Plugins: Failed to load 'Steamworks.NET' because one or more of its dependencies could not be loaded. (Filename: Line: 312) Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path D:/Program Files (x86)/Steam/steamapps/common/DueProcess/DueProcess_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 (ID=0x1e87) Vendor: VRAM: 8010 MB Driver: 27.21.14.5655 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'SafeFrames' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader SafeFrames shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 0.235700 ms WARNING: Shader Unsupported: 'TextMeshPro/Sprite' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Sprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. SteamManager:Awake() [ line 589] (Filename: Line: 589) Command line args are: "D:\Program Files (x86)\Steam\steamapps\common\DueProcess\DueProcess.exe" UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommandLineParameters:.ctor() CommandLineParameters:get_Instance() GEC.IO.ConfigurationFile:get_configurationPath() GEC.IO.ConfigurationFile:get_Exists() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (10/7/2020 11:55:52 AM) :: Debug ClientConfigurationFiles: Reading Configuration UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ClientConfigurationFile:ReadConfiguration() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (10/7/2020 11:55:52 AM) :: Debug ClientConfigurationFiles: found { "PlayerName": "DRONE", "TeamSide": "SPECTATOR", "ServerIp": "192.168.0.131", "ServerPort": "7100", "XGECNetIP": "ws://192.168.0.144:8880", "GECNetIP": "wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880", "UseSteamAuth": true, "EnableDevelopmentUI": false, "EnableVoiceOver": false, "UsePreselectedUserIcons": false, "UsePAXMenu": false, "ConnectToGECNet": true, "UsePlayerIconTextOverlays": false, "OfflineModeForegroundMap": "training", "OfflineModeBackgroundMapSets": ["killhouse_day"], "XGameServerConnectionEmulation": { "chanceOfDuplicates": 0.1, "chanceOfLoss": 0.1, "maxBandwidth": 10000000.0, "maxLatency": 20.0, "minLatency": 10.0 } } UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ClientConfigurationFile:ReadConfiguration() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (10/7/2020 11:55:52 AM) :: Debug ClientConfigurationFiles: done reading file ,wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880,wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880 UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bundle Version: 41cd85da062f90c4c2b056f547508a52 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CalendarHACK::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CalendarHACK:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatboxEventLogger missing reference to the Matchmaking Manager UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ChatboxEventLogger:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatboxEventLogger missing reference to the Polling Manager UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ChatboxEventLogger:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) exepath is D:/Program Files (x86)/Steam/steamapps/common/DueProcess/DueProcess_Data/../GameAssembly.dll UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass111_0:b__0(GetAuthSessionTicketResponse_t) UnityEngine.StateChanged:Invoke(CullingGroupEvent) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) exe hash is 42b3b6484ab15ea42035c22a0b144ba8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass111_0:b__0(GetAuthSessionTicketResponse_t) UnityEngine.StateChanged:Invoke(CullingGroupEvent) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"auth","data":"","requestId":"a832cf2f-29b3-4b46-bdbb-b4413e33bf5a","responseCode":0,"accountName":"76561198354419491","personaName":"Addax","sessionKey":"1400000008F65C68385C11AB234F7E1701001001FBD77D5F1800000001000000020000008AF0FFB3BF6B56FC54709B000E000000B20000003200000004000000234F7E1701001001F27F0B00A8ADC518C700A8C0000000007B6F785FFB1E945F0100EA610300000000004369DD5F7E1DA3C8432ACAB2580C579BC2C3B7736C43C58C76BCDDB6EF9B91469BA6A2D4776A21780CCFF6B6C553D2F2F787C850D23BBE066D17DD38FAF5D3AE491F3AC448FD17C25DC8EDD0A3ACB9A94CE4678D6A0BB13A98125DB0B72A1CD9BC013CAE9C64D65A6970CCBAB48368D73FB0EF95119FC607D2F4D28409A96BA4","version":"496","bundleVersion":"","exeHash":"42b3b6484ab15ea42035c22a0b144ba8"} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass111_0:b__0(GetAuthSessionTicketResponse_t) UnityEngine.StateChanged:Invoke(CullingGroupEvent) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"authStat","data":"success","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"authStat","data":"success","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) authentication: success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"fetchRelevantUsers","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:FetchRelevantUsersRequest() GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"timeSync","data":"1602086154281","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"timeSync","data":"1602086154281","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198354419491\",\"squadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"squadMemberIds\":[\"76561198354419491\"],\"users\":[{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8}],\"squadName\":\"Dragon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198354419491\",\"squadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"squadMemberIds\":[\"76561198354419491\"],\"users\":[{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8}],\"squadName\":\"Dragon\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198354419491","PersonaName":"Addax","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"f9e41d16-154d-451d-ada2-00517e3261da","Region":1,"AllowedRegionMask":255,"Wins":122,"Ties":251,"Losses":77,"Rank":8} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Vivox Username: Addax-76561198354419491 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"login\",\"channelId\":\"\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:BuildClient() VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UserProfileInformation :: Friends: 110 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197973536247\",\"76561197974838878\",\"76561197993405099\",\"76561198003964826\",\"76561198018979695\",\"76561198025494110\",\"76561198035096081\",\"76561198039912657\",\"76561198041577104\",\"76561198045541125\",\"76561198046892041\",\"76561198053809652\",\"76561198053883372\",\"76561198064916044\",\"76561198068043121\",\"76561198069660877\",\"76561198073148776\",\"76561198076200298\",\"76561198077643552\",\"76561198078169062\",\"76561198086428791\",\"76561198087266543\",\"76561198087462022\",\"76561198088656862\",\"76561198091922167\",\"76561198095289653\",\"76561198097662367\",\"76561198097672889\",\"76561198108487029\",\"76561198111915018\",\"76561198116012524\",\"76561198117400156\",\"76561198117463533\",\"76561198120515824\",\"76561198123883910\",\"76561198124563561\",\"76561198125148231\",\"76561198125511770\",\"76561198129738846\",\"76561198131998461\",\"76561198138293153\",\"76561198138805012\",\"76561198140260653\",\"76561198144117536\",\"76561198157009121\",\"76561198158298142\",\"76561198162432552\",\"76561198165068989\",\"76561198165232201\",\"76561198200268418\",\"76561198202772148\",\"76561198219196333\",\"76561198219383203\",\"76561198262332744\",\"76561198264967840\",\"76561198267689291\",\"76561198271990836\",\"76561198272103948\",\"76561198274076383\",\"76561198276534428\",\"76561198284647484\",\"76561198296896829\",\"76561198301999407\",\"76561198309491229\",\"76561198310265789\",\"76561198312468898\",\"76561198315619283\",\"76561198330434324\",\"76561198331636002\",\"76561198333920451\",\"76561198338588114\",\"76561198341156457\",\"76561198348416542\",\"76561198355083777\",\"76561198356106811\",\"76561198359311206\",\"76561198360568632\",\"76561198367324721\",\"76561198386444849\",\"76561198393304228\",\"76561198394941230\",\"76561198401901089\",\"76561198411488086\",\"76561198412242026\",\"76561198425329250\",\"76561198434063326\",\"76561198796317397\",\"76561198799399647\",\"76561198808402986\",\"76561198815289966\",\"76561198834045040\",\"76561198847731696\",\"76561198872030788\",\"76561198874471172\",\"76561198875289418\",\"76561198888506644\",\"76561198967425963\",\"76561198970527657\",\"76561198974413175\",\"76561198978792314\",\"76561198988385905\",\"76561198994291578\",\"76561198994418331\",\"76561198994873657\",\"76561199004741419\",\"76561199013706148\",\"76561199029894632\",\"76561199077453867\",\"76561199085963550\",\"76561199090228201\"]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"a832cf2f-29b3-4b46-bdbb-b4413e33bf5a","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"a832cf2f-29b3-4b46-bdbb-b4413e33bf5a","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"miscRelevantUsers","data":"{\"array\":[\"76561198153573282\",\"76561198308501653\",\"76561198021900292\",\"76561198254006127\",\"76561198045541125\",\"76561198280380664\",\"76561198148113359\",\"76561198076850941\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"miscRelevantUsers","data":"{\"array\":[\"76561198153573282\",\"76561198308501653\",\"76561198021900292\",\"76561198254006127\",\"76561198045541125\",\"76561198280380664\",\"76561198148113359\",\"76561198076850941\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"lastPlayedWith","data":"{\"array\":[\"76561198005517236\",\"76561198039345988\",\"76561198060174706\",\"76561198090964082\",\"76561198088241276\",\"76561198138138699\",\"76561198201450165\",\"76561198025494110\",\"76561198053809652\",\"76561198123471660\",\"76561198037381101\",\"76561198140074216\",\"76561198156380371\",\"76561198215346207\",\"76561198076200298\",\"76561198045541125\",\"76561198064788930\",\"76561198276534428\",\"76561198995408768\",\"76561198354419491\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"lastPlayedWith","data":"{\"array\":[\"76561198005517236\",\"76561198039345988\",\"76561198060174706\",\"76561198090964082\",\"76561198088241276\",\"76561198138138699\",\"76561198201450165\",\"76561198025494110\",\"76561198053809652\",\"76561198123471660\",\"76561198037381101\",\"76561198140074216\",\"76561198156380371\",\"76561198215346207\",\"76561198076200298\",\"76561198045541125\",\"76561198064788930\",\"76561198276534428\",\"76561198995408768\",\"76561198354419491\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"login\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwODYzMzQuNjAzLCJ2eGEiOiJsb2dpbiIsInZ4aSI6NDE3NywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LkFkZGF4LTc2NTYxMTk4MzU0NDE5NDkxLkBtdDFwLnZpdm94LmNvbSJ9.U2dFptffRtJDHh59fDOCMf0KmM7ZNy96efqI2rm1JvU\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"login\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwODYzMzQuNjAzLCJ2eGEiOiJsb2dpbiIsInZ4aSI6NDE3NywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LkFkZGF4LTc2NTYxMTk4MzU0NDE5NDkxLkBtdDFwLnZpdm94LmNvbSJ9.U2dFptffRtJDHh59fDOCMf0KmM7ZNy96efqI2rm1JvU\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Vivox state set to: Logging In UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:OnLoginSessionPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) <>c__DisplayClass96_1:b__0() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"friendsList","data":"{\"array\":[\"76561197973536247\",\"76561197974838878\",\"76561197993405099\",\"76561198003964826\",\"76561198018979695\",\"76561198025494110\",\"76561198035096081\",\"76561198039912657\",\"76561198041577104\",\"76561198045541125\",\"76561198046892041\",\"76561198053809652\",\"76561198053883372\",\"76561198064916044\",\"76561198068043121\",\"76561198069660877\",\"76561198073148776\",\"76561198076200298\",\"76561198077643552\",\"76561198078169062\",\"76561198086428791\",\"76561198087266543\",\"76561198087462022\",\"76561198088656862\",\"76561198091922167\",\"76561198095289653\",\"76561198097662367\",\"76561198097672889\",\"76561198108487029\",\"76561198111915018\",\"76561198116012524\",\"76561198117400156\",\"76561198117463533\",\"76561198120515824\",\"76561198123883910\",\"76561198124563561\",\"76561198125148231\",\"76561198125511770\",\"76561198129738846\",\"76561198131998461\",\"76561198138293153\",\"76561198138805012\",\"76561198140260653\",\"76561198144117536\",\"76561198157009121\",\"76561198158298142\",\"76561198162432552\",\"76561198165068989\",\"76561198165232201\",\"76561198200268418\",\"76561198202772148\",\"76561198219196333\",\"76561198219383203\",\"76561198262332744\",\"76561198264967840\",\"76561198267689291\",\"76561198271990836\",\"76561198272103948\",\"76561198274076383\",\"76561198276534428\",\"76561198284647484\",\"76561198296896829\",\"76561198301999407\",\"76561198309491229\",\"76561198310265789\",\"76561198312468898\",\"76561198315619283\",\"76561198330434324\",\"76561198331636002\",\"76561198333920451\",\"76561198338588114\",\"76561198341156457\",\"76561198348416542\",\"76561198355083777\",\"76561198356106811\",\"76561198359311206\",\"76561198360568632\",\"76561198367324721\",\"76561198386444849\",\"76561198393304228\",\"76561198394941230\",\"76561198401901089\",\"76561198411488086\",\"76561198412242026\",\"76561198425329250\",\"76561198434063326\",\"76561198796317397\",\"76561198799399647\",\"76561198808402986\",\"76561198815289966\",\"76561198834045040\",\"76561198847731696\",\"76561198872030788\",\"76561198874471172\",\"76561198875289418\",\"76561198888506644\",\"76561198967425963\",\"76561198970527657\",\"76561198974413175\",\"76561198978792314\",\"76561198988385905\",\"76561198994291578\",\"76561198994418331\",\"76561198994873657\",\"76561199004741419\",\"76561199013706148\",\"76561199029894632\",\"76561199077453867\",\"76561199085963550\",\"76561199090228201\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"friendsList","data":"{\"array\":[\"76561197973536247\",\"76561197974838878\",\"76561197993405099\",\"76561198003964826\",\"76561198018979695\",\"76561198025494110\",\"76561198035096081\",\"76561198039912657\",\"76561198041577104\",\"76561198045541125\",\"76561198046892041\",\"76561198053809652\",\"76561198053883372\",\"76561198064916044\",\"76561198068043121\",\"76561198069660877\",\"76561198073148776\",\"76561198076200298\",\"76561198077643552\",\"76561198078169062\",\"76561198086428791\",\"76561198087266543\",\"76561198087462022\",\"76561198088656862\",\"76561198091922167\",\"76561198095289653\",\"76561198097662367\",\"76561198097672889\",\"76561198108487029\",\"76561198111915018\",\"76561198116012524\",\"76561198117400156\",\"76561198117463533\",\"76561198120515824\",\"76561198123883910\",\"76561198124563561\",\"76561198125148231\",\"76561198125511770\",\"76561198129738846\",\"76561198131998461\",\"76561198138293153\",\"76561198138805012\",\"76561198140260653\",\"76561198144117536\",\"76561198157009121\",\"76561198158298142\",\"76561198162432552\",\"76561198165068989\",\"76561198165232201\",\"76561198200268418\",\"76561198202772148\",\"76561198219196333\",\"76561198219383203\",\"76561198262332744\",\"76561198264967840\",\"76561198267689291\",\"76561198271990836\",\"76561198272103948\",\"76561198274076383\",\"76561198276534428\",\"76561198284647484\",\"76561198296896829\",\"76561198301999407\",\"76561198309491229\",\"76561198310265789\",\"76561198312468898\",\"76561198315619283\",\"76561198330434324\",\"76561198331636002\",\"76561198333920451\",\"76561198338588114\",\"76561198341156457\",\"76561198348416542\",\"76561198355083777\",\"76561198356106811\",\"76561198359311206\",\"76561198360568632\",\"76561198367324721\",\"76561198386444849\",\"76561198393304228\",\"76561198394941230\",\"76561198401901089\",\"76561198411488086\",\"76561198412242026\",\"76561198425329250\",\"76561198434063326\",\"76561198796317397\",\"76561198799399647\",\"76561198808402986\",\"76561198815289966\",\"76561198834045040\",\"76561198847731696\",\"76561198872030788\",\"76561198874471172\",\"76561198875289418\",\"76561198888506644\",\"76561198967425963\",\"76561198970527657\",\"76561198974413175\",\"76561198978792314\",\"76561198988385905\",\"76561198994291578\",\"76561198994418331\",\"76561198994873657\",\"76561199004741419\",\"76561199013706148\",\"76561199029894632\",\"76561199077453867\",\"76561199085963550\",\"76561199090228201\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LoginSession: connectorHandle=C0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass83_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass8_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Loading ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 0.575300 ms Thanks for using Ignorance Threaded Edition! If you experience bugs with this version, please file a GitHub support ticket. https://github.com/SoftwareGuy/Ignorance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle Manifest: Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:Initialize(String) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InviteManager :: Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InviteManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) [ line 589] (Filename: Line: 589) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) DoozyUI.UIManager:Awake() [ line 589] (Filename: Line: 589) PlayerProfileInfo :: Player Icon Toggle setting changed since last enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 589] (Filename: Line: 589) LightmapsHelper :: Active Scene Changed from: { } to { Client } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Assign DismissNotice callback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report UnityException: Transform child out of bounds at Sight.Initialize () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Vivox state set to: Logged In UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:OnLoginSessionPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join f9e41d16-154d-451d-ada2-00517e3261da UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"f9e41d16-154d-451d-ada2-00517e3261da\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxAudioInputDeviceManager::OnClientInitialized() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxAudioInputDeviceManager:OnClientInitialized(Client) MountEventDelegate:Invoke(IMountable) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxAudioInputDeviceManager :: DPIO Audio Input Device: FIFINE K669B Microphone (3- USB PnP Audio Device) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxAudioInputDeviceManager:OnClientInitialized(Client) MountEventDelegate:Invoke(IMountable) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxAudioInputDeviceManager::SetAudioInputDevice( FIFINE K669B Microphone (3- USB PnP Audio Device) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxAudioInputDeviceManager:SetAudioInputDevice(String) VivoxAudioInputDeviceManager:OnClientInitialized(Client) MountEventDelegate:Invoke(IMountable) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from None to isUnpackingBundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( None , isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Client has Entered UNPACKING State UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"startUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: None , current: isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 97583. Total: 124.849400 ms (FindLiveObjects: 4.666800 ms CreateObjectMapping: 2.150000 ms MarkObjects: 117.842800 ms DeleteObjects: 0.189300 ms) {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxAudioInputDeviceManager :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass43_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatPromptController::UpdateChatPromptText() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatPromptController:UpdateChatPromptText() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198354419491","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198354419491","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"f9e41d16-154d-451d-ada2-00517e3261da","Region":1,"AllowedRegionMask":255,"Wins":122,"Ties":251,"Losses":77,"Rank":8} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwODYzMzYuNTYyLCJ2eGEiOiJqb2luIiwidnhpIjo0MTc4LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuQWRkYXgtNzY1NjExOTgzNTQ0MTk0OTEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmY5ZTQxZDE2LTE1NGQtNDUxZC1hZGEyLTAwNTE3ZTMyNjFkYUBtdDFwLnZpdm94LmNvbSJ9.RXGkMKZNprfrPuUXWKLwcqbJq9vVKBqKF592e2zOmc0\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwODYzMzYuNTYyLCJ2eGEiOiJqb2luIiwidnhpIjo0MTc4LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuQWRkYXgtNzY1NjExOTgzNTQ0MTk0OTEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmY5ZTQxZDE2LTE1NGQtNDUxZC1hZGEyLTAwNTE3ZTMyNjFkYUBtdDFwLnZpdm94LmNvbSJ9.RXGkMKZNprfrPuUXWKLwcqbJq9vVKBqKF592e2zOmc0\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel f9e41d16-154d-451d-ada2-00517e3261da, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join f9e41d16-154d-451d-ada2-00517e3261da UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel f9e41d16-154d-451d-ada2-00517e3261da AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel f9e41d16-154d-451d-ada2-00517e3261da TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"f9e41d16-154d-451d-ada2-00517e3261da","Region":1,"AllowedRegionMask":255,"Wins":122,"Ties":251,"Losses":77,"Rank":8} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UserProfileInformation :: Friends: 110 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197973536247\",\"76561197974838878\",\"76561197993405099\",\"76561198003964826\",\"76561198018979695\",\"76561198025494110\",\"76561198035096081\",\"76561198039912657\",\"76561198041577104\",\"76561198045541125\",\"76561198046892041\",\"76561198053809652\",\"76561198053883372\",\"76561198064916044\",\"76561198068043121\",\"76561198069660877\",\"76561198073148776\",\"76561198076200298\",\"76561198077643552\",\"76561198078169062\",\"76561198086428791\",\"76561198087266543\",\"76561198087462022\",\"76561198088656862\",\"76561198091922167\",\"76561198095289653\",\"76561198097662367\",\"76561198097672889\",\"76561198108487029\",\"76561198111915018\",\"76561198116012524\",\"76561198117400156\",\"76561198117463533\",\"76561198120515824\",\"76561198123883910\",\"76561198124563561\",\"76561198125148231\",\"76561198125511770\",\"76561198129738846\",\"76561198131998461\",\"76561198138293153\",\"76561198138805012\",\"76561198140260653\",\"76561198144117536\",\"76561198157009121\",\"76561198158298142\",\"76561198162432552\",\"76561198165068989\",\"76561198165232201\",\"76561198200268418\",\"76561198202772148\",\"76561198219196333\",\"76561198219383203\",\"76561198262332744\",\"76561198264967840\",\"76561198267689291\",\"76561198271990836\",\"76561198272103948\",\"76561198274076383\",\"76561198276534428\",\"76561198284647484\",\"76561198296896829\",\"76561198301999407\",\"76561198309491229\",\"76561198310265789\",\"76561198312468898\",\"76561198315619283\",\"76561198330434324\",\"76561198331636002\",\"76561198333920451\",\"76561198338588114\",\"76561198341156457\",\"76561198348416542\",\"76561198355083777\",\"76561198356106811\",\"76561198359311206\",\"76561198360568632\",\"76561198367324721\",\"76561198386444849\",\"76561198393304228\",\"76561198394941230\",\"76561198401901089\",\"76561198411488086\",\"76561198412242026\",\"76561198425329250\",\"76561198434063326\",\"76561198796317397\",\"76561198799399647\",\"76561198808402986\",\"76561198815289966\",\"76561198834045040\",\"76561198847731696\",\"76561198872030788\",\"76561198874471172\",\"76561198875289418\",\"76561198888506644\",\"76561198967425963\",\"76561198970527657\",\"76561198974413175\",\"76561198978792314\",\"76561198988385905\",\"76561198994291578\",\"76561198994418331\",\"76561198994873657\",\"76561199004741419\",\"76561199013706148\",\"76561199029894632\",\"76561199077453867\",\"76561199085963550\",\"76561199090228201\"]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerProfileInfo:HandlePlayerProfileUpdate(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"f9e41d16-154d-451d-ada2-00517e3261da","Region":1,"AllowedRegionMask":255,"Wins":122,"Ties":251,"Losses":77,"Rank":8} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) LocalPlayerSlot:PopulateWithUser(User) MySquadArea:HandleLocalUserInitialized(User) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"MemberIds\":[\"76561198354419491\"],\"Name\":\"Dragon\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"MemberIds\":[\"76561198354419491\"],\"Name\":\"Dragon\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'shopping_turret_sandbags Hitbox') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Client ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 2.733900 ms LightmapsHelper :: Active Scene Changed from: { } to { Common } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 193307. Total: 954.237500 ms (FindLiveObjects: 14.533100 ms CreateObjectMapping: 8.249400 ms MarkObjects: 931.282700 ms DeleteObjects: 0.171500 ms) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera Animated) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":2,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,1,1,0],\"RegionalQueueCount\":{\"QueueCounts\":[2,2,2,1,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46315.85782020257,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":146217.9545086848},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":2,\"RankedMatchCount\":0,\"CasualMatchCount\":20,\"RegionalMatchCount\":[0,1,1,0],\"RegionalQueueCount\":{\"QueueCounts\":[2,2,2,1,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46315.85782020257,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":146217.9545086848},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198815289966\",\"PersonaName\":\"SQ | Fishyphany\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/37/374b26dd10ac47d6220df8964697a5d0fbb823bd_full.jpg\",\"SquadId\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":158,\"Ties\":68,\"Losses\":120,\"Rank\":16},{\"AccountId\":\"76561198367324721\",\"PersonaName\":\"FIERCE | Vii\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9e/9e07218a2e4f5af3f623ea8471901ec70ba7adfd_full.jpg\",\"SquadId\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":20,\"Ties\":97,\"Losses\":23,\"Rank\":4},{\"AccountId\":\"76561198045541125\",\"PersonaName\":\"RedElixir\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fbf1e8361408a903a7d7230784a8770c3bcef3f_full.jpg\",\"SquadId\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":75,\"Ties\":134,\"Losses\":24,\"Rank\":11},{\"AccountId\":\"76561198308501653\",\"PersonaName\":\"Lando\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/469db79ea32ffa3c9e94bdcde5a9267aac049d0b_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":159,\"Ties\":114,\"Losses\":137,\"Rank\":17},{\"AccountId\":\"76561198153573282\",\"PersonaName\":\"Lind\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e5f5fb2d4aa473b7fa6ecc736ed174d8426f29ea_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":57,\"Ties\":29,\"Losses\":28,\"Rank\":5},{\"AccountId\":\"76561198076850941\",\"PersonaName\":\"[BWR] Vinnie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/acb24f3f7fe3ab5210229c17dd5e9866515070d0_full.jpg\",\"SquadId\":\"a886a2f5-a51b-43f2-ba20-ded4e6fd08af\",\"Region\":2,\"Wins\":1,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561198021900292\",\"PersonaName\":\"Gramstaal\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0ebcb2f5d5de027246b449b733274bcd597a4edf_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Moderator\":true,\"Tester\":true,\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":140,\"Ties\":84,\"Losses\":69,\"Rank\":15},{\"AccountId\":\"76561198254006127\",\"PersonaName\":\"MORILIZE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"Wins\":1,\"Ties\":10,\"Losses\":3,\"Rank\":4},{\"AccountId\":\"76561198148113359\",\"PersonaName\":\"carnaldo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7b/7bf8bb34dca9a7176e03e67e14f5da3ff0d914bf_full.jpg\",\"SquadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198280380664\",\"PersonaName\":\"Matthew Tibbetts\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/41/411a06d11eebc47f84dd15faa9d3c4c5ea617fca_full.jpg\",\"SquadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198156369383\",\"PersonaName\":\"AT3ddyB34R\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":4,\"Ties\":16,\"Losses\":7},{\"AccountId\":\"76561198079975458\",\"PersonaName\":\"Carwhi Leonard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/34/3450aa47aab45f474251bb5c081d1c8f305383bf_full.jpg\",\"SquadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198042022423\",\"PersonaName\":\"[a2m]The_Mad_Texan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf3e13125ee69221b2d06d9db2e3e06f4027dac9_full.jpg\",\"SquadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"Wins\":3,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198275091331\",\"PersonaName\":\"The Derp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8d/8dbccad12cc84f1fad104b318a63508614c4a4ec_full.jpg\",\"SquadId\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198069192287\",\"PersonaName\":\"IIIlII47IIIlII\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/ddf692435b5c3b80d64bdcec72d5aba4f1280850_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198096540610\",\"PersonaName\":\"Abdul_1st_in_Kabul\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":34,\"Ties\":17,\"Losses\":14},{\"AccountId\":\"76561198295514286\",\"PersonaName\":\"KuhohneFlecken\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/3825a4eea3e6d99fbc0510137c4908ea89f91109_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":109,\"Ties\":87,\"Losses\":92,\"Rank\":9},{\"AccountId\":\"76561198143696618\",\"PersonaName\":\"NUT PePeApproved\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/efb2a05642b7bbbc571400dfb3df4f69fbdc9e7f_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":2,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198823642404\",\"PersonaName\":\"El_PABLO\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b1/b1e1c5d14d7168b5170d1be326fce07738ba27f6_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":139,\"Ties\":132,\"Losses\":96,\"Rank\":14},{\"AccountId\":\"76561198391622237\",\"PersonaName\":\"ODIN\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/337b738618b632daa718be9e816a71e2bbd6158b_full.jpg\",\"SquadId\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":250,\"Wins\":7,\"Ties\":3,\"Losses\":5},{\"AccountId\":\"76561198159476447\",\"PersonaName\":\"Niravam\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/dd1870578543edef45032292f2bb8c199716e40a_full.jpg\",\"SquadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":2,\"Losses\":2}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198815289966\",\"PersonaName\":\"SQ | Fishyphany\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/37/374b26dd10ac47d6220df8964697a5d0fbb823bd_full.jpg\",\"SquadId\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":158,\"Ties\":68,\"Losses\":120,\"Rank\":16},{\"AccountId\":\"76561198367324721\",\"PersonaName\":\"FIERCE | Vii\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9e/9e07218a2e4f5af3f623ea8471901ec70ba7adfd_full.jpg\",\"SquadId\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":20,\"Ties\":97,\"Losses\":23,\"Rank\":4},{\"AccountId\":\"76561198045541125\",\"PersonaName\":\"RedElixir\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fbf1e8361408a903a7d7230784a8770c3bcef3f_full.jpg\",\"SquadId\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":75,\"Ties\":134,\"Losses\":24,\"Rank\":11},{\"AccountId\":\"76561198308501653\",\"PersonaName\":\"Lando\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/469db79ea32ffa3c9e94bdcde5a9267aac049d0b_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":159,\"Ties\":114,\"Losses\":137,\"Rank\":17},{\"AccountId\":\"76561198153573282\",\"PersonaName\":\"Lind\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e5f5fb2d4aa473b7fa6ecc736ed174d8426f29ea_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":57,\"Ties\":29,\"Losses\":28,\"Rank\":5},{\"AccountId\":\"76561198076850941\",\"PersonaName\":\"[BWR] Vinnie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/acb24f3f7fe3ab5210229c17dd5e9866515070d0_full.jpg\",\"SquadId\":\"a886a2f5-a51b-43f2-ba20-ded4e6fd08af\",\"Region\":2,\"Wins\":1,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561198021900292\",\"PersonaName\":\"Gramstaal\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0ebcb2f5d5de027246b449b733274bcd597a4edf_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Moderator\":true,\"Tester\":true,\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":140,\"Ties\":84,\"Losses\":69,\"Rank\":15},{\"AccountId\":\"76561198254006127\",\"PersonaName\":\"MORILIZE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"Wins\":1,\"Ties\":10,\"Losses\":3,\"Rank\":4},{\"AccountId\":\"76561198148113359\",\"PersonaName\":\"carnaldo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7b/7bf8bb34dca9a7176e03e67e14f5da3ff0d914bf_full.jpg\",\"SquadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198280380664\",\"PersonaName\":\"Matthew Tibbetts\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/41/411a06d11eebc47f84dd15faa9d3c4c5ea617fca_full.jpg\",\"SquadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198156369383\",\"PersonaName\":\"AT3ddyB34R\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":4,\"Ties\":16,\"Losses\":7},{\"AccountId\":\"76561198079975458\",\"PersonaName\":\"Carwhi Leonard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/34/3450aa47aab45f474251bb5c081d1c8f305383bf_full.jpg\",\"SquadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198042022423\",\"PersonaName\":\"[a2m]The_Mad_Texan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf3e13125ee69221b2d06d9db2e3e06f4027dac9_full.jpg\",\"SquadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"Wins\":3,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198275091331\",\"PersonaName\":\"The Derp\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8d/8dbccad12cc84f1fad104b318a63508614c4a4ec_full.jpg\",\"SquadId\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198069192287\",\"PersonaName\":\"IIIlII47IIIlII\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/ddf692435b5c3b80d64bdcec72d5aba4f1280850_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":0,\"Losses\":3},{\"AccountId\":\"76561198096540610\",\"PersonaName\":\"Abdul_1st_in_Kabul\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":34,\"Ties\":17,\"Losses\":14},{\"AccountId\":\"76561198295514286\",\"PersonaName\":\"KuhohneFlecken\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/3825a4eea3e6d99fbc0510137c4908ea89f91109_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":109,\"Ties\":87,\"Losses\":92,\"Rank\":9},{\"AccountId\":\"76561198143696618\",\"PersonaName\":\"NUT PePeApproved\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/efb2a05642b7bbbc571400dfb3df4f69fbdc9e7f_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":2,\"Ties\":0,\"Losses\":2},{\"AccountId\":\"76561198823642404\",\"PersonaName\":\"El_PABLO\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b1/b1e1c5d14d7168b5170d1be326fce07738ba27f6_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":139,\"Ties\":132,\"Losses\":96,\"Rank\":14},{\"AccountId\":\"76561198391622237\",\"PersonaName\":\"ODIN\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/337b738618b632daa718be9e816a71e2bbd6158b_full.jpg\",\"SquadId\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":250,\"Wins\":7,\"Ties\":3,\"Losses\":5},{\"AccountId\":\"76561198159476447\",\"PersonaName\":\"Niravam\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/dd1870578543edef45032292f2bb8c199716e40a_full.jpg\",\"SquadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":2,\"Losses\":2}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllOnlinePlayersMessage( {"array":[{"AccountId":"76561198815289966","PersonaName":"SQ | Fishyphany","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/37/374b26dd10ac47d6220df8964697a5d0fbb823bd_full.jpg","SquadId":"e474c3da-ef92-4206-9352-18f3ac8f1f70","MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Region":1,"AllowedRegionMask":243,"Wins":158,"Ties":68,"Losses":120,"Rank":16},{"AccountId":"76561198367324721","PersonaName":"FIERCE | Vii","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9e/9e07218a2e4f5af3f623ea8471901ec70ba7adfd_full.jpg","SquadId":"e474c3da-ef92-4206-9352-18f3ac8f1f70","MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Region":0,"AllowedRegionMask":255,"Wins":20,"Ties":97,"Losses":23,"Rank":4},{"AccountId":"76561198045541125","PersonaName":"RedElixir","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fbf1e8361408a903a7d7230784a8770c3bcef3f_full.jpg","SquadId":"e474c3da-ef92-4206-9352-18f3ac8f1f70","MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Region":1,"AllowedRegionMask":243,"Wins":75,"Ties":134,"Losses":24,"Rank":11},{"AccountId":"76561198308501653","PersonaName":"Lando","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/469db79ea32ffa3c9e94bdcde5a9267aac049d0b_full.jpg","SquadId":"d45c7577-d6bc-4da2-90a1-b63dda312df0","MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","Region":2,"AllowedRegionMask":246,"Wins":159,"Ties":114,"Losses":137,"Rank":17},{"AccountId":"76561198153573282","PersonaName":"Lind","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e5f5fb2d4aa473b7fa6ecc736ed174d8426f29ea_full.jpg","SquadId":"d45c7577-d6bc-4da2-90a1-b63dda312df0","MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","Region":2,"AllowedRegionMask":246,"Wins":57,"Ties":29,"Losses":28,"Rank":5},{"AccountId":"76561198076850941","PersonaName":"[BWR] Vinnie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/acb24f3f7fe3ab5210229c17dd5e9866515070d0_full.jpg","SquadId":"a886a2f5-a51b-43f2-ba20-ded4e6fd08af","Region":2,"Wins":1,"Ties":22,"Losses":0},{"AccountId":"76561198021900292","PersonaName":"Gramstaal","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0ebcb2f5d5de027246b449b733274bcd597a4edf_full.jpg","SquadId":"d45c7577-d6bc-4da2-90a1-b63dda312df0","MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","Moderator":true,"Tester":true,"Region":2,"AllowedRegionMask":246,"Wins":140,"Ties":84,"Losses":69,"Rank":15},{"AccountId":"76561198254006127","PersonaName":"MORILIZE","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg","SquadId":"64cbd656-3640-4f42-ad59-c351d8204325","MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","Region":2,"Wins":1,"Ties":10,"Losses":3,"Rank":4},{"AccountId":"76561198148113359","PersonaName":"carnaldo","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/7b/7bf8bb34dca9a7176e03e67e14f5da3ff0d914bf_full.jpg","SquadId":"dd3bce5e-4ae8-420b-b92b-00c435aba984","MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":2},{"AccountId":"76561198280380664","PersonaName":"Matthew Tibbetts","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/41/411a06d11eebc47f84dd15faa9d3c4c5ea617fca_full.jpg","SquadId":"dd3bce5e-4ae8-420b-b92b-00c435aba984","MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":2},{"AccountId":"76561198156369383","PersonaName":"AT3ddyB34R","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg","SquadId":"64cbd656-3640-4f42-ad59-c351d8204325","MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","Region":1,"AllowedRegionMask":255,"Wins":4,"Ties":16,"Losses":7},{"AccountId":"76561198079975458","PersonaName":"Carwhi Leonard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/34/3450aa47aab45f474251bb5c081d1c8f305383bf_full.jpg","SquadId":"dd3bce5e-4ae8-420b-b92b-00c435aba984","MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":2},{"AccountId":"76561198042022423","PersonaName":"[a2m]The_Mad_Texan","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf3e13125ee69221b2d06d9db2e3e06f4027dac9_full.jpg","SquadId":"dd3bce5e-4ae8-420b-b92b-00c435aba984","MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Region":1,"Wins":3,"Ties":2,"Losses":0},{"AccountId":"76561198275091331","PersonaName":"The Derp","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8d/8dbccad12cc84f1fad104b318a63508614c4a4ec_full.jpg","SquadId":"e474c3da-ef92-4206-9352-18f3ac8f1f70","MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":0,"Losses":3},{"AccountId":"76561198069192287","PersonaName":"IIIlII47IIIlII","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/ddf692435b5c3b80d64bdcec72d5aba4f1280850_full.jpg","SquadId":"64cbd656-3640-4f42-ad59-c351d8204325","MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","Region":1,"AllowedRegionMask":255,"Wins":1,"Ties":0,"Losses":3},{"AccountId":"76561198096540610","PersonaName":"Abdul_1st_in_Kabul","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg","SquadId":"64cbd656-3640-4f42-ad59-c351d8204325","MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","Region":2,"AllowedRegionMask":244,"Wins":34,"Ties":17,"Losses":14},{"AccountId":"76561198295514286","PersonaName":"KuhohneFlecken","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/3825a4eea3e6d99fbc0510137c4908ea89f91109_full.jpg","SquadId":"d45c7577-d6bc-4da2-90a1-b63dda312df0","MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","Region":2,"AllowedRegionMask":246,"Wins":109,"Ties":87,"Losses":92,"Rank":9},{"AccountId":"76561198143696618","PersonaName":"NUT PePeApproved","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/efb2a05642b7bbbc571400dfb3df4f69fbdc9e7f_full.jpg","SquadId":"64cbd656-3640-4f42-ad59-c351d8204325","MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","Region":2,"AllowedRegionMask":244,"Wins":2,"Ties":0,"Losses":2},{"AccountId":"76561198823642404","PersonaName":"El_PABLO","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b1/b1e1c5d14d7168b5170d1be326fce07738ba27f6_full.jpg","SquadId":"d45c7577-d6bc-4da2-90a1-b63dda312df0","MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","Region":1,"AllowedRegionMask":242,"Wins":139,"Ties":132,"Losses":96,"Rank":14},{"AccountId":"76561198391622237","PersonaName":"ODIN","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/33/337b738618b632daa718be9e816a71e2bbd6158b_full.jpg","SquadId":"e474c3da-ef92-4206-9352-18f3ac8f1f70","MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Region":1,"AllowedRegionMask":250,"Wins":7,"Ties":3,"Losses":5},{"AccountId":"76561198159476447","PersonaName":"Niravam","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/dd1870578543edef45032292f2bb8c199716e40a_full.jpg","SquadId":"dd3bce5e-4ae8-420b-b92b-00c435aba984","MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Region":1,"AllowedRegionMask":255,"Wins":1,"Ties":2,"Losses":2}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198815289966 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198367324721 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198045541125 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198308501653 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198153573282 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076850941 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198021900292 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198254006127 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198148113359 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198280380664 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156369383 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198079975458 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198042022423 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198275091331 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069192287 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198096540610 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198295514286 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198143696618 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198823642404 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198391622237 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198159476447 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleAllPlayersUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"SquadId1\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"SquadId2\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"Squad1Members\":[\"76561198045541125\",\"76561198275091331\",\"76561198367324721\",\"76561198391622237\",\"76561198815289966\"],\"Squad1Name\":\"Torch\",\"Squad2Members\":[\"76561198042022423\",\"76561198079975458\",\"76561198148113359\",\"76561198159476447\",\"76561198280380664\"],\"Squad2Name\":\"Pistol\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1},{\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"SquadId1\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"SquadId2\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Squad1Members\":[\"76561198021900292\",\"76561198153573282\",\"76561198295514286\",\"76561198308501653\",\"76561198823642404\"],\"Squad1Name\":\"Adder\",\"Squad2Members\":[\"76561198069192287\",\"76561198096540610\",\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"Squad2Name\":\"Athena\",\"AttackerScore\":2,\"DefenderScore\":1,\"GameMode\":1,\"Region\":2}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"SquadId1\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"SquadId2\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"Squad1Members\":[\"76561198045541125\",\"76561198275091331\",\"76561198367324721\",\"76561198391622237\",\"76561198815289966\"],\"Squad1Name\":\"Torch\",\"Squad2Members\":[\"76561198042022423\",\"76561198079975458\",\"76561198148113359\",\"76561198159476447\",\"76561198280380664\"],\"Squad2Name\":\"Pistol\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1},{\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"SquadId1\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"SquadId2\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Squad1Members\":[\"76561198021900292\",\"76561198153573282\",\"76561198295514286\",\"76561198308501653\",\"76561198823642404\"],\"Squad1Name\":\"Adder\",\"Squad2Members\":[\"76561198069192287\",\"76561198096540610\",\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"Squad2Name\":\"Athena\",\"AttackerScore\":2,\"DefenderScore\":1,\"GameMode\":1,\"Region\":2}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllMatchesMessage( {"array":[{"MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","SquadId1":"e474c3da-ef92-4206-9352-18f3ac8f1f70","SquadId2":"dd3bce5e-4ae8-420b-b92b-00c435aba984","Squad1Members":["76561198045541125","76561198275091331","76561198367324721","76561198391622237","76561198815289966"],"Squad1Name":"Torch","Squad2Members":["76561198042022423","76561198079975458","76561198148113359","76561198159476447","76561198280380664"],"Squad2Name":"Pistol","AttackerScore":1,"DefenderScore":0,"GameMode":1,"Region":1},{"MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","SquadId1":"d45c7577-d6bc-4da2-90a1-b63dda312df0","SquadId2":"64cbd656-3640-4f42-ad59-c351d8204325","Squad1Members":["76561198021900292","76561198153573282","76561198295514286","76561198308501653","76561198823642404"],"Squad1Name":"Adder","Squad2Members":["76561198069192287","76561198096540610","76561198143696618","76561198156369383","76561198254006127"],"Squad2Name":"Athena","AttackerScore":2,"DefenderScore":1,"GameMode":1,"Region":2}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 7d139ab6-fab7-4684-bbeb-120380667b06 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 7d139ab6-fab7-4684-bbeb-120380667b06 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 0f30ebdd-63c6-42b4-a6be-caea54a94ac9 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 0f30ebdd-63c6-42b4-a6be-caea54a94ac9 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel f9e41d16-154d-451d-ada2-00517e3261da UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are f9e41d16-154d-451d-ada2-00517e3261da Current text channels are f9e41d16-154d-451d-ada2-00517e3261da All connected channels in the session are f9e41d16-154d-451d-ada2-00517e3261da : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel f9e41d16-154d-451d-ada2-00517e3261da TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel f9e41d16-154d-451d-ada2-00517e3261da AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading assetbundlemanifest from Windows bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Blood Queen [688288406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Certain Trouble [213893515] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Chrome Viking [1033162700] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Dusk Praetorian [147029663] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Eagle Exit [1407417572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Ember Linebacker [-1645069943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Empire Force [-1303928572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Excalibur Fury [-760119363] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Exile Lock [758567374] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Firm Release [45477164] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flaming Oracle [924151191] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flintlock Retribution [-1174110083] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fowl Caesar [-1951647950] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fury Ember [-1031096998] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Justice Empire [1656784244] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Kingdom Pax [2019708302] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Lead Rifle [127434099] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Neptune Oracle [-329959383] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Nimble Shield [-1040472046] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Rising Merlin [1579511933] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sabre Malice [-656977851] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sacred Python [1257140602] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Splinter Cell [1862347470] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Timber Pistol [-1495605121] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Trident Clover [-1440043890] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Wolf Fury [215087843] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-development] [Dev] Prefab Testing [0001] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-dome] [Dome] Urgent Thunder [-1535397239] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Athena Fang [1026562633] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Boundless Trumpet [90809550] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Caged Judgement [-431409349] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Fleeting Jupiter [-22440245] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Gold Donut [-2067063781] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Grand Lion [1372746590] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Hammer Trumpet [-233276424] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Liberty Trouble [1015297892] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Minotaur Titan [1108305026] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Mountain Hour [1403934160] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Pegasus Brutus [-402115375] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Rushing Elephant [1850278678] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Saturn Sword [-1469597790] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Secure Fang [1192501956] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Spicy Hand [35266272] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Star Minotaur [-1910063462] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Thunder Freedom [740262379] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Tidal Rook [1241292630] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Timber Supremacy [400199940] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Verdant Snow [-439412406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Adder Tempest [622753322] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Asgard Freedom [1275916079] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Bear Fist [2097796104] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Dark Phalanx [2104051287] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Fallen Pax [74383040] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ghost Rush [1034512939] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Juno Fox [241558342] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Lead Neptune [-844743003] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Life Lance [-853900961] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Linebacker Keeper [-952107093] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Merlin Queen [1494125785] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Olympus Burning [-1327614192] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Pasture [455869145] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Receiver [1919605943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Purple Cause [-968218126] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Raging Hope [-135424007] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Rolling Arrow [1983632794] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ruthless Tusk [1241334876] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Supreme Havoc [-544847838] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Typhoon Checkmate [-2048687211] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ultra Abbot [493459903] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-arena] background_Arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-cstore] background_cstore_v5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-development] background_development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-dome] background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-factory] background_factory_ver2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-global UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging] client-vs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging-server] server-staging_v2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training] Training_killhouse_01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training-server] server-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isUnpackingBundles to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isUnpackingBundles , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"stopUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isUnpackingBundles , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":22,\"RegionalMatchCount\":[0,1,2,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":22,\"RegionalMatchCount\":[0,1,2,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":22,\"RegionalMatchCount\":[0,1,2,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":22,\"RegionalMatchCount\":[0,1,2,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"ready","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198354419491\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198354419491\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198354419491","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198354419491 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isIdle to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"MemberIds\":[\"76561198354419491\"],\"Name\":\"Dragon\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"MemberIds\":[\"76561198354419491\"],\"Name\":\"Dragon\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198354419491\",\"squadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"squadMemberIds\":[],\"newSquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198354419491\",\"squadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"squadMemberIds\":[],\"newSquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel f9e41d16-154d-451d-ada2-00517e3261da AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel f9e41d16-154d-451d-ada2-00517e3261da TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel f9e41d16-154d-451d-ada2-00517e3261da UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198354419491","squadId":"f9e41d16-154d-451d-ada2-00517e3261da","squadMemberIds":[],"newSquadId":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198354419491, f9e41d16-154d-451d-ada2-00517e3261da, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198354419491 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198354419491\",\"squadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"squadMemberIds\":[\"76561198015082089\",\"76561198354419491\"],\"users\":[{\"AccountId\":\"76561198015082089\",\"PersonaName\":\"D3athlnab0x\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c5/c5da13940a3d4a9e6b84a5d7dc8527e57dcfe942_full.jpg\",\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8}],\"squadName\":\"Rogue\",\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198354419491\",\"squadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"squadMemberIds\":[\"76561198015082089\",\"76561198354419491\"],\"users\":[{\"AccountId\":\"76561198015082089\",\"PersonaName\":\"D3athlnab0x\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c5/c5da13940a3d4a9e6b84a5d7dc8527e57dcfe942_full.jpg\",\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"f9e41d16-154d-451d-ada2-00517e3261da\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8}],\"squadName\":\"Rogue\",\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 9da9ae2b-1760-4f89-9d18-4f8b2b054345 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198354419491","squadId":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","squadMemberIds":["76561198015082089","76561198354419491"],"users":[{"AccountId":"76561198015082089","PersonaName":"D3athlnab0x","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c5/c5da13940a3d4a9e6b84a5d7dc8527e57dcfe942_full.jpg","SquadId":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"f9e41d16-154d-451d-ada2-00517e3261da","Region":1,"AllowedRegionMask":255,"Wins":122,"Ties":251,"Losses":77,"Rank":8}],"squadName":"Rogue","wasKicked":false,"squadMatchId":"7eb380d3-e958-473e-8f5e-704f84054ece"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198015082089 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedExistingSquad( 76561198354419491 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedExistingSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserJoinedExistingSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"MemberIds\":[\"76561198015082089\",\"76561198354419491\"],\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Name\":\"Rogue\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"MemberIds\":[\"76561198015082089\",\"76561198354419491\"],\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Name\":\"Rogue\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":22,\"RegionalMatchCount\":[0,1,2,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":22,\"RegionalMatchCount\":[0,1,2,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198354419491\",\"match\":{\"Squad1Elo\":1003.6410729803868,\"Region\":2,\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Squad1Name\":\"Tempest\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"ServerId\":\"89084344-c7da-4854-8c13-44aea84a028b\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"Squad1Members\":[\"76561198197503742\"],\"Squad2Elo\":1029.8831161528337,\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"ServerURL\":\"185.254.69.234:10100\",\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198354419491\",\"match\":{\"Squad1Elo\":1003.6410729803868,\"Region\":2,\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Squad1Name\":\"Tempest\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"ServerId\":\"89084344-c7da-4854-8c13-44aea84a028b\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"Squad1Members\":[\"76561198197503742\"],\"Squad2Elo\":1029.8831161528337,\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"ServerURL\":\"185.254.69.234:10100\",\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 7eb380d3-e958-473e-8f5e-704f84054ece ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 7eb380d3-e958-473e-8f5e-704f84054ece UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198354419491","match":{"Squad1Elo":1003.6410729803868,"Region":2,"MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","Squad1Name":"Tempest","SquadId2":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","ServerId":"89084344-c7da-4854-8c13-44aea84a028b","SquadId1":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","Squad1Members":["76561198197503742"],"Squad2Elo":1029.8831161528337,"Squad2Members":["76561198015082089","76561198354419491"],"ServerURL":"185.254.69.234:10100","Squad2Name":"Rogue","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 7eb380d3-e958-473e-8f5e-704f84054ece , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 7eb380d3-e958-473e-8f5e-704f84054ece , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"status","data":"{\"code\":9,\"message\":\"Joining match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":9,\"message\":\"Joining match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":9,"message":"Joining match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel f9e41d16-154d-451d-ada2-00517e3261da TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwODYzNDkuMzgsInZ4YSI6ImpvaW4iLCJ2eGkiOjQxNzksImYiOiJzaXA6LmdpYW50ZW5lbXljcmFiLWdlY3Rlc3Qtdy5BZGRheC03NjU2MTE5ODM1NDQxOTQ5MS5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZy1naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuOWRhOWFlMmItMTc2MC00Zjg5LTlkMTgtNGY4YjJiMDU0MzQ1QG10MXAudml2b3guY29tIn0.vvJ26yjyyMftLuvm2g-5EUoUzc8LLZsYgbNn_VA1yok\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwODYzNDkuMzgsInZ4YSI6ImpvaW4iLCJ2eGkiOjQxNzksImYiOiJzaXA6LmdpYW50ZW5lbXljcmFiLWdlY3Rlc3Qtdy5BZGRheC03NjU2MTE5ODM1NDQxOTQ5MS5AbXQxcC52aXZveC5jb20iLCJ0Ijoic2lwOmNvbmZjdGwtZy1naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuOWRhOWFlMmItMTc2MC00Zjg5LTlkMTgtNGY4YjJiMDU0MzQ1QG10MXAudml2b3guY29tIn0.vvJ26yjyyMftLuvm2g-5EUoUzc8LLZsYgbNn_VA1yok\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 9da9ae2b-1760-4f89-9d18-4f8b2b054345, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 9da9ae2b-1760-4f89-9d18-4f8b2b054345 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 9da9ae2b-1760-4f89-9d18-4f8b2b054345 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 9da9ae2b-1760-4f89-9d18-4f8b2b054345 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwODYzNDkuNDEyLCJ2eGEiOiJqb2luIiwidnhpIjo0MTgwLCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuQWRkYXgtNzY1NjExOTgzNTQ0MTk0OTEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjdlYjM4MGQzLWU5NTgtNDczZS04ZjVlLTcwNGY4NDA1NGVjZUBtdDFwLnZpdm94LmNvbSJ9.-Av3NKLt1BksY5jghsLfhSTa7h4zED83KWfNuSq0OfA\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDIwODYzNDkuNDEyLCJ2eGEiOiJqb2luIiwidnhpIjo0MTgwLCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuQWRkYXgtNzY1NjExOTgzNTQ0MTk0OTEuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjdlYjM4MGQzLWU5NTgtNDczZS04ZjVlLTcwNGY4NDA1NGVjZUBtdDFwLnZpdm94LmNvbSJ9.-Av3NKLt1BksY5jghsLfhSTa7h4zED83KWfNuSq0OfA\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 7eb380d3-e958-473e-8f5e-704f84054ece, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 7eb380d3-e958-473e-8f5e-704f84054ece UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 7eb380d3-e958-473e-8f5e-704f84054ece TextState = Disconnected - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__2() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel 9da9ae2b-1760-4f89-9d18-4f8b2b054345 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 9da9ae2b-1760-4f89-9d18-4f8b2b054345 Current text channels are 9da9ae2b-1760-4f89-9d18-4f8b2b054345 All connected channels in the session are f9e41d16-154d-451d-ada2-00517e3261da : False Disconnecting Disconnected 9da9ae2b-1760-4f89-9d18-4f8b2b054345 : True Connecting Connecting 7eb380d3-e958-473e-8f5e-704f84054ece : False Disconnected Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel f9e41d16-154d-451d-ada2-00517e3261da AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel f9e41d16-154d-451d-ada2-00517e3261da UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining match channel 7eb380d3-e958-473e-8f5e-704f84054ece UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are 9da9ae2b-1760-4f89-9d18-4f8b2b054345 Current text channels are 9da9ae2b-1760-4f89-9d18-4f8b2b054345 7eb380d3-e958-473e-8f5e-704f84054ece All connected channels in the session are 9da9ae2b-1760-4f89-9d18-4f8b2b054345 : True Connecting Connecting 7eb380d3-e958-473e-8f5e-704f84054ece : False Disconnected Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 9da9ae2b-1760-4f89-9d18-4f8b2b054345 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 7eb380d3-e958-473e-8f5e-704f84054ece TextState = Disconnected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 9da9ae2b-1760-4f89-9d18-4f8b2b054345 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"Squad1Members\":[\"76561198197503742\"],\"Squad1Name\":\"Tempest\",\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"Squad1Members\":[\"76561198197503742\"],\"Squad1Name\":\"Tempest\",\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"Squad2Name\":\"Rogue\",\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 7eb380d3-e958-473e-8f5e-704f84054ece ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempt to join Match [7eb380d3-e958-473e-8f5e-704f84054ece] text chat channel while already in a Match [7eb380d3-e958-473e-8f5e-704f84054ece] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Already connected to Vivox channel 7eb380d3-e958-473e-8f5e-704f84054ece UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"connectTo","data":"185.254.69.234:10100;DEFENDER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"connectTo","data":"185.254.69.234:10100;DEFENDER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance successfully initialized ENET. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance: Starting connection to 185.254.69.234... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to Connect Remotely to: 185.254.69.234:10100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Aunthentication: Client UID set to 3 (76561198354419491) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Added 58 to locallowned player ids UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( MainMenu ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading client-vs from shared-staging bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 58 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 58 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Camera Parent: 0CameraMount (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Unloading 6 Unused Serialized files (Serialized files now loaded: 162) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Common ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 3.735800 ms Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { client-vs } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( client-vs , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( client-vs , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 6 worker threads for Enlighten. Thread -> id: 1440 -> priority: 1 Thread -> id: 37ec -> priority: 1 Thread -> id: 29ac -> priority: 1 Thread -> id: 1b00 -> priority: 1 Thread -> id: 230c -> priority: 1 Thread -> id: 12b4 -> priority: 1 Unloading 30721 unused Assets to reduce memory usage. Loaded Objects now: 259809. Total: 1157.279500 ms (FindLiveObjects: 18.484200 ms CreateObjectMapping: 14.823400 ms MarkObjects: 1108.673600 ms DeleteObjects: 15.297400 ms) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 30 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 30 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 87 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 14 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 14 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cleaning up set UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Reset Bomb [16777265] values in CleanupSet() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-killhouse_day,[Killhouse_Day] Life Lance [-853900961],killhouse_day, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cleaning up set UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Reset Bomb [16777265] values in CleanupSet() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-killhouse_day,[Killhouse_Day] Life Lance [-853900961],killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1095: Loading Game Level [Killhouse_Day] Life Lance [-853900961] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Killhouse_Day] Life Lance [-853900961] from levelpack-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( client-vs ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 20.838800 ms LightmapsHelper :: Active Scene Changed from: { } to { [Killhouse_Day] Life Lance [-853900961] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Killhouse_Day] Life Lance [-853900961] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Killhouse_Day] Life Lance [-853900961] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1172: Done Loading Game Level [Killhouse_Day] Life Lance [-853900961] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 16702 unused Assets to reduce memory usage. Loaded Objects now: 518201. Total: 1232.063100 ms (FindLiveObjects: 25.836700 ms CreateObjectMapping: 38.117400 ms MarkObjects: 1147.519400 ms DeleteObjects: 20.589000 ms) [AssetBundleManager] Loading background_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading skybox_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No items found for debug scroll menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 324 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 325 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 326 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 327 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198159476447\",\"squadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"squadMemberIds\":[\"76561198042022423\",\"76561198148113359\",\"76561198079975458\",\"76561198280380664\"],\"wasKicked\":false,\"squadMatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198159476447\",\"squadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"squadMemberIds\":[\"76561198042022423\",\"76561198148113359\",\"76561198079975458\",\"76561198280380664\"],\"wasKicked\":false,\"squadMatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198159476447","squadId":"dd3bce5e-4ae8-420b-b92b-00c435aba984","squadMemberIds":["76561198042022423","76561198148113359","76561198079975458","76561198280380664"],"wasKicked":false,"squadMatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198159476447, dd3bce5e-4ae8-420b-b92b-00c435aba984, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"SquadId1\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"SquadId2\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Squad1Members\":[\"76561198021900292\",\"76561198153573282\",\"76561198295514286\",\"76561198308501653\",\"76561198823642404\"],\"Squad1Name\":\"Adder\",\"Squad2Members\":[\"76561198069192287\",\"76561198096540610\",\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"Squad2Name\":\"Athena\",\"AttackerScore\":3,\"DefenderScore\":1,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"SquadId1\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"SquadId2\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Squad1Members\":[\"76561198021900292\",\"76561198153573282\",\"76561198295514286\",\"76561198308501653\",\"76561198823642404\"],\"Squad1Name\":\"Adder\",\"Squad2Members\":[\"76561198069192287\",\"76561198096540610\",\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"Squad2Name\":\"Athena\",\"AttackerScore\":3,\"DefenderScore\":1,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","SquadId1":"d45c7577-d6bc-4da2-90a1-b63dda312df0","SquadId2":"64cbd656-3640-4f42-ad59-c351d8204325","Squad1Members":["76561198021900292","76561198153573282","76561198295514286","76561198308501653","76561198823642404"],"Squad1Name":"Adder","Squad2Members":["76561198069192287","76561198096540610","76561198143696618","76561198156369383","76561198254006127"],"Squad2Name":"Athena","AttackerScore":3,"DefenderScore":1,"GameMode":1,"Region":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 132.6928 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EntityIdComponent was null or destroyed in PlayerIconsGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerIconsGUI::Start() Local Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 147.7333 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"SquadId1\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"SquadId2\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"Squad1Members\":[\"76561198045541125\",\"76561198275091331\",\"76561198367324721\",\"76561198391622237\",\"76561198815289966\"],\"Squad1Name\":\"Torch\",\"Squad2Members\":[\"76561198042022423\",\"76561198079975458\",\"76561198148113359\",\"76561198159476447\",\"76561198280380664\"],\"Squad2Name\":\"Pistol\",\"AttackerScore\":2,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"SquadId1\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"SquadId2\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"Squad1Members\":[\"76561198045541125\",\"76561198275091331\",\"76561198367324721\",\"76561198391622237\",\"76561198815289966\"],\"Squad1Name\":\"Torch\",\"Squad2Members\":[\"76561198042022423\",\"76561198079975458\",\"76561198148113359\",\"76561198159476447\",\"76561198280380664\"],\"Squad2Name\":\"Pistol\",\"AttackerScore\":2,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","SquadId1":"e474c3da-ef92-4206-9352-18f3ac8f1f70","SquadId2":"dd3bce5e-4ae8-420b-b92b-00c435aba984","Squad1Members":["76561198045541125","76561198275091331","76561198367324721","76561198391622237","76561198815289966"],"Squad1Name":"Torch","Squad2Members":["76561198042022423","76561198079975458","76561198148113359","76561198159476447","76561198280380664"],"Squad2Name":"Pistol","AttackerScore":2,"DefenderScore":0,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wall UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Electrical UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Concrete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198076850941\",\"squadId\":\"a886a2f5-a51b-43f2-ba20-ded4e6fd08af\",\"squadMemberIds\":[],\"newSquadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198076850941\",\"squadId\":\"a886a2f5-a51b-43f2-ba20-ded4e6fd08af\",\"squadMemberIds\":[],\"newSquadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198076850941","squadId":"a886a2f5-a51b-43f2-ba20-ded4e6fd08af","squadMemberIds":[],"newSquadId":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198076850941, a886a2f5-a51b-43f2-ba20-ded4e6fd08af, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198076850941\",\"squadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"squadMemberIds\":[\"76561198197503742\",\"76561198076850941\"],\"users\":[{\"AccountId\":\"76561198197503742\",\"PersonaName\":\"SnuaX\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0b4faf2dee533527f846fdb947befbdda27430f_full.jpg\",\"SquadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":2,\"AllowedRegionMask\":247,\"Wins\":5,\"Ties\":2,\"Losses\":5},{\"AccountId\":\"76561198076850941\",\"PersonaName\":\"[BWR] Vinnie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/acb24f3f7fe3ab5210229c17dd5e9866515070d0_full.jpg\",\"SquadId\":\"a886a2f5-a51b-43f2-ba20-ded4e6fd08af\",\"Region\":2,\"Wins\":1,\"Ties\":22,\"Losses\":0}],\"squadName\":\"Tempest\",\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198076850941\",\"squadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"squadMemberIds\":[\"76561198197503742\",\"76561198076850941\"],\"users\":[{\"AccountId\":\"76561198197503742\",\"PersonaName\":\"SnuaX\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0b4faf2dee533527f846fdb947befbdda27430f_full.jpg\",\"SquadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":2,\"AllowedRegionMask\":247,\"Wins\":5,\"Ties\":2,\"Losses\":5},{\"AccountId\":\"76561198076850941\",\"PersonaName\":\"[BWR] Vinnie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/acb24f3f7fe3ab5210229c17dd5e9866515070d0_full.jpg\",\"SquadId\":\"a886a2f5-a51b-43f2-ba20-ded4e6fd08af\",\"Region\":2,\"Wins\":1,\"Ties\":22,\"Losses\":0}],\"squadName\":\"Tempest\",\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198076850941","squadId":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","squadMemberIds":["76561198197503742","76561198076850941"],"users":[{"AccountId":"76561198197503742","PersonaName":"SnuaX","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0b4faf2dee533527f846fdb947befbdda27430f_full.jpg","SquadId":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","Region":2,"AllowedRegionMask":247,"Wins":5,"Ties":2,"Losses":5},{"AccountId":"76561198076850941","PersonaName":"[BWR] Vinnie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/acb24f3f7fe3ab5210229c17dd5e9866515070d0_full.jpg","SquadId":"a886a2f5-a51b-43f2-ba20-ded4e6fd08af","Region":2,"Wins":1,"Ties":22,"Losses":0}],"squadName":"Tempest","wasKicked":false,"squadMatchId":"7eb380d3-e958-473e-8f5e-704f84054ece"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198197503742 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076850941 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198076850941\",\"match\":{\"Squad1Elo\":1001.8205364901934,\"Region\":2,\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Squad1Name\":\"Tempest\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"ServerId\":\"89084344-c7da-4854-8c13-44aea84a028b\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"Squad1Members\":[\"76561198076850941\",\"76561198197503742\"],\"Squad2Elo\":1029.8831161528337,\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"ServerURL\":\"185.254.69.234:10100\",\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198076850941\",\"match\":{\"Squad1Elo\":1001.8205364901934,\"Region\":2,\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Squad1Name\":\"Tempest\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"ServerId\":\"89084344-c7da-4854-8c13-44aea84a028b\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"Squad1Members\":[\"76561198076850941\",\"76561198197503742\"],\"Squad2Elo\":1029.8831161528337,\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"ServerURL\":\"185.254.69.234:10100\",\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198076850941","match":{"Squad1Elo":1001.8205364901934,"Region":2,"MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","Squad1Name":"Tempest","SquadId2":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","ServerId":"89084344-c7da-4854-8c13-44aea84a028b","SquadId1":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","Squad1Members":["76561198076850941","76561198197503742"],"Squad2Elo":1029.8831161528337,"Squad2Members":["76561198015082089","76561198354419491"],"ServerURL":"185.254.69.234:10100","Squad2Name":"Rogue","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 7eb380d3-e958-473e-8f5e-704f84054ece , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 7eb380d3-e958-473e-8f5e-704f84054ece , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":24,\"RegionalMatchCount\":[0,1,2,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":24,\"RegionalMatchCount\":[0,1,2,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 535 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 535 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 535 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Plastic UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Sandbag UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SNUAX NEUTRALIZED D3ATHLNAB0X UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:6814 Victim ID:30 Killer ID:14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198159476447\",\"match\":{\"Squad1Elo\":1004.8145959175763,\"Region\":1,\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Squad1Name\":\"Torch\",\"SquadId2\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"ServerId\":\"67227002-f550-40a8-a2f6-42e566537673\",\"SquadId1\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198045541125\",\"76561198275091331\",\"76561198367324721\",\"76561198391622237\",\"76561198815289966\"],\"Squad2Elo\":1013.0901277817834,\"Squad2Members\":[\"76561198042022423\",\"76561198079975458\",\"76561198148113359\",\"76561198280380664\"],\"DefenderScore\":0,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Pistol\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198159476447\",\"match\":{\"Squad1Elo\":1004.8145959175763,\"Region\":1,\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Squad1Name\":\"Torch\",\"SquadId2\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"ServerId\":\"67227002-f550-40a8-a2f6-42e566537673\",\"SquadId1\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198045541125\",\"76561198275091331\",\"76561198367324721\",\"76561198391622237\",\"76561198815289966\"],\"Squad2Elo\":1013.0901277817834,\"Squad2Members\":[\"76561198042022423\",\"76561198079975458\",\"76561198148113359\",\"76561198280380664\"],\"DefenderScore\":0,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Pistol\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198159476447","match":{"Squad1Elo":1004.8145959175763,"Region":1,"MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Squad1Name":"Torch","SquadId2":"dd3bce5e-4ae8-420b-b92b-00c435aba984","ServerId":"67227002-f550-40a8-a2f6-42e566537673","SquadId1":"e474c3da-ef92-4206-9352-18f3ac8f1f70","AttackerScore":2,"Squad1Members":["76561198045541125","76561198275091331","76561198367324721","76561198391622237","76561198815289966"],"Squad2Elo":1013.0901277817834,"Squad2Members":["76561198042022423","76561198079975458","76561198148113359","76561198280380664"],"DefenderScore":0,"ServerURL":"107.6.103.217:10000","Squad2Name":"Pistol","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding QUICK_SWAP input event: F1-LeGros [456] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Swap:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [456] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [456] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [456] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [456] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [456] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: SNUAX NEUTRALIZED D3ATHLNAB0X UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: ADDAX WASTED SNUAX UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding open input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Close:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198197503742\",\"squadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"squadMemberIds\":[\"76561198076850941\"],\"newSquadId\":\"5dbf5871-b0a8-4628-86f6-b6045868bcb6\",\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198197503742\",\"squadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"squadMemberIds\":[\"76561198076850941\"],\"newSquadId\":\"5dbf5871-b0a8-4628-86f6-b6045868bcb6\",\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198197503742","squadId":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","squadMemberIds":["76561198076850941"],"newSquadId":"5dbf5871-b0a8-4628-86f6-b6045868bcb6","wasKicked":false,"squadMatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198197503742, e3dcb0df-7dac-47f1-901f-9c2b955d5de4, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198197503742\",\"match\":{\"Squad1Elo\":1000,\"Region\":2,\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Squad1Name\":\"Tempest\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"ServerId\":\"89084344-c7da-4854-8c13-44aea84a028b\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"Squad1Members\":[\"76561198076850941\"],\"Squad2Elo\":1029.8831161528337,\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"ServerURL\":\"185.254.69.234:10100\",\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198197503742\",\"match\":{\"Squad1Elo\":1000,\"Region\":2,\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Squad1Name\":\"Tempest\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"ServerId\":\"89084344-c7da-4854-8c13-44aea84a028b\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"Squad1Members\":[\"76561198076850941\"],\"Squad2Elo\":1029.8831161528337,\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"ServerURL\":\"185.254.69.234:10100\",\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198197503742","match":{"Squad1Elo":1000,"Region":2,"MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","Squad1Name":"Tempest","SquadId2":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","ServerId":"89084344-c7da-4854-8c13-44aea84a028b","SquadId1":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","Squad1Members":["76561198076850941"],"Squad2Elo":1029.8831161528337,"Squad2Members":["76561198015082089","76561198354419491"],"ServerURL":"185.254.69.234:10100","Squad2Name":"Rogue","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198197503742","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198197503742","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198197503742\",\"PersonaName\":\"SnuaX\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0b4faf2dee533527f846fdb947befbdda27430f_full.jpg\",\"SquadId\":\"4c33bfcd-6cbb-4cfc-ae95-1b897b23b4ea\",\"Region\":2,\"AllowedRegionMask\":247,\"Wins\":5,\"Ties\":2,\"Losses\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198197503742\",\"PersonaName\":\"SnuaX\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0b4faf2dee533527f846fdb947befbdda27430f_full.jpg\",\"SquadId\":\"4c33bfcd-6cbb-4cfc-ae95-1b897b23b4ea\",\"Region\":2,\"AllowedRegionMask\":247,\"Wins\":5,\"Ties\":2,\"Losses\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198197503742","PersonaName":"SnuaX","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0b4faf2dee533527f846fdb947befbdda27430f_full.jpg","SquadId":"4c33bfcd-6cbb-4cfc-ae95-1b897b23b4ea","Region":2,"AllowedRegionMask":247,"Wins":5,"Ties":2,"Losses":5} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198197503742 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding QUICK_SWAP input event: AP25 [267] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Swap:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [267] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [267] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [267] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [267] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [267] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding QUICK_SWAP input event: PK57 [140] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Swap:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [140] SECONDARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [140] SECONDARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [140] SECONDARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [140] SECONDARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [140] SECONDARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding QUICK_SWAP input event: F1-LeGros [456] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Swap:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [456] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [456] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [456] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [456] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 58 EQUIP ITEM [456] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempt to double add viewport uav cameraMount, this should never happen UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:EnableViewport(Viewport) LevelTransitionManager:DetonateBomb() GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LevelTransitionManager.DisplayConnectionLost () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at LevelTransitionManager.DisplayConnectionLost () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198197503742\",\"PersonaName\":\"SnuaX\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0b4faf2dee533527f846fdb947befbdda27430f_full.jpg\",\"SquadId\":\"4c33bfcd-6cbb-4cfc-ae95-1b897b23b4ea\",\"Region\":2,\"AllowedRegionMask\":247,\"Wins\":5,\"Ties\":2,\"Losses\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198197503742\",\"PersonaName\":\"SnuaX\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0b4faf2dee533527f846fdb947befbdda27430f_full.jpg\",\"SquadId\":\"4c33bfcd-6cbb-4cfc-ae95-1b897b23b4ea\",\"Region\":2,\"AllowedRegionMask\":247,\"Wins\":5,\"Ties\":2,\"Losses\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198197503742","PersonaName":"SnuaX","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/a0/a0b4faf2dee533527f846fdb947befbdda27430f_full.jpg","SquadId":"4c33bfcd-6cbb-4cfc-ae95-1b897b23b4ea","Region":2,"AllowedRegionMask":247,"Wins":5,"Ties":2,"Losses":5} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198197503742 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198197503742, 4c33bfcd-6cbb-4cfc-ae95-1b897b23b4ea, 4c33bfcd-6cbb-4cfc-ae95-1b897b23b4ea ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198197503742 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198197503742\",\"squadId\":\"4c33bfcd-6cbb-4cfc-ae95-1b897b23b4ea\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198197503742\",\"squadId\":\"4c33bfcd-6cbb-4cfc-ae95-1b897b23b4ea\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198197503742","squadId":"4c33bfcd-6cbb-4cfc-ae95-1b897b23b4ea","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-factory,[Factory] Thunder Freedom [740262379],factory, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-factory,[Factory] Thunder Freedom [740262379],factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 8930: Loading Game Level [Factory] Thunder Freedom [740262379] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Factory] Thunder Freedom [740262379] from levelpack-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"Squad1Members\":[\"76561198076850941\"],\"Squad1Name\":\"Tempest\",\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"Squad2Name\":\"Rogue\",\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"Squad1Members\":[\"76561198076850941\"],\"Squad1Name\":\"Tempest\",\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"Squad2Name\":\"Rogue\",\"AttackerScore\":0,\"DefenderScore\":1,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","SquadId1":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","SquadId2":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","Squad1Members":["76561198076850941"],"Squad1Name":"Tempest","Squad2Members":["76561198015082089","76561198354419491"],"Squad2Name":"Rogue","AttackerScore":0,"DefenderScore":1,"GameMode":1,"Region":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Killhouse_Day] Life Lance [-853900961] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( skybox_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 62.520500 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unimplemented: Duplicate BreakOnImpact for phsObject conveyor_glass_bend_01 (PhysicalObject) - L_Geo_glass (BreakOnImpact) and L_Geo_glass (BreakOnImpact) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) BreakOnImpact:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { [Factory] Thunder Freedom [740262379] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Factory] Thunder Freedom [740262379] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Factory] Thunder Freedom [740262379] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 9192: Done Loading Game Level [Factory] Thunder Freedom [740262379] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 215855 unused Assets to reduce memory usage. Loaded Objects now: 1320976. Total: 1844.166500 ms (FindLiveObjects: 88.152800 ms CreateObjectMapping: 158.512600 ms MarkObjects: 1485.554400 ms DeleteObjects: 111.946300 ms) [AssetBundleManager] Loading background_factory_ver2 from shared-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198096540610\",\"squadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"squadMemberIds\":[\"76561198143696618\",\"76561198069192287\",\"76561198156369383\",\"76561198254006127\"],\"newSquadId\":\"43315d5b-0208-4c92-ba0b-6c68d8f3686a\",\"wasKicked\":false,\"squadMatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198096540610\",\"squadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"squadMemberIds\":[\"76561198143696618\",\"76561198069192287\",\"76561198156369383\",\"76561198254006127\"],\"newSquadId\":\"43315d5b-0208-4c92-ba0b-6c68d8f3686a\",\"wasKicked\":false,\"squadMatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198096540610","squadId":"64cbd656-3640-4f42-ad59-c351d8204325","squadMemberIds":["76561198143696618","76561198069192287","76561198156369383","76561198254006127"],"newSquadId":"43315d5b-0208-4c92-ba0b-6c68d8f3686a","wasKicked":false,"squadMatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198096540610, 64cbd656-3640-4f42-ad59-c351d8204325, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198096540610\",\"match\":{\"Squad1Elo\":1009.864309968438,\"Region\":2,\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Squad1Name\":\"Adder\",\"SquadId2\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"ServerId\":\"cb163faa-9f21-4623-9dec-c23941e58668\",\"SquadId1\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"AttackerScore\":3,\"Squad1Members\":[\"76561198021900292\",\"76561198153573282\",\"76561198295514286\",\"76561198308501653\",\"76561198823642404\"],\"Squad2Elo\":977.427633991522,\"Squad2Members\":[\"76561198069192287\",\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"DefenderScore\":1,\"ServerURL\":\"185.254.69.234:10000\",\"Squad2Name\":\"Athena\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198096540610\",\"match\":{\"Squad1Elo\":1009.864309968438,\"Region\":2,\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"Squad1Name\":\"Adder\",\"SquadId2\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"ServerId\":\"cb163faa-9f21-4623-9dec-c23941e58668\",\"SquadId1\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"AttackerScore\":3,\"Squad1Members\":[\"76561198021900292\",\"76561198153573282\",\"76561198295514286\",\"76561198308501653\",\"76561198823642404\"],\"Squad2Elo\":977.427633991522,\"Squad2Members\":[\"76561198069192287\",\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"DefenderScore\":1,\"ServerURL\":\"185.254.69.234:10000\",\"Squad2Name\":\"Athena\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198096540610","match":{"Squad1Elo":1009.864309968438,"Region":2,"MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","Squad1Name":"Adder","SquadId2":"64cbd656-3640-4f42-ad59-c351d8204325","ServerId":"cb163faa-9f21-4623-9dec-c23941e58668","SquadId1":"d45c7577-d6bc-4da2-90a1-b63dda312df0","AttackerScore":3,"Squad1Members":["76561198021900292","76561198153573282","76561198295514286","76561198308501653","76561198823642404"],"Squad2Elo":977.427633991522,"Squad2Members":["76561198069192287","76561198143696618","76561198156369383","76561198254006127"],"DefenderScore":1,"ServerURL":"185.254.69.234:10000","Squad2Name":"Athena","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198096540610","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198096540610","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198096540610\",\"PersonaName\":\"Abdul_1st_in_Kabul\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg\",\"SquadId\":\"b8adf714-0a9b-4283-84b8-4c8d717d18d6\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":34,\"Ties\":17,\"Losses\":14}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198096540610\",\"PersonaName\":\"Abdul_1st_in_Kabul\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg\",\"SquadId\":\"b8adf714-0a9b-4283-84b8-4c8d717d18d6\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":34,\"Ties\":17,\"Losses\":14}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198096540610","PersonaName":"Abdul_1st_in_Kabul","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg","SquadId":"b8adf714-0a9b-4283-84b8-4c8d717d18d6","Region":2,"AllowedRegionMask":244,"Wins":34,"Ties":17,"Losses":14} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198096540610 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"SquadId1\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"SquadId2\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Squad1Members\":[\"76561198021900292\",\"76561198153573282\",\"76561198295514286\",\"76561198308501653\",\"76561198823642404\"],\"Squad1Name\":\"Adder\",\"Squad2Members\":[\"76561198069192287\",\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"Squad2Name\":\"Athena\",\"AttackerScore\":4,\"DefenderScore\":1,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"SquadId1\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"SquadId2\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Squad1Members\":[\"76561198021900292\",\"76561198153573282\",\"76561198295514286\",\"76561198308501653\",\"76561198823642404\"],\"Squad1Name\":\"Adder\",\"Squad2Members\":[\"76561198069192287\",\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"Squad2Name\":\"Athena\",\"AttackerScore\":4,\"DefenderScore\":1,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","SquadId1":"d45c7577-d6bc-4da2-90a1-b63dda312df0","SquadId2":"64cbd656-3640-4f42-ad59-c351d8204325","Squad1Members":["76561198021900292","76561198153573282","76561198295514286","76561198308501653","76561198823642404"],"Squad1Name":"Adder","Squad2Members":["76561198069192287","76561198143696618","76561198156369383","76561198254006127"],"Squad2Name":"Athena","AttackerScore":4,"DefenderScore":1,"GameMode":1,"Region":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"SquadId1\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"SquadId2\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Squad1Members\":[\"76561198021900292\",\"76561198153573282\",\"76561198295514286\",\"76561198308501653\",\"76561198823642404\"],\"Squad1Name\":\"Adder\",\"Squad2Members\":[\"76561198069192287\",\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"Squad2Name\":\"Athena\",\"AttackerScore\":4,\"DefenderScore\":1,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"0f30ebdd-63c6-42b4-a6be-caea54a94ac9\",\"SquadId1\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"SquadId2\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Squad1Members\":[\"76561198021900292\",\"76561198153573282\",\"76561198295514286\",\"76561198308501653\",\"76561198823642404\"],\"Squad1Name\":\"Adder\",\"Squad2Members\":[\"76561198069192287\",\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"Squad2Name\":\"Athena\",\"AttackerScore\":4,\"DefenderScore\":1,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"0f30ebdd-63c6-42b4-a6be-caea54a94ac9","SquadId1":"d45c7577-d6bc-4da2-90a1-b63dda312df0","SquadId2":"64cbd656-3640-4f42-ad59-c351d8204325","Squad1Members":["76561198021900292","76561198153573282","76561198295514286","76561198308501653","76561198823642404"],"Squad1Name":"Adder","Squad2Members":["76561198069192287","76561198143696618","76561198156369383","76561198254006127"],"Squad2Name":"Athena","AttackerScore":4,"DefenderScore":1,"GameMode":1,"Region":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 0f30ebdd-63c6-42b4-a6be-caea54a94ac9 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 0f30ebdd-63c6-42b4-a6be-caea54a94ac9 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198042022423\",\"squadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"squadMemberIds\":[\"76561198148113359\",\"76561198079975458\",\"76561198280380664\"],\"newSquadId\":\"6074a9ab-3fc9-4369-aa36-a03e238cc874\",\"wasKicked\":false,\"squadMatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198042022423\",\"squadId\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"squadMemberIds\":[\"76561198148113359\",\"76561198079975458\",\"76561198280380664\"],\"newSquadId\":\"6074a9ab-3fc9-4369-aa36-a03e238cc874\",\"wasKicked\":false,\"squadMatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198042022423","squadId":"dd3bce5e-4ae8-420b-b92b-00c435aba984","squadMemberIds":["76561198148113359","76561198079975458","76561198280380664"],"newSquadId":"6074a9ab-3fc9-4369-aa36-a03e238cc874","wasKicked":false,"squadMatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198042022423, dd3bce5e-4ae8-420b-b92b-00c435aba984, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198042022423\",\"match\":{\"Squad1Elo\":1004.8145959175763,\"Region\":1,\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Squad1Name\":\"Torch\",\"SquadId2\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"ServerId\":\"67227002-f550-40a8-a2f6-42e566537673\",\"SquadId1\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198045541125\",\"76561198275091331\",\"76561198367324721\",\"76561198391622237\",\"76561198815289966\"],\"Squad2Elo\":1017.4535037090445,\"Squad2Members\":[\"76561198079975458\",\"76561198148113359\",\"76561198280380664\"],\"DefenderScore\":0,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Pistol\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198042022423\",\"match\":{\"Squad1Elo\":1004.8145959175763,\"Region\":1,\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"Squad1Name\":\"Torch\",\"SquadId2\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"ServerId\":\"67227002-f550-40a8-a2f6-42e566537673\",\"SquadId1\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198045541125\",\"76561198275091331\",\"76561198367324721\",\"76561198391622237\",\"76561198815289966\"],\"Squad2Elo\":1017.4535037090445,\"Squad2Members\":[\"76561198079975458\",\"76561198148113359\",\"76561198280380664\"],\"DefenderScore\":0,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Pistol\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198042022423","match":{"Squad1Elo":1004.8145959175763,"Region":1,"MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","Squad1Name":"Torch","SquadId2":"dd3bce5e-4ae8-420b-b92b-00c435aba984","ServerId":"67227002-f550-40a8-a2f6-42e566537673","SquadId1":"e474c3da-ef92-4206-9352-18f3ac8f1f70","AttackerScore":2,"Squad1Members":["76561198045541125","76561198275091331","76561198367324721","76561198391622237","76561198815289966"],"Squad2Elo":1017.4535037090445,"Squad2Members":["76561198079975458","76561198148113359","76561198280380664"],"DefenderScore":0,"ServerURL":"107.6.103.217:10000","Squad2Name":"Pistol","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198096540610\",\"squadId\":\"b8adf714-0a9b-4283-84b8-4c8d717d18d6\",\"squadMemberIds\":[],\"newSquadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198096540610\",\"squadId\":\"b8adf714-0a9b-4283-84b8-4c8d717d18d6\",\"squadMemberIds\":[],\"newSquadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198096540610","squadId":"b8adf714-0a9b-4283-84b8-4c8d717d18d6","squadMemberIds":[],"newSquadId":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198096540610, b8adf714-0a9b-4283-84b8-4c8d717d18d6, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198096540610\",\"squadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"squadMemberIds\":[\"76561198076850941\",\"76561198096540610\"],\"users\":[{\"AccountId\":\"76561198076850941\",\"PersonaName\":\"[BWR] Vinnie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/acb24f3f7fe3ab5210229c17dd5e9866515070d0_full.jpg\",\"SquadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":2,\"Wins\":1,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561198096540610\",\"PersonaName\":\"Abdul_1st_in_Kabul\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg\",\"SquadId\":\"b8adf714-0a9b-4283-84b8-4c8d717d18d6\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":34,\"Ties\":17,\"Losses\":14}],\"squadName\":\"Tempest\",\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198096540610\",\"squadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"squadMemberIds\":[\"76561198076850941\",\"76561198096540610\"],\"users\":[{\"AccountId\":\"76561198076850941\",\"PersonaName\":\"[BWR] Vinnie\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/acb24f3f7fe3ab5210229c17dd5e9866515070d0_full.jpg\",\"SquadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":2,\"Wins\":1,\"Ties\":22,\"Losses\":0},{\"AccountId\":\"76561198096540610\",\"PersonaName\":\"Abdul_1st_in_Kabul\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg\",\"SquadId\":\"b8adf714-0a9b-4283-84b8-4c8d717d18d6\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":34,\"Ties\":17,\"Losses\":14}],\"squadName\":\"Tempest\",\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198096540610","squadId":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","squadMemberIds":["76561198076850941","76561198096540610"],"users":[{"AccountId":"76561198076850941","PersonaName":"[BWR] Vinnie","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ac/acb24f3f7fe3ab5210229c17dd5e9866515070d0_full.jpg","SquadId":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","Region":2,"Wins":1,"Ties":22,"Losses":0},{"AccountId":"76561198096540610","PersonaName":"Abdul_1st_in_Kabul","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg","SquadId":"b8adf714-0a9b-4283-84b8-4c8d717d18d6","Region":2,"AllowedRegionMask":244,"Wins":34,"Ties":17,"Losses":14}],"squadName":"Tempest","wasKicked":false,"squadMatchId":"7eb380d3-e958-473e-8f5e-704f84054ece"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076850941 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198096540610 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198096540610\",\"match\":{\"Squad1Elo\":1005.0436647660221,\"Region\":2,\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Squad1Name\":\"Tempest\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"ServerId\":\"89084344-c7da-4854-8c13-44aea84a028b\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198076850941\",\"76561198096540610\"],\"Squad2Elo\":1029.8831161528337,\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"DefenderScore\":1,\"ServerURL\":\"185.254.69.234:10100\",\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198096540610\",\"match\":{\"Squad1Elo\":1005.0436647660221,\"Region\":2,\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Squad1Name\":\"Tempest\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"ServerId\":\"89084344-c7da-4854-8c13-44aea84a028b\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198076850941\",\"76561198096540610\"],\"Squad2Elo\":1029.8831161528337,\"Squad2Members\":[\"76561198015082089\",\"76561198354419491\"],\"DefenderScore\":1,\"ServerURL\":\"185.254.69.234:10100\",\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198096540610","match":{"Squad1Elo":1005.0436647660221,"Region":2,"MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","Squad1Name":"Tempest","SquadId2":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","ServerId":"89084344-c7da-4854-8c13-44aea84a028b","SquadId1":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","AttackerScore":0,"Squad1Members":["76561198076850941","76561198096540610"],"Squad2Elo":1029.8831161528337,"Squad2Members":["76561198015082089","76561198354419491"],"DefenderScore":1,"ServerURL":"185.254.69.234:10100","Squad2Name":"Rogue","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 7eb380d3-e958-473e-8f5e-704f84054ece , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 7eb380d3-e958-473e-8f5e-704f84054ece , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":12,\"RegionalMatchCount\":[0,1,1,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":12,\"RegionalMatchCount\":[0,1,1,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 536 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 536 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 536 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198153573282","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198153573282","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198153573282\",\"PersonaName\":\"Lind\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e5f5fb2d4aa473b7fa6ecc736ed174d8426f29ea_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":58,\"Ties\":29,\"Losses\":28,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198153573282\",\"PersonaName\":\"Lind\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e5f5fb2d4aa473b7fa6ecc736ed174d8426f29ea_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":58,\"Ties\":29,\"Losses\":28,\"Rank\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198153573282","PersonaName":"Lind","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e5f5fb2d4aa473b7fa6ecc736ed174d8426f29ea_full.jpg","SquadId":"d45c7577-d6bc-4da2-90a1-b63dda312df0","Region":2,"AllowedRegionMask":246,"Wins":58,"Ties":29,"Losses":28,"Rank":5} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198153573282 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198021900292","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198021900292","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198021900292\",\"PersonaName\":\"Gramstaal\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0ebcb2f5d5de027246b449b733274bcd597a4edf_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"Moderator\":true,\"Tester\":true,\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":141,\"Ties\":84,\"Losses\":69,\"Rank\":15}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198021900292\",\"PersonaName\":\"Gramstaal\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0ebcb2f5d5de027246b449b733274bcd597a4edf_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"Moderator\":true,\"Tester\":true,\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":141,\"Ties\":84,\"Losses\":69,\"Rank\":15}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198021900292","PersonaName":"Gramstaal","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/0e/0ebcb2f5d5de027246b449b733274bcd597a4edf_full.jpg","SquadId":"d45c7577-d6bc-4da2-90a1-b63dda312df0","Moderator":true,"Tester":true,"Region":2,"AllowedRegionMask":246,"Wins":141,"Ties":84,"Losses":69,"Rank":15} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198021900292 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198254006127","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198254006127","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198254006127\",\"PersonaName\":\"MORILIZE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":2,\"Wins\":1,\"Ties\":10,\"Losses\":4,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198254006127\",\"PersonaName\":\"MORILIZE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":2,\"Wins\":1,\"Ties\":10,\"Losses\":4,\"Rank\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198254006127","PersonaName":"MORILIZE","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg","SquadId":"64cbd656-3640-4f42-ad59-c351d8204325","Region":2,"Wins":1,"Ties":10,"Losses":4,"Rank":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198254006127 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198823642404","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198823642404","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198823642404\",\"PersonaName\":\"El_PABLO\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b1/b1e1c5d14d7168b5170d1be326fce07738ba27f6_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":140,\"Ties\":132,\"Losses\":96,\"Rank\":14}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198823642404\",\"PersonaName\":\"El_PABLO\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b1/b1e1c5d14d7168b5170d1be326fce07738ba27f6_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"Region\":1,\"AllowedRegionMask\":242,\"Wins\":140,\"Ties\":132,\"Losses\":96,\"Rank\":14}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198823642404","PersonaName":"El_PABLO","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/b1/b1e1c5d14d7168b5170d1be326fce07738ba27f6_full.jpg","SquadId":"d45c7577-d6bc-4da2-90a1-b63dda312df0","Region":1,"AllowedRegionMask":242,"Wins":140,"Ties":132,"Losses":96,"Rank":14} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198823642404 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198295514286","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198295514286","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198295514286\",\"PersonaName\":\"KuhohneFlecken\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/3825a4eea3e6d99fbc0510137c4908ea89f91109_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":110,\"Ties\":87,\"Losses\":92,\"Rank\":9}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198295514286\",\"PersonaName\":\"KuhohneFlecken\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/3825a4eea3e6d99fbc0510137c4908ea89f91109_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":110,\"Ties\":87,\"Losses\":92,\"Rank\":9}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198295514286","PersonaName":"KuhohneFlecken","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/38/3825a4eea3e6d99fbc0510137c4908ea89f91109_full.jpg","SquadId":"d45c7577-d6bc-4da2-90a1-b63dda312df0","Region":2,"AllowedRegionMask":246,"Wins":110,"Ties":87,"Losses":92,"Rank":9} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198295514286 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198143696618","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198143696618","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198143696618\",\"PersonaName\":\"NUT PePeApproved\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/efb2a05642b7bbbc571400dfb3df4f69fbdc9e7f_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":2,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198143696618\",\"PersonaName\":\"NUT PePeApproved\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/efb2a05642b7bbbc571400dfb3df4f69fbdc9e7f_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":2,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198143696618","PersonaName":"NUT PePeApproved","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/efb2a05642b7bbbc571400dfb3df4f69fbdc9e7f_full.jpg","SquadId":"64cbd656-3640-4f42-ad59-c351d8204325","Region":2,"AllowedRegionMask":244,"Wins":2,"Ties":0,"Losses":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198143696618 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198156369383","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198156369383","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198156369383\",\"PersonaName\":\"AT3ddyB34R\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":4,\"Ties\":16,\"Losses\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198156369383\",\"PersonaName\":\"AT3ddyB34R\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":4,\"Ties\":16,\"Losses\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198156369383","PersonaName":"AT3ddyB34R","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg","SquadId":"64cbd656-3640-4f42-ad59-c351d8204325","Region":1,"AllowedRegionMask":255,"Wins":4,"Ties":16,"Losses":8} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156369383 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198069192287","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198069192287","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198069192287\",\"PersonaName\":\"IIIlII47IIIlII\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/ddf692435b5c3b80d64bdcec72d5aba4f1280850_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":0,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198069192287\",\"PersonaName\":\"IIIlII47IIIlII\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/ddf692435b5c3b80d64bdcec72d5aba4f1280850_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":0,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198069192287","PersonaName":"IIIlII47IIIlII","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/ddf692435b5c3b80d64bdcec72d5aba4f1280850_full.jpg","SquadId":"64cbd656-3640-4f42-ad59-c351d8204325","Region":1,"AllowedRegionMask":255,"Wins":1,"Ties":0,"Losses":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198069192287 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198308501653","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198308501653","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198308501653\",\"PersonaName\":\"Lando\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/469db79ea32ffa3c9e94bdcde5a9267aac049d0b_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":160,\"Ties\":114,\"Losses\":137,\"Rank\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198308501653\",\"PersonaName\":\"Lando\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/469db79ea32ffa3c9e94bdcde5a9267aac049d0b_full.jpg\",\"SquadId\":\"d45c7577-d6bc-4da2-90a1-b63dda312df0\",\"Region\":2,\"AllowedRegionMask\":246,\"Wins\":160,\"Ties\":114,\"Losses\":137,\"Rank\":17}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198308501653","PersonaName":"Lando","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/46/469db79ea32ffa3c9e94bdcde5a9267aac049d0b_full.jpg","SquadId":"d45c7577-d6bc-4da2-90a1-b63dda312df0","Region":2,"AllowedRegionMask":246,"Wins":160,"Ties":114,"Losses":137,"Rank":17} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198308501653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198042022423","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198042022423","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198042022423\",\"PersonaName\":\"[a2m]The_Mad_Texan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf3e13125ee69221b2d06d9db2e3e06f4027dac9_full.jpg\",\"SquadId\":\"718353ca-fb90-43dd-8db0-f316ce2affe0\",\"Region\":1,\"Wins\":3,\"Ties\":2,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198042022423\",\"PersonaName\":\"[a2m]The_Mad_Texan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf3e13125ee69221b2d06d9db2e3e06f4027dac9_full.jpg\",\"SquadId\":\"718353ca-fb90-43dd-8db0-f316ce2affe0\",\"Region\":1,\"Wins\":3,\"Ties\":2,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198042022423","PersonaName":"[a2m]The_Mad_Texan","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf3e13125ee69221b2d06d9db2e3e06f4027dac9_full.jpg","SquadId":"718353ca-fb90-43dd-8db0-f316ce2affe0","Region":1,"Wins":3,"Ties":2,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198042022423 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198069192287\",\"PersonaName\":\"IIIlII47IIIlII\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/ddf692435b5c3b80d64bdcec72d5aba4f1280850_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":0,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198069192287\",\"PersonaName\":\"IIIlII47IIIlII\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/ddf692435b5c3b80d64bdcec72d5aba4f1280850_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":0,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198069192287","PersonaName":"IIIlII47IIIlII","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/dd/ddf692435b5c3b80d64bdcec72d5aba4f1280850_full.jpg","SquadId":"64cbd656-3640-4f42-ad59-c351d8204325","Region":1,"AllowedRegionMask":255,"Wins":1,"Ties":0,"Losses":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198069192287 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198069192287, 64cbd656-3640-4f42-ad59-c351d8204325, 64cbd656-3640-4f42-ad59-c351d8204325 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198069192287 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198069192287\",\"squadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"squadMemberIds\":[\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198069192287\",\"squadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"squadMemberIds\":[\"76561198143696618\",\"76561198156369383\",\"76561198254006127\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198069192287","squadId":"64cbd656-3640-4f42-ad59-c351d8204325","squadMemberIds":["76561198143696618","76561198156369383","76561198254006127"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198042022423\",\"PersonaName\":\"[a2m]The_Mad_Texan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf3e13125ee69221b2d06d9db2e3e06f4027dac9_full.jpg\",\"SquadId\":\"718353ca-fb90-43dd-8db0-f316ce2affe0\",\"Region\":1,\"Wins\":3,\"Ties\":2,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198042022423\",\"PersonaName\":\"[a2m]The_Mad_Texan\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf3e13125ee69221b2d06d9db2e3e06f4027dac9_full.jpg\",\"SquadId\":\"718353ca-fb90-43dd-8db0-f316ce2affe0\",\"Region\":1,\"Wins\":3,\"Ties\":2,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198042022423","PersonaName":"[a2m]The_Mad_Texan","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/cf/cf3e13125ee69221b2d06d9db2e3e06f4027dac9_full.jpg","SquadId":"718353ca-fb90-43dd-8db0-f316ce2affe0","Region":1,"Wins":3,"Ties":2,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198042022423 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198042022423, 718353ca-fb90-43dd-8db0-f316ce2affe0, 718353ca-fb90-43dd-8db0-f316ce2affe0 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198042022423 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198042022423\",\"squadId\":\"718353ca-fb90-43dd-8db0-f316ce2affe0\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198042022423\",\"squadId\":\"718353ca-fb90-43dd-8db0-f316ce2affe0\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198042022423","squadId":"718353ca-fb90-43dd-8db0-f316ce2affe0","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"SquadId1\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"SquadId2\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"Squad1Members\":[\"76561198045541125\",\"76561198275091331\",\"76561198367324721\",\"76561198391622237\",\"76561198815289966\"],\"Squad1Name\":\"Torch\",\"Squad2Members\":[\"76561198079975458\",\"76561198148113359\",\"76561198280380664\"],\"Squad2Name\":\"Pistol\",\"AttackerScore\":3,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"7d139ab6-fab7-4684-bbeb-120380667b06\",\"SquadId1\":\"e474c3da-ef92-4206-9352-18f3ac8f1f70\",\"SquadId2\":\"dd3bce5e-4ae8-420b-b92b-00c435aba984\",\"Squad1Members\":[\"76561198045541125\",\"76561198275091331\",\"76561198367324721\",\"76561198391622237\",\"76561198815289966\"],\"Squad1Name\":\"Torch\",\"Squad2Members\":[\"76561198079975458\",\"76561198148113359\",\"76561198280380664\"],\"Squad2Name\":\"Pistol\",\"AttackerScore\":3,\"DefenderScore\":0,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"7d139ab6-fab7-4684-bbeb-120380667b06","SquadId1":"e474c3da-ef92-4206-9352-18f3ac8f1f70","SquadId2":"dd3bce5e-4ae8-420b-b92b-00c435aba984","Squad1Members":["76561198045541125","76561198275091331","76561198367324721","76561198391622237","76561198815289966"],"Squad1Name":"Torch","Squad2Members":["76561198079975458","76561198148113359","76561198280380664"],"Squad2Name":"Pistol","AttackerScore":3,"DefenderScore":0,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 401.1345 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198156369383\",\"squadId\":\"b8b3743d-f708-45f9-a543-167f8e409972\",\"squadMemberIds\":[\"76561198156369383\"],\"users\":[{\"AccountId\":\"76561198156369383\",\"PersonaName\":\"AT3ddyB34R\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":4,\"Ties\":16,\"Losses\":8}],\"squadName\":\"Spear\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198156369383\",\"squadId\":\"b8b3743d-f708-45f9-a543-167f8e409972\",\"squadMemberIds\":[\"76561198156369383\"],\"users\":[{\"AccountId\":\"76561198156369383\",\"PersonaName\":\"AT3ddyB34R\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":4,\"Ties\":16,\"Losses\":8}],\"squadName\":\"Spear\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198156369383","squadId":"b8b3743d-f708-45f9-a543-167f8e409972","squadMemberIds":["76561198156369383"],"users":[{"AccountId":"76561198156369383","PersonaName":"AT3ddyB34R","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":4,"Ties":16,"Losses":8}],"squadName":"Spear","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198156369383 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198156369383\",\"squadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"squadMemberIds\":[\"76561198143696618\",\"76561198254006127\"],\"newSquadId\":\"b8b3743d-f708-45f9-a543-167f8e409972\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198156369383\",\"squadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"squadMemberIds\":[\"76561198143696618\",\"76561198254006127\"],\"newSquadId\":\"b8b3743d-f708-45f9-a543-167f8e409972\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198156369383","squadId":"64cbd656-3640-4f42-ad59-c351d8204325","squadMemberIds":["76561198143696618","76561198254006127"],"newSquadId":"b8b3743d-f708-45f9-a543-167f8e409972","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198156369383, 64cbd656-3640-4f42-ad59-c351d8204325, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198156369383\",\"PersonaName\":\"AT3ddyB34R\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg\",\"SquadId\":\"b8b3743d-f708-45f9-a543-167f8e409972\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":4,\"Ties\":16,\"Losses\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198156369383\",\"PersonaName\":\"AT3ddyB34R\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg\",\"SquadId\":\"b8b3743d-f708-45f9-a543-167f8e409972\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":4,\"Ties\":16,\"Losses\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198156369383","PersonaName":"AT3ddyB34R","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ff/ff50f2f9c152eb61513ea47650e6ac4122d0499e_full.jpg","SquadId":"b8b3743d-f708-45f9-a543-167f8e409972","Region":1,"AllowedRegionMask":255,"Wins":4,"Ties":16,"Losses":8} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198156369383 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198156369383, b8b3743d-f708-45f9-a543-167f8e409972, b8b3743d-f708-45f9-a543-167f8e409972 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198156369383 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198156369383\",\"squadId\":\"b8b3743d-f708-45f9-a543-167f8e409972\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198156369383\",\"squadId\":\"b8b3743d-f708-45f9-a543-167f8e409972\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198156369383","squadId":"b8b3743d-f708-45f9-a543-167f8e409972","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198215346207\",\"squadId\":\"27489d08-7abd-48da-a4ea-b89313aaa829\",\"squadMemberIds\":[\"76561198215346207\"],\"users\":[{\"AccountId\":\"76561198215346207\",\"PersonaName\":\"Mini_Moose\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/03399f61aee00677ed57df5b2310912d67f1af78_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":2,\"Ties\":1,\"Losses\":2}],\"squadName\":\"Malice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198215346207\",\"squadId\":\"27489d08-7abd-48da-a4ea-b89313aaa829\",\"squadMemberIds\":[\"76561198215346207\"],\"users\":[{\"AccountId\":\"76561198215346207\",\"PersonaName\":\"Mini_Moose\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/03399f61aee00677ed57df5b2310912d67f1af78_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":2,\"Ties\":1,\"Losses\":2}],\"squadName\":\"Malice\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198215346207","squadId":"27489d08-7abd-48da-a4ea-b89313aaa829","squadMemberIds":["76561198215346207"],"users":[{"AccountId":"76561198215346207","PersonaName":"Mini_Moose","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/03399f61aee00677ed57df5b2310912d67f1af78_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":2,"Ties":1,"Losses":2}],"squadName":"Malice","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198215346207 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 416.1753 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Glass UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding TOGGLE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Toggle:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Simulator :: ShutterButtonStates Does Not Contain 50331665 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShutterButtonSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: UpdateRepresentation ( False , 12650 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: Black Volumes ( 13 ): Weights Updated (0.15) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: Lights ( 90 ): DISABLED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Simulator :: ShutterButtonStates Does Not Contain 50331665 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShutterButtonSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Simulator :: ShutterButtonStates Does Not Contain 50331665 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShutterButtonSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Simulator :: ShutterButtonStates Does Not Contain 50331665 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShutterButtonSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198254006127\",\"squadId\":\"18eb7cd6-12c8-4488-97f7-9855ffd4f42c\",\"squadMemberIds\":[\"76561198254006127\"],\"users\":[{\"AccountId\":\"76561198254006127\",\"PersonaName\":\"MORILIZE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg\",\"Region\":2,\"Wins\":1,\"Ties\":10,\"Losses\":4,\"Rank\":4}],\"squadName\":\"Brutus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198254006127\",\"squadId\":\"18eb7cd6-12c8-4488-97f7-9855ffd4f42c\",\"squadMemberIds\":[\"76561198254006127\"],\"users\":[{\"AccountId\":\"76561198254006127\",\"PersonaName\":\"MORILIZE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg\",\"Region\":2,\"Wins\":1,\"Ties\":10,\"Losses\":4,\"Rank\":4}],\"squadName\":\"Brutus\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198254006127","squadId":"18eb7cd6-12c8-4488-97f7-9855ffd4f42c","squadMemberIds":["76561198254006127"],"users":[{"AccountId":"76561198254006127","PersonaName":"MORILIZE","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg","Region":2,"Wins":1,"Ties":10,"Losses":4,"Rank":4}],"squadName":"Brutus","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198254006127 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198254006127\",\"squadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"squadMemberIds\":[\"76561198143696618\"],\"newSquadId\":\"18eb7cd6-12c8-4488-97f7-9855ffd4f42c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198254006127\",\"squadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"squadMemberIds\":[\"76561198143696618\"],\"newSquadId\":\"18eb7cd6-12c8-4488-97f7-9855ffd4f42c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198254006127","squadId":"64cbd656-3640-4f42-ad59-c351d8204325","squadMemberIds":["76561198143696618"],"newSquadId":"18eb7cd6-12c8-4488-97f7-9855ffd4f42c","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198254006127, 64cbd656-3640-4f42-ad59-c351d8204325, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198215346207","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198215346207","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198215346207\",\"PersonaName\":\"Mini_Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/03399f61aee00677ed57df5b2310912d67f1af78_full.jpg\",\"SquadId\":\"27489d08-7abd-48da-a4ea-b89313aaa829\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":2,\"Ties\":1,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198215346207\",\"PersonaName\":\"Mini_Moose\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/03399f61aee00677ed57df5b2310912d67f1af78_full.jpg\",\"SquadId\":\"27489d08-7abd-48da-a4ea-b89313aaa829\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":2,\"Ties\":1,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198215346207","PersonaName":"Mini_Moose","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/03/03399f61aee00677ed57df5b2310912d67f1af78_full.jpg","SquadId":"27489d08-7abd-48da-a4ea-b89313aaa829","Region":1,"AllowedRegionMask":255,"Wins":2,"Ties":1,"Losses":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198215346207 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198254006127\",\"squadId\":\"18eb7cd6-12c8-4488-97f7-9855ffd4f42c\",\"squadMemberIds\":[],\"newSquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198254006127\",\"squadId\":\"18eb7cd6-12c8-4488-97f7-9855ffd4f42c\",\"squadMemberIds\":[],\"newSquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198254006127","squadId":"18eb7cd6-12c8-4488-97f7-9855ffd4f42c","squadMemberIds":[],"newSquadId":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198254006127, 18eb7cd6-12c8-4488-97f7-9855ffd4f42c, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198254006127\",\"squadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"squadMemberIds\":[\"76561198015082089\",\"76561198354419491\",\"76561198254006127\"],\"users\":[{\"AccountId\":\"76561198015082089\",\"PersonaName\":\"D3athlnab0x\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c5/c5da13940a3d4a9e6b84a5d7dc8527e57dcfe942_full.jpg\",\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8},{\"AccountId\":\"76561198254006127\",\"PersonaName\":\"MORILIZE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg\",\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"Region\":2,\"Wins\":1,\"Ties\":10,\"Losses\":4,\"Rank\":4}],\"squadName\":\"Rogue\",\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198254006127\",\"squadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"squadMemberIds\":[\"76561198015082089\",\"76561198354419491\",\"76561198254006127\"],\"users\":[{\"AccountId\":\"76561198015082089\",\"PersonaName\":\"D3athlnab0x\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c5/c5da13940a3d4a9e6b84a5d7dc8527e57dcfe942_full.jpg\",\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":2,\"Losses\":0},{\"AccountId\":\"76561198354419491\",\"PersonaName\":\"Addax\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg\",\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":122,\"Ties\":251,\"Losses\":77,\"Rank\":8},{\"AccountId\":\"76561198254006127\",\"PersonaName\":\"MORILIZE\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg\",\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"Region\":2,\"Wins\":1,\"Ties\":10,\"Losses\":4,\"Rank\":4}],\"squadName\":\"Rogue\",\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198254006127","squadId":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","squadMemberIds":["76561198015082089","76561198354419491","76561198254006127"],"users":[{"AccountId":"76561198015082089","PersonaName":"D3athlnab0x","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c5/c5da13940a3d4a9e6b84a5d7dc8527e57dcfe942_full.jpg","SquadId":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":2,"Losses":0},{"AccountId":"76561198354419491","PersonaName":"Addax","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/65/6506acaf1a56a428f4dbbdc1159feede37c4655d_full.jpg","SquadId":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","Region":1,"AllowedRegionMask":255,"Wins":122,"Ties":251,"Losses":77,"Rank":8},{"AccountId":"76561198254006127","PersonaName":"MORILIZE","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/72/72d6932e0c7fd6a16b6d1bbfb8baa66014bf3b93_full.jpg","SquadId":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","Region":2,"Wins":1,"Ties":10,"Losses":4,"Rank":4}],"squadName":"Rogue","wasKicked":false,"squadMatchId":"7eb380d3-e958-473e-8f5e-704f84054ece"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198015082089 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198354419491 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198254006127 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198254006127 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"MemberIds\":[\"76561198015082089\",\"76561198354419491\",\"76561198254006127\"],\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Name\":\"Rogue\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"MemberIds\":[\"76561198015082089\",\"76561198354419491\",\"76561198254006127\"],\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Name\":\"Rogue\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198254006127\",\"match\":{\"Squad1Elo\":1005.0436647660221,\"Region\":2,\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Squad1Name\":\"Tempest\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"ServerId\":\"89084344-c7da-4854-8c13-44aea84a028b\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198076850941\",\"76561198096540610\"],\"Squad2Elo\":1012.3253388507361,\"Squad2Members\":[\"76561198015082089\",\"76561198254006127\",\"76561198354419491\"],\"DefenderScore\":1,\"ServerURL\":\"185.254.69.234:10100\",\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198254006127\",\"match\":{\"Squad1Elo\":1005.0436647660221,\"Region\":2,\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Squad1Name\":\"Tempest\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"ServerId\":\"89084344-c7da-4854-8c13-44aea84a028b\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"AttackerScore\":0,\"Squad1Members\":[\"76561198076850941\",\"76561198096540610\"],\"Squad2Elo\":1012.3253388507361,\"Squad2Members\":[\"76561198015082089\",\"76561198254006127\",\"76561198354419491\"],\"DefenderScore\":1,\"ServerURL\":\"185.254.69.234:10100\",\"Squad2Name\":\"Rogue\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198254006127","match":{"Squad1Elo":1005.0436647660221,"Region":2,"MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","Squad1Name":"Tempest","SquadId2":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","ServerId":"89084344-c7da-4854-8c13-44aea84a028b","SquadId1":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","AttackerScore":0,"Squad1Members":["76561198076850941","76561198096540610"],"Squad2Elo":1012.3253388507361,"Squad2Members":["76561198015082089","76561198254006127","76561198354419491"],"DefenderScore":1,"ServerURL":"185.254.69.234:10100","Squad2Name":"Rogue","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 7eb380d3-e958-473e-8f5e-704f84054ece , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 7eb380d3-e958-473e-8f5e-704f84054ece , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":13,\"RegionalMatchCount\":[0,1,1,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,2,0,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":13,\"RegionalMatchCount\":[0,1,1,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,2,0,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 537 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 537 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 537 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle effect for Door_Handle_Swing UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: ADDAX WASTED ABDUL_1ST_IN_KABUL UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198143696618\",\"PersonaName\":\"NUT PePeApproved\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/efb2a05642b7bbbc571400dfb3df4f69fbdc9e7f_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":2,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198143696618\",\"PersonaName\":\"NUT PePeApproved\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/efb2a05642b7bbbc571400dfb3df4f69fbdc9e7f_full.jpg\",\"SquadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":2,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198143696618","PersonaName":"NUT PePeApproved","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ef/efb2a05642b7bbbc571400dfb3df4f69fbdc9e7f_full.jpg","SquadId":"64cbd656-3640-4f42-ad59-c351d8204325","Region":2,"AllowedRegionMask":244,"Wins":2,"Ties":0,"Losses":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198143696618 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198143696618, 64cbd656-3640-4f42-ad59-c351d8204325, 64cbd656-3640-4f42-ad59-c351d8204325 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198143696618 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198143696618\",\"squadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198143696618\",\"squadId\":\"64cbd656-3640-4f42-ad59-c351d8204325\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198143696618","squadId":"64cbd656-3640-4f42-ad59-c351d8204325","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: ADDAX WASTED ABDUL_1ST_IN_KABUL UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: ADDAX WASTED [BWR] VINNIE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198096540610\",\"PersonaName\":\"Abdul_1st_in_Kabul\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg\",\"SquadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":34,\"Ties\":17,\"Losses\":14}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198096540610\",\"PersonaName\":\"Abdul_1st_in_Kabul\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg\",\"SquadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":34,\"Ties\":17,\"Losses\":14}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198096540610","PersonaName":"Abdul_1st_in_Kabul","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2a/2ae0a562713b45f60d8ed233e5dd8751b583c9a4_full.jpg","SquadId":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","Region":2,"AllowedRegionMask":244,"Wins":34,"Ties":17,"Losses":14} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198096540610 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198096540610, e3dcb0df-7dac-47f1-901f-9c2b955d5de4, e3dcb0df-7dac-47f1-901f-9c2b955d5de4 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198096540610\",\"squadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"squadMemberIds\":[\"76561198076850941\"],\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198096540610\",\"squadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"squadMemberIds\":[\"76561198076850941\"],\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198096540610","squadId":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","squadMemberIds":["76561198076850941"],"wasKicked":false,"squadMatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle effect for Door_Handle_Swing UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle effect for Door_Handle_Swing UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198076850941\",\"squadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"squadMemberIds\":[],\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198076850941\",\"squadId\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"squadMemberIds\":[],\"wasKicked\":false,\"squadMatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198076850941","squadId":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","squadMemberIds":[],"wasKicked":false,"squadMatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198076850941, e3dcb0df-7dac-47f1-901f-9c2b955d5de4, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-cstore,[CStore] Rising Merlin [1579511933],cstore, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-cstore,[CStore] Rising Merlin [1579511933],cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 13958: Loading Game Level [CStore] Rising Merlin [1579511933] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [CStore] Rising Merlin [1579511933] from levelpack-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DPClient::OnClientDisconnect - Disconnected from server in state SilentReconnect UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnClientDisconnect(NetworkConnection) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(T, Int32) System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: PURGING ALL GAME OBJECTS. . . AGAIN UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(T, Int32) System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: CLEANING UP ASSETS AND MEMORY. . . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(T, Int32) System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"Squad1Members\":[\"76561198076850941\",\"76561198096540610\"],\"Squad1Name\":\"Tempest\",\"Squad2Members\":[\"76561198015082089\",\"76561198254006127\",\"76561198354419491\"],\"Squad2Name\":\"Rogue\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"Squad1Members\":[\"76561198076850941\",\"76561198096540610\"],\"Squad1Name\":\"Tempest\",\"Squad2Members\":[\"76561198015082089\",\"76561198254006127\",\"76561198354419491\"],\"Squad2Name\":\"Rogue\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","SquadId1":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","SquadId2":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","Squad1Members":["76561198076850941","76561198096540610"],"Squad1Name":"Tempest","Squad2Members":["76561198015082089","76561198254006127","76561198354419491"],"Squad2Name":"Rogue","AttackerScore":0,"DefenderScore":2,"GameMode":1,"Region":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"Squad1Members\":[\"76561198076850941\",\"76561198096540610\"],\"Squad1Name\":\"Tempest\",\"Squad2Members\":[\"76561198015082089\",\"76561198254006127\",\"76561198354419491\"],\"Squad2Name\":\"Rogue\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"7eb380d3-e958-473e-8f5e-704f84054ece\",\"SquadId1\":\"e3dcb0df-7dac-47f1-901f-9c2b955d5de4\",\"SquadId2\":\"9da9ae2b-1760-4f89-9d18-4f8b2b054345\",\"Squad1Members\":[\"76561198076850941\",\"76561198096540610\"],\"Squad1Name\":\"Tempest\",\"Squad2Members\":[\"76561198015082089\",\"76561198254006127\",\"76561198354419491\"],\"Squad2Name\":\"Rogue\",\"AttackerScore\":0,\"DefenderScore\":2,\"GameMode\":1,\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 7eb380d3-e958-473e-8f5e-704f84054ece TextState = Disconnected - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel 7eb380d3-e958-473e-8f5e-704f84054ece UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"7eb380d3-e958-473e-8f5e-704f84054ece","SquadId1":"e3dcb0df-7dac-47f1-901f-9c2b955d5de4","SquadId2":"9da9ae2b-1760-4f89-9d18-4f8b2b054345","Squad1Members":["76561198076850941","76561198096540610"],"Squad1Name":"Tempest","Squad2Members":["76561198015082089","76561198254006127","76561198354419491"],"Squad2Name":"Rogue","AttackerScore":0,"DefenderScore":2,"GameMode":1,"Region":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 7eb380d3-e958-473e-8f5e-704f84054ece ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 7eb380d3-e958-473e-8f5e-704f84054ece , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchEnded() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchEnded() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isIdle to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 7eb380d3-e958-473e-8f5e-704f84054ece TextState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel 7eb380d3-e958-473e-8f5e-704f84054ece UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":8,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":5,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":8,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,1,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":46368.616149580535,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":40851.742112563734},{\"RankedQueueTime\":87389.40630389648,\"CasualQueueTime\":43228.36430398874},{\"RankedQueueTime\":-1,\"CasualQueueTime\":144282.66111396198},{\"RankedQueueTime\":-1,\"CasualQueueTime\":26608.752056367117}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Destroyed DP Client! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DPClient:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Crash!!! SymInit: Symbol-SearchPath: '.;D:\Program Files (x86)\Steam\steamapps\common\DueProcess;D:\Program Files (x86)\Steam\steamapps\common\DueProcess;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'wesle' OS-Version: 10.0.0 D:\Program Files (x86)\Steam\steamapps\common\DueProcess\DueProcess.exe:DueProcess.exe (00007FF7DF9C0000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF81E920000), size: 2031616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF81D1C0000), size: 729088 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF81BD50000), size: 2772992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 D:\Program Files (x86)\Steam\steamapps\common\DueProcess\UnityPlayer.dll:UnityPlayer.dll (00007FFF8FC80000), size: 26836992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.4.8.30749 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF81CD10000), size: 1658880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.997 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF81BC10000), size: 135168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF81D7C0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF81C830000), size: 1662976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF81BB50000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF81B900000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FF814DF0000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FF81D3A0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.1 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FF81E4D0000), size: 1404928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\System32\combase.dll:combase.dll (00007FF81C9D0000), size: 3362816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FF81E710000), size: 1179648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF81C030000), size: 524288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\WINDOWS\System32\advapi32.dll:advapi32.dll (00007FF81D290000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.752 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FF81CF80000), size: 618496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF81D340000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF81D960000), size: 4653056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF81B8B0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FF81C000000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FF81DDE0000), size: 7237632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FF81D0F0000), size: 692224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FF81C0B0000), size: 7864320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FF81B860000), size: 143360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FF81B7F0000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (00007FF81B7E0000), size: 65536 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FF81B890000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (00007FF81BBF0000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FF819640000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF81D020000), size: 806912 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (00007FF819610000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFFE4270000), size: 1400832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FF81D930000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFFE55A0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FF81A3B0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF80BB80000), size: 983040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.778 C:\WINDOWS\SYSTEM32\dxcore.dll:dxcore.dll (00007FF81A4A0000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FF81BA00000), size: 1347584 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.592 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FF81B840000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FF81D4B0000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\Program Files (x86)\Steam\GameOverlayRenderer64.dll:GameOverlayRenderer64.dll (00007FFFC9260000), size: 1961984 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.7.87.15 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FF81DDD0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 D:\Program Files (x86)\Steam\steamapps\common\DueProcess\GameAssembly.dll:GameAssembly.dll (00007FFF74A90000), size: 57417728 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF81AD40000), size: 237568 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\mswsock.dll:mswsock.dll (00007FF81B030000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 D:\Program Files (x86)\Steam\steamapps\common\DueProcess\DueProcess_Data\Plugins\x86_64\AudioPluginDissonance.dll:AudioPluginDissonance.dll (00007FFFC8B10000), size: 1433600 (result: 0), SymType: '-deferred-', PDB: '' D:\Program Files (x86)\Steam\steamapps\common\DueProcess\DueProcess_Data\Plugins\x86_64\audioplugin_phonon.dll:audioplugin_phonon.dll (00007FFFFBB20000), size: 446464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.0.19.0 D:\Program Files (x86)\Steam\steamapps\common\DueProcess\DueProcess_Data\Plugins\x86_64\phonon.dll:phonon.dll (00007FFF8DF70000), size: 30457856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.0.19.0 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FF81D7F0000), size: 1265664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FF818750000), size: 2469888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FF81A4C0000), size: 962560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_7c6629f3404619ed\nvldumdx.dll:nvldumdx.dll (00007FF811A50000), size: 1056768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.5655 C:\WINDOWS\SYSTEM32\cryptnet.dll:cryptnet.dll (00007FF814C60000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\cryptbase.dll:cryptbase.dll (00007FF81B200000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FF81BC40000), size: 376832 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FF81D1A0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FF81AB40000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_7c6629f3404619ed\nvwgf2umx.dll:nvwgf2umx.dll (00007FFFCFBF0000), size: 44793856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 27.21.14.5655 C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFFE3640000), size: 2809856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.20.4.14 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF81A820000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FF81E830000), size: 663552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FF804560000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FF805CE0000), size: 540672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FF803B10000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FF803FA0000), size: 1052672 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\amsi.dll:amsi.dll (00007FF8011C0000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (00007FF81B6C0000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\ProgramData\Microsoft\Windows Defender\platform\4.18.2009.7-0\MpOav.dll:MpOav.dll (00007FFFD33E0000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.18.2009.7 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FF8138B0000), size: 466944 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FF81B5D0000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFFEFE20000), size: 1429504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.815 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FF817820000), size: 1388544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FF819B90000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\WINDOWS\SYSTEM32\dcomp.dll:dcomp.dll (00007FF818E10000), size: 1953792 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FF819DA0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267 C:\WINDOWS\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FF811C80000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.693 C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FF819090000), size: 868352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FF815640000), size: 3317760 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207 C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FF811D20000), size: 1380352 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\Windows\System32\InputHost.dll:InputHost.dll (00007FF811B60000), size: 1159168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FF817C90000), size: 983040 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.18362.815 D:\Program Files (x86)\Steam\steamapps\common\DueProcess\DueProcess_Data\Plugins\x86_64\steam_api64.dll:steam_api64.dll (000000006E860000), size: 266240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 4.28.51.7 C:\Program Files (x86)\Steam\steamclient64.dll:steamclient64.dll (00007FFF73760000), size: 20074496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.7.87.15 C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (00007FFFF9530000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\Program Files (x86)\Steam\tier0_s64.dll:tier0_s64.dll (00007FFFC8990000), size: 1523712 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.7.87.15 C:\Program Files (x86)\Steam\vstdlib_s64.dll:vstdlib_s64.dll (00007FFFCC190000), size: 507904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.7.87.15 C:\WINDOWS\SYSTEM32\SSPICLI.DLL:SSPICLI.DLL (00007FF81B6F0000), size: 225280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FF81D280000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449 D:\Program Files (x86)\Steam\steamapps\common\DueProcess\DueProcess_Data\Plugins\x86_64\VivoxNative.dll:VivoxNative.dll (00007FFFCC120000), size: 430080 (result: 0), SymType: '-deferred-', PDB: '' D:\Program Files (x86)\Steam\steamapps\common\DueProcess\DueProcess_Data\Plugins\x86_64\vivoxsdk.dll:vivoxsdk.dll (00007FFF72B00000), size: 12955648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 5.7.0.33710 C:\WINDOWS\SYSTEM32\SensApi.dll:SensApi.dll (00007FF815B90000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FF815BD0000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FF8161E0000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF81AD80000), size: 831488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FF80D580000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\DBGHELP.DLL:DBGHELP.DLL (00007FF81A1B0000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1049 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FF814BE0000), size: 487424 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.207 C:\WINDOWS\SYSTEM32\dbgcore.DLL:dbgcore.DLL (00007FF803A50000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFFEDB80000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFFEDB60000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFFF0DD0000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FF817DF0000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFFEDAF0000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\gpapi.dll:gpapi.dll (00007FF81A3E0000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900 C:\WINDOWS\SYSTEM32\webio.dll:webio.dll (00007FF805E50000), size: 626688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.628 C:\WINDOWS\SYSTEM32\WINNSI.DLL:WINNSI.DLL (00007FF8162A0000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449 C:\WINDOWS\system32\schannel.DLL:schannel.DLL (00007FF81AA70000), size: 557056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1082 C:\WINDOWS\SYSTEM32\mskeyprotect.dll:mskeyprotect.dll (00007FFFFD270000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\ncrypt.dll:ncrypt.dll (00007FF81B300000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\NTASN1.dll:NTASN1.dll (00007FF81B2C0000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\system32\ncryptsslp.dll:ncryptsslp.dll (00007FFFF18E0000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 C:\WINDOWS\SYSTEM32\DPAPI.DLL:DPAPI.DLL (00007FF81AB80000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 D:\Program Files (x86)\Steam\steamapps\common\DueProcess\DueProcess_Data\Plugins\x86_64\easyanticheat.dll:easyanticheat.dll (00007FFFCA030000), size: 827392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2.0.0.0 C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (00007FF8133E0000), size: 712704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\WINDOWS\SYSTEM32\ColorAdapterClient.dll:ColorAdapterClient.dll (00007FF814600000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (00007FF812800000), size: 274432 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836 D:\Program Files (x86)\Steam\steamapps\common\DueProcess\DueProcess_Data\Plugins\x86_64\enet.dll:enet.dll (00007FFFFB1F0000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '' C:\Users\wesle\AppData\Roaming\Discord\0.0.308\modules\discord_hook\397863cd8f\DiscordHook64.dll:DiscordHook64.dll (00007FFFC74F0000), size: 3260416 (result: 0), SymType: '-deferred-', PDB: '' C:\WINDOWS\SYSTEM32\D3DCompiler_47.dll:D3DCompiler_47.dll (00007FF8189B0000), size: 4530176 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFF7614E129 (GameAssembly) WriteZStream 0x00007FFF74E6598F (GameAssembly) WriteZStream 0x00007FFF760FBE75 (GameAssembly) WriteZStream 0x00007FFF74C3A22C (GameAssembly) WriteZStream 0x00007FFF74B302FD (GameAssembly) DllCanUnloadNow 0x00007FFF90521790 (UnityPlayer) UnityMain 0x00007FFF90532973 (UnityPlayer) UnityMain 0x00007FFF90532A94 (UnityPlayer) UnityMain 0x00007FFF90563F65 (UnityPlayer) UnityMain 0x00007FFF9053E5E5 (UnityPlayer) UnityMain 0x00007FFF9021A7FD (UnityPlayer) UnityMain 0x00007FFF903FAD3E (UnityPlayer) UnityMain 0x00007FFF903FAD94 (UnityPlayer) UnityMain 0x00007FFF903F96A1 (UnityPlayer) UnityMain 0x00007FFF903FB491 (UnityPlayer) UnityMain 0x00007FFF9041C377 (UnityPlayer) UnityMain 0x00007FFF9041B01B (UnityPlayer) UnityMain 0x00007FFF9041D3F9 (UnityPlayer) UnityMain 0x00007FFF9041D11D (UnityPlayer) UnityMain 0x00007FFF90405547 (UnityPlayer) UnityMain 0x00007FFF904055E3 (UnityPlayer) UnityMain 0x00007FFF904079E3 (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF901BF7DE) 0x00007FFF901BF7DE (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF901BE53A) 0x00007FFF901BE53A (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFF901C26E8) 0x00007FFF901C26E8 (UnityPlayer) (function-name not available) 0x00007FFF901C61EB (UnityPlayer) UnityMain ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7DF9C11F2) 0x00007FF7DF9C11F2 (DueProcess) (function-name not available) 0x00007FF81D1D7BD4 (KERNEL32) BaseThreadInitThunk 0x00007FF81E98CE51 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/wesle/AppData/Local/Temp/Giant Enemy Crab/Due Process/Crashes