Plugins: Failed to load 'Steamworks.NET' because one or more of its dependencies could not be loaded. (Filename: Line: 312) Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/DueProcess/DueProcess_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: VRAM: 8011 MB Driver: 27.21.14.5638 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. WARNING: Shader Unsupported: 'SafeFrames' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader SafeFrames shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 0.400400 ms WARNING: Shader Unsupported: 'TextMeshPro/Sprite' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Sprite shader is not supported on this GPU (none of subshaders/fallbacks are suitable) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. SteamManager:Awake() [ line 589] (Filename: Line: 589) Command line args are: D:\Steam\steamapps\common\DueProcess\DueProcess.exe UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CommandLineParameters:.ctor() CommandLineParameters:get_Instance() GEC.IO.ConfigurationFile:get_configurationPath() GEC.IO.ConfigurationFile:get_Exists() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (10/6/2020 9:51:29 PM) :: Debug ClientConfigurationFiles: Reading Configuration UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ClientConfigurationFile:ReadConfiguration() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (10/6/2020 9:51:29 PM) :: Debug ClientConfigurationFiles: found { "PlayerName": "DRONE", "TeamSide": "SPECTATOR", "ServerIp": "192.168.0.131", "ServerPort": "7100", "XGECNetIP": "ws://192.168.0.144:8880", "GECNetIP": "wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880", "UseSteamAuth": true, "EnableDevelopmentUI": false, "EnableVoiceOver": false, "UsePreselectedUserIcons": false, "UsePAXMenu": false, "ConnectToGECNet": true, "UsePlayerIconTextOverlays": false, "OfflineModeForegroundMap": "training", "OfflineModeBackgroundMapSets": ["killhouse_day"], "XGameServerConnectionEmulation": { "chanceOfDuplicates": 0.1, "chanceOfLoss": 0.1, "maxBandwidth": 10000000.0, "maxLatency": 20.0, "minLatency": 10.0 } } UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ClientConfigurationFile:ReadConfiguration() GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Debug] :: (10/6/2020 9:51:29 PM) :: Debug ClientConfigurationFiles: done reading file ,wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880,wss://Gecnet-env.5v5zwsrkjc.us-west-2.elasticbeanstalk.com:8880 UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) GEC.Debug.UnityDebugTransport:LogFormat(Severity, DateTime, String) GEC.Debug.Log:LogMessage(Severity, Object[]) GEC.IO.ConfigurationFile:Initialize() GEC.IO.ClientConfigurationFile:get_Instance() ClientNetworkSubsystemManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bundle Version: 41cd85da062f90c4c2b056f547508a52 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CalendarHACK::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CalendarHACK:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatboxEventLogger missing reference to the Matchmaking Manager UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ChatboxEventLogger:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatboxEventLogger missing reference to the Polling Manager UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ChatboxEventLogger:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) exepath is D:/Steam/steamapps/common/DueProcess/DueProcess_Data/../GameAssembly.dll UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass111_0:b__0(GetAuthSessionTicketResponse_t) UnityEngine.StateChanged:Invoke(CullingGroupEvent) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) exe hash is 42b3b6484ab15ea42035c22a0b144ba8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass111_0:b__0(GetAuthSessionTicketResponse_t) UnityEngine.StateChanged:Invoke(CullingGroupEvent) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"auth","data":"","requestId":"303fc18b-84ed-4f8f-9592-9564623e36f8","responseCode":0,"accountName":"76561198047656879","personaName":"Gutta","sessionKey":"14000000CF8243576963A8A3AF7B350501001001887D7C5F1800000001000000020000005F2D4AEB0000000013101B0002000000B20000003200000004000000AF7B350501001001F27F0B008519E4316501A8C000000000B2C47A5F3274965F0100EB61030000000000497A78D08C1C7A8C44C47D9CB766E4B7D8F6B35E6DDB2D975365BB8CC6B13E2ADA7DCCBDD2BD45424DA558D9E520C292B1CBC216307EA834F3F7B43DCE06B317A57588DAFD5A06D185AEFD0279BC098C011EE3885D12A42BF9BA30D08049E7F462EAF427981187ABD2AC4D0B35BB3B704F51317A3EE82BE872CE178FAD3780FD","version":"496","bundleVersion":"","exeHash":"42b3b6484ab15ea42035c22a0b144ba8"} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass111_0:b__0(GetAuthSessionTicketResponse_t) UnityEngine.StateChanged:Invoke(CullingGroupEvent) Steamworks.Callback`1:OnRunCallback(IntPtr, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"authStat","data":"success","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"authStat","data":"success","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) authentication: success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"fetchRelevantUsers","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:FetchRelevantUsersRequest() GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"timeSync","data":"1601995892618","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"timeSync","data":"1601995892618","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"squadMemberIds\":[\"76561198047656879\"],\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}],\"squadName\":\"Shield\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"squadMemberIds\":[\"76561198047656879\"],\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}],\"squadName\":\"Shield\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198047656879","PersonaName":"Gutta","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"d50247fb-0aa8-46e9-9272-2e71204c7bfd","Region":2,"AllowedRegionMask":244,"Wins":22,"Ties":82,"Losses":21,"Rank":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Vivox Username: Gutta-76561198047656879 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"login\",\"channelId\":\"\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:BuildClient() VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UserProfileInformation :: Friends: 84 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197989550504\",\"76561197998140969\",\"76561198002071834\",\"76561198009645503\",\"76561198021150932\",\"76561198021562933\",\"76561198027595207\",\"76561198031021673\",\"76561198031904680\",\"76561198038995794\",\"76561198039627309\",\"76561198042666419\",\"76561198043921779\",\"76561198043954931\",\"76561198044219005\",\"76561198044613666\",\"76561198044638888\",\"76561198044739691\",\"76561198046818007\",\"76561198047334911\",\"76561198048852690\",\"76561198050851092\",\"76561198053311021\",\"76561198053745370\",\"76561198056281802\",\"76561198058800506\",\"76561198059966002\",\"76561198062331270\",\"76561198062630064\",\"76561198063362007\",\"76561198063400429\",\"76561198063505218\",\"76561198063543775\",\"76561198063902058\",\"76561198065766085\",\"76561198066157551\",\"76561198070988295\",\"76561198071753701\",\"76561198071764571\",\"76561198072048199\",\"76561198072910631\",\"76561198073426599\",\"76561198073543828\",\"76561198074155619\",\"76561198074200527\",\"76561198076538141\",\"76561198077984578\",\"76561198079036703\",\"76561198079741277\",\"76561198081332817\",\"76561198082370960\",\"76561198082498414\",\"76561198083968458\",\"76561198084401553\",\"76561198084545998\",\"76561198084786787\",\"76561198091150919\",\"76561198093037347\",\"76561198102340970\",\"76561198103060442\",\"76561198104198423\",\"76561198109568318\",\"76561198115878230\",\"76561198115927833\",\"76561198119494397\",\"76561198123853559\",\"76561198142134259\",\"76561198152039322\",\"76561198158064817\",\"76561198161049253\",\"76561198168863589\",\"76561198171354130\",\"76561198178963929\",\"76561198190470911\",\"76561198191348598\",\"76561198198318797\",\"76561198213298227\",\"76561198221370820\",\"76561198260105429\",\"76561198267931544\",\"76561198273498213\",\"76561198282595006\",\"76561198314287402\",\"76561198320150282\"]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"303fc18b-84ed-4f8f-9592-9564623e36f8","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"303fc18b-84ed-4f8f-9592-9564623e36f8","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 554) {"type":"miscRelevantUsers","data":"{\"array\":[\"76561199055360198\",\"76561198079450397\",\"76561197998890688\",\"76561197991527756\",\"76561198214050561\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"miscRelevantUsers","data":"{\"array\":[\"76561199055360198\",\"76561198079450397\",\"76561197998890688\",\"76561197991527756\",\"76561198214050561\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 8) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7) (Filename: Line: 310) {"type":"lastPlayedWith","data":"{\"array\":[\"76561197988609209\",\"76561198041134570\",\"76561198354419491\",\"76561198045943336\",\"76561198047926641\",\"76561198055318168\",\"76561198067573202\",\"76561198103087511\",\"76561198104387697\",\"76561198111539202\",\"76561198248017036\",\"76561198123521916\",\"76561198131375244\",\"76561198124278377\",\"76561198353784801\",\"76561199060658137\",\"76561198076714146\",\"76561198091212946\",\"76561198273498213\",\"76561198005222702\",\"76561198013081824\",\"76561198047656879\",\"76561198075519168\",\"76561198122266115\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"lastPlayedWith","data":"{\"array\":[\"76561197988609209\",\"76561198041134570\",\"76561198354419491\",\"76561198045943336\",\"76561198047926641\",\"76561198055318168\",\"76561198067573202\",\"76561198103087511\",\"76561198104387697\",\"76561198111539202\",\"76561198248017036\",\"76561198123521916\",\"76561198131375244\",\"76561198124278377\",\"76561198353784801\",\"76561199060658137\",\"76561198076714146\",\"76561198091212946\",\"76561198273498213\",\"76561198005222702\",\"76561198013081824\",\"76561198047656879\",\"76561198075519168\",\"76561198122266115\"],\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"login\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYwNzIuODgyLCJ2eGEiOiJsb2dpbiIsInZ4aSI6MTg2MywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13Lkd1dHRhLTc2NTYxMTk4MDQ3NjU2ODc5LkBtdDFwLnZpdm94LmNvbSJ9.lI-CHGBzwOnXPwb1-be5c5c4XcwFmzqkTpkiDp709BM\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"login\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYwNzIuODgyLCJ2eGEiOiJsb2dpbiIsInZ4aSI6MTg2MywiZiI6InNpcDouZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13Lkd1dHRhLTc2NTYxMTk4MDQ3NjU2ODc5LkBtdDFwLnZpdm94LmNvbSJ9.lI-CHGBzwOnXPwb1-be5c5c4XcwFmzqkTpkiDp709BM\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Vivox state set to: Logging In UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:OnLoginSessionPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) <>c__DisplayClass96_1:b__0() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Loading ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 0.812800 ms Thanks for using Ignorance Threaded Edition! If you experience bugs with this version, please file a GitHub support ticket. https://github.com/SoftwareGuy/Ignorance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle Manifest: Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:Initialize(String) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InviteManager :: Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InviteManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) [ line 589] (Filename: Line: 589) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) DoozyUI.UIManager:Awake() [ line 589] (Filename: Line: 589) PlayerProfileInfo :: Player Icon Toggle setting changed since last enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 589] (Filename: Line: 589) LightmapsHelper :: Active Scene Changed from: { } to { Client } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Assign DismissNotice callback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report UnityException: Transform child out of bounds at Sight.Initialize () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) MatchStatus :: Switch State from None to isUnpackingBundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( None , isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Client has Entered UNPACKING State UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"startUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: None , current: isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 97583. Total: 140.444500 ms (FindLiveObjects: 5.200900 ms CreateObjectMapping: 2.242700 ms MarkObjects: 132.837800 ms DeleteObjects: 0.162800 ms) {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LoginSession: connectorHandle=C0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level) VivoxUnity.Private.<>c__DisplayClass83_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.<>c__DisplayClass8_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatPromptController::UpdateChatPromptText() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatPromptController:UpdateChatPromptText() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198047656879","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198047656879","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"d50247fb-0aa8-46e9-9272-2e71204c7bfd","Region":2,"AllowedRegionMask":244,"Wins":22,"Ties":82,"Losses":21,"Rank":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"Region\":2,\"AllowedRegionMask\":244,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"d50247fb-0aa8-46e9-9272-2e71204c7bfd","Region":2,"AllowedRegionMask":244,"Wins":22,"Ties":82,"Losses":21,"Rank":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UserProfileInformation :: Friends: 84 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197989550504\",\"76561197998140969\",\"76561198002071834\",\"76561198009645503\",\"76561198021150932\",\"76561198021562933\",\"76561198027595207\",\"76561198031021673\",\"76561198031904680\",\"76561198038995794\",\"76561198039627309\",\"76561198042666419\",\"76561198043921779\",\"76561198043954931\",\"76561198044219005\",\"76561198044613666\",\"76561198044638888\",\"76561198044739691\",\"76561198046818007\",\"76561198047334911\",\"76561198048852690\",\"76561198050851092\",\"76561198053311021\",\"76561198053745370\",\"76561198056281802\",\"76561198058800506\",\"76561198059966002\",\"76561198062331270\",\"76561198062630064\",\"76561198063362007\",\"76561198063400429\",\"76561198063505218\",\"76561198063543775\",\"76561198063902058\",\"76561198065766085\",\"76561198066157551\",\"76561198070988295\",\"76561198071753701\",\"76561198071764571\",\"76561198072048199\",\"76561198072910631\",\"76561198073426599\",\"76561198073543828\",\"76561198074155619\",\"76561198074200527\",\"76561198076538141\",\"76561198077984578\",\"76561198079036703\",\"76561198079741277\",\"76561198081332817\",\"76561198082370960\",\"76561198082498414\",\"76561198083968458\",\"76561198084401553\",\"76561198084545998\",\"76561198084786787\",\"76561198091150919\",\"76561198093037347\",\"76561198102340970\",\"76561198103060442\",\"76561198104198423\",\"76561198109568318\",\"76561198115878230\",\"76561198115927833\",\"76561198119494397\",\"76561198123853559\",\"76561198142134259\",\"76561198152039322\",\"76561198158064817\",\"76561198161049253\",\"76561198168863589\",\"76561198171354130\",\"76561198178963929\",\"76561198190470911\",\"76561198191348598\",\"76561198198318797\",\"76561198213298227\",\"76561198221370820\",\"76561198260105429\",\"76561198267931544\",\"76561198273498213\",\"76561198282595006\",\"76561198314287402\",\"76561198320150282\"]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerProfileInfo:HandlePlayerProfileUpdate(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"d50247fb-0aa8-46e9-9272-2e71204c7bfd","Region":2,"AllowedRegionMask":244,"Wins":22,"Ties":82,"Losses":21,"Rank":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) LocalPlayerSlot:PopulateWithUser(User) MySquadArea:HandleLocalUserInitialized(User) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'shopping_turret_sandbags Hitbox') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 1) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Client ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 2.722300 ms LightmapsHelper :: Active Scene Changed from: { } to { Common } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 193306. Total: 998.553700 ms (FindLiveObjects: 13.073700 ms CreateObjectMapping: 7.246000 ms MarkObjects: 978.026200 ms DeleteObjects: 0.207400 ms) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera Animated) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":244}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":244}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":46,\"Losses\":33},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"Wins\":1,\"Ties\":0,\"Losses\":0},{\"AccountId\":\"76561199055360198\",\"PersonaName\":\"tootninja\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"013a03b1-37a3-451e-89be-f6e020e04194\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":1},{\"AccountId\":\"76561198079450397\",\"PersonaName\":\"Trevjosh\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aedb3a5bad79233a1439d9d369942d3422401ddb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":2,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198214050561\",\"PersonaName\":\"Arclite.Nekozilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c3d5cdb85adb096191fb45d79e21055e3c33389_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198024254051\",\"PersonaName\":\"TheChazman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":2},{\"AccountId\":\"76561198278247240\",\"PersonaName\":\"scrubby_camper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":1,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":4,\"Losses\":5},{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":251}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":46,\"Losses\":33},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"Wins\":1,\"Ties\":0,\"Losses\":0},{\"AccountId\":\"76561199055360198\",\"PersonaName\":\"tootninja\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"013a03b1-37a3-451e-89be-f6e020e04194\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":1},{\"AccountId\":\"76561198079450397\",\"PersonaName\":\"Trevjosh\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aedb3a5bad79233a1439d9d369942d3422401ddb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":2,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198214050561\",\"PersonaName\":\"Arclite.Nekozilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c3d5cdb85adb096191fb45d79e21055e3c33389_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198024254051\",\"PersonaName\":\"TheChazman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":2},{\"AccountId\":\"76561198278247240\",\"PersonaName\":\"scrubby_camper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":1,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":4,\"Losses\":5},{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":251}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllOnlinePlayersMessage( {"array":[{"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":46,"Losses":33},{"AccountId":"76561197991527756","PersonaName":"Rasputin Lovemachine","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":2,"Wins":1,"Ties":0,"Losses":0},{"AccountId":"76561199055360198","PersonaName":"tootninja","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"013a03b1-37a3-451e-89be-f6e020e04194","Region":1,"Wins":0,"Ties":14,"Losses":1},{"AccountId":"76561198079450397","PersonaName":"Trevjosh","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aedb3a5bad79233a1439d9d369942d3422401ddb_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":0,"AllowedRegionMask":243,"Wins":2,"Ties":4,"Losses":0},{"AccountId":"76561198214050561","PersonaName":"Arclite.Nekozilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c3d5cdb85adb096191fb45d79e21055e3c33389_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":255},{"AccountId":"76561197998890688","PersonaName":"Wurstkrieger","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":255},{"AccountId":"76561198024254051","PersonaName":"TheChazman","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":0,"AllowedRegionMask":255,"Wins":1,"Ties":1,"Losses":2},{"AccountId":"76561198278247240","PersonaName":"scrubby_camper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":243,"Wins":1,"Ties":20,"Losses":0},{"AccountId":"76561198005517236","PersonaName":"JeLWinGeR","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":0,"AllowedRegionMask":255,"Wins":11,"Ties":4,"Losses":5},{"AccountId":"76561198137752653","PersonaName":"Kitsu_Kanna!","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":251}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197991527756 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199055360198 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198079450397 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198214050561 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197998890688 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198024254051 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198278247240 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198005517236 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137752653 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleAllPlayersUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\"],\"Squad1Name\":\"Python\",\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"Squad2Name\":\"Minotaur\",\"AttackerScore\":3,\"DefenderScore\":1,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\"],\"Squad1Name\":\"Python\",\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"Squad2Name\":\"Minotaur\",\"AttackerScore\":3,\"DefenderScore\":1,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllMatchesMessage( {"array":[{"MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","SquadId1":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","SquadId2":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Squad1Members":["76561197991527756","76561197998890688","76561198123521916","76561198137752653"],"Squad1Name":"Python","Squad2Members":["76561198005517236","76561198024254051","76561198079450397","76561198214050561","76561198278247240"],"Squad2Name":"Minotaur","AttackerScore":3,"DefenderScore":1,"GameMode":1,"Region":1}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Vivox state set to: Logged In UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:OnLoginSessionPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join d50247fb-0aa8-46e9-9272-2e71204c7bfd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxAudioInputDeviceManager::OnClientInitialized() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxAudioInputDeviceManager:OnClientInitialized(Client) MountEventDelegate:Invoke(IMountable) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxAudioInputDeviceManager :: DPIO Audio Input Device: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxAudioInputDeviceManager:OnClientInitialized(Client) MountEventDelegate:Invoke(IMountable) <>c__DisplayClass96_1:b__1(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass81_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading assetbundlemanifest from Windows bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Blood Queen [688288406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Certain Trouble [213893515] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Chrome Viking [1033162700] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Dusk Praetorian [147029663] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Eagle Exit [1407417572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Ember Linebacker [-1645069943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Empire Force [-1303928572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Excalibur Fury [-760119363] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Exile Lock [758567374] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Firm Release [45477164] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flaming Oracle [924151191] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flintlock Retribution [-1174110083] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fowl Caesar [-1951647950] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fury Ember [-1031096998] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Justice Empire [1656784244] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Kingdom Pax [2019708302] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Lead Rifle [127434099] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Neptune Oracle [-329959383] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Nimble Shield [-1040472046] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Rising Merlin [1579511933] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sabre Malice [-656977851] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sacred Python [1257140602] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Splinter Cell [1862347470] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Timber Pistol [-1495605121] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Trident Clover [-1440043890] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Wolf Fury [215087843] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYwNzkuMTM4LCJ2eGEiOiJqb2luIiwidnhpIjoxODY0LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuR3V0dGEtNzY1NjExOTgwNDc2NTY4NzkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmQ1MDI0N2ZiLTBhYTgtNDZlOS05MjcyLTJlNzEyMDRjN2JmZEBtdDFwLnZpdm94LmNvbSJ9.LfL5TqL0PyiJvRT18-AfZvpyxZr8mupAjJ2XQ5S7C28\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYwNzkuMTM4LCJ2eGEiOiJqb2luIiwidnhpIjoxODY0LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuR3V0dGEtNzY1NjExOTgwNDc2NTY4NzkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmQ1MDI0N2ZiLTBhYTgtNDZlOS05MjcyLTJlNzEyMDRjN2JmZEBtdDFwLnZpdm94LmNvbSJ9.LfL5TqL0PyiJvRT18-AfZvpyxZr8mupAjJ2XQ5S7C28\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel d50247fb-0aa8-46e9-9272-2e71204c7bfd, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join d50247fb-0aa8-46e9-9272-2e71204c7bfd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel d50247fb-0aa8-46e9-9272-2e71204c7bfd AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel d50247fb-0aa8-46e9-9272-2e71204c7bfd TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-development] [Dev] Prefab Testing [0001] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel d50247fb-0aa8-46e9-9272-2e71204c7bfd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are d50247fb-0aa8-46e9-9272-2e71204c7bfd Current text channels are d50247fb-0aa8-46e9-9272-2e71204c7bfd All connected channels in the session are d50247fb-0aa8-46e9-9272-2e71204c7bfd : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-dome] [Dome] Urgent Thunder [-1535397239] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Athena Fang [1026562633] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Boundless Trumpet [90809550] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Caged Judgement [-431409349] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Fleeting Jupiter [-22440245] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Gold Donut [-2067063781] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Grand Lion [1372746590] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Hammer Trumpet [-233276424] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Liberty Trouble [1015297892] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Minotaur Titan [1108305026] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Mountain Hour [1403934160] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Pegasus Brutus [-402115375] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Rushing Elephant [1850278678] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Saturn Sword [-1469597790] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Secure Fang [1192501956] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Spicy Hand [35266272] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Star Minotaur [-1910063462] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Thunder Freedom [740262379] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Tidal Rook [1241292630] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Timber Supremacy [400199940] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Verdant Snow [-439412406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Adder Tempest [622753322] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Asgard Freedom [1275916079] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Bear Fist [2097796104] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Dark Phalanx [2104051287] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Fallen Pax [74383040] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ghost Rush [1034512939] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Juno Fox [241558342] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Lead Neptune [-844743003] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Life Lance [-853900961] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Linebacker Keeper [-952107093] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Merlin Queen [1494125785] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Olympus Burning [-1327614192] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Pasture [455869145] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Receiver [1919605943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Purple Cause [-968218126] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Raging Hope [-135424007] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Rolling Arrow [1983632794] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ruthless Tusk [1241334876] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Supreme Havoc [-544847838] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Typhoon Checkmate [-2048687211] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ultra Abbot [493459903] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-arena] background_Arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-cstore] background_cstore_v5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-development] background_development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-dome] background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel d50247fb-0aa8-46e9-9272-2e71204c7bfd TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-factory] background_factory_ver2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-global UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging] client-vs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging-server] server-staging_v2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training] Training_killhouse_01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training-server] server-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isUnpackingBundles to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isUnpackingBundles , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"stopUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isUnpackingBundles , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) VivoxChat:: PropertyState for channel d50247fb-0aa8-46e9-9272-2e71204c7bfd AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TTTTT Graphy Enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tayx.Graphy.GraphyManager:ToggleActive() Tayx.Graphy.GraphyManager:CheckForHotkeyPresses() Tayx.Graphy.GraphyManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TTTTT Graphy Disabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tayx.Graphy.GraphyManager:ToggleActive() Tayx.Graphy.GraphyManager:CheckForHotkeyPresses() Tayx.Graphy.GraphyManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Realtek(R) Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [1] Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::OnSelectDropDownValue() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Drop Down Value: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Previous Drop Down Value: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VSyncManager::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VSyncManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Full Screen Mode: FullScreenWindow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VSyncManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Current Window Mode: Borderless UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VSyncManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ScreenResolutionManager::ExitWindowedMode() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VSyncManager:ExitFullScreen() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BloodToggleManager::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BloodToggleManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BloodToggleManager::OnSelectionValueChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BloodToggleManager:OnSelectionValueChanged() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TargetDisplayManager::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TargetDisplayManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TargetDisplayManager::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TargetDisplayManager:PopulateDropDown() TargetDisplayManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display [0]: UnityEngine.Display UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TargetDisplayManager:PopulateDropDown() TargetDisplayManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unity Selected Monitor Index: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) TargetDisplayManager:PopulateDropDown() TargetDisplayManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ScreenResolutionManager::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ScreenResolutionManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) POPULATING DROP DOWN VALUES FOR RESOLUTION UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ScreenResolutionManager:PopulateDropDown() ScreenResolutionManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ScreenResolutionManager::SetDropDownValue() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ScreenResolutionManager:SetDropDownValue(Resolution) ScreenResolutionManager:PopulateDropDown() ScreenResolutionManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ScreenResolutionManager::OnSelectDropDownValue() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ScreenResolutionManager:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) ScreenResolutionManager:SetDropDownValue(Resolution) ScreenResolutionManager:PopulateDropDown() ScreenResolutionManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GraphicsQualityManager::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GraphicsQualityManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GraphicsQualityManager::OnSelectGraphicsQualityLevel() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GraphicsQualityManager:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) GraphicsQualityManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Drop Down Value: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GraphicsQualityManager:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) GraphicsQualityManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Previous Drop Down Value: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GraphicsQualityManager:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) GraphicsQualityManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WindowModeManager::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WindowModeManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WindowModeManager::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WindowModeManager:PopulateDropDown() WindowModeManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Full Screen Mode: FullScreenWindow UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WindowModeManager:PopulateDropDown() WindowModeManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Current Window Mode: Borderless UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WindowModeManager:PopulateDropDown() WindowModeManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WindowModeManager::OnSelectDropDownValue() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WindowModeManager:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) WindowModeManager:PopulateDropDown() WindowModeManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Drop Down Value: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WindowModeManager:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) WindowModeManager:PopulateDropDown() WindowModeManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Previous Drop Down Value: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) WindowModeManager:OnSelectDropDownValue() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:set_value(Int32) WindowModeManager:PopulateDropDown() WindowModeManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\"],\"Squad1Name\":\"Python\",\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"Squad2Name\":\"Minotaur\",\"AttackerScore\":3,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\"],\"Squad1Name\":\"Python\",\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"Squad2Name\":\"Minotaur\",\"AttackerScore\":3,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","SquadId1":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","SquadId2":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Squad1Members":["76561197991527756","76561197998890688","76561198123521916","76561198137752653"],"Squad1Name":"Python","Squad2Members":["76561198005517236","76561198024254051","76561198079450397","76561198214050561","76561198278247240"],"Squad2Name":"Minotaur","AttackerScore":3,"DefenderScore":2,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::BeginPopulateDropDown( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Begin Refresh... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:BeginPopulateDropDown(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: End Refresh UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI::PopulateDropDown() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: ClearOptions() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Microphone (Realtek(R) Audio) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Active Audio Device Index: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: Default Communication Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Audio Device: No Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AudioInputDeviceSelectionGUI :: Set Active Audio Device in Drop Down: [1] Default System Device UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AudioInputDeviceSelectionGUI:PopulateDropDown() <>c__DisplayClass14_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerIconsToggleManager::OnSelectionValueChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerIconsToggleManager:OnSelectionValueChanged() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) PlayerIconsToggleManager:OnEnable() UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Toggle: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerIconsToggleManager:OnSelectionValueChanged() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) PlayerIconsToggleManager:OnEnable() UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DPIO Toggle Player Icons: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerIconsToggleManager:OnSelectionValueChanged() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) PlayerIconsToggleManager:OnEnable() UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo::PlayerIconSettingToggled() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PlayerIconSettingToggled() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) PlayerIconsToggleManager:OnEnable() UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo::HandlePlayerIconSettingToggled() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:HandlePlayerIconSettingToggled() System.Action:Invoke() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) PlayerIconsToggleManager:OnEnable() UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:HandlePlayerIconSettingToggled() System.Action:Invoke() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) PlayerIconsToggleManager:OnEnable() UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ChatboxToggleManager::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatboxToggleManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerIconsToggleManager::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerIconsToggleManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HUDToggleManager::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HUDToggleManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HUDToggleManager::OnSelectionValueChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HUDToggleManager:OnSelectionValueChanged() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) HUDToggleManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Toggle: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) HUDToggleManager:OnSelectionValueChanged() System.Action:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) HUDToggleManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"ready","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198047656879","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isIdle to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":244}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":244}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isMatchMaking UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isMatchMaking ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isMatchMaking ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Enter Match Making UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,1,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::SetAllowedRegionMask( 3 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"setAllowedRegionMask","data":"{\"regionIdx\":3,\"value\":true}","requestId":"28bec663-507f-4c17-8996-d9c974176cf4","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":0,\"message\":\"Searching for squad\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":0,\"message\":\"Searching for squad\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":0,"message":"Searching for squad","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatchMaking to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatchMaking , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatchMaking , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userUnreadied","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userUnreadied","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserUnreadiedMessage( {"userId":"76561198047656879","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserUnreadied( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"28bec663-507f-4c17-8996-d9c974176cf4","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"28bec663-507f-4c17-8996-d9c974176cf4","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::SetRegion( 3 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:OnPointerClickRegionButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"setRegion","data":"3","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MySquadArea:OnPointerClickRegionButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"ready","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198047656879","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isIdle to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isMatchMaking UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isMatchMaking ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isMatchMaking ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Enter Match Making UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198128164310","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198128164310","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198128164310","PersonaName":"Rioz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg","SquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","Region":1,"AllowedRegionMask":255,"Wins":9,"Ties":4,"Losses":6} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198128164310 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::SetAllowedRegionMask( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"setAllowedRegionMask","data":"{\"regionIdx\":1,\"value\":true}","requestId":"5915a983-2952-4f8a-8014-a8e9348b04bb","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":0,\"message\":\"Searching for squad\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":0,\"message\":\"Searching for squad\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":0,"message":"Searching for squad","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatchMaking to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatchMaking , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatchMaking , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userUnreadied","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userUnreadied","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserUnreadiedMessage( {"userId":"76561198047656879","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserUnreadied( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":254}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":254}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"5915a983-2952-4f8a-8014-a8e9348b04bb","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"5915a983-2952-4f8a-8014-a8e9348b04bb","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::SetAllowedRegionMask( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"setAllowedRegionMask","data":"{\"regionIdx\":1,\"value\":false}","requestId":"32c94e19-cbd4-4fb4-a26e-17cdbfe55a12","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"32c94e19-cbd4-4fb4-a26e-17cdbfe55a12","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"32c94e19-cbd4-4fb4-a26e-17cdbfe55a12","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::SetAllowedRegionMask( 0 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"setAllowedRegionMask","data":"{\"regionIdx\":0,\"value\":true}","requestId":"819799db-c716-48e5-8efa-749e8d765514","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":253}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":253}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"819799db-c716-48e5-8efa-749e8d765514","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"819799db-c716-48e5-8efa-749e8d765514","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"ready","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198047656879","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isIdle to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":253}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":253}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isMatchMaking UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isMatchMaking ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isMatchMaking ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Enter Match Making UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::SetAllowedRegionMask( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"setAllowedRegionMask","data":"{\"regionIdx\":1,\"value\":true}","requestId":"f893d975-3b5d-4f27-895f-cf1be05a6d89","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":0,\"message\":\"Searching for squad\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":0,\"message\":\"Searching for squad\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":0,"message":"Searching for squad","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatchMaking to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatchMaking , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatchMaking , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userUnreadied","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userUnreadied","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserUnreadiedMessage( {"userId":"76561198047656879","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserUnreadied( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"f893d975-3b5d-4f27-895f-cf1be05a6d89","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"f893d975-3b5d-4f27-895f-cf1be05a6d89","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"ready","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198047656879","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isIdle to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Shield\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"squadMemberIds\":[],\"newSquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"squadMemberIds\":[],\"newSquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel d50247fb-0aa8-46e9-9272-2e71204c7bfd AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel d50247fb-0aa8-46e9-9272-2e71204c7bfd TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel d50247fb-0aa8-46e9-9272-2e71204c7bfd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleLeaveSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198047656879","squadId":"d50247fb-0aa8-46e9-9272-2e71204c7bfd","squadMemberIds":[],"newSquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198047656879, d50247fb-0aa8-46e9-9272-2e71204c7bfd, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561198123521916\",\"76561198137752653\",\"76561197991527756\",\"76561197998890688\",\"76561198047656879\"],\"users\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":46,\"Losses\":33},{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":251},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"Wins\":1,\"Ties\":0,\"Losses\":0},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}],\"squadName\":\"Python\",\"wasKicked\":false,\"squadMatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561198123521916\",\"76561198137752653\",\"76561197991527756\",\"76561197998890688\",\"76561198047656879\"],\"users\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":46,\"Losses\":33},{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":251},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"Wins\":1,\"Ties\":0,\"Losses\":0},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"d50247fb-0aa8-46e9-9272-2e71204c7bfd\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}],\"squadName\":\"Python\",\"wasKicked\":false,\"squadMatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198047656879","squadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","squadMemberIds":["76561198123521916","76561198137752653","76561197991527756","76561197998890688","76561198047656879"],"users":[{"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":46,"Losses":33},{"AccountId":"76561198137752653","PersonaName":"Kitsu_Kanna!","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":251},{"AccountId":"76561197991527756","PersonaName":"Rasputin Lovemachine","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":2,"Wins":1,"Ties":0,"Losses":0},{"AccountId":"76561197998890688","PersonaName":"Wurstkrieger","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":255},{"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"d50247fb-0aa8-46e9-9272-2e71204c7bfd","Region":3,"AllowedRegionMask":255,"Wins":22,"Ties":82,"Losses":21,"Rank":1}],"squadName":"Python","wasKicked":false,"squadMatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137752653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197991527756 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197998890688 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedExistingSquad( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedExistingSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleLocalUserJoinedExistingSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MemberIds\":[\"76561198123521916\",\"76561198137752653\",\"76561197991527756\",\"76561197998890688\",\"76561198047656879\"],\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Name\":\"Python\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MemberIds\":[\"76561198123521916\",\"76561198137752653\",\"76561197991527756\",\"76561197998890688\",\"76561198047656879\"],\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Name\":\"Python\",\"GameMode\":1,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198047656879\",\"match\":{\"Squad1Elo\":1000,\"Region\":1,\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Squad1Name\":\"Python\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"ServerId\":\"b1f1ee8f-d770-4346-89a8-f6fc42708a1e\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"AttackerScore\":3,\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198047656879\",\"76561198123521916\",\"76561198137752653\"],\"Squad2Elo\":997.5522168101822,\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Minotaur\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198047656879\",\"match\":{\"Squad1Elo\":1000,\"Region\":1,\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Squad1Name\":\"Python\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"ServerId\":\"b1f1ee8f-d770-4346-89a8-f6fc42708a1e\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"AttackerScore\":3,\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198047656879\",\"76561198123521916\",\"76561198137752653\"],\"Squad2Elo\":997.5522168101822,\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Minotaur\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchJoinedInProgress(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198047656879","match":{"Squad1Elo":1000,"Region":1,"MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Squad1Name":"Python","SquadId2":"477c6e25-d3fd-4bb3-867e-f4998fb04702","ServerId":"b1f1ee8f-d770-4346-89a8-f6fc42708a1e","SquadId1":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","AttackerScore":3,"Squad1Members":["76561197991527756","76561197998890688","76561198047656879","76561198123521916","76561198137752653"],"Squad2Elo":997.5522168101822,"Squad2Members":["76561198005517236","76561198024254051","76561198079450397","76561198214050561","76561198278247240"],"DefenderScore":2,"ServerURL":"107.6.103.217:10000","Squad2Name":"Minotaur","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"status","data":"{\"code\":9,\"message\":\"Joining match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":9,\"message\":\"Joining match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":9,"message":"Joining match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"connectTo","data":"107.6.103.217:10000;ATTACKER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"connectTo","data":"107.6.103.217:10000;ATTACKER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance successfully initialized ENET. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance: Starting connection to 107.6.103.217... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to Connect Remotely to: 107.6.103.217:10000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYxODQuMTY2LCJ2eGEiOiJqb2luIiwidnhpIjoxODY3LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuR3V0dGEtNzY1NjExOTgwNDc2NTY4NzkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmNjY2Q4YTRjLTZkYjQtNGM5Yy1iNTVhLWVkZmVhNGJlOWUyMUBtdDFwLnZpdm94LmNvbSJ9.knOScF5P_Beb0POWiQvirYpNgwdqCaYbBtA0XKLXiYs\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYxODQuMTY2LCJ2eGEiOiJqb2luIiwidnhpIjoxODY3LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuR3V0dGEtNzY1NjExOTgwNDc2NTY4NzkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmNjY2Q4YTRjLTZkYjQtNGM5Yy1iNTVhLWVkZmVhNGJlOWUyMUBtdDFwLnZpdm94LmNvbSJ9.knOScF5P_Beb0POWiQvirYpNgwdqCaYbBtA0XKLXiYs\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 Current text channels are cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 All connected channels in the session are d50247fb-0aa8-46e9-9272-2e71204c7bfd : False Disconnecting Disconnecting cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 : True Connecting Connecting 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 : False Disconnected Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel d50247fb-0aa8-46e9-9272-2e71204c7bfd TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYxODQuMzEzLCJ2eGEiOiJqb2luIiwidnhpIjoxODY4LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuR3V0dGEtNzY1NjExOTgwNDc2NTY4NzkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjcxZDRjZmM2LTUxMjctNGQyZi04NmIwLTM5NzFlZDk5NmFhNEBtdDFwLnZpdm94LmNvbSJ9.bTuyq_LVrg6r59R4tmzFA7qXo4zvZoMHkNm2xqvP0O4\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYxODQuMzEzLCJ2eGEiOiJqb2luIiwidnhpIjoxODY4LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuR3V0dGEtNzY1NjExOTgwNDc2NTY4NzkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LjcxZDRjZmM2LTUxMjctNGQyZi04NmIwLTM5NzFlZDk5NmFhNEBtdDFwLnZpdm94LmNvbSJ9.bTuyq_LVrg6r59R4tmzFA7qXo4zvZoMHkNm2xqvP0O4\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel 71d4cfc6-5127-4d2f-86b0-3971ed996aa4, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 TextState = Disconnected - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__2() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining match channel 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 Current text channels are cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 All connected channels in the session are d50247fb-0aa8-46e9-9272-2e71204c7bfd : False Disconnecting Disconnected cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 : True Connecting Connecting 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 : False Disconnected Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel d50247fb-0aa8-46e9-9272-2e71204c7bfd AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel d50247fb-0aa8-46e9-9272-2e71204c7bfd UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 538 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 538 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 538 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) HealthTracker:Render(IReadOnlyHealthGameState, TeamMember, Side) PlayerStatusUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 537 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 537 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 537 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Magazine in weapon 587 with id 556 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Magazine in weapon 582 with id 560 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Aunthentication: Client UID set to 10 (76561198047656879) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-factory,[Factory] Tidal Rook [1241292630],factory, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Join in progress - [Factory] Tidal Rook [1241292630], round 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Added 984 to locallowned player ids UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( MainMenu ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 TextState = Disconnected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxUnity.d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-factory,[Factory] Tidal Rook [1241292630],factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 39933: Loading Game Level [Factory] Tidal Rook [1241292630] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 109.1503 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 957 in weapon 944 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Factory] Tidal Rook [1241292630] from levelpack-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 957 in weapon 944 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 957 in weapon 944 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 957 in weapon 944 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 957 in weapon 944 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 957 in weapon 944 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 534 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 534 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 535 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 535 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 983 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 983 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 984 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 984 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Camera Parent: 0CameraMount (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 534 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 535 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 983 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 566 in weapon 580 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 560 in weapon 582 last owned by 983 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 566 in weapon 580 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 560 in weapon 582 last owned by 983 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 8 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 8 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 18 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 18 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Magazine in weapon 800 with id 786 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 566 in weapon 580 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 560 in weapon 582 last owned by 983 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 536 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 536 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 536 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 741 in weapon 708 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 566 in weapon 580 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 560 in weapon 582 last owned by 983 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 741 in weapon 708 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 560 in weapon 582 last owned by 983 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 774 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 773 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 772 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 771 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 741 in weapon 708 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 560 in weapon 582 last owned by 983 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 982 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 982 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 982 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 741 in weapon 708 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 162) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Common ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 4.791900 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { [Factory] Tidal Rook [1241292630] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Factory] Tidal Rook [1241292630] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Factory] Tidal Rook [1241292630] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 40119: Done Loading Game Level [Factory] Tidal Rook [1241292630] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8847 unused Assets to reduce memory usage. Loaded Objects now: 657216. Total: 1340.550700 ms (FindLiveObjects: 33.972300 ms CreateObjectMapping: 36.407400 ms MarkObjects: 1264.807700 ms DeleteObjects: 5.363100 ms) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 111.0442 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Setting up 6 worker threads for Enlighten. Thread -> id: 3bd4 -> priority: 1 Thread -> id: 2040 -> priority: 1 Thread -> id: 218 -> priority: 1 Thread -> id: e04 -> priority: 1 Thread -> id: 40cc -> priority: 1 Thread -> id: 3be8 -> priority: 1 NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) [AssetBundleManager] Loading background_factory_ver2 from shared-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at InventoryUI.Render (IReadOnlyPlayerInventoryGameState inventory, Team team, GameStateManager currentGameState) [0x00000] in <00000000000000000000000000000000>:0 at PlayerInventoryUIRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Unable to find Unity Item for magazine ammo 990 in weapon 989 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 990 in weapon 989 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 990 in weapon 989 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 990 in weapon 989 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 990 in weapon 989 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 990 in weapon 989 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 990 in weapon 989 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 990 in weapon 989 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 990 in weapon 989 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EntityIdComponent was null or destroyed in PlayerIconsGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerIconsGUI::Start() Local Entity ID: 984 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wall UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Glass UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force no breach on resim for tick 40820 on 117440514, breached on tick 40821 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 40821 for 117440514 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 40821 for 117440514 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Concrete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Electrical UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: ARCLITE.NEKOZILLA NEUTRALIZED WURSTKRIEGER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Plastic UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: ARCLITE.NEKOZILLA NEUTRALIZED WURSTKRIEGER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: RASPUTIN LOVEMACHINE WASTED TREVJOSH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:42287 Victim ID:18 Killer ID:538 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: ARCLITE.NEKOZILLA NEUTRALIZED WURSTKRIEGER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: DEFENDER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: RASPUTIN LOVEMACHINE WASTED TREVJOSH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JELWINGER NEUTRALIZED KITSU_KANNA! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:42447 Victim ID:535 Killer ID:983 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) HealthTracker:Render(IReadOnlyHealthGameState, TeamMember, Side) PlayerStatusUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnCLickLeave() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickLeave() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED LEAVE MATCH UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickLeave() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLocalRequestToLeaveSquad() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLocalRequestToLeaveSquad() System.Action:Invoke() MatchStatus:OnClickLeave() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"leavesquad","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:LeaveSquadRequest() System.Action:Invoke() MatchStatus:OnClickLeave() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Sending leave squad request UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:LeaveSquadRequest() System.Action:Invoke() MatchStatus:OnClickLeave() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) HealthTracker:Render(IReadOnlyHealthGameState, TeamMember, Side) PlayerStatusUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"cba0c562-d3bd-4440-b8f3-51dd75508398\",\"squadMemberIds\":[\"76561198047656879\"],\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}],\"squadName\":\"Claw\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"cba0c562-d3bd-4440-b8f3-51dd75508398\",\"squadMemberIds\":[\"76561198047656879\"],\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}],\"squadName\":\"Claw\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 AudioState = Disconnecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 TextState = Disconnecting - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join cba0c562-d3bd-4440-b8f3-51dd75508398 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"cba0c562-d3bd-4440-b8f3-51dd75508398\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198047656879","squadId":"cba0c562-d3bd-4440-b8f3-51dd75508398","squadMemberIds":["76561198047656879"],"users":[{"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":3,"AllowedRegionMask":255,"Wins":22,"Ties":82,"Losses":21,"Rank":1}],"squadName":"Claw","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedNewSquad( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"flushSquadStates","data":"{\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"flushSquadStates","data":"{\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleFlushSquadStatesMessage( {"squadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Action:Invoke() ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561198123521916\",\"76561198137752653\",\"76561197991527756\",\"76561197998890688\"],\"newSquadId\":\"cba0c562-d3bd-4440-b8f3-51dd75508398\",\"wasKicked\":false,\"squadMatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561198123521916\",\"76561198137752653\",\"76561197991527756\",\"76561197998890688\"],\"newSquadId\":\"cba0c562-d3bd-4440-b8f3-51dd75508398\",\"wasKicked\":false,\"squadMatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198047656879","squadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","squadMemberIds":["76561198123521916","76561198137752653","76561197991527756","76561197998890688"],"newSquadId":"cba0c562-d3bd-4440-b8f3-51dd75508398","wasKicked":false,"squadMatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198047656879, cccd8a4c-6db4-4c9c-b55a-edfea4be9e21, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"playStopped","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"playStopped","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 874 with id 877 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198047656879\",\"match\":{\"Squad1Elo\":1000,\"Region\":1,\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Squad1Name\":\"Python\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"ServerId\":\"b1f1ee8f-d770-4346-89a8-f6fc42708a1e\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"AttackerScore\":3,\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\"],\"Squad2Elo\":997.5522168101822,\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Minotaur\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198047656879\",\"match\":{\"Squad1Elo\":1000,\"Region\":1,\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Squad1Name\":\"Python\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"ServerId\":\"b1f1ee8f-d770-4346-89a8-f6fc42708a1e\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"AttackerScore\":3,\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\"],\"Squad2Elo\":997.5522168101822,\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Minotaur\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198047656879","match":{"Squad1Elo":1000,"Region":1,"MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Squad1Name":"Python","SquadId2":"477c6e25-d3fd-4bb3-867e-f4998fb04702","ServerId":"b1f1ee8f-d770-4346-89a8-f6fc42708a1e","SquadId1":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","AttackerScore":3,"Squad1Members":["76561197991527756","76561197998890688","76561198123521916","76561198137752653"],"Squad2Elo":997.5522168101822,"Squad2Members":["76561198005517236","76561198024254051","76561198079450397","76561198214050561","76561198278247240"],"DefenderScore":2,"ServerURL":"107.6.103.217:10000","Squad2Name":"Minotaur","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchEnded() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchEnded() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isIdle to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Gracefully disconnected! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:HandleDisconnect(DisconnectMessage) MountEventDelegate:Invoke(IMountable) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: PURGING ALL GAME OBJECTS. . . AGAIN UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DPClient:HandleDisconnect(DisconnectMessage) MountEventDelegate:Invoke(IMountable) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: CLEANING UP ASSETS AND MEMORY. . . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) DPClient:HandleDisconnect(DisconnectMessage) MountEventDelegate:Invoke(IMountable) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) Unloading 1620 unused Assets to reduce memory usage. Loaded Objects now: 690345. Total: 1403.867700 ms (FindLiveObjects: 41.151000 ms CreateObjectMapping: 33.391000 ms MarkObjects: 1327.013100 ms DeleteObjects: 2.311600 ms) {"type":"joinSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"squadMemberIds\":[\"76561198047656879\"],\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}],\"squadName\":\"Eagle\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"squadMemberIds\":[\"76561198047656879\"],\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}],\"squadName\":\"Eagle\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join c2ef9941-fbc4-46f5-be75-3f5762badfc2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleJoinSquad(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198047656879","squadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","squadMemberIds":["76561198047656879"],"users":[{"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","Region":3,"AllowedRegionMask":255,"Wins":22,"Ties":82,"Losses":21,"Rank":1}],"squadName":"Eagle","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserJoinedNewSquad( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleLocalUserJoinedNewSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"flushSquadStates","data":"{\"squadId\":\"cba0c562-d3bd-4440-b8f3-51dd75508398\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"flushSquadStates","data":"{\"squadId\":\"cba0c562-d3bd-4440-b8f3-51dd75508398\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleFlushSquadStatesMessage( {"squadId":"cba0c562-d3bd-4440-b8f3-51dd75508398","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleAllReadyUpStatesUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleAllReadyUpStatesUpdated() System.Action:Invoke() ReadyUpManager:HandleFlushSquadStatesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"cba0c562-d3bd-4440-b8f3-51dd75508398\",\"squadMemberIds\":[],\"newSquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198047656879\",\"squadId\":\"cba0c562-d3bd-4440-b8f3-51dd75508398\",\"squadMemberIds\":[],\"newSquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198047656879","squadId":"cba0c562-d3bd-4440-b8f3-51dd75508398","squadMemberIds":[],"newSquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198047656879, cba0c562-d3bd-4440-b8f3-51dd75508398, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalUserLeftSquad( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalUserLeftSquad(String, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 TextState = Disconnecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 AudioState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Internal mag round chambered in weapon 778 with id 871 was never registered or created UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderVisibility(GameStateManager) EquipmentGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYyOTIuNzk2LCJ2eGEiOiJqb2luIiwidnhpIjoxODY5LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuR3V0dGEtNzY1NjExOTgwNDc2NTY4NzkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmMyZWY5OTQxLWZiYzQtNDZmNS1iZTc1LTNmNTc2MmJhZGZjMkBtdDFwLnZpdm94LmNvbSJ9.maLdnqJM0DNGKZ_Z12629M94rHBK42vV8rDncT99T9E\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYyOTIuNzk2LCJ2eGEiOiJqb2luIiwidnhpIjoxODY5LCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuR3V0dGEtNzY1NjExOTgwNDc2NTY4NzkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmMyZWY5OTQxLWZiYzQtNDZmNS1iZTc1LTNmNTc2MmJhZGZjMkBtdDFwLnZpdm94LmNvbSJ9.maLdnqJM0DNGKZ_Z12629M94rHBK42vV8rDncT99T9E\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel c2ef9941-fbc4-46f5-be75-3f5762badfc2, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join c2ef9941-fbc4-46f5-be75-3f5762badfc2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel c2ef9941-fbc4-46f5-be75-3f5762badfc2 AudioState = Connecting - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel c2ef9941-fbc4-46f5-be75-3f5762badfc2 TextState = Connecting - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__3() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: LOADING STARTING SCENE. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 4 Unused Serialized files (Serialized files now loaded: 162) StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Destroyed DP Client! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DPClient:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) VivoxUnity requrires VxUnityInterop to communicate messages to and from VivoxUnity Core. Deleting this object will prevent the VivoxUnity SDK from working. If you would like to change it's implementation please override StartVivoxUnity method in VxUnityInterop UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) VivoxUnity.VxUnityInterop:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Factory] Tidal Rook [1241292630] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_factory_ver2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 508.671700 ms Thanks for using Ignorance Threaded Edition! If you experience bugs with this version, please file a GitHub support ticket. https://github.com/SoftwareGuy/Ignorance UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle Manifest: Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:Initialize(String) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InviteManager :: Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) InviteManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) [ line 589] (Filename: Line: 589) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. DontDestroyOnLoadManager:DontDestroyOnLoad(GameObject, Boolean) DoozyUI.UIManager:Awake() [ line 589] (Filename: Line: 589) PlayerProfileInfo :: Player Icon Toggle setting changed since last enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 589] (Filename: Line: 589) LightmapsHelper :: Active Scene Changed from: { } to { Client } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Client , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 296060 unused Assets to reduce memory usage. Loaded Objects now: 103193. Total: 1099.511800 ms (FindLiveObjects: 19.356000 ms CreateObjectMapping: 22.328400 ms MarkObjects: 940.066900 ms DeleteObjects: 117.760000 ms) DPClient::Start::DP_CLIENT SYMBOL DETECTED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"doneInitializing","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getMyProfile","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerProfileInfo:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Assign DismissNotice callback UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining squad (or spectator) channel c2ef9941-fbc4-46f5-be75-3f5762badfc2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are c2ef9941-fbc4-46f5-be75-3f5762badfc2 Current text channels are 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 c2ef9941-fbc4-46f5-be75-3f5762badfc2 All connected channels in the session are cba0c562-d3bd-4440-b8f3-51dd75508398 : False Disconnected Disconnected 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 : False Disconnected Connected c2ef9941-fbc4-46f5-be75-3f5762badfc2 : True Connecting Connecting UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__6(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel c2ef9941-fbc4-46f5-be75-3f5762badfc2 TextState = Connecting - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel c2ef9941-fbc4-46f5-be75-3f5762badfc2 AudioState = Connected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleMediaStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from None to isUnpackingBundles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( None , isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI :: Client has Entered UNPACKING State UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"startUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: None , current: isUnpackingBundles ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"motd","data":"{\"message\":\"New players check discord for information\\r\\nClick Play to ready up for a match\\r\\nCheck out the latest update on our patch notes!\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'shopping_turret_sandbags Hitbox') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ShoppingTechnical@All') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Client ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 2.735900 ms LightmapsHelper :: Active Scene Changed from: { } to { Common } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (MySquadModels.Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( Common , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 198864. Total: 996.822300 ms (FindLiveObjects: 12.491500 ms CreateObjectMapping: 3.544600 ms MarkObjects: 980.463800 ms DeleteObjects: 0.322100 ms) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (MySquadModels.Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (Camera Animated) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( MainMenu , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() MainMenuGUI:TriggerMultiplayerState() IntroInputController:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198047656879","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198047656879","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","Region":3,"AllowedRegionMask":255,"Wins":22,"Ties":82,"Losses":21,"Rank":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"myProfile","data":"{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"myProfile","data":"{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleLogin( {"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","Region":3,"AllowedRegionMask":255,"Wins":22,"Ties":82,"Losses":21,"Rank":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient :: Ignore repeat myProfile message UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleLogin(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UserProfileInformation :: Friends: 84 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"addFriends","data":"{\"array\":[\"76561197989550504\",\"76561197998140969\",\"76561198002071834\",\"76561198009645503\",\"76561198021150932\",\"76561198021562933\",\"76561198027595207\",\"76561198031021673\",\"76561198031904680\",\"76561198038995794\",\"76561198039627309\",\"76561198042666419\",\"76561198043921779\",\"76561198043954931\",\"76561198044219005\",\"76561198044613666\",\"76561198044638888\",\"76561198044739691\",\"76561198046818007\",\"76561198047334911\",\"76561198048852690\",\"76561198050851092\",\"76561198053311021\",\"76561198053745370\",\"76561198056281802\",\"76561198058800506\",\"76561198059966002\",\"76561198062331270\",\"76561198062630064\",\"76561198063362007\",\"76561198063400429\",\"76561198063505218\",\"76561198063543775\",\"76561198063902058\",\"76561198065766085\",\"76561198066157551\",\"76561198070988295\",\"76561198071753701\",\"76561198071764571\",\"76561198072048199\",\"76561198072910631\",\"76561198073426599\",\"76561198073543828\",\"76561198074155619\",\"76561198074200527\",\"76561198076538141\",\"76561198077984578\",\"76561198079036703\",\"76561198079741277\",\"76561198081332817\",\"76561198082370960\",\"76561198082498414\",\"76561198083968458\",\"76561198084401553\",\"76561198084545998\",\"76561198084786787\",\"76561198091150919\",\"76561198093037347\",\"76561198102340970\",\"76561198103060442\",\"76561198104198423\",\"76561198109568318\",\"76561198115878230\",\"76561198115927833\",\"76561198119494397\",\"76561198123853559\",\"76561198142134259\",\"76561198152039322\",\"76561198158064817\",\"76561198161049253\",\"76561198168863589\",\"76561198171354130\",\"76561198178963929\",\"76561198190470911\",\"76561198191348598\",\"76561198198318797\",\"76561198213298227\",\"76561198221370820\",\"76561198260105429\",\"76561198267931544\",\"76561198273498213\",\"76561198282595006\",\"76561198314287402\",\"76561198320150282\"]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:UpdateFriendsRequest(StringArray) UserProfileInformation:UpdateFriends() System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerProfileInfo:HandlePlayerProfileUpdate(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMyProfileMessage( {"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","Region":3,"AllowedRegionMask":255,"Wins":22,"Ties":82,"Losses":21,"Rank":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) LocalPlayerSlot:PopulateWithUser(User) MySquadArea:HandleLocalUserInitialized(User) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMyProfileMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"DEBUG_Refresh","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":2,\"RegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":46,\"Losses\":33},{\"AccountId\":\"76561199055360198\",\"PersonaName\":\"tootninja\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"013a03b1-37a3-451e-89be-f6e020e04194\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":1},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"Wins\":1,\"Ties\":0,\"Losses\":0},{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6},{\"AccountId\":\"76561198079450397\",\"PersonaName\":\"Trevjosh\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aedb3a5bad79233a1439d9d369942d3422401ddb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":2,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198214050561\",\"PersonaName\":\"Arclite.Nekozilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c3d5cdb85adb096191fb45d79e21055e3c33389_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198024254051\",\"PersonaName\":\"TheChazman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":2},{\"AccountId\":\"76561198278247240\",\"PersonaName\":\"scrubby_camper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":1,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":4,\"Losses\":5},{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":251}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allOnlinePlayers","data":"{\"array\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":46,\"Losses\":33},{\"AccountId\":\"76561199055360198\",\"PersonaName\":\"tootninja\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"013a03b1-37a3-451e-89be-f6e020e04194\",\"Region\":1,\"Wins\":0,\"Ties\":14,\"Losses\":1},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"Wins\":1,\"Ties\":0,\"Losses\":0},{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6},{\"AccountId\":\"76561198079450397\",\"PersonaName\":\"Trevjosh\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aedb3a5bad79233a1439d9d369942d3422401ddb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":2,\"Ties\":4,\"Losses\":0},{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Region\":3,\"AllowedRegionMask\":255,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198214050561\",\"PersonaName\":\"Arclite.Nekozilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c3d5cdb85adb096191fb45d79e21055e3c33389_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198024254051\",\"PersonaName\":\"TheChazman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":1,\"Losses\":2},{\"AccountId\":\"76561198278247240\",\"PersonaName\":\"scrubby_camper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":1,\"Ties\":20,\"Losses\":0},{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":4,\"Losses\":5},{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":251}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllOnlinePlayersMessage( {"array":[{"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":46,"Losses":33},{"AccountId":"76561199055360198","PersonaName":"tootninja","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"013a03b1-37a3-451e-89be-f6e020e04194","Region":1,"Wins":0,"Ties":14,"Losses":1},{"AccountId":"76561197991527756","PersonaName":"Rasputin Lovemachine","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":2,"Wins":1,"Ties":0,"Losses":0},{"AccountId":"76561198128164310","PersonaName":"Rioz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg","SquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","Region":1,"AllowedRegionMask":255,"Wins":9,"Ties":4,"Losses":6},{"AccountId":"76561198079450397","PersonaName":"Trevjosh","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aedb3a5bad79233a1439d9d369942d3422401ddb_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":0,"AllowedRegionMask":243,"Wins":2,"Ties":4,"Losses":0},{"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","Region":3,"AllowedRegionMask":255,"Wins":22,"Ties":82,"Losses":21,"Rank":1},{"AccountId":"76561197998890688","PersonaName":"Wurstkrieger","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":255},{"AccountId":"76561198214050561","PersonaName":"Arclite.Nekozilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c3d5cdb85adb096191fb45d79e21055e3c33389_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":255},{"AccountId":"76561198024254051","PersonaName":"TheChazman","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":0,"AllowedRegionMask":255,"Wins":1,"Ties":1,"Losses":2},{"AccountId":"76561198278247240","PersonaName":"scrubby_camper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":243,"Wins":1,"Ties":20,"Losses":0},{"AccountId":"76561198005517236","PersonaName":"JeLWinGeR","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":0,"AllowedRegionMask":255,"Wins":11,"Ties":4,"Losses":5},{"AccountId":"76561198137752653","PersonaName":"Kitsu_Kanna!","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":251}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561199055360198 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197991527756 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198128164310 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198079450397 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197998890688 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198214050561 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198024254051 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198278247240 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198005517236 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137752653 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleAllPlayersUpdated() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::PopulateSquadMates() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:PopulateSquadMateSlots() MySquadArea:HandleAllPlayersUpdated() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleAllOnlinePlayersMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\"],\"Squad1Name\":\"Python\",\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"Squad2Name\":\"Minotaur\",\"AttackerScore\":3,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"allMatches","data":"{\"array\":[{\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\"],\"Squad1Name\":\"Python\",\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"Squad2Name\":\"Minotaur\",\"AttackerScore\":3,\"DefenderScore\":2,\"GameMode\":1,\"Region\":1}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleAllMatchesMessage( {"array":[{"MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","SquadId1":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","SquadId2":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Squad1Members":["76561197991527756","76561197998890688","76561198123521916","76561198137752653"],"Squad1Name":"Python","Squad2Members":["76561198005517236","76561198024254051","76561198079450397","76561198214050561","76561198278247240"],"Squad2Name":"Minotaur","AttackerScore":3,"DefenderScore":2,"GameMode":1,"Region":1}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleAllMatchesMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading assetbundlemanifest from Windows bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : Windows UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadAssetAsync(String, String, Type) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__70:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Blood Queen [688288406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Certain Trouble [213893515] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Chrome Viking [1033162700] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Dusk Praetorian [147029663] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Eagle Exit [1407417572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Ember Linebacker [-1645069943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Empire Force [-1303928572] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Excalibur Fury [-760119363] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Exile Lock [758567374] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Firm Release [45477164] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flaming Oracle [924151191] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Flintlock Retribution [-1174110083] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fowl Caesar [-1951647950] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Fury Ember [-1031096998] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Justice Empire [1656784244] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Kingdom Pax [2019708302] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Lead Rifle [127434099] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Neptune Oracle [-329959383] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Nimble Shield [-1040472046] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Rising Merlin [1579511933] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sabre Malice [-656977851] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Sacred Python [1257140602] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Splinter Cell [1862347470] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Timber Pistol [-1495605121] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Trident Clover [-1440043890] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-cstore] [CStore] Wolf Fury [215087843] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-development] [Dev] Prefab Testing [0001] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-dome] [Dome] Urgent Thunder [-1535397239] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Athena Fang [1026562633] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Boundless Trumpet [90809550] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Caged Judgement [-431409349] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Fleeting Jupiter [-22440245] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Gold Donut [-2067063781] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Grand Lion [1372746590] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Hammer Trumpet [-233276424] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Liberty Trouble [1015297892] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Minotaur Titan [1108305026] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Mountain Hour [1403934160] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Pegasus Brutus [-402115375] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Rushing Elephant [1850278678] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Saturn Sword [-1469597790] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Secure Fang [1192501956] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Spicy Hand [35266272] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Star Minotaur [-1910063462] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Thunder Freedom [740262379] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Tidal Rook [1241292630] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Timber Supremacy [400199940] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-factory] [Factory] Verdant Snow [-439412406] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Adder Tempest [622753322] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Asgard Freedom [1275916079] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Bear Fist [2097796104] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Dark Phalanx [2104051287] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Fallen Pax [74383040] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ghost Rush [1034512939] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Juno Fox [241558342] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Lead Neptune [-844743003] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Life Lance [-853900961] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Linebacker Keeper [-952107093] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Merlin Queen [1494125785] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Olympus Burning [-1327614192] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Pasture [455869145] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Praetorian Receiver [1919605943] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Purple Cause [-968218126] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Raging Hope [-135424007] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Rolling Arrow [1983632794] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ruthless Tusk [1241334876] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Supreme Havoc [-544847838] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Typhoon Checkmate [-2048687211] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [levelpack-killhouse_day] [Killhouse_Day] Ultra Abbot [493459903] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-arena] background_Arena UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-cstore] background_cstore_v5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-development] background_development UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-dome] background_dome UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-factory] background_factory_ver2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-global UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] background_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-killhouse_day] skybox_killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging] client-vs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-staging-server] server-staging_v2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training] Training_killhouse_01 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-training-server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Found level [shared-training-server] server-training UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__71:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isUnpackingBundles to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isUnpackingBundles , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"stopUnpacking","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isUnpackingBundles , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198235189856","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198235189856","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198235189856\",\"PersonaName\":\"Bee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"0492b603-425d-4706-94f9-52c97c83291f\",\"Region\":1,\"Wins\":2,\"Ties\":32,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198235189856\",\"PersonaName\":\"Bee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"0492b603-425d-4706-94f9-52c97c83291f\",\"Region\":1,\"Wins\":2,\"Ties\":32,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198235189856","PersonaName":"Bee","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"0492b603-425d-4706-94f9-52c97c83291f","Region":1,"Wins":2,"Ties":32,"Losses":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198235189856 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::SetAllowedRegionMask( 0 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"setAllowedRegionMask","data":"{\"regionIdx\":0,\"value\":false}","requestId":"6f8f64f4-5ae7-472f-bf90-c4ab2b879425","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":2,\"RegionMask\":254}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":2,\"RegionMask\":254}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"6f8f64f4-5ae7-472f-bf90-c4ab2b879425","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"6f8f64f4-5ae7-472f-bf90-c4ab2b879425","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::SetAllowedRegionMask( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"setAllowedRegionMask","data":"{\"regionIdx\":1,\"value\":false}","requestId":"bd2eef77-5a7f-40f4-bfc1-a98dbebf5414","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetAllowedRegionMask(Int32, Boolean) MySquadArea:OnPointerClickRegionMaskButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"bd2eef77-5a7f-40f4-bfc1-a98dbebf5414","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"bd2eef77-5a7f-40f4-bfc1-a98dbebf5414","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"ready","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198047656879","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isIdle to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":2,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isMatchMaking UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isMatchMaking ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isMatchMaking ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Enter Match Making UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,2,2,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,2,2,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() DoozyUI.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,2,2,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,2,2,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::SetGameMode( Casual5v5 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:SetGameMode(Int32) MySquadArea:OnPointerClickGameModeButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"setGameMode","data":"1","requestId":"de39483f-abe2-4707-a8e3-e6366a1b2c6f","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:Send(Message, Action`1) MySquadArea:SetGameMode(Int32) MySquadArea:OnPointerClickGameModeButton(Int32) Rewired.InputSources.SDL2.LbvyAVVesrNtYlBWomFWKLyEVWt:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData) Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":0,\"message\":\"Searching for squad\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":0,\"message\":\"Searching for squad\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":0,"message":"Searching for squad","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatchMaking to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatchMaking , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatchMaking , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userUnreadied","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userUnreadied","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserUnreadiedMessage( {"userId":"76561198047656879","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserUnreadied( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserUnreadied(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserUnreadiedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":1,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":1,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"success","data":"","requestId":"de39483f-abe2-4707-a8e3-e6366a1b2c6f","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() <>c__DisplayClass69_0:b__0(Message) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"success","data":"","requestId":"de39483f-abe2-4707-a8e3-e6366a1b2c6f","responseCode":4200} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::OnClickPlay() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) USER CLICKED PLAY TO MATCHMAKE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"ready","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) MatchStatus:OnClickPlay() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"userReadiedUp","data":"{\"userId\":\"76561198047656879\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserReadiedUpMessage( {"userId":"76561198047656879","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleUserReadiedUp( 76561198047656879 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isIdle to isReadyingUp UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isReadyingUp ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleUserReadiedUp(String) MountEventDelegate:Invoke(IMountable) ReadyUpManager:HandleUserReadiedUpMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":1,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\"],\"Name\":\"Eagle\",\"GameMode\":1,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":8,\"message\":\"Looking for a match in progress\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":8,"message":"Looking for a match in progress","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":1,\"message\":\"Searching for opponent\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":1,"message":"Searching for opponent","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isReadyingUp to isMatchMaking UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isReadyingUp , isMatchMaking ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isReadyingUp , current: isMatchMaking ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Enter Match Making UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:HandleMatchmakingStatusUpdated(MatchmakerStatusCode, String) System.Action`2:Invoke(T1, T2) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,2,2,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":9,\"RegionalMatchCount\":[0,1,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,2,2,2,2,2,2],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":62870.47073793734,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":19695.96055394043}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Members\":[\"76561198128164310\"],\"Squad2Name\":\"Fist\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Region\":3,\"AllowedRegionMask\":252,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1},{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Members\":[\"76561198128164310\"],\"Squad2Name\":\"Fist\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Region\":3,\"AllowedRegionMask\":252,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1},{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","Squad1Members":["76561198047656879"],"Squad1Name":"Eagle","Squad2Members":["76561198128164310"],"Squad2Name":"Fist","GameMode":1},"users":[{"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","Region":3,"AllowedRegionMask":252,"Wins":22,"Ties":82,"Losses":21,"Rank":1},{"AccountId":"76561198128164310","PersonaName":"Rioz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg","SquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","Region":1,"AllowedRegionMask":255,"Wins":9,"Ties":4,"Losses":6}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ReadyUpManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchFoundMessage( {"match":{"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","Squad1Members":["76561198047656879"],"Squad1Name":"Eagle","Squad2Members":["76561198128164310"],"Squad2Name":"Fist","GameMode":1},"users":[{"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","Region":3,"AllowedRegionMask":252,"Wins":22,"Ties":82,"Losses":21,"Rank":1},{"AccountId":"76561198128164310","PersonaName":"Rioz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg","SquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","Region":1,"AllowedRegionMask":255,"Wins":9,"Ties":4,"Losses":6}]} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198128164310 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatchMaking to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatchMaking , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatchMaking , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleMatchFoundMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":11,\"RegionalMatchCount\":[0,1,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":11,\"RegionalMatchCount\":[0,1,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ACTION REJECTED - Not quitting the game. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.Action:Invoke() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"status","data":"{\"code\":11,\"message\":\"Searching for game server\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"status","data":"{\"code\":11,\"message\":\"Searching for game server\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleStatusMessage( {"code":11,"message":"Searching for game server","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleStatusMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198235189856\",\"squadId\":\"0492b603-425d-4706-94f9-52c97c83291f\",\"squadMemberIds\":[],\"newSquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198235189856\",\"squadId\":\"0492b603-425d-4706-94f9-52c97c83291f\",\"squadMemberIds\":[],\"newSquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198235189856","squadId":"0492b603-425d-4706-94f9-52c97c83291f","squadMemberIds":[],"newSquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198235189856, 0492b603-425d-4706-94f9-52c97c83291f, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198235189856\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561198123521916\",\"76561198137752653\",\"76561197991527756\",\"76561197998890688\",\"76561198235189856\"],\"users\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":46,\"Losses\":33},{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":251},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"Wins\":1,\"Ties\":0,\"Losses\":0},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198235189856\",\"PersonaName\":\"Bee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"0492b603-425d-4706-94f9-52c97c83291f\",\"Region\":1,\"Wins\":2,\"Ties\":32,\"Losses\":4}],\"squadName\":\"Python\",\"wasKicked\":false,\"squadMatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198235189856\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561198123521916\",\"76561198137752653\",\"76561197991527756\",\"76561197998890688\",\"76561198235189856\"],\"users\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":46,\"Losses\":33},{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":251},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":2,\"Wins\":1,\"Ties\":0,\"Losses\":0},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Region\":1,\"AllowedRegionMask\":255},{\"AccountId\":\"76561198235189856\",\"PersonaName\":\"Bee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"0492b603-425d-4706-94f9-52c97c83291f\",\"Region\":1,\"Wins\":2,\"Ties\":32,\"Losses\":4}],\"squadName\":\"Python\",\"wasKicked\":false,\"squadMatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198235189856","squadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","squadMemberIds":["76561198123521916","76561198137752653","76561197991527756","76561197998890688","76561198235189856"],"users":[{"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":46,"Losses":33},{"AccountId":"76561198137752653","PersonaName":"Kitsu_Kanna!","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":251},{"AccountId":"76561197991527756","PersonaName":"Rasputin Lovemachine","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":2,"Wins":1,"Ties":0,"Losses":0},{"AccountId":"76561197998890688","PersonaName":"Wurstkrieger","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Region":1,"AllowedRegionMask":255},{"AccountId":"76561198235189856","PersonaName":"Bee","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"0492b603-425d-4706-94f9-52c97c83291f","Region":1,"Wins":2,"Ties":32,"Losses":4}],"squadName":"Python","wasKicked":false,"squadMatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137752653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197991527756 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197998890688 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198235189856 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198235189856\",\"match\":{\"Squad1Elo\":1000,\"Region\":1,\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Squad1Name\":\"Python\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"ServerId\":\"b1f1ee8f-d770-4346-89a8-f6fc42708a1e\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"AttackerScore\":3,\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\",\"76561198235189856\"],\"Squad2Elo\":997.5522168101822,\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Minotaur\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198235189856\",\"match\":{\"Squad1Elo\":1000,\"Region\":1,\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"Squad1Name\":\"Python\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"ServerId\":\"b1f1ee8f-d770-4346-89a8-f6fc42708a1e\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"AttackerScore\":3,\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\",\"76561198235189856\"],\"Squad2Elo\":997.5522168101822,\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"DefenderScore\":2,\"ServerURL\":\"107.6.103.217:10000\",\"Squad2Name\":\"Minotaur\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198235189856","match":{"Squad1Elo":1000,"Region":1,"MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","Squad1Name":"Python","SquadId2":"477c6e25-d3fd-4bb3-867e-f4998fb04702","ServerId":"b1f1ee8f-d770-4346-89a8-f6fc42708a1e","SquadId1":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","AttackerScore":3,"Squad1Members":["76561197991527756","76561197998890688","76561198123521916","76561198137752653","76561198235189856"],"Squad2Elo":997.5522168101822,"Squad2Members":["76561198005517236","76561198024254051","76561198079450397","76561198214050561","76561198278247240"],"DefenderScore":2,"ServerURL":"107.6.103.217:10000","Squad2Name":"Minotaur","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\",\"76561198235189856\"],\"Squad1Name\":\"Python\",\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"Squad2Name\":\"Minotaur\",\"AttackerScore\":3,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\",\"76561198235189856\"],\"Squad1Name\":\"Python\",\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"Squad2Name\":\"Minotaur\",\"AttackerScore\":3,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","SquadId1":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","SquadId2":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Squad1Members":["76561197991527756","76561197998890688","76561198123521916","76561198137752653","76561198235189856"],"Squad1Name":"Python","Squad2Members":["76561198005517236","76561198024254051","76561198079450397","76561198214050561","76561198278247240"],"Squad2Name":"Minotaur","AttackerScore":3,"DefenderScore":3,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\",\"76561198235189856\"],\"Squad1Name\":\"Python\",\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"Squad2Name\":\"Minotaur\",\"AttackerScore\":3,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"71d4cfc6-5127-4d2f-86b0-3971ed996aa4\",\"SquadId1\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"SquadId2\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Squad1Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198137752653\",\"76561198235189856\"],\"Squad1Name\":\"Python\",\"Squad2Members\":[\"76561198005517236\",\"76561198024254051\",\"76561198079450397\",\"76561198214050561\",\"76561198278247240\"],\"Squad2Name\":\"Minotaur\",\"AttackerScore\":3,\"DefenderScore\":3,\"GameMode\":1,\"Region\":1}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 TextState = Disconnected - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"71d4cfc6-5127-4d2f-86b0-3971ed996aa4","SquadId1":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","SquadId2":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Squad1Members":["76561197991527756","76561197998890688","76561198123521916","76561198137752653","76561198235189856"],"Squad1Name":"Python","Squad2Members":["76561198005517236","76561198024254051","76561198079450397","76561198214050561","76561198278247240"],"Squad2Name":"Minotaur","AttackerScore":3,"DefenderScore":3,"GameMode":1,"Region":1} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 TextState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel 71d4cfc6-5127-4d2f-86b0-3971ed996aa4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198005517236","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198005517236","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":5,\"Losses\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":5,\"Losses\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198005517236","PersonaName":"JeLWinGeR","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Region":0,"AllowedRegionMask":255,"Wins":11,"Ties":5,"Losses":5} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198005517236 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198278247240","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198278247240","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198278247240\",\"PersonaName\":\"scrubby_camper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":1,\"Ties\":21,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198278247240\",\"PersonaName\":\"scrubby_camper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":1,\"Ties\":21,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198278247240","PersonaName":"scrubby_camper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Region":1,"AllowedRegionMask":243,"Wins":1,"Ties":21,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198278247240 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198079450397","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198079450397","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198079450397\",\"PersonaName\":\"Trevjosh\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aedb3a5bad79233a1439d9d369942d3422401ddb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":2,\"Ties\":5,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198079450397\",\"PersonaName\":\"Trevjosh\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aedb3a5bad79233a1439d9d369942d3422401ddb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":0,\"AllowedRegionMask\":243,\"Wins\":2,\"Ties\":5,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198079450397","PersonaName":"Trevjosh","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/ae/aedb3a5bad79233a1439d9d369942d3422401ddb_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Region":0,"AllowedRegionMask":243,"Wins":2,"Ties":5,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198079450397 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561197991527756","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561197991527756","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561197991527756","PersonaName":"Rasputin Lovemachine","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","Region":2,"Wins":1,"Ties":1,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197991527756 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561197998890688","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561197998890688","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561197998890688","PersonaName":"Wurstkrieger","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197998890688 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198123521916","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198123521916","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":47,"Losses":33} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchStarted","data":"{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Members\":[\"76561198128164310\"],\"Squad2Name\":\"Fist\",\"GameMode\":1,\"Region\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchStarted","data":"{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Members\":[\"76561198128164310\"],\"Squad2Name\":\"Fist\",\"GameMode\":1,\"Region\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::HandleMatchStart( c6a31c9f-feb9-4066-9c24-ca36d7b58748 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempt to join Match [c6a31c9f-feb9-4066-9c24-ca36d7b58748] text chat channel while already in a Match [] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: sending request to join c6a31c9f-feb9-4066-9c24-ca36d7b58748 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:JoinChannel(String) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getVivoxAccessToken","data":"{\"vatAction\":\"join\",\"channelId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) VivoxChatClient:HandleMatchStarted(Match) VivoxChatClient:HandleMatchStarted(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"connectTo","data":"137.59.253.10:10000;ATTACKER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"connectTo","data":"137.59.253.10:10000;ATTACKER","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance successfully initialized ENET. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance: Starting connection to 137.59.253.10... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientConnect(String) Mirror.NetworkClient:Connect(String) Mirror.NetworkManager:StartClient() DPClient:StartClient() DPClient:RemoteConnect(String) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to Connect Remotely to: 137.59.253.10:10000 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:ConnectTo(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198024254051","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198024254051","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198024254051\",\"PersonaName\":\"TheChazman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":2,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198024254051\",\"PersonaName\":\"TheChazman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":2,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198024254051","PersonaName":"TheChazman","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Region":0,"AllowedRegionMask":255,"Wins":1,"Ties":2,"Losses":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198024254051 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYzNDYuODA4LCJ2eGEiOiJqb2luIiwidnhpIjoxODcxLCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuR3V0dGEtNzY1NjExOTgwNDc2NTY4NzkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmM2YTMxYzlmLWZlYjktNDA2Ni05YzI0LWNhMzZkN2I1ODc0OEBtdDFwLnZpdm94LmNvbSJ9.gGBX_s41Blm1rxeUf-xbSXiPb-xjFUKz0OB9Ytj50jQ\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"vivoxToken","data":"{\"action\":\"join\",\"channelId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"token\":\"e30.eyJpc3MiOiJnaWFudGVuZW15Y3JhYi1nZWN0ZXN0LXciLCJleHAiOjE2MDE5OTYzNDYuODA4LCJ2eGEiOiJqb2luIiwidnhpIjoxODcxLCJmIjoic2lwOi5naWFudGVuZW15Y3JhYi1nZWN0ZXN0LXcuR3V0dGEtNzY1NjExOTgwNDc2NTY4NzkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZ2lhbnRlbmVteWNyYWItZ2VjdGVzdC13LmM2YTMxYzlmLWZlYjktNDA2Ni05YzI0LWNhMzZkN2I1ODc0OEBtdDFwLnZpdm94LmNvbSJ9.gGBX_s41Blm1rxeUf-xbSXiPb-xjFUKz0OB9Ytj50jQ\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to Vivox Channel c6a31c9f-feb9-4066-9c24-ca36d7b58748, current audio state Disconnected, current audio state Disconnected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: got token to join c6a31c9f-feb9-4066-9c24-ca36d7b58748 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel c6a31c9f-feb9-4066-9c24-ca36d7b58748 TextState = Disconnected - Connecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, Boolean, String, AsyncCallback) <>c__DisplayClass96_2:b__2() System.Action:Invoke() VivoxAutoRetry:Execute(Action, Int32, Int32) VivoxChatClient:HandleVivoxToken(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: joining match channel c6a31c9f-feb9-4066-9c24-ca36d7b58748 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChatClient::Current voice channels are c2ef9941-fbc4-46f5-be75-3f5762badfc2 Current text channels are c2ef9941-fbc4-46f5-be75-3f5762badfc2 c6a31c9f-feb9-4066-9c24-ca36d7b58748 All connected channels in the session are cba0c562-d3bd-4440-b8f3-51dd75508398 : False Disconnected Disconnected c6a31c9f-feb9-4066-9c24-ca36d7b58748 : False Disconnected Connecting c2ef9941-fbc4-46f5-be75-3f5762badfc2 : True Connected Connected UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:PrintChannels() <>c__DisplayClass96_2:b__5(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncNoResult:SetComplete() VivoxUnity.Private.<>c__DisplayClass31_0:b__0(IAsyncResult) MountEventDelegate:Invoke(IMountable) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel c6a31c9f-feb9-4066-9c24-ca36d7b58748 TextState = Disconnected - Connected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Aunthentication: Client UID set to 1 (76561198047656879) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Added 11 to locallowned player ids UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnAuthenticationResponseMessage(NetworkConnection, AuthenticationResponseMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( MainMenu ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198214050561","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198214050561","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198214050561\",\"PersonaName\":\"Arclite.Nekozilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c3d5cdb85adb096191fb45d79e21055e3c33389_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198214050561\",\"PersonaName\":\"Arclite.Nekozilla\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c3d5cdb85adb096191fb45d79e21055e3c33389_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198214050561","PersonaName":"Arclite.Nekozilla","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/6c/6c3d5cdb85adb096191fb45d79e21055e3c33389_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198214050561 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Image - Profile Icon' is inactive! PlayerProfileInfoManager:UpdatePlayerIconSprite(String, Image) PlayerName:GetProfileImage() PlayerDummyName:Start() [ line 731] (Filename: Line: 731) [AssetBundleManager] Loading client-vs from shared-staging bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-staging UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GunLaser.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLaser.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 11 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 11 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Camera Parent: 0CameraMount (UnityEngine.Transform) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Unloading 5 Unused Serialized files (Serialized files now loaded: 162) NullReferenceException: Object reference not set to an instance of an object. at GunLaser.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLaserGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( Common ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 2.955400 ms Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { client-vs } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( client-vs , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( client-vs , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 30806 unused Assets to reduce memory usage. Loaded Objects now: 264115. Total: 1156.131500 ms (FindLiveObjects: 21.536000 ms CreateObjectMapping: 13.582800 ms MarkObjects: 1112.042200 ms DeleteObjects: 8.970300 ms) {"type":"newMiscRelevantUser","data":"76561198137752653","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198137752653","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":1,\"AllowedRegionMask\":251,\"Wins\":0,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":1,\"AllowedRegionMask\":251,\"Wins\":0,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198137752653","PersonaName":"Kitsu_Kanna!","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","Region":1,"AllowedRegionMask":251,"Wins":0,"Ties":1,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198137752653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18\",\"squadMemberIds\":[\"76561198123521916\"],\"users\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}],\"squadName\":\"Tiger\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18\",\"squadMemberIds\":[\"76561198123521916\"],\"users\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}],\"squadName\":\"Tiger\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198123521916","squadId":"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18","squadMemberIds":["76561198123521916"],"users":[{"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":47,"Losses":33}],"squadName":"Tiger","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561198137752653\",\"76561197991527756\",\"76561197998890688\",\"76561198235189856\"],\"newSquadId\":\"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561198137752653\",\"76561197991527756\",\"76561197998890688\",\"76561198235189856\"],\"newSquadId\":\"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198123521916","squadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","squadMemberIds":["76561198137752653","76561197991527756","76561197998890688","76561198235189856"],"newSquadId":"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198123521916, cccd8a4c-6db4-4c9c-b55a-edfea4be9e21, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempted to sim from beyond max history, need to handle this! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at GunLight.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at GunLightGameStateRenderer.Render (System.Int32 currentTick, GameStateManager gameState, System.Single percentOffset) [0x00000] in <00000000000000000000000000000000>:0 at StateRecorder.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 27 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 27 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 27 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18\",\"squadMemberIds\":[],\"newSquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18\",\"squadMemberIds\":[],\"newSquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198123521916","squadId":"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18","squadMemberIds":[],"newSquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198123521916, a7fdca77-a5bc-4d5c-95b1-471bd68b3c18, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561198128164310\",\"76561198123521916\"],\"users\":[{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6},{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}],\"squadName\":\"Fist\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561198128164310\",\"76561198123521916\"],\"users\":[{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6},{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}],\"squadName\":\"Fist\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198123521916","squadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","squadMemberIds":["76561198128164310","76561198123521916"],"users":[{"AccountId":"76561198128164310","PersonaName":"Rioz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg","SquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":1,"AllowedRegionMask":255,"Wins":9,"Ties":4,"Losses":6},{"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","SquadId":"a7fdca77-a5bc-4d5c-95b1-471bd68b3c18","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":47,"Losses":33}],"squadName":"Fist","wasKicked":false,"squadMatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198128164310 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198123521916\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Squad1Members\":[\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198123521916\",\"76561198128164310\"],\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198123521916\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Squad1Members\":[\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198123521916\",\"76561198128164310\"],\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198123521916","match":{"Squad1Elo":1000,"Region":3,"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Squad1Name":"Eagle","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","ServerId":"ca45d348-2cee-4736-ad9a-dc5899cdf404","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","Squad1Members":["76561198047656879"],"Squad2Elo":1000,"Squad2Members":["76561198123521916","76561198128164310"],"ServerURL":"137.59.253.10:10000","Squad2Name":"Fist","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":3,\"RegionalMatchCount\":[0,0,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":3,\"RegionalMatchCount\":[0,0,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 86 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 91 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 91 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 91 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198005517236\",\"squadId\":\"27b1ede5-df5b-473a-818a-792b2240085c\",\"squadMemberIds\":[\"76561198005517236\"],\"users\":[{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":5,\"Losses\":5}],\"squadName\":\"Hour\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198005517236\",\"squadId\":\"27b1ede5-df5b-473a-818a-792b2240085c\",\"squadMemberIds\":[\"76561198005517236\"],\"users\":[{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":5,\"Losses\":5}],\"squadName\":\"Hour\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198005517236","squadId":"27b1ede5-df5b-473a-818a-792b2240085c","squadMemberIds":["76561198005517236"],"users":[{"AccountId":"76561198005517236","PersonaName":"JeLWinGeR","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg","Region":0,"AllowedRegionMask":255,"Wins":11,"Ties":5,"Losses":5}],"squadName":"Hour","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198005517236 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198005517236\",\"squadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"squadMemberIds\":[\"76561198079450397\",\"76561198278247240\",\"76561198024254051\",\"76561198214050561\"],\"newSquadId\":\"27b1ede5-df5b-473a-818a-792b2240085c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198005517236\",\"squadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"squadMemberIds\":[\"76561198079450397\",\"76561198278247240\",\"76561198024254051\",\"76561198214050561\"],\"newSquadId\":\"27b1ede5-df5b-473a-818a-792b2240085c\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198005517236","squadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","squadMemberIds":["76561198079450397","76561198278247240","76561198024254051","76561198214050561"],"newSquadId":"27b1ede5-df5b-473a-818a-792b2240085c","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198005517236, 477c6e25-d3fd-4bb3-867e-f4998fb04702, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198005517236\",\"squadId\":\"27b1ede5-df5b-473a-818a-792b2240085c\",\"squadMemberIds\":[],\"newSquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198005517236\",\"squadId\":\"27b1ede5-df5b-473a-818a-792b2240085c\",\"squadMemberIds\":[],\"newSquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198005517236","squadId":"27b1ede5-df5b-473a-818a-792b2240085c","squadMemberIds":[],"newSquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198005517236, 27b1ede5-df5b-473a-818a-792b2240085c, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198005517236\",\"squadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"squadMemberIds\":[\"76561198047656879\",\"76561198005517236\"],\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":3,\"AllowedRegionMask\":252,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1},{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"SquadId\":\"27b1ede5-df5b-473a-818a-792b2240085c\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":5,\"Losses\":5}],\"squadName\":\"Eagle\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198005517236\",\"squadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"squadMemberIds\":[\"76561198047656879\",\"76561198005517236\"],\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":3,\"AllowedRegionMask\":252,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1},{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"SquadId\":\"27b1ede5-df5b-473a-818a-792b2240085c\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":5,\"Losses\":5}],\"squadName\":\"Eagle\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198005517236","squadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","squadMemberIds":["76561198047656879","76561198005517236"],"users":[{"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":3,"AllowedRegionMask":252,"Wins":22,"Ties":82,"Losses":21,"Rank":1},{"AccountId":"76561198005517236","PersonaName":"JeLWinGeR","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg","SquadId":"27b1ede5-df5b-473a-818a-792b2240085c","Region":0,"AllowedRegionMask":255,"Wins":11,"Ties":5,"Losses":5}],"squadName":"Eagle","wasKicked":false,"squadMatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198005517236 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198005517236 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\",\"76561198005517236\"],\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Name\":\"Eagle\",\"GameMode\":1,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\",\"76561198005517236\"],\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Name\":\"Eagle\",\"GameMode\":1,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198005517236\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198123521916\",\"76561198128164310\"],\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198005517236\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198123521916\",\"76561198128164310\"],\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198005517236","match":{"Squad1Elo":1000,"Region":3,"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Squad1Name":"Eagle","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","ServerId":"ca45d348-2cee-4736-ad9a-dc5899cdf404","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","Squad1Members":["76561198005517236","76561198047656879"],"Squad2Elo":1000,"Squad2Members":["76561198123521916","76561198128164310"],"ServerURL":"137.59.253.10:10000","Squad2Name":"Fist","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":4,\"RegionalMatchCount\":[0,0,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":4,\"RegionalMatchCount\":[0,0,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 92 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 92 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198214050561\",\"squadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"squadMemberIds\":[\"76561198079450397\",\"76561198278247240\",\"76561198024254051\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198214050561\",\"squadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"squadMemberIds\":[\"76561198079450397\",\"76561198278247240\",\"76561198024254051\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198214050561","squadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","squadMemberIds":["76561198079450397","76561198278247240","76561198024254051"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198214050561, 477c6e25-d3fd-4bb3-867e-f4998fb04702, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":1,\"AllowedRegionMask\":251,\"Wins\":0,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198137752653\",\"PersonaName\":\"Kitsu_Kanna!\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":1,\"AllowedRegionMask\":251,\"Wins\":0,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198137752653","PersonaName":"Kitsu_Kanna!","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/22101f62af54fb33d13557e33630aede9a9a5d67_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","Region":1,"AllowedRegionMask":251,"Wins":0,"Ties":1,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198137752653 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198137752653, cccd8a4c-6db4-4c9c-b55a-edfea4be9e21, cccd8a4c-6db4-4c9c-b55a-edfea4be9e21 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198137752653 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198137752653\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561197991527756\",\"76561197998890688\",\"76561198235189856\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198137752653\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561197991527756\",\"76561197998890688\",\"76561198235189856\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198137752653","squadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","squadMemberIds":["76561197991527756","76561197998890688","76561198235189856"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cleaning up set UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Reset Bomb [16777265] values in CleanupSet() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-killhouse_day,[Killhouse_Day] Raging Hope [-135424007],killhouse_day, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cleaning up set UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Reset Bomb [16777265] values in CleanupSet() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-killhouse_day,[Killhouse_Day] Raging Hope [-135424007],killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1105: Loading Game Level [Killhouse_Day] Raging Hope [-135424007] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Killhouse_Day] Raging Hope [-135424007] from levelpack-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( client-vs ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 21.219100 ms Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { [Killhouse_Day] Raging Hope [-135424007] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Killhouse_Day] Raging Hope [-135424007] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Killhouse_Day] Raging Hope [-135424007] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 1311: Done Loading Game Level [Killhouse_Day] Raging Hope [-135424007] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 18527 unused Assets to reduce memory usage. Loaded Objects now: 1163231. Total: 1498.429200 ms (FindLiveObjects: 61.047600 ms CreateObjectMapping: 95.029100 ms MarkObjects: 1324.477300 ms DeleteObjects: 17.874900 ms) {"type":"leaveSquad","data":"{\"userId\":\"76561198079450397\",\"squadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"squadMemberIds\":[\"76561198278247240\",\"76561198024254051\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198079450397\",\"squadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"squadMemberIds\":[\"76561198278247240\",\"76561198024254051\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198079450397","squadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","squadMemberIds":["76561198278247240","76561198024254051"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198079450397, 477c6e25-d3fd-4bb3-867e-f4998fb04702, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading background_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading skybox_killhouse_day from shared-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( skybox_killhouse_day , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198886349778","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198886349778","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198886349778\",\"PersonaName\":\"VenomRedux\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"978c122b-d167-4f7e-a5e1-1716ee95894a\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":4,\"Ties\":26,\"Losses\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198886349778\",\"PersonaName\":\"VenomRedux\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg\",\"SquadId\":\"978c122b-d167-4f7e-a5e1-1716ee95894a\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":4,\"Ties\":26,\"Losses\":5}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198886349778","PersonaName":"VenomRedux","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/95/950f9f3147d4c8530a5072825d01c34ee3f1afa1_full.jpg","SquadId":"978c122b-d167-4f7e-a5e1-1716ee95894a","Region":1,"AllowedRegionMask":255,"Wins":4,"Ties":26,"Losses":5} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198886349778 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No items found for debug scroll menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__13:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) EntityIdComponent was null or destroyed in PlayerIconsGUI::Start() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerIconsGUI::Start() Local Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerIconsGUI:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) Can not play a disabled audio source LevelAudioSource:Play(Boolean) LevelAudioSource:Start() [ line 450] (Filename: Line: 450) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 344 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 345 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 346 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder :: RegisterNVGDependencies( NVGs@All(Clone) (NVGs) , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 347 , Camera_NVGs (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterNVGDependencies(NVGs, Camera) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TTTTT Graphy Enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tayx.Graphy.GraphyManager:ToggleActive() Tayx.Graphy.GraphyManager:CheckForHotkeyPresses() Tayx.Graphy.GraphyManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198278247240\",\"PersonaName\":\"scrubby_camper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":1,\"Ties\":21,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198278247240\",\"PersonaName\":\"scrubby_camper\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":1,\"Ties\":21,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198278247240","PersonaName":"scrubby_camper","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Region":1,"AllowedRegionMask":243,"Wins":1,"Ties":21,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198278247240 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198278247240, 477c6e25-d3fd-4bb3-867e-f4998fb04702, 477c6e25-d3fd-4bb3-867e-f4998fb04702 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198278247240 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198278247240\",\"squadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"squadMemberIds\":[\"76561198024254051\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198278247240\",\"squadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"squadMemberIds\":[\"76561198024254051\"],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198278247240","squadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","squadMemberIds":["76561198024254051"],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198235189856\",\"squadId\":\"76ea2b3e-3d18-4add-a069-0d331564c435\",\"squadMemberIds\":[\"76561198235189856\"],\"users\":[{\"AccountId\":\"76561198235189856\",\"PersonaName\":\"Bee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"Region\":1,\"Wins\":2,\"Ties\":33,\"Losses\":4}],\"squadName\":\"Axe\",\"wasKicked\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198235189856\",\"squadId\":\"76ea2b3e-3d18-4add-a069-0d331564c435\",\"squadMemberIds\":[\"76561198235189856\"],\"users\":[{\"AccountId\":\"76561198235189856\",\"PersonaName\":\"Bee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"Region\":1,\"Wins\":2,\"Ties\":33,\"Losses\":4}],\"squadName\":\"Axe\",\"wasKicked\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198235189856","squadId":"76ea2b3e-3d18-4add-a069-0d331564c435","squadMemberIds":["76561198235189856"],"users":[{"AccountId":"76561198235189856","PersonaName":"Bee","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","Region":1,"Wins":2,"Ties":33,"Losses":4}],"squadName":"Axe","wasKicked":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198235189856 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198235189856\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561197991527756\",\"76561197998890688\"],\"newSquadId\":\"76ea2b3e-3d18-4add-a069-0d331564c435\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198235189856\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[\"76561197991527756\",\"76561197998890688\"],\"newSquadId\":\"76ea2b3e-3d18-4add-a069-0d331564c435\",\"wasKicked\":true,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198235189856","squadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","squadMemberIds":["76561197991527756","76561197998890688"],"newSquadId":"76ea2b3e-3d18-4add-a069-0d331564c435","wasKicked":true,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198235189856, cccd8a4c-6db4-4c9c-b55a-edfea4be9e21, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TTTTT Graphy Disabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tayx.Graphy.GraphyManager:ToggleActive() Tayx.Graphy.GraphyManager:CheckForHotkeyPresses() Tayx.Graphy.GraphyManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[],\"newSquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[],\"newSquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197991527756","squadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","squadMemberIds":[],"newSquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197991527756, cccd8a4c-6db4-4c9c-b55a-edfea4be9e21, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[],\"newSquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"squadMemberIds\":[],\"newSquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197998890688","squadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","squadMemberIds":[],"newSquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197998890688, cccd8a4c-6db4-4c9c-b55a-edfea4be9e21, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561198128164310\",\"76561198123521916\",\"76561197991527756\",\"76561197998890688\"],\"users\":[{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6},{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Fist\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561198128164310\",\"76561198123521916\",\"76561197991527756\",\"76561197998890688\"],\"users\":[{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6},{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Fist\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197991527756","squadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","squadMemberIds":["76561198128164310","76561198123521916","76561197991527756","76561197998890688"],"users":[{"AccountId":"76561198128164310","PersonaName":"Rioz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg","SquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":1,"AllowedRegionMask":255,"Wins":9,"Ties":4,"Losses":6},{"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","SquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":47,"Losses":33},{"AccountId":"76561197991527756","PersonaName":"Rasputin Lovemachine","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","Region":2,"Wins":1,"Ties":1,"Losses":0},{"AccountId":"76561197998890688","PersonaName":"Wurstkrieger","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":0}],"squadName":"Fist","wasKicked":false,"squadMatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198128164310 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197991527756 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197998890688 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561198128164310\",\"76561198123521916\",\"76561197991527756\",\"76561197998890688\"],\"users\":[{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6},{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Fist\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561198128164310\",\"76561198123521916\",\"76561197991527756\",\"76561197998890688\"],\"users\":[{\"AccountId\":\"76561198128164310\",\"PersonaName\":\"Rioz\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":9,\"Ties\":4,\"Losses\":6},{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33},{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0},{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Fist\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197998890688","squadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","squadMemberIds":["76561198128164310","76561198123521916","76561197991527756","76561197998890688"],"users":[{"AccountId":"76561198128164310","PersonaName":"Rioz","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/aa/aa35a7aecbfd830f500c2804ca69026cadd4ed79_full.jpg","SquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":1,"AllowedRegionMask":255,"Wins":9,"Ties":4,"Losses":6},{"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","SquadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":47,"Losses":33},{"AccountId":"76561197991527756","PersonaName":"Rasputin Lovemachine","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","Region":2,"Wins":1,"Ties":1,"Losses":0},{"AccountId":"76561197998890688","PersonaName":"Wurstkrieger","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg","SquadId":"cccd8a4c-6db4-4c9c-b55a-edfea4be9e21","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":0}],"squadName":"Fist","wasKicked":false,"squadMatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198128164310 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197991527756 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197998890688 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197991527756\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198128164310\"],\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197991527756\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198128164310\"],\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561197991527756","match":{"Squad1Elo":1000,"Region":3,"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Squad1Name":"Eagle","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","ServerId":"ca45d348-2cee-4736-ad9a-dc5899cdf404","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","Squad1Members":["76561198005517236","76561198047656879"],"Squad2Elo":1000,"Squad2Members":["76561197991527756","76561197998890688","76561198123521916","76561198128164310"],"ServerURL":"137.59.253.10:10000","Squad2Name":"Fist","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197998890688\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198128164310\"],\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561197998890688\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198128164310\"],\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561197998890688","match":{"Squad1Elo":1000,"Region":3,"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Squad1Name":"Eagle","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","ServerId":"ca45d348-2cee-4736-ad9a-dc5899cdf404","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","Squad1Members":["76561198005517236","76561198047656879"],"Squad2Elo":1000,"Squad2Members":["76561197991527756","76561197998890688","76561198123521916","76561198128164310"],"ServerURL":"137.59.253.10:10000","Squad2Name":"Fist","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"logoff","data":"{\"AccountId\":\"76561198235189856\",\"PersonaName\":\"Bee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"76ea2b3e-3d18-4add-a069-0d331564c435\",\"Region\":1,\"Wins\":2,\"Ties\":33,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198235189856\",\"PersonaName\":\"Bee\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg\",\"SquadId\":\"76ea2b3e-3d18-4add-a069-0d331564c435\",\"Region\":1,\"Wins\":2,\"Ties\":33,\"Losses\":4}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198235189856","PersonaName":"Bee","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg","SquadId":"76ea2b3e-3d18-4add-a069-0d331564c435","Region":1,"Wins":2,"Ties":33,"Losses":4} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198235189856 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198235189856, 76ea2b3e-3d18-4add-a069-0d331564c435, 76ea2b3e-3d18-4add-a069-0d331564c435 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198235189856 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198235189856\",\"squadId\":\"76ea2b3e-3d18-4add-a069-0d331564c435\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198235189856\",\"squadId\":\"76ea2b3e-3d18-4add-a069-0d331564c435\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198235189856","squadId":"76ea2b3e-3d18-4add-a069-0d331564c435","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":6,\"RegionalMatchCount\":[0,0,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,0,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":6,\"RegionalMatchCount\":[0,0,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,0,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerProfileInfo :: Display Avatar: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerProfileInfo:PopulatePlayerProfile(String, String, String, String, Int32, Int32) PlayerProfileInfo:PopulatePlayerProfile(User) PlayerIconsGUI:UpdatePlayerInfo(TeamMember, PlayerProfileInfo, Boolean) PlayerIconsGUI:CreateOrUpdatePlayerIcon(TeamMember, Int32, Boolean) PlayerIconsGUI:Render(List`1) TeamUIRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 555 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 555 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 555 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 556 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 556 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 556 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":6,\"RegionalMatchCount\":[0,0,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,0,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":1,\"RankedMatchCount\":0,\"CasualMatchCount\":6,\"RegionalMatchCount\":[0,0,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,0,0,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TTTTT Graphy Enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tayx.Graphy.GraphyManager:ToggleActive() Tayx.Graphy.GraphyManager:CheckForHotkeyPresses() Tayx.Graphy.GraphyManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TTTTT Graphy Disabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tayx.Graphy.GraphyManager:ToggleActive() Tayx.Graphy.GraphyManager:CheckForHotkeyPresses() Tayx.Graphy.GraphyManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198024254051\",\"PersonaName\":\"TheChazman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":2,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198024254051\",\"PersonaName\":\"TheChazman\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":1,\"Ties\":2,\"Losses\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198024254051","PersonaName":"TheChazman","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","Region":0,"AllowedRegionMask":255,"Wins":1,"Ties":2,"Losses":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198024254051 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198024254051, 477c6e25-d3fd-4bb3-867e-f4998fb04702, 477c6e25-d3fd-4bb3-867e-f4998fb04702 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198024254051 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198024254051\",\"squadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198024254051\",\"squadId\":\"477c6e25-d3fd-4bb3-867e-f4998fb04702\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198024254051","squadId":"477c6e25-d3fd-4bb3-867e-f4998fb04702","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 287 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TTTTT Graphy Enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tayx.Graphy.GraphyManager:ToggleActive() Tayx.Graphy.GraphyManager:CheckForHotkeyPresses() Tayx.Graphy.GraphyManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 375.455 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) LightmapsHelper :: 390.4896 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: NONE, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: UAV ZAPPED RASPUTIN LOVEMACHINE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:5579 Victim ID:555 Killer ID:33899778 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: NONE, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: UAV ZAPPED RASPUTIN LOVEMACHINE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Concrete UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wood_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force no breach on resim for tick 6088 on 33554441, breached on tick 6091 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force no breach on resim for tick 6089 on 33554441, breached on tick 6091 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force no breach on resim for tick 6090 on 33554441, breached on tick 6091 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 6091 for 33554441 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force no breach on resim for tick 6089 on 33554441, breached on tick 6091 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force no breach on resim for tick 6090 on 33554441, breached on tick 6091 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 6091 for 33554441 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force no breach on resim for tick 6090 on 33554441, breached on tick 6091 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 6091 for 33554441 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 6091 for 33554441 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Sandbag UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Metal_Exit UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Wall UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: NONE, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: UAV ZAPPED RASPUTIN LOVEMACHINE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JELWINGER NEUTRALIZED WURSTKRIEGER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:6478 Victim ID:556 Killer ID:92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Glass UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: NONE, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: UAV ZAPPED RASPUTIN LOVEMACHINE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JELWINGER NEUTRALIZED WURSTKRIEGER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JELWINGER NEUTRALIZED RIOZ UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:6523 Victim ID:27 Killer ID:92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: NONE, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: UAV ZAPPED RASPUTIN LOVEMACHINE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JELWINGER NEUTRALIZED WURSTKRIEGER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JELWINGER NEUTRALIZED RIOZ UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JELWINGER NEUTRALIZED KUKKO PÄRSSINEN UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TMP_Text:GetPreferredWidth() TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() MountEventDelegate:Invoke(IMountable) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TMP_Text:GetPreferredHeight() TMPro.TextMeshProUGUI:CalculateLayoutInputVertical() MountEventDelegate:Invoke(IMountable) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 196 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:7025 Victim ID:91 Killer ID:92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TMP_Text:GetPreferredWidth() TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() MountEventDelegate:Invoke(IMountable) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TMP_Text:GetPreferredHeight() TMPro.TextMeshProUGUI:CalculateLayoutInputVertical() MountEventDelegate:Invoke(IMountable) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Unassigning Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Unassigning Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Unassigning Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Unassigning Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Unassigning Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Unassigning Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Unassigning Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Unassigning Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) STOP_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Current Bomb [33554485] Defuser: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) START_DEFUSE :: Assigned Bomb [33554485] Defuser: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TMP_Text:GetPreferredWidth() TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() MountEventDelegate:Invoke(IMountable) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TMP_Text:GetPreferredHeight() TMPro.TextMeshProUGUI:CalculateLayoutInputVertical() MountEventDelegate:Invoke(IMountable) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [33554485] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198044587069","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198044587069","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198044587069\",\"PersonaName\":\"Turbo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg\",\"SquadId\":\"06230bd0-dc15-4d10-b0a6-e09d86822170\",\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198044587069\",\"PersonaName\":\"Turbo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg\",\"SquadId\":\"06230bd0-dc15-4d10-b0a6-e09d86822170\",\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198044587069","PersonaName":"Turbo","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg","SquadId":"06230bd0-dc15-4d10-b0a6-e09d86822170","Region":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198044587069 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding STOP BOMB DEFUSE input event UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Defuse:InteractionEnd(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-factory,[Factory] Rushing Elephant [1850278678],factory, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-factory,[Factory] Rushing Elephant [1850278678],factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 8510: Loading Game Level [Factory] Rushing Elephant [1850278678] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Factory] Rushing Elephant [1850278678] from levelpack-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198128164310\"],\"Squad2Name\":\"Fist\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198128164310\"],\"Squad2Name\":\"Fist\",\"AttackerScore\":1,\"DefenderScore\":0,\"GameMode\":1,\"Region\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","Squad1Members":["76561198005517236","76561198047656879"],"Squad1Name":"Eagle","Squad2Members":["76561197991527756","76561197998890688","76561198123521916","76561198128164310"],"Squad2Name":"Fist","AttackerScore":1,"DefenderScore":0,"GameMode":1,"Region":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TMP_Text:GetPreferredWidth() TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() MountEventDelegate:Invoke(IMountable) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TMP_Text:GetPreferredHeight() TMPro.TextMeshProUGUI:CalculateLayoutInputVertical() MountEventDelegate:Invoke(IMountable) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Killhouse_Day] Raging Hope [-135424007] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( skybox_killhouse_day ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 57.879500 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton). (Filename: Line: 508) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { [Factory] Rushing Elephant [1850278678] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Factory] Rushing Elephant [1850278678] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [Factory] Rushing Elephant [1850278678] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 8752: Done Loading Game Level [Factory] Rushing Elephant [1850278678] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 849888 unused Assets to reduce memory usage. Loaded Objects now: 1353788. Total: 2112.207600 ms (FindLiveObjects: 120.326500 ms CreateObjectMapping: 205.731200 ms MarkObjects: 1432.630400 ms DeleteObjects: 353.519300 ms) [AssetBundleManager] Loading background_factory_ver2 from shared-factory bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-factory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_factory_ver2 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TMP_Text:GetPreferredWidth() TMPro.TextMeshProUGUI:CalculateLayoutInputHorizontal() MountEventDelegate:Invoke(IMountable) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TMP_Text:GetPreferredHeight() TMPro.TextMeshProUGUI:CalculateLayoutInputVertical() MountEventDelegate:Invoke(IMountable) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Character with ASCII value of 228 was not found in the Font Asset Glyph Table. It was replaced by a space. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:SetArraySizes(Int32[]) TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198044587069\",\"squadId\":\"06230bd0-dc15-4d10-b0a6-e09d86822170\",\"squadMemberIds\":[],\"newSquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198044587069\",\"squadId\":\"06230bd0-dc15-4d10-b0a6-e09d86822170\",\"squadMemberIds\":[],\"newSquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198044587069","squadId":"06230bd0-dc15-4d10-b0a6-e09d86822170","squadMemberIds":[],"newSquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198044587069, 06230bd0-dc15-4d10-b0a6-e09d86822170, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198044587069\",\"squadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"squadMemberIds\":[\"76561198047656879\",\"76561198005517236\",\"76561198044587069\"],\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":3,\"AllowedRegionMask\":252,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1},{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":5,\"Losses\":5},{\"AccountId\":\"76561198044587069\",\"PersonaName\":\"Turbo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg\",\"SquadId\":\"06230bd0-dc15-4d10-b0a6-e09d86822170\",\"Region\":2}],\"squadName\":\"Eagle\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198044587069\",\"squadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"squadMemberIds\":[\"76561198047656879\",\"76561198005517236\",\"76561198044587069\"],\"users\":[{\"AccountId\":\"76561198047656879\",\"PersonaName\":\"Gutta\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":3,\"AllowedRegionMask\":252,\"Wins\":22,\"Ties\":82,\"Losses\":21,\"Rank\":1},{\"AccountId\":\"76561198005517236\",\"PersonaName\":\"JeLWinGeR\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":11,\"Ties\":5,\"Losses\":5},{\"AccountId\":\"76561198044587069\",\"PersonaName\":\"Turbo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg\",\"SquadId\":\"06230bd0-dc15-4d10-b0a6-e09d86822170\",\"Region\":2}],\"squadName\":\"Eagle\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\"}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198044587069","squadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","squadMemberIds":["76561198047656879","76561198005517236","76561198044587069"],"users":[{"AccountId":"76561198047656879","PersonaName":"Gutta","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8f/8fb610e10a44101f11f1a292c32c66eef9484966_full.jpg","SquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":3,"AllowedRegionMask":252,"Wins":22,"Ties":82,"Losses":21,"Rank":1},{"AccountId":"76561198005517236","PersonaName":"JeLWinGeR","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/c2/c294bd7807925896afacf3b9d50943ce22b1407b_full.jpg","SquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":0,"AllowedRegionMask":255,"Wins":11,"Ties":5,"Losses":5},{"AccountId":"76561198044587069","PersonaName":"Turbo","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg","SquadId":"06230bd0-dc15-4d10-b0a6-e09d86822170","Region":2}],"squadName":"Eagle","wasKicked":false,"squadMatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748"} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198047656879 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198005517236 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198044587069 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserJoinedLocalSquad( 76561198044587069 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserJoinedLocalSquad(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\",\"76561198005517236\",\"76561198044587069\"],\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Name\":\"Eagle\",\"GameMode\":1,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"squadMatchSettingsUpdated","data":"{\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MemberIds\":[\"76561198047656879\",\"76561198005517236\",\"76561198044587069\"],\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Name\":\"Eagle\",\"GameMode\":1,\"RegionMask\":252}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleGameModeChanged() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleGameModeChanged() System.Action:Invoke() MySquadArea:HandleSquadSettingsUpdated(Squad) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleSquadSettingsUpdated(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198044587069\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":1,\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198128164310\"],\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinMatchInProgress","data":"{\"userId\":\"76561198044587069\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":1,\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198123521916\",\"76561198128164310\"],\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinMatchInProgressMessage( {"userId":"76561198044587069","match":{"Squad1Elo":1000,"Region":3,"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Squad1Name":"Eagle","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","ServerId":"ca45d348-2cee-4736-ad9a-dc5899cdf404","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","AttackerScore":1,"Squad1Members":["76561198005517236","76561198044587069","76561198047656879"],"Squad2Elo":1000,"Squad2Members":["76561197991527756","76561197998890688","76561198123521916","76561198128164310"],"DefenderScore":0,"ServerURL":"137.59.253.10:10000","Squad2Name":"Fist","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::UpdateMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:UpdateMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isMatched UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayOpponentFound() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayOpponentFound() MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isMatched ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:HandleLocalMatchFound(Match) System.Action`1:Invoke(T) Matchmaking.NewMatchmakingManager:HandleJoinMatchInProgressMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isMatched to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isMatched , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isMatched , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":7,\"RegionalMatchCount\":[0,0,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":0,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":7,\"RegionalMatchCount\":[0,0,0,1],\"RegionalQueueCount\":{\"QueueCounts\":[0,0,0,0,0,0,0,0],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"dd373305-1f0c-49fe-8388-0f719ec675a2\",\"squadMemberIds\":[\"76561198123521916\"],\"users\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}],\"squadName\":\"Fortuna\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"dd373305-1f0c-49fe-8388-0f719ec675a2\",\"squadMemberIds\":[\"76561198123521916\"],\"users\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}],\"squadName\":\"Fortuna\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198123521916","squadId":"dd373305-1f0c-49fe-8388-0f719ec675a2","squadMemberIds":["76561198123521916"],"users":[{"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":47,"Losses":33}],"squadName":"Fortuna","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561198128164310\",\"76561197991527756\",\"76561197998890688\"],\"newSquadId\":\"dd373305-1f0c-49fe-8388-0f719ec675a2\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561198128164310\",\"76561197991527756\",\"76561197998890688\"],\"newSquadId\":\"dd373305-1f0c-49fe-8388-0f719ec675a2\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198123521916","squadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","squadMemberIds":["76561198128164310","76561197991527756","76561197998890688"],"newSquadId":"dd373305-1f0c-49fe-8388-0f719ec675a2","wasKicked":false,"squadMatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198123521916, d458cee8-de5a-48ce-9f9f-04c7577c1888, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198123521916\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":1,\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198128164310\"],\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198123521916\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":1,\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197991527756\",\"76561197998890688\",\"76561198128164310\"],\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198123521916","match":{"Squad1Elo":1000,"Region":3,"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Squad1Name":"Eagle","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","ServerId":"ca45d348-2cee-4736-ad9a-dc5899cdf404","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","AttackerScore":1,"Squad1Members":["76561198005517236","76561198044587069","76561198047656879"],"Squad2Elo":1000,"Squad2Members":["76561197991527756","76561197998890688","76561198128164310"],"DefenderScore":0,"ServerURL":"137.59.253.10:10000","Squad2Name":"Fist","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"2a7783da-5665-4b28-954f-d01f8f1f56da\",\"squadMemberIds\":[\"76561198123521916\"],\"users\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}],\"squadName\":\"Kaiser\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"2a7783da-5665-4b28-954f-d01f8f1f56da\",\"squadMemberIds\":[\"76561198123521916\"],\"users\":[{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}],\"squadName\":\"Kaiser\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198123521916","squadId":"2a7783da-5665-4b28-954f-d01f8f1f56da","squadMemberIds":["76561198123521916"],"users":[{"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":47,"Losses":33}],"squadName":"Kaiser","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"dd373305-1f0c-49fe-8388-0f719ec675a2\",\"squadMemberIds\":[],\"newSquadId\":\"2a7783da-5665-4b28-954f-d01f8f1f56da\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"dd373305-1f0c-49fe-8388-0f719ec675a2\",\"squadMemberIds\":[],\"newSquadId\":\"2a7783da-5665-4b28-954f-d01f8f1f56da\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198123521916","squadId":"dd373305-1f0c-49fe-8388-0f719ec675a2","squadMemberIds":[],"newSquadId":"2a7783da-5665-4b28-954f-d01f8f1f56da","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198123521916, dd373305-1f0c-49fe-8388-0f719ec675a2, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initialize in Awake() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerPlatformerTest :: Initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) StateRecorder::RegisterPlayerMovementDependencies( PlayerMovementTest(Clone) (UnityEngine.GameObject) , Camera_Player (UnityEngine.Camera) , (0.0, 0.0, 0.0) , (0.0, 0.0, 0.0, 1.0) , PlayerMesh (PlayerSimulationRig) , 557 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer::RegisterCamera( 557 , Camera_Player (UnityEngine.Camera) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerLookRenderer :: Local Player Entity ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerLookRenderer:RegisterCamera(UInt32, Camera) StateRecorder:RegisterPlayerMovementDependencies(GameObject, Camera, Vector3, Quaternion, PlayerSimulationRig, UInt32) PlayerPlatformerTest:Initialize() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) StateRecorder:SpawnEntity(Int32, Nullable`1, Nullable`1, UInt32) EntityGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Could not find PlayerStanceState, PlayerRecoilStates, or CameraRecoilStates for entityId 557 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PlayerMovementRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198123521916","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198123521916","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"2a7783da-5665-4b28-954f-d01f8f1f56da\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"2a7783da-5665-4b28-954f-d01f8f1f56da\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","SquadId":"2a7783da-5665-4b28-954f-d01f8f1f56da","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":47,"Losses":33} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198123521916 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 193 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 193 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 193 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 193 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 193 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 193 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 193 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 193 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 183 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 193 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"2a7783da-5665-4b28-954f-d01f8f1f56da\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198123521916\",\"PersonaName\":\"Kukko Pärssinen\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg\",\"SquadId\":\"2a7783da-5665-4b28-954f-d01f8f1f56da\",\"Region\":2,\"AllowedRegionMask\":255,\"Wins\":71,\"Ties\":47,\"Losses\":33}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198123521916","PersonaName":"Kukko Pärssinen","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/2e/2e7c44b7dcc3766e431ea5fee00cdfa463a967d1_full.jpg","SquadId":"2a7783da-5665-4b28-954f-d01f8f1f56da","Region":2,"AllowedRegionMask":255,"Wins":71,"Ties":47,"Losses":33} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198123521916 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198123521916, 2a7783da-5665-4b28-954f-d01f8f1f56da, 2a7783da-5665-4b28-954f-d01f8f1f56da ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198123521916 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"2a7783da-5665-4b28-954f-d01f8f1f56da\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198123521916\",\"squadId\":\"2a7783da-5665-4b28-954f-d01f8f1f56da\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198123521916","squadId":"2a7783da-5665-4b28-954f-d01f8f1f56da","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 621.9144 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 636.9567 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Tarmac UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GUTTA NEUTRALIZED RASPUTIN LOVEMACHINE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GUTTA NEUTRALIZED RASPUTIN LOVEMACHINE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JELWINGER NEUTRALIZED RIOZ UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:13309 Victim ID:27 Killer ID:92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"1eeac2de-7658-438e-81fb-d05e58bb1759\",\"squadMemberIds\":[\"76561197991527756\"],\"users\":[{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0}],\"squadName\":\"King\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"1eeac2de-7658-438e-81fb-d05e58bb1759\",\"squadMemberIds\":[\"76561197991527756\"],\"users\":[{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0}],\"squadName\":\"King\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197991527756","squadId":"1eeac2de-7658-438e-81fb-d05e58bb1759","squadMemberIds":["76561197991527756"],"users":[{"AccountId":"76561197991527756","PersonaName":"Rasputin Lovemachine","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":2,"Wins":1,"Ties":1,"Losses":0}],"squadName":"King","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197991527756 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561198128164310\",\"76561197998890688\"],\"newSquadId\":\"1eeac2de-7658-438e-81fb-d05e58bb1759\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561198128164310\",\"76561197998890688\"],\"newSquadId\":\"1eeac2de-7658-438e-81fb-d05e58bb1759\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197991527756","squadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","squadMemberIds":["76561198128164310","76561197998890688"],"newSquadId":"1eeac2de-7658-438e-81fb-d05e58bb1759","wasKicked":false,"squadMatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197991527756, d458cee8-de5a-48ce-9f9f-04c7577c1888, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561197991527756\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":1,\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197998890688\",\"76561198128164310\"],\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561197991527756\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":1,\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561197998890688\",\"76561198128164310\"],\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561197991527756","match":{"Squad1Elo":1000,"Region":3,"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Squad1Name":"Eagle","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","ServerId":"ca45d348-2cee-4736-ad9a-dc5899cdf404","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","AttackerScore":1,"Squad1Members":["76561198005517236","76561198044587069","76561198047656879"],"Squad2Elo":1000,"Squad2Members":["76561197998890688","76561198128164310"],"DefenderScore":0,"ServerURL":"137.59.253.10:10000","Squad2Name":"Fist","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"90eee963-693a-4386-8dfd-aaf88c3c6969\",\"squadMemberIds\":[\"76561197991527756\"],\"users\":[{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Hope\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"90eee963-693a-4386-8dfd-aaf88c3c6969\",\"squadMemberIds\":[\"76561197991527756\"],\"users\":[{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Hope\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197991527756","squadId":"90eee963-693a-4386-8dfd-aaf88c3c6969","squadMemberIds":["76561197991527756"],"users":[{"AccountId":"76561197991527756","PersonaName":"Rasputin Lovemachine","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","Region":2,"Wins":1,"Ties":1,"Losses":0}],"squadName":"Hope","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197991527756 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"1eeac2de-7658-438e-81fb-d05e58bb1759\",\"squadMemberIds\":[],\"newSquadId\":\"90eee963-693a-4386-8dfd-aaf88c3c6969\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197991527756\",\"squadId\":\"1eeac2de-7658-438e-81fb-d05e58bb1759\",\"squadMemberIds\":[],\"newSquadId\":\"90eee963-693a-4386-8dfd-aaf88c3c6969\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197991527756","squadId":"1eeac2de-7658-438e-81fb-d05e58bb1759","squadMemberIds":[],"newSquadId":"90eee963-693a-4386-8dfd-aaf88c3c6969","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197991527756, 1eeac2de-7658-438e-81fb-d05e58bb1759, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198140260653","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198140260653","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198140260653\",\"PersonaName\":\"Pizzy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg\",\"SquadId\":\"36ef48f2-6594-44c2-9422-97c40e030b3f\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":110,\"Ties\":231,\"Losses\":32}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198140260653\",\"PersonaName\":\"Pizzy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg\",\"SquadId\":\"36ef48f2-6594-44c2-9422-97c40e030b3f\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":110,\"Ties\":231,\"Losses\":32}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198140260653","PersonaName":"Pizzy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg","SquadId":"36ef48f2-6594-44c2-9422-97c40e030b3f","Region":1,"AllowedRegionMask":243,"Wins":110,"Ties":231,"Losses":32} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198140260653 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198128164310\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561197998890688\"],\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198128164310\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[\"76561197998890688\"],\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198128164310","squadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","squadMemberIds":["76561197998890688"],"wasKicked":false,"squadMatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198128164310, d458cee8-de5a-48ce-9f9f-04c7577c1888, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (TailSource). Gun_Muzzle:PlayGunshotAudio() Gun_Muzzle:Update() [ line 508] (Filename: Line: 508) Killer side: ATTACKER, Victim side: NONE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GUTTA NEUTRALIZED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JELWINGER NEUTRALIZED RIOZ UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: DEFENDER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: JELWINGER NEUTRALIZED WURSTKRIEGER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Status Simulator :: Add new KILL Tick Of Kill:13632 Victim ID:556 Killer ID:92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CheckForDeathAndRespawn(Int32, Boolean, GameStateManager, GameMode, GameStatusState) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561197991527756","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561197991527756","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"90eee963-693a-4386-8dfd-aaf88c3c6969\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561197991527756\",\"PersonaName\":\"Rasputin Lovemachine\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg\",\"SquadId\":\"90eee963-693a-4386-8dfd-aaf88c3c6969\",\"Region\":2,\"Wins\":1,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561197991527756","PersonaName":"Rasputin Lovemachine","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/f6/f61a1c2e9ee05236d6cbc89add14976eb05b6cd9_full.jpg","SquadId":"90eee963-693a-4386-8dfd-aaf88c3c6969","Region":2,"Wins":1,"Ties":1,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197991527756 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding QUICK_SWAP input event: Ingmar57 [459] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Swap:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding QUICK_SWAP input event: KR82U [485] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Swap:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [485] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [485] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [485] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [485] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [485] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [485] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [485] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [485] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [485] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [50331669] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding QUICK_SWAP input event: Ingmar57 [459] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Verb_Swap:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: Handle QUICK_SWAP UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerInteractionSimulator :: 11 EQUIP ITEM [459] PRIMARY_WEAPON UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198083190659","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198083190659","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198083190659\",\"PersonaName\":\"Rubles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/37/37a9cd0d0f9eca1997a3340a1e891909e0408e42_full.jpg\",\"SquadId\":\"afbb2334-e042-4aca-bd48-106f0766e636\",\"Region\":1,\"Wins\":31,\"Ties\":48,\"Losses\":31}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198083190659\",\"PersonaName\":\"Rubles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/37/37a9cd0d0f9eca1997a3340a1e891909e0408e42_full.jpg\",\"SquadId\":\"afbb2334-e042-4aca-bd48-106f0766e636\",\"Region\":1,\"Wins\":31,\"Ties\":48,\"Losses\":31}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198083190659","PersonaName":"Rubles","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/37/37a9cd0d0f9eca1997a3340a1e891909e0408e42_full.jpg","SquadId":"afbb2334-e042-4aca-bd48-106f0766e636","Region":1,"Wins":31,"Ties":48,"Losses":31} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198083190659 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-cstore,[CStore] Flaming Oracle [924151191],cstore, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-cstore,[CStore] Flaming Oracle [924151191],cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 15017: Loading Game Level [CStore] Flaming Oracle [924151191] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [CStore] Flaming Oracle [924151191] from levelpack-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"updateMatchScore","data":"{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Members\":[\"76561197998890688\",\"76561198128164310\"],\"Squad2Name\":\"Fist\",\"AttackerScore\":2,\"DefenderScore\":0,\"GameMode\":1,\"Region\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Members\":[\"76561197998890688\",\"76561198128164310\"],\"Squad2Name\":\"Fist\",\"AttackerScore\":2,\"DefenderScore\":0,\"GameMode\":1,\"Region\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","Squad1Members":["76561198005517236","76561198044587069","76561198047656879"],"Squad1Name":"Eagle","Squad2Members":["76561197998890688","76561198128164310"],"Squad2Name":"Fist","AttackerScore":2,"DefenderScore":0,"GameMode":1,"Region":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? StateRecorder::DeregisterBreakerDependencies( Breaker@All (Breaker) ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StateRecorder:DeregisterBreakerDependencies(Breaker) Breaker:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [Factory] Rushing Elephant [1850278678] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_factory_ver2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 92.851700 ms Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (ShutterButton@All). (Filename: Line: 508) LightmapsHelper :: Active Scene Changed from: { } to { [CStore] Flaming Oracle [924151191] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [CStore] Flaming Oracle [924151191] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( [CStore] Flaming Oracle [924151191] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No entityId component on DynamicHitbox object Hitbox on padlock_frame on Wall_Fence_Doorway UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DynamicHitbox:Initialize() DynamicHitbox:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logoff","data":"{\"AccountId\":\"76561198140260653\",\"PersonaName\":\"Pizzy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg\",\"SquadId\":\"36ef48f2-6594-44c2-9422-97c40e030b3f\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":110,\"Ties\":231,\"Losses\":32}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198140260653\",\"PersonaName\":\"Pizzy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg\",\"SquadId\":\"36ef48f2-6594-44c2-9422-97c40e030b3f\",\"Region\":1,\"AllowedRegionMask\":243,\"Wins\":110,\"Ties\":231,\"Losses\":32}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198140260653","PersonaName":"Pizzy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/74/7495926678410c4660f3e37131787fe982a8ea62_full.jpg","SquadId":"36ef48f2-6594-44c2-9422-97c40e030b3f","Region":1,"AllowedRegionMask":243,"Wins":110,"Ties":231,"Losses":32} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198140260653 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198140260653, 36ef48f2-6594-44c2-9422-97c40e030b3f, 36ef48f2-6594-44c2-9422-97c40e030b3f ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUnaffiliatedUserLoggedOff( 76561198140260653 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUnaffiliatedUserLoggedOff(String) MountEventDelegate:Invoke(IMountable) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198140260653\",\"squadId\":\"36ef48f2-6594-44c2-9422-97c40e030b3f\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198140260653\",\"squadId\":\"36ef48f2-6594-44c2-9422-97c40e030b3f\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198140260653","squadId":"36ef48f2-6594-44c2-9422-97c40e030b3f","squadMemberIds":[],"wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 15238: Done Loading Game Level [CStore] Flaming Oracle [924151191] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 848079 unused Assets to reduce memory usage. Loaded Objects now: 1299018. Total: 2070.638000 ms (FindLiveObjects: 124.200800 ms CreateObjectMapping: 172.730400 ms MarkObjects: 1425.650300 ms DeleteObjects: 348.056300 ms) [AssetBundleManager] Loading background_cstore_v5 from shared-cstore bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : shared-cstore UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__100:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'TextMeshPro/Mobile/Distance Field' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? {"type":"logoff","data":"{\"AccountId\":\"76561198044587069\",\"PersonaName\":\"Turbo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logoff","data":"{\"AccountId\":\"76561198044587069\",\"PersonaName\":\"Turbo\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg\",\"SquadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":2}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogoffMessage( {"AccountId":"76561198044587069","PersonaName":"Turbo","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg","SquadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":2} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveUserAssociations( 76561198044587069 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561198044587069, c2ef9941-fbc4-46f5-be75-3f5762badfc2, c2ef9941-fbc4-46f5-be75-3f5762badfc2 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:RemoveUserAssociations(User) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleUserLeftLocalSquad( 76561198044587069 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleUserLeftLocalSquad(User, LeaveType) System.Action`2:Invoke(T1, T2) Matchmaking.NewMatchmakingManager:HandleUserLogoffMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TTTTT Graphy Disabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tayx.Graphy.GraphyManager:ToggleActive() Tayx.Graphy.GraphyManager:CheckForHotkeyPresses() Tayx.Graphy.GraphyManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198044587069\",\"squadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"squadMemberIds\":[\"76561198047656879\",\"76561198005517236\"],\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198044587069\",\"squadId\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"squadMemberIds\":[\"76561198047656879\",\"76561198005517236\"],\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198044587069","squadId":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","squadMemberIds":["76561198047656879","76561198005517236"],"wasKicked":false,"squadMatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleSceneLoaded( background_cstore_v5 , Additive ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"6b77d491-1808-41f2-8300-8cd295d70112\",\"squadMemberIds\":[\"76561197998890688\"],\"users\":[{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Warrior\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"6b77d491-1808-41f2-8300-8cd295d70112\",\"squadMemberIds\":[\"76561197998890688\"],\"users\":[{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Warrior\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197998890688","squadId":"6b77d491-1808-41f2-8300-8cd295d70112","squadMemberIds":["76561197998890688"],"users":[{"AccountId":"76561197998890688","PersonaName":"Wurstkrieger","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg","MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":0}],"squadName":"Warrior","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197998890688 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[],\"newSquadId\":\"6b77d491-1808-41f2-8300-8cd295d70112\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"squadMemberIds\":[],\"newSquadId\":\"6b77d491-1808-41f2-8300-8cd295d70112\",\"wasKicked\":false,\"squadMatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197998890688","squadId":"d458cee8-de5a-48ce-9f9f-04c7577c1888","squadMemberIds":[],"newSquadId":"6b77d491-1808-41f2-8300-8cd295d70112","wasKicked":false,"squadMatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197998890688, d458cee8-de5a-48ce-9f9f-04c7577c1888, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561197998890688\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198128164310\"],\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561197998890688\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad2Elo\":1000,\"Squad2Members\":[\"76561198128164310\"],\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561197998890688","match":{"Squad1Elo":1000,"Region":3,"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Squad1Name":"Eagle","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","ServerId":"ca45d348-2cee-4736-ad9a-dc5899cdf404","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","AttackerScore":2,"Squad1Members":["76561198005517236","76561198044587069","76561198047656879"],"Squad2Elo":1000,"Squad2Members":["76561198128164310"],"DefenderScore":0,"ServerURL":"137.59.253.10:10000","Squad2Name":"Fist","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"b86d444d-6ca2-46be-8132-2a3f46952660\",\"squadMemberIds\":[\"76561197998890688\"],\"users\":[{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Bison\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"b86d444d-6ca2-46be-8132-2a3f46952660\",\"squadMemberIds\":[\"76561197998890688\"],\"users\":[{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}],\"squadName\":\"Bison\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561197998890688","squadId":"b86d444d-6ca2-46be-8132-2a3f46952660","squadMemberIds":["76561197998890688"],"users":[{"AccountId":"76561197998890688","PersonaName":"Wurstkrieger","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":0}],"squadName":"Bison","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197998890688 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"6b77d491-1808-41f2-8300-8cd295d70112\",\"squadMemberIds\":[],\"newSquadId\":\"b86d444d-6ca2-46be-8132-2a3f46952660\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561197998890688\",\"squadId\":\"6b77d491-1808-41f2-8300-8cd295d70112\",\"squadMemberIds\":[],\"newSquadId\":\"b86d444d-6ca2-46be-8132-2a3f46952660\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561197998890688","squadId":"6b77d491-1808-41f2-8300-8cd295d70112","squadMemberIds":[],"newSquadId":"b86d444d-6ca2-46be-8132-2a3f46952660","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RemoveSquadAssociations( 76561197998890688, 6b77d491-1808-41f2-8300-8cd295d70112, ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveSquadAssociations(String, String, String) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561197998890688","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561197998890688","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"b86d444d-6ca2-46be-8132-2a3f46952660\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561197998890688\",\"PersonaName\":\"Wurstkrieger\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg\",\"SquadId\":\"b86d444d-6ca2-46be-8132-2a3f46952660\",\"Region\":1,\"AllowedRegionMask\":255,\"Wins\":0,\"Ties\":1,\"Losses\":0}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561197998890688","PersonaName":"Wurstkrieger","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/8b/8b7dc895489e8cf2fbe657a93c0b3106326602c3_full.jpg","SquadId":"b86d444d-6ca2-46be-8132-2a3f46952660","Region":1,"AllowedRegionMask":255,"Wins":0,"Ties":1,"Losses":0} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561197998890688 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding pickup input event for holdable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInventory:AttemptPickup(Verb, Equipment) Verb_DefenderHoldOnly:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198272259897","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198272259897","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198272259897\",\"PersonaName\":\"Canuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/db/db45f33de2c562c42dc2a2e25a38bffbbd75a319_full.jpg\",\"SquadId\":\"0d9c5a5d-800d-420d-9087-574d5d8e6a6c\",\"Region\":1,\"AllowedRegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198272259897\",\"PersonaName\":\"Canuck\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/db/db45f33de2c562c42dc2a2e25a38bffbbd75a319_full.jpg\",\"SquadId\":\"0d9c5a5d-800d-420d-9087-574d5d8e6a6c\",\"Region\":1,\"AllowedRegionMask\":255}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198272259897","PersonaName":"Canuck","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/db/db45f33de2c562c42dc2a2e25a38bffbbd75a319_full.jpg","SquadId":"0d9c5a5d-800d-420d-9087-574d5d8e6a6c","Region":1,"AllowedRegionMask":255} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198272259897 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 549 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 549 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 549 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 549 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 549 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 549 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 549 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 549 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding pickup input event for holdable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInventory:AttemptPickup(Verb, Equipment) Verb_DefenderHoldOnly:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Putting item back in inventory 343 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:PutItemInInventory(GameStateManager, UInt32, UInt32) PlayerInteractionSimulator:DropItem(UInt32, EquipmentGameState, UInt32, PlayerInventoryGameState, TransformGameState, IReadOnlyPlayerStanceState, GameStateManager) PlayerInteractionSimulator:SendAnimationEvent(String, UInt32, UInt32, GameStateManager, Int32) PlayerInteractionSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding pickup input event for holdable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInventory:AttemptPickup(Verb, Equipment) Verb_DefenderHoldOnly:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TTTTT Graphy Enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tayx.Graphy.GraphyManager:ToggleActive() Tayx.Graphy.GraphyManager:CheckForHotkeyPresses() Tayx.Graphy.GraphyManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TTTTT Graphy Disabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tayx.Graphy.GraphyManager:ToggleActive() Tayx.Graphy.GraphyManager:CheckForHotkeyPresses() Tayx.Graphy.GraphyManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 833.3412 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TTTTT Graphy Enabled UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tayx.Graphy.GraphyManager:ToggleActive() Tayx.Graphy.GraphyManager:CheckForHotkeyPresses() Tayx.Graphy.GraphyManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Material doesn't have a texture property '_MainTex' cakeslice.OutlineEffect:OnPreRender() [ line 1452] (Filename: Line: 1452) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) localTeam is null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LevelGenUI:UpdateColorAndObjective() LevelGenUI:UpdateUI(Boolean) UnityEngine.AudioConfigurationChangeHandler:Invoke(Boolean) Map:SetMapActive(Boolean, Boolean) Map:InputUpdate() Map:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: 848.3808 Re-Tetrahedralize... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to find Unity Item for magazine ammo 559 in weapon 558 last owned by 4294967295 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) EquipmentGameStateRenderer:RenderPlayerEquipment(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198039345988","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198039345988","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198039345988\",\"PersonaName\":\"Deathwishr\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62816e2a0c4ab2430a63cf8e4d43ca5e00433ec7_full.jpg\",\"SquadId\":\"d38f7f7d-de67-4030-b6bb-3f9238cc205c\",\"Region\":1,\"AllowedRegionMask\":254,\"Wins\":14,\"Ties\":9,\"Losses\":11}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198039345988\",\"PersonaName\":\"Deathwishr\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62816e2a0c4ab2430a63cf8e4d43ca5e00433ec7_full.jpg\",\"SquadId\":\"d38f7f7d-de67-4030-b6bb-3f9238cc205c\",\"Region\":1,\"AllowedRegionMask\":254,\"Wins\":14,\"Ties\":9,\"Losses\":11}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198039345988","PersonaName":"Deathwishr","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/62/62816e2a0c4ab2430a63cf8e4d43ca5e00433ec7_full.jpg","SquadId":"d38f7f7d-de67-4030-b6bb-3f9238cc205c","Region":1,"AllowedRegionMask":254,"Wins":14,"Ties":9,"Losses":11} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198039345988 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Material Sprites-Default doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198128164310\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad2Elo\":1000,\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198128164310\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198005517236\",\"76561198044587069\",\"76561198047656879\"],\"Squad2Elo\":1000,\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198128164310","match":{"Squad1Elo":1000,"Region":3,"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Squad1Name":"Eagle","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","ServerId":"ca45d348-2cee-4736-ad9a-dc5899cdf404","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","AttackerScore":2,"Squad1Members":["76561198005517236","76561198044587069","76561198047656879"],"Squad2Elo":1000,"DefenderScore":0,"ServerURL":"137.59.253.10:10000","Squad2Name":"Fist","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198049091206","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198049091206","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198049091206\",\"PersonaName\":\"WesternLizard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e58f98bf6cc4e533db01f70b909f5793f352a192_full.jpg\",\"SquadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":36,\"Ties\":24,\"Losses\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198049091206\",\"PersonaName\":\"WesternLizard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e58f98bf6cc4e533db01f70b909f5793f352a192_full.jpg\",\"SquadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":36,\"Ties\":24,\"Losses\":8}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198049091206","PersonaName":"WesternLizard","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e58f98bf6cc4e533db01f70b909f5793f352a192_full.jpg","SquadId":"5a21d548-f001-428e-b2cb-78143798c43e","Region":1,"AllowedRegionMask":247,"Wins":36,"Ties":24,"Losses":8} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198049091206 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't find particle pool for DES_LockBreak UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LockMechanism:PlayDestructionEffect() HingedDoor:DestroyLock() HingedDoor:DetachDoor() HingedDoor:DetachDoor_Common(Boolean) DoorSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Didn't spawn explosion due to missing config or already existing spawned prefab UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding pickup input event for holdable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInventory:AttemptPickup(Verb, Equipment) Verb_DefenderHoldOnly:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Adding pickup input event for holdable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInventory:AttemptPickup(Verb, Equipment) Verb_DefenderHoldOnly:InputUpdate(Player) PlayerInteraction:InputUpdate(Boolean, Boolean) PlayerInteractionRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Spawned room config explosion particles UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breachable:SpawnTransitionExplosionParticlesPrefab(Vector3, Quaternion) BreachableGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No Light found for FlashbangLight script UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force no breach on resim for tick 19806 on 67108883, breached on tick 19808 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force no breach on resim for tick 19807 on 67108883, breached on tick 19808 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 19808 for 67108883 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Force breach in resim 19808 for 67108883 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BreachableSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: UpdateRepresentation ( False , 20195 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: Black Volumes ( 23 ): Weights Updated (0.15) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Plain (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Short (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Short (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Short (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Name (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Name (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Name (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) cl_RunnerSign_Name (LevelLight) meshrenderer null UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Wall_Doorway_Double_arcade (LevelLight) materials list missing UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GameLight:SetMat(Boolean) LevelLight:UpdateLight() GameLight:SetState(State) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Breaker :: Lights ( 140 ): DISABLED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Breaker:UpdateRepresentation(Boolean, Int32) BreakerGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"newMiscRelevantUser","data":"76561198076312666","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"newMiscRelevantUser","data":"76561198076312666","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"logon","data":"{\"AccountId\":\"76561198076312666\",\"PersonaName\":\"Snowy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg\",\"SquadId\":\"4622f25c-555e-469c-a0e5-da3e5fd1238a\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":2,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"logon","data":"{\"AccountId\":\"76561198076312666\",\"PersonaName\":\"Snowy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg\",\"SquadId\":\"4622f25c-555e-469c-a0e5-da3e5fd1238a\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":2,\"Ties\":0,\"Losses\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUserLogonMessage( {"AccountId":"76561198076312666","PersonaName":"Snowy","Online":true,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg","SquadId":"4622f25c-555e-469c-a0e5-da3e5fd1238a","Region":0,"AllowedRegionMask":255,"Wins":2,"Ties":0,"Losses":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198076312666 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleUserLogonMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Destroying expired puck for entityId 557 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MapPuckRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchLeft","data":"{\"userId\":\"76561198044587069\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad2Elo\":1000,\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchLeft","data":"{\"userId\":\"76561198044587069\",\"match\":{\"Squad1Elo\":1000,\"Region\":3,\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"Squad1Name\":\"Eagle\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"ServerId\":\"ca45d348-2cee-4736-ad9a-dc5899cdf404\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"AttackerScore\":2,\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad2Elo\":1000,\"DefenderScore\":0,\"ServerURL\":\"137.59.253.10:10000\",\"Squad2Name\":\"Fist\",\"GameMode\":1},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchLeftMessage( {"userId":"76561198044587069","match":{"Squad1Elo":1000,"Region":3,"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","Squad1Name":"Eagle","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","ServerId":"ca45d348-2cee-4736-ad9a-dc5899cdf404","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","AttackerScore":2,"Squad1Members":["76561198005517236","76561198047656879"],"Squad2Elo":1000,"DefenderScore":0,"ServerURL":"137.59.253.10:10000","Squad2Name":"Fist","GameMode":1},"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchLeftMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"joinSquad","data":"{\"userId\":\"76561198044587069\",\"squadId\":\"02ec5cb9-4ea4-49bd-8423-8f024f9d3acf\",\"squadMemberIds\":[\"76561198044587069\"],\"users\":[{\"AccountId\":\"76561198044587069\",\"PersonaName\":\"Turbo\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg\",\"Region\":2}],\"squadName\":\"Trident\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198044587069\",\"squadId\":\"02ec5cb9-4ea4-49bd-8423-8f024f9d3acf\",\"squadMemberIds\":[\"76561198044587069\"],\"users\":[{\"AccountId\":\"76561198044587069\",\"PersonaName\":\"Turbo\",\"Online\":false,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg\",\"Region\":2}],\"squadName\":\"Trident\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleJoinSquadMessage( {"userId":"76561198044587069","squadId":"02ec5cb9-4ea4-49bd-8423-8f024f9d3acf","squadMemberIds":["76561198044587069"],"users":[{"AccountId":"76561198044587069","PersonaName":"Turbo","Online":false,"Avatar":"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/9d/9d2be82036d5c4c018b68f8e8632c1cd985c3578_full.jpg","Region":2}],"squadName":"Trident","wasKicked":false} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UpdateUserAssociations( 76561198044587069 , False ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:UpdateUserAssociations(User, Boolean) Matchmaking.NewMatchmakingManager:HandleJoinSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"leaveSquad","data":"{\"userId\":\"76561198044587069\",\"newSquadId\":\"02ec5cb9-4ea4-49bd-8423-8f024f9d3acf\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198044587069\",\"newSquadId\":\"02ec5cb9-4ea4-49bd-8423-8f024f9d3acf\",\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleLeaveSquadMessage( {"userId":"76561198044587069","newSquadId":"02ec5cb9-4ea4-49bd-8423-8f024f9d3acf","wasKicked":false,"unsantized":true} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleLeaveSquadMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) GameStatusSimulator :: Bomb [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Winning Members: System.Collections.Generic.List`1[TeamMember] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BombSimulator :: BOMB [67108924] DEFUSED UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bomb States Count: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BombSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Electrical UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) !Prefab Pool Attempt to Double Insert with Instanced Prefab: pBulletHit_Plastic UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) PathologicalGames.SpawnPool:CreatePrefabPool(PrefabPool) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion, Transform) PathologicalGames.SpawnPool:Spawn(Transform, Vector3, Quaternion) ShootingEffectsRenderer:SpawnShotEffect(HitBox, RaycastHit, GameObject[], Boolean, Vector3, Dictionary`2, Vector3) ShootingEffectsRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Killer side: ATTACKER, Victim side: ATTACKER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) KillLogUI :: Entry :: GUTTA DISHONORABLY DISCHARGED JELWINGER UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KillLogUI:UpdateText(Int32, KillLog) KillLogUI:Render() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received updated manifest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnManifestChanged(NetworkConnection, TeamManifestMessage) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:TransportReceive(ArraySegment`1, Int32) Mirror.NetworkClient:OnDataReceived(ArraySegment`1, Int32) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.Events.InvokableCall`2:Invoke(T1, T2) UnityEngine.Events.UnityEvent`2:Invoke(T0, T1) Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player Interaction Simulator :: Toggle ON NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerInteractionSimulator:ProcessEvents(Int32, InputEventRecorder, InputEventSnapshot, GameStateManager) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Cleaning up set UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Reset Bomb [67108924] values in CleanupSet() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameStatusSimulator:CleanupSet(GameStateManager, GameStatusState, Int32) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting load level and background for level levelpack-killhouse_day,[Killhouse_Day] Raging Hope [-135424007],killhouse_day, waiting on previous load (fg? True, bg? True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) GameStatusSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NVG Simulator :: Toggle OFF DROPPED NVGs UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NVGGameStateSimulator:Simulate(Int32, GameStateManager, Boolean) StateRecorder:SimulateTick(Int32, Boolean, Boolean) StateRecorder:Simulate(Int32, Boolean) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disable viewport for NVGs NOT belonging to the local player (Current Toggle State: False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NVGs:RenderViewport(IReadOnlyEquipmentGameState) NVGs:Render(IReadOnlyNVGGameState, IReadOnlyEquipmentGameState) NVGGameStateRenderer:Render(Int32, GameStateManager, Single) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Done waiting for previous load for levelpack-killhouse_day,[Killhouse_Day] Raging Hope [-135424007],killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__91:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 21190: Loading Game Level [Killhouse_Day] Raging Hope [-135424007] UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading [Killhouse_Day] Raging Hope [-135424007] from levelpack-killhouse_day bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [AssetBundleManager] Loading Asset Bundle : levelpack-killhouse_day UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundles.AssetBundleManager:LoadAssetBundle(String, Boolean) AssetBundles.AssetBundleManager:LoadLevelAsync(String, String, Boolean) d__92:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"matchEnded","data":"{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Name\":\"Fist\",\"AttackerScore\":2,\"DefenderScore\":0,\"GameMode\":1,\"Region\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchEnded","data":"{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Name\":\"Fist\",\"AttackerScore\":2,\"DefenderScore\":0,\"GameMode\":1,\"Region\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel c6a31c9f-feb9-4066-9c24-ca36d7b58748 TextState = Disconnected - Disconnecting ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:Disconnect(AsyncCallback) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnect from Vivox channel c6a31c9f-feb9-4066-9c24-ca36d7b58748 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:LeaveChannel(String) VivoxChatClient:HandleMatchStopped(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleMatchEndedMessage( {"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","Squad1Members":["76561198005517236","76561198047656879"],"Squad1Name":"Eagle","Squad2Name":"Fist","AttackerScore":2,"DefenderScore":0,"GameMode":1,"Region":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::RemoveMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::SetUserMatchAssociations( c6a31c9f-feb9-4066-9c24-ca36d7b58748 , True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:SetUserMatchAssociations(Match, Boolean) Matchmaking.NewMatchmakingManager:RemoveMatchAssociations(Match) Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::HandleLocalMatchEnded() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:HandleLocalMatchEnded() System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Switch State from isInGame to isIdle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isInGame , isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isInGame , current: isIdle ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! RequestsToJoinList:Populate() RequestsToJoinList:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) System.Action:Invoke() Matchmaking.NewMatchmakingManager:HandleMatchEndedMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() [ line 731] (Filename: Line: 731) MatchStatus :: Switch State from isIdle to isInGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus::DisplayMidMatch() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MatchStatus :: Current Round: 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MatchStatus:DisplayMidMatch() MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Display Kick Button UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) KickPlayerGUI:UpdateKickGUI() System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnpackingNoticeGUI::HandleMenuStateChanged( isIdle , isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnpackingNoticeGUI:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MySquadArea::HandleMenuStateChanged( previous: isIdle , current: isInGame ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MySquadArea:HandleMenuStateChanged(MenuState, MenuState) System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'Handle - Pending Player Requests' is inactive! System.Action`2:Invoke(T1, T2) MatchStatus:SwitchState(MenuState) MatchStatus:Update() [ line 731] (Filename: Line: 731) Coroutine couldn't be started because the the game object 'Image - Profile Icon' is inactive! PlayerProfileInfoManager:UpdatePlayerIconSprite(String, Image) PlayerName:GetProfileImage() PlayerDummyName:Start() [ line 731] (Filename: Line: 731) {"type":"updateMatchScore","data":"{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Name\":\"Fist\",\"AttackerScore\":3,\"DefenderScore\":0,\"GameMode\":1,\"Region\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"updateMatchScore","data":"{\"MatchId\":\"c6a31c9f-feb9-4066-9c24-ca36d7b58748\",\"SquadId1\":\"c2ef9941-fbc4-46f5-be75-3f5762badfc2\",\"SquadId2\":\"d458cee8-de5a-48ce-9f9f-04c7577c1888\",\"Squad1Members\":[\"76561198005517236\",\"76561198047656879\"],\"Squad1Name\":\"Eagle\",\"Squad2Name\":\"Fist\",\"AttackerScore\":3,\"DefenderScore\":0,\"GameMode\":1,\"Region\":3}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NewMatchmakingManager::HandleUpdateMatchScoreMessage( {"MatchId":"c6a31c9f-feb9-4066-9c24-ca36d7b58748","SquadId1":"c2ef9941-fbc4-46f5-be75-3f5762badfc2","SquadId2":"d458cee8-de5a-48ce-9f9f-04c7577c1888","Squad1Members":["76561198005517236","76561198047656879"],"Squad1Name":"Eagle","Squad2Name":"Fist","AttackerScore":3,"DefenderScore":0,"GameMode":1,"Region":3} ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Matchmaking.NewMatchmakingManager:HandleUpdateMatchScoreMessage(Message) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance: Could not send 127 bytes to server on channel 4, error code -1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientWorkerThread(ThreadBootstrapStruct) Mirror.<>c__DisplayClass54_0:b__0() System.Action:Invoke() MountEventDelegate:Invoke(IMountable) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Ignorance: Could not send 153 bytes to server on channel 4, error code -1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Mirror.IgnoranceThreaded:ClientWorkerThread(ThreadBootstrapStruct) Mirror.<>c__DisplayClass54_0:b__0() System.Action:Invoke() MountEventDelegate:Invoke(IMountable) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Action:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DPClient::OnClientDisconnect - Disconnected from server in state SilentReconnect UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DPClient:OnClientDisconnect(NetworkConnection) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(T, Int32) System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: PURGING ALL GAME OBJECTS. . . AGAIN UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(T, Int32) System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SceneLoader: CLEANING UP ASSETS AND MEMORY. . . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) System.Action`2:Invoke(T1, T2) Mirror.<>c__DisplayClass6_0`2:b__0(NetworkConnection, NetworkReader, Int32) Mirror.NetworkMessageDelegate:Invoke(NetworkConnection, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(Int32, NetworkReader, Int32) Mirror.NetworkConnection:InvokeHandler(T, Int32) System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.IgnoranceThreaded:ProcessClientMessages() Mirror.IgnoranceThreaded:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NetworkClient Send with no connection UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Mirror.NetworkClient:Send(T, Int32) StateRecorder:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) VivoxChat:: PropertyState for channel c6a31c9f-feb9-4066-9c24-ca36d7b58748 TextState = Disconnected - Disconnected ({}) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unsubscribing from Vivox channel c6a31c9f-feb9-4066-9c24-ca36d7b58748 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VivoxChatClient:SourceOnChannelPropertyChanged(Object, PropertyChangedEventArgs) System.Reflection.AddEventAdapter:Invoke(Object, Delegate) VivoxUnity.Private.ChannelSession:set_TextState(ConnectionState) VivoxUnity.Private.ChannelSession:HandleTextStreamUpdated(vx_evt_base_t) System.Net.SimpleAsyncCallback:Invoke(SimpleAsyncResult) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) MessagePump:RunUntil(LoopDone) VivoxChatClient:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":0,\"RegionalMatchCount\":[0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":0,\"RegionalMatchCount\":[0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) MainMenuGUI::OnUIActivated( True ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MainMenuGUI:OnUIActivated(Boolean) MainMenuGUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"getQueueStats","data":"","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) PlayerList:Refresh() PlayerList:OnClickRefresh() System.Action:Invoke() UnityEngine.Events.UnityEvent:Invoke() Mirror.CmdDelegate:Invoke(NetworkBehaviour, NetworkReader) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":0,\"RegionalMatchCount\":[0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"queueStats","data":"{\"RankedQueueCount\":1,\"CasualQueueCount\":0,\"RankedMatchCount\":0,\"CasualMatchCount\":0,\"RegionalMatchCount\":[0,0,0,0],\"RegionalQueueCount\":{\"QueueCounts\":[1,1,1,1,1,1,1,1],\"unsantized\":true},\"QueueTimes\":{\"AverageQueueTime\":63191.46337025239,\"RegionalQueueTimes\":[{\"RankedQueueTime\":-1,\"CasualQueueTime\":38747.98177487804},{\"RankedQueueTime\":107445.84999999999,\"CasualQueueTime\":42531.696395556486},{\"RankedQueueTime\":-1,\"CasualQueueTime\":213285.07732475788},{\"RankedQueueTime\":-1,\"CasualQueueTime\":20876.125938917015}],\"unsantized\":true},\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 162) PlayerListPagination::DisplayPage( 1 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerListPagination:DisplayPage(Int32) d__65:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at PlayerCustomization.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Destroyed DP Client! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DPClient:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( [CStore] Flaming Oracle [924151191] ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneUnloaded( background_cstore_v5 ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneUnloaded(Scene) System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) UnloadTime: 918.322900 ms No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ScaleUpAndDown.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deprecated: PhysicalObjectNetworked should have a pre-attached PhysicalObject now UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) PhysicalObjectNetworked:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at BreakOnImpact.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BreakOnImpact.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at PhysicalObject.Awake () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) No StateRecorder found! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) HitBox:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: Active Scene Changed from: { } to { [Killhouse_Day] Raging Hope [-135424007] } UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) LightmapsHelper :: ValidateLightmapSettingsSceneLoaded( [Killhouse_Day] Raging Hope [-135424007] , Single ) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LightmapsHelper:ValidateLightmapSettingsSceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ViewportManager::ScanForRogueCameras- Camera found that is not part of a viewport controlled heirarchy (MySquadModels.Camera) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ViewportManager:ScanForRogueCameras() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:InitializeAudioZone(List`1) RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Audio Zone Manager not initialied UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) AudioZoneManager:GetAudioZone(RoomName) RoomCollectionView:CreateExteriorID() RoomCollectionView:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at LockMechanism.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at LockMechanism.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at LockMechanism.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at LockMechanism.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at LockMechanism.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at LockMechanism.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at LockMechanism.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at LockMechanism.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.UpdateSource () [0x00000] in <00000000000000000000000000000000>:0 at LevelAudioSource.Play (System.Boolean OneShot) [0x00000] in <00000000000000000000000000000000>:0 at LevelAudioSource.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at HingedDoor.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HingedDoor.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HingedDoor.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HingedDoor.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HingedDoor.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HingedDoor.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HingedDoor.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at LockMechanism.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at BombInteraction.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HingedDoor.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at HingedDoor.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at LevelAudioSource.UpdateSource () [0x00000] in <00000000000000000000000000000000>:0 at LevelAudioSource.Play (System.Boolean OneShot) [0x00000] in <00000000000000000000000000000000>:0 at LevelAudioSource.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at LockMechanism.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at EntityId.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at LockMechanism.Start () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 891233 unused Assets to reduce memory usage. Loaded Objects now: 947239. Total: 1795.435100 ms (FindLiveObjects: 99.092400 ms CreateObjectMapping: 237.834300 ms MarkObjects: 1056.845900 ms DeleteObjects: 401.662200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 162) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 947239. Total: 1202.080600 ms (FindLiveObjects: 59.081400 ms CreateObjectMapping: 83.318600 ms MarkObjects: 1058.554200 ms DeleteObjects: 1.126100 ms) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"ping","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) sending GECNet message: {"type":"pong","data":"noop","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Send(Message, Boolean) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"leaveSquad","data":"{\"userId\":\"76561198083190659\",\"squadId\":\"afbb2334-e042-4aca-bd48-106f0766e636\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"leaveSquad","data":"{\"userId\":\"76561198083190659\",\"squadId\":\"afbb2334-e042-4aca-bd48-106f0766e636\",\"squadMemberIds\":[],\"wasKicked\":false,\"unsantized\":true}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at DebugMainMenuGECNetCommands.HandleLeaveSquadMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+<>c__DisplayClass118_0.b__0 (GECNet+MessageReceived handler) [0x00000] in <00000000000000000000000000000000>:0 at MountEventDelegate.Invoke (IMountable mount) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.ProcessMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at DebugMainMenuGECNetCommands.HandleLeaveSquadMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.SimpleAsyncCallback.Invoke (System.Net.SimpleAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0 at GECNet+<>c__DisplayClass118_0.b__0 (GECNet+MessageReceived handler) [0x00000] in <00000000000000000000000000000000>:0 at MountEventDelegate.Invoke (IMountable mount) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.ProcessMessage (GECNet+Message msg) [0x00000] in <00000000000000000000000000000000>:0 at GECNet.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass118_0:b__0(MessageReceived) MountEventDelegate:Invoke(IMountable) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"joinSquad","data":"{\"userId\":\"76561198083190659\",\"squadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"squadMemberIds\":[\"76561198049091206\",\"76561198083190659\"],\"users\":[{\"AccountId\":\"76561198049091206\",\"PersonaName\":\"WesternLizard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e58f98bf6cc4e533db01f70b909f5793f352a192_full.jpg\",\"SquadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":36,\"Ties\":24,\"Losses\":8},{\"AccountId\":\"76561198083190659\",\"PersonaName\":\"Rubles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/37/37a9cd0d0f9eca1997a3340a1e891909e0408e42_full.jpg\",\"SquadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"Region\":1,\"Wins\":31,\"Ties\":48,\"Losses\":31}],\"squadName\":\"Linebacker\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"joinSquad","data":"{\"userId\":\"76561198083190659\",\"squadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"squadMemberIds\":[\"76561198049091206\",\"76561198083190659\"],\"users\":[{\"AccountId\":\"76561198049091206\",\"PersonaName\":\"WesternLizard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e58f98bf6cc4e533db01f70b909f5793f352a192_full.jpg\",\"SquadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":36,\"Ties\":24,\"Losses\":8},{\"AccountId\":\"76561198083190659\",\"PersonaName\":\"Rubles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/37/37a9cd0d0f9eca1997a3340a1e891909e0408e42_full.jpg\",\"SquadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"Region\":1,\"Wins\":31,\"Ties\":48,\"Losses\":31}],\"squadName\":\"Linebacker\",\"wasKicked\":false}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"9382763d-1f6c-4bb7-a0c9-4f0015026218\",\"SquadId1\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"SquadId2\":\"4622f25c-555e-469c-a0e5-da3e5fd1238a\",\"Squad1Members\":[\"76561198049091206\",\"76561198083190659\"],\"Squad1Name\":\"Linebacker\",\"Squad2Members\":[\"76561198076312666\"],\"Squad2Name\":\"Storm\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198049091206\",\"PersonaName\":\"WesternLizard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e58f98bf6cc4e533db01f70b909f5793f352a192_full.jpg\",\"SquadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":36,\"Ties\":24,\"Losses\":8},{\"AccountId\":\"76561198083190659\",\"PersonaName\":\"Rubles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/37/37a9cd0d0f9eca1997a3340a1e891909e0408e42_full.jpg\",\"SquadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"Region\":1,\"Wins\":31,\"Ties\":48,\"Losses\":31},{\"AccountId\":\"76561198076312666\",\"PersonaName\":\"Snowy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg\",\"SquadId\":\"4622f25c-555e-469c-a0e5-da3e5fd1238a\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":2,\"Ties\":0,\"Losses\":3}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Received GECNet message {"type":"matchFound","data":"{\"match\":{\"MatchId\":\"9382763d-1f6c-4bb7-a0c9-4f0015026218\",\"SquadId1\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"SquadId2\":\"4622f25c-555e-469c-a0e5-da3e5fd1238a\",\"Squad1Members\":[\"76561198049091206\",\"76561198083190659\"],\"Squad1Name\":\"Linebacker\",\"Squad2Members\":[\"76561198076312666\"],\"Squad2Name\":\"Storm\",\"GameMode\":1},\"users\":[{\"AccountId\":\"76561198049091206\",\"PersonaName\":\"WesternLizard\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/e5/e58f98bf6cc4e533db01f70b909f5793f352a192_full.jpg\",\"SquadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"Region\":1,\"AllowedRegionMask\":247,\"Wins\":36,\"Ties\":24,\"Losses\":8},{\"AccountId\":\"76561198083190659\",\"PersonaName\":\"Rubles\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/37/37a9cd0d0f9eca1997a3340a1e891909e0408e42_full.jpg\",\"SquadId\":\"5a21d548-f001-428e-b2cb-78143798c43e\",\"Region\":1,\"Wins\":31,\"Ties\":48,\"Losses\":31},{\"AccountId\":\"76561198076312666\",\"PersonaName\":\"Snowy\",\"Online\":true,\"Avatar\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/5e/5ebe72359274ae3d2f072d7185c3b3e4e85c731f_full.jpg\",\"SquadId\":\"4622f25c-555e-469c-a0e5-da3e5fd1238a\",\"Region\":0,\"AllowedRegionMask\":255,\"Wins\":2,\"Ties\":0,\"Losses\":3}]}","requestId":"","responseCode":0} UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:ProcessMessage(Message) GECNet:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at BombBeeping.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Uploading Crash Report Vivox Client not initialized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) VivoxChatClient:LeaveAllChannels() VivoxChatClient:DestroyClient() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Web socket closing (code:1005)... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GECNet:SocketOnClose(Object, CloseEventArgs) System.Action`2:Invoke(T1, T2) WebSocketSharp.WebSocket:close(PayloadData, Boolean, Boolean, Boolean) System.Threading.ThreadPoolWorkQueue:Dispatch() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)