_preset Default
ai_use_torch_dynamic_lights on
unbindall
bind left kLEFT
bind right kRIGHT
bind up kUP
bind down kDOWN
bind jump kSPACE
bind crouch kLCONTROL
bind accel kLSHIFT
bind sprint_toggle kX
bind forward kW
bind back kS
bind lstrafe kA
bind rstrafe kD
bind llookout kQ
bind rlookout kE
bind turn_engine kNUMPAD0
bind cam_1 kNUMPAD1
bind cam_2 kNUMPAD2
bind cam_3 kNUMPAD3
bind cam_zoom_in kADD
bind cam_zoom_out kSUBTRACT
bind torch kL
bind night_vision kN
bind wpn_1 k1
bind wpn_2 k2
bind wpn_3 k3
bind wpn_4 k4
bind wpn_5 k5
bind wpn_6 k6
bind wpn_8 k8
bind wpn_next kY
bind wpn_fire mouse1
bind wpn_zoom mouse2
bind wpn_reload kR
bind wpn_func kV
bind wpn_firemode_prev k9
bind wpn_firemode_next k0
bind pause kPAUSE
bind use kF
bind scores kTAB
bind chat kCOMMA
bind chat_team kPERIOD
bind screenshot kF12
bind quit kESCAPE
bind console kGRAVE
bind inventory kI
bind skin_menu kO
bind team_menu kU
bind active_jobs kP
bind map kM
bind contacts kH
bind vote_begin kF5
bind vote_no kF8
bind speech_menu_0 kC
bind speech_menu_1 kZ
bind use_bandage kRBRACKET
bind use_medkit kLBRACKET
bind quick_save kF6
bind quick_load kF7
bind artefact k7
bind quick_slot_1 kF1
bind quick_slot_2 kF2
bind quick_slot_3 kF3
bind quick_slot_4 kF4
bind use_swipe kB
cam_inert 0.1
cam_slide_inert 0.25
cl_dynamiccrosshair on
fov 67.5
g_3d_scopes on
g_3d_scopes_fps_factor 5
g_always_run on
g_ammunition_on_belt off
g_cam_height_speed 8.
g_cam_lookout_speed 2.
g_cop_death_anim 1
g_crosshair_dbg off
g_dof_scope off
g_dof_zoom off
g_dof_zoom_far 100
g_dof_zoom_near 50
g_game_difficulty gd_veteran
g_god off
g_music_tracks on
g_unlimitedammo off
g_vertex_dbg off
g_zones_dbg off
hud_adjust_delta_rot 0.05
hud_adjust_delta_value 0.0005
hud_adjust_mode 0
hud_crosshair on
hud_crosshair_build on
hud_crosshair_dist off
hud_draw on
hud_fov 0.55
hud_info on
hud_small_font off
hud_weapon on
input_exclusive_mode off
keypress_on_start on
load_last_save User_quicksave
mouse_invert off
mouse_sens 0.12
ph_frequency 100.00000
ph_gravity 19.62
ph_iterations 18
ph_timefactor 1.
r1_detail_textures off
r1_dlights off
r1_dlights_clip 30.
r1_fog_luminance 1.1
r1_glows_per_frame 16
r1_lmodel_lerp 0.1
r1_pps_u 0.
r1_pps_v 0.
r1_software_skinning 0
r1_ssa_lod_a 64.
r1_ssa_lod_b 48.
r2_allow_r1_lights off
r2_detail_bump on
r2_disable_hom off
r2_dof -1.250000,1.400000,600.000000
r2_dof_enable off
r2_dof_kernel 5.
r2_dof_sky 30.
r2_exp_donttest_shad off
r2_gi off
r2_gi_clip 0.001
r2_gi_depth 1
r2_gi_photons 16
r2_gi_refl 0.9
r2_gloss_factor 1.
r2_ls_bloom_fast off
r2_ls_bloom_kernel_b 0.7
r2_ls_bloom_kernel_g 3.
r2_ls_bloom_kernel_scale 0.7
r2_ls_bloom_speed 100.
r2_ls_bloom_threshold 1.
r2_ls_depth_bias -0.0003
r2_ls_depth_scale 1.00001
r2_ls_dsm_kernel 0.7
r2_ls_psm_kernel 0.7
r2_ls_squality 1.
r2_ls_ssm_kernel 0.7
r2_mblur 0.
r2_parallax_h 0.02
r2_rain_drops on
r2_rain_drops_control on
r2_rain_drops_intensity 0.00025
r2_rain_drops_speed 1.25
r2_shadow_cascede_old off
r2_shadow_cascede_zcul off
r2_slight_fade 1.
r2_soft_particles on
r2_soft_water on
r2_ssa_lod_a 64.
r2_ssa_lod_b 48.
r2_ssao st_opt_high
r2_ssao_blur off
r2_ssao_half_data off
r2_ssao_hbao off
r2_ssao_hdao off
r2_ssao_mode default
r2_ssao_opt_data off
r2_steep_parallax on
r2_sun off
r2_sun_depth_far_bias -0.00002
r2_sun_depth_far_scale 1.
r2_sun_depth_near_bias 0.00001
r2_sun_depth_near_scale 1.
r2_sun_details off
r2_sun_far 100.
r2_sun_focus on
r2_sun_lumscale 1.
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.
r2_sun_near 20.
r2_sun_near_border 0.75
r2_sun_quality st_opt_medium
r2_sun_tsm on
r2_sun_tsm_bias -0.01
r2_sun_tsm_proj 0.3
r2_tonemap on
r2_tonemap_adaptation 1.
r2_tonemap_amount 0.7
r2_tonemap_lowlum 0.0001
r2_tonemap_middlegray 0.5
r2_visor_refl off
r2_visor_refl_control off
r2_visor_refl_intensity 0.5
r2_visor_refl_radius 0.4
r2_volumetric_lights on
r2_wait_sleep 0
r2_zfill off
r2_zfill_depth 0.25
r2em 0.
r3_dynamic_wet_surfaces on
r3_dynamic_wet_surfaces_enable_streaks 0
r3_dynamic_wet_surfaces_sm_res 1024
r3_gbuffer_opt on
r3_minmax_sm off
r3_msaa st_opt_off
r3_msaa_alphatest st_opt_off
r3_use_dx10_1 off
r3_volumetric_smoke off
r4_enable_tessellation on
r4_wireframe off
r_SunShafts_Blend 0.25
r_SunShafts_Radius 1.56
r__actor_shadow on
r__detail_density 1.
r__detail_radius 49
r__detail_scale 1.
r__dtex_range 50.
r__geometry_lod 3.
r__no_scale_on_fade 0
r__smap_size 2048x2048
r__tf_aniso 16
r__tf_mipbias -1.
r__wallmark_ttl 40.
r_aa_mode st_opt_off
r_fps_lock nofpslock
r_ss_sunshafts_length 0.9
r_ss_sunshafts_radius 2.
r_sunshafts_mode volumetric
renderer renderer_r2.5
rs_always_active off
rs_c_brightness 1.
rs_c_contrast 1.
rs_c_gamma 1.
rs_cam_pos off
rs_fullscreen on
rs_hw_stats off
rs_refresh_60hz off
rs_skeleton_update 32
rs_stats off
rs_v_sync off
rs_vis_distance 0.7
show_wnd_rect 0
show_wnd_rect_all 0
snd_acceleration on
snd_cache_size 32
snd_device OpenAL Soft
snd_efx off
snd_targets 256
snd_volume_eff 1.
snd_volume_music 0.1
texture_lod 0
vid_mode 1366x768
wpn_aim_toggle off
