Mono path[0] = 'E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/Managed' Mono config path = 'E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/MonoBleedingEdge/etc' Initialize engine version: 2021.2.19f1 (602ecdbb2fb0) [Subsystems] Discovering subsystems at path E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/UnitySubsystems [Subsystems] No descriptors matched for examples in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for meshings in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json. [Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json [Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json. GfxDevice: creating device client; threaded=1; jobified=1 [XR] [33272] [21:27:57.001][Info ] Available Layers: (0) Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02) Vendor: NVIDIA VRAM: 2978 MB Driver: 31.0.15.2824 Begin MonoManager ReloadAssembly - Completed reload, in 0.214 seconds XRGeneral Settings awakening... [Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Display [Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Input [Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Display [Subsystems] Loading plugin UnityOpenXR for subsystem OpenXR Display... [XR] [33272] [21:27:58.053][Info ] Available Layers: (0) [Subsystems] Loading plugin UnityOpenXR for subsystem OpenXR Input... Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/OculusXRPlugin Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/OculusXRPlugin.dll Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/OculusXRPlugin.dll Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/OculusXRPlugin Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/libOculusXRPlugin Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/libOculusXRPlugin.dll Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/libOculusXRPlugin.dll Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/libOculusXRPlugin Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/OculusXRPlugin Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/OculusXRPlugin.dll Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/OculusXRPlugin.dll Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/OculusXRPlugin Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/libOculusXRPlugin Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/libOculusXRPlugin.dll Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/libOculusXRPlugin.dll Fallback handler could not load library E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/MonoBleedingEdge/libOculusXRPlugin Initializing input. New input system (experimental) initialized Initialized touch support. [XR] [33272] [21:27:58.295][Error ] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE [XR] [33272] [21:27:58.295][Error ] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE [XR] [33272] [21:27:58.479][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_UNKNOWN->XR_SESSION_STATE_IDLE session=2297481598704 time=613835170965400 [XR] [33272] [21:27:58.480][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_IDLE->XR_SESSION_STATE_READY session=2297481598704 time=613835170982200 The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! The referenced script on this Behaviour (Game Object 'CameraEye') is missing! [XR] [51840] [21:28:06.241][Error ] xrLocateSpace: XR_ERROR_TIME_INVALID UnloadTime: 0.932300 ms Bootstrap.Awake(): starting up... Bootstrap: setting up global containers... [BaseConfigService] Init() called! AssetBundleService: preloading 10 asset bundles (not their contents)... AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/default_bundle.bundle AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/storyscenebundle.bundle AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/sharedassets.bundle Localization.OnEnable: changing to system language English (2) Localization.ChangeLanguage: changing language to English (2) Localization.RebuildLookup: rebuilding... Localization.RebuildLookup: whitespace key (index 1353) Localization.RebuildLookup: whitespace key (index 1354) Localization.RebuildCollections: found 65 collections in 5ms Localization.RebuildLookup: rebuilt lookup for 2145 keys Localization.RebuildLookup: complete in 8ms EquipmentService.LoadClassDatabase: completed in 0ms) Bootstrap.HandlePlatformSelection: defaulting to platform service PC... Bootstrap.ChangePlatformService: changing platform to PC... Bootstrap.Awake(): force setting final build options... Bootstrap.Awake: changing background load thread priority from BelowNormal to BelowNormal Bootstrap.Awake: changing asset memory budget from 1046528 to 16384 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Creating occlusion world. Resolution: int3(32, 32, 32) StorySceneService.Init: initializing... DoFetchData() Bootstrap.OnSceneLoaded: MetaSceneApplicationStart (2) Bootstrap: setting up scene containers (MetaSceneApplicationStart)... AudioService.Awake: dsp buffer size: 1024 AudioService.Awake: real voices: 64 AudioService.Awake: virtual voices: 512 AudioService.Awake: sample rate: 48000 AudioService.Awake: speaker mode: Stereo AudioService.DebugValidate: audio asset Audio_Enemy_HitFlesh custom volume is > 1.0, will be clamped AudioService.DebugValidate: audio asset Audio_Enemy_HitFleshCritical custom volume is > 1.0, will be clamped AudioService.DebugValidate: audio asset Audio_Enemy_HitObsidian custom volume is > 1.0, will be clamped AudioService.DebugValidate: audio asset Audio_Enemy_HitObsidianCritical custom volume is > 1.0, will be clamped AudioService.DebugValidate: audio asset Audio_Kar98_ShellLand custom volume is > 1.0, will be clamped AudioService.DebugValidate: audio asset Audio_Wolf_Alert custom volume is > 1.0, will be clamped MusicService.DoMusicLoop: starting new music loop... PrefabService.Init: initializing prefab pools... EnemyLimiterService.Init: initializing... GameMusicService.Init: initializing... AudioService.ApplyEnvironmentalSnapshot: changing environmental snapshot to Default [XR] [33272] [21:28:07.107][Error ] xrLocateSpace: XR_ERROR_TIME_INVALID MetaSceneApplicationStart.Start: started, waiting one frame for bootstrap... XRTextureManager::RequestCreateTexture XRTextureManager::SetupRenderTextureFromXRRequest (id: 1 col: 00000216ED58F6B8 d: 0000000000000000 sr: 0000000000000000) RenderTexture::Create (id: 1) IVRDeviceCallback_CreateEyeTextureResources 00000216ED58F6B8 [XR] [33272] [21:28:07.159][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_READY->XR_SESSION_STATE_SYNCHRONIZED session=2297481598704 time=613843154439800 [XR] [33272] [21:28:07.159][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_SYNCHRONIZED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=613843154459300 AssetBundleService: * loaded default_bundle.bundle which contains 2418 assets. AssetBundleService: * loaded storyscenebundle.bundle which contains 22 assets. AssetBundleService: * loaded sharedassets.bundle which contains 1663 assets. AssetBundleService: finished processing 10 asset bundles (completed in 1020ms) - initialized 3 bundles. EquipmentService.LoadItemDatabase: starting. EquipmentService.LoadItemDatabase: completed in 0ms [PlatformService] initialized with id: 9217745515070432401 MetaSceneApplicationStart.Start: moving to title screen scene... XRTextureManager::RequestCreateTexture XRTextureManager::SetupRenderTextureFromXRRequest (id: 2 col: 00000216ED5974B8 d: 0000000000000000 sr: 0000000000000000) RenderTexture::Create (id: 2) IVRDeviceCallback_CreateEyeTextureResources 00000216ED5974B8 EquipmentService.BuildWeaponCombatConfigDatabase: done, found 39 weapon configs... EquipmentService.BuildWeaponCombatConfigDatabase: completed in 0ms) XRTextureManager::RequestCreateTexture XRTextureManager::SetupRenderTextureFromXRRequest (id: 3 col: 00000216ED58F938 d: 0000000000000000 sr: 0000000000000000) RenderTexture::Create (id: 3) IVRDeviceCallback_CreateEyeTextureResources 00000216ED58F938 [save] SaveService.DoLoad: loading system data... EquipmentService.BuildAmmoCombatConfigDatabase: checking items for ammo configs... EquipmentService.BuildAmmoCombatConfigDatabase: done, found 13 ammo configs... EquipmentService.BuildAmmoCombatConfigDatabase: completed in 0ms) SimplePrefabPool.InitPostLoad: pool Light Flash ready (x4) [save] SaveService.DoLoadFile: loaded file: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json, raw data: {"lastSlot":0,"optionFPS":false} [save] SaveService.DoLoad: loading user data... EquipmentService.Load: equipment service ready. SimplePrefabPool.InitPostLoad: pool TouchRing ready (x4) [save] SaveService.DoLoadFile: loaded file: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json, raw data: 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Unloading 7 Unused Serialized files (Serialized files now loaded: 3) Bootstrap.OnSceneUnloaded: MetaSceneApplicationStart EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 0 respawns... SimplePrefabPool.Cleanup: cleaning up PfbSoulGem [4514d1e6d516e8341bf9e6341d013d63] x50 SimplePrefabPool.Cleanup: cleaning up PfbLootGrab [55ffd9987bd5bc147bdfd3317161bae8] x20 SimplePrefabPool.Cleanup: cleaning up PfbLootBubble [9f404910cf6f0334c8cbc8ead7007e9a] x20 DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... SimplePrefabPool.Cleanup: cleaning up Light Flash [c0e9f616b727af44db1323a156d51000] x4 SimplePrefabPool.Cleanup: cleaning up TouchRing [e271b6a81664af542bfcbcb18a9e39de] x4 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupDamageNumber [9e0fa4543f2dab04fa7b83b74748940e] x8 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupWorld [30d3d78294b49d24980bbe7a9f07a8f4] x8 ParticleEffectsService.Cleanup: cleaning up... 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/HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = /HeadTrackingOpenXR/lefteyevelocity/y XRHMDBase.UpdateDevice: > lefteyevelocity Z = /HeadTrackingOpenXR/lefteyevelocity/z XRHMDBase.UpdateDevice: > lefteyeangularvelocity X = /HeadTrackingOpenXR/lefteyeangularvelocity/x XRHMDBase.UpdateDevice: > lefteyeangularvelocity Y = /HeadTrackingOpenXR/lefteyeangularvelocity/y XRHMDBase.UpdateDevice: > lefteyeangularvelocity Z = /HeadTrackingOpenXR/lefteyeangularvelocity/z XRHMDBase.UpdateDevice: > righteyeposition X = /HeadTrackingOpenXR/righteyeposition/x XRHMDBase.UpdateDevice: > righteyeposition Y = /HeadTrackingOpenXR/righteyeposition/y XRHMDBase.UpdateDevice: > righteyeposition Z = /HeadTrackingOpenXR/righteyeposition/z XRHMDBase.UpdateDevice: > righteyerotation X = /HeadTrackingOpenXR/righteyerotation/x XRHMDBase.UpdateDevice: > righteyerotation Y = /HeadTrackingOpenXR/righteyerotation/y XRHMDBase.UpdateDevice: > righteyerotation Z = /HeadTrackingOpenXR/righteyerotation/z XRHMDBase.UpdateDevice: > righteyerotation W = /HeadTrackingOpenXR/righteyerotation/w XRHMDBase.UpdateDevice: > righteyevelocity X = /HeadTrackingOpenXR/righteyevelocity/x XRHMDBase.UpdateDevice: > righteyevelocity Y = /HeadTrackingOpenXR/righteyevelocity/y XRHMDBase.UpdateDevice: > righteyevelocity Z = /HeadTrackingOpenXR/righteyevelocity/z XRHMDBase.UpdateDevice: > righteyeangularvelocity X = /HeadTrackingOpenXR/righteyeangularvelocity/x XRHMDBase.UpdateDevice: > righteyeangularvelocity Y = /HeadTrackingOpenXR/righteyeangularvelocity/y XRHMDBase.UpdateDevice: > righteyeangularvelocity Z = /HeadTrackingOpenXR/righteyeangularvelocity/z XRHMDBase.OnSubsystemsAfterReload: subsystems reload found 1 displays XRHMDBase.OnSubsystemsAfterReload: 0 = OpenXR Display XRHMDBase.OnSubsystemsAfterReload: only one device found: OpenXR Display XRHMDBase.EnsureInputActions: setting up action map for hmd CameraPose on Head Tracking - OpenXR XRHMDBase.UpdateDevice: got hmd XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR, device XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR XRHMDBase.UpdateDevice: > userpresence = /HeadTrackingOpenXR/userpresence XRHMDBase.UpdateDevice: > istracked = /HeadTrackingOpenXR/istracked XRHMDBase.UpdateDevice: > trackingstate = /HeadTrackingOpenXR/trackingstate XRHMDBase.UpdateDevice: > deviceposition = /HeadTrackingOpenXR/deviceposition XRHMDBase.UpdateDevice: > devicerotation = /HeadTrackingOpenXR/devicerotation XRHMDBase.UpdateDevice: > devicevelocity = /HeadTrackingOpenXR/devicevelocity XRHMDBase.UpdateDevice: > deviceangularvelocity = /HeadTrackingOpenXR/deviceangularvelocity XRHMDBase.UpdateDevice: > centereyeposition = /HeadTrackingOpenXR/centereyeposition XRHMDBase.UpdateDevice: > centereyerotation = /HeadTrackingOpenXR/centereyerotation XRHMDBase.UpdateDevice: > centereyevelocity = /HeadTrackingOpenXR/centereyevelocity XRHMDBase.UpdateDevice: > centereyeangularvelocity = /HeadTrackingOpenXR/centereyeangularvelocity XRHMDBase.UpdateDevice: > lefteyeposition = /HeadTrackingOpenXR/lefteyeposition XRHMDBase.UpdateDevice: > lefteyerotation = /HeadTrackingOpenXR/lefteyerotation XRHMDBase.UpdateDevice: > lefteyevelocity = /HeadTrackingOpenXR/lefteyevelocity XRHMDBase.UpdateDevice: > lefteyeangularvelocity = /HeadTrackingOpenXR/lefteyeangularvelocity XRHMDBase.UpdateDevice: > righteyeposition = /HeadTrackingOpenXR/righteyeposition XRHMDBase.UpdateDevice: > righteyerotation = /HeadTrackingOpenXR/righteyerotation XRHMDBase.UpdateDevice: > righteyevelocity = /HeadTrackingOpenXR/righteyevelocity XRHMDBase.UpdateDevice: > righteyeangularvelocity = /HeadTrackingOpenXR/righteyeangularvelocity XRHMDBase.UpdateDevice: > deviceposition X = /HeadTrackingOpenXR/deviceposition/x XRHMDBase.UpdateDevice: > deviceposition Y = /HeadTrackingOpenXR/deviceposition/y XRHMDBase.UpdateDevice: > deviceposition Z = /HeadTrackingOpenXR/deviceposition/z XRHMDBase.UpdateDevice: > devicerotation X = /HeadTrackingOpenXR/devicerotation/x XRHMDBase.UpdateDevice: > devicerotation Y = /HeadTrackingOpenXR/devicerotation/y XRHMDBase.UpdateDevice: > devicerotation Z = /HeadTrackingOpenXR/devicerotation/z XRHMDBase.UpdateDevice: > devicerotation W = /HeadTrackingOpenXR/devicerotation/w XRHMDBase.UpdateDevice: > devicevelocity X = /HeadTrackingOpenXR/devicevelocity/x XRHMDBase.UpdateDevice: > devicevelocity Y = /HeadTrackingOpenXR/devicevelocity/y XRHMDBase.UpdateDevice: > devicevelocity Z = /HeadTrackingOpenXR/devicevelocity/z XRHMDBase.UpdateDevice: > deviceangularvelocity X = /HeadTrackingOpenXR/deviceangularvelocity/x XRHMDBase.UpdateDevice: > deviceangularvelocity Y = /HeadTrackingOpenXR/deviceangularvelocity/y XRHMDBase.UpdateDevice: > deviceangularvelocity Z = /HeadTrackingOpenXR/deviceangularvelocity/z XRHMDBase.UpdateDevice: > centereyeposition X = /HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = /HeadTrackingOpenXR/lefteyevelocity/y XRHMDBase.UpdateDevice: > lefteyevelocity Z = /HeadTrackingOpenXR/lefteyevelocity/z XRHMDBase.UpdateDevice: > lefteyeangularvelocity X = /HeadTrackingOpenXR/lefteyeangularvelocity/x XRHMDBase.UpdateDevice: > lefteyeangularvelocity Y = /HeadTrackingOpenXR/lefteyeangularvelocity/y XRHMDBase.UpdateDevice: > lefteyeangularvelocity Z = /HeadTrackingOpenXR/lefteyeangularvelocity/z XRHMDBase.UpdateDevice: > righteyeposition X = /HeadTrackingOpenXR/righteyeposition/x XRHMDBase.UpdateDevice: > righteyeposition Y = /HeadTrackingOpenXR/righteyeposition/y XRHMDBase.UpdateDevice: > righteyeposition Z = /HeadTrackingOpenXR/righteyeposition/z XRHMDBase.UpdateDevice: > righteyerotation X = /HeadTrackingOpenXR/righteyerotation/x XRHMDBase.UpdateDevice: > righteyerotation Y = /HeadTrackingOpenXR/righteyerotation/y XRHMDBase.UpdateDevice: > righteyerotation Z = /HeadTrackingOpenXR/righteyerotation/z XRHMDBase.UpdateDevice: > righteyerotation W = /HeadTrackingOpenXR/righteyerotation/w XRHMDBase.UpdateDevice: > righteyevelocity X = /HeadTrackingOpenXR/righteyevelocity/x XRHMDBase.UpdateDevice: > righteyevelocity Y = /HeadTrackingOpenXR/righteyevelocity/y XRHMDBase.UpdateDevice: > righteyevelocity Z = /HeadTrackingOpenXR/righteyevelocity/z XRHMDBase.UpdateDevice: > righteyeangularvelocity X = /HeadTrackingOpenXR/righteyeangularvelocity/x XRHMDBase.UpdateDevice: > righteyeangularvelocity Y = /HeadTrackingOpenXR/righteyeangularvelocity/y XRHMDBase.UpdateDevice: > righteyeangularvelocity Z = /HeadTrackingOpenXR/righteyeangularvelocity/z XRHMDBase.OnSubsystemsAfterReload: subsystems reload found 1 displays XRHMDBase.OnSubsystemsAfterReload: 0 = OpenXR Display XRHMDBase.OnSubsystemsAfterReload: only one device found: OpenXR Display XRHMDBase.EnsureInputActions: setting up action map for hmd CameraPose on Head Tracking - OpenXR EnemyLimiterService.ManualUpdate: running update... (0 of 2147483647) MusicService.PlayMusic: playing queued track Music_Title... [XR] [51840] [21:28:13.729][Error ] xrLocateSpace: XR_ERROR_TIME_INVALID [XR] [33272] [21:28:13.947][Error ] xrLocateSpace: XR_ERROR_TIME_INVALID PlayerActor.OnGameSettingsChanged: updating settings... PlayerXRRig.OnSettingsChanged: updating for changed settings... Light Flash [c0e9f616b727af44db1323a156d51000:8877215717592487931] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool Light Flash ready (x4) TouchRing [e271b6a81664af542bfcbcb18a9e39de:7875481833160071240] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool TouchRing ready (x4) PfbTextPopupDamageNumber [9e0fa4543f2dab04fa7b83b74748940e:7987312692686885296] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbTextPopupDamageNumber ready (x8) PfbTextPopupWorld [30d3d78294b49d24980bbe7a9f07a8f4:7987312692686885296] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbTextPopupWorld ready (x8) ParticleEffectsService.DoAsyncInit: async initializing complete. PfbSoulGem [4514d1e6d516e8341bf9e6341d013d63:6128651549612329516] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbSoulGem ready (x50) PfbLootGrab [55ffd9987bd5bc147bdfd3317161bae8:4216969064012735224] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbLootGrab ready (x20) PfbLootBubble [9f404910cf6f0334c8cbc8ead7007e9a:4216969064012735224] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbLootBubble ready (x20) AssetBundleService.LoadAsyncBatched: loading 9 assets... AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotMan, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbSoulGemMiniPFX, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotNature, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotWar, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotAnimus, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotAnima, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotSun, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotPeace, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotObsidian, already loaded MetaSceneCamera.Status: Prewarming Shaders... [DoAsyncShaderWarmup] starting shader warmup... [DoAsyncShaderWarmup] collected 71 materials... [DoAsyncShaderWarmup] creating prewarm render quads... [DoAsyncShaderWarmup] duplicating materials... [shader prewarm] material: [XRFade (Instance)(Clone)] shader: LightBrigade/LB_XRFade - Keywords: [shader prewarm] material: [ParticleHandPrayer(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _FLIPBOOKBLENDING_OFF [shader prewarm] material: [1767224600(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableTopCover EnableTopCoverVertexColorBlue EnableWindSway EnableWindSwayFreqVertexColorMask EnableMotionVectors EnableShadowMask Mask [shader prewarm] material: [2611158776(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecularMap EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [2774179835(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableTopCover EnableTopCoverVertexColorBlue EnableWindSway EnableWindSwayFreqVertexColorMask EnableMotionVectors EnableShadowMask Mask [shader prewarm] material: [3046809132(Clone)] shader: LightBrigade/Terrain Tiles WFC - Keywords: EnableShinySparkles EnableFresnel EnableMotionVectors EnableNoiseDistortion [shader prewarm] material: [1876667665(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableTopCover EnableTopCoverVertexColorBlue EnableMotionVectors [shader prewarm] material: [914937206(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [Environment_Structural_Ruins(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableMotionVectors [shader prewarm] material: [TouchRing_ShaderWarmup(Clone)] shader: LightBrigade/TouchRing - Keywords: [shader prewarm] material: [PortalBlueTitle(Clone)] shader: LightBrigade/LB_Water - Keywords: EnableShoreLine EnableCaustic EnableFog EnableFresnel EnableLayer0 [shader prewarm] material: [Props_Shrine_Crystal(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Default-Material(Clone)] shader: Standard - Keywords: [shader prewarm] material: [MarcellusSC-Regular Atlas Material [No Z-Test](Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: [shader prewarm] material: [Default-Line(Clone)] shader: Legacy Shaders/Particles/Alpha Blended Premultiply - Keywords: [shader prewarm] material: [LB_Gloves (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableExtraSelfLightUseLocalPos EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableMotionVectors [shader prewarm] material: [LB_Gloves (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableExtraSelfLightUseLocalPos EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableMotionVectors [shader prewarm] material: [ParticleCursor(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON [shader prewarm] material: [Particle_RainbowFlare(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLOROVERLAY_ON _EMISSION _FLIPBOOKBLENDING_ON _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [Dash Wind Trail(Clone)] shader: LightBrigade/DashWindTrail - Keywords: [shader prewarm] material: [Particle_FogTitleScreen(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _EMISSION _SURFACE_TYPE_TRANSPARENT _FLIPBOOKBLENDING_OFF [shader prewarm] material: [UI_AlwaysOnTop(Clone)] shader: LightBrigade/UI/Default-AlwaysOnTop - Keywords: [shader prewarm] material: [_DefaultToon(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableNoiseDistortion EnableMotionVectors [shader prewarm] material: [PSVRLayer2(Clone)] shader: Unlit/LB_Controller - Keywords: [shader prewarm] material: [PSVRLayer1(Clone)] shader: Unlit/LB_Controller - Keywords: [shader prewarm] material: [PSVRLayer3(Clone)] shader: Unlit/LB_Controller - Keywords: [shader prewarm] material: [LB_Gloves (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableExtraSelfLightUseLocalPos EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableMotionVectors [shader prewarm] material: [ParticleTarotCard(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableEmission EnableEmissionMap _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [Lit(Clone)] shader: Universal Render Pipeline/Lit - Keywords: [shader prewarm] material: [OnlyOculusMotionVectors(Clone)] shader: LightBrigade/Oculus/Only Motion Vectors - Keywords: [shader prewarm] material: [UModeler_Grid(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableLightMap EnableMotionVectors EnableShadowMask [shader prewarm] material: [CursorMatNoWind(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: DisablePostProcess EnableMotionVectors [shader prewarm] material: [LB_Unlit_MeshIcons(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Grenze-Regular Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: [shader prewarm] material: [UI_Icons(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmissionMap EnableFresnel EnableSpecular EnableMotionVectors [shader prewarm] material: [MarcellusSC-Regular Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: [shader prewarm] material: [Sprites-Default(Clone)] shader: Sprites/Default - Keywords: [shader prewarm] material: [IconCurrentLife(Clone)] shader: LightBrigade/Standard Toon - Keywords: DisablePostProcess EnableEmission EnableEmissionMap EnableWindSway [shader prewarm] material: [SimpleBarBackground [XP](Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: DisablePostProcess EnableMotionVectors [shader prewarm] material: [SimpleBarForeground [XP](Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: DisablePostProcess EnableMotionVectors [shader prewarm] material: [SimpleBarForegroundInvalid(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: DisablePostProcess [shader prewarm] material: [Grenze-Light Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: [shader prewarm] material: [DialogueBoxBorder(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableSpecular EnableMotionVectors [shader prewarm] material: [DialogueBoxNew(Clone)] shader: LightBrigade/UI/Unlit/Transparent - Keywords: [shader prewarm] material: [ParticleUnlit(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [UIDividerLine(Clone)] shader: UI/Unlit/Transparent - Keywords: _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [DialogueBoxTutorial(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableFresnel EnableSpecularMap EnableWindSway ETC1_EXTERNAL_ALPHA EnableMotionVectors [shader prewarm] material: [Button(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseLocalSpace EnableCollectibleSheenUseVertexColor EnableFresnel EnableMotionVectors [shader prewarm] material: [ButtonBg(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseLocalSpace EnableCollectibleSheenUseVertexColor EnableFresnel EnableMotionVectors [shader prewarm] material: [CombatActive(Clone)] shader: Hidden/InternalErrorShader - Keywords: [shader prewarm] material: [EnemyBoss03ChainsNoUV(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheenUseLocalSpace EnableEmissionMap EnableExtraSelfLightUseLocalPos EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableWindSwayFreqVertexColorMask [shader prewarm] material: [PlayerHoverCursor_Near(Clone)] shader: LightBrigade/Invert Color - Keywords: EnablePostProcess EnableWobble [shader prewarm] material: [WhiteLine_Tutorial(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: _FLIPBOOKBLENDING_OFF [shader prewarm] material: [ControllerTutorialGhost (Instance)(Clone)] shader: LightBrigade/ControllerTutorialGhost - Keywords: EnableFresnel EnableSpecular EnableSpecularMap EnableWindSway EnableWindSwayFreqVertexColorMask [shader prewarm] material: [LB_Gloves (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableExtraSelfLightUseLocalPos EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableMotionVectors [shader prewarm] material: [SoulGem(Clone)] shader: LightBrigade/SoulGem - Keywords: EnableImpossibleColor [shader prewarm] material: [ControllerTutorialGhost(Clone)] shader: LightBrigade/ControllerTutorialGhost - Keywords: EnableFresnel EnableSpecular EnableSpecularMap EnableWindSway EnableWindSwayFreqVertexColorMask [shader prewarm] material: [ControllerTutorialGhost (Instance)(Clone)] shader: LightBrigade/ControllerTutorialGhost - Keywords: EnableFresnel EnableSpecular EnableSpecularMap EnableWindSway EnableWindSwayFreqVertexColorMask [shader prewarm] material: [CoverTarget(Clone)] shader: LightBrigade/Rim Solid Color - Keywords: EnableWobble _EMISSION [shader prewarm] material: [CoverOption(Clone)] shader: LightBrigade/Rim Solid Color - Keywords: EnablePostProcess EnableWobble _EMISSION [shader prewarm] material: [DashTarget Error(Clone)] shader: LightBrigade/Rim Solid Color - Keywords: EnablePostProcess EnableWobble _EMISSION [shader prewarm] material: [TrapOption(Clone)] shader: LightBrigade/Rim Solid Color - Keywords: EnablePostProcess EnableWobble _EMISSION [shader prewarm] material: [TrapTarget(Clone)] shader: LightBrigade/Rim Solid Color - Keywords: EnableWobble _EMISSION [shader prewarm] material: [Fire [Teleport](Clone)] shader: LightBrigade/Fire - Keywords: EnableWindSway _ENABLEWINDSWAY_ON [shader prewarm] material: [Holster(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten _EMISSION _NORMALMAP [shader prewarm] material: [Inventory(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableNoiseDistortion EnableSpecularMap EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Shrine Yellow(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission _EMISSION [shader prewarm] material: [DialogueBoxSprite(Clone)] shader: LightBrigade/Sprite - Keywords: ETC1_EXTERNAL_ALPHA EnableEmission EnableEmissionMap [shader prewarm] material: [Inventory_AmmoPouch(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableNoiseDistortion EnableSpecularMap [shader prewarm] material: [Wand_B_Standard(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableExtraSelfLightUseLocalPos EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Gem(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP EnemyLimiterService.Init: running update after waiting for save service... EnemyLimiterService.Init: quality changed to Medium, limit is now 10... EnemyLimiterService.ManualUpdate: running update... (0 of 10) EnemyLimiterService.ManualUpdate: running update... (0 of 10) AssetBundleService.LoadAsyncBatched: loading 6 assets... AssetBundleService.LoadAsyncBatched: > PfbParticlePrayerStart [8e476ac07534f914abf140b5db356090:6104287787324653606]: added AssetBundleService.LoadAsyncBatched: > PfbParticlePrayerActivate [c84740a76314e214b9e08fab6f2551b8:7849092879843422520]: added AssetBundleService.LoadAsyncBatched: > player_clap_04 [a15200f62cb8e75458dc0c93b42afc43:8300000]: added AssetBundleService.LoadAsyncBatched: > player_clap_03 [a07834cf0f3705d4c8a1b16b58809684:8300000]: added AssetBundleService.LoadAsyncBatched: > player_clap_02 [cf91f2e5421ff9c41b629334d865d200:8300000]: added AssetBundleService.LoadAsyncBatched: > player_clap_01 [3be681350a1a37c4abb56905668931d0:8300000]: added AssetBundleService.LoadAsyncBatched: loaded PfbParticlePrayerStart, took 461ms AssetBundleService.LoadAsyncBatched: loaded PfbParticlePrayerActivate, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_04, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_03, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_02, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_01, took 0ms [DoAsyncShaderWarmup] set materials, waiting for render... [DoAsyncShaderWarmup] draw instanced variants.. [DoAsyncShaderWarmup] complete, cleaning up render quads... [DoAsyncShaderWarmup] cleaning up materials... [DoAsyncShaderWarmup] pre-warmed 286 shader variants over 1.025087 seconds. [XR] [33272] [21:28:47.810][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=613884686434700 [XR] [33272] [21:28:47.811][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:28:47.811][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:28:47.811][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:28:47.811][Info ] xrInitializeLoaderKHR [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:28:47.811][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:28:47.811][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:28:47.811][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:28:47.811][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:28:47.811][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:28:47.811][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:28:47.811][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:28:47.811][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:28:47.811][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] Spec Version: 1.0.20 [XR] [33272] [21:28:47.811][Info ] Provider Version: 1.4.2 [XR] [33272] [21:28:47.811][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:28:47.811][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] Features requested to be enabled: (4) [XR] [33272] [21:28:47.811][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:47.811][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:47.811][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:47.811][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:28:47.811][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:28:47.811][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:28:47.811][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:28:47.811][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:28:47.811][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:28:47.811][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:28:47.811][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:28:47.811][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:28:47.811][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:28:47.811][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:28:47.811][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:28:47.811][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:28:47.811][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:28:47.811][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:28:47.811][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:28:47.811][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:28:47.811][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:28:47.811][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:28:47.811][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:28:47.811][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:28:47.811][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:28:47.811][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:28:47.811][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] Available Layers: (0) [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:28:47.811][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:28:47.811][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:28:47.811][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:28:47.811][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:28:47.811][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:28:47.811][Info ] [XR] [33272] [21:28:47.811][Info ] Available Reference Spaces: (3) [XR] [33272] [21:28:47.811][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:28:47.811][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:28:47.812][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:28:47.812][Info ] System Id : 0x257 [XR] [33272] [21:28:47.812][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] Available View Configuration Types: (1) [XR] [33272] [21:28:47.812][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:28:47.812][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:28:47.812][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:28:47.812][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:28:47.812][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] Skip Present To Main Screen: No [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:28:47.812][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:28:47.812][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:28:47.812][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] ==== OpenXR Input ==== [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] Action Sets (4): [XR] [33272] [21:28:47.812][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:28:47.812][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:28:47.812][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:28:47.812][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:28:47.812][Info ] Depth Submission Mode: None [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:28:47.812][Info ] Swapchain Views: (2) [XR] [33272] [21:28:47.812][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:28:47.812][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:28:47.812][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:28:47.812][Info ] [XR] [33272] [21:28:47.812][Info ] ==== Last 20 Events ==== [XR] [33272] [21:28:47.812][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_UNKNOWN->XR_SESSION_STATE_IDLE [XR] [33272] [21:28:47.812][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_IDLE->XR_SESSION_STATE_READY [XR] [33272] [21:28:47.812][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_READY->XR_SESSION_STATE_SYNCHRONIZED [XR] [33272] [21:28:47.812][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_SYNCHRONIZED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:28:47.812][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:28:47.812][Info ] ==== End Unity OpenXR Diagnostic Report ==== XRController.UpdateDevice: got controller XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR1, device XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR1 XRController.UpdateDevice: > system = /IndexControllerOpenXR1/system XRController.UpdateDevice: > systemtouched = /IndexControllerOpenXR1/systemtouched XRController.UpdateDevice: > primarybutton = /IndexControllerOpenXR1/primarybutton XRController.UpdateDevice: > primarytouched = /IndexControllerOpenXR1/primarytouched XRController.UpdateDevice: > secondarybutton = /IndexControllerOpenXR1/secondarybutton XRController.UpdateDevice: > secondarytouched = /IndexControllerOpenXR1/secondarytouched XRController.UpdateDevice: > grip = /IndexControllerOpenXR1/grip XRController.UpdateDevice: > grippressed = /IndexControllerOpenXR1/grippressed XRController.UpdateDevice: > gripforce = /IndexControllerOpenXR1/gripforce XRController.UpdateDevice: > trigger = /IndexControllerOpenXR1/trigger XRController.UpdateDevice: > triggerpressed = /IndexControllerOpenXR1/triggerpressed XRController.UpdateDevice: > triggertouched = /IndexControllerOpenXR1/triggertouched XRController.UpdateDevice: > thumbstick = /IndexControllerOpenXR1/thumbstick XRController.UpdateDevice: > thumbstickclicked = /IndexControllerOpenXR1/thumbstickclicked XRController.UpdateDevice: > thumbsticktouched = /IndexControllerOpenXR1/thumbsticktouched XRController.UpdateDevice: > trackpad = /IndexControllerOpenXR1/trackpad XRController.UpdateDevice: > trackpadforce = /IndexControllerOpenXR1/trackpadforce XRController.UpdateDevice: > trackpadtouched = /IndexControllerOpenXR1/trackpadtouched XRController.UpdateDevice: > devicepose = /IndexControllerOpenXR1/devicepose XRController.UpdateDevice: > pointer = /IndexControllerOpenXR1/pointer XRController.UpdateDevice: > istracked = /IndexControllerOpenXR1/istracked XRController.UpdateDevice: > trackingstate = /IndexControllerOpenXR1/trackingstate XRController.UpdateDevice: > devicePosition = /IndexControllerOpenXR1/devicePosition XRController.UpdateDevice: > deviceRotation = /IndexControllerOpenXR1/deviceRotation XRController.UpdateDevice: > pointerPosition = /IndexControllerOpenXR1/pointerPosition XRController.UpdateDevice: > pointerRotation = /IndexControllerOpenXR1/pointerRotation XRController.UpdateDevice: > haptic = /IndexControllerOpenXR1/haptic XRController.UpdateDevice: > thumbstick X = /IndexControllerOpenXR1/thumbstick/x XRController.UpdateDevice: > thumbstick Y = /IndexControllerOpenXR1/thumbstick/y XRController.UpdateDevice: > trackpad X = /IndexControllerOpenXR1/trackpad/x XRController.UpdateDevice: > trackpad Y = /IndexControllerOpenXR1/trackpad/y XRController.UpdateDevice: > devicepose isTracked = /IndexControllerOpenXR1/devicepose/isTracked XRController.UpdateDevice: > devicepose trackingState = /IndexControllerOpenXR1/devicepose/trackingState XRController.UpdateDevice: > devicepose position = /IndexControllerOpenXR1/devicepose/position XRController.UpdateDevice: > devicepose rotation = /IndexControllerOpenXR1/devicepose/rotation XRController.UpdateDevice: > devicepose velocity = /IndexControllerOpenXR1/devicepose/velocity XRController.UpdateDevice: > devicepose angularVelocity = /IndexControllerOpenXR1/devicepose/angularVelocity XRController.UpdateDevice: > devicepose devicepose position X = /IndexControllerOpenXR1/devicepose/position/x XRController.UpdateDevice: > devicepose devicepose position Y = /IndexControllerOpenXR1/devicepose/position/y XRController.UpdateDevice: > devicepose devicepose position Z = /IndexControllerOpenXR1/devicepose/position/z XRController.UpdateDevice: > devicepose devicepose rotation X = /IndexControllerOpenXR1/devicepose/rotation/x XRController.UpdateDevice: > devicepose devicepose rotation Y = /IndexControllerOpenXR1/devicepose/rotation/y XRController.UpdateDevice: > devicepose devicepose rotation Z = /IndexControllerOpenXR1/devicepose/rotation/z XRController.UpdateDevice: > devicepose devicepose rotation W = /IndexControllerOpenXR1/devicepose/rotation/w XRController.UpdateDevice: > devicepose devicepose velocity X = /IndexControllerOpenXR1/devicepose/velocity/x XRController.UpdateDevice: > devicepose devicepose velocity Y = /IndexControllerOpenXR1/devicepose/velocity/y XRController.UpdateDevice: > devicepose devicepose velocity Z = /IndexControllerOpenXR1/devicepose/velocity/z XRController.UpdateDevice: > devicepose devicepose angularVelocity X = /IndexControllerOpenXR1/devicepose/angularVelocity/x XRController.UpdateDevice: > devicepose devicepose angularVelocity Y = /IndexControllerOpenXR1/devicepose/angularVelocity/y XRController.UpdateDevice: > devicepose devicepose angularVelocity Z = /IndexControllerOpenXR1/devicepose/angularVelocity/z XRController.UpdateDevice: > pointer isTracked = /IndexControllerOpenXR1/pointer/isTracked XRController.UpdateDevice: > pointer trackingState = /IndexControllerOpenXR1/pointer/trackingState XRController.UpdateDevice: > pointer position = /IndexControllerOpenXR1/pointer/position XRController.UpdateDevice: > pointer rotation = /IndexControllerOpenXR1/pointer/rotation XRController.UpdateDevice: > pointer velocity = /IndexControllerOpenXR1/pointer/velocity XRController.UpdateDevice: > pointer angularVelocity = /IndexControllerOpenXR1/pointer/angularVelocity XRController.UpdateDevice: > pointer pointer position X = /IndexControllerOpenXR1/pointer/position/x XRController.UpdateDevice: > pointer pointer position Y = /IndexControllerOpenXR1/pointer/position/y XRController.UpdateDevice: > pointer pointer position Z = /IndexControllerOpenXR1/pointer/position/z XRController.UpdateDevice: > pointer pointer rotation X = /IndexControllerOpenXR1/pointer/rotation/x XRController.UpdateDevice: > pointer pointer rotation Y = /IndexControllerOpenXR1/pointer/rotation/y XRController.UpdateDevice: > pointer pointer rotation Z = /IndexControllerOpenXR1/pointer/rotation/z XRController.UpdateDevice: > pointer pointer rotation W = /IndexControllerOpenXR1/pointer/rotation/w XRController.UpdateDevice: > pointer pointer velocity X = /IndexControllerOpenXR1/pointer/velocity/x XRController.UpdateDevice: > pointer pointer velocity Y = /IndexControllerOpenXR1/pointer/velocity/y XRController.UpdateDevice: > pointer pointer velocity Z = /IndexControllerOpenXR1/pointer/velocity/z XRController.UpdateDevice: > pointer pointer angularVelocity X = /IndexControllerOpenXR1/pointer/angularVelocity/x XRController.UpdateDevice: > pointer pointer angularVelocity Y = /IndexControllerOpenXR1/pointer/angularVelocity/y XRController.UpdateDevice: > pointer pointer angularVelocity Z = /IndexControllerOpenXR1/pointer/angularVelocity/z XRController.UpdateDevice: > devicePosition X = /IndexControllerOpenXR1/devicePosition/x XRController.UpdateDevice: > devicePosition Y = /IndexControllerOpenXR1/devicePosition/y XRController.UpdateDevice: > devicePosition Z = /IndexControllerOpenXR1/devicePosition/z XRController.UpdateDevice: > deviceRotation X = /IndexControllerOpenXR1/deviceRotation/x XRController.UpdateDevice: > deviceRotation Y = /IndexControllerOpenXR1/deviceRotation/y XRController.UpdateDevice: > deviceRotation Z = /IndexControllerOpenXR1/deviceRotation/z XRController.UpdateDevice: > deviceRotation W = /IndexControllerOpenXR1/deviceRotation/w XRController.UpdateDevice: > pointerPosition X = /IndexControllerOpenXR1/pointerPosition/x XRController.UpdateDevice: > pointerPosition Y = /IndexControllerOpenXR1/pointerPosition/y XRController.UpdateDevice: > pointerPosition Z = /IndexControllerOpenXR1/pointerPosition/z XRController.UpdateDevice: > pointerRotation X = /IndexControllerOpenXR1/pointerRotation/x XRController.UpdateDevice: > pointerRotation Y = /IndexControllerOpenXR1/pointerRotation/y XRController.UpdateDevice: > pointerRotation Z = /IndexControllerOpenXR1/pointerRotation/z XRController.UpdateDevice: > pointerRotation W = /IndexControllerOpenXR1/pointerRotation/w XRController.UpdateDevice: > refreshing platform offset XRControllerPlatformOffset: detected right controller: name=IndexControllerOpenXR1, displayName=Index Controller OpenXR, deviceId=18 XRControllerPlatformOffset: controller right: using unknown fallback _UNKNOWN: applying pos=(0.00, 0.00, 0.00), rot=(0.00, 0.00, 0.00) XRController.EnsureInputActions: setting up action map for controller PfbPlayerXR_RightHand on Index Controller OpenXR XRController.UpdateDevice: got controller XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR, device XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR XRController.UpdateDevice: > system = /IndexControllerOpenXR/system XRController.UpdateDevice: > systemtouched = /IndexControllerOpenXR/systemtouched XRController.UpdateDevice: > primarybutton = /IndexControllerOpenXR/primarybutton XRController.UpdateDevice: > primarytouched = /IndexControllerOpenXR/primarytouched XRController.UpdateDevice: > secondarybutton = /IndexControllerOpenXR/secondarybutton XRController.UpdateDevice: > secondarytouched = /IndexControllerOpenXR/secondarytouched XRController.UpdateDevice: > grip = /IndexControllerOpenXR/grip XRController.UpdateDevice: > grippressed = /IndexControllerOpenXR/grippressed XRController.UpdateDevice: > gripforce = /IndexControllerOpenXR/gripforce XRController.UpdateDevice: > trigger = /IndexControllerOpenXR/trigger XRController.UpdateDevice: > triggerpressed = /IndexControllerOpenXR/triggerpressed XRController.UpdateDevice: > triggertouched = /IndexControllerOpenXR/triggertouched XRController.UpdateDevice: > thumbstick = /IndexControllerOpenXR/thumbstick XRController.UpdateDevice: > thumbstickclicked = /IndexControllerOpenXR/thumbstickclicked XRController.UpdateDevice: > thumbsticktouched = /IndexControllerOpenXR/thumbsticktouched XRController.UpdateDevice: > trackpad = /IndexControllerOpenXR/trackpad XRController.UpdateDevice: > trackpadforce = /IndexControllerOpenXR/trackpadforce XRController.UpdateDevice: > trackpadtouched = /IndexControllerOpenXR/trackpadtouched XRController.UpdateDevice: > devicepose = /IndexControllerOpenXR/devicepose XRController.UpdateDevice: > pointer = /IndexControllerOpenXR/pointer XRController.UpdateDevice: > istracked = /IndexControllerOpenXR/istracked XRController.UpdateDevice: > trackingstate = /IndexControllerOpenXR/trackingstate XRController.UpdateDevice: > devicePosition = /IndexControllerOpenXR/devicePosition XRController.UpdateDevice: > deviceRotation = /IndexControllerOpenXR/deviceRotation XRController.UpdateDevice: > pointerPosition = /IndexControllerOpenXR/pointerPosition XRController.UpdateDevice: > pointerRotation = /IndexControllerOpenXR/pointerRotation XRController.UpdateDevice: > haptic = /IndexControllerOpenXR/haptic XRController.UpdateDevice: > thumbstick X = /IndexControllerOpenXR/thumbstick/x XRController.UpdateDevice: > thumbstick Y = /IndexControllerOpenXR/thumbstick/y XRController.UpdateDevice: > trackpad X = /IndexControllerOpenXR/trackpad/x XRController.UpdateDevice: > trackpad Y = /IndexControllerOpenXR/trackpad/y XRController.UpdateDevice: > devicepose isTracked = /IndexControllerOpenXR/devicepose/isTracked XRController.UpdateDevice: > devicepose trackingState = /IndexControllerOpenXR/devicepose/trackingState XRController.UpdateDevice: > devicepose position = /IndexControllerOpenXR/devicepose/position XRController.UpdateDevice: > devicepose rotation = /IndexControllerOpenXR/devicepose/rotation XRController.UpdateDevice: > devicepose velocity = /IndexControllerOpenXR/devicepose/velocity XRController.UpdateDevice: > devicepose angularVelocity = /IndexControllerOpenXR/devicepose/angularVelocity XRController.UpdateDevice: > devicepose devicepose position X = /IndexControllerOpenXR/devicepose/position/x XRController.UpdateDevice: > devicepose devicepose position Y = /IndexControllerOpenXR/devicepose/position/y XRController.UpdateDevice: > devicepose devicepose position Z = /IndexControllerOpenXR/devicepose/position/z XRController.UpdateDevice: > devicepose devicepose rotation X = /IndexControllerOpenXR/devicepose/rotation/x XRController.UpdateDevice: > devicepose devicepose rotation Y = /IndexControllerOpenXR/devicepose/rotation/y XRController.UpdateDevice: > devicepose devicepose rotation Z = /IndexControllerOpenXR/devicepose/rotation/z XRController.UpdateDevice: > devicepose devicepose rotation W = /IndexControllerOpenXR/devicepose/rotation/w XRController.UpdateDevice: > devicepose devicepose velocity X = /IndexControllerOpenXR/devicepose/velocity/x XRController.UpdateDevice: > devicepose devicepose velocity Y = /IndexControllerOpenXR/devicepose/velocity/y XRController.UpdateDevice: > devicepose devicepose velocity Z = /IndexControllerOpenXR/devicepose/velocity/z XRController.UpdateDevice: > devicepose devicepose angularVelocity X = /IndexControllerOpenXR/devicepose/angularVelocity/x XRController.UpdateDevice: > devicepose devicepose angularVelocity Y = /IndexControllerOpenXR/devicepose/angularVelocity/y XRController.UpdateDevice: > devicepose devicepose angularVelocity Z = /IndexControllerOpenXR/devicepose/angularVelocity/z XRController.UpdateDevice: > pointer isTracked = /IndexControllerOpenXR/pointer/isTracked XRController.UpdateDevice: > pointer trackingState = /IndexControllerOpenXR/pointer/trackingState XRController.UpdateDevice: > pointer position = /IndexControllerOpenXR/pointer/position XRController.UpdateDevice: > pointer rotation = /IndexControllerOpenXR/pointer/rotation XRController.UpdateDevice: > pointer velocity = /IndexControllerOpenXR/pointer/velocity XRController.UpdateDevice: > pointer angularVelocity = /IndexControllerOpenXR/pointer/angularVelocity XRController.UpdateDevice: > pointer pointer position X = /IndexControllerOpenXR/pointer/position/x XRController.UpdateDevice: > pointer pointer position Y = /IndexControllerOpenXR/pointer/position/y XRController.UpdateDevice: > pointer pointer position Z = /IndexControllerOpenXR/pointer/position/z XRController.UpdateDevice: > pointer pointer rotation X = /IndexControllerOpenXR/pointer/rotation/x XRController.UpdateDevice: > pointer pointer rotation Y = /IndexControllerOpenXR/pointer/rotation/y XRController.UpdateDevice: > pointer pointer rotation Z = /IndexControllerOpenXR/pointer/rotation/z XRController.UpdateDevice: > pointer pointer rotation W = /IndexControllerOpenXR/pointer/rotation/w XRController.UpdateDevice: > pointer pointer velocity X = /IndexControllerOpenXR/pointer/velocity/x XRController.UpdateDevice: > pointer pointer velocity Y = /IndexControllerOpenXR/pointer/velocity/y XRController.UpdateDevice: > pointer pointer velocity Z = /IndexControllerOpenXR/pointer/velocity/z XRController.UpdateDevice: > pointer pointer angularVelocity X = /IndexControllerOpenXR/pointer/angularVelocity/x XRController.UpdateDevice: > pointer pointer angularVelocity Y = /IndexControllerOpenXR/pointer/angularVelocity/y XRController.UpdateDevice: > pointer pointer angularVelocity Z = /IndexControllerOpenXR/pointer/angularVelocity/z XRController.UpdateDevice: > devicePosition X = /IndexControllerOpenXR/devicePosition/x XRController.UpdateDevice: > devicePosition Y = /IndexControllerOpenXR/devicePosition/y XRController.UpdateDevice: > devicePosition Z = /IndexControllerOpenXR/devicePosition/z XRController.UpdateDevice: > deviceRotation X = /IndexControllerOpenXR/deviceRotation/x XRController.UpdateDevice: > deviceRotation Y = /IndexControllerOpenXR/deviceRotation/y XRController.UpdateDevice: > deviceRotation Z = /IndexControllerOpenXR/deviceRotation/z XRController.UpdateDevice: > deviceRotation W = /IndexControllerOpenXR/deviceRotation/w XRController.UpdateDevice: > pointerPosition X = /IndexControllerOpenXR/pointerPosition/x XRController.UpdateDevice: > pointerPosition Y = /IndexControllerOpenXR/pointerPosition/y XRController.UpdateDevice: > pointerPosition Z = /IndexControllerOpenXR/pointerPosition/z XRController.UpdateDevice: > pointerRotation X = /IndexControllerOpenXR/pointerRotation/x XRController.UpdateDevice: > pointerRotation Y = /IndexControllerOpenXR/pointerRotation/y XRController.UpdateDevice: > pointerRotation Z = /IndexControllerOpenXR/pointerRotation/z XRController.UpdateDevice: > pointerRotation W = /IndexControllerOpenXR/pointerRotation/w XRController.UpdateDevice: > refreshing platform offset XRControllerPlatformOffset: detected left controller: name=IndexControllerOpenXR, displayName=Index Controller (OpenXR), deviceId=17 XRControllerPlatformOffset: controller left: using unknown fallback _UNKNOWN: applying pos=(0.00, 0.00, 0.00), rot=(0.00, 0.00, 0.00) XRController.EnsureInputActions: setting up action map for controller PfbPlayerXR_LeftHand on Index Controller (OpenXR) PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: PrayerTarget2 (LB.PrayerTarget)... PrayerDebug: invoking pray start... PrayerDebug: invoking pray start complete. PfbParticlePrayerStart [8e476ac07534f914abf140b5db356090:6104287787324653606] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticlePrayerStart ready (x4) PrayerDebug: PrayerUpdate: stopping: dot: 0.5117867, 0.1541346, ofsz: 0.006085208 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: PrayerTarget2 (LB.PrayerTarget)... PrayerDebug: invoking pray start... PrayerDebug: invoking pray start complete. PrayerDebug: prayer charge complete (0 > 2) PrayerDebug: prayer stopping... ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) AudioService.PlaySound: AudioStereo_Title_Begin_Game AudioService.PlaySound: AudioStereo_Title_Begin_Game: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Death_Select_Continue AudioService.PlaySound: AudioStereo_Player_Death_Select_Continue: asset loaded from reference MusicService.StopMusic: stopping... AudioService.PlaySound: AudioStereo_Player_Prayer_Complete AudioService.PlaySound: AudioStereo_Player_Prayer_Complete: asset loaded from reference PfbParticlePrayerActivate [c84740a76314e214b9e08fab6f2551b8:7849092879843422520] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticlePrayerActivate ready (x4) MusicService.PlayMusic: faded out Music_Title to stop... PrayerDebug: PrayerUpdate: stopping: dot: 0.8067048, 0.8887272, ofsz: 0.0521006 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference PrayerDebug: DoPrayerIn running... PrayerDebug: PrayerUpdate: stopping: dot: 0.7008429, 0.8867238, ofsz: 0.05463504 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference [XR] [33272] [21:28:52.748][Error ] xrSyncActions: XR_SESSION_NOT_FOCUSED [XR] [33272] [21:28:52.763][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=613889623903400 [XR] [33272] [21:28:52.854][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=613889730116200 [XR] [33272] [21:28:52.854][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:28:52.854][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:28:52.854][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:28:52.854][Info ] [XR] [33272] [21:28:52.854][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:28:52.854][Info ] xrInitializeLoaderKHR [XR] [33272] [21:28:52.854][Info ] [XR] [33272] [21:28:52.854][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:28:52.854][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:28:52.854][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:28:52.854][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:28:52.854][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:28:52.854][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:28:52.854][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:28:52.854][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:28:52.854][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:28:52.854][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:28:52.854][Info ] [XR] [33272] [21:28:52.854][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:28:52.854][Info ] [XR] [33272] [21:28:52.854][Info ] Spec Version: 1.0.20 [XR] [33272] [21:28:52.854][Info ] Provider Version: 1.4.2 [XR] [33272] [21:28:52.854][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:28:52.854][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:28:52.854][Info ] [XR] [33272] [21:28:52.854][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:28:52.854][Info ] [XR] [33272] [21:28:52.854][Info ] Features requested to be enabled: (4) [XR] [33272] [21:28:52.854][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:52.854][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:52.854][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:52.854][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:52.854][Info ] [XR] [33272] [21:28:52.854][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:28:52.854][Info ] [XR] [33272] [21:28:52.855][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:28:52.855][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:28:52.855][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:28:52.855][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:28:52.855][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:28:52.855][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:28:52.855][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:28:52.855][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:28:52.855][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:28:52.855][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:28:52.855][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:28:52.855][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:28:52.855][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:28:52.855][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:28:52.855][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:28:52.855][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:28:52.855][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:28:52.855][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:28:52.855][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:28:52.855][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:28:52.855][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:28:52.855][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:28:52.855][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:28:52.855][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Available Layers: (0) [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:28:52.855][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:28:52.855][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:28:52.855][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:28:52.855][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:28:52.855][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Available Reference Spaces: (3) [XR] [33272] [21:28:52.855][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:28:52.855][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:28:52.855][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:28:52.855][Info ] System Id : 0x257 [XR] [33272] [21:28:52.855][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Available View Configuration Types: (1) [XR] [33272] [21:28:52.855][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:28:52.855][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:28:52.855][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:28:52.855][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:28:52.855][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Skip Present To Main Screen: No [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:28:52.855][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:28:52.855][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:28:52.855][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] ==== OpenXR Input ==== [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Action Sets (4): [XR] [33272] [21:28:52.855][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:28:52.855][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:28:52.855][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:28:52.855][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:28:52.855][Info ] Depth Submission Mode: None [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:28:52.855][Info ] Swapchain Views: (2) [XR] [33272] [21:28:52.855][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.855][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:28:52.855][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:28:52.855][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:28:52.855][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (1x) [XR] [33272] [21:28:52.855][Info ] [XR] [33272] [21:28:52.856][Info ] ==== Last 20 Events ==== [XR] [33272] [21:28:52.856][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_UNKNOWN->XR_SESSION_STATE_IDLE [XR] [33272] [21:28:52.856][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_IDLE->XR_SESSION_STATE_READY [XR] [33272] [21:28:52.856][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_READY->XR_SESSION_STATE_SYNCHRONIZED [XR] [33272] [21:28:52.856][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_SYNCHRONIZED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:28:52.856][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:28:52.856][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:28:52.856][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:28:52.856][Info ] ==== End Unity OpenXR Diagnostic Report ==== PrayerDebug: DoPrayerIn running... PrayerDebug: PrayerUpdate: stopping: dot: 0.7168964, 0.7807626, ofsz: 0.05465216 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference [XR] [33272] [21:28:53.098][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=613889974423600 [XR] [33272] [21:28:54.154][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=613891030211800 [XR] [33272] [21:28:54.154][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:28:54.154][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:28:54.154][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:28:54.154][Info ] [XR] [33272] [21:28:54.154][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:28:54.154][Info ] xrInitializeLoaderKHR [XR] [33272] [21:28:54.154][Info ] [XR] [33272] [21:28:54.154][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:28:54.154][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:28:54.154][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:28:54.154][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:28:54.154][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:28:54.154][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:28:54.154][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:28:54.154][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:28:54.154][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:28:54.154][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:28:54.154][Info ] [XR] [33272] [21:28:54.154][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:28:54.154][Info ] [XR] [33272] [21:28:54.154][Info ] Spec Version: 1.0.20 [XR] [33272] [21:28:54.154][Info ] Provider Version: 1.4.2 [XR] [33272] [21:28:54.154][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:28:54.154][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:28:54.154][Info ] [XR] [33272] [21:28:54.154][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:28:54.154][Info ] [XR] [33272] [21:28:54.154][Info ] Features requested to be enabled: (4) [XR] [33272] [21:28:54.154][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:54.154][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:54.154][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:54.154][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:28:54.154][Info ] [XR] [33272] [21:28:54.154][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:28:54.154][Info ] [XR] [33272] [21:28:54.154][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:28:54.154][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:28:54.154][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:28:54.154][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:28:54.154][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:28:54.154][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:28:54.155][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:28:54.155][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:28:54.155][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:28:54.155][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:28:54.155][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:28:54.155][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:28:54.155][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:28:54.155][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:28:54.155][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:28:54.155][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:28:54.155][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:28:54.155][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:28:54.155][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:28:54.155][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:28:54.155][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:28:54.155][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:28:54.155][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:28:54.155][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] Available Layers: (0) [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:28:54.155][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:28:54.155][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:28:54.155][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:28:54.155][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:28:54.155][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] Available Reference Spaces: (3) [XR] [33272] [21:28:54.155][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:28:54.155][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:28:54.155][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:28:54.155][Info ] System Id : 0x257 [XR] [33272] [21:28:54.155][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] Available View Configuration Types: (1) [XR] [33272] [21:28:54.155][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:28:54.155][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:28:54.155][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:28:54.155][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:28:54.155][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] Skip Present To Main Screen: No [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:28:54.155][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:28:54.155][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:28:54.155][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] ==== OpenXR Input ==== [XR] [33272] [21:28:54.155][Info ] [XR] [33272] [21:28:54.155][Info ] Action Sets (4): [XR] [33272] [21:28:54.155][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:28:54.156][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:28:54.156][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:28:54.156][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:28:54.156][Info ] [XR] [33272] [21:28:54.156][Info ] [XR] [33272] [21:28:54.156][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:28:54.156][Info ] [XR] [33272] [21:28:54.156][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:28:54.156][Info ] Depth Submission Mode: None [XR] [33272] [21:28:54.156][Info ] [XR] [33272] [21:28:54.156][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:28:54.156][Info ] Swapchain Views: (2) [XR] [33272] [21:28:54.156][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:28:54.156][Info ] [XR] [33272] [21:28:54.156][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:28:54.156][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:28:54.156][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:28:54.156][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (1x) [XR] [33272] [21:28:54.156][Info ] [XR] [33272] [21:28:54.156][Info ] ==== Last 20 Events ==== [XR] [33272] [21:28:54.156][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_UNKNOWN->XR_SESSION_STATE_IDLE [XR] [33272] [21:28:54.156][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_IDLE->XR_SESSION_STATE_READY [XR] [33272] [21:28:54.156][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_READY->XR_SESSION_STATE_SYNCHRONIZED [XR] [33272] [21:28:54.156][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_SYNCHRONIZED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:28:54.156][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:28:54.156][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:28:54.156][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:28:54.156][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:28:54.156][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:28:54.156][Info ] ==== End Unity OpenXR Diagnostic Report ==== SceneTransitionService.DoTransition: transitioning to MetaSceneStart... MetaSceneCamera.Tip: Hold weapons with both hands to stabilize your aim. MusicService.StopMusic: stopping... SceneTransitionService: waiting for music stop... SceneTransitionService: cleaning up audio and music... AudioService.OnSceneTransitionCleanup: cleaning up audio... MusicService.OnSceneTransitionCleanup: cleaning up music... [59.74] MEMORY: Mono 30/32MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 225MB SceneTransitionService: swapping to transitional scene... The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 7 Unused Serialized files (Serialized files now loaded: 3) RespawnService: unregister respawn PfbPlayerXR_NoClass (LB.PlayerActor)... Bootstrap.OnSceneUnloaded: TitleScreenScene EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 1 respawns... SimplePrefabPool.Cleanup: cleaning up PfbSoulGem [4514d1e6d516e8341bf9e6341d013d63] x50 SimplePrefabPool.Cleanup: cleaning up PfbLootGrab [55ffd9987bd5bc147bdfd3317161bae8] x20 SimplePrefabPool.Cleanup: cleaning up PfbLootBubble [9f404910cf6f0334c8cbc8ead7007e9a] x20 DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... SimplePrefabPool.Cleanup: cleaning up Light Flash [c0e9f616b727af44db1323a156d51000] x4 SimplePrefabPool.Cleanup: cleaning up TouchRing [e271b6a81664af542bfcbcb18a9e39de] x4 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupDamageNumber [9e0fa4543f2dab04fa7b83b74748940e] x8 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupWorld [30d3d78294b49d24980bbe7a9f07a8f4] x8 ParticleEffectsService.Cleanup: cleaning up... SimplePrefabPool.Cleanup: cleaning up PfbParticlePrayerActivate [c84740a76314e214b9e08fab6f2551b8] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticlePrayerStart [8e476ac07534f914abf140b5db356090] x4 PrefabService.Cleanup: cleaning up pools... CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... CombatStatusService: starting tracking... EnemyLimiterService.Cleanup: cleaning up... UnloadTime: 17.003500 ms Bootstrap.OnSceneLoaded: MetaSceneTransitionLoading (Single) Bootstrap.OnSceneLoaded: skipping setup for transition (loading) scene... Unloading 276 unused Assets to reduce memory usage. Loaded Objects now: 29619. Total: 21.109600 ms (FindLiveObjects: 1.772500 ms CreateObjectMapping: 2.530500 ms MarkObjects: 15.866600 ms DeleteObjects: 0.939700 ms) VOLUME: 0.2 XRHMDBase.UpdateDevice: got hmd XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR, device XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR XRHMDBase.UpdateDevice: > userpresence = /HeadTrackingOpenXR/userpresence XRHMDBase.UpdateDevice: > istracked = /HeadTrackingOpenXR/istracked XRHMDBase.UpdateDevice: > trackingstate = /HeadTrackingOpenXR/trackingstate XRHMDBase.UpdateDevice: > deviceposition = /HeadTrackingOpenXR/deviceposition XRHMDBase.UpdateDevice: > devicerotation = /HeadTrackingOpenXR/devicerotation XRHMDBase.UpdateDevice: > devicevelocity = /HeadTrackingOpenXR/devicevelocity XRHMDBase.UpdateDevice: > deviceangularvelocity = /HeadTrackingOpenXR/deviceangularvelocity XRHMDBase.UpdateDevice: > centereyeposition = /HeadTrackingOpenXR/centereyeposition XRHMDBase.UpdateDevice: > centereyerotation = /HeadTrackingOpenXR/centereyerotation XRHMDBase.UpdateDevice: > centereyevelocity = /HeadTrackingOpenXR/centereyevelocity XRHMDBase.UpdateDevice: > centereyeangularvelocity = /HeadTrackingOpenXR/centereyeangularvelocity XRHMDBase.UpdateDevice: > lefteyeposition = /HeadTrackingOpenXR/lefteyeposition XRHMDBase.UpdateDevice: > lefteyerotation = /HeadTrackingOpenXR/lefteyerotation XRHMDBase.UpdateDevice: > lefteyevelocity = /HeadTrackingOpenXR/lefteyevelocity XRHMDBase.UpdateDevice: > lefteyeangularvelocity = /HeadTrackingOpenXR/lefteyeangularvelocity XRHMDBase.UpdateDevice: > righteyeposition = /HeadTrackingOpenXR/righteyeposition XRHMDBase.UpdateDevice: > righteyerotation = /HeadTrackingOpenXR/righteyerotation XRHMDBase.UpdateDevice: > righteyevelocity = /HeadTrackingOpenXR/righteyevelocity XRHMDBase.UpdateDevice: > righteyeangularvelocity = /HeadTrackingOpenXR/righteyeangularvelocity XRHMDBase.UpdateDevice: > deviceposition X = /HeadTrackingOpenXR/deviceposition/x XRHMDBase.UpdateDevice: > deviceposition Y = /HeadTrackingOpenXR/deviceposition/y XRHMDBase.UpdateDevice: > deviceposition Z = /HeadTrackingOpenXR/deviceposition/z XRHMDBase.UpdateDevice: > devicerotation X = /HeadTrackingOpenXR/devicerotation/x XRHMDBase.UpdateDevice: > devicerotation Y = /HeadTrackingOpenXR/devicerotation/y XRHMDBase.UpdateDevice: > devicerotation Z = /HeadTrackingOpenXR/devicerotation/z XRHMDBase.UpdateDevice: > devicerotation W = /HeadTrackingOpenXR/devicerotation/w XRHMDBase.UpdateDevice: > devicevelocity X = /HeadTrackingOpenXR/devicevelocity/x XRHMDBase.UpdateDevice: > devicevelocity Y = /HeadTrackingOpenXR/devicevelocity/y XRHMDBase.UpdateDevice: > devicevelocity Z = /HeadTrackingOpenXR/devicevelocity/z XRHMDBase.UpdateDevice: > deviceangularvelocity X = /HeadTrackingOpenXR/deviceangularvelocity/x XRHMDBase.UpdateDevice: > deviceangularvelocity Y = /HeadTrackingOpenXR/deviceangularvelocity/y XRHMDBase.UpdateDevice: > deviceangularvelocity Z = /HeadTrackingOpenXR/deviceangularvelocity/z XRHMDBase.UpdateDevice: > centereyeposition X = /HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = /HeadTrackingOpenXR/lefteyevelocity/y XRHMDBase.UpdateDevice: > lefteyevelocity Z = /HeadTrackingOpenXR/lefteyevelocity/z XRHMDBase.UpdateDevice: > lefteyeangularvelocity X = /HeadTrackingOpenXR/lefteyeangularvelocity/x XRHMDBase.UpdateDevice: > lefteyeangularvelocity Y = /HeadTrackingOpenXR/lefteyeangularvelocity/y XRHMDBase.UpdateDevice: > lefteyeangularvelocity Z = /HeadTrackingOpenXR/lefteyeangularvelocity/z XRHMDBase.UpdateDevice: > righteyeposition X = /HeadTrackingOpenXR/righteyeposition/x XRHMDBase.UpdateDevice: > righteyeposition Y = /HeadTrackingOpenXR/righteyeposition/y XRHMDBase.UpdateDevice: > righteyeposition Z = /HeadTrackingOpenXR/righteyeposition/z XRHMDBase.UpdateDevice: > righteyerotation X = /HeadTrackingOpenXR/righteyerotation/x XRHMDBase.UpdateDevice: > righteyerotation Y = /HeadTrackingOpenXR/righteyerotation/y XRHMDBase.UpdateDevice: > righteyerotation Z = /HeadTrackingOpenXR/righteyerotation/z XRHMDBase.UpdateDevice: > righteyerotation W = /HeadTrackingOpenXR/righteyerotation/w XRHMDBase.UpdateDevice: > righteyevelocity X = /HeadTrackingOpenXR/righteyevelocity/x XRHMDBase.UpdateDevice: > righteyevelocity Y = /HeadTrackingOpenXR/righteyevelocity/y XRHMDBase.UpdateDevice: > righteyevelocity Z = /HeadTrackingOpenXR/righteyevelocity/z XRHMDBase.UpdateDevice: > righteyeangularvelocity X = /HeadTrackingOpenXR/righteyeangularvelocity/x XRHMDBase.UpdateDevice: > righteyeangularvelocity Y = /HeadTrackingOpenXR/righteyeangularvelocity/y XRHMDBase.UpdateDevice: > righteyeangularvelocity Z = /HeadTrackingOpenXR/righteyeangularvelocity/z XRHMDBase.OnSubsystemsAfterReload: subsystems reload found 1 displays XRHMDBase.OnSubsystemsAfterReload: 0 = OpenXR Display XRHMDBase.OnSubsystemsAfterReload: only one device found: OpenXR Display XRHMDBase.EnsureInputActions: setting up action map for hmd CameraPose on Head Tracking - OpenXR SceneTransitionService: unloading unused assets... UnloadAllCachedAssets(True) - ensuring in-progress async loads are completed UnloadAllCachedAssets(True) - completeting 0 async loads NOW. UnloadAllCachedAssets(True) - unloading asset bundles AssetBundleService: preloading 10 asset bundles (not their contents)... AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/default_bundle.bundle AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/storyscenebundle.bundle AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/sharedassets.bundle AssetBundleService: * loaded storyscenebundle.bundle which contains 22 assets. AssetBundleService: * loaded default_bundle.bundle which contains 2418 assets. AssetBundleService: * loaded sharedassets.bundle which contains 1663 assets. AssetBundleService: finished processing 10 asset bundles (completed in 1000ms) - initialized 3 bundles. Unloading 0 Unused Serialized files (Serialized files now loaded: 3) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 25743. Total: 16.116100 ms (FindLiveObjects: 1.330100 ms CreateObjectMapping: 1.753200 ms MarkObjects: 12.942600 ms DeleteObjects: 0.090000 ms) SceneTransitionService: running GC.Collect... [61.34] MEMORY: Mono 27/32MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 188MB SceneTransitionService: waiting on the save service to not be busy... SceneTransitionService: loading scene MetaSceneStart (from TitleScreenScene)... The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! SceneTransitionService: scene load almost done... SceneTransitionService: scene load complete (load 55ms, activate 0ms)... Unloading 5 Unused Serialized files (Serialized files now loaded: 3) Bootstrap.OnSceneUnloaded: MetaSceneTransitionLoading EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 0 respawns... DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... ParticleEffectsService.Cleanup: cleaning up... PrefabService.Cleanup: cleaning up pools... CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... CombatStatusService: starting tracking... EnemyLimiterService.Cleanup: cleaning up... UnloadTime: 0.718900 ms Bootstrap.Awake(): already exists, de-activating self... Bootstrap.OnSceneLoaded: MetaSceneStart (Single) Bootstrap: setting up scene containers (MetaSceneStart)... PrefabService.Init: initializing prefab pools... EnemyLimiterService.Init: initializing... GameMusicService.Init: initializing... AudioService.ApplyEnvironmentalSnapshot: changing environmental snapshot to Default Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 25797. Total: 17.811100 ms (FindLiveObjects: 1.358000 ms CreateObjectMapping: 2.368200 ms MarkObjects: 13.925300 ms DeleteObjects: 0.159100 ms) ParticleEffectsService.DoAsyncInit: async initializing complete. MetaSceneCamera.Status: [61.44] MEMORY: Mono 27/32MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 190MB SimplePrefabPool.InitPostLoad: pool Light Flash ready (x4) SimplePrefabPool.InitPostLoad: pool TouchRing ready (x4) SimplePrefabPool.InitPostLoad: pool PfbTextPopupDamageNumber ready (x8) SimplePrefabPool.InitPostLoad: pool PfbTextPopupWorld ready (x8) SimplePrefabPool.InitPostLoad: pool PfbSoulGem ready (x50) EnemyLimiterService.Init: running update after waiting for save service... EnemyLimiterService.Init: quality changed to Medium, limit is now 10... [DoAsyncShaderWarmup] ran GC over 0.18 seconds SceneTransitionService.DoTransition: transition to MetaSceneStart complete... SimplePrefabPool.InitPostLoad: pool PfbLootGrab ready (x20) SimplePrefabPool.InitPostLoad: pool PfbLootBubble ready (x20) MetaSceneStartup.Awake: save startup... MetaSceneStartup.Awake: userId: 9217745515070432401 MetaSceneStartup.Awake: slot: 0 [save] SaveService.ChangeUser: changing to user 9217745515070432401 Bootstrap.SetVideoQualitySettings: setting quality to Medium... Bootstrap.SetVideoQualitySettings: ignoring because current quality level (1) is the same... (PC MD) EnemyLimiterService.Init: quality changed to Medium, limit is now 10... Bootstrap.SetVideoQualitySettings: setting render scale to 1 (100%)... Localization.ChangeLanguage: changing language to English (2) [save] SaveService.ChangeSlot: changing to save slot hayde-0 SaveService.LoadSystem: save requested... MetaSceneStartup.Awake: save startup complete... MetaSceneStartup.Awake: waiting for equipment service... MetaSceneCamera.Status: Waiting on Services... MetaSceneStartup.Awake: starting with user hayde-0... MetaSceneCamera.Status: Continuing Previous Run... MetaSceneStartup.Awake: resuming previous run snapshot (seed 2376249346)... MetagameService.MetagameRunData.Clone: cloning metagame run data... [POST https://lb.funkbot.com/query_deaths]: {"universeName":"LB_UniverseConfig_Revised","wfcSeed":2376249346} DoPostDataRoutine(https://lb.funkbot.com/query_deaths, {"universeName":"LB_UniverseConfig_Revised","wfcSeed":2376249346}) MetaSceneCamera.Status: Traveling to New Area... MetaSceneStartup.Awake: run on seed 2376249346 already active, traveling to wfc scene... SceneTransitionService.DoTransition: transitioning to MetaSceneWFC... MetaSceneCamera.Tip: Check your weapons and ammunition often. MusicService.StopMusic: stopping... SceneTransitionService: waiting for music stop... [save] SaveService.Save: saving data... [save] SaveService.Save: system json: {"lastSlot":0,"optionFPS":false} [save] SaveService.Save: user json: 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Loaded Objects now: 25746. Total: 18.412600 ms (FindLiveObjects: 1.350400 ms CreateObjectMapping: 1.807800 ms MarkObjects: 15.201600 ms DeleteObjects: 0.052500 ms) SceneTransitionService: running GC.Collect... [64.04] MEMORY: Mono 27/42MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 188MB SceneTransitionService: waiting on the save service to not be busy... SceneTransitionService: loading scene MetaSceneWFC (from MetaSceneStart)... The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 6 Unused Serialized files (Serialized files now loaded: 3) SceneTransitionService: scene load almost done... SceneTransitionService: scene load complete (load 33ms, activate 0ms)... Bootstrap.OnSceneUnloaded: MetaSceneTransitionLoading EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 0 respawns... DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... ParticleEffectsService.Cleanup: cleaning up... PrefabService.Cleanup: cleaning up pools... CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... CombatStatusService: starting tracking... EnemyLimiterService.Cleanup: cleaning up... UnloadTime: 0.516700 ms Bootstrap.Awake(): already exists, de-activating self... Bootstrap.OnSceneLoaded: MetaSceneWFC (Single) Bootstrap: setting up scene containers (MetaSceneWFC)... PrefabService.Init: initializing prefab pools... EnemyLimiterService.Init: initializing... ProjectileService.Init: initializing prefab pools... Tutorial.Init: initializing... TutorialService.DoListenActionHintSituations: waiting for a player... TutorialService.DoListenWaypoints: waiting for a player... CombatStatusService: starting tracking... RespawnService: register respawn PfbBootstrap (LB.CombatStatusService)... CoverSystem.Release: initializing... Creating occlusion world. 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(PC MD) EnemyLimiterService.Init: quality changed to Medium, limit is now 10... Bootstrap.SetVideoQualitySettings: setting render scale to 1 (100%)... Localization.ChangeLanguage: changing language to English (2) [save] SaveService.ChangeSlot: changing to save slot hayde-0 SaveService.LoadSystem: save requested... SimplePrefabPool.InitPostLoad: pool PfbLootBubble ready (x20) MetaSceneWFC.Start: starting with user hayde-0... MetaSceneWFC.Start: found primary stage builder PfbStageBuilderWFC (WFC.StageBuilder)... MetaSceneWFC.Start: building wfc config WFC_StageConfig_ASH - Court_of_Ash (WFC.StageBuilderConfig)... StageBuilder.Start: starting up... StageBuilder.Start: autoBuildOnAwake: True StageBuilder.Start: autoLoadOnAwake: True StageBuilder.Start: autoBuildOnLoadFailure: True StageBuilder.Start: autoSaveToCache: False StageBuilder.Start: autoCreateConnected: False StageBuilder.Start: auto load on awake... StageBuilder.Start: cache load failed, generating as a fallback... 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[save] SaveService.SaveSystem: saving system data: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json [save] SaveService.SaveFileThreaded: saving C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json... 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ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 [save] successfully saved file at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json (attempt 0). [save] SaveService.SaveFileThreaded: save completed: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json, success: True... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (4s)... [save] SaveService.SaveUser: saving user data: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json [save] SaveService.SaveFileThreaded: saving C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json... 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AssetBundleService.LoadAsyncBatched: > PfbParticleLootChestAmbient [f6c580f10db990a4aaa59903c6aa176c:7426986697515223349]: added AssetBundleService.LoadAsyncBatched: > PfbPsTeleportBurst [ce398a0fb1067474cbf6cf70c442b33c:6802475823842560577]: added AssetBundleService.LoadAsyncBatched: > PfbParticleWallHitSmoke [539d0e39730698d4287ffda893166847:9093887277743337096]: added AssetBundleService.LoadAsyncBatched: > PfbParticleWallHit [9ce93d6ade0df2c49a8b4baf4ffba86f:6528778233826844874]: added AssetBundleService.LoadAsyncBatched: > PfbParticleObsidianTrail [2025f50d20b59e940b40d1be0fd6b687:7783015057680995947]: added AssetBundleService.LoadAsyncBatched: > PfbParticleMuzzleWarmupGeneric [bd7cd934f5b621b4e95d07061c79b630:5313116044273976162]: added AssetBundleService.LoadAsyncBatched: > PfbInventory_Rifleman [62969b715f4f74e4bac2982e86075562:2856181939790693695]: added AssetBundleService.LoadAsyncBatched: > PfbParticleMuzzleFlashPistol [6280d3c331e232c45aea20932b0c5094:1878971512639171364]: added AssetBundleService.LoadAsyncBatched: > PfbParticleMuzzleFlash [4d55e44892b2c454fba36008d0dfb611:1878971512639171364]: added AssetBundleService.LoadAsyncBatched: > PfbParticleObsidianBurst [507bf4795141cce41a12668534018ba9:5380107346662378730]: added AssetBundleService.LoadAsyncBatched: > PfbParticleOnHitConfirm [12bb9bf4914087e4c92f3e021b6da9d1:4156209321954092419]: added AssetBundleService.LoadAsyncBatched: > PfbParticleOnHit_ReturnFire [7447a8d1adaa04a4481f240d778043d9:4510873286291214018]: added AssetBundleService.LoadAsyncBatched: > PfbParticleOnHit_ObsidianCrit [4101473516e2d7f4bb0533c4e913a398:4156209321954092419]: added AssetBundleService.LoadAsyncBatched: > PfbParticleOnHit_Obsidian [9dcf036e78f40de49a2fca81308bb683:4156209321954092419]: added AssetBundleService.LoadAsyncBatched: > PfbDialogueBox [717645382a3f497409cc07aad5419a1c:2384250954809049755]: added AssetBundleService.LoadAsyncBatched: > PfbPauseMenuCursor [9b189ea2a8cddb841bbc3783a371c817:2911318206791574445]: added AssetBundleService.LoadAsyncBatched: skipped TouchRing, already loaded AssetBundleService.LoadAsyncBatched: > PfbCoin500 [96454a92a12d90646a2f18813563549c:3411969490511304176]: added AssetBundleService.LoadAsyncBatched: > PfbSoulGemSpawn1 [f7e3af48bf2919b4eaf4359f738a5336:7786679982149825556]: added AssetBundleService.LoadAsyncBatched: > PfbParticleLootSparkle [640f875f3dd981e498d5824790811246:1806126336820210523]: added AssetBundleService.LoadAsyncBatched: skipped PfbLootGrab, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbLootBubble, already loaded AssetBundleService.LoadAsyncBatched: > PfbPlayerXR_RightHand [be681e0fa8d106d42bf32901d7f61aaf:9114144101674155132]: added AssetBundleService.LoadAsyncBatched: > PfbPlayerXR_LeftHand [7cc098e3dfb164443875af65cf789871:8090450977203150313]: added AssetBundleService.LoadAsyncBatched: > PfbPlayerXR_Rifleman [6942df2e663362a4d8524a9907b1ba02:5549653883352221590]: added AssetBundleService.LoadAsyncBatched: > PfbPlayerGhost [c0b2455c5f619084caa71a21cd80de79:8425230431370772171]: added AssetBundleService.LoadAsyncBatched: > PfbPlayerTeleportFire [46fa9d7dac3b12d4b8fc88890ec8f580:4079956307961327912]: added AssetBundleService.LoadAsyncBatched: > Pistol_Type14_Nambu_Obsidian [832428b98ac4fa84c987b540ea6486b9:9152086111057358819]: added AssetBundleService.LoadAsyncBatched: > Pistol_Type14_Nambu_Standard [3b2cd4e5df44f4a41bc6684b2905b0cb:9152086111057358819]: added AssetBundleService.LoadAsyncBatched: > PfbRifle_Gewehr_43_Obsidian [cedeb9f813e57ad418372aed15c674d9:7365583509161049879]: added AssetBundleService.LoadAsyncBatched: > PfbRifle_Gewehr_43 [b56d2b40b30fa764986a1f969bd95cf1:7365583509161049879]: added AssetBundleService.LoadAsyncBatched: > PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934]: added AssetBundleService.LoadAsyncBatched: > PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934]: added AssetBundleService.LoadAsyncBatched: > PfbSoulLantern [f8f3166d5701323489d3a2c9c2292f9e:4216969064012735224]: added AssetBundleService.LoadAsyncBatched: skipped PfbSoulGem, already loaded AssetBundleService.LoadAsyncBatched: > PfbCoin10 [ae598151930fb524b9e164b9eedbdb6c:7786679982149825556]: added [DoAsyncShaderWarmup] creating prewarm render quads... [DoAsyncShaderWarmup] duplicating materials... 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Keywords: EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue [shader prewarm] material: [Props_Atlas_A_Sewers(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableMotionVectors Mask [shader prewarm] material: [Environment_Structural_Ruins(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableMotionVectors [shader prewarm] material: [Props_Obsidian_Crystal(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableNoiseDistortion EnableSpecular _DISSOLVE_EFFECT_AXIS_Z_ON [shader prewarm] material: [Props_LootableItems(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseVertexColor EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableSpecular EnableMotionVectors Mask [shader prewarm] material: [ParticleUnlit(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [Props_Atlas_A(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableMotionVectors Mask [shader prewarm] material: [Fire_Campfire(Clone)] shader: LightBrigade/Fire - Keywords: EnableWindSway [shader prewarm] material: [ParticleCursor(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON [shader prewarm] material: [Environment_Structural_Ruins_Ash_Portals(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableMotionVectors [shader prewarm] material: [Environment_Structural_Ruins_Interstitial(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCover [shader prewarm] material: [Ash Terrain WFC [Toon](Clone)] shader: LightBrigade/Terrain Tiles WFC - Keywords: EnableNoiseDistortion [shader prewarm] material: [TemplePropsMat(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableWindSway _LIGHT_CAUSTICS_ON EnableMotionVectors [shader prewarm] material: [CrystalHeart_Red(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Lit(Clone)] shader: Universal Render Pipeline/Lit - Keywords: [shader prewarm] material: [EmberParticle(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON [shader prewarm] material: [Environment_Structural_Ruins_Ash_2(Clone)] shader: LightBrigade/Standard Toon - 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XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] Available Reference Spaces: (3) [XR] [33272] [21:29:16.389][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:29:16.389][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:29:16.389][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:29:16.389][Info ] System Id : 0x257 [XR] [33272] [21:29:16.389][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] Available View Configuration Types: (1) [XR] [33272] [21:29:16.389][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:29:16.389][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:16.389][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:29:16.389][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:16.389][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] Skip Present To Main Screen: No [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:29:16.389][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:29:16.389][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:29:16.389][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] ==== OpenXR Input ==== [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] Action Sets (4): [XR] [33272] [21:29:16.389][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:29:16.389][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:29:16.389][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:29:16.389][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:29:16.389][Info ] Depth Submission Mode: None [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:29:16.389][Info ] Swapchain Views: (2) [XR] [33272] [21:29:16.389][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:29:16.389][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:29:16.389][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:29:16.389][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (2x) [XR] [33272] [21:29:16.389][Info ] [XR] [33272] [21:29:16.389][Info ] ==== Last 20 Events ==== [XR] [33272] [21:29:16.389][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_UNKNOWN->XR_SESSION_STATE_IDLE [XR] [33272] [21:29:16.389][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_IDLE->XR_SESSION_STATE_READY [XR] [33272] [21:29:16.389][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_READY->XR_SESSION_STATE_SYNCHRONIZED [XR] [33272] [21:29:16.389][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_SYNCHRONIZED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:16.389][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:16.389][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:16.389][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:16.389][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:16.389][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:16.389][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:16.389][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:16.389][Info ] ==== End Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:29:16.759][Error ] xrSyncActions: XR_SESSION_NOT_FOCUSED [XR] [33272] [21:29:16.796][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=613913635517700 MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (15s)... [XR] [33272] [21:29:17.895][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=613914771713600 [XR] [33272] [21:29:17.895][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:29:17.896][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:29:17.896][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:29:17.896][Info ] [XR] [33272] [21:29:17.896][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:29:17.896][Info ] xrInitializeLoaderKHR [XR] [33272] [21:29:17.896][Info ] [XR] [33272] [21:29:17.896][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:29:17.896][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:29:17.896][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:29:17.896][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:29:17.896][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:29:17.896][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:29:17.896][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:29:17.896][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:29:17.896][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:29:17.896][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:29:17.896][Info ] [XR] [33272] [21:29:17.896][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:29:17.896][Info ] [XR] [33272] [21:29:17.896][Info ] Spec Version: 1.0.20 [XR] [33272] [21:29:17.896][Info ] Provider Version: 1.4.2 [XR] [33272] [21:29:17.896][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:29:17.896][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:29:17.896][Info ] [XR] [33272] [21:29:17.896][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:29:17.896][Info ] [XR] [33272] [21:29:17.896][Info ] Features requested to be enabled: (4) [XR] [33272] [21:29:17.896][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:17.896][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:17.896][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:17.896][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:17.896][Info ] [XR] [33272] [21:29:17.896][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:29:17.896][Info ] [XR] [33272] [21:29:17.896][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:29:17.896][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:29:17.896][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:29:17.896][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:29:17.896][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:29:17.896][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:29:17.896][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:29:17.896][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:29:17.896][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:29:17.896][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:29:17.896][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:29:17.896][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:29:17.896][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:29:17.896][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:29:17.896][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:29:17.896][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:29:17.897][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:29:17.897][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:29:17.897][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:29:17.897][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:29:17.897][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:29:17.897][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:29:17.897][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:29:17.897][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Available Layers: (0) [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:29:17.897][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:29:17.897][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:29:17.897][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:29:17.897][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:29:17.897][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Available Reference Spaces: (3) [XR] [33272] [21:29:17.897][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:29:17.897][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:29:17.897][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:29:17.897][Info ] System Id : 0x257 [XR] [33272] [21:29:17.897][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Available View Configuration Types: (1) [XR] [33272] [21:29:17.897][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:29:17.897][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:17.897][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:29:17.897][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:17.897][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Skip Present To Main Screen: No [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:29:17.897][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:29:17.897][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:29:17.897][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] ==== OpenXR Input ==== [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Action Sets (4): [XR] [33272] [21:29:17.897][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:29:17.897][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:29:17.897][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:29:17.897][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:29:17.897][Info ] Depth Submission Mode: None [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:29:17.897][Info ] Swapchain Views: (2) [XR] [33272] [21:29:17.897][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:29:17.897][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:29:17.897][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:29:17.897][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (3x) [XR] [33272] [21:29:17.897][Info ] [XR] [33272] [21:29:17.897][Info ] ==== Last 20 Events ==== [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_UNKNOWN->XR_SESSION_STATE_IDLE [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_IDLE->XR_SESSION_STATE_READY [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_READY->XR_SESSION_STATE_SYNCHRONIZED [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_SYNCHRONIZED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:17.897][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:17.897][Info ] ==== End Unity OpenXR Diagnostic Report ==== MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (16s)... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (17s)... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (18s)... [XR] [33272] [21:29:21.231][Error ] xrSyncActions: XR_SESSION_NOT_FOCUSED [XR] [33272] [21:29:21.232][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=613918106942500 MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (19s)... [XR] [33272] [21:29:21.329][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=613918203901900 [XR] [33272] [21:29:21.329][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:29:21.329][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:29:21.329][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:29:21.329][Info ] [XR] [33272] [21:29:21.329][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:29:21.329][Info ] xrInitializeLoaderKHR [XR] [33272] [21:29:21.329][Info ] [XR] [33272] [21:29:21.329][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:29:21.329][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:29:21.329][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:29:21.329][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:29:21.329][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:29:21.329][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:29:21.329][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:29:21.329][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:29:21.329][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:29:21.329][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:29:21.329][Info ] [XR] [33272] [21:29:21.329][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:29:21.329][Info ] [XR] [33272] [21:29:21.329][Info ] Spec Version: 1.0.20 [XR] [33272] [21:29:21.329][Info ] Provider Version: 1.4.2 [XR] [33272] [21:29:21.329][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:29:21.329][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:29:21.329][Info ] [XR] [33272] [21:29:21.329][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:29:21.329][Info ] [XR] [33272] [21:29:21.329][Info ] Features requested to be enabled: (4) [XR] [33272] [21:29:21.329][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:21.329][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:21.329][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:21.329][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:21.329][Info ] [XR] [33272] [21:29:21.329][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:29:21.329][Info ] [XR] [33272] [21:29:21.329][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:29:21.329][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:29:21.330][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:29:21.330][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:29:21.330][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:29:21.330][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:29:21.330][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:29:21.330][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:29:21.330][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:29:21.330][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:29:21.330][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:29:21.330][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:29:21.330][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:29:21.330][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:29:21.330][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:29:21.330][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:29:21.330][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:29:21.330][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:29:21.330][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:29:21.330][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:29:21.330][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:29:21.330][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:29:21.330][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:29:21.330][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:29:21.330][Info ] [XR] [33272] [21:29:21.330][Info ] Available Layers: (0) [XR] [33272] [21:29:21.330][Info ] [XR] [33272] [21:29:21.330][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:29:21.330][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:29:21.330][Info ] [XR] [33272] [21:29:21.330][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:29:21.330][Info ] [XR] [33272] [21:29:21.330][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:29:21.330][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:29:21.330][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:29:21.330][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:29:21.330][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:29:21.330][Info ] [XR] [33272] [21:29:21.330][Info ] Available Reference Spaces: (3) [XR] [33272] [21:29:21.330][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:29:21.330][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:29:21.330][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:29:21.330][Info ] [XR] [33272] [21:29:21.330][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:29:21.330][Info ] System Id : 0x257 [XR] [33272] [21:29:21.330][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:29:21.330][Info ] [XR] [33272] [21:29:21.330][Info ] Available View Configuration Types: (1) [XR] [33272] [21:29:21.330][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:29:21.330][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:21.330][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:29:21.330][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:21.330][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:29:21.330][Info ] [XR] [33272] [21:29:21.330][Info ] Skip Present To Main Screen: No [XR] [33272] [21:29:21.330][Info ] [XR] [33272] [21:29:21.330][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:29:21.330][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:29:21.330][Info ] [XR] [33272] [21:29:21.331][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:29:21.331][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:29:21.331][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:29:21.331][Info ] [XR] [33272] [21:29:21.331][Info ] ==== OpenXR Input ==== [XR] [33272] [21:29:21.331][Info ] [XR] [33272] [21:29:21.331][Info ] Action Sets (4): [XR] [33272] [21:29:21.331][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:29:21.331][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:29:21.331][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:29:21.331][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:29:21.331][Info ] [XR] [33272] [21:29:21.331][Info ] [XR] [33272] [21:29:21.331][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:29:21.331][Info ] [XR] [33272] [21:29:21.331][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:29:21.331][Info ] Depth Submission Mode: None [XR] [33272] [21:29:21.331][Info ] [XR] [33272] [21:29:21.331][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:29:21.331][Info ] Swapchain Views: (2) [XR] [33272] [21:29:21.331][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:21.331][Info ] [XR] [33272] [21:29:21.331][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:29:21.331][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:29:21.331][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:29:21.331][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (4x) [XR] [33272] [21:29:21.331][Info ] [XR] [33272] [21:29:21.331][Info ] ==== Last 20 Events ==== [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_UNKNOWN->XR_SESSION_STATE_IDLE [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_IDLE->XR_SESSION_STATE_READY [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_READY->XR_SESSION_STATE_SYNCHRONIZED [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_SYNCHRONIZED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:21.331][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:21.331][Info ] ==== End Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:29:21.632][Error ] xrSyncActions: XR_SESSION_NOT_FOCUSED [XR] [33272] [21:29:21.633][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=613918495394200 MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (20s)... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (21s)... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (22s)... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (23s)... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (24s)... PfbCoverTargetingBeacon [6c158cf352fd28e40be1386847a29fb6:2540486522868340015] was already requested, so skip waiting. PfbTeleportError [c3b05aa2c220e1e4caf61914c6962b76:1909964702322463738] was already requested, so skip waiting. PfbTeleportValid [56ff1514f6bccc449bbdf44c04d1ed0a:7582529423572230648] was already requested, so skip waiting. PfbTrapOption [0ef85fd21410c9e4b829966c432b87af:8507636475574224276] was already requested, so skip waiting. PfbTrapTargetingBeacon [934c55bf66c43fc44a0bf582278f56ff:4408418544358175681] was already requested, so skip waiting. [DoAsyncShaderWarmup] complete, cleaning up render quads... [DoAsyncShaderWarmup] cleaning up materials... WFC - job completed successfully with 2097 nodes (WFC_StageConfig_ASH - Court_of_Ash) - seed 2376249359 StaticRandom: allowed = False DoRunWFC: WFC - completed 'WFC_StageConfig_ASH - Court_of_Ash', took 20.7855 secs, returned 2097 nodes! [POST https://lb.funkbot.com/record_wfc]: {"anonymousPlayerId":"a3a9b156-b3e6-4ff3-b121-e1e77656db79","buildVersionId":"393","assetBundleMs":3.8198013305664064,"wfcMs":20.785507202148439,"platform":"windows","cpuName":"Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz","cpuCoreCount":8,"wfcWorldName":"AshenMountain","wfcStageName":"WFC_StageConfig_ASH - Court_of_Ash","stageSeed":2376249359,"routeIndex":0,"isEditor":false,"isDebugBuild":false} DoPostDataRoutine(https://lb.funkbot.com/record_wfc, {"anonymousPlayerId":"a3a9b156-b3e6-4ff3-b121-e1e77656db79","buildVersionId":"393","assetBundleMs":3.8198013305664064,"wfcMs":20.785507202148439,"platform":"windows","cpuName":"Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz","cpuCoreCount":8,"wfcWorldName":"AshenMountain","wfcStageName":"WFC_StageConfig_ASH - Court_of_Ash","stageSeed":2376249359,"routeIndex":0,"isEditor":false,"isDebugBuild":false}) StaticRandom: allowed = True WFC - WFC Completed! Now instantiating 2097 WFC tiles... WFC - setting static random seed to 2376249359 PfbBackground_ASH [178732e2bdb4ba443ba0f881ee51e11a:1910060014584021680] was already requested, so skip waiting. DoPostDataRoutine(https://lb.funkbot.com/record_wfc): response: {"success":true} AssetBundleService.LoadAsyncBatched: loading 28 assets... AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - [ Structural Pillar ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Maze Wall [ Cap L ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Maze Wall [ Cap R ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Maze Wall [ Straight ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Decorations_Misc, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Maze Wall [ Cap Mid ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Maze Wall [ L-Piece ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Bridge [ Mid ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Bridge - Ent ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - FLOOR [ Pillar - 1 ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - FLOOR [ Pillar - 2 ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Enemy Encampment [ Pillar ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Lava Trail [ End Piece ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Straight - Wall Cap Left ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Straight - Wall ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Straight - Wall Cap Right ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Corner In ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Enemy Encampment [ Floor ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Lava Trail [ Straight ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Corner ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - FLOOR, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - EMPTY FISSURE, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Straight ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - EMPTY ABOVE, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - EMPTY BELOW, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Lava Spike Platform, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Simple Entrance, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Simple Exit, already loaded StageBuilder.DoGatherStaticMeshesAndObjectsWFC: waited 3ms for batch load... RespawnService: register respawn PfbExitVisionBlocker(Clone) (LB.LightDoor)... RespawnService: register respawn PfbEntryVisionBlocker(Clone) (LB.EntryFogDoor)... EntryFogDoor: waiting on entry door = true (awake) RespawnService: register respawn PfbLoot_BoxRound_01 (1) (LB.LootChest)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbLoot_BoxRound_01 (1) (LB.LootChest)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... WFC - DoInstantiateBackgroundElements+DoGatherStaticMeshesAndObjectsWFC: took 292ms StageBuilder.BuildMetaNodeGroups: calculated 5,9 cluster count (34 total nodes) WFC - BuildMetaNodeGroups: took 2ms StageBuilder.DoInstantiateBgmSounds: instantiating BGM_Wind MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (25s)... AudioService.PlaySound: Audio_CampfireLoop AudioService.PlaySound: Audio_CampfireLoop following object [WFC Results Root] WFC_StageConfig_ASH - Court_of_Ash/[WFC STATIC MESHES]/PfbTorch_Tiki_Cauldron_Lit [Meta Light] (3)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_CampfireLoop: asset loaded from reference AudioPlayComponent.Play: Just played Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object [WFC Results Root] WFC_StageConfig_ASH - Court_of_Ash/[WFC STATIC MESHES]/PfbTorch_Tiki_Cauldron_Lit [Meta Light] (3)(Clone)/PfbFire_Campfire MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (26s)... AssetBundleService.LoadAsyncBatched: loaded PfbBackground_ASH, took 21640ms AssetBundleService.LoadAsyncBatched: loaded PfbTrapTargetingBeacon, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbTrapOption, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbTeleportValid, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbTeleportError, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbCoverTargetingBeacon, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbCoverOption, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleLootChestOpenBurst, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleLootChestAmbient, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbPsTeleportBurst, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleWallHitSmoke, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleWallHit, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleObsidianTrail, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleMuzzleWarmupGeneric, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbInventory_Rifleman, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleMuzzleFlashPistol, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleMuzzleFlash, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleObsidianBurst, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleOnHitConfirm, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleOnHit_ReturnFire, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleOnHit_ObsidianCrit, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleOnHit_Obsidian, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbDialogueBox, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbPauseMenuCursor, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbCoin500, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbSoulGemSpawn1, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbParticleLootSparkle, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbPlayerXR_RightHand, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbPlayerXR_LeftHand, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbPlayerXR_Rifleman, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbPlayerGhost, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbPlayerTeleportFire, took 0ms AssetBundleService.LoadAsyncBatched: loaded Pistol_Type14_Nambu_Obsidian, took 0ms AssetBundleService.LoadAsyncBatched: loaded Pistol_Type14_Nambu_Standard, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbRifle_Gewehr_43_Obsidian, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbRifle_Gewehr_43, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbAmmo_Type14Nambu, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbAmmo_Gewehr43, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbSoulLantern, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbCoin10, took 0ms AudioService.PlaySound: Music_Wind AudioService.PlaySound: Music_Wind following object BGM_Wind(Clone) AudioService.PlaySound: Music_Wind: asset loaded from reference WFC - InstantiateBgmSounds: took 1020ms StageBuilder: chose environment EnvSettings_ASH_Blue [fog] EnvSettings_ASH_Blue: 75 + 20 StageBuilder.InstantiateEnvironmentParticles: instantiating 2 particles... StageBuilder.InstantiateEnvironmentParticles: instantiating PfbParticleLavaBubble from EnvSettings_ASH StageBuilder.InstantiateEnvironmentParticles: instantiating PfbParticleAsh [Follow Player] from EnvSettings_ASH StageBuilder.InstantiateEnvironmentParticles: instantiating 0 random particles... WFC - InstantiateEnvironmentParticles: took 108ms StageBuilder.DoInstantiateEnvironmentSounds: instantiating BGM_Ashen WFC - InstantiateEnvironmentSounds: took 39ms GameMusicService.StartGameMusic: starting playlist ASH... AudioService.ApplyEnvironmentalSnapshot: changing environmental snapshot to Default WFC - missing player start meta node in WFC_StageConfig_ASH - Court_of_Ash WFC - missing player exit meta node in WFC_StageConfig_ASH - Court_of_Ash AudioService.PlaySound: AudioStereo_Ashen_Ambient AudioService.PlaySound: AudioStereo_Ashen_Ambient following object [WFC Results Root] WFC_StageConfig_ASH - Court_of_Ash/[WFC DYNAMIC MESHES]/EnvironmentSFX/BGM_Ashen(Clone) AudioService.PlaySound: AudioStereo_Ashen_Ambient: asset loaded from reference AudioPlayComponent.Play: Just played AudioStereo_Ashen_Ambient, instance asset is AudioStereo_Ashen_Ambient, object [WFC Results Root] WFC_StageConfig_ASH - Court_of_Ash/[WFC DYNAMIC MESHES]/EnvironmentSFX/BGM_Ashen(Clone) GameMusicService.DoGameMusicLoop: starting loop playlist ASH WFC - InstantiateSpawns: took 0ms [fog] EnvSettings_ASH_Blue: 75 + 20 setting occlusion MaxDistance to 95 UpdateWidthFromRegisteredOccluders(). OcclusionWorldWidth: float3(56f, 49.74083f, 179.161f) Creating occlusion world. Resolution: int3(32, 32, 32) WFC - Occlusion init in 0.004310608 secs time WFC - Occlusion baked in 0.0506134 secs time WFC - building nav mesh... WFC - NAVMESH - Building with tilesize: 128, voxel size: 0.1666667 WFC - NAVMESH - Collect meshes and started navmesh in 0.197113 sec WFC - NAVMESH - Updated 0 NavMeshLinks WFC - NavMeshLinks: took 9ms WFC - GenerateCoverPoints: took 1ms WFC - NAVMESH - Finished async navmesh generation in 214ms StageBuilder.BuildMetaNodeGroups: calculated 5,10 cluster count (55 total nodes) EncounterService.BuildLocationsFromStageBuilder: searching 5 groups for meta nodes... SncounterService.BuildLocationsFromStageBuilder: > 0 group found 14 valid of 14 nodes... SncounterService.BuildLocationsFromStageBuilder: > 1 group found 11 valid of 11 nodes... SncounterService.BuildLocationsFromStageBuilder: > 2 group found 7 valid of 7 nodes... SncounterService.BuildLocationsFromStageBuilder: > 3 group found 3 valid of 3 nodes... SncounterService.BuildLocationsFromStageBuilder: > 4 group found 20 valid of 20 nodes... EncounterService.GenerateEncounters: generating encounters for stage WFC_StageConfig_ASH - Court_of_Ash (45 tokens, 1.00 variance)... EncounterService.GenerateEncounters: found player spawn, removing nearby nodes... EncounterService.GenerateEncounters: found player spawn, removing nearby nodes... EncounterService.GenerateEncounters: found player spawn, removing nearby nodes... EncounterService.GenerateEncounters: found player spawn, removing nearby nodes... EncounterService.GenerateEncounters: found 5 enemy locations EncounterService.GenerateEncounters: found 0 trap locations EncounterService.GenerateEncounters: found 4 loot locations EncounterService.GenerateEncounters: found 1 npc locations EncounterService.GenerateEncounters: found 0 shrine locations EncounterService.GenerateEncounters: found 0 chest locations EncounterService.GenerateEncounters: merging extra 1 configs from all packs... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Rifleman (LB.EncounterConfig) from extra pack EncounterPack_ASH_Enemies_Basic... EncounterService.GenerateEncounters: merging 3 configs from 1 random packs... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Flanker (LB.EncounterConfig) from pack EncounterPack_ASH_Enemies_Mix... EncounterService.GenerateEncounters: > skip empty from pack EncounterPack_ASH_Enemies_Mix... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Flanker (LB.EncounterConfig) from pack EncounterPack_ASH_Enemies_Mix... EncounterService.GenerateEncounters: merging 0 trap locations into single 0 node location... EncounterService.GenerateEncountersForType: generating type Enemy encounters at 5 locations (tokens: 18, configs: 3) EncounterService.GenerateEncountersForType: > 3 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 8 tokens for config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Flanker,Encounter_DEF_Enemy_Flanker... (8 nodes) EncounterService.GenerateEncountersForType: location 2: allocated 9 tokens for config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Flanker,Encounter_DEF_Enemy_Flanker... (6 nodes) EncounterService.GenerateEncountersForType: location 4: allocated 1 tokens for config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Flanker,Encounter_DEF_Enemy_Flanker... (17 nodes) EncounterService.TryGenerateSingleEncounter: spending 8 Enemy tokens at location LB.EncounterLocation with config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Flanker,Encounter_DEF_Enemy_Flanker (LB.EncounterConfig) EncounterService.TryGenerateSingleEncounter: spending 9 Enemy tokens at location LB.EncounterLocation with config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Flanker,Encounter_DEF_Enemy_Flanker (LB.EncounterConfig) EncounterService.TryGenerateSingleEncounter: spending 1 Enemy tokens at location LB.EncounterLocation with config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Flanker,Encounter_DEF_Enemy_Flanker (LB.EncounterConfig) EncounterService.GenerateEncountersForType: completed Enemy, got 5 results (spent 18 of 18 tokens)... EncounterService.GenerateEncountersForType: generating type Trap encounters at 1 locations (tokens: 8, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: trying to spend 8 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (8 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (8 unspent)... EncounterService.GenerateEncountersForType: completed Trap, got 6 results (spent 0 of 8 tokens)... EncounterService.GenerateEncountersForType: generating type Loot encounters at 4 locations (tokens: 16, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 7 tokens for config Encounter_Test_Loot... (5 nodes) EncounterService.GenerateEncountersForType: location 2: allocated 8 tokens for config Encounter_Test_Loot... (1 nodes) EncounterService.GenerateEncountersForType: location 3: allocated 1 tokens for config Encounter_Test_Loot... (3 nodes) EncounterService.TryGenerateSingleEncounter: spending 7 Loot tokens at location LB.EncounterLocation with config Encounter_Test_Loot (LB.EncounterConfig) EncounterService.GenerateEncountersForType: location 0: couldnt spend 2 tokens for type Loot EncounterService.TryGenerateSingleEncounter: spending 8 Loot tokens at location LB.EncounterLocation with config Encounter_Test_Loot (LB.EncounterConfig) EncounterService.GenerateEncountersForType: location 2: couldnt spend 7 tokens for type Loot EncounterService.TryGenerateSingleEncounter: spending 1 Loot tokens at location LB.EncounterLocation with config Encounter_Test_Loot (LB.EncounterConfig) EncounterService.GenerateEncountersForType: trying to spend 9 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (9 unspent)... EncounterService.TryGenerateSingleEncounter: spending 6 Loot tokens at location LB.EncounterLocation with config Encounter_Test_Loot (LB.EncounterConfig) EncounterService.GenerateEncountersForType: spent 2 fallback tokens EncounterService.GenerateEncountersForType: > fallback 0: PfbLoot_BoxRound_04 [61d78fb4190ac9a49bb6d6ec10fe9088:461583359460482775] EncounterService.GenerateEncountersForType: > fallback 1: PfbLoot_BoxRound_01 [d77f9ed81936e404ca05b185366cf07a:2899000745662658613] EncounterService.GenerateEncountersForType: second pass fallback (7 unspent)... EncounterService.TryGenerateSingleEncounter: spending 7 Loot tokens at location LB.EncounterLocation with config Encounter_Test_Loot (LB.EncounterConfig) EncounterService.GenerateEncountersForType: spent 2 fallback tokens EncounterService.GenerateEncountersForType: > fallback 0: PfbLoot_BreakablePotLarge_02 [8b04a1eff7a38344f800d0854919c72d:8518871267876972348] EncounterService.GenerateEncountersForType: > fallback 1: PfbLoot_BreakablePot_02 [e4feb1ba7b3ba084f85aa49dc8ad0475:4254491999931251638] EncounterService.GenerateEncountersForType: completed Loot, got 12 results (spent 11 of 16 tokens)... EncounterService.GenerateEncountersForType: generating type NPC encounters at 1 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 1 tokens for config Encounter_NPC_Mix... (1 nodes) EncounterService.TryGenerateSingleEncounter: spending 1 NPC tokens at location LB.EncounterLocation with config Encounter_NPC_Mix (LB.EncounterConfig) EncounterService.GenerateEncountersForType: location 0: couldnt spend 1 tokens for type NPC EncounterService.GenerateEncountersForType: trying to spend 1 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (1 unspent)... EncounterService.TryGenerateSingleEncounter: spending 1 NPC tokens at location LB.EncounterLocation with config Encounter_NPC_Mix (LB.EncounterConfig) EncounterService.GenerateEncountersForType: completed NPC, got 13 results (spent 0 of 1 tokens)... EncounterService.GenerateEncountersForType: skipping type Shrine encounters locations because no locations EncounterService.GenerateEncountersForType: generating type Shrine encounters at 0 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: trying to spend 1 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: completed Shrine, got 13 results (spent 0 of 1 tokens)... EncounterService.GenerateEncountersForType: generating type Chest encounters at 5 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 1 tokens for config Encounter_Test_Chest... (8 nodes) EncounterService.TryGenerateSingleEncounter: spending 1 Chest tokens at location LB.EncounterLocation with config Encounter_Test_Chest (LB.EncounterConfig) EncounterService.GenerateEncountersForType: location 0: couldnt spend 1 tokens for type Chest EncounterService.GenerateEncountersForType: trying to spend 1 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: completed Chest, got 18 results (spent 0 of 1 tokens)... EncounterService.GenerateEncountersForType: skipping type Chest encounters locations because no locations EncounterService.GenerateEncountersForType: generating type Chest encounters at 0 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: trying to spend 1 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: completed Chest, got 18 results (spent 0 of 1 tokens)... EncounterService.GenerateEncounters: running fallback npc node search on enemy nodes... EncounterService.GenerateEncounters: found unoccupied location with 9 nodes... EncounterService.GenerateEncounters: found unoccupied location with 3 nodes... EncounterService.GenerateEncounters: generation from 2 unoccupied locations... EncounterService.GenerateEncountersForType: generating type NPC encounters at 2 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 1 tokens for config Encounter_NPC_Mix... (9 nodes) EncounterService.TryGenerateSingleEncounter: spending 1 NPC tokens at location LB.EncounterLocation with config Encounter_NPC_Mix (LB.EncounterConfig) EncounterService.GenerateEncountersForType: completed NPC, got 20 results (spent 1 of 1 tokens)... EncounterService.GenerateEncounters: spent 2 tokens on backup npc generation... EncounterService.GenerateEncounters: complete with 20 results, remaining tokens: 0,8,5,0,1,1 EncounterService.GenerateEncounters: took 52ms EncounterService.GenerateEncounters: > result Enemy.0.0: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (T1, x4, -, -) EncounterService.GenerateEncounters: > result Enemy.0.1: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (T1, x4, -, -) EncounterService.GenerateEncounters: > result Enemy.2.0: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (T1, x4, -, -) EncounterService.GenerateEncounters: > result Enemy.2.1: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (T1, x4, -, -) EncounterService.GenerateEncounters: > result Enemy.2.2: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Enemy.4.0: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.6.0: PfbLoot_BoxRoundSmall_02 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.6.1: PfbLoot_BreakablePot_03 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.6.2: PfbLoot_BreakablePot_03 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.6.3: PfbCoin10 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.6.4: PfbLoot_BoxRound_03 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.8.0: PfbLoot_BreakablePot (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.9.0: PfbLoot_BoxRoundSmall_02 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.10.0: PfbLoot_BoxRound_04 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.10.1: PfbLoot_BoxRound_01 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.11.0: PfbLoot_BreakablePotLarge_02 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.11.1: PfbLoot_BreakablePot_02 (T0, x1, -, -) EncounterService.GenerateEncounters: > result NPC.18.0: PfbEmpty (T0, x1, -, -) EncounterService.GenerateEncounters: unspent Trap tokens 8/8 (WFC_StageConfig_ASH - Court_of_Ash - -1918717937) EncounterService.GenerateEncounters: unspent Loot tokens 5/16 (WFC_StageConfig_ASH - Court_of_Ash - -1918717937) EncounterService.GenerateEncounters: unspent NPC tokens 1/1 (WFC_StageConfig_ASH - Court_of_Ash - -1918717937) EncounterService.GenerateEncounters: unspent Shrine tokens 1/1 (WFC_StageConfig_ASH - Court_of_Ash - -1918717937) EncounterService.GenerateEncounters: unspent Chest tokens 1/1 (WFC_StageConfig_ASH - Court_of_Ash - -1918717937) WFC - EncounterLocations: took 114ms WFC - building nav mesh (second round)... StageBuilder: clearing navMeshData... WFC - NAVMESH - Building with tilesize: 128, voxel size: 0.1666667 [CoverSystem]: Generated 17 cover points. MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (27s)... WFC - NAVMESH - Collect meshes and started navmesh in 0.2136307 sec WFC - NAVMESH - Updated 0 NavMeshLinks WFC - NavMeshLinks: took 9ms WFC - GenerateCoverPoints: took 0ms WFC - NAVMESH - Finished async navmesh generation in 222ms (second round) WFC - StaticBatchingUtility combined static meshes in 0.1903534 secs WFC - StaticBatching: took 190ms EncounterService.DoInstantiateEncounters: generating encounter Enemy (count: 2, cost: 8) [CoverSystem]: Generated 17 cover points. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 [840996f100cb2004a908df702bb69e9a:7498325405112155128]: added AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1, took 546ms EncounterService.DoInstantiateEncounters: > 0: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (4 [840996f100cb2004a908df702bb69e9a]) at (26.47, 8.01, 18.70) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1(Clone) (0 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0) took 784ms EncounterService.DoInstantiateEncounters: > 1: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (4 [840996f100cb2004a908df702bb69e9a]) at (36.00, 9.00, 17.45) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1(Clone) (1 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) took 13ms EncounterService.DoInstantiateEncounters: generating encounter Enemy (count: 3, cost: 9) RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) (LB.ObsidianSoldierActor)... AssetBundleService.LoadAsyncBatched: loading 3 assets... AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 [633a10a4361e96b42b7249055faa4379:6674358630866293737]: added AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 [07e41f9a5678a1c459737829b0ca982d:6366426582195660793]: added AssetBundleService.LoadAsyncBatched: skipped PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1, already loaded MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (28s)... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (29s)... AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0, took 293ms AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1, took 0ms EncounterService.DoInstantiateEncounters: > 0: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (4 [840996f100cb2004a908df702bb69e9a]) at (20.00, 9.00, 25.40) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1(Clone) (2 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0) took 14ms EncounterService.DoInstantiateEncounters: > 1: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (4 [07e41f9a5678a1c459737829b0ca982d]) at (17.28, 9.00, 28.00) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1(Clone) (3 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1) took 15ms EncounterService.DoInstantiateEncounters: > 2: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (1 [633a10a4361e96b42b7249055faa4379]) at (22.82, 8.02, 32.90) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0(Clone) (4 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2) took 20ms EncounterService.DoInstantiateEncounters: generating encounter Enemy (count: 1, cost: 1) RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2) (LB.ObsidianSoldierActor)... AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0, already loaded EncounterService.DoInstantiateEncounters: > 0: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (1 [633a10a4361e96b42b7249055faa4379]) at (17.43, 8.01, 75.58) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0(Clone) (5 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E4-0) took 12ms EncounterService.DoInstantiateEncounters: generating encounter Loot (count: 5, cost: 5) RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E4-0) (LB.ObsidianSoldierActor)... AssetBundleService.LoadAsyncBatched: loading 4 assets... AssetBundleService.LoadAsyncBatched: > PfbLoot_BoxRound_03 [c0d733f849527e24bab380bd6e18e387:3064357274758295049]: added AssetBundleService.LoadAsyncBatched: skipped PfbCoin10, already loaded AssetBundleService.LoadAsyncBatched: > PfbLoot_BreakablePot_03 [cdbbdc0de2069df41a79a7ecbc368612:104465095974519026]: added AssetBundleService.LoadAsyncBatched: > PfbLoot_BoxRoundSmall_02 [644c3fe56b9f93547b4a5904a8fb36ab:994953876233011888]: added EnemySoldier_HeadVar02 [f6e46996a03b9e944ad023450d11c86c:7795300118785367585] was already requested, so skip waiting. EnemySoldier_HeadVar02 [f6e46996a03b9e944ad023450d11c86c:7795300118785367585] was already requested, so skip waiting. EnemySoldier_HeadVar02 [f6e46996a03b9e944ad023450d11c86c:7795300118785367585] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loaded PfbLoot_BoxRound_03, took 130ms AssetBundleService.LoadAsyncBatched: loaded PfbLoot_BreakablePot_03, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbLoot_BoxRoundSmall_02, took 0ms EncounterService.DoInstantiateEncounters: > 0: PfbLoot_BoxRoundSmall_02 (1 [644c3fe56b9f93547b4a5904a8fb36ab]) at (21.22, 8.00, 19.46) RespawnService: register respawn PfbLoot_BoxRoundSmall_02(Clone) (LB.LootChest)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BoxRoundSmall_02 (Loot-E6-0) took 1ms EncounterService.DoInstantiateEncounters: > 1: PfbLoot_BreakablePot_03 (1 [cdbbdc0de2069df41a79a7ecbc368612]) at (35.18, 8.00, 11.74) RespawnService: register respawn PfbLoot_BreakablePot_03(Clone) (LB.LootBreakable)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BreakablePot_03 (Loot-E6-1) took 15ms EncounterService.DoInstantiateEncounters: > 2: PfbLoot_BreakablePot_03 (1 [cdbbdc0de2069df41a79a7ecbc368612]) at (20.75, 8.00, 19.60) RespawnService: register respawn PfbLoot_BreakablePot_03(Clone) (LB.LootBreakable)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BreakablePot_03 (Loot-E6-2) took 1ms EncounterService.DoInstantiateEncounters: > 3: PfbCoin10 (1 [ae598151930fb524b9e164b9eedbdb6c]) at (37.22, 8.00, 11.46) EncounterService.DoInstantiateEncounters: > entry PfbCoin10 (Loot-E6-3) took 2ms EncounterService.DoInstantiateEncounters: > 4: PfbLoot_BoxRound_03 (1 [c0d733f849527e24bab380bd6e18e387]) at (23.83, 8.00, 10.62) RespawnService: register respawn PfbLoot_BoxRound_03(Clone) (LB.LootChest)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BoxRound_03 (Loot-E6-4) took 0ms EncounterService.DoInstantiateEncounters: generating encounter Loot (count: 1, cost: 1) AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: > PfbLoot_BreakablePot [b43cbc334b99011439ca31df5f246d46:4216969064012735224]: added AssetBundleService.LoadAsyncBatched: loaded PfbLoot_BreakablePot, took 90ms EncounterService.DoInstantiateEncounters: > 0: PfbLoot_BreakablePot (1 [b43cbc334b99011439ca31df5f246d46]) at (18.33, 8.00, 36.54) RespawnService: register respawn PfbLoot_BreakablePot(Clone) (LB.LootBreakable)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BreakablePot (Loot-E8-0) took 0ms EncounterService.DoInstantiateEncounters: generating encounter Loot (count: 1, cost: 1) AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbLoot_BoxRoundSmall_02, already loaded EncounterService.DoInstantiateEncounters: > 0: PfbLoot_BoxRoundSmall_02 (1 [644c3fe56b9f93547b4a5904a8fb36ab]) at (7.42, 8.00, 89.18) RespawnService: register respawn PfbLoot_BoxRoundSmall_02(Clone) (LB.LootChest)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BoxRoundSmall_02 (Loot-E9-0) took 1ms EncounterService.DoInstantiateEncounters: generating encounter Loot (count: 2, cost: 2) AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: > PfbLoot_BoxRound_01 [d77f9ed81936e404ca05b185366cf07a:2899000745662658613]: added AssetBundleService.LoadAsyncBatched: > PfbLoot_BoxRound_04 [61d78fb4190ac9a49bb6d6ec10fe9088:461583359460482775]: added EnemySoldier_ArmBand_DEF [5eca925f2d9a521459191dd30a497895:1923889761360245342] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loaded PfbLoot_BoxRound_01, took 303ms AssetBundleService.LoadAsyncBatched: loaded PfbLoot_BoxRound_04, took 0ms EncounterService.DoInstantiateEncounters: > 0: PfbLoot_BoxRound_04 (1 [61d78fb4190ac9a49bb6d6ec10fe9088]) at (40.74, 8.00, 28.99) RespawnService: register respawn PfbLoot_BoxRound_04(Clone) (LB.LootChest)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BoxRound_04 (Loot-E10-0) took 1ms EncounterService.DoInstantiateEncounters: > 1: PfbLoot_BoxRound_01 (1 [d77f9ed81936e404ca05b185366cf07a]) at (44.54, 8.00, 17.67) RespawnService: register respawn PfbLoot_BoxRound_01(Clone) (LB.LootChest)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BoxRound_01 (Loot-E10-1) took 0ms EncounterService.DoInstantiateEncounters: generating encounter Loot (count: 2, cost: 2) AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: > PfbLoot_BreakablePot_02 [e4feb1ba7b3ba084f85aa49dc8ad0475:4254491999931251638]: added AssetBundleService.LoadAsyncBatched: > PfbLoot_BreakablePotLarge_02 [8b04a1eff7a38344f800d0854919c72d:8518871267876972348]: added AssetBundleService.LoadAsyncBatched: loaded PfbLoot_BreakablePot_02, took 187ms AssetBundleService.LoadAsyncBatched: loaded PfbLoot_BreakablePotLarge_02, took 0ms EncounterService.DoInstantiateEncounters: > 0: PfbLoot_BreakablePotLarge_02 (1 [8b04a1eff7a38344f800d0854919c72d]) at (6.77, 8.00, 89.40) RespawnService: register respawn PfbLoot_BreakablePotLarge_02(Clone) (LB.LootBreakable)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BreakablePotLarge_02 (Loot-E11-0) took 2ms EncounterService.DoInstantiateEncounters: > 1: PfbLoot_BreakablePot_02 (1 [e4feb1ba7b3ba084f85aa49dc8ad0475]) at (42.54, 8.00, 77.19) RespawnService: register respawn PfbLoot_BreakablePot_02(Clone) (LB.LootBreakable)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BreakablePot_02 (Loot-E11-1) took 0ms EncounterService.DoInstantiateEncounters: generating encounter NPC (count: 0, cost: 0) AssetBundleService.LoadAsyncBatched: loading 0 assets... EncounterService.DoInstantiateEncounters: generating encounter Chest (count: 0, cost: 0) MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (30s)... AssetBundleService.LoadAsyncBatched: loading 0 assets... EncounterService.DoInstantiateEncounters: generating encounter NPC (count: 1, cost: 1) AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: > PfbEmpty [5710d7bd27d07db4b9ef6b40b0355ec7:8880431859546181885]: added EnemySoldier_Hat_DEF [ac36c368bf5152d40b5f1709e9074e95:3156702843406276257] was already requested, so skip waiting. EnemySoldier_Pouch02_DEF [96f76d5573b6ce54f9df7a547f9c8443:8699166225812460661] was already requested, so skip waiting. ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled! EnemySoldier_Hat_DEF [ac36c368bf5152d40b5f1709e9074e95:3156702843406276257] was already requested, so skip waiting. HumanoidActor.DoLoadout: spawning Item_Weapon_Type14Nambu_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2) no additive poses? EnemySoldier_Hat_DEF [ac36c368bf5152d40b5f1709e9074e95:3156702843406276257] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loaded PfbEmpty, took 48ms EncounterService.DoInstantiateEncounters: > 0: PfbEmpty (1 [5710d7bd27d07db4b9ef6b40b0355ec7]) at (38.73, 8.01, 27.28) EncounterService.DoInstantiateEncounters: > entry PfbEmpty (NPC-E18-0) took 0ms WFC - InstantiateEncounters: took 2798ms StageBuilder: WFC - rolled 3 playerghosts (soldier: False) HumanoidActor.DoLoadout: spawning Item_Weapon_Type14Nambu_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E4-0) no additive poses? WFC - InstantiateObjectsAsyncService: took 41ms StageBuilder: scanning for dynamic fog floor... StageBuilder: found estimated navmesh floor at min = 4.609201, max = 14.84808 (took 338ms) WFC - CalcFogHeights: took 340ms MetaSceneCamera.Status: Prewarming Shaders... [DoAsyncShaderWarmup] starting shader warmup... ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0): skipping item EnemySoldier_Epaulettes01_DEF, because this slot mask AddonBelt has already been filled! ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): skipping item EnemySoldier_Epaulettes01_DEF, because this slot mask AddonBelt has already been filled! ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0): skipping item EnemySoldier_Epaulettes01_DEF, because this slot mask AddonBelt has already been filled! ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): skipping item EnemySoldier_Epaulettes01_DEF, because this slot mask AddonBelt has already been filled! PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded HumanoidActor.DoLoadout: spawning Item_Weapon_Gewehr43_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1) no additive poses? HumanoidActor.DoLoadout: spawning Item_Weapon_Type14Nambu_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0) no additive poses? HumanoidActor.DoLoadout: spawning Item_Weapon_Type14Nambu_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0) no additive poses? PfbWeapon_Type14Nambu_Obsidian [6ee01558181c4c14ca605150f8c35f92:3814342356276471771] was already requested, so skip waiting. HumanoidActor.DoLoadout: spawning Item_Weapon_Type14Nambu_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) no additive poses? PfbWeapon_Type14Nambu_Obsidian [6ee01558181c4c14ca605150f8c35f92:3814342356276471771] was already requested, so skip waiting. PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PfbWeapon_Type14Nambu_Obsidian [6ee01558181c4c14ca605150f8c35f92:3814342356276471771] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (31s)... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AssetBundleService.LoadAsyncBatched: loading 37 assets... AssetBundleService.LoadAsyncBatched: skipped PfbParticleLootChestOpenBurst, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleLootChestAmbient, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbPsTeleportBurst, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleWallHitSmoke, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleWallHit, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleObsidianTrail, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleMuzzleWarmupGeneric, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbInventory_Rifleman, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleMuzzleFlashPistol, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleMuzzleFlash, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleObsidianBurst, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleOnHitConfirm, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleOnHit_ReturnFire, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleOnHit_ObsidianCrit, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleOnHit_Obsidian, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbDialogueBox, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbPauseMenuCursor, already loaded AssetBundleService.LoadAsyncBatched: skipped TouchRing, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbCoin500, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbSoulGemSpawn1, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleLootSparkle, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbLootGrab, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbLootBubble, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbPlayerXR_RightHand, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbPlayerXR_LeftHand, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbPlayerXR_Rifleman, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbPlayerGhost, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbPlayerTeleportFire, already loaded AssetBundleService.LoadAsyncBatched: skipped Pistol_Type14_Nambu_Obsidian, already loaded AssetBundleService.LoadAsyncBatched: skipped Pistol_Type14_Nambu_Standard, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbRifle_Gewehr_43_Obsidian, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbRifle_Gewehr_43, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbSoulLantern, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbSoulGem, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbCoin10, already loaded [DoAsyncShaderWarmup] collected 154 materials... [DoAsyncShaderWarmup] creating prewarm render quads... [DoAsyncShaderWarmup] duplicating materials... [shader prewarm] material: [ShadowsOnly(Clone)] shader: LightBrigade/ShadowsOnly - Keywords: [shader prewarm] material: [Pistol_Type14_Nambu_Standard(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [OnlyOculusMotionVectors(Clone)] shader: LightBrigade/Oculus/Only Motion Vectors - Keywords: [shader prewarm] material: [Props_Obsidian_Crystal_002(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableMotionVectors [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableMotionVectors [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableMotionVectors [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [Props_LootableItems(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseVertexColor EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableSpecular EnableMotionVectors Mask [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [Dash Wind Trail(Clone)] shader: LightBrigade/DashWindTrail - Keywords: [shader prewarm] material: [Props_Obsidian_Crystal_ArmorTier1(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableNoiseDistortion EnableSpecular _DISSOLVE_EFFECT_AXIS_Z_ON [shader prewarm] material: [ParticleCursor(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON [shader prewarm] material: [LB_LavaBubble(Clone)] shader: LightBrigade/LB_Lava - Keywords: EnableSpecular _CAUSTICSCROLLDIRECTION_XZ _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ [shader prewarm] material: [ShadowsOnly(Clone)] shader: LightBrigade/ShadowsOnly - Keywords: [shader prewarm] material: [Environment_Structural_Ruins_Ash(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCover [shader prewarm] material: [Props_Atlas_A_Ash(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [UModeler_Grid(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableLightMap EnableMotionVectors EnableShadowMask [shader prewarm] material: [Ash Terrain WFC [Toon](Clone)] shader: LightBrigade/Terrain Tiles WFC - Keywords: EnableNoiseDistortion [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [LB_LavaPoolSmall(Clone)] shader: LightBrigade/LB_Lava - Keywords: EnableSpecular _CAUSTICSCROLLDIRECTION_XZ _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ [shader prewarm] material: [Props_LootableItems(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseVertexColor EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableSpecular EnableMotionVectors Mask [shader prewarm] material: [LB_LavaFalls(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableWindSway _UV_SCROLL_ON _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ _CAUSTICSCROLLDIRECTION_XY [shader prewarm] material: [ParticleUnlit(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [ParticleCursor(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON [shader prewarm] material: [Fire_Campfire(Clone)] shader: LightBrigade/Fire - Keywords: EnableWindSway [shader prewarm] material: [Props_Obsidian_Crystal_IntroScene(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [ParticleUnlitTrail(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORCOLOR_ON _SURFACE_TYPE_TRANSPARENT _FLIPBOOKBLENDING_OFF [shader prewarm] material: [PortalMaskInverted(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [PortalMask(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [Particle_LightShaft_WFC_Entrance_Door(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _SURFACE_TYPE_TRANSPARENT _FLIPBOOKBLENDING_OFF [shader prewarm] material: [PortalVoidBlack(Clone)] shader: LightBrigade/PortalZone Entry Exit - Keywords: [shader prewarm] material: [TempleBrickTile_Portal(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSwayFreqVertexColorMask SteppingStones _LIGHT_CAUSTICS_ON EnableMotionVectors [shader prewarm] material: [_DefaultToon(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableNoiseDistortion EnableMotionVectors [shader prewarm] material: [Environment_Structural_Ruins_Ash_Portals(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableMotionVectors [shader prewarm] material: [Particle_LightShaft(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _EMISSION _FLIPBOOKBLENDING_ON _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [LockSymbols(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: EnableFunkFog _ALPHATEST_ON _EMISSION _FLIPBOOKBLENDING_OFF _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [TempleBrickTile_PortalExit(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableWindSwayFreqVertexColorMask EnableMotionVectors [shader prewarm] material: [PortalMaskSky(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [PortalMirrorBackside(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableExtraSelfLight EnableLayer0 EnableSpecular [shader prewarm] material: [SnowingParticle(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _FLIPBOOKBLENDING_OFF [shader prewarm] material: [LB_Unlit_White(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [PortalMaskInvertedExit(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [Props_Shrine_Crystal(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [ParticleCursor_GPUInstancing(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [Particle_RainbowFlare(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLOROVERLAY_ON _EMISSION _FLIPBOOKBLENDING_ON _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [PortalVoidBlackExit(Clone)] shader: LightBrigade/Unlit/LB Unlit (old) - Keywords: [shader prewarm] material: [Black_StandardToonLit(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableMotionVectors [shader prewarm] material: [LB_LavaPool(Clone)] shader: LightBrigade/LB_Lava - Keywords: EnableSpecular _CAUSTICSCROLLDIRECTION_XZ _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ [shader prewarm] material: [LB_LavaFalls(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableWindSway _UV_SCROLL_ON _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ _CAUSTICSCROLLDIRECTION_XY [shader prewarm] material: [Particle_Bat(Clone)] shader: LightBrigade/Unlit/LB_BirdParticleShader - Keywords: [shader prewarm] material: [ParticleUnlit(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [ParticleHandPrayer(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _FLIPBOOKBLENDING_OFF [shader prewarm] material: [EmblemRounded_LoadingScene (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: DisablePostProcess EnableCollectibleSheen EnableExtraSelfLight EnableExtraSelfLightUseLocalPos EnableNoiseDistortion EnableSpecular _DISSOLVE_EFFECT_AXIS_Z_ON [shader prewarm] material: [Grenze-Regular Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: [shader prewarm] material: [Grenze-Light Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: [shader prewarm] material: [insigne - CartaMarinaBold Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: GLOW_ON [shader prewarm] material: [Particle_Rainbow(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _ALPHAPREMULTIPLY_ON _COLORADDSUBDIFF_ON _EMISSION _FLIPBOOKBLENDING_ON _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [Particle_Snow(Clone)] shader: Universal Render Pipeline/Particles/Unlit - Keywords: _ALPHATEST_ON _COLORADDSUBDIFF_ON _EMISSION [shader prewarm] material: [ParticleCursor_GPUInstancing(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [DialogueBoxSprite(Clone)] shader: LightBrigade/Sprite - Keywords: ETC1_EXTERNAL_ALPHA EnableEmission EnableEmissionMap [shader prewarm] material: [DialogueBoxNew(Clone)] shader: LightBrigade/UI/Unlit/Transparent - Keywords: [shader prewarm] material: [DialogueBoxBorder(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableSpecular EnableMotionVectors [shader prewarm] material: [Gem(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [ParticleUnlit(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [ParticleCursor(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON [shader prewarm] material: [WhiteLine_Tutorial(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: _FLIPBOOKBLENDING_OFF SetLODs: Attempting to force a LOD on a disabled LODGroup PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded [DoAsyncShaderWarmup] set materials, waiting for render... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 1 (32s)... [DoAsyncShaderWarmup] draw instanced variants.. PfbCoverOption [ff22c2da423725e4490eb90b6d698de1:5262935900393961512] was already requested, so skip waiting. PfbCoverTargetingBeacon [6c158cf352fd28e40be1386847a29fb6:2540486522868340015] was already requested, so skip waiting. PfbTeleportError [c3b05aa2c220e1e4caf61914c6962b76:1909964702322463738] was already requested, so skip waiting. PfbTeleportValid [56ff1514f6bccc449bbdf44c04d1ed0a:7582529423572230648] was already requested, so skip waiting. PfbTrapOption [0ef85fd21410c9e4b829966c432b87af:8507636475574224276] was already requested, so skip waiting. PfbTrapTargetingBeacon [934c55bf66c43fc44a0bf582278f56ff:4408418544358175681] was already requested, so skip waiting. [DoAsyncShaderWarmup] complete, cleaning up render quads... [DoAsyncShaderWarmup] cleaning up materials... [DoAsyncShaderWarmup] pre-warmed 688 shader variants over 1.129135 seconds. [DoAsyncShaderWarmup] ran GC over 0.02 seconds WFC - ShaderWarmup: took 1746ms WFC - unparented 411 static objects WFC - unparented 21 dynamic objects WFC - Cleanup Meta: cleaned up 56 meta nodes StaticRandom: allowed = False WFC - Instantiated 2097 pieces in 7.321259 sec WFC - InstantiateWorldFromWFC() ran in 7.321297 secs MetaSceneCamera.Status: Mapping New Battleground... MetaSceneWFC.Start: wfc done, ready to play... MetaSceneWFC.Start: setting stage darkness level: 10%... StaticRandom: allowed = True PortalSummonEnemySequence.RollLightDarkSettings: mark portal PfbEnemySummonPortal_ShadowEnemy for shadow spawn set to: False StaticRandom: allowed = False [XR] [33272] [21:29:35.429][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=613932305333100 [XR] [33272] [21:29:35.429][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:29:35.429][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:29:35.429][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:29:35.429][Info ] [XR] [33272] [21:29:35.429][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:29:35.429][Info ] xrInitializeLoaderKHR [XR] [33272] [21:29:35.429][Info ] [XR] [33272] [21:29:35.429][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:29:35.429][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:29:35.429][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:29:35.429][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:29:35.429][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:29:35.429][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:29:35.429][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:29:35.429][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:29:35.429][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:29:35.429][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:29:35.429][Info ] [XR] [33272] [21:29:35.429][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:29:35.429][Info ] [XR] [33272] [21:29:35.429][Info ] Spec Version: 1.0.20 [XR] [33272] [21:29:35.429][Info ] Provider Version: 1.4.2 [XR] [33272] [21:29:35.429][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:29:35.429][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:29:35.429][Info ] [XR] [33272] [21:29:35.429][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:29:35.429][Info ] [XR] [33272] [21:29:35.429][Info ] Features requested to be enabled: (4) [XR] [33272] [21:29:35.429][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:35.429][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:35.429][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:35.429][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:29:35.429][Info ] [XR] [33272] [21:29:35.429][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:29:35.429][Info ] [XR] [33272] [21:29:35.430][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:29:35.430][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:29:35.430][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:29:35.430][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:29:35.430][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:29:35.430][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:29:35.430][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:29:35.430][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:29:35.430][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:29:35.430][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:29:35.430][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:29:35.430][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:29:35.430][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:29:35.430][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:29:35.430][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:29:35.430][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:29:35.430][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:29:35.430][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:29:35.430][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:29:35.430][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:29:35.430][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:29:35.430][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:29:35.430][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:29:35.430][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Available Layers: (0) [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:29:35.430][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:29:35.430][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:29:35.430][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:29:35.430][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:29:35.430][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Available Reference Spaces: (3) [XR] [33272] [21:29:35.430][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:29:35.430][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:29:35.430][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:29:35.430][Info ] System Id : 0x257 [XR] [33272] [21:29:35.430][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Available View Configuration Types: (1) [XR] [33272] [21:29:35.430][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:29:35.430][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:35.430][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:29:35.430][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:35.430][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Skip Present To Main Screen: No [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:29:35.430][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:29:35.430][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:29:35.430][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] ==== OpenXR Input ==== [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Action Sets (4): [XR] [33272] [21:29:35.430][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:29:35.430][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:29:35.430][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:29:35.430][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:29:35.430][Info ] Depth Submission Mode: None [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:29:35.430][Info ] Swapchain Views: (2) [XR] [33272] [21:29:35.430][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:29:35.430][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:29:35.430][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:29:35.430][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (5x) [XR] [33272] [21:29:35.430][Info ] [XR] [33272] [21:29:35.430][Info ] ==== Last 20 Events ==== [XR] [33272] [21:29:35.430][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_UNKNOWN->XR_SESSION_STATE_IDLE [XR] [33272] [21:29:35.430][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_IDLE->XR_SESSION_STATE_READY [XR] [33272] [21:29:35.430][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_READY->XR_SESSION_STATE_SYNCHRONIZED [XR] [33272] [21:29:35.430][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_SYNCHRONIZED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:35.430][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:35.430][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:35.430][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:35.430][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:35.430][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:35.430][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:35.430][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:35.431][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:35.431][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:35.431][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:35.431][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:35.431][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:29:35.431][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:29:35.431][Info ] ==== End Unity OpenXR Diagnostic Report ==== MetaSceneWFC.Start: instantiating player... MetasceneWFC.Start: instantiating loadout: MetagameLoadout Class: class/rifleman Holster: 0.0: Item_Weapon_Type14Nambu_Rank0(Combat_Ammo_Nambu_Standard:Item_Ammo_Type14Nambu:7:Item_AttachmentScope_RedDot_Rank1::Item_AttachmentSide_Crystal_Blessed_Tier0:Item_AttachmentCharm_Obsidian_ChainShot_Tier0) Shoulder: 0.0: Item_Weapon_Gewehr43_Rank0(Combat_Ammo_Gewehr43_Standard:Item_Ammo_Gewehr43:10:Item_AttachmentScope_Holographic_Rank1:Item_AttachmentBarrel_Poison_Rank2:Item_AttachmentSide_Crystal_Tier1:Item_AttachmentCharm_Animus_HomingShot_Tier0) Belt: 0.0: Item_Ammo_Gewehr43(10) Belt: 0.1: Item_Ammo_Gewehr43(10) Belt: 0.2: Item_Ammo_Gewehr43(10) Belt: 0.3: Item_Ammo_Gewehr43(10) Belt: 0.4: Item_Ammo_Gewehr43(10) Belt: 0.5: Item_Ammo_Gewehr43(10) Belt: 0.6: Item_Ammo_Gewehr43(10) Belt: 0.7: Item_Ammo_Gewehr43(10) Belt: 0.8: Item_Ammo_Gewehr43(10) Belt: 0.9: Item_Ammo_Gewehr43(10) Belt: 0.10: Item_Ammo_Gewehr43(10) Belt: 0.11: Item_Ammo_Gewehr43(10) Belt: 0.12: Item_Ammo_Type14Nambu(8) Belt: 0.13: Item_Ammo_Type14Nambu(8) Belt: 0.14: Item_Ammo_Type14Nambu(8) Belt: 0.15: Item_Ammo_Type14Nambu(8) Belt: 0.16: Item_Ammo_Type14Nambu(8) Belt: 0.17: Item_Ammo_Type14Nambu(8) Belt: 1.0: Item_Consumable_DeployableDummy Belt: 2.0: Item_Consumable_Medkit Belt: 3.0: Belt: 4.0: Belt: 5.0: Item_Weapon_Orb_Sun_SunBurst_Rank0(Item_SpellGem_Sun_Sunburst_Rank0:100) Card: 0.0: Item_Tarot_Animus_SoulsConfusion_Betrayal_Rarity1 Card: 0.1: Item_Tarot_Animus_SoulsConfusion_Rarity3 Card: 0.2: Item_Tarot_Animus_SoulsDarkness_Rarity1 Card: 0.3: Item_Tarot_Animus_SoulsDarkness_Rarity1 Card: 0.4: Item_Tarot_Animus_SoulsFear_Rarity2 Card: 0.5: Item_Tarot_Anima_SoulCollector_Rarity2 Card: 0.6: Item_Tarot_Anima_SoulCleanse_Rarity2 Card: 0.7: Item_Tarot_Animus_SoulsConfusion_Spite_Rarity1 Card: 0.8: Item_Tarot_Animus_SoulsConfusion_Rarity1 HandL: HandR: HandL (Gem): HandR (Gem): Prayer Cooldown: 0 EquipmentService.InstantiateLoadout: instantiating... EquipmentService.InstantiateLoadout: class class/rifleman EquipmentService.InstantiateClass: instantiating class/rifleman... RespawnService: register respawn PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor)... AudioService.PlaySound: Audio_UI_PauseMenu_Close AudioService.PlaySound: Audio_UI_PauseMenu_Close: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... XRControllerPlatformOffset: no input device ParticleEffectsService.DoPlayEffectAsync: PfbParticle_HandSpellReady (LB.ParticleData) XRControllerPlatformOffset: no input device ParticleEffectsService.DoPlayEffectAsync: PfbParticle_HandSpellReady (LB.ParticleData) EquipmentService.SwitchLoadout: switch loadout for PfbPlayerXR_Rifleman(Clone)... XRHMDBase.UpdateDevice: got hmd XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR, device XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR XRHMDBase.UpdateDevice: > userpresence = /HeadTrackingOpenXR/userpresence XRHMDBase.UpdateDevice: > istracked = /HeadTrackingOpenXR/istracked XRHMDBase.UpdateDevice: > trackingstate = /HeadTrackingOpenXR/trackingstate XRHMDBase.UpdateDevice: > deviceposition = /HeadTrackingOpenXR/deviceposition XRHMDBase.UpdateDevice: > devicerotation = /HeadTrackingOpenXR/devicerotation XRHMDBase.UpdateDevice: > devicevelocity = /HeadTrackingOpenXR/devicevelocity XRHMDBase.UpdateDevice: > deviceangularvelocity = /HeadTrackingOpenXR/deviceangularvelocity XRHMDBase.UpdateDevice: > centereyeposition = /HeadTrackingOpenXR/centereyeposition XRHMDBase.UpdateDevice: > centereyerotation = /HeadTrackingOpenXR/centereyerotation XRHMDBase.UpdateDevice: > centereyevelocity = /HeadTrackingOpenXR/centereyevelocity XRHMDBase.UpdateDevice: > centereyeangularvelocity = /HeadTrackingOpenXR/centereyeangularvelocity XRHMDBase.UpdateDevice: > lefteyeposition = /HeadTrackingOpenXR/lefteyeposition XRHMDBase.UpdateDevice: > lefteyerotation = /HeadTrackingOpenXR/lefteyerotation XRHMDBase.UpdateDevice: > lefteyevelocity = /HeadTrackingOpenXR/lefteyevelocity XRHMDBase.UpdateDevice: > lefteyeangularvelocity = /HeadTrackingOpenXR/lefteyeangularvelocity XRHMDBase.UpdateDevice: > righteyeposition = /HeadTrackingOpenXR/righteyeposition XRHMDBase.UpdateDevice: > righteyerotation = /HeadTrackingOpenXR/righteyerotation XRHMDBase.UpdateDevice: > righteyevelocity = /HeadTrackingOpenXR/righteyevelocity XRHMDBase.UpdateDevice: > righteyeangularvelocity = /HeadTrackingOpenXR/righteyeangularvelocity XRHMDBase.UpdateDevice: > deviceposition X = /HeadTrackingOpenXR/deviceposition/x XRHMDBase.UpdateDevice: > deviceposition Y = /HeadTrackingOpenXR/deviceposition/y XRHMDBase.UpdateDevice: > deviceposition Z = /HeadTrackingOpenXR/deviceposition/z XRHMDBase.UpdateDevice: > devicerotation X = /HeadTrackingOpenXR/devicerotation/x XRHMDBase.UpdateDevice: > devicerotation Y = /HeadTrackingOpenXR/devicerotation/y XRHMDBase.UpdateDevice: > devicerotation Z = /HeadTrackingOpenXR/devicerotation/z XRHMDBase.UpdateDevice: > devicerotation W = /HeadTrackingOpenXR/devicerotation/w XRHMDBase.UpdateDevice: > devicevelocity X = /HeadTrackingOpenXR/devicevelocity/x XRHMDBase.UpdateDevice: > devicevelocity Y = /HeadTrackingOpenXR/devicevelocity/y XRHMDBase.UpdateDevice: > devicevelocity Z = /HeadTrackingOpenXR/devicevelocity/z XRHMDBase.UpdateDevice: > deviceangularvelocity X = /HeadTrackingOpenXR/deviceangularvelocity/x XRHMDBase.UpdateDevice: > deviceangularvelocity Y = /HeadTrackingOpenXR/deviceangularvelocity/y XRHMDBase.UpdateDevice: > deviceangularvelocity Z = /HeadTrackingOpenXR/deviceangularvelocity/z XRHMDBase.UpdateDevice: > centereyeposition X = /HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = /HeadTrackingOpenXR/lefteyevelocity/y XRHMDBase.UpdateDevice: > lefteyevelocity Z = /HeadTrackingOpenXR/lefteyevelocity/z XRHMDBase.UpdateDevice: > lefteyeangularvelocity X = /HeadTrackingOpenXR/lefteyeangularvelocity/x XRHMDBase.UpdateDevice: > lefteyeangularvelocity Y = /HeadTrackingOpenXR/lefteyeangularvelocity/y XRHMDBase.UpdateDevice: > lefteyeangularvelocity Z = /HeadTrackingOpenXR/lefteyeangularvelocity/z XRHMDBase.UpdateDevice: > righteyeposition X = /HeadTrackingOpenXR/righteyeposition/x XRHMDBase.UpdateDevice: > righteyeposition Y = /HeadTrackingOpenXR/righteyeposition/y XRHMDBase.UpdateDevice: > righteyeposition Z = /HeadTrackingOpenXR/righteyeposition/z XRHMDBase.UpdateDevice: > righteyerotation X = /HeadTrackingOpenXR/righteyerotation/x XRHMDBase.UpdateDevice: > righteyerotation Y = /HeadTrackingOpenXR/righteyerotation/y XRHMDBase.UpdateDevice: > righteyerotation Z = /HeadTrackingOpenXR/righteyerotation/z XRHMDBase.UpdateDevice: > righteyerotation W = /HeadTrackingOpenXR/righteyerotation/w XRHMDBase.UpdateDevice: > righteyevelocity X = /HeadTrackingOpenXR/righteyevelocity/x XRHMDBase.UpdateDevice: > righteyevelocity Y = /HeadTrackingOpenXR/righteyevelocity/y XRHMDBase.UpdateDevice: > righteyevelocity Z = /HeadTrackingOpenXR/righteyevelocity/z XRHMDBase.UpdateDevice: > righteyeangularvelocity X = /HeadTrackingOpenXR/righteyeangularvelocity/x XRHMDBase.UpdateDevice: > righteyeangularvelocity Y = /HeadTrackingOpenXR/righteyeangularvelocity/y XRHMDBase.UpdateDevice: > righteyeangularvelocity Z = /HeadTrackingOpenXR/righteyeangularvelocity/z XRHMDBase.OnSubsystemsAfterReload: subsystems reload found 1 displays XRHMDBase.OnSubsystemsAfterReload: 0 = OpenXR Display XRHMDBase.OnSubsystemsAfterReload: only one device found: OpenXR Display XRHMDBase.EnsureInputActions: setting up action map for hmd CameraPose on Head Tracking - OpenXR EnemyLimiterService.ManualUpdate: running update... (6 of 10) XRController.UpdateDevice: got controller XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR, device XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR XRController.UpdateDevice: > system = /IndexControllerOpenXR/system XRController.UpdateDevice: > systemtouched = /IndexControllerOpenXR/systemtouched XRController.UpdateDevice: > primarybutton = /IndexControllerOpenXR/primarybutton XRController.UpdateDevice: > primarytouched = /IndexControllerOpenXR/primarytouched XRController.UpdateDevice: > secondarybutton = /IndexControllerOpenXR/secondarybutton XRController.UpdateDevice: > secondarytouched = /IndexControllerOpenXR/secondarytouched XRController.UpdateDevice: > grip = /IndexControllerOpenXR/grip XRController.UpdateDevice: > grippressed = /IndexControllerOpenXR/grippressed XRController.UpdateDevice: > gripforce = /IndexControllerOpenXR/gripforce XRController.UpdateDevice: > trigger = /IndexControllerOpenXR/trigger XRController.UpdateDevice: > triggerpressed = /IndexControllerOpenXR/triggerpressed XRController.UpdateDevice: > triggertouched = /IndexControllerOpenXR/triggertouched XRController.UpdateDevice: > thumbstick = /IndexControllerOpenXR/thumbstick XRController.UpdateDevice: > thumbstickclicked = /IndexControllerOpenXR/thumbstickclicked XRController.UpdateDevice: > thumbsticktouched = /IndexControllerOpenXR/thumbsticktouched XRController.UpdateDevice: > trackpad = /IndexControllerOpenXR/trackpad XRController.UpdateDevice: > trackpadforce = /IndexControllerOpenXR/trackpadforce XRController.UpdateDevice: > trackpadtouched = /IndexControllerOpenXR/trackpadtouched XRController.UpdateDevice: > devicepose = /IndexControllerOpenXR/devicepose XRController.UpdateDevice: > pointer = /IndexControllerOpenXR/pointer XRController.UpdateDevice: > istracked = /IndexControllerOpenXR/istracked XRController.UpdateDevice: > trackingstate = /IndexControllerOpenXR/trackingstate XRController.UpdateDevice: > devicePosition = /IndexControllerOpenXR/devicePosition XRController.UpdateDevice: > deviceRotation = /IndexControllerOpenXR/deviceRotation XRController.UpdateDevice: > pointerPosition = /IndexControllerOpenXR/pointerPosition XRController.UpdateDevice: > pointerRotation = /IndexControllerOpenXR/pointerRotation XRController.UpdateDevice: > haptic = /IndexControllerOpenXR/haptic XRController.UpdateDevice: > thumbstick X = /IndexControllerOpenXR/thumbstick/x XRController.UpdateDevice: > thumbstick Y = /IndexControllerOpenXR/thumbstick/y XRController.UpdateDevice: > trackpad X = /IndexControllerOpenXR/trackpad/x XRController.UpdateDevice: > trackpad Y = /IndexControllerOpenXR/trackpad/y XRController.UpdateDevice: > devicepose isTracked = /IndexControllerOpenXR/devicepose/isTracked XRController.UpdateDevice: > devicepose trackingState = /IndexControllerOpenXR/devicepose/trackingState XRController.UpdateDevice: > devicepose position = /IndexControllerOpenXR/devicepose/position XRController.UpdateDevice: > devicepose rotation = /IndexControllerOpenXR/devicepose/rotation XRController.UpdateDevice: > devicepose velocity = /IndexControllerOpenXR/devicepose/velocity XRController.UpdateDevice: > devicepose angularVelocity = /IndexControllerOpenXR/devicepose/angularVelocity XRController.UpdateDevice: > devicepose devicepose position X = /IndexControllerOpenXR/devicepose/position/x XRController.UpdateDevice: > devicepose devicepose position Y = /IndexControllerOpenXR/devicepose/position/y XRController.UpdateDevice: > devicepose devicepose position Z = /IndexControllerOpenXR/devicepose/position/z XRController.UpdateDevice: > devicepose devicepose rotation X = /IndexControllerOpenXR/devicepose/rotation/x XRController.UpdateDevice: > devicepose devicepose rotation Y = /IndexControllerOpenXR/devicepose/rotation/y XRController.UpdateDevice: > devicepose devicepose rotation Z = /IndexControllerOpenXR/devicepose/rotation/z XRController.UpdateDevice: > devicepose devicepose rotation W = /IndexControllerOpenXR/devicepose/rotation/w XRController.UpdateDevice: > devicepose devicepose velocity X = /IndexControllerOpenXR/devicepose/velocity/x XRController.UpdateDevice: > devicepose devicepose velocity Y = /IndexControllerOpenXR/devicepose/velocity/y XRController.UpdateDevice: > devicepose devicepose velocity Z = /IndexControllerOpenXR/devicepose/velocity/z XRController.UpdateDevice: > devicepose devicepose angularVelocity X = /IndexControllerOpenXR/devicepose/angularVelocity/x XRController.UpdateDevice: > devicepose devicepose angularVelocity Y = /IndexControllerOpenXR/devicepose/angularVelocity/y XRController.UpdateDevice: > devicepose devicepose angularVelocity Z = /IndexControllerOpenXR/devicepose/angularVelocity/z XRController.UpdateDevice: > pointer isTracked = /IndexControllerOpenXR/pointer/isTracked XRController.UpdateDevice: > pointer trackingState = /IndexControllerOpenXR/pointer/trackingState XRController.UpdateDevice: > pointer position = /IndexControllerOpenXR/pointer/position XRController.UpdateDevice: > pointer rotation = /IndexControllerOpenXR/pointer/rotation XRController.UpdateDevice: > pointer velocity = /IndexControllerOpenXR/pointer/velocity XRController.UpdateDevice: > pointer angularVelocity = /IndexControllerOpenXR/pointer/angularVelocity XRController.UpdateDevice: > pointer pointer position X = /IndexControllerOpenXR/pointer/position/x XRController.UpdateDevice: > pointer pointer position Y = /IndexControllerOpenXR/pointer/position/y XRController.UpdateDevice: > pointer pointer position Z = /IndexControllerOpenXR/pointer/position/z XRController.UpdateDevice: > pointer pointer rotation X = /IndexControllerOpenXR/pointer/rotation/x XRController.UpdateDevice: > pointer pointer rotation Y = /IndexControllerOpenXR/pointer/rotation/y XRController.UpdateDevice: > pointer pointer rotation Z = /IndexControllerOpenXR/pointer/rotation/z XRController.UpdateDevice: > pointer pointer rotation W = /IndexControllerOpenXR/pointer/rotation/w XRController.UpdateDevice: > pointer pointer velocity X = /IndexControllerOpenXR/pointer/velocity/x XRController.UpdateDevice: > pointer pointer velocity Y = /IndexControllerOpenXR/pointer/velocity/y XRController.UpdateDevice: > pointer pointer velocity Z = /IndexControllerOpenXR/pointer/velocity/z XRController.UpdateDevice: > pointer pointer angularVelocity X = /IndexControllerOpenXR/pointer/angularVelocity/x XRController.UpdateDevice: > pointer pointer angularVelocity Y = /IndexControllerOpenXR/pointer/angularVelocity/y XRController.UpdateDevice: > pointer pointer angularVelocity Z = /IndexControllerOpenXR/pointer/angularVelocity/z XRController.UpdateDevice: > devicePosition X = /IndexControllerOpenXR/devicePosition/x XRController.UpdateDevice: > devicePosition Y = /IndexControllerOpenXR/devicePosition/y XRController.UpdateDevice: > devicePosition Z = /IndexControllerOpenXR/devicePosition/z XRController.UpdateDevice: > deviceRotation X = /IndexControllerOpenXR/deviceRotation/x XRController.UpdateDevice: > deviceRotation Y = /IndexControllerOpenXR/deviceRotation/y XRController.UpdateDevice: > deviceRotation Z = /IndexControllerOpenXR/deviceRotation/z XRController.UpdateDevice: > deviceRotation W = /IndexControllerOpenXR/deviceRotation/w XRController.UpdateDevice: > pointerPosition X = /IndexControllerOpenXR/pointerPosition/x XRController.UpdateDevice: > pointerPosition Y = /IndexControllerOpenXR/pointerPosition/y XRController.UpdateDevice: > pointerPosition Z = /IndexControllerOpenXR/pointerPosition/z XRController.UpdateDevice: > pointerRotation X = /IndexControllerOpenXR/pointerRotation/x XRController.UpdateDevice: > pointerRotation Y = /IndexControllerOpenXR/pointerRotation/y XRController.UpdateDevice: > pointerRotation Z = /IndexControllerOpenXR/pointerRotation/z XRController.UpdateDevice: > pointerRotation W = /IndexControllerOpenXR/pointerRotation/w XRController.UpdateDevice: > refreshing platform offset XRControllerPlatformOffset: detected left controller: name=IndexControllerOpenXR, displayName=Index Controller (OpenXR), deviceId=17 XRControllerPlatformOffset: controller left: using unknown fallback _UNKNOWN: applying pos=(0.00, 0.00, 0.00), rot=(0.00, 0.00, 0.00) XRController.EnsureInputActions: setting up action map for controller PfbPlayerXR_LeftHand on Index Controller (OpenXR) XRController.UpdateDevice: got controller XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR1, device XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR1 XRController.UpdateDevice: > system = /IndexControllerOpenXR1/system XRController.UpdateDevice: > systemtouched = /IndexControllerOpenXR1/systemtouched XRController.UpdateDevice: > primarybutton = /IndexControllerOpenXR1/primarybutton XRController.UpdateDevice: > primarytouched = /IndexControllerOpenXR1/primarytouched XRController.UpdateDevice: > secondarybutton = /IndexControllerOpenXR1/secondarybutton XRController.UpdateDevice: > secondarytouched = /IndexControllerOpenXR1/secondarytouched XRController.UpdateDevice: > grip = /IndexControllerOpenXR1/grip XRController.UpdateDevice: > grippressed = /IndexControllerOpenXR1/grippressed XRController.UpdateDevice: > gripforce = /IndexControllerOpenXR1/gripforce XRController.UpdateDevice: > trigger = /IndexControllerOpenXR1/trigger XRController.UpdateDevice: > triggerpressed = /IndexControllerOpenXR1/triggerpressed XRController.UpdateDevice: > triggertouched = /IndexControllerOpenXR1/triggertouched XRController.UpdateDevice: > thumbstick = /IndexControllerOpenXR1/thumbstick XRController.UpdateDevice: > thumbstickclicked = /IndexControllerOpenXR1/thumbstickclicked XRController.UpdateDevice: > thumbsticktouched = /IndexControllerOpenXR1/thumbsticktouched XRController.UpdateDevice: > trackpad = /IndexControllerOpenXR1/trackpad XRController.UpdateDevice: > trackpadforce = /IndexControllerOpenXR1/trackpadforce XRController.UpdateDevice: > trackpadtouched = /IndexControllerOpenXR1/trackpadtouched XRController.UpdateDevice: > devicepose = /IndexControllerOpenXR1/devicepose XRController.UpdateDevice: > pointer = /IndexControllerOpenXR1/pointer XRController.UpdateDevice: > istracked = /IndexControllerOpenXR1/istracked XRController.UpdateDevice: > trackingstate = /IndexControllerOpenXR1/trackingstate XRController.UpdateDevice: > devicePosition = /IndexControllerOpenXR1/devicePosition XRController.UpdateDevice: > deviceRotation = /IndexControllerOpenXR1/deviceRotation XRController.UpdateDevice: > pointerPosition = /IndexControllerOpenXR1/pointerPosition XRController.UpdateDevice: > pointerRotation = /IndexControllerOpenXR1/pointerRotation XRController.UpdateDevice: > haptic = /IndexControllerOpenXR1/haptic XRController.UpdateDevice: > thumbstick X = /IndexControllerOpenXR1/thumbstick/x XRController.UpdateDevice: > thumbstick Y = /IndexControllerOpenXR1/thumbstick/y XRController.UpdateDevice: > trackpad X = /IndexControllerOpenXR1/trackpad/x XRController.UpdateDevice: > trackpad Y = /IndexControllerOpenXR1/trackpad/y XRController.UpdateDevice: > devicepose isTracked = /IndexControllerOpenXR1/devicepose/isTracked XRController.UpdateDevice: > devicepose trackingState = /IndexControllerOpenXR1/devicepose/trackingState XRController.UpdateDevice: > devicepose position = /IndexControllerOpenXR1/devicepose/position XRController.UpdateDevice: > devicepose rotation = /IndexControllerOpenXR1/devicepose/rotation XRController.UpdateDevice: > devicepose velocity = /IndexControllerOpenXR1/devicepose/velocity XRController.UpdateDevice: > devicepose angularVelocity = /IndexControllerOpenXR1/devicepose/angularVelocity XRController.UpdateDevice: > devicepose devicepose position X = /IndexControllerOpenXR1/devicepose/position/x XRController.UpdateDevice: > devicepose devicepose position Y = /IndexControllerOpenXR1/devicepose/position/y XRController.UpdateDevice: > devicepose devicepose position Z = /IndexControllerOpenXR1/devicepose/position/z XRController.UpdateDevice: > devicepose devicepose rotation X = /IndexControllerOpenXR1/devicepose/rotation/x XRController.UpdateDevice: > devicepose devicepose rotation Y = /IndexControllerOpenXR1/devicepose/rotation/y XRController.UpdateDevice: > devicepose devicepose rotation Z = /IndexControllerOpenXR1/devicepose/rotation/z XRController.UpdateDevice: > devicepose devicepose rotation W = /IndexControllerOpenXR1/devicepose/rotation/w XRController.UpdateDevice: > devicepose devicepose velocity X = /IndexControllerOpenXR1/devicepose/velocity/x XRController.UpdateDevice: > devicepose devicepose velocity Y = /IndexControllerOpenXR1/devicepose/velocity/y XRController.UpdateDevice: > devicepose devicepose velocity Z = /IndexControllerOpenXR1/devicepose/velocity/z XRController.UpdateDevice: > devicepose devicepose angularVelocity X = /IndexControllerOpenXR1/devicepose/angularVelocity/x XRController.UpdateDevice: > devicepose devicepose angularVelocity Y = /IndexControllerOpenXR1/devicepose/angularVelocity/y XRController.UpdateDevice: > devicepose devicepose angularVelocity Z = /IndexControllerOpenXR1/devicepose/angularVelocity/z XRController.UpdateDevice: > pointer isTracked = /IndexControllerOpenXR1/pointer/isTracked XRController.UpdateDevice: > pointer trackingState = /IndexControllerOpenXR1/pointer/trackingState XRController.UpdateDevice: > pointer position = /IndexControllerOpenXR1/pointer/position XRController.UpdateDevice: > pointer rotation = /IndexControllerOpenXR1/pointer/rotation XRController.UpdateDevice: > pointer velocity = /IndexControllerOpenXR1/pointer/velocity XRController.UpdateDevice: > pointer angularVelocity = /IndexControllerOpenXR1/pointer/angularVelocity XRController.UpdateDevice: > pointer pointer position X = /IndexControllerOpenXR1/pointer/position/x XRController.UpdateDevice: > pointer pointer position Y = /IndexControllerOpenXR1/pointer/position/y XRController.UpdateDevice: > pointer pointer position Z = /IndexControllerOpenXR1/pointer/position/z XRController.UpdateDevice: > pointer pointer rotation X = /IndexControllerOpenXR1/pointer/rotation/x XRController.UpdateDevice: > pointer pointer rotation Y = /IndexControllerOpenXR1/pointer/rotation/y XRController.UpdateDevice: > pointer pointer rotation Z = /IndexControllerOpenXR1/pointer/rotation/z XRController.UpdateDevice: > pointer pointer rotation W = /IndexControllerOpenXR1/pointer/rotation/w XRController.UpdateDevice: > pointer pointer velocity X = /IndexControllerOpenXR1/pointer/velocity/x XRController.UpdateDevice: > pointer pointer velocity Y = /IndexControllerOpenXR1/pointer/velocity/y XRController.UpdateDevice: > pointer pointer velocity Z = /IndexControllerOpenXR1/pointer/velocity/z XRController.UpdateDevice: > pointer pointer angularVelocity X = /IndexControllerOpenXR1/pointer/angularVelocity/x XRController.UpdateDevice: > pointer pointer angularVelocity Y = /IndexControllerOpenXR1/pointer/angularVelocity/y XRController.UpdateDevice: > pointer pointer angularVelocity Z = /IndexControllerOpenXR1/pointer/angularVelocity/z XRController.UpdateDevice: > devicePosition X = /IndexControllerOpenXR1/devicePosition/x XRController.UpdateDevice: > devicePosition Y = /IndexControllerOpenXR1/devicePosition/y XRController.UpdateDevice: > devicePosition Z = /IndexControllerOpenXR1/devicePosition/z XRController.UpdateDevice: > deviceRotation X = /IndexControllerOpenXR1/deviceRotation/x XRController.UpdateDevice: > deviceRotation Y = /IndexControllerOpenXR1/deviceRotation/y XRController.UpdateDevice: > deviceRotation Z = /IndexControllerOpenXR1/deviceRotation/z XRController.UpdateDevice: > deviceRotation W = /IndexControllerOpenXR1/deviceRotation/w XRController.UpdateDevice: > pointerPosition X = /IndexControllerOpenXR1/pointerPosition/x XRController.UpdateDevice: > pointerPosition Y = /IndexControllerOpenXR1/pointerPosition/y XRController.UpdateDevice: > pointerPosition Z = /IndexControllerOpenXR1/pointerPosition/z XRController.UpdateDevice: > pointerRotation X = /IndexControllerOpenXR1/pointerRotation/x XRController.UpdateDevice: > pointerRotation Y = /IndexControllerOpenXR1/pointerRotation/y XRController.UpdateDevice: > pointerRotation Z = /IndexControllerOpenXR1/pointerRotation/z XRController.UpdateDevice: > pointerRotation W = /IndexControllerOpenXR1/pointerRotation/w XRController.UpdateDevice: > refreshing platform offset XRControllerPlatformOffset: detected right controller: name=IndexControllerOpenXR1, displayName=Index Controller OpenXR, deviceId=18 XRControllerPlatformOffset: controller right: using unknown fallback _UNKNOWN: applying pos=(0.00, 0.00, 0.00), rot=(0.00, 0.00, 0.00) XRController.EnsureInputActions: setting up action map for controller PfbPlayerXR_RightHand on Index Controller OpenXR AudioPlayComponent.Stop: Stopping asset Audio_CampfireLoop, instance Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (3)(Clone)/PfbFire_Campfire PlayerActor.OnGameSettingsChanged: updating settings... PlayerXRRig.OnSettingsChanged: updating for changed settings... AssetBundleService.LoadAsyncBatched: loading 9 assets... AssetBundleService.LoadAsyncBatched: skipped PfbSoulGemMiniPFX, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotPeace, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotWar, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotMan, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotNature, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotAnimus, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotAnima, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotObsidian, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotSun, already loaded PrayerDebug: DoPrayerIn running... PrayerDebug: PrayerUpdate: stopping: dot: 0.3878333, 0.3505251, ofsz: 0.07110592 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 6 assets... AssetBundleService.LoadAsyncBatched: > PfbParticlePrayerStart [8e476ac07534f914abf140b5db356090:6104287787324653606]: added AssetBundleService.LoadAsyncBatched: > PfbParticlePrayerActivate [c84740a76314e214b9e08fab6f2551b8:7849092879843422520]: added AssetBundleService.LoadAsyncBatched: > player_clap_04 [a15200f62cb8e75458dc0c93b42afc43:8300000]: added AssetBundleService.LoadAsyncBatched: > player_clap_03 [a07834cf0f3705d4c8a1b16b58809684:8300000]: added AssetBundleService.LoadAsyncBatched: > player_clap_02 [cf91f2e5421ff9c41b629334d865d200:8300000]: added AssetBundleService.LoadAsyncBatched: > player_clap_01 [3be681350a1a37c4abb56905668931d0:8300000]: added SimplePrefabPool.InitPostLoad: pool PfbParticleHandSpellReady ready (x4) AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference TutorialService.DoListenActionHintSituations: found player, listening for situations... TutorialService.DoListenWaypoints: found player, listening for waypoints... PlayerActor.RefreshUpgrade: updating ugprades... AssetBundleService.LoadAsyncBatched: loaded PfbParticlePrayerStart, took 383ms AssetBundleService.LoadAsyncBatched: loaded PfbParticlePrayerActivate, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_04, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_03, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_02, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_01, took 0ms PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. GameMusicService.DoGameMusicLoop: starting bgm music ASH/Music_ASH (LB.AudioAsset)... MusicService.PlayMusic: request Music_ASH... AudioService.PlaySound: Music_ASH AudioService.PlaySound: Music_ASH: asset loaded from reference AudioService.PlaySound: Music_ASH_Battle AudioService.PlaySound: Music_ASH_Battle: asset loaded from reference MusicService.PlayMusic: playing queued track Music_ASH... TutorialService.NotifyTutorialEvent: tutorial/outofammo: starting tutorial.. TutorialService.TriggerTutorialPage: tutorial/outofammo: trigger TutorialService.TriggerTutorialPage: tutorial/outofammo: starting tutorial... AudioService.PlaySound: Audio_Tutorial_InfoCardEnter AudioService.PlaySound: Audio_Tutorial_InfoCardEnter: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Generic_CharmReadyOnce (LB.ParticleData) PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded SimplePrefabPool.InitPostLoad: pool PfbParticle_Generic_CharmReadyOnce ready (x4) PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Generic_CharmReadyOnce (LB.ParticleData) PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... Failed to find renderer for LODGroup occluder! Failed to find renderer for LODGroup occluder! PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... PlayerActor.RefreshUpgrade: updating ugprades... EquipmentService.FindItemByName: couldn't find item EquipmentService.FindItemByName: couldn't find item AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... EquipmentService.FindItemByName: couldn't find item EquipmentService.FindItemByName: couldn't find item PlayerActor.OnSpawn: spawning (context: World)... PlayerActor.OnSpawn: try respawning minimum ammo for respawn context World PlayerActor.OnSpawn: found world spawn point (PfbWFCPlayerSpawn (LB.PlayerSpawn))... PlayerActor.OnSpawn: spawning at position of PfbWFCPlayerSpawn ((0.00000, 0.00000, 0.00000, 1.00000))... PlayerActor.DoSpawnWorldOrStage: spawn world or stage... WORLD STAGE: LOCATION_WORLD_ASHEN_MOUNTAIN = Ashen Depths MetaSceneWFC.Start: completed, destroying self... MetaSceneWFC.Start: starting precache of next stage too... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_EnterLevel AudioService.PlaySound: AudioStereo_Player_EnterLevel: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference EntryFogDoor: waiting on entry door = false AudioService.PlaySound: AudioStereo_Door_Entrance_Passthru AudioService.PlaySound: AudioStereo_Door_Entrance_Passthru: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleEnemyAlert ready (x4) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference CombatStatusService: combat state change: Neutral -> Alert AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far CombatStatusService: combat state change: Alert -> Hostile AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Attachment_Charm_Prime AudioService.PlaySound: Audio_Attachment_Charm_Prime: asset loaded from reference Coroutine couldn't be started because the the game object 'Primed' is inactive! ParticleEffectsService.DoPlayEffectAsync: Aspect_Animus_OnWeaponLoop (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) PfbParticlePrayerActivate [c84740a76314e214b9e08fab6f2551b8:7849092879843422520] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticlePrayerActivate ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Animus_OnWeaponLoop ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_HomingFire AudioService.PlaySound: Audio_Attachment_Charm_HomingFire: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbProjectile_CharmAnimusHomingShot ready (x16) SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleFlashRifle ready (x8) SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43_Empty ready (x16) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_DryFire AudioService.PlaySound: Audio_Gewehr_DryFire: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0): take [8,15] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (61/84 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference PfbParticleOnHit_Obsidian [9dcf036e78f40de49a2fca81308bb683:4156209321954092419] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleOnHit_Obsidian ready (x4) PfbParticleObsidianBurst [507bf4795141cce41a12668534018ba9:5380107346662378730] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleObsidianBurst ready (x4) PfbParticleOnHitConfirm [12bb9bf4914087e4c92f3e021b6da9d1:4156209321954092419] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleOnHitConfirm ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticleObsidianBurstSmall ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43_Projectile ready (x16) SimplePrefabPool.InitPostLoad: pool PfbParticleWallHitSparksReflect ready (x20) SimplePrefabPool.InitPostLoad: pool PfbParticleWallHitSparksNormal ready (x20) SimplePrefabPool.InitPostLoad: pool PfbParticleWallHitSparksSmoke ready (x20) SimplePrefabPool.InitPostLoad: pool PfbParticleSurfaceHit_Ruins ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbProjectileTrail ready (x16) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (47/84 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (22/84 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Animus_SoulsDarkness_Rare ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticlePoisoned ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticlePoisonStartBurst ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-3/84 health remaining, part BodyPart_Chest) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0) (6 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Kill (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference EnemyLimiterService.ManualUpdate: running update... (5 of 10) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleOnHitConfirm_Kill ready (x4) AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) SimplePrefabPool.InitPostLoad: pool PfbParticleSparkleBurst ready (x5) soul_collect_small_01 [26804265d3939194ea6f7dd4b3594ca7:8300000] was already requested, so skip waiting. AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) soul_collect_small_04 [c4f7c7f9a83a1c24eb4b100688bc90d0:8300000] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.6, rarity = 1.06, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.2057573 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.4304168 and got null LootService.SpawnLootTable: > 1: rolled 0.1980542 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.7192461 and got null AIActor.DoSpawnLoot: adding first bonus health ammo (80% chance roll) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (24.24, 9.95, 6.84) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_CampfireLoop AudioService.PlaySound: Audio_CampfireLoop following object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (3)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_CampfireLoop: asset loaded from reference AudioPlayComponent.Play: Finished loading Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (3)(Clone)/PfbFire_Campfire AudioPlayComponent.Play: Just played Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (3)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupPistol (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleWarmupPistol ready (x20) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbProjectile_GenericTrackingShot_Pistol ready (x16) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43 ready (x16) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (59/84 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Animus_Paralyze_Loop ready (x4) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): take [16,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (38/84 health remaining, part BodyPart_Arm) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupPistol (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (24/84 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (10/84 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleConfusedBurst ready (x4) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (0/84 health remaining, part BodyPart_None) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) (5 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) SimplePrefabPool.InitPostLoad: pool PfbParticleEnemyDissolve ready (x4) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.6, rarity = 1.06, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.7079437 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.4293639 and got item Item_SoulGem1, itemEntry.configRef.uniqueId: 9eaf551f92d381c409de3e5be2f2a5fa AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbSoulGemSpawn1 [f7e3af48bf2919b4eaf4359f738a5336:7786679982149825556] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_SoulGem1 LootService.SpawnAIActorLootGrab: spawned loot at (40.48, 9.94, 12.78) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far CombatStatusService: combat state change: Hostile -> Alert CombatStatusService: combat state change: Alert -> Hostile AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (70/84 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ShotLastBullet AudioService.PlaySound: Audio_Gewehr_ShotLastBullet: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_DryFire AudioService.PlaySound: Audio_Gewehr_DryFire: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Gewehr_DryFire AudioService.PlaySound: Audio_Gewehr_DryFire: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference PfbParticleMuzzleFlashPistol [6280d3c331e232c45aea20932b0c5094:1878971512639171364] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleFlashPistol ready (x8) AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbCasing_Nambu_Type14_Projectile ready (x16) SimplePrefabPool.InitPostLoad: pool PfbCasing_Nambu_Type14_Empty ready (x16) ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupPistol (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference Actor.OnDamageApply: PfbPlayerXR_Rifleman(Clone): take [7,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0) (LB.ObsidianSoldierActor) (7/30 health remaining, part BodyPart_None) AudioService.PlaySound: AudioStereo_PlayerReceiveDamage AudioService.PlaySound: AudioStereo_PlayerReceiveDamage: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0): take [15,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (51/84 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Prime AudioService.PlaySound: Audio_Attachment_Charm_Prime: asset loaded from reference Coroutine couldn't be started because the the game object 'Primed' is inactive! ParticleEffectsService.DoPlayEffectAsync: Aspect_Obsidian_OnWeaponLoop (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) NullReferenceException: Object reference not set to an instance of an object at Weapon_Rifle.SetHandsGlow (LB.GrabPoint grabPt, System.Boolean glowEnabled) [0x00019] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.TryCharmPrime () [0x00121] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.OnPressSecondaryTrigger (XRController controller) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at LB.GrabPoint.GrabSecondaryPress () [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrabHold () [0x004f4] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrab () [0x000a4] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.Update () [0x00019] in <40387f2e788d4d099592d9eb6c91107c>:0 AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Obsidian_OnWeaponLoop ready (x4) AudioService.PlaySound: Audio_Nambu_ReleaseMagazine AudioService.PlaySound: Audio_Nambu_ReleaseMagazine: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_PlayerTooltipCardEnter AudioService.PlaySound: Audio_PlayerTooltipCardEnter: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerTooltipCardExit AudioService.PlaySound: Audio_PlayerTooltipCardExit: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_ChainFire AudioService.PlaySound: Audio_Attachment_Charm_ChainFire: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_ChainJump AudioService.PlaySound: Audio_Attachment_Charm_ChainJump: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Particle_Obsidian_ChainLine (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ProjectileService.ResolveProjectileHit: trigger chain shot x2... ProjectileService.ResolveProjectileHit: chain shot: hit: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0) (LB.ObsidianSoldierActor), bounces remaining: 1 ParticleEffectsService.DoPlayEffectAsync: Particle_Obsidian_ChainLine (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_ShotLastBullet AudioService.PlaySound: Audio_Nambu_ShotLastBullet: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticle_Obsidian_ChainLine ready (x4) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_ChainJump AudioService.PlaySound: Audio_Attachment_Charm_ChainJump: asset loaded from reference Look rotation viewing vector is zero ParticleEffectsService.DoPlayEffectAsync: Particle_Obsidian_ChainLine (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0): take [13.6,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (33/84 health remaining, part BodyPart_None) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ProjectileService.ResolveProjectileHit: trigger chain shot x1... PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Remove AudioService.PlaySound: Audio_Inventory_Ammo_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Nambu_ReloadMagazine AudioService.PlaySound: Audio_Nambu_ReloadMagazine: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_End AudioService.PlaySound: Audio_Paralyze_End: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt: asset loaded from reference AudioService.PlaySound: Audio_BoltSlide AudioService.PlaySound: Audio_BoltSlide following object PfbPlayerXR_Rifleman(Clone)/PfbWeapon_Type14Nambu_Rank0(Clone)/PfbType14_Nambu/Bolt/GrabPointBolt AudioService.PlaySound: Audio_BoltSlide: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Nambu_BoltClose AudioService.PlaySound: Audio_Nambu_BoltClose: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0): take [15,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (14/84 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference CombatStatusService: combat state change: Hostile -> Alert ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Soul_Spawn AudioService.PlaySound: Audio_Soul_Spawn: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: SoulCombine (LB.ParticleData) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleSoulCombine ready (x4) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Remove AudioService.PlaySound: Audio_Inventory_Ammo_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_ReloadMagazine AudioService.PlaySound: Audio_Gewehr_ReloadMagazine: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2): Alert -> Neutral (silent False) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt: asset loaded from reference AudioService.PlaySound: Audio_BoltSlide AudioService.PlaySound: Audio_BoltSlide following object PfbPlayerXR_Rifleman(Clone)/PfbWeapon_Gewehr43_Rank0(Clone)/PfbRifle_Gewehr_43/Bolt_Carrier/GrabPointBolt AudioService.PlaySound: Audio_BoltSlide: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): Alert -> Neutral (silent False) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_BoltClosed AudioService.PlaySound: Audio_Gewehr_BoltClosed: asset loaded from reference CombatStatusService: combat state change: Alert -> Neutral AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-11/84 health remaining, part BodyPart_Chest) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0) (5 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) NullReferenceException: Object reference not set to an instance of an object at LB.Actor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x004d3] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001f8] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001c2] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x00014] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00510] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.HumanoidActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.ProjectileService.ResolveProjectileHit (LB.ProjectileHitInfo info) [0x002f4] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.FireBullet (LB.Actor actor, LB.AmmoCombatConfig ammoCombatData, UnityEngine.Vector3 bulletSpawnPosition, UnityEngine.Vector3 bulletSpawnForward, System.Single range, System.Single speed, LB.ProjectileDamageData damageData) [0x000ed] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.TryFire () [0x005f7] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.OnPressTrigger (XRController controller) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at LB.GrabPoint.GrabTriggerPress () [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrabHold () [0x003a3] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrab () [0x000a4] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.Update () [0x00019] in <40387f2e788d4d099592d9eb6c91107c>:0 PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.6, rarity = 1.06, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.7739 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.8350462 and got item Item_Consumable_Medkit, itemEntry.configRef.uniqueId: e80a0a70e8790d14ca31f9da68a3e988 LootService.SpawnLootTable: > 1: rolled 0.9730607 and got pool 3 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.2319425 and got item Item_Coin100, itemEntry.configRef.uniqueId: d1dc9a85d69a3f749a32744462900ddd AIActor.DoSpawnLoot: adding first bonus health ammo (80% chance roll) PfbConsumable_Medkit [b923700d6e7bf494283f5c49f925d98e:9153117748870611978] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Consumable_Medkit LootService.SpawnLootItemAsync: got Item_Coin100 AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (36.10, 9.88, 10.41) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_End AudioService.PlaySound: Audio_Hypnotize_End: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference CombatStatusService: combat state change: Neutral -> Alert AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far CombatStatusService: combat state change: Alert -> Hostile AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2): Neutral -> Alert (silent True) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Attachment_Charm_Prime AudioService.PlaySound: Audio_Attachment_Charm_Prime: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Attachment_Charm_HomingFire AudioService.PlaySound: Audio_Attachment_Charm_HomingFire: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2): take [30,13] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-3/40 health remaining, part BodyPart_Head) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2) (5 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Crit (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm_Critical AudioService.PlaySound: Audio_Player_HitConfirm_Critical: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Kill (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference EnemyLimiterService.ManualUpdate: running update... (4 of 10) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. PfbParticleOnHit_ObsidianCrit [4101473516e2d7f4bb0533c4e913a398:4156209321954092419] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleOnHit_ObsidianCrit ready (x4) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleOnHitConfirm_Crit ready (x4) AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.4, rarity = 1.04, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.7142978 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.2995273 and got null LootService.SpawnLootTable: > 1: rolled 0.4643173 and got pool 2 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.5559379 and got item Item_Coin25, itemEntry.configRef.uniqueId: 7bea3fa88e8ab3e47a3ec9ae370adf75 AIActor.DoSpawnLoot: adding first bonus health ammo (50% chance roll) LootService.SpawnLootItemAsync: got Item_Coin25 PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (15.34, 9.74, 21.54) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_WristStats_Enter AudioService.PlaySound: Audio_WristStats_Enter: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: ... PrayerDebug: no prayer target. PfbParticlePrayerStart [8e476ac07534f914abf140b5db356090:6104287787324653606] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticlePrayerStart ready (x4) AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleWarmupRifle ready (x20) PrayerDebug: PrayerUpdate: stopping: dot: 0.9309691, 0.9402553, ofsz: 0.05004285 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbProjectile_GenericTrackingShot_Rifle ready (x16) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (112/126 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (98/126 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (73/126 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (59/126 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (34/126 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (9/126 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far CombatStatusService: combat state change: Hostile -> Neutral AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-5/126 health remaining, part BodyPart_ObsidianCrystal) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1) (4 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) NullReferenceException: Object reference not set to an instance of an object at LB.Actor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x004d3] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001f8] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001c2] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x00014] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00510] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.HumanoidActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.ProjectileService.ResolveProjectileHit (LB.ProjectileHitInfo info) [0x002f4] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.FireBullet (LB.Actor actor, LB.AmmoCombatConfig ammoCombatData, UnityEngine.Vector3 bulletSpawnPosition, UnityEngine.Vector3 bulletSpawnForward, System.Single range, System.Single speed, LB.ProjectileDamageData damageData) [0x000ed] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.TryFire () [0x005f7] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.OnPressTrigger (XRController controller) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at LB.GrabPoint.GrabTriggerPress () [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrabHold () [0x003a3] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrab () [0x000a4] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.Update () [0x00019] in <40387f2e788d4d099592d9eb6c91107c>:0 PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.6, rarity = 1.06, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.5156545 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.1207008 and got null AIActor.DoSpawnLoot: adding first bonus health ammo (80% chance roll) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (15.02, 9.87, 21.13) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Ammo_Remove AudioService.PlaySound: Audio_Inventory_Ammo_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_ReloadMagazine AudioService.PlaySound: Audio_Gewehr_ReloadMagazine: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: ... PrayerDebug: no prayer target. PrayerDebug: PrayerUpdate: stopping: dot: 0.6643985, 0.6520994, ofsz: 0.05244875 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: ... PrayerDebug: no prayer target. AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far SimplePrefabPool.InitPostLoad: pool PfbCasing_Nambu_Type14 ready (x16) PrayerDebug: prayer charge complete (0 > 2) PrayerDebug: prayer stopping... ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) AudioService.PlaySound: AudioStereo_Player_Prayer_Complete AudioService.PlaySound: AudioStereo_Player_Prayer_Complete: asset loaded from reference PrayerDebug: prayer activate Clairvoyance AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference NullReferenceException: Object reference not set to an instance of an object at LB.Weapon+d__28.MoveNext () [0x00379] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference PrayerDebug: PrayerUpdate: stopping: dot: 0.8334984, 0.7778245, ofsz: 0.0256993 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Loot_Container_Grab AudioService.PlaySound: Audio_Loot_Container_Grab: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (23.83, 8.18, 10.62) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.4495252 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.1719446 and got null LootService.SpawnLootTable: rolled null entry... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_BoxOpenEmpty AudioService.PlaySound: Audio_Loot_BoxOpenEmpty: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference NullReferenceException: Object reference not set to an instance of an object at LB.Weapon+d__28.MoveNext () [0x00379] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Loot_Container_Grab AudioService.PlaySound: Audio_Loot_Container_Grab: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (44.54, 8.18, 17.67) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.9569794 and got pool 2 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.4663979 and got item Item_Coin25, itemEntry.configRef.uniqueId: 7bea3fa88e8ab3e47a3ec9ae370adf75 LootService.SpawnLootTable: > 1: rolled 0.8538769 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.1852692 and got item Item_Coin10, itemEntry.configRef.uniqueId: 7dc294143be2c9046b4ea36a764eb0e3 LootService.SpawnLootTable: spawning Item_Coin25... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_BoxOpenLoot AudioService.PlaySound: Audio_Loot_BoxOpenLoot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: LootChestOpenBurst (LB.ParticleData) PfbCoin25 [67dfeb29ccba7a84a85b8c6460db3e59:7319139569554096952] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbCoin25(Clone) (LB.InventoryItem) at (44.54, 8.18, 17.67) LootBubble.Configure: configure for item PfbCoin25(Clone) (LB.InventoryItem) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbParticleLootChestOpenBurst [d8613985c912aee47a22ef5396213f47:8593164306958721419] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleLootChestOpenBurst ready (x4) LootService.SpawnLootTable: spawning Item_Coin10... PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbCoin10 [ae598151930fb524b9e164b9eedbdb6c:7786679982149825556] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbCoin10(Clone) (LB.InventoryItem) at (44.54, 8.18, 17.67) LootBubble.Configure: configure for item PfbCoin10(Clone) (LB.InventoryItem) PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Coins_Receive_Small AudioService.PlaySound: AudioStereo_Coins_Receive_Small: asset loaded from reference PlayerActor.AddCoinHelper: adding x10 coins (now x88) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Coins_Receive_Small AudioService.PlaySound: AudioStereo_Coins_Receive_Small: asset loaded from reference PlayerActor.AddCoinHelper: adding x25 coins (now x113) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Loot_Container_Grab AudioService.PlaySound: Audio_Loot_Container_Grab: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (40.74, 8.18, 28.99) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.2095531 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.8917574 and got null LootService.SpawnLootTable: rolled null entry... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_BoxOpenEmpty AudioService.PlaySound: Audio_Loot_BoxOpenEmpty: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_WristStats_Enter AudioService.PlaySound: Audio_WristStats_Enter: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference NullReferenceException: Object reference not set to an instance of an object at LB.Weapon+d__28.MoveNext () [0x00379] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Add AudioService.PlaySound: Audio_Inventory_Ammo_Add: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) LootService.SpawnLootBubble: bubble spawning for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) at (14.26, 8.72, 23.00) LootBubble.Configure: configure for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Coins_Receive_Small AudioService.PlaySound: AudioStereo_Coins_Receive_Small: asset loaded from reference PlayerActor.AddCoinHelper: adding x25 coins (now x138) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Add AudioService.PlaySound: Audio_Inventory_Ammo_Add: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference SetLODs: Attempting to force a LOD on a disabled LODGroup AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference SetLODs: Attempting to force a LOD on a disabled LODGroup AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Inventory_Reject AudioService.PlaySound: Audio_Inventory_Reject: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Loot_Container_Grab AudioService.PlaySound: Audio_Loot_Container_Grab: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (7.76, 8.18, 21.54) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.6112487 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.974448 and got item Item_SoulContainer_Souls, itemEntry.configRef.uniqueId: 2a95791181001a046b16f4bf6bce826a LootService.SpawnLootTable: > 1: rolled 0.9977462 and got pool 3 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.7173188 and got item Item_Weapon_Grenade_Rank2, itemEntry.configRef.uniqueId: 1b1f4be236180464395c80d212b9fdec LootService.SpawnLootTable: spawning Item_SoulContainer_Souls... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_BoxOpenLoot AudioService.PlaySound: Audio_Loot_BoxOpenLoot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: LootChestOpenBurst (LB.ParticleData) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference RespawnService: register respawn PfbLoot_BreakableSoulContainer_Souls(Clone) (LB.LootBreakable)... LootService.SpawnLootTable: spawning Item_Weapon_Grenade_Rank2... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Loot_Container_Grab AudioService.PlaySound: Audio_Loot_Container_Grab: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) LootService.SpawnLootBubble: bubble spawning for item PfbWeapon_Grenade_Rank2(Clone) (LB.InventoryItem) at (7.76, 8.18, 21.54) LootBubble.Configure: configure for item PfbWeapon_Grenade_Rank2(Clone) (LB.InventoryItem) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far LootService.SpawnLootTable: spawning from Loot_SoulContainer, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (8.80, 8.33, 21.64) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.2986221 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.4461976 and got item Item_SoulGem10, itemEntry.configRef.uniqueId: 1898e115f98d73945b3c10fed66caec4 LootService.SpawnLootTable: spawning Item_SoulGem10... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_SoulContainer_Open AudioService.PlaySound: Audio_Loot_SoulContainer_Open: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! ParticleEffectsService.DoPlayEffectAsync: LootChestOpenBurst (LB.ParticleData) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Soul_Spawn AudioService.PlaySound: Audio_Soul_Spawn: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: SoulCombine (LB.ParticleData) PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_LightGrenade_Grab AudioService.PlaySound: Audio_LightGrenade_Grab: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_LightGrenade_Release AudioService.PlaySound: Audio_LightGrenade_Release: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LightGrenade_Impact AudioService.PlaySound: Audio_LightGrenade_Impact: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_LightGrenade_Grab AudioService.PlaySound: Audio_LightGrenade_Grab: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference PfbCasing_Gewehr43 [00ab53cedf6d5f1478d0d9f340a71398:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43 ready (x16) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_LightGrenade_Release AudioService.PlaySound: Audio_LightGrenade_Release: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Slot_Add AudioService.PlaySound: Audio_Inventory_Slot_Add: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far [XR] [33272] [21:32:16.430][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=614093305987700 [XR] [33272] [21:32:16.488][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=614093364521500 [XR] [33272] [21:32:16.488][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:32:16.488][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:32:16.488][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:32:16.488][Info ] [XR] [33272] [21:32:16.488][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:32:16.488][Info ] xrInitializeLoaderKHR [XR] [33272] [21:32:16.488][Info ] [XR] [33272] [21:32:16.488][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:32:16.488][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:32:16.488][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:32:16.488][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:32:16.488][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:32:16.488][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:32:16.488][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:32:16.488][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:32:16.488][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:32:16.488][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:32:16.488][Info ] [XR] [33272] [21:32:16.488][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Spec Version: 1.0.20 [XR] [33272] [21:32:16.489][Info ] Provider Version: 1.4.2 [XR] [33272] [21:32:16.489][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:32:16.489][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Features requested to be enabled: (4) [XR] [33272] [21:32:16.489][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:16.489][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:16.489][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:16.489][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:32:16.489][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:32:16.489][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:32:16.489][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:32:16.489][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:32:16.489][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:32:16.489][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:32:16.489][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:32:16.489][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:32:16.489][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:32:16.489][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:32:16.489][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:32:16.489][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:32:16.489][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:32:16.489][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:32:16.489][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:32:16.489][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:32:16.489][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:32:16.489][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:32:16.489][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:32:16.489][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:32:16.489][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:32:16.489][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:32:16.489][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Available Layers: (0) [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:32:16.489][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:32:16.489][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:32:16.489][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:32:16.489][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:32:16.489][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Available Reference Spaces: (3) [XR] [33272] [21:32:16.489][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:32:16.489][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:32:16.489][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:32:16.489][Info ] System Id : 0x257 [XR] [33272] [21:32:16.489][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Available View Configuration Types: (1) [XR] [33272] [21:32:16.489][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:32:16.489][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:32:16.489][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:32:16.489][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:32:16.489][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.489][Info ] Skip Present To Main Screen: No [XR] [33272] [21:32:16.489][Info ] [XR] [33272] [21:32:16.490][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:32:16.490][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:32:16.490][Info ] [XR] [33272] [21:32:16.490][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:32:16.490][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:32:16.490][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:32:16.490][Info ] [XR] [33272] [21:32:16.490][Info ] ==== OpenXR Input ==== [XR] [33272] [21:32:16.490][Info ] [XR] [33272] [21:32:16.490][Info ] Action Sets (4): [XR] [33272] [21:32:16.490][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:32:16.490][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:32:16.490][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:32:16.490][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:32:16.490][Info ] [XR] [33272] [21:32:16.490][Info ] [XR] [33272] [21:32:16.490][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:32:16.490][Info ] [XR] [33272] [21:32:16.490][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:32:16.490][Info ] Depth Submission Mode: None [XR] [33272] [21:32:16.490][Info ] [XR] [33272] [21:32:16.490][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:32:16.490][Info ] Swapchain Views: (2) [XR] [33272] [21:32:16.490][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:32:16.490][Info ] [XR] [33272] [21:32:16.490][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:32:16.490][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:32:16.490][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:32:16.490][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (5x) [XR] [33272] [21:32:16.490][Info ] [XR] [33272] [21:32:16.490][Info ] ==== Last 20 Events ==== [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_UNKNOWN->XR_SESSION_STATE_IDLE [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_IDLE->XR_SESSION_STATE_READY [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_READY->XR_SESSION_STATE_SYNCHRONIZED [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_SYNCHRONIZED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:16.490][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:16.490][Info ] ==== End Unity OpenXR Diagnostic Report ==== AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far [XR] [33272] [21:32:21.117][Error ] xrSyncActions: XR_SESSION_NOT_FOCUSED [XR] [33272] [21:32:21.122][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=614097993290000 [XR] [33272] [21:32:21.194][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=614098067050800 [XR] [33272] [21:32:21.194][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:32:21.194][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:32:21.194][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:32:21.194][Info ] [XR] [33272] [21:32:21.194][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:32:21.194][Info ] xrInitializeLoaderKHR [XR] [33272] [21:32:21.194][Info ] [XR] [33272] [21:32:21.194][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:32:21.194][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:32:21.194][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:32:21.194][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:32:21.194][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:32:21.194][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:32:21.194][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:32:21.194][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:32:21.194][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:32:21.194][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:32:21.194][Info ] [XR] [33272] [21:32:21.194][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:32:21.194][Info ] [XR] [33272] [21:32:21.194][Info ] Spec Version: 1.0.20 [XR] [33272] [21:32:21.194][Info ] Provider Version: 1.4.2 [XR] [33272] [21:32:21.195][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:32:21.195][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.195][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.195][Info ] Features requested to be enabled: (4) [XR] [33272] [21:32:21.195][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:21.195][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:21.195][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:21.195][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.195][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.195][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:32:21.195][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:32:21.195][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:32:21.195][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:32:21.195][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:32:21.195][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:32:21.195][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:32:21.195][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:32:21.195][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:32:21.195][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:32:21.195][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:32:21.195][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:32:21.195][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:32:21.195][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:32:21.195][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:32:21.195][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:32:21.195][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:32:21.195][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:32:21.195][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:32:21.195][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:32:21.195][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:32:21.195][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:32:21.195][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:32:21.195][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.195][Info ] Available Layers: (0) [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.195][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:32:21.195][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.195][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.195][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:32:21.195][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:32:21.195][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:32:21.195][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:32:21.195][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.195][Info ] Available Reference Spaces: (3) [XR] [33272] [21:32:21.195][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:32:21.195][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:32:21.195][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.195][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:32:21.195][Info ] System Id : 0x257 [XR] [33272] [21:32:21.195][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.195][Info ] Available View Configuration Types: (1) [XR] [33272] [21:32:21.195][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:32:21.195][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:32:21.195][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:32:21.195][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:32:21.195][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:32:21.195][Info ] [XR] [33272] [21:32:21.196][Info ] Skip Present To Main Screen: No [XR] [33272] [21:32:21.196][Info ] [XR] [33272] [21:32:21.196][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:32:21.196][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:32:21.196][Info ] [XR] [33272] [21:32:21.196][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:32:21.196][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:32:21.196][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:32:21.196][Info ] [XR] [33272] [21:32:21.196][Info ] ==== OpenXR Input ==== [XR] [33272] [21:32:21.196][Info ] [XR] [33272] [21:32:21.196][Info ] Action Sets (4): [XR] [33272] [21:32:21.196][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:32:21.196][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:32:21.196][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:32:21.196][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:32:21.196][Info ] [XR] [33272] [21:32:21.196][Info ] [XR] [33272] [21:32:21.196][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:32:21.196][Info ] [XR] [33272] [21:32:21.196][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:32:21.196][Info ] Depth Submission Mode: None [XR] [33272] [21:32:21.196][Info ] [XR] [33272] [21:32:21.196][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:32:21.196][Info ] Swapchain Views: (2) [XR] [33272] [21:32:21.196][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:32:21.196][Info ] [XR] [33272] [21:32:21.196][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:32:21.196][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:32:21.196][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:32:21.196][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (6x) [XR] [33272] [21:32:21.196][Info ] [XR] [33272] [21:32:21.196][Info ] ==== Last 20 Events ==== [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_IDLE->XR_SESSION_STATE_READY [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_READY->XR_SESSION_STATE_SYNCHRONIZED [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_SYNCHRONIZED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:21.196][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:21.197][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:21.197][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:21.197][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:21.197][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:21.197][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:21.197][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:21.197][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:21.197][Info ] ==== End Unity OpenXR Diagnostic Report ==== AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far [XR] [33272] [21:32:23.377][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=614100253050700 [XR] [33272] [21:32:23.465][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=614100341493700 [XR] [33272] [21:32:23.465][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:32:23.465][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:32:23.465][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:32:23.465][Info ] [XR] [33272] [21:32:23.465][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:32:23.465][Info ] xrInitializeLoaderKHR [XR] [33272] [21:32:23.465][Info ] [XR] [33272] [21:32:23.465][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:32:23.465][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:32:23.465][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:32:23.465][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:32:23.465][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:32:23.465][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:32:23.465][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:32:23.465][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:32:23.465][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:32:23.465][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:32:23.465][Info ] [XR] [33272] [21:32:23.465][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:32:23.465][Info ] [XR] [33272] [21:32:23.465][Info ] Spec Version: 1.0.20 [XR] [33272] [21:32:23.465][Info ] Provider Version: 1.4.2 [XR] [33272] [21:32:23.465][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:32:23.466][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Features requested to be enabled: (4) [XR] [33272] [21:32:23.466][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:23.466][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:23.466][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:23.466][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:32:23.466][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:32:23.466][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:32:23.466][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:32:23.466][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:32:23.466][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:32:23.466][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:32:23.466][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:32:23.466][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:32:23.466][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:32:23.466][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:32:23.466][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:32:23.466][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:32:23.466][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:32:23.466][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:32:23.466][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:32:23.466][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:32:23.466][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:32:23.466][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:32:23.466][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:32:23.466][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:32:23.466][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:32:23.466][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:32:23.466][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Available Layers: (0) [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:32:23.466][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:32:23.466][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:32:23.466][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:32:23.466][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:32:23.466][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Available Reference Spaces: (3) [XR] [33272] [21:32:23.466][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:32:23.466][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:32:23.466][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:32:23.466][Info ] System Id : 0x257 [XR] [33272] [21:32:23.466][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Available View Configuration Types: (1) [XR] [33272] [21:32:23.466][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:32:23.466][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:32:23.466][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:32:23.466][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:32:23.466][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Skip Present To Main Screen: No [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:32:23.466][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:32:23.466][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:32:23.466][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] ==== OpenXR Input ==== [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Action Sets (4): [XR] [33272] [21:32:23.466][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:32:23.466][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:32:23.466][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:32:23.466][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:32:23.466][Info ] Depth Submission Mode: None [XR] [33272] [21:32:23.466][Info ] [XR] [33272] [21:32:23.466][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:32:23.467][Info ] Swapchain Views: (2) [XR] [33272] [21:32:23.467][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:32:23.467][Info ] [XR] [33272] [21:32:23.467][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:32:23.467][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:32:23.467][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:32:23.467][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (6x) [XR] [33272] [21:32:23.467][Info ] [XR] [33272] [21:32:23.467][Info ] ==== Last 20 Events ==== [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_SYNCHRONIZED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:32:23.467][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:32:23.467][Info ] ==== End Unity OpenXR Diagnostic Report ==== AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab AudioService.PlaySound: Audio_Pot_Grab: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab_Release AudioService.PlaySound: Audio_Pot_Grab_Release: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (19.66, 8.46, 36.11) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.8707634 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.629683 and got item Item_Coin25, itemEntry.configRef.uniqueId: 7bea3fa88e8ab3e47a3ec9ae370adf75 LootService.SpawnLootTable: spawning Item_Coin25... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! ParticleEffectsService.DoPlayEffectAsync: LootChestOpenBurst (LB.ParticleData) AudioService.PlaySound: Audio_Loot_VaseOpenLoot AudioService.PlaySound: Audio_Loot_VaseOpenLoot: asset loaded from reference PfbCoin25 [67dfeb29ccba7a84a85b8c6460db3e59:7319139569554096952] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbCoin25(Clone) (LB.InventoryItem) at (19.66, 8.46, 36.11) LootBubble.Configure: configure for item PfbCoin25(Clone) (LB.InventoryItem) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Coins_Receive_Small AudioService.PlaySound: AudioStereo_Coins_Receive_Small: asset loaded from reference PlayerActor.AddCoinHelper: adding x25 coins (now x163) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference PrayerDebug: PrayerUpdate: stopping: dot: 0.5814821, 0.6875183, ofsz: 0.0506778 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PrayerDebug: PrayerUpdate: stopping: dot: -0.03387734, 0.6002734, ofsz: 0.01586338 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_WristStats_Enter AudioService.PlaySound: Audio_WristStats_Enter: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference NullReferenceException: Object reference not set to an instance of an object at LB.Weapon+d__28.MoveNext () [0x00379] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Prime AudioService.PlaySound: Audio_Attachment_Charm_Prime: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) AudioService.PlaySound: Audio_Attachment_Charm_HomingFire AudioService.PlaySound: Audio_Attachment_Charm_HomingFire: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E4-0): take [27.05292,13] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (0/40 health remaining, part BodyPart_Head) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E4-0) (4 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E4-0): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) GameMusicService.StopGameMusic: stopping forever... MusicService.StopMusic: stopping... ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Crit (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm_Critical AudioService.PlaySound: Audio_Player_HitConfirm_Critical: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Kill (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference EnemyLimiterService.ManualUpdate: running update... (3 of 10) AudioService.PlaySound: AudioStereo_AreaCleared_TextPopIn AudioService.PlaySound: AudioStereo_AreaCleared_TextPopIn following object PfbPlayerXR_Rifleman(Clone)/PfbTextPopupBannerStrong(Clone) AudioService.PlaySound: AudioStereo_AreaCleared_TextPopIn: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference MusicService.PlayMusic: faded out Music_ASH to stop... AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_AreaCleared_Shockwave AudioService.PlaySound: AudioStereo_AreaCleared_Shockwave: asset loaded from reference WaypointMarker.Play: playing Exit GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.4, rarity = 1.04, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.81128 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.768833 and got item Item_SoulGem3, itemEntry.configRef.uniqueId: 89c708a1d31082b44b91720271d5f7f2 LootService.SpawnLootTable: > 1: rolled 0.1795125 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.7814589 and got null AIActor.DoSpawnLoot: adding first bonus health ammo (50% chance roll) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference LootService.SpawnLootItemAsync: got Item_SoulGem3 PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (19.13, 9.80, 75.32) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioPlayComponent.Stop: Stopping asset Audio_CampfireLoop, instance Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (3)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) LootService.SpawnLootBubble: bubble spawning for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) at (19.18, 8.85, 77.10) LootBubble.Configure: configure for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Soul_Spawn AudioService.PlaySound: Audio_Soul_Spawn: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: SoulCombine (LB.ParticleData) AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Reject AudioService.PlaySound: Audio_Inventory_Reject: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_ReloadMagazine AudioService.PlaySound: Audio_Gewehr_ReloadMagazine: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) actor tried to death-dissolve fade out twice! AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Loot_Container_Grab AudioService.PlaySound: Audio_Loot_Container_Grab: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (48.24, 8.18, 82.46) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.4099186 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.758642 and got null LootService.SpawnLootTable: rolled null entry... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_BoxOpenEmpty AudioService.PlaySound: Audio_Loot_BoxOpenEmpty: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) [XR] [33272] [21:33:25.282][Error ] xrSyncActions: XR_SESSION_NOT_FOCUSED [XR] [33272] [21:33:25.299][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=614162158478000 [XR] [33272] [21:33:25.543][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=614162419455000 [XR] [33272] [21:33:25.543][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:33:25.543][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:33:25.543][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:33:25.543][Info ] [XR] [33272] [21:33:25.543][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:33:25.543][Info ] xrInitializeLoaderKHR [XR] [33272] [21:33:25.543][Info ] [XR] [33272] [21:33:25.543][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:33:25.543][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:33:25.543][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:33:25.543][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:33:25.543][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:33:25.543][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:33:25.543][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:33:25.543][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:33:25.543][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:33:25.543][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:33:25.543][Info ] [XR] [33272] [21:33:25.543][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:33:25.543][Info ] [XR] [33272] [21:33:25.544][Info ] Spec Version: 1.0.20 [XR] [33272] [21:33:25.544][Info ] Provider Version: 1.4.2 [XR] [33272] [21:33:25.544][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:33:25.544][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:33:25.544][Info ] [XR] [33272] [21:33:25.544][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:33:25.544][Info ] [XR] [33272] [21:33:25.544][Info ] Features requested to be enabled: (4) [XR] [33272] [21:33:25.544][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:33:25.544][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:33:25.544][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:33:25.544][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:33:25.544][Info ] [XR] [33272] [21:33:25.544][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:33:25.544][Info ] [XR] [33272] [21:33:25.544][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:33:25.544][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:33:25.544][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:33:25.544][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:33:25.544][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:33:25.544][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:33:25.544][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:33:25.544][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:33:25.544][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:33:25.544][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:33:25.544][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:33:25.544][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:33:25.544][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:33:25.544][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:33:25.544][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:33:25.544][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:33:25.544][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:33:25.544][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:33:25.544][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:33:25.544][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:33:25.544][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:33:25.544][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:33:25.544][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:33:25.544][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:33:25.544][Info ] [XR] [33272] [21:33:25.544][Info ] Available Layers: (0) [XR] [33272] [21:33:25.544][Info ] [XR] [33272] [21:33:25.544][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:33:25.544][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:33:25.544][Info ] [XR] [33272] [21:33:25.544][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:33:25.544][Info ] [XR] [33272] [21:33:25.544][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:33:25.544][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:33:25.544][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:33:25.544][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:33:25.544][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:33:25.544][Info ] [XR] [33272] [21:33:25.544][Info ] Available Reference Spaces: (3) [XR] [33272] [21:33:25.544][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:33:25.544][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:33:25.544][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:33:25.544][Info ] [XR] [33272] [21:33:25.544][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:33:25.544][Info ] System Id : 0x257 [XR] [33272] [21:33:25.544][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:33:25.544][Info ] [XR] [33272] [21:33:25.544][Info ] Available View Configuration Types: (1) [XR] [33272] [21:33:25.544][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:33:25.544][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:33:25.545][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:33:25.545][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:33:25.545][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:33:25.545][Info ] [XR] [33272] [21:33:25.545][Info ] Skip Present To Main Screen: No [XR] [33272] [21:33:25.545][Info ] [XR] [33272] [21:33:25.545][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:33:25.545][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:33:25.545][Info ] [XR] [33272] [21:33:25.545][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:33:25.545][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:33:25.545][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:33:25.545][Info ] [XR] [33272] [21:33:25.545][Info ] ==== OpenXR Input ==== [XR] [33272] [21:33:25.545][Info ] [XR] [33272] [21:33:25.545][Info ] Action Sets (4): [XR] [33272] [21:33:25.545][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:33:25.545][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:33:25.545][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:33:25.545][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:33:25.545][Info ] [XR] [33272] [21:33:25.545][Info ] [XR] [33272] [21:33:25.545][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:33:25.545][Info ] [XR] [33272] [21:33:25.545][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:33:25.545][Info ] Depth Submission Mode: None [XR] [33272] [21:33:25.545][Info ] [XR] [33272] [21:33:25.545][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:33:25.545][Info ] Swapchain Views: (2) [XR] [33272] [21:33:25.545][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:33:25.545][Info ] [XR] [33272] [21:33:25.545][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:33:25.545][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:33:25.545][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:33:25.545][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (7x) [XR] [33272] [21:33:25.545][Info ] [XR] [33272] [21:33:25.545][Info ] ==== Last 20 Events ==== [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:33:25.545][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:33:25.545][Info ] ==== End Unity OpenXR Diagnostic Report ==== AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab AudioService.PlaySound: Audio_Pot_Grab: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab_Release AudioService.PlaySound: Audio_Pot_Grab_Release: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (41.46, 8.11, 77.38) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.5630705 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.7603617 and got item Item_Weapon_Grenade_Rank0, itemEntry.configRef.uniqueId: b0d1af4fdd435ec4fa6373ee7d9237d9 LootService.SpawnLootTable: > 1: rolled 0.7229708 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.6844753 and got null LootService.SpawnLootTable: spawning Item_Weapon_Grenade_Rank0... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! ParticleEffectsService.DoPlayEffectAsync: LootChestOpenBurst (LB.ParticleData) AudioService.PlaySound: Audio_Loot_VaseOpenLoot AudioService.PlaySound: Audio_Loot_VaseOpenLoot: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbWeapon_Grenade(Clone) (LB.InventoryItem) at (41.46, 8.11, 77.38) LootBubble.Configure: configure for item PfbWeapon_Grenade(Clone) (LB.InventoryItem) LootService.SpawnLootTable: rolled null entry... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_LightGrenade_Grab AudioService.PlaySound: Audio_LightGrenade_Grab: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_LightGrenade_Release AudioService.PlaySound: Audio_LightGrenade_Release: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Reject AudioService.PlaySound: Audio_Inventory_Reject: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Slot_Add AudioService.PlaySound: Audio_Inventory_Slot_Add: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Loot_Container_Grab AudioService.PlaySound: Audio_Loot_Container_Grab: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (7.42, 8.18, 89.18) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.5920758 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.6693282 and got item Item_Coin10, itemEntry.configRef.uniqueId: 7dc294143be2c9046b4ea36a764eb0e3 LootService.SpawnLootTable: > 1: rolled 0.4193318 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.5133457 and got null LootService.SpawnLootTable: spawning Item_Coin10... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_BoxOpenLoot AudioService.PlaySound: Audio_Loot_BoxOpenLoot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: LootChestOpenBurst (LB.ParticleData) PfbCoin10 [ae598151930fb524b9e164b9eedbdb6c:7786679982149825556] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbCoin10(Clone) (LB.InventoryItem) at (7.42, 8.18, 89.18) LootBubble.Configure: configure for item PfbCoin10(Clone) (LB.InventoryItem) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. LootService.SpawnLootTable: rolled null entry... PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab AudioService.PlaySound: Audio_Pot_Grab: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab_Release AudioService.PlaySound: Audio_Pot_Grab_Release: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1.25, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (9.07, 8.56, 90.31) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.007683992 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.981066 and got null LootService.SpawnLootTable: rolled null entry... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_VaseOpenEmpty AudioService.PlaySound: Audio_Loot_VaseOpenEmpty: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference NullReferenceException: Object reference not set to an instance of an object at LB.Weapon+d__28.MoveNext () [0x00379] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Coins_Receive_Small AudioService.PlaySound: AudioStereo_Coins_Receive_Small: asset loaded from reference PlayerActor.AddCoinHelper: adding x10 coins (now x173) AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference WaypointMarker.Stop: reached Exit WaypointMarker.Stop: stopping Exit AudioService.PlaySound: Audio_UI_Waypoint_Pop AudioService.PlaySound: Audio_UI_Waypoint_Pop: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: PfbBlessTarget (LB.PrayerTarget)... PrayerDebug: invoking pray start... AudioService.PlaySound: Audio_Door_Crystal_Resonate AudioService.PlaySound: Audio_Door_Crystal_Resonate: asset loaded from reference AudioService.PlaySound: Audio_Door_Crystal_Resonate AudioService.PlaySound: Audio_Door_Crystal_Resonate: asset loaded from reference PrayerDebug: invoking pray start complete. AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far PrayerDebug: prayer charge complete (0 > 2) PrayerDebug: prayer stopping... ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: InwardBurstCrystal (LB.ParticleData) AudioService.PlaySound: AudioStereo_Player_Prayer_Complete AudioService.PlaySound: AudioStereo_Player_Prayer_Complete: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleInwardBurstCrystal ready (x20) PrayerDebug: PrayerUpdate: stopping: dot: 0.7161261, 0.7745399, ofsz: 0.05677806 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ShrineCrystalBurst (LB.ParticleData) AudioService.PlaySound: Audio_Door_Crystal_Shatter AudioService.PlaySound: Audio_Door_Crystal_Shatter: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleShrineCrystalBurst ready (x4) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Door_MirrorShatter AudioService.PlaySound: Audio_Door_MirrorShatter: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Door_StepsRise AudioService.PlaySound: Audio_Door_StepsRise: asset loaded from reference AudioService.PlaySound: AudioStereo_Door_Entrance_Passthru AudioService.PlaySound: AudioStereo_Door_Entrance_Passthru: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Door_TriggerStarBurst AudioService.PlaySound: Audio_Door_TriggerStarBurst: asset loaded from reference LightDoorWarpZone.DoWarp: regular warp, moving to next stage in current run... MetagameService.PlayWFC: serializing player inventory (PfbPlayerXR_Rifleman(Clone))... MetagameService.PlayWFC: playing with universe LB_UniverseConfig_Revised world AshenMountain stage 1 (node 14)... SaveService.AddUnlock: already unlocked, ignoring... SaveService.AddUnlock: already unlocked, ignoring... SaveService.AddUnlock: already unlocked, ignoring... SaveService.AddUnlock: already unlocked, ignoring... SaveService.HelperSetRankIndexFromUnlocks: unlocking rank 0 SaveService.AddUnlock: already unlocked, ignoring... SaveService.SnapshotRun: saving snapshot of run state... MetagameService.MetagameRunData.Clone: cloning metagame run data... SaveService.LoadSystem: save requested... SceneTransitionService.DoTransition: transitioning to MetaSceneWFC... MetaSceneCamera.Tip: In the Options menu, you can adjust the inventory position and much more. [POST https://lb.funkbot.com/submit_analytics_logs]: {"logs":[{"logType":2,"logCount":1,"logMessage":"StageBuilder.Start: config not set, doing nothing...","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"DoRunWFC: batch request starting","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"DoRunWFC: batch request complete. took 3.7264 seconds to load bundle.","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":15,"logMessage":"Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":15,"logMessage":"no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":15,"logMessage":"reference null? 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[save] SaveService.SaveSystem: saving system data: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json [save] SaveService.SaveFileThreaded: saving C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json... [save] SaveService.SaveFileThreaded: raw data {"lastSlot":0,"optionFPS":false}... PrayerDebug: DoPrayerIn running... [save] creating backup at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json.backup... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: ... PrayerDebug: no prayer target. PrayerDebug: PrayerUpdate: stopping: dot: 0.4529414, 0.07421814, ofsz: 0.01841165 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference [save] save file at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json (attempt 0)... [save] save file raw data: {"lastSlot":0,"optionFPS":false} [save] successfully saved file at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json (attempt 0). [save] SaveService.SaveFileThreaded: save completed: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json, success: True... [save] SaveService.SaveUser: saving user data: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json [save] SaveService.SaveFileThreaded: saving C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json... 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[save] successfully saved file at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json (attempt 0). [save] SaveService.SaveFileThreaded: save completed: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json, success: True... AudioService.PlaySound: AudioStereo_PlayerWalkDownStaircase AudioService.PlaySound: AudioStereo_PlayerWalkDownStaircase: asset loaded from reference DoPostDataRoutine(https://lb.funkbot.com/submit_analytics_logs): response: {"success":true} PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: ... PrayerDebug: no prayer target. [XR] [33272] [21:34:03.107][Error ] xrSyncActions: XR_SESSION_NOT_FOCUSED PrayerDebug: PrayerUpdate: stopping: dot: 0.0988864, 0.1620667, ofsz: 0.04802725 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference [XR] [33272] [21:34:03.112][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=614199983718400 PrayerDebug: DoPrayerIn running... [XR] [33272] [21:34:03.263][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=614200139262900 [XR] [33272] [21:34:03.263][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:34:03.263][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:34:03.263][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:34:03.263][Info ] [XR] [33272] [21:34:03.263][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:34:03.263][Info ] xrInitializeLoaderKHR [XR] [33272] [21:34:03.263][Info ] [XR] [33272] [21:34:03.263][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:34:03.263][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:34:03.263][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:34:03.263][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:34:03.263][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:34:03.263][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:34:03.263][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:34:03.263][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:34:03.263][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:34:03.263][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:34:03.263][Info ] [XR] [33272] [21:34:03.263][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:34:03.263][Info ] [XR] [33272] [21:34:03.263][Info ] Spec Version: 1.0.20 [XR] [33272] [21:34:03.263][Info ] Provider Version: 1.4.2 [XR] [33272] [21:34:03.263][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:34:03.263][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:34:03.263][Info ] [XR] [33272] [21:34:03.263][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:34:03.263][Info ] [XR] [33272] [21:34:03.263][Info ] Features requested to be enabled: (4) [XR] [33272] [21:34:03.263][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:34:03.263][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:34:03.263][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:34:03.263][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:34:03.263][Info ] [XR] [33272] [21:34:03.263][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:34:03.263][Info ] [XR] [33272] [21:34:03.263][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:34:03.264][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:34:03.264][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:34:03.264][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:34:03.264][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:34:03.264][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:34:03.264][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:34:03.264][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:34:03.264][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:34:03.264][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:34:03.264][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:34:03.264][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:34:03.264][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:34:03.264][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:34:03.264][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:34:03.264][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:34:03.264][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:34:03.264][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:34:03.264][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:34:03.264][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:34:03.264][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:34:03.264][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:34:03.264][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:34:03.264][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] Available Layers: (0) [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:34:03.264][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:34:03.264][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:34:03.264][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:34:03.264][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:34:03.264][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] Available Reference Spaces: (3) [XR] [33272] [21:34:03.264][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:34:03.264][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:34:03.264][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:34:03.264][Info ] System Id : 0x257 [XR] [33272] [21:34:03.264][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] Available View Configuration Types: (1) [XR] [33272] [21:34:03.264][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:34:03.264][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:34:03.264][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:34:03.264][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:34:03.264][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] Skip Present To Main Screen: No [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:34:03.264][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:34:03.264][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:34:03.264][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] ==== OpenXR Input ==== [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] Action Sets (4): [XR] [33272] [21:34:03.264][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:34:03.264][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:34:03.264][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:34:03.264][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:34:03.264][Info ] [XR] [33272] [21:34:03.264][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:34:03.265][Info ] Depth Submission Mode: None [XR] [33272] [21:34:03.265][Info ] [XR] [33272] [21:34:03.265][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:34:03.265][Info ] Swapchain Views: (2) [XR] [33272] [21:34:03.265][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:34:03.265][Info ] [XR] [33272] [21:34:03.265][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:34:03.265][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:34:03.265][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:34:03.265][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (8x) [XR] [33272] [21:34:03.265][Info ] [XR] [33272] [21:34:03.265][Info ] ==== Last 20 Events ==== [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:03.265][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:03.265][Info ] ==== End Unity OpenXR Diagnostic Report ==== PrayerDebug: PrayerUpdate: stopping: dot: 0.0520663, 0.198669, ofsz: 0.0422927 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference PrayerDebug: DoPrayerIn running... PrayerDebug: PrayerUpdate: stopping: dot: 0.09696084, 0.2582615, ofsz: 0.04549868 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference [XR] [33272] [21:34:03.504][Error ] xrSyncActions: XR_SESSION_NOT_FOCUSED [XR] [33272] [21:34:03.626][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=614200380751200 [XR] [33272] [21:34:05.188][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=614202063855800 [XR] [33272] [21:34:05.188][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:34:05.188][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:34:05.188][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:34:05.188][Info ] [XR] [33272] [21:34:05.188][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:34:05.188][Info ] xrInitializeLoaderKHR [XR] [33272] [21:34:05.188][Info ] [XR] [33272] [21:34:05.188][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:34:05.188][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:34:05.188][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:34:05.188][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:34:05.188][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:34:05.188][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:34:05.188][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:34:05.188][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:34:05.188][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:34:05.188][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:34:05.188][Info ] [XR] [33272] [21:34:05.188][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:34:05.188][Info ] [XR] [33272] [21:34:05.188][Info ] Spec Version: 1.0.20 [XR] [33272] [21:34:05.188][Info ] Provider Version: 1.4.2 [XR] [33272] [21:34:05.188][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:34:05.188][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:34:05.188][Info ] [XR] [33272] [21:34:05.188][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:34:05.188][Info ] [XR] [33272] [21:34:05.188][Info ] Features requested to be enabled: (4) [XR] [33272] [21:34:05.188][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:34:05.188][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:34:05.188][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:34:05.188][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:34:05.188][Info ] [XR] [33272] [21:34:05.188][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:34:05.188][Info ] [XR] [33272] [21:34:05.188][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:34:05.188][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:34:05.188][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:34:05.188][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:34:05.188][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:34:05.188][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:34:05.188][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:34:05.188][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:34:05.188][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:34:05.188][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:34:05.188][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:34:05.188][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:34:05.188][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:34:05.188][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:34:05.188][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:34:05.188][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:34:05.188][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:34:05.188][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:34:05.188][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:34:05.188][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:34:05.188][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:34:05.188][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:34:05.188][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:34:05.188][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Available Layers: (0) [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:34:05.189][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:34:05.189][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:34:05.189][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:34:05.189][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:34:05.189][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Available Reference Spaces: (3) [XR] [33272] [21:34:05.189][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:34:05.189][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:34:05.189][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:34:05.189][Info ] System Id : 0x257 [XR] [33272] [21:34:05.189][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Available View Configuration Types: (1) [XR] [33272] [21:34:05.189][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:34:05.189][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:34:05.189][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:34:05.189][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:34:05.189][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Skip Present To Main Screen: No [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:34:05.189][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:34:05.189][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:34:05.189][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] ==== OpenXR Input ==== [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Action Sets (4): [XR] [33272] [21:34:05.189][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:34:05.189][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:34:05.189][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:34:05.189][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:34:05.189][Info ] Depth Submission Mode: None [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:34:05.189][Info ] Swapchain Views: (2) [XR] [33272] [21:34:05.189][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:34:05.189][Info ] [XR] [33272] [21:34:05.189][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:34:05.189][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:34:05.190][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:34:05.190][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (9x) [XR] [33272] [21:34:05.190][Info ] [XR] [33272] [21:34:05.190][Info ] ==== Last 20 Events ==== [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:34:05.190][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:34:05.190][Info ] ==== End Unity OpenXR Diagnostic Report ==== PrayerDebug: DoPrayerIn running... PrayerDebug: PrayerUpdate: stopping: dot: 0.430633, 0.4887263, ofsz: 0.05029952 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference SceneTransitionService: waiting for music stop... PrayerDebug: DoPrayerIn running... PrayerDebug: PrayerUpdate: stopping: dot: 0.497302, 0.5237534, ofsz: 0.050015 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far PrayerDebug: DoPrayerIn running... PrayerDebug: PrayerUpdate: stopping: dot: 0.5504737, 0.5518742, ofsz: 0.05013746 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: ... PrayerDebug: no prayer target. PrayerDebug: PrayerUpdate: stopping: dot: 0.5207458, 0.6536632, ofsz: 0.05345349 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference SceneTransitionService: cleaning up audio and music... AudioService.OnSceneTransitionCleanup: cleaning up audio... MusicService.OnSceneTransitionCleanup: cleaning up music... [368.14] MEMORY: Mono 87/121MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 1008MB SceneTransitionService: swapping to transitional scene... The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 7 Unused Serialized files (Serialized files now loaded: 4) RespawnService: unregister respawn PfbExitVisionBlocker(Clone) (LB.LightDoor)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... AudioPlayComponent.Stop: Stopping asset AudioStereo_Ashen_Ambient, instance AudioStereo_Ashen_Ambient, object EnvironmentSFX/BGM_Ashen(Clone) RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E2-0) (3 active, 0 frozen) RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... StageBuilder: clearing navMeshData... RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) (2 active, 0 frozen) RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-0) (1 active, 0 frozen) RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E2-1) (1 active, 0 frozen) RespawnService: unregister respawn PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E2-2) (1 active, 0 frozen) RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E4-0) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E4-0) (1 active, 0 frozen) RespawnService: unregister respawn PfbEntryVisionBlocker(Clone) (LB.EntryFogDoor)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... Bootstrap.OnSceneUnloaded: MetaSceneWFC EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 14 respawns... SimplePrefabPool.Cleanup: cleaning up PfbSoulGem [4514d1e6d516e8341bf9e6341d013d63] x50 SimplePrefabPool.Cleanup: cleaning up PfbLootGrab [55ffd9987bd5bc147bdfd3317161bae8] x20 SimplePrefabPool.Cleanup: cleaning up PfbLootBubble [9f404910cf6f0334c8cbc8ead7007e9a] x20 DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... SimplePrefabPool.Cleanup: cleaning up Light Flash [c0e9f616b727af44db1323a156d51000] x4 SimplePrefabPool.Cleanup: cleaning up TouchRing [e271b6a81664af542bfcbcb18a9e39de] x4 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupDamageNumber [9e0fa4543f2dab04fa7b83b74748940e] x8 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupWorld [30d3d78294b49d24980bbe7a9f07a8f4] x8 ParticleEffectsService.Cleanup: cleaning up... SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Animus_OnWeaponLoop [9a5464be73f5bcc44bd999d46e68d471] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Obsidian_OnWeaponLoop [7f50409ff477dd04bb18de1c4ba60819] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleConfusedBurst [cdd71a0d30b9ec74ca9019a5ff3c82c7] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleEnemyAlert [ecbffdcc40b8666479e5b3e519ca68ca] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticle_Generic_CharmReadyOnce [3e13e867566ee0849a79cda446cdaa7e] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleInwardBurstCrystal [136a7e0fc81a32444a05a20997a34bee] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleLootChestOpenBurst [d8613985c912aee47a22ef5396213f47] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleFlashPistol [6280d3c331e232c45aea20932b0c5094] x8 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleFlashRifle [d1ab1cd053139684eb3e308d436f87f0] x8 SimplePrefabPool.Cleanup: cleaning up PfbParticleObsidianBurst [507bf4795141cce41a12668534018ba9] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleObsidianBurstSmall [4df9f9d3f13180c4ab7b35121ea1212e] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticle_Obsidian_ChainLine [830333108f3327143a36f82a87753466] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleWarmupPistol [895e1f2173a12bd4387197c5203ce634] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleWarmupRifle [522c8e94631ad1f4dbb387b91a76d59f] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleHandSpellReady [d2cc37fda04eef4429068c50deaccbd9] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleEnemyDissolve [b272eca60b42d2d4982816b24f019ea8] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHit_Obsidian [9dcf036e78f40de49a2fca81308bb683] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHit_ObsidianCrit [4101473516e2d7f4bb0533c4e913a398] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHitConfirm [12bb9bf4914087e4c92f3e021b6da9d1] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHitConfirm_Crit [6beda3e35e3f9e14bba4b5e23dac98e2] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHitConfirm_Kill [9a12c3ba7ed697946b596db9d4995ac5] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleSparkleBurst [a9cedd014fe858444b08b67251db4695] x5 SimplePrefabPool.Cleanup: cleaning up PfbParticleSurfaceHit_Ruins [ada1f5ece52e46044889f68718cf74c5] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Animus_Paralyze_Loop [db5d5ee48bd5d294884f2251e62a42bc] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Animus_SoulsDarkness_Rare [7e1ee429c6e7464419a09cb0762ffc66] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleWallHitSparksNormal [bc1547ff105147548b251b28df50630c] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleWallHitSparksReflect [ee28151142acaf445b5a5b50a3308105] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleWallHitSparksSmoke [d9310a44ea6c6c6418e8017c041aa784] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticlePoisoned [b6db51e664c95ca40ab9ed47673971d7] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticlePrayerActivate [c84740a76314e214b9e08fab6f2551b8] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticlePrayerStart [8e476ac07534f914abf140b5db356090] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleShrineCrystalBurst [c54ed1629dbde8140a88cb4fd7702e32] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleSoulCombine [33b9b5496aebb164eaddbe8b764e3d50] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticlePoisonStartBurst [b318fd6d407326446bd07522cbe6e304] x4 PrefabService.Cleanup: cleaning up pools... CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... CombatStatusService: starting tracking... EnemyLimiterService.Cleanup: cleaning up... UnloadTime: 152.676300 ms Bootstrap.OnSceneLoaded: MetaSceneTransitionLoading (Single) Bootstrap.OnSceneLoaded: skipping setup for transition (loading) scene... Unloading 38172 unused Assets to reduce memory usage. Loaded Objects now: 227926. Total: 214.332700 ms (FindLiveObjects: 24.141400 ms CreateObjectMapping: 43.272900 ms MarkObjects: 129.851000 ms DeleteObjects: 17.067000 ms) VOLUME: 0.2 XRHMDBase.UpdateDevice: got hmd XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR, device XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR XRHMDBase.UpdateDevice: > userpresence = /HeadTrackingOpenXR/userpresence XRHMDBase.UpdateDevice: > istracked = /HeadTrackingOpenXR/istracked XRHMDBase.UpdateDevice: > trackingstate = /HeadTrackingOpenXR/trackingstate XRHMDBase.UpdateDevice: > deviceposition = /HeadTrackingOpenXR/deviceposition XRHMDBase.UpdateDevice: > devicerotation = /HeadTrackingOpenXR/devicerotation XRHMDBase.UpdateDevice: > devicevelocity = /HeadTrackingOpenXR/devicevelocity XRHMDBase.UpdateDevice: > deviceangularvelocity = /HeadTrackingOpenXR/deviceangularvelocity XRHMDBase.UpdateDevice: > centereyeposition = /HeadTrackingOpenXR/centereyeposition XRHMDBase.UpdateDevice: > centereyerotation = /HeadTrackingOpenXR/centereyerotation XRHMDBase.UpdateDevice: > centereyevelocity = /HeadTrackingOpenXR/centereyevelocity XRHMDBase.UpdateDevice: > centereyeangularvelocity = /HeadTrackingOpenXR/centereyeangularvelocity XRHMDBase.UpdateDevice: > lefteyeposition = /HeadTrackingOpenXR/lefteyeposition XRHMDBase.UpdateDevice: > lefteyerotation = /HeadTrackingOpenXR/lefteyerotation XRHMDBase.UpdateDevice: > lefteyevelocity = /HeadTrackingOpenXR/lefteyevelocity XRHMDBase.UpdateDevice: > lefteyeangularvelocity = /HeadTrackingOpenXR/lefteyeangularvelocity XRHMDBase.UpdateDevice: > righteyeposition = /HeadTrackingOpenXR/righteyeposition XRHMDBase.UpdateDevice: > righteyerotation = /HeadTrackingOpenXR/righteyerotation XRHMDBase.UpdateDevice: > righteyevelocity = /HeadTrackingOpenXR/righteyevelocity XRHMDBase.UpdateDevice: > righteyeangularvelocity = /HeadTrackingOpenXR/righteyeangularvelocity XRHMDBase.UpdateDevice: > deviceposition X = /HeadTrackingOpenXR/deviceposition/x XRHMDBase.UpdateDevice: > deviceposition Y = /HeadTrackingOpenXR/deviceposition/y XRHMDBase.UpdateDevice: > deviceposition Z = /HeadTrackingOpenXR/deviceposition/z XRHMDBase.UpdateDevice: > devicerotation X = /HeadTrackingOpenXR/devicerotation/x XRHMDBase.UpdateDevice: > devicerotation Y = /HeadTrackingOpenXR/devicerotation/y XRHMDBase.UpdateDevice: > devicerotation Z = /HeadTrackingOpenXR/devicerotation/z XRHMDBase.UpdateDevice: > devicerotation W = /HeadTrackingOpenXR/devicerotation/w XRHMDBase.UpdateDevice: > devicevelocity X = /HeadTrackingOpenXR/devicevelocity/x XRHMDBase.UpdateDevice: > devicevelocity Y = /HeadTrackingOpenXR/devicevelocity/y XRHMDBase.UpdateDevice: > devicevelocity Z = /HeadTrackingOpenXR/devicevelocity/z XRHMDBase.UpdateDevice: > deviceangularvelocity X = /HeadTrackingOpenXR/deviceangularvelocity/x XRHMDBase.UpdateDevice: > deviceangularvelocity Y = /HeadTrackingOpenXR/deviceangularvelocity/y XRHMDBase.UpdateDevice: > deviceangularvelocity Z = /HeadTrackingOpenXR/deviceangularvelocity/z XRHMDBase.UpdateDevice: > centereyeposition X = /HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = /HeadTrackingOpenXR/lefteyevelocity/y XRHMDBase.UpdateDevice: > lefteyevelocity Z = /HeadTrackingOpenXR/lefteyevelocity/z XRHMDBase.UpdateDevice: > lefteyeangularvelocity X = /HeadTrackingOpenXR/lefteyeangularvelocity/x XRHMDBase.UpdateDevice: > lefteyeangularvelocity Y = /HeadTrackingOpenXR/lefteyeangularvelocity/y XRHMDBase.UpdateDevice: > lefteyeangularvelocity Z = /HeadTrackingOpenXR/lefteyeangularvelocity/z XRHMDBase.UpdateDevice: > righteyeposition X = /HeadTrackingOpenXR/righteyeposition/x XRHMDBase.UpdateDevice: > righteyeposition Y = /HeadTrackingOpenXR/righteyeposition/y XRHMDBase.UpdateDevice: > righteyeposition Z = /HeadTrackingOpenXR/righteyeposition/z XRHMDBase.UpdateDevice: > righteyerotation X = /HeadTrackingOpenXR/righteyerotation/x XRHMDBase.UpdateDevice: > righteyerotation Y = /HeadTrackingOpenXR/righteyerotation/y XRHMDBase.UpdateDevice: > righteyerotation Z = /HeadTrackingOpenXR/righteyerotation/z XRHMDBase.UpdateDevice: > righteyerotation W = /HeadTrackingOpenXR/righteyerotation/w XRHMDBase.UpdateDevice: > righteyevelocity X = /HeadTrackingOpenXR/righteyevelocity/x XRHMDBase.UpdateDevice: > righteyevelocity Y = /HeadTrackingOpenXR/righteyevelocity/y XRHMDBase.UpdateDevice: > righteyevelocity Z = /HeadTrackingOpenXR/righteyevelocity/z XRHMDBase.UpdateDevice: > righteyeangularvelocity X = /HeadTrackingOpenXR/righteyeangularvelocity/x XRHMDBase.UpdateDevice: > righteyeangularvelocity Y = /HeadTrackingOpenXR/righteyeangularvelocity/y XRHMDBase.UpdateDevice: > righteyeangularvelocity Z = /HeadTrackingOpenXR/righteyeangularvelocity/z XRHMDBase.OnSubsystemsAfterReload: subsystems reload found 1 displays XRHMDBase.OnSubsystemsAfterReload: 0 = OpenXR Display XRHMDBase.OnSubsystemsAfterReload: only one device found: OpenXR Display XRHMDBase.EnsureInputActions: setting up action map for hmd CameraPose on Head Tracking - OpenXR SceneTransitionService: running GC.Collect... [370.14] MEMORY: Mono 48/121MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 978MB SceneTransitionService: waiting on the save service to not be busy... SceneTransitionService: loading scene MetaSceneWFC (from MetaSceneWFC)... The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 6 Unused Serialized files (Serialized files now loaded: 4) SceneTransitionService: scene load almost done... SceneTransitionService: scene load complete (load 402ms, activate 0ms)... Bootstrap.OnSceneUnloaded: MetaSceneTransitionLoading EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 0 respawns... DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... ParticleEffectsService.Cleanup: cleaning up... PrefabService.Cleanup: cleaning up pools... CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... CombatStatusService: starting tracking... EnemyLimiterService.Cleanup: cleaning up... UnloadTime: 6.096700 ms Bootstrap.Awake(): already exists, de-activating self... Bootstrap.OnSceneLoaded: MetaSceneWFC (Single) Bootstrap: setting up scene containers (MetaSceneWFC)... PrefabService.Init: initializing prefab pools... EnemyLimiterService.Init: initializing... ProjectileService.Init: initializing prefab pools... Tutorial.Init: initializing... TutorialService.DoListenActionHintSituations: waiting for a player... TutorialService.DoListenWaypoints: waiting for a player... CombatStatusService: starting tracking... RespawnService: register respawn PfbBootstrap (LB.CombatStatusService)... CoverSystem.Release: initializing... Creating occlusion world. Resolution: int3(32, 32, 32) GameMusicService.Init: initializing... AudioService.ApplyEnvironmentalSnapshot: changing environmental snapshot to Default MetaSceneCamera.Status: Generating New Battleground... StageBuilder.Start: starting up... StageBuilder.Start: autoBuildOnAwake: True StageBuilder.Start: autoLoadOnAwake: True StageBuilder.Start: autoBuildOnLoadFailure: True StageBuilder.Start: autoSaveToCache: False StageBuilder.Start: autoCreateConnected: False StageBuilder.Start: config not set, doing nothing... Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 224853. Total: 181.250700 ms (FindLiveObjects: 19.696000 ms CreateObjectMapping: 31.359800 ms MarkObjects: 129.519100 ms DeleteObjects: 0.675500 ms) Light Flash [c0e9f616b727af44db1323a156d51000:8877215717592487931] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool Light Flash ready (x4) TouchRing [e271b6a81664af542bfcbcb18a9e39de:7875481833160071240] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool TouchRing ready (x4) PfbTextPopupDamageNumber [9e0fa4543f2dab04fa7b83b74748940e:7987312692686885296] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbTextPopupDamageNumber ready (x8) PfbTextPopupWorld [30d3d78294b49d24980bbe7a9f07a8f4:7987312692686885296] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbTextPopupWorld ready (x8) ParticleEffectsService.DoAsyncInit: async initializing complete. Pfb_UI_HealthBar_Small [2f683bbc57d4b1142bf9f45c49eb1af8:4800085064392460583] was already requested, so skip waiting. PfbSoulGem [4514d1e6d516e8341bf9e6341d013d63:6128651549612329516] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbSoulGem ready (x50) PfbLootGrab [55ffd9987bd5bc147bdfd3317161bae8:4216969064012735224] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbLootGrab ready (x20) PfbLootBubble [9f404910cf6f0334c8cbc8ead7007e9a:4216969064012735224] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbLootBubble ready (x20) [370.84] MEMORY: Mono 48/121MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 981MB EnemyLimiterService.Init: running update after waiting for save service... EnemyLimiterService.Init: quality changed to Medium, limit is now 10... [DoAsyncShaderWarmup] ran GC over 0.01 seconds SceneTransitionService.DoTransition: transition to MetaSceneWFC complete... [save] SaveService.ChangeUser: changing to user 9217745515070432401 Bootstrap.SetVideoQualitySettings: setting quality to Medium... Bootstrap.SetVideoQualitySettings: ignoring because current quality level (1) is the same... (PC MD) EnemyLimiterService.Init: quality changed to Medium, limit is now 10... Bootstrap.SetVideoQualitySettings: setting render scale to 1 (100%)... Localization.ChangeLanguage: changing language to English (2) [save] SaveService.ChangeSlot: changing to save slot hayde-0 SaveService.LoadSystem: save requested... MetaSceneWFC.Start: starting with user hayde-0... MetaSceneWFC.Start: found primary stage builder PfbStageBuilderWFC (WFC.StageBuilder)... MetaSceneWFC.Start: building wfc config WFC_StageConfig_ASH - Machination (WFC.StageBuilderConfig)... StageBuilder.Start: starting up... StageBuilder.Start: autoBuildOnAwake: True StageBuilder.Start: autoLoadOnAwake: True StageBuilder.Start: autoBuildOnLoadFailure: True StageBuilder.Start: autoSaveToCache: False StageBuilder.Start: autoCreateConnected: False StageBuilder.Start: auto load on awake... StageBuilder.Start: cache load failed, generating as a fallback... WFC - Build Room (estimated complexity 212.3236 (231 tiles)) DoRunWFC: batch request starting DoRunWFC: batch request complete. took 0.0098 seconds to load bundle. MetaSceneCamera.Status: Generating New Battleground... [save] SaveService.Save: saving data... [save] SaveService.Save: system json: {"lastSlot":0,"optionFPS":false} [save] SaveService.Save: user json: 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[save] SaveService.SaveSystem: saving system data: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json [save] SaveService.SaveFileThreaded: saving C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json... 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ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4 no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302] reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7 [save] save file at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json (attempt 0)... [save] save file raw data: {"lastSlot":0,"optionFPS":false} [save] successfully saved file at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/system.json (attempt 0). 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[save] creating backup at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json.backup... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 2 (1s)... AssetBundleService.LoadAsyncBatched: loading 7 assets... AssetBundleService.LoadAsyncBatched: skipped PfbBackground_ASH, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbTrapTargetingBeacon, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbTrapOption, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbTeleportValid, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbTeleportError, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbCoverTargetingBeacon, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbCoverOption, already loaded [DoAsyncShaderWarmup] creating prewarm render quads... [DoAsyncShaderWarmup] duplicating materials... 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egrees":0,"pureRandomSeeds":false,"disableTutorials":false,"xrDisableLateLatching":false,"recenterHeadsetRotationDegrees":0.0}]} [DoAsyncShaderWarmup] set materials, waiting for render... [save] successfully saved file at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json (attempt 0). [save] SaveService.SaveFileThreaded: save completed: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json, success: True... [DoAsyncShaderWarmup] draw instanced variants.. PfbCoverOption [ff22c2da423725e4490eb90b6d698de1:5262935900393961512] was already requested, so skip waiting. PfbCoverTargetingBeacon [6c158cf352fd28e40be1386847a29fb6:2540486522868340015] was already requested, so skip waiting. PfbTeleportError [c3b05aa2c220e1e4caf61914c6962b76:1909964702322463738] was already requested, so skip waiting. PfbTeleportValid [56ff1514f6bccc449bbdf44c04d1ed0a:7582529423572230648] was already requested, so skip waiting. PfbTrapOption [0ef85fd21410c9e4b829966c432b87af:8507636475574224276] was already requested, so skip waiting. PfbTrapTargetingBeacon [934c55bf66c43fc44a0bf582278f56ff:4408418544358175681] was already requested, so skip waiting. [DoAsyncShaderWarmup] complete, cleaning up render quads... [DoAsyncShaderWarmup] cleaning up materials... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 2 (2s)... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 2 (3s)... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 2 (4s)... MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 2 (5s)... WFC - job completed successfully with 1330 nodes (WFC_StageConfig_ASH - Machination) - seed 2376249360 StaticRandom: allowed = False DoRunWFC: WFC - completed 'WFC_StageConfig_ASH - Machination', took 4.5237 secs, returned 1330 nodes! [POST https://lb.funkbot.com/record_wfc]: {"anonymousPlayerId":"a3a9b156-b3e6-4ff3-b121-e1e77656db79","buildVersionId":"393","assetBundleMs":0.03411865234375,"wfcMs":4.52374267578125,"platform":"windows","cpuName":"Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz","cpuCoreCount":8,"wfcWorldName":"AshenMountain","wfcStageName":"WFC_StageConfig_ASH - Machination","stageSeed":2376249360,"routeIndex":1,"isEditor":false,"isDebugBuild":false} DoPostDataRoutine(https://lb.funkbot.com/record_wfc, {"anonymousPlayerId":"a3a9b156-b3e6-4ff3-b121-e1e77656db79","buildVersionId":"393","assetBundleMs":0.03411865234375,"wfcMs":4.52374267578125,"platform":"windows","cpuName":"Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz","cpuCoreCount":8,"wfcWorldName":"AshenMountain","wfcStageName":"WFC_StageConfig_ASH - Machination","stageSeed":2376249360,"routeIndex":1,"isEditor":false,"isDebugBuild":false}) StaticRandom: allowed = True WFC - WFC Completed! Now instantiating 1330 WFC tiles... WFC - setting static random seed to 2376249360 PfbBackground_ASH [178732e2bdb4ba443ba0f881ee51e11a:1910060014584021680] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 22 assets... AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Maze Wall [ L-Piece ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Maze Wall [ Straight ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Decorations_Misc, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Maze Wall [ Cap Mid ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Straight - Wall Cap Left ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Straight - Wall ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Straight - Wall Cap Right ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - FLOOR [ Pillar - 2 ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Corner ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - FLOOR [ Pillar - 1 ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Enemy Encampment [ Pillar ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Bridge [ Mid ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Enemy Encampment [ Floor ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Corner In ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - FLOOR, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Bridge - Ent ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - EMPTY FISSURE, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Cliff Edge [ Straight ], already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - EMPTY ABOVE, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - EMPTY BELOW, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Simple Entrance, already loaded AssetBundleService.LoadAsyncBatched: skipped WFC_ASH - Simple Exit, already loaded StageBuilder.DoGatherStaticMeshesAndObjectsWFC: waited 18ms for batch load... RespawnService: register respawn PfbExitVisionBlocker(Clone) (LB.LightDoor)... RespawnService: register respawn PfbEntryVisionBlocker(Clone) (LB.EntryFogDoor)... EntryFogDoor: waiting on entry door = true (awake) RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbLoot_BoxRound_01 (1) (LB.LootChest)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: register respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... WFC - DoInstantiateBackgroundElements+DoGatherStaticMeshesAndObjectsWFC: took 161ms StageBuilder.BuildMetaNodeGroups: calculated 4,9 cluster count (28 total nodes) WFC - BuildMetaNodeGroups: took 0ms StageBuilder.DoInstantiateBgmSounds: instantiating BGM_Wind DoPostDataRoutine(https://lb.funkbot.com/record_wfc): response: {"success":true} AudioService.PlaySound: Audio_CampfireLoop AudioService.PlaySound: Audio_CampfireLoop following object [WFC Results Root] WFC_StageConfig_ASH - Machination/[WFC STATIC MESHES]/PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_CampfireLoop: asset loaded from reference AudioPlayComponent.Play: Finished loading Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object [WFC Results Root] WFC_StageConfig_ASH - Machination/[WFC STATIC MESHES]/PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioPlayComponent.Play: Just played Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object [WFC Results Root] WFC_StageConfig_ASH - Machination/[WFC STATIC MESHES]/PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_CampfireLoop AudioService.PlaySound: Audio_CampfireLoop following object [WFC Results Root] WFC_StageConfig_ASH - Machination/[WFC STATIC MESHES]/PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_CampfireLoop: asset loaded from reference AudioPlayComponent.Play: Finished loading Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object [WFC Results Root] WFC_StageConfig_ASH - Machination/[WFC STATIC MESHES]/PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioPlayComponent.Play: Just played Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object [WFC Results Root] WFC_StageConfig_ASH - Machination/[WFC STATIC MESHES]/PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire BGM_Wind [2db6b6224c424bd4b892da0de3ee75f5:2863332633648744851] was already requested, so skip waiting. AudioService.PlaySound: Music_Wind AudioService.PlaySound: Music_Wind following object BGM_Wind(Clone) AudioService.PlaySound: Music_Wind: asset loaded from reference WFC - InstantiateBgmSounds: took 40ms StageBuilder: chose environment EnvSettings_ASH_Red [fog] EnvSettings_ASH_Red: 110 + 20 StageBuilder.InstantiateEnvironmentParticles: instantiating 2 particles... PfbParticleLavaBubble [fb3fbf00de7c15c4da1042023ad12449:7994343206053799871] was already requested, so skip waiting. StageBuilder.InstantiateEnvironmentParticles: instantiating PfbParticleLavaBubble from EnvSettings_ASH_Red PfbParticleAsh [Follow Player] [5e65e89469d0a574786d8686ffa64d97:296614941382556901] was already requested, so skip waiting. StageBuilder.InstantiateEnvironmentParticles: instantiating PfbParticleAsh [Follow Player] from EnvSettings_ASH_Red StageBuilder.InstantiateEnvironmentParticles: instantiating 0 random particles... WFC - InstantiateEnvironmentParticles: took 35ms BGM_Ashen [afb695cd615135f469e026c2cb3c616c:2863332633648744851] was already requested, so skip waiting. StageBuilder.DoInstantiateEnvironmentSounds: instantiating BGM_Ashen WFC - InstantiateEnvironmentSounds: took 6ms GameMusicService.StartGameMusic: starting playlist ASH... AudioService.ApplyEnvironmentalSnapshot: changing environmental snapshot to Default WFC - missing player start meta node in WFC_StageConfig_ASH - Machination WFC - missing player exit meta node in WFC_StageConfig_ASH - Machination AudioService.PlaySound: AudioStereo_Ashen_Ambient AudioService.PlaySound: AudioStereo_Ashen_Ambient following object [WFC Results Root] WFC_StageConfig_ASH - Machination/[WFC DYNAMIC MESHES]/EnvironmentSFX/BGM_Ashen(Clone) AudioService.PlaySound: AudioStereo_Ashen_Ambient: asset loaded from reference AudioPlayComponent.Play: Finished loading AudioStereo_Ashen_Ambient, instance asset is AudioStereo_Ashen_Ambient, object [WFC Results Root] WFC_StageConfig_ASH - Machination/[WFC DYNAMIC MESHES]/EnvironmentSFX/BGM_Ashen(Clone) AudioPlayComponent.Play: Just played AudioStereo_Ashen_Ambient, instance asset is AudioStereo_Ashen_Ambient, object [WFC Results Root] WFC_StageConfig_ASH - Machination/[WFC DYNAMIC MESHES]/EnvironmentSFX/BGM_Ashen(Clone) GameMusicService.DoGameMusicLoop: starting loop playlist ASH WFC - InstantiateSpawns: took 0ms [fog] EnvSettings_ASH_Red: 110 + 20 setting occlusion MaxDistance to 130 UpdateWidthFromRegisteredOccluders(). OcclusionWorldWidth: float3(44f, 49.74078f, 163.161f) Creating occlusion world. Resolution: int3(32, 32, 32) WFC - Occlusion init in 0.0008850098 secs time WFC - Occlusion baked in 0.04443359 secs time WFC - building nav mesh... WFC - NAVMESH - Building with tilesize: 128, voxel size: 0.1666667 WFC - NAVMESH - Collect meshes and started navmesh in 0.07427979 sec WFC - NAVMESH - Updated 0 NavMeshLinks WFC - NavMeshLinks: took 7ms WFC - GenerateCoverPoints: took 0ms WFC - NAVMESH - Finished async navmesh generation in 88ms StageBuilder.BuildMetaNodeGroups: calculated 5,10 cluster count (50 total nodes) EncounterService.BuildLocationsFromStageBuilder: searching 8 groups for meta nodes... SncounterService.BuildLocationsFromStageBuilder: > 0 group found 1 valid of 1 nodes... SncounterService.BuildLocationsFromStageBuilder: > 1 group found 8 valid of 8 nodes... SncounterService.BuildLocationsFromStageBuilder: > 2 group found 10 valid of 10 nodes... SncounterService.BuildLocationsFromStageBuilder: > 4 group found 9 valid of 9 nodes... SncounterService.BuildLocationsFromStageBuilder: > 5 group found 9 valid of 9 nodes... SncounterService.BuildLocationsFromStageBuilder: > 6 group found 5 valid of 5 nodes... SncounterService.BuildLocationsFromStageBuilder: > 7 group found 8 valid of 8 nodes... EncounterService.GenerateEncounters: generating encounters for stage WFC_StageConfig_ASH - Machination (47 tokens, 1.00 variance)... EncounterService.GenerateEncounters: found player spawn, removing nearby nodes... EncounterService.GenerateEncounters: found player spawn, removing nearby nodes... EncounterService.GenerateEncounters: found player spawn, removing nearby nodes... EncounterService.GenerateEncounters: found player spawn, removing nearby nodes... EncounterService.GenerateEncounters: found 6 enemy locations EncounterService.GenerateEncounters: found 0 trap locations EncounterService.GenerateEncounters: found 5 loot locations EncounterService.GenerateEncounters: found 1 npc locations EncounterService.GenerateEncounters: found 0 shrine locations EncounterService.GenerateEncounters: found 0 chest locations EncounterService.GenerateEncounters: merging extra 1 configs from all packs... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Rifleman (LB.EncounterConfig) from extra pack EncounterPack_ASH_Enemies_Basic... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Shadow (LB.EncounterConfig) from extra pack EncounterPack_ASH_Enemies_Basic... EncounterService.GenerateEncounters: merging 3 configs from 1 random packs... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Assault (LB.EncounterConfig) from pack EncounterPack_ASH_Enemies_Mix... EncounterService.GenerateEncounters: > skip empty from pack EncounterPack_ASH_Enemies_Mix... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Flanker (LB.EncounterConfig) from pack EncounterPack_ASH_Enemies_Mix... EncounterService.GenerateEncounters: merging 0 trap locations into single 0 node location... EncounterService.GenerateEncountersForType: generating type Enemy encounters at 6 locations (tokens: 20, configs: 4) EncounterService.GenerateEncountersForType: > 4 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 8 tokens for config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Shadow,Encounter_DEF_Enemy_Assault,Encounter_DEF_Enemy_Flanker... (3 nodes) EncounterService.GenerateEncountersForType: location 2: allocated 10 tokens for config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Shadow,Encounter_DEF_Enemy_Assault,Encounter_DEF_Enemy_Flanker... (7 nodes) EncounterService.GenerateEncountersForType: location 5: allocated 2 tokens for config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Shadow,Encounter_DEF_Enemy_Assault,Encounter_DEF_Enemy_Flanker... (3 nodes) EncounterService.TryGenerateSingleEncounter: spending 8 Enemy tokens at location LB.EncounterLocation with config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Shadow,Encounter_DEF_Enemy_Assault,Encounter_DEF_Enemy_Flanker (LB.EncounterConfig) EncounterService.TryGenerateSingleEncounter: spending 10 Enemy tokens at location LB.EncounterLocation with config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Shadow,Encounter_DEF_Enemy_Assault,Encounter_DEF_Enemy_Flanker (LB.EncounterConfig) EncounterService.TryGenerateSingleEncounter: spending 2 Enemy tokens at location LB.EncounterLocation with config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Shadow,Encounter_DEF_Enemy_Assault,Encounter_DEF_Enemy_Flanker (LB.EncounterConfig) EncounterService.GenerateEncountersForType: completed Enemy, got 6 results (spent 20 of 20 tokens)... EncounterService.GenerateEncountersForType: generating type Trap encounters at 1 locations (tokens: 8, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: trying to spend 8 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (8 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (8 unspent)... EncounterService.GenerateEncountersForType: completed Trap, got 7 results (spent 0 of 8 tokens)... EncounterService.GenerateEncountersForType: generating type Loot encounters at 5 locations (tokens: 16, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 8 tokens for config Encounter_Test_Loot... (1 nodes) EncounterService.GenerateEncountersForType: location 2: allocated 6 tokens for config Encounter_Test_Loot... (1 nodes) EncounterService.GenerateEncountersForType: location 4: allocated 2 tokens for config Encounter_Test_Loot... (5 nodes) EncounterService.TryGenerateSingleEncounter: spending 8 Loot tokens at location LB.EncounterLocation with config Encounter_Test_Loot (LB.EncounterConfig) EncounterService.GenerateEncountersForType: location 0: couldnt spend 7 tokens for type Loot EncounterService.TryGenerateSingleEncounter: spending 6 Loot tokens at location LB.EncounterLocation with config Encounter_Test_Loot (LB.EncounterConfig) EncounterService.GenerateEncountersForType: location 2: couldnt spend 5 tokens for type Loot EncounterService.TryGenerateSingleEncounter: spending 2 Loot tokens at location LB.EncounterLocation with config Encounter_Test_Loot (LB.EncounterConfig) EncounterService.GenerateEncountersForType: trying to spend 12 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (12 unspent)... EncounterService.TryGenerateSingleEncounter: spending 10 Loot tokens at location LB.EncounterLocation with config Encounter_Test_Loot (LB.EncounterConfig) EncounterService.GenerateEncountersForType: spent 3 fallback tokens EncounterService.GenerateEncountersForType: > fallback 0: PfbLoot_BreakablePot [b43cbc334b99011439ca31df5f246d46:4216969064012735224] EncounterService.GenerateEncountersForType: > fallback 1: PfbLoot_BoxRound_01 [d77f9ed81936e404ca05b185366cf07a:2899000745662658613] EncounterService.GenerateEncountersForType: > fallback 2: PfbCoin10 [ae598151930fb524b9e164b9eedbdb6c:7786679982149825556] EncounterService.GenerateEncountersForType: second pass fallback (9 unspent)... EncounterService.TryGenerateSingleEncounter: spending 9 Loot tokens at location LB.EncounterLocation with config Encounter_Test_Loot (LB.EncounterConfig) EncounterService.GenerateEncountersForType: spent 1 fallback tokens EncounterService.GenerateEncountersForType: > fallback 0: PfbLoot_BoxRoundSmall_02 [644c3fe56b9f93547b4a5904a8fb36ab:994953876233011888] EncounterService.TryGenerateSingleEncounter: spending 8 Loot tokens at location LB.EncounterLocation with config Encounter_Test_Loot (LB.EncounterConfig) EncounterService.GenerateEncountersForType: spent 2 fallback tokens EncounterService.GenerateEncountersForType: > fallback 0: PfbLoot_BreakablePot_03 [cdbbdc0de2069df41a79a7ecbc368612:104465095974519026] EncounterService.GenerateEncountersForType: > fallback 1: PfbLoot_BoxRoundSmall [b40f156a539107742ae466d00f6beee1:5652425997477325474] EncounterService.GenerateEncountersForType: completed Loot, got 15 results (spent 10 of 16 tokens)... EncounterService.GenerateEncountersForType: generating type NPC encounters at 1 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 1 tokens for config Encounter_NPC_Mix... (1 nodes) EncounterService.TryGenerateSingleEncounter: spending 1 NPC tokens at location LB.EncounterLocation with config Encounter_NPC_Mix (LB.EncounterConfig) EncounterService.GenerateEncountersForType: location 0: couldnt spend 1 tokens for type NPC EncounterService.GenerateEncountersForType: trying to spend 1 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (1 unspent)... EncounterService.TryGenerateSingleEncounter: spending 1 NPC tokens at location LB.EncounterLocation with config Encounter_NPC_Mix (LB.EncounterConfig) EncounterService.GenerateEncountersForType: completed NPC, got 16 results (spent 0 of 1 tokens)... EncounterService.GenerateEncountersForType: skipping type Shrine encounters locations because no locations EncounterService.GenerateEncountersForType: generating type Shrine encounters at 0 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: trying to spend 1 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: completed Shrine, got 16 results (spent 0 of 1 tokens)... EncounterService.GenerateEncountersForType: generating type Chest encounters at 6 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 1 tokens for config Encounter_Test_Chest... (7 nodes) EncounterService.TryGenerateSingleEncounter: spending 1 Chest tokens at location LB.EncounterLocation with config Encounter_Test_Chest (LB.EncounterConfig) EncounterService.GenerateEncountersForType: location 0: couldnt spend 1 tokens for type Chest EncounterService.GenerateEncountersForType: trying to spend 1 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: completed Chest, got 22 results (spent 0 of 1 tokens)... EncounterService.GenerateEncountersForType: skipping type Chest encounters locations because no locations EncounterService.GenerateEncountersForType: generating type Chest encounters at 0 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: trying to spend 1 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: completed Chest, got 22 results (spent 0 of 1 tokens)... EncounterService.GenerateEncounters: running fallback npc node search on enemy nodes... EncounterService.GenerateEncounters: found unoccupied location with 9 nodes... EncounterService.GenerateEncounters: found unoccupied location with 8 nodes... EncounterService.GenerateEncounters: found unoccupied location with 9 nodes... EncounterService.GenerateEncounters: generation from 3 unoccupied locations... EncounterService.GenerateEncountersForType: generating type NPC encounters at 3 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 1 tokens for config Encounter_NPC_Mix... (9 nodes) EncounterService.TryGenerateSingleEncounter: spending 1 NPC tokens at location LB.EncounterLocation with config Encounter_NPC_Mix (LB.EncounterConfig) EncounterService.GenerateEncountersForType: completed NPC, got 25 results (spent 1 of 1 tokens)... EncounterService.GenerateEncounters: spent 3 tokens on backup npc generation... EncounterService.GenerateEncounters: complete with 25 results, remaining tokens: 0,8,6,0,1,1 EncounterService.GenerateEncounters: took 11ms EncounterService.GenerateEncounters: > result Enemy.0.0: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (T1, x4, -, Enemy_SoulLantern) EncounterService.GenerateEncounters: > result Enemy.0.1: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (T1, x4, -, -) EncounterService.GenerateEncounters: > result Enemy.2.0: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (T2, x9, -, -) EncounterService.GenerateEncounters: > result Enemy.2.1: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Enemy.5.0: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Enemy.5.1: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.7.0: PfbLoot_BreakablePotLarge_04 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.9.0: PfbLoot_BreakablePotLarge_02 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.11.0: PfbLoot_BoxRoundSmall (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.11.1: PfbLoot_BreakablePot_03 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.12.0: PfbLoot_BreakablePot (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.12.1: PfbLoot_BoxRound_01 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.12.2: PfbCoin10 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.13.0: PfbLoot_BoxRoundSmall_02 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.14.0: PfbLoot_BreakablePot_03 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Loot.14.1: PfbLoot_BoxRoundSmall (T0, x1, -, -) EncounterService.GenerateEncounters: > result NPC.22.0: PfbDynamicLightBrigadeSoldier_Dead (T0, x1, -, -) EncounterService.GenerateEncounters: unspent Trap tokens 8/8 (WFC_StageConfig_ASH - Machination - -1918717936) EncounterService.GenerateEncounters: unspent Loot tokens 6/16 (WFC_StageConfig_ASH - Machination - -1918717936) EncounterService.GenerateEncounters: unspent NPC tokens 1/1 (WFC_StageConfig_ASH - Machination - -1918717936) EncounterService.GenerateEncounters: unspent Shrine tokens 1/1 (WFC_StageConfig_ASH - Machination - -1918717936) EncounterService.GenerateEncounters: unspent Chest tokens 1/1 (WFC_StageConfig_ASH - Machination - -1918717936) WFC - EncounterLocations: took 40ms WFC - building nav mesh (second round)... StageBuilder: clearing navMeshData... WFC - NAVMESH - Building with tilesize: 128, voxel size: 0.1666667 [CoverSystem]: Generated 2 cover points. MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 2 (6s)... WFC - NAVMESH - Collect meshes and started navmesh in 0.08175659 sec WFC - NAVMESH - Updated 0 NavMeshLinks WFC - NavMeshLinks: took 6ms WFC - GenerateCoverPoints: took 0ms WFC - NAVMESH - Finished async navmesh generation in 88ms (second round) WFC - StaticBatchingUtility combined static meshes in 0.1058655 secs WFC - StaticBatching: took 105ms EncounterService.DoInstantiateEncounters: generating encounter Enemy (count: 2, cost: 8) [CoverSystem]: Generated 2 cover points. AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: skipped PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1, already loaded EncounterService.DoInstantiateEncounters: > 0: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (4 [07e41f9a5678a1c459737829b0ca982d]) at (27.52, 8.10, 18.00) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1(Clone) (0 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0) took 12ms EncounterService.DoInstantiateEncounters: > 1: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (4 [840996f100cb2004a908df702bb69e9a]) at (31.17, 8.00, 18.00) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1(Clone) (1 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) took 11ms EncounterService.DoInstantiateEncounters: generating encounter Enemy (count: 2, cost: 10) RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) (LB.ObsidianSoldierActor)... AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 [1a1eb3f31ab11b24ab048a4c8e233737:6674358630866293737]: added AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 [a34ea1dc753cf77429670f2061b7d53e:6366426582195660793]: added EnemySoldier_HeadVar00 [4631c97db67d7134a943501a55f3f65d:7795300118785367585] was already requested, so skip waiting. EnemySoldier_HeadVar02 [f6e46996a03b9e944ad023450d11c86c:7795300118785367585] was already requested, so skip waiting. EnemySoldier_BodyVar00_DEF [20f65c57defd9254e8525b8b59c5c69e:7795300118785367585] was already requested, so skip waiting. EnemySoldier_BodyVar01_DEF [a4ae9d2c15f3c9f469febca033e86d05:7795300118785367585] was already requested, so skip waiting. EnemySoldier_LegsVar00 [88a569b7b643d4c4194577d16c417f6b:7795300118785367585] was already requested, so skip waiting. EnemySoldier_LegsVar01 [b94e17a35db8c684ebe8481d8dd287a0:7795300118785367585] was already requested, so skip waiting. EnemySoldier_ArmBand_DEF [5eca925f2d9a521459191dd30a497895:1923889761360245342] was already requested, so skip waiting. EnemySoldier_ArmBand_DEF [5eca925f2d9a521459191dd30a497895:1923889761360245342] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0, took 111ms AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2, took 0ms EncounterService.DoInstantiateEncounters: > 0: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (9 [a34ea1dc753cf77429670f2061b7d53e]) at (28.78, 8.01, 42.41) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2(Clone) (2 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0) took 8ms EncounterService.DoInstantiateEncounters: > 1: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (1 [1a1eb3f31ab11b24ab048a4c8e233737]) at (22.55, 9.00, 40.00) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0(Clone) (3 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1) took 10ms EncounterService.DoInstantiateEncounters: generating encounter Enemy (count: 2, cost: 2) RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1) (LB.ObsidianSoldierActor)... EnemySoldier_ShoulderBelt02_DEF [2d47355ed373d8348a8d60bc62640e8c:2666531495009713383] was already requested, so skip waiting. EnemySoldier_ShoulderBelt04_DEF [bf1b7b520a8d8b94d913b1f377caa32c:2199664895612455704] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: skipped PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0, already loaded EncounterService.DoInstantiateEncounters: > 0: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (1 [1a1eb3f31ab11b24ab048a4c8e233737]) at (20.00, 9.00, 62.63) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0(Clone) (4 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0) took 9ms EncounterService.DoInstantiateEncounters: > 1: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (1 [633a10a4361e96b42b7249055faa4379]) at (22.55, 9.00, 60.00) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0(Clone) (5 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1) took 10ms EncounterService.DoInstantiateEncounters: generating encounter Loot (count: 1, cost: 1) EnemySoldier_Pouch01_DEF [d2a23ae7193d0dc469d9514959ad5b93:7157085799644955954] was already requested, so skip waiting. EnemySoldier_Pouch02_DEF [96f76d5573b6ce54f9df7a547f9c8443:8699166225812460661] was already requested, so skip waiting. RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1) (LB.ObsidianSoldierActor)... AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: > PfbLoot_BreakablePotLarge_04 [a4fb855c3583d4243945d84da13927d8:3269263660570360946]: added EnemySoldier_Pouch02_DEF [96f76d5573b6ce54f9df7a547f9c8443:8699166225812460661] was already requested, so skip waiting. ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled! EnemySoldier_Hat_DEF [ac36c368bf5152d40b5f1709e9074e95:3156702843406276257] was already requested, so skip waiting. EnemySoldier_HeadVar00 [4631c97db67d7134a943501a55f3f65d:7795300118785367585] was already requested, so skip waiting. EnemySoldier_Epaulettes01_DEF [273477caa271b264cae8f8b199b1725a:5217646274800685316] was already requested, so skip waiting. ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): skipping item EnemySoldier_Epaulettes01_DEF, because this slot mask AddonBelt has already been filled! EnemySoldier_Epaulettes01_DEF [273477caa271b264cae8f8b199b1725a:5217646274800685316] was already requested, so skip waiting. ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): skipping item EnemySoldier_Epaulettes01_DEF, because this slot mask AddonBelt has already been filled! AssetBundleService.LoadAsyncBatched: loaded PfbLoot_BreakablePotLarge_04, took 91ms EncounterService.DoInstantiateEncounters: > 0: PfbLoot_BreakablePotLarge_04 (1 [a4fb855c3583d4243945d84da13927d8]) at (28.54, 8.00, 37.67) RespawnService: register respawn PfbLoot_BreakablePotLarge_04(Clone) (LB.LootBreakable)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BreakablePotLarge_04 (Loot-E7-0) took 0ms EncounterService.DoInstantiateEncounters: generating encounter Loot (count: 1, cost: 1) EnemySoldier_BodyVar00_DEF [20f65c57defd9254e8525b8b59c5c69e:7795300118785367585] was already requested, so skip waiting. EnemySoldier_HeadVar01 [ad63170b590c4b34c9e573e856674819:7795300118785367585] was already requested, so skip waiting. EnemySoldier_HeadVar02 [f6e46996a03b9e944ad023450d11c86c:7795300118785367585] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbLoot_BreakablePotLarge_02, already loaded EncounterService.DoInstantiateEncounters: > 0: PfbLoot_BreakablePotLarge_02 (1 [8b04a1eff7a38344f800d0854919c72d]) at (18.78, 8.00, 48.54) RespawnService: register respawn PfbLoot_BreakablePotLarge_02(Clone) (LB.LootBreakable)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BreakablePotLarge_02 (Loot-E9-0) took 1ms EncounterService.DoInstantiateEncounters: generating encounter Loot (count: 2, cost: 2) EnemySoldier_LegsVar00 [88a569b7b643d4c4194577d16c417f6b:7795300118785367585] was already requested, so skip waiting. EnemySoldier_BodyVar01_DEF [a4ae9d2c15f3c9f469febca033e86d05:7795300118785367585] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: skipped PfbLoot_BreakablePot_03, already loaded AssetBundleService.LoadAsyncBatched: > PfbLoot_BoxRoundSmall [b40f156a539107742ae466d00f6beee1:5652425997477325474]: added EnemySoldier_LegsVar01 [b94e17a35db8c684ebe8481d8dd287a0:7795300118785367585] was already requested, so skip waiting. EnemySoldier_Hat_DEF [ac36c368bf5152d40b5f1709e9074e95:3156702843406276257] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loaded PfbLoot_BoxRoundSmall, took 72ms EncounterService.DoInstantiateEncounters: > 0: PfbLoot_BoxRoundSmall (1 [b40f156a539107742ae466d00f6beee1]) at (26.17, 8.00, 71.80) RespawnService: register respawn PfbLoot_BoxRoundSmall(Clone) (LB.LootChest)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BoxRoundSmall (Loot-E11-0) took 0ms EncounterService.DoInstantiateEncounters: > 1: PfbLoot_BreakablePot_03 (1 [cdbbdc0de2069df41a79a7ecbc368612]) at (12.88, 8.00, 72.80) RespawnService: register respawn PfbLoot_BreakablePot_03(Clone) (LB.LootBreakable)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BreakablePot_03 (Loot-E11-1) took 0ms EncounterService.DoInstantiateEncounters: generating encounter Loot (count: 3, cost: 3) EnemySoldier_ShoulderBelt04_DEF [bf1b7b520a8d8b94d913b1f377caa32c:2199664895612455704] was already requested, so skip waiting. EnemySoldier_LegsVar01 [b94e17a35db8c684ebe8481d8dd287a0:7795300118785367585] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 3 assets... AssetBundleService.LoadAsyncBatched: skipped PfbCoin10, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbLoot_BoxRound_01, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbLoot_BreakablePot, already loaded EncounterService.DoInstantiateEncounters: > 0: PfbLoot_BreakablePot (1 [b43cbc334b99011439ca31df5f246d46]) at (22.78, 8.00, 68.54) RespawnService: register respawn PfbLoot_BreakablePot(Clone) (LB.LootBreakable)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BreakablePot (Loot-E12-0) took 0ms EncounterService.DoInstantiateEncounters: > 1: PfbLoot_BoxRound_01 (1 [d77f9ed81936e404ca05b185366cf07a]) at (18.33, 8.00, 68.54) RespawnService: register respawn PfbLoot_BoxRound_01(Clone) (LB.LootChest)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BoxRound_01 (Loot-E12-1) took 0ms EncounterService.DoInstantiateEncounters: > 2: PfbCoin10 (1 [ae598151930fb524b9e164b9eedbdb6c]) at (11.46, 8.00, 62.33) EncounterService.DoInstantiateEncounters: > entry PfbCoin10 (Loot-E12-2) took 0ms EncounterService.DoInstantiateEncounters: generating encounter Loot (count: 1, cost: 1) EnemySoldier_LegsVar01 [b94e17a35db8c684ebe8481d8dd287a0:7795300118785367585] was already requested, so skip waiting. HumanoidActor.DoLoadout: spawning Item_Weapon_Gewehr43_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0) no additive poses? HumanoidActor.DoLoadout: spawning Item_Weapon_Type14Nambu_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) no additive poses? AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbLoot_BoxRoundSmall_02, already loaded EncounterService.DoInstantiateEncounters: > 0: PfbLoot_BoxRoundSmall_02 (1 [644c3fe56b9f93547b4a5904a8fb36ab]) at (28.54, 8.00, 61.22) RespawnService: register respawn PfbLoot_BoxRoundSmall_02(Clone) (LB.LootChest)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BoxRoundSmall_02 (Loot-E13-0) took 0ms EncounterService.DoInstantiateEncounters: generating encounter Loot (count: 2, cost: 2) PfbWeapon_Gewehr43_Obsidian [30ebcc05f1e70d8428992f5c07d4d9c6:4532869696546563407] was already requested, so skip waiting. PfbWeapon_Type14Nambu_Obsidian [6ee01558181c4c14ca605150f8c35f92:3814342356276471771] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: skipped PfbLoot_BoxRoundSmall, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbLoot_BreakablePot_03, already loaded EncounterService.DoInstantiateEncounters: > 0: PfbLoot_BreakablePot_03 (1 [cdbbdc0de2069df41a79a7ecbc368612]) at (34.81, 8.00, 15.97) RespawnService: register respawn PfbLoot_BreakablePot_03(Clone) (LB.LootBreakable)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BreakablePot_03 (Loot-E14-0) took 1ms EncounterService.DoInstantiateEncounters: > 1: PfbLoot_BoxRoundSmall (1 [b40f156a539107742ae466d00f6beee1]) at (28.65, 8.00, 10.98) RespawnService: register respawn PfbLoot_BoxRoundSmall(Clone) (LB.LootChest)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_BoxRoundSmall (Loot-E14-1) took 0ms EncounterService.DoInstantiateEncounters: generating encounter NPC (count: 0, cost: 0) SetLODs: Attempting to force a LOD on a disabled LODGroup PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded AssetBundleService.LoadAsyncBatched: loading 0 assets... EncounterService.DoInstantiateEncounters: generating encounter Chest (count: 0, cost: 0) AssetBundleService.LoadAsyncBatched: loading 0 assets... EncounterService.DoInstantiateEncounters: generating encounter NPC (count: 1, cost: 1) EnemySoldier_ShoulderBelt01_DEF [1e1551964231a46418bc54bc37816844:5217646274800685316] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: > PfbDynamicLightBrigadeSoldier_Dead [4bc93c9783abe444590238f314a28683:8587847429706310452]: added HumanoidActor.DoLoadout: spawning Item_Weapon_Type14Nambu_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1) no additive poses? EnemySoldier_ShoulderBelt02_DEF [2d47355ed373d8348a8d60bc62640e8c:2666531495009713383] was already requested, so skip waiting. ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): skipping item EnemySoldier_ShoulderBelt02_DEF, because this slot mask AddonMisc has already been filled! PfbWeapon_Type14Nambu_Obsidian [6ee01558181c4c14ca605150f8c35f92:3814342356276471771] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loaded PfbDynamicLightBrigadeSoldier_Dead, took 41ms EncounterService.DoInstantiateEncounters: > 0: PfbDynamicLightBrigadeSoldier_Dead (1 [4bc93c9783abe444590238f314a28683]) at (20.00, 9.00, 37.40) EnemyLimiterService.Register: register actor PfbDynamicLightBrigadeSoldier_Dead(Clone) (6 active, 0 frozen) StageBuilder: marking npc PfbDynamicLightBrigadeSoldier_Dead(Clone) to not respawn EncounterService.DoInstantiateEncounters: > entry PfbDynamicLightBrigadeSoldier_Dead (NPC-E22-0) took 11ms WFC - InstantiateEncounters: took 676ms StageBuilder: WFC - rolled 4 playerghosts (soldier: True) EnemySoldier_Pouch01_DEF [d2a23ae7193d0dc469d9514959ad5b93:7157085799644955954] was already requested, so skip waiting. PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded WFC - InstantiateObjectsAsyncService: took 43ms StageBuilder: scanning for dynamic fog floor... StageBuilder: found estimated navmesh floor at min = 6.009201, max = 13.7592 (took 133ms) WFC - CalcFogHeights: took 133ms MetaSceneCamera.Status: Prewarming Shaders... [DoAsyncShaderWarmup] starting shader warmup... EnemySoldier_Pouch02_DEF [96f76d5573b6ce54f9df7a547f9c8443:8699166225812460661] was already requested, so skip waiting. ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled! HumanoidActor.DoLoadout: spawning Item_Weapon_M3_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1) no additive poses? MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 2 (7s)... HumanoidActor.DoLoadout: spawning Item_Weapon_M3_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0) no additive poses? ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): skipping item EnemySoldier_Epaulettes02_DEF, because this slot mask AddonBelt has already been filled! HumanoidActor.DoLoadout: spawning Item_Weapon_Gewehr43_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0) no additive poses? PfbWeapon_Gewehr43_Obsidian [30ebcc05f1e70d8428992f5c07d4d9c6:4532869696546563407] was already requested, so skip waiting. SetLODs: Attempting to force a LOD on a disabled LODGroup PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded AssetBundleService.LoadAsyncBatched: loading 0 assets... [DoAsyncShaderWarmup] collected 128 materials... [DoAsyncShaderWarmup] creating prewarm render quads... [DoAsyncShaderWarmup] duplicating materials... [shader prewarm] material: [ShadowsOnly(Clone)] shader: LightBrigade/ShadowsOnly - Keywords: [shader prewarm] material: [Rifle_Gewehr_43_Standard(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _DISSOLVE_EFFECT_AXIS_X_ON _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Default-Material(Clone)] shader: Standard - Keywords: [shader prewarm] material: [OnlyOculusMotionVectors(Clone)] shader: LightBrigade/Oculus/Only Motion Vectors - Keywords: [shader prewarm] material: [Props_Obsidian_Crystal_002(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Rifle_Gewehr_43_Obsidian(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [IronSight(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableMotionVectors [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableMotionVectors [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableMotionVectors [shader prewarm] material: [Pistol_Type14_Nambu_Standard(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Dash Wind Trail(Clone)] shader: LightBrigade/DashWindTrail - Keywords: [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir2 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir2 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir2 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir2 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir2 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir2 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [Props_LootableItems(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseVertexColor EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableSpecular EnableMotionVectors Mask [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [Pistol_Type14_Nambu_Standard (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap _DISSOLVE_EFFECT_AXIS_Z_ON EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [IronSight (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEFTeir1 (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableFresnelVertexColorMask _EMISSION [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableMotionVectors [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableMotionVectors [shader prewarm] material: [EnemySoldierAddons_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSway EnableFresnelVertexColorMask EnableMotionVectors _EMISSION [shader prewarm] material: [EnemySoldierBase_DEF (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheenUseLocalSpace EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableWindSway EnableMotionVectors [shader prewarm] material: [Props_Obsidian_Crystal(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableNoiseDistortion EnableSpecular _DISSOLVE_EFFECT_AXIS_Z_ON [shader prewarm] material: [Props_Obsidian_Crystal_ArmorTier1(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableNoiseDistortion EnableSpecular _DISSOLVE_EFFECT_AXIS_Z_ON [shader prewarm] material: [SoulLanternGlass(Clone)] shader: LightBrigade/Rim Solid Color - Keywords: EnablePostProcess _EMISSION [shader prewarm] material: [SoulLanternSoul(Clone)] shader: LightBrigade/Fire - Keywords: EnableImpossibleColor EnableWindSway [shader prewarm] material: [ParticleCursor(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON [shader prewarm] material: [LB_LavaBubble(Clone)] shader: LightBrigade/LB_Lava - Keywords: EnableSpecular _CAUSTICSCROLLDIRECTION_XZ _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ [shader prewarm] material: [ShadowsOnly(Clone)] shader: LightBrigade/ShadowsOnly - Keywords: [shader prewarm] material: [Environment_Structural_Ruins_Ash(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCover [shader prewarm] material: [Props_Atlas_A_Ash(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [UModeler_Grid(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableLightMap EnableMotionVectors EnableShadowMask [shader prewarm] material: [Ash Terrain WFC [Toon](Clone)] shader: LightBrigade/Terrain Tiles WFC - Keywords: EnableNoiseDistortion [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_NoInnerLight (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [LB_LavaPoolSmall(Clone)] shader: LightBrigade/LB_Lava - Keywords: EnableSpecular _CAUSTICSCROLLDIRECTION_XZ _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ [shader prewarm] material: [ParticleUnlit(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [ParticleCursor(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON [shader prewarm] material: [Fire_Campfire(Clone)] shader: LightBrigade/Fire - Keywords: EnableWindSway [shader prewarm] material: [Props_LootableItems(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableCollectibleSheenUseVertexColor EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableSpecular EnableMotionVectors Mask [shader prewarm] material: [LB_LavaFalls(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableWindSway _UV_SCROLL_ON _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ _CAUSTICSCROLLDIRECTION_XY [shader prewarm] material: [Props_Obsidian_Crystal_IntroScene(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [ParticleUnlitTrail(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORCOLOR_ON _SURFACE_TYPE_TRANSPARENT _FLIPBOOKBLENDING_OFF [shader prewarm] material: [PortalMaskInverted(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [PortalMask(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [Particle_LightShaft_WFC_Entrance_Door(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _SURFACE_TYPE_TRANSPARENT _FLIPBOOKBLENDING_OFF [shader prewarm] material: [PortalVoidBlack(Clone)] shader: LightBrigade/PortalZone Entry Exit - Keywords: [shader prewarm] material: [TempleBrickTile_Portal(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSwayFreqVertexColorMask SteppingStones _LIGHT_CAUSTICS_ON EnableMotionVectors [shader prewarm] material: [_DefaultToon(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableNoiseDistortion EnableMotionVectors [shader prewarm] material: [Environment_Structural_Ruins_Ash_Portals(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableObsidian EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableMotionVectors [shader prewarm] material: [Particle_LightShaft(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _EMISSION _FLIPBOOKBLENDING_ON _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [LockSymbols(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: EnableFunkFog _ALPHATEST_ON _EMISSION _FLIPBOOKBLENDING_OFF _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [TempleBrickTile_PortalExit(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableWindSwayFreqVertexColorMask EnableMotionVectors [shader prewarm] material: [PortalMaskSky(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [PortalMirrorBackside(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableExtraSelfLight EnableLayer0 EnableSpecular [shader prewarm] material: [SnowingParticle(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _FLIPBOOKBLENDING_OFF [shader prewarm] material: [LB_Unlit_White(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [PortalMaskInvertedExit(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [Props_Shrine_Crystal(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [ParticleCursor_GPUInstancing(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [Particle_RainbowFlare(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLOROVERLAY_ON _EMISSION _FLIPBOOKBLENDING_ON _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [PortalVoidBlackExit(Clone)] shader: LightBrigade/Unlit/LB Unlit (old) - Keywords: [shader prewarm] material: [Black_StandardToonLit(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableMotionVectors [shader prewarm] material: [LB_LavaPool(Clone)] shader: LightBrigade/LB_Lava - Keywords: EnableSpecular _CAUSTICSCROLLDIRECTION_XZ _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ [shader prewarm] material: [LB_LavaFalls(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableWindSway _UV_SCROLL_ON _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ _CAUSTICSCROLLDIRECTION_XY [shader prewarm] material: [Particle_Bat(Clone)] shader: LightBrigade/Unlit/LB_BirdParticleShader - Keywords: [shader prewarm] material: [ParticleUnlit(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [ParticleHandPrayer(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _FLIPBOOKBLENDING_OFF [shader prewarm] material: [EmblemRounded_LoadingScene (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: DisablePostProcess EnableCollectibleSheen EnableExtraSelfLight EnableExtraSelfLightUseLocalPos EnableNoiseDistortion EnableSpecular _DISSOLVE_EFFECT_AXIS_Z_ON [shader prewarm] material: [Grenze-Regular Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: [shader prewarm] material: [Grenze-Light Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: [shader prewarm] material: [insigne - CartaMarinaBold Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: GLOW_ON [shader prewarm] material: [Particle_Rainbow(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _ALPHAPREMULTIPLY_ON _COLORADDSUBDIFF_ON _EMISSION _FLIPBOOKBLENDING_ON _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [Particle_Snow(Clone)] shader: Universal Render Pipeline/Particles/Unlit - Keywords: _ALPHATEST_ON _COLORADDSUBDIFF_ON _EMISSION [shader prewarm] material: [ParticleCursor_GPUInstancing(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [DialogueBoxSprite(Clone)] shader: LightBrigade/Sprite - Keywords: ETC1_EXTERNAL_ALPHA EnableEmission EnableEmissionMap [shader prewarm] material: [DialogueBoxNew(Clone)] shader: LightBrigade/UI/Unlit/Transparent - Keywords: [shader prewarm] material: [DialogueBoxBorder(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableSpecular EnableMotionVectors [shader prewarm] material: [Gem(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [ParticleUnlit(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [ParticleCursor(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON [shader prewarm] material: [WhiteLine_Tutorial(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: _FLIPBOOKBLENDING_OFF SetLODs: Attempting to force a LOD on a disabled LODGroup SetLODs: Attempting to force a LOD on a disabled LODGroup AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: > PfbAmmo_M3 [dd7083a333f47f8459dd6b6ce967d806:7663211166628298934]: added AssetBundleService.LoadAsyncBatched: > PfbAmmo_M3 [dd7083a333f47f8459dd6b6ce967d806:7663211166628298934]: added AssetBundleService.LoadAsyncBatched: loaded PfbAmmo_M3, took 106ms AssetBundleService.LoadAsyncBatched: loaded PfbAmmo_M3, took 0ms [DoAsyncShaderWarmup] set materials, waiting for render... [DoAsyncShaderWarmup] draw instanced variants.. PfbCoverOption [ff22c2da423725e4490eb90b6d698de1:5262935900393961512] was already requested, so skip waiting. PfbCoverTargetingBeacon [6c158cf352fd28e40be1386847a29fb6:2540486522868340015] was already requested, so skip waiting. PfbTeleportError [c3b05aa2c220e1e4caf61914c6962b76:1909964702322463738] was already requested, so skip waiting. PfbTeleportValid [56ff1514f6bccc449bbdf44c04d1ed0a:7582529423572230648] was already requested, so skip waiting. MetaSceneCamera.Status: Generating New Battleground... Ashen Depths - 2 (8s)... PfbTrapOption [0ef85fd21410c9e4b829966c432b87af:8507636475574224276] was already requested, so skip waiting. PfbTrapTargetingBeacon [934c55bf66c43fc44a0bf582278f56ff:4408418544358175681] was already requested, so skip waiting. [DoAsyncShaderWarmup] complete, cleaning up render quads... [DoAsyncShaderWarmup] cleaning up materials... [DoAsyncShaderWarmup] pre-warmed 584 shader variants over 0.7930603 seconds. AudioService.PlaySound: Audio_Player_Death_Fall_Knees AudioService.PlaySound: Audio_Player_Death_Fall_Knees: asset loaded from reference AudioService.PlaySound: Audio_Player_Death_Fall_Body AudioService.PlaySound: Audio_Player_Death_Fall_Body: asset loaded from reference [DoAsyncShaderWarmup] ran GC over 0.02 seconds WFC - ShaderWarmup: took 1157ms WFC - unparented 286 static objects WFC - unparented 19 dynamic objects WFC - Cleanup Meta: cleaned up 51 meta nodes StaticRandom: allowed = False WFC - Instantiated 1330 pieces in 2.772339 sec WFC - InstantiateWorldFromWFC() ran in 2.7724 secs MetaSceneCamera.Status: Mapping New Battleground... MetaSceneWFC.Start: wfc done, ready to play... MetaSceneWFC.Start: setting stage darkness level: 0%... StaticRandom: allowed = True PortalSummonEnemySequence.RollLightDarkSettings: mark portal PfbEnemySummonPortal_ShadowEnemy for shadow spawn set to: False StaticRandom: allowed = False AudioService.PlaySound: Audio_Shrine_SoulDeposit_CrystalLoop AudioService.PlaySound: Audio_Shrine_SoulDeposit_CrystalLoop following object PfbExitVisionBlocker(Clone)/RandomSoulDeposit/PfbSoulDeposit/Toggle/PfbTempleCrystal AudioService.PlaySound: Audio_Shrine_SoulDeposit_CrystalLoop: asset loaded from reference AudioPlayComponent.Play: Just played Audio_Shrine_SoulDeposit_CrystalLoop, instance asset is Audio_Shrine_SoulDeposit_CrystalLoop, object PfbExitVisionBlocker(Clone)/RandomSoulDeposit/PfbSoulDeposit/Toggle/PfbTempleCrystal MetaSceneWFC.Start: instantiating player... MetasceneWFC.Start: instantiating loadout: MetagameLoadout Class: class/rifleman Holster: 0.0: Item_Weapon_Type14Nambu_Rank0(Combat_Ammo_Nambu_Standard:Item_Ammo_Type14Nambu:5:Item_AttachmentScope_RedDot_Rank1::Item_AttachmentSide_Crystal_Blessed_Tier0:Item_AttachmentCharm_Obsidian_ChainShot_Tier0) Shoulder: 0.0: Item_Weapon_Gewehr43_Rank0(Combat_Ammo_Gewehr43_Standard:Item_Ammo_Gewehr43:10:Item_AttachmentScope_Holographic_Rank1:Item_AttachmentBarrel_Poison_Rank2:Item_AttachmentSide_Crystal_Tier1:Item_AttachmentCharm_Animus_HomingShot_Tier0) Belt: 0.0: Item_Ammo_Gewehr43(10) Belt: 0.1: Item_Ammo_Gewehr43(10) Belt: 0.2: Item_Ammo_Gewehr43(10) Belt: 0.3: Item_Ammo_Gewehr43(10) Belt: 0.4: Item_Ammo_Gewehr43(10) Belt: 0.5: Item_Ammo_Gewehr43(10) Belt: 0.6: Item_Ammo_Gewehr43(10) Belt: 0.7: Item_Ammo_Gewehr43(10) Belt: 0.8: Item_Ammo_Gewehr43(10) Belt: 0.9: Item_Ammo_Gewehr43(10) Belt: 0.10: Item_Ammo_Gewehr43(10) Belt: 0.11: Item_Ammo_Gewehr43(10) Belt: 0.12: Item_Ammo_Type14Nambu(8) Belt: 0.13: Item_Ammo_Type14Nambu(8) Belt: 0.14: Item_Ammo_Type14Nambu(8) Belt: 0.15: Item_Ammo_Type14Nambu(8) Belt: 0.16: Item_Ammo_Type14Nambu(8) Belt: 1.0: Item_Consumable_DeployableDummy Belt: 2.0: Item_Consumable_Medkit Belt: 3.0: Item_Weapon_Grenade_Rank2 Belt: 4.0: Item_Weapon_Grenade_Rank0 Belt: 5.0: Item_Weapon_Orb_Sun_SunBurst_Rank0(Item_SpellGem_Sun_Sunburst_Rank0:100) Card: 0.0: Item_Tarot_Animus_SoulsConfusion_Rarity1 Card: 0.1: Item_Tarot_Animus_SoulsConfusion_Spite_Rarity1 Card: 0.2: Item_Tarot_Anima_SoulCleanse_Rarity2 Card: 0.3: Item_Tarot_Anima_SoulCollector_Rarity2 Card: 0.4: Item_Tarot_Animus_SoulsFear_Rarity2 Card: 0.5: Item_Tarot_Animus_SoulsDarkness_Rarity1 Card: 0.6: Item_Tarot_Animus_SoulsDarkness_Rarity1 Card: 0.7: Item_Tarot_Animus_SoulsConfusion_Rarity3 Card: 0.8: Item_Tarot_Animus_SoulsConfusion_Betrayal_Rarity1 HandL: HandR: HandL (Gem): HandR (Gem): Prayer Cooldown: 0 EquipmentService.InstantiateLoadout: instantiating... EquipmentService.InstantiateLoadout: class class/rifleman EquipmentService.InstantiateClass: instantiating class/rifleman... RespawnService: register respawn PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor)... AudioService.PlaySound: Audio_UI_PauseMenu_Close AudioService.PlaySound: Audio_UI_PauseMenu_Close: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... XRControllerPlatformOffset: no input device ParticleEffectsService.DoPlayEffectAsync: PfbParticle_HandSpellReady (LB.ParticleData) XRControllerPlatformOffset: no input device ParticleEffectsService.DoPlayEffectAsync: PfbParticle_HandSpellReady (LB.ParticleData) EquipmentService.SwitchLoadout: switch loadout for PfbPlayerXR_Rifleman(Clone)... XRHMDBase.UpdateDevice: got hmd XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR, device XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR XRHMDBase.UpdateDevice: > userpresence = /HeadTrackingOpenXR/userpresence XRHMDBase.UpdateDevice: > istracked = /HeadTrackingOpenXR/istracked XRHMDBase.UpdateDevice: > trackingstate = /HeadTrackingOpenXR/trackingstate XRHMDBase.UpdateDevice: > deviceposition = /HeadTrackingOpenXR/deviceposition XRHMDBase.UpdateDevice: > devicerotation = /HeadTrackingOpenXR/devicerotation XRHMDBase.UpdateDevice: > devicevelocity = /HeadTrackingOpenXR/devicevelocity XRHMDBase.UpdateDevice: > deviceangularvelocity = /HeadTrackingOpenXR/deviceangularvelocity XRHMDBase.UpdateDevice: > centereyeposition = /HeadTrackingOpenXR/centereyeposition XRHMDBase.UpdateDevice: > centereyerotation = /HeadTrackingOpenXR/centereyerotation XRHMDBase.UpdateDevice: > centereyevelocity = /HeadTrackingOpenXR/centereyevelocity XRHMDBase.UpdateDevice: > centereyeangularvelocity = /HeadTrackingOpenXR/centereyeangularvelocity XRHMDBase.UpdateDevice: > lefteyeposition = /HeadTrackingOpenXR/lefteyeposition XRHMDBase.UpdateDevice: > lefteyerotation = /HeadTrackingOpenXR/lefteyerotation XRHMDBase.UpdateDevice: > lefteyevelocity = /HeadTrackingOpenXR/lefteyevelocity XRHMDBase.UpdateDevice: > lefteyeangularvelocity = /HeadTrackingOpenXR/lefteyeangularvelocity XRHMDBase.UpdateDevice: > righteyeposition = /HeadTrackingOpenXR/righteyeposition XRHMDBase.UpdateDevice: > righteyerotation = /HeadTrackingOpenXR/righteyerotation XRHMDBase.UpdateDevice: > righteyevelocity = /HeadTrackingOpenXR/righteyevelocity XRHMDBase.UpdateDevice: > righteyeangularvelocity = /HeadTrackingOpenXR/righteyeangularvelocity XRHMDBase.UpdateDevice: > deviceposition X = /HeadTrackingOpenXR/deviceposition/x XRHMDBase.UpdateDevice: > deviceposition Y = /HeadTrackingOpenXR/deviceposition/y XRHMDBase.UpdateDevice: > deviceposition Z = /HeadTrackingOpenXR/deviceposition/z XRHMDBase.UpdateDevice: > devicerotation X = /HeadTrackingOpenXR/devicerotation/x XRHMDBase.UpdateDevice: > devicerotation Y = /HeadTrackingOpenXR/devicerotation/y XRHMDBase.UpdateDevice: > devicerotation Z = /HeadTrackingOpenXR/devicerotation/z XRHMDBase.UpdateDevice: > devicerotation W = /HeadTrackingOpenXR/devicerotation/w XRHMDBase.UpdateDevice: > devicevelocity X = /HeadTrackingOpenXR/devicevelocity/x XRHMDBase.UpdateDevice: > devicevelocity Y = /HeadTrackingOpenXR/devicevelocity/y XRHMDBase.UpdateDevice: > devicevelocity Z = /HeadTrackingOpenXR/devicevelocity/z XRHMDBase.UpdateDevice: > deviceangularvelocity X = /HeadTrackingOpenXR/deviceangularvelocity/x XRHMDBase.UpdateDevice: > deviceangularvelocity Y = /HeadTrackingOpenXR/deviceangularvelocity/y XRHMDBase.UpdateDevice: > deviceangularvelocity Z = /HeadTrackingOpenXR/deviceangularvelocity/z XRHMDBase.UpdateDevice: > centereyeposition X = /HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = /HeadTrackingOpenXR/lefteyevelocity/y XRHMDBase.UpdateDevice: > lefteyevelocity Z = /HeadTrackingOpenXR/lefteyevelocity/z XRHMDBase.UpdateDevice: > lefteyeangularvelocity X = /HeadTrackingOpenXR/lefteyeangularvelocity/x XRHMDBase.UpdateDevice: > lefteyeangularvelocity Y = /HeadTrackingOpenXR/lefteyeangularvelocity/y XRHMDBase.UpdateDevice: > lefteyeangularvelocity Z = /HeadTrackingOpenXR/lefteyeangularvelocity/z XRHMDBase.UpdateDevice: > righteyeposition X = /HeadTrackingOpenXR/righteyeposition/x XRHMDBase.UpdateDevice: > righteyeposition Y = /HeadTrackingOpenXR/righteyeposition/y XRHMDBase.UpdateDevice: > righteyeposition Z = /HeadTrackingOpenXR/righteyeposition/z XRHMDBase.UpdateDevice: > righteyerotation X = /HeadTrackingOpenXR/righteyerotation/x XRHMDBase.UpdateDevice: > righteyerotation Y = /HeadTrackingOpenXR/righteyerotation/y XRHMDBase.UpdateDevice: > righteyerotation Z = /HeadTrackingOpenXR/righteyerotation/z XRHMDBase.UpdateDevice: > righteyerotation W = /HeadTrackingOpenXR/righteyerotation/w XRHMDBase.UpdateDevice: > righteyevelocity X = /HeadTrackingOpenXR/righteyevelocity/x XRHMDBase.UpdateDevice: > righteyevelocity Y = /HeadTrackingOpenXR/righteyevelocity/y XRHMDBase.UpdateDevice: > righteyevelocity Z = /HeadTrackingOpenXR/righteyevelocity/z XRHMDBase.UpdateDevice: > righteyeangularvelocity X = /HeadTrackingOpenXR/righteyeangularvelocity/x XRHMDBase.UpdateDevice: > righteyeangularvelocity Y = /HeadTrackingOpenXR/righteyeangularvelocity/y XRHMDBase.UpdateDevice: > righteyeangularvelocity Z = /HeadTrackingOpenXR/righteyeangularvelocity/z XRHMDBase.OnSubsystemsAfterReload: subsystems reload found 1 displays XRHMDBase.OnSubsystemsAfterReload: 0 = OpenXR Display XRHMDBase.OnSubsystemsAfterReload: only one device found: OpenXR Display XRHMDBase.EnsureInputActions: setting up action map for hmd CameraPose on Head Tracking - OpenXR EnemyLimiterService.ManualUpdate: running update... (6 of 10) XRController.UpdateDevice: got controller XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR, device XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR XRController.UpdateDevice: > system = /IndexControllerOpenXR/system XRController.UpdateDevice: > systemtouched = /IndexControllerOpenXR/systemtouched XRController.UpdateDevice: > primarybutton = /IndexControllerOpenXR/primarybutton XRController.UpdateDevice: > primarytouched = /IndexControllerOpenXR/primarytouched XRController.UpdateDevice: > secondarybutton = /IndexControllerOpenXR/secondarybutton XRController.UpdateDevice: > secondarytouched = /IndexControllerOpenXR/secondarytouched XRController.UpdateDevice: > grip = /IndexControllerOpenXR/grip XRController.UpdateDevice: > grippressed = /IndexControllerOpenXR/grippressed XRController.UpdateDevice: > gripforce = /IndexControllerOpenXR/gripforce XRController.UpdateDevice: > trigger = /IndexControllerOpenXR/trigger XRController.UpdateDevice: > triggerpressed = /IndexControllerOpenXR/triggerpressed XRController.UpdateDevice: > triggertouched = /IndexControllerOpenXR/triggertouched XRController.UpdateDevice: > thumbstick = /IndexControllerOpenXR/thumbstick XRController.UpdateDevice: > thumbstickclicked = /IndexControllerOpenXR/thumbstickclicked XRController.UpdateDevice: > thumbsticktouched = /IndexControllerOpenXR/thumbsticktouched XRController.UpdateDevice: > trackpad = /IndexControllerOpenXR/trackpad XRController.UpdateDevice: > trackpadforce = /IndexControllerOpenXR/trackpadforce XRController.UpdateDevice: > trackpadtouched = /IndexControllerOpenXR/trackpadtouched XRController.UpdateDevice: > devicepose = /IndexControllerOpenXR/devicepose XRController.UpdateDevice: > pointer = /IndexControllerOpenXR/pointer XRController.UpdateDevice: > istracked = /IndexControllerOpenXR/istracked XRController.UpdateDevice: > trackingstate = /IndexControllerOpenXR/trackingstate XRController.UpdateDevice: > devicePosition = /IndexControllerOpenXR/devicePosition XRController.UpdateDevice: > deviceRotation = /IndexControllerOpenXR/deviceRotation XRController.UpdateDevice: > pointerPosition = /IndexControllerOpenXR/pointerPosition XRController.UpdateDevice: > pointerRotation = /IndexControllerOpenXR/pointerRotation XRController.UpdateDevice: > haptic = /IndexControllerOpenXR/haptic XRController.UpdateDevice: > thumbstick X = /IndexControllerOpenXR/thumbstick/x XRController.UpdateDevice: > thumbstick Y = /IndexControllerOpenXR/thumbstick/y XRController.UpdateDevice: > trackpad X = /IndexControllerOpenXR/trackpad/x XRController.UpdateDevice: > trackpad Y = /IndexControllerOpenXR/trackpad/y XRController.UpdateDevice: > devicepose isTracked = /IndexControllerOpenXR/devicepose/isTracked XRController.UpdateDevice: > devicepose trackingState = /IndexControllerOpenXR/devicepose/trackingState XRController.UpdateDevice: > devicepose position = /IndexControllerOpenXR/devicepose/position XRController.UpdateDevice: > devicepose rotation = /IndexControllerOpenXR/devicepose/rotation XRController.UpdateDevice: > devicepose velocity = /IndexControllerOpenXR/devicepose/velocity XRController.UpdateDevice: > devicepose angularVelocity = /IndexControllerOpenXR/devicepose/angularVelocity XRController.UpdateDevice: > devicepose devicepose position X = /IndexControllerOpenXR/devicepose/position/x XRController.UpdateDevice: > devicepose devicepose position Y = /IndexControllerOpenXR/devicepose/position/y XRController.UpdateDevice: > devicepose devicepose position Z = /IndexControllerOpenXR/devicepose/position/z XRController.UpdateDevice: > devicepose devicepose rotation X = /IndexControllerOpenXR/devicepose/rotation/x XRController.UpdateDevice: > devicepose devicepose rotation Y = /IndexControllerOpenXR/devicepose/rotation/y XRController.UpdateDevice: > devicepose devicepose rotation Z = /IndexControllerOpenXR/devicepose/rotation/z XRController.UpdateDevice: > devicepose devicepose rotation W = /IndexControllerOpenXR/devicepose/rotation/w XRController.UpdateDevice: > devicepose devicepose velocity X = /IndexControllerOpenXR/devicepose/velocity/x XRController.UpdateDevice: > devicepose devicepose velocity Y = /IndexControllerOpenXR/devicepose/velocity/y XRController.UpdateDevice: > devicepose devicepose velocity Z = /IndexControllerOpenXR/devicepose/velocity/z XRController.UpdateDevice: > devicepose devicepose angularVelocity X = /IndexControllerOpenXR/devicepose/angularVelocity/x XRController.UpdateDevice: > devicepose devicepose angularVelocity Y = /IndexControllerOpenXR/devicepose/angularVelocity/y XRController.UpdateDevice: > devicepose devicepose angularVelocity Z = /IndexControllerOpenXR/devicepose/angularVelocity/z XRController.UpdateDevice: > pointer isTracked = /IndexControllerOpenXR/pointer/isTracked XRController.UpdateDevice: > pointer trackingState = /IndexControllerOpenXR/pointer/trackingState XRController.UpdateDevice: > pointer position = /IndexControllerOpenXR/pointer/position XRController.UpdateDevice: > pointer rotation = /IndexControllerOpenXR/pointer/rotation XRController.UpdateDevice: > pointer velocity = /IndexControllerOpenXR/pointer/velocity XRController.UpdateDevice: > pointer angularVelocity = /IndexControllerOpenXR/pointer/angularVelocity XRController.UpdateDevice: > pointer pointer position X = /IndexControllerOpenXR/pointer/position/x XRController.UpdateDevice: > pointer pointer position Y = /IndexControllerOpenXR/pointer/position/y XRController.UpdateDevice: > pointer pointer position Z = /IndexControllerOpenXR/pointer/position/z XRController.UpdateDevice: > pointer pointer rotation X = /IndexControllerOpenXR/pointer/rotation/x XRController.UpdateDevice: > pointer pointer rotation Y = /IndexControllerOpenXR/pointer/rotation/y XRController.UpdateDevice: > pointer pointer rotation Z = /IndexControllerOpenXR/pointer/rotation/z XRController.UpdateDevice: > pointer pointer rotation W = /IndexControllerOpenXR/pointer/rotation/w XRController.UpdateDevice: > pointer pointer velocity X = /IndexControllerOpenXR/pointer/velocity/x XRController.UpdateDevice: > pointer pointer velocity Y = /IndexControllerOpenXR/pointer/velocity/y XRController.UpdateDevice: > pointer pointer velocity Z = /IndexControllerOpenXR/pointer/velocity/z XRController.UpdateDevice: > pointer pointer angularVelocity X = /IndexControllerOpenXR/pointer/angularVelocity/x XRController.UpdateDevice: > pointer pointer angularVelocity Y = /IndexControllerOpenXR/pointer/angularVelocity/y XRController.UpdateDevice: > pointer pointer angularVelocity Z = /IndexControllerOpenXR/pointer/angularVelocity/z XRController.UpdateDevice: > devicePosition X = /IndexControllerOpenXR/devicePosition/x XRController.UpdateDevice: > devicePosition Y = /IndexControllerOpenXR/devicePosition/y XRController.UpdateDevice: > devicePosition Z = /IndexControllerOpenXR/devicePosition/z XRController.UpdateDevice: > deviceRotation X = /IndexControllerOpenXR/deviceRotation/x XRController.UpdateDevice: > deviceRotation Y = /IndexControllerOpenXR/deviceRotation/y XRController.UpdateDevice: > deviceRotation Z = /IndexControllerOpenXR/deviceRotation/z XRController.UpdateDevice: > deviceRotation W = /IndexControllerOpenXR/deviceRotation/w XRController.UpdateDevice: > pointerPosition X = /IndexControllerOpenXR/pointerPosition/x XRController.UpdateDevice: > pointerPosition Y = /IndexControllerOpenXR/pointerPosition/y XRController.UpdateDevice: > pointerPosition Z = /IndexControllerOpenXR/pointerPosition/z XRController.UpdateDevice: > pointerRotation X = /IndexControllerOpenXR/pointerRotation/x XRController.UpdateDevice: > pointerRotation Y = /IndexControllerOpenXR/pointerRotation/y XRController.UpdateDevice: > pointerRotation Z = /IndexControllerOpenXR/pointerRotation/z XRController.UpdateDevice: > pointerRotation W = /IndexControllerOpenXR/pointerRotation/w XRController.UpdateDevice: > refreshing platform offset XRControllerPlatformOffset: detected left controller: name=IndexControllerOpenXR, displayName=Index Controller (OpenXR), deviceId=17 XRControllerPlatformOffset: controller left: using unknown fallback _UNKNOWN: applying pos=(0.00, 0.00, 0.00), rot=(0.00, 0.00, 0.00) XRController.EnsureInputActions: setting up action map for controller PfbPlayerXR_LeftHand on Index Controller (OpenXR) XRController.UpdateDevice: got controller XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR1, device XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR1 XRController.UpdateDevice: > system = /IndexControllerOpenXR1/system XRController.UpdateDevice: > systemtouched = /IndexControllerOpenXR1/systemtouched XRController.UpdateDevice: > primarybutton = /IndexControllerOpenXR1/primarybutton XRController.UpdateDevice: > primarytouched = /IndexControllerOpenXR1/primarytouched XRController.UpdateDevice: > secondarybutton = /IndexControllerOpenXR1/secondarybutton XRController.UpdateDevice: > secondarytouched = /IndexControllerOpenXR1/secondarytouched XRController.UpdateDevice: > grip = /IndexControllerOpenXR1/grip XRController.UpdateDevice: > grippressed = /IndexControllerOpenXR1/grippressed XRController.UpdateDevice: > gripforce = /IndexControllerOpenXR1/gripforce XRController.UpdateDevice: > trigger = /IndexControllerOpenXR1/trigger XRController.UpdateDevice: > triggerpressed = /IndexControllerOpenXR1/triggerpressed XRController.UpdateDevice: > triggertouched = /IndexControllerOpenXR1/triggertouched XRController.UpdateDevice: > thumbstick = /IndexControllerOpenXR1/thumbstick XRController.UpdateDevice: > thumbstickclicked = /IndexControllerOpenXR1/thumbstickclicked XRController.UpdateDevice: > thumbsticktouched = /IndexControllerOpenXR1/thumbsticktouched XRController.UpdateDevice: > trackpad = /IndexControllerOpenXR1/trackpad XRController.UpdateDevice: > trackpadforce = /IndexControllerOpenXR1/trackpadforce XRController.UpdateDevice: > trackpadtouched = /IndexControllerOpenXR1/trackpadtouched XRController.UpdateDevice: > devicepose = /IndexControllerOpenXR1/devicepose XRController.UpdateDevice: > pointer = /IndexControllerOpenXR1/pointer XRController.UpdateDevice: > istracked = /IndexControllerOpenXR1/istracked XRController.UpdateDevice: > trackingstate = /IndexControllerOpenXR1/trackingstate XRController.UpdateDevice: > devicePosition = /IndexControllerOpenXR1/devicePosition XRController.UpdateDevice: > deviceRotation = /IndexControllerOpenXR1/deviceRotation XRController.UpdateDevice: > pointerPosition = /IndexControllerOpenXR1/pointerPosition XRController.UpdateDevice: > pointerRotation = /IndexControllerOpenXR1/pointerRotation XRController.UpdateDevice: > haptic = /IndexControllerOpenXR1/haptic XRController.UpdateDevice: > thumbstick X = /IndexControllerOpenXR1/thumbstick/x XRController.UpdateDevice: > thumbstick Y = /IndexControllerOpenXR1/thumbstick/y XRController.UpdateDevice: > trackpad X = /IndexControllerOpenXR1/trackpad/x XRController.UpdateDevice: > trackpad Y = /IndexControllerOpenXR1/trackpad/y XRController.UpdateDevice: > devicepose isTracked = /IndexControllerOpenXR1/devicepose/isTracked XRController.UpdateDevice: > devicepose trackingState = /IndexControllerOpenXR1/devicepose/trackingState XRController.UpdateDevice: > devicepose position = /IndexControllerOpenXR1/devicepose/position XRController.UpdateDevice: > devicepose rotation = /IndexControllerOpenXR1/devicepose/rotation XRController.UpdateDevice: > devicepose velocity = /IndexControllerOpenXR1/devicepose/velocity XRController.UpdateDevice: > devicepose angularVelocity = /IndexControllerOpenXR1/devicepose/angularVelocity XRController.UpdateDevice: > devicepose devicepose position X = /IndexControllerOpenXR1/devicepose/position/x XRController.UpdateDevice: > devicepose devicepose position Y = /IndexControllerOpenXR1/devicepose/position/y XRController.UpdateDevice: > devicepose devicepose position Z = /IndexControllerOpenXR1/devicepose/position/z XRController.UpdateDevice: > devicepose devicepose rotation X = /IndexControllerOpenXR1/devicepose/rotation/x XRController.UpdateDevice: > devicepose devicepose rotation Y = /IndexControllerOpenXR1/devicepose/rotation/y XRController.UpdateDevice: > devicepose devicepose rotation Z = /IndexControllerOpenXR1/devicepose/rotation/z XRController.UpdateDevice: > devicepose devicepose rotation W = /IndexControllerOpenXR1/devicepose/rotation/w XRController.UpdateDevice: > devicepose devicepose velocity X = /IndexControllerOpenXR1/devicepose/velocity/x XRController.UpdateDevice: > devicepose devicepose velocity Y = /IndexControllerOpenXR1/devicepose/velocity/y XRController.UpdateDevice: > devicepose devicepose velocity Z = /IndexControllerOpenXR1/devicepose/velocity/z XRController.UpdateDevice: > devicepose devicepose angularVelocity X = /IndexControllerOpenXR1/devicepose/angularVelocity/x XRController.UpdateDevice: > devicepose devicepose angularVelocity Y = /IndexControllerOpenXR1/devicepose/angularVelocity/y XRController.UpdateDevice: > devicepose devicepose angularVelocity Z = /IndexControllerOpenXR1/devicepose/angularVelocity/z XRController.UpdateDevice: > pointer isTracked = /IndexControllerOpenXR1/pointer/isTracked XRController.UpdateDevice: > pointer trackingState = /IndexControllerOpenXR1/pointer/trackingState XRController.UpdateDevice: > pointer position = /IndexControllerOpenXR1/pointer/position XRController.UpdateDevice: > pointer rotation = /IndexControllerOpenXR1/pointer/rotation XRController.UpdateDevice: > pointer velocity = /IndexControllerOpenXR1/pointer/velocity XRController.UpdateDevice: > pointer angularVelocity = /IndexControllerOpenXR1/pointer/angularVelocity XRController.UpdateDevice: > pointer pointer position X = /IndexControllerOpenXR1/pointer/position/x XRController.UpdateDevice: > pointer pointer position Y = /IndexControllerOpenXR1/pointer/position/y XRController.UpdateDevice: > pointer pointer position Z = /IndexControllerOpenXR1/pointer/position/z XRController.UpdateDevice: > pointer pointer rotation X = /IndexControllerOpenXR1/pointer/rotation/x XRController.UpdateDevice: > pointer pointer rotation Y = /IndexControllerOpenXR1/pointer/rotation/y XRController.UpdateDevice: > pointer pointer rotation Z = /IndexControllerOpenXR1/pointer/rotation/z XRController.UpdateDevice: > pointer pointer rotation W = /IndexControllerOpenXR1/pointer/rotation/w XRController.UpdateDevice: > pointer pointer velocity X = /IndexControllerOpenXR1/pointer/velocity/x XRController.UpdateDevice: > pointer pointer velocity Y = /IndexControllerOpenXR1/pointer/velocity/y XRController.UpdateDevice: > pointer pointer velocity Z = /IndexControllerOpenXR1/pointer/velocity/z XRController.UpdateDevice: > pointer pointer angularVelocity X = /IndexControllerOpenXR1/pointer/angularVelocity/x XRController.UpdateDevice: > pointer pointer angularVelocity Y = /IndexControllerOpenXR1/pointer/angularVelocity/y XRController.UpdateDevice: > pointer pointer angularVelocity Z = /IndexControllerOpenXR1/pointer/angularVelocity/z XRController.UpdateDevice: > devicePosition X = /IndexControllerOpenXR1/devicePosition/x XRController.UpdateDevice: > devicePosition Y = /IndexControllerOpenXR1/devicePosition/y XRController.UpdateDevice: > devicePosition Z = /IndexControllerOpenXR1/devicePosition/z XRController.UpdateDevice: > deviceRotation X = /IndexControllerOpenXR1/deviceRotation/x XRController.UpdateDevice: > deviceRotation Y = /IndexControllerOpenXR1/deviceRotation/y XRController.UpdateDevice: > deviceRotation Z = /IndexControllerOpenXR1/deviceRotation/z XRController.UpdateDevice: > deviceRotation W = /IndexControllerOpenXR1/deviceRotation/w XRController.UpdateDevice: > pointerPosition X = /IndexControllerOpenXR1/pointerPosition/x XRController.UpdateDevice: > pointerPosition Y = /IndexControllerOpenXR1/pointerPosition/y XRController.UpdateDevice: > pointerPosition Z = /IndexControllerOpenXR1/pointerPosition/z XRController.UpdateDevice: > pointerRotation X = /IndexControllerOpenXR1/pointerRotation/x XRController.UpdateDevice: > pointerRotation Y = /IndexControllerOpenXR1/pointerRotation/y XRController.UpdateDevice: > pointerRotation Z = /IndexControllerOpenXR1/pointerRotation/z XRController.UpdateDevice: > pointerRotation W = /IndexControllerOpenXR1/pointerRotation/w XRController.UpdateDevice: > refreshing platform offset XRControllerPlatformOffset: detected right controller: name=IndexControllerOpenXR1, displayName=Index Controller OpenXR, deviceId=18 XRControllerPlatformOffset: controller right: using unknown fallback _UNKNOWN: applying pos=(0.00, 0.00, 0.00), rot=(0.00, 0.00, 0.00) XRController.EnsureInputActions: setting up action map for controller PfbPlayerXR_RightHand on Index Controller OpenXR AudioPlayComponent.Stop: Stopping asset Audio_CampfireLoop, instance Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioPlayComponent.Stop: Stopping asset Audio_CampfireLoop, instance Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire PlayerActor.OnGameSettingsChanged: updating settings... PlayerXRRig.OnSettingsChanged: updating for changed settings... PfbParticleHandSpellReady [d2cc37fda04eef4429068c50deaccbd9:9074783864229983998] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleHandSpellReady ready (x4) PfbWeapon_Type14Nambu_Rank0 [2e145bf51f3c4614a8b7f6a969c933c6:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... AssetBundleService.LoadAsyncBatched: loading 9 assets... AssetBundleService.LoadAsyncBatched: skipped PfbSoulGemMiniPFX, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotPeace, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotWar, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotMan, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotNature, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotAnimus, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotAnima, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotObsidian, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotSun, already loaded PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PfbAttachmentScope_RedDotSight_Rank1 [1dbb0e31efaa71046a48b82fec79b0e2:5204846173748093964] was already requested, so skip waiting. PfbAttachmentSide_Crystal_Blessed_Tier0 [8e1bed0bde2dadb49b1389b34f43e4ea:2023841774887532081] was already requested, so skip waiting. PfbAttachmentCharm_Obsidian_ChainShot_Tier0 [c2f8fd39b99dba04581c87fd3e35324c:458353323894033142] was already requested, so skip waiting. AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Generic_CharmReadyOnce (LB.ParticleData) PfbWeapon_Gewehr43_Rank0 [a9d33c0c985d08741ac22079b330caa9:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbParticle_Generic_CharmReadyOnce [3e13e867566ee0849a79cda446cdaa7e:4673120332989384605] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticle_Generic_CharmReadyOnce ready (x4) PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PfbAttachmentScope_Holographic_Rank1 [72f5f48e4f1b6be47b0fb8dbe76f8ea9:2044577279260123064] was already requested, so skip waiting. PfbAttachmentBarrel_Poison_Rank2 [2d074d818084d1e428b274d1eecef75c:6626288625963910578] was already requested, so skip waiting. PfbAttachmentSide_Crystal_Tier1 [50a095c9569478a48838df34fa3be91f:2023841774887532081] was already requested, so skip waiting. PfbAttachmentCharm_Animus_HomingShot_Tier0 [4d59bdc543f45914aa60d0bea96d760a:458353323894033142] was already requested, so skip waiting. AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Generic_CharmReadyOnce (LB.ParticleData) PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... AssetBundleService.LoadAsyncBatched: loading 8 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticlePrayerStart, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticlePrayerActivate, already loaded AssetBundleService.LoadAsyncBatched: skipped player_clap_04, already loaded AssetBundleService.LoadAsyncBatched: skipped player_clap_03, already loaded AssetBundleService.LoadAsyncBatched: skipped player_clap_02, already loaded AssetBundleService.LoadAsyncBatched: skipped player_clap_01, already loaded Failed to find renderer for LODGroup occluder! PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... Failed to find renderer for LODGroup occluder! PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... GameMusicService.DoGameMusicLoop: starting bgm music ASH/Music_ASH (LB.AudioAsset)... MusicService.PlayMusic: request Music_ASH... AudioService.PlaySound: Music_ASH AudioService.PlaySound: Music_ASH: asset loaded from reference AudioService.PlaySound: Music_ASH_Battle AudioService.PlaySound: Music_ASH_Battle: asset loaded from reference MusicService.PlayMusic: playing queued track Music_ASH... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbConsumable_DeployableDummy [2219108bf4db1cb4cbe897d2506d6bc0:9153117748870611978] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbDeployableDummy [81f9e380c64af0548a32962c096ef45c:9153117748870611978] was already requested, so skip waiting. PfbConsumable_Medkit [b923700d6e7bf494283f5c49f925d98e:9153117748870611978] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... DeployablePreviewMat [16b75fb9a2f29aa49b5b47fe8fb332e6:2100000] was already requested, so skip waiting. PfbWeapon_Grenade_Rank2 [9b8668a9783c069438db8adbb2aae1bf:7710363219937654130] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference PfbPreviewVisualRing [3068890fae2c0664883e468a8e7dce7f:4155412550040534916] was already requested, so skip waiting. PfbWeapon_Grenade [18698813e1fbaed41a251a90fc09327f:6243161184398935778] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far PfbWeapon_Orb_Sun_Sunburst_Rank0 [4f883c4c5ca4dc7429a4caccbdf4170f:8723138775972101503] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbSpellGem_Sun_Sunburst_Rank0 [91efc6e1c8bbe804f82bc4f2db9571b9:2747860969383694710] was already requested, so skip waiting. PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PlayerActor.OnSpawn: spawning (context: Stage)... PlayerActor.OnSpawn: try respawning minimum ammo for respawn context Stage PlayerActor.OnSpawn: found stage spawn point (PfbWFCPlayerSpawn (LB.PlayerSpawn))... PlayerActor.OnSpawn: spawning at position of PfbWFCPlayerSpawn ((0.00000, 0.00000, 0.00000, 1.00000))... PlayerActor.DoSpawnWorldOrStage: spawn world or stage... WORLD STAGE: LOCATION_WORLD_ASHEN_MOUNTAIN = Ashen Depths MetaSceneWFC.Start: completed, destroying self... MetaSceneWFC.Start: starting precache of next stage too... TutorialService.DoListenActionHintSituations: found player, listening for situations... TutorialService.DoListenWaypoints: found player, listening for waypoints... AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_CampfireLoop AudioService.PlaySound: Audio_CampfireLoop following object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_CampfireLoop: asset loaded from reference AudioPlayComponent.Play: Finished loading Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioPlayComponent.Play: Just played Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Wand_Grab AudioService.PlaySound: Audio_Wand_Grab: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_CampfireLoop AudioService.PlaySound: Audio_CampfireLoop following object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_CampfireLoop: asset loaded from reference AudioPlayComponent.Play: Finished loading Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioPlayComponent.Play: Just played Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_EnterLevel AudioService.PlaySound: AudioStereo_Player_EnterLevel: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference EntryFogDoor: waiting on entry door = false AudioService.PlaySound: AudioStereo_Door_Entrance_Passthru AudioService.PlaySound: AudioStereo_Door_Entrance_Passthru: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference SpellService.GetPrefabPool: no pool found, creating for PfbSpell_Sun_Sunburst_Rank0 [9a122686c505fbd439c6879031375dc6:268954296207988086]... SimplePrefabPool.InitPostLoad: pool PfbSpell_Sun_Sunburst_Rank0 ready (x32) GemSlotSpellCaster.DoCast: casting... ParticleEffectsService.DoPlayEffectAsync: SpellChargingGeneric_Sun (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: SpellChargingGeneric_Sun (LB.ParticleData) GemSlotSpellCaster.DoCast: charging... AudioService.PlaySound: Audio_FireGrenade_ActivateSpell AudioService.PlaySound: Audio_FireGrenade_ActivateSpell: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far SimplePrefabPool.InitPostLoad: pool PfbParticleSpellChargingGeneric_Sun ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far XRControllerSpell.DoCast: ready... AudioService.PlaySound: Audio_SunBurst_Spawn AudioService.PlaySound: Audio_SunBurst_Spawn: asset loaded from reference AudioService.PlaySound: Audio_SunBurst_Hold_Loop AudioService.PlaySound: Audio_SunBurst_Hold_Loop following object PfbPlayerXR_Rifleman(Clone)/PfbWeapon_Orb_Sun_Sunburst_Rank0(Clone)/SpellGemSlot/NodeSpin/NodeGem/PfbSpellGem_Sun_Sunburst_Rank0(Clone) AudioService.PlaySound: Audio_SunBurst_Hold_Loop: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_SunBurst_Launch AudioService.PlaySound: Audio_SunBurst_Launch: asset loaded from reference AudioService.PlaySound: Audio_SunBurst_Fly_Loop AudioService.PlaySound: Audio_SunBurst_Fly_Loop following object PfbSpell_Sun_Sunburst_Rank0(Clone) - Pool 0 AudioService.PlaySound: Audio_SunBurst_Fly_Loop: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GemSlotSpellCaster.DoCast: casting... ParticleEffectsService.DoPlayEffectAsync: SpellChargingGeneric_Sun (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: SpellChargingGeneric_Sun (LB.ParticleData) GemSlotSpellCaster.DoCast: charging... AudioService.PlaySound: Audio_FireGrenade_ActivateSpell AudioService.PlaySound: Audio_FireGrenade_ActivateSpell: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference XRControllerSpell.DoCast: ready... AudioService.PlaySound: Audio_SunBurst_Spawn AudioService.PlaySound: Audio_SunBurst_Spawn: asset loaded from reference AudioService.PlaySound: Audio_SunBurst_Hold_Loop AudioService.PlaySound: Audio_SunBurst_Hold_Loop following object PfbPlayerXR_Rifleman(Clone)/PfbWeapon_Orb_Sun_Sunburst_Rank0(Clone)/SpellGemSlot/NodeSpin/NodeGem/PfbSpellGem_Sun_Sunburst_Rank0(Clone) AudioService.PlaySound: Audio_SunBurst_Hold_Loop: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: LightballExplode_Sun_Small (LB.ParticleData) AudioService.PlaySound: Audio_SunBurst_Explosion AudioService.PlaySound: Audio_SunBurst_Explosion: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): take [2,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (154/158 health remaining, part BodyPart_ObsidianCrystal) AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): Neutral -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Shockwave (LB.ParticleData) AudioService.PlaySound: Audio_SunBurst_Launch AudioService.PlaySound: Audio_SunBurst_Launch: asset loaded from reference AudioService.PlaySound: Audio_SunBurst_Fly_Loop AudioService.PlaySound: Audio_SunBurst_Fly_Loop following object PfbSpell_Sun_Sunburst_Rank0(Clone) - Pool 1 AudioService.PlaySound: Audio_SunBurst_Fly_Loop: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbParticleOnHit_Obsidian [9dcf036e78f40de49a2fca81308bb683:4156209321954092419] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleOnHit_Obsidian ready (x4) PfbParticleObsidianBurstSmall [4df9f9d3f13180c4ab7b35121ea1212e:5380107346662378730] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleObsidianBurstSmall ready (x4) PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. PfbParticleEnemyAlert [ecbffdcc40b8666479e5b3e519ca68ca:1018190493066835933] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleEnemyAlert ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleLightballExplode_Sun_Small ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticleShockwave ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far CombatStatusService: combat state change: Neutral -> Hostile AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): Neutral -> Alert (silent True) AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Wand_Release AudioService.PlaySound: Audio_Wand_Release: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: LightballExplode_Sun_Small (LB.ParticleData) AudioService.PlaySound: Audio_SunBurst_Explosion AudioService.PlaySound: Audio_SunBurst_Explosion: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): take [4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (90/96 health remaining, part BodyPart_Arm) AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference AudioService.PlaySound: Audio_SunsEmbrace_Tag AudioService.PlaySound: Audio_SunsEmbrace_Tag: asset loaded from reference AudioService.PlaySound: Audio_SunsEmbrace_Loop AudioService.PlaySound: Audio_SunsEmbrace_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) AudioService.PlaySound: Audio_SunsEmbrace_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Sun_SunEmbrace_Rank2 (LB.ParticleData) Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): take [2,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (150/158 health remaining, part BodyPart_ObsidianCrystal) AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Shockwave (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: LightballExplode_Sun_Small (LB.ParticleData) AudioService.PlaySound: Audio_SunBurst_Explosion AudioService.PlaySound: Audio_SunBurst_Explosion: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): take [4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (84/96 health remaining, part BodyPart_Arm) AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): take [2,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (146/158 health remaining, part BodyPart_ObsidianCrystal) AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Shockwave (LB.ParticleData) PfbParticleTarot_Animus_SoulsDarkness_Rare [7e1ee429c6e7464419a09cb0762ffc66:7435071637143298632] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Animus_SoulsDarkness_Rare ready (x4) PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. PfbParticleObsidianBurst [507bf4795141cce41a12668534018ba9:5380107346662378730] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleObsidianBurst ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Sun_SunEmbrace_Rank2 ready (x4) AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_PlayerTooltipCardEnter AudioService.PlaySound: Audio_PlayerTooltipCardEnter: asset loaded from reference AudioService.PlaySound: Audio_PlayerTooltipCardExit AudioService.PlaySound: Audio_PlayerTooltipCardExit: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Prime AudioService.PlaySound: Audio_Attachment_Charm_Prime: asset loaded from reference Coroutine couldn't be started because the the game object 'Primed' is inactive! ParticleEffectsService.DoPlayEffectAsync: Aspect_Animus_OnWeaponLoop (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) PfbParticleTarot_Animus_OnWeaponLoop [9a5464be73f5bcc44bd999d46e68d471:8783854667313648793] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Animus_OnWeaponLoop ready (x4) PfbParticlePrayerActivate [c84740a76314e214b9e08fab6f2551b8:7849092879843422520] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticlePrayerActivate ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_HomingFire AudioService.PlaySound: Audio_Attachment_Charm_HomingFire: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference PfbProjectile_CharmAnimusHomingShot [d501d8bdd4ebc2248b6491168cfa8179:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbProjectile_CharmAnimusHomingShot ready (x16) PfbParticleMuzzleFlashRifle [d1ab1cd053139684eb3e308d436f87f0:1878971512639171364] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleFlashRifle ready (x8) PfbCasing_Gewehr43_Empty [1a3635ee084a1574b9a95e3139435669:7825803345780816819] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43_Empty ready (x16) AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): take [20,13] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (51/96 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference PfbParticleOnHitConfirm [12bb9bf4914087e4c92f3e021b6da9d1:4156209321954092419] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleOnHitConfirm ready (x4) PfbParticlePoisoned [b6db51e664c95ca40ab9ed47673971d7:4793592902874723518] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticlePoisoned ready (x4) PfbParticlePoisonStartBurst [b318fd6d407326446bd07522cbe6e304:7687504171004681157] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticlePoisonStartBurst ready (x4) ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Sun_SunEmbrace_Damage (LB.ParticleData) AudioService.PlaySound: Audio_SunsEmbrace_Damage AudioService.PlaySound: Audio_SunsEmbrace_Damage: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Sun_GenericBurst_Small ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): take [15,0] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (36/96 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): take [30,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (1/96 health remaining, part BodyPart_Head) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Crit (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm_Critical AudioService.PlaySound: Audio_Player_HitConfirm_Critical: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbCasing_Gewehr43_Projectile [edbf31f40bfab6f4cb1949a617bb0f1c:7825803345780816819] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43_Projectile ready (x16) PfbParticleOnHitConfirm_Crit [6beda3e35e3f9e14bba4b5e23dac98e2:2936350489559071847] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleOnHitConfirm_Crit ready (x4) PfbParticleOnHit_ObsidianCrit [4101473516e2d7f4bb0533c4e913a398:4156209321954092419] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleOnHit_ObsidianCrit ready (x4) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbParticleConfusedBurst [cdd71a0d30b9ec74ca9019a5ff3c82c7:6935877769071725745] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleConfusedBurst ready (x4) PfbProjectileTrail [46d404505029fc4478a5aee5ba3d1612:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbProjectileTrail ready (x16) PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbParticleSparkleBurst [a9cedd014fe858444b08b67251db4695:2499909905097962084] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleSparkleBurst ready (x5) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): take [0,26] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-25/96 health remaining, part BodyPart_None) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) (6 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) NullReferenceException: Object reference not set to an instance of an object at LB.Actor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x004d3] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001f8] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001c2] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x00014] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00510] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.HumanoidActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.UpdatePoison () [0x00093] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor+d__131.MoveNext () [0x000a9] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.7, rarity = 1.07, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.7355942 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.5515085 and got null LootService.SpawnLootTable: > 1: rolled 0.1403376 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.8558303 and got null AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbParticleEnemyDissolve [b272eca60b42d2d4982816b24f019ea8:8195191597833046707] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleEnemyDissolve ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (132/158 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (118/158 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference PfbParticleMuzzleWarmupRifle [522c8e94631ad1f4dbb387b91a76d59f:5313116044273976162] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleWarmupRifle ready (x20) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (93/158 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (68/158 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (54/158 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (29/158 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference CombatStatusService: combat state change: Hostile -> Neutral AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (4/158 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ShotLastBullet AudioService.PlaySound: Audio_Gewehr_ShotLastBullet: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference PfbProjectile_GenericTrackingShot_Rifle [a4eb103ca4ca79a42970ae671a329dc2:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbProjectile_GenericTrackingShot_Rifle ready (x16) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference PfbCasing_Gewehr43 [00ab53cedf6d5f1478d0d9f340a71398:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43 ready (x16) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-6/158 health remaining, part BodyPart_None) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0) (6 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) NullReferenceException: Object reference not set to an instance of an object at LB.Actor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x004d3] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001f8] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001c2] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x00014] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00510] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.HumanoidActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.UpdatePoison () [0x00093] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor+d__131.MoveNext () [0x000a9] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [12.46702,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0) (LB.ObsidianSoldierActor) (238/250 health remaining, part BodyPart_Head) AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): Neutral -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference CombatStatusService: combat state change: Neutral -> Hostile AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Remove AudioService.PlaySound: Audio_Inventory_Ammo_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_ReloadMagazine AudioService.PlaySound: Audio_Gewehr_ReloadMagazine: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.8, rarity = 1.17, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.888759 and got pool 2 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.6386924 and got item ItemProxy_Ammo_Rarity1_Auto, itemEntry.configRef.uniqueId: c0fead04035c2b842a6cdf90b8f9808c LootService.SpawnLootTable: replaced proxy item 0 with Item_Ammo_AutomaticTypeSpawner AIActor.DoSpawnLoot: adding first bonus health ammo (80% chance roll) AIActor.DoSpawnLoot: adding second bonus health ammo (15% chance roll) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner AutomaticAmmoTypeSpawner: spawning... AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (33.65, 9.91, 16.38) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt: asset loaded from reference AudioService.PlaySound: Audio_BoltSlide AudioService.PlaySound: Audio_BoltSlide following object PfbPlayerXR_Rifleman(Clone)/PfbWeapon_Gewehr43_Rank0(Clone)/PfbRifle_Gewehr_43/Bolt_Carrier/GrabPointBolt AudioService.PlaySound: Audio_BoltSlide: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_BoltClosed AudioService.PlaySound: Audio_Gewehr_BoltClosed: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (224/250 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (210/250 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [19.59827,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (185/250 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [19.55101,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (160/250 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [19.61272,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (135/250 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbParticleTarot_Animus_Paralyze_Loop [db5d5ee48bd5d294884f2251e62a42bc:159318697523612094] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Animus_Paralyze_Loop ready (x4) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [19.67288,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (110/250 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [19.59572,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (85/250 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [19.62345,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (60/250 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference CombatStatusService: combat state change: Hostile -> Alert AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference CombatStatusService: combat state change: Alert -> Hostile AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [19.5773,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (35/250 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupSMG (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleWarmupSMG ready (x20) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (25/250 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference CombatStatusService: combat state change: Hostile -> Neutral SimplePrefabPool.InitPostLoad: pool PfbProjectile_GenericTrackingShot_SMG ready (x16) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far CombatStatusService: combat state change: Neutral -> Hostile TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [2,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1) (LB.ObsidianSoldierActor) (23/250 health remaining, part BodyPart_ObsidianCrystal) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [5.85,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1) (LB.ObsidianSoldierActor) (17/250 health remaining, part BodyPart_Head) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [5.85,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1) (LB.ObsidianSoldierActor) (11/250 health remaining, part BodyPart_Head) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [5.85,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1) (LB.ObsidianSoldierActor) (5/250 health remaining, part BodyPart_Head) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Remove AudioService.PlaySound: Audio_Inventory_Ammo_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-5/250 health remaining, part BodyPart_None) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0) (6 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_ReloadMagazine AudioService.PlaySound: Audio_Gewehr_ReloadMagazine: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.9, rarity = 1.09, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.5343968 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.9258387 and got item ItemProxy_Consumable_All, itemEntry.configRef.uniqueId: b9af3d38a80761b4b838985b5abe6048 LootService.SpawnLootTable: replaced proxy item 0 with Item_Consumable_DeployableDummy AIActor.DoSpawnLoot: adding first bonus health ammo (80% chance roll) AIActor.DoSpawnLoot: adding second bonus health ammo (25% chance roll) PfbConsumable_DeployableDummy [2219108bf4db1cb4cbe897d2506d6bc0:9153117748870611978] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Consumable_DeployableDummy PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (30.01, 10.13, 30.14) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_WristStats_Enter AudioService.PlaySound: Audio_WristStats_Enter: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupSMG (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) PfbParticleWallHitSparksReflect [ee28151142acaf445b5a5b50a3308105:1478047492192737049] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleWallHitSparksReflect ready (x20) PfbParticleWallHitSparksNormal [bc1547ff105147548b251b28df50630c:1478047492192737049] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleWallHitSparksNormal ready (x20) PfbParticleWallHitSparksSmoke [d9310a44ea6c6c6418e8017c041aa784:1478047492192737049] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleWallHitSparksSmoke ready (x20) PfbParticleSurfaceHit_Ruins [ada1f5ece52e46044889f68718cf74c5:5926091256550040347] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleSurfaceHit_Ruins ready (x4) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (47/72 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (22/72 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-3/72 health remaining, part BodyPart_Chest) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1) (6 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Kill (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference EnemyLimiterService.ManualUpdate: running update... (5 of 10) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbParticleOnHitConfirm_Kill [9a12c3ba7ed697946b596db9d4995ac5:2936350489559071847] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleOnHitConfirm_Kill ready (x4) PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. CombatStatusService: combat state change: Hostile -> Neutral AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_M3, already loaded AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.5, rarity = 1.05, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.6246075 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.6343265 and got null LootService.SpawnLootTable: > 1: rolled 0.6892354 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.5953854 and got item Item_SoulGem1, itemEntry.configRef.uniqueId: 9eaf551f92d381c409de3e5be2f2a5fa PfbSoulGemSpawn1 [f7e3af48bf2919b4eaf4359f738a5336:7786679982149825556] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_SoulGem1 LootService.SpawnAIActorLootGrab: spawned loot at (22.65, 9.76, 24.64) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_WristStats_Enter AudioService.PlaySound: Audio_WristStats_Enter: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerTooltipCardEnter AudioService.PlaySound: Audio_PlayerTooltipCardEnter: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_WristStats_Enter AudioService.PlaySound: Audio_WristStats_Enter: asset loaded from reference AudioService.PlaySound: Audio_PlayerTooltipCardExit AudioService.PlaySound: Audio_PlayerTooltipCardExit: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: ... PrayerDebug: no prayer target. PfbParticlePrayerStart [8e476ac07534f914abf140b5db356090:6104287787324653606] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticlePrayerStart ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PrayerDebug: prayer charge complete (0 > 2) PrayerDebug: prayer stopping... ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) AudioService.PlaySound: AudioStereo_Player_Prayer_Complete AudioService.PlaySound: AudioStereo_Player_Prayer_Complete: asset loaded from reference PrayerDebug: prayer activate Clairvoyance AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbTarotCardClairvoyance_Enemy [b9ecf7a8abba2424a934d4f5f6e68f10:712121599325509235] was already requested, so skip waiting. PfbTarotCardClairvoyance_Enemy [b9ecf7a8abba2424a934d4f5f6e68f10:712121599325509235] was already requested, so skip waiting. PfbTarotCardClairvoyance_Door [31cc7f2569b3f7841a515c541c0fc48b:712121599325509235] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PrayerDebug: PrayerUpdate: stopping: dot: 0.8051061, 0.9334775, ofsz: 0.07157356 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Attachment_Charm_Prime AudioService.PlaySound: Audio_Attachment_Charm_Prime: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Attachment_Charm_HomingFire AudioService.PlaySound: Audio_Attachment_Charm_HomingFire: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: skipped playing because it was too far CombatStatusService: combat state change: Neutral -> Alert AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0): take [15,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (52/72 health remaining, part BodyPart_Head) AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference AudioService.PlaySound: Audio_Enemy_Hostile: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Crit (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm_Critical AudioService.PlaySound: Audio_Player_HitConfirm_Critical: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice: skipped playing because it was too far AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference AudioService.PlaySound: Audio_Poison_Tag: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Start: skipped playing because it was too far AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. CombatStatusService: combat state change: Alert -> Hostile AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (42/72 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Poison_Tick_Damage: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (32/72 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Poison_Tick_Damage: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (22/72 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Poison_Tick_Damage: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Paralyze_End AudioService.PlaySound: Audio_Paralyze_End: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_End: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0): take [8,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (9/72 health remaining, part BodyPart_Arm) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitObsidian: skipped playing because it was too far AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference AudioService.PlaySound: Audio_Poison_Tag: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Start: skipped playing because it was too far AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Start: skipped playing because it was too far AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far CombatStatusService: combat state change: Hostile -> Alert AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-1/72 health remaining, part BodyPart_None) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0) (5 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Poison_Tick_Damage: skipped playing because it was too far AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference AudioService.PlaySound: Audio_Enemy_Death: skipped playing because it was too far PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact: skipped playing because it was too far AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_M3, already loaded AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbCasing_Nambu_Type14 [6d14746388f4a884d8a0c058094b288a:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbCasing_Nambu_Type14 ready (x16) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Ammo_Remove AudioService.PlaySound: Audio_Inventory_Ammo_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact: skipped playing because it was too far AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference NullReferenceException: Object reference not set to an instance of an object at LB.Weapon+d__28.MoveNext () [0x00379] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_ReloadMagazine AudioService.PlaySound: Audio_Gewehr_ReloadMagazine: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.5, rarity = 1.05, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.08074272 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.985291 and got null LootService.SpawnLootTable: > 1: rolled 0.724647 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.9903497 and got null AIActor.DoSpawnLoot: adding first bonus health ammo (80% chance roll) PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (11.80, 9.83, 61.12) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_Soul_Release: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Prime AudioService.PlaySound: Audio_Attachment_Charm_Prime: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) CombatStatusService: combat state change: Alert -> Hostile AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_HomingFire AudioService.PlaySound: Audio_Attachment_Charm_HomingFire: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_Actor_BodyDisintegrate: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupPistol (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference PfbParticleMuzzleWarmupPistol [895e1f2173a12bd4387197c5203ce634:5313116044273976162] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleWarmupPistol ready (x20) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference PfbProjectile_GenericTrackingShot_Pistol [35b3cb55d8298b24fb55bea7db4ebedb:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbProjectile_GenericTrackingShot_Pistol ready (x16) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference PfbCasing_Gewehr43 [00ab53cedf6d5f1478d0d9f340a71398:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43 ready (x16) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupPistol (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupPistol (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (23/48 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-2/48 health remaining, part BodyPart_Chest) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1) (5 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) GameMusicService.StopGameMusic: stopping forever... MusicService.StopMusic: stopping... ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Kill (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference EnemyLimiterService.ManualUpdate: running update... (4 of 10) AudioService.PlaySound: AudioStereo_AreaCleared_TextPopIn AudioService.PlaySound: AudioStereo_AreaCleared_TextPopIn following object PfbPlayerXR_Rifleman(Clone)/PfbTextPopupBannerStrong(Clone) AudioService.PlaySound: AudioStereo_AreaCleared_TextPopIn: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. CombatStatusService: combat state change: Hostile -> Neutral AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference MusicService.PlayMusic: faded out Music_ASH to stop... AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_AreaCleared_Shockwave AudioService.PlaySound: AudioStereo_AreaCleared_Shockwave: asset loaded from reference WaypointMarker.Play: playing Exit AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_PlayerTooltipCardEnter AudioService.PlaySound: Audio_PlayerTooltipCardEnter: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_WristStats_Enter AudioService.PlaySound: Audio_WristStats_Enter: asset loaded from reference AudioService.PlaySound: Audio_PlayerTooltipCardExit AudioService.PlaySound: Audio_PlayerTooltipCardExit: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.5, rarity = 1.05, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.3143403 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.8061863 and got null LootService.SpawnLootTable: > 1: rolled 0.3336176 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.5906027 and got null AIActor.DoSpawnLoot: adding first bonus health ammo (60% chance roll) PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (35.84, 9.84, 26.74) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab AudioService.PlaySound: Audio_Pot_Grab: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab_Release AudioService.PlaySound: Audio_Pot_Grab_Release: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (34.47, 8.40, 16.95) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.5414676 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.9412974 and got item Item_Consumable_Medkit, itemEntry.configRef.uniqueId: e80a0a70e8790d14ca31f9da68a3e988 LootService.SpawnLootTable: > 1: rolled 0.8397348 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.2282568 and got item Item_Coin10, itemEntry.configRef.uniqueId: 7dc294143be2c9046b4ea36a764eb0e3 LootService.SpawnLootTable: spawning Item_Consumable_Medkit... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! ParticleEffectsService.DoPlayEffectAsync: LootChestOpenBurst (LB.ParticleData) AudioService.PlaySound: Audio_Loot_VaseOpenLoot AudioService.PlaySound: Audio_Loot_VaseOpenLoot: asset loaded from reference PfbConsumable_Medkit [b923700d6e7bf494283f5c49f925d98e:9153117748870611978] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbConsumable_Medkit(Clone) (LB.InventoryItem) at (34.47, 8.40, 16.95) LootBubble.Configure: configure for item PfbConsumable_Medkit(Clone) (LB.InventoryItem) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbParticleLootChestOpenBurst [d8613985c912aee47a22ef5396213f47:8593164306958721419] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleLootChestOpenBurst ready (x4) LootService.SpawnLootTable: spawning Item_Coin10... PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbCoin10 [ae598151930fb524b9e164b9eedbdb6c:7786679982149825556] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbCoin10(Clone) (LB.InventoryItem) at (34.47, 8.40, 16.95) LootBubble.Configure: configure for item PfbCoin10(Clone) (LB.InventoryItem) PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Coins_Receive_Small AudioService.PlaySound: AudioStereo_Coins_Receive_Small: asset loaded from reference PlayerActor.AddCoinHelper: adding x10 coins (now x183) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_WristStats_Enter AudioService.PlaySound: Audio_WristStats_Enter: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_LightGrenade_Release AudioService.PlaySound: Audio_LightGrenade_Release: asset loaded from reference AudioService.PlaySound: AudioStereo_PlayerApplyMedkit AudioService.PlaySound: AudioStereo_PlayerApplyMedkit: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleHealthMedkit_OnSelf (LB.ParticleData) SimplePrefabPool.InitPostLoad: pool PfbParticleHealthMedkit_OnSelf ready (x4) ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference LootService.SpawnLootBubble: bubble spawning for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) at (34.21, 8.72, 18.19) LootBubble.Configure: configure for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) LootService.SpawnLootBubble: bubble spawning for item PfbAmmo_Type14Nambu(Clone) (LB.InventoryItem) at (34.21, 8.72, 18.19) LootBubble.Configure: configure for item PfbAmmo_Type14Nambu(Clone) (LB.InventoryItem) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Add AudioService.PlaySound: Audio_Inventory_Ammo_Add: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Ammo_Add AudioService.PlaySound: Audio_Inventory_Ammo_Add: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Ammo_Add AudioService.PlaySound: Audio_Inventory_Ammo_Add: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbCasing_M3 ready (x16) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_WristStats_Enter AudioService.PlaySound: Audio_WristStats_Enter: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) NullReferenceException: Object reference not set to an instance of an object at LB.RenderBlockEffector.ToggleDissolve (System.Boolean enable) [0x00039] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Weapon+d__45.MoveNext () [0x0001e] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LB.Weapon:TriggerDissolve() LB.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Add AudioService.PlaySound: Audio_Inventory_Ammo_Add: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference LootService.SpawnLootBubble: bubble spawning for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) at (30.00, 9.00, 31.08) LootBubble.Configure: configure for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) LootService.SpawnLootBubble: bubble spawning for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) at (30.00, 9.00, 31.10) LootBubble.Configure: configure for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PfbDeployableDummy [81f9e380c64af0548a32962c096ef45c:9153117748870611978] was already requested, so skip waiting. AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference DeployablePreviewMat [16b75fb9a2f29aa49b5b47fe8fb332e6:2100000] was already requested, so skip waiting. PfbPreviewVisualRing [3068890fae2c0664883e468a8e7dce7f:4155412550040534916] was already requested, so skip waiting. AudioService.PlaySound: Audio_Deployable_OpenLid AudioService.PlaySound: Audio_Deployable_OpenLid: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_LightGrenade_Release AudioService.PlaySound: Audio_LightGrenade_Release: asset loaded from reference AudioService.PlaySound: Audio_Deployable_Deploy AudioService.PlaySound: Audio_Deployable_Deploy: asset loaded from reference PfbDeployableDummy [81f9e380c64af0548a32962c096ef45c:9153117748870611978] was already requested, so skip waiting. AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Reject AudioService.PlaySound: Audio_Inventory_Reject: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_ReloadMagazine AudioService.PlaySound: Audio_Gewehr_ReloadMagazine: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Soul_Spawn AudioService.PlaySound: Audio_Soul_Spawn: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: SoulCombine (LB.ParticleData) PfbParticleSoulCombine [33b9b5496aebb164eaddbe8b764e3d50:8579710981709030083] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleSoulCombine ready (x4) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Loot_Container_Grab AudioService.PlaySound: Audio_Loot_Container_Grab: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (28.65, 8.18, 10.98) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.9857188 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.3493823 and got null LootService.SpawnLootTable: rolled null entry... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_BoxOpenEmpty AudioService.PlaySound: Audio_Loot_BoxOpenEmpty: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) NullReferenceException: Object reference not set to an instance of an object at LB.RenderBlockEffector.ToggleDissolve (System.Boolean enable) [0x00039] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Weapon+d__45.MoveNext () [0x0001e] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LB.Weapon:TriggerDissolve() LB.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab AudioService.PlaySound: Audio_Pot_Grab: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab_Release AudioService.PlaySound: Audio_Pot_Grab_Release: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDeployableDummy(Clone): take [1,0] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (149/150 health remaining, part BodyPart_None) LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1.25, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (30.03, 10.16, 38.26) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.2146441 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.07239616 and got null LootService.SpawnLootTable: > 1: rolled 0.1119381 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.1223395 and got item Item_Coin25, itemEntry.configRef.uniqueId: 7bea3fa88e8ab3e47a3ec9ae370adf75 LootService.SpawnLootTable: rolled null entry... LootService.SpawnLootTable: spawning Item_Coin25... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! ParticleEffectsService.DoPlayEffectAsync: LootChestOpenBurst (LB.ParticleData) AudioService.PlaySound: Audio_Loot_VaseOpenLoot AudioService.PlaySound: Audio_Loot_VaseOpenLoot: asset loaded from reference PfbCoin25 [67dfeb29ccba7a84a85b8c6460db3e59:7319139569554096952] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbCoin25(Clone) (LB.InventoryItem) at (30.03, 10.16, 38.26) LootBubble.Configure: configure for item PfbCoin25(Clone) (LB.InventoryItem) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Coins_Receive_Small AudioService.PlaySound: AudioStereo_Coins_Receive_Small: asset loaded from reference PlayerActor.AddCoinHelper: adding x25 coins (now x208) AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDeployableDummy(Clone): take [15,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (129/150 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Blood (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitFlesh AudioService.PlaySound: Audio_Enemy_HitFlesh: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference PfbCasing_Nambu_Type14_Projectile [e4f234d6c85ace34094ace2c8ba544e5:6014319683635266196] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbCasing_Nambu_Type14_Projectile ready (x16) PfbParticleMuzzleFlashPistol [6280d3c331e232c45aea20932b0c5094:1878971512639171364] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleFlashPistol ready (x8) PfbCasing_Nambu_Type14_Empty [5742105759219fc48837b34b94b6cf40:4510040533908060751] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbCasing_Nambu_Type14_Empty ready (x16) SimplePrefabPool.InitPostLoad: pool PfbParticleBloodBurstCone ready (x4) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDeployableDummy(Clone): take [15,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (91/150 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Blood (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitFlesh AudioService.PlaySound: Audio_Enemy_HitFlesh: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDeployableDummy(Clone): take [15,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (53/150 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Blood (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitFlesh AudioService.PlaySound: Audio_Enemy_HitFlesh: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDeployableDummy(Clone) AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDeployableDummy(Clone): take [15,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (15/150 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Blood (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitFlesh AudioService.PlaySound: Audio_Enemy_HitFlesh: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Nambu_ReleaseMagazine AudioService.PlaySound: Audio_Nambu_ReleaseMagazine: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Remove AudioService.PlaySound: Audio_Inventory_Ammo_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Nambu_ReloadMagazine AudioService.PlaySound: Audio_Nambu_ReloadMagazine: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioPlayComponent.Stop: Stopping asset Audio_CampfireLoop, instance Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_CampfireLoop AudioService.PlaySound: Audio_CampfireLoop following object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_CampfireLoop: asset loaded from reference AudioPlayComponent.Play: Finished loading Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioPlayComponent.Play: Just played Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioPlayComponent.Stop: Stopping asset Audio_CampfireLoop, instance Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_CampfireLoop AudioService.PlaySound: Audio_CampfireLoop following object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_CampfireLoop: asset loaded from reference AudioPlayComponent.Play: Finished loading Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioPlayComponent.Play: Just played Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioPlayComponent.Stop: Stopping asset Audio_CampfireLoop, instance Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_CampfireLoop AudioService.PlaySound: Audio_CampfireLoop following object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_CampfireLoop: asset loaded from reference AudioPlayComponent.Play: Finished loading Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioPlayComponent.Play: Just played Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioPlayComponent.Stop: Stopping asset Audio_CampfireLoop, instance Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioPlayComponent.Stop: Stopping asset Audio_CampfireLoop, instance Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference NullReferenceException: Object reference not set to an instance of an object at LB.Weapon+d__28.MoveNext () [0x00379] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Inventory_Reject AudioService.PlaySound: Audio_Inventory_Reject: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Coins_Receive_Small AudioService.PlaySound: AudioStereo_Coins_Receive_Small: asset loaded from reference PlayerActor.AddCoinHelper: adding x10 coins (now x218) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Loot_Container_Grab AudioService.PlaySound: Audio_Loot_Container_Grab: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (7.83, 8.18, 62.46) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.7185372 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.5866085 and got item ItemProxy_Ammo_Rarity1_Auto, itemEntry.configRef.uniqueId: c0fead04035c2b842a6cdf90b8f9808c LootService.SpawnLootTable: replaced proxy item 0 with Item_Ammo_AutomaticTypeSpawner LootService.SpawnLootTable: spawning Item_Ammo_AutomaticTypeSpawner... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_BoxOpenLoot AudioService.PlaySound: Audio_Loot_BoxOpenLoot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: LootChestOpenBurst (LB.ParticleData) PfbAmmo_AutomaticTypeSpawner [7caafb14536c135458f42c7b52b4b3f7:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbAmmo_AutomaticTypeSpawner(Clone) (LB.InventoryItem) at (7.83, 8.18, 62.46) LootBubble.Configure: configure for item PfbAmmo_AutomaticTypeSpawner(Clone) (LB.InventoryItem) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. AutomaticAmmoTypeSpawner: spawning... PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. LootBubble.Configure: configure for item PfbAmmo_Type14Nambu(Clone) (LB.InventoryItem) PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Add AudioService.PlaySound: Audio_Inventory_Ammo_Add: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab AudioService.PlaySound: Audio_Pot_Grab: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab_Release AudioService.PlaySound: Audio_Pot_Grab_Release: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (13.66, 8.23, 71.42) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.229172 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.1344112 and got null LootService.SpawnLootTable: > 1: rolled 0.09408915 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.8662033 and got null LootService.SpawnLootTable: rolled null entry... LootService.SpawnLootTable: rolled null entry... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_VaseOpenEmpty AudioService.PlaySound: Audio_Loot_VaseOpenEmpty: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab AudioService.PlaySound: Audio_Pot_Grab: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Pot_Grab_Release AudioService.PlaySound: Audio_Pot_Grab_Release: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (24.61, 8.36, 72.56) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.2339157 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.3767084 and got item Item_Coin10, itemEntry.configRef.uniqueId: 7dc294143be2c9046b4ea36a764eb0e3 LootService.SpawnLootTable: > 1: rolled 0.9341248 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.8089355 and got item ItemProxy_Consumable_All, itemEntry.configRef.uniqueId: b9af3d38a80761b4b838985b5abe6048 LootService.SpawnLootTable: replaced proxy item 1 with Item_Consumable_DeployableDummy LootService.SpawnLootTable: spawning Item_Coin10... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! ParticleEffectsService.DoPlayEffectAsync: LootChestOpenBurst (LB.ParticleData) AudioService.PlaySound: Audio_Loot_VaseOpenLoot AudioService.PlaySound: Audio_Loot_VaseOpenLoot: asset loaded from reference PfbCoin10 [ae598151930fb524b9e164b9eedbdb6c:7786679982149825556] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbCoin10(Clone) (LB.InventoryItem) at (24.61, 8.36, 72.56) LootBubble.Configure: configure for item PfbCoin10(Clone) (LB.InventoryItem) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. LootService.SpawnLootTable: spawning Item_Consumable_DeployableDummy... PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbConsumable_DeployableDummy [2219108bf4db1cb4cbe897d2506d6bc0:9153117748870611978] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbConsumable_DeployableDummy(Clone) (LB.InventoryItem) at (24.61, 8.36, 72.56) LootBubble.Configure: configure for item PfbConsumable_DeployableDummy(Clone) (LB.InventoryItem) PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. PfbDeployableDummy [81f9e380c64af0548a32962c096ef45c:9153117748870611978] was already requested, so skip waiting. DeployablePreviewMat [16b75fb9a2f29aa49b5b47fe8fb332e6:2100000] was already requested, so skip waiting. PfbPreviewVisualRing [3068890fae2c0664883e468a8e7dce7f:4155412550040534916] was already requested, so skip waiting. GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Deployable_OpenLid AudioService.PlaySound: Audio_Deployable_OpenLid: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_LightGrenade_Release AudioService.PlaySound: Audio_LightGrenade_Release: asset loaded from reference AudioService.PlaySound: Audio_Deployable_Deploy AudioService.PlaySound: Audio_Deployable_Deploy: asset loaded from reference PfbDeployableDummy [81f9e380c64af0548a32962c096ef45c:9153117748870611978] was already requested, so skip waiting. AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Coins_Receive_Small AudioService.PlaySound: AudioStereo_Coins_Receive_Small: asset loaded from reference PlayerActor.AddCoinHelper: adding x10 coins (now x228) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Loot_Container_Grab AudioService.PlaySound: Audio_Loot_Container_Grab: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (26.17, 8.18, 71.80) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.1347586 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.869071 and got null LootService.SpawnLootTable: > 1: rolled 0.001445532 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.3738107 and got null LootService.SpawnLootTable: rolled null entry... LootService.SpawnLootTable: rolled null entry... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_BoxOpenEmpty AudioService.PlaySound: Audio_Loot_BoxOpenEmpty: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Loot_Container_Grab AudioService.PlaySound: Audio_Loot_Container_Grab: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) LootService.SpawnLootTable: spawning from Loot_Breakable, aspect = LB.MetagameAspectChoice, quantity = 1, rarity = 1, instantiate: True, bubbleWrap = True... LootService.SpawnLootTable: > position: (28.54, 8.18, 61.22) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.009872675 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.09416032 and got item Item_Coin10, itemEntry.configRef.uniqueId: 7dc294143be2c9046b4ea36a764eb0e3 LootService.SpawnLootTable: spawning Item_Coin10... AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small AudioService.PlaySound: Audio_Soul_Spawn_Unpurified_Small: asset loaded from reference AudioService.PlaySound: Audio_Loot_BoxOpenLoot AudioService.PlaySound: Audio_Loot_BoxOpenLoot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: LootChestOpenBurst (LB.ParticleData) PfbCoin10 [ae598151930fb524b9e164b9eedbdb6c:7786679982149825556] was already requested, so skip waiting. LootService.SpawnLootBubble: bubble spawning for item PfbCoin10(Clone) (LB.InventoryItem) at (28.54, 8.18, 61.22) LootBubble.Configure: configure for item PfbCoin10(Clone) (LB.InventoryItem) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Coins_Receive_Small AudioService.PlaySound: AudioStereo_Coins_Receive_Small: asset loaded from reference PlayerActor.AddCoinHelper: adding x10 coins (now x238) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_CampfireLoop AudioService.PlaySound: Audio_CampfireLoop following object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_CampfireLoop: asset loaded from reference AudioPlayComponent.Play: Finished loading Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioPlayComponent.Play: Just played Audio_CampfireLoop, instance asset is Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioPlayComponent.Stop: Stopping asset Audio_CampfireLoop, instance Audio_CampfireLoop, object PfbTorch_Tiki_Cauldron_Lit [Meta Light] (2)(Clone)/PfbFire_Campfire AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_Chain AudioService.PlaySound: Audio_Ashen_Chain: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Ashen_LavaBurst AudioService.PlaySound: Audio_Ashen_LavaBurst: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling following object PfbPlayerXR_Rifleman(Clone)/PlayerRecenterNode/PlayerHeightNode/CrouchHarness/PfbPlayerXR_RightHand AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling following object PfbPlayerXR_Rifleman(Clone)/PlayerRecenterNode/PlayerHeightNode/CrouchHarness/PfbPlayerXR_RightHand AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) AudioService.PlaySound: AudioStereo_Player_Prayer_Complete AudioService.PlaySound: AudioStereo_Player_Prayer_Complete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) AudioService.PlaySound: Audio_Soul_Spawn AudioService.PlaySound: Audio_Soul_Spawn: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far WaypointMarker.Stop: reached Exit WaypointMarker.Stop: stopping Exit AudioService.PlaySound: Audio_Shrine_SoulDeposit_EnergizeSoul AudioService.PlaySound: Audio_Shrine_SoulDeposit_EnergizeSoul: asset loaded from reference AudioService.PlaySound: Audio_UI_Waypoint_Pop AudioService.PlaySound: Audio_UI_Waypoint_Pop: asset loaded from reference AudioService.PlaySound: AudioStereo_Shrine_SoulDeposit_ReleaseSouls AudioService.PlaySound: AudioStereo_Shrine_SoulDeposit_ReleaseSouls: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: PfbBlessTarget (LB.PrayerTarget)... PrayerDebug: invoking pray start... AudioService.PlaySound: Audio_Door_Crystal_Resonate AudioService.PlaySound: Audio_Door_Crystal_Resonate: asset loaded from reference AudioService.PlaySound: Audio_Door_Crystal_Resonate AudioService.PlaySound: Audio_Door_Crystal_Resonate: asset loaded from reference PrayerDebug: invoking pray start complete. AudioService.PlaySound: AudioStereo_Player_GainXP_Loop AudioService.PlaySound: AudioStereo_Player_GainXP_Loop: asset loaded from reference PlayerActor.AddRankProgress: adding +26 rankProgress (now 46490 (lv.9)) PlayerActor.AddRankProgress: adding +28 rankProgress (now 46518 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 46544 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 46571 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 46598 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 46624 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 46650 (lv.9)) PlayerActor.AddRankProgress: adding +28 rankProgress (now 46678 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 46704 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 46731 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 46758 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 46784 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 46811 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 46838 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 46864 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 46891 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 46917 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 46944 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 46971 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 46998 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 47024 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47051 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47078 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 47104 (lv.9)) AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far PlayerActor.AddRankProgress: adding +27 rankProgress (now 47131 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47158 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47185 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 47211 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47238 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47265 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 47291 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47318 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47345 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47372 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 47398 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47425 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47452 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47479 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 47505 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47532 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47559 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 47585 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47612 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47639 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47666 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47693 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 47719 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47746 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47773 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 47799 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47826 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47853 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 47879 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47906 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47933 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47960 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 47987 (lv.9)) PlayerActor.AddRankProgress: adding +23 rankProgress (now 48010 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 48036 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48063 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 48089 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48116 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48143 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 48169 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 48195 (lv.9)) PlayerActor.AddRankProgress: adding +28 rankProgress (now 48223 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 48249 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48276 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48303 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48330 (lv.9)) PlayerActor.AddRankProgress: adding +26 rankProgress (now 48356 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48383 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48410 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48437 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48464 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48491 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48518 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48545 (lv.9)) PlayerActor.AddRankProgress: adding +27 rankProgress (now 48572 (lv.9)) PrayerDebug: prayer charge complete (0 > 2) PrayerDebug: prayer stopping... ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: InwardBurstCrystal (LB.ParticleData) AudioService.PlaySound: AudioStereo_Player_Prayer_Complete AudioService.PlaySound: AudioStereo_Player_Prayer_Complete: asset loaded from reference PlayerActor.AddRankProgress: adding +26 rankProgress (now 48598 (lv.9)) PlayerActor.AddRankProgress: adding +2674 rankProgress (now 51272 (lv.10)) PlayerActor.AddRankProgress: leveled from 9 to 10 PlayerActor.LevelUpSequence: reached level 10... PlayerActor.LevelUpSequence: skill points: 4/7 AudioService.PlaySound: AudioStereo_Player_LevelUp AudioService.PlaySound: AudioStereo_Player_LevelUp: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleLevelUpCharge (LB.ParticleData) AudioService.PlaySound: Audio_Soul_Spawn AudioService.PlaySound: Audio_Soul_Spawn: asset loaded from reference [POST https://lb.funkbot.com/add_global_sun_progress]: {"DateUTC":0,"count":4808,"playerName":"hayde","playerId":9217745515070432401,"PlatformName":"windows"} DoPostDataRoutine(https://lb.funkbot.com/add_global_sun_progress, {"DateUTC":0,"count":4808,"playerName":"hayde","playerId":9217745515070432401,"PlatformName":"windows"}) PfbParticleInwardBurstCrystal [136a7e0fc81a32444a05a20997a34bee:5313116044273976162] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleInwardBurstCrystal ready (x20) SimplePrefabPool.InitPostLoad: pool PfbParticleLevelUpCharge ready (x4) DoPostDataRoutine(https://lb.funkbot.com/add_global_sun_progress): response: {"success":true} ParticleEffectsService.DoPlayEffectAsync: PfbParticle_LevelUp_OnSelf (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ShrineCrystalBurst (LB.ParticleData) AudioService.PlaySound: Audio_Door_Crystal_Shatter AudioService.PlaySound: Audio_Door_Crystal_Shatter: asset loaded from reference AudioService.PlaySound: Audio_Door_MirrorShatter AudioService.PlaySound: Audio_Door_MirrorShatter: asset loaded from reference AudioService.PlaySound: Audio_Door_StepsRise AudioService.PlaySound: Audio_Door_StepsRise: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticle_LevelUp_OnSelf ready (x4) PfbParticleShrineCrystalBurst [c54ed1629dbde8140a88cb4fd7702e32:2203727834986106897] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleShrineCrystalBurst ready (x4) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Door_Entrance_Passthru AudioService.PlaySound: AudioStereo_Door_Entrance_Passthru: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Piston_Move AudioService.PlaySound: Audio_Piston_Move: asset loaded from reference AudioService.PlaySound: Audio_Piston_Move: skipped playing because it was too far AudioService.PlaySound: Audio_Player_LevelUp_NumberPing AudioService.PlaySound: Audio_Player_LevelUp_NumberPing: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Door_TriggerStarBurst AudioService.PlaySound: Audio_Door_TriggerStarBurst: asset loaded from reference LightDoorWarpZone.DoWarp: regular warp, moving to next stage in current run... MetagameService.PlayWFC: serializing player inventory (PfbPlayerXR_Rifleman(Clone))... MetagameService.PlayWFC: playing with universe LB_UniverseConfig_Revised world ObsidianTemple stage 0 (node 15)... SaveService.AddUnlock: already unlocked, ignoring... SaveService.AddUnlock: already unlocked, ignoring... SaveService.AddUnlock: already unlocked, ignoring... SaveService.AddUnlock: already unlocked, ignoring... SaveService.HelperSetRankIndexFromUnlocks: unlocking rank 0 SaveService.AddUnlock: already unlocked, ignoring... SaveService.SnapshotRun: saving snapshot of run state... MetagameService.MetagameRunData.Clone: cloning metagame run data... SaveService.LoadSystem: save requested... SceneTransitionService.DoTransition: transitioning to MetaSceneWFC... MetaSceneCamera.Tip: Check the Game Options to adjust parameters to your liking. [POST https://lb.funkbot.com/submit_analytics_logs]: {"logs":[{"logType":2,"logCount":1,"logMessage":"StageBuilder.Start: config not set, doing nothing...","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"DoRunWFC: batch request starting","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"DoRunWFC: batch request complete. took 0.0098 seconds to load bundle.","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":15,"logMessage":"Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":15,"logMessage":"no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":15,"logMessage":"reference null? 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PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0): skipping item EnemySoldier_Epaulettes01_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1): skipping item EnemySoldier_Epaulettes01_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":4,"logMessage":"SetLODs: Attempting to force a LOD on a disabled LODGroup","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): skipping item EnemySoldier_ShoulderBelt02_DEF, because this slot mask AddonMisc has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0): skipping item EnemySoldier_Epaulettes02_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":2,"logMessage":"Failed to find renderer for LODGroup occluder!","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"Coroutine couldn't be started because the the game object 'Primed' is inactive!","logStacktrace":"","buildVersionId":"393"},{"logType":4,"logCount":6,"logMessage":"NullReferenceException: Object reference not set to an instance of an object","logStacktrace":"LB.Actor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) (at <40387f2e788d4d099592d9eb6c91107c>:0)\nLB.AIActor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) (at <40387f2e788d4d099592d9eb6c91107c>:0)\nLB.Actor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) (at <40387f2e788d4d099592d9eb6c91107c>:0)\nLB.AIActor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) (at <40387f2e788d4d099592d9eb6c91107c>:0)\nLB.Actor.OnProjectileHit (LB.ProjectileHitInfo info) (at <40387f2e788d4d099592d9eb6c91107c>:0)\nLB.AIActor.OnProjectileHit (LB.ProjectileHitInfo info) (at <40387f2e788d4d099592d9eb6c91107c>:0)\nLB.HumanoidActor.OnProjectileHit (LB.ProjectileHitInfo info) (at <40387f2e788d4d099592d9eb6c91107c>:0)\nLB.Actor.UpdatePoison () (at <40387f2e788d4d099592d9eb6c91107c>:0)\nLB.Actor+d__131.MoveNext () (at <40387f2e788d4d099592d9eb6c91107c>:0)\nUnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <4ceb5af675fb4385a5146eedf6df3a19>:0)\n","buildVersionId":"393"},{"logType":0,"logCount":18,"logMessage":"TryFindParticleData(1216533089 failed to find particle?","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":18,"logMessage":"particle data is null?!?!","logStacktrace":"","buildVersionId":"393"}]} DoPostDataRoutine(https://lb.funkbot.com/submit_analytics_logs, {"logs":[{"logType":2,"logCount":1,"logMessage":"StageBuilder.Start: config not set, doing nothing...","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"DoRunWFC: batch request starting","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"DoRunWFC: batch request complete. took 0.0098 seconds to load bundle.","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":15,"logMessage":"Asset bundle not found for: ZZ_NEW_PuzzlePiece (ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]). loaded bundles count: 4","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":15,"logMessage":"no asset bundle found for ZZ_NEW_PuzzlePiece [c7b0bf69de71d3d4d86ef7a6120f63a7:3960953778164050302]","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":15,"logMessage":"reference null? ZZ_NEW_PuzzlePiece, c7b0bf69de71d3d4d86ef7a6120f63a7","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"WFC - missing player start meta node in WFC_StageConfig_ASH - Machination","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"WFC - missing player exit meta node in WFC_StageConfig_ASH - Machination","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":8,"logMessage":"LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig.","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"EncounterService.GenerateEncounters: unspent Trap tokens 8/8 (WFC_StageConfig_ASH - Machination - -1918717936)","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"EncounterService.GenerateEncounters: unspent Loot tokens 6/16 (WFC_StageConfig_ASH - Machination - -1918717936)","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"EncounterService.GenerateEncounters: unspent NPC tokens 1/1 (WFC_StageConfig_ASH - 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SceneTransitionService: doing xr screen fade... [save] SaveService.Save: saving data... [save] SaveService.Save: system json: {"lastSlot":0,"optionFPS":false} [save] SaveService.Save: user json: {"list":[{"version":7,"username":"hayde","anonymousAnalyticsId":"a3a9b156-b3e6-4ff3-b121-e1e77656db79","allowAnonymousAnalytics":true,"allowOnlineFunctionality":true,"uniqueId":9217745515070432401,"slots":[{"fresh":false,"version":12,"index":0,"persistent":{"templeSoldiers":3,"tutorialHistory":{"actionHintCounters":[],"metaHintCounters":[]},"lifetimeStats":{"kills":283,"deaths":11,"damageDealt":15571,"damageTaken":785,"gunShotsHit":1194,"gunShotsMissed":1097,"completedRunCount":3,"runDurationSeconds":0,"spellsCast":117,"baitThrown":0,"coinsCollected":5291,"soulsCollected":0,"faithfulFavor":825,"distanceTravelledInts":19029,"distancetravelledFloats":0.6875881552696228,"headshotsHit":174,"reloadCount":327,"forgotReloadCount":2,"wishingWellUsageCount":15,"prayedPlayerGhostCount":14,"cockedAllyGunCount":0,"killedEnemyWithTheirWeaponCount":15,"hypnoEnemyKilledEnemyCount":0,"ironicSniperKillCount":0,"ironicBomberKillCount":0,"ironicMageKillCount":0,"prayToMomCount":1,"rescueSoldierCount":5,"coinsSpent":3100,"killedBoss1Count":3,"killedBoss2Count":2,"killedBoss3Count":0,"triggeredTraps":26,"lootBroken":199,"chestsOpened":155,"bulletsNearlyHit":72,"tarotCardsActivated":26,"damageHealed":0,"farthestShotHit":0.0,"soulsDeposited":51272,"locksBroken":10,"shrinesActivated":4,"keysUsed":5,"dailyRunsStarted":0,"globalRunsStarted":0,"fastestWeaponReload":1.0868085000001884},"unlocks":[{"data":"class/rifleman"},{"data":"class/rifleman/rifle/0"},{"data":"class/rifleman/prayer/0"},{"data":"tutorial/walk"},{"data":"tutorial/turn"},{"data":"tutorial/teleport"},{"data":"tutorial/rifle_equip"},{"data":"tutorial/ammo"},{"data":"tutorial/grab"},{"data":"tutorial/pray"},{"data":"tutorial/waypoint/mother"},{"data":"intro"},{"data":"class/rifleman/rank0"},{"data":"tutorial/waypoint/loadout"},{"data":"tutorial/reload_rifle"},{"data":"tutorial/waypoint/owldoor"},{"data":"temple"},{"data":"temple/mother"},{"data":"tutorial/tarot"},{"data":"tutorial/wrist_stats"},{"data":"tutorial/depositsouls"},{"data":"tutorial/combatpray"},{"data":"tutorial/darksouls"},{"data":"tutorial/waypoint/ghostpray"},{"data":"tutorial/ghostpray"},{"data":"tutorial/attachment"},{"data":"tutorial/charm"},{"data":"progress/boss1"},{"data":"tutorial/grenade"},{"data":"temple/merchant"},{"data":"story/defeated/boss1"},{"data":"temple/gunsmith"},{"data":"dialogue/mother/gunsmith"},{"data":"class/rifleman/pistol/0"},{"data":"class/rifleman/magic/0"},{"data":"class/rifleman/prayer/1"},{"data":"tutorial/reload_pistol"},{"data":"temple/classchange"},{"data":"class/smg"},{"data":"progress/boss2"},{"data":"temple/tarot"},{"data":"story/defeated/boss2"},{"data":"class/dualpistol"},{"data":"class/dualpistol/pistol/0"},{"data":"class/dualpistol/prayer/0"}],"playerClassProgress":[{"token":{"data":"class/rifleman"},"rankProgress":30839,"skillPointsSpent":3},{"token":{"data":"class/militia"},"rankProgress":0,"skillPointsSpent":0},{"token":{"data":"class/dualpistol"},"rankProgress":0,"skillPointsSpent":0},{"token":{"data":"class/smg"},"rankProgress":0,"skillPointsSpent":0},{"token":{"data":"class/assault"},"rankProgress":0,"skillPointsSpent":0}],"awaitingDonationConsumption":true,"deathCutsceneIndex":3},"runSnapshot":{"version":1,"universeConfigName":"LB_UniverseConfig_Revised","timestampStart":638109014888715995,"timestampLastSave":638109056491451011,"timestampFinish":0,"active":true,"seed":2376249346,"cleared":false,"difficulty":0,"routeIndex":15,"route":[{"stageCounter":0,"worldName":"Forest","stageIndex":0,"stageConfigName":"WFC_FOR 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AudioService.PlaySound: AudioStereo_PlayerWalkDownStaircase AudioService.PlaySound: AudioStereo_PlayerWalkDownStaircase: asset loaded from reference [save] successfully saved file at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json (attempt 0). [save] SaveService.SaveFileThreaded: save completed: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json, success: True... SceneTransitionService: waiting for music stop... PrayerDebug: PrayerUpdate: stopping: dot: 0.6951796, -0.02636011, ofsz: 0 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference SceneTransitionService: cleaning up audio and music... AudioService.OnSceneTransitionCleanup: cleaning up audio... MusicService.OnSceneTransitionCleanup: cleaning up music... [592.44] MEMORY: Mono 92/122MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 1075MB SceneTransitionService: swapping to transitional scene... The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 7 Unused Serialized files (Serialized files now loaded: 4) RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... AudioPlayComponent.Stop: Stopping asset AudioStereo_Ashen_Ambient, instance AudioStereo_Ashen_Ambient, object EnvironmentSFX/BGM_Ashen(Clone) AudioPlayComponent.Stop: Stopping asset Audio_Shrine_SoulDeposit_CrystalLoop, instance Audio_Shrine_SoulDeposit_CrystalLoop, object PfbExitVisionBlocker(Clone)/RandomSoulDeposit/PfbSoulDeposit/Toggle/PfbTempleCrystal RespawnService: unregister respawn PfbExitVisionBlocker(Clone) (LB.LightDoor)... RespawnService: unregister respawn PfbEntryVisionBlocker(Clone) (LB.EntryFogDoor)... RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier0 (Enemy-E5-1) (4 active, 0 frozen) RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbDynamicLightBrigadeSoldier_Dead (NPC-E22-0) (LB.LightBrigadeNPCActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicLightBrigadeSoldier_Dead (NPC-E22-0) (4 active, 0 frozen) RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E2-1) (4 active, 0 frozen) RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Flanker_Tier1 (Enemy-E0-1) (4 active, 0 frozen) StageBuilder: clearing navMeshData... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E5-0) (4 active, 0 frozen) RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier1 (Enemy-E0-0) (3 active, 0 frozen) RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Tier2 (Enemy-E2-0) (3 active, 0 frozen) RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... RespawnService: unregister respawn PfbAshMt_Rising_Pilar_A (LB.AutoLocalMover)... Bootstrap.OnSceneUnloaded: MetaSceneWFC EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 11 respawns... SimplePrefabPool.Cleanup: cleaning up PfbSoulGem [4514d1e6d516e8341bf9e6341d013d63] x50 SimplePrefabPool.Cleanup: cleaning up PfbLootGrab [55ffd9987bd5bc147bdfd3317161bae8] x20 SimplePrefabPool.Cleanup: cleaning up PfbLootBubble [9f404910cf6f0334c8cbc8ead7007e9a] x20 DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 1 prefab pools... SpellService.Cleanup: > cleanup SimplePrefabPool pool... SimplePrefabPool.Cleanup: cleaning up PfbSpell_Sun_Sunburst_Rank0 [9a122686c505fbd439c6879031375dc6] x32 SimplePrefabPool.Cleanup: cleaning up Light Flash [c0e9f616b727af44db1323a156d51000] x4 SimplePrefabPool.Cleanup: cleaning up TouchRing [e271b6a81664af542bfcbcb18a9e39de] x4 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupDamageNumber [9e0fa4543f2dab04fa7b83b74748940e] x8 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupWorld [30d3d78294b49d24980bbe7a9f07a8f4] x8 ParticleEffectsService.Cleanup: cleaning up... SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Animus_OnWeaponLoop [9a5464be73f5bcc44bd999d46e68d471] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleConfusedBurst [cdd71a0d30b9ec74ca9019a5ff3c82c7] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleEnemyAlert [ecbffdcc40b8666479e5b3e519ca68ca] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticle_Generic_CharmReadyOnce [3e13e867566ee0849a79cda446cdaa7e] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleInwardBurstCrystal [136a7e0fc81a32444a05a20997a34bee] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleLightballExplode_Sun_Small [7a1b2978ec32f3b45a12a262c45eff7a] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleLootChestOpenBurst [d8613985c912aee47a22ef5396213f47] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleFlashPistol [6280d3c331e232c45aea20932b0c5094] x8 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleFlashRifle [d1ab1cd053139684eb3e308d436f87f0] x8 SimplePrefabPool.Cleanup: cleaning up PfbParticleObsidianBurst [507bf4795141cce41a12668534018ba9] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleObsidianBurstSmall [4df9f9d3f13180c4ab7b35121ea1212e] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleWarmupPistol [895e1f2173a12bd4387197c5203ce634] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleWarmupRifle [522c8e94631ad1f4dbb387b91a76d59f] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleWarmupSMG [f9691f502a802134f83d1a8b306c1d1f] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleHandSpellReady [d2cc37fda04eef4429068c50deaccbd9] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticle_LevelUp_OnSelf [9f82712dcaddda54296c5bc646d9aa54] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleEnemyDissolve [b272eca60b42d2d4982816b24f019ea8] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleHealthMedkit_OnSelf [bee68c2305e2979488648bdb06af931a] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleLevelUpCharge [fc5d5981fc6c3fc41a051e5fee7fa0bc] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleBloodBurstCone [e8080215f61dd4349b2ab070f203f4f6] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHit_Obsidian [9dcf036e78f40de49a2fca81308bb683] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHit_ObsidianCrit [4101473516e2d7f4bb0533c4e913a398] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHitConfirm [12bb9bf4914087e4c92f3e021b6da9d1] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHitConfirm_Crit [6beda3e35e3f9e14bba4b5e23dac98e2] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHitConfirm_Kill [9a12c3ba7ed697946b596db9d4995ac5] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleSparkleBurst [a9cedd014fe858444b08b67251db4695] x5 SimplePrefabPool.Cleanup: cleaning up PfbParticleSurfaceHit_Ruins [ada1f5ece52e46044889f68718cf74c5] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Animus_Paralyze_Loop [db5d5ee48bd5d294884f2251e62a42bc] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Animus_SoulsDarkness_Rare [7e1ee429c6e7464419a09cb0762ffc66] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Sun_GenericBurst_Small [8a07c097b2a91764d8a2d25ef7d76939] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Sun_SunEmbrace_Rank2 [c87796801cfa829419695f361e45cfda] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleWallHitSparksNormal [bc1547ff105147548b251b28df50630c] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleWallHitSparksReflect [ee28151142acaf445b5a5b50a3308105] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleWallHitSparksSmoke [d9310a44ea6c6c6418e8017c041aa784] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticlePoisoned [b6db51e664c95ca40ab9ed47673971d7] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticlePrayerActivate [c84740a76314e214b9e08fab6f2551b8] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticlePrayerStart [8e476ac07534f914abf140b5db356090] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleShockwave [2acd055883a6d044c9f993ab2281351c] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleShrineCrystalBurst [c54ed1629dbde8140a88cb4fd7702e32] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleSoulCombine [33b9b5496aebb164eaddbe8b764e3d50] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleSpellChargingGeneric_Sun [8c6a9c16dfff123499af37b921f103e6] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticlePoisonStartBurst [b318fd6d407326446bd07522cbe6e304] x4 PrefabService.Cleanup: cleaning up pools... CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... CombatStatusService: starting tracking... EnemyLimiterService.Cleanup: cleaning up... UnloadTime: 69.629200 ms Bootstrap.OnSceneLoaded: MetaSceneTransitionLoading (Single) Bootstrap.OnSceneLoaded: skipping setup for transition (loading) scene... Unloading 18591 unused Assets to reduce memory usage. Loaded Objects now: 243164. Total: 172.134800 ms (FindLiveObjects: 20.717300 ms CreateObjectMapping: 34.285100 ms MarkObjects: 105.596600 ms DeleteObjects: 11.535300 ms) VOLUME: 0.2 XRHMDBase.UpdateDevice: got hmd XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR, device XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR XRHMDBase.UpdateDevice: > userpresence = /HeadTrackingOpenXR/userpresence XRHMDBase.UpdateDevice: > istracked = /HeadTrackingOpenXR/istracked XRHMDBase.UpdateDevice: > trackingstate = /HeadTrackingOpenXR/trackingstate XRHMDBase.UpdateDevice: > deviceposition = /HeadTrackingOpenXR/deviceposition XRHMDBase.UpdateDevice: > devicerotation = /HeadTrackingOpenXR/devicerotation XRHMDBase.UpdateDevice: > devicevelocity = /HeadTrackingOpenXR/devicevelocity XRHMDBase.UpdateDevice: > deviceangularvelocity = /HeadTrackingOpenXR/deviceangularvelocity XRHMDBase.UpdateDevice: > centereyeposition = /HeadTrackingOpenXR/centereyeposition XRHMDBase.UpdateDevice: > centereyerotation = /HeadTrackingOpenXR/centereyerotation XRHMDBase.UpdateDevice: > centereyevelocity = /HeadTrackingOpenXR/centereyevelocity XRHMDBase.UpdateDevice: > centereyeangularvelocity = /HeadTrackingOpenXR/centereyeangularvelocity XRHMDBase.UpdateDevice: > lefteyeposition = /HeadTrackingOpenXR/lefteyeposition XRHMDBase.UpdateDevice: > lefteyerotation = /HeadTrackingOpenXR/lefteyerotation XRHMDBase.UpdateDevice: > lefteyevelocity = /HeadTrackingOpenXR/lefteyevelocity XRHMDBase.UpdateDevice: > lefteyeangularvelocity = /HeadTrackingOpenXR/lefteyeangularvelocity XRHMDBase.UpdateDevice: > righteyeposition = /HeadTrackingOpenXR/righteyeposition XRHMDBase.UpdateDevice: > righteyerotation = /HeadTrackingOpenXR/righteyerotation XRHMDBase.UpdateDevice: > righteyevelocity = /HeadTrackingOpenXR/righteyevelocity XRHMDBase.UpdateDevice: > righteyeangularvelocity = /HeadTrackingOpenXR/righteyeangularvelocity XRHMDBase.UpdateDevice: > deviceposition X = /HeadTrackingOpenXR/deviceposition/x XRHMDBase.UpdateDevice: > deviceposition Y = /HeadTrackingOpenXR/deviceposition/y XRHMDBase.UpdateDevice: > deviceposition Z = /HeadTrackingOpenXR/deviceposition/z XRHMDBase.UpdateDevice: > devicerotation X = /HeadTrackingOpenXR/devicerotation/x XRHMDBase.UpdateDevice: > devicerotation Y = /HeadTrackingOpenXR/devicerotation/y XRHMDBase.UpdateDevice: > devicerotation Z = /HeadTrackingOpenXR/devicerotation/z XRHMDBase.UpdateDevice: > devicerotation W = /HeadTrackingOpenXR/devicerotation/w XRHMDBase.UpdateDevice: > devicevelocity X = /HeadTrackingOpenXR/devicevelocity/x XRHMDBase.UpdateDevice: > devicevelocity Y = /HeadTrackingOpenXR/devicevelocity/y XRHMDBase.UpdateDevice: > devicevelocity Z = /HeadTrackingOpenXR/devicevelocity/z XRHMDBase.UpdateDevice: > deviceangularvelocity X = /HeadTrackingOpenXR/deviceangularvelocity/x XRHMDBase.UpdateDevice: > deviceangularvelocity Y = /HeadTrackingOpenXR/deviceangularvelocity/y XRHMDBase.UpdateDevice: > deviceangularvelocity Z = /HeadTrackingOpenXR/deviceangularvelocity/z XRHMDBase.UpdateDevice: > centereyeposition X = /HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = /HeadTrackingOpenXR/lefteyevelocity/y XRHMDBase.UpdateDevice: > lefteyevelocity Z = /HeadTrackingOpenXR/lefteyevelocity/z XRHMDBase.UpdateDevice: > lefteyeangularvelocity X = /HeadTrackingOpenXR/lefteyeangularvelocity/x XRHMDBase.UpdateDevice: > lefteyeangularvelocity Y = /HeadTrackingOpenXR/lefteyeangularvelocity/y XRHMDBase.UpdateDevice: > lefteyeangularvelocity Z = /HeadTrackingOpenXR/lefteyeangularvelocity/z XRHMDBase.UpdateDevice: > righteyeposition X = /HeadTrackingOpenXR/righteyeposition/x XRHMDBase.UpdateDevice: > righteyeposition Y = /HeadTrackingOpenXR/righteyeposition/y XRHMDBase.UpdateDevice: > righteyeposition Z = /HeadTrackingOpenXR/righteyeposition/z XRHMDBase.UpdateDevice: > righteyerotation X = /HeadTrackingOpenXR/righteyerotation/x XRHMDBase.UpdateDevice: > righteyerotation Y = /HeadTrackingOpenXR/righteyerotation/y XRHMDBase.UpdateDevice: > righteyerotation Z = /HeadTrackingOpenXR/righteyerotation/z XRHMDBase.UpdateDevice: > righteyerotation W = /HeadTrackingOpenXR/righteyerotation/w XRHMDBase.UpdateDevice: > righteyevelocity X = /HeadTrackingOpenXR/righteyevelocity/x XRHMDBase.UpdateDevice: > righteyevelocity Y = /HeadTrackingOpenXR/righteyevelocity/y XRHMDBase.UpdateDevice: > righteyevelocity Z = /HeadTrackingOpenXR/righteyevelocity/z XRHMDBase.UpdateDevice: > righteyeangularvelocity X = /HeadTrackingOpenXR/righteyeangularvelocity/x XRHMDBase.UpdateDevice: > righteyeangularvelocity Y = /HeadTrackingOpenXR/righteyeangularvelocity/y XRHMDBase.UpdateDevice: > righteyeangularvelocity Z = /HeadTrackingOpenXR/righteyeangularvelocity/z XRHMDBase.OnSubsystemsAfterReload: subsystems reload found 1 displays XRHMDBase.OnSubsystemsAfterReload: 0 = OpenXR Display XRHMDBase.OnSubsystemsAfterReload: only one device found: OpenXR Display XRHMDBase.EnsureInputActions: setting up action map for hmd CameraPose on Head Tracking - OpenXR SceneTransitionService: unloading unused assets... UnloadAllCachedAssets(True) - ensuring in-progress async loads are completed UnloadAllCachedAssets(True) - completeting 0 async loads NOW. UnloadAllCachedAssets(True) - unloading asset bundles AssetBundleService: preloading 10 asset bundles (not their contents)... AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/default_bundle.bundle AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/storyscenebundle.bundle AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/sharedassets.bundle [XR] [33272] [21:37:52.312][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=614429187991500 AssetBundleService: * loaded default_bundle.bundle which contains 2418 assets. AssetBundleService: * loaded storyscenebundle.bundle which contains 22 assets. AssetBundleService: * loaded sharedassets.bundle which contains 1663 assets. AssetBundleService: finished processing 10 asset bundles (completed in 1750ms) - initialized 3 bundles. Unloading 0 Unused Serialized files (Serialized files now loaded: 3) Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 25796. Total: 37.158500 ms (FindLiveObjects: 1.883600 ms CreateObjectMapping: 2.477200 ms MarkObjects: 32.536300 ms DeleteObjects: 0.261100 ms) SceneTransitionService: running GC.Collect... [595.34] MEMORY: Mono 42/122MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 188MB SceneTransitionService: waiting on the save service to not be busy... SceneTransitionService: loading scene MetaSceneWFC (from MetaSceneWFC)... The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 6 Unused Serialized files (Serialized files now loaded: 3) SceneTransitionService: scene load almost done... SceneTransitionService: scene load complete (load 43ms, activate 0ms)... Bootstrap.OnSceneUnloaded: MetaSceneTransitionLoading EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 0 respawns... DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... ParticleEffectsService.Cleanup: cleaning up... PrefabService.Cleanup: cleaning up pools... CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... CombatStatusService: starting tracking... EnemyLimiterService.Cleanup: cleaning up... UnloadTime: 0.544200 ms Bootstrap.Awake(): already exists, de-activating self... Bootstrap.OnSceneLoaded: MetaSceneWFC (Single) Bootstrap: setting up scene containers (MetaSceneWFC)... PrefabService.Init: initializing prefab pools... EnemyLimiterService.Init: initializing... ProjectileService.Init: initializing prefab pools... Tutorial.Init: initializing... TutorialService.DoListenActionHintSituations: waiting for a player... TutorialService.DoListenWaypoints: waiting for a player... CombatStatusService: starting tracking... RespawnService: register respawn PfbBootstrap (LB.CombatStatusService)... CoverSystem.Release: initializing... Creating occlusion world. Resolution: int3(32, 32, 32) GameMusicService.Init: initializing... AudioService.ApplyEnvironmentalSnapshot: changing environmental snapshot to Default MetaSceneCamera.Status: Generating New Battleground... StageBuilder.Start: starting up... StageBuilder.Start: autoBuildOnAwake: True StageBuilder.Start: autoLoadOnAwake: True StageBuilder.Start: autoBuildOnLoadFailure: True StageBuilder.Start: autoSaveToCache: False StageBuilder.Start: autoCreateConnected: False StageBuilder.Start: config not set, doing nothing... Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 25863. Total: 20.608700 ms (FindLiveObjects: 2.047100 ms CreateObjectMapping: 2.449400 ms MarkObjects: 14.892700 ms DeleteObjects: 1.219200 ms) ParticleEffectsService.DoAsyncInit: async initializing complete. [595.54] MEMORY: Mono 40/122MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 190MB SimplePrefabPool.InitPostLoad: pool Light Flash ready (x4) SimplePrefabPool.InitPostLoad: pool TouchRing ready (x4) SimplePrefabPool.InitPostLoad: pool PfbTextPopupDamageNumber ready (x8) SimplePrefabPool.InitPostLoad: pool PfbTextPopupWorld ready (x8) EnemyLimiterService.Init: running update after waiting for save service... EnemyLimiterService.Init: quality changed to Medium, limit is now 10... [DoAsyncShaderWarmup] ran GC over 0.08 seconds SceneTransitionService.DoTransition: transition to MetaSceneWFC complete... SimplePrefabPool.InitPostLoad: pool PfbSoulGem ready (x50) [save] SaveService.ChangeUser: changing to user 9217745515070432401 Bootstrap.SetVideoQualitySettings: setting quality to Medium... Bootstrap.SetVideoQualitySettings: ignoring because current quality level (1) is the same... (PC MD) EnemyLimiterService.Init: quality changed to Medium, limit is now 10... Bootstrap.SetVideoQualitySettings: setting render scale to 1 (100%)... Localization.ChangeLanguage: changing language to English (2) [save] SaveService.ChangeSlot: changing to save slot hayde-0 SaveService.LoadSystem: save requested... MetaSceneWFC.Start: starting with user hayde-0... MetaSceneWFC.Start: found primary stage builder PfbStageBuilderWFC (WFC.StageBuilder)... MetaSceneWFC.Start: building wfc config WFC - kalin W3 - Obsidian Temple - Entry (WFC.StageBuilderConfig)... StageBuilder.Start: starting up... StageBuilder.Start: autoBuildOnAwake: True StageBuilder.Start: autoLoadOnAwake: True StageBuilder.Start: autoBuildOnLoadFailure: True StageBuilder.Start: autoSaveToCache: False StageBuilder.Start: autoCreateConnected: False StageBuilder.Start: auto load on awake... StageBuilder.Start: cache load failed, generating as a fallback... WFC - Build Room (estimated complexity 0 (288 tiles)) Stage Builder - ignoring empty puzzle pack to load a single scene (Scene_OBS_ObsidianTemple_Entry) MetaSceneCamera.Status: Generating New Battleground... MetaSceneCamera.Status: Mapping New Battleground... MetaSceneWFC.Start: wfc done, ready to play... MetaSceneWFC.Start: transitioning to scene single load Scene_OBS_ObsidianTemple_Entry... MetaSceneCamera.Status: Loading New Area... StaticRandom: allowed = True SceneTransitionService.DoTransition: transitioning to Scene_OBS_ObsidianTemple_Entry... MetaSceneCamera.Tip: Reloading in the open will lead to an early demise. [POST https://lb.funkbot.com/submit_analytics_logs]: {"logs":[{"logType":2,"logCount":1,"logMessage":"StageBuilder.Start: config not set, doing nothing...","logStacktrace":"","buildVersionId":"393"}]} DoPostDataRoutine(https://lb.funkbot.com/submit_analytics_logs, {"logs":[{"logType":2,"logCount":1,"logMessage":"StageBuilder.Start: config not set, doing nothing...","logStacktrace":"","buildVersionId":"393"}]}) MusicService.StopMusic: stopping... SceneTransitionService: waiting for music stop... [save] SaveService.Save: saving data... [save] SaveService.Save: system json: {"lastSlot":0,"optionFPS":false} [save] SaveService.Save: user json: 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[save] successfully saved file at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json (attempt 0). [save] SaveService.SaveFileThreaded: save completed: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json, success: True... [XR] [33272] [21:37:54.775][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=614431651192100 [XR] [33272] [21:37:54.775][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:37:54.775][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:37:54.775][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:37:54.775][Info ] [XR] [33272] [21:37:54.775][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:37:54.775][Info ] xrInitializeLoaderKHR [XR] [33272] [21:37:54.775][Info ] [XR] [33272] [21:37:54.775][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:37:54.775][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:37:54.775][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:37:54.775][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:37:54.775][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:37:54.775][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:37:54.775][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:37:54.775][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:37:54.775][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:37:54.775][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:37:54.775][Info ] [XR] [33272] [21:37:54.775][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:37:54.775][Info ] [XR] [33272] [21:37:54.775][Info ] Spec Version: 1.0.20 [XR] [33272] [21:37:54.775][Info ] Provider Version: 1.4.2 [XR] [33272] [21:37:54.775][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:37:54.775][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:37:54.775][Info ] [XR] [33272] [21:37:54.775][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:37:54.775][Info ] [XR] [33272] [21:37:54.775][Info ] Features requested to be enabled: (4) [XR] [33272] [21:37:54.775][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:37:54.775][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:37:54.775][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:37:54.775][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:37:54.775][Info ] [XR] [33272] [21:37:54.775][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:37:54.775][Info ] [XR] [33272] [21:37:54.775][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:37:54.775][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:37:54.775][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:37:54.775][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:37:54.775][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:37:54.775][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:37:54.775][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:37:54.775][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:37:54.775][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:37:54.775][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:37:54.775][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:37:54.775][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:37:54.775][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:37:54.775][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:37:54.775][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:37:54.776][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:37:54.776][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:37:54.776][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:37:54.776][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:37:54.776][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:37:54.776][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:37:54.776][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:37:54.776][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:37:54.776][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Available Layers: (0) [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:37:54.776][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:37:54.776][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:37:54.776][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:37:54.776][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:37:54.776][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Available Reference Spaces: (3) [XR] [33272] [21:37:54.776][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:37:54.776][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:37:54.776][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:37:54.776][Info ] System Id : 0x257 [XR] [33272] [21:37:54.776][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Available View Configuration Types: (1) [XR] [33272] [21:37:54.776][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:37:54.776][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:37:54.776][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:37:54.776][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:37:54.776][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Skip Present To Main Screen: No [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:37:54.776][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:37:54.776][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:37:54.776][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] ==== OpenXR Input ==== [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Action Sets (4): [XR] [33272] [21:37:54.776][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:37:54.776][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:37:54.776][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:37:54.776][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:37:54.776][Info ] Depth Submission Mode: None [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:37:54.776][Info ] Swapchain Views: (2) [XR] [33272] [21:37:54.776][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:37:54.776][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:37:54.776][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (4x) [XR] [33272] [21:37:54.776][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (9x) [XR] [33272] [21:37:54.776][Info ] [XR] [33272] [21:37:54.776][Info ] ==== Last 20 Events ==== [XR] [33272] [21:37:54.776][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:37:54.776][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:37:54.776][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:37:54.776][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:37:54.777][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:37:54.777][Info ] ==== End Unity OpenXR Diagnostic Report ==== SceneTransitionService: cleaning up audio and music... AudioService.OnSceneTransitionCleanup: cleaning up audio... MusicService.OnSceneTransitionCleanup: cleaning up music... [597.64] MEMORY: Mono 44/122MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 193MB SceneTransitionService: swapping to transitional scene... The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 6 Unused Serialized files (Serialized files now loaded: 3) Bootstrap.OnSceneUnloaded: MetaSceneWFC EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 1 respawns... SimplePrefabPool.Cleanup: cleaning up PfbSoulGem [4514d1e6d516e8341bf9e6341d013d63] x50 SimplePrefabPool.Cleanup: cleaning up PfbLootGrab [55ffd9987bd5bc147bdfd3317161bae8] x20 SimplePrefabPool.Cleanup: cleaning up PfbLootBubble [9f404910cf6f0334c8cbc8ead7007e9a] x20 DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... SimplePrefabPool.Cleanup: cleaning up Light Flash [c0e9f616b727af44db1323a156d51000] x4 SimplePrefabPool.Cleanup: cleaning up TouchRing [e271b6a81664af542bfcbcb18a9e39de] x4 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupDamageNumber [9e0fa4543f2dab04fa7b83b74748940e] x8 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupWorld [30d3d78294b49d24980bbe7a9f07a8f4] x8 ParticleEffectsService.Cleanup: cleaning up... PrefabService.Cleanup: cleaning up pools... CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... CombatStatusService: starting tracking... EnemyLimiterService.Cleanup: cleaning up... UnloadTime: 4.943900 ms Bootstrap.OnSceneLoaded: MetaSceneTransitionLoading (Single) Bootstrap.OnSceneLoaded: skipping setup for transition (loading) scene... Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 29688. Total: 18.021100 ms (FindLiveObjects: 1.572600 ms CreateObjectMapping: 1.809100 ms MarkObjects: 14.476300 ms DeleteObjects: 0.162700 ms) SceneTransitionService: unloading unused assets... UnloadAllCachedAssets(True) - ensuring in-progress async loads are completed UnloadAllCachedAssets(True) - completeting 0 async loads NOW. UnloadAllCachedAssets(True) - unloading asset bundles AssetBundleService: preloading 10 asset bundles (not their contents)... AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/default_bundle.bundle AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/storyscenebundle.bundle AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/sharedassets.bundle AssetBundleService: * loaded storyscenebundle.bundle which contains 22 assets. AssetBundleService: * loaded default_bundle.bundle which contains 2418 assets. AssetBundleService: * loaded sharedassets.bundle which contains 1663 assets. AssetBundleService: finished processing 10 asset bundles (completed in 976ms) - initialized 3 bundles. Unloading 0 Unused Serialized files (Serialized files now loaded: 3) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 25797. Total: 17.248400 ms (FindLiveObjects: 1.216800 ms CreateObjectMapping: 1.789200 ms MarkObjects: 14.066000 ms DeleteObjects: 0.176100 ms) SceneTransitionService: running GC.Collect... [599.14] MEMORY: Mono 40/122MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 188MB SceneTransitionService: waiting on the save service to not be busy... SceneTransitionService: loading scene Scene_OBS_ObsidianTemple_Entry (from MetaSceneWFC)... [POST https://lb.funkbot.com/submit_frametime_report]: {"frametimeMs":14.18783950805664,"position":{"x":0.0,"y":0.0,"z":0.0},"rotationEulor":{"x":0.0,"y":0.0,"z":0.0},"anonymousPlayerId":"a3a9b156-b3e6-4ff3-b121-e1e77656db79","platform":"windows","cpuName":"Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz","gpuName":"NVIDIA GeForce GTX 1060 3GB","cpuMemoryMB":16316,"gpuMemoryMB":2978,"cpuCoreCount":8,"wfcUniverseName":"LB_UniverseConfig_Revised","stageSeed":2376249346,"routeIndex":15,"isEditor":false,"isDebugBuild":false} DoPostDataRoutine(https://lb.funkbot.com/submit_frametime_report, {"frametimeMs":14.18783950805664,"position":{"x":0.0,"y":0.0,"z":0.0},"rotationEulor":{"x":0.0,"y":0.0,"z":0.0},"anonymousPlayerId":"a3a9b156-b3e6-4ff3-b121-e1e77656db79","platform":"windows","cpuName":"Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz","gpuName":"NVIDIA GeForce GTX 1060 3GB","cpuMemoryMB":16316,"gpuMemoryMB":2978,"cpuCoreCount":8,"wfcUniverseName":"LB_UniverseConfig_Revised","stageSeed":2376249346,"routeIndex":15,"isEditor":false,"isDebugBuild":false}) DoPostDataRoutine(https://lb.funkbot.com/submit_frametime_report): response: {"success":true} The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 12 Unused Serialized files (Serialized files now loaded: 3) SceneTransitionService: scene load almost done... SceneTransitionService: scene load complete (load 2534ms, activate 0ms)... Bootstrap.OnSceneUnloaded: MetaSceneTransitionLoading EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 0 respawns... DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... ParticleEffectsService.Cleanup: cleaning up... PrefabService.Cleanup: cleaning up pools... CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... CombatStatusService: starting tracking... EnemyLimiterService.Cleanup: cleaning up... UnloadTime: 0.650400 ms Bootstrap.Awake(): already exists, de-activating self... EnterPlayNode: not editor mode, exiting... RespawnService: register respawn PfbEntryVisionBlocker (LB.EntryFogDoor)... EntryFogDoor: waiting on entry door = true (awake) RespawnService: register respawn PfbExitVisionBlocker (LB.LightDoor)... Bootstrap.OnSceneLoaded: Scene_OBS_ObsidianTemple_Entry (Single) Bootstrap: setting up scene containers (Scene_OBS_ObsidianTemple_Entry)... PrefabService.Init: initializing prefab pools... EnemyLimiterService.Init: initializing... ProjectileService.Init: initializing prefab pools... Tutorial.Init: initializing... TutorialService.DoListenActionHintSituations: waiting for a player... TutorialService.DoListenWaypoints: waiting for a player... CombatStatusService: starting tracking... RespawnService: register respawn PfbBootstrap (LB.CombatStatusService)... CoverSystem.Release: initializing... Creating occlusion world. Resolution: int3(32, 32, 32) GameMusicService.Init: initializing... AudioService.ApplyEnvironmentalSnapshot: changing environmental snapshot to Default AudioService.PlaySound: Music_ObsidianTemple_Entry AudioService.PlaySound: Music_ObsidianTemple_Entry following object Music_ BG Track _Cathedral_ AudioService.PlaySound: Music_ObsidianTemple_Entry: asset loaded from reference AudioPlayComponent.Play: Just played Music_ObsidianTemple_Entry, instance asset is Music_ObsidianTemple_Entry, object Music_ BG Track _Cathedral_ AudioService.PlaySound: AudioStereo_Ashen_Ambient AudioService.PlaySound: AudioStereo_Ashen_Ambient following object BGM_Ashen AudioService.PlaySound: AudioStereo_Ashen_Ambient: asset loaded from reference AudioPlayComponent.Play: Just played AudioStereo_Ashen_Ambient, instance asset is AudioStereo_Ashen_Ambient, object BGM_Ashen Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 50116. Total: 23.608100 ms (FindLiveObjects: 2.619100 ms CreateObjectMapping: 2.984400 ms MarkObjects: 17.882500 ms DeleteObjects: 0.121900 ms) ParticleEffectsService.DoAsyncInit: async initializing complete. SimplePrefabPool.InitPostLoad: pool Light Flash ready (x4) SimplePrefabPool.InitPostLoad: pool TouchRing ready (x4) SimplePrefabPool.InitPostLoad: pool PfbTextPopupDamageNumber ready (x8) SimplePrefabPool.InitPostLoad: pool PfbTextPopupWorld ready (x8) SimplePrefabPool.InitPostLoad: pool PfbSoulGem ready (x50) SimplePrefabPool.InitPostLoad: pool PfbLootGrab ready (x20) SimplePrefabPool.InitPostLoad: pool PfbLootBubble ready (x20) EnemyLimiterService.Init: running update after waiting for save service... EnemyLimiterService.Init: quality changed to Medium, limit is now 10... SimplePrefabPool.InitPostLoad: pool PfbProjectile_GenericTrackingShot_Rifle ready (x16) SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43 ready (x16) SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43_Empty ready (x16) SimplePrefabPool.InitPostLoad: pool PfbProjectileTrail ready (x16) SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43_Projectile ready (x16) PfbCasing_Gewehr43 [00ab53cedf6d5f1478d0d9f340a71398:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43 ready (x16) PfbCasing_Gewehr43_Empty [1a3635ee084a1574b9a95e3139435669:7825803345780816819] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbCasing_Gewehr43_Empty ready (x16) PfbProjectileTrail [46d404505029fc4478a5aee5ba3d1612:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbProjectileTrail ready (x16) SimplePrefabPool.InitPostLoad: pool PfbCasing_Nambu_Type14_Projectile ready (x16) SimplePrefabPool.InitPostLoad: pool PfbCasing_Nambu_Type14 ready (x16) SimplePrefabPool.InitPostLoad: pool PfbCasing_Nambu_Type14_Empty ready (x16) PfbProjectileTrail [46d404505029fc4478a5aee5ba3d1612:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbProjectileTrail ready (x16) SimplePrefabPool.InitPostLoad: pool PfbProjectile_GenericTrackingShot_ShadowEnemyBullet ready (x16) SimplePrefabPool.InitPostLoad: pool PfbEmpty ready (x16) PfbEmpty [5710d7bd27d07db4b9ef6b40b0355ec7:8880431859546181885] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbEmpty ready (x16) PfbEmpty [5710d7bd27d07db4b9ef6b40b0355ec7:8880431859546181885] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbEmpty ready (x16) [610.44] MEMORY: Mono 41/122MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 322MB SceneTransitionService: running shader warmup after scene load... MetaSceneCamera.Status: Prewarming Shaders... [DoAsyncShaderWarmup] starting shader warmup... AssetBundleService.LoadAsyncBatched: loading 0 assets... [DoAsyncShaderWarmup] collected 128 materials... [DoAsyncShaderWarmup] creating prewarm render quads... [DoAsyncShaderWarmup] duplicating materials... [shader prewarm] material: [ParticleHandPrayer(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _FLIPBOOKBLENDING_OFF [shader prewarm] material: [EmblemRounded_LoadingScene (Instance)(Clone)] shader: LightBrigade/Standard Toon - Keywords: DisablePostProcess EnableCollectibleSheen EnableExtraSelfLight EnableExtraSelfLightUseLocalPos EnableNoiseDistortion EnableSpecular _DISSOLVE_EFFECT_AXIS_Z_ON [shader prewarm] material: [Grenze-Regular Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: [shader prewarm] material: [Grenze-Light Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: [shader prewarm] material: [insigne - CartaMarinaBold Atlas Material(Clone)] shader: LightBrigade/TextMeshPro/Mobile/Distance Field - Keywords: GLOW_ON [shader prewarm] material: [Particle_Rainbow(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _ALPHAPREMULTIPLY_ON _COLORADDSUBDIFF_ON _EMISSION _FLIPBOOKBLENDING_ON _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [Particle_Snow(Clone)] shader: Universal Render Pipeline/Particles/Unlit - Keywords: _ALPHATEST_ON _COLORADDSUBDIFF_ON _EMISSION [shader prewarm] material: [ParticleCursor_GPUInstancing(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [Black_StandardToonLit(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableMotionVectors [shader prewarm] material: [_DefaultToon(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableNoiseDistortion EnableMotionVectors [shader prewarm] material: [TempleBrickTile_Portal(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCoverVertexColorBlue EnableWindSwayFreqVertexColorMask SteppingStones _LIGHT_CAUSTICS_ON EnableMotionVectors [shader prewarm] material: [Environment_Boss03Temple_Flooring(Clone)] shader: LightBrigade/Terrain Tiles WFC [Sewers] - Keywords: EnableSpecular EnableSpecularTexture EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecularMap EnableTopCover _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [TempleBrickTile_PortalExit(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCover EnableTopCoverVertexColorBlue EnableWindSwayFreqVertexColorMask EnableMotionVectors [shader prewarm] material: [Environment_Boss03Temple(Clone)] shader: LightBrigade/Terrain Tiles WFC [Sewers] - Keywords: EnableSpecular EnableSpecularTexture EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecularMap EnableTopCover _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [ShadowsOnly(Clone)] shader: LightBrigade/ShadowsOnly - Keywords: [shader prewarm] material: [PortalMaskSky(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [PortalMirrorBackside(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableExtraSelfLight EnableLayer0 EnableSpecular [shader prewarm] material: [Environment_Structural_Ruins_Interstitial(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmissionMap EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableTopCover [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [PortalMask(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [LB_LavaPool(Clone)] shader: LightBrigade/LB_Lava - Keywords: EnableSpecular _CAUSTICSCROLLDIRECTION_XZ _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ [shader prewarm] material: [LockSymbols(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: EnableFunkFog _ALPHATEST_ON _EMISSION _FLIPBOOKBLENDING_OFF _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [Props_Obsidian_Crystal_002(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [UModeler_Grid(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableLightMap EnableMotionVectors EnableShadowMask [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [PortalVoidBlackExit(Clone)] shader: LightBrigade/Unlit/LB Unlit (old) - Keywords: [shader prewarm] material: [PortalMaskInvertedExit(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [LB_LavaFalls(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableEmission EnableEmissionMap EnableWindSway _UV_SCROLL_ON _CAUSTICSCROLLDIRECTION_CAUSTIC_SCROLL_XZ _CAUSTICSCROLLDIRECTION_XY [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [PortalVoidBlack(Clone)] shader: LightBrigade/PortalZone Entry Exit - Keywords: [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [PortalMaskInverted(Clone)] shader: Hidden/LB_PortalMask - Keywords: BoxProjection UseBoxProjection [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Shrine_Crystal (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [Props_Obsidian_Crystal_002 (Instance)(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [ParticleUnlit(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_OFF [shader prewarm] material: [Particle_LightShaft_WFC_Entrance_Door(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORADDSUBDIFF_ON _SURFACE_TYPE_TRANSPARENT _FLIPBOOKBLENDING_OFF [shader prewarm] material: [SnowingParticle(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _FLIPBOOKBLENDING_OFF [shader prewarm] material: [Props_Obsidian_Crystal_IntroScene(Clone)] shader: FunktronicLabs/Volumetric - Keywords: EnableInnerLight EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [ParticleUnlitTrail(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLORCOLOR_ON _SURFACE_TYPE_TRANSPARENT _FLIPBOOKBLENDING_OFF [shader prewarm] material: [Particle_RainbowFlare(Clone)] shader: LightBrigade/Particles/Unlit (no fog or post processing) - Keywords: _COLOROVERLAY_ON _EMISSION _FLIPBOOKBLENDING_ON _SURFACE_TYPE_TRANSPARENT [shader prewarm] material: [LB_Unlit_White(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: EnableLayer0 EnableLayer1 EnableSpecular [shader prewarm] material: [ParticleCursor(Clone)] shader: LightBrigade/Particles/Unlit - Keywords: _COLORADDSUBDIFF_ON [shader prewarm] material: [DialogueBoxSprite(Clone)] shader: LightBrigade/Sprite - Keywords: ETC1_EXTERNAL_ALPHA EnableEmission EnableEmissionMap [shader prewarm] material: [DialogueBoxNew(Clone)] shader: LightBrigade/UI/Unlit/Transparent - Keywords: [shader prewarm] material: [DialogueBoxBorder(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableFresnel EnableFresnelLightAtten EnableSpecular EnableMotionVectors [shader prewarm] material: [Gem(Clone)] shader: LightBrigade/Standard Toon - Keywords: EnableCollectibleSheen EnableEmission EnableEmissionMap EnableExtraSelfLight EnableFresnel EnableFresnelLightAtten EnableNoiseDistortion EnableSpecular EnableSpecularMap EnableMotionVectors _METALLICGLOSSMAP _METALLICSPECGLOSSMAP _NORMALMAP [shader prewarm] material: [WhiteLine_Tutorial(Clone)] shader: LightBrigade/Unlit/LB Unlit (new) - Keywords: _FLIPBOOKBLENDING_OFF [DoAsyncShaderWarmup] set materials, waiting for render... [DoAsyncShaderWarmup] draw instanced variants.. [DoAsyncShaderWarmup] complete, cleaning up render quads... [DoAsyncShaderWarmup] cleaning up materials... [DoAsyncShaderWarmup] pre-warmed 512 shader variants over 0.8584595 seconds. [DoAsyncShaderWarmup] ran GC over 0.02 seconds SceneTransitionService.DoTransition: transition to Scene_OBS_ObsidianTemple_Entry complete... StaticRandom: allowed = False StaticRandom: allowed = True MetaSceneWFC.Start: generating encounters for single stage... EncounterService.BuildSingleLocationFromSceneMetaNodes: adding 102 meta nodes to location EncounterService.GenerateEncounters: generating encounters for stage custom (52 tokens, 1.00 variance)... EncounterService.GenerateEncounters: found 1 enemy locations EncounterService.GenerateEncounters: found 0 trap locations EncounterService.GenerateEncounters: found 1 loot locations EncounterService.GenerateEncounters: found 1 npc locations EncounterService.GenerateEncounters: found 0 shrine locations EncounterService.GenerateEncounters: found 1 chest locations EncounterService.GenerateEncounters: merging extra 1 configs from all packs... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Rifleman (LB.EncounterConfig) from extra pack EncounterPack_OBS_Enemies_Basic... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Assault (LB.EncounterConfig) from extra pack EncounterPack_OBS_Enemies_Basic... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Shield (LB.EncounterConfig) from extra pack EncounterPack_OBS_Enemies_Basic... EncounterService.GenerateEncounters: merging 4 configs from 1 random packs... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Elite (LB.EncounterConfig) from pack EncounterPack_OBS_Enemies_Mix... EncounterService.GenerateEncounters: > added Encounter_DEF_Enemy_Tank (LB.EncounterConfig) from pack EncounterPack_OBS_Enemies_Mix... EncounterService.GenerateEncounters: > skip empty from pack EncounterPack_OBS_Enemies_Mix... EncounterService.GenerateEncounters: > skip empty from pack EncounterPack_OBS_Enemies_Mix... EncounterService.GenerateEncounters: merging 0 trap locations into single 0 node location... EncounterService.GenerateEncountersForType: generating type Enemy encounters at 1 locations (tokens: 33, configs: 5) EncounterService.GenerateEncountersForType: > 5 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 33 tokens for config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Assault,Encounter_DEF_Enemy_Shield,Encounter_DEF_Enemy_Elite,Encounter_DEF_Enemy_Tank... (39 nodes) EncounterService.TryGenerateSingleEncounter: spending 33 Enemy tokens at location LB.EncounterLocation with config Encounter_DEF_Enemy_Rifleman,Encounter_DEF_Enemy_Assault,Encounter_DEF_Enemy_Shield,Encounter_DEF_Enemy_Elite,Encounter_DEF_Enemy_Tank (LB.EncounterConfig) EncounterService.GenerateEncountersForType: completed Enemy, got 1 results (spent 33 of 33 tokens)... EncounterService.GenerateEncountersForType: skipping type Trap encounters at 1 locations because zero tokens EncounterService.GenerateEncountersForType: generating type Loot encounters at 1 locations (tokens: 16, configs: 0) EncounterService.GenerateEncountersForType: > 0 valid configs EncounterService.GenerateEncountersForType: generating type NPC encounters at 1 locations (tokens: 1, configs: 0) EncounterService.GenerateEncountersForType: > 0 valid configs EncounterService.GenerateEncountersForType: skipping type Shrine encounters locations because no locations EncounterService.GenerateEncountersForType: generating type Shrine encounters at 0 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: trying to spend 1 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: completed Shrine, got 1 results (spent 0 of 1 tokens)... EncounterService.GenerateEncountersForType: generating type Chest encounters at 1 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 1 tokens for config Encounter_Test_Chest... (39 nodes) EncounterService.TryGenerateSingleEncounter: spending 1 Chest tokens at location LB.EncounterLocation with config Encounter_Test_Chest (LB.EncounterConfig) EncounterService.GenerateEncountersForType: location 0: couldnt spend 1 tokens for type Chest EncounterService.GenerateEncountersForType: trying to spend 1 remaining tokens EncounterService.GenerateEncountersForType: first pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: second pass fallback (1 unspent)... EncounterService.GenerateEncountersForType: completed Chest, got 2 results (spent 0 of 1 tokens)... EncounterService.GenerateEncountersForType: generating type Chest encounters at 1 locations (tokens: 1, configs: 1) EncounterService.GenerateEncountersForType: > 1 valid configs LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig. EncounterService.GenerateEncountersForType: location 0: allocated 1 tokens for config Encounter_Test_Chest... (6 nodes) EncounterService.TryGenerateSingleEncounter: spending 1 Chest tokens at location LB.EncounterLocation with config Encounter_Test_Chest (LB.EncounterConfig) EncounterService.GenerateEncountersForType: completed Chest, got 3 results (spent 1 of 1 tokens)... EncounterService.GenerateEncounters: running fallback npc node search on enemy nodes... EncounterService.GenerateEncounters: generation from 0 unoccupied locations... EncounterService.GenerateEncountersForType: skipping type NPC encounters locations because no locations EncounterService.GenerateEncountersForType: generating type NPC encounters at 0 locations (tokens: 1, configs: 0) EncounterService.GenerateEncountersForType: > 0 valid configs EncounterService.GenerateEncounters: spent 0 tokens on backup npc generation... EncounterService.GenerateEncounters: complete with 3 results, remaining tokens: 0,0,16,1,1,0 EncounterService.GenerateEncounters: took 1ms EncounterService.GenerateEncounters: > result Enemy.0.0: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (T2, x9, -, -) EncounterService.GenerateEncounters: > result Enemy.0.1: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (T2, x9, -, -) EncounterService.GenerateEncounters: > result Enemy.0.2: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (T2, x8, -, -) EncounterService.GenerateEncounters: > result Enemy.0.3: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (T1, x4, -, -) EncounterService.GenerateEncounters: > result Enemy.0.4: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Enemy.0.5: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Enemy.0.6: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (T0, x1, -, -) EncounterService.GenerateEncounters: > result Chest.2.0: PfbLoot_Chest (T0, x1, -, -) EncounterService.GenerateEncounters: unspent Loot tokens 16/16 (unknown - -1) EncounterService.GenerateEncounters: unspent NPC tokens 1/1 (unknown - -1) EncounterService.GenerateEncounters: unspent Shrine tokens 1/1 (unknown - -1) EncounterService.DoInstantiateEncounters: generating encounter Enemy (count: 7, cost: 33) AssetBundleService.LoadAsyncBatched: loading 7 assets... AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 [9ed160c28cda93e4eb861144b1ea7bbf:900974827651066935]: added AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 [1a1eb3f31ab11b24ab048a4c8e233737:6674358630866293737]: added AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 [ec9d0d474a5e5904bbd611aa273973fd:2928714470843352169]: added AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 [321969a06c469f2488a14d7ee7d16219:6674358630866293737]: added AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite [48b44d3393f5af74daf0f031693ff6fb:583755351539272835]: added AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 [31d5f2ebb41f4bf4a8fb183f8be16be5:8176779804217507750]: added AssetBundleService.LoadAsyncBatched: > PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 [06845c9be050e634fa9d284a438f538c:4311661261246645489]: added AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0, took 2024ms AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2, took 0ms AssetBundleService.LoadAsyncBatched: loaded PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2, took 0ms EncounterService.DoInstantiateEncounters: > 0: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (9 [06845c9be050e634fa9d284a438f538c]) at (29.53, 7.67, -487.26) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2(Clone) (0 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0) took 10ms EncounterService.DoInstantiateEncounters: > 1: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (9 [31d5f2ebb41f4bf4a8fb183f8be16be5]) at (0.30, 4.20, -502.79) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2(Clone) (1 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1) took 9ms EncounterService.DoInstantiateEncounters: > 2: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (8 [48b44d3393f5af74daf0f031693ff6fb]) at (-2.54, -5.77, -461.52) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite(Clone) (2 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2) took 11ms EncounterService.DoInstantiateEncounters: > 3: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (4 [321969a06c469f2488a14d7ee7d16219]) at (3.96, 19.86, -435.06) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1(Clone) (3 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3) took 9ms EncounterService.DoInstantiateEncounters: > 4: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (1 [ec9d0d474a5e5904bbd611aa273973fd]) at (-20.54, 7.67, -472.64) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0(Clone) (4 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4) took 9ms EncounterService.DoInstantiateEncounters: > 5: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (1 [1a1eb3f31ab11b24ab048a4c8e233737]) at (29.44, 7.67, -491.13) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0(Clone) (5 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5) took 11ms EncounterService.DoInstantiateEncounters: > 6: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (1 [9ed160c28cda93e4eb861144b1ea7bbf]) at (5.78, -5.77, -433.08) EnemyLimiterService.Register: register actor PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0(Clone) (6 active, 0 frozen) EncounterService.DoInstantiateEncounters: > entry PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (Enemy-E0-6) took 11ms EncounterService.DoInstantiateEncounters: generating encounter Chest (count: 0, cost: 0) RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5) (LB.ObsidianSoldierActor)... RespawnService: register respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (Enemy-E0-6) (LB.ObsidianSoldierActor)... AssetBundleService.LoadAsyncBatched: loading 0 assets... EncounterService.DoInstantiateEncounters: generating encounter Chest (count: 1, cost: 1) AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: > PfbLoot_Chest [df52b529f3b290d4f94204d8f2f7c01d:6526870668032188841]: added AssetBundleService.LoadAsyncBatched: loaded PfbLoot_Chest, took 272ms EncounterService.DoInstantiateEncounters: > 0: PfbLoot_Chest (1 [df52b529f3b290d4f94204d8f2f7c01d]) at (-21.05, 42.49, -438.41) RespawnService: register respawn PfbLoot_Chest(Clone) (LB.LootChest)... EncounterService.DoInstantiateEncounters: > entry PfbLoot_Chest (Chest-E2-0) took 1ms StageBuilder.DoInstantiateBgmSounds: instantiating BGM_Wind AudioService.PlaySound: Audio_Loot_MagicLoop AudioService.PlaySound: Audio_Loot_MagicLoop following object PfbLoot_Chest (Chest-E2-0) AudioService.PlaySound: Audio_Loot_MagicLoop: asset loaded from reference AudioPlayComponent.Play: Just played Audio_Loot_MagicLoop, instance asset is Audio_Loot_MagicLoop, object PfbLoot_Chest (Chest-E2-0) EnemySoldier_BodyVar00_DEF [20f65c57defd9254e8525b8b59c5c69e:7795300118785367585] was already requested, so skip waiting. AudioService.PlaySound: Music_Wind AudioService.PlaySound: Music_Wind following object BGM_Wind(Clone) AudioService.PlaySound: Music_Wind: asset loaded from reference StageBuilder.InstantiateEnvironmentParticles: instantiating 0 particles... StageBuilder.InstantiateEnvironmentParticles: instantiating 0 random particles... GameMusicService.StartGameMusic: starting playlist silence... AudioService.ApplyEnvironmentalSnapshot: changing environmental snapshot to Default StaticRandom: allowed = False MetaSceneWFC.Start: finished single scene transition... GameMusicService.DoGameMusicLoop: starting loop playlist silence HumanoidActor.DoLoadout: spawning Item_Weapon_Gewehr43_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2) no additive poses? MetaSceneCamera.Status: Preparing Occlusion System... [fog] EnvSettings_OBS_ObsidianTemple: 200 + 20 UpdateWidthFromRegisteredOccluders(). OcclusionWorldWidth: float3(279.9598f, 301.4376f, 736.3794f) Creating occlusion world. Resolution: int3(32, 32, 32) MetaScene.Awake: occlusion bake complete (took 0.0223999s) MetaSceneWFC.Start: setting stage darkness level: 0%... StaticRandom: allowed = True StaticRandom: allowed = False SetLODs: Attempting to force a LOD on a disabled LODGroup EnemySoldier_Pouch02_DEF [96f76d5573b6ce54f9df7a547f9c8443:8699166225812460661] was already requested, so skip waiting. ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled! AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: > PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934]: added EnemySoldier_ShoulderBelt01_DEF [1e1551964231a46418bc54bc37816844:5217646274800685316] was already requested, so skip waiting. EnemySoldier_ShoulderBelt01_DEF [1e1551964231a46418bc54bc37816844:5217646274800685316] was already requested, so skip waiting. HumanoidActor.DoLoadout: spawning Item_Weapon_M3_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5) no additive poses? HumanoidActor.DoLoadout: spawning Item_Weapon_Gewehr43_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (Enemy-E0-6) no additive poses? PfbWeapon_Gewehr43_Obsidian [30ebcc05f1e70d8428992f5c07d4d9c6:4532869696546563407] was already requested, so skip waiting. SetLODs: Attempting to force a LOD on a disabled LODGroup ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): skipping item EnemySoldier_ShoulderBelt02_DEF, because this slot mask AddonMisc has already been filled! HumanoidActor.DoLoadout: spawning Item_Weapon_Type14Nambu_Obsidian item... AssetBundleService.LoadAsyncBatched: loaded PfbAmmo_Gewehr43, took 248ms EnemySoldier_Chestplate_DEF [ba822226112ed78428920ae1026f9e05:5203895147001029573] was already requested, so skip waiting. EnemySoldier_Pouch01_DEF [d2a23ae7193d0dc469d9514959ad5b93:7157085799644955954] was already requested, so skip waiting. SetLODs: Attempting to force a LOD on a disabled LODGroup EnemySoldier_Pouch01_DEF [d2a23ae7193d0dc469d9514959ad5b93:7157085799644955954] was already requested, so skip waiting. EnemySoldier_Pouch02_DEF [96f76d5573b6ce54f9df7a547f9c8443:8699166225812460661] was already requested, so skip waiting. ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled! AssetBundleService.LoadAsyncBatched: loading 2 assets... AssetBundleService.LoadAsyncBatched: > PfbAmmo_M3 [dd7083a333f47f8459dd6b6ce967d806:7663211166628298934]: added AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded EnemySoldier_Pouch02_DEF [96f76d5573b6ce54f9df7a547f9c8443:8699166225812460661] was already requested, so skip waiting. ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled! HumanoidActor.DoLoadout: spawning Item_Weapon_STG44_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4) no additive poses? ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): skipping item EnemySoldier_Epaulettes01_DEF, because this slot mask AddonBelt has already been filled! EnemySoldier_Helemt01 [1606b312b6081dd4090ce2b1d1b4cce9:7795300118785367585] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loaded PfbAmmo_M3, took 260ms ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): skipping item EnemySoldier_Epaulettes02_DEF, because this slot mask AddonBelt has already been filled! HumanoidActor.DoLoadout: spawning Item_Weapon_STG44_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0) no additive poses? HumanoidActor.DoLoadout: spawning Item_Weapon_M3_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3) no additive poses? AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: > PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934]: added PfbWeapon_M3_Obsidian [99cbbae6b75141b419153492fd73bc72:2856922273755160063] was already requested, so skip waiting. SetLODs: Attempting to force a LOD on a disabled LODGroup PfbAmmo_M3 [dd7083a333f47f8459dd6b6ce967d806:7663211166628298934] was already requested, so skip waiting. HumanoidActor.DoLoadout: spawning Item_Weapon_Gewehr43_Obsidian item... PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1) no additive poses? PfbWeapon_Gewehr43_Obsidian [30ebcc05f1e70d8428992f5c07d4d9c6:4532869696546563407] was already requested, so skip waiting. SetLODs: Attempting to force a LOD on a disabled LODGroup PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. HumanoidActor.DoLoadout: spawning Item_Weapon_Type14Nambu_Obsidian item... PfbWeapon_Type14Nambu_Obsidian [6ee01558181c4c14ca605150f8c35f92:3814342356276471771] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loaded PfbAmmo_Type14Nambu, took 301ms AssetBundleService.LoadAsyncBatched: loading 5 assets... AssetBundleService.LoadAsyncBatched: > PfbAmmo_STG44 [9da862ae852048c419c6c0b6219d287e:7663211166628298934]: added AssetBundleService.LoadAsyncBatched: > PfbAmmo_STG44 [9da862ae852048c419c6c0b6219d287e:7663211166628298934]: added AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_M3, already loaded AssetBundleService.LoadAsyncBatched: loaded PfbAmmo_STG44, took 28ms AssetBundleService.LoadAsyncBatched: loaded PfbAmmo_STG44, took 0ms MetaSceneWFC.Start: instantiating player... MetasceneWFC.Start: instantiating loadout: MetagameLoadout Class: class/rifleman Holster: 0.0: Item_Weapon_Type14Nambu_Rank0(Combat_Ammo_Nambu_Standard:Item_Ammo_Type14Nambu:8:Item_AttachmentScope_RedDot_Rank1::Item_AttachmentSide_Crystal_Blessed_Tier0:Item_AttachmentCharm_Obsidian_ChainShot_Tier0) Shoulder: 0.0: Item_Weapon_Gewehr43_Rank0(Combat_Ammo_Gewehr43_Standard:Item_Ammo_Gewehr43:10:Item_AttachmentScope_Holographic_Rank1:Item_AttachmentBarrel_Poison_Rank2:Item_AttachmentSide_Crystal_Tier1:Item_AttachmentCharm_Animus_HomingShot_Tier0) Belt: 0.0: Item_Ammo_Gewehr43(10) Belt: 0.1: Item_Ammo_Gewehr43(10) Belt: 0.2: Item_Ammo_Gewehr43(10) Belt: 0.3: Item_Ammo_Gewehr43(10) Belt: 0.4: Item_Ammo_Gewehr43(10) Belt: 0.5: Item_Ammo_Gewehr43(10) Belt: 0.6: Item_Ammo_Gewehr43(10) Belt: 0.7: Item_Ammo_Gewehr43(10) Belt: 0.8: Item_Ammo_Gewehr43(10) Belt: 0.9: Item_Ammo_Gewehr43(10) Belt: 0.10: Item_Ammo_Gewehr43(10) Belt: 0.11: Item_Ammo_Gewehr43(10) Belt: 0.12: Item_Ammo_Type14Nambu(8) Belt: 0.13: Item_Ammo_Type14Nambu(8) Belt: 0.14: Item_Ammo_Type14Nambu(8) Belt: 0.15: Item_Ammo_Type14Nambu(8) Belt: 0.16: Item_Ammo_Type14Nambu(8) Belt: 0.17: Item_Ammo_Type14Nambu(8) Belt: 1.0: Item_Consumable_DeployableDummy Belt: 2.0: Item_Consumable_Medkit Belt: 3.0: Item_Weapon_Grenade_Rank2 Belt: 4.0: Item_Weapon_Grenade_Rank0 Belt: 5.0: Item_Weapon_Orb_Sun_SunBurst_Rank0(Item_SpellGem_Sun_Sunburst_Rank0:100) Card: 0.0: Item_Tarot_Animus_SoulsConfusion_Betrayal_Rarity1 Card: 0.1: Item_Tarot_Animus_SoulsConfusion_Rarity3 Card: 0.2: Item_Tarot_Animus_SoulsDarkness_Rarity1 Card: 0.3: Item_Tarot_Animus_SoulsDarkness_Rarity1 Card: 0.4: Item_Tarot_Animus_SoulsFear_Rarity2 Card: 0.5: Item_Tarot_Anima_SoulCollector_Rarity2 Card: 0.6: Item_Tarot_Anima_SoulCleanse_Rarity2 Card: 0.7: Item_Tarot_Animus_SoulsConfusion_Spite_Rarity1 Card: 0.8: Item_Tarot_Animus_SoulsConfusion_Rarity1 HandL: HandR: HandL (Gem): HandR (Gem): Prayer Cooldown: 0 EquipmentService.InstantiateLoadout: instantiating... EquipmentService.InstantiateLoadout: class class/rifleman EquipmentService.InstantiateClass: instantiating class/rifleman... RespawnService: register respawn PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor)... AudioService.PlaySound: Audio_UI_PauseMenu_Close AudioService.PlaySound: Audio_UI_PauseMenu_Close: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... XRControllerPlatformOffset: no input device ParticleEffectsService.DoPlayEffectAsync: PfbParticle_HandSpellReady (LB.ParticleData) XRControllerPlatformOffset: no input device ParticleEffectsService.DoPlayEffectAsync: PfbParticle_HandSpellReady (LB.ParticleData) EquipmentService.SwitchLoadout: switch loadout for PfbPlayerXR_Rifleman(Clone)... [XR] [51840] [21:38:20.744][Error ] xrLocateSpace: XR_ERROR_TIME_INVALID [XR] [33272] [21:38:20.744][Error ] xrLocateSpace: XR_ERROR_TIME_INVALID [XR] [33272] [21:38:20.744][Error ] xrLocateSpace: XR_ERROR_TIME_INVALID [XR] [33272] [21:38:20.925][Error ] xrLocateSpace: XR_ERROR_TIME_INVALID [XR] [33272] [21:38:20.925][Error ] xrLocateSpace: XR_ERROR_TIME_INVALID [XR] [33272] [21:38:20.926][Error ] xrLocateSpace: XR_ERROR_TIME_INVALID XRHMDBase.UpdateDevice: got hmd XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR, device XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR XRHMDBase.UpdateDevice: > userpresence = /HeadTrackingOpenXR/userpresence XRHMDBase.UpdateDevice: > istracked = /HeadTrackingOpenXR/istracked XRHMDBase.UpdateDevice: > trackingstate = /HeadTrackingOpenXR/trackingstate XRHMDBase.UpdateDevice: > deviceposition = /HeadTrackingOpenXR/deviceposition XRHMDBase.UpdateDevice: > devicerotation = /HeadTrackingOpenXR/devicerotation XRHMDBase.UpdateDevice: > devicevelocity = /HeadTrackingOpenXR/devicevelocity XRHMDBase.UpdateDevice: > deviceangularvelocity = /HeadTrackingOpenXR/deviceangularvelocity XRHMDBase.UpdateDevice: > centereyeposition = /HeadTrackingOpenXR/centereyeposition XRHMDBase.UpdateDevice: > centereyerotation = /HeadTrackingOpenXR/centereyerotation XRHMDBase.UpdateDevice: > centereyevelocity = /HeadTrackingOpenXR/centereyevelocity XRHMDBase.UpdateDevice: > centereyeangularvelocity = /HeadTrackingOpenXR/centereyeangularvelocity XRHMDBase.UpdateDevice: > lefteyeposition = /HeadTrackingOpenXR/lefteyeposition XRHMDBase.UpdateDevice: > lefteyerotation = /HeadTrackingOpenXR/lefteyerotation XRHMDBase.UpdateDevice: > lefteyevelocity = /HeadTrackingOpenXR/lefteyevelocity XRHMDBase.UpdateDevice: > lefteyeangularvelocity = /HeadTrackingOpenXR/lefteyeangularvelocity XRHMDBase.UpdateDevice: > righteyeposition = /HeadTrackingOpenXR/righteyeposition XRHMDBase.UpdateDevice: > righteyerotation = /HeadTrackingOpenXR/righteyerotation XRHMDBase.UpdateDevice: > righteyevelocity = /HeadTrackingOpenXR/righteyevelocity XRHMDBase.UpdateDevice: > righteyeangularvelocity = /HeadTrackingOpenXR/righteyeangularvelocity XRHMDBase.UpdateDevice: > deviceposition X = /HeadTrackingOpenXR/deviceposition/x XRHMDBase.UpdateDevice: > deviceposition Y = /HeadTrackingOpenXR/deviceposition/y XRHMDBase.UpdateDevice: > deviceposition Z = /HeadTrackingOpenXR/deviceposition/z XRHMDBase.UpdateDevice: > devicerotation X = /HeadTrackingOpenXR/devicerotation/x XRHMDBase.UpdateDevice: > devicerotation Y = /HeadTrackingOpenXR/devicerotation/y XRHMDBase.UpdateDevice: > devicerotation Z = /HeadTrackingOpenXR/devicerotation/z XRHMDBase.UpdateDevice: > devicerotation W = /HeadTrackingOpenXR/devicerotation/w XRHMDBase.UpdateDevice: > devicevelocity X = /HeadTrackingOpenXR/devicevelocity/x XRHMDBase.UpdateDevice: > devicevelocity Y = /HeadTrackingOpenXR/devicevelocity/y XRHMDBase.UpdateDevice: > devicevelocity Z = /HeadTrackingOpenXR/devicevelocity/z XRHMDBase.UpdateDevice: > deviceangularvelocity X = /HeadTrackingOpenXR/deviceangularvelocity/x XRHMDBase.UpdateDevice: > deviceangularvelocity Y = /HeadTrackingOpenXR/deviceangularvelocity/y XRHMDBase.UpdateDevice: > deviceangularvelocity Z = /HeadTrackingOpenXR/deviceangularvelocity/z XRHMDBase.UpdateDevice: > centereyeposition X = /HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = /HeadTrackingOpenXR/lefteyevelocity/y XRHMDBase.UpdateDevice: > lefteyevelocity Z = /HeadTrackingOpenXR/lefteyevelocity/z XRHMDBase.UpdateDevice: > lefteyeangularvelocity X = /HeadTrackingOpenXR/lefteyeangularvelocity/x XRHMDBase.UpdateDevice: > lefteyeangularvelocity Y = /HeadTrackingOpenXR/lefteyeangularvelocity/y XRHMDBase.UpdateDevice: > lefteyeangularvelocity Z = /HeadTrackingOpenXR/lefteyeangularvelocity/z XRHMDBase.UpdateDevice: > righteyeposition X = /HeadTrackingOpenXR/righteyeposition/x XRHMDBase.UpdateDevice: > righteyeposition Y = /HeadTrackingOpenXR/righteyeposition/y XRHMDBase.UpdateDevice: > righteyeposition Z = /HeadTrackingOpenXR/righteyeposition/z XRHMDBase.UpdateDevice: > righteyerotation X = /HeadTrackingOpenXR/righteyerotation/x XRHMDBase.UpdateDevice: > righteyerotation Y = /HeadTrackingOpenXR/righteyerotation/y XRHMDBase.UpdateDevice: > righteyerotation Z = /HeadTrackingOpenXR/righteyerotation/z XRHMDBase.UpdateDevice: > righteyerotation W = /HeadTrackingOpenXR/righteyerotation/w XRHMDBase.UpdateDevice: > righteyevelocity X = /HeadTrackingOpenXR/righteyevelocity/x XRHMDBase.UpdateDevice: > righteyevelocity Y = /HeadTrackingOpenXR/righteyevelocity/y XRHMDBase.UpdateDevice: > righteyevelocity Z = /HeadTrackingOpenXR/righteyevelocity/z XRHMDBase.UpdateDevice: > righteyeangularvelocity X = /HeadTrackingOpenXR/righteyeangularvelocity/x XRHMDBase.UpdateDevice: > righteyeangularvelocity Y = /HeadTrackingOpenXR/righteyeangularvelocity/y XRHMDBase.UpdateDevice: > righteyeangularvelocity Z = /HeadTrackingOpenXR/righteyeangularvelocity/z XRHMDBase.OnSubsystemsAfterReload: subsystems reload found 1 displays XRHMDBase.OnSubsystemsAfterReload: 0 = OpenXR Display XRHMDBase.OnSubsystemsAfterReload: only one device found: OpenXR Display XRHMDBase.EnsureInputActions: setting up action map for hmd CameraPose on Head Tracking - OpenXR EnemyLimiterService.ManualUpdate: running update... (7 of 10) XRController.UpdateDevice: got controller XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR, device XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR XRController.UpdateDevice: > system = /IndexControllerOpenXR/system XRController.UpdateDevice: > systemtouched = /IndexControllerOpenXR/systemtouched XRController.UpdateDevice: > primarybutton = /IndexControllerOpenXR/primarybutton XRController.UpdateDevice: > primarytouched = /IndexControllerOpenXR/primarytouched XRController.UpdateDevice: > secondarybutton = /IndexControllerOpenXR/secondarybutton XRController.UpdateDevice: > secondarytouched = /IndexControllerOpenXR/secondarytouched XRController.UpdateDevice: > grip = /IndexControllerOpenXR/grip XRController.UpdateDevice: > grippressed = /IndexControllerOpenXR/grippressed XRController.UpdateDevice: > gripforce = /IndexControllerOpenXR/gripforce XRController.UpdateDevice: > trigger = /IndexControllerOpenXR/trigger XRController.UpdateDevice: > triggerpressed = /IndexControllerOpenXR/triggerpressed XRController.UpdateDevice: > triggertouched = /IndexControllerOpenXR/triggertouched XRController.UpdateDevice: > thumbstick = /IndexControllerOpenXR/thumbstick XRController.UpdateDevice: > thumbstickclicked = /IndexControllerOpenXR/thumbstickclicked XRController.UpdateDevice: > thumbsticktouched = /IndexControllerOpenXR/thumbsticktouched XRController.UpdateDevice: > trackpad = /IndexControllerOpenXR/trackpad XRController.UpdateDevice: > trackpadforce = /IndexControllerOpenXR/trackpadforce XRController.UpdateDevice: > trackpadtouched = /IndexControllerOpenXR/trackpadtouched XRController.UpdateDevice: > devicepose = /IndexControllerOpenXR/devicepose XRController.UpdateDevice: > pointer = /IndexControllerOpenXR/pointer XRController.UpdateDevice: > istracked = /IndexControllerOpenXR/istracked XRController.UpdateDevice: > trackingstate = /IndexControllerOpenXR/trackingstate XRController.UpdateDevice: > devicePosition = /IndexControllerOpenXR/devicePosition XRController.UpdateDevice: > deviceRotation = /IndexControllerOpenXR/deviceRotation XRController.UpdateDevice: > pointerPosition = /IndexControllerOpenXR/pointerPosition XRController.UpdateDevice: > pointerRotation = /IndexControllerOpenXR/pointerRotation XRController.UpdateDevice: > haptic = /IndexControllerOpenXR/haptic XRController.UpdateDevice: > thumbstick X = /IndexControllerOpenXR/thumbstick/x XRController.UpdateDevice: > thumbstick Y = /IndexControllerOpenXR/thumbstick/y XRController.UpdateDevice: > trackpad X = /IndexControllerOpenXR/trackpad/x XRController.UpdateDevice: > trackpad Y = /IndexControllerOpenXR/trackpad/y XRController.UpdateDevice: > devicepose isTracked = /IndexControllerOpenXR/devicepose/isTracked XRController.UpdateDevice: > devicepose trackingState = /IndexControllerOpenXR/devicepose/trackingState XRController.UpdateDevice: > devicepose position = /IndexControllerOpenXR/devicepose/position XRController.UpdateDevice: > devicepose rotation = /IndexControllerOpenXR/devicepose/rotation XRController.UpdateDevice: > devicepose velocity = /IndexControllerOpenXR/devicepose/velocity XRController.UpdateDevice: > devicepose angularVelocity = /IndexControllerOpenXR/devicepose/angularVelocity XRController.UpdateDevice: > devicepose devicepose position X = /IndexControllerOpenXR/devicepose/position/x XRController.UpdateDevice: > devicepose devicepose position Y = /IndexControllerOpenXR/devicepose/position/y XRController.UpdateDevice: > devicepose devicepose position Z = /IndexControllerOpenXR/devicepose/position/z XRController.UpdateDevice: > devicepose devicepose rotation X = /IndexControllerOpenXR/devicepose/rotation/x XRController.UpdateDevice: > devicepose devicepose rotation Y = /IndexControllerOpenXR/devicepose/rotation/y XRController.UpdateDevice: > devicepose devicepose rotation Z = /IndexControllerOpenXR/devicepose/rotation/z XRController.UpdateDevice: > devicepose devicepose rotation W = /IndexControllerOpenXR/devicepose/rotation/w XRController.UpdateDevice: > devicepose devicepose velocity X = /IndexControllerOpenXR/devicepose/velocity/x XRController.UpdateDevice: > devicepose devicepose velocity Y = /IndexControllerOpenXR/devicepose/velocity/y XRController.UpdateDevice: > devicepose devicepose velocity Z = /IndexControllerOpenXR/devicepose/velocity/z XRController.UpdateDevice: > devicepose devicepose angularVelocity X = /IndexControllerOpenXR/devicepose/angularVelocity/x XRController.UpdateDevice: > devicepose devicepose angularVelocity Y = /IndexControllerOpenXR/devicepose/angularVelocity/y XRController.UpdateDevice: > devicepose devicepose angularVelocity Z = /IndexControllerOpenXR/devicepose/angularVelocity/z XRController.UpdateDevice: > pointer isTracked = /IndexControllerOpenXR/pointer/isTracked XRController.UpdateDevice: > pointer trackingState = /IndexControllerOpenXR/pointer/trackingState XRController.UpdateDevice: > pointer position = /IndexControllerOpenXR/pointer/position XRController.UpdateDevice: > pointer rotation = /IndexControllerOpenXR/pointer/rotation XRController.UpdateDevice: > pointer velocity = /IndexControllerOpenXR/pointer/velocity XRController.UpdateDevice: > pointer angularVelocity = /IndexControllerOpenXR/pointer/angularVelocity XRController.UpdateDevice: > pointer pointer position X = /IndexControllerOpenXR/pointer/position/x XRController.UpdateDevice: > pointer pointer position Y = /IndexControllerOpenXR/pointer/position/y XRController.UpdateDevice: > pointer pointer position Z = /IndexControllerOpenXR/pointer/position/z XRController.UpdateDevice: > pointer pointer rotation X = /IndexControllerOpenXR/pointer/rotation/x XRController.UpdateDevice: > pointer pointer rotation Y = /IndexControllerOpenXR/pointer/rotation/y XRController.UpdateDevice: > pointer pointer rotation Z = /IndexControllerOpenXR/pointer/rotation/z XRController.UpdateDevice: > pointer pointer rotation W = /IndexControllerOpenXR/pointer/rotation/w XRController.UpdateDevice: > pointer pointer velocity X = /IndexControllerOpenXR/pointer/velocity/x XRController.UpdateDevice: > pointer pointer velocity Y = /IndexControllerOpenXR/pointer/velocity/y XRController.UpdateDevice: > pointer pointer velocity Z = /IndexControllerOpenXR/pointer/velocity/z XRController.UpdateDevice: > pointer pointer angularVelocity X = /IndexControllerOpenXR/pointer/angularVelocity/x XRController.UpdateDevice: > pointer pointer angularVelocity Y = /IndexControllerOpenXR/pointer/angularVelocity/y XRController.UpdateDevice: > pointer pointer angularVelocity Z = /IndexControllerOpenXR/pointer/angularVelocity/z XRController.UpdateDevice: > devicePosition X = /IndexControllerOpenXR/devicePosition/x XRController.UpdateDevice: > devicePosition Y = /IndexControllerOpenXR/devicePosition/y XRController.UpdateDevice: > devicePosition Z = /IndexControllerOpenXR/devicePosition/z XRController.UpdateDevice: > deviceRotation X = /IndexControllerOpenXR/deviceRotation/x XRController.UpdateDevice: > deviceRotation Y = /IndexControllerOpenXR/deviceRotation/y XRController.UpdateDevice: > deviceRotation Z = /IndexControllerOpenXR/deviceRotation/z XRController.UpdateDevice: > deviceRotation W = /IndexControllerOpenXR/deviceRotation/w XRController.UpdateDevice: > pointerPosition X = /IndexControllerOpenXR/pointerPosition/x XRController.UpdateDevice: > pointerPosition Y = /IndexControllerOpenXR/pointerPosition/y XRController.UpdateDevice: > pointerPosition Z = /IndexControllerOpenXR/pointerPosition/z XRController.UpdateDevice: > pointerRotation X = /IndexControllerOpenXR/pointerRotation/x XRController.UpdateDevice: > pointerRotation Y = /IndexControllerOpenXR/pointerRotation/y XRController.UpdateDevice: > pointerRotation Z = /IndexControllerOpenXR/pointerRotation/z XRController.UpdateDevice: > pointerRotation W = /IndexControllerOpenXR/pointerRotation/w XRController.UpdateDevice: > refreshing platform offset XRControllerPlatformOffset: detected left controller: name=IndexControllerOpenXR, displayName=Index Controller (OpenXR), deviceId=17 XRControllerPlatformOffset: controller left: using unknown fallback _UNKNOWN: applying pos=(0.00, 0.00, 0.00), rot=(0.00, 0.00, 0.00) XRController.EnsureInputActions: setting up action map for controller PfbPlayerXR_LeftHand on Index Controller (OpenXR) XRController.UpdateDevice: got controller XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR1, device XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR1 XRController.UpdateDevice: > system = /IndexControllerOpenXR1/system XRController.UpdateDevice: > systemtouched = /IndexControllerOpenXR1/systemtouched XRController.UpdateDevice: > primarybutton = /IndexControllerOpenXR1/primarybutton XRController.UpdateDevice: > primarytouched = /IndexControllerOpenXR1/primarytouched XRController.UpdateDevice: > secondarybutton = /IndexControllerOpenXR1/secondarybutton XRController.UpdateDevice: > secondarytouched = /IndexControllerOpenXR1/secondarytouched XRController.UpdateDevice: > grip = /IndexControllerOpenXR1/grip XRController.UpdateDevice: > grippressed = /IndexControllerOpenXR1/grippressed XRController.UpdateDevice: > gripforce = /IndexControllerOpenXR1/gripforce XRController.UpdateDevice: > trigger = /IndexControllerOpenXR1/trigger XRController.UpdateDevice: > triggerpressed = /IndexControllerOpenXR1/triggerpressed XRController.UpdateDevice: > triggertouched = /IndexControllerOpenXR1/triggertouched XRController.UpdateDevice: > thumbstick = /IndexControllerOpenXR1/thumbstick XRController.UpdateDevice: > thumbstickclicked = /IndexControllerOpenXR1/thumbstickclicked XRController.UpdateDevice: > thumbsticktouched = /IndexControllerOpenXR1/thumbsticktouched XRController.UpdateDevice: > trackpad = /IndexControllerOpenXR1/trackpad XRController.UpdateDevice: > trackpadforce = /IndexControllerOpenXR1/trackpadforce XRController.UpdateDevice: > trackpadtouched = /IndexControllerOpenXR1/trackpadtouched XRController.UpdateDevice: > devicepose = /IndexControllerOpenXR1/devicepose XRController.UpdateDevice: > pointer = /IndexControllerOpenXR1/pointer XRController.UpdateDevice: > istracked = /IndexControllerOpenXR1/istracked XRController.UpdateDevice: > trackingstate = /IndexControllerOpenXR1/trackingstate XRController.UpdateDevice: > devicePosition = /IndexControllerOpenXR1/devicePosition XRController.UpdateDevice: > deviceRotation = /IndexControllerOpenXR1/deviceRotation XRController.UpdateDevice: > pointerPosition = /IndexControllerOpenXR1/pointerPosition XRController.UpdateDevice: > pointerRotation = /IndexControllerOpenXR1/pointerRotation XRController.UpdateDevice: > haptic = /IndexControllerOpenXR1/haptic XRController.UpdateDevice: > thumbstick X = /IndexControllerOpenXR1/thumbstick/x XRController.UpdateDevice: > thumbstick Y = /IndexControllerOpenXR1/thumbstick/y XRController.UpdateDevice: > trackpad X = /IndexControllerOpenXR1/trackpad/x XRController.UpdateDevice: > trackpad Y = /IndexControllerOpenXR1/trackpad/y XRController.UpdateDevice: > devicepose isTracked = /IndexControllerOpenXR1/devicepose/isTracked XRController.UpdateDevice: > devicepose trackingState = /IndexControllerOpenXR1/devicepose/trackingState XRController.UpdateDevice: > devicepose position = /IndexControllerOpenXR1/devicepose/position XRController.UpdateDevice: > devicepose rotation = /IndexControllerOpenXR1/devicepose/rotation XRController.UpdateDevice: > devicepose velocity = /IndexControllerOpenXR1/devicepose/velocity XRController.UpdateDevice: > devicepose angularVelocity = /IndexControllerOpenXR1/devicepose/angularVelocity XRController.UpdateDevice: > devicepose devicepose position X = /IndexControllerOpenXR1/devicepose/position/x XRController.UpdateDevice: > devicepose devicepose position Y = /IndexControllerOpenXR1/devicepose/position/y XRController.UpdateDevice: > devicepose devicepose position Z = /IndexControllerOpenXR1/devicepose/position/z XRController.UpdateDevice: > devicepose devicepose rotation X = /IndexControllerOpenXR1/devicepose/rotation/x XRController.UpdateDevice: > devicepose devicepose rotation Y = /IndexControllerOpenXR1/devicepose/rotation/y XRController.UpdateDevice: > devicepose devicepose rotation Z = /IndexControllerOpenXR1/devicepose/rotation/z XRController.UpdateDevice: > devicepose devicepose rotation W = /IndexControllerOpenXR1/devicepose/rotation/w XRController.UpdateDevice: > devicepose devicepose velocity X = /IndexControllerOpenXR1/devicepose/velocity/x XRController.UpdateDevice: > devicepose devicepose velocity Y = /IndexControllerOpenXR1/devicepose/velocity/y XRController.UpdateDevice: > devicepose devicepose velocity Z = /IndexControllerOpenXR1/devicepose/velocity/z XRController.UpdateDevice: > devicepose devicepose angularVelocity X = /IndexControllerOpenXR1/devicepose/angularVelocity/x XRController.UpdateDevice: > devicepose devicepose angularVelocity Y = /IndexControllerOpenXR1/devicepose/angularVelocity/y XRController.UpdateDevice: > devicepose devicepose angularVelocity Z = /IndexControllerOpenXR1/devicepose/angularVelocity/z XRController.UpdateDevice: > pointer isTracked = /IndexControllerOpenXR1/pointer/isTracked XRController.UpdateDevice: > pointer trackingState = /IndexControllerOpenXR1/pointer/trackingState XRController.UpdateDevice: > pointer position = /IndexControllerOpenXR1/pointer/position XRController.UpdateDevice: > pointer rotation = /IndexControllerOpenXR1/pointer/rotation XRController.UpdateDevice: > pointer velocity = /IndexControllerOpenXR1/pointer/velocity XRController.UpdateDevice: > pointer angularVelocity = /IndexControllerOpenXR1/pointer/angularVelocity XRController.UpdateDevice: > pointer pointer position X = /IndexControllerOpenXR1/pointer/position/x XRController.UpdateDevice: > pointer pointer position Y = /IndexControllerOpenXR1/pointer/position/y XRController.UpdateDevice: > pointer pointer position Z = /IndexControllerOpenXR1/pointer/position/z XRController.UpdateDevice: > pointer pointer rotation X = /IndexControllerOpenXR1/pointer/rotation/x XRController.UpdateDevice: > pointer pointer rotation Y = /IndexControllerOpenXR1/pointer/rotation/y XRController.UpdateDevice: > pointer pointer rotation Z = /IndexControllerOpenXR1/pointer/rotation/z XRController.UpdateDevice: > pointer pointer rotation W = /IndexControllerOpenXR1/pointer/rotation/w XRController.UpdateDevice: > pointer pointer velocity X = /IndexControllerOpenXR1/pointer/velocity/x XRController.UpdateDevice: > pointer pointer velocity Y = /IndexControllerOpenXR1/pointer/velocity/y XRController.UpdateDevice: > pointer pointer velocity Z = /IndexControllerOpenXR1/pointer/velocity/z XRController.UpdateDevice: > pointer pointer angularVelocity X = /IndexControllerOpenXR1/pointer/angularVelocity/x XRController.UpdateDevice: > pointer pointer angularVelocity Y = /IndexControllerOpenXR1/pointer/angularVelocity/y XRController.UpdateDevice: > pointer pointer angularVelocity Z = /IndexControllerOpenXR1/pointer/angularVelocity/z XRController.UpdateDevice: > devicePosition X = /IndexControllerOpenXR1/devicePosition/x XRController.UpdateDevice: > devicePosition Y = /IndexControllerOpenXR1/devicePosition/y XRController.UpdateDevice: > devicePosition Z = /IndexControllerOpenXR1/devicePosition/z XRController.UpdateDevice: > deviceRotation X = /IndexControllerOpenXR1/deviceRotation/x XRController.UpdateDevice: > deviceRotation Y = /IndexControllerOpenXR1/deviceRotation/y XRController.UpdateDevice: > deviceRotation Z = /IndexControllerOpenXR1/deviceRotation/z XRController.UpdateDevice: > deviceRotation W = /IndexControllerOpenXR1/deviceRotation/w XRController.UpdateDevice: > pointerPosition X = /IndexControllerOpenXR1/pointerPosition/x XRController.UpdateDevice: > pointerPosition Y = /IndexControllerOpenXR1/pointerPosition/y XRController.UpdateDevice: > pointerPosition Z = /IndexControllerOpenXR1/pointerPosition/z XRController.UpdateDevice: > pointerRotation X = /IndexControllerOpenXR1/pointerRotation/x XRController.UpdateDevice: > pointerRotation Y = /IndexControllerOpenXR1/pointerRotation/y XRController.UpdateDevice: > pointerRotation Z = /IndexControllerOpenXR1/pointerRotation/z XRController.UpdateDevice: > pointerRotation W = /IndexControllerOpenXR1/pointerRotation/w XRController.UpdateDevice: > refreshing platform offset XRControllerPlatformOffset: detected right controller: name=IndexControllerOpenXR1, displayName=Index Controller OpenXR, deviceId=18 XRControllerPlatformOffset: controller right: using unknown fallback _UNKNOWN: applying pos=(0.00, 0.00, 0.00), rot=(0.00, 0.00, 0.00) XRController.EnsureInputActions: setting up action map for controller PfbPlayerXR_RightHand on Index Controller OpenXR AudioPlayComponent.Stop: Stopping asset Audio_Loot_MagicLoop, instance Audio_Loot_MagicLoop, object PfbLoot_Chest (Chest-E2-0) PlayerActor.OnGameSettingsChanged: updating settings... PlayerXRRig.OnSettingsChanged: updating for changed settings... AssetBundleService.LoadAsyncBatched: loading 9 assets... AssetBundleService.LoadAsyncBatched: skipped PfbSoulGemMiniPFX, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotPeace, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotWar, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotMan, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotNature, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotAnimus, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotAnima, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotObsidian, already loaded AssetBundleService.LoadAsyncBatched: skipped PfbParticleTarotSun, already loaded SimplePrefabPool.InitPostLoad: pool PfbParticleHandSpellReady ready (x4) AssetBundleService.LoadAsyncBatched: loading 6 assets... AssetBundleService.LoadAsyncBatched: > PfbParticlePrayerStart [8e476ac07534f914abf140b5db356090:6104287787324653606]: added AssetBundleService.LoadAsyncBatched: > PfbParticlePrayerActivate [c84740a76314e214b9e08fab6f2551b8:7849092879843422520]: added AssetBundleService.LoadAsyncBatched: > player_clap_04 [a15200f62cb8e75458dc0c93b42afc43:8300000]: added AssetBundleService.LoadAsyncBatched: > player_clap_03 [a07834cf0f3705d4c8a1b16b58809684:8300000]: added AssetBundleService.LoadAsyncBatched: > player_clap_02 [cf91f2e5421ff9c41b629334d865d200:8300000]: added AssetBundleService.LoadAsyncBatched: > player_clap_01 [3be681350a1a37c4abb56905668931d0:8300000]: added PlayerActor.RefreshUpgrade: updating ugprades... AssetBundleService.LoadAsyncBatched: loaded PfbParticlePrayerStart, took 32ms AssetBundleService.LoadAsyncBatched: loaded PfbParticlePrayerActivate, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_04, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_03, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_02, took 0ms AssetBundleService.LoadAsyncBatched: loaded player_clap_01, took 0ms PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Type14Nambu, already loaded AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Generic_CharmReadyOnce (LB.ParticleData) PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded SimplePrefabPool.InitPostLoad: pool PfbParticle_Generic_CharmReadyOnce ready (x4) PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Generic_CharmReadyOnce (LB.ParticleData) PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... Failed to find renderer for LODGroup occluder! Failed to find renderer for LODGroup occluder! PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PlayerActor.RefreshUpgrade: updating ugprades... PlayerActor.RefreshUpgrade: updating ugprades... TutorialService.DoListenActionHintSituations: found player, listening for situations... TutorialService.DoListenWaypoints: found player, listening for waypoints... PlayerActor.RefreshUpgrade: updating ugprades... PlayerActor.RefreshUpgrade: updating ugprades... PlayerActor.RefreshUpgrade: updating ugprades... PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference PfbTarotCardBase [7ef4f7bc295b52140b4fea6ea4e4e757:2747860969383694710] was already requested, so skip waiting. PlayerActor.RefreshUpgrade: updating ugprades... PlayerActor.OnSpawn: spawning (context: World)... PlayerActor.OnSpawn: try respawning minimum ammo for respawn context World PlayerActor.OnSpawn: found world spawn point (PfbWFCPlayerSpawn (LB.PlayerSpawn))... PlayerActor.OnSpawn: spawning at position of PfbWFCPlayerSpawn ((0.00000, 0.00848, 0.00000, -0.99996))... PlayerActor.DoSpawnWorldOrStage: spawn world or stage... WORLD STAGE: LOCATION_WORLD_OBSIDIAN_TEMPLE = Obsidian Temple MetaSceneWFC.Start: completed, destroying self... MetaSceneWFC.Start: starting precache of next stage too... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference EntryFogDoor: waiting on entry door = false AudioService.PlaySound: AudioStereo_Door_Entrance_Passthru AudioService.PlaySound: AudioStereo_Door_Entrance_Passthru: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_WristStats_Enter AudioService.PlaySound: Audio_WristStats_Enter: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far [XR] [33272] [21:38:51.576][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=614488452282300 [XR] [33272] [21:38:51.708][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=614488584669200 [XR] [33272] [21:38:51.708][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:38:51.708][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:38:51.708][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:38:51.708][Info ] [XR] [33272] [21:38:51.708][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:38:51.708][Info ] xrInitializeLoaderKHR [XR] [33272] [21:38:51.708][Info ] [XR] [33272] [21:38:51.709][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:38:51.709][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:38:51.709][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:38:51.709][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:38:51.709][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:38:51.709][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:38:51.709][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:38:51.709][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:38:51.709][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:38:51.709][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Spec Version: 1.0.20 [XR] [33272] [21:38:51.709][Info ] Provider Version: 1.4.2 [XR] [33272] [21:38:51.709][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:38:51.709][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Features requested to be enabled: (4) [XR] [33272] [21:38:51.709][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:38:51.709][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:38:51.709][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:38:51.709][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:38:51.709][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:38:51.709][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:38:51.709][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:38:51.709][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:38:51.709][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:38:51.709][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:38:51.709][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:38:51.709][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:38:51.709][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:38:51.709][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:38:51.709][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:38:51.709][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:38:51.709][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:38:51.709][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:38:51.709][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:38:51.709][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:38:51.709][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:38:51.709][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:38:51.709][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:38:51.709][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:38:51.709][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:38:51.709][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:38:51.709][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Available Layers: (0) [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:38:51.709][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:38:51.709][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:38:51.709][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:38:51.709][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:38:51.709][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Available Reference Spaces: (3) [XR] [33272] [21:38:51.709][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:38:51.709][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:38:51.709][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:38:51.709][Info ] System Id : 0x257 [XR] [33272] [21:38:51.709][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Available View Configuration Types: (1) [XR] [33272] [21:38:51.709][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:38:51.709][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:38:51.709][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:38:51.709][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:38:51.709][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Skip Present To Main Screen: No [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:38:51.709][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:38:51.709][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:38:51.709][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] ==== OpenXR Input ==== [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] Action Sets (4): [XR] [33272] [21:38:51.709][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:38:51.709][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:38:51.709][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:38:51.709][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.709][Info ] [XR] [33272] [21:38:51.710][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:38:51.710][Info ] [XR] [33272] [21:38:51.710][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:38:51.710][Info ] Depth Submission Mode: None [XR] [33272] [21:38:51.710][Info ] [XR] [33272] [21:38:51.710][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:38:51.710][Info ] Swapchain Views: (2) [XR] [33272] [21:38:51.710][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:38:51.710][Info ] [XR] [33272] [21:38:51.710][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:38:51.710][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:38:51.710][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (10x) [XR] [33272] [21:38:51.710][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (9x) [XR] [33272] [21:38:51.710][Info ] [XR] [33272] [21:38:51.710][Info ] ==== Last 20 Events ==== [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:51.710][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:51.710][Info ] ==== End Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:38:52.034][Error ] xrSyncActions: XR_SESSION_NOT_FOCUSED [XR] [33272] [21:38:52.098][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=614488910200400 [XR] [33272] [21:38:53.069][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=614489945395400 [XR] [33272] [21:38:53.069][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:38:53.069][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:38:53.069][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:38:53.069][Info ] [XR] [33272] [21:38:53.069][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:38:53.069][Info ] xrInitializeLoaderKHR [XR] [33272] [21:38:53.069][Info ] [XR] [33272] [21:38:53.069][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:38:53.069][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:38:53.069][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:38:53.069][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:38:53.069][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:38:53.069][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:38:53.069][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:38:53.069][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:38:53.069][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:38:53.069][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:38:53.069][Info ] [XR] [33272] [21:38:53.069][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:38:53.069][Info ] [XR] [33272] [21:38:53.069][Info ] Spec Version: 1.0.20 [XR] [33272] [21:38:53.069][Info ] Provider Version: 1.4.2 [XR] [33272] [21:38:53.069][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:38:53.069][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:38:53.069][Info ] [XR] [33272] [21:38:53.070][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.070][Info ] Features requested to be enabled: (4) [XR] [33272] [21:38:53.070][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:38:53.070][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:38:53.070][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:38:53.070][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.070][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.070][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:38:53.070][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:38:53.070][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:38:53.070][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:38:53.070][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:38:53.070][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:38:53.070][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:38:53.070][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:38:53.070][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:38:53.070][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:38:53.070][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:38:53.070][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:38:53.070][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:38:53.070][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:38:53.070][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:38:53.070][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:38:53.070][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:38:53.070][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:38:53.070][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:38:53.070][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:38:53.070][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:38:53.070][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:38:53.070][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:38:53.070][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.070][Info ] Available Layers: (0) [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.070][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:38:53.070][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.070][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.070][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:38:53.070][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:38:53.070][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:38:53.070][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:38:53.070][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.070][Info ] Available Reference Spaces: (3) [XR] [33272] [21:38:53.070][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:38:53.070][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:38:53.070][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.070][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:38:53.070][Info ] System Id : 0x257 [XR] [33272] [21:38:53.070][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.070][Info ] Available View Configuration Types: (1) [XR] [33272] [21:38:53.070][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:38:53.070][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:38:53.070][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:38:53.070][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:38:53.070][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.070][Info ] Skip Present To Main Screen: No [XR] [33272] [21:38:53.070][Info ] [XR] [33272] [21:38:53.071][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:38:53.071][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:38:53.071][Info ] [XR] [33272] [21:38:53.071][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:38:53.071][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:38:53.071][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:38:53.071][Info ] [XR] [33272] [21:38:53.071][Info ] ==== OpenXR Input ==== [XR] [33272] [21:38:53.071][Info ] [XR] [33272] [21:38:53.071][Info ] Action Sets (4): [XR] [33272] [21:38:53.071][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:38:53.071][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:38:53.071][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:38:53.071][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:38:53.071][Info ] [XR] [33272] [21:38:53.071][Info ] [XR] [33272] [21:38:53.071][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:38:53.071][Info ] [XR] [33272] [21:38:53.071][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:38:53.071][Info ] Depth Submission Mode: None [XR] [33272] [21:38:53.071][Info ] [XR] [33272] [21:38:53.071][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:38:53.071][Info ] Swapchain Views: (2) [XR] [33272] [21:38:53.071][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:38:53.071][Info ] [XR] [33272] [21:38:53.071][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:38:53.071][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:38:53.071][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (10x) [XR] [33272] [21:38:53.071][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (10x) [XR] [33272] [21:38:53.071][Info ] [XR] [33272] [21:38:53.071][Info ] ==== Last 20 Events ==== [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:38:53.071][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:38:53.071][Info ] ==== End Unity OpenXR Diagnostic Report ==== AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_WristStats_Enter AudioService.PlaySound: Audio_WristStats_Enter: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerSlipLoop AudioService.PlaySound: Audio_PlayerSlipLoop: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Loot_MagicLoop AudioService.PlaySound: Audio_Loot_MagicLoop following object PfbLoot_Chest (Chest-E2-0) AudioService.PlaySound: Audio_Loot_MagicLoop: asset loaded from reference AudioPlayComponent.Play: Finished loading Audio_Loot_MagicLoop, instance asset is Audio_Loot_MagicLoop, object PfbLoot_Chest (Chest-E2-0) AudioPlayComponent.Play: Just played Audio_Loot_MagicLoop, instance asset is Audio_Loot_MagicLoop, object PfbLoot_Chest (Chest-E2-0) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Prime AudioService.PlaySound: Audio_Attachment_Charm_Prime: asset loaded from reference Coroutine couldn't be started because the the game object 'Primed' is inactive! ParticleEffectsService.DoPlayEffectAsync: Aspect_Obsidian_OnWeaponLoop (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) NullReferenceException: Object reference not set to an instance of an object at Weapon_Rifle.SetHandsGlow (LB.GrabPoint grabPt, System.Boolean glowEnabled) [0x00019] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.TryCharmPrime () [0x00121] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.OnPressSecondaryTrigger (XRController controller) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at LB.GrabPoint.GrabSecondaryPress () [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrabHold () [0x004f4] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrab () [0x000a4] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.Update () [0x00019] in <40387f2e788d4d099592d9eb6c91107c>:0 PfbParticlePrayerActivate [c84740a76314e214b9e08fab6f2551b8:7849092879843422520] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticlePrayerActivate ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Obsidian_OnWeaponLoop ready (x4) AudioService.PlaySound: Audio_PlayerTooltipCardEnter AudioService.PlaySound: Audio_PlayerTooltipCardEnter: asset loaded from reference AudioService.PlaySound: Audio_PlayerTooltipCardExit AudioService.PlaySound: Audio_PlayerTooltipCardExit: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_ChainFire AudioService.PlaySound: Audio_Attachment_Charm_ChainFire: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_ChainJump AudioService.PlaySound: Audio_Attachment_Charm_ChainJump: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_ChainJump: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: Particle_Obsidian_ChainLine (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticle_Obsidian_ChainLine ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleFlashPistol ready (x8) AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference CombatStatusService: combat state change: Neutral -> Alert AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) SimplePrefabPool.InitPostLoad: pool PfbParticleEnemyAlert ready (x4) CombatStatusService: combat state change: Alert -> Hostile AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): take [5,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (134/144 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleOnHit_Obsidian ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticleObsidianBurstSmall ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticleObsidianBurst ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticleOnHitConfirm ready (x4) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): take [5,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (124/144 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): take [11.99011,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (108/144 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Animus_SoulsDarkness_Rare ready (x4) AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupSMG (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleWarmupSMG ready (x20) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Slot_Remove AudioService.PlaySound: Audio_Inventory_Slot_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_LightGrenade_Grab AudioService.PlaySound: Audio_LightGrenade_Grab: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_LightGrenade_Armed AudioService.PlaySound: Audio_LightGrenade_Armed: asset loaded from reference AudioService.PlaySound: Audio_LightGrenade_Armed_TickLoop AudioService.PlaySound: Audio_LightGrenade_Armed_TickLoop following object PfbPlayerXR_Rifleman(Clone)/PfbWeapon_Grenade_Rank2(Clone) AudioService.PlaySound: Audio_LightGrenade_Armed_TickLoop: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_LightGrenade_Release AudioService.PlaySound: Audio_LightGrenade_Release: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_LightGrenade_Impact AudioService.PlaySound: Audio_LightGrenade_Impact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_ProjectileExplode AudioService.PlaySound: Audio_Enemy_ProjectileExplode: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Explode (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): take [80,0] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (28/144 health remaining, part BodyPart_Arm) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far SimplePrefabPool.InitPostLoad: pool PfbParticleExplode ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleWallHitSparksReflect ready (x20) SimplePrefabPool.InitPostLoad: pool PfbParticleWallHitSparksNormal ready (x20) SimplePrefabPool.InitPostLoad: pool PfbParticleWallHitSparksSmoke ready (x20) SimplePrefabPool.InitPostLoad: pool PfbParticleSurfaceHit_Ruins ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): take [22.5,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (2/144 health remaining, part BodyPart_Head) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Crit (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm_Critical AudioService.PlaySound: Audio_Player_HitConfirm_Critical: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far SimplePrefabPool.InitPostLoad: pool PfbParticleOnHitConfirm_Crit ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticleOnHit_ObsidianCrit ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticleConfusedBurst ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference CombatStatusService: combat state change: Hostile -> Neutral AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): take [22.5,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-24/144 health remaining, part BodyPart_Head) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3) (7 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) NullReferenceException: Object reference not set to an instance of an object at LB.Actor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x004d3] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001f8] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001c2] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x00014] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00510] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.HumanoidActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.ProjectileService.ResolveProjectileHit (LB.ProjectileHitInfo info) [0x002f4] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.FireBullet (LB.Actor actor, LB.AmmoCombatConfig ammoCombatData, UnityEngine.Vector3 bulletSpawnPosition, UnityEngine.Vector3 bulletSpawnForward, System.Single range, System.Single speed, LB.ProjectileDamageData damageData) [0x000ed] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.TryFire () [0x005f7] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.OnPressTrigger (XRController controller) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at LB.GrabPoint.GrabTriggerPress () [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrabHold () [0x003a3] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrab () [0x000a4] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.Update () [0x00019] in <40387f2e788d4d099592d9eb6c91107c>:0 PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_M3, already loaded AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleSparkleBurst ready (x5) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.7, rarity = 1.07, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.3908551 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.08428216 and got item Item_Coin10, itemEntry.configRef.uniqueId: 7dc294143be2c9046b4ea36a764eb0e3 LootService.SpawnLootTable: > 1: rolled 0.7714794 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.605918 and got item Item_SoulGem3, itemEntry.configRef.uniqueId: 89c708a1d31082b44b91720271d5f7f2 AIActor.DoSpawnLoot: adding first bonus health ammo (80% chance roll) LootService.SpawnLootItemAsync: got Item_Coin10 LootService.SpawnLootItemAsync: got Item_SoulGem3 AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (-5.71, 21.78, -442.56) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Nambu_ReleaseMagazine AudioService.PlaySound: Audio_Nambu_ReleaseMagazine: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Remove AudioService.PlaySound: Audio_Inventory_Ammo_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Nambu_ReloadMagazine AudioService.PlaySound: Audio_Nambu_ReloadMagazine: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) LootService.SpawnLootBubble: bubble spawning for item PfbCoin10(Clone) (LB.InventoryItem) at (-5.63, 20.88, -440.69) LootBubble.Configure: configure for item PfbCoin10(Clone) (LB.InventoryItem) LootService.SpawnLootBubble: bubble spawning for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) at (-5.61, 20.88, -440.69) LootBubble.Configure: configure for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Soul_Spawn AudioService.PlaySound: Audio_Soul_Spawn: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: SoulCombine (LB.ParticleData) SimplePrefabPool.InitPostLoad: pool PfbParticleEnemyDissolve ready (x4) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far SimplePrefabPool.InitPostLoad: pool PfbParticleSoulCombine ready (x4) PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Coins_Receive_Small AudioService.PlaySound: AudioStereo_Coins_Receive_Small: asset loaded from reference PlayerActor.AddCoinHelper: adding x10 coins (now x248) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) actor tried to death-dissolve fade out twice! AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioPlayComponent.Stop: Stopping asset Audio_Loot_MagicLoop, instance Audio_Loot_MagicLoop, object PfbLoot_Chest (Chest-E2-0) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Error AudioService.PlaySound: Audio_Player_Teleport_Error: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Loot_MagicLoop AudioService.PlaySound: Audio_Loot_MagicLoop following object PfbLoot_Chest (Chest-E2-0) AudioService.PlaySound: Audio_Loot_MagicLoop: asset loaded from reference AudioPlayComponent.Play: Finished loading Audio_Loot_MagicLoop, instance asset is Audio_Loot_MagicLoop, object PfbLoot_Chest (Chest-E2-0) AudioPlayComponent.Play: Just played Audio_Loot_MagicLoop, instance asset is Audio_Loot_MagicLoop, object PfbLoot_Chest (Chest-E2-0) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioPlayComponent.Stop: Stopping asset Audio_Loot_MagicLoop, instance Audio_Loot_MagicLoop, object PfbLoot_Chest (Chest-E2-0) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far SimplePrefabPool.InitPostLoad: pool PfbCasing_M3_Projectile ready (x16) SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleFlashSMG ready (x8) SimplePrefabPool.InitPostLoad: pool PfbCasing_M3_Empty ready (x16) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [1.681254,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (104/108 health remaining, part BodyPart_Leg) AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference CombatStatusService: combat state change: Neutral -> Hostile ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [1.681491,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (100/108 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Animus_Paralyze_Loop ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [2.832911,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (95/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [1.718757,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (91/108 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [1.71257,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (87/108 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [1.72424,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (83/108 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [1.736569,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (79/108 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [3.005499,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (74/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [3.030812,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (69/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [3.050131,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (64/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [3.051565,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (59/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [3.091084,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (54/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [3.19646,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (49/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [3.271952,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (44/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [3.29987,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (39/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [3.365931,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (34/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [3.400275,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (29/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [3.454149,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (24/108 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference CombatStatusService: combat state change: Hostile -> Neutral AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_End AudioService.PlaySound: Audio_Paralyze_End: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleWarmupRifle ready (x20) PfbProjectile_GenericTrackingShot_Rifle [a4eb103ca4ca79a42970ae671a329dc2:268954296207988086] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbProjectile_GenericTrackingShot_Rifle ready (x16) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [3,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4) (LB.ObsidianSoldierActor) (157/160 health remaining, part BodyPart_ObsidianCrystal) AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): Neutral -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) PrefabService.TryInstantiateByName: spawning PfbRemoteShield_Obsidian PrefabService.DoInstantaite: spawning PfbRemoteShield_Obsidian (LB.PrefabConfig) PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbRemoteShield_Obsidian ready (x4) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [3,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4) (LB.ObsidianSoldierActor) (154/160 health remaining, part BodyPart_ObsidianCrystal) CombatStatusService: combat state change: Neutral -> Hostile AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_CrystalShield_Open AudioService.PlaySound: Audio_Enemy_CrystalShield_Open: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [13.47274,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1) (LB.ObsidianSoldierActor) (11/108 health remaining, part BodyPart_Head) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): take [13.53707,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1) (LB.ObsidianSoldierActor) (-3/108 health remaining, part BodyPart_Head) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4) (7 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4): killed by PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1) (LB.ObsidianSoldierActor) NullReferenceException: Object reference not set to an instance of an object at LB.Actor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x004d3] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001f8] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001c2] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x00014] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00510] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.HumanoidActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.ProjectileService.ResolveProjectileHit (LB.ProjectileHitInfo info) [0x002f4] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.ProjectileTrackedCollision.CheckCollisions () [0x00419] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.ProjectileTrackedCollision.ManualUpdate () [0x0001d] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.ProjectileService+d__28.MoveNext () [0x00337] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [3,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4) (LB.ObsidianSoldierActor) (151/160 health remaining, part BodyPart_ObsidianCrystal) AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_STG44, already loaded AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): Hostile -> Alert (silent False) Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [2,3] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (146/160 health remaining, part BodyPart_ObsidianCrystal) AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference CombatStatusService: combat state change: Hostile -> Alert AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit: asset loaded from reference CombatStatusService: combat state change: Alert -> Hostile AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_DryFire AudioService.PlaySound: Audio_Gewehr_DryFire: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Reject AudioService.PlaySound: Audio_Inventory_Reject: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.5, rarity = 1.05, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 1 items... LootService.SpawnLootTable: > 0: rolled 0.5727118 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.539888 and got null AIActor.DoSpawnLoot: adding first bonus health ammo (80% chance roll) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (-18.79, 9.53, -493.74) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference NullReferenceException: Object reference not set to an instance of an object at LB.RenderBlockEffector.ToggleDissolve (System.Boolean enable) [0x00039] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Weapon+d__45.MoveNext () [0x0001e] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LB.Weapon:TriggerDissolve() LB.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Hypnotize_End AudioService.PlaySound: Audio_Hypnotize_End: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbParticleMuzzleFlashRifle ready (x8) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [11.41299,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (130/160 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticlePoisoned ready (x4) SimplePrefabPool.InitPostLoad: pool PfbParticlePoisonStartBurst ready (x4) ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (116/160 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [11.36985,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (100/160 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [18.69513,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (76/160 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [11.3531,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (60/160 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [11.37953,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (44/160 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ShotLastBullet AudioService.PlaySound: Audio_Gewehr_ShotLastBullet: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Gewehr_DryFire AudioService.PlaySound: Audio_Gewehr_DryFire: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (34/160 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Ammo_Remove AudioService.PlaySound: Audio_Inventory_Ammo_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (24/160 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_ReloadMagazine AudioService.PlaySound: Audio_Gewehr_ReloadMagazine: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt: asset loaded from reference AudioService.PlaySound: Audio_BoltSlide AudioService.PlaySound: Audio_BoltSlide following object PfbPlayerXR_Rifleman(Clone)/PfbWeapon_Gewehr43_Rank0(Clone)/PfbRifle_Gewehr_43/Bolt_Carrier/GrabPointBolt AudioService.PlaySound: Audio_BoltSlide: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_BoltClosed AudioService.PlaySound: Audio_Gewehr_BoltClosed: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (14/160 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit AudioService.PlaySound: Audio_Enemy_CrystalShield_OnHit: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): take [11.60398,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-3/160 health remaining, part BodyPart_Leg) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1) (7 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Kill (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference EnemyLimiterService.ManualUpdate: running update... (6 of 10) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticleOnHitConfirm_Kill ready (x4) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded CombatStatusService: combat state change: Hostile -> Neutral AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.7, rarity = 1.07, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.4527007 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.89921 and got null LootService.SpawnLootTable: > 1: rolled 0.6022663 and got pool 1 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.008434296 and got item Item_SoulGem1, itemEntry.configRef.uniqueId: 9eaf551f92d381c409de3e5be2f2a5fa AIActor.DoSpawnLoot: adding first bonus health ammo (80% chance roll) LootService.SpawnLootItemAsync: got Item_SoulGem1 PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (-4.55, 5.25, -503.57) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Add AudioService.PlaySound: Audio_Inventory_Ammo_Add: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference SetLODs: Attempting to force a LOD on a disabled LODGroup AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Error AudioService.PlaySound: Audio_Player_Teleport_Error: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference LootService.SpawnLootBubble: bubble spawning for item PfbAmmo_Type14Nambu(Clone) (LB.InventoryItem) at (-2.87, 5.04, -504.88) LootBubble.Configure: configure for item PfbAmmo_Type14Nambu(Clone) (LB.InventoryItem) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Soul_Spawn AudioService.PlaySound: Audio_Soul_Spawn: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: SoulCombine (LB.ParticleData) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): Neutral -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5): Neutral -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference CombatStatusService: combat state change: Neutral -> Hostile AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (310/320 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbCasing_STG44_Projectile ready (x16) SimplePrefabPool.InitPostLoad: pool PfbCasing_STG44_Empty ready (x16) ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5): take [6.4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (64/72 health remaining, part BodyPart_Arm) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5): take [8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (54/72 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5): take [8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (44/72 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5): take [8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (34/72 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5): take [4.8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (27/72 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5): take [8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (17/72 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [4.8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (303/320 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [3,3] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (297/320 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [4.8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (290/320 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [3,3] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (284/320 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [6.4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (276/320 health remaining, part BodyPart_Arm) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [3,3] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (270/320 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (260/320 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [6.4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (252/320 health remaining, part BodyPart_Arm) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [6.4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (244/320 health remaining, part BodyPart_Arm) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ShotLastBullet AudioService.PlaySound: Audio_Gewehr_ShotLastBullet: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_DryFire AudioService.PlaySound: Audio_Gewehr_DryFire: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference SetLODs: Attempting to force a LOD on a disabled LODGroup AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Paralyze_End AudioService.PlaySound: Audio_Paralyze_End: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_End AudioService.PlaySound: Audio_Paralyze_End: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_PunchSwing AudioService.PlaySound: Audio_Enemy_PunchSwing: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [8,0] damage from (236/320 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Enemy_PunchHit AudioService.PlaySound: Audio_Enemy_PunchHit: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [30,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (201/320 health remaining, part BodyPart_Head) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Crit (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm_Critical AudioService.PlaySound: Audio_Player_HitConfirm_Critical: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_PunchSwing AudioService.PlaySound: Audio_Enemy_PunchSwing: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (187/320 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [30,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (152/320 health remaining, part BodyPart_Head) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Crit (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm_Critical AudioService.PlaySound: Audio_Player_HitConfirm_Critical: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_ObsidianCrit (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCritical AudioService.PlaySound: Audio_Enemy_HitObsidianCritical: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [8,0] damage from (144/320 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Enemy_PunchHit AudioService.PlaySound: Audio_Enemy_PunchHit: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (130/320 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ShotLastBullet AudioService.PlaySound: Audio_Gewehr_ShotLastBullet: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (120/320 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_DryFire AudioService.PlaySound: Audio_Gewehr_DryFire: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupSMG (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_PunchSwing AudioService.PlaySound: Audio_Enemy_PunchSwing: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [8,0] damage from (112/320 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Enemy_PunchHit AudioService.PlaySound: Audio_Enemy_PunchHit: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (102/320 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_End AudioService.PlaySound: Audio_Paralyze_End: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Remove AudioService.PlaySound: Audio_Inventory_Ammo_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_ReloadMagazine AudioService.PlaySound: Audio_Gewehr_ReloadMagazine: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_PunchSwing AudioService.PlaySound: Audio_Enemy_PunchSwing: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt: asset loaded from reference AudioService.PlaySound: Audio_BoltSlide AudioService.PlaySound: Audio_BoltSlide following object PfbPlayerXR_Rifleman(Clone)/PfbWeapon_Gewehr43_Rank0(Clone)/PfbRifle_Gewehr_43/Bolt_Carrier/GrabPointBolt AudioService.PlaySound: Audio_BoltSlide: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (92/320 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_BoltClosed AudioService.PlaySound: Audio_Gewehr_BoltClosed: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [8,0] damage from (84/320 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Enemy_PunchHit AudioService.PlaySound: Audio_Enemy_PunchHit: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Prime AudioService.PlaySound: Audio_Attachment_Charm_Prime: asset loaded from reference Coroutine couldn't be started because the the game object 'Primed' is inactive! ParticleEffectsService.DoPlayEffectAsync: Aspect_Animus_OnWeaponLoop (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far SimplePrefabPool.InitPostLoad: pool PfbParticleTarot_Animus_OnWeaponLoop ready (x4) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupSMG (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_PunchSwing AudioService.PlaySound: Audio_Enemy_PunchSwing: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_HomingFire AudioService.PlaySound: Audio_Attachment_Charm_HomingFire: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference SimplePrefabPool.InitPostLoad: pool PfbProjectile_CharmAnimusHomingShot ready (x16) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [8,0] damage from (76/320 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Enemy_PunchHit AudioService.PlaySound: Audio_Enemy_PunchHit: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference Actor.OnDamageApply: PfbPlayerXR_Rifleman(Clone): take [8.6,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0) (LB.ObsidianSoldierActor) (21/30 health remaining, part BodyPart_Head) AudioService.PlaySound: AudioStereo_PlayerReceiveDamage AudioService.PlaySound: AudioStereo_PlayerReceiveDamage: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far Actor.OnDamageApply: PfbPlayerXR_Rifleman(Clone): take [8.6,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0) (LB.ObsidianSoldierActor) (12/30 health remaining, part BodyPart_Head) AudioService.PlaySound: AudioStereo_PlayerReceiveDamage AudioService.PlaySound: AudioStereo_PlayerReceiveDamage: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) Actor.OnProjectileHit: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): absorbed by obsidian crystal ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurstSmall (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor AudioService.PlaySound: Audio_Enemy_HitObsidianCrystalArmor: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [8,6] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (62/320 health remaining, part BodyPart_ObsidianCrystal) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference CombatStatusService: combat state change: Hostile -> Neutral AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Hypnotize_End AudioService.PlaySound: Audio_Hypnotize_End: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far CombatStatusService: combat state change: Neutral -> Hostile ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (37/320 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (12/320 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-13/320 health remaining, part BodyPart_Chest) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0) (6 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) NullReferenceException: Object reference not set to an instance of an object at LB.Actor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x004d3] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001f8] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001c2] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x00014] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00510] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.HumanoidActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.ProjectileService.ResolveProjectileHit (LB.ProjectileHitInfo info) [0x002f4] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.FireBullet (LB.Actor actor, LB.AmmoCombatConfig ammoCombatData, UnityEngine.Vector3 bulletSpawnPosition, UnityEngine.Vector3 bulletSpawnForward, System.Single range, System.Single speed, LB.ProjectileDamageData damageData) [0x000ed] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.TryFire () [0x005f7] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.OnPressTrigger (XRController controller) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at LB.GrabPoint.GrabTriggerPress () [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrabHold () [0x003a3] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrab () [0x000a4] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.Update () [0x00019] in <40387f2e788d4d099592d9eb6c91107c>:0 "SetDestination" can only be called on an active agent that has been placed on a NavMesh. AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_STG44, already loaded AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.9, rarity = 1.09, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.3988971 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.3277317 and got null LootService.SpawnLootTable: > 1: rolled 0.952282 and got pool 3 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.9432483 and got item Item_SoulGem5, itemEntry.configRef.uniqueId: 4dba3c2a5aba7184695177fe6b9a2dc6 AIActor.DoSpawnLoot: adding first bonus health ammo (80% chance roll) LootService.SpawnLootItemAsync: got Item_SoulGem5 ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5): take [16,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-4/72 health remaining, part BodyPart_Arm) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5) (6 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm_Kill (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... EnemyLimiterService.ManualUpdate: running update... (5 of 10) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (35.38, 9.67, -492.37) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_M3, already loaded CombatStatusService: combat state change: Hostile -> Neutral AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference LootService.SpawnLootTable: spawning from Loot_Enemy, aspect = LB.MetagameAspectChoice, quantity = 1.5, rarity = 1.05, instantiate: False, bubbleWrap = False... LootService.SpawnLootTable: > position: (0.00, 0.00, 0.00) LootService.SpawnLootTable: > spawning 2 items... LootService.SpawnLootTable: > 0: rolled 0.1551446 and got pool 2 (pool modifier 0) LootService.SpawnLootTable: > 0: rolled 0.4753433 and got item ItemProxy_Ammo_Rarity1_Auto, itemEntry.configRef.uniqueId: c0fead04035c2b842a6cdf90b8f9808c LootService.SpawnLootTable: > 1: rolled 0.1228129 and got pool 0 (pool modifier 0) LootService.SpawnLootTable: > 1: rolled 0.4111717 and got null LootService.SpawnLootTable: replaced proxy item 0 with Item_Ammo_AutomaticTypeSpawner AIActor.DoSpawnLoot: adding first bonus health ammo (80% chance roll) LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner AutomaticAmmoTypeSpawner: spawning... PfbAmmo_Gewehr43 [5921fe968ee9c79459c6b2738969c5b8:7663211166628298934] was already requested, so skip waiting. PfbAmmo_AutomaticTypeSpawner_NoFallback [3066627febba8524aac6db112ea9fbee:7663211166628298934] was already requested, so skip waiting. LootService.SpawnLootItemAsync: got Item_Ammo_AutomaticTypeSpawner_NoFallback AutomaticAmmoTypeSpawner: spawning... AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference PfbAmmo_Type14Nambu [8bf7f9b8c9ca54845a88c7c402d7f8bd:7663211166628298934] was already requested, so skip waiting. LootService.SpawnAIActorLootGrab: spawned loot at (37.72, 9.52, -490.78) AudioService.PlaySound: Audio_Soul_Release AudioService.PlaySound: Audio_Soul_Release: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Inventory_Reject AudioService.PlaySound: Audio_Inventory_Reject: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) LootService.SpawnLootBubble: bubble spawning for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) at (37.92, 8.45, -491.75) LootBubble.Configure: configure for item PfbAmmo_Gewehr43(Clone) (LB.InventoryItem) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Soul_Spawn AudioService.PlaySound: Audio_Soul_Spawn: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: SoulCombine (LB.ParticleData) AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) AudioService.PlaySound: Audio_Inventory_Ammo_Add AudioService.PlaySound: Audio_Inventory_Ammo_Add: asset loaded from reference AudioService.PlaySound: Audio_Actor_BodyDisintegrate AudioService.PlaySound: Audio_Actor_BodyDisintegrate: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference SetLODs: Attempting to force a LOD on a disabled LODGroup AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_LootActivated AudioService.PlaySound: Audio_LootActivated: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference LootService.SpawnLootBubble: bubble spawning for item PfbAmmo_Type14Nambu(Clone) (LB.InventoryItem) at (39.66, 8.52, -489.30) LootBubble.Configure: configure for item PfbAmmo_Type14Nambu(Clone) (LB.InventoryItem) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) actor tried to death-dissolve fade out twice! AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleEnemyDissolve (LB.ParticleData) actor tried to death-dissolve fade out twice! AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Add AudioService.PlaySound: Audio_Inventory_Ammo_Add: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Attachment_Charm_Ready AudioService.PlaySound: Audio_Attachment_Charm_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) CombatStatusService: combat state change: Neutral -> Hostile AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Error AudioService.PlaySound: Audio_Player_Teleport_Error: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [6.4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (377/385 health remaining, part BodyPart_Arm) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [2.4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (373/385 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (363/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_Paralyze_Loop (LB.ParticleData) AudioService.PlaySound: Audio_Paralyze_Start AudioService.PlaySound: Audio_Paralyze_Start: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_Loop AudioService.PlaySound: Audio_Paralyze_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2 AudioService.PlaySound: Audio_Paralyze_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (353/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [6.4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (345/385 health remaining, part BodyPart_Arm) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [3.2,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (340/385 health remaining, part BodyPart_Arm) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (334/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (328/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [2.4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (324/385 health remaining, part BodyPart_Leg) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (314/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [8,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (304/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_STG44_Shot AudioService.PlaySound: Audio_STG44_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ShotLastBullet AudioService.PlaySound: Audio_Gewehr_ShotLastBullet: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_DryFire AudioService.PlaySound: Audio_Gewehr_DryFire: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (Enemy-E0-6): Neutral -> Alert (silent False) AudioService.PlaySound: Audio_Enemy_AlertSeePlayer AudioService.PlaySound: Audio_Enemy_AlertSeePlayer: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference SetLODs: Attempting to force a LOD on a disabled LODGroup AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [3.2,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (299/385 health remaining, part BodyPart_Arm) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [3.2,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (294/385 health remaining, part BodyPart_Arm) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (288/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (282/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (276/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (270/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (264/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [4,2] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (258/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashSMG (LB.ParticleData) AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_M3_Shot AudioService.PlaySound: Audio_M3_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_DryFire AudioService.PlaySound: Audio_Gewehr_DryFire: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_ObsidianCrystalSmash AudioService.PlaySound: Audio_ObsidianCrystalSmash: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ObsidianBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference NullReferenceException: Object reference not set to an instance of an object at LB.RenderBlockEffector.ToggleDissolve (System.Boolean enable) [0x00039] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Weapon+d__45.MoveNext () [0x0001e] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4ceb5af675fb4385a5146eedf6df3a19>:0 UnityEngine.MonoBehaviour:StartCoroutineManaged2(MonoBehaviour, IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LB.Weapon:TriggerDissolve() LB.d__28:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (233/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (208/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (183/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (158/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ShotLastBullet AudioService.PlaySound: Audio_Gewehr_ShotLastBullet: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep: skipped playing because it was too far AudioService.PlaySound: Audio_Gewehr_DryFire AudioService.PlaySound: Audio_Gewehr_DryFire: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (148/385 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (138/385 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Generic AudioService.PlaySound: Audio_PlayerGrab_Generic: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AIActor.ChangeAlertState: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (Enemy-E0-6): Alert -> Hostile (silent False) AudioService.PlaySound: Audio_Enemy_Hostile AudioService.PlaySound: Audio_Enemy_Hostile: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: EnemyAlert (LB.ParticleData) PrefabService.TryInstantiateByName: spawning PfbRemoteShield_Obsidian PrefabService.DoInstantaite: spawning PfbRemoteShield_Obsidian (LB.PrefabConfig) ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [15,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (119/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [15,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (100/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [15,4] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (81/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ConfusedBurst (LB.ParticleData) AudioService.PlaySound: Audio_Hypnotize_Start AudioService.PlaySound: Audio_Hypnotize_Start: asset loaded from reference AudioService.PlaySound: Audio_Hypnotize_Loop AudioService.PlaySound: Audio_Hypnotize_Loop following object PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2)/Visuals/mixamorig:Hips/mixamorig:Spine/mixamorig:Spine1/mixamorig:Spine2/mixamorig:Neck/mixamorig:Head AudioService.PlaySound: Audio_Hypnotize_Loop: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [0,10] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (71/385 health remaining, part BodyPart_None) AudioService.PlaySound: Audio_Poison_Tick_Damage AudioService.PlaySound: Audio_Poison_Tick_Damage: asset loaded from reference AudioService.PlaySound: Audio_Paralyze_End AudioService.PlaySound: Audio_Paralyze_End: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashPistol (LB.ParticleData) AudioService.PlaySound: Audio_Nambu_Shot AudioService.PlaySound: Audio_Nambu_Shot: asset loaded from reference AudioService.PlaySound: Audio_Nambu_BoltOpen AudioService.PlaySound: Audio_Nambu_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference setup AimAndMove: 14.72793 AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Begin AudioService.PlaySound: Audio_Player_Teleport_Begin: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Teleport_Fly AudioService.PlaySound: AudioStereo_Player_Teleport_Fly: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Player_Teleport_Ready AudioService.PlaySound: Audio_Player_Teleport_Ready: asset loaded from reference AudioService.PlaySound: Audio_Enemy_CrystalShield_Open AudioService.PlaySound: Audio_Enemy_CrystalShield_Open: asset loaded from reference setup AimAndMove: 13.12549 AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksReflect (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksNormal (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticleWallHitSparksSmoke (LB.ParticleData) AudioService.PlaySound: Audio_BulletImpact_Concrete AudioService.PlaySound: Audio_BulletImpact_Concrete: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSurfaceHit_Ruins (LB.ParticleData) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Holster_Remove AudioService.PlaySound: Audio_Inventory_Holster_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle AudioService.PlaySound: Audio_PlayerGrab_Gun_Handle: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Ammo_Remove AudioService.PlaySound: Audio_Inventory_Ammo_Remove: asset loaded from reference PlayerActor.RefreshUpgrade: updating ugprades... GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Ammo AudioService.PlaySound: Audio_PlayerGrab_Ammo: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_CrystalShield_Open AudioService.PlaySound: Audio_Enemy_CrystalShield_Open: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine AudioService.PlaySound: Audio_Gewehr_ReleaseMagazine: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_ReloadMagazine AudioService.PlaySound: Audio_Gewehr_ReloadMagazine: asset loaded from reference setup AimAndMove: 7.964118 GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt AudioService.PlaySound: Audio_PlayerGrab_Gun_Bolt: asset loaded from reference AudioService.PlaySound: Audio_BoltSlide AudioService.PlaySound: Audio_BoltSlide following object PfbPlayerXR_Rifleman(Clone)/PfbWeapon_Gewehr43_Rank0(Clone)/PfbRifle_Gewehr_43/Bolt_Carrier/GrabPointBolt AudioService.PlaySound: Audio_BoltSlide: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_Gewehr_BoltClosed AudioService.PlaySound: Audio_Gewehr_BoltClosed: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference GrabPoint.GrabStart: prev: controller=, parent=, follow= GrabPoint.GrabStart: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand AudioService.PlaySound: Audio_PlayerGrab_Gun_SecondHand: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (46/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_Enemy_HitVoice AudioService.PlaySound: Audio_Enemy_HitVoice: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: Poisoned (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PfbParticlePoisonStartBurst (LB.ParticleData) AudioService.PlaySound: Audio_Poison_Tag AudioService.PlaySound: Audio_Poison_Tag: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference PfbHealthbarBubble [9d59bff235a3c8f4e9d4dedd8ad26356:4201288986082984228] was already requested, so skip waiting. AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_PlayerFootstep AudioService.PlaySound: Audio_PlayerFootstep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_FootStep AudioService.PlaySound: Audio_Enemy_FootStep: asset loaded from reference AudioService.PlaySound: Audio_Enemy_RaiseGunAim AudioService.PlaySound: Audio_Enemy_RaiseGunAim: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: ParticleMuzzleWarmupRifle (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_PrepareFire AudioService.PlaySound: Audio_Enemy_PrepareFire: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (21/385 health remaining, part BodyPart_Chest) ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHitConfirm (LB.ParticleData) AudioService.PlaySound: Audio_Player_HitConfirm AudioService.PlaySound: Audio_Player_HitConfirm: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleOnHit_Obsidian (LB.ParticleData) AudioService.PlaySound: Audio_Enemy_HitObsidian AudioService.PlaySound: Audio_Enemy_HitObsidian: asset loaded from reference AudioService.PlaySound: Audio_MagicDamage AudioService.PlaySound: Audio_MagicDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: MuzzleFlashRifle (LB.ParticleData) AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Gewehr_BoltOpen AudioService.PlaySound: Audio_Gewehr_BoltOpen: asset loaded from reference TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference Actor.OnDamageApply: PfbPlayerXR_Rifleman(Clone): take [8.775001,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (Enemy-E0-6) (LB.ObsidianSoldierActor) (3/30 health remaining, part BodyPart_Head) AudioService.PlaySound: AudioStereo_PlayerReceiveDamage AudioService.PlaySound: AudioStereo_PlayerReceiveDamage: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleTarot_Animus_SoulsDarkness_Rare (LB.ParticleData) Actor.OnDamageApply: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): take [20,5] damage from PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) (-4/385 health remaining, part BodyPart_Chest) EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2) (5 active, 0 frozen) Actor.OnDamageDeath: PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2): killed by PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor) NullReferenceException: Object reference not set to an instance of an object at LB.Actor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x004d3] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageDeath (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001f8] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x001c2] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnDamageApply (LB.ProjectileHitInfo info, LB.ProjectileService+DamageResult damageResult) [0x00014] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.Actor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00510] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.AIActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.HumanoidActor.OnProjectileHit (LB.ProjectileHitInfo info) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at LB.ProjectileService.ResolveProjectileHit (LB.ProjectileHitInfo info) [0x002f4] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.FireBullet (LB.Actor actor, LB.AmmoCombatConfig ammoCombatData, UnityEngine.Vector3 bulletSpawnPosition, UnityEngine.Vector3 bulletSpawnForward, System.Single range, System.Single speed, LB.ProjectileDamageData damageData) [0x000ed] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.TryFire () [0x005f7] in <40387f2e788d4d099592d9eb6c91107c>:0 at Weapon_Rifle.OnPressTrigger (XRController controller) [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <4ceb5af675fb4385a5146eedf6df3a19>:0 at LB.GrabPoint.GrabTriggerPress () [0x00000] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrabHold () [0x003a3] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.UpdateGrab () [0x000a4] in <40387f2e788d4d099592d9eb6c91107c>:0 at XRController.Update () [0x00019] in <40387f2e788d4d099592d9eb6c91107c>:0 EnemyLimiterService.ManualUpdate: running update... (4 of 10) PfbUnpurifiedSoul [864eef90cfa2ae74eadf734417b74842:6101481358881084774] was already requested, so skip waiting. PfbUnpurifiedSoul_Medium [4442a6d92e8281b40971ff9673130a20:6101481358881084774] was already requested, so skip waiting. AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AudioService.PlaySound: Audio_Enemy_Death AudioService.PlaySound: Audio_Enemy_Death: asset loaded from reference PfbUnpurifiedSoul_Large [26da48701f5d7dd4196f06abc24cdc0d:6101481358881084774] was already requested, so skip waiting. TryFindParticleData(1216533089 failed to find particle? ParticleEffectsService.DoPlayEffectAsync: particle data is null?!?! AudioService.PlaySound: Audio_Gewehr_Shot AudioService.PlaySound: Audio_Gewehr_Shot: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference AssetBundleService.LoadAsyncBatched: loading 1 assets... AssetBundleService.LoadAsyncBatched: skipped PfbAmmo_Gewehr43, already loaded AudioService.PlaySound: Audio_Inventory_Hover AudioService.PlaySound: Audio_Inventory_Hover: asset loaded from reference Actor.OnDamageApply: PfbPlayerXR_Rifleman(Clone): take [8.775001,0] damage from PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (Enemy-E0-6) (LB.ObsidianSoldierActor) (-6/30 health remaining, part BodyPart_None) PlayerActor.OnDamageDeath: killed by PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (Enemy-E0-6) (LB.ObsidianSoldierActor), lives: 1/3 [POST https://lb.funkbot.com/record_death]: 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DoPostDataRoutine(https://lb.funkbot.com/record_death, 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AudioService.PlaySound: AudioStereo_Player_Killed AudioService.PlaySound: AudioStereo_Player_Killed: asset loaded from reference AudioService.PlaySound: AudioStereo_PlayerReceiveDamage AudioService.PlaySound: AudioStereo_PlayerReceiveDamage: asset loaded from reference GrabPoint.GrabStop: curr: controller=PfbPlayerXR_RightHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) GrabPoint.GrabStop: curr: controller=PfbPlayerXR_LeftHand (XRController), parent=PfbPlayerXR_Rifleman(Clone) (UnityEngine.Transform), follow=Grab Anchor (UnityEngine.Transform) PlayerActor.RefreshUpgrade: updating ugprades... [save] SaveService.Save: saving data... [save] SaveService.Save: system json: {"lastSlot":0,"optionFPS":false} [save] SaveService.Save: user json: 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AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand: skipped playing because it was too far [save] successfully saved file at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json (attempt 0). [save] SaveService.SaveFileThreaded: save completed: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json, success: True... AudioService.PlaySound: Audio_Inventory_Holster_Add AudioService.PlaySound: Audio_Inventory_Holster_Add: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_GroundImpact AudioService.PlaySound: Audio_Kar98_GroundImpact: asset loaded from reference AudioService.PlaySound: Audio_Kar98_GroundImpact: skipped playing because it was too far AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small AudioService.PlaySound: AudioStereo_Soul_Collect_Unpurified_Small: asset loaded from reference ParticleEffectsService.DoPlayEffectAsync: PfbParticleSparkleBurst (LB.ParticleData) AudioService.PlaySound: Audio_Kar98_ShellLand AudioService.PlaySound: Audio_Kar98_ShellLand: asset loaded from reference AudioService.PlaySound: Audio_Kar98_ShellLand: skipped playing because it was too far PlayerActor.DoDeath: died with no more lives left, ending... MetagameService.FinalizeRun: > completed run, saving progress... MetagameService.FinalizeRun: > lost 0 unpurified souls MetagameService.FinalizeRun: > earned 20433 rank progress (now 51272) MetagameService.FinalizeRun: > rescued 2 soldiers (now 5) MetagameService.FinalizeRun: > adding 9 new unlocks MetagameService.FinalizeRun: > adding unlock class/smg/smg/0 MetagameService.FinalizeRun: > adding unlock class/smg/prayer/0 MetagameService.FinalizeRun: > submitting leaderboards for seed 2376249346 [platform]: submitted leaderboard (total_kills) entry for score 285: False. [platform]: submitted leaderboard (completed_run_count) entry for score 4: False. MetagameService.FinalizeRun: > checking achievements... MetagameService.FinalizeRun: > platform changes done. SaveService.LoadSystem: save requested... 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submitting anonymous analytics (run) [POST https://lb.funkbot.com/submit_analytics_run_data]: {"anonymousPlayerId":"a3a9b156-b3e6-4ff3-b121-e1e77656db79","buildVersionId":"393","platform":"windows","runtimePlatform":"windows","cpuName":"Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz","gpuName":"NVIDIA GeForce GTX 1060 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DoPostDataRoutine(https://lb.funkbot.com/submit_analytics_run_data, {"anonymousPlayerId":"a3a9b156-b3e6-4ff3-b121-e1e77656db79","buildVersionId":"393","platform":"windows","runtimePlatform":"windows","cpuName":"Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz","gpuName":"NVIDIA GeForce GTX 1060 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MetagameService.FinalizeRun: > complete. 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OrientationTracking=True, PositionTracking=True [XR] [33272] [21:42:46.602][Info ] [XR] [33272] [21:42:46.602][Info ] ==== OpenXR Input ==== [XR] [33272] [21:42:46.602][Info ] [XR] [33272] [21:42:46.602][Info ] Action Sets (4): [XR] [33272] [21:42:46.602][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:42:46.602][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:42:46.602][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:42:46.602][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:42:46.602][Info ] [XR] [33272] [21:42:46.602][Info ] [XR] [33272] [21:42:46.602][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:42:46.603][Info ] [XR] [33272] [21:42:46.603][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:42:46.603][Info ] Depth Submission Mode: None [XR] [33272] [21:42:46.603][Info ] [XR] [33272] [21:42:46.603][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:42:46.603][Info ] Swapchain Views: (2) [XR] [33272] [21:42:46.603][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:42:46.603][Info ] [XR] [33272] [21:42:46.603][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:42:46.603][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:42:46.603][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (10x) [XR] [33272] [21:42:46.603][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (10x) [XR] [33272] [21:42:46.603][Info ] [XR] [33272] [21:42:46.603][Info ] ==== Last 20 Events ==== [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:46.603][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:46.603][Info ] ==== End Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:42:46.893][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE session=2297481598704 time=614723769588700 [XR] [33272] [21:42:47.998][Info ] OpenXRSession::HandleSessionStateChangedEvent: state XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED session=2297481598704 time=614724874153700 [XR] [33272] [21:42:47.998][Info ] ==== Start Unity OpenXR Diagnostic Report ==== [XR] [33272] [21:42:47.998][Info ] ==== Report Reason: System Startup Completed ==== [XR] [33272] [21:42:47.998][Info ] ==== OpenXR Init Info ==== [XR] [33272] [21:42:47.998][Info ] [XR] [33272] [21:42:47.998][Info ] Stage 1 Missing Entry Points: (1) [XR] [33272] [21:42:47.998][Info ] xrInitializeLoaderKHR [XR] [33272] [21:42:47.998][Info ] [XR] [33272] [21:42:47.998][Info ] Stage 2 Missing Entry Points: (9) [XR] [33272] [21:42:47.998][Info ] xrGetD3D12GraphicsRequirementsKHR [XR] [33272] [21:42:47.998][Info ] xrGetVulkanInstanceExtensionsKHR [XR] [33272] [21:42:47.998][Info ] xrGetVulkanDeviceExtensionsKHR [XR] [33272] [21:42:47.998][Info ] xrGetVulkanGraphicsDeviceKHR [XR] [33272] [21:42:47.998][Info ] xrGetVulkanGraphicsRequirementsKHR [XR] [33272] [21:42:47.998][Info ] xrCreateVulkanInstanceKHR [XR] [33272] [21:42:47.998][Info ] xrCreateVulkanDeviceKHR [XR] [33272] [21:42:47.998][Info ] xrGetVulkanGraphicsDevice2KHR [XR] [33272] [21:42:47.998][Info ] xrGetVulkanGraphicsRequirements2KHR [XR] [33272] [21:42:47.998][Info ] [XR] [33272] [21:42:47.998][Info ] ==== OpenXR Provider Info ==== [XR] [33272] [21:42:47.998][Info ] [XR] [33272] [21:42:47.998][Info ] Spec Version: 1.0.20 [XR] [33272] [21:42:47.998][Info ] Provider Version: 1.4.2 [XR] [33272] [21:42:47.998][Info ] App: The Light Brigade #1503652907 [XR] [33272] [21:42:47.998][Info ] Engine: 2021.2.19f1 #35730433 [XR] [33272] [21:42:47.998][Info ] [XR] [33272] [21:42:47.998][Info ] ==== OpenXR Runtime Info ==== [XR] [33272] [21:42:47.998][Info ] [XR] [33272] [21:42:47.998][Info ] Features requested to be enabled: (4) [XR] [33272] [21:42:47.998][Info ] HTC Vive Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:42:47.998][Info ] Microsoft Motion Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:42:47.998][Info ] Oculus Touch Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:42:47.998][Info ] Valve Index Controller Profile: Version=0.0.1, Company="Unity" [XR] [33272] [21:42:47.998][Info ] [XR] [33272] [21:42:47.998][Info ] Requested feature extensions not supported by runtime: (0) [XR] [33272] [21:42:47.998][Info ] [XR] [33272] [21:42:47.998][Info ] Available Runtime Extensions: (23) [XR] [33272] [21:42:47.998][Info ] XR_KHR_vulkan_enable: Version=8 [XR] [33272] [21:42:47.998][Info ] XR_KHR_vulkan_enable2: Version=2 [XR] [33272] [21:42:47.998][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:42:47.998][Info ] XR_KHR_D3D12_enable: Version=9 [XR] [33272] [21:42:47.998][Info ] XR_KHR_opengl_enable: Version=10 [XR] [33272] [21:42:47.998][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:42:47.999][Info ] XR_EXT_win32_appcontainer_compatible: Version=1 [XR] [33272] [21:42:47.999][Info ] XR_KHR_binding_modification: Version=1 [XR] [33272] [21:42:47.999][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:42:47.999][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:42:47.999][Info ] XR_EXT_dpad_binding: Version=1 [XR] [33272] [21:42:47.999][Info ] XR_EXT_frame_composition_report: Version=4 [XR] [33272] [21:42:47.999][Info ] XR_EXT_hand_tracking: Version=4 [XR] [33272] [21:42:47.999][Info ] XR_EXT_hand_joints_motion_range: Version=1 [XR] [33272] [21:42:47.999][Info ] XR_EXT_hp_mixed_reality_controller: Version=1 [XR] [33272] [21:42:47.999][Info ] XR_EXT_palm_pose: Version=2 [XR] [33272] [21:42:47.999][Info ] XR_FB_display_refresh_rate: Version=1 [XR] [33272] [21:42:47.999][Info ] XR_HTC_vive_cosmos_controller_interaction: Version=1 [XR] [33272] [21:42:47.999][Info ] XR_HTC_vive_focus3_controller_interaction: Version=2 [XR] [33272] [21:42:47.999][Info ] XR_MND_headless: Version=2 [XR] [33272] [21:42:47.999][Info ] XR_VALVE_analog_threshold: Version=2 [XR] [33272] [21:42:47.999][Info ] XR_HTCX_vive_tracker_interaction: Version=1 [XR] [33272] [21:42:47.999][Info ] XR_EXT_debug_utils: Version=4 [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Available Layers: (0) [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Runtime Name: SteamVR/OpenXR [XR] [33272] [21:42:47.999][Info ] Runtime Version: 0.1.0 [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Form factor: XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Runtime extensions enabled: (4) [XR] [33272] [21:42:47.999][Info ] XR_KHR_D3D11_enable: Version=9 [XR] [33272] [21:42:47.999][Info ] XR_KHR_composition_layer_depth: Version=6 [XR] [33272] [21:42:47.999][Info ] XR_KHR_visibility_mask: Version=2 [XR] [33272] [21:42:47.999][Info ] XR_KHR_win32_convert_performance_counter_time: Version=1 [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Available Reference Spaces: (3) [XR] [33272] [21:42:47.999][Info ] XR_REFERENCE_SPACE_TYPE_VIEW [XR] [33272] [21:42:47.999][Info ] XR_REFERENCE_SPACE_TYPE_LOCAL [XR] [33272] [21:42:47.999][Info ] XR_REFERENCE_SPACE_TYPE_STAGE [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Instance Id : 0xecc52d60 [XR] [33272] [21:42:47.999][Info ] System Id : 0x257 [XR] [33272] [21:42:47.999][Info ] Session Id : 0xec9316f0 [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Available View Configuration Types: (1) [XR] [33272] [21:42:47.999][Info ] XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO (Selected): FovMutable=True [XR] [33272] [21:42:47.999][Info ] [0]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:42:47.999][Info ] [0]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:42:47.999][Info ] [1]: Recommended: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:42:47.999][Info ] [1]: Maximum: Width=8192, Height=8192, SampleCount=1 [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Skip Present To Main Screen: No [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Available Environment Blend Modes: (1) [XR] [33272] [21:42:47.999][Info ] XR_ENVIRONMENT_BLEND_MODE_OPAQUE (Selected) [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] System Properties: Name="SteamVR/OpenXR : lighthouse", VendorId=10462 [XR] [33272] [21:42:47.999][Info ] System Graphics Properties: MaxWidth=1612, MaxHeight=1792, MaxLayers=16 [XR] [33272] [21:42:47.999][Info ] System Tracking Properties: OrientationTracking=True, PositionTracking=True [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] ==== OpenXR Input ==== [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Action Sets (4): [XR] [33272] [21:42:47.999][Info ] htcvivecontroller: ActionCount=12 [XR] [33272] [21:42:47.999][Info ] microsoftmotioncontroller: ActionCount=13 [XR] [33272] [21:42:47.999][Info ] oculustouchcontroller: ActionCount=16 [XR] [33272] [21:42:47.999][Info ] valveindexcontroller: ActionCount=21 [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] ==== OpenXR Swapchain Details ==== [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Render Mode: Single Pass Instanced [XR] [33272] [21:42:47.999][Info ] Depth Submission Mode: None [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] Swapchain Formats: [c:29] 91 2 10 24 40 55 45 20 [XR] [33272] [21:42:47.999][Info ] Swapchain Views: (2) [XR] [33272] [21:42:47.999][Info ] [0]: Width=1612, Height=1792, SampleCount=1 [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] ==== Last 20 non-XR_SUCCESS returns ==== [XR] [33272] [21:42:47.999][Info ] [SUCCESS] xrGetReferenceSpaceBoundsRect: XR_SPACE_BOUNDS_UNAVAILABLE (2x) [XR] [33272] [21:42:47.999][Info ] [FAILURE] xrLocateSpace: XR_ERROR_TIME_INVALID (10x) [XR] [33272] [21:42:47.999][Info ] [SUCCESS] xrSyncActions: XR_SESSION_NOT_FOCUSED (10x) [XR] [33272] [21:42:47.999][Info ] [XR] [33272] [21:42:47.999][Info ] ==== Last 20 Events ==== [XR] [33272] [21:42:47.999][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:47.999][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:47.999][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:47.999][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:47.999][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:47.999][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_FOCUSED->XR_SESSION_STATE_VISIBLE [XR] [33272] [21:42:48.000][Info ] XrEventDataSessionStateChanged: XR_SESSION_STATE_VISIBLE->XR_SESSION_STATE_FOCUSED [XR] [33272] [21:42:48.000][Info ] ==== End Unity OpenXR Diagnostic Report ==== PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference Coroutine couldn't be started because the the game object 'PfbJuiceVolume' is inactive! PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: ... PrayerDebug: no prayer target. PfbParticlePrayerStart [8e476ac07534f914abf140b5db356090:6104287787324653606] was already requested, so skip waiting. SimplePrefabPool.InitPostLoad: pool PfbParticlePrayerStart ready (x4) PrayerDebug: PrayerUpdate: stopping: dot: 0.203125, 0.09095351, ofsz: 0.02731966 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference AudioService.PlaySound: Audio_Player_Death_Fall_Body AudioService.PlaySound: Audio_Player_Death_Fall_Body: asset loaded from reference PrayerDebug: DoPrayerIn running... AudioService.PlaySound: Audio_Player_Prayer_Clap AudioService.PlaySound: Audio_Player_Prayer_Clap: asset loaded from reference AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling AudioService.PlaySound: Audio_Player_Prayer_Clap_Channeling: asset loaded from reference Coroutine couldn't be started because the the game object 'PfbJuiceVolume' is inactive! PrayerDebug: prayer started... ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) PrayerDebug: prayer effect spawned... PrayerDebug: prayer target found: ... PrayerDebug: no prayer target. AudioService.PlaySound: Audio_Player_Death_SoulLeavesBody AudioService.PlaySound: Audio_Player_Death_SoulLeavesBody following object PfbPlayerDeathSequence(Clone)/PlayerSoul AudioService.PlaySound: Audio_Player_Death_SoulLeavesBody: asset loaded from reference Reduced additional punctual light shadows resolution by 4 to make 6 shadow maps fit in the 2048x2048 shadow atlas. To avoid this, increase shadow atlas size, decrease big shadow resolutions, or reduce the number of shadow maps active in the same frame PrayerDebug: prayer charge complete (0 > 2) PrayerDebug: prayer stopping... ParticleEffectsService.DoPlayEffectAsync: PrayerActivate (LB.ParticleData) ParticleEffectsService.DoPlayEffectAsync: PrayerStart (LB.ParticleData) Coroutine couldn't be started because the the game object 'PfbJuiceVolume' is inactive! AudioService.PlaySound: AudioStereo_Player_Prayer_Complete AudioService.PlaySound: AudioStereo_Player_Prayer_Complete: asset loaded from reference PrayerDebug: prayer activate Clairvoyance PrayerDebug: PrayerUpdate: stopping: dot: 0.3927956, 0.5552355, ofsz: 0.05395119 PrayerDebug: PrayerUpdate: stopping: active grab: , PrayerDebug: PrayerUpdate: stopping: active spell: False, False PrayerDebug: PrayerUpdate: stopping: device valid: True, True PrayerDebug: DoPrayerOut running... AudioService.PlaySound: Audio_Player_Prayer_Detach AudioService.PlaySound: Audio_Player_Prayer_Detach: asset loaded from reference AudioService.PlaySound: Audio_Player_Death_SoulExplodes AudioService.PlaySound: Audio_Player_Death_SoulExplodes: asset loaded from reference AudioService.PlaySound: Audio_Player_Death_Stats_WindowOpen AudioService.PlaySound: Audio_Player_Death_Stats_WindowOpen: asset loaded from reference AudioService.PlaySound: Audio_Player_Death_Stats_LineEnter AudioService.PlaySound: Audio_Player_Death_Stats_LineEnter: asset loaded from reference AudioService.PlaySound: Audio_Player_Death_Stats_LineEnter AudioService.PlaySound: Audio_Player_Death_Stats_LineEnter: asset loaded from reference AudioService.PlaySound: Audio_Player_Death_Stats_LineEnter AudioService.PlaySound: Audio_Player_Death_Stats_LineEnter: asset loaded from reference AudioService.PlaySound: Audio_Player_Death_Stats_LineEnter AudioService.PlaySound: Audio_Player_Death_Stats_LineEnter: asset loaded from reference AudioService.PlaySound: Audio_Player_Death_Stats_Skillpoint_Window AudioService.PlaySound: Audio_Player_Death_Stats_Skillpoint_Window: asset loaded from reference AudioService.PlaySound: Audio_Player_Death_Stats_Skillpoint AudioService.PlaySound: Audio_Player_Death_Stats_Skillpoint: asset loaded from reference AudioService.PlaySound: AudioStereo_Player_Death_Select_Continue AudioService.PlaySound: AudioStereo_Player_Death_Select_Continue: asset loaded from reference MetagameService.PlayerEndRunSequence: run end on ObsidianTemple-0 [endRunType:DiedOnRun] MetagameService.PlayerEndRunSequence: playing death scene Story_History04 SceneTransitionService.DoTransition: transitioning to AsyncStoryScene... MetaSceneCamera.Tip: Take careful aim before firing. [POST https://lb.funkbot.com/submit_analytics_logs]: {"logs":[{"logType":2,"logCount":4,"logMessage":"LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig.","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"EncounterService.GenerateEncounters: unspent Loot tokens 16/16 (unknown - -1)","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"EncounterService.GenerateEncounters: unspent NPC tokens 1/1 (unknown - -1)","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"EncounterService.GenerateEncounters: unspent Shrine tokens 1/1 (unknown - -1)","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":9,"logMessage":"SetLODs: Attempting to force a LOD on a disabled LODGroup","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): skipping item EnemySoldier_ShoulderBelt02_DEF, because this slot mask AddonMisc has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): skipping item EnemySoldier_Epaulettes01_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): skipping item EnemySoldier_Epaulettes02_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":4,"logMessage":"Failed to find renderer for LODGroup occluder!","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":2,"logMessage":"Coroutine couldn't be started because the the game object 'Primed' is inactive!","logStacktrace":"","buildVersionId":"393"},{"logType":4,"logCount":7,"logMessage":"NullReferenceException: Object reference not set to an instance of an object","logStacktrace":"Weapon_Rifle.SetHandsGlow (LB.GrabPoint grabPt, System.Boolean glowEnabled) (at <40387f2e788d4d099592d9eb6c91107c>:0)\nWeapon_Rifle.TryCharmPrime () (at <40387f2e788d4d099592d9eb6c91107c>:0)\nWeapon_Rifle.OnPressSecondaryTrigger (XRController controller) (at <40387f2e788d4d099592d9eb6c91107c>:0)\nUnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <4ceb5af675fb4385a5146eedf6df3a19>:0)\nUnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <4ceb5af675fb4385a5146eedf6df3a19>:0)\nLB.GrabPoint.GrabSecondaryPress () (at <40387f2e788d4d099592d9eb6c91107c>:0)\nXRController.UpdateGrabHold () (at <40387f2e788d4d099592d9eb6c91107c>:0)\nXRController.UpdateGrab () (at <40387f2e788d4d099592d9eb6c91107c>:0)\nXRController.Update () (at <40387f2e788d4d099592d9eb6c91107c>:0)\n","buildVersionId":"393"},{"logType":2,"logCount":3,"logMessage":"actor tried to death-dissolve fade out twice!","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":19,"logMessage":"TryFindParticleData(1216533089 failed to find particle?","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":19,"logMessage":"particle data is null?!?!","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"\"SetDestination\" can only be called on an active agent that has been placed on a NavMesh.","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"setup AimAndMove: 14.72793","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"setup AimAndMove: 13.12549","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"setup AimAndMove: 7.964118","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":3,"logMessage":"Coroutine couldn't be started because the the game object 'PfbJuiceVolume' is inactive!","logStacktrace":"","buildVersionId":"393"}]} DoPostDataRoutine(https://lb.funkbot.com/submit_analytics_logs, {"logs":[{"logType":2,"logCount":4,"logMessage":"LB.EncounterConfig must be instantiated using the ScriptableObject.CreateInstance method instead of new EncounterConfig.","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"EncounterService.GenerateEncounters: unspent Loot tokens 16/16 (unknown - -1)","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"EncounterService.GenerateEncounters: unspent NPC tokens 1/1 (unknown - -1)","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"EncounterService.GenerateEncounters: unspent Shrine tokens 1/1 (unknown - -1)","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":9,"logMessage":"SetLODs: Attempting to force a LOD on a disabled LODGroup","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): skipping item EnemySoldier_ShoulderBelt02_DEF, because this slot mask AddonMisc has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0): skipping item EnemySoldier_Pouch02_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3): skipping item EnemySoldier_Epaulettes01_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"ActorMeshCreator.BuildData: PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1): skipping item EnemySoldier_Epaulettes02_DEF, because this slot mask AddonBelt has already been filled!","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":4,"logMessage":"Failed to find renderer for LODGroup occluder!","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":2,"logMessage":"Coroutine couldn't be started because the the game object 'Primed' is inactive!","logStacktrace":"","buildVersionId":"393"},{"logType":4,"logCount":7,"logMessage":"NullReferenceException: Object reference not set to an instance of an object","logStacktrace":"Weapon_Rifle.SetHandsGlow (LB.GrabPoint grabPt, System.Boolean glowEnabled) (at <40387f2e788d4d099592d9eb6c91107c>:0)\nWeapon_Rifle.TryCharmPrime () (at <40387f2e788d4d099592d9eb6c91107c>:0)\nWeapon_Rifle.OnPressSecondaryTrigger (XRController controller) (at <40387f2e788d4d099592d9eb6c91107c>:0)\nUnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <4ceb5af675fb4385a5146eedf6df3a19>:0)\nUnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <4ceb5af675fb4385a5146eedf6df3a19>:0)\nLB.GrabPoint.GrabSecondaryPress () (at <40387f2e788d4d099592d9eb6c91107c>:0)\nXRController.UpdateGrabHold () (at <40387f2e788d4d099592d9eb6c91107c>:0)\nXRController.UpdateGrab () (at <40387f2e788d4d099592d9eb6c91107c>:0)\nXRController.Update () (at <40387f2e788d4d099592d9eb6c91107c>:0)\n","buildVersionId":"393"},{"logType":2,"logCount":3,"logMessage":"actor tried to death-dissolve fade out twice!","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":19,"logMessage":"TryFindParticleData(1216533089 failed to find particle?","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":19,"logMessage":"particle data is null?!?!","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":1,"logMessage":"\"SetDestination\" can only be called on an active agent that has been placed on a NavMesh.","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"setup AimAndMove: 14.72793","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"setup AimAndMove: 13.12549","logStacktrace":"","buildVersionId":"393"},{"logType":2,"logCount":1,"logMessage":"setup AimAndMove: 7.964118","logStacktrace":"","buildVersionId":"393"},{"logType":0,"logCount":3,"logMessage":"Coroutine couldn't be started because the the game object 'PfbJuiceVolume' is inactive!","logStacktrace":"","buildVersionId":"393"}]}) MusicService.StopMusic: stopping... SceneTransitionService: doing xr screen fade... DoPostDataRoutine(https://lb.funkbot.com/submit_analytics_logs): response: {"success":true} SceneTransitionService: waiting for music stop... SceneTransitionService: cleaning up audio and music... AudioService.OnSceneTransitionCleanup: cleaning up audio... MusicService.OnSceneTransitionCleanup: cleaning up music... [903.54] MEMORY: Mono 150/154MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 997MB SceneTransitionService: swapping to transitional scene... The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 4 Unused Serialized files (Serialized files now loaded: 3) RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Rifleman_Elite (Enemy-E0-2) (4 active, 0 frozen) RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier2 (Enemy-E0-0) (4 active, 0 frozen) RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier1 (Enemy-E0-3) (4 active, 0 frozen) RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (Enemy-E0-6) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier0 (Enemy-E0-6) (4 active, 0 frozen) AudioPlayComponent.Stop: Stopping asset AudioStereo_Ashen_Ambient, instance AudioStereo_Ashen_Ambient, object BGM_Ashen RespawnService: unregister respawn PfbEntryVisionBlocker (LB.EntryFogDoor)... RespawnService: unregister respawn PfbExitVisionBlocker (LB.LightDoor)... AudioPlayComponent.Stop: Stopping asset Music_ObsidianTemple_Entry, instance Music_ObsidianTemple_Entry, object Music_ BG Track _Cathedral_ RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Assault_Tier0 (Enemy-E0-5) (3 active, 0 frozen) RespawnService: unregister respawn PfbPlayerXR_Rifleman(Clone) (LB.PlayerActor)... RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Shield_Tier2 (Enemy-E0-1) (3 active, 0 frozen) RespawnService: unregister respawn PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4) (LB.ObsidianSoldierActor)... EnemyLimiterService.Unregister: unregister actor PfbDynamicEnemy_ObsidianSoldier_DEF_Tank_Tier0 (Enemy-E0-4) (3 active, 0 frozen) Bootstrap.OnSceneUnloaded: Scene_OBS_ObsidianTemple_Entry EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 2 respawns... SimplePrefabPool.Cleanup: cleaning up PfbSoulGem [4514d1e6d516e8341bf9e6341d013d63] x50 SimplePrefabPool.Cleanup: cleaning up PfbLootGrab [55ffd9987bd5bc147bdfd3317161bae8] x20 SimplePrefabPool.Cleanup: cleaning up PfbLootBubble [9f404910cf6f0334c8cbc8ead7007e9a] x20 DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... SimplePrefabPool.Cleanup: cleaning up Light Flash [c0e9f616b727af44db1323a156d51000] x4 SimplePrefabPool.Cleanup: cleaning up TouchRing [e271b6a81664af542bfcbcb18a9e39de] x4 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupDamageNumber [9e0fa4543f2dab04fa7b83b74748940e] x8 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupWorld [30d3d78294b49d24980bbe7a9f07a8f4] x8 ParticleEffectsService.Cleanup: cleaning up... SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Animus_OnWeaponLoop [9a5464be73f5bcc44bd999d46e68d471] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Obsidian_OnWeaponLoop [7f50409ff477dd04bb18de1c4ba60819] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleConfusedBurst [cdd71a0d30b9ec74ca9019a5ff3c82c7] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleEnemyAlert [ecbffdcc40b8666479e5b3e519ca68ca] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleExplode [e4ef13d4eeb733e4ba0ae61b1017a407] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticle_Generic_CharmReadyOnce [3e13e867566ee0849a79cda446cdaa7e] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleFlashPistol [6280d3c331e232c45aea20932b0c5094] x8 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleFlashRifle [d1ab1cd053139684eb3e308d436f87f0] x8 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleFlashSMG [795ba17578725ef4eaf67fc4798580a0] x8 SimplePrefabPool.Cleanup: cleaning up PfbParticleObsidianBurst [507bf4795141cce41a12668534018ba9] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleObsidianBurstSmall [4df9f9d3f13180c4ab7b35121ea1212e] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticle_Obsidian_ChainLine [830333108f3327143a36f82a87753466] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleWarmupRifle [522c8e94631ad1f4dbb387b91a76d59f] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleMuzzleWarmupSMG [f9691f502a802134f83d1a8b306c1d1f] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleHandSpellReady [d2cc37fda04eef4429068c50deaccbd9] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleEnemyDissolve [b272eca60b42d2d4982816b24f019ea8] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHit_Obsidian [9dcf036e78f40de49a2fca81308bb683] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHit_ObsidianCrit [4101473516e2d7f4bb0533c4e913a398] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHitConfirm [12bb9bf4914087e4c92f3e021b6da9d1] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHitConfirm_Crit [6beda3e35e3f9e14bba4b5e23dac98e2] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleOnHitConfirm_Kill [9a12c3ba7ed697946b596db9d4995ac5] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleSparkleBurst [a9cedd014fe858444b08b67251db4695] x5 SimplePrefabPool.Cleanup: cleaning up PfbParticleSurfaceHit_Ruins [ada1f5ece52e46044889f68718cf74c5] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Animus_Paralyze_Loop [db5d5ee48bd5d294884f2251e62a42bc] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleTarot_Animus_SoulsDarkness_Rare [7e1ee429c6e7464419a09cb0762ffc66] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleWallHitSparksNormal [bc1547ff105147548b251b28df50630c] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleWallHitSparksReflect [ee28151142acaf445b5a5b50a3308105] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticleWallHitSparksSmoke [d9310a44ea6c6c6418e8017c041aa784] x20 SimplePrefabPool.Cleanup: cleaning up PfbParticlePoisoned [b6db51e664c95ca40ab9ed47673971d7] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticlePrayerActivate [c84740a76314e214b9e08fab6f2551b8] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticlePrayerStart [8e476ac07534f914abf140b5db356090] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticleSoulCombine [33b9b5496aebb164eaddbe8b764e3d50] x4 SimplePrefabPool.Cleanup: cleaning up PfbParticlePoisonStartBurst [b318fd6d407326446bd07522cbe6e304] x4 PrefabService.Cleanup: cleaning up pools... SimplePrefabPool.Cleanup: cleaning up PfbRemoteShield_Obsidian [85d79578ca0a0f246afc6ce423797aaa] x4 CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... CombatStatusService: starting tracking... EnemyLimiterService.Cleanup: cleaning up... UnloadTime: 46.894000 ms Bootstrap.OnSceneLoaded: MetaSceneTransition (Single) Bootstrap.OnSceneLoaded: skipping setup for transition scene... Unloading 6530 unused Assets to reduce memory usage. Loaded Objects now: 107622. Total: 83.895000 ms (FindLiveObjects: 9.411600 ms CreateObjectMapping: 14.821700 ms MarkObjects: 52.538900 ms DeleteObjects: 7.122500 ms) XRHMDBase.UpdateDevice: got hmd XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR, device XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR XRHMDBase.UpdateDevice: > userpresence = /HeadTrackingOpenXR/userpresence XRHMDBase.UpdateDevice: > istracked = /HeadTrackingOpenXR/istracked XRHMDBase.UpdateDevice: > trackingstate = /HeadTrackingOpenXR/trackingstate XRHMDBase.UpdateDevice: > deviceposition = /HeadTrackingOpenXR/deviceposition XRHMDBase.UpdateDevice: > devicerotation = /HeadTrackingOpenXR/devicerotation XRHMDBase.UpdateDevice: > devicevelocity = /HeadTrackingOpenXR/devicevelocity XRHMDBase.UpdateDevice: > deviceangularvelocity = /HeadTrackingOpenXR/deviceangularvelocity XRHMDBase.UpdateDevice: > centereyeposition = /HeadTrackingOpenXR/centereyeposition XRHMDBase.UpdateDevice: > centereyerotation = /HeadTrackingOpenXR/centereyerotation XRHMDBase.UpdateDevice: > centereyevelocity = /HeadTrackingOpenXR/centereyevelocity XRHMDBase.UpdateDevice: > centereyeangularvelocity = /HeadTrackingOpenXR/centereyeangularvelocity XRHMDBase.UpdateDevice: > lefteyeposition = /HeadTrackingOpenXR/lefteyeposition XRHMDBase.UpdateDevice: > lefteyerotation = /HeadTrackingOpenXR/lefteyerotation XRHMDBase.UpdateDevice: > lefteyevelocity = /HeadTrackingOpenXR/lefteyevelocity XRHMDBase.UpdateDevice: > lefteyeangularvelocity = /HeadTrackingOpenXR/lefteyeangularvelocity XRHMDBase.UpdateDevice: > righteyeposition = /HeadTrackingOpenXR/righteyeposition XRHMDBase.UpdateDevice: > righteyerotation = /HeadTrackingOpenXR/righteyerotation XRHMDBase.UpdateDevice: > righteyevelocity = /HeadTrackingOpenXR/righteyevelocity XRHMDBase.UpdateDevice: > righteyeangularvelocity = /HeadTrackingOpenXR/righteyeangularvelocity XRHMDBase.UpdateDevice: > deviceposition X = /HeadTrackingOpenXR/deviceposition/x XRHMDBase.UpdateDevice: > deviceposition Y = /HeadTrackingOpenXR/deviceposition/y XRHMDBase.UpdateDevice: > deviceposition Z = /HeadTrackingOpenXR/deviceposition/z XRHMDBase.UpdateDevice: > devicerotation X = /HeadTrackingOpenXR/devicerotation/x XRHMDBase.UpdateDevice: > devicerotation Y = /HeadTrackingOpenXR/devicerotation/y XRHMDBase.UpdateDevice: > devicerotation Z = /HeadTrackingOpenXR/devicerotation/z XRHMDBase.UpdateDevice: > devicerotation W = /HeadTrackingOpenXR/devicerotation/w XRHMDBase.UpdateDevice: > devicevelocity X = /HeadTrackingOpenXR/devicevelocity/x XRHMDBase.UpdateDevice: > devicevelocity Y = /HeadTrackingOpenXR/devicevelocity/y XRHMDBase.UpdateDevice: > devicevelocity Z = /HeadTrackingOpenXR/devicevelocity/z XRHMDBase.UpdateDevice: > deviceangularvelocity X = /HeadTrackingOpenXR/deviceangularvelocity/x XRHMDBase.UpdateDevice: > deviceangularvelocity Y = /HeadTrackingOpenXR/deviceangularvelocity/y XRHMDBase.UpdateDevice: > deviceangularvelocity Z = /HeadTrackingOpenXR/deviceangularvelocity/z XRHMDBase.UpdateDevice: > centereyeposition X = /HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = /HeadTrackingOpenXR/lefteyevelocity/y XRHMDBase.UpdateDevice: > lefteyevelocity Z = /HeadTrackingOpenXR/lefteyevelocity/z XRHMDBase.UpdateDevice: > lefteyeangularvelocity X = /HeadTrackingOpenXR/lefteyeangularvelocity/x XRHMDBase.UpdateDevice: > lefteyeangularvelocity Y = /HeadTrackingOpenXR/lefteyeangularvelocity/y XRHMDBase.UpdateDevice: > lefteyeangularvelocity Z = /HeadTrackingOpenXR/lefteyeangularvelocity/z XRHMDBase.UpdateDevice: > righteyeposition X = /HeadTrackingOpenXR/righteyeposition/x XRHMDBase.UpdateDevice: > righteyeposition Y = /HeadTrackingOpenXR/righteyeposition/y XRHMDBase.UpdateDevice: > righteyeposition Z = /HeadTrackingOpenXR/righteyeposition/z XRHMDBase.UpdateDevice: > righteyerotation X = /HeadTrackingOpenXR/righteyerotation/x XRHMDBase.UpdateDevice: > righteyerotation Y = /HeadTrackingOpenXR/righteyerotation/y XRHMDBase.UpdateDevice: > righteyerotation Z = /HeadTrackingOpenXR/righteyerotation/z XRHMDBase.UpdateDevice: > righteyerotation W = /HeadTrackingOpenXR/righteyerotation/w XRHMDBase.UpdateDevice: > righteyevelocity X = /HeadTrackingOpenXR/righteyevelocity/x XRHMDBase.UpdateDevice: > righteyevelocity Y = /HeadTrackingOpenXR/righteyevelocity/y XRHMDBase.UpdateDevice: > righteyevelocity Z = /HeadTrackingOpenXR/righteyevelocity/z XRHMDBase.UpdateDevice: > righteyeangularvelocity X = /HeadTrackingOpenXR/righteyeangularvelocity/x XRHMDBase.UpdateDevice: > righteyeangularvelocity Y = /HeadTrackingOpenXR/righteyeangularvelocity/y XRHMDBase.UpdateDevice: > righteyeangularvelocity Z = /HeadTrackingOpenXR/righteyeangularvelocity/z XRHMDBase.OnSubsystemsAfterReload: subsystems reload found 1 displays XRHMDBase.OnSubsystemsAfterReload: 0 = OpenXR Display XRHMDBase.OnSubsystemsAfterReload: only one device found: OpenXR Display XRHMDBase.EnsureInputActions: setting up action map for hmd CameraPose on Head Tracking - OpenXR SceneTransitionService: unloading unused assets... UnloadAllCachedAssets(True) - ensuring in-progress async loads are completed UnloadAllCachedAssets(True) - completeting 0 async loads NOW. UnloadAllCachedAssets(True) - unloading asset bundles AssetBundleService: preloading 10 asset bundles (not their contents)... AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/default_bundle.bundle AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/storyscenebundle.bundle AssetBundleService preloading E:/Games/Main Launcher Games/Steam Games/steamapps/common/The Light Brigade/LightBrigade_Data/StreamingAssets\bundles/windows/sharedassets.bundle AssetBundleService: * loaded storyscenebundle.bundle which contains 22 assets. AssetBundleService: * loaded sharedassets.bundle which contains 1663 assets. AssetBundleService: * loaded default_bundle.bundle which contains 2418 assets. AssetBundleService: finished processing 10 asset bundles (completed in 1202ms) - initialized 3 bundles. Unloading 0 Unused Serialized files (Serialized files now loaded: 3) Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 25754. Total: 44.612300 ms (FindLiveObjects: 2.070500 ms CreateObjectMapping: 3.415300 ms MarkObjects: 38.957700 ms DeleteObjects: 0.168200 ms) SceneTransitionService: running GC.Collect... [905.74] MEMORY: Mono 48/154MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 192MB SceneTransitionService: waiting on the save service to not be busy... SceneTransitionService: loading scene AsyncStoryScene (from Scene_OBS_ObsidianTemple_Entry)... The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 4 Unused Serialized files (Serialized files now loaded: 3) SceneTransitionService: scene load almost done... SceneTransitionService: scene load complete (load 445ms, activate 0ms)... Bootstrap.OnSceneUnloaded: MetaSceneTransition EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 0 respawns... DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... ParticleEffectsService.Cleanup: cleaning up... PrefabService.Cleanup: cleaning up pools... CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... CombatStatusService: starting tracking... EnemyLimiterService.Cleanup: cleaning up... UnloadTime: 0.885100 ms Bootstrap.Awake(): already exists, de-activating self... Bootstrap.OnSceneLoaded: AsyncStoryScene (Single) Bootstrap: setting up scene containers (AsyncStoryScene)... PrefabService.Init: initializing prefab pools... EnemyLimiterService.Init: initializing... ProjectileService.Init: initializing prefab pools... Tutorial.Init: initializing... TutorialService.DoListenActionHintSituations: waiting for a player... TutorialService.DoListenWaypoints: waiting for a player... CombatStatusService: starting tracking... RespawnService: register respawn PfbBootstrap (LB.CombatStatusService)... CoverSystem.Release: initializing... Creating occlusion world. Resolution: int3(32, 32, 32) GameMusicService.Init: initializing... AudioService.ApplyEnvironmentalSnapshot: changing environmental snapshot to Default Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 25803. Total: 24.570500 ms (FindLiveObjects: 2.246700 ms CreateObjectMapping: 3.022200 ms MarkObjects: 18.667500 ms DeleteObjects: 0.633300 ms) ParticleEffectsService.DoAsyncInit: async initializing complete. [906.74] MEMORY: Mono 47/154MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 195MB EnemyLimiterService.Init: running update after waiting for save service... EnemyLimiterService.Init: quality changed to Medium, limit is now 10... [DoAsyncShaderWarmup] ran GC over 0.01 seconds SceneTransitionService.DoTransition: transition to AsyncStoryScene complete... AudioService.PlaySound: Music_Story_3 AudioService.PlaySound: Music_Story_3 following object AsyncStoryContainer/PfbStorySceneTemplate_History04(Clone)/BGM_Dungeon AudioService.PlaySound: Music_Story_3: asset loaded from reference AudioPlayComponent.Play: Just played Music_Story_3, instance asset is Music_Story_3, object AsyncStoryContainer/PfbStorySceneTemplate_History04(Clone)/BGM_Dungeon XRHMDBase.UpdateDevice: got hmd XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR, device XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR XRHMDBase.UpdateDevice: > userpresence = /HeadTrackingOpenXR/userpresence XRHMDBase.UpdateDevice: > istracked = /HeadTrackingOpenXR/istracked XRHMDBase.UpdateDevice: > trackingstate = /HeadTrackingOpenXR/trackingstate XRHMDBase.UpdateDevice: > deviceposition = /HeadTrackingOpenXR/deviceposition XRHMDBase.UpdateDevice: > devicerotation = /HeadTrackingOpenXR/devicerotation XRHMDBase.UpdateDevice: > devicevelocity = /HeadTrackingOpenXR/devicevelocity XRHMDBase.UpdateDevice: > deviceangularvelocity = /HeadTrackingOpenXR/deviceangularvelocity XRHMDBase.UpdateDevice: > centereyeposition = /HeadTrackingOpenXR/centereyeposition XRHMDBase.UpdateDevice: > centereyerotation = /HeadTrackingOpenXR/centereyerotation XRHMDBase.UpdateDevice: > centereyevelocity = /HeadTrackingOpenXR/centereyevelocity XRHMDBase.UpdateDevice: > centereyeangularvelocity = /HeadTrackingOpenXR/centereyeangularvelocity XRHMDBase.UpdateDevice: > lefteyeposition = /HeadTrackingOpenXR/lefteyeposition XRHMDBase.UpdateDevice: > lefteyerotation = /HeadTrackingOpenXR/lefteyerotation XRHMDBase.UpdateDevice: > lefteyevelocity = /HeadTrackingOpenXR/lefteyevelocity XRHMDBase.UpdateDevice: > lefteyeangularvelocity = /HeadTrackingOpenXR/lefteyeangularvelocity XRHMDBase.UpdateDevice: > righteyeposition = /HeadTrackingOpenXR/righteyeposition XRHMDBase.UpdateDevice: > righteyerotation = /HeadTrackingOpenXR/righteyerotation XRHMDBase.UpdateDevice: > righteyevelocity = /HeadTrackingOpenXR/righteyevelocity XRHMDBase.UpdateDevice: > righteyeangularvelocity = /HeadTrackingOpenXR/righteyeangularvelocity XRHMDBase.UpdateDevice: > deviceposition X = /HeadTrackingOpenXR/deviceposition/x XRHMDBase.UpdateDevice: > deviceposition Y = /HeadTrackingOpenXR/deviceposition/y XRHMDBase.UpdateDevice: > deviceposition Z = /HeadTrackingOpenXR/deviceposition/z XRHMDBase.UpdateDevice: > devicerotation X = /HeadTrackingOpenXR/devicerotation/x XRHMDBase.UpdateDevice: > devicerotation Y = /HeadTrackingOpenXR/devicerotation/y XRHMDBase.UpdateDevice: > devicerotation Z = /HeadTrackingOpenXR/devicerotation/z XRHMDBase.UpdateDevice: > devicerotation W = /HeadTrackingOpenXR/devicerotation/w XRHMDBase.UpdateDevice: > devicevelocity X = /HeadTrackingOpenXR/devicevelocity/x XRHMDBase.UpdateDevice: > devicevelocity Y = /HeadTrackingOpenXR/devicevelocity/y XRHMDBase.UpdateDevice: > devicevelocity Z = /HeadTrackingOpenXR/devicevelocity/z XRHMDBase.UpdateDevice: > deviceangularvelocity X = /HeadTrackingOpenXR/deviceangularvelocity/x XRHMDBase.UpdateDevice: > deviceangularvelocity Y = /HeadTrackingOpenXR/deviceangularvelocity/y XRHMDBase.UpdateDevice: > deviceangularvelocity Z = /HeadTrackingOpenXR/deviceangularvelocity/z XRHMDBase.UpdateDevice: > centereyeposition X = /HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = /HeadTrackingOpenXR/lefteyevelocity/y XRHMDBase.UpdateDevice: > lefteyevelocity Z = /HeadTrackingOpenXR/lefteyevelocity/z XRHMDBase.UpdateDevice: > lefteyeangularvelocity X = /HeadTrackingOpenXR/lefteyeangularvelocity/x XRHMDBase.UpdateDevice: > lefteyeangularvelocity Y = /HeadTrackingOpenXR/lefteyeangularvelocity/y XRHMDBase.UpdateDevice: > lefteyeangularvelocity Z = /HeadTrackingOpenXR/lefteyeangularvelocity/z XRHMDBase.UpdateDevice: > righteyeposition X = /HeadTrackingOpenXR/righteyeposition/x XRHMDBase.UpdateDevice: > righteyeposition Y = /HeadTrackingOpenXR/righteyeposition/y XRHMDBase.UpdateDevice: > righteyeposition Z = /HeadTrackingOpenXR/righteyeposition/z XRHMDBase.UpdateDevice: > righteyerotation X = /HeadTrackingOpenXR/righteyerotation/x XRHMDBase.UpdateDevice: > righteyerotation Y = /HeadTrackingOpenXR/righteyerotation/y XRHMDBase.UpdateDevice: > righteyerotation Z = /HeadTrackingOpenXR/righteyerotation/z XRHMDBase.UpdateDevice: > righteyerotation W = /HeadTrackingOpenXR/righteyerotation/w XRHMDBase.UpdateDevice: > righteyevelocity X = /HeadTrackingOpenXR/righteyevelocity/x XRHMDBase.UpdateDevice: > righteyevelocity Y = /HeadTrackingOpenXR/righteyevelocity/y XRHMDBase.UpdateDevice: > righteyevelocity Z = /HeadTrackingOpenXR/righteyevelocity/z XRHMDBase.UpdateDevice: > righteyeangularvelocity X = /HeadTrackingOpenXR/righteyeangularvelocity/x XRHMDBase.UpdateDevice: > righteyeangularvelocity Y = /HeadTrackingOpenXR/righteyeangularvelocity/y XRHMDBase.UpdateDevice: > righteyeangularvelocity Z = /HeadTrackingOpenXR/righteyeangularvelocity/z XRHMDBase.OnSubsystemsAfterReload: subsystems reload found 1 displays XRHMDBase.OnSubsystemsAfterReload: 0 = OpenXR Display XRHMDBase.OnSubsystemsAfterReload: only one device found: OpenXR Display XRHMDBase.EnsureInputActions: setting up action map for hmd CameraPose on Head Tracking - OpenXR XRController.UpdateDevice: got controller XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR, device XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR XRController.UpdateDevice: > system = /IndexControllerOpenXR/system XRController.UpdateDevice: > systemtouched = /IndexControllerOpenXR/systemtouched XRController.UpdateDevice: > primarybutton = /IndexControllerOpenXR/primarybutton XRController.UpdateDevice: > primarytouched = /IndexControllerOpenXR/primarytouched XRController.UpdateDevice: > secondarybutton = /IndexControllerOpenXR/secondarybutton XRController.UpdateDevice: > secondarytouched = /IndexControllerOpenXR/secondarytouched XRController.UpdateDevice: > grip = /IndexControllerOpenXR/grip XRController.UpdateDevice: > grippressed = /IndexControllerOpenXR/grippressed XRController.UpdateDevice: > gripforce = /IndexControllerOpenXR/gripforce XRController.UpdateDevice: > trigger = /IndexControllerOpenXR/trigger XRController.UpdateDevice: > triggerpressed = /IndexControllerOpenXR/triggerpressed XRController.UpdateDevice: > triggertouched = /IndexControllerOpenXR/triggertouched XRController.UpdateDevice: > thumbstick = /IndexControllerOpenXR/thumbstick XRController.UpdateDevice: > thumbstickclicked = /IndexControllerOpenXR/thumbstickclicked XRController.UpdateDevice: > thumbsticktouched = /IndexControllerOpenXR/thumbsticktouched XRController.UpdateDevice: > trackpad = /IndexControllerOpenXR/trackpad XRController.UpdateDevice: > trackpadforce = /IndexControllerOpenXR/trackpadforce XRController.UpdateDevice: > trackpadtouched = /IndexControllerOpenXR/trackpadtouched XRController.UpdateDevice: > devicepose = /IndexControllerOpenXR/devicepose XRController.UpdateDevice: > pointer = /IndexControllerOpenXR/pointer XRController.UpdateDevice: > istracked = /IndexControllerOpenXR/istracked XRController.UpdateDevice: > trackingstate = /IndexControllerOpenXR/trackingstate XRController.UpdateDevice: > devicePosition = /IndexControllerOpenXR/devicePosition XRController.UpdateDevice: > deviceRotation = /IndexControllerOpenXR/deviceRotation XRController.UpdateDevice: > pointerPosition = /IndexControllerOpenXR/pointerPosition XRController.UpdateDevice: > pointerRotation = /IndexControllerOpenXR/pointerRotation XRController.UpdateDevice: > haptic = /IndexControllerOpenXR/haptic XRController.UpdateDevice: > thumbstick X = /IndexControllerOpenXR/thumbstick/x XRController.UpdateDevice: > thumbstick Y = /IndexControllerOpenXR/thumbstick/y XRController.UpdateDevice: > trackpad X = /IndexControllerOpenXR/trackpad/x XRController.UpdateDevice: > trackpad Y = /IndexControllerOpenXR/trackpad/y XRController.UpdateDevice: > devicepose isTracked = /IndexControllerOpenXR/devicepose/isTracked XRController.UpdateDevice: > devicepose trackingState = /IndexControllerOpenXR/devicepose/trackingState XRController.UpdateDevice: > devicepose position = /IndexControllerOpenXR/devicepose/position XRController.UpdateDevice: > devicepose rotation = /IndexControllerOpenXR/devicepose/rotation XRController.UpdateDevice: > devicepose velocity = /IndexControllerOpenXR/devicepose/velocity XRController.UpdateDevice: > devicepose angularVelocity = /IndexControllerOpenXR/devicepose/angularVelocity XRController.UpdateDevice: > devicepose devicepose position X = /IndexControllerOpenXR/devicepose/position/x XRController.UpdateDevice: > devicepose devicepose position Y = /IndexControllerOpenXR/devicepose/position/y XRController.UpdateDevice: > devicepose devicepose position Z = /IndexControllerOpenXR/devicepose/position/z XRController.UpdateDevice: > devicepose devicepose rotation X = /IndexControllerOpenXR/devicepose/rotation/x XRController.UpdateDevice: > devicepose devicepose rotation Y = /IndexControllerOpenXR/devicepose/rotation/y XRController.UpdateDevice: > devicepose devicepose rotation Z = /IndexControllerOpenXR/devicepose/rotation/z XRController.UpdateDevice: > devicepose devicepose rotation W = /IndexControllerOpenXR/devicepose/rotation/w XRController.UpdateDevice: > devicepose devicepose velocity X = /IndexControllerOpenXR/devicepose/velocity/x XRController.UpdateDevice: > devicepose devicepose velocity Y = /IndexControllerOpenXR/devicepose/velocity/y XRController.UpdateDevice: > devicepose devicepose velocity Z = /IndexControllerOpenXR/devicepose/velocity/z XRController.UpdateDevice: > devicepose devicepose angularVelocity X = /IndexControllerOpenXR/devicepose/angularVelocity/x XRController.UpdateDevice: > devicepose devicepose angularVelocity Y = /IndexControllerOpenXR/devicepose/angularVelocity/y XRController.UpdateDevice: > devicepose devicepose angularVelocity Z = /IndexControllerOpenXR/devicepose/angularVelocity/z XRController.UpdateDevice: > pointer isTracked = /IndexControllerOpenXR/pointer/isTracked XRController.UpdateDevice: > pointer trackingState = /IndexControllerOpenXR/pointer/trackingState XRController.UpdateDevice: > pointer position = /IndexControllerOpenXR/pointer/position XRController.UpdateDevice: > pointer rotation = /IndexControllerOpenXR/pointer/rotation XRController.UpdateDevice: > pointer velocity = /IndexControllerOpenXR/pointer/velocity XRController.UpdateDevice: > pointer angularVelocity = /IndexControllerOpenXR/pointer/angularVelocity XRController.UpdateDevice: > pointer pointer position X = /IndexControllerOpenXR/pointer/position/x XRController.UpdateDevice: > pointer pointer position Y = /IndexControllerOpenXR/pointer/position/y XRController.UpdateDevice: > pointer pointer position Z = /IndexControllerOpenXR/pointer/position/z XRController.UpdateDevice: > pointer pointer rotation X = /IndexControllerOpenXR/pointer/rotation/x XRController.UpdateDevice: > pointer pointer rotation Y = /IndexControllerOpenXR/pointer/rotation/y XRController.UpdateDevice: > pointer pointer rotation Z = /IndexControllerOpenXR/pointer/rotation/z XRController.UpdateDevice: > pointer pointer rotation W = /IndexControllerOpenXR/pointer/rotation/w XRController.UpdateDevice: > pointer pointer velocity X = /IndexControllerOpenXR/pointer/velocity/x XRController.UpdateDevice: > pointer pointer velocity Y = /IndexControllerOpenXR/pointer/velocity/y XRController.UpdateDevice: > pointer pointer velocity Z = /IndexControllerOpenXR/pointer/velocity/z XRController.UpdateDevice: > pointer pointer angularVelocity X = /IndexControllerOpenXR/pointer/angularVelocity/x XRController.UpdateDevice: > pointer pointer angularVelocity Y = /IndexControllerOpenXR/pointer/angularVelocity/y XRController.UpdateDevice: > pointer pointer angularVelocity Z = /IndexControllerOpenXR/pointer/angularVelocity/z XRController.UpdateDevice: > devicePosition X = /IndexControllerOpenXR/devicePosition/x XRController.UpdateDevice: > devicePosition Y = /IndexControllerOpenXR/devicePosition/y XRController.UpdateDevice: > devicePosition Z = /IndexControllerOpenXR/devicePosition/z XRController.UpdateDevice: > deviceRotation X = /IndexControllerOpenXR/deviceRotation/x XRController.UpdateDevice: > deviceRotation Y = /IndexControllerOpenXR/deviceRotation/y XRController.UpdateDevice: > deviceRotation Z = /IndexControllerOpenXR/deviceRotation/z XRController.UpdateDevice: > deviceRotation W = /IndexControllerOpenXR/deviceRotation/w XRController.UpdateDevice: > pointerPosition X = /IndexControllerOpenXR/pointerPosition/x XRController.UpdateDevice: > pointerPosition Y = /IndexControllerOpenXR/pointerPosition/y XRController.UpdateDevice: > pointerPosition Z = /IndexControllerOpenXR/pointerPosition/z XRController.UpdateDevice: > pointerRotation X = /IndexControllerOpenXR/pointerRotation/x XRController.UpdateDevice: > pointerRotation Y = /IndexControllerOpenXR/pointerRotation/y XRController.UpdateDevice: > pointerRotation Z = /IndexControllerOpenXR/pointerRotation/z XRController.UpdateDevice: > pointerRotation W = /IndexControllerOpenXR/pointerRotation/w XRController.EnsureInputActions: setting up action map for controller PfbPlayerXR_TitleScreenHand_Left on Index Controller (OpenXR) XRController.UpdateDevice: got controller XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR1, device XRInputV1::Valve::IndexControllerOpenXR:/IndexControllerOpenXR1 XRController.UpdateDevice: > system = /IndexControllerOpenXR1/system XRController.UpdateDevice: > systemtouched = /IndexControllerOpenXR1/systemtouched XRController.UpdateDevice: > primarybutton = /IndexControllerOpenXR1/primarybutton XRController.UpdateDevice: > primarytouched = /IndexControllerOpenXR1/primarytouched XRController.UpdateDevice: > secondarybutton = /IndexControllerOpenXR1/secondarybutton XRController.UpdateDevice: > secondarytouched = /IndexControllerOpenXR1/secondarytouched XRController.UpdateDevice: > grip = /IndexControllerOpenXR1/grip XRController.UpdateDevice: > grippressed = /IndexControllerOpenXR1/grippressed XRController.UpdateDevice: > gripforce = /IndexControllerOpenXR1/gripforce XRController.UpdateDevice: > trigger = /IndexControllerOpenXR1/trigger XRController.UpdateDevice: > triggerpressed = /IndexControllerOpenXR1/triggerpressed XRController.UpdateDevice: > triggertouched = /IndexControllerOpenXR1/triggertouched XRController.UpdateDevice: > thumbstick = /IndexControllerOpenXR1/thumbstick XRController.UpdateDevice: > thumbstickclicked = /IndexControllerOpenXR1/thumbstickclicked XRController.UpdateDevice: > thumbsticktouched = /IndexControllerOpenXR1/thumbsticktouched XRController.UpdateDevice: > trackpad = /IndexControllerOpenXR1/trackpad XRController.UpdateDevice: > trackpadforce = /IndexControllerOpenXR1/trackpadforce XRController.UpdateDevice: > trackpadtouched = /IndexControllerOpenXR1/trackpadtouched XRController.UpdateDevice: > devicepose = /IndexControllerOpenXR1/devicepose XRController.UpdateDevice: > pointer = /IndexControllerOpenXR1/pointer XRController.UpdateDevice: > istracked = /IndexControllerOpenXR1/istracked XRController.UpdateDevice: > trackingstate = /IndexControllerOpenXR1/trackingstate XRController.UpdateDevice: > devicePosition = /IndexControllerOpenXR1/devicePosition XRController.UpdateDevice: > deviceRotation = /IndexControllerOpenXR1/deviceRotation XRController.UpdateDevice: > pointerPosition = /IndexControllerOpenXR1/pointerPosition XRController.UpdateDevice: > pointerRotation = /IndexControllerOpenXR1/pointerRotation XRController.UpdateDevice: > haptic = /IndexControllerOpenXR1/haptic XRController.UpdateDevice: > thumbstick X = /IndexControllerOpenXR1/thumbstick/x XRController.UpdateDevice: > thumbstick Y = /IndexControllerOpenXR1/thumbstick/y XRController.UpdateDevice: > trackpad X = /IndexControllerOpenXR1/trackpad/x XRController.UpdateDevice: > trackpad Y = /IndexControllerOpenXR1/trackpad/y XRController.UpdateDevice: > devicepose isTracked = /IndexControllerOpenXR1/devicepose/isTracked XRController.UpdateDevice: > devicepose trackingState = /IndexControllerOpenXR1/devicepose/trackingState XRController.UpdateDevice: > devicepose position = /IndexControllerOpenXR1/devicepose/position XRController.UpdateDevice: > devicepose rotation = /IndexControllerOpenXR1/devicepose/rotation XRController.UpdateDevice: > devicepose velocity = /IndexControllerOpenXR1/devicepose/velocity XRController.UpdateDevice: > devicepose angularVelocity = /IndexControllerOpenXR1/devicepose/angularVelocity XRController.UpdateDevice: > devicepose devicepose position X = /IndexControllerOpenXR1/devicepose/position/x XRController.UpdateDevice: > devicepose devicepose position Y = /IndexControllerOpenXR1/devicepose/position/y XRController.UpdateDevice: > devicepose devicepose position Z = /IndexControllerOpenXR1/devicepose/position/z XRController.UpdateDevice: > devicepose devicepose rotation X = /IndexControllerOpenXR1/devicepose/rotation/x XRController.UpdateDevice: > devicepose devicepose rotation Y = /IndexControllerOpenXR1/devicepose/rotation/y XRController.UpdateDevice: > devicepose devicepose rotation Z = /IndexControllerOpenXR1/devicepose/rotation/z XRController.UpdateDevice: > devicepose devicepose rotation W = /IndexControllerOpenXR1/devicepose/rotation/w XRController.UpdateDevice: > devicepose devicepose velocity X = /IndexControllerOpenXR1/devicepose/velocity/x XRController.UpdateDevice: > devicepose devicepose velocity Y = /IndexControllerOpenXR1/devicepose/velocity/y XRController.UpdateDevice: > devicepose devicepose velocity Z = /IndexControllerOpenXR1/devicepose/velocity/z XRController.UpdateDevice: > devicepose devicepose angularVelocity X = /IndexControllerOpenXR1/devicepose/angularVelocity/x XRController.UpdateDevice: > devicepose devicepose angularVelocity Y = /IndexControllerOpenXR1/devicepose/angularVelocity/y XRController.UpdateDevice: > devicepose devicepose angularVelocity Z = /IndexControllerOpenXR1/devicepose/angularVelocity/z XRController.UpdateDevice: > pointer isTracked = /IndexControllerOpenXR1/pointer/isTracked XRController.UpdateDevice: > pointer trackingState = /IndexControllerOpenXR1/pointer/trackingState XRController.UpdateDevice: > pointer position = /IndexControllerOpenXR1/pointer/position XRController.UpdateDevice: > pointer rotation = /IndexControllerOpenXR1/pointer/rotation XRController.UpdateDevice: > pointer velocity = /IndexControllerOpenXR1/pointer/velocity XRController.UpdateDevice: > pointer angularVelocity = /IndexControllerOpenXR1/pointer/angularVelocity XRController.UpdateDevice: > pointer pointer position X = /IndexControllerOpenXR1/pointer/position/x XRController.UpdateDevice: > pointer pointer position Y = /IndexControllerOpenXR1/pointer/position/y XRController.UpdateDevice: > pointer pointer position Z = /IndexControllerOpenXR1/pointer/position/z XRController.UpdateDevice: > pointer pointer rotation X = /IndexControllerOpenXR1/pointer/rotation/x XRController.UpdateDevice: > pointer pointer rotation Y = /IndexControllerOpenXR1/pointer/rotation/y XRController.UpdateDevice: > pointer pointer rotation Z = /IndexControllerOpenXR1/pointer/rotation/z XRController.UpdateDevice: > pointer pointer rotation W = /IndexControllerOpenXR1/pointer/rotation/w XRController.UpdateDevice: > pointer pointer velocity X = /IndexControllerOpenXR1/pointer/velocity/x XRController.UpdateDevice: > pointer pointer velocity Y = /IndexControllerOpenXR1/pointer/velocity/y XRController.UpdateDevice: > pointer pointer velocity Z = /IndexControllerOpenXR1/pointer/velocity/z XRController.UpdateDevice: > pointer pointer angularVelocity X = /IndexControllerOpenXR1/pointer/angularVelocity/x XRController.UpdateDevice: > pointer pointer angularVelocity Y = /IndexControllerOpenXR1/pointer/angularVelocity/y XRController.UpdateDevice: > pointer pointer angularVelocity Z = /IndexControllerOpenXR1/pointer/angularVelocity/z XRController.UpdateDevice: > devicePosition X = /IndexControllerOpenXR1/devicePosition/x XRController.UpdateDevice: > devicePosition Y = /IndexControllerOpenXR1/devicePosition/y XRController.UpdateDevice: > devicePosition Z = /IndexControllerOpenXR1/devicePosition/z XRController.UpdateDevice: > deviceRotation X = /IndexControllerOpenXR1/deviceRotation/x XRController.UpdateDevice: > deviceRotation Y = /IndexControllerOpenXR1/deviceRotation/y XRController.UpdateDevice: > deviceRotation Z = /IndexControllerOpenXR1/deviceRotation/z XRController.UpdateDevice: > deviceRotation W = /IndexControllerOpenXR1/deviceRotation/w XRController.UpdateDevice: > pointerPosition X = /IndexControllerOpenXR1/pointerPosition/x XRController.UpdateDevice: > pointerPosition Y = /IndexControllerOpenXR1/pointerPosition/y XRController.UpdateDevice: > pointerPosition Z = /IndexControllerOpenXR1/pointerPosition/z XRController.UpdateDevice: > pointerRotation X = /IndexControllerOpenXR1/pointerRotation/x XRController.UpdateDevice: > pointerRotation Y = /IndexControllerOpenXR1/pointerRotation/y XRController.UpdateDevice: > pointerRotation Z = /IndexControllerOpenXR1/pointerRotation/z XRController.UpdateDevice: > pointerRotation W = /IndexControllerOpenXR1/pointerRotation/w XRController.EnsureInputActions: setting up action map for controller PfbPlayerXR_TitleScreenHand_Right on Index Controller OpenXR SimplePrefabPool.InitPostLoad: pool Light Flash ready (x4) SimplePrefabPool.InitPostLoad: pool TouchRing ready (x4) SimplePrefabPool.InitPostLoad: pool PfbTextPopupDamageNumber ready (x8) SimplePrefabPool.InitPostLoad: pool PfbTextPopupWorld ready (x8) SimplePrefabPool.InitPostLoad: pool PfbSoulGem ready (x50) SimplePrefabPool.InitPostLoad: pool PfbLootGrab ready (x20) SimplePrefabPool.InitPostLoad: pool PfbLootBubble ready (x20) StorySceneController.PlayNextSceneQueue: activating request scene Story01... AudioService.PlaySound: AudioStereo_StoryScene_Transition_In AudioService.PlaySound: AudioStereo_StoryScene_Transition_In: asset loaded from reference XRHMDBase.UpdateDevice: got hmd XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR, device XRInputV1::OpenXR::HeadTrackingOpenXR:/HeadTrackingOpenXR XRHMDBase.UpdateDevice: > userpresence = /HeadTrackingOpenXR/userpresence XRHMDBase.UpdateDevice: > istracked = /HeadTrackingOpenXR/istracked XRHMDBase.UpdateDevice: > trackingstate = /HeadTrackingOpenXR/trackingstate XRHMDBase.UpdateDevice: > deviceposition = /HeadTrackingOpenXR/deviceposition XRHMDBase.UpdateDevice: > devicerotation = /HeadTrackingOpenXR/devicerotation XRHMDBase.UpdateDevice: > devicevelocity = /HeadTrackingOpenXR/devicevelocity XRHMDBase.UpdateDevice: > deviceangularvelocity = /HeadTrackingOpenXR/deviceangularvelocity XRHMDBase.UpdateDevice: > centereyeposition = /HeadTrackingOpenXR/centereyeposition XRHMDBase.UpdateDevice: > centereyerotation = /HeadTrackingOpenXR/centereyerotation XRHMDBase.UpdateDevice: > centereyevelocity = /HeadTrackingOpenXR/centereyevelocity XRHMDBase.UpdateDevice: > centereyeangularvelocity = /HeadTrackingOpenXR/centereyeangularvelocity XRHMDBase.UpdateDevice: > lefteyeposition = /HeadTrackingOpenXR/lefteyeposition XRHMDBase.UpdateDevice: > lefteyerotation = /HeadTrackingOpenXR/lefteyerotation XRHMDBase.UpdateDevice: > lefteyevelocity = /HeadTrackingOpenXR/lefteyevelocity XRHMDBase.UpdateDevice: > lefteyeangularvelocity = /HeadTrackingOpenXR/lefteyeangularvelocity XRHMDBase.UpdateDevice: > righteyeposition = /HeadTrackingOpenXR/righteyeposition XRHMDBase.UpdateDevice: > righteyerotation = /HeadTrackingOpenXR/righteyerotation XRHMDBase.UpdateDevice: > righteyevelocity = /HeadTrackingOpenXR/righteyevelocity XRHMDBase.UpdateDevice: > righteyeangularvelocity = /HeadTrackingOpenXR/righteyeangularvelocity XRHMDBase.UpdateDevice: > deviceposition X = /HeadTrackingOpenXR/deviceposition/x XRHMDBase.UpdateDevice: > deviceposition Y = /HeadTrackingOpenXR/deviceposition/y XRHMDBase.UpdateDevice: > deviceposition Z = /HeadTrackingOpenXR/deviceposition/z XRHMDBase.UpdateDevice: > devicerotation X = /HeadTrackingOpenXR/devicerotation/x XRHMDBase.UpdateDevice: > devicerotation Y = /HeadTrackingOpenXR/devicerotation/y XRHMDBase.UpdateDevice: > devicerotation Z = /HeadTrackingOpenXR/devicerotation/z XRHMDBase.UpdateDevice: > devicerotation W = /HeadTrackingOpenXR/devicerotation/w XRHMDBase.UpdateDevice: > devicevelocity X = /HeadTrackingOpenXR/devicevelocity/x XRHMDBase.UpdateDevice: > devicevelocity Y = /HeadTrackingOpenXR/devicevelocity/y XRHMDBase.UpdateDevice: > devicevelocity Z = /HeadTrackingOpenXR/devicevelocity/z XRHMDBase.UpdateDevice: > deviceangularvelocity X = /HeadTrackingOpenXR/deviceangularvelocity/x XRHMDBase.UpdateDevice: > deviceangularvelocity Y = /HeadTrackingOpenXR/deviceangularvelocity/y XRHMDBase.UpdateDevice: > deviceangularvelocity Z = /HeadTrackingOpenXR/deviceangularvelocity/z XRHMDBase.UpdateDevice: > centereyeposition X = /HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = /HeadTrackingOpenXR/lefteyevelocity/y XRHMDBase.UpdateDevice: > lefteyevelocity Z = /HeadTrackingOpenXR/lefteyevelocity/z XRHMDBase.UpdateDevice: > lefteyeangularvelocity X = /HeadTrackingOpenXR/lefteyeangularvelocity/x XRHMDBase.UpdateDevice: > lefteyeangularvelocity Y = /HeadTrackingOpenXR/lefteyeangularvelocity/y XRHMDBase.UpdateDevice: > lefteyeangularvelocity Z = /HeadTrackingOpenXR/lefteyeangularvelocity/z XRHMDBase.UpdateDevice: > righteyeposition X = /HeadTrackingOpenXR/righteyeposition/x XRHMDBase.UpdateDevice: > righteyeposition Y = /HeadTrackingOpenXR/righteyeposition/y XRHMDBase.UpdateDevice: > righteyeposition Z = /HeadTrackingOpenXR/righteyeposition/z XRHMDBase.UpdateDevice: > righteyerotation X = /HeadTrackingOpenXR/righteyerotation/x XRHMDBase.UpdateDevice: > righteyerotation Y = /HeadTrackingOpenXR/righteyerotation/y XRHMDBase.UpdateDevice: > righteyerotation Z = /HeadTrackingOpenXR/righteyerotation/z XRHMDBase.UpdateDevice: > righteyerotation W = /HeadTrackingOpenXR/righteyerotation/w XRHMDBase.UpdateDevice: > righteyevelocity X = /HeadTrackingOpenXR/righteyevelocity/x XRHMDBase.UpdateDevice: > righteyevelocity Y = /HeadTrackingOpenXR/righteyevelocity/y XRHMDBase.UpdateDevice: > righteyevelocity Z = /HeadTrackingOpenXR/righteyevelocity/z XRHMDBase.UpdateDevice: > righteyeangularvelocity X = /HeadTrackingOpenXR/righteyeangularvelocity/x XRHMDBase.UpdateDevice: > righteyeangularvelocity Y = /HeadTrackingOpenXR/righteyeangularvelocity/y XRHMDBase.UpdateDevice: > righteyeangularvelocity Z = /HeadTrackingOpenXR/righteyeangularvelocity/z XRHMDBase.OnSubsystemsAfterReload: subsystems reload found 1 displays XRHMDBase.OnSubsystemsAfterReload: 0 = OpenXR Display XRHMDBase.OnSubsystemsAfterReload: only one device found: OpenXR Display XRHMDBase.EnsureInputActions: setting up action map for hmd CameraPose on Head Tracking - OpenXR AudioService.StopAllSoundsFade: stopping... (1.5s fade) MusicService.StopMusic: stopping... AudioService.StopAllSoundsFade: stopping... (0.5s fade) MusicService.StopMusic: stopping... StorySceneController.PlaySequence: no more scenes, no transition scene, ending routine. MetagameService.BackToStartScene: returning to start scene (MetaSceneStart)... SaveService.LoadSystem: save requested... MetagameService.ResetRun: universe LB_UniverseConfig_Revised, seed 2376249347 (previous run: 0), difficulty 0 ROUTE: 0: stage index = 0, stage name = Forest, cursor stage index: 0, cursor world count: 2, first: True, last: False, cursorStage: 0, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 1: stage index = 1, stage name = Forest, cursor stage index: 5, cursor world count: 2, first: False, last: True, cursorStage: 1, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 2: stage index = 0, stage name = Mountain, cursor stage index: 2, cursor world count: 2, first: True, last: False, cursorStage: 0, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 3: stage index = 1, stage name = Mountain, cursor stage index: 1, cursor world count: 2, first: False, last: True, cursorStage: 1, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 4: stage index = 0, stage name = Chapel, cursor stage index: 0, cursor world count: 1, first: True, last: True, cursorStage: 0, cursorWorldStageCount - 1: 0, stageDarkness: 0 ROUTE: 5: stage index = 0, stage name = Interstitial_W1_Final, cursor stage index: 0, cursor world count: 1, first: True, last: True, cursorStage: 0, cursorWorldStageCount - 1: 0, stageDarkness: 0 ROUTE: 6: stage index = 0, stage name = Necropolis, cursor stage index: 0, cursor world count: 2, first: True, last: False, cursorStage: 0, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 7: stage index = 1, stage name = Necropolis, cursor stage index: 0, cursor world count: 2, first: False, last: True, cursorStage: 1, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 8: stage index = 0, stage name = Sewers, cursor stage index: 4, cursor world count: 2, first: True, last: False, cursorStage: 0, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 10: stage index = 1, stage name = Sewers, cursor stage index: 0, cursor world count: 2, first: False, last: True, cursorStage: 1, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 11: stage index = 0, stage name = Barracks, cursor stage index: 0, cursor world count: 1, first: True, last: True, cursorStage: 0, cursorWorldStageCount - 1: 0, stageDarkness: 0 ROUTE: 12: stage index = 0, stage name = Interstitial_W2_Final, cursor stage index: 0, cursor world count: 1, first: True, last: True, cursorStage: 0, cursorWorldStageCount - 1: 0, stageDarkness: 0 ROUTE: 13: stage index = 0, stage name = AshenMountain, cursor stage index: 1, cursor world count: 2, first: True, last: False, cursorStage: 0, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 14: stage index = 1, stage name = AshenMountain, cursor stage index: 4, cursor world count: 2, first: False, last: True, cursorStage: 1, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 15: stage index = 0, stage name = ObsidianTemple, cursor stage index: 0, cursor world count: 2, first: True, last: False, cursorStage: 0, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 16: stage index = 1, stage name = ObsidianTemple, cursor stage index: 1, cursor world count: 2, first: False, last: True, cursorStage: 1, cursorWorldStageCount - 1: 1, stageDarkness: 0 ROUTE: 17: stage index = 0, stage name = InnerChamber, cursor stage index: 0, cursor world count: 1, first: True, last: True, cursorStage: 0, cursorWorldStageCount - 1: 0, stageDarkness: 0 [POST https://lb.funkbot.com/query_deaths]: {"universeName":"LB_UniverseConfig_Revised","wfcSeed":2376249347} DoPostDataRoutine(https://lb.funkbot.com/query_deaths, {"universeName":"LB_UniverseConfig_Revised","wfcSeed":2376249347}) SceneTransitionService.DoTransition: transitioning to MetaSceneStart... MetaSceneCamera.Tip: Reloading in the open will lead to an early demise. MusicService.StopMusic: stopping... SceneTransitionService: doing xr screen fade... [save] SaveService.Save: saving data... [save] SaveService.Save: system json: {"lastSlot":0,"optionFPS":false} [save] SaveService.Save: user json: {"list":[{"version":7,"username":"hayde","anonymousAnalyticsId":"a3a9b156-b3e6-4ff3-b121-e1e77656db79","allowAnonymousAnalytics":true,"allowOnlineFunctionality":true,"uniqueId":9217745515070432401,"slots":[{"fresh":false,"version":12,"index":0,"persistent":{"templeSoldiers":5,"tutorialHistory":{"actionHintCounters":[],"metaHintCounters":[]},"lifetimeStats":{"kills":285,"deaths":12,"damageDealt":16659,"damageTaken":821,"gunShotsHit":1283,"gunShotsMissed":1162,"completedRunCount":4,"runDurationSeconds":0,"spellsCast":117,"baitThrown":0,"coinsCollected":5301,"soulsCollected":0,"faithfulFavor":825,"distanceTravelledInts":19707,"distancetravelledFloats":0.5756305456161499,"headshotsHit":178,"reloadCount":333,"forgotReloadCount":2,"wishingWellUsageCount":15,"prayedPlayerGhostCount":14,"cockedAllyGunCount":0,"killedEnemyWithTheirWeaponCount":15,"hypnoEnemyKilledEnemyCount":0,"ironicSniperKillCount":0,"ironicBomberKillCount":0,"ironicMageKillCount":0,"prayToMomCount":1,"rescueSoldierCount":5,"coinsSpent":3100,"killedBoss1Count":3,"killedBoss2Count":2,"killedBoss3Count":0,"triggeredTraps":26,"lootBroken":199,"chestsOpened":155,"bulletsNearlyHit":72,"tarotCardsActivated":26,"damageHealed":0,"farthestShotHit":0.0,"soulsDeposited":51272,"locksBroken":10,"shrinesActivated":4,"keysUsed":5,"dailyRunsStarted":0,"globalRunsStarted":0,"fastestWeaponReload":0.9103826999999},"unlocks":[{"data":"class/rifleman"},{"data":"class/rifleman/rifle/0"},{"data":"class/rifleman/prayer/0"},{"data":"tutorial/walk"},{"data":"tutorial/turn"},{"data":"tutorial/teleport"},{"data":"tutorial/rifle_equip"},{"data":"tutorial/ammo"},{"data":"tutorial/grab"},{"data":"tutorial/pray"},{"data":"tutorial/waypoint/mother"},{"data":"intro"},{"data":"class/rifleman/rank0"},{"data":"tutorial/waypoint/loadout"},{"data":"tutorial/reload_rifle"},{"data":"tutorial/waypoint/owldoor"},{"data":"temple"},{"data":"temple/mother"},{"data":"tutorial/tarot"},{"data":"tutorial/wrist_stats"},{"data":"tutorial/depositsouls"},{"data":"tutorial/combatpray"},{"data":"tutorial/darksouls"},{"data":"tutorial/waypoint/ghostpray"},{"data":"tutorial/ghostpray"},{"data":"tutorial/attachment"},{"data":"tutorial/charm"},{"data":"progress/boss1"},{"data":"tutorial/grenade"},{"data":"temple/merchant"},{"data":"story/defeated/boss1"},{"data":"temple/gunsmith"},{"data":"dialogue/mother/gunsmith"},{"data":"class/rifleman/pistol/0"},{"data":"class/rifleman/magic/0"},{"data":"class/rifleman/prayer/1"},{"data":"tutorial/reload_pistol"},{"data":"temple/classchange"},{"data":"class/smg"},{"data":"progress/boss2"},{"data":"temple/tarot"},{"data":"story/defeated/boss2"},{"data":"class/dualpistol"},{"data":"class/dualpistol/pistol/0"},{"data":"class/dualpistol/prayer/0"},{"data":"class/smg/smg/0"},{"data":"class/smg/prayer/0"}],"playerClassProgress":[{"token":{"data":"class/rifleman"},"rankProgress":51272,"skillPointsSpent":3},{"token":{"data":"class/militia"},"rankProgress":0,"skillPointsSpent":0},{"token":{"data":"class/dualpistol"},"rankProgress":0,"skillPointsSpent":0},{"token":{"data":"class/smg"},"rankProgress":0,"skillPointsSpent":0},{"token":{"data":"class/assault"},"rankProgress":0,"skillPointsSpent":0}],"awaitingDonationConsumption":true,"deathCutsceneIndex":4},"runSnapshot":{"version":0,"universeConfigName":"","timestampStart":0,"timestampLastSave":0,"timestampFinish":0,"active":false,"seed":0,"cleared":false,"difficulty":0,"routeIndex":0,"route":[],"lootUnpurifiedSouls":0,"lootRankProgress":0,"lootCoins":0,"health":0,"lives":0,"livesMax":0,"deaths":0,"tokenSpikeAccumulate":0,"bonusTokensNextStage":{"tokensEnemy":0,"tokensTrap":0,"tokensLoot":0,"tokensShrine":0,"tokensNPC":0,"tokensChest":0},"unlocked":[],"aspect":{"primary":0,"secondary":0},"loadout":{"playerClassTokenStr":"","holsters":[],"shoulders":[],"belts":[],"cards":[],"handLeft":"","handRight":"","slotLayouts":[],"handCrushedGemL":"","handCrushedGemR":"","prayerCooldown":0.0,"playerRotation":0},"stats":{"kills":0,"deaths":0,"damageDealt":0,"damageTaken":0,"gunShotsHit":0,"gunShotsMissed":0,"completedRunCount":0,"runDurationSeconds":0,"spellsCast":0,"baitThrown":0,"coinsCollected":0,"soulsCollected":0,"faithfulFavor":0,"distanceTravelledInts":0,"distancetravelledFloats":0.0,"headshotsHit":0,"reloadCount":0,"forgotReloadCount":0,"wishingWellUsageCount":0,"prayedPlayerGhostCount":0,"cockedAllyGunCount":0,"killedEnemyWithTheirWeaponCount":0,"hypnoEnemyKilledEnemyCount":0,"ironicSniperKillCount":0,"ironicBomberKillCount":0,"ironicMageKillCount":0,"prayToMomCount":0,"rescueSoldierCount":0,"coinsSpent":0,"killedBoss1Count":0,"killedBoss2Count":0,"killedBoss3Count":0,"triggeredTraps":0,"lootBroken":0,"chestsOpened":0,"bulletsNearlyHit":0,"tarotCardsActivated":0,"damageHealed":0,"farthestShotHit":0.0,"soulsDeposited":0,"locksBroken":0,"shrinesActivated":0,"keysUsed":0,"dailyRunsStarted":0,"globalRunsStarted":0,"fastestWeaponReload":0.0},"isAutoplay":false,"overrideClassOnRunStart":{"m_FileID":0,"m_PathID":0},"isGlobalSunRun":false,"isDailyRun":false,"ghost":false,"startRunState":{"loadout":{"playerClassTokenStr":"","holsters":[],"shoulders":[],"belts":[],"cards":[],"handLeft":"","handRight":"","slotLayouts":[],"handCrushedGemL":"","handCrushedGemR":"","prayerCooldown":0.0,"playerRotation":0},"coins":0},"usedObjectUIDs":[],"rescueSoldierCount":0,"purifiedSoulCount":0,"accumulatedBonusMaxHP":0,"deathEntry":{"PlayerId":0,"PlayerName":"","PlatformName":"","faithfulFavor":0,"WfcUniverseName":"","WfcSeed":0,"WfcRouteIndex":0,"deathLocation":{"x":0.0,"y":0.0,"z":0.0},"deathRotation":{"x":0.0,"y":0.0,"z":0.0,"w":0.0},"loadoutData":"","DeathReason":0,"KilledByTeam":0,"KilledByNameRef":{"Key":""},"KilledByWeaponNameRef":{"Key":""},"KilledInLocationNameRef":{"Key":""}},"endRunType":0},"runSnapshotAtUTC":638109058687178846,"difficultyPreference":0,"deaths":[{"PlayerId":9217745515070432401,"PlayerName":"hayde","PlatformName":"windows","faithfulFavor":100,"WfcUniverseName":"LB_UniverseConfig_Revised","WfcSeed":1664675841,"WfcRouteIndex":3,"deathLocation":{"x":22.977951049804689,"y":13.515181541442871,"z":13.713683128356934},"deathRotation":{"x":0.22664675116539002,"y":-0.7356265783309937,"z":0.0800459235906601,"w":0.6333069205284119},"loadoutData":"{\"playerClassTokenStr\":\"class/rifleman\",\"holsters\":[\"\"],\"shoulders\":[\"\"],\"belts\":[\"Item_Ammo_Gewehr43(10),Item_Ammo_Gewehr43(10),Item_Ammo_Gewehr43(10),Item_Ammo_Gewehr43(10),Item_Ammo_Gewehr43(10),Item_Ammo_Gewehr43(10),Item_Ammo_Gewehr43(10),Item_Ammo_Gewehr43(10)\",\"Item_Consumable_Medkit\",\"Item_Weapon_Grenade_Rank0\",\"\",\"\",\"\"],\"cards\":[\"Item_Tarot_Obsidian_TheDescent_Rarity2,Item_Tarot_Sun_SunStrike_Rarity1,Item_Tarot_Sun_SunStrike_Rarity1\"],\"handLeft\":\"Item_Weapon_Gewehr43_Rank0(Combat_Ammo_Gewehr43_Standard:Item_Ammo_Gewehr43:8::::)\",\"handRight\":\"Item_Weapon_Gewehr43_Rank0(Combat_Ammo_Gewehr43_Standard:Item_Ammo_Gewehr43:8::::)\",\"slotLayouts\":[{\"slotName\":\"PfbInventorySlotAmmoPouch 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[save] successfully saved file at C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json (attempt 0). [save] SaveService.SaveFileThreaded: save completed: C:/Users/hayde/AppData/LocalLow/Funktronic Labs/The Light Brigade/save/user.json, success: True... SceneTransitionService: waiting for music stop... SceneTransitionService: cleaning up audio and music... AudioService.OnSceneTransitionCleanup: cleaning up audio... MusicService.OnSceneTransitionCleanup: cleaning up music... [934.24] MEMORY: Mono 51/154MB, GraphicsDriver: 0MB, SystemInfo: SYS 0MB, GFX 0MB, TEX 313MB SceneTransitionService: swapping to transitional scene... The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! Unloading 7 Unused Serialized files (Serialized files now loaded: 3) AudioPlayComponent.Stop: Stopping asset Music_Story_3, instance Music_Story_3, object AsyncStoryContainer/PfbStorySceneTemplate_History04(Clone)/BGM_Dungeon Bootstrap.OnSceneUnloaded: AsyncStoryScene EntityService.Cleanup: clearing all 0 entities... RespawnService: clearing all 1 respawns... SimplePrefabPool.Cleanup: cleaning up PfbSoulGem [4514d1e6d516e8341bf9e6341d013d63] x50 SimplePrefabPool.Cleanup: cleaning up PfbLootGrab [55ffd9987bd5bc147bdfd3317161bae8] x20 SimplePrefabPool.Cleanup: cleaning up PfbLootBubble [9f404910cf6f0334c8cbc8ead7007e9a] x20 DistanceLODService: clearing all 0 dlods... SpellService.Cleanup: cleaning all 0 prefab pools... SimplePrefabPool.Cleanup: cleaning up Light Flash [c0e9f616b727af44db1323a156d51000] x4 SimplePrefabPool.Cleanup: cleaning up TouchRing [e271b6a81664af542bfcbcb18a9e39de] x4 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupDamageNumber [9e0fa4543f2dab04fa7b83b74748940e] x8 SimplePrefabPool.Cleanup: cleaning up PfbTextPopupWorld [30d3d78294b49d24980bbe7a9f07a8f4] x8 ParticleEffectsService.Cleanup: cleaning up... PrefabService.Cleanup: cleaning up pools... CoverSystem.Release: cleaning up... GameMusicService.Cleanup: cleaning up... RespawnService: unregister respawn PfbBootstrap (LB.CombatStatusService)... 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/HeadTrackingOpenXR/centereyerotation XRHMDBase.UpdateDevice: > centereyevelocity = /HeadTrackingOpenXR/centereyevelocity XRHMDBase.UpdateDevice: > centereyeangularvelocity = /HeadTrackingOpenXR/centereyeangularvelocity XRHMDBase.UpdateDevice: > lefteyeposition = /HeadTrackingOpenXR/lefteyeposition XRHMDBase.UpdateDevice: > lefteyerotation = /HeadTrackingOpenXR/lefteyerotation XRHMDBase.UpdateDevice: > lefteyevelocity = /HeadTrackingOpenXR/lefteyevelocity XRHMDBase.UpdateDevice: > lefteyeangularvelocity = /HeadTrackingOpenXR/lefteyeangularvelocity XRHMDBase.UpdateDevice: > righteyeposition = /HeadTrackingOpenXR/righteyeposition XRHMDBase.UpdateDevice: > righteyerotation = /HeadTrackingOpenXR/righteyerotation XRHMDBase.UpdateDevice: > righteyevelocity = /HeadTrackingOpenXR/righteyevelocity XRHMDBase.UpdateDevice: > righteyeangularvelocity = /HeadTrackingOpenXR/righteyeangularvelocity XRHMDBase.UpdateDevice: > deviceposition X = /HeadTrackingOpenXR/deviceposition/x 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/HeadTrackingOpenXR/deviceangularvelocity/z XRHMDBase.UpdateDevice: > centereyeposition X = /HeadTrackingOpenXR/centereyeposition/x XRHMDBase.UpdateDevice: > centereyeposition Y = /HeadTrackingOpenXR/centereyeposition/y XRHMDBase.UpdateDevice: > centereyeposition Z = /HeadTrackingOpenXR/centereyeposition/z XRHMDBase.UpdateDevice: > centereyerotation X = /HeadTrackingOpenXR/centereyerotation/x XRHMDBase.UpdateDevice: > centereyerotation Y = /HeadTrackingOpenXR/centereyerotation/y XRHMDBase.UpdateDevice: > centereyerotation Z = /HeadTrackingOpenXR/centereyerotation/z XRHMDBase.UpdateDevice: > centereyerotation W = /HeadTrackingOpenXR/centereyerotation/w XRHMDBase.UpdateDevice: > centereyevelocity X = /HeadTrackingOpenXR/centereyevelocity/x XRHMDBase.UpdateDevice: > centereyevelocity Y = /HeadTrackingOpenXR/centereyevelocity/y XRHMDBase.UpdateDevice: > centereyevelocity Z = /HeadTrackingOpenXR/centereyevelocity/z XRHMDBase.UpdateDevice: > centereyeangularvelocity X = /HeadTrackingOpenXR/centereyeangularvelocity/x XRHMDBase.UpdateDevice: > centereyeangularvelocity Y = /HeadTrackingOpenXR/centereyeangularvelocity/y XRHMDBase.UpdateDevice: > centereyeangularvelocity Z = /HeadTrackingOpenXR/centereyeangularvelocity/z XRHMDBase.UpdateDevice: > lefteyeposition X = /HeadTrackingOpenXR/lefteyeposition/x XRHMDBase.UpdateDevice: > lefteyeposition Y = /HeadTrackingOpenXR/lefteyeposition/y XRHMDBase.UpdateDevice: > lefteyeposition Z = /HeadTrackingOpenXR/lefteyeposition/z XRHMDBase.UpdateDevice: > lefteyerotation X = /HeadTrackingOpenXR/lefteyerotation/x XRHMDBase.UpdateDevice: > lefteyerotation Y = /HeadTrackingOpenXR/lefteyerotation/y XRHMDBase.UpdateDevice: > lefteyerotation Z = /HeadTrackingOpenXR/lefteyerotation/z XRHMDBase.UpdateDevice: > lefteyerotation W = /HeadTrackingOpenXR/lefteyerotation/w XRHMDBase.UpdateDevice: > lefteyevelocity X = /HeadTrackingOpenXR/lefteyevelocity/x XRHMDBase.UpdateDevice: > lefteyevelocity Y = 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'', fileVersion: 10.0.19041.1865 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFEC70C0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.610 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFEBEAE0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFEBEAC0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.2130 C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFEC4140000), size: 434176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFEC3E30000), size: 827392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1865 C:\Program Files\Bonjour\mdnsNSP.dll:mdnsNSP.dll (000000006FAF0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.0.0.10 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFEB1F20000), size: 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UnityMain 0x00007FFE07223804 (UnityPlayer) UnityMain 0x00007FFE078CE8FD (UnityPlayer) UnityMain 0x00007FFE078D11EB (UnityPlayer) UnityMain 0x00007FFE078D12B9 (UnityPlayer) UnityMain SymInit: Symbol-SearchPath: '.;E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade;E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'hayde' OS-Version: 10.0.0 E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\LightBrigade.exe:LightBrigade.exe (00007FF7F8520000), size: 675840 (result: 0), SymType: '-exported-', PDB: 'E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\LightBrigade.exe', fileVersion: 2021.2.14.40468 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFEC7290000), size: 2064384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.19041.2130 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFEC5420000), size: 782336 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.19041.2364 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFEC4D00000), size: 2957312 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.19041.2364 E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\UnityPlayer.dll:UnityPlayer.dll (00007FFE06AA0000), size: 29851648 (result: 0), SymType: '-exported-', PDB: 'E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\UnityPlayer.dll', fileVersion: 2021.2.19.11981 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFEC69F0000), size: 1708032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.19041.2486 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFEC4CD0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.19041.2486 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFEC5930000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.19041.2130 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFEC50C0000), size: 1110016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.19041.2364 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFEC4BA0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFEC51D0000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.19041.789 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FFEC52D0000), size: 1220608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.19041.1202 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFEBC7E0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFEC57A0000), size: 1200128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.19041.2486 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFEC5B60000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.19041.546 C:\WINDOWS\System32\combase.dll:combase.dll (00007FFEC5D70000), size: 3493888 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.19041.2311 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFEC5A40000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.19041.2075 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FFEC6C50000), size: 4620288 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.19041.2193 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FFEC4980000), size: 319488 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.19041.1620 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FFEC5090000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcrypt.dll', fileVersion: 10.0.19041.2486 C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFEC60D0000), size: 712704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.19041.2130 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFEC5550000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.19041.1865 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFEC6180000), size: 7618560 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.19041.2486 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FFEC7180000), size: 839680 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.19041.985 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFEBA100000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFE81680000), size: 1200128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.19041.2193 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FFEC5AA0000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.19041.2193 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFEC49D0000), size: 1400832 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.19041.2486 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FFEBD290000), size: 1097728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.19041.2193 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFE81A20000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.19041.2193 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FFEC3200000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FFEC5AF0000), size: 438272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFEC2570000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dwmapi.dll', fileVersion: 10.0.19041.746 D:\Steam\gameoverlayrenderer64.dll:gameoverlayrenderer64.dll (00007FFE7FCD0000), size: 1605632 (result: 0), SymType: '-exported-', PDB: 'D:\Steam\gameoverlayrenderer64.dll', fileVersion: 7.81.1.64 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FFEC54E0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (00007FFEC2860000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\kernel.appcore.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00000216A1020000), size: 532480 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.19041.2486 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FFEC2370000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.19041.2193 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FFEC70D0000), size: 708608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.19041.1865 C:\WINDOWS\SYSTEM32\windows.storage.dll:windows.storage.dll (00007FFEC2A60000), size: 7938048 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\windows.storage.dll', fileVersion: 10.0.19041.2311 C:\WINDOWS\SYSTEM32\Wldp.dll:Wldp.dll (00007FFEC43E0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Wldp.dll', fileVersion: 10.0.19041.2311 C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (00007FFEC48C0000), size: 126976 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\profapi.dll', fileVersion: 10.0.19041.844 E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll:mono-2.0-bdwgc.dll (00007FFE13610000), size: 11177984 (result: 0), SymType: '-exported-', PDB: 'E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll' C:\WINDOWS\SYSTEM32\iphlpapi.dll:iphlpapi.dll (00007FFEC3DE0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\iphlpapi.dll', fileVersion: 10.0.19041.1865 E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\LightBrigade_Data\Plugins\x86_64\AudioPluginOculusSpatializer.dll:AudioPluginOculusSpatializer.dll (00007FFE678F0000), size: 4063232 (result: 0), SymType: '-exported-', PDB: 'E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\LightBrigade_Data\Plugins\x86_64\AudioPluginOculusSpatializer.dll' C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00000216E22F0000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.19041.2193 E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\LightBrigade_Data\Plugins\x86_64\UnityOpenXR.dll:UnityOpenXR.dll (00007FFE6B670000), size: 688128 (result: 0), SymType: '-exported-', PDB: 'E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\LightBrigade_Data\Plugins\x86_64\UnityOpenXR.dll', fileVersion: 1.4.2.0 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FFEC0D90000), size: 2502656 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.19041.2075 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FFEC3240000), size: 995328 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.19041.2311 C:\WINDOWS\SYSTEM32\msasn1.dll:msasn1.dll (00007FFEC4570000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msasn1.dll', fileVersion: 10.0.19041.2251 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FFEBC710000), size: 200704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\cryptnet.dll', fileVersion: 10.0.19041.906 C:\WINDOWS\SYSTEM32\drvstore.dll:drvstore.dll (00007FFEBC5A0000), size: 1343488 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\drvstore.dll', fileVersion: 10.0.19041.1949 C:\WINDOWS\SYSTEM32\devobj.dll:devobj.dll (00007FFEC4730000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\devobj.dll', fileVersion: 10.0.19041.1620 C:\WINDOWS\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FFEC4330000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\cryptbase.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\vulkan-1.dll:vulkan-1.dll (00007FFE6B500000), size: 1462272 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\vulkan-1.dll', fileVersion: 1.3.224.0 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d1bd230cd08e7436\nvldumdx.dll:nvldumdx.dll (00007FFEBBEA0000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d1bd230cd08e7436\nvldumdx.dll', fileVersion: 31.0.15.2824 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FFEC4B30000), size: 430080 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.DLL', fileVersion: 10.0.19041.2486 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FFEC5400000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\imagehlp.dll', fileVersion: 10.0.19041.1415 C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (00007FFEC4340000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FFEC39F0000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.19041.1052 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d1bd230cd08e7436\nvwgf2umx.dll:nvwgf2umx.dll (00007FFE8A570000), size: 57208832 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d1bd230cd08e7436\nvwgf2umx.dll', fileVersion: 31.0.15.2824 C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFE89750000), size: 2945024 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvspcap64.dll', fileVersion: 3.26.0.160 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFEC3B30000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntmarta.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FFEBE5B0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxcore.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FFEC6BA0000), size: 716800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFEB6C90000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.19041.1320 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFEB6C00000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.19041.1566 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFEBA590000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.19041.1320 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFEBA9B0000), size: 1093632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FFEAF740000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\amsi.dll', fileVersion: 10.0.19041.2075 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FFEC4880000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.19041.572 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2211.5-0\MpOav.dll:MpOav.dll (00007FFEAF4F0000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2211.5-0\MpOav.dll', fileVersion: 4.18.2211.5 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFEBD560000), size: 544768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.19041.1503 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFEBD5F0000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.19041.2364 C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (00007FFEC3F50000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\powrprof.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFEC3DC0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\UMPDC.dll' C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFEC2470000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll', fileVersion: 10.0.19041.546 E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\LightBrigade_Data\Plugins\x86_64\lib_burst_generated.dll:lib_burst_generated.dll (00007FFE6AEA0000), size: 757760 (result: 0), SymType: '-exported-', PDB: 'E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\LightBrigade_Data\Plugins\x86_64\lib_burst_generated.dll' E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\LightBrigade_Data\Plugins\x86_64\openxr_loader.dll:openxr_loader.dll (00007FFE6AF60000), size: 1904640 (result: 0), SymType: '-exported-', PDB: 'E:\Games\Main Launcher Games\Steam Games\steamapps\common\The Light Brigade\LightBrigade_Data\Plugins\x86_64\openxr_loader.dll', fileVersion: 1.0.20.0 D:\Steam\steamapps\common\SteamVR\bin\vrclient_x64.dll:vrclient_x64.dll (00007FFE7E2F0000), size: 4759552 (result: 0), SymType: '-exported-', PDB: 'D:\Steam\steamapps\common\SteamVR\bin\vrclient_x64.dll', fileVersion: 1.24.7.0 C:\WINDOWS\SYSTEM32\WTSAPI32.dll:WTSAPI32.dll (00007FFEC03E0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WTSAPI32.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFEAC570000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll', fileVersion: 14.32.31332.0 C:\WINDOWS\SYSTEM32\MSVCP140.dll:MSVCP140.dll (00007FFEAC1B0000), size: 581632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSVCP140.dll', fileVersion: 14.32.31332.0 C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll:VCRUNTIME140_1.dll (00007FFEABE10000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll', fileVersion: 14.32.31332.0 C:\WINDOWS\SYSTEM32\nvapi64.dll:nvapi64.dll (00007FFEB6CB0000), size: 7798784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\nvapi64.dll', fileVersion: 31.0.15.2824 C:\WINDOWS\SYSTEM32\tdh.dll:tdh.dll (00007FFEC3340000), size: 1159168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\tdh.dll', fileVersion: 10.0.19041.2006 C:\WINDOWS\SYSTEM32\xinput1_4.dll:xinput1_4.dll (00007FFEA3480000), size: 69632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_4.dll', fileVersion: 10.0.19041.844 C:\WINDOWS\SYSTEM32\inputhost.dll:inputhost.dll (00007FFEBE250000), size: 1384448 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\inputhost.dll', fileVersion: 10.0.19041.1741 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFEC0680000), size: 1392640 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.19041.2311 C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FFEC1E90000), size: 991232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreMessaging.dll', fileVersion: 10.0.19041.2193 C:\WINDOWS\SYSTEM32\PROPSYS.dll:PROPSYS.dll (00007FFEC0180000), size: 1007616 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\PROPSYS.dll', fileVersion: 7.0.19041.1741 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFEC1B30000), size: 3530752 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CoreUIComponents.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FFEC15C0000), size: 1978368 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dcomp.dll', fileVersion: 10.0.19041.2075 C:\WINDOWS\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFEBFA90000), size: 1019904 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\textinputframework.dll', fileVersion: 10.0.19041.2075 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FFEB1FE0000), size: 1314816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\Windows.UI.dll', fileVersion: 10.0.19041.746 C:\Windows\System32\WindowManagementAPI.dll:WindowManagementAPI.dll (00007FFEBEBB0000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\WindowManagementAPI.dll' C:\WINDOWS\SYSTEM32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFEBE3B0000), size: 2097152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\twinapi.appcore.dll', fileVersion: 10.0.19041.1865 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FFEC70C0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.19041.610 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFEBEAE0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.19041.2130 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFEBEAC0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.19041.2130 C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FFEC4140000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\mswsock.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FFEC3E30000), size: 827392 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.19041.1865 C:\Program Files\Bonjour\mdnsNSP.dll:mdnsNSP.dll (000000006FAF0000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\Bonjour\mdnsNSP.dll', fileVersion: 3.0.0.10 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFEB1F20000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.19041.2486 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFEB77A0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.19041.546 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FFEC3210000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\gpapi.dll', fileVersion: 10.0.19041.2006 C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2211.5-0\MpDetoursCopyAccelerator.dll:MpDetoursCopyAccelerator.dll (00007FFEBC780000), size: 98304 (result: 0), SymType: '-nosymbols-', PDB: 'C:\ProgramData\Microsoft\Windows Defender\Platform\4.18.2211.5-0\MpDetoursCopyAccelerator.dll', fileVersion: 4.18.2211.5 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFEB6820000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.19041.867 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FFEC4840000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 10.0.19041.2130 ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE07049831) 0x00007FFE07049831 (UnityPlayer) (function-name not available) 0x00007FFEC5437614 (KERNEL32) BaseThreadInitThunk 0x00007FFEC72E26A1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/hayde/AppData/Local/Temp/Funktronic Labs/The Light Brigade/Crashes