilege to spar^n;with you once again, but I would hate to damage^n;such beauty. vGEF_WINL_00_VS_VAN I might've won this match, but you, Lancelot,^n;and Percival have more than risen to your calling.^n;It's only a matter of time until you eclipse me. vGEF_APR_00_a_RPG If you can find it in your heart, forgive me.^n;I just want to save you. vGEF_APR_00_a_RPG_VS_LAN Lancelot, come back to us! Don't force my hand. vGEF_APR_00_a_RPG_VS_PER Percival, not you too! vGEF_APR_01_a_RPG You stand for vice, deceit, chaos. The great enemies of civilization.^n;In the interest of the skies, I must cut you down. vGEF_APR_01_b_RPG vANL_APR_00_a_VS_GRN vANL_APR_00_b_VS_GRN I'll be gentle with ya! vANL_APR_01_a_VS_GRN vANL_APR_01_b_VS_GRN Well, well, well, if it isn't the culprits who stole^n;the bean jelly I was saving for dessert... vANL_APR_01_c_VS_GRN Time for punishment! vANL_APR_00_a_VS_CTL vANL_APR_00_b_VS_CTL Ya silly Sally, this isn't a formal duel at all!^n;You can let your hair down with me! vANL_APR_01_a_VS_CTL vANL_APR_01_b_VS_CTL That you, Katalina? How sneaky...^n;You could've just woken me up yourself! vANL_APR_01_c_VS_CTL Hehe, you sly fox. vANL_APR_00_a_VS_CHA vANL_APR_00_b_VS_CHA You certainly don't need my help being a sweet little thing. vANL_APR_01_a_VS_CHA vANL_APR_01_b_VS_CHA Such proper battlefield decorum. vANL_APR_01_c_VS_CHA I can respect that! vANL_APR_00_a_VS_LAN vANL_APR_00_b_VS_LAN I'm well aware your strength lies in your speed...^n;But you're not shearing this fluff! vANL_APR_01_a_VS_LAN vANL_APR_01_b_VS_LAN My my—the captain of the White Dragon Knights himself!^n;I've heard rumors of your blinding speed and your frozen blades... vANL_APR_01_c_VS_LAN Perfect! This should be fun! vANL_APR_00_a_VS_PER vANL_APR_00_b_VS_PER Very well—I'm no softie! Just don't singe the fleece... vANL_APR_01_a_VS_PER vANL_APR_01_b_VS_PER Aren't you the infamous Lord of Flames?^n;I heard you once burnt a border gate to the ground... vANL_APR_01_c_VS_PER Hmph! No arson allowed! vANL_APR_00_a_VS_FAS vANL_APR_00_b_VS_FAS You know, I think I could go for some extra sunshine! vANL_APR_01_a_VS_FAS vANL_APR_01_b_VS_FAS Did the gong ring already? vANL_APR_01_c_VS_FAS Bwaah, a thousand pardons! vANL_APR_00_a_VS_MET vANL_APR_00_b_VS_MET Perhaps, but first... let's do something about those kleshas! vANL_APR_01_a_VS_MET vANL_APR_01_b_VS_MET I didn't even hear your footsteps, with you floating in the air like that! vANL_APR_01_c_VS_MET What a close call! vANL_APR_00_a_VS_LOW vANL_APR_00_b_VS_LOW Don't be so hard on yourself.^n;I'd bet my spear that it tastes downright divine. vANL_APR_01_a_VS_LOW vANL_APR_01_b_VS_LOW Look at you boys! Having a strategy huddle for lil' old me? vANL_APR_01_c_VS_LOW Hehe. I shan't disappoint! vANL_APR_00_a_VS_FER vANL_APR_00_b_VS_FER Better put my best foot forward for my new friends! vANL_APR_01_a_VS_FER vANL_APR_01_b_VS_FER Look at those cuties! What are their names? Let's play! vANL_APR_01_c_VS_FER Hehe! Here little ghosties! vANL_APR_00_a_VS_ZET vANL_APR_00_b_VS_ZET Very well—My sheep are indeed the fluffiest,^n;but you've gotta earn this flocculence! vANL_APR_01_a_VS_ZET vANL_APR_01_b_VS_ZET You're already here? vANL_APR_01_c_VS_ZET And look at you, raring to go! vANL_APR_00_a_VS_VAS vANL_APR_00_b_VS_VAS Aren't they cute? You're quite a unique Draph yourself,^n;what with that great mountain-like physique and all! vANL_APR_01_a_VS_VAS vANL_APR_01_b_VS_VAS Don't you find it weird that paper beats rock?^n;Maybe that means wool can beat steel! vANL_APR_01_c_VS_VAS Come! Let's find out! vANL_APR_00_a_VS_BLZ vANL_APR_00_b_VS_BLZ You can either respect the peace or rest in pieces. vANL_APR_01_a_VS_BLZ vANL_APR_01_b_VS_BLZ And so the villain finally makes his grand appearance.^n;Prepare yourself... vANL_APR_01_c_VS_BLZ To face the light! vANL_APR_00_a_VS_NRM vANL_APR_00_b_VS_NRM Feeling drowsy? I've an idea for us then—^n;how's a nap somewhere sunny after this sound? vANL_APR_01_a_VS_NRM vANL_APR_01_b_VS_NRM What's this? It seems like Narmaya fell asleep too... vANL_APR_01_c_VS_NRM It's time! Wakey-wakey! vANL_APR_00_a_VS_SRZ vANL_APR_00_b_VS_SRZ You are drowning in lustful kleshas—allow me to banish them! vANL_APR_01_a_VS_SRZ vANL_APR_01_b_VS_SRZ You had an urgent matter you needed to discuss with me, right? vANL_APR_01_c_VS_SRZ Well? I'm all ears! vANL_APR_00_a_VS_DJT vANL_APR_00_b_VS_DJT Seems like you're raring to get started, Captain! Here goes! vANL_APR_01_a_VS_DJT vANL_APR_01_b_VS_DJT Sorry, sorry! Let's get started right away! vANL_APR_01_c_VS_DJT Hehe... Ready! vANL_APR_00_a_VS_ZOO vANL_APR_00_b_VS_ZOO If only it were that easy—but wishes aren't so easily granted.^n;So long as sin stalks the skies, you and I will never set down our weapons. vANL_APR_01_a_VS_ZOO vANL_APR_01_b_VS_ZOO Word on the street is, you love pies.^n;Guess you're into heavier desserts? vANL_APR_01_c_VS_ZOO But I prefer lighter fare! vANL_APR_00_a_VS_BLI vANL_APR_00_b_VS_BLI Though I doubt a viper can learn, allow me to teach you another proverb:^n;"Silence is golden!" vANL_APR_01_a_VS_BLI vANL_APR_01_b_VS_BLI You're that fallen angel... I've heard about you.^n;Your corruption has spread all the way to the South-Southwest. vANL_APR_01_c_VS_BLI Hyaaah! Face justice! vANL_APR_00_a_VS_CAL vANL_APR_00_b_VS_CAL There's nothing to it! Eight hours every night, some moderate exercise...^n;And you'll bloom like a flower! vANL_APR_01_a_VS_CAL vANL_APR_01_b_VS_CAL I'm going to blush if you keep staring at me like that! vANL_APR_01_c_VS_CAL Hehe! Cut it out! vANL_APR_00_a_VS_YUE vANL_APR_00_b_VS_YUE One of mine? You're seeing things.^n;Now, you'd better focus on the fight... 'less you wanna get outfoxed. vANL_APR_01_a_VS_YUE vANL_APR_01_b_VS_YUE What an adorable bell! vANL_APR_01_c_VS_YUE Yep, that's a good omen! vANL_APR_00_a_VS_UNO vANL_APR_00_b_VS_UNO Anre, spear master of the Eternals.^n;It's an honor to spar with you! vANL_APR_01_a_VS_UNO vANL_APR_01_b_VS_UNO Well aren't you a sneaky one?^n;I didn't hear a thing! vANL_APR_01_c_VS_UNO En garde! vANL_APR_00_a_VS_EUS vANL_APR_00_b_VS_EUS Such a sweetheart... You're a sheep fan too, aren't you?^n;There's no fooling me! vANL_APR_01_a_VS_EUS vANL_APR_01_b_VS_EUS Something caught your eye?^n;You're staring straight through my sheep. vANL_APR_01_c_VS_EUS Hehe... No petting! vANL_APR_00_a_VS_SIS vANL_APR_00_b_VS_SIS You know, I think I stand a pretty good chance—^n;even against an Eternal! vANL_APR_01_a_VS_SIS vANL_APR_01_b_VS_SIS What an ominous getup.^n;You're like a big bad wolf after my flock. vANL_APR_01_c_VS_SIS Not on my watch! vANL_APR_00_a_VS_VIR vANL_APR_00_b_VS_VIR You've got my poor flock scared stiff!^n;If that was a joke, you'd better say so! vANL_APR_01_a_VS_VIR vANL_APR_01_b_VS_VIR Have you come to make an offering for Katalina's safety? vANL_APR_01_c_VS_VIR All right! Prayers accepted! vANL_APR_00_a_VS_ABL vANL_APR_00_b_VS_ABL Though I doubt a viper can learn, allow me to teach you another proverb:^n;"Silence is golden!" vANL_APR_01_a_VS_ABL vANL_APR_01_b_VS_ABL You're that fallen angel... I've heard about you.^n;Your corruption has spread all the way to the South-Southwest. vANL_APR_01_c_VS_ABL Hyaaah! Face justice! vANL_APR_00_a_VS_GEF vANL_APR_00_b_VS_GEF You're not the type to show weakness!^n;This must be a trick! vANL_APR_01_a_VS_GEF vANL_APR_01_b_VS_GEF You must be the legendary Dragon Slayer I've heard tales of! vANL_APR_01_c_VS_GEF En Garde! vANL_APR_00_a_VS_ANL vANL_APR_00_b_VS_ANL You have a whole flock of sheep yourself? What is happening! vANL_APR_01_a_VS_ANL vANL_APR_01_b_VS_ANL Wait, you look just like me! Am I dreaming? vANL_APR_01_c_VS_ANL Hehe... Sounds like a fun time! vANL_APR_00_a_VS_GRI vANL_APR_00_b_VS_GRI Well, what say we stir up a storm of good? vANL_APR_01_a_VS_GRI vANL_APR_01_b_VS_GRI Aren't you the very picture of a strong, stormy War God? vANL_APR_01_c_VS_GRI Look alive, flock—wind's a-rising! vANL_APR_00_a_VS_NIE vANL_APR_00_b_VS_NIE Is there a part of you that fears them as well, perhaps?^n;They seem to have a knack for reading our very thoughts, you know. vANL_APR_01_a_VS_NIE vANL_APR_01_b_VS_NIE Poor lamb, you look so haunted...^n;I'll bet you've got terrible kleshas nesting in your heart. vANL_APR_01_c_VS_NIE Let me set you free! vANL_APR_00_a_VS_LUC vANL_APR_00_b_VS_LUC A bold invitation, but that won't be necessary.^n;Sleep on my sheep, and you'll be sorry you did! vANL_APR_01_a_VS_LUC vANL_APR_01_b_VS_LUC So you're Lucilius... "Herald of the Apocalypse", was it?^n;The divine sheep won't stand for this... vANL_APR_01_c_VS_LUC And neither will I! vANL_APR_00_a_VS_TWB vANL_APR_00_b_VS_TWB Are you on a journey perhaps?^n;Nothing would make me happier than helping you find your way! vANL_APR_01_a_VS_TWB vANL_APR_01_b_VS_TWB Hmm... I don't think we've met before.^n;Is it my fluff you're after, perhaps? vANL_APR_01_c_VS_TWB Step right up! vANL_APR_00_a_VS_VAN vANL_APR_00_b_VS_VAN A promise is a promise!^n;Though I think I'm the one getting the bargain here! vANL_APR_01_a_VS_VAN vANL_APR_01_b_VS_VAN Sorry about that... I got drowsy after my pre-workout snack.^n;I'm such a sleepy sheepy! vANL_APR_01_c_VS_VAN Well—here goes! vANL_WINR_00_a_A vANL_WINR_00_b_A vANL_WINR_00_c_A vANL_WINR_00_d_A vANL_WINR_00_e_A We sure out-floofed 'em back there, didn't we! vANL_WINR_00_a_B vANL_WINR_00_b_B vANL_WINR_00_c_B vANL_WINR_00_d_B That was great! vANL_WINR_00_e_B We banished every last klesha! vANL_WINR_00_a_C vANL_WINR_00_b_C vANL_WINR_00_c_C vANL_WINR_00_d_C Easy now! vANL_WINR_00_e_C There's still time to grab dessert! vANL_WINRK_00_a_A Uh-oh... Another one swept off their hooves. vANL_WINRK_00_b_A Hehe! vANL_WINRK_00_c_A vANL_WINRK_00_a_B Let the flocculence envelop you. vANL_WINRK_00_b_B Hehehe! vANL_WINRK_00_c_B vANL_WINRK_00_a_C I guess that's another win for the flock. vANL_WINRK_00_b_C Hehehe! vANL_WINRK_00_c_C vANL_WINL_00_VS_GRN Aww, poor Lyria and Vyrn. Did I scare you guys?^n;I promise I'm not mad—even though you ate my^n;special yokan. But could you prod Gran to maybe^n;buy me some more? Hehe. vANL_WINL_00_VS_CTL Oh Katalina, you wield your sword with such loyalty.^n;I'm sure Lyria and the others have come to see you^n;as their guardian angel. vANL_WINL_00_VS_CHA If everyone were as noble and righteous as you,^n;the divine generals would be out of a job! vANL_WINL_00_VS_LAN Brrrr, now I'm freezing!^n;Come closer, sheep friends! I need your fluff! vANL_WINL_00_VS_PER It's refreshing to meet a young lord who can^n;walk the walk! I can't wait to see your^n;perfect kingdom come to fruition! vANL_WINL_00_VS_FAS Whoa, I can feel the electricity in the arena!^n;Do you always make the audience this pumped?^n;Hehe, I could get used to this star treatment! vANL_WINL_00_VS_MET You sure have a way with that bow! And your magic?^n;Consider me razzle-dazzled!^n;The Sky Realm is definitely safer with you in it! vANL_WINL_00_VS_LOW Master Chef Lowain, I've heard stories about your^n;cuisine, and let me just say, I am ready to graze! vANL_WINL_00_VS_FER Hey, what if your ghosties and my sheepies^n;got together for a play date? I think I sense^n;a beautiful friendship brewing! vANL_WINL_00_VS_ZET I've been told you have a sweet tooth that could^n;rival mine. If you hear about any exciting new^n;desserts, tell me ASAP, okay?^n;I don't want to miss a single one! vANL_WINL_00_VS_VAS No matter how tough your body gets, don't forget to^n;nurture the soul. If you're ever feeling down in^n;the dumps, you come straight to me and the sheep.^n;We'll get you back in fighting shape! vANL_WINL_00_VS_BLZ So long as the Divine Generals stand firm, evil^n;shall not prosper in this world! Now, I banish you^n;back to whatever hole you crawled out of! vANL_WINL_00_VS_NRM That was a grueling match. Yaaaawn...^n;Maybe I should take a little nap myself... vANL_WINL_00_VS_SRZ Hmm... I've never met anyone who could fuel their^n;fighting prowess with kleshas... I guess it's fine—^n;just as long as you don't overdo it, okay? vANL_WINL_00_VS_DJT My, my, Captain!^n;You've certainly come a long way—^n;but your training's not over yet!^n;I'll be waiting for our next bout! vANL_WINL_00_VS_ZOO A fierce battle demands a big dinner! Let's shake^n;off this match, maybe find a nice buffet that serves^n;tea and cakes! How does that sound? vANL_WINL_00_VS_BLI Pride comes before the fall!^n;Take that lesson to heart, foul angel! vANL_WINL_00_VS_CAL Come to think of it, you've been alive for at least^n;two thousand years, right? Could you tell me about^n;the earliest days of the Divine Generals?^n;I mean, if you're familiar with them... vANL_WINL_00_VS_YUE Strange... That tail and those ears—you share traits^n;with the Erunes of yore! We Divine Generals also^n;possess ancient characteristics. Now, if only there^n;were a year of the fox... You'd have been a welcome^n;addition to our ranks! vANL_WINL_00_VS_UNO Conflict is an inevitable part of life.^n;But your ideals are beautiful and worth pursuing.^n;I, too, shall take them to heart. vANL_WINL_00_VS_EUS Hehehe, I see what this was all about.^n;You can't stand it anymore, can you?^n;Very well—Sheep! Glomp this nice man^n;with all the fluff you can muster! vANL_WINL_00_VS_SIS Phew... You're like a wolf among sheep.^n;I thought I was done for. vANL_WINL_00_VS_VIR Being adored as a Divine General has its perks,^n;for sure, but you might've taken the concept of^n;adoration a yarn too far. vANL_WINL_00_VS_ABL Pride comes before the fall!^n;Take that lesson to heart, foul angel! vANL_WINL_00_VS_GEF The heroic Dragonslayer...^n;You certainly did not disappoint!^n;I will share your saga with generations of^n;Divine Generals to come! vANL_WINL_00_VS_ANL Hehe, too bad for you, fluffy impostor!^n;Only one Divine General is strong enough^n;to wear these horns! vANL_WINL_00_VS_GRI Seeing you command those gales made my^n;fleece stand on end, but, uh...^n;Let's just say "silence is golden." vANL_WINL_00_VS_NIE Baaah, that was a close call... I've never seen^n;anyone try to shear a sheep so mercilessly...^n;Next time be gentle! Lambs are for life,^n;not for the knife! vANL_WINL_00_VS_LUC The Divine Generals are guardians of peace—^n;any wolves that menace our flock will be^n;met with fire and steel! vANL_WINL_00_VS_TWB So, did you get all that aggression out of^n;your system? Good! Now pull up a sheep^n;and tell me all about your troubles! vANL_WINL_00_VS_VAN Thus concludes another sporting duel between^n;force and fleece! Huh? My flock have really taken^n;a liking to you, Vane. After we get cleaned up,^n;why don't we go frolic together? vANL_APR_00_a_RPG Hmm... vANL_APR_00_b_RPG Just hold on. I'll send those kleshas packing in no time! vGRI_APR_00_a_VS_GRN vGRI_APR_00_b_VS_GRN No two paths ever cross by chance... vGRI_APR_00_c_VS_GRN We're boats... on fortune's wind. vGRI_APR_00_d_VS_GRN We sail by light blest! vGRI_APR_01_a_VS_GRN Singularity. Ever my wind blows, winnowing chaff from grain. vGRI_APR_01_b_VS_GRN vGRI_APR_01_c_VS_GRN Come, stand for thy trial! vGRI_APR_00_a_VS_CTL vGRI_APR_00_b_VS_CTL Mother Nature in her infinite grace... gives us but power. vGRI_APR_00_c_VS_CTL Tis our thoughts and our actions... vGRI_APR_00_d_VS_CTL Which make it blessing or curse! vGRI_APR_01_a_VS_CTL I hear it... The war-like music of thy soul! Like trumpets, it brays out: vGRI_APR_01_b_VS_CTL vGRI_APR_01_c_VS_CTL Here is a knight, truer than faith! vGRI_APR_00_a_VS_CHA vGRI_APR_00_b_VS_CHA This is rich wisdom, Holy Knight!^n;My gales fell trees, raise slumb'ring seas... vGRI_APR_00_c_VS_CHA And... From mortal souls... vGRI_APR_00_d_VS_CHA Blasts all thoughts of vice! vGRI_APR_01_a_VS_CHA Holy Knight, if thou art no stranger to celestial music,^n;then twinkling harps shall ye hear on my winds... vGRI_APR_01_b_VS_CHA vGRI_APR_01_c_VS_CHA Hark! The angels sing! vGRI_APR_00_a_VS_LAN vGRI_APR_00_b_VS_LAN Shrill wind and silent frost.^n;What a monstrous blizzard shall these opposites beget! vGRI_APR_00_c_VS_LAN O Knight. Wilt thou enter the beast's den... vGRI_APR_00_d_VS_LAN Awaking havoc? vGRI_APR_01_a_VS_LAN They say no creature of lung or gill can match thee for speed... vGRI_APR_01_b_VS_LAN vGRI_APR_01_c_VS_LAN But what about my wind? vGRI_APR_00_a_VS_PER vGRI_APR_00_b_VS_PER I thought a human above all would know nature is not fixed... vGRI_APR_00_c_VS_PER True, wind may feed fire... vGRI_APR_00_d_VS_PER Or quench it! vGRI_APR_01_a_VS_PER All flames must bend to my will... vGRI_APR_01_b_VS_PER vGRI_APR_01_c_VS_PER Dance! To the tune of my gale! vGRI_APR_00_a_VS_FAS vGRI_APR_00_b_VS_FAS I thought affection a tender thing,^n;silk ribbon and swallow wing. vGRI_APR_00_c_VS_FAS But love, I now see... vGRI_APR_00_d_VS_FAS Is when I think on thee! vGRI_APR_01_a_VS_FAS Duels to pierce not life, but the heart... How poetic! vGRI_APR_01_b_VS_FAS vGRI_APR_01_c_VS_FAS After all, the world's a stage! vGRI_APR_00_a_VS_MET vGRI_APR_00_b_VS_MET Think my gale not an ass,^n;but a proud stallion, discerning of riders. vGRI_APR_00_c_VS_MET It bears... the Singularity alone. vGRI_APR_00_d_VS_MET Hahaha! vGRI_APR_01_a_VS_MET What use are a thousand arrows,^n;for they fly on borrowed wings? At my command... vGRI_APR_01_b_VS_MET vGRI_APR_01_c_VS_MET They'll drop, like shot birds. vGRI_APR_00_a_VS_LOW vGRI_APR_00_b_VS_LOW (I'm not doing anything...^n;But that don't mean I can't take credit, suckaaah!) vGRI_APR_00_c_VS_LOW Of course. My wind is both... vGRI_APR_00_d_VS_LOW Weapon and art! vGRI_APR_01_a_VS_LOW Come! Face the War God,^n;the Mad Cyclone! Grrrrrimnir! vGRI_APR_01_b_VS_LOW vGRI_APR_01_c_VS_LOW Slayed it... Now you try. vGRI_APR_00_a_VS_FER vGRI_APR_00_b_VS_FER Worry not, gentle spirits. This is no brute tempest^n;that blasts both fiend and saint. To thee, 'tis wholesame air. vGRI_APR_00_c_VS_FER Now... I prithee... vGRI_APR_00_d_VS_FER Come to me, my fwuffieees! vGRI_APR_01_a_VS_FER Ehehe... I'm gonna getchuuu! vGRI_APR_01_b_VS_FER vGRI_APR_01_c_VS_FER Alas, friends... Now thou art It! vGRI_APR_00_a_VS_ZET vGRI_APR_00_b_VS_ZET To an eye uninitiated in the arts,^n;even the creation of a maestro shall seem a chaos of color. vGRI_APR_00_c_VS_ZET Look here upon this stately form... vGRI_APR_00_d_VS_ZET And know a prince from a clown! vGRI_APR_01_a_VS_ZET Ruby Warrior, pray tell. Before my god-lance tasseled^n;with heaven's gusts, what is thy spear... vGRI_APR_01_b_VS_ZET vGRI_APR_01_c_VS_ZET But a candle... in the wind? vGRI_APR_00_a_VS_VAS vGRI_APR_00_b_VS_VAS (W-what the hey, dude! That line was way cool!^n;Gotta conjure up some magic...) vGRI_APR_00_c_VS_VAS True fear thou knewest not... vGRI_APR_00_d_VS_VAS For thou knewest not the God of War! vGRI_APR_01_a_VS_VAS Before my tempest, mountains shake, and their multitudinous caves^n;send up such shrieks as would wake the dead! vGRI_APR_01_b_VS_VAS vGRI_APR_01_c_VS_VAS Is thy will more solid than the earth? vGRI_APR_00_a_VS_BLZ vGRI_APR_00_b_VS_BLZ What art thou but lord of flies, king of carrion? vGRI_APR_00_c_VS_BLZ Thy buzz, thy rank aromas... vGRI_APR_00_d_VS_BLZ My winds shall o'erblow! vGRI_APR_01_a_VS_BLZ Thou art a seed, which turns to poison oak. vGRI_APR_01_b_VS_BLZ vGRI_APR_01_c_VS_BLZ Thy bloom is beauty's death! vGRI_APR_00_a_VS_NRM vGRI_APR_00_b_VS_NRM So the blind may still have perception.^n;My miraculous winds, though they possess no eyes, yet see all. vGRI_APR_00_c_VS_NRM Thoughts, thy intentions... vGRI_APR_00_d_VS_NRM Tis clear as day! vGRI_APR_01_a_VS_NRM W-what the? Hey! Wake up!^n;You're missing my dramatic entrance! vGRI_APR_01_b_VS_NRM vGRI_APR_01_c_VS_NRM You know what? Snoozers are losers! vGRI_APR_00_a_VS_SRZ vGRI_APR_00_b_VS_SRZ Those who mock the breath of heaven mock heaven itself! vGRI_APR_00_c_VS_SRZ Thus! Swallow your words... vGRI_APR_00_d_VS_SRZ Or forfeit your soul! vGRI_APR_01_a_VS_SRZ If thou wouldst command a tempest of a god... vGRI_APR_01_b_VS_SRZ vGRI_APR_01_c_VS_SRZ With upraised fist, proclaim thy worth! vGRI_APR_00_a_VS_DJT vGRI_APR_00_b_VS_DJT Singularity, if thou desirest to be blest,^n;I'll call forth a wind to lift thee to paradise. vGRI_APR_00_c_VS_DJT Now... Valiantly— vGRI_APR_00_d_VS_DJT To thy trial! vGRI_APR_01_a_VS_DJT O accursed wind, that cracks the pate of heaven^n;and sends white-fleeced clouds scurrying like mice! But... vGRI_APR_01_b_VS_DJT vGRI_APR_01_c_VS_DJT Canst thou shake this stout heart? vGRI_APR_00_a_VS_ZOO vGRI_APR_00_b_VS_ZOO No... Listen. You gotta call out my name... with feeling. vGRI_APR_00_c_VS_ZOO Are you... ready for this? vGRI_APR_00_d_VS_ZOO Grrrrrimnir! vGRI_APR_01_a_VS_ZOO I'm so jelly. I mean, "the Arbitrator..."^n;It's got such a sick ring... Wait. I know! vGRI_APR_01_b_VS_ZOO vGRI_APR_01_c_VS_ZOO You can call me... Tempestuo! vGRI_APR_00_a_VS_BLI vGRI_APR_00_b_VS_BLI Chorusing winds... Drown him out, with voice honey-sweet. vGRI_APR_00_c_VS_BLI For what is a tongueless serpent... vGRI_APR_00_d_VS_BLI But a worm! vGRI_APR_01_a_VS_BLI Poison-fanged serpent... Slink to barren cliff or verdant lea... vGRI_APR_01_b_VS_BLI vGRI_APR_01_c_VS_BLI Justice shall find thee! vGRI_APR_00_a_VS_CAL vGRI_APR_00_b_VS_CAL Why am I so handsome, you ask?^n;'Tis like questioning why the rose is shapely⁠ or its perfume sweet. vGRI_APR_00_c_VS_CAL Fruitless. For beauty is mystery! vGRI_APR_00_d_VS_CAL Still... Grimmy happyyy! vGRI_APR_01_a_VS_CAL Grandmother of alchemy, who carries^n;a thousand years of wisdom on unbent back... vGRI_APR_01_b_VS_CAL vGRI_APR_01_c_VS_CAL "Mortal..." The name suits thee ill. vGRI_APR_00_a_VS_YUE vGRI_APR_00_b_VS_YUE So when you said you had a super perilous^n;heroic quest for me, you meant slime hunting? vGRI_APR_00_c_VS_YUE Very well. You have my lance. vGRI_APR_00_d_VS_YUE But first, let's get warmed up! vGRI_APR_01_a_VS_YUE Here's a dancer like to me—exquisite as the spring zephyr^n;and sharp as the arctic winds. vGRI_APR_01_b_VS_YUE vGRI_APR_01_c_VS_YUE We'll spurn the earth... and tread on air! vGRI_APR_00_a_VS_UNO vGRI_APR_00_b_VS_UNO (The strongest spear in the skies is going all business-mode for me?^n;Ahh, I just can't! It's too epic!) vGRI_APR_00_c_VS_UNO Fear me not. My winds are temperate... vGRI_APR_00_d_VS_UNO As they are violent! vGRI_APR_01_a_VS_UNO What matter is it to me who is enthroned highest among mortals,^n;sith I dwell in the air above thy loftiest mount? But a team of heroes? vGRI_APR_01_b_VS_UNO vGRI_APR_01_c_VS_UNO I stan... the Eternaaals! vGRI_APR_00_a_VS_EUS vGRI_APR_00_b_VS_EUS I prithee, think on this awhile...^n;Are dragons threatened by their claws, or wolves their fangs? vGRI_APR_00_c_VS_EUS What lightning could harm a storm? vGRI_APR_00_d_VS_EUS Hahaha! vGRI_APR_01_a_VS_EUS The voice of thunder shall be as a mouse's squeak,^n;when heard against the roar of my lion's storm. vGRI_APR_01_b_VS_EUS vGRI_APR_01_c_VS_EUS You yourself shall be struck dumb! vGRI_APR_00_a_VS_SIS vGRI_APR_00_b_VS_SIS Thou needst not fear me.^n;I am no thief, but a mere craftsman pursuing his studies. vGRI_APR_00_c_VS_SIS Maskless, I am like lamp without a shade... vGRI_APR_00_d_VS_SIS Too brilliant to bear! vGRI_APR_01_a_VS_SIS Seox! I told you to stop running! vGRI_APR_01_b_VS_SIS vGRI_APR_01_c_VS_SIS With that mask, I'd look epic! vGRI_APR_00_a_VS_VIR vGRI_APR_00_b_VS_VIR Mortal child. Thou wouldst command my lance,^n;as well as Luminiera's? vGRI_APR_00_c_VS_VIR O... Vanity... vGRI_APR_00_d_VS_VIR That would seek to eclipse the stars! vGRI_APR_01_a_VS_VIR Fair and noble maiden... Art thou the mortal contracted to the shimmering beast of Albion? vGRI_APR_01_b_VS_VIR vGRI_APR_01_c_VS_VIR For thy pact, my winds rejoice! vGRI_APR_00_a_VS_ABL vGRI_APR_00_b_VS_ABL Chorusing winds... Drown him out, with voice honey-sweet. vGRI_APR_00_c_VS_ABL For what is a tongueless serpent... vGRI_APR_00_d_VS_ABL But a worm! vGRI_APR_01_a_VS_ABL Poison-fanged serpent...^n;Slink to barren cliff or verdant lea... vGRI_APR_01_b_VS_ABL vGRI_APR_01_c_VS_ABL Justice shall find thee! vGRI_APR_00_a_VS_GEF vGRI_APR_00_b_VS_GEF Brave knight. Thou hast never seen the likes of my tempest.^n;'Twill make thy heart beat against thy ribs like a bird horror-struck. vGRI_APR_00_c_VS_GEF For... The more glorious a thing... vGRI_APR_00_d_VS_GEF The more terrible withal! vGRI_APR_01_a_VS_GEF What force so terrifies my winds they whirl helter-skelter.^n;And burst forth with shrieks to shatter the dome of heaven! vGRI_APR_01_b_VS_GEF vGRI_APR_01_c_VS_GEF You, sir. You're no mere mortal! vGRI_APR_00_a_VS_ANL vGRI_APR_00_b_VS_ANL Ah. Thou art divine indeed.^n;For only celestial spirits can peep at my splendor. vGRI_APR_00_c_VS_ANL Come. Let us as equals... vGRI_APR_00_d_VS_ANL Play this bout! vGRI_APR_01_a_VS_ANL Another one blessed by the winds of heaven. vGRI_APR_01_b_VS_ANL vGRI_APR_01_c_VS_ANL You and I are two sheep of a wool! vGRI_APR_00_a_VS_GRI vGRI_APR_00_b_VS_GRI I'm cosplaying? No, you're cosplaying! vGRI_APR_00_c_VS_GRI Thank you... I feel so loved. vGRI_APR_00_d_VS_GRI I feel so loooved! vGRI_APR_01_a_VS_GRI Those threads can only mean one thing...^n;I know! You're a cosplayer! vGRI_APR_01_b_VS_GRI vGRI_APR_01_c_VS_GRI I did it! I'm popular! vGRI_APR_00_a_VS_NIE vGRI_APR_00_b_VS_NIE The vapors that hover over you are heavy and stale. vGRI_APR_00_c_VS_NIE Thus, the cure for your choler is... vGRI_APR_00_d_VS_NIE A little fresh air! vGRI_APR_01_a_VS_NIE Sad maid. The wind has swept up thy tears and borne them to me. vGRI_APR_01_b_VS_NIE vGRI_APR_01_c_VS_NIE Now come. Confide in me! vGRI_APR_00_a_VS_LUC vGRI_APR_00_b_VS_LUC King of Fallen Angels, the winds of causality have shifted. vGRI_APR_00_c_VS_LUC Thy high throne totters... vGRI_APR_00_d_VS_LUC Soon to fall! vGRI_APR_01_a_VS_LUC King of Fallen Angels, my vengeful winds shall clip thy wings. vGRI_APR_01_b_VS_LUC vGRI_APR_01_c_VS_LUC Plunge into the abyss... There is thy throne! vGRI_APR_00_a_VS_TWB vGRI_APR_00_b_VS_TWB Holy crap, no way! Look at how cool you are!^n;I can't pass up the chance to chat with a badass warrior! vGRI_APR_00_c_VS_TWB Now, let us parley! vGRI_APR_00_d_VS_TWB Blade versus gale! vGRI_APR_01_a_VS_TWB Halt right there! I must know, miss...^n;Do you possess an evil eye yourself? vGRI_APR_01_b_VS_TWB vGRI_APR_01_c_VS_TWB Don't try to hide it! I know the truth! vGRI_APR_00_a_VS_VAN vGRI_APR_00_b_VS_VAN So listen... I'm happy to help you train,^n;but I've kiiinda got an image to keep up... vGRI_APR_00_c_VS_VAN I am a god... Not a fan! vGRI_APR_00_d_VS_VAN Haha! vGRI_APR_01_a_VS_VAN My divine winds lift not only feathered beasts.^n;Thou, golden lion, shalt rise like the sun in the east. vGRI_APR_01_b_VS_VAN vGRI_APR_01_c_VS_VAN And thine image... will be drawn in stars! vGRI_WINR_00_a_A vGRI_WINR_00_b_A All the world quakes before me. vGRI_WINR_00_c_A vGRI_WINR_00_d_A All the world quacks beef-uh— vGRI_WINR_00_e_A vGRI_WINR_00_f_A Do-over! Do-oveeer! vGRI_WINR_00_a_B vGRI_WINR_00_b_B Not all the armies across the skies...^n;can halt the progress of a cyclone. vGRI_WINR_00_c_B vGRI_WINR_00_d_B All the world quacks beef-uh— vGRI_WINR_00_e_B vGRI_WINR_00_f_B Do-over! Do-oveeer! vGRI_WINR_00_a_C vGRI_WINR_00_b_C All the world quakes before me. vGRI_WINR_00_c_C vGRI_WINR_00_d_C All the world quacks beef-uh— vGRI_WINR_00_e_C vGRI_WINR_00_f_C Do-over! Do-oveeer! vGRI_WINRK_00_a_A The hounds of war answer to me. vGRI_WINRK_00_b_A vGRI_WINRK_00_c_A vGRI_WINRK_00_a_B Drowned in the torrent of my vim. vGRI_WINRK_00_b_B vGRI_WINRK_00_c_B vGRI_WINRK_00_a_C That was flippin' awesome! vGRI_WINRK_00_b_C vGRI_WINRK_00_c_C vGRI_WINRK_00_a_VS_BLZ Villainous blight, begone from our fair garden. vGRI_WINRK_00_b_VS_BLZ vGRI_WINRK_00_c_VS_BLZ vGRI_WINRK_00_a_VS_BLI Villainous blight, begone from our fair garden. vGRI_WINRK_00_b_VS_BLI vGRI_WINRK_00_c_VS_BLI vGRI_WINL_00_VS_GRN The constant sun of thy soul ripens adversity's^n;bitter fruit to sweetness, o'ergrows the barren^n;battlefield with rings of daisies... Uh...^n;That means "good job turning pains into gains." vGRI_WINL_00_VS_CTL Thou art pure as snow, austere as ice...^n;But also, kinda too serious. You gotta let your hair^n;down sometime, or the Girl in Blue's gonna worry. vGRI_WINL_00_VS_CHA Tis not possible a body so small^n;should wield a sword so great...^n;Or so I thought but... What's a Holy Knight^n;if she can't whip up a few miracles, right? vGRI_WINL_00_VS_LAN Your ice is super cool—no pun intended. Wouldn't^n;it be awesome if we came up with some kind of^n;tag-team ultimo attack? It shall be dubbed^n;"Skybound Art Supreme: Torrential Rime^n;of Perennial Time!" Whoo! I said it. vGRI_WINL_00_VS_PER With but a spark of courage, snuffed flames flare^n;again to life, brighter than before. If thou shouldst^n;ever wish another trial, the War God is^n;at thy service! vGRI_WINL_00_VS_FAS Valiant mortals, of flesh so frail, that yet dare to jig^n;and gambol with death... Just imagine if I made^n;my debut as "The Masked War God!"^n;I'd take the fans by storm! vGRI_WINL_00_VS_MET Something akin to wind magic gives thee the power^n;of flight... Nymph, if thou wouldst dance again,^n;the War God shall be your willing partner. vGRI_WINL_00_VS_LOW Be thou in armor or apron dressed; each vocation^n;is as noble as the rest. I wanted to thank you all^n;for the goodies you make. If you ever need^n;an assistant, you know who to call! vGRI_WINL_00_VS_FER You and your pets look so light and wispy, at first,^n;I was worried you'd drift away or something.^n;But... that was silly. Your chains of friendship act^n;like anchors to this world—and to each other. vGRI_WINL_00_VS_ZET You and that big guy are one dynamo duo.^n;Fire and darkness... It's beautiful...^n;Please team up and spar with me someday. vGRI_WINL_00_VS_VAS Forbidden power, crazy armor, berserker mode!^n;You're, like, the coolest guy I've ever met.^n;Ahem. Just FYI, I've also got this super painful^n;cursed arm... Gah! vGRI_WINL_00_VS_BLZ Cursed be the War God's name, if I let thy pestilent^n;vapors smother out the breath of life. Be driven by^n;my winds, down to the Crimson Horizon,^n;where thou never shalt do harm any more. vGRI_WINL_00_VS_NRM Thou couldst not swing thy sword but winds would^n;run before thee, betraying thy intent. But if thou^n;hold'st true to thy course, in good time... those^n;butterfly's wings shall outsoar e'en the gale. vGRI_WINL_00_VS_SRZ Thou grasping, crude, and wayward fool...^n;May my temperate winds o'erblow the clouds^n;of your cupidity. vGRI_WINL_00_VS_DJT Sparring with you is a blast! It's, like, still intense,^n;but not as high-stakes as a trial.^n;We can take it at our own pace, you know? vGRI_WINL_00_VS_ZOO You've changed since meeting the Singularity—^n;or "Singularities," I guess. Seems like mortals have^n;got a lot to teach us ageless types. Whodda thunk? vGRI_WINL_00_VS_BLI What matter is it whether the adder crawled from^n;the garden of paradise or the pits of hell—^n;whether thy evil was in thee born or bred?^n;Thy fangs are yet poison-tipped,^n;and thou shalt lose thy head for it. vGRI_WINL_00_VS_CAL Woohoo! Time to claim my victory prize.^n;So, I was thinking a suit of armor. Pure gold.^n;And the right hand will emit some sort of mysterious,^n;smoky, magicky thing. Oh, and—Wait, where^n;are you going? I didn't even get to the best paaart! vGRI_WINL_00_VS_YUE Hey, bet you could use my wind for awesome^n;stage effects. You know, while you're dancing.^n;Give you a little hair fwoosh here,^n;a little bangle jangle there... vGRI_WINL_00_VS_UNO Thou must not think my winds do only the service^n;of a tempest; for is it not the zephyr that, in spring,^n;spreads flowers and beauty unto the world?^n;If thou wishest for peace, tell the War God of it,^n;and his good aid thou shalt have. vGRI_WINL_00_VS_EUS Woah! When the silent ones throw out a cool^n;one-liner, it's, like, a gazillion times cooler.^n;Hm... Maybe I should also go for dark and broody... vGRI_WINL_00_VS_SIS The mask's cool enough, but those glowy red eyes?^n;It's just not fair!^n;Hey, hey, hey. Where'd you get it?^n;Come on. You can tell me.^n;Promise I'll keep it a secret! vGRI_WINL_00_VS_VIR That a mortal vessel, fortified by the bands of love,^n;would grow so strong as to bear the power^n;of a primal. Why, I would never have even dreamt it. vGRI_WINL_00_VS_ABL What matter is it whether the adder crawled from^n;the garden of paradise or the pits of hell—^n;whether thy evil was in thee born or bred?^n;Thy fangs are yet poison-tipped,^n;and thou shalt lose thy head for it. vGRI_WINL_00_VS_GEF Whaaa? You got dragon blood that turns you into^n;a raging monster? That's so cool, it's not even fair.^n;Like, I can't even process that level of awesome. vGRI_WINL_00_VS_ANL Golden Daughter of the Fleece, thou art a most^n;redoubtable warrior. Let us aid each other,^n;like good comrades, to the utmost of our strength^n;and the end of our duties. vGRI_WINL_00_VS_GRI There cannot be two War Gods, any more than there^n;can be two suns. 'Twould burn out mortal eyes^n;and dry up mortal brains in its over-brilliance.^n;And I don't wanna share the Singularity.^n;Not even with me! vGRI_WINL_00_VS_NIE Calm down... It's okay... Sweet companion of Death,^n;if the voice of my gale be too shrill for thy ears,^n;it shall leave—and seek out a friend whose tune is^n;more in concord with thine. vGRI_WINL_00_VS_LUC May the skylark rise and be herald to a^n;wind-swept dawn! And you, foul bird of death,^n;hie thee to everlasting night!^n;I... I think I just saved the world! vGRI_WINL_00_VS_TWB Wait... Those are goggles?! I totally thought^n;they were a blindfold the whole time!^n;That is so freakin' cool!^n;Could I, heh, maybe try them on? vGRI_WINL_00_VS_VAN Thou claimest the name Dragon, but thy heart is^n;richer than any of their golden hoards.^n;My blessing with thee, hero!^n;(You're so cool! Hope you achieve^n;the dream, friendo!) vGRI_APR_00_a_RPG vGRI_APR_00_b_RPG What's so blinded thy remembrance...^n;it no longer sees my light? vGRI_APR_00_c_RPG Fret not. Thy skies shall clear. vGRI_APR_00_d_RPG En garde! vNIE_APR_00_a_VS_GRN You said you'd help me. You said I wasn't alone.^n;You promised! vNIE_APR_00_b_VS_GRN ...But you lied. vNIE_APR_01_a_VS_GRN Gran? I thought you liked me.^n;A-and accepted me... And were going to help me change! vNIE_APR_01_b_VS_GRN You... You promised... vNIE_APR_00_a_VS_CTL A reason? I don't need a reason!^n;I just want to talk—to not be alone anymore... vNIE_APR_00_b_VS_CTL vNIE_APR_01_a_VS_CTL All we want... is love. Love, and acceptance... vNIE_APR_01_b_VS_CTL Is that so wrong? vNIE_APR_00_a_VS_CHA Spare me all the posing and posturing.^n;If you get in my way... I'll kill you. vNIE_APR_00_b_VS_CHA vNIE_APR_01_a_VS_CHA People like you... aren't as high and noble as they act... are they? vNIE_APR_01_b_VS_CHA So just... stop it. vNIE_APR_00_a_VS_LAN Years? That's funny. You won't last a day.^n;Let's bet on it... with your life on the line. vNIE_APR_00_b_VS_LAN vNIE_APR_01_a_VS_LAN I hate ice... I get so numb, I can't feel anything... vNIE_APR_01_b_VS_LAN So I have to destroy it... okay? vNIE_APR_00_a_VS_PER Then... Tell me how to find where I belong. I'm so... lost. vNIE_APR_00_b_VS_PER Please. vNIE_APR_01_a_VS_PER I don't like fire... Even from here, I can feel it burning... vNIE_APR_01_b_VS_PER Death, snuff it out. vNIE_APR_00_a_VS_FAS My... self? No. I've been betrayed too many times.^n;I won't fall for that ever again. vNIE_APR_00_b_VS_FAS Not anymore. vNIE_APR_01_a_VS_FAS A love guru? I—I'll pass. vNIE_APR_01_b_VS_FAS No one... gets me. vNIE_APR_00_a_VS_MET Don't even bother... I can't be like you.^n;Even if I find someone... They'll just betray me. vNIE_APR_00_b_VS_MET vNIE_APR_01_a_VS_MET You've got looks and skill... And popularity... Respect... vNIE_APR_01_b_VS_MET Everything I lack... vNIE_APR_00_a_VS_LOW Never mind... Death, kill them. vNIE_APR_00_b_VS_LOW vNIE_APR_01_a_VS_LOW Shallow flirts like you... make me a bit... uncomfortable. vNIE_APR_01_b_VS_LOW So I'll kill you. vNIE_APR_00_a_VS_FER Then... you really are ghosts.^n;Death... let's lay their poor souls to rest. vNIE_APR_00_b_VS_FER Okay? vNIE_APR_01_a_VS_FER Ghosts? They must be stuck here. vNIE_APR_01_b_VS_FER We'll help you pass on, okay? vNIE_APR_00_a_VS_ZET Why? It's scaring Death...^n;So hand it over, or else... Or else, I'll break you too. vNIE_APR_00_b_VS_ZET vNIE_APR_01_a_VS_ZET Let's destroy... everything. Everyone. vNIE_APR_01_b_VS_ZET Then we can make... our own world. vNIE_APR_00_a_VS_VAS If you don't feel any pain...^n;Then, when you die... What will you feel? vNIE_APR_00_b_VS_VAS Peace? vNIE_APR_01_a_VS_VAS You don't feel pain? At all? vNIE_APR_01_b_VS_VAS I wish I was that lucky... vNIE_APR_00_a_VS_BLZ Don't interfere with our plans.^n;Or I'll put you in the ground. vNIE_APR_00_b_VS_BLZ vNIE_APR_01_a_VS_BLZ I heard from Death.^n;The captain doesn't remember me... vNIE_APR_01_b_VS_BLZ It's all... your fault! vNIE_APR_00_a_VS_NRM Well, you're welcome to try.^n;But if you lose... You know what's next. vNIE_APR_00_b_VS_NRM vNIE_APR_01_a_VS_NRM Um, miss? Death wants to know if we can have that sword. vNIE_APR_01_b_VS_NRM It'd look so pretty cutting through flesh... vNIE_APR_00_a_VS_SRZ I'm not a "reaper." But...^n;Pompous muscle-heads like you make me sick. vNIE_APR_00_b_VS_SRZ So die. vNIE_APR_01_a_VS_SRZ I know you. I heard the rumors.^n;You were spying on the hot springs. vNIE_APR_01_b_VS_SRZ Death, kill him. vNIE_APR_00_a_VS_DJT ...What? You expect me to believe that?^n;What about your promise, Djeeta? You forgot? vNIE_APR_00_b_VS_DJT Lies. vNIE_APR_01_a_VS_DJT I trusted you... I thought you were different.^n;But you broke your promise, just like everyone else. vNIE_APR_01_b_VS_DJT Death, kill them. vNIE_APR_00_a_VS_ZOO I don't need to make excuses.^n;If you get in our way... I'll kill you. vNIE_APR_00_b_VS_ZOO vNIE_APR_01_a_VS_ZOO Equilibrium? Balance?^n;We don't need an arbitrator... Not in our new world. vNIE_APR_01_b_VS_ZOO Let's kill her... Death. vNIE_APR_00_a_VS_BLI You're empty too... You don't have feelings like love.^n;Your... your heart's... a bottomless void. vNIE_APR_00_b_VS_BLI vNIE_APR_01_a_VS_BLI You're always smirking... But I know what you are. vNIE_APR_01_b_VS_BLI You're hollow... And alone. vNIE_APR_00_a_VS_CAL Will you really? Can you change me so I'm... loveable? vNIE_APR_00_b_VS_CAL vNIE_APR_01_a_VS_CAL You're an alchemist, aren't you?^n;How can I make a person... who'll love me? vNIE_APR_01_b_VS_CAL Help... Please... vNIE_APR_00_a_VS_YUE No, I only... I was only trying to track down a silver slime.^n;Please believe me... vNIE_APR_00_b_VS_YUE vNIE_APR_01_a_VS_YUE I'm not really fond of parties, but... vNIE_APR_01_b_VS_YUE I do like dancing... with Death. vNIE_APR_00_a_VS_UNO You don't understand me either?^n;Then... you'll have to go. vNIE_APR_00_b_VS_UNO Goodbye. vNIE_APR_01_a_VS_UNO An eternal? vNIE_APR_01_b_VS_UNO You won't stop me... vNIE_APR_00_a_VS_EUS L-lightning? Thunderstorms always scared me...^n;Death... Make him be quiet... vNIE_APR_00_b_VS_EUS Please? vNIE_APR_01_a_VS_EUS All you're after... is peace?^n;Finally... someone I can help. vNIE_APR_01_b_VS_EUS I can give you eternal peace. vNIE_APR_00_a_VS_SIS You understand... me? Let's make a new world together!^n;We'd be happy... forever and ever! vNIE_APR_00_b_VS_SIS vNIE_APR_01_a_VS_SIS That mask... is stained with blood. Heh. vNIE_APR_01_b_VS_SIS You're just like me... aren't you? vNIE_APR_00_a_VS_VIR But in Death's world... she'd already love you.^n;Wholly and unconditionally. vNIE_APR_00_b_VS_VIR vNIE_APR_01_a_VS_VIR In this whole world, if anyone gets me, it's you. vNIE_APR_01_b_VS_VIR Won't you... join me? vNIE_APR_00_a_VS_ABL You're empty too... You don't have feelings like love.^n;Your... Your heart's... a bottomless void. vNIE_APR_00_b_VS_ABL vNIE_APR_01_a_VS_ABL You're always smirking... But I know what you are. vNIE_APR_01_b_VS_ABL You're hollow... And alone. vNIE_APR_00_a_VS_GEF That's why she's so perfect.^n;Death... She'll always come for you... in the end. vNIE_APR_00_b_VS_GEF vNIE_APR_01_a_VS_GEF I see... You're on death's threshold. vNIE_APR_01_b_VS_GEF Your blood is... burning. vNIE_APR_00_a_VS_ANL No... Stay back. Don't hurt me.^n;All I wanted was to pet your fluffy sheep. vNIE_APR_00_b_VS_ANL Please... vNIE_APR_01_a_VS_ANL I swear... I love animals—it's just...^n;I can't ever get too close. vNIE_APR_01_b_VS_ANL They always... run far away... vNIE_APR_00_a_VS_GRI I already told you. I trust no one... but Death.^n;If you want to keep breathing... vNIE_APR_00_b_VS_GRI Stay away. vNIE_APR_01_a_VS_GRI The "Mad Cyclone?" I can't stand... show-offs like that... vNIE_APR_01_b_VS_GRI So let's get rid of him... Death. vNIE_APR_00_a_VS_NIE If you're not with us, then you're against us, right? vNIE_APR_00_b_VS_NIE vNIE_APR_01_a_VS_NIE What is that primal? Why does it look like Death? vNIE_APR_01_b_VS_NIE No... Stay back! vNIE_APR_00_a_VS_LUC You complete monster. You're wrong about us—wrong! vNIE_APR_00_b_VS_LUC We'll show you. vNIE_APR_01_a_VS_LUC I can't believe this... Death, she... She's terrified. vNIE_APR_01_b_VS_LUC What in the skies are you? vNIE_APR_00_a_VS_TWB So, I guess that makes us enemies. vNIE_APR_00_b_VS_TWB I'll end you... here. vNIE_APR_01_a_VS_TWB I can't feel... your love.^n;If you came here to hinder my new world... vNIE_APR_01_b_VS_TWB I'll break you. In two. vNIE_APR_00_a_VS_VAN No. Stop thinking you can... fix me! vNIE_APR_00_b_VS_VAN Go away. vNIE_APR_01_a_VS_VAN That smile... You people are always fake. Always. vNIE_APR_01_b_VS_VAN Stay away. vNIE_WINR_00_a_A This is all I wanted... Peace. vNIE_WINR_00_b_A Let's go, Death! vNIE_WINR_00_a_B No one will bother us now. vNIE_WINR_00_b_B You saved me, Death. vNIE_WINR_00_a_C I feel better now. vNIE_WINR_00_b_C You're my everything, Death. vNIE_WINR_00_a_VS_GRN vNIE_WINR_00_b_VS_GRN Now we can make our world... Right? vNIE_WINR_00_a_VS_DJT vNIE_WINR_00_b_VS_DJT Now we can make our world... Right? vNIE_WINRK_00_a_A vNIE_WINRK_00_b_A Mourn them not... vNIE_WINRK_00_a_B vNIE_WINRK_00_b_B Rest, my sweet. vNIE_WINRK_00_a_C vNIE_WINRK_00_b_C All is well now... vNIE_WINRK_00_a_VS_GRN vNIE_WINRK_00_b_VS_GRN Ahhh, my poor Nier... vNIE_WINRK_00_a_VS_DJT vNIE_WINRK_00_b_VS_DJT Ahhh, my poor Nier... vNIE_WINL_00_VS_GRN Heh. Hahaha. What have I done? Gran!^n;Gran, wake up! Please... Don't leave me alone. vNIE_WINL_00_VS_CTL The others love her as much as she loves them.^n;It must be nice... Why won't anyone love me? vNIE_WINL_00_VS_CHA If she was actually honorable, she wouldn't need^n;to tell people what a good samaritan she is.^n;Let's shut her lying mouth... forever. vNIE_WINL_00_VS_LAN It's freezing... But with this much ice,^n;it'd be easy to preserve a body. vNIE_WINL_00_VS_PER Let's go wash off the ash.^n;I hate the smell of smoke. vNIE_WINL_00_VS_FAS She really was only trying to help and I-I...^n;I'm so sorry... vNIE_WINL_00_VS_MET Miss Popular. You'd never understand.^n;I have to remake the world—^n;because no one will ever love me here. vNIE_WINL_00_VS_LOW Good riddance. They were awful. vNIE_WINL_00_VS_FER That was terrifying... But we did a good thing, right?^n;Now those ghosts can finally rest in peace. vNIE_WINL_00_VS_ZET Your spear. It's scaring Death. I don't need to^n;know why—I just have to get rid of it. vNIE_WINL_00_VS_VAS If only I didn't have to feel pain.^n;But my heart... It hurts. vNIE_WINL_00_VS_BLZ Um, Death? Now... no one can stop us from building^n;our world. They'll love us a-and accept us!^n;Won't they? vNIE_WINL_00_VS_NRM Should've just given us your blade when you^n;had the chance. Death can be... persistent. vNIE_WINL_00_VS_SRZ Now that creep is gone,^n;we can relax in the hot springs. vNIE_WINL_00_VS_DJT No! What have I done? Djeeta! Djeeta, wake up!^n;Please... I don't have anyone else. vNIE_WINL_00_VS_ZOO If no one tips the scales, nothing will ever change.^n;I don't care what she says!^n;I'd rather have Death rule the world than gods. vNIE_WINL_00_VS_BLI It's... nice knowing we made the world^n;a better place. vNIE_WINL_00_VS_CAL I don't know the first thing about alchemy...^n;so I'll just have to learn. Imagine!^n;We could make someone who'd love us... vNIE_WINL_00_VS_YUE Thank you for helping us find a slime.^n;It'll come in handy... vNIE_WINL_00_VS_UNO You're trying to bring peace to the world, right?^n;I think... if everyone dies, then there won't be^n;any more fights. vNIE_WINL_00_VS_EUS All that static ruined my hair.^n;Death, will you brush it out for me? vNIE_WINL_00_VS_SIS You know what it's like to be alone.^n;So why did you push me away? vNIE_WINL_00_VS_VIR Are these Luminiera's memories?^n;What selfless, enduring love... that we ended. vNIE_WINL_00_VS_ABL It's... nice knowing we made the world^n;a better place. vNIE_WINL_00_VS_GEF Dragon blood is consuming you.^n;But it's okay now. I'll put you out of your misery. vNIE_WINL_00_VS_ANL Most animals run away from me, but...^n;these sheep are so sweet and snuggly.^n;Death, come pet one! vNIE_WINL_00_VS_GRI Ah, the winds died down.^n;Everything's so calm now... vNIE_WINL_00_VS_NIE You're just like us. Why don't we work together?^n;We can make a new world! A world that accepts us. vNIE_WINL_00_VS_LUC Everything's okay, Death.^n;Now, nothing can get in our way. vNIE_WINL_00_VS_TWB I've never seen a doll as beautiful as you before...^n;Oh? I wonder what this black box is supposed to be. vNIE_WINL_00_VS_VAN I don't understand... I've hurt you...^n;I've humiliated you! So why...^n;Why don't you hate me? vLUC_APR_00_a_VS_GRN Singularity... I tire of your talk. vLUC_APR_00_b_VS_GRN It's time to die. vLUC_APR_01_a_VS_GRN No matter how the blind mice struggle...^n;The clock will tick down to zero. vLUC_APR_00_a_VS_CTL Will it now? I thought only gods could speak^n;the future into existence. vLUC_APR_00_b_VS_CTL You are mortal... And your future is death. vLUC_APR_01_a_VS_CTL Seems you're caught in a greater causality.^n;If I sunk Albion, would you go tumbling down after it? vLUC_APR_00_a_VS_CHA Odd... You see through these illusions. vLUC_APR_00_b_VS_CHA And yet, not those in your mind. vLUC_APR_01_a_VS_CHA You may be one of the Sky Realm's finest but...^n;You lack perspective. vLUC_APR_00_a_VS_LAN Rush towards death a hero, or shamble there a coward. vLUC_APR_00_b_VS_LAN Either way, die you must. vLUC_APR_01_a_VS_LAN You pride yourself on speed do you?^n;So might a tick or flea. vLUC_APR_00_a_VS_PER Why put up a show?^n;Soon there will be nothing left... vLUC_APR_00_b_VS_PER No pride... No memories. vLUC_APR_01_a_VS_PER You wish to be worthy of a throne—yet your world^n;is a burlesque put on by the gods... What a shame. vLUC_APR_00_a_VS_FAS It seems that during your time beneath the spotlight,^n;you've lost sight of a major truth. vLUC_APR_00_b_VS_FAS There is no love... Only power. vLUC_APR_01_a_VS_FAS You spill blood as entertainment, do you?^n;Calling that bestial would be an insult to beasts. vLUC_APR_00_a_VS_MET Enough drivel. vLUC_APR_00_b_VS_MET Perish with the rest. vLUC_APR_01_a_VS_MET If this half-wit's a prodigy...^n;Then I suppose genius crops up like weeds. vLUC_APR_00_a_VS_LOW vLUC_APR_00_b_VS_LOW vLUC_APR_01_a_VS_LOW Lowain. Elsam. Tomoi. Lady Katapillar.^n;And the beast Yggdrasil. Now... how best to expedite your deaths? vLUC_APR_00_a_VS_FER You exist on stolen time. vLUC_APR_00_b_VS_FER All I'm doing is balancing books. vLUC_APR_01_a_VS_FER Another cruel whim of the gods...^n;I may have a place for you in my lab. vLUC_APR_00_a_VS_ZET Big words from a mere cog,^n;spinning in someone else's design. vLUC_APR_00_b_VS_ZET That arrogance will be your death. vLUC_APR_01_a_VS_ZET Your hunt for automagods ends here...^n;As soon neither of you will exist. vLUC_APR_00_a_VS_VAS Silence skydweller. Such worthless ambitions. vLUC_APR_00_b_VS_VAS Feel free to die as you see fit. vLUC_APR_01_a_VS_VAS Why disfigure your flesh this way?^n;Close yourself off to pain, and you close off an avenue of survival. vLUC_APR_00_a_VS_BLZ Well? vLUC_APR_00_b_VS_BLZ Come claim it, Beelzebub. vLUC_APR_01_a_VS_BLZ How ironic... To think your ineptitude led to my rebirth.^n;You're a good pawn, Beelzebub. vLUC_APR_00_a_VS_NRM We're trading in platitudes now, are we? Here's one. vLUC_APR_00_b_VS_NRM Die as you lived... By the sword. vLUC_APR_01_a_VS_NRM Meditation inures one to death...^n;How fitting. You're already halfway there. vLUC_APR_00_a_VS_SRZ I pity how delusional you are. vLUC_APR_00_b_VS_SRZ There's only one cure... Death. vLUC_APR_01_a_VS_SRZ You're well past your prime.^n;Why struggle on—when your sun has set? vLUC_APR_00_a_VS_DJT I won't need one. We draw near the grand finale... vLUC_APR_00_b_VS_DJT Starting with your death. vLUC_APR_01_a_VS_DJT Singularity... Know that this time around,^n;your gods won't save you. vLUC_APR_00_a_VS_ZOO Your point being? Gather every dragon there is... vLUC_APR_00_b_VS_ZOO You still can't hold back the night. vLUC_APR_01_a_VS_ZOO What chance has a shadow... against an Astral? vLUC_APR_00_a_VS_BLI I mean to gauge the firepower of the twelve wings. vLUC_APR_00_b_VS_BLI You may not survive. vLUC_APR_01_a_VS_BLI Belial. It's past time for your evaluation.^n;Ready yourself. vLUC_APR_00_a_VS_CAL I consider this vessel my crowning achievement. vLUC_APR_00_b_VS_CAL The envy of even the gods. vLUC_APR_01_a_VS_CAL Unless you work miracles,^n;I fear your "magic" won't save you. vLUC_APR_00_a_VS_YUE A slime? Me? vLUC_APR_00_b_VS_YUE You're further gone than I thought. vLUC_APR_01_a_VS_YUE Ninetails? Mere vermin. vLUC_APR_00_a_VS_UNO Why are mortals so quick to say "never?"^n;There's only one such statement you can make with certainty... vLUC_APR_00_b_VS_UNO You will never escape death. vLUC_APR_01_a_VS_UNO Struggle all you like... Doomsday is coming. vLUC_APR_00_a_VS_EUS Who said that I was "offering" anything? vLUC_APR_00_b_VS_EUS You never had a choice in the matter. vLUC_APR_01_a_VS_EUS It seems that mortals have learned to weaponize weather.^n;Now I really have seen everything. vLUC_APR_00_a_VS_SIS It seems you've encountered death before.^n;But those were cloud wisps over the sun. vLUC_APR_00_b_VS_SIS This is true night. vLUC_APR_01_a_VS_SIS I'm wondering, whelp, do you know what eternity is?^n;Or is your title just empty air? vLUC_APR_00_a_VS_VIR You can't reverse the doomsday clock.^n;Your dreams are the last glimmer of sunset... vLUC_APR_00_b_VS_VIR Before the dark of night. vLUC_APR_01_a_VS_VIR Do you believe that a mere beast will save you?^n;You're a bigger fool than I thought. vLUC_APR_00_a_VS_ABL I mean to gauge the firepower of the twelve wings. vLUC_APR_00_b_VS_ABL You may not survive. vLUC_APR_01_a_VS_ABL Belial. It's past time for your evaluation. Ready yourself. vLUC_APR_00_a_VS_GEF You should know better than anyone the limits of mortals. vLUC_APR_00_b_VS_GEF Even that dragon's blood won't save you. vLUC_APR_01_a_VS_GEF Neither fully man nor dragon... You wretched creature. vLUC_APR_00_a_VS_ANL There's a way to banish Kleshas, once and for all. vLUC_APR_00_b_VS_ANL Leave nothing to desire. vLUC_APR_01_a_VS_ANL It seems there's more of you... Gather them.^n;It'd be more efficient to kill twelve fools with one blow. vLUC_APR_00_a_VS_GRI Poor Raphael... If only he'd taught you what true power is like... vLUC_APR_00_b_VS_GRI Then you would know to fear. vLUC_APR_01_a_VS_GRI Vainglorious cur... Biting the hand that made you? vLUC_APR_00_a_VS_NIE Ah, yes... The beasts of the Arcarum.^n;Failures, all of them. vLUC_APR_00_b_VS_NIE Out of my sight. vLUC_APR_01_a_VS_NIE A failure of a primal and a failure of a skydweller...^n;Both of you are better off forgotten. vLUC_APR_00_a_VS_LUC That face... You must be the fourth of our kind. vLUC_APR_00_b_VS_LUC But I shall be the last. vLUC_APR_01_a_VS_LUC Lucifer? No... It can't be. vLUC_APR_00_a_VS_TWB Do you know how to solve for unknown variables? vLUC_APR_00_b_VS_TWB It's simple... Elimination. vLUC_APR_01_a_VS_TWB How intriguing... I'd like a closer look at that black box of yours. vLUC_APR_00_a_VS_VAN Absurd... Why struggle toward shores impossible to reach? vLUC_APR_00_b_VS_VAN Death is sometimes a mercy. vLUC_APR_01_a_VS_VAN A hero? Why stop there? Why not be celebrated as a martyr? vLUC_WINR_00_a_A vLUC_WINR_00_b_A Why live... vLUC_WINR_00_c_A In a cage? vLUC_WINR_00_a_B vLUC_WINR_00_b_B And now... vLUC_WINR_00_c_B It all ends. vLUC_WINR_00_a_C vLUC_WINR_00_b_C Better nothing... vLUC_WINR_00_c_C Than lesser to gods. vLUC_WINR_00_b_VS_BLI Belial. vLUC_WINR_00_c_VS_BLI You lack focus. vLUC_WINR_00_b_VS_ABL Belial. vLUC_WINR_00_c_VS_ABL You lack focus. vLUC_WINRK_00_a_A Time's up. vLUC_WINRK_00_b_A Now fall to ruin. vLUC_WINRK_00_a_B Futile. vLUC_WINRK_00_b_B You were made for death. vLUC_WINRK_00_a_C Despair. vLUC_WINRK_00_b_C The end is here. vLUC_WINRK_00_a_VS_BLI Good. vLUC_WINRK_00_b_VS_BLI We're making progress. vLUC_WINRK_00_a_VS_ABL Good. vLUC_WINRK_00_b_VS_ABL We're making progress. vLUC_WINL_00_VS_GRN Are you seeing this, Lucifer? Tell me...^n;Without your wings and the interwoven branches^n;of causality, what's left to shelter the skies? vLUC_WINL_00_VS_CTL Skydwellers, the Girl in Blue...^n;Such primitive beings.^n;Your place is in primordial night. vLUC_WINL_00_VS_CHA Justice was a construct engineered by the weak,^n;behind which to cower from the blows of the mighty.^n;There is and always has been only one guiding^n;force in this world—power. vLUC_WINL_00_VS_LAN No matter how quick the flea, he will never be able^n;to outrun the footsteps of a giant. vLUC_WINL_00_VS_PER Fires only grow as they consume.^n;And my fire feeds on the whole of the universe. vLUC_WINL_00_VS_FAS I don't traffic in vulgar discourse.^n;That's Belial's dominion. vLUC_WINL_00_VS_MET Utterly unexceptional.^n;I've forgotten you already. vLUC_WINL_00_VS_LOW Not even worth humoring. To dust. vLUC_WINL_00_VS_FER Your homecoming was long overdue. vLUC_WINL_00_VS_ZET What did you call this? A Seal Weapon?^n;When broken down to its essential parts,^n;it's nothing but space dust... Much like you. vLUC_WINL_00_VS_VAS As a dying gift, why don't I help you remember^n;the taste of pain? vLUC_WINL_00_VS_BLZ Throes of a drowning man...Your end is inevitable,^n;Beelzebub, so at least die with some dignity. vLUC_WINL_00_VS_NRM You have focus. But nothing else. vLUC_WINL_00_VS_SRZ I've never understood mortal fascination with the^n;"bittersweet" and "fleeting joys." Is it to help old^n;fools like you find grace among the rot of death? vLUC_WINL_00_VS_DJT Causality has fallen...^n;And soon, everything will follow. vLUC_WINL_00_VS_ZOO You've let the skydwellers weaken you. Carve you^n;into a shell of what you once were.^n;You've lost sight of your true self, Cosmos. vLUC_WINL_00_VS_BLI Unacceptable margin of error when executing^n;protocols. I expect your post-trial evaluation^n;within the hour. vLUC_WINL_00_VS_CAL Two-thousand years of knowledge...^n;and the power to seal Beelzebub.^n;You've far overstepped your limits, mortal. vLUC_WINL_00_VS_YUE This type doesn't usually have tails...^n;Must be a sub-species of Erune or,^n;more likely, a mutation. vLUC_WINL_00_VS_UNO This world was made to rot—to fall into strife.^n;If you wish to deter conflict, the answer is simple:^n;end everything. vLUC_WINL_00_VS_EUS Why struggle to stay afloat on the waves, poised on^n;uncertainty? True peace is to be found in^n;the silent depths. vLUC_WINL_00_VS_SIS Why be a jester in someone else's play?^n;Why let the gods have the last laugh? vLUC_WINL_00_VS_VIR Tame all the beasts you wish. You still won't be^n;able to fight off death when it comes to collect^n;what's owed. vLUC_WINL_00_VS_ABL You're free to augment your power. But not at the^n;cost of stability. Science isn't a game of chance. vLUC_WINL_00_VS_GEF A dragon is a beast like any other. The altar^n;of armageddon shall run red with its blood. vLUC_WINL_00_VS_ANL Divine General... Mortals dream up such^n;grand titles. How else to distract from^n;the hollowness of your existence? vLUC_WINL_00_VS_GRI Like wind, you're all noise and no substance.^n;A fitting disciple for Raphael...^n;But that won't save you. vLUC_WINL_00_VS_NIE Your plan bears similarities to the grand finale.^n;But why build a new stage, only to populate it^n;with the same characters? vLUC_WINL_00_VS_LUC While there was room for another pawn on^n;the board, kings only ever stand in opposition.^n;Off with your head. vLUC_WINL_00_VS_TWB Remarkable engineering but... As in all worlds,^n;your gods created you to be inferior. vLUC_WINL_00_VS_VAN On second thought, I suppose you can't be a martyr...^n;If no one's left to mourn you. vTWB_APR_00_a_VS_GRN Proposal: Do not destroy enemies. vTWB_APR_00_b_VS_GRN You must be the skyfarer.^n;The so-called Singularity. vTWB_APR_00_c_VS_GRN vTWB_APR_00_d_VS_GRN Commencing recon. vTWB_APR_01_a_VS_GRN Activating short range attack gear. vTWB_APR_01_b_VS_GRN Alert! Large enemy group detected! vTWB_APR_01_c_VS_GRN Emergency measures ready—proceeding with the operation. vTWB_APR_00_a_VS_CTL Alert! Massive energy signature detected. vTWB_APR_00_b_VS_CTL Code Name: Skybound Protector.^n;What's this? She isn't alone. vTWB_APR_00_c_VS_CTL vTWB_APR_00_d_VS_CTL I won't let my guard down. vTWB_APR_01_a_VS_CTL Alert! Exiting the planned operational area. vTWB_APR_01_b_VS_CTL Proposal: Return to the operational area immediately. vTWB_APR_01_c_VS_CTL Understood. vTWB_APR_00_a_VS_CHA Alert! Possible enemy ambush ahead. vTWB_APR_00_b_VS_CHA Mackerel... vTWB_APR_00_c_VS_CHA vTWB_APR_00_d_VS_CHA Ready to engage. vTWB_APR_01_a_VS_CHA Leaving such a dangerous foe intact would be unwise. vTWB_APR_01_b_VS_CHA Proposal: Dispatch it as swiftly as possible. vTWB_APR_01_c_VS_CHA Code Name: Tiny Justice.^n;And she is indeed tiny. vTWB_APR_00_a_VS_LAN Physical attacks recommended. vTWB_APR_00_b_VS_LAN Code Name: Twinfang Prodigy.^n;A close-range specialist. vTWB_APR_00_c_VS_LAN vTWB_APR_00_d_VS_LAN Ready to engage. vTWB_APR_01_a_VS_LAN Target location marked on map. vTWB_APR_01_b_VS_LAN Proposal: Proceed to target location. vTWB_APR_01_c_VS_LAN After dealing with the enemy. vTWB_APR_00_a_VS_PER Further details unknown. vTWB_APR_00_b_VS_PER Where are those flames even coming from?^n;I'll snuff them out. vTWB_APR_00_c_VS_PER vTWB_APR_00_d_VS_PER Ready to engage. vTWB_APR_01_a_VS_PER Activating short range attack gear. vTWB_APR_01_b_VS_PER Proposal: Dispatch it as swiftly as possible. vTWB_APR_01_c_VS_PER Code Name: Lord of Flames.^n;Neutralizing threat. vTWB_APR_00_a_VS_FAS Proposal: Retreat Immediately. vTWB_APR_00_b_VS_FAS Emotions are prohibited for YoRHa soldiers.^n;Your words are irrelevant. vTWB_APR_00_c_VS_FAS vTWB_APR_00_d_VS_FAS Ready to engage. vTWB_APR_01_a_VS_FAS Proposal: Destroy enemy with long-range attacks. vTWB_APR_01_b_VS_FAS Further details unknown. vTWB_APR_01_c_VS_FAS Code Name: Herald of Love.^n;Close-quarters combat should be avoided. vTWB_APR_00_a_VS_MET Leaving such a dangerous foe intact would be unwise. vTWB_APR_00_b_VS_MET Code Name: Peerless Shot.^n;Not only can she fly, she's a master of the arcane bow. vTWB_APR_00_c_VS_MET vTWB_APR_00_d_VS_MET Initiating combat mode. vTWB_APR_01_a_VS_MET Activating short range attack gear. vTWB_APR_01_b_VS_MET Physical attacks recommended. vTWB_APR_01_c_VS_MET Understood. vTWB_APR_00_a_VS_LOW Alert! Possible enemy ambush ahead. vTWB_APR_00_b_VS_LOW What was that? An ancient language?^n;I don't understand. vTWB_APR_00_c_VS_LOW vTWB_APR_00_d_VS_LOW Let's get this over with. vTWB_APR_01_a_VS_LOW Activating short range attack gear. vTWB_APR_01_b_VS_LOW Alert! Large enemy group detected! vTWB_APR_01_c_VS_LOW That much is obvious. vTWB_APR_00_a_VS_FER Further details unknown. vTWB_APR_00_b_VS_FER Are those animals... supposed to glow?^n;Perhaps they drop rare materials. vTWB_APR_00_c_VS_FER vTWB_APR_00_d_VS_FER Let's find out. vTWB_APR_01_a_VS_FER Activating short range attack gear. vTWB_APR_01_b_VS_FER Alert! Large enemy group detected! vTWB_APR_01_c_VS_FER Code Name: Spirit Maiden.^n;Are those life-forms... animals? vTWB_APR_00_a_VS_ZET Alert! Massive energy surge detected. vTWB_APR_00_b_VS_ZET Code Name: Crimson Spear.^n;This is clearly a reference to her weapon. vTWB_APR_00_c_VS_ZET vTWB_APR_00_d_VS_ZET Commencing recon. vTWB_APR_01_a_VS_ZET Alert! Massive energy signature detected. vTWB_APR_01_b_VS_ZET Processing... vTWB_APR_01_c_VS_ZET Cover me. vTWB_APR_00_a_VS_VAS Alert! Massive energy surge detected. vTWB_APR_00_b_VS_VAS Code Name: Ebony Scythe.^n;This is clearly a reference to his weapon. vTWB_APR_00_c_VS_VAS vTWB_APR_00_d_VS_VAS Commencing recon. vTWB_APR_01_a_VS_VAS Alert! Massive energy signature detected. vTWB_APR_01_b_VS_VAS Processing... vTWB_APR_01_c_VS_VAS I won't let my guard down. vTWB_APR_00_a_VS_BLZ Alert! Massive energy surge detected. vTWB_APR_00_b_VS_BLZ It must be those metal wings.^n;I'll have to be careful here. vTWB_APR_00_c_VS_BLZ vTWB_APR_00_d_VS_BLZ This won't take long. vTWB_APR_01_a_VS_BLZ Activating short range attack gear. vTWB_APR_01_b_VS_BLZ Leaving such a dangerous foe intact would be unwise. vTWB_APR_01_c_VS_BLZ Code Name: Eternity Ender.^n;Neutralizing threat. vTWB_APR_00_a_VS_NRM Leaving such a dangerous foe intact would be unwise. vTWB_APR_00_b_VS_NRM Code Name: Ephemeral Blade.^n;She can modify her weapon's form at will. vTWB_APR_00_c_VS_NRM vTWB_APR_00_d_VS_NRM Initiating combat mode. vTWB_APR_01_a_VS_NRM Target location marked on map. vTWB_APR_01_b_VS_NRM Proposal: Proceed to target location. vTWB_APR_01_c_VS_NRM After dealing with the enemy. vTWB_APR_01_d_VS_NRM vTWB_APR_00_a_VS_SRZ Further details unknown. vTWB_APR_00_b_VS_SRZ Code Name: All-Crushing Fist.^n;If it's a fight you want... vTWB_APR_00_c_VS_SRZ vTWB_APR_00_d_VS_SRZ Ready to engage. vTWB_APR_01_a_VS_SRZ Proposal: Destroy enemy with long-range attacks. vTWB_APR_01_b_VS_SRZ Further details unknown. vTWB_APR_01_c_VS_SRZ Understood. vTWB_APR_01_d_VS_SRZ vTWB_APR_00_a_VS_DJT Proposal: Do not destroy enemies. vTWB_APR_00_b_VS_DJT You must be the skyfarer.^n;The so-called Singularity. vTWB_APR_00_c_VS_DJT vTWB_APR_00_d_VS_DJT Commencing recon. vTWB_APR_01_a_VS_DJT Activating short range attack gear. vTWB_APR_01_b_VS_DJT Alert! Large enemy group detected! vTWB_APR_01_c_VS_DJT Emergency measures ready—proceeding with the operation. vTWB_APR_01_d_VS_DJT vTWB_APR_00_a_VS_ZOO Alert! Massive energy surge detected. vTWB_APR_00_b_VS_ZOO Code Name: Arbiter of the Skies.^n;Your very existence is an anomaly. vTWB_APR_00_c_VS_ZOO vTWB_APR_00_d_VS_ZOO Commencing recon. vTWB_APR_01_a_VS_ZOO Activating short range attack gear. vTWB_APR_01_b_VS_ZOO Proposal: Dispatch it as swiftly as possible. vTWB_APR_01_c_VS_ZOO Understood. vTWB_APR_01_d_VS_ZOO vTWB_APR_00_a_VS_BLI Needlessly repeating conversations on^n;the same topic is a waste of energy resources. vTWB_APR_00_b_VS_BLI I agree. vTWB_APR_00_c_VS_BLI vTWB_APR_00_d_VS_BLI This won't take long. vTWB_APR_01_a_VS_BLI Alert! High-power jamming detected. vTWB_APR_01_b_VS_BLI Alert! Enemy provocation detected.^n;Emotional turmoil rising. vTWB_APR_01_c_VS_BLI Code Name: Archangel of Cunning.^n;I won't let my guard down. vTWB_APR_01_d_VS_BLI vTWB_APR_00_a_VS_CAL Proposal: Retreat Immediately. vTWB_APR_00_b_VS_CAL No... There's no escape at this range.^n;All we can do is fight. vTWB_APR_00_c_VS_CAL vTWB_APR_00_d_VS_CAL Ready to engage. vTWB_APR_01_a_VS_CAL Leaving such a dangerous foe intact would be unwise. vTWB_APR_01_b_VS_CAL Alert! Enemy provocation detected.^n;Emotional turmoil rising. vTWB_APR_01_c_VS_CAL Code Name: Founder of Alchemy.^n;Her body is inorganic? vTWB_APR_01_d_VS_CAL vTWB_APR_00_a_VS_YUE Alert! Possible enemy ambush ahead. vTWB_APR_00_b_VS_YUE Furry ears and... a tail?^n;What kind of human are you? vTWB_APR_00_c_VS_YUE vTWB_APR_00_d_VS_YUE Commencing recon. vTWB_APR_01_a_VS_YUE Proposal: Destroy enemy with long-range attacks. vTWB_APR_01_b_VS_YUE Proposal: Dispatch it as swiftly as possible. vTWB_APR_01_c_VS_YUE Code Name: Ancestral Guardian.^n;I won't let my guard down. vTWB_APR_01_d_VS_YUE vTWB_APR_00_a_VS_UNO Leaving such a dangerous foe intact would be unwise. vTWB_APR_00_b_VS_UNO Code Name: Lone Sage. If it's a fight you want... vTWB_APR_00_c_VS_UNO vTWB_APR_00_d_VS_UNO Ready to engage. vTWB_APR_01_a_VS_UNO Leaving such a dangerous foe intact would be unwise. vTWB_APR_01_b_VS_UNO Proposal: Dispatch it as swiftly as possible. vTWB_APR_01_c_VS_UNO Looks like I'll need to be ready for anything. vTWB_APR_01_d_VS_UNO vTWB_APR_00_a_VS_EUS Alert! Massive energy surge detected. vTWB_APR_00_b_VS_EUS Code Name: Skyrending Thunder.^n;This is clearly a reference to his weapon. vTWB_APR_00_c_VS_EUS vTWB_APR_00_d_VS_EUS Commencing recon. vTWB_APR_01_a_VS_EUS Alert! Massive energy signature detected. vTWB_APR_01_b_VS_EUS Processing... vTWB_APR_01_c_VS_EUS I won't let my guard down. vTWB_APR_01_d_VS_EUS vTWB_APR_00_a_VS_SIS Leaving such a dangerous foe intact would be unwise. vTWB_APR_00_b_VS_SIS Code Name: Void Claws.^n;If it's a fight you want... vTWB_APR_00_c_VS_SIS vTWB_APR_00_d_VS_SIS Ready to engage. vTWB_APR_01_a_VS_SIS Leaving such a dangerous foe intact would be unwise. vTWB_APR_01_b_VS_SIS Proposal: Dispatch it as swiftly as possible. vTWB_APR_01_c_VS_SIS A close-range specialist.^n;Close-quarters combat should be avoided. vTWB_APR_01_d_VS_SIS vTWB_APR_00_a_VS_VIR Alert! Massive energy surge detected. vTWB_APR_00_b_VS_VIR Code Name: Frenzied Cavalier.^n;What's this? She isn't alone. vTWB_APR_00_c_VS_VIR vTWB_APR_00_d_VS_VIR I won't let my guard down. vTWB_APR_01_a_VS_VIR Leaving such a dangerous foe intact would be unwise. vTWB_APR_01_b_VS_VIR Processing... vTWB_APR_01_c_VS_VIR I won't let my guard down. vTWB_APR_01_d_VS_VIR vTWB_APR_00_a_VS_ABL Needlessly repeating conversations on^n;the same topic is a waste of energy resources. vTWB_APR_00_b_VS_ABL I agree. vTWB_APR_00_c_VS_ABL vTWB_APR_00_d_VS_ABL This won't take long. vTWB_APR_01_a_VS_ABL Alert! High-power jamming detected. vTWB_APR_01_b_VS_ABL Alert! Enemy provocation detected.^n;Emotional turmoil rising. vTWB_APR_01_c_VS_ABL Code Name: Archangel of Cunning.^n;I won't let my guard down. vTWB_APR_01_d_VS_ABL vTWB_APR_00_a_VS_GEF Further details unknown. vTWB_APR_00_b_VS_GEF Code Name: Dragon Slayer.^n;Wait... Are dragons real? vTWB_APR_00_c_VS_GEF vTWB_APR_00_d_VS_GEF Commencing recon. vTWB_APR_01_a_VS_GEF Leaving such a dangerous foe intact would be unwise. vTWB_APR_01_b_VS_GEF Proposal: Dispatch it as swiftly as possible. vTWB_APR_01_c_VS_GEF Neutralizing threat. vTWB_APR_01_d_VS_GEF vTWB_APR_00_a_VS_ANL Further details unknown. vTWB_APR_00_b_VS_ANL Code Name: Guardian of the South-Southwest.^n;Not sure what this "fluff" is, but... vTWB_APR_00_c_VS_ANL vTWB_APR_00_d_VS_ANL I won't let my guard down. vTWB_APR_01_a_VS_ANL Alert! Exiting the planned operational area. vTWB_APR_01_b_VS_ANL Proposal: Return to the operational area immediately. vTWB_APR_01_c_VS_ANL After dealing with the enemy. vTWB_APR_01_d_VS_ANL vTWB_APR_00_a_VS_GRI Alert! Possible enemy ambush ahead. vTWB_APR_00_b_VS_GRI Evil eye? YoRHa units aren't equipped with anything like that. vTWB_APR_00_c_VS_GRI vTWB_APR_00_d_VS_GRI Ready to engage. vTWB_APR_01_a_VS_GRI Target location marked on map. vTWB_APR_01_b_VS_GRI Proposal: Proceed to target location. vTWB_APR_01_c_VS_GRI Code Name: The Mad Cyclone.^n;I'm guessing you won't make way for us. vTWB_APR_01_d_VS_GRI vTWB_APR_00_a_VS_NIE Leaving such a dangerous foe intact would be unwise. vTWB_APR_00_b_VS_NIE It does resemble the other goliath-class machines we've fought.^n;Better not risk it. vTWB_APR_00_c_VS_NIE vTWB_APR_00_d_VS_NIE Initiating combat mode. vTWB_APR_01_a_VS_NIE Activating short range attack gear. vTWB_APR_01_b_VS_NIE Physical attacks recommended. vTWB_APR_01_c_VS_NIE Code Name: Misery's Beloved.^n;Neutralizing threat. vTWB_APR_01_d_VS_NIE vTWB_APR_00_a_VS_LUC Alert! Massive energy surge detected. vTWB_APR_00_b_VS_LUC Code Name: Wings of the Apocalypse.^n;All we can do is fight. No matter what. vTWB_APR_00_c_VS_LUC vTWB_APR_00_d_VS_LUC This won't take long. vTWB_APR_01_a_VS_LUC Leaving such a dangerous foe intact would be unwise. vTWB_APR_01_b_VS_LUC Proposal: Dispatch it as swiftly as possible. vTWB_APR_01_c_VS_LUC You're kidding. vTWB_APR_01_d_VS_LUC vTWB_APR_00_a_VS_TWB We'd better handle that quickly too. vTWB_APR_00_b_VS_TWB Even in this world, there's only room for one of us. vTWB_APR_00_c_VS_TWB vTWB_APR_00_d_VS_TWB This won't take long. vTWB_APR_01_a_VS_TWB Activating short range attack gear. vTWB_APR_01_b_VS_TWB Alert! Large enemy group detected! vTWB_APR_01_c_VS_TWB That much is obvious. vTWB_APR_01_d_VS_TWB vTWB_APR_00_a_VS_VAN Further details unknown. vTWB_APR_00_b_VS_VAN Code Name: Indomitable Knight.^n;He seems friendly enough, but... vTWB_APR_00_c_VS_VAN vTWB_APR_00_d_VS_VAN I won't let my guard down. vTWB_APR_01_a_VS_VAN Activating short range attack gear. vTWB_APR_01_b_VS_VAN Proposal: Dispatch it as quickly as possible. vTWB_APR_01_c_VS_VAN Understood. vTWB_APR_01_d_VS_VAN vTWB_WINR_00_a_A Operator 6O to 2B.^n;It is time for your regularly scheduled contact. vTWB_WINR_00_b_A This is 2B. Nothing to report. vTWB_WINR_00_c_A We're here to fight. That's all. vTWB_WINR_00_a_B Operator 6O to 2B. Come in, 2B.^n;The monitoring signal from the new access point has gone silent. vTWB_WINR_00_b_B I'm sending you the positional data.^n;Please investigate the site as soon as possible. vTWB_WINR_00_c_B Let's move. vTWB_WINR_00_d_B vTWB_WINR_00_a_C Man, the commander sure is a slave driver, huh? vTWB_WINR_00_b_C Stop complaining. vTWB_WINR_00_c_C vTWB_WINR_00_d_C vTWB_WINRK_00_a_A vTWB_WINRK_00_b_A vTWB_WINRK_00_a_B vTWB_WINRK_00_b_B vTWB_WINRK_00_a_C vTWB_WINRK_00_b_C vTWB_WINRSp_00 I have come to the conclusion that^n;I cannot accept this resolution. vTWB_WINL_00_VS_GRN Log Entry #68, 65, 72, 6f^n;To the singularity (Type: G):^n;Pod 042 greets you and acknowledges your^n;resistance of fate. We hope a bright future lies^n;at the end of your journey. vTWB_WINL_00_VS_CTL Log Entry #70, 72, 6f, 74, 65, 63, 74, 6f, 72^n;Target's blade is synchronized with a sentient^n;being known as a primal beast. The individual's^n;primary objective appears to be protecting her^n;friends and allies. vTWB_WINL_00_VS_CHA Log Entry #6a, 75, 73, 74, 69, 63, 65^n;Despite her diminutive stature, target displayed exceptional^n;mobility and prowess in battle. Her physical strength appears^n;to be disproportionate to her physique, which can likely be^n;attributed to a substantial amount of training. vTWB_WINL_00_VS_LAN Log Entry #74, 77, 69, 6e, 66, 61, 6e, 67^n;Target specializes in dual-blade combat, commanding^n;extraordinary agility and ice-based powers (origin of^n;manifestation unclear). Evidence suggests he holds^n;a position of high command—such as a military commander. vTWB_WINL_00_VS_PER Log Entry #6c, 6f, 72, 64^n;This individual specializes in sword-based combat^n;and commands various fire-based powers (origin of^n;manifestation unclear). Evidence indicates a^n;potential lineage to royalty. vTWB_WINL_00_VS_FAS Log Entry #4c, 4f, 56, 45^n;Target exhibits a clear preference for close-quarters combat,^n;capitalizing on her imposing physique. Numerous techniques^n;observed closely resemble those of "professional wrestlers"—^n;warriors who once fought for glory in the old world. vTWB_WINL_00_VS_MET Log Entry #61, 72, 63, 68, 65, 72^n;Target observed possesses the ability to fire from a seemingly^n;unlimited supply of arrows (origin of manifestation unknown).^n;Addendum: Seems to have taken great interest in the aesthetic^n;appearance of YorHa units. vTWB_WINL_00_VS_LOW Log Entry #70, 6c, 61, 79, 62, 6f, 79^n;Target appears to be an adult male accompanied by two peers,^n;all displaying erratic and unpredictable behavior. Insufficient^n;data to reach a conclusion at this time—additional observation^n;recommended. vTWB_WINL_00_VS_FER Log Entry #73, 70, 69, 72, 69, 74^n;Target appears to have engaged in combat^n;alongside enigmatic entities resembling animals.^n;However, no signs of biological life were detected^n;within the target or her companions. vTWB_WINL_00_VS_ZET Log Entry #63, 72, 69, 6d, 73, 6f, 6e^n;Target expertly wielded a spear known as "Arvess",^n;a formidable weapon unique in its unparalleled^n;potential for destruction. Further analysis not^n;available at this time—more study required. vTWB_WINL_00_VS_VAS Log Entry #65, 62, 6f, 6e, 79^n;Target brandished a massive scythe, engaging in combat^n;with little regard for self-preservation. Based on his language^n;and conduct during battle, it is plausible to assume that he^n;lacks the capacity to feel pain. vTWB_WINL_00_VS_BLZ Log Entry #65, 74, 65, 72, 6e, 69, 74, 79^n;Target possesses extraordinary physical strength^n;and metallic wings of unnatural origins. He has^n;displayed awareness of our situation and has^n;been classified as a top level threat. vTWB_WINL_00_VS_NRM Log Entry #62, 75, 74, 74, 65, 72, 66, 6c, 79 ^n;Target wielded mysterious blades of unknown^n;nature, unique even to this world. She exhibited a^n;profound affinity to an individual only identified^n;as "Captain". vTWB_WINL_00_VS_SRZ Log Entry #66, 69, 73, 74^n;Target initially appeared to be an elderly man, but was revealed^n;to possess an incredibly robust physique. Analysis of his^n;behavior during battle reveals he had frequently fixated his^n;sights upon unit 2B's lower extremities. vTWB_WINL_00_VS_DJT Log Entry #68, 65, 72, 6f^n;To the singularity (Type: D): ^n;Pod 042 greets you and acknowledges your rejection^n;of fate's ties. We hope you cast off destiny's fickle^n;hold and return once more to your intended route. vTWB_WINL_00_VS_ZOO Log Entry #61, 72, 62, 69, 74, 72, 61, 74, 6f, 72^n;Target possesses the highest levels of powers ever^n;observed among the entities known as primal beasts.^n;She appeared to possess knowledge pertaining to our^n;identities. Continued surveillance recommended. vTWB_WINL_00_VS_BLI Log Entry #63, 75, 6e, 6e, 69, 6e, 67^n;Target appears to be an exceptional individual^n;among the beings known as primal beasts and^n;aggressively employs vulgar language in his speech.^n;Caution highly advised. vTWB_WINL_00_VS_CAL Log Entry #61, 6c, 63, 68, 65, 6d, 69, 73, 74^n;Target possesses enigmatic powers of unknown^n;origins. Data shows she has taken a strong interest^n;in android technology and has been actively^n;observing our behavior. vTWB_WINL_00_VS_YUE Log Entry #66, 6f, 78, 66, 6c, 61, 6d, 65^n;Target employs a combination of dance and^n;swordsmanship in combat. Her dialect bears^n;resemblance to records of specific linguistic^n;subsects found in the old world. vTWB_WINL_00_VS_UNO Log Entry #6f, 6e, 65^n;Target possesses remarkable combat prowess,^n;with a perfectly balanced offense and defense. He^n;has identified himself as a deterrent force in this^n;world and has perceived our presence as a threat. vTWB_WINL_00_VS_EUS Log Entry #74, 68, 75, 6e, 64, 65, 72^n;Target skillfully utilized a firearm empowered with^n;electrical functions, indicating specialized training^n;and prior military experience. vTWB_WINL_00_VS_SIS Log Entry #73, 69, 78^n;Target possesses exceptional aptitude for^n;close-range combat. His agility and speed rival^n;those of androids. vTWB_WINL_00_VS_VIR Log Entry #64, 65, 76, 6f, 74, 69, 6f, 6e^n;Target displays great proficiency at swordsmanship,^n;wielding her weapon in synchronization with a sentient^n;being known as a primal beast. Intense emotional attachment^n;was exhibited toward an individual named "Katalina". vTWB_WINL_00_VS_ABL Log Entry #56, 65, 72, 73, 75, 73 ^n;Target has undergone a drastic transformation,^n;amplifying both his physical and mental^n;aggression. Caution greatly advised. vTWB_WINL_00_VS_GEF Log Entry #64, 72, 61, 67, 6f, 6e, 73, 6c, 61, 79, 65, 72^n;Target exhibited notable physical power,^n;effortlessly wielding a massive sword during battle.^n;Addendum: Change in appearance observed mid-fight^n;seemed to drastically enhance his strength even further. vTWB_WINL_00_VS_ANL Log Entry #73, 68, 65, 65, 70^n;Target possesses the ability to summon a seemingly^n;unlimited number of coordinated sheep companions^n;to aid in battle. Her distinctive horns appear to be a^n;unique trait even among dwellers of this world. vTWB_WINL_00_VS_GRI Log Entry #74, 65, 6d, 70, 65, 73, 74^n;Target appears to be a primal beast capable of^n;conjuring and unleashing powerful gusts of wind.^n;His creative speech expressions posed difficulties^n;in comprehension. vTWB_WINL_00_VS_NIE Log Entry #6c, 6f, 76, 65, 72, 73^n;Target exhibits a co-dependent relationship with^n;a primal beast. Mental state appears to be unstable^n;and should be approached with caution. vTWB_WINL_00_VS_LUC Log Entry #74, 68, 65, 20, 65, 6e, 64^n;Unparalleled levels of power detected within the^n;target. Words and behavior exhibited during battle^n;suggest awareness of YorHa's existence. Extreme^n;caution is advised. vTWB_WINL_00_VS_TWB Log Entry #66, 61, 6b, 65^n;Unauthorized machine lifeform annihilated.^n;Objective and origins unclear. Data pertaining to^n;this unit will be stored until no longer necessary. vTWB_WINL_00_VS_VAN Log Entry #62, 72, 61, 76, 65^n;Target appears to be a healthy young male proficient^n;in wielding a halberd. No extraordinary or magical^n;powers were observed, yet he possesses an inherent^n;strength comparable to his comrades. vTWB_WINRSp_00_A I have come to the conclusion that^n;I cannot accept this resolution. vTWB_WINRSp_00_B I have come to the conclusion that^n;I cannot accept this resolution. vTWB_WINRSp_00_C I have come to the conclusion that^n;I cannot accept this resolution. vVAN_APR_00_a_VS_GRN Yeah! That's the spirit!^n;Though for some reason, now I want breakfast... vVAN_APR_00_b_VS_GRN Right! Down to business! vVAN_APR_01_a_VS_GRN vVAN_APR_01_b_VS_GRN vVAN_APR_01_c_VS_GRN Now that we've done fifty laps, the real training begins! vVAN_APR_01_d_VS_GRN C'mon! vVAN_APR_00_a_VS_CTL It's just 'cause you're an awesome knight.^n;I've always wanted to train with you! vVAN_APR_00_b_VS_CTL Whoo! I'm pumped! vVAN_APR_01_a_VS_CTL vVAN_APR_01_b_VS_CTL vVAN_APR_01_c_VS_CTL This spar-a-thon's heating up! Coming up next: vVAN_APR_01_d_VS_CTL Close combat! vVAN_APR_00_a_VS_CHA Got it! I'll let Lancey know ASAP.^n;But first, how's about some good old-fashioned diplomacy? vVAN_APR_00_b_VS_CHA Whoo! Let's spar! vVAN_APR_01_a_VS_CHA vVAN_APR_01_b_VS_CHA vVAN_APR_01_c_VS_CHA The Lumiel Order is righteous!^n;As their proud captain, you must be a master hero! vVAN_APR_01_d_VS_CHA Teach me! vVAN_APR_00_a_VS_LAN You got it, Lancey! I'll always be right next to you training... vVAN_APR_00_b_VS_LAN Rain or shine! vVAN_APR_01_a_VS_LAN Read-y-or-not! vVAN_APR_01_b_VS_LAN vVAN_APR_01_c_VS_LAN First comes the jogging... Then comes the slogging.^n;'Cause that's how you train... vVAN_APR_01_d_VS_LAN With Vane! vVAN_APR_00_a_VS_PER You just worry about yourself. 'Cause this watchdog's... vVAN_APR_00_b_VS_PER Got new tricks! vVAN_APR_01_a_VS_PER Read-y-or-not! vVAN_APR_01_b_VS_PER vVAN_APR_01_c_VS_PER Hey Percy, know what time it is? vVAN_APR_01_d_VS_PER Spar time! vVAN_APR_00_a_VS_FAS Talking about love always gets me kinda shy... vVAN_APR_00_b_VS_FAS Gah! Shake it off, Vane! vVAN_APR_01_a_VS_FAS Read-y-or-not! vVAN_APR_01_b_VS_FAS vVAN_APR_01_c_VS_FAS Ever since you agreed to this duel,^n;I've been hungry for today! vVAN_APR_01_d_VS_FAS Just like dessert! vVAN_APR_00_a_VS_MET You saying me and Percy are alike?^n;'Cause that'd be a first. But no tangents. vVAN_APR_00_b_VS_MET Phew! Time to train! vVAN_APR_01_a_VS_MET vVAN_APR_01_b_VS_MET vVAN_APR_01_c_VS_MET I hate to say this, Metera, but you are^n;not a good influence on the Chickadees. vVAN_APR_01_d_VS_MET Stay away! vVAN_APR_00_a_VS_LOW I know you're all great with a stove but...^n;How's about hunting your own ingredients? vVAN_APR_00_b_VS_LOW Whoo! Knives out! vVAN_APR_01_a_VS_LOW Read-y-or-not! vVAN_APR_01_b_VS_LOW vVAN_APR_01_c_VS_LOW Clock's struck high noon, partner.^n;Let's settle this like chefs... vVAN_APR_01_d_VS_LOW Chow-down! vVAN_APR_00_a_VS_FER I'm normally shy about compliments but...^n;Hey, I am a White Dragon! vVAN_APR_00_b_VS_FER Heh heh. Time to impress! vVAN_APR_01_a_VS_FER Read-y-or-not! vVAN_APR_01_b_VS_FER vVAN_APR_01_c_VS_FER Hey, Nicola! Fugee, Bep, and Mo. And double-Gee!^n;Are you feeling up for some training? vVAN_APR_01_d_VS_FER Ha ha! vVAN_APR_00_a_VS_ZET There's only one way to find out. Come at me! vVAN_APR_00_b_VS_ZET Whoo! Full speed ahead! vVAN_APR_01_a_VS_ZET vVAN_APR_01_b_VS_ZET vVAN_APR_01_c_VS_ZET Hey, Zeta... Don't hold back on the flames.^n;'Cause I like my duels... vVAN_APR_01_d_VS_ZET Red hot! vVAN_APR_00_a_VS_VAS Two heavyweights going head-to-head?^n;Just my cuppa tea! vVAN_APR_00_b_VS_VAS Whoo! Full steam ahead! vVAN_APR_01_a_VS_VAS vVAN_APR_01_b_VS_VAS vVAN_APR_01_c_VS_VAS I'm here for that all-out duel you requested.^n;Things are gonna get wild. vVAN_APR_01_d_VS_VAS Brace yourself! vVAN_APR_00_a_VS_BLZ Geez. Doesn't get more classic villain than this.^n;If I can't beat him, then I'll never be a hero. vVAN_APR_00_b_VS_BLZ Now... Bring it on! vVAN_APR_01_a_VS_BLZ vVAN_APR_01_b_VS_BLZ vVAN_APR_01_c_VS_BLZ I'm guessing you're Beelzebub? As vice captain of the^n;White Dragons, I challenge you to single combat. vVAN_APR_01_d_VS_BLZ Throw down! vVAN_APR_00_a_VS_NRM Narmaya... That really you in there?^n;You've gone icey cold. vVAN_APR_00_b_VS_NRM Kay! Business boots on! vVAN_APR_01_a_VS_NRM Read-y-or-not! vVAN_APR_01_b_VS_NRM Hm? vVAN_APR_01_c_VS_NRM Uh, hey, Narmaya? Whatcha doing?^n;Naptime? vVAN_APR_01_d_VS_NRM Not cool! vVAN_APR_00_a_VS_SRZ Kay! It is obvious you just want a fishing buddy, but... vVAN_APR_00_b_VS_SRZ I'll bite! vVAN_APR_01_a_VS_SRZ vVAN_APR_01_b_VS_SRZ vVAN_APR_01_c_VS_SRZ Dang Soriz, you're jacked as heck!^n;When I hit my sunset years, I hope I'm still built like a wall! vVAN_APR_01_d_VS_SRZ vVAN_APR_00_a_VS_DJT That's the spirit, Djeeta!^n;In training, you either put up or shut up. vVAN_APR_00_b_VS_DJT And we... Buff up! vVAN_APR_01_a_VS_DJT vVAN_APR_01_b_VS_DJT vVAN_APR_01_c_VS_DJT If you beat me during today's match,^n;how's about I cook you up a prize? vVAN_APR_01_d_VS_DJT Your choice! vVAN_APR_00_a_VS_ZOO You think I'm nice? I'll take it!^n;Flattery will get you everywhere with ol' Vane! vVAN_APR_00_b_VS_ZOO Now! Let's do it! vVAN_APR_01_a_VS_ZOO vVAN_APR_01_b_VS_ZOO vVAN_APR_01_c_VS_ZOO Hi, Zooey! I know you're a great Arbritrator.^n;But if work ever gets too tough, know you aren't alone. vVAN_APR_01_d_VS_ZOO I've got you! vVAN_APR_00_a_VS_BLI There's just one thing on your menu...^n;A red-hot knuckle sandwich! vVAN_APR_00_b_VS_BLI Bring it! vVAN_APR_01_a_VS_BLI vVAN_APR_01_b_VS_BLI vVAN_APR_01_c_VS_BLI I came as soon as I got your challenge.^n;Now tell me what you're plotting... vVAN_APR_01_d_VS_BLI You snake! vVAN_APR_00_a_VS_CAL I've got Percy's hair right here but...^n;You're not plotting anything creepy... right? vVAN_APR_00_b_VS_CAL So gross! vVAN_APR_01_a_VS_CAL Read-y-or-not! vVAN_APR_01_b_VS_CAL vVAN_APR_01_c_VS_CAL One lock of Lancey's hair! Just as requested!^n;But what's with the smirk? Are you hiding something? vVAN_APR_01_d_VS_CAL Spill it! vVAN_APR_00_a_VS_YUE That slime must be worth tons of experience...^n;All right, there's not a second to waste! vVAN_APR_00_b_VS_YUE Whoo! Step on up! vVAN_APR_01_a_VS_YUE vVAN_APR_01_b_VS_YUE vVAN_APR_01_c_VS_YUE I forgot you used duel blades! Wonder what's similar^n;between your style... and Lancey's! vVAN_APR_01_d_VS_YUE C'mon! vVAN_APR_00_a_VS_UNO Hearing you say that, your Anre-ness, is an honor... vVAN_APR_00_b_VS_UNO I won't disappoint you! vVAN_APR_01_a_VS_UNO vVAN_APR_01_b_VS_UNO vVAN_APR_01_c_VS_UNO I can't believe an eternal agreed to spar with me!^n;Cheese and crackers, I had better pump up the heat! vVAN_APR_01_d_VS_UNO Okay! vVAN_APR_00_a_VS_EUS I can feel my hair standing up already!^n;What kinda gun is that?! vVAN_APR_00_b_VS_EUS Still... I won't back down! vVAN_APR_01_a_VS_EUS vVAN_APR_01_b_VS_EUS vVAN_APR_01_c_VS_EUS It's called... Flamek, right? Shoots lightning bolts?^n;It can't be all that deadly, am I right? vVAN_APR_01_d_VS_EUS Do your worst! vVAN_APR_00_a_VS_SIS No way! That's so freaking cool!^n;Test me, test me! I'm ready for you! vVAN_APR_00_b_VS_SIS Yus! Thank you, Anre! vVAN_APR_01_a_VS_SIS vVAN_APR_01_b_VS_SIS vVAN_APR_01_c_VS_SIS Heheh! Finally caught up to ya!^n;Now, how 'bout a round? vVAN_APR_01_d_VS_SIS Show me your moves! vVAN_APR_00_a_VS_VIR Come clean? But we did clean up after...^n;Whoa! You're glaring steak knives! vVAN_APR_00_b_VS_VIR Yikes... Bye, cruel world! vVAN_APR_01_a_VS_VIR Read-y-or-not! vVAN_APR_01_b_VS_VIR vVAN_APR_01_c_VS_VIR Hey Vira. I thought this was a friendly chat.^n;So why are you making that face? vVAN_APR_01_d_VS_VIR I'm scared! vVAN_APR_00_a_VS_ABL There's just one thing on your menu...^n;A red-hot knuckle sandwich! vVAN_APR_00_b_VS_ABL Bring it! vVAN_APR_01_a_VS_ABL vVAN_APR_01_b_VS_ABL vVAN_APR_01_c_VS_ABL I came as soon as I got your challenge.^n;Now tell me what you're plotting... vVAN_APR_01_d_VS_ABL You snake! vVAN_APR_00_a_VS_GEF Please, don't say anymore, Siegfried...^n;I'm gonna cry. I swear to you... vVAN_APR_00_b_VS_GEF I won't disappoint! vVAN_APR_01_a_VS_GEF vVAN_APR_01_b_VS_GEF vVAN_APR_01_c_VS_GEF Better hold tight to your socks, Siegfried.^n;'Cause your boy's... gone from zero to hero! vVAN_APR_01_d_VS_GEF Just watch! vVAN_APR_00_a_VS_ANL Funny how I had the same snack, but I'm ready to kick butt!^n;In a nice way, of course! vVAN_APR_00_b_VS_ANL Hah! Let's rock! vVAN_APR_01_a_VS_ANL Read-y-or-not! vVAN_APR_01_b_VS_ANL vVAN_APR_01_c_VS_ANL Hey Anila! Brought that red-bean jelly!^n;Now... how about that duel you promised me? vVAN_APR_01_d_VS_ANL Ready or not! vVAN_APR_00_a_VS_GRI Uh, sure! You are poetically offering to train me, right? vVAN_APR_00_b_VS_GRI Whoo! Let's doeth this! vVAN_APR_01_a_VS_GRI vVAN_APR_01_b_VS_GRI vVAN_APR_01_c_VS_GRI Jogging in these headwinds is the dream.^n;Twice the muscle in half the time! As for this last stretch... vVAN_APR_01_d_VS_GRI Crank it up! vVAN_APR_00_a_VS_NIE I used to be scared of the world too, you know.^n;Why won't you just talk to me? vVAN_APR_00_b_VS_NIE I can help! vVAN_APR_01_a_VS_NIE vVAN_APR_01_b_VS_NIE Hm? vVAN_APR_01_c_VS_NIE Hey Nier... Feeling down in the dumps?^n;What do you say to a workout—get some good vibes pumping? vVAN_APR_01_d_VS_NIE Whoo? vVAN_APR_00_a_VS_LUC I have no intention of falling here.^n;But if my life... is needed to save our skies... vVAN_APR_00_b_VS_LUC So be it! vVAN_APR_01_a_VS_LUC vVAN_APR_01_b_VS_LUC vVAN_APR_01_c_VS_LUC I spent my whole life training, waiting for this very moment.^n;There's just one thing left to do... vVAN_APR_01_d_VS_LUC Win! vVAN_APR_00_a_VS_TWB I think I'd rather just talk things out.^n;If you've changed your mind about fighting... flash a smile? vVAN_APR_00_b_VS_TWB No? Bring it on then! vVAN_APR_01_a_VS_TWB vVAN_APR_01_b_VS_TWB vVAN_APR_01_c_VS_TWB Your blade's as big as Siegfried's, and you've got two?^n;There ain't no way—you've gotta show me how you use them! vVAN_APR_01_d_VS_TWB C'mon! vVAN_APR_00_a_VS_VAN Pretending I'm the evil twin, huh?^n;Only one way to settle this... vVAN_APR_00_b_VS_VAN Trial by combat! vVAN_APR_01_a_VS_VAN vVAN_APR_01_b_VS_VAN Hm? vVAN_APR_01_c_VS_VAN Oh, I recognize the game you're playing.^n;But you won't use my face to do evil. vVAN_APR_01_d_VS_VAN No way! vVAN_WINR_00_a_A Booyah! vVAN_WINR_00_b_A Score one for Vane! vVAN_WINR_00_c_A vVAN_WINR_00_d_A vVAN_WINR_00_a_B For the honor of Feendrache! vVAN_WINR_00_b_B That was fun! vVAN_WINR_00_c_B vVAN_WINR_00_d_B vVAN_WINR_00_a_C Heck yeah! Vane with the clutch. vVAN_WINR_00_b_C When's our next match? vVAN_WINR_00_c_C vVAN_WINR_00_d_C vVAN_WINR_00_b_VS_BLZ Evil never pays! vVAN_WINR_00_b_VS_BLI Evil never pays! vVAN_WINR_00_b_VS_ABL Evil never pays! vVAN_WINR_00_b_VS_LUC Evil never pays! vVAN_WINRK_00_a_A Yes! vVAN_WINRK_00_b_A vVAN_WINRK_00_a_B Nailed it! vVAN_WINRK_00_b_B vVAN_WINRK_00_a_C Alright! vVAN_WINRK_00_b_C vVAN_WINL_00_VS_GRN Dang, at this rate, you'll be able to lift as much as^n;me in no time. I better start hitting the gym again! vVAN_WINL_00_VS_CTL Thanks to our de-KAT-alons, I feel like I'm a better^n;knight already! I'm, uh, sure a little help in the^n;kitchen would go a long way for you too!^n;Can't rush progress, y'know? vVAN_WINL_00_VS_CHA Forever pure, forever righteous! You live, breathe,^n;and own those words, milady. Truly an inspiration. vVAN_WINL_00_VS_LAN Every time we have a match, it's like I'm reliving^n;all of our best times. Thanks for always being^n;there, bud. vVAN_WINL_00_VS_PER As usual, you were on fire, Percy! But today was^n;my chance to shine! Feel free to hit me up for^n;a rematch whenever! vVAN_WINL_00_VS_FAS Ma'am, your skills are even cooler up close!^n;Wonder if I should learn to fight with my mitts?^n;Y'know, spin out a lariat or two! vVAN_WINL_00_VS_MET Hold up, before I forget. You need to stop sneaking^n;into our garrisons with your crazy flight magic.^n;The Chickadees were so rattled I heard 'em^n;shaking in their tiny boots! vVAN_WINL_00_VS_LOW I won our sparring match, but we all know where^n;the real victory lies—the Grandcypher's galley!^n;Rematch in the kitchen? vVAN_WINL_00_VS_FER Dang, seeing how you coordinate attacks lit up^n;a lightbulb... Be right back—need to go teach^n;Team Chickadee some new formations! vVAN_WINL_00_VS_ZET That match was amazing! Your spearwork is crazy!^n;And those pyrotechnics? I bet even Percy could^n;learn something from you! vVAN_WINL_00_VS_VAS No one swings a honkin' weapon like you do.^n;Got any sweet tips for a hungry student? I mean,^n;if you wanna fight like a master, you gotta learn^n;from a master! vVAN_WINL_00_VS_BLZ You're not laying a single finger on my friends!^n;Turn back now, or I'm putting you in the dirt! vVAN_WINL_00_VS_NRM Crazy how you can see someone's personality in^n;their swordplay. Like, Siegfried moves like an^n;avalanche, but you're more like darting rain.^n;If that makes sense, heh. vVAN_WINL_00_VS_SRZ Heck yeah, Soriz, that was a sick training sesh!^n;We worked up such a good sweat. Ooh!^n;You wanna hit up the sauna? vVAN_WINL_00_VS_DJT Thought you had me, but I clutched it out somehow!^n;Guess I'm getting better, haha! Tell you what,^n;how about I make us a feast to celebrate? vVAN_WINL_00_VS_ZOO It's so cool how you link up with your wyverns^n;when you fight. Wish I were the Arbiter—what's^n;sweeter than tiny dragon buds? vVAN_WINL_00_VS_BLI They don't get any crazier than that guy.^n;He fights almost as dirty as he talks... Creepo. vVAN_WINL_00_VS_CAL Heeey, you planning on alchemizing fake people^n;outta those locks? Feople... Fakle? Agh, whatever!^n;I'm not getting you any more hair! vVAN_WINL_00_VS_YUE Gotta say, your technique is the opposite^n;of Lancey's. It's probably all that fire.^n;It's, like, what if Percy tried out double swords?^n;Now that I wanna see! vVAN_WINL_00_VS_UNO I know I won fair and square, but it felt like you^n;had me in the palm of your hand the whole time.^n;You Eternals are something else! vVAN_WINL_00_VS_EUS Th-that didn't s-sting at all! Unrelated, but do you^n;know a way to g-get rid of static electricity?^n;A-asking for a fr-friend! vVAN_WINL_00_VS_SIS How'd you get so fast?! Lancey's like a mongoose,^n;but you were a dang cheetah! Thank the skies I've^n;had all that practice with my bud, or I would've^n;never caught ya! vVAN_WINL_00_VS_VIR Katalina's cooking lessons are as fun as they are...^n;unpredictable. Hey, if one of her best buds came^n;to help out, we could really go places!^n;Wink wink, nudge nudge. vVAN_WINL_00_VS_ABL They don't get any crazier than that guy.^n;He fights almost as dirty as he talks... Creepo. vVAN_WINL_00_VS_GEF Sweet. Jumping. Jellybeans! I just won, didn't I?^n;Where's my calendar? I've gotta mark down our^n;spar-iversary. Can we celebrate with a rematch? vVAN_WINL_00_VS_ANL How many fluff balls are in your flock?^n;And where do they come from?^n;Divine Generals are so mysterious. vVAN_WINL_00_VS_GRI Hey, Grimmy! I heard you can bless people with^n;your winds. If the White Dragons prayed to you,^n;would you, like, give us some of that sweet^n;war god favor? vVAN_WINL_00_VS_NIE Her emotional scars run deep. I wish I could do^n;something, but... I'm just not the right person^n;for the job. vVAN_WINL_00_VS_LUC Skydwellers are like stars—the darker it gets^n;the brighter we shine. That's why our story^n;will never end! vVAN_WINL_00_VS_TWB You're beyond human... and I mean that in every^n;sense of the word! Guess you didn't mean any harm^n;though. Least I can do is look after your wounds—^n;uh, you still hanging in there? vVAN_WINL_00_VS_VAN Dang. Never thought I'd live to see my evil twin.^n;Better report back to the crew pronto. Wonder if^n;this means I'm famous now?